{"schema_version":1,"generated_at":"2026-08-22T22:19:03.958Z","title":"EverQuest Historical Patch Archive","description":"A searchable normalization of every distinct patch, beta, hotfix, and news entry in the supplied corpus, with a complete manifest of supporting artifacts.","record_count":154,"filters":{"categories":["audio-graphics"],"scope":"all","sort":"newest","view":"cards","per_page":24},"coverage":{"first_patch":"1998-07-07","last_patch":"2026-06-24","patch_count":682,"source_file_count":56,"source_bytes":5914451,"years":{"1998":28,"1999":41,"2000":45,"2001":49,"2002":32,"2003":36,"2004":30,"2005":22,"2006":24,"2007":21,"2008":27,"2009":22,"2010":27,"2011":23,"2012":18,"2013":16,"2014":33,"2015":30,"2016":28,"2017":28,"2018":26,"2019":24,"2020":19,"2021":22,"2022":3,"2025":4,"2026":4},"kinds":{"beta":33,"hotfix":101,"live":542,"news":6},"categories":{"audio-graphics":154,"beta":33,"bug-fixes":458,"classes":346,"expansions":340,"items":454,"pvp":61,"quests-events":457,"servers":342,"spells-aa":419,"tradeskills":212,"ui":323,"zones-npcs":471}},"provenance":{"supplied_directory_name":"patcheq","config_sha256":"30b1d69f81b63d9a64cd2047ea3d905ed6ead76f64947f3c7f58d6e6689185c9","note":"Files are recursively inventoried. 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Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM"},{"character_count":1417,"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM"},{"character_count":1440,"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM"},{"character_count":1439,"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM"},{"character_count":1271,"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM"},{"character_count":1343,"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM"},{"character_count":1242,"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM"},{"character_count":1475,"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM"},{"character_count":1370,"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM"},{"character_count":1205,"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM"},{"character_count":1291,"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM"},{"character_count":1403,"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM"},{"character_count":1373,"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM"},{"character_count":1155,"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM"},{"character_count":294,"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 PM"}],"status":"text","text_character_count":18812},"semantic_extraction":{"schema_version":1,"source_filename":"Patch_Summaries.pdf","source_sha256":"4ede7d6378cc5aa1ea1d7dee496df7464387700497f925969c8f16cfe80bdbdc","title":"ZAM EverQuest Patch Highlights","coverage_note":"Curated highlights spanning April 1999 through June 2007; supplemental to the canonical patch records.","page_count":15,"pages":[{"page":1,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\neverquest.allakhazam.com\nPatch History :: EverQuest :: ZAM\n16-20 minutes\nNote: Patches from 2007 and later can be found in the News\nArchives\nAre we missing an earlier patch? Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM","character_count":1066},{"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM","character_count":1417},{"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM","character_count":1440},{"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM","character_count":1439},{"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM","character_count":1271},{"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM","character_count":1343},{"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM","character_count":1242},{"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM","character_count":1475},{"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM","character_count":1370},{"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM","character_count":1205},{"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM","character_count":1291},{"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM","character_count":1403},{"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM","character_count":1373},{"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM","character_count":1155},{"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 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Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","AA","NPCs","Mercenaries","Collections","Overseer","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":172,"word_count":3067,"summary":"Highlights *** AAs assigned to Ring of Scale will now correctly auto grant when Terror of Luclin is unlocked. Corrected an issue that caused Claws of Veeshan raid targets to have increased HP coinciding with the launch of Terror of Luclin, these targets have had their HP reduced to pre-ToL values.…","content":"*** Highlights ***\n\n- AAs assigned to Ring of Scale will now correctly auto grant when Terror of Luclin is unlocked.\n- Corrected an issue that caused Claws of Veeshan raid targets to have increased HP coinciding with the launch of Terror of Luclin, these targets have had their HP reduced to pre-ToL values.\n\n\n*** Items ***\n\n- Attempting to enter a zone you do not have access to with the Fellowship Registration Insignia will no longer give you an item recast timer.\n- Two new sets of Hero's Forge armor are now available, and can be acquired through Terror of Luclin group and raid content.\n- Bow of Nightfall, Shade Bow, and Luclinite Ensanguined Longbow will now correctly grant Prismatic Ward AA ranks instead of casting Prismatic Ward.\n- The Servant's Sustenance augmentation has had its Heroic Stamina corrected.\n- Fixed the activated effect on raid tier Bard breastplates to correctly focus level 105-120 spells.\n- Blood-soaked weapons are now less icy in appearance.\n- Faded Waxing Crescent armor containers are no longer Lore or No Trade.\n- Removed the secondary equip slot from Ornate Restless Great Axe.\n- Rain of Fear Collector's Edition collection items now correctly state that you need to own Rain of Fear Collector's Edition or Painting: Shard's Landing in order to collect them.\n- The weapon ornaments offered in the Royal Antonican Weapon Ornament Pack will now have the option of exchanging them for any other ornament offered in that pack.\n- Improved the item descriptions for the Sword of Truth Template and Avanish weapon ornaments to correctly describe what types of weapons they work on.\n- The description for Secretion of the Mamba on Torment of Velious and Claws of Veeshan rogue pants now matches the rank of poison given.\n- Fixed spell description errors with Personal Hemic Source and several ranks of Alleviating Burst.\n- Fixed a typo on the Olive Branch Bow's name.\n- Fixed a typo in lore text for Shiny House Key.\n\n\n*** Tradeskills ***\n\n- Increased the drop rate of tradeskill components in Terror of Luclin zones.\n- Increased the odds that foraging for items in Terror of Luclin zones will result in items specific to Terror of Luclin.\n- Bloodied Luclinite Corrupted Garnets now have a chance to drop off more enemies in Terror of Luclin zones.\n- Small Twigs can no longer be fished in Terror of Luclin zones.\n- Fixed typos in the names of the 'Free Range Egg' and 'Snake Egg' variations of the 'Meet Lover's Omelet' recipe.\n- Terror of Luclin recipe names should now correctly match the name of the resulting item.\n- Corrected the recipe text in the book 'Of Flowing Blood Volume 09 - Runestones'.\n\n\n*** Quests & Events ***\n\n- Removed the replay timers on all Agent of Change instances. The lockouts will remain, of course.\n- Netherbian Swarm Commander (Raid) - Fixed a bug that would grant the 'Each in Turn' achievement under conditions where it had been failed.\n- Zelnithak (Raid) - The rumbling ground particle will now more closely match the area where the danger lies.\n- Doomshade (Raid) - Doomshade will now increase the number of doom targets by 1 each time it activates, instead of 2.\n- Shei Vinitras (Raid):\n- - Moved Shei Vinitras to the edge of the platform.\n- - Fixed the issue the kept Shei Vinitras locked at 2% health\n- - Changed Mark of Vinitras to be in the songs buff window. Also, made this change to the mission version of this spell.\n- - Fixed a typo in the enrage timer messaging.\n- Close the Gate (Raid):\n- - It will no longer be possible to reset the raid after it has been won.\n- - Kratakel, Lord Misery will no longer call out NPCs for nightmares.\n- - Increased the damage done by Never Awaken, Neck Slice, and Touch of Light.\n- Close the Gate (Mission):\n- - Improved the name and description of the following challenge achievement: Incomplete Shadows - Do not allow the light and dark orbs created by Pli Liako to overlap.\n- - Kratakel, Lord Misery will now choose proper targets for his daggers.\n- Aten Ha Ra (Raid and Mission) - Taking too long will now cause unstable shadows to appear as reinforcements.\n- Aten Ha Ra (Mission) - Fixed the min/max player count for the mission to be 1 to 6 instead of 6 to 54.\n- Oubliette of Light (Raid and Mission) - Made a speculative fix to issues that caused people to be teleported to odd places when falling off platforms.\n- Threading the Loop - Reduced the experience gained from NPCs spawned during the quest.\n- Free the Goranga - The pli senshali will now have to wait a little while after being called into the fight before they can start killing people.\n- Eliknot Terrilon's Shadow Valley quests: Tripled the drop rate of items needed to complete the tasks: A Taste of Venom, Hunting Beetles, and Terror Limbs for Firewood.\n- Basilica of Adumbration partisan quests now have 1 hour replay timers instead of 30 minutes.\n- Live as Brothers or Perish as Fools quest:\n- - Fixed an issue where stealth characters would cause the shimmering presence to not spawn.\n- - Fixed an issue with Terro Kai not continuing the quest as expected.\n- Corrected hail steps in the following tasks: 'Even If They Weren't So Great', 'Sincerely, Cissela', and 'When Soul Meets Soul'.\n- Gigglegibber goblins' Frostfell quests:\n- - Saga of the Empty Purse - Fixed a typo that referred to one of the dolls as 'Ticking' when it was intended to be 'Cicking'.\n- - An Adorable Yeti Doll - Belumb, the Yeti will no longer offer this quest until House of Thule is unlocked.\n- - Corrected the quest giver listed in the 'Frostfell: Braxi Roundup' achievement to be 'Santug Claugg's Helper'.\n- - Added an experience reward to the collection set 'Misplaced Dollies'.\n- The Journeyman's Compass now recognizes explorers who have ventured to every zone released with the Claws of Veeshan and Terror of Luclin expansions.\n- The Key of Veeshan achievement will now unlock under the same conditions as the Cipher of Veeshan achievement, removing the need to speak to Enrid Ebonclaw to re-obtain the original key.\n- Ring of Slime (Raid) - This Temple of Cazic-Thule raid event should now function properly in Agent of Change instances.\n- Vex Thal (Raid) - Corrected an issue where Agent of Change instances would contain akhevan warders for bosses that were not spawned due to event lockout timers.\n- Blessed Coldain Prayer Shawl - Only the person that hands the Runed Coldain Prayer Shawl to General Bragmur will be able to hand it to the Avatar of Below to obtain the final shawl.\n- Extended Target Window (Tutorial Quest) - Fixed text that was cut off in the the last dialog window of this quest.\n- Using the Marketplace (Tutorial Quest) - Updated the task to better reflect the current state of the Marketplace window.\n- Parcel Merchants (Tutorial Quest) - Improved the instructions offered by Caden Zharik to better describe the Parcel system.\n\n\n*** Spells ***\n\n- Added 20 pages to the spellbook.\n- Fixed cases where the word 'mesmerized' was misspelled in several spell descriptions.\n- Bard item benefit spells Niv's Melody of Preservation, Wind of Marr, and Doben's Spry Sonata Rk. II should no longer have stacking issues with other longer duration buffs.\n- Beastlord - Corrected the spelling of emnity in several spells in the Bestial Vivisection line. You may now growl with enmity.\n- Berserker - Corrected the name of Frothing Rage Rk. II. Previously both ranks II and III were named Rk. III.\n- Enchanter - Enchant Refined Velium now refers to the correct component of Refined Velium.\n- Druid - Added ranks II and III of Moonwhisper Crystals to the Glowing Etched Bloodstone and Glowing Shadowscribed Parchment reward sets. While Rank I now does slightly less damage, ranks II and III are more powerful.\n- Druid - Renamed Onyx Blessing to Luclinite Blessing to match the single target version of the spell.\n- Druid - Added the spell Howling Hail at level 116. It is available alongside Cinch of Ro.\n- Druid and Wizard - Corrected the spell descriptions for all spells that teleport to Shadow Valley.\n- Shaman - Renamed Antediluvian Interruption to Antediluvian Intervention.\n- Warrior - Fixed a misspelling in the worn off message of the Dichotomic shielding line.\n\n\n*** AA ***\n\n- AAs assigned to Ring of Scale will now correctly auto grant when Terror of Luclin is unlocked.\n- Updated the following Monk AAs:\n- - Weapon Mastery of the Katori - Increased the two-hand blunt damage modifier for ranks 70-75.\n- - Zan Fi's Whistle - Increased the hand-to-hand, one-hand blunt, two-hand blunt, and flying kick damage modifiers for ranks 31 and 32.\n- - Zan Fi's Whistle - Increased the skill attack damage percent modifier for ranks 31 and 32.\n- Updated the following Wizard AAs:\n- - Arcane Fury - Reduced the max level of spells that can be buffed by the rank 12 spell to 120.\n- - Arcane Fusion - Reduced the hate gain on the new rank.\n- - Mana Burn - Reduced the hate gain on the new rank.\n- - Focus: Evoker's Synergy - Updated rank 14 to only focus \"Thaumaturgic Vortex\".\n- Updated the following Necromancer AAs:\n- - Cascade of Decay - Updated ranks 38 and 40 to be actual upgrades over previous ranks.\n- - Gift of the Grave - Updated rank 12 to be an actual upgrade over previous ranks.\n- - Swarm of Decay - Updated the NPCs spawned by ranks 32-34 to use a new rank of \"Dark Arrow\".\n- - Wake the Dead - Updated the NPCs spawned by ranks 46-48 to use a new rank of \"Spirit Claw\".\n- Updated the following Magician AA:\n- - Flames of Power - Updated the counter increase on rank 8 to be 3 instead of 2.\n- Updated the following Shaman AA:\n- - Turgur's Swarm / Turgur's Virulent Swarm - Updated the description of rank 10 to correctly indicate that the strength debuff is slightly weaker than the dexterity and agility debuffs.\n- - Union of Spirits - Updated ranks 22-36 to have buff components comparable to ranks 30-42 of Ancestral Aid, which will once again let Union of Spirits correctly overwrite Ancestral Aid.\n- Added new ranks to the following Shaman AAs:\n- - Turgur's Swarm (Rank: 11) (Level: 120)\n- - Turgur's Virulent Swarm (Rank: 11) (Level: 120)\n- - Focus: Spiritual Swell (Rank: 10-11) (Level: 118-120)\n- Updated the following Druid AA:\n- - Distant Conflagration - Updated the AA description for ranks 6-7 to include a reference to \"Remote Sunbolt\" and \"Remote Moonchill\".\n- Added new ranks to the following Druid AAs:\n- - Blessing of Ro (Rank: 8) (Level: 116)\n- - Vortex of Ro (Rank: 5) (Level: 117)\n- - Wildtender's Survival (Rank: 16) (Level: 118)\n- - Focus: Plummeting Hail (Rank: 11-12) (Level: 118-120)\n- Added a new rank to the following Cleric AA:\n- - Yaulp (Rank: 9) (Level: 116)\n- Updated the following Enchanter AAs:\n- - Rune of Banishment - Updated the description string for all ranks to show the correct max target level that the activated spell can affect.\n- - Phantasmal Opponent - Updated the levels of the spawned NPCs for ranks 11 and 12 to be 115 and 120.\n- Added new ranks to the following Enchanter AAs:\n- - Beam of Slumber (Rank: 24-26) (Level: 116-120)\n- - Bite of Tashani (Rank: 8) (Level: 117)\n- - Focus: Gravity Twist (Rank: 15-16) (Level: 117-120)\n- Added new ranks to the following Bard AA:\n- - Focus: Tsaph's Insult (Rank: 11-12) (Level: 117-120)\n- Added new ranks to the following Shadowknight AAs:\n- - Gift of the Quick Spear (Rank: 2) (Level: 119)\n- - Focus: Focused Bites (Rank: 5) (Level: 116)\n- Added new ranks to the following Paladin and Shadowknight AA:\n- - Focus: Enduring Reproval (Rank: 4-6) (Level: 118-120)\n\n\n*** NPCs ***\n\n- Creatures introduced in The Burning Lands, Torment of Velious, Claws of Veeshan, and Terror of Luclin expansions now correctly count towards Slayer achievements and can be the targets of Banestrike.\n- Removed fling and knockback immunity from the majority of base population in Terror of Luclin raid instances.\n- Removed fling, gravitate, and shadowstep immunity from most standard NPCs in Ka Vethan, Basilica of Adumbration, Vex Thal, Maiden's Eye, and Umbral Plains. A few will have some, but not all of these immunities.\n- Corrected an issue that caused Claws of Veeshan raid targets to have increased HP coinciding with the launch of Terror of Luclin, these targets have had their HP reduced to pre-ToL values.\n- Charmed NPCs in Torment of Velious, Claws of Veeshan, and Terror of Luclin have been made stronger.\n- Bloodfalls - The bats of Bloodfalls are no longer displaying false modesty, and will now have weaker combat stats to match their '' consider description.\n- Ka Vethan - Fixed an issue that errantly caused some NPCs to give 5 minute out of combat timers.\n- Ka Vethan - Corrected the appearance of shades in Ka Vethan that were errantly displaying a human skeleton within their floating robes.\n- Maiden's Eye (ToL) - Added dialogues to the Spell and Augment vendors.\n- Basilica of Adumbration and Vex Thal (ToL) - Rare NPCs in these zones have been eating well and have grown tougher.\n- Vex Thal (ToL) - Akheva in Vex Thal can now be headshot.\n- Lavastorm - Solusek goblins no longer have expansive mana pools, and now have mana in line with similar level creatures.\n- Adjusted the area where the Stonegrabber NPCs can be targeted.\n\n\n*** Mercenaries ***\n\n- Restless Orc, Othmir, and Stonegrabber mercenaries will now equip proper focus items.\n\n\n*** Collections ***\n\n- Added Gnome Memorial Mountain collection items to the Overseer collection item dispenser.\n\n\n*** Overseer ***\n\n- Added the critical success rewards for Claws of Veeshan tradeskill items.\n- Fixed a bug where Overseer quests would sometimes stop rotating and max active quests would be stuck at 1.\n\n\n*** Progression Servers ***\n\n- Tagged the following Planes of Power items as Quest items: Mouths of Baraguj Szuul, Mystical Essence of Wind, Mystical Essence of Smoke, Mystical Essence of Mist, and Mystical Essence of Dust.\n- - This guarantees that the items will drop from their expected NPCs on servers with randomized loot.\n- Adjusted the rarity of Planes of Power raid NPCs. This will affect how much loot they get on Random Loot servers, not what loot they get. Also moved 15 NPCs to different buckets.\n- Added some additional items for Monks and Beastlords in the Shadows of Luclin era Umbral Plains.\n- Updated Miragul to be a standard live server.\n\n\n*** Miscellaneous ***\n\n- Fixed the zone line between Bloodfalls and the Castle Mistmoore so it will show on find and function properly in the zone guide. This is not a fix to the other way around.\n- Addressed an issue that could cause achievements to not properly allow for completion after a zone is repopped.\n- Corrected the appearance of the sky in Shadow Valley to look more shadowy, like it actually exists in the Plane of Shadow.\n- Renamed the \"CPUAffinity\" setting to \"ClientCore\" in the eqclient.ini file. The new default has been set to \"-1\" which allows the client to run on any and multiple cores. Setting a number other than the default will still force the client to run on a specific core.\n- Added a coin sound when you receive alternate currency.\n- Updated zoning logic to better balance players across a zone's available instances.\n- The 5 minute pickzone timer should now only apply when using /pickzone.\n- Added the \"/kickplayers raid\" command which allows a raid leader to remove everyone from their raid.\n\n\n*** UI ***\n\n- When receiving an AA experience reward, text will inform the player of any AA experience gained.\n- Fixed the Raid Window to save and persist the adjusted sizes of the 'Players in a Group' and 'Players not in a Group' lists.\n- Removed the auto consent options from the Options Window and turned them on by default. These options can still be disabled from within your character's INI file in the Defaults section with the property AutoConsentGroup, AutoConsentRaid, or AutoConsentGuild set to either 1 or 0.\n- Added an option to the chat context menu dropdown to allow users to change the font size in a specific window.\n- Fixed an annoyance where the reward selection window list would reset its vertical position each time a reward option was selected for preview.\n- Added a minimum required player count to the dynamic zone window.\n- Added a minimum, maximum, and current player count to the Shared Task tab of the task window.\n- Decreased the space that targets take up in the extended target window.\n- NPCs with locked HP will now report damage they are taking more accurately. Damage will include the (Locked) tag if it was a partial hit on an NPC with locked HP. If no damage occurred, it will not be reported.\n- Added the ability to sort the members in the Fellowship Window by any of the columns.\n- A message is now displayed when loot is left on a corpse after expiring from the Advanced Loot Window.\n- - Fixed messages from loot expiring from the Advanced Loot Window to not have an extra \"a\" or \"an\".\n\n- Changed -\nEQUI_DynamicZoneWnd.xml\nEQUI_ExtendedTargetWindow.xml\nEQUI_OptionsWindow.xml\nEQUI_TaskWnd.xml\n\n\n*** Previously Updated ***\n\n- Basic NPCs in the Terror of Luclin expansion will drop coins.\n- Live as Brothers or Perish as Fools (Quest) - Fixed an issue with Terro Kai not continuing the quest.\n- Corrected an issue where quests that awarded the same item you turned in would result in a lore item error.\n- Corrected an issue where the Teleportation Item Key Ring slots were not available for purchase.\n- Corrected an issue where items could not be removed from the Familiar or Illusion Key Rings.\n\n\n- The EverQuest Team","content_hash":"818a19fcb5abdc657fa2c8614bbc43fb43cd7ff7668031a6285fd708d9e435c8","source_files":["patches-2022-1.txt"],"source_titles":["January 19, 2022"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b536735985dda8b1edcf7657df93a39fe53f271788a7b113d6719ace2a82454e","filename":"patches-2022-1.txt","adapter":"text","source_offset":391,"item_index":null,"heading":"January 19, 2022","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2022-01-19-1","id":"2022-01-19-1"},{"patch_date":"2021-12-07","effective_date":"2021-12-07","display_date":"December 7, 2021","title":"December 7, 2021","year":2021,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Terror of Luclin","expansion_code":"terror-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":17,"word_count":391,"summary":"Highlights *** The shadows cast by the light of Luclin have been whispering of intrigues. The Akheva are on the move, striving to reassert their power and rebuild their moon-wide empire. Amidst the turmoil of their actions, rumors abound. Mayong Mistmoore has been seen on Luclin. The only known…","content":"*** Highlights ***\n\n- The shadows cast by the light of Luclin have been whispering of intrigues. The Akheva are on the move, striving to reassert their power and rebuild their moon-wide empire. Amidst the turmoil of their actions, rumors abound. Mayong Mistmoore has been seen on Luclin. The only known truth is that the master vampire has since disappeared into the shadows and even his devoted followers and sycophants have begun to worry.\n-- Reach the new maximum level of 120.\n-- Learn new spells, combat abilities, and Alternate Abilities.\n-- Find new items and learn new tradeskill recipes.\n-- Explore seven new zones.\n-- Participate in new raids and quests.\n-- Gain a new teleportation item key ring.\n-- Complete new achievements.\n-- To join the investigation, seek out a concerned shade in the Nexus.\n\n\n*** Items ***\n\n- Fixed lore text grammar issues for the Satchel of the Combine Hero.\n- Small Bottle of Soy Sauce can now be stacked.\n- Moved keys into achievements for easy tracking.\n- Fixed an issue that prevented the Hole Key from saving to your list of /keys.\n- Fixed an issue that prevented Veeshan's Key from saving to your list of /keys after the arrival of Dry Sapara.\n\n\n*** NPCs ***\n\n- New merchants have moved into the Guild Lobby.\n\n\n*** Progression Servers ***\n\n- Miragul will no longer show an unlock for Terror of Luclin on the calendar.\n- Fixed an issue with expansion unlock voting on Ragefire.\n\n\n*** Miscellaneous ***\n\n- Added a new key ring for Teleportation Items.\n- Addressed an issue with the Advanced Loot system where multiple counts of the same item couldn't be properly assigned to people or left on the corpse.\n\n\n*** UI ***\n\n- Changed /keys to toggle the display of the General > Keys achievements category in the achievement window, replacing the old behavior of listing key text in the chat window.\n- Fixed a custom UI crash when trying to render decal files that don't exist in the default UI.\n- Fixed a visual bug that could occur when moving items from inventory slots into key ring slots.\n- The \"Players not in a group\" section of the raid window can now be resized instead of having to scroll through it.\n\n- Changed -\n\nEQUI_Animations.xml\nEQUI_KeyRingWnd.xml\nEQUI_RaidWindow.xml\n\n\n- The EverQuest Team","content_hash":"73955a4722bab1482d92c539263e7934556ec06583e137a6255fbca38cc1e894","source_files":["patches-2021-2.txt"],"source_titles":["December 7, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"6740d2573481f8e8df6f2acba774e12eff7e6f30e5008c5eaec042d32629da20","filename":"patches-2021-2.txt","adapter":"text","source_offset":25519,"item_index":null,"heading":"December 7, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-12-07-1","id":"2021-12-07-1"},{"patch_date":"2021-01-20","effective_date":"2021-01-20","display_date":"Game Update Notes: January 20, 2021","title":"Game Update Notes: January 20, 2021","year":2021,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","Spells","NPCs","Mercenaries","Collections","Overseer","Miscellaneous","UI"],"change_count":98,"word_count":1754,"summary":"Items *** Made changes to many items that have unlimited charges and instant-cast spells attached: - Many items that previously had no cast or recast time now have a 1 second recast time. - Many spells on these items, such as the Poison Fungus Skull Staff, Pale Dragon Bone Ring, and Aspect of the…","content":"*** Items ***\n\n- Made changes to many items that have unlimited charges and instant-cast spells attached:\n- - Many items that previously had no cast or recast time now have a 1 second recast time.\n- - Many spells on these items, such as the Poison Fungus Skull Staff, Pale Dragon Bone Ring, and Aspect of the Brood, will no longer generate aggro.\n- - Items that cast player spells, such as Lute of the Flowing Waters, Rod of Insidious Glamour, or Robe of the Whistling Fists, will now cast new copies of those spells that do not generate aggro. The player-usable spells that were on them remain unchanged.\n- Added tribute to the Item Display Window.\n- Corrected an issue where the bandolier wouldn't allow you to swap between sets of lore equipped items that had a conflict with each other.\n- Many illusion potions have had their spell descriptions adjusted to make more sense.\n- Kitlaa's War Whip is now Kitlaa's War Blade.\n- Scroll: Illusion: Hooded Othmir can now be traded as intended.\n- Adjusted the AC stats on Claws of Veeshan ranged items to the intended values.\n- Reduced the drop rate of Crystallized Restless Ore on basepop.\n- - Added Crystallized Restless Ore to Claws of Veeshan rare NPCs and mission treasure chests.\n- Changed the focus effect on Claws of Veeshan Shaman chest items to Roar Duration.\n- Added descriptive text to Skyshrine Dragon Brazier to indicate it teleports you to Cobalt Scar.\n- Fixed an issue with the Contract of the Othmir where it wouldn't remove itself from your inventory after being used.\n- Claws of Veeshan Ranger bows have had their click effects attached.\n- Zieri's Shawl of Compassion now has the correct rank of Myrmidon's Skill.\n- The Warforged Emblem currency no longer has a double-space in its name.\n- Ornate Restless Shield and Bow ornamentations will now fit in the correct items.\n- The Warrior's Velium Threaded Broadsword no longer has Sympathetic Vampiric Draw.\n- Fixed a typo in the book 'Of Moving Ice Volume 7 - Weapons'.\n- Reactive Frozen Grommet, Complimentary Frozen Grommet, Reactive Velium Threaded Gem of Striking, Complimentary Velium Threaded Gem of Striking, Reactive Velium Threaded Gem of Devastation, and Complimentary Velium Threaded Gem of Devastation now fit in the appropriate items with the correct slots and have the intended spells attached.\n- Fixed many weapon ornaments that had incorrect restrictions or description text.\n- Changed the name of Knowm's Rod of Disempowerment to Mrtyu's Rod of Disempowerment.\n- Corrected the description for Velium Composite Scale.\n- Torment of Velious raid spells can now be found on Hrenvy Bloodyhand of East Wastes.\n- Claws of Veeshan raid spells will be available on Morton Stonebreaker of West Wastes after six months have passed from the launch of Claws of Veeshan.\n- Changed the Silver Spoon Ornament to work on bows exclusively.\n\n\n*** Quests & Events ***\n\n- Fixed a bug that would sometimes prevent players from zoning out of a dynamic zone.\n- The Conflagration Generals - Changed the filter for the zone-wide message that occurs when a whorling wildfire is hit with the proper spell. The message will now be displayed through the Direct Damage (Others) filter.\n- Zlandicar Reborn (Mission) - Basepop will not respawn within the event, and will no longer con higher than they should.\n- Aaryonar (Mission) - Fixed an issue that would leave the Echo debuffs on PCs when the event resets.\n- Aaryonar (Mission) - Fixed an issue that caused the Echo auras to despawn prematurely. Reduced the damage on the Intruder's Curse spell to be more reasonable. Fixed an issue that would cause the echo auras to fail to give their protective buffs. When the earthen orb is absorbed by the earthen echo, if there are no guardians to be destroyed, no message about destroying one will appear. Now only two orbs will spawn at a time. Racnar will no longer spawn in this event. Lastly, Aaryonar will not rejoin the fight until Grolik has been defeated.\n- The Call (Mission) - Fixed an issue that prevented all of the golems from spawning. This prevented successful accomplishment of the Let Them Go achievement.\n- The Call (Mission) - The worried golem will now send PCs back up to access the rest of the tomb, if they wish.\n- The Crusaders (Mission) - Many of the spells used by the NPCs in this event now have a chance to be resisted. Those spells have had their damage slightly increased. Dramatically reduced the damage on Dismal Fury of the Shrine (Sussarak's breath weapon). Reduced the damage on the spell cast by the foyer guardians.\n- Quincy Algernope (Dragon Necropolis) - Corrected an issue that prevented \"sorry\" when spoken in /say from progressing this quest giver's conversation.\n- The Coldain Ring War - Churn the Axeman, Kargin the Archer, Corbin Blackwell, Dobbin Crossaxe, and Garadain Glacierbane will now only give their rewards once at the end of the event.\n- Boridain Glacierbane has gone home, as his services are not needed. Speak with Essedera to obtain the same services.\n- Defenders of the Tomb - The drakes will be much harder to avoid now, they are much more aware of their surroundings.\n- The Call (Raid) - Fixed an issue with achievement messaging talking about the wrong achievements. Vulak will now have his HP locked until all of the tomb guardians are killed. Eliminated a couple of exploits.\n- Restless Assault (Mission and Raid) - Huntmaster Grondo will no longer sometimes cast Frozen Feet immediately when engaged.\n- Eye of Zomm will no longer break the \"Others' Things\" Heroic Adventure when clicking on crystals to cause them to disappear.\n- Resolved an issue in the Tower of Rot where Scions would create a mega train when a player completes a specific step of the quest \"Narius' Plan.\"\n- 13th Anniversary (Raid) - Tserrina's Keepsake - Fixed an issue where defeating Lanys too quickly would cause the event to break.\n\n\n*** Spells ***\n\n- We removed Mount Blessing Kala from all players. If you are on live, or a progression server that has reached Torment of Velious, you may re-click your mount to gain the buff again.\n- Corrected an issue where Quick Time could sometimes cause spells to become locked out.\n- Magician - Fixed several errors in Claws of Veeshan spell descriptions that create items.\n\n\n*** NPCs ***\n\n- Updated basepop NPCs in Sleeper's Tomb, Dragon Necropolis, Western Wastes, and Skyshrine raid so they will drop their rare loot, including the luck augment.\n- \"The Overseer Reborn\" is now correctly listed as a hunt target, instead of \"The Captain of the Guard\" for the hunter achievement \"Hunter of The Sleeper's Tomb.\"\n- - Fixed an issue that caused \"The Captain of the Guard\" to report being a rare spawn when /considered.\n- Fixed an issue with necromancers in the Dragon Necropolis where they could see through invisibility.\n- Sirens in the Cobalt Scar no longer see through invisibility.\n- Adjusted the bats in the Dragon Necropolis to behave correctly when pathing near water.\n- The terror of the flying sharks of the Cobalt Scar has been resolved. Sharks now stay in the water where they belong...for now.\n\n\n*** Mercenaries ***\n\n- Several new ranks have been added to the following mercenary AAs:\n- - Improved Health\n- - Improved Mana\n- - Improved Melee Defense\n- - Improved Spell Resistance\n- - Furious Wrath\n- - Steadfast Resolve\n- - Subtle Magic\n- - Healing Acumen\n- - Subtle Strikes\n- - Rising Fury\n- - Silent Arcanum\n- - Mystic Destruction\n\n\n*** Collections ***\n\n- Claws of Veeshan collection item achievement links should now work, and lore text should be more grammatically consistent.\n- Fixed an issue where some collectibles said they were from a different zone than they actually were.\n- Fixed a typo in the component name 'Don't be a Guppy' for the collection achievement \"Cobalt Scar Scavenger.\"\n- Changed the component name \"Journal of a Shadow Knight\" to be more \"Lost\" to better match the other components for the collection achievement \"More Lost Journals.\"\n\n\n*** Overseer ***\n\n- Made a speculative fix to prevent Overseer quests from failing to start.\n- Added in a message reporting when an Overseer agent has recovered.\n- The Conflagrant Platinum in the Ring of Scale worker reward is limited to The Burning Lands like the rest of the items in that reward option.\n\n\n*** Miscellaneous ***\n\n- \"Watcher Scots\" is now correctly listed as the mission giver for the mission achievement \"Hero of Dragon Necropolis\"\n- Corrected an issue where /testcopy would fail if you had no items in the Dragon's Hoard.\n- Addressed a client crash when unloading models during the zoning or camping process.\n- Addressed a client crash when rendering text.\n- Fixed a client crash that could occur when failing to initialize chat windows.\n- Added diagnostics to help prevent future zone crashes.\n- The pet who leader command should once again be usable by all players to find out the leader of a targeted pet.\n- Fixed a bug where the help message from /lootnodrop was being displayed incorrectly.\n- Server select and the old login screens will now properly use your default browser when opening a web page.\n- Improved pathing in the Claws of Veeshan version of Temple of Veeshan.\n- Corrected typos in the Dwarf Heritage Crate: Dwarf Art Collector achievement.\n\n\n*** UI ***\n\n- Removed the no longer in use embedded browser window.\n- Fixed an issue that could occur if you tried to deposit an item in your Dragon's Hoard before it completely loaded.\n- Corrected an issue where Task Overlay options weren't loading and saving correctly.\n- The Dragon's Hoard will now automatically re-sort stackable items so that the partial stack will always be on the top or bottom (depending on which way you have the window sorted).\n- Replaced the item filter type 'Combinable' with 'Tradeskill' which should prove to be a more useful search type.\n- Added a help window to the Dragon's Hoard window.\n- Added tribute as a search option to the Find Item Window and Bazaar Window.\n- Fixed the text description for augments that require using a Perfected Augmentation Distiller to remove.\n- Added the Zone Guide connections between Cobalt Scar and Kael Drakkel.\n\n- Changed -\nEQUI.xml\nEQUI_DragonHoardWnd.xml\n\n- Removed -\nEQUI_HtmlWnd.xml\n\n\n- The EverQuest Team","content_hash":"bf97766355cde9203aad8c8c3914c00e7c71740b0c6a8f20ed1b51cc97b350d5","source_files":["patches-2021-1.txt"],"source_titles":["Game Update Notes: January 20, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"43478da001a6ddc2943fef88adb2effd9ede2620a7614f63111227ed29cfe95e","filename":"patches-2021-1.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: January 20, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-01-20-1","id":"2021-01-20-1"},{"patch_date":"2020-12-08","effective_date":"2020-12-08","display_date":"Game Update Notes: December 8, 2020","title":"Game Update Notes: December 8, 2020","year":2020,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Quests & Events","Spells","AA","NPCs","Miscellaneous","UI"],"change_count":31,"word_count":628,"summary":"Highlights *** Claws of Veeshan is now available for anyone that has purchased it. - Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but…","content":"*** Highlights ***\n\n- Claws of Veeshan is now available for anyone that has purchased it.\n- - Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but they have not discovered the source of the deadly ice. The remaining giants of Kael Drakkel, now more able to move around their city, carve a tunnel out to the Cobalt Scar. It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent.\n- - Rise to the challenge! Face the ancient dragons of Velious and bring them to account for their actions!\n- - The Dragon's Hoard is now available. See below for details.\n\n\n*** Quests & Events ***\n\n- Lake-Effect Snow Devils - Updated text to reflect which mob should be killed for credit with the quest.\n- - Fixed an issue with snow dervishes appearing with incorrect names.\n- - Fixed an issue in where players were not getting kill credit for killing snow dervishes in the Great Divide.\n- To Kill a Thel Ereth Ril - Fixed an issue where Alchemist Vaskerin would not give the player the correct item to continue the quest.\n\n\n*** Spells ***\n\n- Monk - Increased the incoming damage modifier for ranks 2 and 3 of Firewalker's Covenant.\n- Necromancer - Increased the maximum level affected by Malevolent Alliance from 110 to 115.\n- Paladin - Increased the maximum level affected by Holy Alliance from 110 to 115.\n- Wizard - Increased the maximum level affected by Self-Combustion Effect from 110 to 115.\n\n\n*** AA ***\n\n- The following Archetype AAs are now collectively called \"Battlefield Vengeance\":\n- - Return Kick, Frenzied Return Strike, Knight's Return Strike, Hunter's Return Kick, Knave's Return Strike, Warlord's Return Kick, Beastlord's Feral Kick, and Furious Refrain.\n- - Their functionality remains the same.\n\n\n*** NPCs ***\n\n- More windchill sprites can be found in the Eastern Wastes (Torment of Velious).\n- Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Cobalt Scar.\n\n\n*** Miscellaneous ***\n\n- The Dragon's Hoard is now available. To find it, open the bank and click on the Dragon's Hoard button.\n- - This will act as a separate bank for each character and allow you to store additional items.\n- - It can be accessed from any banker in the world on all servers as long as you have purchased the Claws of Veeshan expansion.\n- - This gives you the option to store your items in a list based format that is easily sorted and auto-merges your stacks of items for you.\n- - The cap for each character's Hoard is 100 items for members, 25 items for non-members, and 100 additional items from purchased Dragon's Hoard Slots.\n- - Dragon's Hoard items will only show up in Find Item window searches when the Dragon's Hoard window is open.\n- - Dragon's Hoard items will be listed in /outputfile inventory if it is run when the Dragon's Hoard window is open.\n- - The Dragon's Hoard allows for one additional instance of a lore/lore-group item to be stored, independent of your inventory, similar to the shared bank.\n- Fixed a potential client crash when trying to render lighting on some models.\n- Fixed a potential rare client crash related to chat channels and invalid character data.\n\n\n*** UI ***\n\n- Fixed several potential client crashes related to custom UIs and the Overseer window.\n\n- Added -\nEQUI_DragonHoardWnd.xml\n\n- Changed -\nEQUI.xml\nEQUI_Animations.xml\nEQUI_BankWnd.xml\nEQUI_BigBankWnd.xml\nEQUI_FindItemWnd.xml\n\n\n- The EverQuest Team","content_hash":"c353f9c3c83f6fbea456cf3e496c7fee5369a744bc0ec16040ac9db7d3603776","source_files":["patches-2020-2.txt"],"source_titles":["Game Update Notes: December 8, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"bd553682cade96be29dad8e6744e173a81520681b44d3891086f54541a3500f8","filename":"patches-2020-2.txt","adapter":"text","source_offset":21619,"item_index":null,"heading":"Game Update Notes: December 8, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-12-08-1","id":"2020-12-08-1"},{"patch_date":"2020-11-18","effective_date":"2020-11-18","display_date":"Game Update Notes: November 18, 2020","title":"Game Update Notes: November 18, 2020","year":2020,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","Spells","Miscellaneous"],"change_count":11,"word_count":227,"summary":"Items *** Fixed the spell description of the Claws of Veeshan Expansion Ticket to say it will grant Claws of Veeshan. Music Box: Kaladim will now play music even if you do not target yourself when you click. Quests & Events *** Dragons, Dragons, Dragons will allow you to progress further, if you…","content":"*** Items ***\n\n- Fixed the spell description of the Claws of Veeshan Expansion Ticket to say it will grant Claws of Veeshan.\n- Music Box: Kaladim will now play music even if you do not target yourself when you click.\n\n\n*** Quests & Events ***\n\n- Dragons, Dragons, Dragons will allow you to progress further, if you have the skills.\n\n\n*** Spells ***\n\n- Necromancer - Corrected an issue that allowed the Deathwhisper focus effect to affect spells that it is not intended to affect.\n- Paladin - Spells in the Harmonious Blessing line will no longer stack with each other.\n- Shadowknight - Spells in the Harmonious Disruption line will no longer stack with each other.\n- Magician - Fixed an issue that caused Meteoric Bolt and Korascian Bolt to display an incorrect bolt model.\n\n\n*** Miscellaneous ***\n\n- Addressed potential zone crashes related to disconnected players and spell processing.\n- Addressed a potential login server crash related to modifying account data.\n- The newest wolves no longer count as birds and will trigger as wolves for Slayer achievements. The kills that were wolves but triggered the bird achievements will be removed from the \"Bird Flew,\" \"The Zookeeper,\" and \"Featherbrained Plan\" Slayer achievements. These kills will not be added to the equivalent wolf achievements. We apologize for the inconvenience this caused.\n\n\n- The EverQuest Team","content_hash":"cc26dfe5bf64f2794d8f4ed68daa6c04bc53c80c9f62a046b617f9d959e1ae65","source_files":["patches-2020-2.txt"],"source_titles":["Game Update Notes: November 18, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a4ab89804ebd5ca8c0b4c14fd74c676e47e78f87f1ddd89e769590cd29973288","filename":"patches-2020-2.txt","adapter":"text","source_offset":20080,"item_index":null,"heading":"Game Update Notes: November 18, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-11-18-1","id":"2020-11-18-1"},{"patch_date":"2020-09-16","effective_date":"2020-09-16","display_date":"Game Update Notes: September 16, 2020","title":"Game Update Notes: September 16, 2020","year":2020,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Quests & Events","Spells","AA","NPCs","Overseer","Progression Servers","Miscellaneous","UI"],"change_count":29,"word_count":692,"summary":"Highlights *** Made many improvements to the Overseer system to make it simpler to find Agents you need when you need them. See the Overseer section below. Quests & Events *** Shared tasks will now accurately display a max duration of 24 hours rather than listing unlimited time remaining. Franklin…","content":"*** Highlights ***\n\n- Made many improvements to the Overseer system to make it simpler to find Agents you need when you need them. See the Overseer section below.\n\n\n*** Quests & Events ***\n\n- Shared tasks will now accurately display a max duration of 24 hours rather than listing unlimited time remaining.\n- Franklin Teek remembered that there is no such thing as \"highlor\" kobolds in Norrath, and has realized that he meant \"highland\" kobolds. He apologizes to all adventurers who he confused.\n\n\n*** Spells ***\n\n- Corrected an issue that would cause the messages displayed when a spell is overwritten or wears off to either fail to display or display incorrectly.\n- Enchanter - Corrected a missing item that made level 111 animations take more melee damage than intended.\n\n\n*** AA ***\n\n- Corrected an issue that was preventing multiple Alternate Advancement Abilities from activating from a single hotkey press.\n\n\n*** NPCs ***\n\n- Lord Bergurgle is no longer susceptible to charm.\n- Fixed the models in the Misty Thicket to be more consistent with other fire beetles.\n\n\n*** Overseer ***\n\n- Fixed an issue that caused the 21st Anniversary Overseer Quest \"I Guess This is Growing Up\" to remain available after the event had ended.\n- Conversion quests no longer enforce rules for iconic Agents, meaning that you can have more than one of an iconic Agent on a single conversion quest at a time.\n- You can now start or complete conversion quests when you have hit the active or completed quest caps and they continue to not count towards these caps.\n- The DBC costs to recover an incapacitated Agent have been rebalanced. The minimum cost to recover an Agent has slightly increased while the cost to recover an Agent with a multi-day incapacitation has decreased significantly.\n- Modified how Available Agents are sorted in the Quests tab for non-conversion quests. They are now sorted by the total number of matching traits and jobs, then by job ranks, rarity, and finally name. This change will usually result in sorting Agents with the highest potential contribution ahead of the pack.\n- - Conversion Quests now sort by the total number of idle duplicates in descending order, then by name.\n- Optional quest party slots now display their required job rank.\n- Agents who offer no benefit to a quest no longer appear in the Available Agents list in the Quests tab.\n- Unavailable Agents are now sorted to the end of the Available Agents list.\n- Added a tooltip that displays an Agent's name, jobs, and traits when hovering your mouse over an Agent's minimized portrait.\n\n\n*** Progression Servers ***\n\n- Players may server transfer between progression servers that are in the same or later expansion and within the same or a less restricted ruleset. True box is more restrictive than servers without it. Free trade (Firiona Vie ruleset) is less restrictive than servers without it. Voting unlock servers are more restrictive than servers without voting. This means:\n- - Characters on any progression server may transfer to live servers.\n- - Characters on Aradune, Agnarr, Coirnav, and Mangler may transfer to Phinigel.\n- - Characters on Aradune and Mangler may transfer to Selo.\n- - Characters on Aradune may transfer to Mangler or Rizlona.\n\n\n*** Miscellaneous ***\n\n- When starting a new shared task or dynamic zone, players in a group or raid will be added in order by what group they are in from 1 to 12 in the raid window, followed by ungrouped players. The raid leader will always be added first. This is to alleviate the need to remove and reinvite additional players if there isn't room for them in the instance. Within a single group, the order players are added to the instance is not necessarily what is displayed in the raid window.\n- On new characters, autosplit will now be enabled by default.\n\n\n*** UI ***\n\n- Corrected an issue that would prevent the reward selection window from displaying your pending rewards.\n- Fixed an issue where /grouproles could cause your client to crash.\n\n\n- Changed -\nEQUI_OverseerWnd.xml\n\n\n- The EverQuest Team","content_hash":"95d4cca6f3cb0a6381e7dfcffc485dd00588f25aa80caa771346cd0402237d3a","source_files":["patches-2020-2.txt"],"source_titles":["Game Update Notes: September 16, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b89413f2b3cd9b4b40b2968d67d5cb15e98d6b31d9833e6f02e8d90281c76b36","filename":"patches-2020-2.txt","adapter":"text","source_offset":13400,"item_index":null,"heading":"Game Update Notes: September 16, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-09-16-1","id":"2020-09-16-1"},{"patch_date":"2020-04-15","effective_date":"2020-04-15","display_date":"Game Update Notes: April 15, 2020","title":"Game Update Notes: April 15, 2020","year":2020,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Mercenaries","Overseer","Miscellaneous","UI","Previously Updated"],"change_count":92,"word_count":1918,"summary":"Highlights *** Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana. NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window Items ***…","content":"*** Highlights ***\n\n- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.\n- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window\n\n\n*** Items ***\n\n- Hidden augments will no longer block tradeskill combines or reward set claims. This fixes two issues: First, the Burning Lands evolving items with purity have hidden augments for the power source, and these would block the upgrade rewards. Second, some classes had hidden augments in the Underfoot Prayer shawl, preventing the combine to upgrade.\n- All standard collectible items have been flagged Attunable.\n- Increased the effectiveness and reduced the recast time of Fancy Feast and Mom's Love.\n- Reduced the price of Crystallized Luck on the loyalty merchants.\n- Fixed an issue where Torment of Velious necklaces didn't grant the AAs or the phantom buff.\n- Fixed the lore text on several items that had \"&CHAR(34)&\" instead of a double quote.\n- Removed the Tradeskill flag from Restless Giant Skull.\n- Created Tempus Faycite Shard: Heron Stance and placed it with other melee augments on Peret Mykland in Eastern Wastes (Torment of Velious).\n- Fixed the spell description on Guardian's Bravery on Gladiator's Plate Chestguard of War.\n\n\n*** Tradeskills ***\n\n- When using a Draught of the Craftsman or other effect that increases your salvage chance to 100% or greater, you can no longer receive an 'unexpected product' upon failure; however it is still possible to receive an 'alternate product' upon failure.\n- Removed the Quest flag from the Torment of Velious tradeskill books.\n- Added the Tradeskill flag to: Fermented Restless Bone Marrow, Marrow Hardened Etching Tool, Powdered Velium and Platinum, Velium and Platinum Filter, Filtered Velium and Platinum, Velium and Platinum with Wood Primer, Dried Velium and Platinum, Desiccated Velium and Platinum, Purified Velium-Platinum Bar, and Anointed Purified Velium-Platinum Bar.\n- Altered Talem Tucter's text so that he tells players to speak with Loremaster Solstrin to continue the shawl quest line.\n\n\n*** Quests And Events ***\n\n- Servant of the Sleeper - Reduced the aggro range of a velium sentry. The awareness range is unchanged, so its reaction to ranged damage is as before.\n- Servant of the Sleeper - Added a sound effect when this raid sets up.\n- End the Return - Fixed an issue where an incorrect Z bounding volume was being checked, preventing task completion.\n- Raid events from Veil of Alaris and later will now grant more currency after they have been open for 3, 6, and 9 months on live servers. On Progression Servers these events will grant more currency as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.\n- A Formal Dinner Party - Capped the scaling of the mission to level 110.\n- Seeking the Sorcerer (Mission) - The mission is now restricted to a maximum of six characters.\n- The Handmaiden - Changed the requirements for staying on the pedestal. If the ritualist character (the one with the skull and baton) falls through the pedestal, they will no longer trigger a failure.\n- Tudor's Ale - Liviu now has a helper named Nicoli, who can help create the ale for this quest.\n- Fixed some script errors in several old quests and events.\n- Tower of Frozen Shadow progression - Handing in an item correctly for the yearning NPC puzzle on the 3rd floor now indicates how many steps you've completed and how many are left to go.\n- Tower of Frozen Shadow progression - The mirror on the 8th floor will now teleport the user to the entrance of the 7th floor. No key is required to use the 8th floor mirror.\n- Made the following changes to the Tower of Frozen Shadow raids:\n- - Heart of Frozen Shadow - The Heart of Frozen Shadow will now gain health when the wrong type of monster is slain.\n- - Heart of Frozen Shadow - The limitation on killing type of monsters (10 specters and 25 drolvargs / skeletons) to reduce the Heart of Frozen Shadow's health is now being enforced correctly.\n- - Heart of Frozen Shadow - The amount of cold status decay that occurs during the middle phases of the fight are now variable, rather than static.\n- - Till Death Do Us Part - Relaxed the bounding volume requirements in the pool of blood slightly for the Bad Blood achievement.\n- - Till Death Do Us Part and Tserrina Syl`Tor - Fixed some logic bugs that affected how frequently the NPCs would cast their spells.\n\n\n*** Spells ***\n\n- Necromancer - Corrected a bug in the spell description for Incite Ally.\n- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.\n- Shadowknight - The Bond of Inruku line starting at level 66 has been modified to use resource taps rather than a separate recourse spell to return health to you. Lower level spells were not changed.\n\n\n*** AA ***\n\n- Bard - Corrected an issue where rank 3 of Shauri's Sonorous Clouding would not consistently trigger Shauri's Deathly Clouding for all group members.\n\n\n*** NPCs ***\n\n- Rares will now spawn properly in Mearatas pick zones.\n- A minotaur miner will no longer spawn under the world in Dragonscale Hills.\n- It is no longer valuable to kill the living giants in Kael (Torment of Velious).\n- Zrelik and Horasug have traded spots.\n- Algot will no longer cast Algot's Impalement on himself.\n- The swarm pets summoned by Sporali in Hills of Shade no longer proc deadly spells.\n- The vicarum vitai halflings in Arx Mentis will no longer spawn as tall as giants.\n\n\n*** Mercenaries ***\n\n- When purchasing a mercenary the list of available mercenaries will include the mercenary type in addition to the mercenary tier. Additionally, the list is now sorted by type, then tier, and then if it requires a membership level.\n- Level 111+ 'player race' mercenaries should now equip weapons.\n\n\n*** Overseer ***\n\n- Collectible items granted by the Overseer Collection Item Dispenser are now attuned to the user (made No Trade) when claimed.\n- Reduced the prices on the Overseer merchant for all items except for the Common Agent Catalyst and Crystallized Luck, which had their prices increased.\n- Restricted the lesser coin reward that comes with some of the Overseer Collection Item Dispensers so they are also hidden on Free accounts to avoid confusion.\n- The percentage chance Overseer Collection Item Dispensers are now fragments. Click on one, if you have at least four fragments, to make a single normal (100% chance) Overseer Collection Item Dispenser.\n- - If you have one of the old percent chance dispensers, they will have a name change and you can right-click them to convert them to fragments.\n- Fixed errors in collections offered by the Overseer Collection Item Dispenser.\n- - Crypt of Decay collectibles are no longer offered in The Darkened Sea, as Crypt of decay collectibles are already in the Broken Mirror set.\n- - Added Velketor's Labyrinth to the Torment of Velious set and moved the collections that were in the incorrect zone.\n- - Added the Dispenser to all sets so that if you get a set that you cannot claim, you have a fallback.\n- Added player requested ornaments to the Overseer merchant in Plane of Knowledge.\n- Overseer Quests no longer have duplicate Traits.\n- Overseer Quests no longer have Negative Traits that conflict with or match Bonus Traits\n- Overseer Quests no longer have Negative Traits with bad icons.\n- Overseer Quest rewards for all Tutorial and Conversion quests are now auto-claimed when the quests are completed.\n- When receiving, converting, or retiring Overseer Agents, the full Agent name will now be displayed in the chat instead of the Agent's shortened name.\n- Corrected an issue where random Agent rewards excluded a single Agent from the qualifying list.\n- Corrected an issue where Overseer Recovery quests were not being offered.\n- Corrected an issue where Overseer Quests rotated multiple times within a few minutes.\n- Fixed an issue where an incapacitated Overseer Agent would sometimes show the incorrect time remaining. This also fixes Agent Slots on offered quests displaying the wrong incapacitation duration.\n- Altered the display of mercenary experience granted by the Overseer system. It was displaying more than it was giving, but it was giving the correct amount.\n- Corrected an issue that prevented Conversion quests from being reassigned after completion.\n\n\n*** Miscellaneous ***\n\n- Added a message explaining what happens when players try to accept a raid invite while the raid is locked.\n- Fixed an issue where if an account had certain characters in their name, the account could not log in.\n- Buyers may now only have one active buy line per item. When activating buyer mode in the bazaar, duplicate buy lines will be disabled and only the buy line that offers the highest amount of platinum and the highest quantity of items will remain active.\n- Renamed the /hideafk command to /hidemodels.\n- Added options to hide all players, pets, or mercenaries, even if they are not AFK. Group and raid marked targets will not be hidden.\n- Made the following changes to /inspectbuffs:\n- - Added caster name and spell duration in hours, minutes, and seconds.\n- - Added an /inspectbuffs mine option which only displays buffs or debuffs cast by you.\n- You will now see a warning when entering the channel server at server select if your displayed chat name matches your account name that encourages you to use the #rename command.\n- - The displayed chat name for newly created accounts will now default to a randomly generated username rather than your account name.\n- The following internal storage changes were made.\n- - Made improvements to how zone names of other fellowship members are stored.\n- - Improved how character names are stored.\n- - Made changes to how player housing stores items.\n\n\n*** UI ***\n\n- The Link All option when looting now separates items with a vertical bar instead of a comma.\n- Fixed an issue where if the guild's MOTD author changed their name, the message would still display the old name.\n- Corrected an issue where NPC feign death failures were displaying extra characters in the name.\n- Corrected an issue where damage from NPC auras was displaying extra characters in the caster's name.\n- Corrected an issue where healing from wards was not being displayed.\n- Buffs that absorb incoming damage from your mana or endurance pool will now message the amount of endurance or mana drained in addition to the amount of damage absorbed.\n- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window.\n\n\n- Changed -\nEQUI_MercenaryMerchantWnd.xml\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n\n- Potions that change the user into a male Elddar will no longer turn the character into a Doug.\n- Travit Conwil gives reduced experience and will no longer drop global loot.\n- Fixed an issue with Overseer Conversion Quests accepting lower tier Agents than expected.\n\n\n- The EverQuest Team","content_hash":"0e2f8d4a81226f6973779d57729402fe9c8cf19b9d061ed81671214507139957","source_files":["patches-2020-1.txt"],"source_titles":["Game Update Notes: April 15, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"4111dca8ed862e5e2189b8f7f57ff0e1328e7e32cd6b3c8e130f894d2edbb92f","filename":"patches-2020-1.txt","adapter":"text","source_offset":37559,"item_index":null,"heading":"Game Update Notes: April 15, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-04-15-1","id":"2020-04-15-1"},{"patch_date":"2020-02-11","effective_date":"2020-02-11","display_date":"Game Update Notes: February 11, 2020","title":"Game Update Notes: February 11, 2020","year":2020,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","AA","NPCs","Mercenaries","Collections","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":124,"word_count":2424,"summary":"Highlights *** Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure. Three merchants have appeared in Eastern…","content":"*** Highlights ***\n\n- Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.\n- Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.\n- Addressed a world stability issue related to raids.\n- Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.\n\n\n*** Items ***\n\n- Removed mana, mana regeneration, and clairvoyance from Righteous Assaulter's Earring of Rallos Zek, Blooded Righteous Assaulter's Earring of Rallos, and Endowed Assaulter's Earring of Rallos Zek.\n- Improved the proc rate of Forceful Shout on Dreadstone Guardian's Blade and Possessed Dreadstone Guardian's Blade.\n- Rallos Zek Devotee's Assault, Rallos Zek Devotee's Stealth, Rallos Zek Devotee's Strategy, and Rallos Zek Devotee's Fortification will only fit in type 19 augmentation slots.\n- Rallos Zek Devotee's Strategy now has the intended mana and endurance.\n- Updated the descriptions for Rallos Zek Acolyte's Casting Ice, Rallos Zek Acolyte's Protecting Ice, Rallos Zek Acolyte's Warding Ice, Rallos Zek Devotee's Casting Ice, Rallos Zek Devotee's Protecting Ice, and Rallos Zek Devotee's Warding Ice to indicate they work with cold (or all) spells, not fire.\n- Increased the base damage of Orc Herbalist Staff, Golden Reinforced Brawl Stick, Blizzent's Rod of Wintry Fever, and Thunder Snow.\n- Updated type 18 and 19 augments to fit into any armor slot, most notably earrings.\n- Added the appropriate focus to Icebound Mindlock Wristguard.\n- The Torment of Velious charms will increase in stats as you complete the elements each one requires. For real this time.\n- Fixed an issue where Explorer of Torment of Velious did not count for granting Journeyman's Speed via the Journeyman's Compass.\n- Adjusted the skill damage mod on Velium infused gear.\n- Added Attack, HP regeneration, and mana regeneration to Torment of Velious Type 7 augments.\n- Ry`Gorr Parley Totem, Velium Wood Chisel, and Marrow Hardened Etching Tool are now place-able.\n- Velium Spear Ornamentation will display its graphics in two-handed weapons. You will need to remove and re-socket this ornament for it to update.\n- Increased the amount of coin on Torment of Velious NPCs.\n- Created new instruments for bards and added them to a few rare Torment of Velious NPCs.\n- Corrected several items that were marked No Trade on Firiona Vie and Brekt.\n- Reworked racial drops in Omens of War so that higher tier drops are always associated with higher level NPCs.\n- Updated several Snowbound armor icons to better match what they look like.\n- Fixed several typos in the names and descriptions of Torment of Velious items.\n- Corrected items and recipe names with incorrect hyphenation and capitalization of Half-Moon.\n- Fixed incorrect lore on fourteen Faded Velium Weapon containers.\n- Fixed a typo in the lore of Chisel Set.\n- Servan't Belt is now Servant's Belt.\n- The Mount Key Ring feature is now available to all players starting with Shadows of Luclin. Additional Mount Key Ring Slots are now visible to all players in the Marketplace.\n- Elemental Minion V will now summon a swarm pet as intended.\n- Updated the name of the proc effect on the spell Potion - Restless Focus to Restless Strike.\n\n\n*** Tradeskills ***\n\n- The Evergreen Leaf spawn locations in Greater Faydark have been spread out so that they are less predictable. The leaves are now much larger and easier to see against the ground.\n- Created a recipe to make Myrmidon's Sloth XIX with Torment of Velious components.\n- Changed the poison used in the Faded Velium Injection Dagger recipe to Bite of the Shissar XX.\n- Updated the recipe for Faded Velium War Hammer to better represent a hammer instead of a sword. It is also now fletching instead of smithing.\n- Increased the drop rate of Velium Laced Nigriventer Venom.\n- Corrected the typo in the Torment of Velious fish dressing recipe for Velious Angel Fish.\n- Wurms and kodiaks in Torment of Velious will drop Velium Infused Pelts.\n- Changed the paper used by recipes Song: Pulse of Salarra Rk. II and Scroll: Word of Renewal Rk. II to Rough Sortilege Sheet.\n- Imbued Black Sapphire Silver Necklace is no longer an auto-learned recipe. This will allow it to count towards a skill of 350.\n- All Aneuk NPCs in Omens of War now have a chance to drop an Aneuk Eye.\n\n\n*** Quests & Events ***\n\n- Servant of the Sleeper - Velium Sentries will drop Construct Binding Gel even if the raid has a loot lockout.\n- Restless Assault (Mission) - Added wurms, tizmak, and Coldain (of the restless variety) to the zone. These creatures will drop collection items.\n- Griklor the Restless (Raid and Mission) - Slightly altered the speed of flight and path of Griklor's mount to require more effort to bring him to ground.\n- Griklor the Restless (Raid and Mission) - Griklor will now clear all buffs before he gets on his mount. This is intended to fix the issue where Griklor does not get on his mount when he should, which might be caused by his reaching his buff limit. This should also fix reports that he can die while on that mount, causing the event to break.\n- Griklor the Restless (Mission) - Made the following changes changes to this event:\n- - The message that occurs when Griklor's mount is killed will now show up in the chat window.\n- - Griklor will now stay on the ground after being brought down for at least 10 seconds.\n- - Chilling Sleet will stop once Griklor is killed.\n- Restless Assault, Icebound Avatar, and Seeking the Sorcerer (Missions) - The corpses of the bosses in these events will no longer disappear upon success of the event.\n- The Morale of Despair - You can no longer get credit for killing 'those that have come back' by clicking the mirror to the mirror room.\n- Nature Walker's Scimitar (Druid Epic 1.0) / Swiftwind and Earthcaller (Ranger Epic 1.0) - The Dark Elf Corruptor and Dark Elf Reavers will now be loot locked to the character that hands in the Braided Grass Amulet to Teloa.\n- Ashengate North raids - Lethar's AEs will no longer hit Veldyn and vice versa.\n- Fibblebrap 1-5: Bellfast should now offer the appropriate Fibblebrap tasks.\n- Dragons of Norrath raids - Hostile NPCs in these raids will stop spawning once the raid has been successfully completed.\n- To be consistent with other mercenary tasks, Restless Orc Syndrome, Glacial Apophysis, and Invisible Complement no longer offer experience.\n- Last of the Storm Boars - Enemies will now remain for 20 minutes before leaving. Also, if you speak with Yealdin and ask to try again, he will reset all aspects of the encounter at the bridge.\n- Anniversary Fabled - Made the following changes to fabled:\n- - Fixed a bug that prevented some fabled NPCs from using the correct stats.\n- - Fixed a bug that prevented some fabled NPCs from applying their new spell innates.\n- - Fixed a bug that could allow some Planes of Power fabled NPCs to spawn multiples simultaneously.\n- - Fixed a bug that caused NPCs that failed to become fabled to heal to full HP every tick while idle as if they were fabled.\n- - Fixed a bug that prevented NPCs in some Agent of Change instances from becoming fabled.\n\n\n*** Spells ***\n\n- Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.\n- Scribing a new rank of a combat ability will now update the corresponding hotkeys in your hotbars and your Combat Ability Window.\n- Fixed a bug that caused some lifetap spells to return less HP than was intended.\n- - This primarily impacted the Necromancer and Shadowknight pets' Spectral Lifetap spells.\n- Increased the damage of Bite of the Shissar Poison Strike XII which increases the damage of the normal and consigned version of Bite of the Shissar XX poison.\n- Druid and Magician - Modified descriptions of the Exterminate the Unnatural spell line to indicate that the spells will also work on constructs.\n- Druid and Magician - Annihilate the Divergent will now deal more damage when Annihilate Havoc is triggered.\n- Druid and Magician - Eradicate the Unnatural will now deal more damage when Eradicate Destruction is triggered.\n- Cleric - Fixed an issue that caused Purified Ground to fail to cast.\n- Druid - Fixed an issue that caused Icerend Aura to fail to cast.\n- Bard - Increased the base duration of Song of the Dryads, Requiem for the Lost, and Requiem for the Dead to one minute.\n- Magician - Increased the base duration of the Searing Skin line of damage shields to one minute.\n- Necromancer - Increased the base duration of the Necrotize Ally line now to one minute.\n- Wizard - Corrected a bug that caused the Secrets of Faydwer item Irae Faycite Shard: Pure Wildmagic to focus the incorrect spell.\n\n\n*** AA ***\n\n- The AA Ability Window's Buy All button now works as expected when purchasing abilities that have a cost of 0.\n- Removed an additional 'a' in the spell landed message for Gift of Mana (115) to ensure uniformity between all ranks of the spell.\n\n\n*** NPCs ***\n\n- Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.\n- Updated body types for NPCs in Torment of Velious zones so that they are more consistent.\n- Updated see through invisibility and see through invisibility to undead for NPCs in Torment of Velious zones so that they are correct for their body type(s). This change means that several NPCs that could see through all kinds of invisibility will no longer be able to do so.\n- The shipwright in Nedaria who was hopelessly lost under the world for 16 years has found his way back to the docks.\n- Fixed an issue in Eastern Wastes where some roaming NPCs could spawn under the world.\n- Eldervine the Twisted in Fortress Mechanotus will now cast Mind Numb on his target and not himself.\n- The windchill sprites in Great Divide have returned to their winter home.\n- Fixed an issue where elite drolvargs were spawning on the first floor of The Tower of Frozen Shadow. Also fixed an issue where the NPCs that drop the key to the second floor were spawning on the sixth floor.\n- Made it clearer which NPCs are placeholders for rare NPCs in Eastern Wastes and Great Divide.\n- Reduced the damage done by Drake Fireball, the spell cast by the drakes in Skyfire Mountains.\n- Yealdin, beloved resident of Kael Drakkel, will no longer attack the undead giants and vice versa.\n- Corrected some of Crusader Vraket's grammar and spelling.\n\n\n*** Mercenaries ***\n\n- The mercenary Auto Assist toggle button will no longer default to on after changing zones.\n- Reduced the amount of experience required per Mercenary AA for levels 112 to 116.\n- Corrected an issue where caster mercenaries would not equip an earring, resulting in less stats and damage than was intended.\n- The caster DPS mercenary will now choose spells more appropriate to its level.\n\n\n*** Collections ***\n\n- Moved an out of bounds collection spawn point in Velketor's Labyrinth to be reachable.\n\n\n*** Progression Servers ***\n\n- Reduced the standard expansion unlock time for Lost Dungeons of Norrath from twelve weeks to eight weeks.\n- Players can now forage dragon crystals in Skyfire Mountains when Luclin opens.\n- All of the spiroc and pegasus (-es-esses) in the Plane of Sky will now spawn in the Agent of Change instance of this zone.\n- Corrected the eras for some global tradeskill drops. In most cases, this made them available earlier, but level 75 and 80 drops are available later.\n\n*** Miscellaneous ***\n\n- Increased the Personal tribute cap to 2,500,000.\n- Increased the Guild tribute cap to 20,000,000.\n- Fixed an area in Velketor's Labyrinth where you could get stuck in a gap between the floor and a wall.\n- Many Call of the Forsaken and The Darkened Sea zones now have load balancing enabled.\n- Corrected issues with logging into the server select screen after being disconnected for going idle, and leaving the character select screen.\n- Fixed an issue that caused raid member notes and raid MotDs to not update.\n- Addressed a world stability issue related to raids.\n- Fixed a bug that caused pick zones to spam players every second that the zone was shutting down.\n- Added an achievement for the Torment of Velious long tradeskill quest.\n- It will no longer snow in the Torment of Velious version of Tower of Frozen Shadow.\n- Removed the achievements for Lyricist's Casting Proficiency, Level 110 and Lyricist's Casting Proficiency, Level 115.\n- Addressed an issue where characters and objects were not properly handling fog and would not match the environment in older zones.\n- Fixed some incorrect audio on the Pridewing mount. Most notably, it will no longer sound like splashing water when turning to the right.\n\n\n*** UI ***\n\n- Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.\n- Added Besieged Citizens of Froststone and Besieged Crystal Denizens to the faction window.\n- Fixed the main cause for guild names displaying as Unknown Guild after first entering a zone.\n- Fixed an issue that could cause a player's guild tag to display as empty.\n- The copy layout command now copies chat filter and chat window settings.\n- Modified the Manage Loot Window to use the value in the quantity box instead of the default slider value.\n- Adjusted the position of the scrolling banner on the login server chat screen to not overlap buttons.\n- Added the count of active quests to the Quest Journal.\n\n- Changed -\nEQUI_OverseerWnd.xml\nEQUI_TaskWnd.xml\nEQUI_Templates.xml\n\n\n*** Previously Updated ***\n\n- Task Cap Increase is no longer for sale in the Marketplace.\n\n\n- The EverQuest Team","content_hash":"718882475ac64f9a0a9cc62ed2d43978090669448eded24ef7497f08af33c278","source_files":["patches-2020-1.txt"],"source_titles":["Game Update Notes: February 11, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"57957ab349e1513fa69eefb03a819d598f4b47635efcee1e3803220b9397fb7c","filename":"patches-2020-1.txt","adapter":"text","source_offset":8881,"item_index":null,"heading":"Game Update Notes: February 11, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-02-11-1","id":"2020-02-11-1"},{"patch_date":"2020-01-15","effective_date":"2020-01-15","display_date":"Game Update Notes: January 15, 2020","title":"Game Update Notes: January 15, 2020","year":2020,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Collections","Tradeskills","Quests & Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":80,"word_count":1501,"summary":"Highlights *** Crusader Vraket in the Eastern Wastes is looking for adventurers who are willing to prove their crafting skills and pay tribute to Rallos Zek. Items *** Corrected an issue where right-clicking the Compressed Banquet Complete Set would cause the item to poof with no reward if you…","content":"*** Highlights ***\n\n- Crusader Vraket in the Eastern Wastes is looking for adventurers who are willing to prove their crafting skills and pay tribute to Rallos Zek.\n\n\n*** Items ***\n\n- Corrected an issue where right-clicking the Compressed Banquet Complete Set would cause the item to poof with no reward if you didn't have a top level inventory slot open.\n- Added a range value to Frostbite, Frost Strike, Spruce Berry Bow, and Sparkling Soul Bow.\n- Berserkers can now use Mazicul's Magical Makeup.\n- Velium Infused Gem of Striking now fits in all weapons and Reactive Velium Infused Gem of Striking and Complimentary Velium Infused Gem of Striking now fit in all items that have compatible equip slots.\n- Fixed an issue that prevented the Torment of Velious armor set charms from working correctly.\n- Arctic Ornament is now named Arctic Orb, as it was not actually an Ornament.\n- The cursed items offered by the yearning inhabitants on the 3rd floor of the Tower of Frozen Shadow are now lore and cannot be traded on free trade ruleset servers.\n\n\n*** Collections ***\n\n- Increased the drop rate of collectibles within the Broken Mirror mission 'The Head of the Snake'.\n- Made the following changes to Torment of Velious collections:\n- - All collections should now be acquirable.\n- - The Restlessly Shattered collectibles drop from restless dwarves, giants, and orcs in Eastern Wastes.\n- - The Useless Tools collectibles drop from restless kobolds and Coldain in the Seeking the Sorcerer mission in Velketor's Labyrinth.\n- - Rare NPCs in Kael can now drop collectibles.\n- - Geonids in Crystal Caverns no longer drop spider parts.\n\n\n*** Tradeskills ***\n\n- The tradeskill questline for Torment of Velious is now available.\n\n\n*** Quests & Events ***\n\n- You Can't Go Back Home - Fixed an issue that could cause the Restless Ry'Gorr to not appear if there was already one there. This prevented two people from completing the task at the same time and would make it so that the second person to scoop up Orctooth would not be able to continue the task without stealing the Restless Ry'Gorr from the other player(s).\n- Last of the Storm Boars - Fixed issue that caused pets to sometimes prevent task updates.\n- The Way Back Home - Made the following changes to this quest:\n- - Reduced the experience and coin granted for completing this quest.\n- - The NPC named a restless aged Coldain is no longer unique, which could have prevented her from spawning if multiple groups working on the quest at the same time.\n- - The NPC named a restless aged Coldain now has an undead body type and uses a restless ice visual.\n- Rustbottom, Grinder of Gears - Rustbottom is now immune to stun, mesmerization, charm, etc.\n- Velium Coldain Insignia Ring (8th Ring) - The character that hands in the Marching Orders will now have loot rights for Chief Ry'Gorr.\n- Unfettered Emerald Excellence - Made the following changes:\n- - Unbearable Heat and Magnificent Presence will no longer apply on aura entry. They will only be applied periodically.\n- - In the final phase, suits of armor that spawn will always be of different types.\n- - Added logic to have the suits of armor despawn themselves if the raid has been completed.\n- - Reordered the logic for an Elemental Incompatibility penalty so that the messaging occurs before the penalty spell is applied.\n- - When the Mark of <type> buffs indicating which wing is safe are applied, all characters will also receive a buff that blocks up to 3 applications of Steaming Stone Scorch.\n\n\n*** Spells ***\n\n- Scribing a new rank of a spell will now try to auto-memorize the spell for you.\n- Scribing reward set spells will always close your spellbook if updating your memorized spell list.\n- Damaging Aura spells now report last hit damage to players who did not receive kill credit.\n- Elemental Minion III will now summon the intended pet.\n\n\n*** AA ***\n\n- All - Fixed numerous description errors.\n- All - Fixed an issue where Glyphs were unavailable at levels 69, 84, 99, and 114.\n- All - Adjusted the levels that ranks 11-12 of each classes' Synergy ability can be purchased to match the required level of the spell or combat ability that triggers the ability.\n- Bard - Improved the duration extension of all ranks of Selo's Sonata from 2 to 5 minutes.\n- Beastlord - Improved the resist modifier for ranks 11-18 and 23-28 of Raven's Claw and Gorilla Smash.\n- Berserker - Changed Binding Axe to trigger Lingering Wound when fading for any reason rather than only when fading to duration.\n- Enchanter - Updated all ranks of Tashan's Lingering Cry to focus spells up to level 115.\n- Enchanter - Self Stasis will now count down in buff-held zones.\n- Enchanter - Changed the spell landed message on all ranks of Mental Contortion to differ from the Mind Shatter spell line.\n- Enchanter - Changed the spell worn off messages for all ranks of Chromatic Haze and Gift of Chromatic Haze to be more unique.\n- Magician - Updated all ranks of Steel Vengeance to include Shock of Burning Steel.\n- Magician - Updated ranks 5-6 of Flames of Power to include Chaotic Pyroclasm.\n- Necromancer - Updated all ranks of Funeral Pyre to focus spells up to level 115.\n- Paladin - Fixed an issue where the duration of Inquisitor's Judgment ranks 16+ was less than intended.\n- Rogue - Fixed ranks 7-8 of Focus: Exuberant Dagger-Throw to properly include Powerful Dagger-Throw.\n- Shadowknight - Updated all ranks of Focused Bites to include Vulak's Bite.\n- Shadowknight - Fixed an issue where the duration of Veil of Darkness ranks 2+ was less than was intended.\n- Shaman - Inconspicuous Totem will now count down in buff-held zones.\n- Warrior - Improved the resist modifier for all ranks of Gut Punch and Gut Punch Strike.\n- Wizard - Updated ranks 3+ of Trifurcating Magic to allow Cryomancy to overwrite Arcane Disjunction Aura Effect.\n\n\n*** NPCs ***\n\n- Corrected an issue where pets and mounts could be left behind when their owner left the zone.\n- Re-tuned rare spawns throughout Torment of Velious to address some that were spawning too frequently or too rarely.\n- Zombies in Torment of Velious Great Divide now use newer zombie models.\n- Thosgromri, and other rare creatures in Torment of Velious, will no longer equip the weapon augment Arctic Ornament and use it as a makeshift blender.\n- Fixed a problem with some gargoyles in Velketor's Labyrinth that caused them to have a low chance to land attacks.\n- Removed a rare that was spawning in the Kael Drakkel instance erroneously.\n\n\n*** Progression Servers ***\n\n- Guild teleport merchants will no longer sell Brilliant Frigid Gemstone until Torment of Velious unlocks.\n- Veteran Reward AA abilities have been updated for progression servers to more closely reflect the timeline of their introduction.\n- - The ability to claim Veteran Rewards on a character has been moved from Gates of Discord to Dragons of Norrath.\n- - Abilities for years 1-7 (Lesson of the Devoted, Infusion of the Faithful, Chaotic Jester, Expedient Recovery, Steadfast Servant, Staunch Recovery, and Intensity of the Resolute) will now be usable starting with the release of Dragons of Norrath.\n- - The 8th year ability, Throne of Heroes, will be usable with the release of Prophecy of Ro.\n- - The 9th year ability, Armor of Experience, will be usable with the release of The Buried Sea.\n- - The 10th year ability, Summon Resupply Agent, will be usable with the release of Secrets of Faydwer.\n- - The 11th year ability, Summon Clockwork Banker, will be usable with the release of Seeds of Destruction.\n- - The 12th year ability, Summon Permutation Peddler, will be usable with the release of Underfoot.\n- - The 13th year ability, Summon Tribute Master, will be usable with the release of House of Thule.\n- - The 14th year ability, Blessing of the Devoted, will be usable with the release of Veil of Alaris.\n\n\n*** Miscellaneous ***\n\n- Special locations that allow the use of Bind Affinity on melee classes will now display a message when entering and exiting their boundaries.\n- Addressed an issue that would cause the client to appear hung when it should have just closed due to graphics issues.\n- Achievement links in tells now log correctly.\n- Corrected an issue where Heroic Characters would not always have their AAs auto-granted.\n- Added achievements for reaching level 115 skill caps.\n\n\n*** UI ***\n\n- Corrected an issue where the AA window wouldn't always update if Can Purchase was enabled.\n- Corrected an issue where critical nukes caused by the innate wizard critical hit chance were not reported as critical hits.\n\n\n- Changed -\nEQUI_GroupSearchWnd.xml\n\n\n\n- The EverQuest Team","content_hash":"a872b26287d600854a13bed1ee0fbc638b446473a0cfc4e0f0020aa4a63231e4","source_files":["patches-2020-1.txt"],"source_titles":["Game Update Notes: January 15, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"e3622dd4cc3ad1bf2fdd7a84f24a7025a86390f90e16470a016e9d32c409eedf","filename":"patches-2020-1.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: January 15, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-01-15-1","id":"2020-01-15-1"},{"patch_date":"2019-11-20","effective_date":"2019-11-20","display_date":"Game Update Notes: November 20, 2019","title":"Game Update Notes: November 20, 2019","year":2019,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Spells","AA","Progression Servers","Miscellaneous","UI"],"change_count":149,"word_count":3852,"summary":"Spells *** Corrected an issue where bards couldn't interrupt spells if those spells were not originally bard songs. Beastlord - Fixed the description for Beramos' Maelstrom. Beastlord - Corrected the description for Akalit's Feralgia. Beastlord and Magician - Fixed a bug where Promised Alleviation…","content":"*** Spells ***\n\n- Corrected an issue where bards couldn't interrupt spells if those spells were not originally bard songs.\n- Beastlord - Fixed the description for Beramos' Maelstrom.\n- Beastlord - Corrected the description for Akalit's Feralgia.\n- Beastlord and Magician - Fixed a bug where Promised Alleviation was healing you rather than your pet.\n\n\n*** AA ***\n\n- All - Increased the number of bandolier slots granted by each rank of Battle Ready from 1 to 2.\n\n- All - The First, Second, and Third Spire abilities for each class have been consolidated into a single Spire:\n- - Spire abilities that buff the caster's group have been renamed 'Apex of _' while the self-targeted buffs retain the name 'Spire of _'.\n- - Adjusted the buff stacking of all spires to reduce conflicts.\n- - Berserker - Changed the name of the spire from 'Savagery' to 'of the Juggernaut'.\n- - Cleric - Changed the name of the spire from 'Divinity' to 'of the Vicar'.\n- - Enchanter - Increased the maximum level that Bewilderment of Lights, the effect triggered by the doppelgangers summoned by Spire of Enchantment, can mesmerize to 105 up from 88 for ranks 1-24 and to 118 up from 108 for ranks 25+.\n- - Monk - Removed the triggered Rising/Waning buffs and included the benefits of the Rising Focus as part of the combined spire buff and increased the melee mitigation percentage of Sensei's Guard.\n- - Necromancer - Tripled the base damage of the pet proc and changed the effect from damage over time to a direct damage lifetap.\n- - Paladin - Changed the name of the spire from 'Holiness' to 'Chivalry'.\n- - Wizard - Rank 27 of Spire of Arcanum will now reduce the mana cost of spells up to level 115 (up from level 110).\n\n- All - Ranks 1-3 of Mental Fortitude have been renamed Adamant Will for all classes. The functionality of the ability is unchanged.\n- - The following classes have their Ranks 1-3 of Adamant Will refunded: bard, monk, paladin, shadowknight, and warrior.\n- - Bard - Consolidated Belltone Mind, Fluid March, and The Show Must Go On into a bard specific version of Adamant Will.\n- - Monk - Renamed Agile Feet to a monk specific version of Adamant Will.\n- - Paladin - Renamed Defender's Defiance to a paladin specific version of Adamant Will.\n- - Shadowknight - Renamed Dreadlord's Defiance to a shadowknight specific version of Adamant Will.\n- - Warrior - Renamed Myrmidon's Defiance to a warrior specific version of Adamant Will.\n\n- Multiple - AA abilities that extend the duration of damage over time spells have been changed to instead increase the base damage of these spells by the equivalent duration's worth of damage:\n- - Druid - Renamed Extended Maladies to Enhanced Maladies and changed ranks 1-2 to increase base damage.\n- - Enchanter - Renamed Lingering Torment to Enhanced Torment and changed ranks 1-2 to increase base damage.\n- - Necromancer - Renamed Lingering Death to Enhanced Decay and changed ranks 1-3 to function like ranks 4-7.\n- - Shadowknight - Renamed Lingering Death to Enhanced Decay and changed ranks 1-4 to increase base damage.\n- - Shaman - Renamed Extended Pestilence to Enhanced Pestilence and changed ranks 1-4 to increase base damage.\n\n- Berserker, Monk, Rogue, Warrior - Adjusted the buff stacking on Killing Spree to better coexist with Group Guardian of the Forest.\n- Berserker, Monk, Ranger - Increased the duration of all ranks of Silent Strikes from 30 seconds to 1 minute.\n- Enchanter, Magician, Wizard - Changed all ranks of Arcane Whisper to reduce your target's hatred for you when the ability is activated rather than splitting the effect over 24 seconds.\n- Enchanter, Magician, Wizard - Consolidated Dimensional Shield and Dimensional Instability into a single ability line named Dimensional Shield that grants melee guard in one buff and a defensive jolt and hate reduction modifier in a second buff. The random teleportation component of this ability has been changed to a backwards directional teleport that will trigger up to 6 times when you are struck in combat.\n\n- Monk, Paladin - Increased the duration of Purified Protection I, the buff triggered from Blessing of Purification, Purification, and Purify Body, from 30 seconds to 1 minute.\n- Necromancer, Shadowknight - Increased the healing values for all ranks of Harmshield and added an additional rank at level 110.\n\n- Bard - Increased the melee damage and critical melee damage modifiers for all ranks of Fierce Eye.\n- Bard - Changed Tune Stuck In Your Head from an activated ability to a passive ability and rescaled the existing ranks between levels 71-106.\n- Bard - Removed the self damaging component from all ranks of Hymn of the Last Stand and added an effect to improve the caster's armor class soft cap.\n- Bard - Removed all ranks of Focus: Denon's Dirge of Disruption and moved the effects of this ability line to the equivalent ranks of Focus: Brusco's Burning Call.\n\n- Beastlord - Changed all ranks of Pact of the Wurine to be no-dispel and to persist through death.\n- Beastlord - Adjusted the buff stacking on Frenzy of Spirit to better coexist with Group Guardian of the Forest.\n\n- Berserker - Changed all ranks of Agony of Absolution to instantly consume 10% of the caster's maximum health and cure detrimental effects rather than requiring the caster to avoid cure spells for 18 seconds before triggering.\n- Berserker - Increased the additional 2 handed hit chance on rank 3 of Desperation from 1% to 5%.\n- Berserker - Focus: Axe of Numicia has been renamed Focus: Axe of the Aeons and now improves the base damage of both the Axe of Numicia and Axe of the Aeons combat ability lines.\n- Berserker - Changed Juggernaut Surge to scale the minimum per hit damage based on the delay of your attack and adjusted the value for all ranks.\n- Berserker - Consolidated Throwing Mastery, Juggernaut's Mastery of Throwing, and Juggernaut's Weapon Mastery into a single ability line named Weapon Mastery of the Juggernaut.\n- Berserker - Adjusted the mechanics of Untamed Rage to simplify its functionality and ensure the effects of the buff last for its full intended duration:\n- - Rather than ranks 1-3 reducing armor class and ranks 4+ consuming health, all ranks now uniformly consume 1% of your maximum health every 6 seconds.\n- - Rather than ranks 5+ applying an initial buff that is overwritten in stages (Azia, Beza, Caza, Dena, Ena) the initial buff placed on you will last the full duration of the intervening stages (30 seconds to 2 minutes, depending on rank) before triggering the 30 second self-refreshing stage of the buff.\n- - The benefits granted by the initial stage of the buff and the self-refreshing component are now approximately equal to the power of what was previously the highest stage of the buff.\n- Berserker - Adjusted the mechanics of Reckless Abandon to simplify its functionality and offer a more consistent experience:\n- - Changed all ranks to provide a consistent melee accuracy and damage bonus for 1 minute as a single buff rather than a scaling bonus over multiple buffs.\n- - Removed the required cure/penalty component of the ability and changed all ranks to consume 10% of your maximum health when activated and 2% of your maximum health every 6 seconds for its duration.\n- - Adjusted the stacking on the ability to better coexist with other disciplines that increase melee damage.\n- Berserker - Revamped Juggernaut's Resolve. Now, rather than reducing incoming melee damage by 10-20% and reducing the caster's outgoing melee damage by 20%, this ability will consume 5% of the caster's maximum endurance and reduce all incoming damage by 10-20% while consuming 5% of the damage absorbed as endurance.\n- - Ex: If attacked for 1000 damage, rank 2 will reduce the incoming damage by 200 points and consume 10 endurance.\n\n- Cleric - Bestow Divine Aura Azia has been changed to a self-targeted ability named Divine Aura with dramatically increased healing values for all ranks. Additional ranks have been added to scale from level 59 to 110.\n- Cleric - Bestow Divine Aura Beza has been renamed Bestow Divine Aura and has had its reuse time reduced to match the recast time of the now self-only AA ability Divine Aura. Increased the healing values for all ranks and added additional ranks to scale from level 59 to 110.\n- Cleric - Infusion of Holy Light, the bonus damage component of Turn Undead, now has a 100% chance to deal critical damage.\n- Cleric - Yaulp (Lesser) has been renamed Yaulp and has been changed to cast the highest rank of the equivalent level Yaulp spell that you have scribed. Additional ranks have been added and existing ranks have been rescaled between levels 76 and 106.\n- Cleric - Removed the cast time from rank 1 of Sanctuary and dramatically increased the healing offered by all ranks to better allow this ability to fill its role as a survival tool.\n- Cleric - Removed the cast time from all ranks of Blessing of Sanctuary, increased the range of this ability from 100 to 200 feet, and dramatically increased the healing offered by all ranks.\n- Cleric - Increased the duration of Channeling the Divine from 12 seconds to 5 minutes and modified the ability to focus up to 10 twinheals.\n- - The healing components of your Awecrash, Sound of Fury, and Celestial Contravention lines of spells are included at the cost of increasing the base spell's cost by 50%.\n- Cleric - Consolidated Vehement Recompense to be ranks of Recourse of Life:\n- - Improved the healing and rune offered by all ranks of Recourse of Life and changed all ranks to trigger off of either direct damage or stun spells within a 10 level range of the equivalent rank's expansion level cap.\n- - The protection offered by this ability now guards against both spell and melee damage.\n\n- Druid - Reduced the initial reuse time and hastening of Nature's Fury so that the ability now starts with a 30 minute reuse timer (down from 45 minutes) and scales to a 20 minute reuse timer (down from 21 minutes).\n- Druid - Adjusted the buff stacking on Wrath of the Wild to better coexist with other buffs that grant defensive procs.\n- Druid - Blessing of Tunare now has a 100% chance to critically heal its targets.\n- Druid - Consolidated Spirit of the White Wolf and Spirit of the Black Wolf into a single ability named Spirit of the Great Wolf that combines the benefits of each form.\n- Druid - Consolidated Group Spirit of the White Wolf and Group Spirit of the Black Wolf into a single ability named Group Spirit of the Great Wolf that combines the benefits of each form.\n- Druid - Reduced the reuse time of Season's Wrath from 5 minutes to 1 minute and extended the duration of this ability from 24-30 seconds to 1 minute for all ranks. Adjusted the expansion and level that each rank is obtained in to more closely match the ranger ability line Elemental Arrow.\n- Druid - Removed all ranks of Peaceful Spirit of the Wood and Peaceful Convergence of Spirits. The standard (non-peaceful) versions of these abilities have been changed to trigger an additional blockable damage shield buff named Spiritwood Spikes.\n- Druid - Added additional ranks to Dire Charm that allow animals to be charmed without the chance to break for up to 6 minutes.\n- Druid - Made the following changes to Storm Strike and Fire Storm:\n- - Storm Strike has been renamed Nature's Bolt and has had its damage changed to be consistent regardless of the target's health.\n- - Fire Storm has been renamed Nature's Fire and has had additional ranks added to match behavior of Nature's Bolt.\n- - An additional ability line has been added named Nature's Frost that mirrors the other two ability lines.\n- - Each of the three abilities now has a unique reuse timer as well as a mana cost.\n\n- Enchanter - Refunded all ranks of Soothing Words as the ability was found to be unnecessary.\n\n- Magician - Consolidated Heart of Ice and Heart of Stone into a single ability named Heart of Froststone and increased the total damage this ability can absorb for all ranks.\n- Magician - Consolidated Heart of Flames and Heart of Vapor into a single ability named Heart of Skyfire.\n- Magician - Consolidated Elemental Form: Air, Earth, Fire, and Water into a single ability line that combines the benefits of each form.\n- - Note: There is currently a bug that will be fixed in the December update that prevents Elemental Flames and Elemental Earth from triggering as expected from the combined ability.\n- Magician - Increased the initial healing for all ranks of Second Wind Ward and adjusted the buff to better coexist with Companion's Aegis.\n- Magician - Focus: Fickle Conflagration has been renamed Focus: Capricious Fire and now includes the Chaotic Fire line of spells.\n- Magician - All ranks of Elemental Conversion have been changed to return 33% of the damage dealt to your summoned pet as mana rather than returning mana as a separate spell effect. The health/mana values for each rank are unchanged.\n\n- Monk - Increased the value of ranks 4+ of Combat Fury.\n- Monk - Added a small critical melee chance modifier to all ranks of Ton Po's Stance.\n- Monk - Removed all ranks of Improved Step Pattern and moved the effects of this group to the equivalent ranks of Improved Synergy.\n- Monk - Consolidated Disciple of the Tonfa and Disciple of the Katori into a single ability line named Weapon Mastery of the Katori.\n\n- Necromancer - Added ranks to Dire Charm that allow undead creatures to be charmed without the chance to break for up to 6 minutes.\n- Necromancer - Removed all ranks of Focus: Vollmondnacht Orb and moved the effects of this group to the equivalent ranks of Focus: Impose for Blood.\n- Necromancer - Changed Gift of the Grave to be a toggled passive ability so that its incoming direct damage absorption will persist as a permanent buff if the ability is enabled. The zombie illusion component of this ability has been removed and will instead apply to the caster when activating any rank of the AA ability Dead Man Floating.\n\n- Paladin - Changed Heroic Leap to generate hatred on up to 8 opponents centered around the target you leap toward. Added additional ranks and improved the reuse time of this ability from 2 minutes to 90 seconds.\n- - Note: The ability will currently cause you to land directly on your target when activated. This will be corrected in the December update, instead allowing you to land more safely in front of your target.\n- Paladin - Increased the healing values for all ranks of Divine Aura and Bestow Divine Aura and added additional ranks that scale from level 85 to 110.\n- Paladin - Refunded all ranks of Yaulp (Lesser) and modified ranks 10+ of Divine Stun, ranks 7+ of Force of Disruption, and ranks 3+ of Disruptive Persecution to bless you with the equivalent buff now named Knight's Yaulp. Increased the base duration of Knight's Yaulp to 1 minute.\n- Paladin - Doubled the duration of Valorous Rage, removed the armor class penalty, and added a base melee damage improvement effect to all ranks.\n- Paladin - Thunder of Karana no longer shares a reuse timer with Armor of the Inquisitor.\n- - Rank 1 is now available at level 100 (down from 105).\n- - Removed the critical melee damage and incoming healing benefits, added base spell damage focus, and increased the spell critical damage chance and critical damage modifier effects.\n- Paladin - Consolidated Improved Blunted Blade Strike to be ranks 17-21 of Blessing of Light.\n- Paladin - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from Overpowering Strikes into a single ability line named Improved Bash. The resist modifier improvements offered by Overpowering Strikes are now integrated as new ranks of Improved Stuns.\n- Paladin - Consolidated Weapon Mastery of the Knight and Valiant Blade into a single ability line named Weapon Mastery of the Knight. This was done by replacing Valiant Blade with ranks of the shadowknight equivalent line Bloodthirsty Blade, resulting in earlier ranks of Weapon Mastery of the Knight now being available to the paladin class.\n\n- Ranger - Consolidated Scout's Mastery of the Elements to be ranks of Wrath of the Forest Stalker.\n- Ranger - Removed the accuracy penalty from all ranks of Outrider's Evasion and improved the melee damage guard for all ranks.\n- Ranger - Adjusted the buff stacking on Group Guardian of the Forest (and Guardian of the Forest for parity) to prevent this ability from conflicting with Frenzied Burnout, Frenzy of the Dead, and Untamed Rage.\n- Ranger - Removed all ranks of Frost Arrows and updated Flaming Arrows to include the stun component from Frost Arrows. Changed all ranks of Flaming Arrows and Poison Arrows to deal direct damage rather than direct damage followed by damage over time. Reduced the proc rate on all ranks of Flaming Arrows and Poison Arrows to better space out the damage and mana consumption of these abilities.\n- Ranger - Consolidated Glacial Arrow and Volatile Arrow to be ranks of Elemental Arrow. The combined ability line will now increase incoming cold/fire spell and ability damage on your target for 1 minute with a 1 minute reuse time.\n- Ranger - The damage shield component of Convergence of Spirits will now apply as a separate blockable buff named Spiritwood Spikes.\n- Ranger - Consolidated Archery Mastery, Bow Mastery, Close Combat Mastery, and Scout's Weapon Mastery into a single ability line named Weapon Mastery of the Scout.\n\n- Rogue - Removed the accuracy penalty and increased the melee damage guard for all ranks of Tumble.\n- Rogue - Consolidated Absorbing Agent to be ranks of Twisted Shank. The combined ability now increases your target's incoming poison damage, reduces the effects of healing, and deals damage for 1 minute with a 90 second reuse time.\n- Rogue - Consolidated Dirty Fighting to be ranks of Ligament Slice. The combined ability now directly inflicts blindness, reduces your target's accuracy, movement rate, and armor class for up to 90 seconds when activated.\n- Rogue - Increased the damage modifier for all ranks of Shadow's Flanking.\n- Rogue - Fixed an error with ranks 5 and 6 of Focus: Exuberant Dagger-Throw that prevented Forceful Dagger-Throw from being focused.\n- Rogue - Consolidated Assassin's Weapon Mastery, Rake's Powerful Aim, and Weighted Strikes into a single ability line named Weapon Mastery of the Assassin.\n\n- Shadowknight - Consolidated ranks 1-5 of Improved Spite of Ronak to be ranks 16-20 of Soul Abrasion.\n- Shadowknight - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from the cleric/paladin ability Overpowering Strikes into a single ability line named Improved Bash.\n- Shadowknight - Consolidated Bloodthirsty Blade and Knight's Weapon Mastery into a single ability line named Weapon Mastery of the Knight.\n- Shadowknight - Consolidated Reinforced Malaise and Visage of Decay into a single ability line that combines the direct damage benefits of Visage with the damage over time at increased mana cost benefits of Malaise.\n\n- Shaman - Refunded all ranks of Hastened Decay as the ability no longer provides benefit given the changes made to the base recast time of short duration damage over time spells.\n\n- Warrior - Consolidated Imperator's Charge to be ranks of Imperator's Command. The combined ability now grants all benefits of each ability line in a single group buff.\n- Warrior - Refunded all ranks of Imperator's Precision as it was deemed out of character for the types of debuffs available to warriors.\n- Warrior - Consolidated Rage of the Forsaken to be ranks of Warlord's Fury. Reduced the reuse time of this ability from 2 minutes to 90 seconds, increased the initial aggro generated by each rank, adjusted the recourse effects to grant an 80% increase in aggro generation for 18 seconds followed by a 25% increase in combat ability and spell generation for 30 seconds.\n- Warrior - Consolidated Merciless Grip and Warlord's Weapon Mastery into a single ability line named Weapon Mastery of the Warlord.\n\n- Wizard - Renamed Concussive Intuition to Concussion and changed this ability line to cast the highest rank of the equivalent level spell from the Concussive Burst line that you have scribed.\n- Wizard - Removed all ranks of Focus: Permeating Magic and moved the effects of this group to the equivalent ranks of Focus: Claws.\n- Wizard - Arcomancy, Cryomancy, and Pyromancy have been consolidated into a toggled passive ability named Trifurcating Magic.\n- - Increased the chance for fire and ice spells to trigger their additional effects to match magic spells.\n- - Increased the hate reduction of Pyromancy to include 2% of your total hate.\n- - Changed Arcomancy to apply a buff on the wizard that will increase the damage of your next 5 spells and increased the damage focus amount.\n- - Changed Cryomancy to reduce the target's cold, fire, and magic resists, deal damage, suppress gate spells, and removed Cryomantic Snare.\n\n\n*** Progression Servers ***\n\n- Fixed an issue that prevented Falmonius from spawning in the Plane of Knowledge when Rain of Fear unlocks.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where a player could get stuck unable to cast spells or use items when dying and drinking alcohol.\n- Fixed a bug where picking as a group wasn't properly sending players to the evac point of a zone.\n- Addressed a zone stability issue related to buffs / debuffs on NPCs.\n- Addressed a client crash if you used a Potion of Disgenderment soon after logging in.\n- Addressed a client crash when the game closes.\n- Addressed a client crash issue when camping to server select or desktop.\n- Addressed a client crash when trying to login from server select.\n\n\n*** UI ***\n\n- Addressed a crash issue in the UI related to entering character select or running the /loadskin command.\n- Added a message when players activate a combat ability, visible to themselves and others.\n- - Added a chat filter for others' disciplines that can turn off these messages, and modified the existing discipline filter so you can turn off your own activate messages.\n- Mercenaries will now display their correct name in taunt messages.\n- Rank 1-18 of Mana Burn once again will display damage done in the combat log.\n- Fixed an issue preventing flash sale items from properly being displayed when they're started.\n\n\n- The EverQuest Team","content_hash":"815180c5a52310d15040bb21c8789ca5590863472499d47621204481e29bbc87","source_files":["patches-2019-2.txt"],"source_titles":["Game Update Notes: November 20, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8f4b355e000e2396c28c2a6ca0d639f2562288970896c42d476894dc0e869722","filename":"patches-2019-2.txt","adapter":"text","source_offset":36738,"item_index":null,"heading":"Game Update Notes: November 20, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-11-20-1","id":"2019-11-20-1"},{"patch_date":"2019-06-19","effective_date":"2019-06-19","display_date":"Game Update Notes: June 19, 2019","title":"Game Update Notes: June 19, 2019","year":2019,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Tradeskills","Quests And Events","Spells","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":66,"word_count":1228,"summary":"Items *** Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing. Stone of Tranquility will no longer drop from NPCs greater than level 114. Changed the attack animation for…","content":"*** Items ***\n\n- Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing.\n- Stone of Tranquility will no longer drop from NPCs greater than level 114.\n- Changed the attack animation for Blueogre's Blue Bastard Of Heroism Ornament to 1 hand to better fit the fact that it works in any weapon.\n- Added Ondine Hero's Forge ornaments to Brilliant Jade.\n- Increased the drop rate of Exultant Inhabited Muhbis and the following augments: Fate's Accumulator, Weeping Heaven, Secret Dawn, Whispering Midnight, and Blazing Euphoria.\n- Increased the drop rate of several pieces of gear that drop from rare monsters in the Plane of Disease.\n- The Burning Lands version of Nature's Fury now generates less hate.\n\n\n*** Tradeskills ***\n\n- Specified the class on emblems to match the class of the armor it makes, for easier classification.\n- Adjusted old-style research drop tables.\n- - Increased the chance to receive recipe components.\n- - Decreased the chance to receive cash drops.\n- - For example: Words of Possession is more likely to drop and Exquisite Platinum Embossed Rune is less likely to drop.\n\n\n*** Quests And Events ***\n\n- Unfettered Emerald Excellence - Made the following changes to this raid event:\n- - Fixed a bug that incorrectly allowed slow, root, and snare effects to land on the mephits and armors.\n- - Reduced the melee damage output from the mephits.\n- - Waves of mephits will no longer spawn during the window of time when it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.\n- Mechagnomic Whirlrender (Group and Raid) - Made the following changes:\n- - The ballistae can no longer be reduced to negative health by the aerial combatbots.\n- - Fixed a bug that shortened how long the boss was in its attackable state by 5 seconds.\n- - NPCs will no longer refer to the boss as the Mechagnomatic Whirlrender.\n- - Ratchet Bronzehead is now on beta neutral faction.\n- - Ratchet Bronzehead can no longer be attacked.\n- - Added a speculative fix to prevent the boss from tethering when it flies back into the sky.\n- Gnome Memorial Mountain: Danger Zone (Raid) - Entering the zone should now place you near the current raid.\n- The Darkness Howls and Ironing Out the Legion no longer share a lockout, so doing one will not prevent you from doing the other.\n- Spear of Fate - Added a new path to Erud's Crossing that Ooglyn will follow to get out into the ocean so that she doesn't meander around the island for several minutes, heading in the wrong direction, before her long swim.\n- Gram Dunnar no longer prevents adventurers from getting the benefits of telling him stories if the storyteller already has 30 or more AA points.\n\n\n*** Spells ***\n\n- NPCs will now remember damage credit when blurred or charmed.\n- When the owner of a charmed pet teleports, charm will break.\n- Translocation spells can no longer be activated or accepted while in combat.\n- Magician - Made the following changes to fire pets:\n- - While Frenzied Burnout is active, the pet will cast their Elemental Bolt spell additional times instead of casting Frenzied Elemental Bolt spells.\n- - Pets summoned with higher foci will do more damage with their Elemental Bolt spells.\n\n\n*** NPCs ***\n\n- NPCs spawned by old-style quests are now loot locked.\n- - An NPC that is loot locked is indicated by an asterisk preceding their name and an added '(loot locked)' to their consider message.\n- - The NPC is loot locked to the player who did the turn in for thirty minutes.\n- - During this window if the NPC is killed by anyone, the player who spawned it will be given kill credit and have access to the loot.\n- - These NPCs will not reward experience.\n- - If the player who spawned the NPC is not in the zone but is in a group or raid, then the group or raid will receive kill credit and the original player will have access to the loot when zoning back in.\n- - If the player is not in the zone and is not part of a group or raid, then kill credit is handled normally (as if the NPC is not loot locked). Normal loot rules apply after the NPC is killed.\n\n\n*** Progression Servers ***\n\n- Corrected an issue where you could not open the Extended Target Window after reaching level 20.\n\n\n*** Miscellaneous ***\n\n- Added a potential fix for corpses not saving properly when moved.\n- The Advanced Loot Window now displays the correct luck values when multiple copies of the same item with different luck values are listed.\n- Removed the no longer in use command /survey.\n- Relaxed some overly strict naming rules in regards to multiple consonants in a row.\n- The preview model displayed when placing an NPC in a real estate should now more closely match the appearance of the NPC when placed.\n- Moved a collectible spawn in the Temple of Droga so that it is accessible.\n- Fixed grammar and spelling in Arms of Power and Arms of Power II tribute descriptions.\n- Removed the word (Temporary) from the seasonal Appreciation Bonus achievements.\n- Made the following changes to Guild Banners and Fellowship Campfires in an effort to improve their usability and the desirability of the buffs they grant:\n- - Consolidated all buffs and tiers into a single 'empowered' banner/campfire that grants the combined effects of all the previous options; with the ability to choose whether you want the empowered banner/campfire to also offer an illusion effect.\n- - Increased the duration of the empowered banner/campfire from 1 hour to 6 hours to match the duration of the non-empowered version.\n- - Increased the distance that the empowered banner/campfire will grant its buff from 100 to 1000 feet.\n- - Simplified the various tiers and types of banner/campfire components down to 2 items: 'Guild Banner Materials' and 'Fellowship Campfire Materials'.\n- - Items previously used as banner/campfire components have been flagged as deprecated and have been changed to allow you to sell them back to a merchant to recoup their initial value.\n\n\n*** UI ***\n\n- Fixed an issue that caused formatting data to be printed to log files when considering a rare creature.\n- Fixed a bug with the advanced loot window that prevented 'Link All' from functioning.\n- The Spell Damage filter should be working again.\n- - Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line, similar to player direct damage spells.\n- - Scripted spell damage dealt to other players is now visible.\n- The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options.\n- Corrected an issue where kill shots were not being reported.\n- The 'Highlight New Messages' chat tab option will now persist between logging in and out.\n- Increased the displayed precision of self-only hit points, mana, endurance, and experience.\n\n- Changed -\nEQUI_AAWindow.xml\nEQUI_Inventory.xml\nEQUI_PlayerWindow.xml\n\n\n- The EverQuest Team","content_hash":"46ae4b7063552d9246441cd7b734ecb3fcbb609c6d95df98d4eaa7b7241f5ef3","source_files":["patches-2019-1.txt"],"source_titles":["Game Update Notes: June 19, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5bca4bd1293cbd43b7a30a77c655e2e67a5692dc839d8b6ce72794d47b2a8b71","filename":"patches-2019-1.txt","adapter":"text","source_offset":46409,"item_index":null,"heading":"Game Update Notes: June 19, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-06-19-1","id":"2019-06-19-1"},{"patch_date":"2019-05-15","effective_date":"2019-05-15","display_date":"Game Update Notes: May 15, 2019","title":"Game Update Notes: May 15, 2019","year":2019,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":59,"word_count":1211,"summary":"Highlights *** Mounts now show their speed in the item display window. Progression servers that have not reached Underfoot now allow players at level 20 and higher to use the Extended Target Window. Track now indicates whether your target is above or below you. Items *** Fixed a client crash when…","content":"*** Highlights ***\n\n- Mounts now show their speed in the item display window.\n- Progression servers that have not reached Underfoot now allow players at level 20 and higher to use the Extended Target Window.\n- Track now indicates whether your target is above or below you.\n\n\n*** Items ***\n\n- Fixed a client crash when inspecting items such as the Silkfang Pack.\n- Mounts now show their speed in the item display window.\n- Fragment of the Citadel Key, Fragment of the Apitarx Key, and Calix Quirinus' Key now stack to 100.\n- Set the luck on the tank-melee version of Djarn's Gold Amethyst Ring to 5 to match other rings.\n- Changed the Consigned Silken Bridle horses to the correct Silk speed.\n- Increased the drop rate of several pieces of gear that drop from rare monsters in the Plane of Disease.\n- Reduced the effect of Crippling Guard and Tendon Slicer.\n- Added a chance for Weeping Heaven augments to drop from standard mobs in some Burning Lands zones.\n- Removed Overdrive Boon from Dynamometric Timing Chain and Fractured Gear Set and added Overdrive Punch and Boon of the Seeress as separate spells.\n- Increased the AC on the rings from Gnome Memorial Mountain: Finger Band of Phases, Steel Banded Collar, Prime Healers Trinket, Whirling Torsion Spring, Fitted Rat-ling Control Board, and Etched Retention Bearing.\n- Improved the click area for the Hovering Ball Familiar.\n\n\n*** Quests And Events ***\n\n- Unfettered Emerald Excellence - Fixed a bug that was causing raid challenge achievements to always be granted.\n- Raid events from Veil of Alaris and later will now grant more progression keys after they have been open for 3, 6, and 9 months on all servers.\n- - Previously this would begin after 6 months. On progression servers these events will grant more progression keys as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.\n- Dragon in the Works - Slowed the rate that the dilapidated mechanics spawn. Reduced the amount that they heal the dragon. Also lowered the hit points of the mechanics a bit.\n- Mechagnomic Whirlrender (Raid and Group) - Made a number of bug fixes, messaging improvements, and mechanic changes to this event.\n- - Fixed a bug that prevented simultaneously fired ballistae bolts from causing the boss to spend more time grounded.\n- - Fixed a bug that caused the boss to spam a message while he was grounded.\n- - Fixed bugs that caused some NPC models to look wrong.\n- - Fixed bugs that caused Whirlrender Mortar and Seeker Rocket to not work properly.\n- - Fixed a bug that caused the boss to cast Static Blast instead of Slashing Claws and vice versa.\n- - Changed the Claw Attack mechanic. The boss will now warn periodically that he is using a left or right claw attack, 10 seconds before hitting everyone on his left or right, respectively. The player tanking the boss should be immune to this attack.\n- - Changed the Static Blast mechanic. The ability will now land on a random character on the boss's hatelist, and will only choose the player tanking the boss if there are no other players on the boss's hate list. The player struck with the Static Blast spell will have a decal indicating the spread radius of Static Blast. Reduced the spread radius. Note that the duration of the decal is not associated with the duration of the debuff and the decal will not spread with the debuff.\n- - Improved messaging for the event. All important event messages should use the Event Messages filter. Added many messages, such as indicating how many ballista bolts struck the boss. Changed the rocket attack message to indicate to the entire zone who is being targeted. Fixed some typos. Any message sent to a pop up should also be sent to chat.\n- - Mechagnomic Whirlrender (Raid) - Increased NPC spell resistances, NPC melee damage output, and spell damage.\n- Raid chests in House of Thule will now drop more key items.\n- End of Empire (mission) - Fixed a bug that could prevent the soulfeasters from activating properly.\n- Greatest Gnome Hunters - The correct amount of parts will now always drop.\n- Spear of Fate - Lowered the Truespirit faction threshold required to speak to Spirit Sentinel after handing in the Sparkling Gem.\n\n\n*** Spells ***\n\n- Corrected an issue where spell guard effects were being applied to direct damage spells twice.\n- Fixed the spell description text for the Hovering Ball Familiar.\n\n\n*** AA ***\n\n- Necromancer - Added a passive component to Scent of Terris that improves the resist modifier of all Corruption, Fire, and Magic spells.\n- Wizard - Corrected an issue that prevented Arcomancy Debuff from triggering when using Arcomancy.\n- Shaman - Corrected a bug where rank 32 of Malaise was attempting to trigger the best known version of Malosinata rather than Malosenete.\n\n\n*** NPCs ***\n\n- The denizens of Gnome Memorial Mountain are no longer carrying pods of water.\n- Removed a stray NPC (Iceweaver Sjeon) from Stratos.\n\n\n*** Progression Servers ***\n\n- Progression servers that have not reached Underfoot now allow players at level 20 and higher to use the Extended Target Window.\n- Lord Yelinak should spawn properly in the open world and Agent of Change instances.\n- Restricted the spawns of a few Kunark era dark elves in Kithicor to the unlock of Ruins of Kunark.\n- The Emissaries that give out Sun Shard quests should be available and give out their quests as soon as Ayonae Ro has been defeated, and remain until the Two Gods raid has been completed.\n\n\n*** Miscellaneous ***\n\n- Many Veil of Alaris and Rain of Fear zones now have load balancing enabled.\n- Track now indicates whether your target is above or below you.\n- Corrected an issue where you would crash when attempting to convert an augment inside another item.\n- Fixed a problem that caused some of the Gnome Heritage armor textures to be brighter than intended\n\n\n*** UI ***\n\n- Adjusted the Tribute Master window to allow the description pane to be resized.\n- Items with limited charges will now display the remaining number of charges when placed in a keyring.\n- - Hotbuttons made from keyring items will now display recast time and remaining number of charges.\n- Added a message in the chat window when players are invited to an instance.\n\n- Changed -\nEQUI_TributeMasterWnd.xml\n\n\n\n*** Previously Updated ***\n\n- Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil.\n- Addressed an issue that would cause some machines to not be able to login.\n- Temporarily, all beings in Gnome Memorial Mountain that have a chance to drop coin will also drop a pod of water.\n- Lord Yelinak will now spawn correctly in the Agent of Chance instance.\n- Master Yael will once again appear in the instanced versions of The Ruins of Old Paineel.\n- Prince Ralaifin Raid - Made another speculative fix for the 'Success on aggro' bug.\n\n\n- The EverQuest Team","content_hash":"7e206731e753137e8c05e0e20d07ffa3a1fcbb7e684348b8022f9b0e1a4a837a","source_files":["patches-2019-1.txt"],"source_titles":["Game Update Notes: May 15, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b496ed00e389a5a04b5128268a812c874352434413943b3277db98434132faa0","filename":"patches-2019-1.txt","adapter":"text","source_offset":39327,"item_index":null,"heading":"Game Update Notes: May 15, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-05-15-1","id":"2019-05-15-1"},{"patch_date":"2019-04-17","effective_date":"2019-04-17","display_date":"Game Update Notes: April 17, 2019","title":"Game Update Notes: April 17, 2019","year":2019,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","NPCs","Mercenaries","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":95,"word_count":1814,"summary":"Highlights *** There are no longer Progression Server specific spawns in open world zones for Classic, Kunark, Velious, or Luclin bosses. These bosses now spawn at an accelerated rate on all servers, roughly twice the rate that they previously spawned on Live servers. Fabled versions of these NPCs…","content":"*** Highlights ***\n\n- There are no longer Progression Server specific spawns in open world zones for Classic, Kunark, Velious, or Luclin bosses. These bosses now spawn at an accelerated rate on all servers, roughly twice the rate that they previously spawned on Live servers. Fabled versions of these NPCs should now work correctly on Progression Servers.\n- Added several statless mounts to the Marketplace for progression servers.\n- - These new mounts are available for purchase starting with the unlock of Shadows of Luclin and will remain available until Omens of War unlocks, at which point standard Marketplace mounts become available for purchase.\n- - These new mounts are equivalent in speed to silk bridles.\n- Removed the race specific restrictions on evolving items obtained from The Burning Lands. These evolving items will now gain experience from any experience-giving NPCs slain in The Burning Lands zones and Gnome Memorial Mountain.\n- Increased the range that direct-damage and damage-over-time spell messages are reported from 75 feet to 200 feet.\n\n\n*** Items ***\n\n- Added the correct version of Soothing Breath to Transverse Yaw Stabilizer and Mana Battery Pendant.\n- Fate's Accumulator and Blazing Utopia augments now drop in all The Burning Lands raid zones.\n- - The chance for each of these to drop per kill has been reduced.\n- Fixed the spelling of Exceptional-Quality Scrap Metal.\n- Removed the extraneous quest flag from the book Revenge on the Fallen.\n- Added a minimum level to trigger combat activated spells from a handful of weapons and augments that lacked an appropriate required level.\n- Added Cleave and Ferocity to The Burning Lands Cleric armor, and Ferocity to Shaman armor.\n- Added a chance for NPCs in some The Burning Lands zones to drop Whispering Midnight augments.\n- Added the appropriate click spells to The Burning Lands evolving ring and shoulder items that offer rewards.\n- Changed the cast proc of Ascending Sun Devotional Staff to Sympathetic Arms of Holy Wrath VI.\n- Attached the correct recourse to the Hand/Arms of Holy Wrath VI spells.\n- Fixed the roman numeral in the name of Arms of Holy Wrath VI Recourse.\n- Minion of Darkness effects will now work on Beastlord warders summoned between levels 56 and 75, when they previously only worked on warders summoned between levels 66 and 75.\n- Beastlords can now use the Gloves of Dark Summoning.\n- Added Ring of Scale power sources to The Burning Lands rares, and some basepop.\n\n\n*** Quests And Events ***\n\n- Sixth Anniversary Scavenger Hunt - Fixed a bug that prevented the Collector's Drachnid Web Sac from dropping from Dreadlands drachnids.\n- Bristlebane Events - These events will run for two more weeks in late April this year. The Mischief continues!\n- This Ain't Right - Bristlebane will appear when needed again.\n- Danger Zone - Player spells will no longer heal ballistae.\n- Danger Zone (Group mission) - It's again possible to request this task.\n- Danger Zone (Group mission) - This task now allows up to 6 characters and mercenaries to participate.\n- Dragon in the Works - Changed some of the warnings to use user event colors, and made the dragon immune to knockback effects.\n- Dragon in the Works - Added an enrage mechanic. After 30 minutes of fighting, the dragon will grow stronger.\n- Mechagnomic Whirlrender - Added an enrage mechanic. After 30 minutes of fighting, new enemies will begin to spawn.\n- Mechagnomic Whirlrender - Added logic to prevent the boss from being stuck in the sky.\n- Ironing Out the Legion - Allowing the Legendary Clockwork to be activated no longer has a chance to prevent the task from updating. All debuffs on the busy mechanics in the furnace room will be removed when they go back to work.\n- Ironing Out the Legion - Added loot to Consul of Cooperation.\n- Night at the Museum - Added a delay between when you get the warning that the roboboar is chasing you and the boar slams into you. This should allow you to get away if you are standing next to the boar when you get the warning.\n- Night at the Museum - Fixed an issue that could cause the rattling roboboar to kill a seemingly random character when it starts its chase.\n- Night at the Museum - Fixed a problem that prevented two of the large gold statues in the museum from respawning after an event reset.\n- Trial of Stoning - Fixed a problem that was preventing the pitiless avengers from shooting the accused prisoners during the trial.\n- Defending Knowledge - Removed erroneous particles from the zone.\n- Unfettered Emerald Excellence - Made the following balance changes to this raid event:\n- - Lowered the boss's regeneration slightly.\n- - Increased the damage done to mephits by bane abilities slightly.\n- - Increased the amount of time between mephit waves in the final phase of the encounter.\n- - Increased the amount of time between armor suit waves in the final phase of the encounter.\n- - Decreased the number of mephit spawns per wave in the final phase of the encounter.\n- The Mechanical Fortune Teller will now mention the cake-eating challenge if queried for details of 20th Anniversary events.\n- Added rewards for the 20th-anniversary challenge and some Gnome Memorial Mountain achievements.\n\n\n*** Spells ***\n\n- Damage-over-time spells once again display a twincast message when the spell first lands, and no longer reassociate with their caster if they zone or die.\n- PvP: Damage shield damage received from attacking players will now deal a maximum of 5% of the attacker's health per hit. Damage shield damage received from non-player targets is unchanged.\n- Beastlord - Ogre Beastlord warders are now a little bit larger by default.\n- Ranger - Corrected the name of the Irae Faycite Shard that adds damage to the Hornet Swarm spell.\n- Enchanter - Adjusted the stacking of Night's Endless Terror to better coexist with a number of other abilities.\n- Druid - Lowered the required level to cast Zephyr: Lavastorm to 47. Lowered the spell difficulty and price. Moved the scroll from Wanderer Frardok to Wanderer Qenda.\n- Reduced the effectiveness of Crippling Snare.\n\n\n*** NPCs ***\n\n- All racnors are now racnars.\n- Added coin to Gnome Memorial Mountain NPCs.\n- Tinzenwen Geargoggler has now been given the title 'Overseer of Repairs'.\n\n\n*** Mercenaries ***\n\n- Increased some of the statistics of The Burning Lands mercenary items.\n\n\n*** Progression Servers ***\n\n- Agent of Change instance in Great Divide - The 10th Ring War is now started by handing in the Declaration of War and the Coldain Hero's Insignia Ring to Sentry Badain in the instance.\n- The Blade of the Black Dragon Eye will be available for a brief period starting a few weeks after Ruins of Kunark launches.\n- Fabled NPCs are now eligible to spawn in Agent of Change instances.\n- Added the appropriate teleportation item to Collectors of Transference in the Nexus and Overthere on Selo.\n- Added vendors in Overthere and Firiona Vie that sell melee tomes for disciplines that were previously available in Kunark as commands.\n- Updated the dates for Legend of Ykesha unlock to run on the same day as the Planes of Power unlock on Mangler.\n- Changed a number of quest items to not drop until the proper expansion has unlocked:\n- - Ruined Blackburrow Gnoll Pelt drops have been restricted to the unlock of Planes of Power.\n- - Scalded Rat Skin drops have been restricted to the unlock of Gates of Discord. They will now only drop from rats in Dagnor's Cauldron.\n- - Essence of Shadow, Moonlight, Sunlight, and Winter drops have been restricted to the unlock of Shadows of Luclin.\n- - Quest drops for Escape to Norrath tasks no longer drop until Dragons of Norrath has unlocked on the server.\n- - Many quest items for Planes of Power era newbie quests no longer drop until Planes of Power has unlocked on the server.\n- - Removed many Planes of Power era quest items from low level zones.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where /nod would cause you to disagree wholeheartedly (/no).\n- Players who log in on their character's birthday will have a rainbow colored name for the day. Updated the /played command to include your age in Norrath.\n- Fixed spelling and grammar errors in the 20th Anniversary achievement challenge.\n- Fixed an issue with the Rallos Zek Puppet's name changing back after using a Potion of Familiar's Amnesia to change its name.\n\n\n*** UI ***\n\n- Attempting to open the Faction Window while shrouded will no longer cause a client crash.\n- If a task rewards a faction change, the Task Window will now correctly link to that faction in your Faction Window.\n- Disabled the context menu to move the main chat tab into another chat window.\n- Fixed an issue that prevented audio triggers from matching text that contains formatting data such as spell or item links.\n- Riposte messages are now reported before their resulting hit damage.\n- Added the ability to customize the color that chat windows are highlighted with when displaying a new message.\n- Dealing direct-damage with spells now reports the caster as 'You' rather than your name.\n- Fixed a messaging issue where non-song spells activated by bards would report as the bard 'singing' the spell.\n- Moved spell reflect messages to the spell failures chat filter.\n- Changed a number of places where the name of a spell is displayed in chat to have that name function as a link to the spell description:\n- - Spell interrupts, fizzles, and reflect messages now contain the name of the spell that failed.\n- - Messages indicating the start of a spell cast now include a link to the spell description.\n- - Messages indicating that a spell has worn off now include a link to the spell description.\n- - The spell name in damage reporting messages will now function as a link to the spell description.\n\n\n*** Previously Updated ***\n\n- Fixed an issue that caused the Tsaph Katta Leather Ornaments set to glow neon blue.\n- Fixed an issue where characters would fail to create but the name would still appear in use.\n- Gnome Memorial Mountain - Removed chance that some items could spawn where characters could not go at the lowest level of the zone.\n- Gnome Mountain Raids - Fixed some errors that were preventing travel between the raids.\n- Gnome Mountain Raids - NPCs will no longer drop loot that they were not intended to drop. They will also not remain to hold loot between events that they should not.\n- Increased the AA experience rate on Selo.\n\n\n- The EverQuest Team","content_hash":"0707a195050519c5bc5353f07a6f6aa92d333ff59b7039f47b093a8323e0eec1","source_files":["patches-2019-1.txt"],"source_titles":["Game Update Notes: April 17, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b1d06e523f78c3b66e2796f79ee0c320f04887842277e8a22f4ca8bb3ac9f51c","filename":"patches-2019-1.txt","adapter":"text","source_offset":27575,"item_index":null,"heading":"Game Update Notes: April 17, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-04-17-1","id":"2019-04-17-1"},{"patch_date":"2019-03-13","effective_date":"2019-03-13","display_date":"Game Update Notes: March 13, 2019","title":"Game Update Notes: March 13, 2019","year":2019,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":48,"word_count":920,"summary":"Highlights *** Added tabs to chat windows. See the UI section for more details. Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself! Added new emotes. See Miscellaneous…","content":"*** Highlights ***\n\n- Added tabs to chat windows. See the UI section for more details.\n- Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself!\n- Added new emotes. See Miscellaneous for more information below.\n- Updated the appearance of the Gloomingdeep Mines.\n- This Saturday the 16th, keep an eye out for brand new progression servers and new content featuring: Gnome Memorial Mountain!\n\n\n*** Items ***\n\n- Corrected the spell description of Drogan Goblin Familiar.\n- The evolving Efreeti Boots and White Satin Gloves will now accept Hero's Forge ornaments in their evolved state.\n- Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself!\n- Corrected the cast proc on Bloodstaff to the higher damage Sympathetic Blaze of Fire VI.\n- Corrected both the proc and cast proc on Deep Cavern's Shard to the lesser Spike of Corruption VIII.\n- As a temporary solution until the core issues with real estate items can be solved we've implemented the following functionality for real estate anchors:\n- - Activating a Primary Anchor Transport Device or Secondary Anchor Transport Device without possessing the corresponding Anchor item will now give you a replacement Anchor.\n- - Druids and wizards whose Guild Hall Anchor has gone missing will be granted a replacement when logging in.\n\n\n*** Tradeskills ***\n\n- Secret Dawn Mace Muhbis will now return Trillion Cut Elder Mist Diamond and Oval Cut Elder Mist Diamond on failure.\n\n\n*** Quests And Events ***\n\n- Celestial Fists (Monk Epic) - The spawn in Karnor's Castle that has a chance to be a drolvarg pawbuster no longer shares an encounter with a drolvarg warlord. The remaining spawns in the room have a higher chance of being a drolvarg warlord.\n- Prince Ralaifin (Mission) - A Giant Lapillus Lava Spiderling no longer summons.\n- Lost but Not Forgotten - Added an out of character message when speaking to Dismas Kaneriti that indicates that Lost but Not Forgotten is a two group mission.\n- Death, Death, Death - This event will be available for four weeks a year now, up from two.\n- Unfettered Emerald Excellence - Removed particle effects from Unbearable Heat and Magnificent Presence.\n- Fight Fire - Fixed an issue that prevented the Leading a Charmed Life achievement from completing.\n- Delivery - The Duende Female Mold is no longer lost upon zoning.\n- Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil.\n\n\n*** Spells ***\n\n- Changed Whispering Midnight Casting Fire, Whispering Midnight Casting Magic, Blazing Euphoria Casting Fire, and Blazing Euphoria Casting Magic to only work with spells that do damage.\n- Corrected the spell description for Hand of Holy Wrath VI.\n- Corrected a rounding error that caused critical spells to deal one less point of damage/healing than intended.\n- Percentage heal spells now display their name in healing messages.\n\n\n*** AA ***\n\n- Improved the rate that mercenary alternate advancement experience is gained.\n- - The mercenary AA experience granted by completing Clayton Teek's daily bonus tasks has been extended to cover levels 106-110.\n\n\n*** Progression Servers ***\n\n- Updated the expansion unlock dates for The Broken Mirror and onward to reflect the normal extra time in The Darkened Sea for a level increase expansion.\n\n\n*** Miscellaneous ***\n\n- The water in Trials of Smoke is now also stocked with Primordial Lion Fish.\n- Added the following new emotes: /airlute, /facepalm, /faint, /fight, /fistbump, /freakout, /growl, /maybe, /no, /pie, /pizza, /rps, /ttth, and /yes.\n- Fixed a bug when looting items in a raid that would display the number of items remaining on the body rather than the number of items looted.\n- Fixed an issue where the event calendar would report that events end 59 minutes later than their actual end time.\n- Corrected an issue where melee attacks against slain targets would sometimes report as misses.\n- Updated the appearance of the Gloomingdeep Mines.\n- Updated various character models to better reflect lighting and detailing.\n\n*** UI ***\n\n- Corrected an issue where DoT damage on players would display the victim's name instead of the caster's name.\n- Improved the layout of the Marketplace window.\n- Direct damage spells caused by a twincast now have a flag at the end of the damage message instead of a separate twincast message. Twincasts of melee abilities are now indicated as twinstrikes.\n- Added the option to blink the active chat window when you begin typing.\n- Added tabs for chat. All existing chat windows will be put into new tabbed chat windows and will appear where they were placed before.\n- - You can move tabs around in the existing windows, or send the tabs to other windows.\n- - When using tell windows, by default all of the tells will go into a single tell window in separate tabs instead of opening a new window for each tell.\n\n- Added -\nEQUI_ChatContainerWindow.xml\n\n- Changed -\nEQUI.xml\nEQUI_Animations.xml\nEQUI_ChatWindow.xml\nEQUI_MarketplaceWnd.xml\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n\n- Trials of Smoke - Fixed an issue that prevented looting of the sigils in the Trial of the Speaker's Amphitheater.\n- Spear of Fate - Corrected an issue where Ooglyn would sometimes fail to initiate the Test of Patience.\n\n\n- The EverQuest Team","content_hash":"b45523e5a1acc7ebb0ba0c59a7f00f3862da29ff6b42a6bc9083f8e00d62f639","source_files":["patches-2019-1.txt"],"source_titles":["Game Update Notes: March 13, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"f98ba82e853de9a4f7471093dc736aecb2f3c8c6b0b1cfbcb621e2eee55c249b","filename":"patches-2019-1.txt","adapter":"text","source_offset":20535,"item_index":null,"heading":"Game Update Notes: March 13, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-03-13-1","id":"2019-03-13-1"},{"patch_date":"2018-09-19","effective_date":"2018-09-19","display_date":"Game Update Notes: September 19, 2018","title":"Game Update Notes: September 19, 2018","year":2018,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":79,"word_count":1503,"summary":"Highlights *** Made a number of improvements to the way spells are processed in an effort to improve zone responsiveness. Changed the icon for several blue diamond items to help differentiate them from regular diamonds. The commands /targetgroupbuff and /tgb have been removed and the behavior is…","content":"*** Highlights ***\n\n- Made a number of improvements to the way spells are processed in an effort to improve zone responsiveness.\n- Changed the icon for several blue diamond items to help differentiate them from regular diamonds.\n- The commands /targetgroupbuff and /tgb have been removed and the behavior is now enabled by default.\n\n\n*** Items ***\n\n- It is no longer possible to use the Fellowship Registration Insignia while invulnerable.\n- Changed the icon of the Metamorph Totem: Summer Murkglider.\n- Changed the icon for several blue diamond items to help differentiate them from regular diamonds.\n- Fixed a bug that could prevent you from recovering deleted lore items. Obtaining another item in the same lore group will still cause deleted items from that lore group to be removed from the recovery tab.\n- Corrected several item text errors.\n\n\n*** Quests And Events ***\n\n- The Sathir Line - Reduced the health of Rile Sathir and Venril Sathir.\n- Tirranun - Made the following changes to this event:\n- - Fixed a bug that completed the raid early when the first stage of Tirranun was defeated. He will now go into a regenerative phase when his health is lowered below 5%.\n- - Fixed a bug that was preventing the correct types of adds from spawning.\n- - All text now uses the Event Messages color and filter.\n- Queen Velazul Di`Zok - Made the following changes to this event:\n- - Fixed a bug that could cause other NPCs in the zone to enrage instead of Queen Velazul Di`Zok.\n- - Fixed a bug that was causing some of the Queen's enrage mechanics to occur early.\n- The Captured Portal - Killing the Guardian of the Sword will again increase Astire, the Lunar Eclipse's slashing damage mitigation.\n- Moved Talendor's Trophy from Talendor to a hero's satchel.\n- Talendor should leave a corpse when he dies.\n- Silverwing and Xygoz - Veeshan's Peak - PC corpses will now be gathered and a message will be given if the event resets.\n\n\n*** Spells ***\n\n- Made a number of improvements to the way spells are processed in an effort to improve zone responsiveness.\n- All - Made data changes to all rain spells and updated their descriptions to be more accurate. The spells should behave the same way they did before, but the spell data will look different.\n- Cleric - Changed the level 6 spell Sanctuary to be a free target spell.\n- Enchanter - Changed the level 5 spell Sentinel to be a free target spell.\n- Magician and Shaman - The Malaise line of debuffs now has a greater resist modifier so it will land more often.\n- Paladin - The Challenge for Honor line of spells now has a base cast time of 0.5 seconds and a base recast time of 3.5 seconds.\n- Paladin and Shadowknight - The Withstand line of combat abilities will now absorb spell damage in addition to melee damage at an increased cost in endurance.\n- Shadowknight - The Challenge for Power line of spells now has a base cast time of 0.5 seconds and a base recast time of 3.5 seconds.\n- Shaman - Corrected an error with Roar of the Lion that caused it to cast itself on the group an additional time for every group member it landed on.\n\n\n*** AA ***\n\n- All - Enhanced Reformation now increases your current endurance regeneration in addition to the maximum amount of endurance regeneration available from items.\n- Multiple - Ingenuity and Empowered Ingenuity now affect damage-over-time spells in addition to direct damage spells.\n- Multiple - Added ranks 6-10 of Innate Enlightenment for intelligence casters.\n- Multiple - Passive abilities that add damage to each melee hit have been changed to scale the per-hit damage based on weapon delay. This impacts the following lines:\n- - Berserker - Juggernaut's Weapon Mastery and Juggernaut's Mastery of Throwing\n- - Monk - Disciple of the Tonfa and Disciple of the Katori\n- - Paladin - Valiant Blade\n- - Ranger - Close Combat Mastery and Bow Mastery\n- - Rogue - Weighted Strikes\n- - Shadowknight - Bloodthirsty Blade\n- - Warrior - Merciless Grip\n- Multiple - Changed buff stacking for spells and abilities that restore mana or endurance when applied (as opposed to restoring every tick) to not conflict with other buffs that do the same.\n- - Ex: Swift Tail's Chant and Killing Spree will now coexist.\n- Bard - Fixed a bug that prevented Glyph of Arcane Secrets from functioning for bards.\n- Cleric - Consolidated Unfailing Divinity, Reaching Divine Intervention, and Hastened Divine Intervention into a single line, Improved Divine Intervention.\n- Cleric - Consolidated Enhanced Forgetfulness and Hastened Atonement into a single line, Improved Atonement.\n- Druid - Quickened Blessing of Ro has been replaced with a new ability line, Wildtender's Survival, which will trigger the highest rank spell you have scribed from the Survival of the Fittest line.\n- Druid - Reduced the base cast time of ranks 4+ of Blessing of Ro and all ranks of Vortex of Ro from 1.5 seconds to 0.75 seconds to match the quickening previously offered by Quickened Blessing of Ro.\n- Druid - Rank 2 of Flight of Eagles can now be activated on your own group without a target.\n- Druid - Removed the mana and cast time restrictions from Wrath of the Forest Walker.\n- Magician - Added a haste component to ranks 7-9 of Theft of Essence.\n- Necromancer - Consolidated Willful Death to be ranks of Death Peace.\n- Necromancer - Increased the chance for lifetap spells to trigger Reluctant Benevolence from 25 to 30% and added a 15% chance for damage-over-time spells to trigger this ability.\n- Ranger - Fixed a bug where the damage-over-time component on all ranks of Flaming Arrows and Poison Arrows was dealing less damage than was intended and flagged Flames, Frost, and Poison of Kesh`yk to not twincast.\n- Ranger - Fixed the descriptions on all ranks of Scout's Mastery of the Elements.\n- Rogue - Increased the base damage modifier of ranks 5-7 of Improved Onslaught by 10%.\n- Shadowknight - Consolidated Willful Death to be ranks of Death Peace.\n- Shadowknight - Removed the 5 hit limit from Cascading Theft of Defense.\n- Shadowknight - Changed Presence of Fear into a toggled-passive ability, replaced the mesmerization and fear components with an intimidation effect, and reduced the proc chance.\n- Shaman - Activating Soothsayer's Intervention will no longer cause any memorized version of spells in the Ancestral Intervention spell line to inherit a recast timer.\n- Shaman - Ranks 3 and 4 of Lupine Spirit can now be activated on your group without a target.\n- Shaman - Fixed a bug where ranks 8-12 of Spirit Guardian were healing less than was intended and rank 7 had a lower reuse time than intended.\n- Shaman - Changed the illusion component of Pact of the Wolf to prevent it from landing on NPCs and corrected a bug that caused it to overwrite other illusion spells.\n- Wizard - Removed the mana and cast time restrictions from all ranks of Sorcerer's Vengeance.\n\n\n*** NPCs ***\n\n- Tunare will play female sounds instead of male.\n\n\n*** Progression Servers ***\n\n- Culturist Devari, a cultural smithing historian, a cultural tailoring historian, a cultural tinkering historian, and scribe Zikett will spawn when Dragons of Norrath unlocks.\n- The Shadows of Luclin gate potions can now be created once Luclin unlocks.\n- Quartermaster Grik will once again be available before Gates of Discord is open. He will not be a tribute master until Gates of Discord.\n\n\n*** Miscellaneous ***\n\n- The commands /alt buy and /alt buyall now use the same 'AA ability Group ID' that the command /alt activate uses, rather than an AA ability's individual ID.\n- The commands /targetgroupbuff and /tgb have been removed and the behavior is now enabled by default.\n- Fixed a bug with auto-hide afk that could cause some models to display as a default human instead of rendering them invisible.\n- Adjusted various UI sounds (like bag opening and looting coin) to be more in line with the rest of the game's sound levels.\n- Adjusted how re-leveling after death is processed in an effort to improve zone responsiveness.\n- Fixed an error where you could not unpack your crate of eviction following server transfers.\n- Fixed an error that was occasionally causing servers to crash.\n\n\n*** UI ***\n\n- Corrected an issue where loot messages displayed the quantity remaining on the corpse instead of the amount looted.\n- Corrected an issue where hotbuttons that toggle between two states would not change their name.\n- Corrected an issue that prevented the correct zone name from being displayed when loading into instanced zones.\n\n\n*** Previously Updated ***\n\n- Planes of Power Progression - Fixed a bug with Grand Librarian Maelin's \"lore\" dialogue.\n\n\n- The EverQuest Team","content_hash":"c0ac5f7131edee0c8d0be5e1d6a87d09ff478780fe1b49290efb488a10e90ca1","source_files":["patches-2018-2.txt"],"source_titles":["Game Update Notes: September 19, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-19-2018.251483/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-19-2018.251483/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5346a14da9f1db5b6d5ed63020c30fb22caea77e0bf0864970865684a040a5c9","filename":"patches-2018-2.txt","adapter":"text","source_offset":25939,"item_index":null,"heading":"Game Update Notes: September 19, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-19-2018.251483/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-19-2018.251483/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-09-19-1","id":"2018-09-19-1"},{"patch_date":"2018-08-15","effective_date":"2018-08-15","display_date":"Game Update Notes: August 15, 2018","title":"Game Update Notes: August 15, 2018","year":2018,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells, Skills, and Combat Abilities","AA","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":118,"word_count":2602,"summary":"Highlights *** Made many changes to the way that glyphs are acquired and activated. See the AA section below for details. Items *** Looting more than one item in a stack will now display the quantity looted in chat. Lore groups are now enforced in the item recovery tab when obtaining new items.…","content":"*** Highlights ***\n\n- Made many changes to the way that glyphs are acquired and activated. See the AA section below for details.\n\n\n*** Items ***\n\n- Looting more than one item in a stack will now display the quantity looted in chat.\n- Lore groups are now enforced in the item recovery tab when obtaining new items. Receiving an item while another in the same lore group exists in the recover tab will result in the previously destroyed item being removed from this tab and becoming unrecoverable.\n- Fixed a number of typos and inconsistencies in item names.\n- Fixed an issue that prevented Kapok Leaves from dropping on specific servers.\n- Fixed the texture for a rock graphic that was incorrectly displaying as music notes. How's that for rock music?\n- Incarnadine Legplates now accept plate and chain Hero's Forge ornaments instead of cloth and leather types.\n\n\n*** Quests And Events ***\n\n- Corrected an issue where certain instances were missing a zone name.\n- Ring of Scale Raids - Changed the visual of the hero's chest to help differentiate it from the chest that contains standard raid rewards. Changed name to a hero's satchel.\n- Drusella's Vault and The Sathir Line - Fixed mechanics that were intended to make the raids become more difficult after too much time had elapsed.\n- Drusella's Vault - Fixed a bug that could cause the event to start when there were no players in the zone.\n- The Sathir Line - Adjusted Drusella's pathing when chasing a target to be more predictable.\n- Hatchery Wing: Hatching a Plan - This zone now offers reduced experience and the inhabitants will no longer drop global loot.\n- Summoner Ring event in Kod'Taz (raid) - Made the following changes to the event:\n- - The Stoneservant golems should reliably spawn in the circle without falling under the world.\n- - The Stoneservant golems that don't drop Grand Summoner's Glyph items no longer leave a corpse or drop loot.\n- - The Stoneservant golems are now body type Construct instead of Humanoid.\n- Veeshan's Peak Access - Reduced the respawn time and added a respawn variance to the Swamp of No Hope and Kaesora Veeshan's Peak medallion pieces.\n- Innoruuk's Curse - Made the following changes to Marl Kastane:\n- - When given the Note to Marl, Marl will no longer despawn and respawn as a new version of himself with fewer dialogues and an inability to receive the Note to Marl again.\n- - When given the Blood of Kyrenna, Marl will no longer despawn.\n- - Reduced the respawn time and added a respawn variance to Marl.\n- - Reduced the initial spawn delay of Marl.\n\n\n*** Spells, Skills, and Combat Abilities ***\n\n- Mercenaries will now correctly report how much they've healed you.\n- Fixed a bug with /outputfile missingspells that prevented spells with no base mana cost from being displayed.\n- Bash attacks that do not deal damage and do not stun the target will no longer have an 80% chance to interrupt the target's spell casting.\n- Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Divine Alliance now have a 1.5 second delay between area-effect healing activations.\n- Beastlord - Shared Brutal Ferocity and Shared Merciless Ferocity can now be used in conjunction with Mass Group Buff.\n- Berserker - Removed the push from the additional attacks that occur when activating the Frenzy skill. The push generated from the initial attack is unchanged.\n- Paladin - Adjusted the hate mod on Valiant Healing to better suit its intended purpose.\n- Warrior - Adjusted the hate override on Determined Reprisal Recourse to more accurately reflect its intent compared to Wade In to Battle.\n- Made the following changes to root spells:\n- - Reduced the likelihood that direct-damage spells will break root on a target.\n- - The chance for direct-damage spells to break root is now further reduced if you are a higher level than your target.\n- - Archery and throwing attacks now have a small chance to break root.\n- - Hitting yourself with a direct-damage spell will no longer roll a chance to break root/snare.\n\n\n*** AA ***\n\n- All - Banestrike can now be triggered by damage-over-time and target's-target spells. It will no longer play an animation, particles, or sound effects when activating.\n- All - Made the following changes to Glyph abilities:\n- - All Glyph abilities now persist through death.\n- - All Glyph abilities now have 4 ranks which are available for levels 65-69, 70-84, 85-99, and 100+.\n- - Increased the cost of Glyphs to better reflect the intended time investment for each level range.\n- - Once you exceed the level range to activate a Glyph ability, purchasing it will cause that rank to disappear and reveal the next available rank of the ability for purchase.\n- - There is no longer a differentiation between a Glyph ability granted by consuming a loyalty item and the same ability purchased normally.\n- - Consolidated the various Glyph abilities into the following 4 lines:\n- - - Glyph of Dragon Scales - Increases your base health, mana, endurance, mitigation, avoidance, and protects against spell and melee damage for 5 minutes.\n- - - Glyph of Arcane Secrets - Reduces the mana cost of all spells for 10 minutes.\n- - - Glyph of Destruction - Increases the chance your spells with apply critically, increases the damage of your critical spells, increases the chance you and your pet will deal critical melee damage, and increases the damage of your and your pet's critical melee attacks for 2 minutes.\n- - - Glyph of Angry Thoughts - Increases the hatred generated by your spells and combat abilities for 10 minutes.\n- - Adjusted the stacking of Glyph of Dragon Scales to prevent conflicts with other buffs.\n- - Adjusted the stacking of Glyph of Destruction and Intensity of the Resolute to prevent conflicts with other buffs.\n- - - Intensity of the Resolute and Glyph of Destruction should only conflict with one another and not any other ability.\n- Multiple - Gravitate and Fling abilities have been changed to work on targets up to 3 levels above the caster (up from 1 level below the caster). This includes Bard's Lure of the Siren's Song, Enchanter's Rune of Banishment, Monk's Moving Mountains, Paladin's Divine Call, Shadowknight's Hate's Attraction, and Warrior's Warlord's Grasp.\n- - Rare creatures and raid bosses are now globally immune to gravitate and fling effects.\n- Multiple - Hold the Line has been changed into a passive ability called Improved Recovery that increases incoming healing by 2% per rank and is now available to rogues in addition to berserkers, monks, and warriors. One additional rank has been added to the ability line.\n- Bard - Modulation Effects (instant spells that exchange health for mana) now function for bards.\n- Bard - Increased the base reuse time of Dissonant Chord to 9 minutes, added 4 additional ranks that reduce the reuse time and increased the max NPC level of the ability. Increased the duration of the ability from 6 to 12 seconds.\n- Bard - Adjusted Fierce Eye to reduce stacking conflicts with other buffs.\n- Beastlord - Added two additional ranks to Frenzied Swipes.\n- Cleric - Adjusted ranks 30-36 of Turn Undead to resolve some issues that were introduced when Smite the Wicked was previously consolidated into this line.\n- Cleric - Adjusted the hate override value of Tunare's Grace.\n- Druid - Increased the duration of Spirit of the Bear and fixed several stacking conflicts with other buffs.\n- Druid - Increased the duration and mana cost of Protection of Direwood and fixed several stacking conflicts with other buffs.\n- Druid - Increased the initial number of hits Wrath of the Wild lasts from 1 to 5, then up to 10 at the highest rank.\n- Druid - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes.\n- Druid - Changed Blessing of Ro to cast the highest known spell in the Grasp of Ro line that you have scribed depending on rank.\n- Druid - Changed Vortex of Ro to cast the highest known spell in the Pillar of Ro line that you have scribed depending on rank.\n- Druid - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed.\n- Druid - Adjusted the hate override value of Blessing of Tunare.\n- Enchanter - Adjusted Illusions of Grandeur to reduce stacking conflicts with other buffs.\n- Magician - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. An additional rank has been added for level 106.\n- Monk - The ability line Vehement Rage is now available to monks.\n- Monk - Fixed a bug where rank 1 of Ton Po's Stance had a reuse time of 10 minutes instead of the intended 15 minutes.\n- Monk - Removed the push from the additional attacks that occur when the AA ability Technique of Master Wu is applied to skill attacks. The push generated from the initial attack is unchanged.\n- Paladin - Added endurance restoration to all three ranks of Marr's Gift.\n- Paladin - Activating Lay on Hands on an unfriendly target will now direct the heal to that target's target. Ranks 31+ of Lay on Hands now have a 100% chance to heal critically.\n- Paladin - Gift of Life has been changed to an area-effect heal and is now on timer 38 so it can be activated independently of Lay on Hands. Adjusted the healing values. Ranks 4+ now have a 100% chance to heal critically.\n- Paladin - Added the ability line Hastened Undivided Affirmation.\n- Ranger - Adjusted the Flaming Arrows, Frost Arrows, and Poison Arrows ability lines to have a permanent duration. These abilities now consume mana when successfully triggering rather than constantly draining mana while the buff is active. The triggered effects from these buffs will no longer break root.\n- Ranger - Consolidated Scout's Mastery of Fire and Scout's Mastery of Ice into a single passive ability line, Wrath of the Forest Stalker, which increases the damage done by fire, ice, and magic spells and abilities.\n- Ranger - Added 4 additional ranks to Scout's Mastery of the Elements starting at level 80.\n- Ranger - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed.\n- Ranger - Fixed a bug where the trigger chance for ranks 1-4 of Headshot were not consistent with ranks 5-31.\n- Shadowknight - Ranks 28+ of Harm Touch and ranks 37+ of Leech Touch now have a 100% chance to deal critical damage.\n- Shadowknight - Capped the potential mana and endurance return of Thought Leech.\n- Shadowknight - Mindless Hatred has been changed to rank 1 of a new ability line named Hastened Undivided Acrimony.\n- Shaman - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. The Pathosis component has been changed to trigger the highest known spell in the Putrid Decay spell line that you have scribed depending on rank. Additional ranks have been added for levels 106 and 107.\n- Shaman - Consolidated Spirit Walk and Group Spirit Walk into a single line named Lupine Spirit, which will now cast Spirit of Wolf, Spirit of Bih`Li, or Spirit of Tala'Tak on your target's group based on rank.\n- Shaman - Turgur's Swarm now triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment.\n- Shaman - Consolidated Crippling Apparition, Crippling Spirit, and Tigir's Insect Swarm into a single line, Turgur's Virulent Swarm. This ability triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment on multiple creatures around your target.\n- Shaman - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes.\n- Shaman - Activating Pact of the Wolf now triggers an aura that buffs your group with Group Pact of the Wolf. Increased the health and mana offered by the self and group buffs and added a maximum endurance component.\n- Shaman - Group Pact of the Wolf has been replaced with a new ability line, Soothsayer's Intervention, which will trigger the highest rank spell you have scribed from the Ancestral Intervention line.\n- Warrior - Removed the hatelist override component of Warlord's Grasp.\n- Warrior - Renamed Hastened Unbroken Attention to Hastened Undivided Attention and added 2 additional ranks to the ability.\n- Wizard - The buffs triggered from ranks 21-24 of Call of Xuzl (Gift of Arcana, Gift of Fire, and Gift of Ice) will now persist until they focus their intended element or wear off, rather than dissipating after a single cast. Slightly increased the likelihood that Gift of Ice or Gift of Arcana will be triggered.\n\n\n*** NPCs ***\n\n- Drachnids across Norrath, celebrate by shaking your spinnerets! In classic zones, drachnids have reverted to their classic appearance.\n- Rare creatures and raid bosses are now globally immune to gravitate and fling effects.\n\n\n*** Progression Servers ***\n\n- The research recipe to create Remove Greater Curse now requires The Serpent's Spine.\n- The Artisan Essence for the level 7 tradeskill trophies will now combine when Prophecy of Ro is open.\n- Quartermaster Grik will be available pre Gates of Discord. He will not be a tribute master until Gates of Discord.\n- Froglok Monk NPCs in the Rathe Mountains and Wood Elf Beastlord NPCs in Greater Faydark will no longer appear until Call of the Forsaken has been activated on that server.\n\n\n*** Miscellaneous ***\n\n- Fixed an issue where NPCs would not consistently attribute proper hate for casters of beneficial spells (such as Valiant Defense) that have hate override values.\n- Fixed a client crash issue that could occur when trying to enter the game from character select to a zone that isn't currently running.\n- Corrected some Out of Combat timer inaccuracies.\n- Changing your volume while in range of a sound will no longer cause the volume to jump unexpectedly.\n- Fixed a bug causing some clients to fail to load social animations by default.\n- Traps will now scale correctly in Heroic Adventures.\n- Made pathing improvements within some of the buildings in the Ring of Scale Overthere zone.\n- Updated the pathing in Crescent Reach to coincide with some minor geometry changes to the zone.\n- Fixed an error when deleting trial heroic characters.\n\n\n*** UI ***\n\n- Removed the message 'You haven't recovered yet...' when attempting to cast a spell before recast timers have completed.\n- Added new chat filters for heals, damage over time spells, direct damage spells, and songs.\n- Archery damage is now reported as shots instead of hits, and double bow shots are indicated at the end of the same line.\n- Clarified the message you receive when deleting trial heroic characters.\n- Raid invites will now work for characters who are zoning.\n- The 'ESC to Close' option on the in-game Marketplace window now functions correctly.\n\n- Changed -\nEQUI_MarketplaceWnd.xml\nEQUI_PurchaseWnd.xml\n\n\n- The EverQuest Team","content_hash":"ffe848e8076f1be3a1f7affaaa1ec133865f485d6e124c2a9b3ef98c8eaf82ce","source_files":["patches-2018-2.txt"],"source_titles":["Game Update Notes: August 15, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-15-2018.250902/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-15-2018.250902/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"928138f362b151f12a477635d05f39cf8d167cdac8a2e355d11db2999de62d66","filename":"patches-2018-2.txt","adapter":"text","source_offset":10256,"item_index":null,"heading":"Game Update Notes: August 15, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-15-2018.250902/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-15-2018.250902/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-08-15-1","id":"2018-08-15-1"},{"patch_date":"2018-07-18","effective_date":"2018-07-18","display_date":"Game Update Notes: July 18, 2018","title":"Game Update Notes: July 18, 2018","year":2018,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":86,"word_count":1664,"summary":"Highlights *** Keep an eye out for a special gift for All-Access members coming soon! Marcia Attamilgad has located a few new items for her stash. We're not asking questions. The /melody command will no longer be interrupted when singing a song that fails due to targeting or other failures. See the…","content":"*** Highlights ***\n\n- Keep an eye out for a special gift for All-Access members coming soon!\n- Marcia Attamilgad has located a few new items for her stash. We're not asking questions.\n- The /melody command will no longer be interrupted when singing a song that fails due to targeting or other failures. See the Miscellaneous section below for details.\n- Potion packs have returned to the Marketplace. If you consumed a potion pack that did not give you a potion, you should now have those packs restored to you in the Item Overflow Window.\n\n\n*** Items ***\n\n- Fixed several bugs with the focus effects from Sebilis Hardcore Heritage breastplates.\n- Changed a number of fishing pole items to be unbreakable. Fishing poles that have a chance to break while fishing now display the Expendable flag when inspected.\n- Augments can now be removed with distillers of greater rank than the one specified.\n- - An augment requiring a Class V Augmentation Distiller to be removed can also be removed with a Class XI Augmentation Distiller.\n- - The system will attempt to use the lowest rank distiller in your inventory.\n- - Augments requiring a unique distiller (like the Small Gem Glue Solvent) will still need that specific distiller or the Perfected Augment Distiller to be removed.\n- Horn of Unity - Adjusted spell stacking for Blessing of Unity to reduce the number of other buffs it conflicts with.\n- If one of the new augment based ornaments made from container-based ornaments is attunable, it is now also tradable on Free Trade servers.\n- Bottle of Clarity Pack will give out the appropriate level potions from level 30 to 60.\n- Modified the way you get potions from Bottle of Healing Pack, Bottle of Clarity Pack, Bottle of Alacrity Pack, Bottle of Spirits Pack, and Bottle of Replenishment Pack. These items now allow you to preview the potion you will get from them.\n- Darkened Coif of Wrath is now a head item.\n- Darkened Sleeves of Wrath is now an arms item.\n- Removed the endurance cost from Rousing Zeal, Soothing Zeal, Rousing Consumption, and Consuming Zeal, the click effect on some Paladin and Shadowknight Breastplates.\n- Hero's Forge ornaments can now be placed in Donal's Vambraces of Mourning.\n- Fixed incorrect lore text on Token of the Light Army and Token of the Obliteration Army.\n- Fixed the mixed up descriptive text for the various Rallosian Ornamentations.\n\n\n*** Tradeskills ***\n\n- Burning your bread no longer irrevocably damages the bread tin.\n\n\n*** Quests And Events ***\n\n- Fixed an issue that caused some characters not to have credit for tasks that they had previously completed but cannot repeat.\n- Under the Robe - Arsin the Blaze should now spawn properly in this errand. Note that he will not spawn 100% of the time.\n- The Handmaiden - Render should now spawn properly in this errand. Note that he will not spawn 100% of the time.\n- Sathir's Tomb (Raids) - Pets will no longer attempt to open or close the hallway doors in the tomb.\n- The Silent Schism - Spells that do not have a mana cost will no longer cause the achievement 'Burn the Heretics' to fail.\n- Defenders of the Faith - The two valkyries needed to complete this quest should spawn properly.\n- Drusella's Vault and Crypt Robbers - Implemented some mechanics changes and bug fixes:\n- - NPCs lose the ability to summon while they are inside Drusella's aura.\n- - Fixed the bug where Tomb Rot would be applied after Drusella's Vault was successfully completed and The Sathir Line had not yet been started.\n- - Increased the number of characters required in the room to trigger Drusella's Vault.\n- - The Whirlwind Slash cast by the animated bladestorms should now sync up better with the warning aura disappearing.\n- - Fixed a bug that caused the deathslime goos to change targets every 5 seconds. They will now switch targets if their previous target is dead or otherwise gone or when 30s have passed since they started chasing that person.\n- - The deathslime goos will prefer not to chase tanks or healers unless there are few other choices.\n- - The deathslime goos now show the name of the person they are chasing as their alt name. They no longer display their name.\n- - Decreased the max speed of deathslime goos slightly.\n- - Increased the spawn interval of deathslime goos by 50%.\n- - Increased the damage that the globs of goo take from ice spells by 15%.\n- - Decreased the health of the globs of goo by 15%.\n- - Decreased damage inflicted by Caustic Ooze by 25%.\n- Melalafen is no longer a required target for the achievement Conquerer of The Western Wastes.\n- Made several changes to Frostcrypt Raids:\n- - Beltron will no longer leave his room.\n- - Harfang will no longer leave his room.\n- - Hearol the Tactician will now clear detrimental spells when he teleports away.\n- - Shades of Calm - the meditating shades will engage more often now.\n- - Construction of Shadows should work properly now.\n- Death, Death, Death - Increased the time limit from 40 to 60 minutes.\n- Death, Death, Death - Slain bosses leave behind chests near Tudasali with items that may help you progress.\n- Veeshan's Peak Key - The medallion pieces in the Swamp of No Hope and Kaesora now spawn in multiple locations. Their appearance has been changed to something a bit more visible.\n\n\n*** Spells ***\n\n- Fixed a bug that caused Sanctuary buffs to drop when consuming some types of potions.\n- Items, Familiars, and Glyphs that previously conflicted with the Wild Growth line of spells will no longer have stacking conflicts.\n- Druid - Adjusted Pack Regeneration, Pack Chloroplast, Regrowth of the Grove, Oaken Vigor, and Blessing of Oak so that they match other regeneration spells and gain power as the caster gains levels.\n- Added a message and chat filter when you or others take damage from auras.\n\n\n*** AA ***\n\n- Numerous abilities that can only be obtained by completing quests or as achievement rewards will now display in the AA window prior to obtaining rank 1. The descriptions for these abilities have been updated to include information on how to obtain them.\n- All - Banestrike has been changed to a passive ability that triggers off of melee attacks, ranged attacks, and direct-spell damage. The ability has been changed to not break root.\n- All - Consolidated ranks 1-3 of Hastened Banestrike to be ranks 2-4 of Banestrike.\n- Melee Classes - Adjusted the bonuses granted by Innate Darkblade, Duelist, Fellstrike, Fury, Holyblade, Innerflame, Natureblade, Rage, and Songblade. Reduced the bonuses granted by these lines for levels 40-80 and increased the bonuses for levels 85-110.\n- Bard - Fixed a bug where A Tune Stuck In Your Head was extending the duration of Vainglorious Shout.\n- Berserker - Removed the hit limit from Blood Sustenance.\n- Enchanter - Fixed a bug that prevented Rank 8 of Color Shock from functioning.\n- Monk - Doubled the duration for all ranks of Swift Tails' Chant.\n- Monk - Significantly increased the effectiveness and endurance cost for all ranks of Ton Po's Stance.\n- Ranger - Reduced the base damage of all ranks of Headshot and increased the maximum melee damage cap from 750k to 6m. This should result in critical Headshot attacks dealing significantly more damage than before.\n- Shadowknight - Removed the hit limits from melee leech effects and removed the 8% chance for Mortal Coil to trigger Mortal Residue.\n\n\n*** NPCs ***\n\n- Many Chest NPCs that were body type Humanoid, Magical, or Undead are now body type Construct.\n- All raid bosses should be able to mitigate heroic effects more equally. Previously some bosses were much weaker than their counterparts.\n- Party goers in Sul Vius: Demiplane of Life will no longer be so aggressive toward visitors while they are attending the party.\n- Assistant T'os has returned to dry land.\n- Marcia Attamilgad has located a few new items for her stash. We're not asking questions.\n\n\n*** Progression Servers ***\n\n- Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack will now create potions with actual effects on all servers.\n- Instances given by Agents of Change will no longer send characters into the instance if too low level.\n- The various \"Voice of\" NPCs in Veeshan's Peak are no longer charmable.\n- The books to make Exalted Cultural Symbols now become available when The Serpent's Spine expansion unlocks.\n- Slayer achievements and the Banestrike AA ability are no longer restricted to Rain of Fear.\n\n\n*** Miscellaneous ***\n\n- Trial heroic characters can once again be deleted.\n- Added an on/off argument to autofire. This does not change current functionality, it just allows you to specify on or off.\n- Bard - The /melody command will no longer be interrupted when attempting to sing a targeted song without a target, a song with no cast-time (Alliance of Sticks and Stones), or a song that costs more mana than the bard has available.\n- The forage button no longer gets into an unusable state when zoning.\n- Improved the classic Giant's ability to hold weapons in its left hand.\n- Fixed a problem that caused some Hero's Forge armors to display incorrectly for Frogloks.\n- Hero's Forge, Heritage Crate, Pet Crate, and similar achievements have been moved to the new General -> Vanity category.\n- The Autumn Appreciation events have been moved to the Events -> Seasonal category.\n- Improved water pathing in Combine Dredge.\n\n\n*** UI ***\n\n- Fixed a problem that caused the group window to show incorrect information to players whose group status changed while zoning.\n\n\n- The EverQuest Team","content_hash":"35f472627ce7edd924a5d4619cf69b436d5de913436847d2c6b5e3253b82aa29","source_files":["patches-2018-2.txt"],"source_titles":["Game Update Notes: July 18, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-18-2018.250417/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-18-2018.250417/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b9f36626f8553323a1db6d8ed5aecf026dc1f18cd2af061f791f3ae4fa6f86a3","filename":"patches-2018-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: July 18, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-18-2018.250417/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-18-2018.250417/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-07-18-1","id":"2018-07-18-1"},{"patch_date":"2018-05-16","effective_date":"2018-05-16","display_date":"Game Update Notes: May 16, 2018","title":"Game Update Notes: May 16, 2018","year":2018,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":102,"word_count":1849,"summary":"Highlights *** The Hero's Journey help text is now directly accessible via a UI button. See the UI section below for details. Fixed a bug with the last update where the timestamp format in log files was inadvertently changed. Added a volume slider to the audio triggers window which acts…","content":"*** Highlights ***\n\n- The Hero's Journey help text is now directly accessible via a UI button. See the UI section below for details.\n- Fixed a bug with the last update where the timestamp format in log files was inadvertently changed.\n- Added a volume slider to the audio triggers window which acts independently of the game volume slider.\n- Race changing now only removes spells for which you don't meet the deity requirements.\n\n\n*** Items ***\n\n- Tsaph Katta Ornaments and Di`Zok Ornaments are available on the raid point vendors in Lceanium and Overthere, respectively.\n- The Depowered Skull of Null and Depowered Jeweled Skull of Null can now be activated when not equipped.\n- Added appropriate chromatic damage to Light-Blessed Cudgel, Brilliant One Eye, and Lifestealer's Cudgel\n- Ornaments converted from molds to augments have the appropriate description text.\n- Converted ornaments are no longer marked as magic.\n- The nightmare mount will allow you to ride it if you own the Nightmare Saddle.\n- Made the new augment based ornaments that are part of Legends of Norrath sets heirloom.\n- Increased the pet focus level on Summoner's Phlogiston Earring.\n- The Ring of Scale chase items are placable in real estates.\n- Mirror Fragment of Anashti Sul will now act properly if you are on the task Decay Decreased and not in the dynamic zone for the task or either Sul Vius.\n- Added the Quest tag to the following items:\n- - Saurek Deathmaw Scales, Poguu's Herbal Growth, Sagaag's Finest, Red Berry Paste, Ancient Sathir Necklace, Ancient Sathir Staff, Ancient Sathir Skull, Ancient Sathir Chalice, Mithril Plated Girth\n- Fixed typos in the spelling of a few Bouquet items.\n- Corrected the spell description for Sword of Darkness and Sword of Corruption, the activated effects on some Shadow Knight breastplates.\n- Consuming Zeal, which procs from Rousing Consumption, now correctly deals damage instead of healing its target.\n\n\n*** Tradeskills ***\n\n- The timer for foraging will now correctly persist between logins.\n- A Grandmaster Medicine Bag can be created with Tonic of Benefit Affinity II (Prophecy of Ro or later) or Potion of Mystical Aptitude (Pre-Prophecy of Ro).\n- Corrected typos, inconsistencies, and misspellings in many tradeskill recipe names.\n- The book necessary to create Fereth Hero's Forge ornaments will drop rarely from rare NPCs in Ring of Scale.\n- The Repeating Crossbow recipe will return a planing tool on failure.\n- Darkhollow Skeleton Dust will drop from appropriate mobs in Depths of Darkhollow.\n- Urn Sketches are now available on appropriate merchants.\n\n\n*** Quests And Events ***\n\n- Updated the Hero's Journey text to include direct links to relevant achievements.\n- A Formal Dinner Party (19th Anniversary) - Fixed several grammar errors in dialogues.\n- Tipsy Gnome Race (17th Anniversary) - Corrected a bug that could lead to the race breaking every 200 iterations.\n- Drusella's Vault - Implemented some bug fixes and tuning changes:\n- - The size of the decal should now match the size of Drusella's aura.\n- - Reduced attack and offense on golems, animated swords, and animated skulls.\n- - Lowered spell damage on Bonk!, Enveloping Smoke, and Electric Blast.\n- - Reduced radius of Whirlwind Slash.\n- - Changed decal warning for Whirlwind Slash to match the impact radius of the spell.\n- - Changed the models of the swords and skulls to make them easier to identify.\n- - Created specific spawn points for the swords, skulls, and maces instead of having them spawn in random locations.\n- - Removed Drusella's wandering during the event.\n- - Corrected a misspelling of annihilate in the timer warnings.\n- Devastation and Sverag - The chests that spawned on the death of some bosses have been removed. The Legendary Berserker Bones will now drop off the bodies of those bosses.\n- Black Orb of the Scrykin - The Gray Orb of Ao the Fourth now has a higher chance to drop from rares in Arcstone and Relic.\n- - Rares in Arcstone and Relic now have a higher chance to drop a Gray Orb.\n- - Non-rares in Arcstone and Relic now have a very small chance to drop a Gray Orb.\n- Tris Wallow III - It's no longer possible to heal or cure Tris by using spells that are cast from items.\n- Corrected old information about tomes in the training dialogue for new berserkers.\n- Plane of Storms - Jeplak, Gurebk, Falto, and Neffiken should properly turn into fabled versions when appropriate.\n- Restored a long forgotten quest chain in the Mines of Nurga.\n- Staff of the Observers quest - Borxx once again spawns in Runnyeye.\n\n\n*** Spells ***\n\n- Spells that absorb direct spell damage will no longer absorb damage shield damage.\n- Corrected singing messages from bards in your group and some incorrect song messages.\n- Race changing now only removes spells for which you don't meet the deity requirements.\n- Corrected many spells that were not correctly displaying their descriptions, such as Divine Response, Nature's Response, and Responsive Spirit.\n- Spells that lose effectiveness over time, such as Rampant Growth or Nectar of Agony, will no longer be penalized by extended duration effects. Spells that gain effectiveness over time, such as Splurt, will continue to be enhanced by extended duration effects.\n- Fixed all cases where player pets had higher hand to hand skills than weapon skills. This was causing many pets to lose accuracy when they were given weapons.\n- Cleric - Fixed a typo in the spell landed text for Harmonious Blessing.\n- Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Harmonious Blessing will now report a message when they wear off.\n- Druid - Form of the Great Wolf and Share Form of the Great Wolf will now add stats as a separate buff.\n- Druid and Ranger - The PVP spells Tangle and Entangle can now be found under Utility Detrimental->Snare.\n\n\n*** NPCs ***\n\n- NPCs will be more vocal when accepting or rejecting quest items or bribes.\n- Pets now respond appropriately when they accept an item and wear it, eat an item, or refuse an item.\n- Varied up the names of ice goblins in many instanced versions of Permafrost to prevent a situation where some goblins could fail to spawn when there were too many with the same name.\n- Many NPCs with blank merchant lists are either no longer a merchant or have a small merchant list.\n- Brother Island NPCs will no longer assist NPCs of other races.\n- Several NPCs that were decievers are now deceivers.\n\n\n*** Progression Servers ***\n\n- Replaced recipes in the following tradeskill tests with recipes that are available by Prophecy of Ro:\n- - For the Jewelcraft tests, replaced Velium Practice Earring with Gold Polished Quartz Ring, Palladium Practice Earring with Platinum Geode Necklace and Pear Cut Rubellite with Bloodmetal Earring of Engagement (non-enchanted).\n- - For the Smithing tests, replaced Pale Platinum Mace with Ethereal Sheet of Metal.\n- - For the Research tests, replaced Researcher Ceramic Clay with Spell: Focus Mass Spellcaster's Essence for the non-tome makers and Parchment Manual for the tome makers.\n- All Distillate recipes are restricted to Prophecy of Ro or later.\n- Hypericum is available when Prophecy of Ro unlocks.\n- Porthio the Second Born - can now be completed in the Agent of Change instance of Relic.\n- Rathe Council (Plane of Earth) - fixed issue that was causing the council to disappear and reappear repeatedly in the Agent of Change instance.\n- Runnyeye's population will be pre-revamp until Scars of Velious unlocks.\n- Champion's Mancatcher quest - a sarnak messenger is no longer restricted to the launch of Gates of Discord.\n\n\n*** Miscellaneous ***\n\n- Many Serpent's Spine, Buried Sea, and Secrets of Faydwer zones now have load balancing enabled.\n- Fixed an issue that caused certain armor pieces to show Anashti Sul Robes instead of the intended models.\n- The duplicate 'a large undead gnoll' component label in the Hunter of The Tower of Frozen Shadow achievement is corrected to Vhal Sera. This was a cosmetic label error and Vhal Sera kills made after the April 2018 update will count.\n- Fixed a visual bug where the castle that leads to the Plane of Mischief was hovering several feet above the ground in both Great Divide and the Temple of Veeshan.\n- Many Ruins of Kunark zones have had their experience modifier adjusted for balance reasons and/or to encourage variety in leveling.\n- Restored the fog in Hate's Fury.\n\n\n*** UI ***\n\n- The Hero's Journey help text is now directly accessible via a UI button:\n- - The new menu entry can be found in the EQ Button list under Quests on servers that have unlocked The Serpent's Spine expansion.\n- - The alternate advancement ability Summon Tome of the Hero's Journey has been removed. Any existing copies of the tome can still be used to display the list of suggested quests.\n- Fixed a bug where the Zone Guide would report that there is no active path each time you zone.\n- Using /outputfile will now display a link to the file created.\n- Fixed an issue where /outputfile recipes wasn't accepting an additional parameter to specify an alternate filename.\n- Fixed a bug with the last update where the timestamp format in log files was inadvertently changed.\n- Fixed a bug that would sometimes cause alerts you have already seen to be displayed again.\n- Fixed an issue that would cause the event calendar scroll bar to bounce to the top when scrolling.\n- The /feedback command will now generate a link to our forums instead of opening the feedback window.\n- Added a volume slider to the audio triggers window which acts independently of the game volume slider.\n- Players can now see the level of their target upon considering them, unless their target is anonymous or roleplaying.\n- When you zone, hotbuttons linked to an item will no longer reset to the first copy of the item found in your inventory.\n- - Hotbuttons with a blank label will now properly save when zoning or camping.\n- - When turning hotbar pages, item links will no longer bleed their color and icon to the other page.\n- The Manage Loot Window no longer closes when a member of your group or raid zones or leaves.\n\n- Changed -\nEQUI_AudioTriggersWindow.xml\nEQUI_FeedbackWnd.xml\n\n\n*** Previously Updated ***\n\n- Ring of Scale Raids - fixed an issue that was preventing the Di`Zok Hero's Forge items from showing up in the chests.\n- A Formal Dinner Party (19th Anniversary) - Removed the chance for one of the clues to spawn on a bad NPC.\n- Theatre of Blood (Agent of Change) - Fixed an issue that was sending player characters to the wrong location when zoning into the instance.\n- Relic (Agent of Change) - Fixed an issue that prevented the teleporters up to (and down from) the dragon platforms from working.\n\n\n- The EverQuest Team","content_hash":"c08c925efafb0bf2bdb6fac1e820c8316c6af393430af3d6bd06a378c85d15af","source_files":["patches-2018-1.txt"],"source_titles":["Game Update Notes: May 16, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"2cc2185a94afba45352c7ebc6ee5917d9f46cb758ed0ef1befc87ec40c8a6e45","filename":"patches-2018-1.txt","adapter":"text","source_offset":59596,"item_index":null,"heading":"Game Update Notes: May 16, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-05-16-1","id":"2018-05-16-1"},{"patch_date":"2018-04-18","effective_date":"2018-04-18","display_date":"Game Update Notes: April 18, 2018","title":"Game Update Notes: April 18, 2018","year":2018,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Mercenaries","Progression Servers","Miscellaneous","UI"],"change_count":143,"word_count":2566,"summary":"Highlights *** EverQuest will no longer run on Windows Vista or older operating systems. Please refer to the minimum system requirements on our website. Made a number of improvements to hotbars. See the UI section below for details. Items *** Upgraded the model on Jeweled Sarnak Focus of the…","content":"*** Highlights ***\n\n- EverQuest will no longer run on Windows Vista or older operating systems. Please refer to the minimum system requirements on our website.\n- Made a number of improvements to hotbars. See the UI section below for details.\n\n\n*** Items ***\n\n- Upgraded the model on Jeweled Sarnak Focus of the Elemental, Jeweled Hoarded Worker Sledgemallet, and Jeweled Hoarded Blood Orchid Katana to an equivalent model with particles.\n- Changed Guardian's Boon to affect all combat skills and not only 1h blunt.\n- Ingenious and Savvy Conflagrant Earrings now have the standard recast timer for Geomantra.\n- Focused Strike of the Blood Orchid now checks against chromatic resists.\n- The Skull of Null and Jeweled Skull of Null are now convertible items. One item is the full charm, the other is for clicking from inventory.\n- - The equippable version requires that it is equipped for the click to work (This was true already due to it being a charm, though some caching would allow it to work if it was equipped then unequipped).\n- - As a side effect, converting and converting back will fix the charms that are not working for players that had the Skull before the evolving data was attached.\n- Corrected the names of Faycite Shards available from Ring of Scale vendors. Shards that change spell duration are now correctly called Durus and shards that change spell recast time are correctly called Tempus.\n- Corrected errors in the lore and text for Cliff Stone, Scorpikis Worry Stone, Magma Stone, Enchanted Dragon Scale.\n- Added stats, for reference only, to power sources.\n- Old style molds for weapon ornaments now have a convert button to change them into a new style ornament augment.\n- Gnomish Water Pistol no longer stacks.\n- Many unused tradeskill items have been removed from vendors. This mostly affected old Dragons of Norrath or Prophecy of Ro cultural items.\n- - The item information that shows \"This item is no longer used in tradeskills\" has been removed.\n- Reverted the models of the starting weapons Short Sword* and Club* to a classic look.\n\n\n*** Tradeskills ***\n\n- Changed Ring of Scale poison drops from \"Tainted X\" to \"Desiccated X.\"\n- Changed the required level of all Ring of Scale poisons and components to 106.\n- Fixed the name of the recipe for Tome of Savage Volley Rk. II.\n- Fixed all cases where multiple recipes for a tradeskill shared the same recipe name.\n- Crestra's Earring combines now require a minimum skill to attempt. For fishing this is 200. For the 202 trivial combines the minimum skill is 202. All other combines require a minimum skill of 300.\n- Phlogiston items are now Prestige.\n- Fixed all cases where multiple recipes for a tradeskill shared the same recipe name.\n- Tradeskill-created ornaments are now augments.\n\n\n*** Quests And Events ***\n\n- 19th Anniversary quests no longer require the player to own the Ring of Scale expansion, but do require Ring of Scale to be open on the server before they appear.\n- A Formal Dinner Party (19th Anniversary) - Made several changes to this mission:\n- - Removed the erroneous faction hit on some NPCs.\n- - Reduced the difficulty of most, but not all, NPCs.\n- - Corrected some typos and misspellings.\n- - Removed the two orcs from the other side of the dining room door.\n- - Players will not get the secondary success for proper investigation if they give Melion the incorrect food.\n- - The instance will now only allow a total of 6 players and/or mercenaries.\n- - This mission will only reward one red berry paste in a chest if the mission is done correctly.\n- - While the berry paste is appreciated, the augment will no longer be given to players that have not completed the mission.\n- - The task will now reward a minimum of 5 currency on completion instead of scaling down to 0 at low levels.\n- Lost but Not Forgotten (19th Anniversary) - Various changes and improvements have been made to this Heroic Adventure.\n- - Harris Feril's adds now share aggro with him.\n- - Harris Feril's HP will be locked until his adds have been slain.\n- - Forceful Presence's adds now share aggro with her.\n- - Forceful Presence's HP will be locked until her adds have been slain.\n- - Forceful Presence should no longer teleport to an unreachable location.\n- - If anyone in the ward's area of effect has the Warded Bag, no one will be teleported.\n- - The message indicating how to remove the ward should display more reliably.\n- - Messages indicating that the Forceful Presence will soon spawn should display more reliably.\n- - Bosses are now immune to many crowd control effects.\n- - The task now locks on element 6 instead of element 3.\n- - Sila will no longer give her medallion to the person that gives her Hilus's Journal, as this method of receiving the medallion doesn't update the task. The task expects the medallion to be looted from the Forceful Presence.\n- - This task will now reward a minimum of 5 currency on completion instead of scaling down to 0 at low levels.\n- Pieces is Pieces (19th Anniversary) - Made several changes to this quest:\n- - The combine for Deep Caverns Collector's Case now requires the task to be complete.\n- - Quest items are no longer marked as collectible and are now lore.\n- - Changed the replay timer so it no longer conflicts with Fish Eyes in the Dark.\n- Liquid Courage (16th Anniversary) - The spells cast by NPCs in this Heroic Adventure will now scale correctly.\n- Defending Knowledge (15th Anniversary) - The task will only give the horn reward when the task is complete.\n- End of Empire (Mission) - This should now give the proper challenge achievement for Stalwart Guardian.\n- Balance of Power (Mission) - The ghost versions of the bosses will now have the undead property.\n- All Ring of Scale raids - Di`Zok Hero's Forge ornaments no longer drop directly from bosses. There will be an additional chest that spawns upon success that contains the Hero's Forge ornament.\n- Assault on Atrebe - Fixed a spelling error.\n- Hoshkar - Corrected an error in the dragon's combat that could cause large delays between a message and the attack it is meant to warn about.\n- Sathir's Tomb raids - Combatable sarnaks will attack players on sight.\n- Sathir's Tomb raids - Drusella's aura will no longer land on pets.\n- Drusella's Vault - Made a few tuning changes to this event.\n- - Reduced health on the bonepile and ooze spawners.\n- - Increased health on basket spawners.\n- - Reduced radius of Drusella's aura.\n- - Reduced frequency of Drusella's wander.\n- Trail of Discovery - Fixed a typo in the Partisan of The Howling stones achievement component for this quest.\n- Cost of Balance - Fixed a bug that caused the final power conduit to be unkillable.\n- Anashti Sul, Enslaver of Souls (Mission) - Fixed a bug that was causing Poison Blast to occur more often than it should have in phase 2 of the event.\n- Mayong Mistmoore's undead that infest many zones in Norrath once Ayonae Ro has been defeated now respawn more slowly.\n- Vex Thal - The Akhevan Warders in the rooms adjacent to Diabo Xi Xin Thall and Thall Va Kelun will no longer banish characters that are in the room with the boss.\n- Knargon Lanenda in North Qeynos will again respond to the phrase 'courier.'\n- The Berserker newbie armor quest givers will now respond when you click on the bracketed text in their dialogs.\n\n\n*** Spells ***\n\n- Cleric - Corrected the stun levels on Silent Directive.\n- Cleric - Corrected the resist type of the Holy Intervention Strike line from physical to chromatic.\n- Enchanter - Strengthened runes from levels 76-90 and lowered the strength of runes above level 95.\n- Enchanter - Increased the recast time of all Unity runes.\n- Enchanter - Added hate overrides to self and single target rune spells above level 70.\n- Detrimental duration extension will no longer cause Damage Over Time spells that increase in damage over their duration (ex: Splurt) to lose damage.\n- Corrected an issue where the DoT damage you took was initially being reported to you without accounting for DoT shielding.\n- Fixed a problem that allowed buffs with stacking blockers to block debuffs in some cases.\n\n\n*** AA ***\n\n- Shaman - Fixed a bug that prevented Rabid Bear's Protection from absorbing the intended amount of damage.\n\n\n*** NPCs ***\n\n- Mayor Salvador West will no longer attend the evening parties in Sul Vius and will remain in his office. This should prevent him from getting lost on his way back to work.\n- Sverag - Rare NPCs that were not respawning properly when population changed should do so now. This specifically addresses issues with Soulfury Embermeer, but should fix others with similar issues.\n- Armorer Dach Aldridge no longer spawns in Dead Hills.\n- Bertoxxulous worshiping gnomes can now interact with the Parcels and Noble Exchange NPC in the Ak`Anon bank.\n- Vex Thal - The Akhevan Warders should despawn more reliably when their associated boss has been slain.\n- Added a Parcels and Noble Exchange vendor in the Paineel bank.\n- Some general blacksmithing merchants now carry a Small Helm Mold. This includes Ilanon Untitia in East Freeport.\n- Vendors in cities in original EverQuest have more consistent and more correct titles under their names.\n- Tigers across Norrath celebrate by roaring in delight! Reverted tigers in older zones to their original appearance.\n- The Arisen Dragoon T`Vex and The Arisen Dragoon T`Vem will no longer drop Hero's Forge boots.\n- An Arisen officer and an Arisen marine will no longer drop a legacy spear and shield.\n- Fixed a problem causing Alerynril the Loyal to sometimes hold a bag in her right hand.\n- Updated various hunter achievements to remove NPCs that no longer fit the definition of 'rare' NPC, and add some NPCs were not previously included.\n- The Minotaur Hero will again terrorize the Steamfont Mountains. Newbie gnomes beware!\n- Fixed the odd visual of a kobold missionary in Steamfont Mountains.\n- Fixed several ghoul NPCs that were not marked as undead: The Boogeymonster, a voracious fiend, a ravenous fiend, and a drooling ghoul.\n\n\n*** Mercenaries ***\n\n- The following raids no longer allow mercenaries: The Plane of Fear: Revisited, The Plane of Hate: Revisited, Hate's Fury: Seventeen Pieces of Silver, Cazic's Final Stand.\n\n\n*** Progression Servers ***\n\n- All Agent of Change raid instances now offer reduced experience compared to the open version of the zone. Previously this was handled inconsistently.\n- Bosses will stop using Mitigation of the Mighty and applying Mark of the Mighty aura when that era becomes Fabled on that server.\n- Relic now has an Agent of Change instance.\n- Relic can now hold an unlimited number of adventurers.\n- Tipsy Gnome Race - If Kunark hasn't unlocked on the server, the final target Dibster `Dibs` Biroboddle will be on the accessible side of the locked door leading to the basement.\n- Reverted several spawns in Runnyeye to restore classic drops and population.\n- - The Goblin King, a dazed goblin knight, and a goblin warlord will spawn until Velious has unlocked.\n- - Lord Pickclaw, a pickclaw crusader, and Battlelord Paluk will spawn once Velious has unlocked.\n- The Chilling Terror will not spawn in Permafrost until Lost Dungeons of Norrath is unlocked.\n- The Aviak Avenger event in South Karana will not run until Gates of Discord is unlocked.\n- Many spawns related to the Freeport poison quests have been restricted to the launch of Seeds of Destruction.\n- Numinous Weapon Augmenting is available when House of Thule opens.\n- Fixed an issue where tradeskill recipes for Distillates and Golden Idols were being allowed before their intended expansions unlocked. These are now properly restricted.\n\n\n*** Miscellaneous ***\n\n- Performed additional upgrades to both the client and server to utilize more modern hardware and operating system features.\n- - EverQuest will no longer run on Windows Vista or older operating systems.\n- - Please refer to the minimum system requirements on our website.\n- Corrected an issue where a race change, Heroic Character upgrade, or speaking with Warlowe Rida could result in a loss of spells.\n- Fixed a problem that allowed players to create characters with the same name on the same server in some cases.\n- Sounds should no longer randomly play multiple times or suddenly increase volume for no reason.\n- The music player will now remember your volume between logins.\n- Titles granted for purchasing AA abilities are no longer restricted to specific categories or expansions. You now gain titles for spending 6, 18, and 42 points in any AA ability category.\n- Made improvements to the pathing in Gorowyn so that the denizens of the fortress city will better understand how to walk through doorways.\n- Fixed an uncommon crash that could occur when logging in.\n- Handing in the Tome of Order and Discord to a Priest of Discord will again flag the character as Player Versus Player.\n\n\n*** UI ***\n\n- Fixed a display bug with the pet window when right clicking pet-buff icons.\n- Updated /useitem to accept item names:\n- - Specifying the full name of an item will now allow you to activate it directly without having to ensure the item is in a specific inventory slot.\n- - This functionality now allows items in your key rings to be activated with the /useitem command.\n- - Example: /useitem corrupted hammer of consternation\n- Reduced the size of borders on a number of UI windows.\n- Adventure point merchants will no longer display platinum prices.\n- Changed the messaging at character creation when choosing a race/class/starting city that has not been unlocked on a server.\n- When race changing, expansion-restricted cities and races will now be unavailable.\n- Fixed an issue that prevented find destinations from being displayed on your map when mysterious forces prevented the route to that target from being drawn.\n- Fixed an issue that prevented the border toggle setting from being saved.\n- The /copylayout command will now look for any valid ini files in the uifiles folder in addition to the ini files in the main install folder.\n- Selling an item with an augment in it to an Adventure Merchant should no longer cause your game to stop responding.\n- Made the following improvements to item hotkeys:\n- - Item hotkeys will now display the total count of items in your inventory, rather than the count of the first stack.\n- - Items will now display the total number of charges for items that use them.\n- - Item hotkeys for items that are no longer in your inventory will now display the icon/name of the missing item rather than 'Not Found'.\n- - Pre-existing item hotkeys will need to be remade to get these updates.\n\n- Changed -\nEQUI_AchievementsWnd.xml\nEQUI_AchievementWnd.xml\nEQUI_BigBankWnd.xml\nEQUI_CastingWindow.xml\nEQUI_ExtendedTargetWindow.xml\nEQUI_GroupWindow.xml\nEQUI_InspectWnd.xml\nEQUI_Inventory.xml\nEQUI_ItemDisplay.xml\nEQUI_KeyRingWnd.xml\nEQUI_PlayerWindow.xml\nEQUI_SkillsWindow.xml\nEQUI_SpellDisplay.xml\nEQUI_TargetWindow.xml","content_hash":"e47b936f014d231edba8733b590a6f4c8dc4483442faeebc6088a5bbf778ce93","source_files":["patches-2018-1.txt"],"source_titles":["Game Update Notes: April 18, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"f1cdb042f5749e9cea4fd68bbc7253e3e41b97114d10b1cd0e368221b4b831ba","filename":"patches-2018-1.txt","adapter":"text","source_offset":43472,"item_index":null,"heading":"Game Update Notes: April 18, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-04-18-1","id":"2018-04-18-1"},{"patch_date":"2017-09-20","effective_date":"2017-09-20","display_date":"Game Update Notes: September 20, 2017","title":"Game Update Notes: September 20, 2017","year":2017,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":162,"word_count":3933,"summary":"Highlights *** Added the Find Item Window which allows you to search your inventory. See UI section for details. Pick Zone Improvement: The ability to /pick as a group has been added. See Miscellaneous section for details. Illusion Benefit buffs now persist through death. Items *** Stats granted by…","content":"*** Highlights ***\n\n- Added the Find Item Window which allows you to search your inventory. See UI section for details.\n- Pick Zone Improvement: The ability to /pick as a group has been added. See Miscellaneous section for details.\n- Illusion Benefit buffs now persist through death.\n\n\n*** Items ***\n\n- Stats granted by food and drink will now obey required and recommended levels.\n- Modified the focus effects on all versions of Brell's Shawl items and augments so that their benefits will no longer be activated by triggered spells.\n- - Ex: Previously, casting Unity of the Doomscale would attempt to trigger Brell's Sacred Soothing Wave 5 times, now it will only attempt to trigger once.\n- The kick skill damage modifier has been added to appropriate bard usable items.\n- The Relife Adornment augment usable by Warriors, Rangers, and Beastlords can now be used by Bards. The Relife Adornment augment currently usable by Bards can now be converted to the version with the kick skill damage modifier.\n- Bards can now use Struck Quartzite augments.\n- Corrected an issue that allowed the teleport spells on Zueria Slide to be cast without standing or while moving.\n- Corrected an issue that prevented the recast timer on Gyrospire Relocation Device from being set as expected.\n- Nimbuses that had 'aura' in the name have had their names changed, since the word 'aura' implies that the spell would behave as an aura.\n- Fixed a bug with the Bridle of the Ursus Antonicus that allowed it to be used indoors.\n- Reverted the names and icons of the items used to create the Hand of Glory.\n- Horse Bridles that can be sold back to Galic Amondson in The Bazaar will now have description text indicating this fact:\n- - Creatures that previously dropped Silken Bridles will now instead drop Ornate Silken Bridles.\n- - Ornate Silken Bridles are equivalent to Silken Bridles with the exception that they cannot be sold back to Galic Amondson, are lore, and cannot be used in Roboboar, Worg, or Ornate Barding combines.\n\n\n*** Tradeskills ***\n\n- A spell research table is now available in the Plane of Knowledge near the Rasumus clan.\n\n\n*** Quests And Events ***\n\n- Hunter of The Plane of Valor - The rare creature previously named 'a Lumbering Beast' is now named 'an Ungainly Beast' to better differentiate it from the non-rare creatures that were also named 'a Lumbering Beast'.\n- Lost Dungeons of Norrath hostages will no longer warp to the person they're following if the leader gets too far away. Instead, they will stop moving and wait for their leader to get closer.\n- Access to Asylum of Anguish (Quest) - A Shrewd Dragorn no longer has a placeholder and is now guaranteed to spawn (in new locations) in all versions of the Dranik's Hollows instances. He now carries six signets but will not respawn in the same instance.\n- Celestial Fists (Quest) - Gwan should more reliably leave a corpse when slain.\n- The Rescue (Quest) - Hailing Agilica will now properly cause the two Darkvine guard NPCs to spawn.\n- Key to Veeshan's Peak (Quest) - Quest hand-ins can no longer be multiquested.\n- Fatestealer (Quest) - Moved a few of the potential spawn points for the Shapely Vegetation in Fungus Grove. The bad spawn points were inaccessible when the vegetation appeared underneath a fern.\n- Access to Anguish (Quest) - The achievement Seal: Mastery of All will now complete reliably when all six Muramite Proving Grounds trials have been completed. It is no longer necessary to get a hidden 7th flag in order to get Anguish access.\n- Key to Charasis (Quest) - Chancellor of Di`Zok now has a small chance to spawn anywhere in the Sarnak Fort in the Lake of Ill Omen. The throne spawn location for the Chancellor now spawns much more frequently, but is no longer guaranteed to be the Chancellor of Di`Zok.\n- Relm M`Loch's Delivery Service (Quest) - Relm M`Loch now casts Alter Plane: Sky instead of Alter Plane: Hate when teleporting an adventurer to the Plane of Sky.\n- Mastery of Hatred Trial (Raid) - Voracious Ferans will not respawn during and after the event.\n- Mastery of Endurance Trial (Raid) - The Ancients will not respawn during and after the event.\n- Queen Velazul Di`Zok (Raid) - The warcasters once again cast Enveloping Smoke simultaneously. They now cast Electric Blast at staggered intervals.\n- Kor-Sha Laboratory (Raid) - Fixed an issue that caused Aura of Kor-Sha to be applied (and then resisted) every minute on characters who had completed the Essence of the Dragon II achievement.\n- The Summoning of Droga (Raid & Mission) - Droga will no longer count down towards consuming one of his priests unless there are actually priests up. This should make it easier and more reliable to earn the No Priests for You achievement.\n\n\n*** Spells ***\n\n- Illusion Benefit buffs now persist through death.\n- Fixed a bug that caused the healing effects of lifetap spells to expend counters on buffs that fade after being hit by detrimental spells.\n- Berserker - Corrected an issue that prevented several abilities (the Volley line and Dichotomic Rage) from properly checking for the reagent they were flagged to require.\n- Paladin - Increased the cost of Harmonious Blessing and reduced the number of counters to 40. Reduced the hate added by Harmonious Illumination. Reduced the heal granted by Harmonious Light.\n- Ranger - Reduced the amount of ATK added by Strength of Tunare to 60 to account for the innate amount of ATK that is granted by AA at level 62.\n- Shadowknight - Increased the cost of Harmonious Disruption and reduced the number of counters to 40. Reduced the damage dealt by Precise Disruption. Reduced the range and healing amount of Disruptive Recourse. Reduced the hate added by Precise Disruption and Expansive Distraction.\n- Warrior - Converted Flash of Anger so that it no longer has to buff you with a second 'Flash of Anger Effect' spell. Because two-handed stance negates the parry buff from this ability, you are now prevented from activating Flash of Anger while you are in that stance.\n- Warrior - Increased the cost of Harmonious Expanse. Reduced the number of counters on Harmonious Expanse Effect to 40. Greatly reduced the hate added by Expansive Disharmony.\n- Warrior - Increased the cost of Harmonious Precision. Reduced the number of counters on Harmonious Precision Effect to 40. Greatly reduced the hate added and damage done by Precise Disharmony. Greatly reduced the healing done by Harmonious Vigor.\n- Warrior - Wade In to Battle will now fade after triggering 24 shouts, and the shouts will now incite less hatred in your foes.\n\n\n*** AA ***\n\n- All - Corrected a bug that caused the achievement Call of the Forsaken Master Scavenger to not grant ranks 3 or 4 of Trophy Collector. Any affected characters should be fixed the next time they log in.\n- All - Increased the base mitigation AC soft cap by 6% at level 85 up to 26% at level 105 for all classes.\n- All - The following ability lines have been consolidated or modified which may result in the need for some classes to repurchase some abilities. Enabling auto-grant should correct the majority of these issues:\n- - Bard - Removed ranks 2-11 of Lure of the Siren's Song and consolidated Hastened Lure of the Siren's Song to be ranks 2-7.\n- - Berserker - Removed ranks 2-15 and 17-21 of Self Preservation and consolidated Hastened Self Preservation to be ranks 2-6 and 8-11.\n- - Cleric - Removed ranks 2-15 of Divine Peace.\n- - Druid - Removed ranks 2-11 of Veil of the Underbrush.\n- - Enchanter - Removed ranks 2-31 of Friendly Stasis.\n- - Enchanter - Removed ranks 3-33 of Self Stasis and consolidated Hastened Self Stasis to be ranks 3-11.\n- - Magician - Removed ranks 2-21 of Drape of Shadows and consolidated Hastened Drape of Shadows to be ranks 2-14.\n- - Monk - Removed ranks 2-35 of Imitate Death and consolidated ranks 1-7 of Hastened Imitate Death to be ranks 2-8.\n- - Monk - Removed ranks 2-11 of Moving Mountains.\n- - Necromancer - Removed ranks 2-21 of Death's Effigy and consolidated Hastened Death's Effigy to be ranks 2-4.\n- - Paladin - Removed ranks 2-20 of Balefire Burst.\n- - Paladin - Removed ranks 2-10 of Divine Call, consolidated Hastened Divine Call to be ranks 2-4 and 6-9, and consolidated Extended Divine Call to be rank 5.\n- - Ranger - Removed ranks 4-23 of Cover Tracks and consolidated Hastened Cover Tracks to be ranks 4-15.\n- - Rogue - Removed ranks 4-36 of Escape and consolidated Hastened Escape to be ranks 3-7 and 9-12.\n- - Pet Classes - Removed ranks 3, 5, and 7-22 of Summon Companion. Extended the summoning range of ranks 2+ of Summon Companion to 10,000.\n- - Shadowknight - Removed ranks 2-21 of Death's Effigy.\n- - Shadowknight - Removed ranks 4-8, 10, 12, and 14-23 of Hate's Attraction and consolidated Hastened Hate's Attraction to be ranks 4-6 and 10-13.\n- - Shaman - Removed ranks 2-5 and 7-21 of Inconspicuous Totem and consolidated Hastened Inconspicuous Totem to be ranks 2-4 and 6-13. Totemic Form now fades when Inconspicuous Totem fades or is removed.\n- - Warrior - Removed ranks 2-15 of Howl of the Warlord and consolidated Quickened Howl of the Warlord to be ranks 2-4.\n- - Warrior - Removed ranks 2-5 of Warlord's Grasp.\n- - Wizard - Removed ranks 2-11 of A Hole in Space.\n- Multiple - Consolidated Group Perfected Levitation to be rank 2 of Perfected Levitation.\n- Mana Users - Spell Casting Mastery no longer reduces the mana cost of AA abilities that have a mana cost.\n- Magician, Shaman - Slightly reduced the effectiveness of ranks 19-25 of Malosinete and ranks 4-10 of Wind of Malosinete so that the appropriate level Malo spells will overwrite the AA ability debuff.\n- Necromancer, Shadowknight - Consolidated Bony Grasp of Death to be ranks 11 and 15 of Encroaching Darkness. These additional ranks are now available to Necromancers. Starting at rank 11, Encroaching Darkness will now be nearly unresistable against undead targets.\n- Paladin, Shadowknight - Changed Helix from an activated ability to a passive ability that is triggered when casting hate over time spells. Ranks 1-7 of Helix of the Undying have been consolidated into Improved Demand For Honor for Paladins and Improved Demand for Power for Shadowknights.\n- Paladin, Shadowknight, Warrior - Made the following adjustments to Weapon Stances:\n- - Defensive Proficiency: Reduced the defensive percentage on this stance from 20% to 12% and the shield block percentage from 15% to 10%.\n- - Dual-Wielding Proficiency: Reduced the defensive percentage on this stance from 15% to 6% and added the 20% proc chance bonus (equivalent to Defensive Proficiency).\n- - Two-Handed Proficiency: This stance now suppresses the effects of Combat Stability, reducing your effective armor class.\n- Bard - Bards now gain the kick skill at level 17:\n- - Changed Selo's Kick to be a passive ability that will add an additional Kick attack to your Kick skill button presses.\n- - Changed Frenzied Kicks to reduce the reuse timer of the Kick skill.\n- - Changed the skill of the extra attack granted by Furious Refrain from Frenzy to Kick.\n- Bard - Consolidated Sionachie's Crescendo to be rank 7 of Reaching Notes and made all ranks of Reaching Notes into a toggled passive ability.\n- Bard - Moved the attack enhancement component of Quick Time to prevent stacking conflicts with several other buffs.\n- Bard - Rallying Call now consumes 75% of the mana and endurance restored by this ability. The reuse time for this ability has been increased to 10 minutes. The target requirements have been adjusted so that melee classes must be below 30% endurance and classes that use mana must be below 30% mana rather than any class being below 30% of either.\n- Bard - Added a new self-targeted ability, Rallying Solo, which shares a timer with Rallying Call, but allows the bard to restore their own mana/endurance if they are below 30% mana.\n- Bard - Fixed an issue that prevented Lure of the Siren's Song from activating if your current target was immune to its effects.\n- Beastlord - Corrected an issue that caused Group Bestial Alignment to be blocked if Group Bestial Alignment Form was blocked.\n- Berserker - Removed the restrictions that prevented Blood Sustenance and Furious Rampage/Focused Furious Rampage from coexisting.\n- Cleric - Consolidated Smite the Wicked to be ranks 30 and 34 of Turn Undead.\n- Cleric - Quiet Miracle has been renamed Quiet Prayer and now consumes mana equal to the health/mana restored to the target. The ability now shares a timer with Veturika's Perseverance. The amount of health/mana restored by Veturika's Perseverance has been increased to 30,000. The reuse time of these abilities has been increased to 20 minutes.\n- Cleric, Necromancer, Paladin - Refunded Sense the Dead.\n- Druid - Consolidated Flight of Eagles to be rank 2 of Spirit of Eagle.\n- Enchanter - Changed Project Illusion into a toggled passive ability.\n- Enchanter - Rune of Banishment can no longer be focused for duration. Banishing Force, the defensive proc from Rune of Banishment, will now only push targets that are lower level than the caster.\n- Enchanter - Scintillating Beam has been removed and its ranks consolidated into Beam of Slumber. These ranks will now cause Beam of Slumber to trigger increasing ranks of Somnolence and Scintillating Beam Root on each of the targets hit by Beam of Slumber.\n- Enchanter - Removed the snare component from all ranks of Waking Nightmare, the recourse component of Noctambulate.\n- Magician - Increased the HP:Mana return of Giant Modulation Shard from 30,000:10,000 to 37,500:12,500.\n- Magician - Improved Reclaim Energy will now cause Reclaim Energy to return a percentage of the pet spell's base mana cost rather than a percentage of the amount of mana used to summon the pet, which accounts for mana preservation.\n- Magician - Extended the range of the pet fade component of Drape of Shadows from 350 to 10,000.\n- Magician - Consolidated Virulent Talon to be ranks 23, 29-32, and 38-41 of Frenzied Burnout. Activating Frenzied Burnout now triggers the additional Virulent Talon buff. Adjusted the number of strikes triggered by Virulent Talon to account for the reduced reuse time.\n- Monk - Made a number of significant changes to the following AA lines: Crippling Strike, Eye Gouge, Gouging Claws of the Jade Tiger, Master's Hastened Combination, and Stunning Kick:\n- - Eye Gouge has been changed into a passive ability named Resonant Strikes that will add an additional Tiger Claw attack to your Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) skill button presses.\n- - Stunning Kick has been changed into a passive ability named Resonant Kicks that will add an additional Flying Kick attack to your Kick, Round Kick, or Flying Kick skill button presses.\n- - Crippling Strike has been changed into a passive ability named Sweeping Kick that allows your Kick skill button presses to snare your target for 6 seconds.\n- - Gouging Claws of the Jade Tiger has had additional ranks added to it and will now allow your Tiger Claw skill button presses to trigger an attack debuff equivalent to Eye Gouge.\n- - Master's Hastened Combination has had additional ranks added and has been renamed to Stunning Round Kick. It will now allow your Round Kick skill button presses to stun your target for up to 1.5 seconds.\n- Necromancer - Consolidated Death's Malaise to be ranks 8-9 and 12-13 of Scent of Terris. Undead targets will now be slowed in addition to having their resistances debuffed.\n- Necromancer - Consolidated Perfected Dead Men Floating to be rank 3 of Dead Man Floating.\n- Necromancer - Consolidated Lingering Nightmares to be ranks 3-7 of Frenzy of the Dead. Activating Frenzy of the Dead now triggers the additional Lingering Nightmares buff. Increased the duration of Frenzy of the Dead by 6 seconds. Increased the reuse time by 100 seconds. Increased the damage and number of the lifetaps triggered by Lingering Nightmares.\n- Necromancer - Consolidated Smoldering Fury, Inner Fire, and Soul Fire into a single buff named Funeral Pyre.\n- Necromancer - Added a 100 hit limit to both ranks of Embalmer's Carapace and increased the damage dealt by rank 2 of Embalmer's Curse from 1,500 every 6 seconds to 4,500 every 6 seconds.\n- Necromancer - Made the following adjustments to Reluctant Benevolence:\n- - All ranks of Reluctant Benevolence are now toggled passive.\n- - The amount of healing offered by each rank of Reluctant Lifeshare has been adjusted to account for the change to a permanent duration, scaling from 28% at rank 1 to 116% at rank 12.\n- - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 10 levels of the AA ability level will trigger Reluctant Lifeshare.\n- Ranger - Scout's Mastery of the Elements, Scout's Mastery of Fire, and Scout's Mastery of Ice will no longer increase the damage of weapon procs.\n- Ranger - Improved the resist rate of Ferocious Kicks.\n- Shadowknight - Moved the melee damage enhancement component of Visage of Death to prevent stacking conflicts with Unholy Guardian Discipline. Note: The melee damage reduction of Unholy Guardian Discipline will still preclude the effects of Visage of Death's enhancement.\n- Shadowknight - Thought Leech is now exempt from the twincast chance granted by Twintap.\n- Shadowknight - Made the following adjustments to Soul Flay:\n- - All ranks of Soul Flay are now toggled passive.\n- - The amount of mana restored by each rank of Soul Flay has been adjusted to account for the change to a permanent duration, scaling from 51% at rank 1 to 60% at rank 9.\n- - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 6 levels of the AA ability level will trigger Soul Flay.\n- Shaman - Fleeting Spirit has been changed to now double the effectiveness of 5 at rank 1 to 10 at max rank. Reduced the duration of the ability for damage over time spells to 2 minutes and heal over time spells to 4 minutes.\n- Shaman - Extended Spirit of the Puma will no longer extend the duration of Roar of the Lion.\n- Shaman - Refunded Paralytic Spores and Paralytic Spray. Changed Spiritual Rebuke to be a knock back that triggers a root effect (similar to Paralytic Spray) and added additional ranks.\n- Warrior - Refunded War Stomp as it is less effective than Battle Leap.\n- Wizard - Consolidated Druzzil's, E'ci's, Improved, Kerafyrm's, and Ro's Familiar abilities to be a single line.\n- Wizard - Reduced the fire debuff of Pyromantic Ignition for ranks 13-24 of Pyromancy to 50 to match Cryomancy and Arcomancy. \n\n*** NPCs ***\n\n- Beast Domain - Slightly raised the default location of Yahnoa due to reports of him being under the ground. NOTE: He is up on a branch, so make sure to look up.\n\n\n*** Progression Servers ***\n\n- Assist Silverwing (Quest) - The Inscribable Words that are ground spawns in Plane of Valor and Karnor's Castle are now restricted to the unlocking of Gates of Discord.\n- Rellix in Rivervale is now available when Gates of Discord unlocks.\n- Clan RunnyEye drops that were added mid-2001 are now restricted to the unlocking of Velious. NPCs that drop Blackened Alloy items will drop Blackened Iron until Velious has unlocked.\n\n\n*** Miscellaneous ***\n\n- Pick Zone Improvement: The ability to /pick as a group has been added.\n- - The Multiple Instance Choice window now has the option to pick as a group that the group leader can toggle.\n- - You must be in the same pick instance as the group leader, be out of combat, and have no pick timer to pick as a group.\n- Fixed a graphics bug that could cause the game to lock up and become non-responsive. This bug was most commonly encountered during the mission 'A Rotten Heart' in the Tower of Rot.\n- Added a message at character select if characters are taking a long time to load.\n- Players can now correctly invite others to password protected chat channels again.\n- Secalna Galnor in the Plane of Knowledge will again send low level adventurers to the Mines of Gloomingdeep.\n- Arias in the Mines of Gloomingdeep now has a dialogue that helps explain how to use /pick.\n\n\n*** UI ***\n\n- Added the Find Item Window which allows you to search your inventory:\n- - The window can be toggled with /finditem as well as through buttons found in the inventory window, bank window, and EQ menu.\n- - You can search for specific item names with /finditem Itemname.\n- - The window allows you to search for any item or augment in your immediate possession, bank, shared bank, mercenary slot, key ring, or in a real estate that you own.\n- - The window allows you to directly grab items from your inventory (hold left-click) or offers the ability to highlight the location/bag where the item is located (right-click).\n- Fixed the display of drop down lists in multiple UI windows so the text in the list will no longer be cut off.\n- Added a new chat filter to show/hide 'begin casting' messages for proc spells. By default these messages will now be hidden.\n- The achievement category icons for recent expansions are now a bit brighter.\n- The /pickzone window now displays the number of group members in each instance of your current zone.\n- Addressed an issue that caused some events to not properly appear in the calendar.\n- Added the ability to export data, one month at a time, from the in-game calendar to an iCal format file which can then be imported to most calendars, including Google and Outlook.\n- Removed the veteran reward reminder when logging in on servers that do not allow veteran rewards to be claimed.\n- Added PrependText and AppendText fields to the label UI type:\n- - This will allow for UI modders to define the prepend text and / or the append text to a label with the dynamic text controlled by the game team.\n- - This is currently demonstrated with the parcel tab in the merchant window.\n- - Leading and trailing whitespace in UI text fields will now be correctly displayed.\n- Added a chat message and corresponding chat filter for when items are destroyed.\n\n\n- Added -\nEQUI_FindItemWnd.xml\n\n- Changed -\nEQUI.xml\nEQUI_AAWindow.xml\nEQUI_Animations.xml\nEQUI_AudioTriggersWindow.xml\nEQUI_BankWnd.xml\nEQUI_BazaarSearchWnd.xml\nEQUI_BigBankWnd.xml\nEQUI_EventCalendarWnd.xml\nEQUI_FellowshipWnd.xml\nEQUI_GuildManagementWnd.xml\nEQUI_Inventory.xml\nEQUI_ItemSearchWnd.xml\nEQUI_LFGuildWnd.xml\nEQUI_MapViewWnd.xml\nEQUI_MercenaryMerchantWnd.xml\nEQUI_MerchantWnd.xml\nEQUI_MIZoneSelectWnd.xml\nEQUI_MusicPlayerWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_Templates.xml\n\n\n*** Previously Updated ***\n\n- Fixed an issue preventing players from being able to join more than one password protected chat channel at a time.\n- The Agent of Change in Feerrott now gives out the pre-revamp version of Plane of Fear if Velious has not yet launched.\n- Added the Alternate Ability Cap Increase, Spell Rank Cap Increase, and Task Cap Increase to the Marketplace.","content_hash":"16604f09d4aa0474e9c3a6c788c6dd4814120ab0db82c17641566a0dc5b63a36","source_files":["patches-2017-2.txt"],"source_titles":["Game Update Notes: September 20, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-20-2017.243910/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-20-2017.243910/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"98ee9cc2b78b2d3e0d50019c2ffd24bee9ee3f707d690be9357a8f4545eb248b","filename":"patches-2017-2.txt","adapter":"text","source_offset":20576,"item_index":null,"heading":"Game Update Notes: September 20, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-20-2017.243910/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-20-2017.243910/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-09-20-1","id":"2017-09-20-1"},{"patch_date":"2017-07-19","effective_date":"2017-07-19","display_date":"Game Update Notes: July 19, 2017","title":"Game Update Notes: July 19, 2017","year":2017,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":91,"word_count":1561,"summary":"Highlights *** Increased the maximum stack size of most tradeskill components up to 1000. The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed. Items *** Spell casting bar and chat now displays the name of the spell being cast from an item.…","content":"*** Highlights ***\n\n- Increased the maximum stack size of most tradeskill components up to 1000.\n- The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed.\n\n\n*** Items ***\n\n- Spell casting bar and chat now displays the name of the spell being cast from an item.\n- All weapon ornamentation augments (Type 20) are no longer magic.\n- The following purity augments can no longer be removed by standard Augmentation Distillers: Extra Planar Potential Shard and Purity of Chastity.\n- Fixed the item descriptions for the Eye of Life and Eye of Decay. These items will now correctly list which achievement is required to progress the eye to the next rank.\n- The crafted mounted head furniture from Veil of Alaris is no longer no-trade.\n- Spellshielding Generator, Belt of the Guardian, Battle Soother's Belt, Darkened Sebilite Scale Belt, and Darkened Sludged Girdle now grant an additional potion belt slot.\n- Increased the maximum stack size of most tradeskill components up to 1000.\n- Made changes to various Hardcore Heritage Sebilis items:\n- - The Hardcore Heritage Sebilis Raid chest items now have purity of 75.\n- - Darkened Trakanon's Femur - Added a Type 5 slot, altered its resists to the maximum and increased some of the other stats.\n- - Darkened Trakanon's Tooth - Increased the HP it offers.\n- - Darkened Trakanon's Malleus: Increased Heal amount, reduced the weapon damage to the proper damage ratio for priest weapons of that tier, and lowered Spell Damage.\n- - Darkened Poisoned Mantle - Increased HP and AC.\n- - Darkened Cloak of Piety - Increased HP, Mana, END, AC, and added backstab skill damage.\n- Improved the potential power of the Artisan's Prize:\n- - Reduced the initial percentage of stats granted by this augment from 75% to 40%.\n- - The augment will now grant an increased percentage of its stats for every 7 points of extended tradeskill specialization completed rather than for every 18 points.\n\n\n*** Quests And Events ***\n\n- There are now Hunter and Raid achievements for Lost Dungeons of Norrath.\n- Added additional NPCs to Scars of Velious, Shadows of Luclin, and Planes of Power Hunter and Conquerer achievements.\n- Updated the hunter achievements from the Seeds of Destruction through the Call of the Forsaken expansions to consistently award credit to the hunter's whole party.\n- A few long lost quests in Velious have been restored!\n- A heavy mist has returned to Surefall Glade.\n- Many dialogues have been fixed or tweaked on Gurrin Nitestorm, Lerian Wyndrunner, Jhaya Wyndrunner, and Cheyloh Greenwood.\n- Jaggedpine Druid Boots (Quest) - It is no longer necessary to bring Lerian Wyndrunner Shadowjade Fern Seeds for him to create the Shadowjade Hide. He still needs the Shadowjade Fern Leaves and Jaggedpine Panther Hide though!\n- Bonus: Fate Rewards the Bold (Quest) - Fixed a bug that was causing Clayton Teek to send players to Karth Punox rather than Tarl Punox.\n- The spelling of potamides is now consistent with the mythical creature.\n- Fixed the following achievements:\n- - Conquerer of the Hole - Echo of Nortlav is now the target.\n- - Hunter of the Plane of Hate - An ashenbone drake will now update.\n- - Hunter of Eastern Wastes - Chief Ry'Gorr will now update.\n- - Hunter of The Tower of Frozen Shadow - Xalgoti will now update.\n- Mithril Coldain Insignia Ring (Quest) - Made several fixes and improvements to this quest:\n- - Turning in the Obsidian Coldain Insignia Ring to Korrigain will no longer cause a fire goblin to spawn elsewhere in Eastern Wastes.\n- - Korrigain will tell his story correctly again.\n- - The escortable Icefang will no longer repeatedly despawn and respawn.\n- - The escortable Icefang runs slightly faster.\n- - The escortable Icefang is now player friendly.\n- Plane of Earth: Dust Ring (Raid) - Multiple improvements and changes to this event.\n- - The event should now respawn more reliably.\n- - It should no longer be possible to get the event in a bad state by killing the boss too quickly or killing the elementals out of order.\n- - The event should clean up completely on success or failure.\n- Updated several Planes of Power hunter and conqueror achievements:\n- - Drunder, the Fortress of Zek - Added several missing raid targets.\n- - Conqueror of Eryslai, the Kingdom of Wind - Replaced several raid targets and added a number of missing targets to this event.\n- - Conqueror of The Halls of Honor - Fixed a bug that prevented the trials from awarding credit.\n- - Conqueror of The Plane of Disease - Added a missing raid target.\n- - Conqueror of The Plane of Nightmare - Added several missing raid targets.\n- - Conqueror of The Plane of Storms - Added several missing raid targets.\n- - Conqueror of The Plane of Valor - Added a missing raid target.\n- - Conqueror of The Prison of the Forsaken - Sorted the raid targets in this zone by event phase.\n- - Conqueror of The Reef of Coirnav - Added some missing raid targets.\n- - Conqueror of The Ruins of Lxanvom - Replaced Spectre of Corruption with High Priest Ultor Szanvon.\n- - Conqueror of Solusek Ro's Tower - Replaced Guardian of Dresolik with The Protector of Dresolik.\n- - Conqueror of Torden, the Bastion of Thunder - Added several missing raid targets.\n- - Hunter of Drunder, the Fortress of Zek - Added a missing rare target.\n- - Hunter of Eryslai, the Kingdom of Wind - Added several missing rare targets.\n- - Hunter of The Plane of Storms - Added a missing rare target.\n- - Hunter of The Ruins of Lxanvom - Added a missing rare target.\n- - Hunter of The Reef of Coirnav - Added a missing rare target.\n- - Hunter of Torment, the Plane of Pain - Added several missing rare targets.\n\n\n*** Spells ***\n\n- Changed all Mount Blessing buffs to no longer be dispellable.\n\n\n*** NPCs ***\n\n- King Dronan now spawns within the caves of Droga instead of deep inside the walls.\n- Torden, Bastion of Thunder - The rare creature named Eindride Icestorm has been renamed Finvakur Icemantle to better differentiate him from the raid difficulty creature that shared the same name.\n- Reduced the respawn time for Grieg Veneficus to closer match other equivalent raid encounters on Luclin.\n- A concerned citizen in Lceanium will stop moving when hailed.\n- Harpies in Steamfont Mountains have been reverted to their classic appearance.\n- Made the spelling consistent in the name of Te`Anara, Druid Guildmaster in Surefall Glade.\n- Qomber Roblen, a vendor in Surefall Glade, no longer faces the corner. Nobody puts Qomber in the corner.\n- Arias in the tutorial has regrown his hair and healed his wounded eye.\n- Hunter of The Swamp of No Hope - Improved the chance to encounter the various rare creatures in this zone.\n\n\n*** Progression Servers ***\n\n- Many MORE quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server.\n- Shadowknight epic 1.5 and 2.0 pieces will no longer drop until Omens of War has unlocked on the server.\n- Reduced the amount of broadcast messages for killing raid targets on progression servers.\n\n\n*** Miscellaneous ***\n\n- Fixed a bug that was causing some corpses to take a very long time to go back to the base zone from the pick zones when they shut down. Note that it will still take about 15-20 minutes once the zone has locked.\n- - As a side effect of this change, resurrecting a corpse in a locked pickzone will send the player into the base pick.\n- Fixed a bug that could cause some elevators (such at the lifts in Kelethin) to move without moving the players standing on them.\n- Fixed a bug that prevented the Priests of Discord from releasing characters from the chains of order on non-PVP servers.\n- Increased the distance that environmental particle effects (smoke, torches, etc) will render.\n- When a chat channel is full, new channels will now properly spin up and add new players as needed.\n- Fixed a bug that was allowing PVP combat in Dead Hills instances.\n- Lowered the bloom intensity dramatically in the Miragul's Menagerie themed Lost Dungeons of Norrath zones.\n- The tranquil pool of water in the Temple of Marr in West Freeport will now be more tranquil.\n\n\n*** UI ***\n\n- The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed.\n- The Target's Target, Extended Target, and Window Selector UI elements are now disabled in the solo Tutorial.\n- Achievements previously located in the EverQuest->Special and EverQuest->Collection categories have been moved to a new Events category.\n- The achievement category for Quarm has been removed from the achievements window.\n- Limited the maximum number of items that can be purchased in a single merchant window transaction to 100 (if the item being purchased has a stack size greater than 100).\n\n- Changed -\nEQUI_Animations.xml\n\n- The EverQuest Team","content_hash":"088e9a0c4e56a0d2fa75e343bc9d4131a59dc47469213552d1dcd9e9c2f00f1b","source_files":["patches-2017-2.txt"],"source_titles":["Game Update Notes: July 19, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"40e664b758eb452d1974431e004cbe5ebe8ba8a83791beeb4e23af750aff4134","filename":"patches-2017-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: July 19, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-07-19-1","id":"2017-07-19-1"},{"patch_date":"2017-06-21","effective_date":"2017-06-21","display_date":"Game Update Notes: June 21, 2017","title":"Game Update Notes: June 21, 2017","year":2017,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":89,"word_count":1843,"summary":"Highlights *** Updated many items in Hardcore Heritage Sebillis (see Items section). Items *** Serisaria's Pearl Stud: Fixed the unprintable character in the lore text. Added cleave to Darkened Sebilite Scale Vambraces . Added ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale…","content":"*** Highlights ***\n\n- Updated many items in Hardcore Heritage Sebillis (see Items section).\n\n\n*** Items ***\n\n- Serisaria's Pearl Stud: Fixed the unprintable character in the lore text.\n- Added cleave to Darkened Sebilite Scale Vambraces .\n- Added ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings.\n- Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage.\n- The spell on Darkened Breath of Harmony should no longer break Melody.\n- Runed Helm of Strategy now has 41% haste.\n- Collection items for Medal from the Living will now drop from humanoid undead in Sul Vius: Demiplane of Decay instead of NPCs in Arx Mentis and Plane of Sky.\n- The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm.\n- Darkened Trakanon's Malleus, Darkened Trakanon's Claw, and Darkened Trakanon's Femur now have raid level damage ratios.\n- Reduced the cast time on many of the Sebilis Hardcore Heritage items. In many cases, this also entailed adding a recast timer to prevent spamming.\n- Tendon Slice, a worn effect on some items, now has block as a trigger skill in addition to parry.\n\n\n*** Quests And Events ***\n\n- There are now Hunter and Raid achievements for Scars of Velious, Shadows of Luclin, Planes of Power, and Legacy of Ykesha.\n- Updated the Hunter and Raid achievements for Ruins of Kunark zones.\n- The guild tutorial quest will now properly add you to 'Novices of Brekt' on the Brekt server.\n- Access to Asylum of Anguish - A Cunning Dragorn in the Sewers of Dranik and the Insidious Dragorn in the Dranik Catacombs no longer have placeholders and are now guaranteed to spawn in all three versions of these instances. They now carry six signets, but will not respawn.\n- Taskmistress Krisz (Raid) - Taskmistress Krisz no longer waits for 30 minutes between each leg of her journey around Riwwi.\n- Taskmistress Krisz (Raid) - The dialogues on Pixtt Uxnikk and Pixtt Kekken now indicate that you need one group to spawn Taskmistress Krisz, not three.\n- Reef of Coirnav (Plane of Water) - Addressed the following issues with the Fishlord Craiyk/Lezom events:\n- - Fixed a bug that caused various anglerfish to get stuck and prevent the event from progressing as intended.\n- - Increased the chance that fierce, ferocious, or furious anglerfish will spawn.\n- - Reduced the time between anglerfish spawns from 2 minutes to 30 seconds.\n- Made the following adjustments and fixes to Hunter and Conqueror achievements:\n- - Conquerer of the Hole - Added an achievement for slaying Nortlav the Scalekeeper. This achievement will become available when the achievement for slaying Master Yael is no longer available.\n- - Hunter of The Castle Mistmoore - Renamed a specific 'a werewolf' to 'a werewolf gypsy' and updated the achievement label to reflect this change.\n- - Hunter of Feerrott - Fixed a typo where the 'Tae Ew Archon' and 'Tae Ew Templar' were swapped.\n- - Hunter of Freeport Sewers - Will now be hidden until Prophecy of Ro unlocks on progression servers.\n- - Hunter of Jaggedpine Forest - Two of the three versions of 'A Potameid Matriarch' have been renamed 'A Potameid Dame' and 'A Potameid Matron'. These creatures have been added to the achievement.\n- - Hunter of The Plane of Hate - Added 'an ashenbone broodmaster' and 'thought destroyer' to this achievement.\n- - Hunter of Timorous Deep - Removed Captain Crag, Captain Velinos, Chartsman Longneck, Chartsman Tallbones, First Mate Daggerfist, and First Mate Morgan from this achievement.\n- - Hunter of The Warsliks Woods - Removed 'Gibold Goblin Stomper' from this achievement.\n- - Ruinslayer - Renamed the 'Veteran Hunter of Kunark' achievement to 'Ruinslayer' and corrected an issue with the 'Hunter of Kurn's Tower' component.\n- Hardcore Heritage - The Trakanon raid will again use the spell Ennui of the Dead instead of Mire of Crimson Mists II and Oppression of Thule.\n- Hardcore Heritage - The zone experience modifier in hardcore Sebilis has been increased.\n\n\n*** Spells ***\n\n- Song: Saryrn's Scream of Pain is now available on Minstrel Silnon when Planes of Power unlocks.\n- Berserker - Reduced the effectiveness of Disconcerting Discipline so that it better fits its intended role as an enhancement for sustained damage rather than being the best discipline to use under most situations.\n\n\n*** AA ***\n\n- Shadowknight - Fixed a bug that caused ranks 4, 6, 13, and 26 of Leech Touch to deal rank 1 damage rather than the intended amount of damage.\n\n\n*** NPCs ***\n\n- Considering an NPC will now indicate if that NPC is 'Rare'.\n- NPC names are now automatically capitalized at the beginning of sentences. This applies to consider messages, aggro, death, victory texts, all combat messages, and more.\n- Efreeti Lord Djarn in Nagafen's Lair has returned to his fire appearance. The fire djinn look is so hot right now.\n- Fixed a bug that was preventing some Kod`Taz NPCs from summoning as they should.\n- Corrected an issue where some NPCs in Old Commonlands and Crypt of Sul appeared as default humans.\n- Rare and boss NPCs in Charasis can no longer be charmed.\n- Chardok: The Halls of Betrayal - The three different rare creatures named 'a rabid chokidai' have been given unique names.\n- Dalnir - The three different rare creatures named 'a kly imprecator' have been given unique names.\n- Kurn's Tower - The three different rare creatures named 'thick boned skeleton' have been given unique names.\n- The two different rare creatures named 'Velketor's Experiment' and 'Failed Experiment' in Velketor's Labyrinth have been given unique names.\n- Fixed a bug where Nintal in Western Wastes would drop Bufa's Talisman rather than his own talisman.\n\n\n*** Progression Servers ***\n\n- Alerts for Hot Zones will not display until The Serpent's Spine has unlocked.\n- Phylactery Will Get You Nowhere (Quest) - The Ghoul of Takish-Hiz is now restricted to the unlock of Lost Dungeons of Norrath.\n- Many quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server.\n- Raster of Guk is no longer restricted to the unlocking of Kunark.\n- The achievement 'Hunter of Veeshan's Peak (Enhanced)' will now replace the non-enhanced achievement with Dragons of Norrath instead of Lost Dungeons of Norrath. Note: If the non-enhanced achievement is completed before Dragons of Norrath launches, it will remain visible.\n- Plane of Sky - The Hand of Veeshan and Overseer of Air will no longer spawn when the instance of this zone starts up. This will prevent multiple spawns of The Hand of Veeshan.\n\n\n*** Miscellaneous ***\n\n- Servers that require membership will now be visible to all players regardless of membership status.\n- Achievements that require you to have certain items will now properly check items stored in key rings.\n- Many Gates of Discord zones now have load balancing enabled.\n- The allowable distance for targeted emotes has been increased dramatically. Now you can /point at that aviak on the horizon like you've always wanted!\n- Fixed a crash that could occur while the computer is locked with the client running.\n- Removed unprintable characters from some Neighborhood names. These changes will only be visible if these names were chosen by your server.\n\n\n*** UI ***\n\n- The advanced loot window has a new setting, 'Show on new items only'.\n- - This will prevent the advanced loot window from popping up if an item drops that is already filtered.\n- - This is off by default.\n- - The window will always show if something is in your personal loot list.\n- - For Master Looter, the window will still pop up unless you have already marked all of the items in the list as auto ask/roll.\n- The reminders for claim items and veteran rewards displayed when logging in will now only display once per week and only for level 5 or higher characters.\n- - Note: The ability to claim items and veteran rewards remains unchanged. These changes only impact the messages displayed when logging in.\n- Fixed a bug that prevented the player name left-click context menu from working correctly if chat timestamps were enabled.\n- Added the option 'missingSpells' to the /outputfile command.\n- - Running this command will output a list of any spells usable by your class up to your current level that you haven't yet scribed in your spellbook.\n- The Claim window will now display information about the highlighted claim. Generally this will describe where the claim came from. However, in a few cases the information will also indicate what servers the item can be claimed on, if that item has server restrictions.\n\n\n- Changed -\nEQUI_LootSettingsWnd.xml\n\n\n*** Previously Updated ***\n\n- Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll.\n- Fixed a potential zone crash in Skyshrine and Icewell Keep.\n- Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement.\n- Wandering low level NPCs in the western section of Everfrost will respawn much more quickly.\n- Low level spawns have returned near the entrance to Neriak in Nektulos Forest.\n- Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power's vote was successful.\n- The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day.\n- The Reinforced Lair of Trakanon (Raid) - The debuff Ennui of the Dead has been temporarily replaced.\n- The Reinforced Lair of Trakanon (Raid) - Fixed a bug that caused the chest at the end of the raid to not contain loot.\n- Fixed a bug where the hotzone experience bonus would not work with global experience bonuses.\n- Hardcore Heritage - Load balanced versions of Hardcore Heritage zones should change to or from the Hardcore version correctly when the Hardcore Heritage event activates or deactivates.\n- Hardcore Heritage - The exits from Sebilis will now work correctly in the zone's Hardcore Heritage version.\n- Hardcore Heritage - Trakanon will no longer spawn in the base Hardcore Heritage version of Sebilis.\n- Hardcore Heritage - The Trakanon raid chest will be a bit easier to see and find and will no longer face away from the raid.\n- Hardcore Heritage - The Trakanon raid success lockout has been reduced from 4.5 days to 2.5 days.\n- Hardcore Heritage - The Trakanon raid should now clean up completely on success or failure.\n\n\n- The EverQuest Team","content_hash":"7f2978ca2877ce55178cff8b48f751b38d55abdcf9039bb859b4b71c55ce7d10","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: June 21, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-21-2017.242045/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-21-2017.242045/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"842b24b9ff5845a0836eeefd67c28fb2cd450ddfdc8d40d20c5c77deef40b749","filename":"patches-2017-1.txt","adapter":"text","source_offset":61966,"item_index":null,"heading":"Game Update Notes: June 21, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-21-2017.242045/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-21-2017.242045/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-06-21-1","id":"2017-06-21-1"},{"patch_date":"2017-05-18","effective_date":"2017-05-18","display_date":"Game Update Notes: May 18, 2017","title":"Game Update Notes: May 18, 2017","year":2017,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","AA","NPCs","Progression Servers","Miscellaneous"],"change_count":13,"word_count":233,"summary":"Items *** The Reassuring Strike II spell on Darkened Mrylokar's Helm now only requires level 105. Darkened Bracer of Wrath now fits on wrists instead of heads. Quests & Events *** Kar'zok (Raid) - Added safeguards for the functionality of the frost sphere so that if it can't find a valid target it…","content":"*** Items ***\n\n- The Reassuring Strike II spell on Darkened Mrylokar's Helm now only requires level 105.\n- Darkened Bracer of Wrath now fits on wrists instead of heads.\n\n\n*** Quests & Events ***\n\n- Kar'zok (Raid) - Added safeguards for the functionality of the frost sphere so that if it can't find a valid target it will move to the center of the cave.\n- Maria Starforge in the Loping Plains no longer gives out a Rain of Fear task.\n- Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement.\n\n\n*** AA ***\n\n- Bard - Fixed a bug where rank 2 of Flurry of Notes was not extending the duration of the ability as intended.\n\n\n*** NPCs ***\n\n- Basilisk NPCs that had an alligator head now have a basilisk head.\n- Guardian Adew no longer spawns in the Arena.\n- Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll.\n\n\n*** Progression Servers ***\n\n- Plane of War - Gorod's Medallion will once again spawn in Frostcrypt.\n\n\n*** Miscellaneous ***\n\n- Fixed an error that caused many scripts in the game to fail to run correctly.\n- Fixed a potential zone crash in Skyshrine and Icewell Keep.\n\n\n- The EverQuest Team","content_hash":"6d84c605fc3e2b79661cad4307258599dab0a8ddaa0ff978d6780e9771dc5a60","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: May 18, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2017.240587/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2017.240587/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"61002e5ad6c8764808f5f1b8699420cd3577683bb0540733bce7dbb10925e713","filename":"patches-2017-1.txt","adapter":"text","source_offset":57661,"item_index":null,"heading":"Game Update Notes: May 18, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2017.240587/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2017.240587/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-05-18-1","id":"2017-05-18-1"},{"patch_date":"2017-05-17","effective_date":"2017-05-17","display_date":"Game Update Notes: May 17, 2017","title":"Game Update Notes: May 17, 2017","year":2017,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Tradeskills","Quests & Events","Spells","NPCs","Mercenaries","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":54,"word_count":1250,"summary":"Items *** Corrected a bug where some types of throwing items could not be placed in bandolier containers. - Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks. - The 'Bandoleer of Luclin' has been renamed…","content":"*** Items ***\n\n- Corrected a bug where some types of throwing items could not be placed in bandolier containers.\n- - Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks.\n- - The 'Bandoleer of Luclin' has been renamed 'Bandolier of Luclin' and has had its weight reduction reduced from 100% to 10%.\n- Corrected a bug where 'Darkened Blackburrow Trinket' could only reach 98% of its potential power.\n- In classic zones (Velious and earlier), many weapons, shields, and other held items have reverted to their classic appearance.\n\n\n*** Tradeskills ***\n\n- Non-Progression servers can now create Imbued Black Sapphire Silver Necklaces.\n\n\n*** Quests & Events ***\n\n- Fixed an issue where a number of achievements (primarily those from The Rain of Fear expansion) would not complete as expected.\n- Atrebe (Raid) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four Haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before.\n- Atrebe (Mission) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. So to get the achievement you must allow them all to be animated by Atrebe. As a minor fix, the haulers will visibly pick up their burdens rather than just making them disappear.\n- The anniversary decorations in the Plane of Knowledge will take no more than one minute to populate or depopulate when the anniversary has started or ended.\n- Demi Lich Skullcap (Quest) - It is no longer possible to have quest or dialogue interactions with Ixpacan or Harbinger Glosk related to this quest until you have handed in the Necromancer Skullcap to Ixpacan.\n- All Necromancer Skullcap (Quests) - Quest steps that require handing in a skullcap can no longer be multiquested.\n- The details and dates of many seasonal, anniversary, and other special events have been changed. See the in-game calendar for details under EQ->Alerts->Event Calendar or by using the /calendar command.\n- - Nights of the Dead events will now run for four weeks instead of two. The festivities begin two weeks earlier and end at the same time.\n- - Hardcore Heritage events have been consolidated. The newest zone runs for four weeks and the eight pre-existing Hardcore Heritage events run for two weeks in two distinct phases.\n- - Living Legacy has been consolidated into a single event.\n- - Stone Cold Summer has been consolidated into a single event.\n- - Hardcore Heritage, Brew Day, Living Legacy, Stone Cold Summer, Death Death Death!, Nights of the Dead, Raid Raid Raid!, and Bristlebane Day now end on a Tuesday instead of a Wednesday.\n- - Hardcore Heritage events now begin on June 7th.\n- Bane of Decay (Mission) - The skulls will no longer have a massive amount of hit points.\n\n\n*** Spells ***\n\n- Most lower level Druid and Shaman DoT spells now do as much or slightly more damage as the equivalent spell plus the two spells before it when the spells originally stacked. Mana costs of these spells have increased accordingly.\n- - These changes apply to the shaman Curse, Blood of Saryrn, and Breath of Ultor lines and the druid Sunscorch and Stinging Swarm lines.\n- Corrected a bug that prevented some combat abilities that trigger a short-duration buff on the caster from being usable while a discipline was running. Ex: The Monk ability 'Drunken Monkey Style' or 'Breather'.\n- The Fulmination components of Empires of Kunark Alliance spells have been adjusted to generate less aggro.\n- Monk - The Doom component of Curse of the Thirteen Fingers has been adjusted to generate less aggro.\n- Berserker - Frenzied Resolve has been changed to function as a discipline and has been renamed 'Frenzied Resolve Discipline'.\n- Necromancer - Converted Chaotic Contagion, Corruption, and Liquefaction to cast the highest ranks you know of the component spells. Ranks 2 and 3 now have higher chances to cast both DoTs in addition to the base debuffs.\n\n\n*** NPCs ***\n\n- Fixed a kobold that was spawning outside the world in Nagafen's Lair.\n- Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: skeleton, bat, rat, snake, spider, drake, orc, goblin, puma, lion, kobold, zombie, mummy, basilisk/alligator, spectre, and wolf.\n\n\n*** Mercenaries ***\n\n- Mercenaries will now automatically get suspended if you join a raid.\n\n\n*** Progression Servers ***\n\n- The Enchanter spell Apathy is now available when Planes of Power unlocks.\n- Agents of Change on the Agnarr server will take on a more thematically appropriate appearance.\n- Calendar events on the Phinigel and Agnarr servers will show when future expansions will unlock.\n- Maestro of Rancor (Raid) - Pre and post revamp versions of Maestro will now have Mitigation of the Mighty and can use Mark of the Old Ways.\n- Innoruuk (Raid) - The post revamp version of Innoruuk can use Mark of the Old Ways.\n\n\n*** Miscellaneous ***\n\n- Addressed an issue where Replay Timers were sometimes improperly increased.\n- Addressed an issue that could cause Real Estate Anchors to not properly function.\n- Hunter and Raid achievements have been added for original EverQuest and Ruins of Kunark zones.\n\n\n*** UI ***\n\n- Added an event calendar that displays all of the event alerts for the year:\n- - The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu.\n- - The event calendar lists all active events with beginning and end dates.\n- - The event calendar displays your localized start and end time for each event.\n- You can now toggle the potion belt UI on and off using the EQ menu.\n- Added the following commands to the menu that is displayed when left clicking a player's name in the chat window: Send tell, invite to group, invite to raid, task add, and add to dynamic zone.\n- Setting a custom chat timestamp color will now automatically cause timestamps in that chat window to display in that color, rather than also requiring you to disable the 'Match Chat Color' setting.\n- Made a number of adjustments to heroic stat labels in the item display window:\n- - Corrected a bug that prevented items that have negative heroic stats from displaying these stats.\n- - Heroic stats increased or decreased by power sources will now display their value in green/red the same way that base stats do.\n- - Adjusted the spacing of base stat and heroic stat labels to better support items with 3 digit heroic stat values.\n- Fixed an issue where newly created characters weren't properly loading their default Hot Buttons.\n\n\n- Changed -\n\nEQUI.xml\nEQUI_Animations.xml\nEQUI_EventCalendarWnd.xml\n\n\n*** Previously Updated ***\n\n- Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed.\n- Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6.\n\n\n- The EverQuest Team","content_hash":"1fd2d24a4ab3d7007250207e2c8d7208c463b7fa31439ac8c4cf86f854cd2209","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: May 17, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-17-2017.240500/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-17-2017.240500/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"aac790d442b4229ec8c3f478e5e125900fb56379731f84cfb20af9b3dfdf293d","filename":"patches-2017-1.txt","adapter":"text","source_offset":50059,"item_index":null,"heading":"Game Update Notes: May 17, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-17-2017.240500/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-17-2017.240500/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-05-17-1","id":"2017-05-17-1"},{"patch_date":"2017-04-19","effective_date":"2017-04-19","display_date":"Game Update Notes: April 19, 2017","title":"Game Update Notes: April 19, 2017","year":2017,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":106,"word_count":2256,"summary":"Highlights *** Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details. Fixed an issue that caused boats to stop following their intended sailing paths. Items…","content":"*** Highlights ***\n\n- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details.\n- Fixed an issue that caused boats to stop following their intended sailing paths.\n\n\n*** Items ***\n\n- Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window.\n- The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items.\n- Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement.\n- Corrected the lore text on Giant Dire Wolf Skin.\n- Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set.\n- Music Box: Neriak can now be placed in housing. It is possible to hear the song by interacting with the Music Box item and selecting the \"Wind the Music Box\" option.\n\n\n*** Quests And Events ***\n\n- Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the \"You Be The Hero\" achievement if one of the invaders was killed by a mercenary.\n- Prince Selrach Di'Zok (Raid) - It should now be possible to get the Maximum Anger Achievement.\n- Kor-Sha: The Kar'Zok (Raid) - Adds should no longer spawn after an event reset.\n- Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs.\n- Valdoon Paladin Epic 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6.\n- Wither and Decay (Raid) - The achievement \"The Crazy Eight\" should no longer have the chance to auto-fail immediately when the raid has begun.\n- Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently.\n- Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players.\n- Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now.\n- Jail Break! (Quest) - It is no longer possible to aggro Arias.\n- Fixed a problem that was preventing some Frostfell, Bristlebane Day, and anniversary NPCs from spawning during those events.\n- Plane of Health Heroic Adventures - Lowered the level of the weapon racks in Plane of Health heroic adventures so they can be killed at a reasonable pace by lower level characters.\n- Icons for alerts on many events will now show properly instead of displaying the hand reaching towards the heart spell icon.\n\n\n*** Spells ***\n\n- Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.\n- Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.\n- Magician - Firebound Alliance now focuses bolt target type spells in addition to single target type spells.\n- Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed.\n- Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier.\n- Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player.\n- Updated the description on all Empires of Kunark 'Alliance' spells to include more information about their 'Fulmination' effects.\n- Updated Empires of Kunark 'Alliance' spells to have stacking groups to correct a bug where multiple ranks of the same spell line could be placed on a target.\n- Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected.\n\n\n*** AA ***\n\n- Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell.\n- Rewrote the description for Stoicism to more clearly explain its effect.\n- Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target.\n- - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally', or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders.\n- Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself.\n- Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66% to 53-70%.\n- Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks.\n- Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency from 30% to 20%.\n- Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120% to 100%.\n- Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120% to 80-90%.\n- Made a number of adjustments to buffs that increase the damage of critical melee attacks.\n- - A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage.\n- - Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect.\n- - The following abilities and buffs have been modified to use this new effect:\n- - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills.\n- - - Bard - Thousand Blades now grants a non-cumulative increase.\n- - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the Berserker's health when the effect wears off.\n- - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed.\n- - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect.\n- - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase.\n\n\n*** NPCs ***\n\n- The feigned bone golems in Miragul's Menagerie adventures that can act as a short term pet should now work more reliably.\n\n\n*** Progression Servers ***\n\n- Temple of Veeshan (Raid) - Fixed some errors with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now.\n- Temple of Veeshan (Raid) - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ.\n- 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror.\n- 14th Anniversary NPCs now have descriptions under their names that are consistent with other Player Designed Mission quest givers.\n- Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha.\n- Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist.\n- Several Planes of Power era quests that were restricted to Lost Dungeons of Norrath have been changed so that they are restricted to Planes of Power. Some examples include the Restock High Quality Ore quests, the Storm Reaper Initiate Scimitar quest, and the Mace of the Stoutdeacon quest.\n- Progression servers will now automatically wipe all corpses from the game when an expansion that includes a level increase is opened. This is not retroactive for already unlocked expansions on existing progression servers but will activate going forward on existing progression servers and for all applicable expansions on new progression servers.\n- - This will happen when the following expansions unlock: The Ruins of Kunark, The Planes of Power, Omens of War, The Serpent's Spine, Secrets of Faydwer, Seeds of Destruction, House of Thule, Veil of Alaris, Rain of Fear, The Darkened Sea, and future expansions that include a level increase.\n- We've updated the expansion unlock required for many seasonal and anniversary events to run on progression servers. Most of these changes will result in events occurring on progression servers earlier than they were before, particularly the 5th-13th anniversary events. The current breakdown, roughly in calendar order:\n- - New Year - Omens of War\n- - Erollisi Day - Seeds of Destruction\n- - Brew Day - no restriction\n- - Bristlebane Day - Seeds of Destruction\n- - 5th anniversary fabled (NPCs in original EverQuest) - Gates of Discord\n- - 6th anniversary fabled (NPCs in Ruins of Kunark) - Dragons of Norrath\n- - 7th anniversary fabled (NPCs in Scars of Velious) - Prophecy of Ro\n- - 8th anniversary fabled (NPCs in Shadows of Luclin) - The Buried Sea\n- - 9th anniversary fabled (NPCs in Planes of Power) - Secrets of Faydwer\n- - 14th-18th anniversary Player Designed Missions - Rain of Fear\n- - 17th anniversary Faydwer Gnome Race - no restriction\n- - 17th anniversary Hate's Fury - The Broken Mirror\n- - 18th anniversary Tsaph's Day Off - Empires of Kunark\n- - Stomples Day - Planes of Power\n- - Hardcore Heritage Blackburrow - Secrets of Faydwer\n- - Hardcore Heritage Cazic-Thule - Secrets of Faydwer\n- - Hardcore Heritage Old Guk - Seeds of Destruction\n- - Hardcore Heritage Unrest - Seeds of Destruction\n- - Hardcore Heritage Crushbone - House of Thule\n- - Hardcore Heritage Permafrost - House of Thule\n- - Hardcore Heritage Mistmoore - Rain of Fear\n- - Hardcore Heritage Nagafen's Lair - Rain of Fear\n- - Hardcore Heritage NEW - Empires of Kunark\n- - Death, Death, Death! - Scars of Velious\n- - Living Legacy - Seeds of Destruction\n- - Stone Cold Summer - Veil of Alaris\n- - Nights of the Dead - Omens of War\n- - Raid, Raid, Raid! - Seeds of Destruction\n- - Frostfell - The Serpent's Spine\n\n\n*** Miscellaneous ***\n\n- Pickzones that lock will no longer suspend mercenaries.\n- Fixed an issue that caused boats to stop following their intended sailing paths.\n- In an effort to reduce the frustration caused by watery environments, melee attacks will no longer cause push back if the defender is in water. This applies to both PCs and NPCs.\n- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking:\n- - The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills.\n- - The slash command /autoskill can also be used to toggle the automatic activation of these skills.\n- Fixed several grammatical errors related to tells and emotes.\n- Fixed an issue with purchasing Key Ring Slots.\n- Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue.\n\n\n*** UI ***\n\n- Added chat color and filtering options for 'You can't use that command' messages.\n- Added chat color and filtering options for combat ability and AA ability reuse time messages.\n\n\n*** Previously Updated ***\n\n- On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens.\n- Fippy's Revenge (Group) - Removed the despawn behavior from the NPCs in the instance.\n- Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced.\n- Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find.\n\n\n- The EverQuest Team","content_hash":"4e228638b68b689aee1f06d137652cf5ea47c5380fc82878aea70966dd7e5cd3","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: April 19, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-19-2017.239817/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-19-2017.239817/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5f0715491011ad11ed89108f7965ca0d4450a44ebca2cf6671bf31dfdb526f59","filename":"patches-2017-1.txt","adapter":"text","source_offset":35527,"item_index":null,"heading":"Game Update Notes: April 19, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-19-2017.239817/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-19-2017.239817/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-04-19-1","id":"2017-04-19-1"},{"patch_date":"2016-11-16","effective_date":"2016-11-16","display_date":"Game Update Notes: November 16, 2016","title":"Game Update Notes: November 16, 2016","year":2016,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Spells","NPC","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":62,"word_count":1643,"summary":"After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire. With the former glorious capital of his nation rebuilt in the treacherous lands of Kunark, Tsaph Katta vows to cement his place in the annals of history as The Great Unifier. Not all are ready to bend to…","content":"After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire. With the former glorious capital of his nation rebuilt in the treacherous lands of Kunark, Tsaph Katta vows to cement his place in the annals of history as The Great Unifier. Not all are ready to bend to the will of Katta and his allies, least of all the current inhabitants of Kunark.\n\nMake haste and return to the ruins of Kunark to play your part in the coming turmoil!\n\n\n*** Highlights ***\n\n- EverQuest's 23rd expansion, \"Empires of Kunark\" is out now!\n- With the expansion comes an exciting new feature - the Familiar Key Ring!\n- Added the Task Overlay Window.\n\n\n*** Items ***\n\n- Added the Familiar Key Ring feature.\n- - The Familiar Key Ring provides 10 slots for you to store your familiar friends! Familiars can be added or removed from the Key Ring at any time, making it easy to organize the companions you want to have in your pack. In addition to freeing up precious bag space, the Familiar Key Ring also provides you with the ability to apply the stats of one familiar to the appearance of another, giving you more ways to customize your companion in-game.\n- - In addition to this, pet classes that previously had to decide between having a familiar or a combat pet specific to their class can now have BOTH out at the same time!\n- - Each character on your account will be granted a Familiar Key Ring with 10 slots. Need even more room than that? To unlock additional slots on your Key Ring, you can purchase them in the Marketplace or get them by upgrading your expansion to the Collector’s Edition or Premium Edition.\n- Inspecting a recipe book will now display 'Scribed' if you have learned all of the recipes the book is able to teach you and 'Not Scribed' if scribing the book would teach you new recipes.\n\n\n*** Spells ***\n\n- If you own the Familiar Key Ring feature, any illusion spells on summoned pets will persist when you zone.\n- Corrected a number of visual issues related to height and illusion spells:\n- - Applying and removing an illusion after having your height modified should now consistently return you to your adjusted height. Previously some illusion spells would return you to your racial default height rather than your shrunk/grown height.\n- - Players under the effects of an illusion should now consistently appear to be the correct height to other players. This should reduce the likelihood of seeing 6-foot-tall gnomes.\n- The initial damage or healing on certain spells that have a duration can now land critically. Previously, spells that healed a target or dealt damage when they landed but also had a duration would not roll a critical chance.\n- Improved how buffs stack when checking spell effects that modify particular skills. If two buffs use the same spell effect in the same slot but impact different skills, they will now be allowed to stack.\n- - Example: Previously, if a Monk had activated Steelfist Discipline (which increases Round Kick damage by 270% in slot 5) and a Beastlord activated Group Bestial Alignment (which increases all melee damage by 30% in slot 5) the Beastlord's effect would not have taken hold on the Monk. Under the new rules, the abilities are allowed to coexist because they are modifying different skills.\n- Added the ability for Warlowe Rida in the Plane of Tranquility to help you [remember] your progressive spell progress and make sure you have the highest rank available. If you have lost ranks of these abilities due to race changes or other errors, please consult her.\n- Increased the base accuracy of all pets summoned by spells between levels 101 and 105. This should help them hit NPCs, particularly raid targets, much more often.\n- Ranked pets in these levels now gain much more accuracy per rank than they did before.\n- Boosted the base accuracy of all unfocused pets.\n- Boosted the rate of accuracy gain per focus level for focused pets.\n- Several buffs that increase the damage of a limited number of spells have been adjusted so that they will only focus spells that deal more than 100 points of damage. This should prevent cases like the Magician Rampaging Servant line of spells from consuming charges from Flames of Power.\n- Changed all healing spells that formerly would have given additional bonus healing under certain conditions to now heal for either their base amount or a larger bonus amount. The following spells were changed:\n- - All Cleric spells that gave bonus healing for targets at low health\n- Changed all damage spells that formerly would have dealt additional bonus damage under certain conditions. They will now deal a base amount of damage or a larger amount of damage with bonuses. These bonuses were increased over their former amounts of damage to account for the loss of additional spell damage effects on each \"line.\" The following spells were changed:\n- - All Cleric/Paladin/Druid spells that dealt additional damage to undead or summoned creatures\n- - All Shadowknight/Necromancer spells that dealt additional damage to plants\n- - All Magician spells that would hit multiple times based on the number of pets active on the target's hatelist\n- Beastlord - Removed push from the Envenomed Breath line of DoT spells.\n- Berserker - Moved Dichotomic Rage from timer 18 to timer 21.\n- Druid - Changed Nurturing Growth so it will function correctly if you have a familiar or pet active when you cast it.\n\n\n*** NPC ***\n\n- Added the ability to rename your familiars. To bring up the familiar name change window, use the command \"/changefamiliar.\" This will require the new item Potion of Familiar's Amnesia on the marketplace. Familiars will now also have a tag under their name to indicate their owner if their names have been changed.\n- Beastlord warders who have their names changed will now display their owners' names.\n- A Grimling Hero in Acrylia will now despawn if he's been up and idle for several minutes.\n\n\n*** Progression Servers ***\n\n- Karam Dragonforge will spawn correctly on servers that have not yet unlocked Secrets of Faydwer. Like Praetorian Myral, he also has returned from his beard grooming appointment.\n\n\n*** Miscellaneous ***\n\n- You may now have a pet and a familiar summoned at the same time. The familiar has been removed from the pet window and the command \"/pet leave\" will no longer function for familiars.\n- Added a slash command \"/familiar leave\" to tell the familiar to go away. Also added a button to the Familiar tab in the Key Rings window to tell the familiar to leave as well.\n- Corrected a visual bug that could cause some Luclin PC models to appear to be standing up rather than riding when running while mounted.\n- Statistic buffs have been split from familiar buffs and dismissing a familiar will now also remove the 'Summon Familiar' buff.\n- Fixed an issue where players did not receive a reduced lockout timer when they were invited to an expedition that had reduced lockout timers.\n- Addressed an issue that would cause fellowship leaders to sometimes change randomly.\n- Fixed an issue that would sometimes block completion of task elements in Heroic Adventures when they required completing the element multiple times.\n\n\n*** UI ***\n\n- Added the task overlay window. This window is on by default and its behavior is slightly different from other windows in the UI:\n- - It defaults to 0% opacity. This can be changed using the right click menu.\n- - It defaults to allowing clicks through. This can also be disabled using the right click menu.\n- - The window is locked by default, preventing accidental moves.\n- - You can click on task names to pop up and hide the full quest window.\n- - In addition to \"/taskoverlay,\" you can show/hide the window using the EQ button or via a hotkey.\n- - Mouse scroll is active on the window to allow you to quickly scroll through your active and shown quests.\n- - Tasks can be shown and hidden easily using the new checkboxes in the quest window.\n- Added some options for the task overlay window:\n- - Automatically add new tasks to task overlay (defaulted to on).\n- - Show only open steps for the task (defaulted to on).\n- - Add most recent task to top (defaulted to off).\n- Added an \"Auto Leave\" toggle to the Familiars tab of the Key Rings window to make most familiars automatically leave when you are summoning a familiar or when zoning. This will not affect any buffs that a familiar will provide. Note that certain familiars will not be automatically dismissed even if this is checked (for example, the banker).\n- Fixed an issue where the pet window will show a pet's corpse name when zoning.\n- Added a new map for the Empires of Kunark, accessible through the main Atlas map under \"Empires of Kunark\".\n- - The continent of Kunark in the main Atlas map has been split up so that clicking on the top portion of the Kunark continent will bring up the old Ruins of Kunark map, while clicking on the bottom will bring up the new Empires of Kunark map.\n- - Added a new link from the Luclin Underground map to the new Empires of Kunark map.\n\n\n- Added -\nEQUI_TaskOverlayWnd.xml\n\n\n- Changed -\nEQUI.xml\nEQUI_Animations.xml\nEQUI_ItemDisplay.xml\nEQUI_KeyRingWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_TaskWnd.xml\n\n\n*** Previously Updated ***\n\n- Resolved some issues with Felwithe, Nagafen's Lair, and other zones that would cause the NPCs to be the wrong size, untargetable, and other random issues.\n\n\n- The EverQuest Team","content_hash":"fba06c5db4a584de555d66ee717455ada4c204459b88471b8967b03f45d9250c","source_files":["patches-2016-2.txt"],"source_titles":["Game Update Notes: November 16, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-16-2016.236577/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-16-2016.236577/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"42661c23f856b430c2468f81fd21c9080f327d5948ffc9b7f8bdc0f3ca669aa9","filename":"patches-2016-2.txt","adapter":"text","source_offset":61752,"item_index":null,"heading":"Game Update Notes: November 16, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-16-2016.236577/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-16-2016.236577/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-11-16-1","id":"2016-11-16-1"},{"patch_date":"2016-10-19","effective_date":"2016-10-19","display_date":"Game Update Notes: October 19, 2016","title":"Game Update Notes: October 19, 2016","year":2016,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":40,"word_count":964,"summary":"Highlights *** Modified NPC pathing logic when an NPC is in combat against a PC. See NPC section for details. Items *** Increased the rank of Form of Endurance on Mask of Immortal End and Hardened Mask of Immortal End from 25 to 30. Placing Jade Tiger in your real estate will no longer place…","content":"*** Highlights ***\n\n- Modified NPC pathing logic when an NPC is in combat against a PC. See NPC section for details.\n\n\n*** Items ***\n\n- Increased the rank of Form of Endurance on Mask of Immortal End and Hardened Mask of Immortal End from 25 to 30.\n- Placing Jade Tiger in your real estate will no longer place Schrodinger and vice versa.\n\n\n*** Quests & Events ***\n\n- Karam Dragonforge's quests should now work correctly and not eat valid items. His dialogues will indicate which items he needs.\n- - On servers that have unlocked Secrets of Faydwer, Karam Dragonforge will require \"Square Cut Black Sapphire\", \"Marquise Cut Alexandrite\", \"Platinum Trio Ring\", and \"White Dragon Hide\" in order to create a White Dragonscale Cloak.\n- - On servers that have not yet unlocked Secrets of Faydwer, Karam Dragonforge will require \"Platinum Diamond Wedding Ring\", \"Black Sapphire Platinum Necklace\", and \"White Dragon Hide\" in order to create a White Dragonscale Cloak.\n- Deaths of the Unliving - Made some changes to this task in Sul Vius: Life that might prevent it from being broken at the \"examine the body\" step. Internally this has never been reproduced, so please let us know if you still encounter issues.\n- It should no longer be possible to spawn multiple versions of the Caller event NPCs in Fungus Grove by force-feeding the trigger dozens of Blargrot beverages. In addition, the event versions of the Caller NPCs are now PC friendly.\n\n\n*** Spells ***\n\n- Necromancer - Moved Dichotomic Paroxysm from timer 18 to timer 20.\n- Bard - Lowered the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, and changed the HP, Mana, and Endurance return amounts to match the proportions granted by Crescendo songs.\n- Casting Call of the Hero in Acrylia will again summon A Grimling Hero.\n\n\n*** NPC ***\n\n- Modified NPC pathing logic when an NPC is in combat against a PC.\n- - NPCs will now be less inclined to stop short of a moving target, which should result in high speed NPCs more consistently catching and attacking PCs.\n- - Fixed a visual bug where an NPC moving toward a player would move, then teleport forward a short distance a second later.\n\n\n*** Progression Servers ***\n\n- Bartering will now unlock when the Shadows of Luclin unlocks instead of waiting until Dragons of Norrath.\n- In the instanced version of the Accursed Temple of Cazic-Thule, the bosses will now correctly use Mitigation of the Mighty IV.\n- Darrisa Nyny in West Freeport and Celni Pawfoot in Commonlands will begin spawning when the Shadows of Luclin has unlocked. They offer Beastlord discipline tomes. Darrisa Nyny is also another source of hybrid discipline tomes.\n- The shissar wraiths that spawn after Emperor Ssraeshza's death in Ssraeshza Temple instances will no longer be subject to the loot lockout for the basepop, but instead will be linked to the lockout for the emperor himself.\n- Praetorian Myral's extensive beard grooming appointment has completed. He will again spawn in Grieg's End.\n\n\n*** Miscellaneous ***\n\n- Fixed a few bugs with the advanced looting system.\n- - Zones which have been repopped will now properly work with advanced looting.\n- - Fixed a crash which could happen when items are removed from the personal loot list.\n- - Fixed a problem with multiple of the same item dropping on an npc/chest.\n- Fixed the excessive vertical camera bounce that occurred for Frogloks introduced in the last update.\n- Fixed an issue that would disable entire accounts from logging in if one of the characters on an account is corrupted. The non-corrupted characters will appear roughly 10 minutes after login if this is the case. Players experiencing this should contact Customer Support to get the corrupted characters removed or fixed.\n- Fixed a client crash when the total number of Traders in the bazaar is more than 600.\n- Upgraded some internal graphics libraries. Please let us know if you can no longer reach character select.\n- Reduced the number of Alternate Advancement Point achievements. Achievements are granted for every 500 points spent between 5000 and 10000 and for every 1000 points spent between 10000 and 20000.\n- Characters will no longer receive the achievement \"Whispers of Kunark.\"\n\n\n*** UI ***\n\n- Corrected issues with the reward selection window that would cause rewards to fail to preview and sort correctly.\n- Fixed an issue where Pet Rename reminders were not properly being disabled.\n- Paste from clipboard will now default to Ctrl-V.\n- Removed the allowing / disallowing of Pixel Shaders 1.1 and Pixel Shaders 1.4. The Pixel Shaders 2.0 control will now handle allowing / disallowing of those because all pre-2.0 Pixel Shaders are now treated as 2.0 Shaders.\n\n\n- Changed -\n\nEQUI_AdvancedDisplayOptionsWnd.xml\n\n\n*** Previously Updated ***\n\n- Zones that have areas with restrictions on corpse summoning, Call of the Hero, Bind Affinity, or similar effects, will work the same way in the instance as the base zone. The Emperor's Room in Ssraeshza Temple is one example.\n- Sage Vindillar will no longer attempt to send live test subjects to a place that doesn't exist yet. He will return when Planes of Power is unlocked.\n- Locked doors and portals inside Ssraeshza Temple and Vex Thal will now work correctly inside the Phinigel instance.\n- All teleportation stones except for the stone to Qeynos in the Plane of Knowledge will be disabled until the Planes of Power launches.\n- Being in the Emperor's room in Ssraeshza Temple without the key will kick you back to the Nexus. The key requirement for Emperor's room is removed once Gates of Discord has unlocked on the server.\n\n\n- The EverQuest Team","content_hash":"5ba6a46dd93b2bf70e7aed09698cdf2d35705293c9332ba534270053763456fd","source_files":["patches-2016-2.txt"],"source_titles":["Game Update Notes: October 19, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-19-2016.235819/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-19-2016.235819/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"ba0a11f03323eacfa2930c7ba5dc003a7b0676e921802fb136a2fbe2b6470515","filename":"patches-2016-2.txt","adapter":"text","source_offset":55376,"item_index":null,"heading":"Game Update Notes: October 19, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-19-2016.235819/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-19-2016.235819/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-10-19-1","id":"2016-10-19-1"},{"patch_date":"2016-09-21","effective_date":"2016-09-21","display_date":"Game Update Notes: September 21, 2016","title":"Game Update Notes: September 21, 2016","year":2016,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPCs","Tradeskills","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":88,"word_count":2180,"summary":"Highlights *** Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars! The Mount Key Ring will now be accessible on…","content":"*** Highlights ***\n\n- Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars!\n- The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.\n- - The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.\n\n\n*** Items ***\n\n- The particles on the weapons Dawn and The Warder have been adjusted.\n- Fixed a bug that caused the particles on the Battle Cat Mounts to not display.\n- Vergalid Slave Manacles now stack up to 20. They now can not be worn.\n- Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars!\n\n\n*** Quests & Events ***\n\n- Raid 6 in Discord Tower now has a more appropriate name: Brekt's Throne Room.\n- Berserker Epic 1.5 Quest - You will no longer need to be in a raid to get credit for testing all the axes against An Ancient Sebilite Protector in Sebilis. You do still have to kill the Ancient Sebilite Protector to get credit and you still have to kill his buddies first.\n- The Achievement description for \"Finish What You Started\" now has 0 typos instead of 2.\n- The Save the Scout event in Qinimi will correctly teleport you into the virtual area when the event starts if you are attempting the event solo.\n\n\n*** Spells ***\n\n- Buffs will no longer slow you down if you have a higher run-speed AA ability effect.\n- Spells and abilities that trigger effects when you block will now function with Staff Block and Shield Block.\n- Fixed an issue where a number of spells and abilities that return health, mana, or endurance based on the amount of damage done were not properly capped.\n- Corrected an issue that prevented Bard songs from costing endurance.\n- Bard - Raised the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, increased the amount it heals, and lowered the amount of mana and endurance that is restored.\n- Enchanter - Increased the mana cost and spell damage added by Dichotomic Reinforcement. Lowered the amount of mana returned to the group when it is cast.\n- Paladin - Changed Holy Guardian Effect so that it can now properly cast Holy Guardian Heal on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.\n- Shadowknight - Changed Unholy Guardian Effect so that it can now properly cast Unholy Guardian Lifetap on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.\n- The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.\n\n\n*** NPCs ***\n\n- Fixed the consider message for Marnek Jaull so that he will properly return your /con difference. Also fixed other NPCs that were previously returning 'NULL'.\n\n\n*** Tradeskills ***\n\n- The Aloe Tip will now show up on merchants even if the \"Show only items I can use\" box is checked.\n\n\n*** AA ***\n\n- AA abilities that allow your melee attacks to trigger spells will no longer report spell casting failures if either you or your target does not meet the requirements for the spell.\n- - Ex: Strike of Ire as triggered from the Warrior ability Infused by Rage 21 will no longer periodically display 'Your spell is interrupted.'\n- All - Several 'Hastened' abilities have been renamed to 'Improved' and several ability descriptions have been updated in preparation for Empires of Kunark.\n- Bard - Consolidated Hastened Deftdance Discipline to be ranks 2-8 of Extended Deftdance Discipline and renamed the line Improved Deftdance.\n- Bard - Consolidated Extended Thousand Blades Discipline to be rank 5 of Hastened Thousand Blades Discipline and renamed the line Improved Thousand Blades Discipline.\n- Bard - Consolidated Quickened Requiem of Time to be ranks 1-3 of Improved Requiem of Time.\n- Berserker - Furious Rampage will no longer reduce the damage of the 1-4 hits triggered by the Rampage activated ability.\n- Berserker - Furious Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.\n- Berserker - Consolidated Extended Berserking to be ranks 4-5 of Hastened Berserking Discipline and renamed the line Improved Berserking Discipline.\n- Cleric - Consolidated Hastened Bestow Divine Auras to be ranks 2-6 of Bestow Divine Aura Azia.\n- Cleric - Reduced the initial reuse time of Bestow Divine Aura Beza to match the hastening previously provided by rank 3 of Hastened Bestow Divine Auras. Added new ranks 3-4 to Bestow Divine Aura Beza to match the hastening previously provided by ranks 4-5 of Hastened Bestow Divine Auras.\n- Cleric - Consolidated Hastened Sanctuary to be ranks 2-7 and 9 of Sanctuary (Improved).\n- Cleric - Reduced the initial reuse time of Blessing of Sanctuary to match the hastening previously provided by rank 6 of Hastened Sanctuary. Added a new rank 2 to Blessing of Sanctuary to match the hastening previously provided by rank 7 of Hastened Sanctuary.\n- Cleric - Consolidated Hastened Wards to be ranks 9-13 of Exquisite Benediction.\n- Cleric - Added new ranks 13-17 of Ward of Purity to match the hastening previously provided by Hastened Wards.\n- Druid - Removed ranks 1-2 of Hastened Entrap and granted access to ranks 1-3 of the Ranger Hastened Entrap line that has been consolidated to be ranks 3-5 of Entrap.\n- Druid - Consolidated Hastened Spirit of the Wood to be ranks 19-24 of Spirit of the Wood.\n- Druid - Added new ranks 19-24 of Peaceful Spirit of the Wood to match the hastening previously provided by Hastened Spirit of the Wood.\n- Druid - Consolidated Extended Spirit of the Wood to be ranks 28 and 35 of Spirit of the Wood.\n- Druid - Added new ranks 28 and 35 to Peaceful Spirit of the Wood to match the extension previously provided by Extended Spirit of the Wood.\n- Druid - Consolidated Hastened Lycan Soul to be ranks 3-6 and 10 of Spirit of the White Wolf.\n- Druid - Added new ranks 3-6 and 10 of Spirit of the Black Wolf to match the hastening previously provided by Hastened Lycan Soul.\n- Druid - Reduced the initial reuse time of Group Spirit of the White Wolf and Group Spirit of the Black Wolf and adjusted rank 3 of each line to require rank 10 of the self-only line.\n- Druid - Consolidated Hastened Storms to be ranks 13-18 and 25 of Storm Strike.\n- Druid - Reduced the initial reuse time of Fire Storm to match the hastening previously provided by Hastened Storms.\n- Druid - Consolidated Hastened Convergence of Spirits to be ranks 13-18 and 29 and Extended Convergence of Spirits to be ranks 22 and 30 of Convergence of Spirits.\n- Druid - Added new ranks 13-18, 22, and 29-30 to Peaceful Convergence of Spirits to match the extension and hastening previously offered by Hastened Convergence of Spirits and Extended Convergence of Spirits.\n- Monk - Consolidated Hastened Scaledfist Discipline to be ranks 2-6 of Extended Scaledfist Discipline and renamed the line Improved Scaledfist Discipline.\n- Monk - Consolidated Hastened Speed Focus Discpline to be ranks 3-8 of Extended Speed Focus Discipline and renamed the line Improved Speed Focus Discipline.\n- Monk - Renamed Hastened Synergy to Improved Synergy and added the ability lines Improved Step Pattern and Improved Sting of the Wasp.\n- Monk - Consolidated Hastened Destructive Force to be ranks 4-12 of Destructive Force.\n- Monk - Added new ranks 4-12 to Focused Destructive Force to match the hastening previously offered by Hastened Destructive Force.\n- Monk - Destructive Force will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.\n- Paladin - Consolidated Hastened Divine Stuns to be ranks 2-4 of Divine Stun.\n- Paladin - Reduced the initial reuse time of Force of Disruption and Disruptive Persecution to match the hastening previously provided by rank 3 of Hastened Divine Stuns.\n- Paladin - Consolidated Hastened Lay on Hands to be ranks 14-16, 20, and 25 of Lay on Hands.\n- Paladin - Reduced the initial reuse time of Gift of Life to match the hastening previously provided by rank 4 of Hastened Lay on Hands. Added a new rank 2 of Gift of Life to match the hastening previously provided by rank 5 of Hastened Lay on Hands.\n- Paladin - Consolidated Hastened Purification to be ranks 2-9 of Purification.\n- Paladin - Reduced the initial reuse time of Blessing of Purification to match the hastening previously provided by rank 8 of Hastened Purification.\n- Paladin - Renamed Hastened Sanctification Discipline to 'Improved Sanctification Discipline' and consolidated Extended Sanctification Discipline to be rank 6 of this line.\n- Ranger - Consolidated Hastened Entrap to be ranks 3-5 of Entrap.\n- Rogue - Consolidated Extended Frenzied Stabbing Discipline to be rank 1 of Hastened Frenzied Stabbing Discipline and renamed the line Improved Frenzied Stabbing Discipline.\n- Rogue - Rake's Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.\n- Shadowknight - Consolidated Touch of the Wicked to be ranks 14-16, 22, and 25 of Harm Touch. Added new ranks 2, 4, 6, 13, and 26 to Leech Touch to match the hastening previously provided by Touch of the Wicked.\n- Shadowknight - Consolidated Hastened Explosion of Hatred to be ranks 3-4 of Explosion of Hatred. Added new ranks 2-4 of Explosion of Spite to match the hastening previously provided by Hastened Explosion of Hatred.\n- Shadowknight - Consolidated Quickened Demand for Power to be ranks 1-3 of Extended Provocation for Power and renamed the combined line 'Improved Demand For Power'.\n- Shaman - Adjusted the stacking on Pathosis and Wind of Pathosis so that it will better coexist with the Shadowknight Blight line of DoTs.\n\n\n*** Progression Servers ***\n\n- The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.\n- - The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.\n- Scribe Zikett will begin selling his wares in the Plane of Knowledge once Call of the Forsaken has unlocked on the server.\n- The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.\n\n\n*** Miscellaneous ***\n\n- Added an option to the display tab of the options window that allows you to see pre-Luclin PC characters on mounts. The ability to summon and ride mounts is no longer disabled on pre-Luclin PC character models.\n- Non-melee damage dealt by player pets will now display to all players around the victim, rather than just the pet's owner.\n- Fixed an issue where fellowship vitality would drop to 0 when you logged out if you had a high raw vitality number stored on the character.\n- Fixed a client crash with shrouds when opening a merchant with spell scrolls.\n- Addressed an issue where LDoN leaderboards would show the same person multiple times in the list.\n- Fixed an issue where bandoliers with empty sets would break any sets following the empty set.\n- Fixed an issue that prevented Drogmor mounts from functioning.\n\n\n*** UI ***\n\n- Added a third pane to the claim window that contains additional information about a claim (if there is any).\n- Fixed a tab title typo in the credits section on the login server.\n- Disabled the Welcome Screen and removed the ability to open it.\n- Added the ability to opt in or out of Guild Trophy Tribute when not currently in a guild hall.\n- Modified the Actions window so it can support nested controls in custom UIs. The controls were originally only working on the top level tabs in the Actions window.\n\n\n- Changed -\nEQUI_ClaimWnd.xml\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n- Moved one of the collection locations in Sul Vius: Life and Sul Vius: Decay to prevent them from appearing out of reach.\n\n\n- The EverQuest Team","content_hash":"8301b9f5c2355d08f37086e716efd2407b01bb4151f7504ca1438b559f6d2381","source_files":["patches-2016-2.txt"],"source_titles":["Game Update Notes: September 21, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-21-2016.235002/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-21-2016.235002/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"26ef71c13433efbcd2df3890484b17d539deb51bb8a45666c4f2bc20c8d0a7d9","filename":"patches-2016-2.txt","adapter":"text","source_offset":42568,"item_index":null,"heading":"Game Update Notes: September 21, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-21-2016.235002/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-21-2016.235002/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-09-21-1","id":"2016-09-21-1"},{"patch_date":"2016-07-29","effective_date":"2016-07-29","display_date":"Hotfix Notes: July 29, 2016","title":"July 29, 2016","year":2016,"month":7,"kind":"hotfix","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Hotfix"],"change_count":4,"word_count":76,"summary":"Hotfix *** Overlord Mata Muram will no longer have incredibly high combat regeneration in the final phase of the fight. Fixed a problem that would prevent players from leaving the area of a Muramite Proving Grounds trial after the event was over. Fixed a problem that caused Erollisi's Passion Robe…","content":"*** Hotfix ***\n\n- Overlord Mata Muram will no longer have incredibly high combat regeneration in the final phase of the fight.\n- Fixed a problem that would prevent players from leaving the area of a Muramite Proving Grounds trial after the event was over.\n- Fixed a problem that caused Erollisi's Passion Robe to display the wrong graphic when equipped.*\n- - *Exiting the game and re-running the patcher is required to see this change.","content_hash":"a54236424b55c45ded0095f411a7712ee01f9773978f436fdfbc9d5dc98ffd31","source_files":["patches-2016-2.txt"],"source_titles":["Hotfix Notes: July 29, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-july-29-2016.234324/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-july-29-2016.234324/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"75248122cdbf67d5e71fc419904f178b4b13d945a1a49052a222457705774c9e","filename":"patches-2016-2.txt","adapter":"text","source_offset":17132,"item_index":null,"heading":"Hotfix Notes: July 29, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-july-29-2016.234324/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-july-29-2016.234324/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-07-29-1","id":"2016-07-29-1"},{"patch_date":"2016-07-06","effective_date":"2016-07-06","display_date":"Game Update Notes: July 6, 2016","title":"Game Update Notes: July 6, 2016","year":2016,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","NPCs","AA","Progression Servers","Miscellaneous","Tradeskills","UI"],"change_count":110,"word_count":2227,"summary":"Highlights *** Look to the marketplace this July for the Bird in a Cage. Each one contains a random adoptable bird familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feathered familiars! Lynea the pet collector in the Commonlands will…","content":"*** Highlights ***\n\n- Look to the marketplace this July for the Bird in a Cage. Each one contains a random adoptable bird familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feathered familiars!\n- Lynea the pet collector in the Commonlands will purchase your excess adoptable pets for a unique currency. You can buy a random discontinued pet from her using this currency.\n\n\n*** Items ***\n\n- Corrected an issue with the Unwritten Glyph item that would allow the selection of invalid reward options.\n- Corrected the graphic of Confluence.\n- Corrected the graphic on several Player Studio robes.\n- Filthy Ape Livers no longer stack.\n\n\n*** Quests & Events ***\n\n- Eron Nurwistle will now allow you to start his series of quests over if you have somehow misplaced your jewelry.\n- An Epic Request - The Castle Mistmoore step of An Epic Request can now be completed if the Hardcore Heritage version of Castle Mistmoore is active.\n- The Ring War event in Great Divide should work more reliably.\n- Corrected a couple Hot Zone targets in the Resplendent Temple.\n\n\n*** NPCs ***\n\n- Corrected an issue that caused some NPC races to have smaller than intended melee ranges, most notably the dracoliche.\n\n\n*** AA ***\n\n- Bard - Adjusted ranks 1-6 of Extended Ingenuity so that spells with a mana cost can now be extended.\n- Beastlord - Consolidated Extended Bestial Bloodrage to be ranks 5-9 of Bestial Bloodrage and increased the amount of health drained from the warder while this ability is active. Beastlord - Consolidated Quickened Consumption of Spirit to be ranks 3-5 of Consumption of Spirit.\n- Beastlord - Consolidated Extended Bloodlust to be rank 2 of Bloodlust. Extended the base duration of the ability to be equal to the impact that Spell Casting Reinforcement has on the line and flagged the line as non-focusable.\n- Beastlord - Consolidated Extended Group Bestial Alignment to be ranks 2-6 of Group Bestial Alignment.\n- Beastlord - Consolidated Hastened Bestial Alignment to be ranks 4-7 and 12 of Bestial Alignment.\n- Beastlord - Consolidated Hastened Bite of the Asp to be ranks 3 and 9-10 of Bite of the Asp.\n- Beastlord - Consolidated Hastened Companion's Sacrifice to be ranks 4-6 of Companion's Sacrifice.\n- Beastlord - Consolidated Hastened Focused Paragon of Spirit to be ranks 4-6 and 16-18 and Quickened Focused Paragon of Spirit to be ranks 25-29 of Focused Paragon of Spirit. Additionally, ranks 13+ now offer endurance regeneration.\n- Beastlord - Consolidated Hastened Gorilla Smash to be ranks 2 and 9-10 of Gorilla Smash.\n- Beastlord - Consolidated Hastened Paragon of Spirit to be ranks 11-13, 23-25, and 38 and Quickened Paragon of Spirit to be ranks 26-28 of Paragon of Spirit.\n- Beastlord - Consolidated Hastened Possum to be ranks 2-6 and 10-11 of Playing Possum.\n- Beastlord - Consolidated Hastened Raven's Claw to be ranks 2 and 9-10 of Raven's claw.\n- Beastlord - Consolidated Hastened Thunder to be ranks 4-8 and 12-13 of Roar of Thunder. Additionally, increased the hate reduction for all ranks of Roar of Thunder.\n- Beastlord - Consolidated Hastened Warder's Gift to be ranks 7-9 of Warder's Gift and adjusted the amount of health absorbed from the warder to be a scaling percentage rather than a flat value.\n- Beastlord - Consolidated Quickened Nature's Salve to be ranks 7-10 of Nature's Salve.\n- Berserker - Consolidated Extended Tireless Sprint to be ranks 4-6 and Hastened Tireless Sprint to be ranks 10-15 of Tireless Sprint.\n- Berserker - Consolidated Hastened Absolution to be ranks 2-9 of Agony of Absolution.\n- Berserker - Consolidated Hastened Blood Pact to be ranks 16-18 and 28-29 of Blood Pact.\n- Berserker - Consolidated Hastened Cry of Battle to be ranks 2-10 of Cry of Battle.\n- Berserker - Consolidated Hastened Distraction Attack to be ranks 4-8 of Distraction Attack.\n- Berserker - Consolidated Hastened Juggernaut Surge to be ranks 7-14 of Juggernaut Surge.\n- Berserker - Consolidated Hastened Reckless Abandon to be ranks 4-12 of Reckless Abandon.\n- Berserker - Consolidated Hastened Resilience to be ranks 19-21 and 28-31 of Uncanny Resilience.\n- Berserker - Consolidated Hastened Savage Spirit to be ranks 7-18 of Savage Spirit.\n- Berserker - Consolidated Hastened Untamed Rage to be ranks 14-20 of Untamed Rage.\n- Berserker - Consolidated Hastened War Cry to be ranks 1-3 and Echoing Cries to be ranks 4-6 of a combined ability line named 'Improved War Cry'.\n- Berserker - Decapitation can now trigger off of Frenzy skill button presses.\n- Berserker - Increased the effectiveness of ranks 10-18 of Throwing Mastery.\n- Berserker - Moved the minimum damage effects of Two Hands, No Mercy to Juggernaut's Proficiency. Ranks 1-6 of Juggernaut's Proficiency are now ranks 12-17 with newly created ranks 1-11 becoming available at equivalent times that ranks 1-11 of Two Hands, No Mercy became available.\n- Berserker - Renamed the ability line 'Conservation' to 'Axemaker's Efficiency'.\n- Berserker - Renamed the ability line 'Frenzied Defense' to 'Frenzied Return Strike'.\n- Berserker - The ability 'Dying Blow' has been replaced with 'Death's Refusal' which provides 2% chance per rank to return to life with Touch of the Divine.\n- Cleric - Renamed the ability line 'Improved Atone' to 'Enhanced Forgetfulness'.\n- Enchanter - Consolidated Extended Dreary Deeds to be ranks 2-4 and 6-7 of Dreary Deeds. Additionally, added a mana cost to the ability line.\n- Enchanter - Consolidated Hastened Beam of Slumber to be ranks 5-7 of Beam of Slumber.\n- Enchanter - Consolidated Hastened Calculated Insanity to be ranks 7-11 and 21-22 of Calculated Insanity.\n- Enchanter - Consolidated Hastened Crippling Aurora to be ranks 3-5 and 8 of Crippling Aurora.\n- Enchanter - Consolidated Hastened Doppelganger to be ranks 4-6 of Doppelganger.\n- Enchanter - Consolidated Hastened Edict of Command to be ranks 7-12, 19-21, and 28-32 of Edict of Command.\n- Enchanter - Consolidated Hastened Eldritch Rune to be ranks 21-23 of Eldritch Rune.\n- Enchanter - Consolidated Hastened Gather Mana to be ranks 2-4 and 9-14 of Gather Mana.\n- Enchanter - Consolidated Hastened Glyph Spray to be ranks 3-8 of Glyph Spray.\n- Enchanter - Consolidated Hastened Illusions of Grandeur to be ranks 2-5 of Illusions of Grandeur.\n- Enchanter - Consolidated Hastened Mental Contortion to be ranks 3-8 of Mental Contortion.\n- Enchanter - Consolidated Hastened Mind Over Matter to be ranks 4-7 of Mind Over Matter.\n- Enchanter - Consolidated Hastened Phantasmal Opponent to be ranks 2-7 of Phantasmal Opponent.\n- Enchanter - Consolidated Hastened Veil of Mindshadow to be ranks 10-18 and 37 of Veil of Mindshadow.\n- Enchanter - Consolidated Pet Discipline to be rank 4 of Animation Empathy.\n- Enchanter - Consolidated Quickened Stasis to be ranks 16-18 and Hastened Stasis to be ranks 22-26 and 33 of Stasis. Additionally, the ability line has been renamed 'Noctambulate' in order to better differentiate it from the 'Self Stasis' and 'Friendly Stasis' ability lines.\n- Enchanter - Corrected an error that caused the 4th rank of Quick Damage not to be displayed.\n- Enchanter - Reduced the damage absorption percentage and hit limit on ranks 11-26 of Mind Over Matter.\n- Enchanter - Reduced the damage absorption percentage on all ranks of Veil of Mindshadow.\n- Enchanter - Renamed the ability line 'Mana Overburn' to 'Hastened Mana Flare'.\n- Magician - Consolidated Extended Frenzied Burnout to be ranks 2-7 and 9-11, Hastened Frenzied Burnout to be ranks 14-18, Quickened Frenzied Burnout to be ranks 22-26, and Reaching Frenzied Burnout to be ranks 28-32 of Frenzied Burnout.\n- Magician - Consolidated Extended Heart of Flames to be ranks 11-16 of Heart of Flames.\n- Magician - Consolidated Extended Heart of Ice to be ranks 8-13 of Heart of Ice.\n- Magician - Consolidated Extended Heart of Stone to be ranks 11-16 of Heart of Stone.\n- Magician - Consolidated Extended Heart of Vapor to be ranks 13-18 of Heart of Vapor.\n- Magician - Consolidated Extended Raging Servant to be rank 4 of Extended Swarm as the 9 second extension was not additive with the effects of Extended Swarm.\n- Magician - Consolidated Hastened Elemental Union to be ranks 4-6 and 16-19 of Elemental Union.\n- Magician - Consolidated Hastened Host of Elements to be ranks 16-20 and Quickened Host of the Elements to be ranks 21-25 of Host of the Elements.\n- Magician - Consolidated Hastened Virulent Talon to be ranks 3-8 of Virulent Talon.\n- Magician - Consolidated Quickened Call Hither to be ranks 4-5 of Call Hither.\n- Magician - Consolidated Reaching Shared Health to be ranks 6-8 of Shared Health.\n- Magician - Consolidated Summoner's Beckon to be rank 2 of Elemental Pact and renamed the ability line 'Conjurer's Efficiency'.\n- Magician - Corrected the implementation of the 'Bolt of Molten Shieldstone', 'Renewal of Calix', and 'Spear of Molten Shieldstone' focus lines to improve the base damage/healing of the spells by 2% per rank rather than add a flat amount of damage/healing.\n- Magician - Improved the damage of all ranks Steel Vengeance.\n- Magician - Renamed the ability line 'Companion's Gift' to 'Healing Gift' and moved the line to the Archetype tab.\n- Multiple - Consolidated Hastened Mass Group to be ranks 2-9 of Mass Group Buff (ranks 2-10 for Enchanters).\n- Necromancer - Consolidated Extended Gift of Deathly Resolve to be rank 2 of Gift of Deathly Resolve.\n- Necromancer - Consolidated Hastened Dying Grasp to be ranks 3-7 and 9 of Dying Grasp.\n- Necromancer - Consolidated Hastened Embrace The Decay to be ranks 3-6 of Embrace the Decay.\n- Necromancer - Consolidated Hastened Swarm of Decay to be ranks 7-11 and 15-16 of Swarm of Decay.\n- Necromancer - Consolidated Hastened Whisperwind to be ranks 2-6 of Whisperwind.\n- Necromancer - Consolidated Quickened Levant to be ranks 2-6 of Levant.\n- Necromancer - Increased the number of damage-over-time spells that Deathly Resolve (the effect triggered by Gift of Deathly Resolve) will twincast from 1 to 2.\n- Wizard - Added mana costs to Force of Will, Force of Flame, and Force of Ice.\n- Wizard - Consolidated Hastened Arcane Fury to be ranks 4-8 of Arcane Fury.\n- Wizard - Consolidated Hastened Beam of Displacement to be ranks 2-4 of Beam of Displacement.\n- Wizard - Consolidated Hastened Call of Xuzl to be ranks 9-14 of Call of Xuzl.\n- Wizard - Consolidated Hastened Force of Will to be ranks 4-8 and 15-17 of Force of Will.\n- Wizard - Consolidated Hastened Manaburn to be ranks 10-15 of Mana Burn.\n- Wizard - Consolidated Hastened Nexus Gate to be ranks 2-9 of Nexus Gate.\n- Wizard - Consolidated Hastened Strong Root to be ranks 2-11 of Strong Root. The component of ranks 4-6 of Hastened Strong root that reduced the likelihood that your target will break free from your root spells has been moved to newly created ranks 1-3 of Fortified Entanglement. Existing ranks of Fortified Entanglement are now ranks 4-9 of the line.\n- Wizard - Consolidated Quickened Harvest of Druzzil to be ranks 3-6 and Hastened Harvest of Druzzil to be ranks 10-12 and 16 of Harvest of Druzzil.\n- Wizard - Removed E'ci's Icy Blessing, Ro's Fiery Blessing, Druzzil's Mystical Blessing, and the 3 ranks of Kerafyrm's Favor. Kerafyrm's Prismatic Familiar now requires rank 5 of Ro's Flaming Familiar, E'ci's Icy Familiar, and Druzzil's Mystical Familiar. Each of the 4 ranks of Kerafyrm's Prismatic Familiar have had their cost increased by 3 AA points to match the removal of the Blessing lines.\n- Wizard - Renamed the ability line 'Spell Casting Fury Mastery' to 'Fury of Magic' and moved the line to the Archetype tab.\nMultiple - Reverted the consolidation of expendable Glyph AA abilities. 0Abilities that were previously consolidated have been renamed to convey their role as ranks in a line when sorted. Additionally, the hotkey names for these abilities have been adjusted to improve readability.\n\n\n*** Progression Servers ***\n\n- Removed the requirement of Rain of Fear to go into Offline Mode when selling things in the Bazaar.\n- The Spell: The Zephyr: Stonebrunt should not be available for purchase until Legacy of Ykesha has unlocked on the server.\n- The Spell: Hammer of Divinity is researchable in Luclin and later.\n- Melalafen will return to Western Wastes when the Planes of Power has unlocked and the Sleeper is awoken. He will depart once Lost Dungeons of Norrath has unlocked.\n\n\n*** Miscellaneous ***\n\n- Ah, Anguish. Is it a Citadel, an Asylum, or a Fallen Palace? The name will be handled more consistently now.\n\n\n*** Tradeskills ***\n\n- Corrected several research tradeskill recipes that required the use of defunct class specific lexicons. These recipes can now be completed in a standard research lexicon.\n\n\n*** UI ***\n\n- Corrected a typo in the description of the Charisma stat tooltip in the stats page of the inventory window.\n- Corrected an issue that caused the expedition window to pop up when a shared task spawned a dynamic zone.\n- Added an 'Activate All' button to the barter UI to allow you to attempt to activate all of your buy lines.\n- Added more icon sheets.\n\n\n- Changed -\nEQUI_Animations.xml\nEQUI_BarterWnd.xml\nEQUI_DragItems.xml\nEQUI_Inventory.xml\n\n\n- The EverQuest Team","content_hash":"2f631456da1d5c181282c46fb4eaa854937eae2550242e95d21e97df38741efd","source_files":["patches-2016-2.txt"],"source_titles":["Game Update Notes: July 6, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-6-2016.233847/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-6-2016.233847/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"abc000166e46665e155f727a7574e4fe80fdece307e81a4cb38b720195fd3df6","filename":"patches-2016-2.txt","adapter":"text","source_offset":151,"item_index":null,"heading":"Game Update Notes: July 6, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-6-2016.233847/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-6-2016.233847/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-07-06-1","id":"2016-07-06-1"},{"patch_date":"2016-04-20","effective_date":"2016-04-20","display_date":"Game Update Notes: April 20, 2016","title":"Game Update Notes: April 20, 2016","year":2016,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","AA","Progression Servers","Collections","Miscellaneous","UI","Previously Updated"],"change_count":95,"word_count":2114,"summary":"Highlights *** Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months. Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience! Items *** Changed the parcel system so that when…","content":"*** Highlights ***\n\n- Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months. Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience!\n\n\n*** Items ***\n\n- Changed the parcel system so that when sending items with LORE augmentations they are checked on the recipient to ensure they don't already have the augmentation. The item and its attached augmentation will be parceled back to the sender in these situations.\n- Vander's Bane can now summon imps at full power every four seconds. Any imps summoned within the next four seconds will be lower level and smaller.\n- All visual ornaments will now change the icon of the item they modify into the icon of the ornament.\n- It's now possible to complete the achievement for wearing a set of the Golden Hero Hero's Forge ornaments, regardless of how the character acquired that set.\n\n\n*** Quests & Events ***\n\n- Ancient Heroes - Lady Vox - Corrected a bug that prevented the task from updating when opening Lady Vox's Hoard.\n- Made the medallion pieces used for entry into Veeshan's Peak 'no destroy'. The Priest of Discord, however, will still accept these items if you want to be rid of them.\n- Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - Bimbly Ironstein can help you to [leave] the instance and return to the static version of Sul Vius: Demiplane of Decay.\n- Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - All chat messages for these events will now use the Event Messages color and filter.\n- Anashti Sul, Damsel of Decay (Raid and Group) - Gift of Endless Life and Gift of Living Death now block Gifts of Anashti Sul. This should prevent being struck by the damage component of Gift of Living Death multiple times within the same volley.\n- Anashti Sul, Damsel of Decay (Raid) - Being inside the area of effect of a Tendrils of Pestilence aura will now change the screen color to indicate the imminent danger. Make sure to enable post effects if you wish to see this visual warning.\n- Anashti Sul, Damsel of Decay (Raid) - The Tendrils of Pestilence hazards will despawn after a few minutes.\n- Anashti Sul, Damsel of Decay (Raid) - *Entering* the Tendrils of Pestilence aura will no longer result in damage, though standing in one still will. This should prevent being struck by the Tendrils of Pestilence multiple times within the same second.\n- Anashti Sul, Lady of Life (Raid) - Curse of Health will now block the effects of most healing spells triggered by passive AA abilities. This applies to: Recourse of Life, Healing Light, Cascading Theft of Life, Tunare's Grace, and Vehement Recompense.\n- Wither and Decay (Raid) - The titular bosses, Wither and Decay, have had their health lowered by 10%.\n\n\n*** Spells ***\n\n- Added special messaging so that spells which fail due to a caster or target requirement check will now tell you why in most cases.\n- Enchanter - The Mind Shatter line of DoTs has been increased in power and efficiency. Levels 80 and above now return mana via resource tap rather than a separate buff.\n- Enchanter - The Strangle line of DoTs has been increased in power and efficiency. It will no longer stack with itself above level 62 when cast by the same caster.\n- Enchanter - The Baffling Constriction line of DoTs has been increased in power and efficiency. It will no longer stack with itself when cast by the same caster.\n- Cleric - Increased the damage dealt by the Sermon of the Righteous line significantly. Spells in this line will no longer stack on a single target when cast by the same caster.\n\n\n*** AA ***\n\n- Corrected an issue where spells that deal damage as a percentage of the target's health as well as Mana Burn spells were not reporting the damage dealt to anyone but the caster.\n- All fade abilities will now make the caster the last possible target of their attackers' rampage attacks regardless of whether the caster successfully escapes from combat.\n- Consolidated the purchased versions of the following glyph AA abilities to be the second rank of the previous tier glyph to which they logically upgrade:\n- - Glyph of the Master is now rank 2 of Glyph of Dragon Scales\n- - Glyph of Lost Secrets is now rank 2 of Glyph of Arcane Secrets\n- - Glyph of Genari Might is now rank 2 of Glyph of Draconic Potential\n- - Glyph of the Cataclysm is now rank 2 of Glyph of Destruction\n- Consolidated the 5 Dragons of Norrath progression AA abilities to a single line with 5 ranks.\n- Wizard - Adjusted ranks 13-16 of Mana Burn so that the damage added to incoming spells is applied as a static amount.\n\n\n*** Progression Servers ***\n\n- Corrected an issue that was causing NPC Harm Touch to deal more damage than is intended.\n- Chloroblast and Nature's Touch are available for purchase from Rushka Deklamoor in the Commonlands tunnel and Srendon Gladetender in Greater Faydark when Velious has unlocked.\n- Hybrid discipline tomes are available for purchase from Bakrav Uramis in Commonlands when Velious has unlocked.\n- Pathing for Veeshan's Peak 1.0 has been restored to its original version. This should prevent the wandering NPCs from all piling up in a bad location.\n- Derakor the Vindicator is no longer visiting Skyshrine on progression servers. This guy no longer thinks he owns the place.\n- The classic version of Plane of Mischief has been repopulated by many inhabitants that had previously gone missing.\n- Nortlav the Scalekeeper can be found in the Hole once Velious has been unlocked. He uses the Velious version of Mitigation of the Mighty.\n- Buffed bosses that use spells now have an aura that applies the Presence of the Mighty effect. Presence of the Mighty increases damage from spells. The damage increase from their spells should roughly match the increase from their melee max hit.\n- All buffed bosses will regenerate less health in combat.\n- Velious era buffed bosses will mitigate less incoming damage.\n- The object from Skyshrine that leads to Cobalt Scar will now display a message if you attempt to use it and do not have the key.\n\n\n*** Collections ***\n\n- Moved an inaccessible collection location in Fate Rewards the Bold.\n\n\n*** Miscellaneous ***\n\n- Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months. Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience!\n- A number of adjustments have been made to the Alcohol Tolerance skill:\n- - A higher Alcohol Tolerance skill will now have a bigger impact on how intoxicating a drink will be.\n- - A higher Alcohol Tolerance skill will now result in a quicker recovery from the effects of intoxicating drinks or spells.\n- - Alcoholic drinks now have varying degrees of potency that can be viewed when inspecting an item.\n- In the spirit of the anniversary we've applied a bit of polish to the merchant/banker theme music.\n- Group chat, raid chat, and fellowship chat messages are now queued for display while zoning similar to tell messages and guild chat.\n- Reduced the rate that NPCs hit by melee combat will emit sound.\n- Adjusted the animation system so that attack animations take priority over taking damage animations.\n- Improved the message displayed to group and raid leaders when a member of their party requests an instance while a member of that party already belongs to an instance.\n- Corrected an issue where buffs that have an endurance upkeep cost but are not a combat ability would not fade when the caster ran out of endurance.\n- Many Luclin zones will spin up new instanced versions when they are populated by enough adventurers.\n- Velious zones with open raids no longer have a maximum player limitation.\n- Temple of Veeshan will no longer load balance.\n- Removed the embedded Legends of Norrath (LoN) client from the EverQuest client. If you wish to continue playing LoN, please download and use the standalone client available at www.legendsofnorrath.com.\n- Corrected an issue that prevented the Plane of Knowledge book in Blightfire Moors from showing up on the find list.\n- Made a number of adjustments to the classic Dracoliche model to improve targeting and melee combat with these NPCs.\n- Addressed an issue that was causing some parts of the Hero's Forge Tipsy Gnomework armor sets to not properly appear.\n\n\n*** UI ***\n\n- The AA window now has a sort-able timer column.\n- There is a new setting in the raid options window for the raid leader that, when checked, will automatically fill people into groups.\n- You can now save over existing hot button sets, spell sets, and extended target sets by selecting them in the save menu.\n- - This new menu works like load and delete.\n- - The new save menu has an option 'Add New Set', which works as before.\n- Fixed a graphical UI bug which would happen when you have multiples of the same illusion in your key ring and one is removed.\n- Made room for heroic stats to show numbers greater than 999.\n- Added a Collected / Not Collected status on collectible items. This will show as Not Collected if any of your achievements can be incremented or completed by collecting the item.\n- The Parcels tab will now properly sort chronologically instead of alphabetically when sorting by Sent date.\n- Alerts associated to events will now disappear when the event has ended.\n- Cleaned up some missed references to EQ Players when support was removed for it.\n- Converted the options window to have its General tab layout its elements using a vertical layout box to ease adding / removing options.\n- Added an option called 'Auto Show Rewards' that will control whether or not the rewards window will appear when you've been granted a reward or when logging in with pending quest rewards. Please note that if you have pending rewards over the cap, it will still show the rewards window regardless of the setting.\n- Added a 'Clear Note' button to the Parcels window.\n- Added an option to the 'General' tab to control whether or not to randomize the selection of the loading screen music. The default setting is randomized.\n\n\n- Changed -\n\nEQUI.xml\nEQUI_AAWindow.xml\nEQUI_Inventory.xml\nEQUI_ItemDisplay.xml\nEQUI_MerchantWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_RaidOptionsWindow.xml\nEQUI_TCGStartupWnd.xml\nEQUI_TCGWnd.xml\n\n\n*** Previously Updated ***\n\n- Corrected Shield of the Dark Waters to function as a shield.\n- Corrected the descriptions for collection items found in Crypt of Sul to properly match their achievement names.\n- Enchanter - The icon for Dichotomic Reinforcement has been changed to help differentiate it from other spell effects.\n- Shadowknight - Corrected a timer conflict with Mindless Hatred and Reaver's Bargain.\n- Captain Krasnok (Raid) - Corrected an issue that would prevent you from entering Krasnok's chambers after he is defeated.\n- Captain Krasnok (Raid) - Corrected an issue where Krasnok would not reset properly after defeating unworthy raiding parties.\n- We have reduced the time needed to gather the keys to Veeshan's Peak in the following ways:\n- - Reduced the respawn timer on the Top Shard of the Jarsath Medallion by half.\n- - An ancient Jarsath is now about three times as likely to spawn rather than a placeholder.\n- - The bloodgill marauder will respawn twice as fast.\n- - Verix Kylox's Remains is now almost twice as likely to spawn rather than a placeholder.\n- - The shard of the Kylong medallion that spawns in the Kaesora library will respawn twice as fast.\n- - The rotting skeleton has had its chance to spawn instead of a placeholder slightly increased.\n- - The pained soul has had its chance to spawn instead of a placeholder slightly increased.\n- The broadcasts for the tipsy gnome run that occur before midnight PST will now occur on the correct days.\n- Corrected the issue that prevented the Agent of Change from functioning properly in /pick zones.\n- Blumblum Swigwater can now be found in Cobalt Scar.\n- Yelinak can now be found in Skyshrine.\n- Narandi will now spawn correctly at the end of the 10th Ring War in Great Divide.\n\n\n- The EverQuest Team","content_hash":"c6c1437fc8f850788ca24d75bf56dc6a0439d1466bd30a45a31294cd2f9cd883","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: April 20, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2016.232137/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2016.232137/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"7517c87196b4d75425d20461ee817fd8bd858fe08512a01659dd82ddaeff5361","filename":"patches-2016-1.txt","adapter":"text","source_offset":48154,"item_index":null,"heading":"Game Update Notes: April 20, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2016.232137/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2016.232137/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-04-20-1","id":"2016-04-20-1"},{"patch_date":"2016-03-16","effective_date":"2016-03-16","display_date":"Game Update Notes: March 16, 2016","title":"Game Update Notes: March 16, 2016","year":2016,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPCs","Progression Servers","Tradeskills","Miscellaneous","UI","Previously Updated"],"change_count":63,"word_count":1380,"summary":"Highlights *** The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events! New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of…","content":"*** Highlights ***\n\n- The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!\n- New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!\n\n\n*** Items ***\n\n- Corrected an error that allowed some items to ignore recast timers when they were placed in a key ring.\n- Fixed an issue with the Dragonscale Skystrider Scales familiar that allowed more than one of these to be summoned at a time.\n- Corrected the spells attached to the Fabled Ball of Golem Clay so that it stacks better and obeys the recast timer.\n- Transmogrification Scroll is now named Race Change Scroll. Hero's Forge Armor Crate is now named Hero's Forge Suit Consolidator.\n- A lore conflict has been resolved with augs inside of key ring items and the parcel system.\n- The Bottles of Adventure that are offered when claiming your monthly membership bonus are now Heirloom items.\n\n\n*** Quests & Events ***\n\n- The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!\n- Keep an eye out for the 17th Anniversary tipsy newbie gnome race across Faydwer!\n- New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!\n- Anashti Sul, Lady of Life (Raid) - Corrected some typos in the names of the achievements.\n- Anashti Sul, Enslaver of Souls (Group & Raid) - The Dance Dance Retribution achievement can now be failed if a member of the raid is struck with Mortal Decay.\n- Wither and Decay - The All Retch and No Vomit achievement will no longer be failed if a pet enters a vomit aura.\n- Wither and Decay - The Third Time's a Charm achievement can now be acquired.\n\n\n*** Spells ***\n\n- Fixed a bug with the Shadow line of no effect spells being overridden by spells with AC in the first slot.\n- Beastlord - Changed Scorpion Venom, Turepta Blood, Chimera Blood, Diregriffon's Bite, Malaria, Festering Malady, and Fever Spike to instant cast like the rest of their spell lines.\n- Beastlord - Converted poison DoT lines (Scorpion Venom), disease DoT lines (Malaria), and cold DoT lines (Edoth's Chill) to a new system. All spells will now do more damage per tick, but a single caster can no longer stack other spells in the same line on the target. This change will increase DoT damage overall while using fewer debuff slots.\n- Druid - Changed the particle effects on the Frostfell Aura and Wildfire Aura lines so that they no longer make a sound when applied.\n- Enchanter - Changed the particle effect on the Mana Reiteration line so that it no longer makes a sound when it is applied.\n- Monk - Increased the skill damage percentage and minimum damage amount added by Eye of the Storm.\n- Monk - Increased the damage amount added to attacks by Dichotomic Form.\n\n\n*** NPCs ***\n\n- The Keeper of Lost Things in Shadowrest has retired, permanently.\n- Fungusmen across Norrath, celebrate by squishing your hands together! In original and Kunark zones, Fungusmen have reverted to their classic appearance.\n\n\n*** Progression Servers ***\n\n- After some historical review, we have changed the expansion at which the Temple of Cazic-Thule becomes the Accursed Temple of Cazic-Thule from Velious to Luclin.\n- Removed the requirement to wake the Sleeper in order to start the countdown to open the Shadows of Luclin.\n- The version of Mitigation of the Mighty on Kunark bosses will have a less severe Spell Threshold damage reduction. The version of Mitigation of the Mighty on Velious bosses will have no Spell Threshold damage reduction.\n- Bosses on progression servers will now regenerate more health, especially while idle.\n\n\n*** Tradeskills ***\n\n- Tharkis' Select Reserve Catnip will no longer consume two items from the stack when used.\n\n\n*** Miscellaneous ***\n\n- PvP is now disabled in most instances on the Zek server.\n- In raids, you can now set all items to automatically be marked as free grab when using the advanced looting system.\n- - This is done by setting the loot type in the raid options window to 'Entire Raid'.\n- - The other settings in this window are currently ignored when using advanced looting.\n- Added the 'Increase Windowed Gamma' option to the advanced display options window. This setting is off by default.\n- - This setting will apply dramatically increased brightness when the client is in windowed mode with 'Windowed Gamma' disabled.\n- - This is intended to correct the brightness of the game for desktops with relatively dark default settings.\n- The music that plays between launching the game and entering the world from character select is now randomly selected and will change each time you return to character select.\n- The following sound settings will now be saved on a per character basis. If a character does not yet have their settings saved they will default to the values already set by the last character that was logged in:\n- - Sound Volume\n- - Music Volume\n- - Sound Realism\n- - Combat Music Enabled\n- - Environmental Sounds Enabled\n- Cleaned up how all INI files are handled in the client to use a more efficient method.\n- Corrected a zone crash that could occur when players were under the effects of Fear.\n- Unusual precipitation isn't just for the Plane of Fear any more. You may notice strange rain in other zones as well.\n- Found and corrected many zones that had never had their experience modifiers reset from when they were Hot Zones. The following zones have had their Zone Experience Modifier lowered to match other zones in their era: Acrylia Caverns, The Burning Woods, Crypt of Dalnir, Dragon Necropolis, Dreadspire Keep, The Great Divide, Iceclad Ocean, Mons Letalis, Nagafen's Lair, The Overthere, Ssraeshza Temple, Stonebrunt Mountains, Valdeholm, Wall of Slaughter\n- The following zones have had their Zone Experience Modifier increased to match other zones in their era: The Temple of Cazic Thule (both versions), Chardok, Dranik's Scar, Frontier Mountains, Grieg's End, Kurn's Tower, Najena, Riwwi, Coliseum of Games, The Ruins of Sebilis, Solusek's Eye, The Estate of Unrest, Velketor's Labyrinth\n\n\n*** UI ***\n\n- You can now opt out of the automatic master looter calculation for grouping and raiding in /advloot's loot settings window.\n- - This will not prevent you from being designated the master looter by the group or raid leader.\n- - If everyone in your group or raid deselects the master looter candidate check box, the master looter will be chosen as if everyone has the candidate checked.\n- When a zone repops due to a scripted event, items in the advanced loot window will now properly clear out instead of remaining until they expire.\n- The color and filters tabs of the options window have been replaced with a single Chat Settings tab which can now be sorted and filtered.\n- Removed support and UI for the old EQ Players service.\n- The Max Results Per Trader field in the bazaar window will no longer reset itself between opening and closing the window.\n- Fixed an issue causing Drakkin player characters of any heritage other than Atathus the Red to show as that heritage to other player clients.\n\n\n- Changed -\n\nEQUI_AdvancedDisplayOptionsWnd.xml\nEQUI_KeyRingWnd.xml\nEQUI_LootSettingsWnd.xml\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n\n- Anashti Sul, Enslaver of Souls (Group & Raid) - Added messaging to the Aura of Pain mechanic. The characters struck by the auras will see a custom message and a raid-wide message will also indicate which two characters were targeted.\n- Anashti Sul, Enslaver of Souls (Raid) - The event will now reset properly.\n- Anashti Sul, Enslaver of Souls (Raid) - Corrected a bug that would cause Anashti Sul's corpse to vanish on success, again, for real.\n- Corrected an issue that caused some early-game raid bosses to spawn without their loot.\n- Bosses in Phinigel instances have regained their Mitigation of the Mighty buff.\n\n\n- The EverQuest Team","content_hash":"78c1c44841d2ecd005c167da1583b5adae13b4c16462698387b83173301abe47","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: March 16, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a9dab6064ed3b2cf6397f478b86d65410f68d65ef3bc7ebc43d48759acf0d411","filename":"patches-2016-1.txt","adapter":"text","source_offset":38375,"item_index":null,"heading":"Game Update Notes: March 16, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-03-16-1","id":"2016-03-16-1"},{"patch_date":"2016-02-17","effective_date":"2016-02-17","display_date":"Game Update Notes: February 17, 2016","title":"Game Update Notes: February 17, 2016","year":2016,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","NPCs","AA","Progression Servers","Tradeskills","Miscellaneous","UI","Previously Updated"],"change_count":99,"word_count":2205,"summary":"Highlights *** A new Legends of Norrath prize pack will be available March 1st! Look for Legend of the Dragonbrood in March for your last chance to buy Legend of the Storm Break, which is only available through February 29th! Type 9 armor augmentations found in The Broken Mirror now fit into range…","content":"*** Highlights ***\n\n- A new Legends of Norrath prize pack will be available March 1st! Look for Legend of the Dragonbrood in March for your last chance to buy Legend of the Storm Break, which is only available through February 29th!\n- Type 9 armor augmentations found in The Broken Mirror now fit into range and charm slot items as intended.\n- Changed how AA Weapon Stances work, and created a new version of the ability for Shadowknights and Paladins.\n\n\n*** Items ***\n\n- Corrected a bug that prevented Boon of the Seeress from functioning on Emblazoned Belt of Boromas.\n- A new Legends of Norrath prize pack will be available March 1st! Legend of the Dragonbrood contains prizes from the Legends of Norrath sets Dragonbrood - The Anarchs, Legacies, and Priestess of the Anarchs.\n- Don't miss your last chance to buy Legend of the Storm Break, which is only available through February 29th!\n- Corrected an error with the Legend of the Storm Break that would cause it to require a re-roll in very rare cases.\n- Increased the backstab damage on Tarantella from Maestro of Rancor in Plane of Hate: Revisited to its intended value.\n- Type 9 armor augmentations found in The Broken Mirror now fit into range and charm slot items as intended.\n- Corrected the missing 43% haste on the following belts: Feral Tatters, Lordship Belt, and Sash of Triumphant Return.\n- Deathseeker's Loremaster Breastplate now has the same version of Ionian Arpeggio as the Darkwater Loremaster Breastplate.\n- The Dualities of Life and Decay, the Quintessences of Health and Decay, and the Synthesis of Sul can now be destroyed if you do not need to use them.\n- The shoulder equipment Leatherfoot Sandals has been renamed Leatherfoot Mantle.\n- Made the following adjustments to the stats on items found in The Broken Mirror:\n- - Armor sets with alternate wrist armor have been updated so that the bracers have matching stats.\n- - Added missing mana to Anthemion Wristguard, Gloves, Boots; Umbral Platemail Helm, Vambraces, Greaves, and Breastplate; Vermiculated Bracelet, Gloves, and Boots; Imbrued Platemail Bracers, Gauntlets, and Boots; Insidious Halo, Sleeves, Pantaloons, and Robe.\n- - Increased the AC on the Deathseeker's Mindlock armor set to provide the intended increase over the previous tier of armor.\n- - Removed the endurance stat from visible armor for clerics, druids, shaman, necromancers, wizards, magicians, and enchanters.\n- - Reduced the variance in resist stats for all equipment.\n- - Increased the base stats, heroic stats, hit points, mana and endurance on two-handed type 9 augments to provide the intended increase over previous tier items.\n- - Normalized the base stats on visible armor by tier and class.\n- - Increased the stats on Mask of Immortal End and Hardened Mask of Immortal End.\n- - Increased the AC on non-visible gear by approximately 10% for raid items and approximately 25% for non-scaling group items.\n- - Increased the AC on bows to more closely match other range slot items.\n- - Corrected the modifiers on raid armor and gear so that they provide the intended increase over the previous tier.\n- Corrected an issue where some ranks of Illusionary Spikes did not have permanent duration.\n\n\n*** Quests And Events ***\n\n- In Defense of Health - Fixed an issue that was causing enemies not to spawn in one of the versions of this Heroic Adventure.\n- Fate Rewards the Bold - Fixed the issue that prevented the third element in these adventures from displaying correctly.\n- Wither and Decay (Raid) - The progressive Withering debuffs will now be applied, increased, and removed in a way that is easier to understand.\n- Wither and Decay (Raid) - The Withering Limbs debuff should no longer have stacking issues with beneficial effects and is less severe at ranks 1-4.\n- Wither and Decay (Raid) - Wither and Decay will no longer auto-aggro players upon resurrection or zone in, though you will still receive Wither's debuffs for arriving while the raid is in progress.\n- Anashti Sul, Enslaver of Souls (Group & Raid) - If Anashti Sul initiates a Mortal Decay warning in her phase 2 and transitions to phase 3 before it fires, she will no longer cast the Mortal Decay spell. If she's enraged, however, she'll Mortal Decay all she wants.\n- Anashti Sul, Enslaver of Souls (Group & Raid) - The doomed Explosion of Pain effects cast by Aura Doom should now cast and land correctly.\n- Anashti Sul, Enslaver of Souls (Group) - Spell damage and self-healing values have been toned down dramatically.\n- Anashti Sul, Enslaver of Souls (Group) - Anashti Sul will use Poison Blast half as often.\n- The Triune God (Raid & Group) - Fixed a zone crash when a certain combination of debuffs were placed on an NPC.\n- In Defense of Health - Removed an entry for an unknown zone from the find window.\n- Defense of the Village - Handing in trap making materials to a Kirathas Hunter will no longer update the task multiple times and reimburse some of the components.\n- Lowered the volume of the sound effect that plays when completing a quest.\n\n\n*** Spells ***\n\n- Reworked how spell effects are attached to spells to allow for greater flexibility in the number of effects and also how they stack.\n- Corrected an issue that prevented damage over time spells that increase in severity over their duration from landing if their target had regeneration effects in the same slot.\n- The spell Alter Plane: Sky will no longer remove all its targets' buffs when it lands.\n- Corrected an issue where spells that have a hate override value and deal damage were unintentionally generating twice the expected hatred.\n- - Spells that were intentionally designed to generate the owner more hatred have had their hatred values doubled in order to maintain consistent hatred generation for those classes.\n- - The net result of this fix should be that non-tank focused damage dealing classes should generate less hatred with some of their spells.\n- - Corrected an issue where spells that deal a percentage of the target's health or spells with mana burn effects were not generating hatred equal to the base damage value of the spell.\n- Necromancer - The Call Skeleton line of spells have been placed on a shared recast timer. Corrected messaging errors in some early ranks of the line.\n\n\n*** NPCs ***\n\n- Most Necromancer NPCs will no longer cast the 'Scent of' line of spells.\n\n\n*** AA ***\n\n- Fixed an issue that caused ranks 2-3 of the wizard AA abilities Translocate and Teleport to send their targets to invalid locations.\n- Made the following adjustments to the hatred generated by pets dealing melee damage:\n- - Removed the alternate abilities Companion's Calm Demeanor and Companion's Provocative Demeanor and instead adjusted the amount of hatred that a pet generates via its melee attacks to be dependent upon whether pet taunt is enabled.\n- - Enabling taunt for your summoned pet will cause its melee attacks to generate more hatred than they would if taunt were disabled.\n- - Charmed pets and temporary (swarm) pets such as the Magician Rampaging Servant line will generate hatred equivalent to the rate they would if taunt were enabled.\n- Added a new passive AA ability for Paladins and Shadowknights named Knight's Sedulity that is granted at level 85 with the release of Underfoot. This ability provides a reduction to incoming melee damage.\n- Made the following adjustments to the Weapon Stances offered by the AA ability Combat Proficiency:\n- - The abilities 2-Handed Weapon Proficiency, Dual-Wielded Weapon Proficiency, and Defensive Proficiency have been removed and are now defunct. You will need to set up new hotkeys for Combat Proficiency.\n- - The base ability Combat Proficiency has been renamed Weapon Stances and has been changed to a toggled AA ability similar to Bold Attacks.\n- - Enabling Weapon Stances will allow your weapon configuration to determine which stance buff to apply.\n- - Changing the weapons in your primary and secondary slots will now automatically apply the correct stance buff.\n- - Disabling Weapon Stances will remove any active stance buff.\n- - Adjusted the spell stacking of the three stance buffs to reduce conflicts with other spells. The primary impact of this change is that activating a defensive ability will no longer cause Defensive Proficiency to be removed.\n- - A knight specific version of the Weapon Stances ability is now available for purchase for Paladins and Shadowknights.\n- Corrected an issue where the AA abilities Bind Sight, Mindless Hatred, and Preincarnation were conflicting with the reuse timer for Companion's Aegis.\n- Necromancer - Adjusted the minimum mana focus restriction on Gift of Deathly Resolve and Deathly Resolve from 10 to 100 points.\n- Wizard - Corrected an implementation error with ranks 13-16 of Mana Burn that allowed the debuff to increase the damage of non-instant duration spells.\n- Lowered the volume of the sound effect that plays when earning a new AA point.\n\n\n*** Progression Servers ***\n\n- Increased the experience multiplier on Phinigel, Lockjaw, and Ragefire.\n- Server specific experience multipliers on Phinigel, Lockjaw, and Ragefire will now impact the experience granted from completing tasks and quests.\n- Removed a non-functioning sword from the Progression instances of the Plane of Hate.\n\n\n*** Tradeskills ***\n\n- Changed the dodge effect granted by Enchanted Sugar Cakes to match other effects from the era.\n\n\n*** Miscellaneous ***\n\n- A number of changes have been made to the Taunt skill:\n- - Corrected a longstanding bug with pet taunt which resulted in pets having a 0% chance to successfully taunt their target.\n- - Corrected a bug that could result in Warriors failing to taunt their target if the taunt button was used too rapidly.\n- - Increased the overall success rate of taunt, most notably reducing the rate that taunt will fail against higher level targets.\n- - Increased the total hatred granted by a successful taunt to 2% more hatred than the most hated target.\n- - Added a 2% chance for a successful taunt to result in 10% more hatred than the most hated target.\n- - Modified the result of a failed taunt attempt to give the taunter a chance of adding more hatred.\n- - Adjusted the success rate of pet taunt to match the same logic that player taunt uses.\n- - Added messaging for both player and pet taunt to more clearly inform the user to what degree they or their pet succeeded or failed.\n- Players, pets, and mercenaries will no longer emit idle sound effects. This should reduce the cacophony caused by a number of relatively boisterous illusions.\n- The music that plays when you die will no longer loop while you are in hover mode.\n- Many Velious zones will spin up new instanced versions when they are populated by enough adventurers.\n- Name changes that fail will now include more details about why they failed.\n- Removed the ability for pets to attack invisible event controllers on purpose or by accident.\n- Plane of Hate: Revisited and Plane of Fear: Revisited - These zones will now allow you to place and teleport to guild banners as well as place but not teleport to fellowship campfires.\n- Plane of Hate: Revisited - Adjusted the aggro-pathing in an effort to alleviate the likelihood that denizens of the plane will opt to use rooftops to reach their target.\n\n\n*** UI ***\n\n- When using advanced looting and right clicking on a corpse you have access to, it will now open the advanced loot window.\n- Auto crouch is now disabled by default.\n- Added an Event Messages chat filter. It is not fully utilized yet, but future event messages will be placed in this chat filter.\n- Attempting to camp while over the parcel limit will now prompt you to retrieve the parcels. You can turn this confirmation box off in the options window.\n- Massaged some typos and bad grammar out of the game.\n- In the Bazaar, the default for the Max Results per Trader field is now 20 from 200.\n- Fixed an issue in the claim window which caused it to lock up when attempting to claim a lore item that you already owned.\n- Fixed an item preview issue for Drakkin models so that it now correctly matches the color and tattoo settings of the player character.\n- Changed the auto-attack on assist setting so that it persists per character instead of per client. New and existing characters will have this toggled on by default. Please use the command /assist on or /assist off to toggle this setting for each individual character going forward.\n\n\n- Changed -\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n\n- High Bokon Boromas (Raid) - High Bokon Boromas will no longer lock his health immediately on engage.\n- Anashti Sul, Enslaver of Souls (Raid and Group) - Removed the corpse cleanup functionality from these events in order to prevent situations where Anashti Sul's corpse could not be looted.\n\n\n- The EverQuest Team","content_hash":"b2f3bb800a78fe631d31cf8631b21074f9c0da87a269c0429cb674b1ddf46e62","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: February 17, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-feb-17-2016.230797/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-feb-17-2016.230797/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"590b14e7a5c59ae759b721e3a977b6a756428c6258b9867f70138afd389846ae","filename":"patches-2016-1.txt","adapter":"text","source_offset":24927,"item_index":null,"heading":"Game Update Notes: February 17, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-feb-17-2016.230797/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-feb-17-2016.230797/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-02-17-1","id":"2016-02-17-1"},{"patch_date":"2016-01-20","effective_date":"2016-01-20","display_date":"Game Update Notes: January 20, 2016","title":"Game Update Notes: January 20, 2016","year":2016,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPCs","AA","Progression Servers","Collections","Miscellaneous","UI","Previously Updated"],"change_count":191,"word_count":3961,"summary":"Highlights *** Made many fixes to The Broken Mirror (TBM) items and Phinigel raid instances. See the Items and Progression Servers sections below. Corrected a bug that prevented the items that advance progressive spell ranks from being awarded when you complete TBM progression achievements. If you…","content":"*** Highlights ***\n\n- Made many fixes to The Broken Mirror (TBM) items and Phinigel raid instances. See the Items and Progression Servers sections below.\n- Corrected a bug that prevented the items that advance progressive spell ranks from being awarded when you complete TBM progression achievements. If you have already completed these achievements, you will be awarded these items the next time you log on. Using any item will grant you the maximum rank you have earned.\n- Corpses in Shadowrest are being removed and items will be parceled to players with some restrictions. See the Miscellaneous section below for details.\n\n\n*** Items ***\n\n- Wither and Decay Hero's Forge Ornaments will no longer display as the wrong armor type.\n- TBM non-bow ranged items no longer have a type 21 ornament slot.\n- Updated all TBM level 100+ items' procs and focus effects to be higher level.\n- TBM Warrior, Cleric, Paladin, and Shadowknight armors now have bash skill damage bonuses.\n- TBM Rogue armor now has backstab skill damage bonuses.\n- TBM belts now grant a +1 potion belt slot.\n- Removed the type 9 augmentation slot from the Shield of Dreams. The type 9 slot is intended to be used for scaling equipment and its inclusion on this item was an error.\n- Removed the type 21 armor ornamentation slots from a number of non-visible armor pieces that errantly contained them.\n- Updated the highest ranks of passive AA effects activated via items found in TBM, such as Expanding Mind, Knowledge of the Past, etc, to function.\n- Type 5 augmentations found in TBM now fit into primary, secondary, range, and charm slots.\n- Added a type 5 augmentation slot to non-progressive two-handed weapons usable by melee classes found in TBM, in addition to their existing type 4 or type 8 slot. Removed their type 3 augmentation slot.\n- Changed non-progressive two-handed blunt weapons usable by casters and/or priests in TBM to consistently have augmentation slot types 3, 5, 8, and 8 for raid weapons and types 3, 4, 5, and 7 for group weapons.\n- Increased the armor class values of non-progressive shields found in TBM by approximately 20%.\n- Added a type 5 augmentation slot to raid shields found in TBM.\n- Changed raid Bard instruments found in TBM to consistently have augmentation slot types 3, 5, and 8.\n- Changed non-progressive bows found in TBM to consistently have type 3, 4, 5, and 7 or 8 augmentation slots.\n- Renamed Rotbow of the High Bokon to Totem of the High Bokon and changed its graphic and icon to reflect the fact that it is intended to be a ranged armor item and not a bow.\n- Added intended modifiers for backstab damage and skill to Rogue usable daggers found in TBM.\n- Fixed helmets found in TBM to function as light sources, and fixed helmets (such as the Crypt-Hunter's) that previously lacked Faerune.\n- Fulcrum and Vengeful type 9 augmentations found in TBM now have 42% haste added for Elegant and Stalwart (level 75 and 85) tiers and 43% for Extravagant (level 90) and higher tiers.\n- Renamed several painting housing items to be more consistent.\n- Corrected Berserker usable gloves found in TBM that did not have throwing damage focus.\n- Corrected items found in TBM that were missing proper skill damage modifiers.\n- Changed the sympathetic focus of The Staff of Undead Legions to Strike of Flames.\n- Added missing focus effects to TBM caster and priest raid weapons.\n- Fixed typos of several items that misspelled Vermilion or Desiccated.\n- TBM group belts now have 43% haste instead of 37% haste.\n- TBM items with visuals can now be placed in real estates.\n- Many TBM weapons and held items have had their visuals changed to a more modern, appropriate look.\n- Added Illusion Benefit Water Breathing to all items with Illusion: Water Elemental on them.\n- Deathseeker's Warmonger Gauntlets now has Battlerager's Strength\n- Modified the spell effects of the following items found in TBM:\n- - Removed proc and focus effect spells from all progressive weapons (items that contain type 6 and type 9 augmentation slots), excluding Improved Dodge on bows. Added proc spells, and in some cases focus effects, to type 6 augmentations, in order to provide better scaling.\n- - Created new variants of some type 6 weapon augmentations specifically for priests and casters. Weapon augmentations with archetype specific variants can be cycled through the various archetypes via the item conversion feature.\n- - Stalker's Guillotine proc changed from Force of Magic IX to Vampiric Strike IX.\n- - Scepter of Dark Dedication proc changed from Hand of Holy Vengeance IX to Alleviating Burst IX, focus effect changed from Sympathetic Force of Magic XIII to Sympathetic Force of Magic XI.\n- - High Priestess' Purifier proc changed from Force of Magic XII to Force of Magic XI, focus effect changed from Sympathetic Strike of Flames XIII to Sympathetic Alleviating Burst IX.\n- - Beater of the Teeth proc changed from Calming Strike XII to Force of Magic XIII, focus effect changed from Sympathetic Calming Strike X to Sympathetic Force of Magic XIII.\n- - Removed the focus effect Sympathetic Strike of Venom XIV from Bureaucracy Cleaver and fixed the proc Strike of Venom XII.\n- - Removed the focus effect Sympathetic Force of Magic XIV from Adan's Reach and fixed the proc Force of Magic XII.\n- - Added Improved Dodge V to Bow of Hope, Armsman's Bow, Pestilent Shortbow, and Festering Fusillader.\n- - Six Note Blade proc changed from Healing Burst IX to Vampiric Strike X.\n- - Blood Fire proc changed from Strike of Flames IX to Strike of Flames X.\n- - Spined Dragon Claws proc changed from Force of Corruption IX to Force of Corruption X.\n- - Tarantella proc changed from Strike of Venom IX to Strike of Venom X.\n- - Bone Razor proc changed from Force of Magic IX to Vampiric Strike X.\n- - Interrogator's Pestle proc changed from Force of Anger VIII to Blessed Rune XI.\n- - Likato Fistwraps proc changed from Blessed Rune VII to Vampiric Strike X.\n- - Dark Feral Ravagers proc changed from Strike of Flames IX to Strike of Flames X.\n- - Removed the focus effect Sympathetic Vampiric Strike XII from Soul Leech, Dark Sword of Blood and changed the proc from Vampiric Strike X to Vampiric Strike XIII.\n- - Removed the focus effect Sympathetic Strike of Flames XII from Monsoon, Sword of the Swiftwind and changed the proc from Strike of Flames X to Strike of Flames XIII.\n- - Removed the focus effect Sympathetic Burst of Ice XII from Frigid Pike of Isolation and changed the proc from Burst of Ice X to Burst of Ice XIII.\n- - Removed the focus effect Sympathetic Force of Magic XII from Curtaincaller and changed the proc from Force of Magic X to Force of Magic XIII.\n- - Barbarian Spiritist`s Hammer proc changed from Force of Corruption XII to Force of Corruption XIV, focus effect changed from Sympathetic Force of Corruption XII to Sympathetic Force of Corruption XIV.\n- - Staff of the Earthcrafter proc changed from Burst of Ice XII to Burst of Ice XIV, focus effect changed from Sympathetic Burst of Ice XII to Sympathetic Burst of Ice XIV.\n- - Withered Totem of Widdershins proc changed from Healing Burst XII to Remote Healing Surge XIV, focus effect changed from Sympathetic Hand of Soothing IX to Sympathetic Remote Healing Surge XIV.\n- - Terror Condenser of the Faceless proc changed from Strike of Flames XII to Strike of Flames XIV, focus effect changed from Sympathetic Strike of Flames XII to Sympathetic Strike of Flames XIV.\n- - Trepidus Evocator proc changed from Strike of Venom XII to Strike of Venom XIV, focus effect changed from Sympathetic Strike of Venom XII to Sympathetic Strike of Venom XIV.\n- - Added Improved Dodge VII to Gilded Prodigal Harrier, P rick of Fear, Poignant Pestulator, and Imperial Messenger.\n- - Truesight Hammer proc changed from Banish Summoned to Banish Soulless XII, focus effect changed from Sympathetic Burst of Ice XIV to Sympathetic Alleviating Burst X.\n- - DawnFire, Morning Star of Light proc changed from Banish Undead to Banish Soulless XII, focus effect changed from Sympathetic Strike of Flames XIV to Sympathetic Invigorating Burst X.\n- - Staff of Undead Legions proc changed from Banish Undead to Banish Soulless XIV, focus effect changed from Sympathetic Invigorating Burst VII to Sympathetic Strike of Flames XIV.\n- - Evensong proc changed from Calming Strike IX to Burst of Ice X.\n- - Increased the proc rank of the following items from X to XI: Feather of the Lady, Sharpened Scale of Emollious, Spike of Lasting Vapor, Feverpitch Martel, Celestial Rotwarder, Shimmering Quill of the Lady, Pallid Billowing Defiler, Sliver of Emollious, and Steaming Mitts of Grannus.\n- - Crusty Club of Emollious proc changed from Burst of Ice X to Vampiric Strike XI.\n- - Peacock Feather of the Lady proc changed from Strike of Flames X to Vampiric Strike XI.\n- - Skinflayer of Boromas proc changed from Blessed Rune XI to Blessed Rune XII.\n- - The Incorruptible proc changed from Calming Strike X to Burst of Ice XI.\n- - Removed the focus effect Sympathetic Force of Magic XIII from Grannus' Grumblecruncher and changed the proc from Force of Magic XI to Force of Magic XIV.\n- - Removed the focus effect Sympathetic Strike of Venom XIII from Echo of the First Schism and changed the proc from Strike of Venom XI to Strike of Venom XIV.\n- - Removed the focus effect Sympathetic Force of Corruption XIII from Malintent and changed the proc from Force of Corruption XI to Force of Corruption XIV.\n- - Removed the focus effect Sympathetic Strike of Disease XIII from Blightforger and changed the proc from Strike of Disease XI to Strike of Disease XIV.\n- - Removed the focus effect Sympathetic Vampiric Strike XIV from Zealator's Ambition and changed the proc from Vampiric Strike XII to Vampiric Strike XV.\n- - High Bokon Mangling Staff proc changed from Force of Magic XIII to Force of Magic XV, focus effect changed from Sympathetic Remote Healing Surge XII to Sympathetic Force of Magic XV.\n- - Grannus' Steamcleaner proc changed from Hand of Holy Vengeance X to Remote Healing Surge XIII, focus effect changed from Sympathetic Invigorating Burst XIV to Sympathetic Invigorating Burst XI.\n- - Removed the focus effect Sympathetic Vampiric Strike XIII from The Shattering Maw and changed the proc from Force of Corruption XI to Force of Corruption XIV.\n- - Fleshburner of Boromas proc changed from Strike of Flames XII to Strike of Flames XIII, focus effect changed from Sympathetic Alleviating Burst XIV to Sympathetic Strike of Flames XIII.\n- - Excommunicator proc changed from Force of Magic XII to Alleviating Burst XI, focus effect changed from Sympathetic Surge of Corruption XIV to Sympathetic Alleviating Burst XI.\n- - Demagogue's Crutch proc changed from Hand of Holy Vengeance X to Remote Healing Surge XV, focus effect changed from Sympathetic Invigorating Burst X to Sympathetic Remote Healing Surge XV.\n- - Added Sharpshooting VII and Tiny Companion to Blackmarrow Hooks, Oozing Bone Spike, and Shade's Phase (replaces Knowledge of the Past XVIII).\n- - Replaced Knowledge of the Past XVIII on Exalted Earring with Geomantra XVII.\n- - Replaced Knowledge of the Past XXII on Trophy of the Scapegoat with Geomantra XXI.\n- - Added Sharpshooting IX to Soulcatcher Earhoop and replaced Knowledge of the Past XXIII with Tiny Companion.\n- - Replaced Knowledge of the Past XXIII on Sensitizing Thought Orb with Soothing Breath XX.\n- - Added Brass Resonance 26 to Preserving Protector's Helm.\n- - Increased the ranks of Form of Endurance on raid masks from XX-XXII to XXII-XXIII.\n- - Increased the rank of Form of Endurance on Mask of Immortal End from XXII to XXV and Echo of Anger V on Hardened Mask of Immortal End to VI.\n- - Removed right click effects from neck armor. Added Taelosian Guard to Strifetorn Necklace. Added Ancestral Memories III to Tallow-smeared Locket and Deadeye Matrix.\n- - Replaced all right click effects on shoulder armor with appropriate ranks of Myrmidon's Skill.\n- - Added String Resonance 26 to Preserving Protector's Vambraces.\n- - Added Cleave VII - 26 (Scaling) to Imbrued Platemail Vambraces and Crypt-Hunter's Loremaster Vambraces.\n- - Removed Cleave from Necromancer, Wizard, Magician, and Enchanter arm armor.\n- - Increased the ranks of Illusionary Spikes on raid cloaks from XVIII-XIX to XIX-XX.\n- - Replaced all right click effects on range armor and weapons with appropriate ranks of Prismatic Ward.\n- - Added Percussion Resonance 26 to Preserving Protector's Gauntlets.\n- - Added Finesse II and Instrumental Combat focuses to Kelins Seven Stringed Lute, Marrow's Song and Lyssas Darkwood Piccolo.\n- - Added the following activated effects to the corresponding instruments. All three instruments share recast timer 3 on a 90 second timer:\n- - - Kelin`s Seven Stringed Lute - Ervaj's Defensive Refrain Rk. III\n- - - Marrow's Song - Aria of Absolution Rk. III\n- - - Lyssa`s Darkwood Piccolo - Fermata of Preservation Rk. III\n- - Replaced all right click effects on rings with appropriate ranks of Form of Defense or Knowledge of the Past.\n- - Added Fortitude Discipline Duration to Indicolite Breastplate.\n- - Added Deflection Discipline Duration to Valorium Chestplate.\n- - Reduced the focus Deflection Discipline Duration from raid tier to group tier for Crypt-Hunter's Soulrender Breastplate.\n- - Added Wolf Spirit Duration to Vermiculated Tunic.\n- - Added Impenetrable Discipline Quickening and Earthforce Discipline Quickening to Shiverback-hide Jerkin.\n- - Added Thousand Blades Quickening to Imbrued Platemail Breastplate.\n- - Added Executioner Discipline Quickening to Woven Shadow Chestplate.\n- - Added Brutal Discipline Quickening to Shadow Rage Tunic.\n- - Added Ferocity XI (Scaling) to Imbrued Platemail Greaves and Crypt-Hunter's Loremaster Greaves.\n- - Removed Ferocity from Necromancer, Wizard, Magician and Enchanter leg armor.\n- - Increased the rank of Ferocity on raid leg armor from XII to XIII.\n- - Added Secretion of the Mamba to Woven Shadow Greaves, Crypt-Hunter's Shadowscale Leggings, and Deathseeker's Shadowscale Leggings.\n- - Added Singing Resonance 26 to Preserving Protector's Boots.\n- - Replaced all right click effects on belts with appropriate ranks of Expanding Mind.\n- - Special worn effects have been added to tier 2 raid belts:\n- - - Runed Belt of Boromas - Sympathetic Force of Corruption X\n- - - Emblazoned Belt of Boromas - Boon of the Seeress\n- - - Bolstered Belt of Boromas - Tendon Slice\n- - - Cured Flesh Sash of Boromas - Overdrive Punch\n- - Added Healing Burst X to Runed Flesh Shield of Boromas.\n\n\n*** Quests & Events ***\n\n- A Rotten Heart - Tweaked a script in attempt to prevent some player clients from freezing when Adana takes cover at the beginning of Phase 3 of her combat.\n- Vanquisher of Anashti Sul, Damsel of Decay - The first and third achievement components are no longer reversed.\n- Bindral Argaff is now interested in many illusion items that he was not previously.\n- Made several changes and improvements to the star-crossed lovers quest lines in Hills of Shade.\n- - Lumber Run - Lumberjacks and Paul are now PC-friendly while the lumberjack ring event is in progress.\n- - Lumber Run - Fixed bug in Paul's dialogue where he'd say the wrong thing while the lumberjack ring event is in progress.\n- - Lumber Run - Paul will no longer despawn if the lumberjack ring event is successful.\n- - Save the Child - Texts are more clear to indicate where Fendel is waiting for the player.\n- - Testing the Invaders - Added more information explaining where each scouting location is located in the town to the quest text.\n- - A mysterious stranger will now correctly tell you which half of the star-crossed Hills of Shade storyline you're missing if you have completed one half but not the other.\n- - The Firebrand item will no longer have a cooldown if used in the wrong location.\n- - Defense of the Village - You can now hand in trap components multiple times to the same Kirathas hunter in Hills of Shade.\n- Tuned the tasks We Make Our Own Rewards, Fate Rewards the Bold, To the Brave, Go the Spoils!, Lxanvom Labors, and In Defense of Health. Most are changes to reduce the time needed to complete them.\n- Anashti Sul, Enslaver of Souls (Raid) - The Enraged Guardian of Sul will no longer spawn along with the three aspects.\n- Anashti Sul, Enslaver of Souls (Raid and Group) - The aura doom mechanic will now work properly even if one or both of the targets already have an aura.\n- Crypt of Sul (Raid and Group) - The boss corpses will no longer remove themselves when the event is successfully completed.\n- Crypt of Sul (Raid and Group) - The cleanup on a success or failure should more reliably remove any existing NPCs associated with the event.\n- Anashti Sul, Enslaver of Souls (Raid and Group) - Player corpses will no longer be moved outside and above the world after a successful attempt.\n- Plane of Fear: Revisited - The adds from the bosses will now despawn when the events reset.\n- TBM instance rares should now announce their presence.\n- Fixed the error that was causing the First Impressions Only Happen Once achievement to always be given when defeating Grummus in the group version of the fight.\n- In Defense of Health - The chest in one of the tasks was spawning far away from the task's conclusion location. It has been moved closer.\n- Deadline - The enemies will no longer be aggressive to people way, way out of their line of sight.\n- To The Brave, Go The Spoils! - Fixed a locked door in one of the adventures that prevented completion of the task.\n- High Bokon Boromas (Raid) - This raid is now more challenging.\n- High Bokon Boromas (Raid) - The raid achievements now spell High Bokon Boromas's name correctly.\n- High Bokon Boromas (Raid) - It is now possible to get the A Quick Death is a Good Death achievement.\n- High Bokon Boromas (Raid) - The raid messages will now be broadcast zonewide.\n- All Heroic Adventures in TBM that scale now have experience and coin rewards attached. These rewards will not be visible until completion due to the fact that they could scale up or down during the adventure itself.\n- Increased the coin and experience rewards for some TBM missions that have been taking players longer to complete than anticipated.\n- In the Anashti Sul, Enslaver of Souls raid, the three Aspect minibosses and the Enraged Guardian of Sul are now more challenging. \n\n*** Spells ***\n\n- Berserker - Split the skill damage from Dichotomic Rage into three separate attacks so that no individual hit will exceed the limit for melee damage in one strike. Total damage should remain the same.\n- Ranger - Fixed a bug that caused Copsestalker's Enrichment to fail to affect Berserker abilities.\n- Shadowknight - Corrected spell messaging for Dichotomic Fang.\n- Warrior - Adjusted Last Stand Discipline so that it will not be overwritten by Night's Endless Terror.\n- Corrected an issue that prevented damage over time spells that increase in severity over their duration from landing if their target had regeneration effects in the same slot.\n- Corrected an issue that would sometimes cause group recourse spells to fail to hit members of your group at certain ranges.\n- Rabies, everyone's favorite long-duration low level DoT, will no longer interfere with OOC regen.\n\n\n*** NPCs ***\n\n- Corrected a spell data problem that made some NPC Shadowknights deal extra damage with Harm Touch.\n- Akkapan Adan will no longer summon.\n- Merchant NPCs in Sul Vius: Demiplane of Decay heroic adventures are now combatable.\n- Lyndalin Delwadamain, Kamiowe Ordup, and their allies now have something to say about their purpose.\n- Bosses with the Mitigation of the Mighty buff can no longer be charmed.\n\n\n*** AA ***\n\n- Bard - Corrected an issue that prevented Shauri's Levitation from hitting members of the Bard's group when using rank 2 of Shauri's Sonorous Clouding.\n- Enchanter - Removed the maximum level that the pet summoned by your Illusory Ally can attempt to taunt.\n- Magician - Removed the maximum level that the pet summoned by your Companion of Necessity can attempt to taunt.\n- Shaman - Removed the maximum level that the pet summoned by your Spirit of Urgency can attempt to taunt.\n- Wizard - Corrected an issue where rank 2 of Beam of Displacement would always be resisted.\n- Wizard - In order to provide a better balance between group and raid content, the initial damage of ranks 13-16 of Mana Burn have been adjusted to deal a maximum of 25% of the target's health, up to the existing damage values.\n\n\n*** Progression Servers ***\n\n- On Phinigel, characters with loot lockouts longer than 6.5 days should have those reduced to 6.5 days upon logging in. Please log in any affected characters as soon as possible. This fix will need to be removed in a month or two.\n- Fixed an edge case that could cause characters to get multiple loot lockouts for the same instanced raid on Phinigel. This seems to only happen in an instance that spawned with no basepop lockout if your first basepop kill included multiple basepop NPCs at once.\n- The Agent of Change will no longer send you under the world when you leave the battle with Lord Nagafen.\n- The bosses in the Plane of Sky instance will now be the same difficulty as the bosses in the static zone on progression servers.\n- Fixed a problem that prevented Master Yael from spawning in his proper instance.\n\n\n*** Collections ***\n\n- Items for the An Ounce of Fetid Flesh collection in the Crypt of Sul should be much more common. Items for the Putrid Poisons collection in the Crypt of Decay should spawn properly.\n- TBM collection items in errands will no longer respawn.\n\n\n*** Miscellaneous ***\n\n- If you have old stored corpses, go to Shadowrest and loot your items from your corpses now.\n- - All remaining items will be parceled to you after this time runs out, but duplicate lore items will vanish. Also, there is a cap of 50 total items in your parcels. Anything above the cap will be erased after you log out.\n- You will now again be able to see your current DBC at character select.\n- Reduced the amount of aggro that summoned player pets generate via melee swings. A new AA ability named Companion's Provocative Demeanor has been added to allow summoned companions to generate more than their baseline aggro to coincide with this change.\n- Pathing has been updated for Crescent Reach.\n\n\n*** UI ***\n\n- Changed the claim system so it no longer requires an open top level inventory slot.\n- Increased the limit from 30 to 40 for player and pet blocked spells.\n\n\n- Changed -\nEQUI_BlockedBuffWnd.xml\nEQUI_BlockedPetBuffWnd.xml\n\n\n*** Previously Updated ***\n\n- The vendors in Sul Vius: Demiplane of Decay are now combatable while at home and non-combatable while at work.\n- Crusader's Test of the Lord - Goblin Penmaster and Enslaved Iksar are now spawning again in the Frontier Mountains.\n\n\n- The EverQuest Team","content_hash":"ff29e9a245f3e06a9f879d81cf6970419b7e29f3bb9eb272bb50ea5f42337c45","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: January 20, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-20-2016.230187/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-20-2016.230187/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"960342b251b0d990c3f5abb59a35eab8123e6fa1df380ac21161cc94bf115c91","filename":"patches-2016-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"Game Update Notes: January 20, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-20-2016.230187/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-20-2016.230187/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-01-20-1","id":"2016-01-20-1"},{"patch_date":"2015-08-19","effective_date":"2015-08-19","display_date":"Game Update Notes: August 19, 2015","title":"Game Update Notes: August 19, 2015","year":2015,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":63,"word_count":1550,"summary":"Highlights *** Fixed an issue with turbo processors causing players to run very fast/very slow. All non-caster classes have gained a set of innate AAs that increase skill damage at all times. Some burn disciplines have had power reduced. See the Spell and AA sections for details. Added an AA…","content":"*** Highlights ***\n\n- Fixed an issue with turbo processors causing players to run very fast/very slow.\n- All non-caster classes have gained a set of innate AAs that increase skill damage at all times. Some burn disciplines have had power reduced. See the Spell and AA sections for details.\n- Added an AA ability for all pet classes that reduces the amount of hate your pet will generate.\n- Fixed several issues with the Frenzied Burnout AA line for Magicians.\n- Magician and Necromancer pets are now weaker in large numbers against some raid targets on Progression Servers. See that section below for details.\n\n\n*** Items ***\n\n- Added augmentation slots to a handful of miscellaneous armor and weapons that did not previously have them.\n- Magician - Corrected the following issues with the Obedient Companion line of spells cast by magician robes:\n- - Renamed these spells to follow a simpler standardization.\n- - Robes obtained in The Darkened Sea (excluding Castaway Robe of the Conjuror) will now focus Bolt of Molten Shieldstone rather than Bolt of Molten Magma.\n- - Increased the amount of focus damage that TDS robes will add to Bolt of Molten Shieldstone.\n- - The Companion's Strikes triggered by the TDS robes can now be cast when your pet backstabs in addition to when it bashes. This gives the water pet the ability to utilize this buff.\n- - Corrected several inconsistencies where some robes in the series were casting a lower level version of the bolt focus spell than they should have been.\n- The Doljonijiarnimorinar axe now has a positive weight instead of a negative weight.\n\n\n*** Quests & Events ***\n\n- A cold wind blows through the caverns below the spires that sit at the center of Luclin's deadliest mountains. Practitioners of the dark arts may be interested in seeking this out.\n- Plane of Sky - The Djinn quest givers that inhabit the halls below the first island have had their respawn time reduced from 2.4 hours to 20 minutes.\n- Alerts have been created for Living Legacy and Brew Day events!\n- Alerts for recurring events should show up again if you had dismissed them in years past.\n\n\n*** Spells ***\n\n- Damage dealt by a defender to their attacker as a result of a damage shield will no longer display two lines of text when this damage is dealt.\n- Implemented a new timer ID (-1) for melee abilities that allows them to be used independently.\n- Beastlord - Reduced the skill damage modifier on the caster's portion of Bestial Fury Discipline and Empathic Fury by 50, Savage Fury by 13-16, and Savage Rage by 10-16 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.\n- Berserker - Moved all axe summoning abilities from timer 7 to timer -1.\n- Berserker - All abilities that summon multiple axes now have a 4 second cast time and 12 second recast time.\n- Berserker - Reduced the skill damage modifier by 50 on Blind Rage Discipline and Berserking Discipline, Sundering Discipline by 33, and Brutal Discipline by 30 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.\n- Monk - Moved the Echo of Misdirection line from timer 6 to timer -1.\n- Monk - Moved the Phantom/Apparition line from timer 9 to timer -1.\n- Monk - Moved Vigorous Shuriken from timer 14 to timer -1.\n- Monk - Moved Drunken Monkey Style from timer 14 to timer -1.\n- Monk - Reduced the skill damage modifier on Innerflame Discipline and its upgrades (Crystalpalm, Diamondpalm, Terrorpalm) by 50 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.\n- Rogue - Moved the Blinding Flash line from timer 8 to timer -1.\n- Rogue - Reduced the skill damage modifier on Duelist Discipline and its upgrades (Assassin, Eradicator, Executioner) by 50 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.\n- Warrior - Moved the Bracing Defense line from timer 6 to timer -1.\n- Warrior - Moved Throat Jab from timer 9 to timer -1.\n- Warrior - Moved Commanding Voice from timer 9 to timer -1.\n- Warrior - Moved Champion's Aura and Myrmidon's Aura from timer 10 to timer -1.\n- Warrior - Moved the Field Armorer line from timer 10 to timer -1.\n- Warrior - Moved Lionhearted Rally-Cry from timer 12 to timer -1.\n- Warrior - Reduced the skill damage modifier on Fellstrike Discipline by 50 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.\n\n\n*** AA ***\n\n- Implemented the following changes in an effort to create an overall increase in damage over time while leaving the damage dealt under the effects of short duration (burn) disciplines at least what it was previously.\n- - Starting at level 40 and extending to level 105, all non-caster classes will be granted ranks in a passive AA ability line that increases overall melee damage dealt with all skill types. The percentage increase starts at 10% and increases to 50% by level 65 for all classes. For levels 70 through 105 the percentage increase scales differently per class.\n- Ranger - Created a new AA ability called Gladestrider's Leap. It is available starting at level 85 from the Underfoot expansion.\n- Ranger - All ranks of the Journeyman's Speed ability now reduce the re-use time for Gladestrider's Leap.\n- All pet classes now have an activated AA ability called Companion's Calm Demeanor. This ability, when activated, will reduce the hatred generated by your summoned pets by 40%.\n- Enchanter - Renamed the ability Deep Sleep to Projected Somnolence.\n- Enchanter - Projected Somnolence retains the chance to trigger Deep Sleep on a mesmerized target, but now also has a 100% chance to trigger Somnolence when the enchanter casts a level 65 or higher cripple spell.\n- - Each rank of Somnolence is an equivalent accuracy debuff to each rank of Deep Sleep but does not offer the attack speed debuff (Deep Sleep's Malaise) imparted by rank 6 and higher of Deep Sleep.\n- Magician - Fixed the following issues with the line \"Frenzied Burnout\":\n- - Ranks 1-9 now have a functioning flurry chance. This chance is additive with the owner's passive pet flurry chance AA abilities. (The flurry chance on Ranks 7-9 previously did not function for pets.)\n- - Ranks 1-9 now have a defined rampage chance. Note: a pet's rampage attacks will not break mesmerization. (Previously, only rank 1 of this AA line and no other had a special case that caused the magician's pet alternate flurry chance and rampage chance. This special case for rank 1 has been removed and now ranks 1-9 have a defined rampage chance.)\n- Warrior - Corrected a bug that prevented the ability Dual-Wielding Proficiency from being activated if the warrior had a piercing weapon in their primary hand and a one-handed blunt weapon in their secondary hand.\n\n\n*** Progression Servers ***\n\n- Increased the maximum number of adventurers that can be in any load balanced version of the Commonlands.\n- Many of the bosses in the Ruins of Kunark will provide more of a challenge on Progression Servers. Bosses in the Ruins of Kunark will only spawn in the base version of their zone.\n- Returned the defensive skill values of level 1-65 magician and necromancer pets to match what they were in the Planes of Power era. This will only affect Progression Servers until LDoN unlocks on the server. These changes have no impact on other live servers.\n- Raid targets that were previously increased in power on Progression Servers now have the ability Mark of the Old Ways. This will reduce the resistances and melee damage output and increase incoming melee damage of Magician and Necromancer pets with increasing severity based on the total number of those pets that are attacking the raid target.\n- Progression raid targets have had their difficulty reduced, particularly in the Plane of Sky.\n\n\n*** Miscellaneous ***\n\n- Link-dead (LD) players will no longer be immediately removed from the world.\n- /quit now works like /exit.\n- Fixed a bug that caused certain raid bosses to stop appearing in instances on live servers. This primarily impacted Lady Vox and Lord Nagafen in Old Man McKenzie's Ancient Heroes missions.\n\n\n*** UI ***\n\n- Extended target slots set to display targets that don't exist will now not render a lifebar rather than displaying an empty lifebar with the name \"------\".\n\n\n- Changed -\n\n\n*** Previously Updated ***\n\n- Addressed some world stability issues related to spam filtering.\n- You will no longer crash when trying to \"View Mine\" for an achievement that you cannot view.\n- Lowered the AC values of many NPCs in the Arx Mentis raids by up to 45 percent. This should allow melee hits to land for higher damage against these targets.\n\n\n- The EverQuest Team","content_hash":"b925adab93c0c14131ddabf1531f8f796b3d8003077cb4e7f8145ae3a9d5245e","source_files":["patches-2015-2.txt"],"source_titles":["Game Update Notes: August 19, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-19-2015.226057/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-19-2015.226057/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"2d5972b9a096ba9a8d9e7ffc095b9f1b6569bb75c4a114b48efa5a8c68e47ec2","filename":"patches-2015-2.txt","adapter":"text","source_offset":14117,"item_index":null,"heading":"Game Update Notes: August 19, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-19-2015.226057/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-19-2015.226057/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-08-19-1","id":"2015-08-19-1"},{"patch_date":"2015-04-22","effective_date":"2015-04-22","display_date":"Game Update Notes: April 22, 2015","title":"Game Update Notes: April 22, 2015","year":2015,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Quests & Events","Spells","NPC","Mercenaries","Miscellaneous","UI","Previously Updated"],"change_count":31,"word_count":676,"summary":"Highlights *** Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never). Spells with resource tap components will now stack with each other as intended. When you invite a non-grouped character to the raid it should now put them in \"not in a…","content":"*** Highlights ***\n\n- Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).\n- Spells with resource tap components will now stack with each other as intended.\n- When you invite a non-grouped character to the raid it should now put them in \"not in a group\" and not as a group leader.\n\n\n*** Quests & Events ***\n\n- Cleansing the Grounds - Heavily modified this Heroic Adventure to make it a bit easier and more rewarding.\n- Principal Quastori Numicia - Fixed an error that prevented players from obtaining the Balance of Power achievement in this raid.\n- In Kedge Keep, a harbinger of the seas can help adventurers get their epic 1.0 pieces that would normally drop from Phinigel Autropos.\n- In Dreadlands, a harbinger of frost can help adventurers get their epic 1.0 pieces that would normally drop from Gorenaire.\n- In Skyfire Mountains, a harbinger of flame can help adventurers get their epic 1.0 pieces that would normally drop from Talendor.\n- All item drops from these harbingers (including those added in earlier updates) must now be converted via a right-click before they can be handed to the quest NPC.\n- These harbingers will not appear on Progression servers until House of Thule is unlocked.\n\n\n*** Spells ***\n\n- Spells that are triggered by doom effects will now check for stacking conflicts before they are applied.\n- Spells with resource tap components will now stack with each other as intended.\n\n\n*** NPC ***\n\n- Warrior guards in Neriak Commons and Third Gate are no longer flagged as Noble exchange merchants. Guard W`Selo by the bank will still be happy to take your business.\n\n\n*** Mercenaries ***\n\n- Fixed a problem that caused the game to repeatedly send messages in load balanced zones about suspending mercenaries even when there were no mercenaries to suspend.\n\n\n*** Miscellaneous ***\n\n- Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).\n- Fixed a bug that wasn't allowing /autobank to put empty containers in containers in your bank.\n- Fixed a misleading message given to players when they attempted to create fellowship camps when three players weren't close enough to the camp.\n- When you invite a non-grouped character to the raid it should now put them in \"not in a group\" and not as a group leader.\n- Removed an errant text message when you enter an expedition (not an adventure) that launches with an LDoN switch.\n- Created new option for players to switch instances in load-balanced zones with the new /pickzone command. Once a flagged zone reaches a threshold of players, it will start another instance of of the zone which you will be able to go to. The goal of this functionality is to help reduce congestion in starting areas.\n- Corrected the order in which the current Progression Server poll questions appear.\n\n\n*** UI ***\n\n- If load balancing has created a new instance of a zone, you will see the ID of the instance you zone in to. It will also now appear at the top of the /pickzone window.\n- Convertible items now have an item link in the description window to show you what the item will be transformed into.\n- Fixed some confirmation popup windows that were asking for incorrect or irrelevant information. Deleting spell sets was one such example.\n- Made the Audio Triggers list window resizable.\n\n- Changed -\n\nEQUI_ItemDisplay.xml\nEQUI_MIZoneSelectWnd.xml\n\n\n*** Previously Updated ***\n\n- The triggered version of the Iksar broodling in the Plane of Fear that's spawned via the harbinger of Fear will now properly drop the Child's Tear instead of a citizenship token.\n- Several epic 1.0 quest turn-ins which were multi-questable until the most recent update are now multi-questable again.\n- Korucust's Royal Pain - Lowered the difficulty of NPCs in this mission.\n- Liquid Courage - Fixed an issue that was causing the bonus objective to be awarded to the incorrect person (or nobody).\n\n\n- The EverQuest Team","content_hash":"a6119067d44d38735203f69c23b69fb7032b5265e6cf268b863bc514504e0be9","source_files":["patches-2015-1.txt"],"source_titles":["Game Update Notes: April 22, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2015.219770/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2015.219770/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8f8fe7ce9bb17ce5c4d372e7c5420f71bbd3d9d3729cd08102b4ca18bf4e6b78","filename":"patches-2015-1.txt","adapter":"text","source_offset":31246,"item_index":null,"heading":"Game Update Notes: April 22, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2015.219770/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2015.219770/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-04-22-1","id":"2015-04-22-1"},{"patch_date":"2015-02-25","effective_date":"2015-02-25","display_date":"Game Update Notes: February 25, 2015","title":"Game Update Notes: February 25, 2015","year":2015,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":63,"word_count":1312,"summary":"Highlights *** EverQuest's 16th anniversary is approaching soon! Look for new and old celebration events appearing in the Plane of Knowledge starting on March 16th! As always, the Mechanical Fortune Teller can direct you to events that are available. As requested at SOE Live 2014, a new item has…","content":"*** Highlights ***\n\n- EverQuest's 16th anniversary is approaching soon! Look for new and old celebration events appearing in the Plane of Knowledge starting on March 16th! As always, the Mechanical Fortune Teller can direct you to events that are available.\n- As requested at SOE Live 2014, a new item has been added to the marketplace: Hero's Forge Armor Crate! Combine a full matching suit of Hero's Forge Armor (Helm, Chest, Arms, Wrist, Hands, Legs, Feet) in the Hero's Forge Armor Crate to receive a single, stackable item. The Hero's Forge Armor Crate can only be used once.\n- Tricorne hats are now available for participation in The Darkened Sea beta. The hat can be converted into an ornament if you have Hero's Forge.\n\n\n*** Items ***\n\n- As requested at SOE Live 2014, a new item has been added to the marketplace: Hero's Forge Armor Crate! Combine a full matching suit of Hero's Forge Armor (Helm, Chest, Arms, Wrist, Hands, Legs, Feet) in the Hero's Forge Armor Crate to receive a single, stackable item. The Hero's Forge Armor Crate can only be used once.\n- Bayle Marks can now be traded.\n- August Bounder armor now has a required level of 101 and a recommended level of 105.\n- Tricorne hats are now available for participation in The Darkened Sea beta. The hat can be converted into an ornament if you have Hero's Forge.\n- Greatly increased the drop rates of Briny Essences from rare NPCs and mission chests.\n- Greatly increased the drop rates of Castaway, Tideworn, and Highwater armor pieces.\n- Made the following modifications to the Decorative Dummies sold by Brent Harnak in Sunrise Hills:\n- - The Combat Dummies can now be placed inside personal housing in addition to guildhalls.\n- - The Combat Dummies can now have their level, armor class and body type modified.\n- - Three new ranks of Combat Dummies that coincide with the most recent difficulty types of NPCs (Rena, Sana, Taza) are now for sale.\n- - All ranks of Combat Dummies now have lore text that should better describe their intended level of power.\n- Replaced all Call of the Forsaken gemstone drops with Rain of Fear gemstones in the Heart of Fear zone.\n- Moved the Spell Guard component of the Geomantra line to slot 7 so that it will stack with other Spell Guard effects.\n- Corrected an error that prevented Bags of Doubloons from being opened.\n\n\n*** Tradeskills ***\n\n- August Bounder armor now has a required level of 101 and a recommended level of 105.\n- AC on The Darkened Sea cloth cultural armor and seals is now more consistent.\n- Consolidated most of the tradeskill vendors in the Plane of Knowledge. All of the items that were sold are still present, just on fewer vendors.\n\n\n*** Quests & Events ***\n\n- Captain Tita's Ghost (Raid) - Fixed a bug that was causing the Phasmia Ledalus to do considerably more melee damage than was intended.\n- Captain Tita's Ghost (Raid) - Adjusted Tita's melee damage increase to occur more quickly only if the majority of her reinforcements are \"Annoyed\" rather than just \"Bored.\"\n- Captain Tita's Ghost (Raid) - Adjusted the Phasmia Vitali so that their use of Pillar of Claws more closely matches their behavior in raid 1.\n- Defense of the City (Raid) - This raid will no longer drop spell essences other than Minor Essence of the Citadel.\n- Principal Vicarium Noma (Raid) - Fixed a problem that could cause this event to reset if it was successfully beaten very close to the hard reset timer (45 minutes).\n- All progression raids in Arx Mentis now drop four to eight Essences of the Citadel.\n- A Cunning Plan (Raid) - Mephit minions in this Lichen Creep raid now send their target a message when using their Clawed Swipe ability from afar.\n- Corrected an issue with the achievement 'The Tavern at the End of Norrath (Raid).' It now correctly checks for the completion of 'Field of Scale - Confrontation.'\n- Those seeking the elusive sphinx Isilisinisusurpa should inquire with Noble Sivrn as to her whereabouts.\n\n\n*** Spells ***\n\n- Added an additional restriction to all Twincast effects that allows specific spells to be fully damage focused but not Twincast. Existing abilities were not changed except where noted below.\n- Druid - Winter's Wildflame Frostbite and Burn can now be fully focused, but excluded them from being Twincast individually. The base spell can still be Twincast.\n- Magician - Added a restriction that prevents Remorseless Servant and Remote Remorseless Servant from using Twincast counters.\n- Ranger - Flusterbolt and Blusterbolt now scale their resistance modifiers as you level. High level mobs should no longer resist these abilities as often.\n- Ranger - Summer's Cyclone Burn and Splash can now be focused fully but will not be Twincast individually (Summer's Cyclone can still be Twincast).\n- Shaman - Renamed the version of Mammoth's Force and Preeminent Foresight given by all ranks of Unity of the Doomscale to Mammoth's Force III and Preeminent Foresight III to signify that the buffs given by all three ranks are equivalent and at maximum effectiveness.\n- Wizard - Modified Wildflash Barrage subcomponents so that only the base spell will use Twincast counters.\n\n\n*** NPC ***\n\n- Researcher Orbiana will now sell all Essences of the Citadel if you have completed the raids they drop from.\n- Vendors around Norrath have agreed to accept less profit when selling Nobles to adventurers. You can now purchase them for a closer amount to their selling price than before.\n- A Priest of Discord has taken residence in the northwestern section of the Guild Lobby. All Priests of Discord have readopted their old habit of destroying items that are handed to them.\n- The Animated Tomes in the Dreadspire library will now respawn much more quickly.\n- Corrected the appearance of Raveners in Kaesora.\n\n\n*** AA ***\n\n- Beastlord - Modified Bestial Alignment to change wood elf characters into treants instead of wolves.\n- Enchanter - Mana Overburn will now work on Mana Repercussion, Mana Reverberation, and Mana Reciprocation.\n\n\n*** Progression Servers ***\n\n- Extra mercenary slots can now be purchased on Progression servers.\n\n\n*** Miscellaneous ***\n\n- If a player picks up a lore ground spawn item they already own, they can now again see the item without requiring that the player change zones or log out and back in.\n- Fixed a building in Nedaria's Landing which had missing geometry.\n- Fixed various links inside the help and petition system to point to daybreakgamecompany.com instead of SOE.com.\n- Changed some of the references to Sony Online Entertainment to Daybreak Game Company and from SOE to DBG.\n- Summoned wolves will now run instead of slide.\n- Removed the restriction on opening help windows within the Tutorial zone.\n\n\n*** UI ***\n\n- Fixed an issue with popup windows where the text on buttons and window heading text was sometimes displaying old data.\n- Fixed a grammatical issue in the race change window from \"and your bind location to be changed\" to \"and your bind location will be changed\".\n- The dynamic zone and guild management window minimum sizes can now be changed in the xml files.\n- Fixed an issue with list windows when clicking column headers when not scrolled to the top of the list.\n- Fixed a bug where some text could overlap in the item window.\n- Fixed social integration sync.\n- The Looking for Guild window will now use total assigned AA points rather than the total number of AA points spent.\n\n\n- Changed -\n\n- EQUI_DynamicZoneWnd.xml\n- EQUI_GuildManagementWnd.xml\n- EQUI_RaceChangeWnd.xml\n\n\n*** Previously Updated ***\n\n- Fixed an issue where some NPC models were showing up as default humans instead of their intended appearance.\n\n\n- The EverQuest Team","content_hash":"7c79c088e45ec184fea08d3c7296ef4c834a2604118d6aa78d25ebd8a8888ee2","source_files":["patches-2015-1.txt"],"source_titles":["Game Update Notes: February 25, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-25-2015.218059/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-25-2015.218059/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"19bf0278334a15ca46953447608e73e5789d1615cfda5ea672d9abd89025e651","filename":"patches-2015-1.txt","adapter":"text","source_offset":10672,"item_index":null,"heading":"Game Update Notes: February 25, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-25-2015.218059/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-25-2015.218059/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-02-25-1","id":"2015-02-25-1"},{"patch_date":"2015-01-28","effective_date":"2015-01-28","display_date":"Hotfix Notes: January 28, 2015","title":"January 28, 2015","year":2015,"month":1,"kind":"hotfix","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":3,"word_count":57,"summary":"Fixed an issue where some NPC models were showing up as default humans instead of their intended appearance. This applied to Zebuxoruk in The Void, and Dragons and Chromadrakes in Skyshrine. Removed some zone_assets.txt files that contained no entries which could cause client memory problems.…","content":"- Fixed an issue where some NPC models were showing up as default humans instead of their intended appearance. This applied to Zebuxoruk in The Void, and Dragons and Chromadrakes in Skyshrine.\n- Removed some zone_assets.txt files that contained no entries which could cause client memory problems.\n- Restored missing particle effects on Arx Mentis raid weapons.","content_hash":"b0a8d44c0947ae5ef7a46334bb43a059793be534cdc27a23d239dfe4d0fcc58b","source_files":["patches-2015-1.txt"],"source_titles":["Hotfix Notes: January 28, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-january-28-2015.217421/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-january-28-2015.217421/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"d619744c8e3d75844e3b9dca261b1d2ca333adc2f0a4a7d36f9729604a79d997","filename":"patches-2015-1.txt","adapter":"text","source_offset":10045,"item_index":null,"heading":"Hotfix Notes: January 28, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-january-28-2015.217421/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-january-28-2015.217421/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-01-28-1","id":"2015-01-28-1"},{"patch_date":"2015-01-21","effective_date":"2015-01-21","display_date":"Game Update Notes: January 21, 2015","title":"Game Update Notes: January 21, 2015","year":2015,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","Previously Updated"],"change_count":60,"word_count":1260,"summary":"Highlights *** If you give an item to your pet that it can't equip, the item will now be returned to you. Further lowered resist modifiers for all melee abilities from The Darkened Sea. They should land more reliably now. Increased the HP on mercenaries of level 101 and above by 10 percent. Arx…","content":"*** Highlights ***\n\n    - If you give an item to your pet that it can't equip, the item will now be returned to you.\n    - Further lowered resist modifiers for all melee abilities from The Darkened Sea. They should land more reliably now.\n    - Increased the HP on mercenaries of level 101 and above by 10 percent.\n    - Arx Mentis Hero's Forge Ornaments now drop from raid chests in Arx mentis. Prices on most pieces from Researcher Orbiana have been reduced.\n    - Focus effects on early The Darkened Sea group items now cap at 103 instead of 100.\n    - Made an adjustment to the way that NPC character models created prior to the Omens of War expansion are loaded and displayed. This change coincides with a number of graphical updates and fixes to these models.\n    - The bag opening sound effects have had their volume reduced significantly.\n    - Sound effects for treading water, entering water, leaving water, and being underwater have been improved.\n\n\n    *** Items ***\n\n    - The Empowered Dragonscale Skystrider Saddle now correctly grants an additional mount slot.\n    - Focus effects on early The Darkened Sea group items now cap at 103 instead of 100.\n    - Bags of Silver and Gold Tokens are now available from Alerynril in Plane of Knowledge. On progression servers, Rain of Fear must be open to purchase these bags.\n    - Corrected several issues with The Darkened Sea cultural armor stats.\n    - August Bounder armor now has a required level of 101 and a recommended level of 105.\n    - Cultural charms now increase in power wearing August cultural armor.\n    - August Cultural armor pieces have had their Emblem slots removed.\n    - Corrected an issue that prevented the Trophy of the Seafarer from granting its intended stats.\n    - Arx Mentis Hero's Forge Ornaments now drop from raid chests in Arx Mentis. Prices on most pieces from Researcher Orbiana have been reduced.\n\n\n    *** Tradeskills ***\n\n    - Blackwort is now flagged as a tradeskill item.\n    - Master's Preservation bonus now decays on spells over level 105.\n    - A text error in the book \"Adventures in Woodworking\" has been fixed.\n    - Boundless Reaching Symbols for jewelcraft are now properly scribed from the Boundless Jewelcraft Weapon Augments book.\n    - Additional clarifying text for the tradeskill \"Test\" trophy quests has been added.\n    - Mariner's Alacrity bonus now decays on spells over level 105.\n    - Energized Clay Goo Pot now improves the pottery trophy when crafted.\n    - The August Lorekeeper Sleeves recipe is now labeled as such instead of as \"August Lorekeeper Robes.\"\n\n\n    *** Quests & Events ***\n\n    - Castle Relic - This Heroic Adventure is now more lenient about giving the key bit to players. Players outside the zone will now receive the key. Also, even if you do not have the key, if you are in the Heroic Adventure instance and have defeated Commander Degmar, the safe room will allow you entry. Note: As part of this change, this task will now lock when the Commander runs from players after their first engagement with him.\n    - Fixed a bug in Arx Mentis raids that could cause the chest to be removed when the event cleans up.\n    - They're Everywhere - Reduced the number of injured bixies you need to revive from 15 to 10.\n    - The Avalanche raid in Icefall Glacier can now be triggered by one person. On progression servers, Seeds of Destruction must be unlocked before it can be triggered solo.\n    - LDoN quest messages will no longer be sent to players after the Omens of War expansion is enabled on a server.\n\n\n    *** Spells ***\n\n    - Multiple Classes - Further lowered resist modifiers for all melee abilities from The Darkened Sea. They should land more reliably now.\n\n\n    *** NPC ***\n\n    - Made an adjustment to the way that NPC character models created prior to the Omens of War expansion are loaded and displayed. This change coincides with a number of graphical updates and fixes to these models.\n    - Reduced the agro and assist radii on most NPCs within Combine Dredge and the Combine Dredge Heroic Adventure. As part of this change, also marked the NPCs in the quarry as \"indoor\" so they will have further decreased agro and assist radii.\n    - Haunted Jack and Spooky Sally will no longer spawn in cities unless the Nights of the Dead event is active.\n    - Increased the HP on mercenaries of level 101 and above by 10 percent.\n\n\n    *** AA ***\n\n    - Wizard - Quick Damage will now work on Ethereal Fuse.\n    - Wizard - The description on Quick Damage now indicates the cast time bonus for ranks 4 and 5.\n    - Wizard - Ethereal Manipulation will now work on the latest ethereal spells: Ethereal Flash, Ethereal Rimeblast, and Ethereal Skyblaze.\n\n\n    *** Achievements ***\n\n    - Frostfell: Missing Gifts - Fixed the two incorrect references to Elba Straw. The achievement now references the appropriate NPCs: Cordys Leaflighter and Rellith Akkanar.\n    - Frostfell: Lost Toymakers - Changed the references of Dreadlands to the proper zone of The Great Divide.\n    - Frostfell: Gathering Jollies - Fixed the typo of \"Knopwledge\" to \"Knowledge.\"\n    - New Years: Frostbeard - Fixed the issue with the tasks from M.C. Tinkerton not being flagged as completed, preventing this achievement from completing.\n    - Upon login, characters will receive achievement credit for the Frostfell tasks \"Saving Santug\" or \"Searching for Clues\" if these tasks were previously completed.\n    - Corrected an issue that prevented Halius Goldenthorn from selling the Statue of Silisia to players that had completed the achievement \"Cavern Collectibles.\"\n\n\n    *** Miscellaneous ***\n\n    - NPC pathing in Bixie Warfront should be more reliable.\n    - The bag opening sound effects have had their volume reduced significantly.\n    - Sound effects for treading water, entering water, leaving water, and being underwater have been improved.\n    - If you give an item to your pet that it can't equip, the item will now be returned to you.\n    - Fixed a crash that could occur sometimes when going to character selection.\n    - Fixed an issue that was causing some sounds to ignore your sound volume settings in the Options window.\n\n\n    *** Previously Updated ***\n\n    - The Cost of Balance - When entering the instance, you will no longer appear under the world.\n    - All Rivers Lead to the Sea - You can no longer spawn multiple copies of Holmein by spam-hailing the Unseen, Unheard Helper.\n    - In Combine Dredge, moved Pria the Penitent and her placeholders down the ramp, away from Amlis the Torturer. This will make it safer for players trying to speak with Amlis. Additionally, NPCs on Pria's encounter will be less observant and not see as far.\n    - Kedge Counterblow - The rare NPC High Guard Vnayyanye or its placeholder, \"a restive guard,\" will no longer spawn early in this Heroic Adventure.\n    - Argin-Hiz - Burn Out (Raid and Mission) - The Balance and Unbalance achievements are given out appropriately now.\n    - Changed the way success is granted in the Arx Mentis progression raids, hoping to prevent false wins.\n    - Fixed a bug in the final raid in Arx Mentis that would allow Firiona and Galeth to tank for the players. Now if no players engage, the event will reset if Calix can't find a player character to beat up.\n    - Entering Plane of Knowledge while on the last step of M.C. Tinkerton's tasks or with a reward from M.C. Tinkerton's tasks will update the achievement to complete that task.\n    - The NPCs related to M.C. Tinkerton's events will now spawn for the duration of the New Year's events.\n\n\n\n    - The EverQuest Team","content_hash":"0739bae0921eff2eab893d761a5d1bf137e9b9cec67bd3fb9807bc77b19c985f","source_files":["patches-2015-1.txt"],"source_titles":["Game Update Notes: January 21, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-21-2015.217248/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-21-2015.217248/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1cf3f2122a4a87c860f5e3d65c2685997f59200530a0822c7ff2f59ce62bbca4","filename":"patches-2015-1.txt","adapter":"text","source_offset":1297,"item_index":null,"heading":"Game Update Notes: January 21, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-21-2015.217248/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-21-2015.217248/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-01-21-1","id":"2015-01-21-1"},{"patch_date":"2014-12-11","effective_date":"2014-12-11","display_date":"Game Update Notes: December 11, 2014","title":"Game Update Notes: December 11, 2014","year":2014,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Achievements","Collections","Miscellaneous","UI","Previously Updated"],"change_count":67,"word_count":1472,"summary":"Highlights *** The Darkened Sea Collector's Edition now comes with additional items! If you purchase this edition, or have purchased it in the past, you now receive a whistle item that summons a parrot to teleport you to Brother Island. You also receive your choice of one of three Battle Cat…","content":"*** Highlights ***\n\n- The Darkened Sea Collector's Edition now comes with additional items! If you purchase this edition, or have purchased it in the past, you now receive a whistle item that summons a parrot to teleport you to Brother Island. You also receive your choice of one of three Battle Cat Mounts! If you own the Collector's Edition, you may purchase additional Battle Cat Mounts on the Marketplace for your characters.\n- On December 12th the 15 Days of Frostfell start! Each day, something unique will be offered in the form of events or sales on items in the Marketplace. Check the website and Marketplace daily to see what we have in store!\n- The traditional Frostfell Marketplace items return on December 14th.\n- New Hero's Forge armor sets will be available January 14th! The Thaell Ew set can be crafted, but only if you can unlock the secrets from Armorer Xochtli on Thuliasaur Island. The Arx Mentis set can be obtained from Researcher Orbiana in Katta Castrum: Deluge, for the right price.\n- Added a group version of the final raid in Arx Mentis, which will be available December 17th. Speak with Firiona in Katta Castrum: Deluge. If you have completed all the progression she will have something for your [group] to do.\n- The progression requirements for traveling to Brother Island have been removed.\n- Chests can now be found at the end of most missions in The Darkened Sea.\n\n\n*** Items ***\n\n- New Hero's Forge armor sets will be available January 14th! The Thaell Ew set can be crafted, but only if you can unlock the secrets from Armorer Xochtli on Thuliasaur Island. The Arx Mentis set can be obtained from Researcher Orbiana in Katta Castrum: Deluge, for the right price.\n- Fixed Irae Faycite Shard: Vigorous Strike and Irae Faycite Shard: Reefcrawler Blade Strike so they can be equipped.\n- Increased the focus caps on TDS global drop raid gear to level 105.\n- Changed Jonas Dagmire's Skeletal Parrot so the correct maximum stats are visible when inspecting the item.\n- Changed the delay on basic 2h weapons in TDS to 30.\n- Most Raid Elder Seals have had their required and recommended levels slightly increased.\n- Fireshard Ring and Magi Blaster Gauntlet now require Level 95 to use.\n- Raid Elder Seals for Leather and Chain now have the correct classes.\n- Etherbolt, the spell cast by clicking the Etherbolt Ring, will now do damage properly.\n- Distillate of Clarity XIV - XVIII will now regenerate the amount of mana that the description indicates it should.\n- Distillate of Spirituality XVIII will now regenerate the amount of HP and mana that the description indicates it should.\n- Knowledge of the Past XV will now regenerate the amount of HP that the description indicates it should.\n- The Preservation of the Ancestors and Rejuvenation of the Ancestors effects on Tideworn Coat of the Diviner, Highwater Coat of the Diviner, Deepfathom Spiritwalker Coat, and Darkwater Spiritwalker Coat will now work properly.\n\n\n*** Quests & Events ***\n\n- The traditional Frostfell events begin on December 14th.\n- Added a group version of the final raid in Arx Mentis, which will be available December 17th. Speak with Firiona in Katta Castrum: Deluge. If you have completed all the progression she will have something for your [group] to do.\n- Crying for the Dead - Creating the Full Degmar Inkwell in any zone will now give you quest credit. If you have already gotten past this step and used the inkwell, you can hail Thubr in Degmar for credit.\n- August Ore and August Animal Pelts now drop in Heroic Adventures from The Darkened Sea.\n- Chests can now be found at the end of most missions in The Darkened Sea.\n- It is no longer possible to trigger event success before achieving actual success when fighting Principal Vicarum Nomia.\n- Several Heroic Adventures should no longer become gated by NPCs becoming non-combatable when certain events occur.\n- Physical Resonance and Chain Drag will now properly do damage.\n- The Fungal Corruption - The Crystalline Water will now correctly create the Fungal Antidote item when used.\n- Burn Out - Mischievous Flameshield, cast by a tiny avatar of Ro, will now work correctly.\n\n\n*** Spells ***\n\n- Bard - Increased the damage on all ranks of Fjilnauk's Insult to match the standard upgrade.\n- Beastlord - Visoracius' Maelstrom now correctly trigger-casts Visoracius' Disease Strike rather than Nak's Disease Strike, and properly follows the rule for possessives.\n- Berserker - Tendon Tear, Vicious Cyclone, Demolishing Axe Throw, Temple Demolish, Amplified Frenzy Strike, Jarring Smite, Stormwild Frenzy Strike, and Axe of Numicia Stun Effect should be avoided significantly less often now.\n- Monk - Echo of Deceit should be avoided significantly less often now.\n- Ranger - Heartsplit should be avoided significantly less often now.\n- Rogue - Surprise Attack, Wide-Eyed Mark, Jugular Hack, Exuberant Dagger-Throw, Hack, and Smokeshade Effect should be avoided significantly less often now.\n- Stonescale Husk's mana drain component will now drain the appropriate amount of mana.\n- Glorious Exoneration Rk. II's damage component is no longer capped lower than intended.\n\n\n*** NPC ***\n\n- The revelers in Degmar that attack when you steal food or fail to dance with them are now limited to 20 new NPCs. Additionally, their name changed to \"an angered reveler,\" they give significantly less experience, and they will depop in approximately 30 seconds if idle.\n- Many golem NPCs that displayed the wrong texture will now display the correct one. For example, there were numerous ice golems that were appearing as rock golems by mistake.\n- Lingering Fear will no longer land on paladin or shadowknight characters that have the Fearless AA.\n- The spell Grave Chill cast by Nightmare Devourers now uses only one type of slow effect instead of both.\n\n\n*** AA ***\n\n- Necromancer - Fixed a bug preventing the Self-Sacrifice AA from working properly.\n- Decapitation, Mental Contortion, and Steel Vengeance effects are no longer capped lower than intended.\n- The maximum possible damage from Infusion of Thunder procs has increased to follow the same percentage increase as the minimum.\n\n\n*** Achievements ***\n\n- It's a Frog Eat Frog World - Frogloks without armor will now count towards this achievement.\n- Added achievements for the \"Let's Have Some Fun\" and \"This Ain't Right\" Bristlebane tasks. You can find them in EverQuest -> Special category -> Bristlebane Day - The Repercussions of Fun\n- Evil Ended - Fixed an issue that would always reward players with this achievement during the final raid in Arx Mentis.\n- It is now possible to acquire all three achievements when fighting Principal Vicarum Nomia.\n\n\n*** Collections ***\n\n- Fixed a bug where the collection ground spawns in Thuliasaur Island for the set \"Our Fading History\" could become unobtainable over time.\n\n\n*** Miscellaneous ***\n\n- The progression requirements for traveling to Brother Island have been removed.\n- Corrected graphical anomalies with plate breastplates and shields for certain male troll animations.\n- The opening loading theme's volume has been reduced to the volume of other music in the game.\n- Fixed some pathing issues.\n- Added an \"always\" option to /hidecorpse. This will make all current corpses and all future corpses disappear.\n- The merc points cap message will only appear one time when you hit the point cap.\n\n\n*** UI ***\n\n- Made the first entry in the map window \"default\" with a lowercase 'd' so it matches with the atlas tab.\n- Fixed an issue where select-box drop-down menus could get stuck on the screen.\n- Addressed an issue that could improperly \"carry\" the blue background from Mount Key Ring hot buttons to other pages in the hot bar.\n\n\n*** Previously Updated ***\n\n- The Cost of Balance - You can once again attack the teleport key generators in Arx Mentis.\n- Firiona will no longer get confused and attack Ognit during the battle with Principal Indagatrix Lucia in Arx Mentis.\n- Fixed the issue that would cause some of the raids in Arx Mentis to reset after completion.\n- Fixed the issue that caused some of the books employed by Principal Quastori Numicia to be immune to attack.\n- Removed Summoning from almost all NPCs in Brother Island. Only the rare NPCs, furthick chargers, and furthick pounders continue to summon. Additionally, siren seekers, siren stealers, siren slashers, and brother guards no longer summon in the mission \"The Cover of Night.\"\n- Fixed an unusual situation that prevented the Proloxis that fight for Principal Indagatrix Lucia from being snared as intended.\n- So long as at least one player in the zone has the task \"The Hills Are Alive,\" killing the undead bunny, Puffball, will update the task.\n\n\n\n- The EverQuest Team","content_hash":"04071dcf75dfe2964797a48eefb03512b80cae6d891ed2fe4889c7ab56e08060","source_files":["patches-2014-2.txt"],"source_titles":["Game Update Notes: December 11, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-11-2014.215763/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-11-2014.215763/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"7f184f6d555f0171c79afede422a97f6c04db6d217ba1e213147e8d9ba63d76a","filename":"patches-2014-2.txt","adapter":"text","source_offset":59124,"item_index":null,"heading":"Game Update Notes: December 11, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-11-2014.215763/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-11-2014.215763/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-12-11-1","id":"2014-12-11-1"},{"patch_date":"2014-11-19","effective_date":"2014-11-19","display_date":"Game Update Notes: November 19, 2014","title":"Game Update Notes: November 19, 2014","year":2014,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Tradeskills","Spells","NPC","AA","Progression Servers","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":153,"word_count":3059,"summary":"Highlights *** Guard Hamarn in Ethernere Tainted West Karana would like tales to tell of heroic adventures. Each day he will offer you bonus experience if you do any of four Heroic Adventures from Call of the Forsaken for him. New Frostfell and New Year's achievements are available! These…","content":"*** Highlights ***\n\n- Guard Hamarn in Ethernere Tainted West Karana would like tales to tell of heroic adventures. Each day he will offer you bonus experience if you do any of four Heroic Adventures from Call of the Forsaken for him.\n- New Frostfell and New Year's achievements are available! These achievements cover two years of New Year's events and five years of Frostfell events.\n- Rewards on Heroic Adventures have been updated to better reflect the time it takes to complete them.\n- Experience gains from killing NPCs in Heroic Adventures has changed. The total experience is about the same, but a much smaller amount is granted on their death, while the remaining amount will be granted when the Heroic Adventure is completed.\n- Lockout timers for Heroic Adventures have been reduced by half.\n- Level minimums for Call of the Forsaken Heroic Adventures have been lowered to 75.\n- Global drop raid gear in Call of the Forsaken can once again be found in Heroic Adventures and missions.\n- The experience modifier in all of The Darkened Sea zones has been increased.\n- Physical resistances on The Darkened Sea NPCs have been reduced.\n- Casters may now bind themselves in Brother Island, Thuliasaur Island, and the Tempest Temple.\n- Fixed an issue with zone XP scaling. Kill experience will now be scaled to your individual level rather than the level of the person in your group who had primary kill credit.\n- Increased the experience modifiers on numerous NPCs throughout the game that had high HP combined with a low experience modifier.\n- Caster DPS mercenaries will now attempt to move closer to your group if they are out of spell range during a battle.\n- Caster DPS mercenaries, when set to the Burn stance, will now attack an enemy NPC regardless of that NPC's current HP.\n\n\n*** Items ***\n\n- Items from Plane of War now have level 103 focus effects.\n- The focus effects on Legatus, Centurio, and Magister items from Call of the Forsaken now extend to level 103.\n- New healing distillates are for sale on the potion merchant in the Plane of Knowledge for players at level 105.\n- Horse bridles summoned by Paladin and Shadowknight AAs will now be able to be activated from inside bags on Progression Servers when in a potion belt and will no longer take a slot in the Mount Key Ring.\n- Added tribute values to Alfred's Stolen Spear, Neplin's Blade, Dagger of Sinister Waters, and pirate-themed global drop raid gear.\n- Changed the icon on the Combine Armor Matrix to something more appropriate.\n- Pet Illusion: Ankylosaurus is now a bit larger.\n- Fixed issues with swapping certain bandolier items that could result in errors.\n- Ranged weapons now properly respect their level requirements.\n- Global drop raid gear in Call of the Forsaken can once again be found in Heroic Adventures and missions.\n- Pirate-themed global drop raid gear is now attunable and no longer lore.\n- Fixed an issue with using ctrl+left click to fill one bag with the items from another bag.\n- The Potion of Binding's spell description now accurately states that it can only bind the person using the potion and not their target.\n- Pink Diamonds no longer drop. They are not used and can be sold to any merchant for a reasonable sum.\n\n\n*** Quests & Events ***\n\n- Guard Hamarn in Ethernere Tainted West Karana would like tales to tell of heroic adventures. Each day he will offer you bonus experience if you do any of four Heroic Adventures from Call of the Forsaken for him.\n- Rewards on Heroic Adventures have been updated to better reflect the time it takes to complete them.\n- Experience gains from killing NPCs in Heroic Adventures has changed. The total experience is about the same, but a much smaller amount is granted on their death, while the remaining amount will be granted when the Heroic Adventure is completed.\n- A Cunning Plan - Looting a key in this Lichen Creep raid should give you immediate access to the virtual areas to battle the Architect and Monarch.\n- Clearer Skies - Zoning into the instance via Ognit's dialogs will now put you next to Ognit instead of in the middle of the volcano.\n- Crying for the Dead - The recipe for the Memorial Announcements will now consume the inkwell and quill when you create the announcement.\n- Crying for the Dead - You can now craft the Memorial Announcements and Full Degmar Inkwell in any zone and get credit for doing so.\n- Loyal is the Heart - Removed two of the sirens inside the coral formation, near the sword thief, making it less difficult to defeat this NPC.\n- Two Sides of the Shield - Brother Visius is now inside the entrance to the instance. You can hail him to get out of the instance.\n- Principal Indagatrix Lucia - In the fourth Arx Mentis raid, Principal Indagatrix Lucia will be more intent on her target when she chooses to fight someone new.\n- Principal Indagatrix Lucia - In the fourth Arx Mentis raid, the Magio that is protected when at low HP now clears all buffs.\n- Research Wrecks - Captain Mewes in Combine Dredge will now talk to himself while he is reading the papers, and he will speak with you about it when he is done.\n- The Pirate and the Pea - Clarified a few points and fixed a few text errors. Captain Mewes now asks to have the bucket returned to him.\n- Kedge Counterblow - Made numerous adjustments to this Heroic Adventure in Combine Dredge:\n-- NPCs that were removed in the base zone were also removed in this instance.\n-- NPCs not vital to the task only have a 20 percent chance to spawn, greatly reducing the population in the zone.\n-- The 45 NPCs that required for the kill elements have a 100 percent spawn rate.\n-- Though not vital, the group of regrua and Doomscale fighting will continue to spawn at 100 percent.\n-- The agro and help radii now match the base zone: The fighting and sleeping NPCs have the same small radii. Indoor NPCs doubled their radii. Outdoor NPCs quadrupled their radii.\n-- Adjusted the spawn rate of the elementals at the beginning of the errand from 90 seconds to 60 seconds.\n- Castle Relic - Made several changes to Commander Alast Degmar and Sergeant Knotlest in this Degmar Heroic Adventure:\n-- Reduced their health by approximately 28 percent.\n-- Changed their XP multiplier to 5x from 1x.\n- A Friend in Need - Orson will give you another doubloon if you need one during his quest, but he won't be happy about it.\n- A Friend in Need - Edmund and Charles both reappear much more quickly.\n- Oh, Julia - Captain Janesworth will now only drop as many chains as players that have the quest when he is killed.\n- Just Recompense - You no longer have to forage for Mash Tubers and Saltweed on Brother Island. These items can be found as ground spawns.\n- The Darkened Sea Progression Quests - Changes were made to help prevent gating issues related to hailing NPCs. When hailing NPCs in group missions, each player in the group will now see the hail text.\n- Lockout timers for Heroic Adventures have been reduced by half.\n- Level minimums for Call of the Forsaken Heroic Adventures have been lowered to 75.\n- Dark elves in Neriak - Fourth Gate Heroic Adventures will no longer lose their outfits when they are slain.\n- Krag in the Dead Hills will no longer occasionally be referred to as Karg. Krag appreciates it when people don't confuse him with the barbarian, Karg Icebear.\n- The Hills Are Alive - The moldy boxes and barrels in this Heroic Adventure are no longer so aggressive that they will fight back when attacked. They can now be opened, though you still must kill the nearby creatures beforehand.\n- The Pellarus Satum is now spelled consistently.\n- Gnoll With the Punches - It is no longer possible to kill Parrmug prematurely and break the quest.\n- Going Postal - The Feerrott to Freeport dialogues, [Freeport] or [deliver], are now clickable.\n- Digging Their Graves - This Nights of the Dead quest now works above level 100.\n- Digging Their Graves - It is no longer possible to bypass the shovel cooldown timer.\n- Digging Their Graves - The shovel item now has an appropriate, but slightly less funny, cast description.\n- Players over level 100 can now turn in Small Glowing Fear Shards to Magus Burlshin.\n- Facing Your Fear - This task can now be obtained by adventurers over level 100.\n\n\n*** Tradeskills ***\n\n- The Black Powder Bomb can only be equipped in Ranged and Ammo slots.\n- New cultural waters, Raid Elder Water and Solo Elder Water, are sold by Artisan Antemm in Katta Castrum: Deluge and Culturist Devari in the Plane of Knowledge.\n- The recipe for Pure Mana Alcohol in the book \"Enchanting Beverages\" no longer lists \"bottle\" twice.\n- New crafted Rank 2 spells for research are now able to be traded.\n- Fixed multiple issues with level 91-95 research recipes using Orphic Cards and Martial Treatises producing the wrong results.\n- Fixed issues with the books \"August Weapon Tailoring\" and \"August Weapon Smithing\" showing incorrect text.\n- Mixing bowl tradeskill containers that only held 4 items can now hold 10.\n- August Brambleborn cultural armor is now usable by Beastlords.\n- Alchemy recipes are available for the new healing distillates. You can discover the recipes by manually combining the required items, or the recipes can be scribed via the book \"Lost Alchemical Formulas.\"\n- Cultural seals of the Berserker from The Darkened Sea now have the correct version of Ferocity.\n- Boundless Penetrating Symbols now have backstab damage bonuses.\n- A few crafted items missing level restrictions have been fixed.\n\n\n*** Spells ***\n\n- Berserker - Tendon Tear, Vicious Cyclone, Demolishing Axe Throw, Temple Demolish, Amplified Frenzy Strike, Jarring Smite, Stormwild Frenzy Strike, and Axe of Numicia Stun Effect will be avoided much less often now.\n- Druid - Transportation spells to Tempest Temple will now be found properly under the Odus category.\n- Druid - Increased the damage shield amount on Daggerspur Bulwark and Legacy of Daggerspurs.\n- Magician - Increased the damage dealt by Flameweave Coat and Circle of Flameweaving.\n- Magician - Increased the damage dealt by Coronal Skin.\n- Monk - Echo of Deceit will be avoided much less often now.\n- Ranger - Increased the amount of healing from Cloudfont as it did not receive the standard upgrade.\n- Ranger - Increased the damage shield amount on Shield of Nettlespears, Nettlespear Coat, and Protection of the Forest.\n- Ranger - Increased the amount of healing from Kromtus Balm as it did not receive the standard upgrade.\n- Ranger - Heartsplit will be avoided much less often now.\n- Rogue - Surprise Attack, Wide-Eyed Mark, Jugular Hack, Exuberant Dagger-Throw, Hack, and Smokeshade Effect will be avoided much less often now.\n- Shadowknight - Increased the HP and damage shield amount on Drape of the Wrathforged.\n- Wizard - Tempest Temple portal spells can now be found properly under the Odus category.\n- Wizard - Corrected the spelling of Aegis of Satum and increased the damage it absorbs.\n- Wizard - Increased the damage absorbed by Armor of the Codex.\n- Wizard - Increased the damage absorbed by Darkmist Guard.\n- Fixed issues with some counter-based spell effects that would not decrement their counters properly.\n- The proc from the Oathbound Hammer is now a Qeynosian guard ghost swarm pet.\n- The Illusion: Cursed Siren and Illusion: Thaell Ew spells will now display correctly.\n\n\n*** NPC ***\n\n- Indagatrix Materia and Indagator Materia in Arx Mentis will be less likely to cast Bewildering Flash.\n- Damton Silverhammer in Degmar will now respond to [Neckchi].\n- Most NPCs in the Combine Dredge are now more aware of intruders. Sleeping NPCs are still sleeping; they will only aggro if you stand on their feet. Other indoor NPCs doubled their aggro and help radii. Outdoor NPCs quadrupled their aggro and help radii. Groups of NPCs fighting each other did not have their radii changed.\n- The caster NPCs in Combine Dredge that fight other NPCs will no longer draw their enemies onto them.\n- The Combine within the Combine Dredge now wield weapons from Arx Mentis, their home.\n- Shissar Necromancers in Katta Castrum: Deluge now appear more frequently, and will appear in the library area.\n- Slightly increased the chance of rare spawns in Katta Castrum: Deluge.\n- Many NPCs that appeared as human males will now display their models correctly.\n- Physical resistances on The Darkened Sea NPCs have been reduced.\n- Many NPCs that took on an odd sickly color, like the lorekeepers in Valdeholm, are feeling much better now.\n- Fixed an issue causing Marcia Attamilgad to occasionally forget to rotate her stock of valuables.\n- Caster DPS mercenaries will now attempt to move closer to your group if they are out of spell range during a battle.\n- Caster DPS mercenaries, when set to Burn stance, will now attack an enemy NPC regardless of that NPC's current HP.\n- Fixed issues with NPC pathing in certain dynamic zones that could cause trains.\n- Fixed some NPCs in Degmar that were not intended to see through invisiblity. This includes Degmar guards and determined diggers. Degmar guardians and Degmar archers continue to see through invisibility, as intended.\n- Jimble Woodentoe can now be found in the New Commonlands.\n- Increased the experience modifiers on numerous NPCs throughout the game that had high HP combined with a low experience modifier.\n\n\n*** AA ***\n\n- Berserker - Extended Berserking - Added Brutal Discipline to the supported abilities.\n- Berserker - Screaming Axes - Improved Hundred Hands effect, as well as proc rate.\n- Druid - Hastened Recall - Added tertiary recall ranks 4, 5, and 6.\n- Enchanter - Enchanters can now train Eradicate Magic.\n- Magician - Added 3 new ranks of Destructive Fury.\n- Magician - Magicians can now train Eradicate Magic.\n- Necromancer - Necromancers can now train Eradicate Magic.\n- Necromancer - Cascade of Decay - Increased the proc range to 200 units.\n- Necromancer - Death's Malaise - Fixed effect cap on the slow effect. Added Strength, Dexterity, Agility, dual-wield and AC debuff.\n- Necromancer - Added Self Sacrifice, a new AA which heals your pet while consuming your own health in the process.\n- Paladin - Thunder of Karana duration was increased to 60 seconds.\n- Paladin - Hand of Tunare silence effect has been reduced to 18 seconds.\n- Paladin - Hand of Tunare's counters will now decrease when using the same spell repeatedly.\n- Ranger - Created a new AA: Blessing of the Hunter. This is a passive kill shot proc effect that returns a small amount of mana.\n- Ranger - Guardian of the Forest has received an increase in attack power and skill damage mod.\n- Ranger - Bow Mastery ranks 17, 18, and 19 have been increased slightly to match increases for previous ranks.\n- Shadowknight - Mindless Hatred level cap has been increased to 108.\n- Warrior - Phalanx of One has been refunded. In its place is a new passive defensive proc, Phalanx of Fury.\n- Warrior - Dual-Wield Proficiency now has increased skill damage.\n- Warrior - Two-Hand Proficiency now has increased skill damage.\n- Wizard - Fixed an issue where Claw of the Oceanlord could overwrite Improved Twincast.\n- Wizard - Wizards now have access to the Hastened Recall line of abilities.\n- Mounts summoned via AAs can now be activated from the potion belt.\n- When your experience to AA is set to 0 you won't see a message when you are at or above the AA cap any more.\n- When a spell is cast while Improved Twincast is on, the spell will now properly consume counters.\n\n\n*** Progression Servers ***\n\n- Added event tracking for Progression servers through The Darkened Sea.\n- The Emissaries that give out the \"Dragons, Dragons, Dragons!\" and \"Giants, Giants, Giants!\" events will now spawn on the progression servers when the appropriate expansions are unlocked (Secrets of Faydwer and Seeds of Destruction, respectively).\n\n\n*** Achievements ***\n\n- New Frostfell and New Year's achievements are available! These achievements cover two years of New Year's events and five years of Frostfell events.\n\n\n*** Miscellaneous ***\n\n- Achievements that award titles upon completion will now have those titles listed in the description.\n- Casters may now bind themselves in Brother Island, Thuliasaur Island, and the Tempest Temple.\n- The experience modifier in all TDS zones has been increased.\n- If you are out of range, the extended target slots will no longer be set to an empty target.\n- Fixed an issue with zone XP scaling. Kill experience will now be scaled to your individual level rather than the level of the person in your group who had primary kill credit.\n- Focus AAs will now properly count in the total assigned AAs amount.\n- Pathing for small areas in Caverns of Endless Song has been improved.\n\n\n*** UI ***\n\n- Added a check for the aggro meter hate label so that custom UIs could not accidentally crash the client.\n- Added an option to set a chat window to default to speak in \"Fellowship\" chat.\n- Fixed the missing '>' next to \"Chat Channel\" in the chat filter sub-menu.\n- Fixed an issue that was causing item hot buttons to disappear when moving that item from the inventory to the Mount Key Ring.\n\n- Changed -\nEQUI_Inventory.xml\n\n\n*** Previously Updated ***\n\n- Raids for The Darkened Sea can now be obtained from Firiona in Katta Casturm: Deluge as well as from Arx Mentis.\n- Updated the Heroic Adventure \"Castle Relic\" in Degmar. Added a few more safeguards to potentially keep players from getting the Commander into an odd state.\n- Corrected the issue that could cause event 1 in Arx Mentis to mistakenly give success.\n\n\n\n- The EverQuest Team","content_hash":"fb247d94e601160b5b2ad04fdceeb38c0a98502518d200cdf3411333c0f48124","source_files":["patches-2014-2.txt"],"source_titles":["Game Update Notes: November 19, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-19-2014.215265/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-19-2014.215265/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"e9f3fddbe91bb36788969ac25663a2d929fce2ba87e6437445b4602cc48f0392","filename":"patches-2014-2.txt","adapter":"text","source_offset":38639,"item_index":null,"heading":"Game Update Notes: November 19, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-19-2014.215265/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-19-2014.215265/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-11-19-1","id":"2014-11-19-1"},{"patch_date":"2014-10-28","effective_date":"2014-10-28","display_date":"Game Update Notes: October 28, 2014","title":"Game Update Notes: October 28, 2014","year":2014,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["EverQuest: The Darkened Sea","Highlights","Items","Quests & Events","Spells","AA","Miscellaneous","UI","Previously Updated"],"change_count":41,"word_count":1013,"summary":"\"So where did Firiona say she was going, anyway?\" Tivalin asked. \"She said she couldn't tell us all, or else --,\" Naissa replied, looking upwards and suddenly clamping her hands over her ears. \"What is that sound?\" \"What do you mean?\" he asked, cocking his head. \"I don't hear a thing.\" \"My ears are…","content":"\"So where did Firiona say she was going, anyway?\" Tivalin asked.\n\n    \"She said she couldn't tell us all, or else --,\" Naissa replied, looking upwards and suddenly clamping her hands over her ears. \"What is that sound?\"\n\n    \"What do you mean?\" he asked, cocking his head. \"I don't hear a thing.\"\n\n    \"My ears are about to burst!\"\n\n    \"Calm down. You've always been sensitive to powerful magic; it's probably a new experiment. Let me cast this shield over you. It should--\"\n\n    Beams of light struck all around them, scorching the marble of the courtyard. Tivalin looked up, shielding his eyes against the blinding light that suddenly appeared at the top of the dome.\n\n    \"By Tsaph's heart! Run!\" Tivalin screamed as he pulled the helpless Naissa into the temple. He took a deep breath to sound the alarm, but his cry only came out as a muffled grunt when a red-mailed fist sent him reeling into unconsciousness.\n\n    \"Sit down, hero. I'm not here for you and I don't have time to chat.\" The dark elven Mistress of Hate stepped over the pair as she stalked into the chamber where the legendary Combine ruler Tsaph Katta had resided since his poisoning. Behind her, water poured into the city.\n\n\n    *** EverQuest: The Darkened Sea ***\n\n    - SOE All Access members are now able to purchase and access EverQuest's twenty-first expansion: The Darkened Sea!\n    - Gain level 105, and obtain upgraded spells, abilities, and AA powers!\n    - SOE All Access members who have chosen the option to have AAs auto-granted will now gain abilities from House of Thule.\n    - Explore new islands within the Buried Sea, and work with Firiona Vie to save the life of Tsaph Katta and keep the ancient power of the Combine Empire out of Lanys T'Vyl's hands!\n    - Use the Mount Key Ring to store your mounts! You can choose to assign a \"stat\" mount to receive the stat bonus from but have the appearance of a different mount. Hot buttons can be made from the mounts in this window for easy access in a hot bar.\n\n\n    *** Highlights ***\n\n    - Top Tier items from Call of the Forsaken have had their focus effect caps extended to level 103.\n    - Dozens of new items are coming to the Marketplace! Be sure to have a look at the spookiest decorations for the season!\n    - Beam spells should no longer incorrectly count corpses in their total number of valid targets.\n\n\n    *** Items ***\n\n    - You can now loot a single item out of a no drop stack if you have no drop loot confirmations turned on.\n    - Using the bandolier to swap between a dual wield setup and a ranged weapon setup will no longer cause items to disappear if your inventory is full.\n    - Corrected an issue where bane damage on weapons was not properly applying to the proper races.\n    - Top Tier items from Call of the Forsaken have had their focus effect caps extended to level 103.\n    - Adjusted the way that the Melodious Befuddlement effect from Melodious Truncheon is resisted.\n    - Dozens of new items are coming to the Marketplace! Be sure to have a look at the spookiest decorations for the season!\n\n\n    *** Quests & Events ***\n\n    - Heroic Adventures now have a six hour lockout upon completion.\n    - A Cunning Plan - Looting a key in this raid should once again give you access to the areas where you can battle the Architect and the Monarch.\n\n\n    *** Spells ***\n\n    - Druid - Fixed an error that wasn't allowing the spell Savage Spirit to be memorized or cast.\n    - Druid - Nurturing Growth can no longer have its duration extended by focus effects, but should still prevent itself from being cast again for its duration. Reduced the cast time to 3 seconds since this also can no longer be focused.\n    - Druid - Skin to Seedlings now works on incoming damage spells up to level 105.\n    - Enchanter - Baffler's Aura, Arctender's Aura/Echo, and Mastermind's Aura/Echo will now increase endurance regeneration as intended.\n    - Necromancer - Extended the level cap of spells focused by Scent of Dread to 108.\n    - Paladin - Increased the level cap of Remorseful Effect, a killshot proc from Remorse for the Fallen, to 105.\n    - Shadowknight - Increased the level cap of Remorselessness, a killshot proc from Remorseless Demeanor, to 105.\n    - Shadowknight - Increased the level cap of Unholy Aura Discipline to 250.\n    - Increased the total number of spell book pages from 90 to 100.\n    - /tgb will now work with mercenaries.\n    - Beam spells should no longer incorrectly count corpses in their total number of valid targets.\n\n\n    *** AA ***\n\n    - Monk - Added modifiers to Dragon Punch and Eagle Strike to the Two-Fingered Wasp Touch ability. Reduced the damage debuff that is applied to targeted enemies.\n    - Warrior - Changed Phalanx of One to an activated but very long duration ability to resolve unintended stacking issues with other disciplines.\n    - Wizard - Removed the mana penalty from Arcane Fury to resolve a stacking issue with Prolonged Destruction.\n    - Added a new tab to the AA window for spell-specific focuses if your class has them.\n\n\n    *** Miscellaneous ***\n\n    - Increased the max buy line amount to 2,000,000 from 1,000,000 plat.\n    - Fixed an issue where petamorph or metamorph illusions were not properly scaling to the correct height.\n\n\n    *** UI ***\n\n    - Increased the maximum number of extended targets you can have. You must obtain new ranks of the Eyes Wide Open AAs to utilize them.\n    - Added an \"Achievements\" button to the inventory window.\n    - Removed the option to forward in-game e-mail to the out of game e-mail address on a player's Station Account.\n    - Added many new drag item icons.\n\n    - Changed -\n    EQUI_AAWindow.xml\n    EQUI_Animations.xml\n    EQUI_DragItems.xml\n    EQUI_ExtendedTargetWindow.xml\n    EQUI_Inventory.xml\n    EQUI_ItemDisplay.xml\n    EQUI_OptionsWindow.xml\n    EQUI_SpellBookWnd.xml\n\n\n    *** Previously Updated ***\n\n    - Berserker - Savage Spirit has been returned to an activated discipline as intended.\n    - Bundle of the Ancient Gods will now correctly be removed from your inventory once it is opened.\n\n\n\n    - The EverQuest Team","content_hash":"da50e59a8a3420122f13356c5746feba9064014a847be86781efe9f69b22d7cc","source_files":["patches-2014-2.txt"],"source_titles":["Game Update Notes: October 28, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-28-2014.214662/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-28-2014.214662/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"3bcd42ddb7ddd2dc9b1161d62cfcd3c0ca9878c50b63354c22204b5956f99e6f","filename":"patches-2014-2.txt","adapter":"text","source_offset":31851,"item_index":null,"heading":"Game Update Notes: October 28, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-28-2014.214662/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-28-2014.214662/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-10-28-1","id":"2014-10-28-1"},{"patch_date":"2014-08-20","effective_date":"2014-08-20","display_date":"Game Update Notes: August 20, 2014","title":"Game Update Notes: August 20, 2014","year":2014,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","AA","Collections","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":68,"word_count":2120,"summary":"Highlights *** New Hero's Forge armor can be found in Argin-Hiz! Seek out Embersmith Nicha for more information. Numerous changes have been made to the way pets deal and receive damage. See the \"Spells\" section for more details. All items with appearances from Call of the Forsaken can now be placed…","content":"*** Highlights ***\n\n    - New Hero's Forge armor can be found in Argin-Hiz! Seek out Embersmith Nicha for more information.\n    - Numerous changes have been made to the way pets deal and receive damage. See the \"Spells\" section for more details.\n    - All items with appearances from Call of the Forsaken can now be placed in real estates.\n    - In the early weeks of September, Arima Fae and Helagan will be looking for adventurers to help them research strange statues. See the \"Quests & Events\" section for more details.\n    - Added expanded invitation options to the Guild Window to allow you to invite individuals or all online guild members to DZs, tasks, and raids.\n\n\n    *** Items ***\n\n    - New Hero's Forge armor can be found in Argin-Hiz! Seek out Embersmith Nicha for more information.\n    - All items with appearances from Call of the Forsaken can now be placed in real estates.\n    - The illusion effect from the Guise of the Ancient Gods will last exactly 30 minutes. The recast time will remain at 2 hours.\n    - The focus effect on Sword of the Sanative will now function correctly.\n    - Corrected an error with the Dragonscale Skystrider Saddle not offering an improved buff if you have completed the task \"Hatching a Plan.\"\n    - The healing effect of Manalinked Gauntlets has been reduced.\n    - Added a type 3 socket to the Burning Sash of Ro.\n    - Increased the stats on Vestments of the Forsaken to match current mercenary armor.\n    - The Girdle of the Weaponsmaster is now usable by all classes.\n\n\n    *** Quests & Events ***\n\n    - In the early weeks of September, be alert for when Arima Fae and Helagan will need your help:\n    -- Arima Fae is trying to research strange statues, but is being chased by a guild of thieves. Seek out Arima in Misty Thicket to offer your assistance. Meeka Gharn in the Plane of Knowledge can transport you there. This involves a task for all levels.\n    -- Helagan is looking for adventurers to challenge a guild of thieves so that Arima Fae can continue his work. Seek out Helagan in Misty Thicket to offer your assistance. Meeka Gharn in the Plane of Knowledge can transport you there.\n    - Herb Retrieval - The step to deliver 1 Stingthistle to Alchemist Hesia again requires that the step be completed in Katta Castrum instead of Jewel of Atiiki.\n    - Rings of Fire - Councilor Grael will now spawn during the mission after the \"Defeat High Keeper Kehlar\" step has been completed.\n    - Burn Out - Raid and Mission - Phoenixes will return to the fight if they end up outside for some reason.\n    - The Journey Home - Raid - The Fires of Hatred auras will disappear more quickly once the rain spell has been cast.\n    - The Journey Home - Raid - Many emotes now have a further visible range.\n    - Addressed an issue where some NPCs weren't properly scaling in Heroic Adventures.\n\n\n    *** Spells ***\n\n    - Druid - Changed the buff icon for Mysterious Ways so it no longer matches Granitebark Blessing.\n    - Shadowknight - The Terror line of spells is now instant cast. Increased the amount of hate generated by the line slightly, starting with Terror of Jelvalak. You will receive an AA reimbursement in the future.\n    - Rogue - The aggro-enhancing effects of the Misdirection line have been made less powerful.\n    - Magician - Higher ranks of Call of the Heroes now use less mana.\n    - Beastlord - Corrected a problem that prevented Wood Elf Beastlord warders from bashing properly.\n    - Magician - Air pets that previously stunned targets up to the current level cap will now stun targets up to 3 levels above the current level cap.\n    - Magician - Earth Elementals will now use Earth Elemental Strike when summoned at or above level 89.\n    - Magician - Earth Elemental Strike will now add more hate for its caster when it lands.\n    - Magician - Earth Elemental Strikes IX and higher will now correctly recourse Earth Elemental Strength back on the caster. This buff will absorb incoming damage above a threshold.\n    - Paladin - Stuns that were previously capped at the level cap for the expansion in which they were introduced can now stun targets up to 3 levels higher. Stuns that were capped at level cap plus 3 can now stun targets up to level cap plus 5.\n    - Numerous changes have been made to the way pets deal and receive damage:\n    -- Beastlord - Spirit of Kolos and Scream at the Moon will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.\n    -- Beastlord - Spirit of Lachemit and Yell at the Moon will now summon pets with lower HP and AC than before.\n    -- Beastlord - Pets summoned by Yahnoa's Feralgia and Kesar's Feralgia will start their lives at 100 percent HP.\n    -- Cleric - Infallable Hammer of Zeal will now hit harder than it did before. Infallible Hammer of Reverence will now hit harder than it did before.\n    -- Enchanter - Seronvall's Animation and Xorlex's Animation now summon pets with much more HP and AC.\n    -- Enchanter - Seronvall's Animation and Xorlex's Animation deal more damage than they did before.\n    -- Magician - Ruthless Servant and Facets of Air, Water, Fire, and Earth will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.\n    -- Magician - Relentless Servant and Shards of Air, Water, Fire, and Earth will now summon pets with lower HP and AC than before.\n    -- Magician - Steelbound Bodyguard will now summon pets with more HP and AC. Groundswell Bodyguard will now summon pets with more HP but less AC.\n    -- Magician - Ruthless Servants and Relentless Servants will start their lives at 100 percent HP.\n    -- Magician - Ruthless Servant and Relentless Servant now have a wider range of melee damage they can deal, but should deal roughly the same damage over time as they did before.\n    -- Magician - Facet of Air and Shard of Air have lower maximum hits but should deal similar overall damage within a smaller range.\n    -- Magician - Facet of Water and Shard of Water have higher maximum and minimum melee damage and should deal more damage overall.\n    -- Magician - Facet of Earth and Shard of Earth have lower minimum and maximum hits. They will deal less damage than before but should hit more often and more consistently.\n    -- Necromancer - Vak'Ridel's Shade, Reborn Assassin, and Call Skeleton Host will now summon pets with higher HP and AC, but each focus level will add less HP and AC than previously. Low focus levels will be stronger, but high focus levels will be weaker.\n    -- Necromancer - Zalifur's Shade, Unearthed Assassin, and Call Skeleton Throng will now summon pets with lower HP and AC than before.\n    -- Necromancer - Unwitting Sacrifice and Conscripted Sacrifice will now summon pets with more HP and AC.\n    -- Necromancer - Pets summoned by Call Skeleton Host and Call Skeleton Throng will start their lives at 100 percent HP.\n    -- Necromancer - Reborn Assassin and Unearthed Assassin have higher maximum and minimum melee damage and should deal more damage overall.\n    -- Necromancer - Vak'Ridel's Shade and Zalifur's Shade now have lower minimum and maximum hits. They will deal less damage than before but should hit more often and more consistently.\n    -- Shadowknight - Minion of Sholoth now has more HP and AC. Minion of Grelleth now has less AC but more HP.\n    -- Shadowknight - Minion of Sholoth and Minion of Grelleth now deal more damage than they did before.\n    -- Shaman - Hilnaah's Faithful now has more HP and AC. Kriegas' Faithful now has less AC but more HP.\n    -- Shaman - Hilnaah's Faithful and Kriegas' Faithful now deal more damage than they did before.\n    -- Wizard - Burnmaster's Pyroblade and Mul's Pyroblade will now deal more damage than they did before.\n\n\n    *** AA ***\n\n    - Paladin - Raised the level cap on all ranks of Divine Stun by 2.\n    - Warrior - Rage of the Forsaken - Reduced the hate mod on this ability. The initial values were a typo.\n    - Warrior - Rage of the Forsaken - Reuse time was increased to 2 minutes.\n    - Warrior - Blast of Anger - Reduced the hate generated slightly for ranks 6 through 11.\n    - Paladin - Disruptive Persecution - Changed the \"Hate Override\" values on the entire line, as it was generating more hate than intended.\n    - Paladin - Beacon of the Righteous - Reduced the hate generated by this ability to be in line with other tanks.\n    - Paladin - Beacon of the Righteous - Fixed a bug in the stun duration of this ability. All ranks should have a 3 second stun.\n    - Shadowknight - Voice of Thule - Increased the hate mod on this ability to be more in line with intended levels.\n    - Shadowknight - Stream of Hatred - Fixed a bug with the width of the beam causing unpredictable targeting. Also slightly increased the hate generated per target.\n    - Wizard - Force of Will ranks 14 and 15 were slightly reduced in power, as they were more powerful than intended.\n    - Wizard - Force of Flame/Ice ranks 2 and 3 have been reduced in power slightly, as they were more powerful than intended.\n    - Gift of Mana - To reduce confusion, the spells that these AA lines proc have been renamed to indicate their maximum trigger levels. As an example, Gift of Mana 7 is now named Gift of Mana 86-90, as it is triggered by level 86-90 spells.\n\n\n    *** Collections ***\n\n    - Fiery Beauty - The item previously named \"Vibrant Leaves\" that is part of this Argin-Hiz collection set is now named \"Autumn Leaves.\"\n\n\n    *** Achievements ***\n\n    - Call of the Forsaken Master Scavenger - Corrected an issue where this achievement was not being updated when the achievement \"Look Into The Future\" was completed.\n    - Keeper's Balance - Raid and Mission - Corrected the issue with these achievements being completed when the keepers have been unbalanced.\n    - Death, Death, Death! - Achievements beyond the first one in the event (\"Death, Death, Death!: Decimator\") will be hidden unless the \"Death, Death, Death!\" event is active, in addition to being hidden unless the previous achievement has been completed.\n\n\n    *** Miscellaneous ***\n\n    - Fixed an issue with Forage Master where the Forage Skill was hard capped at 252.\n    - Atiiki now has background music.\n    - Addressed a client crash issue that occurred when shrouding while a mercenary is active.\n    - Fixed a client crash issue related to the previewing of certain items while shrouded.\n    - The auto-split coin remainder is now distributed more equally when looting from a corpse. Also it will now automatically convert up for values greater than 10. For example, instead of receiving 1000 coppers you will now receive 1 platinum.\n\n\n    *** UI ***\n\n    - Added a \"Note\" field for Audio Triggers.\n    - Entering numbers via the NUMPAD is supported if NUMLOCK is on and the chat bar is active.\n    - Added a \"IgnoreNumLockState\" setting support for eqclient.ini. When true, NUMPAD input will be ignored except for key bindings to keys there.\n    - Added a display option to toggle the hiding of mercenary owner names.\n    - Added an option to toggle the hiding of mercenary and pet names.\n    - Added expanded invitation options to the Guild Window to allow you to invite individuals or all online guild members to DZs, tasks, and raids.\n    - Added /tribute and /trophy command support. Personal and guild tribute, as well as trophy tribute, can be toggled using these commands.\n    - Added \"/tribute personal favor\" and \"/tribute guild favor\" command options to display current favor.\n    - In the standard merchant window, \"Show only items I can use\" will now properly work for tomes.\n\n    - Changed -\n\n    EQUI_AudioTriggersWindow.xml\n    EQUI_DragItems.xml\n    EQUI_GuildManagementWnd.xml\n    EQUI_OptionsWindow.xml\n\n\n    *** Previously Updated ***\n\n    - Fixed a geo issue in the mines of Argin-Hiz that was causing players to get stuck.\n    - Fixed a problem that prevented people from using the ladder in Dead Hills to access the Tower of Rot.\n    - Burning Curiosity - Ember Clerks in Argin-Hiz now respawn more quickly, and they will always spawn their appropriate shopkeepers if they are killed by players on the proper step of this task.\n    - When NUMLOCK is turned off, or IgnoreNumLockState is true, it will no longer trigger the chat window.\n\n\n\n    - The EverQuest Team","content_hash":"328f4bf11e77e302e87ba9be299b4376e780b37238a68ce692a87b45565df835","source_files":["patches-2014-2.txt"],"source_titles":["Game Update Notes: August 20, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-20-2014.213039/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-20-2014.213039/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"de0cebcc6a386d2c5ab4da4b1d670c889ad9143aa2782276b79d791cc837e5f5","filename":"patches-2014-2.txt","adapter":"text","source_offset":10531,"item_index":null,"heading":"Game Update Notes: August 20, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-20-2014.213039/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-20-2014.213039/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-08-20-1","id":"2014-08-20-1"},{"patch_date":"2013-12-11","effective_date":"2013-12-11","display_date":"December 11, 2013","title":"December 11, 2013","year":2013,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Miscellaneous","UI","Previously Updated"],"change_count":57,"word_count":2542,"summary":"Here are the patch notes from this morning's game update (taken from the patcher): Highlights *** Frostfell celebrations are happening all across Norrath! Participate in your favorite holiday quests until January 8th! New Frostfell items have been delivered to the Marketplace. Catch a ride on a…","content":"Here are the patch notes from this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Frostfell celebrations are happening all across Norrath! Participate in your favorite holiday quests until January 8th!\n    - New Frostfell items have been delivered to the Marketplace. Catch a ride on a reindeer mount, or decorate your home with festive paintings!\n    - Many playability changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries. For a complete description of the changes, see the \"Quests & Events\" section below.\n    - Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.\n    - Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.\n    - Players can now scribe a spell scroll by right-clicking on it.\n    - Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.\n\n\n    *** Items ***\n\n    - All Spinneret Fluids are now properly marked as tradeskill items.\n    - Removed Spinneret Fluids that were no longer useful from global drop tables.\n    - Unexpanded Tailored Transcendent Pack now uses Ethernere Essence as intended.\n    - Recipes \"Opal Slush\" and \"Dristilate\" can now be combined in any alchemy tradeskill container.\n    - Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.\n    - Ethernere Essence now drops regularly in Call of the Forsaken Heroic Adventures.\n    - The Figurine Collector's Chest: Denizens no longer drops.\n    - Moved the dodge mod on the Myrmidon's Skill line and Party Popper nimbus to Slot 6 to prevent stacking issues with Commanding Voice and Guardian Circle effects.\n    - Purity augments are now available as rare drops in Call of the Forsaken.\n    - Paragon weapons from the Hero's Journey are no longer labeled as Prestige, and can be placed in housing.\n    - Distorting Guard, Refraction Tower Shield, and Petrified Wood Shield have had their stats adjusted to be in line with their intended classes.\n    - Delectable Dragon Pate can now be placed in your bank.\n    - Many rogue-only daggers with Heroic Dexterity have had this stat changed to Heroic Strength.\n    - Tick Tock throwing weapons are now classified as Range/Ammo slot only.\n    - Blood Drinker's Coating now has a 10-minute recast time, a 3-minute duration, and a description of what the effect does.\n    - The Dimensional Warrior Belt now has a Type 7 socket instead of Type 13 and Type 21 sockets.\n    - The Decorative Augmentation Sealer can now be placed in personal real estate.\n    - Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.\n    - Necromancer breastplate spells Corrupting Power, Malignant Power, Desecrating Power, and Defiling Power have had their damage doubled due to that damage now being added post-crit.\n\n\n    *** Quests & Events ***\n\n    - A Step in the Wrong Direction - quest updates are now granted to anyone in the group who needs them.\n    - Xulous Prime - Templar Gemma no longer disappears once the raid has been defeated.\n    - The Brothers Zek - Tallon and Vallon Zek can no longer accidentally die during this event.\n    - Eriak's Downfall - Eriak Zek can no longer accidentally die during this event.\n    - Tani N`Mar in Neriak: Third Gate will now correctly respawn at 7 p.m. game time.\n    - Many changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries:\n    -- Man the Defenses - Lowered the respawn time on Magus Wentior.\n    -- Stop the Contamination - Lowered the required number of players to 1.\n    -- Stop the Contamination - All guards and villagers are now player-friendly. They can be healed but not injured by players.\n    -- Stop the Contamination - A new wave of enemies will spawn shortly after the current wave has been defeated, or after some time has passed.\n    -- Stop the Contamination - A warning is now displayed when supplies are being poisoned.\n    -- A Dread Challenger - Lowered the required number of players to 1.\n    -- A Dread Challenger - All guards and villagers are now player-friendly. They can be healed but not injured by players.\n    -- A Dread Challenger - Guards and villagers now shout for help when they are being attacked.\n    -- Freedom! - Lowered the aggro and assist ranges on slavers.\n    -- Freedom! - Grohlok no longer regenerates while idle. He will regain full HP if the event resets, though.\n    -- Beat the Blackburrow Boss - A single Blackburrow Runestone can now lower the barrier.\n    -- Beat the Blackburrow Boss - Raxtor Darkpaw only requires one Blackburrow Runestone at the end of the quest.\n    -- Beat the Blackburrow Boss - Clan Chief Vel`tix will HP lock at 10 percent to prevent accidental death.\n    -- Invading the Invaders - Lowered the number of enraged gnolls required to 12.\n    -- Invading the Invaders - Lowered the number of insignias required to 2.\n    -- Summary Execution - Lowered the number of Wrext Mal elites required to 3.\n    -- Summary Execution - Lowered the number of Blackburrow gnolls required to 10.\n    -- Send the Message - Lowered the number of Blackburrow gnolls required to 10.\n    -- Rain of Ruin - It is now easier to get the update for exploring the Dragonheart Regiment camp.\n    -- Rain of Ruin - Reduced the number of axes required to 4.\n    -- Rain of Ruin - Weapon racks now contain 2 axes.\n    -- Rain of Ruin - Lowered the respawn time on weapon racks.\n    -- Rain of Ruin - All weapon racks are now located in the Dragonheart Regiment camp or the nearby camp to the northwest.\n    -- Rain of Ruin - For step 11, Pyrrdan now gives your entire group the quest update when hailing him.\n    -- Rain of Ruin - You can no longer spawn multiple groups of ambushers when hailing Pyrrdan.\n    -- Rain of Ruin - Pyrrdan is now player-friendly. He can be healed but not injured by players.\n    -- Rain of Ruin - If Pyrrdan is killed by ambushers, and you speak to him to spawn more ambushers, they now will only spawn once instead of repeatedly.\n    -- Rain of Ruin - The ambushers' HP and damage have been lowered slightly.\n    -- Rain of Ruin - Reduced the number of supply chests required to 5.\n    -- Destroy the Impostor - Fixed the quest summary so the correct descriptions are given for the current step.\n    -- Safe Passage - Lowered the required number of players to 1.\n    -- Safe Passage - Refugees and guards are now player-friendly. They can be healed but not injured by players.\n    -- Safe Passage - Animals empowered by the Obliteration summoners are no longer aggressive toward players.\n    -- Safe Passage - The quest will update correctly when Colonel Thalan reaches the passage to Bloody Kithicor.\n    -- Safe Passage - Refugees and guards move 50 percent faster.\n    -- Safe Passage - The Obliteration ambushers' HP and damage have been lowered slightly.\n    -- Safe Passage - Refugees and guards now shout for help when they are being attacked.\n    -- Safe Passage - Removed the camp of Obliteration summoners through which the refugees were travelling.\n    -- Safe Passage - Refugees now walk single file to hide their numbers.\n    -- Safe Passage - The mission now ends at the passage to Bloody Kithicor. A relief column from the Army of Light will escort the refugees the rest of the way.\n    -- Safe Passage - Colonel Thalan will send you back to Firiona Vie if you tell him you want to [return].\n    -- Bitter Victuals - Lowered the required number of players to 1.\n    -- Bitter Victuals - The great black spiders now spawn near the Commonlands tunnel instead of on the other side of the zone.\n    -- Bitter Victuals - Removed the Obliteration Army NPCs from the Murkwater camp.\n    -- Bitter Victuals - Selkith Wyndvale will send you back to Firiona Vie if you tell him you want to [return].\n    -- Vengeance and Deliverance - The Obliteration agents' HP and damage have been lowered slightly.\n    -- A Sebilisian messenger - This NPC now drops both of the sealed messages which start a quest. These are now the only items this NPC drops.\n    -- Lost and Found - Each dragonslayer will drop 2 Darkblade Longswords.\n    -- Lost and Found - Dragonslayers no longer camp your corpse if they kill you.\n    -- Lost and Found - Dragonslayers will despawn after 15 minutes.\n    -- Parley with Ganak - Increased the drop rate of blood and bones to 100 percent.\n    -- Parley with Ganak - Removed and repositioned NPCs in the throne room and chapel to make pulling easier.\n    -- Parley with Ganak - The Royal guards' HP and damage have been lowered slightly.\n    -- Food Supplies - Increased carcass drop rates to 100 percent.\n    -- Food Supplies - Increased the weight of the Chokidai Carcass to 8.\n    -- Food Supplies - Reduced the total weight of meat required to 40.\n    -- Sarnak Recovery - All - Lowered the respawn time of Sebilisian trackers.\n    -- Sarnak Recovery - All - Lowered the respawn time of escaped sarnaks.\n    -- Sarnak Recovery - All - The escaped sarnaks' HP locks at 10 percent to prevent accidental death. They can be killed if they refuse to surrender or no one is on the quest.\n    -- Sarnak Recovery - All - Increased the chance for escaped sarnaks to confess to 50 percent.\n    -- Sarnak Recovery - All - Escaped sarnaks will now give quest updates even if the tank fighting them is a pet or mercenary.\n    -- Sarnak Recovery - Kurn's Tower - Patrol leaders will now give quest updates even if the tank fighting them is a pet or mercenary.\n    -- Raising Cabilis - The bonetroopers guarding the crypt have been spread out so they are easier to pull.\n    -- Audience with the Warmaster - Thinned out the population on the top two floors.\n    -- The Brood of an Emperor - Thinned out the population in the egg chambers.\n    -- The Brood of an Emperor - The rear guard juggernauts' HP and damage have been lowered slightly.\n    -- The Brood of an Emperor - Guard Captain Teszk's HP has been lowered.\n    -- The Price of Knowledge - The corrupt scholars are now HP locked at 10 percent to prevent accidental death. They will unlock their HP after emoting that they are weak.\n    -- The Price of Knowledge - A successful mind reading will take no more than 4 attempts.\n    -- The Price of Knowledge - Coercer Gordak will now spawn even if the last beguiler is killed too fast.\n    -- The Price of Knowledge - Prismatic Radiance now has a 1 tick duration.\n    -- An Impenetrable Shield - Joralus the Relentless's HP and damage have been lowered slightly.\n    -- An Impenetrable Shield - Nalasztya Voxenak, Zoffler the Drakeslayer, Sheleszka Voxenak, and Joralus the Relentless no longer aggro players in strange ways. They now see through invis, and they aggro normally.\n    -- Korascian Warrens - Zone - Removed a significant amount of the zone population, as it was overly dense. Aggro and assist ranges are lower as well.\n    -- Find Your Allies - Lowered the respawn time on the ground spawn items.\n    -- Disrupt the Siege - The quest now refers to \"catapult operators\" instead of \"catapult tenders.\"\n    -- Disrupt the Siege - Lowered the number of shocktroopers required to 2\n    -- Disrupt the Siege - Lowered the number of marauders required to 3.\n    -- Disrupt the Siege - Lowered the number of scouts required to 3.\n    -- Champions No More - Lowered the number of Rallosians required to 10.\n    -- Whom Frogs Destroy - Lowered the respawn time on thralls.\n    -- Whom Frogs Destroy - Hailing thralls will no longer aggro any nearby creatures.\n    -- Whom Frogs Destroy - Killing aggro thralls will now also grant an update.\n    -- Murdunk's Last Stand - Lowered the number of reinforcements required to 25.\n    -- Murdunk's Last Stand - Once you complete the mission, reinforcements stop spawning.\n\n\n    *** Spells ***\n\n    - Beastlord - The reward set that grants Reflexive Rending and Nak's Maelstrom now correctly lists Nak's Maelstrom in its name instead of Natural Cooperation.\n    - Monk - Phantom Partisan has had its recast time and behavior changed to be a better match for and upgrade to Cloud of Fists.\n    - Rogue - Knifeplay Discipline now affects all melee skills rather than just Backstab.\n    - Pets summoned by NPCs no longer leave corpses.\n\n\n    *** NPC ***\n\n    - The brown hair and bowl cut is so 1999! Player race NPCs now have a lot more visual variety. Hair is colorfully coiffed. Erudites have decorated their domes with jeweled headbands and the occasional tasteful piercing. Some Barbarians have dipped into a bucket of face paint.\n    - The Jokester model now displays names above its head where intended. Additionally, players in the Jokester illusion no longer have their cameras reset to invalid locations when melee attacking in first-person view.\n    - Updated textures on raptor mounts.\n    - NPCs in Crescent Reach and Blightfire Moors will drop significantly fewer rusty weapons and cloth armor pieces.\n    - Oozoroze in the Dead Hills Heroic Adventures no longer tries to kill itself.\n\n\n    *** AA ***\n\n    - Druid and Shaman - Lowered the effectiveness of Preincarnation 2 to 40 percent. The Preincarnation buff will now remove itself when it is triggered.\n    - Magician and Shaman - Reduced the effectiveness of the single-target AA version of Malosinete so the spell version can overwrite it.\n    - If a player de-levels, the player will now be able to use AAs at the highest rank that their new level permits.\n\n\n    *** Miscellaneous ***\n\n    - The zone line to the Sepulcher of Order in Shard's Landing is now listed in the Find window. Additionally, the fall to the zone line is slightly less deadly under heavy server lag.\n    - The doors in Veeshan's Peak are no longer doubled.\n    - Players can now camp or quit immediately in non-combat zones, and the character will be removed from the world immediately.\n\n\n    *** UI ***\n\n    - Removed confirmation dialog for self-only anchor teleports.\n    - When a player that is currently invited to a group has zoned, the \"follow\" and \"disband\" buttons will now remain active.\n    - Players can now apply a poison from within a container.\n    - Players can now scribe a spell scroll by right-clicking on it.\n    - The Alternate Ability ID number is now displayed before the Alternate Ability description.\n\n\n    *** Previously Updated ***\n\n    - Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.\n    - All EverQuest players who have purchased an EverQuest Next Landmark Founder's Pack now have access to special flag items in EverQuest's Marketplace and EverQuest 2.\n    - Fixed an issue that could cause some dynamic zones to hang instead of shut down when they needed to.\n    - The Universal Chat Service will no longer force players to reconnect upon zoning.\n\n\n    - The EverQuest Team","content_hash":"cb50c672ac8e191ab46f27c3a8b037db8e1b0785870bb929eca4a4dd6d40bf22","source_files":["patches-2013-2.txt"],"source_titles":["December 11, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"3d686dff92352cc5743ff277d081a09b1897b1829823986081baf527e2e2dc12","filename":"patches-2013-2.txt","adapter":"text","source_offset":40702,"item_index":null,"heading":"December 11, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-12-11-1","id":"2013-12-11-1"},{"patch_date":"2013-11-06","effective_date":"2013-11-06","display_date":"November 6, 2013","title":"November 6, 2013","year":2013,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Tradeskills","Achievements","Collections","Miscellaneous","UI","Previously Updated"],"change_count":99,"word_count":1980,"summary":"Here are the patch notes for this morning's game update (taken from the patcher): Highlights *** Corrected an issue where some objects were not properly activating or deactivating in older missions, which could cause players to get stuck. Corrected an issue that caused pre-crit DoT focus damage to…","content":"Here are the patch notes for this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Corrected an issue where some objects were not properly activating or deactivating in older missions, which could cause players to get stuck.\n    - Corrected an issue that caused pre-crit DoT focus damage to only be applied post-crit calculation.\n    - The majority of rare NPCs in Call of the Forsaken have been tuned to bring them in line with intended difficulty.  You may find them to be more challenging than before.  Experience rewards have been increased on these NPCs.\n    - Necromancers now have a new ability called Death Blossom, which is a group/solo oriented version of Death Bloom. This ability can only be triggered while in full out-of-combat regen mode and does not stack with Death Bloom.\n    - Adjusted collection spawn points in Ethernere Tainted West Karana and Neriak - Fourth Gate so that they should no longer spawn in inaccessible locations.\n    - Made many adjustments and fixes in Heroic Adventures.  See the Quests and Events section for details.\n\n    *** Items ***\n\n    - Uncursed shoulders no longer have Mana or Endurance if your class does not use that stat.\n    - Items that previously looked like a brown bag when equipped will now have a more appropriate visual. Additionally, these items are now placeable in real estates.\n    - Fixed an issue that caused the Gunthak Swabby's Eyepatch to cast an unintended spell.\n    - Corrected tribute values on Call of the Forsaken spell scrolls and tomes.\n\n    *** Quests & Events ***\n\n    - Testing the Invaders - Burning the boats with the Firebrand will no longer require you to target yourself.\n    - Testing the Invaders - Significantly reduced the amount of time it takes for the boat to burn.\n    - Jacyll's Jailbreak - Corrected an error in the task description.\n    - They've Gone Too Far - All spiderlings will correctly flee when their guardian is killed during this Heroic Adventure.\n    - Houses of Thex (mission and raid) - Evacuation spells will now return you to the correct locations when used in these zones.\n    - An Epic Request - Lady Carolline of Thex should now be less picky about how you phrase your willingness to tell her an [interesting tale] for this task.\n    - An Epic Request - Fixed an issue that could have caused some players to be given an invalid reward set after completing the task.\n    - Rallos Returns (normal and hard version) - This chest no longer requires 12 people to be in the zone to open if Veil of Alaris has been open on the server for at least one month.\n    - Field of Scale - Final Confrontation (normal and hard version) - This chest no longer requires 12 people to be in the zone to open if Veil of Alaris has been open on the server for at least one month.\n    - Terror of Illis Taberish - Killing the distorted souls in the Firiona Vie zone will once again update this task.\n    - Grinbik the Fertile is a bit more sturdy now.  It will no longer be possible to accidentally kill him while trying to get \"Grinbik’s Blessing\" for the ranger epic.\n    - Loremaster Solstrin will now give back the Runed Coldain Prayer Shawl that can be used to spawn the Dain when you hand it to him to receive the Empty Coldain Issue Kit.\n    - Corrected an issue where some objects were not properly activating or deactivating in older missions, which could cause players to get stuck.\n\n    *** Spells ***\n\n    - Bard - Fixed an issue that prevented Free players from casting the secondary debuffs that are part of all ranks of Chant-style DoT songs.\n    - Druid - Remote Moonfire now is correctly resisted by cold.\n    - Enchanter - Fixed an issue that prevented Free players from scribing or casting the spell Ward of Bewilderment.  Ward of Bewilderment will no longer cause Ward of Bedazzlement to be overwritten.\n    - Enchanter - Mental Appropriation is now on timer 11.\n    - Magician - Monster Summoning VI and Summon Elemental Ore can now be scribed and cast by Free or Silver members.\n    - Monk - Sting of the Wasp will now affect players as well as NPCs.\n    - Monk - Phantom Apparition has changed names to Phantom Partisan.\n    - Ranger - Corrected the icons for Bosquetender's Unity and Shout of the Bosquetender.\n    - Shaman - Spiritual Surge has had its mana cost and effectiveness reduced.\n    - Removed player levels and spell groups from several NPC-only spells.\n    - Alaran Cantrips and Periapts now have a note that tells you where to take them.\n    - Corrected an issue that caused pre-crit DoT focus damage to only be applied post-crit calculation.\n    - Houses of Thex (mission and raid) - Evacuation spells will now return you to the correct locations when used in these zones.\n\n    *** NPC ***\n\n    - The majority of rare NPCs in Call of the Forsaken have been tuned to bring them in line with intended difficulty.  You may find them to be more challenging than before.  Experience rewards have been increased on these NPCs.\n    - Fixed an issue that would prevent players from receiving credit for killing Dreadmole if he was submerged when he died.\n    - Prince Tarant Thex in Neriak - Fourth Gate can now be found using the find window.\n    - Friendly forces in Ethernere Tainted West Karana can no longer be attacked or buffed.\n    - Population in Vergalid Mines is less crowded.\n    - Bone golems in Vergalid Mines are now constructs instead of undead, and as such they will no longer see through invisibility.\n    - The Keepers of the Western Spire in Sunderock will no longer hide underground.\n    - High level Shadow Knight NPCs should no longer use the abilities Crimson Blade or Scarlet Blade.\n    - Level 65-80 Ranger NPCs will no longer use the incorrect versions of Hail of Arrows.\n\n    *** AA ***\n\n    - The timer for the alternate ability Mark of Travel should no longer conflict with timer for Teleport Bind.\n    - The timer for the alternate ability Tertiary Recall should no longer conflict with the timer for Silent Casting.\n    - Quickened Scourge Skin will now correctly improve the casting time of the second rank of Scourge Skin.\n    - The buff granted by the wizard ability Arcane Destruction should now correctly list the benefits it offers.\n    - The Shroud of the Miracle effect triggered by Quiet Miracle now goes into a standard buff slot rather than the short duration effects window.\n    - The AC component of the warrior ability Imperator's Command has been changed to improve the buff's stacking with other abilities.\n    - Necromancers now have a new ability called Death Blossom, which is a group/solo oriented version of Death Bloom. This ability can only be triggered while in full out-of-combat regen mode and does not stack with Death Bloom.\n     \n    *** Tradeskills ***\n\n    - The Enchant Feymetal scroll now gives the correct error message when your level is too low to learn it.\n    - A number of items from the Equipment of the Ethernere tradeskill book that were set as not tradable on the Firiona Vie server are now fixed.\n    - Scribe Zikett now sells the Guide to Transcendent Bags.\n    - Brewmaster Berina now sells corks and water flasks.\n    - Poisons created from Ethernere Essence are now more effective.\n    - Chronomage's Tonic should now work properly with damage spells.\n\n    *** Achievements ***\n\n    - The achievement Hunter of Bixie Warfront will no longer require you to kill Firesting and Gellwing Bladeslinger.\n    - Corrected the achievements for Houses of Thex (mission and raid).\n    - Created achievements for Bixie and Dark Elf Hero's Forge armor sets.\n    - Created an achievement for completing all of the Hero's Journey.\n    - Added a new set of Hero's Journey equipment. They are available as rewards from Seeds of Destruction Hero's Journey achievements.\n    - Lowered the recommended level to 75 on existing Hero's gear from the Hero's Journey achievements.\n\n    *** Collections ***\n\n    - Adjusted spawn points in Ethernere Tainted West Karana and Neriak - Fourth Gate so that they should no longer spawn in inaccessible locations.\n    - The Severed Hand collectable from Bixie Warfront has been renamed to Partially Eaten Hand.\n\n    *** Miscellaneous ***\n\n    - The Zone Connection chart has been updated with many fixes and improvements.\n    - Improved pathing inside the Water Cavern area of Bixie Warfront.  This should improve gameplay within the Heroic Adventure \"They're Everywhere!\" as well.\n    - The waterfalls in Tipt and Vxed are no longer deafening.  What?\n    - The launcher in Dragonscale Hills will no longer remove levitation effects when transporting you to Fortress Mechanotus.\n    - Julaea Zimero should now be easier to find in the Ethernere Tainted West Karana.\n    - House pets are now ambulatory inside the Hive of the Bixie.\n    - The Hive of the Bixie will now correctly hold 600 items.\n    - Corrected an error that prevented some zone music from being played unless environmental sounds were also enabled.\n    - Corrected an issue that could cause a crash when attempting to earn Mercenary AA experience below level 20.\n    - Fixed an issue where Drakkin couldn't train in languages from their Guild Master.\n    - Corrected an issue with gaining AA experience from the completion of Heroic Adventures.\n    - Addressed an issue that was causing the Universal Chat Service to not properly re-connect.\n\n    *** UI ***\n\n    - Added more item icons.\n    - Removed the confirmation box from self only real estate anchor teleports.\n    - Fixed an issue where the Follow or Disband buttons would become grayed out if you were invited to a group before zoning.\n\n    - Changed -\n    EQUI_Animations.xml\n\n    *** Previously Updated ***\n     \n    - Glimpse, the Unseen - Corrected a problem that prevented this raid from completing successfully.\n    - Glimpse, the Unseen - Corrected a problem that caused some NPCs in this raid to attack entities that were not players or pets.\n    - Entrancer R`Ker in Neriak - Fourth Gate will no longer crash the zone when she reaches low health.\n    - They're Everywhere! - The dialogue in the combat report for this Heroic Adventure has been adjusted to more clearly reflect the status of the bixie guards.\n    - They're Everywhere! - Enemy NPCs converted to fight for the players' side have had their logic improved, and should no longer betray the players.\n    - They're Everywhere! - Bixiefoot no longer has a chance to spawn during the event that has invaders come from all 4 routes.\n    - They're Everywhere! - Hatching Matriarchs now spawn adds based on their current health, not time passed.\n    - They're Everywhere! - Friendly NPCs in this Heroic Adventure do less damage, have more hit points, and will no longer prevent the player getting credit for kills.\n    - They're Everywhere! - The enemy NPCs that invade from all four routes at once have more health, but deal less damage. This should make it harder for friendly NPCs to kill them without player assistance, which could prevent the players from completing the task.\n    - They're Everywhere! - The number of enemy NPCs that invade from all four routes at once has increased by two. This should allow more time for groups struggling on this step to kill the required amount of enemy NPCs.\n    - They're Everywhere! - Enemy NPCs in this Heroic Adventure should no longer spawn at inappropriate times.\n    - They're Everywhere! - The Queen and her Advisor can no longer be knocked unconscious, and should never disappear during the mission.     \n    - Bixie Warfront - Plant parts no longer emote during combat.\n    - Jacyll's Jailbreak - Sneaky Eavesdropper should always give up the quest item after he is defeated now.\n    - Espionage Starts at Home - The loot and XP rewards for Fleeing Witnesses in this Heroic Adventure have been severely reduced.\n    - An End to Fear - Raid and Mission - Xaric will no longer cast his Lifepool spell after reappearing.\n\n    - The EverQuest Team","content_hash":"7c90d9216ade067909da56d8a8d96192a60eefff6fe9b04be32e86c06ef232ff","source_files":["patches-2013-2.txt"],"source_titles":["November 6, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a7e77256ac4b9d11edc7aed9db20273b3b265a4b8a3177bbc23ab3b7a6be33f1","filename":"patches-2013-2.txt","adapter":"text","source_offset":28612,"item_index":null,"heading":"November 6, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-11-06-1","id":"2013-11-06-1"},{"patch_date":"2013-10-10","effective_date":"2013-10-10","display_date":"October 10, 2013","title":"October 10, 2013","year":2013,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Achievements","Mercenaries","Collections","Miscellaneous"],"change_count":30,"word_count":522,"summary":"Here are the patch notes from this morning's game update (taken from the patcher): Highlights *** Corrected an error that prevented some players from receiving raid currency if they were dead when the raid was completed. Shadowknight - Rank I abilities are now available from Julaea Zimero in…","content":"Here are the patch notes from this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Corrected an error that prevented some players from receiving raid currency if they were dead when the raid was completed.\n    - Shadowknight - Rank I abilities are now available from Julaea Zimero in Ethernere-Tainted Plains of Karana.\n    - Caster mercenaries have regained their lost power.\n    - Fixed an issue where day and night spawns could get reversed or otherwise confused.\n    - Fixed several possible zone and server crashes related to Heroic Adventures.\n    - Fixed a possible zone crash in the barter system.\n\n    *** Items ***\n\n    - All ranks of Bloodstained Shoulders now share a lore group.\n    - Fixed a problem with The Bellikos Eye that caused it to incorrectly appear to have charges.\n\n    *** Quests & Events ***\n\n    - Corrected an error that prevented some players from receiving raid currency if they were dead when the raid was completed.\n    - They're Everywhere (Heroic Adventure) - The number of required Healing Honey Flasks for step six has been reduced to 10.  Added task text to make it more clear that you need to loot them.\n    - They're Everywhere (Heroic Adventure) - Spider Matriarchs will now spawn adds much less frequently.\n    - Ryshon Huntsi in West Karana will again offer the note to Kanbuk if you follow his dialogues.\n    - Holwin in the Plane of Sky will again offer books if you follow his dialogues.  His trigger phrases are now less restrictive and bracketed.\n\n    *** Spells ***\n\n    - Shadowknight - Rank I abilities are now available from Julaea Zimero in Ethernere-Tainted Plains of Karana.\n\n    *** NPC ***\n\n    - Fixed an issue where day and night spawns could get reversed or otherwise confused.\n    - Dark Elves in Neriak Fourth Gate now have their full complement of Dark Elf Parts.\n    - Julaea Zimero has quietly and yet fairly located a new source of spells and now sells Shadowknight scrolls.  This is a normal business transaction and no one needs to investigate it any further.\n    - New Bixie NPCs will no longer continue to play their movement sound after they have stopped moving.\n\n    *** AA ***\n\n    - Mercenaries - Subtle Strikes and Subtle Magic should now reduce melee and spell hate as described.\n    - Wizard and Druid - Fixed the hotkey text for Tertiary Recall.\n    - Shaman - Wind of Malosinete and Union of Spirits no longer share a timer.\n    - Arcane Destruction and Arcane Whisper no longer have conflicting timers.\n\n    *** Achievements ***\n\n    - Fixed the errant checkboxes on the Call of the Forsaken Master Scavenger achievement.\n\n    *** Mercenaries ***\n\n    - Caster mercenaries have regained their lost power.\n\n    *** Collections ***\n\n    - Fixed a handful of misspelled words in collection item names and descriptions.\n\n    *** Miscellaneous ***\n\n    - Fixed several possible zone and server crashes related to Heroic Adventures.\n    - Fixed a possible zone crash in the barter system.\n    - Fixed an issue that caused the new NPC bracketed text to add incorrect characters to player log files.\n    - The sounds in the new loading screen should be quieter now and occur less often.\n\n\n    - The EverQuest Team","content_hash":"a0d6f5c00290fe50e427fc4b3fedb26ac99aebd9578940dedd433838eec34588","source_files":["patches-2013-2.txt"],"source_titles":["October 10, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"dc86b06c907813cdd25086d086b67eeec823dcae57f958ac2b59506c92e5c0f1","filename":"patches-2013-2.txt","adapter":"text","source_offset":25243,"item_index":null,"heading":"October 10, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-10-10-1","id":"2013-10-10-1"},{"patch_date":"2013-06-19","effective_date":"2013-06-19","display_date":"June 19, 2013","title":"June 19, 2013","year":2013,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Rain of Fear","expansion_code":"rain-of-fear","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","Achievements","Miscellaneous","UI"],"change_count":59,"word_count":1378,"summary":"Here are the patch notes for this morning's game update (finally some new hot zones!): Highlights *** Hero's Forge armor has a new look! You can change your existing Hero's Forge ornaments between the new and old versions by right-clicking them. Corrupted Shissar Fangs may now be found on many…","content":"Here are the patch notes for this morning's game update (finally some new hot zones!):\n\n    *** Highlights ***\n\n    - Hero's Forge armor has a new look! You can change your existing Hero's Forge ornaments between the new and old versions by right-clicking them.\n    - Corrupted Shissar Fangs may now be found on many Shissar.  Norx Blackheart, who is currently studying in the Overthere, will be able to use these items to create a new set of armor ornamentations for you.\n    - New Hot Zones have been implemented!  Head for the following zones in the following level ranges for bonus experience, and see Franklin Teek and Skal Nethul in the Plane of Knowledge for new quests.\n    -- Level 20 - Warslik's Wood\n    -- Level 25 - Marus Seru\n    -- Level 30 - Frontier Mountains\n    -- Level 35 - The Dawnshroud Peaks\n    -- Level 40 - Jaggedpine Forest\n    -- Level 45 - Burning Woods\n    -- Level 50 - Corathus Creep\n    -- Level 55 - The Bloodfields\n    -- Level 60 - Undershore\n    -- Level 65 - Plane of Air (AKA Eryslai, the Kingdom of Wind)\n    -- Level 70 - Wall of Slaughter\n    -- Level 75 - Oceangreen Hills\n    -- Level 80 - Hills of Shade\n    -- Level 85 - Old Bloodfields\n    -- Level 90 - Valley of Lunanyn\n    -- Level 90 - The Grounds\n\n    *** Items ***\n\n    - Hero's Forge armor has a new look! You can change your existing Hero's Forge ornaments between the new and old versions by right-clicking them.\n    - Hero's Forge plate and chain ornaments now fit in both plate and chain armor.\n    - Corrupted Shissar Fangs may now be found on many Shissar.  Norx Blackheart, who is currently studying in the Overthere, will be able to use these items to create a new set of armor ornamentations for you.\n    - Rarely seen weapons from Rain of Fear raids should now appear more frequently.\n    - The drop chance for rare items in Rain of Fear raids has been doubled.\n    - Skill mods on rare versions of Shadow of Fear group gear have been corrected to match their normal versions.\n    - AC has been increased slightly on Shadow of Fear gear and armor.\n    - Twilight Leggings of the Assassin now summon the correct poison.\n    - Twilight Chestwraps of the Unwavering and Silvershade Soulforge Chestwraps now also have the Impenetrable Discipline Quickening focus.\n    - Daggers from Veil of Alaris and Rain of Fear will now correctly have a skill cap for backstab bonuses.\n    - Additional items have had their icons updated to better represent the actual object.\n    - Throwing Boulders now look like boulders instead of daggers.\n    - Black Powder Pouch had a typo fixed in its lore text.\n    - Ominous Slicer is now spelled correctly.\n    - Fixed Ghostrider's Bridle again.\n\n\n    *** Tradeskills ***\n\n    - Flawless poison components now correctly drop in all Rain of Fear zones.\n    - Tonic of Resonant Elemental XVII now shows the correct potential damage bonus in the spell effect description.\n    - Freshman Toxicologist Carry-All can be created again with the Freshman Artisan Essence.\n    - Stalwart Charm of Mental Conviction now conveys the same bonuses as other \"Stalwart Charm of Mental [Name]\" items.\n    - Black Powder Pouch is no longer food.  It was never that tasty in the first place.\n\n\n    *** Quests & Events ***\n\n    - EverQuest's 14th Anniversary events have been extended to July 26th, 2013.\n    - Blackburrow and Cazic Thule will transform to their \"Hardcore Heritage\" versions from June 28th, 2013 to July 22nd, 2013.\n    - The anniversary mission Big Gnomes, Big Problems in Steamfont Mountains and its prerequisite quests have been re-enabled.\n    - Talwyn Flamecaller now explicitly says to use a spell research kit for the Spell: Electrical Charge combine for the Test of Research in the Wizard Epic 1.5 Pre-Quest.\n    - Hero's Challenge - Fixed an error that prevented this quest from being obtainable in Sverag, Stronghold of Rage.\n    - General Bragmur can no longer be harmed by players that are escorting him through Iceclad Ocean.\n    - Dispelling the Shadows - Mission and Raid - The event will no longer reset if Luclin takes too long to walk to her mark during the mid-fight interlude.\n    - Zeixshi-Kar's Awakening (Raid) - Fixed a script which was causing players to occasionally be left out of the instance.\n    - Hatchet the Torturer in the Demiplane of Blood should no longer be able to die without leaving a body.\n    - Tris Wallow III in the Demiplane of Blood will now lock hit-points at a low percentage to prevent her event from accidentally failing.\n    - Overlord Mata Muram in the Citadel of Anguish should no longer be able to die without leaving a body.\n    - New Hot Zones have been implemented!  Head for the following zones in the following level ranges for bonus experience, and see Franklin Teek and Skal Nethul in the Plane of Knowledge for new quests.\n    -- Level 20 - Warslik's Wood\n    -- Level 25 - Marus Seru\n    -- Level 30 - Frontier Mountains\n    -- Level 35 - The Dawnshroud Peaks\n    -- Level 40 - Jaggedpine Forest\n    -- Level 45 - Burning Woods\n    -- Level 50 - Corathus Creep\n    -- Level 55 - The Bloodfields\n    -- Level 60 - Undershore\n    -- Level 65 - Plane of Air\n    -- Level 70 - Wall of Slaughter\n    -- Level 75 - Oceangreen Hills\n    -- Level 80 - Hills of Shade\n    -- Level 85 - Old Bloodfields\n    -- Level 90 - Valley of Lunanyn\n    -- Level 90 - The Grounds\n\n\n    *** Spells ***\n\n    - Berserker - The Axe of Rallos line of abilities is now on its own timer.\n    - Monk - Moved the Phantom Zephyr line of mesmerization abilities from timer 8 to timer 9 so it interacts with fewer abilities.\n    - Monk - Moved Void Step, Shaded Step, and Eye of the Storm from timer 9 to timer 17 so that only 30-second abilities are left on timer 9.\n    - Monk - Moved Astral Projection and Chrono Projection from timer 13 to timer 18.\n    - Paladin - Holy Guardian Discipline and Holy Guardian Effect will no longer have their durations increased via focus.\n    - Rogue - Aspbleeder Discipline will now only increase the damage of your applied poisons, rather than both poisons and weapon procs.  Greatly increased the amount of damage added to these procs.\n    - Rogue - Placed Deadly Aim, Easy Mark, and Jagged Slice ability lines on their own timers.\n    - Shadowknight - Unholy Guardian Discipline and Unholy Guardian Effect will no longer have their durations increased via focus.\n    - Shaman - Corrected a grammar error in the scroll for Plague of Insects.\n    - Wizard - Corrected the spell description for Circle of Flame.\n    - Wizard - Corrected errors in the descriptions for most of the Concussive line of spells.\n    - Most player cast auras that remain on their caster will no longer display particle effects. Auras that are placed such as echoes and traps will continue to display particles.\n\n\n    *** NPC ***\n\n    - Plane of Knowledge - Alchemist Redsa of the Merchant Alliance now properly sells Bundle of Maidenhair Ferns.\n    - Goblin Aggressors now have the requisite amount of G in their names.\n\n\n    *** Achievements ***\n\n    - Nightmares in Eastern Wastes: Zeixshi-Kar's Awakening should now count for the intended slayer achievements.\n    - Test Your Reflects - This achievement now functions properly in the \"Return of King Xorbb\" mission.\n\n\n    *** Miscellaneous ***\n\n    - Added the correct music to Chelsith Reborn and the Plane of Shadow.\n    - Modified the sound of other players' footsteps to be slightly less jarring.\n    - Pathing has been much improved in Greater Faydark.\n    - Added the ability to add / remove channels from the /autojoin command.  Type /autojoin for more information.\n    - Added the ability for EQ to set its affinity to all cores when starting up.  This can be done by modifying the eqclient.ini value for the instance to -1.  For example, to set your second instance of EQ to run on all cores add \"CPUAffinity1=-1\" to the [Defaults] section of eqclient.ini.  Note: if this causes problems for you, please report the issue in /bug and change the CPUAffinity value back to the value it was before you changed it.\n\n\n    *** UI ***\n\n    - Added a new page of icons.\n\n    - Changed -\n    EQUI_Animations.xml\n\n\n    - The EverQuest Team","content_hash":"d4eb94167206b49c7f4633609d3d7f96efb7698ee789020093a677c52ce52a17","source_files":["patches-2013-1.txt"],"source_titles":["June 19, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"9313261b6df72516fa3eb64419a075b0fd9cacdbeae9dc7c5cdaf048a5c5e308","filename":"patches-2013-1.txt","adapter":"text","source_offset":55520,"item_index":null,"heading":"June 19, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-06-19-1","id":"2013-06-19-1"},{"patch_date":"2013-02-13","effective_date":"2013-02-13","display_date":"February 13, 2013","title":"February 13, 2013","year":2013,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Rain of Fear","expansion_code":"rain-of-fear","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":79,"word_count":1590,"summary":"Here are the patch notes for this morning's game update (taken from the patcher): Highlights *** Erollisi Day is coming! To get you in the mood, appropriately-themed items are available now on the Marketplace. Erollisi Day hats compatible with the Hero's Forge feature are also dropping from mobs…","content":"Here are the patch notes for this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Erollisi Day is coming! To get you in the mood, appropriately-themed items are available now on the Marketplace. Erollisi Day hats compatible with the Hero's Forge feature are also dropping from mobs throughout Norrath.\n    - New Hero's Forge wizard hat ornaments are now available! One can be purchased from Keliss Arden in Plane of Knowledge, and five more are available as drops.\n    - Warriors have a new Heroic Blade activated AA available. Respect!\n    - Many spawn locations for Collection items in Rain of Fear zones have been moved. This should resolve previous problems with unreachable or bugged locations.\n    - Mercenaries level 90 and above now regenerate hit points faster when out of combat.\n\n\n    *** Items ***\n\n    - The duration of the new Thorny Shield is now 30 minutes.\n    - Adjusted all stats on cultural weapons from Rain of Fear. Two handed weapons have received a noticeable increase.\n    - Players are no longer awarded raid currency while in a template (shroud). If you leave the template and remain in the zone, the currency will be granted to you shortly.\n    - The Ancient Wisdom of Dagarn focus now works on Damage over Time spells.\n    - Lowered the damage on Meljeldin, Bane of Giants, as it was higher than intended.\n    - Added descriptions to Rain of Fear all/all items stating the classes which might find the gear most useful.\n    - Changed the focus spells on Silver Dagger of Destruction and Staff of the Silent Star to Sympathetic Alleviating Burst VI.\n    - Removed the backstab damage from Nevederia's Horn, as it's secondary only.\n    - Increased spell damage on the Rain of Fear all/all gear intended for Wizards and Magicians.\n    - Terrormotes can now be purchased from Armorer Jean Wenlaris and Ilana Sunmire in Shard's Landing.\n    - Terrormotes now have a chance to drop from dragons in Temple of Fear's Fall.\n    - Lowered the amount of coin being dropped by the lesser dragons in Temple of Fear's Fall.\n    - The Refurbished Puppet familiar should now have stats similar to other familiars. You can also place it in your house.\n    - Banded Feather Streak and Taeinus' Fury Bands now have a fire focus.\n    - Ancient Wurm Hide Greaves in Temple of Fear's Fall now have more appropriate stats for the classes that can wear them.\n    - Shield-Like Remains can now be used by all priests and casters.\n    - The Soulstones used by the Priests of Shadow in the Guild Lobby to summon your corpse have had their recommended and required levels adjusted to reflect their intended level ranges.\n    - Slightly increased the drop rates for Oath of Marr and Xorbb's Caged Hatred.\n    - Vulak'Aerr in Temple of Fear's Fall now awards Crystallized Fear when defeated.\n    - The Caged Aggressive Rat is now heirloom.\n\n\n    *** Quests & Events ***\n\n    - Danela's Stand (Raid) - The spell Instilled Fear now works as originally intended.\n    - Temple of Fear's Fall - Reduced the frequency and damage of Vulak'Aerr's rampage and AE rampage.\n    - Guardian of the Gate - Increased the time it takes one of the executioners to get to the chopping block.  All of them now take more than 110 seconds to get to their destination.\n    - Guardian of the Gate - Increased the time between executions to reduce possible overlap.  Increase was from 65 seconds to 130 seconds.\n    - Guardian of the Gate - Added a short stun and feign to the target of the execution to ensure that they stop moving so that they do not accidentally break their executioner's mark.\n    - Guardian of the Gate - Added a personal message to the target of Findlewill's fireballs to give another way for the target to know they are in danger.\n    - Delivering artifacts to Librarian Hemfar in Crescent Reach for the Serpent Seeker's Charm of Lore should no longer result in reward sets that do not have titles.\n    - Gouzah Safari - Players will no longer be kicked out of their instance early.\n    - Evil Afoot - Killing the Iksar Masters guarding the remains of Master Tynn will no longer halt your progress.\n\n\n    *** Spells ***\n\n    - Viral spells will no longer improperly affect campsites and guild banners.\n    - Rain spells will no longer improperly use up their max target count on non-combat NPCs.\n    - Fixed an issue where short-term debuffs were not being removed when players were resurrected.\n\n\n    *** NPC ***\n\n    - Chief Administrator Grigano has retired from patrolling the Ship Workshop and will now only make appearances during the mission 'Administrative Assassination.'\n    - A wayward elemental in Katta Castrum has been taught to avoid appearing inside of stone walls.\n\n\n    *** AA ***\n\n    - Cleric - Burst of Life and Beacon of Life no longer share an ability timer.\n    - Cleric - Blessed Chains has been moved to a new timer.\n    - Enchanter - Moved Eldritch Rune to a new timer to resolve a conflict with Veil of Mindshadow.\n    - Ranger - Removed the spell shield component of Third Spire of the Pathfinder to prevent the ability from fading prematurely.\n    - Warrior - Warriors have a new Heroic Blade activated AA available. Respect!\n    - Fixed an issue that was preventing Berserkers from being able to achieve their max AA cap achievement.\n\n\n    *** Achievements ***\n\n    - I'm a People Person! - The achievement now clearly states that you must slay Guktans rather than Frogloks to complete the achievement.\n    - A new achievement has been added: Fearspeaker.\n    - The Fearspeaker and Rain of Fear Challenger achievements now grant a reward.\n\n\n    *** Progression Servers ***\n\n    - Savil Tranquilsong now spawns when Dragons of Norrath is unlocked.\n\n\n    *** Miscellaneous ***\n\n    - Returned the caps on these skills to their previous values: backstab, dragon punch, tail rake, round kick, tiger claw, and eagle strike.\n    - Many spawn locations for Collection items in Rain of Fear zones have been moved. This should resolve previous problems with unreachable or bugged locations.\n    - Mercenaries level 90 and above will now regenerate hit points faster when out of combat.\n    - Logging into the game while in a monster shroud no longer results in a message saying that you have been granted the Summon Tome of the Hero's Journey AA.\n    - Zoning from the dream version of Feerrott to Rathe Mountains should now point you in a more intuitive direction, rather than facing you toward the Feerrott zone line.\n    - Fixed an issue that prevented the sale of Krono during bartering transactions when the seller only had one Krono.\n    - Fixed an issue where players were not able to send money via parcels immediately after they had retrieved a parcel.\n    - Fixed a rare client crash related to edit boxes.\n    - Fixed a client crash related to reloading the UI while certain dialog windows were open.\n    - Tweaked the texture loading logic when in the Guild Lobby or the Bazaar to prevent out-of-memory crashes. The functionality should be unchanged in other zones.\n    - Fixed an issue where hair and head gear would disappear when zoning or when wearing robes at the character select screen.\n    - Fixed an issue where Erudites' helms would not be visible if they swapped between old and new style robes.\n    - The relative percentage of hate will now be properly calculated when NPCs assist on a pet tank.\n    - Corrected an issue in Innothule Swamp and North Ro that prevented your compass from pointing you in the direction of the entrance to your LDON adventure.\n\n\n    *** UI ***\n\n    - Added the ability to filter items in the Bazaar based on prestige status.\n    - Added the ability to filter augments in the Bazaar by slot type.\n    - The audio trigger 'Enabled' checkboxes were not being set correctly when items were moved up and down in the list. The checkboxes are now being properly set.\n    - The Guild Window will now properly update members' last login dates and levels when the members log in and when they experience level changes.\n\n    - Changed -\n    EQUI_BazaarSearchWnd.xml\n\n\n    *** Previously Updated ***\n\n    - Widened the platinum column in the Bazaar search window, the Bazaar confirmation window, and the merchant window, so that platinum values in the single digit millions will not be cut off.\n    - Resolved an issue where some players were shown incorrect 'Gold Days Left' values when they were Silver members and appeared to get incorrect days added when they consumed a Krono.\n    - Many spawn locations for Collection items have been moved in Shard's Landing.\n    - The algae-covered stones in Goru`kar Mesa, required for the Serpent Seeker's Charm of Lore, will no longer appear under the world.\n    - Corrected an issue with the spell Instilled Fear within the Danela's Stand raid.\n    - Fixed an issue with not getting the dagger in the Shard's Landing mission and raid.\n    - The ring event in South Ro should now work properly, allowing players to progress on the Paladin 2.0 Epic quest.\n    - The fight with Durunal in Wall of Slaughter should now work properly, allowing players to progress on the Paladin 1.5 Epic quest.\n    - Fixed a bug in the Evantil raid that could cause the aggressive ants to become non-attackable if too many are allowed to remain up when the boss is killed.\n    - Several merchants in Shard's Landing have received new spells to sell:\n    -- Gilbert Songcryer stocks Song: Slaunk's Chant of Poison.\n    -- Lirit T'Prakk stocks Scroll: Wuran's Decay and Scroll: Clutching Darkness.\n    -- Varille Alyrinshar stocks Scroll: Slaunk's Spear of Venom.\n\n\n\n    - The EverQuest Team","content_hash":"90460be34072c16d339ccc8e6c573b4f12fdb86909ec7846e516a33ce092619e","source_files":["patches-2013-1.txt"],"source_titles":["February 13, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"ebdd9b677b01bc5a68b121130e7f136b25cb5b9ee391e7d6df9576de150bdf5a","filename":"patches-2013-1.txt","adapter":"text","source_offset":9321,"item_index":null,"heading":"February 13, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-02-13-1","id":"2013-02-13-1"},{"patch_date":"2012-11-07","effective_date":"2012-11-07","display_date":"November 7, 2012","title":"November 7, 2012","year":2012,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Miscellaneous","UI"],"change_count":18,"word_count":296,"summary":"Here are the patch notes for this morning's game update (taken from the patcher): Miscellaneous *** Made several changes to the way EverQuest is compiled. Please keep an eye out for any strange behavior. If you see any, please use /bug, or leave feedback in the update thread posted in the Developer…","content":"Here are the patch notes for this morning's game update (taken from the patcher):\n\n    *** Miscellaneous ***\n\n    - Made several changes to the way EverQuest is compiled. Please keep an eye out for any strange behavior. If you see any, please use /bug, or leave feedback in the update thread posted in the Developer Roundtable at http://forums.station.sony.com/eq.\n    - Increased the length of a friend's name that could be added using /friends.\n    - The command /language will now display the current language for the chat window.\n    - Petamorph wands now work on familiars.\n    - Fixed an issue with the in-game mailbox that was preventing the display of more than 10 characters.\n    - The \"/outputfile spellbook\" command will now properly output all spells in your spell book.\n\n    *** UI ***\n\n    - Added the ability to add friends from other servers in the Friends Window.\n    - Also made it so that the contact button in the Friends Window will operate for friends on other servers.\n    - Fixed a hot button text cut-off issue for Reprieve Rk. III. This also fixes some AAs with a similar issue.\n    - Fixed a comment typo in EQUI_Inventory.xml.\n    - The states of toggled buttons in the Pet Window will now persist through pet or player death.\n    - Added a \"required level\" column to the Merchant Window.\n    - Changed several key mapping names from \"toggle (windowfunction) window\" to \"(windowfunction) window toggle.\" For example, \"Toggle Party window\" will now be \"Party window toggle.\"\n    - Added a checkbox for audio triggers so that players may turn them off and on without deleting them.\n    - Fixed a visual bug with the \"Hunter\" button in the Achievements Window.\n    - Fixed a text clipping issue in note windows.\n\n    - Changed -\n    EQUI_Animations.xml\n    EQUI_AudioTriggersWindow.xml\n    EQUI_Inventory.xml\n    EQUI_MerchantWnd.xml\n    EQUI_NoteWindow.xml\n\n    - The EverQuest Team","content_hash":"b50a3b8b32ebd6c2443125bfa42cbd15ba197023756e6b3562d2682c40daf28d","source_files":["patches-2012-2.txt"],"source_titles":["November 7, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8ddd4a8aeb312d9fcaf931e723a8054d54ad91940404d7cdb240d3cee80ed9be","filename":"patches-2012-2.txt","adapter":"text","source_offset":28845,"item_index":null,"heading":"November 7, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-11-07-1","id":"2012-11-07-1"},{"patch_date":"2012-09-25","effective_date":"2012-09-25","display_date":"September 25, 2012","title":"September 25, 2012","year":2012,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Spells","AA","Progression Servers","Miscellaneous"],"change_count":8,"word_count":166,"summary":"Here is the patch message for this morning's game update (taken from the patcher): Spells *** Enchanter - Removed the sound effect and particle effects from Twincast Aura. AA *** Necromancer - Reluctant Benevolence has been changed to self-only for the buff while retaining the group target for the…","content":"Here is the patch message for this morning's game update (taken from the patcher):\n\n    *** Spells ***\n\n    - Enchanter - Removed the sound effect and particle effects from Twincast Aura.\n\n    *** AA ***\n\n    - Necromancer - Reluctant Benevolence has been changed to self-only for the buff while retaining the group target for the effects.\n\n    *** Progression Servers ***\n\n    - Pathfinder Arelat is now available on Progression Servers when Omens of War is unlocked.\n    - Grand Librarian Maelin now accepts the Gelatinous Murkglider Egg on Progression Servers when Omens of War is unlocked.\n    - Treanik Ireblade is now available on Progression Servers when Kunark is unlocked.\n    - Fine Potion Vial is now available on Progression Servers when Omens of War is unlocked.\n\n    *** Miscellaneous ***\n\n    - Fixed an issue where turning in a stack of items on tasks would only take half of the items at once.  It will now properly take the full amount and return the rest if there are extras.\n\n    - The EverQuest Team","content_hash":"cae0eee1d9b8d6fbc494bc642a21b26dcd3aefd5b52f89ff271cf3252083576b","source_files":["patches-2012-2.txt"],"source_titles":["September 25, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"62964f397930050f3102ee7bdd0600d27a9b745de7842b08f8e882b12e677f83","filename":"patches-2012-2.txt","adapter":"text","source_offset":23309,"item_index":null,"heading":"September 25, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-09-25-1","id":"2012-09-25-1"},{"patch_date":"2012-09-19","effective_date":"2012-09-19","display_date":"September 19, 2012","title":"September 19, 2012","year":2012,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Zones","Progression Servers","Miscellaneous","UI"],"change_count":96,"word_count":1845,"summary":"Here are the patch notes for this morning's game update (taken from the patcher): Highlights *** Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments. Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn…","content":"Here are the patch notes for this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.\n    - Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.\n    - Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.\n    - The Hero's Forge Leather Chest Ornaments can now be used on robes.\n    - Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.\n    - Level 91+ players on non-progression servers who have not received the Knowledge of Alaran Culture - Advanced alternate ability will now receive it automatically upon entering the game.\n    - Players who have not yet received the Hero's Journey book and alternate ability will receive both upon entering the game.\n    - Added the ability to turn in stacks of items to NPCs.\n    - Players who are dead or in the process of zoning when their raiding party completes a raid will now receive credit for the completion.\n\n\n    *** Items ***\n\n    - Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.\n    - Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.\n    - Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.\n    - The Hero's Forge Leather Chest Ornaments can now be used on robes.\n    - Alligator Egg, a summoned item, no longer has a coin value.\n    - The Which Came First snake item now looks like a snake.\n    - Grizznot's Claws, Polished Obsidian Claws, Claws of the Huntress, Patriarch Claws, Stormclaws, Claws of the Disciple, and Pale Platinum Inlaid Claws now curve the correct direction in both hands.\n    - The Golden Ticket now explains where to go to use it.\n    - Augments that do not have a solvent listed can now be removed only by using Perfected Augmentation Distillers.\n\n\n    *** Tradeskills ***\n\n    - Resin is now recognized as a tradeskill item.\n\n\n    *** Quests & Events ***\n\n    - The Order of Three (Mission) - The debuffs cast by the mini-bosses in will not trigger the raid-level out-of-combat timer.\n    - The Order of Three (Raid) - Moderately reduced the power of the large towers.\n    - Morell Ascendant (Mission) - It is no longer possible to accidentally kill Morell Thule.\n    - A Death Sentence - Handing in items while surrounded by hostile NPCs will no longer cause those items to disappear.\n    - No Freedom in Death - The lost souls will now begin going insane after 35 minutes.\n    - Dissolution of Reason - Vorga will now respawn near the lake if you lose your Profane Heart and are unable to defeat him.\n    - The Gardener - The zone-out point now places you next to the mission giver.\n    - Have Note Will Travel - The letter-collecting step is now easier to understand.\n    - Screw Loose - This task in Mechanotus now requires a fifteen minute wait before getting the task again after completion.\n    - Clearing the Vermin Nests - This task in Gloomingdeep no longer gives updates for killing more vermin nests than required.\n    - Spider's Eye - For evil factions, you now have to turn in the stones to Pericolo instead of Gordish.\n    - Rain of Ruin - The task can be completed now if Pyrrdan dies before the ambushers are killed.  You will have to wait for him to come back before trying again.\n    - Bile From Below - Corrected an issue that occasionally caused the quest to become gated.\n    - Players who are dead or in the process of zoning when their raiding party completes a raid will now receive credit for the raid completion.\n\n\n    *** Spells ***\n\n    - Bard - Moved the song Chant of Battle to the Statistic Buffs -> Armor Class right-click category.\n    - Beastlord - Empathic Fury has been updated to behave like Savage Fury.  It no longer requires targeting your warder.\n    - Druid - Corrected spell descriptions for the healing portions of Bracing Breath and Encompassing Breath.\n    - Enchanter - Twincast Aura will now refresh itself if the effect is overwritten.\n    - Magician - Updated the spell descriptions for Kindle and Blazing Stance to indicate which fire pets they can affect.\n    - Paladin - Corrected the spell descriptions for Purify and Cleanse to reflect that they are group cures.\n    - Shadowknight - Cloak of Discord will now properly overwrite Cloak of Luclin.\n    - Shaman - Corrected the cast/recast times of Fury, Rage, and Voice of the Berserker so they don't lock out other spells.\n    - Warrior - Corrected the spell descriptions for Bracing Defense and Staunch Defense.\n    - Wizard - Corrected the spell descriptions for Blazing Beam Refraction and Beam of Rime Crystals Feedback.\n    - Wizard - Corrected a problem that caused Concussive spells to enhance only two spells rather than three.\n    - Updated the descriptions of all PC spells that are restricted by zone type to indicate what zones they can be used in.\n    - In multiple spell descriptions, corrected the misspelling \"firey\" with \"fiery.\"\n    - Visage of the Hideous Harpy and Visage of the Siren Enticer no longer overwrite Familiar of the Emerald Jungle.\n    - The Little Black Book and Solusek Ro Puppet familiars now leave when their buffs are removed, though they might remain an extra few seconds before leaving.\n    - The spells Morell's Compulsion and Vision Jolt no longer leave a particle on the player when the effect ends.\n    - Pets that have Divine Aura or similar spells on them can no longer attack.\n\n\n    *** NPC ***\n\n    - Broodmother can now be triggered and made active.\n    - Vergalid can now be triggered and made active.\n    - Queen Klaknak's placeholder guard no longer spawns under the world in Al`kabor's Nightmare.\n    - Alchemist Krizzia in Stone Hive now returns to her spawn location if she's not attacking anyone.\n    - The looters in Argath now give a small amount of experience when killed.\n    - Merchants in Lavastorm Mountains are now findable.\n    - Bella Straw is significantly harder to harm than she was.\n    - Armsmaster Vohlen in Old Kithicor no longer responds positively to players that do not have the proper faction.\n    - The guildhall merchant Yenny Werlikanin will now be able to help you send and receive parcels.\n\n\n    *** AA ***\n\n    - Enchanter - Enchant Feymetal now has the correct level requirement of 80.\n    - Paladin - Divine Stun AA will no longer trigger Healing Light procs. This change is temporary until an exploit can be resolved in code.\n    - Wizard - Fixed the spell description of Kerafyrm's Prismatic Familiar Rank 2 to correctly reflect its effects.\n    - Fixed a bug with Companion's Blessing Ranks 14 & 15 that was causing these ranks to be shorter duration than previous ranks.\n    - Summon Resupply Agent, Clockwork Banker, Permutation Peddler, and Tribute Master veteran rewards now have their reuse timers properly reduced by Blessing of the Devoted.\n    - Level 91+ players on non-progression servers who have not received the Knowledge of Alaran Culture - Advanced alternate ability will now receive it automatically.\n\n\n    *** Achievements ***\n\n    - Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.\n    - Players who have not yet received the Hero's Journey book and alternate ability will receive both upon entering the game.\n    - Players will now receive credit for non-repeatable tasks they completed before beginning the Hero's Journey.\n    - Fixed a bug in \"The Triune God\" mission preventing the Divine Charm achievement from being completed.\n\n\n    *** Zones ***\n\n    - The evacuation point in Fear Itself is now safer than it was before.\n    - House of Thule, Upper Floors is now considered an \"indoor\" zone.\n\n\n    *** Progression Servers ***\n\n    - The Harm Touch ability will now function similarly to the ability on standard servers once Gates of Discord has opened.\n\n\n    *** Miscellaneous ***\n\n    - Dragons and other various NPCs will no longer \"bounce\" when moving. This also fixes issues where some NPCs and their events could not be activated by player proximity.\n    - Added the ability to turn in stacks of items to NPCs.\n    - When wearing visible wrist armor, the right wrist is now the only wrist slot that affects appearance.\n    - Players who possess a large number of items when they unshroud will no longer crash.\n    - Players will no longer be dropped from the \"General\" chat channel when leveling from 90 to 91.\n    - Casting Path of Tunare while under certain illusions will no longer cause the caster or nearby players to crash.\n    - In the Map window, if editing mode hasn't been entered, the map will no longer be saved to disk unnecessarily.\n    - Real estate plot layouts are now automatically saved whenever you place an item in your plot.\n    - In the bazaar, you can no longer set up buy lines if your inventory is full. If you have buy lines active when your inventory becomes full, the lines will be deactivated.\n    - Renamed the \"Gukta Portal\" label on the Plane of Knowledge map to \"Grobb Portal.\"\n    - Players with both Dragons of Norrath factions above the point where the factions grant alternate abilities will now have their factions adjusted, if they have not been adjusted already.\n    - Corrected an issue where pre-Luclin human and half elf helmets no longer had transparencies on their visors.\n    - Corrected an issue where a number of pre-Luclin character models were incorrectly displaying black textures or splotches of black on their otherwise working textures. This was most noticeable on dark elf and halfling breastplates, and on nearly every model's boots.\n    - Corrected an issue where the Eye of Zomm had been changed from white to black.\n\n\n    *** UI ***\n\n    - Changed tooltips for augment slots to show hints on adding, removing, and purchasing ornamentations.\n    - Added logic preventing players from entering the game from the character select screen, or remaining in-game, if they have removed portions of any of the alert windows from their UI. This change also prevents some cases of crashing when logging out of the game.\n    - Corrected a problem where the Achievement window would display the wrong achievements as having been completed until the window was closed and reopened.\n    - Removed an extra newline character in the skill mod string of the item display window.\n    - Added dragitem115.tga to the animations file.\n    - Augments that do not have a solvent listed now display text indicating they can only be removed using Perfected Augmentation Distillers.\n    - Added text that displays plot expiration times at the bottom of the real estate management and purchase windows, indicating that plots will expire after a certain number of days.\n    - Changed the default buy quantity for spells/songs from the max stack size to 1. This should prevent accidentally purchasing 20 copies of a spell when the intent was 1.\n\n\n    - Changed -\n    EQUI_Animations.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_RealEstateManageWnd.xml\n    EQUI_RealEstatePurchaseWnd.xml\n\n\n    - The EverQuest Team","content_hash":"d9723a8300ab298cc9867499db7cf36d9e223e19288bac360a43d19c5ab67d16","source_files":["patches-2012-2.txt"],"source_titles":["September 19, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"bbd027ed3f36b0a8b156ada15b8d51896e11c00c1e26ed3e9bb1eac118cb43c5","filename":"patches-2012-2.txt","adapter":"text","source_offset":11815,"item_index":null,"heading":"September 19, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-09-19-1","id":"2012-09-19-1"},{"patch_date":"2012-06-27","effective_date":"2012-06-27","display_date":"June 27, 2012","title":"June 27, 2012","year":2012,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":41,"word_count":874,"summary":"Here are the patch notes for this morning's game update (as posted by Piestro over on the EQ Forums): Highlights *** Modified how we handle memory management to help reduce our memory footprint. This affects all of the models and animations for everything in the game. This will also help with…","content":"Here are the patch notes for this morning's game update (as posted by Piestro over on the EQ Forums):\n\n    *** Highlights ***\n\n    - Modified how we handle memory management to help reduce our memory footprint.  This affects all of the models and animations for everything in the game.  This will also help with current systems that are currently crashing due to out of memory issues.\n\n    - Changed the AA experience boost for low AA counts from 2500 to 4000 AA.  The bonus now tapers linearly from 1000% to normal experience over this new range.  Progression servers will not get this bonus until Veil of Alaris is unlocked.\n\n    - Fixed a bug that could cause some fast bows to lose speed when at maximum haste and using a haste quiver.\n\n \n\n    *** Items ***\n\n    - Most beds now offer the ability for you to take a nap on them when placed in real estate zones.\n\n    - The Ethereal Dreamweave Satchel and Dreamweave Satchel are no longer tradable on Firiona Vie.\n\n    - Tweaked the archery minimum delay regarding quivers.\n\n    - Prescient Fleeting Quiver is once again 90% weight reduction. \n\n     \n\n    *** Tradeskills ***\n\n    - Improved the healing focus on all Veiled Seals of the Healer. \n\n    - Added the tradeskill useable flag to a large number of items, such as non-placeable tradeskill containers, items that modify your skill levels, and tradeskill tools. \n\n     \n\n    *** Quests & Events ***\n\n    - Xanuusus should be more responsive to multiple rangers attempting to demonstrate an act of faith as part of their epic 1.5 pre-task. \n\n    - Bristlebane has been shuffling his Deck of Spontaneous Generation and has thrown in a few new tricks. (Five previously unobtainable items that resulted from combinations of mischief cards can now be created.) \n\n    - A previously unobtainable item that Einhorst McMannus has been after for many years can now be found. \n\n    - The shadows in Innothule Swamp have come alive once again.  Ssynthi in Castle Mistmoore might be interested in this. \n\n    - Two Sides of the Stone (Raid) - Reduced the detrimental effect of many spells within the raid. \n\n    - Two Sides of the Stone (Raid) - \"Blobs\" now wait a small amount of time before doing damage. \n\n    - Two Sides of the Stone (Raid) - Reduced how often adds spawn during the Avatar fight. \n\n    - Two Sides of the Stone (Raid) - The amount of recovery time allowed between split phases has been increased. \n\n    - The Triune God (Raid) - The Triunity will no longer choose pets as targets when casting Erasure or Mind Strip. \n\n     \n\n    *** Spells ***\n\n    - Fixed a problem that was causing all rune spells (or spell shields) on an entity to break when any one broke.\n\n    - Fixed a problem that was causing unexpected effects when some spells were cured, such as creating throwing daggers.\n\n     \n\n    *** NPC ***\n\n    - Alinai Kaneriti in Butcherblock Mountains should now have a more appropriate title. \n\n    - Corrected an outstanding issue with the appearance of mountain giants in Kunark and Basilisks in Jaggedpine Forest. \n\n    - Sylisa Cogsworthy and Gaelsori Heriseron in the Bazaar are now happy to help you with delivering and receiving parcels. \n\n     \n\n    *** AA ***\n\n    - Changed the AA experience boost for low AA counts from 2500 to 4000 AA.  The bonus now tapers linearly from 1000% to normal experience over this new range.  Progression servers will not get this bonus until Veil of Alaris is unlocked.\n\n     \n\n    *** Achievements ***\n\n    - Corrected an issue that prevented the \"Hero of Bloody Kithicor\" achievement from being completed. \n\n    - Added a list of tasks to the Alaran Language Master achievement that shows the language points for completion of various task groups.  You may need to close and re-open your Achievements window after completing a task to force an update.\n\n     \n\n    *** Progression Servers ***\n\n    - Corrected an erroneous \"vote failed\" message that could appear midway through a voting cycle.\n\n    - Improved messaging when a vote to unlock an expansion wins, loses, or ties.\n\n    - Corrected several spells that were not available on the updated Plane of Knowledge vendors at the appropriate time. \n\n    - The neighborhood should no longer be accessible on Progression servers until the House of Thule expansion is unlocked. \n\n     \n\n    *** Miscellaneous ***\n\n    - Fixed a crash that sometimes occurred on a progression server when clicking on the atlas button in the map window.\n\n    - Fixed a graphics engine issue that potentially causes the alt-tab crashes.\n\n    - Reduced the overall memory consumption used when zoning by no longer pre-loading textures that aren't currently in use.\n\n    - Fixed a bug that could cause some fast bows to lose speed when at maximum haste and using a haste quiver.\n\n    - Corrected the path of the Sirensbane through Erud's Crossing.\n\n     \n\n    *** UI ***\n\n    - Added the ability to inspect and preview reward items in the Reward Selection Window both by using the Inspect and Preview buttons and by alt-left and alt-right clicking the item icon in the window.\n\n    - Fixed a bug that could cause the selected reward option to reset to the top option when selecting a reward item for the first time.\n\n     \n\n    - Changed -\n\n    - EQUI_RewardSelectionWnd.xml\n\n     \n\n    *** Previously Updated ***\n\n    - Removed several NPCs from progression servers that should not have been active until much later. \n\n    - The EverQuest Team","content_hash":"9860be8cb0739640790e85ce5bf9e0c6d32edbc1d1ed9eb63614fd6c5d093758","source_files":["patches-2012-1.txt"],"source_titles":["June 27, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"fc25e0232780f82dfec932e5e9bc36620ee9f84c44616a60496ff11b720ceed9","filename":"patches-2012-1.txt","adapter":"text","source_offset":49615,"item_index":null,"heading":"June 27, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-06-27-1","id":"2012-06-27-1"},{"patch_date":"2012-03-22","effective_date":"2012-03-22","display_date":"March 22, 2012","title":"March 22, 2012","year":2012,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Highlights","Items","Quests & Events","Miscellaneous","UI","Previously Updated"],"change_count":28,"word_count":617,"summary":"Here are the patch notes for today's game update (as posted by Zatozia over on the official EQ Forums): Highlights *** Defiant augments are no longer prestige-flagged. Power sources should no longer cause armor to be unusable by Silver or Bronze players. Fixed several issues in 13th Anniversary…","content":"Here are the patch notes for today's game update (as posted by Zatozia over on the official EQ Forums):\n\n    *** Highlights ***\n\n    - Defiant augments are no longer prestige-flagged.\n    - Power sources should no longer cause armor to be unusable by Silver or Bronze players.\n    - Fixed several issues in 13th Anniversary content.  Please see the Quests and Events section for details.\n\n    *** Items ***\n\n    - Corrected an issue with the Polymorph Wand: Lightning Warrior item that could allow people to grow to immense sizes.\n    - Defiant augments are no longer prestige-flagged.\n    - Power sources should no longer cause armor to be unusable by Silver or Bronze players.\n\n    *** Quests & Events ***\n\n    - Corrected a few issues with the Spider's Bite 13th Anniversary quest that could force players to start over or have other issues advancing.\n    - Fixed a problem in the Summoning the Master task that could cause one of the ritual areas to be unreachable.\n    - Changed the 13th anniversary raid to allow teleporting to banners that you place in the Tower of Frozen Shadow instance.\n    - Corrected a problem with the final turn-in for the quest Heads Above the Rest in Blightfire Moors.\n    - Corrected a problem where Valdoon Kel`Novar was instantly wiping out raid forces. He will now be a bit more judicious in who he targets with his AE lifetaps.\n    - Corrected an issue with the mission The Sound of Silence that caused players to get stuck when trying to use the Harmonic Disruptor on the active sentry stones.\n\n\n    *** Miscellaneous ***\n\n    - Modified the notice that players receive when losing inventory slots.  Players will now be referred to a parcel merchant to retrieve their items.\n    - Mail items in parcels no longer expire.\n    - Duplicate lore items are no longer destroyed when in a parcel.\n    - When a player loses access to bag slots, we will now attempt to move the item in the inaccessible bag slots to open bag slots (if they exist).  If they do not, then the items will be mailed back to them, however in the case of special no storage items they will be placed in any open inventory slot or on the cursor if there is no other space.\n    - Removed the ability to redeem head start characters on the Vox server.  Players who have already redeemed head start characters on Vox will have those characters moved to a different server of their choice.\n    - Fixed two separate crashes that could occur when players opened certain merchant windows.\n\n\n    *** UI ***\n\n    - Removed the expiration date on parcels in the parcel merchant window because mailed items no longer expire.\n    - Changed the default behavior for the zone path finder window.  \"Include Bind Zone\" is now off by default.\n\n    - Changed -\n\n    EQUI_MerchantWnd.xml\n\n\n    *** Previously Updated ***\n\n    - Players who fail to zone out of the first section of the tutorial will now be able to attempt to do so again.\n    - Corrected a problem that was allowing players to request the task A Different Perspective without having completed the other 13 anniversary quests.  All players will still be able to join the task once someone with the correct requirements requests it.\n    - Corrected a problem that was causing Grobb to endlessly repop itself on some servers.\n    - Corrected an issue that was activating the 13th Anniversary banners and booths on Progression servers when the 13th Anniversary events are not yet available.\n    - Removed a section of the Guild Lobby that doesn't connect to anything.  You will have to re-run your patcher to see this change.\n    - Corrected an Achievement error that could cause some players to crash when they updated.\n\n     \n\n    - The EverQuest Team","content_hash":"f267922eca561ac6fed52db93697ed8025324627f407e557710e03789ced5249","source_files":["patches-2012-1.txt"],"source_titles":["March 22, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a62faa9bb802623e837ff6eeb0bd0e6b086dceb2b7a04e2111c16a5ff558e024","filename":"patches-2012-1.txt","adapter":"text","source_offset":26259,"item_index":null,"heading":"March 22, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-03-22-1","id":"2012-03-22-1"},{"patch_date":"2012-01-11","effective_date":"2012-01-11","display_date":"January 11, 2012","title":"January 11, 2012","year":2012,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":36,"word_count":757,"summary":"Here are the patch notes for this morning's game update (from the patcher): Highlights *** Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward, if it has not been maxed at 4. See Mercenary Captain Cecille in…","content":"Here are the patch notes for this morning's game update (from the patcher):\n\n    *** Highlights ***\n\n    - Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward, if it has not been maxed at 4. See Mercenary Captain Cecille in the Plane of Knowledge. You must have mastered all basic tradeskills to take this quest.\n    - The achievement \"Master of Alaris\" now grants Hero's Barracks as a reward, which grants an additional mercenary slot, up to the maximum of 4.\n    - Players who participated in Beta can now Claim their reward!\n\n    *** Items ***\n\n    - Vyer's Stud is now usable by beastlords.\n    - Prescient Fleeting Quiver now has 39% haste.\n    - Rustic Coat of Carnage and Modest Warmonger Coat now have Sundering Discipline Quickening.\n    - Rustic Coat of the Assassin and Modest Carnifex Coat now have Eradicator Discipline Quickening.\n    - Empowered Trophies now have their intended graphics.\n    - The Token of Fanfare should now be far less intrusive.\n\n    *** Tradeskills ***\n\n    - Some tradeskilled ornamentations were showing the incorrect icons. These have been fixed.\n    - Soloist Ascension Sleeve Seal of the Warchief now correctly has String Resonance.\n\n    *** Quests & Events ***\n\n    - Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward if it has not been maxed. See Mercenary Captain Cecille in the Plane of Knowledge. You must have mastered all basic tradeskills to take this quest.\n\n    *** Spells ***\n\n    - Scent of Terris should now correctly modify corruption resists instead of counters.\n\n    *** NPC ***\n\n    - Krongar the Enrager may now appear after killing Rallosian defectors in the Valley of Lunanyn.\n    - Prowlers in Beasts' Domain will no longer remain in the same spot where they lose agro.\n\n    *** AA ***\n\n    - Origin is now auto-granted at level 5 to all players. The reuse time has been lowered to 18 minutes.\n    - Hastened Origin has been refunded, as it is no longer relevant.\n\n    *** Achievements ***\n\n    - The achievement \"Master of Alaris\" now grants Hero's Barracks as a reward, which grants an additional mercenary slot, up to the maximum of 4.\n    - The achievement \"Make Haste\" for the mission \"Secrets of the Stones\" now requires the fragment delivery within 15 minutes, as intended, rather than 8 minutes.\n    - Fixed a bug that would prevent the completion of the \"Pillars of Success\" achievement during the mission \"The Growing Threat.\"\n\n    *** Progression Servers ***\n\n    - Sooty Fine Runic Papyrus is now dropping on progression servers.\n    - Unfired Shade Summoning Figurine and Shade Summoning Figurine, for the quest \"Vampyre Troubles,\" can now be combined on progression servers.\n\n    *** Miscellaneous ***\n\n    - Changed the default window size for EQ on a fresh install to default to the current desktop resolution.\n    - Made a change to prevent out-of-memory crashes on 64-bit systems.  On 64-bit operating systems, EverQuest will now use 4GB of address space instead of only 2GB.\n    - Changed the default display for chat filters to automatically hide SPAM marked messages.\n\n    *** UI ***\n\n    - Added the ability to tint any control a certain color from the UI XML.  The new property is called BackgroundTextureTint.\n    - Converted the button tinting from the \"Buy Slot\" button in the Mercenary window to use the new tinting option.\n\n    - Changed -\n    EQUI_MercenaryManageWnd.xml\n    SIDL.xml\n\n    *** Previously Updated ***\n\n    - Corrected a flag that was hiding Veil of Alaris type 3 augment spells on live servers.\n    - Corrected a bug that was causing players to fall through the world in the air maze portion of the East Sepulcher of Order.\n    - Sarith City - Rebel Assault - Experience for most opponents in the mission has been reduced.\n    - Sarith City - Rebel Assault - Riago Barthes no longer summons extra sets of NPCs when spam-hailed.\n    - Resplendent Temple - Two Sides of the Stone - The raid should now reset properly during the second phase.\n    - Resplendent Temple - Two Sides of the Stone - Vision of Splendor should no longer heal itself during the second phase if all players manage to remove the spell “Filth” within the time limit.\n    - Resplendent Temple - Two Sides of the Stone - The split portions of the event (Shadow/Vision) should now reset the raid if they are idle for more than 5 seconds after being aggroed.\n    - Quests - Frostfell - The \"a hungry predator\" mobs will now return to their spawn points when idle.","content_hash":"fa2664d01478b77ef3b596be30712a859611feca3725b5676be0a79cdefbfa0f","source_files":["patches-2012-1.txt"],"source_titles":["January 11, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"9b6051e9e4f4be00dfb364ebba16adda64fc86b4109cdb44733a90e1441e2543","filename":"patches-2012-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 11, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-01-11-1","id":"2012-01-11-1"},{"patch_date":"2011-07-20","effective_date":"2011-07-20","display_date":"July 20, 2011","title":"July 20, 2011","year":2011,"month":7,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Progression Servers","Misc","UI"],"change_count":35,"word_count":538,"summary":"Here are the patch notes from this morning's game update (taken from the patcher): Highlights *** The Weapon Crate of the Mercenary, Traveler's Rucksack, Journeyman's Rucksack and Journeyman's Pocketed Rucksack now have a chance to drop from rare mobs in House of Thule zones. Items with appearances…","content":"Here are the patch notes from this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - The Weapon Crate of the Mercenary, Traveler's Rucksack, Journeyman's Rucksack and Journeyman's Pocketed Rucksack now have a chance to drop from rare mobs in House of Thule zones.\n    - Items with appearances from the Hardcore Heritage events can now be placed in housing.\n\n    *** Items ***\n\n    - A heal focus has been added to the Neckguard of Earthen Geomancy.\n    - Mercenary crates purchased from the marketplace are now heirloom.\n    - The Weapon Crate of the Mercenary, Traveler's Rucksack, Journeyman's Rucksack and Journeyman's Pocketed Rucksack now have a small chance to drop from rare mobs in the House of Thule.\n    - Stats and focus effects on the Warhammer of Divine Grace and McVaxius` Horn of War from Hardcore Heritage zones have been switched so that the items work as intended.\n    - The Executioner's Crimson Trophy should now be somewhat more forgiving in the distance it allows from healers.\n    - Items with appearances from the Hardcore Heritage events can now be placed in housing.\n\n    *** Tradeskills ***\n\n    - A new recipe to create large blocks of magic clay has been discovered.\n\n    *** Quests & Events ***\n\n    - Crushbone's raid will no longer allow mercenaries.\n    - Wu the Enlightened will now ask for the correct items when giving the Test of Tranquility.\n\n    *** Spells ***\n\n    - Most raid boss NPCs have developed a stronger immunity against fast-acting DoT spells.  Other NPCs (including non-boss raid NPCs) are unaffected and will still take full damage.\n    - Necromancer - Lowered the mana cost for Burlabis' Swift Venom, Ninavero's Swift Deconstruction, Tenak's Flashblaze, Rilfed's Swift Sickness, and Ninavero's Swift Lifedraw.\n    - Shaman - Lowered the mana cost for all ranks of Nargul's Malady and Undaleen's Venom.\n    - Fixed an obscure issue relating to resurrection and spell recast timers.\n\n    *** NPC ***\n\n    - Maldeny Gredlong no longer wanders around Ak'Anon.\n\n    *** AA ***\n\n    - Fixed a bug that was allowing Powerful Elixirs to extend some abilities that it shouldn't have.\n    - Shadowknight - Reduced Harm Touch damage on Progression servers for ranks 3 through 15.  Regular servers are unaffected.\n\n\n    *** Progression Servers ***\n\n    - Spell research merchants in home cities have had their inventories unrestricted.\n    - A number of spell research recipes, including Oil of Vitriol and Celestial Cleanser, are now available.\n    - An Iksar Slave is now available in Frontier Mountains.\n    - Shadowknight - Reduced Harm Touch damage on Progression servers for ranks 3 through 15.  Regular servers are unaffected.\n\n    *** Misc ***\n\n    - Changed the display of the entitled time from just years to years and days.\n    - Optimized some server processing code that could cause lag in highly populated zones.\n\n    *** UI ***\n\n    - Made numerous preview window fixes relating to displaying models.\n    - The preview window will now allow you to shift the object in the display by holding down the right mouse button over the object.\n    - Added buttons to the preview window to shift, zoom in/out, rotate, and reset the image.\n    - Cleaned up some XML in the map window and commonized the arrow buttons.\n\n    - Changed -\n\n    - EQUI_Animations.xml\n    - EQUI_MapViewWnd.xml\n    - EQUI_MarketplaceWnd.xml\n    - EQUI_ObjectPreviewWnd.xml\n    - EQUI_Templates.xml\n\n\n    - The EverQuest Team","content_hash":"3b3a62bf2a37872422d6b44d6542dbc972c8f8791999fea5dbb117cf4e086116","source_files":["patches-2011-2.txt"],"source_titles":["July 20, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"c3ef16e5a1f707925f5e8065ac44b4ee9b0251da0b1e4e4900e7857ead49eb93","filename":"patches-2011-2.txt","adapter":"text","source_offset":2039,"item_index":null,"heading":"July 20, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-07-20-1","id":"2011-07-20-1"},{"patch_date":"2011-04-13","effective_date":"2011-04-13","display_date":"April 13, 2011","title":"April 13, 2011","year":2011,"month":4,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":113,"word_count":1948,"summary":"Here are the patch notes for Wednesday's game update (taken from the patcher): Highlights *** Corrected an issue that could cause corpses to lock incorrectly. Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick…","content":"Here are the patch notes for Wednesday's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Corrected an issue that could cause corpses to lock incorrectly.\n    - Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick everybody out of the shared task, which results in them also getting booted form the dynamic zone associated with the shared task.  See the Miscellaneous section below for details.\n    - Many problems with boats have been fixed.  See the Miscellaneous section below for details.\n    - The minimum fizzle rates for all classes have been reduced, as well as the amount of mana used by a fizzle.\n    - Zones with key or flag requirements will now unlock themselves automatically when later expansions open (on standard and progression servers). Meldrath's Mansion and Crystallos zones are now unlocked on standard servers.\n    - Keep an eye out for Grundle Cogwelder in the Plane of Knowledge.  He has been hearing some interesting rumors about hares.\n\n    *** Items ***\n\n    - Corrected the lore group on bottles of bleach.\n    - The Portable Forge should no longer spawn on top of the user.\n    - The Which Came First item will create a more limited variety of eggs now.\n    - The Potion of Divinity can not be used as often as it could previously.\n    - Removed the Encompassing Nightmare IV focus from Doll of the Nameless Child and added it to Shiliskin Metamagic Totem, where it would actually be used.\n    - Slightly increased the backstab damage on House of Thule daggers. \n    - Added detrimental haste focus to the all/all legs from House of Thule zones.\n    - The Katta's Signet charm and those like it will now have much more reliable stats.\n    - The Whirligig Flyer now properly grants AC.\n    - Corrected typos on several items.\n    - Corrected several mounts that were not usable in combat.\n\n    *** Tradeskills ***\n\n    - Good Iva's in Paineel now has an oven.\n    - Failing to craft Prepared Dream Meat no longer returns any items.\n    - Older alchemy potions on the Progression Server recipes now stack to 10.\n    - Fire opals are back in stock at their normal vendors.\n\n    *** Quests & Events ***\n\n    - Some missing kobold parts have been restored to Toxxulia.\n    - Wellis Pestule will now ask for the correct item when you are sharpening the Rusty Scourge Knight Saber for him.\n    - Norten Magmaflinger will now speak to characters at maximum level.\n    - Corrected the items that Kugaran asks for in the Troll Shadowknight weapon quest.\n    - Shana Liskia now asks for the correct items in the quest for the Dagger of the Academy.\n    - Corrected the requirement for reforging rhodium into Burning Ash of the Lake.  It now correctly requires completing the Keymaster's event.\n\n    *** Spells ***\n         \n    - The minimum fizzle rates for all classes have been reduced, as well as the amount of mana used by a fizzle.\n    - Players who are under a rabbit illusion will have their viewpoint set much closer to the ground.\n    - The ventriloquism effect works again.\n    - Resurrection spells now issue text messages so players can set an audio trigger.\n    - Fixed an issue with doom spells not working when the target is an NPC.\n    - Bard - Corrected the cap on the damage shield portion of War March of Dagda.\n    - Beastlord - Kron's Maelstrom should no longer interfere with Funeral Dirge.\n    - Cleric and Druid - Increased the strength of Reject Corruption.\n    - Druid and Shaman - Corrected the amount of corruption cured by Chant of the Tae Ew.\n    - Druid - Corrected the cap on the AC reduction of Argent Frost.\n    - Druid - Increased the AE range on Lunamelioration.\n    - Enchanter - Baffling Constriction now reduces accuracy with all melee skills.\n    - Magician - Monster Summoning should now summon local denizens in House of Thule zones.\n    - Necromancer - Scapegoat has had its cost lowered and your scapegoat will now correctly cast spells at your target when summoned.\n    - Necromancer - Rebalanced the Splirt spell to decay faster and deal more damage overall.\n    - Necromancer - Corrected the damage added by the Irae Faycite Shard: Splirt to match the new damage values on Splirt (and corrected its name).\n    - Necromancer - Cascading Deathshield will now properly heal your pet when each bulwark expires.\n    - Ranger - Corrected the cap on the damage shield portion of Quillcoat.\n    - Ranger - Moved Burning Ash to timer 4 so it no longer interferes with Cataclysm Ash.\n    - Ranger - Moved Biting Wind to timer 3 so it no longer interferes with Windwhip Bite.\n    - Rogue - Removed an invalid cast message from Aggravated Bloodlust III. \n    - Shadowknight - Corrected the cap on the AC buff portion of Drape of Fear.\n    - Shadowknight - The snare component of Despairing Darkness will no longer ignore immunities.  It is still very difficult for normal NPCs to resist.\n    - Shadowknight - Corrected the heal cast when Gorgon Mantle Rk. III is broken by melee damage.\n    - Wizard - The Irae Faycite Shard: Brainfreeze Strike will now correctly add damage to Brainfreeze spells.\n\n    *** NPC ***\n\n    - Melee DPS mercenaries obtained via LoN rewards can now be buffed by players.\n    - Fixed some issues when un-suspending a buffed and geared pet that has been suspended across zone lines.\n    - Fixed a crash bug caused by attempting to log in on a character with no corpse.\n\n    *** AA ***\n         \n    - Fixed a problem causing suspended pets to lose gear and buffs when their owner zoned.\n    - Magician - Theft of Essence will now work correctly with the Annihilate the Divergent spell line.\n    - Necromancer - Blood Magic should now behave in a more predictable manner giving full benefit to each rank. Please note, each step for Blood Magic is now shorter than the original.\n    - Paladin - Reduced the critical damage effect of Valorous Rage across all ranks.\n    - Paladin - Fixed the AC component of Blessing of the Faithful.\n\n    *** Achievements ***\n\n    - Epic titles should no longer go away if you place your epic items in your house as long as you have the epic achievement.\n\n    *** Progression Servers ***\n                     \n    - Corrected several recipes that were producing too much money and returned the alchemy vendors that sold the parts for them on progression servers.\n    - The Vial of Pure Water recipe has been made available on Progression servers.\n    - Newbie weapons (and other items from those quests) on Progression servers will now be weaker until more expansions are unlocked.\n    - Barbarian Northern Wolf and White Rose armor quests should now be working on progression servers.\n    - Quests for armor \"of Ro\" can now be completed on progression servers.\n    - Shaman armor quests that produce armor \"of Justice\" can now be completed on progression servers.\n    - Dark Elf quests for Orc Slayer, Bone Mail, and Ashen Bone Mail armors should now be functioning on progression servers.\n    - Druid armor quests that produce \"Moss Toe\" armor can now be completed on progression servers.\n    - Erudite Abattoir Initiate, Fell Blade, and Templar of Fright armor recipes have been enabled on progression servers.\n    - Gnome Plague and Initiate's Watchmen armor recipes have been enabled on progression servers.\n    - Restored some missing gnomish newbie armor quest givers to progression servers.\n    - Half Elf/Wood Elf quests for Emerald Novice armor should now be functioning on progression servers.\n    - Halfling Thorn Mail and Bravefoot armor recipes have been enabled on progression servers.\n    - High Elf Art Keepers and Sylvan Initiate armor can now be created on progression servers.\n    - Human Coalition Trader, Sturdy Workman, Dismal Knight, Scourge Warrior, Scourge Sorcerer, Rage Sorcerer, Songweavers, Pestilence Priest, and Dismal Warrior armor recipes have been enabled on progression servers.\n    - Ogre quests for armors of Protection, Darkness, and War should now be functioning on progression servers.\n    - Troll armor quests for Da Bashers should now be working on progression servers.\n    - Krivn S`Tai has returned to progression servers.\n    - Some missing kobold parts have been restored to Toxxulia.\n    - Returned some creatures that were not spawning properly in the Butcherblock Mountains on progression servers.\n    - Restored some missing NPC spawns in Lavastorm on progression servers.\n    - Gnomes can now complete the quest for the Plague Raiser Mace on progression servers.\n    - Andara C'Luzz has been returned to her post on progression servers.\n    - Brunnel Kegstander is now available on progression servers.\n    - Wendel Deeppockets has returned to progression servers.\n\n    *** Miscellaneous ***\n\n    - Saltpeter is now available in the Lavastorm Mountains.\n    - Increased the size of the obsidian building blocks to match other building block sets.\n    - Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick everybody out of the shared task, which results in them also getting booted form the dynamic zone associated with the shared task.\n    - Usage:\n     - /kickplayers task -- Removes all players from shared task and also removes them from the associated dynamic zone.\n     - /kickplayers exp -- Removes all players from the expedition, including players not currently in the dynamic zone.\n    - Fixed problems with looting rights.\n    - Polls: Implemented the ability to teleport to winners of real estate polls.\n    - Fixed a crash bug when a PvP player's infamy changes and becomes tied with more than 4 other players.\n    - Fixed a few boat bugs that caused players to drop into the water, drop on the boat and take falling damage, disconnects when zoning on a boat, and the \"rubber band\" effect when riding with other players on a boat.\n    - You will no longer need to completely exit out of the game when you get extra character slots.  They will be available to you the next time you enter character select.\n    - Added in Rotate Yard combobox to the Layouts tab of the Real Estate Items window.  This allows you to choose which direction you want a yard facing in when it is loaded.  Also updated the Layout help page with info on the Rotate Yard option.\n    - Fixed some minor memory leaks related to spells.\n\n    *** UI ***\n\n    - Long tool tips will now wrap to multiple lines.\n    - The item display window has been updated to display total skill mod information.\n    - In the real estate items window, if a full stack is moved it will remain selected, or the stack it is combined with will become selected.  However, if only part of the stack is moved, the remaining portion of the stack will remain selected.\n    - Fixed an issue that was not allowing the results of closed non-real estate polls to display.\n\n    - Added -\n    EQUI_NameChangeMercWnd.xml\n    EQUI_NameChangePetWnd.xml\n\n    - Changed -\n    EQUI.xml\n    EQUI_Animations.xml\n    EQUI_CharacterCreate.xml\n\n    *** Previously Updated ***\n\n    - The First Creation - The Creation should leave a corpse more reliably.\n    - The Mechamatic Guardian has a limiter on the number of steamworks it can command at once.  It will no longer process damage if this limit is exceeded.\n    - Reduced the spell resistances and the resistance to combat abilities on the Mechamatic Guardian.  It should also return to where it belongs if pulled or pushed away.\n    - Increased the number of adds that spawn during the 12th Anniversary Mechamatic Guardian event by 25 to 33 percent per wave.\n    - Fixed the bug with the \"Stealing My Life Back\" mission that prevented updates for killing an angry helibot.\n    - Removed NPCs and some quest rewards that were appearing too early on progression servers.\n    - The rare items required for the Hunt for Shards task have been made more common, and more shards will be up at once.\n\n    - The EverQuest Team","content_hash":"048cf2b9e12ca035b8079160b3c8415ef8f174e86ae8788eb2f41cd5be82d7c3","source_files":["patches-2011-1.txt"],"source_titles":["April 13, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"d9e26f3d41438830c741aeb9049c29d0a6fea34126f8c0d4767fda49be850b0d","filename":"patches-2011-1.txt","adapter":"text","source_offset":33609,"item_index":null,"heading":"April 13, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-04-13-1","id":"2011-04-13-1"},{"patch_date":"2011-02-09","effective_date":"2011-02-09","display_date":"February 9, 2011","title":"February 9, 2011","year":2011,"month":2,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","There are a number of options available when loading a layout","Zek","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":65,"word_count":1634,"summary":"Here are the patch notes for today's game update (taken from the patcher): Highlights *** Server Transfers You can now transfer your character to Firiona Vie and Zek for free! This is a one-way server transfer and your character will not remain on the original server. Housing Layouts Housing…","content":"Here are the patch notes for today's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Server Transfers\n\n    You can now transfer your character to Firiona Vie and Zek for free!  This is a one-way server transfer and your character will not remain on the original server.\n      \n    - Housing Layouts\n\n    Housing layouts allow for the saving and loading of entire sets of placed items.  When you create a look for your yard, your house, or your entire plot that you want to keep, you can save it as a layout.  You are then free to modify the plot's appearance, because at any point in the future you can easily load the layout and all available layout items will be restored to their saved positions.\n\n    There are a number of options available when loading a layout:\n    - You can store all currently placed items that aren't used in the layout or keep them where they are\n    - You can use items from your inventory while loading a layout\n    - You can choose to load only the house or yard portions of a layout. \n\n    Whenever a layout is loaded, an Auto Save layout is created of the plot's placed items right before the load was done, allowing you the ability to undo a mistaken load.  Also, in case you forget the items that went to a particular layout, there is a layout details window.  This window tells you all of the required items for a specific layout and whether or not you have enough of them available to fully load the layout with your desired settings.\n\n    - A New Face in the Neighborhood\n\n    An uneasy tension fills the morning air of Sunrise Hills. Garik, the recipient of five consecutive losses at Orcakar glares around the room irreverently before speaking, 'I don't much care for their kind waltzing into our home and bandying about their authority like they do...'\n\n    Darix, the cynical antagonist, smiles, 'You sound worried, little man. You should keep your focus on the game at hand. He's not a concern to us; let him wander about crafting his knickknacks and going on about his brother...'\n\n    Ragthar slams a small Orc figurine down on to the table and lets loose a roaring laugh, 'Me win again!' The surrounding trio sighs. Perhaps a new face in the neighborhood will introduce a bit of luck in their efforts to best the Ogre savant...\n\n    - Tremors and Premonitions\n\n    The rumors started, as they usually do, with the gnomes.  The Eldritch Collective buzzes with activity, and even the students are excited by something they can feel in the air.  A flurry of messages zips from sage to sage, each returning confirmed - the Order of Three, the Academy of Arcane Scientists, the Keepers of the Art, and even, surreptitiously, the Heretics - they all feel the same subtle change in the fabric of reality.\n\n    The barrier is weakening.\n\n\n    *** Zek ***\n\n    - Zek server - The zoning protection has been changed.  A new spell called Runes of Zek now protects players as they zone.  This spell will last 18 to 24 seconds.  If the player with this spell on them moves more than 1 unit, the spell drops.  The server will not cast this spell on a player if they have already received the buff within the last minute.\n\n\n    *** Items ***\n\n    - Fixed some issues with heirloom items and augments.\n    - Fixed an issue that was not properly showing the description on augments.\n    - Item stacks now work properly in real estates.\n    - Dwerium jewelry now properly and immediately adjusts your stats.\n    - Corrected several items that could mistakenly be traded on the Firiona Vie server.\n\n\n    *** Tradeskills ***\n\n    - Cultural Treasurer Foiwom will now store/retrieve illustrious patterns.\n    - Cultural Treasurer Siofra will now store/retrieve extravagant charm patterns.\n    - Cultural Treasurer Siofra will now offer a cultural book task for illustrious books.\n\n\n    *** Quests & Events ***\n\n    - Cazic's Final Stand - Lowered the damage of several of Cazic's spells.\n    - The Stone Warden - The warden can no longer be stunned with House of Thule spells. You'll now have to resort to charm and good looks.\n\n\n    *** Spells ***\n\n    - Fixed an issue that was causing your mana and endurance to drop when zoning while under the effects of revival sickness.\n    - Ranger - Increased the Tempus Faycite Shard: Heartrend effect and adjusted the description for accuracy.\n    - Rogue - Increased the Tempus Faycite Shard: Pinpoint Flaws effect to match the description.\n\n\n    *** NPC ***\n\n    - NPCs will no longer enrage at 10% life.  Pets are not affected by this change.\n    - Returned the heralds of Druzzil Ro to their rightful places.\n    - Straggling New Years NPCs should no longer be spawning and attacking unsuspecting travelers.\n\n         \n    *** AA ***\n\n    - Shadowknight - Removed the spell casting restriction on Visage of Death.\n    - There are significant changes to the way Headshot, Anatomy, and Finishing Blow function:\n    - - Assassinate, Headshot, and Finishing Blow now increase the damage delivered with each new rank.\n    - - Anatomy and Headshot now increase the maximum level of NPCs affected by 2 per rank.\n    - - Headshot has 3 new levels to bring it equal with Assassinate to 19 ranks total.\n\n\n    *** Achievements ***\n\n    - Underfoot meta achievements now list the correct achievements you need to complete in order to earn them.\n\n      \n    *** Miscellaneous ***\n\n    - Corrected Randall of the Fellows' misconceptions about the new fellowship size.\n    - Pagus Nonad has joined the other merchants in Sunrise Hills.\n    - Increased the number of objects you can place in your real estate plots by 50 percent.\n    - Modified the real estate zones so that players not owning House of Thule are now allowed to enter them but not own or manipulate them.\n    - The Loyalist merchants have changed their inventory.  They no longer sell Surefall Satchels and now they sell some 3 room houses with a 300 item limit, 200 of that vault space, and no continuing upkeep.  These will also only be available for a limited time.\n    - Matched the hail range for NPCs to the same distance as the say range and corrected several visual errors with the distance check:\n    - - You will no longer get a \"too far away\" message if the NPC did not have a hail task step for you to complete.\n    - - Hailing outside of 100 feet only prevents task step completion. It does not affect normal hail responses.\n    - - The error message now uses the proper formatting of the name.\n    - You can now use SMS and Paypal to purchase Station Cash through the EQ UI.\n    - Fixed a couple of issues where if a player equipped or unequipped a primary or secondary item slot and then camped, used /exit, or /quit, the character select screen would show the wrong weapons equipped for the character.  If the slot was previously equipped and had become unequipped, when entering the game, a ghost item would appear in the character's hand initially.  These issues should no longer occur.\n    - Fixed a server disconnect that could occur when entering the tutorial with a newly-created character.\n    - If you have no credit cards on file in the Marketplace the credit card on file button is now disabled with a tool tip explaining how to add a credit card.  Also fixed a bug that could cause your credit cards on file to be inaccessible.\n      \n\n    *** UI ***\n\n    - Added the ability for buttons to have a custom \"text on pressed\" color. See the Real Estate Items window for usage.\n    - Implemented custom text colors on buttons in the Real Estate Items window.\n    - Added a button template for blue buttons.\n    - Added the ability to use a defined template for the ButtonDrawTemplate instead of needing to define the template in the button.  See the Actions window for usage.\n    - Implemented the button templates in the following windows: AA, Achievements, Actions, Marketplace and Real Estate Manage.\n    - Fixed multiple issues that occasionally caused text clipping and resizing issues for windows using horizontal or vertical layout boxes.\n    - The PvP stats window will now remember that it was closed if the done button was used to close it.\n    - Added a layout tab to the Real Estate Items window to allow for layout management.\n    - Converted the EQ button menu to read from the CascadeMenu.txt file in the UI folder.\n    - Added Placeable option to \"select by type\" menu of bazaar's search window.\n    - Clicking arrange left in the Extended Target window now works properly.\n    - Fixed a bug that was causing valid claim items to disable the claim button when selected in the claim window.   Also fixed a bug that caused the claim button to be enabled the first time you opened the claim window even if the first claim item was not valid.\n\n\n    - Added -\n    EQUI_RealEstateLayoutDetailsWnd.xml\n    EQUI_VoteResultsWnd.xml\n    EQUI_VoteWnd.xml\n\n    - Changed -\n    EQUI.xml\n    EQUI_AAWindow.xml\n    EQUI_AchievementsWnd.xml\n    EQUI_ActionsWindow.xml\n    EQUI_Animations.xml\n    EQUI_MailAddressBookWindow.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_RealEstateItemsWnd.xml\n    EQUI_RealEstateManageWnd.xml\n    EQUI_RealEstateNeighborhood.xml\n    EQUI_RealEstatePurchaseWnd.xml\n    EQUI_ServerListWnd.xml\n    EQUI_Templates.xml\n    SIDL.xml\n\n\n    *** Previously Updated ***\n\n    - Changed the various new wisps in multiple zones to a model that pets will not ignore.\n    - Cazic's Final Stand - Cazic will no longer overlap his elemental spell casts.\n    - Cazic's Final Stand - Players will have more time to avoid Cazic's Quailing Spirit and Fearful Awareness spells.\n    - Cazic's Final Stand - Cazic no longer becomes invulnerable when the adventurers successfully attack him.\n    - Cazic's Final Stand - Cazic will no longer increase his attack power over time and will no longer use his AE melee ability.\n    - Cazic's Final Stand - Corrected bugs that introduced a \"hard timer\" and caused some players to go linkdead when feared.\n    - Cazic's Final Stand - Cazic's commands should no longer target the main tank.\n\n\n\n    - The EverQuest Team","content_hash":"3940e17630e57913524f46dc2b1b70532fb15ef8cbb68c3f2c503bed45751d41","source_files":["patches-2011-1.txt"],"source_titles":["February 9, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1a7f606dcf12abc33cc52d431c2e0be8e1b5236596667b3fd15214228f4f10d3","filename":"patches-2011-1.txt","adapter":"text","source_offset":9235,"item_index":null,"heading":"February 9, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-02-09-1","id":"2011-02-09-1"},{"patch_date":"2010-10-21","effective_date":"2010-10-21","display_date":"October 21, 2010","title":"October 21, 2010","year":2010,"month":10,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":0,"word_count":1298,"summary":"Here are the patch notes from this morning's game update (from the patcher): Items *** Lowered the prices of many older Guild Hall teleport stones. The Doll of Character is no longer tradable. Corrected the AC values on Abstruse Soulreaper Robe and Lucid Soulreaper Robe. Ranger breastplates from…","content":"Here are the patch notes from this morning's game update (from the patcher):\n\n    *** Items ***\n\n        Lowered the prices of many older Guild Hall teleport stones.\n        The Doll of Character is no longer tradable.\n        Corrected the AC values on Abstruse Soulreaper Robe and Lucid Soulreaper Robe.\n        Ranger breastplates from House of Thule should now grant the correct amount of damage from their click effects.\n        Changed the focus names on several HoT raid rings to reflect the actual focus present on the items.\n        Coin weight reduction bags have had their capacity increased.\n        Corrected the descriptions on the Hedgerow Leaf items so they correctly describe the mount they summon.\n        Claiming the Slashing or Crushing Emerald Dragon Ornament should now grant the correct item.\n        Mixing Bowl, Ice Cream Churn, and Fly Making Bench are now purchasable from the furniture crafting supplies vendor in the neighborhoods.\n        Corrected several typographical errors in item names.\n        Corrected several typographical errors in the new housing items.\n        Changed the name of several stone housing items to reflect what they actually look like.\n        The Sword of Truth is now placeable in real estates.\n\n    *** Tradeskills ***\n\n        Tradeskill crafted furniture had incorrect sellback values. They have been corrected.\n\n    *** Quests & Events ***\n\n        The Research Assistant quest will now accept all custodians.\n        Blood Mad The task should now require two Fetid Blood to be turned in, instead of four. The listless madwoman should also no longer be referenced as a \"he\" in the quest text.\n        Corrected text errors in The Last One, It Only Gets Worse, and A Tearable Fear.\n        The Gardener Fixed an instance where Deceiver Aeriht could depop and not allow the mission to be completed.\n        By the Stones! Fixed several issues with the task.\n        Tick Tock Lowered the damage of the living armor adds.\n        Torches of Truth Corrected a bug with the Elimination of Nightmares spell.\n        Ritual of Terror Corrected bugs with Forced Displacement and Shin Kick.\n        The Force of Eternity Corrected the Synarcana's protection from physical damage.\n        Islands of Sand Corrected the 'time out' message.\n        Enemies in some of the hard missions have become more challenging.\n\n    *** Spells ***\n\n        Casters Increased the HP, AC, and magic resist granted by Shield of Dreams.\n        Beastlord Increased the damage modifier on the pet buff portion of Incomparable Velocity.\n        Beastlord Increased the attack and HP granted by Spiritual Valor.\n        Beastlord Corrected the duration of Callous Ferocity to 12 minutes.\n        Cleric Increased the damage and mana cost of Rebuke.\n        Cleric Removed the distance modifiers on Celestial Contravention. Increased the damage on Celestial Contravention Strike and increased mana cost slightly.\n        Cleric/Druid Increased the damage and mana cost of Tectonic Shock.\n        Druid Corrected the damage cap on Remote Sunflare.\n        Enchanter Spectral Unity can now be modified by Quick Buff.\n        Enchanter Added the triple attack chance from Speed of Novak to Hastening of Novak.\n        Enchanter Increased the radius of Bucolic Aura.\n        Enchanter Adjusted Curtailing Helix to be able to overwrite Splintered Consciousness.\n        Magician Increased the damage modifier on Burnout IX.\n        Magician Corrected the proc from the Jolting Mindblade to reduce hate as it was intended.\n        Magician Fire pets above level 50 will now properly restore their extra damage spell if they zone or are suspended with Frenzied Burnout on them.\n        Paladin Blessing of Light will now properly be triggered from Earnest Fury Strike. Gift of Mana will not.\n        Shadowknight Corrected the duration base of Banshee Skin so that it will last for a base of an hour as intended.\n        Shaman Reduced the healing on Ascendant's Intervention to match Survival of the Propitious.\n        Ranger Increased the AC and damage shield on Quillcoat.\n        Ranger Increased the HP regenerated by Stalker's Vigor.\n        Ranger Increased the damage shield on Protection of the Vale.\n\n    *** NPC ***\n\n        Corrected a typo in Rupkerr’s hail dialog.\n        Corrected typos in dialogue in The Grounds.\n        Corrected the appearance of leprechauns in Sanctum Somnium missions.\n        Corrected some graphical errors on the new Centaur models.\n        The Compendium of Nightmares' spell Time of Death will no longer reapply itself if it is cured.\n        Ardull the Watcher in the Library will no longer go no-combat when you are fighting him. He will also leave a corpse.\n        Arenrhaed in the Grounds will no longer try to infinitely cast his buff spell on himself.\n        Beget Cube in the Grounds will no longer reflect proc spells back at players.\n        Gilibus the Unseen will no longer reset himself when in combat.\n        The powers of rares in the Grounds and Library have been weakened.\n        Moved a terror guard away from the entrance to the Library in the House of Thule zone.\n        Removed some errant NPC spawns in the Feerrott that should only have been triggered via the Protecting the Weak (Minded) quest.\n\n    *** AA ***\n\n        The minimum level for all Dreamlike stat AAs has been increased to level 85. All levels of each stat are now purchasable at level 85 as well.\n        Bard Cacophony now has the correct number of ranks available.\n        Bard Extended Ingenuity will no longer extend songs.\n        Beastlord Rank 1 of Beastial Bloodrage should now work on your warder.\n        Cleric Bestow Divine Aura is castable again.\n        Druid Survival of the Felicitous AA has been refunded and removed. It was never intended to be live.\n        Magician Refunded all ranks of Elemental Spell Fury since they don’t do anything. Sorry.\n        Rogue Created 3 new ranks of Hasty Exit.\n\n    *** Achievements ***\n\n        Corrected the achievement \"It's Dangerous to Go Alone (Group)\" so No Freedom in Death updates it when completed.\n        Corrected a typo in the 'Savior of' achievement descriptions.\n        Some Ranger Specialized Proficiency achievements were removed as they were redundant. Sneak was the only skill in these achievements, and it was capped at a low level.\n\n    *** Miscellaneous ***\n\n        Rotharran Radhelm will now properly acknowledge No Freedom in Death as part of progression and offer his wares accordingly.\n        Some future use poison components were dropping from NPCs. The correct components should now be dropping.\n        Removed Distillate of Alacrity XV from Ralkor Stoneclaw because it doesn't work and wasn't intended to be live.\n        Tinkering Tables, Ice Cream Churns, Fly Making Benches, and Mixing Bowls are now available for use at the neighborhood community center building.\n        Fixed an issue causing items within houses to be lost when transferring characters between servers.\n        Changed a check that was causing items that were only tradable on Firiona Vie to not be movable by other players in housing plots.\n        Corrected some crashes and other issues when selling more than 80 items in the Bazaar.\n        Fixed a potential client crash with computers that can not use pixel shader 2.0.\n        Fixed an issue that required players to zone before they could place housing items purchased from the marketplace.\n        Placeable items that are also equippable (swords, shields, bows, etc) can now be dropped by clicking on the ground in a non-real estate zone.\n        Placeable items that are also equippable can now be dropped in real estate zones by holding ctrl when clicking on the ground.\n        Lowered the intensity of the bloom effect in Everfrost, Relic, Kernagir, and the Guild Lobby.\n        Fixed some issues with the /who command involving people in housing zones.\n        Fixed some issues with post processing effects and bloom lighting.\n\n    *** UI ***\n\n        Fixed some resizing and default window size issues for container windows.\n\n    Changed\n\n        EQUI_BazaarWnd.xml\n        EQUI_Container.xml\n\n    *** Previously Updated ***\n\n        Rend in the Grounds will no longer become permanently invulnerable.\n        Fallen Soul in the Well should no longer be attackable.\n        Corrected the appearance of the dead NPCs in the Pit of All Fears mission.\n        Ritual of Terror Fixed a bug that could cause the raid to stop working once Kerchak was killed.\n        Zeflmin will now tell you which zone the Guild Hall portal is aligned to when you enter your Guild Hall.\n        The Lost One Weaver's Bodyguards will now spawn correctly on live servers.\n\n    The EverQuest Team","content_hash":"e4a8afdbd55f806860d57c13f6070ba26e40318f7d6e94c2de326f5db6efc04f","source_files":["patches-2010-2.txt","patches_1999-2010_combined.txt"],"source_titles":["October 21, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"040f336135c560c54a7a66e250534c27a2a76dfef2bdcaef0ad21831973ff97e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1301636,"item_index":null,"heading":"October 21, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"4fc3f30f338532b048ba2e36361084ad0b82c99c62bac3d8329bbb592592e097","filename":"patches-2010-2.txt","adapter":"text","source_offset":21158,"item_index":null,"heading":"October 21, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-10-21-1","id":"2010-10-21-1"},{"patch_date":"2010-04-14","effective_date":"2010-04-14","display_date":"April 14, 2010","title":"April 14, 2010","year":2010,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Underfoot","expansion_code":"underfoot","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Underfoot raids have had another tuning pass","Spells","NPC","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":1,"word_count":1695,"summary":"Here is the sneak peek version of Wednesday's patch notes, as posted by Grimwell on the EQ Forums: Highlights *** All classes have new Alternate Advancement abilities available for purchase. Underfoot raids have had another tuning pass. See the Quests and Events section for details. Items ***…","content":"Here is the sneak peek version of Wednesday's patch notes, as posted by Grimwell on the EQ Forums:\n\n*** Highlights ***\n\n    All classes have new Alternate Advancement abilities available for purchase.\n    Underfoot raids have had another tuning pass.  See the Quests and Events section for details.\n\n*** Items ***\n\n    Damascite Encrusted Cephalic Clay will now properly combine to make Damascite head armor.\n    Increased the HP, Mana and Endurance on Tier 9 weapons where they were too low.\n    Most stats and mods on Damascite armor were not set correctly.  This has been corrected.\n    All Underfoot weapon procs have been modified to make them more consistent and to ensure they function correctly with Twinproc and Twincast.  In most cases effectiveness was increased, but there are instances where proc damage was lowered to allow weapons to fit better within their tier.  This process will be repeated with more recent weapon procs as time allows.\n    Added a type 7 augment slot to the Sootstained Shroud of Creation.\n    Added standard click effects to the later versions of the new prayer shawls.\n    Fixed the incorrect cast proc on Revered Fighting Courage of Brell, Revered Casting Ease of Brell, Sacred Fighting Courage of Brell and Sacred Casting Ease of Brell.\n    Fixed a bug in Blessed Healing Force of Brell and Sacred Healing Force of Brell that caused them to return more mana than intended.\n    Modified the rune part of the tank version of the Blessed and Sacred Serilis Prayer Shawl.\n    Updated the heal amount on Brell's Blessed Aloe Balm and Brell's Sacred Aloe Balm and moved both to the short duration buff window.\n    The Casting Ease of Brell, Healing Force of Brell and Chromatic Force of Brell shawl effects should no longer be triggered by AAs.\n    Added bard instrument modifiers and other spell foci to Underfoot armor pieces that were missing them.\n    Fixed a bug with Knowledge of the Past 6, 7, & 8 that capped the HP/Mana regen at the Rank 5 level.\n    Fixed a bug with Soothing Breath 3, 4, & 5 that capped the HP/Mana regen at a lower level.\n    Changed the click effect on Vermilionite Underbead to Knowledge of the Past III.\n    Some of the group augments for the 11th Anniversary Mission have had their statistics improved.\n\n *** Tradeskills ***\n\n    Added Crystal Hydra, Crystal Spheres, Ambuloids, Sessiloids, and some types of mudmen/golems to the list of races that will drop metal and loam for tradeskills.\n    A recipe for a new useful tinkering device can be found on the Useful Automated Vendor in Brell's Rest.\n    New soloist seals have been discovered.  Seek the book \"More Soloist Seals\" for instructions on how to make these new seals.\n\n*** Quests & Events ***\n\n    Changed the point at which the Fungal Bloom task locks.\n    Wimzig Manasieve will now return the scrying device to players who lose it.\n    Corrected an issue causing the Stealing my Life Back mission to interfere with The First Corruption mission.\n    The Cooling Chamber mission \"Tasnise Underbelly\" has had some of its population removed.  Slightly reduced the damage done by Tasnise and his undead mini bosses.\n    Tasnise Underbelly will now send the entire group down into the icy depths of the Cooling Chamber when he gets angry at the intrusion.\n    Ugen should correctly speak his dialog when you give multiple items to him at once in The Silent Schism mission.\n    All Underfoot quests will now award coin upon completion.\n    Lower tier Underfoot missions and quests will now award Silver Tokens in addition to coin and experience.\n    A new currency \"Brellium Tokens\" has been created. This currency will be awarded for completing higher tier Underfoot quests and missions in addition to coin and experience.\n    Two new vendors will now accept Brellium Tokens for some items if you have completed all missions in the tier where they drop.  See Dermott Saltagger in the Adherents camp in Foundation for tier 7 items or Vendor-Bot Model CM in the Shining City for tier 8 or 9 items.\n    Saria Everhot near the forge in Kernagir is able to re-forge your unwanted raid weapons - for a price.\n\n    Corrected an issue that was causing the Gold Plated Spiked Gear to ignore Dragons, Dragons, Dragons results for 2010.\n    Corrected an issue with the Gold Clockwork Abacus that caused it to give the wrong Gold Plated Contact Spring in some instances.  If you get a new abacus from the Reward Distribution Facilitator in the Plane of Knowledge you should get the correct item.\n\nUnderfoot raids have had another tuning pass:\n\n    Fippy the Destroyer - Reduced Fippy's total HP and reduced Wild Rampage damage in phase 5.\n    The Unburrowing - Reduced HP on main boss and adds.\n    The Unburrowing - Reduced combat values on adds.\n    Grunkuck the Beast - Increased the warning timers on two of the Beast’s powers.\n    Grunkuck the Beast - Reduced HP and combat values on both beasts.\n    Grunkuck the Beast - Increased minimum timers on most abilities.\n    Grunkuck the Beast - Reduced damage on Vicious Strike and Otherworldly Explosion.\n    Masked Invaders - Reduced Brutale's hit points, increased his power-up time, and prevented more than one from spawning at once.\n    Masked Invaders - Reduced Excavator's hit points and prevented more than one from spawning at once.\n    Wrath of Brath - Reduced Brath's combat values once his regeneration is removed.\n    Wrath of Brath - Reduced combat values on all types of adds.\n    Wrath of Brath - Only one Basher will spawn with each wave of Autarchian dwarves protecting Brath.\n    Guardians of the Hive - Reduced hit points and attack values on each guardian.\n    Guardians of the Hive - Increased the cast time for the healing mushrooms.\n    Cliknar Queen - Corrected an issue where some young cliknar were seeking sustenance before they became attackable.\n    Cliknar Queen - Made the young queens less dangerous.\n    Cliknar Queen - Reduced HP of the Queen and increased the minimum interval on her AoE.\n    A Cunning Plan - Reduced combat values of all NPCs involved in the event.\n\n*** Spells ***\n\n    Bard - Venimor's Insult instrument mod cap now increases with each rank. \n    Bard - Venimor's Insult Rank III's base damage has been increased.\n    Bard - Fixed an issue that caused Identity Crisis to function incorrectly when used while another AA was in progress.\n    Berserker - Lowered the endurance cost of Vigorous Axe Throw and Shared Bloodlust by 10%.\n    Monk - Lowered the endurance cost of Vigorous Shuriken Throw and Drunken Monkey Style by 10%.\n    Necromancer - Necrotize Ally is no longer focusable, allowing for predictable timing.\n    Necromancer - Necrotize Ally will no longer damage the pet more than once if the AE hits more than one target.\n    Ranger - You can now purchase a new level 85 magical arrow spell called Flusterbolt from Kalim`Kar the Gold in the Plane of Time.\n    Rogue - Lowered the endurance cost of Vigorous Dagger Throw and Assault by 10%.\n\n*** NPC ***\n\n    Fixed a problem that was causing Underfoot raid NPCs to resist most physical attacks.\n    Lowered the aggro and assist ranges of creatures in the Foundation.\n    The Acidic Goo in Cooling Chamber should now appear more often, but in fewer locations.\n    Damage from Machine Static in Steam Factory will no longer give a 5 minute out of combat timer.\n\n*** AA ***\n\n    All classes have new Alternate Advancement abilities available for purchase.\n    Fixed an issue causing twinproc or twincast to fail when a player had varying levels of the two AAs purchased.\n    Bard - Cacophony - The damage portion of this AA will now stack between multiple bards.  The spell interrupt portion will not.\n    Bard - The hundred hands component of Quicktime is no longer boosted by singing skill.\n    Druid - Third Spire of Nature has been corrected to be a group spell.\n    Necromancer - Flesh to Bone will now convert a stack of more than 20 items to bone chips.\n    Warrior - Field Armorer's Patch-Up will no longer overwrite Unrivaled Rapidity.\n\n*** Achievements ***\n\n    Renamed the achievement \"Master of the Underfoot\" to \"Sentinel of the Underfoot.\"\n    Created a new achievement \"Master of the Underfoot\". A reward will be granted to those who complete this achievement.\n    Changed existing meta achievements in the Underfoot: General to show complete lists of their requirements instead of the single checkbox they had shown previously.\n\n*** Miscellaneous ***\n\n    The Norrathian Expediency Initiative authorizes those adventurers with at least 12 years of service access to the Summoned Permutation Peddler. This vendor provides on-location Augmentation Distiller sales as well as a portable Augmentation Sealer.\n    Relocated the safe point in Foundation so that it is closer to the zone in point.\n    Changed pathing in Foundation so that hostile NPCs will no longer walk as close to the zone in point.\n    Raised the cap on rogue’s triple attack skill to 350 at level 85. Rogues can now start gaining triple attack at level 46.\n    Healer mercenaries will now heal dire charmed NPCs.\n    Fixed an issue that prevented players from unshrouding while they had a suspended mercenary.\n    Fixed an issue that could sometimes cause tank mercenaries to become unresponsive during combat.\n    Raid and Group Leadership AA experience rewards will now be granted if the player has leadership experience turned off when selecting the reward.       \n\n*** UI ***\n\n    Kick, Flying Kick, and Frenzy damage modifiers should now be displayed properly in the Stats tab of the inventory window.\n\n*** Previously Updated ***\n\n    Added a lifespan limit to Summoner Neitkos' adds.\n    Karl Kranigan, while in his hideaway in the Freeport Sewers, will now answer your hail more than once in case you missed what he said the first time.\n    Karl Kranigan will now give rewards to folks that happened to get themselves killed while defeating his Behemoths.\n    Raised the experience modifier in Karl Kranigan's lair in the Freeport Sewers.\n    Fabled mobs should no longer spawn in the classic monster missions.\n    The Tribunal's most wanted have lost their ability to land furious blows.\n    Changed the locations where a Clockwork Magma Meter MCMXCIX stops in order to reduce the duration and difficulty of his quest.\n    Corrected an issue causing the Distribution Facilitator to not give a gold abacus to everyone who needed one.\n    Lowered the aggro and assist ranges of many NPCs in Convorteum.\n\n \n- The EverQuest Team","content_hash":"eb6609335905fa6ab0623d379f4eaa44c46d37ba2bd7b27fe2d4f0d2f78f01df","source_files":["patches-2010-1.txt","patches_1999-2010_combined.txt"],"source_titles":["April 14, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"883d200f36dc2015d176557bca4a3122c4d5785acfa5f97c6b371fc9719e9af8","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1253764,"item_index":null,"heading":"April 14, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"40014925ae198f0fe357c9a2fd571f9a28d6b3a4e2ec9c7a0818a3a4756b0668","filename":"patches-2010-1.txt","adapter":"text","source_offset":28163,"item_index":null,"heading":"April 14, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-04-14-1","id":"2010-04-14-1"},{"patch_date":"2010-03-10","effective_date":"2010-03-10","display_date":"March 10, 2010","title":"March 10, 2010","year":2010,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Underfoot","expansion_code":"underfoot","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","Mercenaries","AA","Miscellaneous","UI","Previously Updated"],"change_count":110,"word_count":2319,"summary":"Here is the \"sneak peek\" version (subject to change) of Wednesday's patch notes, as found on the patcher: Highlights *** The Convorteum and the First Creation: The Convorteum is a secluded area of the Underfoot that is the home of the First Creation and the heart of the conspiracy against Brell. It…","content":"Here is the \"sneak peek\" version (subject to change) of Wednesday's patch notes, as found on the patcher:\n\n*** Highlights ***\n\n- The Convorteum and the First Creation:\n\nThe Convorteum is a secluded area of the Underfoot that is the home of the First Creation and the heart of the conspiracy against Brell.  It is a massive, inverted pyramidal structure sprouting from the ceiling of a huge, lava-filled chamber. Those that have been converted to the Faith of Self come to the Convorteum at times to show their loyalty to the First Creation and to show that they accept the tenets of the Faith of Self - place oneself above all others. This creates confusion in the minds of some, mixed messages that have lead to much sadness, loss and even madness.\n\nThe First Creation was the first and most loyal creation of Brell Serilis, and the very first sentient form he ever created. The First Creation chose to rebel against Brell. His tampering with the design of new races is subtle but in powerful ways, causing them to turn along paths that lead to destruction and harm to the Underfoot.\n\nThe First has done something to distract Brell, to turn his attention away from the Underfoot.  Brell's loyal servants are not usually ones to question his actions or decisions, and few of them have even tried to discover what is wrong, or even understand that anything is wrong.  But a few have, and the intrusion of upworlders gives the loyalists more options, more tools, to further their understanding of the problems in Underfoot.\n\n- Many of the rare creatures in Underfoot have been moved to consolidate their spawn locations.  Be on the lookout for new places to find them.\n\n- Most Underfoot raids have had significant tuning changes made in order to make them more surmountable.  Please see the \"Quests and Events\" section for details.\n\n- There is a new stats pane on the inventory panel that displays many stats not aggregated elsewhere.\n\n*** Items ***\n\n- The focus on the Ranger Breastplate has changed to Focused Storm of Arrows Fury which increases damage from Focused Storm of Arrows.  The amount is equivalent to the increase in damage other damage increasing breastplates get over existing foci.\n- The Underfoot berserker breastplate effects should now stack with Shared Bloodlust.\n- Changed the augment slot on the Magmatic Deflector from type 4 to type 7.\n- Added an augment slot to the Eyepiece of the Fancy Tinker.\n\n*** Tradeskills ***\n\n- Three more ranks of the Salvage Alternate Ability have been created.  Each rank offers an additional 5% of salvage ability.  You must own the Underfoot expansion in order to purchase these new ranks.\n- Added bag tokens for the new tradeskilled ornaments.\n- Added Faerune to Cosgrove Arcanist Seals and Cosgrove head seals, as long as they did not already have a worn focus.\n- Tradeskill Treasurer NPCs will always give molds to dwarves, even if they are asked for patterns.  They will no longer offer a quest for armor patterns.  Any Dwarven books turned in as patterns are unavailable for now, but are not lost.  We will continue to work on a better solution.\n- Increased the direct damage of the Tallon and Vallon tactic poisons by an additional 50%.  This portion can hit for critical damage.  Doubled the synchronous damage done by these poisons.  This portion will not hit for critical damage.  The duration of the debuff has been increased to 12 ticks.\n  \n*** Quests & Events ***\n\n- Fippy the Destroyer's power up damage and frequency has been reduced.\n- Reduced the damage on Fippy the Destroyer's Shadow Strike ability.\n- Add numbers have been reduced in all phases of Fippy the Destroyer's event, except between the first and second phases.\n- Reduced combat values on all non-unique Burynai in the Masked Invaders event.\n- All Burynai in the Masked Invaders event should be a bit more manageable in general.\n- Slightly increased the time between power-ups for the Brutale in the Masked Invaders event.\n- The Burynai Destroyer has been made slightly more difficult.\n- Reduced damage output from the bosses in Grunkuck's event.\n- Increased the interval between add spawns in Grunkuck's event.\n- Grunkuck's mate will now spawn near Grunkuck in order to help keep her safe.\n- Brath's damage when his regeneration ability is removed has been slightly reduced.\n- The Arcane Shards of Brath will not immediately split if the one they hate the most is too far away.  You now have 15 seconds to engage them before they get angry and split in two.\n- The Icy Shards of Brath will now correctly reset the Strike of Brell timer when they are hit by six cold spells.\n- Reduced the number of 'food' aphids in the Guardians of the Hive event from 15 to 10.\n- Increased the time between possible aphid wave spawns in the Guardians of the Hive event.\n- Slightly reduced the HP of each of the boss Klik'nar in the Guardians of the Hive event.\n- Increased the time before the healing mushrooms cast their spells in the Guardians of the Hive event.\n- Fixed a bug with the young queens in the Cliknar Queen event.  They had taken on too many of their progenitor's powers due to overenthusiastic genetic material.  They have returned to their proper status.\n- Corrected combat settings for the Death Beetle event.\n- The Living Legacy event rewards for 2010 and later will no longer be dependent on your server's best score.  Any event completion from this point forward will be able to grant its reward immediately.  You still will receive the best augment if your 2008 or 2009 scores were better.\n- Added some in-mission reward chests to Underfoot missions in Cooling Chamber, Brell's Rest, Underquarry, Foundation, Pellucid Grotto, Arthicrex and Shining City.  Rewards for the other missions are forthcoming in the next update.\n- The Shade of Darott will no longer immediately send you out of his mission if you accidentally hail him twice.\n\n*** Spells ***\n\n- Beastlord - Steeltrap Jaws, Lockfang Jaws, and Fellgrip Jaws have been reworked to only be limited by their own triggered effects and not other spells cast by the pet.\n- Beastlord - Friendly pet is now a contact ability that shares a stacking slot with steeltrap jaws and other similar spells.  It will fire up to 6 times per cast and has an increased chance to proc.\n- Berserker - Reflected Bloodlust will now also effect piercing weapons for the berserker.\n- Berserker - Axe of Rallos Dread effect will now increase the damage the target takes from the next 50 melee hits by 5%.\n- Berserker - Axe of Rallos and its attributable effects are now harder to resist.\n- Cleric - Aquifer Splash now has a wear off message.\n- Cleric - Blessed Aquifer should now disappear when all the charges are used.\n- Druid - Removed the recast time of Blessing of the Heartwood.\n- Druid - Sundew Blessing's description now matches its functionality.\n- Necromancer - Necrotize ally no longer does damage to the caster's pet.  The stun has been increased to 12 seconds up from 10.\n- Paladin - Protective Confession's melee guard effect is now in slot 1.\n- Paladin/Shadowknight - Withstand Blow's melee guard effect is now in slot 9.\n- Ranger - Increased the range of Jolting Frontkicks from 30 to 50.\n- Rogue - Increased the range of Assault to 50 up from 30.\n- Rogue - Assault aggro has been lowered to approximately 2/3 of the original value.\n- Rogue - Twisted Chance Discipline is now on Timer 3.\n- Shadowknight - Malarian Skin's Melee guard effect is now in slot 6.\n- Warrior - Added cast messages back on to all ranks of Field Armorer.\n- Warrior - Field Armorer can now be used regardless of what you have targeted.\n- Warrior - Field Armorer now has a 1.5 second recast and shares a timer with Champion's Aura, Commanding Voice, and Myrmidon's Aura.\n- Wizard - Self-Immolation will now trigger a DoT effect on the caster instead of a DD effect.\n- Wizard - Self-Immolation is now listed under the Direct Damage -> Fire category.\n- Wizard - Malediction of Havoc can now be found in the Direct Damage -> Fire memorization category.\n- Wizard - Malediction of Havoc now has a -50 resist modifier.\n- Wizard - Removed the cast messages from the Malediction of Havoc Reflection Spells\n- Wizard - The \"Syllable of fire/ice/magic/mastery\" effects now grant a damage bonus to the next spell of their respective types.  The mastery syllable will grant bonus damage to any spell.  They also cause damage to the caster while they remain unused.\n- Fixed a bug in spells that vary with distance that was causing incorrect values when damage was reduced to 0.\n           \n*** NPC ***\n\n- Many of the rare creatures in Underfoot have been moved to consolidate their spawn locations. Be on the lookout for new places to find them.\n- The hive in Arthicrex and the tunnels of Volska's Husk have had their population thinned out a bit.\n- Lowered the damage and HP of NPCs in Brell's Rest, the Cooling Chamber, and Pellucid Grotto slightly.\n- Cliknar in Underquarry should be less observant of what's happening to other nearby Cliknar.\n- Removed the humanoid property from Cliknar that do not stand upright.\n- Enforcer Stoutspore's Sweeping Blow ability will no longer affect or aggro NPCs.\n- Underquarry - genati ancients, iron golems, burynai tricksters and welterwizards, and cliknar adepts no longer see invisibility.\n- Arthicrex - cliknar adepts, cliknar arcanists, cliknar auxilioids, cliknar seers, and bellikos recruiters no longer see invisibility.\n- The Hive Nurse in Arthicrex should now be less resilient.\n- Corrected some text errors in Volska's Husk.\n- Changed the repop times (and rare spawn percentages) in the following zones:\n-- Fungal Forest - 17 minutes\n-- Underquarry - 22 minutes\n-- Cooling Chamber - 22 minutes\n-- Shining City - 17 minutes\n-- Arthicrex - 17 minutes outside the hive ascent, 22 minutes for everything on the ascent and up into the hive\n-- Foundation - 17 minutes\n-- Pellucid Grotto - 17 minutes\n-- Volska's Husk - 22 minutes\n\n*** Mercenaries ***\n\n- Mercenaries can now be maintained with Bayle Marks (an alternate currency).  These can be purchased on the marketplace as an alternate payment method to platinum.  Platinum is still accepted by all mercenaries, but Bayle Marks will be consumed first if they are available.\n- Fixed a bug that allowed mercenaries to continue attacking even when invulnerable.\n\n*** AA ***\n\n- Bard - The Selo's Kick ability should now be instant with no mysterious duration component.\n- Bard - Selo's Kick no longer checks against physical resist in order to land.  It can however still be dodged/parried/etc.\n- Berserker - Precise Blow has been increased in effectiveness.\n- Druid - Egress should now work as intended.\n- Druid - The Spirits of Nature ability has had its damage increased slightly.\n- Druid - Wall of Wind will now only hit NPC targets and should be constricted by line of sight.\n- Enchanter - Forceful Banishment has been made more... forceful.\n- Monk - Stunning Kick has been revamped and should now work as described.\n- Monk - Infusion of Thunder will now stack correctly with Heel of Kanji.\n- Monk - Eye Gouge and Crippling Strike have had their resist modifiers adjusted to function properly at their higher ranks.\n- Paladin - Blessing of Light will now correctly focus Silvered Fury.\n- Ranger - Mobs under the effect of Harmonious Arrow's harmony spell now have their awareness range reduced to 15 rather than 18.\n- Shadowknight - Hate's Attraction will no longer affect players.\n\n*** Miscellaneous ***\n\n- Updated pathing in Volska's Husk and Underquarry.\n- Corrected an issue that previously prevented NPCs from correctly calling for help when taking very low amounts of damage.\n- Fixed several grammar issues in Underquarry, Foundation, and Lichen Creep.\n- Fixed several resource leaks.\n- Fixed a thread-safety issue with non-\"original\" graphics memory modes.  If you are running in \"original\" mode, you will be automatically switched back to \"most memory\" mode.  The eventual goal is to remove the need for \"original' mode. You can still switch it back to \"original\" if you encounter problems (please post about any issues you have).  NOTE:  This has nothing to do with \"West bug\" like symptoms in Field of Scale, etc.  That's a totally separate issue.  This may address the problems reported with corrupted textures when the memory optimized modes were introduced.\n- Fixed a problem with twinheal when triggered from an item.  It now does the twin-heal and consumes the twinheal charge.  Previously the charge was consumed but no twinheal occurred.\n- Fixed a rare zone crash associated with achievement links.\n- Made some hardware changes to address the spell and ability timer issue some zones on Povar were experiencing.\n\n*** UI ***\n\n- Added a new stats pane on the inventory panel that displays many stats not aggregated elsewhere.\n- Fixed several issues with the extended target window having phantom empty entries during raids.\n\n- Changed -\n\n- EQUI_Animations.xml\n- EQUI_Inventory.xml\n- EQUI_MercenaryInfoWnd.xml\n- EQUI_MercenaryMerchantWnd.xml\n\n*** Previously Updated ***\n\n- Envoy Therma now drops the correct tier of armor pieces.\n- Immature Sporali will now correctly despawn if their creator dies.\n- Corrected an issue with the Guardians of the Hive reset.\n- Added spell runes to the chests in the Underfoot Raids in place of some of the purity augments.\n- Reduced the difficulty of the undead and rares in Cooling Chamber.\n- A Darkhollow Sporkin in Arthicrex only needs one mushroom. He will no longer reward you for more.\n\n\n- The EverQuest Team","content_hash":"2a351be34bd33857022050a72161f41e67026cc7bb7cf6fa58890be30994e9fd","source_files":["patches-2010-1.txt","patches_1999-2010_combined.txt"],"source_titles":["March 10, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"bfbfcf0f4a39c702c0769ca21118d36af7290a885c2287d7028ecfaf7e64ff15","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1237778,"item_index":null,"heading":"March 10, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"706b9fd2595dc342e0db85182e1e40e4bc1c8df7f1926921b474593c2bc683c5","filename":"patches-2010-1.txt","adapter":"text","source_offset":12177,"item_index":null,"heading":"March 10, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-03-10-1","id":"2010-03-10-1"},{"patch_date":"2010-02-10","effective_date":"2010-02-10","display_date":"February 10, 2010","title":"February 10, 2010","year":2010,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Underfoot","expansion_code":"underfoot","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":70,"word_count":1151,"summary":"From the patcher, here are the patch notes from this morning: Highlights *** New items may be discovered in Foundation, Underquarry, and Arthicrex. Three treasurer NPCs have arrived at the library in plane of knowledge to help players store their cultural patterns. Please pay careful attention to…","content":"From the patcher, here are the patch notes from this morning:\n\n*** Highlights ***\n\n- New items may be discovered in Foundation, Underquarry, and Arthicrex.\n- Three treasurer NPCs have arrived at the library in plane of knowledge to help players store their cultural patterns.  Please pay careful attention to the instructions that they give you.\n- Many Underfoot events have been changed.  See the events section for details.\n- Many spells and abilities have been changed.  See the spells section for details.\n\n \n\n*** Items ***\n\n- Added endurance to the Underfoot evolving weapons that were missing it and removed endurance from those weapons that did not need it.\n- Added endurance to the Ring of Genari Agitation, Ring of Genari Provocation, Belt of the Unknown Soldier, and Belt of the Hiveslayer.\n- Any existing Plush Bears that players have will be changed into Gift: Haiti Relief Plush Bear.  If the player wishes to keep the bear for themselves, they simply need to open the gift themselves.  If they wish to give it to another, the unopened gift can be traded to that person.\n- Moved some zonewide drops from Pellucid Grotto to Foundation where they were intended to be.\n- New items may be discovered in Foundation, Underquarry, and Arthicrex.\n\n*** Tradeskills ***\n\n- Three treasurer NPCs have arrived at the library in plane of knowledge to help players store their cultural patterns.  Please pay careful attention to the instructions that they give you.\n- Appropriate NPCs in the underfoot will now drop the rare tradeskill components.  Not all golems are properly set yet.  This will be fixed in a future patch.\n\n*** Quests & Events ***\n\n- Players in possession of a Dragon Brood Crypt Key will now receive the proper rewards upon opening the chest at the end of the mission.\n- The Icy Shard of Brath in the Wrath of Brath event should now properly be affected by spells landing upon it.\n- Brath's regenerative abilities now weaken him greatly.  Be warned, when his regenerative powers end, he WILL be angry.\n- Brath's shards have become slightly more dangerous.\n- Targamin Blockstacker will no longer accept agranite from previous failed attempts at the Wrath of Brath events.\n- Old agranite will now crumble to dust when you enter the Wrath of Brath instance.\n- The knockback portions of most spells in the Wrath of Brath event have been removed.\n- The Wrath of Brath spell will now correctly pull you towards the caster instead of pushing you away.\n- The number of Masked Invaders facing players over the course of their event has been reduced.\n- The captives in the Seeds for the Waterstalkers quest will now reset after ten minutes if they are not successfully rescued.\n\n*** Spells ***\n\n- Removed the reagent requirement from all ranks of Vigorous Axe Throw.\n- Holy Intervention should now be focused by appropriate healing foci.\n- Holy Contravention is now an evocation spell.\n- Modified the spell particles and icons of Holy Intervention, Holy Contravention, and Erud's Retort to better represent their functionality.\n- Corrected an issue where ranks II and III of Blast of Hypergrowth did not cast the correct upgraded spell.\n- Modified the Field Armorer ability:\n- - Now hits everyone in the group regardless of their class\n- - Removed hit limit\n- - Duration changed to 24 seconds\n- - Recast changed to match duration of 24 seconds\n- - Endurance cost changed to 600/700/800\n- - Field Armorer should no longer land on pets.\n- Removed the stamina and strikethrough bonuses from Bracing Defense.\n- Monster summoning spells should no longer summon base elemental models.\n- Fixed a bug that caused Leech touch and similar spells to sometimes nuke the caster for large amounts of damage.\n- Fixed a bug with free targeted spells that caused them to fail if you had anything targeted.\n- Infusion of Thunder will now stack with Champion.  It will no longer stack with Intensity of the Resolute or Glyph of Courage.\n- Infusion of Thunder will no longer conflict with Scaledfist Discipline or Heel of Kanji.\n- Zan Fi's Whistle will no longer be overwritten by Drunken Monkey Style or Shared bloodlust.\n- Drunken Monkey Style will now go to the song window instead of the discipline slot.\n- Haergen's Feralgia can now be memorized via context menus.\n- Splash of Runedust can now be memorized via context menus.\n- Hypnotic Stare can now be memorized via context menus.\n- Protective Confession Rk. III can now be cast in combat like the other two ranks.\n- All ranks of Assault can now be used while in combat.\n- Items summoned from the Cauldron of Many Things or Cauldron of Endless Goods will no longer expire when their owner does.\n- Necrotize Ally now has a 12 second recast.\n- Necrotize Ally will now correctly nuke and stun the caster's pet when triggered.\n\n *** NPC ***\n\n- Lowered the physical resist of Underfoot NPCs that had been set too high previously.  This was most common in Kernagir, Pellucid Grotto, and Brell's Temple, but affected many other NPCs as well.\n- Added depop mechanisms to adds for rares in Arthicrex and Lichen Creep.\n- Corrected NPCs that were giving negative Beta Neutral faction hits.\n- Removed some superfluous Gs from the names of two NPCs in Kernagir.  The Gs have been sent to a farm where they can play all day long.\n- The Squires in Crystallos should no longer constantly use their Savage Slash ability.\n- Lowered the AE radius of Taskmaster Jialli's Beguiling Gaze ability.\n\n*** AA ***\n\n- Bard - the Flurry AA has had its minimum level increased to 76 to match the prerequisite ability Burst of Power.\n- Monk - Corrected the description for Hastened Purification of the Body.\n- Shadowknight - the reuse timer on Hate's Attraction has been reduced to 2 minutes.\n- Shaman - Inconspicuous Totem should no longer conflict with Pact of the Wolf.\n\n*** Achievements ***\n\n- Players will now get a message when they cause the Burn the Heretics achievement to fail.\n- Fixed an issue that was causing the quest Exterminating Deagus' Pests to not register for achievement purposes.\n\n*** Miscellaneous ***\n\n- Fixed a bug that caused NPCs to continue to attack mercenaries that were invulnerable.\n- Mercenaries should no longer eat your Gift of Amazing Exquisite Radiant Mana.\n\n*** UI ***\n\n- Fixed a crash bug that occurred with certain custom UIs that modify the display of inventory slots in bags.\n- Fixed a bug that could leave pets in the extended target window when their owners got charmed.\n\n- Changed -\n- EQUI_AchievementsWnd.xml\n- EQUI_AchievementWnd.xml\n\n*** Previously Updated ***\n\n   - Fixed an issue causing newly-created items (like the plush bear) to disappear in some zones on Povar and Erollisi Marr.\n\n \n\n- The EverQuest Team","content_hash":"44f4207be0467044b9b9f24bec6ed0525d6142c17c0c97bf9fdec392b2363a9a","source_files":["patches-2010-1.txt","patches_1999-2010_combined.txt"],"source_titles":["February 10, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"7e4e840ef6ae6937335a03189e6a286c2bb9a37620716ccee95e3f5b8dac212b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1230512,"item_index":null,"heading":"February 10, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"76d05650ca5fc761faf153f15631717025166a7b5e9a4facbb37abe6743df5ea","filename":"patches-2010-1.txt","adapter":"text","source_offset":4911,"item_index":null,"heading":"February 10, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-02-10-1","id":"2010-02-10-1"},{"patch_date":"2009-12-15","effective_date":"2009-12-15","display_date":"December 15, 2009","title":"December 15, 2009","year":2009,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Underfoot","expansion_code":"underfoot","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Underfoot","Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","Previously Updated"],"change_count":93,"word_count":2038,"summary":"Here are the patch notes for the official launch of EverQuest Underfoot (from the patcher): Underfoot *** Welcome to EverQuest Underfoot, the 16th expansion for EverQuest! The Underfoot centers around the Heart of the World. This is the vast magma ball that floats in the center of a hollow sphere…","content":"Here are the patch notes for the official launch of EverQuest Underfoot (from the patcher):\n\n*** Underfoot ***\n\nWelcome to EverQuest Underfoot, the 16th expansion for EverQuest!\n\nThe Underfoot centers around the Heart of the World. This is the vast magma ball that floats in the center of a hollow sphere that stretches across a great distance. Standing on any open interior portion of the sphere, adventurers can look up to see the massive, blazing ball of living lava. The sphere is large enough that while individual areas may have a \"bowl\" shape it is very minor. Lava flows into and out of the Heart of the World from volcanoes, lava tubes and crevasses all around the hollow sphere, like blood into and out of a heart.\n\nThe Plane of Underfoot is ruled by a curious being known as Brell Serilis, the Duke of Below. It consists of an elaborate system of caves and tunnels and is inhabited by all sorts of creatures, both good and evil, that normally dwell underground.\n\nIn his temple at the top of the tallest volcano, Brell spends his days making new races. Most he destroys, returning them to their primal clay. Some he makes into his servants. Recently things have changed. Conflict exists in the Underfoot. There are those who continue to worship Brell Serilis and those who feel abandoned by him.  Brell's presence is no longer felt in the plane, and in his absence much of the machinery that serves Norrath and other worlds is breaking down.\n\nIt is into this troubled realm that adventurers can now travel.\n\n- New Content: New areas for adventurers to explore including Brell's Rest, Pellucid Grotto, The Underquarry, Brell's Arena, The Foundation, The Cooling Chamber, Arthicrex, Lichen Creep, Kernagir the Shining City, Fungal Forest, Volska's Husk, and Brell's Temple. Travel to the Underfoot solo, with a group, or in raids to complete new quests, tasks, and events to acquire new items, spells, tradeskill recipes, and abilities.\n\n- Extended Target Window: Track friends and foes with greater accuracy. The target window now lets you assign people or group roles to specific locations on the window for easy re-targeting.  You can track main tank, raid tanks, main target, main assist, puller, etc., or just put a specific player or NPC in the window.\n\n- New Achievement System: Display and manage your progress through the world of Norrath. The achievement system allows players to track various categories of their advancement such as levels, Alternate Advancements, quest completions, and other progression tracking events. At the launch of Underfoot, players can track their General, Tradeskill and Underfoot progression Achievements. \n\n    Open displays achievements you haven't completed yet.\n    Complete lets you toggle the display of achievements you have already completed.\n    Locked toggles the achievements you aren't quite ready to work on just yet. As an example, if you are level 30, you should be focusing on obtaining level 40 instead of level 50.  In some cases, like quest lines, you may be able to complete locked achievements. This helps direct the players to content they should be focused on for their level and progression stage.\n\n- Master Tradeskilling: Create powerful new weapons, armor, food and drink items, poisons and more.\n\n\n*** Highlights ***\n\n- EverQuest Underfoot is now open to everyone who has purchased it!  We hope those of you who qualified enjoyed the preview.\n\n- Many existing achievements have been reevaluated, possibly causing a change in your total number of achievements.  Please see the description for your achievements as well as the list of changes below for details.\n\n- There have been many changes to spells and AAs.  Please see their sections below for details.\n\n\n*** Items ***\n\n- Corrected an issue with the Sympathetic Alleviation line of spell procs that was preventing them from restoring mana to the caster.\n- The Turn-In Gems for Underfoot spells are now stackable and display the level and class of the spell they will grant.\n- Some of the items from Brell's Arena sold for gold tokens can no longer be traded on the Firiona Vie server.\n- Gem of Life, Gem of Structure, Gem of Pain, Gem of Resilience, and the Gem of Destruction should no longer be Drakkin equippable or share a lore group.\n- Corrected the AC and summon spell on the Many-Pocketed Pouch.\n- Placed the proper cast proc of Sympathetic Alleviation VII on Transcendent Fungus.\n- All Celestrium Deathwatch armor is now wearable by Drakkin.\n    \n\n*** Tradeskills ***\n\n- Cosgrove Powder should now be dropping in expansion zones.\n- Altered the recipe for Sothgar's Flame Rk. II to add a Chronal Resonance Dust to differentiate it from Spell: Etheral Conflageration Rk. II.\n- Corrected an issue with the stats for the new tradeskill made bows with the underfoot.\n- Added Steely Ore to appropriate vendors in home cities.\n- Vallon and Tallon Tactical poisons should now offer increased damage when both are used on the same NPC.\n- Set the underfoot cultural armor to the proper recommended and required level.\n\n\n*** Quests & Events ***\n  \n- Fixed some grammatical issues in many Underfoot quests.\n- Shining City mission \"The Silent Schism\" no longer locks immediately upon accepting it.\n- Fixed a repetitive dialogue on Gihbra in Volska's Husk.\n- The frail gnoll reavers for the Brell's Rest quest Gnoll with the Punches are actually frail now.\n- The description of the spell cast by the Gnoll Disguise item now correctly identifies your disguise.\n- The Vile Ooze in the Pellucid quest \"A Most Foul Encounter\" now spawns at the proper step in the quest.\n- Mithril Clockwork helpers in the Volska’s Husk quest \"Brell's Will Be Done\" no longer attack players.\n- Two Volska’s Husk quest givers, Bitelock the Quartermaster and Stoutanvil the Crafter, have been moved closer to the main zone tunnel for easier access.\n- In the Volska’s Husk quest \"The Arms of Brell\" dwarves will no longer return Somnolent Beer to you if the quest successfully updates when you give it to them.\n- Bartel in Brell’s Rest should now respond correctly if you have the \"Nogol and the Bandits\" task active.\n- Fixed several faction issues with the Mithril Clockworks for the \"Brell's Will Be Done\" task.  They should be much more reliable assistants now.\n- Brell's Rest raid - The Destroyer should no longer become permanently un-attackable when drawn outside the raid area.\n- Fixed a bug that could prevent players from opening the reward chests in the Final Confrontation event in Field of Scale.\n- Made a few changes to the Rallos Returns raid to reduce the ability to exploit the design intention of the raid.\n- In the Pellucid Quest \"A Most Foul Encounter,\" The Vile Ooze should now spawn properly when you’ve killed 9 Crystalline Hulks. If you lose track of the Ooze, you can talk to Soldys Falfenaar and try again.\n- Fixed an issue that could cause the Arthicrex task \"A Desperate Deed\" to become locked if it was not assigned to a group properly.\n\n\n*** Spells ***\n\n- All three ranks of warrior discipline tomes of Final Stand will now scribe correctly.\n- Spell descriptions for Hypnotic Stare enchanter spell line have been updated to reflect current functionality.\n- Spell descriptions for Chaotic Befuddling enchanter spell line have been updated to reflect current functionality.\n- Spell descriptions for Bestow Undeath necromancer spell line have been updated to reflect current functionality.\n- Duration of the Free Action random component of Malediction of Havoc has been set to 2 ticks.\n- Sundew Blessing can now be scribed alongside Summer Solstice.\n- Modified the following abilities to prevent them from being removed by Splash of Sanctification and other similar effects.\n- - Warlord's Tenacity\n- - Savage Spirit Recourse\n- - Cascading Rage\n- - Blood Magic\n- - Blood Frenzy\n- - Blinded by Fury\n- - Overwhelming Rage\n- - Battle Leap Effect\n- - Juggernaut Surge\n- - Self Stasis\n- - Inconspicuous Totem\n \n\n*** NPC ***\n\n- Fixed grammatical issues in many NPC dialogs.\n- The scaled wolves in the Field of Scale will no longer summon.\n- Spineblooms in Brell's Rest will no longer be assisted by other NPCs in the zone.\n- Made the rare NPCs in Volska's Husk no longer mezzable and set them to now enrage.\n- Dwekvard Gravelpick and Holdegar Bairdun in Brell's Rest no longer have merchant functionality, but will still trade runestone or spell gem items in exchange for Rank II and III versions of Underfoot spells.\n- Dwekvard Gravelpick and Holdegar Bairdun in Brell's Rest have had hail dialogues added to help explain their purpose to the curious.\n- Kut Kollus in Pellucid Grotto has decided he likes the name Kronk Kollus better.\n- Modified the rare (named) NPCs in Foundation to be immune to mesmerization.\n- Rare NPCs in Arthicrex and Brell's Temple will no longer summon at full life.\n- Fixed a problem that caused players to receive no experience for killing NPCs in certain older zones.\n\n  \n*** AA ***\n\n- Edited the descriptions of several Underfoot abilities for clarity.\n- Swarm of Decay ranks 10, 11, and 12 should now summon the correct army of skeletal archers to your side.\n- Shield of Notes ranks 13 through 15 should now correctly increase the total damage cap mitigated.\n- Bard - Vainglorious Shout has been changed from a free targeted ability to a 120 degree frontal cone ability.\n- Enchanter - Self Stasis and Friendly Stasis have had their reuse time increased to 15 minutes to match other classes with the same type of abilities.\n- Enchanter - The effects of the Azure Crystal have been altered slightly to prevent unintended mana gains.\n- Shaman - Inconspicuous Totem’s reuse timer has been increased to 15 minutes to match other classes with the same type of ability.\n- Rogue - AA Escape has had its base reuse timer reduced to 24 minutes.\n- Quickened Radiant Cure 6 has been removed and the cost refunded to those who have purchased it.\n  \n\n*** Achievements ***\n\n- Increased the amount of time allowed for the \"Search for Saunk Time Trial\" conquest achievement to 40 minutes from 30 minutes.\n- Modified the \"Shades of Extremism\" conquest achievement to include all of the shades in the mission.\n- All of the shades in the Search for Saunk mission should now be attackable.\n- Fixed various typos in achievement titles and descriptions.\n- Fixed discrepancies with some achievement descriptions to avoid potential confusion.\n- Fixed an issue where the \"Search for Saunk\" conquest achievements were not updating properly.\n- Fixed an issue where some quests were incorrectly placed in the kill/normal quest achievement category.\n- Changed the name of the \"Kill Em All\" conquest achievement to \"Golem Hooky\" to better reflect what the achievement is asking you to do.\n- The \"Alphabet Goop\" conquest achievement should now check for the first name of the bosses within the mission.\n- Due to some background adjustments your achievements will be reevaluated. This may result in you no longer having an achievement you had before this patch. If this is the case please note the description of the achievement as it should be updated with the new requirements.\n- The Gem Collector conquest achievement should now update properly.\n- Fixed an issue that caused players to not receive 1.5 epic achievement credit even though they had the 2.0 epic.\n- Fixed issue that would result in players receiving achievement credit for their shroud's class epic.\n- Changed the name of the Mark of Brell progression achievement to Coin of Brell to avoid confusion with the pre-order item.\n- Reduced the range on achievement notifications from nearby players from 400 to 75.\n- Raw achievement links will no longer show up in logs.\n \n\n*** Miscellaneous ***\n  \n- Intro music has been added to certain Underfoot zones.\n- You can now use assign empty, auto hater and current targets via the /xtarget command (along with the items you could previously specify).\n\n\n*** Previously Updated ***\n\n- Corrected an issue that was causing some NPCs in some zones to give more experience than they should have.\n\n - The EverQuest Team","content_hash":"d1b30fb2d6ee5bb4a2aa92bf2a99dfcd6622e78e101d73188e27d1268e852916","source_files":["patches-2009-2.txt","patches_1999-2010_combined.txt"],"source_titles":["December 15, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"4dc3c837f61886222cb9737269383599572247b25695cd95151a69e942c5e280","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1213442,"item_index":null,"heading":"December 15, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"54c16e29deb3347dad31c0167b8b23530f268f32e0157645fa2c4de1242f4eb0","filename":"patches-2009-2.txt","adapter":"text","source_offset":38716,"item_index":null,"heading":"December 15, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-12-15-1","id":"2009-12-15-1"},{"patch_date":"2009-10-08","effective_date":"2009-10-08","display_date":"October 8, 2009","title":"October 8, 2009","year":2009,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","NPC","AA","Zones","UI","Miscellaneous","Previously Updated"],"change_count":60,"word_count":1355,"summary":"From the patcher: Here's a sneak peek at the Game Update Notes. These notes may or may not change by the Game Update is live. Highlights *** Many of Old Man McKenzie's items have faded from memory. If you have one of these faded items, give them to the Old Man in Plane of Knowledge and he will…","content":"From the patcher: Here's a sneak peek at the Game Update Notes. These notes may or may not change by the Game Update is live.\n\n*** Highlights ***\n\n- Many of Old Man McKenzie's items have faded from memory.  If you have one of these faded items, give them to the Old Man in Plane of Knowledge and he will return your Brews.  If you had augments in these items, be sure to put them in bags before you zone.\n\n- Most items from Old Man McKenzie's group missions have been upgraded in power.  They have also had their required levels reduced to 80.  These items do not need to be turned in to see the changes.\n\n- You will now have to impress Old Man McKenzie with your accomplishments before he will allow you to start a Nagafen or Vox raid or see items that come from them.  People who have completed more than seven raids from Solteris, Meldrath's Mansion, Crystallos, or all but the first tier of Seeds of Destruction raids will impress him.  You must request a Nagafen or Vox raid from him or attempt to join one in progress for him to check your accomplishments and allow you to see the raid items.\n\n- New Hot Zones are now available.  Speak to Franklin Teek in the Plane of Knowledge to see what new tasks he has in store for you. \n\n\n*** Items ***\n\n- Many of Old Man McKenzie's items have faded from memory.  If you have one of these faded items, give them to the Old Man in Plane of Knowledge and he will return your Brews and an additional reward.  If you had augments in these items, be sure to put them in bags before you zone.\n- Most items from Old Man McKenzie's group missions have been upgraded in power.  They have also had their required levels reduced to 80.  These items do not need to be turned in to see the changes.\n- You will now have to impress Old Man McKenzie with your accomplishments before he will allow you to start a Nagafen or Vox raid or see items that come from them.  People who have completed more than seven raids from Solteris, Meldrath's Mansion, Crystallos, or all but the first tier of Seeds of Destruction raids will impress him.  You must request a Nagafen or Vox raid from him or attempt to join one in progress for him to check your accomplishments and allow you to see the raid items.\n- The new Orb of Tishan's click effect has been repaired.\n- The Frost-Strung Bow now offers a bit more protection.\n- Replaced the missing AC from the new Thick Banded Belt.\n- Tobrin's Mystical Eyepatch can not be activated as often.\n- The new Staff of Forbidden Rites has had its recast time raised and will only have one augment slot.\n- The Barbarian Hunting Spear, Staff of Forbidden Rites, Warhammer of Divine Grace, and Staff of Ankexfen have had their ratios increased to match other weapons in their tier.\n- The familiar summoned by the new Scimitar of the Mistwalker has become faster but weaker.  The scimitar itself has become slightly less powerful.\n- The Improved Dodge effect on the Idol of Many Hands, the Silvery Trinket, and the Frost-Strung Bow has been reduced to level VI to match the focus on other items in its tier.\n\n\n*** Quests & Events ***\n\n-  Classic Missions have undergone a careful bug fixing pass resulting in the following changes:\n     - Harm Touch has been changed to remove an exploit allowing the use of unintended higher level versions of the ability. In addition, the ability will no longer refresh upon the death of the Shadow Knight. This affects the Classic Mission ability as well as the normal version of the ability.\n     - Paladins should now be able to create a Lay On Hands hotkey.\n     - Shaman have been granted the haste spell Alacrity.\n     - Lady Vox will now leash to her spawn point should she find herself outside of her room. This has been changed to provide an encounter more in the spirit of the event.\n     - Lowered the hand to hand damage on each of the classic mission characters to be more in line with their previous values.  Monks of course still have much higher unarmed damage then other classes.\n- The classic raids will once again drop items instead of brews.\n- Old Man McKenzie no longer remembers encountering the Corrupted Gnome Explorer in Guk.\n- Old Man McKenzie's group tasks now require a minimum of three adventurers to obtain and all three must be present to open the chests.  The raid events will still require 12.\n- Fixed an issue that caused the classic mission task to end when players were added or removed from the task.\n- Fixed an issue that caused players to be able to use AAs in the monster mission that the shrouds were not intended to have.\n- Fixed an issue that caused players that were dead and in hover mode to sometimes not receive rewards when the chest was opened at the end of the classic mission.\n- Sulgar now promises the correct reward for Tarton's Wheel.\n- Fixed some spelling errors in Blackfeather Roost tasks.\n- The Dark Tower: Fallen Guard task now specifies the correct zone in its description.\n\n\n*** NPC ***\n\n- Modified the placement of some Rallosian Shocktroopers in Korascian Warrens.\n- Increased the chance for Library Director Eslisar to spawn in the Keasora Library.\n- Fixed a placement problem with an Elder Air Wyvern in Crystallos.\n- The Pixxt Deathbinder's spell Consuming Flames now takes significantly longer to cast.\n\n\n*** AA ***\n\n- Glyph of Angry Thoughts should now always give you the full hate bonus as described.\n- Harm Touch 1 – 10 will no longer refresh upon the death of the Shadow Knight. This is to make the ability consistent throughout the entire level range.\n\n\n*** Zones ***\n\n- The following zones are now Hot Zones providing new challenges and increased experience. Speak to Franklin Teek in the Plane of Knowledge to see what new tasks he has in store for you.\n\n   - Level 20 – South Karana\n   - Level 25 – Lake of Ill Omen\n   - Level 30 – The Twilight Sea\n   - Level 35 – Kedge Keep\n   - Level 40 – City of Mist\n   - Level 45 – Howling Stones\n   - Level 50 – Veksar\n   - Level 55 – Grieg’s End\n   - Level 60 – Plane of Nightmares\n   - Level 65 – Kod’Taz, Broken Trial Grounds\n   - Level 70 – The Buried Sea\n   - Level 75 – Thalassius, the Coral Keep\n   - Level 75 – Ashengate, Reliquary of the Scale\n\n   - Apparently while performing some end-of-the-summer cleaning, the doors within Howling Stones were left unlocked. It may be some time before a maintenance crew can be sent there again to lock the doors up tight. Use this knowledge as you will.\n   - In addition, the spells protecting the entrance to Howling Stones have weakened, and adventurers of lesser skill and strength may find its halls now accessible.\n\n\n*** UI ***\n\n- Changed -\n\nEQUI_Animations.xml - new dragitems\nEQUI_CharacterListWnd.xml - minor alignment fixes\nEQUI_CharacterSelect.xml - minor alignment fixes\n\n\n*** Miscellaneous ***\n\n- Fixed a bug that was causing chat messages sent to your guild to sometimes be lost.\n- Fixed a problem with sound effects stacking that caused many sounds to play incorrectly.\n- Fixed a problem that caused you to lose all the money on your shroud when removing the shroud and upgrading a mercenary.\n\n\n*** Previously Updated ***\n\n- Both the classic raid tasks and the zones they take place in have been set to their intended maximum of 42 players.\n- Removed the ability for mercenaries to accompany you on Ancient Heroes missions.  It seems that they don't much like being taken to a time when adventurers didn't carry coin around.\n- The chests in the \"classic\" missions offered by Old Man McKenzie will now hang around a while longer once opened. \n\n \n\n- The EverQuest Team","content_hash":"8b4c099d41571b0b984c4bc4404f7acb4efdb2ac9207e9dab4fd3cce1c348ff6","source_files":["patches-2009-2.txt","patches_1999-2010_combined.txt"],"source_titles":["October 8, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"d8b8a0d576e2ceb151fdf5b7e10a024361f7df03080541ce201e099d8f51852f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1197200,"item_index":null,"heading":"October 8, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2db02941ff8e59aa3e784acf54125ee3a25b1f87c6d58d399b959a3eac876227","filename":"patches-2009-2.txt","adapter":"text","source_offset":22474,"item_index":null,"heading":"October 8, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-10-08-1","id":"2009-10-08-1"},{"patch_date":"2009-08-19","effective_date":"2009-08-19","display_date":"August 19, 2009","title":"August 19, 2009","year":2009,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Quests & Events","Items","Spells","AA","Memory Changes","Spam Filter","Miscellaneous","Previously Updated"],"change_count":19,"word_count":313,"summary":"Here is the sneak peek version of today's patch notes (from the patcher): Quests & Events *** Fixed an issue with the Arcstone encounter of the Giants, Giants, Giants! event that could cause it to be unwinnable. Items *** Removed the Corruption focus from Spawnmaster’s Missive. Added Improved Dodge…","content":"Here is the sneak peek version of today's patch notes (from the patcher):\n\n*** Quests & Events ***\n\n- Fixed an issue with the Arcstone encounter of the Giants, Giants, Giants! event that could cause it to be unwinnable.\n\n*** Items ***\n\n- Removed the Corruption focus from Spawnmaster’s Missive.  Added Improved Dodge to Spawnmaster’s Missive and Ageless Lantern.\n- Chalandria's Fang will now give poison instantly, but it still needs time to recharge.\n- Talisman of Vah Kerrath now has an augmentation slot.\n\n*** Spells ***\n\n- Fixed some issues causing inconsistent heights when zoning with illusions active.\n\n*** AA ***\n\n- Corrected a problem that caused swarm extension AAs to function incorrectly.\n\n*** Memory Changes ***\n\n- The \"Original\" memory mode will now use a different graphics .dll, which more closely matches the original display code.\n\n*** Spam Filter ***\n\n- Players can now report (positively or negatively) tells when using tell windows.\n- Fixed an issue with audio triggers being unable to recognize tells from specific players.\n- Players can once again gain skill in languages through group chat.\n\n*** Miscellaneous ***\n\n- Anibarean of the Light and Vacurasa of the Dark have returned and hope to begin coordinating soon.\n- Removed restrictions from being able to talk while dead and in hover mode.\n- Fixed an issue causing boats to place players below the world.\n- Fixed an issue causing vendors to not \"stack\" items without charges.\n- Fixed several issues with height after zoning.\n- The NPC Journal now defaults to \"disabled\" when characters are created or renamed.\n\n*** Previously Updated ***\n\n- The Distribution Facilitator in the Plane of Knowledge can now replace your platinum abacus if you lost or destroyed it.\n- Players should now be able to re-enter the Giants Giants Giants instances if they get bounced out for whatever reason.\n\n- The EverQuest Team","content_hash":"19610f01df1ebdb68b082301997a5d0027c205f213a73c738b53721c02207d12","source_files":["patches-2009-2.txt","patches_1999-2010_combined.txt"],"source_titles":["August 19, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"b8b815964d5ef28938dfab28427dd8a7b5b786261698be7393874c9a1a72fcab","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1187469,"item_index":null,"heading":"August 19, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"8744ef4fa62ddb8fa42fcd24e0674605bbc53f64e67cf9e9b438f51bdf42c8bb","filename":"patches-2009-2.txt","adapter":"text","source_offset":12743,"item_index":null,"heading":"August 19, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-08-19-1","id":"2009-08-19-1"},{"patch_date":"2009-01-20","effective_date":"2009-01-20","display_date":"January 20, 2009","title":"January 20, 2009","year":2009,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Here is the patch message from today","Items","Spells","Quests","Raids","AAs","Mercenaries","Miscellaneous","Login","UI"],"change_count":52,"word_count":1195,"summary":"Here is the patch message from today: Items *** Created new stat and weapon augments for tier 4 and 5 as well as purity augments for all tiers of SoD. Effects have been added to appropriate breastplates and robes from the SoD expansion. There are now global rare drop augments in the earth and…","content":"Here is the patch message from today:\n\n*** Items ***\n\n- Created new stat and weapon augments for tier 4 and 5 as well as purity augments for all tiers of SoD.\n- Effects have been added to appropriate breastplates and robes from the SoD expansion.\n- There are now global rare drop augments in the earth and discord themes.\n- Fixed an issue with the slot 15 emblems. They should now work with Seeds of Destruction armor.\n\n*** Spells ***\n\n- A new Monk discipline has been implemented named Calanin's Synergy.\n- Fixed a bug that would cause some disciplines to lock out certain AAs. An example of this is the Rogue ability Bleed locking out the Rogue AA Escape.\n- Aurora of Morrow and similar effects will no longer count corpses of dead group members.\n\n*** Quests ***\n\n- In the Field of Scale, The Grand Illusion and all sub-quests have been changed to be non-repeatable.\n- Nedsin in Korascian Warrens will now deliver all of his tasks.\n\n*** Raids ***\n\n- Added titles for completing the final events in Discord Tower.\n- In order to receive the reward for defeating Crazok in Bloodmoon, you will now have to complete the entire task.\n- Made some tuning changes to Tower of Discord Raids 4 and 5.\n- Slightly modified the tether box for the Crystalline Tyranont.\n- The chest in the Old Blackburrow raid should now display properly.\n- The Ikaav Entrancement spell will be slower to spread, easier to resist and have a smaller infectious radius, as well as a shorter duration.\n\n*** AAs ***\n\n- Added a wear off message to the Heal over Time component of the higher level ranks of Lay on Hands.\n- Adjusted the slot order for the AA effect Third Spire of Nature Effect to resolve a stacking issue.\n- Corrected an issue with the last 3 ranks of Army of the Dead AA (Necro) that had removed several melee skills from the newest ranks of swarm pets.\n- Corrected an issue with the last 3 ranks of the Swarm of Decay AA (Necro) that was causing the wrong spell to be cast by the NPCs.\n- Modified the Slot order on the AAs Third Spire of Ancestors and Third Spire of the Savage Lord to resolve some stacking issues.\n- Several AAs that used the Skill Damage Amount bonus, specifically from the \"Spire\" lines, have had the values retuned to better match the intended damage returns from these abilities.\n\n*** Mercenaries ***\n\n- Mercenaries will no longer charge you if you have had them in passive stance for a complete billing period and you zone.\n- Mercenaries will now be taken into consideration for player counting in dynamic zones if mercenaries are allowed into these dynamic zones.\n- Fixed some problems that caused mercenaries to incorrectly think they were still in combat.\n- Healer mercs will now retry a resurrect more quickly if the initial resurrect fails while the target player is zoning.\n- Added timed mercenary debug logging. If you submit a /bug with type Mercenaries or use /merclog, the next 20 seconds of actions and decisions made by your mercenary will be logged. Please use /bug to describe what you perceive the problem is, so we can determine what we're looking at with the log.\n- Changed PvP calculations so that mercenaries being hit from PCs or other mercenaries take full damage with no mitigation, avoidance or resist checks. They also no longer resist stuns from PCs or other mercenaries.\n- Fixed a bug that was causing corpses to poof with no experience if a mercenary whose owner was dead in hover mode was the first on the hate list (it didn't necessarily have to do the most damage).\n\n*** Miscellaneous ***\n\n- Enabled the environmental sound toggle on ambient sounds in the following zones: Abysmal Sea, Ashengate, Direwind, Dreadspire (and Demi-Plane of Blood), Ikkinz, Lavastorm Mountains, Kod'Taz, Tipt, and Vxed. The Master still commands his orchestra, however.\n- The gnomes have made an adjustment to their cannons in Dragonscale Hills that should hopefully make them a bit more reliable.\n- Possible fix for a zone crash related to NPCs with linked aggro in the Discord Tower raids.\n- Characters on mounts can now use the Dragonscale Hills cannon.\n- Twincast will no longer fire on detrimental spells used on another player (PvP).\n- Players will no longer receive diagnostic messages about loading database strings when first logging in.\n- Fixed a bug with experience gained while in a group with a shrouded member. Under certain conditions, experience could be either way too high for the shrouded player, or way too low for the unshrouded player.\n- When inviting another player to a raid, if the player rejects your invitation, you will now receive a message stating that your invitation was rejected.\n- Added a popup confirmation dialog (that can be switched off in the options menu) when you are invited to a raid.\n- If auto stand is active, drinking a potion will now make you stand.\n- Increased the sizes settable by the /chatfontsize command up to size 10 to make reading easier on high resolution displays.\n- Fixed a bug that left pets in the world when you kicked yourself off when logging in.\n- Your LFG flag will no longer drop when you change your group role with a mercenary in the group.\n- Spell recast timers should now be fixed in most cases. After this change, if your spell does not land or gets interrupted for any reason, you will be able to immediately cast the spell again.\n- AA points banked are now limited to 30 even when you are shrouded.\n\n** Login ***\n\n- Fixed an issue that was causing the kick request prompt to disappear after 5 seconds and default to accept the kick request of a player logging in with the same account.\n- Added an option in the general options page to allow a player to set their client to automatically accept kick requests from others logging in with the same account. This is helpful for those that might frequently play from two locations. They can set their clients to automatically accept their kick request (without this option set, your client will default to denying the request).\n\n*** UI ***\n\n- Added a toggle to turn off the new left click camera functionality.\n- Fixed a bug that caused potions to not grey out when they had a recast timer under certain circumstances.\n- Fixed an issue with the left-button getting stuck when in 3rd person camera mode. This could happen if you cast a spell with a hotkey while rotating the camera using the left mouse button.\n- The third person camera will now always turn the character when in mouse walk mode. (Formerly going into mouse walk mode from the left button behaved differently than going into mouse walk mode from the right button.)\n- Fixed issue with third person camera not resetting to behind the head when changing from first person.\n\n- Changed -\nEQUI_Animations.xml\nEQUI_OptionsWindow.xml\n\n- The EverQuest Team","content_hash":"aa4f4ce33a8f7c2ce9dfbf9bf3d1868b049fdf9592c2b14477f7226a1bdf9e2e","source_files":["patches-2009-1.txt","patches_1999-2010_combined.txt"],"source_titles":["January 20, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"9d799fc1e6077c69ec0c534a489b9a2709a16472b035a4aefd1ad0c65af07e38","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1127869,"item_index":null,"heading":"January 20, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a21e9c2e193b82deb7bba8c943013c40bf541195d40a0d2ca6fbd97f5a5ae4c1","filename":"patches-2009-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 20, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-01-20-1","id":"2009-01-20-1"},{"patch_date":"2008-12-23","effective_date":"2008-12-23","display_date":"December 23, 2008","title":"December 23, 2008","year":2008,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Spells","NPCs","Quests","Raids","AA","Mercenaries","Miscellaneous","UI"],"change_count":1,"word_count":1558,"summary":"Here is the patch message from today (as outlined by Jourdian on the EQ Forums): Highlights *** Happy Holidays from the EverQuest Team! A Frosty Experience Bonus: To help them celebrate the season of Frostfell, adventurers will be surrounded by a frosty bonus experience increase of twenty-five…","content":"Here is the patch message from today (as outlined by Jourdian on the EQ Forums):\n\n*** Highlights ***\n\nHappy Holidays from the EverQuest Team!\n\nA Frosty Experience Bonus: To help them celebrate the season of Frostfell, adventurers will be surrounded by a frosty bonus experience increase of twenty-five percent starting with Tuesday, December 23, 2008. The frosty bonus experience will remain until the end of Frostfell, Tuesday January 6, 2009. Enjoy the holidays!\nFan Faire Workshop Quests: At the 2008 SOE Fan Faire in Las Vegas, several EverQuest players got a chance to participate in a Quest Workshop where members of the EQ Development team walked them through the quest creation process. The following quests have been implemented this update:\nGyrospire Relocator: Researcher Stripcog has unearthed a device that will allow a being to teleport to the top of each of the gyrospires. Unfortunately, he needs the assistance of others to help get the device working again. This quest was implemented with the assistance of Shadowkiller of Stromm, Ledau of Prexus, and Brasse, Cheremoya, Palarran, Starrla, Xapp, Sumdaye and Numayre from The Tribunal.\nKicking Tail: Scribe Choone’s party, attempting to help Choone research a story for Gimblefixx, was ambushed and nearly wiped out, save Scribe Choone himself. Choone wants the players to thin out the minotaur warriors enough for his mission to continue, and especially to kill the big mean taskmaster known as Higoren. See Scribe Choone in Dragonscale Hills to find out more. This quest was implemented with the assistance of Hellbent of Firiona Vie, Nizgog, Aroraskie, Indico, and Rigss of Erollisi Marr, and Hulkling of The Tribunal.\nImproved linkdead Recovery: We've decreased the amount of time linkdead players will have to wait to log back in because of a stuck character.\nImproved camera control: We added the ability to rotate the 3rd person camera (the one you get when you use the mousewheel) using the left mouse button. This allows you to move the camera around your character without rotating the character.  This is very similar to the way 3rd person cameras work in many other games.\nHot Zone Tasks: In addition to reminding players about the current Hot Zones, Franklin Teek in Plane of Knowledge now offers tasks for the most recent Hot Zones.\nTSS Flag Requirements Removed: Removed the flag requirements for The Serpent Spine (TSS) expansion raids to enter the raid zones as long as you are level 74 or higher. The person requesting the raids will still be required to have the proper flags to request the raid.\nSoF Crystal Drops Increased: Increased the number of Oil Stained Crystals that are dropped at the conclusion of the final event in Meldrath’s Mansion from six to twelve. \nLesson of the Devoted Improved: The Veteran AA Lesson of the Devoted will no longer be removed by death.\nBard Type 3 Augments: Added Bard type 3 augments to SoF and SoD faction vendors.\nWeapon Ratio Changes: Some of the Seeds of Destruction (SoD) group weapons had their ratios further tweaked. This is a completion of some previous changes that didn’t quite make last Update.\nNew Icons for the Original Epics: With the newly discovered old set of icons, we gave the original epic 1.0s their intended art (for the original 1.0 epics that had one made).\nPhysical Resist Changes:  Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now.\n*** Items ***\n\nAdded Bard type 3 augments to SoF and SoD faction vendors.\nSome of the SoD group weapons had their ratios further tweaked. This is a completion of some previous changes that didn’t quite make last Update.\nWith the newly discovered old set of icons, we gave the original epic 1.0s their intended art (for the original 1.0 epics that had one made).\nThe Master Artisan Satchel should no longer display haste effect information when a haste item is placed inside it.\n*** Spells ***\n\nMade more tradeskill-created spells tradable on Firiona Vie.\nSwapped the Earthen Embrace and Serpent Vines spells back to their proper items.\nThe effect from the Aura of Rodcet will now pulse every 6 seconds instead of being a persistent effect, allowing its effect to stack with Lich and Clarity lines.\nThe mana boost from the Aura of Rodcet now mimics the effect of Cantata / Chorus of Rodcet.\nPuratus, Fulkitcher Weave, and Cantata of Courage spells should now work properly.\nBards will no longer have their mana drained by the spell Mana Ignite, though they should still take damage from the spell.\n*** NPCs ***\n\nAdded some of the special resistances, like mez and stun, on the rare/named NPCs in Korafax, Field of Scale and Old Bloodfield.\nFixed an issue that was causing some mobs in Old Bloodfield to despawn unexpectedly.\nPhysical Resist Changes: Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now.\nRathework Guardians are now a good deal faster than they were before.\n*** Quests ***\n\nImplemented the Fan Faire quest \"Kicking Tail.\" See Scribe Choone in Dragonscale Hills to find out more.\nThe Fan Faire quest Gyrospire Relocation has been implemented. Find Researcher Stripcog in Mechanotus for more information.\nIn addition to reminding players about the current Hot Zones, Franklin Teek in Plane of Knowledge is pleased to once again offer tasks that take place in these zones.\nThe Old Bloodfields quest called \"Deliver the Message\" is now a shared task. We also fixed issues that could cause it to fail to update.\nSlowed down the respawn rate in the Permafrost Frostfell mission.\n*** Raids ***\n\nIncreased the number of Oil Stained Crystals that are dropped at the conclusion of the final event in Meldrath’s Mansion from six to twelve. \nRemoved the flag requirements for TSS raids to enter the raid zones as long as you are level 74 or higher. The person requesting the raids will still be required to have the proper flags to request the raid.\nThe Stasis room raid reset should no longer get stuck in a loop.\nThe Kaesora raid will now reset after 15 minutes or if all council members are idle.\nThe Ritualists in the second phase of the Kithicor raid will no longer damage the storyline NPCs while they are idle.  It should still be necessary to engage the correct group of ritualists shortly after the message: “A dark energy begins to build to the *direction* of the combatants.”  However, it should no longer be necessary to engage all of them simultaneously.\nThe area near the entrance doorway will no longer be a safe spot during the Mindblight raid.\n*** AA ***\n\nThe Veteran AA Lesson of the Devoted will no longer be removed by death.\nThe Enchanter AA Self Stasis should be more reliable at removing players from combat as they enter stasis.\n*** Mercenaries ***\n\nAdded a new /merclog command that logs information for the player's mercenary (if they have one) to MercenaryAILog.txt. This command can only be executed once per minute. Also, added a new \"mercenaries\" bug type to the /bug window. Any bugs submitted with this type also generates the MercenaryAILog.txt file (if the player owns a merc and the merc is not dead/suspended).\nUnshrouding should no longer require an upgrade cost in cases where you have not gained a level.\nFixed an issue that caused a healer mercenary not to heal you if you temporarily interrupted the incoming damage (say, with weapon shield). \n*** Miscellaneous ***\n\nImproved linkdead recovery: We've decreased the amount of time linkdead players will have to wait to log back in because of a stuck character.\nIf you attempt to login to the world when that account is already logged in, you will now be prompted as to whether you wish to kick off the currently logged in player.   The logged in player (if it is truly logged in and not link dead) will be prompted whether they wish to allow themselves to be kicked off.\nWhen going linkdead in combat, a 30 second delay is enforced before the kick is executed.\nWhen going linkdead while out of combat a 5 second delay is enforced before the kick is executed.\nImproved camera control: We added the ability to rotate the 3rd person camera (the one you get when you use the mousewheel) using the left mouse button. This allows you to move the camera around your character without rotating the character.  This is very similar to the way 3rd person cameras work in many other games.\nCorrected an issue that prevented further purchases after opening a Consigned Armor Bundle in the marketplace.\nCorrected an error message if an account does not have a credit card on file for the marketplace.\nModifications have been made to messaging in order to remove the redundancy of messages popping up for funding the wallet.\n*** UI ***\n\nBuff icons from effects that are not removed by death should no longer disappear after receiving a resurrection.\nFixed an issue preventing targeting players or entities by clicking on their HP gauges.\nChanging the volume in the in-game music player should now work correctly again.\n \n\n- Changed -\n\nEQUI_Animations.xml\nEQUI_GroupWindow.xml\nEQUI_MusicPlayerWnd.xml\nEQUI_PlayerWindow.xml\nEQUI_TargetOfTargetWindow.xml\n\n~ The EverQuest Team","content_hash":"966e3b207137e8474bf6892a77ef2c31b29ee15b63ac60b2c14f2f4af0414d9e","source_files":["patches-2008-2.txt","patches_1999-2010_combined.txt"],"source_titles":["December 23, 2008"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"33a87538827957faf32229f405a69395ecfc497836adfdfab26ecb5fc6f52a6a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1118276,"item_index":null,"heading":"December 23, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6c28e9ffc8504aba97d8406f1d188c55c3d4174e47b280b2ca88e188d7e9d786","filename":"patches-2008-2.txt","adapter":"text","source_offset":76751,"item_index":null,"heading":"December 23, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-12-23-1","id":"2008-12-23-1"},{"patch_date":"2008-09-03","effective_date":"2008-09-03","display_date":"September 3, 2008","title":"September 3, 2008","year":2008,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Highlights","Features at Launch in EverQuest include","Items","Spells","NPC","Quest & Events","Miscellaneous","UI","The /voicechat command offers the following options"],"change_count":19,"word_count":1150,"summary":"Highlights *** Station Voice: Station Voice is a voice chat service powered by Vivox and included with certain SOE game subscriptions. Station Voice allows players to talk person-to-person in-game at no additional cost. Players can go far beyond basic real-time chat with the usual headset and…","content":"*** Highlights ***\n\n- Station Voice: Station Voice is a voice chat service powered by Vivox and included with certain SOE game subscriptions. Station Voice allows players to talk person-to-person in-game at no additional cost. Players can go far beyond basic real-time chat with the usual headset and microphone setup that is commonly used today, and will be able to access a suite of voice communication tools.\n\nUpcoming features are scheduled to include voice mail, the ability to receive external calls, and voice fonts to synthesize player voices into in-game character voices. Station Voice will be hosted and managed on the Vivox Network. Game software and headsets sold separately. Station Voice is also present in EverQuest II and Star Wars Galaxies.\n\nFeatures at Launch in EverQuest include:\n\n-- Talk person-to-person in game with any microphone and headset combo. \n-- Chat with your party, guild or any other group in game. \n-- Create automatic channels for guilds, raids and groups. \n-- Play and communicate without worry of a significant increase in game lag. \n-- Manage group/user participation with moderator controls. \n-- Individually mute and set volume per user Create automatic channels for guilds, raids and groups. \n-- Set up easily without the need for separate software, accounts or registration.\n\n(For details on Station Voice see below under the UI changes.)\n\n- Group Merge Ability: Looking to fill the last few spaces of your group? Groups now have the ability to merge with each other without disbanding from their own group!\n\nWith this new feature, the group leader of one group can invite the group leader of another group to join his/her group. If the invitation is accepted, the two groups will merge together to form one group.\n\nThis change merely allows groups to merge without having to make everyone drop out of their current group. All other group functionality should work as it did in the past. It does not increase the six person group maximum for groups.\n\n- Weightless Coinage: Coinage no longer adds to the weight of player characters. Adventurers all across Norrath rejoice... especially monks!\n\n\n*** Items ***\n\n- The spirit of Dain Frostreaver will be very angry if the Ancient Frostreaver or Ancient Longhandled Frostreaver are used by anyone else.\n- The Skullstepper should be usable by any race that includes the classes on it. Really.\n\n*** Spells ***\n\n- Tears of Qandieal returns to its changed state. It now destroys the target's mana and inflicts damage based on the mana destroyed.\n\n\n*** NPC ***\n\n- A recast timer has been placed on the NPC version of Lay on Hands. The player version of this spell is not affected by this change.\n\n\n*** Quest & Events ***\n\n- The Demi-Plane version of Mayong's swipe attack will now properly ignore the top player of his hatelist.\n- The lockout from Bimbalicus the Soulbleeder's event will be 4.5 days from now on.\n\n\n*** Miscellaneous ***\n\n- Guild Banners will again be sustainable with only one guild member in the zone.\n- Weightless Coinage: Coinage no longer adds to the weight of player characters. Adventurers all across Norrath rejoice... especially monks!\n- The timer for returning to the game after going linkdead with a character has been reduced from 3 minutes to 1 minute.\n\n\n*** UI ***\n\n- Station Voice Comes to EverQuest!\n\n- How does it work in EverQuest? -\nTo begin using voice chat, verify the feature is enabled by opening the Option window (Alt+O) and navigating to the Voice tab. This feature will be turned off by default.\n\nDevices: Once Voice Chat is enabled EverQuest will attempt to connect to the correct hardware.\n\nPush-to-talk key: Initially the voice chat system uses Ctrl+Tab as the push-to-talk key. This can be reconfigured to any available key from the Options window, Keys tab.\n\nOutput volume: Master volume for all incoming Voice Chat traffic. This setting is independent of music and sound effect volume settings. Setting this to high results in distortion of incoming speech.\n\nInput volume: The relative sensitivity of your microphone. Turning it up means your microphone picks up quieter sounds. Setting this to high results in distortion of your outgoing speech. The sound indicator gives an estimate of the distortion. Red signifies high distortion, yellow medium distortion and green low distortion.\n\nTesting your setup with Echo channel: The echo channel allows you to get an idea of your settings by broadcasting what you say back to you after a short delay. \n\n- The Voice Bar -\nOnce Voice Chat is enabled and has successfully connected the Voice Bar will automatically be shown. The Voice Bar by default will remain active as long as voice chat is enabled. A hot key may be mapped to open and close the Voice Bar.\n\nThe Voice Bar offers a push to talk button, a list of users of the current channel, what channels are available, a link to Options, and indication of who is currently talking.\n\nThe Talk button is simply a push-to-talk button that is mouse activated instead of keypress activated. \nThe Voice Users button presents a list of the users of the current channel. Clicking on the speaker by any user allows you to adjust the volume of that player relative to your master volume. A particularly loud player can be turned down relative to other voice chat traffic Moderators for a channel are given additional options of muting a player for the entire channel, banning a player from the channel and kicking a player from the channel.\n\nThe channel button pulls down a menu of channels available to you. The currently selected one is shown in green if connected. Red if the connection has failed. Unselected but available channels are shown in white. \n\nVoice chat has been integrated into some other interfaces in the game. Speaker icons show up for players that have voice chat active. The speaker icons behave as they do in the Voice Users window, giving access to Voice Chat options specific to that player.\n\nThere is currently an issue with leaving a private channel making you unable to invite someone to a new private channel. We are working on resolving this issue, but until then, logging out and back in should clear your channel status.\n\n- Using the /voicechat Command -\nThe /voicechat command offers the following options:\n\n-- on: activate voice chat (ex. /voicechat on) \n-- off: deactivate voice chat \n-- Moderator Controls: \n-Mute <player> - mutes a player for everyone in the current channel\n-Unmute <player>- unmutes a player for everyone in the current channel\n-Kick <player>- kicks a player form the current channel\n-Ban <player> - bans a player from the current channel and kicks them if they are present\n-Unban <player> - unbans a player from current channel\n\n\n- New -\n\nEQUI_VoiceActionBarWnd.xml\nEQUI_VoiceNoticeWnd.xml\nEQUI_TopLevelScreens.xml\nVChat.tga\n\n- Changed -\n\nEQUI.xml\nEQUI_Animations.xml\nEQUI_FriendsWnd.xml\nEQUI_GroupWindow.xml\nEQUI_GuildManagementWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_PlayerWindow.xml\nEQUI_RaidWindow.xml\nSIDL.xml\n\n\n- The EverQuest Team","content_hash":"54b11bc89f66338ebd56db7cc7531898a4b5604bbbb969d7f440f2f894030c28","source_files":["patches-2008-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 3, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"be1a1db450f15f70d539c765c4c89e8f0cb92d8f5064aaeb8afe4f4f9429dd3a","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1034519,"item_index":null,"heading":"September 3, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"ec5cf8aa90c3c1cc785e8153cf6664adc5fdefb070951767ebd7d35c3152f073","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1059494,"item_index":null,"heading":"September 3, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"8e6c29676f8128e3ea8c0a74fd14756f238ceed8e9cdfd467f0657e122337f64","filename":"patches-2008-2.txt","adapter":"text","source_offset":17969,"item_index":null,"heading":"September 3, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-09-03-1","id":"2008-09-03-1"},{"patch_date":"2008-02-06","effective_date":"2008-02-06","display_date":"February 6, 2008","title":"February 6, 2008","year":2008,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Highlights","Items","Spells","Quests & Events","NPC","Tasks","AA","Zones","Previously Updated"],"change_count":30,"word_count":647,"summary":"Highlights *** We've made improvements to increase the stability of the servers. Items *** Added the ability to wear the Spiritlight Earring in what do you know... the ear. Fixed the drag icon of the new clarity potions, and changed the drag icon of the spirituality and replenishment potions.…","content":"*** Highlights ***\n- We've made improvements to increase the stability of the servers.\n\n*** Items ***\n\n- Added the ability to wear the Spiritlight Earring in what do you know... the ear.\n- Fixed the drag icon of the new clarity potions, and changed the drag icon of the spirituality and replenishment potions.\n- Increased the maximum stack size on a small selection of tradeskill component items.\n- Removed the no-trade flag from the LoY vendor sold ribbons.\n\n- Altered the casting time on all of the Eron's jewelry pieces that have a click effect to 4 seconds from 5 seconds.\n- Changed the icon of The Basics of Jewelcrafting to a book instead of a scroll.\n- Added Required levels to the Enchant Palladium and Enchant Dwerium scrolls.  This does not alter how they work, it just clarifies the abilities.\n- Moved recommended level from the gems to the metals in the new jewelry. With this change, moving the expensive gems to other metals will yield better results if you are below the recommended level.\n- Fixed the spelling of Runed Scroll of Pestilence.\n- Changed the weight of the spell research kit to 4.0.\n- Removed fire focus effects from SoF Shadowknight armor and cold focus effects from SoF Necromancer armor due to their limited utility for those classes.\n- The clockwork key is no longer tradable on the Firiona Vie server.\n*** Spells ***\n\n- Wearing an item with the Servitor of Scale focus will now work correctly while also wearing an item with the Spire Servant focus.\n\n*** Quests & Events ***\n\n- Made a change to the Bargangle fight that should prevent him from staying hidden inside his bedroom. Called him a coward a few times, that seems to have riled him up.\n- Slightly changed the way Breakneck spawns in Meldrath's Mansion. He spawns off different doors. These doors are less spread out across the zone. Areas where he can't be spawned and that have no bearing on the raids in the zone have been locked off.\n- Charming Tiny Tops now stunts their growth. But they become resistant to charm much younger these days.\n- A humongous ice golem named Avalanche has been spotted in Icefall, terrorizing the Wraithguard.\n\n*** NPC ***\n\n- The casino now gives out the new stackable illusion potions. Additionally the elixir will now stack.\n- The Wyvern trios in Crystallos will now summon when they are low on health.\n- Increased the experience given by the Golems in Crystallos.\n- Slowed down the re-spawn in Gyrospire Zeka 11%, and Gyrospire Beza 22%.\n\n*** Tasks ***\n\n- The \"Gathering the Essence\" lines in Crystallos have been changed so you can collect the items before you accept the task and still get credit for them.\n- Altered a few of the tradeskill trophy tasks to use some slightly less annoying steps. Pottery will make Fine Shaped Potion Vial's instead of Bola Weights.  Tailoring will replace Etched Scale Stock Whip with Rough Leather Gorget Template, Concussive Bola with Pristine Leather Tunic Template, and Robe of Haunted Dreams with Fine Silk Robe Template. Tinkering will also replace the Steam-Powered Piston with a Collapsed Gnomish Recharge Kit.\n\n*** AA ***\n\n- Added additional ranks to Elemental Fury (Magician) and Quickening of Death (Necromancer) AA lines.\n\n*** Zones ***\n\n- Elevator music now plays in the Mansion elevators. The sound soothes the inhabitants and they should be less likely to attack folks that are just riding up or down.\n\n*** Previously Updated ***\n\n- Realnyna in Crescent reach will now respond to hails.\n- Fixed a bug that could cause the Last Stand Into Eternity task to fail to trigger properly.\n- It is no longer necessary to be in a raid to get the chest to drop off of the \"Breaking Walls\" events in Devastation.\n\n\n\n- The EverQuest Team","content_hash":"cec7f68b92e4ad2cb431e96ba5b7b88ac01ebc43d0fdfb606069d36cfb75fb67","source_files":["patches-2008-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 6, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"4977fc16025fdf70a0032deae275bdf7ac17915ffb14a045413697f3fc4f0028","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":980537,"item_index":null,"heading":"February 6, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"268eee3ef1ff87118ee92f32922a56c7cefc304d9b04d72a6d6503ce016de315","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1004324,"item_index":null,"heading":"February 6, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"90ae94e2dfa40b5598b401d5449d3e6cc10f5ee6ab3705aa709f3edc51075912","filename":"patches-2008-1.txt","adapter":"text","source_offset":9176,"item_index":null,"heading":"February 6, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-02-06-1","id":"2008-02-06-1"},{"patch_date":"2008-01-16","effective_date":"2008-01-16","display_date":"January 16, 2008","title":"January 16, 2008","year":2008,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Today's patch message","Highlights","Items","Quests & Events","Spells","NPC","Tradekills","Tasks","AA","Miscellaneous","Previously Updated"],"change_count":78,"word_count":1544,"summary":"Today's patch message: Loot All has been changed to help resolve some client disconnect/corpse loss issues. This will cause the loot all to be slower than it was previously. When stability is improved, we will take a look at speeding it back up again. Highlights *** The beta reward item for players…","content":"Today's patch message:\n\nLoot All has been changed to help resolve some client disconnect/corpse loss issues. This will cause the loot all to be slower than it was previously. When stability is improved, we will take a look at speeding it back up again. \n\n*** Highlights ***\n- The beta reward item for players who participated in the Secrets of Faydwer beta test is now available.  Anyone who turned in at least 50 beta tokens (or a single raid token) can speak to Old Man Thorren in Plane of Knowledge on the beta server and request your reward.  This will then allow you to use the /claim system to claim the reward item, the Golden Mask of the Goblin King, on the character and server of your choice.\n\n*** Items ***\n\n- Made some slight changes to the rare group items in SoF.\n- Changed the recast group on items with Geomantra to avoid interference with items that have no recast timer.\n- Added a required level to the Bulwark of Many Portals.\n- Added Augment Sockets to Elegant Crystalskin Sleeves.\n- Changed the name of the Moray Eel from the Buried Sea to Barren Moray Eel.\n- Cultural augments (seals and symbols) will now only fit in armor.\n- Elegant Charms have had an additional upgrade in their stats.\n- Many potions that had a different required level than the required level for the spell have been changed to have the item required level match the spell required level. This will not change the functioning of the potion in any way, it will just reduce confusion as to the intended level for the potion.\n- Spider Food Poison and Worg Food Poison are no longer temporary.\n- Raid loot drop tables have been increased.\n\n*** Quests & Events ***\n\n- The final two steps of the \"Repairing the Spiritlight Earring\" quest have been changed so that they can be completed in any zone.\n- If your Spiritvoid Earring should have become a Damaged Spiritlight Earring but has not, hand it to Acolyte Emyria in Bloodmoon Keep and she will replace it.\n- Selay will no longer be fooled into leaving Lethar.\n- The Griffon Master event in Ashengate has been made a bit less difficult.\n- Fixed a bug with the Dyn'leth raid that allowed players to avoid one of the mechanics.  Also gave the poor fellow a few more hit points.\n- It is no longer possible to levitate near Veldyn.\n- Fixed an issue that was causing the Operations Manager to spawn multiple times.\n- Reduced the lockout timers on all Mansion and Crystallos raids to four and a half days.  This will not affect existing timers, only newly acquired timers.\n\n*** Spells ***\n\n- Heal over time spells or buffs with a heal over time component now go to the short-duration buff window.\n- All three ranks of the level 78 Magician and Druid anti-summoned spell Annihilate the Aberrant are now available.\n- All three ranks of the level 76 Paladin anti-undead spell Benediction are now available.\n- The damage and efficiency on the Enchanter's Thin Air line has been rebalanced.\n- The damage bonus from the recourses on the Wizard's Flashfires and Cold Snap lines now scales with the rank of the spell.\n- The feedback damage from the recourses on the Wizard's Flashfires and Cold Snap lines is now applied as a damage over time instead of direct damage.\n- Cleric nuke spells from Secrets of Faydwer will do additional damage versus undead and/or summoned targets.\n- Improved the stacking on Spirit of Keikolin, Spirit of the Shrouded, Spirit of Venesh, and Spirit of Earth.\n- Improved the stacking on Rage of Tri'Qaras.\n- Improved the stacking on Hungry Flames.\n- Rebalanced Hungry Flames to follow a progression similar to other short-duration damage shields.\n- The Magician's Raging Servant line and the Beastlord's Bestial Empathy line now assign a point of damage to their target to break mesmerization effects and / or trigger Gift of Mana.\n- The word \"Dispell\" in spell memorization menus has been changed to \"Dispel\".\n- Mana Recursion buffs will work on damage over time spells.\n- Skeleton and specter form effects on the Necromancer's Lich line have been split off to a separate buff.  The caster can drop the illusion and still benefit from the mana regeneration effect.\n- The attack benefit bestowed by Strength of the Hunter and Strength of the Forest Stalker has been reduced to appropriate values after the ranger innate attack boost was moved to AAs instead.\n- Regeneration spells should no longer display a healed per tick message.\n- Removed the maximum spell level restriction from the enchanter Mana Flare line. \n- The proc from the Beastlord spell Lockfang Jaws now has a damage over time component.\n- Cast times on the Wizard summoned sword pet line and the Cleric summoned hammer pet line have been reduced to half a second.\n- The selections of Rank III rare spells should now match the associated faction camp's available Rank II rare spells.\n\n*** NPC ***\n\n- Some of the NPCs in Crystallos will now summon players when the NPC is low on health.\n- Grom's dialogues should be less confusing.\n- Raelnyna in crescent reach will now offer the same bag exchange services that Caerlyna in the bazaar offers.\n- Increased the chances to find Fishing Nets and Springy Young Branches in Hills of Shade. \n- The clockwork spiders in Dragonscale Hills have been changed to their correct faction.\n- Drake and elementals in the fire and ice wings of Crystallos should not be as stingy with their essences anymore.\n\n*** Tradekills ***\n\n- Intricate Frostwarded armor now requires Malleable Northman Ore.\n- Secrets to making Pure Enchanted Velium Bars have been discovered and it is now less difficult to make it.\n- Distillate Potions that can be purchased from merchants and made by Alchemists have been updated to include effects up to level 80.  The Distillate of Alacrity is the exception, and will receive no further upgrades past the level 65 version.  Additionally two new distillates have been found, one that acts like the spiritualism spell line and one that acts like the regeneration spell line.\n- The spell scroll for paralyzing earth created by spell research can now also be used by necromancers and wizards.\n- Enabled the recipe to make the Enchant Dwerium Scroll.\n- Changed the thickener for Koadic's Endless Intellect to the proper thickener.\n- Reduced the difficulty of making the Infusion of Spirit spell.\n\n*** Tasks ***\n\n- The Master Jeweler Test has had step 10 and 20 changed to be Pear Cut Rubellite instead of the Silver Conduit Cylinder.\n- Judge Marion Teld`mare has decided that she no longer wants to taste Beer-Braised Nest Drake Soup.  Instead she would like Grilled Treant Vegetable Pie for the tradeskill trophy tasks where the soup was required.\n- The reward list for the final step in Eron's series of quests is now less confusing and only offers the jewelry.\n- Apprentice Researcher Test has had two of its elements changed.\n- The counting shadows step of the tradeskill task now requires that you make the arrows before you continue.\n\n*** AA ***\n\n- Resolved a timer conflict with the Enchant Dwerium AAs.\n- Reduced the level requirement for all 4 ranks of the AA Hastened Call of the Wild to level 70.\n\n*** Miscellaneous ***\n\n- Bazaar traders can now resume selling stacks of items at higher cost again.\n- The Hungry Flames spell gem should now be red.\n- Corrected a Typo in the Veteran Reward approval message.\n- Submitting an in-game mail with a blank \"To\" field should no longer crash the game client for the sender.\n- The spell Illusion Iksar should no longer change characters heritage from Mysaphar the White to Atathus the Red.\n- Froglok and Vah Shir should now match head and body type when changing facial features when under illusions.\n- Environment sounds should now stop when they are turned off in Blightfire Moors.\n- Selling worn items to vendors should no longer remove all model attachments from chest.\n- The graphical appearance of a player's helmet should no longer disappear if the Pact of Hate spell effect is removed.\n- Corrected a few Atlas connection links for Field of Bone, Erud's Crossing, and Takish-Hiz.\n- Agent Quigbell in S.H.I.P. Workshop is giving more detailed sabotage information for players helping with Spy Reports.\n\n*** Previously Updated ***\n\n- Increased the difficulty of the Squire rare NPCs in Crystallos to better match their rewards.\n- Respawn timers of the base population in Steam Factory and Meldrath's Majestic Mansion have been increased to 22 minutes.\n- Karam Dragonforge in Rathe Mountains now wants different items for his fiancée. Additionally he will only reward people who give him all items.  He will still accept the original items if you still have them, but he will not specifically ask for them.\n- Additional NPCs in Crystallos are now immune to run speed changes.\n- The zoneline from Steam Factory to Meldrath's Majestic Mansion should be safer.\n- Modified the DPS values of some Secrets of Faydwer raid Bosses.\n\n\n- The EverQuest Team","content_hash":"12dcdec4bcc4c7bec1b00bbfd99b6c6e5c2f82053cb38ca34212734209d8bbff","source_files":["patches-2008-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 16, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"92768c2fb509c87cc0b6c50d935f88b9be0eee5aed4b5f8a724c07ee94523d52","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":971577,"item_index":null,"heading":"January 16, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"0b7bcd7ec2a768ee6c2adf8c7ee3ef0b6de7ce4150c00af7617ef22ef7258545","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":995298,"item_index":null,"heading":"January 16, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"c6ab3c3a348f7ea57cae72c5142e2e5278dc2705c89583319b02c007f095d187","filename":"patches-2008-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 16, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-01-16-1","id":"2008-01-16-1"},{"patch_date":"2007-12-05","effective_date":"2007-12-05","display_date":"December 5, 2007","title":"December 5, 2007","year":2007,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["From the patcher","Items","Quests & Events","Spells","NPC","Tradeskills","AA","Zones","Miscellaneous"],"change_count":61,"word_count":1216,"summary":"From the patcher: Here's a sneak peek at the Game Update Notes for Wednesday December 5th (Please note that these notes may or may not be changed before the servers open back up): Items *** Removed the scarecrow effect from the cash loot that was never intended to have the scarecrow effect.…","content":"From the patcher:\n\nHere's a sneak peek at the Game Update Notes for Wednesday December 5th (Please note that these notes may or may not be changed before the servers open back up):\n*** Items ***\n\n- Removed the scarecrow effect from the cash loot that was never intended to have the scarecrow effect.\n- Modified the weapon ratio on Sparking Short Sword of Magma.\n- Added new global rare items to SoF instances.\n- An Ornamentation Stripping Tool to remove ornamentations is now available from Magus Alaria in the Guild Lobby and Dashelo Dalroshan in the Bazaar.  Please note that this will only revert the item, not return the ornamentation.\n- Modifed the ratio on Twisted Staff of Temporal Paradox.\n\n\n*** Quests & Events ***\n\n- Gurtrude will now return items if she does not need them or if she does not trust you enough to take them.\n- The crystals that Big Bynn consumes can no longer be \"/open\"ed.\n- The Big Bynn raid will now reset properly and completely on failure.\n- Fixed an issue with the Burn Their Boats portion of the Testing the Invaders quest.  Character death will not fail to update the task (though the character must be in the zone when the fires are done burning).\n- Defeating Wegar's Ghost will now update the appropriate task element for the task Vrald's Lost Brother.\n- The Illegible Diary of Lorekeeper Baeldon can now also be found inside Frostcrypt in the hands of one of the ancient lorekeepers.\n- The quest \"The Dark Crystals\" should now properly reset after a failed attempt at detonating the explosives.\n- The event for the Disable the Recycler quest should reset properly now.  Also, the Director has been training in Meldrath's mechanomagical weight room.\n- Removed the expansion restriction from the Exalted Impressions task.\n- Dwindlix has had a change of heart and will not accept the items he originally asked for.\n- Clockwork Warmarshal will now trust players again enough to assign them the task to Explore the Mansion if they have lost it in anyway.\n- The quest called Supplies for Spies will now update for each group member that completes the final stage.\n- Fixed some issues with the Vrald's Lost Brother task.  It should be much harder to find yourself in a position to be unable to complete this quest.\n- Fixed some issues with the Screw Loose task in Fortress Mechanotus.\n- Overseer Deepscar will no longer reset in certain cases where he is unable to path to his target during his charge attack.\n- Overseer Deepscar's minions will now automatically assist him when they spawn.\n- Overseer Deepscar will now continue to summon golems throughout the fight in all cases.\n\n\n*** Spells ***\n\n- Many persistent, beneficial bard songs no longer have a chance to \"miss a note\".\n- The functionality of the Monk Echo of Deception ability now mimics Echo of Misdirection.\n- Echo of Misdirection now has an improved resistance modifier.\n- Tranquil Harvest and Patient Harvest can no longer have their duration focused.\n- Tranquil Harvest and Patient Harvest will no longer be suspended while in the guild hall.\n- Durations of the Rime Snap Chill and Flashflames Singe recourses have been extended to two ticks.\n- Spectralside and Grim Covenant will no longer display their conversion effect as DoT damage.\n- The invisibility effect on Aspect of Zomm will no longer wear off prematurely.\n- All faction vendor spells are now lore and no-trade.\n\n\n*** NPC ***\n\n- More merchants now carry template patterns for armor templates made with tradeskills.\n- Increased the respawn time for most NPCs in Bloodmoon Keep to allow groups a bit more leeway when clearing into the zone.\n- Increased the maximum hit points of the pets summoned by the necromancer spell Noxious Servant.\n- Octa is no longer the only creature collecting interesting items in Mechanotus.\n- Aiden Silverwing has taken up residence within the Plane of Knowledge just outside the Guild Lobby.\n\n\n*** Tradeskills ***\n\n- Cutting Nihilite gems will no longer twist your tools.\n- Gravity Flux and Extinguish Fatigue spell research recipes now return the more useful version of the scroll.\n- Altered Infusion of Spirit to more properly match the systematic spell research system.\n- Drop rates on template items have been adjusted.  Ore will drop 15% more often, leather 5% less often and silk 10% less often on humanoids.  Cultural drops themselves have also been adjusted to more closely match player population in each type of armor when it drops from humanoids.  Finally the level 75 cultural drops (not template drops) have had their drop rate reduced as they were coming into the world too quickly.  We will watch it and readjust it as necessary, either direction as necessary.\n- Fixed Seduction of Saryrn, Pact of Hate, Dark Possession, Flight of Eagles, Illusion: Froglok and Night's Dark Terror systematic spell research spells to more closely match the systematic spell research system.\n\n\n*** AA ***\n\n- Changed the timer of the AA Companion's Relocation to avoid conflicts with other abilities.\n- Blast of Anger will no longer be resistable.\n- The innate attack bonus that Rangers get from level 55 onward has been converted into an AA that will be automatically available for zero cost each level starting at level 55. You will not need to purchase this AA and it will contain the same attack increase that was previously given out innately.  The attack boost that was added to ranger spells previously has been reverted.\n\n\n*** Zones ***\n\n- Rares will not be quite so \"frequent\" within the Guardian zone.\n- Venturing into the areas directly above Vergalid's lair will no longer eject you back to the zone-in of Vergalid Mines.\n- The Guardian instance will now last as long as the task that opens it.\n- Moved the \"safe point\" in Meldrath's Mansion a little closer to the front door to make it a little safer.\n- Tuned down the rare NPCs in Mechanotus.  This is a first pass, and other changes to the difficulty of these and other such NPCs may happen in the near future.\n- Corrected an issue with the final raid in Solteris that prevented the event from resetting properly.\n- The Deepest Guk LDoN raid adventures can once again be accessed through the fallen log in Innothule.\n- Reaver Lebanezer will now properly assign the raid task to kill the Soulbleeder.\n- Corrected an issue with spell drops in the Guardian zone. Spells should now drop at the appropriate rate in this zone.\n\n\n*** Miscellaneous ***\n\n- Double fogging has been eliminated and now all in game objects should fog correctly.\n- Dragon Heritage/Tattoos should no longer randomly change when using 'face' function in the inventory window.\n- Fixed a few graphic issues with removing an illusion buff.\n- Ranged attacks should no longer register incorrectly.\n- Fixed a couple of text filtering issues.  NPC death text should now appear in the Other filter. Other NPC say messages now appear in Say filter. Cast on Other messages should now filter correctly.\n- Fixed a few zone and server stability issues.\n- Fixed collision issues that caused problems for shorter characters and characters on mounts.\n\n\n\n- The EverQuest Team","content_hash":"b0fbfcea0f61a53651851f5bdea2b55b6b7eea9229410bda6692e6f58ea7249f","source_files":["patches-2007-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 5, 2007"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"89de4a0256922407b75a9c914d01569c9d4b93bf90a1eaa0916f0f68447b55b4","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":960352,"item_index":null,"heading":"December 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"572f67db0d62b56a2490922cb5d1fbf9d281b1d8c92c202229137442e89aa2e8","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":983941,"item_index":null,"heading":"December 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2b2e538d27759ef1121e6e25c66c19868896b9b04210aff187870bc7d745ce00","filename":"patches-2007-2.txt","adapter":"text","source_offset":42872,"item_index":null,"heading":"December 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-12-05-1","id":"2007-12-05-1"},{"patch_date":"2007-11-20","effective_date":"2007-11-20","display_date":"November 20, 2007","title":"November 20, 2007","year":2007,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","Spells","NPC","Tradeskills","Abilities","Miscellaneous"],"change_count":22,"word_count":378,"summary":"Items *** Fixed the missing tribute on drakkin cultural armor. Removed the tradeskill flag from the armor templates and cultural drops that are not currently being used. Increased the stacking ability of the armor template drops. Several tradable tradeskill augments are now attunable. Several…","content":"*** Items ***\n- Fixed the missing tribute on drakkin cultural armor.\n- Removed the tradeskill flag from the armor templates and cultural drops that are not currently being used.\n- Increased the stacking ability of the armor template drops.\n- Several tradable tradeskill augments are now attunable.\n- Several Secrets of Faydwer quest clickies had reuse delays that locked out other effects.  This has been fixed.\n- Fixed an issue with spell research items not dropping in game.\n- Fixed the stacking on the new cut gems for jewelry making that were not stacking at all.\n- Made the new enchant spells and abilities tradable.\n\n\n*** Quests & Events ***\n\n- Bristlebum will now collect the items he asks for in the task 'I Can Fly'.\n- The Moondancer Pendant used in the quest 'the departed' no longer has a cast time. It will also no longer trigger other item click timers.\n- The attackers in the Hollowshade Moor War will no longer get lost on the way to their target.\n\n\n*** Spells ***\n\n- Casting an LoN familiar while targeting something will no longer fail and display \"Your target does not meet the spell requirements.\"\n- Standardized the cast time, recast time, duration, and spell slot usage of pet haste spells.\n\n\n*** NPC ***\n\n- The brother and sister Eric Rasumus and Sansus Rasumus have set up shop in Plane of Knowledge and sell spell research equipment.\n\n\n*** Tradeskills ***\n\n- Alchemy Merchants that carry some of the other vials now carry the new alchemy vials.\n- Pottery Merchants that carried the other Delicate Throwing Things books now carry another book for throwing bottles.\n- The Sublime Books will now be able to be made into patterns. Sorry for the error that prevented them from working properly.\n- The Salil's Writ Page 90 can now be created in a spell research kit.\n- The spell research recipes for Mesmerization, Identify, Teleport have been modified to more properly match the systematic spell research system.\n\n\n*** Abilities ***\n\n- Moved Harm Touch and Lay on Hands to a new timer that shouldn't conflict with any other abilities.\n\n\n*** Miscellaneous ***\n\n- Fixed a graphics issue that caused armor to change to cloth when zoning.\n\n\n- The EverQuest Team","content_hash":"90c2b49801d141c3ce62a904390d71df87cf0f838bc2fe8f3aa41839a5029487","source_files":["patches-2007-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 20, 2007"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"77f421ef03cca856b61360e0007e50e1b1600bb82c2c0419f659954da4bd763d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":958088,"item_index":null,"heading":"November 20, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"cf29e442f9d294a927c053f71a10ada285a910390eeb137e6ea549f2a7c0f9d7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":981611,"item_index":null,"heading":"November 20, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"e5da3a45b7f2bf98866c485678aa8caa49b2e8c63ea404e953b60acd4a10058b","filename":"patches-2007-2.txt","adapter":"text","source_offset":40542,"item_index":null,"heading":"November 20, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-11-20-1","id":"2007-11-20-1"},{"patch_date":"2007-11-13","effective_date":"2007-11-13","display_date":"November 13, 2007","title":"November 13, 2007","year":2007,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Secrets of Faydwer","Live Highlights","Recently Reported Issues","Items","Spells","Tradeskills","AA","Zones","UI","Miscellaneous"],"change_count":44,"word_count":1856,"summary":"Here's a sneak peek at the update notes for Tuesday. Please note that this may or may not be modified before the servers officially open back up on Launch Day. Secrets of Faydwer *** Welcome to EverQuest Secrets of Faydwer, the 14th expansion for EverQuest! The clockwork armies of the evil gnomish…","content":"Here's a sneak peek at the update notes for Tuesday.  Please note that this may or may not be modified before the servers officially open back up on Launch Day.\n*** Secrets of Faydwer ***\n\nWelcome to EverQuest Secrets of Faydwer, the 14th expansion for EverQuest!\n\nThe clockwork armies of the evil gnomish necromancer Meldrath the Malignant gather in the Steamfont Mountains, awaiting his order to invade the kingdom of Ak'Anon. The launch of his great air fortress Mechanotus has torn open the earth, exposing new paths into unexplored regions of the ancient continent of Faydwer.\n\nRediscover Faydwer as you adventure in the nearby Loping Plains, home to the soul eating wereorcs of Bloodmoon Keep. Strive to end the torment of humans and elves cursed for centuries in the Hills of Shade. All the while, an ancient menace stirs east of the Dragonscale Hills, where the prismatic dragon Kerafyrm the Awakened plans his revenge.\n\n- Level Cap Increase: Players can now achieve level 80. New high level item sets, new Alternate Advancement ability lines, and new spells will come with this increase, including a new AA that grants a new spell slot.\n\n- Heroic Items: One aspect of player power is based on the seven physical and mental attributes of their characters: Agility, Charisma, Dexterity, Intelligence, Stamina, Strength, and Wisdom.  For player characters that have reached the maximums for these attributes, equipping normal items with increased attributes offers no benefit.  Heroic Items feature particular stats that allow players to go beyond those maximums.  For each point in a heroic stat, the player gains one point in the statistic and the maximum on that statistic is increased by one point.  In addition, heroic stats offer benefits beyond the normal statistics.\n- Heroic Intelligence: Increases mana pool, mana regen, and the maximum amount of mana regen a character can have.\n- Heroic Strength: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.  Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield.\n- Heroic Stamina: Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have.  Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.\n- Heroic Agility: Increases endurance pool, endurance regen, and the maximum amount of  endurance regen a character can have.  Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.\n- Heroic Dexterity: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.  Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks.\n- Heroic Charisma: Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted.\n\n- New Content: There are 15 new realms for adventurers to explore including Meldrath's maniacal Fortress Mechanotus, the Dragonscale Hills, the Loping Plains, and Kerafyrm's Lair: Crystallos. Travel through Faydwer solo or with groups to complete new quests, tasks, events, and raids and to acquire new items, spells, tradeskill recipes, abilities, and more.\n\n\n*** Live Highlights ***\n\n- Book of Legends: The Book of Legends, a tome that holds the record of those who have come together to celebrate EverQuest at the SOE Fan Faires, now lives in the library within Plane of Knowledge.\n\n- New Loot All Options: \"Loot All\" functionality has been added to corpses. This includes a \"Loot All\" button on the loot window and the ability to shift-right-click loot a corpse.\n\n- AC Mitigation Improvements: We modified the AC Caps and over-cap returns for mitigation for all classes to bring them more in line with their intended ability to mitigate damage. Warriors, Paladins, Shadowknights, Clerics, and Monks received a minor increase in their mitigation ability. Rangers, Bards, Rogues, Shaman, Beastlords, and Berserkers received a moderate increase in their mitigation ability. Druids, Necromancers, Wizards, Enchanters, and Magicians received a considerable increase in their mitigation ability.\n\n- Fog Rendering System Enhancements: An entirely new fog rendering system has been implemented in the EverQuest graphics engine. This new system is used in all zones that currently have fog.\n\n- Multi-core CPU Support: If you have a Multi-core CPU you no longer have to manually set their processor affinity! EverQuest will automatically assign itself to an available core. If you run multiple copies of the client, each new copy running will assign itself to the next available core. Those interested in customizing which core or cores EverQuest clients run on, check the forums.\n\n\n*** Recently Reported Issues ***\n\nWhile some of the other issues that were resolved in this update were reported via bug reports, here are a few we'd like to highlight.\n\nIssue: West Display Bug\nSummary: When you face west the video geometry disappears except the UI and the Sky. When you face another direction the issue goes away. Normally this is only fixed by doing a reboot of your PC or reloading EQ.\nStatus:  We have made a change that should reduce the chances of the \"west bug\" occurring; unfortunately the change requires us to turn off some optimizations. If you want to disable this workaround, please add the following line to your eqclient.ini: DisableWestBugFix=1 (The EQ team would like to thank Community Member Strommmm for his feedback on helping us with this issue.)\n\nIssue: Solteris Instability\nSummary: Some people have reported that the Solteris raid zone continuously crashes during raids.\nStatus: Optimizations have been put in place to improve stability. We will continue to monitor the status of this zone and other instanced zones.\n\n\n*** Items ***\n\n- Prestidigitase, Staurolite, Harmonagate and Taaffeite have been modified to work in the new jewelcraft system. They will also continue to work in their original fashion if you prefer the jewelry made that way.\n\n\n*** Spells ***\n\n- Lesser Summon Corpse, Summon Corpse, Conjure Corpse, and Exhumer's Call have had their scribe-levels lowered for shadowknights.\n- The Bewilderment line now has an improved resistance modifier.\n- Player animations when using various AE spells and combat abilities now display properly.\n- The protection granted from Shielding Thunder now stacks with Weapon Shield Discipline.\n- The Consecrate Ground line now has a chance to root undead NPCs that enter the aura's area of effect.\n- Recast timers on many mage summon item spells such as the Phantom Armor line, Aenda's Trinkets line, and Armaments line were removed.\n- Necromancer pet haste now bestows strength and a damage mod.  Upgrades to the line should be improvements under all situations.\n- NPC casters will no longer auto-learn Dispel-type player spells.  \n- The Decrepit Skin, Ward of Tunare, and Skin of the Reptile lines are now limited by the number of heals / runes bestowed to the buffed player instead of number of hits scored against the buffed player.  The number of \"procs\" should be relatively the same, but no longer random.  These spells will scale down in effectiveness against lower level NPCs.\n- AE spells that use conical or beam areas of effect now have a hit limit of 8 targets.\n- The cleric group complete healing spell \"Word of Redemption\" now mimics Complete Heal in that it heals for 7500 and cannot be focused.\n- Single-target fire, ice, and magic instant cast spells from TSS and SoF now share the same recast timer.  The recast delay on Cloudburst has been decreased so it can be chained.  The Cloudburst line is now more damaging but less efficient than the - Flashfires and Cold Snap lines.  Recourses from these instant cast spells now bestow a short-duration buff that applies a damage increase to the next spell with a 3 second cast time or more.  Most other wizard direct damage spells have had their cast times nearly halved and had this time applied to the reuse delay, allowing the use of 2-3 direct damage spells in the time that would previously be required to cast one.\n\n\n*** Tradeskills ***\n\n- There is a new level 80 cultural armor set for all races and level 75 and 80 cultural symbol sets. New quests can be found for level 75 and level 80 quests.  Additionally there are new cultural raid augments to go with the cultural armor for the Serpent's Spine, the Buried Sea, and Secrets of Faydwer.\n- Jewelry Making has evolved to a new method. Now jewelry makers will make base pieces of jewelry and gems that can be put in this jewelry for different effects.  This will allow people to get jewelry customized for their needs. \n- Practitioners of spell research will no longer need to use runes, words and pages.  Instead, they can use the systematic spell research system to make all spells previously made with these materials.\n- Within one of the newly discovered areas of Faydwer you will be able to find a gnome who wants a measure of revenge.\n- A discovery has been made and now Gem Studded Chains are less difficult to make.\n\n\n*** AA ***\n\n- Harm Touch and Lay on Hands have been reworked. Changes to how these abilities work will enable us to more easily adjust and tune these abilities. The primary change you will notice is that both of these abilities have been changed from innate skills to the AA system. For the first 10 ranks of these new AAs you will automatically gain the next rank as you level up - you won't need to purchase the AAs. Starting at level 51 you can continue to increase the power of your ability by purchasing new ranks of AAs. These roughly correspond to some of the previous AAs that existed for either ability.\n\nAll previous functionality for these abilities has been turned off. All AAs based on focusing these abilities have either been refunded and replaced with new AAs or have been modified to work with the new abilities.\n\n- Refunded the Harm Touch AAs as part of the changes to how Harm Touch operates.\n- Refunded the AA \"Improved Lay on Hands\" as part of the changes to how Lay on Hands functions.\n- Corrected an issue with the Flurry line of AA's that was causing them to trigger up to 94 percent of the time on a successful triple-attack, instead of up to the intended 30 percent.\n\n\n*** Zones ***\n\n- Fixed an issue with Halls of Honor where NPCs were dropping the incorrect item for the Hot Zone quests.\n\n\n*** UI ***\n\n- Corrected a few typos and errors with a few of the UI windows.\n- Added \"Claims\" option to the EQ menu button which toggles the Claim Window.\n- Made a few minor adjustments to the claims window.\n- Added a slider/ctrl to loot slots with stacks. Shift-/Ctrl- semantics work with this functionality.\n\n- Changed -\n\nEQUI.xml\nEQUI_LayoutCopyWnd.xml\nEQUI_ClaimWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_MailWindow.xml\nEQUI_LootWnd.xml\nEQUI_LeadershipWnd.xml\nEQUI_GuildManagementWnd.xml\nEQUI_TributeBenefitWnd.xml\nEQUI_Animations.xml\nEQUI_VideoModesWnd.xml\n\n\n*** Miscellaneous ***\n\n- Zoning to Toxxulia no longer puts player in Antonica chat channel.\n\n\n\n- The EverQuest Team","content_hash":"c9ae78d5049bff878068d59f10d56759987a750d26ef9a28cab500474b213886","source_files":["patches-2007-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 13, 2007"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"d6bed7c8751b95985f35a9f79d0c986b98cd30f9c4e5eb8944d567046512c783","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":946749,"item_index":null,"heading":"November 13, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"ea67676abe3b17b08e6c154fa8513cde0751f203ce1d44a9c0e26a99fd57a637","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":970206,"item_index":null,"heading":"November 13, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"c97c3effd3b4ffb07caaced84a2c08c597cdea0b1084da30916f431263ae0399","filename":"patches-2007-2.txt","adapter":"text","source_offset":29137,"item_index":null,"heading":"November 13, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-11-13-1","id":"2007-11-13-1"},{"patch_date":"2007-09-06","effective_date":"2007-09-06","display_date":"September 6, 2007","title":"September 6, 2007","year":2007,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Buried Sea","expansion_code":"the-buried-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":5,"word_count":209,"summary":"There were a few technical issues that we addressed today that require a server update and some downtime. We are sure for those affected they will welcome the fixes and for everyone else, thank you for your understanding. Legends of Norrath crash related to the 8000 series NVidia cards This has…","content":"There were a few technical issues that we addressed today that require a server update and some downtime. We are sure for those affected they will welcome the fixes and for everyone else, thank you for your understanding.\n\nLegends of Norrath crash related to the 8000 series NVidia cards\n- This has been addressed and now the crash and gameplay problems should be addressed and working as intended.\n\nLegends of Norrath Global Loot Drop\n- The loot drop percentage has been fixed and now you will be able to obtain LoN loot from NPC's in game.\n\nCustom UI's being scrambled when tabbed out to other windows\n- We are aware of the problems players are having with custom UI’s and we are looking into the issue. In the meantime on of our developers has started a post called UI Problems and Workarounds and it is sticky’d on the forums. Please refer to that post while we do some work on our end.\n\nNew human NPCs loading into global memory\n- This has been addressed and the standard Human models have replaced the models from the Test server.\n\nWeapons with procs not working correctly\n- This has been addressed and the weapons that were affected are now working as intended.","content_hash":"d605836cdb6f0f4ece9e9b08ba0b3332d397ec55f2320f18593d974d255928d3","source_files":["patches-2007-2.txt","patches_1999-2010_combined.txt"],"source_titles":["September 6, 2007"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"d73c9e3881fc1f33d9681d0f2d0cad5c95585ffa38fddccbf541232c29af7385","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":966506,"item_index":null,"heading":"September 6, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1d26dab249efef3e7b77d5fd799be37c67c0e571cb2c39c2eac4b69df6935016","filename":"patches-2007-2.txt","adapter":"text","source_offset":25437,"item_index":null,"heading":"September 6, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-09-06-1","id":"2007-09-06-1"},{"patch_date":"2007-09-05","effective_date":"2007-09-05","display_date":"September 5, 2007","title":"September 5, 2007","year":2007,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Buried Sea","expansion_code":"the-buried-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Zones","UI","Miscellaneous"],"change_count":35,"word_count":815,"summary":"Highlights *** Legends of Norrath: Legends of Norrath: Oathbound is now live! Legends of Norrath is an online-only trading card game, based on the richly-detailed sword-and-sorcery world of Norrath from the massively multiplayer online role-playing games EverQuest and EverQuest II. EQ and EQII…","content":"*** Highlights ***\n\n- Legends of Norrath: Legends of Norrath: Oathbound is now live! \n\nLegends of Norrath is an online-only trading card game, based on the richly-detailed sword-and-sorcery world of Norrath from the massively multiplayer online role-playing games EverQuest and EverQuest II. EQ and EQII players have been awarded a complimentary random Oathbound digital starter deck. To play, navigate the EQ icon to Legends of Norrath or simply type /TCG.  Visit http://legendsofnorrath.station.sony.com for more information.\n\n- Claim Window: A new window has been added for /claim subscription rewards. When the command is used, a UI window will popup.\n\n- The EverQuest window can now be sized by simply dragging the border on the window!\n\n\n*** Items ***\n\n- The Fan Faire item, Stones of Fortune, can now be claimed.\n- The Discordant Seal of Health has had its focus changed to one that is more appropriate.  Since this is a slight downgrade, if you feel you no longer want this, Go to Caerlyna in the bazaar and give her the Discordant Seal of Health and she will give you an Ambleshift's Amazing Automated Amalgamator with the parts used to make it inside, and you can do whatever you wish with the parts. **Be sure you have a bag spot available** \n- Changed the icon and in-game representation of the following items. For the ones that can be pickup up as a ground spawn, this will change how they look on the ground: Tomato, Green Apple, Straight Oak Treant Branch, Dry Treant Branch, Straight Treant Branch, Fallen Straight Oak Treant Branch, Fallen Dry Treant Branch, Fallen Straight Treant Branch, Windwillow Branch, Fallen Rotwood Treant Branch, Fallen Windwillow Treant Branch, and Fallen Grovewalker Treant Branch.\n- Corrected the spelling of the Eminent Impression Book.\n- Made Gothic Ringmail usable by Drakkin.\n- Corrected stats on Expert Crafted Gloves of the Attackers. \n- Removed an erroneous augment slot from the Hand of Glory. \n- Shadowknights can now use the Gloomsteel Blade. \n- Corrected an issue with several Depths of Darkhollow skills that could not be learned by right-clicking. \n- Corrected the required level on the Fabled Crystallized Shadow Tunic. \n- Corrected the required casting level on Sphere of Air's effect. \n- Certain clickable items from Veeshan's Peak have their recast times reduced.\n- Changed the \"Pained Memories\" spell to use consuming thickener.\n- Removed augments that fit into multiple socket types from type 3 sockets.\n- All silk armor usable by pure caster classes will now have a graphic if it previously didn't.\n- The Last Blood, Bazu Stone, Discordant Stone, and Chronal Stone have all had their lore flag removed.\n\n\n*** Quests & Events ***\n\n- Xanuusus is now a little more informative about his vague poem.\n\n\n*** Spells ***\n\n- Sea Snake Venom is now curable with effects that remove poison counters.\n- Modified the Frenzied Devastation and Prolonged Destruction AAs. Mana preservation effects should again reduce the mana cost of using these AAs although now the mana cost will be variable instead of fixed (but should average out to the same cost.) Additionally the increased mana cost should only apply to direct damage spells and the ability is limited to a set number of casts with a longer duration rather than a short period of time as before.\n\n\n*** NPC ***\n\n- The Casino operator will now make sure you do not have the Vibrating Gauntlets of Infuse and the Vibrating Hammer before awarding you that item.\n- Fixed a bug preventing the door into the Shade King's room in Frostcrypt from opening.\n- Guards in Commonlands will now attack pumas and lions. Not only will this make the area a bit safer, but it should also improve the spider population a bit for those seeking their silk.\n\n\n*** AA ***\n\n- Increased the hitpoints of the swarm pets summoned by ranks 4 and 5 of the Shaman AA Spirit Call so that the swarm pets from rank 4 would not be killed faster than the swarm pets from rank 3.\n- Removed the AA \"Frenzied Defense\" while we continue to investigate issues with this ability.\n\n\n*** Zones ***\n\n- Re-enabled Manastone usage in the following revamped zones: Lavastorm, West Freeport, East Freeport, North Desert of Ro, and South Desert of Ro.\n\n\n*** UI ***\n\n- New -\n\nEQUI_ClaimWnd.xml\n\n- Changed -\n\nEQUI_OptionsWindow.xml\nEQUI_VideoModesWnd.xml\nEQUI_AAWindow.xml\nEQUI_BarterSearchWnd.xml\nEQUI_BarterWnd.xml\nEQUI_Inventory.xml\nEQUI_ItemDisplay.xml\nEQUI_TCGStartupWnd.xml\nEQUI.xml\n\n\n*** Miscellaneous ***\n\n- We fixed a number of issues with Legends of Norrath within EverQuest.\n- Fixed a problem with transformation molds where items transformed could not be linked in the chat window. \n- Weapon procs will now only fire on the player's main target. \n- You now need to be in full screen mode to change your resolution size under the options menu.  While in windowed mode, you can simply drag the window border to resize the window.\n\n\n- The EverQuest Team","content_hash":"d48cbeecc18988b52e0373c227aa7f19032212fbc8771d81c902b919091b18fc","source_files":["patches-2007-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 5, 2007"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"3d9cff68f49353288df2bf6881a6bc6f005a3ba97b40760691e15d3a7a0a3581","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":938173,"item_index":null,"heading":"September 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"35dbede0978fd7d41cc79dbd383b8fe3aa017cfc2124bf38208551d431552c65","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":961432,"item_index":null,"heading":"September 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"da32e32abfa956c09ebd2742f060a9f7c76eec91ba15f98144325e19c4bfc22b","filename":"patches-2007-2.txt","adapter":"text","source_offset":20363,"item_index":null,"heading":"September 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-09-05-1","id":"2007-09-05-1"},{"patch_date":"2007-05-16","effective_date":"2007-05-16","display_date":"May 16, 2007","title":"May 16, 2007","year":2007,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Buried Sea","expansion_code":"the-buried-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Recently Reported Issues","Items","Spells","NPC","Tradeskills","Missions","Tasks","AA","Miscellaneous","User Interface Changes","Previously Updated","Future Tradeskill Changes"],"change_count":41,"word_count":1362,"summary":"Highlights *** Jardel's Hook Mission: Long ago, a holy war brewed between the Redfeather aviaks and the Suncrest goblins. Using a blessed artifact of the ocean god, Prexus, the Suncrest goblins shaped the tide in the Buried Sea. The aviaks, fearful of the power the goblins possessed countered with…","content":"*** Highlights ***\n\n- Jardel's Hook Mission: Long ago, a holy war brewed between the Redfeather aviaks and the Suncrest goblins. Using a blessed artifact of the ocean god, Prexus, the Suncrest goblins shaped the tide in the Buried Sea. The aviaks, fearful of the power the goblins possessed countered with their own artifact blessed by Karana, the god of storms, which created monsoons and heavy rain. This era in the Buried Sea became known as the Time of Storms. Many years after it began, the war ended abruptly when a powerful siren stole both artifacts and hid them somewhere in the vast expanse of the Buried Sea. Find out what happened to these powerful artifacts in a new mission in the Buried Sea! \n\n- Ocean of Tears: The Ocean of Tears has a new look. Sail over to check it out and to experience the return of the boats!\n\n- A new integrated web browser has been added to EverQuest. This web browser will be accessible from either the help menu or the /petition command. From this point forward, all problems related to switching to an external browser will be eliminated because this browser will pull up in an in-game window.\n\n- Congratulations to the winners of EverQuest's \"The Fabled Adventurer\" Video Contest. The First Place winner was Quarken of the Maelin Starpyre server. You can view the winning video on EQPlayers.station.sony.com.\n\n\n*** Recently Reported Issues ***\n\nFirst of all, we want to thank everyone for their assistance with reporting bugs in the game. Your effort helps us pinpoint the source of bugs so that they can be resolved as quickly as possible. Our main source of reports on bugs comes from the in-game submitted /bug reports but we also get verification from /petitions and forum posts. \n\nIn order to make sure everyone knows what we are currently aware of and working on, we will be frequently posting a List of Recently Reported Issues that have been addressed. The following is a list of the Recently Reported issues that have been resolved in this update:\n\nIssue: Tartons Wheel (A Rod)\nSummary: Players are unable to combine Staff of the Wheel in A Glowing Chest. The recipe that players must combine in order to get the Staff of the Wheel and Star of Eyes, eventually leading to the Ice Comet spell, is currently not useable. \nStatus: The combine works properly again.\n\nIssue: Elder Longshadow #4 Trailing Longshadow.\nSummary: Players can port into the instance before completing the first element of the quest. The player is ported into the instance with no way to update element 0 of the task.\nStatus: You can no longer enter the instance before you have updated the first element of the quest.\n\nIssue: Shaman spell 'Protection of Wishka' when scribed becomes 'Wishka's Favor'.\nSummary: Name and description of item do not match the spell that is scribed from.\nStatus: The spell scrolls have been changed to the proper spell name.\n\nIssue: NPC 'a goblin headmaster' in the 'Ocean of Tears' zone is not spawning.\nSummary: The Goblin Headmaster is no longer spawning in the Oot zone.\nStatus: The Goblin Headmaster is spawning again in the new version of Ocean of Tears. \n\nIssue: EQPlayers site not updating character profiles.\nSummary: People are reporting that their character profiles are still not updating.\nStatus: With this update, work will be done on the EQPlayers database. The hardware will be upgraded. We believe that this will help prevent the database from becoming overloaded which is what was causing many people not to get updated. There are some other changes that they will be making as well in regards to the flow of information. Once the upgrade is done and the changes are made we will be able to track the situation closer to determine exactly what is causing the problem if it occurs again.\n\nIssue: Vah Shir Illusion makes Rogues naked.\nSummary: Armor doesn't show up correctly when under illusion.\nStatus: The illusion should no longer hide the armor.\n\n\n*** Items ***\n\n- Guardian Blade is no longer useable by Paladins, Shadowknights, or Rangers as they can't actually obtain it.\n- Improved Silver-Wrapped Turquoise Earring.\n- Changed the icon for Ink of Terris Thule.\n- The Bucket of Slop used in the Meek Shall What? task is now Lore.\n- Fixed backstab issues with Eye of the Onyx Guardian and Rogue Epic 2.5.\n- Added a worn effect to Venesh's Evergreen Gauntlets.\n- Improved Jagged Blood, Iron Ring, Scorched Froststeel Ring, and Ice Enameled Gorget of Battle.\n- TBS pet class items are now useable by Frogloks.\n- Added Pelzia's Replenishment to Keikolin's Forcephase Sandals.\n\n\n*** Quests \n\n- Fixed a bug with Bloodeye's event. He will now cast his curse less often.\n\n\n*** Spells ***\n\n- Dawn's Sunlight now works on Burst of Sunlight Rk. II.\n- Mana Flare and Mana Recursion have been changed so that DoT spells can now also trigger the damage effect.\n- Reduced the reuse timer on the Unholy Aura Shadow Knight Discipline to 36 minutes.\n\n\n*** NPC ***\n\n- Caerlyna has decided she is willing to hold brown handmade backpacks.\n- Temporarily deactivated the \"Avalanche\" event in Icefall for performance reasons.\n\n\n*** Tradeskills ***\n\n- Changed the recipe of the Yttrium-Imbued Oak Bow to return the Planing Tool.\n- Altered the recipe \"Summon Heatstone\" to use Breath of Solusek instead of \"Summon Element Scroll.\"\n- Added recipes for Spell: Summoning: Earth and Spell: Conjuration: Fire.\n\n\n*** Missions ***\n\n- There's an exciting new quest and mission series in the Barren Coast. Speak to Farwhendle Higglespout in The Barren Coast for more details.\n\n\n*** Tasks ***\n\n- Changed the cultural tasks to be available at the required level of the items they make not the recommended level.\n- In shared tasks if the leader disconnects, the leadership is passed to another active member of the shared task.\n\n\n*** AA ***\n\n- All Shadow Steps from the Wizard AA \"Dimensional Instability\" should now have the same range. \n- The Silent Casting AA ability will now appear in the \"Short Buff\" window. \n- The AA Glyph of Destruction will now increase the damage of all Damage over Time spells when active.\n\n\n*** Miscellaneous ***\n\n- Armor of Experience should now display the correct absorption messages.\n- Mipmapping has been setup so that it is turned in every model when the mipmapping option has been selected. Mipmapping allows for a clearer view of the models as distances change.\n- When you cast a Heal Over Time spell on another player you can see how many hit points you've healed that player. This can be filtered using the Heal Over Time filter in your Options Window under Filters.\n- The Tribute Benefits window is now closed whenever the player changes to or from shroud character form.\n- Fixed a message error with throwing weapons.\n- Corrected an inconsistency with the purchase messages of player merchants.\n- Corrected an issue with the /corpsedrag command.\n- Added two new commands /booklearn and /bookunlearn that take a single argument (the item # to be learned/unlearned.)\n- Characters with non-weapons equipped should not longer get error messages when they autoattack.\n\n\n*** User Interface Changes ***\n\n- Changed -\n\nEQUI.xml\nSIDL.xml\nEQUI_NoteWindow.xml\nEQUI_BookWindow.xml\n\n- New -\n\nEQUI_HtmlWnd.xml\n\n\n*** Previously Updated ***\n\n- Increased the experience gains in the Dragon Necropolis and Wall of Slaughter Hot Zones slightly.\n\n\n*** Future Tradeskill Changes ***\n\nWe will be making a change to the cultural armor that will nullify the usage of all existing drops in the cultural armor and symbol crafting process. For the slot 12 raid augments, only the drops for the seals will be changing, the rest of the drops required for the various steps of the slot 12 raid augments will be staying the same. Those of you who have stockpiles will want to make use of them as best and quickly as possible, as once the changes go in, the currently existing cultural recipes will no longer work.\n\nFor more detailed information please see the \"Upcoming Cultural Changes\" sticky thread in the Artisans Way forum of the official EverQuest forums.\n\n\n\n\n- The EverQuest Team","content_hash":"70c114bfb6387c84451d0200d48d886b882f58096767537a91399f76735ec21e","source_files":["patches-2007-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 16, 2007"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c8bacd4aa47744bd225e59cca2619a50f38981e4778d0628536a2ab45fa32b83","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":908689,"item_index":null,"heading":"May 16, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"763464f379d2afcb1c020d509d120d3418218ddb1b4e554fe864a28a31389095","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":931552,"item_index":null,"heading":"May 16, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ee27f5487f1aaf0ed5f169de984b8da4b88834884dda2ec10c3ff58da53deb35","filename":"patches-2007-1.txt","adapter":"text","source_offset":33052,"item_index":null,"heading":"May 16, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-05-16-1","id":"2007-05-16-1"},{"patch_date":"2007-04-18","effective_date":"2007-04-18","display_date":"April 18, 2007","title":"April 18, 2007","year":2007,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Buried Sea","expansion_code":"the-buried-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","Tradeskills","AA","Zones","Miscellaneous","Future Tradeskill Changes"],"change_count":49,"word_count":1204,"summary":"Highlights *** New Veteran AA! We are proud to introduce our 9th Veteran AA - Armor of Experience! New Hot Zones! A brand new set of zones have been selected to be \"Hot.\" The previous zones have had their experience levels returned to normal but the special events in those zones remain. The…","content":"*** Highlights ***\n\nNew Veteran AA! We are proud to introduce our 9th Veteran AA - Armor of Experience!\n\nNew Hot Zones! A brand new set of zones have been selected to be \"Hot.\" The previous zones have had their experience levels returned to normal but the special events in those zones remain.\n\nThe following zones are now \"Hot\":\n\n20 - Netherbian Lair\n25 - Crypt of Dalnir\n30 - Crystal Caverns\n35 - Iceclad Ocean\n40 - The Scarlet Desert\n45 - The Burning Wood\n50 - Dranik's Scar\n55 - Acrylia Caverns\n60 - Dragon Necropolis\n65 - Wall of Slaughter \n\nBe on the lookout for a new NPC in Plane of Knowledge that may need your help finding his lost possessions in the new \"Hot Zones.\"\n\n\n*** Items ***\n\n- Increased the damage focus on Refined Energeiac Silk Sleeves.\n- Added fire damage focus to Corrupted Energeiac Silk Sleeves.\n- Tradeskill Energeiac items are no longer lore.\n- Standard augments no longer fit into socket type 13 or 14.\n- Improved Fabled Bow of Storms.\n- Tradeskill Energeiac maces are now all useable by clerics and high elves.\n- Centehua is no longer stealing items from Velora Spinefin.\n- Improved Raid TSS Class Items.\n- Added cold damage focus to Hoop of Elemental Mastery.\n\n\n*** Quests & Events ***\n\n- Some bugs were fixed in the Solteris raid 3.\n- The sixth raid in Solteris should now reset properly.\n- Fixed the ice walls in the Hearol the Tactician raid.\n\n\n*** Spells ***\n\n- Cryomancy and Pyromancy will no longer proc on self-only spells.\n- Self-only DoTs will no longer give damage messages to the player if they are filtered. \n- DoT shielding now correctly works when others cast a DoT spell on the player, not when the player casts on himself.\n- The druid debuff Skin to Vines will now land on all targets except Undead, Summoned, and Construct.\n- The two nukes from the druid spell Winter's Flame now fire independently.  The ice component can land if the fire component is fully resisted, and vice versa.\n- The druid damage shield Fernspur is now instant cast.\n- A new level 75 druid spell has been discovered in the Serpent???s Spine!  The Rank I version can be purchased from the druid spell vendor while the Rank II version is a world drop.\n- The two nukes from the ranger spell Summer???s Dew now fire independently.  The ice component can land if the fire component is fully resisted, and vice versa.\n- The wizard nuke Wildmagic Strike can now trigger Gift of Radiant Mana.\n- The wizard instant cast nukes (Flashfires, Cloudburst Strike, and Cold Snap) have been reduced in effectiveness slightly.\n- The wizard nuke Ethereal Conflagration has been increased in effectiveness slightly.\n- The necromancer nuke Demand for Blood has been increased in effectiveness slightly.\n- The enchanter proc buff Mana Recursion properly recurses additional strikes 10% of the time, up to a maximum of four additional strikes.\n- The enchanter proc buffs Mana Flare and Mana Recursion now fire a maximum of 20 times before fading.\n- The Shaman Pact of the Wolf alternate advancement ability no longer stacks with other illusion spells.\n\n\n*** NPC ***\n\n- Population has been thinned out in the East and West Ashengate instances.\n- Drakkin, orcs, griffons, and boars in Ashengate are no longer highly resistant to fire-based spells.\n- NPCs in Atiiki are more aware of their surroundings.\n\n\n*** Tradeskills ***\n\n- Added tradeskill flag to dye extracts.\n- Cultural Items have had a name update.\n- Created new colored Trader's Satchels for use in the bazaar. Brown handmade backpacks were also snuck in.\n- Changed the icons for cut gems used in jewelry making. Additionally, changes to the icons for inks and some of the thickeners for spell research were made.\n- Added the note \"Of Colors to Carry\" to Merchant Tekrama. This note is the riddle for making colored hand made backpacks.\n- Non-gnomes will now need to use a gnomish recharging kit in order to recharge gnomish devices. Gnomes will be able to make collapsible and deluxe gnomish recharging kits as well.\n\n\n*** AA ***\n\n- Reduced the cost of the Druid AA line \"Gathering of Spirits\" by 1 point per rank. If you have previously purchased any rank of this AA you should have a refund for 1 point per rank when you next log in. \n- Placed the Druid AA \"Gathering of Spirits\" on a different timer than the \"Spirit of the Ancient Grove\" line (and associated previous lines.) \n- Increased the duration of the Bard AA \"Bladed Song\" to 1 minute.\n- Corrected an issue with Nightmare Stasis' Doom Effect not being cast on the NPC when the effect wore off.\n- You should now receive the correct AA title after purchasing the required number of AA points.\n\n\n*** Zones ***\n\n- Unrest and Lesser Faydark have had a recent bloom of mushrooms!\n\n\n*** Miscellaneous ***\n\n- /who command specifies dead players with *RIP*. This will only show on /who and not /who all.\n- You can no longer create a campsite by dragging two corpses near you. \n- Banner names should now show up correctly in the Find window.\n- Buyers should now see updated prices next to the Buy button if a Seller makes a change while they are browsing the wares.\n- A new graphics optimization has been added to EverQuest to improve framerate performance so that gameplay is more enjoyable. Auto Portal Volume Optimization has been implemented in the vicinity of objects which contain large numbers of inner objects. In some cases we have tested the optimization and have seen a 15 percent gain in frame rate.\n\nYou can toggle apv optimizations off and on with the slash command, \"/apvoptimizations.\" When EverQuest is loaded it checks for an \"APVOptimizations\" key value pair specified in the eqclient.ini and turns portalizing off or on depending on this value. If a value does not exist in this file it gets set to on by default and written to the eqclient.ini file. Once changes are made to the state of the apv optimizations, the eqclient.ini file will be updated accordingly. \n- A certain time between two /say commands is not required anymore. Good people don'?t spam.\n\n\n*** Future Tradeskill Changes ***\n\nWe will be making a change to the cultural armor that will nullify the usage of all existing drops in the cultural armor and symbol crafting process. For the slot 12 raid augments, only the drops for the seals will be changing, the rest of the drops required for the various steps of the slot 12 raid augments will be staying the same. Those of you who have stockpiles will want to make use of them as best and quickly as possible, as once the changes go in, the currently existing cultural recipes will no longer work. This change will even out the disparity of drop rates between different races and remove the extreme rarity of some items.\n\nFor more detailed information please see the \"Upcoming Cultural Changes\" sticky thread in the Artisans Way forum of the official EverQuest forums.\n\n\n- The EverQuest Team","content_hash":"b83972f6190191d27d63e6d354ea93f2755072b970f92a171923c59dc3e7a857","source_files":["patches-2007-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 18, 2007"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"9f9872c2092c48e28f9aba64af6622dcee166e806daa6b9ff3effd7d28439158","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":900732,"item_index":null,"heading":"April 18, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5322739d82e66436a9ee60bc1c9eac538b67d1eaec2195f3207bd699d8103463","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":923463,"item_index":null,"heading":"April 18, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"caf67661440701c042acb4c94c9f5c77069be8060c4beb40d92ff70f4a52c133","filename":"patches-2007-1.txt","adapter":"text","source_offset":24963,"item_index":null,"heading":"April 18, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-04-18-1","id":"2007-04-18-1"},{"patch_date":"2006-09-19","effective_date":"2006-09-19","display_date":"September 19, 2006","title":"September 19, 2006","year":2006,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Serpent's Spine","expansion_code":"the-serpents-spine","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","General Game Improvements","AA System","Death","Character Creation","Con Color Changes","Downtime","Group Mentoring","Reward Window","NPCs","Tradeskill","Spells","AAs","Skills","Veteran Rewards","Events","Items","Disciplines","Miscellaneous"],"change_count":68,"word_count":2186,"summary":"Highlights *** Welcome to EverQuest: The Serpent's Spine, the 12th expansion for EverQuest! New Player Race: The Drakkin have been created from both human and dragon blood to protect the future of all dragon kind. Several colors and customizations will be available to make each Drakkin character…","content":"*** Highlights ***\n\nWelcome to EverQuest: The Serpent's Spine, the 12th expansion for EverQuest!\n\n- New Player Race: The Drakkin have been created from both human and dragon blood to protect the future \nof all dragon kind. Several colors and customizations will be available to make each Drakkin character \nunique, such as elegant scale markings and horns.\n- Level Cap Increase: Players can now reach level 75, complete with new spells, abilities, raids and \nquests for greater power. \n- Content for Levels 1 to 75: Play through every level of the game without ever leaving the Serpent \nSpine Mountains. The entrance to Serpent's Spine can be found within Highpass Hold.\n- New Starting City: Crescent Reach is a fully functioning city with all that is required to learn and \nthrive in EverQuest, including merchant, quest, combat and tradeskill areas. All classes and races are\nwelcome within the city.\n- Dynamic Features: New zones, NPCs, destructible and interactive objects.\n- New AAs \n\nSpell Ranks: The new spells that you can acquire in The Serpent's Spine have different ranks to them. \nThe higher ranks of a spell are generally more powerful and more difficult to obtain than the lower \nranks. When you scribe a higher rank of a spell that you already know, the lower rank will automatically \nbe overwritten by the higher rank and your spell casting gems and hotkeys will be updated to reflect that \nyou now have a higher rank of the spell.\n\n\n*** General Game Improvements ***\n\n*** AA System ***\n\nThe AA system has undergone some significant back-end changes. The experience you get toward an AA \npoint is now based on the difficulty of the NPC relative to you rather than being based directly on \nthe NPCs level. This means that you will gain a similar amount of experience killing even con \ncreatures at all levels. The amount of experience required to gain an AA is based off the current \namount required for a level 70 character to do so, so players at level 70 shouldn't see much of a\ndifference. Players below level 70 will gain AA experience at a rate faster than they were before since \nthey are now gaining it at a similar rate as the level 70. Going forward, this rate will remain static \nso the amount of kills to gain an AA point at level 75 will be the same it is at level 70. Current \nabilities and points spent are not affected by this change.\n\n\n*** Death ***\n\nWe've made a change to the way death works. When you die now you will be \"hovering\" over your body \nand can choose to stay that way while waiting for a resurrection instead of immediately zoning to \nyour bind point. This is being done to help players on slow connections who take a big hit from \nhaving to zone twice when they die.\n\n\n*** Character Creation ***\n\nWe've changed character creation to make it more graphical, allow characters to be created from a \nsingle page, and updated it to include features associated with the new Drakkin race. As part of \nthis, we've set up some character defaults so starting point allocation, starting city, and starting \ndeity all have defaults now, which can be changed if you wish.\n\n\n*** Con Color Changes ***\n\nWe have introduced a new con color, dark blue, which represents a range of blue con NPCs that give a \nbonus to their experience due to being very close to your level, generally within 5 levels. The \nconcept of a dark blue con NPC has existed in EQ for a while now, but we've decided to change the \ncon system to visually include this range so you can visually see when an NPC falls into this \n\"sweet spot\". To properly display a different shade of blue, we've had to reorder the cons a little \nbit. From trivial to highest con, the colors are now:\n\n- Gray - This creature is trivial to you and will give you no experience for killing it.\n- Green - This creature is not much of a threat, but will still give you some experience.\n- Blue - This creature is below your level, but high enough level to give you experience.\n- Dark Blue - This creature is below your level, but close enough to provide a solid challenge and gives \nyou more experience than normal blue cons.\n- White - This creature is the same level as you\n- Yellow - This creature is slightly above your level.\n- Red - This creature is well above your level.\n\nIn addition, yellow con now extends up to 3 levels above the player for high end NPCs to help casters \ndetermine what can be affected by their spells.\n\n\n*** Downtime ***\n\nAs EverQuest has grown over the years, the amount of downtime imposed upon players has grown as well \nand we'd rather players find challenge in the fights themselves than in the time between them. Toward \nthat end, we've created a new system that is simple to use, but powerful and flexible enough to control \ndowntime as the game continues to grow.\n\nThe basics of the new system are simple. Once you have been out-of-combat for a sufficient amount of \ntime, you can sit down (or be on a non-moving horse) and begin to rest. While resting, you enter an \naccelerated regeneration state that will quickly recover your mana, health, and endurance. For most \nsingle group content, once you are out of combat for 30 seconds you can rest. While dealing with \nmulti-group content, that time is 5 minutes. The amount of time you have to be out-of-combat before \nyou can rest varies for group content and raid content due to the different needs of the different \nencounter types.\n\nThere are a series of icons that will display by your character's name to let you know what your \ncharacter's current state is.\n\n- Crossed Swords - You are currently in combat.\n- Hour Glass - You are recovering from combat and cannot rest yet. In addition to the hourglass, \nthere is a timer bar beneath the endurance bar that will count down as you get closer to being rested.\n- Poison Drop - You are no longer in combat, but cannot rest because of a debuff that is affecting \nyou. You must get rid of the debuff before you can rest. Certain debuffs now have a yellow border \ninstead of a red one. These debuffs do not affect your ability to rest.\n- Void - The void is the default icon and indicates that you are not in-combat and you can rest at \nany time.\n- Energy Swirl - The energy swirl indicates that you are currently resting.\n\n\n*** Group Mentoring ***\n\nPlayers can now share their group leadership experience with another member of their group.\n\n\n*** Reward Window ***\n\nTasks within The Serpent's Spine have a new way of giving out rewards. When there are multiple rewards \nto choose from, you will get to choose which one you like from a selection window. If you don’t choose \na reward immediately, you can bring up the window later to make the selection but you can only have a \nmaximum of 5 outstanding rewards at any time. If you go above that, the oldest reward will be replaced \nand you will be unable to claim that reward.\n\n\n*** NPCs ***\n\n- Corrected a couple of problems in the NPC call-for-help code. NPCs will now call for help immediately \nwhen attacked regardless of when they were last aggroed if they are no longer aggro. Also, NPCs will now \nproperly aggro on the owner of a pet if the pet is sent to attack the NPC.\n- Shrewd halfling bankers have set up shop in the guild lobby.\n- Coldwind in Nektulos will now offer a confirmation box to players when they try to remove their Curse \nof the Blood AAs.\n- Various issues with the Trial of Lashing in Plane of Justice have been resolved.\n- The balances in the Kvxe Pirik event in Tacvi will once again reset to full health between waves. \n- The Alchemy vendors have set up shop in Innothule, Everfrost, West Cabilis, and Shar Vahl.\n- A new vendor has appeared in East Cabilis that caries some basic adventuring supplies.\n- Tani N`mar and Founy Jestands are now pick-pocketable again.\n- The skeletons summoned by the Swarm of Decay ability are casting their spells properly again. \n- Tegea Prendyn has grown tired of her ocean view and now rests near an inn.\n- Char and Blaze in the ROTA raid now have their spells functioning correctly again.\n- Many healer NPCs in Depths of Darkhollow now require some casting time to get off their big heal.\n- The Vengeful skeletons in Everfrost should no longer evade the guards quite so well.\n\n\n*** Tradeskill ***\n\n- Made the Foldable Reinforced Medicine Bag a bit roomier.\n- For clarity, the tradeskill trophies and carry-alls now list the lore group they are part of.\n- The yield when making metal bits has increased to 2.\n- Modified the recipe for Blessing of Reverence to make the spell line more consistent.\n- Lost Dungeons of Norrath and Omens of Wars spells have become tradable. Additionally, Lost \nDungeons of Norrath spells will have no token sellback value to NPCs.\n\n\n*** Spells ***\n\n- Stun-caps have been added to the various levels of the Strike of Opportunity spells. \n- The Circle of Power aura effects will now improve all melee and ranged attacks instead of affecting \nonly one-hand blunt.\n- Wolf form illusions will no longer automatically make you KOS to guards.\n- Illusion: Tree now uses a different, global tree model rather than the tree model it used to use, \nwhich was only available in older zones.\n- The damage dealt by high level NPCs that have been charmed has been increased.\n- Increased the regeneration of pets while they are out-of-combat to keep pace with the increases \nof out-of-combat regeneration for PCs.\n- Translocate spells no longer require a reagent.\n- The reuse on the warrior disciplines Bazu Bellow and Mock are no longer linked together. \n\n\n*** AAs ***\n\n- Most beneficial AA effects that last for less than 30 seconds will now go to the short \nduration buff window instead of the normal buff window.\n- Improved Harm Touch and Leech Touch are now on different timers.\n- The Shadowknight AAs Consumption of the Soul and Improved Consumption of the Soul now provide \na greater increase to Leech Curse.\n- Refunded all AAs that increased your chance to channel through damage. Channeling is currently \nset to 100% for all classes due to a long standing issue in how it is calculated, so the abilities \nweren't doing anything. This includes Channeling Focus, Channeling Mastery, and Internal Metronome. \nItem Channeling abilities, such as Concentration, are not affected.\n- You will now get a message if you have the Stonewall or Willful Death AA and successfully \nfeign death through a spell that hit you.\n- Lowered the reuse time on the Monk AA Imitate Death to 18 minutes. Modified Hastened Death \nto reduce the reuse by 2 more minutes per rank of the ability.\n- Increased the mitigation of the higher ranks of the bard AA Shield of Notes.\n- By popular demand, removed Spell Casting Subtlety from the Bard AA lineup. Any points spent \nin that ability will be refunded.\n- The Beastlord AA Feral Swipe has received a damage increase.\n\n\n*** Skills ***\n\n- Modified skill progression for many classes.\n- Bards and Beastlords now have access to Double Attack starting at level 71.\n- All bard instrument skills are now available starting at level 5.\n\n\n*** Veteran Rewards ***\n\n- Issues with the Steadfast Servant casting lower level effects at certain level ranges have \nbeen corrected. \n\n\n*** Events ***\n\n- The Aura of Destruction from Uqua and Prick of a Poisoned Pin from Demi-Plane of Blood will \nland reliably again and last their intended duration.\n- Slightly reduced the hit-points of the third wave adds in the Sendaii event.\n\n\n*** Items ***\n\n- Changed the name of the \"Stromguard Forge\" to \"Stormguard Forge\".\n- Many items that had extremely strong light sources have had their light sources reduced a \nbit to help with the issues where lightly colored surfaces become blindingly bright.\n- Many spell reagents now stack to 100 instead of 20.\n- Some items now have a new tab on them called \"Lore\" that will give extended information about \nthe item.\n- Shield of the Immaculate, Amulet of Necropotence, and Holgresh Elder Beads are now flagged all/all.\n- Upgraded Stats on Class Specific Items in Demiplane of Blood.\n\n\n*** Disciplines ***\n\n- You may now learn combat abilities by right-clicking upon the Tomes instead of delivering \nthem to your guild master.\n\n\n*** Miscellaneous ***\n\n- Race based experience penalties have been removed.\n- You can you enable texture streaming from the advanced graphics options window. This should \nreduce the total memory used by the client during any given play session.","content_hash":"421314897ec03a08cc842feeb910424db6ee10277f58e3b47618b5855ae76535","source_files":["patches-2006-2.txt","patches_1999-2010_combined.txt"],"source_titles":["September 19, 2006"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"25fc16a999e84360e9a8176d4d622503c295b952d1de9a774eff547bbb237e9d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":867070,"item_index":null,"heading":"September 19, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"dcc92378bac217eb5a038a76f8c4d83916213668ced134e6b648ff944d1cc789","filename":"patches-2006-2.txt","adapter":"text","source_offset":648,"item_index":null,"heading":"September 19, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2006-09-19-2","id":"2006-09-19-2"},{"patch_date":"2006-06-13","effective_date":"2006-06-13","display_date":"June 13, 2006","title":"June 13, 2006","year":2006,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Prophecy of Ro","expansion_code":"prophecy-of-ro","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Headlines","We've now upgraded to DirectX 9.0c!","Make sure you","Spells","AAS","Items","Skills","Tradeskills","Quests","Events","Missions","Zones","NPCs","Maps","UI","Miscellaneous"],"change_count":131,"word_count":2958,"summary":"Headlines *** We've now upgraded to DirectX 9.0c! *** Continuing our efforts to keep pace with current technology, EverQuest will be upgrading to DirectX9.0c to allow us to take advantage of many of the new features and fixes since our last upgrade in the middle of 2003. You will need to be sure…","content":"*** Headlines *** \n\n*** We've now upgraded to DirectX 9.0c! *** \n\n- Continuing our efforts to keep pace with current technology, EverQuest will be upgrading \nto DirectX9.0c to allow us to take advantage of many of the new features and fixes since \nour last upgrade in the middle of 2003. You will need to be sure that you are currently \nrunning DirectX9.0C . If not you will need to download it. This can be done by simply going \nto http://go.microsoft.com/fwlink/?linkid=56513. \n\nMake sure you: \n\n1. Get the April 2006 DirectX 9.0C redistributable version (Caution: Download is about 52 MB)\nat: http://www.microsoft.com/downloads/details.aspx?FamilyID=fb73d860-5af1-45e5-bac0-9bc7a5254203. \n\n2. Run directx_apr2006_redist.exe. Extract the files to an easily identifiable directory. \n\n3. Go to the directory the files were extracted to in step 2. Run \"DXSETUP.EXE\" from \nthat directory. \n\n4. Accept the license agreement. Allow the installer to update the DirectX components. \n\n- Nektulos Forest got a face lift! Check out the amazing new look. \n\n- The Guild Lobby is now available to everyone. \n\n- The 8th-year veteran reward Throne of Heroes, a gate ability that transports veterans \nto the throne room in the guild lobby, is now available to those who are eligible. \n\n- The map window now has an option to display your group mates. \n\n- To help smooth the transition to incurring death penalties for new players (losing \nexperience and leaving a corpse), the level when you start to incur death penalties has \nbeen lowered from level 11 to level 6 and the amount of experience you lose when you die \nnow starts at a very small amount at level 6 and slowly ramps up from there. We've added \na corpse summoner to the tutorial who will summon corpses for free for anyone who is \nlevel 10 or under. \n\n- New Hot Zones! With this patch the old hot zones have been reverted to their previous \nvalues and a new set of hot zones has been selected! The following zones are now the \"Hot Zones\"! \n\nLevel 20: Swamp of No Hope \nLevel 25: Overthere \nLevel 30: Timorous Deep \nLevel 35: Emerald Jungle \nLevel 40: Dreadlands \nLevel 45: City of Mist \nLevel 50: Skyfire \nLevel 55: Karnor's Castle \nLevel 60: Veksar \n\n\n*** Spells *** \n\n- Fire pets should now regenerate mana appropriately. \n- Pet spells and weapon procs now report to the owner and can be filtered appropriately. \n- The refresh time on Spirit of Bih`Li has been reduced. \n- The damage on Bloodpyre and Heartblaze have been increased. \n- The effect from your aura will no longer be removed if you use an illusion. \n- Having an aura up should no longer cause targeting issues while you are under illusions. \n- Illusion: Werewolf now uses the new werewolf model. This applies to enchanter spells and \nitem effects. \n- Bard songs will now stop pulsing when an NPC forces the bard to feign death. \n- You can now turn off messages generated by bard songs affecting your pet. \n- Buffs that increase run speed will no longer overwrite AA run speed increases that are \nbetter than the buff. \n- You can now specify beneficial spells to block by name using the Blocked Buff window. This \nwill allow you to block spells that don't have a buff icon without editing a file. \n- Attempting to gate or teleport to a zone that isn't currently running will no longer result \nin your spell bar being locked up. \n- Several spell texts which were gender-specific have been changed to something more gender-neutral. \n- Added a wear-off message to Elddar's Grasp, Puratus, Harmony of Nature, and Mind Shatter. \n- Short duration buff icons should now be a consistent size. \n- Eyes of Zomm have been sedated and should no longer decide to attack their owners from \ntime to time. \n- Sitting while levitation wears off will no longer leave your character looking like he's \nfalling until you stand up again. \n\n\n*** AAS *** \n\n- Added the 8-year veteran reward Throne of Heroes, a gate ability that transports veterans \nto throne room in the guild lobby. \n- Pious Supplication has been renamed to Improved Hand of Piety. \n\n\n*** Items *** \n\n- Increased the amount of experience that evolving items gain when you kill an NPC. In addition, \nyou will now gain more experience toward your evolving item when you are in a group, similar \nto how normal experience works. \n- Reduced the amount of experience required to level up intelligent items. If your items now \nhave more experience than is required to level, they will evolve the next time they gain experience. \n- Due to the changes to how fast you gain item XP, the amount of XP required to evolve the \nCloak of the Spirit Tracker has been increased. \n- Evolving an item should no longer cause occasional crashes. \n- The aura effects from Prophecy of Ro \"clicky\" items are no longer restricted to only \nhitting your group. In addition, they will no longer recast their effect every 6 seconds, \nbut instead will remain on a character for as long as they are within range of the aura. \n- Throwing axes should now pull from ammo/inventory appropriately. \n- Lowered the duration on the spin stun on Peace of the Disciple Strike and One Hundred \nBlows while in PvP. \n- Bane of Muram and Curse of Muram now last 18 and 36 seconds respectively. \n-Modified the Battleworn Symbol of Rage. The charm was calculating values higher than \nintended and now should be on par with other Demiplane of Blood level charms. \n- Changed all four of the Furious Bash Augments from DoD that use Ambleshift's Amazing Automated \nAmalgamator to Improved Block. Additionally the names of the Chronal, Discordant and Bazu \nseals have been changed appropriately. \n- Altered the Favorable Breezes line of augments from DoD that use Ambleshift's Amazing \nAutomated Amalgamator. They now give a different progression of effect. \n- Increased the level required to equip the following augments to 45 to match the level \nthat their effect is able to be used: Carnivorous Coral, Deepwood Hunter's Stone. \n- Increased the level required to equip the following augments to 60 to match the level that \ntheir effect is able to be used: Green Fire Phosphorous, Frozen Malachite, Jagged Dragon Scale, \nTurquoise Lifetap Sieve. \n- Increased the level required to use the following augments to 65 to match the level that \ntheir effect is able to be used: Volcanic Sink Geode, Deep Crust Frozen Malachite, Vein Sap \nMineral, Ethereal Sky Stone, Faerie Luck Stone. \n- The Mystical Aptitude effect will now last its full 20 minutes. \n- Vibrating Gauntlets of Infuse and Vibrating Hammer of Infuse are now lore to each other. \nThis is to prevent players from getting into an odd state that could cause a crash. \n- Barbarians can now use Naturalist's Leather Arm Wraps. \n- Roleplayer's Jester now looks like a doll rather than a bag. \n- The Burning Affliction focus effect on The Skull of Torture should now work properly. \n- Increased the stats on the Wrought Blade of Hiz. \n- Bravefoot Short Sword is now considered a one-handed slashing weapon instead of one-handed blunt. \n- The Cracked Stone of Savagery now has the proc effect of Lifesap I. \n- The Shard of Crystallized Rage now has the proc effect of Fiery Strike II. \n\n\n*** Skills *** \n\n- Made changes to the taunt formula at high levels. A level 60 character taunting an even con \nor higher level NPC will now use the character's taunt skill to determine success rate, similar \nto what occurs below level 60. The chance to taunt is roughly the same. In addition, the \nreduction in your chance to taunt creatures higher level than yourself now occurs at a \nslower rate and the minimum chance to taunt an NPC is higher. Also, you will now gain a \nbonus to your chance to taunt NPCs that are lower level than yourself. To go along with \nthe change to use a character's taunt skill after level 60, paladins and shadowknights have \nhad their taunt caps increased to match warriors and ranger's skill cap has been increased to 200. \n- Taunts that fail because of distance will no longer cause you to have to wait the cool down \nperiod before attempting to taunt again. \n- Ranged combat should behave much more consistently now. \n- Increased the sense and disarm range on many traps throughout the world. \n- /con will now properly report whether an NPC can see you sneaky rogues. \n\n\n*** Tradeskills *** \n\n- Increased the amount of mobs that can drop exceptional shissar blood. \n- The tradeskill recipes for Dreary Deeds and Infusion of Spirit have finally been discovered. \n- Merchants across the world realized that they were selling small pieces of ore at a loss. \nThey have mutually agreed on a price increase. \n- The poisons from the Omens of War era will no longer magically create a vial; they now require \ntwo of the appropriate poison vial. \n- You will no longer be able to combine ingredients that you have up for sale in the bazaar. \n- The Antonican forge has moved to outside of Armor by Ikthar. \n- Failing to create Frost Bunny Stew will now return your pot to you. \n- Fixed the bug to the evolution of the tradeskill trophies for players using lower than master \ncertificates while having a 300 skill. \n- Bristlebane's Challenge and Bristlebane's Challenge Meats have changed to No Drop. \n- Fixed a bug in the wording of the Grandmaster's Book of Barbarian Culture. \n- Expanded the shark skins that can be used to make advanced poison vials. There are two shark \nskin items, both with the same name. \n- Seeping Haze poisons will now properly bestow the Seeping Haze proc effect. \n- Bitter feedback poisons will not properly bestow the Bitter Feedback proc effect. \n\n\n*** Quests *** \n\n- Removed the \"Loot 4\" requirement from all of the \"Bring Me Their Heads\" quests in Devastation \nand Stronghold of Rage. This should make these quests more accessible by allowing characters \nto collect the items needed, then get the quest and hand them in to complete it. \n- Added an experience reward for the \"Bring Me Their Heads\" and \"Engines of Destruction\" \ntasks in the Devastation and Stronghold of Rage. \n- Fixed a problem with the Shaman epic 2.0 Elder Spirit of Enlightenment in West Freeport. \nSeemed he wanted to enlighten himself by wandering where he shouldn't. He should now happily \nlead shamans from the Jade Tiger Inn into the courtyard for the ritual. \n- The drop rate of the Twilight Sea armor quest gems has been increased significantly. In an \neffort to keep the amount of money entering the world from those gems roughly the same, the \nvalue of the gems has been reduced as a result. \n- Shalowen the Pure will now return The Chalice of Life if you have completed the single group \nmissions in his arc in order and turning in the chalice of life drop from the Corruption of Ro raid. \n- Exploring the Valley of Xanzerok for the Arcstone quests should now work correctly when \nlevitating. \n\n\n*** Events *** \n\n- The LDoN raids have been switched over to use the expedition system. This means you can \nadd new players to the raid at any time, and the lockout occurs at the end after a success \ninstead of at the beginning when the raid is launched. Also, the maximum player limit has \nbeen increased from 36 to 54, and all death count failure mechanics have been removed. \n- The events in Deathknell, Tower of Dissonance now have individual lockout timers instead \nof applying a lockout to the entire zone. \n- Made some tuning changes to the first raid event in Deathknell. \n- The Deathknell Enforcers will no longer use Immobilizing Stone. \n- Added a tether to Maestro Tan`Lor in Theater of Blood. \n- The lava spout traps have been removed from the Tirranun encounter. \n- The traps in the Inktu`ta raid should fire off much less often, as well as be easier to \nlocate and disarm. \n- Mayong will now teleport back to his spawn point if he wanders too far from his room. \n- Fixed a crash bug that could occur in the Demi-Plane of Blood during the Performer event. \n- Drekish the Enforcer of Ro will now properly reset in the event of a failure in the \nCorruption of Ro raid. \n- You now only need one flagged player to initiate the 18-man Kunark Monster Mission raid: Fall of an Empire. \n- The invaders that breach the walls into the Stronghold of Rage will be a bit less easy \nto split. \n\n\n*** Missions *** \n\n- Increased the distance that the Dwarf armies must be from basecamp in The Defense of Thurgadin \nmonster mission before they return to full combat potential. Units moving to forward locations \nare guaranteed to be back in combat states when they reach their destinations but may still be \nthinking of resting while they are in transit. \n- Dain`s Historian Duggans will now review with you which of his missions you have completed and \nturned in a seal for that mission. Simply ask him to \"Review\" the Coldain History you have studied. \n- Corrected an issue that could cause you to not get credit for finishing the mission \"Train\" \nif you were charmed when it completed. \n- Corrected an issue that could cause the mission \"Creepy Concerto\" to not update properly if \nthere were pets or auras in the mission. \n\n\n*** Zones *** \n\n- The Guild Lobby is now available to everyone, whether they own Dragons of Norrath or not. \n- Added a guild hall port stone to Arcstone. \n- Added an Augment Sealer Pool to Arcstone. \n- Fixed a number of crashes that could occur with older graphics cards in Anguish and Muramite \nProving Grounds. \n- The portal out of Veeshan's Peak will now take you to the proper version of Freeport. \n- Fixed a problem that was causing NPCs to fall under the world in Dawnshroud Peaks. \n- Creatures in Devastation now travel in smaller packs and are slightly weaker than before. \n- The portal to Dranik's Scar from East Freeport has a visual effect again. \n- The entrances to Paineel and The Hole can be lock picked once again. \n- The Hunter/Forager cycle in Trakanon's Teeth should no longer spawn multiple copies of the same \ncreatures. \n- Corrected an issue that could cause several non-targetable creatures to attack you in Halls of \nHonor. \n- Casting Succor in Grimling Forest will no longer put you under the world. \n- Fixed a problem with the Guild Hall Portal that could cause the teleport confirmation window to \ndisplay the incorrect target zone. \n- Fixed an issue in Illsalin that was causing groups of arena combatants not to despawn after the \nevent. \n- You should no longer get stuck behind the grate leading into Dranik Sewers. \n- Kerra Ridge should now be much friendlier to lower level adventurers. \n\n\n*** NPCs *** \n\n- Updated the character models for many NPCs throughout the world. This includes changing \nIllusion: Werewolf to use the new werewolf model. \n- The corpse summoners in the guild lobby are no longer fooled by shrouding down to lower \nlevels before handing in a soul stone. \n- Creatures without legs have lost the ability to kick. \n- The treants in Theater of Blood that have been shedding hooves and horse meat will no longer \ndo so. \n- Lowered the hit points and increased the respawn time of the door that leads from Devastation \ninto Stronghold of Rage to make access to Stronghold of Rage easier. \n- The angry and hurt Faydedar that Dolgin helps people bait no longer has any viable meat on \nhim. \n-Terrorantula's children should no longer warp across the desert. \n- Summoning a horse should no longer upset nearby NPCs. \n\n\n*** Maps *** \n\n- Cartographers have been very busy. Numerous map fixes made. \n- The map window now has an option to display your group mates. \n\n\n*** UI *** \n\n- The default size for the barter and bazaar windows has been increased. \n- You can now filter the barter window by seller name. \n- The guild window should now display information properly for guilds with over 999 members. \n\n\n*** Miscellaneous *** \n\n- We've now upgraded to DirectX 9.0c! \n- Many pathing issues have been resolved. Monsters rejoice! \n- The Universal Chat system will replace the old Channel Server for all channel operations. \nAll player-owned channels will be moved over automatically and using channels in the new system \nis the same as before, so you should not notice any difference. One of the primary benefits of \nthis change is that channels now support cross-server and cross-game functionality. EQIM will no \nlonger work with this change however we do intend to remedy this situation if possible in the future. \n- Luclin character models are now available to everyone, whether they own Shadows of Luclin or not. \n- Increased the amount of experience you gain toward your shroud progression when you kill an \nNPC as a shroud. In addition, you will now gain more experience toward your evolving item when \nyou are in a group, similar to how normal experience works. This does not affect the evolving\ntradeskill trophies, which don't gain experience from killing creatures. \n- Fixed a number of rendering anomalies that could occur throughout the game. \n- Targeting corpses should now be much easier and much less confusing. \n- Item links can now be sent across Universal Chat channels! \n- Ogre females using voice emotes for Agree and Disagree will now play the proper voices. \n- Player and NPC names should now be rendering correctly at all times when they are overlapping. \n\n\n\n\n\n- The EverQuest Team","content_hash":"2c4e48b3a9afe0dd1fe0f158ce9ae9ef44be4aa67fd2b239125f139b23c8a52b","source_files":["patches-2006-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 13, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6d8e5ad9104e6d5f53fa976ff7f26c16cd6d8cf994f0a10536a4cdaac5df1ff8","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":826691,"item_index":null,"heading":"June 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e182825c84d73559477729596de41f0afae86e204a4cd07e6c610a2ed09df295","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":847974,"item_index":null,"heading":"June 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f091e7cc29436edc2759cb0f0958cc6774a79de57abe3df5b6f4aa25c4cdd71e","filename":"patches-2006-1.txt","adapter":"text","source_offset":38990,"item_index":null,"heading":"June 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-06-13-1","id":"2006-06-13-1"},{"patch_date":"2005-10-27","effective_date":"2005-10-27","display_date":"October 27, 2005","title":"October 27, 2005","year":2005,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Depths of Darkhollow","expansion_code":"depths-of-darkhollow","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Headliners","New Default UI Skin","Events and Seasonal Festivities","Community Summit Related Items","Audio Triggers","The other controls include","Notes on customizing Audio Triggers","Shrouds/Monster Missions","Items","Tradeskills","NPCs","Quests","UI","Miscellaneous","Chat","Pets","Regen","PvP","Evolving Items","Spells","Skills"],"change_count":65,"word_count":1836,"summary":"Headliners *** New Default UI Skin *** We have updated the default UI skin with new art and icons! This is the same artwork that has been on display on our Escape to Norrath server (www.escapetonorrath.com) and our test server. For those of you that prefer to use the old default UI Skin, you can…","content":"*** Headliners *** \n\n\n*** New Default UI Skin *** \n\n- We have updated the default UI skin with new art and icons! This is the same artwork \nthat has been on display on our Escape to Norrath server (www.escapetonorrath.com) \nand our test server. For those of you that prefer to use the old default UI Skin, \nyou can type /loadskin default_old in your chat window and it will allow you to use \nthe old default UI. \n\n\n*** Events and Seasonal Festivities *** \n\n- Zigan Ribshard in the Plane of Knowledge has a few friends he?d like you to meet. \nSpeak with him for more information regarding seasonal festivities. \n\n\nCommunity Summit Related Items: \n\n- There is a new filter option on the guild bank to narrow your search. \n- Added a \"guildbank\" argument to /outputfile, allowing a player to dump the guild \nbank to disk. NOTE: This can only be used in the Guild Hall. \n- Players should now be able to withdraw items from the Guild Bank deposit area (if \nthey're a Guild Banker). \n- Added Stun and Strikethrough filters/color selectors. \n- Players now have an option in the options window to determine whether or not they \nwant other players to see them with their helm. \"Show My Helm\" \n- EverQuest now uses the system mouse. While in windowed mode you can freely move \nthe mouse around as you can with any other application running in a window. \nMouse pointer customization can be done on a UISkin level. Just make your own .cur \nfiles with the appropriate names. (Please see the default directory for the .cur names.) \n- There's a new command to launch a web browser from the chat window. Just type /www \nand check it out. Also for additional flexibility, /url is available. \n- There's a new command to launch an application. Check out /system for usage. \n\n\nNew arena zone headed to Stormhammer! \n\n- Please be aware that if you login to Stormhammer and download the new arena.eqg, \nthat file will need to be deleted if you want to login to a server other than Stormhammer. \nThis file is located in your EverQuest root directory. \n\n- Raid invites can now be done across zones via \"/raidinvite name\" \n- Bandaging other players will appear to give a healing effect again. \n\n\n*** Audio Triggers *** \n\nAudio triggers are sound effects that are played when certain patterns appear in the \nchat window. You can make audio triggers to play any sound you want when something \nyou want to be sure not to miss appears in the chat window. This might be /tells from \nspecific friends, certain buffs fading, or any other event you can think of that has a \ntext message associated with it. The window used to configure your Audio Triggers can \nbe accessed via the EQ button -> Actions -> Audio Triggers. \n\nThere are a couple key ideas that make up Audio Triggers. \n\nAudio Triggers are a collection of text patterns associated with a sound effect. \nThe window shows a list of all active audio triggers. They are sorted by priority \nso that the first pattern that matches text in the chat window will be the one and \nonly sound that is played. This allows patterns to be made, for example, \"tells you\" \nand \"yourbuddy tells you\" that may have different sound effects. The \"Move Up\" and \n\"Move Down\" commands allow you to control which patterns will be tested first. \n\nCreating a new trigger is a simple matter of typing text in the \"Pattern\" field, \nselecting a sound in the \"Sound\" control, and pressing \"Create\". \n\nThe other controls include: \n\n* Apply - changes the sound selected for the current pattern. Note that changing a \npattern requires a new pattern to be made. \n* Play - plays the currently selected sound again. \n* Delete - delete the currently selected trigger. \n\nTrigger Sets \n\nTrigger Sets are similar to choosing a UI skin. Each trigger set represents a set of \npatterns associated with sounds that is stored on a per-character basis. You can \nswitch trigger sets by selecting the drop-down control and selecting among the listed \noptions. Unless you have installed custom Audio Trigger sets, you will only see the \n\"default\" entry. \n\nEach trigger set is stored as a folder in the AudioTrigger folder in your EverQuest \ndirectory which can contain .wav files unique to that trigger set. The goal here is \nto provide a way for the player community to create and share their own Audio Trigger \nsets that people find useful for different classes or play styles, much like they have \ndone for custom UI skins. \n\nAn example of a useful trigger set may be a set of patterns \nThere are many possibilities. Due to the differences in play styles, there is no \nway to predict what settings people might prefer so the default settings are empty. \nWe encourage players to discover and share ways to make this a fun part of their \ngameplay. \n\nNotes on customizing Audio Triggers: \n\n* Any .wav files found in the folder .\\AudioTriggers\\shared will be made available \nto all Audio Trigger sets in the Sound selection control. You will probably want to \nput most of your custom sounds in this folder, unless you are making custom Audio \nTrigger sets. \n* Creating a new Audio Trigger set is similar to making a new UI skin. It's not \ncomplicated but it's not built into the UI. Create a folder in \n.\\AudioTriggers\\NewTriggerSetName and put any .wav files specific to this trigger \nset in there, and you will be able to start using the new trigger set the next time \nthe program is started. \n* User settings for each Audio Trigger set can be found in \n.\\userdata\\AT_TriggerSetName_CharacterName_ServerName.ini. You can copy these \nfiles to other characters as needed. You will probably want to include a sample\nof this if you make an Audio Trigger set that you plan to share because this is \nwhat contains all the details on each specific trigger pattern and sound. \n\nThe above instructions are available in-game via the help button on the audio \ntriggers window. \n\n\n*** Shrouds/Monster Missions *** \n\n- Tribute will now be properly disabled when in shrouded form. \n- GuildTribute is now properly disabled when in shrouded form. \n- You cannot guild invite someone who is shrouded. \n- Adjusted the power scaling of Spirit Shrouds level 55 and above. As you unlock \nhigher tier shrouds you will see a larger difference in their power level. \n\n\n*** Items *** \n\n- Light Amphibian Hide Slippers now have the effect \"Form of Protection\" \n- Cultural Charms will now be able to receive augments. \n- Whisps of Potameid Hair will now drop occasionally from some of the Potameids in Jagged Pine. \n- The experience required on many of the intelligent items has been reduced significantly \nto bring them more in line with evolving items. \n\n\n*** Tradeskills *** \n\n- Charm Patterns now stack better! \n- Players will now be able to make journeyman?s charm patterns instead of cloth caps! \n- The spells Night Stalker and Night's Beckon now use the proper thickener. \n- Saltpeter and Crystallized Sulfur should drop about 10 times as often as they did \nin the past. \n- Pan Seared Orange Tuna will no longer magically transform your non stick frying pan \ninto a stew pot if you make a mistake while making it. \n- Radiant Titanite of Quickening and Pure Quickening can now be made by rogues. \n- Scribe Rikik in Rathe Mountains found the inventory that he had lost during the \nmove from Gukta. \n- The spell Light of Order will now use the proper ink. \n- The Darkhollow Geode task changed. Only Artisans will accept the Geode. \n\n\n*** NPCs *** \n\n- Cartographer Slipgear is reviewing his notes and discovered that some of his maps \nare not properly accredited. Speak with him if you have provided him with a map but \nnot received credit for it. \n- The Knight of the Dread Sun will now make his appearance more often. \n- Atheling Plague has decided that heights aren't to his tastes, so he has left his tower. \n\n\n*** Quests *** \n\n- Added a new quest to reward players for completing the mission story arcs in \nDarkhollow. Speak with the old shiliskin fortune teller in Undershore for details. \n\n\n*** UI *** \n\n- There is now a button on the Options/Display page to \"turn off\" your helm?s graphic. \n- You will now see all text color options. \n- If you cancel a coin selection and then attempt to select crystals instead, the \ncrystals will now appear on your cursor and not the coin. \n\n\n*** Miscellaneous *** \n\n- You will now be able to remove gold from your shared bank or regular bank if you \ndie with an item on your cursor. \n- When using Find to find the Fishing Supply merchant you will no longer lock up. \n- Seru's animations are now fixed. \n- If a character dies while LD, Charmed or Feared the corpse can will be able to be \ndragged by the appropriate people. \n- We have fixed any remaining issues with setting a portion of your experience to go \nto AAs and then losing regular experience. \n- Client stability fix. This specifically happened while raiding with many many \ndifferent types of particle clouds being used. \n- The issue involving the loss of a portion of a player's mana, hitpoints, and \nendurance after zoning is now fixed. \n- We have fixed the issue involved with the loss of half a player's mana, hitpoints, \nand endurance after zoning from a death. \n- Added some additional logging and error-checking to the Plane of Time. These changes \nshould address the issue where an instance would not progress past Phase 1 in some \ncircumstances. \n- Numerous raid management systems fixes have been made. \n\n\n*** Chat *** \n\n- Players in shrouded form will not auto-join class chat channels. \n\n\n*** Pets *** \n\n- Pets will once again receive HP from their items. \n\n\n*** Regen *** \n\n- Regen will work properly after becoming your main character after being a shroud. \nIksars rejoice. \n\n\n*** PvP *** \n\n- You can no longer loot an item from someone else's corpse if you kill them in an \narena. \n\n\n*** Evolving Items *** \n\n- You can now see the final result after adding an augment to an item. \n\n\n*** Spells *** \n\n- Detrimental spells will not be marked as used if used in a non-combat zone like PoK. \n- Several Ranger spells have been modified once again: \n* Ward of the Hunter - Replaced the ATK bonus, lowered the double attack bonus to 3%. \n* Howl of the Predator - Replaced the ATK bonus, lowered the double attack bonus to 3%. \n* Strength of the Hunter - Replaced the ATK bonus, removed the double attack bonus. \n- Greater Familiar is no longer an instant cast spell. \n\n\n*** Skills *** \n\n- Berserker axe throwing skills have had their timers modified. The stun and snare \ntype abilities will now be on one timer, and the jolt and volley sets will be on another.","content_hash":"94ff0b179099f7cdf4df04825f6e93a608f0d162782b8617d58e798b0f2d036d","source_files":["patches-2005-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 27, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f26102ee2a78b105584871d2c1f7962c7f728635d712ec84a497f04179d8b75c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":770334,"item_index":null,"heading":"October 27, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"30537855575ca4bbeba2e81010162053fd339c521609186a50713bc2ab330169","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":790495,"item_index":null,"heading":"October 27, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"10a687f902188f28414cf5ecf4d61258acd10ee6daf6eb031e47bcfec949e7f9","filename":"patches-2005-2.txt","adapter":"text","source_offset":27367,"item_index":null,"heading":"October 27, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-10-27-1","id":"2005-10-27-1"},{"patch_date":"2005-09-13","effective_date":"2005-09-13","display_date":"September 13, 2005","title":"September 13, 2005","year":2005,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Depths of Darkhollow","expansion_code":"depths-of-darkhollow","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Monster Missions","Spirit Shrouds","Evolving Items","Intelligent Items","Tradeskills","AAs","Spells","There are several ways to play Escape to Norrath","[EQ] Menu Button","NPCs","Quests","Items","Tutorial","UI","Miscellaneous","Special Thanks"],"change_count":46,"word_count":1853,"summary":"Welcome to EverQuest: Depths of Darkhollow! As Lanys T'Vyl and Firiona Vie crossed blades in Nektulos Forest, a failed curse exploded that shook the lands from sky to stone. When all settled, for a time there was no sound. Firiona, Lanys, their armies, all the beasts and creatures had vanished from…","content":"Welcome to EverQuest: Depths of Darkhollow! \n\nAs Lanys T'Vyl and Firiona Vie crossed blades in Nektulos Forest, a failed curse \nexploded that shook the lands from sky to stone. When all settled, for a time there \nwas no sound. Firiona, Lanys, their armies, all the beasts and creatures had vanished \nfrom the grove where the curse was bound. But down at the end of the forest river \nwhere it ducked under loose stone, a way into darkness was revealed -- passage into \na subterranean world called Darkhollow. \n\nFor more details on what befell those in Nektulos Forest, see today's story entry! \n\n\n~** Depths of Darkhollow Highlights **~ \n\n** Monster Missions ** \n\n- Have you ever wondered what it must be like to be a monster in Norrath? Now you \ncan find out! Through Monster Missions, you are able to enter the bodies of a \nvariety of characters and be transported into a different time to re-enact the \npast or play a critical role in Norrath's future. These missions are found in \nDarkhollow and other areas around Norrath, like Nektulos Forest and Butcherblock. \n- While you play in a monster mission, your main character earns experience and, \nquite often, rewards! The rewards you gain from monster missions appear in the \ninventory of your main character when the mission is successfully completed. \n\n\n** Spirit Shrouds ** \n\n- Shroudkeepers have learned to channel spirits in the ethereal world. They are found \nin the Plane of Knowledge and can offer you the form of one of Norrath's creatures \nthrough a Spirit Shroud! The Shroudkeepers can transform you into creatures in various \ncategories, like Undead or Animal. The Spirit Shroud itself changes your form and \ngives you a specific set of abilities, like a fighter or healer, depending on the \nshroud you picked. Once you've selected a shroud type, you can choose to play a \ncreature of that type of any available level less than or equal to your own level. \n- While you adventure with a Spirit Shroud, you will gain experience for your main \ncharacter. When you remove your shroud, the items you collected will appear in your \nShroud Storage which is accessed at a banker. Also, as you use the Spirit Shrouds in \na particular category you will gain enough knowledge and experience to unlock new forms. \n\n\n** Evolving Items ** \n\n- As you adventure and advance in Norrath, you may find new items that will learn \nand grow right along with you! These Evolving Items change over time the more you \nuse them, including their names and statistics. These weapons and worn items are \nmarked as Evolving and will show their status in a percentage upon inspecting them.\nYou can watch that status grow as you kill monsters! When it reaches 100 percent, \npresto, you will have the next level of your item! \n\n\n** Intelligent Items ** \n\n- Imagine what some of your gear might say to you if it could talk. Now some will! \nIntelligent items, much like evolving items, are now found in Norrath and will show \ntheir status when inspected. As they grow, they change their statistics and even what \nthey say. They can talk to you and, sometimes, people around you (you can customize \nthese chat options). These items usually have something to say about your actions, \nso keep your eyes open! \n\n\n** Tradeskills ** \n\n- The gnomes of Corathus have amassed a collection of new tradeskill items. You will \nfind some vendors with books detailing javelins, food and drink, and new ways of doing \nspell research. Merchants who frequently traffic in high quality ore have been taking \na keen interest in the new ores and minerals of Darkhollow and often have surplus \navailable for purchase by others. \n- The new spell research is a totally different system that covers a large majority \nof spells that were found in Planes of Power, and Gates of Discord, though not all \nof them. The new system may seem more complex than the way you are used to doing spells, \nbut is much more systematic than the previous system and will be more consistent. \n- Additionally, there are new highly powerful augments for cultural armor? One of the \nGnomeworks is a bit damaged and if you have something of interest to him, he may be \nwilling to help you with a way to make them. Good luck! \n\n\n** AAs ** \n\n- New AAs are now available to players who own Depths of Darkhollow. \n\n\n** Spells ** \n\n- New Spells are now available to players who own Depths of Darkhollow \n\n\n~** EverQuest: Escape to Norrath **~ \n\nAre your friends bored now that the summer is coming to an end? Has their work, \nschool, or in-laws plain taken the fun out of their days? If this is the case, \ninvite your friends to Escape To Norrath to join you in your adventures throughout \nthe world of Norrath. Our new tutorial, EverQuest: Escape To Norrath, is a FREE \nstand alone experience tailored around a fun and easy to learn introduction to the \nworld of Norrath. \n\nThere are several ways to play Escape to Norrath: \n\n- Invite your friends to play EverQuest with you by using the disk included with \nyour Depths of Darkhollow box. Feel free to share this disk! \n- Our new EverQuest: Escape To Norrath website has a full download available, along \nwith instructions on how to obtain account keys: http://escapetonorrath.station.sony.com/index.vm \n- Existing EverQuest players can play on the Escape To Norrath server by using the \nEscapeToNorrath.exe in their EverQuest directory. Join your friends and relive the \nexperience of discovering the magic of EverQuest! \n\n\n~** Other Update News **~ \n\n** [EQ] Menu Button ** \n\n- We have added new functionality to the UI. The window selector is no longer available. \nThe functionality is now neatly folded and tucked away in the [EQ] Button. Clicking on \nthe [EQ] button will extend a menu that includes the most vital and commonly used \nscreens in the game. \n\n\n** AAs ** \n\n- Based on player feedback, we?ve changed the way that Turn Undead and Turn Summoned \nwork to make it more useful in normal grouping situations. Both abilities have been \nrefunded and new versions are available for purchase. The new versions are 5-minute \nreuse, single-target DoTs that have a chance to do a massive amount of damage to the \ntargeted creature when they land, likely destroying it in one hit. The core abilities \nare still level 59 class abilities and upgrades are available at level 65 for Planes \nof Power and level 70 with Depths of Darkhollow. \n- Due to the changes to Turn Summoned and Turn Undead, the AAs that decreased their \nreuse times are no longer applicable so they have been removed and refunded. \n- The duration of Divine Avatar has been increased to 3 minutes and the reuse time \nhas been lowered to 36 minutes. \n- The reuse time on Rabid Bear has been reduced to 36 minutes. As part of this change, \nthe ability will no longer have its duration increased by focus effects. Hastened \nRabidity has been changed to lower the reuse on Rabid Bear by 4 minutes per rank. \n- Reduced the casting time on Wake the Dead and Army of the Dead. \n- Rhythmic Reflexes and Superior Rhythmic Reflexes had their double attack values \nswitched. This has now been corrected. \n\n\n** Tradeskills ** \n\n- Added some recipes to create Soy Sauce for the Chef Chowderly quest. \n- Modified the stats on numerous pieces of the Cultural Tradeskill armor. \n- The Salvage bug when using world containers has been fixed. \n- Tradeskill recipes that result in a LORE item that you already have and is not \na tool will now block with a message. \n\n\n** NPCs ** \n\n- High quality ore vendors will no longer fall for your tricks. \n- Volkara will now appear as a spider rather than a 20-foot human male. \n- NPC's in Halls of Honor should no longer gate home when there are too many pets in \nthe nearby vicinity. \n- Made a minor modification to the Mata Muram script to fix a loophole in the gaze \nlist logic. \n\n\n** Missions \n\n- Volkara will no longer grow in power if she is outside of her lair. Her encounter \nwill now be the same no matter where she is fought. \n- Kessdona's manashard guardian adds should now activate correctly and in sequence. \n- Changed the required count for the kill and loot elements on the Dragons of Norrath \nmission ?Diseased Pumas?. This change was to fix a discrepancy between the number \nof items required for task completion compared to the number of kills and items \nlooted that the task said you needed. \n\n\n** Quests ** \n\n- The Ancient Sebilite Protector in Sebilis should no longer double-spawn his helper-golems, \nand the event should despawn / reset normally again. \n\n\n** Items ** \n\n- All arrows and throwing items now are max stack size of 100. \n- All spell scrolls should now be stackable. Please note that if you try to scribe \nmore than one spell scroll at one time by using a stack of spell scrolls, that you \nwill receive an error message. You must use only one spell scroll to scribe a spell. \n\n\n** Spells ** \n\n- Modified Intensity of the Resolute so it won?t be overwritten by other, lesser \nabilities. \n\n\n** Tutorial ** \n\n- In case you missed it above, the tutorial has changed. Not only have we added new \ncontent and made it more user friendly and streamlined, we actually made it a standalone \nexperience you can give to your friends to learn how to play EverQuest. Please refer to \nthe EverQuest: Escape To Norrath website for more details: http://escapetonorrath.station.sony.com/index.vm \n\n\n** UI ** \n\n- There are now 4 Hotbutton windows that can be visible at the same time. Use the Options \nwindow to set keys for showing/hiding the windows, as well as setting keys for the \nindividual Hotbuttons in them. Note to skinners, your old skin should work for the \nsingle Hotbutton window contained in it, but you'll need to update to see more than 1. \n- Item Links have changed format. \n- Bazaar search results, when the item is viewed, should now show the correct number of \ncharges for charged items. \n- The Task Select window now autoselects the first task in the list. \n- The Guild Management Window level display bug should be fixed. \n- Changing video modes should no longer clear the Find window list. \n- The Find Window now generates a Find path once a target is selected. \n\n\n** Miscellaneous ** \n\n- Added new level gained text for lower level characters. \n- A fully looted corpse will remain in the game as long as there is experience that \ncan be regained through an experience rez or until the experience rez timer has expired. \n\n\n***Special Thanks*** \n\nThe EverQuest Team would like to warmly thank all the people who participated in the \nDepths of Darkhollow Beta. All your feedback, patience and good spirits have been \nreally invaluable to us and the EverQuest community as a whole. Without your efforts, \nDepths of Darkhollow would not be possible.","content_hash":"0f7c71efc46fb3bb6b2db08b3b24f0cb09d286228a24ec7a76011a912aca55b6","source_files":["patches-2005-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 13, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c15781214cef1153febb35ff044757507fe576a1d560797915a8102a428e51a7","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":751041,"item_index":null,"heading":"September 13, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"65c1c11de94094a5b2996f5c601e73c2cfcc61179a00cc2961ae6202e47a5802","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":770872,"item_index":null,"heading":"September 13, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"fd41ef1138c5d8dbdb41e59f35d1522daf23a5716ecd8a393bebb7e15f4c1707","filename":"patches-2005-2.txt","adapter":"text","source_offset":7744,"item_index":null,"heading":"September 13, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-09-13-1","id":"2005-09-13-1"},{"patch_date":"2005-07-13","effective_date":"2005-07-13","display_date":"July 13, 2005","title":"July 13, 2005","year":2005,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Dragons of Norrath","expansion_code":"dragons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Headlines","Events","Spells","Pet Focus","Items","Auto Consent","Tasks and Missions","Graphics","Particles","UI","Tradeskills"],"change_count":28,"word_count":636,"summary":"Headlines *** Trouble grows in Norrath! Dark Elves have been seen traveling the lands wreaking havoc as they pass. Cities are calling out to their citizens for help gathering supplies in preparation for possible war. Something big is happening in Norrath now as the Age of War continues. Events ***…","content":"*** Headlines *** \n\nTrouble grows in Norrath! Dark Elves have been seen traveling the lands wreaking havoc \nas they pass. Cities are calling out to their citizens for help gathering supplies \nin preparation for possible war. Something big is happening in Norrath now as the Age of War \ncontinues. \n\n\n*** Events *** \n\n- Players should no longer be KOS to Killvak or the troll raiders in Barrenzin's mission \n\"Trollish Bloodlust\" \n\n\n*** Spells *** \n\n- Increased the damage, mana, and cast time of the Necromancer and Shadowknight spell \nSiphon Life to better fit the progression of the other spells of the same type. \n- Fixed a problem that caused Shadowknights to proc the wrong effects from Spirit of the Puma \nand Spirit of the Jaquar. \n- When a rogue /consider's an NPC that can see through normal forms of invisibility, and \nthe rogue is hidden from the NPC due to their Shroud of Stealth, the player will continue \nto receive the \"indifferent\" consider message but will also receive the following message: \n\"Your Shroud of Stealth keeps you hidden from watchful eyes.\" \n- We have fixed the gating issue when on a mount and you are in the same zone you are bound \nand your vertical location of your bind point is much lower than you are currently. You will \nno longer fall to your death. Yeah for falling! \n- When casting bind, your current heading will now be saved. \n- Dark Sieve and Dark Sieve Recourse now have 200 range. \n\n\n*** Pet Focus *** \n\n- Increased the innate AC bonuses granted to level 66+ pets by focus effects. \n- Increased the melee damage bonuses provided by pet focus effects on level 66-70 pets. \n\n\n*** Items *** \n\n- The new potions will now be level restricted as they were previously intended to be. \n- Some type 9 augmentations are now usable in the charm slot. \n- Plaguebreeze will now drop more frequently. \n- Removed Patorav?s Amulet from the \"bonus\" table on Overlord Mata Muram. \n- Mask of the Heretic now has 12 AC. \n- Blightbringer?s Cap of the Grave now modifies the Specialization: Conjuration by 12%. \n- Any type 9 augment that fit in a visible slot now is also a type 12 augment. \n- Jelvan has learned the technology of the printing press and will now distribute his \nwritings more often. \n\n\n*** Auto Consent *** \n\n- Auto-consent raid, group, or guild will now auto-consent all future and existing corpses. \nIf you turn off auto-consent then consent for your group, raid, or guild will be removed from \nall existing corpses. Please note that in order for a group member or raid member to be able \nto drag one of your existing corpses, they had to be in your group or raid at the time your \ncorpse was created. This is the functionality that has always been in place. \n\n\n*** Tasks and Missions *** \n\n- The entrance to Everfrost is now a little easier to explore. \n- The issue preventing some groups from entering the Unrest mission has been fixed. \n\n\n*** Graphics *** \n\n- /viewport should work with Advanced Lighting on now. \n- We have fixed a common Reset Device error. \n- Fixed an issue with rendering trees and other alpha'ed textures when running on \nolder hardware. \n- We have fixed a common crash with our DLL. \n\n\n*** Particles *** \n\n- We have made some fixes to the particle rendering. Some people were seeing square textures. \n\n\n*** UI *** \n\n- You can now use the \"Enter World\" button at character select if you are camped in tutorialb. \n- Merchants' items should now be sort correctly using the Quantity column. \n\n\n*** Tradeskills *** \n\n- Changed one of Chef Chowderly's recipes. Pan Seared Orange Tuna will now use a Non-Stick Frying Pan \nin the recipe instead of a Large Stewing Pot.","content_hash":"eda916ca6bcced8d3b6b9518f44568b3a11a1feceb2204fb26f068b1bba8bfae","source_files":["patches-2005-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 13, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"d2d081ce27538bd5dbd642217431275e0c73c2255863152e810829e62efb8b3e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":743597,"item_index":null,"heading":"July 13, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"0ded079d6ffca36decf0d3dd7ac1aab996fe7bd7784792cefd51cc3f73b7dd0d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":763230,"item_index":null,"heading":"July 13, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"d325ac29914144fbd31950494a4137d5b537a324d82ad14782b30f2cd0d6addc","filename":"patches-2005-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"July 13, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-07-13-1","id":"2005-07-13-1"},{"patch_date":"2005-06-29","effective_date":"2005-06-29","display_date":"June 29, 2005","title":"June 29, 2005","year":2005,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Dragons of Norrath","expansion_code":"dragons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Headlines","Items","Tasks, Missions, and Quests","Events","Tradeskills","NPCs","Veteran rewards","Optimizations","Exodus and Related Issues","Features Enabled for All","UI","Misc","Chat Channels","Pet Commands"],"change_count":85,"word_count":1895,"summary":"A large patch was implemented today. Grab a coffee for this one. ================================== Headlines *** Plane of Time Instancing! - Plane of Time has been fully instanced. Every raid that enters the zone will now get its own instance of the zone. New Tutorial! - A new tutorial is now…","content":"A large patch was implemented today. Grab a coffee for this one. \n\n================================== \n\n*** Headlines *** \n\n- Plane of Time Instancing! - Plane of Time has been fully instanced. Every raid that enters \nthe zone will now get its own instance of the zone. \n- New Tutorial! - A new tutorial is now available, featuring new art, new models, new quests, \nand a new player experience that will take you from level 1 to level 10. \n- New Newbie Armor Quests! - New armor quests pick up where the tutorial leaves off, taking \nplayers from 11 to 20. \n- You can now invite players to your group across zones. We have enabled the ability to use \nthe /invite command with a players name to allow you to invite someone that is not in your \ncurrent zone. \n- \"Auto Consent Group\", \"Auto Consent Raid\", and \"Auto Consent Guild\" buttons have been \nadded to the options window; when checked, your group/raid/guild will automatically be given \nconsent to move any new corpses you drop. \n\n\n\n*** Items *** \n\n- Ogre Femur Club is now monk and beastlord usable. \n- The tier1 and tier2 quested breastplates in Omens of War now have click effects that are \nusable from inventory. \n- The Rod of Mystical Transvergance and Summoned: Modulating Rod now both have a 5 minute \nitem recast timer. This will give both items a visible indicator for the recast time of \nthe rods when used in the UI. \n- The suffusive weaponry from the Trial of Ingenuity is now attunable. \n- The Longbow of Chaos now has a type 4 augmentation slot. \n- Haggard Trusik Shawl now has +15 int instead of +15 wis. \n- Plaguebreeze now has +4 regen, +20 attack, +1 shielding, and +5 avoidance. \n- The Dragonshade Mask now has the worn effect of Cleave V and the activatable effect of \nAssassin?s Blood. The recast time on the activatable effect has been changed to two minutes. \n- The Obsidian Battle Sword has a new graphic. \n- The Blade of Vesagran is now a one-handed slasher. Please petition if you have an \naugmentation that will not fit in your blade now that it has changed to a slasher. \n\n\n*** Tasks, Missions, and Quests *** \n\n- Increased the amount of time that a mission zone can be empty of players before it \nshuts down from 15 to 30 minutes. This should help groups who completely wipe out get \nback to the zone before it shuts down and resets. \n- If you are on the mission to Unrest, Nisha Lightbrook will now respond to your first \nhail instead of requiring two hails for a response. \n- Sleeping on the job: Gnoll Archers will now call for reinforcements if you have killed \nthem before completing the previous elements in the task. \n- Sleeping on the job: Holinix, Djerr, Grarrax, \n- Fixed an error that was causing some tasks that had elements in Grimling Forest to be \nimpossible to complete. \n\n\n*** Events *** \n\n- The Specter of Rage in Uqua will now accept the Orb of Rage again. \n- It should no longer be possible to get double-loot and double-lockout on the MPG \nTrial of Endurance. \n- The Vishimtar encounter has been retuned. Beware the cursed black dragon! \n- After Vishimtar's demise, Creeping Doom will fade and skeletons will cease spawning \non player death. \n- Standing directly under Rikkukin when he fires off a directional attack is now a bad \nidea. \n- Lockout timers for Anguish bosses are now 4.5 days long instead of 4.9166666 (repeating, \nof course). \n\n\n*** Skills, Spells \n\n- Added new spells in the Spirit of the Panther line for Shaman at levels 50 and 57. \n- Added new spells in the Ward of Righteousness line for Clerics at levels 50 and 57. \n- Added new level 50+ fear spells for Clerics, Necromancers, Enchanters, Shadowknights, \nBards, and Druids. \n- Added new melee guard Disciplines for Shadowknights and Paladins, both at level 56. \n- Added a new Point Blank Enthrall spell for Enchanters at level 68. \n- Added new spells in the Spirit of the Panther line for Shaman at levels 50 and 57. \n- Added new spells in the Ward of Righteousness line for Clerics at levels 50 and 57. \n- You'll have to convince Karsor the Mad to part with the above new spells. \n- Storm Guard and Frost Shield now have 60 minute durations. \n- Modified the Frenzied Burnout AA so that it now has a 15 minute reuse and will better \nstack with other strength and attack enhancing effects. \n- The mana regeneration portion of the Enchanter spell Breeze now scales from 5 at level \n14 to 6 at level 20. \n- Fixed a stacking problem with Shadowknight and Ranger Self buffs that were being \noverwritten by the druid Hand of Ro line. \n- Increased the innate AC bonuses granted to level 66+ pets by focus effects. \n- Increased the melee damage bonuses provided by pet focus effects on level 66-70 pets. \n- Lowered the endurance cost on many Berserker Axe abilities and the battle cry line. \n- Refunded and removed Spell Casting Subtlety from Shadowknights. \n- Shock of Lightning was recently changed into a new spell, Icicle Shock. In answer to \nconcerns from several players at the loss of Shock of Lightning, the spell has been returned \nto it's previous form. \n- Guard of Blood Recourse has been changed to a instant heal for 600 HP instead of 400 \nfor 2 ticks. \n- Alternate Ability timers for newly acquired activatable AAs will properly initialize \nto allow for immediate use. \n- Veteran rewards on accounts that have no expansions now work properly. \n- Leadership assist ranges now have the same distance rules as the /assist command. \n- When rogues using Shroud of Stealth /con an NPC that can see invis but not shroud of \nstealth, they will now get a message telling them the NPC cannot see them but can see \nnormal invis players. \n- Players will now receive 1 skill point in any new skills available when the reach a new level. \n- Spell hate for spells with a fixed amount of hate now include hate-focus effects. \nPreviously, spells with fixed amount of hate assigned to them would disregard hate focus effects. \n- Fixed the issue with Wrath of the Wild that caused it to last until a rune expired. \n\n\n*** Tradeskills *** \n\n- Added a minimum chance to gain a skill up on many of the Dragons of Norrath cultural \ntradeskill recipes and many of the Omens of War augmentation recipes. This will make it \neasier to gain an increase in skill when doing these recipes in most cases where the \ncharacter has a high skill. \n- Some Velium weapons can now be converted into small Velium bars by smiths. You will \nneed to use the Velium Smithy Hammer in order to break down these weapons. \n- Speckled Pine Fruit can now be foraged. \n- Palm Leaf can now be foraged. \n- Added a recipe to create Rainwater Dressing. \n- Added a recipe to create Spiced Heartfruit Greens. \n- Midnight Stones and Sandstone Pearls can now be crushed in a Mixing Bowl, not a Mortar \nand Pestle. \n- Increased the stack size of Dragons of Norrath cultural Patterns and Molds to 200 (400 \nfor wrist patterns and molds). \n- Caerlyna will now exchange Ice Cream Churns for tokens. \n- Added information to bag tokens that will tell the player some of the information about \nthe bag they represent. \n\n\n*** NPCs *** \n\n- There is a new potion vendor in the Plane of Knowledge. He sells some nice new potions \nas well as some of the ingredients that alchemists will need to make those potions. \n- The Taskmistress Krisz encounter can now be triggered. Speak to the NPCs in Riwwi for more \ninformation. \n- Several NPCs in the Abysmal Sea are now more willing to chat. They no longer require proof \nof dedication to their cause. \n- New merchants have moved into Lavastorm. \n- Some of the Ferans in Riftseekers will drop Softened Feran Hides more often now. \n- Some of the Ferans in Riftseekers will drop Quality Feran Hides more often now. \n\n\n*** Veteran rewards *** \n\n- The Veteran Reward buffs are now immune to being dispelled. \n- The Veteran Reward buffs will no longer freeze their timers in the guild hall. \n\n\n*** Optimizations *** \n\n- File caching has been enabled which should yield performance improvements, especially \non lower end systems when dealing with the UI (opening/closing windows, loading a UI, ...). \n\n\n*** Exodus and Related Issues *** \n\n- The exodus bug where a player could possibly die during the small amount of time after \nthe spell is cast but before they actually zone, should now be fixed. We did the best we \ncould trying to reproduce the situations that have been described to us and they have been \nfixed in our test cases. Please let us know if you continue to experience an issue like this. \n- Spells such as Exodus, have a chance to fail which happens for each person that gets hit \nby the spell. This means each person has a chance to not get ported. If you fail to get \nported, you now receive a message notifying you of the failure. \n- Teleport bind(AA) will no longer leave the caster behind. If the spell is successfully \ncast, then everyone will be ported. Previously the caster had a 2% chance to not port. \n\n\n*** Features Enabled for All *** \n\n- The raid window is now available to all players. \n- The LFGroup windows are now available to all players. \n- Line-art mapping is now available for all zones. \n\n\n*** UI *** \n\n- The Potion Belt will now remain visible after zoning (if it was visible before zoning). \n- The advanced display options window has been enhanced substantially. Please note that the \nAdvanced Lighting option is for video cards that support 1.1 Pixel Shaders and above. Also \nnote that the advanced lighting is still being tested with some of our known player hardware \nconfigurations. If you experience any issues with it on, please turn it off. Not all hardware \ncombination have been verified to be fully functional. For those that can use it, check out \nhow cool the lighting looks in some of the old zones like the commonlands with the NPCs and \ntheir spherical light influences. It looks great. \n- The help window has been merged with the petition window. \n\n\n*** Misc *** \n\n- You will no longer get experience back from a corpse whose rez timer has expired when \nusing the Veteran AA Expedient Recovery. \n- The level restriction for entering the tutorial has been changed to allow level 10 and \nunder. \n- Fixed an old issue with particles. If you had your client running for 10 or so hours, \nsome particle emitters would start to show huge particles. \n\n\n*** Chat Channels *** \n\n- There are now system owned, persistent chat channels and players will auto join some of \nthese channels. Players level 20 and under auto join the \"NewPlayers\" channel, over level 20 \nauto join \"General\" and a class specific channel, and there are continent based channels as well. \nAuto joining channels can be disabled under the options window. \n\n\n*** Pet Commands *** \n\n- The \"/pet follow\" command works properly again. \n- The \"/pet report\" command works properly again.","content_hash":"07be3b13603846c67c64f88c32edf429f43462aa6f9823feb11962b89f4a8036","source_files":["patches-2005-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 29, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"69803ad4f9e97b97ec58b6ff56c24d470d4d56bf8625488b8eb97e7164d6aa33","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":732755,"item_index":null,"heading":"June 29, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"f6cb7a9f92efd1bad7b09d7608c211dc987be4ad9995ed2ee03bba5e9d0cd315","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":752256,"item_index":null,"heading":"June 29, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3a72ea06826efd856f0e4b28ff23a625bd240269b664d222aed3051be2693c49","filename":"patches-2005-1.txt","adapter":"text","source_offset":64062,"item_index":null,"heading":"June 29, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-06-29-1","id":"2005-06-29-1"},{"patch_date":"2005-05-11","effective_date":"2005-05-11","display_date":"May 11, 2005","title":"May 11, 2005","year":2005,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Dragons of Norrath","expansion_code":"dragons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Headlines","Spells & Skills","Items","Quests & Events","Tradeskills","Missions","User Interface","Miscellaneous","E-Mail Features"],"change_count":0,"word_count":1870,"summary":"Headlines *** -Many quests in city zones that give XP as a reward now give significantly more. -Four new missions are available that take you back to Qeynos, Unrest, Befallen, and Hate's Fury. -Veteran's Rewards will be available on May 13th. You can find out more details about these rewards here.…","content":"*** Headlines *** \n\n-Many quests in city zones that give XP as a reward now give significantly more. \n-Four new missions are available that take you back to Qeynos, Unrest, Befallen, \nand Hate's Fury. \n-Veteran's Rewards will be available on May 13th. You can find out more details about \nthese rewards here. \n-The required levels on many spells level 50 and below have been changed so that all \ncasting classes will now receive at least 1 new spell every level. \n-Great new functionality has been added to the mail system. Some of the major features \nare listed below, but also check the bottom of the patch message for details. \n-Multiple recipients, including a dynamically generated guild mailing list. \n-EverQuest mail forwarding. You can now have your EverQuest mail forwarded to the e-mail \naddress registered with the station account of the character you are playing. NOTE: you \ncannot reply to the forwarded mail. \n-New Address Book. You can now setup mailing lists on your client and store your friend's \naddresses in your address book. \n\n*** Spells & Skills *** \n\n-Players who only have the first two ranks of the Spell Casting Fury AAs will now do double \ndamage on a successful spell crit, the same as if they had the third rank. \n-Players who only have the first two ranks of the Ingenuity AA will now do double damage \non a successful spell crit, the same as if they had the third rank. \n-DoT spells for nearly all classes have been adjusted to scale better as players gain \nlevels. Additionally, most of these spells have had their casting time significantly \nreduced. A number of additional changes have been made. Please see in game descriptions \nfor updated information. \n-Pet heals are now generally more efficient, have shorter cast times, and will remove \npoison and curse effects in addition to disease effects. \n-Frost Guard now has a 1 hour duration. \n-Rangers now gain the ability to triple attack starting at level 60. \n-Berserker's Frenzy skill now has a minimum damage cap starting at level 51. \n-The return on AC over the cap has been increased for monks, paladin, and shadowknights \nof level 50 and higher. \n-Based on player feedback, we have removed the notification to the caster that occurred \nwhenever a heal-over-time spell made an exceptional heal and added new functionality to \nlet the caster know when their spell has worn off. \n-All caster, priest, and hybrid classes now learn Meditation at level 1. \n-All priest and hybrid classes now learn Channeling at level 1. \n-All detrimental spells that have a duration will now notify their caster when they wear \noff. \n-All hybrid classes now learn Abjuration, Alteration, Conjuration, Divination, and \nEvocation at level 1. \n-All buffs that last at least 24 seconds and do not go to the short buff window will \nnow notify their caster when they wear off. \n-Share Wolf Form will no longer have its buff timer decremented in the Guild Hall. \n-Shield of Notes and Dance of Blades will now properly reset if they fail to take hold. \n-Lich Sting and Reaper Strike now grant a buff to the group as well as the Shadow Knight \ntriggering the effect. The benefit for the Shadow Knight will be significantly larger \nthen the benefit to the rest of the group. \n-Kessadona's Flash of Insight is now known as Kessadona's Roar and has been changed to be a \ndirect damage cold based spell. \n\n*** Items *** \n\n-Seal: Mastery of All is now no-drop on the Firiona Vie server. \n-A Gem-Etched Key was dropping off of common crocodiles in Plane of Earth. This erroneous \ndrop has been removed. \n-The Rod of Shaded Wrath has been slightly upgraded. \n-Many items with over 165 hps were given type 8 slots instead of type 7 slots. \n-The Tainted Heartstone and Charm of Exotic Speech will now properly give full stats when \nall uncommon languages are mastered. \n-All flowers of functionality are now inventory clickable. \n-All armor and weaponry on the Dragons of Norrath vendors now have an additional type \n9 augmentation slot. \n-New type 9 augments can now be found on the Dragons of Norrath vendors. \n-Some additional weapons on the Dragons of Norrath vendors are now rogue usable. \n-Blightbringer's Pants of the Grave now has the focus effect Venom of Anguish. \n-Improved the damage/delay ratio of some of the weapons on the Dragons of Norrath vendors. \n-Beaded Hoop of Demise now has +10 combat effects and +5 strikethrough. \n-Chains of Anguish now has the focus effect Avariciousness of the Ikaav. \n-Shroud of the Surging Storm now has the focus effect Avariciousness of the Ikaav. \n-Ring of Deterrence now has the focus effect Avariciousness of the Ikaav. \n\n*** Quests & Events *** \n\n-When Brevik Kalaner combines the high temple pieces to form the Cipher of Txevu, the \nplayer will now also receive Qvic access if they do not already have it. \n-When zoning into Kod`taz, if a player has the Inktu`ta high temple piece as well as Qvic \naccess, they will now receive any other high temple pieces they may be missing. \n-Removed the large particle effects from King Gelaqua's room in Riftseekers. This should \nhelp with reported visual lag issues in that area. \n-Fixed a spawn issue in Firiona Vie involving Hero Goxnok and a Drachnid spy. \n-Guttertusk the Cruel has been spotted wandering the city of Dranik. \n-Raids in Gates of Discord dynamic zones now require a minimum of 12 people to start. \n-Corrected a problem that was causing the Kunark dragons to not drop their spells or, in \nthe case of Trakanon, his teeth. \n-Vyril Nightfire in Mistmoore is seeking adventurers to help destroy the new inhabitants \nof the castle. \n\n*** Tradeskills *** \n\n-Added a new alchemy recipe to create Essence of Froglok. It can be made in much the same \nway as the other essences. \n\n*** Missions *** \n\n-We have made improvements to how mission rewards are given in situations where the mission \nwas completed while a member was zoning, charmed, feared, or dead. \n-Your mission token or any item you receive at the completion of your mission will now \nautomatically go into an open slot in your inventory. You will not see it on your cursor \nanymore. If your inventory is full then the token or item will be attached to your cursor \nthe next time you zone. \n-Savil Tranquilsong has made an important breakthrough in his work uncovering the history \nof Unrest and is looking for adventurers around levels 55 to 70 to assist him. Seek him \nout in the Butcherblock Mountains if you are interested in helping. \n-Rumors have been circulating of increased activity around Hate's Fury and a growing discontent \namong the merchants of the Broken Skull Clan. A merchant in the Crypt of Nadox is looking \nto hire a few hearty souls around levels 55 to 70 to help keep the Clan in check. \n-Guard Freklin in Qeynos Hills has gotten himself into hot water after being caught sleeping \non the job and is now stuck on gnoll watch. He is looking for adventurers around levels 15 \nto 35 to help him get back into the good graces of the guard. \n-The ancient necromancer Marnek Jaull has returned to the dark halls of Befallen and \nkidnapped the daughter of a paladin of Prexus for use in his evil rituals. Derin Mausrel, \nuncle of the kidnapped girl, has traveled to West Commons in search of adventurers around \nlevels 30 to 40 to help him rescue his niece and destroy the necromancer once and for all. \n\n*** User Interface *** \n\n-There is a completely new interface for the chat filter. \n-The Bandolier \"auto swap\" will now maintain its state through relog. \n-There is a new Merchant Interface window. Items are now displayed in more intuitive list. \n\n*** Miscellaneous *** \n\n-Added Label EQType 134 - Currently Casting spell. Added it to Casting window. \n-Bug fix for entering the game by walking through the arch in explorer mode of character \nselection. If you were logged out in an instanced zone, you will not see multiple of each \ncharacter if that zone was not up. \n-For servers that have movelog command enabled, players will now see what servers have \ntheir current name in use already. - We have changed the text description of certain flags \non the item inspection window. NO DROP is now NO TRADE and NO RENT is now TEMPORARY. \n-Names above players/NPCs should now be visible at twice the distance they were before. \n\n*** E-Mail Features *** \n\nAudio and text notifications of new mail. \n\nMail Window \n-New Options and Address Book buttons. \n-The Options button brings up the options window (with the Mail tab selected). \n-The Address Book button brings up the address book window. \n-New \"Reply All\" button. \n-New \"TO\" field visible in the view pane (where you read your email). It shows all recipients, \nexcept those that are BCC. \n\nMail Composition Window \n-New \"From\" field that shows you who you are when sending an email.(Useful now that you can \nquickly switch between the mailboxes of your different characters on the current server). \n-You can now send to multiple recipients at once, by separating them with comas. You can also \nuse an address book entry name. \n-When pressing \"Reply All\" from the Mail Window, the lists found to match exactly (both name \nand addresses) with an entry in your address book are compacted to the name only, other \nentries are written in full. \n-The Sync button is there to synchronize your TO field with your address book. This is mainly \nuseful when replying to all: it helps you add new entries to your address book or update old \nones. In the latter case, you will be notified of the differences: name differs by case, \naddresses removed, addresses added. The note field is preserved during the update. \n\nAddress Book Window \n-New window to edit your address book. \n-Fields for name, addresses and note. \n-Checkbox to make the entry name private, which means that during address expansion, the addresses \nwill be written as if you had selected them individually, not in the mailing list format. \n-Automatic update of the \"Guild\" entry. [Transient (not saved) and read-only.] If you leave the \nguild, the entry disappears. If someone is added/removed from the guild, your address book is updated. \n\nNew Options Tab for the Mail System \n-Address book filename, configurable per character. \n-If you select an existing address book file, it loads it. \n-If you select a new filename, it creates it with the current in-memory address book state. \n-The address book can be edited by hand, or copied between installations. \n\nMail Forwarding Option. \n-When turned on, incoming email is forwarded to the email address you registered in your Station \nAccount. \n\nRevised Command-Line Syntax for Sending Mail \n-More than one recipient is now allowed. Use the comma to separate them. \n-If you need a space, for an example if you are sending to a mailing list that contains a space \nin its name, then you need to enclose the whole list of recipients between double-quotes. \n-To make a recipient BCC, precede it with a -. \n-Addresses written in the command-line are expanded according to the address book rules. \n\n-- The EverQuest Team","content_hash":"cab23e799bf2d80cb2c127ce4193740837688d8f2c7ce5cea848a19f6d44a666","source_files":["patches-2005-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 11, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c83e152140f3e18c4d72ef424b175f0fb5e49c5d8d824c18a5b3f58243b7d8e8","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":719824,"item_index":null,"heading":"May 11, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e6f75dee7dda40b3cac98092e1b557d373846db3ead36bdb1dfbf41c5852b8bf","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":739193,"item_index":null,"heading":"May 11, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1ab46fc2ec5d2a1a15662a8a6be40182e7e9d913a2316078e5edc437a47bcb86","filename":"patches-2005-1.txt","adapter":"text","source_offset":50999,"item_index":null,"heading":"May 11, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-05-11-1","id":"2005-05-11-1"},{"patch_date":"2005-04-12","effective_date":"2005-04-12","display_date":"April 12, 2005","title":"April 12, 2005","year":2005,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Dragons of Norrath","expansion_code":"dragons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Headlines","Re-envisioning Specifics","Spells, Skills & AAs","Items","Missions, Quests & Events","NPCs","Tradeskills","more details please see the post here","Server stability","Chat filtering","Mail System","Title Suffixes","Guild Hall (Guilds)","Bazaar/Barter","UI","Miscellaneous"],"change_count":107,"word_count":2970,"summary":"Headlines *** ------------------------------------ A new button has been added to character select: Return Home. If a character has not been played in the past 6 hours, this button is enabled and pressing it will log the character into the game in their starting city. If a character is logged out…","content":"*** Headlines *** \n------------------------------------ \n- A new button has been added to character select: Return Home. If a character \nhas not been played in the past 6 hours, this button is enabled and pressing it \nwill log the character into the game in their starting city. \n- If a character is logged out for more than an hour, full health, mana, and endurance \nwill be granted upon logging in. This is still a bit under development. You may not be \nquite at 100% but very close. \n- Re-envisioning has begun! \n- Over 600 Spell modifications. \n- New zone art for the character select screen and character creation. Crossing the \nbridge while in Explore mode will allow you to enter the world. Note that all characters \nare in the same area now. There are no longer class specific areas. \n- New Hot Spots!* \nThe Warrens \nNetherbian Lair \nEcho Caverns \nThe Scarlet Desert \nThe Tower of Frozen Shadow \nThe Hole \nThe Grey \nHowling Stones \nThe Halls of Betrayal (Chardok B) \n- There are 2 new keyboard shortcuts in the Command section in the Options menu, Open \nInventory Bags and Close Inventory Bags. Setting these, then using them will open/close \nall your general inventory slot bags (bag1-bag8). \n- Added a teleportation stone to Arena in Plane of Knowledge.* \n\n\n*** Re-envisioning Specifics *** \n------------------------------------ \n- Many modifications have been made to the cast times, recast times, mana costs, and \ndamage potential of many single target direct damage spells. The largest changes have \nbeen in level 1-50 spells, but many 50+ spells have been adjusted as well. These changes \nhave caused the damage-per-second potential and/or the damage-per-mana values of these \nspells to be increased and should benefit the classes who use these spells in nearly \nall cases. Note that this also includes special purpose spells such as undead and \nsummoned direct damage spells. Please check the in game descriptions for specific \nchanges.* \n- The 750 cap on mana increase spells has been removed.* \n- The hard-coded level 52 NPC cap on Fear spells has been removed. We will be adding \nnew fear spells in the near future which will allow players to fear higher level NPCs.* \n- Assassin’s Feint will now work on NPCs level 60 and higher.* \n- Spells with poison counters no longer have innate agro added. The spells themselves \nstill generate aggro based on their other properities, but you will see a reduction \nin the amount of aggro generated in many cases.* \n- NPC’s innate 20% resistance against rain spells has been removed.* \n- You will now receive messages in your chat window when you are healed by any \nheal-over-time spell. This includes both short term HOT spells as well as long term \nregen spells. You will receive the message if the spell actually gave you health back, \nso will not receive messages when at full health. These messages can be turned off \nthrough a new filter in the options window.* \n- Ranger, Beastlord, and Paladin heals have been upgraded. See the spell descriptions \nin game for details.* \n- The AC cap and percentage return on AC over the cap for monks has been increased.* \n- Increased the knock back effect on the Warrior AA Press the Attack. \n- Theft of Thought will no longer return only partial mana from NPCs over level 52. \nIn addition, the spell was changed so that it will only return as much mana as the NPC \nhas if that is less than the amount that the spell is trying to steal. So it will \nsteal 400 mana from an NPC that has 1000 mana, but it will only steal 100 mana from \na NPC that has 100 mana.* \n\n\n*** Spells, Skills & AAs *** \n------------------------------------ \n- Increased the effectiveness and decreased the casting time of the Ranger AA \nAuspice of the Hunter.* \n- Increased the amount of damage absorbed by the Bard AA Shield of Notes.* \n- Increased the damage done while using the Bard AA Dance of Blades.* \n- Added a negative resistance mod to the Shaman AA Virulent Paralysis so it is \nmore likely to land on NPCs now.* \n- Modified the proc chance on spell Lightning Channeling and Storm Channeling. \nBoth of these spells now have an increased proc chance. \n- Sound of Divinity and Sound of Might will now use their own separate shared spell \ntimer. \n- The spell enhanced learning can no longer have its duration increased by Alternate \nadvancement skills and/or focus effects. \n- Flames of the Valiant and Flames of Redemption should now proc more often and be \nresisted much less often. \n- Protection of the Wild should no longer be overwritten by Strength of the Hunter.* \n- Spirit of the Panther and Spirit of the Leopard have been modified. NPCs were \nable to trigger the effects of these spells at a much higher rate then players. \nThe rate of NPCs triggering these effects has been lowered to match PCs. Additionally, \nthe base damage of the effect has been lowered, and the spell will now only land on \nPCs and pets that are a part of your group. \n- Removed the focus effect limiters from Persuasive Gaze, the focus effect found on \nthe enchanter epic 1.5. It now works on any detrimental spells up to level 70 the \nsame way the focus effect on the enchanter epic 2.0 does.* \n- Fixed a problem with focus effects that reduce hate. It was not using the highest \neffect if more than one focus effect was worn. \n- Dragon Fang and Leopard Claw will now generate less hate. \n\n\n*** Items *** \n------------------------------------ \n- Items that have a combat or clickable spell effect that was changed due to the spell \nchanges in this patch have either had their proc rate adjusted to compensate or use a \nnew spell to maintain their damage potential. \n- The Anguish chest pieces now have additional worn mods and a new spell focus effect. \n- The Anguish wrist pieces now have additional worn mods. \n- Mirrored Mask will no longer conflict with other recast timer based items such as the \nSoul Orb. \n- Hammer of Rancorous Thoughts is now a 39/25 weapon with a 225pt proc. \n- Dragonkiller is now a 34 (+2 magic)/21 weapon. \n- Mace of Grim Tidings is a 32/22 weapon. \n- Broken Mandible of the Broodqueen is now a 12/18 weapon and has a +5% mod to backstab. \n- Fang of Kessdona now has +12% mod to backstab. \n- Crescent Palemoon now has the focus Aneuk Glare. It also has +15 avoid, +4 spell \nrune and +4 regen. \n- Aegis of the Amber Moon now has +3 shielding, +4 dot rune, +6 regen. \n- Bladewhisper Chain Gloves of Journeys now has Cleave V as the worn effect. \n- Bladewhisper Chain Legguards of Journeys now has the focus of Alacrity of the Ikaav. \n- Summoned: Burning Shank should proc more often. \n- Eye of Yar`Lir is now called “Oculus of Yar`Lir”. \n- Bracelet of the Corrupter now has +2 mana regen. \n- Wristband of Spectral Corruption now has +2 mana regen and +20 attack. \n- Bracer of Corrupted Souls now has +2 mana regen and +20 attack. \n- Bracer of the Debauched now has +2 mana regen and +20 attack. \n\n\n*** Missions, Quests & Events *** \n------------------------------------ \n- Added the following new Dragons of Norrath missions \nHouse of the Autumn Rose (Norrath's Keepers Only) \nPlunder the Hoard (Dark Reign Only) \nA Goblin's Escort \nHalfling's Treasure Map \nSignal Fires \nSudden Tremors \nThese will show up on the usual mission givers once you have enough faction. \n- Modified the shards awarded for many of the Dragons of Norrath missions to better \nreflect how long they are taking to complete. \n- Changed the adventure “The Gilded Scroll” to fix some situations that could cause \nplayers to be unable to finish the mission. Now the Noble Kirin Scholar will not \nspawn before the real scroll is found. We also fixed a problem that could, in very \nrare cases, cause the real scroll not to be placed on an NPC. \n- The corrupted drake adds in the Vishimtar encounter will now respawn correctly \nafter a failure. \n- Made a change to Burning Woods that should reduce the number of NPCs that get \nstuck under the world . This should make the hornets easier to find. \n- Increased the drop rate for the Collector's Fire Hornet Wing and Collector's Iksar \nWitch Doll. \n- We've extended the 6th anniversary scavenger hunt so that it will be available \nthrough Sunday, the 17th. \n- Changes were made to all Muramite Proving Ground trials. The major changes are: \nAdaptation is slightly easier, the trial of Ingenuity was significantly changed, \nand NPC resists in all single group trials were lowered. \n- Corrected a problem that was causing some NPCs in the Muramite Proving Grounds to \nshow up in the wrong part of the zone. \n- In the Citadel of Anguish it's no longer possible to fight Arch Mage Vangl without \ncompleting the Keldovan, Jelvan, and Hanvar events first. \n- The Warden Hanvar encounter has been made more challenging; you may wish to bring \nsome extra allies with you. \n- Beware, if you are too close to a wall the swarm adds in the Mata Muram encounter \nwill spawn directly on top of you. \n- Increased the drop rate for the Tongue of the Zun’muram off Zun’Murum Tkarish Zyk \nin Txevu. \n- Changed the quest that gives alternative access to Txevu. When you hail the golem \nat the end of Inktu`ta it will check your items and flags and do the following: \nIf you do not yet have a Qvic flag, the golem will give you the Splinter of the High \nTemple. \nIf you do have a Qvic flag, the golem will give you whichever High Temple pieces you \nare missing. \nIf you already have a Txevu flag, the Cipher of Txevu item, or all three fragments of \nthe High Temple, the golem will ignore you. \nLikewise, when you complete the Qvic backflag, if you have the Splinter of the High \nTemple from completing Inktu`ta you will automatically receive whichever High Temple \npieces you are missing. \nThis change allows the combination of Inktu`ta and the Qvic backflag quest to count \nfor Txevu access and the two can be completed in any order. This change is not retroactive. \n- A bug was fixed so that Alkron Wyrmsong will no longer give bards a cloth cap when \nan error is made during the quest for Epic 2.0 \n\n\n*** NPCs *** \n------------------------------------ \n- Modified King Xorbb in Beholder. He will now drop Slime Crystal Staff 100% of the time. \n- Players can no longer attempt to give stacks of items to NPCs. The NPC would treat the \nstack as one item and you would lose the rest. There is now a check to help with people \nputting in a stack of items and losing them. \n- Items given to an NPC by a PC will no longer count as a Task item when looted. \n- NPC pathing code has been reviewed and some changes have been made which should \nprevent NPCs from becoming stuck and eventually becoming invisible. Please let us know \nif you see this happen any more. \n- The Cube Fragments in the Gates of Discord Sewer trials will no longer get stuck in \nthe geometry. \n- The Soulbinder at the Firiona Vie outpost is now able to bind you to that area. \n\n*** Tradeskills *** \n------------------------------------ \nWe have changed the chance to gain a skill up when using tradeskills. Previously there \nwas a large increase in the average number of combines needed for a skill increase for \nskill values of 160 through 190. This made sense when 200 was the skill cap. We have \nchanged the algorithm to remove the harsh spike in combines required for skill ups \nfrom 160 to 190, making it a more reasonable to increase all the way up to 300. For \nmore details please see the post here: \nhttp://eqforums.station.sony.com/eq/board/message?board.id=Trade&message.id=5800 \n- Alabaster Beak and Ivory Stormrider Canine are now marked as usable in tradeskills. \n- Dragons of Norrath brewing items now drop off NPCs. They were only available through \nforaging before. \n- Added the race name to the Unfired Cookie Cutters. New item names are: Unfired \nBarbarian Cookie Cutter, Unfired Gnome Cookie Cutter, Unfired Troll Cookie Cutter \nand Unfired Animal Cookie Cutter. \n- Added the recipes for four cookie cutters for Luclin beasties. The sketches and \nmolds should be easily found on vendors. \n- Added the appropriate effects to Dragons of Norrath potions. \n- The recipe for dough made from Rock Hopper Egg now uses Rockhopper Egg. It turns \nout that there were two items with similar names, but the one used in the recipe \ndoesn't drop in game. \n- Removed the recipe for chain jointing that was used in Planes of Power armor. This \nrecipe was removed because the jointing is no longer used in any recipes. \n- You will now only need to collect half the number of items for the level 65+ Vah \nShir racial armor pattern book quest. \n\n\n*** Server stability *** \n------------------------------------ \n- We believe we have corrected the problem with the excessive server lag that has \nbeen happening in most raid zones. A guild from one of our live servers was willing \nto come over to our test server and verify the raid in pofire was working properly \nwithout causing the zone to lag out. They were able to complete many of the stages\nof the raid successfully and even multiple times without issue. There was one instance \nof a mob warping after getting in a bad location, but we have made vast improvements \nfrom its current state. We have also improved our logging code to better detect similar \nproblems should they occur again in the future. Please let us know if you experience \nany problems related to this. \n- The memory leak problems that have recently been affecting the world servers has had \nmuch progress. Several memory leaks related to the previous update have been corrected, \nand server stability has improved measurably as a result. We will continue to monitor \nthe servers closely for memory leak issues. \n- A zone crash in Chardokb related to the Korucust encounter has been fixed. \n- A zone crash related to guild tribute being toggled while a player was being charmed \nor feared has been fixed. \n\n\n*** Chat filtering *** \n------------------------------------ \n- Pet responses to commands (except for /pet leader) are no longer broadcast, but go \nonly to the owner of the pet.* \n- Pet responses to commands can now have a selected color and be redirected to any chat \nwindow.* \n- Pet spell-casting messages can now have a selected color, be redirected to any chat \nwindow, and be filtered to not show at all.* \n- Assassinate, Deadly Strike, Slay Undead, and Finishing Blow messages will now be \ndisplayed in the Melee Critical message color and redirect/filter as other crits.* \n\n\n*** Mail System *** \n------------------------------------ \n- You now have quick access to all of your character mailboxes on the current server \nfrom any of your characters. \n\n\n*** Title Suffixes *** \n------------------------------------ \n- The title system now supports title suffixes. The first use of this new feature are \nthe server titles. \n\n\n*** Guild Hall (Guilds) *** \n------------------------------------ \n- Added a guild tribute master to the guild hall. \n- The guild bank no longer accepts NORENT items. \n- Fixed a bug that allowed players with out the proper flags to remove items from the \nGuild bank. \n- Using any Eye of Zomm type spells in a guild hall will no longer take the client to \nserver select. \n\n\n*** Bazaar/Barter *** \n------------------------------------ \n- Added and Augment pool and Augment Solvent Merchant in the Bazaar. \n- Added new search criteria to the Bazaar search: min level, max level. Any items \nwhich match all other search criteria, yet have a rec or req level outside the boundaries \nset in the new fields will not be returned by the search. \n- The barter UI code has been improved. There were some issues related to keeping the \nclient properly synchronized with the server which have been fixed. It now more \naccurately tracks changes in inventory when multiple players are interacting with a \nbuyer. Also, if a buyer has a LORE item, any buy-lines that require the LORE item will \nnow automatically disable because the buyer would not be able to complete the \ntransaction (because it would result in two lore items on the buyer). Previously \nthis was causing a client-server sync issue that would result in a player being \ndisconnected. \n- Barter Search Window: Right-clicking on the item sought by Buyers found in a search \nwill display that item. You now have to right click on the Buyer's name to get the \nsearch path. \n\n\n*** UI *** \n------------------------------------ \n- Fixed an issue causing custom UIs to show bad data in unused buff slots. \n- The Task display now properly displays tasks with a large number of elements. \n- On character select, if you want to go back into the tutorial, just click the \ntutorial button below the list of characters. It is no longer a toggle button. \n\n\n*** Miscellaneous *** \n------------------------------------ \n- Increased the maximum level range spread for LDoN adventures from 7 to 10 so \nyou can now group with someone 10 levels above or below you. \n- Critical heals now produce a message similar to other spells that crit. \n- Fixed corpse looting bugs for corpses that have been summoned or moved out of \ndynamic zones. \n- Closing multiple bags while using the bank no longer causes the client to crash. \n- The raid locking system had various bugs which are now fixed. Please let us know \nif you encounter any problems with the raid tool. \n\n\n* Denotes a community request. \n\n\n-- The EverQuest Team","content_hash":"8207f7ae4ded569506f6d2688a97347b49c28989e1aac242c71f23e0b133b23c","source_files":["patches-2005-1.txt","patches_1999-2010_combined.txt"],"source_titles":["April 12, 2005"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"48db1ed0a1e87aa28327757ea205ec8ad33621b91b0741bbf1da30498e52e95a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":718910,"item_index":null,"heading":"April 12, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f33508c7d9c6172aa52d283708f0031a8c1e79e79cc979ff0425a267458a5a43","filename":"patches-2005-1.txt","adapter":"text","source_offset":30716,"item_index":null,"heading":"April 12, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-04-12-1","id":"2005-04-12-1"},{"patch_date":"2005-03-03","effective_date":"2005-03-03","display_date":"March 3, 2005","title":"March 3, 2005","year":2005,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Dragons of Norrath","expansion_code":"dragons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Bazaar & Barter Zone","Spell & Skill Changes","Item changes","Quests, Missions & Events","Tradeskills","Email","Guild Hall","Miscellaneous"],"change_count":47,"word_count":1404,"summary":"Bazaar & Barter Zone *** --------------------------------- We have made the Bazaar zone free for everyone. In addition to this, we have consolidated the Barter zone and the Bazaar zone into one hybrid zone, which uses the existing Bazaar zone. You will now be able to activate both the /buyer…","content":"*** Bazaar & Barter Zone *** \n--------------------------------- \n\nWe have made the Bazaar zone free for everyone. \n\nIn addition to this, we have consolidated the Barter zone and the Bazaar \nzone into one hybrid zone, which uses the existing Bazaar zone. You will \nnow be able to activate both the /buyer commands and the /trader commands \nin the Bazaar zone. In addition to this change, we have made a few other \nchanges for your convenience. \n\n- Removed the zone line from the Bazaar to the Barter zone. \n- Added a zone-line from the Bazaar to the Plane of Knowledge. \n- The Barter zone entrance in the Plane of Knowledge will now teleport \nyou to the Bazaar zone. \n- Barter search on Firiona should not filter the NODROP items that aren't \nNODROP on Firiona. \n- Right-clicking on a merchant-name in the UI will now create a find-path \nto the merchant. \n- Right-click in the Bazaar / Barter search now closes your current find \npath, and if the timer has expired, generates a new find path to the \nBuyer / Trader indicated on the line which was right-clicked. \n- The map has been updated with more information, specifically which areas \nof the zone allow you to be a /buyer and which allow you to be a /trader. \n\nThe Barter zone is still active, so those of you who are camped out in the \nzone will be able to log in just fine, though you will want to migrate to \nthe Bazaar in order to set up your buyer. Please make sure that you are not \nweighed down with coin and items before leaving the zone, or you may find \nyourself unable to move. \n\n*** Spell & Skill Changes *** \n--------------------------------- \n\n- Moved the contact abilities on spells Spirit of the Leopard and Spirit of \nthe Panther to avoid a stacking conflict with the berserker epic effect. \n- Monk Return Kick and Double Riposte AAs can now be triggered on the same attack. \n- Combat abilities will now always hit creatures that require magical weapons. \n- The Berserker ability Rage of Volley has been modified so that it will hit \nmagic required NPCs regardless of the axe that's equipped. \n- Increased the charges on the items summoned by Molten Orb and Lava Orb from \n3 to 10, and increased the mana cost on the spells that summon them. \n- Summoned Lava Orbs, Molten Orbs, Shadow Orbs, and Soul Orbs are now no drop \non the Firiona Vie server. \n- The recourse effect of the shadow knight epic 1.5 and 2.0 effects should now go \nto the short duration buff box. \n- The monk 1.5 and 2.0 effects will now heal for approximately as many hit points \nas the buff adds to your maximum hit points. \n\n*** Item changes *** \n--------------------------------- \n- The following items have been made No-Drop: \n\n\nPotted Dark Lady \nAncient Tooth of Archanalia \nScrap of Dark Cloth \nDeformed Dragon Embryo \nSilvery Dragon Scale Fragments \nGolden Dragon Scale Fragments \nMetallic Dragon Shell Fragments \nRuined Dragon egg \nDesiccated Drake Corpse \nShattered Draconic Symbol \nDark Dragon Scale \nCracked Lavaspinner Egg \nFragments of Zebeker's Bone Chips \nBlack Wing Drake Talons \nEgg of a Saved Clutch \nFrothing Drake Blood \nMottled Goblin Meat \nLavaspinner's Silk \n\n- The crystals used as points for Norrath's Keepers and Dark Reign are once \nagain tradeable on all servers. \n- Hammer of Delusions effect has been changed to Euphoria. \n- Shadow Orb can now be in a stack of 5. \n- Chests in Skyfire for the Veeshan's Peak access quests should now be available \nfor 30 minutes after being dropped by the defeated NPC. \n- Harbinger Spire Blueprints now drop more often. \n- Stone of Marking will no longer be used if a player can not bind in that area. \n\n*** Quests, Missions & Events *** \n--------------------------------- \n- Added a quest to Corrigan Hawthorne in the Bazaar to award PvP points for \nlegacy Sullon Zek insignias. \n- Decreased difficulty of the Megalodon encounter in Lake Rathe. \n- NPCs will now offer you missions based on your average group level rather than \nthe level of the player requesting the mission. \n- Added a fix for the problem of a player in the process of zoning when the \nmission is completed not being given the reward; when finished zoning he will \nthen receive the reward. \n- We've changed the way that corpse lock works when an NPC is killed by someone \nin a shared task. You should no longer see corpses locked to a shared task when \nyou are killing NPCs not related to a shared task. \n\n*** Tradeskills *** \n--------------------------------- \n- The trivial values of many tradeskill recipes have been modified, please make \nsure to check your recipe lists. \n- The Dragons of Norrath Tradeskill Quest NPC's will now accurately recognize \nyour ability to wear the armor they're helping you craft. \n\n*** Email *** \n--------------------------------- \n- We will now be using the mail system to send players notifications. The first \nuse of this is with the messages you get when you reach certain levels. \n- Mail composition window gives focus to the first empty field (To, Subject, Msg, \nin that order). \n- The delete action now reselects the position of the first item in the deleted \nselection. Same for undelete. \n- Players may now map a key to toggle the display of the mail window. \n\n*** Guild Hall *** \n--------------------------------- \n- You can now assign guild banker status even if the guild member is not online. \n- The merchant music will stop when you close the guild bank window now. \n- Guild bank lists are now sortable (note that the permissions field sorts by \npermission type from most public to least public and vice versa, not alphabetically) \n- If you logged out in the guild hall, it will no longer send you to last your \nadventure/expedition zone in point. \n\n*** Miscellaneous *** \n--------------------------------- \n- Guild masters will once again allow to you get started with your training in \nResearch, Alchemy, Poison Making, and Tinkering. \n- Hastening of the Aneuk had a typo in the name. Anuek has been changed to Aneuk. \n- The boats in East Cabilis should look like boats again. \n- The Bandolier and Potion Belt window shortcuts/binding will now save properly. \n- The map window will properly tint the map area again on the map tab. \n- We've made significant changes to the fog and rain settings in all original \nEverQuest zones. Visibility should be greatly improved in many of these zones \nand rain will generally be more infrequent. Seasonal changes from rain to snow \nhave also been incorporated into these zones as appropriate. In addition, we've \nincreased the visibility in all zones when it is raining or snowing. \n- Added a new command, /tasktimers, which will display a list of shared tasks \nand how long you must wait before you can undertake that shared task again. This \nwill be incorporated into the task window in the near future but we wanted to make \nthe functionality available to players as soon as possible. \n- Fixed the bug where players would appear with someone else's pet after zoning. \n- Fixed an issue where a Link Dead player is killed, the killer will no longer be \nable to loot an item. \n- Zek players will now be able to begin the process of selecting a new server to \nhave all characters on their account moved to. \n\nThose Zek players who have already executed the /movelog command will be moved to \nthe server they chose, unless that server was Solusek Ro or Kane Bayle. Zek players \nwho chose either of these servers will need to execute the command again, choosing \na new server. \n\nIf you have changed your mind as to which server you would like to move to, the \n/movelog UI (after Thursdays update) will have a disregard button. Using the \ndisregard button will cancel any pending movelog requests and allow you to execute \na new movelog request. \n\nWe will begin processing the movelog requests on Friday night (March 4th) and \nwill continue nightly for a period of 30 days. Any accounts that have executed \nthe movelog request will need to make certain they have no corpses in the world. \nIf you have a shared bank already in use on your destination server, you will need \nto empty either shared bank out as only one will be available after the movelog \nis complete. \n\n-- The EverQuest Team","content_hash":"9ca90786a3deeeca6080b807b55b5c9bd6e809a54a532139ea283d2d84cae96e","source_files":["patches-2005-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 3, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"787e1563a28f8319f56e5a1973795f1a3dc4df995ea56e2bd6357d989d233105","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":685132,"item_index":null,"heading":"March 3, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3503eabefc1e14681f7510f4ceb5815f511668502c8dea749e33ad37cfff25c6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":704171,"item_index":null,"heading":"March 3, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ff9be1e7760aae7e2e7d73749587c02930c0d2d25824cf653cd79cd87857183b","filename":"patches-2005-1.txt","adapter":"text","source_offset":15977,"item_index":null,"heading":"March 3, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-03-03-1","id":"2005-03-03-1"},{"patch_date":"2005-02-15","effective_date":"2005-02-15","display_date":"February 15, 2005","title":"February 15, 2005","year":2005,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Dragons of Norrath","expansion_code":"dragons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Welcome to Dragons of Norrath!","Features","Bandolier","Potion Belt","The Barter Zone","The Guild Lobby and the Guild Hall","Guild Lobby","Guild Hall","Missions","Live Patch Information"],"change_count":33,"word_count":2053,"summary":"Welcome to Dragons of Norrath! ** A series of events has transpired across the world of Norrath and the familiar faces of Firiona Vie and her nemesis Lanys T'Vyl return to find themselves at the forefront of the events. Unbeknownst to them, a dark influence has seeped into the world of Norrath…","content":"** Welcome to Dragons of Norrath! ** \n\nA series of events has transpired across the world of Norrath and the \nfamiliar faces of Firiona Vie and her nemesis Lanys T'Vyl return to \nfind themselves at the forefront of the events. Unbeknownst to them, a \ndark influence has seeped into the world of Norrath causing new \ntensions to arise and conflicts to intensify as the dawn of a new age \nemerges. The Age of War is upon the people of Norrath and heroes return \nin this ultimate, unending battle between good and evil. \n\nPrepare for EverQuest: Dragons of Norrath and return to the lands \nbetween Halas and Lavastorm as you seek out the Nest, the ancestral \nbirthplace of all dragons, long sealed away and hidden from the eyes of \nNorrath. But beware, if the Nest is exposed too early during the Brood \nDawn, all dragons and their eggs will be cursed for eternity and death \nwill storm down on all Norrathian's not in their service. \n\nFeaturing new lands with enhanced graphics, bold new storylines, and \nupdated creatures including goblins, drakes, dragons and the ominous \nFrost Giant! EverQuest: Dragons of Norrath is the next great expansion \npack for the fantasy saga that is EverQuest. Make ready with new \nfeatures such as the interactive world map, use your potion belt to \naccess magical items quickly, and swap between weapon sets using the \nbandolier. Plus, with the all new guild hall you can easily get your \nguild ready to encounter anything that comes your way! EverQuest: \nDragons of Norrath is bursting with new adventures and intense battles \nfor players of all levels. \n\n\n** Features ** \n\n* Bandolier * \n\nTo open the Bandolier window use the 'B' key. \n\nThe bandolier will provide you with a quick and easy way to wield your \nweapons in different predefined combinations. When a weapon set is \nactivated, the bandolier switches the currently equipped weapons with \nas many of the weapon set items it can find in your inventory. To add a \nbandolier, first click on the slot that you want to fill. Then click \nthe add button. You can name each set. The weapon set that will be \nsaved as the weapons you currently have in your inventory (primary, \nsecondary, range, and ammo slots). You can make hotbuttons out of the \nweapon sets for easy, quick swapping. \n\n* Potion Belt * \n\nTo open the potion belt window use 'shift P'. \n\nThe Potion Belt allows for quick use of inventory items, such as \npotions or magical devices. To add a potion belt enabled item to the \npotion belt, simply put the item on your cursor and click in one of the \nbelt slots. Then simply right click on the item to use it. Please note \nthat not all clickable items are usable from the potion belt. \n\n* The Barter Zone * \n\nThe entrance to the Barter Zone is in the western section of the Plane \nof Knowledge. The default in-game map has the location marked on it \n(this may not be true if have a custom map). To setup your character as \nbuyer, use the /buyer command to bring up the Buyer Barter Window. When \nyou'd like to sell an item quickly without heading to the bazaar, use \nthe /barter command to bring up the Barter Window. Please refer to the \ncontext tips or the manual for more information. \n\n* The Guild Lobby and the Guild Hall* \n\nThe entrance to the Guild lobby is also in the western section of the \nPlane of Knowledge. The Guild Hall entrance is at the back of the Guild \nlobby accessible by active guild members. \n\nGuild Lobby: \n\n- Looking for Guild and Looking for Guild Member tool: You can use the \nlooking for guild tool or the looking for a guild member tool by \nclicking on the note boards. In the Guild Lobby use your map to find \nthe note boards. \n\n- Corpse Summoning: Speak to a Disciple of Luclin. This Disciple can \nsell you a level appropriate soulstone. Take the soulstone to a nearby \nPriest or Priestess and they'll summon all of your existing corpses in \nNorrath directly to your feet (except those corpses that are in \nShadowrest). Be sure you loot your corpses quickly because they won't \nbe there long! \n\nGuild Hall: \n\n- Guild Portal: The guild portal is activated by speaking to the gnome \nin the Guild Hall. You will need to purchase a focus stone from him and \nthen hand it back in order to focus the portal on a specific location. \nOnce the portal is focused, step on the crystal platform to bring up a \nyes/no dialog box. Clicking yes should teleport you away. \n\n- Mana/Health regen pool: Walking into the back right room in the Guild \nHall will cause you to regenerate health, mana, and endurance at twice \nyour normal rate. You should see a text message when you enter the area \nof the pool as well as a particle effect on your character. \n\n- Buff Timers: Buff timers are paused while in the Guild Hall. \n\n- Guild Tradeskill Objects: Various tradeskill tools are located in the \nGuild Hall for easy access by guild members. \n\n* Missions * \n\nMission givers for Dark Reign and Norrath's Keepers can now be found in \nLavastorm. These mission givers offer quests for groups of 3 to 6 \nplayers that take you into the Dragons of Norrath. Only a few missions \nare available at first, but as you gain faction and earn their trust, \nmore missions will open up. Missions make use of a new shared task \nsystem that shares space with the Task window (Alt-Q). You can manage \nthe players in your shared task from the new Shared Task tab in the \nTask window. \n\nSuccessful completion of a mission will reward you with crystals that \ncan be redeemed at mission vendors in the two camps. Each side has \ntheir own crystals that they award and their mission vendors will not \naccept crystals from the opposing side. You can create stacks of \ncrystals for trading to other players by clicking on the crystals \ndisplay in the inventory window. The reclaim tab under the crystals \ndisplay will add any crystals you have in your inventory. You can only \nspend crystals that are listed in the display, so be sure to reclaim \nbefore visiting a vendor. \n\n** Live Patch Information ** \n\nThe EQ Mail System! \n\nEQ players now have the ability to send persistent messages to players \nwho are not logged in! To use this new feature, take a look at the new \nicon that has been added to the window selector. This icon will change \ncolor when you have unread messages. It also blinks for a short period \nof time when new mail arrives. To open the mail window, click on the \nicon or use CTRL-M. Here are a few other helpful hints. \n\nSending Messages - To send a message, press the \"Compose\" button. Enter \nthe character name of the recipient in the \"To\" field, a subject and \nthe message itself. Press the \"Send\" button and mail icon of the \nrecipient will start blinking! Please be aware that you can currently \nonly email one recipient at a time. \n\nReceiving Messages- If you are online, new mail is delivered to you \nimmediately without delay. When you open the mail window, the number of \nunread messages is put between square brackets close to the \"Inbox\" \nlist title. In the mail window, your messages usually appear sorted by \ndate. You can click on the column header to change the sort type and \norder. You can also resize the width of a column with the mouse, just \nclick and drag a column header separator. \n\nViewing Messages - To view the body of a message, select it in the \nlist. The message text window displays the message fields in a \ndifferent color, followed by the text of the message. \n\nManaging Messages- When a message is selected you can reply to the \nsender or forward the message to another player by pressing the \ncorresponding button. An appropriate default subject will be inserted \nfor you and a copy of the original message is added to the mail \ncomposition window. \n\nDeleting Messages - You can also delete messages, in which case they \nwill be placed in your \"Deleted Items\" folder. To select multiple \nmessages for deletion you can use SHIFT-click and CTRL-click. The \n\"Deleted Items\" list is where your deleted messages go. The total \nnumber of messages in that list appears in the title. Two additional \nactions are available to you when managing your deleted messages: you \ncan restore deleted messages using the \"Undelete\" button, and you can \npermanently delete all the messages by click on the \"Empty Trash\" \nbutton. \n\nNOTE: You can send a message to yourself. You can also send a message \nfrom the command line using the \"[mailto\" command. Syntax: [mailto If \nthe subject contains whitespace, you must enclose it in double \nquotation marks. Example: [mailto LadyCandy \"You are so sweet!\" Dear \nLadyCandy, etc. etc. \n\n- The \"M\" key now opens the map. \n\n- Fixed the following Omens augmentation combines: \n\nAug Inlay Titanite of Quickness \nAug Inlay Brilliant Titanite of Quickness \nAug Inlay Radiant Titanite of Quickness \nAug Inlay Titanite of Pure Quickness \nAug Inlay Brilliant Titanite of Pure Quickness \nAug Inlay Radiant Titanite of Pure Quickness \nAug Inlay Tourmaline of Quickness \nAug Inlay Brilliant Tourmaline of Quickness \nAug Inlay Radiant Tourmaline of Quickness \nAug Inlay Tourmaline of Pure Quickness \nAug Inlay Brilliant Tourmaline of Pure Quickness \nAug Inlay Radiant Tourmaline of Pure Quickness \n\n- Modified the Hammer of the Dragonborn so that it has an instant \ncasting time, but a 10 second recast. \n\n- Dagger of Evil Summons now has a 120 second recast time. \n\n- Increased the range on Blood Pact. \n\n- Pristine Purifying Sapphire is now no-drop. \n\n- Assistant Researcher's Symbol now has the focus Quickening of the \nAnuek. The Hit Points, mana and end have been adjusted to 285. Added +\n20 attack, 2 hit point regeneration, 2 mana regeneration. Added +3 to \ncombat effects, strikethrough, and accuracy. \n\n- The following Anguish armor pieces have been upgraded: \n\nGladiator's Plate Sleeves of War \nFaithbringer's Armguards of Conviction \nDawnseeker's Sleeves of the Defender \nBladewhisper Chain Sleeves of Journey \nDuskbringer's Plate Armguards of the Hateful \nEverspring Sleeves of the Tangled Briars \nFiercehand Sleeves of the Focused \nFarseeker's Plate Armbands of Harmony \nWhispering Armguard of Shadows \nRitualchanter's Armguards of the Ancestors \nBlightbringer's Armband of the Grave \nAcademic's Sleeves of the Arcanists \nGlyphwielder's Sleeves of the Summoner \nMindreaver's Armguards of Coercion \nSavagesoul Sleeves of the Wild \nWrathbringer's Chain Sleeves of the Vindicator \n\n- The low level quests in the new Lavastorm had their requirements \nlowered. They were previously set to high for their intended level. \n\n- Lowered the agro range on NPC's in Lavastorm. \n\n- Certain NPC's in Lavastorm will no longer assist each other. \n\n- The Goblin runner in Lavastorm should no longer run past the zone \nline into Nektulos Forest. \n\n- The Goblin Messenger in Frontier Mountains should get stuck in the \ngeometry and disappear much less often now. \n\n- Moved the spawn location of Valorian Guardian Florik in Halls of \nHonor A to an easier to get to location. He was previously spawning in \na location that was harder than the intended level of the quest. \n\n- Shifted the focus on the Bladewhisper Chain Wristband to the \nBladewhisper Chain Boots. \n\n- The focus on the Paladin Epic 1.5 is no longer restricted to only \ngroup heals. \n\n- The Wand of Wintergrip can no longer be equipped in the secondary \nslot. \n\n- The click effect on the Beastlord and Magician epic's has had its \nduration increased to 20 minutes. \n\n- Kraylor Nalsiv in Plane of Knowledge no longer requires you to hand \nhim your epic to receive your title. He now responds to dialogues \ninstead of item turn-ins. \n\n- The Mirrored Mask from Anguish now has a half second cast time and an \n80 second recast. Reflective skin also now has an 18 second duration. \nThis should make the mask easier to use when used correctly. \n\n- Fixed a bug with the Zun Muram in Txevu. Previously he was not \ndropping his signet for the alternative access to Tacvi 100% of the \ntime, due to a bug. This has now been corrected. \n\n- Karsor the Mad returns. \n\n\n-- The EverQuest Team","content_hash":"bc8ac4d4baf79be3331d2dcd2bcd5a25984093e9deb0681270e3d140a1bc54de","source_files":["patches-2005-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 15, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"de22972532e4df0e31ba39834e419f1fc2838e59583560068a435227e213a09f","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":673063,"item_index":null,"heading":"February 15, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"36f2987f5593122c5d91dc12bf2fdc3a61d02c30a4b32ae7a71685c6de2ed367","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":692036,"item_index":null,"heading":"February 15, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3bc190c18b10967bddaf646800c02c2d9f9d9ead3d35ab9ea567d3396f833648","filename":"patches-2005-1.txt","adapter":"text","source_offset":3842,"item_index":null,"heading":"February 15, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-02-15-1","id":"2005-02-15-1"},{"patch_date":"2004-12-15","effective_date":"2004-12-15","display_date":"December 15, 2004","title":"December 15, 2004","year":2004,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Omens of War","expansion_code":"omens-of-war","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Update Headlines","are those with the following in the item name"],"change_count":129,"word_count":3717,"summary":"Update Headlines *** ___________________________ Backflagging Gates AA point refunding New Hot Spots Mistmoore Backflagging * ___________________________ As you know, when a guild gains or loses members, they often find themselves dedicating a large amount of time re-playing content that they have…","content":"*** Update Headlines *** \n___________________________\n\n* Backflagging \n* Gates AA point refunding \n* New Hot Spots \n* Mistmoore \n\nBackflagging * \n___________________________\n\nAs you know, when a guild gains or loses members, they often find \nthemselves dedicating a large amount of time re-playing content that \nthey have long since completed in order to gain access to zones for \nnewer members. During our Community Summit this last summer, and in \nmany subsequent discussions, we have heard the recurring desire to find \na way to ease the frustrations associated with this backflagging. \n\nWhile the issue is not as simple as removing flags altogether (we feel \nflags are necessary for the zones they are currently attached to), we \nhave looked into ways that we can reduce the frustrations of \nbackflagging and feel that we have arrived at a fair and equitable \nsolution, which is detailed below. \n\n- A new implementation of the 85/15 rule has been introduced into \nPlanes of Power zones including the Plane of Time. This should resolve \nthe outstanding problems that occur from time to time with the current \n85/15 implementation. \n\n- The new 85/15 has also been introduced for the locked zones in Gates \nof Discord. \n\n- An alternate means of flagging guild mates for locked content in \nPlanes of Power and Gates of Discord has been implemented that will \nallow you to flag raid members for the zone you are in by completing \nraid content within that zone. \n\nThe implementation varies slightly from zone to zone to fit the story \nand nature of the zone, but in general will involve killing a raid \ntarget within that zone, looting an item, and completing a single group \nquest to change that item into a zone flag. This only applies to zones \nthat don't already have a single group task or system to gain access. \n\nAA Changes \n___________________________\n\n- Reduced the cost of many Gates AAs. Players will receive a refund \nequal to the difference on AAs that now have a lower cost. * \n\n- Changed the monk AA Crippling Strike to an activated ability that \ndoes an eagle strike attack as well as a snare. \n\n- Changed the monk AA Stunning Kick to an activated ability that does a \nround kick attack as well as a stun. \n\n- Changed the monk AA Eye Gouge to an activated ability that does a \ntiger claw attack as well as reduces the targets offensive ability. \n\n- Due to major changes in how these work, AA points for Crippling \nStrike, Stunning Kick, and Eye Gouge have been refunded. \n\n- Reduced the reuse time of the Ranger AAs Frost Arrow and Flame Arrow \nto 3 minutes. * \n\n- Hobble of Spirits will now stack with the Beastlord's proc buffs. * \n\n- Fixed problem with the Beastlord AA Bestial Alignment where if you \nhad maxed buffs this AA would not reset if it did not take. \n\n- Duration enhancement focuses and AAs should now increase the duration \nof pet buffs. \n\n- If your stored AA's go above 30, they will no longer be set to 30 \nwhen you zone. However, you should still not be able to gain more than \n30 unless you get a refund, get the AA from a GM, or get an AA from a \nscript. * \n\n- Fixed an issue with Half Elf Paladins of Tunare and the Origin AA. * \n\n- If your character was created before EQ started storing starting \nlocation data, when you log into the game you will now be prompted to \nchoose your home city from a list of valid starting locations for your \ncharacter. You will only need to do this once and once this has been \nset, it cannot be changed. This will correct the problems with the \nOrigin AA not returning some characters to their expected home city. \n\nZone and NPC Changes \n___________________________ \n\n- Hot Spots have been moved (level ranges are approximate): * \nShadeweaver’’s Thicket 1-30 \nKurn’s Tower 10-25 \nUnrest 15-30 \nCrystal Caverns 25-35 \nSolusek’s Eye 25-45 \nKatta Castellum 30-60 \nLower Guk 35-55 \nNagafen’s Lair 40-55 \nUmbral Plains 50-60 \n\n- Respawn time for the bosses in Tacvi has been increased from 3 to 5 \ndays. \n\n- Some Tacvi loot has been upgraded. Bosses now drop more items per \nkill and some all new items have been added to the zone. * \n\n- An alternate entrance into Tacvi has been added in Txevu that will \nallow guilds to bypass the Zun’Muram after they have defeated him at \nleast once. Guilds that have previously defeated the Zun’Muram will \nneed to do so at least once more before they can use the new entrance. * \n\n- Gilipus of Ak`Anon has joined the Beta Neutral Faction. You will now \nbe able to complete his quest without having to raise Gem Choppers \nFaction. \n\n- The 3 Tormentors in the Jelvan event now share hatelist when idle or \naggro. Anyone that is on one Tormentor's hatelist, but not on the other \n2 Tormentor's hatelist will be added. This should make it difficult (if \nnot impossible) to avoid AOEs. \n\n- Modified the Warden Hanvar event, all guards should appear in their \nappointed places. \n\n- Fixed a bug in Anguish that could make Warden Hanvar unkillable. \n\n- Clicking on the door to Anguish while having the Seal: Mastery of All \non your person will now prompt red text indicating your flag has been \ngranted. \n\n- The respawn of Globes of Discordant Energy are now tracked on the \nevent timer for Anguish. The method for obtaining the Globes has not \nchanged. \n\n- The pile of stones that was used as a secondary zone between Dranik \nand Bloodfields has been removed. There is now an actual zoneline \nthere. \n\n- Plane of Justice - previously, you could not click the red teleports \nto leave the Seventh Hammer's room unless the Seventh Hammer was dead \n(or not up). This has been changed so you can leave the room as long as \nit is not aggro. If you click on a portal while he is aggro, you should \nget a message and remain in the room. \n\n- Grennet Stormhand in North Qeynos is no longer a task master since he \nis part of a quest. His task master job has been taken over by Jorren \nBoxmover. \n\n- Increased the maximum duration for all Labyrinth Trials from 1 hour \nto 2 hours. When an event is successfully completed, the instance will \nshut down in 30 minutes. If it is failed, the instance will shut down \nin 5 minutes. \n\n- Changed the reclusive Girplan event in Bloodfields so that each NPC \nin the sequence stays up for 15 minutes instead of 3 minutes before \ndepopping. \n\n- Elemental NPCs are once again Charmable in Bastion of Thunder. \n\nEpic Alterations \n___________________________\n\n- Updated some text to clarify what is needed for the bard epic 2.0. * \n\n- Part of the rogue epic that could be skipped has been repaired as \nthis was not intended to be possible. \n\n- The zonewide shout that occurs when killing base pop NPCs in the \nspecial instance of Vxed for the paladin epic has now been removed. \n\n- Added another check to the monk epic to make sure that the monk \nlooting the item also has the Mark of Justice needed to access the 7th \nHammer's area. \n\n- More details regarding the combine for the Beastlord Epic 2.0 have \nbeen added to the text. * \n\n- Fixed the hand in to Uisima for the Ranger Epic 1.5. \n\n- Added a hint to the Druid Epic 2. * \n\n- In the Hider Event in Frontier Mountains for the Druid Epic 1.5, the \ngoblins should teleport a bit less frequently. * \n\n- Additional lore has been added to the rogue epic 2.0. * \n\n- Moved the Dark Huntress from Mistmoore to the Tower of Frozen Shadow. \n\n- Changed a few of Lirprin's dialogues to hint at where the last few \nsteps are that players are missing. * \n\n- Arly Golyeck in Paludal caverns will now accept bribes from half-\nelves, or those that are in half-elven illusion while also wearing a \nBurnoose of the Halfbreed. \n\nTradeskill Changes \n___________________________ \n\n- The Tradeskill window will now allow up to 500 favorites (up from \n100). * \n\n- The drop rate of spiderling silk has been increased, as there are \nmany new combines that require this item as a component. * \n\n- The Rune of Zephyr should now drop off of the appropriate level of \nNPC’s. * \n\n- Several Tradeskill recipes have had their missing ingredients added \nto the game. These items will now drop off of appropriate NPC’s. * \n\n- Increased the drop rate of Tae Ew Scales. * \n\n- Increased the drop rate of Putrescent Blood. * \n\n- Made several quest-related combines \"Learnable\". * \n\n- Fixed a few grammatical issues with the \"Forge of Icewell Arms\" book. \n\n- Fixed an issue with one of the Abysmal Sea tradeskill books (The \nBeauty of a Simple Stone). It should now be able to be read. \n\n- Fixed the recipe for the Imbued Northman Kite Shield (Rallos). \n\n- Fixed the research recipe for Malosini, it should now combine \nproperly. \n\n- Fixed the recipe for Tuna Rice Surprise, it will now return the Wok \non success. \n\n- Fixed the Large Sandblasted Steel Girth, it is now usable by the \nappropriate races. \n\n- Fixed the Sandblasted Ringmail Bracelet, it is now usable by the \nappropriate races. \n\n- Fixed the multiple-recipes for Vegetable Oil, they will now return \nthe correct yields. \n\n- Fixed the disparity in between the cast-times on the various \"Greater \nElixir of Concentration\" potions. \n\n- Added the Blood Treated Kaniz Hide to the game. \n\n- Added a recipe for players to create a package of vegetables. * \n\n- Added a \"Fully Charged Gnomish Vanishing Device\" to the game. * \n\n- Added LDoN Foraged items to the Interactive Objects in all LDoN zones \n(this includes the foraged alchemy components). * \n\n- Removed the lore tag from the Smithing Chisel. * \n\n- Taught Barbarians how to make Large Leather Gorgets and Pants. * \n\n- Evaluated the PoP Smithing disparity between plate and chain. * \n1. One block of ore will now yield two sheets of metal. * \n2. Removed the Chain Jointing requirement from the combine. It now \nrequires one Superb Leather Padding instead. * \n\nItem, Spell, Discipline and Skill Changes \n___________________________ \n\n- Auto range attack implemented, no longer will it be necessary to \nrange attack manually - /autofire is a toggle command that will fire \nyour ranged weapon until you run out of ammunition, turn on autoattack \nto switch to melee combat, or use the /autofire command again. * \n\n- /melody ability implemented for bards - To use /melody, type /melody \n. The numbers are the same numbers you would use for the /cast command. \nThe melody will repeat the songs in the specified order until a note is \nmissed due to an interruption. * \n\n- Modified Mirrored Mask, so it is no longer no rent and poof on death, \nhowever the click effect only works inside Anguish. \n\n- Increased the chance on the Cleave effects to affect DPS as they were \noriginally intended. \n\n- Fixed a bug with the Frenzy of Conquest benefit. \n\n- No-rent containers no longer poof on login if they contain items. \nThey instead change into an unenchanted container with the same number \nof slots, and a chat message notifies the player. * \n\n- Changed the Mark of Justice to take the player's group instead of \njust the player when attempting to engage The 7th Hammer. * \n\n- Cryston, Staff of the Riftnow has the focus of Quickening of the \nIkaav. \n\n- Dragorn Head Statue Piece and Dragorn Torso Statue Piece are now very \nlarge and can fit in bags. \n\n- Clear Rock and A Large Rock are now very large and can fit in bags. \n\n- Polished Stone of Renewal can now be used by berserkers. * \n\n- Berserker: Hastened War Cry has been fixed. \n\n- Bards will stop playing songs when feign death effects hit them (some \nNPC encounters do this). \n\n- Players are no longer able to have Form of the Great Bear and a mount \non at the same time. \n\n- Holyforge will now increase your chance to slay undead, and if you \nhave the Slay Undead AA you will have an even greater chance of a slay \nwith Holyforge. * \n\n- The spell Nature's Blight was not increasing the damage as stated and \nshould be working as intended now. * \n\n- Fixed a bug with haste items and haste augments. Their effects were \nstacking when they shouldn't have. It will now only take the greatest \nhaste effect from the item including augments. \n\n- When combining the aegis of chaotic worship with the soul temper and \na flask of water, you will receive the temper and the aegis of chaotic \nworship back if you don't have the correct flags instead of just the \naegis back. \n\n- The Monk's feign death success rate has been improved. It was \npreviously capped at 95% at 100 skill and now it ramps up the success \nrate for higher skill levels. * \n\n- Fixed several inconsistencies with pets affected by focus items. \n\n- Increased the mana regen gained by Elemental Simulacrum. \n\n- Touch of the Devourer was changed to allow partial damage when it is \nresisted. This is an increase in the overall damage of the spell. \n\n- New items are available on the PvP point merchants. * \n\n- Might of the Wild Spirits and Savage Wildcaller's Blessing should now \nstack better. \n\n- The effect on the Wristband of Secrets no longer works on other \nplayers. \n\n- Increased the focus % of the following effects: \nHastening of the Ikaav \nQuickening of the Ikaav \nAlacrity of the Ikaav \n\n- Increased the potency of Pure Spirit. \n\n- Nature's Balance should now only remove beneficial spells from the \ntarget. \n\n- Removed the scaling focus mods from the following spells: \nForce of Ikkibi \nOrder of Trushar \nSylvan Anger \nTaelosian Geomancy \nBurning Night \nAnger of Taelosia \nSylvan Kindle \nClear Fire \n\n- The the class-specific quest chest armors from Omens of War now have \na .8 second cast time. \n\n- The pre-nerf LDoN armor sets can now be sold back to the merchants, \nlike other LDoN items. They are the versions with two type 2 slots and \none type 3 slot (instead of one each of types 1, 2, and 3). These items \nare those with the following in the item name: \nRoyal Attendant * of Sand \nIncorporeal * of the Specter \nMucus-Drenched * \nImmortal's Bloodied * \n\nMiscellaneous \n___________________________\n\n- Multiple procs on a pet are now working properly. * \n\n- A resource leak in the graphics engine was corrected and we have seen \na measurable improvement in client stability as a result. \n\n- The sky system now influences the ambient lighting. \n\n- Animated traps such as the ones in soldunga/b are now detected by the \ncollision system and will cause a small amount of damage. \n\n- You can once again target things on the other side of a water surface \nand other passable surfaces. \n\n- Added code to check and validate specialization skills. If the values \nare not legal, the player will be informed why they are not legal and \nthey are reset. \n\n- Added popup confirmation dialog when you attempt to give an augmented \nitem to an NPC. * \n\n- Added optional parameters to /book command -- /book open, /book \nclose. * \n\n- Fixed bug where a player who had more than 2 million plat in his \ninventory was unable to purchase anything from a vendor or trader. \n\n- /yell messages are no longer displayed if the yelling player is in \nyour ignore list. * \n\n- Some models that were scaled dramatically could cause the collision \nsystem to fail, resulting in warps to ceiling and other strange side \neffects. For example the vases in dranikcatacombsa at 1000,-1011, 0 \nwould always cause players to be pinned to the ceiling due to this bug. \n\n- Players standing on the lip of an edge should now slide down off them \nmore smoothly. \n\n- There have been some optimizations to the collision system. You \nshould see improved performance in zones with very large stationary \nobjects (potimea, bloodfields, etc). \n\n- Fixed a number of small bugs in the zoom camera behavior. These fixes \ninclude removing the possibility of having the first mousewheel click \ncausing the camera to bounce back into first person, a bug that could \ncause the camera to get stuck “one click” out of first person, as well \nas smoothing out the camera motion a bit. \n\n- Scrolling to third person and tabbing to another window should no \nlonger cause the screen to bounce back and forth. \n\n- Summoning mounts in certain places should no longer cause players to \nfall through geometry. \n\n- Getting out of water should be much easier to do. * \n\n- Mounts are no longer dismissed when zoning. * \n\n- Spell scribe timers (putting a new spell into the spell book) now \ntake only 1 second. \n\n- Players should no longer experience 20k falls when standing on cliff \nedges while suffering from low frame rate. \n\n- The bounding radius for small races was too tall, preventing them \nfrom accessing some areas. For example, gnomes couldn't enter the small \nhuts in Steamfont. This was a global problem that is now fixed; that is \njust one example. \n\n- Weather effects are now working properly when the Wake of Karana \nspell is used. Additionally, sounds related to starting \n\n- /who commands now display both class title and base class name for \nplayers over level 50, e.g. \"Bedazzler (Enchanter)\" * \n\n- Fixed a bug that caused a lot of writing to the dbg.txt file during a \nraid. \n\nZone Revamps - Mistmoore (Legends) \n___________________________\n\nIn Mistmoore's Catacombs, the servants of the Trueborn, a sect of \nvampires with Mayong Mistmoore's blood flowing through their veins, \ngrew tired of their masters throwing them into the fray against the \nNorrathian intruders. They came to desire more power for themselves. \n\nIt was not long before the first words of dissension crept through the \ncatacombs on the will of whispers. The Trueborn servants congregated in \ndark, musty halls away from the eyes of their masters and over time \ntheir numbers grew along with their ambitions. Their time had come and \nsoon they would rise up to claim their rightful place in Mistmoore \nCastle, gaining accolades from Lord Mayong Mistmoore himself for their \nbrilliance and bravery -- or so they supposed. \n\nOver several months, the Trueborn traitors recruited an army to their \ncause. On a black night as the moon was swallowed by a thick veil over \nFaydwer, they struck, killing their masters and leading their army \ntoward Mistmoore Castle. They slaughtered all in their path and many \nmasters of the Scions sect, the Trueborn's rival blood-children of \nMayong, were destroyed that night. \n\nThe fierce wave of the lesser Trueborn rushed into the cellars of \nMistmoore Castle without detection. Unbeknownst to all but the \nservants, Norrath's adventurers had uncovered winding caves beneath the \nsurface that bypassed the castle’s defenses. In a matter of hours, the \ncastle was overrun and the servants of the Trueborn declared themselves \nthe true Children of Mistmoore. \n\nSince taking control of the castle, many Children have busied \nthemselves repairing the damage from the battle while others continue \nto seek the magical ore that was uncovered in the catacombs. \n\nThey all prepare, waiting for the day their master returns to grant \nthem glory. \n\n\nZone Revamps - Splitpaw (Legends) \n___________________________ \n\nFarsoth Mal, son of the Ishva Mal, leader of the Verishe Mal tribe, sat \nby his father’s side watching him rule his minions in Splitpaw Lair. \nHis father may have conquered this lair some years ago, but Farsoth \nbelieved they should rule far more than just one underground kingdom. \nHe grew to despise his father for his lack of ambition and many hours \nwere spent in bitter arguments between the two. The Ishva Mal grew \ntired and angry at the ceaseless challenges to his authority, gaining \nas much contempt for his son as his son had for him. \n\nDuring a particularly heated argument of growls and grisly barks, the \nIshva Mal reminded his willful son that his power was absolute and that \nhe shared his throne with no one. With one quick motion, the Ishva Mal \nbrandished his spear and sliced off his son's paw, determined that he \nwould finally win the respect he deserved from his son. But the Ishva \nMal's cruel methods would prove to be his downfall. \n\nThe Ishva Mal grew to be a greater tyrant each day, so much so that the \nVerishe Mal mages and warriors secretly formed the Council of Nine to \nchallenge his rule. Farsoth saw the plans the Verishe Mal had in store \nfor his father, but did nothing to stop them and instead chose to use \nthem to his advantage. \n\nFarsoth learned much from the council's mages and became obsessed with \nthe summoning arts they practiced. His fascination eventually led to a \nplan that would secure the throne . . . for him. \n\nThrough all he'd learned from the Verishe Mal mages, he believed he \ncould summon a powerful entity from the Plane of Fire itself. Farsoth \nthought with such power at his side, nothing could stop him from ruling \nthe Splitpaw Lair and any lands he desired. \n\nHe prepared for weeks, researching and gathering the reagents he \nrequired and finally he set to work to summon a terrible beast to bring \nan end to his father's rule. \n\nFarsoth was distracted by his own anger, forgetting vital components as \nhe wove the spell and the unthinkable happened. Flames shot out of the \nportal that Farsoth opened and, at the same time, rocks rained down \nupon the inhabitants of the lair. Then, the portal shifted its focus \nand water flooded into the corridors, extinguishing the flames and \nwashing away the rocks. The portal shimmered once more and waves of all \ntypes of elementals poured into Splitpaw. \n\nFarsoth certainly attained part of his goal. His father was killed, but \nso to were most of the gnolls he wished to lead to greatness. \n\nNow he is a prisoner to the swarms of enraged elementals that have made \nSplitpaw Lair their new home. \n\n* Denotes a change requested by the community. \n\n- The EverQuest Team","content_hash":"cdbbb0b82e23f74b4fef7afc138b4fadea7be9899bbb10b8db0a0980ac51dc0c","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["December 15, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"30e6ce390015754869b381f8204bf8b3bf2fb9bb0a6e02623bef462135480bb6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":665455,"item_index":null,"heading":"December 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ab3c8b9aaf1083410c9f3715cd6961138c8bf90e115ae7fd5a4a78a362c32817","filename":"patches-2004-2.txt","adapter":"text","source_offset":37621,"item_index":null,"heading":"December 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-12-15-1","id":"2004-12-15-1"},{"patch_date":"2004-10-13","effective_date":"2004-10-13","display_date":"October 13, 2004","title":"October 13, 2004","year":2004,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Omens of War","expansion_code":"omens-of-war","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":48,"word_count":762,"summary":"Summoned pets no longer vanish when their owner turns invisible Froglok animations are now fixed, seriously, no really we mean it this time. Continue the Adventure! Read the first in the new series of EQ Novels. Warrior Epic ______________________ Modified the way Decaying Lord Galuk Drek is…","content":"- Summoned pets no longer vanish when their owner turns invisible\n- Froglok animations are now fixed, seriously, no really we mean it \nthis time.\n- Continue the Adventure! Read the first in the new series of EQ \nNovels. \n\nWarrior Epic\n______________________\n- Modified the way Decaying Lord Galuk Drek is spawned in Veksar. He \nshould now be more approachable and less of a bottleneck for those \nwarriors at this step.\n- Lowered the respawn time of the Dragorn Champion in Wall of Slaughter \nsignificantly. We have also lowered his aggro and help radius. \n\nBard Epic\n______________________\n- Corrected an issue in the Dragons Necropolis that caused more NPCs to \nbe present than was planned for.\n- The Kithicor Forest encounter should now reset properly.\n\nRanger Epic\n______________________\n- Rangers triggering the Senvial, Grinbik and Uisima events for their \nEpic quest will need to have the trigger item on their person.\n- It should no longer be possible for a ranger with Senvial’s Blessing \nto get the reward for the Senvial event.\n\nDruid Epic\n______________________\n- Corrected an issue with the Coven spawn in South Karana.\n- The Blackened Dryad event in Kithicor should now respawn correctly \nafter a failed attempt.\n- Only the druid who initiates the Goblin Hide and Seek event will be \nallowed to the loot the bag upon completion.\n- More than one Druid can now summon and talk to the Compelled Spirit.\n- We have increased the drop rate of the carved Prexus totem.\n\nMagician Epic\n______________________\n- The Path for finding the air essence should last a bit longer.\n- Magicians will now receive a message when the air essence is not \navailable.\n\nGates of Discord\n______________________\nThere’s a new NPC in Natimbi that will make traveling to Qvic much \neasier. Speak with her for a small teleport.\n\nTradeskills\n______________________\n- Alchemists can now create Amber Resin.\n- The Feran Glove and Boot recipes will now combine and return their \nintended items.\n- The recipe for the 56th level Necromancer spell, Servant of Bones, \nshould now combine correctly.\n- The Dagger Blade Mold, used in Gates smithing recipes, has been \nrenamed to a Knife Blade Mold.\n\nItems\n______________________\n- Seething Fists of Slaughter- Previously this item had no equipped \nslots. This now has primary and secondary equippable slots \n- Fangs of the Serpent- Previously this item had no equipped slots. \nThis now has primary and secondary equippable slots.\n- Bone Plated Sledge - This item now has 36% haste instead of +36 atk.\n- Boots of Shifting Time - Previously these boots had a worn leather \ngraphic. They are now a worn plate graphic instead.\n- Zulaqua's Cloak - Added 30 AC to this item \n- Crystal Dagger - This item now has a +12% backstab mod.\n- Tome of New Beginnings - Berserkers now can equip this item.\n- Lambent Stone of Focus - This item is now a type 7 and type 8 \naugmentation.\n- Crystal Mail Sleeves - This item now has berserkers as usable \nclasses. We have removed Beastlords from this items usable classes. \n\nAAs\n______________________\nAltered Spell Casting Reinforcement and Spell Casting Reinforcement \nMastery so they will no longer increase the duration of the following \nspells.\n- Flame of Redemption\n- Hawk Strike\n- Fateseer’s Boon\n- Protection of the Eye\n- Savage Wildcaller’s Blessing\n- Flames of the Valiant\n- Falcon Strike\n- Prophet’s Gift of the Ruchu\n- Aegis of Abstraction\n- Might of the Wild Spirits\nAltered Healing Adept, Advanced Healing Adept, and Healing Adept \nMastery so they will no longer increase the healing of the following \nspells. \n- Harmonic Balance\n- Divine Balance\n\nMisc\n______________________\n- Added a new option to turn off the loading screen when zoning. You \nwill still see the progress bar.\n- Added a new shadow command to allow you to turn off the shadows in \nyour text bar. The command is /shadow\n- Changed the Dynamic Zone window to show player status in the member \nlist. Online players are yellow, Link Dead players are red, Offline \nplayers are blue. \n- Hide / Sneak will now remain active across zone lines.\n- All NPCs in Omens of War expedition zones are now KOS. Beware!\n- Summoned pets will no longer vanish when their owner uses \ninvisibility! Rejoice!\n- Vallon Zek should no longer assist Tallon Zek.\n\nThe Rogues Hour!\n______________________\nRA Salvatore presents a brand new series of EverQuest fantasy novels. \nExplore the ever-expanding world of Norrath in the first book, \nEverQuest: The Rogue’s Hour, available in stores soon.\n\n-- The EverQuest Team","content_hash":"44549f6cc377b84c0ab03cfeb68bc6113a2f04a61231014f39ea1fb4bfc92fad","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["October 13, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"673c28c5e0a8f0eedb39348222fa0f23d49ec4d42b2639c3bc6fdee56c733747","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":659647,"item_index":null,"heading":"October 13, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"06a39dd21b1b238c7e96583dd55388e4325b86025ad3286ad25e3f40beacf5de","filename":"patches-2004-2.txt","adapter":"text","source_offset":31813,"item_index":null,"heading":"October 13, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-10-13-1","id":"2004-10-13-1"},{"patch_date":"2004-09-14","effective_date":"2004-09-14","display_date":"September 14, 2004","title":"September 14, 2004","year":2004,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Omens of War","expansion_code":"omens-of-war","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["The following XML files are new or have been modified"],"change_count":42,"word_count":1542,"summary":"Headlines ___________________ Omens of War is live! New Teleportation Spells to Barindu. Just me and my shadooooow! Reflective Water? Register now for the New Orleans Fan Faire. Omens of War ___________________ Explore the war torn lands of Kuua and reap the benefits of new AAs, spells and items…","content":"Headlines \n___________________\nOmens of War is live! \nNew Teleportation Spells to Barindu. \nJust me and my shadooooow! \nReflective Water? \nRegister now for the New Orleans Fan Faire. \n\nOmens of War \n___________________ \nExplore the war torn lands of Kuua and reap the benefits of new AAs, \nspells and items including the new, powerful, Epic 2.0. Lush new areas, \nfilled with beautiful creatures and vibrant, living landscapes await \nyou at every turn. We hope you enjoy all that EverQuest: Omens of War \nbrings to the game. \n\nTravel to the Omens Zones \n___________________ \nThe Priests of Discord in Norrath believe they have been granted a \ngift. A unique knowledge has been bestowed upon them which they believe \nwas granted as a reward for preaching the way of Discord. That gift, \nthey claim, is the knowledge of a way to a world that is enveloped by \nDiscord itself -- an ethereal poison that wreaks havoc and strife upon \nall it touches. \n\nSpeak to a Priest of Discord to learn how to enter the World of Kuua. \n\nThe Task System \n___________________ \nOnly have a short time to play or are you waiting for a group or raid? \nImmerse yourself in a Task. You can find Task Masters all over Norrath. \nThey can be found in most home cities as well as in places like the \nEast Commonlands, the Butcherblock Mountains, Toxxulia Forest and the \nSwamp of No Hope. For the more daring individuals, the most challenging \ntasks can be found by speaking with Task Masters in the Dreadlands and \nthe Overthere. \n\nYou can open the task window by hitting Alt+Q and start enjoying this \nnew game-play style and enhancement to the EverQuest experience. \n\nBe mindful of turning in task items in stacks, as with all quests in \nEQ, please seperate the items before turning them in for a reward. \n\nEpic Weapons 2.0 \n___________________ \nWill you be the first of your class to earn these powerful new items? \n\nGuild Tribute \n___________________ \nOmens of War expansion brings a new Guild Tribute system. This system \nwill allow guild members to donate items/cash for Tribute points, and \nallow officers to select benefits that the entire guild will receive, \ndeducting the cost from the guild’’s tribute pool. \n\nGuild Tribute is an extension of the tribute system introduced in Gates \nof Discord and purchasers of either expansion, will be able to reap the \nnew benefits. \n\nRetail Claim Item \n___________________ \nThose of you who purchased the retail version of EverQuest: Omens of \nWar will need to use the /claim command in-game to receive your in-game \nitems. Enjoy! \n\nSelect your title \n___________________ \nYou can hit Shift+T to bring up the new Title selection UI which will \nallow you to choose from the titles you have earned, through AAs, \nlevels or accomplishments, to be shown with your character name in-\ngame. \n\nVoice Macros \n___________________ \nUsing Ctrl+V will bring up the new Voice Macro UI. There you will see a \nlist of available voice macros as well as the options of Play, Tell, \nGroup and Raid. Selecting a macro and play will play the macro for you \nonly. Selecting a macro and using one of the other options will send \nthe voice macro to either a tell (using the person you have targeted as \nthe recipient), group or raid. \n\nTo create your own voice macros, make a sound file using the same name \nas one of the existing voice macros, which can be found in your \nEverQuest>Voice>Default directory and place it in your EverQuest>Voice>\nUser directory. \n\nYou can create hot keys of your favorite Voice Macros by selecting the \nmacro you would like and clicking and holding on the Tell, Raid or \nGroup button until the icon appears on your cursor. \n\nWe hope you enjoy this new way to immerse yourself into the EverQuest \nexperience. \n\nNew Spell Slot \n___________________ \nFor the first time in EQ, you can open up a new spell slot by learning \nthe Mnemonic Retention AA ability. 9 Spell slots! Wow, Why I remember \nin the early days of EQ, we only had 8 spell slots and we liked it. We \ncast spells all day, going uphill both ways. You whippersnappers have \nit easy =) \n\nMore Buff Slots \n___________________ \nIf you find that you need more room for beneficial buffs on your \ncharacter, activate the Mystical Attuning AA and open up more room in \nyour buff slot window. \n\nImproved Customization for Graphics \n___________________\n-There are now 3 sets of options (Spell, Environment, and Actor). All 3 \nsets have similar options that affect each type of particle. These \noptions allow for more customization when setting up your display and \nfilters. \n\n-An \"advanced\" button has been added under the display tab in the \noptions window. This will allow you to toggle some of the new settings, \nfor our new customizable graphics and effects. You will most likely \nneed to expand the options window to see the new Advanced button. \n\n- Shadows; Toggles the new dynamic shadows. \n- Water Swap*: Switches between old style water, and new reflective \nwater the next time you zone. \n- 2.X Pixel Shaders: Toggles the use of pixel shaders 2.0. \n- 1.X Pixel Shaders: Toggles the use of pixel shaders 1.0. \n- Vertex Shaders: Toggles the use of vertex shaders. \n- Sky Reflection Type*: Set to Static to use a preset reflection or \nDynamic to have the sky reflected on the water. \n- Dynamic Update Interval: Control the CPU costs of the dynamic \nreflection by adjusting how often to update the reflection texture \n- Dynamic Sky Reflection Size*: Allows you to control how large the \nreflection texture is. \n(The * indicates a setting that will take effect next time you zone). \n\n\n- You can now see real time shadows within the world of Norrath. Use \nthe shadows option in options>Display>advanced to turn them off and on. \nNow, even when soloing, you will never be alone. Those of you with \nolder video cards may have some performance issues when attempting to \nuse shadows. If your machine does not meet the recommended system \nspecifications, we suggest that you play with shadows off. \n\n- Enjoy sunsets and moonrises viewed above EverQuest's new reflective \nwater which is available for everyone, wherever there is static water, \ne.g. Oceans, seas and lakes. You can toggle the new water shaders on \nand off using the Water Swap button, under options>display>advanced. \n\nZoning Screen \n___________________\nWhen zoning, you will now see the loading splash screen. You have not \ncrashed, do not be alarmed. \n\nNew Improved Particles \n___________________\n-You will now be affected by the environment around you, be sure to \ncheck out these effects especially under water, in frigid weather, dry \nclimates and upon death. \n\nSpells \n___________________\n- Clerics Symbol and Aegolism spell lines no longer require reagents. \n- Necromancer pets will no longer require peridots. \n- The beastlord spell, Tureptan Spirit, now has a healing component. \n- New transportation spells are available in the Abysmal Sea. Check \nwith your transportation spell contact for more information. \n- Bard PBAoE spells will no longer damage targets that are moving, \nhowever any other spell effects from the PBAoE spell will still be \napplied to the targets as usual. \n- Beneficial spells can now be used in the EverQuest tutorial. \n\nSkill Cap Changes \n___________________ \n- Piercing now caps at 250 at level 60 for warriors, rangers and \nbeastlords. \n- 1h Blunt and 2h Blunt now cap at 250 at level 60 for beastlords \n\nItems \n___________________\n- The Timespinner pet will no longer cast spells. \n- The Dagger of Death has had its AC value reduced. \n- Some of the new Omens of War items will now display an \"Attunable\" \nattribute, which means that they can be traded freely until they are \nequipped or augmented. Attunable augments will become no-drop flagged \nwhen added to an augment slot, attunable items will become no-drop when \nequipped. You will not be able to auto-equip an attunable item that has \nnot been attuned to your character. Please be mindful of the new \nAttunable flag before equipping or augmenting new items. \n\nAlternate Advancement Abilities \n___________________ \n- Berserkers have received some new AAs. This should bring their AA \nselection up to par with comparable melee classes. \n- Added the ability for shadow knights to train the Gates of Discord \nability Improved Theft of Life and the Planes of Power ability \nSuspended Minion. \n- The healing wards that priests can summon using their Gates of \nDiscord AAs are now immune to most spells. \n- Lowered the reuse time on the Magician ability Host of the Elements \nto 15 minutes. \n- Added the ability to train Quick Damage to Magicians as a Luclin \nClass ability. \n- Increased the critical hit chance for the Wizard Gates of Discord AA \nFrenzied Devastation. \n\nFan Faire \n___________________\nWe are proud to announce the Halloween, New Orleans Fan Faire! The \nevent dates are October 28-30, 2004, and space is going fast! The last \nday to guarantee your spot by pre-registering is October 11th. For more \ninformation, please go to http://everquest.station.sony.com/fanfaire/ \nSee you in New Orleans! \n\n\n\nUI Changes \n___________________\nThe following XML files are new or have been modified: \n\n- EQUI_Animations.xml \n- EQUI_BuffWindow.xml \n- EQUI_CastSpellWnd.xml \n- EQUI_DynamicZoneWnd.xml \n- EQUI_GuildManagementWnd.xml \n- EQUI_GuildTributeMasterWnd.xml \n- EQUI_OptionsWindow.xml \n- EQUI_TaskSelectWnd.xml \n- EQUI_TaskWnd.xml \n- EQUI_TitleWnd.xml \n- EQUI_TributeBenefitWnd.xml \n- EQUI_VoiceMacroWnd.xml \n- EQUI.xml \n- EQUI_AAWindow.xml \n- EQUI_AdvancedDisplayOptionsWnd.xml","content_hash":"ffb92096f9c6a3becef382bfd63e175cb43b0d91e2661597ca9b973ae443b58c","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["September 14, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"e0c334943c47a2e6a38d6530c51f4d0d0b9f9cf804c8397c4a3fecbce191f85e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":649041,"item_index":null,"heading":"September 14, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"03c682a2fdd4d4bd848a35ea440f30a5d97caeeec9dd149d5ac63c8b17a5a406","filename":"patches-2004-2.txt","adapter":"text","source_offset":21207,"item_index":null,"heading":"September 14, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-09-14-1","id":"2004-09-14-1"},{"patch_date":"2004-07-15","effective_date":"2004-07-15","display_date":"July 15, 2004","title":"July 15, 2004","year":2004,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["following Robe Graphic items for Tunic Graphic items"],"change_count":17,"word_count":219,"summary":"Issues for shaman and druids with the Healing Adept AA have been corrected. Finishing Blow will correctly be capped by level. Kick Mastery, Vicious Smash and Strengthened Strike no longer increase the damage on all melee attacks. They now only apply to their intended attacks. You will again have to…","content":"- Issues for shaman and druids with the Healing Adept AA have been \ncorrected. \n\n- Finishing Blow will correctly be capped by level. \n\n- Kick Mastery, Vicious Smash and Strengthened Strike no longer \nincrease the damage on all melee attacks. They now only apply to their \nintended attacks. \n\n- You will again have to hide to use your rogue Sneak Attack abilities. \n\n- Item recast timers should display correctly. \n\n- Planar Durability will now add the correct amount of hit points. \n\n- You now will be able to see mana displayed numerically on the default \nUI. To see the mana value, you will need to view the mana bar on your \ninventory screen. \n\n- A casting time has been added to the Demi Lich Skullcap. \n\n- Some clickable items from the new Veeshan's Peak have been modified. \n\n- Berserkers who had purchased the AA, Fury of Ages, are being refunded \nthe purchase points in order to fix a data error. You will be able to \nre-purchase the AA for the same cost. \n\nClarification \n- Malcohm Thimbleton, in the Plane of Knowledge will now swap out the \nfollowing Robe Graphic items for Tunic Graphic items: \n- Guardian Robe \n- Shade Silk Robe \n- Shainai's Nightie \n- Bile Stained Robes \n- Cured Shade Silk Robe \n- Robe of the Azure Sky","content_hash":"150e8c69339ae0ed3554181ceb0de64ceb5b2c5c5eae86da5e04f468fd345b72","source_files":["patches-2004-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 15, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"75cb1c52159a6a09a032024c4e3924a6b3af1cf4bb82b5adebd9eaf89d1f46aa","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":615193,"item_index":null,"heading":"July 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"807c0a9a27bc761e56871118d8b515facabcde27067c454cf8ad4a1715362f5f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":633506,"item_index":null,"heading":"July 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"0c8ab9d4f602e8c288c392279de2403f4e1bcb33e1f857e8f26c3cabb154ade5","filename":"patches-2004-2.txt","adapter":"text","source_offset":5672,"item_index":null,"heading":"July 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-07-15-1","id":"2004-07-15-1"},{"patch_date":"2004-07-14","effective_date":"2004-07-14","display_date":"July 14, 2004","title":"July 14, 2004","year":2004,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":32,"word_count":929,"summary":"Headlines! Veeshan's Peak has been re-worked. Enjoy the new challenge. A new Adventure Zone appears on Stormhammer. You can now remove augments without losing them. Veeshan's Peak! With this revamp we have Updated the level and NPC list for the zone: Please note that this zone is now an elemental…","content":"Headlines! \n\nVeeshan's Peak has been re-worked. Enjoy the new challenge. \nA new Adventure Zone appears on Stormhammer. \nYou can now remove augments without losing them. \n\nVeeshan's Peak! \nWith this revamp we have Updated the level and NPC list for the zone: \nPlease note that this zone is now an elemental level zone! The entry \nquest to Veeshan’’s Peak has been changed. The original key quest has \nnot been modified. However, the new entry quest uses the old key and \noffers an alternate quest to do instead of the original key quest. \n\n- Items in the zone are now of elemental planes quality. \n- Faction now matters: Dragons in Veeshan’s Peak will now speak to \nplayers if you have the correct faction and can understand them. \n- New quests and lore: The dragons in Veeshan’s Peak will now give \nplayers the option to acquire items through questing for them. \n- The zone is now an exp zone as well: Hunting in the areas before the \ndragons yields experience and loot. \n\nNew Adventure Zone for Stormhammer \nStormhammer gains a new adventure zone. This is a 2 group adventure \nzone for characters of level 65. \n\nCan you help the Eldritch Collective find and rescue Professor Bartleby \nBeckelbracker? Search the Desert of Ro for the whereabouts of Bartleby \nand his assistant Bomo and try to save them from the steel clutches of \ntheir enemies. \n\n\nAugment Removal * \n- You can now purchase special \"distillers\" that will remove \naugmentations without destroying them. These distillers are sold by a \nmerchant in Butcherblock. The item inspect window for an augmentation \nwill tell you which distiller is required to remove it. \n- The existing solvents can still be used to destroy an augmentation if \nyou don't want to keep it. You no longer need a different solvent for \neach augmentation slot. The interface will allow you to select which \naugmentation you wish to delete. \n- For those with custom UI's, you will need to update your \nEQ_Container.xml file in order to use the new augment window. \n\nPets * \n- Zoning pets are in. Persistent pet data includes: Items, Spell \nEffects, hit points, mana, name, height, and mana cost to summon them. \nAll PC summoned pets should zone with you in all instances except for \nwhen you die. Pets will also follow the same rules as no rent items if \nyou log with a pet. \n- Pets can be shrunk again. Please wash them in only Cold water to \nprevent inadvertently reducing their size. \n\nTribute Changes * \n- Some items have had their favor value lowered. \n- Players will now \"Pre-pay\" for tribute benefits. When benefits are \nactivated, the player will immediately be charged for those benefits \nfrom their Favor pool. After that, the player will be charged every 10 \nminutes for the next 10 minutes of benefit. If benefits are deactivated \nbefore the timer is depleted, no refund is given for the time \nremaining. \n- Players now have the ability to activate/deactivate the tribute \nbenefits they've selected (as a whole) whenever they like using a \nbutton on the Tribute Benefit Window. However, every time the player \nactivates his benefits, he will be \"Pre-pay\" (see above). The ability \nto change selected benefits (downgrade) away from the Tribute Master \nhas been removed. \n- When visiting a Tribute Master, the player's benefits will \ndeactivate. Players may re-organize their selected benefit load, but \nwill not be able to \"preview\" the benefits (seeing the effect on their \ncharacter when the benefit is selected). Benefit descriptions should \ngive the player a good indication of what the benefit will do when \nactivated. \n- The EQ Label that shows the Tribute Benefit Timer will now show green \nwhen benefits are active and gray when they are not. \n\nItem Changes \n- Manastones will no longer work in Forgotten Halls. It was not \nintended for the item to be used there and some naughty folks were \ntaking advantage of the zone. \n- Malcohm Thimbleton, in the Plane of Knowledge will now swap out some \nRobe Graphic items for Tunic Graphics. * \n- The Staff of Revealed Secrets now has a 2hb weapon model instead of \nthe little stick it had before. Enjoy your bigger stick. \n\nUI Changes \n- It is now possible to display your mana as a numeric value on your \ninventory screen. * \n- By mousing over your buff icons, you will now be able to see the \nbuffs remaining duration. * \n\nBerserkers \n- Berserkers now have innate crits beginning at level 12. \n- Tainted Axe of Hatred now comes in stacks of 20. \n\nAdditional Notes \n- You now have the ability to sell back LDoN items and augments to the \nadventure merchants for a percentage of their original cost. * \n- We have increased the number of NPC debuff slots from 30 to 50. \nNecromancers rejoice. * \n- The Doppleganger AA's re-use timer has been reduced to 30 minutes. * \n- Sprint and Planeswalk have had their movement rate increased. * \n- Beware! Many named mobs in Gates will now summon. \n- The Hide all traders option, for the Bazaar, will no longer need to \nbe reset each time you enter the zone. * \n- /stopspellcast will no longer give spells recast delays. \n- Leadership: Group/Raid mark npc should now update for people that are \nadded to the group or raid. \n- Main assist will no longer clear if the main assist zones. \n- Bards should once again play the stringed instrument animation when \nplaying a stringed instrument song. \n- Hynid fleshrippers, tide feasters, and shore stonemites in Natimbi no \nlonger hit so hard.","content_hash":"7d9eefee19b4448db13bfc95b794d639f8e9b901e8025ec4548be594b1dd909c","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["July 14, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"93d12edbe1ef0cdc1650abfa53f791bc58df5f0b4ac33877ed1b73de4bdf8dc0","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":627936,"item_index":null,"heading":"July 14, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"79c92c3f8f8115a69fef04e4e77ef136209a11e657cfccc93dab83b45c63ab07","filename":"patches-2004-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"July 14, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-07-14-1","id":"2004-07-14-1"},{"patch_date":"2004-04-28","effective_date":"2004-04-28","display_date":"April 28, 2004","title":"April 28, 2004","year":2004,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":25,"word_count":527,"summary":"Headlines! A new storybook has arrived! Make sure you read it to find out what Tondal is up to now. A new adventure zone is live on Stormhammer! A new adventure zone has moved from Stormhammer to Live! What are the \"HOT SPOTS\"? Plane of Knowledge open to everyone! New Adventure Zone goes to…","content":"Headlines! \n\n- A new storybook has arrived! Make sure you read it to find out what Tondal is up to now. \n- A new adventure zone is live on Stormhammer! \n- A new adventure zone has moved from Stormhammer to Live! \n- What are the \"HOT SPOTS\"? \n- Plane of Knowledge open to everyone! \n\nNew Adventure Zone goes to Stormhammer \n- We have added a new adventure zone which should be a challenge for 2 groups of about 50th level. \nA party of adventurers is missing and was last seen working with the undead. Will you brave the catacombs to find them? \n\nNew Adventure Zone moves to Live \n- The adventure zone currently on Stormhammer will move to live servers. You can visit the Lost Pyramid of Galuuk Korr. \nThis midlevel adventure zone will allow you to explore a monument from the lost elvish city of Takish Hiz! Now you \nmust find what was left beneath the sands. Good luck. \n\nHot Spots \nTry out the new Hot Spot zones which give a boost to Experience while adventuring in them, in a similar manner to \nPaludal Caverns. The current Hot Spots are: \n\n- The Castle of Mistmoore (20th to 30th level) \n- The Lair of the Splitpaw (35th to 45th level) \n- Dulak's Harbor (40th to 45th level) \n- The Tower of Frozen Shadow (30th to 35th level) \n- The Gulf of Gunthak (35th to 40th level) \n- Hate's Fury (55th to 60th level) \n- The Crypt of Nadox (50th to 55th level) \n- The Torgiran Mines (45th to 50th level) \n\nThese Hot Spot zones are generally aimed at characters level 20 to 51. The Hot Spot zones will shift from time to \ntime, so watch for messages giving clues as to where the new ones may be. \n\nPlane of Knowledge \nAll EQ characters can now access the Plane of Knowledge whether they have purchased Planes of Power or not! \n\nGeneral \n- We have decreased load times when zoning. \n\nGates Sewers and Vxed \n- Rare NPCs in the Gates sewers and Vxed will not spawn at the creation of the expedition zone. They will now \nspawn after the zone has been occupied for some time. \n\nItems \n- Skill percent-mods now work for Ammo slot items. \n- Grand Tunic of the Oracle and the Grand Robe of the Oracle have had a type 7 augmentation slot added to them. \n- Lungi of the Forbidden will display a robe graphic once again. Monks and Beastlords will be able to swap the \nrobe in for a leather looking BP with the same stats by visiting Garath the Trader in East Wastes. You will be able \nto swap the items back and forth with Garath for your desired look. (Lungi? Lungi? What is a Lungi?) \n\nSpells \n- Characters in illusion form can again be targeted. \n- Bull Rush is now a magical resist. Please do not use in a china shop. \n- Balance of the Nihil has had its Mana and Slow percentage increased. \n\nTracking \n- More NPC's in Qinimi now leave tracks for trackers to find. \n\nFiriona Vie \n- The Shuriken of Eternity and Ton Po's Mystical Pouch are now no-drop.","content_hash":"f724341e7b7fce2c1fee3397c2f33501a9dcee6d25450a3e06d0948eca5918b4","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 28, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c612fef64f037049d362954e14db14b11b6e9f5a2f2c21eb2fec4e6438beb75b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":591534,"item_index":null,"heading":"April 28, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"cf28c803c3e34108e4cece71e20fb4a299214f907e8f370d35ae3e19642f0c50","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":609253,"item_index":null,"heading":"April 28, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"98a3756542142766411a6807b22d7afcc280c9b2111d19f371928dd2f1dd0780","filename":"patches-2004-1.txt","adapter":"text","source_offset":26202,"item_index":null,"heading":"April 28, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-04-28-1","id":"2004-04-28-1"},{"patch_date":"2004-03-25","effective_date":"2004-03-25","display_date":"March 25, 2004","title":"March 25, 2004","year":2004,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["in pet stats are in the following aspects"],"change_count":0,"word_count":485,"summary":"Headlines -Refining some DX9 functionality. -Some adjustments have been made to pets. -Some general bug fixes. -Added a new rogue discipline line, Assassins Strike. The tomes can be found in the East Commonlands and the Plane of Knowledge. DirectX 9 -The center of collision for all players -We have…","content":"Headlines \n\n-Refining some DX9 functionality. \n\n-Some adjustments have been made to pets. \n\n-Some general bug fixes. \n\n-Added a new rogue discipline line, Assassins Strike. The tomes can be found in the East Commonlands and the \nPlane of Knowledge. \n\n\nDirectX 9 \n-The center of collision for all players \n-We have made improvements to position processing which should alleviate some of the problems related to getting \nstuck in geometry. \n-Improved collision and movement when near overhangs. \n-The auto-duck mechanism is now an user-enabled option. It can be set in the General tab of the options window. \nThis feature forces your character to duck automatically to get into small places. If set to off, you will need \nto manually duck to enter those places. It is \"on\" by default. \n-Warping of very small NPCs (e.g., giant rats in Qeynos) has been resolved. \n-Rain now has visible weather. \n\n\nPets \n60+ player pets have been improved in a number of ways. Most notably, the effects of pet foci will be more \ndramatic as a player progresses with more powerful equipment. There have also been a number of inconsistencies \nbetween different tiers of pet foci that have been fixed. All of the existing foci should never show a power \ndecrease in any aspect when upgrading from a lower tier foci to a higher tier foci. The most dramatic changes \nin pet stats are in the following aspects: \n\nLevel - Most tiers of Foci will add one level to the pet. \n\nMax HP - Most tiers of foci will add max hit points to the pet, some tiers are more dramatic than others and follow \na similar rate of progression to player characters as they gain equipment equivalent to the pet focus items. \n\nMitigation (AC, Agility) -- Most tiers of foci will add mitigation to the pet. Some tiers are more dramatic than \nothers and follow a similar rate of progression to player characters as they gain equipment equivalent to the pet \nfocus items. \n\nDamage Output - Generally the pets did not receive a significant change in their damage output, although there are \ncertain pets that have had their max hit and offense increased. \n\nOverall, the player pets have received a significant boost. There are instances where you will see no change in a \nspecific aspect of a specific pet. For example, the Rathe’’s Son pet summoned with Minion of Eternity has not received \nan improvement in max hit points, but it has received a significant mitigation improvement. \n\nThese changes affect the pets summoned by the following spells: \n\nWard of Xegony \nChild of Ro \nServant of Marr \nRathe’s Son \nLegacy of Zek \nSaryrn’s Companion \nChild of Bertoxxulous \nSpirit of Sorsha \nSpirit of Arag \n\nThe most profound changes were made to the magician pets as they were most in need of improvement to maintain class \nbalance. Beastlord and necromancer pets also received upgrades, but not of the same magnitude. \n\n-- The EverQuest Team","content_hash":"465dc2d33fb7ea197f8358944174b3449c818b02416a9ad5b31b75adc5e80ac6","source_files":["patches-2004-1.txt","patches_1999-2010_combined.txt"],"source_titles":["March 25, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"2f9ecb8b5f9e798fdf8ba02110f1c6916313f4e1130c0e42317cf632f1650e30","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":603493,"item_index":null,"heading":"March 25, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1638225033be407d78393a777579dde2948ee5027e74af2dc73aecdb1bcb5686","filename":"patches-2004-1.txt","adapter":"text","source_offset":20442,"item_index":null,"heading":"March 25, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-03-25-1","id":"2004-03-25-1"},{"patch_date":"2004-03-23","effective_date":"2004-03-23","display_date":"March 23, 2004","title":"March 23, 2004","year":2004,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":0,"word_count":343,"summary":"Headlines DirectX 9 is now REQUIRED to play on all SOE EverQuest servers and Venril Sathir! Stormhammer received a new adventure zone. Another story for you to peruse in your storybook. Screenshots in .JPG? What will they think of next! More Grammar changes (no not Grandma, Grammar) DirectX 9 -We…","content":"Headlines\nDirectX 9 is now REQUIRED to play on all SOE EverQuest servers and Venril Sathir!\nStormhammer received a new adventure zone. \nAnother story for you to peruse in your storybook.\nScreenshots in .JPG? What will they think of next!\nMore Grammar changes (no not Grandma, Grammar)\n\n\nDirectX 9\n-We have added more detail to the gamma correction slider, which means you may need to adjust your gamma settings \nwhich are located under video options\n-All zones will temporarily have the same sky while we refine DirectX 9 functionality.\n-Corpses should now be easier to target.\n-We have added a new command, /rewind, which should free your character if they become stuck in geometry.\n-There are now independent window resolutions for full screen and windowed mode.\n\n\n\nStormhammer\nIf you are a Legends subscriber you can visit the Lost Pyramid of Galuuk Korr. This midlevel adventure zone will \nallow you to explore a monument from the lost elvish city of Takish Hiz!\n\nNow you must find what was left beneath the sands. Good luck.\n\n\nScreenshots\n-Screenshots will now save to a \"Screenshot\" folder in your EQ directory\n-You can now change the format your screenshots are saved in by adding the \"ScreenshotType=\" line in your eqclient.ini \nfile, which is in your EverQuest directory. To save in jpg format you would change or add the line to read \n\"ScreenshotType=jpg\". Supported formats are bmp, jpg, tga, dds and png. Screenshots will continue to save in bmp \nformat unless this line is added.\n\n\nItems\n-More items have had endurance added to them.\n-Some Fabled items have been tweaked a bit.\n-Added recommended levels to some fabled items.\n-You will now need to be of at least the 50th level to complete the beastlord epic.\n\nNPC\n-Guards in Everfrost Peaks will once again help those in trouble.\n-Soulbinders should now show in the Find window.\n-Fabled NPC's will now appropriately reflect their difficulty.\n\nSpells\n-Elemental Draw will no longer Crit on your pets.\n\nMiscellaneous\n-Uqua should be a bit more playable now.\n-Ikkinz raids have been upgraded slightly.","content_hash":"d02457da822aaed8ff199c45bc6733a7cc880de985ae23b2c28d805ce4d808ff","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 23, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"39ba8e5cea0b1aab0f607352fbd55df3634a231bd806102a212aa3d740eceeaf","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":583889,"item_index":null,"heading":"March 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"211a94a101431d8411d4b735a66ef6fbb4a3d75534b8a0d48964eb1453a02877","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":601278,"item_index":null,"heading":"March 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"b81751b5305c9324e9256f0a7a3dc73f87752bafd5881e0d4e059ade5b264b84","filename":"patches-2004-1.txt","adapter":"text","source_offset":18227,"item_index":null,"heading":"March 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-03-23-1","id":"2004-03-23-1"},{"patch_date":"2004-02-10","effective_date":"2004-02-10","display_date":"February 10, 2004","title":"February 10, 2004","year":2004,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights for today's update","Play King's Court in Shadowhaven!"],"change_count":18,"word_count":585,"summary":"Greetings Norrath, Highlights for today's update: EverQuest: Gates of Discord goes live! The Casino is back and waiting for you high rollers. Go to Shadowhaven to try your luck. Tradeskillers rejoice, the new UI is here! Nedaria's landing has evolved further. Gates of Discord Launches!…","content":"Greetings Norrath, \n\nHighlights for today's update: \n\n* EverQuest: Gates of Discord goes live! \n* The Casino is back and waiting for you high rollers. Go to Shadowhaven to try your luck. \n* Tradeskillers rejoice, the new UI is here! \n* Nedaria's landing has evolved further. \n\nGates of Discord Launches! \n------------------------- \n\nEverQuest: Gates of Discord Available Now! \n\nEpic adventures now await you in EverQuest: Gates of Discord, the seventh expansion pack now available for EverQuest. \nDiscover the lost continent of Taelosia and come face-to-face with invaders from the realm of chaos. Join armies of \nadventurers on their quest to unearth long-hidden artifacts of power from temple ruins, secret catacombs, dank sewers \nand vast marshlands. Should you fail, Norrath, its inhabitants, and its gods may fall under control of the forces \nof Discord! \n\nGain Entry into the Gates of Discord! \nDownload now direct from the Station Store \nPurchase at your local retailer (retail boxed version includes special in-box and in-game item, while supplies last) \n\nExciting New Features! \n100 new AA abilities \n20 new zones with all-new NPCs \nNew Tribute System and Leadership Experience \nRavage your enemies with the Berserker \n\nPurchase EverQuest: Gates of Discord now and receive great discount offers from Creative Labs and Kingston. \nSpecial restrictions apply. (visit www.everquest.com for more details) \n\nReturn of the Casino \n------------------------ \n\n** Play King's Court in Shadowhaven! ** \n\nShandeling's Roost in Shadowhaven again houses a game of chance. To play you will need to buy a King's Court Token. \nYou then take this token and turn it in to any of the dealers. Based on what your hand turns out to be, you will be \nawarded a prize. The highest hands will return a gold ticket as the prize. This Ticket can be turned in to win \nprizes such as a Guise of the Deceiver, Fungus Covered Great Staff, or Holgresh Elder Beads. Good luck to all that play! \n\nTradeskill UI now live \n------------------------ \n\nOpening a tradeskill container will now open a new user interface. In the window you will find an area that has \nall recipes that are currently available to you. This includes recipes that are at your skill level as well as \nsome above it. Clicking on a recipe will display what items are necessary for its completion. Clicking the \"combine\" \nbutton will extract those required items from the player's inventory, and perform the recipe combine, placing the \nresults on the player's cursor. The new system is nice and neat, with no dragging and dropping unless you want to \ntry a combine that is way out of your league, which uses the old style of combination. \n\nItem Changes \n------------------------ \n- The name of Berserker armor has been changed to Bladesmans armor. \n- The beastlord epic weapon will no longer \"proc\" for wielders below the 46th level. \n- Many text changes in item descriptions. \n\nGeneral Bug Fixes \n------------------------ \n- A Tormentors hoof is now flagged as a tradeskill item. \n- Chaotic Stab, a rogue AA, will no longer cause full damage on frontal attacks. \n- Altered some NPC factions in the Plane of Tactics arena to prevent a problem with charm. \n\nCombat Abilities \n------------------------ \n- Fixed some text on the Focus Will Discipline. \n- Assassins Strike should now work correctly. \n- Sneak Attack should now work correctly. \n- Thief's Vengeance is now working correctly. \n- Indirection should now work as intended. \n\nSpells \n------------------------ \n- Corrected a few spell descriptions. \n- Corrected some spell sound effects. \n- Arachnae Venom and Fellspine should now stack with the warriors provoke abilities.","content_hash":"a84c857732e1fbec83ced3a679002929b55d7e72e72158f49054e21dda3758d9","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 10, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a118c964e495ef08a1a3a4b41e7e3421f0f33612d26d3af91094b3ba0a9eb654","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":571129,"item_index":null,"heading":"February 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"312ba9a014f63442f9f2ac18baf52a5ad84a2bbb50bbd5bcffb631307bc3b48d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":588122,"item_index":null,"heading":"February 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"375d3bccb7d3916c3c34d06989bf5b41e966f5e4e90a3030e862d69485c3fd4a","filename":"patches-2004-1.txt","adapter":"text","source_offset":5071,"item_index":null,"heading":"February 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-02-10-1","id":"2004-02-10-1"},{"patch_date":"2004-01-22","effective_date":"2004-01-22","display_date":"January 22, 2004","title":"January 22, 2004","year":2004,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Gates of Discord","Incremental Download for Gates of Discord"],"change_count":8,"word_count":574,"summary":"We have made a few changes to remove some exploits in our continuing effort to remove any loopholes in EverQuest. In this update we have removed the charm exploit in Plane of Tactics by changing the way that charm works. This change should not affect those who use charm in the manner for which it…","content":"We have made a few changes to remove some exploits in our continuing effort to remove any loopholes in EverQuest. \nIn this update we have removed the charm exploit in Plane of Tactics by changing the way that charm works. This \nchange should not affect those who use charm in the manner for which it was intended. We have also changed the \nprofit margin of many tradeskill items when sold to NPC vendors. It is our hope that these changes and your \ncontinued community efforts will help to put a stop to those who do not wish to play fairly. \n\n- Changed Charm spells so that NPCs spell use will now be interrupted once the charm has expired. \n\n- We have modified the sell back value on many tradeskill items to prevent excessive profit. \n\n- Please note that many items will now show as being usable by berserkers. This does not necessarily mean the items \nwill be equippable by berserkers when Gates of Discord launches. \n\n\n** Gates of Discord ** \nwww.gatesofdiscord.com \nThe latest expansion to EverQuest - Gates of Discord - is available for pre-order and incremental download! \nBe the first in your guild to pre-order Gates and begin the incremental download now! This new expansion boasts: \n-100 new Alternate Advancement abilities. \n-Leadership experience to unlock many group- and raid-enhancing tools. \n-20 new zones -- 10 new instanced zones and 10 new traditional zones, including a huge ship city zone to gather \nyour party and launch expeditions. The new combat zones are for characters level 50 and over. \n-New Berserker class -- ravage your enemies with two-handed axes or by hurling large objects. \n-Discover the newly found continent of Taelosia and discover the secrets of Norrath's future! \n-20 all-new NPC models make for hundreds of challenging encounters unlike anything seen before in EverQuest. \n-New Tribute System to enhance gameplay with beneficial attributes, skills, or effects. \n-Dozens of new and exciting story-driven quests and content for the hardy adventurer. \n-New tradeskill recipes to produce hundreds of new items. \n-Unearth arcane spells, mighty weapons, and other hidden treasures! \n\nPre-order yours today by pressing Pre-order at the server select screen, or at https://store.station.sony.com! \n\n** Incremental Download for Gates of Discord ** \nWe have begun introducing the Gates files in small bits. This is the most convenient way for you to get the files \nyou'll need for the new expansion. It is a lot easier to download these files in smaller chunks than to download \nthem all on the day of release. \nYou can get the files incrementally from the EverQuest updater. The obvious way to begin downloading the files is \nto click \"yes\" when the dialogue box pops up asking you if you'd like to incrementally download Gates. If you've \nalready told that dialogue never to appear again, you can get the files in a few easy steps: \n- Run the EverQuest Updater \n- Click the Advanced button \n- Click the checkbox next to Gates of Discord \n- Click Save \n- Click Download. \nThis will catch you up on the downloads you have missed and will update you as we add files to the updater. \nThis will make your download much smaller the day Gates launches, or the day you purchase the digital version \nof the expansion. \n\nThe anticipated release date -- February 10th, 2004 -- is subject to change. If the anticipated release date \nchanges, we will announce a revised release date via a patch message.","content_hash":"0afbeadc583b7d4192641bf2129e859f3a3a41f069abc0078664c42cfb54e3ef","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 22, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"662e145f29c2597a68ee5011be4088096f6294a126ef3a1d13a0e1b2b8f5a989","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":566359,"item_index":null,"heading":"January 22, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"4ff68480fa2e0f622acd9268ba5468e24d047cacb3fbec299efd2e6ac4b94fa7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":583154,"item_index":null,"heading":"January 22, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"aa077312991fe2eadffd18f9c37d74c9e137a14157596d28b15e01212db6ad4f","filename":"patches-2004-1.txt","adapter":"text","source_offset":103,"item_index":null,"heading":"January 22, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-01-22-1","id":"2004-01-22-1"},{"patch_date":"2003-10-09","effective_date":"2003-10-09","display_date":"October 9, 2003","title":"October 9, 2003","year":2003,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Zones and NPCs","Adventures","Items and Objects","For the New Player","Interface","Spells","Tradeskills","Alternate Advancement","UI Files","Changed","New","New Labels"],"change_count":86,"word_count":2231,"summary":"Zones and NPCs ** Two new raid zones have been added to the Lost Dungeons on the Legends server. These are Guk-themed raids, one for Elemental Plane and one for Time Plane capable raiders. The revamped Plane of Mischief is now available on all Live servers. There were some situations where the…","content":"* Zones and NPCs **\n\n- Two new raid zones have been added to the Lost Dungeons on the \nLegends server. These are Guk-themed raids, one for Elemental Plane and \none for Time Plane capable raiders.\n\n- The revamped Plane of Mischief is now available on all Live servers.\n\n- There were some situations where the warders in Vex Thal could be up, \nbut the bosses needed to kill them would not be available. That \nshouldn't happen anymore.\n\n- Shrunk the giant wolves that appeared in the lands. \n\n- The Coirnav encounter has been changed. Be much more careful if you \nhave been relying on stuns to deal with this encounter.\n\n- Corrected an issue with the Filth Gorgers that was causing them to \nremain around with they were supposed to despawn.\n\n- Soldiers of Madness in Grieg's End will no longer be so unbelievably \nnumerous.\n\n- Zoning into the Plane of Fire will no longer cause characters to \noccasionally take 20k points of damage.\n\n- The Froglok Hunter and Forager will no longer be killed by the \ninhabitants of Trakanon's Teeth, so they should be easier to find.\n\n- When Mithaniel Marr is killed, his planar projection now spawns in \nthe middle of his room rather than at the point of death. This fixes a \nproblem that could cause the projection to appear out of reach.\n\n- The Qeynos investigator is now taking \"follow me\" orders again.\n\n** Adventures **\n\n- Every character that successfully completes an adventure will now get \nat least one point as a reward. This is also true for the \n\"consolation\" rewards.\n\n- Completing Hard adventures will yield more points.\n\n- Several trap spells on interactive objects have had their severity \nreduced.\n\n- Added some new type 7 and type 8 augmentations to various adventure \nmerchants.\n\n- It will be clearer now which raids are \"hard\" and which are \"normal\". \nHard raids are intended for Time capable guilds. They are very hard.\n\n- All raid recruiters now properly check to be sure that you have \ncompleted two adventures in their respective themes before they will \ngive out the raid.\n\n- Fixed an issue in a Mistmoore's Catacomb raid that was preventing \nplayers from accessing an interactive object they had earned for \nkilling Sfisithik.\n\n- Removed the ability to see through Shroud of Stealth from some of the \nNPCs that appear in LDoN Raids.\n\n- There was a misconception about the behavior of goblins in some \nRujarkian Hills adventures. Goblins that are fleeing because they are \nunwilling to die or are seeking help will make it clear that they are \ndoing so. We also corrected an issue that could cause these goblins to \n\"ping pong\" in some cases.\n\n- All of the \"flavor\" NPCs in dungeons (usually those that are lying \ndown, nearly dead) will display full health to make it impossible to \ntell what kind of NPC they are (friend or foe) simply by looking at \ntheir health level.\n\n- Hostages will no longer be attacked by their captors.\n\n- We thinned out the population in the Grand Library and a few other \nMiragul's Menagerie themed zones to bring the challenge in line.\n\n- Rats in Mistmoore's Catacombs are now animals, shadows are now \nsummoned.\n\n** Items and Objects **\n\n- Corrected a bug that allowed players to buy multiple lore \naugmentations if they were in a bag (which also caused issues when \ntrying to loot corpses with those items). If you had multiple lore \nitems, the extra items will be removed. A refund for the points spent \non those items will be made when they are deleted.\n\n- Broken Chunk of Coal, Cracked Ruby, and Charred Pebble are no longer \nvalid augmentations. If you had these augmentations bonded to an item, \nyou will find them on your cursor. You can take those items to Dible \nHedledrap in South Ro and he will restore your adventure points.\n\n- Perfect Garnet of Constitution, Pristine Garnet of Constitution, \nPerfect Sapphire of Insight, and Pristine Sapphire of Insight can be \nturned in to Dible Heldedrap in South Ro. He will replace them with \ntype 8 versions of the same items.\n\n- Changed pre-LDoN items to have a single slot of type 7 instead of 1. \nSome LDoN items which had a slot type 1 were also changed to type 7.\n\n- Fixed a bug with the Adventurer's Stone that would sometimes cause it \nto not display its bonuses.\n\n- Interactive objects will now only appear on LDoN raids when the main \nboss has been killed. This change was done to prevent an exploit, and \nis a temporary change.\n\n- We have improved the types of rewards that can be found in \ninteractive objects to improve the reward given for the risk taken by \nopening them.\n\n- Fixed a bug that prevented augments with no deity restrictions from \ncombining with deity-restricted items.\n\n- Added a message that should make it clearer when a character is \nunable to loot an interactive object because they are on an NPC's hate \nlist.\n\n- Hand-to-hand weapons are now part of the one-handed restriction on \naugmentations. So augmentations that say they can be used with one-\nhanded items will also work with hand-to-hand items.\n\n- Geomancer's Crown of Reformation now fits in the head slot and the \neffect is worn instead of right clicked.\n\n- Gravestone of Dire Melodies and the Limestone Shard of Battle Cries \nwill now properly modify instrument skills.\n\n- All of Royal Attendant Armor will now show up as plate armor.\n\n- Rogue pets focused with Summoner's Boon should no longer lose the \nability to backstab.\n\n- Shard of Shrunken Bone was changed from Shield of Pain III to Shield \nof Pain II.\n\n- Changed many of the new Lost Dungeons \"shields\" to make them useable \nas shields (they can be used to bash now).\n\n- Removed augmentation slots from the following items: Primal Velium \nKnight's Sword, Divine Hammer of Consternation, Breezeboot's Frigid \nGnasher, Primal Velium Fist Wraps, Primal Velium Battlehammer, Primal \nVelium Spear, Primal Velium Claidhmore, Primal Velium Brawl Stick, \nPrimal Velium War Lance, Primal Velium Reinforced Bow, Primal Velium \nBattle Axe, Primal Velium Warsword, Ancient Prismatic Bow, Ancient \nPrismatic Lance, Ancient Prismatic Spear, Ancient Prismatic Claymore, \nAncient Prismatic Brawl Stick, Ancient Prismatic Battlehammer, Ancient \nPrismatic Warsword, Ancient Prismatic Axe, Ancient Prismatic Fist \nWraps, Ancient Prismatic Staff, Ancient Prismatic Stiletto, and Ancient \nPrismatic Mace.\n\n- Changed some weapons dropped from rare NPC's in LDoN zones to have \nslot type 4 instead of 1.\n\n- Changed Pristine Limestone of Hatred to Vengeance IV.\n\n- The hp/mana augmentations that dropped in adventures as slot 1 items \nwill no longer drop. They have been replaced with similar items that \nfit into slot 7.\n\n- Made changes to various stats and effects on Plane of Time items.\n\n- Changed the level required to use the right-click effect on Wild Lord \nArmor to 45, to match all other Kunark armor.\n\n- Corrected a bug with mounts that would sometimes leave the horse buff \nup without the actual mount. Also corrected a problem that could cause \na player to be unable to summon a mount.\n\n- Fixed the haste on Spiritbound Mystic's Torch \n\n- Altered the damage and delay on the Delightful Orb of Forgotten Magic \nto be more appropriate for where it drops\n\n\n** For the New Player **\n\n- Find Feature added. This will create a mystical indication of the \npath to take to find certain people. This feature works in the Bazaar \nand in newbie zones and cities. In the Bazaar you just click on the \nmerchant you seek in the Bazaar window and click the Find Trader \nbutton. For all other uses, just hit CTRL+F to open the window, select \nsomeone on the list and click the Find button. This will locate any \nBazaar trader or any NPC with an alternate name, such as (Spell \nVendor). The exception is that it will not locate NPCs in the \nWayfarer's Camps.\n\n- The auto-attack key now defaults to Q (not A). \n\n- New characters start with their weapons and armor equipped.\n\n- New characters start with their spells scribed and memorized.\n\n- When a caster reaches the level required for one of the first two \nrings of new spells, they will get a message informing them that new \nspells are available. \n\n- New characters will begin with a stack of bandages. These bandages \ncannot be sold or traded.\n\n- When a character trains in a hotbutton-able skill that he did not \npreviously have skill in, a hotbutton for that skill is created on the \ncursor.\n\n- New characters will have a page of hotbuttons set for them based on \nthe skills given to them by their class and race.\n\n** Interface **\n\n- Merchants now separate items with different charges in their list. \nFor example, 9 dose and 10 dose potions will show up as separate items \non the merchant's list. Items with the same amount of charges will be \nstacked. NOTE: This will remove the ability to \"recharge\" items by \nselling them to a vendor and buying them back.\n\n- The Bazaar now supports selling different charged items. For example, \na 10 dose potion with 9 charges can be sold for 90 plat., while a 10 \ndose version of the same potion can be sold for 100 plat. NOTE: All \ncurrently priced charged items will no longer have a price attached and \nwill need to be reset by the trader.\n\n- Pet buffs are now visible in the pet window. A small icon will \ndisplay for each buff on the pet (up to 30 - you may need to resize the \npet window). You can hover your mouse over the icon to see the spell \nname. Alt left-click or right-click and hold for spell info box (which \nonly contains name and icon).\n\n- Improved the functionality of the ESC key. Windows close in the \nopposite order that they were opened.\n\n- Swarm pet damage is filtered under \"pet damage\" rather than \"others \nhits\".\n\n- When World Containers (ovens, kilns, augmentation sealers and similar \nitems) are closed, No Drop items in those containers will be placed in \nthe character's inventory. If it will not fit there, it will appear on \ntheir cursor.\n\n- The \"Only show items I can use\" option in the Adventure Merchant \nwindow will be saved when you log out.\n\n- Hotbuttons created using the Abilities and Combat skill lists are no \nlonger connected to the buttons in the Actions window. This means that \nyou can create a button on the Abilities or Combat section of the \nactions window, drag that button to the hotbutton window, then change \nthe button on the Abilities or Combat section, and the hotbutton you \nmade will not change. This allows you to create hotbuttons for ALL of \nyour character's skills, not just the ones that can fit in the Actions \nwindow.\n\n- You can now use the (`) key to \"Target nearest NPC\", in addition to \nF8. \n\n- Shared bank slots will no longer accept rentable containers with no-\nrent items in them.\n\n- A new system for the leaderboard has been implemented to track \nadventures by their difficulty. You can sort by normal/hard/all \ndifficulty. Not only will this display the stats for the leaders, but \nyou will also be able to see your own successes and failures at the \nbottom, based on the sorting you chose for the leaderboard. So, for \nexample, if you filter the leaderboard by Miragul's Wins and choose \nHard, you will not only see the leaders for Hard adventures in that \ntheme, you will see your own statistics for Hard Miragul's adventures. \nNOTE: Because this tracking is new, it will only be able to \ndifferentiate hard and normal adventures from the time of this update \nonward. Past adventures will be treated as if they were normal \ndifficulty. \n\n- /autojoin is not saved per character, not for all characters.\n\n- The Open and Inspect buttons are no longer \"grayed-out\" when Lay on \nHands or Harm Touch are used.\n\n- Merchant inventories will refresh properly after a character \npurchases the last of an item in inventory.\n\n** Spells **\n\n- Casting Grow on an unshrunk shaman pet will no longer shrink the pet.\n\n- Remove Minor Curse cures 2 curse counters instead of 3-4.\n\n- Lich and Pact of Hate now use different colored skeleton models.\n\n- Monster Summoning will summon the correct models, not just earth \nelementals.\n\n- Frostreaver's Blessing will no longer block the bard song Wind of \nMarr. We realize there are still some stacking issues with these \nspells, and we hope to resolve them soon.\n\n** Tradeskills **\n\n- The Blessed Steel Arrowheads recipe will return the file.\n\n- NPC Merchants will now pay less for Steel Hunter Arrows, Steel \nArrowshafts, and Steel Fletch.\n\n- The Muckskipper Chowder recipe no longer returns a pot on a failure \nor success, since the recipe does not require a pot at all.\n\n- The recipe for the \"Lemming Fur Backpack\" now requires an \nEmbroidering Needle instead of a Sewing Needle.\n\n** Alternate Advancement **\n\n- Jewelcraft Mastery works properly now.\n\n- Frenzied Burnout will no longer last indefinitely on a charmed pet.\n\n** UI Files **\n\n* Changed *\n\nEQUI.xml\nEQUI_ActionsWindow.xml\nEQUI_AdventureLeaderboardWnd.xml\nEQUI_BazaarSearchWnd.xml\nEQUI_LootWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_PetInfoWindow.xml\nEQUI_RaidWindow.xml\n\n* New *\n\nEQUI_FindLocationWnd.xml\n\n* New Labels *\n\n86-115 for the pet buff names.","content_hash":"2abee9d036b3a96d05b281b289048c5873e0a63510187ceeb46efc29cb74ddc1","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 9, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"3d38085760648e91aab94102021cb06b39d231f4f98c4742b8684d8da0a33a82","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":537044,"item_index":null,"heading":"October 9, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"894e9c9fe0030f7205f1e7a7c9c442bd453466664681a3a724d65c7a33cad255","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":553285,"item_index":null,"heading":"October 9, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9900e94678b954ccbd7157da78cd02cf054d5df6f076a4d23028270ac4ac2756","filename":"patches-2003-2.txt","adapter":"text","source_offset":35959,"item_index":null,"heading":"October 9, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-10-09-1","id":"2003-10-09-1"},{"patch_date":"2003-09-09","effective_date":"2003-09-09","display_date":"September 9, 2003","title":"September 9, 2003","year":2003,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Lost Dungeons of Norrath Launches!","Game Updates","Items","do the following","Zones and Quests","Spells","Interface","Miscellaneous","see this message","UI Files","Changed","New","Known Issues","Use Augmentations Wisely"],"change_count":20,"word_count":1114,"summary":"Lost Dungeons of Norrath Launches! *** Make sure to check out this groundbreaking new expansion! EVERY new zone has something fun and rewarding just waiting for everyone levels 20-65, and there's always something available for you! For the first time in EverQuest you have the ability to interact…","content":"*** Lost Dungeons of Norrath Launches! ***\n\nMake sure to check out this groundbreaking new expansion! EVERY new \nzone has something fun and rewarding just waiting for everyone levels \n20-65, and there's always something available for you!\n\nFor the first time in EverQuest you have the ability to interact with \nyour environment in new and exciting ways! Find that chest at the end \nof the dungeon, but approach it carefully - It may be trapped. \n\nIn addition, there have been rumors of a new type of treasure that \nallow you to improve your existing equipment, augmenting what you've \nalready earned with new power...\n\nSucceed and be rewarded as YOU choose! Those who best the Lost Dungeons \nwill find that the Adventurers have quite the cache of treasure that \nthey've discovered on their own. It seems that, the more you help them \nin their cause, the more they're willing to share...\n\nIf you have purchased Lost Dungeons, thank you and welcome! \n\nIf you haven't -- What are you waiting for? Order now and join the \ngrand Adventure!\n\n*** Game Updates ***\n\n** Items **\n\n- Warrior and Magician epic changes – A new version of these two epic \nitems is available to accommodate the new item augmentations. Both of \nthese epics are basically summoned items, and therefore they would lose \nany augmentations when used or unsummoned. Players wishing to change \nthese items into \"permanent\" versions in order to augment them should \ndo the following:\n\nWarrior Epic - Talk to Gartrog Smitehammer in East Freeport. He will \nreplace your Red Scabbard and Jagged Blade of War with augmentable \nversions of the Jagged Blade of War, the Blade of Strategy, and the \nBlade of Tactics. You will not receive the Red Scabbard back, as it \nwill no longer be useful to you.\n\nMagician Epic - Talk to Ilisiv Gantrau in the Tox Forest. She will take \na summoned Orb of Mastery and replace it with a permanent augmentable \norb. The epic pet is still summoned in exactly the same way, with no \nchanges to the spell or use.\n\n** Zones and Quests **\n\n- Plane of Mischief - We have updated the factions for a few NPCs for \nthis zone on Stormhammer only. All of the NPCs there are meant to be \naggressive. Some of them were on the wrong faction, and were not \naggressive. They are now.\n\n- The Deep - There were some NPCs in this zone that could see invisible \nbut were bugged to be non-aggressive. They will again be aggressive, so \nbe more cautious when using invisibility in The Deep.\n\n- Plane of Valor - The Aerin'Dar projection was despawning after only a \nfew minutes. It will now remain as long as other projections.\n\n- City of Mist - Black Reavers are immune to magic once again.\n\n- Oxidized Steel Plate will now drop. This should allow the completion \nof the Rallican’s Bracer quest\n\n- The Ghost of Kindle has returned.\n\n- Manastone is no longer usable in The Hole.\n\n- The trader limit increase mentioned in the last update should be \nworking properly now.\n\n** Spells **\n\n- We have reduced the cost of the Summon Wooden, Stone and Iron \nBracelet spells. \n\n- We have added new Skeleton models for pets, illusions, and \ntransformation spells.\n\n- We have changed the underlying way that pet focus items work to allow \nfor future upgrades and items. All existing foci should work as they \nalways have. If you notice anything unusual when using a pet focus, \nplease /bug report the issue.\n\n** Interface **\n\n- Context Tips - We have added a question mark symbol to windows that \nhave help information available. Just click on the question mark in the \nupper right of the window to see the tips.\n\n** Miscellaneous **\n\n- Fixed a bug that was causing NPCs to appear to have a larger melee \nrange than they should have in some cases.\n\n- Sullon Zek - There was a bug that allowed players to create \ncharacters on opposing alliances. That is no longer possible. If you \nsee this message: \n\n\"You currently have characters created on opposing deity alliances. You \ncan only have characters that are on the same alliance. Please correct \nthis by deleting the character that was recently created and has an \nopposing alliance with the first character you created.\" \n\nYou will not be able to log in until you delete any characters that are \nnot on the same alliance.\n\n** UI Files **\n\n* Changed *\n\nSIDL.xml\nEQUI_Templates.xml\nEQUI_Animations.xml\nEQUI.xml\ndragitem27.tga\nwindow_pieces01.tga\n\n* New *\n\nEQUI_AdventureRequestWnd.xml\nEQUI_AdventureMerchantWnd.xml\nEQUI_AdventureLeaderboardWnd.xml\nEQUI_AdventureStatsWnd.xml\n\n\n** Known Issues **\n_\nThis is the list of cosmetic issues that we're aware aren't perfect, \nbut determined as acceptable to launch with, as_none should affect \npeoples' ability to enjoy the game._ \n_\nRather than attempt last-minute changes that often break more than they \nfix, these will be addressed in an update after Lost Dungeons' launch.\n_\n- Paladins and Shadowknights:_ The new INSPECT and OPEN ability buttons \nwill *appear* disabled for the duration of your Harm Touch or Lay Hands \ntimers when you use those abilities._ You may still use INSPECT and \nOPEN, however._ It just won't look like you can.\n_\n- When receiving an adventure from one of the Wayfarers' Camps, for \nnow, the Adventure Window does not automatically close when you walk \naway from the Adventure Recruiter as it should._ \n_\n- Pet Users:_ If you tell your pet to attack an interactive object \n(chest, vase, coffin, etc) inside of a dungeon, your pet will tell you \nthat it is attacking, but it will not actually attack._ This is a \nproblem with the message, not the behavior. _The pet should be telling \nyou that it cannot attack such a thing.\n\n** Use Augmentations Wisely **\n\nIf you have an item with more than one slot available and you intend to \napply an Augmentation Item that can fit into any slot (i.e. Type 1), be \nsure to apply it last.\n\nFor example, you have an item with three slots available and you have \nfilled Slot 1 with an Augmentation Item. In your bag you have an \nAugmentation Item that can fit into any slot on the item (i.e. Type 1) \nand one that fits into Slot 2. If you use the Type 1 Augmentation Item \nfirst, it will fill the first open slot on your item, which would be \nSlot 2 in this case. This means you will not be able to use the Slot 2-\nspecific Augmentation Item you had available. \n\nSo, remember, the rule is that if you have an Augmentation Item that \ncan be used it any slot, be sure to apply it last!","content_hash":"78fd2f75189a11d486f56510d36f3072ef87447645aa8bd9cf5f777f4febd7ff","source_files":["patches-2003-2.txt","patches_1999-2010_combined.txt"],"source_titles":["September 9, 2003"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"3b4480aa4603a2f99ed225e10e05d5a2aba12cf40a87ca8c0b22857886c9eb85","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":546734,"item_index":null,"heading":"September 9, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"895d7107fef233d072567629a4fa9ea99239995134d444092cbceab95bd09efe","filename":"patches-2003-2.txt","adapter":"text","source_offset":29408,"item_index":null,"heading":"September 9, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-09-09-1","id":"2003-09-09-1"},{"patch_date":"2003-08-26","effective_date":"2003-08-26","display_date":"August 26, 2003","title":"August 26, 2003","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Zone Revamps","Interface","Alternate Advancement","Spells","Zones and Quests","New Player Improvements","Misc","UI Files","Changed","New","Removed"],"change_count":50,"word_count":1428,"summary":"Zone Revamps ** The Deep, Charasis (Howling Stones), Dragon Necropolis, Siren's Grotto, The Hole, The City of Mist, and The Accursed Temple of Cazic- Thule have been partially revamped. Gameplay in these zones has been improved, based on feedback from players and careful review of the content. The…","content":"** Zone Revamps ** \n\n- The Deep, Charasis (Howling Stones), Dragon Necropolis, Siren's \nGrotto, The Hole, The City of Mist, and The Accursed Temple of Cazic-\nThule have been partially revamped. Gameplay in these zones has been \nimproved, based on feedback from players and careful review of the \ncontent. The changes are not dramatic, but make these zones more \nentertaining to play in. \n\n- The Plane of Mischief, home of the trickster Bristlebane, has \nundergone an extensive revamp. As one of the most unusual places to \nvisit in EverQuest, this zone is a very interesting challenge, if you \nhave a sturdy funny bone. The improved zone is now available on \nStormhammer. \n\n- The Greig's End revamp is now available on the Live servers. The \nredesign includes new encounters, items, traps, and events that make \nthe zone a challenge for the experience group, with plenty of events \nfor a raid group. \n\n** Interface ** \n\n- /memspellset # - Using this command memorizes one of your saved spell \nsets. # is the number or name (or shortened name) of the spell set you \nwish to memorize. Note that if you use a shortened version of the spell \nset name, it will match the first spell set that has those characters, \nso /memspellset Dots will find your \"Dots and Charms\", or \"Dots\", or \n\"Dotsandstuff\" - whichever shows up first on your list. \n\n- A Platinum slot has been added to the shared bank to make \ntransactions between characters on the same account more convenient. \n\n- Clip Plane - The clip plane slider should work more reliably now. \nWhere before it may not have done anything until lowered to a very low \npercentage, now the slider should have an effect at any setting. \n\n- Filters for your own pet's messages have been added. Your own pet's \nattacks are no longer subject to the Other Attacks/Misses filters. On \nthe options screen there is now a separate button for filtering YOUR \nPet attack messages. Also, the ability to redirect your pet attack \nmessages to any chat window has been added to the chat window context \nmenus. \n\n- /random messages can now be sent to any chat window you'd like. There \nis no option to filter these messages, however, to prevent any loss of \nthe information in cases where it is needed (meaning, people can't \nclaim that they didn't see the /random that they lost just to force a \nre-roll). \n\n- The Journal Window has been changed to make it easier to use and \nunderstand. We've merged the the two information windows into a single \nwindow. \n\n- Fixed a bug in the Looking for Group window. The Get Matches button \nshould no longer grey out at inappropriate times. \n\n- The Bad Word Filter now filters chat channel text as well as other \ngame text. \n\n- To make things a little more logical, the /inspect command will allow \ncharacters to inspect interactive objects for LDoN, and /toggleinspect \nallows you to toggle on or off the ability to inspect other player \ncharacters using the mouse. \n\n** Alternate Advancement ** \n\n- Purify Soul reuse time reduced from 72 minutes to 30 minutes. \n\n- Divine Resurrection reuse time reduced from 36 hours to 18 hours. \n\n- Celestial Regeneration reuse timer reduced from 72 minutes to 15 \nminutes. We have increased the duration from 24 seconds to 48 seconds, \nadjusted the amount healed, and made this a group effect. \n\n- Celestial Renewal duration increased from 24 seconds to 48 seconds, \nadjusted the amount healed, and this has become a group effect. \n\n- Harmtouch has been fixed. There was a problem with the timer for \nHarmtouch that would make it appear to reset when the character was \nlogged out, even though it does not reset until the appropriate amount \nof time has passed. \n\n- Summon Death Charger and Summon Holy Steed have been fixed. We fixed \na bug that caused these abilities to fail until the character zoned or \nlogged out. \n\n- Endless Quiver no longer grants an endless supply of thrown weapons, \nonly arrows. \n\n** Spells ** \n\n- Unswerving Hammer of Faith has had its mana cost reduced from 250 to \n175. \n\n- Divine Barrier no longer has a damage shield component and has gained \nthree times the healing effect. \n\n- Celestial Remedy has had its mana cost lowered from 190 to 150. \n\n- A targeting issue with pets is now fixed. There was a bug that caused \npets to be untargetable with the F1 key and with pet spells that target \nthe pet automatically. This was happening only if a pet was summoned \nand then a mount was summoned. \n\n- AE Rain Spells were resisted 100% of the time when an NPC was above \nlevel 20 and had less than 10% of its hit points left. This will no \nlonger happen. \n\n- Eye of Zomm would cause a player's pet to kill itself if that pet was \ncommanded to kill the owner's Eye. This has been corrected. Also, the \nEye no longer moves at incredible speed under water, but they can now \nswim up and down in water. \n\n- PBAoE Songs no longer prevent a bard from singing if used while the \nbard has himself targeted. \n\n- Illusions can once again be cast on others while the caster is on a \nmount. \n\n- When Invisibility drops due to looting a corpse, the player will be \ninformed that their invisibility has dropped. \n\n- Pets no longer break enthrall. \n\n- Armor of the Zealot will no longer be overwritten by Focus of Soul \nand Focus of the Seventh. Blessed Armor of the Risen and Ancient: High \nPriest's Bulwark will no longer be overwritten by Focus of Spirit or \nKhura's Focusing. Also, Pact of Hate and Call of Darkness should stack \nproperly (meaning that they won't stack). \n\n- Illusion: Guktan was fixed on all servers a little while ago. We just \nwanted you to be aware that the spell will make the target look like a \nGuktan, not a male human. \n\n** Zones and Quests ** \n\n- Bazaar - We have increased the limit on the number of traders in the \nbazaar. We fixed an issue that would cause the \"Begin Trader\" button to \nbe disabled if a player tried to use it when the maximum number of \ntraders was reached. And the \"Held\" slot option was removed from the \nsearch, since it is not a valid option. \n\n- The Coirnav Encounter has been modified to respawn faster when the \nencounter is failed badly (if the attempt fails to reach a certain \ndepth in the encounter). \n\n- The Illusion: Guktan quest had some issues. We have addressed them. \n\n** New Player Improvements ** \n\n- After creating a new character, that character is the default \nselection on the character select screen. \n\n- At character creation, left-clicking on an attribute displays text \nthat explains what that attribute is important for. Right-clicking \nallocates the maximum possible points to that attribute. \n\n- To help reduce clutter for the new player, the Story window no longer \npops up when a player first logs in. \n\n- When a context Tip window pops up, if the Tip of the Day is still \nopen, the Tip of the Day window will close. Again, this is to help \nreduce the clutter. \n\n- We've change the name of the \"Camp\" button in the Actions window to \n\"Camp (Exit)\" for clarity. \n\n- The Inventory Tip window now explains how to read books and notes, \nhow to give/trade items with NPC's, and how to scribe spells. \n\n- We've added a text message on the screen to inform players when they \nare loading a zone, and what zone they are about to enter. \n\n- Added numeric background to buttons in the Hot Button window to make \nit easier to tell which button corresponds to which number key. \n\n- The Mousewheel zoom is now enabled by default. \n\n- New installations of EverQuest will default to 1024x768 resolution. \n\n** Misc ** \n\n- Fixed a bug that caused some equipment to be invisible on characters \ncreated recently (since our update on August 6th). \n\n- Luclin elemental models will now display if selected, regardless of \nother settings for Luclin models. You can turn these models on with no \nother Luclin models active, and you will see the Luclin elemental. \n\n- Hitting cancel on a trade window or using the /consent or /deny \ncommands will now only send you one message, not two. \n\n** UI Files ** \n\n* Changed * \n\nEQUI_BankWnd.xml \nEQUI_BigBankWnd.xml \nEQUI_OptionsWindow.xml \nEQUI_ActionsWindow.xml \nEQUI_JournalNPCWnd.xml \nSIDL.xml \nEQUI_Animations.xml \nEQUI_HotButtonWnd.xml \nEQUI.xml \n\ndragitem26.tga \n\n* New * \n\ndragitem27.tga \nwindow_pieces06.tga \nwindow_pieces07.tga \n\n* Removed * \n\nEQUI_JournalTextWnd.xml","content_hash":"f561c8b2bf09bde27ed9f0dba082f99ffd0ab724f7684939b23bbcda3d6faead","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 26, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8ffc0fe84009e649bd07ed5ceaf0558a8f0fae3fa49307f01dbee98beb83e687","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":521343,"item_index":null,"heading":"August 26, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d75e30a74267ff0feb624d1c18352dce28ab8c8a9aacda2c5cf148747f24a895","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":537293,"item_index":null,"heading":"August 26, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6c110efffbf22ffb9235169311dd4355066446f24fb7840e7161089b93881c4a","filename":"patches-2003-2.txt","adapter":"text","source_offset":19967,"item_index":null,"heading":"August 26, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-08-26-1","id":"2003-08-26-1"},{"patch_date":"2003-08-06","effective_date":"2003-08-06","display_date":"August 6, 2003 3:00 am","title":"August 6, 2003 3:00 am","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["New Adventure in Lavastorm!","Spells","Items","Trade Skills","Quests and Zones","Miscellaneous","Fan Faire"],"change_count":18,"word_count":728,"summary":"Note: Some internal data restructuring created a delay in the introduction of the new platinum slot in the shared bank and the new text filters. We will bring those to the Live servers as soon as we can. New Adventure in Lavastorm! ** In the depths of the Lavastorm Mountains there is only one…","content":"Note: Some internal data restructuring created a delay in the \nintroduction of the new platinum slot in the shared bank and the new \ntext filters. We will bring those to the Live servers as soon as we \ncan. \n\n** New Adventure in Lavastorm! ** \n\nIn the depths of the Lavastorm Mountains there is only one ruler. But \neven his burning breath and power have their limits. Rumor has it that \nthere is wealth and danger in locations even further below the boiling \nlands than Lord Nagafen can reach. These tales have been spreading like \nripples on a calm lake, and their point of origin appears to be an \nupstart barbarian named Morden. Some say that he's already delved these \nfabled caverns and taken what there was of value. Other say that he \ncouldn't have carried it all off by himself. But most say that he's a \nrogue, a teller of tales, and not to be trusted. Will you discover the \ntruth and brave the heat, or will you sit beside your cozy campfire and \nlisten to stories? \n\nThis new adventure zone will only be around for a while, so you may \nwant to visit soon. \n\n** Spells ** \n\n- Summoned Burning Affliction focus items added - Mages have four new \nspells, Summon Wooden Bracelet, Summon Stone Bracelet, Summon Iron \nBracelet, and Summon Steel Bracelet. The bracelets summoned provide the \nBurning Affliction effect for DoT spells. \n- Summoned container spells updated - The Quiver of Marr, Bandoleer of \nLuclin and the Pouch of Quellious now appear filled with the \nappropriate item (for example, the Quiver of Marr now appears with six \nstacks of arrows). Also, these items should all be exactly the same, so \nthe quiver function should work properly. \n- Mass Enchant spells corrected - The mass enchant spells for \nAdamantite, Brellium, Mithril and Steel now create the 5 enchanted \nblocks that they should. \n- Illusion: Guktan is available - This is an illusion spell for the new \nFroglok models. \n- Illusion: Scaled Wolf is available - This is an illusion spell for \nthe Scaled Wolf seen in Kunark. \n- Tiny Companion - The spell scroll for this spell is no longer No \nDrop. \n- Dooming Darkness no longer overwrites Cascading Darkness. \n\n** Items ** \n\n- Moss Covered Hood - This item can now be equipped by all classes. \n- Silk String - This item is now stackable. \n\n** Trade Skills ** \n\n- New Fletching recipes added - We've added several new Karana-only \nfletching recipes to help round out that skill. \n\n** Quests and Zones ** \n\n- Halls of Betrayal - Corrected an error with some of the quest item \ndrops in this zone. \n- Plane of Time - The events in Plane of Time B now remember the \nprogress your raid has made through the zone when you leave and will \nrestore you to the same state when you return. \n- Kagazz will respond when you ask him about fasteners. \n- Experience in city zones updated - Some time around the release of \nPlanes of Power we reduced the experience gain in some city zones. The \nexperience gained from quests in those zone has been increased. \n- Ogre newbie quests - Added a weapon quest for young ogres. \n- Iksar Necromancer Spell Vendors - The Iksar necromancer spell vendors \nhave moved and are a lot closer to the necromancer guild. This should \nmake it easier for new necromancers to find these vendors and will \nhopefully boost their sales. \n\n** Miscellaneous ** \n\n- Spell book bug - Corrected a bug that was causing characters to be \nrandomly forced to stand up when in their spell book. \n- Client crash information - If your game crashes on the client side, a \ndialogue box will come up asking if you'd like to send us the \ninformation about the crash. This information may help us pinpoint \nproblems and make it easier to fix them. Only information relevant to \nthe crash, your character name, server name and the zone you were in \nwill be sent. \n\n** Fan Faire ** \n\nChicago Fan Faire is sneaking up on us! The Chicago event will be held \nSeptember 26-28th, and the last day to guarantee your spot at the event \nby pre-registering is September 8th. To reserve your spot and pre-\nregister, or to simply get more information, please go to \nwww.everquest.com/fanfaire. See you in Chicago!","content_hash":"43430add3f4d25d91abccc8a478b5b586c86afe109342705a6016217e79d15c6","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 6, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"9e828d59b748d97be68f31ca44bea7d0c9f629749d1d00a9f74d6821ad476134","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":511435,"item_index":null,"heading":"August 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"2bbb723db717c6498adb4deeb28dc5ef65a4f093fbbc573e4dd6af78cc41d2d4","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":526901,"item_index":null,"heading":"August 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1dd97747eb7300a69bc922e70dcbb38c7c5daca593d77b93a9b781062690b9d3","filename":"patches-2003-2.txt","adapter":"text","source_offset":9575,"item_index":null,"heading":"August 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2003-08-06-2","id":"2003-08-06-2"},{"patch_date":"2003-07-10","effective_date":"2003-07-10","display_date":"July 10, 2003","title":"July 10, 2003","year":2003,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Information Gathering","Zones","Tradeskills","Spells","Items","Quests","Alternate Advancement","Skills","Interface","Miscellaneous","changed"],"change_count":45,"word_count":1519,"summary":"Information Gathering ** You will soon notice a new dialogue box appear when you log in (it appears after logging in three times to prevent spam for new players). We are asking you to let us gather a bit of information about your computer that will help us build the future of EverQuest. The…","content":"** Information Gathering ** \n\nYou will soon notice a new dialogue box appear when you log in (it \nappears after logging in three times to prevent spam for new players). \nWe are asking you to let us gather a bit of information about your \ncomputer that will help us build the future of EverQuest. \n\nThe important thing here is that you can say no and we won't gather any \ninformation. \n\nIf you do accept, we'll gather CPU, RAM and video card information to \nhelp us evaluate and improve EverQuest. If you agree and then change \nyour mind later, you can disable the feature under the Options tab \n(Alt-O) and then the General tab in game. \n\nSo when you see the new dialogue box appear, please read it over \ncarefully and click whichever answer you feel most comfortable with. \n\nThanks. \n\n** Zones ** \n\n- Droga and Nurga moving to Live servers - These zones were revamped \nand sent to Legends, and now they are moving to the Live servers. This \nis a great chance to revisit these zones. \n\n- Chardok - Treachery and lies are not uncommon in the court of the \nOverking. But there are some unusual rumors being told by some unusual \nadventurers. Some say that there is strife within the council of the \nOverking, and that heroes may find adventure there while that strife \nlasts. OOC: We're introducing a new zone and a new zone type. The Halls \nof Betrayal is a \"pocket zone\", and new type of zone for EverQuest. It \nwill exist for a short time to be part of the storyline, and then will \nbe gone. So if you're going to see it, now is the time. \n\n- Grieg's End revamp going to Legends - The redesign includes new \nencounters, items, traps, and events that make the zone a challenge for \nthe experience group, with plenty of events for a raid group. \n\n- Plane of Earth B - we have removed the Call of the Hero restrictions \nin this zone. \n\n- Rallos Zek - the Warlord will now kick anyone out of the zone that is \non his hate list and is not in a valid raid greater then 20 people in \nsize. This should prevent single players being able to attack him and \ngrief other players who are making a valid attempt at him. This is in \naddition to the previous limitations of having only one raid allowed to \nattack him at any given time. \n\n- Increased Experience - We have increased the experience modifier in \nthe Tower of Solusek Ro, Halls of Honor, The Temple of Marr, and the \nLair of Terris Thule. \n\n- Bastion of Thunder - The mini-bosses in Bastion of Thunder no longer \nspawn immediately after the zone comes up. \n\n** Tradeskills ** \n\n- Tradeskill chance of failures changed - The higher your skill is over \nthe trivial of the combine, the less likely you are to fail with a \ncombine. This is a reduction on the chance to always fail. \n\n- Stackable - Ice Burrower Silk, Pie Tins and Muffin Tins are now \nstackable. \n\n** Spells ** \n\n- New Imbue, Enchant, and Thicken spells - New Imbue, Enchant, and \nThicken spells have been added that create five magical items rather \nthan just one. These spells require five components and take longer to \ncast and use more mana. \n\n- Damage Over Time Spell Foci - Extended Affliction has been changed to \nBurning Affliction, which causes DoT spells to do more damage instead \nof having a longer duration. \n\n- Enthrall spells - Enthrall spells will not un-stun the target when \nthey wear off if there are other enthrall spells on that target. Also, \nwhen an enthrall spell breaks due to damage it will now remove all \nEnthrall spells, not just the first one it finds. \n\n- Ferocity - We have removed the component requirement for Ferocity. \n\n- Kindle - We have added a new Magician spell to the game called \nKindle. \n\n- Force of Akera - We have added a new Paladin spell to the game called \nForce of Akera. \n\n- Burnout V - this spell should now stack with the Shielding line of \nspells. \n\n- New Spell levels for Clarity line - Boon of the Clear Mind is now a \nlevel 44 spell, Clarity II is now a level 52 spell and Gift of Pure \nThought is now level 56. \n\n- Area of Effect spells - AoE spells that do not affect your group in \nPvP no longer affect your Raid in PvP either. \n\n- Direct Damage spell messages - Striking the killing blow with a \ndirect damage spell will no longer show a double cast on the spell \nmessage. \n\n- Target Group Buff - TGB will no longer work with any illusions. \n\n- Illusion - With Permanent Illusion, Levitation effects will no longer \nbe stripped when zoning and gnome enchanters with a large-size illusion \nwill no longer return to gnome size after zoning. In general, \ncharacters that are under the effect of a size-changing illusion should \nbe seen properly by everyone. \n\n- Song Spam - Bards should see less spam when they hit low level PCs \nwith their high level songs. \n\n- Treeform - This spell should now work in Luclin outdoor zones. \n\n- Draught of Lightning - We have added a new Wizard spell to the game \ncalled Draught of Lightning. \n\n** Items ** \n\n- Bards Using Components - Bards using right-click items with a casting \ntime greater than 0 will now expend any required components. \n\n- Ornate Armor Molds - These molds are more readily available. \n\n- Spellshield - Spellshield items now reduces spell damage by a \npercentage rather than a fixed amount. \n\n- Strikethrough and Stun Resist - You will now receive a message when \nStrikethrough and Stun Resist work. \n\n** Quests ** \n\n- Newbie Quests - Erudites, Trolls, Ogres and Barbarians now have \nquests in their newbie areas similar to those implemented for all other \nraces. This completes the updated newbie quests for all races. \n\n- Seana and Stefan Marsinger - These two will be clearer when giving \ntheir quest requests, and will return them if you hand them to the \nwrong Marsinger. \n\n- Bors Wharhammer - He will be checking level instead of flags as a \nrequirement for his quests to bring him in-line with the flag removals \nfor the lower tier planes. \n\n** Alternate Advancement ** \n\n- Frenzied Burnout - this ability has been changed to better stack with \nthe Burnout spells. The attack speed portion of the spell has been \nreduced in percentage (it hastes the pet much less), but changed to a \n\"bard\" haste which will stack with Burnout V. The strength bonus has \nalso been decreased but made to stack with that of Burnout V. \n\n** Skills ** \n\n- Sneak - Sneak will now work under water. \n\n- Instill Doubt - Instill Doubt will now work if the Monk is using his \nother skills. Previously, use of other skills such as a kick would \ncause Instill Doubt to fail. \n\n** Interface ** \n\n- Camera - We have added the ability to bind cameras to keys. This will \nallow players to hit one key to switch to a desired camera rather than \nhaving to cycle through the F9 camera chain. This can be changed in the \nOptions window (Alt-O) under the Keyboard tab (select \"camera\" from the \nlist). \n\n- Auto-inventory - Items right-clicked off your corpse will now be \nplace into your inventory in the correct order. \n\n- Spell Favorites - Creating a spell favorite name that matches a name \nthat already exists will cause the new favorite to be saved over the \nold (whereas before it would create a second list with the same name). \n\n- Random name generator - Asking for a name should no longer result in \na name that will be rejected due to duplication. Note: names can still \nbe rejected by GM's. \n\n- Bow Graphics - Bows that have been autoequipped will now display a \ngraphic. \n\n- Raids - The creation of a group will now work from inside a raid. \n\n- New Filters - We've added a Melee Warnings filter. It will filter out \n\"cannot see your target\" and \"cannot hit them from here\" messages, \nalong with other such melee warnings. \n\n- Spell category lists - We moved a few of the Necromancer spells \naround on the category lists (from right-clicking spell gems) to make \nmore sense. \n\n** Miscellaneous ** \n\n- Updated character creation descriptions - Right-clicking the class, \nrace or statistic buttons while in the character creation screen will \ndisplay a detailed explanation of the item clicked. \n\n- Clicking on corpses - Right-clicking on a PC corpse other than your \nown will no longer make a character visible. \n\n- Mounts - Fixed a bug with mounts showing up with incorrect Luclin \nmodel settings. Mounts should now only show up when the Luclin models \nfor the character race of the rider AND mounts/elementals are both on. \n\nAlso, as a heads up to players that have created their own user \ninterfaces for EverQuest, these are the interface files that we have \nchanged: \n\nEQUI_Optionswnd.xml \nEQUI.xml \nEQUI_charactercreate.xml","content_hash":"85bb488d73aa0267bd4310c3ab34249082685497fac8bbfb95875897e01a5c19","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 10, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a4331cc926160ba9a6f3bf3fcf7d99fd8da34452520b7deb61470389492bb71b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":502844,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3b409984e17af4f294935b53c17b5b726475785353c4537c948bf565a6474f3f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":518213,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2f1a54ba498007926cddf2299ac3fdfd97c34ca5d5e4297a1344a096fc7e028f","filename":"patches-2003-2.txt","adapter":"text","source_offset":887,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-07-10-1","id":"2003-07-10-1"},{"patch_date":"2003-06-17","effective_date":"2003-06-17","display_date":"June 17, 2003","title":"June 17, 2003","year":2003,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":0,"word_count":41,"summary":"We have updated the Run, Walk and Turn animations for the Luclin models. As you can tell, new animations require a lot of data. We're sorry for the size of the update, but we think you'll like the changes. Thank you.","content":"We have updated the Run, Walk and Turn animations for the Luclin \nmodels. As you can tell, new animations require a lot of data. We're \nsorry for the size of the update, but we think you'll like the changes. \n\nThank you.","content_hash":"8820676930c86804e5cf86717c0e7e1344995d7758284f5ad946b8858a9c2c9b","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 17, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"39a467cc94d633bcb5477d5f288179a088db9ad412ab06243bf5ff3bfd9ff73e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":501427,"item_index":null,"heading":"June 17, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5938791335ecd5036898da0c789b3f9b44bf44d322a0de290f063781b0838608","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":516436,"item_index":null,"heading":"June 17, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"aedc6fec2cc22e8c836e1b40aca733737a1c76606660d0499183253e870f8c52","filename":"patches-2003-1.txt","adapter":"text","source_offset":107355,"item_index":null,"heading":"June 17, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-06-17-1","id":"2003-06-17-1"},{"patch_date":"2003-06-11","effective_date":"2003-06-11","display_date":"June 11, 2003","title":"June 11, 2003","year":2003,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Experience System Change - Grouping","Experience System Change - Level 60+","Interface","Spells","Zones","Items","Alternate Advancement","Quests and Tradeskills","Changes for New Characters","Miscellaneous","UI File Changes"],"change_count":56,"word_count":2931,"summary":"Experience System Change - Grouping ** We've made some improvements to the way experience is rewarded in EverQuest. These improvements are aimed at positively reinforcing the act of grouping. After all, this is a Massively Multiplayer game. Prior to this update groups gained a 2% to 20% experience…","content":"** Experience System Change - Grouping **\n\nWe've made some improvements to the way experience is rewarded in EverQuest. \nThese improvements are aimed at positively reinforcing the \nact of grouping. After all, this is a Massively Multiplayer game.\n\nPrior to this update groups gained a 2% to 20% experience bonus for \nhaving two to six members.\n\nAs of today this bonus has increased to range from 20% to 80% for \nhaving two to five members. When a group adds a sixth member, the 80% \nbonus remains, but the experience gained is only divided by 5 before \nbeing distributed. The sixth group member no longer causes the \nexperience gain to be divided by 6.\n\nPlanes of Power zones had an increased experience award above and \nbeyond those of most other zones. Because of these new dramatic \nimprovements to group experience gains, we will be reducing the zone-\nspecific experience bonus for Planes of Power zones a bit. As long as \ncharacter is grouped with at least one other in these zones, they will \nsee an improvement in experience gain over the old system. The one down \nside to the new system is that there will be a small decrease in \nexperience for those who do not group, and only for those who do so in \nPlanes of Power zones.\n\n** Experience System Change - Level 60+ **\n\nIn addition to the above changes, we have increased the range of NPC \nlevels that give a character experience after they reach level 60. This \nwill open up many of the \"old world\" zones to players previously \nrestricted to Planes of Power zones for experience gain. The range of \nNPCs that will be \"blue\" to a level 65 character has been increased as \nfar as level 50, with the \"light blue\" range extending to level 45. The \nbest experience gains, however, are still for fighting things around \nand above your level. This should open up areas for high level \ncharacters in groups and solo.\n\n** Interface **\n\n- Shared Bank Vault - We've added two shared bank slots to the \ninterface. These extra bank slots can be accessed by any character on \nthe same account and server. No-Drop and No Rent items can't be placed \nin these bank slots, and only one of any specific Lore item can exist \nin the shared bank at any time.\n\n- Spell Context Menus - This is a new interface menu that will make \nmemorizing spells less tedious. To access the spell menu, just right-\nclick an empty spell gem. This will open a list of spell categories. \nPoint your mouse at a category and a list of spells will be displayed. \nSelect a spell from that list to memorize it in that slot. Your \ncharacter will sit down, memorize the spell and stand back up.\n\n- Spell Favorites - Spell favorites are an easy way to memorize a full \nset of eight spells without the tedious book searching. Right-clicking \non the spellbook icon in your spell window will open up the spell \nfavorites menu. You will be able to save your current spell lineup as a \nfavorite, delete a favorite or memorize all the spells in one of your \nalready saved spell sets. You can save as many as ten sets of spell \nfavorites. As with the new spell context menus mentioned above, this \nwill not replace the spellbook, it is meant to make memorizing large \nnumbers of spells more convenient.\n\n- Spell Descriptions - We have expanded the spell description window. \nAlong with the information that has always been available, we have \nadded an explanation about what the spell does in general that includes \ndamage and duration when appropriate. You can see these new \ndescriptions by right-clicking and holding on the spell scroll, the \nspell gem in your Spells window, or the spell icon in your spellbook.\n\n- New Camera - We've added a new camera mode to the game. Lovingly \ndubbed the EQ Cam, it uses the mouse wheel to allow you to zoom away \nfrom your character into a \"chase\" camera. This only works from first \nperson mode (the default view). Using the mouse wheel you can determine \nthe distance of the camera from your character, or to zoom back into \nfirst person mode. When in the chase mode, mouselook turns the \ncharacter and camera together and you can change the pitch of the \ncamera using the mouse.\n\n- NPC Names - Many NPCs will be displaying additional titles to make it \nclearer what their job is. For example, an NPC that sells tailoring \nsupplies may have the title [Tailor Supplies] under their name. This \nwill help folks find the proper merchant. It's analogous to them \nhanging out their shingle.\n\n- Rare Character Select Crash - Using the arrow keys to try to change \nthe selected character at the character select screen when there were \nno characters on the account was causing people to crash out of the \ngame. That's fixed now.\n\n- Guild Message of the Day - Using certain HTML codes when setting up a \nGuild Message of the Day was causing all members of the guild to crash. \nWhile this may have been amusing for pranks on your guild, we still \ndecided to fix it.\n\n** Spells **\n\n- Spell level limits now enforced - Some high level spells cannot be \ncast on characters under a certain level. In the past a caster could \nget around this level restriction when casting a group version of a \nspell by targeting a higher level group member, and the spell would \ntake effect on the whole group, regardless of their level. That \nloophole has been closed. We're sorry if you have grown accustomed to \nthe system working this way, but those level restrictions are important \nto the integrity of lower level gameplay.\n\n- Incineration and Conglaciation of Bones - Both of these spells should \nnow crit and stack (when cast by different casters).\n\n- Divine Intervention - This spell should now be reporting the amount \nof healing it delivers.\n\n- Healing Messages - The target of a healing spell will now get a \nmessage telling them the caster's name and the amount of healing they \nreceive.\n\n- Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will \nnow be reported to the caster every time it does damage. These messages \ncan be filtered in the Options window.\n\n- Boon of the Garou - The level restriction for this spell has been \nremoved. We have also fixed a bug with the spell that would prevent it \nfrom being cast on target that are not on a horse if the enchanter is \non horseback (spell still cannot affect those on horseback).\n\n- Wake of Karana - To improve the usefulness of this spell, we have \nlowered the recast time from 90 seconds to 15 seconds.\n\n- Beastlord Warders - Beastlords will once again be able to summon \ntheir warders in the Plane of Sky. Sorry for the delay in getting this \none fixed properly.\n\n- Familiars - Familiars will no longer attempt to equip items. This was \ncausing them to try to wear weapons inside their heads, which probably \nisn't a good thing for them to do.\n\n- Spirit spell line - We have added +75 dexterity to the effects of \nSpirit of Flame, Spirit of Rellic, and Spirit of Snow.\n\n- Spell stacking and blocking - Changed the following spell lines to \ncause them to bounce off of each other. Each line should block \neverything from the other line, but still be overwritten by spells of \nthe same line.\n\nSpiritual Strength\nSpiritual Brawn\nSpiritual Vigor\n\nStrength of Tunare\nStrength of Nature\n\nBrell's Mountainous Barrier\nBrell's Stalwart Shield\nBrell's Steadfast Aegis\n\n- Translocation spells - Fixed a bug with translocation spells. If a \nsecond translocation spell was cast on a character before he had \naccepted the first, both would fail.\n\n- Spell casting pets - In the past, pets were restricted to casting \nspells of level 20 and below. We have given them access to higher level \nspells. You may want to be careful with them until you get used to \ntheir new abilities. \n\n- Drunken Riders - We fixed an odd bug that allowed people who were \nextremely drunk to cast spells without mana cost while on a horse. Yes, \ncrazy bugs like that actually happen. :)\n\n** Zones **\n\n- Droga and Nurga - The mines of Nurga have been inhabited by crafty \nGoblins and stolid Burynai for many long years, digging and slaving \naway under the earth. It's time to shake them up! The redesign for \nthese zones are now on the Legends server, Stormhammer. The mines of \nNurga are a fun zone for characters of levels about 40 to 55. The \nTemple of Droga accommodates characters around 50th to 65th level. Both \nzones will have some new events and quest, while retaining the distinct \nfeel of the zones.\n\n- Veksar - Since the rediscovery of the lands of Kunark, there have \nbeen rumors springing from the ancient lore of the Iksar. Most of those \nrumors remain unfounded, as gaining access to the lore of the insular \nIksar is no easy task. One of the most persistent legends is about a \ncity that lies buried under the Lake of Ill Omen. That city was called \nVeksar, and it is up to you to discover the tale of its fate.\n\n- Planes of Power access - Planes of Power has provided us with \nvaluable insight into the group and guild dynamics that are involved in \nlarge scale games. The way that we had expected guilds to advance \nthrough the story of Planes of Power has become a problem for some \nguilds as some members have fallen behind and found it difficult to \ncatch up. Obviously this was not our intention. We want people to play \nwith their friends and guild mates.\n\nTo correct this issue, we will be allowing characters to enter the \nfollowing Planes of Power zones by meeting a simple level requirement:\n\nLevel 55 and over\nPlane of Storms\nPlane of Torment\nPlane of Valor\nCrypt of Decay\n\nLevel 62 and over\nBastion of Thunder\nHalls of Honor\n\nCharacters that don't meet the level requirement may still enter these \nzones using the existing flags, and raids may still bring additional \nunflagged or lower level characters with them. All other planes with \nflag or story requirements for entry will still require those flags, \nand those flags can still be obtained as they always have.\n\nThis will make the majority of Planes of Power zones available to \ncharacters over the minimum level, and will allow their guilds to \ntravel and adventure together in the planes. We understand that those \nthat have already earned the entry flags for these zones have put some \neffort into that accomplishment. We will be giving a reward to those \nthat have done so, though you'll have to wait to see what that reward \nis.\n\nIf you have completed the requirements for flags for these zones, you \nmay wish to visit Gram Dunnar. Part of the reward for gaining entry \nflags is in the form of experience. \n\n+++ Before speaking to Gram Dunnar, be sure you have your experience \ndistribution set as you'd like it between standard and alternate advancement experience. +++\n\n- Great Divide - The Plane of Knowledge portal in the Great Divide will \nnow be available when the Ring War is in progress.\n\n- Bastion of Thunder - We have upgraded the loot available from many of \nthe mini-bosses in the Bastion of Thunder to make the reward more \ninline with the risk.\n\n- Sol Ro's Tower - They look like frogs, hop like frogs and now they \neven react to spells like frogs. Flame Frogs are now flagged as \nanimals.\n\n- Rallos Zek encounter - Rallos Zek will remove anyone from the zone \nthat attacks him if they are not part of the raid that has him engaged. \nEven in war, there are rules to be followed.\n\n** Items **\n\n- Tradeskill item flag - There is a new flag on items. When viewing the \ninformation about an item, if you see that it has a Tradeskill flag, it \nis an item that can be used in a tradeskill recipe. This isn't to \nclearly spell out every item that is used in every tradeskill recipe. \nThe intent is to assist those who are finding items that do not already \nhave an obvious use, by letting them know that the item is used in a \ntradeskill recipe, somewhere.\n\n- LoY \"Fine Steel\" - Many of the more commonly dropped weapons in the \nLegacy of Ykesha zones were a bit too powerful for the ease and level \nneeded to get them. Some of the most out of line items were the \nHarpoon, Luggald Trident, and Luggald Dagger. We've decided that it is \nnecessary to tune them down a bit.\n\n- The Hollow Acrylia Obelisk - This is the old Acrylia key. It has been \nchanged into a charm. This charm can be used by anyone, not just those \nthat own LoY.\n\n- Bows - The Longbow of the Grimlings and the Bow of Gloaming have both \nbeen given ranges. They can now be used properly.\n\n- The Burning Flame Shield - This item had the wrong resist modifiers. \nIt now has a +30 fire resistance and a -10 cold resistance.\n\n- Bazaar Search - Non-instrument items with instrument modifiers will \nnow show up in instrument type searches in the Bazaar.\n\n- Ornate Stone Medicine Totem - This item can now be equipped.\n\n- Storm Reaper Thorn Machete - This newbie Halfling quest weapon is now \nflagged as magical.\n\n- Charm of the Brotherhood - This item will now give a bonus when \ngrouped with others of either the same class or race.\n\n- Dagger of Distraction - This item can no longer be used by Monks.\n\n- Edge of Eternity - Beastlords and monks can no longer use this item.\n\n- Veil of Lost Hopes and Orb of Clinging Death - The casting times on \nboth of these items has been lowered.\n\n- Magi`Kot's Pants of Convergence - The effect on this item has been \nchanged to summon a Rod of Mystical Transvergance.\n\n- Cloak of the Falling Skies - The focus effect this item has changed \nto Preservation of Solusek\n\n- The Wristguard of Keen Vision - This item is now useable by int. \ncasters.\n\n- The Mask of Conceptual Energy - This item is now useable by priests.\n\n** Alternate Advancement **\n\n- Lifeburn - This ability would cause an undue amount of aggro to be \ngenerated because it would bring the caster to an extremely low number \nof hit points, making them look like tasty targets to enemies nearby. \nTo lessen this problem, Lifeburn will no longer reduce the caster to 10 \nhit points, but to about one fourth of the caster's hit points. This \nshould prevent the additional agro generated while retaining the risk \nfor using the ability.\n\n- Feigned Minion - The Child of Bertoxxulous pet will no longer cast \nbuff spells to break his feign when under the Feigned Minion effect.\n\n** Quests and Tradeskills **\n\n- Bankers - There were a few quests that required giving an item to a \nbanker. When we recently removed the ability for characters to give \nitems to bankers to help prevent mistakenly losing items, those quests \nbecame unavailable. We have moved those quests to new NPCs. If you see \nany other quests that ask you to give something to a banker, please use \n/bug and report it to us.\n\n- Newly Stackable Items - Valor Crystals, Ceramic Linings, Holgresh Fur \nand Casks are now stackable. Also, Valor Crystals can be sold to \nvendors. \n\n- Sewer Catfish - These unappetizing fish have begun to appear in \nCabilis.\n\n- Klok Foob - Will now accept a Catfish Croak Sandwich.\n\n** Changes for New Characters **\n\n- Newbie Starting Locations - We've modified all locations where new \ncharacters start to make them a bit more convenient for the new player. \nThey should all start very near their guild masters.\n\n- Nudging - New characters will be given a text message to encourage \nthem to hand in their newbie note to their guild master. For new \nplayers, this is one of the key things to get them involved in \ngameplay, and one of the easiest to overlook.\n\n- Guild Masters - To help guide new characters, Guild Masters now take \na more active role in helping out new recruits by directing them to \nsome starting points for quests.\n\n- Quests - There are even more quests in the newbie zones, most of them \nrevolving around the pests that seem to inhabit even the grandest \ncities.\n\n** Miscellaneous **\n\n- We are working on an update to the Luclin player character model \nanimations. This will not be a complete revamp of all the animations, \nbut will address some of the most common concerns. However, in the mean \ntime you may see some unusual animations, particularly when shorter PCs \nare running.\n\n** UI File Changes **\n\nNOTE: In order to see the new Shared Bank slots, you will need to use \nthe default bank window, or modify your custom bank window to include \nthe new slots.\n\nEQUI_Optionswnd.xml\nEQUIhelpwnd.xml\nBankwnd.xml\nBigBankwnd.xml\nHelp.html\n\nNoted Later: The reward for planar progression has been added. If you \nhave completed the requirements for flags for the newly opened Planes \nof Power zones, you may wish to visit Gram Dunnar in the Plane of \nKnowledge.","content_hash":"e86042e47beddb28f80434efb1425997fd5b4c07a348f257f9b147cc5e4b2e56","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 11, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"044f3bc70c21eab7458e052658a4884ff2fef3adf986551b10f8036331093e42","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":483519,"item_index":null,"heading":"June 11, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"785d56b282a6b454779c29de0d9a44f0a18a3c8a8be9efcc507d5d8bc12a8401","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":498334,"item_index":null,"heading":"June 11, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7c5ec79071830ab00e0f6415dfc019fda13d8a998d500de4f92cd6dce66665f9","filename":"patches-2003-1.txt","adapter":"text","source_offset":89253,"item_index":null,"heading":"June 11, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-06-11-1","id":"2003-06-11-1"},{"patch_date":"2003-05-14","effective_date":"2003-05-14","display_date":"May 14, 2003 3:00 am","title":"May 14, 2003 3:00 am","year":2003,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Hate Plane","Veksar","Changes for New Players","Spells","Items","NPCs","Zones","Quests","Alternate Advancement","Miscellaneous","Interface","Interface File Changes"],"change_count":57,"word_count":2625,"summary":"Hate Plane ** The new Plane of Hate is now available on all servers! The Plane of Hate is an old favorite of many players, and we were careful to retain as much of its old charm as possible (and all of its old quests). At the same time we created all new geometry for the zone using our newer tools…","content":"** Hate Plane **\n\nThe new Plane of Hate is now available on all servers!\n\nThe Plane of Hate is an old favorite of many players, and we were \ncareful to retain as much of its old charm as possible (and all of its \nold quests).  At the same time we created all new geometry for the zone \nusing our newer tools and newer design ideas.  Old and new players \nshould find this zone to be a lot of fun and a fair challenge.  \nRemember, the price for the Fuligan Soulstone of Innoruuk has been cut \nin half.\n\n** Veksar **\n\nVeksar opens on Stormhammer!\n\nYes, the long-lost ancient city of the Iksar has been discovered.  If \nyou're brave enough, foolish enough, and if you can hold your breath, \nyou may be the right hero to explore Veksar.  Good luck!\n\n** Changes for New Players **\n\n- Maps for Newbie Zones for all Players - One of the biggest hurdles \nthat a new player has to overcome is learning their way around.  For \nthose of you that may have started your first character in Neriak, \nyoull know what that was like.  In order to help out the new player, \nweve enabled the Map window to make it available to all players if they \nare in a \"newbie zone.\n\n- Context Tips - In order to provide helpful information at the time a \nplayer needs it, we have added several context tips.  These tips will \npop up when a player uses a certain feature or a specific event occurs.  \nWe hope this will help our new players to more easily understand the \ngameplay and controls for EverQuest.  These tips may even be useful to \nlong time players.  However, if you wish, you can choose to turn off \nany specific tip, or turn off all of the tips using the check boxes in \nthe Context Tips window.  \n\n- Improved Help Information - The in game help files have been \nimproved.  They now contain much more information.  Hopefully most \nquestions you have about the game can be answered using help.\n\n- All New Characters now start with a weapon skill - In order to help \nthe new player that might forget to train with their weapon before \nheading out to defeat their first enemy (and even for those of us that \nhave been playing a while and still forget to do this), all new \ncharacters now start off with a skill of 5 in their primary weapon.\n\n- Taunt no longer requires training - Similarly, Taunt now works \nwithout being trained.  Characters still start out with a skill of 0, \nbut the skill can increase with use.\n\n- Packet Loss Meter is now Off by default - Due to the fact that the \npacket loss meter is often confusing to new players, it will be off by \ndefault.  You can toggle the packet loss meter using the F11 key.\n\n- New Message to prompt new players about the Help button - Weve added \na chat message that appears when a level 1 through 10 character logs in \nthat tells them to click the \"?\" button on the Window Selection toolbar \nif they need help.\n\n** Spells **\n\n- Divine Intervention Fix - Players have been reporting that Divine \nIntervention was not updating the hit points for the character every \ntime when cast, causing characters to die even though the spell seemed \nto have saved them.  We have been unable to reproduce the issue \nspecifically, but we have made some changes that should fix the \nproblem.  Please use /bug with details of the incident if you continue \nto see this problem.\n\n- Bard Epic Animations - Bards will no longer play instrument \nanimations when they have their epic equipped. No more stabbing \nyourselves in the head with your sword instead of playing a flute.\n\n- Healing Messages now include the name of the healer - In order to \nmake it clearer who has healed you, we have changed the message that \nyou receive when healed.  It will now include the name of the character \ncasting the healing spell:  \"Bob has healed you for 300 points of \ndamage.\n\n- Call of the Hero works in PoW - We have removed the restrictions to \nCall of the Hero in the Plane of Water.  In this particular zone we \ndont believe that the use of this spell needs to be restricted.\n\n- Fear Spell bug fix - Players have reported that when a player \ncharacter was affected by a Fear spell cast by an NPC, they would see \nthe character running away but the person affected would not actually \nflee.\n\n- Snare Line bug fix - Fixed an issue that was causing the Snare line \nof spells to fail on an NPC that is under the effects of a Fear spell.\n\n- Tricksters Augmentation group only - We changed Trickster's \nAugmentation to be group only to prevent folks from using it to grief \nother players.\n\n- LD Enchanters no longer cast Mem Blur - Enchanters that go linkdead \nwere sometimes casting Memory Blur and similar spells on their enemies.  \nThis could cause rather unpleasant results for his group or raid when \nthe NPC suddenly had a fresh hate list.  Linkdead enchanters will no \nlonger cast Memory Blur spells.\n \n- Blizzard animation fix - Blizzard was causing a casting animation to \ngo off with every wave, even if the caster was sitting.  Now Blizzard \nworks like most rain spells, and only triggers a casting animation when \nfirst cast.\n\n- Locked Spell Gem fix - We fixed a bug that was causing the use of a \nright-click item to refresh the spell gem in the first slot instantly, \nbut if that spell had a long recast it would render it useless until \nthe spell was forgotten and memorized again.\n\n- Mark of Kings upgrade - In order to make this spell more appealing \nthen its lower level counterpart, Mark of Karn, we have: increased the \nduration from 3.5 to 4 minutes, reduced the casting time from 3 to 2 \nseconds, reduced the mana cost from 170 to 75 and made the spell \nslightly less resistible.\n\n- Gravel Rain can now be cured - With its very long duration (30 \nminutes) it was a bit difficult that this spell could not be removed \nbefore the duration was over.  This is now a curse and can be cured.\n\n- Summoning a horse in bear form no longer causes you to lose the \nability to cast spells for a while.\n\n- Rathes Son - The innate ability of the focused version of this pet is \nnow less resistible.\n\n- Child of Bertoxxulous - This 65th level Necromancer pet has been \ngiven a boost.  Its offense has been increased to be in-line with that \nof the Legacy of Zek, and it now has the ability to use a power that is \nessentially the same as the spell Banshee Aura.\n\n- Spirit Call - These pets were running away from enemies when at low \nhealth. Pets should be far more loyal and willing to risk themselves \nfor their Shaman friends, so weve fixed it so that Shaman pets will no \nlonger run away.\n\n- Vampiric Embrace - Weve corrected a bug with this spell that would \nprevent the character from casting for a couple of seconds after the \nproc went off.\n\n- Stun Spells - The message on many stun-type spells have been changed \nto more accurately portray their effect on stun immune creatures.\n\n- Mana from Buffs - we have increased the maximum amount of mana that \ncan be gained through the use of buff spells.\n\n** Items **\n\n- Zoning and losing your buffs - There has been a long-standing problem \nthat could cause all of the buffs to be stripped from a character if \nthey zoned with fewer hit points than they had bonus hit points granted \nby items.  For example, if your character had only 10 hit points left \nwhen zoning, and had an item that granted +15 hit points, all of your \ncharacters buffs may have been stripped when you completed zoning.  We \nhave fixed this bug.  You should now retain your buffs in this \nsituation.\n\n- GM Baking Spoon - On Firiona Vie, the Grandmasters Baking Spoon was \nnot no-drop.  This allowed players to give out an unlimited number of \n100% weight reduction bags.  This obviously was not the intention for \nthat item, so we have made the Grandmasters Baking Spoon no drop on \nFiriona Vie.\n\n- Wooden Medicine Totem - This item can now be equipped.  It couldnt \nbefore.\n\n- Adjutant Saber - We removed the secondary notation on the item, since \nit was only usable by Shadowknights and Paladins, who couldnt use it in \ntheir secondary slot anyhow.\n\n- Cloak of the Dar Khura Hero - The effect on this item was listed in \nthe database as the wrong effect type.  The effect is now permanent.\n\n** NPCs **\n\n- NPCs returning bags empty - NPCs that return items that they do not \nneed were returning all containers empty, regardless of what was inside \nthe container. NPCs that refuse unusable items will now also return \nbags with their contents intact.\n\n- NPCs returning multiple items - If a character gave an NPC multiples \nof the same item, the NPC would only give back one of them if he did \nnot want them.  We have fixed this so that now those items will be \nreturned.  Such items will be stacked on your cursor.  Just click the \nitem that is on your cursor into your inventory and the next one will \nappear on your cursor.  Keep clicking them into your inventory until \nyou have them all back.  BE WARNED that any of these items that you \nhave not returned to your inventory will be lost if you zone or go \nlinkdead before you get them back into your inventory.\n\n- The Spirit of Rage - This undead gorilla is now flagged as undead.\n\n- Solusek Ros Guards - These guards will be much more attentive to \ntheir lord and will aid in his defense.\n\n- NPCs healing too much - We have corrected a bug that was causing some \nNPCs to regain hit points when they turned to run away.  The affected \nNPCs will be of all sorts and in many zones.\n\n- Giant Yellow Jackets - The chance to find a thorax on the corpses of \nthese creatures seemed too low, so we have increased it.\n\n** Zones **\n\n- Veeshans Peak - We have changed this zone to make it more appealing, \nparticularly for those playing with one or two groups.  We have removed \nthe restriction against using gate in this zone and modified the zone \npopulation.  Over all, the zone will be better to play in.\n\n- Acrylia Caverns - We have fixed an issue with the first two seals \nthat was causing the door to the 3rd seal to open without the 3rd seal \nspawning, and without the events being completed correctly.  Now the \ndoor will only open under proper win conditions, and whenever the door \nopens the 3rd seal should be available.\n\n- Plane of Nightmare - We have changed the logic for entry to the \nThelin Poxbourne event in Plane of Nightmare. When you talk to Thelin, \nhe will now remember your raid and only allow those of the same raid \ninto your maze. Only three groups maximum will be allowed through the \nportal into any one maze. If your group is not in a raid, he will allow \nthree non-raided groups through into the same maze. If there are three \nnon-raided groups in the maze and you try and get a fourth through, he \nwill act as any other raid would and tell you that he has already let \nenough people in the maze.\n\n- Planes of Water and Fire - We have changed some of the spells used by \nthe mini-bosses in these two zones.  They should be a little easier to \nresist now.\n\n- Halls of Honor - We have removed a recently added summoning ability \nfrom NPCs. We have introduced a less intrusive method of preventing the \nability to use area of effect abilities on huge groups of NPCs in the \nzone.\n\n- Bastion of Thunder - The tower bosses will now be dropping some loot \nevery time (rather than sometimes not dropping any) like the other \nPlanes of Power bosses.\n\n** Quests **\n\n- Added Honey Mush Bread to Cabilis Vendors - This is an item needed \nfor a quest that was unavailable.\n\n- Officers Cloak - If you have combined your Officer's Cloak in the \nSecurity Satchel or you wish to upgrade to the new Officer's Cloak of \nService, speak with Scout Derrin in Grimling Forest.\n\n-The Skull of Torment quest - This quest, in Kurn's Tower, should now \nwork.\n\n** Alternate Advancement **\n\n- Elemental Form - In order to make the Magician Elemental Form \nabilities a bit more useable, weve reduced the reuse time from 72 \nminutes to 15 minutes.\n\n- Alternate Advancement timers - We fixed a bug that allowed AA timers \nto be reset early.\n\n- Mass Group Buff - We have made this ability available to Beastlords.\n\n** Miscellaneous **\n\n- Characters getting stuck in the world - We have fixed a bug that \nwould cause a character to stay in game for extended periods of time \nafter going linkdead.  This bug was causing people to receive a 1018 \nerror because their character was still in the world and could prevent \nthem from logging back in for a long period of time.\n\n- Big Dwarves - Fixed a bug that was causing Dwarves that had their \nsize increased twice to start to see the insides of their faces while \nattacking.  This was making even the stoutest Dwarves a bit \nuncomfortable and self-conscious.\n \n- Tread water animation fix - We corrected a bug that would \noccasionally cause the treading water animation to stop animating.\n\n** Interface **\n\n- Hit Point percentages display in windows - The Target window, Player \nwindow and Group window now display hit point percentages.  This is \nsomething that many player created interfaces use and, considering the \npopularity of this feature, we've decided to add it to the default \ninterface.  In the Target and Group windows, the hit point percentages \nwill disappear if the appropriate target/groupmate does not exist\n\n- /report - We updated the text message given when you use the /report \nfeature to better reflect what text is actually attached to the report.\n\n- More Tips of the Day added - Weve updated the Tips of the Day with \nmore tips and cleaned up a few spelling errors with the existing tips.\n\n- Combining Stacks of items - Attempting to combine stacked items in a \ncontainer will no longer work.  The items must be separated first.  \nThis change will prevent items from being lost due to accidentally \ncombining with them stacked.  A dialogue will pop up, warning the \nplayer to separate the objects.\n\n- Bankers no longer take items - In order to help prevent people from \nlosing items by giving them to their banker instead of putting them \ninto their bank, players can no longer attempt to trade with bankers.  \nA message will tell you to right-click the banker if you wish use your \nbank.\n\n- Guild Management - The Guild Management window will now take your \nsetting for \"show offline\" into account when first displaying the \nwindow.  The delimiter used in the file created when the \"Dump\" button \nis pressed has been changed to a [Tab] from a comma, as commas were \ncausing confusion when used in the public and private notes.\n\n** Interface File Changes **\n\nTargetwindow.xml\nPlayerwindow.xml\nGroupwindow.xml","content_hash":"b8ad9b438430cc0a1e7b132bfc498b681d6fa34aa7b7d690e0b0c69f958e2afa","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 14, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"afeaeeb48e2389284260b76316e4f3dc599f837769609d45a5f4dba3936bc786","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":464919,"item_index":null,"heading":"May 14, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"97dab07a994ab854b3cd82d98d1ec730e4be15443b102f4d1b871a326dfe97a2","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":479346,"item_index":null,"heading":"May 14, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"062798d0905604689ed4ff789da32eaddb93bf07dcd88bd2278eb84ac9162e13","filename":"patches-2003-1.txt","adapter":"text","source_offset":70265,"item_index":null,"heading":"May 14, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-05-14-1","id":"2003-05-14-1"},{"patch_date":"2003-04-23","effective_date":"2003-04-23","display_date":"April 23, 2003","title":"April 23, 2003","year":2003,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Tip of the Day","Gameplay","Spells","Zones","The Hollow Acrylia Obelisk","Items","NPCs","Quests","Alternate Advancement Abilities","Miscellaneous","UI File Changes"],"change_count":58,"word_count":1255,"summary":"Tip of the Day ** When you first log in you will be presented with a Tip of the Day window. We've added this window to provide helpful insight to new players, and perhaps a few tips for experienced players as well. Gameplay ** Any character 10th level and under that attempts to attack a 'red' /con…","content":"** Tip of the Day ** \n\nWhen you first log in you will be presented with a Tip of the Day \nwindow. We've added this window to provide helpful insight to new \nplayers, and perhaps a few tips for experienced players as well. \n\n** Gameplay ** \n\n- Any character 10th level and under that attempts to attack a \n'red' /con NPC will receive a warning about the danger of such an \naction. \n- Low level characters now memorize and scribe spells much faster. \n- Guards in Steamfont, Misty Thicket, Butcherblock, Nektulos, East \nFreeport and West Freeport should be less likely to run through the \nnewbie zone destroying the wildlife \n- Improved the respawn rate for monsters in Steamfont, Misty Thicket, \nButcherblock, Nektulos, East Freeport and West Freeport. In these zones \nthey were respawning less frequently than in all other newbie zones. \n- Added food and bag merchants to the newbie yards of Steamfont, East \nFreeport, West Freeport, Butcherblock and Nektulos. \n\n** Spells ** \n\n- Fixed a bug that was causing damage shields to assign the credit for \ntheir damage to the wrong person. \n- Fixed a bug that caused a short delay in the hit point updates from \nhealing spells. \n- Removed Beastlords from the list of classes that can use Strength of \nStone. They were never intended to get it, as they have a better spell \nof the same type at the same level (Furious strength). \n- Pets will no longer disappear when the pet owner casts a cancel magic \ntype spell on the PC that the pet is attacking. \n- Fixed a bug that would allow PC's to be attacked by PC controlled \npets (in non-PvP situations). \n- Talisman of Alacrity now works on the group and not just the caster. \nIt also has the proper icons now. \n- Modified the text messages on many stun spells to prevent some \nconfusion with their effect on stun immune mobs. The message has been \nchanged from \"You have been stunned\" to \"You are struck by a sudden \nforce.\" \n- Torment of Argli no longer overwrites Torment of Scio. \n- The Lich series no longer conflicts with other DoT effects. This \naffects Dark Pact, Allure of Death, Call of Bones, Lich, Demi Lich, \nArch Lich, Deathly Temptation, Pact of Hate, Ancient: Master of Death \nand Seduction of Saryrn. \n- The Flame Lick line of spells no longer overwrites hit point buffs \nsuch as Valor and Skin like diamond. This affects Flame Lick, \nImmolation, Breath of Ro and Immolation of Ro. \n- Changed the name of the druid spell Fury of Ro to Immolation of Ro to \navoid confusion with the focus effect Fury of Ro. \n- Changed the icon for Kragg's Mending to a heart icon to match other \nHeal spells. \n- Froglok illusion now changes the character's perspective to the \nproper height. \n- Night's Dark Terror has regained its Scarecrow illusion. \n- Added sounds to several spells that were lacking them. \n- The cost of the Fuligan Soulstone of Innoruuk has been cut in half. \n\n** Zones ** \n\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest have been \nrevamped. We have updated the content in these zones to more accurately \nrepresent their design intentions and to address concerns voiced by \nplayers. \n- If you have had an issue with your Plane of Earth B keys, please \nspeak with Muzzrap again and he should be able to straighten things \nout. Please make sure that you have the raid group that you want to get \nkeyed set up and by your side when you do this. \n- The Trial of Fire event will be much less likely to damage people not \nactually in the trial. \n- We've made a pretty extensive pathing update to the Lake of Ill Omen \nand Beholder, along with several fixes to specific cases in several \nzones. \n- Fixed a bug with the Xegony encounter in Plane of Air. \n- The spires in the Dreadlands are once again sending folks to Luclin. \n- Protectors of Growth now actually protect the Plane of Growth again. \nBeware. \n\n** The Hollow Acrylia Obelisk ** \n\nDo not destroy the Hollow Acrylia Obelisk! Due to the revamp of the \nAcrylia Caverns, this key will no longer serve its original purpose. We \ndo understand the difficulty of obtaining this key, and we don't want \nto see that effort lost. We will be looking into a way to allow this \nkey to retain its value, so don't destroy it. \n\n** Items ** \n\n- Items with recommended levels now display any reduced AC component \nvalue in red. \n- Changed the usable race to Froglok on several of the Shin initiates \narmor quest intermediate pieces. \n- Giant Field Rat whiskers are about twice as common as they were. \n- The Ivory Hilted Cleaver can now be used in the secondary slot (for \nthose that can dual-wield). \n- The Ornate Broadsword is no longer listed as usable in the secondary \nslot, since it is Paladin only and can't actually be used there. \n- These items can no longer be worn by Frogloks (they were never \nintended for use by Frogloks): Fright Forged Helm, Mundane Helm, \nMundane Shield, Mundane Mask, Dread Forged Shield and Terror Forged \nMask \n- Murph's Minin' Pick no longer lists Clerics as a class that can use \nit, since they could not. \n- Bone Bladed Scimitar no longer lists Beastlords as a class that can \nuse it. \n- Cracked Bone Shinguards now have a visible graphic when worn. \n- Sharkbone Plated Shoulderpads effect is now \"worn\" rather than \n\"combat\". \n- Stone Etched Mace now displays +135 mana instead of 1135 mana \n- Extended Affliction III now works on spells with a 30 second duration \n(lowered from 36 seconds), so it now functions with Sermon of \nPenitence. \n- Fireworks have casting sounds and Gnomish fireworks will no longer \ncause zones to crash. \n- Compasses once again display the direction you are facing when you \nright-click and hold. \n- The Hammer of Exoneration can now be used by Erudites and Dark Elves. \n\n** NPCs ** \n\n- Half-Elf bandits are no longer treated as merchants (so they will now \nleave corpses). \n- A Feral Amalgam is now a plant. \n- Now only one Natasha Whitewaters can exist at a time. \n- Bloodmaw is a little more attentive to his surroundings. \n- Pets no longer attack Tylis Newleaf when he teleports your group. \n- Corrected a bug with AE rampage that caused it to not attack everyone \nit should. \n\n** Quests ** \n\n- Fixed the drops for the Comatose spell quest. \n- The Planar Projections for Bertoxxulous and Terris should no longer \nbe able spawn in a location where they can't be reached. \n- Fixed several issues with the 8th cudgel quest. \n- Increased the drop rate on some quest items in Hate's Fury. \n\n** Alternate Advancement Abilities ** \n\n- Made the Servant of Ro AA pet much more potent. \n\n** Miscellaneous ** \n\n- Hit points gained from items are now display with the right value, \nand should help to prevent a few deaths from Cannibalization \n- Bind Wounds no longer uses up a bandage for attempting to use the \nskill when it is not available. \n- Fixed a bug that was not allowing players to link to containers \nunless they linked to something else first. \n- /book with no arguments again closes the spellbook as it should. \n\nNote: We have also made several spelling and grammar corrections and \nfixed a door here and there. \n\n** UI File Changes ** \n\nEQUI.xml \nEQUI_TipWnd.xml \nEQUI_HelpWnd.xml \nEQUI_OptionsWindow.xml","content_hash":"59648a443670e773738dde5b75a27ef460ea80cf419014279f518fe71b7a6285","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 23, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"31c997f81e7b6b086e235ab89f1fef298f44535dc48f568651ef49ef45e53114","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":457337,"item_index":null,"heading":"April 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d08f5863500ef68af63dffdc8c3c7a063bf6cef784ec62c3354ac1a71cd21c32","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":471570,"item_index":null,"heading":"April 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"895114f692554b832210c6c878c7025109ddf29fb53f2fd224d909a0a8487850","filename":"patches-2003-1.txt","adapter":"text","source_offset":62489,"item_index":null,"heading":"April 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-04-23-1","id":"2003-04-23-1"},{"patch_date":"2003-04-08","effective_date":"2003-04-08","display_date":"April 8, 2003 3:00 am","title":"April 8, 2003 3:00 am","year":2003,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["So You Want to Design Games?","New Plane of Hate","Mitigation Change","Pathing Update","Charm Changes","Windowed Mode for the EverQuest front end","Spells","Illusions/Shape Change","PvP","Alternate Advancement","Interface","NPCs","Items","Miscellaneous","INTERFACE FILE CHANGES"],"change_count":122,"word_count":2884,"summary":"So You Want to Design Games? ** The EverQuest team is expanding and we currently have openings for experienced game designers. If you have professional game design experience, at least one level 60+ character and regularly play EverQuest, then we'd love to see your resume. Please go to…","content":"** So You Want to Design Games? ** \n\nThe EverQuest team is expanding and we currently have openings for \nexperienced game designers. If you have professional game design \nexperience, at least one level 60+ character and regularly play \nEverQuest, then we'd love to see your resume. Please go to \nhttp://soe.sony.com/corp/employment.jsp and submit your resume online. \nPlease include information about your current characters and your level \nof knowledge concerning EverQuest.\n\nThanks,\n\n- The EverQuest Team\n\n** New Plane of Hate **\n\nThe new Plane of Hate is now available on Stormhammer. Enjoy!\n\n** Mitigation Change **\n\nWe have evaluated the mitigation abilities of cloth and leather \nclasses, and have made changes as appropriate. For the most part, this \nchange is a reasonable improvement to the ability of monks to absorb \ndamage. At some point in the future we may re-examine the mitigation \nabilities of chain and plate classes. At this time, and with this final \nround of changes to cloth and leather classes, we believe that \nsomething very close to the appropriate balance is in place.\n\n** Pathing Update **\n\nThe first part of our work to update the pathing system for EverQuest \nis complete. NPC and pet pathing should be much improved.\n\n** Charm Changes **\n\n- Healing a charmed pet now generates an appropriate amount of hate for \nthe healer.\n- Charmed pets now take up to one third of the experience for each NPC \nkilled. This amount scales down based on the percentage of damage to \nthe target that the pet does. Dire charm pets still take the same \nexperience they always have.\n- Charmed pets are no longer selected as a monster's preferred target \nif there are many players available for the monster to attack instead.\n- ALSO (we forgot to mention this before), the resist modifiers on \nseveral charm spells (such as Beckon, Call of the Arch Mage, Command of \nDruzil and Word of Terris) have been removed, making them a bit easier \nto resist.\n\n** Windowed Mode for the EverQuest front end **\n\nThis patch introduces the ability for players to enter windowed mode at \nthe EverQuest front end (from the time you log in until you get into \nthe game). With this addition, players will be able to run EverQuest in \na window from the moment they click on the EverQuest icon to the moment \nthey log out.\n\nIn order to switch to windowed mode on the front end, just hit Alt-\nEnter. Note that there are no settings in the eqclint.ini file for \nthis, you just have to hit Alt-Enter.\n\nUse Alt-R to release the mouse from the EverQuest window (note that \nonce in the game, you need to use Alt-Shift-R to release the mouse).\n\nAnd, obviously, Alt-Tab will switch between open programs.\n\nWe have also added a Tech button that will take you to our Tech Chat. \nThis only works in windowed mode, as it opens up a new window to \ndisplay the chat.\n\n** Spells **\n\n- Stoicism now follows the same restrictions as Torpor.\n- Trickster's Augmentation and Boon of the Garou can now be cast by \ncharacters on horseback.\n- Fixed a bug that was causing spells with levitation effects to lose \nlevitation if cast over a spell that also had a levitation effect.\n- Bards now receive their first level song at creation.\n- Changed the spelling of \"Corpal Empathy\" to \"Corporeal Empathy\".\n- Changed the hit by message for Torrent of Fatigue recourse to \"Your \nvitality grows.\"\n- Changed the wear off message for Song of Sustenance to \"Your hunger \nreturns.\"\n- Adjusted the shaman spell Disinfecting Aura to be in line with Pure \nBlood.\n- The Necromancer line of heal-over-time spells should no longer \noverwrite Transon's Phantasmal Protection.\n- Augment now overwrites Augmentation.\n- Brell's Stalwart Shield now has a casting time of 4 seconds.\n- Spiritual Vigor now has a casting time of 5 seconds.\n- Resurrection no longer gives the \"Your strength returns\" message two \ntimes when the negative effects wear off.\n- Fixed a bug that would cause other players to see a character with \ndefault face/hair for their race when they turned off an illusion.\n- Fixed bug that could cause beards to fail to reappear when an \nillusion wears off. This may also fix some other appearance bugs as \nwell.\n\n** Illusions/Shape Change **\n\nWe have changed the way that Illusions and Shape Changes work with \nrespect to faction. The new system is a lot easier to understand than \nthe old one, so we'll just explain the new one. When changed into the \nform of a playable race, characters are treated as if they were a \nmember of that race. When changed into a non-playable race, characters \nretain their own racial factions.\n\n** PvP **\n\n- If a player is moving when using archery against a PvP target, they \nhave a reduced chance to hit their target.\n- Archery in Player vs. Player combat in now reduced to 66% damage.\n- Direct Damage spells in Player vs. Player combat can only do up to \n75% damage of the target's maximum hit points in a single hit. This \nmodification is done before resists are taken into account. For \nexample, if a player has 1000 hit points when fully healed, no single \ndirect damage spell will do more than 750 damage to him in a single \nhit.\n\n** Alternate Advancement **\n\n- Alternate Advancement abilities that grant Stamina gains should now \nupdate the character's hit points automatically when trained.\n- Dire Charm isno longer \"used\" when trying to affect an NPC under the \npower of a Dictate spell. It will not work, and the power is not \nexpended.\n\n** Interface **\n\n- Using the \"/book\" command with no page argument now closes the \nspellbook if it's already open.\n- Added a \"Dump\" button to Guild Management window. Pressing it creates \na text file in the EQ directory containing a comma-delimited text dump \nof the Guild Management window. The file name will be the guild name \nwith _ instead of spaces, so a guild named \"Legacy of Ykesha\" would be \na file called Legacy_of_Ykesha.txt.\n- Cross-server tells are now filtered under the \"tells\" filter like \nsame-server tells, and in the same colors.\n- Music Player volume no longer decreases when zoning.\n- The Journal window and Journal Categories window now close when \nhitting Escape.\n- The Map window no longer pops up after zoning if you used Escape to \nclose it in the previous zone.\n- Hot button names are once again restricted to eight characters. Being \nable to make them longer was a bug, and was causing issues with \ndisplaying more than eight characters.\n- The scrollbar for the Notes window should now update properly when \nthe window is resized.\n- Added multi-select capability to the Friends List, Music, Journal \nNPC, Journal Text and Journal Category windows. Shift-click selects \ngroups of items, Control-Click selects individual items.\n- Fixed a bug that was causing the Journal window to lose all \ninformation since the last save when logging was turned off.\n- Confirmation Dialog window now remembers its position.\n- The third person camera view #3 no longer resets when zoning or using \nthe armor tinting feature.\n- Fixed an uncommon crash caused by the Music Player window.\n- The LFG button in the Group window now toggles the LFG window.\n- Fixed a bug that prevented the attack button from working properly \nwhen a Centi Warspear was equipped.\n- The dialog box for confirmation of a change in video modes now \nremains open for 30 seconds instead of 15 seconds.\n- Added a \"Show Offline\" button to the Guild Management window. This \ndetermines whether or not you want to show offline people in the \nwindow, and the setting is remembered when you log out.\n- If you sort by anything other than Name in the Guild Management \nwindow, the window will sub-sort your list by name.\n- Changed the promote button in the Guild Management window to only be \nenabled when eligible guild member is targeted (not just selected in \nwindow).\n- Fixed a problem that caused a few people to have the spell particle \ndensity revert to default off when they logged off.\n-Fixed the Map window to remove a method of avoiding the map \nrestrictions in certain zones. \n- Added /getguildmotd. This command allows you to see your guild \nmessage of the day at any time.\n- /guildmotd now sets or clears the guild message of the day. If used \nwith no text, it clears the existing message of the day. Only leaders \nand officers can use this command\n- Fixed a bug that could cause a crash when pressing the U key while in \nexplore mode.\n- When under the effects of invisibility, a character that hides and \nthen moves and breaks their hide also breaks their invisibility. The \ninvisibility icon will now disappear under this circumstance so that \nthe player knows he is no longer invisible.\n- Closing the AA window no longer causes the resurrection notification \nbox to disappear.\n- Updated the category lists in the Bazaar window to be alphabetical.\n- Characters will no longer be prevented from being a trader if you \nquickly click on Begin/End Trader.\n- Fixed a bug with the LFG tool that may have been causing some people \nto crash when zoning.\n- New colors should no longer be moving from the armor dye column to \nthe item tint column when a character is saved.\n- Hand to hand weapons now \"greys out\" the melee attack button.\n- For those that type quickly, typing %t1 now has the same effect as \ntyping %t 1.\n- Fixed a bug that prevented you from purchasing a lore item if you \nhave just purchased that item and destroyed it.\n- Setting loot split color now changes the text color when others loot \nand autosplit, as well as when the player loots.\n- Language skills now update in the skills window immediately, and the \nmessage given upon skill up includes the name of the language improved.\n- Default chat channels should now be saved properly.\n\n** NPCs **\n\n- Corrected an issue with trainers that sometimes caused them to kick a \ncharacter out of the game.\n- Tin Soldiers no longer give stun immune messages to color flux when \nthey are already stunned.\n- Sollari Bekines now asks for two vials of Gnoll blood instead of one. \nShe has always wanted two for her quest.\n- Corrected some text errors for Avir Sterbla.\n- Fixed a spelling error in Paralin Notion's text. \"Other\" now reads \n\"Others\".\n- Corrected a spelling error in the Stonefist Clansman's death text. \nDeafening was spelled incorrectly.\n- Fixed a problem that may have been causing various Brutes to spawn \nunder the world in Warsliks Woods.\n- Corrected an issue that could cause multiple NPCs related to the ring \nwar event to appear in Eastern Wastes.\n- Also corrected an issue with the ring war that was causing some of \nthe NPCs to disappear too early.\n- Undead Sebilisian Lich is now undead. He just didn't realize it \nbefore. Feel free to send cards and flowers.\n- So is the Fading Specter in Tox.\n- As is the Failed Apprentice.\n- Lifestealer Mosquitoes no longer give a message that makes them \nappear to be drinking their own blood.\n- NPCs in Stonebrunt won't be wandering into the ocean and getting \nlost.\n- Merchants no longer sell containers to any character that have no \nmain inventory slots free.\n- Corrected a spelling error (changed \"to\" to \"too\") in Morgalanth \nTal`Raeloen's text.\n- Aid Garuuk now knows that Bregna has moved out of Grobb.\n- Oracle Balek and Grave Lord Vizurik now speak the appropriate text.\n- Coriante Verisue should no longer talk about Miragul all the time.\n- Cobi Frostbeard should no longer refer to himself as \"she\".\n- A ghoul in Neriak shouldn't be banging his head on a wall due to a \npathing error. If he does it now, it's out of frustration about the way \nhis Dark Elven masters let stinky Trolls into their city.\n- Corrected a spelling error in Elial Brook's text.\n- Frist Furtun now accepts all Upheaval scrolls for his quest.\n- The invisible, untargetable NPCs in the elemental planes that were \nattacking people have been evicted. Absor is now using them as avatars \nin PlanetSide, and his scores have gone way up.\n- Corrected a spelling error in the agro text of an Enthralled \nUnderbulk (changed \"lungs\" to \"lunges\").\n- Corrected a grammatical error in the text of Animist Poren (added the \nword \"you\" where it as needed).\n- Corrected a spelling error in the text of Elder Animist Dumul \n(replaced \"lose\" with \"loose\").\n- The new Tailor in Neriak now asks what you [want], not [what] you \nwant.\n- Raewyth Velanor now knows the difference between viscous and vicious.\n- Corrected the text for Wevek Redforge, changed \"were\" to \"we're\".\n- Corrected the punctuation of a Grimling Prisoner. Changed \n\"scuttle's\" to \"scuttles\".\n- Corrected the spelling of the word \"privilege\" for Tax Collector \nKhugra.\n- Corrected the spelling of Incantator Stevak. Changed \"and\" to \"any\".\n- Quartermaster Grik in Gukta now responds appropriately when \nconfronted about the list for the Tavern NPCs.\n- The Ranger trainer Warder Elwysaie now trains Disarm.\n- Fixed several errors in text on Guard Aerryn.\n\n** Items **\n\n- Added a Brass Instrument modifier to the Horn of Shadows.\n- Made Saltwater Seaweed stackable.\n- Due to a drop table error, all existing instances of the Market \nSignet have been changed to have no stats. If you received one \nlegitimately through the quest, you can give the old item to Aid Grimel \nfor a new one with all the correct stats. If you do not meet the \nrequirements, Aid Grimel will not reimburse you.\n- Changed the spelling from Mythril to Mithril on Mithril Knuckles and \nMithril Edged Skull Splitter.\n- Removed the ability to be used in the secondary slot from Club of the \nSecretive. This is a Cleric, Druid, Shaman only item.\n- Removed Bards from being able to equip a Combine Acrylia Halberd and \nCombine Acrylia Two Handed Sword. These weapons are two-handed slash.\n- The name of the Holy Order of Mithanial has been correctly spelled.\n- Darksight Dagger is no longer listed as being equipable in the \nsecondary hand. It is a caster only item.\n- Barbed Rubicite Coif has had its name change to Barbed Rubicite \nPauldrons, since it is a shoulder item, not a head item.\n- Kagazz's Box now combines four scorpion legs to create a Box of \nScorpion Legs.\n- Removed Bards and Rogues from the list of classes on Greatstaff of \nthe Four Winds, since they could not use the item.\n- Sample Chest is no longer No Rent.\n- Mushroom Bread now looks like bread in inventory rather than a bowl.\n- Corrected the spelling of venomous on a few items.\n\n** Miscellaneous **\n\n- Modified checklist flags to make them a little easier to understand \n(checklist flags are the flags that you obtain for doing PoP events out \nof order that allow you to complete the final flag quest by gathering \nall the checklist flags and talking to a Seer). Now when you receive a \nchecklist flag you get a different message than the one that you get \nwhen you receive a normal flag. Ask the seer to unlock memories and she \nwill tell you which checklist flags you have. \n- Corrected a problem that was causing PoP raid flag mobs to not give \nout flags to anyone if the associated boss was killed by someone not in \nthe raid group. Now if someone not in a raid gets the kill, only people \nnot in a raid can get flagged. This means that people may have to leave \na raid to get flagged, but it means that raids should no longer miss \nflags if someone outside the raid gets the kill.\n- Modified several of the Planes of Power alternate entry quests to \nmake completing them faster. Also, all of these quests will now give a \n\"key\" to everyone in the group of the person that completes it.\n- Corrected a spelling error in the text message given when you can no \nlonger add unflagged people to your raid (\"to\" is now \"too\").\n- Fixed a bug that would sometimes cause helmets to seem to disappear \noff a character that was dealing with a merchant or casting an \nillusion.\n- /Consent no longer gives both a success and fail message to player \nconsented.\n- Frogloks wearing robes no longer lose the color on the bottom portion \nof their robes when they zone.\n- Fixed some issues with alchemy not combining into dose potions.\n- Fixed a bug that could cause invalid and unchangeable numbers to \nappear in spell-casting specialization skills if the skill was trained \nup after level 50.\n- Merchants no longer claim that they will pay 1 copper for newbie \nitems that they can't actually buy.\n- The player's first person perspective now changes correctly if the \nheight of their Froglok is changed. \n- Removed an unneeded door in High Keep.\n\n** INTERFACE FILE CHANGES **\n\nGuildManagementWnd.xml\nBugReportWnd.xml\nSpellsnew.eff\nSpellsnew.edd","content_hash":"8f11ddf62bc93e36f29415c9635959436de0092718c93584556f67d907c60555","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 8, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"554964459a4eac8e3a0900b59e1b71e4b9009934908901fe190364d4657c3979","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":440004,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e9cf7bfb991846c06ca80e6f74dec53d0e2f5f45c2d5b20e3e6b63e35bc68e51","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":453946,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"14ba22df3cc34cefba3c12bc7842e2c2e9510cc54394f1c66a91edf5ad4713a3","filename":"patches-2003-1.txt","adapter":"text","source_offset":44865,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-04-08-1","id":"2003-04-08-1"},{"patch_date":"2003-02-24","effective_date":"2003-02-24","display_date":"February 24, 2003","title":"February 24, 2003","year":2003,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Planes of Power","expansion_code":"the-planes-of-power","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["follows"],"change_count":1,"word_count":1294,"summary":"As the afternoon heat grows, a trickle of adventurous folk can be seen moving through the rocky vales of the mountains called Stonebrunt. These quiet lands, normally inhabited by panda bears and kobolds, are slowly becoming a throughway for heroes, mercenaries and adventures of all races. Are you…","content":"As the afternoon heat grows, a trickle of adventurous folk can be seen \nmoving through the rocky vales of the mountains called Stonebrunt. \nThese quiet lands, normally inhabited by panda bears and kobolds, are \nslowly becoming a throughway for heroes, mercenaries and adventures of \nall races. Are you one of them? \n\nAnd in Gukta tadpoles are growing into young Frogloks. There is no \ndoubt in the minds of the conquerors of Grobb that the new generation \nof their people will grow into strong and steadfast servants of \nMithaniel Marr, worthy of his respect. Will you be one of them? \n\nOOC: Have fun with the new features, the new race and the new zones. \nThank you for playing EverQuest. \n\nGameplay\n\nWe've adjusted the entry requirements for some Planes of Power zones. \nSeveral of these zones required each character to complete a quest \nbefore gaining entry. We've relaxed this requirement somewhat as \nfollows: \n\nA raid with 32 or more members can enter a locked plane provided that \n85% of the raiders have finished the entry quest. This means a raid \ngroup can bring along some friends who haven't completed the quest. \n\nCharacters who haven't done the entry quest must stay with their raid \nwhile they are in the locked zone. If these characters leave the raid \nfor more than three minutes, they will be transported out to the Plane \nof Tranquility. \n\nUsing this method does not grant permanent access to the locked zone. \nIf a character wants permanent, unescorted access to a locked zone then \nthey must still complete the quest. The goal of this change is to allow \nraiding groups to bring along a few friends who haven't been able to \ncomplete the quests, but still wish to help with the raid. \n\nSeveral of the flagging events will now only give out a maximum of 72 \nflags each time they are completed. \n\nThe dialogue boxes for resurrection and translocation will remain for 5 \nminutes instead of 1 hour. \n\nIncreased the maximum number of members on ignore and friends lists to \n100. \n\nMade some adjustments to the Halls of Honor alternate entry quest that \nshould make it more friendly. \n\nThe horse buff icon will no longer show up for characters using non-\nLuclin models. \n\nInterface\n\nContainers now close after zoning. This prevents a bug that was causing \nthe same container to be opened twice. \n\nThe rogue hide message \"You have moved and are no longer hidden!\" is \nfiltered as a \"skill\" message and not an \"other\" message. \n\nFixed a bug that was causing the spell effects opacity slider to always \nreturn to 0% when logging out to the desktop. \n\nItems\n\nHappy Dragon should no longer use a charge when the target is out of \nrange. \n\nThe inventory icons for Trydan's Greaves of Nobility, Deathwatch Sword \nand Wetfang Steak have been corrected. \n\nCorrected the name of the Drakescale Covered Tunic (was Drakscale \nCovered Tunic). \n\nThe Manicle of Disruption has been renamed Manacle of Disruption. \n\nSee above for Vorshar's Manicle of the Blight. \n\nCorrected the spelling of Golden Idol of Rodcef Nife. \n\nThe Rantho Rapier is now a piercing weapon, not a two-hand slashing \nweapon. \n\nThe Wand of Mana Tapping is no longer labeled as usable in the \nsecondary hand (since it is Enchanter only and could not be used there \nanyhow). \n\nQuests\n\nMade a change to the way Planes of Power spell quests work. All spells \nusable by more than one class are now obtained from the same level \nquest. If a spell is level 61 (Ethereal) for one class and level 65 \n(Rune Word) for another, both will have it as a reward on their \nEthereal quest. \n\nCorrected issues with the quest from the Iksar Hermit. \n\nCorrected a grammatical error in some of Bolli Hillfoot's text. \n\nMarshal Anrey should be more responsive when talked to. \n\nThe \"Bag of Troll guts\" is now dropping off of the correct NPC. \n\nZones and NPCs \n\nRemoved the ability for PCs to bind in the upper tier Planes of Power \nzones. Binding is allowed in Plane of Knowledge and Plane of \nTranquility. \n\nThe entrance to the Plane of Fire now requires the appropriate keys for \nentry. \n\nGods in the elemental planes now have fixed respawn regardless of zone \noutages. If the god in an elemental plane is up when the zone comes \ndown it will still be up when the zone comes back up. If it has two \ndays left before its respawn when the zone comes down it will still \nrespawn in two days. \n\nPrior to this patch Rallos Zek was changed, he no longer allows anyone \nhe dislikes to stand above the arena. \n\nRemoved a \"safe spot\" from the Plane of Disease. \n\nNPCs in the Plane of Justice can no longer be affected by Fear spells. \n\nFixed an issue with some level 10 NPCs in the Karanas having about 400 \ntimes the hit points that they should. \n\nDenizens of Aerin`Dar's lair will no longer be getting angry at folks \njust because they are stomping around on the ground above the lair. \n\nPuslings now understand how to \"enrage\" properly. \n\nCreatures in Fungus Grove will be less likely to ignore people shooting \nthem from a distance. \n\nMature Arboreans are now plants. Just don't call them that to their \nfaces. \n\nGiant Whiskered Bats in the Qeynos area no longer drop rat skulls. \n\nDalin Greskar has given up his hobby of trying to sell blacksmithing \ngear that he doesn't have and has gone legit with pottery supplies. \n\nCorrected a typographical error in some of Tarnic McWillows speech. \n\nFiron Dernkal will no longer add a random \"t\" to the end of people's \nnames when talking to them. \n\nCorrected an error in Eirod Haerod's text. \n\nIt seems as though the troll sent to retrieve the Forge from fallen \nGrobb has returned with Forge in hand. \n\nCorrected an issue with the respawn of Fennin Ro. \n\nA Kromzek spy will no longer give a \"beta neutral\" faction hit when \nkilled. \n\nSpells\n\nFixed a bug that prevented the owners of charmed warders from \ncontrolling or re-summoning their warders after the charm breaks. \n\nDisinfecting Aura has been changed to no longer cure poisonous effects. \nIt will now cure disease effects with much more potency. \n\nFixed a bug that was causing Bind Sight to fail to land if the \nrecipient had exactly 15 other buffs. \n\nConvergence should not eat its component as often on some types of \nspell failures. \n\nCorrected the spell book icons for several Enchanter spells. \n\nShadeweaver port should no longer place you beneath the world. \n\nIn a previous update, we added a message when a person recasts a charm \nspell on their charmed pet. Recasting charm on an existing pet did not \nactually re-charm the pet, it just failed silently and appeared to \nsucceed. The new message is now displayed intentionally in these cases. \nThis is not a bug. \n\nMiscellaneous\n\nAttack text for the Vah Shir when punching now says, \"punches\" instead \nof \"hits\" \n\nFixed a bug that was causing the reduced statistics to not update \nproperly when the character has low hit points or is encumbered. \n\nFixed a bug that caused some sale prices for items in the Bazaar \n(mostly those with a lot of 9s) to be invalid. \n\nThe /guildmotd command has been modified. Guild leaders and officers \ncan now use this command to set or clear the guild Message of the Day. \nThere is a new command, /getguildmotd, that can be used as an \nalternative to viewing the Guild MOTD in the Guild Management Window. \n\nNew and Changed UI Files\n\nAnimations \nBodytintwnd - NEW \nCart01.tga - NEW \nCart02.tga - NEW \nCart03.tga - NEW \nCart04.tga - NEW \ndragitem25.tga \ndragitem26.tga - NEW \nEQUI.xml \nEditlabelwnd - NEW \nGemicons01.tga \nGemicons02.tga \nGroupsearchwnd - NEW \nGroupwnd \nGuildmgmtwnd - NEW \nInspectwnd \nInventorywnd \nMaptoolbarwnd - NEW \nMapviewwnd - NEW \nSelectorwnd \nShortdurationbuff \nWindowpieces04.tga","content_hash":"e790ef1b68e44b18cbfa51c25f67314c7e8a6c69a32b5ce26988f10665c8c723","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 24, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"ca71a7618a36c09dbaff914f54d17daafaa5ed9daeb1fc13f5d181895be7457a","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":419007,"item_index":null,"heading":"February 24, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c64cd5d333e5e4d11d7a6aa6be7c756cfedfed5d3d139c0d39257682be9a443c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":432657,"item_index":null,"heading":"February 24, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"aad746c7a77bd8d0ad8f8bcee677b5f2e2fce7c808adff36255965acf10a6963","filename":"patches-2003-1.txt","adapter":"text","source_offset":23576,"item_index":null,"heading":"February 24, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-02-24-1","id":"2003-02-24-1"},{"patch_date":"2003-02-06","effective_date":"2003-02-06","display_date":"February 6, 2003 3:00 am","title":"February 6, 2003 3:00 am","year":2003,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Planes of Power","expansion_code":"the-planes-of-power","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Interface","Gameplay","Spells","Trade Skills","Zones","Items"],"change_count":18,"word_count":407,"summary":"Interface ** All settings for the Songs window should now be saved properly when the player logs out. Fixed a bug that could cause the Bit Depth and Refresh Rate setting to not save properly upon exit. Users of Windows XP should no longer be seeing their Windows mouse cursor or other windows 'bleed…","content":"** Interface **\n\n- All settings for the Songs window should now be saved properly when \nthe player logs out.\n- Fixed a bug that could cause the Bit Depth and Refresh Rate setting \nto not save properly upon exit.\n- Users of Windows XP should no longer be seeing their Windows mouse \ncursor or other windows 'bleed through' into the game.\n\n** Gameplay **\n\n- Changing from an old model character to a Luclin model character at \ncharacter select should no longer result in the character having no \nhair.\n- Fixed a bug that caused merchants to charge a little extra or less (1 \ncopper).\n- Merchants will no longer claim that they will pay 1 copper for \nstarting equipment (they have never actually purchased such items).\n\n** Spells **\n\n- Fixed a problem with the Giantsbane Spell quest NPCs not spawning in \nSkyshrine.\n- Failing to hide while invisible will now make the invisibility icon \ndisappear.\n\n** Trade Skills **\n\n- Many Planar Recipes can now be used in collapsible containers. Some \nPlanar Tailoring can only be done in the Tanaan Loom as opposed to the \nPlanar Sewing Kit. Nothing that was previously made in the Loom was \nadded to the collapsible tailoring kit. Skills changed were Baking, \nSewing, Jewel Craft, and Fletching.\n- Added gnome cultural recipe book to Ak'Anon.\n- Changed the weights on Spiritstones to be more in line with \nFaithstones.\n- Changed Collapsible Jeweler's Kit to 6 slots from 4.\n\n** Zones **\n\n- Grummus is much more likely to stay in his home.\n- Fixed the door to the Ak'Anon zoo, by request of the Zookeeper's \nUnion #23.\n- Newly created Wood Elf Druids will now make their first appearance in \nthe world much closer to their guild master.\n- Fennin Ro is now more durable, more in line with the other elemental \nplane gods.\n-Rallos Zek now moves considerably faster then before, as do his \ncohorts. He will also become very, VERY angry should he be removed from \nhis lair(s). \n- Skyshrine will once again require a key for exit into the Cobalt \nScar. The fact that the key was not needed was a bug. We do understand \nthat few people actually walk through this area considering the other \nmethods of transport available, but the dragons aren't leaving their \ndoors open.\n\n** Items **\n\n- Corrected the inventory icon for the Acrylia Studded Legs and the \nTwo-Handed Practice Sword.","content_hash":"1dfdf5035c6f214ede5c402e2868f21ab0077fe7b38d90dcbca4fcf5a4a30213","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 6, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"7e5f521078ef8b5b785e04f158dd88cbda177b445f369481527d77c956a5eaba","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":416629,"item_index":null,"heading":"February 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"871ce066c88b5f50187184fd4982241aad9cac3cef2e9d91eca5e6fd6a90ea76","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":430182,"item_index":null,"heading":"February 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"e4aa25c099e4f240e83724d99011c45166a867a936b850638ae55a0a57f2ffc4","filename":"patches-2003-1.txt","adapter":"text","source_offset":21101,"item_index":null,"heading":"February 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-02-06-1","id":"2003-02-06-1"},{"patch_date":"2003-01-28","effective_date":"2003-01-28","display_date":"January 28, 2003 3:00 am","title":"January 28, 2003 3:00 am","year":2003,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Planes of Power","expansion_code":"the-planes-of-power","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["ANNOUNCEMENT","instructions","Gameplay and User Interface","Spells","Alternate Advancement","Items","Quests","Bazaar","NPCs","Character Appearance","Miscellaneous"],"change_count":65,"word_count":1341,"summary":"ANNOUNCEMENT ** The response to The Legacy of Ykesha(tm) extension has been overwhelming; we want to thank all of you who have pre-ordered. In order to better serve ALL of our customers, including those who do not have a credit card, we've decided to make a relatively small number of The Legacy of…","content":"** ANNOUNCEMENT **\n\nThe response to The Legacy of Ykesha(tm) extension has been \noverwhelming; we want to thank all of you who have pre-ordered.\n\nIn order to better serve ALL of our customers, including those who do \nnot have a credit card, we've decided to make a relatively small number \nof The Legacy of Ykesha CD-ROMs available at retail as well. Please \nnote, though, that The Legacy of Ykesha CD will likely not be available \nat retail in the US until as much as a week or more after the \"live\" \ndate; the delay may be longer for our international customers.\n\nIf you have already pre-ordered from us, but you would prefer to wait \nfor the retail CD, you can cancel your pre-order by following these \ninstructions:\n\n1. Go to the Station Store (https://store.station.sony.com/)\n2. Go to Billing Info and sign in.\n3. View Current pre-orders.\n4. Click Cancel button; you will receive a cancellation email.\n\nYou may still pre-order the digital download version of The Legacy of \nYkesha from the Station.com Store (the download version only - we will \nnot be selling CDs through pre-order) for the special pre-order price \nof $17.99.\n\n** Gameplay and User Interface **\n\n- Further optimizations to reduce bandwidth and 'lag'. It is difficult \nto describe the value of this change, but it should show a noticeable \nimprovement for many. We've also resolved many of the hit point update \nand movement issues that occurred recently.\n- Made an improvement to the animation code that may reduce the slight \ndelays that can occur when a new player enters a zone.\n- Spells on spell book pages 33 to 50 can now be deleted for those who \nwere having troubles.\n- Corrected a bug that could cause a crash if a character tried to \npurchase an item or close the merchant window just as he was leaving \nthe trading range of that merchant.\n- Players should no longer get out of range message when trying to \ntarget a player on a horse just because the horse has moved a little \n(but is still in range).\n- Corrected an issue in Fungus Grove that was allowing some ranged \nattacks to land unnoticed by NPCs.\n\n** Spells **\n\n- Lull, Soothe, Calm, Pacify, Harmony, Calm Animal, and Rest the Dead \nshould no longer give the: \"Your spell did not take hold,\" message.\n- Bard Songs with a \"Rune\" component should be working properly.\n- Sha's Advantage and Savagery are now available on vendors in the \nPlane of Knowledge.\n- Illusion spells used with Luclin models should now show the \nappropriate hair.\n- Infusion of spirit should no longer overwrite Speed of Vallon.\n- Sense Summoned will now sense elementals of most types.\n- Eye of Zomm and Stalking Probe cast from a horse will now be able to \nlook up and down.\n- Call of Rizlona now has casting text for the person that procs this \nspell.\n\n** Alternate Advancement **\n\n- Monk discipline Resistance should increase resistances properly now.\n- The Shaman AA ability Spirit Call should now finish casting if you \nregain concentration after interruption.\n- Corrected a problem where right-clicking on an AA hotkey would \nhighlight the wrong ability on the list in the window.\n- There will now be a confirmation window available when spending AA \npoints. There is a new selection in the Options menu called Fast AA \nPurchase for toggling this confirmation.\n\n** Items **\n\n- Spirit of Snow and Spirit of Flame will be dropping more frequently \nnow.\n- Merchant's Crate of Supplies will now fit into containers that can \nhold giant-sized items.\n- Removed Paladin and Ranger from the list of characters that could use \nthe Hateful Balanced Zweihander. It is only usable by worshippers of \nInnoruuk, and was never meant to be used by these classes.\n- The Resplendent War Maul now has a more appropriate inventory icon.\n- Crypt Master's Conjuring Stone is now more valuable to NPC vendors, \nand they will not sell it as cheaply as they did in the past.\n\n** Quests **\n\n- Killing Kazen Fecae is no longer a viable path to the completion of \nthe Necromancer Epic quest.\n- Tibrinn Ember now gives a faction modifier for the completion of his \nquest.\n- Hanns Krieghor will no longer grant faction increases just by talking \nto him.\n- There are now a few Iksar in the Plane of Knowledge that are \ninterested in your Iksar racial armor.\n\n** Bazaar **\n\n- Corrected a bug in the Bazaar that caused price changes made by \ntraders to only affect one stack of the same item.\n- Target Group Buff and the AA ability Mass Group Buff can no longer be \nused with levitate spells to push traders out of their stalls in the \nBazaar.\n\n** NPCs **\n\n- The specters and shades in Velketor should no longer be dropping \ncloth armor.\n- Centi Dators should no longer spawn inside walls.\n- Oozing Flesh in the Tower of Frozen Shadow should no longer drop \nSabretooth hides. It was determined that these creatures are too slow \nto catch a Sabretooth, and that they do not have the ability to skin \nthem nor the desire to wear (or eat) their hides.\n- Elder Spiritualist Grawleh will now respond properly to hails.\n- Fittorin Bladespur will now respond properly to hails.\n- A Frost Giant Sentry will now respond properly to hails.\n- Tanik Greskil will now respond properly to hails.\n- Kozyn Gigglephizz will now respond properly to hails.\n- Pit Guard Retaj will now respond properly to \"What grunts?\"\n- Lendel Deeppockets now knows how to spell \"rogue\".\n- Corrected text for Arinna Trueblade, she now tells you how to make \narmbands instead of helmets.\n- Prime Patriarch Vuzx should be less likely to leave his usual spot.\n- Gindlin Toxfodder should be less likely to be out of his usual spot.\n- Deputies Budo and Drebo should no longer get stuck under the \nfloorboards of their tower.\n- The River Source in the Warrens can no longer be attacked.\n- Moved Mignar Mi`Draskch a little bit so that newly created enchanters \nwould not try to appear on top of him.\n- Lorekeeper Zorik is now properly described as a female in text \nreferring to her.\n- Peras Glickon will now tell you that he sells food and drink (which \nhe does) instead of spell components (which he does not).\n- Fantoal Geabaran should now offer the inventory for sale that he \nclaims to have.\n- Old Gourdhead should no longer be disliked by the other natives of \nMisty Thicket (fixed a faction bug).\n- The Muglwump will show up less frequently now.\n- Dark Huntress in Mistmoore will now use the correct model and is on \nthe correct faction.\n- Corrected the models for elementals in the Plane of Earth.\n- NPCs in the \"pit\" area of Plane of Tactics will now respawn properly.\n- Removed Sarnak Slaves from Nurga, since they had no models there to \nuse and looked like the base model human (Doug).\n\n** Character Appearance **\n\n- The bald head can now be selected during character creation by \nclicking the left arrow button (was only available by clicking the \nright arrow).\n- Beard color selection now works for dark elf male, high elf male, \nhalf elf male, and dwarf female during the creation of new characters. \nNote: Dwarf female only has one style of beard.\n- The ability to pick a wode is now available at character creation for \nBarbarians.\n- Choosing the \"random\" button at character creation will now randomly \nchoose a face rather than always using the initial selection.\n- Changing from a male to a female character or from a bald character \n(such as Iksar) to one that should have hair will no longer make the \nnew character appear to be bald.\n\n** Miscellaneous **\n\n- Intelligence and Wisdom should now update properly after character \nbecomes drunk/consumes alcohol.\n- Fixed a number of doors in Freeport that were opening incorrectly.","content_hash":"a760d87b803a3e329a9898ec239668078733fbca5d8db0a758ce4f2cecda1a6a","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 28, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"fe2f553e06a9ad607a43f0f3a4c08b42b51613cbe2dc5fea7d02861df1af16e4","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":402860,"item_index":null,"heading":"January 28, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"a6b8f5cf5bd59ccb73893c7fd287c3d7a154dd3f3ebff191b4fd0fc199b227eb","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":416122,"item_index":null,"heading":"January 28, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"144a72033ce4f01b860219c1dda7d7aa32ada1ba8965a007b2f1ff60f61ef91c","filename":"patches-2003-1.txt","adapter":"text","source_offset":7041,"item_index":null,"heading":"January 28, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-01-28-1","id":"2003-01-28-1"},{"patch_date":"2002-10-25","effective_date":"2002-10-25","display_date":"October 25, 2002 3:00 am","title":"October 25, 2002 3:00 am","year":2002,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":9,"word_count":213,"summary":"Added a toggle command for combat music called /combatmusic Sounds that fade out will just fade back in if restarted (instead of fading out and starting over as before). This should make combat mode toggling much more pleasant Added /mixahead command. You should only use this command if you are…","content":"- Added a toggle command for combat music called /combatmusic \n- Sounds that fade out will just fade back in if restarted (instead of \nfading out and starting over as before). This should make combat mode \ntoggling much more pleasant \n- Added /mixahead command. You should only use this command if you are \nexperiencing sounds skipping. The default value for this command is 8. \nBasically, this command tells the sound engine how far ahead to pre-mix \nyour sound. The larger the number the further ahead it mixes. So if you \nare experiencing skipping, you may want to try increasing the mixahead \nvalue in small increments (increase it by 2 or 4 at a time). A setting \nof about 16 is probably as large as you should need, greater than that \nwill cause your sounds to be noticeably delayed. \n- Swarm and Reanimation-type pets no longer give exp when killed \n- Swarm and Reanimation-type pets now properly credit their leader when \nthey kill an NPC \n- Fixed an issue with /raid that was causing some folks to crash \n- Fixed a bug that was allowing players without Planes of Power to be \ninvited to /raids \n- Added minimum and maximum price search parameters for the Bazaar \n- Fixed a stability issue on the servers","content_hash":"8ab21ada4cbb48052590b760d63bfb42c5237557d6bd1039ac5365f7ceb80872","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 25, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"5aa1bd092293220e3d0381ab1599d0543cfaf0314d1cdc0c21b580fc7954ef34","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":392199,"item_index":null,"heading":"October 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"72138322087a4efceb3c3b3d4dc6d265eff127d1afe192a78fcc7a86deee23fe","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":404810,"item_index":null,"heading":"October 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6629b93f5f756d23a77bf50097e4e65e526127e701f05bb87951fa6b1505d502","filename":"patches-2002-2.txt","adapter":"text","source_offset":54082,"item_index":null,"heading":"October 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-10-25-1","id":"2002-10-25-1"},{"patch_date":"2002-10-23","effective_date":"2002-10-23","display_date":"October 23, 2002","title":"October 23, 2002","year":2002,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Patch Information"],"change_count":6,"word_count":115,"summary":"Patch Information ** Fixed a number of bugs associated with the new sound system. If you were having troubles yesterday and disabled sound and music, please feel free to give it another try today. NPC sounds should no longer clip out too fast. The Sound Realism slider in the Options window is once…","content":"** Patch Information ** \n\n- Fixed a number of bugs associated with the new sound system. If you \nwere having troubles yesterday and disabled sound and music, please \nfeel free to give it another try today. \n\n- NPC sounds should no longer clip out too fast. \n\n- The Sound Realism slider in the Options window is once again working. \nTurning it all the way off will disable Reverb, as the old /reverb \ncommand used to. \n\n- Quieted down people's personal sounds (sounds that you hear yourself \nmaking) a few notches. \n\n- In minor updates throughout yesterday, also addressed a number of \nspells whose effects were no longer making their usual noises. \n\n- Assorted content tweaks.","content_hash":"0eb0601b587f86c10110d199807ef7d9fb572f271c32ea6a126d40fca271c649","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 23, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a3b52bb557802c046cb7ea2128724047afcb82a1f5f09e1d6f5ea16c54cbc016","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":391467,"item_index":null,"heading":"October 23, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"2d0a3fdf6cb2ad187f4ef986d1bc1bc6780c10ef1579a3e6da8f5c4bb03288ac","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":403981,"item_index":null,"heading":"October 23, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"947fc0940f56b2fe00baf39bb343bc014b92406febe0726cd20c4425cdaad1b4","filename":"patches-2002-2.txt","adapter":"text","source_offset":53253,"item_index":null,"heading":"October 23, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-10-23-1","id":"2002-10-23-1"},{"patch_date":"2002-10-16","effective_date":"2002-10-16","display_date":"October 16, 2002 4:30 am","title":"October 16, 2002 4:30 am","year":2002,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Odd New Objects in the Land","Important Notice Regarding Alternate Advancement Reimbursement","abilities","Alternate Advancement","Defensive Changes","Spells","Encounters","Interface","Beastlords","Items","Trade Skills","Miscellaneous","List of UI files updated or added with this patch","Fan Faire"],"change_count":44,"word_count":1530,"summary":"Odd New Objects in the Land ** Folks across Norrath and on Luclin have reported seeing odd new objects in various locations. They appear to be some sort of magical portal, though local spell casters have yet to discover how they arrived or exactly what their purpose is. They have determined,…","content":"** Odd New Objects in the Land **\n\nFolks across Norrath and on Luclin have reported seeing odd new objects \nin various locations. They appear to be some sort of magical portal, \nthough local spell casters have yet to discover how they arrived or \nexactly what their purpose is. They have determined, however, that \nthese objects are slowly building in power. Attempting to use these \nportals at this time can have unexpected results. Experts recommend \nthat adventurers avoid these objects until they know more. For more \ninformation on these odd devices, visit www.planesofpower.com\n\n** Important Notice Regarding Alternate Advancement Reimbursement **\n\nDue to the changes made to Manaburn, Rods of Mystical Transvergence and \na previous change to Innate Regeneration, we are reimbursing several \nAlternate Advancement (AA) abilities. \n\nOnce you log in today, if you have any of these abilities, please check \nyour AA window immediately! If you have more than 30 unspent points, IT \nIS VERY IMPORTANT that you make certain that your character has 30 or \nfewer AA points before The Planes of Power launches on October 21st! \nThe return of these AA points may put your total number of unspent \npoints over the 30 point maximum. Your pool will be reduced to 30 the \nfirst time you log in after the launch of Planes of Power on October \n21st. \n\nWe will be refunding all Alternate Advancement points in the following \nabilities: \n\nInnate Regeneration\nManaburn\nMental Clarity\nQuick Summoning \n\nRefunded Alternate Advancement points may be spent in any way you \nchoose. None of these abilities is being removed, and of them only \nManaburn is changing.\n\nNOTE: Cannibalization, Gather Mana, and Mind and Body Rejuvenation will \nnot function if you do not have the necessary prerequisite, Mental \nClarity 3.\n\n** Alternate Advancement **\n\n- Mana Burn will only land any given target only once every minute. If \na cast of Mana Burn is unable to land, the timer will not be used.\n- Spell Casting Mastery once again works in the same manner that it did \nbefore the previous patch\n- Spell Casting Fury and Soul Abrasion will now stack\n- Illusion Tree and Minor Illusion will no longer be affected by \nPermanent Illusion\n- Fixed Purify Soul. It should now cure poison, disease, damage over \ntime spells as initially intended\n- Reduced the reuse timer on Divine Resurrection from 72 hours to 36 \nhours\n- Reduced the reuse timer on Mend Companion from 144 minutes to 36 \nminutes\n- Reduced the reuse timer of Warcry from 72 minutes to 36 minutes. \nIncreased its duration from 5 seconds per rank of the ability to 10 \nseconds per rank of the ability\n\n** Defensive Changes **\n\n- Decreased Monks' ability to mitigate damage (please see the \nDeveloper's Update on www.everquestlive.com for more details)\n- Improved the ability of Paladins, Shadowknights, Warriors and Bards \nto mitigate damage in some situations\n- Upgraded Warrior dodge cap to 190\n- Upgraded Paladin, Shadowknight and Bard dodge cap to 170\n- Upgraded Ranger and Beastlord dodge to 170 and defense to 240\n\n** Spells **\n\n- Complete Healing will now heal a maximum of 7,500 hit points\n- The Rod of Mystical Transvergence spell has been altered. The spell \nhas been renamed to \"Mass Mystical Transvergence\". When cast, this \nspell summons a Rod of Mystical Transvergence for everyone within 300 \nfeet. This rod is no drop and contains 3 charges of Mystical \nTransvergence. Each charge restores 360 mana at the cost of 450 health. \nA player may only use a charge from the rod once every 5 minutes.\n- Additionally, there is a new \"Rod of Mystical Transvergence\" spell \nfor sale in the Bazaar. This is a single target spell that summons a \nrod with 3 charges of Mystical Transvergence. This rod has the same \nabilities and restrictions listed above. This spell is a targeted \nsummon that costs 400 points of mana to cast.\n- Changed the way Focus stacks with other strength and dexterity buffs\n- Circle of Seasons will overwrite Resist Cold\n- Dance of the Blade should now stack with McVaxius's Rousing Rondo\n- Harness of Spirit and Rage should now stack properly\n- Fufil's Curtailing Chant should now stack with Occlusion of Sound\n- Protection of the Glades should now overwrite Blessed Armor of the \nRisen\n- Blessed Armor of the Risen should now stack with Lunar Whispers\n- Fixed a bug that was causing some applications of spells and ranged \nattacks from great distance to go unnoticed by NPCs\n- Contact Innates (such as Boon of the Garou) should now be working for \nbards\n- Fixed a bug that would sometimes cause helmets and sometimes hair to \ndisappear after an illusion was cast\n- Bard songs should now blink on recipients other than the bard\n\n** Encounters **\n\nDue to the number of Luclin encounters requiring original Rods of \nTransvergence to be defeated by a reasonably sized force, a number of \nthose encounters have been be re-tuned to shorten their duration.\n\n** Interface **\n\n- New Alarm feature added. When you first log in you will see a pop up \nasking if you wish to set an alarm and if so for how long. There is \nalso an option to choose to never see that pop up again. If you choose \nthis option you will need to set ShowAlarmWindow=TRUE in your \neqclient.ini file in order to see the pop up again. The alarm will \ntrigger after the time you set has elapsed, no matter what character \nyou are playing on whatever server, up until the moment you log out.\n- /played now displays how long you have been playing this session and, \nif an alarm has been set, how long until that alarm sounds.\n- /pet sit down should now work on charmed NPCs\n- Added 3 new context menu options for chat windows: Reply To, Tell a \nfriend, Tell a Raidmember (for future use). Each of which has a submenu \ncontaining the list of Reply targets, Friends, or Raidmembers, as \nappropriate. Clicking on the player's name will place \"/tell \" on the \nchat entry line, and move the focus there, closing the menu.\n- Changed /loadskin. It now brings up a window that will allow you to \nselect a skin from a list, determine whether to use the INI or not, \nthen load the skin.\n\n** Beastlords **\n\nIn order to allow us to better tune warders, we have made changes to \nthe way that these pets work. Previously a Beastlord would summon a pet \nusing an ability button and then use level-appropriate buff spells to \nincrease the pet's level. Because of the way this mechanic works, it \nwas very difficult to tune these pets. Hopefully this will have the \nside benefit of making things a little easier on Beastlords by reducing \nthe number of steps required to cast the pet.\n\nBeastlords will now summon their pets using spells rather than an \nability. The series of spells that was previously used to buff the pets \nwill now simply summon the appropriate pet.\n\nUnfortunately, these pets will no longer zone with the Beastlord, and \nwill need to be resummoned (instead of rebuffed) after zoning.\n\nWe have made some adjustments to these pets already. \n\n- Added the casting time reduction that is already in place for \nPaladins, Rangers and Shadowknights to Beastlords\n\n** Items **\n\n- Merchants now highly value the Staff of Forbidden Rites and will only \nsell them at an extremely high price.\n- Dance of the Blade should once again stack with Nature's Melody and \nSong of the Deep Seas\n\n** Trade Skills **\n\n- Made it slightly easier to get skill increases while doing Tailoring, \nTinkering, Smithing, Baking, Brewing and Alchemy. Made it slightly more \ndifficult to get skill increases with Pottery and Fletching\n\n\n** Miscellaneous **\n\n- Fixed an issue that was causing zones to crash in some circumstances\n- Fixed an issue that was causing merchants to behave erratically while \nhandling certain quantities of items\n- Player Character corpses with no items will decay in 3 real life \nhours, not 7 days\n- Fixed a bug that was causing Lay Hands to not heal enough damage\n- Zoning while on a horse on a boat will no longer cause you to appear \non the other side in the water\n- /face (face picker) will no longer work while under the effects of an \nillusion\n- Taunt should be more effective and more dependent on the level of the \nTaunt skill for PC's and NPC's below level 60.\n- Levitation can no longer be cast on Traders in the Bazaar\n\n** List of UI files updated or added with this patch **\n\nUPDATED\n\nEQUI.xml\nEQUI_Animations.xml\nEQUI_FriendsWnd.xml\nEQUI_PetInfoWindow.xml\nEQUI_OptionsWindow.xml\n\nNEW FILES\n\nEQUI_LoadskinWnd.xml\nEQUI_AlarmWnd\n\n\n** Fan Faire **\n\nGreetings Norrathians! The portal to the San Francisco Fan Faire has \nbeen updated to include a full schedule, forums, hotel information and \nmore. Registration is still open but the reservations are going fast. \nIf wish to join the fun, teleport over to: \nhttp://everquest.station.sony.com/fanfaire/ to reserve your spot and \nsee what's new! Those of you who have already registered, we'll see you \non the weekend of November 8th in San Francisco!","content_hash":"1b5fbdabcfda438715d7d7e91d3d0aa483423835be4b140670137098f82fd0ab","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 16, 2002 4:30 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"096d471609806fc5db4a871acd11c39f25a43eaee4740f16187738b91942bd81","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":377682,"item_index":null,"heading":"October 16, 2002 4:30 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"614627625ef0d45d406878a0d6c9e92a9101266b6498310ec74f64dbb1da347c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":389905,"item_index":null,"heading":"October 16, 2002 4:30 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7e4bc10a3fe380ee31ffc0b2420a32be1e208aa67d75dfd7fb2aa1cc9079a8d5","filename":"patches-2002-2.txt","adapter":"text","source_offset":39177,"item_index":null,"heading":"October 16, 2002 4:30 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-10-16-1","id":"2002-10-16-1"},{"patch_date":"2002-09-26","effective_date":"2002-09-26","display_date":"September 26, 2002 3:00 am","title":"September 26, 2002 3:00 am","year":2002,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Planes of Power Pre-Order Bonus","Important Notice about Alternate Advancement","message stating","New Spell Effects","Alternate Advancement","Spells","Items","PvP Servers and Gameplay","Pets","Horses","Zone Specific","The Following User Interface Files have been changed with this patch","Updated","New","User Interface","Miscellaneous","An Ancient Arises"],"change_count":48,"word_count":1712,"summary":"Planes of Power Pre-Order Bonus ** If you pre-order the PoP expansion you will be able to purchase the Planes of Power original soundtrack CD for just an additional $4.95. Important Notice about Alternate Advancement *** When a character has 30 or more AA points, they will receive a red message…","content":"** Planes of Power Pre-Order Bonus **\n\nIf you pre-order the PoP expansion you will be able to purchase the \nPlanes of Power original soundtrack CD for just an additional $4.95.\n\n*** Important Notice about Alternate Advancement ***\n\n- When a character has 30 or more AA points, they will receive a red \nmessage stating:\n\nWarning: You are currently over the earned Advancement point limit of \n30. Please spend some of your stored AA points. You will not be able to \nearn further AA points until you have fewer than 30. On October 21, \n2002, all points over 30 in your AA pool will be deleted.\n\nIt seems appropriate that Advancement points earned prior to the \nrelease of Planes of Power be used for abilities from earlier \nexpansions. In addition, many of the Luclin abilities are pre-\nrequisites for Planes of Power abilities. When the servers come up on \nOctober 21st, all unused Alternate Advancement point pools over 30 will \nbe wiped.\n\n** New Spell Effects **\n\nWe are implementing a few new spell effects using our new particle \neffects engine with this patch as a way of easing into the new system. \nThe new effects are faster and give you more control over how they \nlook. We have changed the Display Options menu to accommodate these new \noptions.\n\nOn the Display tab of the options window you will now find four options \nregarding particle effects. The first three, listed under Spell \nParticles are Near Clip Plane, Density and Opacity. These are the \noptions for controlling the new particle effects. They will not change \nthe old particle effects. The old particles are controlled using the \nOther Particles option.\n\nNote on Near Clip Plane: This option chooses how close to you particles \ncease to be visible. So Near allows particles to be seen right up to \nthe character. Farthest will clip out particles near the character and \nonly show those at the 'farthest' distance.\n\nNote on Opacity: This feature works at all settings for cards that \nsupport TnL. For other cards setting Opacity to 0% will turn off the \neffects and any other setting will show them fully.\n\nWe'll leave it up to you to discover which spells have the new \nparticles...\n\n** Alternate Advancement **\n\n- Beastlords now have access to the Mend Companion ability.\n- Beastlords now have access to three unique class alternate \nadvancements.\n- Permanent Illusion used with Wolf Form should no longer result in a \nwolf tinted by the Enchanter's robe.\n- Updated Finishing Blow - \n\"This ability gives you a chance to finish off an NPC that is below 10 \npercent health and fleeing with a single blow. The first level works on \nNPC's below 50, the second on NPC's below 52, and the third on NPC's \nbelow 54. (Non-Warriors must first train one level of Combat Fury to \nuse this ability.) \"\n- Improved Combat Fury for non-warriors to give more value to the \npoints spent after level 1.\n\n** Spells **\n\n- New Druid and Shaman heal spells are available.\n- The \"Your XXX Spell Has Worn Off\" messages for DoT spells will now go \nto the right character.\n- Illusions that are of a character type that can't wear armor, such as \nwerewolf, will no longer cause the character to be naked when the \nillusion drops.\n- Fixed the Illusion wolf form swimming animation.\n- Shaman and Beastlord Shrink spell has had its location restriction \nremoved.\n- The outcasts of Echo Caverns have deciphered new magics that allow \nDark Knights to channel the essence of terror into their enemies minds. \nWhile their initial findings have proven very powerful, rumors exist of \neven greater magics that might channel the nightmares of Terris Thule \nherself into the minds of mortals. Where that power might be found is \nnot yet known.\n\n** Items **\n\n- Items that grant bonuses to bandage skill should be working now.\n- Guise of the Hunter no longer makes the user appear to be naked.\n- Validus Custodus Battle Axe no longer looks like a bard mandolin when \nequipped by a pet. \n\n** PvP Servers and Gameplay **\n\n- The recent resist changes have been adjusted for PvP. They will not \nbe exactly as they were prior to the resist change, but they should be \nreasonable now. Please let us know if you feel they need further \nadjustment.\n- Player characters will no longer lose experience in the Arena areas \non the Sullon Zek server.\n- A player character can no longer tell his pet to attack another \nplayer's horse when not on a PvP area or in a duel.\n- Kael, Skyshrine, and Thurgadin on Sullon Zek no longer have the \nnewbie protection code active.\n- Players should once again be able to use level-restricted clickable \nbuffs on the Sullon Zek server.\n\n** Pets **\n\n- Improved Beastlord pets to scale more reasonably with the level of \nthe Beastlord after level 40. This also puts them into line with the \nlast round of pet balancing, which did not improve beastlord pets at \nthe time.\n\n** Horses **\n\n- Locate corpse songs/spells should now work on horseback.\n- Detect traps should also now work on horseback.\n- Fixed a bug that was preventing manipulation of inventory items if a \ncharacter died with coins on the cursor.\n- Invisibility on horseback should now make your horse invisible to \nNPCs as it does the rider.\n- Zoning with Levitate/Levitation and horse no longer causes the \nlevitation to fail.\n- Fixed a bug that would cause the horse 'buff' to disappear when \nzoning in some zones. \n- Player characters on horseback can now be hit by various missiles, \nsuch as arrows, thrown weapons or the various bolt spells from PCs and \nNPCs.\n- Call of the Hero should no longer put people under the world when the \ncaster is on horseback.\n- Dragging a corpse while on a horse will no longer cause the corpse \nfall under the world.\n- You can now right click on spells to arrange your spell book when on \na horse.\n\n** Zone Specific **\n\n- We believe that we fixed the major source of lockups caused for \nplayers in certain zones such as the Great Divide and Shadowhaven.\n- Hierophant Oxyn in East Cabilis will be showing up again.\n\n*** The Following User Interface Files have been changed with this patch ***\n\nUpdated:\nequi.xml\nequi_aawindow.xml\nequi_optionswindow.xml\n\nNew:\nequi_gemsgamewnd.xml\n\n\n** User Interface **\n\n- The New User Interface will default to ON. Officially, it is now just \nThe User Interface and the other interface is now the Old User \nInterface. :)\n- The Fade to Transparency option should now affect all bags.\n- PC/NPC name on/off settings will now be saved when leaving the game. \n- CTRL key being pressed while looking up or down no longer creates a \ncycle of constant panning up or down of the camera.\n- Wrapping in the middle of the first word in an Item Tag no longer \ncauses all text from then on being included in the tag. \n- Fixed bug with Item Tags for items that contain comma's in their \nname. \n- Pet sit button will now change to stand button if the pet is already \nsitting.\n- Added Item Tags to list of buttons in the Chat Options page, you can \nnow change the color of the tags.\n- Item Tags now appear as part of the standard \"You have looted an X\" \nmessages.\n- Hair should no longer disappear in Character Creation of Female Ogre \nwith Luclin models on.\n- The Tracking window selection color is no longer the same as a yellow \ncon mob.\n\n** Miscellaneous **\n\n- Fixed a bug with /hidecorpse making corpses invisible, but still be \ntargetable.\n- /Gems is now available in both User Interfaces.\n\n\n** An Ancient Arises **\n\nDeep within the recesses of a cave yet unknown to the world at large, a \ndark, menacing figure parts with the slumber that has kept him silent \nfor ages. The eyes of a magnificently ominous beast pierce through the \ndarkness, his memories flowing freely once more. In the depths of this \nbeast's mind sparks the knowledge that his prophetic savior has been \nreleased from the ancient magiks of time, let loose upon an \nunsuspecting world where the kin shall once again reign supreme.\n\n\"My master's shackles have been trounced, and so it is written that in \nthis world that has been so deftly overrun by pitiful mortals, he shall \nbring power back to those of the scale.\" The deep rumbling voice of the \nbeast lingers throughout the cavernous hideaway, the barely \ndistinguishable figure of a mighty lizard moves through the stone and \ndirt and dust as if to leave the gloomy surroundings and find his place \nonce again upon Norrath proper.\n\n\"For far too long have I been a prisoner to the overwhelming might that \nkept me in a state of secluded sleep; for far too long have I been \nvictim to the ancestral elemental forces keeping my master at bay. Now \nI awaken and bring life back to the disciples; now shall the lifeblood \nof the Four once again spread the word of prophecy!\" The footsteps of \nthis great beast are slow but sure, moving through the depths of the \ngaping mountain retreat towards the surface. Along the walls, pebbles \nand stones that have remained dormant for years crumble and crack, \nfalling to the ground as the immense beast walks past.\n\nA maze of dead ends and broken paths twists and turns in the expanse \nbeyond the figure's resting place. The skeletons of those who had tried \n- and failed - to make their way to him in the years he spent in forced \nslumber remain, tumbled landmarks of heroes long lost. Slowly he moves, \nhis reptilian eyes darting back and forth looking for any meager meals \nthat may still be available. As he proceeds, he steps atop a mighty \nechelon, overlooking the bodies that could not defy the magical \nproperties of the cave; fools of mortal thought, incapable of fathoming \nthe power that lay beyond them. \"Time has been good to you, my faithful \nwarren... let us both pray that I no longer need you. The time for the \nrevival is at hand.\"","content_hash":"0a8d6a612a5e7f4d8e6f45524ef9339ae39c98ebb04f7761d9ee5e1d9fc91dc6","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 26, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"cf085de6b24fdd0637999f7825ca0e7faf914899d82839fe171f7f99cbeb856e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":367311,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"fca077ade65cd6822e418954cf4e13a810810ad628698d57cc0ed2aa10376f7b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":379340,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"51edb6b73cee22e95f874567a4ef623414cdb5b69fe628777a31bc58497f2e61","filename":"patches-2002-2.txt","adapter":"text","source_offset":28612,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-09-26-1","id":"2002-09-26-1"},{"patch_date":"2002-09-04","effective_date":"2002-09-04","display_date":"September 4, 2002 3:00 am","title":"September 4, 2002 3:00 am","year":2002,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Petitions","Keyrings","Experience Changes","Spells","Spell Stacking Changes","Resistance Changes","Important things to note about the new resistance system","Line of Sight Changes","Priest Changes","Sound and Music","Items","Pets","User Interface","Bazaar","Alternate Advancement","Quests","Miscellaneous"],"change_count":83,"word_count":2746,"summary":"Please note: there are a lot of changes going into the game with today's patch. Some of these changes (such as the changes to resistances and spell stacking) will change aspects of the game that may make gameplay different. Keep this in mind when you log in. With system-wide changes like these it…","content":"Please note: there are a lot of changes going into the game with \ntoday's patch. Some of these changes (such as the changes to \nresistances and spell stacking) will change aspects of the game that \nmay make gameplay different. Keep this in mind when you log in. With \nsystem-wide changes like these it is entirely possible that there are \nstill bugs. Please report these bugs using /bug, and know that we will \nwork to fix them as fast as we can. But also note that some intended \nchanges might appear as bugs (perhaps a spell no longer stacks with \nanother spell). Feel free to report these as bugs if you are unsure. \nBut please keep in mind the changes listed here as well.\n\n** Petitions **\n\n- /viewpetition displays the petition you have in the queue, if any.\n- /deletepetition deletes the petition you have in the queue, if any \n(unless that petition is currently being viewed by CS staff).\n\n** Keyrings **\n\nWe will be resetting all keyrings with this patch. This will mean that \nall existing keys in the keyrings will be removed. You will need to \nplace keys back onto the keyrings. Keys are added to the keyring by \nusing the key. The keyring is a part of the character, not a space in \ninventory. To find out what keys you have just type /key and the game \nwill give you a list. If you have recently deleted a key, please \ncontact your GM for a replacement.\n\n** Experience Changes **\n\n- We have smoothed out level progression from 50-60. This should \nmitigate the \"penalty effect\" that occurs in levels 51, 54 and 59. Note \nthat it will cost the same experience to level from 50 to 60 as it did \nbefore. Also, death experience loss will appear different in some \nlevels. This is an unfortunate side effect that must remain to prevent \nsome experience exploits.\n- We have rebalanced the rewards for killing NPCs for characters over \nlevel 50. NPCs that are considerably weaker than you will give you less \nexperience. NPCs give more experience the higher level they are, and \nfor the best results you should fight the most challenging monsters you \ncan reasonably manage. \n\n** Spells **\n\n- Fixed the \"You have been healed for X damage\" message. It once again \nreports the actual amount of damage healed.\n- Added a message telling the caster when NPC can't be charmed.\n- Fixed a bug with duration boosting Alternate Advancement abilities \nand foci that was only allowing the first 12 buff slots to be modified \nas opposed to all 15.\n- Fixed a bug that was allowing focused and Alternate Advancement \nability enhanced damage spells to do more damage than they should \n(meaning that both the Alternate Advancement and the Focus improve the \nbase damage. The focus damage was never supposed to compound with the \nadded AA damage.)\n- Enchanter spells that have a hit point component and a stun component \ncan now be partially resisted.\n-The Enchanter \"visage\" series has had their recast time reduced to \nmake them more useful.\n-Shadowknight and Necromancer Drain type spells can now be clicked off \nby the recipient of the beneficial portion of the spell. For example; \nShadowknights and their group members can now click off the effects of \nspells such as Torrent of Hate. While the target of spells such as \nShadowbond can click it off if they so choose. \n-Torrent of Hate should no longer overwrite Call of the Predator\n\n- Repaired some problems with Beastlord stat buffs - specifically that \nthe higher level ones weren't always better than the lower level ones.\n- Furious Strength made available to Beastlords at Level 54\n- Dexterity made available to Beastlords at Level 57\n- Stamina made available to Beastlords at Level 57\n- Divine aura is now available to Paladins at level 51, instead of \nlevel 55.\n- Harmshield made available to Shadowknights at level 51\n- Augment Death made available to Shadow Knights at Level 60\n- Death Peace made available to Necromancers at level 60\n- Flaming Sword of Xuzl has casting time reduced from 6 to 2.5 seconds, \nrecast increased from 2.5 to 60 seconds and mana cost lowered from 600 \nto 250.\n- Unswerving Hammer of Faith has casting time reduced from 6 to 2.5 \nseconds, recast increased from 2.5 to 60 seconds and mana cost lowered \nfrom 600 to 250.\n-Added a new line of spells for Shadowknights, Voice of Darkness. \nMerchants in Echo Caverns have been able to appropriate many of these \nnew spells, but Voice of Terris has so far eluded them.\n-Added two new Mesmerize type spells for Bards, one at level 40, and \none at level 58. Rumor has it that Serilia Whistlewind has recovered \nthe melody written by Sionachie, but has been unable to locate the \ntranscript for the Dreams of Ayonae.\n-Whispers in the taverns of Katta Castellum speak of recently \ndiscovered Ancient melodies. Brave adventurers search far and wide for \nthe song of the ancient combine empire, and the Lullaby of Shadows.\n\n- Higher level PCs will be more resistant to lower level NPCs' spells.\n- Increased the number of spells that can be in effect on a given NPC \nto 30.\n\n** Spell Stacking Changes **\n\nWe've made two changes to the way spells stack.\n\nDamage Over Time (DoT) spells are spells that linger on the target \ndoing damage. Until today two different characters could not have the \nsame DoT spell on the same target. As long as one copy of the spell was \nactive any new version of the spell would not take hold. After today \nthe same DoT spell cast by different casters can affect the same target \nat the same time. Also, if you cast a DoT spell on a target and you \nalready have that spell active on it, the spell will refresh. (Note: It \nwill not be possible to stack Lifeburn).\n\nThis does not allow for inferior spells to stack along with superior \nspells. (Example: Two Necromancers can both land Boil Blood on the same \ntarget. However, Heat Blood, being an inferior spell, will still not \nstack.)\n\nSeveral DoT spells that have debuff components such as Tuyen's Chant of \nFrost and Breath of Ro will not stack due to the balance issues of \nhaving several hundred points of Resistance debuffs on a single NPC.\n\nWe've also rewritten the way that spells stack with other spells with \nthe same benefits (for example, to spells that give bonus hit points). \nGenerally speaking spells may now 'bounce' off each other (neither \noverwriting the other) and stacking issues should now be easier to \nresolve. In specific:\n\n- Warder's Protection should have considerably fewer stacking and \noverwrite issues. Thanks to the folks at the Ranger's Glade for all of \ntheir help in 'tracking' this down. \n- Druid Damage Shields should now all stack in the correct order. \n- Druid HP buffs are no longer overwriting stronger cleric HP buffs. \n- Harness of Spirit and Visions of Grandeur should interact a bit more \nsanely. \n- Existing effects should no longer be stripped off when the incoming \nspell isn't going to take hold. \n- Boon of Garou and other illusions now interact the right way.\n- Spells that have both group and single target versions (and no \nspecial coding to tell them otherwise) now mutually overwrite each \nother.\n\n** Resistance Changes **\n\nWe've made some fairly drastic changes to the way the spell resistance \nsystem works. Previously, there was only the smallest benefit to having \nresists over a certain value. We've reworked resistance in its \nentirety, completely replacing the old system with one that is more \nlogical.\n\nThe idea behind the changes is pretty simple: Resists should matter in \na way that makes sense.\n\nImportant things to note about the new resistance system:\n\n- Resists matter more for PCs. There are now tangible differences \nbetween having 50, 150, and 250 in a given resistance, for example. \nResistance buffs, bard songs, and resist gear have actual value, all \nthe way up the line.\n\n- Conversely, resistances also matter more for NPCs. Some NPCs became \nmore vulnerable to things they have always been vulnerable to, other \nNPCs became more resistant to things that they were inclined to be \nsomewhat resistant to. \n\n- Resistance debuffs should also have more value, all the way up the \nline. For the first time, resistance debuffs now have the ability to \nbring NPCs that were lure-style only down into the range of being hit \nby normal spells.\n\n- The hard level limit involving players casting on NPCs has been \nremoved. This used to be referred to in EQ folklore as the \"Six Level \nLimit\" (It was actually 1.25 times the caster's level, but more people \nlikely thought about it the other way.) This means that in the vast \nmajority of cases, there is at least a small chance that a person will \nbe able to connect a spell with an NPC, even if they are out of that \nNPC's traditional level range.\n\n- Overall, against NPCs that have medium-to-high resistances of a given \ntype, expect to see more full hits, fewer partials, but more full \nresists in the new system. Taken over time, the damage done by PC \ncasters to semi-high resistance NPCs should be approximately the same, \nbut will definitely improve when the proper debuffs are applied (we \nwanted to make sure that this did not turn into a universal nerf of \ncasters).\n\nWe look forward to seeing how these changes play out in front of a \nlarger audience. \n\n** Line of Sight Changes **\n\n- For spells that require Line of Sight (LoS), the LoS check is now at \nthe beginning of the spellcast, not the end.\n- Spells that require but do not have of LoS will now fail immediately.\n- Harmful spells require LoS.\n- Most Beneficial spells still do not require LoS.\n- Bind Sight type spells do not require LoS.\n- Any beneficial spell containing a Cancel Magic component requires \nLoS.\n\n** Priest Changes **\n\n- Clerics gain the Bash skill beginning at level 25. They will have a \nmaximum skill of 125 at level 50, 165 at level 60.\n- Clerics gain Hammer of Judgement - a level 56 summoned hammer with a \npowerful and frequent proc effect\n- Clerics gain Yaulp V - a level 56 self-only melee and mana regen buff \nthat adds haste, dexterity, mana regeneration and stamina regeneration.\n- Clerics gain Ethereal Elixir - a level 60 group version of Celestial \nElixir, the heal-over-time spell.\n- Clerics gain Ethereal Light - a level 58 upgrade of Divine Light, the \nsingle target heal spell.\n- Clerics gain Ethereal Remedy - a level 59 upgrade of Remedy, the \nsingle target heal spell.\n\n** Sound and Music **\n\n- We've started work on the sound and music engine. If you used to have \nsound/music bugs, the first upgrade today might help a bit. This is the \nfirst step down a long road. If your particular sound/music issue isn't \nfixed, please be patient. There's no need to re-report existing \nsound/music bugs.\n\n** Items **\n\n- Items now display level-restricted statistics besides armor class and \ndamage as a red number with the unrestricted value in parentheses.\n- Duration focus items now give focus message when a group spell lands \non caster.\n- Blessed Coldain Prayer Shawl has been given a minor upgrade.\n- Small Cloth Sandals are no longer wearable by large races.\n- Fixed the Plane of Mischief boxes.\n\n\n** Pets **\n\n- Changed Specter pets so they're able to equip items and armor.\n- Pet-only buffs now automatically attempt to target your pet if you \ncast them with the wrong target or no target at all.\n- Fixed a bug that would prevent the creation of Familiars and Warders \nif the caster had created more than 99 in the same zone during the \ncurrent game session.\n- The limit on the amount of haste that can be applied to a pet has \nbeen changed (aka. The Pet Haste Cap). The amount of haste that can be \nplaced on a pet now scales with the level of its owner. The scaling \noccurs in a way that is consistent with how much haste a given caster \ncan place on his own pet (using a Level 56 Magician as an example: The \nidea is that both Burnout IV and Muzzle of Mardu should be useful).\n\n** User Interface **\n\n- Deleting Spells from Spellbook: Storebought spells can be deleted \nfrom your spellbook. To delete a spell just right-click it to highlight \nit and tap the DELETE key. Please note: This does not convert the spell \nback into a scroll. You will have to buy a new scroll if you wish to \nre-scribe the spell. No reimbursements will be made for deleted spells.\n- Item Links: When you inspect an item with Alt-Left-Click, the item \ninspect window stays up. To paste a \"link\" to the item you're looking \nat into your chat bar, click on the item's graphic. That will \"speak\" a \nlink that others can click on to see the stats of the item, as if they \nwere inspecting it themselves.\n- Updated the /note window. The old /note command still works as it \nalways has. But you can now use /note without additional text to \nproduce a text window for entering note text. The /note command window \nshould not break existing skins.\n- Fixed a bug with the tracking window that was showing the sorting set \nfor something other than normal for non-rangers (this was just a visual \nbug).\n- Fixed a bug that sometimes caused a crash when zoning with the corpse \nwindow open.\n- Added UI Label type #74 = Player Title\n- \"Reply to\" will properly prepend a ;tell in front of names that are \nfrom other servers.\n- Extended the \"reply to\" queue to 50 names.\n- Fixed some aesthetics with labels. Percentages will never show above \n100 now (even during a heal). Corpse HP will always show 0.\n- There will now be sound when banking coins.\n\n** Bazaar **\n\n- Added Focus Effect search parameter to the Bazaar.\n- Items that are no-drop on other servers but tradable on Firiona Vie \nshould now show up in Bazaar searches on that server.\n\n** Alternate Advancement **\n\n- Frenzied Burnout no longer makes the pet suicide after the buff's \nduration ends.\n- Fixed a bug that would cause the Dire Charm ability not to reset if \nan enchanter used it when he already had a pet.\n- Fixed a bug that was causing Dire Charm to not give the \"this mob \ncannot be Dire Charmed\" message or reset the timer in Cazic-Thule.\n- Added the Quest Completion sound to AA point dings.\n\n** Quests **\n\n- There is a fellow named Moltak in Sol Temple. Killing him gives a \nnegative faction adjustment with the True Spirit faction. BUT, if you \nhave a very, very bad faction with True Spirit, killing him will also \nreset your faction to a more tolerable level. So don't mess with this \nfellow unless folks on the True Spirit faction are willing to kill you \non sight.\n- Made some modifications to the faction effects of the Wizard Epic \nquest.\n- A powerful warder has been seen in the Skyfire Mountains. Those who \nseek retribution against Ragefire would be wise to speak to her, she \nmay be able to provide information about his whereabouts.\n\n** Miscellaneous **\n\n- Merchants now display up to 80 items in their inventory. There should \nalso be less delay when opening up merchant windows.\n- The Help window will now be displayed on startup. This will happen \nonly if it has never been seen before (since this change).\n- Sirens should have female voices.\n- Bloodgill Goblins should now sound like goblins.\n- Several spell caster guild masters are now teaching magic skills. In \nShadowhaven: Palomidiar Allakhaji, Loewnsaz_Waldalon and Lamukas \nKaesoanls. In Echo Caverns: Kelador, Celerik, Wirgus and Yurian.\n- Erudites of Prexus now start at the proper location. \n- Bards singing songs should no longer prevent group members from \n/split'ting coins. Only teleportation spells being cast in group will \nprevent /split'ting. This change was required to keep coin from \ndisappearing if a /split occurred while a person was in the process of \nleaving a zone.\n- Leather Padding can now be made from Rockhopper Hides.\n\n- The EverQuest Team","content_hash":"528aefcabc5506cfaebc723b66663fdd96d102e0e2152382b69d4047cf9bcf06","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 4, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"b605cf01d72fd38905604031ee2356fba1fd91049a40ffeb1167f8dcc77ce3fd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":351653,"item_index":null,"heading":"September 4, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1f07945cddeb27a1c534de41c24895a974a8cfa7d9953f26ee87e2cfa2266c1e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":363585,"item_index":null,"heading":"September 4, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2fb35ed2198361e2b59653c080b7c22e84c9595873d12b6efb97d2000fd524fe","filename":"patches-2002-2.txt","adapter":"text","source_offset":12857,"item_index":null,"heading":"September 4, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-09-04-1","id":"2002-09-04-1"},{"patch_date":"2002-07-24","effective_date":"2002-07-24","display_date":"July 24, 2002","title":"July 24, 2002","year":2002,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["New Interface Available","To activate the new interface","Bazaar Now Available","ViewPort","New Vah Shir Models","Spells","Pets","PvP","Alternate Advancement","Zone Specific","Horses","Quests","Items","Dialogues","Miscellaneous","Grouping","News from Faydwer","Call to Arms"],"change_count":46,"word_count":2061,"summary":"New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window,…","content":"*** New Interface Available *** \n\nThe new EverQuest user interface is now available for use on Live \nservers. Many of you will find that it runs faster than the old \ninterface. It is extremely customizable, and offers all sorts of \nfeatures including resizable windows, fading windows, a pet control \nwindow, and flexibility through the XML files. We decided to offer it \nfor optional use as a sort of Beta II for folks on the Live servers \nthat haven't had the chance to try it out on the Test server. \n\nTo activate the new interface: \n\n* Log into the game. \n* Type /newui into the chat bar and hit enter. \n* Log out and exit to your desktop and then log back in. \n\nor \n\n* Before you log in: \n* Open the EQclient.ini file in your EverQuest folder with a text \neditor (notepad works fine) \n* Find the [Defaults] section of the file \n* Add a line that reads: NewUI=TRUE \n* Log in \n\nWe want to thank all the folks that have helped us test the interface \nand have offered a wide variety of useful ideas. \n\nEnjoy the interface! \n\n*** Bazaar Now Available *** \n\nThose of you that own Shadows of Luclin now have access to the /bazaar \nand /trader functions. These functions only work in the Bazaar. You can \nfind the Bazaar on Luclin, adjacent to the Nexus and Shadowhaven. \n\n/bazaar opens up the Bazaar Search Window, which allows you to easily \nlocate specific items for sale by Traders in the Bazaar. /trader opens \nup the Bazaar Vendor window, which allows you to make items available \nfor sale to others in the Bazaar. \n\nYou can only use the Bazaar if you have the new interface turned on. \nSee the message above for details. \n\nAgain we'd like to thank the folks that helped us test this feature. \nAnd we'd like to apologize for the delay in delivery of the Bazaar. \n\nWe think that you'll find the finished product to be a good one. \n\n** ViewPort ** \n\nOne of the new commands available only with the new interface is \n/viewport. You can use this command to change the size of the gameplay \narea. \n\n/viewport [distance from left, distance from top, width, height] \n\nAll of the distances and numbers for the viewport command are in the \nsame measure as your screen resolution numbers. \n\nFor Example: Let's say you are running in 800 x 600 video mode and you \nwant to create view the game only in the top half of your screen (not \nthat you would). You would type: \n\n/viewport 0 0 800 300 \n\nThe top left of your screen is 0 and 0. 800 is the width of your \nscreen, and the 300 is one half of the height of the screen. \n\n/viewport reset - will reset the viewport to the default setting. \n\n\n** New Vah Shir Models ** \n\nWe have developed new models for the Vah Shir for use with the old \nworld. You may now choose to turn off the Luclin version of the Vah \nShir models and use these new models if you wish. These new Vah Shir \nmodels require less memory and you may want to use them in place of the \nLuclin models to improve system performance. \n\n** Spells ** \n\n- Fixed a bug with the bard songs Warsong and Battlecry of the Vah Shir \nthat caused them to slow you down when used without other haste \ncomponents. - Fixed a bug with bolt spells that caused double hits due \nto elevation. Sorry Mages. \n- Removed the \"Ahhh... I feel much better now!\" message from certain \nspells when the caster is over level 35. \n-Removed the reduction in damage to Damage over Time spells when used \non NPCs that are moving. \n- Mind Wrack will now consider the z-axis when calculating the maximum \ndistance group members can receive the beneficial affects of the spell. \n- Song of Sustenance should prevent unnecessary hungry and thirsty \nmessages. \n- Bind Affinity can no longer be cast on any ungrouped player in \narenas. \n- The caster of Voice Graft will once again see what is being said. \n- Spells that transfer hit points over time from the caster to a target \nwill no longer take effect on the target (the hit point gainer) if the \ncaster (the hit point giver) isn't also affected by the spell. \n- Added a spell effect message to Magician epic. \n- Beastlords now get Endure Disease at level 24 and Resist Disease at \n51 \n\n** Pets ** \n\n- Pet Resistance Changes: Pets will now use their master's level and \nresistances when saving against spells cast by NPCs (against PCs pets \nwill use their own resistances and level as they always have) - unless \nthe pet has special resistances, in which case it will use that \nresistance. \n- Altered pet summoning spells so that they always summon the most \npowerful pet possible, instead of pets within a 5 level range. \n- /pet report health now uses the same user defined color as spell \ntext. \n- /pet report health will now display a list of the effects on the pet. \n- Mage fire pets should now cast their damage shields more often. \n- Wizard, Druid and Cleric pets and familiars can now be buffed by \ncharacters other than their owner. \n\n** PvP ** \n\n- Fixed a bug on Tallon and Vallon Zek that made player characters in \nnon-human illusions immune to ranged attacks. \n- It is no longer possible for PC's to fear other PC's at all on any \nserver. The same was also done for charm. \n- Pets can no longer be affected by charm spells. This should fix the \nissue that caused charm spells to make pets disappear. \n- NPCs who are pets of players and call for help from other NPCs will \nhave their cries fall on deaf ears. \n\n** Alternate Advancement ** \n\n- Dire Charm will now send a message to inform the caster that the \ncharm has broken by Feign Death. \n- Spell Casting Subtlety should work properly for all levels of the \nability. \n\n** Zone Specific ** \n\n- Corrected a problem with a treasure table in Marus Seru. \n- The drakes in SkyShrine should no longer be dropping cloth caps. They \nshould now be producing Drake Eggs. The drakes are very happy about \nthis. \n- The mountain lions in Steamfont now have jawbones. They are happier \nabout this than the Drakes are about their eggs. \n- Hoshkar should no longer appear as a bag, qualifying him as the \nhappiest of them all. \n\n** Horses ** \n\n- Fixed a bug that was allowing characters to change into illegal forms \nwhile on horseback, causing some unusual displacement problems. \nCharacters will no longer be able to turn into those illegal forms \n(elementals, for example) while on a horse. \n\n** Quests ** \n\n- Corrected an issue with the Proudfoot Greaves recipe. \n- The Vex Thal key quest has been changed slightly. Celestial Rifts \nwill no longer be used to create the key - a new item replaces them \ncalled a Planar Rift. Planar Rifts are acquired by defeating the same \ncreature as before, however all future Rifts are going to be No-Drop. \n\nA Celestial Rift can be placed in a forge by itself and 'combined' to \ncreate a Planar Rift. Please be aware that the new Planar Rifts are No-\nDrop, and should only be converted in a forge by the intended owner. \nOld-style Celestial Rifts may be converted into the new Planar Rifts \nfor a period of one month from this patch. If you have any rifts \ncurrently, be sure to convert them to the new style within 30 days. \n\nThis change is not intended to make it more difficult or time consuming \nto acquire your Vex Thal key. Many players had brought forth concerns \nregarding the ability to hoard Celestial Rifts, which had the potential \nof causing some long-term issues. This fix addresses those concerns, \nand does not add any difficulty for players currently working on this \nquest. \n\n** Items ** \n\n- Shissar-bane bows should be working. \n- Irontoes Tipped Beer Stein should now look like a stein rather than a \nbag when equipped. \n- The Intricate Shield can now be used by Dwarves, High Elves, Iksar, \nVah Shir, Barbarians and Half Elves. \n- Imbued Steelsilk Helms now have plate graphics. \n- Large Fine Plate Boots can now be worn by Bards. \n- Crustacean Shell Helm now has a graphic. \n- Pickbringer's Chainmail Boots are now wearable by Gnomes. \n- Forged Firebrand Halberd now has a halberd graphic rather than an axe \ngraphic. Also, because it is a two-handed slashing weapon, it can no \nlonger be used by Bards. \n\n** Dialogues ** \n\nThere were a few NPCs that were not responding properly to their quest \ntext. This has been fixed for the following NPCs: Wizard Schrock, \nSeamey Whirewhisker, Oglard, Morgalanth Tal`Raeloen, Verona Rankin, \nGunex, Waltor Felligan, Nallar Q`Tentu, Lord Nethryn and Cilin \nSpellsinger. \n\n** Miscellaneous ** \n\n- NPCs no longer have a chance to break root when being healed or \nbuffed. \n- /split no longer has a chance to cause a loss of coins if done while \na group member is gating. \n\n** Grouping ** \n\nWe have revamped the grouping system. This is a major rewrite of the \nsystem that should have little effect on gameplay, with the exception \nof removing the bugs with the old system. Players should no longer have \nissues with their group due to the link-death of any member (including \nthe leader), zoning and other such issues. There is also a new command \navailable. \n\n/makeleader - The leader of the group can now reassign who the leader \nof the group is by use of this command. \n\n*** News from Faydwer *** \n\nIt is rumored that the major cities of Faydwer have announced a call to \narms for all young adventurers. News of mysterious bloodthirsty goblins \nto the west setting up encampments has prompted all residents of \nKaladim, Kelethin and Felwithe to all begin preparing themselves for \nwhat they think may be a momentous battle. Intelligence originating \nfrom the Scouts of Kaladim and Kelethin has informed their respective \nleaders of a possible alliance between a mysterious aqua goblin tribe \nand the Orcs of Clan Crushbone. Due to the possibility of an attack by \neither or both of these powerful tribes, guildmasters of all cities \nhave begun the training of young soldiers brave enough to heed the call \nto defend their homeland against all unknown creatures and new \ninhabitants. \n\n*** Call to Arms *** \n\nTarlain moved along through the tunnel at a brisk pace, a wistful smile \npainting his weathered features. His arm reached out from under his \ntravel stained greatcloak so that his hand could traced the side wall \nof granite while his mind recalled the many times he had passed through \nthis tunnel in his youth. It had been many years since and the memories \nof his training in the woodland ways within the environs of Surefall \nglade filled him with a peaceful nostalgia. \n\nThis nostalgia all but vanished as Tarlain rounded the final curve and \nbroke into the tree filtered sunlight of Surefall Glade and beheld a \nmost unexpected sight - a line of Qeynos foot soldiers marching past \nthe Ranger hall and on toward the far end of the Glade. What could \nbring the forces of Qeynos here? Knowing this could not bode well, \nTarlain strode quickly to the Ranger hall, his eyes on the receding \nbacks of the footmen. \n\nReaching the main hall entrance, Tarlain's sight latched on to a \nproclamation inked in the flowing hand of a Qeynos scribe and bearing \nthe seal of Antonius IV. It outlined the rising threat of Blackburrow \nGnolls invading and despoiling the previously sequestered Jaggedpine \nForest. Because of this danger Antonius has lifted his father's ruling \nto protect those forests and now calls for able-bodied men and militia \nto join in quelling the expansion of the vile Gnolls. Gritting his \nteeth at the thought of Gnolls invading the pristine woodlands, Tarlain \nturned and with a hand on his longsword, set off to catch up with the \nguardsmen and throw in his lot against the dogs of Blackburrow. \n\n(Note: Jaggedpine Forest is only available by using the optional files \ndownload option in the advanced section of the EverQuest patcher. Be \naware that the download required for this new zone is relatively \nlarge.)","content_hash":"15130324e89cd35ed6523ab7ba72a1364ac2e5fc188f926071903d02e4e00fcf","source_files":["patches-2002-2.txt","patches_1999-2010_combined.txt"],"source_titles":["July 24, 2002"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"af0291837d3da0a39d502e0d28652f201cabbb0ca4a0d9e827b642fd156225d2","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":350830,"item_index":null,"heading":"July 24, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3d6b430b503668a159699000031d9da20c8c05b6f3c338abf2879316040982c6","filename":"patches-2002-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"July 24, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-07-24-1","id":"2002-07-24-1"},{"patch_date":"2002-04-09","effective_date":"2002-04-09","display_date":"April 9, 2002","title":"April 9, 2002","year":2002,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["EverQuest Pricing Increase","great savings off of the new rates","NPCs and Items","Spells","Items","Zones","Trade skills","Miscellaneous","News from the Vale"],"change_count":46,"word_count":1118,"summary":"EverQuest Pricing Increase ** Due to the increased costs of running the EverQuest game service, we will be increasing our subscription rates in April. Effective April 25, the new monthly subscription rate will be $12.95/month. We will continue to offer discounts from the new rate plan on multi-…","content":"** EverQuest Pricing Increase **\nDue to the increased costs of running the EverQuest game service, we \nwill be increasing our subscription rates in April. Effective April 25, \nthe new monthly subscription rate will be $12.95/month. \n\nWe will continue to offer discounts from the new rate plan on multi-\nmonth subscriptions. The new price for a 3-month subscription will be \n$35.85 and a 6-month subscription will now be $65.70. \n\nYou don't have to do a thing; you will automatically be migrated to the \nnew billing structure under your current subscription plan when your \ncurrent subscription plan expires.\n\nHOWEVER, for a limited time only (from April 10 through April 24, \n2002), you may extend your current subscription for an additional 12 or \n24 months by signing up for the new EQ 12 or 24 month plan - and reap \ngreat savings off of the new rates:\n\n* Extend for 12 months for $109 US - and get a 30% discount off of the new monthly rates!\n\n* Extend for 24 months for $190 US - and get a 39% discount off of the \nnew monthly rates!\n\nNow is the time to lock in these rates, so don't miss out.\n\nFor more information visit www.everquest.com/rates\n\n** NPCs and Items **\n\n- Non-pet NPCs will start to return items they don't care about. This \nwill occur over time as zones are updated. \n\n** Spells **\n\n- Pet healing spells now have a Cure Disease effect\n- Cancel Magic is now available to Beastlords\n- Fixed the research recipe for Nullify Magic to match that listed in \nLore Malignancy\n- Spell icon for Mental Corruption is now yellow (self only)\n- Spell icon for Valor of Marr is now yellow (self only)\n- Spell icon for Bonds of Tunare is now green (AoE)\n- Spell icon for Engorging Roots is now red (consistent with other \ndruid root spells)\n- Omakin's Alacrity now shows a spell message when cast\n- Chilling Embrace should now be 'curable' with spells that cure poison\n- Druid Ancient Spell scrolls should now scribe the correct spells in \nyour spellbook\n\n** Items **\n\n- Tarmok Battlestaff now looks like a staff in inventory\n- Shield of Mental Fortitude should now have a visible graphic\n- Aqualung has been changed. It should have 20 charges, and it \nshouldn't suddenly drop to one charge. If you have one of the broken \naqualungs, you may contact your GM for a replacement\n- Sathir's Wand should be working\n- Tishan's Kilt is wizard usable only (it was never intended to be used \nby druids)\n- Shield of Auras should now stack with Clarity and will no longer \nrequire a component. It should also be usable by Iksar\n- Venomous Axe of the Velium Brood proc effect is now level restricted\n- Necrasaur Hide Boots and Petrified Wood Great Staff have had some \nstat modifiers changed, previous modifiers were invalid values\n- Spider Silk Whip and Spider Silk Handwraps are now primary and \nsecondary equippable\n- Sigil Earring of Veracity effect is now a right-click effect\n- Flute of Eternal Night is now usable by the Vah Shir\n- Deepcarver Plate Bracer can now be equipped\n- Pearl of Dread should no longer look like a bag when equipped\n- Twisted Bone Earring can now be used by Gnomes, Dwarves and Half \nElves\n- Everriculum can now be used by Barbarians\n- Changed the name of the scroll for Bond of Death to match the name of \nthe spell\n- Changed the name of the scroll for Renewal to match the name of the \nspell\n- Shield of the Creator can now be used by Iksar and Dark Elves\n- Rod of Identification should be working now\n- Tribal War Mask and Boots should be usable by the same races and \nclasses that can use the rest of the armor\n\n** Zones **\n\n- Warders and Familiars should now be able to zone from the Bazaar to \nthe Nexus\n- Fixed a 'safe spot' in Paludal Caverns\n- Fixed a few pathing issues in Sebilis\n- Fixed a 'safe spot' in Chardok\n- Fixed a pathing issue in Tenebrous\n- NPCs in Sanctus Seru no longer show fear (or are affected by such \nspells)\n- You should now be able to zone from Marus Seru to Mons Letalis while \non your horse\n- Familiars should be able to zone from the Qeynos catacombs to the \ncity with their master.\n- Delival in Shar Vahl should be a lot less violent\n\n** Trade skills **\n\n- Gnomish spirits are now available in Shadowhaven\n- Added a few trade skill vendors to Rivervale\n\n\n** Miscellaneous **\n\n- Skiffs were fixed with an earlier patch and should be working now\n\n- The EverQuest Team\n\n\n*** News from the Vale ***\n\nClan Death Fist has long had a minor presence in the Misty Thicket, \npreying on the Halfling farmers and tradesmen. Recently the Death Fist \nClans numbers in the thicket have increased and the Orcs are cutting \ndown trees and mining the rock of the nearby mountains. Reports have \ncome in to Rivervale that the Orcs are shipping the lumber and ore to \nthe commonlands and stockpiling it for an unknown purpose. Whatever the \nDeathfists agenda, their increased presence has made the thicket a more \ndangerous place beyond the protective wall. \n\nNot far from the tunnel that leads from the Misty Thicket to Rivervale \nlie mysterious cursed ruins. All that remains of what once stood at \nthese sites are fragments of walls that are presumed to have been \nconstructed around the same time as the nearby ruined tower. An ancient \nmagical scarecrow stands at the center of one of these ruins and warns \npassers by that the place is cursed. It is a popular belief among the \nhalflings of Rivervale that the crumbled walls once surrounded \nbeautiful and fruitful gardens that were cursed when their owner and \ncaretaker offended the Gods. Whether or not this story is true, the \nscarecrows warning is true as the gardens are host to diseased vermin \nand the animated corpses of fallen halflings who were brought to the \nthere and buried after their death by an unknown evil.\n\nWith the Goblin Clan Pickclaws now occupying a portion of Runnyeye \nCitadel the number of Goblins now residing in the Misty Thicket has \ngrown. These somewhat exiled Runnyeye Goblins have been mining Crude \nIron Ore from the nearby mountains and are most likely attempting to \nforge weapons and armor to use in a goblin revolt to reclaim all of \nRunnyeye Citadel from the Pickclaws. With enemies to all sides these \nsemi-exiled goblins are being far less troublesome than they have the \npotential to be.","content_hash":"95f5263d71b0155b75be13c3ca55a839798f92543213bed2bccf62b694e18d6a","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 9, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"4e6742ca8acf41f6441cea9a88bf1449c61fbf3ad7c973bebf39ca1c16b052a2","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":310762,"item_index":null,"heading":"April 9, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"287dffc44db14d46c417066d9dd0b557405bb3d58d769ccf9f4488e1a7f7c36a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":321721,"item_index":null,"heading":"April 9, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"17ba605c89691058ef152227e0b68301837f32a4c91f2104dc6c0c0fc3eb033b","filename":"patches-2002-1.txt","adapter":"text","source_offset":42904,"item_index":null,"heading":"April 9, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-04-09-1","id":"2002-04-09-1"},{"patch_date":"2002-04-05","effective_date":"2002-04-05","display_date":"April 5, 2002 3:00 am","title":"April 5, 2002 3:00 am","year":2002,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Graphics Engine Update"],"change_count":2,"word_count":37,"summary":"Graphics Engine Update ** S3 video cards: We've worked around a shortcoming in the S3 drivers that fixes the overlapping or \"cutout\" looking interface graphics. All Hardware TnL cards: More optimizations and performance increases.","content":"** Graphics Engine Update **\n\n- S3 video cards: We've worked around a shortcoming in the S3 drivers \nthat fixes the overlapping or \"cutout\" looking interface graphics.\n\n- All Hardware TnL cards: More optimizations and performance increases.","content_hash":"a173348e3ac6aecb169cef4fb96a648cc32248a110bba7b17a7e6741331c6c6e","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 5, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"ba86f9a66f86faeb4b27d55227a2870d0f8314ca22ca4b0266a3b52b8143a7de","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":310460,"item_index":null,"heading":"April 5, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"f8aaa56e8a202974af29cfaad838892891682ce07ce06e27485db36e9e8c9cda","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":321322,"item_index":null,"heading":"April 5, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"c9d61bf506ec68aeed9e1093e7cf1ca50ca6764c11a17d67815259666b423214","filename":"patches-2002-1.txt","adapter":"text","source_offset":42505,"item_index":null,"heading":"April 5, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-04-05-1","id":"2002-04-05-1"},{"patch_date":"2002-03-19","effective_date":"2002-03-19","display_date":"March 19, 2002","title":"March 19, 2002","year":2002,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Changes for Low Level Characters","Alternate Advancement Abilities","Spells/Songs","Zones","Items","Combat","Client/Interface","Pathing","Miscellaneous"],"change_count":84,"word_count":1768,"summary":"We wanted to start by letting everyone know how grateful we are for all of the suggestions for improvements that we've received both in EMail and on the various class and server boards. We appreciate all the help you've provided us. Changes for Low Level Characters ** Characters no longer lose…","content":"We wanted to start by letting everyone know how grateful we are for all \nof the suggestions for improvements that we've received both in EMail \nand on the various class and server boards. We appreciate all the help \nyou've provided us. \n\n** Changes for Low Level Characters ** \n\n- Characters no longer lose experience for death below level 11 \n- Characters now begin first level with a stack of 20 food and drink \n- Items no longer appear on a corpse if you are below level 10, they \nreappear with the character \n- When a character \"dings\" level 10 you will be informed that your \nitems will now be on your corpse \n- Characters will no longer appear with a Tome of Discord. They must \nget one from the Priest of Discord \n- New resurrection, evacuate and corpse summoning spells have been \nadded at lower levels \n- We've moved the newbie bind points closer to where characters first \nstart out, not outside in their newbie areas \n- Halflings and Gnomes have new classes available to them: Halfling \nRangers and Paladins as well as Gnome ShadowKnights and Paladins. All \nof the necessary NPCs and items should be available for these new \nclasses \n\n** Alternate Advancement Abilities ** \n\n- Divine Stun is now an activated ability on a 30 second reuse timer \nwith a chance to interrupt NPCs up to level 60 \n- Most targeting issues with Alternate Advancement abilities should be \nfixed \n- Rampage should now consider all viable targets, including PvP targets \n- Metabolism should be working properly now \n- Scribble Notes should reduce memorization times to an even greater \nextent than it did before \n\n** Spells/Songs ** \n\n- Fixed a bard lockup bug that would occur randomly with during cast \ntime \n- Fixed a song bug that was causing songs to be stuck on, triggered by \ncontact proc buffs procs (such as Boon of the Garou) \n- The new Cleric and Paladin Resurrection line of spells are now \navailable on vendors \n- The new corpse summoning spell is now available on vendors, as are the appropriate coffins \n- The new Evacuate spells are now available on vendors \n- Memory Blur, Mind Wipe, Blanket of Forgetfulness, Memory Flux, \nGlamour of Kintaz and Rapture have been given a greater chance of \nclearing the 'hate list' \n- Glamour of Kintaz and Rapture also have longer durations \n- Egress and Abscond have a reduced mana cost and a lesser chance to \nfizzle \n- Judgement has been improved to make it a better upgrade from the \nprevious spell in the spell line \n- Shaman group buff spells (Tumultuous Strength and the Talisman \nspells - Cat, Brute, Rhino, and Raptor) have been improved to be more in line \nwith the single target versions of those spells. \n- Added a new line of spells for Magicians that summons focus items \n- /pet get lost will now kill the buff as well as the familiar \n- Marzin's Mark now stack with Protection of the Glades \n- Improved the way that Abolish Disease/Poison and Counteract \nDisease/Poison work \n- Fixed it so that whenever a player loses the chance to click on a \nresurrection dialogue box (such as entering the inventory screen), the \ngame will react as if the user had clicked \"no\". This should prevent \ncases where the player can not be resurrected unless they logged out \n- \"Sense\" spells should now work while on a horse \n- Shield of Auras effect has had a stacking issue with Clarity fixed \nand the component removed \n- Skin of Shadow has had its night only restriction removed \n- Demi Lich is now a level 56 spell \n- Arch Lich has been improved \n- Translocate spells no longer require that the target be grouped with \nthe caster. Also, the dialog box for this spell will remain longer \n- Added Sicken and Tainted Breath to a merchant in Shar Vahl \n- Levitation spells now check to see if you have a second Levitation \ntype spell when it wears off before hurling you to the ground \n- Eye of Tallon has a longer duration \n- Spell memorization speed should now take +Meditate% skill items into \naccount \n- Bard song memorization time should now be faster and is affected by \nattributes \n\n** Zones ** \n\n- Changed safe spot in Kedge Keep to actually be a safe spot \n- The Beastlord trainer in Firiona Vie is now more friendly to \nBeastlords of all types \n- Vyzh`dra the Cursed has been adjusted to help balance the risk versus \nreward associated with the encounter \n\n** Items ** \n\n- Sleeper's Tomb Key is now Soulbound \n- Wand of Casual Blessings is not longer usable by Half-Elves, and is \nusable by Dark Elves and Gnomes. It also now looks like a staff and not \na bag \n- Corrected some of the Velious quest helm graphics. All helms of this \ntype are no longer displaying a graphic (as intended) and the \n'customized' plate helms should all now have graphics (also as \nintended) \n- Custom Malevolent Crown should now be the same color as the rest of \nthe armor set \n- The Beastlord Epic item has been changed to be more in line with \nother epic items \n- Grimling Tribal Headdress is now a \"head\" item and should be \nequippable \n- Thexian Loop has had its Haste increased \n- Headband of Many Visions now grants Deadeye instead of See Invisible \n- Shield of the Swamp should now have a graphic \n- Shield of Auras should now have a graphic \n\n** Combat ** \n\n- Pets are now more likely to avoid NPC ripostes \n- Wizards now have an inherent chance to score a critical blast with \ntheir damage spells after 11th level. This ability does not lessen the \nchance of scoring a critical hit with Alternate Experience abilities \nthat grant criticals \n\n** Client/Interface ** \n\n- Added /dopropertinting command. This command allows you to turn on \nand off the \"DoProperTinting\" option in the eqclient.ini file. \nActivating this command should correct most tinting issues (such as \narmor tint also tinting the character's skin). But if it causes issues \nyou can toggle it off by using /dopropertinting off \n- Added /chat commands, that allow players to create their own chat \nchannels. Please read the eqmanual_supplement.doc in your EverQuest \ndirectory for more information \n- Added /hitsmode command. This command allows you to more finely \ncontrol how you see hits, including seeing them in a window other than \nyour chat window. Please see the eqmanual_supplement.doc for more \ndetails \n- Added /clearhits to clear the current hits in the M2-M5 modes of the \n/hitsmode command. Again, please see the eqmanual_supplement for more \ninformation \n- Added /showgrass command. This toggles the radial flora (Luclin only) \non and off \n- Added options in the Options screen (under Chat Filter) for filtering \nout Melee and Spell criticals. Options are All/Me/Off. These can also \nbe activated using the /filter command, and will affect critical hit, \ncritical blast, exceptional heal, and crippling blow messages \n- Changed /filter to allow you to toggle the various chat filter \nsettings (still also lets you toggle the badwords filter) \n- Changed /channel to allow you to set your default chat channel. It \nalso now saves this setting in the INI file \n- Changed the /targetgroupbuff command to be 'persistent'. The state of \nthe switch will be stored in the eqclient.ini file and will be \nremembered when you log out or zone \n- Fixed the double messages received when \"Soandso's song ends\" \n- Mend should be working properly. \"Can not use Mend for x seconds\" can \nstill appear, but you now should be able to use mend at the appropriate \ntime \n- Fixed bug in the client that caused a \"You are out of Ammo message\" \neven when you still had ammo \n- Messages should no longer be lost while you are zoning \n- Corpses that are made to appear at the \"safe spot\" of a zone for any \nreason can now be moved using /corpse as long as the person using the \ncommand has /consent for that corpse \n- Added \"AllLuclinPcModelsOff\" line to the eqclient.ini file which, if \nset to TRUE, will skip the loading of all of the Luclin PC models \n(except the Vah Shir, which always gets loaded no matter what this is \nset to). This should allow players to set the loading of each race and \nsex individually for their normal game play, but then quickly turn all \nmodels off for a raid or other such circumstances \n- Added /rtarget function (can be used as /rt). This function targets \nthe last character to send you a /tell. It follows all of the rules for \n/target \n- Messages sent to you while you are zoning should be saved and sent to \nyou when you reach the other side of the zone. Messages should no \nlonger be lost while zoning (unless zoning takes more than about 10 \nminutes for any reason) \n- You should be able to keep typing whatever you were in the middle of \ntyping when you zoned... but it might not be processed till you're in \nthe new zone \n- If someone is on your ignore list and they do a /random, you \nshouldn't see it anymore \n\n** Pathing ** \n\n- Corrected some pathing in Ak'Anon that was preventing some NPCs from \nreaching certain areas \n- Corrected some pathing issues in Acrylia Caverns \n- Corrected a problem with the entrance from Hollowshade Moor into \nPaludal Caverns that was preventing Beastlord Warders from entering the \nzone \n\n** Miscellaneous ** \n\n- Many cases where characters would stab themselves with their weapons \nwhen sitting should have been eliminated.\n- Player characters no longer broadcast their location when they are \nstationary. This should reduce the resources used and improve gameplay.\n- Fixed a problem that was causing some users to see blocky, unblended \nterrain where terrain types meet.\n- Critical hit messages from spells now take into account PvP damage \ncalculations. The actual damage was calculated correctly, it was just \ndisplaying wrong on the critical message.\n- Fixed canoes, they should move forward and backwards normally again.\n- We have been working to prevent characters from being stuck in the \ngame after link death in such a way that prevents the player from \nlogging back in. Players should be able to log back in no more than 5 \nminutes after going link dead in all situations.\n- Added Sharvahl as a \"home zone\" for Vahshir when taking PvP racial \nfaction hits into account .\n- We have fixed the ATI flashing problem that some players with certain \ncards were having when inventory window was up.","content_hash":"18ddbfc9011bf93e70d2ff7d6d604c30a29d7fd30b6f67a09c5db0f0cd286450","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 19, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"57ee0499f2dff7cd8cf4f4353ae35e0e006ba15cf7bf5096cc2dd29e3ccd25da","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":299359,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5116cdd9d73309ba069ca8c59705ebeb33d653b243b3ab687e4e910f3b1b64b3","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":310027,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ec72135a7857ada18c68106c374e23d9f6c1dc32032a4f4c9302081833e46f61","filename":"patches-2002-1.txt","adapter":"text","source_offset":31210,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-03-19-1","id":"2002-03-19-1"},{"patch_date":"2002-02-13","effective_date":"2002-02-13","display_date":"February 13, 2002 3:00 am","title":"February 13, 2002 3:00 am","year":2002,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["General","Gameplay Related","Trade Skill Related","Quest Related","Spell Related","Zone Related","Alternate Advancement Related","Discipline Related","Item Related","Firiona Vie","Tales","A Call to Arms!"],"change_count":74,"word_count":1505,"summary":"General ** Improved sound for many users. Should eliminate a lot of the \"choppy\" sound issues Fixed one of the link-death-while-zoning bugs Characters who disconnect while zoning shouldn't be 'stuck' for an inordinate amount of time Renamed all will-o-wisps and will o' wisps to Fred. Reconsidered…","content":"** General **\n\n- Improved sound for many users. Should eliminate a lot of the \n\"choppy\" sound issues\n- Fixed one of the link-death-while-zoning bugs\n- Characters who disconnect while zoning shouldn't be 'stuck' for an \ninordinate amount of time\n- Renamed all will-o-wisps and will o' wisps to Fred. \n- Reconsidered and changed Fred to willowisp.\n- Pets no longer pace. Pets will now, when close to you, STOP.\n- Many higher level NPCs now have a random delay before they initially \nspawn. This means that they will appear at a more random time interval \nafter servers or zones are brought up. This is designed to provide a \nfairer distribution of these NPCs across all time zones\n- If you right click to auto-inventory an item that you are looting and \nit will not fit into your inventory, the item will simply appear on \nyour cursor as if you had left clicked on it\n\n** Gameplay Related **\n\n- NPC and PC corpses can now be /considered to find out how long until \nthey decay, and PC corpses additionally tell you how long you have to \nresurrect them\n- The timer for corpses is now seven days for any corpse over level \nfive, whether the player is on-line or off-line or any combination of \nthe two\n- Characters below level eight will no longer see light blue cons\n- Spires will no longer try to teleport you to Luclin if you do not own \nthe expansion, and therefore will no longer move you to the 'safe \npoint' in the zone when it can't take you to the Nexus\n- Pets can now be targeted by typing their full name after the /target \ncommand (or at least enough of it to distinguish it from the owner)\n- Knockback now works correctly when on a horse\n- Summoning a horse in Plane of Sky will no longer allow you to \nlevitate\n- Gating when in the same zone that you are bound no longer causes \nproblems\n- Horses will no longer disappear when a character is moved to the \n'safe point'\n\n\n** Trade Skill Related **\n\n- Added several trade skill items to Grobb; including a brewing supply \nvendor, a brew barrel, a baking vendor, a standard forge, a pottery \ncooking mold vendor, a kiln, a pottery wheel, and a sketch vendor.\n- Added water flasks to two merchants in the Bazaar\n- Added high quality ore vendors to Bazaar, Kaladim, and Qeynos that \nsell a limited supply of HQ Ore\n- Fixed an inconsistency with the armor class of Enchanted Imbued \nDwarven Plate compared to the armor class of other Dwarven-smithed \nplate armor\n- Batwing Pie, Bug Bites and Deadly Medley now exist\n- Repaired the recipe for Superior Gnomish Spirits\\Gnomish Cleaning \nSubstance\n- Increased the drop rates of cultural armor temper components\n- Added hilt mold vendors to more cities\n\n\n** Quest Related **\n\n- Made adjustments to the Whistling Fists quest\n- Reduced the spawn time of the Zordak Ragefire in SoldungB. He will \nnow reappear every 24 hours\n- Repaired some problems with the Luclin Owlbear Dart and Vah Shir \nRuned Totem quests\n\n\n** Spell Related **\n\n- Eye of Zomm and Eye of Tallon are now non-KoS in a fashion similar to \nfamiliars\n- Koadic's Endless Intellect stacking has been fixed. If a player has \nKoadic's Endless Intellect on them and anyone casts Breeze, Clarity, \nClarity 2, Boon of the Clear Mind, Gathering of the Mind, or Gift of \nPure Thought on them, it will fail and the Koadic's will remain.\n- Mind Wrack gives mana instead of taking mana away\n- Charm is immediately removed from charmed NPC's when the character \nthat charmed them casts invisibility\n- Made some small improvements to Marzin's Mark\n- Corrected some stacking issues with Nature's Recovery\n- Blast of Frost scroll has been made available for Beastlords\n- Self-only level 51+ spells will no longer fail to cast if the caster \nhas a lower level character targeted. \n- Egress should once again force a 'zone' to clear aggro\n- The damage component of Elnerick's Entombment of Ice no longer causes \nthe spell to have a chance at breaking its root component\n- Snakes in Lavastorm and Paineel are now animals\n- Hammerheads are now animals\n- Treants in the Plane of Growth are now plants\n- Timorous Deep gators, fish, and raptors are now animals\n- Rock Hoppers in Hollowshade Moor, Shar Vahl and Shadeweavers are now \nanimals\n- Paludal and Fungusgrove Wetfang Minnows are now animals\n- Underbulks and Shik`Nar in Fungusgrove are now insects\n- Rhino Beetles in Shadeweavers Thicket and Hollowshade Moor are now \ninsects\n- Shrooms in Fungusgrove are now plants\n- Lightcrawlers in Mons Seru are now insects\n\n** Zone Related **\n\n- Fixed some of the pathing issues in Maiden's Eye\n- Dawnshroud Rockhoppers are now giving the proper faction hits\n- Fixed a pathing bug in Paludal Caverns that prevented NPCs from \npursuing characters up cavern walls\n- Fixed a bug with the clipping plane in outdoor Luclin zones\n- The Oggok guards will be less friendly to Marsh Bears\n- Fixed some bugs in the Umbral Planes that were causing NPCs to get \nstuck\n- Added content in the Umbral Planes to make it more... entertaining\n\n** Alternate Advancement Related **\n\n- Act of Valor should now work properly\n- Re-implemented the Improved Familiar ability. It will now summon an \nimproved familiar that is better then the greater familiar and is very \nresistant to all spells. It is not immune to spells though, just \nextremely resistant.\n- Warcry should now work properly\n- Life Burn now considers hit points from items and should no longer be \ninterrupted\n- Area Taunt should be no longer affect creatures on heights or floors \nabove and below the warrior\n\n** Discipline Related **\n\n- Added the following /disciplines for Beastlords: \nLevel 51: The Discipline of Resistant\nLevel 54: The Discipline of Fearless\nLevel 55: The Discipline of Protective Spirit\nLevel 60: The Discipline of Bestial Rage\n\n** Item Related **\n\n- Expendable items no longer use mana when 'casting' a spell\n- Extra damage from either elemental or bane damage should now work for \nspecial attacks like backstab\n- Shield of Auras can now be used by Necromancers\n- All pieces of Black Pantherskin Armor are now Beastlord useable\n- Steelsilk Helm should now be visible when using the new models\n- Windspeeder's haste is now a permanent effect\n- Shield of Mental Fortitude is now actually a shield and also has a \ndifferent graphic\n- Drape of the Deep Thinker now has a robe texture when equipped\n- Orb of Lost Souls can no longer be \"Held\"\n- Dark Cloak of the Sky from 'worn to activate' to 'Race/Class to \nactivate'. The previous change that made it 'worn to activate' was an \nerror. \n- Items that add bonuses to the Lock Pick skill should function \nproperly now\n\n** Firiona Vie **\n\n- The Trivial Loot Code present on the Roleplaying server will no \nlonger affect items that are marked solely with the No-Drop flag. No-\nDrop items that are also Magic or Lore will continue to behave as they \ndid prior to this patch.\n\n- The EverQuest Team\n\n** Tales **\n\nGrand Master Glox sat silently staring into the black waters of the \nCabilis aqueducts, his thoughts tracing and retracing the recent \nvisions that had upset his nights. The Lord Cazic was trying to tell \nhim something, but he could not yet decipher what it was. The hand on \nhis shoulder startled him and he turned quickly, striking the intruder \nwith a quick blow to the chest. The figure crumpled to the cold ground.\n\nGlox stood over him with a look of horror, it was one of his own pupils \nhe had struck. He lay bloodied and bruised at Glox's feet breathing \nheavily with much effort, he was obviously dying. The pupil reached up \ntoward Glox with something in his hand. Glox took the items from his \nhand and peered at them intently. There were two items, one was a \nglistening serpentine scale, the other an ancient stone symbol. Glox \nrecognized the symbol almost immediately with horror. It was the symbol \nof the Soriz, the ancient Iksar tribe that had been the slaves of the \nShissar empire. Glox looked down at his pupil again. \"Where did you get \nthis?\" The dying Iksar used his last ounce of energy to point up toward \nthe night sky and the moon of Luclin. \"sSs... Ssraeshza... has... \nreturned...\"\n\n** A Call to Arms! **\n\nHave you long dreamed of aiding your fellow adventurer? Do you enjoy \ntravelling the world and meeting new and interesting people? Are you \nover the age of 18 with an EverQuest account in good standing and some \nfree time? If so, then the EverQuest Guide Program may be for you! If \nyou feel compelled to join our ranks, point your web browser to \nhttps://guide.everquest.com/guideapp/ and fill out an application!","content_hash":"7271ade2d9716797ac28d345a2ba55e19d7b0ba754165668ea51276c15be1828","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 13, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f80d3a2c750242a7e4866f2c97cf2c676c236ef35921522aa658f80080310b72","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":285849,"item_index":null,"heading":"February 13, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"03d401ea30154f3037905c54baacdbc9f34a008194e9a9fdc1d33e58e179204c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":296130,"item_index":null,"heading":"February 13, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1594ab2382f4c745a55f06c6832a6c721a87d717f3b842f59293b789aba868d8","filename":"patches-2002-1.txt","adapter":"text","source_offset":17313,"item_index":null,"heading":"February 13, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-02-13-1","id":"2002-02-13-1"},{"patch_date":"2001-12-14","effective_date":"2001-12-14","display_date":"December 14, 2001 3:00 am","title":"December 14, 2001 3:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":14,"word_count":224,"summary":"Removing or killing your familiar will no longer have the possibility of killing you directly. It can, however, take you down to very few hit points... Skyshrine key is soulbound once again Custom Velious helms should now be visible Plate helmets should now be visible on Vah Shir Female humans…","content":"- Removing or killing your familiar will no longer have the possibility \nof killing you directly. It can, however, take you down to very few hit \npoints...\n- Skyshrine key is soulbound once again\n- Custom Velious helms should now be visible\n- Plate helmets should now be visible on Vah Shir\n- Female humans should no longer see the inside of their heads when \nfiring a bow\n- Using the ESC key to exit the /facepick menu should no longer lock \nthe right mouse button\n- Fixed an issue with several transparencies, including Vox and Nagafen \nspots, Kael giants helms, halfling helm and old dark elf model hair\n- The Kneel and Grovel emotes are no longer switched\n- The BACK and NEXT buttons on the last page of the keyboard options \nnow work properly.\n- The 'ALT' pop-up for spells memorized will no longer show up if the \nmemorized spells window is not open\n- Removed the mipmap setting from in-game Options-->Display menu. The \nmipmap setting found at the options menu before log in is now the valid \nway to change mipmapping settings\n- Improved the pathing in Echo Caverns\n- Staff of Living Sand and Skull-Shaped Sacrificial Hammer should no \nlonger say that they are out of charges.\n- The Ruthless Bracer is now a wrist item, not a shoulder item","content_hash":"f8f7eea1024591817cb1fb3cd2519915fb5188812b8294ac42623d775da29730","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 14, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"39f1a50aa795a12a38d4f0e79b3218078ee21a1d4ae3cd8894efa0b84c7bc23b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":262680,"item_index":null,"heading":"December 14, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"df09c74b9b8f2ffef9ef380558e37a9742054cade8f611421ca1489d1dc08e12","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":272117,"item_index":null,"heading":"December 14, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6e9e7183fcba69058d22b8f94c6cf4fcc63034110d366e2e7fcb5603285d5919","filename":"patches-2001-2.txt","adapter":"text","source_offset":64189,"item_index":null,"heading":"December 14, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-14-1","id":"2001-12-14-1"},{"patch_date":"2001-12-13","effective_date":"2001-12-13","display_date":"December 13, 2001 12:00 am","title":"December 13, 2001 12:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Texture Cache","Patch Changes"],"change_count":5,"word_count":681,"summary":"Texture Cache ** In an effort to improve loading and zoning times, we've added the ability to cache textures to your hard drive. One of the things that your computer is doing when you load up the game or change zones is building textures and putting them into RAM on your computer. Each time you log…","content":"** Texture Cache **\n\nIn an effort to improve loading and zoning times, we've added the \nability to cache textures to your hard drive. One of the things that \nyour computer is doing when you load up the game or change zones is \nbuilding textures and putting them into RAM on your computer. Each time \nyou log in or zone the game has to create the textures you need and put \nthem into RAM for use during gameplay.\n\nThis, obviously, takes a little time.\n\nWe have added an option that allows you to save that information to \nyour hard drive rather than creating it each time you log in or zone.\n\nThis does have a few drawbacks. It will require a lot of hard drive \nspace to store these textures. In the most extreme case it could use up \nas much as 1.5 GB of hard drive space, though this would be the \nextreme. It could, however, easily use 500 MB of space on your hard \ndrive. And because writing all this data to your hard drive takes a \nlittle time, the first time you use this feature it will take a bit \nlonger to log in.\n\nThe game will never allow you to fall below 500 MB of space on your \nhard drive when creating the texture cache. This is to prevent any \nproblems with a shortage of space on your hard drive. But it also means \nthat you will need to have plenty of hard drive space free to use this \noption; 500 MB plus the amount needed for the texture cache.\n\nAlso, if you change any of your setting for graphics {like changing the \ntexture quality) it will have to rewrite these files, meaning that your \nfirst log in after making such a change will take longer than usual as \nit writes these files to your hard drive.\n\nThe benefits is that once you have allocated the hard drive space and \nlogged in to create the needed files, the game can then read that \ninformation directly into RAM from your hard drive rather than creating \nthem each time you log in or zone.\n\nWhat this feature does not allow you to do is to increase the settings \nabove those that are recommended. If the game suggests that you only \nuse ten models, turning on the Texture Cache will not make it a good \nidea to turn on more models. This feature will not change that. Those \nrecommendations are based on the amount of RAM you have available and \nyour video card. The hard drive cache does not effectively add RAM to \nyour machine, it just allows the game to save time creating the \ntextures that your existing RAM and video card use.\n\nThere are two ways to activate this feature. You can check the 'Texture \nCache' box in the Options screen, or you can turn it on from within the \neqclient.ini file. To activate it, add the following line to the \neqclient.ini file:\n\nTextureCache=TRUE\n\nThis could improve load times dramatically depending on your settings. \nThe more models and graphics features you have turned on, the greater \nthe potential decrease in loading times you will see using the Texture \nCache.\n\nRemember: This will require a lot of hard drive space, so be certain \nthat you have a lot of free hard drive space if you turn this option \non. The more stuff you enable (models, texture quality, etc.) the more \nspace you will need.\n\nWe expect this to be of greatest benefit to folks with 256 megs of RAM \nand a lot of hard drive space. The more RAM your system has, the less \nbenefit you should expect to see by using the texture cache.\n\n* Patch Changes *\n\n- Fixed a pathing problem in the waters of Acrylia Caverns\n- More fixes for face and hair issues: Most notably a bug with Erudite \nmale hair color arrows changing the hair style instead of the color.\n- Fixed a problem that was causing the % to crash some people when \nusing in tells.\n- Addressed several potential crash bugs.","content_hash":"0c3b0f73dba885521aec08173ec442a46f8c50cb1ea576eb5d306ce09acb94e3","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 13, 2001 12:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"13a64aa7759e224f518b4aa8ddaa22f87a9d70606202ce320bc00d03f210e29c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":258936,"item_index":null,"heading":"December 13, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"458f2b170fbafe639c0a1371b0358cf8e38a8224ad6dfe378a2926bab025c1cf","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":268276,"item_index":null,"heading":"December 13, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"21af52729f97bc7bec3c4bd13102b3d7b8d0507e9b536ad4b0b31ad7c968d564","filename":"patches-2001-2.txt","adapter":"text","source_offset":60348,"item_index":null,"heading":"December 13, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-13-1","id":"2001-12-13-1"},{"patch_date":"2001-12-11","effective_date":"2001-12-11","display_date":"December 11, 2001 12:00 am","title":"December 11, 2001 12:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Changes"],"change_count":7,"word_count":87,"summary":"Patch Changes* Fixed a memory leak that was causing excessive swapping when moving between outdoor Luclin zones. Implemented some changes to zoning that should improve times, especially for modem users. Fixed several potential crash bugs. You can now only have 100 unused points in your alternate…","content":"*Patch Changes*\n\n- Fixed a memory leak that was causing excessive swapping when moving \nbetween outdoor Luclin zones.\n- Implemented some changes to zoning that should improve times, \nespecially for modem users.\n- Fixed several potential crash bugs.\n- You can now only have 100 unused points in your alternate advancement \npool.\n- Fixed the bug that prevented non-Luclin subscribers from seeing the \nVah Shir model.\n- Addressed many content-related problems. We appreciate the reports \nwe've received. \n- Continued optimizations of the 3D engine.\n\nThe EverQuest Team","content_hash":"5d2675f642b08b66f861f4fef02aeaa5cd04b439ff4818e1345ffb4f1d5ccfab","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 11, 2001 12:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"33f901811739387229ae35b888bc7eb60fef50f7f93850315e7d83677b674aeb","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":256536,"item_index":null,"heading":"December 11, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d2e2fa54218d9ed0b1cb0ce0e5d374dba23d1fbe1ba5918e5864d805adf1564b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":265682,"item_index":null,"heading":"December 11, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"35e71012c6de93f1866b23cbe9adec39b4413827b0c83a947deb30a2d0abab05","filename":"patches-2001-2.txt","adapter":"text","source_offset":57754,"item_index":null,"heading":"December 11, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-11-1","id":"2001-12-11-1"},{"patch_date":"2001-12-06","effective_date":"2001-12-06","display_date":"December 6, 2001 3:00 am","title":"December 6, 2001 3:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Fixed Bugs","issues"],"change_count":15,"word_count":302,"summary":"Fixed Bugs* Fixed a bug that was preventing characters from being bald (those that were allowed to). Halved the speed of the new Skeleton walk and run animations because they were playing about twice as fast as they should have been. Fixed a bug that was causing all of the facial features (hair,…","content":"*Fixed Bugs*\n\n- Fixed a bug that was preventing characters from being bald (those \nthat were allowed to).\n- Halved the speed of the new Skeleton walk and run animations because \nthey were playing about twice as fast as they should have been.\n- Fixed a bug that was causing all of the facial features (hair, beard, \netc...) to switch back to default in certain cases when you switched \nfrom one face to another (faces with special eyes, like the faces with \neye patches and white eye).\n- Fixed a crash bug with /follow. \n- Found and Fixed the crash bug with soldungb and everfrost and other \nplaces.\n- Fixed transparency code with i810 display adapters\n- Fixed a problem introduced into the sound engine that causes \nframerate problems and sound stutter in some places.\n- Fixed a crash bug that had to do with dying from your familiar \neffect.\n- Research the group buff bug and fixed it.\n- Fixed a crash bug with root and gate.\n- Various item and content fixes.\n\n*Hot Items* (The items we're considering top priority)\n\n- Bard issues: We're working to correct the problems bards have been \nexperiencing with their songs.\n- K6 Processors: We're working to fix, or provide a work-around for \nproblems AMD K6 users are experiencing when entering some zones. \n- Armor layer tinting (e.g. tinting your armor without tinting your \nskin)\n\nWe are reviewing the issues sent to us as they are sent in and will be \ndoing daily patches as necessary to get everything working to your and \nour satisfaction as quickly as possible. Please remember that EverQuest \nusers need to have DirectX 8.1 and the appropriate drivers for their \nvideo card. Visit our tech support center first if you are having \nissues: \n\nhttp://everquest.station.sony.com/support/luclin/index.jsp\n\nThank you,\n\n- The EverQuest Team","content_hash":"5c36010b9f062e849b4659a75bd414b7b6f5597c893ae9d6f983ca6725e0d824","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 6, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"b90536f5b9d597c81ca7bd1e856cc20e7f8c92481ee0e3a0249949a2c1f9c8ea","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":251637,"item_index":null,"heading":"December 6, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"63dff987626af340fa364c91a3011cc913b91af4296ce7cd3a5b69bea567f57f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":260492,"item_index":null,"heading":"December 6, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3a092e06006baa69a09e42fd4485062dc1086066e9cebe49a0bab714116bf963","filename":"patches-2001-2.txt","adapter":"text","source_offset":52564,"item_index":null,"heading":"December 6, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-06-1","id":"2001-12-06-1"},{"patch_date":"2001-12-04","effective_date":"2001-12-04","display_date":"December 4, 2001 6:00 am","title":"December 4, 2001 6:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Welcome to Luclin","Notes for Shadows of Luclin customers","Other Changes with this Patch","we have made a few other changes with this patch","Gameplay Changes","PvP Changes","Spell Changes","New Commands","Some new things you'll see","Note on New Features","Note on Impending Features","the very near future"],"change_count":20,"word_count":1657,"summary":"Welcome to Luclin *** \"As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also…","content":"*** Welcome to Luclin *** \n\n\"As you know, youngster, we of the League of Antonican Bards have made \nit our primary goal to travel to places before others. It is our duty \nto see what hasn't yet been seen and to make song of it when we return. \nWe carry news, song and spirit to all of Norrath. We have also taken it \nupon ourselves to carry personal news in the form of letters wherever \npossible. And that's what I've called you here to talk about. \n\n... \n\nNo, I am not assigning you the duty of establishing a mail route into \nGrobb. We've lost far too many young bards trying to do that. \nRecruitment of smart young lads and lasses is nearly impossible when \nthey all think that we plan to send them out to become bard fillet. \nWe've only been able to recruit youngsters that no other guild wanted \nbecause they were so... \n\n... \n\nNo, of course I don't mean you. \n\nNow stop interrupting. \n\nI have a job for you. You know, don't you, that Al'Kabor has once again \nbeen clomping about using his powerful magics without much regard for \nconsequences, don't you? \n\n... \n\n/em sighs. \n\nOk, your FIRST task is to read up on current events! () \n\nYour second task is to find out if the rumors about his recent \nexperiments are true. They say (and \"they\" are pretty reliable) that \nthings such as noble-looking Kerrans calling themselves the Vah Shir, \nstrange beasts of burden and new spells and songs have started showing \nup on Antonica. They also say that this is all due to the experiments \nof that Erudite Wizard Al'Kabor. You are to head out to one of the \ngreat wizard spires and investigate. If you can, interview one of these \ncat people and bring us back one of these horses they talk about... \n\n... \n\nMaybe you should talk to my assistant about things like directions out \nof the city and where you can find some shoes more appropriate for \ntravel.\" \n\nAll this you overhear as you wait outside for your turn to talk to the \nloremasters of the League of Antonican Bards. \n\nThe door opens and you see a dejected and confused looking young bard \nstep out. Following him out the door you hear a bellow, \n\n\"I also expect you to let everyone know that we are NO LONGER trying to \nestablish mail routes to Grobb! Trolls can't read very well anyway.\" \n\nShadows of Luclin opens up new adventures and new challenges, as well \nas new rewards for those with a spirit of adventure. \n\nAre you up to the challenge? \n\n*** Notes for Shadows of Luclin customers *** \n\nIMPORTANT: do not lose your Shadows of Luclin CDs. Because of the \nimmense amount of data on the three Shadows of Luclin CDs, you will not \nbe able to just copy the executable file into a new directory and \ndownload the rest of the expansion. We have placed restrictions on the \namount of data that customers can download from our patcher so that \nmassive patching as a replacement for reinstalling from the disk will \nnot impact our other customers. So if you have a hard drive problem or \nyou wish to install EverQuest on a new computer, you will need to have \nyour CD to do so. \n\nTECH SUPPORT: Please visit our Tech Support Center at if you have any \nproblems with your Luclin installation. \n\n/facepick - this new command will allow those of you with Shadows of \nLuclin to change your characters face. It will only work for characters \nusing the new models. If you've turned off Gnomes and your character is \na Gnome, you will not be able to use this command on that character. \nAnd it will, obviously, only work for those with Shadows of Luclin \ninstalled. \n\n/dismount - This command allows your character to dismount from a horse \nif for some reason he has lost the ability to do so using the bridle. \nThere is no /mount command, only the bridle will allow you to mount a \nhorse. \n\n*** Other Changes with this Patch *** \n\nAlong with our preparations for the introduction of Shadows of Luclin, \nwe have made a few other changes with this patch: \n\n** Gameplay Changes ** \n\n- Increased the amount of mana given by high Intelligence and Wisdom \nscores, as well as that granted by items and spells. \n\n- Fixed a bug that was causing rogues to critical with every use of a \nthrown weapon. \n\n- Fixed a bug that caused the experience bar to displaying incorrectly \nafter leveling. This also seemed to cause a crash in certain cases when \nin F10 view. \n\n** PvP Changes ** \n\n- PVP looting will now display to the group. \n\n- Empty corpses will no longer disappear when looted by an enemy \nplayer, they will decay at the normal rate for empty corpses. \n\n- Guards in 'guard zones', such as cities, will continue to protect \ncharacters that they find the least offensive (the one with the highest \nfaction). But guards in outdoor zones will be less likely to join in a \nfight. They will only come to the aid of people that they like. \nOtherwise they will not get involved in PvP combat. \n\n- Etched Peridot of Nature will be removed from all locations, \nincluding those held by players on their characters or in their banks. \nThis item was not intended to be available until Shadows of Luclin went \nlive, and then only in Luclin zones. \n\n** Spell Changes ** \n\n- Spells that heal less than 10 points of damage will not generate a \nmessage to the player. \n\n- Velious portal teeth (Great Divide, Wakening Lands and Cobalt Scar) \nare no longer required to teleport to those locations. These items are \nalso no longer soul bound. \n\n- Fixed a bug with the Bard Song of Occlusion \n\n** New Commands ** \n\n- /stand now implemented. We've added this command because not everyone \nspeaks programmer and would think that the logical reverse of /sit \nwould be /sit off. :) \n\n- /particledensity command - Switches particle density on the fly \nwithout having to click it in the menus and exit the game. \n\n** Some new things you'll see ** \n\n- We now have the ability to flag an NPC as non-targetable. This in \neffect renders the NPC non-attackable as well. Clicking on one of these \nNPCs will cause your current target selection to clear. This \nfunctionality is used primarily for the presentation of content. For \ninstance, if we want an NPC to spawn and tell you a story, he can tell \nhis story without being attacked mid-sentance by other players. It also \nopens up some pretty interesting content avenues. As an example, we can \nmake NPCs unharmable until you do a quest \"stripping them of their \npower\". \n\n- There are several new item classes (types) in the world. For example, \nthere are weapons that do enhanced damage versus certain races (e.g. \nPerhaps you'll find a +2 vs froglok sword, or a +4 vs Bear club. In \naddition we can do the same type of thing with types of creatures (+3 \nvs humanoid, +1 vs Undaed). We've also added elemental modifiers (e.g. \na +4 Fire sword). The bonus value is calculated as and increased DMG \nstat on the weapon, except that the elemental portion is run through \nthe resistance system before calculating the strength of your hit. \nThere are some items out there with bonuses to some more interesting \nstats, but we'll leave it to you to figure them out :) \n\n- There's a lot more out there. Be prepared to reevaluate your \nassumptions and redefine the way you approach the world. Proposed \nsolutions to situations and quests that you might have previously \nwritten off saying, \"They can't do that in EverQuest\", might be exactly \nthe way you need to approach the problem at hand. As fellow gamers, we \nenvy you as you approach Luclin and find everything fresh, new, and \nwaiting to be solved. And to those of you who aren't first to solve the \nquests or adventure in the new areas, we urge you to do so with your \nfriends, and leave the spoiler sites out of it. Good luck on your \njournies. \n\n** Note on New Features ** \n\nEverQuest: The Shadows of Luclin contains many new features which have \nyet to stand up to the scrutiny of 400,000 experienced players. Without \ndoubt there will be some situations where we need to reevaluate the \ngameplay-impact of some of those features and adjust them accordingly \nto maintain game integrity. As an example, we think that they might \naccelerate and decelerate too quickly, but will have to wait until we \nsee them used by a broad spectrum of players before we can make a final \ndetermination. We thank you for your patience in these matters. \n\n** Note on Impending Features **\n\nAs we approached our launch date we found that several features which \nare planned are also not yet ready for prime-time. We're currently \nworking on the following items, many of which will be implemented in \nthe very near future: \n\n- Extra flora in outdoor zones. Sprigs of grass, small bushes, flowers, \netc. \n\n- A robuste merchantile system in the bazaar that lets you flag \nyourself as a merchant, set prices, and conduct business without having \nto conduct business manually with each buyer and seller. \n\n- We will be polishing up issues regarding tinted items in game. In \nother words, things that shouldn't tint with a tinted item (e.g. your \nskin) won't tint when the feature is complete. \n\n- Light beards on high elves, dark elves, half elves, and dwarf females \nwill be tintable along with the hair color. We are going to leave in \nthe ability for you to change your appearance until after we've added \nmore customization options. \n\nWe thank you for your patience and patronage as we implement these \nfeatures. Good luck with your adventures on Luclin! \n\n- The EverQuest Team","content_hash":"d420a5786affeb7ffda9aeed627b7d68aa383cea2371d7fdcd8da6bf2b208f3d","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 4, 2001 6:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"68e4addaac61eca337f712591563175c7e7c6f18c24b61bc73d24b5fb20b3958","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":242198,"item_index":null,"heading":"December 4, 2001 6:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"35825f242c19df9acb5727dfdc271a90b5d778ed0e5198134f0b9a69ff0ccf80","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":250956,"item_index":null,"heading":"December 4, 2001 6:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7589879d2ed1debb836c30621f5a7aa19e2832beee670d2246a7451a46eb6a23","filename":"patches-2001-2.txt","adapter":"text","source_offset":43028,"item_index":null,"heading":"December 4, 2001 6:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-04-1","id":"2001-12-04-1"},{"patch_date":"2001-12-03","effective_date":"2001-12-03","display_date":"Dcember 3, 2001","title":"Dcember 3, 2001","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["EQClient INI Setting"],"change_count":1,"word_count":132,"summary":"EQClient INI Setting* There's some confusion about the information that's been released on the Test server over the past couple of days, and that confusion is resulting in some people having trouble playing EverQuest. To clear it up: The GraphicsDLL setting in your EQClient.ini file should read…","content":"*EQClient INI Setting*\n\nThere's some confusion about the information that's been released on \nthe Test server over the past couple of days, and that confusion is \nresulting in some people having trouble playing EverQuest. To clear it \nup:\n\nThe GraphicsDLL setting in your EQClient.ini file should read \n\"GraphicsDLL=EQGfx_Dx7.dll\" regardless of what server you are playing \non or what version of DirectX you are running. If you are having \nproblems getting in to EverQuest, specifically, problems crashing prior \nto reaching character select, please check and set this entry in your \nEQClient.ini as necessary.\n\nAlso, as a reminder, all EverQuest subscribers will need to have \nDirectX 8.1 or better installed on their system in order to play \nbeginning Tuesday morning. The latest version of DirectX can be found \nat http://www.microsoft.com/directx.\n\n- The EverQuest Team","content_hash":"6ce3ae50bda184e69ae86549b92e4afe1830fd3d1f6fdd6b1332d806771547b1","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["Dcember 3, 2001","December 3, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"11aad5863b4ca06fe3241fdb394179113dad4d489fc46431a0b81c1b0d8a580e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":241268,"item_index":null,"heading":"December 3, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"03a20df7cd4e68cae6c75ca0f8d6a8f66137e6d428a4a1a57137484fa7e897ef","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":249931,"item_index":null,"heading":"Dcember 3, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9cff223a92a83b419a5b0031f0119b82fee393230e5a69bf09a862422e9b2e61","filename":"patches-2001-2.txt","adapter":"text","source_offset":42003,"item_index":null,"heading":"Dcember 3, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-03-1","id":"2001-12-03-1"},{"patch_date":"2001-11-28","effective_date":"2001-11-28","display_date":"November 28, 2001","title":"November 28, 2001","year":2001,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Server Outage for Shadows of Luclin Launch","DirectX 8.0 or higher Required for EverQuest"],"change_count":1,"word_count":265,"summary":"Server Outage for Shadows of Luclin Launch ** In order to update our server for the launch of EverQuest: Shadows of Luclin, all servers will be taken down starting at noon on Monday, December 3rd. They will be brought back up again on Tuesday, December 4th at 8 am (Pacific Time - which is -8:00…","content":"** Server Outage for Shadows of Luclin Launch **\n\nIn order to update our server for the launch of EverQuest: Shadows of \nLuclin, all servers will be taken down starting at noon on Monday, \nDecember 3rd. They will be brought back up again on Tuesday, December \n4th at 8 am (Pacific Time - which is -8:00 GMT).\n\nWe regret the down time that setting up the new expansion requires. \nShadows of Luclin offers some exciting new content as well as a \nfantastic new graphics engine. We hope that you'll agree with us that \nShadows of Luclin is well worth the extended patch time.\n\nThanks for your patience.\n\n** DirectX 8.0 or higher Required for EverQuest **\n\nWhen we update the servers on December 3rd for Shadows of Luclin, we \nwill also be updating a lot of the code for the existing game. This \ncode is written specifically for use with DirectX 8.0 and higher, and \nshould provide better performance to most of our customers. The \nimprovement will be most noticeable for people using newer hardware.\n\nThis will require that all EverQuest players update their DirectX to \nversion 8.0 or better to play EverQuest. We will be providing an \ninstructional page to help people with this upgrade in the very near \nfuture at www.everquestlive.com. If you want to test your DirectX 8 \nconfiguration and drivers sooner rather than later, you can do so by \nrunning \"TestEverQuest.exe\" in your EverQuest directory and logging on \nto the Test Server. Please view the patch message there for information \nshould you have any problems logging in.\n\n- The EverQuest Team","content_hash":"51161e6f45723cf5cd3c8190bf477310aa5fb5b3caa5bd1385065c27841c85b9","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 28, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0546b3c201d50544c70dd60456f445da4d02fcdca07e91afedc305aeba5fed8e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":239662,"item_index":null,"heading":"November 28, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"52a8524ee125f3b600f9d9cb6ed8dfc7b69c8fed8ca6d5e60f5e33c08c74ab4a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":248228,"item_index":null,"heading":"November 28, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"8042c0fd0ce9c77fa10fbc6d87c39c65f7adc80f96ce483a4c2073ba237a1f89","filename":"patches-2001-2.txt","adapter":"text","source_offset":40300,"item_index":null,"heading":"November 28, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-11-28-1","id":"2001-11-28-1"},{"patch_date":"2001-10-05","effective_date":"2001-10-05","display_date":"October 5, 2001 Press Release - Graphics Upgrades","title":"October 5, 2001 Press Release - Graphics Upgrades","year":2001,"month":10,"kind":"news","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":0,"word_count":405,"summary":"THE WORLD OF EVERQUEST® GOES HIGH RESOLUTION WITH EVERQUEST: THE SHADOWS OF LUCLIN™ EXPANSION -Old World Environments To Rival Luclin's Beauty With Improved Graphics- SAN DIEGO, CA - October 5, 2001- Sony Online Entertainment Inc., (SOE) announced today that EverQuest®: The Shadows of Luclin™ will…","content":"THE WORLD OF EVERQUEST® GOES HIGH RESOLUTION WITH EVERQUEST: THE \nSHADOWS OF LUCLIN™ EXPANSION\n\n-Old World Environments To Rival Luclin's Beauty With Improved \nGraphics-\n\nSAN DIEGO, CA - October 5, 2001- Sony Online Entertainment Inc., (SOE) \nannounced today that EverQuest®: The Shadows of Luclin™ will launch \nwith an additional CD-ROM featuring a complete upgrade to all textures \nthroughout the original world of Norrath and all previous expansions.\n\n\"We are pleased to make this surprise announcement,\" said Brad McQuaid, \nChief Creative Officer & Vice President, Sony Online Entertainment. \n\"EverQuest players will be amazed at the clarity the texture upgrade \nprovides and we feel the gameplay experience will be richly enhanced.\"\n\nWhen EverQuest originally shipped in 1999, the development team \nutilized 32 x 32 low-resolution pixels because of graphics technology \nat the time. With the advent of superior graphic cards, the upgraded \ntexture resolution featured in EverQuest: The Shadows of Luclin will be \n256 x 256 pixels and occasionally as large as 512 x 512 pixels. This \nvast improvement in quality will make Norrath appear more vibrant and \ndetailed than ever before.\n\n\"We have gone through the entire game and applied the new higher \nresolution textures by hand,\" said Scott McDaniel, EverQuest Art Lead, \nSony Online Entertainment. \"The sheer size of EverQuest has made this \nupgrade quite a project. To see the old zones in high resolution is \nreally exciting for the entire team.\"\n\nEverQuest: The Shadows of Luclin features over 24 new zones, rideable \nmounts, all new character models, new facial animations, and over 120 \nnew spells and will be available on retail shelves in December 2001. \nFor more information visit the official Shadows of Luclin website at . \n\nThe Station (www.station.com) is the official provider of EverQuest, \nwith software updates and news about the game, message boards and other \ncommunity features, as well as an easy-to-use billing system for \nEverQuest's monthly subscription fee.\n\nSony Online Entertainment Inc. (SOE), the online gaming division of \nSony Pictures Digital Entertainment, is a worldwide leader in massively \nmultiplayer online gaming. Headquartered in San Diego, California, SOE \ndevelops, publishes and distributes entertainment for the PC and online \nmarkets. With more than 10 million registered users, SOE's award-\nwinning website, The Station® (www.station.com) hosts a variety of \nentertaining games and player communities spanning all genres. In \naddition to blockbuster hits EverQuest® and Jeopardy! Online, SOE has \nan array of cutting-edge online games in development such asPlanetSide, \nStar Wars Galaxies™ and Sovereign™.","content_hash":"394dbfed327b4fc91056c560d5c96447d946efd9a9ee2350384cb55531fd7711","source_files":["patches-2001-2.txt","patches_1999-2010_combined.txt"],"source_titles":["October 5, 2001 Press Release - Graphics Upgrades"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"26c738ce2a8f059f7483936228c71e927780ef3a01b34b346ada7135bbd818c6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":226951,"item_index":null,"heading":"October 5, 2001 Press Release - Graphics Upgrades","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9acbd723cec78d2af4f0891232e7649d102db2ad488355aec86bb0020b870553","filename":"patches-2001-2.txt","adapter":"text","source_offset":19023,"item_index":null,"heading":"October 5, 2001 Press Release - Graphics Upgrades","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-10-05-1","id":"2001-10-05-1"},{"patch_date":"2001-08-22","effective_date":"2001-08-22","display_date":"August 22, 2001 3:00 am","title":"August 22, 2001 3:00 am","year":2001,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Crashing Bug Fixes","Item Change","Spell Change","Sullon Zek Changes"],"change_count":7,"word_count":187,"summary":"Crashing Bug Fixes ** Fixed the problem that was causing zones to crash in some instances. Corrected a bug that would cause some people to hang up while waiting for a sound event between the splash and character-select screens. Item Change ** The Green Flower should be working again. Spell Change…","content":"** Crashing Bug Fixes **\n\n- Fixed the problem that was causing zones to crash in some instances.\n\n- Corrected a bug that would cause some people to hang up while waiting \nfor a sound event between the splash and character-select screens.\n\n** Item Change **\n\n- The Green Flower should be working again.\n\n** Spell Change **\n\n- Fixed a stacking bug that allowed multiple Levitation buffs to stack.\n\n** Sullon Zek Changes **\n\n- The Resist code changes we made with the last patch should be working \nproperly now. Here is the text about that change:\n\n\"Changed the way resists are calculated when a Player Character casts a \nspell on another Player Character on Sullon Zek. Resist modifiers based \non level will now be more smoothly distributed and will allow lower \nlevel characters a slightly better chance to land spells on higher \nlevel characters. At the same time giving lower level characters a \nslightly better chance to resist spells cast on them by higher level \ncharacters.\"\n\n- Cancel Magic spells should now work across teams.\n\n- Characters should no longer disappear when Mesmerized or stunned.","content_hash":"97dea2f10a0ee48ff8bfbb0c985a8320206f3648abf849325ddc8a8e904580dc","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 22, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6b686fe7fc7e67935209881de040996a6b09a436c24adbb6e4ef909661c2b2a6","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":207427,"item_index":null,"heading":"August 22, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"b25326edab4ae53d99c2f67da087a418493dd738a26960e6a1584a52004c86d1","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":214840,"item_index":null,"heading":"August 22, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9b5b9bb98cb8fa71ad8822e948b0627d84fcb240fd3bb44375d243b48509cb41","filename":"patches-2001-2.txt","adapter":"text","source_offset":6912,"item_index":null,"heading":"August 22, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-08-22-1","id":"2001-08-22-1"},{"patch_date":"2001-05-30","effective_date":"2001-05-30","display_date":"May 30, 2001","title":"May 30, 2001","year":2001,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Important Reminder","Patch Message","Zone Changes","Spell and Song Changes and Bug Fixes","Features and Interface Changes","Item Changes","Other Stuff"],"change_count":28,"word_count":1049,"summary":"Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also…","content":"*** Important Reminder ***\n\nDue to some of the things we are going to be doing, there is a small \nchance that some corpses might disappear during the patch. GMs will \nhave the ability to verify any corpses that are lost. That means that \nthey can help you get them back if you do indeed lose one. It is also \nimportant to understand that attempting to scam a GM about a lost \ncorpse could mean banning from EverQuest.\n\n** IT IS IMPORTANT THAT YOU PETITION TO HAVE A MISSING CORPSE PROBLEM \nADDRESSED WITHIN 5 DAYS OF THE PATCH! **\n\nWe will not be recovering corpses that might be lost after that time. \nIn fact, it would be best for you to petition immediately if you have a \nproblem. Don't wait. If you are worried about a corpse that you were \nunable to deal with before the patch, then please log in and check on \nit right away after the patch.\n\nSo please make certain that you have as many of your corpses cleaned up \nas possible before the next patch. We're not expecting a lot of corpses \nto disappear, but the fewer lying around, the less chance of them \ndisappearing.\n\nThanks.\n\n- The EverQuest Team\n\n*** Patch Message ***\n\n** Zone Changes **\n\n- Runnyeye has been changed. Something is up in Goblin land...\n\n\n** Spell and Song Changes and Bug Fixes **\n\n- We've been fixing holes in the spell stacking code. For the most part \nthe changes fix bugs that allowed tricks to get spells to stack that \nwere never intended to stack.\n\n- Increased duration on Bard Charm songs to 18 seconds from 12 seconds.\n\n- Fixed the Spell Scroll for Imbue Amber so that Erudite Clerics of \nCazic Thule can scribe it.\n\n- The casting messages for Necromancer pet summoning spells have been \nchanged to be more appropriate.\n\n** Features and Interface Changes **\n\n- The variable %t will now work with /assist. So you can use /assist %t \nif you wish. Though it should have exactly the same effect as /assist \nwithout the %t.\n\n- %r returns \"corpse\" for corpses and \"NPC\" for targeted NPCs.\n\n- Sense traps failure message text color has been changed to user color \n15 (same as other skill messages). The success message was already set \nto user color 15.\n\n- Ignore Lists now work the same way that the Friends List does. It has \nbeen expanded to 30 names per character per server. The new ignore list \nis stored in the same ini file as the friends list _<#>.ini). The first \ntime a character is created or loaded after the patch their new ignore \nlist will be a copy of the old ignore list, but will from then on be \nunique to the character.\n\n- The Alt key now works in several new situations. It will now show \nitem names when in the trade window. Because the trade items of the \nlocal player and the trading partner are so close together, the item \nnames of the trading partner will always show up unless the player \npositions their mouse pointer over the local player part of the trade \nwindow, which will cause the game to only show the local player's trade \nitem names.\n\n- The Alt key will show item names for items in your bank.\n\n- The Alt key will also pop up names for merchant items and corpse \nitems when you hold it down in merchant mode or loot mode.\n\n- The Alt key will even pop up names for items in open containers when \nheld down and the mouse cursor is over the open container window (they \ndon't show up otherwise).\n\n- The client will now automatically reject a /duel request from any \nplayer that is on your /ignore list. Some players were using this to \nannoy players that had ignored them.\n\n- You also will no longer see /consent messages from people that are on \nyour /ignore list (this was also something people were doing to annoy \npeople that had ignored them).\n\n- /who GUILD (and the GUILD must be in caps) will now show you the \nmembers of your guild in your zone. You can also specify a guild name, \nsuch as /who \"Irontoe Brigade\".\n\n- /safelock command added. /safelock will lock the EverQuest interface \n(mostly just mouse clicks, keyboard commands/movement, and most slash \ncommands) with the password that you supply to the command. You must \nuse this command a second time, supplying the same password, to unlock \nthe interface. Passwords are NOT case-sensitive. So to lock your \ninterface, you would type /safelock password. You would do the same to \nunlock it. REMEMBER: If you forget what password you typed, you will \nneed to reboot your machine.\n\n** Item Changes **\n\n- All the shields in the game that have the Ribcage graphic should now \nalso have the ribcage icon when they are in your inventory.\n\n- Tinkered Watchman helm should show up now.\n\n- Ring of Pureblood is now equipable only on your fingers instead of \nyour waist.\n\n- Grand Master's Leg Wraps and Fists of the Grand Master are now No-\nDrop. They were intended to be No-Drop when they were created. \n\n- Peacekeeper Staff and the Bug Collection box are no longer equipable. \nThere are problems that can arise when containers can be equipped, so \nwe had to disable that for these items.\n\n- Sewing Kits: No existing sewing kits are being changed with this \npatch. But from now on, kits sold on vendors will be somewhat \ndifferent. Large Sewing Kits will have 8 slots. Deluxe Sewing Kits will \nhave 10 slots and weight slightly more than the Large Sewing Kit.\n\n- Changed the color of the Kael SK quest armor from a very pretty blue-\ngreen to a more appropriate reddish-gray.\n\n** Other Stuff **\n\n- Changed the spelling of Troubador to Troubadour for the 55th level \nbard title. :)\n\n- King Tormax's spawn rate has been adjusted to be more in line with \nthat of his counterparts in Velious. This is not the sort of thing that \nwe will usually announce, as spawn times and things of that nature are \npart of the dynamic content of EverQuest. We're announcing this, \nhowever, to help avoid some confusion.\n\n\n- The EverQuest Team","content_hash":"e0a4468516ace3a8a71def3eb5165e0377e979c6521ea641ff2a4ffb6a2ce724","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 30, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6d7db02c65506de433f9d36bdcc1d406374a596ccd7fd925cf8515e00428bd60","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":188507,"item_index":null,"heading":"May 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"32ce6d96d0ff8ca04c3f301776e03236b0823d7305583c650c720c295ba9cc70","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":195180,"item_index":null,"heading":"May 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"00e79d52e4e979ae8f01e06d18649751e03aee4e6b3acc6a1871d6d7f47278b6","filename":"patches-2001-1.txt","adapter":"text","source_offset":70430,"item_index":null,"heading":"May 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-05-30-1","id":"2001-05-30-1"},{"patch_date":"2001-05-08","effective_date":"2001-05-08","display_date":"May 8, 2001 3:00 am","title":"May 8, 2001 3:00 am","year":2001,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["PvP changes","EverQuest","Quest Changes","Bug Fixes","Item Changes","Spell Changes and Additions","Feature Additions and Changes"],"change_count":34,"word_count":1250,"summary":"PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will…","content":"** PvP changes **\n\nWe have made the first of our upcoming changes to the PvP aspects of \nEverQuest:\n\n- Consider: /Consider will only have three results when used to \nconsider a Player Character. The character will show as 'green' if he \nis below the range that allows you to attack him. The character will \nshow as 'white/black' if he is within your ability to attack. And the \ncharacter will show as 'red' if he is above your range. This will only \ntake effect on PvP servers.\n\n- Sanctuary Levels: Characters below level six will not be able to \nengage in PvP combat, unless they take part in a Guild War, duel or use \nthe Arena. This will, obviously, only take place on PvP servers.\n\n- De-Leveling: Characters that lose levels will only retain the combat \nskills of a character two levels higher. This means that if a character \nof level 10 somehow loses 5 levels, that character will only have \nskills that would be available to a 7th level character. This change \nwill apply to all servers (it has to, code-wise). So the two level \nbuffer is there to make certain that people that lose levels during \nnormal gameplay will be minimally affected (hopefully not affected at \nall), while those that purposefully lose levels with the intent of \ncausing other players grief will find themselves at no great advantage.\n\nThese are the first of the things that we plan to. We are taking a \ncareful, step-by-step approach to changes whenever we can, and we have \nother changes planned for upcoming patches.\n\n** Quest Changes **\n\n- We've made a change to the Velious armor quests. The folks in Kael \nand in Skyshrine that give out rewards for these quests are now being \nstricter about who they will reward quest items to. You will have to be \nconsidered an 'ally' (see Features section below) by these NPCs in \norder to be able to complete these quests. If you are doing quests for \nthe Coldain, however, they are somewhat less picky, and they only \nrequire that they consider you 'kindly' to reward you for your labors.\n\n- The Black Silk Cape will now drop more frequently.\n\n** Bug Fixes **\n\n- Attacking with a two-handed piercing weapon will now 'gray-out' the \nattack button as it should.\n\n- Text that once read: \"You cannot remove this affect.\" now reads \"You \ncannot remove this effect.\" Changed by popular demand... :)\n\n- Food Emotes: Forcing your character to eat by right clicking food \nwill now properly display the appropriate emote to those in the area.\n\n- Fixed a problem that often made it difficult to loot really large \nNPCs.\n\n\n** Item Changes **\n\n- The Shield of Tsunami can now be equipped in the secondary slot.\n\n- Quivers now reduce the delay time on bows, the better the quiver the \nfaster your bow. We will not be listing the speed increase a quiver \nwill give your bow, but you can tell the good quivers by their ability \nto reduce the weight of your arrows (better-made or magical quivers \nhave this property).\n\n- The Ivory Handled Falchion should now 'proc' without telling you that \nit is out of charges. You may need to contact your GM to replace the \nitem with a new version if it is still acting strangely.\n\n- The Opal Bracelet is now a wrist item, not a finger item. Be aware, \nonce you remove it from your finger, it will not go back onto that \nfinger, it will only fit on your wrists, as it should.\n\n- The Large Dragonbone Shard will no longer appear to be a Staff of the \nGathering.\n\n- The Ring of Levitation will now poof when all the charges are used \nup, and should display the correct number of charges.\n\n- The Priceless Velium Reinforced Bow now has a range of 200 instead of \na range of 0.\n\n- The Refined Mithril Blade should now be equipable in both primary and \nsecondary slots.\n\n- The Unicorn Horn should now have a graphic.\n\n- The Hammer of Flattening has been changed from tiny to large. This \nmight cause you a little reorganization in your inventory.\n\n- Runebranded Stone Buckler is now labeled as a shield and can be used \nto bash.\n\n- The Ring of Pureblood is now a finger item, not a waist item.\n\n** Spell Changes and Additions **\n\n- Translocation spells: Five new Wizard 'push' spells have been added \n(Translocate: Fay, Tox, North, Combine and Group). Translocate spells \nsend the group to the location, while the Wizard remains behind. \nTranslocate Group sends everyone in the group (except the Wizard) to \ntheir own bind points. Translocate Group can be found on NPCs in \nVelious (and they won't give them up easily). The others are available \non an exclusive vendor. All Translocate spells (even the original \nTranslocate) have confirmation boxes that must be accepted before the \ntarget will be sent. And Wizards can no longer Translocate themselves.\n\n- Some lower 39th and 44th level Velious spells have had their drop \nrates increased.\n\n- GM Resurrection has had it's name changed from ResurrectionGM to \nCustomer Service Resurrection so that players will be able to better \ntell when they are getting a resurrection from the GM staff. GM \nresurrection will no longer have Res effects, and will leave the newly \nRessed with full Hit Points and Mana.\n\n- Divine Aura and spells of that type (Divine Aura - cleric, Divine \nBarrier - cleric, Kazumi's Note of Preservation - bard, Harmshield - \nnecromancer, Quivering Veil of Xarn - necromancer) will now prevent the \ncaster from being stunned when hit for their duration.\n\n- The Eye of Zomm series of spells will no longer work in Kedge Keep. \nThis change was made to prevent an exploit.\n\n** Feature Additions and Changes **\n\n- Looting text has been changed. You will now see a -- before and after \nany loot messages. This has been changed primarily to help prevent any \nfake looting messages from being thought of as real.\n\n- When you loot an item, you will receive a text message telling you \nwhat you have just looted.\n\n- Expanded Friends List: The Friends List will now hold 30 character \nnames. And each character has its own friends list. You can find and \nedit this list with a text editor, if you need to, outside the game. \nYou can locate the text files in your EverQuest directory. The files \nwill look like this: _<#>.ini. The default Friends List for existing \nand new characters will be your old Friends List.\n\n- The destroy or drop item confirmation box will now close if you \naccidentally pick up another item while they are open. This should \nprevent accidentally deleting or dropping the wrong item.\n\n- When selling to a merchant, you can no longer sell items that are \ninside a container by having the container selected and clicking the \nsell button. The merchant will tell you that you need to empty the \ncontainer before the merchant will buy it. This should prevent folks \nfrom accidentally selling items that they did not know were in those \ncontainers.\n\n- You can now move items around inside containers that are in the bank.\n\n- There is a new /consider message: \"regards you as an ally\". This is \nthe highest level of friendliness that an NPC will register using the \n/consider command. The faction required to reach this rating is \nsignificantly higher than 'warmly'.\n\n- The EverQuest Team","content_hash":"b2ef35be5eb479c6633240d61c19a30b46033940ae90043e495e0b13f7dacf6b","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 8, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"195151cd69a7502fa6e8f27ab64b598a1091fbbdcfcd32fb2e38589e84823f88","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":178309,"item_index":null,"heading":"May 8, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"33c1fdfda2ad25b9abd722293e1ca6c94c540725fc05b1e7dc8e19095993b9f7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":184594,"item_index":null,"heading":"May 8, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f31e35af253645c6cfb470995726a370fb19ce069807619ff2c667e3966d6e4e","filename":"patches-2001-1.txt","adapter":"text","source_offset":59844,"item_index":null,"heading":"May 8, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-05-08-1","id":"2001-05-08-1"},{"patch_date":"2001-04-18","effective_date":"2001-04-18","display_date":"April 18, 2001 Luclin Announced - Press Release","title":"April 18, 2001 Luclin Announced - Press Release","year":2001,"month":4,"kind":"news","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":6,"word_count":356,"summary":"SONY ONLINE ENTERTAINMENT EXPANDS EVERQUEST(r) UNIVERSE WITH \"EVERQUEST(r): SHADOWS OF LUCLIN(tm)\" Massive Additions in Store for SOE's Premier Role-Playing Game-- SAN DIEGO, CA - April 18, 2001 - Sony Online Entertainment announced today its new expansion pack, \"EverQuest: Shadows of Luclin\" for…","content":"SONY ONLINE ENTERTAINMENT EXPANDS EVERQUEST(r) UNIVERSE WITH \n\"EVERQUEST(r): SHADOWS OF LUCLIN(tm)\"\n\n- Massive Additions in Store for SOE's Premier Role-Playing Game--\n\nSAN DIEGO, CA - April 18, 2001 - Sony Online Entertainment announced \ntoday its new expansion pack, \"EverQuest: Shadows of Luclin\" for the \nInternet's most popular role-playing game, \"EverQuest(r).\" The new \nexpansion pack will introduce EverQuest fans to an enchanting moonscape \npacked with new adventure zones, new items, creatures and spells, a new \nplayable character class and more. Supported by a complete graphic \noverhaul, \"Shadows of Luclin\" will allow EverQuest players to witness \ntheir world in unprecedented splendor.\n\n\"'Shadows of Luclin' will give EQ fans a beautiful uncharted territory \nto explore,\" states Jeff Butler, Producer, Sony Online Entertainment. \n\"Whether you're a devoted long-term fan looking for new challenges or \njust discovering online gaming for the first time, 'Shadows of Luclin' \nis filled with enough captivating adventures to support all levels of \nEverQuest players.\"\n\n\"The Shadows of Luclin\" takes voyagers to a satellite hovering \nominously above the world of Norrath. An area of great mystery, magic, \nand perplexity, Luclin is divided into a land of light, ruled by \nDiscord, and a land of shadow, ruled by Order. Each side of this \namazing world will present many new secrets, treasures and unique \nmonsters.\n\n\"Shadows of Luclin\" key features:\n\n* New adventure zones, including a new starting city\n* All new, highly detailed player-character models\n* Massively enhanced 3D graphics engine\n* An all-new player character race\n* Challenging new quests, items to trade and sell, NPCs and more\n\n\"EverQuest: The Shadows of Luclin\" is due to ship in Q4 2001. For more \ninformation visit the official Shadows of Luclin Website at \nhttp://www.everquest.com/luclin.\n\nContinuing to grow with top-selling expansions \"The Ruins of Kunark\n(tm)\" and \"The Scars of Velious(tm),\" \"EverQuest\" proves to be the \nlargest fantasy world ever created online. During peak periods, more \nthan 88,000 adventurers and dragon slayers have explored the world of \nNorrath simultaneously. The active global EverQuest subscriber base is \ncomprised of players from various countries throughout the \"real\" \nworld, including the U.S., England, Canada, Japan, Taiwan, Korea, Saudi \nArabia, France, Italy and Australia.","content_hash":"17cf78b734bd63eca4cbe7007b5b8cdb928df037cb88337fe6e51447589be2f0","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 18, 2001 Luclin Announced - Press Release"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"d768562517213b299d4e8836d0089d10e7d027aadfcb35fa52092573561ffd16","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":175823,"item_index":null,"heading":"April 18, 2001 Luclin Announced - Press Release","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"ac59d70b847bcac093be99bed09cf7678989471032f3836acec042afbc285f70","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":182011,"item_index":null,"heading":"April 18, 2001 Luclin Announced - Press Release","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ec47fccd2567050cee76c7c595994decd1ff60dd799cd91133c9a85cd1482727","filename":"patches-2001-1.txt","adapter":"text","source_offset":57261,"item_index":null,"heading":"April 18, 2001 Luclin Announced - Press Release","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-04-18-1","id":"2001-04-18-1"},{"patch_date":"2001-04-17","effective_date":"2001-04-17","display_date":"April 17, 2001 3:00 am","title":"April 17, 2001 3:00 am","year":2001,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Food Changes","Bug Fixes","Zone and Quest Changes","Improved and New Features","Item Changes","Trade Skill Changes","Spell Changes","Class Specific Changes"],"change_count":39,"word_count":2006,"summary":"Food Changes ** Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before. Bug Fixes ** We THINK we've fixed the problem with the Dusty Werebat. This fellow has been…","content":"** Food Changes **\n\n- Food items now have a 'duration'. This means that some food items \nwill not sustain a character as long as others, and some items will \nsustain your character longer than they did before.\n\n** Bug Fixes **\n\n- We THINK we've fixed the problem with the Dusty Werebat. This fellow \nhas been steadfastly refusing to appear where and when we ask him to. \nWe've worked out a deal with his agent, and we think he'll be back to \nwork with this patch.\n\n- Corrected an anomaly with hit point bars that occurred when a \ncharacter was healed or damaged by spells. This could be seen, for \nexample, when a character was healed and the hit point bar would go up \nand then quickly go back down a bit right afterwards. There was no \nerror in the assignment of healing or damage previously, just in the \nway it was being displayed.\n\n- Fixed the visual bracer bug where other people would see a different \nbracer graphic than you would. Now everyone (including the wearer) will \nalways see the same bracer texture. If you have two bracers that have a \ndifferent look (one is leather and one is steel, for example), make \nsure that the one you want to show up graphically is on your right \nwrist inventory slot, because this is the one that the game will choose \nto show for you (unless you take off the left one and put it back on, \nwhich will show the left one, but that is only temporary, and it will \ngo back to showing the right one after you zone or reenter the game).\n\n- Fixed zoning problem in Nurga to Droga that caused characters to be \nfacing the wrong way when they zoned, often causing confusion that lead \nto accidentally zoning back the way they had come. You should be facing \nthe right way when you make that zone transition now.\n\n** Zone and Quest Changes **\n\n- The marauding Tar Goos will no longer be assisted by the Geonids. \nThis should make at least one quest more available.\n\n- Grobb should now have a couple of ovens. Hopefully this will allow \nTroll bakers to keep their fellows full of carbs and ready to fight.\n\n- Fixed a bug that occurred when selling stacks of items. Previously, \nif you had 4 bat wings and sold them one by one to the merchant, the \nmerchant would have 4 bat wings for you to buy, but if you sold all \nfour at once to the merchant he would only have one for you to buy. Now \nhe will have 4 in either case.\n\n- We have increased the spawn rate of Venril Sathir and his skeletal \nremains. Please note that only Rangers and Druids will be able to \ntrigger the spawn for the skeletal remains, and those remains will only \nbe dropping items for those epic quests. Hopefully these changes will \ndramatically reduce the competition and resentment over this spawn.\n\n- We have reduced resistances to some spell types on some NPCs in Sky \nShrine and the Tower of Frozen Shadow. This is the beginning of our \noverview of the resistances of NPCs in Velious.\n\n** Improved and New Features **\n\n- When you /consent someone it will give them the ability to drag all \nof your corpses.\n\n- You can now buy stacks of combinable items (such as rations, water, \netc...) from merchants. It works the same way as sell in that you can \nhold down shift to buy a full stack and control to buy just one item.\n\n- Added the ability to change the color of all windows at one time with \n/wincolor (all windows that can be changed, that is). You can now use \n/wincolor ALL 0 0 100 2, for example, instead of having to set each \nwindow separately.\n\n- Right-clicking items while looting will 'auto-equip' them. This will \nwork just as if you had picked the items up and dropped them onto the \n'auto-equip' area of your character profile. So if there is already a \npiece of equipment on your character in the spot where the looted item \nwould normally go, it will drop into your inventory, if you have room \nfor it.\n\n- The tab key will no longer toggle between you and your last target \nwhen the chat bar is up. When the chat bar is open the tab key will \ntake you through the list of your most recent /tell names or /reply \nnames. When the chat bar is closed the tab key will switch you between \nyourself and your last target.\n\n- /assist has an added parameter. /assist on and /assist off will \ndetermine whether or not your character auto-attacks when you use \n/assist. So if you type /assist off, from that time forward using \n/assist will NOT engage your character's auto-attack. This change will \nbe persistent, so it will remain as you left it when you log out. \n/assist also now has a range of 200 feet.\n\n- The destroy confirmation requestor now shows the name of the item you \nare trying to destroy, or it just says money if you are destroying \ncoins. This should greatly reduce the chance of accidentally deleting \nthe wrong item. PLEASE read the text in the destroy confirmation box to \nbe certain that you are destroying the right item before choosing to \ndestroy it.\n\n- Hailing Player Character will now say 'Hail Playername', rather than \njust 'hail'.\n\n- Added /charinfo command. Currently this command only reports the zone \nwhere the current character is bound. We may add further information as \nthings progress.\n\n- You will now see how much damage your character has taken when he is \nhit by a spell that causes instant damage (DOT damage is not reported).\n\n** Item Changes **\n\n- We've made a change to the Red Scabbard that should relieve most of \nthe problems warriors were having with their epic weapon occasionally \ndisappearing during conversion between the two-handed weapon and the \ntwo one-handed weapons. What will happen now is rather simple. The very \nnext time you use the container to combine the weapons (or break them \napart), the old scabbard will disappear and a new one will replace it.\n\nTHE NEW SCABBARD AND THE SWORDS WILL APPEAR ON YOUR CURSOR, rather than \nin your inventory. So once you have combined them, make sure to place \nthem in your inventory. And don't panic, the items didn't disappear. :) \nBut also MAKE CERTAIN THAT YOU HAVE ROOM IN YOUR INVENTORY FOR ALL \nTHREE ITEMS (the two swords and the scabbard, which is a container and \nneeds to be able to fit into your main inventory). If you end up with a \nNo-Drop container on your cursor with no place to put it in your \ninventory, you will have a problem...\n\nAlso, right now the new scabbard is a little bugged. Right now you \nwon't be able to open the new scabbard until you camp out once after it \nis created. We're working on fixing that bug. We decided to make this \nchange even with this small bug to help relieve everyone of the \nproblems with the old scabbard.\n\nThis new scabbard will have a special ability. It will be able to \nrecreate the epic weapons if you have lost them. Simply place a Sword \nof Runes (summoned by a Magician) into the scabbard and hit the combine \nbutton. The scabbard will convert the temporary power of the Sword of \nRunes into the permanent epic sword.\n\nCustomer Service WILL NOT be replacing the old scabbards with the new \nones. That will be done by the game itself once you have completed the \nquest and combined the swords for the first time.\n\n- Changed the size of the Weighted Axe from Tiny to Large (after all, \nit's a big two-handed axe...). If you have one in a bag now, be aware \nthat it probably won't fit back into that bag again once you take it \nout.\n\n- No Rent Items will no longer be immediately deleted from your \ncharacter inventory upon disconnection with the server. If you are \ndisconnected from the servers, or even if you log out, your No Rent \nitems (such as summoned food and water) will remain on your character \nas long as you log back to that character within 30 minutes. After \nthirty minutes those No Rent items will be deleted. There may be some \nextreme cases beyond our control (such as hardware failures) where No \nRent items will not be on your character even if you log back in within \nthe 30 minute timeframe. No reimbursement will be given for No Rent \nitems lost in this manner.\n\n- Grand Master Wrist Wraps have been fixed and should now create the \n\"Pouch of Quellios\" as intended. If you have one of these items and it \nstill does not work, please contact a GM using /petition and ask them \nto switch yours for a new one.\n\n- Snow Storm Mask should now function properly.\n\n- The Ring of the Frozen Flame should now be working properly.\n\n- The slow effect on the Willsapper proc has been reduced.\n\n- The weight of Skewers has been increase to a weight of 3.\n\n- Velious Monk armor appearances have been changed. If you're wearing \nthese items, you probably already noticed this, but we thought we'd \nannounce it anyway. New textures will be showing on the Plane of Growth \ndropped armors and on the questable armors. Because the Velious \ntextures can be a strain on some systems, the textures for these new \narmors will not be loaded by default by the game. If you want to see \nthe new textures you will have to edit your EQClient.ini and change the \nline LoadArmor23=FALSE (the default) to LoadArmor23=TRUE.\n\n** Trade Skill Changes **\n\n- Bards that worship Sol Ro will now be able to wear the Imbued jewelry \nmade for their god. For those that not only sing around the campfire, \nbut sing about the campfire!\n\n- 'World' Trade Containers (those that are stationary) have been fixed. \nPreviously when a character tried to combine items in a world container \nthat did not match a recipe, the items would seem to disappear. But if \nthe character closed and reopened the container, the items were still \nin it. Those items should no longer seem to disappear.\n\n- The speed of Selo's Song of Travel, the effect of the Singing Steel \nChestplate has been increased a little.\n\n** Spell Changes **\n\n- Removed Gem component from the following spells. They will now only \nrequire the metal components. These are the Enchant spells for making \ncultural armor.\n\nEnchant Velium\nEnchant Mithril\nEnchant Adamantite\nEnchant Steel\nEnchant Brellium\n\n- Changed the spell component for the following Magician spells from \nLapis Lazuli to Malachite. They now use the same reagent as every other \nMagician pet spell.\n\nMinor Summoning: Earth \nMinor Summoning: Water \nMinor Summoning: Fire\nMinor Summoning: Air\nElemental: Earth\nElemental: Water\nElemental: Fire\nElemental: Air\n\n- Added Casting Text to the Following spells (the messages in brackets \nwill now appear upon a successful use of the spell):\n\nPanic Animal (soandso flees in a state of total panic!)\nTerrorize Animal (soandso runs away in terror!)\nRepulse Animal (soandso is utterly repulsed!)\nAcumen (soandso's eyes tingle)\n\n- Cannibalize IV now exists. This spell is now available in Velious.\n\n- Cannibalize II and III have had their effects improved. They now \nreturn more mana to the caster than they did before.\n\n** Class Specific Changes **\n\n- Monk weight allowance has been increased. Every 15 levels monks will \nget an extra 1 stone weight allowance. The post 50 weight allowance has \nalso been increased by 2 stone.\n\nLevel 15, Limit 15\nLevel 30, Limit 16\nLevel 45, Limit 17\nLevel 51, Limit 18\nLevel 55, Limit 20\nLevel 60, Limit 24\n\n- Disarmed traps will remain disarmed for a somewhat longer time than \nbefore to allow larger groups to get past the traps before they go off.","content_hash":"3a988dfa5f1e064a0c8888ed6fbc733c1739a775c4d56639c321c78818040da0","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 17, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"2c1ca2c13beacc7b0d471a64bbebc14dff3e04f034830d80584bf4aba741715c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":164559,"item_index":null,"heading":"April 17, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"cf6bfb1fd3b0baa7b24fef88bd236e3c8be76bd6702371281555d6f41f4ef849","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":170650,"item_index":null,"heading":"April 17, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"af212faecf36971d112d9cf06335352c9e0633d9bbd7c546372a66cea513e5b1","filename":"patches-2001-1.txt","adapter":"text","source_offset":45900,"item_index":null,"heading":"April 17, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-04-17-1","id":"2001-04-17-1"},{"patch_date":"2001-04-04","effective_date":"2001-04-04","display_date":"April 4, 2001 3:00 am","title":"April 4, 2001 3:00 am","year":2001,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["New and Changed Features","Skill Change","Spell Changes","Bug Fix","Item Changes","Miscellaneous Items","'Combine' container changes"],"change_count":15,"word_count":619,"summary":"New and Changed Features ** Guild Message of the Day. Guild Officers and Leaders will be able to type /guildmotd to set up a Guild Message of the Day (GMotD). From then on any time a member of that guild logs in they will see the message with the name of the message sender added at the front, so…","content":"** New and Changed Features **\n\n- Guild Message of the Day. Guild Officers and Leaders will be able to \ntype /guildmotd to set up a Guild Message of the Day (GMotD). From then \non any time a member of that guild logs in they will see the message \nwith the name of the message sender added at the front, so you will \nknow who sent the message. Any guild member will also be able to read \nthe GMotD by typing just /guildmotd and the message will be displayed \nagain. The GMotD will be erased if the server comes down, however. You \nwill have to reset the GMotD when the server comes back up.\n\n- /assist changed and improved. It should be much more reliable now. It \nalso will target whatever the assisted person has targeted. The \nassisted person does not need to have auto-attack on for /assist to \nwork.\n\n- Fixed a problem with /corpse that kept it from working on corpses \nthat were too far above or below you.\n\n** Skill Change **\n\n- Foraging changed so that if you are getting the hungry and thirsty \nmessages, your next successful forage will always be drink or food. We \nhave also decreased the chance of foraging fishing grubs a bit and \nincreased the chance that you will forage water.\n\n** Spell Changes **\n\n- Acumen now overwrites See Invisible.\n\n- Translocate now has the proper spell gem.\n\n** Bug Fix **\n\n- Fixed many crash problems for Windows 2000 users. This fix will most \nlikely also aid some folks that are not using Windows 2000 that are \nhaving problems.\n\n** Item Changes **\n\n- Velious racial plate helm quests have been added that will allow you \nto 'trade in' your existing helms for ones with textures. We have \ndecided to allow the players (or their characters) to chose whether \nthey wish to have the new helmet textures or to continue to use helmets \nthat show no graphics.\n\n- Five and ten charge versions of Potions of the Bone Field have been \nadded.\n\n- Kilva's Skin of Flame potion has been changed. It no longer has the \nsame effect as the Kilva's Blistering Flesh potion.\n\n- Removed the tinting from Dark Forge and Resonant armors. Tinting was \nnever really intended to be on those pieces and, frankly, they look \nbetter without it.\n\n** Miscellaneous Items **\n\n- Reduced the 'bottleneck' for getting Howling Stone keys by increasing \nthe availability of one of the quest items.\n\n- Erudite guards will now be much less friendly to Kobolds.\n\n- Vendors are once again selling the Coldain Tanner's Kit.\n\n** 'Combine' container changes **\n\nWe've made a change to 'combine' containers. In order to prevent people \nfrom accidentally destroying items, all containers with a 'combine' \nbutton will not combine any items that do not form a complete recipe. \nThis will be a huge boon to craftspeople all across Norrath. But this \nremoves the only drawback to using trade containers as backpacks. Their \nreduced weight and often greater carrying capacity made them more \ndesirable as bags, with the compensating risk that you might just lose \nsomething if you made a mistake.\n\nWe will be increasing the weight of portable 'combine' containers \nsomewhat. Where some of these containers weighed under 1 pound, they \nwill now weigh as much as 4 pounds for the largest sewing kit.\n\nAlong with this we are making a change to tailor made backpacks. In \ncase you didn't know, most tailor made packs have a built in weight \nreduction of 5%. We are raising that to 10%. We will also be displaying \nthe weight reduction of all containers with the information shown on a \nright click.\n\n- The EverQuest Team","content_hash":"35946da965218b2a80f1ed8d926fabc30b93c45a984bb02670087f8e74f91019","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 4, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"5902498b6e6ad3089a9c043101816ed95a532ff5524b3b48b86e491f82dc38cc","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":160115,"item_index":null,"heading":"April 4, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"06b1f44390ba23976cc09fd29f761f212eabb255c3e105301c6e2626eeeeb1eb","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":166014,"item_index":null,"heading":"April 4, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"389da1f8b11ba021f1b1d2f813661d82765e6832719512a284dbd2e19b20340e","filename":"patches-2001-1.txt","adapter":"text","source_offset":41264,"item_index":null,"heading":"April 4, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2001-04-04-2","id":"2001-04-04-2"},{"patch_date":"2001-03-06","effective_date":"2001-03-06","display_date":"March 6, 2001 3:00 am","title":"March 6, 2001 3:00 am","year":2001,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","General Changes","NPC AI Adjustments","Velious Music","EQGems"],"change_count":1,"word_count":654,"summary":"Patch Day*** General Changes* -- Doubled the chance gain skill points in skills that are above 200. -- Fixed a bug that disallowed casting of the Donal's Breatplate on others once casted upon yourself. -- The spell scrolls for Grim Aura should now all reflect usability by SKs -- Fixed a bug that…","content":"***Patch Day***\n\n*General Changes*\n\n-- Doubled the chance gain skill points in skills that are above 200. \n-- Fixed a bug that disallowed casting of the Donal's Breatplate on \nothers once casted upon yourself.\n-- The spell scrolls for Grim Aura should now all reflect usability by \nSKs\n-- Fixed a bug that would allow melee players to open a spellbook via \n/book or alt+b.\n-- Merchants will now recognize Iksar as a valid race.\n-- New bind locations have been added to three zones in the world - One \non Antonica and two others on Kunark. NPCs at these locations can fill \nyou in on the details. Good hunting.\n-- The casting time for four cleric brestplates sporting the \"Celestial \nHealing\" effect has been increased to one minute. We understand that \nthis severely limits the use of that effect and we are currently \ndiscussing alternate effects to place on those items in the next patch. \nWe did, however, need to address the 300pt per tick regen that could be \nplaced and kept on the group tank. When we've decided on the new \naffect, it will be applied to those items retroactively. \n-- Numeric skill values will be shown on character skill display for \nskill values over 100. Values under 100 still show the qualitative \nidentifiers.\n-- Players have expressed concern about accidentally inspecting other \nplayers. You can now turn on or off your ability to inspect other \nplayers by typing /inspect. \n-- Those of you with z-axis mouse wheels on your mice may use them over \nthe chat window.\n-- Fixed \"Breath of the Sea\". It was mistakenly set to be unresistable.\n-- Same-zone evac-type spells will now cause you to reload the current \nzone. This is a necessary step to ensure that you are removed from all \nhatelists and clean up your pet.\n-- \"Voice Graft\" will no longer show the spawn number (Jobaber00) of \nyour pet.\n-- You will now receive a message when you are being bandaged.\n-- The tracking skill cap for Druids has been raised to 125. It was the \nintent for druids to be better at tracking than they were, however \nbefore the scroll bar, smaller skill numbers were often considered \nbetter. With the tracking improvements from the last patch, this \nincrease was appropriate.\n-- Increased the number of hitpoints healed by Celestial Cleansing.\n\n*NPC AI Adjustments*\n\n-- Level 60 players with the taunt skill will now have a chance to \ntaunt creatures that are level 60 to 65. Previously, players could only \ntaunt creatures below their level.\n-- NPCs that are mesmerized or stunned will now only add a very small \namount of hate when they see you cast beneficial spells on their \nenemies. Prior to this, they would add full hate when they saw you do \nthis. This is why NPCs would always jump the cleric after breaking Mez.\n-- Fixed a bug that would cause NPCs to add too much \"temporary hate\" \nwhen a player would sit down in front of them.\n-- The maximum amount of \"hate\" that an NPC can add when witnessing a \nheal to targets above level 50 has been decreased substantially.\n-- Hate from heals is also now calculated at a lesser number than the \nnumber of hitpoints healed. Previously, healing one hitpoint would \ncause one point of hate. Now, healing 3 hitpoints will cause 2 points \nof hate.\n\n*Velious Music*\n\nVelious subscribers should run the Velious Patch to pick up new mood \nmusic for some Velious Zones. Let us know what you think of the new \ncompositions. \n\n*EQGems*\n\nA new \"mini-game\" has been added to the EverQuest client. EQGems is our \nfirst effort aimed towards allowing people to engage in different \nactivities while playing EverQuest. Based upon the success of EQGems, \nwe may explore opportunities for other mini-games in the future, even \nsome that are multiplayer in and of themselves. Type /gems to play.\n\n- The EverQuest Team","content_hash":"0fb8576bd217960f041ab4c729e4ad441bea859fc87f5ef8fe88ff35e6fac0b7","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 6, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"e7d9443855e5cd760fddc541cea06401ba7972298cabef3a037b94dacaa23e5f","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":141909,"item_index":null,"heading":"March 6, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"68f90d90b9ca24728e062da29ca57aee42a081d28faac1554c341be42aae254e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":147399,"item_index":null,"heading":"March 6, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"fda9fb2082e1f89b634e774f7383bce841e201c56b5167ad14e697a9e4f7b016","filename":"patches-2001-1.txt","adapter":"text","source_offset":22649,"item_index":null,"heading":"March 6, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-03-06-1","id":"2001-03-06-1"},{"patch_date":"2000-12-19","effective_date":"2000-12-19","display_date":"December 19, 2000 3:00 am","title":"December 19, 2000 3:00 am","year":2000,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","been implemented on the Live servers"],"change_count":11,"word_count":342,"summary":"Patch Day* Today's patch primarily consists of tuning of Velious zones as well as content and other additions. In addition, the following changes have been implemented on the Live servers: High-end items that have a activatable (right-click) healing effect have in several cases had their casting…","content":"*Patch Day*\n\nToday's patch primarily consists of tuning of Velious zones as well as \ncontent and other additions. In addition, the following changes have \nbeen implemented on the Live servers:\n\n- High-end items that have a activatable (right-click) healing effect \nhave in several cases had their casting times increased. \n- Factions for some of the higher end encounters in Velious have \nreceived some adjustments. Basically, \"bad acts\" receive more weight \nthan \"good acts\". For instance, if \"A\" hates \"B\" and \"B\" hates \"A\", \nkilling \"A\" will hurt your faction with \"A\" more than it will help your \nfaction with \"B\".\n- The stamina reduction with \"Resurrection Effects\" has been replaced \nby a slight attack-speed debuff.\n- The Ranger's Trueshot discipline now works correctly. It was \npreviously only working versus other player characters.\n- The Shadow Knight's \"Unholy Aura\" discipline has received an \nenhancement. When in use, harmtouch resistances will be checked versus \ndisease instead of magic. In addition, harmtouch will resist in the \nsame fashion as lifetap spells, meaning that unless the creature is \nimmune to disease, you should get full damage most of the time.\n- The spell attached to the \"Fiery Defender\" can now be partially \nresisted instead of being \"all or nothing\". The net result is that the \naverage damage will be higher.\n- The Paladin \"Holy Forge\" discipline will now give paladins triple the \nnormal chance of scoring a critical hit. Each critical hit has a \npercent chance to be scored as a critical blow.\n- Added parameters to the /camp command (the command that will cause \nyou to camp out if you are already sitting). \"/camp server\" will take \nyou back to the server selection screen. \"/camp desktop\" will take you \nout to the desktop following a successful camp. Despite popular \nrequest, \"/camp spawn\" will not be implemented.\n- Walruses now indeed sound like they should.\n- Added the /chatfontsize [0 to 5] (default is 1) command. This command \nwill allow players to adjust the size of the font in the chat window.\n\n\n- The EverQuest Team","content_hash":"94388054c120281b484e17fcf96556e12576c3f7992b00787e985d10b7fba744","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 19, 2000 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"83ce417d86aef0d52e15e6becf1fa076b87d8c22b810445be5a27327976f27d1","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":117886,"item_index":null,"heading":"December 19, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"65002e56b41ace9cb1cf4ea0cd0e39ea8ce0a6983f13efe10cfccbc7a247d7a6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":122545,"item_index":null,"heading":"December 19, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"d88f96a234a695a53fa0e40001d9e6d1541b08e27887863d53ba4dc528ff2a21","filename":"patches-2000-2.txt","adapter":"text","source_offset":60869,"item_index":null,"heading":"December 19, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-12-19-1","id":"2000-12-19-1"},{"patch_date":"2000-12-01","effective_date":"2000-12-01","display_date":"December 1, 2000 7:00 pm","title":"December 1, 2000 7:00 pm","year":2000,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["SBLive Soundcards and Hardware Acceleration","To do this"],"change_count":6,"word_count":169,"summary":"SBLive Soundcards and Hardware Acceleration* Due to some past problems with SBLive cards, users of those cards who called into tech support were asked to turn \"Hardware Acceleration\" down one notch in DXDIAG. The last patch corrected those problems and most users should again increase hardware…","content":"*SBLive Soundcards and Hardware Acceleration*\n\nDue to some past problems with SBLive cards, users of those cards who \ncalled into tech support were asked to turn \"Hardware Acceleration\" \ndown one notch in DXDIAG. The last patch corrected those problems and \nmost users should again increase hardware acceleration to maximum. \n\nTo do this:\n\n1. Click \"Start\"\n2. Click \"Run\"\n3. Type \"DXDIAG.EXE\" and press enter.\n4. Click on the \"Sound\" tab.\n5. Increase the \"Hardware Acceleration\" slider to maximum.\n\nDoing this should correct issues such as not hearing certain sounds or \nsound volume disparities. \n\nThe only users who may not want to do this are Windows 2000 users. \nCreative Labs is currently working on new drivers for Win2K, so you may \nwish to wait until these drivers are completed prior to increasing \nhardware acceleration.\n\nFinally, all SBLive users should get LiveWare 3.0 from \nhttp://www.soundblaster.com/liveware/ After installing LiveWare, you \nwill then want to REINSTALL the latest drivers for your sound card. The \norder of installation is important.\n\n- The EverQuest Team","content_hash":"08a1b86ee7736c7274a9a55f8256f9d55cd9bbfb91009499b75cb7d3ac55797e","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 1, 2000 7:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"21784a6616446257a4208d8b89125dc48af20114c31e355a35481811fe5e698c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":110111,"item_index":null,"heading":"December 1, 2000 7:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"4ac6fdd0010823add9464dc38e07acd06d563d7155afade1a7cb41dd66e349bc","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":114184,"item_index":null,"heading":"December 1, 2000 7:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"39996a716029d9b49e065ebb0824dbc1b49861039512a0297280fb7ee7ecf061","filename":"patches-2000-2.txt","adapter":"text","source_offset":52508,"item_index":null,"heading":"December 1, 2000 7:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-12-01-1","id":"2000-12-01-1"},{"patch_date":"2000-11-29","effective_date":"2000-11-29","display_date":"November 29, 2000 3:00 am","title":"November 29, 2000 3:00 am","year":2000,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","gameplay issues"],"change_count":13,"word_count":546,"summary":"Patch Day* Today's patch includes updates to the client to address some problems reported by people in regards to the DX7 update, as well as other gameplay issues: Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its…","content":"*Patch Day*\n\nToday's patch includes updates to the client to address some problems \nreported by people in regards to the DX7 update, as well as other \ngameplay issues:\n\n- Corrected an older bug that would cause people to stop gaining or \nlosing faction with associates when the primary faction was at its \nmaximum or minimum. Players will now be able to further modify \nassociate factions in the appropriate direction.\n\n- Random-effects on weapons carried by pets will now behave as if the \npet is a player character rather than an NPC. The change last patch \nreduced them to a rate below player characters. As part of this patch, \ntarget-specific random effects will only work if the target is the \nintended type. For instance, a weapon that processes \"Dismiss Summoned\" \nwill only \"go off\" on a summoned NPC instead of everything. \n\n- Added some code that should address if not eliminate a problem \nreported by people whereas the client would \"freeze\" for a second or \ntwo every few minutes. For those who do not have IRQ sharing and/or \ndriver problems, this should address the issue.\n\n- Made final positive modifications to several Epic Quest rewards. \nIncluded in these changes: the SK weapon will now allow you to bash \nwhile carrying it. \n\n- Fixed a problem that gave people problems when exiting the game and \nattempting to get back in.\n\n- Added some code to address reports from people who find exiting from \nthe character-select screen back to the server-select screen rather \nslow when mip-mapping is enabled. Most of this problem is due to \nroutines in DX required to release resources consumed by mip-mapping \nand may not be addressable until the next version of DirectX is \nadopted.\n\n- Changed customizable key mappings so that the ESC key will clear the \n\"NOKEY\" setting instead of the \"Backspace\". This means that you can now \nassign \"Backspace\" to a function in game.\n\n- Corrected a sound problem that would cause certain sounds to be \nplayed \"rapid-fire\" under some circumstances. There is still a \npotential for this to happen with some other sounds that will be \naddressed in a patch in the near future.\n\n- Corrected a problem in Kedge Keep that made the top encounter more \ndifficult than intended after the server had been up for a while.\n\n- Higher level Magician, Necromancer, and Shadowknight pets now have \nthe ability to dual-wield without being handed weapons. The calculation \nused to determine whether or not this ability exists takes several \nthings into account, but for the most part 39th level and above summons \n(higher for the Shadowknight) will have this ability. It is possible \nthat you could get a \"good\" 34th level pet that will, or a \"bad\" 39th \nlevel pet that will not have this ability. \n\n- Bards of the land, hark unto me: The notes have been scribed on \ntattered parchment, two score and nine, for you they are meant. Abandon \nyour mates, though they may fume, and follow the call of the seafarer's \ntune.\n\n- The Monk's hand-to-hand skill cap has been raised to a level equal to \ntheir one-handed blunt skill.\n\nRemember! Only a few days left until the launch of EverQuest: The Scars \nof Velious. Reserve your copy at your local retailer today!\n\n\n- The EverQuest Team","content_hash":"c05cfab79c149dd4fe22b0cc656845103bbb4595c74dbf60e0e807684f80fe33","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 29, 2000 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"517e8a558d4f191d9fd468f3645aaaf53942fc0a21c0b138e4c757b7fcff8736","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":106833,"item_index":null,"heading":"November 29, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e667732f70613ce46bf3e0210db3800ce0d3f4a5c630ea2f91ccdaec28e34e89","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":110809,"item_index":null,"heading":"November 29, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"d5b06f2cbcc592cf8296e328bcb77107e34d84f85c47b668389274ee2210ed06","filename":"patches-2000-2.txt","adapter":"text","source_offset":49133,"item_index":null,"heading":"November 29, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-11-29-1","id":"2000-11-29-1"},{"patch_date":"2000-11-21","effective_date":"2000-11-21","display_date":"November 21, 2000 3:00 am","title":"November 21, 2000 3:00 am","year":2000,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Patch Day"],"change_count":10,"word_count":247,"summary":"Patch Day* Today's patch addresses a few problems noted by customers since last week's big patch. The following changes were made: Fixed some problems with sound volume being set above the maximum or below the minimum. Fixed a problem that caused sound volume to be reset regardless of the slider…","content":"*Patch Day*\n\nToday's patch addresses a few problems noted by customers since last \nweek's big patch. The following changes were made:\n\n- Fixed some problems with sound volume being set above the maximum or \nbelow the minimum.\n- Fixed a problem that caused sound volume to be reset regardless of \nthe slider setting upon zoning or entering game.\n- Fixed a bug that would cause some sounds to be unduly amplified \nwhenever the volume slider was moved.\n- Fixed a bug causing pink fringes to show on whiskers in association \nwith mipmapping.\n- Fixed a bug with /usercolor causing settings to be saved in the wrong \nslot.\n- Fixed weapon scaling problems with off-hand weapons and those carried \nby dwarves. \n- Fixed a bug that caused the client to display an amount of experience \nin slight disagreement with the server.\n- Fixed the Paladin Epic Quest reward, which was procing a spell that \nwould do around one million points of damage if left to its own \ndevices.\n- Fixed a faction problem that made some quests designed to be doable \nby anyone, regardless of race or class, undoable. \n\nIn other news, the Tarew/Povar split server, Xev, will be up following \nthe patch today. Xev is named for Xev Bristlebane, the god of fortune. \nWe would have named the new server under its full name if not for an \nattempt to avoid confusion between the existing \"Bristlebane\" server \n(named for Fizzlethorpe Bristlebane) and Xev.\n\n- The EverQuest Team","content_hash":"80527fa69e1b9e58b7b2301b87ff040b54265459c97b79a328d7d40ca3c86068","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 21, 2000 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8119af3e864c564c99c70053073e408ffc4bf52bc957655e3eb3b6b4079cc613","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":105331,"item_index":null,"heading":"November 21, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"97dd2103e19c4c93cacaa077ebc3475e0462a9ee6788519d18f7aa681982c3ef","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":109210,"item_index":null,"heading":"November 21, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3d58dc1d81e26b8b4376550e19837dd37474d38483db4a839358fd364ecf3ebc","filename":"patches-2000-2.txt","adapter":"text","source_offset":47534,"item_index":null,"heading":"November 21, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-11-21-1","id":"2000-11-21-1"},{"patch_date":"2000-11-15","effective_date":"2000-11-15","display_date":"November 15, 2000 3:00 am","title":"November 15, 2000 3:00 am","year":2000,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Patch Day","Movelog for Povar and Tarew Marr","Spell Changes","General Fixes/Changes","Client Enhancements"],"change_count":1,"word_count":1079,"summary":"Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for…","content":"***Patch Day***\n\nToday's patch includes the announced code-updates to use technology \nincluded with DirectX 7. You MUST have DirectX 7 or higher installed in \norder to play EverQuest. Please refer to \nhttp://everquest.station.sony.com/f_requirements.shtml prior to \ncontacting technical support for procedures prior to contacting \ntechnical support.\n\nToday's patch also includes the new \"Sound Engine\" that we've been \nspeaking about for some time. The new sound engine supports additional \nEAX features and should address the concerns of SBLive users that have \nbeen posted in the past.\n\n*Movelog for Povar and Tarew Marr*\n\nThe /movelog window will be opened for Povar and Tarew Marr on Saturday \n11/18 and Sunday 11/19 from 6PM PST (GMT-8) to Midnight. All players \nwishing to have all of their characters moved (on a per-account basis) \nfrom those servers to the new split-server should execute \"/movelog \nyes\" during the windows.\n\nThe physical character move will take place next week on Tuesday or \nWednesday. Please check the scheduled downtime page of \nwww.everquest.com for a firm time when it is decided. Remember that \ncorpses will not follow you to the new server, so anyone deciding to \nmove will want to be sure that all corpses are looted prior to the time \nof the actual move. \n\nAs this patch features new /movelog logic to eliminate problems with \npeople being left behind, players should not count on customer-service \nintervention after the physical move if they were unable to execute the \ncommand during the window. You will need to be present and execute the \ncommand in order to move.\n\n*Spell Changes*\n\n-- Pixie Strike: Made it less resistible by reducing the secondary \nresist.\n-- Song of Twilight: Increased duration. Made less resistible by \nremoving the secondary resist. Allowed it to be cast at any time of \nday.\n-- Fixed the effect on the Necromancer Epic Quest Item. The effect was \nchecking resist on each tick instead of running full course.\n-- Increased the duration of the effect on the Enchanter Epic Quest \nItem.\n-- Fixed the \"Modulating Rod\" so that it can be used by the appropriate \nraces.\n-- Fixed the Lost Staff of the Scorned\n-- Maniacal Strength will now correctly overwrite the level 49 strength \nspell.\n-- The Death Pact and Divine Intervention spells will now stack \nappropriately with other spells that have similar effects.\n\n-- Modified the \"Jonathan's\" line of songs to remove the \"skin\" effect \nin order to allow bards to use them more effectively in combat. In \naddition, we made them \"Self Only\" spells rather than \"Single Target\" \nspells in order to allow bards to remain in combat while singing them.\n\n*General Fixes/Changes*\n\n-- Fixed a bug that caused an NPC on \"Sister's Isle\" to attack people \nwho were fighting pirates.\n-- Removed Paladins as an authorized class for piercing weapons in game \nsince they do not have the piercing skill.\n-- The \"Belt of the River\" quest should now work correctly.\n-- Fixed all known problems with the class-specific epic quests.\n-- Implemented some new race-specific quests for Iksar.\n-- Positively modified most Epic Quest Items. Please check your items \nto see your changes. Note: Not all changes will be evident by looking \nat the item.\n-- Fixed the NPC bosses in the Plane of Sky that were not dropping the \ncorrect loot.\n-- Your bread tin will now be returned when baking bread.\n-- Fixed the Wellford Fargin keyword problem in Firiona Vie.\n-- Made the \"Gravebinder\" a magic weapon.\n\n-- Repaired the Forager Bag. It was causing people to lose weight when \nplacing items in the bag. It is supposed to have a weight reduction \ncomponent, but was not supposed to cause weight loss.\n\n-- Taunt: Increased effectiveness above level 50. Previously, creatures \nabove level 50 could not be taunted by means of the taunt skill. Now, \nmost creatures below the character's level can now be successfully \ntaunted. As a note, the chance to taunt a creature above 50th level is \nsmaller than that of a creature below 50th.\n\n\n*Client Enhancements*\n\n-- You now have 10 pages of 10 hotboxes each when in full screen mode.\n-- You can now customize 10 pages of 12 socials each, increasing the \ntotal number of available socials by 108.\n-- Fixed a bug with the keyboard.txt file causing some keys to \ntranslate incorrectly.\n-- Fixed a bug that caused some window positions to save improperly at \nhigher resolutions.\n-- All key mappings are now stored in the EQCLIENT.INI file.\n\n-- Fixed all known problems with the clipping plane slider. Users \nshould now see differences for the entire range of adjustment in zones \nthat support an adjustable clipping plane.\n\n-- Players on PvP servers will no longer show \"[LD]\" over their heads \nwhen linkdead. In addition, these same players will no longer show as \n\"LinkDead\" in the /who list.\n\n-- Players can now set custom text colors while in game. /usercolor: \nUsage \"/usercolor UserColorNumber R G B\" where \"UserColorNumber is the \nnumber of the color as indicated in the EQCLIENT.INI file, and R, G, \nand B are red, green and blue respectively. All changes will be \nautomatically saved to your EQCLIENT.INI file.\n\n-- OPT files in your EverQuest directory now have a number after the \ncharacter name indicating the server number. As such, you will now be \nable to have characters of the same name on two separate servers with \ndifferent custom options.\n\n-- The eqlog.txt file now has a name that includes the server number \nand character name. For instance, if your character is named \"Bobb\", \nand you are on Server 1, your log text file name would be \neqlog_01_Bobb.txt.\n\n-- Added two new entries to the \"Defaults\" section of the EQCLIENT.INI \nfile: AttackOnAssist=TRUE|FALSE - Sets whether or not your autoattack \nturns on automatically when assisting. Defaults to \"TRUE\". \nShowInspectMessage=TRUE|FALSE - Sets whether or not you see the \n\"Soandso is inspecting you\" message. Defaults to \"TRUE\".\n\n-- Custom key mappings have been greatly enhanced. You can now set two \nkeys, a primary and an alternate, for each function in game. In \naddition, things that were previously not customizable can now be set \nto a key of your preference. Left-click on the key identifier to set \nthe primary key, right-click to set the secondary.\n\n-- Added the /note command. /note will append the following text to a \nfile called \"notes.txt\" in your EverQuest directory. For instance, \ntyping \"/note This is a note\" will put \"This is a note\" on the next \nline in the notes.txt file.\n\n- The EverQuest Team","content_hash":"ba00eaf874da8c1483023a6b5b04b89807643f078ef3048815a994ccab1cdded","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 15, 2000 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c7aba9445f9bff4a0981d8f6eec3c74237a733db4fee450a4839440d2cb77699","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":97657,"item_index":null,"heading":"November 15, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"0bf45e4a31422b852de62d908f82d9251cb60ec483991b7899851b3dc8de4049","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":101307,"item_index":null,"heading":"November 15, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"089b8023faf6941beb9328edcf516b2ec02b17391703a30934b1de3ab153bad9","filename":"patches-2000-2.txt","adapter":"text","source_offset":39631,"item_index":null,"heading":"November 15, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-11-15-1","id":"2000-11-15-1"},{"patch_date":"2000-10-13","effective_date":"2000-10-13","display_date":"October 13, 2000 7:00 pm","title":"October 13, 2000 7:00 pm","year":2000,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"classes","label":"Classes"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Epic Quests"],"change_count":6,"word_count":481,"summary":"Important System Configuration Announcement*. As many of you know, over the past couple of months we've made numerous enhancements to the EverQuest client. In addition to things such as new /-commands and other changes of that nature, we've enhanced the UI itself to allow moveable and resizable…","content":"*Important System Configuration Announcement*. As many of you know, \nover the past couple of months we've made numerous enhancements to the \nEverQuest client. In addition to things such as new /-commands and \nother changes of that nature, we've enhanced the UI itself to allow \nmoveable and resizable windows, among other things. At the same time \nwe've been working on a brand new sound engine, and have been further \nconcentrating on optimizing and expanding the capabilities of the \nEverQuest client.\n\nFor most applications, the feature set of a version of DirectX is \nlimited to the lowest common denominator between the version that the \nsoftware is compiled under, and the version running on the client. This \nmeans that though you may be running DirectX 7.0a already, and are \nreceiving advantages associated with the more advanced code, the \nfeature-set of DirectX used when in EverQuest is limited to version \n5.2.\n\nThis limits the type and breadth of enhancements that can be made to \nthe client. Given that we feel that EverQuest players would enjoy \ncontinuing to see new enhancements for the client, we will soon begin \ncompiling the client under DirectX 7.0a, and implementing the feature-\nset available within that version. When we do this, everyone will need \nDirectX 7.0a (or higher) to play EverQuest. \n\nHere are some of the possible benefits from DirectX 7.0a:\n\n- Better performance (Graphics and Sound)\n\n- Gamma Correction working in D3D \n- Proper Mip-Mapping in D3D \n- Fixes fogging on some cards. (Some cards have no fogging at all and \nlook pretty bad) \n- Allows us to use newer interfaces to support such features as full-\nscreen anti-aliasing, and alternate Z-buffering methods, which tend to \nlook better.\n\nChanging to DX7 does have a potential downside. Those using older or \ndiscontinued video or sound cards that do not have DX7 compatible \ndrivers may need to upgrade to continue playing. However, we feel that \nthe benefits that will come from upgrading to this newer version of \nDirectX outweigh the potential problems.\n\nWe plan to begin requiring DirectX7.0a when the EverQuest client is \nnext patched, in two or three weeks. We wanted to be sure to give \neveryone enough time to check their version of DirectX and install the \nnewest version. You can run DXDIAG.EXE in your Windows\\System directory \nto check your DirectX version and get the newest version of DirectX \nfrom here if it is needed.\n\nPlease keep an eye on the patch message for further information \nregarding the planned implementation of DX7.\n\n*Epic Quests*\n\nDue to some difficulties regarding the Epic Quests implemented two \npatches ago, the epic quests for the Monk, Wizard, and Druid will not \nbe completable until the next patch. While we would like to have \nimplemented updates right away for these issues, we are mid-way in our \nconversion to support the DirectX changes that have been announced. \n\nWe appreciate your patience.\n\n- The EverQuest Team","content_hash":"9f7725f2b9af82a3a4e9c861931ac8af394a8f710a74d108d58d14a931e41090","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 13, 2000 7:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0befbf0c755318e04b88b96a22b7634f20f3b7c4e22add1bf555e29f7700504c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":94638,"item_index":null,"heading":"October 13, 2000 7:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"409df4c8b6fcd3b7e7e2b017a3f93b7a07e7adf2f1eba8c16fb6848d4b1211aa","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":98190,"item_index":null,"heading":"October 13, 2000 7:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"c1ab1a14b2672361d999593804b01c143695c7ee4ce498203f2d4c9f39ff0d3d","filename":"patches-2000-2.txt","adapter":"text","source_offset":36514,"item_index":null,"heading":"October 13, 2000 7:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-10-13-1","id":"2000-10-13-1"},{"patch_date":"2000-09-19","effective_date":"2000-09-19","display_date":"September 19, 2000 7:00 am","title":"September 19, 2000 7:00 am","year":2000,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Level 1 Character Purge","Patch Day","New Epic Quests","Class Issues","Rangers","Monks","Cleric","Fungal Regrowth","Attack Speed Buffs","High-Level Dungeon Balancing","Low-Delay Weapons and Damage Bonus Changes","Server Selection Screen","Custom Emotes and AFK","For instance","Skill Gain","Trade Skills Enhanced"],"change_count":10,"word_count":1047,"summary":"Level 1 Character Purge* The Level 1 character purge announced several weeks ago will take place on Wednesday, September 27, 2000, at 7:00am PST (GMT-7). Any level 1 characters that haven't been played within the previous 30 days will be deleted. If you wish to keep any level 1 characters that you…","content":"*Level 1 Character Purge*\n\nThe Level 1 character purge announced several weeks ago will take place \non Wednesday, September 27, 2000, at 7:00am PST (GMT-7). Any level 1 \ncharacters that haven't been played within the previous 30 days will be \ndeleted. If you wish to keep any level 1 characters that you may have, \nplease log in and play them between now and 9/27. \n\n***Patch Day***\n\nAs a testament to our on-going goal to constantly provide more content \nfor EverQuest players, today's patch primarily consists of *many* \ncontent-additions to the game. \n\n*New Epic Quests*\n\nWe are pleased to announce that we have implemented new \"Fiery Avenger\" \nstyle quests for every class in the game (including paladins). The \nultimate reward for each quest boasts a custom model with unique \nparticle effects. We think that you will be pleased.\n\nGood luck to everyone on your quest.\n\n*Class Issues*\n\nRangers:\n\nLast week we completed in-depth testing of melee and defensive skills \nfor all melee-centric classes. In the course of these tests we \ndetermined that the ranger class was not performing to its intended \nlevel, and have made the following changes:\n\n- The \"Jolt\" spell has had its casting time reduced.\n- The Skillcap on Dodge and Parry has been increased.\n\nMonks:\n\nHigh-level monks can now carry increased weight without penalty. The \nadditional allowance is granted at levels 55 and 60.\n\nCleric:\n\nCelestial Elixir was failing due to multi-tick cure components that are \nincompatible with that configuration. We have therefore removed the \ncure components and increased the healing provided by this spell.\n\nAfter a great deal of consideration, we have concluded that the Mark of \nKarn spell is imbalanced and requires correction. This spell's current \nfunction makes melee classes without dual-wield far less desirable \nmembers of the group. As such, the spell has had its duration \ndecreased, its recast-time increased, and its \"heal per hit\" value \ndecreased. \n\n\n*Fungal Regrowth*\n\n\"Fungal Regrowth\" is now a self-only spell. It was being used as an \noffensive spell by virtue of its \"snare\" effect upon the target. \nFurthermore, we ruled out making it \"group only\" as with other spells \nthat have this issue, due to a class-balance concern. The spell was \nreducing the group's desire for classes capable of casting regenerative \nmagic.\n\n*Attack Speed Buffs*\n\nIn this patch we corrected a bug that would cause any \"Haste\" item \ncombined with any \"Haste\" spell to automatically yield maximum haste, \nregardless of the level of \"Haste\" granted by each individual \ncomponent. This fix increases the usefulness of better \"Haste\" \nequipment and spells. The downside to this is that those who usually \nhave both items and spells active will see a reduced attack-speed \nunless outfitted with the best equipment and spells.\n\n*High-Level Dungeon Balancing*\n\nVeehshan's Peak and Sebilis have received loot adjustments in order to \naddress disparities in risk and reward. For the most part, the quality \nof the \"common\" loot in Veeshan's Peak is at least as good as the \n\"rares\" from Sebilis.\n\n*Low-Delay Weapons and Damage Bonus Changes*\n\nIn accordance with our announcement several weeks ago, two low-delay \nweapons can now only be equipped in the off-hand. Included in this \nchange are the Mosscovered Twig and the Barbed Scale Whip. The delay on \nthese weapons and the associated damage bonus to weapons in the primary \nhand made these weapons much too powerful for their availability and \nthe risk associated with their acquisition.\n\nIn addition, two-handed weapons have had their damage-bonus modified. \nThe damage-bonus for low-delay two-handed weapons (27 or below) created \na problem similar to the weapons above and has been reduced. The \ndamage-bonus has not changed for normal-delay (28-39) two-handed \nweapons. The damage bonus for high-delay two-handed weapons (40+) has \nbeen increased.\n\n\n*Server Selection Screen*\n\nIt has come to our attention that new players often think that the \nhigh-population servers are better, based upon the logic that if \neveryone else is there, it must be a good server. However, in \nMassively-Multiplayer games, less populated servers are often \nconsidered superior for gameplay. Therefore we have marked servers that \nwould benefit from new characters as preferred servers, listing them in \n\"green\" in the server selection window. The preferred servers have \npopulations such that an influx of new people would benefit the server \nrather than cause overpopulation.\n\n\n*Custom Emotes and AFK*\n\nAnimations with custom emotes have been implemented. Current canned \nemotes such as /point allow a target other than the current target to \nbe specified. That will continue to work. So if you type \"/point \nBaobob\", the usual text will come up. However, you can add custom text \nto the emote, but you must specify the target as \"say\" as the target. \nFor instance: \n\n/point say points at a gnoll, indicating that he is ready to kill it. \n\n...your character will execute the /point animation, and the text \noutput will be: \"CharacterName points at a gnoll, indicating that he is \nready to kill it.\" \n\nFinally, you can now set a custom message for when you are /AFK. Type \n\"/AFK \" (without the brackets) to set your custom AFK message. For \ninstance, if you type \"/afk Grabbing a snack\", you will reply with \n\"Grabbing a snack\" when someone sends you a /tell.\n\n*Skill Gain*\n\nThe skill-gain rate of many skills is now further modified by character \nstats. This will allow those with natural affinities towards certain \nskills to improve at a greater rate.\n\n*Trade Skills Enhanced*\n\nMany of the trade skills in game have received massive enhancements, \nincluding dozens of new craftable items, new fishing and foraging \nitems, and other things to be discovered once in game. \n\nIn addition, trade-skill specialization has been implemented. Players \nwill be able to exceed 200 points of skill in ONE of the generally \navailable tradeskills. This includes: \n\n- Baking\n- Blacksmithing\n- Brewing\n- Jewelcraft\n- Tailoring\n- Fletching\n- Pottery \n\nOnce above 200 points in one of these skills, no other skill will be \nable to exceed 200. Specialization restrictions do not include class or \nrace-specific trade skills such as Alchemy, Make Poison, and Tinkering. \nPlayers with race or class-specific trade skills will be able to exceed \n200 points of skill in that skill, PLUS any generally available trade \nskill. \n\nThe enhancement of trade skills is an on-going project. Further \nenhancements will be made in the coming weeks.\n\n- The EverQuest Team","content_hash":"7fee1c96ca64044ac52175acd44c36a1aac5ec0174ef6fdad2e2a4728b8dc40e","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 19, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"3226d1247d81f39e123e329cca4d5b4691b0c26019f84a25f83a3e6ac0316692","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":81901,"item_index":null,"heading":"September 19, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"31d838d01f8b85634e73bc1efd2e3a7717f10f564fb0218ce490bc257e2f7f08","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":85193,"item_index":null,"heading":"September 19, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9a8ba53bc60b711c535d389b3b84ddc55e3242f0f378fdf7514e635260a4cf11","filename":"patches-2000-2.txt","adapter":"text","source_offset":23517,"item_index":null,"heading":"September 19, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-09-19-1","id":"2000-09-19-1"},{"patch_date":"2000-06-29","effective_date":"2000-06-29","display_date":"June 29, 2000 7:00 am","title":"June 29, 2000 7:00 am","year":2000,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","a few enhancements","Quest Fixes","Item Fixes","Miscellaneous"],"change_count":51,"word_count":677,"summary":"Patch Day*** Though today's patch is primarily comprised of fixes to various bugs that have been reported by the players, we're also pleased to announce a few enhancements: Ranger spell \"Jolt\" now has a lesser casting time. Many new recipes for the \"Make Poison\" skill are now in game. Features…","content":"***Patch Day***\n\nThough today's patch is primarily comprised of fixes to various bugs \nthat have been reported by the players, we're also pleased to announce \na few enhancements:\n\n- Ranger spell \"Jolt\" now has a lesser casting time.\n- Many new recipes for the \"Make Poison\" skill are now in game. \nFeatures include: Several new poison books, stackable components, new \nsuspensions, some purchasable components, and players now have the \nability to purchase vials. Please check your vendors.\n- Increased spell-drop percentages in three difficult Kunark zones \nwhere drops were less than should be expected.\n- Corrected an error in the drop rate for a couple cleric spells making \nthem unavailable. \n\n*Quest Fixes*\n\n- Fixed the \"Minotaur Horns\" Quest\n- Fixed a misspelling in the guild-note for Erudite clerics worshipping \nCazic-Thule.\n- Fixed a misspelled keyword in the Trueshot Longbow Quest.\n- The guild note for gnome clerics now states the appropriate gender \nfor the guildmaster.\n- Fixed the \"illegible cantrip\" Quest.\n- Fixed the \"Hunt for Meat\" Quest.\n- Removed Jinkus Felligan's doppelganger from Halas.\n- Fixed the \"Travis Twostring\" quest.\n- Fixed the \"Algthin Dasmore\" quest.\n- Fixed the \"Gather Components\" quest.\n- Fixed the \"Lion Meat\" quest.\n- The Fleshy Orb quest and \"Fabian\" should really be fixed now. These \nwere not correct after the last patch due to a data export issue.\n\n*Item Fixes*\n\n- Fixed spelling of \"Basilisk Egg\"\n- The Brass Ring is now worn on the finger, instead of the waist.\n- Fixed the \"Broken Minotaur Lord's Horn\"\n- Fixed race/class restrictions listed for the \"Bullsmasher\". Item \nlisted some inappropriate classes.\n- Fixed race/class restrictions listed for \"Patchwork Armor\". Items \nlisted some inappropriate classes.\n- Fixed the model for the \"Cast Iron Rapier\".\n- Fixed Race/class restrictions for the \"Crushbone Belt\". Item listed \nsome inappropriate classes.\n- Fixed the mundane \"Electrum Peridot Bracelet\" so that it would equip \nin the proper slot.\n- The \"Bloody Mantle\" may now be equipped.\n- Fixed the effect on the \"Canyoneer Pike\". Current owners of this item \nwill need to trade it out with a GM in game.\n- Fixed the \"Howling Harpoon\". Item was previously casting its spell \nupon the wielder, rather than the target. The fix will be automatically \napplied to existing items.\n- Fixed the icon for the Degenerated Guk Weed.\n- Fixed the icon for the Enshrouded Veil.\n- The Splitpaw Hide Tunic will now look like \"Leather\" when equipped.\n- \"The Crusade of 1312AG\" and \"The Forbidden Tome\" will now remain with \nthe character after logout.\n- Fixed race/class restrictions listed for the \"Mortificator Staff\". \nItem listed an inappropriate class.\n- Fixed the icon for the Spectral Bow. In addition, removed \"BRD\" from \nthe class listing since Bards do not have the Archery Skill.\n- Removed excess classes listed on the \"Silk Lined Steel Helm\".\n- Fixed the effect on the \"Theurgist Mace\". Current owners of this item \nwill need to trade it out with a GM in game.\n\n*Miscellaneous*\n\n- Fixed bug that caused NPCs to say \"cant open politethnks.txt\"\n- Fixed bug that caused NPCs to say \"Can not open file NERDRGATT.txt\"\n- Fixed \"cannot open file guards.txt\" bug with Butcherblock dwarves\n- Fixed \"Cannot open item2monster.txt\" problem with goblin whelps in \nButcherblock.\n- Lizardman Mystics no longer think that the Feerrott belongs to the \nSabretooth Gnolls.\n- Fixed a ghost in Field of Bone who was inappropriately labeled as \nliving, causing \"undead only\" spells to fail.\n- Improved pathing in Sebilis.\n- Improved pathing in West Freeport.\n- Fixed the color of several spell-gems.\n- Fixed recipe for a \"Block of Clay\" in the Basic Pottery book.\n- Stone Skeletons in Lake Rathe can now be affected by \"undead only\" \nspells.\n- Fixed several merchants who did not have wares to sell.\n- Fixed several dozen spelling and grammar errors in NPC text and the \nspell database.\n- \"Folded Sheet Metal\" may now be crafted via blacksmithing.\n- The \"Unfired Urn\", \"Onyx Encrusted Urn\", and \"Small Bowl\" may now be \ncrafted via Pottery.\n\n- The EverQuest Team","content_hash":"8eecd76403f400ad517c23ce77e083103c2ff09afe73b3ffe56b5b93f5a2a376","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 29, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"86cce56f08393d6a247379dd321ab3989317138659f81ee07139ddae0c1dabd2","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":56484,"item_index":null,"heading":"June 29, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"589ae3c74e7379dde48eec1ae1e551d0d8f7962f5497e88f11243ec66552fa17","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":58871,"item_index":null,"heading":"June 29, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ff18042b9cb695715ff18f3e6a5deb1093adf94b173fdb3b7328ed65de9b06c7","filename":"patches-2000-1.txt","adapter":"text","source_offset":55793,"item_index":null,"heading":"June 29, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-06-29-1","id":"2000-06-29-1"},{"patch_date":"2000-05-25","effective_date":"2000-05-25","display_date":"May 25, 2000 8:00 am","title":"May 25, 2000 8:00 am","year":2000,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","servers","Spells/Songs","Items","General Changes"],"change_count":12,"word_count":567,"summary":"Patch Day* Greetings all! The following changes have been implemented on the Live servers: Spells/Songs* Voltaic Draught, a high level wizard direct damage spell was improperly saving versus resistance to cold. It now appropriately saves versus magic. The higher level bard song by Brusco was…","content":"*Patch Day*\n\nGreetings all! The following changes have been implemented on the Live \nservers:\n\n*Spells/Songs*\n\n- Voltaic Draught, a high level wizard direct damage spell was \nimproperly saving versus resistance to cold. It now appropriately saves \nversus magic.\n- The higher level bard song by Brusco was improperly healing the \ntarget instead of damaging it. This has been corrected.\n\n*Items*\n\nThe Shadowknight class-specific quest armor, Darkforge armor, has had \nits weight decreased substantially.\n\nThe Runed Fighter's Staff, previously useable by Monks and Warriors, \nhas been restricted to Monks only. The statistics on this staff are \nmuch more powerful than normally allowed for warriors. This change is \nretroactive and will be reflected on items currently in inventory. \nThough we strive to avoid negatively adjusting items after they have \nbeen earned, this item presented a balance issue, making the change \nnecessary. We apologize to warriors that currently own this weapon.\n\nA data error with the Symphonic Saber, causing it to report \"Item out \nof charges\", has been corrected. Due to the dynamics of this particular \nissue, current owners will need to contact a GM to trade this item out \nfor a new, properly working version of the item.\n\nThe Burning Rapier (rogue weapon) has been enhanced. In addition to an \nincrease in statistics, it received a stronger spell effect. The \nlightsource effect on the weapon has been removed due to an aesthetic \nrogue desire to be \"sneaky\" :)\n\nThe effect on the Hangman's Noose will now work properly.\n\n*General Changes*\n\n- Some NPCs in Dalnir were casting spells much too powerful for their \nlevel. They have been adjusted.\n- Pathing information has been updated in Highkeep. NPCs and pets \nshould have a much easier time of navigating the zone.\n- Some Quest-NPCs were not spawning properly in Rathe Mountains. These \nissues have been corrected.\n- A handful of problems reported with research practice via the \nConcordance of Research have been corrected. All practice-rune recipes \nshould now work correctly.\n- Gorilla's in Burning Wood now have a new texture set that properly \nreflects their undead status.\n- Fishing should now work properly in Kunark zones.\n- /yell now reports the proper direction to people hearing the yell.\n- Corrected a bug that gave some races the impression that they were \nallowed to start their character in Cabalis. They were never actually \nallowed to create the character there, however the indication that they \ncould has been fixed.\n- Corrected sound issues that were causing some crashes to the desktop \nin certain cases.\n\nWe are in the process of patching music files (*.XMI) for zones in \nwhich music does not currently work. There are 55 small files (around \n2K each) that will be patched over the next couple of days to enable \nmusic in all of the affected zones. \n\nThe zone of Timorous Deep has been tuned and itemized. Certain aspects \nof the changes have made certain areas of the zone more dangerous, but \nthe reward should be well worth the risk. Feel free to visit this zone \nand search out its treasures at your leisure. Note: These changes went \nin on Monday.\n\nUpon investigation, we discovered a deficiency with the amount of \nexperience being rewarded in many Kunark zones (mostly dungeons). The \naffected zones have been updated, and adventurers should notice the \ngreater experience reward in return for the increased risk and \nchallenge associated with these zones.\n\n- The EverQuest Team","content_hash":"418d38d830a4896d8ec2a15999c6ee04480a132f2081efc0f7bfb7394a0eaa02","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 25, 2000 8:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"1225721cba70fc0df8ccf58089ad69ea4b3c0a6dbefb48679dc3cb2080439d10","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":41440,"item_index":null,"heading":"May 25, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3fae4f1997eb9dc7e5c7375b95b02f138a779e3c74f701c9f6a5b5b6efd02155","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":43437,"item_index":null,"heading":"May 25, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"694ac592b15edb5bd5314002878abf09d1ba1c5ea1096ff892b9284cdb6ef8ea","filename":"patches-2000-1.txt","adapter":"text","source_offset":40359,"item_index":null,"heading":"May 25, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-05-25-1","id":"2000-05-25-1"},{"patch_date":"2000-05-16","effective_date":"2000-05-16","display_date":"May 16, 2000 10:00 am","title":"May 16, 2000 10:00 am","year":2000,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","General Changes","Item Updates"],"change_count":18,"word_count":473,"summary":"Patch Day*** General Changes* Sounds have been updated for NPCs in Kunark. Your Iksar should no longer sound like humans. Dark Elven worshipers of Solusek Ro and Bristlebane will no longer be natively KOS to the outpost in the Overthere. Take care that if you have taken actions allowing you to be…","content":"***Patch Day***\n\n*General Changes*\n\n- Sounds have been updated for NPCs in Kunark. Your Iksar should no \nlonger sound like humans.\n- Dark Elven worshipers of Solusek Ro and Bristlebane will no longer be \nnatively KOS to the outpost in the Overthere. Take care that if you \nhave taken actions allowing you to be judged sufficiently by your \ndeeds, you may still find yourself KOS.\n- Increased the number of frightfingers in the Plane of Fear. \nPreviously only 3 frightfingers would pop per respawn. \n- Several problems with the guards that were buffed up last week have \nbeen addressed. Some guards that should not have been buffed have been \nfixed. In addition, due to the level of the new guards, they all gained \nthe ability to innately see-invisible. The level of those guards has \nbeen reduced so that they no longer automatically get this ability, \nmaking it a bit easier to sneak by them.\n- Many quests have been updated and/or fixed, both in terms of ease of \ncompletion and reward.\n\n*Item Updates*\n\n- Corrected a typo that had the Canyoneer's Pike marked as NO RENT, \ncausing it to disappear on logout.\n- Corrected the model for the Axe of the Iron Back. It was showing as a \n2H sword when equipped.\n- The Halcyon Broadsword was mistakenly marked as an artifact. This has \nbeen corrected.\n- Corrected item icons for various pieces of Burynai Hide Armor. It was \ndisplaying improperly in the inventory slots.\n- The Skull Mask of Innervation has been changed so that it must be \nworn to activate its effect.\n- Corrected a problem with the Scourgetail Whip whereby the damage and \ndelay figures were transposed yielding a 30 damage, 5 delay weapon. \n- The \"Illusion: Iksar\" spell scroll is now droppable/tradeable.\n- The Goblin Eye Poker now looks like a dagger instead of a small sack.\n- The Cone of Mystics, which incidentally also looked like a small \nsack, now looks as intended.\n- Corrected a typo that had the Goblin Skull Crusher's effect set to \nthe \"Lull\" spell, which is not appropriate for a melee weapon. The \n\"Lull\" effect has been replaced with an appropriate effect.\n- The Pouch of Mistletoe Powder will now impart its effect on the \ntargeted character.\n- Mosquito Wings are available in game once again.\n- Many items had incorrect usage restrictions, and have been repaired.\n\nAs always, we strive to avoid making negative changes to items that \nalready exist in game. However, there are cases where a particularly \nunbalancing error has been made, such as with the Scourgetail Whip \nmentioned above, where the item in question must be fixed in interest \nof maintaining game balance. \n\nWe will continue to repair problems, add content, and enhance gameplay \nin both Kunark and EQ proper. We appreciate everyone's support.\n\nThank you,\n\nThe EverQuest Team","content_hash":"85a1c3e9b408f61d41c4f9964a3f2102370c6bb3cd27cc054e4b5e166d2f3e42","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 16, 2000 10:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"5417ed8b30ff24cf146cb46815365e1f7c9b5b460d68b3a3fb846b368f15deb6","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":38574,"item_index":null,"heading":"May 16, 2000 10:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"0060ea39eef94c64a94c793dc59ea35aad8306c0f0a7da51f63a97eaed4f8dfc","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":40503,"item_index":null,"heading":"May 16, 2000 10:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"114d9fae48f3f478e7a1e2d2afb5184054d36f43bc70fb4619eda9b2d24b8cbe","filename":"patches-2000-1.txt","adapter":"text","source_offset":37425,"item_index":null,"heading":"May 16, 2000 10:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-05-16-1","id":"2000-05-16-1"},{"patch_date":"1999-11-01","effective_date":"1999-11-01","display_date":"November 1, 1999","title":"November 1, 1999","year":1999,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":2,"word_count":673,"summary":"[Kunark News Release] EVERQUEST POSITIONED TO AGAIN CONQUER ONLINE WORLD WITH EVERQUEST: THE RUINS OF KUNARK EXPANSION PACK Expansion Pack Features All-New Continent, More Than 20 New Adventure Zones and an Enhanced 3D Engine - FOSTER CITY, Calif., November 1, 1999 - 989 Studios, a Sony Computer…","content":"[Kunark News Release]\n\nEVERQUEST POSITIONED TO AGAIN CONQUER ONLINE WORLD WITH EVERQUEST: THE \nRUINS OF KUNARK EXPANSION PACK \n- Expansion Pack Features All-New Continent, More Than 20 New Adventure \nZones and an Enhanced 3D Engine -\nFOSTER CITY, Calif., November 1, 1999 -\n\n989 Studios, a Sony Computer Entertainment Group Company, announced \ntoday that its highly anticipated EverQuest®: The Ruins of Kunark™ \nexpansion pack, which is an add-on to the most successful online role \nplaying game ever released - EverQuest -will be available in March \n2000. The expansion pack will provide the more than 225,000 current \nEverQuest gamers with an all-new continent, more than 20 new adventure \nzones, numerous characters, an additional playable race and an enhanced \n3D engine.\n\n\"EverQuest has a wildly devoted fan base who are constantly craving new \nchallenges and experiences in the massive world of EverQuest,\" said \nJeffrey Fox, vice president, marketing, 989 Studios. \"EverQuest: The \nRuins of Kunark continues the legacy of EverQuest and takes it many \nsteps further with a more detailed world that offers 40 percent more \ngameplay and breathtaking graphics.\" \n\nEverQuest: The Ruins of Kunark takes players on a mystical quest to the \ncontinent of Kunark, home of the Iksar race. On the continent, players \nface all-new challenges and rewards in their quest for dominance and \nsurvival. EverQuest fans can get more information and an early look at \nEverQuest: The Ruins of Kunark by visiting the exclusive expansion pack \nweb site at www.everquest.com/kunark.\n\nExisting EverQuest players will be able to purchase the expansion pack \ndirectly online; pricing information is currently under discussion. New \nplayers will be able to purchase a retail version, which will include \nall aspects of the original EverQuest, along with the increased \nfeatures included in the expansion pack EverQuest: The Ruins of Kunark. \n\n989 Studios - EverQuest: The Ruins of Kunark\n\nEverQuest: The Ruins of Kunark Key Features\n\nNew continent \"Kunark,\" located south of Faydwer\nMore than 20 new adventure zones featuring both beginner and advanced \nzones including: lakes, jungles, crypts, caves, dungeons, ancient \ntowers and underground castles\nNew playable race, the Iksar (Lizardman) \nA new cast of visually stunning non-player characters; grey dragons, \nreptilian monsters, giant scorpions, man-eating plants and more\nMore object animations featured throughout Kunark that include \nearthquakes and other violent natural phenomena \nA highly detailed world with three times the amount of polygons and \nlarger textures than the EverQuest world \nAll-new ships that will sail from both Antonica and Faydwer to Kunark\nNewly created art by famous fantasy artist Keith Parkinson\nIncreased level difficulty range allows players to advance further in \nthe game. \n\nThe most successful online role-playing game ever released, EverQuest \nfeatures a multitude of adventures and quests with an interactive \nstoryline that evolves according to a player's individual decisions. \nPlayers can choose to begin the game in any of the three continents, \nwith more than 90 adventure zones and 13 cities. Each of these \ncontinents feature: diverse species, economic systems, alliances and \npolitics. Throughout this adventure, players form groups, strategic \nalliances and gather magical artifacts in their perilous and exciting \nquest to conquer the world of Norrath. \n\nThe Station@sony.com is the official provider of EverQuest, with \nsoftware updates and news about the game, message boards and other \ncommunity features, as well as an easy-to-use billing system for \nEverQuest's monthly subscription fee of $9.89. \n\nVerant Interactive is an independent development studio that develops \ncutting-edge online games. Based in San Diego, California, Verant \nInteractive has a staff of over 70 employees who consist of the \ndevelopment teams responsible for the online games Tanarus and \nEverQuest. \n\n989 Studios, a Sony Computer Entertainment Group Company, is a wholly-\nowned division of Sony Computer Entertainment America Inc. and is the \nthird-largest PlayStation® software publisher in North America. \nHeadquartered in Foster City, California, with additional development \nstudios in San Diego and Santa Monica, 989 Studios develops software \nfor the PlayStation game console and online markets. 989 Studios is a \nrecognized leader in the entertainment software industry, with top \nfranchise titles such as NFL GameDay™, Twisted Metal®, Jet Moto®, Cool \nBoarders® and EverQuest™.","content_hash":"a0498334583721f2352af076568463a6d55d9adb649ccf79f1b98e904b7784dc","source_files":["patches-1999.txt","patches_1999-2010_combined.txt"],"source_titles":["November 1, 1999"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"20e2773e2171d0cada6135ea4ccf67b4181a51cd75ed6a982a9ec1fc59aa58ff","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":13282,"item_index":null,"heading":"November 1, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"0074bdfeff30a1b954eb86f327545e6c06acace58e27e301bc92310ac2bed453","filename":"patches-1999.txt","adapter":"text","source_offset":54968,"item_index":null,"heading":"November 1, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-11-01-1","id":"1999-11-01-1"},{"patch_date":"1999-10-28","effective_date":"1999-10-28","display_date":"October 28th, 7:00am","title":"October 28th, 7:00am","year":1999,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["General Enhancements","Zone Enhancements","Class Enhancements","Shadowknights may now use the following spells","Spell Enhancements","New Emote Animations","The following emotes now have unique animations","Item Enhancements","Trade Skill Enhancements"],"change_count":21,"word_count":582,"summary":"General Enhancements* User Adjustable Clipping-plane We have recently implemented a user adjustable clipping-plane. This will allow players with higher-end hardware to move out the distance at which the 3D world geometry is drawn into view, as well as the ability for players with lower-end hardware…","content":"*General Enhancements*\n\nUser Adjustable Clipping-plane\n\nWe have recently implemented a user adjustable clipping-plane. This will allow players with higher-end hardware to move out the distance at which the 3D world geometry is drawn into view, as well as the ability for players with lower-end hardware to pull this distance in, to further improve frame-rate. To utilize this new feature, you may do so by adjusting the clipping-plane slider bar located in the \"Options\"-\"Display\" directory, in-game. Sliding the bar left will reduce the distance at which the geometry is drawn in to view, whereas sliding the bar to the right will expand this distance. The following rules apply as to which zones the adjustable clipping-plane may be used in:\n\n- The clipping-plane can be pushed back in outdoor zones only.\n- Zones designed with heavy fog (e.g. tox, innothule, etc), the clipping-plane can only be adjusted slightly.\n\n- If the \"Misses\" chat filter is set to \"off\", Dodge, Parry, and Reposte messages will be filtered accordingly.\n\nAdditional chat filters have been added to filter out any unwanted text.\n\n*Zone Enhancements*\n\nKedge Keep has been enhanced with both new items and creatures. Please keep in mind, Kedge Keep was tested thoroughly in-house only, therefore, some additional tuning enhancements may need to be made now that it is available on the live servers.\n\n*Class Enhancements*\n\nWarrior - % increase on critical hits\nRogue - +8 poison resistance\nPaladin - +8 disease resistance\nRanger - +4 Fire +4 Cold resistance\nShadowKnight - +4 Poison +4 Disease resistance\nMonk - +8 Fire resistance\n\nShadowknights may now use the following spells:\n\n- LifeTap may now be cast at level 9.\n- LifeSpike may now be cast at level 15.\n- LifeDraw may now be cast at level 30.\n\nThe LifeTap, LifeSpike, and LifeDraw spell scrolls may be purchased from any ShadowKnight spell vendor.\n\nTo make room for these new spells, the following spells are no longer available for ShadowKnights:\n\n- Reclaim Energy\n- Mend Bones\n- Voice Graft\n\n*Spell Enhancements*\n\n- Level 35+ casters will now automatically meditate while sitting.\n\n- Invoke Fear (Necromancer, Enchanter, SK, and Cleric) has both had it's casting time and mana cost reduced.\n- Charm spells now message the message when they break (Enchanter, Bard, Necromancer, Druid)\n- Magician pets now have new spells.\n- Ensnare (Druid) has had it's casting time reduced.\n- High level Necromancer and Magician pets now look different.\n- Illusions (Enchanter) have had their duration increased.\n- Tishan and Markar's Clash spells (Wizard) have had their casting times reduced.\n- Some in-game Bardic instruments have had their stats increased to appropriate levels. Items effected are the Minotaur horn, Small Brass Trumpet, and the Drum. Some non-magic instruments have been made magic. These are the Mistmoore Battle Drums, the Lute of the Gypsy Princess and Kelin's Practice Lute.\n- Bards with magic gloves and magic instruments may now punch creatures that require magic to damage.\n\n*New Emote Animations*\n\nThe following emotes now have unique animations:\n\n/bored /yawn /agree /amaze\n/boggle /gasp /apologize /plead\n/grovel /applaud /clap /bleed\n/hungry /blush /cackle /chuckle\n/giggle /snicker /cough /burp\n/cringe /duck /curious /puzzled\n/stare /dance /veto /disbelief\n/snarl /glare /peer /whistles\n/drool /kneel /point /shrug\n/ponder /raise /ready /salute\n/shiver /tap /thanks /bow\n\n*Item Enhancements*\n\n- A number of existing high-level weapons models have been replaced with new, much more visually appealing versions.\n\n*Trade Skill Enhancements*\n\nEnhancements have been made to the Tinkering trade skill to facilitate underwater breathing.\n\n- The EverQuest Team","content_hash":"b157df330b07520bd79c16535a401b3d83afa5cad35e7b203eeb582119c8dde8","source_files":["patches-1999.txt"],"source_titles":["October 28th, 7:00am"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"7a2d77bf87118be113bcdd33f96d6e8b25cf6b8678a68e3e7c5f747df6913648","filename":"patches-1999.txt","adapter":"text","source_offset":50636,"item_index":null,"heading":"October 28th, 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-10-28-1","id":"1999-10-28-1"},{"patch_date":"1999-07-27","effective_date":"1999-07-27","display_date":"July 27, 1999","title":"July 27, 1999","year":1999,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["General Announcements","Trade Skill Enhancements","New Features","Game Play Enhancements","Spell Additions and Enhancements"],"change_count":39,"word_count":1017,"summary":"The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete. General…","content":"The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete.\n\n*General Announcements*\n\nWe are currently in the process of finishing up final internal testing for Tallon Zek, the new PvP-Teams server. We expect that it should be coming on-line this week. Once the date nears, a better estimate on the time of launch and further information regarding the Tallon Zek server will be made available.\n\nThe Fear Plane is now on-line. However, before adventuring to the Fear Plane, we advise you to heed the following advice:\n\nTraveling the planes is not like visiting a dungeon. People die in dungeons.\n\nPeople die hard on the planes.\n\nDying on a plane means that you might die in a place where your body may be extremely hard to recover, or in an area that you have no idea how to get back to. Big, nasty monsters will jump you at inopportune times, spells may work differently and once valid tactics might go right out the window.\n\nThe planes are dangerous places to adventure, and massive player slaughter will happen on a regular basis.\n\nWe are not saying this to goad you in to going - this is an honest disclaimer. So don't say we didn't warn you.\n\n*Trade Skill Enhancements*\n\n- Baking Chocolate and Fish Head Soup now work as designed.\n\n- Pottery has been enhanced by new items that can be made through the trade skill that will help the player-driven economy. Additionally, some of the profits of other pottery made items have been adjusted to facilitate this change.\n\n- Make and apply poison is now working in the game. To apply poison a Rogue must sit and click a piercing weapon on a poison to apply it. When the Rogue attacks there is a chance the creature will become poisoned. The poison will need to be reapplied if the player changes zones.\n\n*New Features*\n\n- The ability to report player whom are harassing has been implemented. This is done by typing \"/report\" - the previous 10 lines of text will be saved to the server for Customer Support representatives to review. This command may only be performed once while on-line, you must then log out and back in to use it again.\n\n- The \"r\" key will now initiate a reply to the last player whom sent the user a tell.\n\n- The /surname command has been added, which allows a player of 20th level or greater to issue his or her character a last name.\n\n- When a player consumes alcohol, a message will be given to players within the area.\n\n*Game Play Enhancements*\n\n- If a character is knocked unconscious, and has no stamina, the player will still regain consciousness.\n\n- Players are no longer able to cast Shadowstep next to a zone point and teleport to an area past the teleport region, which is inaccessible to other characters.\n\n- If a player is too far from a corpse while attempting to perform the /loot command, a message will now be given.\n\n- If the user was under the effect of either Treeform or Minor Illusion, then had Spirit of Wolf cast on them,\nthe player would be able to move in their altered state - This is no longer possible.\n\n- If the Eye of Zomm makes contact with a zone-point, the spell will immediately wear off.\n\n- Players may now target Drakes much easier.\n\n- Several \"Safe Zones\" have been Fixed.\n\n- A number of quests have been both enhanced and added.\n\n- Helmet colors are now displayed properly on Barbarians.\n\n- If a character is blinded, the chat box will no longer flash.\n\n- If a shuriken or throwing knife is equipped, then unequipped, the weapon will no longer remain on the character model.\n\n- Monk trainers will now train Instill Doubt.\n\n*Spell Additions and Enhancements*\n\n- The Eye of Zomm now allows the caster to travel up and down.\n\n- When player dispels minor illusion, the character's weapons will no longer disappear from the character model.\n\n- Some 44th and 49th Damage spells have had slight modifications made to them:\n\n- Gasping Embrace (Enchanter) has been re-tuned in the style of other DoT spells to make it more party friendly.\n\n- Retribution (Cleric) has had a typo fixed, and does about ten percent less damage now.\n\n- Ice (Druid) has had its damage lowered by a few points to match the damage done by Starfire.\n\n- Rend (Wizard) is now available on certain Wizard vendors (lvl 49 spell)\n\n- Shock of Swords (Magician) now does more damage.\n\n- Succor's (DRUID) casting cost has been raised to match the casting cost of the Circle, Evacuate and Portal spells.\n\n- Wizard Portal and Evac spells have had their AoE radius range upped to match Druid Circle spells.\n\n- Necromancer research components that did not previously stack should now stack.\n\n- The Bug that allowed Screaming Terror to work Outdoors has been fixed.\n\n- Vampiric Curse (NECROMANCER) damage has been upped.\n\n- Share Wolf Form (DRUID) has had its Area Effect Radius reduced. This means that party members who want to be turned into wolves should stand near the caster, while those that do not should stand further away.\n\n- Hitting F1 twice, or /pet target will now target your pet.\n\n- The Duration on Pack Regeneration (DRUID) has been increased.\n\n- Shrink (SHAMAN) has been put in to the game. It is a Level 19 spell, and available in all Shaman starting cities. This spell will only be castable in dungeons. It will not leave an icon on your screen - Shrink will last until you zone.\n\n- A Quest for Ice Comet has been added.\n\n- A Quest to help casters with research has been added. Good aligned races should check North Karana, while those with a more malign disposition should check South Ro.\n\n- The EverQuest Team","content_hash":"61653c8fa04d994a3737e44f3332a43c28062550b0740d1d812774a374fabde8","source_files":["patches-1999.txt"],"source_titles":["July 27, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8f439d488101ecb5c88845e86d0bb25149d181713bc8bc7eeeca6822912fa2f3","filename":"patches-1999.txt","adapter":"text","source_offset":30478,"item_index":null,"heading":"July 27, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-07-27-1","id":"1999-07-27-1"},{"patch_date":"1999-05-25","effective_date":"1999-05-25","display_date":"May 25th, 1999","title":"May 25th, 1999","year":1999,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":28,"word_count":388,"summary":"The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made. Players will no longer crash when an extremely long group message is received. Added the ability to pull one item \"charge\" from a stack by holding down the \"Control\" key when…","content":"The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made.\n\n- Players will no longer crash when an extremely long group message is received.\n- Added the ability to pull one item \"charge\" from a stack by holding down the \"Control\" key when left-clicking on the stack.\n- After casting a spell at an NPC, if the target were lost before the spell made contact, the caster would crash.\n- The \"/ignore\" command will now ignore emotes also.\n- The chat command \"/e\" will trigger \"/emote\" instead of exiting to the character selection screen.\n- We have added new sound tracks to the Planes, Crushbone, Guk, Mistmoore, Steamfont, and the Estate of Unrest.\n- We have reduced the amount of experience lost when dying by 50%.\n- A number of new quests have been added to various zones.\n- Magician pets (elemental) will now cast minor spells (to make up for their lack of kick)\n- New Magician spells on vendors and some Magician spells have moved to different vendors\n- New Magician weapons for Summon Fang & Spear of Warding & Dagger of Symbols\n- New enchanter whirl spell (check the vendors)\n- Whirl now works on MOBS better than it did on the last patch.\n- The saving throw against Memory Blur and Atone was reduced (harder to save against) from the last patch.\n- AC added to the Rune Series (Enchanter)\n- Alliance series works better (Enchanter)\n- Enchanter Attack Speed spells now have longer durations (Quickness, Alacrity, etc.)\n- Tashan (the entire Enchanter series) is now quicker to cast, costs less mana, and is harder to save against.\n- New bard songs have been added to the vendors\n- Paladins lose the spell Bravery, and gain the spell Valor\n- ShadowKnights and Necromancers gain the Word of Spirit spell (replacing Word of Shadow for the ShadowKnight)\n- ShadowKnights lose Haunting Corpse and gain Summon Dead\n- Necromancers and ShadowKnights get a new spell - Shadow Vortex.\n- ShadowKnights lose Intensify Death (replaced by Shadow Vortex)\n- Rangers lose Shield of Barbs and gain Shield of Brambles\n- Shorter stun effects will no longer remove longer stun effects (Bash won't get rid of whirl, for example)\n- Spell components are now stackable\n\n- The EverQuest Team","content_hash":"f414f653968bfa85052a89e942339f4201fcca402b8fd58a71292afbaa884fc2","source_files":["patches-1999.txt"],"source_titles":["May 25th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"54af0edb8dce0ee118e40ed3c25f465835ff164aedeb91e88029df39b42d474d","filename":"patches-1999.txt","adapter":"text","source_offset":16348,"item_index":null,"heading":"May 25th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-05-25-1","id":"1999-05-25-1"},{"patch_date":"1999-04-12","effective_date":"1999-04-12","display_date":"April 12th, 7:00pm","title":"April 12th, 7:00pm","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["The following changes were made"],"change_count":9,"word_count":131,"summary":"We will be updating the servers at 3:00am Pacific Standard Time on Tuesday, April 13th. A patch is required. The following changes were made: The proper model will appear while selecting a previously created character in the Character Selection screen. Players will be properly notified when…","content":"We will be updating the servers at 3:00am Pacific Standard Time on Tuesday, April 13th. A patch is required.\nThe following changes were made:\n\n1) The proper model will appear while selecting a previously created character in the Character Selection screen.\n2) Players will be properly notified when entering a PK(Player Kill) region.\n3) Users should no longer fall through the world.\n4) The Sun and Moon are now visually back.\n5) Glide 3 has been enabled for use with Banshee boards (please note that the 3dfx Glide drivers required can be found at www.everquest.com).\n6) Character corpses should no longer abruptly disappear or decay extremely quickly.\n7) Player's corpses should now appear at the feet of the NPC that dealt the deathblow.\n8) Various crash bugs.\n\n- The EverQuest Team","content_hash":"2186e6119fd9fa944273d99b42762f7b2b82ddcd0ee8cd018e4248a03765ebc3","source_files":["patches-1999.txt"],"source_titles":["April 12th, 7:00pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"71724aba4bc8221587b5c2e1d7791d629634d09f566954abf7e609402ce38a60","filename":"patches-1999.txt","adapter":"text","source_offset":3718,"item_index":null,"heading":"April 12th, 7:00pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-04-12-1","id":"1999-04-12-1"},{"patch_date":"1999-04-06","effective_date":"1999-04-06","display_date":"April 6, 1999 News Bit from John Smedley","title":"April 6, 1999 News Bit from John Smedley","year":1999,"month":4,"kind":"news","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":1,"word_count":226,"summary":"Music works on all sound cards. If you still aren't getting music, double check to make sure that music is turned on in-game. In addition, you may not have correct drivers, and/or you may not have it set properly. In any case, either call our tech support or go to the tech support area in chat.…","content":"Music works on all sound cards. If you still aren't getting music, \ndouble check to make sure that music is turned on in-game. In addition, \nyou may not have correct drivers, and/or you may not have it set \nproperly. In any case, either call our tech support or go to the tech \nsupport area in chat. Please be advised that music DOES have a \nperformance impact on the game, although it is a small one.\n\nFrame Rate Speedup - Our resident graphics genius sped up the game a \nfair amount. Those of you in areas like Greater Faydark should see some \nreal improvements.\n\nCorpse Bug - We've been tracking a nasty little bug that would make \ncorpses disappear. I'm sure many of you know firsthand about this one. \nWe finally nailed it and it should be safe to die again ;)\n\nThere's a whole bunch of other stuff that has been fixed as well and is \nlisted in the patch message.\n\nJust as an FYI we did find a server-side bug that's been fixed and we \nwill probably have to down the servers one at a time to update since \nthis bug is one that really needs to be fixed.\n\nOne final Item: Yes, glide on banshee's is coming back. It should be in \nlater this week.\n\n- John Smedley, President and CEO: Verant Interactive, Inc.","content_hash":"10df39c6b2fe913908f0af9bbe5ecdb6dcc0db2e750978413c4f727ba790b88c","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 6, 1999","April 6, 1999 News Bit from John Smedley"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"37ceadc132d08ba3d43e94d666e04f6456e8baec91fb9b66277240659abb035d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":18,"item_index":null,"heading":"April 6, 1999 News Bit from John Smedley","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5ff7c73a2b7af2c6eaa158fa5b60197c91e93c6355301d2ec78da82457fcfade","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"April 6, 1999 News Bit from John Smedley","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"766dea3f284a654d6092a0949adb48e059dae8a21ee4237385ca33de307cb8df","filename":"patches-1999.txt","adapter":"text","source_offset":2359,"item_index":null,"heading":"April 6, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"1999-04-06-2","id":"1999-04-06-2"},{"patch_date":"1999-04-06","effective_date":"1999-04-06","display_date":"April 6, 1999","title":"April 6, 1999","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":21,"word_count":351,"summary":"We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes. As for server updates, from this day forward, we…","content":"We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes.\nAs for server updates, from this day forward, we will be updating the regular EverQuest servers every Tuesday morning at 3:00am Pacific Standard Time.\n\nWe will be performing a patch and server update at 3:00am Pacific Standard Time on Tuesday, April 6th. The patch contains the following additions and fixes;\n\n1. Crashing while giving newbie items to NPCs.\n2. Going link-dead would cause the character to regenerate extremely quickly.\n3. Various sound related crashes were fixed.\n4. Created items disappearing from characters after zoning.\n5. Characters able to use skills, which are not allowed for their specific class.\n6. A limit to the successful hit and spell messages has been implemented that should reduce the number of unneeded messages sent to the players.\n7. After slaying a creature, the player will receive a proper faction hit.\n8. Occasionally, after being disconnected, users would crash upon re-logging into the server.\n9. The DLS sound system is now enabled.\n10. A new text command, \"/reply \" has been implemented. This will allow players to reply to the last character that sent a private tell message.\n11. Many adjustments to the faction system were made.\n12. Multiple quest-related bugs were fixed.\n13. A slew of quests were added.\n14. A number of new music tracks were added to various zones.\n15. Occasionally, sound settings would reset to default, while graphically, the slider bars appeared to be correct.\n16. Various safe zones were eliminated to prevent exploitation.\n17. Some equipped weapons and items would draw into the user interface overlays, which would result in the client crashing.\n18. It was possible to strafe at normal speed while rooted or sneaking.\n19. All hybrid classes now receive meditate at level 12.\n20. Experience over level 30 will now be reflected properly on the user's experience bar.\n- The EverQuest Team","content_hash":"d6f7d9fba0bc6418c25af5ca3892212d2a5064da1449faf073ba1146f1a6885c","source_files":["patches-1999.txt"],"source_titles":["April 6, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"19cde34ceed7caa07ec5493f66ee5d635d64ef1f8fb063bf5296a2bb6083f41d","filename":"patches-1999.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"April 6, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-04-06-1","id":"1999-04-06-1"},{"patch_date":"1999-03-11","effective_date":"1999-03-11","display_date":"Thursday, March 11 1999","title":"Thursday, March 11 1999","year":1999,"month":3,"kind":"beta","era":"EverQuest Beta","expansion":"EverQuest Beta","expansion_code":"everquest-beta","categories":[{"slug":"beta","label":"Beta"},{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Other bug fixes"],"change_count":7,"word_count":310,"summary":"Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below; The next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it…","content":"Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below;\n\nThe next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it much longer for corpses to rot if the player's account is not logged into North. If you don't mind losing a body due to this change, don't log out or let your character head to a place where you're at risk of dying. When you get a new patch, sacrifice your newly created and current characters to test this change.\n\nThe fix is as follows;\n\nLevel 1 corpses remain for an hour if they are not logged in with that account.\n\nLevel 2-5 corpses remain for only 8 hours if they are not logged in with that account.\n\nLevel 6 or higher corpses remain for only 7 days if they are not logged in with that account.\n\nThe numbers above are related to the corpse and the items that remain, and do not include the item as needed. While the corpse's account is logged in, the decay time is as before.\n\nOther bug fixes:\n\n    * Fixed a bug where the connection would be lost after death and return to the character selection screen.\n    * Fixed a crash when switching zones.\n    * Fixed a lot of issues related to quests and NPC words.\n    * Fixed an issue where removing items from the trade window would not disappear.\n    * Fixed an issue where new characters could not get guild tunics for a class.\n    * Fixed an issue where creatures jumping over water would swim on the ground.\n    * Fixed an issue where characters would fly somewhere if they lost their mind when There was no food or water in Inventory.","content_hash":"76ac635377209a75cc0630a53ca60e677340b52df09790e89c12c991aa20e18a","source_files":["patches-phase4beta.txt"],"source_titles":["Thursday, March 11 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"3539f227bb29917a15b15001300a81b108118ceef5996a50e6494c208341143c","filename":"patches-phase4beta.txt","adapter":"text","source_offset":5306,"item_index":null,"heading":"Thursday, March 11 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-03-11-1","id":"1999-03-11-1"},{"patch_date":"1999-03-08","effective_date":"1999-03-08","display_date":"Monday, March 8, 1999","title":"Monday, March 8, 1999","year":1999,"month":3,"kind":"beta","era":"EverQuest Beta","expansion":"EverQuest Beta","expansion_code":"everquest-beta","categories":[{"slug":"beta","label":"Beta"},{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Patch server message","The following fixes are in the latest patch"],"change_count":8,"word_count":142,"summary":"Patch server message: The following fixes are in the latest patch: Fixed an issue where a Dwarf man would look unusually large when holding a weapon in his left hand. Gamma settings have been fixed and tested, and the in-game options menu can now be set again. Fixed an issue where keys (Combat,…","content":"Patch server message:\n\nThe following fixes are in the latest patch:\n\n    1. Fixed an issue where a Dwarf man would look unusually large when holding a weapon in his left hand.\n    2. Gamma settings have been fixed and tested, and the in-game options menu can now be set again.\n    3. Fixed an issue where keys (Combat, Social, etc.) on the right side of the screen would sometimes crash.\n    4. Fixed an issue where accessing the options menu and dragging the mouse icon over it would appear in the graphic.\n    5. If you leave it in inventory, certain items that appear on your corpse will now disappear from Inventory.\n    6. Fixed an issue where the fruit would look the same as a Muffin.\n    7. Fixed an issue where an item would disappear when placed on the ground.\n    8. Various \"safe zones\" are gone.","content_hash":"d4e6c426f17e41344e016810188ec31efce939dc350aabcfce37de8b38c5761f","source_files":["patches-phase4beta.txt"],"source_titles":["Monday, March 8, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"43b75ff71d679032142766d5a03f1f164532bf8d88e7221e39b7de38494c28dc","filename":"patches-phase4beta.txt","adapter":"text","source_offset":3267,"item_index":null,"heading":"Monday, March 8, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-03-08-1","id":"1999-03-08-1"},{"patch_date":"1999-03-06","effective_date":"1999-03-06","display_date":"Saturday, March 6, 1999","title":"Saturday, March 6, 1999","year":1999,"month":3,"kind":"beta","era":"EverQuest Beta","expansion":"EverQuest Beta","expansion_code":"everquest-beta","categories":[{"slug":"beta","label":"Beta"},{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Patch server message","Several Test server bugs have been fixed in this update"],"change_count":20,"word_count":385,"summary":"Patch server message: Several Test server bugs have been fixed in this update: The bow pulls a line on the interface and sometimes crashes occur. The line goes down when using the \"/corpse\" command. Mesmerize's effect on Beard and Enchanter has been fixed and works as planned. When you go out of…","content":"Patch server message:\n\nSeveral Test server bugs have been fixed in this update:\n\n    * The bow pulls a line on the interface and sometimes crashes occur.\n    * The line goes down when using the \"/corpse\" command.\n    * Mesmerize's effect on Beard and Enchanter has been fixed and works as planned.\n    * When you go out of the character or server selection screen and press the \"Play EverQuest\" button, an illegal process occurs.\n    * If the HomePoint is down when the character dies, the user crashes. This time, you can now return to the character selection screen instead of crashing until HomePoint is back online.\n    * The equipped flying gear cannot be seen on the character's appearance until you set it up.\n    * Texts could spam a user's chat bar when giving instructions to a pet.\n    * If you jump into the water with Torch and remove it and have it again, the torch will not disappear even underwater.\n    * When using the magic of \"Eye of Zomm\", the eyes (*summoned by magic) turn only in a certain direction.\n    * If you receive a message that the Fishing pole is broken while fishing, it will not actually be damaged.\n    * If you buy more than one of the same magic scrolls, inventory will show only one scroll.\n    * When you give other players the right to secure their inventory from their corpses in the /content, they will be asked to use the \"You are given permission to loop corp.\" I get a message.\n    * When I get on the boat, I can't hear the sound effects of the sea.\n    * Display mode settings are not saved.\n    * Text overlaps when the Spell book and options menu are open.\n    * Hotkeys cannot be used during Meditation.\n    * When a player has an option menu open in Anonymous (anonymous mode), the character is not actually anonymous.\n    * When using the Autosplit feature, when a party member recovers his or her items from his or her corpse, the money in the corpse is distributed.\n    * Various grammatic changes to the description of the race and class in the character selection screen.\n    * When you place an item that is \"stacked\" on the trade screen, the number of items is not displayed correctly on the screen on the receiving side.","content_hash":"72d5d73ce25021c811ab8682f52d716c2cfa50764be71862b7a722e60ef21311","source_files":["patches-phase4beta.txt"],"source_titles":["Saturday, March 6, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"96b8fc57f417d50e07b6e1e3b2f127e02499e001c9401731edefc0486d26df0a","filename":"patches-phase4beta.txt","adapter":"text","source_offset":1041,"item_index":null,"heading":"Saturday, March 6, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-03-06-1","id":"1999-03-06-1"}]}
