April 24, 2008 ------------------------------ Here is the patch message from today: *** Highlights *** - Reduced experience requirements and increased bane damage on SoF evolving bane weapons. - Several speed and stability changes have been made to address issues with proximity loading. - Critical heals should be calculating their effectiveness correctly again. - Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server. *** Items *** - The Guardian Expediators are no longer so fragile (they are no longer temporary items). - Added bard mods to the melee centric slot 12 augments. - Reduced experience requirements and increased bane damage on SoF evolving bane weapons. - Changed Intricate Snowborn armor to use malleable ore as it should. *** Spells *** - Spells should once again display their cast messages when they land. - Critical heals should be calculating their effectiveness correctly again. *** AA *** - If the Summon Resupply Agent AA fails to cast, the refresh timer will reset itself. - AAs that reduce spell recast timers (Such as Fortified Intervention and Fortified Survival) should now properly reduce their timers. - AA experience should now be split properly again. *** Miscellaneous *** - Leadership AAs should work more reliably with mobs that come from outside of the group's awareness range. - Several speed and stability changes have been made to address issues with proximity loading. - The client will now load more information upon initial zone-in to make later movement smoother. There will be a performance hit when first zoning in, however. - The tracking window updates have been optimized and should be somewhat faster now. - Fixed issues where /guildstatus and /guildinvite were not working on players outside of proximity range. - The corpses of group members who die outside of proximity range should once again be targetable by clicking their name and should show on the map. - Fixed several issues with the /hidecorpse command: - - You can now hide corpses after being resurrected from hover mode. - - Corpses of group members not in zone will no longer be hidden with /hidecorpse allbutgroup. - - /hidecorpse looted will not hide your own corpse. - The /who guild command should now return players in the zone who are in /roleplay mode. - The /who count command will again work for all players in the zone. - Using the center view key after moving downward on a mount will no longer cause your view angle and movement angle to be out of sync. - Right clicking a player's name in the bazaar window will again face you towards them and generate a path. - Due to issues with NPCs summoning players below the world, NPCs will once again summon to their exact position. The change will be returned once the issues are resolved. - Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server. - Fixed a problem with access to Theatre of Blood. You should now be able to enter Theatre of Blood at level 68. *** Previously Updated *** - As of 4/16/2008, enemies will forget about feigned players after one minute rather than two. - The EverQuest Team