{"schema_version":1,"generated_at":"2026-08-22T22:19:03.958Z","title":"EverQuest Historical Patch Archive","description":"A searchable normalization of every distinct patch, beta, hotfix, and news entry in the supplied corpus, with a complete manifest of supporting artifacts.","record_count":61,"filters":{"categories":["pvp"],"scope":"all","sort":"newest","view":"cards","per_page":24},"coverage":{"first_patch":"1998-07-07","last_patch":"2026-06-24","patch_count":682,"source_file_count":56,"source_bytes":5914451,"years":{"1998":28,"1999":41,"2000":45,"2001":49,"2002":32,"2003":36,"2004":30,"2005":22,"2006":24,"2007":21,"2008":27,"2009":22,"2010":27,"2011":23,"2012":18,"2013":16,"2014":33,"2015":30,"2016":28,"2017":28,"2018":26,"2019":24,"2020":19,"2021":22,"2022":3,"2025":4,"2026":4},"kinds":{"beta":33,"hotfix":101,"live":542,"news":6},"categories":{"audio-graphics":154,"beta":33,"bug-fixes":458,"classes":346,"expansions":340,"items":454,"pvp":61,"quests-events":457,"servers":342,"spells-aa":419,"tradeskills":212,"ui":323,"zones-npcs":471}},"provenance":{"supplied_directory_name":"patcheq","config_sha256":"30b1d69f81b63d9a64cd2047ea3d905ed6ead76f64947f3c7f58d6e6689185c9","note":"Files are recursively inventoried. 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Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM"},{"character_count":1417,"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM"},{"character_count":1440,"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM"},{"character_count":1439,"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM"},{"character_count":1271,"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM"},{"character_count":1343,"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM"},{"character_count":1242,"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM"},{"character_count":1475,"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM"},{"character_count":1370,"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM"},{"character_count":1205,"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM"},{"character_count":1291,"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM"},{"character_count":1403,"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM"},{"character_count":1373,"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM"},{"character_count":1155,"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM"},{"character_count":294,"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 PM"}],"status":"text","text_character_count":18812},"semantic_extraction":{"schema_version":1,"source_filename":"Patch_Summaries.pdf","source_sha256":"4ede7d6378cc5aa1ea1d7dee496df7464387700497f925969c8f16cfe80bdbdc","title":"ZAM EverQuest Patch Highlights","coverage_note":"Curated highlights spanning April 1999 through June 2007; supplemental to the canonical patch records.","page_count":15,"pages":[{"page":1,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\neverquest.allakhazam.com\nPatch History :: EverQuest :: ZAM\n16-20 minutes\nNote: Patches from 2007 and later can be found in the News\nArchives\nAre we missing an earlier patch? Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM","character_count":1066},{"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM","character_count":1417},{"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM","character_count":1440},{"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM","character_count":1439},{"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM","character_count":1271},{"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM","character_count":1343},{"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM","character_count":1242},{"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM","character_count":1475},{"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM","character_count":1370},{"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM","character_count":1205},{"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM","character_count":1291},{"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM","character_count":1403},{"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM","character_count":1373},{"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM","character_count":1155},{"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 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text","warnings":[],"role":"supporting archive material","description":"The supplied corpus README, retained even though its stated end date predates files present in the archive.","adapter_metadata":null,"corroborating_unmatched_occurrences":0}]},"patches":[{"patch_date":"2021-09-15","effective_date":"2021-09-15","display_date":"September 15, 2021","title":"September 15, 2021","year":2021,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Quests & Events","Spells","AA","NPCs","Overseer","Progression Servers","Miscellaneous","UI"],"change_count":43,"word_count":735,"summary":"Highlights *** Agents of Change are now available for All Access members on all servers. Quests & Events *** Bloogy Shellcracker will no longer accept Water Dragon Meat. However, his brother, Roogy Shellcracker, will be able to help you with that. NPCs that have an active loot lock will now only…","content":"*** Highlights ***\n\n- Agents of Change are now available for All Access members on all servers.\n\n\n*** Quests & Events ***\n\n- Bloogy Shellcracker will no longer accept Water Dragon Meat. However, his brother, Roogy Shellcracker, will be able to help you with that.\n- NPCs that have an active loot lock will now only accept trades from players who belong to the credited party.\n- Cikdew has found her voice and will be looking for assistance during Nights of the Dead.\n- Arlien Browch has been seen hauling a large shipment of pumpkins. She should reach the Commonlands Tunnel just in time for Nights of the Dead.\n- The mission Gorowyn: Balance of Power now correctly references Gorowyn as the target zone in the Quest Journal, rather than Chardok.\n\n\n*** Spells ***\n\n- Fixed an issue where Steadfast Servants would refuse to cast Servant's Haste on players who have unlocked any ranks of the Item: Hidden Power / Ancestral Memories AA ability line.\n- Dark Rites charges are no longer consumed when memorizing spells.\n- Updated the confirmation popup box for translocation spells to not disappear if you enter combat.\n- - Updated the confirmation popup box for translocation spells to last for 2 minutes.\n- - Updated translocation spells to (once again) be cast by casters if they are in combat and land on targets that may be in combat.\n- Corrected an issue where the Gambit line of Wizard spells could cause the Wizard to damage themselves with an offensive proc.\n\n\n*** AA ***\n\n- Corrected an issue with the AA ability, Companion's Discipline, that granted the ability to use the /pet qswarm command at the wrong rank.\n- Corrected an issue where pet command hotkeys would issue the wrong command. Hotkeys for target, swarm, qswarm, resume, and swleave will need to be re-made.\n- Corrected an issue where the damage bonuses to Archery and Throwing from Weapon Mastery of the Scout and Weapon Mastery of the Juggernaut were giving only a small percentage of the intended bonus. They should now give roughly the same damage bonus seen for melee weapons.\n\n\n*** NPCs ***\n\n- Venril Sathir is no longer susceptible to mesmerization spells.\n- The Seeds of Destruction Hunter achievements now have appropriate completion rewards:\n- - The Voidslayer achievement now grants a 28 slot bag and the titles \"Voidslayer\" and \"the Voidslayer\"\n- - The Expert Hunter achievement now grants a 26 slot bag\n- - The Veteran Hunter achievement now grants a 24 slot bag\n- - The Adept Hunter achievement now grants a 22 slot bag\n- - The Novice Hunter achievement now grants a 20 slot bag\n- Added missing hunter targets to their respective achievements:\n- - Gates of Discord: Hunter of Riwwi: Pixxt Hihkx\n- - Gates of Discord: Hunter of Riwwi: Pixxt Kihkx\n- - Gates of Discord: Hunter of Kod'Taz: Enslaved Vrex Zealot\n- - Omens of War: Nobles' Causeway: Stone Thrower\n\n\n*** Overseer ***\n\n- Made a speculative fix to missing Overseer quests.\n\n\n*** Progression Servers ***\n\n- Fixed an issue with the loot on some prominent Velious raid targets that prevented proper randomization on Mischief and Thornblade.\n- Reduced the respawn time of Gloradin Coldheart by some amount.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where NPCs would drop you from their hatelist if you were too far away under the wrong conditions.\n- Agents of Change are now available for All Access members on all servers.\n- Login timeout errors no longer display the wrong error message, such as \"String not found.\"\n- Added a chat message when receiving a translocate.\n- - The dialog box from the kickplayers command will no longer invalidate other dialog boxes, like those from translocation spells.\n- - Translocation spells can now be cast on yourself.\n- Broadcasts of system-wide messages will now always have a single space before the message is displayed.\n- Logging in with 500 or more items in your Item Overflow will now display a message, suggesting you collect your belongings.\n\n\n*** UI ***\n\n- Corrected a spelling error when a player is too low level to give PVP points.\n- Corrected an issue where heal-over-time spells would display negative values on NPCs.\n- Fixed an issue where the reuse time on activated items would sometimes fail to display correctly.\n\n- Changed -\nEQUI_Inventory.xml\nEQUI_LootWnd.xml\n\n- The EverQuest Team","content_hash":"8f9eb5f107c36459c6c4348f091ea407f409ae836318fc947edafe302d6b64c4","source_files":["patches-2021-2.txt"],"source_titles":["September 15, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"562d8c21f7038a034a30a1c42ec6e1773dcee97e2cb11f5bead89449d8d8ec84","filename":"patches-2021-2.txt","adapter":"text","source_offset":11796,"item_index":null,"heading":"September 15, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2021-09-15-2","id":"2021-09-15-2"},{"patch_date":"2020-03-11","effective_date":"2020-03-11","display_date":"Game Update Notes: March 11, 2020","title":"Game Update Notes: March 11, 2020","year":2020,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Overseer","Progression Servers","Miscellaneous","UI"],"change_count":71,"word_count":1663,"summary":"Highlights *** Become the Overseer! Gain the loyalty of iconic Agents and protect Norrath from the ever-present ripples of Discord. See below for more information. All Access members who log in to EverQuest during our 21st Anniversary Celebration (between March 16th and May 10th) will receive a…","content":"*** Highlights ***\n\n- Become the Overseer! Gain the loyalty of iconic Agents and protect Norrath from the ever-present ripples of Discord. See below for more information.\n- All Access members who log in to EverQuest during our 21st Anniversary Celebration (between March 16th and May 10th) will receive a claimable Heroic Character! This character can only be redeemed once per account.\n- In celebration of EverQuest's 21st anniversary we have made Veteran Reward abilities available to all players! See below for more details.\n\n\n*** Items ***\n\n- You can no longer combine items using tradeskills when any ingredient contains one or more augments.\n- - Note: Worn visible armor items may have hidden power source augments in them. Unequip your power source before you retrieve the worn item in order to remove the hidden augments.\n- Evolving items with the Claim Reward button cannot be claimed until all augments are removed from the item in addition to any other requirements that are present.\n- Added AC to the guild tribute Aura of Preservation 14.\n- The Claim the Item spells attached to various Iksar, Half Elf, and Dark Elf Heritage Crate items no longer have a spell description that suggests that you will receive a familiar.\n- Corrected an issue that prevented high damage 2-handed weapons from dealing their intended damage.\n\n\n*** Tradeskills ***\n\n- The Faded Velium War Hammer recipe will now give the correct product.\n- Crystallized Precious Velium Ore now has a chance to drop in the chest in the missions Seeking the Sorcerer and Icebound Avatar.\n- - Six months after the release of Torment of Velious there will be an additional chance to gain Crystallized Precious Velium Ore from those two missions, as well as the Griklor the Restless and Restless Assault missions.\n\n\n*** Quests And Events ***\n\n- Tower of Frozen Shadow raid events - Made the following changes:\n- - Increased the health and melee damage of all raid NPCs.\n- - Heart of Frozen Shadow - Fixed a bug that caused the 'It's a No Slow from Me, Dog' achievement to always be granted.\n- - Till Death Do Us Part - Added a speculative fix to address reports that sometimes characters successfully spoke to the usher and were assigned a side yet they still received a dancer.\n- - Tserrina Syl`Tor - Fixed a bug that prevented one of Tserrina's mechanics from working in her final phase.\n- - Tserrina Syl`Tor - Reduced lag in this event.\n- - Tserrina Syl`Tor - Tserrina's corpse will no longer move upon success of this raid event. This will hopefully prevent problems with looting the Key of Trauma.\n- All Access members who log in to EverQuest during our 21st Anniversary Celebration (between March 16th and May 10th) will receive a claimable Heroic Character! This character can only be redeemed once per account.\n- New 21st anniversary quests are available! Speak with the Mechanical Fortune Teller in the Plane of Knowledge and she will guide you.\n- New anniversary items are available at the Special Celebratory Goods merchants in the Plane of Knowledge! These new goodies can be purchased with Commemorative Coins.\n\n\n*** Spells ***\n\n- Beastlord - Corrected the name of Griklor's Feralgia.\n- Enchanter - Fixed a bug preventing Omica's Animation from taunting.\n- Magician - Fixed a bug preventing Riotous Servant, Remote Riotous Servant, and Pyroxenite Bodyguard from taunting.\n- Paladin - Concordant Blessing is now available at level 108 from Fairelwil Amsapi, Median Spellbound Lamps, and Median Spellbound Rings.\n- Shadowknight - Fixed a bug preventing Minion of Drendar from taunting.\n- Shaman - Fixed a bug preventing Grondo's Faithful from taunting.\n- Wizard - Fixed a bug where Daveron's Pyroblade and earlier summoned swords were not immune to area damage effects.\n\n\n*** AA ***\n\n- Rogue - Adjusted all ranks of Etherium Strikes to remove stacking conflicts with the Blinding Speed line of disciplines.\n- In celebration of EverQuest's 21st anniversary we have made Veteran Reward abilities available to all players!\n- - The restrictions that limited the number of characters that can activate these abilities have been removed.\n- - The requirement that your account must be active for 1 to 15+ years has been removed.\n- - On progression servers, these abilities will continue to unlock starting with Dragons of Norrath up through Veil of Alaris.\n\n\n*** NPCs ***\n\n- Sporali in Hills of Shade will no longer cast Chattering Bones XXII.\n- Restless Ice Infection now has a longer duration, instead of re-casting itself every six seconds.\n\n\n*** Overseer ***\n\n- Become the Overseer! Gain the loyalty of iconic Agents and protect Norrath from the ever-present ripples of Discord. Send your Agents on harrowing Overseer Quests, into moments spanning the entirety of Norrath's history, and restore balance where you can. Along the way, you'll gain fabulous rewards and grow in power. You may even draw the attention of Norrath's most famous heroes, and perhaps a few particularly nefarious villains. Do you have what it takes to gain the allegiance of Norrath's elite?\n- Access the Overseer interface via the EQ Menu > Quests > Overseer option, or by entering the command /overseer.\n- A mysterious presence in the Plane of Knowledge is interested in the coin gained through Overseer Quests.\n\n\n*** Progression Servers ***\n\n- Fixed the requirements on the door from Drachnid Hive to Dreadspire. Once Secrets of Faydwer has been unlocked for a month, level 70+ characters can access the zone without needing a key.\n\n\n*** Miscellaneous ***\n\n- Added the /shownpcnames command which toggles npc names on and off like the Option Window checkbox.\n- In the guild bank, if you try to set an item to be withdrawable by Single Member and that character doesn't exist, the item will now be set to Public If Usable.\n- - If the character gets deleted or transferred to another server, the permissions for that item will also get set to Public If Usable.\n- Increased the experience bonus for having other players (not mercenaries) in your group.\n- Increased the amount of AA experience you get in groups of 4 or more and raids of 13 or more.\n- Fixed the spelling of the bartender's name on the map in Timorous Deep.\n- Fast Camping can now be done within guild halls.\n- The surname command now allows the use of a second capital letter and a single accent character.\n- Fixed a crash that could occur when trying to shroud while on a mount.\n- Made the following changes to dynamic zone event replay timers:\n- - When zoning into a dynamic zone you will now be given an event replay timer for each event that has been completed since the zone was launched.\n- - You will not be given replay timers for any event that was already completed when the zone was launched.\n- - If you already have an existing replay timer for an event completed since instance launch, your timer will not be modified.\n- - You will receive a warning containing the list of replay timers you will incur upon zoning into the DZ when you are invited to join the DZ.\n- - You will not be able to loot items off of raid bosses or chests associated with the completion of an event if your replay timer was not received from this instance of the DZ.\n- Changed the way Resurrection Sickness works. It no longer reduces stats. It will now increase the cast time of detrimental spells by 10% and decrease your attack speed by 10%. Both of these values will stack with other spells rather than preventing haste or spell haste effects.\n- Changed the way the PvP version of Resurrection Sickness works. The cast time increase and attack speed decrease have the same values, but these effects will stack with other spells rather than preventing haste or spell haste effects.\n- Changed the way Revival Sickness works. It no longer caps mana and endurance at 4000. Instead it caps at 25% and slowly decreases the cap by 1% every 5 levels starting at 50. For example, the cap at level 85 is 18% and the cap at level 115 is 12%.\n- Improved how the guild message of the day is stored.\n- Improved how fellowship member names are stored.\n- Accessing Dreadspire, Meldrath's Mansion, and Crystallos should no longer refuse entry the first time until you wait or relog.\n- Plane of Knowledge is now listed as a destination of type Priest of Discord from Dranik's Scar in the Zone Connection Guide. This will not always be the destination that the Priest of Discord will send you to, but it should be more correct than the guide not showing a way back to Norrath.\n\n\n*** UI ***\n\n- Corrected an issue that prevented weapon ornaments that can be placed in all slashing, blunt, or piercing weapons from displaying their slot restriction information in the item inspect window.\n- If you zone with the Rewards window open, the rewards now display properly, and no longer require you to close and open the window to see the rewards you have pending.\n- Fixed the neighborhood window to always display the name of the guild in the guild plot section.\n- The Quest Journal quest selections will now persist through opening and closing the window and zoning.\n- Rewards that have a stackable item as one of the reward choices will have a number indicating how many of that item you will receive if the amount is greater than 1.\n- Fixed an issue with the Rewards Window where selected rewards could become deselected.\n- You can no longer modify the compensation for items or toggle items on and off while barter buyer mode is on. In order to make modifications you will need to exit barter buyer mode.\n\n\n- Changed -\nEQUI_OverseerWnd.xml\n\n\n- The EverQuest Team","content_hash":"01077de7687b972d866b136cb693b5406064f0dc491f11014f9c83abacafd289","source_files":["patches-2020-1.txt"],"source_titles":["Game Update Notes: March 11, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"be6e40e33f68f72c97088d00b3d8dc3b172b67c0c57b02cc7f02a20006199379","filename":"patches-2020-1.txt","adapter":"text","source_offset":23970,"item_index":null,"heading":"Game Update Notes: March 11, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-03-11-1","id":"2020-03-11-1"},{"patch_date":"2019-04-17","effective_date":"2019-04-17","display_date":"Game Update Notes: April 17, 2019","title":"Game Update Notes: April 17, 2019","year":2019,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","NPCs","Mercenaries","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":95,"word_count":1814,"summary":"Highlights *** There are no longer Progression Server specific spawns in open world zones for Classic, Kunark, Velious, or Luclin bosses. These bosses now spawn at an accelerated rate on all servers, roughly twice the rate that they previously spawned on Live servers. Fabled versions of these NPCs…","content":"*** Highlights ***\n\n- There are no longer Progression Server specific spawns in open world zones for Classic, Kunark, Velious, or Luclin bosses. These bosses now spawn at an accelerated rate on all servers, roughly twice the rate that they previously spawned on Live servers. Fabled versions of these NPCs should now work correctly on Progression Servers.\n- Added several statless mounts to the Marketplace for progression servers.\n- - These new mounts are available for purchase starting with the unlock of Shadows of Luclin and will remain available until Omens of War unlocks, at which point standard Marketplace mounts become available for purchase.\n- - These new mounts are equivalent in speed to silk bridles.\n- Removed the race specific restrictions on evolving items obtained from The Burning Lands. These evolving items will now gain experience from any experience-giving NPCs slain in The Burning Lands zones and Gnome Memorial Mountain.\n- Increased the range that direct-damage and damage-over-time spell messages are reported from 75 feet to 200 feet.\n\n\n*** Items ***\n\n- Added the correct version of Soothing Breath to Transverse Yaw Stabilizer and Mana Battery Pendant.\n- Fate's Accumulator and Blazing Utopia augments now drop in all The Burning Lands raid zones.\n- - The chance for each of these to drop per kill has been reduced.\n- Fixed the spelling of Exceptional-Quality Scrap Metal.\n- Removed the extraneous quest flag from the book Revenge on the Fallen.\n- Added a minimum level to trigger combat activated spells from a handful of weapons and augments that lacked an appropriate required level.\n- Added Cleave and Ferocity to The Burning Lands Cleric armor, and Ferocity to Shaman armor.\n- Added a chance for NPCs in some The Burning Lands zones to drop Whispering Midnight augments.\n- Added the appropriate click spells to The Burning Lands evolving ring and shoulder items that offer rewards.\n- Changed the cast proc of Ascending Sun Devotional Staff to Sympathetic Arms of Holy Wrath VI.\n- Attached the correct recourse to the Hand/Arms of Holy Wrath VI spells.\n- Fixed the roman numeral in the name of Arms of Holy Wrath VI Recourse.\n- Minion of Darkness effects will now work on Beastlord warders summoned between levels 56 and 75, when they previously only worked on warders summoned between levels 66 and 75.\n- Beastlords can now use the Gloves of Dark Summoning.\n- Added Ring of Scale power sources to The Burning Lands rares, and some basepop.\n\n\n*** Quests And Events ***\n\n- Sixth Anniversary Scavenger Hunt - Fixed a bug that prevented the Collector's Drachnid Web Sac from dropping from Dreadlands drachnids.\n- Bristlebane Events - These events will run for two more weeks in late April this year. The Mischief continues!\n- This Ain't Right - Bristlebane will appear when needed again.\n- Danger Zone - Player spells will no longer heal ballistae.\n- Danger Zone (Group mission) - It's again possible to request this task.\n- Danger Zone (Group mission) - This task now allows up to 6 characters and mercenaries to participate.\n- Dragon in the Works - Changed some of the warnings to use user event colors, and made the dragon immune to knockback effects.\n- Dragon in the Works - Added an enrage mechanic. After 30 minutes of fighting, the dragon will grow stronger.\n- Mechagnomic Whirlrender - Added an enrage mechanic. After 30 minutes of fighting, new enemies will begin to spawn.\n- Mechagnomic Whirlrender - Added logic to prevent the boss from being stuck in the sky.\n- Ironing Out the Legion - Allowing the Legendary Clockwork to be activated no longer has a chance to prevent the task from updating. All debuffs on the busy mechanics in the furnace room will be removed when they go back to work.\n- Ironing Out the Legion - Added loot to Consul of Cooperation.\n- Night at the Museum - Added a delay between when you get the warning that the roboboar is chasing you and the boar slams into you. This should allow you to get away if you are standing next to the boar when you get the warning.\n- Night at the Museum - Fixed an issue that could cause the rattling roboboar to kill a seemingly random character when it starts its chase.\n- Night at the Museum - Fixed a problem that prevented two of the large gold statues in the museum from respawning after an event reset.\n- Trial of Stoning - Fixed a problem that was preventing the pitiless avengers from shooting the accused prisoners during the trial.\n- Defending Knowledge - Removed erroneous particles from the zone.\n- Unfettered Emerald Excellence - Made the following balance changes to this raid event:\n- - Lowered the boss's regeneration slightly.\n- - Increased the damage done to mephits by bane abilities slightly.\n- - Increased the amount of time between mephit waves in the final phase of the encounter.\n- - Increased the amount of time between armor suit waves in the final phase of the encounter.\n- - Decreased the number of mephit spawns per wave in the final phase of the encounter.\n- The Mechanical Fortune Teller will now mention the cake-eating challenge if queried for details of 20th Anniversary events.\n- Added rewards for the 20th-anniversary challenge and some Gnome Memorial Mountain achievements.\n\n\n*** Spells ***\n\n- Damage-over-time spells once again display a twincast message when the spell first lands, and no longer reassociate with their caster if they zone or die.\n- PvP: Damage shield damage received from attacking players will now deal a maximum of 5% of the attacker's health per hit. Damage shield damage received from non-player targets is unchanged.\n- Beastlord - Ogre Beastlord warders are now a little bit larger by default.\n- Ranger - Corrected the name of the Irae Faycite Shard that adds damage to the Hornet Swarm spell.\n- Enchanter - Adjusted the stacking of Night's Endless Terror to better coexist with a number of other abilities.\n- Druid - Lowered the required level to cast Zephyr: Lavastorm to 47. Lowered the spell difficulty and price. Moved the scroll from Wanderer Frardok to Wanderer Qenda.\n- Reduced the effectiveness of Crippling Snare.\n\n\n*** NPCs ***\n\n- All racnors are now racnars.\n- Added coin to Gnome Memorial Mountain NPCs.\n- Tinzenwen Geargoggler has now been given the title 'Overseer of Repairs'.\n\n\n*** Mercenaries ***\n\n- Increased some of the statistics of The Burning Lands mercenary items.\n\n\n*** Progression Servers ***\n\n- Agent of Change instance in Great Divide - The 10th Ring War is now started by handing in the Declaration of War and the Coldain Hero's Insignia Ring to Sentry Badain in the instance.\n- The Blade of the Black Dragon Eye will be available for a brief period starting a few weeks after Ruins of Kunark launches.\n- Fabled NPCs are now eligible to spawn in Agent of Change instances.\n- Added the appropriate teleportation item to Collectors of Transference in the Nexus and Overthere on Selo.\n- Added vendors in Overthere and Firiona Vie that sell melee tomes for disciplines that were previously available in Kunark as commands.\n- Updated the dates for Legend of Ykesha unlock to run on the same day as the Planes of Power unlock on Mangler.\n- Changed a number of quest items to not drop until the proper expansion has unlocked:\n- - Ruined Blackburrow Gnoll Pelt drops have been restricted to the unlock of Planes of Power.\n- - Scalded Rat Skin drops have been restricted to the unlock of Gates of Discord. They will now only drop from rats in Dagnor's Cauldron.\n- - Essence of Shadow, Moonlight, Sunlight, and Winter drops have been restricted to the unlock of Shadows of Luclin.\n- - Quest drops for Escape to Norrath tasks no longer drop until Dragons of Norrath has unlocked on the server.\n- - Many quest items for Planes of Power era newbie quests no longer drop until Planes of Power has unlocked on the server.\n- - Removed many Planes of Power era quest items from low level zones.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where /nod would cause you to disagree wholeheartedly (/no).\n- Players who log in on their character's birthday will have a rainbow colored name for the day. Updated the /played command to include your age in Norrath.\n- Fixed spelling and grammar errors in the 20th Anniversary achievement challenge.\n- Fixed an issue with the Rallos Zek Puppet's name changing back after using a Potion of Familiar's Amnesia to change its name.\n\n\n*** UI ***\n\n- Attempting to open the Faction Window while shrouded will no longer cause a client crash.\n- If a task rewards a faction change, the Task Window will now correctly link to that faction in your Faction Window.\n- Disabled the context menu to move the main chat tab into another chat window.\n- Fixed an issue that prevented audio triggers from matching text that contains formatting data such as spell or item links.\n- Riposte messages are now reported before their resulting hit damage.\n- Added the ability to customize the color that chat windows are highlighted with when displaying a new message.\n- Dealing direct-damage with spells now reports the caster as 'You' rather than your name.\n- Fixed a messaging issue where non-song spells activated by bards would report as the bard 'singing' the spell.\n- Moved spell reflect messages to the spell failures chat filter.\n- Changed a number of places where the name of a spell is displayed in chat to have that name function as a link to the spell description:\n- - Spell interrupts, fizzles, and reflect messages now contain the name of the spell that failed.\n- - Messages indicating the start of a spell cast now include a link to the spell description.\n- - Messages indicating that a spell has worn off now include a link to the spell description.\n- - The spell name in damage reporting messages will now function as a link to the spell description.\n\n\n*** Previously Updated ***\n\n- Fixed an issue that caused the Tsaph Katta Leather Ornaments set to glow neon blue.\n- Fixed an issue where characters would fail to create but the name would still appear in use.\n- Gnome Memorial Mountain - Removed chance that some items could spawn where characters could not go at the lowest level of the zone.\n- Gnome Mountain Raids - Fixed some errors that were preventing travel between the raids.\n- Gnome Mountain Raids - NPCs will no longer drop loot that they were not intended to drop. They will also not remain to hold loot between events that they should not.\n- Increased the AA experience rate on Selo.\n\n\n- The EverQuest Team","content_hash":"0707a195050519c5bc5353f07a6f6aa92d333ff59b7039f47b093a8323e0eec1","source_files":["patches-2019-1.txt"],"source_titles":["Game Update Notes: April 17, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b1d06e523f78c3b66e2796f79ee0c320f04887842277e8a22f4ca8bb3ac9f51c","filename":"patches-2019-1.txt","adapter":"text","source_offset":27575,"item_index":null,"heading":"Game Update Notes: April 17, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-04-17-1","id":"2019-04-17-1"},{"patch_date":"2018-05-16","effective_date":"2018-05-16","display_date":"Game Update Notes: May 16, 2018","title":"Game Update Notes: May 16, 2018","year":2018,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":102,"word_count":1849,"summary":"Highlights *** The Hero's Journey help text is now directly accessible via a UI button. See the UI section below for details. Fixed a bug with the last update where the timestamp format in log files was inadvertently changed. Added a volume slider to the audio triggers window which acts…","content":"*** Highlights ***\n\n- The Hero's Journey help text is now directly accessible via a UI button. See the UI section below for details.\n- Fixed a bug with the last update where the timestamp format in log files was inadvertently changed.\n- Added a volume slider to the audio triggers window which acts independently of the game volume slider.\n- Race changing now only removes spells for which you don't meet the deity requirements.\n\n\n*** Items ***\n\n- Tsaph Katta Ornaments and Di`Zok Ornaments are available on the raid point vendors in Lceanium and Overthere, respectively.\n- The Depowered Skull of Null and Depowered Jeweled Skull of Null can now be activated when not equipped.\n- Added appropriate chromatic damage to Light-Blessed Cudgel, Brilliant One Eye, and Lifestealer's Cudgel\n- Ornaments converted from molds to augments have the appropriate description text.\n- Converted ornaments are no longer marked as magic.\n- The nightmare mount will allow you to ride it if you own the Nightmare Saddle.\n- Made the new augment based ornaments that are part of Legends of Norrath sets heirloom.\n- Increased the pet focus level on Summoner's Phlogiston Earring.\n- The Ring of Scale chase items are placable in real estates.\n- Mirror Fragment of Anashti Sul will now act properly if you are on the task Decay Decreased and not in the dynamic zone for the task or either Sul Vius.\n- Added the Quest tag to the following items:\n- - Saurek Deathmaw Scales, Poguu's Herbal Growth, Sagaag's Finest, Red Berry Paste, Ancient Sathir Necklace, Ancient Sathir Staff, Ancient Sathir Skull, Ancient Sathir Chalice, Mithril Plated Girth\n- Fixed typos in the spelling of a few Bouquet items.\n- Corrected the spell description for Sword of Darkness and Sword of Corruption, the activated effects on some Shadow Knight breastplates.\n- Consuming Zeal, which procs from Rousing Consumption, now correctly deals damage instead of healing its target.\n\n\n*** Tradeskills ***\n\n- The timer for foraging will now correctly persist between logins.\n- A Grandmaster Medicine Bag can be created with Tonic of Benefit Affinity II (Prophecy of Ro or later) or Potion of Mystical Aptitude (Pre-Prophecy of Ro).\n- Corrected typos, inconsistencies, and misspellings in many tradeskill recipe names.\n- The book necessary to create Fereth Hero's Forge ornaments will drop rarely from rare NPCs in Ring of Scale.\n- The Repeating Crossbow recipe will return a planing tool on failure.\n- Darkhollow Skeleton Dust will drop from appropriate mobs in Depths of Darkhollow.\n- Urn Sketches are now available on appropriate merchants.\n\n\n*** Quests And Events ***\n\n- Updated the Hero's Journey text to include direct links to relevant achievements.\n- A Formal Dinner Party (19th Anniversary) - Fixed several grammar errors in dialogues.\n- Tipsy Gnome Race (17th Anniversary) - Corrected a bug that could lead to the race breaking every 200 iterations.\n- Drusella's Vault - Implemented some bug fixes and tuning changes:\n- - The size of the decal should now match the size of Drusella's aura.\n- - Reduced attack and offense on golems, animated swords, and animated skulls.\n- - Lowered spell damage on Bonk!, Enveloping Smoke, and Electric Blast.\n- - Reduced radius of Whirlwind Slash.\n- - Changed decal warning for Whirlwind Slash to match the impact radius of the spell.\n- - Changed the models of the swords and skulls to make them easier to identify.\n- - Created specific spawn points for the swords, skulls, and maces instead of having them spawn in random locations.\n- - Removed Drusella's wandering during the event.\n- - Corrected a misspelling of annihilate in the timer warnings.\n- Devastation and Sverag - The chests that spawned on the death of some bosses have been removed. The Legendary Berserker Bones will now drop off the bodies of those bosses.\n- Black Orb of the Scrykin - The Gray Orb of Ao the Fourth now has a higher chance to drop from rares in Arcstone and Relic.\n- - Rares in Arcstone and Relic now have a higher chance to drop a Gray Orb.\n- - Non-rares in Arcstone and Relic now have a very small chance to drop a Gray Orb.\n- Tris Wallow III - It's no longer possible to heal or cure Tris by using spells that are cast from items.\n- Corrected old information about tomes in the training dialogue for new berserkers.\n- Plane of Storms - Jeplak, Gurebk, Falto, and Neffiken should properly turn into fabled versions when appropriate.\n- Restored a long forgotten quest chain in the Mines of Nurga.\n- Staff of the Observers quest - Borxx once again spawns in Runnyeye.\n\n\n*** Spells ***\n\n- Spells that absorb direct spell damage will no longer absorb damage shield damage.\n- Corrected singing messages from bards in your group and some incorrect song messages.\n- Race changing now only removes spells for which you don't meet the deity requirements.\n- Corrected many spells that were not correctly displaying their descriptions, such as Divine Response, Nature's Response, and Responsive Spirit.\n- Spells that lose effectiveness over time, such as Rampant Growth or Nectar of Agony, will no longer be penalized by extended duration effects. Spells that gain effectiveness over time, such as Splurt, will continue to be enhanced by extended duration effects.\n- Fixed all cases where player pets had higher hand to hand skills than weapon skills. This was causing many pets to lose accuracy when they were given weapons.\n- Cleric - Fixed a typo in the spell landed text for Harmonious Blessing.\n- Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Harmonious Blessing will now report a message when they wear off.\n- Druid - Form of the Great Wolf and Share Form of the Great Wolf will now add stats as a separate buff.\n- Druid and Ranger - The PVP spells Tangle and Entangle can now be found under Utility Detrimental->Snare.\n\n\n*** NPCs ***\n\n- NPCs will be more vocal when accepting or rejecting quest items or bribes.\n- Pets now respond appropriately when they accept an item and wear it, eat an item, or refuse an item.\n- Varied up the names of ice goblins in many instanced versions of Permafrost to prevent a situation where some goblins could fail to spawn when there were too many with the same name.\n- Many NPCs with blank merchant lists are either no longer a merchant or have a small merchant list.\n- Brother Island NPCs will no longer assist NPCs of other races.\n- Several NPCs that were decievers are now deceivers.\n\n\n*** Progression Servers ***\n\n- Replaced recipes in the following tradeskill tests with recipes that are available by Prophecy of Ro:\n- - For the Jewelcraft tests, replaced Velium Practice Earring with Gold Polished Quartz Ring, Palladium Practice Earring with Platinum Geode Necklace and Pear Cut Rubellite with Bloodmetal Earring of Engagement (non-enchanted).\n- - For the Smithing tests, replaced Pale Platinum Mace with Ethereal Sheet of Metal.\n- - For the Research tests, replaced Researcher Ceramic Clay with Spell: Focus Mass Spellcaster's Essence for the non-tome makers and Parchment Manual for the tome makers.\n- All Distillate recipes are restricted to Prophecy of Ro or later.\n- Hypericum is available when Prophecy of Ro unlocks.\n- Porthio the Second Born - can now be completed in the Agent of Change instance of Relic.\n- Rathe Council (Plane of Earth) - fixed issue that was causing the council to disappear and reappear repeatedly in the Agent of Change instance.\n- Runnyeye's population will be pre-revamp until Scars of Velious unlocks.\n- Champion's Mancatcher quest - a sarnak messenger is no longer restricted to the launch of Gates of Discord.\n\n\n*** Miscellaneous ***\n\n- Many Serpent's Spine, Buried Sea, and Secrets of Faydwer zones now have load balancing enabled.\n- Fixed an issue that caused certain armor pieces to show Anashti Sul Robes instead of the intended models.\n- The duplicate 'a large undead gnoll' component label in the Hunter of The Tower of Frozen Shadow achievement is corrected to Vhal Sera. This was a cosmetic label error and Vhal Sera kills made after the April 2018 update will count.\n- Fixed a visual bug where the castle that leads to the Plane of Mischief was hovering several feet above the ground in both Great Divide and the Temple of Veeshan.\n- Many Ruins of Kunark zones have had their experience modifier adjusted for balance reasons and/or to encourage variety in leveling.\n- Restored the fog in Hate's Fury.\n\n\n*** UI ***\n\n- The Hero's Journey help text is now directly accessible via a UI button:\n- - The new menu entry can be found in the EQ Button list under Quests on servers that have unlocked The Serpent's Spine expansion.\n- - The alternate advancement ability Summon Tome of the Hero's Journey has been removed. Any existing copies of the tome can still be used to display the list of suggested quests.\n- Fixed a bug where the Zone Guide would report that there is no active path each time you zone.\n- Using /outputfile will now display a link to the file created.\n- Fixed an issue where /outputfile recipes wasn't accepting an additional parameter to specify an alternate filename.\n- Fixed a bug with the last update where the timestamp format in log files was inadvertently changed.\n- Fixed a bug that would sometimes cause alerts you have already seen to be displayed again.\n- Fixed an issue that would cause the event calendar scroll bar to bounce to the top when scrolling.\n- The /feedback command will now generate a link to our forums instead of opening the feedback window.\n- Added a volume slider to the audio triggers window which acts independently of the game volume slider.\n- Players can now see the level of their target upon considering them, unless their target is anonymous or roleplaying.\n- When you zone, hotbuttons linked to an item will no longer reset to the first copy of the item found in your inventory.\n- - Hotbuttons with a blank label will now properly save when zoning or camping.\n- - When turning hotbar pages, item links will no longer bleed their color and icon to the other page.\n- The Manage Loot Window no longer closes when a member of your group or raid zones or leaves.\n\n- Changed -\nEQUI_AudioTriggersWindow.xml\nEQUI_FeedbackWnd.xml\n\n\n*** Previously Updated ***\n\n- Ring of Scale Raids - fixed an issue that was preventing the Di`Zok Hero's Forge items from showing up in the chests.\n- A Formal Dinner Party (19th Anniversary) - Removed the chance for one of the clues to spawn on a bad NPC.\n- Theatre of Blood (Agent of Change) - Fixed an issue that was sending player characters to the wrong location when zoning into the instance.\n- Relic (Agent of Change) - Fixed an issue that prevented the teleporters up to (and down from) the dragon platforms from working.\n\n\n- The EverQuest Team","content_hash":"c08c925efafb0bf2bdb6fac1e820c8316c6af393430af3d6bd06a378c85d15af","source_files":["patches-2018-1.txt"],"source_titles":["Game Update Notes: May 16, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"2cc2185a94afba45352c7ebc6ee5917d9f46cb758ed0ef1befc87ec40c8a6e45","filename":"patches-2018-1.txt","adapter":"text","source_offset":59596,"item_index":null,"heading":"Game Update Notes: May 16, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-05-16-1","id":"2018-05-16-1"},{"patch_date":"2018-04-18","effective_date":"2018-04-18","display_date":"Game Update Notes: April 18, 2018","title":"Game Update Notes: April 18, 2018","year":2018,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Mercenaries","Progression Servers","Miscellaneous","UI"],"change_count":143,"word_count":2566,"summary":"Highlights *** EverQuest will no longer run on Windows Vista or older operating systems. Please refer to the minimum system requirements on our website. Made a number of improvements to hotbars. See the UI section below for details. Items *** Upgraded the model on Jeweled Sarnak Focus of the…","content":"*** Highlights ***\n\n- EverQuest will no longer run on Windows Vista or older operating systems. Please refer to the minimum system requirements on our website.\n- Made a number of improvements to hotbars. See the UI section below for details.\n\n\n*** Items ***\n\n- Upgraded the model on Jeweled Sarnak Focus of the Elemental, Jeweled Hoarded Worker Sledgemallet, and Jeweled Hoarded Blood Orchid Katana to an equivalent model with particles.\n- Changed Guardian's Boon to affect all combat skills and not only 1h blunt.\n- Ingenious and Savvy Conflagrant Earrings now have the standard recast timer for Geomantra.\n- Focused Strike of the Blood Orchid now checks against chromatic resists.\n- The Skull of Null and Jeweled Skull of Null are now convertible items. One item is the full charm, the other is for clicking from inventory.\n- - The equippable version requires that it is equipped for the click to work (This was true already due to it being a charm, though some caching would allow it to work if it was equipped then unequipped).\n- - As a side effect, converting and converting back will fix the charms that are not working for players that had the Skull before the evolving data was attached.\n- Corrected the names of Faycite Shards available from Ring of Scale vendors. Shards that change spell duration are now correctly called Durus and shards that change spell recast time are correctly called Tempus.\n- Corrected errors in the lore and text for Cliff Stone, Scorpikis Worry Stone, Magma Stone, Enchanted Dragon Scale.\n- Added stats, for reference only, to power sources.\n- Old style molds for weapon ornaments now have a convert button to change them into a new style ornament augment.\n- Gnomish Water Pistol no longer stacks.\n- Many unused tradeskill items have been removed from vendors. This mostly affected old Dragons of Norrath or Prophecy of Ro cultural items.\n- - The item information that shows \"This item is no longer used in tradeskills\" has been removed.\n- Reverted the models of the starting weapons Short Sword* and Club* to a classic look.\n\n\n*** Tradeskills ***\n\n- Changed Ring of Scale poison drops from \"Tainted X\" to \"Desiccated X.\"\n- Changed the required level of all Ring of Scale poisons and components to 106.\n- Fixed the name of the recipe for Tome of Savage Volley Rk. II.\n- Fixed all cases where multiple recipes for a tradeskill shared the same recipe name.\n- Crestra's Earring combines now require a minimum skill to attempt. For fishing this is 200. For the 202 trivial combines the minimum skill is 202. All other combines require a minimum skill of 300.\n- Phlogiston items are now Prestige.\n- Fixed all cases where multiple recipes for a tradeskill shared the same recipe name.\n- Tradeskill-created ornaments are now augments.\n\n\n*** Quests And Events ***\n\n- 19th Anniversary quests no longer require the player to own the Ring of Scale expansion, but do require Ring of Scale to be open on the server before they appear.\n- A Formal Dinner Party (19th Anniversary) - Made several changes to this mission:\n- - Removed the erroneous faction hit on some NPCs.\n- - Reduced the difficulty of most, but not all, NPCs.\n- - Corrected some typos and misspellings.\n- - Removed the two orcs from the other side of the dining room door.\n- - Players will not get the secondary success for proper investigation if they give Melion the incorrect food.\n- - The instance will now only allow a total of 6 players and/or mercenaries.\n- - This mission will only reward one red berry paste in a chest if the mission is done correctly.\n- - While the berry paste is appreciated, the augment will no longer be given to players that have not completed the mission.\n- - The task will now reward a minimum of 5 currency on completion instead of scaling down to 0 at low levels.\n- Lost but Not Forgotten (19th Anniversary) - Various changes and improvements have been made to this Heroic Adventure.\n- - Harris Feril's adds now share aggro with him.\n- - Harris Feril's HP will be locked until his adds have been slain.\n- - Forceful Presence's adds now share aggro with her.\n- - Forceful Presence's HP will be locked until her adds have been slain.\n- - Forceful Presence should no longer teleport to an unreachable location.\n- - If anyone in the ward's area of effect has the Warded Bag, no one will be teleported.\n- - The message indicating how to remove the ward should display more reliably.\n- - Messages indicating that the Forceful Presence will soon spawn should display more reliably.\n- - Bosses are now immune to many crowd control effects.\n- - The task now locks on element 6 instead of element 3.\n- - Sila will no longer give her medallion to the person that gives her Hilus's Journal, as this method of receiving the medallion doesn't update the task. The task expects the medallion to be looted from the Forceful Presence.\n- - This task will now reward a minimum of 5 currency on completion instead of scaling down to 0 at low levels.\n- Pieces is Pieces (19th Anniversary) - Made several changes to this quest:\n- - The combine for Deep Caverns Collector's Case now requires the task to be complete.\n- - Quest items are no longer marked as collectible and are now lore.\n- - Changed the replay timer so it no longer conflicts with Fish Eyes in the Dark.\n- Liquid Courage (16th Anniversary) - The spells cast by NPCs in this Heroic Adventure will now scale correctly.\n- Defending Knowledge (15th Anniversary) - The task will only give the horn reward when the task is complete.\n- End of Empire (Mission) - This should now give the proper challenge achievement for Stalwart Guardian.\n- Balance of Power (Mission) - The ghost versions of the bosses will now have the undead property.\n- All Ring of Scale raids - Di`Zok Hero's Forge ornaments no longer drop directly from bosses. There will be an additional chest that spawns upon success that contains the Hero's Forge ornament.\n- Assault on Atrebe - Fixed a spelling error.\n- Hoshkar - Corrected an error in the dragon's combat that could cause large delays between a message and the attack it is meant to warn about.\n- Sathir's Tomb raids - Combatable sarnaks will attack players on sight.\n- Sathir's Tomb raids - Drusella's aura will no longer land on pets.\n- Drusella's Vault - Made a few tuning changes to this event.\n- - Reduced health on the bonepile and ooze spawners.\n- - Increased health on basket spawners.\n- - Reduced radius of Drusella's aura.\n- - Reduced frequency of Drusella's wander.\n- Trail of Discovery - Fixed a typo in the Partisan of The Howling stones achievement component for this quest.\n- Cost of Balance - Fixed a bug that caused the final power conduit to be unkillable.\n- Anashti Sul, Enslaver of Souls (Mission) - Fixed a bug that was causing Poison Blast to occur more often than it should have in phase 2 of the event.\n- Mayong Mistmoore's undead that infest many zones in Norrath once Ayonae Ro has been defeated now respawn more slowly.\n- Vex Thal - The Akhevan Warders in the rooms adjacent to Diabo Xi Xin Thall and Thall Va Kelun will no longer banish characters that are in the room with the boss.\n- Knargon Lanenda in North Qeynos will again respond to the phrase 'courier.'\n- The Berserker newbie armor quest givers will now respond when you click on the bracketed text in their dialogs.\n\n\n*** Spells ***\n\n- Cleric - Corrected the stun levels on Silent Directive.\n- Cleric - Corrected the resist type of the Holy Intervention Strike line from physical to chromatic.\n- Enchanter - Strengthened runes from levels 76-90 and lowered the strength of runes above level 95.\n- Enchanter - Increased the recast time of all Unity runes.\n- Enchanter - Added hate overrides to self and single target rune spells above level 70.\n- Detrimental duration extension will no longer cause Damage Over Time spells that increase in damage over their duration (ex: Splurt) to lose damage.\n- Corrected an issue where the DoT damage you took was initially being reported to you without accounting for DoT shielding.\n- Fixed a problem that allowed buffs with stacking blockers to block debuffs in some cases.\n\n\n*** AA ***\n\n- Shaman - Fixed a bug that prevented Rabid Bear's Protection from absorbing the intended amount of damage.\n\n\n*** NPCs ***\n\n- Mayor Salvador West will no longer attend the evening parties in Sul Vius and will remain in his office. This should prevent him from getting lost on his way back to work.\n- Sverag - Rare NPCs that were not respawning properly when population changed should do so now. This specifically addresses issues with Soulfury Embermeer, but should fix others with similar issues.\n- Armorer Dach Aldridge no longer spawns in Dead Hills.\n- Bertoxxulous worshiping gnomes can now interact with the Parcels and Noble Exchange NPC in the Ak`Anon bank.\n- Vex Thal - The Akhevan Warders should despawn more reliably when their associated boss has been slain.\n- Added a Parcels and Noble Exchange vendor in the Paineel bank.\n- Some general blacksmithing merchants now carry a Small Helm Mold. This includes Ilanon Untitia in East Freeport.\n- Vendors in cities in original EverQuest have more consistent and more correct titles under their names.\n- Tigers across Norrath celebrate by roaring in delight! Reverted tigers in older zones to their original appearance.\n- The Arisen Dragoon T`Vex and The Arisen Dragoon T`Vem will no longer drop Hero's Forge boots.\n- An Arisen officer and an Arisen marine will no longer drop a legacy spear and shield.\n- Fixed a problem causing Alerynril the Loyal to sometimes hold a bag in her right hand.\n- Updated various hunter achievements to remove NPCs that no longer fit the definition of 'rare' NPC, and add some NPCs were not previously included.\n- The Minotaur Hero will again terrorize the Steamfont Mountains. Newbie gnomes beware!\n- Fixed the odd visual of a kobold missionary in Steamfont Mountains.\n- Fixed several ghoul NPCs that were not marked as undead: The Boogeymonster, a voracious fiend, a ravenous fiend, and a drooling ghoul.\n\n\n*** Mercenaries ***\n\n- The following raids no longer allow mercenaries: The Plane of Fear: Revisited, The Plane of Hate: Revisited, Hate's Fury: Seventeen Pieces of Silver, Cazic's Final Stand.\n\n\n*** Progression Servers ***\n\n- All Agent of Change raid instances now offer reduced experience compared to the open version of the zone. Previously this was handled inconsistently.\n- Bosses will stop using Mitigation of the Mighty and applying Mark of the Mighty aura when that era becomes Fabled on that server.\n- Relic now has an Agent of Change instance.\n- Relic can now hold an unlimited number of adventurers.\n- Tipsy Gnome Race - If Kunark hasn't unlocked on the server, the final target Dibster `Dibs` Biroboddle will be on the accessible side of the locked door leading to the basement.\n- Reverted several spawns in Runnyeye to restore classic drops and population.\n- - The Goblin King, a dazed goblin knight, and a goblin warlord will spawn until Velious has unlocked.\n- - Lord Pickclaw, a pickclaw crusader, and Battlelord Paluk will spawn once Velious has unlocked.\n- The Chilling Terror will not spawn in Permafrost until Lost Dungeons of Norrath is unlocked.\n- The Aviak Avenger event in South Karana will not run until Gates of Discord is unlocked.\n- Many spawns related to the Freeport poison quests have been restricted to the launch of Seeds of Destruction.\n- Numinous Weapon Augmenting is available when House of Thule opens.\n- Fixed an issue where tradeskill recipes for Distillates and Golden Idols were being allowed before their intended expansions unlocked. These are now properly restricted.\n\n\n*** Miscellaneous ***\n\n- Performed additional upgrades to both the client and server to utilize more modern hardware and operating system features.\n- - EverQuest will no longer run on Windows Vista or older operating systems.\n- - Please refer to the minimum system requirements on our website.\n- Corrected an issue where a race change, Heroic Character upgrade, or speaking with Warlowe Rida could result in a loss of spells.\n- Fixed a problem that allowed players to create characters with the same name on the same server in some cases.\n- Sounds should no longer randomly play multiple times or suddenly increase volume for no reason.\n- The music player will now remember your volume between logins.\n- Titles granted for purchasing AA abilities are no longer restricted to specific categories or expansions. You now gain titles for spending 6, 18, and 42 points in any AA ability category.\n- Made improvements to the pathing in Gorowyn so that the denizens of the fortress city will better understand how to walk through doorways.\n- Fixed an uncommon crash that could occur when logging in.\n- Handing in the Tome of Order and Discord to a Priest of Discord will again flag the character as Player Versus Player.\n\n\n*** UI ***\n\n- Fixed a display bug with the pet window when right clicking pet-buff icons.\n- Updated /useitem to accept item names:\n- - Specifying the full name of an item will now allow you to activate it directly without having to ensure the item is in a specific inventory slot.\n- - This functionality now allows items in your key rings to be activated with the /useitem command.\n- - Example: /useitem corrupted hammer of consternation\n- Reduced the size of borders on a number of UI windows.\n- Adventure point merchants will no longer display platinum prices.\n- Changed the messaging at character creation when choosing a race/class/starting city that has not been unlocked on a server.\n- When race changing, expansion-restricted cities and races will now be unavailable.\n- Fixed an issue that prevented find destinations from being displayed on your map when mysterious forces prevented the route to that target from being drawn.\n- Fixed an issue that prevented the border toggle setting from being saved.\n- The /copylayout command will now look for any valid ini files in the uifiles folder in addition to the ini files in the main install folder.\n- Selling an item with an augment in it to an Adventure Merchant should no longer cause your game to stop responding.\n- Made the following improvements to item hotkeys:\n- - Item hotkeys will now display the total count of items in your inventory, rather than the count of the first stack.\n- - Items will now display the total number of charges for items that use them.\n- - Item hotkeys for items that are no longer in your inventory will now display the icon/name of the missing item rather than 'Not Found'.\n- - Pre-existing item hotkeys will need to be remade to get these updates.\n\n- Changed -\nEQUI_AchievementsWnd.xml\nEQUI_AchievementWnd.xml\nEQUI_BigBankWnd.xml\nEQUI_CastingWindow.xml\nEQUI_ExtendedTargetWindow.xml\nEQUI_GroupWindow.xml\nEQUI_InspectWnd.xml\nEQUI_Inventory.xml\nEQUI_ItemDisplay.xml\nEQUI_KeyRingWnd.xml\nEQUI_PlayerWindow.xml\nEQUI_SkillsWindow.xml\nEQUI_SpellDisplay.xml\nEQUI_TargetWindow.xml","content_hash":"e47b936f014d231edba8733b590a6f4c8dc4483442faeebc6088a5bbf778ce93","source_files":["patches-2018-1.txt"],"source_titles":["Game Update Notes: April 18, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"f1cdb042f5749e9cea4fd68bbc7253e3e41b97114d10b1cd0e368221b4b831ba","filename":"patches-2018-1.txt","adapter":"text","source_offset":43472,"item_index":null,"heading":"Game Update Notes: April 18, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-04-18-1","id":"2018-04-18-1"},{"patch_date":"2018-02-21","effective_date":"2018-02-21","display_date":"Game Update Notes: February 21, 2018","title":"Game Update Notes: February 21, 2018","year":2018,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Collections","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":118,"word_count":2535,"summary":"Highlights *** Fixed several problems with Ring of Scale items. See the Items section below for details. Many UI features are no longer expansion restricted on Progression Servers including but not limited to: clicking items from bags, bandolier, blocking spells, and the quest journal. Items ***…","content":"*** Highlights ***\n\n- Fixed several problems with Ring of Scale items. See the Items section below for details.\n- Many UI features are no longer expansion restricted on Progression Servers including but not limited to: clicking items from bags, bandolier, blocking spells, and the quest journal.\n\n\n*** Items ***\n\n- Items that can be converted will now always show the conversion preview link when inspected. Previously this link could only be seen if the item was in your inventory.\n- Containers that can be converted must now be empty of all items before they will process the conversion.\n- Lore is now enforced in the item recovery system. The recover tab in the merchant window will no longer allow for the storage of multiple items in the same lore group. Destroying an item while another in the same lore group exists in the recover tab will not add the most recently destroyed item to the recover tab.\n- Fixed the spell types on Crasher to allow the Remote Healing Blessing V proc to function.\n- Skull of Null is now All/All and a charm slot item. Fixed the shielding effect. Changed the click spell to Annul Magic.\n- The Mask of Monstrosity from the Plane of Mischief now casts Illusion: Ogre instead of Chill Sight.\n- The Hoarded Worker Sledgemallet can be equipped in the primary slot instead of the charm slot.\n- Added a Spell Research Table for placement in your house. It can be purchased from Varlad Rahnta in the Neighborhood.\n- Lowered the damage on Strike of the Blood Orchid to one-hand weapon appropriate.\n- Boon of the Soother now triggers on heals instead of damage spells.\n- Scale Touched Dragonbrood Cowl now has Faerune.\n- Chalandria's fang now mentions its intended level cap of 100.\n- Overlord and Archon Phlogiston armor now have 75 purity.\n- Ring of Scale unique edible foragables have had the tradeskill flag removed.\n- Ring of Scale chase items now have Augmentation slots.\n- For Ring of Scale items, added bash damage to shoulders, backstab damage to cloaks, kick damage to neck items, and frenzy damage to select face items.\n- Phlogiston two-handed weapons with negative poison resist now have a save of 127.\n- Scale Touched Dragonbrood Armwraps now have Cleave VII - 38.\n- Fixed an issue with the stats granted by the Ring of Scale power sources, which were lower than intended.\n- Sebilisian Dragonhunter Cowl and Sebilisian Dragonhunter Armwraps now have the correct icons.\n- Coercer's Conflagrant Wristguard now has the group poison/chromatic focus.\n- Coercer's Phlogiston Wristguard, Archon's Phlogiston Bracer, Dread Suzerain's Phlogiston Bracer, and Feral Lord's Phlogiston Wristguard now have the raid poison/chromatic focus.\n- Trader's Satchel and its colored variants are now heirloom.\n- The following keys will now be added to the key ring when used: Wind Etched Key, Gem-Etched Key, Symbol of Torden, and Crystalline Globe.\n- The Brain in a Jar, Painting: Tink N Babble, Statue: Iksar Head, Emperor Ganak Throne, Statue: Iksar Bust, and Froglok Head in a Jar will now be flush with the ground when placed in housing in Cursor Mode.\n- Typos in the following items were fixed: Dull Broadsword of Decay, Rust Venom, Tevik's Vision, Forgeborn Shield, Tome of Tash, Spell: Illusion: White Bunny, and the spelling of Hoshkar in focus effects.\n- Claiming an item without having the appropriate available inventory space should no longer result in losing both the item and the claim. Instead, either the item will be placed on your cursor or the claim will be restored.\n- Race Change Scrolls will no longer remove spells in your spellbook unless you do not qualify to know them due to deity restrictions.\n\n\n*** Tradeskills ***\n\n- Salvage can now return all items that were used in the recipe regardless of how many items the recipe returns on failure. For example: failing to create a Conflagrant Fish Scale Sheet can now return between two and ten Conflagrant Fish Scale Swatches instead of just two.\n- Changed the name of Conflagrant and Phlogiston Katar to Conflagrant and Phlogiston Claws. Renamed the appropriate recipes. Added the proper offhand look and modified the book Weapon and Shields of Combination to mention claws instead of a katar.\n\n\n*** Quests And Events ***\n\n- If you leave a shared task, you are no longer able to join a different instance of that task until the task you left ends.\n- Drusella's Vault (Raid) - It is no longer possible to trigger the raid by standing in the starting area near the room where the raid takes place.\n- Balance of Power (Raid) - It should now be possible to receive the Foul Breath achievement.\n- Balance of Power (Raid) - The death of the real High Arcron Ioulin will no longer despawn all adds in the raid.\n- Balance of Power - (Raid and Mission) - The portals can no longer be opened like chests.\n- End of Empire (Raid and Mission) - Fixed an issue where the Kar`Zok soldiers would sometimes not drop a Defender's Shield. The Combine allies in this fight will no longer be selected when using cycle-target.\n- Fell Foliage (Mission) - Removed the mechanic where Caktiikii teleports people into the ravine. Slowed the spawn rate of the adds and increased the number required for the boss to lock his HP by one.\n- Fell Foliage (Mission) - Reduced the number of the same cactus adds needed to create the atrocious cactus from 5 to 3. Also fixed a bug that caused one too many to be needed to spawn the atrocious cactus.\n- Removed zone restrictions from all of the collect steps of Crestra's earring quests.\n- Hoshkar - Cloud of Frailty and Massive Cloud of Frailty now debuff casting speed instead of buffing it. In addition, the slow debuff component now stacks with haste effects.\n- Corrected the achievement references in the holiday events.\n- Find Fibblebrap - Corathus - Bellfast will now offer his missions properly and will give you all of the information that he was originally intended to give.\n- Dreadspire Keep - The statue in Dreadspire Keep that can be used to enter the Demi-Plane of Blood will now work properly in pick zones.\n- Flight of the Seeker - It is no longer possible to accidentally kill The Seeker and fail the mission.\n- The Master of Dreadspire - Hailing The Master of Dreadspire will reveal which answers you gave to Arturos, Irrissa the Seer, Ur-Koraag, and Ariahn Teller.\n- The Master of Dreadspire - The Master of Dreadspire will now remember the top several players of his hatelist and resume attacking them after the Burst of Dawn effect from the Glimmering Dawnstone wears off.\n- Porthio, the Second Born - The shared aggro between Porthio and Nightshade should work more reliably.\n- Emperor Ssraeshza - Emperor is now tethered to his room.\n- Most Vex Thal bosses now tether to their rooms.\n- Legacy Heroic Adventures have received several tuning and functionality changes:\n- - Heroic Adventure NPCs have lower stats at level 106+, compared to their January 2018 stats.\n- - Spells cast by NPCs in Heroic Adventures scale in approximately the same way that the NPCs' stats scale. For levels 101+ this was generally an increase.\n- - Heroic Adventures stop scaling at the maximum level in the era they were introduced. For example, 15th anniversary and Call of the Forsaken errands released when the maximum level was 100, so even if there is a level 101+ player in the zone, the highest these adventures will scale is as if the max level player in the zone were level 100.\n- - Heroic Adventures experience and point reward scaling have been adjusted to better reflect their difficulty.\n- - Heroic Adventures daily quest experience and point reward scaling have been adjusted to better reflect their difficulty.\n\n\n*** Spells ***\n\n- Fixed a bug where some characters were unable to learn any new combat abilities.\n- Corrected an issue where some spells erroneously displayed 'begins to sing a song.<>'\n- Berserker - Corrected the descriptions for the amount of hatred reduction on Jarring Jolt and Axe of Rekatok Jolt Effect.\n- Cleric - Increased the AC granted by Armor of the Merciful slightly.\n- Druid - Increased the AC granted by Arcronite Skin and Arcronite Blessing and adjusted stacking blockers so that they are no longer overwritten by Assurance.\n- Druid - Increased the mana regeneration rate of Arcronite Skin to match Arcronite Blessing.\n- Druid - Greatly reduced the damage of combined DoTs above level 70. The Flame Lick and Gelid Moonbeam lines have been further reduced in damage to reflect that they were not stackable before stacking groups were created.\n- Shaman - Greatly reduced the damage of combined DoTs above level 70.\n\n\n*** AA ***\n\n- Cleric - Fixed the description for rank 18 of Divine Retribution.\n- Magician - Fixed a bug that caused Second Wind Ward to trigger Second Wind on the magician rather than their pet when their pet reached low health. Modified Second Wind to better coexist with other AC buffs.\n- Paladin - Fixed a bug where ranks 35-37 of Lay on Hands would not reset on death like previous ranks.\n- Rogue - Fixed the duration of ranks 22-23 of Rogue's Fury.\n- Wizard - Changed rank 11 of Evoker's Synergy to trigger off of Shocking Vortex rather than Ethereal Braid.\n\n\n*** NPCs ***\n\n- Overthere and Skyfire (Ring of Scale) - NPC spells Aggressive Buffet, Irritating Spines, Rake, and Soul Drain no longer land through immunities. The Irritating Spines debuff's duration has been reduced.\n- Veeshan's Peak (Ring of Scale) - NPCs should regard pets in the more common way now.\n- Veeshan's Peak (Ring of Scale) - Hard rares will respawn more slowly and will have a maximum of one power source.\n- Xalgoz in Sathir's Tomb has returned to his proper race.\n- Lashun Novashine in Plane of Health has remembered what he wanted to say and should now respond properly.\n- Big cat familiars will no longer eat other people's familiars, because that's naughty. Bad kitty!\n- Depths of Darkhollow - Several quest NPCs are now immune to attack. This includes but is not limited to the Doorman in Dreadspire Keep and Shadowalker Dustspirit in Stoneroot Falls.\n- Shadowalker Dustspirit in Stoneroot Falls now has the (Missions) tag.\n\n\n*** Collections ***\n\n- Many collectibles from Call of the Forsaken and The Broken Mirror now have lore text.\n- Fixed the typos in the collectibles and associated achievements for the Dull Broadsword of Decay and Rust Venom.\n\n\n*** Progression Servers ***\n\n- Many UI features are no longer expansion restricted, including but not limited to: clicking items from bags, bandolier, blocking spells, and the quest journal.\n- Added an Agent of Change for the Veeshan's Peak revamp, available when Gates of Discord unlocks.\n- The Cazic-Thule instance offered by the Agent of Change will now grant lockouts as intended.\n- The Temple of Cazic-Thule will now turn into the Accursed Temple of Cazic-Thule when Planes of Power unlocks.\n- The Praesertums in Sanctus Seru are now in the progression instance zone with Lord Inquisitor Seru.\n- - The Agent of Change no longer requires the key. It still does a level check.\n- - The Arx Key teleports you to the Lord Inquisitor Seru area in the base zone UNLESS you are in the progression instance or a pick zone for Sanctus Seru, in which case it will teleport you to the Lord Inquisitor Seru area in the zone you are in.\n- - The entrance point of the progression instance is now near the relative location of the Agent of Change that sends you there, not the Agent of Change is in the Lord Inquisitor Seru area that can teleport you out of the instance.\n- The initial ranks of mercenary alternate advancement abilities can now be obtained with the release of Seeds of Destruction.\n- Fixed a bug that caused low level fire pets to cast an incorrect spell in eras prior to Planes of Power.\n- All adoptable heritage crate mounts now have text in the adopt effect description that state that Luclin must be unlocked in order to adopt the mount.\n- The sky and outdoor settings are now consistent between Luclin Agent of Change instances and base zones. This will allow for summoning a mount in the instance if it can be summoned in the base zone.\n- Ruins of Kunark must be unlocked in order to claim Kunark teleporter items.\n\n\n*** Miscellaneous ***\n\n- Performed significant upgrades to both the client and server to utilize more modern hardware and operating system features.\n- Added a warning message when starting the game on Windows Vista, XP, and older operating systems:\n- - In a few months the game will be unable to run on such systems.\n- - Please refer to the minimum system requirements on our website.\n- Fixed an issue where characters that had previously changed race did not have their innate skills updated to the expected values.\n- NPC names will be capitalized at the beginning of FLURRY or RAMPAGE messages.\n- Corrected an issue where players on non-PVP servers were hitting a distance limit when /targeting another player.\n- Corrected an issue that could cause characters to fail to load into the Character Select screen.\n- Corrected several misspellings of Lxanvom.\n\n\n*** UI ***\n\n- The AA abilities window will now display descriptions for your current ability rank as well as the next rank available for purchase.\n- You can now toggle a border on the Task Overlay window.\n- Fixed an issue where quests were being removed from the Task Overlay window on logout.\n- Merchants that use alternate currencies will no longer purchase your coin items.\n- The Find Item Window now filters equipped items and items in your inventory as separate locations.\n- Corrected an issue where players were not being added to the guild window after zoning or logging in.\n- The bazaar and find item windows UI positioning has been adjusted.\n- Added focused mana cost, range, endurance cost, resist mod, and push information to the spell display window.\n- The guild window no longer counts players who are not displayed in each page's total, and the players per page setting is now saved.\n- Corrected an issue with the Reset button on the Find Item Window.\n\n- Changed -\nEQUI_AAWindow.xml\nEQUI_BazaarSearchWnd.xml\nEQUI_FindItemWnd.xml\nEQUI_GuildManagementWnd.xml\nEQUI_TaskOverlayWnd.xml\n\n*** Previously Updated ***\n\n- Master Vule the Silent Tear - Master Vule will always leave a corpse when slain.\n- Corrected a problem that could cause the Cazic-Thule zone to continually repop when a progression instance was active.\n- Cleric - All spells in the Holy Intervention Strike line are now Chromatic resists with a -10 modifier. Fixed several other inconsistencies with early ranks of these spells.\n- Necromancer - Fixed a problem that prevented Adalora's Shade and Reliving Assassin from spawning pets if you did not have a spell focus that affected them.\n\n\n- The EverQuest Team","content_hash":"9be376e48fe0bb02406e8445636956fe48ea96cab1b2d0f1e2e1a042bdb5d6c1","source_files":["patches-2018-1.txt"],"source_titles":["Game Update Notes: February 21, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-21-2018.247316/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-21-2018.247316/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"eba1b51ff2f56d4a5fa6400621f29f89f46e0c2cfce8ad212b6c41e459e4cdbc","filename":"patches-2018-1.txt","adapter":"text","source_offset":17613,"item_index":null,"heading":"Game Update Notes: February 21, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-21-2018.247316/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-21-2018.247316/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-02-21-1","id":"2018-02-21-1"},{"patch_date":"2017-07-19","effective_date":"2017-07-19","display_date":"Game Update Notes: July 19, 2017","title":"Game Update Notes: July 19, 2017","year":2017,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":91,"word_count":1561,"summary":"Highlights *** Increased the maximum stack size of most tradeskill components up to 1000. The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed. Items *** Spell casting bar and chat now displays the name of the spell being cast from an item.…","content":"*** Highlights ***\n\n- Increased the maximum stack size of most tradeskill components up to 1000.\n- The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed.\n\n\n*** Items ***\n\n- Spell casting bar and chat now displays the name of the spell being cast from an item.\n- All weapon ornamentation augments (Type 20) are no longer magic.\n- The following purity augments can no longer be removed by standard Augmentation Distillers: Extra Planar Potential Shard and Purity of Chastity.\n- Fixed the item descriptions for the Eye of Life and Eye of Decay. These items will now correctly list which achievement is required to progress the eye to the next rank.\n- The crafted mounted head furniture from Veil of Alaris is no longer no-trade.\n- Spellshielding Generator, Belt of the Guardian, Battle Soother's Belt, Darkened Sebilite Scale Belt, and Darkened Sludged Girdle now grant an additional potion belt slot.\n- Increased the maximum stack size of most tradeskill components up to 1000.\n- Made changes to various Hardcore Heritage Sebilis items:\n- - The Hardcore Heritage Sebilis Raid chest items now have purity of 75.\n- - Darkened Trakanon's Femur - Added a Type 5 slot, altered its resists to the maximum and increased some of the other stats.\n- - Darkened Trakanon's Tooth - Increased the HP it offers.\n- - Darkened Trakanon's Malleus: Increased Heal amount, reduced the weapon damage to the proper damage ratio for priest weapons of that tier, and lowered Spell Damage.\n- - Darkened Poisoned Mantle - Increased HP and AC.\n- - Darkened Cloak of Piety - Increased HP, Mana, END, AC, and added backstab skill damage.\n- Improved the potential power of the Artisan's Prize:\n- - Reduced the initial percentage of stats granted by this augment from 75% to 40%.\n- - The augment will now grant an increased percentage of its stats for every 7 points of extended tradeskill specialization completed rather than for every 18 points.\n\n\n*** Quests And Events ***\n\n- There are now Hunter and Raid achievements for Lost Dungeons of Norrath.\n- Added additional NPCs to Scars of Velious, Shadows of Luclin, and Planes of Power Hunter and Conquerer achievements.\n- Updated the hunter achievements from the Seeds of Destruction through the Call of the Forsaken expansions to consistently award credit to the hunter's whole party.\n- A few long lost quests in Velious have been restored!\n- A heavy mist has returned to Surefall Glade.\n- Many dialogues have been fixed or tweaked on Gurrin Nitestorm, Lerian Wyndrunner, Jhaya Wyndrunner, and Cheyloh Greenwood.\n- Jaggedpine Druid Boots (Quest) - It is no longer necessary to bring Lerian Wyndrunner Shadowjade Fern Seeds for him to create the Shadowjade Hide. He still needs the Shadowjade Fern Leaves and Jaggedpine Panther Hide though!\n- Bonus: Fate Rewards the Bold (Quest) - Fixed a bug that was causing Clayton Teek to send players to Karth Punox rather than Tarl Punox.\n- The spelling of potamides is now consistent with the mythical creature.\n- Fixed the following achievements:\n- - Conquerer of the Hole - Echo of Nortlav is now the target.\n- - Hunter of the Plane of Hate - An ashenbone drake will now update.\n- - Hunter of Eastern Wastes - Chief Ry'Gorr will now update.\n- - Hunter of The Tower of Frozen Shadow - Xalgoti will now update.\n- Mithril Coldain Insignia Ring (Quest) - Made several fixes and improvements to this quest:\n- - Turning in the Obsidian Coldain Insignia Ring to Korrigain will no longer cause a fire goblin to spawn elsewhere in Eastern Wastes.\n- - Korrigain will tell his story correctly again.\n- - The escortable Icefang will no longer repeatedly despawn and respawn.\n- - The escortable Icefang runs slightly faster.\n- - The escortable Icefang is now player friendly.\n- Plane of Earth: Dust Ring (Raid) - Multiple improvements and changes to this event.\n- - The event should now respawn more reliably.\n- - It should no longer be possible to get the event in a bad state by killing the boss too quickly or killing the elementals out of order.\n- - The event should clean up completely on success or failure.\n- Updated several Planes of Power hunter and conqueror achievements:\n- - Drunder, the Fortress of Zek - Added several missing raid targets.\n- - Conqueror of Eryslai, the Kingdom of Wind - Replaced several raid targets and added a number of missing targets to this event.\n- - Conqueror of The Halls of Honor - Fixed a bug that prevented the trials from awarding credit.\n- - Conqueror of The Plane of Disease - Added a missing raid target.\n- - Conqueror of The Plane of Nightmare - Added several missing raid targets.\n- - Conqueror of The Plane of Storms - Added several missing raid targets.\n- - Conqueror of The Plane of Valor - Added a missing raid target.\n- - Conqueror of The Prison of the Forsaken - Sorted the raid targets in this zone by event phase.\n- - Conqueror of The Reef of Coirnav - Added some missing raid targets.\n- - Conqueror of The Ruins of Lxanvom - Replaced Spectre of Corruption with High Priest Ultor Szanvon.\n- - Conqueror of Solusek Ro's Tower - Replaced Guardian of Dresolik with The Protector of Dresolik.\n- - Conqueror of Torden, the Bastion of Thunder - Added several missing raid targets.\n- - Hunter of Drunder, the Fortress of Zek - Added a missing rare target.\n- - Hunter of Eryslai, the Kingdom of Wind - Added several missing rare targets.\n- - Hunter of The Plane of Storms - Added a missing rare target.\n- - Hunter of The Ruins of Lxanvom - Added a missing rare target.\n- - Hunter of The Reef of Coirnav - Added a missing rare target.\n- - Hunter of Torment, the Plane of Pain - Added several missing rare targets.\n\n\n*** Spells ***\n\n- Changed all Mount Blessing buffs to no longer be dispellable.\n\n\n*** NPCs ***\n\n- King Dronan now spawns within the caves of Droga instead of deep inside the walls.\n- Torden, Bastion of Thunder - The rare creature named Eindride Icestorm has been renamed Finvakur Icemantle to better differentiate him from the raid difficulty creature that shared the same name.\n- Reduced the respawn time for Grieg Veneficus to closer match other equivalent raid encounters on Luclin.\n- A concerned citizen in Lceanium will stop moving when hailed.\n- Harpies in Steamfont Mountains have been reverted to their classic appearance.\n- Made the spelling consistent in the name of Te`Anara, Druid Guildmaster in Surefall Glade.\n- Qomber Roblen, a vendor in Surefall Glade, no longer faces the corner. Nobody puts Qomber in the corner.\n- Arias in the tutorial has regrown his hair and healed his wounded eye.\n- Hunter of The Swamp of No Hope - Improved the chance to encounter the various rare creatures in this zone.\n\n\n*** Progression Servers ***\n\n- Many MORE quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server.\n- Shadowknight epic 1.5 and 2.0 pieces will no longer drop until Omens of War has unlocked on the server.\n- Reduced the amount of broadcast messages for killing raid targets on progression servers.\n\n\n*** Miscellaneous ***\n\n- Fixed a bug that was causing some corpses to take a very long time to go back to the base zone from the pick zones when they shut down. Note that it will still take about 15-20 minutes once the zone has locked.\n- - As a side effect of this change, resurrecting a corpse in a locked pickzone will send the player into the base pick.\n- Fixed a bug that could cause some elevators (such at the lifts in Kelethin) to move without moving the players standing on them.\n- Fixed a bug that prevented the Priests of Discord from releasing characters from the chains of order on non-PVP servers.\n- Increased the distance that environmental particle effects (smoke, torches, etc) will render.\n- When a chat channel is full, new channels will now properly spin up and add new players as needed.\n- Fixed a bug that was allowing PVP combat in Dead Hills instances.\n- Lowered the bloom intensity dramatically in the Miragul's Menagerie themed Lost Dungeons of Norrath zones.\n- The tranquil pool of water in the Temple of Marr in West Freeport will now be more tranquil.\n\n\n*** UI ***\n\n- The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed.\n- The Target's Target, Extended Target, and Window Selector UI elements are now disabled in the solo Tutorial.\n- Achievements previously located in the EverQuest->Special and EverQuest->Collection categories have been moved to a new Events category.\n- The achievement category for Quarm has been removed from the achievements window.\n- Limited the maximum number of items that can be purchased in a single merchant window transaction to 100 (if the item being purchased has a stack size greater than 100).\n\n- Changed -\nEQUI_Animations.xml\n\n- The EverQuest Team","content_hash":"088e9a0c4e56a0d2fa75e343bc9d4131a59dc47469213552d1dcd9e9c2f00f1b","source_files":["patches-2017-2.txt"],"source_titles":["Game Update Notes: July 19, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"40e664b758eb452d1974431e004cbe5ebe8ba8a83791beeb4e23af750aff4134","filename":"patches-2017-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: July 19, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-07-19-1","id":"2017-07-19-1"},{"patch_date":"2016-03-16","effective_date":"2016-03-16","display_date":"Game Update Notes: March 16, 2016","title":"Game Update Notes: March 16, 2016","year":2016,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPCs","Progression Servers","Tradeskills","Miscellaneous","UI","Previously Updated"],"change_count":63,"word_count":1380,"summary":"Highlights *** The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events! New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of…","content":"*** Highlights ***\n\n- The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!\n- New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!\n\n\n*** Items ***\n\n- Corrected an error that allowed some items to ignore recast timers when they were placed in a key ring.\n- Fixed an issue with the Dragonscale Skystrider Scales familiar that allowed more than one of these to be summoned at a time.\n- Corrected the spells attached to the Fabled Ball of Golem Clay so that it stacks better and obeys the recast timer.\n- Transmogrification Scroll is now named Race Change Scroll. Hero's Forge Armor Crate is now named Hero's Forge Suit Consolidator.\n- A lore conflict has been resolved with augs inside of key ring items and the parcel system.\n- The Bottles of Adventure that are offered when claiming your monthly membership bonus are now Heirloom items.\n\n\n*** Quests & Events ***\n\n- The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!\n- Keep an eye out for the 17th Anniversary tipsy newbie gnome race across Faydwer!\n- New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!\n- Anashti Sul, Lady of Life (Raid) - Corrected some typos in the names of the achievements.\n- Anashti Sul, Enslaver of Souls (Group & Raid) - The Dance Dance Retribution achievement can now be failed if a member of the raid is struck with Mortal Decay.\n- Wither and Decay - The All Retch and No Vomit achievement will no longer be failed if a pet enters a vomit aura.\n- Wither and Decay - The Third Time's a Charm achievement can now be acquired.\n\n\n*** Spells ***\n\n- Fixed a bug with the Shadow line of no effect spells being overridden by spells with AC in the first slot.\n- Beastlord - Changed Scorpion Venom, Turepta Blood, Chimera Blood, Diregriffon's Bite, Malaria, Festering Malady, and Fever Spike to instant cast like the rest of their spell lines.\n- Beastlord - Converted poison DoT lines (Scorpion Venom), disease DoT lines (Malaria), and cold DoT lines (Edoth's Chill) to a new system. All spells will now do more damage per tick, but a single caster can no longer stack other spells in the same line on the target. This change will increase DoT damage overall while using fewer debuff slots.\n- Druid - Changed the particle effects on the Frostfell Aura and Wildfire Aura lines so that they no longer make a sound when applied.\n- Enchanter - Changed the particle effect on the Mana Reiteration line so that it no longer makes a sound when it is applied.\n- Monk - Increased the skill damage percentage and minimum damage amount added by Eye of the Storm.\n- Monk - Increased the damage amount added to attacks by Dichotomic Form.\n\n\n*** NPCs ***\n\n- The Keeper of Lost Things in Shadowrest has retired, permanently.\n- Fungusmen across Norrath, celebrate by squishing your hands together! In original and Kunark zones, Fungusmen have reverted to their classic appearance.\n\n\n*** Progression Servers ***\n\n- After some historical review, we have changed the expansion at which the Temple of Cazic-Thule becomes the Accursed Temple of Cazic-Thule from Velious to Luclin.\n- Removed the requirement to wake the Sleeper in order to start the countdown to open the Shadows of Luclin.\n- The version of Mitigation of the Mighty on Kunark bosses will have a less severe Spell Threshold damage reduction. The version of Mitigation of the Mighty on Velious bosses will have no Spell Threshold damage reduction.\n- Bosses on progression servers will now regenerate more health, especially while idle.\n\n\n*** Tradeskills ***\n\n- Tharkis' Select Reserve Catnip will no longer consume two items from the stack when used.\n\n\n*** Miscellaneous ***\n\n- PvP is now disabled in most instances on the Zek server.\n- In raids, you can now set all items to automatically be marked as free grab when using the advanced looting system.\n- - This is done by setting the loot type in the raid options window to 'Entire Raid'.\n- - The other settings in this window are currently ignored when using advanced looting.\n- Added the 'Increase Windowed Gamma' option to the advanced display options window. This setting is off by default.\n- - This setting will apply dramatically increased brightness when the client is in windowed mode with 'Windowed Gamma' disabled.\n- - This is intended to correct the brightness of the game for desktops with relatively dark default settings.\n- The music that plays between launching the game and entering the world from character select is now randomly selected and will change each time you return to character select.\n- The following sound settings will now be saved on a per character basis. If a character does not yet have their settings saved they will default to the values already set by the last character that was logged in:\n- - Sound Volume\n- - Music Volume\n- - Sound Realism\n- - Combat Music Enabled\n- - Environmental Sounds Enabled\n- Cleaned up how all INI files are handled in the client to use a more efficient method.\n- Corrected a zone crash that could occur when players were under the effects of Fear.\n- Unusual precipitation isn't just for the Plane of Fear any more. You may notice strange rain in other zones as well.\n- Found and corrected many zones that had never had their experience modifiers reset from when they were Hot Zones. The following zones have had their Zone Experience Modifier lowered to match other zones in their era: Acrylia Caverns, The Burning Woods, Crypt of Dalnir, Dragon Necropolis, Dreadspire Keep, The Great Divide, Iceclad Ocean, Mons Letalis, Nagafen's Lair, The Overthere, Ssraeshza Temple, Stonebrunt Mountains, Valdeholm, Wall of Slaughter\n- The following zones have had their Zone Experience Modifier increased to match other zones in their era: The Temple of Cazic Thule (both versions), Chardok, Dranik's Scar, Frontier Mountains, Grieg's End, Kurn's Tower, Najena, Riwwi, Coliseum of Games, The Ruins of Sebilis, Solusek's Eye, The Estate of Unrest, Velketor's Labyrinth\n\n\n*** UI ***\n\n- You can now opt out of the automatic master looter calculation for grouping and raiding in /advloot's loot settings window.\n- - This will not prevent you from being designated the master looter by the group or raid leader.\n- - If everyone in your group or raid deselects the master looter candidate check box, the master looter will be chosen as if everyone has the candidate checked.\n- When a zone repops due to a scripted event, items in the advanced loot window will now properly clear out instead of remaining until they expire.\n- The color and filters tabs of the options window have been replaced with a single Chat Settings tab which can now be sorted and filtered.\n- Removed support and UI for the old EQ Players service.\n- The Max Results Per Trader field in the bazaar window will no longer reset itself between opening and closing the window.\n- Fixed an issue causing Drakkin player characters of any heritage other than Atathus the Red to show as that heritage to other player clients.\n\n\n- Changed -\n\nEQUI_AdvancedDisplayOptionsWnd.xml\nEQUI_KeyRingWnd.xml\nEQUI_LootSettingsWnd.xml\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n\n- Anashti Sul, Enslaver of Souls (Group & Raid) - Added messaging to the Aura of Pain mechanic. The characters struck by the auras will see a custom message and a raid-wide message will also indicate which two characters were targeted.\n- Anashti Sul, Enslaver of Souls (Raid) - The event will now reset properly.\n- Anashti Sul, Enslaver of Souls (Raid) - Corrected a bug that would cause Anashti Sul's corpse to vanish on success, again, for real.\n- Corrected an issue that caused some early-game raid bosses to spawn without their loot.\n- Bosses in Phinigel instances have regained their Mitigation of the Mighty buff.\n\n\n- The EverQuest Team","content_hash":"78c1c44841d2ecd005c167da1583b5adae13b4c16462698387b83173301abe47","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: March 16, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a9dab6064ed3b2cf6397f478b86d65410f68d65ef3bc7ebc43d48759acf0d411","filename":"patches-2016-1.txt","adapter":"text","source_offset":38375,"item_index":null,"heading":"Game Update Notes: March 16, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-03-16-1","id":"2016-03-16-1"},{"patch_date":"2013-05-14","effective_date":"2013-05-14","display_date":"May 14, 2013","title":"May 14, 2013","year":2013,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Rain of Fear","expansion_code":"rain-of-fear","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":1,"word_count":1442,"summary":"Here are the patch notes for Tuesday's game update, as posted by Amnerys on the EQ Forums: Highlights The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th,…","content":"Here are the patch notes for Tuesday's game update, as posted by Amnerys on the EQ Forums:\n\n    Highlights\n\n        The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.\n        Added melee skill and spell reuse timer groups to the combat abilities window and spell description window. Now conflicts can be seen without having to activate the skills or spells.\n        Added the /stopdisc command, which will cancel any currently running discipline.\n        You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.\n        Created the /useitem command, which allows for socials to be created that activate clickable items. See below for details and how to use it.\n        Retuned several Rain of Fear missions to reduce their overall difficulty. See details below.\n        Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.\n\n    Items\n\n        Prayer Shawl augments now require a distiller to remove.\n        Classes that do not have the Two-Handed Piercing skill can once again use the rare 2HP items that they could use before the skills were split.\n        Fixed the names of a handful of quest items that had been renamed inappropriately.\n        All stages of the Accursed Grin of Malevolence now share a lore group.\n        All stages of the Wretched Skull Ring now share a lore group.\n        Fixed several items that were displaying incorrect, non-functional spell data. Examples include the Gold Full Plate Bracer and Imbued Cabilis Scale Mask.\n        Removed mana regen from several melee class-only weapons.\n        Weapons from Shadow of Fear are now placeable in real estates.\n        Updated the icons for several hundred items, primarily food and tradeskill. For example, aprons look like aprons instead of leather belts, and hilts look like weapon hilts instead of scepters.\n        Teleport to anchor spells once again work on players outside your group.\n        Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.\n        Fixed Ghostrider's Bridle.\n        Token of Shattered Memories, Token of Forgotten Memories, and Quintessence of Shadow now have descriptions and grant the correct stats.\n\n    Quests & Events\n\n        The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.\n        Velishan's Revenge - Velishan no longer casts Frost Shock on the entire raid.\n        Surviving Xmiticzin - The Terror spell cast by Xmiticzin now also roots the target so they won't run through locked doors.\n        Evantil: Heart of the Oak - Raid - The \"an aggressive ant\" NPCs no longer exhibit odd behavior.\n        The Return of King Xorbb - Raid and Mission - Reduced the range at which the Soul Stealer drains your power.\n        Defeat Zeixshi-Kar - Mission - Reduced the number of adds leading up to Zeixshi-Kar.\n        Defeat Zeixshi-Kar - Mission - Significantly Lowered Zeixshi-Kar's melee damage and HP.\n        Defeat Zeixshi-Kar - Mission - Reduced the amount of HP or DPS added to Zeixshi-Kar depending on your performance with the adds.\n        Defeat Zeixshi-Kar - Mission - Removed anti-kite mechanics from the adds.\n        Evantil: Heart of the Oak - Mission - Reduced the HP of the Molars.\n        Evantil: Heart of the Oak - Mission - Increased the proc rate of Touch of Flame.\n        A Matter of Life and Death - Mission - Significantly reduced the damage of Scorching Bones\n        The Queen's Decree - Mission - Reduced the health of all NPCs in the mission. Grelleth and her children had the largest reductions.\n        The Queen's Decree - Mission - Reduced the damage of all NPC. Adds had the largest reductions.\n        The Queen's Decree - Mission - Reduced the damage of several abilities used by NPCs.\n        The Queen's Decree - Mission - Halved the number of adds that spawn with Turo, Wuran, Zurel.\n        The Queen's Decree - Mission - Lelri and Lelro are no longer concerned about their distance from each other.\n        The Queen's Decree - Mission - Priests of Decay no longer heal Wuran or Grelleth.\n        The Queen's Decree - Mission - Zurel no longer increases damage or rampages below 25 percent health.\n        The Queen's Decree - Mission - Zurel no longer uses Chain Toss, Slam, or Shoulder Throw.\n        The Queen's Decree - Mission - Grelleth only spawns two undead adds during the final phase. Other adds were removed.\n        The Queen's Decree - Mission - Grelleth no longer uses Crush of Fear.\n        The Queen's Decree - Mission - Fearsome Bellow has been redesigned. It deals moderate damage to the most hated and nearby targets. It also increases Grelleth's melee damage by 10 percent per use.\n\n    Spells\n\n        Berserker - Vicious Spiral will generate less hate than before and no longer requires you to be below 90 percent health to use.\n        Cleric - Corrected Shining Rampart and Shining Armor so that they no longer conflict with other damage absorbing disciplines.\n        Monk - Earthforce Discipline now correctly triggers either Impenetrable Effect or Impenetrable Effect II when activated.\n        Monk - Lowered the damage threshold that will trigger Swift Reflexes Block to 18,000.\n        Ranger - Renamed Windblast and Ashcloud Enigma to Boon spells. Their triggered focus spells will now match the spells that you cast initially.\n        Ranger - Increased the damage added by the Freeze and Burn spells that are triggered by Windblast and Ashcloud Boon.\n        Shadowknight - Drape of the Fallen has increased its AC to match Cloak of Spurs.\n        Shaman - Corrected all ranks of Recourse heals (Qirik's, Gotikan's, and Blezon's Recourse) so that they now can co-exist with promised heals.\n        Warrior - Harassing Shout Effect now applies a hate-over-time effect in addition to the hate it generates on casting. The spell's endurance cost was increased by a small amount.\n        Warrior - Increased the damage added by Offensive Discipline and decreased the extra damage you take while it is running.\n        Warrior - Tempestuous Defense Stun should now be much more difficult to resist in PvP.\n        Wizard - Ethereal spells from Rain of Fear and Shadow of Fear are now less efficient.\n        Wizard - Increased the recast time of Ethereal Weave to 36 seconds.\n\n    NPC\n\n        The wandering Lich of Miragul in the caves of Everfrost is no longer hostile.\n        Lessened Mata Muram's undue influence over the world by removing Discordian appearances from non-Discordian creatures and objects across Norrath.\n        Fixed the spelling errors in the names of goblin aggressors in Warslik's Woods.\n        The Dark Lady will no longer display a pop-up to everyone in Plane of Shadow.\n        Many NPCs that were missing apostrophes in their names will now display them correctly.\n\n    AA\n\n        Berserker - Frenzied Axe now triggers a Two-Handed Slashing attack to keep it consistent with other abilities.\n        Berserker - Juggernaut Surge and Savage Spirit now stack correctly.\n        Enchanter - Ethereal Manipulation will now only focus Wizards' Ethereal spell lines as originally intended.\n        Necromancer and Shadowknight - Rest the Dead is now correctly labeled as a Class ability.\n\n    Miscellaneous\n\n        Improved performance in several zones.\n        The Guild Lobby map now includes the area leading to the Neighborhoods.\n        Campfires are now fully functional in Plane of Shadow.\n        Added the /stopdisc command, which will cancel any currently running discipline.\n        Fixed a space issue in your name when you had a title that started with a comma.\n        When claiming an item that can be claimed on more than one character, it will no longer incorrectly say that the item can only be claimed once per account.\n        Parcels that contain only money can now be retrieved even if your inventory is completely full.\n        Items that have evolved to level 16 or higher will now properly display when linked in chat.\n        Created the /useitem <slot> [subindex] command, which allows for socials to be created that activate clickable items. This will activate the item in an inventory slot number. If that item is a container, then it will also allow for specifying which slot in that container to use.\n        You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.\n\n    UI\n\n        Fixed some spacing issues and typos in the atlas for Luclin.\n        Added melee skill and spell reuse timer groups to the UI. For melee skills, you can see the timer groups in a new column in the combat abilities window. For spells, this information will now appear in the spell description window.\n\n    Changed\n\n        EQUI_Animations.xml\n        EQUI_CombatSkillsSelectWindow.xml\n        EQUI_OptionsWindow.xml\n\n    Already Patched\n\n        Updated NPC damage, health, and experience values for many non-boss NPCs in Shadow of Fear raids.\n\n\n    - The EverQuest Team","content_hash":"05bc646714aabae4cfaf4f33efb2c81f056472485a870e7453232b71fea553f3","source_files":["patches-2013-1.txt"],"source_titles":["May 14, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"ccb03da1739f9350a8bb56c26eb377b24210ab6159230aa6dca9e64afb3c855a","filename":"patches-2013-1.txt","adapter":"text","source_offset":45995,"item_index":null,"heading":"May 14, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-05-14-1","id":"2013-05-14-1"},{"patch_date":"2011-04-13","effective_date":"2011-04-13","display_date":"April 13, 2011","title":"April 13, 2011","year":2011,"month":4,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":113,"word_count":1948,"summary":"Here are the patch notes for Wednesday's game update (taken from the patcher): Highlights *** Corrected an issue that could cause corpses to lock incorrectly. Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick…","content":"Here are the patch notes for Wednesday's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Corrected an issue that could cause corpses to lock incorrectly.\n    - Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick everybody out of the shared task, which results in them also getting booted form the dynamic zone associated with the shared task.  See the Miscellaneous section below for details.\n    - Many problems with boats have been fixed.  See the Miscellaneous section below for details.\n    - The minimum fizzle rates for all classes have been reduced, as well as the amount of mana used by a fizzle.\n    - Zones with key or flag requirements will now unlock themselves automatically when later expansions open (on standard and progression servers). Meldrath's Mansion and Crystallos zones are now unlocked on standard servers.\n    - Keep an eye out for Grundle Cogwelder in the Plane of Knowledge.  He has been hearing some interesting rumors about hares.\n\n    *** Items ***\n\n    - Corrected the lore group on bottles of bleach.\n    - The Portable Forge should no longer spawn on top of the user.\n    - The Which Came First item will create a more limited variety of eggs now.\n    - The Potion of Divinity can not be used as often as it could previously.\n    - Removed the Encompassing Nightmare IV focus from Doll of the Nameless Child and added it to Shiliskin Metamagic Totem, where it would actually be used.\n    - Slightly increased the backstab damage on House of Thule daggers. \n    - Added detrimental haste focus to the all/all legs from House of Thule zones.\n    - The Katta's Signet charm and those like it will now have much more reliable stats.\n    - The Whirligig Flyer now properly grants AC.\n    - Corrected typos on several items.\n    - Corrected several mounts that were not usable in combat.\n\n    *** Tradeskills ***\n\n    - Good Iva's in Paineel now has an oven.\n    - Failing to craft Prepared Dream Meat no longer returns any items.\n    - Older alchemy potions on the Progression Server recipes now stack to 10.\n    - Fire opals are back in stock at their normal vendors.\n\n    *** Quests & Events ***\n\n    - Some missing kobold parts have been restored to Toxxulia.\n    - Wellis Pestule will now ask for the correct item when you are sharpening the Rusty Scourge Knight Saber for him.\n    - Norten Magmaflinger will now speak to characters at maximum level.\n    - Corrected the items that Kugaran asks for in the Troll Shadowknight weapon quest.\n    - Shana Liskia now asks for the correct items in the quest for the Dagger of the Academy.\n    - Corrected the requirement for reforging rhodium into Burning Ash of the Lake.  It now correctly requires completing the Keymaster's event.\n\n    *** Spells ***\n         \n    - The minimum fizzle rates for all classes have been reduced, as well as the amount of mana used by a fizzle.\n    - Players who are under a rabbit illusion will have their viewpoint set much closer to the ground.\n    - The ventriloquism effect works again.\n    - Resurrection spells now issue text messages so players can set an audio trigger.\n    - Fixed an issue with doom spells not working when the target is an NPC.\n    - Bard - Corrected the cap on the damage shield portion of War March of Dagda.\n    - Beastlord - Kron's Maelstrom should no longer interfere with Funeral Dirge.\n    - Cleric and Druid - Increased the strength of Reject Corruption.\n    - Druid and Shaman - Corrected the amount of corruption cured by Chant of the Tae Ew.\n    - Druid - Corrected the cap on the AC reduction of Argent Frost.\n    - Druid - Increased the AE range on Lunamelioration.\n    - Enchanter - Baffling Constriction now reduces accuracy with all melee skills.\n    - Magician - Monster Summoning should now summon local denizens in House of Thule zones.\n    - Necromancer - Scapegoat has had its cost lowered and your scapegoat will now correctly cast spells at your target when summoned.\n    - Necromancer - Rebalanced the Splirt spell to decay faster and deal more damage overall.\n    - Necromancer - Corrected the damage added by the Irae Faycite Shard: Splirt to match the new damage values on Splirt (and corrected its name).\n    - Necromancer - Cascading Deathshield will now properly heal your pet when each bulwark expires.\n    - Ranger - Corrected the cap on the damage shield portion of Quillcoat.\n    - Ranger - Moved Burning Ash to timer 4 so it no longer interferes with Cataclysm Ash.\n    - Ranger - Moved Biting Wind to timer 3 so it no longer interferes with Windwhip Bite.\n    - Rogue - Removed an invalid cast message from Aggravated Bloodlust III. \n    - Shadowknight - Corrected the cap on the AC buff portion of Drape of Fear.\n    - Shadowknight - The snare component of Despairing Darkness will no longer ignore immunities.  It is still very difficult for normal NPCs to resist.\n    - Shadowknight - Corrected the heal cast when Gorgon Mantle Rk. III is broken by melee damage.\n    - Wizard - The Irae Faycite Shard: Brainfreeze Strike will now correctly add damage to Brainfreeze spells.\n\n    *** NPC ***\n\n    - Melee DPS mercenaries obtained via LoN rewards can now be buffed by players.\n    - Fixed some issues when un-suspending a buffed and geared pet that has been suspended across zone lines.\n    - Fixed a crash bug caused by attempting to log in on a character with no corpse.\n\n    *** AA ***\n         \n    - Fixed a problem causing suspended pets to lose gear and buffs when their owner zoned.\n    - Magician - Theft of Essence will now work correctly with the Annihilate the Divergent spell line.\n    - Necromancer - Blood Magic should now behave in a more predictable manner giving full benefit to each rank. Please note, each step for Blood Magic is now shorter than the original.\n    - Paladin - Reduced the critical damage effect of Valorous Rage across all ranks.\n    - Paladin - Fixed the AC component of Blessing of the Faithful.\n\n    *** Achievements ***\n\n    - Epic titles should no longer go away if you place your epic items in your house as long as you have the epic achievement.\n\n    *** Progression Servers ***\n                     \n    - Corrected several recipes that were producing too much money and returned the alchemy vendors that sold the parts for them on progression servers.\n    - The Vial of Pure Water recipe has been made available on Progression servers.\n    - Newbie weapons (and other items from those quests) on Progression servers will now be weaker until more expansions are unlocked.\n    - Barbarian Northern Wolf and White Rose armor quests should now be working on progression servers.\n    - Quests for armor \"of Ro\" can now be completed on progression servers.\n    - Shaman armor quests that produce armor \"of Justice\" can now be completed on progression servers.\n    - Dark Elf quests for Orc Slayer, Bone Mail, and Ashen Bone Mail armors should now be functioning on progression servers.\n    - Druid armor quests that produce \"Moss Toe\" armor can now be completed on progression servers.\n    - Erudite Abattoir Initiate, Fell Blade, and Templar of Fright armor recipes have been enabled on progression servers.\n    - Gnome Plague and Initiate's Watchmen armor recipes have been enabled on progression servers.\n    - Restored some missing gnomish newbie armor quest givers to progression servers.\n    - Half Elf/Wood Elf quests for Emerald Novice armor should now be functioning on progression servers.\n    - Halfling Thorn Mail and Bravefoot armor recipes have been enabled on progression servers.\n    - High Elf Art Keepers and Sylvan Initiate armor can now be created on progression servers.\n    - Human Coalition Trader, Sturdy Workman, Dismal Knight, Scourge Warrior, Scourge Sorcerer, Rage Sorcerer, Songweavers, Pestilence Priest, and Dismal Warrior armor recipes have been enabled on progression servers.\n    - Ogre quests for armors of Protection, Darkness, and War should now be functioning on progression servers.\n    - Troll armor quests for Da Bashers should now be working on progression servers.\n    - Krivn S`Tai has returned to progression servers.\n    - Some missing kobold parts have been restored to Toxxulia.\n    - Returned some creatures that were not spawning properly in the Butcherblock Mountains on progression servers.\n    - Restored some missing NPC spawns in Lavastorm on progression servers.\n    - Gnomes can now complete the quest for the Plague Raiser Mace on progression servers.\n    - Andara C'Luzz has been returned to her post on progression servers.\n    - Brunnel Kegstander is now available on progression servers.\n    - Wendel Deeppockets has returned to progression servers.\n\n    *** Miscellaneous ***\n\n    - Saltpeter is now available in the Lavastorm Mountains.\n    - Increased the size of the obsidian building blocks to match other building block sets.\n    - Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick everybody out of the shared task, which results in them also getting booted form the dynamic zone associated with the shared task.\n    - Usage:\n     - /kickplayers task -- Removes all players from shared task and also removes them from the associated dynamic zone.\n     - /kickplayers exp -- Removes all players from the expedition, including players not currently in the dynamic zone.\n    - Fixed problems with looting rights.\n    - Polls: Implemented the ability to teleport to winners of real estate polls.\n    - Fixed a crash bug when a PvP player's infamy changes and becomes tied with more than 4 other players.\n    - Fixed a few boat bugs that caused players to drop into the water, drop on the boat and take falling damage, disconnects when zoning on a boat, and the \"rubber band\" effect when riding with other players on a boat.\n    - You will no longer need to completely exit out of the game when you get extra character slots.  They will be available to you the next time you enter character select.\n    - Added in Rotate Yard combobox to the Layouts tab of the Real Estate Items window.  This allows you to choose which direction you want a yard facing in when it is loaded.  Also updated the Layout help page with info on the Rotate Yard option.\n    - Fixed some minor memory leaks related to spells.\n\n    *** UI ***\n\n    - Long tool tips will now wrap to multiple lines.\n    - The item display window has been updated to display total skill mod information.\n    - In the real estate items window, if a full stack is moved it will remain selected, or the stack it is combined with will become selected.  However, if only part of the stack is moved, the remaining portion of the stack will remain selected.\n    - Fixed an issue that was not allowing the results of closed non-real estate polls to display.\n\n    - Added -\n    EQUI_NameChangeMercWnd.xml\n    EQUI_NameChangePetWnd.xml\n\n    - Changed -\n    EQUI.xml\n    EQUI_Animations.xml\n    EQUI_CharacterCreate.xml\n\n    *** Previously Updated ***\n\n    - The First Creation - The Creation should leave a corpse more reliably.\n    - The Mechamatic Guardian has a limiter on the number of steamworks it can command at once.  It will no longer process damage if this limit is exceeded.\n    - Reduced the spell resistances and the resistance to combat abilities on the Mechamatic Guardian.  It should also return to where it belongs if pulled or pushed away.\n    - Increased the number of adds that spawn during the 12th Anniversary Mechamatic Guardian event by 25 to 33 percent per wave.\n    - Fixed the bug with the \"Stealing My Life Back\" mission that prevented updates for killing an angry helibot.\n    - Removed NPCs and some quest rewards that were appearing too early on progression servers.\n    - The rare items required for the Hunt for Shards task have been made more common, and more shards will be up at once.\n\n    - The EverQuest Team","content_hash":"048cf2b9e12ca035b8079160b3c8415ef8f174e86ae8788eb2f41cd5be82d7c3","source_files":["patches-2011-1.txt"],"source_titles":["April 13, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"d9e26f3d41438830c741aeb9049c29d0a6fea34126f8c0d4767fda49be850b0d","filename":"patches-2011-1.txt","adapter":"text","source_offset":33609,"item_index":null,"heading":"April 13, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-04-13-1","id":"2011-04-13-1"},{"patch_date":"2011-03-09","effective_date":"2011-03-09","display_date":"March 9, 2011","title":"March 9, 2011","year":2011,"month":3,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Progression Servers","Zek","Miscellaneous","UI","Previously Updated"],"change_count":99,"word_count":1992,"summary":"Here are the patch notes for today's game update (taken from the patcher): Highlights *** The Neighborhood Beautification Board needs you to vote for the best house or yard in the neighborhoods. Go to your favorite house, click on the plot marker, and vote! Items *** Removed haste from the House of…","content":"Here are the patch notes for today's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - The Neighborhood Beautification Board needs you to vote for the best house or yard in the neighborhoods.  Go to your favorite house, click on the plot marker, and vote!\n\n    *** Items ***\n\n    - Removed haste from the House of Thule cultural raid seals. It didn’t stack with other worn haste and didn’t belong on those items.\n    - Corrected a math error that was causing Underfoot cultural charm stats to be too high when used with House of Thule cultural armor. They will once again have the correct stats.\n    - Bard instruments should now face the proper direction when mounting them on the wall in your house.\n    - Most housing items can now be shrunk even smaller when placing them.\n    - The Everlasting Chocolate Bar now correctly says who you are giving chocolate to.\n    - The Everlasting Chocolate Bar and the Box of Chocolate now have a one minute reuse time, and the food they produce will now have stats.\n\n    - The descriptions on Magician class armor have been changed so they no longer cut off in the examine window.\n    - The Profane Runebelt, Patchwork Animal Fur Belt, and Dreamer's Cord now have the appropriate number of potion slots.\n    - Changed the focus effect on the Maculatumite, Hemlock's Poison Band to Projection of Living Knowledge.\n    - The following mounts will now properly match their speed to the owner’s maximum mount speed - Armored Snow Puma Saddle, Sessiloid Saddle, Venomous Raptor Saddle, and Firescale Wrulon Saddle.\n    - The following weapons should now appear properly in the secondary slot - Hunter's Claw, The Alpha's Claw, Mesmerizing Ripper, Majestic Dreamclaws, and Maleg's Claws.\n    - The Ethereal Arrow now more closely resembles an actual arrow.\n    - The Gnomish Lightwave Inhibitor will now properly allow you to adjust the light level in your house. This item requires post effects be enabled to function.\n\n    *** Tradeskills ***\n\n    - The Half Elven cultural storage task now requires a Half Elven book as intended.\n    - Some cultural storage tasks were returning the incorrect book. This has been fixed.\n    - Celestial Solvent is now purchasable from the spell research merchants in starting cities.\n    - Spell hides are now able to be crafted on the progression servers.\n    - Removed some incorrect restrictions on some merchant-bought tradeskill items on Progression Servers.\n\n    *** Quests & Events ***\n\n    - The Eye in the Sky - Corrected a problem that was causing this task to fail with auras, mercenaries, or mounts in the area.\n    - Poison masters will now be more clear about why they refuse to assign quests.\n\n    - Vergalid's End - Goru Uldrock should be more willing to let adventurers test their might against his.\n    - Terror in the Dark - the Sticky Sap spell will no longer be triggered multiple times per Protofission cast.\n    - Terror in the Dark - the failure timer will now function properly.  When it tells you that time has run out, it will actually run out.\n    - At World's End - Slowed the spawn rate of adds slightly.\n    - At World's End - Slowed the spread rate of the Whirling Distemper spell used by the book dervishes.\n    - The Essence of Dreams - Shadow of the Heart's spell Worried Dreams has increased in radius.\n    - The Essence of Dreams - The spells Reverie and Quiet Slumber have had their durations reduced.\n    - The Cages of Testing - Fixed a bug that could cause the event to reset incorrectly.\n    - The Cages of Testing - Players should no longer be stuck in a cage alone.  When the raid changes phases, all players should be teleported back to the boss.\n    - The Cages of Testing - Fixed an issue that was causing some adds in Phase 2 to chain cast.\n    - Morell Ascendant - Wisps will no longer respawn once the event is successfully completed.\n    - Morell Ascendant - Fixed a number of targeting issues with the changing ground.\n    - Morell Ascendant - Fixed an issue that caused double spawns in the second phase of the raid.\n    - Morell Ascendant - Wisps in the second phase have been tuned down and will activate sequentially (as they do in the first phase).\n    - Morell Ascendant - The Nightmare Wisp's portal effect has been changed to be less punitive.\n\n    *** Spells ***\n\n    - Removed the spells Invigor, Extinguish Fatigue, and Jaxan's Jig o' Vigor from merchants.  These spells have no effect on players and can safely be deleted if you have them in your spellbook.\n    - Re-tuned most Type 3 augments that modify House of Thule spells so that they grant their originally intended bonus percentages.  The majority of these effects were increased.\n    - Player abilities that execute skill attacks will now do less damage in PvP combat.  Damage against NPCs should be unchanged.\n    - Cleric - Fintar's Channeled Mark has had its effects and resist modifiers adjusted to match Mark of the Devout.\n    - Necromancer - Changed the Irae Faycite Shard: Splirt to Durus Faycite Shard: Splirt.  Instead of adding damage to the spell it will now extend the duration by one tick.\n    - Necromancer - Scorch Bones will now properly add the Smoldering Bones debuff to your target.\n    - Paladin - Swapped values on Denouncement and Denouncement Heal so that the spell will now heal more than it damages.\n    - Paladin - Increased the refresh time of Righteous Indignation by three minutes.\n    - Paladin - Armor of Courage Strike can now stun enemies up to level 93.\n    - Warrior - Corrected the spell land message for Bazu Roar.\n    - Warrior - Flash of Anger Effect can no longer be affected by buff extension effects.\n    - Wizard - The Irae Faycite Shard: Pure Wildmagic line will no longer affect the Mindfreeze line of spells.\n    - Wizard - Corrected the description of Irae Faycite Shard: Ethereal Empowerment.\n\n    *** NPC ***\n\n    - Action Lashun should no longer have a name-tag above his head.\n    - The denizens of fear are no longer perplexed by Dread, Fright, and Terror's mysterious misshapenness.\n    - Vendors who sell weapon augments in starting cities will also carry the distillers needed to remove those augments.\n    - Fire opals have returned to any vendors that had stopped stocking them.\n    - An artist, Claire Nybright, has moved in to the neighborhood.  She has several paintings available for your home.\n\n    *** AA ***\n\n    - A new ability, Tranquil Blessings, is now available. This AA is a fast-recast version of Mass Group Buff that will help guilds get back into action faster following a failed encounter.  Players must be in 'fast regen' mode in order to cast this ability.\n    - Glyph of the Cataclysm has had its damage bonus reduced from 75% to 60%.\n    - Bard - Lyrical Prankster swarm pets have had their damage increased.\n    - Bard - Song of Stone swarm pets should now bash correctly.\n    - Bard - Increased the effectiveness of Dance of Blades rank 13-15.\n    - Cleric - Hastened Divine Intervention will now function for the upgraded spell Divine Intercession.\n    - Magician - Modulating Shards can now be created while in combat.\n    - Rogue - Hastened Frenzied Stabbing should no longer display duplicate entries in the AA window.\n    - Shadowknight - Increased the damage bonus slightly for Destructive Cascade, Soul Abrasion, Consumption of the Soul, and Harm Touch ranks 18-20.\n    - Shadowknight - All ranks of Mortal Coil should now be moved to the short duration buff window (some ranks were there already).\n    - Shadowknight - The AA version of Bobbing Corpse will no longer cast mana to cast.\n    - Shaman - Shaman now have access to the Extended Wild Growth ability.\n    - Warrior and Berzerker - Hastened Leap has been refunded and replaced with a new version of the ability. Its functionality is unchanged, but you will need to purchase the new version.\n\n    *** Progression Servers ***\n\n    - Removed several quest items that were dropping too early on the Progression servers.\n    - Titles have been added for the Fippy Darkpaw and Vulak'Aerr servers.\n    - Spell hides are now able to be crafted on the progression servers.\n    - Removed some incorrect restrictions on some merchant-bought tradeskill items on Progression Servers.\n    - Added a special poll for allowing corpse runs on Progression servers.  Go to the Polls option on the EQ Button menu to vote!\n\n    *** Zek ***\n\n    - Player abilities that execute skill attacks will now do less damage in PvP combat.  Damage against NPCs should be unchanged.\n\n    *** Miscellaneous ***\n\n    - Erudin Burning - The horizons of Erud's nightmare have faded to a more sullen hue.\n    - Fixed a real estate layout details issue where if the first inventory item of a needed type was in a bag, it was not correctly counted.\n    - Fixed bug that was causing the loading screen progress bar to not show.\n    - Made some small tweaks to improve texture memory management.\n    - Removed several quest items that were dropping too early on the Progression servers.\n    - Titles have been added for the Fippy Darkpaw and Vulak'Aerr servers.\n    - Added in new Swap Houses right click functionality for real estate items.  This is available when the player clicks on a stored house while in a yard they own and they have another house placed in the yard.  The house swap will succeed if all of the items in their placed house can fit in the stored house (following total, archived, and npc item limits).  Also, they cannot have a crate placed in the house or the swap will fail.  If the swap fails they will receive an error message informing them of why.  The previously placed house will be moved to wherever the stored house came from (it can go to the shed, the closet, or the moving crate).\n    - Fixed a bug where the quantity window did not work on merchants while the real estate items window was open.\n    - The slash command /outputfile realestate will now output your real estate items.\n    - The client will no longer crash when using Auto Inventory with an item on the cursor when the same item is also in the Ammo Slot and an Inventory Bag.\n    - Fixed a rare crash bug caused by Cleric Mercenaries.\n      \n    *** UI ***\n\n    - Added a Polls option to the EQ Button menu.\n    - Made modifications to the Real Estate Layout help window.\n    - Changed the tip window so that if a new tip is opened, the scroll bar resets to the top of the window.  If the same window that was previously opened is re-opened, the scroll bar should stay where it was.\n    - Changed the flow of the marketplace interface.\n\n    - Changed -\n    EQUI_Animations.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_RealEstateManageWnd.xml\n    EQUI_VoteResultsWnd.xml\n    EQUI_VoteWnd.xml\n\n    *** Previously Updated ***\n\n    - Fixed an issue causing versions of windows older than XP to no longer run the client.\n    - The Shuddering Fungus and its placeholders will now spawn at the same rate as the rest of the zone.\n    - Returned Ghanlin Skyphire to his rightful position on progression servers.\n    - Bodbin Gimple and Bartle Barnick have decided they are not as scared of the flood of beings to Rivervale and have reappeared.  Some of their goods will not be available until new supply chains open.\n    - Barkeep Clurg is now less apprehensive toward those wishing to form an alliance with him.\n    - Some gnomish translocators were recently caught taking unscheduled vacations. They have been shipped back to their posts and should once again help you in getting to your destination.\n    - Scout Rahjiq has left Progression Servers until it is his time.\n    - Corrected some rare NPCs in Erudin Burning that were not properly resisting slow effects.\n    - Terror in the Dark - The raid has been repaired and should function normally now.\n    - Ritual of Terror - General Grime's Glyph of the Horror will no longer be a possible requirement for defeating the auras of the Tae Ew leaders.","content_hash":"dda8b05d8c35223a41599c4276f3e95fd1100cbe7bbdff238d160229d0182b13","source_files":["patches-2011-1.txt"],"source_titles":["March 9, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"e3ccb68a153ddd9b3bbfc1649d58156c36bf8a442cb862beb9a0f9d6aabad677","filename":"patches-2011-1.txt","adapter":"text","source_offset":20600,"item_index":null,"heading":"March 9, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-03-09-1","id":"2011-03-09-1"},{"patch_date":"2011-02-09","effective_date":"2011-02-09","display_date":"February 9, 2011","title":"February 9, 2011","year":2011,"month":2,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","There are a number of options available when loading a layout","Zek","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":65,"word_count":1634,"summary":"Here are the patch notes for today's game update (taken from the patcher): Highlights *** Server Transfers You can now transfer your character to Firiona Vie and Zek for free! This is a one-way server transfer and your character will not remain on the original server. Housing Layouts Housing…","content":"Here are the patch notes for today's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Server Transfers\n\n    You can now transfer your character to Firiona Vie and Zek for free!  This is a one-way server transfer and your character will not remain on the original server.\n      \n    - Housing Layouts\n\n    Housing layouts allow for the saving and loading of entire sets of placed items.  When you create a look for your yard, your house, or your entire plot that you want to keep, you can save it as a layout.  You are then free to modify the plot's appearance, because at any point in the future you can easily load the layout and all available layout items will be restored to their saved positions.\n\n    There are a number of options available when loading a layout:\n    - You can store all currently placed items that aren't used in the layout or keep them where they are\n    - You can use items from your inventory while loading a layout\n    - You can choose to load only the house or yard portions of a layout. \n\n    Whenever a layout is loaded, an Auto Save layout is created of the plot's placed items right before the load was done, allowing you the ability to undo a mistaken load.  Also, in case you forget the items that went to a particular layout, there is a layout details window.  This window tells you all of the required items for a specific layout and whether or not you have enough of them available to fully load the layout with your desired settings.\n\n    - A New Face in the Neighborhood\n\n    An uneasy tension fills the morning air of Sunrise Hills. Garik, the recipient of five consecutive losses at Orcakar glares around the room irreverently before speaking, 'I don't much care for their kind waltzing into our home and bandying about their authority like they do...'\n\n    Darix, the cynical antagonist, smiles, 'You sound worried, little man. You should keep your focus on the game at hand. He's not a concern to us; let him wander about crafting his knickknacks and going on about his brother...'\n\n    Ragthar slams a small Orc figurine down on to the table and lets loose a roaring laugh, 'Me win again!' The surrounding trio sighs. Perhaps a new face in the neighborhood will introduce a bit of luck in their efforts to best the Ogre savant...\n\n    - Tremors and Premonitions\n\n    The rumors started, as they usually do, with the gnomes.  The Eldritch Collective buzzes with activity, and even the students are excited by something they can feel in the air.  A flurry of messages zips from sage to sage, each returning confirmed - the Order of Three, the Academy of Arcane Scientists, the Keepers of the Art, and even, surreptitiously, the Heretics - they all feel the same subtle change in the fabric of reality.\n\n    The barrier is weakening.\n\n\n    *** Zek ***\n\n    - Zek server - The zoning protection has been changed.  A new spell called Runes of Zek now protects players as they zone.  This spell will last 18 to 24 seconds.  If the player with this spell on them moves more than 1 unit, the spell drops.  The server will not cast this spell on a player if they have already received the buff within the last minute.\n\n\n    *** Items ***\n\n    - Fixed some issues with heirloom items and augments.\n    - Fixed an issue that was not properly showing the description on augments.\n    - Item stacks now work properly in real estates.\n    - Dwerium jewelry now properly and immediately adjusts your stats.\n    - Corrected several items that could mistakenly be traded on the Firiona Vie server.\n\n\n    *** Tradeskills ***\n\n    - Cultural Treasurer Foiwom will now store/retrieve illustrious patterns.\n    - Cultural Treasurer Siofra will now store/retrieve extravagant charm patterns.\n    - Cultural Treasurer Siofra will now offer a cultural book task for illustrious books.\n\n\n    *** Quests & Events ***\n\n    - Cazic's Final Stand - Lowered the damage of several of Cazic's spells.\n    - The Stone Warden - The warden can no longer be stunned with House of Thule spells. You'll now have to resort to charm and good looks.\n\n\n    *** Spells ***\n\n    - Fixed an issue that was causing your mana and endurance to drop when zoning while under the effects of revival sickness.\n    - Ranger - Increased the Tempus Faycite Shard: Heartrend effect and adjusted the description for accuracy.\n    - Rogue - Increased the Tempus Faycite Shard: Pinpoint Flaws effect to match the description.\n\n\n    *** NPC ***\n\n    - NPCs will no longer enrage at 10% life.  Pets are not affected by this change.\n    - Returned the heralds of Druzzil Ro to their rightful places.\n    - Straggling New Years NPCs should no longer be spawning and attacking unsuspecting travelers.\n\n         \n    *** AA ***\n\n    - Shadowknight - Removed the spell casting restriction on Visage of Death.\n    - There are significant changes to the way Headshot, Anatomy, and Finishing Blow function:\n    - - Assassinate, Headshot, and Finishing Blow now increase the damage delivered with each new rank.\n    - - Anatomy and Headshot now increase the maximum level of NPCs affected by 2 per rank.\n    - - Headshot has 3 new levels to bring it equal with Assassinate to 19 ranks total.\n\n\n    *** Achievements ***\n\n    - Underfoot meta achievements now list the correct achievements you need to complete in order to earn them.\n\n      \n    *** Miscellaneous ***\n\n    - Corrected Randall of the Fellows' misconceptions about the new fellowship size.\n    - Pagus Nonad has joined the other merchants in Sunrise Hills.\n    - Increased the number of objects you can place in your real estate plots by 50 percent.\n    - Modified the real estate zones so that players not owning House of Thule are now allowed to enter them but not own or manipulate them.\n    - The Loyalist merchants have changed their inventory.  They no longer sell Surefall Satchels and now they sell some 3 room houses with a 300 item limit, 200 of that vault space, and no continuing upkeep.  These will also only be available for a limited time.\n    - Matched the hail range for NPCs to the same distance as the say range and corrected several visual errors with the distance check:\n    - - You will no longer get a \"too far away\" message if the NPC did not have a hail task step for you to complete.\n    - - Hailing outside of 100 feet only prevents task step completion. It does not affect normal hail responses.\n    - - The error message now uses the proper formatting of the name.\n    - You can now use SMS and Paypal to purchase Station Cash through the EQ UI.\n    - Fixed a couple of issues where if a player equipped or unequipped a primary or secondary item slot and then camped, used /exit, or /quit, the character select screen would show the wrong weapons equipped for the character.  If the slot was previously equipped and had become unequipped, when entering the game, a ghost item would appear in the character's hand initially.  These issues should no longer occur.\n    - Fixed a server disconnect that could occur when entering the tutorial with a newly-created character.\n    - If you have no credit cards on file in the Marketplace the credit card on file button is now disabled with a tool tip explaining how to add a credit card.  Also fixed a bug that could cause your credit cards on file to be inaccessible.\n      \n\n    *** UI ***\n\n    - Added the ability for buttons to have a custom \"text on pressed\" color. See the Real Estate Items window for usage.\n    - Implemented custom text colors on buttons in the Real Estate Items window.\n    - Added a button template for blue buttons.\n    - Added the ability to use a defined template for the ButtonDrawTemplate instead of needing to define the template in the button.  See the Actions window for usage.\n    - Implemented the button templates in the following windows: AA, Achievements, Actions, Marketplace and Real Estate Manage.\n    - Fixed multiple issues that occasionally caused text clipping and resizing issues for windows using horizontal or vertical layout boxes.\n    - The PvP stats window will now remember that it was closed if the done button was used to close it.\n    - Added a layout tab to the Real Estate Items window to allow for layout management.\n    - Converted the EQ button menu to read from the CascadeMenu.txt file in the UI folder.\n    - Added Placeable option to \"select by type\" menu of bazaar's search window.\n    - Clicking arrange left in the Extended Target window now works properly.\n    - Fixed a bug that was causing valid claim items to disable the claim button when selected in the claim window.   Also fixed a bug that caused the claim button to be enabled the first time you opened the claim window even if the first claim item was not valid.\n\n\n    - Added -\n    EQUI_RealEstateLayoutDetailsWnd.xml\n    EQUI_VoteResultsWnd.xml\n    EQUI_VoteWnd.xml\n\n    - Changed -\n    EQUI.xml\n    EQUI_AAWindow.xml\n    EQUI_AchievementsWnd.xml\n    EQUI_ActionsWindow.xml\n    EQUI_Animations.xml\n    EQUI_MailAddressBookWindow.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_RealEstateItemsWnd.xml\n    EQUI_RealEstateManageWnd.xml\n    EQUI_RealEstateNeighborhood.xml\n    EQUI_RealEstatePurchaseWnd.xml\n    EQUI_ServerListWnd.xml\n    EQUI_Templates.xml\n    SIDL.xml\n\n\n    *** Previously Updated ***\n\n    - Changed the various new wisps in multiple zones to a model that pets will not ignore.\n    - Cazic's Final Stand - Cazic will no longer overlap his elemental spell casts.\n    - Cazic's Final Stand - Players will have more time to avoid Cazic's Quailing Spirit and Fearful Awareness spells.\n    - Cazic's Final Stand - Cazic no longer becomes invulnerable when the adventurers successfully attack him.\n    - Cazic's Final Stand - Cazic will no longer increase his attack power over time and will no longer use his AE melee ability.\n    - Cazic's Final Stand - Corrected bugs that introduced a \"hard timer\" and caused some players to go linkdead when feared.\n    - Cazic's Final Stand - Cazic's commands should no longer target the main tank.\n\n\n\n    - The EverQuest Team","content_hash":"3940e17630e57913524f46dc2b1b70532fb15ef8cbb68c3f2c503bed45751d41","source_files":["patches-2011-1.txt"],"source_titles":["February 9, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1a7f606dcf12abc33cc52d431c2e0be8e1b5236596667b3fd15214228f4f10d3","filename":"patches-2011-1.txt","adapter":"text","source_offset":9235,"item_index":null,"heading":"February 9, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-02-09-1","id":"2011-02-09-1"},{"patch_date":"2011-01-13","effective_date":"2011-01-13","display_date":"January 13, 2011","title":"January 13, 2011","year":2011,"month":1,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Zek","Firiona Vie","Miscellaneous","UI","Previously Updated"],"change_count":82,"word_count":1506,"summary":"Here are the patch notes for Thursday's game update as posted by Piestro (EverQuest's new Community Relations Manager) over on the EQ Forums: Highlights *** Fellowships can now have up to 12 members. Several enhancements were made to the Firiona and Zek rule sets. Please see the details below.…","content":"Here are the patch notes for Thursday's game update as posted by Piestro (EverQuest's new Community Relations Manager) over on the EQ Forums:\n\n    *** Highlights ***\n\n    - Fellowships can now have up to 12 members.\n    - Several enhancements were made to the Firiona and Zek rule sets. Please see the details below.\n\n    *** Items ***\n\n    - Tradeskill trophies can now be rotated on any axis when placing them in your house.\n    - Tradeskill trophies will now default to a standing position when initially placing them on your property.\n    - The Gold Trimmed Tree With Lights and Globes and the Red Trimmed Tree With Lights and Globes will now have the correct appearance when placed on your property.\n\n    - Corrected a timer issue with several items that have Guardian Circle and Geomantra effects.\n    - The Child's Play Cardboard Tube can now be used by Berserkers.\n    - The Gift: Child's Play Cardboard Tube Ornamentation can now be traded and will grant the correct item.\n    - Legacy class-specific spell research kits (Tomes and Grimoires) now function as regular containers.\n    - The Obsidian Scale Bow Ornamentation now correctly names the weapon types it can be applied to.\n    - The Worn Old Rabbit's Foot effect can now be used in combat.\n    - The focus effects on the Plaguescale Rod have been changed to be more useful to all casters.\n    - The entire Terror Infused armor set is now attunable.\n    - The Doll of Character will now be returned to you if it fails to grant its reward.\n    - The focus effects on Esoteric Sleeves of the Thaumaterge, Enigmatic Gloves of the Sorcerer, and Esoteric Wristguard of Finality are now correctly named.\n    - The Esoteric Wristguard of Finality and Esoteric Sleeves of the Thaumaterge now have a level 90 focus instead of level 85.\n    - The Ribbon of Bleached Shark Teeth has a new charm effect which is more reliable than the previous one.\n    - Brightforce is now usable in the primary hand only.\n    - Distillate of Clarity XIV and XV now have the proper effects attached. The benefit from Distillate of Clarity XV is significantly improved.\n    - Ferocity X now has a triple attack bonus and a minimum damage bonus of 200% to match the previous effects in that line.\n\n    *** Tradeskills ***\n\n    - Baking and brewing recipes for House of Thule should now produce items with effects.\n    - Removed the lore tag from Dream Seals that had it.\n    - The crafted portable tradeskill stations are now unusable once they reach zero charges. They may still be recharged.\n    - Lower level spell research hide components now drop on rats in addition to their existing sources.\n    - New spell research merchants are available in starting cities.\n    - Corrected an issue that prevented melee classes from researching their Secrets of Faydwer tomes.\n\n    *** Quests & Events ***\n\n    - All shared tasks with unlimited durations have been set to a maximum of six hours, which is the maximum amount of time a task instance will remain active.\n    - Curse of Rot, Curse of Fire, Curse of Poison, and Curse of Frost in the Welcome to My Nightmare mission can now land on mercenaries and pets.\n    - Corrected the spawn point of an undead shadowknight in the Miragul's Vendetta mission. This should make the Bone Breaker achievement possible.\n    - The Suspiciously Sweet Treats quest should no longer become gated if players die before filling the jug with water.\n    - Abandoning the Miragul's Vendetta mission should now eject players normally.\n\n    - Cazic's Final Stand - Cazic will properly name the individual he intends to make suffer.\n    - The Essence of Dreams - Shadow of the Heart's out of combat regeneration has increased substantially.\n    - The Essence of Dreams - Raid will completely reset if left idle for a period of time.\n    - Elements of a Dream - Avenger Essences have developed a dangerous interaction with some other spells.\n\n    *** Spells ***\n\n    - Druid - Corrected the spelling of Nature's Incinerating Wrath. It's not nice to misspell Mother Nature.\n    - Druid/Shaman - Added an attack increase to Mammoth's Force to allow it to completely supersede Champion and increased the mana cost.\n    - Enchanter - Illusion: Polka Dot Bunny can now be used in combat.\n    - Enchanter - Corrected the name of the Mana Reiteration scrolls and spell rewards. Renamed Mana Recursion Aura to Mana Reiteration aura.\n    - Enchanter - Corrected an issue that was causing enchant (metal) spells to not be able to be memorized if you had different enchantments memorized.\n    - Magician - Lowered the recast time of Bolt of Rhyolite.\n    - Magician - Lowered the casting time and increased the recast time of Strike of Sand.\n    - Magician - Lowered the casting time and recast time of Fickle Flare.\n    - Magician - Lowered the casting time and mana cost of Ruinous Servant and increased the recast time slightly.\n    - Paladin - Reworked Righteous Indignation into a skill attack buff to serve as more of a burn ability. It now will add more skill attacks for a brief period with a longer refresh time.\n    - Paladin - Righteous Indignation should no longer interfere with Ageless Emnity.\n    - Ranger - Corrected the AC cap values on Protection of the Vale. It should now give the same amount of AC as Cloak of Quills.\n    - Ranger - Reworked Called Shots so that the debuff portion of all three ranks can be used on the same target. Lowered the innate attack damage and debuff values (for ranks II and III) slightly.\n    - Necromancer - The Night Orb summoned by Dunkelnacht Orb is no longer lore.\n    - Warrior - The Weapon Affiliation and Flash of Anger abilities should no longer prevent memorizing each other.\n\n    *** NPC ***\n\n    - A new bag is available from Alerynril the Loyal.\n    - Alerynril the Loyal will now also display the marketplace if you speak with her. She still offers loyalty items if you click on her as before.\n    - Choleric unicorns in the Morell Ascendant mission will now give experience when killed.\n    - Players should now be able to break the seal protecting Khati Sha's inner sanctum and hold audience with the elusive demigod.\n\n    *** AA ***\n\n    - Rangers - Headshot now only affects your current target.\n\n    *** Achievements ***\n\n    - New achievements have been added to track the usage of the Rusty Gate Key, Tremulous Key, and Sanctum Key.\n\n    *** Zek ***\n\n    - Players will now receive a divine aura effect whenever they zone on a PvP server.\n    - Removed forced respawn in Shadowrest when killed in PvP (or due to a DoT in PvE) on PvP rulesets.\n    - Fixed an issue with PvP leaderboards not appearing.\n    - Added in a system of PvP event announcements with their own channel, text color, and filter.\n    - The player or players (if there's a tie) with the highest infamy currently online is broadcast to all players. If someone logs in with a higher infamy than the current highest, it will be broadcast. Likewise if the highest infamy player logs out, the next highest is broadcast.\n    - Player kills are broadcast to all players. This includes an indication of whether the kill was solo, solo with merc, group, or group with merc.\n    - Killing sprees of multiples of 5 kills or more are broadcast. When a killing spree of more than 5 is ended (by the player being killed) it is broadcast.\n    - Death streaks of multiples of 5 deaths or more are broadcast.\n    - Increased infamy gain slightly.\n    - Infamy decays 5 times more slowly than it did before.\n    - Fixed a bug that caused the PvP stats window to not remember that it was closed if the done button was used to close it.\n\n    *** Firiona Vie ***\n\n    - Removed the special bind restrictions from the roleplaying ruleset.\n\n    *** Miscellaneous ***\n\n    - Fellowships can now have up to 12 members.\n    - Fixed several memory leaks that can occur when switching from full screen to windowed mode (or vice versa).\n    - Fixed a bug that caused flickering ground textures in some zones when in least memory mode and client memory usage is high.\n    - Fixed an issue that could cause the client to run out of memory while zoning.\n    - /assist group will now properly auto-attack if the option is set.\n    - The \"Plot Launcher\" will now function properly if the user is under the effects of a levitate spell.\n    - Corrected an issue causing auras to affect pets differently than their owners.\n\n    *** UI ***\n\n    - Added Placeable option to \"select by type\" menu of the bazaar's search window.\n\n    - Changed -\n    EQUI_Animations.xml\n\n    *** Previously Updated ***\n\n    - Sig can now send you inside Miragul's Phylactery whenever you are [ready].\n    - Terror in the Dark - The number of spider adds in The Well raid have been reduced.\n    - Elements of a Dream - Enemies will stop spawning after their respective puzzles have been solved.\n    - The Mature Juniper Tree will no longer appear as a black box when placed.\n\n\n    - The EverQuest Team","content_hash":"a686c6f31c5e48138cd0028382fe509b42874ca4015d56786f35951a68af5831","source_files":["patches-2011-1.txt"],"source_titles":["January 13, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"501199f6e2dce6d1e89ff47e5f3638d361de3c1b3aa2c2b2b7a8cf578f0d0928","filename":"patches-2011-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 13, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-01-13-1","id":"2011-01-13-1"},{"patch_date":"2010-12-08","effective_date":"2010-12-08","display_date":"December 8, 2010","title":"December 8, 2010","year":2010,"month":12,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Special Ruleset Server Changes","Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":131,"word_count":2263,"summary":"Here is a preview of the patch notes for Wednesday's game update (as posted by Aristo over on the EQ Forums): Special Ruleset Server Changes *** The first round of changes for our special ruleset servers are complete - stay tuned for more to come: Firiona Vie This server will have a permanent 50%…","content":"Here is a preview of the patch notes for Wednesday's game update (as posted by Aristo over on the EQ Forums):\n\n    *** Special Ruleset Server Changes ***\n\n    - The first round of changes for our special ruleset servers are complete - stay tuned for more to come:\n\n    Firiona Vie\n    - This server will have a permanent 50% experience bonus.\n    - We have removed the character slot limit - you are now allowed the same number of characters on this server as you are on standard servers.\n\n    Zek\n    - This server will have a permanent 50% experience bonus.\n       \n    *** Highlights ***\n\n    - A new set of Hot Zones have been created.  Visit the zones below for additional experience and items.  Franklin Teek and Skal Nethus in the Plane of Knowledge will have new tasks for you as well.\n\n    - - The City of Guk\n    - - Solusek's Eye\n    - - The Crystal Caverns\n    - - Kaesora\n    - - The Ruins of Old Guk\n    - - The Howling Stones\n    - - The Crypt of Nadox\n    - - Ssraeshza Temple\n    - - Bastion of Thunder\n    - - Drunder, the Fortress of Zek\n    - - Vergalid Mines\n    - - Zhisza, the Shissar Sanctuary\n    - - Toskirakk\n    - - Kaesora Library\n          \n\n    *** Items ***\n\n    - Fixed an issue where items added to the limbo buffer as a result of a canceled trade were having their contained items destroyed.\n    - Corrected errors in several item names.\n    - Quentin's Outfit has a more appropriate icon.\n    - Cosgrove Powder and Dream Dust are now flagged as all/all.\n    - Antheia Bloom Seed is now flagged as all/all.\n    - High Priest's Leggings, Soulmage's Leathers, Warden's Vest, Chestplate of the Manipulator, and Guardian's Greaves now have focus effects.\n    - Corrected the focus effect description on mage robes in House of Thule.\n    - Changed the name of Isabeaux' Ring of Dark Tidings to Isabeaux' Loop of Dark Tidings.\n    - Hardened Dragon's Tear, Chipped Shard of Appeasement, Shard of the Deep Blue Sea, and Venomous Shards of the Damned should now fit in bows as intended.\n    - Tier 1 caster armor for House of Thule had its AC lowered to bring it in line with the intended values.\n    - Cultural Charms in House of Thule should now have the appropriate sockets and grant stats for wearing cultural armor.\n    - House of Thule raid shields now have type 3 augmentation slots.\n    - The majority of mounts and familiars are now placeable as house pets.\n    - Most belts from House of Thule will now increase potion slots.\n    - Enigmatic Gloves of the Sorcerer now have the proper cold damage focus.\n    - Some House of Thule Soloist seals have had their focus effects properly updated to level 90.\n    - The Perfected Augmentation Distiller should now be available to all classes when using the \"Show only items I can use\" filter while browsing Alerynril the Loyal's wares.\n    - The Nighttime Nostrum drink now has an effect associated with consuming it.\n    - Corrected the damage bonuses on the Death and Decay Nimbus and the Path of Fire Nimbus.\n    - Abstruse Stealthinfused Leggings and Enigmatic Leggings of the Swift will now properly summon Consigned Bite of the Shissar XV.\n    - Removed the deprecated tradeskill flag from Desiccated Dust.\n    - Added the tradeskill flag to Goblin Parts.  Many parts are useful.  \n    - Ferocity VIII and IX have had an additional triple attack chance added to their normal effects.\n    - Items with limited charges that summon pets will no longer use a charge if you have a pet when you attempt to use the item.\n    - Added a cap of level 86 to some Underfoot mana proc augments that were missed earlier.\n          \n\n    *** Tradeskills ***\n\n    - The Unexpanded Tailored Legendary Backpack is now a large size item instead of giant.\n    - Spell Research: Added in the ability for players to craft Charta Arcanum Solutions.\n    - Tradeskill trophies can now be placed in real estates as tribute-trophies. They will grant you the option of activating a tribute effect equal to the power of the placed trophy.\n\n\n    *** Quests & Events ***\n\n    - Fixed a bug where players were only receiving experience and not the full task reward if they leveled up when they claimed their reward.\n    - Corrected text errors in several House of Thule quests.\n    - Noble Sivrn in Atiiki will be more honest in his approval of your ability to speak the names of the mighty Sphinxes.\n    - Corrected the entry requirements on the missions Catastrophic Power, Redemption, and Miragul's Vendetta to check for No Freedom in Death instead of What Lies Below.\n    - Skeletons will no longer ambush you on the quest The Fallen Citadel.   The update for finding Translocator Enila will trigger more easily.\n    - Khalis' guards are now normal spawns with a quick respawn time.  To speak to Khalis you must first dispose of his guards.\n    - The chest in The Gardener mission can now be looted immediately after opening.\n    - Garden bandits, outlaws, and hooligans will no longer stay around forever after spawning.  They will now ambush the players they were intended to ambush during the Dissolution of Reason quest.\n    - Playful Alyss should no longer despawn without updating the Hippity Hoppity Kill mission.\n    - Alyss, an unknown entity, and Piper Nasscul should no longer assist other NPCs in the Hippity Hoppity Kill mission.\n    - Players should now correctly receive a quest update even if they all die after Matilda dies in the Stuff of Dreams mission.\n\n    - Terror in the Dark - Raiders may find the denizens are a bit more aggressive than in the past.\n    - The Force of Eternity - Fixed an issue with the reset mechanism not triggering properly when fighting the split Miragul.\n    - The Force of Eternity - Corrected an issue causing one of the raid auras to fail to respawn when the raid reset.\n    - The Force of Eternity - It is no longer possible to transport into the heart of the Phylactery during an event reset.  You will have to defeat the events to move on.\n    - Guardian of the House - Fogweaver should no longer aggro through a door during the fight with Spineslicer.\n    - Implemented the correct progression requirements for the raids in Morell’s Castle and Sanctum Somnium.  Note that the Cloudgate Key is no longer needed and will no longer drop.\n    - Raid-specific auras in the Torches of Truth, Ritual of Terror, and Cazic's Final Stand events will now be visible to players who have auras turned off otherwise.\n\n\n    *** Spells ***\n\n    - Fixed an issue with DoT stacking that would cause the second DoT to have the incorrect duration.\n    - Cone spells with hit limits will no longer count invalid targets towards that limit.\n    - Corrected grammar errors in several House of Thule spells.\n    - Corrected a typo in the reward description for Shaman spells in the Median Nebulous Dream Fragments quest.\n    - The Sympathetic Alleviation spell line now has a maximum level of 86.\n    - By request, Respite will now tick down in zones with frozen spell timers.\n    - Bard - Moved Lyrin's Spiteful Lyric to the Short Duration Buff Box.\n    - Necromancer - Moved Cascading Deathshield to the Pet-Block memorization category.\n    - Necromancer - Moved Call Skeleton Swarm and Call Skeleton Crush to the Pet-Sum: Swarm memorization category.\n    - Necromancer - Corrected the recourse of Dunkelnacht Orb so that it will create the correct item.\n    - Paladin - Remorse for the Fallen will now focus two heals as described.\n    - Ranger - Added Spell: Summer's Storm to Gonop's list of wares.\n    - Shaman - Moved Undaleen's Venom to the Damage Over Time-Poison memorization category.\n    - Warrior - Flash of Anger's mechanics have been changed.  It now a 1-tick self buff rather than a 1-tick discipline.\n    - Fixed and issue with timers on stuns and PvP combat.\n\n\n    *** NPC ***\n\n    - Odium in Fear Itself should no longer drop players out of combat.\n    - Braelin Arden in Morell's Castle can no longer attack or be attacked.\n\n\n    *** AA ***\n\n    - Paladin/Shadowknight/Ranger - Mastery of the Past should now properly affect fizzles up to and including the level indicated in the AA.\n    - Warrior - Warlord's Tenacity Rk 15 should no longer overwrite Clerics' Reliance buff.\n\n\n    *** Achievements ***\n\n    - The Challenge of Toughness achievement in the Morell Ascendant mission can now be completed.\n    - The Challenge of Toughness achievement in The Gardener mission will correctly fail if players have died.\n    - The 1H Blunt skill should now be visible in the Weapon Proficiency Level 90 achievement for all classes who can use it.\n    - The Fast Talker achievement should update more reliably now.\n    - You can now get the Arachnophobia achievement when you kill more than 5 spiders.  Overachiever.\n    - For consistency, many of the Underfoot achievement names and icons were changed to match those in House of Thule.\n    - Corrected many minor spelling errors in Achievements.\n       \n             \n    *** Miscellaneous ***\n\n    - Fixed issue where too much text sent to a minimized chat window would cause a client crash.\n    - Fixed a problem where textures would become temporarily corrupted after logging out to server select, then logging back into the game.\n    - Fixed an issue where the targeting ring would occasionally turn into a gray disc.\n    - The /outputfile command will now properly list the information stored in the 9th and 10th inventory slots.\n    - The inspect window will now show the final stage of evolving items when clicking on an item link.\n    - Tribute effects are now factored in when determining the item skill mod for a player's skill.\n    - Fixed a couple of small memory leaks and one large memory leak that occurs while zoning.\n    - Fixed some issues regarding character transfers.\n    - Trees should now allow you to place them with their branches overhanging the edge of a plot as long as the trunk is within the plot boundary.  They should also default to placing with the roots below ground.  Note that the aged grand elm does not do this.  This is an art bug that should be addressed soon.\n    - Modified world containers so that only empty containers can be added to them (world containers now function like containers in the inventory in this regard).\n    - Fixed bug with placeable npc items that were equippable in the primary, secondary, or ranged slot having odd rotations while being placed.\n    - Fixed an issue causing some NPCs with many loot items to not have their full inventory available when killed.\n    - Legendary Illusionist Bindral Argaff in the library of New Tanaan is looking for enchanters who may have an excess of illusionary items to help him search for a cure to his curse (Enchanters can now obtain spell versions for many illusion item effects they possess).\n    - Restored several doors in Howling Stones that had been moved inadvertently.\n    - The moving crates should now be returned to the merchant house in the Neighborhood zone.\n    - Alerynril has stocked a few Frostfell items.\n    - Fixed several container bugs that resulted in items in containers disappearing.\n    - Implemented some server optimizations to help address lag issues (not a complete fix).\n    - Updated to the latest voice chat SDK which fixes some voice chat issues that were occurring.\n    - When /assist is on, it will auto attack the group's main assist when using /assist group.\n    - Improved the zoning code when you first log in.\n\n\n    *** UI ***\n\n    - Fixed a bug where only a max of 80 items were showing for buyers in the bazaar.\n    - Fixed a bug where if the Set Price was pressed for a bazaar item, but the item was not changed, previously the item would appear as not for sale anymore and the \"Unable to add item to bazaar list\" error would appear.\n    - Custom UIs will now be able to use Label EQTypes 570 through 579 to display the buff name for blocked buffs.\n    - The guild bank list will no longer spring to the top when other people add/remove items.\n    - The Extended Target Window will now stay off upon zoning or logging.\n    - Pressing \"Escape\" to clear the target window will no longer also close the Bandolier window.\n    - Corrected a bug that was showing the title screen in some cases when zoning when the loading screen option was turned off.  It should now only appear when logging in.\n\n\n    - Changed -\n    EQUI_Animations.xml\n\n\n    *** Previously Updated ***\n\n    - Fixed issue where housing item trees were appearing as black boxes.\n    - Ritual of Terror - Fixed an issue that could cause the raid to reset if players don't engage the mini bosses fast enough.\n    - Ritual of Terror - The runes looted from the raid will no longer be deleted from players zoning in once they can be legitimately looted in the event.\n    - The Librarian's Nightmare - Fixed an issue that was causing the Librarian's book adds to spawn repeatedly.\n    - Creatures in the Hippity Hoppity Kill mission will no longer summon at 100% health.\n    - Creepy Alyss should no longer despawn if she's left idle too long.\n    - Zonoraz in The Grounds will no longer heal herself or wipe her hatelist if you damage her too quickly.\n    - Kyluc in the Feerrott has added Spell: Protection of the Vale to her list of wares.\n    - Some of the inhabitants of Morell's Castle and Sanctum Somnium have become more resistant to slows.\n    - Added key drops to the Fear Itself raid that will be needed for further raid access in the House of Thule expansion.\n\n\n    - The EverQuest Team","content_hash":"09b07725cf58f86aebfbe4eb45dd22ce0dba50807eed798eb653570b3a3e4bd6","source_files":["patches-2010-2.txt","patches_1999-2010_combined.txt"],"source_titles":["December 8, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"5248dd1d174913fbe7d31cba58d81e5ae42bb7305fb38c3255c3a632f9ca7fb3","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1323785,"item_index":null,"heading":"December 8, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9546061b32025524e83968aca96d867b26494c3166b0ca991479ed4115c7cb5a","filename":"patches-2010-2.txt","adapter":"text","source_offset":43307,"item_index":null,"heading":"December 8, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-12-08-1","id":"2010-12-08-1"},{"patch_date":"2009-06-10","effective_date":"2009-06-10","display_date":"June 10, 2009","title":"June 10, 2009","year":2009,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Spells","Tradeskills","Raids","Miscellaneous","UI"],"change_count":22,"word_count":498,"summary":"Here is the patch message from this morning (from the patcher): Highlights *** Some items from the Seeds of Destruction expansion have had right-click effects added to them. Additionally, the power of some of the clicks on the highest end Secrets of Faydwer items has increased slightly. Poisons…","content":"Here is the patch message from this morning (from the patcher):\n\n*** Highlights ***\n\n- Some items from the Seeds of Destruction expansion have had right-click effects added to them. Additionally, the power of some of the clicks on the highest end Secrets of Faydwer items has increased slightly.\n\n- Poisons have had a small change to make them slightly harder for NPCs to resist. The PvP resist rate remains the same.\n\n- New titles are now available for players who have done exceptionally well in the group version of the Dragons, Dragons, Dragons event.\n\n*** Items ***\n\n- Some items from the Seeds of Destruction expansion have had right-click effects added to them. Additionally, the power of some of the clicks on the highest end Secrets of Faydwer items has increased slightly.\n- Air, Earth, Fire, Ice and Prismaridescent essences can now be combined with inert cores and core gearing kits in re-gearing kits to make steam or gyro cores. The inert cores are sold by Automated Vending Unit V in Dragonscale Hills. Additionally, the re-gearing kits have been reduced in price.\n\n*** Spells ***\n\n- The Wizard’s Mindfreeze spell should properly trigger procs from the Mana Recursion line.\n\n*** Tradeskills ***\n\n- Old buff poisons have had their contact ability moved to the same slot as the current new poisons. This is intended to make them no longer stack.\n- Poisons have had a small change to make them slightly harder for NPCs to resist. The PvP resist rate remains the same.\n- Rogue only DPS Poisons have had their hate reduced further.\n\n*** Raids ***\n\n- The basepop in the Mansion raid instance is now locked to the raid events. Most NPCs near raid bosses will not re-appear in the zone if that boss doesn’t spawn.\n\n*** Miscellaneous ***\n\n- Luminescent and Incandescent Culling Vortexes are now available upon completion of your third theme in Seeds of Destruction (The Void D).\n- New titles are now available for players who have done exceptionally well in the group version of the Dragons, Dragons, Dragons event.\n- Raised the cap on combat abilities to 200. This fixes an issue that was causing some individuals to be unable to learn new melee abilities from tomes.\n- Fixed a problem with the voice chat bar that caused it to re-appear every time you zoned if voice was enabled.\n- You can now scribe up to 90 pages worth of spells in your spellbook.\n- Made various fixes to pet commands that were allowed or disallowed incorrectly.\n- Clicking on your pet's target in the pet info window now targets your pet's target.\n\n*** UI ***\n\n- Fixed a crash related to the welcome screen.\n- The friends list on the welcome screen now displays anonymous or roleplaying characters but with an \"unknown\" zone.\n- The welcome screen friends list now uses the longer description of the zone name.\n\n- Changed Files -\n\nEQUI_Animations.xml\nEQUI_BuffWindow.xml\nEQUI_ShortDurationBuffWindow.xml\n\n- The EverQuest Team","content_hash":"c5b78710c9f1aa02cd72712aad2c41363c7ab7a19208675ed81f4850eedecad2","source_files":["patches-2009-1.txt","patches_1999-2010_combined.txt"],"source_titles":["June 10, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"a0e8cbb6ec566ab2492c01ba1c403fee6a8e48f959b7f3eefb86ca329fc717db","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1169895,"item_index":null,"heading":"June 10, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9de6bf5b3b1617187512774e8d7ddcccdcbe71f4af3b5445f68afe11d2615aed","filename":"patches-2009-1.txt","adapter":"text","source_offset":42176,"item_index":null,"heading":"June 10, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-06-10-1","id":"2009-06-10-1"},{"patch_date":"2009-01-20","effective_date":"2009-01-20","display_date":"January 20, 2009","title":"January 20, 2009","year":2009,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Here is the patch message from today","Items","Spells","Quests","Raids","AAs","Mercenaries","Miscellaneous","Login","UI"],"change_count":52,"word_count":1195,"summary":"Here is the patch message from today: Items *** Created new stat and weapon augments for tier 4 and 5 as well as purity augments for all tiers of SoD. Effects have been added to appropriate breastplates and robes from the SoD expansion. There are now global rare drop augments in the earth and…","content":"Here is the patch message from today:\n\n*** Items ***\n\n- Created new stat and weapon augments for tier 4 and 5 as well as purity augments for all tiers of SoD.\n- Effects have been added to appropriate breastplates and robes from the SoD expansion.\n- There are now global rare drop augments in the earth and discord themes.\n- Fixed an issue with the slot 15 emblems. They should now work with Seeds of Destruction armor.\n\n*** Spells ***\n\n- A new Monk discipline has been implemented named Calanin's Synergy.\n- Fixed a bug that would cause some disciplines to lock out certain AAs. An example of this is the Rogue ability Bleed locking out the Rogue AA Escape.\n- Aurora of Morrow and similar effects will no longer count corpses of dead group members.\n\n*** Quests ***\n\n- In the Field of Scale, The Grand Illusion and all sub-quests have been changed to be non-repeatable.\n- Nedsin in Korascian Warrens will now deliver all of his tasks.\n\n*** Raids ***\n\n- Added titles for completing the final events in Discord Tower.\n- In order to receive the reward for defeating Crazok in Bloodmoon, you will now have to complete the entire task.\n- Made some tuning changes to Tower of Discord Raids 4 and 5.\n- Slightly modified the tether box for the Crystalline Tyranont.\n- The chest in the Old Blackburrow raid should now display properly.\n- The Ikaav Entrancement spell will be slower to spread, easier to resist and have a smaller infectious radius, as well as a shorter duration.\n\n*** AAs ***\n\n- Added a wear off message to the Heal over Time component of the higher level ranks of Lay on Hands.\n- Adjusted the slot order for the AA effect Third Spire of Nature Effect to resolve a stacking issue.\n- Corrected an issue with the last 3 ranks of Army of the Dead AA (Necro) that had removed several melee skills from the newest ranks of swarm pets.\n- Corrected an issue with the last 3 ranks of the Swarm of Decay AA (Necro) that was causing the wrong spell to be cast by the NPCs.\n- Modified the Slot order on the AAs Third Spire of Ancestors and Third Spire of the Savage Lord to resolve some stacking issues.\n- Several AAs that used the Skill Damage Amount bonus, specifically from the \"Spire\" lines, have had the values retuned to better match the intended damage returns from these abilities.\n\n*** Mercenaries ***\n\n- Mercenaries will no longer charge you if you have had them in passive stance for a complete billing period and you zone.\n- Mercenaries will now be taken into consideration for player counting in dynamic zones if mercenaries are allowed into these dynamic zones.\n- Fixed some problems that caused mercenaries to incorrectly think they were still in combat.\n- Healer mercs will now retry a resurrect more quickly if the initial resurrect fails while the target player is zoning.\n- Added timed mercenary debug logging. If you submit a /bug with type Mercenaries or use /merclog, the next 20 seconds of actions and decisions made by your mercenary will be logged. Please use /bug to describe what you perceive the problem is, so we can determine what we're looking at with the log.\n- Changed PvP calculations so that mercenaries being hit from PCs or other mercenaries take full damage with no mitigation, avoidance or resist checks. They also no longer resist stuns from PCs or other mercenaries.\n- Fixed a bug that was causing corpses to poof with no experience if a mercenary whose owner was dead in hover mode was the first on the hate list (it didn't necessarily have to do the most damage).\n\n*** Miscellaneous ***\n\n- Enabled the environmental sound toggle on ambient sounds in the following zones: Abysmal Sea, Ashengate, Direwind, Dreadspire (and Demi-Plane of Blood), Ikkinz, Lavastorm Mountains, Kod'Taz, Tipt, and Vxed. The Master still commands his orchestra, however.\n- The gnomes have made an adjustment to their cannons in Dragonscale Hills that should hopefully make them a bit more reliable.\n- Possible fix for a zone crash related to NPCs with linked aggro in the Discord Tower raids.\n- Characters on mounts can now use the Dragonscale Hills cannon.\n- Twincast will no longer fire on detrimental spells used on another player (PvP).\n- Players will no longer receive diagnostic messages about loading database strings when first logging in.\n- Fixed a bug with experience gained while in a group with a shrouded member. Under certain conditions, experience could be either way too high for the shrouded player, or way too low for the unshrouded player.\n- When inviting another player to a raid, if the player rejects your invitation, you will now receive a message stating that your invitation was rejected.\n- Added a popup confirmation dialog (that can be switched off in the options menu) when you are invited to a raid.\n- If auto stand is active, drinking a potion will now make you stand.\n- Increased the sizes settable by the /chatfontsize command up to size 10 to make reading easier on high resolution displays.\n- Fixed a bug that left pets in the world when you kicked yourself off when logging in.\n- Your LFG flag will no longer drop when you change your group role with a mercenary in the group.\n- Spell recast timers should now be fixed in most cases. After this change, if your spell does not land or gets interrupted for any reason, you will be able to immediately cast the spell again.\n- AA points banked are now limited to 30 even when you are shrouded.\n\n** Login ***\n\n- Fixed an issue that was causing the kick request prompt to disappear after 5 seconds and default to accept the kick request of a player logging in with the same account.\n- Added an option in the general options page to allow a player to set their client to automatically accept kick requests from others logging in with the same account. This is helpful for those that might frequently play from two locations. They can set their clients to automatically accept their kick request (without this option set, your client will default to denying the request).\n\n*** UI ***\n\n- Added a toggle to turn off the new left click camera functionality.\n- Fixed a bug that caused potions to not grey out when they had a recast timer under certain circumstances.\n- Fixed an issue with the left-button getting stuck when in 3rd person camera mode. This could happen if you cast a spell with a hotkey while rotating the camera using the left mouse button.\n- The third person camera will now always turn the character when in mouse walk mode. (Formerly going into mouse walk mode from the left button behaved differently than going into mouse walk mode from the right button.)\n- Fixed issue with third person camera not resetting to behind the head when changing from first person.\n\n- Changed -\nEQUI_Animations.xml\nEQUI_OptionsWindow.xml\n\n- The EverQuest Team","content_hash":"aa4f4ce33a8f7c2ce9dfbf9bf3d1868b049fdf9592c2b14477f7226a1bdf9e2e","source_files":["patches-2009-1.txt","patches_1999-2010_combined.txt"],"source_titles":["January 20, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"9d799fc1e6077c69ec0c534a489b9a2709a16472b035a4aefd1ad0c65af07e38","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1127869,"item_index":null,"heading":"January 20, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a21e9c2e193b82deb7bba8c943013c40bf541195d40a0d2ca6fbd97f5a5ae4c1","filename":"patches-2009-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 20, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-01-20-1","id":"2009-01-20-1"},{"patch_date":"2008-12-09","effective_date":"2008-12-09","display_date":"December 9, 2008","title":"December 9, 2008","year":2008,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Spells","Quests","Raids","NPCs","Tradeskills","AA","Zones","Mercenaries","Miscellaneous","Previously Hotfixed","UI"],"change_count":162,"word_count":3793,"summary":"Here is the patch message from this morning. It's a big one, so get settled: Highlights *** Frostfell: As the air starts to chill and the frost begins to cover the ground, the season of Frostfell begins. No holiday season is perfect though and a couple of your fellow Norrathians need your help to…","content":"Here is the patch message from this morning. It's a big one, so get settled:\n\n*** Highlights *** \n\n- Frostfell: As the air starts to chill and the frost begins to cover the ground, the season of Frostfell begins. No holiday season is perfect though and a couple of your fellow Norrathians need your help to make Frostfell a merry holiday for all! Visit your favorite major city and the Plane of Knowledge to find out how you can help. The season of Frostfell will embrace Norrath from December 9th through January 8th. Various events new and old will be available at different intervals throughout the season. So make sure you join in the fun before Frostfell is over for another year. \n\n- New Hot zones: The following Zones are now \"Hot\" with additional experience and item rewards. Additionally Franklin Teek in Plane of Knowledge will be happy to remind you of the current Hot Zones! \n\nLevel 20: Stonebrunt Mountains \nLevel 25: Crystal Caverns \nLevel 30: The Overthere \nLevel 35: Mons Letalis \nLevel 40: Great Divide \nLevel 45: Nagafens Lair \nLevel 50: Plane of Innovation \nLevel 55: Sshraeshza Temple \nLevel 60: Crypt of Decay \nLevel 65: Stoneroot Falls \nLevel 70: Valdeholm \nLevel 75: Dreadspire Keep\n\n*** Items *** \n\n- Added backstab skill modifiers to Seeds of Destruction Piercing weapons. \n- Adjusted the nomenclature for some SoF items with corruption damage foci. The focus percentages did not change, only the names. \n- Altered the required level for the procs on the \"fine weapons\" to match the required level of the symbol instead of the recommended level. The exceptions to this are the Blessed symbols which require level 11. \n- Changed the appearance of the player-crafted \"fine\" long hammers. \n- Changed the focus effect on the Gleaming Ursine Fang to match the focus on the base item. \n- Class-specific armor for Clerics, Druids, and Shaman has had healing foci added to match the SoD armor. Clerics and Shaman will now have healing foci on their arms, while Druids will have healing foci on their wrists. \n- Druadic Frostlinked Leggings and Necrotic Chillsteel Greaves have had a detrimental spell haste focus added to match the other elemental leggings. \n- Fixed an issue with the Familiar of the Emerald Jungle that was causing it to behave differently from other familiars. \n- Many Elaborate Defiant weapons have been upgraded slightly to follow the group item changes. \n- Many SoF and all SoD group weapons have received a damage upgrade. Please be aware that some of these items are still being adjusted and may change further in a subsequent patch. \n- SoD weapons with elemental damage did not all have the element that was intended. These have been changed to the intended element. \n- The Bloodreaper has changed appearance and effect. \n- The click effect on Darkened Shining Metallic Robes now uses its own recast timer and will not interfere with other effects. \n- The Crystal Dewdrop will now have some benefit even when it is not raining or snowing. \n- The Dagger of Darkflaying's appearance has changed. \n- A new set of Defiant armor has appeared. \n\n*** Spells *** \n\n- Corrected an issue that was causing the focused versions of pets summoned by the beastlord spell \"Spirit of Hoshkar\" to take more melee damage than they were intended to. \n- Dropdown category for Spell Damage and Haste combination songs is now \"Haste/Spell Focus\" instead of either or both. \n- Paladin and Shadowknight damage reduction disciplines should now stack with all other spells that use the same effect. This change applies to the \"Armor of \" and \" Carapace\" lines. \n- Range on Rogue targeted abilities has been increased. \n- Range on the Necromancer's Withering Decay and Enchanter's Dominating Aura effects has been increased. \n- Tempest Blade is now an aura named Aura of Rodcet that mimics the functionality of the Cantata of Rodcet. \n- The damaging proc effect from Bard's Tempest Blade song has been consolidated with Arcane Arietta. \n- The global cooldown for spells previously set between 1.5 to 2.5s has been reduced to 1.5s. \n- The hate reduction effect from Mindfreeze should no longer have stacking issues with other effects. \n- The Malo and Tash lines should no longer interfere with out of combat regeneration. \n- The Mindfreeze hate reduction effect will now stack with the Bazu Bellow line. \n- The Necromancer SoF robe clicky now spawns a short duration pet instead of bestowing casting haste. Higher tier versions of the click increase the pet's lifespan. \n- The Rogue SoF breastplate clicky has had its average damage increased slightly. Higher tier versions of the effect now increase the damage done per proc, instead of the increasing the effect's duration. The duration on both versions is now 2 minutes. \n- The Wizard SoF robe clicky will now work on higher level spells, albeit at a reduced effectiveness. \n- Type 3 augmentation bonuses should no longer benefit additional spells. For example: Icesheet Cascade / Klixcxyk's Fire improving the damage of Ethereal Conflagration. \n\n*** Quests *** \n- Addressed some faction issues that were causing NPCs in the Safe Passage mission to assist the wrong group. \n- Fixed a bug with Captain Tillin in Oceangreen Hills. He will now always give out his tasks in order. \n- Fixed the reset issues with the task in Old Bloodfields called Supply Interruption. If the task is not completed within 20 minutes of the flags being placed, the event will clean up and the task is failed. \n- Guards in missions in Toskirakk and Kaesora will not be so easily fooled by hiding from them. \n- Heralds in each of Seeds of Destruction's five eras will now offer a new quest. Each day the heralds will select one mission and grant players a bonus for completing that mission, as long as they have accepted the new quest from the Heralds. \n- Killing Silliv` Host will now properly update the task \"The Cabilisian Trade Route.\" \n- Malaurin V`Kon will now reset much more quickly after a failure of the Disruptive Influences task. \n- Modified the quest Favors of the Hopelost in City of Dranik to remove unwarranted faction hits. \n- Navrn K`Val, Thaliv T`Kysh and Vyntal Zintha now carry the false orders. \n- People on the \"Let my people go\" task must now complete the first two elements before speaking with Lymrit again to complete the task. \n- Reduced the number of Army of Light Longswords needed to complete the Take Everything task in Bloody Kithicor. \n- Reduced the number of Poachers that need to be killed for Poach the Poachers in Oceangreen Hills to 4. \n- The necromancers in the Drake Scourge task will update the group's task more reliably now. \n- The quest \"Disruptive Influences\" is now much less likely to get out of sync, so should be much easier to complete. Malaurin V`Kon will also only wait for a quest update for 20 minutes at a time. If this time elapses Malaurin V`Kon will go home, resetting the task. \n- The Seeds of Destruction Quest buy back merchant now uses Chronobines instead of Doubloons. He will also buy any of his quest items from you for 1 Chronobine. \n\n*** Raids *** \n\n- Added an additional reward to the Field of Scale raid \"Jaled`Dar's Sacrifice\" \n- Emperor Ganak has decided to try a new tactic for using his spells during the Jaled`Dar's Sacrifice raid. \n- Fixed an issue that would not allow players to get the second Rathe Council raid. \n- Upon completion, the Fall of Toskirakk event should now show \"The Fall of Toskirakk\" as the lockout name instead of \"Unknown Event\". \n\n*** NPCs *** \n\n- Adjusted the spawn rate for rare NPCs in the Rathe Council Chambers. \n- Rathework guardians have moved out of the inner sanctum of the Rathe Council Chambers. \n- Removed the remaining unkillable NPCs from the Safe Passage mission. \n- The Dragorn defending Dranik have become strangely weaker. It appears the Muramite forces may have gained the upper hand. \n\n*** Tradeskills *** \n\n- \"Fine\" Inured one handed, non-piercing weapons, and Exalted Nimble symbols had a change in their damage to fix an upgrade path issue. The damage will be very close to what it currently is, just distributed differently. \n- Added Paladins and Shadow Knights to the \"Fine\" maces made via tradeskills. \n- All \"fine\" elegant and stalwart weapons, along with their corresponding sublime and venerable symbols, received an upgrade in overall damage. \n- All spells and tomes that are tradable on regular servers should now be tradable on the Firiona Vie server. \n- Altered the recipes for Wishka's Favor Rk. II and Tome of Aura of Draconic Runes Rk. II. \n- Baublie Diggs, outside of West Freeport, now will give a quest to any researcher, no matter their class. \n- Changed Faceted Blue Diamond to Mounted Blue Diamond in the recipe for Fizzlesprocket's Forceful Discharging Apparatus. \n- Chronal Resonance Dust has become more common. \n- Created a new instruction book for research that can be found on some research vendors. \n- Immaculate Silk is now tradable on Firiona Vie. \n- Made appropriate changes to the following research recipes: Spell: Aura of the Grove, Tome of Crippling Strike, Spell: Summon Aenda's Trinkets, Spell: Summon Plate of the Elements, Spell: Summon Elemental Armaments, Spell: Nectar of Pain, Spell: Spear of Ro, Spell: Rathe's Strength, Spell: Grave Pact, Spell: Death Rune, Spell: Dark Rune, Spell: Spirit of the Stoic One Rk. II, Spell: Ancestral Bargain Rk. II, Spell: Blacktalon Bite Rk. II, Spell: Terror of Vergalid Rk. II, Spell: Venin Rk. II, Spell: Elemental Symbiosis Rk. II, Spell: Shield of the Crystalwing Rk. II, Tome of Tendon Cleave Rk. II, Spell: Silent Piety, and Pack Shrew (added prayer writing kit to shaman version) \n- Modified the recipe for \"Spell: Tortugone's Drowse Rk. II\" to make it more properly fit the spell research system. \n- Some \"fine\" simple weapons received an upgrade in damage. \n- The Drink of Timeless Energy is now made with simmering fairy drake dust, and can also be made with any of the elemental spirit dusts (earth, air, fire, water). \n- The level 69 Dragons of Norrath spells and tomes created through research are now tradable on all servers. \n- The Researcher Charm can now be used by all classes. \n- The slot 12 seals from Crystallos have been made to fit in the seven visible armor slots, and are no longer agnostic only. \n\n*** AA *** \n\n- A new AA has been added to the Seeds of Destruction List for Bards - Sionachie's Crescendo. \n- Adjusted the slot order on the Ranger AA Group Guardian of the Forest to prevent a stacking conflict with other spells that have a Chance Spell. \n- Adjusted the spell casting range of Fog of Memories (Enchanter AA). \n- Adjusted the stacking of Second Spire of Enchantment (Enchanter AA). \n- Re-enabled the SoD AA Extended Ingenuity. Bards, Monks, Warriors, Rogues and Berserkers will now be able to purchase this AA. \n- The AA Fortified Entanglement (Wizard) now requires the purchase of Hastened Root 4 to resolve a conflict between these two AAs, making your roots less reliable if you had not purchased both. \n- The heal over time component of the highest ranks of Lay on Hands will now go to the short buff window. \n- The Ranger AA Hastened Trueshot will now focus the Sureshot Discipline. \n- The Rogue AA Sleight of Hand should now stack with the Envenomed Blades AA. \n- Veil of Mindshadow spells will now have a wear off message. \n\n*** Zones *** \n\n- Replaced the missing door on the merchant vs. merchant ship instances in the Buried Sea. \n- Savet Ironstove now properly advertises what he sells. \n\n*** Mercenaries *** \n\n- Healer mercenaries will give less priority to healing shamen that are not flagged as the main tank role and that are not being directly attacked. This should allow them to be a bit friendlier with regards to cannibalize. \n- Mercenaries should be friendlier to feign splitting techniques. If the puller feigns in camp before the merc has a chance to react, the merc will not attack the mobs hostile only to the puller. \n- Mercenaries will no longer attack enemies that are currently engaging targets outside their group (or group's pets). \n- The camp radius now scales somewhat dynamically in that if your group is widely spaced, the radius around the group's center considered \"in camp\" to the AI is increased to avoid a situation where you've pulled an NPC past one of the group's members, but the AI still does not react to it. The minimum camp radius from group center is still 50feet as it was before. \n- Healer mercenaries will no longer cast heal spells on themselves that have an invulnerability component, as the AI was never tuned to do this at the right time, and it leads to problems with the mercs appearing to be unresponsive. \n- Increased the timer for how often a merc will attempt to resurrect a corpse when the res is not accepted from 2 minutes to 5 minutes. \n- The ability to suspend/un-suspend a mercenaries is now locked when in combat and when the player still has a cool-down timer on PvP servers. For standard rule servers, the cool-down timer still does not factor into this, suspend/un-suspend can be done immediately after the hatelist is cleared. \n- Tank mercenaries will now default to following their owner (or group) when there are no melee targets even when in combat. \n- Mercenary Clerics should no longer cast their spell haste buff on classes that have no mana. \n- Mercenaries now appear with a ':' before their name in the tracking window, similar to pets. \n- Fixed a bug that allowed a mercenary to keep the effects of an aura permanently after the aura was no longer present. \n- Fixed a problem that caused some players that zoned slowly to not be able to unsuspend their mercenary after they zoned. \n- Mercenary healers will now only dispel buffs on enemies when in aggressive stance. Since aggressive stance isn't currently in the game (though it may return at some point) healer mercs will no longer be dispelling for now. \n- Mercenaries should no longer become bald after various illusions. \n- Added a new \"Assist\" stance for Journeyman and above tank mercs that allows them to operate in essentially a DPS mode. If the tank merc is in Assist stance and not designated the main tank it will not use any off-tanking behavior like it does when in Aggressive stance. It will attack whatever the main assist is targeting (or whatever it last attacked it there is no main assist) and continue to do so until the main assist switches targets. If in Assist mode and designated the main tank the tank merc should behave the same as it does in Aggressive stance. \n- Fixed a problem where if you had maxed out your buff slots, healer mercenaries would no longer heal you. \n- Fixed a problem that caused the AI to be blind to damage taken from certain spells like Blood Magic or Divine Arbitration. \n- Fixed a problem where mercenaries were counting toward the hit limit for rain type spells, causing them to have fewer pulses when in the area of effect. \n- Merc healers will no longer cure charmed pets. \n- Mercenary \"in camp\" radius is no longer a sphere. It is now more of a disc to help with problems of mercs healing, etc. when a puller is on a floor above or below. \n- Merc healer AI will no longer cast cure spells if somone in the group is at lower than 50% health. \n- Mercs will no longer move out of melee range of their target if they are casting a beneficial spells (heals, buffs). This should cut down on a fair amount of unnecessary movement. \n- Mercs should no longer run off to follow someone across the zone when their owner is set as puller. They will only follow another group member other than their owner if that other group member is within their awareness radius (about 200 ft.). \n- Fixed an issue with out of combat healing AI doing a lot of over healing. \n- PvP spell resist and duration values are now used when hostile spells are exchanged between a merc and a PC (for non PvP servers this only applies to the Arena). \n- Fixed an issue with merc suspend timers counting down too fast if a custom UI had multiple instances of the timer display. \n- Fixed a problem where mercenaries would go bald when removing an illusion and zoning. \n- After carefully watching mercenaries since SoD launch some balance changes are being made: \n-- You will no longer be able to suspend or unsuspend your mercenary while you are in combat. \n-- Journeyman mercenaries will now cast 96% resurrection. Apprentice mercenaries are limited to 90% res. \n-- Increased the stats of the Tank Mercenaries starting at the Journeyman tier. The values are tuned to be less than what an equivalently geared player would be but is higher than previous values for various mitigation and avoidance stats useful for a tank. \n\n*** Miscellaneous *** \n\n- Corrected a few Stability issues. \n- Implemented new Hot Zones! Franklin Teek in Plane of Knowledge will be happy to remind you of the current Hot Zones. \n- Modified the pathing in the old commons zone. \n- Fixed a bug that was causing power sources to only be drained when out of combat. Now they only drain while in combat instead. \n- The NPC buy/sell/bank window will no longer disappear when the game client is re-sized. \n- Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now. \n- Rathework guardians have moved out of the inner sanctum of the Rathe Council Chambers. \n- Guards in missions in Toskirakk and Kaesora will not be so easily fooled by hiding from them. \n- Players can now decline a group invite when they own a mercenary. \n- Fixed a problem that caused player traps (e.g., fadelure, fire rune, bonestitch fetish) to trigger on pets/mounts/mercs, causing all kinds of havoc. \n- The incorrect boosts to HP/mana/endurance have been brought back in line with what they should have been. Please see other posts on this subject for more information. \n- Fixed a bug that caused stun effects to wear off the moment mez effects did. This meant that if you stunned a mezzed mob, it would wake up immediately. Now it will not wake up until the stun wears off. \n- Fixed a bug that caused certain spells that triggered casting of more spells (like Spectralside and Unity of Spirits) to overwrite each other even though that was not intended. \n- Power sources will once again change the color of the affected stats in that slot. \n- The potion belt now conveys the cool down timers on potions. \n- The Emerald Sokokar will now behave like other familiars. \n- NPC Strikethrough will no longer penetrate defensive disciplines like Weapon Shield, Deflection, Deftdance, etc. \n- Fixed a client crash for the quest Arachnophobia. \n- Fixed an issue with proximity aggro. \n- Fixed a problem with certain AAs with illusion components that allowed them to be used with no reuse timer if you had another illusion on you. \n- Fixed a client crash when your pet got more than 30 effects on it. \n- Corrected an issue that caused guilded characters to be forcably placed in the guild voice channel upon zoning. \n- Changed the way charges are deducted from consumable click items. Now, if the spell on the item is beneficial and it does not land, the charge will not be consumed. \n- Drakkin should now revert to a walk/run animation after dismounting. \n\n*** Previously Hotfixed *** \n\n- Added the rank XIV potions to the appropriate vendors. \n- The Dragorn in Kuua have become strangely weaker. It appears the Muramite forces may have gained the upper hand. \n- Fixed the ability for many NPCs in Korafax, both mission and base zone, to allow them to summon as intended. \n- Ganak's advisors will now assist each other in a manner that does not alert as many of their allies. \n- Increased the spawn rate of many rare NPCs in Kuua. \n- Most rare (\"named\") NPCs in Seeds of Destruction zones will now summon players they hate. \n- Corrupted Beguilers in the \"The Price of Knowledge\" mission will now chose the most hated player to update the task instead of the most hated entity, which might have been a pet or a mercenary. \n- The \"Holding the Fort\" mission will now not spawn the attack until you first speak with General Vurig. \n- The tormentors in the task \"Inside information\" take longer to arrive once their numbers begin increasing. \n- Pallorax in discord will now start over if the players take too long to engage him after he moves between portals. \n- The adds in the \"Showdown at the Crystal Core\" raid will now spawn a bit more quickly. This is to raise the difficulty to be closer to the intended difficulty. \n- The dwarves in the Showdown at the Crystal Core raid now insist on staying near their post and will no longer chase players too far from their camps. \n- The Venomlord's event will now start over if players fail to engage him again within one minute of him becoming idle. \n- Merchant Woad now carries the new energeian supplies. \n- Replaced Broken Battle Blades with Sundered Blade Shards on forage tables. \n- Fixed an issue that prevented some items from being placed in the potion belt. \n\n*** UI *** \n\n- The target window should now align with bottom of the player window. \n- The font combobox in the options window should no longer be overlapped by the label \"Confirmations\". \n- Added Style_Tooltip to SIDL.xml this now allows for turning on or off the tooltip window for certain UI elements. \n- Alt + Left clicking buff icons should now display the information correctly. \n- Buff icons should now tile correctly in the Buff Window. \n- Added the ability for scroll bars to automatically hide when not needed (See Style_AutoVScroll and Style_AutoHScroll) \n- Tabs can now be hidden on tab boxes. \n- Added \"TileLayoutBox\" which allows for automatically laying out components in both the vertical and horizontal directions at the same time. This is similar to the Horizontal and Vertical layout boxes. \n\n- Changed - \n\nEQUI.xml \nEQUI_Animations.xml \nEQUI_BodyTintWnd.xml \nEQUI_BuffWindow.xml \nEQUI_OptionsWindow.xml \nEQUI_PetInfoWindow.xml \nEQUI_PotionBeltWnd.xml \nEQUI_SelectorWnd.xml \nEQUI_ShortDurationBuffWindow.xml \nEQUI_TargetWindow.xml \nEQUI_Templates.xml \nSIDL.xml \n\n~ The EverQuest Team","content_hash":"2525eec0d1feaf9cdd06e248f2634fb41ffae532787e006318914d03053401bc","source_files":["patches-2008-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 9, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"fa783c2003a7d2510d1d502dfbae3d9bcf25fed7452ae70f91ecda00a595ca13","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1070575,"item_index":null,"heading":"December 9, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"21341fa1093c46999a42077323ca5f489bb7f0ac0b4e42c8cb6bd44759cd4fd9","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1096012,"item_index":null,"heading":"December 9, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"814aac0a902fd31171c8dca8b6ae86fcabd4b2e02a19b0d8791c9e3377ad5145","filename":"patches-2008-2.txt","adapter":"text","source_offset":54487,"item_index":null,"heading":"December 9, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-12-09-1","id":"2008-12-09-1"},{"patch_date":"2008-05-07","effective_date":"2008-05-07","display_date":"May 7, 2008","title":"May 7, 2008","year":2008,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"expansions","label":"Expansions"}],"sections":["Here are the patch notes from today's patch","Highlights","Items","Quests & Events","Spells","NPC","Tradeskills","AA","Zones","Miscellaneous"],"change_count":24,"word_count":457,"summary":"Here are the patch notes from today's patch: Highlights *** Improvements have been made to the functionality of the EQPlayers pages. Secrets of Faydwer pet focus items have had their effects improved. Items *** Changed variations of the same SoF evolving item that were not on lore groups to now…","content":"Here are the patch notes from today's patch:\n\n*** Highlights ***\n\n- Improvements have been made to the functionality of the EQPlayers pages.\n- Secrets of Faydwer pet focus items have had their effects improved.\n\n\n\n*** Items ***\n\n- Changed variations of the same SoF evolving item that were not on lore groups to now share lore groups.\n- Fixed grammar issues and erroneous item equip slots with many tradeskill gems.\n- Exchanged the loot items from Squire Tectoran and Squire Zirkanamef in Crystallos that they had \"borrowed\" from each other.\n- Secrets of Faydwer pet focus items have had their effects improved.\n\n*** Quests & Events ***\n\n- Several quests in the Mechamatic Guardian should now update their counts when named mobs are killed.\n- Characters who worship Karana should no longer be KOS to some mobs in monster missions.\n\n*** Spells ***\n\n- The Putrefaction spell should now last its full duration in PvP play.\n\n*** NPC ***\n\n- Eron in Dragonscale Hills will now trade blue gem grade faycite for clear gem grade faycite at any time. \n- Eron in Dragonscale Hills will now give you some help if you are stuck with the shadow counting book.  This help is simply resetting the flags that may be keeping you from uncovering the gem boxes. \n\n*** Tradeskills ***\n\n- Added a root beer float recipe that uses the new ice.\n- Changed Intricate Snowborn armor to use malleable ore as it should.\n\n*** AA ***\n\n- The 10th Veteran Reward (Summon Resupply Agent) will now count down the timer in the Guild Lobby and Guild Hall.\n- The 10th Veteran Reward (Summon Resupply Agent) will no longer be affected by buff-extension AAs.\n- Changed Arcane Whisper to allow more than one player to use this ability on a single NPC at a time.\n\n*** Zones ***\n\n- Meldrath has initiated a new security measure within the gyrospires that will prevent invaders from easily infiltrating the more secure floors of the spires.\n\n*** Miscellaneous ***\n\n- /guildstatus should once again work on any players in the zone regardless of location.\n- The Mark NPC command should display NPC names correctly now.\n- The /who command will now always put your name last in the list.\n- Fixed a problem in the bazaar where if you used mouselook right after right clicking on a trader name in the search window your view would pitch up to look at the ceiling.\n- /hidecorpse looted now persists after zoning (the hidden corpses don't persist, but the /hidecorpse looted \"mode\" does).\n- Looting all the items on a corpse when in /hidecorpse looted mode will cause the corpse to immediately disappear, rather than fade out slowly.\n\n- The EverQuest Team","content_hash":"4c6517cb974ad36e725692e9a34f684ab13287c8ed25d858bf8da5c2d9a35cc7","source_files":["patches-2008-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 7, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"7173fea5efeb3eacc6396abce113766007e6b0d6ab1164184aaddbb6fef2fe7b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1004953,"item_index":null,"heading":"May 7, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1ca26e0fb9ac08ca942727550f5e16353362004584ad184d890bdcd651357ab5","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1029202,"item_index":null,"heading":"May 7, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"5583f409725c1d9320b0db4f50a84e68a5cb43486569fe0593ea45b71b72820c","filename":"patches-2008-1.txt","adapter":"text","source_offset":34054,"item_index":null,"heading":"May 7, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-05-07-1","id":"2008-05-07-1"},{"patch_date":"2006-06-13","effective_date":"2006-06-13","display_date":"June 13, 2006","title":"June 13, 2006","year":2006,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Prophecy of Ro","expansion_code":"prophecy-of-ro","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Headlines","We've now upgraded to DirectX 9.0c!","Make sure you","Spells","AAS","Items","Skills","Tradeskills","Quests","Events","Missions","Zones","NPCs","Maps","UI","Miscellaneous"],"change_count":131,"word_count":2958,"summary":"Headlines *** We've now upgraded to DirectX 9.0c! *** Continuing our efforts to keep pace with current technology, EverQuest will be upgrading to DirectX9.0c to allow us to take advantage of many of the new features and fixes since our last upgrade in the middle of 2003. You will need to be sure…","content":"*** Headlines *** \n\n*** We've now upgraded to DirectX 9.0c! *** \n\n- Continuing our efforts to keep pace with current technology, EverQuest will be upgrading \nto DirectX9.0c to allow us to take advantage of many of the new features and fixes since \nour last upgrade in the middle of 2003. You will need to be sure that you are currently \nrunning DirectX9.0C . If not you will need to download it. This can be done by simply going \nto http://go.microsoft.com/fwlink/?linkid=56513. \n\nMake sure you: \n\n1. Get the April 2006 DirectX 9.0C redistributable version (Caution: Download is about 52 MB)\nat: http://www.microsoft.com/downloads/details.aspx?FamilyID=fb73d860-5af1-45e5-bac0-9bc7a5254203. \n\n2. Run directx_apr2006_redist.exe. Extract the files to an easily identifiable directory. \n\n3. Go to the directory the files were extracted to in step 2. Run \"DXSETUP.EXE\" from \nthat directory. \n\n4. Accept the license agreement. Allow the installer to update the DirectX components. \n\n- Nektulos Forest got a face lift! Check out the amazing new look. \n\n- The Guild Lobby is now available to everyone. \n\n- The 8th-year veteran reward Throne of Heroes, a gate ability that transports veterans \nto the throne room in the guild lobby, is now available to those who are eligible. \n\n- The map window now has an option to display your group mates. \n\n- To help smooth the transition to incurring death penalties for new players (losing \nexperience and leaving a corpse), the level when you start to incur death penalties has \nbeen lowered from level 11 to level 6 and the amount of experience you lose when you die \nnow starts at a very small amount at level 6 and slowly ramps up from there. We've added \na corpse summoner to the tutorial who will summon corpses for free for anyone who is \nlevel 10 or under. \n\n- New Hot Zones! With this patch the old hot zones have been reverted to their previous \nvalues and a new set of hot zones has been selected! The following zones are now the \"Hot Zones\"! \n\nLevel 20: Swamp of No Hope \nLevel 25: Overthere \nLevel 30: Timorous Deep \nLevel 35: Emerald Jungle \nLevel 40: Dreadlands \nLevel 45: City of Mist \nLevel 50: Skyfire \nLevel 55: Karnor's Castle \nLevel 60: Veksar \n\n\n*** Spells *** \n\n- Fire pets should now regenerate mana appropriately. \n- Pet spells and weapon procs now report to the owner and can be filtered appropriately. \n- The refresh time on Spirit of Bih`Li has been reduced. \n- The damage on Bloodpyre and Heartblaze have been increased. \n- The effect from your aura will no longer be removed if you use an illusion. \n- Having an aura up should no longer cause targeting issues while you are under illusions. \n- Illusion: Werewolf now uses the new werewolf model. This applies to enchanter spells and \nitem effects. \n- Bard songs will now stop pulsing when an NPC forces the bard to feign death. \n- You can now turn off messages generated by bard songs affecting your pet. \n- Buffs that increase run speed will no longer overwrite AA run speed increases that are \nbetter than the buff. \n- You can now specify beneficial spells to block by name using the Blocked Buff window. This \nwill allow you to block spells that don't have a buff icon without editing a file. \n- Attempting to gate or teleport to a zone that isn't currently running will no longer result \nin your spell bar being locked up. \n- Several spell texts which were gender-specific have been changed to something more gender-neutral. \n- Added a wear-off message to Elddar's Grasp, Puratus, Harmony of Nature, and Mind Shatter. \n- Short duration buff icons should now be a consistent size. \n- Eyes of Zomm have been sedated and should no longer decide to attack their owners from \ntime to time. \n- Sitting while levitation wears off will no longer leave your character looking like he's \nfalling until you stand up again. \n\n\n*** AAS *** \n\n- Added the 8-year veteran reward Throne of Heroes, a gate ability that transports veterans \nto throne room in the guild lobby. \n- Pious Supplication has been renamed to Improved Hand of Piety. \n\n\n*** Items *** \n\n- Increased the amount of experience that evolving items gain when you kill an NPC. In addition, \nyou will now gain more experience toward your evolving item when you are in a group, similar \nto how normal experience works. \n- Reduced the amount of experience required to level up intelligent items. If your items now \nhave more experience than is required to level, they will evolve the next time they gain experience. \n- Due to the changes to how fast you gain item XP, the amount of XP required to evolve the \nCloak of the Spirit Tracker has been increased. \n- Evolving an item should no longer cause occasional crashes. \n- The aura effects from Prophecy of Ro \"clicky\" items are no longer restricted to only \nhitting your group. In addition, they will no longer recast their effect every 6 seconds, \nbut instead will remain on a character for as long as they are within range of the aura. \n- Throwing axes should now pull from ammo/inventory appropriately. \n- Lowered the duration on the spin stun on Peace of the Disciple Strike and One Hundred \nBlows while in PvP. \n- Bane of Muram and Curse of Muram now last 18 and 36 seconds respectively. \n-Modified the Battleworn Symbol of Rage. The charm was calculating values higher than \nintended and now should be on par with other Demiplane of Blood level charms. \n- Changed all four of the Furious Bash Augments from DoD that use Ambleshift's Amazing Automated \nAmalgamator to Improved Block. Additionally the names of the Chronal, Discordant and Bazu \nseals have been changed appropriately. \n- Altered the Favorable Breezes line of augments from DoD that use Ambleshift's Amazing \nAutomated Amalgamator. They now give a different progression of effect. \n- Increased the level required to equip the following augments to 45 to match the level \nthat their effect is able to be used: Carnivorous Coral, Deepwood Hunter's Stone. \n- Increased the level required to equip the following augments to 60 to match the level that \ntheir effect is able to be used: Green Fire Phosphorous, Frozen Malachite, Jagged Dragon Scale, \nTurquoise Lifetap Sieve. \n- Increased the level required to use the following augments to 65 to match the level that \ntheir effect is able to be used: Volcanic Sink Geode, Deep Crust Frozen Malachite, Vein Sap \nMineral, Ethereal Sky Stone, Faerie Luck Stone. \n- The Mystical Aptitude effect will now last its full 20 minutes. \n- Vibrating Gauntlets of Infuse and Vibrating Hammer of Infuse are now lore to each other. \nThis is to prevent players from getting into an odd state that could cause a crash. \n- Barbarians can now use Naturalist's Leather Arm Wraps. \n- Roleplayer's Jester now looks like a doll rather than a bag. \n- The Burning Affliction focus effect on The Skull of Torture should now work properly. \n- Increased the stats on the Wrought Blade of Hiz. \n- Bravefoot Short Sword is now considered a one-handed slashing weapon instead of one-handed blunt. \n- The Cracked Stone of Savagery now has the proc effect of Lifesap I. \n- The Shard of Crystallized Rage now has the proc effect of Fiery Strike II. \n\n\n*** Skills *** \n\n- Made changes to the taunt formula at high levels. A level 60 character taunting an even con \nor higher level NPC will now use the character's taunt skill to determine success rate, similar \nto what occurs below level 60. The chance to taunt is roughly the same. In addition, the \nreduction in your chance to taunt creatures higher level than yourself now occurs at a \nslower rate and the minimum chance to taunt an NPC is higher. Also, you will now gain a \nbonus to your chance to taunt NPCs that are lower level than yourself. To go along with \nthe change to use a character's taunt skill after level 60, paladins and shadowknights have \nhad their taunt caps increased to match warriors and ranger's skill cap has been increased to 200. \n- Taunts that fail because of distance will no longer cause you to have to wait the cool down \nperiod before attempting to taunt again. \n- Ranged combat should behave much more consistently now. \n- Increased the sense and disarm range on many traps throughout the world. \n- /con will now properly report whether an NPC can see you sneaky rogues. \n\n\n*** Tradeskills *** \n\n- Increased the amount of mobs that can drop exceptional shissar blood. \n- The tradeskill recipes for Dreary Deeds and Infusion of Spirit have finally been discovered. \n- Merchants across the world realized that they were selling small pieces of ore at a loss. \nThey have mutually agreed on a price increase. \n- The poisons from the Omens of War era will no longer magically create a vial; they now require \ntwo of the appropriate poison vial. \n- You will no longer be able to combine ingredients that you have up for sale in the bazaar. \n- The Antonican forge has moved to outside of Armor by Ikthar. \n- Failing to create Frost Bunny Stew will now return your pot to you. \n- Fixed the bug to the evolution of the tradeskill trophies for players using lower than master \ncertificates while having a 300 skill. \n- Bristlebane's Challenge and Bristlebane's Challenge Meats have changed to No Drop. \n- Fixed a bug in the wording of the Grandmaster's Book of Barbarian Culture. \n- Expanded the shark skins that can be used to make advanced poison vials. There are two shark \nskin items, both with the same name. \n- Seeping Haze poisons will now properly bestow the Seeping Haze proc effect. \n- Bitter feedback poisons will not properly bestow the Bitter Feedback proc effect. \n\n\n*** Quests *** \n\n- Removed the \"Loot 4\" requirement from all of the \"Bring Me Their Heads\" quests in Devastation \nand Stronghold of Rage. This should make these quests more accessible by allowing characters \nto collect the items needed, then get the quest and hand them in to complete it. \n- Added an experience reward for the \"Bring Me Their Heads\" and \"Engines of Destruction\" \ntasks in the Devastation and Stronghold of Rage. \n- Fixed a problem with the Shaman epic 2.0 Elder Spirit of Enlightenment in West Freeport. \nSeemed he wanted to enlighten himself by wandering where he shouldn't. He should now happily \nlead shamans from the Jade Tiger Inn into the courtyard for the ritual. \n- The drop rate of the Twilight Sea armor quest gems has been increased significantly. In an \neffort to keep the amount of money entering the world from those gems roughly the same, the \nvalue of the gems has been reduced as a result. \n- Shalowen the Pure will now return The Chalice of Life if you have completed the single group \nmissions in his arc in order and turning in the chalice of life drop from the Corruption of Ro raid. \n- Exploring the Valley of Xanzerok for the Arcstone quests should now work correctly when \nlevitating. \n\n\n*** Events *** \n\n- The LDoN raids have been switched over to use the expedition system. This means you can \nadd new players to the raid at any time, and the lockout occurs at the end after a success \ninstead of at the beginning when the raid is launched. Also, the maximum player limit has \nbeen increased from 36 to 54, and all death count failure mechanics have been removed. \n- The events in Deathknell, Tower of Dissonance now have individual lockout timers instead \nof applying a lockout to the entire zone. \n- Made some tuning changes to the first raid event in Deathknell. \n- The Deathknell Enforcers will no longer use Immobilizing Stone. \n- Added a tether to Maestro Tan`Lor in Theater of Blood. \n- The lava spout traps have been removed from the Tirranun encounter. \n- The traps in the Inktu`ta raid should fire off much less often, as well as be easier to \nlocate and disarm. \n- Mayong will now teleport back to his spawn point if he wanders too far from his room. \n- Fixed a crash bug that could occur in the Demi-Plane of Blood during the Performer event. \n- Drekish the Enforcer of Ro will now properly reset in the event of a failure in the \nCorruption of Ro raid. \n- You now only need one flagged player to initiate the 18-man Kunark Monster Mission raid: Fall of an Empire. \n- The invaders that breach the walls into the Stronghold of Rage will be a bit less easy \nto split. \n\n\n*** Missions *** \n\n- Increased the distance that the Dwarf armies must be from basecamp in The Defense of Thurgadin \nmonster mission before they return to full combat potential. Units moving to forward locations \nare guaranteed to be back in combat states when they reach their destinations but may still be \nthinking of resting while they are in transit. \n- Dain`s Historian Duggans will now review with you which of his missions you have completed and \nturned in a seal for that mission. Simply ask him to \"Review\" the Coldain History you have studied. \n- Corrected an issue that could cause you to not get credit for finishing the mission \"Train\" \nif you were charmed when it completed. \n- Corrected an issue that could cause the mission \"Creepy Concerto\" to not update properly if \nthere were pets or auras in the mission. \n\n\n*** Zones *** \n\n- The Guild Lobby is now available to everyone, whether they own Dragons of Norrath or not. \n- Added a guild hall port stone to Arcstone. \n- Added an Augment Sealer Pool to Arcstone. \n- Fixed a number of crashes that could occur with older graphics cards in Anguish and Muramite \nProving Grounds. \n- The portal out of Veeshan's Peak will now take you to the proper version of Freeport. \n- Fixed a problem that was causing NPCs to fall under the world in Dawnshroud Peaks. \n- Creatures in Devastation now travel in smaller packs and are slightly weaker than before. \n- The portal to Dranik's Scar from East Freeport has a visual effect again. \n- The entrances to Paineel and The Hole can be lock picked once again. \n- The Hunter/Forager cycle in Trakanon's Teeth should no longer spawn multiple copies of the same \ncreatures. \n- Corrected an issue that could cause several non-targetable creatures to attack you in Halls of \nHonor. \n- Casting Succor in Grimling Forest will no longer put you under the world. \n- Fixed a problem with the Guild Hall Portal that could cause the teleport confirmation window to \ndisplay the incorrect target zone. \n- Fixed an issue in Illsalin that was causing groups of arena combatants not to despawn after the \nevent. \n- You should no longer get stuck behind the grate leading into Dranik Sewers. \n- Kerra Ridge should now be much friendlier to lower level adventurers. \n\n\n*** NPCs *** \n\n- Updated the character models for many NPCs throughout the world. This includes changing \nIllusion: Werewolf to use the new werewolf model. \n- The corpse summoners in the guild lobby are no longer fooled by shrouding down to lower \nlevels before handing in a soul stone. \n- Creatures without legs have lost the ability to kick. \n- The treants in Theater of Blood that have been shedding hooves and horse meat will no longer \ndo so. \n- Lowered the hit points and increased the respawn time of the door that leads from Devastation \ninto Stronghold of Rage to make access to Stronghold of Rage easier. \n- The angry and hurt Faydedar that Dolgin helps people bait no longer has any viable meat on \nhim. \n-Terrorantula's children should no longer warp across the desert. \n- Summoning a horse should no longer upset nearby NPCs. \n\n\n*** Maps *** \n\n- Cartographers have been very busy. Numerous map fixes made. \n- The map window now has an option to display your group mates. \n\n\n*** UI *** \n\n- The default size for the barter and bazaar windows has been increased. \n- You can now filter the barter window by seller name. \n- The guild window should now display information properly for guilds with over 999 members. \n\n\n*** Miscellaneous *** \n\n- We've now upgraded to DirectX 9.0c! \n- Many pathing issues have been resolved. Monsters rejoice! \n- The Universal Chat system will replace the old Channel Server for all channel operations. \nAll player-owned channels will be moved over automatically and using channels in the new system \nis the same as before, so you should not notice any difference. One of the primary benefits of \nthis change is that channels now support cross-server and cross-game functionality. EQIM will no \nlonger work with this change however we do intend to remedy this situation if possible in the future. \n- Luclin character models are now available to everyone, whether they own Shadows of Luclin or not. \n- Increased the amount of experience you gain toward your shroud progression when you kill an \nNPC as a shroud. In addition, you will now gain more experience toward your evolving item when \nyou are in a group, similar to how normal experience works. This does not affect the evolving\ntradeskill trophies, which don't gain experience from killing creatures. \n- Fixed a number of rendering anomalies that could occur throughout the game. \n- Targeting corpses should now be much easier and much less confusing. \n- Item links can now be sent across Universal Chat channels! \n- Ogre females using voice emotes for Agree and Disagree will now play the proper voices. \n- Player and NPC names should now be rendering correctly at all times when they are overlapping. \n\n\n\n\n\n- The EverQuest Team","content_hash":"2c4e48b3a9afe0dd1fe0f158ce9ae9ef44be4aa67fd2b239125f139b23c8a52b","source_files":["patches-2006-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 13, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6d8e5ad9104e6d5f53fa976ff7f26c16cd6d8cf994f0a10536a4cdaac5df1ff8","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":826691,"item_index":null,"heading":"June 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e182825c84d73559477729596de41f0afae86e204a4cd07e6c610a2ed09df295","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":847974,"item_index":null,"heading":"June 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f091e7cc29436edc2759cb0f0958cc6774a79de57abe3df5b6f4aa25c4cdd71e","filename":"patches-2006-1.txt","adapter":"text","source_offset":38990,"item_index":null,"heading":"June 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-06-13-1","id":"2006-06-13-1"},{"patch_date":"2006-03-15","effective_date":"2006-03-15","display_date":"March 15, 2006","title":"March 15, 2006","year":2006,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Prophecy of Ro","expansion_code":"prophecy-of-ro","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Headlines","Anniversary Events","AAs , Spells, and Disciplines","Traps and Auras","Items","NPCs","Tradeskills","Zones","General","Special Notes"],"change_count":81,"word_count":2101,"summary":"Headlines *** EverQuest turns 7! Starting on March 16th, join us for a month long anniversary celebration! We believe we have fixed all issues related to the increased network lag when re-forming groups in a raid. Please let us know if you have any further issues related to this. Anniversary Events…","content":"*** Headlines *** \n\n- EverQuest turns 7! Starting on March 16th, join us for a month long anniversary \ncelebration! \n- We believe we have fixed all issues related to the increased network lag when re-forming \ngroups in a raid. Please let us know if you have any further issues related to this. \n\n\n*** Anniversary Events *** \n\n- Double experience! To kick off the celebration, from 12:00 PM Pacific Time on March 16th \nuntil 12:00 PM Pacific Time on March 20th all normal experience rewards will be doubled! \n- Fabled NPCs have returned! Many of your favorite NPCs from the original EverQuest zones and \nKunark have been upgraded to Fabled versions that are tougher and tote better loot. And for \nthe first time, they are joined by over a hundred NPCs from Velious! \n- New scavenger hunt! NPCs in Thurgadin, Kael, and Skyshrine are looking for help finishing \nup some of their collections. \n\n\n*** Missions, Quests \n\n- Fixed a bug in the Gilded Scroll mission that was not updating the scrolls when they are \nlooted. \n- Five new unusual creatures have been spotted in the Demi-Plane of Blood. \n- The mini bosses in Anguish will now drop augments again. \n- Made some aesthetic changes to the Snowtail and Ghost encounters in Razorthorne. \n- Tailfang in Shar Vahl will now drop his tail on the Firiona Vie server. \n- The mission The Key to the Past should now hand out an appropriate reward. \n- Reduced the difficulty of the Oroshar encounter in Arcstone. Oroshar should now be in line \nwith the other four spirits. \n- Modified the Sundersky encounter in Arcstone. Sundersky is now more powerful, but becomes \nless so after his four summoned winds are destroyed. \n- Collapsed all of the missions on Spirit Hunter Elijo into one mission: Mark of the Spirits. \nAny previously collected spirit marks can still be turned into Spirit Hunter Elijo for task credit. \n- Ao the Fourth Born now gives out a spell scroll reward for completing his mission arc. If \nyou've previously completed all 3 Skylance Missions, then simply hail Ao for your reward. \n- For the quest, Through the Portal, a fix has been made so that crazed scyrkins will drop the \nneeded shards. \n\n\n*** AAs , Spells, and Disciplines *** \n\n- Temporarily removed the AA Abundant Healing. This ability was causing a conflict with the \nability Gift of Mana. As Gift of Mana is generally considered the more useful of the two, \nAbundant Healing has been removed until we can resolve the conflict. Any points spent in \nAbundant Healing will be refunded \n- Dispel spells can no longer be blocked using buff blocking. \n- Harmonic Dissonance now has a 15 minute reuse time associated with it. \n- Pets will no longer instantly die when told to attack a trap they are not allowed to attack. \nThe owner will receive notification about why the pet did not attack. \n- You can now remove pet buffs even if they are stacked beyond 4. \n- The buffs in the pet information window will no longer show 0 time left in their tooltip. \n\n\n*** Traps and Auras *** \n \n- We?ve made a change to how aura particles are displayed. You will now only see aura \nparticles for auras that are owned by someone in your group or raid. \n- Most player cast auras will no longer cast their effects every spell tick. Instead, \nthey will work like other spheres of influence and the effect will remain on an affected \nplayer as long as they are within the area of the sphere and be removed from the player \nonly when they leave the sphere. Note that if you remove the effect from yourself by clicking \nit off, you will need to leave the area of the aura and return before it is reapplied. \n-The cleric spells Aura of the Pious and Aura of the Zealot have been changed slightly. \nThey will no longer fade after a certain amount of damage has been taken, but will absorb \nslightly less damage per hit. \n- Traps will now apply the correct amount of damage whether in a pvp setting or not. \n- Corrected a problem that would cause older traps to go off every time someone entered their \narea instead of going off, then being inactive for a time before going off again. \n- You can now try to sense a trap even when you have a PC or NPC targeted. It you are targeting \nan object that could be trapped (such as a chest), you will still attempt to find the trap \non the object rather than searching the area for traps. \n- Using pick, disarm, or inspect while invis will no longer automatically make you visible. \n- Rain spells will no longer count interactive objects, traps, and auras towards the max number \nof NPCs they can hit. \n- Beneficial auras will now properly affect your group and raid members in a pvp setting. \n- The Aura window will not longer close when hitting the escape key. \n\n\n\n*** Items *** \n \n- Fixed the evolving item reward for the Spirit Hunter Missions in Arcstone. If you have a \ncloak that is stuck in the second stage of the evolving item (Cloak of the Spirit Stalker) \nspeak to Spirit Hunter Elijo to receive the final version. \n- Modified the Black Orb of the Scrykin quest. The orbs of the seven dead Scrykin are now \ncalled \"Gray\" orbs and are tradeable. The orbs of the six living scrykin will also drop off \nthe appropriate scrykin (in addition to being the task rewards for completing Or`Sarro's tasks) \n- The Enraged Flesh Armor pieces are now no trade. \n- The Prophecy of Ro tier1/2 cleric breastplate now has the activated effect of Pious Elixir \n- The Prophecy of Ro tier1/2 shaman breastplate now has the activated effect of Ghost of Renewal \n- The Prophecy of Ro tier1/2 enchanter breastplate now has the activated effect of Ethereal Rune \n- The Saga of Skin Translations are now no-trade \n- The Coldain Historical Seal augmentations are now lore to each other \n- Hammer of Shadows now has 300 endurance \n- A number of items from the events in Theater of Blood now have their proper stats \n- Burning Tree Leaf now only returns at max 337 hp and mana and has reduced stats. \n- Pendant of Insurgency, Aelly?s Earring, Prickly Earring, and Mary-Anne?s Ring of Insanity \nnow have monk, beastlord, and berserker as usable classes. \n\n\n*** NPCs *** \n\n- Farwein Windrun has returned to his camp in South Ro. Feel free to stop by and welcome him \nback. \n- Queen Tak`Yaliz in the Desert of North Ro will no longer be missing while you?re looking \nfor her. \n- Ping Fuzzlecutter is now carrying some tasty water! \n- Tak`Valnakor will now properly offer all of his tasks. \n- Boomba the Big has returned to his old stomping grounds near the west gate of Freeport. \n- Vulak`Aerr, High Priest of Veeshan, has returned to the Temple of Veeshan. \n- Gnarlibramble has loot again. \n\n\n*** Tradeskills *** \n\n- Changed the Stunning Bola and Explosive Bola to use the new potions. (Basic Suspension \nof Pestilence IV and Basic Suspension of Flame IV respectively) \n- Increased the yield on the Treant Laminating Adhesive by adding one more Acid Wash to \nthe recipe. \n- The trivials for the Staurolite and Prestigitase recipes have been appropriately altered \nto be more in line with the result. The trivials were on Saurolite are now on Prestigitase, \nand vise versa. \n- Fixed the names of the Prestidigitase items. \n- Fixed the Reinforced medicine bags (normal and foldable) to take large sized items like \nthe medicine bag. \n- The pottery task now makes the combine check on the more difficult of the pottery wheel \ncombine or the kiln combine. You will still need to complete the item (fire it) to hand into \nthe judge. This is to enforce it being a test of the potter?s skill, not the potter?s \nfriend?s skill. \n- Made the new throwing potions stack to 100 as the old ones did. \n- Fixed many of the old alchemy potions that were not casting at the proper level. \n- The trophy certificates will now give the trophy exp to get it to a percentage appropriate \nto your skill within the \"Tier\" in addition to setting the trophy to the appropriate level. \nThis will not exceed 99% though, so do not hold onto the certificate, but use it before you \ngain more skill. \n- Worked Suspension of Slime potions now have the proper range of 90. \n- Drop rates on the Alchemy dropped components for the new items have been increased in \nmost cases. \n- Modified the Distillate of Skinspikes potions to be more in line with the old Kilva's \nseries of damage shield potions. \n- Modified the Distillate of Antidote to cure multiple layers of poison counters, as well \nas more counters overall (44 instead of 36). \n- Modified the Distillate of Immunization to cure multiple layers of disease counters, as \nwell as more counters overall (44 instead of 36). \n- Added some NPC?s to various zones to help consolidate some of the alchemy herb inventory. \n- Updated many of the trophy tasks to remove items that were too rare and items that were \nonly in zones that required keys. Ngreth is open to further debate on additional items and \nitems he may have missed. Please feel free to post about it on the forums. \n- The composite treant bows have been altered. Those that had the \"calmed\" versions will \nget a version similar to the bows they had, but it will have gained a slot 7 augments slot, \nin addition to the slot 4 it already had. The calmed compound version has had a slight \nadjustment DOWN in the stats, but slight increase in the damage and range. The rest of the \ncalmed versions got an increase to their overall stats, though there may be some shuffle. \nThose that had the version of the bow with the proc will get a significant upgrade to their\nbow, but these bows no longer have an innate proc. Instead they have a slot 4 and a slot 7, \nand the players will be able to choose to add a proc via slot 4, or not. These bows have also \nchanged to attunable. The recipes to make the bows have changed, and the in game book includes \nthe changes. \n- Altered the recipe for the Grandmaster's Medicine bag. Please see Jolum for the new requirement. \n\n\n*** Zones *** \n\n- Veeshan's Peak should now be in the appropriate state. \n- Guild lobby fog issues should be resolved now. \n- You should be able to bind in North and South Ro again. \n\n\n*** General *** \n\n- Windows Sticky Keys functionality on Windows 98 and ME is fixed. \n- The Auto-Bank feature now works for everyone. \n- Procs and clickable items will no longer cause spell gems to refresh randomly. \n- You can now open up to 34 bags at once. \n- Autofire will properly turn off when a destructible object is destroyed. \n- The Defense of Thurgadin. Dwarves at Base Camp will now be more focused on recovery \nthan combat and will be less effective in battle. They will refocus on Combat when they \nmove away from basecamp \n- The Defense of Thurgadin. The Giant Captains will now strengthen their soldiers that \nare nearby in combat. \n- The Defense of Thurgadin. Added additional failsafes to prevent the Kromzek General \nfrom failing to leave a corpse \n\n\n*** Special Notes *** \n\n- We have made really good progress on the reported issues of increased zoning times. \nWe would like to thank all those that have helped with this by providing detailed information. \nWe know what the issues are and we are in the process of implementing our solution. We hope to \nhave a fix that can be tested on our Test Server within the next week or so. \n- Just in the last couple of days we were able to find the line of sight issue that some of \nyou have been reporting. Given how close we were to our next live update, we felt that there \nwas not a sufficient amount of time to properly test this change. For this reason the line \nof sight fix will not be in this update, but will go to our Test Server this week so that we \ncan have the proper amount of testing time to ensure that our fix actually fixes the problem \nand does not create any others. Thank you for your understanding.","content_hash":"2b0100d4b2ab7c837724999ba9e8187b0cd0678da2a857fe524220ba896a40e2","source_files":["patches-2006-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 15, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8a5f2e61e684c482b40caa117e59b8379c87bf32f7365a9b1e6beacdca8c287d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":806585,"item_index":null,"heading":"March 15, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"44f43029289de0afb2d00f21100c6a640e2371c806fb2f76a5936d2c5c8c94f5","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":827538,"item_index":null,"heading":"March 15, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"b68c95e2026de62e926afea614aebd26daadb986c1df65782c187eaf0cede235","filename":"patches-2006-1.txt","adapter":"text","source_offset":18554,"item_index":null,"heading":"March 15, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-03-15-1","id":"2006-03-15-1"},{"patch_date":"2005-10-27","effective_date":"2005-10-27","display_date":"October 27, 2005","title":"October 27, 2005","year":2005,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Depths of Darkhollow","expansion_code":"depths-of-darkhollow","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Headliners","New Default UI Skin","Events and Seasonal Festivities","Community Summit Related Items","Audio Triggers","The other controls include","Notes on customizing Audio Triggers","Shrouds/Monster Missions","Items","Tradeskills","NPCs","Quests","UI","Miscellaneous","Chat","Pets","Regen","PvP","Evolving Items","Spells","Skills"],"change_count":65,"word_count":1836,"summary":"Headliners *** New Default UI Skin *** We have updated the default UI skin with new art and icons! This is the same artwork that has been on display on our Escape to Norrath server (www.escapetonorrath.com) and our test server. For those of you that prefer to use the old default UI Skin, you can…","content":"*** Headliners *** \n\n\n*** New Default UI Skin *** \n\n- We have updated the default UI skin with new art and icons! This is the same artwork \nthat has been on display on our Escape to Norrath server (www.escapetonorrath.com) \nand our test server. For those of you that prefer to use the old default UI Skin, \nyou can type /loadskin default_old in your chat window and it will allow you to use \nthe old default UI. \n\n\n*** Events and Seasonal Festivities *** \n\n- Zigan Ribshard in the Plane of Knowledge has a few friends he?d like you to meet. \nSpeak with him for more information regarding seasonal festivities. \n\n\nCommunity Summit Related Items: \n\n- There is a new filter option on the guild bank to narrow your search. \n- Added a \"guildbank\" argument to /outputfile, allowing a player to dump the guild \nbank to disk. NOTE: This can only be used in the Guild Hall. \n- Players should now be able to withdraw items from the Guild Bank deposit area (if \nthey're a Guild Banker). \n- Added Stun and Strikethrough filters/color selectors. \n- Players now have an option in the options window to determine whether or not they \nwant other players to see them with their helm. \"Show My Helm\" \n- EverQuest now uses the system mouse. While in windowed mode you can freely move \nthe mouse around as you can with any other application running in a window. \nMouse pointer customization can be done on a UISkin level. Just make your own .cur \nfiles with the appropriate names. (Please see the default directory for the .cur names.) \n- There's a new command to launch a web browser from the chat window. Just type /www \nand check it out. Also for additional flexibility, /url is available. \n- There's a new command to launch an application. Check out /system for usage. \n\n\nNew arena zone headed to Stormhammer! \n\n- Please be aware that if you login to Stormhammer and download the new arena.eqg, \nthat file will need to be deleted if you want to login to a server other than Stormhammer. \nThis file is located in your EverQuest root directory. \n\n- Raid invites can now be done across zones via \"/raidinvite name\" \n- Bandaging other players will appear to give a healing effect again. \n\n\n*** Audio Triggers *** \n\nAudio triggers are sound effects that are played when certain patterns appear in the \nchat window. You can make audio triggers to play any sound you want when something \nyou want to be sure not to miss appears in the chat window. This might be /tells from \nspecific friends, certain buffs fading, or any other event you can think of that has a \ntext message associated with it. The window used to configure your Audio Triggers can \nbe accessed via the EQ button -> Actions -> Audio Triggers. \n\nThere are a couple key ideas that make up Audio Triggers. \n\nAudio Triggers are a collection of text patterns associated with a sound effect. \nThe window shows a list of all active audio triggers. They are sorted by priority \nso that the first pattern that matches text in the chat window will be the one and \nonly sound that is played. This allows patterns to be made, for example, \"tells you\" \nand \"yourbuddy tells you\" that may have different sound effects. The \"Move Up\" and \n\"Move Down\" commands allow you to control which patterns will be tested first. \n\nCreating a new trigger is a simple matter of typing text in the \"Pattern\" field, \nselecting a sound in the \"Sound\" control, and pressing \"Create\". \n\nThe other controls include: \n\n* Apply - changes the sound selected for the current pattern. Note that changing a \npattern requires a new pattern to be made. \n* Play - plays the currently selected sound again. \n* Delete - delete the currently selected trigger. \n\nTrigger Sets \n\nTrigger Sets are similar to choosing a UI skin. Each trigger set represents a set of \npatterns associated with sounds that is stored on a per-character basis. You can \nswitch trigger sets by selecting the drop-down control and selecting among the listed \noptions. Unless you have installed custom Audio Trigger sets, you will only see the \n\"default\" entry. \n\nEach trigger set is stored as a folder in the AudioTrigger folder in your EverQuest \ndirectory which can contain .wav files unique to that trigger set. The goal here is \nto provide a way for the player community to create and share their own Audio Trigger \nsets that people find useful for different classes or play styles, much like they have \ndone for custom UI skins. \n\nAn example of a useful trigger set may be a set of patterns \nThere are many possibilities. Due to the differences in play styles, there is no \nway to predict what settings people might prefer so the default settings are empty. \nWe encourage players to discover and share ways to make this a fun part of their \ngameplay. \n\nNotes on customizing Audio Triggers: \n\n* Any .wav files found in the folder .\\AudioTriggers\\shared will be made available \nto all Audio Trigger sets in the Sound selection control. You will probably want to \nput most of your custom sounds in this folder, unless you are making custom Audio \nTrigger sets. \n* Creating a new Audio Trigger set is similar to making a new UI skin. It's not \ncomplicated but it's not built into the UI. Create a folder in \n.\\AudioTriggers\\NewTriggerSetName and put any .wav files specific to this trigger \nset in there, and you will be able to start using the new trigger set the next time \nthe program is started. \n* User settings for each Audio Trigger set can be found in \n.\\userdata\\AT_TriggerSetName_CharacterName_ServerName.ini. You can copy these \nfiles to other characters as needed. You will probably want to include a sample\nof this if you make an Audio Trigger set that you plan to share because this is \nwhat contains all the details on each specific trigger pattern and sound. \n\nThe above instructions are available in-game via the help button on the audio \ntriggers window. \n\n\n*** Shrouds/Monster Missions *** \n\n- Tribute will now be properly disabled when in shrouded form. \n- GuildTribute is now properly disabled when in shrouded form. \n- You cannot guild invite someone who is shrouded. \n- Adjusted the power scaling of Spirit Shrouds level 55 and above. As you unlock \nhigher tier shrouds you will see a larger difference in their power level. \n\n\n*** Items *** \n\n- Light Amphibian Hide Slippers now have the effect \"Form of Protection\" \n- Cultural Charms will now be able to receive augments. \n- Whisps of Potameid Hair will now drop occasionally from some of the Potameids in Jagged Pine. \n- The experience required on many of the intelligent items has been reduced significantly \nto bring them more in line with evolving items. \n\n\n*** Tradeskills *** \n\n- Charm Patterns now stack better! \n- Players will now be able to make journeyman?s charm patterns instead of cloth caps! \n- The spells Night Stalker and Night's Beckon now use the proper thickener. \n- Saltpeter and Crystallized Sulfur should drop about 10 times as often as they did \nin the past. \n- Pan Seared Orange Tuna will no longer magically transform your non stick frying pan \ninto a stew pot if you make a mistake while making it. \n- Radiant Titanite of Quickening and Pure Quickening can now be made by rogues. \n- Scribe Rikik in Rathe Mountains found the inventory that he had lost during the \nmove from Gukta. \n- The spell Light of Order will now use the proper ink. \n- The Darkhollow Geode task changed. Only Artisans will accept the Geode. \n\n\n*** NPCs *** \n\n- Cartographer Slipgear is reviewing his notes and discovered that some of his maps \nare not properly accredited. Speak with him if you have provided him with a map but \nnot received credit for it. \n- The Knight of the Dread Sun will now make his appearance more often. \n- Atheling Plague has decided that heights aren't to his tastes, so he has left his tower. \n\n\n*** Quests *** \n\n- Added a new quest to reward players for completing the mission story arcs in \nDarkhollow. Speak with the old shiliskin fortune teller in Undershore for details. \n\n\n*** UI *** \n\n- There is now a button on the Options/Display page to \"turn off\" your helm?s graphic. \n- You will now see all text color options. \n- If you cancel a coin selection and then attempt to select crystals instead, the \ncrystals will now appear on your cursor and not the coin. \n\n\n*** Miscellaneous *** \n\n- You will now be able to remove gold from your shared bank or regular bank if you \ndie with an item on your cursor. \n- When using Find to find the Fishing Supply merchant you will no longer lock up. \n- Seru's animations are now fixed. \n- If a character dies while LD, Charmed or Feared the corpse can will be able to be \ndragged by the appropriate people. \n- We have fixed any remaining issues with setting a portion of your experience to go \nto AAs and then losing regular experience. \n- Client stability fix. This specifically happened while raiding with many many \ndifferent types of particle clouds being used. \n- The issue involving the loss of a portion of a player's mana, hitpoints, and \nendurance after zoning is now fixed. \n- We have fixed the issue involved with the loss of half a player's mana, hitpoints, \nand endurance after zoning from a death. \n- Added some additional logging and error-checking to the Plane of Time. These changes \nshould address the issue where an instance would not progress past Phase 1 in some \ncircumstances. \n- Numerous raid management systems fixes have been made. \n\n\n*** Chat *** \n\n- Players in shrouded form will not auto-join class chat channels. \n\n\n*** Pets *** \n\n- Pets will once again receive HP from their items. \n\n\n*** Regen *** \n\n- Regen will work properly after becoming your main character after being a shroud. \nIksars rejoice. \n\n\n*** PvP *** \n\n- You can no longer loot an item from someone else's corpse if you kill them in an \narena. \n\n\n*** Evolving Items *** \n\n- You can now see the final result after adding an augment to an item. \n\n\n*** Spells *** \n\n- Detrimental spells will not be marked as used if used in a non-combat zone like PoK. \n- Several Ranger spells have been modified once again: \n* Ward of the Hunter - Replaced the ATK bonus, lowered the double attack bonus to 3%. \n* Howl of the Predator - Replaced the ATK bonus, lowered the double attack bonus to 3%. \n* Strength of the Hunter - Replaced the ATK bonus, removed the double attack bonus. \n- Greater Familiar is no longer an instant cast spell. \n\n\n*** Skills *** \n\n- Berserker axe throwing skills have had their timers modified. The stun and snare \ntype abilities will now be on one timer, and the jolt and volley sets will be on another.","content_hash":"94ff0b179099f7cdf4df04825f6e93a608f0d162782b8617d58e798b0f2d036d","source_files":["patches-2005-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 27, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f26102ee2a78b105584871d2c1f7962c7f728635d712ec84a497f04179d8b75c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":770334,"item_index":null,"heading":"October 27, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"30537855575ca4bbeba2e81010162053fd339c521609186a50713bc2ab330169","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":790495,"item_index":null,"heading":"October 27, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"10a687f902188f28414cf5ecf4d61258acd10ee6daf6eb031e47bcfec949e7f9","filename":"patches-2005-2.txt","adapter":"text","source_offset":27367,"item_index":null,"heading":"October 27, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-10-27-1","id":"2005-10-27-1"},{"patch_date":"2005-03-03","effective_date":"2005-03-03","display_date":"March 3, 2005","title":"March 3, 2005","year":2005,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Dragons of Norrath","expansion_code":"dragons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Bazaar & Barter Zone","Spell & Skill Changes","Item changes","Quests, Missions & Events","Tradeskills","Email","Guild Hall","Miscellaneous"],"change_count":47,"word_count":1404,"summary":"Bazaar & Barter Zone *** --------------------------------- We have made the Bazaar zone free for everyone. In addition to this, we have consolidated the Barter zone and the Bazaar zone into one hybrid zone, which uses the existing Bazaar zone. You will now be able to activate both the /buyer…","content":"*** Bazaar & Barter Zone *** \n--------------------------------- \n\nWe have made the Bazaar zone free for everyone. \n\nIn addition to this, we have consolidated the Barter zone and the Bazaar \nzone into one hybrid zone, which uses the existing Bazaar zone. You will \nnow be able to activate both the /buyer commands and the /trader commands \nin the Bazaar zone. In addition to this change, we have made a few other \nchanges for your convenience. \n\n- Removed the zone line from the Bazaar to the Barter zone. \n- Added a zone-line from the Bazaar to the Plane of Knowledge. \n- The Barter zone entrance in the Plane of Knowledge will now teleport \nyou to the Bazaar zone. \n- Barter search on Firiona should not filter the NODROP items that aren't \nNODROP on Firiona. \n- Right-clicking on a merchant-name in the UI will now create a find-path \nto the merchant. \n- Right-click in the Bazaar / Barter search now closes your current find \npath, and if the timer has expired, generates a new find path to the \nBuyer / Trader indicated on the line which was right-clicked. \n- The map has been updated with more information, specifically which areas \nof the zone allow you to be a /buyer and which allow you to be a /trader. \n\nThe Barter zone is still active, so those of you who are camped out in the \nzone will be able to log in just fine, though you will want to migrate to \nthe Bazaar in order to set up your buyer. Please make sure that you are not \nweighed down with coin and items before leaving the zone, or you may find \nyourself unable to move. \n\n*** Spell & Skill Changes *** \n--------------------------------- \n\n- Moved the contact abilities on spells Spirit of the Leopard and Spirit of \nthe Panther to avoid a stacking conflict with the berserker epic effect. \n- Monk Return Kick and Double Riposte AAs can now be triggered on the same attack. \n- Combat abilities will now always hit creatures that require magical weapons. \n- The Berserker ability Rage of Volley has been modified so that it will hit \nmagic required NPCs regardless of the axe that's equipped. \n- Increased the charges on the items summoned by Molten Orb and Lava Orb from \n3 to 10, and increased the mana cost on the spells that summon them. \n- Summoned Lava Orbs, Molten Orbs, Shadow Orbs, and Soul Orbs are now no drop \non the Firiona Vie server. \n- The recourse effect of the shadow knight epic 1.5 and 2.0 effects should now go \nto the short duration buff box. \n- The monk 1.5 and 2.0 effects will now heal for approximately as many hit points \nas the buff adds to your maximum hit points. \n\n*** Item changes *** \n--------------------------------- \n- The following items have been made No-Drop: \n\n\nPotted Dark Lady \nAncient Tooth of Archanalia \nScrap of Dark Cloth \nDeformed Dragon Embryo \nSilvery Dragon Scale Fragments \nGolden Dragon Scale Fragments \nMetallic Dragon Shell Fragments \nRuined Dragon egg \nDesiccated Drake Corpse \nShattered Draconic Symbol \nDark Dragon Scale \nCracked Lavaspinner Egg \nFragments of Zebeker's Bone Chips \nBlack Wing Drake Talons \nEgg of a Saved Clutch \nFrothing Drake Blood \nMottled Goblin Meat \nLavaspinner's Silk \n\n- The crystals used as points for Norrath's Keepers and Dark Reign are once \nagain tradeable on all servers. \n- Hammer of Delusions effect has been changed to Euphoria. \n- Shadow Orb can now be in a stack of 5. \n- Chests in Skyfire for the Veeshan's Peak access quests should now be available \nfor 30 minutes after being dropped by the defeated NPC. \n- Harbinger Spire Blueprints now drop more often. \n- Stone of Marking will no longer be used if a player can not bind in that area. \n\n*** Quests, Missions & Events *** \n--------------------------------- \n- Added a quest to Corrigan Hawthorne in the Bazaar to award PvP points for \nlegacy Sullon Zek insignias. \n- Decreased difficulty of the Megalodon encounter in Lake Rathe. \n- NPCs will now offer you missions based on your average group level rather than \nthe level of the player requesting the mission. \n- Added a fix for the problem of a player in the process of zoning when the \nmission is completed not being given the reward; when finished zoning he will \nthen receive the reward. \n- We've changed the way that corpse lock works when an NPC is killed by someone \nin a shared task. You should no longer see corpses locked to a shared task when \nyou are killing NPCs not related to a shared task. \n\n*** Tradeskills *** \n--------------------------------- \n- The trivial values of many tradeskill recipes have been modified, please make \nsure to check your recipe lists. \n- The Dragons of Norrath Tradeskill Quest NPC's will now accurately recognize \nyour ability to wear the armor they're helping you craft. \n\n*** Email *** \n--------------------------------- \n- We will now be using the mail system to send players notifications. The first \nuse of this is with the messages you get when you reach certain levels. \n- Mail composition window gives focus to the first empty field (To, Subject, Msg, \nin that order). \n- The delete action now reselects the position of the first item in the deleted \nselection. Same for undelete. \n- Players may now map a key to toggle the display of the mail window. \n\n*** Guild Hall *** \n--------------------------------- \n- You can now assign guild banker status even if the guild member is not online. \n- The merchant music will stop when you close the guild bank window now. \n- Guild bank lists are now sortable (note that the permissions field sorts by \npermission type from most public to least public and vice versa, not alphabetically) \n- If you logged out in the guild hall, it will no longer send you to last your \nadventure/expedition zone in point. \n\n*** Miscellaneous *** \n--------------------------------- \n- Guild masters will once again allow to you get started with your training in \nResearch, Alchemy, Poison Making, and Tinkering. \n- Hastening of the Aneuk had a typo in the name. Anuek has been changed to Aneuk. \n- The boats in East Cabilis should look like boats again. \n- The Bandolier and Potion Belt window shortcuts/binding will now save properly. \n- The map window will properly tint the map area again on the map tab. \n- We've made significant changes to the fog and rain settings in all original \nEverQuest zones. Visibility should be greatly improved in many of these zones \nand rain will generally be more infrequent. Seasonal changes from rain to snow \nhave also been incorporated into these zones as appropriate. In addition, we've \nincreased the visibility in all zones when it is raining or snowing. \n- Added a new command, /tasktimers, which will display a list of shared tasks \nand how long you must wait before you can undertake that shared task again. This \nwill be incorporated into the task window in the near future but we wanted to make \nthe functionality available to players as soon as possible. \n- Fixed the bug where players would appear with someone else's pet after zoning. \n- Fixed an issue where a Link Dead player is killed, the killer will no longer be \nable to loot an item. \n- Zek players will now be able to begin the process of selecting a new server to \nhave all characters on their account moved to. \n\nThose Zek players who have already executed the /movelog command will be moved to \nthe server they chose, unless that server was Solusek Ro or Kane Bayle. Zek players \nwho chose either of these servers will need to execute the command again, choosing \na new server. \n\nIf you have changed your mind as to which server you would like to move to, the \n/movelog UI (after Thursdays update) will have a disregard button. Using the \ndisregard button will cancel any pending movelog requests and allow you to execute \na new movelog request. \n\nWe will begin processing the movelog requests on Friday night (March 4th) and \nwill continue nightly for a period of 30 days. Any accounts that have executed \nthe movelog request will need to make certain they have no corpses in the world. \nIf you have a shared bank already in use on your destination server, you will need \nto empty either shared bank out as only one will be available after the movelog \nis complete. \n\n-- The EverQuest Team","content_hash":"9ca90786a3deeeca6080b807b55b5c9bd6e809a54a532139ea283d2d84cae96e","source_files":["patches-2005-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 3, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"787e1563a28f8319f56e5a1973795f1a3dc4df995ea56e2bd6357d989d233105","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":685132,"item_index":null,"heading":"March 3, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3503eabefc1e14681f7510f4ceb5815f511668502c8dea749e33ad37cfff25c6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":704171,"item_index":null,"heading":"March 3, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ff9be1e7760aae7e2e7d73749587c02930c0d2d25824cf653cd79cd87857183b","filename":"patches-2005-1.txt","adapter":"text","source_offset":15977,"item_index":null,"heading":"March 3, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-03-03-1","id":"2005-03-03-1"},{"patch_date":"2004-12-15","effective_date":"2004-12-15","display_date":"December 15, 2004","title":"December 15, 2004","year":2004,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Omens of War","expansion_code":"omens-of-war","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Update Headlines","are those with the following in the item name"],"change_count":129,"word_count":3717,"summary":"Update Headlines *** ___________________________ Backflagging Gates AA point refunding New Hot Spots Mistmoore Backflagging * ___________________________ As you know, when a guild gains or loses members, they often find themselves dedicating a large amount of time re-playing content that they have…","content":"*** Update Headlines *** \n___________________________\n\n* Backflagging \n* Gates AA point refunding \n* New Hot Spots \n* Mistmoore \n\nBackflagging * \n___________________________\n\nAs you know, when a guild gains or loses members, they often find \nthemselves dedicating a large amount of time re-playing content that \nthey have long since completed in order to gain access to zones for \nnewer members. During our Community Summit this last summer, and in \nmany subsequent discussions, we have heard the recurring desire to find \na way to ease the frustrations associated with this backflagging. \n\nWhile the issue is not as simple as removing flags altogether (we feel \nflags are necessary for the zones they are currently attached to), we \nhave looked into ways that we can reduce the frustrations of \nbackflagging and feel that we have arrived at a fair and equitable \nsolution, which is detailed below. \n\n- A new implementation of the 85/15 rule has been introduced into \nPlanes of Power zones including the Plane of Time. This should resolve \nthe outstanding problems that occur from time to time with the current \n85/15 implementation. \n\n- The new 85/15 has also been introduced for the locked zones in Gates \nof Discord. \n\n- An alternate means of flagging guild mates for locked content in \nPlanes of Power and Gates of Discord has been implemented that will \nallow you to flag raid members for the zone you are in by completing \nraid content within that zone. \n\nThe implementation varies slightly from zone to zone to fit the story \nand nature of the zone, but in general will involve killing a raid \ntarget within that zone, looting an item, and completing a single group \nquest to change that item into a zone flag. This only applies to zones \nthat don't already have a single group task or system to gain access. \n\nAA Changes \n___________________________\n\n- Reduced the cost of many Gates AAs. Players will receive a refund \nequal to the difference on AAs that now have a lower cost. * \n\n- Changed the monk AA Crippling Strike to an activated ability that \ndoes an eagle strike attack as well as a snare. \n\n- Changed the monk AA Stunning Kick to an activated ability that does a \nround kick attack as well as a stun. \n\n- Changed the monk AA Eye Gouge to an activated ability that does a \ntiger claw attack as well as reduces the targets offensive ability. \n\n- Due to major changes in how these work, AA points for Crippling \nStrike, Stunning Kick, and Eye Gouge have been refunded. \n\n- Reduced the reuse time of the Ranger AAs Frost Arrow and Flame Arrow \nto 3 minutes. * \n\n- Hobble of Spirits will now stack with the Beastlord's proc buffs. * \n\n- Fixed problem with the Beastlord AA Bestial Alignment where if you \nhad maxed buffs this AA would not reset if it did not take. \n\n- Duration enhancement focuses and AAs should now increase the duration \nof pet buffs. \n\n- If your stored AA's go above 30, they will no longer be set to 30 \nwhen you zone. However, you should still not be able to gain more than \n30 unless you get a refund, get the AA from a GM, or get an AA from a \nscript. * \n\n- Fixed an issue with Half Elf Paladins of Tunare and the Origin AA. * \n\n- If your character was created before EQ started storing starting \nlocation data, when you log into the game you will now be prompted to \nchoose your home city from a list of valid starting locations for your \ncharacter. You will only need to do this once and once this has been \nset, it cannot be changed. This will correct the problems with the \nOrigin AA not returning some characters to their expected home city. \n\nZone and NPC Changes \n___________________________ \n\n- Hot Spots have been moved (level ranges are approximate): * \nShadeweaver’’s Thicket 1-30 \nKurn’s Tower 10-25 \nUnrest 15-30 \nCrystal Caverns 25-35 \nSolusek’s Eye 25-45 \nKatta Castellum 30-60 \nLower Guk 35-55 \nNagafen’s Lair 40-55 \nUmbral Plains 50-60 \n\n- Respawn time for the bosses in Tacvi has been increased from 3 to 5 \ndays. \n\n- Some Tacvi loot has been upgraded. Bosses now drop more items per \nkill and some all new items have been added to the zone. * \n\n- An alternate entrance into Tacvi has been added in Txevu that will \nallow guilds to bypass the Zun’Muram after they have defeated him at \nleast once. Guilds that have previously defeated the Zun’Muram will \nneed to do so at least once more before they can use the new entrance. * \n\n- Gilipus of Ak`Anon has joined the Beta Neutral Faction. You will now \nbe able to complete his quest without having to raise Gem Choppers \nFaction. \n\n- The 3 Tormentors in the Jelvan event now share hatelist when idle or \naggro. Anyone that is on one Tormentor's hatelist, but not on the other \n2 Tormentor's hatelist will be added. This should make it difficult (if \nnot impossible) to avoid AOEs. \n\n- Modified the Warden Hanvar event, all guards should appear in their \nappointed places. \n\n- Fixed a bug in Anguish that could make Warden Hanvar unkillable. \n\n- Clicking on the door to Anguish while having the Seal: Mastery of All \non your person will now prompt red text indicating your flag has been \ngranted. \n\n- The respawn of Globes of Discordant Energy are now tracked on the \nevent timer for Anguish. The method for obtaining the Globes has not \nchanged. \n\n- The pile of stones that was used as a secondary zone between Dranik \nand Bloodfields has been removed. There is now an actual zoneline \nthere. \n\n- Plane of Justice - previously, you could not click the red teleports \nto leave the Seventh Hammer's room unless the Seventh Hammer was dead \n(or not up). This has been changed so you can leave the room as long as \nit is not aggro. If you click on a portal while he is aggro, you should \nget a message and remain in the room. \n\n- Grennet Stormhand in North Qeynos is no longer a task master since he \nis part of a quest. His task master job has been taken over by Jorren \nBoxmover. \n\n- Increased the maximum duration for all Labyrinth Trials from 1 hour \nto 2 hours. When an event is successfully completed, the instance will \nshut down in 30 minutes. If it is failed, the instance will shut down \nin 5 minutes. \n\n- Changed the reclusive Girplan event in Bloodfields so that each NPC \nin the sequence stays up for 15 minutes instead of 3 minutes before \ndepopping. \n\n- Elemental NPCs are once again Charmable in Bastion of Thunder. \n\nEpic Alterations \n___________________________\n\n- Updated some text to clarify what is needed for the bard epic 2.0. * \n\n- Part of the rogue epic that could be skipped has been repaired as \nthis was not intended to be possible. \n\n- The zonewide shout that occurs when killing base pop NPCs in the \nspecial instance of Vxed for the paladin epic has now been removed. \n\n- Added another check to the monk epic to make sure that the monk \nlooting the item also has the Mark of Justice needed to access the 7th \nHammer's area. \n\n- More details regarding the combine for the Beastlord Epic 2.0 have \nbeen added to the text. * \n\n- Fixed the hand in to Uisima for the Ranger Epic 1.5. \n\n- Added a hint to the Druid Epic 2. * \n\n- In the Hider Event in Frontier Mountains for the Druid Epic 1.5, the \ngoblins should teleport a bit less frequently. * \n\n- Additional lore has been added to the rogue epic 2.0. * \n\n- Moved the Dark Huntress from Mistmoore to the Tower of Frozen Shadow. \n\n- Changed a few of Lirprin's dialogues to hint at where the last few \nsteps are that players are missing. * \n\n- Arly Golyeck in Paludal caverns will now accept bribes from half-\nelves, or those that are in half-elven illusion while also wearing a \nBurnoose of the Halfbreed. \n\nTradeskill Changes \n___________________________ \n\n- The Tradeskill window will now allow up to 500 favorites (up from \n100). * \n\n- The drop rate of spiderling silk has been increased, as there are \nmany new combines that require this item as a component. * \n\n- The Rune of Zephyr should now drop off of the appropriate level of \nNPC’s. * \n\n- Several Tradeskill recipes have had their missing ingredients added \nto the game. These items will now drop off of appropriate NPC’s. * \n\n- Increased the drop rate of Tae Ew Scales. * \n\n- Increased the drop rate of Putrescent Blood. * \n\n- Made several quest-related combines \"Learnable\". * \n\n- Fixed a few grammatical issues with the \"Forge of Icewell Arms\" book. \n\n- Fixed an issue with one of the Abysmal Sea tradeskill books (The \nBeauty of a Simple Stone). It should now be able to be read. \n\n- Fixed the recipe for the Imbued Northman Kite Shield (Rallos). \n\n- Fixed the research recipe for Malosini, it should now combine \nproperly. \n\n- Fixed the recipe for Tuna Rice Surprise, it will now return the Wok \non success. \n\n- Fixed the Large Sandblasted Steel Girth, it is now usable by the \nappropriate races. \n\n- Fixed the Sandblasted Ringmail Bracelet, it is now usable by the \nappropriate races. \n\n- Fixed the multiple-recipes for Vegetable Oil, they will now return \nthe correct yields. \n\n- Fixed the disparity in between the cast-times on the various \"Greater \nElixir of Concentration\" potions. \n\n- Added the Blood Treated Kaniz Hide to the game. \n\n- Added a recipe for players to create a package of vegetables. * \n\n- Added a \"Fully Charged Gnomish Vanishing Device\" to the game. * \n\n- Added LDoN Foraged items to the Interactive Objects in all LDoN zones \n(this includes the foraged alchemy components). * \n\n- Removed the lore tag from the Smithing Chisel. * \n\n- Taught Barbarians how to make Large Leather Gorgets and Pants. * \n\n- Evaluated the PoP Smithing disparity between plate and chain. * \n1. One block of ore will now yield two sheets of metal. * \n2. Removed the Chain Jointing requirement from the combine. It now \nrequires one Superb Leather Padding instead. * \n\nItem, Spell, Discipline and Skill Changes \n___________________________ \n\n- Auto range attack implemented, no longer will it be necessary to \nrange attack manually - /autofire is a toggle command that will fire \nyour ranged weapon until you run out of ammunition, turn on autoattack \nto switch to melee combat, or use the /autofire command again. * \n\n- /melody ability implemented for bards - To use /melody, type /melody \n. The numbers are the same numbers you would use for the /cast command. \nThe melody will repeat the songs in the specified order until a note is \nmissed due to an interruption. * \n\n- Modified Mirrored Mask, so it is no longer no rent and poof on death, \nhowever the click effect only works inside Anguish. \n\n- Increased the chance on the Cleave effects to affect DPS as they were \noriginally intended. \n\n- Fixed a bug with the Frenzy of Conquest benefit. \n\n- No-rent containers no longer poof on login if they contain items. \nThey instead change into an unenchanted container with the same number \nof slots, and a chat message notifies the player. * \n\n- Changed the Mark of Justice to take the player's group instead of \njust the player when attempting to engage The 7th Hammer. * \n\n- Cryston, Staff of the Riftnow has the focus of Quickening of the \nIkaav. \n\n- Dragorn Head Statue Piece and Dragorn Torso Statue Piece are now very \nlarge and can fit in bags. \n\n- Clear Rock and A Large Rock are now very large and can fit in bags. \n\n- Polished Stone of Renewal can now be used by berserkers. * \n\n- Berserker: Hastened War Cry has been fixed. \n\n- Bards will stop playing songs when feign death effects hit them (some \nNPC encounters do this). \n\n- Players are no longer able to have Form of the Great Bear and a mount \non at the same time. \n\n- Holyforge will now increase your chance to slay undead, and if you \nhave the Slay Undead AA you will have an even greater chance of a slay \nwith Holyforge. * \n\n- The spell Nature's Blight was not increasing the damage as stated and \nshould be working as intended now. * \n\n- Fixed a bug with haste items and haste augments. Their effects were \nstacking when they shouldn't have. It will now only take the greatest \nhaste effect from the item including augments. \n\n- When combining the aegis of chaotic worship with the soul temper and \na flask of water, you will receive the temper and the aegis of chaotic \nworship back if you don't have the correct flags instead of just the \naegis back. \n\n- The Monk's feign death success rate has been improved. It was \npreviously capped at 95% at 100 skill and now it ramps up the success \nrate for higher skill levels. * \n\n- Fixed several inconsistencies with pets affected by focus items. \n\n- Increased the mana regen gained by Elemental Simulacrum. \n\n- Touch of the Devourer was changed to allow partial damage when it is \nresisted. This is an increase in the overall damage of the spell. \n\n- New items are available on the PvP point merchants. * \n\n- Might of the Wild Spirits and Savage Wildcaller's Blessing should now \nstack better. \n\n- The effect on the Wristband of Secrets no longer works on other \nplayers. \n\n- Increased the focus % of the following effects: \nHastening of the Ikaav \nQuickening of the Ikaav \nAlacrity of the Ikaav \n\n- Increased the potency of Pure Spirit. \n\n- Nature's Balance should now only remove beneficial spells from the \ntarget. \n\n- Removed the scaling focus mods from the following spells: \nForce of Ikkibi \nOrder of Trushar \nSylvan Anger \nTaelosian Geomancy \nBurning Night \nAnger of Taelosia \nSylvan Kindle \nClear Fire \n\n- The the class-specific quest chest armors from Omens of War now have \na .8 second cast time. \n\n- The pre-nerf LDoN armor sets can now be sold back to the merchants, \nlike other LDoN items. They are the versions with two type 2 slots and \none type 3 slot (instead of one each of types 1, 2, and 3). These items \nare those with the following in the item name: \nRoyal Attendant * of Sand \nIncorporeal * of the Specter \nMucus-Drenched * \nImmortal's Bloodied * \n\nMiscellaneous \n___________________________\n\n- Multiple procs on a pet are now working properly. * \n\n- A resource leak in the graphics engine was corrected and we have seen \na measurable improvement in client stability as a result. \n\n- The sky system now influences the ambient lighting. \n\n- Animated traps such as the ones in soldunga/b are now detected by the \ncollision system and will cause a small amount of damage. \n\n- You can once again target things on the other side of a water surface \nand other passable surfaces. \n\n- Added code to check and validate specialization skills. If the values \nare not legal, the player will be informed why they are not legal and \nthey are reset. \n\n- Added popup confirmation dialog when you attempt to give an augmented \nitem to an NPC. * \n\n- Added optional parameters to /book command -- /book open, /book \nclose. * \n\n- Fixed bug where a player who had more than 2 million plat in his \ninventory was unable to purchase anything from a vendor or trader. \n\n- /yell messages are no longer displayed if the yelling player is in \nyour ignore list. * \n\n- Some models that were scaled dramatically could cause the collision \nsystem to fail, resulting in warps to ceiling and other strange side \neffects. For example the vases in dranikcatacombsa at 1000,-1011, 0 \nwould always cause players to be pinned to the ceiling due to this bug. \n\n- Players standing on the lip of an edge should now slide down off them \nmore smoothly. \n\n- There have been some optimizations to the collision system. You \nshould see improved performance in zones with very large stationary \nobjects (potimea, bloodfields, etc). \n\n- Fixed a number of small bugs in the zoom camera behavior. These fixes \ninclude removing the possibility of having the first mousewheel click \ncausing the camera to bounce back into first person, a bug that could \ncause the camera to get stuck “one click” out of first person, as well \nas smoothing out the camera motion a bit. \n\n- Scrolling to third person and tabbing to another window should no \nlonger cause the screen to bounce back and forth. \n\n- Summoning mounts in certain places should no longer cause players to \nfall through geometry. \n\n- Getting out of water should be much easier to do. * \n\n- Mounts are no longer dismissed when zoning. * \n\n- Spell scribe timers (putting a new spell into the spell book) now \ntake only 1 second. \n\n- Players should no longer experience 20k falls when standing on cliff \nedges while suffering from low frame rate. \n\n- The bounding radius for small races was too tall, preventing them \nfrom accessing some areas. For example, gnomes couldn't enter the small \nhuts in Steamfont. This was a global problem that is now fixed; that is \njust one example. \n\n- Weather effects are now working properly when the Wake of Karana \nspell is used. Additionally, sounds related to starting \n\n- /who commands now display both class title and base class name for \nplayers over level 50, e.g. \"Bedazzler (Enchanter)\" * \n\n- Fixed a bug that caused a lot of writing to the dbg.txt file during a \nraid. \n\nZone Revamps - Mistmoore (Legends) \n___________________________\n\nIn Mistmoore's Catacombs, the servants of the Trueborn, a sect of \nvampires with Mayong Mistmoore's blood flowing through their veins, \ngrew tired of their masters throwing them into the fray against the \nNorrathian intruders. They came to desire more power for themselves. \n\nIt was not long before the first words of dissension crept through the \ncatacombs on the will of whispers. The Trueborn servants congregated in \ndark, musty halls away from the eyes of their masters and over time \ntheir numbers grew along with their ambitions. Their time had come and \nsoon they would rise up to claim their rightful place in Mistmoore \nCastle, gaining accolades from Lord Mayong Mistmoore himself for their \nbrilliance and bravery -- or so they supposed. \n\nOver several months, the Trueborn traitors recruited an army to their \ncause. On a black night as the moon was swallowed by a thick veil over \nFaydwer, they struck, killing their masters and leading their army \ntoward Mistmoore Castle. They slaughtered all in their path and many \nmasters of the Scions sect, the Trueborn's rival blood-children of \nMayong, were destroyed that night. \n\nThe fierce wave of the lesser Trueborn rushed into the cellars of \nMistmoore Castle without detection. Unbeknownst to all but the \nservants, Norrath's adventurers had uncovered winding caves beneath the \nsurface that bypassed the castle’s defenses. In a matter of hours, the \ncastle was overrun and the servants of the Trueborn declared themselves \nthe true Children of Mistmoore. \n\nSince taking control of the castle, many Children have busied \nthemselves repairing the damage from the battle while others continue \nto seek the magical ore that was uncovered in the catacombs. \n\nThey all prepare, waiting for the day their master returns to grant \nthem glory. \n\n\nZone Revamps - Splitpaw (Legends) \n___________________________ \n\nFarsoth Mal, son of the Ishva Mal, leader of the Verishe Mal tribe, sat \nby his father’s side watching him rule his minions in Splitpaw Lair. \nHis father may have conquered this lair some years ago, but Farsoth \nbelieved they should rule far more than just one underground kingdom. \nHe grew to despise his father for his lack of ambition and many hours \nwere spent in bitter arguments between the two. The Ishva Mal grew \ntired and angry at the ceaseless challenges to his authority, gaining \nas much contempt for his son as his son had for him. \n\nDuring a particularly heated argument of growls and grisly barks, the \nIshva Mal reminded his willful son that his power was absolute and that \nhe shared his throne with no one. With one quick motion, the Ishva Mal \nbrandished his spear and sliced off his son's paw, determined that he \nwould finally win the respect he deserved from his son. But the Ishva \nMal's cruel methods would prove to be his downfall. \n\nThe Ishva Mal grew to be a greater tyrant each day, so much so that the \nVerishe Mal mages and warriors secretly formed the Council of Nine to \nchallenge his rule. Farsoth saw the plans the Verishe Mal had in store \nfor his father, but did nothing to stop them and instead chose to use \nthem to his advantage. \n\nFarsoth learned much from the council's mages and became obsessed with \nthe summoning arts they practiced. His fascination eventually led to a \nplan that would secure the throne . . . for him. \n\nThrough all he'd learned from the Verishe Mal mages, he believed he \ncould summon a powerful entity from the Plane of Fire itself. Farsoth \nthought with such power at his side, nothing could stop him from ruling \nthe Splitpaw Lair and any lands he desired. \n\nHe prepared for weeks, researching and gathering the reagents he \nrequired and finally he set to work to summon a terrible beast to bring \nan end to his father's rule. \n\nFarsoth was distracted by his own anger, forgetting vital components as \nhe wove the spell and the unthinkable happened. Flames shot out of the \nportal that Farsoth opened and, at the same time, rocks rained down \nupon the inhabitants of the lair. Then, the portal shifted its focus \nand water flooded into the corridors, extinguishing the flames and \nwashing away the rocks. The portal shimmered once more and waves of all \ntypes of elementals poured into Splitpaw. \n\nFarsoth certainly attained part of his goal. His father was killed, but \nso to were most of the gnolls he wished to lead to greatness. \n\nNow he is a prisoner to the swarms of enraged elementals that have made \nSplitpaw Lair their new home. \n\n* Denotes a change requested by the community. \n\n- The EverQuest Team","content_hash":"cdbbb0b82e23f74b4fef7afc138b4fadea7be9899bbb10b8db0a0980ac51dc0c","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["December 15, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"30e6ce390015754869b381f8204bf8b3bf2fb9bb0a6e02623bef462135480bb6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":665455,"item_index":null,"heading":"December 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ab3c8b9aaf1083410c9f3715cd6961138c8bf90e115ae7fd5a4a78a362c32817","filename":"patches-2004-2.txt","adapter":"text","source_offset":37621,"item_index":null,"heading":"December 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-12-15-1","id":"2004-12-15-1"},{"patch_date":"2004-08-11","effective_date":"2004-08-11","display_date":"August 11, 2004","title":"August 11, 2004","year":2004,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["The Watch List","three things","Example"],"change_count":73,"word_count":2425,"summary":"Headlines! _____________________ New PVP System goes live * Raid Leaders can set up and change groups from the Raid Window * Special Skies are back! New Hot Zones EQ will now be more friendly in Windowed mode All New PVP System for PVP Servers * _____________________ The Watch List: Safe Zones:…","content":"Headlines! \n_____________________ \n\nNew PVP System goes live * \nRaid Leaders can set up and change groups from the Raid Window * \nSpecial Skies are back! \nNew Hot Zones \nEQ will now be more friendly in Windowed mode \n\n\nAll New PVP System for PVP Servers * \n_____________________ \n\nThe Watch List: \n- Safe Zones: We’’re still looking into a better solution for the \nproblem of safe zones. Expect some kind of change in the future. \n- Point System: There are still concerns of potential exploits with the \npoint system at this time. Therefore the selection of PvP items \navailable on the merchants will be limited to consumable items for now. \nWe’ll monitor the accumulation of points after this update. If all goes \nwell, we will add a selection of equipment to the merchants in the near \nfuture. \n- Sullon Tokens: As a secondary concern with the point system, we are \ndelaying the addition of the turn-in quest for Sullon Zek tokens. If \nthere’s a potential problem with the point system that eventually \nrequires us to make adjustments to the way points are awarded, we don’t \nwant players to end up with less than full credit for these tokens. \nOnce the point system has had any potential issues ironed out we will \nadd a quest to turn in your tokens for PvP points. \n\nPvP Changes \n- Melee attacks have a 50% increased range. This does not affect thrown \nweapons or archery. \n- All safe zones have been removed save Shadowrest and the Bazaar. \n- The maximum damage any one spell can do is now capped at 40% of the \ntarget’s total hit points, down from 75%. \n- Archery damage has been increased to 80% of its base damage in PvP, \nup from 66%. \n- Being stunned while on a horse will now cause the horse to disappear. \nThis only applies to stuns caused by other players. \n- Lowered player melee mitigation, effectively lowering Armor Class by \n20%. This will increase the damage potential of melee weapons in PvP. \nOriginally the targets full armor class was considered. \n- Player spells now have a separate duration field for PvP. Individual spells will continue to be tuned during beta. \n- Player spells now have a PvP specific resist mod. Spell lines with \nresist mods differing from their normal adjusts initially include: \nMovement Rate \nRoot \nEnthrall \nMana Drain \nStuns \nDirect Damage \nDamage over Time \nPet procs/innates \n- Added higher level snare spells for rangers/druids with increased \nresists mods. This should allow them to land snare spells with similar \nfrequency to other snare spells. These spells are available on the PvP \nmerchants for 1 point each. \n- Necro and Mage pets have had their PvP resists increased to closer \nmatch the existing Beastlord pet resists. \n- Lowered the duration of most snare, Enthrall, and Root spells and \nabilities. \n- Berserker snare is no longer unresistable. \n- Added a set of pumice stones to the PvP merchants that will cast \nvarious forms of dispel magic with a 1.5 second cast, 12 second cast \ntime. \n- Arena deaths will now place you at your bind point, and not in \nshadowrest. \n- PvP Resurrection effects now last 5 minutes + 1 minute/negative \nvitality point. The Max duration is now 15 minutes instead of 25. \n- Made further changes to prevent hill ghosting. Please test this and \ngive feedback. \n- Ranged weapons are no longer restricted by the Z axis, allowing \ngreater freedom of use on varied terrain. \n- Snare will now properly slow mounts. The mount will still be faster \nthen normal running while snared, but will considerably decrease their \nmovement rate. \n- Spells now have a minimum chance of landing of 5%, up from 2%. \n- Water will no longer cause you to be immune to people outside of \nwater and vice versa. \n- Zoning with low health will no longer set your hit points equal to \nthe amount of +HP gear you are wearing. \n- Players killed in PvP combat will now spawn in Shadowrest with full \nequipment. A naked corpse will remain in the location they died for 3 \nhours. Note that this effectively removes item loot from Rallos Zek. \nWith the addition of no drop augments it became rather trivial to \neffectively remove item loot from the server anyway, and we felt the \nbenefits of the new death system outweigh the benefits of an item loot \nsystem. \n- Players who are killed in PvP combat will respawn with special \nresurrection effects on them. The duration of these effects is variable \ndependant on how frequently they die. \n- Summon Corpse Potions are now usable by any class/race. \n- A system to score PvP kills has been implemented. For more \ninformation see below. \n\nScoring System \n\nThe new scoring system will award points to any player who kills \nanother player. If the player is grouped the points will be split \nbetween the players in the group. The points awarded will be based on \nthree things: \n1. Level of the killer \n2. Scoring Modifier \na. Level Difference \nb. Infamy Difference \nc. Vitality score \n3. Time since the victim was last killed by the same player. \n1. Level of the killer \nEach kill has a base point cost determined by the level of the killer. All subsequent \nmodifiers apply to this base number. \n2. Scoring modifier \nThe scoring modifier is based on three things. Each of these factors results in a score \nthat is then applied in whole to the point value of \nthe kill. \n\na. Level Difference \nFor each level the killer is above or below the victim, the scoring \nmodifier increase by one point. If you kill some one who is higher \nlevel than you, you’ll gain more points then you will for a lower level \ncharacter. You will also subtract points from your modifier for killing \na player lower level than you. \n\nHigher level characters are more powerful, and should be worth more \npoints. A victim must be at least level 20 to awards points. \n\nb. Infamy Difference \nEach time you kill another player, points are added to your infamy \npool. At certain thresholds a player will gain an infamy level. When a \nplayer is killed, the infamy levels are compared and the killer gains a \nscoring modifier point for each infamy level his victim is above him. \nHe can also lose scoring modifier points for killing someone who is of \nlower infamy. Infamy will gradually deteriorate while the player is \nonline. \n\nPlayers who regularly PvP are generally of higher skill level then \nthose that do not. This encourages players to kill other players who \nare of more equivalent skill. \n\nc. Vitality \nWhen a player is killed their vitality is set to –10. For each 5 \nminutes they are alive, they will gain back two points of vitality. \nThis vitality total is added directly to the scoring modifier. \n\nA player who dies very frequently is worth less points then one who \nstays alive longer. \n\nd. Group bonus \nGroups of 4 or more will receive a bonus % of points for each kill. \n4/10%, 5/15%, 6/20%. \nExample: \nFrizznik kills Rytan. Frizznik is level 60, while Rytan is level 62 for \na level difference of 2. Frizznik has an infamy level of 5, while Rytan \nhas an infamy level of 2, which results in infamy difference of –3. \nRytan has not recently been killed, so his vitality is 0. Level \nDifference + Infamy Difference + Vitality = Scoring Point Modifier or 2 \n+ (-3) + 0. \nEach scoring modifier point adds or subtracts 5% to the base score. \nNormally Frizznik would gain 100 points for killing Rytan, but because \nof the scoring point modifier he will gain 95 points instead. \n3. Time since the killer has killed the same victim \nPlayers that repeatedly kill the same player will see a steep decrease \nin the amount of points a player is worth. They will gain half the \npoints for the kill they normally would for each time they kill that \nplayer in a 24 hour period. After the score has dropped below 1 point, \nthey will begin to lose points for killing the same player. \n\nLeader Board \n\nThe leader board tracks the players with the most total PvP. A number \nof other useful statistics will be available in the leader board. \n\nPoint Rewards \n\nPlayers will be able to redeem their points for equipment via a Lost \nDungeons of Norrath style adventure merchant interface. These rewards \nwill span from level 20 on up to 65 and include some pieces that are of \nelemental quality and possibly beyond. \n\nA player’s point total is capped based on their level. They cannot gain \nmore points once they hit that cap, although they can gain more infamy. \nThere will be a number of consumable PvP items that will be focused on \nPvP combat, and will only function against other players. \n\nWindowed Mode * \n_____________________ \nThe EverQuest process is now more friendly. Alt+tab'ing to other \nwindows should be much more responsive.You can also choose to adjust \nyour maximum Frames Per Second(FPS) in the Options Window under display \nsettings. The valid range for the slider is 10 to 100. The default is \n100 which means EverQuest will not throttle your FPS. Lowering your \nsetting will cap your FPS at that value and free up the CPU for other \ntasks. \n\nRaid Window Additions \n_____________________ \n- The raid window contains a new row of buttons which the raid leader \ncan use to organize the raid members into groups. \n- Lock/Unlock: The raid must be locked before the raid leader may use \nany of the new buttons. \n- RemLeader: Removes the 'Group Leader' flag from the selected player \nfrom the 'Players Not in a Group' list. (Only 12 players may be Group \nLeaders, so this may be necessary to allow creation of a new group with \na new leader). \n- NoGroup: Removes the selected player from their current group and put \nthem into the 'Players Not in a Group' list. \n- 1,2,3,4,5,6,7,8,9,10,11,12: Moves the selected player into the \nnumbered group. \n\nHot Zones have changed! * \n_____________________ \n\nHunt for greater XP rewards in the new Hot Spots. Make your way to the \nfollowing zones. \n\n60-65 Plane of Torment \n55-60 Chardok \n50-55 Grieg's End \n45-50 Nurga \n40-45 City of Mist \n35-40 Kaesora \n30-35 Dalnir \n25-30 Hollowshade Moor \n20-25 Runnyeye \n\nKill a few goblins for me. Oh, and that Grieg guy. \n\nAA Changes \n_____________________ \n- The cleric AA Touch of the Divine has had its healing power \nincreased. The original ability has been refunded, so players who wish \nto retain the ability will need to purchase it again. The portion of \nthe AA that will remove detrimental effects, when it goes off, will not \nbe going in with this update. \n- The necromancer AA Swarm of Decay has been refunded. \n- The shaman AA Call of the Ancients has had its description changed to \nreflect the fact that the summoned ward casts healing spells, not \nendurance regen spells. The ability has been refunded because of this \nconfusion. \n- The rogue ability Seized Opportunity has had its chance to work \nsignificantly increased. \n- The druid ability Viscid Roots was increasing the chance for roots to \nbreak, not decreasing it. This has been corrected. \n- The paladin ability Hastened Piety now affects the reuse time for \nboth Hand of Piety and its upgrade, Pious Supplication. Previously, it \nwasn’t affecting Pious Supplication. \n- When an AA is an upgrade of another AA and both are triggered \nabilities, players can make a hotkey and use either one, but will only \nget the upgraded effect if they use the hotkey for the upgraded \nability. \n- The Mass Group Buff AA will now reset if you duck to cancel the \nspell. \n- The double attack AA now works with secondary hand attacks. \n\nConsent Changes * \n_____________________ \n\nThere are some new consent commands available for groups and raids. \n\n- /consent group -- flags your current corpses so they can be dragged \nby all of your current group members \n- /consent raid -- flags your current corpses so they can be dragged by \nanyone in your raid (including people who join the raid later) \n- /consent guild -- flags your current corpses so they can be dragged \nby anyone in your guild \n- /deny group -- removes the flag \n- /deny raid -- removes the flag \n- /deny guild -- removes the flag \n\nTacvi Changes \n_____________________ \n- Tacvi will no longer give lockout timers. Instead, when you beat an \nencounter there, you will gain a timer for that specific event. Then, \nwhen you come back to the zone, if that timer hasn’t expired yet that \nparticular event won’t be up, but other events in the zone will be if \nit has been long enough since the last time they were defeated. \n- Loot in Tacvi has been given a thorough audit. Many changes were made \nincluding changes to the statistics of the items, changing item names, \nchanging where the items drop, and over a dozen new items were added to \nthe zone. \n- The Tacvi zone timer was increased from 6 hours to 12 hours. \n\nMisc. \n_____________________ \n- Diamond Dust will now drop more frequently in permafrost and can now \nalso be found in SolusekB * \n- Names will now scale with character they’re associated with. So a \ngiant will have a much larger name than a Halfling will while retaining \nits much smaller brain. \n- Names for larger characters will be visible from a greater distance \nthan the names for smaller characters are. They will also scale up \nslightly as you increase your distance from a character, making them \nmore readable from a greater distance. \n- Tinting should now work properly again on Robes, let the Fluorescent \nPink tinting begin! \n- We have added Tooltips for your status bars.* \n- We have made some changes to the fonts EQ uses so that they are more \nclear and visible. \n- Pets will no longer attacks NPCs after their owner has COH'd \n- The Fiery Defenders particles should no longer blink \n- If your Minor Illusion fails, you will be able to use another \nillusion on yourself without zoning. \n- Instant cast combat abilities can once again be used when you have a \ndiscipline up. \n- Augments now fit into multiple slot types. \n- Zoning pets will now save their taunt toggle settings. \n- Spell damage done to yourself will no longer display to others. \n- Pets will no longer poof when you are Call of Hero'd. \n- Weapon Augments will now proc properly. \n\n*denotes a community requested change","content_hash":"006cacfe19b9d322ee4683fbda82c4816affcbb2539eb22b35a685f553098ee6","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["August 11, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"b299338bdfbb109113ce18285df80853719bb2c61f721d9a22746dfa4155388b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":634890,"item_index":null,"heading":"August 11, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f33b579ee3027ebbdf8ca01769b746ee3dab2e96d9d502d48b79227fa919aec5","filename":"patches-2004-2.txt","adapter":"text","source_offset":7056,"item_index":null,"heading":"August 11, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-08-11-1","id":"2004-08-11-1"},{"patch_date":"2003-11-05","effective_date":"2003-11-05","display_date":"November 5, 2003","title":"November 5, 2003","year":2003,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"expansions","label":"Expansions"}],"sections":["Quests, Adventures and Encounters","Skills and Alternate Advancement","Spells and Pets","Interface","Items","For the New Player","Miscellaneous","UI Files","Changed","New"],"change_count":49,"word_count":1166,"summary":"Quests, Adventures and Encounters ** We have added one more new LDoN raid to Stormhammer. This raid was created with Elemental capable characters in mind. Changed the minimum required number of group members to request an adventure from 4 to 3. We have increased the consolation prize on level 65…","content":"** Quests, Adventures and Encounters **\n\n- We have added one more new LDoN raid to Stormhammer. This raid was \ncreated with Elemental capable characters in mind.\n- Changed the minimum required number of group members to request an \nadventure from 4 to 3.\n- We have increased the consolation prize on level 65 hard adventures \nfrom 19 to 26 to match the increase in reward points for success \n(raised from 76 to 105 with the last update).\n- Verrell Cogswin can help convert red dragon scales into green dragon \nscales.\n- Fixed the Undead and Fire event in the Plane of Time. There was a bug \nthat could cause some of the minions to fail to spawn.\n- Raotin Teawel will always give out the correct robe for completion of \nhis quest.\n- Thought Destroyer has returned to the Plane of Hate.\n- Check with the Town Crier of your home town for news. There is \ninformation about the recent activities of the Wayfarers that should \nprove interesting.\n- We have made some improvements to the Plane of Air avatar rings. We \nhave added a random interval to the respawn time of the Plane of Air \navatar rings, placed apparitions at the avatar spawns so that it is \npossible to tell when the event is available, and the Avatar of Smoke \nwill now respawn properly.\n- The Mujaki event in Plane of Nightmares was completely rewritten._ It \nshould now be a lot more intelligent about where it sends players.\n- Increased the number of items found at the end of a successful LDoN \nraid.\n\n** Skills and Alternate Advancement **\n\n- Channeling Focus was not giving bards the proper reduction to the \nchance of missing a note._ It is now fixed and gives messages to \nindicate when it is has helped.\n- Corrected a problem that was causing Alternate Advancement buff \nduration increase abilities and duration focus effects to negatively \naffect lull spells. \n- We have fixed a bug that could cause pick pocketed items to not show \nup on your cursor until you zone. This could also sometimes cause the \nclient to crash.\n- Added /stoptracking command so that you no longer have to re-open the \ntrack window and hit cancel if you want to cancel your tracking \nquickly.\n- Activated AAs from Planes of Power were not working if the user did \nnot have Shadows of Luclin registered. This has been fixed.\n\n** Spells and Pets **\n\n- The Aura of Pain Recourse can no longer be removed by Radiant Cure.\n- When the character changes size (through illusion), other players \nwill no longer see the mounted player separate from their horse.\n- Magician Pets will no longer attack the caster who summoned them.\n- Hitting your own pet while in a PVP area or while you have the PK \nflag on will no longer kill it.\n- Cataclysm of Ro has had its movement rate bonus removed to fix a \nstacking issue with the Selo's line of movement rate songs.\n- Cassindra's Chant of Clarity_and Cassindra's Chorus of Clarity now \nlasts 3 ticks instead of being instant.\n- Cloak of Luclin, Cloak of the Akheva and Frostreaver's Blessing will \nno longer be overwritten by Call of the Rathe.\n- There are still some issues with Frostreaver's blessing being \noverwritten by some spells._ We are aware of the issue and hope to get \nit resolved soon.\n- Protection of the Cabbage, Protection of the Glades and Protection of \nthe Nine will block Temperance, Aegolism and Virtue.\n- Ice Flame of E`ci now has the standard 2.5 second recast time.\n- Reclaim energy should now function properly on the pet summoned by \nChild of Bertoxxulous.\n-Beastlord warders focused by Summoner's boon should now look as they \nshould.\n\n** Interface **\n\n- We have added the consider color to the Target window. The art used \nto display the consider color can be removed or edited via XML by \ncustom skins.\n- We have also added a 3D target indicator._ The ring color indicates \nthe con color of the target._ This can be turned off in the Options \nwindow. A new settings file in the UI folder can be edited by players \nto customize the appearance of the indicator, including different \nanimated textures for each con color and other interesting settings.\n- Added /fontface command (usage /fontface , e.g. /fontface Courier). \nThis will change, on the fly, the fonts used by the interface (and over \ncharacter's heads). Fonts can also be selected in the General Options \npage.\n- Added /tell windows. Each time you get a \"tell\" from a new character, \na new chat window would open. That window will only display \"tells\" \nfrom the particular character, and any message sent from the chat \nwindow would automatically be sent as a \"tell\" to that character. You \ncan turn this option on and off in the Options window. If you have the \nmaximum number of chat windows open when a new tell is received, the \ntell will go to the main chat window\n- Temporary pets will no longer send their buffs to the pet window. \nGenerally they have none, and they would replace the buffs of any \nstandard pet.\n- The buff display portion of the pet window will now fade.\n- The Auto-inventory area of the Inventory window now fades with the \nparent window.\n- The Dump button in raid window now creates the proper, non-blank, \nfile.\n- We have also added time-stamp to Raid Dump output file.\n- Pop-up dialogs no longer close when you press ESC. This will prevent \nthe rez dialog from being closed accidentally.\n- Lay on Hands will no longer \"gray out\" the Inspect and Open hot keys \nin the Hotbutton window. This was fixed earlier in the Actions window, \nbut now it is fixed in the Hotbutton window as well.\n- Alt-tabbing in and out of EQ should no longer cause mouse issues.\n- Fixed a bug that sometimes left charmed pets health bar in the group \nwindow after the owner of that pet is killed.\n- Find trader can now be cancelled in bazaar.\n\n** Items **\n\n- The Copper Medal of Rapture now gives a bonus to Int. instead of Wis.\n\n** For the New Player **\n\n- Left-clicking on an NPC prints out a message indicating what type of \nNPC they are and indicating that you should right-click on them. This \nmessage can be turned off in the Options window.\n- New characters will now start with a bag.\n- Added a tip window that pops up when you invoke the Quantity window \nthat explains the use of Shift and Control when selecting items.\n- All characters will gain a Sense Heading skill of 200, if it was \nbelow 200. All new characters will start with a Sense Heading of 200.\n\n** Miscellaneous **\n\n- Explore mode works properly again.\n\n** UI Files **\n\n* Changed *\nEQUI_OptionsWindow.xml\nEQUI_TargetWindow.xml\nEQUI_Animations.xml\n\n* New *\nTargetindicator.ini\nTargetBox.tga\nTargetIndicator.tga","content_hash":"4041f4cb736de41d0120ac9eb77a8a3187be8399ddcba3c5b2d09d5842578124","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 5, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"240c75ddd6f4ed557cbccf029ef573ad968391f0f60895cd9408dbbcbfc1cfae","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":550069,"item_index":null,"heading":"November 5, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e375e7107f32e817ae7487e52819593c771fb35bfa8b32bd1496c7eb02c05872","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":566407,"item_index":null,"heading":"November 5, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"23b28002aa0a2ca5bb05966dce148d2a328c540f89029791a8ed86b3fa8ed50e","filename":"patches-2003-2.txt","adapter":"text","source_offset":49081,"item_index":null,"heading":"November 5, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-11-05-1","id":"2003-11-05-1"},{"patch_date":"2003-07-10","effective_date":"2003-07-10","display_date":"July 10, 2003","title":"July 10, 2003","year":2003,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Information Gathering","Zones","Tradeskills","Spells","Items","Quests","Alternate Advancement","Skills","Interface","Miscellaneous","changed"],"change_count":45,"word_count":1519,"summary":"Information Gathering ** You will soon notice a new dialogue box appear when you log in (it appears after logging in three times to prevent spam for new players). We are asking you to let us gather a bit of information about your computer that will help us build the future of EverQuest. The…","content":"** Information Gathering ** \n\nYou will soon notice a new dialogue box appear when you log in (it \nappears after logging in three times to prevent spam for new players). \nWe are asking you to let us gather a bit of information about your \ncomputer that will help us build the future of EverQuest. \n\nThe important thing here is that you can say no and we won't gather any \ninformation. \n\nIf you do accept, we'll gather CPU, RAM and video card information to \nhelp us evaluate and improve EverQuest. If you agree and then change \nyour mind later, you can disable the feature under the Options tab \n(Alt-O) and then the General tab in game. \n\nSo when you see the new dialogue box appear, please read it over \ncarefully and click whichever answer you feel most comfortable with. \n\nThanks. \n\n** Zones ** \n\n- Droga and Nurga moving to Live servers - These zones were revamped \nand sent to Legends, and now they are moving to the Live servers. This \nis a great chance to revisit these zones. \n\n- Chardok - Treachery and lies are not uncommon in the court of the \nOverking. But there are some unusual rumors being told by some unusual \nadventurers. Some say that there is strife within the council of the \nOverking, and that heroes may find adventure there while that strife \nlasts. OOC: We're introducing a new zone and a new zone type. The Halls \nof Betrayal is a \"pocket zone\", and new type of zone for EverQuest. It \nwill exist for a short time to be part of the storyline, and then will \nbe gone. So if you're going to see it, now is the time. \n\n- Grieg's End revamp going to Legends - The redesign includes new \nencounters, items, traps, and events that make the zone a challenge for \nthe experience group, with plenty of events for a raid group. \n\n- Plane of Earth B - we have removed the Call of the Hero restrictions \nin this zone. \n\n- Rallos Zek - the Warlord will now kick anyone out of the zone that is \non his hate list and is not in a valid raid greater then 20 people in \nsize. This should prevent single players being able to attack him and \ngrief other players who are making a valid attempt at him. This is in \naddition to the previous limitations of having only one raid allowed to \nattack him at any given time. \n\n- Increased Experience - We have increased the experience modifier in \nthe Tower of Solusek Ro, Halls of Honor, The Temple of Marr, and the \nLair of Terris Thule. \n\n- Bastion of Thunder - The mini-bosses in Bastion of Thunder no longer \nspawn immediately after the zone comes up. \n\n** Tradeskills ** \n\n- Tradeskill chance of failures changed - The higher your skill is over \nthe trivial of the combine, the less likely you are to fail with a \ncombine. This is a reduction on the chance to always fail. \n\n- Stackable - Ice Burrower Silk, Pie Tins and Muffin Tins are now \nstackable. \n\n** Spells ** \n\n- New Imbue, Enchant, and Thicken spells - New Imbue, Enchant, and \nThicken spells have been added that create five magical items rather \nthan just one. These spells require five components and take longer to \ncast and use more mana. \n\n- Damage Over Time Spell Foci - Extended Affliction has been changed to \nBurning Affliction, which causes DoT spells to do more damage instead \nof having a longer duration. \n\n- Enthrall spells - Enthrall spells will not un-stun the target when \nthey wear off if there are other enthrall spells on that target. Also, \nwhen an enthrall spell breaks due to damage it will now remove all \nEnthrall spells, not just the first one it finds. \n\n- Ferocity - We have removed the component requirement for Ferocity. \n\n- Kindle - We have added a new Magician spell to the game called \nKindle. \n\n- Force of Akera - We have added a new Paladin spell to the game called \nForce of Akera. \n\n- Burnout V - this spell should now stack with the Shielding line of \nspells. \n\n- New Spell levels for Clarity line - Boon of the Clear Mind is now a \nlevel 44 spell, Clarity II is now a level 52 spell and Gift of Pure \nThought is now level 56. \n\n- Area of Effect spells - AoE spells that do not affect your group in \nPvP no longer affect your Raid in PvP either. \n\n- Direct Damage spell messages - Striking the killing blow with a \ndirect damage spell will no longer show a double cast on the spell \nmessage. \n\n- Target Group Buff - TGB will no longer work with any illusions. \n\n- Illusion - With Permanent Illusion, Levitation effects will no longer \nbe stripped when zoning and gnome enchanters with a large-size illusion \nwill no longer return to gnome size after zoning. In general, \ncharacters that are under the effect of a size-changing illusion should \nbe seen properly by everyone. \n\n- Song Spam - Bards should see less spam when they hit low level PCs \nwith their high level songs. \n\n- Treeform - This spell should now work in Luclin outdoor zones. \n\n- Draught of Lightning - We have added a new Wizard spell to the game \ncalled Draught of Lightning. \n\n** Items ** \n\n- Bards Using Components - Bards using right-click items with a casting \ntime greater than 0 will now expend any required components. \n\n- Ornate Armor Molds - These molds are more readily available. \n\n- Spellshield - Spellshield items now reduces spell damage by a \npercentage rather than a fixed amount. \n\n- Strikethrough and Stun Resist - You will now receive a message when \nStrikethrough and Stun Resist work. \n\n** Quests ** \n\n- Newbie Quests - Erudites, Trolls, Ogres and Barbarians now have \nquests in their newbie areas similar to those implemented for all other \nraces. This completes the updated newbie quests for all races. \n\n- Seana and Stefan Marsinger - These two will be clearer when giving \ntheir quest requests, and will return them if you hand them to the \nwrong Marsinger. \n\n- Bors Wharhammer - He will be checking level instead of flags as a \nrequirement for his quests to bring him in-line with the flag removals \nfor the lower tier planes. \n\n** Alternate Advancement ** \n\n- Frenzied Burnout - this ability has been changed to better stack with \nthe Burnout spells. The attack speed portion of the spell has been \nreduced in percentage (it hastes the pet much less), but changed to a \n\"bard\" haste which will stack with Burnout V. The strength bonus has \nalso been decreased but made to stack with that of Burnout V. \n\n** Skills ** \n\n- Sneak - Sneak will now work under water. \n\n- Instill Doubt - Instill Doubt will now work if the Monk is using his \nother skills. Previously, use of other skills such as a kick would \ncause Instill Doubt to fail. \n\n** Interface ** \n\n- Camera - We have added the ability to bind cameras to keys. This will \nallow players to hit one key to switch to a desired camera rather than \nhaving to cycle through the F9 camera chain. This can be changed in the \nOptions window (Alt-O) under the Keyboard tab (select \"camera\" from the \nlist). \n\n- Auto-inventory - Items right-clicked off your corpse will now be \nplace into your inventory in the correct order. \n\n- Spell Favorites - Creating a spell favorite name that matches a name \nthat already exists will cause the new favorite to be saved over the \nold (whereas before it would create a second list with the same name). \n\n- Random name generator - Asking for a name should no longer result in \na name that will be rejected due to duplication. Note: names can still \nbe rejected by GM's. \n\n- Bow Graphics - Bows that have been autoequipped will now display a \ngraphic. \n\n- Raids - The creation of a group will now work from inside a raid. \n\n- New Filters - We've added a Melee Warnings filter. It will filter out \n\"cannot see your target\" and \"cannot hit them from here\" messages, \nalong with other such melee warnings. \n\n- Spell category lists - We moved a few of the Necromancer spells \naround on the category lists (from right-clicking spell gems) to make \nmore sense. \n\n** Miscellaneous ** \n\n- Updated character creation descriptions - Right-clicking the class, \nrace or statistic buttons while in the character creation screen will \ndisplay a detailed explanation of the item clicked. \n\n- Clicking on corpses - Right-clicking on a PC corpse other than your \nown will no longer make a character visible. \n\n- Mounts - Fixed a bug with mounts showing up with incorrect Luclin \nmodel settings. Mounts should now only show up when the Luclin models \nfor the character race of the rider AND mounts/elementals are both on. \n\nAlso, as a heads up to players that have created their own user \ninterfaces for EverQuest, these are the interface files that we have \nchanged: \n\nEQUI_Optionswnd.xml \nEQUI.xml \nEQUI_charactercreate.xml","content_hash":"85bb488d73aa0267bd4310c3ab34249082685497fac8bbfb95875897e01a5c19","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 10, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a4331cc926160ba9a6f3bf3fcf7d99fd8da34452520b7deb61470389492bb71b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":502844,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3b409984e17af4f294935b53c17b5b726475785353c4537c948bf565a6474f3f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":518213,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2f1a54ba498007926cddf2299ac3fdfd97c34ca5d5e4297a1344a096fc7e028f","filename":"patches-2003-2.txt","adapter":"text","source_offset":887,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-07-10-1","id":"2003-07-10-1"},{"patch_date":"2003-04-23","effective_date":"2003-04-23","display_date":"April 23, 2003","title":"April 23, 2003","year":2003,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Tip of the Day","Gameplay","Spells","Zones","The Hollow Acrylia Obelisk","Items","NPCs","Quests","Alternate Advancement Abilities","Miscellaneous","UI File Changes"],"change_count":58,"word_count":1255,"summary":"Tip of the Day ** When you first log in you will be presented with a Tip of the Day window. We've added this window to provide helpful insight to new players, and perhaps a few tips for experienced players as well. Gameplay ** Any character 10th level and under that attempts to attack a 'red' /con…","content":"** Tip of the Day ** \n\nWhen you first log in you will be presented with a Tip of the Day \nwindow. We've added this window to provide helpful insight to new \nplayers, and perhaps a few tips for experienced players as well. \n\n** Gameplay ** \n\n- Any character 10th level and under that attempts to attack a \n'red' /con NPC will receive a warning about the danger of such an \naction. \n- Low level characters now memorize and scribe spells much faster. \n- Guards in Steamfont, Misty Thicket, Butcherblock, Nektulos, East \nFreeport and West Freeport should be less likely to run through the \nnewbie zone destroying the wildlife \n- Improved the respawn rate for monsters in Steamfont, Misty Thicket, \nButcherblock, Nektulos, East Freeport and West Freeport. In these zones \nthey were respawning less frequently than in all other newbie zones. \n- Added food and bag merchants to the newbie yards of Steamfont, East \nFreeport, West Freeport, Butcherblock and Nektulos. \n\n** Spells ** \n\n- Fixed a bug that was causing damage shields to assign the credit for \ntheir damage to the wrong person. \n- Fixed a bug that caused a short delay in the hit point updates from \nhealing spells. \n- Removed Beastlords from the list of classes that can use Strength of \nStone. They were never intended to get it, as they have a better spell \nof the same type at the same level (Furious strength). \n- Pets will no longer disappear when the pet owner casts a cancel magic \ntype spell on the PC that the pet is attacking. \n- Fixed a bug that would allow PC's to be attacked by PC controlled \npets (in non-PvP situations). \n- Talisman of Alacrity now works on the group and not just the caster. \nIt also has the proper icons now. \n- Modified the text messages on many stun spells to prevent some \nconfusion with their effect on stun immune mobs. The message has been \nchanged from \"You have been stunned\" to \"You are struck by a sudden \nforce.\" \n- Torment of Argli no longer overwrites Torment of Scio. \n- The Lich series no longer conflicts with other DoT effects. This \naffects Dark Pact, Allure of Death, Call of Bones, Lich, Demi Lich, \nArch Lich, Deathly Temptation, Pact of Hate, Ancient: Master of Death \nand Seduction of Saryrn. \n- The Flame Lick line of spells no longer overwrites hit point buffs \nsuch as Valor and Skin like diamond. This affects Flame Lick, \nImmolation, Breath of Ro and Immolation of Ro. \n- Changed the name of the druid spell Fury of Ro to Immolation of Ro to \navoid confusion with the focus effect Fury of Ro. \n- Changed the icon for Kragg's Mending to a heart icon to match other \nHeal spells. \n- Froglok illusion now changes the character's perspective to the \nproper height. \n- Night's Dark Terror has regained its Scarecrow illusion. \n- Added sounds to several spells that were lacking them. \n- The cost of the Fuligan Soulstone of Innoruuk has been cut in half. \n\n** Zones ** \n\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest have been \nrevamped. We have updated the content in these zones to more accurately \nrepresent their design intentions and to address concerns voiced by \nplayers. \n- If you have had an issue with your Plane of Earth B keys, please \nspeak with Muzzrap again and he should be able to straighten things \nout. Please make sure that you have the raid group that you want to get \nkeyed set up and by your side when you do this. \n- The Trial of Fire event will be much less likely to damage people not \nactually in the trial. \n- We've made a pretty extensive pathing update to the Lake of Ill Omen \nand Beholder, along with several fixes to specific cases in several \nzones. \n- Fixed a bug with the Xegony encounter in Plane of Air. \n- The spires in the Dreadlands are once again sending folks to Luclin. \n- Protectors of Growth now actually protect the Plane of Growth again. \nBeware. \n\n** The Hollow Acrylia Obelisk ** \n\nDo not destroy the Hollow Acrylia Obelisk! Due to the revamp of the \nAcrylia Caverns, this key will no longer serve its original purpose. We \ndo understand the difficulty of obtaining this key, and we don't want \nto see that effort lost. We will be looking into a way to allow this \nkey to retain its value, so don't destroy it. \n\n** Items ** \n\n- Items with recommended levels now display any reduced AC component \nvalue in red. \n- Changed the usable race to Froglok on several of the Shin initiates \narmor quest intermediate pieces. \n- Giant Field Rat whiskers are about twice as common as they were. \n- The Ivory Hilted Cleaver can now be used in the secondary slot (for \nthose that can dual-wield). \n- The Ornate Broadsword is no longer listed as usable in the secondary \nslot, since it is Paladin only and can't actually be used there. \n- These items can no longer be worn by Frogloks (they were never \nintended for use by Frogloks): Fright Forged Helm, Mundane Helm, \nMundane Shield, Mundane Mask, Dread Forged Shield and Terror Forged \nMask \n- Murph's Minin' Pick no longer lists Clerics as a class that can use \nit, since they could not. \n- Bone Bladed Scimitar no longer lists Beastlords as a class that can \nuse it. \n- Cracked Bone Shinguards now have a visible graphic when worn. \n- Sharkbone Plated Shoulderpads effect is now \"worn\" rather than \n\"combat\". \n- Stone Etched Mace now displays +135 mana instead of 1135 mana \n- Extended Affliction III now works on spells with a 30 second duration \n(lowered from 36 seconds), so it now functions with Sermon of \nPenitence. \n- Fireworks have casting sounds and Gnomish fireworks will no longer \ncause zones to crash. \n- Compasses once again display the direction you are facing when you \nright-click and hold. \n- The Hammer of Exoneration can now be used by Erudites and Dark Elves. \n\n** NPCs ** \n\n- Half-Elf bandits are no longer treated as merchants (so they will now \nleave corpses). \n- A Feral Amalgam is now a plant. \n- Now only one Natasha Whitewaters can exist at a time. \n- Bloodmaw is a little more attentive to his surroundings. \n- Pets no longer attack Tylis Newleaf when he teleports your group. \n- Corrected a bug with AE rampage that caused it to not attack everyone \nit should. \n\n** Quests ** \n\n- Fixed the drops for the Comatose spell quest. \n- The Planar Projections for Bertoxxulous and Terris should no longer \nbe able spawn in a location where they can't be reached. \n- Fixed several issues with the 8th cudgel quest. \n- Increased the drop rate on some quest items in Hate's Fury. \n\n** Alternate Advancement Abilities ** \n\n- Made the Servant of Ro AA pet much more potent. \n\n** Miscellaneous ** \n\n- Hit points gained from items are now display with the right value, \nand should help to prevent a few deaths from Cannibalization \n- Bind Wounds no longer uses up a bandage for attempting to use the \nskill when it is not available. \n- Fixed a bug that was not allowing players to link to containers \nunless they linked to something else first. \n- /book with no arguments again closes the spellbook as it should. \n\nNote: We have also made several spelling and grammar corrections and \nfixed a door here and there. \n\n** UI File Changes ** \n\nEQUI.xml \nEQUI_TipWnd.xml \nEQUI_HelpWnd.xml \nEQUI_OptionsWindow.xml","content_hash":"59648a443670e773738dde5b75a27ef460ea80cf419014279f518fe71b7a6285","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 23, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"31c997f81e7b6b086e235ab89f1fef298f44535dc48f568651ef49ef45e53114","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":457337,"item_index":null,"heading":"April 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d08f5863500ef68af63dffdc8c3c7a063bf6cef784ec62c3354ac1a71cd21c32","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":471570,"item_index":null,"heading":"April 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"895114f692554b832210c6c878c7025109ddf29fb53f2fd224d909a0a8487850","filename":"patches-2003-1.txt","adapter":"text","source_offset":62489,"item_index":null,"heading":"April 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-04-23-1","id":"2003-04-23-1"},{"patch_date":"2003-04-08","effective_date":"2003-04-08","display_date":"April 8, 2003 3:00 am","title":"April 8, 2003 3:00 am","year":2003,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["So You Want to Design Games?","New Plane of Hate","Mitigation Change","Pathing Update","Charm Changes","Windowed Mode for the EverQuest front end","Spells","Illusions/Shape Change","PvP","Alternate Advancement","Interface","NPCs","Items","Miscellaneous","INTERFACE FILE CHANGES"],"change_count":122,"word_count":2884,"summary":"So You Want to Design Games? ** The EverQuest team is expanding and we currently have openings for experienced game designers. If you have professional game design experience, at least one level 60+ character and regularly play EverQuest, then we'd love to see your resume. Please go to…","content":"** So You Want to Design Games? ** \n\nThe EverQuest team is expanding and we currently have openings for \nexperienced game designers. If you have professional game design \nexperience, at least one level 60+ character and regularly play \nEverQuest, then we'd love to see your resume. Please go to \nhttp://soe.sony.com/corp/employment.jsp and submit your resume online. \nPlease include information about your current characters and your level \nof knowledge concerning EverQuest.\n\nThanks,\n\n- The EverQuest Team\n\n** New Plane of Hate **\n\nThe new Plane of Hate is now available on Stormhammer. Enjoy!\n\n** Mitigation Change **\n\nWe have evaluated the mitigation abilities of cloth and leather \nclasses, and have made changes as appropriate. For the most part, this \nchange is a reasonable improvement to the ability of monks to absorb \ndamage. At some point in the future we may re-examine the mitigation \nabilities of chain and plate classes. At this time, and with this final \nround of changes to cloth and leather classes, we believe that \nsomething very close to the appropriate balance is in place.\n\n** Pathing Update **\n\nThe first part of our work to update the pathing system for EverQuest \nis complete. NPC and pet pathing should be much improved.\n\n** Charm Changes **\n\n- Healing a charmed pet now generates an appropriate amount of hate for \nthe healer.\n- Charmed pets now take up to one third of the experience for each NPC \nkilled. This amount scales down based on the percentage of damage to \nthe target that the pet does. Dire charm pets still take the same \nexperience they always have.\n- Charmed pets are no longer selected as a monster's preferred target \nif there are many players available for the monster to attack instead.\n- ALSO (we forgot to mention this before), the resist modifiers on \nseveral charm spells (such as Beckon, Call of the Arch Mage, Command of \nDruzil and Word of Terris) have been removed, making them a bit easier \nto resist.\n\n** Windowed Mode for the EverQuest front end **\n\nThis patch introduces the ability for players to enter windowed mode at \nthe EverQuest front end (from the time you log in until you get into \nthe game). With this addition, players will be able to run EverQuest in \na window from the moment they click on the EverQuest icon to the moment \nthey log out.\n\nIn order to switch to windowed mode on the front end, just hit Alt-\nEnter. Note that there are no settings in the eqclint.ini file for \nthis, you just have to hit Alt-Enter.\n\nUse Alt-R to release the mouse from the EverQuest window (note that \nonce in the game, you need to use Alt-Shift-R to release the mouse).\n\nAnd, obviously, Alt-Tab will switch between open programs.\n\nWe have also added a Tech button that will take you to our Tech Chat. \nThis only works in windowed mode, as it opens up a new window to \ndisplay the chat.\n\n** Spells **\n\n- Stoicism now follows the same restrictions as Torpor.\n- Trickster's Augmentation and Boon of the Garou can now be cast by \ncharacters on horseback.\n- Fixed a bug that was causing spells with levitation effects to lose \nlevitation if cast over a spell that also had a levitation effect.\n- Bards now receive their first level song at creation.\n- Changed the spelling of \"Corpal Empathy\" to \"Corporeal Empathy\".\n- Changed the hit by message for Torrent of Fatigue recourse to \"Your \nvitality grows.\"\n- Changed the wear off message for Song of Sustenance to \"Your hunger \nreturns.\"\n- Adjusted the shaman spell Disinfecting Aura to be in line with Pure \nBlood.\n- The Necromancer line of heal-over-time spells should no longer \noverwrite Transon's Phantasmal Protection.\n- Augment now overwrites Augmentation.\n- Brell's Stalwart Shield now has a casting time of 4 seconds.\n- Spiritual Vigor now has a casting time of 5 seconds.\n- Resurrection no longer gives the \"Your strength returns\" message two \ntimes when the negative effects wear off.\n- Fixed a bug that would cause other players to see a character with \ndefault face/hair for their race when they turned off an illusion.\n- Fixed bug that could cause beards to fail to reappear when an \nillusion wears off. This may also fix some other appearance bugs as \nwell.\n\n** Illusions/Shape Change **\n\nWe have changed the way that Illusions and Shape Changes work with \nrespect to faction. The new system is a lot easier to understand than \nthe old one, so we'll just explain the new one. When changed into the \nform of a playable race, characters are treated as if they were a \nmember of that race. When changed into a non-playable race, characters \nretain their own racial factions.\n\n** PvP **\n\n- If a player is moving when using archery against a PvP target, they \nhave a reduced chance to hit their target.\n- Archery in Player vs. Player combat in now reduced to 66% damage.\n- Direct Damage spells in Player vs. Player combat can only do up to \n75% damage of the target's maximum hit points in a single hit. This \nmodification is done before resists are taken into account. For \nexample, if a player has 1000 hit points when fully healed, no single \ndirect damage spell will do more than 750 damage to him in a single \nhit.\n\n** Alternate Advancement **\n\n- Alternate Advancement abilities that grant Stamina gains should now \nupdate the character's hit points automatically when trained.\n- Dire Charm isno longer \"used\" when trying to affect an NPC under the \npower of a Dictate spell. It will not work, and the power is not \nexpended.\n\n** Interface **\n\n- Using the \"/book\" command with no page argument now closes the \nspellbook if it's already open.\n- Added a \"Dump\" button to Guild Management window. Pressing it creates \na text file in the EQ directory containing a comma-delimited text dump \nof the Guild Management window. The file name will be the guild name \nwith _ instead of spaces, so a guild named \"Legacy of Ykesha\" would be \na file called Legacy_of_Ykesha.txt.\n- Cross-server tells are now filtered under the \"tells\" filter like \nsame-server tells, and in the same colors.\n- Music Player volume no longer decreases when zoning.\n- The Journal window and Journal Categories window now close when \nhitting Escape.\n- The Map window no longer pops up after zoning if you used Escape to \nclose it in the previous zone.\n- Hot button names are once again restricted to eight characters. Being \nable to make them longer was a bug, and was causing issues with \ndisplaying more than eight characters.\n- The scrollbar for the Notes window should now update properly when \nthe window is resized.\n- Added multi-select capability to the Friends List, Music, Journal \nNPC, Journal Text and Journal Category windows. Shift-click selects \ngroups of items, Control-Click selects individual items.\n- Fixed a bug that was causing the Journal window to lose all \ninformation since the last save when logging was turned off.\n- Confirmation Dialog window now remembers its position.\n- The third person camera view #3 no longer resets when zoning or using \nthe armor tinting feature.\n- Fixed an uncommon crash caused by the Music Player window.\n- The LFG button in the Group window now toggles the LFG window.\n- Fixed a bug that prevented the attack button from working properly \nwhen a Centi Warspear was equipped.\n- The dialog box for confirmation of a change in video modes now \nremains open for 30 seconds instead of 15 seconds.\n- Added a \"Show Offline\" button to the Guild Management window. This \ndetermines whether or not you want to show offline people in the \nwindow, and the setting is remembered when you log out.\n- If you sort by anything other than Name in the Guild Management \nwindow, the window will sub-sort your list by name.\n- Changed the promote button in the Guild Management window to only be \nenabled when eligible guild member is targeted (not just selected in \nwindow).\n- Fixed a problem that caused a few people to have the spell particle \ndensity revert to default off when they logged off.\n-Fixed the Map window to remove a method of avoiding the map \nrestrictions in certain zones. \n- Added /getguildmotd. This command allows you to see your guild \nmessage of the day at any time.\n- /guildmotd now sets or clears the guild message of the day. If used \nwith no text, it clears the existing message of the day. Only leaders \nand officers can use this command\n- Fixed a bug that could cause a crash when pressing the U key while in \nexplore mode.\n- When under the effects of invisibility, a character that hides and \nthen moves and breaks their hide also breaks their invisibility. The \ninvisibility icon will now disappear under this circumstance so that \nthe player knows he is no longer invisible.\n- Closing the AA window no longer causes the resurrection notification \nbox to disappear.\n- Updated the category lists in the Bazaar window to be alphabetical.\n- Characters will no longer be prevented from being a trader if you \nquickly click on Begin/End Trader.\n- Fixed a bug with the LFG tool that may have been causing some people \nto crash when zoning.\n- New colors should no longer be moving from the armor dye column to \nthe item tint column when a character is saved.\n- Hand to hand weapons now \"greys out\" the melee attack button.\n- For those that type quickly, typing %t1 now has the same effect as \ntyping %t 1.\n- Fixed a bug that prevented you from purchasing a lore item if you \nhave just purchased that item and destroyed it.\n- Setting loot split color now changes the text color when others loot \nand autosplit, as well as when the player loots.\n- Language skills now update in the skills window immediately, and the \nmessage given upon skill up includes the name of the language improved.\n- Default chat channels should now be saved properly.\n\n** NPCs **\n\n- Corrected an issue with trainers that sometimes caused them to kick a \ncharacter out of the game.\n- Tin Soldiers no longer give stun immune messages to color flux when \nthey are already stunned.\n- Sollari Bekines now asks for two vials of Gnoll blood instead of one. \nShe has always wanted two for her quest.\n- Corrected some text errors for Avir Sterbla.\n- Fixed a spelling error in Paralin Notion's text. \"Other\" now reads \n\"Others\".\n- Corrected a spelling error in the Stonefist Clansman's death text. \nDeafening was spelled incorrectly.\n- Fixed a problem that may have been causing various Brutes to spawn \nunder the world in Warsliks Woods.\n- Corrected an issue that could cause multiple NPCs related to the ring \nwar event to appear in Eastern Wastes.\n- Also corrected an issue with the ring war that was causing some of \nthe NPCs to disappear too early.\n- Undead Sebilisian Lich is now undead. He just didn't realize it \nbefore. Feel free to send cards and flowers.\n- So is the Fading Specter in Tox.\n- As is the Failed Apprentice.\n- Lifestealer Mosquitoes no longer give a message that makes them \nappear to be drinking their own blood.\n- NPCs in Stonebrunt won't be wandering into the ocean and getting \nlost.\n- Merchants no longer sell containers to any character that have no \nmain inventory slots free.\n- Corrected a spelling error (changed \"to\" to \"too\") in Morgalanth \nTal`Raeloen's text.\n- Aid Garuuk now knows that Bregna has moved out of Grobb.\n- Oracle Balek and Grave Lord Vizurik now speak the appropriate text.\n- Coriante Verisue should no longer talk about Miragul all the time.\n- Cobi Frostbeard should no longer refer to himself as \"she\".\n- A ghoul in Neriak shouldn't be banging his head on a wall due to a \npathing error. If he does it now, it's out of frustration about the way \nhis Dark Elven masters let stinky Trolls into their city.\n- Corrected a spelling error in Elial Brook's text.\n- Frist Furtun now accepts all Upheaval scrolls for his quest.\n- The invisible, untargetable NPCs in the elemental planes that were \nattacking people have been evicted. Absor is now using them as avatars \nin PlanetSide, and his scores have gone way up.\n- Corrected a spelling error in the agro text of an Enthralled \nUnderbulk (changed \"lungs\" to \"lunges\").\n- Corrected a grammatical error in the text of Animist Poren (added the \nword \"you\" where it as needed).\n- Corrected a spelling error in the text of Elder Animist Dumul \n(replaced \"lose\" with \"loose\").\n- The new Tailor in Neriak now asks what you [want], not [what] you \nwant.\n- Raewyth Velanor now knows the difference between viscous and vicious.\n- Corrected the text for Wevek Redforge, changed \"were\" to \"we're\".\n- Corrected the punctuation of a Grimling Prisoner. Changed \n\"scuttle's\" to \"scuttles\".\n- Corrected the spelling of the word \"privilege\" for Tax Collector \nKhugra.\n- Corrected the spelling of Incantator Stevak. Changed \"and\" to \"any\".\n- Quartermaster Grik in Gukta now responds appropriately when \nconfronted about the list for the Tavern NPCs.\n- The Ranger trainer Warder Elwysaie now trains Disarm.\n- Fixed several errors in text on Guard Aerryn.\n\n** Items **\n\n- Added a Brass Instrument modifier to the Horn of Shadows.\n- Made Saltwater Seaweed stackable.\n- Due to a drop table error, all existing instances of the Market \nSignet have been changed to have no stats. If you received one \nlegitimately through the quest, you can give the old item to Aid Grimel \nfor a new one with all the correct stats. If you do not meet the \nrequirements, Aid Grimel will not reimburse you.\n- Changed the spelling from Mythril to Mithril on Mithril Knuckles and \nMithril Edged Skull Splitter.\n- Removed the ability to be used in the secondary slot from Club of the \nSecretive. This is a Cleric, Druid, Shaman only item.\n- Removed Bards from being able to equip a Combine Acrylia Halberd and \nCombine Acrylia Two Handed Sword. These weapons are two-handed slash.\n- The name of the Holy Order of Mithanial has been correctly spelled.\n- Darksight Dagger is no longer listed as being equipable in the \nsecondary hand. It is a caster only item.\n- Barbed Rubicite Coif has had its name change to Barbed Rubicite \nPauldrons, since it is a shoulder item, not a head item.\n- Kagazz's Box now combines four scorpion legs to create a Box of \nScorpion Legs.\n- Removed Bards and Rogues from the list of classes on Greatstaff of \nthe Four Winds, since they could not use the item.\n- Sample Chest is no longer No Rent.\n- Mushroom Bread now looks like bread in inventory rather than a bowl.\n- Corrected the spelling of venomous on a few items.\n\n** Miscellaneous **\n\n- Modified checklist flags to make them a little easier to understand \n(checklist flags are the flags that you obtain for doing PoP events out \nof order that allow you to complete the final flag quest by gathering \nall the checklist flags and talking to a Seer). Now when you receive a \nchecklist flag you get a different message than the one that you get \nwhen you receive a normal flag. Ask the seer to unlock memories and she \nwill tell you which checklist flags you have. \n- Corrected a problem that was causing PoP raid flag mobs to not give \nout flags to anyone if the associated boss was killed by someone not in \nthe raid group. Now if someone not in a raid gets the kill, only people \nnot in a raid can get flagged. This means that people may have to leave \na raid to get flagged, but it means that raids should no longer miss \nflags if someone outside the raid gets the kill.\n- Modified several of the Planes of Power alternate entry quests to \nmake completing them faster. Also, all of these quests will now give a \n\"key\" to everyone in the group of the person that completes it.\n- Corrected a spelling error in the text message given when you can no \nlonger add unflagged people to your raid (\"to\" is now \"too\").\n- Fixed a bug that would sometimes cause helmets to seem to disappear \noff a character that was dealing with a merchant or casting an \nillusion.\n- /Consent no longer gives both a success and fail message to player \nconsented.\n- Frogloks wearing robes no longer lose the color on the bottom portion \nof their robes when they zone.\n- Fixed some issues with alchemy not combining into dose potions.\n- Fixed a bug that could cause invalid and unchangeable numbers to \nappear in spell-casting specialization skills if the skill was trained \nup after level 50.\n- Merchants no longer claim that they will pay 1 copper for newbie \nitems that they can't actually buy.\n- The player's first person perspective now changes correctly if the \nheight of their Froglok is changed. \n- Removed an unneeded door in High Keep.\n\n** INTERFACE FILE CHANGES **\n\nGuildManagementWnd.xml\nBugReportWnd.xml\nSpellsnew.eff\nSpellsnew.edd","content_hash":"8f11ddf62bc93e36f29415c9635959436de0092718c93584556f67d907c60555","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 8, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"554964459a4eac8e3a0900b59e1b71e4b9009934908901fe190364d4657c3979","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":440004,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e9cf7bfb991846c06ca80e6f74dec53d0e2f5f45c2d5b20e3e6b63e35bc68e51","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":453946,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"14ba22df3cc34cefba3c12bc7842e2c2e9510cc54394f1c66a91edf5ad4713a3","filename":"patches-2003-1.txt","adapter":"text","source_offset":44865,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-04-08-1","id":"2003-04-08-1"},{"patch_date":"2003-02-04","effective_date":"2003-02-04","display_date":"February 4, 2003","title":"February 4, 2003","year":2003,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Planes of Power","expansion_code":"the-planes-of-power","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"}],"sections":["UI File Changes","Interface and Gameplay","Spells","Quests","Items","Tradeskills","Alternate Advancement","PvP","Zones","Miscellaneous"],"change_count":51,"word_count":1007,"summary":"Note: Some folks have had trouble getting the elves' beard colors to work properly. In order to get them to show up, you may need to set DoProperTinting=TRUE in your Eqclient.ini file. You can do that by typing /dopropertinting in game. ALSO NOTE: We have changed a lot of UI Files. Here's the list:…","content":"Note: Some folks have had trouble getting the elves' beard colors to \nwork properly. In order to get them to show up, you may need to set \nDoProperTinting=TRUE in your Eqclient.ini file. You can do that by \ntyping /dopropertinting in game. \n\nALSO NOTE: We have changed a lot of UI Files. Here's the list: \n\n** UI File Changes ** \n\nEQUI.xml \nEQUI_Animations.xml \nEQUI_CharacterCreate.xml \nEQUI_FacePick.xml \nEQUI_NoteWindow.xml \nEQUI_OptionsWindow.xml \nwindow_pieces04.tga \nEQUI_JournalCatWnd.xml - NEW FILE \nEQUI_JournalTextWnd.xml - NEW FILE \nEQUI_JournalNPCWnd.xml - NEW FILE \nEQUI_BigBankWnd.xml - NEW FILE \n\n** Interface and Gameplay ** \n\n- The melee button for Ulaks, Martial weapons and Two-Handed Piercing \nweapons should appear to be depressed when attacking. \n- Increased the size of the Notes window in the new UI. \n- /viewport fixed. \n- Fixed bug where action and hot-buttons for innate abilities would \nrevert to numbers (1-6) instead of their name when a skin was loaded \nusing /loadskin. It now reloads the names too. \n- Fixed a bug that could cause a client crash if too many full \ncontainers were open and the ALT key was pressed. \n\n** Spells ** \n\n- Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV \nto increase the value of these spells \n- Theft of Thought works properly now, it was draining all of the \ncaster's mana, no matter who the target was. \n- Damage over Time type Area of Effect spells will no longer do damage \nwhen player character resists the spell. \n- All pet spells will now get focused from any pet focusing spell/item. \nThis means, for example, that summoning haste will work on Beastlord \nand Necromancer pets. \n- Fixed a bug that caused pet health bar to disappear if when trying to \ncharm when a pet already exists. \n- Divine Barrier now does all of its healing in a single burst instead \nof as regeneration. \n- Removed the erroneous message \"Returning to your own perspective\" \nthat occurred when a character was changed into something using an \nillusion. \n\n** Quests ** \n\n- Dillon the Drowned should now respond properly when hailed. \n- Corrected a problem with a 'quest' for the hermit in South Karana. \n- Animist Poren now gives the correct recipe for his Handwraps Quest \n(shadeling silk instead of shade silk). \n- Noirin Khalen now gives out the proper jewelry book. \n- Supreme Loachsmith Psorin now returns items that he does not need or \nwant. \n\n** Items ** \n\n- Removed Rogues from the list of classes on the Elegant Darkwood \nKatana, since it is a two-handed slashing weapon. \n- Removed the \"secondary\" tag from the Flametongue, as this item is for \nInt. casters only and they can't equip this item in their secondary \nslot. \n- The Nathsar Greatsword and Fester now have the proper inventory icon. \n\n** Tradeskills ** \n\n- Added new potions for Vah Shir Shaman (and all other Shaman): \nShadeweaver Portal. \n- Renamed one of two items called Figwort. The Figwort sold in Shar \nVahl has been renamed Ground Figwort to reduce confusion. \n- Renamed one of two items called Drachling Silk. The Drachling Silk \nthat was once no drop is now tradable and named Drachnid Silk. \n- Adventurers have learned new techniques for fighting Cyclopes. These \ngreat beasts are now much more likely to have their eye intact when \nkilled. \n- Fixed the recipe for the potion \"Soul of Incorporeal\" to use a \n\"feather\". \n- Fixed the recipe for the potion \"Troll's Essence\". \n- Fixed the cast time on any 5 and 10 dose potions that were \ninconsistent with their single dose versions. \n- General Bragmur in Iceclad should now avoid ice flows that he was \nhaving a problem crossing in the past. \n- Terrorantula Silk, Feather, branch of sylvan oak, branch of planar \noak, Drachnid Silk, and Drachling Silk are now stackable. \n- Silicorrosive Grease is now tradable and stackable. \n- Potions Aquatic Haunt and Serpents Drink no longer require reagents. \n- Grandmaster Alchemist will now have a way to prove their ability. \n\n** Alternate Advancement ** \n\n- Extended Notes now works on area of Effect songs as well as group \nsongs. \n\n** PvP ** \n\n- Fixed a bug with Root and Snare spells that prevented the target \nplayer character from being affected until they zoned. \n- Fixed a bug with mesmerization spells being unbreakable by normal \nmeans. \n\n** Zones ** \n\n- Fixed some text and grammar errors in Skyshrine. \n- Ikurenm the Sly should no longer disappear when trying to chase his \nenemies. \n- Repaired some \"safe spots\" in Echo Caverns, Paludal Caverns and \nGrieg's End. \n- Fixed a pathing issue in Kurn's Tower that was causing some NPCs to \ndisappear. \n- The Golem Master in Charasis now looks like a golem. \n- The Orc Arsonist will no longer have his torch disappear when looted \n(as long as he had it to begin with). \n- The Sands of Fire event will now be restricted to the intended four \ngroups. Alternate methods of getting characters into the event have \nbeen removed. \n- Corrected doors in Kaladim, Blackburrow and Erudin that opened the \nwrong way and one door in Kaesora that was way off its hinges. Also, \nthe Dwarves have installed a door in one of their guard huts to prevent \ndrafts. \n- Moved an oven in North Freeport that was poking through a ceiling. \n- Wraith of a Shissar should no longer attack its compatriots, so they \nshould no longer be killing it in retaliation. \n- Corrected some respawn issues in the Plane of Air. \n- Rallos Zek is much less likely to need to leave the arena in order to \ndeal with his enemies... \n\n** Miscellaneous ** \n\n- Changed \"wode\" to \"woad\" in the face picker. \n- Corrected a spelling error in the text of the Purify Body ability \n(affect to effect). \n- PCs under illusions should appear with hair if the race can have \nhair, even if the PC's race can't have hair. Fixed a few other bugs \nwith illusions and their effect on hair and eyes. \n- Vah Shir will now see \"punches\" when punching instead of \"hits\".","content_hash":"e1b3fe39992a7470ee5df652cf61973f27ee6913df40a5e975c07049f5a040cd","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 4, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"214105ceeca9dd6606ca213abd39c12c74ec380a0484cb2aea0dba19a581fabe","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":410678,"item_index":null,"heading":"February 4, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"a827c664d4ec724f0f66b52d60ae32deff82bc3515a4f7b38f952a5d891681d2","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":424134,"item_index":null,"heading":"February 4, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6bcdab020cc1915f7a7da91bedfad7b12db7f84046a6ef33e271f2fae4ea0896","filename":"patches-2003-1.txt","adapter":"text","source_offset":15053,"item_index":null,"heading":"February 4, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-02-04-1","id":"2003-02-04-1"},{"patch_date":"2002-09-26","effective_date":"2002-09-26","display_date":"September 26, 2002 3:00 am","title":"September 26, 2002 3:00 am","year":2002,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Planes of Power Pre-Order Bonus","Important Notice about Alternate Advancement","message stating","New Spell Effects","Alternate Advancement","Spells","Items","PvP Servers and Gameplay","Pets","Horses","Zone Specific","The Following User Interface Files have been changed with this patch","Updated","New","User Interface","Miscellaneous","An Ancient Arises"],"change_count":48,"word_count":1712,"summary":"Planes of Power Pre-Order Bonus ** If you pre-order the PoP expansion you will be able to purchase the Planes of Power original soundtrack CD for just an additional $4.95. Important Notice about Alternate Advancement *** When a character has 30 or more AA points, they will receive a red message…","content":"** Planes of Power Pre-Order Bonus **\n\nIf you pre-order the PoP expansion you will be able to purchase the \nPlanes of Power original soundtrack CD for just an additional $4.95.\n\n*** Important Notice about Alternate Advancement ***\n\n- When a character has 30 or more AA points, they will receive a red \nmessage stating:\n\nWarning: You are currently over the earned Advancement point limit of \n30. Please spend some of your stored AA points. You will not be able to \nearn further AA points until you have fewer than 30. On October 21, \n2002, all points over 30 in your AA pool will be deleted.\n\nIt seems appropriate that Advancement points earned prior to the \nrelease of Planes of Power be used for abilities from earlier \nexpansions. In addition, many of the Luclin abilities are pre-\nrequisites for Planes of Power abilities. When the servers come up on \nOctober 21st, all unused Alternate Advancement point pools over 30 will \nbe wiped.\n\n** New Spell Effects **\n\nWe are implementing a few new spell effects using our new particle \neffects engine with this patch as a way of easing into the new system. \nThe new effects are faster and give you more control over how they \nlook. We have changed the Display Options menu to accommodate these new \noptions.\n\nOn the Display tab of the options window you will now find four options \nregarding particle effects. The first three, listed under Spell \nParticles are Near Clip Plane, Density and Opacity. These are the \noptions for controlling the new particle effects. They will not change \nthe old particle effects. The old particles are controlled using the \nOther Particles option.\n\nNote on Near Clip Plane: This option chooses how close to you particles \ncease to be visible. So Near allows particles to be seen right up to \nthe character. Farthest will clip out particles near the character and \nonly show those at the 'farthest' distance.\n\nNote on Opacity: This feature works at all settings for cards that \nsupport TnL. For other cards setting Opacity to 0% will turn off the \neffects and any other setting will show them fully.\n\nWe'll leave it up to you to discover which spells have the new \nparticles...\n\n** Alternate Advancement **\n\n- Beastlords now have access to the Mend Companion ability.\n- Beastlords now have access to three unique class alternate \nadvancements.\n- Permanent Illusion used with Wolf Form should no longer result in a \nwolf tinted by the Enchanter's robe.\n- Updated Finishing Blow - \n\"This ability gives you a chance to finish off an NPC that is below 10 \npercent health and fleeing with a single blow. The first level works on \nNPC's below 50, the second on NPC's below 52, and the third on NPC's \nbelow 54. (Non-Warriors must first train one level of Combat Fury to \nuse this ability.) \"\n- Improved Combat Fury for non-warriors to give more value to the \npoints spent after level 1.\n\n** Spells **\n\n- New Druid and Shaman heal spells are available.\n- The \"Your XXX Spell Has Worn Off\" messages for DoT spells will now go \nto the right character.\n- Illusions that are of a character type that can't wear armor, such as \nwerewolf, will no longer cause the character to be naked when the \nillusion drops.\n- Fixed the Illusion wolf form swimming animation.\n- Shaman and Beastlord Shrink spell has had its location restriction \nremoved.\n- The outcasts of Echo Caverns have deciphered new magics that allow \nDark Knights to channel the essence of terror into their enemies minds. \nWhile their initial findings have proven very powerful, rumors exist of \neven greater magics that might channel the nightmares of Terris Thule \nherself into the minds of mortals. Where that power might be found is \nnot yet known.\n\n** Items **\n\n- Items that grant bonuses to bandage skill should be working now.\n- Guise of the Hunter no longer makes the user appear to be naked.\n- Validus Custodus Battle Axe no longer looks like a bard mandolin when \nequipped by a pet. \n\n** PvP Servers and Gameplay **\n\n- The recent resist changes have been adjusted for PvP. They will not \nbe exactly as they were prior to the resist change, but they should be \nreasonable now. Please let us know if you feel they need further \nadjustment.\n- Player characters will no longer lose experience in the Arena areas \non the Sullon Zek server.\n- A player character can no longer tell his pet to attack another \nplayer's horse when not on a PvP area or in a duel.\n- Kael, Skyshrine, and Thurgadin on Sullon Zek no longer have the \nnewbie protection code active.\n- Players should once again be able to use level-restricted clickable \nbuffs on the Sullon Zek server.\n\n** Pets **\n\n- Improved Beastlord pets to scale more reasonably with the level of \nthe Beastlord after level 40. This also puts them into line with the \nlast round of pet balancing, which did not improve beastlord pets at \nthe time.\n\n** Horses **\n\n- Locate corpse songs/spells should now work on horseback.\n- Detect traps should also now work on horseback.\n- Fixed a bug that was preventing manipulation of inventory items if a \ncharacter died with coins on the cursor.\n- Invisibility on horseback should now make your horse invisible to \nNPCs as it does the rider.\n- Zoning with Levitate/Levitation and horse no longer causes the \nlevitation to fail.\n- Fixed a bug that would cause the horse 'buff' to disappear when \nzoning in some zones. \n- Player characters on horseback can now be hit by various missiles, \nsuch as arrows, thrown weapons or the various bolt spells from PCs and \nNPCs.\n- Call of the Hero should no longer put people under the world when the \ncaster is on horseback.\n- Dragging a corpse while on a horse will no longer cause the corpse \nfall under the world.\n- You can now right click on spells to arrange your spell book when on \na horse.\n\n** Zone Specific **\n\n- We believe that we fixed the major source of lockups caused for \nplayers in certain zones such as the Great Divide and Shadowhaven.\n- Hierophant Oxyn in East Cabilis will be showing up again.\n\n*** The Following User Interface Files have been changed with this patch ***\n\nUpdated:\nequi.xml\nequi_aawindow.xml\nequi_optionswindow.xml\n\nNew:\nequi_gemsgamewnd.xml\n\n\n** User Interface **\n\n- The New User Interface will default to ON. Officially, it is now just \nThe User Interface and the other interface is now the Old User \nInterface. :)\n- The Fade to Transparency option should now affect all bags.\n- PC/NPC name on/off settings will now be saved when leaving the game. \n- CTRL key being pressed while looking up or down no longer creates a \ncycle of constant panning up or down of the camera.\n- Wrapping in the middle of the first word in an Item Tag no longer \ncauses all text from then on being included in the tag. \n- Fixed bug with Item Tags for items that contain comma's in their \nname. \n- Pet sit button will now change to stand button if the pet is already \nsitting.\n- Added Item Tags to list of buttons in the Chat Options page, you can \nnow change the color of the tags.\n- Item Tags now appear as part of the standard \"You have looted an X\" \nmessages.\n- Hair should no longer disappear in Character Creation of Female Ogre \nwith Luclin models on.\n- The Tracking window selection color is no longer the same as a yellow \ncon mob.\n\n** Miscellaneous **\n\n- Fixed a bug with /hidecorpse making corpses invisible, but still be \ntargetable.\n- /Gems is now available in both User Interfaces.\n\n\n** An Ancient Arises **\n\nDeep within the recesses of a cave yet unknown to the world at large, a \ndark, menacing figure parts with the slumber that has kept him silent \nfor ages. The eyes of a magnificently ominous beast pierce through the \ndarkness, his memories flowing freely once more. In the depths of this \nbeast's mind sparks the knowledge that his prophetic savior has been \nreleased from the ancient magiks of time, let loose upon an \nunsuspecting world where the kin shall once again reign supreme.\n\n\"My master's shackles have been trounced, and so it is written that in \nthis world that has been so deftly overrun by pitiful mortals, he shall \nbring power back to those of the scale.\" The deep rumbling voice of the \nbeast lingers throughout the cavernous hideaway, the barely \ndistinguishable figure of a mighty lizard moves through the stone and \ndirt and dust as if to leave the gloomy surroundings and find his place \nonce again upon Norrath proper.\n\n\"For far too long have I been a prisoner to the overwhelming might that \nkept me in a state of secluded sleep; for far too long have I been \nvictim to the ancestral elemental forces keeping my master at bay. Now \nI awaken and bring life back to the disciples; now shall the lifeblood \nof the Four once again spread the word of prophecy!\" The footsteps of \nthis great beast are slow but sure, moving through the depths of the \ngaping mountain retreat towards the surface. Along the walls, pebbles \nand stones that have remained dormant for years crumble and crack, \nfalling to the ground as the immense beast walks past.\n\nA maze of dead ends and broken paths twists and turns in the expanse \nbeyond the figure's resting place. The skeletons of those who had tried \n- and failed - to make their way to him in the years he spent in forced \nslumber remain, tumbled landmarks of heroes long lost. Slowly he moves, \nhis reptilian eyes darting back and forth looking for any meager meals \nthat may still be available. As he proceeds, he steps atop a mighty \nechelon, overlooking the bodies that could not defy the magical \nproperties of the cave; fools of mortal thought, incapable of fathoming \nthe power that lay beyond them. \"Time has been good to you, my faithful \nwarren... let us both pray that I no longer need you. The time for the \nrevival is at hand.\"","content_hash":"0a8d6a612a5e7f4d8e6f45524ef9339ae39c98ebb04f7761d9ee5e1d9fc91dc6","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 26, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"cf085de6b24fdd0637999f7825ca0e7faf914899d82839fe171f7f99cbeb856e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":367311,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"fca077ade65cd6822e418954cf4e13a810810ad628698d57cc0ed2aa10376f7b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":379340,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"51edb6b73cee22e95f874567a4ef623414cdb5b69fe628777a31bc58497f2e61","filename":"patches-2002-2.txt","adapter":"text","source_offset":28612,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-09-26-1","id":"2002-09-26-1"},{"patch_date":"2002-07-24","effective_date":"2002-07-24","display_date":"July 24, 2002","title":"July 24, 2002","year":2002,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["New Interface Available","To activate the new interface","Bazaar Now Available","ViewPort","New Vah Shir Models","Spells","Pets","PvP","Alternate Advancement","Zone Specific","Horses","Quests","Items","Dialogues","Miscellaneous","Grouping","News from Faydwer","Call to Arms"],"change_count":46,"word_count":2061,"summary":"New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window,…","content":"*** New Interface Available *** \n\nThe new EverQuest user interface is now available for use on Live \nservers. Many of you will find that it runs faster than the old \ninterface. It is extremely customizable, and offers all sorts of \nfeatures including resizable windows, fading windows, a pet control \nwindow, and flexibility through the XML files. We decided to offer it \nfor optional use as a sort of Beta II for folks on the Live servers \nthat haven't had the chance to try it out on the Test server. \n\nTo activate the new interface: \n\n* Log into the game. \n* Type /newui into the chat bar and hit enter. \n* Log out and exit to your desktop and then log back in. \n\nor \n\n* Before you log in: \n* Open the EQclient.ini file in your EverQuest folder with a text \neditor (notepad works fine) \n* Find the [Defaults] section of the file \n* Add a line that reads: NewUI=TRUE \n* Log in \n\nWe want to thank all the folks that have helped us test the interface \nand have offered a wide variety of useful ideas. \n\nEnjoy the interface! \n\n*** Bazaar Now Available *** \n\nThose of you that own Shadows of Luclin now have access to the /bazaar \nand /trader functions. These functions only work in the Bazaar. You can \nfind the Bazaar on Luclin, adjacent to the Nexus and Shadowhaven. \n\n/bazaar opens up the Bazaar Search Window, which allows you to easily \nlocate specific items for sale by Traders in the Bazaar. /trader opens \nup the Bazaar Vendor window, which allows you to make items available \nfor sale to others in the Bazaar. \n\nYou can only use the Bazaar if you have the new interface turned on. \nSee the message above for details. \n\nAgain we'd like to thank the folks that helped us test this feature. \nAnd we'd like to apologize for the delay in delivery of the Bazaar. \n\nWe think that you'll find the finished product to be a good one. \n\n** ViewPort ** \n\nOne of the new commands available only with the new interface is \n/viewport. You can use this command to change the size of the gameplay \narea. \n\n/viewport [distance from left, distance from top, width, height] \n\nAll of the distances and numbers for the viewport command are in the \nsame measure as your screen resolution numbers. \n\nFor Example: Let's say you are running in 800 x 600 video mode and you \nwant to create view the game only in the top half of your screen (not \nthat you would). You would type: \n\n/viewport 0 0 800 300 \n\nThe top left of your screen is 0 and 0. 800 is the width of your \nscreen, and the 300 is one half of the height of the screen. \n\n/viewport reset - will reset the viewport to the default setting. \n\n\n** New Vah Shir Models ** \n\nWe have developed new models for the Vah Shir for use with the old \nworld. You may now choose to turn off the Luclin version of the Vah \nShir models and use these new models if you wish. These new Vah Shir \nmodels require less memory and you may want to use them in place of the \nLuclin models to improve system performance. \n\n** Spells ** \n\n- Fixed a bug with the bard songs Warsong and Battlecry of the Vah Shir \nthat caused them to slow you down when used without other haste \ncomponents. - Fixed a bug with bolt spells that caused double hits due \nto elevation. Sorry Mages. \n- Removed the \"Ahhh... I feel much better now!\" message from certain \nspells when the caster is over level 35. \n-Removed the reduction in damage to Damage over Time spells when used \non NPCs that are moving. \n- Mind Wrack will now consider the z-axis when calculating the maximum \ndistance group members can receive the beneficial affects of the spell. \n- Song of Sustenance should prevent unnecessary hungry and thirsty \nmessages. \n- Bind Affinity can no longer be cast on any ungrouped player in \narenas. \n- The caster of Voice Graft will once again see what is being said. \n- Spells that transfer hit points over time from the caster to a target \nwill no longer take effect on the target (the hit point gainer) if the \ncaster (the hit point giver) isn't also affected by the spell. \n- Added a spell effect message to Magician epic. \n- Beastlords now get Endure Disease at level 24 and Resist Disease at \n51 \n\n** Pets ** \n\n- Pet Resistance Changes: Pets will now use their master's level and \nresistances when saving against spells cast by NPCs (against PCs pets \nwill use their own resistances and level as they always have) - unless \nthe pet has special resistances, in which case it will use that \nresistance. \n- Altered pet summoning spells so that they always summon the most \npowerful pet possible, instead of pets within a 5 level range. \n- /pet report health now uses the same user defined color as spell \ntext. \n- /pet report health will now display a list of the effects on the pet. \n- Mage fire pets should now cast their damage shields more often. \n- Wizard, Druid and Cleric pets and familiars can now be buffed by \ncharacters other than their owner. \n\n** PvP ** \n\n- Fixed a bug on Tallon and Vallon Zek that made player characters in \nnon-human illusions immune to ranged attacks. \n- It is no longer possible for PC's to fear other PC's at all on any \nserver. The same was also done for charm. \n- Pets can no longer be affected by charm spells. This should fix the \nissue that caused charm spells to make pets disappear. \n- NPCs who are pets of players and call for help from other NPCs will \nhave their cries fall on deaf ears. \n\n** Alternate Advancement ** \n\n- Dire Charm will now send a message to inform the caster that the \ncharm has broken by Feign Death. \n- Spell Casting Subtlety should work properly for all levels of the \nability. \n\n** Zone Specific ** \n\n- Corrected a problem with a treasure table in Marus Seru. \n- The drakes in SkyShrine should no longer be dropping cloth caps. They \nshould now be producing Drake Eggs. The drakes are very happy about \nthis. \n- The mountain lions in Steamfont now have jawbones. They are happier \nabout this than the Drakes are about their eggs. \n- Hoshkar should no longer appear as a bag, qualifying him as the \nhappiest of them all. \n\n** Horses ** \n\n- Fixed a bug that was allowing characters to change into illegal forms \nwhile on horseback, causing some unusual displacement problems. \nCharacters will no longer be able to turn into those illegal forms \n(elementals, for example) while on a horse. \n\n** Quests ** \n\n- Corrected an issue with the Proudfoot Greaves recipe. \n- The Vex Thal key quest has been changed slightly. Celestial Rifts \nwill no longer be used to create the key - a new item replaces them \ncalled a Planar Rift. Planar Rifts are acquired by defeating the same \ncreature as before, however all future Rifts are going to be No-Drop. \n\nA Celestial Rift can be placed in a forge by itself and 'combined' to \ncreate a Planar Rift. Please be aware that the new Planar Rifts are No-\nDrop, and should only be converted in a forge by the intended owner. \nOld-style Celestial Rifts may be converted into the new Planar Rifts \nfor a period of one month from this patch. If you have any rifts \ncurrently, be sure to convert them to the new style within 30 days. \n\nThis change is not intended to make it more difficult or time consuming \nto acquire your Vex Thal key. Many players had brought forth concerns \nregarding the ability to hoard Celestial Rifts, which had the potential \nof causing some long-term issues. This fix addresses those concerns, \nand does not add any difficulty for players currently working on this \nquest. \n\n** Items ** \n\n- Shissar-bane bows should be working. \n- Irontoes Tipped Beer Stein should now look like a stein rather than a \nbag when equipped. \n- The Intricate Shield can now be used by Dwarves, High Elves, Iksar, \nVah Shir, Barbarians and Half Elves. \n- Imbued Steelsilk Helms now have plate graphics. \n- Large Fine Plate Boots can now be worn by Bards. \n- Crustacean Shell Helm now has a graphic. \n- Pickbringer's Chainmail Boots are now wearable by Gnomes. \n- Forged Firebrand Halberd now has a halberd graphic rather than an axe \ngraphic. Also, because it is a two-handed slashing weapon, it can no \nlonger be used by Bards. \n\n** Dialogues ** \n\nThere were a few NPCs that were not responding properly to their quest \ntext. This has been fixed for the following NPCs: Wizard Schrock, \nSeamey Whirewhisker, Oglard, Morgalanth Tal`Raeloen, Verona Rankin, \nGunex, Waltor Felligan, Nallar Q`Tentu, Lord Nethryn and Cilin \nSpellsinger. \n\n** Miscellaneous ** \n\n- NPCs no longer have a chance to break root when being healed or \nbuffed. \n- /split no longer has a chance to cause a loss of coins if done while \na group member is gating. \n\n** Grouping ** \n\nWe have revamped the grouping system. This is a major rewrite of the \nsystem that should have little effect on gameplay, with the exception \nof removing the bugs with the old system. Players should no longer have \nissues with their group due to the link-death of any member (including \nthe leader), zoning and other such issues. There is also a new command \navailable. \n\n/makeleader - The leader of the group can now reassign who the leader \nof the group is by use of this command. \n\n*** News from Faydwer *** \n\nIt is rumored that the major cities of Faydwer have announced a call to \narms for all young adventurers. News of mysterious bloodthirsty goblins \nto the west setting up encampments has prompted all residents of \nKaladim, Kelethin and Felwithe to all begin preparing themselves for \nwhat they think may be a momentous battle. Intelligence originating \nfrom the Scouts of Kaladim and Kelethin has informed their respective \nleaders of a possible alliance between a mysterious aqua goblin tribe \nand the Orcs of Clan Crushbone. Due to the possibility of an attack by \neither or both of these powerful tribes, guildmasters of all cities \nhave begun the training of young soldiers brave enough to heed the call \nto defend their homeland against all unknown creatures and new \ninhabitants. \n\n*** Call to Arms *** \n\nTarlain moved along through the tunnel at a brisk pace, a wistful smile \npainting his weathered features. His arm reached out from under his \ntravel stained greatcloak so that his hand could traced the side wall \nof granite while his mind recalled the many times he had passed through \nthis tunnel in his youth. It had been many years since and the memories \nof his training in the woodland ways within the environs of Surefall \nglade filled him with a peaceful nostalgia. \n\nThis nostalgia all but vanished as Tarlain rounded the final curve and \nbroke into the tree filtered sunlight of Surefall Glade and beheld a \nmost unexpected sight - a line of Qeynos foot soldiers marching past \nthe Ranger hall and on toward the far end of the Glade. What could \nbring the forces of Qeynos here? Knowing this could not bode well, \nTarlain strode quickly to the Ranger hall, his eyes on the receding \nbacks of the footmen. \n\nReaching the main hall entrance, Tarlain's sight latched on to a \nproclamation inked in the flowing hand of a Qeynos scribe and bearing \nthe seal of Antonius IV. It outlined the rising threat of Blackburrow \nGnolls invading and despoiling the previously sequestered Jaggedpine \nForest. Because of this danger Antonius has lifted his father's ruling \nto protect those forests and now calls for able-bodied men and militia \nto join in quelling the expansion of the vile Gnolls. Gritting his \nteeth at the thought of Gnolls invading the pristine woodlands, Tarlain \nturned and with a hand on his longsword, set off to catch up with the \nguardsmen and throw in his lot against the dogs of Blackburrow. \n\n(Note: Jaggedpine Forest is only available by using the optional files \ndownload option in the advanced section of the EverQuest patcher. Be \naware that the download required for this new zone is relatively \nlarge.)","content_hash":"15130324e89cd35ed6523ab7ba72a1364ac2e5fc188f926071903d02e4e00fcf","source_files":["patches-2002-2.txt","patches_1999-2010_combined.txt"],"source_titles":["July 24, 2002"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"af0291837d3da0a39d502e0d28652f201cabbb0ca4a0d9e827b642fd156225d2","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":350830,"item_index":null,"heading":"July 24, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3d6b430b503668a159699000031d9da20c8c05b6f3c338abf2879316040982c6","filename":"patches-2002-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"July 24, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-07-24-1","id":"2002-07-24-1"},{"patch_date":"2002-05-08","effective_date":"2002-05-08","display_date":"May 8, 2002 3:00 am","title":"May 8, 2002 3:00 am","year":2002,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Spells","Spell Filters","Spell Stacking","Alternate Advancement","Skills","Zones","Quests","Tradeskills","Guilds","Pets","Chat Channels","Horses","Miscellaneous","Sullon Zek Rules Change","Firiona Vie Rules Changes","We will be keeping the following rules intact"],"change_count":118,"word_count":2510,"summary":"Items ** We've made some changes that will cause a few proccing items to be out of charges after the patch. Players with such items will need to petition and ask a GM to swap the item out with a new one Focus items using the \"Naki's Pernicity\" effects should now be working as intended Focus items…","content":"** Items **\n\n- We've made some changes that will cause a few proccing items to be \nout of charges after the patch. Players with such items will need to \npetition and ask a GM to swap the item out with a new one\n- Focus items using the \"Naki's Pernicity\" effects should now be \nworking as intended\n- Focus items that affect a spell's duration should now work for \nclickable items\n- It should be impossible to equip an item that will reduce your hit \npoints by more than your maximum hit points. Also, hit point reduction \nitems should not lower hit points below 1\n- Tinkered Compass now adds the appropriate bonus to the sense heading \nskill\n- Hit point bonuses on food items should be working\n\n** Spells **\n\n- Higher level familiars should once again survive when their masters \ngo invisible, Abscond or Evac\n- Fixed a bug that was preventing the Lesser Familiar mana regeneration \ncomponent from working\n- Familiars no longer cause damage to their master upon death\n- Familiar buff remains after the caster uses the /pet get lost command \nto remove the visual representation\n- Torrent of Fatigue should be working properly now\n- Allure of the Wild has had its level cap raised to make it a useful \nupgrade \n- Umbra has been improved to give a slightly higher AC benefit \n- A character can no longer trade with an NPC when invisible. Character \nmust turn visible before starting the trade\n- Characters can no longer scribe a scroll that they can't cast due to \ndeity restrictions\n- Invisibility should now remain after a link death\n- Theft of Thought will no longer give mana when cast on PC classes \nthat do not have mana (in PvP or in a duel)\n- Drain/Share spells can no longer be cast on players on blue servers, \nand can no longer be cast on group members on PvP servers. Spells \nAffected: Succession of Shadows, Crippling Claudication, Mind Wrack, \nDegeneration, Zevfeer's Theft of Vitae, Torrent of Hate, Torrent of \nFatigue, Torrent of Pain\n- Spirit Armor scroll no longer lists Shadowknights as a class that can \nuse it (they couldn't anyway)\n- Bard AE songs now have vertical limit of 50 feet. This is also the \ncase for Mass Group Buff\n- Gating and porting while in tree form should no longer cause crashes\n- Removed all \"Begins to cast X spell\" text from procs\n- Resurrection request box will now reset if you open another window \nwhile it is up, preventing a problem where a character is unable to be \nresurrected if he has the res box up and he loots a mob or opens a \ntrade window\n- Fixed a bug with lifetaps that would cause people around a lifetap to \nsee, \"You feel drained...\" instead of \"Fippy feels drained...\"\n- Issues with Healing seeming to be delayed have been fixed (see Spell \nFilters)\n- Fixed a bug that was causing \"soandso's song ends\" to show up as \n\"he's song ends\" if the bard was targeted, \"it's song ends\" if not \ntargeted \n- Divine Glory received a small upgrade to make it more in line with \nthe spell series\n\n** Spell Filters **\n\n- Issues with healing seeming to be delayed should be fixed. The \nproblem was with filters that allowed players to ignore spells that \nwere hitting them. The following changes were needed to fix this issue\n- Player characters will now always see spells that hit them and spells \nthey cast\n- Players with the Group option set for PC spells will see the start \nspell casting messages for people in their group and they will also see \nwhen member of their group are hit with spells\n- Players with the ALL option will still see all PC spells and spell \nhits\n\n** Spell Stacking **\n\nGeneral stacking changes: Some buffs were not being allowed to stack \nwhich now will stack, and other buffs were being allowed to stack which \nshould not have. \n\nFor example, many stacking problems with spells that have a See \nInvisible or Levitate component are now gone (e.g. Dead Man Floating), \nwhile a number of stacking exploits that granted too much regeneration, \ntoo much offense (ATK), too large of a damage shield, or too many hit \npoints have been fixed. Here are some of the details:\n\n- Vision abilities (natural or spell-granted) should no longer cause \nspells to fail to take hold\n- Bard songs should in general overwrite fewer spells\n\n- Harness of Spirit no longer stacks with spells that grant Strength or \nDexterity boosts. It was never intended to do so\n- Harness of Spirit and Avatar should now stack properly\n- Call of the Predator and Warder's Protection should no longer stack\n- Arch Lich should no longer overwrite innate racial vision abilities\n- Levitate and Dead Man Floating should no longer conflict\n- Dead Man Floating should no longer conflict with any vision abilities \n(natural or spell granted)\n- Spirit of Eagle should no longer cancel Levitation/Levitate spells\n- Fixed a stacking exploit with Armor of Protection and Armor of the \nRisen\n- Focus of Spirit should no longer overwrite Visions of Grandeur\n- Focus of Spirit should now stack with the Whistling Fists effect\n- \"Circle of\" Druid spells should no longer stack with their Resist \ncounterparts. \n- Shroud of Spirits and the Cloak of the Akheva should stack properly \nnow\n- Cantata of Soothing should no longer overwrite Clarity spells\n- Cantata and Chorus of Replenishment should no longer overwrite Acumen\n- Bladecoat no longer overwrites Clarity II\n- Lower level druid group buffs should now be less likely to overwrite \nhigher level buffs\n- Avatar and Force of Nature will no longer stack\n- Ancient Feral Avatar should now stack properly\n\n** Alternate Advancement **\n\n- Improved Familiar should now be better than Greater Familiar\n- Fixed a bug with Permanent Illusion that was causing the caster to \nsee his illusions drop when zoning, even if others continued to see the \nillusion\n- Trolls and Iksar no longer receive double regeneration ability from \nAA abilities\n- The Archetype skill Casting Deftness will no longer supercede the \nClass specific Quick Buff casting time reducing skill. Note that at \nthis time there is a maximum benefit to casting time bonuses of a 50% \nreduction\n- Casting deftness was changed to reflect the increases presented by \nthe in-game help (5, 15 and 25%)\n- Turn Summoned should now work on all summoned creatures, not just \npets. The text should correctly say that there is only one level for \nthis ability\n- Improved Reclaim Energy now works with the epic pet\n- Fixed a crash bug caused by Call Corpse\n- Alternate Advancement abilities that affect a spell's duration should \nnow work for clickable items\n- Quick Summon should now work for Call of the Hero and Manifest \nElements\n- Quick Summon also changed to match the benefits presented by the in-\ngame help\n\n** Skills **\n\n- Increased the velocity tolerance for the Hide skill. This may \nslightly improve the functionality of the Evade skill\n- Poison should no longer be interrupted\n- Sneak only breaks when a character is hit, not when he hits someone\n- Fixed a bug that was causing a problem when Pick Pockets was used \nbefore Beg had refreshed. Beg and Pick Pocket use the same timer, so \nnow using Beg or Pick Pocket will cause both buttons to gray out\n- A message is now displayed and skills are properly reset when a rogue \nbreaks sneak and/or hide because he is looting a corpse\n- Beastlords should function like other hybrids when casting in melee\n\n** Zones **\n\n- The Hole now uses Kunark-level Mez/Charm/Taunt rules\n- Petrified humerus should now be available\n- Zones where mounts cannot be summoned will now remove mounts when \nthey enter the zone\n- High level NPCs can now be taunted in Cazic Thule\n- Random frame lag in Guktop and Oasis should be fixed\n- Fixed a pathing problem in Tenebrous Mountains\n- Fixed a pathing bug in Paludal Caverns\n- Fixed pathing exploits in Chardok\n- Fixed a pathing exploit in Cazic Thule\n- Fixed a pathing exploit in Acrylia\n- Fixed a pathing bug in the Tower of Frozen Shadow\n- Fixed a pathing bug in Fungus Grove\n- Fixed a spot where characters could get stuck in Twilight Sea\n- Moved the Permafrost 'safe point' closer to the zone line\n- Addressed an issue with an aggressive NPC that appeared outside of \nthe Arx Building in Sanctus Seru\n-Modified the Vyzh`dra the Cursed spawn trigger to make the various \nincarnations more accessible\n-Modified several NPCs in the temple of Ssraeshza to address the \ndisparity between melee and caster effectiveness in the zone\n\n** Quests **\n\n- Adjustments have been made to the 8th Coldain Prayer Shawl quest\n- High Priestess Alexandriana should be working properly now\n\n** Tradeskills **\n\n- Added over 1,000 new tradeskill recipes for all levels of skill, \nalong with many recipe books. A few of the vendors of Norrath might be \nable to get you started on your way \n- Added Mortar and Pestle to a Thurgadin merchant\n- Rubbing Alcohol is now available from a vendor in Thurgadin\n\n** Guilds **\n\n- Fixed many bugs with the guild system, for example: GMs can now \nrename guilds without the need to destroy and recreate them, guilds can \nhave names that share the first 15 characters with another guild (they \ncouldn't before) and people should no longer experience random guild \nkickouts when a guild on their server is deleted/reformed.\n\n** Pets **\n\n- A character may now have a horse, a pet and an Eye of Zomm at the \nsame time\n- /pet attack range has been limited to prevent its use as a targeting \ntool. Asking pets to attack targets outside the range will generate a \n\"not a legal target\" message\n- Pets will once again tell you who they are attacking by sending its \nmaster a /tell\n- Pet attack animations should now be working for all pets\n\n** Chat Channels **\n\n- Players can specify a chat channel as their default channel using the \n/channel commands (e.g. /channel chat mychannel)\n- The 'old' method for setting the default channel is also now saved in \nthe INI file\n- Kick and Invite should be working for chat channels\n\n** Horses **\n\n- Potions now work while on a horse\n- Skeletons can now ride horses (meaning: PCs should be able to mount \nand ride horses while changed into a skeleton)\n\n** Miscellaneous **\n\n- Fixed a bug that was causing the AFK flag to sometimes not be visible \nto players entering a zone after it was turned on\n- Made some adjustments to factions to make Beastlords, Druids and \nRangers (as well as small adjustments for Vah Shir) a little better \nliked by animals (those that don't adhere to a faction)\n- No updates are sent when the player character is not moving, saving \nresources. We've also increased the rate that position updates are made \nby moving player characters, using up some of those saved resources but \nmaking movement a bit smoother\n- Stationary NPCs should no longer warp when they aggro/summon\n- NPCs who shout names while they Death Touch should be fixed\n- Teleports arriving in some zones should spread the arrivals out a bit \nmore. Affected zones are Nexus, Skyfire, Emerald Jungle, Butcherblock \nMountains, South Ro, Greater Faydark, Tox, North Karana, West Commons \nand Lavastorm\n- Fixed the bug that was preventing players from seeing the \"your spell \nis interrupted\" or the NPCs spell interruption message\n- Fixed the issue with boats depositing players at the safe point of \nthe zone after zoning\n- Fixed the strange floating NPC bug (seeing NPCs floating in the air \nafter zoning)\n- /cry is now working\n- /consent %t should allow the consented character to drag your corpse\n- Target Nearest NPC (F8 by default) has been fixed.\n\n** Sullon Zek Rules Change **\n\nWe have increased the number of character that can be created on an \naccount to three. These characters, however, must be on the same team\n\n** Firiona Vie Rules Changes **\n\nSince the launch of Firiona Vie we have had tremendous support for this \nspecial server from players who want a very roleplaying immersive \nenvironment. Players have made numerous suggestions to tweak the \nruleset a little more. We have taken many of those suggestions and made \nchanges accordingly. \n\nWe will be keeping the following rules intact: \n\n* /ooc will remain unavailable to remind people that acting in \ncharacter is strongly recommended. \n* The Common language will remain out, to help maintain the feeling of \nrace-based community and to allow people to continue to roleplay \nsomeone with a native tongue. \n* The Trivial Loot Code and all of the special rules for no-drop items \nwill remain. This has worked out nicely for the sense of community on \nthe server. \n* The one character per account restriction will remain.\n\nHowever, we will be removing the following restrictions:\n\n* Anonymous/roleplay flags will no longer be required. They will remain \navailable, but forcing anonymity on characters was causing undue \nproblems finding groups and other such things that are essential to \nenjoyable gameplay. \n* The language learning limit/speed restrictions will be removed. While \nthe idea of limited languages seemed like a good idea, this is another \nitem that was just making it too hard to actually play the game. \nRoleplayers that don't want their characters to be overly literate \nalways have the option to play their characters that way. \n* /shout and /auction have returned to unrestricted use to allow easier \ngrouping and selling. People are welcome to filter those channels if \nthey prefer not to see them, but the benefits of having them availabe \nis just too great. /ooc will remain disabled on this server. Obviously, \nacting in character on any channel is strongly recommended. \n* Alignment restrictions has been removed. Forced restrictions for \ngrouping make playing the game too much of a chore. Characters, \nhowever, may always decide who they wish to group with based on any \nfactors the character perceives. If your Dark Elf won't group with a \npaladin, he doesn't have to (and shouldn't). If your cleric of \nQuellious wants to heal a necromancer because healing people is the \nright thing to do for him, then you should be able to do so. But not \nallowing these things is a restriction on your ability to play that \ncharacter 'in-character', and a real hindrance to general gameplay.\n\nAgain, it's important to understand that this is still a roleplaying \npreferred server. The rules that we are changing were often as much of \na restriction to one's ability to roleplay as they were a help. And the \nartificial barriers to grouping, especially the trouble created in just \nfinding a group, needed to be removed to allow people to actually play \nthe game.","content_hash":"2f5c68b00512a5d734b3cd638b10e93048c44eed64198d875ae129917be08729","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 8, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"14bacc856c88ec78606eee4dd73684e76247fb85bdfc6335d44df8ea36e0ffdd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":319135,"item_index":null,"heading":"May 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e776b30e558ee6c5345d26cbc4378a5aec9b5dfaebad0fe4352f03de8226b6db","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":330288,"item_index":null,"heading":"May 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3a18771cd8596ae1f631ac04eceb54e35bf74d648e046340a653af79314666fb","filename":"patches-2002-1.txt","adapter":"text","source_offset":51471,"item_index":null,"heading":"May 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-05-08-1","id":"2002-05-08-1"},{"patch_date":"2002-03-19","effective_date":"2002-03-19","display_date":"March 19, 2002","title":"March 19, 2002","year":2002,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Changes for Low Level Characters","Alternate Advancement Abilities","Spells/Songs","Zones","Items","Combat","Client/Interface","Pathing","Miscellaneous"],"change_count":84,"word_count":1768,"summary":"We wanted to start by letting everyone know how grateful we are for all of the suggestions for improvements that we've received both in EMail and on the various class and server boards. We appreciate all the help you've provided us. Changes for Low Level Characters ** Characters no longer lose…","content":"We wanted to start by letting everyone know how grateful we are for all \nof the suggestions for improvements that we've received both in EMail \nand on the various class and server boards. We appreciate all the help \nyou've provided us. \n\n** Changes for Low Level Characters ** \n\n- Characters no longer lose experience for death below level 11 \n- Characters now begin first level with a stack of 20 food and drink \n- Items no longer appear on a corpse if you are below level 10, they \nreappear with the character \n- When a character \"dings\" level 10 you will be informed that your \nitems will now be on your corpse \n- Characters will no longer appear with a Tome of Discord. They must \nget one from the Priest of Discord \n- New resurrection, evacuate and corpse summoning spells have been \nadded at lower levels \n- We've moved the newbie bind points closer to where characters first \nstart out, not outside in their newbie areas \n- Halflings and Gnomes have new classes available to them: Halfling \nRangers and Paladins as well as Gnome ShadowKnights and Paladins. All \nof the necessary NPCs and items should be available for these new \nclasses \n\n** Alternate Advancement Abilities ** \n\n- Divine Stun is now an activated ability on a 30 second reuse timer \nwith a chance to interrupt NPCs up to level 60 \n- Most targeting issues with Alternate Advancement abilities should be \nfixed \n- Rampage should now consider all viable targets, including PvP targets \n- Metabolism should be working properly now \n- Scribble Notes should reduce memorization times to an even greater \nextent than it did before \n\n** Spells/Songs ** \n\n- Fixed a bard lockup bug that would occur randomly with during cast \ntime \n- Fixed a song bug that was causing songs to be stuck on, triggered by \ncontact proc buffs procs (such as Boon of the Garou) \n- The new Cleric and Paladin Resurrection line of spells are now \navailable on vendors \n- The new corpse summoning spell is now available on vendors, as are the appropriate coffins \n- The new Evacuate spells are now available on vendors \n- Memory Blur, Mind Wipe, Blanket of Forgetfulness, Memory Flux, \nGlamour of Kintaz and Rapture have been given a greater chance of \nclearing the 'hate list' \n- Glamour of Kintaz and Rapture also have longer durations \n- Egress and Abscond have a reduced mana cost and a lesser chance to \nfizzle \n- Judgement has been improved to make it a better upgrade from the \nprevious spell in the spell line \n- Shaman group buff spells (Tumultuous Strength and the Talisman \nspells - Cat, Brute, Rhino, and Raptor) have been improved to be more in line \nwith the single target versions of those spells. \n- Added a new line of spells for Magicians that summons focus items \n- /pet get lost will now kill the buff as well as the familiar \n- Marzin's Mark now stack with Protection of the Glades \n- Improved the way that Abolish Disease/Poison and Counteract \nDisease/Poison work \n- Fixed it so that whenever a player loses the chance to click on a \nresurrection dialogue box (such as entering the inventory screen), the \ngame will react as if the user had clicked \"no\". This should prevent \ncases where the player can not be resurrected unless they logged out \n- \"Sense\" spells should now work while on a horse \n- Shield of Auras effect has had a stacking issue with Clarity fixed \nand the component removed \n- Skin of Shadow has had its night only restriction removed \n- Demi Lich is now a level 56 spell \n- Arch Lich has been improved \n- Translocate spells no longer require that the target be grouped with \nthe caster. Also, the dialog box for this spell will remain longer \n- Added Sicken and Tainted Breath to a merchant in Shar Vahl \n- Levitation spells now check to see if you have a second Levitation \ntype spell when it wears off before hurling you to the ground \n- Eye of Tallon has a longer duration \n- Spell memorization speed should now take +Meditate% skill items into \naccount \n- Bard song memorization time should now be faster and is affected by \nattributes \n\n** Zones ** \n\n- Changed safe spot in Kedge Keep to actually be a safe spot \n- The Beastlord trainer in Firiona Vie is now more friendly to \nBeastlords of all types \n- Vyzh`dra the Cursed has been adjusted to help balance the risk versus \nreward associated with the encounter \n\n** Items ** \n\n- Sleeper's Tomb Key is now Soulbound \n- Wand of Casual Blessings is not longer usable by Half-Elves, and is \nusable by Dark Elves and Gnomes. It also now looks like a staff and not \na bag \n- Corrected some of the Velious quest helm graphics. All helms of this \ntype are no longer displaying a graphic (as intended) and the \n'customized' plate helms should all now have graphics (also as \nintended) \n- Custom Malevolent Crown should now be the same color as the rest of \nthe armor set \n- The Beastlord Epic item has been changed to be more in line with \nother epic items \n- Grimling Tribal Headdress is now a \"head\" item and should be \nequippable \n- Thexian Loop has had its Haste increased \n- Headband of Many Visions now grants Deadeye instead of See Invisible \n- Shield of the Swamp should now have a graphic \n- Shield of Auras should now have a graphic \n\n** Combat ** \n\n- Pets are now more likely to avoid NPC ripostes \n- Wizards now have an inherent chance to score a critical blast with \ntheir damage spells after 11th level. This ability does not lessen the \nchance of scoring a critical hit with Alternate Experience abilities \nthat grant criticals \n\n** Client/Interface ** \n\n- Added /dopropertinting command. This command allows you to turn on \nand off the \"DoProperTinting\" option in the eqclient.ini file. \nActivating this command should correct most tinting issues (such as \narmor tint also tinting the character's skin). But if it causes issues \nyou can toggle it off by using /dopropertinting off \n- Added /chat commands, that allow players to create their own chat \nchannels. Please read the eqmanual_supplement.doc in your EverQuest \ndirectory for more information \n- Added /hitsmode command. This command allows you to more finely \ncontrol how you see hits, including seeing them in a window other than \nyour chat window. Please see the eqmanual_supplement.doc for more \ndetails \n- Added /clearhits to clear the current hits in the M2-M5 modes of the \n/hitsmode command. Again, please see the eqmanual_supplement for more \ninformation \n- Added /showgrass command. This toggles the radial flora (Luclin only) \non and off \n- Added options in the Options screen (under Chat Filter) for filtering \nout Melee and Spell criticals. Options are All/Me/Off. These can also \nbe activated using the /filter command, and will affect critical hit, \ncritical blast, exceptional heal, and crippling blow messages \n- Changed /filter to allow you to toggle the various chat filter \nsettings (still also lets you toggle the badwords filter) \n- Changed /channel to allow you to set your default chat channel. It \nalso now saves this setting in the INI file \n- Changed the /targetgroupbuff command to be 'persistent'. The state of \nthe switch will be stored in the eqclient.ini file and will be \nremembered when you log out or zone \n- Fixed the double messages received when \"Soandso's song ends\" \n- Mend should be working properly. \"Can not use Mend for x seconds\" can \nstill appear, but you now should be able to use mend at the appropriate \ntime \n- Fixed bug in the client that caused a \"You are out of Ammo message\" \neven when you still had ammo \n- Messages should no longer be lost while you are zoning \n- Corpses that are made to appear at the \"safe spot\" of a zone for any \nreason can now be moved using /corpse as long as the person using the \ncommand has /consent for that corpse \n- Added \"AllLuclinPcModelsOff\" line to the eqclient.ini file which, if \nset to TRUE, will skip the loading of all of the Luclin PC models \n(except the Vah Shir, which always gets loaded no matter what this is \nset to). This should allow players to set the loading of each race and \nsex individually for their normal game play, but then quickly turn all \nmodels off for a raid or other such circumstances \n- Added /rtarget function (can be used as /rt). This function targets \nthe last character to send you a /tell. It follows all of the rules for \n/target \n- Messages sent to you while you are zoning should be saved and sent to \nyou when you reach the other side of the zone. Messages should no \nlonger be lost while zoning (unless zoning takes more than about 10 \nminutes for any reason) \n- You should be able to keep typing whatever you were in the middle of \ntyping when you zoned... but it might not be processed till you're in \nthe new zone \n- If someone is on your ignore list and they do a /random, you \nshouldn't see it anymore \n\n** Pathing ** \n\n- Corrected some pathing in Ak'Anon that was preventing some NPCs from \nreaching certain areas \n- Corrected some pathing issues in Acrylia Caverns \n- Corrected a problem with the entrance from Hollowshade Moor into \nPaludal Caverns that was preventing Beastlord Warders from entering the \nzone \n\n** Miscellaneous ** \n\n- Many cases where characters would stab themselves with their weapons \nwhen sitting should have been eliminated.\n- Player characters no longer broadcast their location when they are \nstationary. This should reduce the resources used and improve gameplay.\n- Fixed a problem that was causing some users to see blocky, unblended \nterrain where terrain types meet.\n- Critical hit messages from spells now take into account PvP damage \ncalculations. The actual damage was calculated correctly, it was just \ndisplaying wrong on the critical message.\n- Fixed canoes, they should move forward and backwards normally again.\n- We have been working to prevent characters from being stuck in the \ngame after link death in such a way that prevents the player from \nlogging back in. Players should be able to log back in no more than 5 \nminutes after going link dead in all situations.\n- Added Sharvahl as a \"home zone\" for Vahshir when taking PvP racial \nfaction hits into account .\n- We have fixed the ATI flashing problem that some players with certain \ncards were having when inventory window was up.","content_hash":"18ddbfc9011bf93e70d2ff7d6d604c30a29d7fd30b6f67a09c5db0f0cd286450","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 19, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"57ee0499f2dff7cd8cf4f4353ae35e0e006ba15cf7bf5096cc2dd29e3ccd25da","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":299359,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5116cdd9d73309ba069ca8c59705ebeb33d653b243b3ab687e4e910f3b1b64b3","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":310027,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ec72135a7857ada18c68106c374e23d9f6c1dc32032a4f4c9302081833e46f61","filename":"patches-2002-1.txt","adapter":"text","source_offset":31210,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-03-19-1","id":"2002-03-19-1"},{"patch_date":"2002-01-23","effective_date":"2002-01-23","display_date":"January 23, 2002 3:00 am","title":"January 23, 2002 3:00 am","year":2002,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Information","Quests","Items","Zones","Horses","Spells","Visual Issues","Performance Issues","New Features","PvP","Alternate Advancement Abilities","Do you want to join us?","Fan Faire News","Congratulations to Union of Power!","Walk-ins"],"change_count":83,"word_count":1679,"summary":"Patch Information *** Quests ** Ragefire portion of the Cleric Epic quest has been changed. Please see the Developer's Corner on our web site for more details Added Quest NPCs to Thurgadin, Kael and Skyshrine for Beastlord quest armor Gravel leaf tea will now fit in the combine container for the…","content":"*** Patch Information ***\n\n\n** Quests **\n\n- Ragefire portion of the Cleric Epic quest has been changed. Please \nsee the Developer's Corner on our web site for more details\n- Added Quest NPCs to Thurgadin, Kael and Skyshrine for Beastlord quest \narmor\n- Gravel leaf tea will now fit in the combine container for the \nassociated quest\n- Grimling Blood should now be dropping\n- Idia in the bard guild in Kelethin was telling you to turn in a quest \nitem to the incorrect NPC. Changed quest text to reflect the correct \nNPC to hand the item to\n- In Iceclad, Keref Spiritspear won't be so unreasonable when you \ncomplete the task that he asks of you\n- Citizens in skyshrine no longer defend the 'vermin' spiders\n- Increased the drop rate of the Staff of Elemental Mastery: Earth\n- Bloody Shak Dratha Hearts should now be dropping\n- Quest of Nobility should now be working properly\n- Increased the spawn rate of Brother Qwinn tenfold\n\n\n** Items **\n\n- Adjusted statistics on equipment that was dropping in the Umbral \nPlains. Many of the items had AC that was inconsistent with the armor \ntypes of the classes. The AC has been reduced on some pieces and raised \non others. In all instances where the AC was dropped a different \nstatistic was raised. Several items received a significant upgrade \nwhile others were downgraded\n- Also in regards to Umbral Plains armor, Ranger has been removed from \nthe plate class armor that was dropping and have been added to the \nusable classes on the chain equivalent. Bards have been added to the \nplate equipment list. This might mean that some Rangers will have armor \nthat they can't use. Our Customer Service personnel will trade out that \narmor for the chain equivalent\n- Ghoulbane is now No-Drop\n- SoulFire charges can only be used by Paladins (though they can be \nused from inventory)\n- Raised the armor value on many Beastlord specific armor pieces\n- Added effects to a few of the Wild Lord's armor pieces\n- Added Vah Shir to Imbrued Plate Mail useable races\n- Rhino Hide armor is now Druid and Monk usable\n- The Crustacean Shell Shield is now magic\n- Scroll of Knowledge can now be equipped in the primary, secondary, \nand range slots\n- Scroll of Enlightenment can now be equipped in the primary, \nsecondary, and range slots\n- Thought Horror Fangs can now be thrown\n- Iron Scroll of War must now be worn to activate\n- Cloak of Thorns right click effect should work now\n- Runed Bone Fork is now equippable primary, secondary and ranged. The \n\"range\" value has been removed to prevent people from accidentally \nthrowing them\n- Spider Fur Collar has been given weight 0.0 to be consistent with \nother pieces\n- Dark Cloak of the Sky must now be worn to activate\n- Sage's Crown is now No-Drop to match every other Velious quest armor\n- Icicle Circlet is now No-Drop to match every other Velious quest \narmor\n- Bone Collar of the Possessed should no longer cause players to crash \nwhen inventory is opened\n- Idol of Rallos Zek can now be used by ShadowKnights\n- Helm of Grim Blessings can now be used by Wood Elves\n- Flayed Skin Bracer is no longer a Lore item\n- Greaves of Avoidance can now be used by all races\n- Steel Threaded Wrist Wraps are no longer lore\n- Bravado's Breastplate now grants a larger Hit Point bonus\n- Guise of the Hunter can now also be worn by human bards and rogues \n- Primal Cudgel now has the proper effect\n- Added \"Recommended Level\" equal to the current item use level for the \nseveral items. All of these items require the player to be level 51+ to \nequip them and/or use their effects. Setting the \"Recommended Level\" \nfield like this just lets the player know what level they need to be to \nuse the item. The actual utility of the item was not affected in any \nway, this change is purely informational\n- Several items have been changed to be not useable by Iksar. They had \nbeen erroneously set as Iksar useable in the last item patch. These \nwere primarily items that were usable by Beastlords (and were therefore \nchanged to allow all Beastlord races to use them), but that had been \nspecifically restricted from use by Iksar due to their inherent armor \nvalue\n\n** Zones **\n\n- Shades in Umbral, Maiden's Eye and Vex Thall are now considered \nundead\n- Placed portals to and from Great Divide and Nexus\n- Added many new items to better round out the rewards for high-level \nLuclin encounters\n\n** Horses **\n\n- Implemented horse trade in quests. There are now four stable hands \nwho will buy back specific colored bridles located in the stables in \nthe Bazaar\n- Being stunned will now stop players on horses. Not stopping them when \nstunned was causing warping and other bad things\n- Knockback spells, and spells that throw you into the air, now affect \npeople on horses properly\n- Horses now levitate when their rider should.\n- Fixed a bug that was causing the client to crash when attempting to \nfollow someone while on a horse. /follow should also now work when the \nperson you are following is on a horse\n\n** Spells **\n\n- Wizard Familiar spell scrolls will now increase in purchase cost with \nthe spell level\n- Several spells will no longer be interrupted, spells such as the \n'proc' generated by Instrument of Nife\n- Several spells that were not functioning in the planes have been \nfixed and now work in the planes \n- Bards should now gain singing skill when singing and should no longer \ngain skill in an instrument when they are not using one.\n- Characters are no longer damaged by damage shields when using \nthrowing weapons\n- Atol's Spectral Shackles has had its casting difficulty reduced\n- Made some changes to Nature's Recovery to make it more stackable\n\n** Visual Issues **\n\n- Wolves and warders should no longer appear to be very small\n- Characters no longer lose their hair or beard when their illusions \nwear off\n- Weapons should now appear properly (sometimes they wouldn't show up \nat all) when a player zoned in\n- Characters in wolf or bear form (or other races that aren't player \nraces) should no longer have parts of them tinted based on the armor \nthe player was wearing\n- Bear form should now look correct to people that zoned in after the \nspell was cast on them\n- May have fixed the problem with extra mouse cursor showing in game\n- Fixed a problem with NPCs, PCs and some objects not being visible in \nsome zones (Wakening Lands, Plane of Growth, Emerald Jungle and Swamp \nof No Hope)\n\n** Performance Issues **\n\n- More work on reducing zone times for Luclin city zones\n- \"Hitch\" created when player characters enter a zone should be gone \nnow\n- Fixed a bug that could cause the client to crash in some cases where \na character tried to purchase an item from a vendor but didn't have \nenough money\n- Characters with pets that zone (horses, familiars and warders) should \nnow be able to zone from North Qeynos to Qeynos Hills\n\n** New Features **\n\n- Holding shift while clicking the resolution in the options in game \nwill reduce the resolution. If you are already in 640x480 though, this \ndoes nothing. Normal click increases the resolution as it always has \nand still wraps back to 640 after the highest resolution your machine \nsupports.\n- Using 1280x1024 and 1600x1200 resolutions, the /wincolor command, and \ngetting the inventory window in fullview mode are now available to all \nEverQuest players (these features were restricted only to Velious \nowners) \n\n** PvP **\n\n- It is no longer possible to bandage others of the opposing deity team \non Sullon Zek\n\n** Alternate Advancement Abilities **\n\n- Lowered the reuse time on Rampage AA ability from 15 minutes to 10 \nminutes\n- Rampage is now fixed. Previously was only hitting one target\n- Mass Group Buff button should work properly when zoning\n- Casting Reinforcement should now work on all buffs cast, not just \nthose cast on yourself\n- The Discipline Duelist should now be doing the correct damage when \nusing Chaotic Stab\n- LifeBurn should now reset properly after being interrupted\n- Dire Charm should now reset properly after being interrupted\n- Fixed the Quick Buff ability to work as described\n- Leech Touch should refresh properly now\n- Exodus and Nexus Gate now have a casting time of 1/10th of a second\n\n*** Do you want to join us? ***\n\nSo you got your Epic weapon... and now spend your free time holding \nweekly sight seeing tours to the Temple Veeshan, along with nightly \nLuclin lunar dinners. If on top of all this you know the name of more \nDragons than relatives, we would like to invite you to apply to join \nour San Diego EverQuest QA Team! For more info please go to our Job \nEmployment site ( http://www.station.sony.com ) to read up on all the \njuicy details. If you're interested please submit a resume, including \nyour EQ playtime and information on characters owned.\n\n- The EverQuest Quality Assurance Team\n\n*** Fan Faire News ***\n\n* Congratulations to Union of Power! *\n\nThe guild Union of Power has the most pre-registered players attending \nthe Fan Faire! This means that they will be given a two hour slot from \n5-7:00 p.m. on Saturday in the Intel Arm Yourself for Adventure Game \nRoom! Everyone else will be limited to an hour of play time.\n\n* Walk-ins *\n\nRegistration is closed, but we will be accepting walk-ins at the Dallas \nFan Faire! However, there is a limited number of spaces left! \nRegistration will be at 6:00 p.m. The cost for walk-in registration is \n$95 to be paid at the door.\n\nCindy Archuleta\nCommunity Relations Manager\nSony Online Entertainment","content_hash":"444a1d64d8dab5699d39941e84b0ef62db9b81580b75424107666b910600c89f","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 23, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"fe6b00082c2ac37f57cfb84b9c87ea801e2692fd478ad8fcafaad600b06c2e55","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":274085,"item_index":null,"heading":"January 23, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"6a30792716a181f4b28433512302275ad13799c05a83a018c4803635f9a5e2b5","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":284173,"item_index":null,"heading":"January 23, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"30f37ca294756b7819e1694580390efd56bfd38150a37a940c6bdbe1daf3c30c","filename":"patches-2002-1.txt","adapter":"text","source_offset":5356,"item_index":null,"heading":"January 23, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-01-23-1","id":"2002-01-23-1"},{"patch_date":"2001-12-10","effective_date":"2001-12-10","display_date":"December 10, 2001 3:00 am","title":"December 10, 2001 3:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Changes","Luclin Install","Continued Plans"],"change_count":15,"word_count":403,"summary":"Patch Changes* Fixed a problem that resulted in excessive swapping for people with particles turned off. Fear spells should again be working correctly. AoE fear spells will no longer work versus players on PvP Servers. Fixed a crash caused by a familiar dying. Fixed a bug with the \"Alternate…","content":"*Patch Changes*\n\n- Fixed a problem that resulted in excessive swapping for people with \nparticles turned off.\n\n- Fear spells should again be working correctly.\n\n- AoE fear spells will no longer work versus players on PvP Servers.\n\n- Fixed a crash caused by a familiar dying.\n\n- Fixed a bug with the \"Alternate Advancement\" system. An artifact from \nthe removal of the class-based experience penalty several months ago \nresulted in hybrids gaining AAXP much faster than they should, and \nwarriors and rogues gaining it slower. AA-point cost was designed to be \nthe same regardless of class.\n\n- Increased the experience cost per AA-point overall after analysis of \npoint accruals accross the game. \n\n- Corrected several zone-crashes. Also implemented a workaround to \nprevent the Hollowshade crash while we investigate the problem further.\n\n- Fixed several miscellaneous bugs that were causing crashes or had the \npotential to cause crashes on varied systems. \n\n- Fixed a bug that caused some people to crash when reentering the game \nafter exiting.\n\n- Addressed a good number of content-related issues (quest problems, \nbad items, etc).\n\n*Luclin Install*\n\n- We found that the default install directory for Luclin may be wrong \nfor some people, specifically those who have copied their EverQuest \nfiles into a directory different from their initial installation. \n\n- Also, we've received a number of calls from Luclin subscribers who've \ntried logging in to their character on a friends computer that does not \nhave an install of Luclin on it. This will not work as the files \nnecessary for you to view Luclin content are not present unless Luclin \nhas been installed. \n\n- We've added code to point out both of these cases in the future.\n\n*Continued Plans*\n\n- As we wrap up the technology-related issues over the course of this \nweek, making sure that everyone who wants to play EverQuest can play \nEverQuest, the programming team will shift their focus to aesthetic \nissues such as animation speed/timing, armor tinting, face-picker \noperation, etc. We do indeed plan on getting to all of these issues in \nthe very short term.\n\n- The content-team, however, is hard at work on content-related issues \nright now, and stands ready to address any broken quests, items, \nencounter-imbalances, etc., that you may run across in your adventures. \nPlease feel free to visit our forums off of www.everquestlive.com and \nsubmit a comment through the Developer's Corner.\n\nThank you for your patronage,\n\n-The EverQuest Team","content_hash":"ca89bf480a82b26bcbd9b8218d8fbec6c61cb24b8f0fc53599e607b24604dace","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 10, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0230c03f750a3570f35ec7244b11f097a797c1cc7bf54e5f78571c8a0643d0c3","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":253961,"item_index":null,"heading":"December 10, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"b324af7346807adfe6dcb015a05be6f09277a9f8fb89bb2ac1a215f5c9823589","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":263010,"item_index":null,"heading":"December 10, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ff446fea69f0ab64959686f299f240dc89e3da4defb3eac0942cc554e5b31012","filename":"patches-2001-2.txt","adapter":"text","source_offset":55082,"item_index":null,"heading":"December 10, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-10-1","id":"2001-12-10-1"},{"patch_date":"2001-12-04","effective_date":"2001-12-04","display_date":"December 4, 2001 6:00 am","title":"December 4, 2001 6:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Welcome to Luclin","Notes for Shadows of Luclin customers","Other Changes with this Patch","we have made a few other changes with this patch","Gameplay Changes","PvP Changes","Spell Changes","New Commands","Some new things you'll see","Note on New Features","Note on Impending Features","the very near future"],"change_count":20,"word_count":1657,"summary":"Welcome to Luclin *** \"As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also…","content":"*** Welcome to Luclin *** \n\n\"As you know, youngster, we of the League of Antonican Bards have made \nit our primary goal to travel to places before others. It is our duty \nto see what hasn't yet been seen and to make song of it when we return. \nWe carry news, song and spirit to all of Norrath. We have also taken it \nupon ourselves to carry personal news in the form of letters wherever \npossible. And that's what I've called you here to talk about. \n\n... \n\nNo, I am not assigning you the duty of establishing a mail route into \nGrobb. We've lost far too many young bards trying to do that. \nRecruitment of smart young lads and lasses is nearly impossible when \nthey all think that we plan to send them out to become bard fillet. \nWe've only been able to recruit youngsters that no other guild wanted \nbecause they were so... \n\n... \n\nNo, of course I don't mean you. \n\nNow stop interrupting. \n\nI have a job for you. You know, don't you, that Al'Kabor has once again \nbeen clomping about using his powerful magics without much regard for \nconsequences, don't you? \n\n... \n\n/em sighs. \n\nOk, your FIRST task is to read up on current events! () \n\nYour second task is to find out if the rumors about his recent \nexperiments are true. They say (and \"they\" are pretty reliable) that \nthings such as noble-looking Kerrans calling themselves the Vah Shir, \nstrange beasts of burden and new spells and songs have started showing \nup on Antonica. They also say that this is all due to the experiments \nof that Erudite Wizard Al'Kabor. You are to head out to one of the \ngreat wizard spires and investigate. If you can, interview one of these \ncat people and bring us back one of these horses they talk about... \n\n... \n\nMaybe you should talk to my assistant about things like directions out \nof the city and where you can find some shoes more appropriate for \ntravel.\" \n\nAll this you overhear as you wait outside for your turn to talk to the \nloremasters of the League of Antonican Bards. \n\nThe door opens and you see a dejected and confused looking young bard \nstep out. Following him out the door you hear a bellow, \n\n\"I also expect you to let everyone know that we are NO LONGER trying to \nestablish mail routes to Grobb! Trolls can't read very well anyway.\" \n\nShadows of Luclin opens up new adventures and new challenges, as well \nas new rewards for those with a spirit of adventure. \n\nAre you up to the challenge? \n\n*** Notes for Shadows of Luclin customers *** \n\nIMPORTANT: do not lose your Shadows of Luclin CDs. Because of the \nimmense amount of data on the three Shadows of Luclin CDs, you will not \nbe able to just copy the executable file into a new directory and \ndownload the rest of the expansion. We have placed restrictions on the \namount of data that customers can download from our patcher so that \nmassive patching as a replacement for reinstalling from the disk will \nnot impact our other customers. So if you have a hard drive problem or \nyou wish to install EverQuest on a new computer, you will need to have \nyour CD to do so. \n\nTECH SUPPORT: Please visit our Tech Support Center at if you have any \nproblems with your Luclin installation. \n\n/facepick - this new command will allow those of you with Shadows of \nLuclin to change your characters face. It will only work for characters \nusing the new models. If you've turned off Gnomes and your character is \na Gnome, you will not be able to use this command on that character. \nAnd it will, obviously, only work for those with Shadows of Luclin \ninstalled. \n\n/dismount - This command allows your character to dismount from a horse \nif for some reason he has lost the ability to do so using the bridle. \nThere is no /mount command, only the bridle will allow you to mount a \nhorse. \n\n*** Other Changes with this Patch *** \n\nAlong with our preparations for the introduction of Shadows of Luclin, \nwe have made a few other changes with this patch: \n\n** Gameplay Changes ** \n\n- Increased the amount of mana given by high Intelligence and Wisdom \nscores, as well as that granted by items and spells. \n\n- Fixed a bug that was causing rogues to critical with every use of a \nthrown weapon. \n\n- Fixed a bug that caused the experience bar to displaying incorrectly \nafter leveling. This also seemed to cause a crash in certain cases when \nin F10 view. \n\n** PvP Changes ** \n\n- PVP looting will now display to the group. \n\n- Empty corpses will no longer disappear when looted by an enemy \nplayer, they will decay at the normal rate for empty corpses. \n\n- Guards in 'guard zones', such as cities, will continue to protect \ncharacters that they find the least offensive (the one with the highest \nfaction). But guards in outdoor zones will be less likely to join in a \nfight. They will only come to the aid of people that they like. \nOtherwise they will not get involved in PvP combat. \n\n- Etched Peridot of Nature will be removed from all locations, \nincluding those held by players on their characters or in their banks. \nThis item was not intended to be available until Shadows of Luclin went \nlive, and then only in Luclin zones. \n\n** Spell Changes ** \n\n- Spells that heal less than 10 points of damage will not generate a \nmessage to the player. \n\n- Velious portal teeth (Great Divide, Wakening Lands and Cobalt Scar) \nare no longer required to teleport to those locations. These items are \nalso no longer soul bound. \n\n- Fixed a bug with the Bard Song of Occlusion \n\n** New Commands ** \n\n- /stand now implemented. We've added this command because not everyone \nspeaks programmer and would think that the logical reverse of /sit \nwould be /sit off. :) \n\n- /particledensity command - Switches particle density on the fly \nwithout having to click it in the menus and exit the game. \n\n** Some new things you'll see ** \n\n- We now have the ability to flag an NPC as non-targetable. This in \neffect renders the NPC non-attackable as well. Clicking on one of these \nNPCs will cause your current target selection to clear. This \nfunctionality is used primarily for the presentation of content. For \ninstance, if we want an NPC to spawn and tell you a story, he can tell \nhis story without being attacked mid-sentance by other players. It also \nopens up some pretty interesting content avenues. As an example, we can \nmake NPCs unharmable until you do a quest \"stripping them of their \npower\". \n\n- There are several new item classes (types) in the world. For example, \nthere are weapons that do enhanced damage versus certain races (e.g. \nPerhaps you'll find a +2 vs froglok sword, or a +4 vs Bear club. In \naddition we can do the same type of thing with types of creatures (+3 \nvs humanoid, +1 vs Undaed). We've also added elemental modifiers (e.g. \na +4 Fire sword). The bonus value is calculated as and increased DMG \nstat on the weapon, except that the elemental portion is run through \nthe resistance system before calculating the strength of your hit. \nThere are some items out there with bonuses to some more interesting \nstats, but we'll leave it to you to figure them out :) \n\n- There's a lot more out there. Be prepared to reevaluate your \nassumptions and redefine the way you approach the world. Proposed \nsolutions to situations and quests that you might have previously \nwritten off saying, \"They can't do that in EverQuest\", might be exactly \nthe way you need to approach the problem at hand. As fellow gamers, we \nenvy you as you approach Luclin and find everything fresh, new, and \nwaiting to be solved. And to those of you who aren't first to solve the \nquests or adventure in the new areas, we urge you to do so with your \nfriends, and leave the spoiler sites out of it. Good luck on your \njournies. \n\n** Note on New Features ** \n\nEverQuest: The Shadows of Luclin contains many new features which have \nyet to stand up to the scrutiny of 400,000 experienced players. Without \ndoubt there will be some situations where we need to reevaluate the \ngameplay-impact of some of those features and adjust them accordingly \nto maintain game integrity. As an example, we think that they might \naccelerate and decelerate too quickly, but will have to wait until we \nsee them used by a broad spectrum of players before we can make a final \ndetermination. We thank you for your patience in these matters. \n\n** Note on Impending Features **\n\nAs we approached our launch date we found that several features which \nare planned are also not yet ready for prime-time. We're currently \nworking on the following items, many of which will be implemented in \nthe very near future: \n\n- Extra flora in outdoor zones. Sprigs of grass, small bushes, flowers, \netc. \n\n- A robuste merchantile system in the bazaar that lets you flag \nyourself as a merchant, set prices, and conduct business without having \nto conduct business manually with each buyer and seller. \n\n- We will be polishing up issues regarding tinted items in game. In \nother words, things that shouldn't tint with a tinted item (e.g. your \nskin) won't tint when the feature is complete. \n\n- Light beards on high elves, dark elves, half elves, and dwarf females \nwill be tintable along with the hair color. We are going to leave in \nthe ability for you to change your appearance until after we've added \nmore customization options. \n\nWe thank you for your patience and patronage as we implement these \nfeatures. Good luck with your adventures on Luclin! \n\n- The EverQuest Team","content_hash":"d420a5786affeb7ffda9aeed627b7d68aa383cea2371d7fdcd8da6bf2b208f3d","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 4, 2001 6:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"68e4addaac61eca337f712591563175c7e7c6f18c24b61bc73d24b5fb20b3958","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":242198,"item_index":null,"heading":"December 4, 2001 6:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"35825f242c19df9acb5727dfdc271a90b5d778ed0e5198134f0b9a69ff0ccf80","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":250956,"item_index":null,"heading":"December 4, 2001 6:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7589879d2ed1debb836c30621f5a7aa19e2832beee670d2246a7451a46eb6a23","filename":"patches-2001-2.txt","adapter":"text","source_offset":43028,"item_index":null,"heading":"December 4, 2001 6:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-04-1","id":"2001-12-04-1"},{"patch_date":"2001-11-07","effective_date":"2001-11-07","display_date":"November 7, 2001","title":"November 7, 2001","year":2001,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Project M Implemented","PvP Server Related","Zone Specific Changes","Bug Fixes","Item Changes","Gameplay/Interface Changes/Additions","Skill Changes","Norrathian News"],"change_count":21,"word_count":1161,"summary":"Project M Implemented ** Tonight we have patched something to the PvP servers that many players have been waiting for. The ability to play that gnoll, orc, or the cute and fuzzy rat. On your character select screen you will notice another button in the upper right part of your screen called…","content":"** Project M Implemented **\n\nTonight we have patched something to the PvP servers that many players \nhave been waiting for. The ability to play that gnoll, orc, or the cute \nand fuzzy rat. On your character select screen you will notice another \nbutton in the upper right part of your screen called \"Monster\". \nClicking this button will randomly place you in a low-level NPC in a \nrandom zone. You will be given full control of the creature to do with \nit what you like. You may hunt and kill other creatures. You may even \nattack other players.\n\nSome things to remember when playing your own personal monster (NPC).\n\n-You will not be able to interact with players or NPC's other than \nmoving and hitting attack.\n-You cannot speak, trade, sell, or do anything else that a player can \ndo.\n-You will spawn with normal loot for the monster you are playing and \nPlayer Characters will be able to kill you for loot and experience.\n-If you are a spell casting monster you might want to take a moment to \nmemorize some spells.\n-Once you die, you will return to the character select screen where you \nmay choose to return as another NPC or play your normal character.\n-You may gain experience, levels, and skills as this NPC, but once you \ndie, it is all lost. You will need to start over the next time you \nchoose to be a NPC character.\n-You can't zone as a monster.\n-Monster PCs (MPCs) can not loot, sell, or gain items. They only get \nwhat they start out with.\n\nThis ability to play a monster is being implemented for PvP servers \nonly as we have no plans to implement non-consensual PvP on a non PvP \nserver.\n\nHowever, we are still working with this system. We may find other ways \nto implement Project M on the non-PvP servers that are acceptable. We \naren't done looking at the possible uses of this new feature.\n\n** PvP Server Related **\n\n- Guards, when seeing PCs in combat, will now attack the one that they \nlike the least (the one with the lowest appropriate faction). If all \nthe PCs involved are highly regarded (have very high faction) the \nguards will allow them to resolve their own issues without interfering.\n\n- Guards should also refrain from attacking PCs that are attacked by \npets of any sort.\n\n- Sullon Zek now has an across the board experience bonus of 20%, and \nthe experience loss on all deaths on Sullon Zek is now 50% less.\n\n** Zone Specific Changes **\n\n- Kael now has specific bind locations, located only at the entryways. \nThis means that binding will only be possible in those areas.\n\n- Anti-bottom feeding code has been removed from the Stonebrunt \nMountains and the Warrens.\n\n- Added a melee bind location to the dock in Iceclad.\n\n** Bug Fixes **\n\n- Fixed a bug that allowed corpses to exist inside walls. Now if a \ncorpse ends up in a location that is not 'valid' the corpse will be \nmoved to the 'safe coordinates' of the zone. Also, the /corpse command \nwill now summon your own corpse to you anywhere in the zone as long as \nthat corpse is on the safe spot of the zone. This should prevent \ncorpses from being stuck in walls.\n\n- Fixed it so that Critical Hit damage messages match the actual damage done.\n\n- The visible damage bonus modifier on two-handed weapons has been \ncorrected. The value that was displayed was incorrect, no change has \nbeen made to the damage bonus itself.\n\n** Item Changes **\n\n- Fixed an issue with the Bardic Epic weapon. Now if the bard has his \nEpic and an instrument that gives bonuses to songs, the best effect \nwill take precedence, rather than the Epic bonuses always being used.\n\n- Cloak of Imperception should now have charges. You will need to \nexchange your old one for a new one with your GM within the next five \ndays.\n\n- Donal's Chestplate of Mourning has unlimited charges again.\n\n** Gameplay/Interface Changes/Additions **\n\n- We have changed the way the /consider command works. We have added a \n'light blue' area between green and blue. NPCs that used to /consider \ngreen but gave experience will now /consider light blue, as well as \nNPCs of slightly lower level than those greens. You will always get \nexperience for something that is light blue. You will not receive \nexperience for greens. At the same time, by including lower level NPCs \nin the light blue /consider, we have increased the range of lower level \nNPCs that will grant experience. This will be most noticeable for \ncharacters of higher level.\n\n- Added /targetgroupbuff. Type /targetgroupbuff on to activate, off to \nturn it off. When on, all group buff spells you cast will require a \ntarget but will affect everyone grouped (and in range) with that \ntarget, even if it is not your own group. When it is off your group \nbuff spells will act normally. This will only work with group buffs \nthat have a duration, and will not affect heals, portals or change form \nspells.\n\n- Added code that will put one item onto your cursor if it won't fit \ninto your inventory due to a cancelled trade or looting items (and \nother cases). This will only work if there is not already an item on \nthe cursor.\n\n- Added code that prevents player characters from dropping coins on the \nground. This should prevent the loss of coins due to accident or scam.\n\n- Made a modification to the chase camera mouselook code. Moving the \nmouse forward or back in this camera view will make the camera move up \nand down, and the camera also automatically pitches to keep your \ncharacter in view.\n\n- You now see the number of hit points you are healed, and you also now \nsee how many hit points you heal when healing others.\n\n** Skill Changes **\n\n- Bard Piercing cap was raised to 250 at 60th level.\n\n- Foraging and Fishing will now result in a wider variety of items, \nespecially in zones that have unusual items available to forage or fish \n(such as quest items). Quest and unique items were too common in zones \nthat had them, often making it hard to use those skills to obtain items \nsuch as food and drink. These quest and rare items will now actually be \nrarely foraged or fished, as they should have been. Such items will \nstill be available, even to those with low foraging skills, but they \nwill be more easily found by those who have practiced the skills.\n\n*** Norrathian News ***\n\nBoisterous shouts can be heard across the lands as carriers herald the \narrival of the latest volume of their city's newspapers. Citizens rush \nto get a copy of these publications to read the featured articles, \nlatest gossip, and community news for their hometowns.\n\n- The EverQuest Team","content_hash":"89abadf7fc5fcaed654c729b88268e071d9ba7aa17497abc5e2fb2534dc00402","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 7, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"d25826ab3d22331bd67825f56fe1bd1c8220793f83dabe0f2ddf6f47159a750e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":232532,"item_index":null,"heading":"November 7, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"530a0d7bda2174733a5642205375e8328a13533954d3f0adfe919fbab3ca0a43","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":240914,"item_index":null,"heading":"November 7, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"4939ba045cb25033dda8d711c55a17a09559c9219f4c1ab0fc6e48f5b7ccb007","filename":"patches-2001-2.txt","adapter":"text","source_offset":32986,"item_index":null,"heading":"November 7, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-11-07-1","id":"2001-11-07-1"},{"patch_date":"2001-10-08","effective_date":"2001-10-08","display_date":"October 8, 2001","title":"October 8, 2001","year":2001,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Item Changes","Miscellaneous Changes","Magic System Changes","Melee Changes","Summary of Melee Changes","Firiona Vie (Roleplaying Preferred) server goes Live","Firiona Vie Server Feature List","Trivial Loot Code","NOTE","A Tale from Norrath"],"change_count":38,"word_count":1759,"summary":"Item Changes *** Increased the duration on Song of the Deep Seas (the proc on a bardic weapon) dramatically. Modified the effect of Feast of Blood (weapon proc) it is now a DoT lifetap Added a texture to Flayed Barbarian Skin Leggings. Added Illusion: Barbarian to the Flayed Barbarian Hide Mask.…","content":"*** Item Changes ***\n\n- Increased the duration on Song of the Deep Seas (the proc on a bardic \nweapon) dramatically.\n\n- Modified the effect of Feast of Blood (weapon proc) it is now a DoT \nlifetap\n\n- Added a texture to Flayed Barbarian Skin Leggings.\n\n- Added Illusion: Barbarian to the Flayed Barbarian Hide Mask.\n\n\n*** Miscellaneous Changes ***\n\n- The last language used by your character will be stored in your \neqclient.ini file when you log out. This means that if the last \ncharacter you were playing was speaking Elvish, then when you log back \nin with any character, that character will be speaking Elvish if he \ncan, otherwise it will be set to a default language (most often \nCommon).\n\n*** Magic System Changes ***\n\nThere is a more detailed explanation of these changes posted on our \nDeveloper's Corner. Please visit there for more details (either at \nwww.everquest.com or http://boards.station.sony.com/ubb/everquest/cgi-\nbin/Ultimate.cgi). Here is a summary of the changes:\n\n- The level-based spell resistance bonus inherent in super-high level \nNPCs has been reduced significantly.\n\n- Several NPCs have had their resistances reduced. Each of them was \nexamined carefully, and resistances changed as seemed appropriate. For \nsome of these NPCs other things were changed as well to compensate for \ntheir increased susceptibility to spells, such as armor improvements or \nperhaps greater hit points, if needed for that NPC.\n\n- NPCs that were highly magic resistant in order to make them immune to \ncertain spells can now be given specific immunity to those spells. This \nmeans that they can be made immune to critical spells, as intended, and \nstill be generally less resistant to magic. Players will receive a \nmessage similar to the one that is already given for Mesmerization \nspells when they cast a spell on an NPC that it is specifically immune \nto.\n\nIMPORTANT NOTE: It is very important to note that we have not made any \nNPCs immune to spells that they were not already immune to. Many NPCs \nthat were previously immune to spells due to their high innate \nresistance to magic have had that resistance reduced and specific \nimmunities added. So if you see an immunity message after attempting to \ncast a spell on an NPC that you hadn't seen such a message from before, \nunderstand that the NPC was already immune to that spell before due to \nhigh resistances, and the only difference is that it now has lower \nresistances in general and specific spell immunity (which is why you \nare seeing the message).\n\n*** Melee Changes ***\n\nAfter extensive research, testing, and evaluation we have completed the \nmelee portion of our class balancing. To be clear, these changes apply \njust to the combat aspect of melee classes. Any issues with non-combat \nskills, spell effects, spell selection, or non-combat aspects of \nclasses will be evaluated in the near future. With the completion of \nthe melee combat balancing, we will be moving onto spells and spell \ncasting classes. \n\nDue to the extensive nature of these changes, we can't describe them in \ndetail here. A detailed summary will be available on our Developer's \nCorner message board. Please visit www.everquest.com and our forums for \nmore information.\n\n* Summary of Melee Changes *\n\n- Two-Handed Weapons have been given an increased damage bonus for \ncharacters over level 50. Also, certain post-epic quality two-handers \nhave been improved.\n\n- Warriors have had their taunt skill cap increased to 230 at 60th \nlevel. Also, the Blades of Strategy and Tactics can now be used in \neither hand.\n\n- Rogues, as the primary user of piercing weapons, will benefit from an \nimprovement in the quality of a few existing high-end daggers. At some \nfuture date new piercing weapons will be added to the game to fill gaps \nin equipment availability.\n\n- Monks will now be on an improved combat table at levels 55 and again \nto a better table at 60. Monks now have the ability to Triple Attack at \n60th level. The minimum damage done by Flying Kick will be greatly \nincreased for monks starting at 51st level and scaling up to level 60. \nWe also intend to add more monk weapons in the future to fill equipment \ngaps.\n\n- Rangers have their Double Attack skill cap raised to 245. They have \nalso gained an innate offensive bonus that starts at level 55 and \nincreases until level 60. Ranger's Defense skill cap has been raised to \n220, and their Riposte skill cap has been raised to 185.\n\n- Paladins and Shadowknights, besides the benefits they gain from the \ntwo-handed weapons change mentioned above, have also been moved to the \nsame combat tables as warriors. In the future we intend to examine the \nexisting one-handed weapons useable by knights for possible upgrades. \nWe are also increasing the Taunt skill cap for these two classes to \n220.\n\n- Bards have had their 1h blunt and 1h slash skill caps increased to \n250. Their piercing skill cap has been increased to 240. Their Offense \nskill cap has been raised to 252. Bards are also being moved to the \nsame combat table with all the other melee and hybrid classes (save \nmonks who have separate tables after level 55). Bards Parry skill cap \nhas been raised to 185 as well. Finally, the Singing Shortsword can now \nbe equipped in the off hand and still give full song enhancing \nbenefits.\n\nPlease read the detailed explanation of these changes on our \nDeveloper's Corner message boards at \nhttp://boards.station.sony.com/ubb/everquest/cgi-bin/Ultimate.cgi\n\n*** Firiona Vie (Roleplaying Preferred) server goes Live ***\n\nOur newest special rules server is now available. Firiona Vie is \ndesignated as roleplaying preferred. There are many special rules for \nthis server, please read over them carefully before playing. We will be \nkeeping an updated list of these rules on our web site at \nhttp://everquest.station.sony.com/guidebook/firionavie.jsp .\n\n** Firiona Vie Server Feature List **\n\n- This is a new server, not a split server. Nor will there be any \ntransfers to this server.\n- Characters will be wiped before the server goes Live.\n- This is a PvE (Player vs. Environment) server, NOT a PvP (Player vs. \nPlayer) server. In other words, it's a standard 'blue' server with the \nsame rules and features regarding PvP as the vast majority of our \nservers. It is not one of the 'Zeks'. \n- Auction restricted to city zones: Qeynos, Surefall Glade, Highkeep, \nFreeport, Rivervale, Erudin, Halas, Neriak, Grobb, Oggok, Greater \nFaydark, Ak'Anon, Kaladim, Felwithe, Paineel, Cabilis, Kael and \nThurgadin. \n- Beneficial buff spells will not work on characters 20 levels lower than the caster. \n- Each character will be assigned an \"alignment\" upon creation. This \nalignment will be described in brief on the character creation screen \n(in the same location that their Deity is described).\n- Each character will be able to change their alignment once any time \nafter they reach 10th level if they choose. A character is not required \nto change alignments, but may do so any time after attaining 10th \nlevel. The player will be able to chose from a list of alignments based \non their race, class and deity. \n- A character's alignment will determine whether or not they can group \nwith other characters.\n- A character's alignment will determine an experience bonus or penalty \nwhen grouping with other characters. \n- A character's alignment will determine if they can cast beneficial \nspells on other characters (including resurrections). \n- Language skills will improve only through group chat in the same zone \nand from /say. \n- Languages will only improve 1 point each hour and will be capped at \nlevel*5+5 skill points. \n- Common will not exist. A Human language will be added and only made \neasily available to certain races. \n- One character per account. \n- The Trivial Loot Code will be in effect in all zones. \n- Very few items will be No-Drop. Exceptions will include things such \nas newbie notes and epic weapons.\n- Bind Affinity will be restricted for all characters to locations \nwhere melee characters can bind on other servers. \n- /emote will be language specific \n- All characters will be /roleplay. \n- /alignment will display the alignment of your character and probably \na more detailed description of that alignment. \n\n** Trivial Loot Code **\n\nBriefly, the Trivial Loot Code works like this: If a character kills an \nNPC and that NPC does not give them experience, then the Trivial Loot \nCode takes effect. If any member of a group does not get experience for \na kill, the Trivial Loot Code will take effect. The Trivial Loot Code \nprevents magical, lore and no-drop items from appearing on the corpse. \nNormal items and coins will appear on the corpse in all cases as usual.\n\nFor detailed information about the alignment system on the Firiona Vie \nserver, please visit our web site: \nhttp://everquest.station.sony.com/guidebook/firionavie.jsp\n\n** NOTE **\n\nBoisterous shouts can be heard across the lands as carriers herald the \narrival of the latest volume of their city's newspapers. Citizens rush \nto get a copy of these publications to read the featured articles, \nlatest gossip, and community news for their hometowns.\n\n** A Tale from Norrath **\n\nAdventurers, glory seekers, and plunder-hungry knaves,\n\nA few new tavern tales have been circulating from across the Deep. It \nappears that strife and civil unrest have once again plagued the lands \nof Kunark. Stories of treachery and terror within the ranks of the \nSarnak have spilled forth from the mountain fortress of Chardok.\n\nOnly a few of the most cunning spies have made their way into the \nSarnak hive during this brief time of turmoil, and their reports may \nhave serious implications. The Brood of Di`zok seems to be more \norganized than before. Their leadership is becoming more structured... \nand much more brutal. Production in the mines appears to be increasing \nand soldiers have been amassing in great numbers.\n\nOther tales have come from this mountain fortress as well. Terror \nsquads and interrogators have decimated the ranks of reported Sarnak \ntraitors. These squads have been working under the leadership of one of \nthe Sarnak Collective's newest council members, Korucust. It can only \nbe presumed that this cleansing is another step towards strengthening \nthe foul brood.\n\nThese tales are hard to confirm, since many of your adventurous kind \nare prone to drink and to the occasional mistruth. If these tales are \ntrue, it would only stand to reason that new dangers may reveal new \nwealth and glory. Perhaps it is time for you to gather your best gear, \nfinish your mug of ale, and head out to investigate.\n\nGood luck adventurers.\n\n\n- The EverQuest Team","content_hash":"ca02c5ae0d4a156ef2827154ed9037603838d5f6c3f79c8db0790dad8179e1cd","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 8, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"5150c12109f5fc721ea8b02bc1151ed7a2d7a285dea6ed4557d4111811b3ba2e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":221653,"item_index":null,"heading":"October 8, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d099698d2914f6f0fec855aac63b35527a610ca8a6b9af59ffb7cac6a96b5c70","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":229842,"item_index":null,"heading":"October 8, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a571c66932196eadd94b289bd15bf5977053782a2e0443febfb05429fe8e7c2d","filename":"patches-2001-2.txt","adapter":"text","source_offset":21914,"item_index":null,"heading":"October 8, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-10-08-1","id":"2001-10-08-1"},{"patch_date":"2001-09-30","effective_date":"2001-09-30","display_date":"September 30, 2001","title":"September 30, 2001","year":2001,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Firiona Vie server is available on Test now","Firiona Vie Server","Firiona Vie Server Feature List","Trivial Loot Code"],"change_count":2,"word_count":680,"summary":"Firiona Vie server is available on Test now: Or it will be very shortly... You can get to this server by running testeverquest.exe from your EverQuest directory. Please read the Test Server disclaimer (available in the Test Server patch message) carefully before playing on the Test Server. Here is…","content":"Firiona Vie server is available on Test now:\n\nOr it will be very shortly...\nYou can get to this server by running testeverquest.exe from your \nEverQuest directory. Please read the Test Server disclaimer (available \nin the Test Server patch message) carefully before playing on the Test \nServer.\n\nHere is part of the message from the Test Server.\n\n*** Firiona Vie Server ***\n\nThe new Firiona Vie Server is now available for testing. As usual, \nplease keep in mind that this is a Test server and we will be changing \nthings as time goes by. The Test Server Disclaimer shown above applies \nto this server as well. Please be aware that when the server 'goes \nLive' all existing characters from the beta periods will be removed.\n\nThere are many special rules for this server. We will be keeping an \nupdated list of these rules on our Developer's Corner message board. \nPlease head over to www.everquest.com and head to the message boards \nfor the most recent information about this server.\n\nHere is the preliminary list of rules. To read this information later, \nyou can refer to the testeqnews.txt file in your EverQuest folder.\n\n* Firiona Vie Server Feature List *\n\nThis is a new server, not a split server. Nor will there be any \ntransfers to this server.\n\nCharacters will be wiped before the server goes Live.\n\nThis is a PvE (Player vs. Environment) server, NOT a PvP (Player vs. \nPlayer) server. In other words, it's a standard 'blue' server with the \nsame rules and features regarding PvP as the vast majority of our \nservers. It is not one of the 'Zeks'. \n\nAuction restricted to city zones: Qeynos, Surefall Glade, Highkeep, \nFreeport, Rivervale, Erudin, Halas, Neriak, Grobb, Oggok, Greater \nFaydark, Ak'Anon, Kaladim, Felwithe, Paineel, Cabilis, Kael and \nThurgadin. \n\nBeneficial buff spells will not work on characters 20 levels lower than \nthe caster. \n\nEach character will be assigned an \"alignment\" upon creation. This \nalignment will be described in brief on the character creation screen \n(in the same location the their Deity is described).\n\nEach character will be able to change their alignment once any time \nafter they reach 10th level if they choose. A character is not required \nto change alignments, but may do so any time after attaining 10th \nlevel. The player will be able to chose from a list of alignments based \non their race, class and deity. \n\nA character's alignment will determine whether or not they can group or \nguild with other characters. (Note: The Guild portion of this code has \nnot yet been implemented, and no guilds will be forming on this server \nuntil we can get it working).\n\nA character's alignment will determine an experience bonus or penalty \nwhen grouping with other characters. \n\nA character's alignment will determine if they can cast beneficial \nspells on other characters (including resurrections). \n\nLanguage skills will improve only through group chat in the same zone \nand from /say. \n\nLanguages will only improve 1 point each hour and will be capped at \nlevel*5+5 skill points. \n\nCommon will not exist. A Human language will be added and only made \neasily available to certain races. \n\nOne character per account. \n\nThe Trivial Loot Code will be in effect in all zones. \n\nVery few items will be No-Drop. Exceptions will include things such as \nnewbie notes and epic weapons.\n\nBind Affinity will be restricted for all characters to locations where \nmelee characters can bind on other servers. \n\n/emote will be language specific \n\nAll characters will be /roleplay. \n\n/alignment will display the alignment of your character and probably a \nmore detailed description of that alignment. \n\n* Trivial Loot Code *\n\nBriefly, the Trivial Loot Code works like this: If a character kills an \nNPC and that NPC does not give them experience, then the Trivial Loot \nCode takes effect. If any member of a group does not get experience for \na kill, the Trivial Loot Code will take effect. The Trivial Loot Code \nprevents magical, lore and no-drop items from appearing on the corpse. \nNormal items and coins will appear on the corpse in all cases as usual.","content_hash":"0676237df3896435707086385ef7ab5af5f95fbe38435d49d4f7c338b8fee32e","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 30, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"63be408ea5537310442fef579503cbd7947af37f0b366027530f4d7b729cca6b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":214712,"item_index":null,"heading":"September 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"7d49fc133538b426d77c2b9126b5c961f241903b74f757eecc6bda8a0b89df65","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":222705,"item_index":null,"heading":"September 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1607eeb76356e94da89f5bab8ed861225032ecfdbdb01eaf1b96137fad0cf2e1","filename":"patches-2001-2.txt","adapter":"text","source_offset":14777,"item_index":null,"heading":"September 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-09-30-1","id":"2001-09-30-1"},{"patch_date":"2001-07-24","effective_date":"2001-07-24","display_date":"July 24, 2001 3:00 am","title":"July 24, 2001 3:00 am","year":2001,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"}],"sections":["Item Changes","Spell Changes","Trade Skill Changes","Changes to Sullon Zek","Misc. Changes","NOTE"],"change_count":17,"word_count":352,"summary":"Item Changes ** Silver Chitin Hand Wraps' haste effect has been repaired. The Smite scroll no longer lists Enchanters as a class that can use it. The Augment Death scroll no longer lists Shadowknights as a class that can use it. Many pelts have been made stackable. Those that are not stackable now…","content":"** Item Changes **\n\n- Silver Chitin Hand Wraps' haste effect has been repaired.\n- The Smite scroll no longer lists Enchanters as a class that can use \nit.\n- The Augment Death scroll no longer lists Shadowknights as a class \nthat can use it.\n- Many pelts have been made stackable. Those that are not stackable now \nare quest items that will not be made stackable.\n\n** Spell Changes **\n\n- Focus of Spirit will now stack with Voice of the Berserker.\n- Barrier of Force will now stack with Protection of the Glades.\n- Manaskin and Protection of the Glades will now stack.\n\n** Trade Skill Changes **\n\n- Repaired some class/deity combinations on two of the deity specific \npottery Idols.\n\n** Changes to Sullon Zek **\n\n- There are no faction hits for killing half-elves in any city.\n- If an Erudite of Paineel is killed in Paineel the killer takes a \nfaction hit (existing rule).\n- If an Erudite of Erudin is killed in Erudin the killer takes a \nfaction hit (new rule).\n- Bards can't cast harmful spells on boats.\n- If a character kills a higher level character, the higher level \ncharacter will always lose experience. This is in addition to the fact \nthat any player killed within the + or - 5 level range will lose \nexperience.\n- Goods and Neutrals will now be able to turn in Greater Insignias for \na Magician only summon corpse potion usable only at levels over 45th.\n- Characters under level 6 will no longer be immune to PvP in many \nadventure zones. Players will be notified when they enter such zones.\n\n** Misc. Changes **\n\n- /target playername will now work on invisible targets as long as the \ncharacter doing the targeting has the ability to see invisible.\n\n** NOTE **\n\nBoisterous shouts can be heard across the lands as carriers herald the \narrival of the latest volume of their city's newspapers. Citizens rush \nto get a copy of these publications to read the featured articles, \nlatest gossip, and community news for their hometowns.\n\n- The EverQuest Team","content_hash":"a238bf118d622046ea337413974f09836f1d887e9a2ff4e12e1096f061e71ab0","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 24, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8807021cba91aef61667480b9a692869630ec63806dd00782e866ad633c7a0f8","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":202971,"item_index":null,"heading":"July 24, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"a64e24d7be607253be5e0ace1d7641a461855dd6c7a4031f6502ab44a0b7ea53","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":210192,"item_index":null,"heading":"July 24, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6a09ac358f350cbc2aa947996cbe4e45c4bb2d4f4df75c6bedbf96e3dea8a955","filename":"patches-2001-2.txt","adapter":"text","source_offset":2264,"item_index":null,"heading":"July 24, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-07-24-1","id":"2001-07-24-1"},{"patch_date":"2001-06-27","effective_date":"2001-06-27","display_date":"June 27, 2001 3:00 am","title":"June 27, 2001 3:00 am","year":2001,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Gameplay Changes","Spell Changes","Item Changes","Quest Changes","PvP Changes","Miscellaneous","NOTE"],"change_count":38,"word_count":912,"summary":"Gameplay Changes ** Aggro Changes: We've made an adjustment to the way that NPCs choose their targets. It's a rather simple change, one that makes a lot of sense. But we want you to be aware of it so that it won't surprise you too much, and so that you won't think that it is a bug. NPCs are now…","content":"** Gameplay Changes **\n\n- Aggro Changes: We've made an adjustment to the way that NPCs choose \ntheir targets. It's a rather simple change, one that makes a lot of \nsense. But we want you to be aware of it so that it won't surprise you \ntoo much, and so that you won't think that it is a bug. NPCs are now \nmuch more aware of the vulnerability (or, more precisely, the \ninvulnerability) of their targets. NPCs will now be very unlikely to \nwaste their time attacking a target that they can't harm.\n\n- Spell and Item Interruption: Ducking will now interrupt a spell \ninstantly. You will no longer be able to sit while using items or \ncasting spells. This will not affect bard songs, which will still work \nas they always have, but will affect all items, even those with song-\nlike effects.\n\n** Spell Changes **\n\n- Skin Like Nature and Natureskin should stack with more spells now \n(though not with each other).\n\n- Aegolism can now be clicked off.\n\n- Imbue Ivory has had its casting level lowered to 29.\n\n- Shard of the Core will be tradable now.\n\n- Shroud of Hate and Visions of Grandeur should stack properly now.\n\n- Several new Translocation spells have been added.\n\n- Call of the Hero will no longer remove the target from NPCs' \nhatelists if the target is not summoned far enough.\n\n- Egress will now work indoors.\n\n- Wind of the North, Wind of the South, Markar's Relocation and \nTishan's Relocation have had their additional restrictions removed, and \ncan now be cast from any zone where other similar spells can be cast.\n\n- Summon Companion can now be used by Necromancers, Shamans, \nEnchanters, Shadowknights in addition to Magicians.\n\n- Deadeye should now stack with Dead Man Floating, but should not stack \nwith Acumen.\n\n- Plainsight will now stack with Dead Man Floating, but not with \nAcumen.\n\n- The Great Divide portal spells are now 39th level instead of 44th \nlevel.\n\n- Spirit of the Oak will no longer be overwritten by any beneficial \nspells.\n\n- Paralyzing Poison spells should no longer be broken by direct damage \nspells.\n\n- Hsagra's Wrath and Porlos' Fury now have a 5 second recast delay.\n\n** Item Changes **\n\n- The effect on the 10th ring should have fewer stacking conflicts with \nhaste buffs. \n\n- The effect of the Monk epic, Celestial Tranquility, will stack with \nthe higher end haste spells. Keep in mind - the highest haste will \nalways win out. This means that the spells will stack, the haste \ncomponents will not.\n\n- Speed of the Shissar has had its duration increased from 20 minutes \nto 30 minutes. This effect should no longer conflict with Call of \nEarth.\n\n- Bone Ring of Condemnation will no longer be usable in the secondary \nslot, it will only be wearable on the finger.\n\n- Druid Skyshrine Quest armor has had a color change so that it will \nlook more unique.\n\n- Circlet of Shadow will no longer drop in-game. The Circlet of \nShadows, can now be found in its place. This item differs from the \noriginal only in that it has a five-second casting time. Existing \nCirclets of Shadow will retain the same functionality as before, though \nwe may change existing Circlets at some future date.\n\n** Quest Changes **\n\n- King Tormax is now a little more particular about who he gives quests \nto.\n\n- The Iksar Shaman 6th Skull/cudgel quest should be working now. \n\n- Rumor has it that there is a new source for green dragon scales in \nNorrath.\n\n** PvP Changes **\n\n- If you go link dead on a PvP server and are killed you can still be \nlooted.\n\n- When a player becomes invisible (or hides successfully) every other \nplayer that had them targeted will lose their target. This is true for \nall servers, but has the greatest implications on PvP servers. The use \nof spells that allow you to see through invisibility will prevent you \nfrom losing your target if that target hides or goes invisible.\n\n- Faction hits on Rallos Zek: Killing a person in one of his or her \nhome cities will cause a faction hit with residents of that city.\n\n** Miscellaneous **\n\n- We've addressed a lot of spelling and grammatical errors over the \npast few weeks. For example we have corrected all misspellings of \n\"deity\" in messages to the player, changed Cantana to Cantata and \nothers.\n\n- The 'Fab Four' in Dagnor's Cauldron will no longer assist Undertow \nSkeletons.\n\n- Instill Doubt/Intimidation can no longer be used while sitting, and \nsitting after starting it will cancel it.\n\n- Mastery of language skills now occurs at 100, not at 101. This was a \nproblem for masters of a language, since language skills could not go \nover 100.\n\n- The messages for eating and drinking now say \"Chomp... Chomp,\" or \n\"Glug... Glug...\" so that they can't be copied with emotes.\n\n- Helms on Barbarians, Trolls, and Ogres should no longer block the \nfirst person view when in combat. \n\n- Sirens Grotto has been changed a bit. It should be a more interesting \nzone now.\n\n** NOTE **\n\nBoisterous shouts can be heard across the lands as carriers herald the \narrival of the latest volume of their city's newspapers. Citizens rush \nto get a copy of these publications to read the featured articles, \nlatest gossip, and community news for their home town.\n\n- The EverQuest Team","content_hash":"b6fd9d88071f3ff4da6286e3657c4fcd19bdd6cdec049379c5139dce98cff65f","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 27, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"96fcf200b15c0e46a18a8519c9a0ef0fc4acf7264700705fce6e1958d59bedfe","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":195682,"item_index":null,"heading":"June 27, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"183a51f8f756978716a24af8c3b76d907bd7d88a2950ba3e38606b4a37535066","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":202645,"item_index":null,"heading":"June 27, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"b65881d5c4fb2fce78891f4a7b610c80a56fdee7c1a2d9058eecc58bd4205d37","filename":"patches-2001-1.txt","adapter":"text","source_offset":77895,"item_index":null,"heading":"June 27, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-06-27-1","id":"2001-06-27-1"},{"patch_date":"2001-05-31","effective_date":"2001-05-31","display_date":"May 31, 2001 2:00 am","title":"May 31, 2001 2:00 am","year":2001,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Patch Addendum","weren't announced previously"],"change_count":5,"word_count":180,"summary":"Patch Addendum *** This evening we put in another patch to correct some issues that arose with the patch yesterday. The changes implemented include some that weren't announced previously: Resist-debuffs will do 1.5 times their normal value for PvP encounters. In other words, if the spell did -60MR…","content":"*** Patch Addendum ***\n\nThis evening we put in another patch to correct some issues that arose \nwith the patch yesterday. The changes implemented include some that \nweren't announced previously:\n\n- Resist-debuffs will do 1.5 times their normal value for PvP \nencounters. In other words, if the spell did -60MR in PvP before, it \ndoes -90MR in PvP now. PvE (combat versus NPCs) remains unaffected.\n- Faction-loss for PvP kills on Vallon and Tallon now only occur \nagainst factions within the hometown of the person killed. In other \nwords, if you kill an Erudite in Erudin, you will only lose faction \nwith the factions in Erudin, not the factions in Paineel.\n- Turning in the Tomb of Order and Discord will have no effect on \nVallon and Tallon.\n- On all PvP servers, only the person who gets the killing-blow in PvP \ncombat will have looting rights. We would prefer to implement some sort \nof \"majority damage\" logic however this should solve most of the issues \nassociated with uninvolved players \"ninja-looting\" the loser in PvP \nencounters.\n\n- The EverQuest Team","content_hash":"55eb634db7e6326c652fcc2a55936592838651047ceae4e724d3b671f7ca8f35","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 31, 2001 2:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8b5e13d828c63abb8eb807235ea18e3905c3a06fbd9406310409d5959356757d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":194356,"item_index":null,"heading":"May 31, 2001 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c6bc872f5cc5682d11e90193fe5695a99711d82ab26c0396710c799dc046d351","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":201127,"item_index":null,"heading":"May 31, 2001 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"d16e79b596a2fa41f1c7ab66f5c180838cd5fee212b9da209e7e8960f300de46","filename":"patches-2001-1.txt","adapter":"text","source_offset":76377,"item_index":null,"heading":"May 31, 2001 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-05-31-1","id":"2001-05-31-1"},{"patch_date":"2001-05-08","effective_date":"2001-05-08","display_date":"May 8, 2001 3:00 am","title":"May 8, 2001 3:00 am","year":2001,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["PvP changes","EverQuest","Quest Changes","Bug Fixes","Item Changes","Spell Changes and Additions","Feature Additions and Changes"],"change_count":34,"word_count":1250,"summary":"PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will…","content":"** PvP changes **\n\nWe have made the first of our upcoming changes to the PvP aspects of \nEverQuest:\n\n- Consider: /Consider will only have three results when used to \nconsider a Player Character. The character will show as 'green' if he \nis below the range that allows you to attack him. The character will \nshow as 'white/black' if he is within your ability to attack. And the \ncharacter will show as 'red' if he is above your range. This will only \ntake effect on PvP servers.\n\n- Sanctuary Levels: Characters below level six will not be able to \nengage in PvP combat, unless they take part in a Guild War, duel or use \nthe Arena. This will, obviously, only take place on PvP servers.\n\n- De-Leveling: Characters that lose levels will only retain the combat \nskills of a character two levels higher. This means that if a character \nof level 10 somehow loses 5 levels, that character will only have \nskills that would be available to a 7th level character. This change \nwill apply to all servers (it has to, code-wise). So the two level \nbuffer is there to make certain that people that lose levels during \nnormal gameplay will be minimally affected (hopefully not affected at \nall), while those that purposefully lose levels with the intent of \ncausing other players grief will find themselves at no great advantage.\n\nThese are the first of the things that we plan to. We are taking a \ncareful, step-by-step approach to changes whenever we can, and we have \nother changes planned for upcoming patches.\n\n** Quest Changes **\n\n- We've made a change to the Velious armor quests. The folks in Kael \nand in Skyshrine that give out rewards for these quests are now being \nstricter about who they will reward quest items to. You will have to be \nconsidered an 'ally' (see Features section below) by these NPCs in \norder to be able to complete these quests. If you are doing quests for \nthe Coldain, however, they are somewhat less picky, and they only \nrequire that they consider you 'kindly' to reward you for your labors.\n\n- The Black Silk Cape will now drop more frequently.\n\n** Bug Fixes **\n\n- Attacking with a two-handed piercing weapon will now 'gray-out' the \nattack button as it should.\n\n- Text that once read: \"You cannot remove this affect.\" now reads \"You \ncannot remove this effect.\" Changed by popular demand... :)\n\n- Food Emotes: Forcing your character to eat by right clicking food \nwill now properly display the appropriate emote to those in the area.\n\n- Fixed a problem that often made it difficult to loot really large \nNPCs.\n\n\n** Item Changes **\n\n- The Shield of Tsunami can now be equipped in the secondary slot.\n\n- Quivers now reduce the delay time on bows, the better the quiver the \nfaster your bow. We will not be listing the speed increase a quiver \nwill give your bow, but you can tell the good quivers by their ability \nto reduce the weight of your arrows (better-made or magical quivers \nhave this property).\n\n- The Ivory Handled Falchion should now 'proc' without telling you that \nit is out of charges. You may need to contact your GM to replace the \nitem with a new version if it is still acting strangely.\n\n- The Opal Bracelet is now a wrist item, not a finger item. Be aware, \nonce you remove it from your finger, it will not go back onto that \nfinger, it will only fit on your wrists, as it should.\n\n- The Large Dragonbone Shard will no longer appear to be a Staff of the \nGathering.\n\n- The Ring of Levitation will now poof when all the charges are used \nup, and should display the correct number of charges.\n\n- The Priceless Velium Reinforced Bow now has a range of 200 instead of \na range of 0.\n\n- The Refined Mithril Blade should now be equipable in both primary and \nsecondary slots.\n\n- The Unicorn Horn should now have a graphic.\n\n- The Hammer of Flattening has been changed from tiny to large. This \nmight cause you a little reorganization in your inventory.\n\n- Runebranded Stone Buckler is now labeled as a shield and can be used \nto bash.\n\n- The Ring of Pureblood is now a finger item, not a waist item.\n\n** Spell Changes and Additions **\n\n- Translocation spells: Five new Wizard 'push' spells have been added \n(Translocate: Fay, Tox, North, Combine and Group). Translocate spells \nsend the group to the location, while the Wizard remains behind. \nTranslocate Group sends everyone in the group (except the Wizard) to \ntheir own bind points. Translocate Group can be found on NPCs in \nVelious (and they won't give them up easily). The others are available \non an exclusive vendor. All Translocate spells (even the original \nTranslocate) have confirmation boxes that must be accepted before the \ntarget will be sent. And Wizards can no longer Translocate themselves.\n\n- Some lower 39th and 44th level Velious spells have had their drop \nrates increased.\n\n- GM Resurrection has had it's name changed from ResurrectionGM to \nCustomer Service Resurrection so that players will be able to better \ntell when they are getting a resurrection from the GM staff. GM \nresurrection will no longer have Res effects, and will leave the newly \nRessed with full Hit Points and Mana.\n\n- Divine Aura and spells of that type (Divine Aura - cleric, Divine \nBarrier - cleric, Kazumi's Note of Preservation - bard, Harmshield - \nnecromancer, Quivering Veil of Xarn - necromancer) will now prevent the \ncaster from being stunned when hit for their duration.\n\n- The Eye of Zomm series of spells will no longer work in Kedge Keep. \nThis change was made to prevent an exploit.\n\n** Feature Additions and Changes **\n\n- Looting text has been changed. You will now see a -- before and after \nany loot messages. This has been changed primarily to help prevent any \nfake looting messages from being thought of as real.\n\n- When you loot an item, you will receive a text message telling you \nwhat you have just looted.\n\n- Expanded Friends List: The Friends List will now hold 30 character \nnames. And each character has its own friends list. You can find and \nedit this list with a text editor, if you need to, outside the game. \nYou can locate the text files in your EverQuest directory. The files \nwill look like this: _<#>.ini. The default Friends List for existing \nand new characters will be your old Friends List.\n\n- The destroy or drop item confirmation box will now close if you \naccidentally pick up another item while they are open. This should \nprevent accidentally deleting or dropping the wrong item.\n\n- When selling to a merchant, you can no longer sell items that are \ninside a container by having the container selected and clicking the \nsell button. The merchant will tell you that you need to empty the \ncontainer before the merchant will buy it. This should prevent folks \nfrom accidentally selling items that they did not know were in those \ncontainers.\n\n- You can now move items around inside containers that are in the bank.\n\n- There is a new /consider message: \"regards you as an ally\". This is \nthe highest level of friendliness that an NPC will register using the \n/consider command. The faction required to reach this rating is \nsignificantly higher than 'warmly'.\n\n- The EverQuest Team","content_hash":"b2ef35be5eb479c6633240d61c19a30b46033940ae90043e495e0b13f7dacf6b","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 8, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"195151cd69a7502fa6e8f27ab64b598a1091fbbdcfcd32fb2e38589e84823f88","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":178309,"item_index":null,"heading":"May 8, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"33c1fdfda2ad25b9abd722293e1ca6c94c540725fc05b1e7dc8e19095993b9f7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":184594,"item_index":null,"heading":"May 8, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f31e35af253645c6cfb470995726a370fb19ce069807619ff2c667e3966d6e4e","filename":"patches-2001-1.txt","adapter":"text","source_offset":59844,"item_index":null,"heading":"May 8, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-05-08-1","id":"2001-05-08-1"},{"patch_date":"2001-02-21","effective_date":"2001-02-21","display_date":"February 21, 2001 3:00 am","title":"February 21, 2001 3:00 am","year":2001,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","Spell and Skill Changes","Paladins","Shadowknights","Rangers","Bards","Magicians","Enchanters","Bug Fixes","Misc Changes","Item Changes","Trades and Crafts","NPC AI - Hate","Tracking","The following options have been put in for Rangers only","Hybrid Casting"],"change_count":1,"word_count":2090,"summary":"Patch Day* Today's patch contains a wide variety of enhancements and changes. Due to the number of changes being made, this list is primarily a summary. Extended descriptions of the changes and the reasoning behind them can be solicited on the EverQuest Message Boards. Spell and Skill Changes*…","content":"*Patch Day*\n\nToday's patch contains a wide variety of enhancements and changes. Due \nto the number of changes being made, this list is primarily a summary. \nExtended descriptions of the changes and the reasoning behind them can \nbe solicited on the EverQuest Message Boards.\n\n*Spell and Skill Changes*\n\nDruids, Shaman, and Clerics:\n--- Superior Healing moved to level 51 for shamans and druids. \n--- Casting difficulty of Superior Heal reduced (less fizzles)\n--- New level 55 Druid and shaman spell, Chloroblast, similar to remedy \nfor clerics.\n--- New Druid spell at level 60, upgrade to superior healing, Natures \nTouch.\n--- Created a new spell effect for Celestial Healing, Celestial Elixir, \nand Torpor. This will allow them to stack with all other spells, save \nspells of the same type (Heal over time). Prior to this, all heal-over-\ntime spells followed the same rules as regeneration spells.\n--- Reduced the casting difficulty of Remedy.\n--- Lowered recast time on Wake of Karana\n\nPaladins:\n--- Added Endure Magic spell at level 30\n--- Added Resist Magic at 55\n--- Moved Guard spell from 49 to 39\n--- Moved Armor of Faith from 53 to 49\n--- Added New level 53 paladin spell: Divine Glory\n--- Added New level 59 spell: Celestial Cleansing \n--- Defense skill cap made exactly same as warriors\n--- Added Yaulp 4 at 60 and enhanced.\n\nShadowknights:\n--- Removed artificially inflated mana cost for pre level 50 lifetap \nspells. Please note that post-50 lifetap spells never had an inflated \nmana cost.\n--- Moved Spirit Tap to level 55\n--- Moved Drain Spirit to level 57\n--- Added Drain Soul at level 60\n--- Grim Aura added at level 22 and enhanced\n--- Moved Shieldskin to level 34\n--- Pet buff added at 29\n--- Added Diamondskin spell at 59\n--- Defense skill cap made exactly same as warriors\n--- Due to the recent improvements to \"Harmtouch\", it is doing much \nmore damage than it would before and unbalances PvP. As such it will \nnow do less damage in PvP (68% of PvE, down from 80%). In addition, \nShadowknights on the PvP servers were routinely killing themselves via \nnon-XP losing means and attacking other players with Harmtouch \nimmediately upon respawn. In order to address this situation, Harmtouch \nis no longer automatically \"recharged\" by death on the PvP Servers.\n--- The \"Lifeleech\" discipline now increases hit probability in \naddition to its other effects.\n\n\nRangers:\n--- Added Endure Cold at 22\n--- Added Skin Like Nature at 59\n--- Added FireFist at 22\n--- Moved Bramblecoat from 49 to 39\n--- Added Spikecoat at 49\n--- Added resist cold at 55\n--- Added Panic Animal at 22\n--- Moved Jolt to 51\n--- Moved Spirt of Wolf from 39 to 30\n--- Added Cinder Jolt (fire-based Jolt spell) at 55.\n--- Offense and weapons skill made identical to warriors\n--- Added See Invisible at 39\n\nBards:\n--- Added new level 20 Bard Song: Cassindra`s Chant of Clarity\n--- Bards defensive skill made exactly the same as a warriors\n--- Changed it so that the bard spell Denon's Desperate Dirge to \nincrease damge by 10pts per level over 45. Also made it so the spell \ndoes 20% more damage using the Puretone discipline.\n\nMagicians:\n--- Added new level 59 spell: Valiant Companion\n--- Added new level 39 spell: Summon Companion\n--- Rain spells no longer count pets against total number of entities \nthey can damage (all rain spells)\n--- Added level 29 spell for Mages: Expedience\n\nEnchanters: \n--- Lowered recast time on Visions of Grandeur\n\n*Bug Fixes*\n\n--- Aggressive and Defensive disciplines have been fixed. Before they \nwould only affect damage taken and not affect damage dealt out. Now \nthey affect both as designed.\n--- Fixed the bug with going to the spellbook when the inventory window \nwas up in fullview mode. It should work now. Also, fixed a minor bug \nwhere if you were in normal mode and tried to go to the spellbook from \ninventory via /book or the keymapped key it would not go, and it would \nmake the done button not work properly for the inventory mode.\n--- Fixed NPC melee ranges to be the same as for player characters. In \nother words, if you can hit the NPC, he can hit you. This bug was a \nproblem with one dragon that could be hit, but could not hit back.\n--- Fixed a bug that made it impossible to \"Call of the Hero\" someone \nout of water or lava.\n--- Fixed the proc on the Chilled Scythe. Owners of this item will need \nto swap it out with a GM.\n--- The Kromzek Surveyor Scope now fits in the \"Ranged\" slot rather \nthan the \"Ammo\" slot as before.\n--- Fixed a bug that caused the two single-target bard snare songs to \nbreak too soon in some cases.\n--- Fixed a bug whereby NPCs would consider the race of a player prior \nto the loading of the faction table upon zoning or logging in. This \nwould cause people to be attacked by things that normally like them. \n--- Players should now be properly removed from the group regardless of \nhow they exit the game.\n\n*Misc Changes*\n\n--- Added text labels to the fullview inventory window \"body\" slots \n(Available only to Velious Subscribers)\n--- Added the ability to toggle those labels on and off. Use \n/invwinlabels [on/off] (or no arguments to toggle). This is saved in \nthe eqclient.ini file in the [Defaults] section with the key \nInvWinLabels=[TRUE/FALSE]\n--- Increased the pre-50 bind-wounds cap for rogues and warriors.\n--- Pickpocket now works to a max of 5 levels below you, or level \n45...whichever is greater... You can pickpocket NPC up to level 55 if \nyou are level 60. \n--- The mouse pointer will now move at a multiple of its normal speed \nwhen you adjust the MousePointerSpeedMod setting in the eqclient.ini \nfile. You can set that multiple on-the-fly with the /mousespeed \ncommand.\n--- The \"AutoHelp\" feature that can be set under the options menu has \nbeen enhanced. Spell casters in particular might want to turn it on and \ntry depressing the ALT key. It's perfect for refreshing your memory in \nregards to your spell lineup.\n--- If you are interrupted while trying to cast a spell that uses a \ncomponent, you will no longer use that component. Jewelers should be \nvery pleased with this change.\n--- Reduced the casting difficulty (fizzle rate) of all spells over \nlevel 56. Spells have always previously been set up so that it's \nusually more efficient to use a spell from a previous circle than the \ncurrent one. The formula did not take into account the fact that \neveryone stops at 60.\n--- Changed it so that players will now lose experience when they die \nin the Arena in Kael Drakkel. It seems that people were fighting giants \nin that arena in order to avoid the death penalty.\n--- Naked PC corpses that have experience and are above level 30 will \nnow last 3 hours instead of 3 minutes.\n--- Avatar and Focus of Spirit should now stack\n--- Raised the pre and post 50 bind wounds cap for paladins, clerics, \ndruids, and shaman.\n\n*Item Changes*\n\n--- The effect on the \"Frost Giant Beard\" can now be used at 35th level \nrather than level 50.\n--- The Wurmslayer will now fit in a bag. \n--- Iksar can now use the Ashenbone Shield\n--- Chandged Crystallized Shadow leggings to rentable\n--- Changed Gorilla Hide Leggings to show up as leather, was cloth \nbefore\n--- Changed Envy from a piercing weapon to a shield so players could \nBash with it. Envy is a parrying dagger.\n--- The Shralok Pack is now LORE. It was set to pending-lore some time \nago.\n--- The Guardian and Sentry Armor bracers are no longer LORE.\n--- Donal's Breastplate can now only be used on any individual target \nonce every 7.5 minutes. This addresses some of the balance issues that \nbecame apparent given the existence of a mana-free complete heal.\n\n*Trades and Crafts*\n\n--- Fixed the Gator Roll baking recipe.\n--- Repaired the notetext instructions for creating a Mixing Bowl with \npottery. \n--- Repaired Holgresh Fur Cap and Holgresh Fur Moccasins tailoring \nrecipes.\n--- Made it so that the file is returned in addition to the hammer when \na character fails to forge any of the various chain jointings.\n--- Repaired Recipe for Enchanted Tier`Dal Adamantite Bracelet\n--- Made it so that the Dwarven Smithy Hammer is returned on a failure \nto forge Brellium Chain Jointing.\n--- Repaired Field Plate Boots smithing recipe\n--- Changed the name of the smithed Enchanted Cabilis Scale armor to \nImbued Cabilis Scale armor for naming convention reasons.\n--- Repaired the recipe for converting 3 Enchanted Large Adamantite \nBricks into 1 Enchanted Block of Adamantite in the Tier`Dal Forge, it \nwas previously only possible in the Oggok Forge.\n--- Made it so that the Bread Tin is returned upon a failure to bake \nbread.\n--- Mithril and Velium Bonings will be stackable.\n--- Mithril Studs will be stackable.\n\n*NPC AI - Hate*\n\nWe've made a number of changes to NPC AI, specifically to the section \ndealing with target-selection, or what's commonly referred to as \n\"Hate\". It is not so much that NPCs react differently to hate now than \nbefore, but that we've changed the way that hate is awarded. \n\n--- We reduced the amount of hate that can be caused by a proc. Due to \nthe high proc rates at upper levels, the amount of hate generated from \nprocs, and the spells that were selected for those procs, made keeping \nthe attention of the creature much too easy a task for the tank. \nSimply, it nearly eliminated the challenge of keeping a foes attention \nat levels above 50.\n\n--- We've capped the amount of hate that can be awarded to most \ncasters, specifically for debuff-type spells like the Malo and Tash \nseries. The hate calculation for these spells takes into account the \nnumber of hitpoints of the NPC and did not \"play nice\" with the \nincreased HP limit of Velious. It explains why Enchanters, for \ninstance, would complain that casting a Tash spell would lead to near-\ninstant death.\n\n--- We've redressed the amount of hate generated by heal spells. \nPreviously, and *partly* due to a bug, the high level heal spells such \nas superior heal or complete heal would generate no more hate than \ngreater heal. In fact, so little hate was generated by these spells \nthat it made controlling NPC aggression trivial. Heal spells will now \ngenerate an amount of hate more in line with the number of hitpoints \nactually healed. Due to our desire to leave the lower level game more \nor less untouched, two separate caps have been placed for targets level \n50 or below, and 51 or above. Heal spells will generate significantly \nless hate for targets below level 51 than those at or above that level.\n\n--- We've also re-evaluated ways that players have to reduce their own \nhate. While spells in place to allow this are OK, the Evade skill \n(possessed by rogues) let them out of their damage too easily. A rogue \nthat successfully evaded would immediately drop to a level of hate \nlower than someone who was in the awareness range, but hadn't done \nanything to really upset the creature such as damage it or heal its \nfoe. This problem was exacerbated by the increase of the size of the \nhate list implemented with Velious. \n\n*Tracking*\n\nTracking now works in full view for all classes that can use it, and \nsports a nifty scroll bar that allows players to see everything on the \nlist. In addition, the /trackplayer setting is now saved to the \neqclient.ini file.\n\nThe following options have been put in for Rangers only:\n\n--- /tracksort \n--- /trackfilter \n\n*/tracksort options beginning with R are reverse order\n\n*Hybrid Casting*\n\nHybrids that cast spells in combat were taking double penalties at \nhigher levels. The casting times of their spells went up, and the \namount of melee damage they do per second went up. This results is \nhaving to take longer to cast spells, and losing more damage/second for \neach second taken in casting. To help offset this, Rangers, Paladins \nand Shadowknights casting non-beneficial spells that have casting times \ngreater than or equal to 3 seconds, now get a 3 % reduction in casting \ntime for each level over 50. 3% at 51, 6% at 52, etc., to 30% at 60. \nAgain, this applies only to non-beneficial spells. \n\n- The EverQuest Team","content_hash":"ef65d9b679a4d99eb5fa33d4228a636adf6fcb1a588618c6f84ec783e7dee5e9","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 21, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"67f17767bd4ff6721404e09ccf48ee3a8c4d4c3db9aa08b49b4db7b372d32efb","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":130019,"item_index":null,"heading":"February 21, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"fb66da13fe6e64299a6e02b7963735b0c1c341bd60e0a7d6eea070549b30e1ff","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":135231,"item_index":null,"heading":"February 21, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"8c81fb4682872f591287684c835364798c97592371b57fdb79ba4b6968ec3f17","filename":"patches-2001-1.txt","adapter":"text","source_offset":10481,"item_index":null,"heading":"February 21, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-02-21-1","id":"2001-02-21-1"},{"patch_date":"2000-11-15","effective_date":"2000-11-15","display_date":"November 15, 2000 3:00 am","title":"November 15, 2000 3:00 am","year":2000,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Patch Day","Movelog for Povar and Tarew Marr","Spell Changes","General Fixes/Changes","Client Enhancements"],"change_count":1,"word_count":1079,"summary":"Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for…","content":"***Patch Day***\n\nToday's patch includes the announced code-updates to use technology \nincluded with DirectX 7. You MUST have DirectX 7 or higher installed in \norder to play EverQuest. Please refer to \nhttp://everquest.station.sony.com/f_requirements.shtml prior to \ncontacting technical support for procedures prior to contacting \ntechnical support.\n\nToday's patch also includes the new \"Sound Engine\" that we've been \nspeaking about for some time. The new sound engine supports additional \nEAX features and should address the concerns of SBLive users that have \nbeen posted in the past.\n\n*Movelog for Povar and Tarew Marr*\n\nThe /movelog window will be opened for Povar and Tarew Marr on Saturday \n11/18 and Sunday 11/19 from 6PM PST (GMT-8) to Midnight. All players \nwishing to have all of their characters moved (on a per-account basis) \nfrom those servers to the new split-server should execute \"/movelog \nyes\" during the windows.\n\nThe physical character move will take place next week on Tuesday or \nWednesday. Please check the scheduled downtime page of \nwww.everquest.com for a firm time when it is decided. Remember that \ncorpses will not follow you to the new server, so anyone deciding to \nmove will want to be sure that all corpses are looted prior to the time \nof the actual move. \n\nAs this patch features new /movelog logic to eliminate problems with \npeople being left behind, players should not count on customer-service \nintervention after the physical move if they were unable to execute the \ncommand during the window. You will need to be present and execute the \ncommand in order to move.\n\n*Spell Changes*\n\n-- Pixie Strike: Made it less resistible by reducing the secondary \nresist.\n-- Song of Twilight: Increased duration. Made less resistible by \nremoving the secondary resist. Allowed it to be cast at any time of \nday.\n-- Fixed the effect on the Necromancer Epic Quest Item. The effect was \nchecking resist on each tick instead of running full course.\n-- Increased the duration of the effect on the Enchanter Epic Quest \nItem.\n-- Fixed the \"Modulating Rod\" so that it can be used by the appropriate \nraces.\n-- Fixed the Lost Staff of the Scorned\n-- Maniacal Strength will now correctly overwrite the level 49 strength \nspell.\n-- The Death Pact and Divine Intervention spells will now stack \nappropriately with other spells that have similar effects.\n\n-- Modified the \"Jonathan's\" line of songs to remove the \"skin\" effect \nin order to allow bards to use them more effectively in combat. In \naddition, we made them \"Self Only\" spells rather than \"Single Target\" \nspells in order to allow bards to remain in combat while singing them.\n\n*General Fixes/Changes*\n\n-- Fixed a bug that caused an NPC on \"Sister's Isle\" to attack people \nwho were fighting pirates.\n-- Removed Paladins as an authorized class for piercing weapons in game \nsince they do not have the piercing skill.\n-- The \"Belt of the River\" quest should now work correctly.\n-- Fixed all known problems with the class-specific epic quests.\n-- Implemented some new race-specific quests for Iksar.\n-- Positively modified most Epic Quest Items. Please check your items \nto see your changes. Note: Not all changes will be evident by looking \nat the item.\n-- Fixed the NPC bosses in the Plane of Sky that were not dropping the \ncorrect loot.\n-- Your bread tin will now be returned when baking bread.\n-- Fixed the Wellford Fargin keyword problem in Firiona Vie.\n-- Made the \"Gravebinder\" a magic weapon.\n\n-- Repaired the Forager Bag. It was causing people to lose weight when \nplacing items in the bag. It is supposed to have a weight reduction \ncomponent, but was not supposed to cause weight loss.\n\n-- Taunt: Increased effectiveness above level 50. Previously, creatures \nabove level 50 could not be taunted by means of the taunt skill. Now, \nmost creatures below the character's level can now be successfully \ntaunted. As a note, the chance to taunt a creature above 50th level is \nsmaller than that of a creature below 50th.\n\n\n*Client Enhancements*\n\n-- You now have 10 pages of 10 hotboxes each when in full screen mode.\n-- You can now customize 10 pages of 12 socials each, increasing the \ntotal number of available socials by 108.\n-- Fixed a bug with the keyboard.txt file causing some keys to \ntranslate incorrectly.\n-- Fixed a bug that caused some window positions to save improperly at \nhigher resolutions.\n-- All key mappings are now stored in the EQCLIENT.INI file.\n\n-- Fixed all known problems with the clipping plane slider. Users \nshould now see differences for the entire range of adjustment in zones \nthat support an adjustable clipping plane.\n\n-- Players on PvP servers will no longer show \"[LD]\" over their heads \nwhen linkdead. In addition, these same players will no longer show as \n\"LinkDead\" in the /who list.\n\n-- Players can now set custom text colors while in game. /usercolor: \nUsage \"/usercolor UserColorNumber R G B\" where \"UserColorNumber is the \nnumber of the color as indicated in the EQCLIENT.INI file, and R, G, \nand B are red, green and blue respectively. All changes will be \nautomatically saved to your EQCLIENT.INI file.\n\n-- OPT files in your EverQuest directory now have a number after the \ncharacter name indicating the server number. As such, you will now be \nable to have characters of the same name on two separate servers with \ndifferent custom options.\n\n-- The eqlog.txt file now has a name that includes the server number \nand character name. For instance, if your character is named \"Bobb\", \nand you are on Server 1, your log text file name would be \neqlog_01_Bobb.txt.\n\n-- Added two new entries to the \"Defaults\" section of the EQCLIENT.INI \nfile: AttackOnAssist=TRUE|FALSE - Sets whether or not your autoattack \nturns on automatically when assisting. Defaults to \"TRUE\". \nShowInspectMessage=TRUE|FALSE - Sets whether or not you see the \n\"Soandso is inspecting you\" message. Defaults to \"TRUE\".\n\n-- Custom key mappings have been greatly enhanced. You can now set two \nkeys, a primary and an alternate, for each function in game. In \naddition, things that were previously not customizable can now be set \nto a key of your preference. Left-click on the key identifier to set \nthe primary key, right-click to set the secondary.\n\n-- Added the /note command. /note will append the following text to a \nfile called \"notes.txt\" in your EverQuest directory. For instance, \ntyping \"/note This is a note\" will put \"This is a note\" on the next \nline in the notes.txt file.\n\n- The EverQuest Team","content_hash":"ba00eaf874da8c1483023a6b5b04b89807643f078ef3048815a994ccab1cdded","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 15, 2000 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c7aba9445f9bff4a0981d8f6eec3c74237a733db4fee450a4839440d2cb77699","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":97657,"item_index":null,"heading":"November 15, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"0bf45e4a31422b852de62d908f82d9251cb60ec483991b7899851b3dc8de4049","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":101307,"item_index":null,"heading":"November 15, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"089b8023faf6941beb9328edcf516b2ec02b17391703a30934b1de3ab153bad9","filename":"patches-2000-2.txt","adapter":"text","source_offset":39631,"item_index":null,"heading":"November 15, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-11-15-1","id":"2000-11-15-1"},{"patch_date":"2000-06-22","effective_date":"2000-06-22","display_date":"June 22, 2000 9:00 am","title":"June 22, 2000 9:00 am","year":2000,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"expansions","label":"Expansions"}],"sections":["Today's Updates","The Hole","Vallon Zek is now Coin-Only","Resurrection","Warping","Locked Doors","Vox and Nagafen"],"change_count":0,"word_count":614,"summary":"Today's Updates*** The Hole* We are pleased to announce the opening of The Hole, a high-level dungeon on the continent of Odus. The Hole is a complementary addition to EverQuest, available to all subscribers regardless of their Kunark status. The files necessary to enter The Hole are available via…","content":"***Today's Updates***\n\n*The Hole*\n\nWe are pleased to announce the opening of The Hole, a high-level \ndungeon on the continent of Odus. The Hole is a complementary addition \nto EverQuest, available to all subscribers regardless of their Kunark \nstatus. The files necessary to enter The Hole are available via the \n\"Optional Patch\" button at the bottom of the patch program interface. \nThe files are quite large (about 9MB total), so if the download is \ngoing slowly, you may want to postpone downloading the files until \nlater.\n\nAs mentioned above, The Hole is a high-level dungeon, designed to \nsupport characters starting at about level 40. It should be regarded as \nextremely dangerous. As a note, jumping in The Hole from Paineel is NO \nLONGER A SHORTCUT TO TOXXULIA FOREST. The GMs will not recover corpses \nfor people who fall, or jump, or attempt to levitate into The Hole. \n\n*Vallon Zek is now Coin-Only*\n\nAs we announced earlier this week, due to the number of people \nspecifying interest in \"coin-only\" loot on Vallon Zek, versus those \nwishing to retain item- loot, we have implemented \"coin-only\" looting \nrules for PvP combat on Vallon Zek.\n\n*Resurrection*\n\nPreviously, players had to be resurrected within two hours after death \nin order to receive any experience back as part of the resurrection. \nDue to the increased size and difficulty associated with Kunark zones, \nwe've raised this limit from two hours to three. This should assist \nplayers and make it easier for them to obtain an experience-returning \nresurrection within the time limit.\n\n*Warping*\n\nWe put in some code that should help decrease the \"ghosting\" (NPCs \nappearing to be some place they aren't) being reported in some of the \nlarger Kunark zones. Please let us know how this goes.\n\n*Locked Doors*\n\nWe noticed few weeks ago that it is common practice to use NPCs to open \nlocked doors rather than by using the services of someone that is able \nto pick locks. In order to protect and increase the value of the \nabilities of the lock-picking classes, NPCs have gained the ability to \nwalk through locked doors without opening them. \n\n*Vox and Nagafen*\n\nOver the past couple of weeks, we've received more and more reports of \nthese dragons being bested by smaller and smaller groups of higher-\nlevel (high 50s) adventurers. As we've always felt that Dragons should \nbe special encounters that require a large number of people, we were \nleft with some choices.\n\nOne choice available to us was to increase the power of the dragons to \na level where the level 60 folks would find them challenging. This \nwould have the disadvantage of forever placing them out-of-reach for \nthose who did not buy Kunark, and place them further out-of-reach for \nthose who did, but are just now approaching the levels where they could \ngo on Dragon raids. Another possible solution was to make the dragons \nflee (depop) when engaged by a more powerful group of people. This \nwould have the undesired effect of allowing some people to deny others \nthe experience of fighting a dragon.\n\nInstead of raising the bar as mentioned above, we've instead decided \nthat dragons, or at least these two dragons, should have the magical \nability to pick their own fights. Players of level 53 or above will now \nencounter some difficulty when attempting to assist in combat with \nthese dragons. This should help 40s and low 50-level characters with \ntheir chances to encounter a dragon without worry of getting forced out \nby much higher level players. In addition, it also has the added effect \nof creating a natural progression from the younger dragons of Antonica \nto the elder and more formidable dragons of Kunark.\n\n\n-The EverQuest Team","content_hash":"fe5be2876163220fb956e23742d78ffad6b7688a6300fba9a5aa6ea676edf9c5","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 22, 2000 9:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"67604eb5abeee81fe29199a25115599bc7998b700805fb64e72134ba72b8b095","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":52734,"item_index":null,"heading":"June 22, 2000 9:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1750ec51f3dc99123e6c9e5995c0d5f66ea1e0fb1c660a85e379985f6de98016","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":55023,"item_index":null,"heading":"June 22, 2000 9:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"824bc18d7401c9308c15d810b0446cc6aaa76a5aa27be92e49106235d33374c6","filename":"patches-2000-1.txt","adapter":"text","source_offset":51945,"item_index":null,"heading":"June 22, 2000 9:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-06-22-1","id":"2000-06-22-1"},{"patch_date":"2000-06-06","effective_date":"2000-06-06","display_date":"June 6, 2000 8:00 am","title":"June 6, 2000 8:00 am","year":2000,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","data on the Test Server","General","Items","PvP Teams Servers (VZ/TZ) and Illusions","Risk and Reward","PvP Teams (VZ/TZ) Character Transfers","Updates Not Included in This Patch Message"],"change_count":17,"word_count":852,"summary":"Patch Day* Greetings! The live servers have been updated to reflect the newest data on the Test Server: General* Some new spells are available for the hybrid classes. Check your Kunark spell vendors. Found and corrected a problem causing people to fall to their deaths upon zoning. The majority of…","content":"*Patch Day*\n\nGreetings! The live servers have been updated to reflect the newest \ndata on the Test Server:\n\n*General*\n\n- Some new spells are available for the hybrid classes. Check your \nKunark spell vendors.\n- Found and corrected a problem causing people to fall to their deaths \nupon zoning. The majority of these issues should no longer occur.\n- Corrected outstanding issues with several quests, including the Brain \nBite, Shackle of Rock, and the Barnal Flamehands quest.\n- Increased treasure in many Kunark zones including The Emerald Jungle, \nSebilis, and the Frontier Mountains.\n- Upon review we've increased the drop-rate of level 51+ spells in \nKunark. They should be more plentiful now. \n- Updated pathing information in many zones, making it easier for pets \nand other NPCs to get around the zones.\n\n*Items*\n\n- A problem with the spell effect for the Luminary Two-Handed Sword. \nCurrent owners of this weapon will need to contact a GM to trade their \nsword out for a working one.\n- The Gunthak Harpoon is now rentable. It will remain in your \npossession when you leave the game.\n- A couple pieces of Blood Ember armor have been reduced in weight.\n- Reduced the weight on several Monk weapons found in Kunark.\n\n*PvP Teams Servers (VZ/TZ) and Illusions*\n\nDue to an outstanding bug that allowed a player to permanently \nmesmerize or stun opposing team members when coupled with an illusion, \nillusions will now automatically cancel when the person wearing the \nillusion casts an offensive spell upon any player-character. Players \nshould keep this in mind before attacking with spells in an area where \ntheir faction standing is less than desirable. \n\nIllusions are defined as any spell that makes a character look \ndifferent than they actually are. This includes all racial illusions, \nas well as other illusions such as Treeform, Wolfform, and the Call of \nBones series. \n\n*Risk and Reward*\n\nThe concept of risk and reward is very important to the game of \nEverQuest. Ideally, situations that provide a greater reward should \nalso provide substantial risk. Over the past several weeks, we've been \nidentifying areas in game where risk and reward are at a disparity, and \nmaking necessary adjustments. \n\nIn most cases, those adjustments are in favor of increasing the reward \nfor a specific action. For example, we recently increased the \nexperience awarded in many Kunark zones to offset the sometimes-\nconsiderable risk associated with adventuring there. We also do this \nquite frequently by increasing the reward associated with a quest by \nenhancing the item, as we did last week with the Burning Rapier quest. \n\nHowever, in some cases there are instances where reward is far in \nexcess of the risk involved, and we will be correcting these issues \nlike those above as we come across them. For example, there are many \ncases where a solitary and stationary outdoor creature has a \"fast \nspawn\", yielding the reward of fast experience-gain without the \ncommensurate risk. \n\nThough it is not our policy to announce changes to individual NPCs, we \ndid want to let you know that you will see risk/reward disparities \ncorrected over the next several weeks.\n\n*PvP Teams (VZ/TZ) Character Transfers*\n\nAs many people playing upon the PvP-Teams servers are aware, Vallon Zek \nand Tallon Zek have different rules regarding looting rights from PvP \ncombat. Vallon Zek allows the victor to loot all coin plus one item \nfrom the fallen, whereas Tallon Zek allows only coin-loot with no right to loot items.\n\nDue to the fact that the looting rules were changed on Tallon Zek post-\nproduction, we've decided to allow characters on both servers a one-\ntime character-move. Registration for the move will open at 6:00pm PDT \non Friday, June 9th, 2000, on both servers, and will be open through \n12:00pm PDT on Monday, June 12th, 2000. You can register for the move \nby executing the \"/movelog yes\" command during the registration window. \nThere is no limit to the number of people that we will allow to move \nbetween Tallon and Vallon Zek, so there is no reason to rush to enter \nthe command.\n\nPlease remember that once you register for the move, your decision can \nnot be rescinded. The actual character-move will take place sometime \nnext week, at a time to be announced later. Please keep in mind that \ncorpses are not moved in a character-move, so we'd recommend against \nleaving unclaimed corpses around after Monday of next week if you've \nasked to be moved. \n\nQuestions about the move process will be addressed in the Gameplay \nMessage Forum available via www.everquest.com.\n\n\n- The EverQuest Team\n\nUpdates Not Included in This Patch Message:\n\n* Banshee Aura has had its duration increased.\n* Scale of Wolf and Spirit of Scale will no longer be canceled by being \nthe target of a melee attack. Ranged attacks and spells will still \ncancel the spell.\n* Shaman can now cast Charm Animal\n* Some enchanter and shaman spells have had their casting times/mana \ncosts altered.\n* Augment, Glamour of Kintaz, Rapture, and Clarity II have had their \nmana cost lowered.\n* Root spells that cause damage (Druid roots, Hungry Earth) now work \nproperly.","content_hash":"882f99c85ab929f6106a3459f7a8fa51d61fb16791f97ea1f0f14a51ee544991","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 6, 2000 8:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"30937437ac02b33b2c6e614f4d2611602eb58fe00a1b5f3f1b267926bde1dd4d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":44994,"item_index":null,"heading":"June 6, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"6c3428707439dd3677bcab4a3b1484e51fac89b1d40161006e05326348b8df7d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":47088,"item_index":null,"heading":"June 6, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"10a41c21084d3aae5a5c3753ee91f88a7bd047656e6b4d49de76a40f627cd66c","filename":"patches-2000-1.txt","adapter":"text","source_offset":44010,"item_index":null,"heading":"June 6, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-06-06-1","id":"2000-06-06-1"},{"patch_date":"2000-03-29","effective_date":"2000-03-29","display_date":"March 29, 2000","title":"March 29, 2000","year":2000,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":112,"summary":"This morning's update consisted primarily of server-side changes to improve performance of the game engine in general. No items, spawns, spells (with the exceptions below), etc., were changed as a result of this patch. Area Effect \"Fear\" spells will no longer work in PvP. This affects a bard song,…","content":"This morning's update consisted primarily of server-side changes to \nimprove performance of the game engine in general. No items, spawns, \nspells (with the exceptions below), etc., were changed as a result of \nthis patch.\n\nArea Effect \"Fear\" spells will no longer work in PvP. This affects a \nbard song, as well as the Cleric \"Wave of Fear\" spell. \n\nCorrected a bug with some of the Resurrection spells that caused them \nto return too little experience.\n\nWe plan on publishing data and item changes next week if all goes well \non the Test server. We apologize to those who are inconvenienced by \nhaving to wait for the expected changes.\n\n- The EverQuest Team","content_hash":"334dbc39e58f0b21156db0fe35e9cf995379294fb381ff2d27e7fb22e8a5e248","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 29, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f8dd343150236ee1468b478b6dc927f78e5ff44975a38b08aa85a3689b00b98e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":30111,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"44630f39c6d5719a35b2ca5d1693a20662b2e8d0f8abe638350449f91838ba57","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":31362,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6c98c6fa4155ddc7e3508f780138263dc5b2ba4770d11d6f10554c6848f24920","filename":"patches-2000-1.txt","adapter":"text","source_offset":26399,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-03-29-1","id":"2000-03-29-1"},{"patch_date":"2000-02-17","effective_date":"2000-02-17","display_date":"February 17, 2000 7:00 am","title":"February 17, 2000 7:00 am","year":2000,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Announcements","Spell Changes","General Changes/Fixes","Corpse Looting Exploit","Rogue Enhancements","Rogues received several enhancements as part of this patch","Mistwalker","Class-Specific Armor Quests","Tallon Zek","Plane Changes","patch","Loot Messages","Fiery Avenger"],"change_count":22,"word_count":1219,"summary":"Announcements*** The City of Paineel, home to the infamous Heretics of Erudin, is now available via the Optional Patch. In addition, Erudites may now also be Shadowknights in addition to the other classes available to them. All Erudite Necromancers, Shadowknights, and Clerics who worship the God of…","content":"***Announcements***\n\nThe City of Paineel, home to the infamous Heretics of Erudin, is now \navailable via the Optional Patch. In addition, Erudites may now also be \nShadowknights in addition to the other classes available to them. All \nErudite Necromancers, Shadowknights, and Clerics who worship the God of \nFear, Cazic-Thule, now start in the City of Paineel. As such, if you \nwish to create a character of this type from this point forward, you \n*must* download the Paineel zone-files via the Optional Patch.\n\nPlease note that if you downloaded the Paineel zone files recently, you \nmust run the Optional Patch again to insure you have the correct \nversion of the files.\n\nIn related news, all of the entrances to the Qeynos Catacombs have been \nfixed.\n\nEnjoy!\n\nThe following changes have been implemented on the live servers:\n\n*Spell Changes*\n\n- The recast delay for many of the Shaman buff-spells have been \nreduced.\n- \"Reoccurring Amnesia\" has had its casting time reduced.\n- \"Yaulp\" and \"Augmentation\" should now stack.\n- \"Solidarity of Vision\" has had its duration increased.\n- The Druid spell, \"Skin Like Nature\", has been returned to its former \nstatus due to popular opinion. As such, the damage-shield component has \nbeen removed and the regeneration component has been re-applied.\n- \"Sense Magic\" has been replaced in all cases by the \"True North\" \nspell. If you have already inscribed the \"Sense Magic\" spell, the spell \nicon will now automatically reflect \"True North\".\n- A bug that existed with several damage-shield spells, causing their \ndamage to be subtracted rather than added when stacked, has been \ncorrected. The spells will now stack properly.\n- The \"Feign Death\" spell, when cast by a Necromancer, will now have a \nfixed duration. The Necromancer will receive several warnings prior to \nthe spell wearing off. This change was necessary because some \nNecromancers found a way to gain experience through their pet while \nbeing AFK for an extended duration, such as being in bed for the night. \nNote: This does not affect Shadowknights or Monks.\n- New Necromancer spells are now in game. Check your spell vendors.\n- Alchemy has been revamped. Check with your local Shaman.\n- DOT (Damage Over Time) spells will no longer hinder camping.\n\n*General Changes/Fixes*\n\n- The dungeon of Paw has again received a minor update to slightly \nreduce the difficulty of the zone.\n\n- All known issues with the SBLive soundcard have been corrected.\n\n- From this point forward, deleting a character will cause all corpses \nbelonging to that character to likewise be deleted. This change was \nmade primarily to stop a no-drop transfer bug. It also has the added \neffect of cleaning up corpses for characters that people no longer \nintend to play.\n\n- Crippling Blows will now display the correct damage in the \"You have \nscored a Crippling Blow (###)\" line.\n\n*Corpse Looting Exploit*\n\nRecently, an exploit was discovered that allowed certain unsavory \nindividuals to loot the corpses of other players without their consent. \nThe precise symptom of this is that the owner would find their corpse \nstripped of everything except for no-drop items, and items in a bag \nwith no-drop items. This exploit was fixed in this patch.\n\nIf you were affected by this exploit recently, you are entitled to a \nreimbursement of your lost items assuming that we still have a record \nof what you had. Please contact a GM in-game to arrange for an \ninvestigation.\n\nDuring the course of the investigation, people who have exploited this \nbug will be subject to disciplinary action by our GM staff up to and \nincluding item wipes, suspension, and/or banishment.\n\n*Rogue Enhancements*\n\nRogues received several enhancements as part of this patch:\n\n- The chance to score a critical hit with a throwing weapon has been \nincreased significantly.\n\n- When throwing a weapon from behind the NPC in question, a rogue now \nhas a chance to score a \"Deadly Strike\", for enhanced damage above and \nbeyond that of a critical hit.\n\n- A new rogue-specific ability has been added to the \"Hide\" skill. It \nis called \"Evade\". This skill has the effect of lowering the amount \nthat the targeted NPC hates the rogue, and has the potential of making \nthe engaged NPC switch to another target (preferably a tank) within the \nrogue's group. It is essentially a \"reverse taunt\". This ability helps \nmitigate the negative effects of the rogue's exceedingly high damage-\noutput potential. It also will in-turn help the rogue do even more \ndamage as the NPC is much more likely to expose its back. It is engaged \nby targeting the NPC you wish to \"Evade\" and pressing the \"Hide\" \nbutton. As a note, you must not be in combat mode in order to use this \nability.\n\n*Mistwalker*\n\nThe Mistwalker will once again cast its spell as often as it used to \nprior to the last patch. However, the resulting pet will now \nautomatically \"dissipate\" after one combat round. The change that \nreduced the \"proc\" percentage on the weapon was made due to an \nunintended interaction between the pet and the target when several \nusers of this weapon were attacking the same target. Since the new pet \nnow automatically dissipates after one round, the reduced \"proc\" \npercentage was no longer necessary.\n\n*Class-Specific Armor Quests*\n\nClass-Specific armor quests, especially those belonging to Clerics, \nPaladins, and Shadowknights, have been reduced in terms of how long it \nwill take the average person to acquire the armor. These classes, and \nothers that found particular pieces of their armor exceedingly \ndifficult to obtain should find it much easier now.\n\nIn addition, a bug that hindered completion of the Bracer of Ro quest \nfor some races has been corrected.\n\n*Tallon Zek*\n\nLoot rules for PvP deaths on the PvP-Teams server, Tallon Zek, have \nbeen changed from \"Coin + 1 item\" to \"Coin Only\". This change was made \nto study the impact of loot-rules upon server population in reference \nto the loot/efficiency disparity between caster and melee characters. \nThis change is a test, and may or may not be retained or rolled out \nacross the other PvP servers, pending the results of the server \npopulation study over the next few weeks.\n\n*Plane Changes*\n\nSeveral changes have been implemented in the Planes as part of this \npatch:\n\n- Characters will now lose all enchantments upon entering the Plane of \nSky.\n\n- Due to the fact that the levitate-series no longer works within the \nPlane of Sky, a teleporter has been placed to allow entrance into the \nquest room.\n\n- A teleporter has been placed within the Plane of Hate in order to \ngive non-casters a way out of the zone besides death, potion, or group \nteleport.\n\n*Loot Messages*\n\nMessages indicating what has been looted from a corpse will now be \nbroadcast to everyone within the looters group. This change was made \ndue to public request and to encourage trust within the group. We may, \nin the future, employ filters to allow people to choose whether or not \nthey wish to receive loot messages.\n\n*Fiery Avenger*\n\nThe greatly anticipated defining blade of the Paladin, the \"Fiery \nAvenger\", is again available within game via a quest. The *first* \ndevout Paladin to wield this blade and be validated by a GM in-game \nwill be publicly congratulated within a patch message and on the \nOfficial EverQuest web-site at www.everquest.com.\n\n- The EverQuest Team","content_hash":"0e5ab2da488fb0bd067a7445c9f4c3f0eed895c9ee9163b026a11075c7a43405","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 17, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"66ea600e6e4f996e49b3f93e5822470db1cd8e1fc9270e1de29d983a824adf4c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":22115,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"32ca854e4a523a39bca6221aa12bd8c8467b802b29a4e376e70792fc12346587","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":23170,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"34e4db21dfb0cdfaf27cdc0cf47b82f210b2486741f6cdbcf0a8d25e4d5cfcd3","filename":"patches-2000-1.txt","adapter":"text","source_offset":18207,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-02-17-1","id":"2000-02-17-1"},{"patch_date":"2000-02-03","effective_date":"2000-02-03","display_date":"February 3, 2000 8:00 am","title":"February 3, 2000 8:00 am","year":2000,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Spells","Songs","radius","PvP-Teams Change","The Plane of Sky"],"change_count":13,"word_count":335,"summary":"The following changes have been implemented on the live servers: Spells* Lay On Hands: Enhanced to heal more hitpoints per level. Enveloping Roots: Casting time reduced to match Immobilize Skin Like Nature: Small Damage Shield added. This will stack with other shields. Insidious Fever: Casting time…","content":"The following changes have been implemented on the live servers:\n\n*Spells*\n\n- Lay On Hands: Enhanced to heal more hitpoints per level.\n- Enveloping Roots: Casting time reduced to match Immobilize\n- Skin Like Nature: Small Damage Shield added. This will stack with \nother shields.\n- Insidious Fever: Casting time reduced.\n- Insidious Malady: Casting time Reduced.\n- Burnout series: Negative HP component removed to bring it in line \nwith the Necromancer's Intensify/Augment death series.\n\n*Songs*\n\n- Syvelian's Anti-magic Aura: Potency increased.\n- Shauri's Sonorous Clouding: Now also grants See Invisible. Party \nmembers can now see each other while under the effect of this song.\n\nAdditionally, the following songs have been given a slightly larger \nradius:\n\n- Selo's Accelerando\n- Agilmente's Aria of Eagles\n- Shauri's Sonorous Clouding\n- Tarew's Aquatic Ayre\n\n*PvP-Teams Change*\n\nCustomers on the PvP-Teams servers have been plagued by a tactic known \nas \"Bind Rushing\". Casters would bind themselves in a hostile area or \ndungeon, and attack everyone of an opposing race in the area. Sooner or \nlater the caster would die. They would then respawn, memorize a few \nspells, then jump back in to attack their wounded opponents.\n\nAs a first step in combating this practice and improving life for those \non the PvP-Servers, casters will now respawn with zero mana after being \nkilled by another player in a duel or open combat.\n\nThis code is new for those on Tallon and Vallon Zek. It has been in \nplace for some time on Rallos Zek and works very well there.\n\n*The Plane of Sky*\n\nAll spells that grant levitation will no longer function in the Plane \nof Sky. This affects spells cast by Wizards, Enchanters, Shamans, \nDruids, Necromancers, and Bards. The Plane of Sky is designed to be \ncompleted in certain fashion, and the existence of these spells allowed \nthe islands to be completed out-of-order.\n\nA teleporter will be placed on the first island in the next patch to \nallow people access to the room below.\n\n- The EverQuest Team","content_hash":"dcf0c33de212c29f86e8b2ff6da6dc1d7dad59f0598bfd9be9ab558de116aa0e","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 3, 2000 8:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6885b13e0172fa56abcf090ea3659ce150315183ba9aed249b641d8752f588b5","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":20010,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c335829a56ce5946444ddc8e1468a9bc516f0e8f26e1076373f09f02d19f975b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":20975,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a79c8f1abf5235a5d5572f00cf191e75f7a98dcdf000ec95c05859390f3a4660","filename":"patches-2000-1.txt","adapter":"text","source_offset":16012,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-02-03-1","id":"2000-02-03-1"},{"patch_date":"2000-01-20","effective_date":"2000-01-20","display_date":"January 20th, 7:00am","title":"January 20th, 7:00am","year":2000,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Announcements","following changes","General Changes / Fixes","Additional Bug Fixes","Spell Changes","Levitation Changed","Quests and Items","Fletching Update","Paw","The Plane of Fear","The Plane of Hate","Monk Enhancement","Paladin/Shadowknight Enhancement","Rogue Enhancement","Wizard Enhancement","Bard Enhancement","Druid Enhancement","Feign Death and Pets","Manastone Changed"],"change_count":29,"word_count":2100,"summary":"Announcements* The Plane of Sky is now open!!! As a reminder to our customers, the alternate planes of reality do not necessarily follow the same physical or ethereal rules as Norrath proper. Enjoy! Today is patch day! The EverQuest servers have been patched with the following changes: General…","content":"*Announcements*\n\nThe Plane of Sky is now open!!! As a reminder to our customers, the\nalternate planes of reality do not necessarily follow the same\nphysical or ethereal rules as Norrath proper. Enjoy!\n\nToday is patch day! The EverQuest servers have been patched with the\nfollowing changes:\n\n*General Changes / Fixes*\n\n- Some changes have been made to the exit of Nagafen's Lair into the\nLavastorm Mountains. This will hopefully reduce if not solve the bug\nthat causes people to fall into lava when exiting Nagafen's Lair.\nPlease let us know how this goes.\n\n- Due to feedback received from the customers concerning the density\nof fog during rainstorms, visibility has been increased.\n\n- All drops of steel weapons have been replaced with higher quality\nfine-steel weapons of the same type. This change was made to reduce\nthe amount of new currency coming into the world at the mid-to-upper\nlevels. The fine-steel weapons are in all cases superior to the steel\nweapons that were dropping, they just sell to vendors for less money.\n\n- Casting times have been implemented on several activatable items.\nThis was done to correct issues that could arise from people\nchain-casting these items.\n\n- The safe-point (the point which you return if you fall below the\nworld) in Kithicor has been moved near the entrance to Rivervale, a\nsafer part of the zone.\n\n- Corrected a bug that caused AC to be improperly displayed for higher\nlevel characters. Your AC should now reflect all of your items.\n\nAdditional Bug Fixes:\n\n- Corrected a bug in the client that could cause a crash if you were\nspammed with emotes by someone on your /ignore list.\n- Corrected a bug that allowed ships to move faster when disarmed\n- Corrected a bug that caused the Aqualung to lose its charges if\ndropped on the ground.\n- Fire Giants in Nagafen's Lair should now recover properly when stuck\nin lava. Consider yourself warned.\n- The Instill Doubt skill has been disabled on the PvP servers.\n\n*Spell Changes*\n\n- Shadow Vortex is now a \"drain\" spell.\n- Siphon Strength will now stack with strength buffs and debuffs\n- Panic the Dead cast and recast delays have been reduced. In\naddition, the spell is less resistable.\n- Angstlich's Appalling Screech had its radius increased slightly.\n- All Wizard AoE damage and stun spells have had their radius slightly\nincreased\n- Yonder will now interact better with levitate.\n- Form of the Great Wolf had its speed component increased.\n- Terrorize Animal had its casting time reduced and is less\nresistable.\n- New magician's spells have been added. Check your spell vendors.\n- Reoccurring Amnesia has been made more effective.\n- NPCs will now treat the \"Cancel Magic\" series of spells as hostile.\nPreviously, NPCs did not mind if players dispelled all of their buffs\nbefore attacking. Now they will. - The Fear and Charm series of spells\nnow properly notify the caster when they break. No, seriously, we're\ncertain this time.\n- Harmtouch now does more damage beginning at level 41.\n\n*Levitation Changed*\n\nDue to the implementation of casting times on activatable items, the\ncode that disallowed refreshing of the Levitation spell while it was\nactive is no longer necessary and has been backed out. The Levitate\nspell may now be refreshed while the spell is in use.\n\n*Quests and Items*\n\n- The Armor of Ro should be more obtainable. We will continue to\nevaluate and adjust the rarity of other class-specific armor\ncomponents to make the pieces obtainable in a reasonable amount of\ntime.\n\n- We have changed the reward of a newbie quest in the Qeynos area from\na level 49 scroll to a level 1 scroll. The issuance of a level 49\nscroll was a typo in the quest data, allowing new characters to amass\nan abnormally large amount of currency.\n\n- The stats on the reward for the Rogue Redemption quest have been\nincreased to make it better than the favorite dropped-weapon for the\nlevel range.\n\n- Ravenscale boots will now drop as frequently as other Ravenscale\nitems.\n\n- The Mask of Deception may now be equipped by the appropriate races.\n\n*Fletching Update*\n\nAll arrows created with the new Silver-Tipped Arrowhead (formerly the\nBladed Arrowhead) are now magical in nature, and may be used versus\nmagical creatures. All existing items in your possession will\nautomatically morph into the new magical items. Additionally, each\nsuccessful attempt to create magical arrows will yield 10 arrows\ninstead of the previous 5. As such, the vendor buy-back value has been\ndecreased accordingly.\n\n*Paw*\n\nThe difficulty of Paw has been decreased. We found that many of the\ngnolls in the new Paw had too many hitpoints, making the dungeon more\ndifficult than it should have been for the desired level target.\nPlease let us know how this change affects the viability of the\ndungeon.\n\n*The Plane of Fear*\n\nThe item-drop percentages in the Plane of Fear have been increased.\nThis change was supposed to have occurred in the last patch, however\nthe data was not exported. It has been tested and equipment drops are\nnow occurring at a much higher rate.\n\n*The Plane of Hate*\n\nThe item-drop percentages on roaming and fast-spawning NPCs in the\nPlane of Hate have been decreased. Previously, these NPCs used the\nsame drop-percentages as the slow-spawning NPCs, causing overall drop\npercentages to be extremely high.\n\nAlso, the inhabitants of the Plane of Hate no longer fall for\nillusions, and tend to \"Hate\" everyone.\n\n*Monk Enhancement*\n\nA monk's speed in hand-to-hand combat will now improve with level,\nbeginning in the high 20s. This will result in higher level monks\ndoing substantially more damage in a given time-frame.\n\nThough this change does increase the power of the average monk, it\nshould be stressed that the monk is now even more in need of true tank\nclasses who have the ability to taunt upset creatures off them. We\nwant to stress that the \"taunt factor\" of a monks fist has NOT been\nincreased, though it may appear so due to your increased damage.\n\n*Paladin/Shadowknight Enhancement*\n\nPaladins and Shadowknights now have a higher hitpoints and higher\nskill caps on Bash and Taunt.\n\nThe additional hitpoints will be noticeable for Paladins and SKs over\nlevel 25. This was done because the Paladins, SKs, and Rangers had the\nsame HP base, which upon further consideration is not compatible with\nour vision of those classes' roles. This change will basically put\nPaladin and SK HPs midway (in terms of Hit Points) between rangers and\nwarriors of the same race.\n\nThe taunt skill was increased because SKs, and in particular, Paladins\nhad difficulty taunting opponents off of Rangers, Monks, Rogues, and\nWarriors due to their lower damage output. Though the Paladin and SK\nwill never equal the warrior in their ability to taunt, this change in\naddition to some of the taunting spells should help them become more\neffective tanks.\n\nBash was increased because Paladins typically aren't switching to\ntwo-handed weapons, choosing instead to continue using the bash skill.\nMost warriors, being ogres, trolls, or barbarians for the most part,\ndo not worry about bash and instead opt for slam, which uses the same\nskill. Paladins are typically the only characters who use a shield\nthroughout their lives.\n\n*Rogue Enhancement*\n\nWhenever a rogue is invisible, whether by spell, potion, or skill,\nthey are now also invisible to undead.\n\nThis change was made to add a definite class-advantage to the rogue,\nallowing them to do something that no other class could do. It is the\nfirst step in a multi-step process to improve the rogue class.\n\n*Wizard Enhancement*\n\nLevel 35 or above wizards will find that their spells (Magic, Cold, or\nFire) much less likely to be resisted. This effect stacks with the\nStaff of Temperate Flux and enchanter, shaman, and magician resistance\ndebuffs.\n\nThis change was made to increase the effectiveness of wizards at about\nthe level that all spell-casting classes start seeing their resistance\nrates go up. Wizards specialize in direct magical damage. It makes\nsense that they should be better at causing that damage than the other\nclasses.\n\n*Bard Enhancement*\n\nBards will now receive the Meditate skill at 10th level. This skill\nwill be granted automatically the first time a bard zones after\nreaching 10th level, and cannot be trained further. It will have the\neffect of decreasing the amount of time that it takes a Bard to\nmemorize their songs. Previously, it would take 50th level bards\nupwards of 2 minutes to memorize a song. Now it is much faster.\n\n*Druid Enhancement*\n\nThe skill cap on a Druid's tracking skill has been increased. This\nchange was implemented based upon general public opinion that the\nformer cap was far too low for the skill to be even marginally viable.\n\n\n*Feign Death and Pets*\n\nAfter a serious discussion regarding the Necromancer's Feign Death\ntactic, as well as reviewing public opinion on the matter, we have\nimplemented a change. As we would like everyone to understand why we\nfeel this change was necessary, here is a summary of the issue:\n\nProblem: Feign death allows you to become an invalid target in all\ncircumstances, providing offensive tactics that are abusive. For this\nability to remain balanced, the pet should follow the same rules as\ninvisibility. Offensive tactics used by other classes involve the\ncreature getting a saving throw verses the effect. Since creatures do\nNOT get a direct save verses feign death (as you cast it on yourself),\nand since you can retry the combat once you have feigned death, there\nis very little risk to necromancer himself. As this tactic involves\ncharming an NPC and turning it against another NPC, which could be\npart of the same spawn, it allows for Necromancers to solo MUCH bigger\nrooms than any other class could. This situation is well beyond what\nwould preserve game balance for any other class (soloing the\nBloodthirsty Ghoul room and Ghoul Lord room, for example).\n\nExample: While there are many examples of how the Necromancer Feign\nDeath tactic is abusive, one of the most egregious occurs in the Ghoul\nLord room of Lower Guk. The room consists of 2 Bok Ghoul Guards and\nthe Ghoul Lord himself. Using the current system, a level 50 Necro can\neasily solo the room at virtually no risk to himself. The Necro can\nget into the room quite easily with Invis To Undead. To clear the room\nhe uses Screaming Terror on one Bok and Charms the other. When the\nGhoul Lord rushes him, he feigns. The Lord then turns on the charmed\nBok and kills it, taking considerable damage during the fight. The\nNecromancer waits until the Ghoul Lord returns to its spawn point.\nWhen the necromancer gets back up, he is in no danger of being\nattacked due to the way Feign Death works now. He then charms the 2nd\nBok and Feigns again. The fight goes on and the 2nd Bok is killed.\nWhen the Necromancer gets back up he has a VERY wounded Ghoul Lord AND\nnearly full mana. The Lord is now an easy kill, and the Necro collects\nhis special items.\n\nSolution: Ideally, Feign Death should work like Invisibility, where\nsummoned pets suicide and the charmed ones break Charm. We do not\nwant, however, to adversely affect lower level Necromancers to such a\nlarge degree. What we do recognize is the need to prevent higher level\nNecro's from exploiting key spawn points. Hence, when you Feign Death,\nany charmed NPC will immediately break Charm. However, summoned NPCs\n(pets) will NOT be affected. While this still allows the use of the\nFeign Death tactic with your summoned pet, it does not imbalance the\ngame and many dungeon spawns to the degree that charming an NPC does.\n\n*Manastone Changed*\n\nThe players have raised many concerns about the power of the\nManastone, which no longer drops. They cite that people without a\nManastone are not as welcome in expeditions to the outer planes and\nother areas as people with them. Since dropping additional Manastones\nvia quest or removing them from the existing populace is not\ndesirable, we've decided to make it so that the Manastone will no\nlonger function in the alternate planes. Furthermore, it will not\nfunction in any of the zones included with the Kunark Expansion.\n\nWe apologize to those adversely affected by this change. Our general\ngoal is to avoid making changes to items in peoples' possession,\nhowever we felt this change was, all things considered, warranted and\nfor the benefit of the game as a whole.\n\n- The EverQuest Team","content_hash":"f5dca1b1d54ad7becd2cc387d5ebc91cf6d66e040ddb4b19ae5d61e79cb3b1d1","source_files":["patches-2000-1.txt"],"source_titles":["January 20th, 7:00am"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"82cbff67cb659737150b4c1b14be5cd4e01caefc70fdd17dc6199217ab16253c","filename":"patches-2000-1.txt","adapter":"text","source_offset":91,"item_index":null,"heading":"January 20th, 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"2000-01-20-1","id":"2000-01-20-1"},{"patch_date":"1999-12-21","effective_date":"1999-12-21","display_date":"December 21, 1999","title":"December 21, 1999","year":1999,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":2,"word_count":75,"summary":"After a week of thorough testing, the Summon Corpse spell is now functioning properly (we promise!), and available on all servers. In addition, it is now possible to cast Cancel Magic on non-grouped players on the PvP and PvP-teams servers. All changes were made on the server-side, therefore no…","content":"After a week of thorough testing, the Summon Corpse spell is now \nfunctioning properly (we promise!), and available on all servers.\n\n- In addition, it is now possible to cast Cancel Magic on non-grouped \nplayers on the PvP and PvP-teams servers.\n- All changes were made on the server-side, therefore no patch is \nrequired.\n\nFrom everyone on the EverQuest team, and Verant Interactive, we would \nlike to wish all of you safe and happy holidays.","content_hash":"3c92f6a959e02f7e5bc10496869a45e2b5bc728a7a4db5584253552882fd2124","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 21, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"351873b56f87ba8b1e8ce7d058f53d33f5dbf1b1b5f160b60159d9375b422a95","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":19510,"item_index":null,"heading":"December 21, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"4b521842970bff9ba72129e8e3259831ec745356e2aae7d9dcd16a04dc39d140","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":20309,"item_index":null,"heading":"December 21, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"618cb1cbac5f4bfb38f9411ce06530ba94ffaf3a56667fd791de6b07e1b931f3","filename":"patches-1999.txt","adapter":"text","source_offset":62959,"item_index":null,"heading":"December 21, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-12-21-1","id":"1999-12-21-1"},{"patch_date":"1999-10-14","effective_date":"1999-10-14","display_date":"October 14th, 10:00am","title":"October 14th, 10:00am","year":1999,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":36,"summary":"We will be bringing up a new server at approximately 11:00 am pacific, this morning. The server known as \"The Nameless\" will have a standard server configuration (i.e. not a pvp/pvp-team server). The EverQuest Team","content":"We will be bringing up a new server at approximately 11:00 am pacific, this morning. The server known as \"The Nameless\" will have a standard server configuration (i.e. not a pvp/pvp-team server).\n\n- The EverQuest Team","content_hash":"d1bc2823b3d2c71ac8034d5f81645a4da14874aefcd75a26b2a7deb45b32cb3d","source_files":["patches-1999.txt"],"source_titles":["October 14th, 10:00am"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5d9f236d1078c44ba45dbf1b199e4c90561adea28a10e815b6e03885c796c601","filename":"patches-1999.txt","adapter":"text","source_offset":50262,"item_index":null,"heading":"October 14th, 10:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-10-14-1","id":"1999-10-14-1"},{"patch_date":"1999-09-28","effective_date":"1999-09-28","display_date":"September 28, 1999","title":"September 28, 1999","year":1999,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":13,"word_count":312,"summary":"The following changes have been implemented with the latest patch, most importantly, changes to corpse resurrection. It should be noted that all corpses generated previous to this patch may not be resurrected, however, all corpses generated from this point forward may be resurrected with the…","content":"The following changes have been implemented with the latest patch, most \nimportantly, changes to corpse resurrection.  It should be noted that \nall corpses generated previous to this patch may not be resurrected, \nhowever, all corpses generated from this point forward may be \nresurrected with the changes listed below applying.\n\n- Corpses that are older than 2 hours cannot be resurrected.\n- Corpses that are produced from a duel cannot be resurrected after 10 \nminutes.\n\nGeneral Enhancements\n- A Yes/No request window is now brought up when ever turning in the PK \nnote to the Priest of Discord.\n- It is now possible to manually reorganize icons within the spell \nbook.  This may be performed by right-clicking on the currently placed \nicon (the icon will then be highlighted), then right-clicking on the \ndesired slot you wish to move it.\n- Pet damage inflicted during PvP combat has been slightly reduced.\n- It is now possible to place items marked as \"No Drop\" in the bank.\n- NPC corpses will only remain for 8 minutes, even while looting.\n- If a party member goes link-dead, the remaining members will be \nnotified.\n- Pets with less than 20 hit points cannot receive hit point buffs.\n- When viewing an invisible PC with See Invisible, the name will be \nshown in parentheses over the character.\n- All beneficial speed spells may be canceled left-clicking on the \nspell icon.\n- We have also made revisions to the /text command section of the \nEverQuest manual.\n\nFennin Ro Specific Enhancements\n- Experience and looting rights is now awarded based on group aggregate \ndamage (i.e. If a group's combined damage if greater than an individual \nplayer, the group members will be given the exp. and looting rights).  \nWe will be gathering the results of this data throughout the day, and \nif need be, incorporate this change on other \"live\" servers.","content_hash":"aa36203ca317d4e9dae6fcc9de4c76fcfde2e2681274bf5b1caa5934dc0f2858","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 28, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"002c02718f5de4611095b918af0d01709d10441237a7001fc2cd39411133f93b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":8965,"item_index":null,"heading":"September 28, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"a9d551c93f56497f782ce53db61dfa7e50536d4e02633dc8207aa84077c36299","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":9189,"item_index":null,"heading":"September 28, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"558fcec2ba661116af00f76f5674df8d662510d1e9b4629baf5e4576ac6bcd22","filename":"patches-1999.txt","adapter":"text","source_offset":46169,"item_index":null,"heading":"September 28, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-09-28-1","id":"1999-09-28-1"},{"patch_date":"1999-09-24","effective_date":"1999-09-24","display_date":"September 24, 1999","title":"September 24, 1999","year":1999,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"}],"sections":[],"change_count":7,"word_count":140,"summary":"The following changes have been implemented with the latest patch, most importantly, changes to corpse resurrection. It should be noted that all corpses generated previous to this patch may not be resurrected, however, all corpses generated from this point forward may be resurrected with the…","content":"The following changes have been implemented with the latest patch, most importantly, changes to corpse resurrection. It should be noted that all corpses generated previous to this patch may not be resurrected, however, all corpses generated from this point forward may be resurrected with the changes listed below applying.\n\n- Corpses that are older than 2 hours cannot be resurrected.\n- Corpses that are produced from a duel cannot be resurrected after 10 minutes.\n\nGeneral Enhancements\n\n- A Yes/No request window is now brought up when ever turning in the PK note to the Priest of Discord.\n- It is now possible to manually reorganize icons within the spell book.\n- Pet damage inflicted during PvP combat has been slightly reduced.\n- It is now possible to place items marked as \"No Drop\" in the bank.\n\n- The EverQuest Team","content_hash":"e0f4e6ba700ae727158b03a186bc35eaaccb5dce86fc1b6d44c44e47a417006e","source_files":["patches-1999.txt"],"source_titles":["September 24, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"21a36051b16fda4006af321e7481dfa3b224123ff609948ff4a939096d531a7e","filename":"patches-1999.txt","adapter":"text","source_offset":44426,"item_index":null,"heading":"September 24, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-09-24-1","id":"1999-09-24-1"},{"patch_date":"1999-09-13","effective_date":"1999-09-13","display_date":"September 13, 1999","title":"September 13, 1999","year":1999,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"}],"sections":["Bug Fixes","New emotes","PVP Changes","Spell Changes","Pets","DoT Changes"],"change_count":44,"word_count":883,"summary":"Bug Fixes: Players levitating should be easier for other PCs to see. When charmed/feared and killed players should not be returned to the character selection screen. Lore items in containers that are dropped should not be destroyed. Charged items, such as the Staff of the Observers, should…","content":"Bug Fixes:\n- Players levitating should be easier for other PCs to see.\n- When charmed/feared and killed players should not be returned to the \ncharacter selection screen.\n- Lore items in containers that are dropped should not be destroyed.\n- Charged items, such as the Staff of the Observers, should correctly \nreport the number of charges remaining after zoning.\n- Corpses should remain lootable even if a player goes linkdead while \nlooting\n- A player under the effect of charm or fear can no longer open their \nspellbook or sit in order to escape the effects of these spells.\n- A player using online help should no longer be locked into the help \nscreen if another party initiates a trade.\n- Non-melee items equipped in weapon slots should no longer mutate if \nthe pc is charmed.\n- Extremely large NPCs, ie Vox, should not suicide when stuck.\n\nNew emotes:\n- Here is a list of new emotes that have been added to the game: agree, \namaze, apologize, applaud, plead, bite, bleed, blink, blush, boggle, \nbonk, bored, brb, burp, bye, cackle, calm, clap, comfort, congratulate, \ncough, cringe, curious, dance, drool, duck, eye, gasp, giggle, glare, \ngrin, groan, grovel, happy, hungry, introduce, jk (just kidding), \nkneel, lost, massage, moan, mourn, peer, point, ponder, puzzle, raise, \nready, roar, salute, shiver, shrug, sigh, smirk, snarl, snicker, stare, \ntap, tease, thank, thirsty, veto, welcome, whine, whistle, yawn.\n\nPVP Changes:\n- In order to make PVP combat between spellcasters and melee types more \nviable some changes to PVP spell effects have been made. All damage \nspells cast in PVP combat will do less damage to the PC than the same \nspell would do to an NPC. When a PC is under the effect of a root-type \nspell there is a 20% chance that they will break free when a direct \ndamage spell is cast upon them.\n\nSpell Changes:\n- Levitate: All players may now cancel this effect.\n- Paralyzing Earth now Wizard and Necromancer useable.\n- The Mana cost on some Magician damage shields has been slightly \nreduced.\n- Alter Plane: Hate and Alter Plane: Sky have been changed into higher \nlevel spells.\n- Succor: Ro (Druid) is now a level 39 spell (previously a typo as a \nlevel 49 spell.\n- Curse of the Simple Mind (Enchanter) now lowers both Int AND Wis.\n- Selo`s Consonant Chain (Bard) should now work better.\n- Shadow Vortex (Necro) is more effective.\n- Screaming Terror is now an all or nothing save. This should stop the \n'train' problems that it was causing.\n- Gravity Flux will now research correctly for Wizards.\n- Lich and Bond of Death are now researchable for Necromancers check \nyour tomes.\n- The different types of Words of Collection and Words of Acquisition \nare now more easily identifiable.\n- Dead Man Walking (Necromancer) has been renamed Dead Man Floating.\n- Ignite Bones (Necromancer) has had the movement component removed.  \nThis means that it will no longer break root and snare spells, and that \nit will now stack with the darkness line.\n- Syvelian`s Anti-Magic Aria (Bard) has been fixed.\n- A bug in some of the AoE code has been fixed.  AoE spells will now \neffect more monsters.\n- Some Magician Summoned items are now lore items.  Items that have \nturned lore have had other small benefits added to them.\n- Dance of the Fireflies (Druid) has been changed from Divination to \nConjuration.\n- Rangers have gained the spell Dance of the Fireflies (level 15)\n- High Level Enchanter Illusion spells have had the remainder of their \neffects implemented.\n- Magi research components have been added to more monsters throughout \nthe world.\n- There is a new pet command: /pet taunt and /pet notaunt. Pets default \nto /pet taunt\n- The Rods for the Ice Comet quests will now pop much more often.\n- Envenomed Breath (Shaman) has had its damage raised slightly.\n- Scourge (Necromancer and Shaman) has had its damage raised slightly.\n- Enchantment of Light and Enchantment of Brilliance (Enchanter) have \nbeen replaced by new enchantment spells.  These spells have been added \nto a hidden vendor somewhere in the game.\n- New quests for Necromancers to research their pets have been added.\n\nPets:\n- High level pets (44th and 49th lvl spells) do less damage\n- Pets will now navigate some outdoor and dungeon areas better\n\nDoT Changes:\n- If the monster is in melee with you, there is no change to how a DoT \nspell works.\n- If the monster is running away from you (fear, wounded, etc.), there \nis no change to how a DoT spell works.\n- If the monster is moving when the damage from the DoT is applied \n(happens every few seconds), it will take 66% of the damage that it \nwould have taken.\n- DoT spells have all had their duration slightly increased.  If the \nmonster moves for 18 seconds during a fight, it will take as much \ndamage from the DoT as it would before the patch.  If the monster moves \nfor less then 18 seconds during a fight, your DoT will do more damage \nthen it would have done before the patch.  If the monster moves more \nthen 18 seconds during the fight, it will take less damage then it \nwould have before the patch.","content_hash":"17dacbbb21c00e632af8f0dbe0bffeb123f8473d04ea46d2566fcce8483cfa2b","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 13, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"df29dfadc053cb87f3cede005ac97ce11711ce7a018266734125af71a5161b35","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":2794,"item_index":null,"heading":"September 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c36aec7b3762b967240695b6cfeb10e0e0d287191f5e538f48dd800b3e243a8e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":2903,"item_index":null,"heading":"September 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ab1be99c358ca5c80aae44ca276b2dd739c1ddd9278e93b391e95f12e4d6120b","filename":"patches-1999.txt","adapter":"text","source_offset":38142,"item_index":null,"heading":"September 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-09-13-1","id":"1999-09-13-1"},{"patch_date":"1999-08-31","effective_date":"1999-08-31","display_date":"August 31, 1999","title":"August 31, 1999","year":1999,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["This server side patch contains the following"],"change_count":5,"word_count":111,"summary":"We apologize for the short notice for this Server Update, but it was neccessary to correct some problems that had arisen. This server side patch contains the following: Rangers now get Critical Hits with Bows. Rogues now get Critical Hits with Thrown Weapons. Parry and Dodge Skill Caps for Rangers…","content":"We apologize for the short notice for this Server Update, but it was neccessary to correct some problems that had arisen.\n\nThis server side patch contains the following:\n\n1. Rangers now get Critical Hits with Bows.\n2. Rogues now get Critical Hits with Thrown Weapons.\n3. Parry and Dodge Skill Caps for Rangers have been raised.\n4. The DoT bug realted to not getting experience or a corpse has been fixed.\n5. New PvP rules: You can no longer loot any weapons that the victim had equipped in his primary, secondary, or ranged weapon slots.\n\nPlease note: This patch DOES NOT contain any changes to Necromancer's Pets, OR the Kiting/DoT changes.","content_hash":"2959861c034bc937a3ca570269a7ab6adcf42278d60c8f37aed665ee238ebc8d","source_files":["patches-1999.txt"],"source_titles":["August 31, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"44e5f952e4c40b8d79d553e7435312ecbb1038f0fc366fead2523efd6ff297e0","filename":"patches-1999.txt","adapter":"text","source_offset":37348,"item_index":null,"heading":"August 31, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-08-31-1","id":"1999-08-31-1"},{"patch_date":"1999-07-31","effective_date":"1999-07-31","display_date":"July 31, 1999","title":"July 31, 1999","year":1999,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Tallon Zek Update - Please Read"],"change_count":2,"word_count":161,"summary":"Tallon Zek Update - Please Read * Well, folks, we totally underestimated the number of people wanting to check out the PvP-Teams server and the demand is far too great for one server. Unfortunately, we were forced to bring Tallon Zek down soon after its launch because we had more than 5,000 people…","content":"* Tallon Zek Update - Please Read *\n\nWell, folks, we totally underestimated the number of people wanting to check out the PvP-Teams server and the demand is far too great for one server. Unfortunately, we were forced to bring Tallon Zek down soon after its launch because we had more than 5,000 people online at once. While the servers were still running, there was lag and the areas were simply too crowded - you players deserve a better environment than that. As a result, Tallon Zek will remain down until we can get an additional server (which will take at MINIMUM one week). I apologize for the inconvenience, and I'm sure many of you are frustrated by this. In the end, though, it's better to wait for more resources than to leave Tallon Zek up.\n\nBrad McQuaid\nProducer, EverQuest\nVice President, Verant Interactive\n\nThe Customer Service department will be staffed lightly on Sunday, August the 1st.\n\n- The EverQuest Team","content_hash":"54561a6d6c2fd4ba47c0231ea6f6d8fd5466ab063601dba7408bc09d57bb8f50","source_files":["patches-1999.txt"],"source_titles":["July 31, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a615fde84b311dc9d52270144cea548815d2ff59303b87553a1148db0dc1f06b","filename":"patches-1999.txt","adapter":"text","source_offset":36343,"item_index":null,"heading":"July 31, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-07-31-1","id":"1999-07-31-1"},{"patch_date":"1999-07-27","effective_date":"1999-07-27","display_date":"July 27, 1999","title":"July 27, 1999","year":1999,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["General Announcements","Trade Skill Enhancements","New Features","Game Play Enhancements","Spell Additions and Enhancements"],"change_count":39,"word_count":1017,"summary":"The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete. General…","content":"The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete.\n\n*General Announcements*\n\nWe are currently in the process of finishing up final internal testing for Tallon Zek, the new PvP-Teams server. We expect that it should be coming on-line this week. Once the date nears, a better estimate on the time of launch and further information regarding the Tallon Zek server will be made available.\n\nThe Fear Plane is now on-line. However, before adventuring to the Fear Plane, we advise you to heed the following advice:\n\nTraveling the planes is not like visiting a dungeon. People die in dungeons.\n\nPeople die hard on the planes.\n\nDying on a plane means that you might die in a place where your body may be extremely hard to recover, or in an area that you have no idea how to get back to. Big, nasty monsters will jump you at inopportune times, spells may work differently and once valid tactics might go right out the window.\n\nThe planes are dangerous places to adventure, and massive player slaughter will happen on a regular basis.\n\nWe are not saying this to goad you in to going - this is an honest disclaimer. So don't say we didn't warn you.\n\n*Trade Skill Enhancements*\n\n- Baking Chocolate and Fish Head Soup now work as designed.\n\n- Pottery has been enhanced by new items that can be made through the trade skill that will help the player-driven economy. Additionally, some of the profits of other pottery made items have been adjusted to facilitate this change.\n\n- Make and apply poison is now working in the game. To apply poison a Rogue must sit and click a piercing weapon on a poison to apply it. When the Rogue attacks there is a chance the creature will become poisoned. The poison will need to be reapplied if the player changes zones.\n\n*New Features*\n\n- The ability to report player whom are harassing has been implemented. This is done by typing \"/report\" - the previous 10 lines of text will be saved to the server for Customer Support representatives to review. This command may only be performed once while on-line, you must then log out and back in to use it again.\n\n- The \"r\" key will now initiate a reply to the last player whom sent the user a tell.\n\n- The /surname command has been added, which allows a player of 20th level or greater to issue his or her character a last name.\n\n- When a player consumes alcohol, a message will be given to players within the area.\n\n*Game Play Enhancements*\n\n- If a character is knocked unconscious, and has no stamina, the player will still regain consciousness.\n\n- Players are no longer able to cast Shadowstep next to a zone point and teleport to an area past the teleport region, which is inaccessible to other characters.\n\n- If a player is too far from a corpse while attempting to perform the /loot command, a message will now be given.\n\n- If the user was under the effect of either Treeform or Minor Illusion, then had Spirit of Wolf cast on them,\nthe player would be able to move in their altered state - This is no longer possible.\n\n- If the Eye of Zomm makes contact with a zone-point, the spell will immediately wear off.\n\n- Players may now target Drakes much easier.\n\n- Several \"Safe Zones\" have been Fixed.\n\n- A number of quests have been both enhanced and added.\n\n- Helmet colors are now displayed properly on Barbarians.\n\n- If a character is blinded, the chat box will no longer flash.\n\n- If a shuriken or throwing knife is equipped, then unequipped, the weapon will no longer remain on the character model.\n\n- Monk trainers will now train Instill Doubt.\n\n*Spell Additions and Enhancements*\n\n- The Eye of Zomm now allows the caster to travel up and down.\n\n- When player dispels minor illusion, the character's weapons will no longer disappear from the character model.\n\n- Some 44th and 49th Damage spells have had slight modifications made to them:\n\n- Gasping Embrace (Enchanter) has been re-tuned in the style of other DoT spells to make it more party friendly.\n\n- Retribution (Cleric) has had a typo fixed, and does about ten percent less damage now.\n\n- Ice (Druid) has had its damage lowered by a few points to match the damage done by Starfire.\n\n- Rend (Wizard) is now available on certain Wizard vendors (lvl 49 spell)\n\n- Shock of Swords (Magician) now does more damage.\n\n- Succor's (DRUID) casting cost has been raised to match the casting cost of the Circle, Evacuate and Portal spells.\n\n- Wizard Portal and Evac spells have had their AoE radius range upped to match Druid Circle spells.\n\n- Necromancer research components that did not previously stack should now stack.\n\n- The Bug that allowed Screaming Terror to work Outdoors has been fixed.\n\n- Vampiric Curse (NECROMANCER) damage has been upped.\n\n- Share Wolf Form (DRUID) has had its Area Effect Radius reduced. This means that party members who want to be turned into wolves should stand near the caster, while those that do not should stand further away.\n\n- Hitting F1 twice, or /pet target will now target your pet.\n\n- The Duration on Pack Regeneration (DRUID) has been increased.\n\n- Shrink (SHAMAN) has been put in to the game. It is a Level 19 spell, and available in all Shaman starting cities. This spell will only be castable in dungeons. It will not leave an icon on your screen - Shrink will last until you zone.\n\n- A Quest for Ice Comet has been added.\n\n- A Quest to help casters with research has been added. Good aligned races should check North Karana, while those with a more malign disposition should check South Ro.\n\n- The EverQuest Team","content_hash":"61653c8fa04d994a3737e44f3332a43c28062550b0740d1d812774a374fabde8","source_files":["patches-1999.txt"],"source_titles":["July 27, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8f439d488101ecb5c88845e86d0bb25149d181713bc8bc7eeeca6822912fa2f3","filename":"patches-1999.txt","adapter":"text","source_offset":30478,"item_index":null,"heading":"July 27, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-07-27-1","id":"1999-07-27-1"},{"patch_date":"1999-06-08","effective_date":"1999-06-08","display_date":"June 8th, 1999","title":"June 8th, 1999","year":1999,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Example"],"change_count":36,"word_count":904,"summary":"The EverQuest servers will be coming down tonight at Midnight PDT for a client and server-side update. Listed below are the newly implemented features and bug fixes which will be updated. General Changes Scrolls are no longer lore items - this means that you can have more than one. Research…","content":"The EverQuest servers will be coming down tonight at Midnight PDT for a client and server-side update. Listed below are the newly implemented features and bug fixes which will be updated.\n\n\nGeneral Changes\n\n- Scrolls are no longer lore items - this means that you can have more than one.\n- Research components were made more accessible on higher level mobs\n- Several items will now appear as \"Pending Lore\" and will become \"Lore\" in a subsequent update. The servers will only allow ONE 'Lore' item in a character's inventory (that includes the bank) - please make note of any items you own that are 'Pending Lore' - it is YOUR responsibility to have those items sold or traded by the time (approximately one week) we change them to 'Lore.' We will not be responsible for items lost when this change is made.\n\nZone Enhancements\n\n- Additional treasure has been added to Permafrost Keep, and some of the items already there have been enhanced - now is the time to plan that Permafrost excursion!\n- The bandits of West Karana are increasing their presence! You'll find more bandit camps there, as well as bandits traveling between those camps and elsewhere.\n- The spawn rates in many outdoor areas has been increased - this should make it easier to find things to kill.\n\nBug fixes and newly implemented features\n\n- Charmed and Feared characters can no longer use skills.\n- The appropriate text message is given while attempting to attack while charmed.\n- 'Procing' (items that cast spells) weapons no longer break Bard's singing.\n- Players vision will now return to normal if killed while drunk.\n- Tree Form spells will change the caster into a human male in a zone without trees.\n- Red and Blue armor will now appear the proper color for AMD users.\n- While accessing the /bug screen, the in-game chat bar will no longer remain active.\n- If the inventory window is up and the spell book is open, the user will not remove items from their inventory when clicking on the spell book.\n- A number of quests were fixed as well as implemented.\n- A Bad language filter has been implemented. Typing \"/filter\" will toggle it on and off.\n- Pets that have been commanded to sit will no longer to appear to stand up while they are supposed to be seated.\n- While in the full screen view, users may now toggle the translucent overlay backgrounds on and off by pressing the \"~\" key.\n- Players may now loot corpses in shallow water or lava by typing \"/loot\" while the corpse is targeted.\n- We have implemented an Auto-follow command. To auto-follow another player, target the character, then type \"/follow\". You must be grouped with the character in order to successfully carry out the command.\n- A Role Playing switched has been added so that players may identify other characters who wish to make known they are Role Playing. To activate the Role Playing switch, target your character and type \"/roleplay\", if the character is +PvP, the name tag above their head will appear as a darker shade of Red, whereas a non-PvP players name will appear purple.\n- If the user drops a backpack containing spells on the ground, the spells will no longer disappear.\n- Medicine Bags, when dropped on the ground, will no longer vanish.\n- The proper text is given when a trade window is canceled between players.\n- Arrows will now be drawn from the quiver is the ammo slot is empty.\n\nSpell Changes\n\n- The Bard spell \"Denon's Desperate Dirge\" will now require the use of Mana.\n- No spell or effect that accelerates the process of mana regeneration will work on a Bard.\n- '/pet report health' will now have your pet message you with a health report.\n- Lightning Blast (Druid) has been modified to its intended form of finishing the Invoke Lightning series.\n- When you fizzle, you will lose a less mana then before. The fizzle rate has NOT changed.\n- There is now a CAP on the amount of mana lost from any single fizzle.\n- Spell Scrolls are no longer lore items. This means you can hold more than one.\n- Tuyen's Songs now have range.\n- Eye of Zomm will no longer work in conjunction with pets - you can now have one or the other. Sorry.\n- Wave of Enfeeblement (now Vampiric Curse) and Circle of Death (both Necromancer) will not work for the next week or so while we make a fix on them.\n\nTrade Skill Changes\n\nJewel Craft - All of the jewelry has had increased magical properties (pre-existing jewelry items remain unchanged).\nFletching - When fletching arrows, they will be produced in sets of 5, instead of 1.\nBaking, Blacksmithing, Brewing, and Pottery have been changed to either return items on failure and be able to produce multiple items and quantities on success.\nExample:\nBaking muffins, success means the player will receive three muffins and retaining the muffin tin, however, when unsuccessful, the player will still get the muffin tin back and lose all other components. Another example would be if a player wishes to sharpen a rusty short sword. If the player succeeds, they will receive a tarnished short sword, however, failure will result in retaining the rusty weapon but losing the sharpening stone.\n\n\n- The EverQuest Team","content_hash":"e8d397bb881f6520fb74f383e2b5f3b5de8da4ddb0164c99a958a39e4409ed5e","source_files":["patches-1999.txt"],"source_titles":["June 8th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8ea4e0c31396e22010e5a35b3f95d390cc719aff6640cece095d766440f0e45a","filename":"patches-1999.txt","adapter":"text","source_offset":18724,"item_index":null,"heading":"June 8th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-06-08-1","id":"1999-06-08-1"},{"patch_date":"1999-04-12","effective_date":"1999-04-12","display_date":"April 12th, 7:00pm","title":"April 12th, 7:00pm","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["The following changes were made"],"change_count":9,"word_count":131,"summary":"We will be updating the servers at 3:00am Pacific Standard Time on Tuesday, April 13th. A patch is required. The following changes were made: The proper model will appear while selecting a previously created character in the Character Selection screen. Players will be properly notified when…","content":"We will be updating the servers at 3:00am Pacific Standard Time on Tuesday, April 13th. A patch is required.\nThe following changes were made:\n\n1) The proper model will appear while selecting a previously created character in the Character Selection screen.\n2) Players will be properly notified when entering a PK(Player Kill) region.\n3) Users should no longer fall through the world.\n4) The Sun and Moon are now visually back.\n5) Glide 3 has been enabled for use with Banshee boards (please note that the 3dfx Glide drivers required can be found at www.everquest.com).\n6) Character corpses should no longer abruptly disappear or decay extremely quickly.\n7) Player's corpses should now appear at the feet of the NPC that dealt the deathblow.\n8) Various crash bugs.\n\n- The EverQuest Team","content_hash":"2186e6119fd9fa944273d99b42762f7b2b82ddcd0ee8cd018e4248a03765ebc3","source_files":["patches-1999.txt"],"source_titles":["April 12th, 7:00pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"71724aba4bc8221587b5c2e1d7791d629634d09f566954abf7e609402ce38a60","filename":"patches-1999.txt","adapter":"text","source_offset":3718,"item_index":null,"heading":"April 12th, 7:00pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-04-12-1","id":"1999-04-12-1"}]}
