July 18, 2012 ------------------------------ Here are the patch notes for this morning's game update (from the patcher): *** Highlights *** - Changed the "Return Home" time to 18 minutes since the last time you logged in. Previously you had to wait 6 hours to use this button. Now it's set to the same time as Origin without any use of the hastened AAs. *** Items *** - Fixed an issue that was causing the tiger raptor to load textures that were not on it before. *** Quests & Events *** - Corrected several script errors that had been causing the Grimling War in Grimling Forest to fail. - Corrected a door script in Thundercrest Island that had not been functioning. - Order of Three (Raid) - Reduced the mana drain effects of Mindshock and Bonds of Guilt. - Order of Three (Raid and Group) - Corrected a problem with Procedural Failure and Peerless Procedural Failure that was causing daggers to be summoned when casting with those effects. The intended effect is... less pleasant. *** Spells *** - Bard - Adjusted values on bard overhaste songs to match the values at which they are actually capped by code. - Ranger - Corrected a scaling error in Sand Wasp Swarm that made this component of Swarm of Sand Wasps deal less damage than its predecessor. *** AA *** - Enchanter - Moved the root effect of Beguiler's Banishment Root from slot 3 to slot 12 to avoid conflicts. *** Progression Servers *** - Tribute masters should now be available at the appropriate time. *** Miscellaneous *** - The teleportation crystal at the outpost in Jaggedpine Forest should now send you back to Surefall Glade. - Changed the "Return Home" time to 18 minutes since the last time you logged in. Previously you had to wait 6 hours to use this button. Now it's set to the same time as Origin without any use of the hastened AAs. - Fixed an error that was causing certain plate armor types to appear as chain. They should now correctly appear as plate. - Fixed some display problems on armor with Velious textures. - Heroic Dexterity will no longer incorrectly affect all damage types. It should now affect ranged damage only. - Fixed several sources of client crashes. - Improved our internal logging for client crashes. Players can now choose to add additional information about what they were doing when they crashed. - Character transfers that fail will now inform you of the reason why they failed in most cases. *** Previously Updated *** - Corrected a broken particle that was causing blue effects to appear over players in auras, causing performance issues. - Corrected the appearance of the Animated Armor mercenaries. - Corrected a problem that caused many objects to fail to load when a player changed servers. - The restless wraith in Txevu will now properly summon the Vrex Invokers. - The EverQuest Team