February 8, 2012 ------------------------------ Here are the patch notes from this morning's game update (taken from the patcher): *** Highlights *** - Healer Mercenaries now have improved behavior and performance in their Reactive stance. - Many NPCs in House of Thule and Veil of Alaris zones no longer see through Shroud of Stealth. - In the Rubak Oseka raid "Time and Tides," High Priests and Templars will now wait a brief period before beginning to cast their snare spells. - Kal'ture Ashan has arrived in Sunrise Hills to sell Alaran furniture. *** Items *** - Elegant, Stately, and Ostentatious Warmonger Leggings now modify the Frenzy skill. - Some Veil of Alaris warrior and knight weapons had their AC increased. - Kal'ture Ashan has arrived in Sunrise Hills to sell Alaran furniture. - The Secondary Anchor can now be placed on guild plots. - An Ancient Artifact now fits in type 20 slots in addition to 4,7,and 8. - Bags of currency sold on the loyalty merchant are now lore. *** Quests & Events *** - Quest - Tides of Change - When accepting the quest, players will be given the necessary items if they do not have them. - Quest - The Key to Freedom - You should now have more time to hail Silbek after you free him from his bonds in Rubak Oseka. - Raid - Time and Tides - High Priests and Templars will now wait a brief period before beginning to cast their snare spells. - Raid - The Triune God - Most of the Triunity’s messages can now be seen throughout the entire zone. *** Spells *** - Shadowknight - Reduced the mana cost of Sholothian Skin significantly. *** NPC *** - Many NPCs in House of Thule and Veil of Alaris zones no longer see through Shroud of Stealth. - Deathleaper's ability Earsplitting Howl now uses the magic resist type, and the damage has been lowered slightly. *** AA *** - Monk - Suppressive Strike has been changed to Distant Strike. The silence has been removed, but the rest of the ability is unchanged. - Enchanter - Fixed a timer conflict issue with Glyph Spray and Divine Companion Aura. - Druid/Shaman - Fixed a timer conflict issue with Silent Casting and Paralytic Spores. *** Mercenaries *** - Several changes have been made to Healer Mercenaries: - After level 85, healer mercenaries no longer cast the Promised or Elixir lines of spells. These spells may return in the future when mercenaries learn to cast them more effectively. - After level 75, healer mercenaries no longer cast Complete Heal. - When at full health and mana, healer mercenaries will no longer sit. - Healer mercenaries now respond more quickly when the main tank in their group enters combat. - The power of the healer mercenaries' spells have been slightly increased. - The Reactive stance has been modified to favor constantly casting direct heals without regard for mana cost. - Note: At the moment, mercenaries have trouble healing players that have high-HP regen buffs on them. Until this changes, avoid using spells such as Splendrous Guardian, Spiritual Enrichment, or Promised Renewal if you want your mercenary to heal you. *** Previously Updated *** - Corrected a pathing problem in Veeshan's Peak that caused a number of its denizens to wander the lava pool near the entrance. - The EverQuest Team