{"schema_version":1,"generated_at":"2026-08-22T22:19:03.958Z","title":"EverQuest Historical Patch Archive","description":"A searchable normalization of every distinct patch, beta, hotfix, and news entry in the supplied corpus, with a complete manifest of supporting artifacts.","record_count":342,"filters":{"categories":["servers"],"scope":"all","sort":"newest","view":"cards","per_page":24},"coverage":{"first_patch":"1998-07-07","last_patch":"2026-06-24","patch_count":682,"source_file_count":56,"source_bytes":5914451,"years":{"1998":28,"1999":41,"2000":45,"2001":49,"2002":32,"2003":36,"2004":30,"2005":22,"2006":24,"2007":21,"2008":27,"2009":22,"2010":27,"2011":23,"2012":18,"2013":16,"2014":33,"2015":30,"2016":28,"2017":28,"2018":26,"2019":24,"2020":19,"2021":22,"2022":3,"2025":4,"2026":4},"kinds":{"beta":33,"hotfix":101,"live":542,"news":6},"categories":{"audio-graphics":154,"beta":33,"bug-fixes":458,"classes":346,"expansions":340,"items":454,"pvp":61,"quests-events":457,"servers":342,"spells-aa":419,"tradeskills":212,"ui":323,"zones-npcs":471}},"provenance":{"supplied_directory_name":"patcheq","config_sha256":"30b1d69f81b63d9a64cd2047ea3d905ed6ead76f64947f3c7f58d6e6689185c9","note":"Files are recursively inventoried. 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Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM"},{"character_count":1417,"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM"},{"character_count":1440,"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM"},{"character_count":1439,"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM"},{"character_count":1271,"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM"},{"character_count":1343,"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM"},{"character_count":1242,"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM"},{"character_count":1475,"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM"},{"character_count":1370,"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM"},{"character_count":1205,"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM"},{"character_count":1291,"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM"},{"character_count":1403,"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM"},{"character_count":1373,"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM"},{"character_count":1155,"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM"},{"character_count":294,"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 PM"}],"status":"text","text_character_count":18812},"semantic_extraction":{"schema_version":1,"source_filename":"Patch_Summaries.pdf","source_sha256":"4ede7d6378cc5aa1ea1d7dee496df7464387700497f925969c8f16cfe80bdbdc","title":"ZAM EverQuest Patch Highlights","coverage_note":"Curated highlights spanning April 1999 through June 2007; supplemental to the canonical patch records.","page_count":15,"pages":[{"page":1,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\neverquest.allakhazam.com\nPatch History :: EverQuest :: ZAM\n16-20 minutes\nNote: Patches from 2007 and later can be found in the News\nArchives\nAre we missing an earlier patch? Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM","character_count":1066},{"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM","character_count":1417},{"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM","character_count":1440},{"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM","character_count":1439},{"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM","character_count":1271},{"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM","character_count":1343},{"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM","character_count":1242},{"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM","character_count":1475},{"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM","character_count":1370},{"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM","character_count":1205},{"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM","character_count":1291},{"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM","character_count":1403},{"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM","character_count":1373},{"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM","character_count":1155},{"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 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text","warnings":[],"role":"supporting archive material","description":"The supplied corpus README, retained even though its stated end date predates files present in the archive.","adapter_metadata":null,"corroborating_unmatched_occurrences":0}]},"patches":[{"patch_date":"2026-06-01","effective_date":"2026-06-01","display_date":"Hotfix Notes - June 1, 2026","title":"Hotfix Notes - June 1, 2026","year":2026,"month":6,"kind":"hotfix","era":"EverQuest Live","expansion":"Shattering of Ro","expansion_code":"shattering-of-ro","categories":[{"slug":"classes","label":"Classes"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":0,"word_count":34,"summary":"Progression Servers Frostreaver Corrected some instances where merchants were available but were not selling all of the relevant tomes for Berserkers. Added the Beastlord Tome of Bestial Fury Discipline to Bakrav Uramis' inventory.","content":"### Progression Servers\n\nFrostreaver\n\nCorrected some instances where merchants were available but were not selling all of the relevant tomes for Berserkers.\n\nAdded the Beastlord Tome of Bestial Fury Discipline to Bakrav Uramis' inventory.","content_hash":"3bd5718d5fed298406888964eec1aecd39dc0a9058941879ac7ceae5b78aaac8","source_files":["official-game-update-notes-live.rss"],"source_titles":["Hotfix Notes - June 1, 2026"],"source_url":"https://forums.everquest.com/index.php?threads/hotfix-notes-june-1-2026.310280/","source_urls":["https://forums.everquest.com/index.php?threads/hotfix-notes-june-1-2026.310280/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1f1b2a2d602c165690f341e7196ea0709ca861bea6d3e9e359bd2e0379251aeb","filename":"official-game-update-notes-live.rss","adapter":"rss","source_offset":2460,"item_index":5,"heading":"Hotfix Notes - June 1, 2026","source_url":"https://forums.everquest.com/index.php?threads/hotfix-notes-june-1-2026.310280/","source_url_raw":"https://forums.everquest.com/index.php?threads/hotfix-notes-june-1-2026.310280/","published":"2026-06-01T23:20:02+00:00","source_kind":"feed_item","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2026-06-01-1","id":"2026-06-01-1"},{"patch_date":"2026-05-20","effective_date":"2026-05-20","display_date":"Hotfix Notes - May 20, 2026","title":"Hotfix Notes - May 20, 2026","year":2026,"month":5,"kind":"hotfix","era":"EverQuest Live","expansion":"Shattering of Ro","expansion_code":"shattering-of-ro","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":1,"word_count":67,"summary":"Items Fixed an issue that was preventing charms from Tides of Time from working as intended. Progression Servers Fixed an issue that would not offer all available level decreases when speaking with the Priest of Discord. Worn equipment will no longer be placed in bags if the item is associated with…","content":"### Items\n\nFixed an issue that was preventing charms from Tides of Time from working as intended.\n\n### Progression Servers\n\nFixed an issue that would not offer all available level decreases when speaking with the Priest of Discord.\n\nWorn equipment will no longer be placed in bags if the item is associated with an expansion that has not yet launched on the server.\n\n- The EverQuest Team","content_hash":"345abc92fbac1158e22abcf9ccb1317390eb2e283cfca40d318abd90ff675d63","source_files":["official-game-update-notes-live.rss"],"source_titles":["Hotfix Notes - May 20, 2026"],"source_url":"https://forums.everquest.com/index.php?threads/hotfix-notes-may-20-2026.310097/","source_urls":["https://forums.everquest.com/index.php?threads/hotfix-notes-may-20-2026.310097/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"ddb3c29399156d25b9cdc05b9f9c2ce95cf2fcb595352a8f47be757b02f290d2","filename":"official-game-update-notes-live.rss","adapter":"rss","source_offset":3609,"item_index":7,"heading":"Hotfix Notes - May 20, 2026","source_url":"https://forums.everquest.com/index.php?threads/hotfix-notes-may-20-2026.310097/","source_url_raw":"https://forums.everquest.com/index.php?threads/hotfix-notes-may-20-2026.310097/","published":"2026-05-21T00:36:05+00:00","source_kind":"feed_item","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2026-05-20-1","id":"2026-05-20-1"},{"patch_date":"2022-02-15","effective_date":"2022-02-15","display_date":"February 15, 2022","title":"February 15, 2022","year":2022,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Terror of Luclin","expansion_code":"terror-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":46,"word_count":943,"summary":"Highlights *** Type 3 augments have been created for Terror of Luclin spells. They can be found on vendors in the new Maiden's Eye. Made several improvements to the logic used when entering a zone with multiple instances. See the Miscellaneous section for details. Ported the servers and clients to…","content":"*** Highlights ***\n\n- Type 3 augments have been created for Terror of Luclin spells. They can be found on vendors in the new Maiden's Eye.\n- Made several improvements to the logic used when entering a zone with multiple instances. See the Miscellaneous section for details.\n- Ported the servers and clients to 64 bit versions. Now with more bit-ness!\n\n\n*** Items ***\n\n- Reduced the power of focus effects on Terror of Luclin blood-soaked items to match Claws of Veeshan raid item focus effects.\n- Augments awarded by Terror of Luclin achievements will now require a Class XXI solvent to remove them.\n- Shadow Broadsword Ornament no longer looks like a katar when applied to a hand-to-hand weapon.\n- Snowstorm weapon ornamentations now only have 1-hand, 2-hand, bow and shield requirements.\n- Many weapon ornaments will now fit in more items. Restrictions have been relaxed.\n- Type 3 augments have been created for Terror of Luclin spells. They can be found on vendors in the new Maiden's Eye.\n- Visage of the Faydark Forest Guardian illusion should now have a better camera height, and now also casts levitation.\n- Waning Gibbous Dragonbrood Wristguard should now have a more appropriate icon.\n\n\n*** Tradeskills ***\n\n- Luclin Sparkling Water can now be made with Ice or Chunk of Ice.\n\n\n*** Quests & Events ***\n\n- Shei Vinitras's corpse will no longer despawn with loot when defeated in Ka Vethan.\n- Corrected an issue where the quest \"Organ Trail\" would be impossible for a high level character to complete.\n- Doomshade - Put in a speculative fix for possible instance of Boom Shade being cast twice. Note that Shade's Doom is cast on two targets at a time, and so the spell can be doomed twice at the same time from different targets.\n- Rabbits found in The Eastern Wastes of modern Velious and the Basilica of Adumbration on modern Luclin now correctly count towards the Slayer achievement, Pesticide.\n- City zones - Fixed an issue with Santug Claugg spawning during the Frostfell celebration event.\n- Added a replay timer of 30 minutes to all Agents of Change instances.\n- Free the Goranga (Raid) - Corrected an issue where the chest would not always contain loot.\n\n\n*** Spells ***\n\n- Altered the stacking blockers on Persistence, Shadewell Keeper, Hand of the Dreaming Keeper, Luclinite Skin, and Luclinite Blessing so they stack in the preferred manner.\n- Beastlord - Increased the mana cost and damage dealt by Frozen Blight.\n- Berserker - The description for Axe of Xin Diabo now refers to the correct item name.\n- Druid - Slightly altered the AC of Opaline Blessing so it overwrites and blocks Opaline Skin. Adjusted the blockers so it will block Righteousness, Stormwall Keeper, and Hand of the Stormwall Keeper.\n- Druid - Players who have already claimed ranks 2 or 3 of Sootheseance will have the appropriate rank of Moonwhisper Crystals added to their spellbook. Players who have already claimed ranks 2 or 3 of Cinch of Ro will have the appropriate rank of Howling Hail added to their spellbook.\n\n\n*** NPCs ***\n\n- Ka Vethan raid basepop will no longer respawn.\n- Netherbians in the raid instance of Umbral Plains can now see invisible and not invisibility to undead, as befits the undead they are.\n- In many dialogues and task descriptions, our Faeries have taken a unified front in terms of the spelling of their people. Note that this does not include items or shrouds.\n- The faction for Faeries in the Greater and Lesser Faydarks now has the updated spelling.\n\n\n*** Progression Servers ***\n\n- Removed the player cap for Muramite Proving Grounds.\n- Players on Agnarr can now transfer to Mangler, Rizlona, and Aradune.\n\n\n*** Miscellaneous ***\n\n- Made the following improvements to the logic used when entering a zone with multiple instances:\n- - Players in a raid will be put into the base instance of a zone unless their reason for zoning requires otherwise, such as being resurrected or teleporting to a campfire.\n- - Players will enter the same zone as their group, even if no group member is in the destination zone. There is still a very small chance the group is split if a new instance spawns while the group is zoning.\n- - Teleportation spells such as Tranquility Portal will always send you to the base zone. Visions of Argan (cast by Baraguj Szuul in Plane of Torment) and Evacuation spells will send you to the same zone.\n- Increased the AC soft cap for levels 116 to 120.\n- Corrected an issue with the guild tribute \"Aura of Preservation\" where the AC was not increasing correctly with ranks XIII, XIV, and XV.\n- The zone line to Bloodfalls within the Castle of Mistmoore is now findable and will also function with the zone guide.\n- Activating familiar pet illusion items should now cast the proper effect depending on your target.\n- Corrected an issue that allowed NPCs to move if one of their root debuffs wore off, but they still had another active.\n- Corrected the position of the elevator in the Castle of Mistmoore.\n- Heroic characters can no longer be sacrificed for Essence Emeralds until they reach level 86.\n\n\n*** UI ***\n\n- The links generated from clicking Link All in the Loot Window are now complete and less broken.\n- Added additional loading screen tips to describe Membership Perks.\n- Updated the text of the help page for the server select screen's chat window.\n- Updated the Options window to consistently show the Target Extended Target keybinds.\n\n\n- The EverQuest Team","content_hash":"0cd905b923f4d2e0d1be45c4d555404b38b60e0525786108412df288c3202a53","source_files":["patches-2022-1.txt"],"source_titles":["February 15, 2022"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8caa0359678e5f088eb822dbfcd090657b6ec8841dd1114d0670a5e6217c4f4a","filename":"patches-2022-1.txt","adapter":"text","source_offset":17921,"item_index":null,"heading":"February 15, 2022","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2022-02-15-1","id":"2022-02-15-1"},{"patch_date":"2022-01-19","effective_date":"2022-01-19","display_date":"January 19, 2022","title":"January 19, 2022","year":2022,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Terror of Luclin","expansion_code":"terror-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","AA","NPCs","Mercenaries","Collections","Overseer","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":172,"word_count":3067,"summary":"Highlights *** AAs assigned to Ring of Scale will now correctly auto grant when Terror of Luclin is unlocked. Corrected an issue that caused Claws of Veeshan raid targets to have increased HP coinciding with the launch of Terror of Luclin, these targets have had their HP reduced to pre-ToL values.…","content":"*** Highlights ***\n\n- AAs assigned to Ring of Scale will now correctly auto grant when Terror of Luclin is unlocked.\n- Corrected an issue that caused Claws of Veeshan raid targets to have increased HP coinciding with the launch of Terror of Luclin, these targets have had their HP reduced to pre-ToL values.\n\n\n*** Items ***\n\n- Attempting to enter a zone you do not have access to with the Fellowship Registration Insignia will no longer give you an item recast timer.\n- Two new sets of Hero's Forge armor are now available, and can be acquired through Terror of Luclin group and raid content.\n- Bow of Nightfall, Shade Bow, and Luclinite Ensanguined Longbow will now correctly grant Prismatic Ward AA ranks instead of casting Prismatic Ward.\n- The Servant's Sustenance augmentation has had its Heroic Stamina corrected.\n- Fixed the activated effect on raid tier Bard breastplates to correctly focus level 105-120 spells.\n- Blood-soaked weapons are now less icy in appearance.\n- Faded Waxing Crescent armor containers are no longer Lore or No Trade.\n- Removed the secondary equip slot from Ornate Restless Great Axe.\n- Rain of Fear Collector's Edition collection items now correctly state that you need to own Rain of Fear Collector's Edition or Painting: Shard's Landing in order to collect them.\n- The weapon ornaments offered in the Royal Antonican Weapon Ornament Pack will now have the option of exchanging them for any other ornament offered in that pack.\n- Improved the item descriptions for the Sword of Truth Template and Avanish weapon ornaments to correctly describe what types of weapons they work on.\n- The description for Secretion of the Mamba on Torment of Velious and Claws of Veeshan rogue pants now matches the rank of poison given.\n- Fixed spell description errors with Personal Hemic Source and several ranks of Alleviating Burst.\n- Fixed a typo on the Olive Branch Bow's name.\n- Fixed a typo in lore text for Shiny House Key.\n\n\n*** Tradeskills ***\n\n- Increased the drop rate of tradeskill components in Terror of Luclin zones.\n- Increased the odds that foraging for items in Terror of Luclin zones will result in items specific to Terror of Luclin.\n- Bloodied Luclinite Corrupted Garnets now have a chance to drop off more enemies in Terror of Luclin zones.\n- Small Twigs can no longer be fished in Terror of Luclin zones.\n- Fixed typos in the names of the 'Free Range Egg' and 'Snake Egg' variations of the 'Meet Lover's Omelet' recipe.\n- Terror of Luclin recipe names should now correctly match the name of the resulting item.\n- Corrected the recipe text in the book 'Of Flowing Blood Volume 09 - Runestones'.\n\n\n*** Quests & Events ***\n\n- Removed the replay timers on all Agent of Change instances. The lockouts will remain, of course.\n- Netherbian Swarm Commander (Raid) - Fixed a bug that would grant the 'Each in Turn' achievement under conditions where it had been failed.\n- Zelnithak (Raid) - The rumbling ground particle will now more closely match the area where the danger lies.\n- Doomshade (Raid) - Doomshade will now increase the number of doom targets by 1 each time it activates, instead of 2.\n- Shei Vinitras (Raid):\n- - Moved Shei Vinitras to the edge of the platform.\n- - Fixed the issue the kept Shei Vinitras locked at 2% health\n- - Changed Mark of Vinitras to be in the songs buff window. Also, made this change to the mission version of this spell.\n- - Fixed a typo in the enrage timer messaging.\n- Close the Gate (Raid):\n- - It will no longer be possible to reset the raid after it has been won.\n- - Kratakel, Lord Misery will no longer call out NPCs for nightmares.\n- - Increased the damage done by Never Awaken, Neck Slice, and Touch of Light.\n- Close the Gate (Mission):\n- - Improved the name and description of the following challenge achievement: Incomplete Shadows - Do not allow the light and dark orbs created by Pli Liako to overlap.\n- - Kratakel, Lord Misery will now choose proper targets for his daggers.\n- Aten Ha Ra (Raid and Mission) - Taking too long will now cause unstable shadows to appear as reinforcements.\n- Aten Ha Ra (Mission) - Fixed the min/max player count for the mission to be 1 to 6 instead of 6 to 54.\n- Oubliette of Light (Raid and Mission) - Made a speculative fix to issues that caused people to be teleported to odd places when falling off platforms.\n- Threading the Loop - Reduced the experience gained from NPCs spawned during the quest.\n- Free the Goranga - The pli senshali will now have to wait a little while after being called into the fight before they can start killing people.\n- Eliknot Terrilon's Shadow Valley quests: Tripled the drop rate of items needed to complete the tasks: A Taste of Venom, Hunting Beetles, and Terror Limbs for Firewood.\n- Basilica of Adumbration partisan quests now have 1 hour replay timers instead of 30 minutes.\n- Live as Brothers or Perish as Fools quest:\n- - Fixed an issue where stealth characters would cause the shimmering presence to not spawn.\n- - Fixed an issue with Terro Kai not continuing the quest as expected.\n- Corrected hail steps in the following tasks: 'Even If They Weren't So Great', 'Sincerely, Cissela', and 'When Soul Meets Soul'.\n- Gigglegibber goblins' Frostfell quests:\n- - Saga of the Empty Purse - Fixed a typo that referred to one of the dolls as 'Ticking' when it was intended to be 'Cicking'.\n- - An Adorable Yeti Doll - Belumb, the Yeti will no longer offer this quest until House of Thule is unlocked.\n- - Corrected the quest giver listed in the 'Frostfell: Braxi Roundup' achievement to be 'Santug Claugg's Helper'.\n- - Added an experience reward to the collection set 'Misplaced Dollies'.\n- The Journeyman's Compass now recognizes explorers who have ventured to every zone released with the Claws of Veeshan and Terror of Luclin expansions.\n- The Key of Veeshan achievement will now unlock under the same conditions as the Cipher of Veeshan achievement, removing the need to speak to Enrid Ebonclaw to re-obtain the original key.\n- Ring of Slime (Raid) - This Temple of Cazic-Thule raid event should now function properly in Agent of Change instances.\n- Vex Thal (Raid) - Corrected an issue where Agent of Change instances would contain akhevan warders for bosses that were not spawned due to event lockout timers.\n- Blessed Coldain Prayer Shawl - Only the person that hands the Runed Coldain Prayer Shawl to General Bragmur will be able to hand it to the Avatar of Below to obtain the final shawl.\n- Extended Target Window (Tutorial Quest) - Fixed text that was cut off in the the last dialog window of this quest.\n- Using the Marketplace (Tutorial Quest) - Updated the task to better reflect the current state of the Marketplace window.\n- Parcel Merchants (Tutorial Quest) - Improved the instructions offered by Caden Zharik to better describe the Parcel system.\n\n\n*** Spells ***\n\n- Added 20 pages to the spellbook.\n- Fixed cases where the word 'mesmerized' was misspelled in several spell descriptions.\n- Bard item benefit spells Niv's Melody of Preservation, Wind of Marr, and Doben's Spry Sonata Rk. II should no longer have stacking issues with other longer duration buffs.\n- Beastlord - Corrected the spelling of emnity in several spells in the Bestial Vivisection line. You may now growl with enmity.\n- Berserker - Corrected the name of Frothing Rage Rk. II. Previously both ranks II and III were named Rk. III.\n- Enchanter - Enchant Refined Velium now refers to the correct component of Refined Velium.\n- Druid - Added ranks II and III of Moonwhisper Crystals to the Glowing Etched Bloodstone and Glowing Shadowscribed Parchment reward sets. While Rank I now does slightly less damage, ranks II and III are more powerful.\n- Druid - Renamed Onyx Blessing to Luclinite Blessing to match the single target version of the spell.\n- Druid - Added the spell Howling Hail at level 116. It is available alongside Cinch of Ro.\n- Druid and Wizard - Corrected the spell descriptions for all spells that teleport to Shadow Valley.\n- Shaman - Renamed Antediluvian Interruption to Antediluvian Intervention.\n- Warrior - Fixed a misspelling in the worn off message of the Dichotomic shielding line.\n\n\n*** AA ***\n\n- AAs assigned to Ring of Scale will now correctly auto grant when Terror of Luclin is unlocked.\n- Updated the following Monk AAs:\n- - Weapon Mastery of the Katori - Increased the two-hand blunt damage modifier for ranks 70-75.\n- - Zan Fi's Whistle - Increased the hand-to-hand, one-hand blunt, two-hand blunt, and flying kick damage modifiers for ranks 31 and 32.\n- - Zan Fi's Whistle - Increased the skill attack damage percent modifier for ranks 31 and 32.\n- Updated the following Wizard AAs:\n- - Arcane Fury - Reduced the max level of spells that can be buffed by the rank 12 spell to 120.\n- - Arcane Fusion - Reduced the hate gain on the new rank.\n- - Mana Burn - Reduced the hate gain on the new rank.\n- - Focus: Evoker's Synergy - Updated rank 14 to only focus \"Thaumaturgic Vortex\".\n- Updated the following Necromancer AAs:\n- - Cascade of Decay - Updated ranks 38 and 40 to be actual upgrades over previous ranks.\n- - Gift of the Grave - Updated rank 12 to be an actual upgrade over previous ranks.\n- - Swarm of Decay - Updated the NPCs spawned by ranks 32-34 to use a new rank of \"Dark Arrow\".\n- - Wake the Dead - Updated the NPCs spawned by ranks 46-48 to use a new rank of \"Spirit Claw\".\n- Updated the following Magician AA:\n- - Flames of Power - Updated the counter increase on rank 8 to be 3 instead of 2.\n- Updated the following Shaman AA:\n- - Turgur's Swarm / Turgur's Virulent Swarm - Updated the description of rank 10 to correctly indicate that the strength debuff is slightly weaker than the dexterity and agility debuffs.\n- - Union of Spirits - Updated ranks 22-36 to have buff components comparable to ranks 30-42 of Ancestral Aid, which will once again let Union of Spirits correctly overwrite Ancestral Aid.\n- Added new ranks to the following Shaman AAs:\n- - Turgur's Swarm (Rank: 11) (Level: 120)\n- - Turgur's Virulent Swarm (Rank: 11) (Level: 120)\n- - Focus: Spiritual Swell (Rank: 10-11) (Level: 118-120)\n- Updated the following Druid AA:\n- - Distant Conflagration - Updated the AA description for ranks 6-7 to include a reference to \"Remote Sunbolt\" and \"Remote Moonchill\".\n- Added new ranks to the following Druid AAs:\n- - Blessing of Ro (Rank: 8) (Level: 116)\n- - Vortex of Ro (Rank: 5) (Level: 117)\n- - Wildtender's Survival (Rank: 16) (Level: 118)\n- - Focus: Plummeting Hail (Rank: 11-12) (Level: 118-120)\n- Added a new rank to the following Cleric AA:\n- - Yaulp (Rank: 9) (Level: 116)\n- Updated the following Enchanter AAs:\n- - Rune of Banishment - Updated the description string for all ranks to show the correct max target level that the activated spell can affect.\n- - Phantasmal Opponent - Updated the levels of the spawned NPCs for ranks 11 and 12 to be 115 and 120.\n- Added new ranks to the following Enchanter AAs:\n- - Beam of Slumber (Rank: 24-26) (Level: 116-120)\n- - Bite of Tashani (Rank: 8) (Level: 117)\n- - Focus: Gravity Twist (Rank: 15-16) (Level: 117-120)\n- Added new ranks to the following Bard AA:\n- - Focus: Tsaph's Insult (Rank: 11-12) (Level: 117-120)\n- Added new ranks to the following Shadowknight AAs:\n- - Gift of the Quick Spear (Rank: 2) (Level: 119)\n- - Focus: Focused Bites (Rank: 5) (Level: 116)\n- Added new ranks to the following Paladin and Shadowknight AA:\n- - Focus: Enduring Reproval (Rank: 4-6) (Level: 118-120)\n\n\n*** NPCs ***\n\n- Creatures introduced in The Burning Lands, Torment of Velious, Claws of Veeshan, and Terror of Luclin expansions now correctly count towards Slayer achievements and can be the targets of Banestrike.\n- Removed fling and knockback immunity from the majority of base population in Terror of Luclin raid instances.\n- Removed fling, gravitate, and shadowstep immunity from most standard NPCs in Ka Vethan, Basilica of Adumbration, Vex Thal, Maiden's Eye, and Umbral Plains. A few will have some, but not all of these immunities.\n- Corrected an issue that caused Claws of Veeshan raid targets to have increased HP coinciding with the launch of Terror of Luclin, these targets have had their HP reduced to pre-ToL values.\n- Charmed NPCs in Torment of Velious, Claws of Veeshan, and Terror of Luclin have been made stronger.\n- Bloodfalls - The bats of Bloodfalls are no longer displaying false modesty, and will now have weaker combat stats to match their '' consider description.\n- Ka Vethan - Fixed an issue that errantly caused some NPCs to give 5 minute out of combat timers.\n- Ka Vethan - Corrected the appearance of shades in Ka Vethan that were errantly displaying a human skeleton within their floating robes.\n- Maiden's Eye (ToL) - Added dialogues to the Spell and Augment vendors.\n- Basilica of Adumbration and Vex Thal (ToL) - Rare NPCs in these zones have been eating well and have grown tougher.\n- Vex Thal (ToL) - Akheva in Vex Thal can now be headshot.\n- Lavastorm - Solusek goblins no longer have expansive mana pools, and now have mana in line with similar level creatures.\n- Adjusted the area where the Stonegrabber NPCs can be targeted.\n\n\n*** Mercenaries ***\n\n- Restless Orc, Othmir, and Stonegrabber mercenaries will now equip proper focus items.\n\n\n*** Collections ***\n\n- Added Gnome Memorial Mountain collection items to the Overseer collection item dispenser.\n\n\n*** Overseer ***\n\n- Added the critical success rewards for Claws of Veeshan tradeskill items.\n- Fixed a bug where Overseer quests would sometimes stop rotating and max active quests would be stuck at 1.\n\n\n*** Progression Servers ***\n\n- Tagged the following Planes of Power items as Quest items: Mouths of Baraguj Szuul, Mystical Essence of Wind, Mystical Essence of Smoke, Mystical Essence of Mist, and Mystical Essence of Dust.\n- - This guarantees that the items will drop from their expected NPCs on servers with randomized loot.\n- Adjusted the rarity of Planes of Power raid NPCs. This will affect how much loot they get on Random Loot servers, not what loot they get. Also moved 15 NPCs to different buckets.\n- Added some additional items for Monks and Beastlords in the Shadows of Luclin era Umbral Plains.\n- Updated Miragul to be a standard live server.\n\n\n*** Miscellaneous ***\n\n- Fixed the zone line between Bloodfalls and the Castle Mistmoore so it will show on find and function properly in the zone guide. This is not a fix to the other way around.\n- Addressed an issue that could cause achievements to not properly allow for completion after a zone is repopped.\n- Corrected the appearance of the sky in Shadow Valley to look more shadowy, like it actually exists in the Plane of Shadow.\n- Renamed the \"CPUAffinity\" setting to \"ClientCore\" in the eqclient.ini file. The new default has been set to \"-1\" which allows the client to run on any and multiple cores. Setting a number other than the default will still force the client to run on a specific core.\n- Added a coin sound when you receive alternate currency.\n- Updated zoning logic to better balance players across a zone's available instances.\n- The 5 minute pickzone timer should now only apply when using /pickzone.\n- Added the \"/kickplayers raid\" command which allows a raid leader to remove everyone from their raid.\n\n\n*** UI ***\n\n- When receiving an AA experience reward, text will inform the player of any AA experience gained.\n- Fixed the Raid Window to save and persist the adjusted sizes of the 'Players in a Group' and 'Players not in a Group' lists.\n- Removed the auto consent options from the Options Window and turned them on by default. These options can still be disabled from within your character's INI file in the Defaults section with the property AutoConsentGroup, AutoConsentRaid, or AutoConsentGuild set to either 1 or 0.\n- Added an option to the chat context menu dropdown to allow users to change the font size in a specific window.\n- Fixed an annoyance where the reward selection window list would reset its vertical position each time a reward option was selected for preview.\n- Added a minimum required player count to the dynamic zone window.\n- Added a minimum, maximum, and current player count to the Shared Task tab of the task window.\n- Decreased the space that targets take up in the extended target window.\n- NPCs with locked HP will now report damage they are taking more accurately. Damage will include the (Locked) tag if it was a partial hit on an NPC with locked HP. If no damage occurred, it will not be reported.\n- Added the ability to sort the members in the Fellowship Window by any of the columns.\n- A message is now displayed when loot is left on a corpse after expiring from the Advanced Loot Window.\n- - Fixed messages from loot expiring from the Advanced Loot Window to not have an extra \"a\" or \"an\".\n\n- Changed -\nEQUI_DynamicZoneWnd.xml\nEQUI_ExtendedTargetWindow.xml\nEQUI_OptionsWindow.xml\nEQUI_TaskWnd.xml\n\n\n*** Previously Updated ***\n\n- Basic NPCs in the Terror of Luclin expansion will drop coins.\n- Live as Brothers or Perish as Fools (Quest) - Fixed an issue with Terro Kai not continuing the quest.\n- Corrected an issue where quests that awarded the same item you turned in would result in a lore item error.\n- Corrected an issue where the Teleportation Item Key Ring slots were not available for purchase.\n- Corrected an issue where items could not be removed from the Familiar or Illusion Key Rings.\n\n\n- The EverQuest Team","content_hash":"818a19fcb5abdc657fa2c8614bbc43fb43cd7ff7668031a6285fd708d9e435c8","source_files":["patches-2022-1.txt"],"source_titles":["January 19, 2022"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b536735985dda8b1edcf7657df93a39fe53f271788a7b113d6719ace2a82454e","filename":"patches-2022-1.txt","adapter":"text","source_offset":391,"item_index":null,"heading":"January 19, 2022","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2022-01-19-1","id":"2022-01-19-1"},{"patch_date":"2021-12-07","effective_date":"2021-12-07","display_date":"December 7, 2021","title":"December 7, 2021","year":2021,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Terror of Luclin","expansion_code":"terror-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":17,"word_count":391,"summary":"Highlights *** The shadows cast by the light of Luclin have been whispering of intrigues. The Akheva are on the move, striving to reassert their power and rebuild their moon-wide empire. Amidst the turmoil of their actions, rumors abound. Mayong Mistmoore has been seen on Luclin. The only known…","content":"*** Highlights ***\n\n- The shadows cast by the light of Luclin have been whispering of intrigues. The Akheva are on the move, striving to reassert their power and rebuild their moon-wide empire. Amidst the turmoil of their actions, rumors abound. Mayong Mistmoore has been seen on Luclin. The only known truth is that the master vampire has since disappeared into the shadows and even his devoted followers and sycophants have begun to worry.\n-- Reach the new maximum level of 120.\n-- Learn new spells, combat abilities, and Alternate Abilities.\n-- Find new items and learn new tradeskill recipes.\n-- Explore seven new zones.\n-- Participate in new raids and quests.\n-- Gain a new teleportation item key ring.\n-- Complete new achievements.\n-- To join the investigation, seek out a concerned shade in the Nexus.\n\n\n*** Items ***\n\n- Fixed lore text grammar issues for the Satchel of the Combine Hero.\n- Small Bottle of Soy Sauce can now be stacked.\n- Moved keys into achievements for easy tracking.\n- Fixed an issue that prevented the Hole Key from saving to your list of /keys.\n- Fixed an issue that prevented Veeshan's Key from saving to your list of /keys after the arrival of Dry Sapara.\n\n\n*** NPCs ***\n\n- New merchants have moved into the Guild Lobby.\n\n\n*** Progression Servers ***\n\n- Miragul will no longer show an unlock for Terror of Luclin on the calendar.\n- Fixed an issue with expansion unlock voting on Ragefire.\n\n\n*** Miscellaneous ***\n\n- Added a new key ring for Teleportation Items.\n- Addressed an issue with the Advanced Loot system where multiple counts of the same item couldn't be properly assigned to people or left on the corpse.\n\n\n*** UI ***\n\n- Changed /keys to toggle the display of the General > Keys achievements category in the achievement window, replacing the old behavior of listing key text in the chat window.\n- Fixed a custom UI crash when trying to render decal files that don't exist in the default UI.\n- Fixed a visual bug that could occur when moving items from inventory slots into key ring slots.\n- The \"Players not in a group\" section of the raid window can now be resized instead of having to scroll through it.\n\n- Changed -\n\nEQUI_Animations.xml\nEQUI_KeyRingWnd.xml\nEQUI_RaidWindow.xml\n\n\n- The EverQuest Team","content_hash":"73955a4722bab1482d92c539263e7934556ec06583e137a6255fbca38cc1e894","source_files":["patches-2021-2.txt"],"source_titles":["December 7, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"6740d2573481f8e8df6f2acba774e12eff7e6f30e5008c5eaec042d32629da20","filename":"patches-2021-2.txt","adapter":"text","source_offset":25519,"item_index":null,"heading":"December 7, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-12-07-1","id":"2021-12-07-1"},{"patch_date":"2021-11-17","effective_date":"2021-11-17","display_date":"November 17, 2021","title":"November 17, 2021","year":2021,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","Overseer","Progression Servers","Miscellaneous","Previously Updated"],"change_count":27,"word_count":483,"summary":"Highlights *** Grab your bags for Black Friday and Cyber Monday. All bags sold for Daybreak Cash are 15% off from 11/25/2021 to 12/01/2021! Priests of Luclin no longer require soulstones to complete their tasks. Speak with them instead. Items *** Fixed a bug where selling a stack of items via…","content":"*** Highlights ***\n\n- Grab your bags for Black Friday and Cyber Monday. All bags sold for Daybreak Cash are 15% off from 11/25/2021 to 12/01/2021!\n- Priests of Luclin no longer require soulstones to complete their tasks. Speak with them instead.\n\n\n*** Items ***\n\n- Fixed a bug where selling a stack of items via barter would sometimes only sell partial stacks.\n- Fixed the recourse spell in Claws of Veeshan Bard breastplate click effects.\n- Lore items will no longer disappear from a cancelled trade when there is a lore item conflict.\n\n\n*** Tradeskills ***\n\n- Corrected multiple issues with the success chance label on the Tradeskill window.\n\n\n*** Quests & Events ***\n\n- Quests with rewards that will result in a lore conflict will now return your items.\n- Priests of Luclin no longer require soulstones to complete their tasks. Speak with them instead.\n- Fixed an issue with the To Kill a Thel Ereth Ril quest where turning in the quest item to Alchemist Vaskerin would result in getting the wrong quest item in return.\n\n\n*** Spells ***\n\n- Enchanter - The proc portion of Night's Endless Terror and Night's Perpetual Terror now have a unique buff icon. The illusion portion retains the standard illusion icon.\n- Corrected an issue where a combination of Troubadour's Synergy and Evoker's Synergy would proc Ignite Blood.\n\n\n*** Overseer ***\n\n- Corrected an issue where all available Agents would not always be listed when starting a new quest.\n- Fixed a bug that caused Overseer quest stats to sometimes be incorrect after zoning.\n\n\n*** Progression Servers ***\n\n- Found the missing Agents of Change on Phinigel and made them get back to work.\n- Cazic Cenobite will now have a chance to drop Rubicite Boots on Progression servers while in-era.\n\n\n*** Miscellaneous ***\n\n- The 500 free DBC reward will no longer display \"Add Time\" for Lifetime accounts as the default.\n- Fixed a bug that could cause a client crash when casting spells.\n- Added several new zone loading bar messages.\n- Corrected an issue with items being removed from the Advanced Loot Window prior to 15 minutes.\n- Corrected a bug that could cause the client to crash when zoning.\n\n\n*** Previously Updated ***\n\n- Corrected an issue where translocate spells resulted in a message about the destination zone not being ready.\n- Fixed an issue with the Vex Thal Key Shard drops.\n- Corrected an issue where NPCs could strike through a riposte even under the effects of a 100% avoidance discipline, such as Deflection or Deftdance.\n- Corrected an issue where the Adventurer's Perk experience bonus didn't apply to AA.\n- Corrected an issue where the Merchant's Perk would sometimes display that you got a bonus tradeskill skill-up, but the skill-up chance had failed.\n- The Yxxta riddle should function in Avatar of Change instances.\n\n\n- The EverQuest Team","content_hash":"b2ed2797c6511ab1c8b7b579e93bc61d28880106dc729f1b2e4cf757ca8c9d53","source_files":["patches-2021-2.txt"],"source_titles":["November 17, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"124bba50afafafe8b9601b3e1c89c87b7d3e4168e01dee82d9cacf4bd5e04640","filename":"patches-2021-2.txt","adapter":"text","source_offset":22549,"item_index":null,"heading":"November 17, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-11-17-1","id":"2021-11-17-1"},{"patch_date":"2021-10-21","effective_date":"2021-10-21","display_date":"Hotfix Notes: October 21, 2021","title":"October 21, 2021","year":2021,"month":10,"kind":"hotfix","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":["Spells","Progression Servers","Miscellaneous"],"change_count":4,"word_count":68,"summary":"Spells *** Corrected an issue where translocate spells resulted in a message about the destination zone not being ready. Progression Servers *** Fixed an issue with the Vex Thal Key Shard drops. Miscellaneous *** Corrected an issue where NPCs could strike through a riposte even under the effects of…","content":"*** Spells ***\n\n- Corrected an issue where translocate spells resulted in a message about the destination zone not being ready.\n\n\n*** Progression Servers ***\n\n- Fixed an issue with the Vex Thal Key Shard drops.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where NPCs could strike through a riposte even under the effects of a 100% avoidance discipline, such as Deflection or Deftdance.\n\n\n- The EverQuest Team","content_hash":"d53a8a28ae5eeb72ef4b4607e2552673659688101e57ff1ffde8f8fe2a55c79d","source_files":["patches-2021-2.txt"],"source_titles":["Hotfix Notes: October 21, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"81d954ea3602b7a408852c37d01ff71134b1cee6245af4c653956481ba8baefb","filename":"patches-2021-2.txt","adapter":"text","source_offset":21433,"item_index":null,"heading":"Hotfix Notes: October 21, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-10-21-1","id":"2021-10-21-1"},{"patch_date":"2021-10-20","effective_date":"2021-10-20","display_date":"October 20, 2021","title":"October 20, 2021","year":2021,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Tradeskills","Quests & Events","Spells","AA","NPCs","Mercenaries","Overseer","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":32,"word_count":676,"summary":"Items *** Look to the Marketplace this month for the Feir'Dal Heritage Crate. Each crate contains a random item. Trade these Feir'Dal Heritage items to your friends or collect them all yourself! Tradeskills *** Updated the Combine button to show your chance of successfully combining the selected…","content":"*** Items ***\n\n- Look to the Marketplace this month for the Feir'Dal Heritage Crate. Each crate contains a random item. Trade these Feir'Dal Heritage items to your friends or collect them all yourself!\n\n\n*** Tradeskills ***\n\n- Updated the Combine button to show your chance of successfully combining the selected recipe.\n- Added a quantity label to the recipe's component icons in the Tradeskill window.\n\n\n*** Quests & Events ***\n\n- Changed the aura color used by the banish aura in the Claws of Veeshan Sontalak raid.\n- (Raid) Restless Assault - Changed the \"melting\" decal for Narandi the Restless back to blue.\n- Cikdew has found her voice and will be looking for assistance during the Nights of the Dead.\n\n\n*** Spells ***\n\n- Fixed a bug where Translocate: Primary Anchor and Primary Anchor Push would fail if the request was accepted after 40 seconds.\n- Fixed a bug where Translocate spells cast while you were in the same zone would fail to teleport you to the correct location.\n\n\n*** AA ***\n\n- Increased the cap on banked Mercenary AA experience points to one-half of your current level, every 10 levels, starting at level 50 (up from 10 at level 50, 15 at level 80, and 20 at level 100.)\n\n\n*** NPCs ***\n\n- The agents of change on live servers are no longer default humans.\n\n\n*** Mercenaries ***\n\n- Experience granted from quests, tasks, and rewards (non-kill sources) will now increase your Mercenary Alternate Advancement Experience regardless of whether your mercenary is currently active.\n\n\n*** Overseer ***\n\n- Corrected an issue with recovery quests not prioritizing the correct agent rarity and incapacitation type.\n\n\n*** Progression Servers ***\n\n- Resolved an issue on progression servers where Xon Quexill would tell the adventurers to go to someone who doesn't exist...yet. Once Planes of Power unlocks on a server, the text will reflect that the correct person is available.\n- Added a chance for all NPCs in appropriate zones to drop the pieces needed for the Key to Vex Thal. The droprate will be doubled for the first month of the release of Shadows of Luclin. After that month, it will still have an increased drop rate, however not as much.\n\n\n*** Miscellaneous ***\n\n- Any server other than Miragul, Mischief, Thornblade, and Firiona Vie can now transfer to Phinigel.\n- Guild members who are not really in a guild can now be removed.\n- Corrected an issue where an account would sometimes think a player was still online when going from character select to server select.\n- Updated the /usetarget command to work with traders and barterers.\n- Added the /waypoint command, which can be used to draw a find path to a specific coordinate location. This location is also marked on the map.\n- A successful strikethrough of a riposte no longer results in an additional melee hit.\n\n\n*** UI ***\n\n- Corrected an overlapping slot in the loot window.\n- The Marketplace at Character Select will now allow you to keep browsing after a purchase of any item and to make subsequent purchases. Mercenary slot items will be hidden from the Marketplace if they will take you over the maximum allowed feature slots.\n- Corrected an issue with the Item Display window having a repeating texture.\n- Added an option to the Map window that allows a label to show with your group's position.\n\n\n- Changed -\nEQUI_DragItems.xml\nEQUI_ItemDisplay.xml\nEQUI_LootWnd.xml\nEQUI_MapViewWnd.xml\n\n\n*** Previously Updated ***\n\n- The Seeds of Destruction Hunter achievements should now properly reward you.\n- Corrected an issue where certain players could not enter instances from an Agent of Change.\n- Added Agents of Change that were missing from the following zones: Lavastorm, Everfrost, Cauldron, Paineel, Arcstone, Feerrott, Freeport East, and South Ro.\n- Fixed a critical zone crash.\n- Vulak can now be spawned in the Agent of Change instances.\n- Addressed an issue that can cause the Agents of Change to not properly determine if players are able to enter zones in certain cases.\n\n- The EverQuest Team","content_hash":"d638a5158c9c95c5827f9026fc03652225eab65b4950373b3a30b540755fdecd","source_files":["patches-2021-2.txt"],"source_titles":["October 20, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"2e59fb56fea4ff841f2cc712527b30a3e28a8d5d22daa20e4cde5fbad7e20624","filename":"patches-2021-2.txt","adapter":"text","source_offset":17293,"item_index":null,"heading":"October 20, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-10-20-1","id":"2021-10-20-1"},{"patch_date":"2021-09-15","effective_date":"2021-09-15","display_date":"September 15, 2021","title":"September 15, 2021","year":2021,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Quests & Events","Spells","AA","NPCs","Overseer","Progression Servers","Miscellaneous","UI"],"change_count":43,"word_count":735,"summary":"Highlights *** Agents of Change are now available for All Access members on all servers. Quests & Events *** Bloogy Shellcracker will no longer accept Water Dragon Meat. However, his brother, Roogy Shellcracker, will be able to help you with that. NPCs that have an active loot lock will now only…","content":"*** Highlights ***\n\n- Agents of Change are now available for All Access members on all servers.\n\n\n*** Quests & Events ***\n\n- Bloogy Shellcracker will no longer accept Water Dragon Meat. However, his brother, Roogy Shellcracker, will be able to help you with that.\n- NPCs that have an active loot lock will now only accept trades from players who belong to the credited party.\n- Cikdew has found her voice and will be looking for assistance during Nights of the Dead.\n- Arlien Browch has been seen hauling a large shipment of pumpkins. She should reach the Commonlands Tunnel just in time for Nights of the Dead.\n- The mission Gorowyn: Balance of Power now correctly references Gorowyn as the target zone in the Quest Journal, rather than Chardok.\n\n\n*** Spells ***\n\n- Fixed an issue where Steadfast Servants would refuse to cast Servant's Haste on players who have unlocked any ranks of the Item: Hidden Power / Ancestral Memories AA ability line.\n- Dark Rites charges are no longer consumed when memorizing spells.\n- Updated the confirmation popup box for translocation spells to not disappear if you enter combat.\n- - Updated the confirmation popup box for translocation spells to last for 2 minutes.\n- - Updated translocation spells to (once again) be cast by casters if they are in combat and land on targets that may be in combat.\n- Corrected an issue where the Gambit line of Wizard spells could cause the Wizard to damage themselves with an offensive proc.\n\n\n*** AA ***\n\n- Corrected an issue with the AA ability, Companion's Discipline, that granted the ability to use the /pet qswarm command at the wrong rank.\n- Corrected an issue where pet command hotkeys would issue the wrong command. Hotkeys for target, swarm, qswarm, resume, and swleave will need to be re-made.\n- Corrected an issue where the damage bonuses to Archery and Throwing from Weapon Mastery of the Scout and Weapon Mastery of the Juggernaut were giving only a small percentage of the intended bonus. They should now give roughly the same damage bonus seen for melee weapons.\n\n\n*** NPCs ***\n\n- Venril Sathir is no longer susceptible to mesmerization spells.\n- The Seeds of Destruction Hunter achievements now have appropriate completion rewards:\n- - The Voidslayer achievement now grants a 28 slot bag and the titles \"Voidslayer\" and \"the Voidslayer\"\n- - The Expert Hunter achievement now grants a 26 slot bag\n- - The Veteran Hunter achievement now grants a 24 slot bag\n- - The Adept Hunter achievement now grants a 22 slot bag\n- - The Novice Hunter achievement now grants a 20 slot bag\n- Added missing hunter targets to their respective achievements:\n- - Gates of Discord: Hunter of Riwwi: Pixxt Hihkx\n- - Gates of Discord: Hunter of Riwwi: Pixxt Kihkx\n- - Gates of Discord: Hunter of Kod'Taz: Enslaved Vrex Zealot\n- - Omens of War: Nobles' Causeway: Stone Thrower\n\n\n*** Overseer ***\n\n- Made a speculative fix to missing Overseer quests.\n\n\n*** Progression Servers ***\n\n- Fixed an issue with the loot on some prominent Velious raid targets that prevented proper randomization on Mischief and Thornblade.\n- Reduced the respawn time of Gloradin Coldheart by some amount.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where NPCs would drop you from their hatelist if you were too far away under the wrong conditions.\n- Agents of Change are now available for All Access members on all servers.\n- Login timeout errors no longer display the wrong error message, such as \"String not found.\"\n- Added a chat message when receiving a translocate.\n- - The dialog box from the kickplayers command will no longer invalidate other dialog boxes, like those from translocation spells.\n- - Translocation spells can now be cast on yourself.\n- Broadcasts of system-wide messages will now always have a single space before the message is displayed.\n- Logging in with 500 or more items in your Item Overflow will now display a message, suggesting you collect your belongings.\n\n\n*** UI ***\n\n- Corrected a spelling error when a player is too low level to give PVP points.\n- Corrected an issue where heal-over-time spells would display negative values on NPCs.\n- Fixed an issue where the reuse time on activated items would sometimes fail to display correctly.\n\n- Changed -\nEQUI_Inventory.xml\nEQUI_LootWnd.xml\n\n- The EverQuest Team","content_hash":"8f9eb5f107c36459c6c4348f091ea407f409ae836318fc947edafe302d6b64c4","source_files":["patches-2021-2.txt"],"source_titles":["September 15, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"562d8c21f7038a034a30a1c42ec6e1773dcee97e2cb11f5bead89449d8d8ec84","filename":"patches-2021-2.txt","adapter":"text","source_offset":11796,"item_index":null,"heading":"September 15, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2021-09-15-2","id":"2021-09-15-2"},{"patch_date":"2021-08-18","effective_date":"2021-08-18","display_date":"August 18, 2021","title":"August 18, 2021","year":2021,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Tradeskills","Quests & Events","Spells","NPCs","Overseer","Progression Servers","Miscellaneous","UI"],"change_count":45,"word_count":808,"summary":"Items *** Corrected an issue where many Scars of Velious quest items were not flagged as usable in quests. Corrected a typo in the names of Cleaver of Vengeance and Endpoint, Greatbow of Vengeance Ornament. Rat Ears have been removed from all merchants. Updated the Misty Acorn to look like an acorn…","content":"*** Items ***\n\n- Corrected an issue where many Scars of Velious quest items were not flagged as usable in quests.\n- Corrected a typo in the names of Cleaver of Vengeance and Endpoint, Greatbow of Vengeance Ornament.\n- Rat Ears have been removed from all merchants.\n- Updated the Misty Acorn to look like an acorn rather than a leaf.\n\n\n*** Tradeskills ***\n\n- Tradeskill Auto-combine will no longer stop randomly from lag.\n\n\n*** Quests & Events ***\n\n- Vulak`Aerr Raid (Sleeper's Tomb: The Call) - Fixed an issue that could cause the first instance of the auras on the central platform to appear at the same time as the message warning that they are about to appear. To help clarify, the messages are like this: The crystal over the central platform glows and sends power into the yellow crystal.\n- Dream Master (Sanctus Somnium Raid) - Fixed an issue where the puzzle grid was not visible.\n- Trial of Fire (Plane of Justice) - Added a speculative fix for an issue where this trial can fail to reset.\n\n\n*** Spells ***\n\n- Added a chat message if you attempt to use a spell or AA ability which triggers another spell that you don't have scribed.\n- NPCs that use Cazic Touch will no longer have numbers in their shout message when targeting mercenaries.\n\n\n*** NPCs ***\n\n- The weaker monsters in Heart of Fear will no longer drop valuable loot.\n- Fixed an issue that prevented Findlewill in Meldrath's Majestic Mansion from respawning, though you still have to kill \"a crew chief\" to actually get him to respawn.\n\n\n*** Overseer ***\n\n- Overseer quests meant for the infamous Clockwork VIIX no longer insist that he really IS a Clockwork when in fact he is very much a Gnome.\n\n\n*** Progression Servers ***\n\n- Phinigel Autropos and Drusella Sathir are no longer susceptible to mesmerization.\n\n\n*** Miscellaneous ***\n\n- Added a new command to allow dismissing your swarm pets: /pet swarmleave.\n- Corrected an issue where NPCs with low hatred for all their opponents would not always choose to attack a player that successfully used the taunt skill.\n- Made a speculative fix to a crash caused by real estate in a character transfer.\n- Corrected an issue that kept you in walk mode if your /follow target zoned.\n- Entering offline trader mode will now disable the LFG and AFK flags.\n- Moved all Gnome Memorial Mountain achievements to The Burning Lands category.\n- Added a new optional hunter achievement:\n- - The Serpent's Spine: Veteran Hunter of The Serpent's Spine: Hunter of Frostcrypt (Icefloe)\n- Added missing achievements for zones with huntable NPCs:\n- - The Buried Sea: Veteran Hunter of The Buried Sea: Hunter of Zhisza, the Shissar Sanctuary\n- - Secrets of Faydwer: Adept Hunter of Secrets of Faydwer: Hunter of Gyrospire Beza\n- - Secrets of Faydwer: Adept Hunter of Secrets of Faydwer: Hunter of Gyrospire Zeka\n- Increased the point values of two existing hunter achievements:\n- - The Buried Sea: Veteran Hunter of the Buried Sea (increased from 20 to 30)\n- - Secrets of Faydwer: Adept Hunter of Secrets of Faydwer (increased from 40 to 50)\n- Added missing hunter targets to their respective achievements:\n- - Gates of Discord: Hunter of Kod'Taz: Coerced Tiv Chanter, Subservient Punisher, and Subjugated Vrex Caller\n- - Omens of War: Hunter of Harbinger's Spire: Crafter Arvang\n- - Omens of War: Hunter of Catacombs of Dranik: High Sorceress Vi'tara\n- - Omens of War: Hunter of Sewers of Dranik: Craftsman Ferinio and Stonefoot\n- - The Serpent's Spine: Hunter of Blackfeather Roost: A Harpy Explorer and a violent harpy\n- - The Serpent's Spine: Hunter of Frostcrypt (Icefloe): Ice, Floe, Icefloe\n- - The Buried Sea: Hunter of Zhisza, the Shissar Sanctuary: Chitters, Copperfang, Defiler Jaziriiz, Elder Kazzi, Holloweyes, and The Stonecarver\n- - Secrets of Faydwer: Hunter of Gyrospire Beza: Chamberlain XI, Commander Gearmost, Commander Shockmore, Engineer Tristos, Fuelmaster XXI, Garden Keeper IXV, Lerosma, and Minotaur Warleader\n- - Secrets of Faydwer: Hunter of Gyrospire Zeka: Chamberlain VI, Commander Gearwell, Engineer LXII, Fuelmaster XI, Repair Steamwork XIV, Shocktroop Commander XIX, Zeka Repairer III\n- - Secrets of Faydwer: Hunter of Meldrath's Majestic Mansion: Findlewill\n\n\n*** UI ***\n\n- Corrected an issue where NPCs couldn't be rotated in real estates.\n- Corrected an issue where combat abilities that shared a reuse timer would not display a cooldown correctly on hotbuttons if you used the ability with a longer reuse timer first.\n- Corrected an issue with the bazaar window where the price and level-range fields would be reset each time the window was closed.\n- Corrected an issue with the bazaar window where the \"Max Results Per Trader\" field was not properly reset when using the Reset button.\n\n\n- The EverQuest Team","content_hash":"68124f4ee83d4a0c1104ec0758accac53306cab5cbc7121457bda1ef560fad56","source_files":["patches-2021-2.txt"],"source_titles":["August 18, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"37eaa4d2436bfde4f0dd3632d7d0d7f3bd9550e403eca0454f3459a07abb28a2","filename":"patches-2021-2.txt","adapter":"text","source_offset":6899,"item_index":null,"heading":"August 18, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-08-18-1","id":"2021-08-18-1"},{"patch_date":"2021-07-21","effective_date":"2021-07-21","display_date":"July 21, 2021","title":"July 21, 2021","year":2021,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","AA","NPCs","Overseer","Progression Servers","Miscellaneous","UI"],"change_count":59,"word_count":1042,"summary":"Highlights *** We've updated the Overseer system with new Agent Packs, quests, and traits. See below for more information. Merged Selo onto Povar. Items *** Rat Ears will no longer be available for purchase from merchants until The Serpent's Spine is active. Items that are contained in the Past…","content":"*** Highlights ***\n\n- We've updated the Overseer system with new Agent Packs, quests, and traits. See below for more information.\n- Merged Selo onto Povar.\n\n\n*** Items ***\n\n- Rat Ears will no longer be available for purchase from merchants until The Serpent's Spine is active.\n- Items that are contained in the Past Expansion Collector's Edition Bundle are now flagged as Heirloom.\n- Added text to Guild Teleport items to indicate which zone each item will align the teleporter to.\n- Fixed a typo in the Velium Endowed Censer's name.\n- All past Heritage Crate wrapped furniture items can now be placed in neighborhoods without having been unwrapped. Restrictions to unwrap these items have now been removed, with the restrictions having been moved to the teleport spells when applicable.\n- Renamed the Masterwork Axe Components used for Berserker abilities to Fine Axe Components. Everything will be fine.\n\n\n*** Quests & Events ***\n\n- Reduced the respawn time for Kurron Ni from about 84 hours to about 4 hours.\n- Balls of Ice and Stone and an earthen prison in the Vulak and Aaryonar raid events can now be targeted by bolt spells.\n\n\n*** Spells ***\n\n- The /disc command has been updated to accept partial discipline names.\n- Fixed several instances where bolt-style spells were appearing as bags in flight.\n- DoTs and Hate-over-time spells no longer apply hate to players after death or evac.\n- Berserker - Corrected the progression of the riposte chance benefits on Ritual Scarification. The values for Rank I and Rank II were swapped.\n- Berserker - Raised the HP caps on all ranks of Ritual Scarification.\n- Necromancer - Corrected a bad description for Ashen Skin and Frozen Skin.\n- Paladin - Increased the stun level cap for Force of Orthiss and Force of the Jade Cohort by 5.\n- Rogue - Corrected an issue in the description for Dissident Weapons and Composite Weapons.\n- Rogue - Adjusted Pinpoint Defects to improve over previous abilities in the line. All ranks now reduce the target's evasion by 7 percent. The spell now adds an additional amount of damage to every melee strike from the rear arc of its target.\n- Multiple Classes - One-tick buffs that trigger other buffs (like Unity buffs or some progressive spells) will now count down in non-combat zones rather than blinking forever.\n\n\n*** AA ***\n\n- Warrior - The Combatant's Pact description now explicitly lists that it focuses both Druid and Cleric versions of promised healing spells.\n\n\n*** NPCs ***\n\n- Fixed an issue that prevented The Buried Sea Hunter achievement, Brineslayer, from being completable despite having already completed the Adept Hunter of the Buried Sea achievement.\n\n\n*** Overseer ***\n\n- New Overseer Agent Packs will be available in late July\n- - The Fighter Pack, Worker Pack, and Traveler Pack are coming to the marketplace\n- - These packs grant 3 uncommon agents with jobs that match the pack type:\n- - - The Fighter Pack can grant Marauders, Spies, or Soldiers.\n- - - The Worker Pack can grant Artisans, Harvesters, or Scholars.\n- - - The Traveler Pack can grant Diplomats, Merchants, or Explorers.\n- New Agents and Quests\n- - New Agents of all rarities have been added to the Overseer system.\n- - New quests of all levels and rarities, featuring new job and trait combinations exclusive to these new Agents, have also been added.\n- - New recruitment quests for new iconic Agents have also been added.\n- Quest Party Fixes\n- - Quest party slots with a combination of jobs/traits that necessitated using duplicates of the same iconic Agent have been adjusted to NOT have such job/trait combinations; this fixes a few quests that could not be started because of the iconic rule.\n- - Quest party slots with a combination of jobs/traits that necessitated using a particular Agent that lacked the requisite job rank have been adjusted to NOT have such job/trait combinations; this fixes a few quests that had a combination of jobs/traits that could not be fully matched.\n- - Quest party slots should no longer have duplicates of the same trait assigned to them.\n- Agent Lore/Trait Fixes\n- - Fixed a number of minor grammatical issues in the Agent lore text of several Agents.\n- - Resolved various shenanigans involving Agent lore text and quotation marks.\n- - Clockwork VIIX now has lore text calling out his disguise.\n- - Guard Orcflayer no longer has any references to Felwithe in his lore text and now has the Warrior trait instead of the Ranger trait.\n- - Inquisitive Wanderer now has the Cleric trait instead of the Monk trait.\n- - The Fairy trait has been renamed Faerie.\n- When choosing an Overseer quest, the window will show the full trait name and the trait will not wrap around to the next line.\n- Overseer items, such as Agent Echoes, now have descriptions explaining what they do.\n\n\n*** Progression Servers ***\n\n- Keys should now drop from the appropriate NPCs on randomized loot servers.\n- Removed the auto AFK kick from Aradune.\n\n\n*** Miscellaneous ***\n\n- Fixed a client crash related to spell particles that would occur most commonly in Claws of Veeshan raids.\n- The output from /who now includes the full zone name in addition to the short name.\n- Corrected an issue that caused Accuracy, Avoidance, Combat Effects, and Damage Shield Mitigation to be under calculated.\n- Merged Selo onto Povar.\n\n\n*** UI ***\n\n- Healing messages will now be displayed when a player casts a heal over time spell on a damaged pet.\n- The /alt list command will now display links correctly.\n- Fixed spacing of sections in Achievement_hunter_collect_*.tga.\n- Fixed reward window spell links not opening a spell window. Ctrl + click on a spell link the reward window now places a link in the chat window.\n- Fixed combat ability links not opening a spell window. Ctrl + click on a skill in the combat ability window or on a skill link now places a link in the chat window.\n- The entire armor ornamentation slot is now able to be interacted with.\n\n\n- Changed -\nEQUI_Animations.xml\nEQUI_OverseerWnd.xml\n\n\n- The EverQuest Team","content_hash":"a4d595af928c865f6eb4957138b5c653d5e10ae7b3f64695cdb883997655efb9","source_files":["patches-2021-2.txt"],"source_titles":["July 21, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"c6d1e7a40db6015180b8c8307ad178704cb57db99b55c3a234c94630b89d7bc5","filename":"patches-2021-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"July 21, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-07-21-1","id":"2021-07-21-1"},{"patch_date":"2021-06-16","effective_date":"2021-06-16","display_date":"Game Update Notes: June 16, 2021","title":"Game Update Notes: June 16, 2021","year":2021,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":86,"word_count":1483,"summary":"Highlights *** Check out the new Past Expansion Collector's Edition Bundle in the Marketplace this month from June 16 to June 30! Available on servers with Underfoot unlocked. Individual items are available while the expansion they originally came with is active. Made many changes to Gates of…","content":"*** Highlights ***\n\n- Check out the new Past Expansion Collector's Edition Bundle in the Marketplace this month from June 16 to June 30! Available on servers with Underfoot unlocked. Individual items are available while the expansion they originally came with is active.\n- Made many changes to Gates of Discord through Underfoot hunter achievements. See the NPCs section for details.\n- Updated randomized loot tables for Mischief and Thornblade in Classic. See the Progression Servers section for details.\n- Granted The Burning Lands for free to Test Server and live players.\n\n\n*** Items ***\n\n- Starting bag, food, and drink on newly created characters is no longer tradable even on a free-trade server.\n- Check out the new Past Expansion Collector's Edition Bundle in the Marketplace this month from June 16 to June 30! Available on servers with Underfoot unlocked. Individual items are available while the expansion they originally came with is active.\n- Increased the size and the cap of the Dragon's Hoard for all players. The free to play limit has been increased from 25 to 40 slots, and the all access limit has been increased from 100 to 125 slots.\n- Guild Hall packages will now be available in the marketplace when the Veil of Alaris expansion is available, which is when neighborhood guild halls can be used.\n- Limited the purchase of Incense of Tranquility to ten per transaction, and altered the packages to match the same limit, keeping the same discount rates. You may purchase more, but doing so will require multiple transactions.\n\n\n*** Quests & Events ***\n\n- The reward chest for The Amalgam Arbiter will have all of its loot all the time.\n- The mail delivery quests offered by members of the League of Antonican Bards have been changed to be non-repeatable.\n\n\n*** Spells ***\n\n- Hate over time spells no longer apply hate to players after death or evac as long as you don't respawn in the same zone or evac in under 6 seconds.\n- Corrected an issue where certain types of healing and damage spells would display focus effect messages even if the Focus Effect filter was turned off.\n- Beastlord - The Trushar's Mending line of healing spells will now heal your target if it is an ally, or your target's target if it is cast on a foe.\n- Ranger - The Sylvan Light and Desperate Deluge lines of healing spells will now heal your target if it is an ally, or your target's target if they are cast on a foe.\n- Paladin - The Burst of Sunlight, Light of Life/Gleaming Light, and Ethereal Cleansing lines of healing spells will now heal your target if it is an ally, or your target's target if they are cast on a foe.\n\n\n*** AA ***\n\n- Corrected an issue where the 'Buy All' button for AA Abilities was not properly checking remaining points and prerequisite ranks.\n\n\n*** NPCs ***\n\n- Headshot will no longer work on the wyverns in Cobalt Scar (Claws of Veeshan).\n- The following incompletable hunter achievements have been removed:\n- - Depths of Darkhollow: Hunter of The Hatchery\n- - The Buried Sea: Hunter of Suncrest Isle\n- - The Buried Sea: Hunter of Jardel's Hook\n- Adjusted hunter achievement point values for Gates of Discord through Underfoot to better reflect their actual hunter target counts.\n- The following hunter achievement now grants a title reward:\n- - Prophecy of Ro: Hunter of Sverag, Stronghold of Rage (Rageslayer, and the Rageslayer)\n- The following hunter achievement components have been removed:\n- - Gates of Discord: Hunter of Qinimi, Court of Nihilia: Rarundel`s Memory\n- - Gates of Discord: Hunter of Barindu, Hanging Gardens: Colossus of War\n- - Omens of War: Hunter of Nobles' Causeway: a murkglider pup, Stone Thrower\n- - Dragons of Norrath: The Accursed Nest: Protector Kanadin\n- - Depths of Darkhollow: Adept Hunter of Depths of Darkhollow: Hunter of The Hatchery\n- - Prophecy of Ro: Hunter of Relic, the Artifact City: a raging spellstream, a relic crushpile, a walking bone pile\n- - Prophecy of Ro: Hunter of Sverag, Stronghold of Rage: Martihaz the Destroyer, Zaignoz the Insane\n- - The Serpent's Spine: Hunter of Goru`kar Mesa: Lup Calea\n- - The Serpent's Spine: Hunter of Blackfeather Roost: a harpy explorer\n- - The Serpent's Spine: Hunter of Vergalid Mines: Vegalak\n- - The Serpent's Spine: Hunter of Direwind Cliffs: Blackwolf, Direwing\n- - The Serpent's Spine: Hunter of Icefall Glacier: a dire wolf pup\n- - The Serpent's Spine: Hunter of Frostcrypt: Floe, Ice, Icefloe\n- - The Serpent's Spine: Hunter of Valdeholm: tornado servant\n- - The Buried Sea: Novice Hunter of The Buried Sea: Hunter of Suncrest Isle, Hunter of Jardel's Hook\n- - Secrets of Faydwer: Hunter of Fortress Mechanotus: Oxidilus the Junk Collector\n- - Secrets of Faydwer: Hunter of Meldrath's Majestic Mansion: Findlewill\n- Corrected a typo in the name Chieftain Darkmaw in Prophecy of Ro: Hunter of Sverag, Stronghold of Rage.\n- The following hunter achievement component names have been updated:\n- - Prophecy of Ro: Hunter of Sverag, Stronghold of Rage: Chieftain Darkmaw\n- - Secrets of Faydwer: Hunter of Fortress Mechanotus: Hardbottom, Recycler Union\n- - Underfoot: Hunter of Kernagir, the Shining City: A Shop Sweeper (Trelinna, Lady of Pain)\n- - Underfoot: Hunter of Kernagir, the Shining City: A Wary Guard (Sirana, the Knife Mistress)\n- Additionally, all hunter achievement component names now use the same casing as their targets.\n- The following hunter achievement components are now part of the following achievements:\n- - Prophecy of Ro: Slayer of Prophecy: Hunter of Sverag, Stronghold of Rage\n- - Prophecy of Ro: Veteran Hunter of Prophecy of Ro: Hunter of Theater of Blood\n- - The Buried Sea: Novice Hunter of The Buried Sea: Hunter of Thalassius, the Coral Keep\n- - The Buried Sea: Novice Hunter of The Buried Sea: Hunter of Jewel of Atiiki\n- - The Buried Sea: Hunter of The Buried Sea: Dreadclaw\n- - The Buried Sea: Hunter of The Buried Sea: Helushka\n- - The Buried Sea: Hunter of The Buried Sea: Blacksail Bob\n- - The Buried Sea: Hunter of The Buried Sea: Bloody Marc\n- - The Buried Sea: Hunter of The Buried Sea: Jelly Bones Bud\n- - The Buried Sea: Hunter of The Buried Sea: Tetraton\n- The following hunter achievement component is now optional:\n- - Prophecy of Ro: Slayer of Prophecy: Hunter of Sverag, Stronghold of Rage\n- The following hunter targets should now reliably spawn:\n- - Dragons of Norrath: Hunter of Stillmoon Temple: Jadewing, Wei Zhang, Stoneskin\n- - Dragons of Norrath: Hunter of Thundercrest Isles: Fersama, Fumi the Vigilant, Gox Ironmaw, Hidekazu, Hidetada, Hidetora, Kafu the Turbulent, Kodama the Voltaic, Kunz Boomsetter, Mihoko the Rector, Minoru the Crafty, Ninsei the Tempest, Rinako the Stalwart, Sor Stormreach, Sugita the Vicarious, Toshiharu, Toshinobu, Yoshiaga, Yoshihiro, Yukari the Enlightened\n- The following hunter targets can be killed in the given zone and correctly give hunter kill credit:\n- - The Buried Sea: Hunter of The Buried Sea: Dreadclaw, Helushka\n- The following hunter target can no longer be killed without spawning its adds, correctly spawns its adds at <=50% HP, and correctly gives hunter kill credit (and loot) when the loot granting add is killed:\n- - Underfoot: Hunter of The Convorteum: Animated Lava\n\n\n*** Progression Servers ***\n\n- Updated Phinigel to be a standard live server instead of a progression server, and enabled free to play.\n- Mischief and Thornblade now allow character transfers to Firiona Vie when characters have reached the requirements for transfers.\n- Made the following changes to randomized loot tables on Mischief and Thornblade in Classic:\n- - Moved spite golems to the same loot table as trash in Plane of Hate and Plane of Fear.\n- - Moved the Plane of Hate and Plane of Fear mini bosses to their own loot table.\n- - Removed the Plane of Sky azaracks from being randomized.\n\n\n*** Miscellaneous ***\n\n- Fixed an issue where %1 was being displayed when certain spells or combat abilities failed.\n- Added a message when security locked accounts log in without LaunchPad.\n- Added a message for all unhandled login errors that includes the error code.\n- All heroic stats now have diminishing returns for values over 4000.\n- Granted The Burning Lands for free to Test Server and live players.\n\n\n*** UI ***\n\n- Out of date custom EQUI_ItemDisplay files will no longer cause a client crash and instead will log an error.\n- Corrected an issue where only 85 debuffs would display in the target window instead of the total 97.\n- Invite all DZ in the guild interface now sends invites to people already in raid to the DZ.\n\n- Changed -\nEQUI_TargetWindow.xml\n\n- The EverQuest Team","content_hash":"fd0ff5983dc80a7dc26d5c8b165dc21a9400ca17797c2a602263d3e4480c0ce7","source_files":["patches-2021-1.txt"],"source_titles":["Game Update Notes: June 16, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"018c7b1cf16f5b0e3a3aa89a856a1ea6c51ec6b75906387e8e8e5b948c039319","filename":"patches-2021-1.txt","adapter":"text","source_offset":33320,"item_index":null,"heading":"Game Update Notes: June 16, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-06-16-1","id":"2021-06-16-1"},{"patch_date":"2021-05-27","effective_date":"2021-05-27","display_date":"Hotfix Notes: May 27, 2021","title":"May 27, 2021","year":2021,"month":5,"kind":"hotfix","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Progression Servers","Quests & Events"],"change_count":4,"word_count":88,"summary":"Progression Servers *** Removed a number of out of era items that were dropping from randomized loot targets. Examples include rare creatures from The Feerrott, Freeport Sewers, Lavastorm Mountains, Rathe Mountains, The Plane of Fear, The Plane of Hate, and Temple of Cazic-Thule. Corrected an issue…","content":"*** Progression Servers ***\n\n- Removed a number of out of era items that were dropping from randomized loot targets. Examples include rare creatures from The Feerrott, Freeport Sewers, Lavastorm Mountains, Rathe Mountains, The Plane of Fear, The Plane of Hate, and Temple of Cazic-Thule.\n- Corrected an issue where certain zones had NPCs who could not be targeted.\n\n\n*** Quests & Events ***\n\n- The mail delivery quests offered by members of the League of Antonican Bards have been changed to be non-repeatable.\n\n\n- The EverQuest Team","content_hash":"5a8180bd81a0e077e023a1da76f873eb36b96a31e2cc8a3ff449ee8f815540a0","source_files":["patches-2021-1.txt"],"source_titles":["Hotfix Notes: May 27, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"44b4018c478db7111c16e7514a6eb15c35d68c38f629a1e15b744f677baf1758","filename":"patches-2021-1.txt","adapter":"text","source_offset":32623,"item_index":null,"heading":"Hotfix Notes: May 27, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-05-27-1","id":"2021-05-27-1"},{"patch_date":"2021-05-19","effective_date":"2021-05-19","display_date":"Game Update Notes: May 19, 2021","title":"Game Update Notes: May 19, 2021","year":2021,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","AA","NPCs","Miscellaneous","UI","Previously Updated"],"change_count":70,"word_count":1328,"summary":"Highlights *** For the first time, you can quickly identify the gains and losses of equipping an item to determine if an item is an upgrade and by how much. See the UI section below for more information. New Hunter Achievements have been added for expansions Gates of Discord through Underfoot. See…","content":"*** Highlights ***\n\n- For the first time, you can quickly identify the gains and losses of equipping an item to determine if an item is an upgrade and by how much. See the UI section below for more information.\n- New Hunter Achievements have been added for expansions Gates of Discord through Underfoot. See the NPCs section for details.\n- Look to the Marketplace this month for the Halfling Heritage Crate. Each crate contains a random item. Trade these Halfling Heritage items to your friends or collect them all yourself!\n- Check out everquest.com/packs this month for the new Roguish Rapscallion Pack and Successful Shenanigan Bundle!\n\n*** Items ***\n\n- Descriptive text has been corrected for Outrider of Karana and Norrath Keeper's bundles.\n- Augmentation Distillers now stack up to 100.\n- Added missing descriptive text for the Evantil Guild Trophy.\n- Corrected an issue with the Legend of the Jarsath Destroyer pack that prevented it from giving the Visage of the Girplan as a prize. Replaced one chance at a Jester with Prize: Visage of the Girplan. The chance to get other items is unchanged.\n- Look to the Marketplace this month for the Halfling Heritage Crate. Each crate contains a random item. Trade these Halfling Heritage items to your friends or collect them all yourself!\n- Check out everquest.com/packs this month for the new Roguish Rapscallion Pack and Successful Shenanigan Bundle!\n\n*** Quests & Events ***\n\n- There will no longer be broadcasts about the tipsy gnome race. You can speak to Teena to get an idea of when it starts up again.\n- Fixed an issue that was causing some fabled NPCs to restore all of their health every tick. The following should no longer have this issue: The Fabled Manaetic Behemoth, The Fabled Saryrn, The Fabled Terris-Thule, and The Fabled Warlord Gintolaken. In the Plane of Time instance: The Fabled Tallon Zek, The Fabled Vallon Zek, and The Fabled Saryrn.\n- Fixed an issue with the Zlandicar Raid that could cause the dracoliches to spawn too quickly.\n- Fixed a reset issue with the Defenders of the Tomb raid that could cause the event to reset if all the drakes were killed. Also reduced the hit points and damage of the drakes by 20% or more.\n- Reworked the Rhag Cycle in Ssraeshza Temple using more modern techniques. Each boss should spawn reliably upon the death of the last.\n- Modified the fourth event in Deathknell. Ayonae Ro will now become \"vulnerable\" over time (and health) rather than all at once.\n\n*** Spells ***\n\n- Fixed the spelling of Root Ball Exlosion and Root Bundle Exlosion.\n- Corrected an issue where beam spells would sometimes try to hit mounts and targets out of line of sight.\n- Necromancer - The Necrotizing Wounds line of spells will no longer stack with itself if cast by the same caster. The spells will do more damage and cost more mana. The proliferation spells that are triggered by these spells are unchanged.\n- Necromancer - The Splurt line of spells will no longer stack with itself or with the Necrotizing Wounds line of spells. Higher ranks will deal more damage and cost more mana.\n- Necromancer - The Scourge of Fates line of spells will no longer stack with itself. Scourge of Destiny now deals more damage and costs more mana. The spell line no longer uses a shared timer.\n- Necromancer - Reduced the damage and mana cost for several DoT lines, including Pyre of Mori, Flashblaze, Searing Shadow, Pallid Haze, Curse of Mortality, and Swift Deconstruction. While these lines were individually not overperforming, in combination they resulted in far more damage than was healthy to allow to continue. Further changes to these or other lines may occur in the future.\n\n*** AA ***\n\n- Corrected an issue where the 'Buy All' button for Mercenary AA Abilities was not properly checking remaining points and prerequisite ranks.\n\n*** NPCs ***\n\n- A full set of Hunter achievements, including new titles and era-appropriate container rewards, have been added to the following achievement categories:\n- - Gates of Discord\n- - Omens of War\n- - Dragons of Norrath\n- - Depths of Darkhollow\n- - Prophecy of Ro\n- - The Serpent's Spine\n- - The Buried Sea\n- - Secrets of Faydwer\n- - Underfoot\n- The following Hunter achievement container rewards have had their capacity increased:\n- - Novice Dream Hunter's Satchel, from 15 to 26\n- - Adept Dream Hunter's Satchel, from 15 to 28\n- - Veteran Dream Hunter's Satchel, from 16 to 30\n- - Expert Dream Hunter's Satchel, from 16 to 32\n- - Satchel of the Dreamslayer, from 20 to 34\n- - Novice Veil Hunter's Satchel, from 16 to 30\n- - Adept Veil Hunter's Satchel, from 18 to 32\n- - Veteran Veil Hunter's Satchel, from 22 to 34\n- - Expert Veil Hunter's Satchel, from 24 to 36\n- - Satchel of the Veilslayer, from 28 to 38\n- - Adept Fear Hunter's Satchel, from 24 to 32\n- - Expert Fear Hunter's Satchel, from 28 to 34\n- - Expert Shadow Hunter's Satchel, from 30 to 36\n- - Satchel of the Fearslayer, from 32 to 40\n- All expansion achievement sub-categories have been re-ordered to be more consistent.\n- The Hunter achievement \"Hunter of Gnome Memorial Mountain\" has been moved from the Secrets of Faydwer category to The Burning Lands category as an optional component of the \"Burnslayer\" achievement.\n\n*** Miscellaneous ***\n\n- Fixed the exit from Velketor's Labyrinth in Torment of Velious to deposit folks in the Great Divide rather than Eastern Wastes.\n- Fixed a longstanding zone instability problem related to fellowship campfires.\n- Merged groups will no longer include offline members in the creation of a new group. They will need to be invited to the group again if they log back in.\n\n*** UI ***\n\n- Added in the Item Compare feature.\n- - You can now easily identify the gains and losses of equipping an item or which slot to equip it in to gain the most benefit.\n- - To use this, inspect any equippable or augment item and select the currently equipped item in the new dropdown box you want to compare to.\n- - This will allow you to see all the relevant equipment traits, stats, and effects that would be added or removed and any value differences.\n- - Your race, class, and deity must match on the item in order to compare.\n- Added two additional color options 'Item Stat Positive' and 'Item Stat Negative' which allow you to customize the colors used to display stat values in the Item Display Window.\n- Corrected an issue that allowed shared bank bags to be opened while shrouded.\n- Corrected an issue where weapon ratio would not accumulate damage correctly if the base item and an augment both had elemental or bane damage. Moved elemental damage to a secondary ratio that displays in parenthesis since it varies by NPC resistances.\n- Added a potential fix for the raid window sometimes causing the client to lock up when moving players into groups.\n- Messages about pending overflow items when logging in will now be displayed with the System Messages filter instead of showing up with Spell Failures.\n- Fixed a typo in the Server Transfer Window.\n- Corrected an issue that prevented Loot All in the Advanced Loot window from looting all.\n\n- Changed -\nEQUI_ItemDisplay.xml\nEQUI_Templates.xml\n\n*** Previously Updated ***\n\n- Extended the first phase of the anniversary events by two weeks.\n- Fixed an issue in the mission A Different Perspective that prevented the 6th step \"Unlock the way to the seventh floor\" element from completing successfully.\n- Fixed an issue that was preventing all NPCs in the Plane of Time and some NPCs in other Planes of Power zones from becoming Fabled.\n\n- The EverQuest Team","content_hash":"8ab6f7713373e6749fff2475b8ca2e97068513b762105e8a493fc72c44626096","source_files":["patches-2021-1.txt"],"source_titles":["Game Update Notes: May 19, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"9c263bc3b9787f4c67f7696a21aa404d81f5bddaa832c292725bcd7ee33764c8","filename":"patches-2021-1.txt","adapter":"text","source_offset":24921,"item_index":null,"heading":"Game Update Notes: May 19, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-05-19-1","id":"2021-05-19-1"},{"patch_date":"2021-04-21","effective_date":"2021-04-21","display_date":"Game Update Notes: April 21, 2021","title":"Game Update Notes: April 21, 2021","year":2021,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","Spells","NPCs","Mercenaries","Collections","Progression Servers","Miscellaneous","UI"],"change_count":32,"word_count":655,"summary":"Items *** Added Incense of Tranquility to the marketplace. This is available once Planes of Power opens on your server. Increased the duration of the 22nd Anniversary food to match that of the drink. Fixed a typo in Prismatic Lance Ornament's name. Removed class restrictions on some items that drop…","content":"*** Items ***\n- Added Incense of Tranquility to the marketplace. This is available once Planes of Power opens on your server.\n- Increased the duration of the 22nd Anniversary food to match that of the drink.\n- Fixed a typo in Prismatic Lance Ornament's name.\n- Removed class restrictions on some items that drop from discordlings.\n\n*** Quests & Events ***\n- Amalgam Arbiter (Raid) - The retribution spectres will now float up into the center of the room instead of on the other side of the ice wall.\n- Vulak'Aerr (Raid) - Fixed messaging about the root balls that claimed way more targets than would be affected.\n- Restless Assault (Mission)- Changed the word 'axe' to 'weapon' in one of Narandi's messages because sometimes he's carrying a spear.\n- Unity (Anniversary Task) - Added a one hour request timer.\n- Guardian of the Sand (Task)- Corrected an issue where the task steps could be completed out of order.\n\n*** Spells ***\n- Druid and Wizard - Created teleport spells that teleport to the Plane of Tranquility. These are sold in Shadowhaven and are available once Planes of Power opens. Look for Ealerel Tidebringer and Goesl Sealsonich.\n- Enchanter - All spells in the Color Flux line now share the same timer.\n- Necromancer - Increased the damage done by Withering Decay, Sphere of Blight, Sphere of Withering, and Sphere of Dissolution. Decreased the damage done by Echo of Dissolution, Remote Sphere of Decay, Remote Sphere of Blight, and Remote Sphere of Withering. Increased the mana costs of the entire line.\n- Fixed a bug where group auras would not reapply if a player died, re-entered the zone, and was then resurrected within the area of the aura.\n\n*** NPCs ***\n- The efreeti in Western Wastes (CoV) will no longer death-touch their targets.\n- The razorgills in the Unity mission will now look like fish.\n- Audri Deepfacet in the Plane of Knowledge will now hand you the correct Legendary Jewel Crafting journal.\n- Milas An`Rev will no longer be able to be in the same place multiple times.\n\n*** Mercenaries ***\n- Fixed some missing text when hiring Othmir mercenaries from Iauld Atiqa in the Plane of Knowledge.\n\n*** Collections ***\n- Corrected an issue with collection items from Claws of Veeshan that did not have the attunable flag.\n\n*** Progression Servers ***\n- Corrected an issue where out of era AAs could be purchased on progression servers.\n- For the first two months after Planes of Power first opens on a server, the giants in the Plane of Storms that normally carry Esoteric Medallions will carry more of them, and other giants in that zone will have a small chance to carry their own medallion.\n\n*** Miscellaneous ***\n- Fixed a typo in the name of 'Captain Alron Cuppboard' for the achievement 'Mercenary of The Western Wastes'.\n- Fixed an issue where some players would be stuck loading indefinitely when attempting to enter the world. - 22nd Anniversary achievements have now been added.\n- Officers can now take leadership of the guild with the /usurp command if no leader or senior officers have been online in the past year.\n\n*** UI ***\n- Corrected a typo in the /usurp command.\n- Corrected an issue where the Message of the Day would display each time you zoned.\n- Adjusted the position of the 'Not Scribed / Scribed' and 'Collected' labels in the Item Display window to not overlap with the tribute values.\n- Added weapon ratio to the Item Display Window.\n- - Added weapon ratio, damage, and delay to the Find Item and Bazaar search.\n- Adjusted the default column widths in the Aura Window to reduce the likelihood that aura names will be cut short by the aura slot value.\n- Pet hold and ghold now correctly keep their states after logging out of the game.\n\n- The EverQuest Team","content_hash":"2c6b3d56eeea52c44ed5277efce264ef37c992b97f1d27776b75ae796a787cce","source_files":["patches-2021-1.txt"],"source_titles":["Game Update Notes: April 21, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a7edb683d25a860968cb847b30667ce00840ec272849060f5705b92788e50811","filename":"patches-2021-1.txt","adapter":"text","source_offset":20461,"item_index":null,"heading":"Game Update Notes: April 21, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-04-21-1","id":"2021-04-21-1"},{"patch_date":"2021-03-10","effective_date":"2021-03-10","display_date":"Game Update Notes: March 10, 2021","title":"Game Update Notes: March 10, 2021","year":2021,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Highlights","Items","Quests & Events","Spells","AA","NPCs","UI"],"change_count":29,"word_count":635,"summary":"Highlights *** March 16th marks EverQuest's 22nd anniversary! The Mechanical Fortune Teller in the Plane of Knowledge has information about new quests and a new mission. The Jubilant Merchant has new rewards to earn! We're grateful to all of you for an incredible 22 years of support, and we're…","content":"*** Highlights ***\n\n- March 16th marks EverQuest's 22nd anniversary! The Mechanical Fortune Teller in the Plane of Knowledge has information about new quests and a new mission. The Jubilant Merchant has new rewards to earn! We're grateful to all of you for an incredible 22 years of support, and we're excited for the future!\n\n\n*** Items ***\n\n- Proc chance increase is now correctly applied to Surge of Ice on the Velium Threaded Arcane Staff.\n- Volcanic Billow Shard can no longer be placed in a bank.\n\n\n*** Quests & Events ***\n\n- This Can't Be Good - Animated spell books will have Glowing Pages again.\n- Zlandicar Reborn Mission - Fixed an exploit that could grant an unearned chest.\n- Sontalak Raid - Both wing buffets are now chromatic resist.\n- Aaryonar Raid - The Echoes will no longer be removed when they block a spell. Consider that this will force a change of tactics to control which person has the highest rank of these spells.\n- Aaryonar Mission - Made the aura punishment effects less harsh. Root balls will no longer explode and will go away much faster. Reduced the damage caused by Pull of Sleet. Only one fireball will be fired at the target(s) with the highest rank of Echo of Fire.\n- Aaryonar Raid and Mission - Added a message when the smaller golems spawn.\n- Cleric Epic Changes\n- - Blood Soaked Prismatic Priest Robe can no longer be traded.\n- - Lake Rathe\n- - - Only someone that has handed Lord Bergurgle's Crown to Shmendrik can loot the Damaged Goblin Crown from the spirit of flame.\n- - - Once you hand the Damaged Goblin Crown to Natasha you will have to hand a new Lord Bergurgle's Crown to Shmendrik to loot the Damaged Goblin Crown again.\n- - - Natasha no longer despawns.\n- - - Most of the time Natasha cannot be attacked. She can only be fought when she engages with Shmendrik.\n- - - Shmendrik cannot be attacked until someone hands him Lord Bergurgle's Crown.\n- - Timorous Deep\n- - - Only someone that has handed Blood Soaked Plasmatic Priest Robe to Omat will receive the Ornate Sea Shell II when handing Lord Gimblox's Signet Ring to Natasha.\n- - - Once you hand the Lord Gimblox's Signet Ring to Natasha you will have to hand a new Blood Soaked Plasmatic Priest Robe to Omat for Natasha to accept another Signet Ring from you.\n- - - Natasha no longer despawns and cannot be killed.\n- - - Only someone that has handed Sceptre of Ixiblat Fer and Singed Scroll to Omat will receive the Shimmering Pearl when handing A Message to Natasha to Natasha.\n- - - Once you hand A Message to Natasha to Natasha you will have to hand a new Sceptre of Ixiblat Fer and Singed Scroll to Omat for Natasha to accept another Message from you.\n\n\n*** Spells ***\n\n- Necromancer and Shadowknight - Restored the effectiveness of Spell: Summon Corpse. Lowered its mana cost but it now only summons corpses up to level 60.\n\n\n*** AA ***\n\n- Wizard - Added 3 new ranks to Fury of Magic that will be auto-granted at levels 12, 30, and 50 to replace the previously hard-coded critical chance bonus wizards are granted at these levels.\n\n\n*** NPCs ***\n\n- During the Anniversary event, check out the Jubilant Merchant in Plane of Knowledge for some new celebratory goods!\n\n\n*** UI ***\n\n- Players should now only have to confirm the server ruleset on Aradune and Rizlona once per login.\n- Attempting to /consider the corpse of a player who has not yet returned to their bind point will no longer report that the corpse is invalid.\n\n\n- The EverQuest Team","content_hash":"1c9799e02e18e546daa3ae94f24ff864d08267a4f108859a312cbc4b3f6d51de","source_files":["patches-2021-1.txt"],"source_titles":["Game Update Notes: March 10, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"d7042c5c6c4bbf34bcaee9e4803c1892adca52ab4a584575b72239c73d01470f","filename":"patches-2021-1.txt","adapter":"text","source_offset":15940,"item_index":null,"heading":"Game Update Notes: March 10, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-03-10-1","id":"2021-03-10-1"},{"patch_date":"2021-02-17","effective_date":"2021-02-17","display_date":"Game Update Notes: February 17, 2021","title":"Game Update Notes: February 17, 2021","year":2021,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPCs","Overseer","Miscellaneous"],"change_count":44,"word_count":974,"summary":"Highlights *** Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time. Many changes have been…","content":"*** Highlights ***\n\n- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.\n- Many changes have been made to Epic 1.0 quests. See the Quests & Events sections for details.\n- All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.\n\n\n*** Items ***\n\n- Marionette puppet familiars can now be placed in a real estate without looking like a brown bag.\n- Augments purchased from Tanin Gleamstone in Western Wastes can now be sold back to him for 70% of the purchase price.\n- Increased AC values for caster 2-handed blunt weapons from Claws of Veeshan.\n- Claws of Veeshan augments now have the correct Lore and Lore Equip groups attached.\n- Merchants that sell the 'Tracker's Water Extractor' will now carry an unlimited stock of this item.\n- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.\n\n\n*** Quests & Events ***\n\n- Aaryonar Raid - Made a speculative fix to a reported issue that would cause Grolik to lock his hit points.\n- Paladin and Rogue Epic: Reduced the respawn time for the Oracle of K'Arnon from about 7 hours to 2 hours.\n- Paladin Epic: Lich of Miragul will now spawn 35 hours after being killed. There will now be a delay for between 5 and 14 hours before it will spawn for the first time.\n- Druid and Ranger Epic: Venril Sathir's remains will spawn every 20 hours instead of just over 26 hours. This will increase the window to access this NPC for quest hand-ins.\n- Magician Epic: Undertow (and its placeholder) will spawn every 6 hours instead of just over 7 hours.\n- Monk Epic changes:\n- - Increased the chance for Targin the Rock from 5% to 15% and Raster of Guk from 2% to 10%.\n- - Brother Zephyl, Brother Qwinn, Ran'un, Brother Velan Torresk, and Thena Lonnes have grown in strength. They are much more dangerous. Also, persons killing these folks will be greatly disliked by monk factions.\n- Rogue Epic changes:\n- - Eldreth will now return after leaving for 1 hour rather than 8. He can no longer be killed by miscreants.\n- - Founy Jestands and Tani N'Mar will no longer have any parchment on their corpses if killed. They will, however, always have them in their pockets if someone happens to be clever enough to take them.\n- - Renux Herkanor will no longer carry a Jagged Diamond Dagger.\n- - General V'ghera will no longer carry a Cazic Quill.\n- - Karg IceBear will be a bit easier to find and will be carrying the Gigantic Zweihander more often.\n- Enchanter Epic changes:\n- - Vessel Drozlin and Wraith of a Shissar will now respawn 9 hours after being killed and from 5 to 14 hours after a zone or server reset.\n- - Verina Tomb will now respawn 13 hours after being killed and from 5 to 14 hours after a zone or server reset.\n- - The One Key, Lost Scroll, and Charm and Sacrifice have had their respawn time reduced from 24 to 5 hours.\n- Shadowknight Epic changes:\n- - Caradon will now spawn 8 hours after being killed and from 5 to 14 hours after a zone or server reset.\n- - Lhranc will now spawn 13 hours after being killed and from 5 to 15 hours after a zone or server reset.\n- - NPCs involved in the quest for Innoruuk's Curse can now see things that are invisible. They will only deal with people they like.\n- Wizard Epic: Broken golem will now spawn 8 hours after being killed and from 4 to 12 hours after a zone or server reset.\n\n\n*** Spells ***\n\n- Beastlord - Auspice of Kildrukaun Rk. II and Rk. III can now be selected as rewards from the Lesser Bloodmarked Velium Gem and Lesser Dragontouched Rune, respectively.\n\n\n*** NPCs ***\n\n- All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.\n\n\n*** Overseer ***\n\n- Changed how Overseer quests load and save as a speculative fix to the bug where Overseer quests sometimes disappear. As part of this change, all Overseer Active Quests have been deleted. For the inconvenience, all players who have used Overseer before should have an Overseer Agent Pack available in /itemoverflow.\n\n\n*** Miscellaneous ***\n\n- Made the following changes to guild halls to prevent them from being removed when a player deletes their character or server transfers:\n- - Placed guild halls no longer have an item owner, instead, they are owned by the guild.\n- - Only the guild leader will be able to put a placed guild hall in their inventory.\n- - Anyone with Move-Item access will be able to adjust a guild hall's placement.\n- Activated combat skills (ex: kick, bash) with reuse times affected by haste or slow effects can now only be slowed to a maximum of 2x their base reuse time.\n- - This ensures that skills activated while you are heavily slowed will no longer be locked out for exceptionally long periods of time.\n- Marketplace - Corrected an issue where additional Mount Key Ring Slots were not visible for purchase.\n- Fixed a bug that caused group invites to someone that has a shortened version of your name to not function.\n\n\n- The EverQuest Team","content_hash":"374104e46f7f7bfc229032cfdf2096ae568395ee7cf003a18da6861df83dcc0d","source_files":["patches-2021-1.txt"],"source_titles":["Game Update Notes: February 17, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"bb89118ab70cd7fc57aee105a24d35ae3d32c4fde654692e755766556569c65d","filename":"patches-2021-1.txt","adapter":"text","source_offset":10480,"item_index":null,"heading":"Game Update Notes: February 17, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-02-17-1","id":"2021-02-17-1"},{"patch_date":"2021-01-20","effective_date":"2021-01-20","display_date":"Game Update Notes: January 20, 2021","title":"Game Update Notes: January 20, 2021","year":2021,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","Spells","NPCs","Mercenaries","Collections","Overseer","Miscellaneous","UI"],"change_count":98,"word_count":1754,"summary":"Items *** Made changes to many items that have unlimited charges and instant-cast spells attached: - Many items that previously had no cast or recast time now have a 1 second recast time. - Many spells on these items, such as the Poison Fungus Skull Staff, Pale Dragon Bone Ring, and Aspect of the…","content":"*** Items ***\n\n- Made changes to many items that have unlimited charges and instant-cast spells attached:\n- - Many items that previously had no cast or recast time now have a 1 second recast time.\n- - Many spells on these items, such as the Poison Fungus Skull Staff, Pale Dragon Bone Ring, and Aspect of the Brood, will no longer generate aggro.\n- - Items that cast player spells, such as Lute of the Flowing Waters, Rod of Insidious Glamour, or Robe of the Whistling Fists, will now cast new copies of those spells that do not generate aggro. The player-usable spells that were on them remain unchanged.\n- Added tribute to the Item Display Window.\n- Corrected an issue where the bandolier wouldn't allow you to swap between sets of lore equipped items that had a conflict with each other.\n- Many illusion potions have had their spell descriptions adjusted to make more sense.\n- Kitlaa's War Whip is now Kitlaa's War Blade.\n- Scroll: Illusion: Hooded Othmir can now be traded as intended.\n- Adjusted the AC stats on Claws of Veeshan ranged items to the intended values.\n- Reduced the drop rate of Crystallized Restless Ore on basepop.\n- - Added Crystallized Restless Ore to Claws of Veeshan rare NPCs and mission treasure chests.\n- Changed the focus effect on Claws of Veeshan Shaman chest items to Roar Duration.\n- Added descriptive text to Skyshrine Dragon Brazier to indicate it teleports you to Cobalt Scar.\n- Fixed an issue with the Contract of the Othmir where it wouldn't remove itself from your inventory after being used.\n- Claws of Veeshan Ranger bows have had their click effects attached.\n- Zieri's Shawl of Compassion now has the correct rank of Myrmidon's Skill.\n- The Warforged Emblem currency no longer has a double-space in its name.\n- Ornate Restless Shield and Bow ornamentations will now fit in the correct items.\n- The Warrior's Velium Threaded Broadsword no longer has Sympathetic Vampiric Draw.\n- Fixed a typo in the book 'Of Moving Ice Volume 7 - Weapons'.\n- Reactive Frozen Grommet, Complimentary Frozen Grommet, Reactive Velium Threaded Gem of Striking, Complimentary Velium Threaded Gem of Striking, Reactive Velium Threaded Gem of Devastation, and Complimentary Velium Threaded Gem of Devastation now fit in the appropriate items with the correct slots and have the intended spells attached.\n- Fixed many weapon ornaments that had incorrect restrictions or description text.\n- Changed the name of Knowm's Rod of Disempowerment to Mrtyu's Rod of Disempowerment.\n- Corrected the description for Velium Composite Scale.\n- Torment of Velious raid spells can now be found on Hrenvy Bloodyhand of East Wastes.\n- Claws of Veeshan raid spells will be available on Morton Stonebreaker of West Wastes after six months have passed from the launch of Claws of Veeshan.\n- Changed the Silver Spoon Ornament to work on bows exclusively.\n\n\n*** Quests & Events ***\n\n- Fixed a bug that would sometimes prevent players from zoning out of a dynamic zone.\n- The Conflagration Generals - Changed the filter for the zone-wide message that occurs when a whorling wildfire is hit with the proper spell. The message will now be displayed through the Direct Damage (Others) filter.\n- Zlandicar Reborn (Mission) - Basepop will not respawn within the event, and will no longer con higher than they should.\n- Aaryonar (Mission) - Fixed an issue that would leave the Echo debuffs on PCs when the event resets.\n- Aaryonar (Mission) - Fixed an issue that caused the Echo auras to despawn prematurely. Reduced the damage on the Intruder's Curse spell to be more reasonable. Fixed an issue that would cause the echo auras to fail to give their protective buffs. When the earthen orb is absorbed by the earthen echo, if there are no guardians to be destroyed, no message about destroying one will appear. Now only two orbs will spawn at a time. Racnar will no longer spawn in this event. Lastly, Aaryonar will not rejoin the fight until Grolik has been defeated.\n- The Call (Mission) - Fixed an issue that prevented all of the golems from spawning. This prevented successful accomplishment of the Let Them Go achievement.\n- The Call (Mission) - The worried golem will now send PCs back up to access the rest of the tomb, if they wish.\n- The Crusaders (Mission) - Many of the spells used by the NPCs in this event now have a chance to be resisted. Those spells have had their damage slightly increased. Dramatically reduced the damage on Dismal Fury of the Shrine (Sussarak's breath weapon). Reduced the damage on the spell cast by the foyer guardians.\n- Quincy Algernope (Dragon Necropolis) - Corrected an issue that prevented \"sorry\" when spoken in /say from progressing this quest giver's conversation.\n- The Coldain Ring War - Churn the Axeman, Kargin the Archer, Corbin Blackwell, Dobbin Crossaxe, and Garadain Glacierbane will now only give their rewards once at the end of the event.\n- Boridain Glacierbane has gone home, as his services are not needed. Speak with Essedera to obtain the same services.\n- Defenders of the Tomb - The drakes will be much harder to avoid now, they are much more aware of their surroundings.\n- The Call (Raid) - Fixed an issue with achievement messaging talking about the wrong achievements. Vulak will now have his HP locked until all of the tomb guardians are killed. Eliminated a couple of exploits.\n- Restless Assault (Mission and Raid) - Huntmaster Grondo will no longer sometimes cast Frozen Feet immediately when engaged.\n- Eye of Zomm will no longer break the \"Others' Things\" Heroic Adventure when clicking on crystals to cause them to disappear.\n- Resolved an issue in the Tower of Rot where Scions would create a mega train when a player completes a specific step of the quest \"Narius' Plan.\"\n- 13th Anniversary (Raid) - Tserrina's Keepsake - Fixed an issue where defeating Lanys too quickly would cause the event to break.\n\n\n*** Spells ***\n\n- We removed Mount Blessing Kala from all players. If you are on live, or a progression server that has reached Torment of Velious, you may re-click your mount to gain the buff again.\n- Corrected an issue where Quick Time could sometimes cause spells to become locked out.\n- Magician - Fixed several errors in Claws of Veeshan spell descriptions that create items.\n\n\n*** NPCs ***\n\n- Updated basepop NPCs in Sleeper's Tomb, Dragon Necropolis, Western Wastes, and Skyshrine raid so they will drop their rare loot, including the luck augment.\n- \"The Overseer Reborn\" is now correctly listed as a hunt target, instead of \"The Captain of the Guard\" for the hunter achievement \"Hunter of The Sleeper's Tomb.\"\n- - Fixed an issue that caused \"The Captain of the Guard\" to report being a rare spawn when /considered.\n- Fixed an issue with necromancers in the Dragon Necropolis where they could see through invisibility.\n- Sirens in the Cobalt Scar no longer see through invisibility.\n- Adjusted the bats in the Dragon Necropolis to behave correctly when pathing near water.\n- The terror of the flying sharks of the Cobalt Scar has been resolved. Sharks now stay in the water where they belong...for now.\n\n\n*** Mercenaries ***\n\n- Several new ranks have been added to the following mercenary AAs:\n- - Improved Health\n- - Improved Mana\n- - Improved Melee Defense\n- - Improved Spell Resistance\n- - Furious Wrath\n- - Steadfast Resolve\n- - Subtle Magic\n- - Healing Acumen\n- - Subtle Strikes\n- - Rising Fury\n- - Silent Arcanum\n- - Mystic Destruction\n\n\n*** Collections ***\n\n- Claws of Veeshan collection item achievement links should now work, and lore text should be more grammatically consistent.\n- Fixed an issue where some collectibles said they were from a different zone than they actually were.\n- Fixed a typo in the component name 'Don't be a Guppy' for the collection achievement \"Cobalt Scar Scavenger.\"\n- Changed the component name \"Journal of a Shadow Knight\" to be more \"Lost\" to better match the other components for the collection achievement \"More Lost Journals.\"\n\n\n*** Overseer ***\n\n- Made a speculative fix to prevent Overseer quests from failing to start.\n- Added in a message reporting when an Overseer agent has recovered.\n- The Conflagrant Platinum in the Ring of Scale worker reward is limited to The Burning Lands like the rest of the items in that reward option.\n\n\n*** Miscellaneous ***\n\n- \"Watcher Scots\" is now correctly listed as the mission giver for the mission achievement \"Hero of Dragon Necropolis\"\n- Corrected an issue where /testcopy would fail if you had no items in the Dragon's Hoard.\n- Addressed a client crash when unloading models during the zoning or camping process.\n- Addressed a client crash when rendering text.\n- Fixed a client crash that could occur when failing to initialize chat windows.\n- Added diagnostics to help prevent future zone crashes.\n- The pet who leader command should once again be usable by all players to find out the leader of a targeted pet.\n- Fixed a bug where the help message from /lootnodrop was being displayed incorrectly.\n- Server select and the old login screens will now properly use your default browser when opening a web page.\n- Improved pathing in the Claws of Veeshan version of Temple of Veeshan.\n- Corrected typos in the Dwarf Heritage Crate: Dwarf Art Collector achievement.\n\n\n*** UI ***\n\n- Removed the no longer in use embedded browser window.\n- Fixed an issue that could occur if you tried to deposit an item in your Dragon's Hoard before it completely loaded.\n- Corrected an issue where Task Overlay options weren't loading and saving correctly.\n- The Dragon's Hoard will now automatically re-sort stackable items so that the partial stack will always be on the top or bottom (depending on which way you have the window sorted).\n- Replaced the item filter type 'Combinable' with 'Tradeskill' which should prove to be a more useful search type.\n- Added a help window to the Dragon's Hoard window.\n- Added tribute as a search option to the Find Item Window and Bazaar Window.\n- Fixed the text description for augments that require using a Perfected Augmentation Distiller to remove.\n- Added the Zone Guide connections between Cobalt Scar and Kael Drakkel.\n\n- Changed -\nEQUI.xml\nEQUI_DragonHoardWnd.xml\n\n- Removed -\nEQUI_HtmlWnd.xml\n\n\n- The EverQuest Team","content_hash":"bf97766355cde9203aad8c8c3914c00e7c71740b0c6a8f20ed1b51cc97b350d5","source_files":["patches-2021-1.txt"],"source_titles":["Game Update Notes: January 20, 2021"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"43478da001a6ddc2943fef88adb2effd9ede2620a7614f63111227ed29cfe95e","filename":"patches-2021-1.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: January 20, 2021","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2021-01-20-1","id":"2021-01-20-1"},{"patch_date":"2020-12-10","effective_date":"2020-12-10","display_date":"Hotfix Notes: December 10, 2020","title":"December 10, 2020","year":2020,"month":12,"kind":"hotfix","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","Collections","Miscellaneous","UI"],"change_count":8,"word_count":178,"summary":"Items *** Addressed an issue where raid chests and other NPCs that had more than 10 items in them were not properly allowing for those items to be looted. Quests & Events *** Aaryonar (mission) - Removed a couple of wandering drakes that could ambush people just as they zoned in. The Call (mission)…","content":"*** Items ***\n\n- Addressed an issue where raid chests and other NPCs that had more than 10 items in them were not properly allowing for those items to be looted.\n\n\n*** Quests & Events ***\n\n- Aaryonar (mission) - Removed a couple of wandering drakes that could ambush people just as they zoned in.\n- The Call (mission) - Corrected an issue that was preventing the achievements from being awarded properly.\n- The New Brood (raid) - Messaging for Klandicar's Sortilege Strike and Klandicar's Concussion spells will start a little earlier. On a strategy note, one of those starts happening after Klandicar loses a specific amount of HP, and that should really be the warning...\n\n\n*** Collections ***\n\n- Corrected an issue that was preventing collections from spawning in a few Claws of Veeshan zones.\n\n\n*** Miscellaneous ***\n\n- Corrected experience modifiers in the Claws of Veeshan version of Cobalt Scar, The Western Wastes, Skyshrine, and The Temple of Veeshan.\n\n\n*** UI ***\n\n- Fixed some missing strings on the server select screen.\n\n\n- The EverQuest Team","content_hash":"7f8f58acb7a6871b3e687464d0d4e1620323b3685791542e14daad954c6ec028","source_files":["patches-2020-2.txt"],"source_titles":["Hotfix Notes: December 10, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"0a30e0c5536c198d9c55ac0bf44f61b49bdcb4f345a559e54a27a548759e2871","filename":"patches-2020-2.txt","adapter":"text","source_offset":25415,"item_index":null,"heading":"Hotfix Notes: December 10, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-12-10-1","id":"2020-12-10-1"},{"patch_date":"2020-12-08","effective_date":"2020-12-08","display_date":"Game Update Notes: December 8, 2020","title":"Game Update Notes: December 8, 2020","year":2020,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Claws of Veeshan","expansion_code":"claws-of-veeshan","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Quests & Events","Spells","AA","NPCs","Miscellaneous","UI"],"change_count":31,"word_count":628,"summary":"Highlights *** Claws of Veeshan is now available for anyone that has purchased it. - Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but…","content":"*** Highlights ***\n\n- Claws of Veeshan is now available for anyone that has purchased it.\n- - Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but they have not discovered the source of the deadly ice. The remaining giants of Kael Drakkel, now more able to move around their city, carve a tunnel out to the Cobalt Scar. It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent.\n- - Rise to the challenge! Face the ancient dragons of Velious and bring them to account for their actions!\n- - The Dragon's Hoard is now available. See below for details.\n\n\n*** Quests & Events ***\n\n- Lake-Effect Snow Devils - Updated text to reflect which mob should be killed for credit with the quest.\n- - Fixed an issue with snow dervishes appearing with incorrect names.\n- - Fixed an issue in where players were not getting kill credit for killing snow dervishes in the Great Divide.\n- To Kill a Thel Ereth Ril - Fixed an issue where Alchemist Vaskerin would not give the player the correct item to continue the quest.\n\n\n*** Spells ***\n\n- Monk - Increased the incoming damage modifier for ranks 2 and 3 of Firewalker's Covenant.\n- Necromancer - Increased the maximum level affected by Malevolent Alliance from 110 to 115.\n- Paladin - Increased the maximum level affected by Holy Alliance from 110 to 115.\n- Wizard - Increased the maximum level affected by Self-Combustion Effect from 110 to 115.\n\n\n*** AA ***\n\n- The following Archetype AAs are now collectively called \"Battlefield Vengeance\":\n- - Return Kick, Frenzied Return Strike, Knight's Return Strike, Hunter's Return Kick, Knave's Return Strike, Warlord's Return Kick, Beastlord's Feral Kick, and Furious Refrain.\n- - Their functionality remains the same.\n\n\n*** NPCs ***\n\n- More windchill sprites can be found in the Eastern Wastes (Torment of Velious).\n- Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Cobalt Scar.\n\n\n*** Miscellaneous ***\n\n- The Dragon's Hoard is now available. To find it, open the bank and click on the Dragon's Hoard button.\n- - This will act as a separate bank for each character and allow you to store additional items.\n- - It can be accessed from any banker in the world on all servers as long as you have purchased the Claws of Veeshan expansion.\n- - This gives you the option to store your items in a list based format that is easily sorted and auto-merges your stacks of items for you.\n- - The cap for each character's Hoard is 100 items for members, 25 items for non-members, and 100 additional items from purchased Dragon's Hoard Slots.\n- - Dragon's Hoard items will only show up in Find Item window searches when the Dragon's Hoard window is open.\n- - Dragon's Hoard items will be listed in /outputfile inventory if it is run when the Dragon's Hoard window is open.\n- - The Dragon's Hoard allows for one additional instance of a lore/lore-group item to be stored, independent of your inventory, similar to the shared bank.\n- Fixed a potential client crash when trying to render lighting on some models.\n- Fixed a potential rare client crash related to chat channels and invalid character data.\n\n\n*** UI ***\n\n- Fixed several potential client crashes related to custom UIs and the Overseer window.\n\n- Added -\nEQUI_DragonHoardWnd.xml\n\n- Changed -\nEQUI.xml\nEQUI_Animations.xml\nEQUI_BankWnd.xml\nEQUI_BigBankWnd.xml\nEQUI_FindItemWnd.xml\n\n\n- The EverQuest Team","content_hash":"c353f9c3c83f6fbea456cf3e496c7fee5369a744bc0ec16040ac9db7d3603776","source_files":["patches-2020-2.txt"],"source_titles":["Game Update Notes: December 8, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"bd553682cade96be29dad8e6744e173a81520681b44d3891086f54541a3500f8","filename":"patches-2020-2.txt","adapter":"text","source_offset":21619,"item_index":null,"heading":"Game Update Notes: December 8, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-12-08-1","id":"2020-12-08-1"},{"patch_date":"2020-11-18","effective_date":"2020-11-18","display_date":"Game Update Notes: November 18, 2020","title":"Game Update Notes: November 18, 2020","year":2020,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","Spells","Miscellaneous"],"change_count":11,"word_count":227,"summary":"Items *** Fixed the spell description of the Claws of Veeshan Expansion Ticket to say it will grant Claws of Veeshan. Music Box: Kaladim will now play music even if you do not target yourself when you click. Quests & Events *** Dragons, Dragons, Dragons will allow you to progress further, if you…","content":"*** Items ***\n\n- Fixed the spell description of the Claws of Veeshan Expansion Ticket to say it will grant Claws of Veeshan.\n- Music Box: Kaladim will now play music even if you do not target yourself when you click.\n\n\n*** Quests & Events ***\n\n- Dragons, Dragons, Dragons will allow you to progress further, if you have the skills.\n\n\n*** Spells ***\n\n- Necromancer - Corrected an issue that allowed the Deathwhisper focus effect to affect spells that it is not intended to affect.\n- Paladin - Spells in the Harmonious Blessing line will no longer stack with each other.\n- Shadowknight - Spells in the Harmonious Disruption line will no longer stack with each other.\n- Magician - Fixed an issue that caused Meteoric Bolt and Korascian Bolt to display an incorrect bolt model.\n\n\n*** Miscellaneous ***\n\n- Addressed potential zone crashes related to disconnected players and spell processing.\n- Addressed a potential login server crash related to modifying account data.\n- The newest wolves no longer count as birds and will trigger as wolves for Slayer achievements. The kills that were wolves but triggered the bird achievements will be removed from the \"Bird Flew,\" \"The Zookeeper,\" and \"Featherbrained Plan\" Slayer achievements. These kills will not be added to the equivalent wolf achievements. We apologize for the inconvenience this caused.\n\n\n- The EverQuest Team","content_hash":"cc26dfe5bf64f2794d8f4ed68daa6c04bc53c80c9f62a046b617f9d959e1ae65","source_files":["patches-2020-2.txt"],"source_titles":["Game Update Notes: November 18, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a4ab89804ebd5ca8c0b4c14fd74c676e47e78f87f1ddd89e769590cd29973288","filename":"patches-2020-2.txt","adapter":"text","source_offset":20080,"item_index":null,"heading":"Game Update Notes: November 18, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-11-18-1","id":"2020-11-18-1"},{"patch_date":"2020-09-16","effective_date":"2020-09-16","display_date":"Game Update Notes: September 16, 2020","title":"Game Update Notes: September 16, 2020","year":2020,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Quests & Events","Spells","AA","NPCs","Overseer","Progression Servers","Miscellaneous","UI"],"change_count":29,"word_count":692,"summary":"Highlights *** Made many improvements to the Overseer system to make it simpler to find Agents you need when you need them. See the Overseer section below. Quests & Events *** Shared tasks will now accurately display a max duration of 24 hours rather than listing unlimited time remaining. Franklin…","content":"*** Highlights ***\n\n- Made many improvements to the Overseer system to make it simpler to find Agents you need when you need them. See the Overseer section below.\n\n\n*** Quests & Events ***\n\n- Shared tasks will now accurately display a max duration of 24 hours rather than listing unlimited time remaining.\n- Franklin Teek remembered that there is no such thing as \"highlor\" kobolds in Norrath, and has realized that he meant \"highland\" kobolds. He apologizes to all adventurers who he confused.\n\n\n*** Spells ***\n\n- Corrected an issue that would cause the messages displayed when a spell is overwritten or wears off to either fail to display or display incorrectly.\n- Enchanter - Corrected a missing item that made level 111 animations take more melee damage than intended.\n\n\n*** AA ***\n\n- Corrected an issue that was preventing multiple Alternate Advancement Abilities from activating from a single hotkey press.\n\n\n*** NPCs ***\n\n- Lord Bergurgle is no longer susceptible to charm.\n- Fixed the models in the Misty Thicket to be more consistent with other fire beetles.\n\n\n*** Overseer ***\n\n- Fixed an issue that caused the 21st Anniversary Overseer Quest \"I Guess This is Growing Up\" to remain available after the event had ended.\n- Conversion quests no longer enforce rules for iconic Agents, meaning that you can have more than one of an iconic Agent on a single conversion quest at a time.\n- You can now start or complete conversion quests when you have hit the active or completed quest caps and they continue to not count towards these caps.\n- The DBC costs to recover an incapacitated Agent have been rebalanced. The minimum cost to recover an Agent has slightly increased while the cost to recover an Agent with a multi-day incapacitation has decreased significantly.\n- Modified how Available Agents are sorted in the Quests tab for non-conversion quests. They are now sorted by the total number of matching traits and jobs, then by job ranks, rarity, and finally name. This change will usually result in sorting Agents with the highest potential contribution ahead of the pack.\n- - Conversion Quests now sort by the total number of idle duplicates in descending order, then by name.\n- Optional quest party slots now display their required job rank.\n- Agents who offer no benefit to a quest no longer appear in the Available Agents list in the Quests tab.\n- Unavailable Agents are now sorted to the end of the Available Agents list.\n- Added a tooltip that displays an Agent's name, jobs, and traits when hovering your mouse over an Agent's minimized portrait.\n\n\n*** Progression Servers ***\n\n- Players may server transfer between progression servers that are in the same or later expansion and within the same or a less restricted ruleset. True box is more restrictive than servers without it. Free trade (Firiona Vie ruleset) is less restrictive than servers without it. Voting unlock servers are more restrictive than servers without voting. This means:\n- - Characters on any progression server may transfer to live servers.\n- - Characters on Aradune, Agnarr, Coirnav, and Mangler may transfer to Phinigel.\n- - Characters on Aradune and Mangler may transfer to Selo.\n- - Characters on Aradune may transfer to Mangler or Rizlona.\n\n\n*** Miscellaneous ***\n\n- When starting a new shared task or dynamic zone, players in a group or raid will be added in order by what group they are in from 1 to 12 in the raid window, followed by ungrouped players. The raid leader will always be added first. This is to alleviate the need to remove and reinvite additional players if there isn't room for them in the instance. Within a single group, the order players are added to the instance is not necessarily what is displayed in the raid window.\n- On new characters, autosplit will now be enabled by default.\n\n\n*** UI ***\n\n- Corrected an issue that would prevent the reward selection window from displaying your pending rewards.\n- Fixed an issue where /grouproles could cause your client to crash.\n\n\n- Changed -\nEQUI_OverseerWnd.xml\n\n\n- The EverQuest Team","content_hash":"95d4cca6f3cb0a6381e7dfcffc485dd00588f25aa80caa771346cd0402237d3a","source_files":["patches-2020-2.txt"],"source_titles":["Game Update Notes: September 16, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b89413f2b3cd9b4b40b2968d67d5cb15e98d6b31d9833e6f02e8d90281c76b36","filename":"patches-2020-2.txt","adapter":"text","source_offset":13400,"item_index":null,"heading":"Game Update Notes: September 16, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-09-16-1","id":"2020-09-16-1"},{"patch_date":"2020-08-19","effective_date":"2020-08-19","display_date":"Game Update Notes: August 19, 2020","title":"Game Update Notes: August 19, 2020","year":2020,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","AA","NPCs","Mercenaries","Overseer","Miscellaneous","UI","Previously Updated"],"change_count":46,"word_count":1047,"summary":"Highlights *** Necromancer - The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80. Fixed an issue where the task window would sometimes display 'left over' task steps from a different task. Items ***…","content":"*** Highlights ***\n\n- Necromancer - The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.\n- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.\n\n\n*** Items ***\n\n- Unequipping items whose stats are increased when wearing Power Sources will now immediately remove the invisible augments that provide these stat bonuses.\n- - This corrects several issues that indicated that the item can not be modified until all augments are removed.\n- Fixed an issue with some Sebilisian Hardcore Heritage items granting the wrong items.\n- Removed heirloom from tradeable items since it's redundant.\n- Necromancer - The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.\n\n\n*** Tradeskills ***\n\n- Corrected the spelling of Rallos Zek Devotee's Defense and Rallos Zek Acolyte's Defense to be consistent with other things with defense in the name.\n- Corrected the spelling of crystallized in several recipes.\n\n\n*** Quests & Events ***\n\n- Ralkor Bloodmoon Raid - Fixed an issue that would cause the event to stall once all of the channelers were killed.\n- The Conflagration Generals - Added a zone-wide message when a whorling wildfire is hit with the proper spell. The message will indicate who cast what spell and what the special damage is.\n- Earning One's Place - Fixed the faction requirement to now work properly. You must be \"threateningly\" to the Servants of Esianti to get the task.\n- Grummus Event (Plane of Health) - Fixed an issue that was preventing the grumlings from \"exploding\" when they die. They will now cast Explosive Pus as expected when they die.\n- Corrected an issue where seasonal events could be scheduled incorrectly during a leap year.\n\n\n*** Spells ***\n\n- Fixed a client crash when moving or deleting an item in the middle of casting free target spells.\n- Updated the message when scribing ToV spells to be more informative.\n- Added a message when learning a new combat ability that includes the ability name.\n- Corrected an issue that periodically caused the spell bar to become locked out, either after activating an item or while casting spells with the highest ranks of the Bard AA ability Quick Time active.\n- Cleric - The Crippling Glare effects from the Shining Rampart line will no longer create a debuff on the target. Reduced the chance to proc slightly (from a base of 10ppm to 9ppm) and changed the heal from a recourse to a trigger cast so that it will now be able to heal you even if the stun can not land.\n- Necromancer - The Curse of Mortality line of spells no longer stacks with itself. Increased the damage dealt and mana cost.\n- Necromancer - The Swift Deconstruction line of spells no longer stacks with itself or with the Curse of Mortality line. It now deals the same amount of damage as the equivalent spell from the Curse of Mortality line, with the same efficiency. Removed the shared spell timer from the line. This spell line will no longer deal different damage to different targets. Increased the resist modifier so it lands more reliably.\n\n\n*** AA ***\n\n- Fixed an incorrectly referenced level range in the spell description for the max rank Enchanter Gracious Gift of Mana proc.\n- Added a spell description to Enchanter Reactive Rune IV through XIII and standardized the AA description at all ranks.\n- Shaman/Magician Wind of Malaise ranks 2, 3, 10, and 11 now have the same expansion and level requirements as the ranks of Malaise that unlock them.\n- Magician Companion's Fury ranks 110, 111, 112, 133, 134, 135, and 136 now require expansions that match their level requirements.\n- Fixed an issue that could cause Paladin Divine Stun and Disruptive Persecution to have no reuse timer.\n\n\n*** NPCs ***\n\n- Swarm pets should now have the correct name, even when being summoned at the same time as another.\n- Geomar Hapera in Paineel now correctly offers Parcel and Recovery services.\n\n\n*** Mercenaries ***\n\n- Corrected an issue where mercenaries sometimes displayed numbers after their name.\n\n\n*** Overseer ***\n\n- Incapacitated agents should now recover naturally more quickly, instead of idling at 0h 0m 0s.\n- Added Conflagrant Platinum as one of the rewards for the Ring of Scale tradeskill rewards.\n- Fixed an issue with the Agent Tab display when adding an agent while scrolled down.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue that prevented real estate items from appearing in your Crate of Eviction after transferring servers.\n- Made further improvements to reduce lag caused by launching dynamic zones.\n- Fixed a potential client crash when adding a new item to the Advanced Loot window.\n- Fixed a potential client crash when adding an item to a player's cursor.\n- Fixed several new types of zone crashes.\n\n\n*** UI ***\n\n- Corrected an issue where spell damage was only reporting to 75 feet away.\n- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.\n- Fixed an issue that was causing erratic behavior for a raid's delegated main assists, NPC markers, and master looter after a change in raid leadership. This should fix the problem where /assist main or /assist raid would stop working as expected.\n- Fixed an issue that would cause an ornament to stick to an item if it had a reward that was claimed while the ornament was in an item. Instead, you will be unable to claim the reward until the ornament has been removed. Players with a stuck ornament will need to use an Ornamentation Stripping Tool to remove the ghost ornament from their item.\n- Moved DoT damage taken by your character from the DoTs (Others) filter to the DoTs (Yours) filter.\n- Removed voice chat integration from the game.\n\n- Changed -\nEQUI.xml\nEQUI_Animations.xml\nEQUI_DragItems.xml\nEQUI_FriendsWnd.xml\nEQUI_GroupWindow.xml\nEQUI_OptionsWindow.xml\nEQUI_PlayerWindow.xml\nEQUI_RaidWindow.xml\nEQUI_TopLevelScreens.xml\nEQUI_VoiceActionBarWnd.xml\n\n\n*** Previously Updated ***\n\n- Fixed an issue where one set of next year's collectibles were dropping from creatures in Mearatas.\n\n\n- The EverQuest Team","content_hash":"a401991af4a6dd51d585fd58b27834d1126ce73ccf8967af467e1c72a3053a91","source_files":["patches-2020-2.txt"],"source_titles":["Game Update Notes: August 19, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"16b570032367aeac3ae03555788b6a81213a38a89c9eb0a8d634c5bf88ca1c51","filename":"patches-2020-2.txt","adapter":"text","source_offset":7016,"item_index":null,"heading":"Game Update Notes: August 19, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-08-19-1","id":"2020-08-19-1"},{"patch_date":"2020-07-15","effective_date":"2020-07-15","display_date":"Game Update Notes: July 15, 2020","title":"Game Update Notes: July 15, 2020","year":2020,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPCs","Overseer","Progression Servers","Miscellaneous","UI"],"change_count":51,"word_count":1163,"summary":"Highlights *** Made various improvements to world performance and stability related to loading characters, real estate data, and instances. Fixed several causes of zone and client crashes. Made a number of speculative fixes to address issues with overseer data not loading as expected. Added the…","content":"*** Highlights ***\n\n- Made various improvements to world performance and stability related to loading characters, real estate data, and instances.\n- Fixed several causes of zone and client crashes.\n- Made a number of speculative fixes to address issues with overseer data not loading as expected.\n- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. See Progression Servers section for details.\n- Norrath now embraces free-range eggs. See Tradeskills section for details.\n\n\n*** Items ***\n\n- Corrected an issue where some ornamentations would not display after zoning, or in player housing.\n- The spell description on Black Fur Boots now correctly indicates that the Spirit of the Wolf buff affects the caster and not their target.\n- Snow Griffin Saddle will no longer display as a bag when placed in a real estate.\n- Unwritten Glyph and the glyphs sold by Alerynril the Loyal now include the level 115 rank of the glyph ability.\n- 'Transforming Surprises' that dropped from Convorteum raids have been removed as they served absolutely no purpose other than to annoy completionists.\n- Adjusted the price of the Hero's Forge Suit Consolidator on loyalty merchants down to 781 crowns.\n- Painting: Tassel's Tavern when placed in housing should now correctly teleport you to the tavern in classic North Freeport.\n- Adjusted the buffs offered by the following marketplace potions to prevent them from being overwritten by other buffs/debuffs: Double Faction Potion, Draught of the Craftsman, Locked Faction Potion, Bottle of Alacrity, the Avian, Buoyancy, the Cetacean, Clarity, Endless Air, Health, Replenishment, See Invisible, Speed, Spirits, Ultravision, and the Ursine.\n- Fixed the missing ornamentation slot on Darkened Wind Saber.\n\n\n*** Tradeskills ***\n\n- Norrath now embraces free-range eggs. You'll find them on some baking merchants. These eggs work the same as snake eggs in many of the generic egg recipes.\n\n\n*** Quests & Events ***\n\n- Heroic adventures from Call of the Forsaken, The Darkened Sea, The Broken Mirror, and Empires of Kunark have been reverted to use the spell scaling data from when those expansions launched.\n- Seeking the Sorcerer (Raid) - It will no longer be possible to avoid Bledrek's Discharge by standing behind things. You will need to move out of the area.\n- Seeking the Sorcerer - Bledrek and Bled should no longer target the guardian golems with spells that are meant to cause the target to flee the room.\n- Seeking the Sorcerer - The bosses will no longer be willing to chase people down the stairs.\n- Tower of Frozen Shadow (Raid - Torment of Velious) - Once all the raids in the zone have been successfully completed, the mirrors will behave as they do in the group version of the zone.\n- The Ice Moves - Fixed an issue that could cause the Notes of a Grand Armsman and Smelting for the Grand Master to not drop from the Grand Armsman.\n- Crusader Vraket will no longer praise random summoned entities if he cannot find the player that made a kill worthy of mention, he will instead praise himself. After all, he is worthy!\n- Cactiikii (Raid) - The atrocious cacti will now only spawn one add at a time instead of four.\n- Kerafyrm the Awakened (Raid) - Kerafyrm can no longer be slain, which will ensure that the raid will complete successfully when he is reduced below 5% health.\n- Disable the Recycler (Fortress Mechanotus Task) - Added safety logic to despawn the event if it has not been completed for 15 minutes, which should prevent it from getting into a bad state for days.\n- Marton Sayer in Qeynos Hills will now reward adventurers with a version of the Gnoll Slayer that does not include Bane Damage before Shadows of Luclin is active.\n- - Once Shadows of Luclin is active, the Gnoll Slayer can be converted into the version that provides Bane Damage: Gnolls.\n- Made the following changes to the Gloomingdeep Tutorial:\n- - Clicking OK at the conclusion of the tutorial will correctly whisk you away to The Mines of Gloomingdeep.\n- - Made several formatting and text fixes.\n\n\n*** Spells ***\n\n- Corrected an issue where creatures slain by direct damage spells reported their death to everyone in the zone.\n- Updated the description on some familiar spells that said they summon a minotaur.\n\n\n*** NPCs ***\n\n- Added a small chance for 'humanoids' in Torment of Velious to drop Raw Velium Ore, Velium Infused Pelt, Velium Infused Spider Silk, or Velium Infused Logs. The ore is in addition to the ore they already drop.\n- Thach Jerden decided now was a good time to leave the Plane of Knowledge and embark on a journey of his own. Since he no longer wants your Hardcore Heritage items, we decided to update the Hardcore Heritage armor drops to simply be a right click on the dropped item.\n- - We'll miss Thach in the Plane of Knowledge, but hopefully he can find that eagle he keeps talking about...\n- Treants in classic zones have reverted to their classic appearance.\n- The cages in Combine Dredge are now less feisty, and no longer fight back.\n\n\n*** Overseer ***\n\n- Corrected an issue where the Finish Now! button would not be disabled if you had claimed 10 Overseer quest rewards.\n- When the last copy of an Agent is removed, if that Agent is assigned to an offered quest, the assigned quest will have all Agents cleared.\n- Corrected an issue where the number of reported Max Completed Quests could reset to its previous value after zoning.\n\n\n*** Progression Servers ***\n\n- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. Note that the character needs to be of level 20 or above and your account and character must be at least 30 days old.\n- Narron Jenork in Ak'Anon is now available in original EverQuest. He has nothing to say to anyone about anything, including Initiate Watchman armor, until Planes of Power unlocks.\n- Iksar shaman Plane of Hate class armors are no longer available until Ruins of Kunark has unlocked.\n- Beastlord Plane of Fear class armors are no longer available until Shadows of Luclin has unlocked.\n- Berserker Plane of Fear class armors are no longer available until Gates of Discord has unlocked.\n- Magus Burlshin will be able to help players on Selo, and possible future fast servers, gain a shard for use in the Shard Experiences task.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where /hidemodels hid your character after dying in the same zone.\n- Added /hidemodels none as an option to more easily un-hide all players, pets, and mercenaries.\n\n\n*** UI ***\n- Removed the 'All Access Days Left:' label in the inventory window. This most accurate place to find this information is in the Membership Info section of your account at everquest.com.\n\n\n- Changed -\nEQUI_Inventory.xml\n\n\n- The EverQuest Team","content_hash":"6a18bfd91c4dc30a2dfe4045f3b6534e16457b08ffd1bfe860313fd5fd565326","source_files":["patches-2020-2.txt"],"source_titles":["Game Update Notes: July 15, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5bf224161d82b73737e9e87269233ed956504314ea255e7caed2e2ec46ad2e4b","filename":"patches-2020-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: July 15, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-07-15-1","id":"2020-07-15-1"},{"patch_date":"2020-06-17","effective_date":"2020-06-17","display_date":"Game Update Notes: June 17, 2020","title":"Game Update Notes: June 17, 2020","year":2020,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPCs","Overseer","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":50,"word_count":1165,"summary":"Highlights *** Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st. Items *** Fixed a problem with the teleport on Painting: Tassel's Tavern. Fixed the typo in the Fear-Infused Rachnid Heart. It is now a…","content":"*** Highlights ***\n\n- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.\n\n\n*** Items ***\n\n- Fixed a problem with the teleport on Painting: Tassel's Tavern.\n- Fixed the typo in the Fear-Infused Rachnid Heart. It is now a Fear-Infused Drachnid Heart, as Mayong intended.\n- The Human Heritage ringmail, cloth, and leather suits will no longer indicate that they fit into chain and plate armor.\n- Fixed some Froststone ornament icons that would look like necklaces after being applied to a weapon.\n- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.\n- Mounts will no longer activate for Paladins or Shadowknights before Luclin.\n- Adoptable Heritage Crate Familiars are no longer Heirloom, as the adoptable versions of the items are tradable and the adopted familiar versions of the items are not.\n\n\n*** Quests & Events ***\n\n- Derakor the Vindicator (Raid - Torment of Velious) - At the point where Derakor starts eating the undead around him, whenever a set of adds spawns he will always wait at least 30 seconds before he eats one. This should address issues with the Don't Eat the Dead achievement.\n- Greater Spirit Shield (Achievement - The Broken Mirror) - Corrected a typo in the reward description of this achievement.\n- Bugglegupp, Tergon's Spellbook, Toko's Head, Darkforge Helm - Fixed some broken dialogues and other bad behavior in these quests.\n- Till Death Do Us Part - Increased the threshold before the raid will reset due to any NPCs being idle.\n- Heart of Frozen Shadow - Made the following changes to this raid:\n- - Increased the threshold before the raid will reset due to all NPCs being idle.\n- - It's again equally likely that spawned specters will be restless or non-restless.\n- The Tavern at the End of Norrath (Achievement) - Now correctly indicates that you need to have completed The Fall of Toskirakk in order to have access to Korafax, Home of the Riders.\n- Hardcore Heritage, Sebilis Phase - Extended the duration of this event from 2 to 4 weeks.\n- The Beast Below - Fixed several issues with the messaging of the mechanics in this raid event. The messages will no longer show # and ! symbols, they will no longer display if the target is invalid, the pop-up message sent directly to a target will now also appear in chat, and chat messages now use the event color / filter.\n- Veil of Alaris - If you do not have the correct flags to request raids in the tier that your evolving Record book has advanced to, activating it again should correctly flag you to request access to any tier in which you have completed all raids.\n- Convorteum Raids - The \"Transforming Surprises\" have been removed as they served absolutely no purpose other than to annoy completionists.\n\n\n*** Spells ***\n\n- Necromancer and Shadowknight - Changed Vampiric Curse and Bond of Death to use resource taps rather than a reflected recourse spell to return health to you.\n- Necromancer - Changed the Dyn`Leth's Grasp line of Damage over Time spells to use resource taps rather than a reflected recourse spell to return health to you.\n- Necromancer - The Dyn`Leth's Grasp line of Damage over Time spells no longer stacks with itself. Damage and mana costs have been increased.\n- Necromancer - The Swift Lifedraw line of Damage over Time spells no longer stacks with itself or the Dyn`Leth's Grasp line. Its damage and mana cost now matches the Grasp line per tick. Reduced the recast time and removed the timer. It no longer deals different amounts of damage to raid targets. Converted all ranks to use a resource tap rather than a reflected recourse spell to return health to you. Moved the memorization category from Taps->Health to Taps->Duration Tap.\n- Necromancer - The Dark Leech line of Damage Over Time spells no longer stacks with itself. Damage and mana costs have been increased.\n- Necromancer - Lowered the recast time of Zevfeer's Theft of Vitae and Night Stalker to 1.5 seconds. Removed the linked spell timer from Night Stalker.\n\n\n*** NPCs ***\n\n- NPCs in Classic through Luclin will inflict 20% less damage while charmed.\n\n\n*** Overseer ***\n\n- Removed the membership requirements for collection, tradeskill, and ornament rewards.\n- If you change filters while selecting an agent for an Overseer quest, it will now properly update the selected agent highlighting and count.\n- If you are unable to start an Overseer quest, you will now receive a message in the chat window stating such.\n- Addressed an issue that could cause the agent count when assigning agents to a quest.\n\n\n*** Progression Servers ***\n\n- It is no longer possible to unwrap the Sanctus Seru teleport or mount from the Human Heritage Crate until the Shadows of Luclin has unlocked on the server.\n- Aradune unlock events will show on the in-game calendar.\n- The Demiplane of Blood - It's now possible to launch this raid instance once Secrets of Faydwer has been unlocked for at least one month and the character requesting the raid is at least level 70.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where guild names would sometimes display as 'Unknown Guild'.\n- The Hero's Forge Suit Consolidator is now available on the loyalty merchant.\n- Hero's Forge - Fixed a clipping problem in the backs of the arms that affected some races.\n- Fixed an issue that caused a few legacy zones to unintentionally be set as hotzones on non-Progression servers.\n- Disabled the use of the keyring window and keyring-item hotkeys during monster missions.\n\n\n*** UI ***\n\n- Corrected an issue where the LDoN leaderboards failed to display all players in the list.\n- Experience reward types will now display more detailed descriptions when previewed in the reward selection window.\n- Added the command /rewards to open the reward window.\n- Added a chat message when you try to open the reward window without having any pending rewards instead of opening and immediately closing the window.\n- Added a confirmation box when attempting to loot an item with a lore-equipped group that matches an item you currently possess.\n- Updated the message when failing a tradeskill combine to include the name of the item you were intending to make.\n\n\n*** Previously Updated ***\n\n- Agnarr: Added three worg mounts to the marketplace.\n- Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.\n- Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.\n- Beyond the Barrier - It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.\n\n\n- The EverQuest Team","content_hash":"9fd58fe610d6704ee5dd7ea6e33db02dbd91b9e6d8f0a4c593a0fcb63414effb","source_files":["patches-2020-1.txt"],"source_titles":["Game Update Notes: June 17, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"83d8b71eaf258b5eacfc5acb14162c6a71f852de9b747f6562bb82bc36ec9ea8","filename":"patches-2020-1.txt","adapter":"text","source_offset":64800,"item_index":null,"heading":"Game Update Notes: June 17, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-06-17-1","id":"2020-06-17-1"},{"patch_date":"2020-05-20","effective_date":"2020-05-20","display_date":"Game Update Notes: May 20, 2020","title":"Game Update Notes: May 20, 2020","year":2020,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","AA","NPCs","Mercenaries","Collections","Overseer","Progression Servers","Miscellaneous","UI"],"change_count":105,"word_count":2344,"summary":"Highlights *** Consolidated fire, poison, and disease-based Necromancer Damage Over Time spells. See the Spells section below for details. Look to the Marketplace this month for the Human Heritage Crate. Made multiple changes to mercenaries. See the Mercenaries section for details. Items ***…","content":"*** Highlights ***\n\n- Consolidated fire, poison, and disease-based Necromancer Damage Over Time spells. See the Spells section below for details.\n- Look to the Marketplace this month for the Human Heritage Crate.\n- Made multiple changes to mercenaries. See the Mercenaries section for details.\n\n\n*** Items ***\n\n- Corrected an issue that prevented weapon ornaments that are intended to fit into 1-handed blunt and hand-to-hand weapons from fitting into hand-to-hand weapons.\n- Look to the Marketplace this month for the Human Heritage Crate. Each crate contains a random item. Trade these Human Heritage items to your friends or collect them all yourself!\n- Updated the spells on Godshard and Velium Enhanced Athame to the proper rank.\n- You can again see the achievements for Thaell Ew Hero's Forge armor sets.\n\n\n*** Tradeskills ***\n\n- Fixed an issue where Ability: Enchant Celestial Platinum (x10) and Ability: Enchant Refined Velium (x10) allowed players to click the items before the appropriate expansion was unlocked.\n- Removed the tradeskill flag from Shattered Crystal, Emerald Colored Mephit Scales, Fiery Granite, Solidified Magma, Tormentor's Hoof, Alabaster Beak, Ivory Stormrider Canine, Stormwatchers Stone, Putrid Ooze, Large Shard of Stone, Foul Smelling Liquid, Enforcer Stone, Grallok Quartz, and Living Coal.\n- Added the Planing Tool to the failure returns for Alliance Longbow.\n\n\n*** Quests & Events ***\n\n- Dynamic zone lockouts should no longer double if you're offline when the lockout is given.\n- The banshee essences needed for Deafening Quietus will no longer drop from Orfur, Priest of Zek in the Great Divide (ToV).\n- Seeking the Sorcerer (Mission) - Fixed an issue that would cause Bled Enraged to remain up if the event reset.\n- Several missions will now allow placement of and teleportation to campfires that did not before. There should be very few that do not.\n- Basepop in the Torment of Velious raid instances will now summon.\n- The Handmaiden - Fixed an issue that could cause the fanatics to fail to defend the statue.\n- Beyond the Barrier and Exploring Crystallos - Made the following changes to these linked quests:\n- - Completing Exploring Crystallos and then dropping Beyond the Barrier will no longer prevent the completion of Beyond the Barrier.\n- - If you are on the step to Explore Crystallos, hailing Laiyken should now always give you the Exploring Crystallos task and/or the Master Crystal Base, if you do not have them.\n- - It is no longer necessary to hail Laiyken twice, once to update the task and again to receive items and the sub-task. One hail should suffice.\n- - If you hail Laiyken but are missing necessary items, he will now tell you what you are missing.\n- When leaving the Seeking the Sorcerer and Restless Assault instances, characters will exit near where they entered.\n- Raid bosses in the Secrets of Faydwer can no longer be affected by knock back effects.\n- Added a Fragment of Legendary Alaran History as a reward for some Shard's Landing and Heart of Fear quests and missions.\n- Plane of Hate and Plane of Fear Revisited - NPC stats at max level should closely match their values when this content originally released.\n- Heart of Frozen Shadow - Made the following changes to this raid:\n- - Removed the per-type kill limitation. Now killing a restless ice NPC will always reduce the Heart of Frozen Shadow's health.\n- - Killing a restless ice drolvarg will deal 3% damage to the Heart of Frozen Shadow's health, up from 2%.\n- - Reduced the health of the restless ice skeletons and restless ice drolvargs. Increased the health of the restless ice specters.\n- - Reduced the melee damage done by the non-restless ice skeletons and non-restless ice drolvargs.\n- - Drolvargs and skeletons are rogues instead of warriors now and therefore will no longer shield each other.\n- - Non-restless ice drolvargs and non-restless ice skeletons will no longer take damage from damage shields.\n- - Non-restless NPCs will now depop much more quickly. Note that the drolvargs and skeletons must be aggro to have a chance to depop.\n- - Initial spawns are guaranteed not to be in the same room. Further spawns will rotate between different types of NPCs and on alternating east and west sides of the floor.\n- - Drolvargs and skeletons will no longer spawn two at a time.\n- - The check to see if more NPCs should spawn will occur more frequently.\n- - It's no longer possible for two drolvargs / skeletons to spawn on the same spot.\n- - It's more likely that spawned specters will be restless.\n\n\n*** Spells ***\n\n- Fixed an issue where auras would override mount spells when zoning.\n- Altered Whispering Midnight Protecting Magic, Blazing Euphoria Protecting Magic, Whispering Midnight Protecting Fire, Blazing Euphoria Protecting Fire, Rallos Zek Acolyte's Protecting Ice, and Rallos Zek Devotee's Protecting Ice so they no longer block lifetap spells.\n- Necromancer - The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.\n- Necromancer - Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.\n- Necromancer - The Tenak's Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.\n- Necromancer - Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage.\n- Necromancer - The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.\n- Necromancer - The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.\n- Necromancer - The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.\n- Necromancer - The Eranon's Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.\n- Necromancer - The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon's Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon's Decay spell. Removed the recast time from this spell line.\n- Necromancer - The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.\n- Necromancer - Changed Ilsaria's Swift Decay and Mourgis' Swift Decay so that they now trigger spells from the Grip line in addition to the Decay line. Changed the names to Livianus' Grip of Decay and Mourgis' Grip of Decay.\n- Changed the weight reduction property of Minandra's Scent Marker spell to no longer reduce your weight. You actually did gain weight but we were too nice to tell you. This was wrong and we will be more honest with you in the future.\n\n\n*** AA ***\n\n- Berserker, Monk, Paladin - Corrected an issue with Agony of Absolution, Blessing of Purification, and Purification that prevented them from curing the correct number of debuffs.\n\n\n*** NPCs ***\n\n- Altered the following Torment of Velious NPC abilities:\n- - Foot Stomp - Lowered damage from 155k to 105k.\n- - Leap - Lowered damage from 125k to 95k.\n- - Pounce - Lowered damage from 155k to 115k and removed the stun.\n- - Knee Crack - Lowered damage from 115k to 90k.\n- - Ragged Swipe - Lowered damage from 95k per tick to 75k per tick.\n- - Ragged Slash - Lowered damage from 155k per tick to 95k per tick and removed the snare.\n- - Creeping Pus - Removed the snare.\n- - Crawling Pus - Lowered damage from 115k per tick to 95k per tick and removed the snare.\n- - Foot Stomp - Lowered the damage from 125k per tick to 105k per tick and removed the snare.\n- - Gore - Lowered the damage from 125k per tick to 105k per tick and removed the gravitate.\n- - Spider's Bite - Lowered the damage from 145k hit points per tick to 105k hit points per tick and lowered the 1,515 mana damage per tick to 1,015 per tick.\n- - Restless Ice Infection - Lowered damage from 71k per tick to 51k per tick.\n\n\n*** Mercenaries ***\n\n- Significantly increased the damage of level 111+ Tank mercenaries. This will have the side effect of increasing their aggro.\n- Altered the Melee DPS mercenary as follows:\n- - Decreased the melee damage from level 111 to 115.\n- - Added a new higher effectiveness de-aggro spell at level 106 and 113.\n- - Added a new higher damage poison proc at level 114.\n- Improved the spell selection for healer mercenaries at high levels.\n\n\n*** Collections ***\n\n- The Messy Miners Collection items can again be found as ground spawns in the Ry'Gorr Mines.\n\n\n*** Overseer ***\n\n- A new Recruitment quest is now delivered to the offered quest list every rotation.\n- Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.\n- Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.\n- Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.\n- Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.\n- - Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.\n- - Common Non-Iconic Recruitment quests have updated start and completion descriptions.\n- Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.\n- - Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.\n- - Recovery quests have updated quest text.\n- Added a cap on quest completions per rotation. You may now complete up to 10 quests every 12 hours. This does not include Conversion quests.\n- To make Non-Iconic Agents more viable at higher quest levels, their Job Ranks have been increased by 1.\n- - Increased the Job Ranks of Common Agents from 1 to 2.\n- - Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.\n- Fixed the success chance display to be consistent between offered quests and active quests.\n- Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.\n- Fixed active quests to be consistent when switching zones or logging in to a different character.\n- Changed the highlight text color on the lists of quests and agents so that there isn't yellow text on a yellow background.\n- Added chat messages when a quest is started (including the agents assigned to it), completed, or abandoned.\n- The Chapterhouse of the Fallen Collection Item now includes Ankle Bone in the Dem Bones set.\n\n\n*** Progression Servers ***\n\n- Fixed an issue that caused the script that multiplies raid currency and key rewards to reward less than was intended.\n- Updated Mount Buff Azia so that characters can receive it once Lost Dungeons of Norrath has unlocked. Similarly, updated Mount Buff Beza so that characters can receive it once Secrets of Faydwer has unlocked.\n\n\n*** Miscellaneous ***\n\n- Fixed an issue where members of fellowships could not see items in the Real Estate Plot Item Window when marked as members of the Owner's Club.\n- Added the /usurp command. This command allows a senior officer to take leadership of their guild if the guild does not currently have a guild leader, or if the guild leader has been offline for more than a year.\n- Corrected an issue where corpses would expire after 3 hours even if the owner's account was offline.\n- LaunchPad will now automatically run if you failed to login to a server due to your client being out of date.\n- When a guild leader deletes their character, the next highest rank, most recently online player will be automatically promoted to be the new leader.\n- Sealed a hole in the world in Argin-Hiz.\n\n\n*** UI ***\n\n- The search in the Marketplace window will now also search through the description of items instead of just the names.\n- Fixed an issue where calling /loadskin would reset the data in your Overseer window until you camped.\n\n- Changed -\nEQUI_OverseerWnd.xml\n\n\n- The EverQuest Team","content_hash":"27e673912bd0a8416bf2e80c57b89b7a6d3a3efca7f4ac2ce1654a4c6343c009","source_files":["patches-2020-1.txt"],"source_titles":["Game Update Notes: May 20, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a06aa979bcccf377f04fff80fb285e614a15e7716001c382d72a98404c7f8df2","filename":"patches-2020-1.txt","adapter":"text","source_offset":50595,"item_index":null,"heading":"Game Update Notes: May 20, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-05-20-1","id":"2020-05-20-1"},{"patch_date":"2020-04-15","effective_date":"2020-04-15","display_date":"Game Update Notes: April 15, 2020","title":"Game Update Notes: April 15, 2020","year":2020,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Mercenaries","Overseer","Miscellaneous","UI","Previously Updated"],"change_count":92,"word_count":1918,"summary":"Highlights *** Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana. NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window Items ***…","content":"*** Highlights ***\n\n- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.\n- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window\n\n\n*** Items ***\n\n- Hidden augments will no longer block tradeskill combines or reward set claims. This fixes two issues: First, the Burning Lands evolving items with purity have hidden augments for the power source, and these would block the upgrade rewards. Second, some classes had hidden augments in the Underfoot Prayer shawl, preventing the combine to upgrade.\n- All standard collectible items have been flagged Attunable.\n- Increased the effectiveness and reduced the recast time of Fancy Feast and Mom's Love.\n- Reduced the price of Crystallized Luck on the loyalty merchants.\n- Fixed an issue where Torment of Velious necklaces didn't grant the AAs or the phantom buff.\n- Fixed the lore text on several items that had \"&CHAR(34)&\" instead of a double quote.\n- Removed the Tradeskill flag from Restless Giant Skull.\n- Created Tempus Faycite Shard: Heron Stance and placed it with other melee augments on Peret Mykland in Eastern Wastes (Torment of Velious).\n- Fixed the spell description on Guardian's Bravery on Gladiator's Plate Chestguard of War.\n\n\n*** Tradeskills ***\n\n- When using a Draught of the Craftsman or other effect that increases your salvage chance to 100% or greater, you can no longer receive an 'unexpected product' upon failure; however it is still possible to receive an 'alternate product' upon failure.\n- Removed the Quest flag from the Torment of Velious tradeskill books.\n- Added the Tradeskill flag to: Fermented Restless Bone Marrow, Marrow Hardened Etching Tool, Powdered Velium and Platinum, Velium and Platinum Filter, Filtered Velium and Platinum, Velium and Platinum with Wood Primer, Dried Velium and Platinum, Desiccated Velium and Platinum, Purified Velium-Platinum Bar, and Anointed Purified Velium-Platinum Bar.\n- Altered Talem Tucter's text so that he tells players to speak with Loremaster Solstrin to continue the shawl quest line.\n\n\n*** Quests And Events ***\n\n- Servant of the Sleeper - Reduced the aggro range of a velium sentry. The awareness range is unchanged, so its reaction to ranged damage is as before.\n- Servant of the Sleeper - Added a sound effect when this raid sets up.\n- End the Return - Fixed an issue where an incorrect Z bounding volume was being checked, preventing task completion.\n- Raid events from Veil of Alaris and later will now grant more currency after they have been open for 3, 6, and 9 months on live servers. On Progression Servers these events will grant more currency as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.\n- A Formal Dinner Party - Capped the scaling of the mission to level 110.\n- Seeking the Sorcerer (Mission) - The mission is now restricted to a maximum of six characters.\n- The Handmaiden - Changed the requirements for staying on the pedestal. If the ritualist character (the one with the skull and baton) falls through the pedestal, they will no longer trigger a failure.\n- Tudor's Ale - Liviu now has a helper named Nicoli, who can help create the ale for this quest.\n- Fixed some script errors in several old quests and events.\n- Tower of Frozen Shadow progression - Handing in an item correctly for the yearning NPC puzzle on the 3rd floor now indicates how many steps you've completed and how many are left to go.\n- Tower of Frozen Shadow progression - The mirror on the 8th floor will now teleport the user to the entrance of the 7th floor. No key is required to use the 8th floor mirror.\n- Made the following changes to the Tower of Frozen Shadow raids:\n- - Heart of Frozen Shadow - The Heart of Frozen Shadow will now gain health when the wrong type of monster is slain.\n- - Heart of Frozen Shadow - The limitation on killing type of monsters (10 specters and 25 drolvargs / skeletons) to reduce the Heart of Frozen Shadow's health is now being enforced correctly.\n- - Heart of Frozen Shadow - The amount of cold status decay that occurs during the middle phases of the fight are now variable, rather than static.\n- - Till Death Do Us Part - Relaxed the bounding volume requirements in the pool of blood slightly for the Bad Blood achievement.\n- - Till Death Do Us Part and Tserrina Syl`Tor - Fixed some logic bugs that affected how frequently the NPCs would cast their spells.\n\n\n*** Spells ***\n\n- Necromancer - Corrected a bug in the spell description for Incite Ally.\n- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.\n- Shadowknight - The Bond of Inruku line starting at level 66 has been modified to use resource taps rather than a separate recourse spell to return health to you. Lower level spells were not changed.\n\n\n*** AA ***\n\n- Bard - Corrected an issue where rank 3 of Shauri's Sonorous Clouding would not consistently trigger Shauri's Deathly Clouding for all group members.\n\n\n*** NPCs ***\n\n- Rares will now spawn properly in Mearatas pick zones.\n- A minotaur miner will no longer spawn under the world in Dragonscale Hills.\n- It is no longer valuable to kill the living giants in Kael (Torment of Velious).\n- Zrelik and Horasug have traded spots.\n- Algot will no longer cast Algot's Impalement on himself.\n- The swarm pets summoned by Sporali in Hills of Shade no longer proc deadly spells.\n- The vicarum vitai halflings in Arx Mentis will no longer spawn as tall as giants.\n\n\n*** Mercenaries ***\n\n- When purchasing a mercenary the list of available mercenaries will include the mercenary type in addition to the mercenary tier. Additionally, the list is now sorted by type, then tier, and then if it requires a membership level.\n- Level 111+ 'player race' mercenaries should now equip weapons.\n\n\n*** Overseer ***\n\n- Collectible items granted by the Overseer Collection Item Dispenser are now attuned to the user (made No Trade) when claimed.\n- Reduced the prices on the Overseer merchant for all items except for the Common Agent Catalyst and Crystallized Luck, which had their prices increased.\n- Restricted the lesser coin reward that comes with some of the Overseer Collection Item Dispensers so they are also hidden on Free accounts to avoid confusion.\n- The percentage chance Overseer Collection Item Dispensers are now fragments. Click on one, if you have at least four fragments, to make a single normal (100% chance) Overseer Collection Item Dispenser.\n- - If you have one of the old percent chance dispensers, they will have a name change and you can right-click them to convert them to fragments.\n- Fixed errors in collections offered by the Overseer Collection Item Dispenser.\n- - Crypt of Decay collectibles are no longer offered in The Darkened Sea, as Crypt of decay collectibles are already in the Broken Mirror set.\n- - Added Velketor's Labyrinth to the Torment of Velious set and moved the collections that were in the incorrect zone.\n- - Added the Dispenser to all sets so that if you get a set that you cannot claim, you have a fallback.\n- Added player requested ornaments to the Overseer merchant in Plane of Knowledge.\n- Overseer Quests no longer have duplicate Traits.\n- Overseer Quests no longer have Negative Traits that conflict with or match Bonus Traits\n- Overseer Quests no longer have Negative Traits with bad icons.\n- Overseer Quest rewards for all Tutorial and Conversion quests are now auto-claimed when the quests are completed.\n- When receiving, converting, or retiring Overseer Agents, the full Agent name will now be displayed in the chat instead of the Agent's shortened name.\n- Corrected an issue where random Agent rewards excluded a single Agent from the qualifying list.\n- Corrected an issue where Overseer Recovery quests were not being offered.\n- Corrected an issue where Overseer Quests rotated multiple times within a few minutes.\n- Fixed an issue where an incapacitated Overseer Agent would sometimes show the incorrect time remaining. This also fixes Agent Slots on offered quests displaying the wrong incapacitation duration.\n- Altered the display of mercenary experience granted by the Overseer system. It was displaying more than it was giving, but it was giving the correct amount.\n- Corrected an issue that prevented Conversion quests from being reassigned after completion.\n\n\n*** Miscellaneous ***\n\n- Added a message explaining what happens when players try to accept a raid invite while the raid is locked.\n- Fixed an issue where if an account had certain characters in their name, the account could not log in.\n- Buyers may now only have one active buy line per item. When activating buyer mode in the bazaar, duplicate buy lines will be disabled and only the buy line that offers the highest amount of platinum and the highest quantity of items will remain active.\n- Renamed the /hideafk command to /hidemodels.\n- Added options to hide all players, pets, or mercenaries, even if they are not AFK. Group and raid marked targets will not be hidden.\n- Made the following changes to /inspectbuffs:\n- - Added caster name and spell duration in hours, minutes, and seconds.\n- - Added an /inspectbuffs mine option which only displays buffs or debuffs cast by you.\n- You will now see a warning when entering the channel server at server select if your displayed chat name matches your account name that encourages you to use the #rename command.\n- - The displayed chat name for newly created accounts will now default to a randomly generated username rather than your account name.\n- The following internal storage changes were made.\n- - Made improvements to how zone names of other fellowship members are stored.\n- - Improved how character names are stored.\n- - Made changes to how player housing stores items.\n\n\n*** UI ***\n\n- The Link All option when looting now separates items with a vertical bar instead of a comma.\n- Fixed an issue where if the guild's MOTD author changed their name, the message would still display the old name.\n- Corrected an issue where NPC feign death failures were displaying extra characters in the name.\n- Corrected an issue where damage from NPC auras was displaying extra characters in the caster's name.\n- Corrected an issue where healing from wards was not being displayed.\n- Buffs that absorb incoming damage from your mana or endurance pool will now message the amount of endurance or mana drained in addition to the amount of damage absorbed.\n- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window.\n\n\n- Changed -\nEQUI_MercenaryMerchantWnd.xml\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n\n- Potions that change the user into a male Elddar will no longer turn the character into a Doug.\n- Travit Conwil gives reduced experience and will no longer drop global loot.\n- Fixed an issue with Overseer Conversion Quests accepting lower tier Agents than expected.\n\n\n- The EverQuest Team","content_hash":"0e2f8d4a81226f6973779d57729402fe9c8cf19b9d061ed81671214507139957","source_files":["patches-2020-1.txt"],"source_titles":["Game Update Notes: April 15, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"4111dca8ed862e5e2189b8f7f57ff0e1328e7e32cd6b3c8e130f894d2edbb92f","filename":"patches-2020-1.txt","adapter":"text","source_offset":37559,"item_index":null,"heading":"Game Update Notes: April 15, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-04-15-1","id":"2020-04-15-1"},{"patch_date":"2020-03-11","effective_date":"2020-03-11","display_date":"Game Update Notes: March 11, 2020","title":"Game Update Notes: March 11, 2020","year":2020,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Overseer","Progression Servers","Miscellaneous","UI"],"change_count":71,"word_count":1663,"summary":"Highlights *** Become the Overseer! Gain the loyalty of iconic Agents and protect Norrath from the ever-present ripples of Discord. See below for more information. All Access members who log in to EverQuest during our 21st Anniversary Celebration (between March 16th and May 10th) will receive a…","content":"*** Highlights ***\n\n- Become the Overseer! Gain the loyalty of iconic Agents and protect Norrath from the ever-present ripples of Discord. See below for more information.\n- All Access members who log in to EverQuest during our 21st Anniversary Celebration (between March 16th and May 10th) will receive a claimable Heroic Character! This character can only be redeemed once per account.\n- In celebration of EverQuest's 21st anniversary we have made Veteran Reward abilities available to all players! See below for more details.\n\n\n*** Items ***\n\n- You can no longer combine items using tradeskills when any ingredient contains one or more augments.\n- - Note: Worn visible armor items may have hidden power source augments in them. Unequip your power source before you retrieve the worn item in order to remove the hidden augments.\n- Evolving items with the Claim Reward button cannot be claimed until all augments are removed from the item in addition to any other requirements that are present.\n- Added AC to the guild tribute Aura of Preservation 14.\n- The Claim the Item spells attached to various Iksar, Half Elf, and Dark Elf Heritage Crate items no longer have a spell description that suggests that you will receive a familiar.\n- Corrected an issue that prevented high damage 2-handed weapons from dealing their intended damage.\n\n\n*** Tradeskills ***\n\n- The Faded Velium War Hammer recipe will now give the correct product.\n- Crystallized Precious Velium Ore now has a chance to drop in the chest in the missions Seeking the Sorcerer and Icebound Avatar.\n- - Six months after the release of Torment of Velious there will be an additional chance to gain Crystallized Precious Velium Ore from those two missions, as well as the Griklor the Restless and Restless Assault missions.\n\n\n*** Quests And Events ***\n\n- Tower of Frozen Shadow raid events - Made the following changes:\n- - Increased the health and melee damage of all raid NPCs.\n- - Heart of Frozen Shadow - Fixed a bug that caused the 'It's a No Slow from Me, Dog' achievement to always be granted.\n- - Till Death Do Us Part - Added a speculative fix to address reports that sometimes characters successfully spoke to the usher and were assigned a side yet they still received a dancer.\n- - Tserrina Syl`Tor - Fixed a bug that prevented one of Tserrina's mechanics from working in her final phase.\n- - Tserrina Syl`Tor - Reduced lag in this event.\n- - Tserrina Syl`Tor - Tserrina's corpse will no longer move upon success of this raid event. This will hopefully prevent problems with looting the Key of Trauma.\n- All Access members who log in to EverQuest during our 21st Anniversary Celebration (between March 16th and May 10th) will receive a claimable Heroic Character! This character can only be redeemed once per account.\n- New 21st anniversary quests are available! Speak with the Mechanical Fortune Teller in the Plane of Knowledge and she will guide you.\n- New anniversary items are available at the Special Celebratory Goods merchants in the Plane of Knowledge! These new goodies can be purchased with Commemorative Coins.\n\n\n*** Spells ***\n\n- Beastlord - Corrected the name of Griklor's Feralgia.\n- Enchanter - Fixed a bug preventing Omica's Animation from taunting.\n- Magician - Fixed a bug preventing Riotous Servant, Remote Riotous Servant, and Pyroxenite Bodyguard from taunting.\n- Paladin - Concordant Blessing is now available at level 108 from Fairelwil Amsapi, Median Spellbound Lamps, and Median Spellbound Rings.\n- Shadowknight - Fixed a bug preventing Minion of Drendar from taunting.\n- Shaman - Fixed a bug preventing Grondo's Faithful from taunting.\n- Wizard - Fixed a bug where Daveron's Pyroblade and earlier summoned swords were not immune to area damage effects.\n\n\n*** AA ***\n\n- Rogue - Adjusted all ranks of Etherium Strikes to remove stacking conflicts with the Blinding Speed line of disciplines.\n- In celebration of EverQuest's 21st anniversary we have made Veteran Reward abilities available to all players!\n- - The restrictions that limited the number of characters that can activate these abilities have been removed.\n- - The requirement that your account must be active for 1 to 15+ years has been removed.\n- - On progression servers, these abilities will continue to unlock starting with Dragons of Norrath up through Veil of Alaris.\n\n\n*** NPCs ***\n\n- Sporali in Hills of Shade will no longer cast Chattering Bones XXII.\n- Restless Ice Infection now has a longer duration, instead of re-casting itself every six seconds.\n\n\n*** Overseer ***\n\n- Become the Overseer! Gain the loyalty of iconic Agents and protect Norrath from the ever-present ripples of Discord. Send your Agents on harrowing Overseer Quests, into moments spanning the entirety of Norrath's history, and restore balance where you can. Along the way, you'll gain fabulous rewards and grow in power. You may even draw the attention of Norrath's most famous heroes, and perhaps a few particularly nefarious villains. Do you have what it takes to gain the allegiance of Norrath's elite?\n- Access the Overseer interface via the EQ Menu > Quests > Overseer option, or by entering the command /overseer.\n- A mysterious presence in the Plane of Knowledge is interested in the coin gained through Overseer Quests.\n\n\n*** Progression Servers ***\n\n- Fixed the requirements on the door from Drachnid Hive to Dreadspire. Once Secrets of Faydwer has been unlocked for a month, level 70+ characters can access the zone without needing a key.\n\n\n*** Miscellaneous ***\n\n- Added the /shownpcnames command which toggles npc names on and off like the Option Window checkbox.\n- In the guild bank, if you try to set an item to be withdrawable by Single Member and that character doesn't exist, the item will now be set to Public If Usable.\n- - If the character gets deleted or transferred to another server, the permissions for that item will also get set to Public If Usable.\n- Increased the experience bonus for having other players (not mercenaries) in your group.\n- Increased the amount of AA experience you get in groups of 4 or more and raids of 13 or more.\n- Fixed the spelling of the bartender's name on the map in Timorous Deep.\n- Fast Camping can now be done within guild halls.\n- The surname command now allows the use of a second capital letter and a single accent character.\n- Fixed a crash that could occur when trying to shroud while on a mount.\n- Made the following changes to dynamic zone event replay timers:\n- - When zoning into a dynamic zone you will now be given an event replay timer for each event that has been completed since the zone was launched.\n- - You will not be given replay timers for any event that was already completed when the zone was launched.\n- - If you already have an existing replay timer for an event completed since instance launch, your timer will not be modified.\n- - You will receive a warning containing the list of replay timers you will incur upon zoning into the DZ when you are invited to join the DZ.\n- - You will not be able to loot items off of raid bosses or chests associated with the completion of an event if your replay timer was not received from this instance of the DZ.\n- Changed the way Resurrection Sickness works. It no longer reduces stats. It will now increase the cast time of detrimental spells by 10% and decrease your attack speed by 10%. Both of these values will stack with other spells rather than preventing haste or spell haste effects.\n- Changed the way the PvP version of Resurrection Sickness works. The cast time increase and attack speed decrease have the same values, but these effects will stack with other spells rather than preventing haste or spell haste effects.\n- Changed the way Revival Sickness works. It no longer caps mana and endurance at 4000. Instead it caps at 25% and slowly decreases the cap by 1% every 5 levels starting at 50. For example, the cap at level 85 is 18% and the cap at level 115 is 12%.\n- Improved how the guild message of the day is stored.\n- Improved how fellowship member names are stored.\n- Accessing Dreadspire, Meldrath's Mansion, and Crystallos should no longer refuse entry the first time until you wait or relog.\n- Plane of Knowledge is now listed as a destination of type Priest of Discord from Dranik's Scar in the Zone Connection Guide. This will not always be the destination that the Priest of Discord will send you to, but it should be more correct than the guide not showing a way back to Norrath.\n\n\n*** UI ***\n\n- Corrected an issue that prevented weapon ornaments that can be placed in all slashing, blunt, or piercing weapons from displaying their slot restriction information in the item inspect window.\n- If you zone with the Rewards window open, the rewards now display properly, and no longer require you to close and open the window to see the rewards you have pending.\n- Fixed the neighborhood window to always display the name of the guild in the guild plot section.\n- The Quest Journal quest selections will now persist through opening and closing the window and zoning.\n- Rewards that have a stackable item as one of the reward choices will have a number indicating how many of that item you will receive if the amount is greater than 1.\n- Fixed an issue with the Rewards Window where selected rewards could become deselected.\n- You can no longer modify the compensation for items or toggle items on and off while barter buyer mode is on. In order to make modifications you will need to exit barter buyer mode.\n\n\n- Changed -\nEQUI_OverseerWnd.xml\n\n\n- The EverQuest Team","content_hash":"01077de7687b972d866b136cb693b5406064f0dc491f11014f9c83abacafd289","source_files":["patches-2020-1.txt"],"source_titles":["Game Update Notes: March 11, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"be6e40e33f68f72c97088d00b3d8dc3b172b67c0c57b02cc7f02a20006199379","filename":"patches-2020-1.txt","adapter":"text","source_offset":23970,"item_index":null,"heading":"Game Update Notes: March 11, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-03-11-1","id":"2020-03-11-1"},{"patch_date":"2020-02-11","effective_date":"2020-02-11","display_date":"Game Update Notes: February 11, 2020","title":"Game Update Notes: February 11, 2020","year":2020,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","AA","NPCs","Mercenaries","Collections","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":124,"word_count":2424,"summary":"Highlights *** Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure. Three merchants have appeared in Eastern…","content":"*** Highlights ***\n\n- Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.\n- Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.\n- Addressed a world stability issue related to raids.\n- Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.\n\n\n*** Items ***\n\n- Removed mana, mana regeneration, and clairvoyance from Righteous Assaulter's Earring of Rallos Zek, Blooded Righteous Assaulter's Earring of Rallos, and Endowed Assaulter's Earring of Rallos Zek.\n- Improved the proc rate of Forceful Shout on Dreadstone Guardian's Blade and Possessed Dreadstone Guardian's Blade.\n- Rallos Zek Devotee's Assault, Rallos Zek Devotee's Stealth, Rallos Zek Devotee's Strategy, and Rallos Zek Devotee's Fortification will only fit in type 19 augmentation slots.\n- Rallos Zek Devotee's Strategy now has the intended mana and endurance.\n- Updated the descriptions for Rallos Zek Acolyte's Casting Ice, Rallos Zek Acolyte's Protecting Ice, Rallos Zek Acolyte's Warding Ice, Rallos Zek Devotee's Casting Ice, Rallos Zek Devotee's Protecting Ice, and Rallos Zek Devotee's Warding Ice to indicate they work with cold (or all) spells, not fire.\n- Increased the base damage of Orc Herbalist Staff, Golden Reinforced Brawl Stick, Blizzent's Rod of Wintry Fever, and Thunder Snow.\n- Updated type 18 and 19 augments to fit into any armor slot, most notably earrings.\n- Added the appropriate focus to Icebound Mindlock Wristguard.\n- The Torment of Velious charms will increase in stats as you complete the elements each one requires. For real this time.\n- Fixed an issue where Explorer of Torment of Velious did not count for granting Journeyman's Speed via the Journeyman's Compass.\n- Adjusted the skill damage mod on Velium infused gear.\n- Added Attack, HP regeneration, and mana regeneration to Torment of Velious Type 7 augments.\n- Ry`Gorr Parley Totem, Velium Wood Chisel, and Marrow Hardened Etching Tool are now place-able.\n- Velium Spear Ornamentation will display its graphics in two-handed weapons. You will need to remove and re-socket this ornament for it to update.\n- Increased the amount of coin on Torment of Velious NPCs.\n- Created new instruments for bards and added them to a few rare Torment of Velious NPCs.\n- Corrected several items that were marked No Trade on Firiona Vie and Brekt.\n- Reworked racial drops in Omens of War so that higher tier drops are always associated with higher level NPCs.\n- Updated several Snowbound armor icons to better match what they look like.\n- Fixed several typos in the names and descriptions of Torment of Velious items.\n- Corrected items and recipe names with incorrect hyphenation and capitalization of Half-Moon.\n- Fixed incorrect lore on fourteen Faded Velium Weapon containers.\n- Fixed a typo in the lore of Chisel Set.\n- Servan't Belt is now Servant's Belt.\n- The Mount Key Ring feature is now available to all players starting with Shadows of Luclin. Additional Mount Key Ring Slots are now visible to all players in the Marketplace.\n- Elemental Minion V will now summon a swarm pet as intended.\n- Updated the name of the proc effect on the spell Potion - Restless Focus to Restless Strike.\n\n\n*** Tradeskills ***\n\n- The Evergreen Leaf spawn locations in Greater Faydark have been spread out so that they are less predictable. The leaves are now much larger and easier to see against the ground.\n- Created a recipe to make Myrmidon's Sloth XIX with Torment of Velious components.\n- Changed the poison used in the Faded Velium Injection Dagger recipe to Bite of the Shissar XX.\n- Updated the recipe for Faded Velium War Hammer to better represent a hammer instead of a sword. It is also now fletching instead of smithing.\n- Increased the drop rate of Velium Laced Nigriventer Venom.\n- Corrected the typo in the Torment of Velious fish dressing recipe for Velious Angel Fish.\n- Wurms and kodiaks in Torment of Velious will drop Velium Infused Pelts.\n- Changed the paper used by recipes Song: Pulse of Salarra Rk. II and Scroll: Word of Renewal Rk. II to Rough Sortilege Sheet.\n- Imbued Black Sapphire Silver Necklace is no longer an auto-learned recipe. This will allow it to count towards a skill of 350.\n- All Aneuk NPCs in Omens of War now have a chance to drop an Aneuk Eye.\n\n\n*** Quests & Events ***\n\n- Servant of the Sleeper - Velium Sentries will drop Construct Binding Gel even if the raid has a loot lockout.\n- Restless Assault (Mission) - Added wurms, tizmak, and Coldain (of the restless variety) to the zone. These creatures will drop collection items.\n- Griklor the Restless (Raid and Mission) - Slightly altered the speed of flight and path of Griklor's mount to require more effort to bring him to ground.\n- Griklor the Restless (Raid and Mission) - Griklor will now clear all buffs before he gets on his mount. This is intended to fix the issue where Griklor does not get on his mount when he should, which might be caused by his reaching his buff limit. This should also fix reports that he can die while on that mount, causing the event to break.\n- Griklor the Restless (Mission) - Made the following changes changes to this event:\n- - The message that occurs when Griklor's mount is killed will now show up in the chat window.\n- - Griklor will now stay on the ground after being brought down for at least 10 seconds.\n- - Chilling Sleet will stop once Griklor is killed.\n- Restless Assault, Icebound Avatar, and Seeking the Sorcerer (Missions) - The corpses of the bosses in these events will no longer disappear upon success of the event.\n- The Morale of Despair - You can no longer get credit for killing 'those that have come back' by clicking the mirror to the mirror room.\n- Nature Walker's Scimitar (Druid Epic 1.0) / Swiftwind and Earthcaller (Ranger Epic 1.0) - The Dark Elf Corruptor and Dark Elf Reavers will now be loot locked to the character that hands in the Braided Grass Amulet to Teloa.\n- Ashengate North raids - Lethar's AEs will no longer hit Veldyn and vice versa.\n- Fibblebrap 1-5: Bellfast should now offer the appropriate Fibblebrap tasks.\n- Dragons of Norrath raids - Hostile NPCs in these raids will stop spawning once the raid has been successfully completed.\n- To be consistent with other mercenary tasks, Restless Orc Syndrome, Glacial Apophysis, and Invisible Complement no longer offer experience.\n- Last of the Storm Boars - Enemies will now remain for 20 minutes before leaving. Also, if you speak with Yealdin and ask to try again, he will reset all aspects of the encounter at the bridge.\n- Anniversary Fabled - Made the following changes to fabled:\n- - Fixed a bug that prevented some fabled NPCs from using the correct stats.\n- - Fixed a bug that prevented some fabled NPCs from applying their new spell innates.\n- - Fixed a bug that could allow some Planes of Power fabled NPCs to spawn multiples simultaneously.\n- - Fixed a bug that caused NPCs that failed to become fabled to heal to full HP every tick while idle as if they were fabled.\n- - Fixed a bug that prevented NPCs in some Agent of Change instances from becoming fabled.\n\n\n*** Spells ***\n\n- Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.\n- Scribing a new rank of a combat ability will now update the corresponding hotkeys in your hotbars and your Combat Ability Window.\n- Fixed a bug that caused some lifetap spells to return less HP than was intended.\n- - This primarily impacted the Necromancer and Shadowknight pets' Spectral Lifetap spells.\n- Increased the damage of Bite of the Shissar Poison Strike XII which increases the damage of the normal and consigned version of Bite of the Shissar XX poison.\n- Druid and Magician - Modified descriptions of the Exterminate the Unnatural spell line to indicate that the spells will also work on constructs.\n- Druid and Magician - Annihilate the Divergent will now deal more damage when Annihilate Havoc is triggered.\n- Druid and Magician - Eradicate the Unnatural will now deal more damage when Eradicate Destruction is triggered.\n- Cleric - Fixed an issue that caused Purified Ground to fail to cast.\n- Druid - Fixed an issue that caused Icerend Aura to fail to cast.\n- Bard - Increased the base duration of Song of the Dryads, Requiem for the Lost, and Requiem for the Dead to one minute.\n- Magician - Increased the base duration of the Searing Skin line of damage shields to one minute.\n- Necromancer - Increased the base duration of the Necrotize Ally line now to one minute.\n- Wizard - Corrected a bug that caused the Secrets of Faydwer item Irae Faycite Shard: Pure Wildmagic to focus the incorrect spell.\n\n\n*** AA ***\n\n- The AA Ability Window's Buy All button now works as expected when purchasing abilities that have a cost of 0.\n- Removed an additional 'a' in the spell landed message for Gift of Mana (115) to ensure uniformity between all ranks of the spell.\n\n\n*** NPCs ***\n\n- Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.\n- Updated body types for NPCs in Torment of Velious zones so that they are more consistent.\n- Updated see through invisibility and see through invisibility to undead for NPCs in Torment of Velious zones so that they are correct for their body type(s). This change means that several NPCs that could see through all kinds of invisibility will no longer be able to do so.\n- The shipwright in Nedaria who was hopelessly lost under the world for 16 years has found his way back to the docks.\n- Fixed an issue in Eastern Wastes where some roaming NPCs could spawn under the world.\n- Eldervine the Twisted in Fortress Mechanotus will now cast Mind Numb on his target and not himself.\n- The windchill sprites in Great Divide have returned to their winter home.\n- Fixed an issue where elite drolvargs were spawning on the first floor of The Tower of Frozen Shadow. Also fixed an issue where the NPCs that drop the key to the second floor were spawning on the sixth floor.\n- Made it clearer which NPCs are placeholders for rare NPCs in Eastern Wastes and Great Divide.\n- Reduced the damage done by Drake Fireball, the spell cast by the drakes in Skyfire Mountains.\n- Yealdin, beloved resident of Kael Drakkel, will no longer attack the undead giants and vice versa.\n- Corrected some of Crusader Vraket's grammar and spelling.\n\n\n*** Mercenaries ***\n\n- The mercenary Auto Assist toggle button will no longer default to on after changing zones.\n- Reduced the amount of experience required per Mercenary AA for levels 112 to 116.\n- Corrected an issue where caster mercenaries would not equip an earring, resulting in less stats and damage than was intended.\n- The caster DPS mercenary will now choose spells more appropriate to its level.\n\n\n*** Collections ***\n\n- Moved an out of bounds collection spawn point in Velketor's Labyrinth to be reachable.\n\n\n*** Progression Servers ***\n\n- Reduced the standard expansion unlock time for Lost Dungeons of Norrath from twelve weeks to eight weeks.\n- Players can now forage dragon crystals in Skyfire Mountains when Luclin opens.\n- All of the spiroc and pegasus (-es-esses) in the Plane of Sky will now spawn in the Agent of Change instance of this zone.\n- Corrected the eras for some global tradeskill drops. In most cases, this made them available earlier, but level 75 and 80 drops are available later.\n\n*** Miscellaneous ***\n\n- Increased the Personal tribute cap to 2,500,000.\n- Increased the Guild tribute cap to 20,000,000.\n- Fixed an area in Velketor's Labyrinth where you could get stuck in a gap between the floor and a wall.\n- Many Call of the Forsaken and The Darkened Sea zones now have load balancing enabled.\n- Corrected issues with logging into the server select screen after being disconnected for going idle, and leaving the character select screen.\n- Fixed an issue that caused raid member notes and raid MotDs to not update.\n- Addressed a world stability issue related to raids.\n- Fixed a bug that caused pick zones to spam players every second that the zone was shutting down.\n- Added an achievement for the Torment of Velious long tradeskill quest.\n- It will no longer snow in the Torment of Velious version of Tower of Frozen Shadow.\n- Removed the achievements for Lyricist's Casting Proficiency, Level 110 and Lyricist's Casting Proficiency, Level 115.\n- Addressed an issue where characters and objects were not properly handling fog and would not match the environment in older zones.\n- Fixed some incorrect audio on the Pridewing mount. Most notably, it will no longer sound like splashing water when turning to the right.\n\n\n*** UI ***\n\n- Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.\n- Added Besieged Citizens of Froststone and Besieged Crystal Denizens to the faction window.\n- Fixed the main cause for guild names displaying as Unknown Guild after first entering a zone.\n- Fixed an issue that could cause a player's guild tag to display as empty.\n- The copy layout command now copies chat filter and chat window settings.\n- Modified the Manage Loot Window to use the value in the quantity box instead of the default slider value.\n- Adjusted the position of the scrolling banner on the login server chat screen to not overlap buttons.\n- Added the count of active quests to the Quest Journal.\n\n- Changed -\nEQUI_OverseerWnd.xml\nEQUI_TaskWnd.xml\nEQUI_Templates.xml\n\n\n*** Previously Updated ***\n\n- Task Cap Increase is no longer for sale in the Marketplace.\n\n\n- The EverQuest Team","content_hash":"718882475ac64f9a0a9cc62ed2d43978090669448eded24ef7497f08af33c278","source_files":["patches-2020-1.txt"],"source_titles":["Game Update Notes: February 11, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"57957ab349e1513fa69eefb03a819d598f4b47635efcee1e3803220b9397fb7c","filename":"patches-2020-1.txt","adapter":"text","source_offset":8881,"item_index":null,"heading":"Game Update Notes: February 11, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-02-11-1","id":"2020-02-11-1"},{"patch_date":"2020-01-15","effective_date":"2020-01-15","display_date":"Game Update Notes: January 15, 2020","title":"Game Update Notes: January 15, 2020","year":2020,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Collections","Tradeskills","Quests & Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":80,"word_count":1501,"summary":"Highlights *** Crusader Vraket in the Eastern Wastes is looking for adventurers who are willing to prove their crafting skills and pay tribute to Rallos Zek. Items *** Corrected an issue where right-clicking the Compressed Banquet Complete Set would cause the item to poof with no reward if you…","content":"*** Highlights ***\n\n- Crusader Vraket in the Eastern Wastes is looking for adventurers who are willing to prove their crafting skills and pay tribute to Rallos Zek.\n\n\n*** Items ***\n\n- Corrected an issue where right-clicking the Compressed Banquet Complete Set would cause the item to poof with no reward if you didn't have a top level inventory slot open.\n- Added a range value to Frostbite, Frost Strike, Spruce Berry Bow, and Sparkling Soul Bow.\n- Berserkers can now use Mazicul's Magical Makeup.\n- Velium Infused Gem of Striking now fits in all weapons and Reactive Velium Infused Gem of Striking and Complimentary Velium Infused Gem of Striking now fit in all items that have compatible equip slots.\n- Fixed an issue that prevented the Torment of Velious armor set charms from working correctly.\n- Arctic Ornament is now named Arctic Orb, as it was not actually an Ornament.\n- The cursed items offered by the yearning inhabitants on the 3rd floor of the Tower of Frozen Shadow are now lore and cannot be traded on free trade ruleset servers.\n\n\n*** Collections ***\n\n- Increased the drop rate of collectibles within the Broken Mirror mission 'The Head of the Snake'.\n- Made the following changes to Torment of Velious collections:\n- - All collections should now be acquirable.\n- - The Restlessly Shattered collectibles drop from restless dwarves, giants, and orcs in Eastern Wastes.\n- - The Useless Tools collectibles drop from restless kobolds and Coldain in the Seeking the Sorcerer mission in Velketor's Labyrinth.\n- - Rare NPCs in Kael can now drop collectibles.\n- - Geonids in Crystal Caverns no longer drop spider parts.\n\n\n*** Tradeskills ***\n\n- The tradeskill questline for Torment of Velious is now available.\n\n\n*** Quests & Events ***\n\n- You Can't Go Back Home - Fixed an issue that could cause the Restless Ry'Gorr to not appear if there was already one there. This prevented two people from completing the task at the same time and would make it so that the second person to scoop up Orctooth would not be able to continue the task without stealing the Restless Ry'Gorr from the other player(s).\n- Last of the Storm Boars - Fixed issue that caused pets to sometimes prevent task updates.\n- The Way Back Home - Made the following changes to this quest:\n- - Reduced the experience and coin granted for completing this quest.\n- - The NPC named a restless aged Coldain is no longer unique, which could have prevented her from spawning if multiple groups working on the quest at the same time.\n- - The NPC named a restless aged Coldain now has an undead body type and uses a restless ice visual.\n- Rustbottom, Grinder of Gears - Rustbottom is now immune to stun, mesmerization, charm, etc.\n- Velium Coldain Insignia Ring (8th Ring) - The character that hands in the Marching Orders will now have loot rights for Chief Ry'Gorr.\n- Unfettered Emerald Excellence - Made the following changes:\n- - Unbearable Heat and Magnificent Presence will no longer apply on aura entry. They will only be applied periodically.\n- - In the final phase, suits of armor that spawn will always be of different types.\n- - Added logic to have the suits of armor despawn themselves if the raid has been completed.\n- - Reordered the logic for an Elemental Incompatibility penalty so that the messaging occurs before the penalty spell is applied.\n- - When the Mark of <type> buffs indicating which wing is safe are applied, all characters will also receive a buff that blocks up to 3 applications of Steaming Stone Scorch.\n\n\n*** Spells ***\n\n- Scribing a new rank of a spell will now try to auto-memorize the spell for you.\n- Scribing reward set spells will always close your spellbook if updating your memorized spell list.\n- Damaging Aura spells now report last hit damage to players who did not receive kill credit.\n- Elemental Minion III will now summon the intended pet.\n\n\n*** AA ***\n\n- All - Fixed numerous description errors.\n- All - Fixed an issue where Glyphs were unavailable at levels 69, 84, 99, and 114.\n- All - Adjusted the levels that ranks 11-12 of each classes' Synergy ability can be purchased to match the required level of the spell or combat ability that triggers the ability.\n- Bard - Improved the duration extension of all ranks of Selo's Sonata from 2 to 5 minutes.\n- Beastlord - Improved the resist modifier for ranks 11-18 and 23-28 of Raven's Claw and Gorilla Smash.\n- Berserker - Changed Binding Axe to trigger Lingering Wound when fading for any reason rather than only when fading to duration.\n- Enchanter - Updated all ranks of Tashan's Lingering Cry to focus spells up to level 115.\n- Enchanter - Self Stasis will now count down in buff-held zones.\n- Enchanter - Changed the spell landed message on all ranks of Mental Contortion to differ from the Mind Shatter spell line.\n- Enchanter - Changed the spell worn off messages for all ranks of Chromatic Haze and Gift of Chromatic Haze to be more unique.\n- Magician - Updated all ranks of Steel Vengeance to include Shock of Burning Steel.\n- Magician - Updated ranks 5-6 of Flames of Power to include Chaotic Pyroclasm.\n- Necromancer - Updated all ranks of Funeral Pyre to focus spells up to level 115.\n- Paladin - Fixed an issue where the duration of Inquisitor's Judgment ranks 16+ was less than intended.\n- Rogue - Fixed ranks 7-8 of Focus: Exuberant Dagger-Throw to properly include Powerful Dagger-Throw.\n- Shadowknight - Updated all ranks of Focused Bites to include Vulak's Bite.\n- Shadowknight - Fixed an issue where the duration of Veil of Darkness ranks 2+ was less than was intended.\n- Shaman - Inconspicuous Totem will now count down in buff-held zones.\n- Warrior - Improved the resist modifier for all ranks of Gut Punch and Gut Punch Strike.\n- Wizard - Updated ranks 3+ of Trifurcating Magic to allow Cryomancy to overwrite Arcane Disjunction Aura Effect.\n\n\n*** NPCs ***\n\n- Corrected an issue where pets and mounts could be left behind when their owner left the zone.\n- Re-tuned rare spawns throughout Torment of Velious to address some that were spawning too frequently or too rarely.\n- Zombies in Torment of Velious Great Divide now use newer zombie models.\n- Thosgromri, and other rare creatures in Torment of Velious, will no longer equip the weapon augment Arctic Ornament and use it as a makeshift blender.\n- Fixed a problem with some gargoyles in Velketor's Labyrinth that caused them to have a low chance to land attacks.\n- Removed a rare that was spawning in the Kael Drakkel instance erroneously.\n\n\n*** Progression Servers ***\n\n- Guild teleport merchants will no longer sell Brilliant Frigid Gemstone until Torment of Velious unlocks.\n- Veteran Reward AA abilities have been updated for progression servers to more closely reflect the timeline of their introduction.\n- - The ability to claim Veteran Rewards on a character has been moved from Gates of Discord to Dragons of Norrath.\n- - Abilities for years 1-7 (Lesson of the Devoted, Infusion of the Faithful, Chaotic Jester, Expedient Recovery, Steadfast Servant, Staunch Recovery, and Intensity of the Resolute) will now be usable starting with the release of Dragons of Norrath.\n- - The 8th year ability, Throne of Heroes, will be usable with the release of Prophecy of Ro.\n- - The 9th year ability, Armor of Experience, will be usable with the release of The Buried Sea.\n- - The 10th year ability, Summon Resupply Agent, will be usable with the release of Secrets of Faydwer.\n- - The 11th year ability, Summon Clockwork Banker, will be usable with the release of Seeds of Destruction.\n- - The 12th year ability, Summon Permutation Peddler, will be usable with the release of Underfoot.\n- - The 13th year ability, Summon Tribute Master, will be usable with the release of House of Thule.\n- - The 14th year ability, Blessing of the Devoted, will be usable with the release of Veil of Alaris.\n\n\n*** Miscellaneous ***\n\n- Special locations that allow the use of Bind Affinity on melee classes will now display a message when entering and exiting their boundaries.\n- Addressed an issue that would cause the client to appear hung when it should have just closed due to graphics issues.\n- Achievement links in tells now log correctly.\n- Corrected an issue where Heroic Characters would not always have their AAs auto-granted.\n- Added achievements for reaching level 115 skill caps.\n\n\n*** UI ***\n\n- Corrected an issue where the AA window wouldn't always update if Can Purchase was enabled.\n- Corrected an issue where critical nukes caused by the innate wizard critical hit chance were not reported as critical hits.\n\n\n- Changed -\nEQUI_GroupSearchWnd.xml\n\n\n\n- The EverQuest Team","content_hash":"a872b26287d600854a13bed1ee0fbc638b446473a0cfc4e0f0020aa4a63231e4","source_files":["patches-2020-1.txt"],"source_titles":["Game Update Notes: January 15, 2020"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"e3622dd4cc3ad1bf2fdd7a84f24a7025a86390f90e16470a016e9d32c409eedf","filename":"patches-2020-1.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: January 15, 2020","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2020-01-15-1","id":"2020-01-15-1"},{"patch_date":"2019-12-20","effective_date":"2019-12-20","display_date":"Game Update Notes: December 20, 2019","title":"Game Update Notes: December 20, 2019","year":2019,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","Spells","NPCs","Miscellaneous","UI"],"change_count":28,"word_count":451,"summary":"Items *** Players on free-trade servers (Firiona Vie and Brekt) can now trade Gift: Torment of Velious Standard Expansion Ticket and Gift: Level 85 Heroic Character Boost. Added the class based armor emblems to Sandrice Gemheart in Froststone. Quests & Events *** Removed beta token rewards from…","content":"*** Items ***\n\n- Players on free-trade servers (Firiona Vie and Brekt) can now trade Gift: Torment of Velious Standard Expansion Ticket and Gift: Level 85 Heroic Character Boost.\n- Added the class based armor emblems to Sandrice Gemheart in Froststone.\n\n\n*** Quests & Events ***\n\n- Removed beta token rewards from Torment of Velious quests.\n- All Torment of Velious raid, mission, and quest givers should now be findable.\n- All findable Torment of Velious NPCs should have a title, which shows up as their Category in the Find Window.\n- - Reward chests are an exception. They are findable, but have no title.\n- Corrected the Challenger of Torment of Velious Achievement so it now checks for the correct group challenge achievements for Zero Command, Zero Tolerance, and Zero Loss.\n- You Can't Go Back Home\n- - Fixed a bug that prevented the blessed torch from burning Ry`Gorr corpses if you'd already completed the step to kill 7 infected orcs.\n- - Ry`Gorr Blessed Torch and Ry`Gorr Blessed Sack are now lore items.\n- - Adjusted a few of the quest steps to make more sense, grammar wise.\n- - Various task text was not able to be seen if the player left the zone.\n- - Updated the icon for the necklace to make more sense.\n- - Fixed a misspelling of Grunak's name in the task text.\n\n\n*** Spells ***\n\n- Fixed several spell descriptions that were referencing item names that weren't displaying correctly.\n- Added spell descriptions to all NPC spells created for Torment of Velious.\n- Bind Affinity will now function in the Torment of Velious Eastern Wastes and Great Divide zones.\n- Made several corrections to spells used by NPCs in Torment of Velious.\n- - Chilling Touch, Stone Bite, Spider's Web, and Acidic Ice Pool will slow attack speed without removing attack speed buffs.\n- - Crushing Ice and Acidic Ice Pool have been given a duration so that their detrimental effects can have some actual effect.\n- - Vorag's Curse of the Laggard changed so that it will be harmful rather than beneficial for the target.\n\n\n*** NPCs ***\n\n- Grunak and Reclamation Officer Borminn have found their way back to the Eastern Wastes.\n- Excellent Raiton Evasion and chilled carcasses in Eastern Wastes should no longer display as humans.\n- An wandering icepaw kobold is now a wandering icepaw kobold.\n- Sanra Gemheart will now work with parcels as advertised.\n\n\n*** Miscellaneous ***\n\n- Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Eastern Wastes.\n\n\n*** UI ***\n\n- Fixed a linking issue with the Ry`Gorr Mines section of the Atlas.\n\n\n- The EverQuest Team","content_hash":"2e75f28b5333c63210e896d2bfb97ce64c05e5bd0d76901b7b30ebf157df5f6e","source_files":["patches-2019-2.txt"],"source_titles":["Game Update Notes: December 20, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"436fe3832e5384cc762392502a8839db9a4d77ac8fe85064695adeef737bfe34","filename":"patches-2019-2.txt","adapter":"text","source_offset":67929,"item_index":null,"heading":"Game Update Notes: December 20, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-12-20-1","id":"2019-12-20-1"},{"patch_date":"2019-12-18","effective_date":"2019-12-18","display_date":"Game Update Notes: December 18, 2019","title":"Game Update Notes: December 18, 2019","year":2019,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Torment of Velious","expansion_code":"torment-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Torment of Velious","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Mercenaries","Progression Servers","Miscellaneous","UI"],"change_count":67,"word_count":1486,"summary":"Torment of Velious *** The lands and denizens of the continent of Velious are suffering. The icy landscape has seemingly come to life and is flowing oddly upward toward the sky. This restless ice is infecting and animating the inhabitants it touches, turning them into zombie-like beings with a…","content":"*** Torment of Velious ***\n\n- The lands and denizens of the continent of Velious are suffering. The icy landscape has seemingly come to life and is flowing oddly upward toward the sky. This restless ice is infecting and animating the inhabitants it touches, turning them into zombie-like beings with a strange icy infection that appears alive in its own way – moving and shifting over their bodies. What has caused this strange turn? And what could it mean? All adventurers are called upon to unravel the chilling mysteries that are the Torment of Velious.\n- See Belinda in Northern Desert of Ro to get there.\n- Increased the maximum level cap to 115.\n- Added a new key ring for Hero's Forge armor pieces and suits.\n\n\n*** Items ***\n\n- New items for level 111 to 115 characters.\n- Fixed an art issue with two Marketplace housing items: White Frontier Door and White Frontier Shack.\n\n\n*** Tradeskills ***\n\n- New crafting recipes for baking, brewing, tailoring, smithing, research, fishing, fletching, alchemy, tinkering, poison making, jewelry making, and pottery.\n\n\n*** Quests And Events ***\n\n- New Raids, Quests, and Missions for Torment of Velious!\n- - Tier 1 raids are unlocking 30 days after the expansion launches.\n- - Tier 2 raids are unlocking 60 days after the expansion launches.\n- - Tier 3 raids are unlocking 90 days after the expansion launches.\n- End of Empire (Raid) - Fixed a bug that prevented the shield from creating the protective aura.\n- Counting Shadows - Improved operation of the task. It should be nearly impossible to be blocked by doing the steps out of order.\n- Velishan's Revenge - Corrected a bug that would make it impossible to force the dragon to change forms.\n- Braxi Roundup - You can now select a Snowstorm Ornamentation as a reward even if you've already received a Snowstorm Ornamentation in the past.\n\n\n*** Spells ***\n\n- Added new spells and combat abilities for level 111 to 115 characters.\n- Scribing new ranks of spells will now un-memorize the spells that are a lower rank in that same group.\n- Many long term buffs for levels 111 to 115 have been changed from three ranks to one powerful rank, available on vendors alongside other rank 1 spells.\n- Level 111 to 115 hybrid class healing spells will now target an ally or the target's target, meaning you do not need to switch targets to heal.\n- Cleric - Divine Alliance now modifies spells up to level 115.\n- Druid - Bosquetender's Alliance now modifies spells up to level 115.\n- Druid - Skin to Sumac now modifies spells up to level 115.\n- Paladin - Harmonious Blessing now reacts to spells up to level 115. Harmonious Illumination can now stun targets up to level 115.\n- Paladin - Remorseful Effect (from Remorse for the Fallen) now affects spells up to level 115.\n- Shadowknight - Remorselessness (from Remorseless Demeanor) now affects spells up to level 115.\n- Shaman - Ancient Alliance now modifies spells up to level 115.\n\n\n*** AA ***\n\n- New AA abilities for level 111 to 115 characters.\n- All - Adjusted the AA ability window descriptions and spell descriptions for all ranks of every AA line that was upgraded with new ranks for Torment of Velious to include spell description links and more accurate information regarding how each ability functions.\n- Multiple - Made the following changes to Cleric's Exquisite Benediction, Druid's Nature's Boon, and Shaman's Call of the Ancients:\n- - Reduced the initial reuse time from 30 minutes to 20 minutes.\n- - Granted the ward immunity from damage so that it cannot be killed early.\n- - Changed the healing spells cast by the ward from a heal over time cast every 10 seconds to a direct heal cast every 6 seconds and increased the base value of the heal.\n- - Increased the range of the ward's heal from 60 to 100 feet.\n- Bard - Changed Selo's Sonata to cast the highest rank of Selo's Accelerando that you have scribed and added a passive effect that extends the duration of Selo's Accelerando by 2 minutes.\n- Cleric - Adjusted buff stacking on Divine Avatar to reduce conflicts with other buffs.\n- Magician - Changed the pet summoned by all ranks of Servant of Ro to follow the caster when out of combat, improved its survivability, and increased the damage done by all ranks.\n- Necromancer - Changed Gathering Dusk from a delayed damage over time effect that is applied after an initial hatred generation period to an activated damage over time effect that blesses the caster with a buff that both increases DoT damage and negates Spell Casting Subtlety for 24 seconds.\n- Necromancer - Added additional ranks of Embalmer's Carapace from levels 85 to 110, reduced the damage absorption total of the existing ranks, and reduced the reuse time from 20 minutes to 15 minutes. Extended the duration of the buff and removed the hit limit from all ranks. Replaced the self damaging component that was previously triggered after the rune expired with a self damaging component that is active during damage absorption. Removed the critical DoT damage modifier from this line and increased the critical DoT damage modifier for ranks 7+ of Spire of Necromancy.\n- Necromancer - Renamed Gift of Deathly Resolve to Heretic's Twincast and modified the functionality of this ability to match that of Improved Twincast.\n- Paladin - Changed Marr's Salvation from a single target buff to a targeted group buff. Increased the duration of all ranks to 10 minutes and the recast time of all ranks to 5 minutes. Adjusted the levels and expansions that each rank is made available to more closely match the Shadowknight ability Voice of Thule.\n- Ranger - Consolidated Outrider's Attack to be ranks of Outrider's Accuracy and modified all ranks to grant the bonuses of each ability. Adjusted the levels and expansions that each rank becomes available for purchase.\n- Rogue - Changed all ranks of Envenomed Blades to a toggled passive ability and adjusted the damage based on its previous uptime.\n- Shaman - Adjusted buff stacking on Rabid Bear to reduce conflicts with other buffs.\n- Warrior - Removed the self damaging component of Warlord's Tenacity.\n\n\n*** NPCs ***\n\n- Rare spawn bonuses will no longer prevent Telgrith, Black Legion Captain from spawning in Direwind.\n- Capped strikethrough values on non-raid NPCs from Underfoot to Torment of Velious. You should see fewer strikethroughs, especially from higher level NPCs.\n- The ghostly student in the Tower of Frozen Shadow who appears in odd places on the 6th floor has found his way back to the 2nd floor library.\n- Spells cast by NPCs in Heroic Adventures will scale more appropriately at higher levels.\n- Level 106-110 NPCs in Heroic Adventures now base their stats on tier 1 Ring of Scale instead of tier 1 Empires of Kunark.\n\n*** Mercenaries ***\n\n- Increased the abilities of level 111 to 115 mercenaries.\n\n\n*** Progression Servers ***\n\n- Accelerated the unlock schedule of Rain of Fear and Call of the Forsaken later tiered content.\n- Decreased turn-ins required to unlock the druid rings in Shard's Landing.\n\n\n*** Miscellaneous ***\n\n- Customers browsing a Buyer or Trader in the Bazaar will be prompted to re-open the Merchant/Barter Window if there is a price change before they are allowed to complete a transaction.\n- Vex Thal - Fixed a bug that would send players to the zone in if they got too close to some walls in the rooms where the various Khaas Thox Aten Ha Ra hang out.\n- Fixed a crash that can occur at the server select screen.\n- Fixed a problem in Valdeholm that was causing characters to fall through the world if LoD bias was set to low.\n- Granted access to Ring of Scale content for free to play players.\n\n\n*** UI ***\n\n- Corrected an issue where right-clicking an AA hotbutton would not always go to the correct AA description.\n- Corrected an issue where avoiding a hit by a lucky riposte would not display that it was lucky.\n- Corrected an issue where a twinproc would cause additional procs from the same cast to report incorrectly as twincasts.\n- Corrected an issue where the Marketplace did not always display a membership discount correctly at the character select screen.\n- Moved spell emotes from heal messages to their own line of text instead of at the beginning of a heal line.\n- - Removed the spell emote that made it look like the caster of a lifetap was hit by the spell.\n- Added the ShowHeader property for the ListBox control to allow for hiding the header via XML.\n\n\n- Added -\nEQUI_OverseerWnd.xml\n\n\n- Changed -\nEQUI.xml\nEQUI_Animations.xml\nEQUI_KeyRingWnd.xml\nEQUI_Templates.xml\nSIDL.xml\n\n\n- The EverQuest Team","content_hash":"f9447bcfedb657744f6c2aef6f37ddbefc588480daa6248b78661d6e5463a0a4","source_files":["patches-2019-2.txt"],"source_titles":["Game Update Notes: December 18, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8e89460030944c77095b6d8aa2d3f7fcb2269aaefbbf3aff8e33ef14c5b00b51","filename":"patches-2019-2.txt","adapter":"text","source_offset":59225,"item_index":null,"heading":"Game Update Notes: December 18, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-12-18-1","id":"2019-12-18-1"},{"patch_date":"2019-11-20","effective_date":"2019-11-20","display_date":"Game Update Notes: November 20, 2019","title":"Game Update Notes: November 20, 2019","year":2019,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Spells","AA","Progression Servers","Miscellaneous","UI"],"change_count":149,"word_count":3852,"summary":"Spells *** Corrected an issue where bards couldn't interrupt spells if those spells were not originally bard songs. Beastlord - Fixed the description for Beramos' Maelstrom. Beastlord - Corrected the description for Akalit's Feralgia. Beastlord and Magician - Fixed a bug where Promised Alleviation…","content":"*** Spells ***\n\n- Corrected an issue where bards couldn't interrupt spells if those spells were not originally bard songs.\n- Beastlord - Fixed the description for Beramos' Maelstrom.\n- Beastlord - Corrected the description for Akalit's Feralgia.\n- Beastlord and Magician - Fixed a bug where Promised Alleviation was healing you rather than your pet.\n\n\n*** AA ***\n\n- All - Increased the number of bandolier slots granted by each rank of Battle Ready from 1 to 2.\n\n- All - The First, Second, and Third Spire abilities for each class have been consolidated into a single Spire:\n- - Spire abilities that buff the caster's group have been renamed 'Apex of _' while the self-targeted buffs retain the name 'Spire of _'.\n- - Adjusted the buff stacking of all spires to reduce conflicts.\n- - Berserker - Changed the name of the spire from 'Savagery' to 'of the Juggernaut'.\n- - Cleric - Changed the name of the spire from 'Divinity' to 'of the Vicar'.\n- - Enchanter - Increased the maximum level that Bewilderment of Lights, the effect triggered by the doppelgangers summoned by Spire of Enchantment, can mesmerize to 105 up from 88 for ranks 1-24 and to 118 up from 108 for ranks 25+.\n- - Monk - Removed the triggered Rising/Waning buffs and included the benefits of the Rising Focus as part of the combined spire buff and increased the melee mitigation percentage of Sensei's Guard.\n- - Necromancer - Tripled the base damage of the pet proc and changed the effect from damage over time to a direct damage lifetap.\n- - Paladin - Changed the name of the spire from 'Holiness' to 'Chivalry'.\n- - Wizard - Rank 27 of Spire of Arcanum will now reduce the mana cost of spells up to level 115 (up from level 110).\n\n- All - Ranks 1-3 of Mental Fortitude have been renamed Adamant Will for all classes. The functionality of the ability is unchanged.\n- - The following classes have their Ranks 1-3 of Adamant Will refunded: bard, monk, paladin, shadowknight, and warrior.\n- - Bard - Consolidated Belltone Mind, Fluid March, and The Show Must Go On into a bard specific version of Adamant Will.\n- - Monk - Renamed Agile Feet to a monk specific version of Adamant Will.\n- - Paladin - Renamed Defender's Defiance to a paladin specific version of Adamant Will.\n- - Shadowknight - Renamed Dreadlord's Defiance to a shadowknight specific version of Adamant Will.\n- - Warrior - Renamed Myrmidon's Defiance to a warrior specific version of Adamant Will.\n\n- Multiple - AA abilities that extend the duration of damage over time spells have been changed to instead increase the base damage of these spells by the equivalent duration's worth of damage:\n- - Druid - Renamed Extended Maladies to Enhanced Maladies and changed ranks 1-2 to increase base damage.\n- - Enchanter - Renamed Lingering Torment to Enhanced Torment and changed ranks 1-2 to increase base damage.\n- - Necromancer - Renamed Lingering Death to Enhanced Decay and changed ranks 1-3 to function like ranks 4-7.\n- - Shadowknight - Renamed Lingering Death to Enhanced Decay and changed ranks 1-4 to increase base damage.\n- - Shaman - Renamed Extended Pestilence to Enhanced Pestilence and changed ranks 1-4 to increase base damage.\n\n- Berserker, Monk, Rogue, Warrior - Adjusted the buff stacking on Killing Spree to better coexist with Group Guardian of the Forest.\n- Berserker, Monk, Ranger - Increased the duration of all ranks of Silent Strikes from 30 seconds to 1 minute.\n- Enchanter, Magician, Wizard - Changed all ranks of Arcane Whisper to reduce your target's hatred for you when the ability is activated rather than splitting the effect over 24 seconds.\n- Enchanter, Magician, Wizard - Consolidated Dimensional Shield and Dimensional Instability into a single ability line named Dimensional Shield that grants melee guard in one buff and a defensive jolt and hate reduction modifier in a second buff. The random teleportation component of this ability has been changed to a backwards directional teleport that will trigger up to 6 times when you are struck in combat.\n\n- Monk, Paladin - Increased the duration of Purified Protection I, the buff triggered from Blessing of Purification, Purification, and Purify Body, from 30 seconds to 1 minute.\n- Necromancer, Shadowknight - Increased the healing values for all ranks of Harmshield and added an additional rank at level 110.\n\n- Bard - Increased the melee damage and critical melee damage modifiers for all ranks of Fierce Eye.\n- Bard - Changed Tune Stuck In Your Head from an activated ability to a passive ability and rescaled the existing ranks between levels 71-106.\n- Bard - Removed the self damaging component from all ranks of Hymn of the Last Stand and added an effect to improve the caster's armor class soft cap.\n- Bard - Removed all ranks of Focus: Denon's Dirge of Disruption and moved the effects of this ability line to the equivalent ranks of Focus: Brusco's Burning Call.\n\n- Beastlord - Changed all ranks of Pact of the Wurine to be no-dispel and to persist through death.\n- Beastlord - Adjusted the buff stacking on Frenzy of Spirit to better coexist with Group Guardian of the Forest.\n\n- Berserker - Changed all ranks of Agony of Absolution to instantly consume 10% of the caster's maximum health and cure detrimental effects rather than requiring the caster to avoid cure spells for 18 seconds before triggering.\n- Berserker - Increased the additional 2 handed hit chance on rank 3 of Desperation from 1% to 5%.\n- Berserker - Focus: Axe of Numicia has been renamed Focus: Axe of the Aeons and now improves the base damage of both the Axe of Numicia and Axe of the Aeons combat ability lines.\n- Berserker - Changed Juggernaut Surge to scale the minimum per hit damage based on the delay of your attack and adjusted the value for all ranks.\n- Berserker - Consolidated Throwing Mastery, Juggernaut's Mastery of Throwing, and Juggernaut's Weapon Mastery into a single ability line named Weapon Mastery of the Juggernaut.\n- Berserker - Adjusted the mechanics of Untamed Rage to simplify its functionality and ensure the effects of the buff last for its full intended duration:\n- - Rather than ranks 1-3 reducing armor class and ranks 4+ consuming health, all ranks now uniformly consume 1% of your maximum health every 6 seconds.\n- - Rather than ranks 5+ applying an initial buff that is overwritten in stages (Azia, Beza, Caza, Dena, Ena) the initial buff placed on you will last the full duration of the intervening stages (30 seconds to 2 minutes, depending on rank) before triggering the 30 second self-refreshing stage of the buff.\n- - The benefits granted by the initial stage of the buff and the self-refreshing component are now approximately equal to the power of what was previously the highest stage of the buff.\n- Berserker - Adjusted the mechanics of Reckless Abandon to simplify its functionality and offer a more consistent experience:\n- - Changed all ranks to provide a consistent melee accuracy and damage bonus for 1 minute as a single buff rather than a scaling bonus over multiple buffs.\n- - Removed the required cure/penalty component of the ability and changed all ranks to consume 10% of your maximum health when activated and 2% of your maximum health every 6 seconds for its duration.\n- - Adjusted the stacking on the ability to better coexist with other disciplines that increase melee damage.\n- Berserker - Revamped Juggernaut's Resolve. Now, rather than reducing incoming melee damage by 10-20% and reducing the caster's outgoing melee damage by 20%, this ability will consume 5% of the caster's maximum endurance and reduce all incoming damage by 10-20% while consuming 5% of the damage absorbed as endurance.\n- - Ex: If attacked for 1000 damage, rank 2 will reduce the incoming damage by 200 points and consume 10 endurance.\n\n- Cleric - Bestow Divine Aura Azia has been changed to a self-targeted ability named Divine Aura with dramatically increased healing values for all ranks. Additional ranks have been added to scale from level 59 to 110.\n- Cleric - Bestow Divine Aura Beza has been renamed Bestow Divine Aura and has had its reuse time reduced to match the recast time of the now self-only AA ability Divine Aura. Increased the healing values for all ranks and added additional ranks to scale from level 59 to 110.\n- Cleric - Infusion of Holy Light, the bonus damage component of Turn Undead, now has a 100% chance to deal critical damage.\n- Cleric - Yaulp (Lesser) has been renamed Yaulp and has been changed to cast the highest rank of the equivalent level Yaulp spell that you have scribed. Additional ranks have been added and existing ranks have been rescaled between levels 76 and 106.\n- Cleric - Removed the cast time from rank 1 of Sanctuary and dramatically increased the healing offered by all ranks to better allow this ability to fill its role as a survival tool.\n- Cleric - Removed the cast time from all ranks of Blessing of Sanctuary, increased the range of this ability from 100 to 200 feet, and dramatically increased the healing offered by all ranks.\n- Cleric - Increased the duration of Channeling the Divine from 12 seconds to 5 minutes and modified the ability to focus up to 10 twinheals.\n- - The healing components of your Awecrash, Sound of Fury, and Celestial Contravention lines of spells are included at the cost of increasing the base spell's cost by 50%.\n- Cleric - Consolidated Vehement Recompense to be ranks of Recourse of Life:\n- - Improved the healing and rune offered by all ranks of Recourse of Life and changed all ranks to trigger off of either direct damage or stun spells within a 10 level range of the equivalent rank's expansion level cap.\n- - The protection offered by this ability now guards against both spell and melee damage.\n\n- Druid - Reduced the initial reuse time and hastening of Nature's Fury so that the ability now starts with a 30 minute reuse timer (down from 45 minutes) and scales to a 20 minute reuse timer (down from 21 minutes).\n- Druid - Adjusted the buff stacking on Wrath of the Wild to better coexist with other buffs that grant defensive procs.\n- Druid - Blessing of Tunare now has a 100% chance to critically heal its targets.\n- Druid - Consolidated Spirit of the White Wolf and Spirit of the Black Wolf into a single ability named Spirit of the Great Wolf that combines the benefits of each form.\n- Druid - Consolidated Group Spirit of the White Wolf and Group Spirit of the Black Wolf into a single ability named Group Spirit of the Great Wolf that combines the benefits of each form.\n- Druid - Reduced the reuse time of Season's Wrath from 5 minutes to 1 minute and extended the duration of this ability from 24-30 seconds to 1 minute for all ranks. Adjusted the expansion and level that each rank is obtained in to more closely match the ranger ability line Elemental Arrow.\n- Druid - Removed all ranks of Peaceful Spirit of the Wood and Peaceful Convergence of Spirits. The standard (non-peaceful) versions of these abilities have been changed to trigger an additional blockable damage shield buff named Spiritwood Spikes.\n- Druid - Added additional ranks to Dire Charm that allow animals to be charmed without the chance to break for up to 6 minutes.\n- Druid - Made the following changes to Storm Strike and Fire Storm:\n- - Storm Strike has been renamed Nature's Bolt and has had its damage changed to be consistent regardless of the target's health.\n- - Fire Storm has been renamed Nature's Fire and has had additional ranks added to match behavior of Nature's Bolt.\n- - An additional ability line has been added named Nature's Frost that mirrors the other two ability lines.\n- - Each of the three abilities now has a unique reuse timer as well as a mana cost.\n\n- Enchanter - Refunded all ranks of Soothing Words as the ability was found to be unnecessary.\n\n- Magician - Consolidated Heart of Ice and Heart of Stone into a single ability named Heart of Froststone and increased the total damage this ability can absorb for all ranks.\n- Magician - Consolidated Heart of Flames and Heart of Vapor into a single ability named Heart of Skyfire.\n- Magician - Consolidated Elemental Form: Air, Earth, Fire, and Water into a single ability line that combines the benefits of each form.\n- - Note: There is currently a bug that will be fixed in the December update that prevents Elemental Flames and Elemental Earth from triggering as expected from the combined ability.\n- Magician - Increased the initial healing for all ranks of Second Wind Ward and adjusted the buff to better coexist with Companion's Aegis.\n- Magician - Focus: Fickle Conflagration has been renamed Focus: Capricious Fire and now includes the Chaotic Fire line of spells.\n- Magician - All ranks of Elemental Conversion have been changed to return 33% of the damage dealt to your summoned pet as mana rather than returning mana as a separate spell effect. The health/mana values for each rank are unchanged.\n\n- Monk - Increased the value of ranks 4+ of Combat Fury.\n- Monk - Added a small critical melee chance modifier to all ranks of Ton Po's Stance.\n- Monk - Removed all ranks of Improved Step Pattern and moved the effects of this group to the equivalent ranks of Improved Synergy.\n- Monk - Consolidated Disciple of the Tonfa and Disciple of the Katori into a single ability line named Weapon Mastery of the Katori.\n\n- Necromancer - Added ranks to Dire Charm that allow undead creatures to be charmed without the chance to break for up to 6 minutes.\n- Necromancer - Removed all ranks of Focus: Vollmondnacht Orb and moved the effects of this group to the equivalent ranks of Focus: Impose for Blood.\n- Necromancer - Changed Gift of the Grave to be a toggled passive ability so that its incoming direct damage absorption will persist as a permanent buff if the ability is enabled. The zombie illusion component of this ability has been removed and will instead apply to the caster when activating any rank of the AA ability Dead Man Floating.\n\n- Paladin - Changed Heroic Leap to generate hatred on up to 8 opponents centered around the target you leap toward. Added additional ranks and improved the reuse time of this ability from 2 minutes to 90 seconds.\n- - Note: The ability will currently cause you to land directly on your target when activated. This will be corrected in the December update, instead allowing you to land more safely in front of your target.\n- Paladin - Increased the healing values for all ranks of Divine Aura and Bestow Divine Aura and added additional ranks that scale from level 85 to 110.\n- Paladin - Refunded all ranks of Yaulp (Lesser) and modified ranks 10+ of Divine Stun, ranks 7+ of Force of Disruption, and ranks 3+ of Disruptive Persecution to bless you with the equivalent buff now named Knight's Yaulp. Increased the base duration of Knight's Yaulp to 1 minute.\n- Paladin - Doubled the duration of Valorous Rage, removed the armor class penalty, and added a base melee damage improvement effect to all ranks.\n- Paladin - Thunder of Karana no longer shares a reuse timer with Armor of the Inquisitor.\n- - Rank 1 is now available at level 100 (down from 105).\n- - Removed the critical melee damage and incoming healing benefits, added base spell damage focus, and increased the spell critical damage chance and critical damage modifier effects.\n- Paladin - Consolidated Improved Blunted Blade Strike to be ranks 17-21 of Blessing of Light.\n- Paladin - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from Overpowering Strikes into a single ability line named Improved Bash. The resist modifier improvements offered by Overpowering Strikes are now integrated as new ranks of Improved Stuns.\n- Paladin - Consolidated Weapon Mastery of the Knight and Valiant Blade into a single ability line named Weapon Mastery of the Knight. This was done by replacing Valiant Blade with ranks of the shadowknight equivalent line Bloodthirsty Blade, resulting in earlier ranks of Weapon Mastery of the Knight now being available to the paladin class.\n\n- Ranger - Consolidated Scout's Mastery of the Elements to be ranks of Wrath of the Forest Stalker.\n- Ranger - Removed the accuracy penalty from all ranks of Outrider's Evasion and improved the melee damage guard for all ranks.\n- Ranger - Adjusted the buff stacking on Group Guardian of the Forest (and Guardian of the Forest for parity) to prevent this ability from conflicting with Frenzied Burnout, Frenzy of the Dead, and Untamed Rage.\n- Ranger - Removed all ranks of Frost Arrows and updated Flaming Arrows to include the stun component from Frost Arrows. Changed all ranks of Flaming Arrows and Poison Arrows to deal direct damage rather than direct damage followed by damage over time. Reduced the proc rate on all ranks of Flaming Arrows and Poison Arrows to better space out the damage and mana consumption of these abilities.\n- Ranger - Consolidated Glacial Arrow and Volatile Arrow to be ranks of Elemental Arrow. The combined ability line will now increase incoming cold/fire spell and ability damage on your target for 1 minute with a 1 minute reuse time.\n- Ranger - The damage shield component of Convergence of Spirits will now apply as a separate blockable buff named Spiritwood Spikes.\n- Ranger - Consolidated Archery Mastery, Bow Mastery, Close Combat Mastery, and Scout's Weapon Mastery into a single ability line named Weapon Mastery of the Scout.\n\n- Rogue - Removed the accuracy penalty and increased the melee damage guard for all ranks of Tumble.\n- Rogue - Consolidated Absorbing Agent to be ranks of Twisted Shank. The combined ability now increases your target's incoming poison damage, reduces the effects of healing, and deals damage for 1 minute with a 90 second reuse time.\n- Rogue - Consolidated Dirty Fighting to be ranks of Ligament Slice. The combined ability now directly inflicts blindness, reduces your target's accuracy, movement rate, and armor class for up to 90 seconds when activated.\n- Rogue - Increased the damage modifier for all ranks of Shadow's Flanking.\n- Rogue - Fixed an error with ranks 5 and 6 of Focus: Exuberant Dagger-Throw that prevented Forceful Dagger-Throw from being focused.\n- Rogue - Consolidated Assassin's Weapon Mastery, Rake's Powerful Aim, and Weighted Strikes into a single ability line named Weapon Mastery of the Assassin.\n\n- Shadowknight - Consolidated ranks 1-5 of Improved Spite of Ronak to be ranks 16-20 of Soul Abrasion.\n- Shadowknight - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from the cleric/paladin ability Overpowering Strikes into a single ability line named Improved Bash.\n- Shadowknight - Consolidated Bloodthirsty Blade and Knight's Weapon Mastery into a single ability line named Weapon Mastery of the Knight.\n- Shadowknight - Consolidated Reinforced Malaise and Visage of Decay into a single ability line that combines the direct damage benefits of Visage with the damage over time at increased mana cost benefits of Malaise.\n\n- Shaman - Refunded all ranks of Hastened Decay as the ability no longer provides benefit given the changes made to the base recast time of short duration damage over time spells.\n\n- Warrior - Consolidated Imperator's Charge to be ranks of Imperator's Command. The combined ability now grants all benefits of each ability line in a single group buff.\n- Warrior - Refunded all ranks of Imperator's Precision as it was deemed out of character for the types of debuffs available to warriors.\n- Warrior - Consolidated Rage of the Forsaken to be ranks of Warlord's Fury. Reduced the reuse time of this ability from 2 minutes to 90 seconds, increased the initial aggro generated by each rank, adjusted the recourse effects to grant an 80% increase in aggro generation for 18 seconds followed by a 25% increase in combat ability and spell generation for 30 seconds.\n- Warrior - Consolidated Merciless Grip and Warlord's Weapon Mastery into a single ability line named Weapon Mastery of the Warlord.\n\n- Wizard - Renamed Concussive Intuition to Concussion and changed this ability line to cast the highest rank of the equivalent level spell from the Concussive Burst line that you have scribed.\n- Wizard - Removed all ranks of Focus: Permeating Magic and moved the effects of this group to the equivalent ranks of Focus: Claws.\n- Wizard - Arcomancy, Cryomancy, and Pyromancy have been consolidated into a toggled passive ability named Trifurcating Magic.\n- - Increased the chance for fire and ice spells to trigger their additional effects to match magic spells.\n- - Increased the hate reduction of Pyromancy to include 2% of your total hate.\n- - Changed Arcomancy to apply a buff on the wizard that will increase the damage of your next 5 spells and increased the damage focus amount.\n- - Changed Cryomancy to reduce the target's cold, fire, and magic resists, deal damage, suppress gate spells, and removed Cryomantic Snare.\n\n\n*** Progression Servers ***\n\n- Fixed an issue that prevented Falmonius from spawning in the Plane of Knowledge when Rain of Fear unlocks.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where a player could get stuck unable to cast spells or use items when dying and drinking alcohol.\n- Fixed a bug where picking as a group wasn't properly sending players to the evac point of a zone.\n- Addressed a zone stability issue related to buffs / debuffs on NPCs.\n- Addressed a client crash if you used a Potion of Disgenderment soon after logging in.\n- Addressed a client crash when the game closes.\n- Addressed a client crash issue when camping to server select or desktop.\n- Addressed a client crash when trying to login from server select.\n\n\n*** UI ***\n\n- Addressed a crash issue in the UI related to entering character select or running the /loadskin command.\n- Added a message when players activate a combat ability, visible to themselves and others.\n- - Added a chat filter for others' disciplines that can turn off these messages, and modified the existing discipline filter so you can turn off your own activate messages.\n- Mercenaries will now display their correct name in taunt messages.\n- Rank 1-18 of Mana Burn once again will display damage done in the combat log.\n- Fixed an issue preventing flash sale items from properly being displayed when they're started.\n\n\n- The EverQuest Team","content_hash":"815180c5a52310d15040bb21c8789ca5590863472499d47621204481e29bbc87","source_files":["patches-2019-2.txt"],"source_titles":["Game Update Notes: November 20, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8f4b355e000e2396c28c2a6ca0d639f2562288970896c42d476894dc0e869722","filename":"patches-2019-2.txt","adapter":"text","source_offset":36738,"item_index":null,"heading":"Game Update Notes: November 20, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-11-20-1","id":"2019-11-20-1"},{"patch_date":"2019-10-16","effective_date":"2019-10-16","display_date":"Game Update Notes: October 16, 2019","title":"Game Update Notes: October 16, 2019","year":2019,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests and Events","Spells","AA","Miscellaneous","UI"],"change_count":68,"word_count":2313,"summary":"Highlights *** Made significant changes to fade and leap abilities. See the AA section for details. When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search. Items *** Increased the proc rate of…","content":"*** Highlights ***\n\n- Made significant changes to fade and leap abilities. See the AA section for details.\n- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.\n\n\n\n*** Items ***\n\n- Increased the proc rate of Whispering Midnight Defending Fire, Whispering Midnight Defending Magic, Blazing Euphoria Defending Fire, and Blazing Euphoria Defending Magic.\n- Adjusted the spell stacking on Illusion Benefit Greater Jann to coexist with the Enchanter spell Night's Endless Terror.\n- Corrected the spell descriptions for the Mana Preservation focus on the high tier ring and shoulder chase items from The Burning Lands.\n- Corrected Sebilisian ornament descriptions.\n\n\n*** Quests and Events ***\n\n- Antraygus, the Sporali King - Antraygus will only spawn once in the instance.\n- General Reparm (Raid) - Put in a speculative fix for the Bone Burners spawning more than 3 times.\n- The Darkness Howls and Ironing Out the Legion - Aggressive NPCs will grant experience where they were not before.\n- Guntrik's quests - Sven and Philicia Drinn have had their difficulty reduced dramatically. Tattered Parchment now drops from some NPCs in Rathe Mountains and Innothule Swamp.\n\n\n\n*** Spells ***\n\n- All melee classes - Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.\n- Corrected melee abilities that were listed under incorrect timers in the right-click menu. For example, Bestial Savagery was listed under Disciplines->Timer 3 when it is Timer 7.\n- Ranger - Drifting Smoke is now flagged outdoor-only as intended.\n- Rogue - All three ranks of Waylay can now be found under Combat Abilities->Stun.\n\n\n*** AA ***\n\n- All - Made the following changes to fade abilities for retuning and to provide a more consistent experience:\n-- All AA escape abilities now have a 100% chance to succeed on opponents up to 5 levels above the caster.\n-- Escape abilities trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers.\n-- Escape abilities will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points.\n-- Escape abilities now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.\n- - Pet Users - Summon Companion - Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs. Removed ranks 3 and 4 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your maximum mana to activate.\n- - Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate.\n- - Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader's Invisibility, and has a 2.5-minute reuse time.\n- - Berserker - Self Preservation - Removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now consumes 8% of your maximum endurance to activate.\n- - Cleric - Divine Peace - Set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now consumes 8% of your maximum mana to activate.\n- - Druid - Veil of the Underbrush - Set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now consumes 8% of your maximum mana to activate.\n- - Enchanter - Friendly Stasis - Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now consumes 8% of your maximum mana to activate.\n- - Enchanter - Self Stasis - Removed ranks 5-11 and adjusted the hastening so that this ability has a 5-minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now consumes 8% of your maximum mana to activate.\n- - Magician - Drape of Shadows - Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now consumes 8% of your maximum mana to activate.\n- - Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now consumes 2% of your maximum endurance to activate.\n- - Necromancer - Death's Effigy - Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now consumes 2% of your maximum mana to activate.\n- - Paladin - Balefire Burst - Increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.\n- - Ranger - Cover Tracks - Removed ranks 4-15 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now consumes 8% of your mana to activate.\n- - Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now consumes 2% of your maximum endurance to activate.\n- - Shadowknight - Death's Effigy - This ability now consumes 2% of your maximum mana to activate.\n- - Shaman - Inconspicuous Totem - Removed ranks 4-13 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now consumes 8% of your maximum mana to activate.\n- - Warrior - Howl of the Warlord - Removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10-minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now consumes 8% of your maximum endurance to activate.\n- - Wizard - A Hole in Space - Set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now consumes 8% of your maximum mana to activate.\n- All - AA abilities that allow characters to leap forward have been normalized with improved reuse times, distances, new abilities for some classes, and reduced level and expansions to obtain:\n- - Bard - Increased the distance that Lyre Leap allows you to travel from 160 to 315 feet.\n- - Beastlord - Reduced the level required to purchase Cheetah's Pounce and made the ability available in Underfoot.\n- - Berserker - Changed all ranks of Furious Leap to function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.\n- - Cleric - Added the ability Holy Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.\n- - Druid - Reduced the initial reuse time of Mistwalk from 30 to 20 seconds and made rank 1 available at level 85 in Underfoot.\n- - Enchanter - Added the ability Phantasmal Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.\n- - Monk - Reduced the initial reuse time of Neshika's Blink from 30 seconds to 25 seconds, made rank 4 available in House of Thule, made rank 5 available in Veil of Alaris, and removed ranks 6-10.\n- - Necromancer - Increased the distance that ranks 1-6 of Whisper Step allows you to travel from 234 to 315 feet.\n- - Paladin - Reduced the level required to purchase ranks 2-7 of Leap of Faith and made ranks 6-7 available in Rain of Fear.\n- - Ranger - Reduced the level required to purchase ranks 2-6 of Gladestrider's Leap, made ranks 2-4 available in House of Thule, and made ranks 5-6 available in Rain of Fear.\n- - Rogue - Added new ranks 1 and 2 to Whisper Step at level 85 in Underfoot and 87 in House of Thule making the current rank 1 into rank 3 thereby reducing the final reuse time of this ability from 30 seconds to 20 seconds, increased the distance that all ranks allow you to travel from 104 to 234 feet, and made the final rank of this ability available in Rain of Fear.\n- - Shadowknight - Reduced the level required to purchase ranks 2-4 and 6-7 of Hate Step and made ranks 6-7 available in Veil of Alaris.\n- - Shaman - Reduced the level required to purchase Spirit Leap and made the ability available in Underfoot.\n- - Warrior - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.\n- - Wizard - Increased the distance that Netherstep allows you to travel from 160 to 315 feet and added 2 additional hastening ranks bringing the final reuse time down to 10 seconds at level 95.\n- Multiple - AA abilities that reduce that chance that your root spells will break (ex: Druid - Enhanced Root, Enchanter - Clinging Root, etc.) will now only apply that improvement to root spells cast by that caster. Previously, when a caster with one of these abilities would cast a root spell, the improved break chance would apply to all root spells on that target.\n- Bard - Corrected an issue with rank 43 of Boastful Bellow that caused the maximum level target that can be stunned to go down to 106 rather than up to 109.\n- Enchanter - Increased the effectiveness of rank 17 of Gather Mana from 37,000 instant mana and 750 mana regeneration for 1 minute to 40,000 instant mana and 1,000 mana regeneration for 1 minute.\n- Magician - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 13-15 and 19-21 of Conjurer's Efficiency were consolidated.\n- Necromancer - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.\n- Shadowknight - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.\n- Paladin - Hand of Tunare - Increased the number of counters on this ability to 20 to account for the fact that a successful twinheal focused with the mana penalty will consume 2 charges per cast. Reduced the duration of the ability from 6 minutes to 5 minutes and reduced the reuse time of the ability from 18 minutes to 15 minutes. Updated the ability so that the healing component of your Denouncement and Valiant Deflection line of spells will continue to be twincast, but the initial mana cost of these spells will be increased to compensate.\n- Wizard - Ranks 1-5 of Mirror Mirror now increase the resist modifier of the reflected spell by 20 points per rank.\n\n\n*** Miscellaneous ***\n\n- Messages sent using tell windows are now logged correctly.\n- /pick will now send players and group members to the evac point of a zone.\n- Corrected an issue where days entitled could be incorrect when logging in by bypassing the LaunchPad, resulting in issues with claiming veteran rewards and easily becoming marked as spam.\n\n\n*** UI ***\n\n- Fixed a crash that can occur when there are multiple entries for the same ChatWindowX_ContainerIndex saved in the UI configuration file. This should help in some of the cases where you had to delete your ini files in order to login.\n- Corrected a crash bug from moving a tab left of Main Chat.\n- Removed some no longer used UI elements from the Marketplace window.\n- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.\n- When searching for items in both the Bazaar Search Window and Barter Window, results over the transaction cap (2000000 platinum) will not be displayed.\n- Fixed a bug where you could not disable tribute benefits when running out of favor.\n\n\n- Changed -\nEQUI_MarketplaceWnd.xml\n\n\n- The EverQuest Team","content_hash":"7ce87d0ca23d39c02844f24f0a2631fb107d4f4351365898125e62dbafd99ca7","source_files":["patches-2019-2.txt"],"source_titles":["Game Update Notes: October 16, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8a96fd56c8aa3c36711cd4ef7bec976c93146178965f9d016f2ecfcbacfe431e","filename":"patches-2019-2.txt","adapter":"text","source_offset":23713,"item_index":null,"heading":"Game Update Notes: October 16, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-10-16-1","id":"2019-10-16-1"},{"patch_date":"2019-09-18","effective_date":"2019-09-18","display_date":"Game Update Notes: September 18, 2019","title":"Game Update Notes: September 18, 2019","year":2019,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":86,"word_count":2045,"summary":"Items *** Removed the stacking on 5 Dose Potion of the Bone Field and 10 Dose Potion of the Bone Field items. Changed Toy Eye Ball to one charge. Fixed a typo in the lore of Overgrowth Shears. Restored mana preservation to The Burning Lands evolving shoulders that include classes with mana.…","content":"*** Items ***\n\n- Removed the stacking on 5 Dose Potion of the Bone Field and 10 Dose Potion of the Bone Field items. Changed Toy Eye Ball to one charge.\n- Fixed a typo in the lore of Overgrowth Shears.\n- Restored mana preservation to The Burning Lands evolving shoulders that include classes with mana.\n- Consolidated the various mount blessings. In nearly all cases, the new buff is equal to or an improvement over the previous buff, with the exception of Mount Blessing Izah which has had its AC value reduced to be in line with the other mount blessings.\n\n\n*** Quests And Events ***\n\n- Guntrik's quests - Sven and Philicia Drinn are no longer merchants and can be killed.\n- Strange Magic - Pets and mercenaries will no longer flee right after the first golem is defeated.\n- Destroy Marnek's Wand - If a character who has handed in the wand loses their Suncrest Isle instance, the fisherman will offer a new instance.\n- Gnome Memorial Mountain - Adjusted the risk vs reward for Heroic Adventures in GMM.\n\n\n*** Spells ***\n\n- Buffs that absorb hits (up to a maximum damage value) will no longer fully negate resistible spells. These buffs will continue to properly block the intended amount of damage from spell and melee attacks.\n- Corrected an issue that allowed certain types of pets (Cleric hammers, Wizard swords, Magician runes, etc) to be hit by detrimental spells. They are now immune to all spells as intended.\n- Bard - Added a target limit of 5 to the Denon's Desperate Dirge line of AE damage songs.\n- Cleric - Sacred Word and Stun Command now have their target limit explicitly defined on the spell.\n- Druid - The Heliacal Flare and Lunar Chill lines of targeted AE spells now have their target limit explicitly defined on the spell.\n- Magician - Fixed an error that caused pets that used Fire Elemental Bolt I-VII to deal less damage when focused. Increased the power all ranks of Fire Elemental Bolt VI and VII.\n- Magician - Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.\n- Wizard - Thunderbolt now has its target limit explicitly defined on the spell.\n\n\n*** AA ***\n\n- All - Refunded Identify as this ability is redundant now that item descriptions are displayed when inspecting items at level 50+.\n- All - Fixed a typo in the description of Veteran's Enhancement that errantly stated the ability increased your worn mana regeneration cap rather than your worn health regeneration cap.\n- Multiple - Renamed the non-pet class ability 'Pet Discipline' to 'Companion's Discipline' to be in line with the naming used for pet classes.\n- Bard - Refunded all ranks of Steady Hands and increased the base pick lock skill cap for bards for levels 80+ by 40 points. The skill bonus was reduced from 60 points to correct a few level span where bards had a higher skill cap than rogues. The skill cap increase is being granted at level 80 rather than level 70 due to the ability initially releasing with Secrets of Faydwer.\n- Bard - Capped the maximum number of opponents that can be hit by Vainglorious Shout to 6 and increased the endurance cost for all ranks of this ability by 50%.\n- Bard - Granted the ability to use Double Riposte as Bards were the only class with the skill that did not have access to this ability.\n- Bard - Refunded all ranks of Tune of Pursuance and increased the base tracking skill cap for Bards for levels 65 and 96-100+.\n- Berserker - Refunded all ranks of Student of War and increased the base frenzy skill cap for Berserkers for levels 101+.\n- Berserker - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for Berserkers for levels 85-105+.\n- Berserker - Renamed Cry of Battle to Mass Group Buff.\n- Cleric - Removed the undead-only restriction from Repel the Wicked.\n- Cleric - Fixed a typo in the description for all ranks of Channeling the Divine that stated the ability granted a 50% twincast chance rather than a 100% chance.\n- Cleric - Shield of Reverence has been changed to a passive ability.\n- Druid - Refunded all ranks of Advanced Tracking and increased the base tracking skill cap for Druids for levels 65+.\n- Enchanter - Renamed the enchant metal abilities to include the quantity as a suffix rather than prefix. Ex: 'Mass Enchant Feymetal' is now titled 'Enchant Feymetal (x10)'. Refunded 'Enchant Palladium (x3)' and 'Enchant Palladium (x20)' as they were inconsistent with the rest of the abilities.\n- Magician - Call Hither has been renamed Summoner's Step and is now a teleport-forward ability similar to Netherstep or Whisperwind. Reduced the level and expansion required to obtain ranks 4 and 5 of this ability.\n- Magician - Updated Turn Summoned to deal direct damage rather than damage over time and updated Infusion of Elemental Light to always deal instant critical damage that will no longer block other instances of Infusion of Elemental Light from landing.\n- Magician - Updated the buff icon for Thaumaturge's Focus.\n- Monk - Consolidated Hastened Crane Stance and Focus: Crane Stance into a single line, Improved Crane Stance, and added an additional rank that was intended to go live with The Burning Lands.\n- Necromancer - Call to Corpse has been renamed Summon Corpse. This ability now has 9 ranks and will cast the highest rank of your equivalent level summon corpse spell with a 10 second reuse time.\n- Necromancer - Refunded Self Sacrifice as its initial purpose of dealing damage to the caster in order to benefit from other abilities is no longer required.\n- Necromancer - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.\n- Paladin - Hand of Tunare no longer triggers Tunare's Fatigue after fading but will now instead increase the mana cost of twincast healing spells by 100%.\n- Paladin - Moved Holy Warhorse from the Class tab to the Special tab in the AA window.\n- Paladin - Shield of Brilliance has been changed to a passive ability.\n- Paladin - Refunded all ranks of Glorious Reflection as this ability provided no benefit given the existence of Healing Adept.\n- Paladin - Consolidated Restoration of Life to be rank 2 of Gift of Resurrection. Rank 2+ will now restore 96% experience. Reduced the hastening offered by rank 5 by 1 second and increased the mana cost of ranks 2+ by 100 points.\n- Ranger - Refunded all ranks of Tracking Mastery and increased the base tracking skill cap for Rangers for levels 66-70+.\n- Rogue - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for Rogues for levels 96 and 101-105+.\n- Rogue - Fixed an error with ranks 5 and 6 of 'Focus: Hack' that prevented the ability from focusing the combat ability 'Slice'.\n- Shadowknight - Moved Unholy Warhorse from the Class tab to the Special tab in the AA window.\n- Shadowknight - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.\n- Shaman - Improved Pure Spirit has been changed from a passive focus ability to an activated ability that casts the best rank of Pure Spirit that you have scribed.\n- Shaman - Turgur's Virulent Swarm will no longer land on PCs (including yourself).\n- Shaman - Feral Bite, the damage triggered by Rabid Bear, has had its damage over time component consolidated into its direct damage component.\n- Wizard - Ward of Destruction now summons a stationary aura rather than a ward. As an aura, Ward of Destruction will no longer be susceptible to damage and any opponents hit by Silent Fire will now credit the wizard as the attacker. Changed all ranks of Silent Fire from a 12 second damage over time spell to a direct damage spell that will not break root.\n- Wizard - Updated Arcane Fusion to always deal critical damage and fixed an issue that allowed the ability to trigger on beneficial spells.\n- Wizard - Corrected an issue that prevented Mirror Mirror from functioning as expected.\n- Wizard - Refunded Translocational Anchor and updated all ranks of Cryomancy to include gate suppression as part of Cryomantic Stasis.\n\n\n*** NPCs ***\n\n- Moved a spiderling in the Broodlands that was spawning inside of a tree.\n- In Stoneroot Falls, a witheran named Slubber with unique items now has a chance to spawn.\n- In the Ruins of Illsalin, Overseer Xygern now drops unique items instead of the same items that Battlemage Ristyr drops.\n\n\n*** Progression Servers ***\n\n- Access to Gnome Memorial Mountain now requires that The Burning Lands is unlocked on your server.\n- Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.\n\n\n*** Miscellaneous ***\n\n- The /safelock command now requires typing the full command in order to function to prevent accidental locking of the game. This should help in real life when kerrans are frisking your keyboard and manage to lock the game with a secret safelock password.\n- You can no longer block, parry, dodge, or riposte an attack that would have missed.\n- Made multiple adjustments to Tribute and Guild Tribute:\n- - Merged the various \"II\" lines into their parent line as additional ranks. This results in ranks above 10 for some tribute lines.\n- - Reduced the cost of ranks 5 to 13 of the tribute lines: Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.\n- - Increased the effectiveness of rank 12 of Bulwark of Honor, Strength of Body, Strength of Mind, and Strength of Will.\n- - Increased the effectiveness of rank 13 of Arm of Power, Body of Divinity, Symphony of the Rabbit, Juggler's Grace, Sage's Requital, Sage's Comprehension, and Countenance of Ardor.\n- - Reduced the cost of ranks 6 to 13 of the guild tribute lines: Aura of Preservation, Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.\n- - Guild Tribute: Added String Resonance to rank 8 of Symphony of Replenishment.\n- Removed the Hero's Forge - Tinker's Clockwork and Hero's Forge - Memorial Clockwork achievements. The items are not currently available.\n- Housing Explorer (Achievement) - Visiting Evantil's Abode, Hermit's Hideaway, and Bixie Hive houses are now optional for completing this achievement.\n- Guild Locals Explorer (Achievement) - Visiting Grand, Modest, and Palatial Guild Halls are now optional for completing this achievement.\n\n\n*** UI ***\n\n- Made improvements to taunt messages:\n- - Taunt messages are sent to all players in the area, and include the name of the NPC being taunted.\n- - Added a new chat filter for taunt messages.\n- - Failing to capture your target's attention is more clearly indicated as a partial success.\n- - Added a message when a player obtains aggro using an aggro lock ability (Ex: Undivided Attention).\n- - Taunt spells are no longer blocked by spells locking an NPC's aggro.\n- - Sends a single message to players in the area when someone uses an area effect taunt (Ex: Area Taunt).\n- NPC tells are now formatted as 'Soandso told you' while player tells (including cross server tells) appear as 'Soandso tells you.'\n- Removed an extra space from raid chat messages.\n- Changed the format of tells from tell windows when writing to the log. They now use the same format as regular tells.\n\n\n*** Previously Updated ***\n\n- Shield of Spines reports the correct amount of healing on the item description.\n- Staff of the Serpent (Enchanter epic 1.0) - The spectral librarian in Kaesora can again be charmed.\n- Veeshan's Peak access - The NPCs that drop medallion pieces can no longer be charmed.\n\n\n- The EverQuest Team","content_hash":"07ec09a849955af4ac2cbdf1f516733433374ac4dbc2c818a6d90f79b552ae27","source_files":["patches-2019-2.txt"],"source_titles":["Game Update Notes: September 18, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b263ef8b831e7389269e0849b3933e99b4ab1f1e0459a36feabc949c150f5c96","filename":"patches-2019-2.txt","adapter":"text","source_offset":11800,"item_index":null,"heading":"Game Update Notes: September 18, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-09-18-1","id":"2019-09-18-1"},{"patch_date":"2019-07-17","effective_date":"2019-07-17","display_date":"Game Update Notes: July 17, 2019","title":"Game Update Notes: July 17, 2019","year":2019,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Items","Quests And Events","Spells","NPCs","Collections","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":50,"word_count":932,"summary":"Items *** Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs. Wooden Wand of Whispers is now usable by healers and casters. Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and…","content":"*** Items ***\n\n- Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs.\n- Wooden Wand of Whispers is now usable by healers and casters.\n- Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare.\n- Changed the way procs on items work to reduce the number of spells used.\n- Items that scale the power of their activated spells will now list the 'effective' level of the spell when inspecting that item.\n- - The spell's description, when viewed in the item display window, will now take into account the item's 'effective' level when reporting the effects of the spell.\n\n\n*** Quests And Events ***\n\n- Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.\n- Mechamatic Whirlrender (Raid and Group) - Made the following changes:\n- - Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.\n- - Added a message when an NPC tethers.\n- Unfettered Emerald Excellence - Made the following changes:\n- - Fixed the bug that caused raid achievements to always be rewarded.\n- - Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects.\n- - Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.\n- - Added a chat message when a wave of mephits spawns.\n\n\n*** Spells ***\n\n- Accepting a resurrection will now break charm.\n- Call of the Hero will now break charm.\n- Fixed the bug that would result in a caster's spells not being focused after taking a resurrection.\n- Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.\n- Berserker - Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended.\n\n\n*** NPCs ***\n\n- Restored some missing rare spawns in The Bloodfields.\n- Fang, a rare in Dranik's Scar, will now drop loot.\n\n\n*** Collections ***\n\n- Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas\n- - Reduced the respawn rate.\n- - Increased the number of spawns that can be up simultaneously.\n\n\n*** Progression Servers ***\n\n- Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.\n- Either Essence of Concealment or Philter of Concealment can be used to craft Nexona's Poison Vial.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.\n- Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.\n- Guild tags in chat will now properly write to your client's log file.\n- Faction messages in chat will now be properly cleaned when writing to your client's log file.\n- Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.\n- Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.\n- Players should no longer be able to attack mercenaries of other players who are in corpse hover mode.\n\n\n*** UI ***\n\n- When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.\n- - Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.\n- Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash.\n- Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.\n- Added a Loot Messages chat filter. This filter contains messages related to advanced loot settings, items looted by players, and looting / splitting coin.\n- - Added corpse names to loot messages.\n- - Split messages for receiving 0 copper will no longer be displayed.\n- Damage and healing will now properly report to the caster even if they are out of range.\n- Added an error message when you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader.\n- When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.\n- When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.\n- Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.\n- - This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section.\n\n\n- Changed -\nEQUI_AdvancedDisplayOptionsWnd.xml\n\n\n*** Previously Updated ***\n\n- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.\n\n\n- The EverQuest Team","content_hash":"eb31917b9b34f67a406b2c55f488e0baee0addc0f2fb680aaf3f7af33f12af83","source_files":["patches-2019-2.txt"],"source_titles":["Game Update Notes: July 17, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"c1084f86565566da80b4f2b664e306155829f728a52ddde8fa0f52b0c727d155","filename":"patches-2019-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: July 17, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-07-17-1","id":"2019-07-17-1"},{"patch_date":"2019-06-19","effective_date":"2019-06-19","display_date":"Game Update Notes: June 19, 2019","title":"Game Update Notes: June 19, 2019","year":2019,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Tradeskills","Quests And Events","Spells","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":66,"word_count":1228,"summary":"Items *** Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing. Stone of Tranquility will no longer drop from NPCs greater than level 114. Changed the attack animation for…","content":"*** Items ***\n\n- Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing.\n- Stone of Tranquility will no longer drop from NPCs greater than level 114.\n- Changed the attack animation for Blueogre's Blue Bastard Of Heroism Ornament to 1 hand to better fit the fact that it works in any weapon.\n- Added Ondine Hero's Forge ornaments to Brilliant Jade.\n- Increased the drop rate of Exultant Inhabited Muhbis and the following augments: Fate's Accumulator, Weeping Heaven, Secret Dawn, Whispering Midnight, and Blazing Euphoria.\n- Increased the drop rate of several pieces of gear that drop from rare monsters in the Plane of Disease.\n- The Burning Lands version of Nature's Fury now generates less hate.\n\n\n*** Tradeskills ***\n\n- Specified the class on emblems to match the class of the armor it makes, for easier classification.\n- Adjusted old-style research drop tables.\n- - Increased the chance to receive recipe components.\n- - Decreased the chance to receive cash drops.\n- - For example: Words of Possession is more likely to drop and Exquisite Platinum Embossed Rune is less likely to drop.\n\n\n*** Quests And Events ***\n\n- Unfettered Emerald Excellence - Made the following changes to this raid event:\n- - Fixed a bug that incorrectly allowed slow, root, and snare effects to land on the mephits and armors.\n- - Reduced the melee damage output from the mephits.\n- - Waves of mephits will no longer spawn during the window of time when it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.\n- Mechagnomic Whirlrender (Group and Raid) - Made the following changes:\n- - The ballistae can no longer be reduced to negative health by the aerial combatbots.\n- - Fixed a bug that shortened how long the boss was in its attackable state by 5 seconds.\n- - NPCs will no longer refer to the boss as the Mechagnomatic Whirlrender.\n- - Ratchet Bronzehead is now on beta neutral faction.\n- - Ratchet Bronzehead can no longer be attacked.\n- - Added a speculative fix to prevent the boss from tethering when it flies back into the sky.\n- Gnome Memorial Mountain: Danger Zone (Raid) - Entering the zone should now place you near the current raid.\n- The Darkness Howls and Ironing Out the Legion no longer share a lockout, so doing one will not prevent you from doing the other.\n- Spear of Fate - Added a new path to Erud's Crossing that Ooglyn will follow to get out into the ocean so that she doesn't meander around the island for several minutes, heading in the wrong direction, before her long swim.\n- Gram Dunnar no longer prevents adventurers from getting the benefits of telling him stories if the storyteller already has 30 or more AA points.\n\n\n*** Spells ***\n\n- NPCs will now remember damage credit when blurred or charmed.\n- When the owner of a charmed pet teleports, charm will break.\n- Translocation spells can no longer be activated or accepted while in combat.\n- Magician - Made the following changes to fire pets:\n- - While Frenzied Burnout is active, the pet will cast their Elemental Bolt spell additional times instead of casting Frenzied Elemental Bolt spells.\n- - Pets summoned with higher foci will do more damage with their Elemental Bolt spells.\n\n\n*** NPCs ***\n\n- NPCs spawned by old-style quests are now loot locked.\n- - An NPC that is loot locked is indicated by an asterisk preceding their name and an added '(loot locked)' to their consider message.\n- - The NPC is loot locked to the player who did the turn in for thirty minutes.\n- - During this window if the NPC is killed by anyone, the player who spawned it will be given kill credit and have access to the loot.\n- - These NPCs will not reward experience.\n- - If the player who spawned the NPC is not in the zone but is in a group or raid, then the group or raid will receive kill credit and the original player will have access to the loot when zoning back in.\n- - If the player is not in the zone and is not part of a group or raid, then kill credit is handled normally (as if the NPC is not loot locked). Normal loot rules apply after the NPC is killed.\n\n\n*** Progression Servers ***\n\n- Corrected an issue where you could not open the Extended Target Window after reaching level 20.\n\n\n*** Miscellaneous ***\n\n- Added a potential fix for corpses not saving properly when moved.\n- The Advanced Loot Window now displays the correct luck values when multiple copies of the same item with different luck values are listed.\n- Removed the no longer in use command /survey.\n- Relaxed some overly strict naming rules in regards to multiple consonants in a row.\n- The preview model displayed when placing an NPC in a real estate should now more closely match the appearance of the NPC when placed.\n- Moved a collectible spawn in the Temple of Droga so that it is accessible.\n- Fixed grammar and spelling in Arms of Power and Arms of Power II tribute descriptions.\n- Removed the word (Temporary) from the seasonal Appreciation Bonus achievements.\n- Made the following changes to Guild Banners and Fellowship Campfires in an effort to improve their usability and the desirability of the buffs they grant:\n- - Consolidated all buffs and tiers into a single 'empowered' banner/campfire that grants the combined effects of all the previous options; with the ability to choose whether you want the empowered banner/campfire to also offer an illusion effect.\n- - Increased the duration of the empowered banner/campfire from 1 hour to 6 hours to match the duration of the non-empowered version.\n- - Increased the distance that the empowered banner/campfire will grant its buff from 100 to 1000 feet.\n- - Simplified the various tiers and types of banner/campfire components down to 2 items: 'Guild Banner Materials' and 'Fellowship Campfire Materials'.\n- - Items previously used as banner/campfire components have been flagged as deprecated and have been changed to allow you to sell them back to a merchant to recoup their initial value.\n\n\n*** UI ***\n\n- Fixed an issue that caused formatting data to be printed to log files when considering a rare creature.\n- Fixed a bug with the advanced loot window that prevented 'Link All' from functioning.\n- The Spell Damage filter should be working again.\n- - Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line, similar to player direct damage spells.\n- - Scripted spell damage dealt to other players is now visible.\n- The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options.\n- Corrected an issue where kill shots were not being reported.\n- The 'Highlight New Messages' chat tab option will now persist between logging in and out.\n- Increased the displayed precision of self-only hit points, mana, endurance, and experience.\n\n- Changed -\nEQUI_AAWindow.xml\nEQUI_Inventory.xml\nEQUI_PlayerWindow.xml\n\n\n- The EverQuest Team","content_hash":"46ae4b7063552d9246441cd7b734ecb3fcbb609c6d95df98d4eaa7b7241f5ef3","source_files":["patches-2019-1.txt"],"source_titles":["Game Update Notes: June 19, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5bca4bd1293cbd43b7a30a77c655e2e67a5692dc839d8b6ce72794d47b2a8b71","filename":"patches-2019-1.txt","adapter":"text","source_offset":46409,"item_index":null,"heading":"Game Update Notes: June 19, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-06-19-1","id":"2019-06-19-1"},{"patch_date":"2019-05-15","effective_date":"2019-05-15","display_date":"Game Update Notes: May 15, 2019","title":"Game Update Notes: May 15, 2019","year":2019,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":59,"word_count":1211,"summary":"Highlights *** Mounts now show their speed in the item display window. Progression servers that have not reached Underfoot now allow players at level 20 and higher to use the Extended Target Window. Track now indicates whether your target is above or below you. Items *** Fixed a client crash when…","content":"*** Highlights ***\n\n- Mounts now show their speed in the item display window.\n- Progression servers that have not reached Underfoot now allow players at level 20 and higher to use the Extended Target Window.\n- Track now indicates whether your target is above or below you.\n\n\n*** Items ***\n\n- Fixed a client crash when inspecting items such as the Silkfang Pack.\n- Mounts now show their speed in the item display window.\n- Fragment of the Citadel Key, Fragment of the Apitarx Key, and Calix Quirinus' Key now stack to 100.\n- Set the luck on the tank-melee version of Djarn's Gold Amethyst Ring to 5 to match other rings.\n- Changed the Consigned Silken Bridle horses to the correct Silk speed.\n- Increased the drop rate of several pieces of gear that drop from rare monsters in the Plane of Disease.\n- Reduced the effect of Crippling Guard and Tendon Slicer.\n- Added a chance for Weeping Heaven augments to drop from standard mobs in some Burning Lands zones.\n- Removed Overdrive Boon from Dynamometric Timing Chain and Fractured Gear Set and added Overdrive Punch and Boon of the Seeress as separate spells.\n- Increased the AC on the rings from Gnome Memorial Mountain: Finger Band of Phases, Steel Banded Collar, Prime Healers Trinket, Whirling Torsion Spring, Fitted Rat-ling Control Board, and Etched Retention Bearing.\n- Improved the click area for the Hovering Ball Familiar.\n\n\n*** Quests And Events ***\n\n- Unfettered Emerald Excellence - Fixed a bug that was causing raid challenge achievements to always be granted.\n- Raid events from Veil of Alaris and later will now grant more progression keys after they have been open for 3, 6, and 9 months on all servers.\n- - Previously this would begin after 6 months. On progression servers these events will grant more progression keys as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.\n- Dragon in the Works - Slowed the rate that the dilapidated mechanics spawn. Reduced the amount that they heal the dragon. Also lowered the hit points of the mechanics a bit.\n- Mechagnomic Whirlrender (Raid and Group) - Made a number of bug fixes, messaging improvements, and mechanic changes to this event.\n- - Fixed a bug that prevented simultaneously fired ballistae bolts from causing the boss to spend more time grounded.\n- - Fixed a bug that caused the boss to spam a message while he was grounded.\n- - Fixed bugs that caused some NPC models to look wrong.\n- - Fixed bugs that caused Whirlrender Mortar and Seeker Rocket to not work properly.\n- - Fixed a bug that caused the boss to cast Static Blast instead of Slashing Claws and vice versa.\n- - Changed the Claw Attack mechanic. The boss will now warn periodically that he is using a left or right claw attack, 10 seconds before hitting everyone on his left or right, respectively. The player tanking the boss should be immune to this attack.\n- - Changed the Static Blast mechanic. The ability will now land on a random character on the boss's hatelist, and will only choose the player tanking the boss if there are no other players on the boss's hate list. The player struck with the Static Blast spell will have a decal indicating the spread radius of Static Blast. Reduced the spread radius. Note that the duration of the decal is not associated with the duration of the debuff and the decal will not spread with the debuff.\n- - Improved messaging for the event. All important event messages should use the Event Messages filter. Added many messages, such as indicating how many ballista bolts struck the boss. Changed the rocket attack message to indicate to the entire zone who is being targeted. Fixed some typos. Any message sent to a pop up should also be sent to chat.\n- - Mechagnomic Whirlrender (Raid) - Increased NPC spell resistances, NPC melee damage output, and spell damage.\n- Raid chests in House of Thule will now drop more key items.\n- End of Empire (mission) - Fixed a bug that could prevent the soulfeasters from activating properly.\n- Greatest Gnome Hunters - The correct amount of parts will now always drop.\n- Spear of Fate - Lowered the Truespirit faction threshold required to speak to Spirit Sentinel after handing in the Sparkling Gem.\n\n\n*** Spells ***\n\n- Corrected an issue where spell guard effects were being applied to direct damage spells twice.\n- Fixed the spell description text for the Hovering Ball Familiar.\n\n\n*** AA ***\n\n- Necromancer - Added a passive component to Scent of Terris that improves the resist modifier of all Corruption, Fire, and Magic spells.\n- Wizard - Corrected an issue that prevented Arcomancy Debuff from triggering when using Arcomancy.\n- Shaman - Corrected a bug where rank 32 of Malaise was attempting to trigger the best known version of Malosinata rather than Malosenete.\n\n\n*** NPCs ***\n\n- The denizens of Gnome Memorial Mountain are no longer carrying pods of water.\n- Removed a stray NPC (Iceweaver Sjeon) from Stratos.\n\n\n*** Progression Servers ***\n\n- Progression servers that have not reached Underfoot now allow players at level 20 and higher to use the Extended Target Window.\n- Lord Yelinak should spawn properly in the open world and Agent of Change instances.\n- Restricted the spawns of a few Kunark era dark elves in Kithicor to the unlock of Ruins of Kunark.\n- The Emissaries that give out Sun Shard quests should be available and give out their quests as soon as Ayonae Ro has been defeated, and remain until the Two Gods raid has been completed.\n\n\n*** Miscellaneous ***\n\n- Many Veil of Alaris and Rain of Fear zones now have load balancing enabled.\n- Track now indicates whether your target is above or below you.\n- Corrected an issue where you would crash when attempting to convert an augment inside another item.\n- Fixed a problem that caused some of the Gnome Heritage armor textures to be brighter than intended\n\n\n*** UI ***\n\n- Adjusted the Tribute Master window to allow the description pane to be resized.\n- Items with limited charges will now display the remaining number of charges when placed in a keyring.\n- - Hotbuttons made from keyring items will now display recast time and remaining number of charges.\n- Added a message in the chat window when players are invited to an instance.\n\n- Changed -\nEQUI_TributeMasterWnd.xml\n\n\n\n*** Previously Updated ***\n\n- Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil.\n- Addressed an issue that would cause some machines to not be able to login.\n- Temporarily, all beings in Gnome Memorial Mountain that have a chance to drop coin will also drop a pod of water.\n- Lord Yelinak will now spawn correctly in the Agent of Chance instance.\n- Master Yael will once again appear in the instanced versions of The Ruins of Old Paineel.\n- Prince Ralaifin Raid - Made another speculative fix for the 'Success on aggro' bug.\n\n\n- The EverQuest Team","content_hash":"7e206731e753137e8c05e0e20d07ffa3a1fcbb7e684348b8022f9b0e1a4a837a","source_files":["patches-2019-1.txt"],"source_titles":["Game Update Notes: May 15, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b496ed00e389a5a04b5128268a812c874352434413943b3277db98434132faa0","filename":"patches-2019-1.txt","adapter":"text","source_offset":39327,"item_index":null,"heading":"Game Update Notes: May 15, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-05-15-1","id":"2019-05-15-1"},{"patch_date":"2019-04-23","effective_date":"2019-04-23","display_date":"Hotfix Notes: April 23, 2019","title":"April 23, 2019","year":2019,"month":4,"kind":"hotfix","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":["NPCs","Progression Servers"],"change_count":3,"word_count":58,"summary":"NPCs *** Temporarily, all beings in Gnome Memorial Mountain that have a chance to drop coin will also drop a pod of water. Progression Servers *** Lord Yelinak will now spawn correctly in the Agent of Chance instance. Yael will once again appear in the instanced versions of The Ruins of Old Paineel.","content":"*** NPCs ***\n\n- Temporarily, all beings in Gnome Memorial Mountain that have a chance to drop coin will also drop a pod of water.\n\n\n*** Progression Servers ***\n\n- Lord Yelinak will now spawn correctly in the Agent of Chance instance.\n- Yael will once again appear in the instanced versions of The Ruins of Old Paineel.","content_hash":"76f9dabbf9717c2963a8e9b4853b2731afcc9a307f73cdbc21a60f1f6164f31c","source_files":["patches-2019-1.txt"],"source_titles":["Hotfix Notes: April 23, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"0a92e69af604cd20bb238c738c791e2273a87570307276ac593b2619a8bc05d7","filename":"patches-2019-1.txt","adapter":"text","source_offset":38568,"item_index":null,"heading":"Hotfix Notes: April 23, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-04-23-1","id":"2019-04-23-1"},{"patch_date":"2019-04-19","effective_date":"2019-04-19","display_date":"Hotfix Notes: April 19, 2019","title":"April 19, 2019","year":2019,"month":4,"kind":"hotfix","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Quests & Events","Miscellaneous"],"change_count":2,"word_count":41,"summary":"Quests & Events *** Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil. Miscellaneous *** Addressed an issue that would cause some machines to not be able to login.","content":"*** Quests & Events ***\n\n- Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil.\n\n\n*** Miscellaneous ***\n\n- Addressed an issue that would cause some machines to not be able to login.","content_hash":"cb0ac04efbe6984587e4b01f9eb59a2fdebc3fb8ab79befa086db2feef7ee33d","source_files":["patches-2019-1.txt"],"source_titles":["Hotfix Notes: April 19, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"53b3bd806fc6e00cbaf758377e845255e3f9a510be3ab2e9de29c8c01df882b5","filename":"patches-2019-1.txt","adapter":"text","source_offset":38168,"item_index":null,"heading":"Hotfix Notes: April 19, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-04-19-1","id":"2019-04-19-1"},{"patch_date":"2019-04-17","effective_date":"2019-04-17","display_date":"Game Update Notes: April 17, 2019","title":"Game Update Notes: April 17, 2019","year":2019,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","NPCs","Mercenaries","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":95,"word_count":1814,"summary":"Highlights *** There are no longer Progression Server specific spawns in open world zones for Classic, Kunark, Velious, or Luclin bosses. These bosses now spawn at an accelerated rate on all servers, roughly twice the rate that they previously spawned on Live servers. Fabled versions of these NPCs…","content":"*** Highlights ***\n\n- There are no longer Progression Server specific spawns in open world zones for Classic, Kunark, Velious, or Luclin bosses. These bosses now spawn at an accelerated rate on all servers, roughly twice the rate that they previously spawned on Live servers. Fabled versions of these NPCs should now work correctly on Progression Servers.\n- Added several statless mounts to the Marketplace for progression servers.\n- - These new mounts are available for purchase starting with the unlock of Shadows of Luclin and will remain available until Omens of War unlocks, at which point standard Marketplace mounts become available for purchase.\n- - These new mounts are equivalent in speed to silk bridles.\n- Removed the race specific restrictions on evolving items obtained from The Burning Lands. These evolving items will now gain experience from any experience-giving NPCs slain in The Burning Lands zones and Gnome Memorial Mountain.\n- Increased the range that direct-damage and damage-over-time spell messages are reported from 75 feet to 200 feet.\n\n\n*** Items ***\n\n- Added the correct version of Soothing Breath to Transverse Yaw Stabilizer and Mana Battery Pendant.\n- Fate's Accumulator and Blazing Utopia augments now drop in all The Burning Lands raid zones.\n- - The chance for each of these to drop per kill has been reduced.\n- Fixed the spelling of Exceptional-Quality Scrap Metal.\n- Removed the extraneous quest flag from the book Revenge on the Fallen.\n- Added a minimum level to trigger combat activated spells from a handful of weapons and augments that lacked an appropriate required level.\n- Added Cleave and Ferocity to The Burning Lands Cleric armor, and Ferocity to Shaman armor.\n- Added a chance for NPCs in some The Burning Lands zones to drop Whispering Midnight augments.\n- Added the appropriate click spells to The Burning Lands evolving ring and shoulder items that offer rewards.\n- Changed the cast proc of Ascending Sun Devotional Staff to Sympathetic Arms of Holy Wrath VI.\n- Attached the correct recourse to the Hand/Arms of Holy Wrath VI spells.\n- Fixed the roman numeral in the name of Arms of Holy Wrath VI Recourse.\n- Minion of Darkness effects will now work on Beastlord warders summoned between levels 56 and 75, when they previously only worked on warders summoned between levels 66 and 75.\n- Beastlords can now use the Gloves of Dark Summoning.\n- Added Ring of Scale power sources to The Burning Lands rares, and some basepop.\n\n\n*** Quests And Events ***\n\n- Sixth Anniversary Scavenger Hunt - Fixed a bug that prevented the Collector's Drachnid Web Sac from dropping from Dreadlands drachnids.\n- Bristlebane Events - These events will run for two more weeks in late April this year. The Mischief continues!\n- This Ain't Right - Bristlebane will appear when needed again.\n- Danger Zone - Player spells will no longer heal ballistae.\n- Danger Zone (Group mission) - It's again possible to request this task.\n- Danger Zone (Group mission) - This task now allows up to 6 characters and mercenaries to participate.\n- Dragon in the Works - Changed some of the warnings to use user event colors, and made the dragon immune to knockback effects.\n- Dragon in the Works - Added an enrage mechanic. After 30 minutes of fighting, the dragon will grow stronger.\n- Mechagnomic Whirlrender - Added an enrage mechanic. After 30 minutes of fighting, new enemies will begin to spawn.\n- Mechagnomic Whirlrender - Added logic to prevent the boss from being stuck in the sky.\n- Ironing Out the Legion - Allowing the Legendary Clockwork to be activated no longer has a chance to prevent the task from updating. All debuffs on the busy mechanics in the furnace room will be removed when they go back to work.\n- Ironing Out the Legion - Added loot to Consul of Cooperation.\n- Night at the Museum - Added a delay between when you get the warning that the roboboar is chasing you and the boar slams into you. This should allow you to get away if you are standing next to the boar when you get the warning.\n- Night at the Museum - Fixed an issue that could cause the rattling roboboar to kill a seemingly random character when it starts its chase.\n- Night at the Museum - Fixed a problem that prevented two of the large gold statues in the museum from respawning after an event reset.\n- Trial of Stoning - Fixed a problem that was preventing the pitiless avengers from shooting the accused prisoners during the trial.\n- Defending Knowledge - Removed erroneous particles from the zone.\n- Unfettered Emerald Excellence - Made the following balance changes to this raid event:\n- - Lowered the boss's regeneration slightly.\n- - Increased the damage done to mephits by bane abilities slightly.\n- - Increased the amount of time between mephit waves in the final phase of the encounter.\n- - Increased the amount of time between armor suit waves in the final phase of the encounter.\n- - Decreased the number of mephit spawns per wave in the final phase of the encounter.\n- The Mechanical Fortune Teller will now mention the cake-eating challenge if queried for details of 20th Anniversary events.\n- Added rewards for the 20th-anniversary challenge and some Gnome Memorial Mountain achievements.\n\n\n*** Spells ***\n\n- Damage-over-time spells once again display a twincast message when the spell first lands, and no longer reassociate with their caster if they zone or die.\n- PvP: Damage shield damage received from attacking players will now deal a maximum of 5% of the attacker's health per hit. Damage shield damage received from non-player targets is unchanged.\n- Beastlord - Ogre Beastlord warders are now a little bit larger by default.\n- Ranger - Corrected the name of the Irae Faycite Shard that adds damage to the Hornet Swarm spell.\n- Enchanter - Adjusted the stacking of Night's Endless Terror to better coexist with a number of other abilities.\n- Druid - Lowered the required level to cast Zephyr: Lavastorm to 47. Lowered the spell difficulty and price. Moved the scroll from Wanderer Frardok to Wanderer Qenda.\n- Reduced the effectiveness of Crippling Snare.\n\n\n*** NPCs ***\n\n- All racnors are now racnars.\n- Added coin to Gnome Memorial Mountain NPCs.\n- Tinzenwen Geargoggler has now been given the title 'Overseer of Repairs'.\n\n\n*** Mercenaries ***\n\n- Increased some of the statistics of The Burning Lands mercenary items.\n\n\n*** Progression Servers ***\n\n- Agent of Change instance in Great Divide - The 10th Ring War is now started by handing in the Declaration of War and the Coldain Hero's Insignia Ring to Sentry Badain in the instance.\n- The Blade of the Black Dragon Eye will be available for a brief period starting a few weeks after Ruins of Kunark launches.\n- Fabled NPCs are now eligible to spawn in Agent of Change instances.\n- Added the appropriate teleportation item to Collectors of Transference in the Nexus and Overthere on Selo.\n- Added vendors in Overthere and Firiona Vie that sell melee tomes for disciplines that were previously available in Kunark as commands.\n- Updated the dates for Legend of Ykesha unlock to run on the same day as the Planes of Power unlock on Mangler.\n- Changed a number of quest items to not drop until the proper expansion has unlocked:\n- - Ruined Blackburrow Gnoll Pelt drops have been restricted to the unlock of Planes of Power.\n- - Scalded Rat Skin drops have been restricted to the unlock of Gates of Discord. They will now only drop from rats in Dagnor's Cauldron.\n- - Essence of Shadow, Moonlight, Sunlight, and Winter drops have been restricted to the unlock of Shadows of Luclin.\n- - Quest drops for Escape to Norrath tasks no longer drop until Dragons of Norrath has unlocked on the server.\n- - Many quest items for Planes of Power era newbie quests no longer drop until Planes of Power has unlocked on the server.\n- - Removed many Planes of Power era quest items from low level zones.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where /nod would cause you to disagree wholeheartedly (/no).\n- Players who log in on their character's birthday will have a rainbow colored name for the day. Updated the /played command to include your age in Norrath.\n- Fixed spelling and grammar errors in the 20th Anniversary achievement challenge.\n- Fixed an issue with the Rallos Zek Puppet's name changing back after using a Potion of Familiar's Amnesia to change its name.\n\n\n*** UI ***\n\n- Attempting to open the Faction Window while shrouded will no longer cause a client crash.\n- If a task rewards a faction change, the Task Window will now correctly link to that faction in your Faction Window.\n- Disabled the context menu to move the main chat tab into another chat window.\n- Fixed an issue that prevented audio triggers from matching text that contains formatting data such as spell or item links.\n- Riposte messages are now reported before their resulting hit damage.\n- Added the ability to customize the color that chat windows are highlighted with when displaying a new message.\n- Dealing direct-damage with spells now reports the caster as 'You' rather than your name.\n- Fixed a messaging issue where non-song spells activated by bards would report as the bard 'singing' the spell.\n- Moved spell reflect messages to the spell failures chat filter.\n- Changed a number of places where the name of a spell is displayed in chat to have that name function as a link to the spell description:\n- - Spell interrupts, fizzles, and reflect messages now contain the name of the spell that failed.\n- - Messages indicating the start of a spell cast now include a link to the spell description.\n- - Messages indicating that a spell has worn off now include a link to the spell description.\n- - The spell name in damage reporting messages will now function as a link to the spell description.\n\n\n*** Previously Updated ***\n\n- Fixed an issue that caused the Tsaph Katta Leather Ornaments set to glow neon blue.\n- Fixed an issue where characters would fail to create but the name would still appear in use.\n- Gnome Memorial Mountain - Removed chance that some items could spawn where characters could not go at the lowest level of the zone.\n- Gnome Mountain Raids - Fixed some errors that were preventing travel between the raids.\n- Gnome Mountain Raids - NPCs will no longer drop loot that they were not intended to drop. They will also not remain to hold loot between events that they should not.\n- Increased the AA experience rate on Selo.\n\n\n- The EverQuest Team","content_hash":"0707a195050519c5bc5353f07a6f6aa92d333ff59b7039f47b093a8323e0eec1","source_files":["patches-2019-1.txt"],"source_titles":["Game Update Notes: April 17, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b1d06e523f78c3b66e2796f79ee0c320f04887842277e8a22f4ca8bb3ac9f51c","filename":"patches-2019-1.txt","adapter":"text","source_offset":27575,"item_index":null,"heading":"Game Update Notes: April 17, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-04-17-1","id":"2019-04-17-1"},{"patch_date":"2019-03-28","effective_date":"2019-03-28","display_date":"Hotfix Notes: March 28, 2019","title":"March 28, 2019","year":2019,"month":3,"kind":"hotfix","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"servers","label":"Servers"}],"sections":["Progression Servers"],"change_count":1,"word_count":11,"summary":"Progression Servers *** Increased AA experience rate on Selo.","content":"*** Progression Servers ***\n\n- Increased AA experience rate on Selo.","content_hash":"db4b5fb17526ffe20ad01abec1e8ebda515473587f118f9586b10d02bb234875","source_files":["patches-2019-1.txt"],"source_titles":["Hotfix Notes: March 28, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"48027282063c72ecb88a3c14df9e2b2014565ce22c954e79172504abad777ee1","filename":"patches-2019-1.txt","adapter":"text","source_offset":27070,"item_index":null,"heading":"Hotfix Notes: March 28, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-03-28-1","id":"2019-03-28-1"},{"patch_date":"2019-03-13","effective_date":"2019-03-13","display_date":"Game Update Notes: March 13, 2019","title":"Game Update Notes: March 13, 2019","year":2019,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":48,"word_count":920,"summary":"Highlights *** Added tabs to chat windows. See the UI section for more details. Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself! Added new emotes. See Miscellaneous…","content":"*** Highlights ***\n\n- Added tabs to chat windows. See the UI section for more details.\n- Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself!\n- Added new emotes. See Miscellaneous for more information below.\n- Updated the appearance of the Gloomingdeep Mines.\n- This Saturday the 16th, keep an eye out for brand new progression servers and new content featuring: Gnome Memorial Mountain!\n\n\n*** Items ***\n\n- Corrected the spell description of Drogan Goblin Familiar.\n- The evolving Efreeti Boots and White Satin Gloves will now accept Hero's Forge ornaments in their evolved state.\n- Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself!\n- Corrected the cast proc on Bloodstaff to the higher damage Sympathetic Blaze of Fire VI.\n- Corrected both the proc and cast proc on Deep Cavern's Shard to the lesser Spike of Corruption VIII.\n- As a temporary solution until the core issues with real estate items can be solved we've implemented the following functionality for real estate anchors:\n- - Activating a Primary Anchor Transport Device or Secondary Anchor Transport Device without possessing the corresponding Anchor item will now give you a replacement Anchor.\n- - Druids and wizards whose Guild Hall Anchor has gone missing will be granted a replacement when logging in.\n\n\n*** Tradeskills ***\n\n- Secret Dawn Mace Muhbis will now return Trillion Cut Elder Mist Diamond and Oval Cut Elder Mist Diamond on failure.\n\n\n*** Quests And Events ***\n\n- Celestial Fists (Monk Epic) - The spawn in Karnor's Castle that has a chance to be a drolvarg pawbuster no longer shares an encounter with a drolvarg warlord. The remaining spawns in the room have a higher chance of being a drolvarg warlord.\n- Prince Ralaifin (Mission) - A Giant Lapillus Lava Spiderling no longer summons.\n- Lost but Not Forgotten - Added an out of character message when speaking to Dismas Kaneriti that indicates that Lost but Not Forgotten is a two group mission.\n- Death, Death, Death - This event will be available for four weeks a year now, up from two.\n- Unfettered Emerald Excellence - Removed particle effects from Unbearable Heat and Magnificent Presence.\n- Fight Fire - Fixed an issue that prevented the Leading a Charmed Life achievement from completing.\n- Delivery - The Duende Female Mold is no longer lost upon zoning.\n- Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil.\n\n\n*** Spells ***\n\n- Changed Whispering Midnight Casting Fire, Whispering Midnight Casting Magic, Blazing Euphoria Casting Fire, and Blazing Euphoria Casting Magic to only work with spells that do damage.\n- Corrected the spell description for Hand of Holy Wrath VI.\n- Corrected a rounding error that caused critical spells to deal one less point of damage/healing than intended.\n- Percentage heal spells now display their name in healing messages.\n\n\n*** AA ***\n\n- Improved the rate that mercenary alternate advancement experience is gained.\n- - The mercenary AA experience granted by completing Clayton Teek's daily bonus tasks has been extended to cover levels 106-110.\n\n\n*** Progression Servers ***\n\n- Updated the expansion unlock dates for The Broken Mirror and onward to reflect the normal extra time in The Darkened Sea for a level increase expansion.\n\n\n*** Miscellaneous ***\n\n- The water in Trials of Smoke is now also stocked with Primordial Lion Fish.\n- Added the following new emotes: /airlute, /facepalm, /faint, /fight, /fistbump, /freakout, /growl, /maybe, /no, /pie, /pizza, /rps, /ttth, and /yes.\n- Fixed a bug when looting items in a raid that would display the number of items remaining on the body rather than the number of items looted.\n- Fixed an issue where the event calendar would report that events end 59 minutes later than their actual end time.\n- Corrected an issue where melee attacks against slain targets would sometimes report as misses.\n- Updated the appearance of the Gloomingdeep Mines.\n- Updated various character models to better reflect lighting and detailing.\n\n*** UI ***\n\n- Corrected an issue where DoT damage on players would display the victim's name instead of the caster's name.\n- Improved the layout of the Marketplace window.\n- Direct damage spells caused by a twincast now have a flag at the end of the damage message instead of a separate twincast message. Twincasts of melee abilities are now indicated as twinstrikes.\n- Added the option to blink the active chat window when you begin typing.\n- Added tabs for chat. All existing chat windows will be put into new tabbed chat windows and will appear where they were placed before.\n- - You can move tabs around in the existing windows, or send the tabs to other windows.\n- - When using tell windows, by default all of the tells will go into a single tell window in separate tabs instead of opening a new window for each tell.\n\n- Added -\nEQUI_ChatContainerWindow.xml\n\n- Changed -\nEQUI.xml\nEQUI_Animations.xml\nEQUI_ChatWindow.xml\nEQUI_MarketplaceWnd.xml\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n\n- Trials of Smoke - Fixed an issue that prevented looting of the sigils in the Trial of the Speaker's Amphitheater.\n- Spear of Fate - Corrected an issue where Ooglyn would sometimes fail to initiate the Test of Patience.\n\n\n- The EverQuest Team","content_hash":"b45523e5a1acc7ebb0ba0c59a7f00f3862da29ff6b42a6bc9083f8e00d62f639","source_files":["patches-2019-1.txt"],"source_titles":["Game Update Notes: March 13, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"f98ba82e853de9a4f7471093dc736aecb2f3c8c6b0b1cfbcb621e2eee55c249b","filename":"patches-2019-1.txt","adapter":"text","source_offset":20535,"item_index":null,"heading":"Game Update Notes: March 13, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-03-13-1","id":"2019-03-13-1"},{"patch_date":"2019-02-20","effective_date":"2019-02-20","display_date":"Game Update Notes: February 20, 2019","title":"Game Update Notes: February 20, 2019","year":2019,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","Mercenaries","Progression Servers","Miscellaneous","UI"],"change_count":84,"word_count":1932,"summary":"Highlights *** Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level. Made various changes to evolving items. See the Items section for details. Made various improvements to the Coldain ring…","content":"*** Highlights ***\n- Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level.\n- Made various changes to evolving items. See the Items section for details.\n- Made various improvements to the Coldain ring quests. See the Quests and Events section for details.\n\n\n*** Items ***\n\n- All equipped evolving items will gain full experience rather than splitting between them.\n- Corrected an issue where classes that were not plate couldn't claim the reward for several The Burning Lands evolving items.\n- The Burning Lands evolving item rewards will offer the correct items, and offer options if more than one item is available to your class.\n- The current fifth tier of The Burning Lands evolving items will have reduced stats and an attached reward set. This attached reward set will offer a sixth tier of items that have the stats that the old tier five had. You must have all The Burning Lands achievements to earn this sixth tier.\n- Corrected the reward set name offered by Silver Efreeti Boots.\n- Swapping augments no longer requires a specific solvent and instead looks for a solvent of equal or higher level, like removing an augment.\n- Items with spent charges that are sold to a vendor now display the correct amount of charges remaining in the purchase tab.\n- Increased the proc rate of: Ascending Sun Arcane Staff, Ascending Sun Devotional Staff, Ascending Sun Mace, Bloodstaff, Breaker Bar, Divine Bludgeon of the Inferno, Enraptured Bludgeon, Harmonious Tightener, Heavy Onyx Heart Scepter, Mute Spiral, Premier Staff, Ralaifin's Dogma, Rustdown, Secret Dawn Arcane Staff, Secret Dawn Devotional Staff, Secret Dawn Mace, Sun's Golden Orb, and Vanda Glow.\n- The Burning Lands charms that increase in power from class armor now benefit from The Burning Lands evolving boots and gloves at levels 3 and higher.\n- Added disease and corruption focus to Ice Star, Hoarfrosted Bow, and Arc of the Saffron Sky.\n- Added icons to Immortal Curio of Ondine Force and Elemental Curio of Ondine Force.\n- Updated the descriptions of the Whispering Midnight Casting spells on the items of the same name.\n- Added spaces to the name of the recourses of the Hand Of Holy Wrath spells on healer weapons.\n\n\n*** Tradeskills ***\n\n- Sagacious Great Jade no longer sells Etching Tools.\n\n\n*** Quests And Events ***\n\n- The Conflagration Generals (Raid) - Increased the size of the area that's checked when the bosses need to be positioned near the towers.\n- Tyrant of Fire - The mission will no longer be in an unwinnable state if one or more of the adventurer NPCs runs away.\n- Remodeling and Delivery - An update to these tasks will not happen when speaking to Unrepentant Sunrise or entering the instance. This was a bug and may have been a cause of other issues in these missions.\n- Prince Ralaifin (Raid) - Volcanic Billow Shards are removed from players when the raid resets, and must finish their casting time to activate a tower.\n- Prince Ralaifin (Raid) - Improved the messaging on the billow mechanic.\n- Prince Ralaifin (Raid) - All of the spiderlings will despawn on reset.\n- Prince Ralaifin (Mission) - Added a message when a player is struck by the billow, thus failing the All Safe achievement. Only one player is mentioned, even if more than one player is struck.\n- End of Empire (Raid) - Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not.\n- Brass Palace - Discipline of Flame will now shout a warning when casting Spreading Heat. This spell no longer targets pets.\n- Trials of Smoke - Trial of the Wending Ways: Added a message when failing the Don't Trip achievement.\n- Trials of Smoke - The reward chest in the Trial of Three will no longer try to appear over and over again (though it was failing to actually do so).\n- Trials of Smoke - The Trial of Three will no longer reset after success.\n- Trials of Smoke - Trial of the Ashes of Rusted Cliff's Glory: Fixed an error that would allow completion of the All Alone achievement when there were ashen elementals alive when Indomitable Onyx was defeated.\n- Trials of Smoke - If you have a lockout for any trial, you will no longer be able to loot items from the chest for that trial.\n- Contract of War (Raid) - The binding breeze NPCs will now spawn at the location of an adventurer near Radiant Fog Evening instead of a random person in the zone. In addition, the binding breezes will not choose to spawn at the location of the person tanking Radiant Fog Evening, unless there is no one else nearby.\n- The Rise of Smoke (Raid) - Leashing the mephits in the Trial of Three will now cause them to cast their spells faster.\n- Royal Visits - Fixed an error where Heart of Flawless Brass refers to Aalishai as the home of the djinn.\n- Relic Raider - Moving to the top of the steps will now be safe for everyone.\n- Sky Orchid Understanding in Esianti will now respond to [continue] properly.\n- All raid events in Underfoot will now drop more items, keys, and backflag items.\n- Spear of Fate - It is no longer possible to bypass steps in this epic quest by completing early steps multiple times.\n- - Hand-ins for this quest can no longer be multiquested.\n- 10th Ring Questline - Made the following changes:\n- - Hand-ins for the Coldain ring quests can no longer be multiquested.\n- - Key NPCs that are being protected or escorted are now flagged as PC Friendly. This applies to Boridain Glacierbane (2nd ring quest), Tain Hammerfrost (4th ring quest), Corbin Blackwell (7th ring quest), Gloradin Coldheart (8th ring quest), and Garadain Glacierbane (8th ring quest). Icefang (6th ring quest) was already set to friendly during its escort.\n- - Several dialogue triggers are bracketed that weren't previously.\n- - Fixed many minor bugs and typos.\n- - 2nd ring quest - It's now necessary to have the Copper Coldain Insignia Ring to receive the Dull Bladed Axe from Garadain Glacierbane.\n- - 4th ring quest - It's now necessary to have the Gold Coldain Insignia Ring to receive the Note to Tain from Garadain Glacierbane or to loot the Frozen Elixir. Tain Hammerfrost no longer drops the Note to Tain when killed. Handing the Note to Tain to Tain Hammerfrost now triggers the attack wave instead of one of his dialogues. The Note to Tain is now lore and no trade.\n- - 5th ring quest - It's now necessary to have the Platinum Coldain Insignia Ring to hand in the Ry`Gorr Invasion Plans to a coldain lookout. Only someone who has handed in the Invasion Plans can loot the Head of Scarbrow.\n- - 6th ring quest - It's now necessary to have the Obsidian Coldain Insignia Ring to loot the Note from Kromrif.\n- - 7th ring quest - Only someone who has handed in the Shackle Key and Mithril Coldain Insignia Ring to Corbin Blackwell can hand in the Mithril Coldain Insignia Ring to Dobbin Crossaxe.\n- - 8th ring quest - Only someone who has handed in the Adamantium Coldain Insignia Ring to Garadain Glacierbane can loot Chief Ry`Gorr's Head. Garadain Glacierbane now stays up after the attack on the Ry`Gorr fort much longer. Handing in Chief Ry`Gorr's Head to Garadain Glacierbane no longer despawns Garadain Glacierbane.\n- - 10th ring quest - Only someone who has handed in the Coldain Hero's Insignia Ring and the Declaration of War to Sentry Badain can loot Narandi's Head.\n\n\n*** Spells ***\n\n- Paladin - Corrected bad descriptions for several spells in the Ward of Tunare line.\n- Druid - Fixed a problem that prevented the enervation heals from the Remote Manaflux and Remote Moonfire lines of spells from landing on pets and mercenaries.\n- Enchanters - Corrected a problem that prevented the Arcane Disjunction Aura debuff from landing on most NPCs.\n- Fixed several spell scrolls from The Buried Sea that were not able to be scribed correctly.\n\n\n*** Mercenaries ***\n\n- Made a first pass at improving level 106 to 110 Mercenaries. There will be further tuning in future updates.\n\n\n*** Progression Servers ***\n\n- Drowned Katta Castrum Powerstone is now available when The Darkened Sea unlocks.\n- Erollisi Day - Fixed an issue that was preventing Gilbina from spawning while the event is running on servers that had not yet unlocked The Darkened Sea.\n- Released revamped poison making components and recipes when Seeds of Destruction opens.\n\n\n*** Miscellaneous ***\n\n- Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level.\n- - Ex: A level 50 ranger with a 1-Hand Blunt skill less than 210 will gain skill at 16 times the normal rate.\n- - These bonuses do not apply to tradeskills.\n- The Broken Mirror and Empires of Kunark are now free to play on all servers.\n- Fixed an issue that could cause taunt to report that your target is too far away, despite being in melee range.\n- Names that were rejected when creating a new character will now display more information about why.\n- Removed some legacy experience code so that experience-per-level is now uniform for all races/classes. Warriors, Rogues, and Halflings will no longer gain experience faster than other classes/races.\n\n\n*** UI ***\n\n- Removed the evolving items tab in the inventory window now that the concept of 'active' vs 'inactive' evolving items has been deprecated.\n- Evolving items will now display their evolution progress percentage in the lower left corner of the item's icon, similar to activated items with charges.\n- Fixed a UI error regarding the shared bank window on progression servers.\n- Added a (Riposte) tag to hits and misses that occurred due to a riposte.\n- Throwing damage is now reported as a hit instead of a shot.\n- Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types.\n- You can now change the color and filter for faction links and messages. They will no longer go to the Other filter.\n- Added the spell name and resist type to spell damage messages.\n- Strikethrough messages are now reported at the end of a hit message instead of in a separate line. The Strikethrough chat filter has also been removed.\n- Mana and endurance regeneration from bard songs will no longer incorrectly display the focused amount in the Stats window.\n- Made the following changes to DoT reporting:\n- - DoT filters should be working again.\n- - If the caster of a DoT dies, their damage will now be reported as being cast by their corpse.\n- - If the caster zones or is charmed, their damage will be reported without a caster's name, and the damage will not be focused.\n- - If the caster returns to the zone or is resurrected, these DoT messages will once again associate with them and be focused.\n- - NPCs awakened by a DoT cast by someone who has left the zone or died will now display a message.\n\n- Changed -\nEQUI_Inventory.xml\n\n\n\n- The EverQuest Team","content_hash":"287d447e64a9a49c0e6397c8be53d560eac9cef99db372524829315e3bb2021b","source_files":["patches-2019-1.txt"],"source_titles":["Game Update Notes: February 20, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5db385492ad0bf59fe4ecffe42c840fbff02c4a11c8b2427e1153e4e501cad77","filename":"patches-2019-1.txt","adapter":"text","source_offset":9045,"item_index":null,"heading":"Game Update Notes: February 20, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-02-20-1","id":"2019-02-20-1"},{"patch_date":"2019-01-16","effective_date":"2019-01-16","display_date":"Game Update Notes: January 16, 2019","title":"Game Update Notes: January 16, 2019","year":2019,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Miscellaneous","UI"],"change_count":83,"word_count":1504,"summary":"Highlights *** Most NPCs in The Burning Lands group content will inflict less melee damage. Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn. Corrected errors with a number of achievements in The Burning Lands content. See the Quests and Events section below for…","content":"*** Highlights ***\n\n- Most NPCs in The Burning Lands group content will inflict less melee damage.\n- Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn.\n- Corrected errors with a number of achievements in The Burning Lands content. See the Quests and Events section below for details.\n- Fixed an issue with the Flowing Blue Ribbon collectible not spawning in Esianti.\n\n\n*** Items ***\n\n- Removed the tribute values from Scaled and Scaleborn Bracer Facets.\n- Added Duende Hero's Forge ornaments to The Burning Lands zones.\n- Altered the HP, Mana, and Endurance values of Secret Dawn Gem of Vigor and Secret Dawn Gem of Brilliance.\n- Corrected the proc and casting proc on Ascending Sun Bodkin to the one-handed version.\n- Corrected the AC on Ascending Sun Battle Rod.\n- Corrected the appearance of Ascending Sun Claws when equipped in the off-hand.\n- Fixed an issue where Secret Dawn Compound Bow, Secret Dawn Longbow, Ascending Sun Compound Bow, and Ascending Sun Longbow were not granting the passive AA ability Prismatic Ward.\n- Added the appropriate Disease/Corruption Damage focus to Secret Dawn Longbow and Ascending Sun Longbow.\n- Crystallized Luck can now be purchased from the NPCs that sell nobles.\n- The Torn Efreeti Boots and Tattered White Satin Gloves line will change worn looks to plate and chain as they turn more class specific. They both start with the leather/cloth look.\n- Fixed the icon and appearance of Fiery Quill of Rumination.\n- The Burning Lands items now have appropriate tribute values.\n- Fixed an issue where several ranks of the item effect 'Strike of the Archer' were not dealing archery damage.\n- Dark Water's Lifeblood, Flask of Evening Fog, and Essential Relentless Flames no longer look like bags.\n- Altered the hate inspired by some Breastplate click spells from recent expansions. This specifically affects Unleashed Fury, Demon Crusher, and Nature's Fury.\n- Corrected typos in the name of Lemon Breaded Primordial Filets and Purified Plasma Shot.\n- Nature's Destruction and Path of Destruction will no longer trigger on Damage over Time spells.\n- Fixed an issue with the Flowing Blue Ribbon collectible not spawning in Esianti.\n- Increased the drop rate of Dark Elf and Bixie Hero's Forge Ornaments. Bixie Ornaments can now drop from the bixies in Bixie Warfront.\n- Removed the tradeskill flag from Primordial Pod of Water.\n- Suits of Hero's Forge armor now have item information that describes what types of armor they'll fit into.\n\n\n*** Tradeskills ***\n\n- Changed The Burning Lands Purified Coal to Primordial Coal to differentiate it from the existing Purified Coal.\n- Updated the recipe for Secret Dawn Mace Muhbis to properly use Oval Cut Elder Mist Diamond and Trillion Cut Elder Mist Diamond.\n\n\n*** Quests And Events ***\n\n- Increased the drop rate of Fate's Accumulator and Blazing Euphoria augments in The Burning Lands raids.\n- Reduced the chance to get Mortal Corporeal Type 5 augments from NPCs and chests.\n- Contract of War - The Guarded achievement now requires facing seven or more mephits.\n- Crypt Robbers - Corrected several NPCs that were errantly on the Damsel of Decay faction.\n- Crypt Robbers - Fixed a bug that could prevent the event from completing successfully when making an accusation.\n- Fight Fire (Mission) - Fixed the requirements to obtain achievements in this mission.\n- Fight Fire (Raid) - Fixed a bug that was preventing the event from resetting in some situations.\n- Prince Ralaifin (Mission) - The giant lapillus lava spiderling NPCs no longer leave a corpse.\n- Prince Ralaifin (Mission) - Increased the power of enemies in this mission.\n- Prince Ralaifin (Raid and Mission) - Prince Ralaifin's Enfeeblement and Prince Ralaifin's Softening now explode from the target instead of the boss when they activate. Increased the power of the raid versions of these spells.\n- Prince Ralaifin (Raid) - The message about the Ralaifins filling with holy light will no longer display numbers in the text.\n- Sneaky Sarnak - Corrected an issue that could prevent Lcea from being present at the proper time.\n- Strange Magic - The Life and Death and Gathering Forces achievements should now work properly.\n- Relic Raider - The higher / lower emotes will no longer target player pets.\n- Relic Raider - The Perfect Timing achievement now grants properly.\n- Remodeling - It's now possible to receive the Unslug Hero achievement.\n- Remodeling - Fixed an issue that could cause the slugs and the throne guardians to tether oddly.\n- Remodeling - Blazing Sorrow's Darkness will hold up her end of the conversation with Fennin Ro now.\n- Trial of the Wending Ways - This trial will no longer give the Appointments Required achievement if the trial is done out of order.\n- Tyrant of Fire - It's now possible to receive the Swift Murder achievement.\n- Tyrant of Fire - The corpses of the vanquished defenders of the Plane of Fire can no longer be targeted.\n- The fling pad from the water room in the Plane of Smoke's arena should land you in a safer location.\n\n\n*** Spells ***\n\n- Fixed the cast message on Summon Stratos Carpet.\n- Fixed an issue that could cause progressive spells to fail to grant you their necessary component spells.\n- - Ex: Scribing Dissident Companion could fail to grant Dissident Companion 1-5.\n- Whispering Midnight Warding Fire, Whispering Midnight Warding Magic, Blazing Euphoria Warding Fire, and Blazing Euphoria Warding Magic now indicate which damage type they absorb in their spell description.\n\n\n*** AA ***\n\n- Bard - Fixed a bug where ranks 9-10 of Domination Mastery were not extending the duration of single target mesmerization songs.\n- Poison Mastery AAs now state that they effect Make Poison instead of Tinkering.\n\n\n*** NPCs ***\n\n- Most NPCs in The Burning Lands group content will inflict less melee damage.\n- Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn.\n- Sagacious Great Jade no longer sells Runic Sortilege Sheets or Fine Runic Sortilege Sheets.\n\n\n*** Miscellaneous ***\n\n- Fixed the typo in Then Eastern Plains of Karana.\n- Fixed an issue where some items in the Marketplace Window could not be inspected.\n- Fixed a bug that could cause the 'Add Funds' button in the marketplace purchase window to fail to work under certain conditions.\n- The game will now launch all external web pages in your default browser.\n- The default name of text files created when using the /outputfile command will now include a server name. Ex: Soandso_Test-Inventory.txt.\n- Added a hidecorpse alwaysnpc command, which hides current and future NPC corpses, but leaves player corpses intact.\n- - Corrected an issue where hidecorpse always would leave a phantom version of your corpse after being resurrected.\n- Entering a load balanced zone will now send you to the least populated instance of the zone (unless you are joining your group).\n- Added scheduled monthly updates to the calendar for the first half of 2019.\n\n\n*** UI ***\n\n- Charms will now display the correct luck for items when inspected.\n- Fixed an issue where you could not open your last two bags if you had 40 slot bags in every slot and had each of them open.\n- The Faction Window now allows you to sort entries by Reaction or Standing in addition to Faction Name.\n- Spell and combat ability resist messages will now include the name of the target (if you are the caster) or the name of the caster (if you are the target). The name of the spell will now function as a link to the spell description.\n- - Ex: 'You resist the Skunk Spray spell!' is now 'You resist a large skunk's Skunk Spray!'\n- - Ex: 'Your target resisted the Fireball spell.' is now 'A large skunk resisted your Fireball!'\n- Corrected an issue where pet damage wouldn't report at a large distance if you turned on other's hits.\n- Specifying an optional filename for /outputfile now automatically appends '.txt' to the end of the filename if it is not already specified.\n- Made the following adjustments to the Alternate Currency tab of the Inventory Window:\n- - Moved the 'maximum items in a stack' label and the 'Show currencies that you don't have' checkbox down so that they no longer overlap the currency list.\n- - Changed the Reclaim button to automatically reclaim the currency type on your cursor rather than requiring you to first select an entry in the currency list to reclaim to.\n- - Added a Reclaim All button that reclaims all currency items in your inventory.\n- - Adjusting the column widths of the currency list will now save per character.\n- The speed of your target's name flash is no longer dependent on FPS settings. Added a slider in the Advanced Options window to adjust the flash speed.\n\n\n- Changed -\nEQUI_AdvancedDisplayOptionsWnd.xml\nEQUI_Inventory.xml\n\n\n\n- The EverQuest Team","content_hash":"b3bcf7961b7aad768ee488848dae066f7df530dd82fa09766a77a3b0969f260c","source_files":["patches-2019-1.txt"],"source_titles":["Game Update Notes: January 16, 2019"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"26f22d788f86f77ed19a224d865c4a0d57a9385be50bc494618f181563856cd5","filename":"patches-2019-1.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: January 16, 2019","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2019-01-16-1","id":"2019-01-16-1"},{"patch_date":"2018-12-11","effective_date":"2018-12-11","display_date":"Game Update Notes: December 11, 2018","title":"Game Update Notes: December 11, 2018","year":2018,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Burning Lands","expansion_code":"the-burning-lands","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","The Burning Lands","Items","Tradeskills","Spells","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":37,"word_count":946,"summary":"Highlights *** EverQuest's 25th expansion, The Burning Lands, is now live! Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details. Items will now display their lore text to players at level 50 and higher. The Burning Lands *** The…","content":"*** Highlights ***\n\n- EverQuest's 25th expansion, The Burning Lands, is now live!\n- Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details.\n- Items will now display their lore text to players at level 50 and higher.\n\n\n*** The Burning Lands ***\n\n- The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict?\n- Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details.\n- Players with The Burning Lands will have two new shared bank slots available.\n\n\n*** Items ***\n\n- Items will now display their lore text to players at level 50 and higher.\n- Added a new stat, Luck, to many items found in The Burning Lands.\n- - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information).\n- - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck.\n- - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace.\n- Corrected an issue where players could equip multiple lore equipped items using bandolier.\n- Upgraded the effect of Threads of Potential and Boon of the Soother.\n\n\n*** Tradeskills ***\n\n- Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities.\n- Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm).\n\n\n*** Spells ***\n\n- Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster.\n- Aura spells that kill their targets in one tick now properly report the death.\n- Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody.\n- Modern generic proc spells on items will no longer cause odd skill increases.\n- Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function.\n\n\n*** NPCs ***\n\n- Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs.\n\n\n*** Progression Servers ***\n\n- The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether.\n\n\n*** UI ***\n\n- Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest.\n- - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction.\n- - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank.\n- - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group.\n- Items located in your Item Overflow will now be listed in the Find Item Window.\n- Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged.\n- Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis.\n- Added an indicator for twincasted and critical damage over time spells.\n- Corrected an issue where players could not make a hotkey for Remove Traps.\n- Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases.\n- Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window.\n\n- Changed -\nEQUI.xml\nEQUI_Animations.xml\nEQUI_BigBankWnd.xml\nEQUI_DragItems.xml\nEQUI_Inventory.xml\nEQUI_ItemDisplay.xml\n\n- Added -\nEQUI_FactionWnd.xml\nEQUI_ItemFuseWnd.xml\n\n\n- The EverQuest Team","content_hash":"6789b36ce828c91ef89275b7cd07780d6143cd6d449e3991ab3ef1bae7ade80a","source_files":["patches-2018-2.txt"],"source_titles":["Game Update Notes: December 11, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-11-2018.253191/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-11-2018.253191/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8be08fb9fca857eb34cc22966321f3b4e5c247144e8c0e6ef715f149917d3abe","filename":"patches-2018-2.txt","adapter":"text","source_offset":43830,"item_index":null,"heading":"Game Update Notes: December 11, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-11-2018.253191/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-11-2018.253191/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-12-11-1","id":"2018-12-11-1"},{"patch_date":"2018-11-28","effective_date":"2018-11-28","display_date":"Game Update Notes: November 28, 2018","title":"Game Update Notes: November 28, 2018","year":2018,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"servers","label":"Servers"}],"sections":["Miscellaneous"],"change_count":3,"word_count":45,"summary":"Miscellaneous *** You can no longer attempt (and fail) to purchase more than 3 additional character slots in the Marketplace. Fixed an issue where characters who camped in guild halls would be kicked to Sunrise Hills upon login. The EverQuest Team","content":"*** Miscellaneous ***\n\n- You can no longer attempt (and fail) to purchase more than 3 additional character slots in the Marketplace.\n- Fixed an issue where characters who camped in guild halls would be kicked to Sunrise Hills upon login.\n\n\n- The EverQuest Team","content_hash":"811951c52e36459410108c6e4a57270f51502527ec0d9b57126aeaa3e7b6d2f4","source_files":["patches-2018-2.txt"],"source_titles":["Game Update Notes: November 28, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-28-2018.252970/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-28-2018.252970/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"235971799beea5bf6f1fe655d4722207023d7a3b8ec842f6d6309c41255a9890","filename":"patches-2018-2.txt","adapter":"text","source_offset":43291,"item_index":null,"heading":"Game Update Notes: November 28, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-28-2018.252970/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-28-2018.252970/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-11-28-1","id":"2018-11-28-1"},{"patch_date":"2018-11-14","effective_date":"2018-11-14","display_date":"Game Update Notes: November 14, 2018","title":"Game Update Notes: November 14, 2018","year":2018,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"}],"sections":["Items","Spells","Miscellaneous","UI"],"change_count":11,"word_count":210,"summary":"Items *** If a player purchases item(s) from the marketplace, and all inventory and bank slots are filled, then items will now be placed in Item Overflow instead of causing the purchase to fail. Added a new type of item, lore equipped items. Players can own many of these items, but may only wear…","content":"*** Items ***\n\n- If a player purchases item(s) from the marketplace, and all inventory and bank slots are filled, then items will now be placed in Item Overflow instead of causing the purchase to fail.\n- Added a new type of item, lore equipped items. Players can own many of these items, but may only wear one at a time.\n- Corrected the typo on the spell for Lifesoothing Potion\n- Corrected the spelling of several 'Crystalized' items to be 'Crystallized' items.\n\n\n*** Spells ***\n\n- Added messaging when a spell fails to hit a target due to being in a different environment than the caster.\n- Healing spells now report actual and potential healing to all players in the area. Added an additional chat filter option to turn off heals that land for zero.\n- Paladin - Corrected an inconsistency in the maximum targets hit by the Splash of Sanctification. All ranks are now unlimited as intended.\n\n\n*** Miscellaneous ***\n\n- Changed how guild data works on the server to help alleviate server lag.\n\n*** UI ***\n\n- Added chat messages for player summoned healing auras.\n- Fixed an issue where players with large bags could not open all of their bags at once.\n\n\n- The EverQuest Team","content_hash":"6b903050de302fd3ed5fbf72873982eba80d994009e14e81dc70dfb6a8938b11","source_files":["patches-2018-2.txt"],"source_titles":["Game Update Notes: November 14, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-14-2018.252644/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-14-2018.252644/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"458f7195ca02a136ed138f3deae23982d4803f7888f503fd69d37aa40aae00ed","filename":"patches-2018-2.txt","adapter":"text","source_offset":41838,"item_index":null,"heading":"Game Update Notes: November 14, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-14-2018.252644/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-14-2018.252644/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-11-14-1","id":"2018-11-14-1"},{"patch_date":"2018-10-24","effective_date":"2018-10-24","display_date":"Game Update Notes: October 24, 2018","title":"Game Update Notes: October 24, 2018","year":2018,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Tradeskills","Quests And Events","Spells","AA","Progression Servers","UI"],"change_count":52,"word_count":1167,"summary":"Items *** Fixed an issue that prevented Unwritten Glyph from granting the expected AA abilities. Tradeskills *** Fixed an issue where characters that have learned nearly every Research recipe could stop receiving the expected post-300 skill cap bonus. Quests And Events *** The Master of Dreadspire…","content":"*** Items ***\n\n- Fixed an issue that prevented Unwritten Glyph from granting the expected AA abilities.\n\n\n*** Tradeskills ***\n\n- Fixed an issue where characters that have learned nearly every Research recipe could stop receiving the expected post-300 skill cap bonus.\n\n\n*** Quests And Events ***\n\n- The Master of Dreadspire - Mayong Mistmoore will now remember his entire hatelist and resume attacking them after the effect from the Burst of Dawn from the Glimmering Dawnstone wears off.\n- The Sathir Line - Slightly increased the health of Rile Sathir and Venril Sathir.\n- Hoshkar (Ring of Scale Raid) - Removed the four braziers on Hoshkar's platform to improve line of sight on the island.\n- The Kar'Zok (Raid) - The assaulters will once again drop their shields under the proper circumstances.\n- Proving Grounds: The Mastery of Corruption - Fixed the bugs that were causing the Wizard NPCs' scripts to not work correctly.\n- Atrebe (Raid) - Changed the reset mechanism to stop the mid-event resets that have been reported.\n- Talendor no longer drops his trophy. It is only available in the hero's satchel.\n\n\n*** Spells ***\n\n- Fixed an issue that caused NPCs with Mitigation of the Mighty to negate one wave of rain spells.\n- Removed the \"Cast on Other\" messages from all alliance heals.\n- Beastlord - Changed Spiritual Unity, Stormblood's Unity, and Feralist's Unity to prevent cases where the component spells could be triggered multiple times per cast.\n- Cleric - Corrected the description of Divine Rain.\n- Druid - Corrected the description of Forest Showers.\n- Magician - Removed the \"Cast on Other\" message from Arcane Distillect Effect.\n- Ranger - Corrected the name of Shout of the Bosquetender to Shout of the Bosquestalker.\n- Ranger - Changed Shout of the Bosquestalker to prevent cases where the component spells could be triggered multiple times per cast.\n- Ranger - Changed Strength of the Copsestalker and Wildstalker to single-target spells and reduced the mana cost. Adjusted the cost of Shout of the Copsestalker and Wildstalker accordingly.\n- Shaman - Fixed an issue where Recourse heals were casting their Watch components multiple times in some instances.\n- Shaman - Removed the \"Cast on Other\" messages from healing rains.\n\n\n*** AA ***\n\n- Multiple - Reduced the effectiveness of Double Riposte to 5% per rank.\n- Beastlord - Adjusted Pact of the Wurine to stack with the shaman ability Group Pact of the Wolf.\n- Beastlord - Burst of Power ranks 4+ now add a chance to hit one additional time when double attacking with a 2-handed weapon.\n- Beastlord - Consolidated Steadfast Resolve to be ranks 8-13 of Playing Possum.\n- Beastlord - Reduced the range of Companion's Sacrifice from 100 to 25 feet to fix a bug that prevented your pet from shielding you if the ability was activated at large distances. The ability now triggers Companion's Tether which will gravitate your pet to within 25 feet of you for the duration of the shielding effect.\n- Cleric - Modified all ranks of Celestial Rapidity to function for heal-over-time spells in addition to instant-duration healing and damage spells.\n- Druid - Adjusted Spirit of the Black Wolf, Spirit of the White Wolf, Group Spirit of the Black Wolf, and Group Spirit of the White wolf to stack with numerous self-only mana regeneration effects (Yaulp, Manaskin, and Pact of the Wurine.)\n- Enchanter - Crippling Aurora has been renamed Enveloping Helix and the ability line has been changed to trigger the highest rank of your Helix line of slow spells on multiple targets.\n- Enchanter - Dreary Deeds has been renamed Slowing Helix and the ability line has been changed to trigger the highest rank of your Helix line of slow spells on your target.\n- Enchanter - Added 3 ranks to Bite of Tashani and changed the ability line to trigger the highest rank of your Tashina line of spells on multiple targets.\n- Enchanter - Changed the icon for Noctambulate to match other mesmerize effects.\n- Magician - Fixed an error that caused the haste component of Theft of Essence to reduce instead of increase attack speed.\n- Magician - Removed the range extension from ranks 5-15 of Shared Health and added a healing component to ranks 5-8 to fix a bug that prevented your pet from shielding you if the ability was activated beyond its initial range. The ability now triggers Companion's Tether which will gravitate your pet to within 25 feet of you for the duration of the shielding effect.\n- Magician - Added a mana cost to all ranks of Force of Elements.\n- Magician - Elemental Union has been renamed Thaumaturge's Focus and the ability line has been changed to only focus magic based spells.\n- Necromancer - Adjusted Death Bloom to stack with the Manaskin line of spells.\n- Necromancer - Scent of Terris has been renamed Scent of Thule and the ability line has been changed to trigger Death's Malaise, your Scent of Terris spell, and the highest rank of your Scent of Gloom line of spells on your target.\n- Paladin - Fixed an error that prevented rank 2 of Blessing of Purification from triggering Purified Protection on your target.\n- Shaman - Ranks 2-13 of Pact of the Wolf now scale the buff granted to members of the shaman's group down to an earlier rank for lower level group members.\n- Warrior - Adjusted Heroic Rage (the recourse from Wars Sheol's Heroic Blade) to stack with the shaman ability Group Pact of the Wolf.\n- Wizard - Changed ranks 19-23 of Mana Burn to deal direct damage rather than percentage based damage and fixed an error that prevented the ability's debuff from blocking additional Mana Burn spells from landing.\n\n\n*** Progression Servers ***\n\n- Merchants will not stock Mechanoinstructions until The Darkened Sea is open.\n\n\n*** UI ***\n\n- Fixed an issue where zoning into some instances would display their zone number instead of their name.\n- Fixed a bug that caused messages indicating that a spell did not land because it was blocked by another spell to appear twice.\n- Fixed a bug that caused your stats to appear to be higher than expected when a buff failed to land on you.\n- - Ex: Casting Assurance on a target with Arcronite Blessing would cause the target to report having more health than they really had.\n- Fixed a bug that would cause the raid window to act as if you had disbanded from a raid when repeatedly pressing the raid invite accept button.\n- Corrected an issue where buffs of incorrect players could appear in the target window.\n- Moved a variety of messages that were being sent to the My Spells filter into more appropriate filters.\n- Added a new Spell Emotes filter, which includes messages related to spells landing and fading.\n- Removed the message when an item glows upon casting a spell.\n\n\n- The EverQuest Team","content_hash":"34231ff5377663eb6d847aa54c057f2b175ce11138e4e07fe306bf18edf283e7","source_files":["patches-2018-2.txt"],"source_titles":["Game Update Notes: October 24, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-24-2018.252016/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-24-2018.252016/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"dcbeb9b6881e42f3dfdfc2135d26503cabae0628c1d911f9b5fe3abfd9e3566d","filename":"patches-2018-2.txt","adapter":"text","source_offset":34839,"item_index":null,"heading":"Game Update Notes: October 24, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-24-2018.252016/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-24-2018.252016/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-10-24-1","id":"2018-10-24-1"},{"patch_date":"2018-09-19","effective_date":"2018-09-19","display_date":"Game Update Notes: September 19, 2018","title":"Game Update Notes: September 19, 2018","year":2018,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":79,"word_count":1503,"summary":"Highlights *** Made a number of improvements to the way spells are processed in an effort to improve zone responsiveness. Changed the icon for several blue diamond items to help differentiate them from regular diamonds. The commands /targetgroupbuff and /tgb have been removed and the behavior is…","content":"*** Highlights ***\n\n- Made a number of improvements to the way spells are processed in an effort to improve zone responsiveness.\n- Changed the icon for several blue diamond items to help differentiate them from regular diamonds.\n- The commands /targetgroupbuff and /tgb have been removed and the behavior is now enabled by default.\n\n\n*** Items ***\n\n- It is no longer possible to use the Fellowship Registration Insignia while invulnerable.\n- Changed the icon of the Metamorph Totem: Summer Murkglider.\n- Changed the icon for several blue diamond items to help differentiate them from regular diamonds.\n- Fixed a bug that could prevent you from recovering deleted lore items. Obtaining another item in the same lore group will still cause deleted items from that lore group to be removed from the recovery tab.\n- Corrected several item text errors.\n\n\n*** Quests And Events ***\n\n- The Sathir Line - Reduced the health of Rile Sathir and Venril Sathir.\n- Tirranun - Made the following changes to this event:\n- - Fixed a bug that completed the raid early when the first stage of Tirranun was defeated. He will now go into a regenerative phase when his health is lowered below 5%.\n- - Fixed a bug that was preventing the correct types of adds from spawning.\n- - All text now uses the Event Messages color and filter.\n- Queen Velazul Di`Zok - Made the following changes to this event:\n- - Fixed a bug that could cause other NPCs in the zone to enrage instead of Queen Velazul Di`Zok.\n- - Fixed a bug that was causing some of the Queen's enrage mechanics to occur early.\n- The Captured Portal - Killing the Guardian of the Sword will again increase Astire, the Lunar Eclipse's slashing damage mitigation.\n- Moved Talendor's Trophy from Talendor to a hero's satchel.\n- Talendor should leave a corpse when he dies.\n- Silverwing and Xygoz - Veeshan's Peak - PC corpses will now be gathered and a message will be given if the event resets.\n\n\n*** Spells ***\n\n- Made a number of improvements to the way spells are processed in an effort to improve zone responsiveness.\n- All - Made data changes to all rain spells and updated their descriptions to be more accurate. The spells should behave the same way they did before, but the spell data will look different.\n- Cleric - Changed the level 6 spell Sanctuary to be a free target spell.\n- Enchanter - Changed the level 5 spell Sentinel to be a free target spell.\n- Magician and Shaman - The Malaise line of debuffs now has a greater resist modifier so it will land more often.\n- Paladin - The Challenge for Honor line of spells now has a base cast time of 0.5 seconds and a base recast time of 3.5 seconds.\n- Paladin and Shadowknight - The Withstand line of combat abilities will now absorb spell damage in addition to melee damage at an increased cost in endurance.\n- Shadowknight - The Challenge for Power line of spells now has a base cast time of 0.5 seconds and a base recast time of 3.5 seconds.\n- Shaman - Corrected an error with Roar of the Lion that caused it to cast itself on the group an additional time for every group member it landed on.\n\n\n*** AA ***\n\n- All - Enhanced Reformation now increases your current endurance regeneration in addition to the maximum amount of endurance regeneration available from items.\n- Multiple - Ingenuity and Empowered Ingenuity now affect damage-over-time spells in addition to direct damage spells.\n- Multiple - Added ranks 6-10 of Innate Enlightenment for intelligence casters.\n- Multiple - Passive abilities that add damage to each melee hit have been changed to scale the per-hit damage based on weapon delay. This impacts the following lines:\n- - Berserker - Juggernaut's Weapon Mastery and Juggernaut's Mastery of Throwing\n- - Monk - Disciple of the Tonfa and Disciple of the Katori\n- - Paladin - Valiant Blade\n- - Ranger - Close Combat Mastery and Bow Mastery\n- - Rogue - Weighted Strikes\n- - Shadowknight - Bloodthirsty Blade\n- - Warrior - Merciless Grip\n- Multiple - Changed buff stacking for spells and abilities that restore mana or endurance when applied (as opposed to restoring every tick) to not conflict with other buffs that do the same.\n- - Ex: Swift Tail's Chant and Killing Spree will now coexist.\n- Bard - Fixed a bug that prevented Glyph of Arcane Secrets from functioning for bards.\n- Cleric - Consolidated Unfailing Divinity, Reaching Divine Intervention, and Hastened Divine Intervention into a single line, Improved Divine Intervention.\n- Cleric - Consolidated Enhanced Forgetfulness and Hastened Atonement into a single line, Improved Atonement.\n- Druid - Quickened Blessing of Ro has been replaced with a new ability line, Wildtender's Survival, which will trigger the highest rank spell you have scribed from the Survival of the Fittest line.\n- Druid - Reduced the base cast time of ranks 4+ of Blessing of Ro and all ranks of Vortex of Ro from 1.5 seconds to 0.75 seconds to match the quickening previously offered by Quickened Blessing of Ro.\n- Druid - Rank 2 of Flight of Eagles can now be activated on your own group without a target.\n- Druid - Removed the mana and cast time restrictions from Wrath of the Forest Walker.\n- Magician - Added a haste component to ranks 7-9 of Theft of Essence.\n- Necromancer - Consolidated Willful Death to be ranks of Death Peace.\n- Necromancer - Increased the chance for lifetap spells to trigger Reluctant Benevolence from 25 to 30% and added a 15% chance for damage-over-time spells to trigger this ability.\n- Ranger - Fixed a bug where the damage-over-time component on all ranks of Flaming Arrows and Poison Arrows was dealing less damage than was intended and flagged Flames, Frost, and Poison of Kesh`yk to not twincast.\n- Ranger - Fixed the descriptions on all ranks of Scout's Mastery of the Elements.\n- Rogue - Increased the base damage modifier of ranks 5-7 of Improved Onslaught by 10%.\n- Shadowknight - Consolidated Willful Death to be ranks of Death Peace.\n- Shadowknight - Removed the 5 hit limit from Cascading Theft of Defense.\n- Shadowknight - Changed Presence of Fear into a toggled-passive ability, replaced the mesmerization and fear components with an intimidation effect, and reduced the proc chance.\n- Shaman - Activating Soothsayer's Intervention will no longer cause any memorized version of spells in the Ancestral Intervention spell line to inherit a recast timer.\n- Shaman - Ranks 3 and 4 of Lupine Spirit can now be activated on your group without a target.\n- Shaman - Fixed a bug where ranks 8-12 of Spirit Guardian were healing less than was intended and rank 7 had a lower reuse time than intended.\n- Shaman - Changed the illusion component of Pact of the Wolf to prevent it from landing on NPCs and corrected a bug that caused it to overwrite other illusion spells.\n- Wizard - Removed the mana and cast time restrictions from all ranks of Sorcerer's Vengeance.\n\n\n*** NPCs ***\n\n- Tunare will play female sounds instead of male.\n\n\n*** Progression Servers ***\n\n- Culturist Devari, a cultural smithing historian, a cultural tailoring historian, a cultural tinkering historian, and scribe Zikett will spawn when Dragons of Norrath unlocks.\n- The Shadows of Luclin gate potions can now be created once Luclin unlocks.\n- Quartermaster Grik will once again be available before Gates of Discord is open. He will not be a tribute master until Gates of Discord.\n\n\n*** Miscellaneous ***\n\n- The commands /alt buy and /alt buyall now use the same 'AA ability Group ID' that the command /alt activate uses, rather than an AA ability's individual ID.\n- The commands /targetgroupbuff and /tgb have been removed and the behavior is now enabled by default.\n- Fixed a bug with auto-hide afk that could cause some models to display as a default human instead of rendering them invisible.\n- Adjusted various UI sounds (like bag opening and looting coin) to be more in line with the rest of the game's sound levels.\n- Adjusted how re-leveling after death is processed in an effort to improve zone responsiveness.\n- Fixed an error where you could not unpack your crate of eviction following server transfers.\n- Fixed an error that was occasionally causing servers to crash.\n\n\n*** UI ***\n\n- Corrected an issue where loot messages displayed the quantity remaining on the corpse instead of the amount looted.\n- Corrected an issue where hotbuttons that toggle between two states would not change their name.\n- Corrected an issue that prevented the correct zone name from being displayed when loading into instanced zones.\n\n\n*** Previously Updated ***\n\n- Planes of Power Progression - Fixed a bug with Grand Librarian Maelin's \"lore\" dialogue.\n\n\n- The EverQuest Team","content_hash":"c0ac5f7131edee0c8d0be5e1d6a87d09ff478780fe1b49290efb488a10e90ca1","source_files":["patches-2018-2.txt"],"source_titles":["Game Update Notes: September 19, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-19-2018.251483/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-19-2018.251483/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5346a14da9f1db5b6d5ed63020c30fb22caea77e0bf0864970865684a040a5c9","filename":"patches-2018-2.txt","adapter":"text","source_offset":25939,"item_index":null,"heading":"Game Update Notes: September 19, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-19-2018.251483/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-19-2018.251483/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-09-19-1","id":"2018-09-19-1"},{"patch_date":"2018-08-15","effective_date":"2018-08-15","display_date":"Game Update Notes: August 15, 2018","title":"Game Update Notes: August 15, 2018","year":2018,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells, Skills, and Combat Abilities","AA","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":118,"word_count":2602,"summary":"Highlights *** Made many changes to the way that glyphs are acquired and activated. See the AA section below for details. Items *** Looting more than one item in a stack will now display the quantity looted in chat. Lore groups are now enforced in the item recovery tab when obtaining new items.…","content":"*** Highlights ***\n\n- Made many changes to the way that glyphs are acquired and activated. See the AA section below for details.\n\n\n*** Items ***\n\n- Looting more than one item in a stack will now display the quantity looted in chat.\n- Lore groups are now enforced in the item recovery tab when obtaining new items. Receiving an item while another in the same lore group exists in the recover tab will result in the previously destroyed item being removed from this tab and becoming unrecoverable.\n- Fixed a number of typos and inconsistencies in item names.\n- Fixed an issue that prevented Kapok Leaves from dropping on specific servers.\n- Fixed the texture for a rock graphic that was incorrectly displaying as music notes. How's that for rock music?\n- Incarnadine Legplates now accept plate and chain Hero's Forge ornaments instead of cloth and leather types.\n\n\n*** Quests And Events ***\n\n- Corrected an issue where certain instances were missing a zone name.\n- Ring of Scale Raids - Changed the visual of the hero's chest to help differentiate it from the chest that contains standard raid rewards. Changed name to a hero's satchel.\n- Drusella's Vault and The Sathir Line - Fixed mechanics that were intended to make the raids become more difficult after too much time had elapsed.\n- Drusella's Vault - Fixed a bug that could cause the event to start when there were no players in the zone.\n- The Sathir Line - Adjusted Drusella's pathing when chasing a target to be more predictable.\n- Hatchery Wing: Hatching a Plan - This zone now offers reduced experience and the inhabitants will no longer drop global loot.\n- Summoner Ring event in Kod'Taz (raid) - Made the following changes to the event:\n- - The Stoneservant golems should reliably spawn in the circle without falling under the world.\n- - The Stoneservant golems that don't drop Grand Summoner's Glyph items no longer leave a corpse or drop loot.\n- - The Stoneservant golems are now body type Construct instead of Humanoid.\n- Veeshan's Peak Access - Reduced the respawn time and added a respawn variance to the Swamp of No Hope and Kaesora Veeshan's Peak medallion pieces.\n- Innoruuk's Curse - Made the following changes to Marl Kastane:\n- - When given the Note to Marl, Marl will no longer despawn and respawn as a new version of himself with fewer dialogues and an inability to receive the Note to Marl again.\n- - When given the Blood of Kyrenna, Marl will no longer despawn.\n- - Reduced the respawn time and added a respawn variance to Marl.\n- - Reduced the initial spawn delay of Marl.\n\n\n*** Spells, Skills, and Combat Abilities ***\n\n- Mercenaries will now correctly report how much they've healed you.\n- Fixed a bug with /outputfile missingspells that prevented spells with no base mana cost from being displayed.\n- Bash attacks that do not deal damage and do not stun the target will no longer have an 80% chance to interrupt the target's spell casting.\n- Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Divine Alliance now have a 1.5 second delay between area-effect healing activations.\n- Beastlord - Shared Brutal Ferocity and Shared Merciless Ferocity can now be used in conjunction with Mass Group Buff.\n- Berserker - Removed the push from the additional attacks that occur when activating the Frenzy skill. The push generated from the initial attack is unchanged.\n- Paladin - Adjusted the hate mod on Valiant Healing to better suit its intended purpose.\n- Warrior - Adjusted the hate override on Determined Reprisal Recourse to more accurately reflect its intent compared to Wade In to Battle.\n- Made the following changes to root spells:\n- - Reduced the likelihood that direct-damage spells will break root on a target.\n- - The chance for direct-damage spells to break root is now further reduced if you are a higher level than your target.\n- - Archery and throwing attacks now have a small chance to break root.\n- - Hitting yourself with a direct-damage spell will no longer roll a chance to break root/snare.\n\n\n*** AA ***\n\n- All - Banestrike can now be triggered by damage-over-time and target's-target spells. It will no longer play an animation, particles, or sound effects when activating.\n- All - Made the following changes to Glyph abilities:\n- - All Glyph abilities now persist through death.\n- - All Glyph abilities now have 4 ranks which are available for levels 65-69, 70-84, 85-99, and 100+.\n- - Increased the cost of Glyphs to better reflect the intended time investment for each level range.\n- - Once you exceed the level range to activate a Glyph ability, purchasing it will cause that rank to disappear and reveal the next available rank of the ability for purchase.\n- - There is no longer a differentiation between a Glyph ability granted by consuming a loyalty item and the same ability purchased normally.\n- - Consolidated the various Glyph abilities into the following 4 lines:\n- - - Glyph of Dragon Scales - Increases your base health, mana, endurance, mitigation, avoidance, and protects against spell and melee damage for 5 minutes.\n- - - Glyph of Arcane Secrets - Reduces the mana cost of all spells for 10 minutes.\n- - - Glyph of Destruction - Increases the chance your spells with apply critically, increases the damage of your critical spells, increases the chance you and your pet will deal critical melee damage, and increases the damage of your and your pet's critical melee attacks for 2 minutes.\n- - - Glyph of Angry Thoughts - Increases the hatred generated by your spells and combat abilities for 10 minutes.\n- - Adjusted the stacking of Glyph of Dragon Scales to prevent conflicts with other buffs.\n- - Adjusted the stacking of Glyph of Destruction and Intensity of the Resolute to prevent conflicts with other buffs.\n- - - Intensity of the Resolute and Glyph of Destruction should only conflict with one another and not any other ability.\n- Multiple - Gravitate and Fling abilities have been changed to work on targets up to 3 levels above the caster (up from 1 level below the caster). This includes Bard's Lure of the Siren's Song, Enchanter's Rune of Banishment, Monk's Moving Mountains, Paladin's Divine Call, Shadowknight's Hate's Attraction, and Warrior's Warlord's Grasp.\n- - Rare creatures and raid bosses are now globally immune to gravitate and fling effects.\n- Multiple - Hold the Line has been changed into a passive ability called Improved Recovery that increases incoming healing by 2% per rank and is now available to rogues in addition to berserkers, monks, and warriors. One additional rank has been added to the ability line.\n- Bard - Modulation Effects (instant spells that exchange health for mana) now function for bards.\n- Bard - Increased the base reuse time of Dissonant Chord to 9 minutes, added 4 additional ranks that reduce the reuse time and increased the max NPC level of the ability. Increased the duration of the ability from 6 to 12 seconds.\n- Bard - Adjusted Fierce Eye to reduce stacking conflicts with other buffs.\n- Beastlord - Added two additional ranks to Frenzied Swipes.\n- Cleric - Adjusted ranks 30-36 of Turn Undead to resolve some issues that were introduced when Smite the Wicked was previously consolidated into this line.\n- Cleric - Adjusted the hate override value of Tunare's Grace.\n- Druid - Increased the duration of Spirit of the Bear and fixed several stacking conflicts with other buffs.\n- Druid - Increased the duration and mana cost of Protection of Direwood and fixed several stacking conflicts with other buffs.\n- Druid - Increased the initial number of hits Wrath of the Wild lasts from 1 to 5, then up to 10 at the highest rank.\n- Druid - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes.\n- Druid - Changed Blessing of Ro to cast the highest known spell in the Grasp of Ro line that you have scribed depending on rank.\n- Druid - Changed Vortex of Ro to cast the highest known spell in the Pillar of Ro line that you have scribed depending on rank.\n- Druid - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed.\n- Druid - Adjusted the hate override value of Blessing of Tunare.\n- Enchanter - Adjusted Illusions of Grandeur to reduce stacking conflicts with other buffs.\n- Magician - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. An additional rank has been added for level 106.\n- Monk - The ability line Vehement Rage is now available to monks.\n- Monk - Fixed a bug where rank 1 of Ton Po's Stance had a reuse time of 10 minutes instead of the intended 15 minutes.\n- Monk - Removed the push from the additional attacks that occur when the AA ability Technique of Master Wu is applied to skill attacks. The push generated from the initial attack is unchanged.\n- Paladin - Added endurance restoration to all three ranks of Marr's Gift.\n- Paladin - Activating Lay on Hands on an unfriendly target will now direct the heal to that target's target. Ranks 31+ of Lay on Hands now have a 100% chance to heal critically.\n- Paladin - Gift of Life has been changed to an area-effect heal and is now on timer 38 so it can be activated independently of Lay on Hands. Adjusted the healing values. Ranks 4+ now have a 100% chance to heal critically.\n- Paladin - Added the ability line Hastened Undivided Affirmation.\n- Ranger - Adjusted the Flaming Arrows, Frost Arrows, and Poison Arrows ability lines to have a permanent duration. These abilities now consume mana when successfully triggering rather than constantly draining mana while the buff is active. The triggered effects from these buffs will no longer break root.\n- Ranger - Consolidated Scout's Mastery of Fire and Scout's Mastery of Ice into a single passive ability line, Wrath of the Forest Stalker, which increases the damage done by fire, ice, and magic spells and abilities.\n- Ranger - Added 4 additional ranks to Scout's Mastery of the Elements starting at level 80.\n- Ranger - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed.\n- Ranger - Fixed a bug where the trigger chance for ranks 1-4 of Headshot were not consistent with ranks 5-31.\n- Shadowknight - Ranks 28+ of Harm Touch and ranks 37+ of Leech Touch now have a 100% chance to deal critical damage.\n- Shadowknight - Capped the potential mana and endurance return of Thought Leech.\n- Shadowknight - Mindless Hatred has been changed to rank 1 of a new ability line named Hastened Undivided Acrimony.\n- Shaman - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. The Pathosis component has been changed to trigger the highest known spell in the Putrid Decay spell line that you have scribed depending on rank. Additional ranks have been added for levels 106 and 107.\n- Shaman - Consolidated Spirit Walk and Group Spirit Walk into a single line named Lupine Spirit, which will now cast Spirit of Wolf, Spirit of Bih`Li, or Spirit of Tala'Tak on your target's group based on rank.\n- Shaman - Turgur's Swarm now triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment.\n- Shaman - Consolidated Crippling Apparition, Crippling Spirit, and Tigir's Insect Swarm into a single line, Turgur's Virulent Swarm. This ability triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment on multiple creatures around your target.\n- Shaman - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes.\n- Shaman - Activating Pact of the Wolf now triggers an aura that buffs your group with Group Pact of the Wolf. Increased the health and mana offered by the self and group buffs and added a maximum endurance component.\n- Shaman - Group Pact of the Wolf has been replaced with a new ability line, Soothsayer's Intervention, which will trigger the highest rank spell you have scribed from the Ancestral Intervention line.\n- Warrior - Removed the hatelist override component of Warlord's Grasp.\n- Warrior - Renamed Hastened Unbroken Attention to Hastened Undivided Attention and added 2 additional ranks to the ability.\n- Wizard - The buffs triggered from ranks 21-24 of Call of Xuzl (Gift of Arcana, Gift of Fire, and Gift of Ice) will now persist until they focus their intended element or wear off, rather than dissipating after a single cast. Slightly increased the likelihood that Gift of Ice or Gift of Arcana will be triggered.\n\n\n*** NPCs ***\n\n- Drachnids across Norrath, celebrate by shaking your spinnerets! In classic zones, drachnids have reverted to their classic appearance.\n- Rare creatures and raid bosses are now globally immune to gravitate and fling effects.\n\n\n*** Progression Servers ***\n\n- The research recipe to create Remove Greater Curse now requires The Serpent's Spine.\n- The Artisan Essence for the level 7 tradeskill trophies will now combine when Prophecy of Ro is open.\n- Quartermaster Grik will be available pre Gates of Discord. He will not be a tribute master until Gates of Discord.\n- Froglok Monk NPCs in the Rathe Mountains and Wood Elf Beastlord NPCs in Greater Faydark will no longer appear until Call of the Forsaken has been activated on that server.\n\n\n*** Miscellaneous ***\n\n- Fixed an issue where NPCs would not consistently attribute proper hate for casters of beneficial spells (such as Valiant Defense) that have hate override values.\n- Fixed a client crash issue that could occur when trying to enter the game from character select to a zone that isn't currently running.\n- Corrected some Out of Combat timer inaccuracies.\n- Changing your volume while in range of a sound will no longer cause the volume to jump unexpectedly.\n- Fixed a bug causing some clients to fail to load social animations by default.\n- Traps will now scale correctly in Heroic Adventures.\n- Made pathing improvements within some of the buildings in the Ring of Scale Overthere zone.\n- Updated the pathing in Crescent Reach to coincide with some minor geometry changes to the zone.\n- Fixed an error when deleting trial heroic characters.\n\n\n*** UI ***\n\n- Removed the message 'You haven't recovered yet...' when attempting to cast a spell before recast timers have completed.\n- Added new chat filters for heals, damage over time spells, direct damage spells, and songs.\n- Archery damage is now reported as shots instead of hits, and double bow shots are indicated at the end of the same line.\n- Clarified the message you receive when deleting trial heroic characters.\n- Raid invites will now work for characters who are zoning.\n- The 'ESC to Close' option on the in-game Marketplace window now functions correctly.\n\n- Changed -\nEQUI_MarketplaceWnd.xml\nEQUI_PurchaseWnd.xml\n\n\n- The EverQuest Team","content_hash":"ffe848e8076f1be3a1f7affaaa1ec133865f485d6e124c2a9b3ef98c8eaf82ce","source_files":["patches-2018-2.txt"],"source_titles":["Game Update Notes: August 15, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-15-2018.250902/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-15-2018.250902/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"928138f362b151f12a477635d05f39cf8d167cdac8a2e355d11db2999de62d66","filename":"patches-2018-2.txt","adapter":"text","source_offset":10256,"item_index":null,"heading":"Game Update Notes: August 15, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-15-2018.250902/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-15-2018.250902/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-08-15-1","id":"2018-08-15-1"},{"patch_date":"2018-07-27","effective_date":"2018-07-27","display_date":"Game Update Notes: July 27, 2018","title":"Game Update Notes: July 27, 2018","year":2018,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":15,"summary":"Corrected an issue where the Summer Appreciation event was not running on Progression Servers.","content":"- Corrected an issue where the Summer Appreciation event was not running on Progression Servers.","content_hash":"14f267c3a5be7472b055d768aaa6c722bbf5d27dae3edcff720ffd09788111a3","source_files":["patches-2018-2.txt"],"source_titles":["Game Update Notes: July 27, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-27-2018.250629/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-27-2018.250629/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"31771f844d9085927ccaaa5f5cbec8a38ae669997b0646d076976fe1bf436cc2","filename":"patches-2018-2.txt","adapter":"text","source_offset":9890,"item_index":null,"heading":"Game Update Notes: July 27, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-27-2018.250629/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-27-2018.250629/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-07-27-1","id":"2018-07-27-1"},{"patch_date":"2018-07-18","effective_date":"2018-07-18","display_date":"Game Update Notes: July 18, 2018","title":"Game Update Notes: July 18, 2018","year":2018,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":86,"word_count":1664,"summary":"Highlights *** Keep an eye out for a special gift for All-Access members coming soon! Marcia Attamilgad has located a few new items for her stash. We're not asking questions. The /melody command will no longer be interrupted when singing a song that fails due to targeting or other failures. See the…","content":"*** Highlights ***\n\n- Keep an eye out for a special gift for All-Access members coming soon!\n- Marcia Attamilgad has located a few new items for her stash. We're not asking questions.\n- The /melody command will no longer be interrupted when singing a song that fails due to targeting or other failures. See the Miscellaneous section below for details.\n- Potion packs have returned to the Marketplace. If you consumed a potion pack that did not give you a potion, you should now have those packs restored to you in the Item Overflow Window.\n\n\n*** Items ***\n\n- Fixed several bugs with the focus effects from Sebilis Hardcore Heritage breastplates.\n- Changed a number of fishing pole items to be unbreakable. Fishing poles that have a chance to break while fishing now display the Expendable flag when inspected.\n- Augments can now be removed with distillers of greater rank than the one specified.\n- - An augment requiring a Class V Augmentation Distiller to be removed can also be removed with a Class XI Augmentation Distiller.\n- - The system will attempt to use the lowest rank distiller in your inventory.\n- - Augments requiring a unique distiller (like the Small Gem Glue Solvent) will still need that specific distiller or the Perfected Augment Distiller to be removed.\n- Horn of Unity - Adjusted spell stacking for Blessing of Unity to reduce the number of other buffs it conflicts with.\n- If one of the new augment based ornaments made from container-based ornaments is attunable, it is now also tradable on Free Trade servers.\n- Bottle of Clarity Pack will give out the appropriate level potions from level 30 to 60.\n- Modified the way you get potions from Bottle of Healing Pack, Bottle of Clarity Pack, Bottle of Alacrity Pack, Bottle of Spirits Pack, and Bottle of Replenishment Pack. These items now allow you to preview the potion you will get from them.\n- Darkened Coif of Wrath is now a head item.\n- Darkened Sleeves of Wrath is now an arms item.\n- Removed the endurance cost from Rousing Zeal, Soothing Zeal, Rousing Consumption, and Consuming Zeal, the click effect on some Paladin and Shadowknight Breastplates.\n- Hero's Forge ornaments can now be placed in Donal's Vambraces of Mourning.\n- Fixed incorrect lore text on Token of the Light Army and Token of the Obliteration Army.\n- Fixed the mixed up descriptive text for the various Rallosian Ornamentations.\n\n\n*** Tradeskills ***\n\n- Burning your bread no longer irrevocably damages the bread tin.\n\n\n*** Quests And Events ***\n\n- Fixed an issue that caused some characters not to have credit for tasks that they had previously completed but cannot repeat.\n- Under the Robe - Arsin the Blaze should now spawn properly in this errand. Note that he will not spawn 100% of the time.\n- The Handmaiden - Render should now spawn properly in this errand. Note that he will not spawn 100% of the time.\n- Sathir's Tomb (Raids) - Pets will no longer attempt to open or close the hallway doors in the tomb.\n- The Silent Schism - Spells that do not have a mana cost will no longer cause the achievement 'Burn the Heretics' to fail.\n- Defenders of the Faith - The two valkyries needed to complete this quest should spawn properly.\n- Drusella's Vault and Crypt Robbers - Implemented some mechanics changes and bug fixes:\n- - NPCs lose the ability to summon while they are inside Drusella's aura.\n- - Fixed the bug where Tomb Rot would be applied after Drusella's Vault was successfully completed and The Sathir Line had not yet been started.\n- - Increased the number of characters required in the room to trigger Drusella's Vault.\n- - The Whirlwind Slash cast by the animated bladestorms should now sync up better with the warning aura disappearing.\n- - Fixed a bug that caused the deathslime goos to change targets every 5 seconds. They will now switch targets if their previous target is dead or otherwise gone or when 30s have passed since they started chasing that person.\n- - The deathslime goos will prefer not to chase tanks or healers unless there are few other choices.\n- - The deathslime goos now show the name of the person they are chasing as their alt name. They no longer display their name.\n- - Decreased the max speed of deathslime goos slightly.\n- - Increased the spawn interval of deathslime goos by 50%.\n- - Increased the damage that the globs of goo take from ice spells by 15%.\n- - Decreased the health of the globs of goo by 15%.\n- - Decreased damage inflicted by Caustic Ooze by 25%.\n- Melalafen is no longer a required target for the achievement Conquerer of The Western Wastes.\n- Made several changes to Frostcrypt Raids:\n- - Beltron will no longer leave his room.\n- - Harfang will no longer leave his room.\n- - Hearol the Tactician will now clear detrimental spells when he teleports away.\n- - Shades of Calm - the meditating shades will engage more often now.\n- - Construction of Shadows should work properly now.\n- Death, Death, Death - Increased the time limit from 40 to 60 minutes.\n- Death, Death, Death - Slain bosses leave behind chests near Tudasali with items that may help you progress.\n- Veeshan's Peak Key - The medallion pieces in the Swamp of No Hope and Kaesora now spawn in multiple locations. Their appearance has been changed to something a bit more visible.\n\n\n*** Spells ***\n\n- Fixed a bug that caused Sanctuary buffs to drop when consuming some types of potions.\n- Items, Familiars, and Glyphs that previously conflicted with the Wild Growth line of spells will no longer have stacking conflicts.\n- Druid - Adjusted Pack Regeneration, Pack Chloroplast, Regrowth of the Grove, Oaken Vigor, and Blessing of Oak so that they match other regeneration spells and gain power as the caster gains levels.\n- Added a message and chat filter when you or others take damage from auras.\n\n\n*** AA ***\n\n- Numerous abilities that can only be obtained by completing quests or as achievement rewards will now display in the AA window prior to obtaining rank 1. The descriptions for these abilities have been updated to include information on how to obtain them.\n- All - Banestrike has been changed to a passive ability that triggers off of melee attacks, ranged attacks, and direct-spell damage. The ability has been changed to not break root.\n- All - Consolidated ranks 1-3 of Hastened Banestrike to be ranks 2-4 of Banestrike.\n- Melee Classes - Adjusted the bonuses granted by Innate Darkblade, Duelist, Fellstrike, Fury, Holyblade, Innerflame, Natureblade, Rage, and Songblade. Reduced the bonuses granted by these lines for levels 40-80 and increased the bonuses for levels 85-110.\n- Bard - Fixed a bug where A Tune Stuck In Your Head was extending the duration of Vainglorious Shout.\n- Berserker - Removed the hit limit from Blood Sustenance.\n- Enchanter - Fixed a bug that prevented Rank 8 of Color Shock from functioning.\n- Monk - Doubled the duration for all ranks of Swift Tails' Chant.\n- Monk - Significantly increased the effectiveness and endurance cost for all ranks of Ton Po's Stance.\n- Ranger - Reduced the base damage of all ranks of Headshot and increased the maximum melee damage cap from 750k to 6m. This should result in critical Headshot attacks dealing significantly more damage than before.\n- Shadowknight - Removed the hit limits from melee leech effects and removed the 8% chance for Mortal Coil to trigger Mortal Residue.\n\n\n*** NPCs ***\n\n- Many Chest NPCs that were body type Humanoid, Magical, or Undead are now body type Construct.\n- All raid bosses should be able to mitigate heroic effects more equally. Previously some bosses were much weaker than their counterparts.\n- Party goers in Sul Vius: Demiplane of Life will no longer be so aggressive toward visitors while they are attending the party.\n- Assistant T'os has returned to dry land.\n- Marcia Attamilgad has located a few new items for her stash. We're not asking questions.\n\n\n*** Progression Servers ***\n\n- Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack will now create potions with actual effects on all servers.\n- Instances given by Agents of Change will no longer send characters into the instance if too low level.\n- The various \"Voice of\" NPCs in Veeshan's Peak are no longer charmable.\n- The books to make Exalted Cultural Symbols now become available when The Serpent's Spine expansion unlocks.\n- Slayer achievements and the Banestrike AA ability are no longer restricted to Rain of Fear.\n\n\n*** Miscellaneous ***\n\n- Trial heroic characters can once again be deleted.\n- Added an on/off argument to autofire. This does not change current functionality, it just allows you to specify on or off.\n- Bard - The /melody command will no longer be interrupted when attempting to sing a targeted song without a target, a song with no cast-time (Alliance of Sticks and Stones), or a song that costs more mana than the bard has available.\n- The forage button no longer gets into an unusable state when zoning.\n- Improved the classic Giant's ability to hold weapons in its left hand.\n- Fixed a problem that caused some Hero's Forge armors to display incorrectly for Frogloks.\n- Hero's Forge, Heritage Crate, Pet Crate, and similar achievements have been moved to the new General -> Vanity category.\n- The Autumn Appreciation events have been moved to the Events -> Seasonal category.\n- Improved water pathing in Combine Dredge.\n\n\n*** UI ***\n\n- Fixed a problem that caused the group window to show incorrect information to players whose group status changed while zoning.\n\n\n- The EverQuest Team","content_hash":"35f472627ce7edd924a5d4619cf69b436d5de913436847d2c6b5e3253b82aa29","source_files":["patches-2018-2.txt"],"source_titles":["Game Update Notes: July 18, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-18-2018.250417/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-18-2018.250417/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b9f36626f8553323a1db6d8ed5aecf026dc1f18cd2af061f791f3ae4fa6f86a3","filename":"patches-2018-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: July 18, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-18-2018.250417/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-18-2018.250417/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-07-18-1","id":"2018-07-18-1"},{"patch_date":"2018-06-20","effective_date":"2018-06-20","display_date":"Game Update Notes: June 20, 2018","title":"Game Update Notes: June 20, 2018","year":2018,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":68,"word_count":1402,"summary":"Highlights *** Charm items with right click effects can now be activated from your inventory. Look to the Marketplace this month for the Northman Heritage Crate. Each crate contains a random item. Trade these Northman Heritage items to your friends or collect them all yourself! Items *** Charm…","content":"*** Highlights ***\n\n- Charm items with right click effects can now be activated from your inventory.\n- Look to the Marketplace this month for the Northman Heritage Crate. Each crate contains a random item. Trade these Northman Heritage items to your friends or collect them all yourself!\n\n\n*** Items ***\n\n- Charm items with click effects can now be activated from bags and inventory. This includes both Skulls of Null.\n- - The convert button will remain on the Skulls of Null for the people that may not have fixed their broken versions.\n- Updated the name of the items and recipes for the consolidated Fereth armors.\n- Altered the visual appearance of Ancient Gaffi of Trorsmang and Veltar's Staff of Tranquility.\n- The Mirror Fragment of Anashti Sul will now only transport you if you are in a Broken Mirror zone.\n- Suits of Hero's Forge armor now link to the reward window which allows for inspecting their individual pieces without unpacking the suits.\n- Bottle of Shared Adventure effects can now land on you even if you have an existing single-target experience enhancing effect active. These effects do not stack with each other -- only the most powerful one will affect your experience.\n\n\n*** Tradeskills ***\n\n- Replaced Platinum Geode Necklace in the Jewelcraft Tradeskill Tests with Jaded Velium Ring.\n- Fixed the Tradeskill Test quests so the required turn-ins match the required recipes.\n\n\n*** Quests And Events ***\n\n- Journey Into Terror - **Read Carefully** Crestra will accept Crestra's Empowered Elegant Earring for the final turn in, BUT they will only return Crestra's Elegant Earring. You will not get the raid version back. You will not get a Flawless Conflagrant Diamond.\n- Drusella's Vault - Added a popup message when Drusella heads to a raid member's location. Drusella's aura will no longer damage NPCs.\n- The Sathir Line - Added a popup message when Drusella chases a raid member. Added a popup message when Venril levels his gaze at a raid member.\n- The Plane of Fear: Revisited and The Plane of Hate: Revisited again allow mercenaries.\n- Fell Foliage (Mission) - The Atrocious Succulent will no longer spawn burgeoning succulents.\n- Measure of the Dead - The energy collection elements will no longer reset if you have already completed the earring combine.\n- Anashti Sul, Enslaver of Souls (Group) - Fixed a bug that caused the Enraged Guardian of Sul to be much harder than intended.\n- In Defense of Health - Corrected issues with the strength of some NPCs being too high. Fixed a spawn that could spawn a raid NPC in the Heroic Adventure.\n- Plane of Health raids - Set many non-boss NPCs to the correct difficulty rating.\n- Crypt of Sul Heroic Adventures - Fixed a spawn with a bad encounter that could lead to an NPC 7 levels higher than the highest player in the adventure.\n- End of Empire (Raid) - The bonus chest that drops ornamentation will no longer move after it is opened.\n- Kragsmash - The speed of body and strength of body adds will now assist Kragsmash more reliably. The adds will despawn if the boss has been slain.\n- Sverag, Stronghold of Rage - Characters with the Hero's Challenge will once again be offered a chance to get into the instance.\n- Plane of War - Adjusted the appearance of the colossi that offer transportation to Narikor.\n- Bastion of Thunder - After the defeat of Emmerik Skyfury, Askr the Lost will now send you to Karana's chamber rather than opening the Chaotic Vortex to do so.\n- Fixed an issue that would prevent you from obtaining some cultural tasks if you had other unrelated tasks such as 'Will It Live?'.\n- Ancient Heroes - Lord Nagafen - King Tranix, Warlord Skarlon, and Magus Rokyl have returned to this Old Man McKenzie mission.\n\n\n*** Spells ***\n\n- Corrected a typo in the message you see when attempting to teleport to an anchor that doesn't exist.\n- Spells with multiple damage values will now correctly report the total damage done.\n- Form of Darkness now fades on zoning.\n- Druid and Shaman - The Regeneration line of spells will now increase in power as you gain levels up to level 80.\n- Enchanter - Lowered the damage, efficiency, and mana return of the Mind Shatter line of Damage over Time spells. The line has been added to a shared timer and has a recast delay.\n- Enchanter - Lowered the damage and efficiency of the Suffocating Sphere and Baffling Constriction lines of Damage over Time spells.\n- Shadowknight - Moved Mental Corruption from Utility Detrimental->Combat Innates to Utility Beneficial->Combat Innates since it provides a buff.\n\n\n*** AA ***\n\n- Beastlord - Fixed a bug that prevented Frenzied Swipe from being purchasable.\n- Berserker - Fixed a bug with rank 5 of Screaming Axes that caused Screaming Fury II to grant less haste than was intended.\n- Shadowknight - Fixed errors in the descriptions for ranks 25-26, 40-41, and 45 of Leech Touch.\n\n\n*** NPCs ***\n\n- Fixed a bug that prevented charmed NPCs and pets from returning items that they will not equip.\n- NPCs will be more responsive when returning items they do not want.\n- Seer Mal Nae`Shi's dialogues can now be clicked instead of having to type the correct response.\n\n\n*** Progression Servers ***\n\n- Changed the requirements to create alchemy distillate potions to be relative to equivalent player spell power within the era.\n- Echo of Sebilis will despawn if it spawns before Gates of Discord is open.\n- Temple of Veeshan (Agent of Change) - Restored Lord Vyemm to the Temple of Veeshan where he is meant to reside.\n- All Bottle of X items on the marketplace now use the quest reward window to grant an item appropriate to the current era and your level.\n- Bottle of Spirits will be available on progression servers when Luclin opens.\n- There is a new Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack. These offer versions of the potions where the effectiveness does not exceed the effectiveness of equivalent player spells. Once Veil of Alaris opens, they will offer the original more powerful potions.\n- - Existing Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack items will not be removed from players.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue that would cause beneficial damage over time spells (such as the Necromancer Lich line) to display damage messages to other players.\n- Fixed an issue that would cause pets to lose all of their buffs when zoning if they had a large number of effects on them.\n- Fixed several geometry bugs in The Breeding Grounds.\n- Fixed the various Tier 6 heroic stat tribute benefits to grant the correct amount of the stat.\n- Estimated dates and times of scheduled monthly updates are now visible on the in-game calendar.\n- Fixed issues with the classic iksar 2-handed and range attack animations.\n- Fixed the spelling of some momentos.\n\n\n*** UI ***\n\n- Corrected an issue where AA hotbuttons were not properly saving their labels.\n- Fixed a typo when trying to grant alternate advancement abilities over the advancement point limit.\n- Improved the resolution for spell icons when used for hotbuttons.\n- Fixed an issue in the Bazaar where various Dragons of Norrath spells would try to sell for crystals instead of platinum.\n- Holding an item on your cursor and left clicking a hotbutton that is red or linked to that item will autoinventory the item.\n- Old hotbuttons linked to items will now look up their name.\n- Corrected an issue where hotbuttons pointing to an item with 0 charges would stop working.\n- Corrected an issue where characters with similar names would not appear in the loot list on the Advanced Loot Window.\n- The guild window will correctly keep your selection when other members zone or camp.\n- When creating a character or race changing, expansion restricted cities and race-class combinations will now display as unavailable.\n- Fixed an issue where /grouproles would not save or load correctly.\n\n- Changed -\n\nEQUI.xml\nEQUI_Animations.xml\nEQUI_CastSpellWnd.xml\nEQUI_CharacterCreate.xml\nEQUI_CursorAttachment.xml\nEQUI_GuildManagementWnd.xml\nEQUI_HotButtonWnd.xml\nEQUI_PetInfoWindow.xml\nEQUI_RaceChangeWnd.xml\nEQUI_SpellIcons.xml\n\n\n- The EverQuest Team","content_hash":"e23a931daa3e833cbf47f2fd50b465530370532e105a97235fe580d416ddc154","source_files":["patches-2018-1.txt"],"source_titles":["Game Update Notes: June 20, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-20-2018.249930/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-20-2018.249930/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5c19b5733eed885124347ff53606666497bd7ca0840cc45cbe3200895fd647af","filename":"patches-2018-1.txt","adapter":"text","source_offset":71064,"item_index":null,"heading":"Game Update Notes: June 20, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-20-2018.249930/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-20-2018.249930/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-06-20-1","id":"2018-06-20-1"},{"patch_date":"2018-05-16","effective_date":"2018-05-16","display_date":"Game Update Notes: May 16, 2018","title":"Game Update Notes: May 16, 2018","year":2018,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":102,"word_count":1849,"summary":"Highlights *** The Hero's Journey help text is now directly accessible via a UI button. See the UI section below for details. Fixed a bug with the last update where the timestamp format in log files was inadvertently changed. Added a volume slider to the audio triggers window which acts…","content":"*** Highlights ***\n\n- The Hero's Journey help text is now directly accessible via a UI button. See the UI section below for details.\n- Fixed a bug with the last update where the timestamp format in log files was inadvertently changed.\n- Added a volume slider to the audio triggers window which acts independently of the game volume slider.\n- Race changing now only removes spells for which you don't meet the deity requirements.\n\n\n*** Items ***\n\n- Tsaph Katta Ornaments and Di`Zok Ornaments are available on the raid point vendors in Lceanium and Overthere, respectively.\n- The Depowered Skull of Null and Depowered Jeweled Skull of Null can now be activated when not equipped.\n- Added appropriate chromatic damage to Light-Blessed Cudgel, Brilliant One Eye, and Lifestealer's Cudgel\n- Ornaments converted from molds to augments have the appropriate description text.\n- Converted ornaments are no longer marked as magic.\n- The nightmare mount will allow you to ride it if you own the Nightmare Saddle.\n- Made the new augment based ornaments that are part of Legends of Norrath sets heirloom.\n- Increased the pet focus level on Summoner's Phlogiston Earring.\n- The Ring of Scale chase items are placable in real estates.\n- Mirror Fragment of Anashti Sul will now act properly if you are on the task Decay Decreased and not in the dynamic zone for the task or either Sul Vius.\n- Added the Quest tag to the following items:\n- - Saurek Deathmaw Scales, Poguu's Herbal Growth, Sagaag's Finest, Red Berry Paste, Ancient Sathir Necklace, Ancient Sathir Staff, Ancient Sathir Skull, Ancient Sathir Chalice, Mithril Plated Girth\n- Fixed typos in the spelling of a few Bouquet items.\n- Corrected the spell description for Sword of Darkness and Sword of Corruption, the activated effects on some Shadow Knight breastplates.\n- Consuming Zeal, which procs from Rousing Consumption, now correctly deals damage instead of healing its target.\n\n\n*** Tradeskills ***\n\n- The timer for foraging will now correctly persist between logins.\n- A Grandmaster Medicine Bag can be created with Tonic of Benefit Affinity II (Prophecy of Ro or later) or Potion of Mystical Aptitude (Pre-Prophecy of Ro).\n- Corrected typos, inconsistencies, and misspellings in many tradeskill recipe names.\n- The book necessary to create Fereth Hero's Forge ornaments will drop rarely from rare NPCs in Ring of Scale.\n- The Repeating Crossbow recipe will return a planing tool on failure.\n- Darkhollow Skeleton Dust will drop from appropriate mobs in Depths of Darkhollow.\n- Urn Sketches are now available on appropriate merchants.\n\n\n*** Quests And Events ***\n\n- Updated the Hero's Journey text to include direct links to relevant achievements.\n- A Formal Dinner Party (19th Anniversary) - Fixed several grammar errors in dialogues.\n- Tipsy Gnome Race (17th Anniversary) - Corrected a bug that could lead to the race breaking every 200 iterations.\n- Drusella's Vault - Implemented some bug fixes and tuning changes:\n- - The size of the decal should now match the size of Drusella's aura.\n- - Reduced attack and offense on golems, animated swords, and animated skulls.\n- - Lowered spell damage on Bonk!, Enveloping Smoke, and Electric Blast.\n- - Reduced radius of Whirlwind Slash.\n- - Changed decal warning for Whirlwind Slash to match the impact radius of the spell.\n- - Changed the models of the swords and skulls to make them easier to identify.\n- - Created specific spawn points for the swords, skulls, and maces instead of having them spawn in random locations.\n- - Removed Drusella's wandering during the event.\n- - Corrected a misspelling of annihilate in the timer warnings.\n- Devastation and Sverag - The chests that spawned on the death of some bosses have been removed. The Legendary Berserker Bones will now drop off the bodies of those bosses.\n- Black Orb of the Scrykin - The Gray Orb of Ao the Fourth now has a higher chance to drop from rares in Arcstone and Relic.\n- - Rares in Arcstone and Relic now have a higher chance to drop a Gray Orb.\n- - Non-rares in Arcstone and Relic now have a very small chance to drop a Gray Orb.\n- Tris Wallow III - It's no longer possible to heal or cure Tris by using spells that are cast from items.\n- Corrected old information about tomes in the training dialogue for new berserkers.\n- Plane of Storms - Jeplak, Gurebk, Falto, and Neffiken should properly turn into fabled versions when appropriate.\n- Restored a long forgotten quest chain in the Mines of Nurga.\n- Staff of the Observers quest - Borxx once again spawns in Runnyeye.\n\n\n*** Spells ***\n\n- Spells that absorb direct spell damage will no longer absorb damage shield damage.\n- Corrected singing messages from bards in your group and some incorrect song messages.\n- Race changing now only removes spells for which you don't meet the deity requirements.\n- Corrected many spells that were not correctly displaying their descriptions, such as Divine Response, Nature's Response, and Responsive Spirit.\n- Spells that lose effectiveness over time, such as Rampant Growth or Nectar of Agony, will no longer be penalized by extended duration effects. Spells that gain effectiveness over time, such as Splurt, will continue to be enhanced by extended duration effects.\n- Fixed all cases where player pets had higher hand to hand skills than weapon skills. This was causing many pets to lose accuracy when they were given weapons.\n- Cleric - Fixed a typo in the spell landed text for Harmonious Blessing.\n- Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Harmonious Blessing will now report a message when they wear off.\n- Druid - Form of the Great Wolf and Share Form of the Great Wolf will now add stats as a separate buff.\n- Druid and Ranger - The PVP spells Tangle and Entangle can now be found under Utility Detrimental->Snare.\n\n\n*** NPCs ***\n\n- NPCs will be more vocal when accepting or rejecting quest items or bribes.\n- Pets now respond appropriately when they accept an item and wear it, eat an item, or refuse an item.\n- Varied up the names of ice goblins in many instanced versions of Permafrost to prevent a situation where some goblins could fail to spawn when there were too many with the same name.\n- Many NPCs with blank merchant lists are either no longer a merchant or have a small merchant list.\n- Brother Island NPCs will no longer assist NPCs of other races.\n- Several NPCs that were decievers are now deceivers.\n\n\n*** Progression Servers ***\n\n- Replaced recipes in the following tradeskill tests with recipes that are available by Prophecy of Ro:\n- - For the Jewelcraft tests, replaced Velium Practice Earring with Gold Polished Quartz Ring, Palladium Practice Earring with Platinum Geode Necklace and Pear Cut Rubellite with Bloodmetal Earring of Engagement (non-enchanted).\n- - For the Smithing tests, replaced Pale Platinum Mace with Ethereal Sheet of Metal.\n- - For the Research tests, replaced Researcher Ceramic Clay with Spell: Focus Mass Spellcaster's Essence for the non-tome makers and Parchment Manual for the tome makers.\n- All Distillate recipes are restricted to Prophecy of Ro or later.\n- Hypericum is available when Prophecy of Ro unlocks.\n- Porthio the Second Born - can now be completed in the Agent of Change instance of Relic.\n- Rathe Council (Plane of Earth) - fixed issue that was causing the council to disappear and reappear repeatedly in the Agent of Change instance.\n- Runnyeye's population will be pre-revamp until Scars of Velious unlocks.\n- Champion's Mancatcher quest - a sarnak messenger is no longer restricted to the launch of Gates of Discord.\n\n\n*** Miscellaneous ***\n\n- Many Serpent's Spine, Buried Sea, and Secrets of Faydwer zones now have load balancing enabled.\n- Fixed an issue that caused certain armor pieces to show Anashti Sul Robes instead of the intended models.\n- The duplicate 'a large undead gnoll' component label in the Hunter of The Tower of Frozen Shadow achievement is corrected to Vhal Sera. This was a cosmetic label error and Vhal Sera kills made after the April 2018 update will count.\n- Fixed a visual bug where the castle that leads to the Plane of Mischief was hovering several feet above the ground in both Great Divide and the Temple of Veeshan.\n- Many Ruins of Kunark zones have had their experience modifier adjusted for balance reasons and/or to encourage variety in leveling.\n- Restored the fog in Hate's Fury.\n\n\n*** UI ***\n\n- The Hero's Journey help text is now directly accessible via a UI button:\n- - The new menu entry can be found in the EQ Button list under Quests on servers that have unlocked The Serpent's Spine expansion.\n- - The alternate advancement ability Summon Tome of the Hero's Journey has been removed. Any existing copies of the tome can still be used to display the list of suggested quests.\n- Fixed a bug where the Zone Guide would report that there is no active path each time you zone.\n- Using /outputfile will now display a link to the file created.\n- Fixed an issue where /outputfile recipes wasn't accepting an additional parameter to specify an alternate filename.\n- Fixed a bug with the last update where the timestamp format in log files was inadvertently changed.\n- Fixed a bug that would sometimes cause alerts you have already seen to be displayed again.\n- Fixed an issue that would cause the event calendar scroll bar to bounce to the top when scrolling.\n- The /feedback command will now generate a link to our forums instead of opening the feedback window.\n- Added a volume slider to the audio triggers window which acts independently of the game volume slider.\n- Players can now see the level of their target upon considering them, unless their target is anonymous or roleplaying.\n- When you zone, hotbuttons linked to an item will no longer reset to the first copy of the item found in your inventory.\n- - Hotbuttons with a blank label will now properly save when zoning or camping.\n- - When turning hotbar pages, item links will no longer bleed their color and icon to the other page.\n- The Manage Loot Window no longer closes when a member of your group or raid zones or leaves.\n\n- Changed -\nEQUI_AudioTriggersWindow.xml\nEQUI_FeedbackWnd.xml\n\n\n*** Previously Updated ***\n\n- Ring of Scale Raids - fixed an issue that was preventing the Di`Zok Hero's Forge items from showing up in the chests.\n- A Formal Dinner Party (19th Anniversary) - Removed the chance for one of the clues to spawn on a bad NPC.\n- Theatre of Blood (Agent of Change) - Fixed an issue that was sending player characters to the wrong location when zoning into the instance.\n- Relic (Agent of Change) - Fixed an issue that prevented the teleporters up to (and down from) the dragon platforms from working.\n\n\n- The EverQuest Team","content_hash":"c08c925efafb0bf2bdb6fac1e820c8316c6af393430af3d6bd06a378c85d15af","source_files":["patches-2018-1.txt"],"source_titles":["Game Update Notes: May 16, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"2cc2185a94afba45352c7ebc6ee5917d9f46cb758ed0ef1befc87ec40c8a6e45","filename":"patches-2018-1.txt","adapter":"text","source_offset":59596,"item_index":null,"heading":"Game Update Notes: May 16, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-16-2018.249309/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-05-16-1","id":"2018-05-16-1"},{"patch_date":"2018-04-20","effective_date":"2018-04-20","display_date":"Hotfix Notes: April 20, 2018","title":"April 20, 2018","year":2018,"month":4,"kind":"hotfix","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["UI","Quests and Events","Progression Servers"],"change_count":5,"word_count":127,"summary":"UI *** Fixed an issue where the quantity of Krono was not displaying correctly. You must update your client to get this fix. Quests and Events *** Ring of Scale Raids - Fixed an issue that was preventing the Di'Zok Hero's Forge items from showing up in the chests. A Formal Dinner Party (19th…","content":"*** UI ***\n\n- Fixed an issue where the quantity of Krono was not displaying correctly. You must update your client to get this fix.\n\n\n*** Quests and Events ***\n\n- Ring of Scale Raids - Fixed an issue that was preventing the Di'Zok Hero's Forge items from showing up in the chests.\n- A Formal Dinner Party (19th Anniversary) - Removed the chance for one of the clues to spawn on an inaccessible NPC.\n\n\n*** Progression Servers ***\n\n- Theatre of Blood (Agent of Change) - Fixed an error that was sending player characters to the wrong location when zoning into the instance.\n- Relic (Agent of Change) - Fixed an issue that prevented the teleporters up to (and down from) the dragon platforms from working.","content_hash":"72d8ddd0c1601075646de70629e28eac1cdc4f85706472de344feef577d82931","source_files":["patches-2018-1.txt"],"source_titles":["Hotfix Notes: April 20, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-april-20-2018.248830/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-april-20-2018.248830/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b3dc93394b84fe6b3585d667a889968e281965369dd5f87d26f6fc3ab6d83e11","filename":"patches-2018-1.txt","adapter":"text","source_offset":58631,"item_index":null,"heading":"Hotfix Notes: April 20, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-april-20-2018.248830/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-april-20-2018.248830/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-04-20-1","id":"2018-04-20-1"},{"patch_date":"2018-04-18","effective_date":"2018-04-18","display_date":"Game Update Notes: April 18, 2018","title":"Game Update Notes: April 18, 2018","year":2018,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Mercenaries","Progression Servers","Miscellaneous","UI"],"change_count":143,"word_count":2566,"summary":"Highlights *** EverQuest will no longer run on Windows Vista or older operating systems. Please refer to the minimum system requirements on our website. Made a number of improvements to hotbars. See the UI section below for details. Items *** Upgraded the model on Jeweled Sarnak Focus of the…","content":"*** Highlights ***\n\n- EverQuest will no longer run on Windows Vista or older operating systems. Please refer to the minimum system requirements on our website.\n- Made a number of improvements to hotbars. See the UI section below for details.\n\n\n*** Items ***\n\n- Upgraded the model on Jeweled Sarnak Focus of the Elemental, Jeweled Hoarded Worker Sledgemallet, and Jeweled Hoarded Blood Orchid Katana to an equivalent model with particles.\n- Changed Guardian's Boon to affect all combat skills and not only 1h blunt.\n- Ingenious and Savvy Conflagrant Earrings now have the standard recast timer for Geomantra.\n- Focused Strike of the Blood Orchid now checks against chromatic resists.\n- The Skull of Null and Jeweled Skull of Null are now convertible items. One item is the full charm, the other is for clicking from inventory.\n- - The equippable version requires that it is equipped for the click to work (This was true already due to it being a charm, though some caching would allow it to work if it was equipped then unequipped).\n- - As a side effect, converting and converting back will fix the charms that are not working for players that had the Skull before the evolving data was attached.\n- Corrected the names of Faycite Shards available from Ring of Scale vendors. Shards that change spell duration are now correctly called Durus and shards that change spell recast time are correctly called Tempus.\n- Corrected errors in the lore and text for Cliff Stone, Scorpikis Worry Stone, Magma Stone, Enchanted Dragon Scale.\n- Added stats, for reference only, to power sources.\n- Old style molds for weapon ornaments now have a convert button to change them into a new style ornament augment.\n- Gnomish Water Pistol no longer stacks.\n- Many unused tradeskill items have been removed from vendors. This mostly affected old Dragons of Norrath or Prophecy of Ro cultural items.\n- - The item information that shows \"This item is no longer used in tradeskills\" has been removed.\n- Reverted the models of the starting weapons Short Sword* and Club* to a classic look.\n\n\n*** Tradeskills ***\n\n- Changed Ring of Scale poison drops from \"Tainted X\" to \"Desiccated X.\"\n- Changed the required level of all Ring of Scale poisons and components to 106.\n- Fixed the name of the recipe for Tome of Savage Volley Rk. II.\n- Fixed all cases where multiple recipes for a tradeskill shared the same recipe name.\n- Crestra's Earring combines now require a minimum skill to attempt. For fishing this is 200. For the 202 trivial combines the minimum skill is 202. All other combines require a minimum skill of 300.\n- Phlogiston items are now Prestige.\n- Fixed all cases where multiple recipes for a tradeskill shared the same recipe name.\n- Tradeskill-created ornaments are now augments.\n\n\n*** Quests And Events ***\n\n- 19th Anniversary quests no longer require the player to own the Ring of Scale expansion, but do require Ring of Scale to be open on the server before they appear.\n- A Formal Dinner Party (19th Anniversary) - Made several changes to this mission:\n- - Removed the erroneous faction hit on some NPCs.\n- - Reduced the difficulty of most, but not all, NPCs.\n- - Corrected some typos and misspellings.\n- - Removed the two orcs from the other side of the dining room door.\n- - Players will not get the secondary success for proper investigation if they give Melion the incorrect food.\n- - The instance will now only allow a total of 6 players and/or mercenaries.\n- - This mission will only reward one red berry paste in a chest if the mission is done correctly.\n- - While the berry paste is appreciated, the augment will no longer be given to players that have not completed the mission.\n- - The task will now reward a minimum of 5 currency on completion instead of scaling down to 0 at low levels.\n- Lost but Not Forgotten (19th Anniversary) - Various changes and improvements have been made to this Heroic Adventure.\n- - Harris Feril's adds now share aggro with him.\n- - Harris Feril's HP will be locked until his adds have been slain.\n- - Forceful Presence's adds now share aggro with her.\n- - Forceful Presence's HP will be locked until her adds have been slain.\n- - Forceful Presence should no longer teleport to an unreachable location.\n- - If anyone in the ward's area of effect has the Warded Bag, no one will be teleported.\n- - The message indicating how to remove the ward should display more reliably.\n- - Messages indicating that the Forceful Presence will soon spawn should display more reliably.\n- - Bosses are now immune to many crowd control effects.\n- - The task now locks on element 6 instead of element 3.\n- - Sila will no longer give her medallion to the person that gives her Hilus's Journal, as this method of receiving the medallion doesn't update the task. The task expects the medallion to be looted from the Forceful Presence.\n- - This task will now reward a minimum of 5 currency on completion instead of scaling down to 0 at low levels.\n- Pieces is Pieces (19th Anniversary) - Made several changes to this quest:\n- - The combine for Deep Caverns Collector's Case now requires the task to be complete.\n- - Quest items are no longer marked as collectible and are now lore.\n- - Changed the replay timer so it no longer conflicts with Fish Eyes in the Dark.\n- Liquid Courage (16th Anniversary) - The spells cast by NPCs in this Heroic Adventure will now scale correctly.\n- Defending Knowledge (15th Anniversary) - The task will only give the horn reward when the task is complete.\n- End of Empire (Mission) - This should now give the proper challenge achievement for Stalwart Guardian.\n- Balance of Power (Mission) - The ghost versions of the bosses will now have the undead property.\n- All Ring of Scale raids - Di`Zok Hero's Forge ornaments no longer drop directly from bosses. There will be an additional chest that spawns upon success that contains the Hero's Forge ornament.\n- Assault on Atrebe - Fixed a spelling error.\n- Hoshkar - Corrected an error in the dragon's combat that could cause large delays between a message and the attack it is meant to warn about.\n- Sathir's Tomb raids - Combatable sarnaks will attack players on sight.\n- Sathir's Tomb raids - Drusella's aura will no longer land on pets.\n- Drusella's Vault - Made a few tuning changes to this event.\n- - Reduced health on the bonepile and ooze spawners.\n- - Increased health on basket spawners.\n- - Reduced radius of Drusella's aura.\n- - Reduced frequency of Drusella's wander.\n- Trail of Discovery - Fixed a typo in the Partisan of The Howling stones achievement component for this quest.\n- Cost of Balance - Fixed a bug that caused the final power conduit to be unkillable.\n- Anashti Sul, Enslaver of Souls (Mission) - Fixed a bug that was causing Poison Blast to occur more often than it should have in phase 2 of the event.\n- Mayong Mistmoore's undead that infest many zones in Norrath once Ayonae Ro has been defeated now respawn more slowly.\n- Vex Thal - The Akhevan Warders in the rooms adjacent to Diabo Xi Xin Thall and Thall Va Kelun will no longer banish characters that are in the room with the boss.\n- Knargon Lanenda in North Qeynos will again respond to the phrase 'courier.'\n- The Berserker newbie armor quest givers will now respond when you click on the bracketed text in their dialogs.\n\n\n*** Spells ***\n\n- Cleric - Corrected the stun levels on Silent Directive.\n- Cleric - Corrected the resist type of the Holy Intervention Strike line from physical to chromatic.\n- Enchanter - Strengthened runes from levels 76-90 and lowered the strength of runes above level 95.\n- Enchanter - Increased the recast time of all Unity runes.\n- Enchanter - Added hate overrides to self and single target rune spells above level 70.\n- Detrimental duration extension will no longer cause Damage Over Time spells that increase in damage over their duration (ex: Splurt) to lose damage.\n- Corrected an issue where the DoT damage you took was initially being reported to you without accounting for DoT shielding.\n- Fixed a problem that allowed buffs with stacking blockers to block debuffs in some cases.\n\n\n*** AA ***\n\n- Shaman - Fixed a bug that prevented Rabid Bear's Protection from absorbing the intended amount of damage.\n\n\n*** NPCs ***\n\n- Mayor Salvador West will no longer attend the evening parties in Sul Vius and will remain in his office. This should prevent him from getting lost on his way back to work.\n- Sverag - Rare NPCs that were not respawning properly when population changed should do so now. This specifically addresses issues with Soulfury Embermeer, but should fix others with similar issues.\n- Armorer Dach Aldridge no longer spawns in Dead Hills.\n- Bertoxxulous worshiping gnomes can now interact with the Parcels and Noble Exchange NPC in the Ak`Anon bank.\n- Vex Thal - The Akhevan Warders should despawn more reliably when their associated boss has been slain.\n- Added a Parcels and Noble Exchange vendor in the Paineel bank.\n- Some general blacksmithing merchants now carry a Small Helm Mold. This includes Ilanon Untitia in East Freeport.\n- Vendors in cities in original EverQuest have more consistent and more correct titles under their names.\n- Tigers across Norrath celebrate by roaring in delight! Reverted tigers in older zones to their original appearance.\n- The Arisen Dragoon T`Vex and The Arisen Dragoon T`Vem will no longer drop Hero's Forge boots.\n- An Arisen officer and an Arisen marine will no longer drop a legacy spear and shield.\n- Fixed a problem causing Alerynril the Loyal to sometimes hold a bag in her right hand.\n- Updated various hunter achievements to remove NPCs that no longer fit the definition of 'rare' NPC, and add some NPCs were not previously included.\n- The Minotaur Hero will again terrorize the Steamfont Mountains. Newbie gnomes beware!\n- Fixed the odd visual of a kobold missionary in Steamfont Mountains.\n- Fixed several ghoul NPCs that were not marked as undead: The Boogeymonster, a voracious fiend, a ravenous fiend, and a drooling ghoul.\n\n\n*** Mercenaries ***\n\n- The following raids no longer allow mercenaries: The Plane of Fear: Revisited, The Plane of Hate: Revisited, Hate's Fury: Seventeen Pieces of Silver, Cazic's Final Stand.\n\n\n*** Progression Servers ***\n\n- All Agent of Change raid instances now offer reduced experience compared to the open version of the zone. Previously this was handled inconsistently.\n- Bosses will stop using Mitigation of the Mighty and applying Mark of the Mighty aura when that era becomes Fabled on that server.\n- Relic now has an Agent of Change instance.\n- Relic can now hold an unlimited number of adventurers.\n- Tipsy Gnome Race - If Kunark hasn't unlocked on the server, the final target Dibster `Dibs` Biroboddle will be on the accessible side of the locked door leading to the basement.\n- Reverted several spawns in Runnyeye to restore classic drops and population.\n- - The Goblin King, a dazed goblin knight, and a goblin warlord will spawn until Velious has unlocked.\n- - Lord Pickclaw, a pickclaw crusader, and Battlelord Paluk will spawn once Velious has unlocked.\n- The Chilling Terror will not spawn in Permafrost until Lost Dungeons of Norrath is unlocked.\n- The Aviak Avenger event in South Karana will not run until Gates of Discord is unlocked.\n- Many spawns related to the Freeport poison quests have been restricted to the launch of Seeds of Destruction.\n- Numinous Weapon Augmenting is available when House of Thule opens.\n- Fixed an issue where tradeskill recipes for Distillates and Golden Idols were being allowed before their intended expansions unlocked. These are now properly restricted.\n\n\n*** Miscellaneous ***\n\n- Performed additional upgrades to both the client and server to utilize more modern hardware and operating system features.\n- - EverQuest will no longer run on Windows Vista or older operating systems.\n- - Please refer to the minimum system requirements on our website.\n- Corrected an issue where a race change, Heroic Character upgrade, or speaking with Warlowe Rida could result in a loss of spells.\n- Fixed a problem that allowed players to create characters with the same name on the same server in some cases.\n- Sounds should no longer randomly play multiple times or suddenly increase volume for no reason.\n- The music player will now remember your volume between logins.\n- Titles granted for purchasing AA abilities are no longer restricted to specific categories or expansions. You now gain titles for spending 6, 18, and 42 points in any AA ability category.\n- Made improvements to the pathing in Gorowyn so that the denizens of the fortress city will better understand how to walk through doorways.\n- Fixed an uncommon crash that could occur when logging in.\n- Handing in the Tome of Order and Discord to a Priest of Discord will again flag the character as Player Versus Player.\n\n\n*** UI ***\n\n- Fixed a display bug with the pet window when right clicking pet-buff icons.\n- Updated /useitem to accept item names:\n- - Specifying the full name of an item will now allow you to activate it directly without having to ensure the item is in a specific inventory slot.\n- - This functionality now allows items in your key rings to be activated with the /useitem command.\n- - Example: /useitem corrupted hammer of consternation\n- Reduced the size of borders on a number of UI windows.\n- Adventure point merchants will no longer display platinum prices.\n- Changed the messaging at character creation when choosing a race/class/starting city that has not been unlocked on a server.\n- When race changing, expansion-restricted cities and races will now be unavailable.\n- Fixed an issue that prevented find destinations from being displayed on your map when mysterious forces prevented the route to that target from being drawn.\n- Fixed an issue that prevented the border toggle setting from being saved.\n- The /copylayout command will now look for any valid ini files in the uifiles folder in addition to the ini files in the main install folder.\n- Selling an item with an augment in it to an Adventure Merchant should no longer cause your game to stop responding.\n- Made the following improvements to item hotkeys:\n- - Item hotkeys will now display the total count of items in your inventory, rather than the count of the first stack.\n- - Items will now display the total number of charges for items that use them.\n- - Item hotkeys for items that are no longer in your inventory will now display the icon/name of the missing item rather than 'Not Found'.\n- - Pre-existing item hotkeys will need to be remade to get these updates.\n\n- Changed -\nEQUI_AchievementsWnd.xml\nEQUI_AchievementWnd.xml\nEQUI_BigBankWnd.xml\nEQUI_CastingWindow.xml\nEQUI_ExtendedTargetWindow.xml\nEQUI_GroupWindow.xml\nEQUI_InspectWnd.xml\nEQUI_Inventory.xml\nEQUI_ItemDisplay.xml\nEQUI_KeyRingWnd.xml\nEQUI_PlayerWindow.xml\nEQUI_SkillsWindow.xml\nEQUI_SpellDisplay.xml\nEQUI_TargetWindow.xml","content_hash":"e47b936f014d231edba8733b590a6f4c8dc4483442faeebc6088a5bbf778ce93","source_files":["patches-2018-1.txt"],"source_titles":["Game Update Notes: April 18, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"f1cdb042f5749e9cea4fd68bbc7253e3e41b97114d10b1cd0e368221b4b831ba","filename":"patches-2018-1.txt","adapter":"text","source_offset":43472,"item_index":null,"heading":"Game Update Notes: April 18, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-18-2018.248650/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-04-18-1","id":"2018-04-18-1"},{"patch_date":"2018-03-14","effective_date":"2018-03-14","display_date":"Game Update Notes: March 14, 2018","title":"Game Update Notes: March 14, 2018","year":2018,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":66,"word_count":1445,"summary":"Highlights *** March 16, 2018 marks EverQuest's 19th Anniversary! We're grateful for all of you who have made this possible. Keep an eye out for new and returning special events in the upcoming weeks! Have you been looking for an opportunity to start fresh? Our newest Progression Server, Coirnav,…","content":"*** Highlights ***\n\n- March 16, 2018 marks EverQuest's 19th Anniversary! We're grateful for all of you who have made this possible. Keep an eye out for new and returning special events in the upcoming weeks!\n- Have you been looking for an opportunity to start fresh? Our newest Progression Server, Coirnav, launches on March 16, 2018! See the forums for details.\n- Bristlebane's been rummaging around in his vault recently and has found some once-lost items! Check the Marketplace for limited time offers during the 19th Anniversary!\n\n\n*** Items ***\n\n- Adjusted the base modification of Jeweled Skull of Null to make the stats closer to the group version if you have completed no Veeshan's Peak raids.\n- Procs on weapons can now activate if the item has a click cooldown that is different from the spell activated on a proc.\n- Removed the small knockback from Rain of the Overthere on Hoarded Worker Sledgemallet and Jeweled Hoarded Worker Sledgemallet.\n- New player starting tunics can no longer be traded and have no value.\n- Fixed the spelling of Deathseeker on three items.\n\n\n*** Tradeskills ***\n\n- Fixed a problem where combine failures were not always returning the tools used.\n- The recipe for Scaleborn Warmonger Coat now requires Combine Draconic Scale Transmogrificant.\n\n\n*** Quests And Events ***\n\n- End of Empire (Mission and Raid) - Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not.\n- Hoshkar (Ring of Scale) - Smoothed out the intervals at which Hoshkar casts his spells. They should no longer cast at the same time.\n- Balance of Power (Raid) - Fixed an issue that would prevent completion of the Ghosted achievement.\n- Fell Foliage (Mission) - Lowered the maximum number of players allowed in this mission to 6.\n- Jondin's Fern Flower quest can now be completed.\n- Crypt of Sul Heroic Adventures - Removed some NPCs that should not have spawned in these missions.\n- Reduced the level of many Heroic Adventure NPCs. This mostly affects rares in The Broken Mirror.\n- Vex Thal - Bosses will now tether in the Agent of Change instances.\n- Vex Thal - Akhevan Warders will again banish people.\n- Vex Thal - Kaas Thox Xi Aten Ha Ra will no longer tether if it gravity fluxes.\n\n\n*** Spells ***\n\n- Detrimental beam spells no longer attempt to hit many types of invalid targets such as friendly NPCs (including pets), auras, and invulnerable NPCs. Beneficial beam spells now include friendly NPCs (including pets), and exclude enemy NPCs and players.\n- Spell/Tome reward sets from Ring of Scale will now hide abilities you have already memorized when you view them. If you have used a tablet or symbol before this change but not selected a reward you will have to reuse the tablet or symbol to do so.\n- Moved all melee timers up one ID in order to fix several timing issues with procs.\n- Bard - Corrected an issue where certain songs would attempt to begin playing twice.\n- Druid - Corrected the description of Chill of the Wildtender.\n- Druid - Reduced mana costs on most DoT spells to better reflect the damage they do.\n- Ranger - Strength of the Wildstalker should now prevent the same or lower ranks of Brell's Blessed Bastion from landing.\n- Shaman - Increased the damage on Curse of Sisslak so that it is an upgrade to Bane as intended. Increased damage on higher level spells in the Blood of Saryrn DoT line as a result.\n- Shaman - Lowered mana costs on most spells in the combined DoT lines. Fast (two tick duration) DoTs are all more efficient than their parent spells.\n- Warrior - Corrected the descriptions for the Scowl line of abilities.\n\n\n*** AA ***\n\n- Magician - Fixed a bug where rank 1 of Frenzied Burnout only increased 1-Hand Blunt damage rather than all melee damage.\n- All - Quick Draw has been refunded.\n\n\n*** NPCs ***\n\n- NPCs will no longer summon or cast spells on the corpses of players who are hovering.\n- Reduced the level of many Heroic Adventure NPCs. This mostly affects rares in The Broken Mirror.\n- Encounters that have a 100% chance to generate a rare now have a delay before they will spawn. These encounters now have a respawn variance as well.\n- Veeshan's Peak (Ring of Scale) - Changed the factions used by NPCs in the zone to be distinct from the faction in the original Veeshan's Peak. Faction loss for killing the Denizens of Veeshan's Peak will be heavy. They do not like when mortals kill their kin.\n- Overthere (Ring of Scale) - Corrected the spelling of Fereth.\n- Mercenary Liaison NPCs now have a more consistent category name and spelling.\n- In the Tower of Frozen Shadow, killing an enraged vampire on floor 7 will no longer spawn Cara Omica on floor 4.\n- Only one instance of Champion Ultharas will be active at one time in Arcstone.\n- Ice goblins in Permafrost now have more varied names. Corrected a problem that could prevent some ice goblins from spawning if there were too many active elsewhere.\n- The following NPCs are no longer flagged as rare:\n- - Grandmaster R`tal, Mistress of Scorn, Lord of Ire, Lord of Loathing, Avatar of Abhorrence, High Priest M`kari, Coercer T`vala, Magi P`tasa, Ashenbone Broodmaster, Master of Spite, Muramite Commander, Ulga the Elfeater, Ogoruk the Charming, Nendor the Daunting, Zurul the Bonecruncher, Korizar the Neckbreaker, Death Fang Teraz, Alassh the Cannibal, Katazz the Twisted, Nentassh the Blade Queen, Iross the Sledge, The Steel Serpent, Akazz the Blood Goddess, Thunderstone, a rotting warchest, a Malgrin Legion warchest, a Xillsfar Legion warchest, Kael Militia Captain, an Imperial Gravemaster, Wraith of a Di`Zok Hero, Vrex High Priest, Secrets of Faydwer faction vendors, thick boned skeleton, thick tailed skeleton, thick skulled skeleton, Barkley, Bloodmaw, a froglok hunter, a froglok forager, Nosja (the common version), and Daman (the common version)\n- The following NPCs are now flagged as rare:\n- - Maru the Twelfth Born, A Wrulon Sentry, Tower of Frozen Shadow NPCs that are triggers to spawn rares, a large undead gnoll, an angry librarian, an enraged shadow beast, an enraged relative, Cara Omica, VhalSera, Tserrina Syl`Tor, Tenebrous NPCs that are triggers to spawn rares, Heratius Grolden, Valdanov Zevfeer, Oracle Froskil, Vessel Fryn, Knight Dragol, Master Fasliw, Dreadlord Dekir, Keeper Sepsis, Hierophant Ixyl, Harbinger Josk, Doom, Thruke, Flayhte, Dragontail, Commander Sils, Stonebeak, Ffroaak, and Throkkok\n- Many rares have had their spawn chance or spawn time adjusted.\n\n\n*** Progression Servers ***\n\n- Fixed an issue where /blockspell commands would clear upon zoning.\n- The Ice Witch and Greshvoule in Permafrost will not spawn until Planes of Power is unlocked.\n- Recipes for Golden Idols and alchemy Distillates now require Shadows of Luclin to be unlocked.\n- Added an Agent of Change for Theater of Blood in Arcstone. The Twisted Harmonic Chime will still be needed to request and enter this instance.\n- Some doors in Unrest will be locked on servers that have not yet unlocked Ruins of Kunark. You may need to find the key or bring a rogue proficient with lock picks.\n- - These keys will no longer drop on servers that have unlocked Ruins of Kunark.\n\n\n*** Miscellaneous ***\n\n- Fixed an issue that would cause the game to crash when entering Arx Mentis, Chapterhouse of the Fallen, and the Breeding Grounds.\n- Fixed an issue that was causing collection or tradeskill task steps to fail outside of specific zones.\n- Many original EverQuest zones have had their experience modifier adjusted for balance reasons and/or to encourage variety in leveling.\n\n\n*** UI ***\n\n- Fixed a bug where merchants would mix up the singular and plural name of currencies when buying and selling items for alternate currencies.\n- Fixed an issue where the Window Selector would not open the map.\n- Fixed an issue where the Map window would not open the map toolbar.\n- Fixed an issue where the Task Overlay window was not saving its settings.\n- Removed the potion belt and added a new hotbar. Hotbars now go to 11.\n- The Guild window no longer resets your scroll position when a guild member zones.\n\n- Changed -\nEQUI.xml\nEQUI_HotButtonWnd.xml\nEQUI_ItemDisplay.xml\nEQUI_OptionsWindow.xml\nEQUI_PotionBeltWnd.xml\n\n\n*** Previously Updated ***\n\n- Drusella's Vault - This event should activate properly again.\n- The Veeshan's Peak Agent of Change is now able to send you to the correct instance when Omens of War unlocks on Progression Servers.\n- Bristlebane was here.\n\n\n\n- The EverQuest Team","content_hash":"5bad7c14f8876d3d2d9e9a25c0af3dc087fd9110291fd6f55e9a738c923b9629","source_files":["patches-2018-1.txt"],"source_titles":["Game Update Notes: March 14, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-14-2018.247896/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-14-2018.247896/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8c573f3b36f5e66c3bdaf231b93ccf6e9602baceb06b2b90a0c9c1fd389c1ee1","filename":"patches-2018-1.txt","adapter":"text","source_offset":33048,"item_index":null,"heading":"Game Update Notes: March 14, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-14-2018.247896/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-14-2018.247896/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-03-14-1","id":"2018-03-14-1"},{"patch_date":"2018-02-23","effective_date":"2018-02-23","display_date":"Hotfix Notes: February 23, 2018","title":"February 23, 2018","year":2018,"month":2,"kind":"hotfix","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Hotfix"],"change_count":2,"word_count":38,"summary":"Hotfix *** Drusella's Vault - This event should activate properly again. The Veeshan's Peak Agent of Change is now able to send you to the correct instance when Omens of War unlocks on Progression Servers.","content":"*** Hotfix ***\n\n- Drusella's Vault - This event should activate properly again.\n- The Veeshan's Peak Agent of Change is now able to send you to the correct instance when Omens of War unlocks on Progression Servers.","content_hash":"496e9a188a14581e91f3733bd2f5cdeb10374b4ab6b482c953ae59f3cbd7651f","source_files":["patches-2018-1.txt"],"source_titles":["Hotfix Notes: February 23, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-february-23-2018.247417/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-february-23-2018.247417/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"9b0b1bcb2ead5a8a39a9a7e7210eff20d49e09b4087fafb1a94fb6c70a6b5ab8","filename":"patches-2018-1.txt","adapter":"text","source_offset":32565,"item_index":null,"heading":"Hotfix Notes: February 23, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-february-23-2018.247417/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-february-23-2018.247417/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-02-23-1","id":"2018-02-23-1"},{"patch_date":"2018-02-21","effective_date":"2018-02-21","display_date":"Game Update Notes: February 21, 2018","title":"Game Update Notes: February 21, 2018","year":2018,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Collections","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":118,"word_count":2535,"summary":"Highlights *** Fixed several problems with Ring of Scale items. See the Items section below for details. Many UI features are no longer expansion restricted on Progression Servers including but not limited to: clicking items from bags, bandolier, blocking spells, and the quest journal. Items ***…","content":"*** Highlights ***\n\n- Fixed several problems with Ring of Scale items. See the Items section below for details.\n- Many UI features are no longer expansion restricted on Progression Servers including but not limited to: clicking items from bags, bandolier, blocking spells, and the quest journal.\n\n\n*** Items ***\n\n- Items that can be converted will now always show the conversion preview link when inspected. Previously this link could only be seen if the item was in your inventory.\n- Containers that can be converted must now be empty of all items before they will process the conversion.\n- Lore is now enforced in the item recovery system. The recover tab in the merchant window will no longer allow for the storage of multiple items in the same lore group. Destroying an item while another in the same lore group exists in the recover tab will not add the most recently destroyed item to the recover tab.\n- Fixed the spell types on Crasher to allow the Remote Healing Blessing V proc to function.\n- Skull of Null is now All/All and a charm slot item. Fixed the shielding effect. Changed the click spell to Annul Magic.\n- The Mask of Monstrosity from the Plane of Mischief now casts Illusion: Ogre instead of Chill Sight.\n- The Hoarded Worker Sledgemallet can be equipped in the primary slot instead of the charm slot.\n- Added a Spell Research Table for placement in your house. It can be purchased from Varlad Rahnta in the Neighborhood.\n- Lowered the damage on Strike of the Blood Orchid to one-hand weapon appropriate.\n- Boon of the Soother now triggers on heals instead of damage spells.\n- Scale Touched Dragonbrood Cowl now has Faerune.\n- Chalandria's fang now mentions its intended level cap of 100.\n- Overlord and Archon Phlogiston armor now have 75 purity.\n- Ring of Scale unique edible foragables have had the tradeskill flag removed.\n- Ring of Scale chase items now have Augmentation slots.\n- For Ring of Scale items, added bash damage to shoulders, backstab damage to cloaks, kick damage to neck items, and frenzy damage to select face items.\n- Phlogiston two-handed weapons with negative poison resist now have a save of 127.\n- Scale Touched Dragonbrood Armwraps now have Cleave VII - 38.\n- Fixed an issue with the stats granted by the Ring of Scale power sources, which were lower than intended.\n- Sebilisian Dragonhunter Cowl and Sebilisian Dragonhunter Armwraps now have the correct icons.\n- Coercer's Conflagrant Wristguard now has the group poison/chromatic focus.\n- Coercer's Phlogiston Wristguard, Archon's Phlogiston Bracer, Dread Suzerain's Phlogiston Bracer, and Feral Lord's Phlogiston Wristguard now have the raid poison/chromatic focus.\n- Trader's Satchel and its colored variants are now heirloom.\n- The following keys will now be added to the key ring when used: Wind Etched Key, Gem-Etched Key, Symbol of Torden, and Crystalline Globe.\n- The Brain in a Jar, Painting: Tink N Babble, Statue: Iksar Head, Emperor Ganak Throne, Statue: Iksar Bust, and Froglok Head in a Jar will now be flush with the ground when placed in housing in Cursor Mode.\n- Typos in the following items were fixed: Dull Broadsword of Decay, Rust Venom, Tevik's Vision, Forgeborn Shield, Tome of Tash, Spell: Illusion: White Bunny, and the spelling of Hoshkar in focus effects.\n- Claiming an item without having the appropriate available inventory space should no longer result in losing both the item and the claim. Instead, either the item will be placed on your cursor or the claim will be restored.\n- Race Change Scrolls will no longer remove spells in your spellbook unless you do not qualify to know them due to deity restrictions.\n\n\n*** Tradeskills ***\n\n- Salvage can now return all items that were used in the recipe regardless of how many items the recipe returns on failure. For example: failing to create a Conflagrant Fish Scale Sheet can now return between two and ten Conflagrant Fish Scale Swatches instead of just two.\n- Changed the name of Conflagrant and Phlogiston Katar to Conflagrant and Phlogiston Claws. Renamed the appropriate recipes. Added the proper offhand look and modified the book Weapon and Shields of Combination to mention claws instead of a katar.\n\n\n*** Quests And Events ***\n\n- If you leave a shared task, you are no longer able to join a different instance of that task until the task you left ends.\n- Drusella's Vault (Raid) - It is no longer possible to trigger the raid by standing in the starting area near the room where the raid takes place.\n- Balance of Power (Raid) - It should now be possible to receive the Foul Breath achievement.\n- Balance of Power (Raid) - The death of the real High Arcron Ioulin will no longer despawn all adds in the raid.\n- Balance of Power - (Raid and Mission) - The portals can no longer be opened like chests.\n- End of Empire (Raid and Mission) - Fixed an issue where the Kar`Zok soldiers would sometimes not drop a Defender's Shield. The Combine allies in this fight will no longer be selected when using cycle-target.\n- Fell Foliage (Mission) - Removed the mechanic where Caktiikii teleports people into the ravine. Slowed the spawn rate of the adds and increased the number required for the boss to lock his HP by one.\n- Fell Foliage (Mission) - Reduced the number of the same cactus adds needed to create the atrocious cactus from 5 to 3. Also fixed a bug that caused one too many to be needed to spawn the atrocious cactus.\n- Removed zone restrictions from all of the collect steps of Crestra's earring quests.\n- Hoshkar - Cloud of Frailty and Massive Cloud of Frailty now debuff casting speed instead of buffing it. In addition, the slow debuff component now stacks with haste effects.\n- Corrected the achievement references in the holiday events.\n- Find Fibblebrap - Corathus - Bellfast will now offer his missions properly and will give you all of the information that he was originally intended to give.\n- Dreadspire Keep - The statue in Dreadspire Keep that can be used to enter the Demi-Plane of Blood will now work properly in pick zones.\n- Flight of the Seeker - It is no longer possible to accidentally kill The Seeker and fail the mission.\n- The Master of Dreadspire - Hailing The Master of Dreadspire will reveal which answers you gave to Arturos, Irrissa the Seer, Ur-Koraag, and Ariahn Teller.\n- The Master of Dreadspire - The Master of Dreadspire will now remember the top several players of his hatelist and resume attacking them after the Burst of Dawn effect from the Glimmering Dawnstone wears off.\n- Porthio, the Second Born - The shared aggro between Porthio and Nightshade should work more reliably.\n- Emperor Ssraeshza - Emperor is now tethered to his room.\n- Most Vex Thal bosses now tether to their rooms.\n- Legacy Heroic Adventures have received several tuning and functionality changes:\n- - Heroic Adventure NPCs have lower stats at level 106+, compared to their January 2018 stats.\n- - Spells cast by NPCs in Heroic Adventures scale in approximately the same way that the NPCs' stats scale. For levels 101+ this was generally an increase.\n- - Heroic Adventures stop scaling at the maximum level in the era they were introduced. For example, 15th anniversary and Call of the Forsaken errands released when the maximum level was 100, so even if there is a level 101+ player in the zone, the highest these adventures will scale is as if the max level player in the zone were level 100.\n- - Heroic Adventures experience and point reward scaling have been adjusted to better reflect their difficulty.\n- - Heroic Adventures daily quest experience and point reward scaling have been adjusted to better reflect their difficulty.\n\n\n*** Spells ***\n\n- Fixed a bug where some characters were unable to learn any new combat abilities.\n- Corrected an issue where some spells erroneously displayed 'begins to sing a song.<>'\n- Berserker - Corrected the descriptions for the amount of hatred reduction on Jarring Jolt and Axe of Rekatok Jolt Effect.\n- Cleric - Increased the AC granted by Armor of the Merciful slightly.\n- Druid - Increased the AC granted by Arcronite Skin and Arcronite Blessing and adjusted stacking blockers so that they are no longer overwritten by Assurance.\n- Druid - Increased the mana regeneration rate of Arcronite Skin to match Arcronite Blessing.\n- Druid - Greatly reduced the damage of combined DoTs above level 70. The Flame Lick and Gelid Moonbeam lines have been further reduced in damage to reflect that they were not stackable before stacking groups were created.\n- Shaman - Greatly reduced the damage of combined DoTs above level 70.\n\n\n*** AA ***\n\n- Cleric - Fixed the description for rank 18 of Divine Retribution.\n- Magician - Fixed a bug that caused Second Wind Ward to trigger Second Wind on the magician rather than their pet when their pet reached low health. Modified Second Wind to better coexist with other AC buffs.\n- Paladin - Fixed a bug where ranks 35-37 of Lay on Hands would not reset on death like previous ranks.\n- Rogue - Fixed the duration of ranks 22-23 of Rogue's Fury.\n- Wizard - Changed rank 11 of Evoker's Synergy to trigger off of Shocking Vortex rather than Ethereal Braid.\n\n\n*** NPCs ***\n\n- Overthere and Skyfire (Ring of Scale) - NPC spells Aggressive Buffet, Irritating Spines, Rake, and Soul Drain no longer land through immunities. The Irritating Spines debuff's duration has been reduced.\n- Veeshan's Peak (Ring of Scale) - NPCs should regard pets in the more common way now.\n- Veeshan's Peak (Ring of Scale) - Hard rares will respawn more slowly and will have a maximum of one power source.\n- Xalgoz in Sathir's Tomb has returned to his proper race.\n- Lashun Novashine in Plane of Health has remembered what he wanted to say and should now respond properly.\n- Big cat familiars will no longer eat other people's familiars, because that's naughty. Bad kitty!\n- Depths of Darkhollow - Several quest NPCs are now immune to attack. This includes but is not limited to the Doorman in Dreadspire Keep and Shadowalker Dustspirit in Stoneroot Falls.\n- Shadowalker Dustspirit in Stoneroot Falls now has the (Missions) tag.\n\n\n*** Collections ***\n\n- Many collectibles from Call of the Forsaken and The Broken Mirror now have lore text.\n- Fixed the typos in the collectibles and associated achievements for the Dull Broadsword of Decay and Rust Venom.\n\n\n*** Progression Servers ***\n\n- Many UI features are no longer expansion restricted, including but not limited to: clicking items from bags, bandolier, blocking spells, and the quest journal.\n- Added an Agent of Change for the Veeshan's Peak revamp, available when Gates of Discord unlocks.\n- The Cazic-Thule instance offered by the Agent of Change will now grant lockouts as intended.\n- The Temple of Cazic-Thule will now turn into the Accursed Temple of Cazic-Thule when Planes of Power unlocks.\n- The Praesertums in Sanctus Seru are now in the progression instance zone with Lord Inquisitor Seru.\n- - The Agent of Change no longer requires the key. It still does a level check.\n- - The Arx Key teleports you to the Lord Inquisitor Seru area in the base zone UNLESS you are in the progression instance or a pick zone for Sanctus Seru, in which case it will teleport you to the Lord Inquisitor Seru area in the zone you are in.\n- - The entrance point of the progression instance is now near the relative location of the Agent of Change that sends you there, not the Agent of Change is in the Lord Inquisitor Seru area that can teleport you out of the instance.\n- The initial ranks of mercenary alternate advancement abilities can now be obtained with the release of Seeds of Destruction.\n- Fixed a bug that caused low level fire pets to cast an incorrect spell in eras prior to Planes of Power.\n- All adoptable heritage crate mounts now have text in the adopt effect description that state that Luclin must be unlocked in order to adopt the mount.\n- The sky and outdoor settings are now consistent between Luclin Agent of Change instances and base zones. This will allow for summoning a mount in the instance if it can be summoned in the base zone.\n- Ruins of Kunark must be unlocked in order to claim Kunark teleporter items.\n\n\n*** Miscellaneous ***\n\n- Performed significant upgrades to both the client and server to utilize more modern hardware and operating system features.\n- Added a warning message when starting the game on Windows Vista, XP, and older operating systems:\n- - In a few months the game will be unable to run on such systems.\n- - Please refer to the minimum system requirements on our website.\n- Fixed an issue where characters that had previously changed race did not have their innate skills updated to the expected values.\n- NPC names will be capitalized at the beginning of FLURRY or RAMPAGE messages.\n- Corrected an issue where players on non-PVP servers were hitting a distance limit when /targeting another player.\n- Corrected an issue that could cause characters to fail to load into the Character Select screen.\n- Corrected several misspellings of Lxanvom.\n\n\n*** UI ***\n\n- The AA abilities window will now display descriptions for your current ability rank as well as the next rank available for purchase.\n- You can now toggle a border on the Task Overlay window.\n- Fixed an issue where quests were being removed from the Task Overlay window on logout.\n- Merchants that use alternate currencies will no longer purchase your coin items.\n- The Find Item Window now filters equipped items and items in your inventory as separate locations.\n- Corrected an issue where players were not being added to the guild window after zoning or logging in.\n- The bazaar and find item windows UI positioning has been adjusted.\n- Added focused mana cost, range, endurance cost, resist mod, and push information to the spell display window.\n- The guild window no longer counts players who are not displayed in each page's total, and the players per page setting is now saved.\n- Corrected an issue with the Reset button on the Find Item Window.\n\n- Changed -\nEQUI_AAWindow.xml\nEQUI_BazaarSearchWnd.xml\nEQUI_FindItemWnd.xml\nEQUI_GuildManagementWnd.xml\nEQUI_TaskOverlayWnd.xml\n\n*** Previously Updated ***\n\n- Master Vule the Silent Tear - Master Vule will always leave a corpse when slain.\n- Corrected a problem that could cause the Cazic-Thule zone to continually repop when a progression instance was active.\n- Cleric - All spells in the Holy Intervention Strike line are now Chromatic resists with a -10 modifier. Fixed several other inconsistencies with early ranks of these spells.\n- Necromancer - Fixed a problem that prevented Adalora's Shade and Reliving Assassin from spawning pets if you did not have a spell focus that affected them.\n\n\n- The EverQuest Team","content_hash":"9be376e48fe0bb02406e8445636956fe48ea96cab1b2d0f1e2e1a042bdb5d6c1","source_files":["patches-2018-1.txt"],"source_titles":["Game Update Notes: February 21, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-21-2018.247316/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-21-2018.247316/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"eba1b51ff2f56d4a5fa6400621f29f89f46e0c2cfce8ad212b6c41e459e4cdbc","filename":"patches-2018-1.txt","adapter":"text","source_offset":17613,"item_index":null,"heading":"Game Update Notes: February 21, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-21-2018.247316/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-21-2018.247316/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-02-21-1","id":"2018-02-21-1"},{"patch_date":"2018-01-17","effective_date":"2018-01-17","display_date":"Game Update Notes: January 17, 2018","title":"Game Update Notes: January 17, 2018","year":2018,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Mercenaries","Collections","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":109,"word_count":2210,"summary":"Highlights *** Added an /outputfile recipes command. See the Tradeskills section for details. The Iksar Heritage Crate and the Broker's Backpack Set are now available on the Marketplace! Characters that did not have the proper rank of Hero's Fortitude, Resolution, or Vitality should now be fixed.…","content":"*** Highlights ***\n\n- Added an /outputfile recipes command. See the Tradeskills section for details.\n- The Iksar Heritage Crate and the Broker's Backpack Set are now available on the Marketplace!\n- Characters that did not have the proper rank of Hero's Fortitude, Resolution, or Vitality should now be fixed.\n- Fixed a bug that could result in the loss of mercenary experience at higher levels.\n- Corrected the size of target decals for AE spells. Previously they were off by about 10% from the actual size.\n\n\n*** Items ***\n\n- Mount, Illusion, and Familiar Key Ring Slots have returned to the Marketplace. They now have a cap of 250 slots.\n- If an item is stackable and has a convert button, one item from the stack will be converted per click instead of the entire stack.\n- Fixed Island Toxin to correctly reduce the target's melee accuracy and increased the duration from 12 to 30 seconds.\n- Raised the tier of Improved Dodge on Shattered Mirror of Self-Loathing to VII.\n- Bridle of the Balefire Wyvern will now dismiss the mount if clicked again like other mount items.\n- Gorowyn Translocator Lantern now notes \"This item is placed on a ceiling.\"\n- Scale Touched Dragonbrood Leggings now have Ferocity XI.\n- Wrapped Conflagrant augments are no longer temporary and Wrapped Conflagrant type 5 augments stack to 20.\n- Ability: Enchant Conflagrant Platinum and Ability: Mass Enchant Conflagrant Platinum are now enchanter only and will correctly teach their abilities.\n- The charm descriptions on Polished Ember Relic, Venril Sathir Charm, Ioulin's Warrant, and Conflagrant Charm of Security now correctly state that Ring of Scale armor is required.\n- Corrected the visual appearance and icons of Phlogiston Tower Shield, Phlogiston Kite Shield, and Phlogiston Buckler.\n- Fixed the name of Signet of the Forge Lord.\n- Fixed the negative stats on Grave.\n- Fixed the description for Fury of the Beast, the click spell on Beastlord chest items from Ring of Scale.\n- Fixed the description for Secretion of the Mamba, the click spell on Rogue leg items from Ring of Scale.\n- Fixed the descriptions of Elixir of Clarity XIX, Spider's Bite Poison X, Bite of the Shissar Poison X, Elixir of Health XIX, Healing Potion XIX, Elixir of Healing XXI, Elixir of Spiritualism XIX, Elixir of Replenishment XIX, Spider's Bite Poison Strike XI, Bite of the Shissar Poison Strike XI on various potions and poisons from Ring of Scale.\n- Changed the augmentation slot type from 7 to 8 on all Phlogiston non-visible items.\n- The purity augmentation slot in Ring of Scale group armor is now type 13.\n- Changed the proc on Brilliant One Eye to Burst of Flames III.\n- Corrected the proc and focus on Phlogiston Longbow.\n- Many legacy Hero's Forge ornaments will no longer drop from higher level NPCs.\n- Type 5 Tier 2 augments now drop in appropriate zones.\n- Added the ability to place Draconic Poison, Acidic Abrasive, Drachnid Toxin, Phlogiston Miasma, and Draconic Formula in potion belts.\n- Irae Faycite Shard: Skorpikis Blade Strike can now correctly be used by rogues.\n\n\n*** Tradeskills ***\n\n- Added an /outputfile recipes command. It will output the names of tradeskill recipes you know if they qualify you for additional skill points past the 300 cap.\n- Sub combine items for Crestra's Earring are now no-trade.\n- Changed the text in the Ring of Scale poison book (Osbdosmn) to include a mention of Distilled AA ingredients and correct the reference to Sculptured Poison Vials.\n- It is now possible to create Scorpion's Agony XIX, Strike of the Shissar XIX, Strike of Ssraeshza XIX, E`ci's Lament XIX, Myrmidon's Sloth XIX, Fighter's Bane XIX, Vallon's Tactic XIX, Tallon's Tactic XIX, Anger of the Shissar XIX, Hate of the Shissar XIX, Gelidran Lament XIX, Pyrilen Burn XIX, Monk's Bane XIX, Archer's Bane XIX, Warlord's Bane XIX, Messenger's Bane XIX, Quellious' Trauma XIX, Solusek's Burn XIX, and Hero's Toxin III poisons.\n- Increased the drop rate of Conflagrant Silk.\n\n\n*** Quests And Events ***\n\n- Ring of Scale raids will now drop the intended amount of coin.\n- Fixed a few typos in Crestra's dialogs.\n- Crestra's quests will be more forgiving if you fail to follow instructions and create the earring early. Forcing an update to your inventory (looting or destroying an item) will force an update to your quest if you are currently in this situation.\n- Fit for the New World - The guards on patrol will no longer re-spawn and are worth significantly less experience.\n- End of Empire (mission) - The mission will no longer grant raid achievements.\n- Balance of Power (mission) - Fixed a bug that was making it impossible to succeed at the 'Unburnt' achievement.\n- Talendor (mission) - Fixed a messaging error that would say that the 'Hard Way' achievement had failed when it hadn't.\n- Talendor (mission) - Nexona no longer casts the raid version of Shadow Flames. Talendor now has hit points more appropriate to a mission for two groups.\n- Talendor (mission) - The Veeshan's Peak mission for Ring of Scale now properly requires participants to have the key to Veeshan's Peak.\n- Veeshan's Peak (Ring of Scale) - Everyone will need the proper key to be in the zone.\n- Fell Foliage (mission) - Made this event more challenging.\n- End of Empire (mission) - All three of the soldiers should drop shields.\n- Balance of Power (mission) - NPCs in this mission will no longer give raid out of combat cooldowns or /con as raid level targets.\n- End of Empire (raid) - Warleader Hegron's corpse will no longer depop if he has loot.\n- Chokidai Unbound - The chokidai will find a new master if it can't see the current one. If everyone in the group that is alive in the zone is invisible, it will run away forever and be sad.\n- Chokidai Unbound - Lavalisks should no longer fail to spawn at the end of the quest, unless you do not have an egg for them to eat.\n- Fixed a bug with some reward sets failing to offer experience for level 106+ players (e.g. the tasks offered by Master Hunter Jilare in Shard's Landing).\n- The tasks 'All to Scale', 'Killing Claws', and 'Bipedal Dragons' no longer share a replay timer.\n- Fixed a problem with three events that could erroneously send someone on a one-way trip to Qeynos.\n- Master Vule, the Silent Tear - This raid is now instanced instead of open air contested. Speak to Margaret Hill in Dreadspire to launch the raid.\n- Master Vule, the Silent Tear - This event has received various minor changes and improvements.\n- Zi-Thuuli of the Granite Claw - The reward chest for Zi-Thuuli of the Graniteclaw should spawn at his location instead of on a random person in the Demi-Plane of Blood.\n- Mayong Mistmoore (Demi-Plane of Blood) - Mayong will only allow a limited number of item debuffs when he is at high health. More opportunities to debuff him will appear as he takes more damage.\n\n\n*** Spells ***\n\n- Bard songs now display full casting information similar to normal spells when a bard begins to sing.\n- Bard songs no longer display a message when the song ends or is interrupted.\n- Beastlord - Increased damage, HP, AC, and skills of all level 106+ warders. Increased the level of pets focused by Enhanced Minion XIX and higher.\n- Cleric - Increased the damage dealt by Unyielding Hammer of Zeal.\n- Cleric - Corrected the spell description for Divine Response.\n- Enchanter - Increased damage, HP, AC, and skills of Nureya's Animation.\n- Magician - Increased damage, HP, AC, and skills of all level 106+ elementals. Increased the level of pets focused by Enhanced Minion XIX and higher.\n- Magician - Fire pets will properly cast Frenzied Elemental Bolt again when under the effect of Frenzied Burnout.\n- Necromancer - Increased damage, HP, AC, and skills of all level 106+ servants. Increased the level of pets focused by Enhanced Minion XIX and higher.\n- Paladin - Remorse for the Fallen will now affect spells up to level 110.\n- Shadowknight - Increased damage, HP, AC, and skills of Minion of T'Vem.\n- Shadowknight - Remorselessness will now affect spells up to level 110.\n- Shadowknight - The Glowing Clawed Tablet of the Ring of Scale will no longer grant duplicate scrolls.\n- Shadowknight - The Glowing Marked Symbol of the Ring of Scale will now grant Scroll: Touch of T`Vem Rk. III in addition to the other level 110 items.\n- Shaman - Increased damage, HP, AC, and skills of Mirtuk's Faithful.\n- Wizard - Increased damage dealt by Virnax's Pyroblade.\n- Wizard - Corrected spell descriptions for Funnel of Frostbite and Claw of Qunard.\n\n\n*** AA ***\n\n- Characters that did not have the proper rank of Hero's Fortitude, Resolution, or Vitality should now be fixed.\n- Mercenary - Changed the prerequisite for rank 11 of Healing Acumen and Mystic Destruction to be rank 15 of Improved Spell Resistance rather than rank 16.\n- Berserker - Ranks 4-5 of War Cry of the Braxi will now trigger the correct spell.\n- Monk - Fixed a missing 30 second duration extension on ranks 28-30 of Zan Fi's Whistle.\n- Paladin, Shadowknight - Enduring Reproval will now focus the level 108 combat ability Spurn.\n- Paladin - All ranks of Divine Protector's Unity now include the buff Silent Piety.\n- Rogue - Removed the restriction which required you to be invisible to activate Shared Stealth, which fixes the bug where the ability would not last its intended duration if the recipient was invisible.\n\n\n*** NPCs ***\n\n- Heroic Adventure NPCs will now scale more appropriately at higher levels instead of being drastically easier than similarly leveled content.\n- Praetor Scout Ellidia is now findable.\n- Added cash loot to NPCs in Ring of Scale zones.\n- Made the following changes to the rare NPCs in Gorowyn:\n- - Increased the spawn rate of rare NPCs.\n- - Changed the placeholder of Head Boiler Akett to a soup boiler so that he is no longer on the same fast-respawning encounter as the meat broilers that are quest targets.\n\n\n*** Mercenaries ***\n\n- Fixed a bug that could result in the loss of mercenary experience at higher levels.\n\n\n*** Collections ***\n\n- The items for the 'Rocks and or Boulders' collection set will now correctly spawn in Veeshan's Peak replacing the errantly spawning set 'Dragonhunter's Folly'.\n- Corrected a bug where collection items for Sathir's Tomb and Howling Stones could drop from the wrong location.\n\n\n*** Progression Servers ***\n\n- Enrid Ebonclaw is now available when Omens of War unlocks.\n- The Curse Begins - This task can now be completed in era. Nisha Lightbrook's spawn is now restricted to Dragons of Norrath.\n- The Ring of Scale Painting can now be claimed after House of Thule has unlocked on the server.\n\n\n*** Miscellaneous ***\n\n- Corrected the size of target decals for AE spells. Previously they were off by about 10% from the actual size.\n- Race Change Scrolls will now properly grant racial skills.\n- Fixed a client crash that could occur when logging into the game or logging out to server select.\n- Corrected an issue with /target not consistently working on corpses or players with a corpse in the zone.\n\n\n*** UI ***\n\n- Added pagination to the guild management window.\n- - By default, the page size is 100.\n- - This greatly improves responsiveness and performance of the window for large guilds.\n- Alternate Currency vendors that offer parcel services will now properly mail your items.\n- The merchant window now displays expanded coin cost as a tooltip.\n- Purchasing an item will no longer cause the merchant window to scroll back to the top every time.\n- Added a default text color for the UI.\n- Corrected an issue where the client could crash when changing loot filter settings.\n- The bazaar and find item windows UI positioning has been adjusted.\n\n- Changed -\nEQUI_AAWindow.xml\nEQUI_AchievementsWnd.xml\nEQUI_AchievementWnd.xml\nEQUI_ActionsWindow.xml\nEQUI_AdvancedDisplayOptionsWnd.xml\nEQUI_AdvancedLootWnd.xml\nEQUI_AdventureLeaderboardWnd.xml\nEQUI_AdventureRequestWnd.xml\nEQUI_AdventureStatsWnd.xml\nEQUI_AggroMeterWnd.xml\nEQUI_AlarmWnd.xml\nEQUI_AlertHistoryWnd.xml\nEQUI_AlertStackWnd.xml\nEQUI_AlertWnd.xml\nEQUI_AltStorageWnd.xml\nEQUI_AudioTriggersWindow.xml\nEQUI_AVA_ItemSearchWnd.xml\nEQUI_BandolierWnd.xml\nEQUI_BankWnd.xml\nEQUI_BarterMerchantWnd.xml\nEQUI_BarterSearchWnd.xml\nEQUI_BarterWnd.xml\nEQUI_BazaarConfirmationWnd.xml\nEQUI_BazaarSearchWnd.xml\nEQUI_BazaarWnd.xml\nEQUI_BigBankWnd.xml\nEQUI_BlockedBuffWnd.xml\nEQUI_BlockedPetBuffWnd.xml\nEQUI_BodyTintWnd.xml\nEQUI_BookWindow.xml\nEQUI_BugReportWnd.xml\nEQUI_CastingWindow.xml\nEQUI_CharacterCreate.xml\nEQUI_CharacterListWnd.xml\nEQUI_CharacterSelect.xml\nEQUI_ChooseZoneWnd.xml\nEQUI_ClaimWnd.xml\nEQUI_ColorPickerWnd.xml\nEQUI_CombatAbilityWnd.xml\nEQUI_CombatSkillsSelectWindow.xml\nEQUI_ConfirmationDialog.xml\nEQUI_Container.xml\nEQUI_DynamicZoneWnd.xml\nEQUI_EditLabelWnd.xml\nEQUI_EQMainWnd.xml\nEQUI_EventCalendarWnd.xml\nEQUI_ExtendedTargetWindow.xml\nEQUI_FeedbackWnd.xml\nEQUI_FellowshipWnd.xml\nEQUI_FileSelectionWnd.xml\nEQUI_FindItemWnd.xml\nEQUI_FindLocationWnd.xml\nEQUI_FriendsWnd.xml\nEQUI_GemsGameWnd.xml\nEQUI_GiveWnd.xml\nEQUI_GroupSearchWnd.xml\nEQUI_GroupWindow.xml\nEQUI_GuildBankWnd.xml\nEQUI_GuildCreationWnd.xml\nEQUI_GuildManagementWnd.xml\nEQUI_HelpWnd.xml\nEQUI_HeritageSelectionWnd.xml\nEQUI_HotButtonWnd.xml\nEQUI_HtmlWnd.xml\nEQUI_IconSelectionWnd.xml\nEQUI_InspectWnd.xml\nEQUI_Inventory.xml\nEQUI_ItemDisplay.xml\nEQUI_ItemExpTransferWnd.xml\nEQUI_ItemOverflowWnd.xml\nEQUI_JournalCatWnd.xml\nEQUI_JournalNPCWnd.xml\nEQUI_KeyRingWnd.xml\nEQUI_LargeDialogWnd.xml\nEQUI_LayoutCopyWnd.xml\nEQUI_LFGuildWnd.xml\nEQUI_LoadskinWnd.xml\nEQUI_LootFiltersCopyWnd.xml\nEQUI_LootFiltersWnd.xml\nEQUI_LootSettingsWnd.xml\nEQUI_LootWnd.xml\nEQUI_MailAddressBookWindow.xml\nEQUI_MailCompositionWindow.xml\nEQUI_MailIgnoreListWindow.xml\nEQUI_MailWindow.xml\nEQUI_ManageLootWnd.xml\nEQUI_MapToolbarWnd.xml\nEQUI_MapViewWnd.xml\nEQUI_MarketplaceWnd.xml\nEQUI_MercenaryInfoWnd.xml\nEQUI_MercenaryManageWnd.xml\nEQUI_MercenaryMerchantWnd.xml\nEQUI_MerchantWnd.xml\nEQUI_MIZoneSelectWnd.xml\nEQUI_MusicPlayerWnd.xml\nEQUI_NameChangeMercWnd.xml\nEQUI_NameChangePetWnd.xml\nEQUI_NameChangeWnd.xml\nEQUI_NoteWindow.xml\nEQUI_ObjectPreviewWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_PetInfoWindow.xml\nEQUI_PlayerCustomizationWnd.xml\nEQUI_PlayerNotesWindow.xml\nEQUI_PlayerWindow.xml\nEQUI_PotionBeltWnd.xml\nEQUI_ProgressionSelectionWnd.xml\nEQUI_PurchaseGroupWnd.xml\nEQUI_PurchaseWnd.xml\nEQUI_PvPLeaderboardWnd.xml\nEQUI_PvPStatsWnd.xml\nEQUI_QuantityWnd.xml\nEQUI_RaceChangeWnd.xml\nEQUI_RaidOptionsWindow.xml\nEQUI_RaidWindow.xml\nEQUI_RealEstateItemsWnd.xml\nEQUI_RealEstateLayoutDetailsWnd.xml\nEQUI_RealEstateManageWnd.xml\nEQUI_RealEstateNeighborhoodWnd.xml\nEQUI_RealEstatePlotSearchWnd.xml\nEQUI_RealEstatePurchaseWnd.xml\nEQUI_RespawnWnd.xml\nEQUI_RewardSelectionWnd.xml\nEQUI_SendMoneyWnd.xml\nEQUI_ServerListWnd.xml\nEQUI_ShareWnd.xml\nEQUI_SkillsWindow.xml\nEQUI_SocialEditWnd.xml\nEQUI_SpellBookWnd.xml\nEQUI_StoryWnd.xml\nEQUI_TargetOfTargetWindow.xml\nEQUI_TargetWindow.xml\nEQUI_TaskOverlayWnd.xml\nEQUI_TaskSelectWnd.xml\nEQUI_TaskTemplateSelectWnd.xml\nEQUI_TaskWnd.xml\nEQUI_TemplateCharacterWnd.xml\nEQUI_TemplateSelectWnd.xml\nEQUI_TextEntryWnd.xml\nEQUI_TipWnd.xml\nEQUI_TitleWnd.xml\nEQUI_TrackingWnd.xml\nEQUI_TradeskillWnd.xml\nEQUI_TradeWnd.xml\nEQUI_TrainWindow.xml\nEQUI_TributeBenefitWnd.xml\nEQUI_TributeMasterWnd.xml\nEQUI_TributeTrophyWnd.xml\nEQUI_VideoModesWnd.xml\nEQUI_VoiceActionBarWnd.xml\nEQUI_VoiceMacroWnd.xml\nEQUI_VoteResultsWnd.xml\nEQUI_VoteWnd.xml\nEQUI_ZoneGuideWnd.xml\nEQUI_ZonePathWnd.xml\n\n\n*** Previously Updated ***\n\n- Corrected the rewards for the quests Stomp the Invaders, Stomp the Defenders, and Tooth and Fist.\n\n\n\n- The EverQuest Team","content_hash":"009c2306fc30cf3efc0f1dbdebdab3bc1b89913c784377d705d438d64de23634","source_files":["patches-2018-1.txt"],"source_titles":["Game Update Notes: January 17, 2018"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-17-2018.246522/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-17-2018.246522/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"3d9ab9b4dc4682bc9855abbda5bebb4af870c80fa781ec87e2eec2a55c2d4f74","filename":"patches-2018-1.txt","adapter":"text","source_offset":709,"item_index":null,"heading":"Game Update Notes: January 17, 2018","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-17-2018.246522/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-17-2018.246522/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2018-01-17-1","id":"2018-01-17-1"},{"patch_date":"2017-12-12","effective_date":"2017-12-12","display_date":"Game Update Notes: December 12, 2017","title":"Game Update Notes: December 12, 2017","year":2017,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Ring of Scale","expansion_code":"ring-of-scale","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Ring of Scale","Items","Quests And Events","Spells","AA","NPCs","Mercenaries","Progression Servers","Miscellaneous","UI"],"change_count":84,"word_count":1882,"summary":"Highlights *** Ring of Scale, EverQuest's 24th expansion, is launching! Return to Kunark and aid the Combine as they face off against the Sarnak Empire and the Ring of Scale. What will become of the Sarnak Empire? Will dragons reign supreme over Norrath? Only the most powerful of heroes will be…","content":"*** Highlights ***\n\n- Ring of Scale, EverQuest's 24th expansion, is launching! Return to Kunark and aid the Combine as they face off against the Sarnak Empire and the Ring of Scale. What will become of the Sarnak Empire? Will dragons reign supreme over Norrath? Only the most powerful of heroes will be able to help the Combine to breach the heart of Veeshan's Peak.\n- We have extended the first phase of Frostfell quests. See the Quests and Events section below for details.\n\n\n*** Ring of Scale ***\n\n- Ring of Scale increases the level cap to 110! New spells, combat abilities, and alternate abilities are available.\n- Explore new content as the reborn Combine Empire extends their reach on Kunark!\n- - The Sarnak have extended their reach with the new city of Gorowyn, located in one of the Skyfire Mountains.\n- - The Combine Empire have begin restoring their former settlement in the Overthere, and have driven some of the former residents underground into the ruins of Charasis. What new horrors await them in Sathir's Tomb?\n- - Confront the ultimate power threatening Kunark by assaulting the Ring of Scale's fortress in Veeshan's Peak!\n\n\n*** Items ***\n\n- Added the buffs granted by the Devourer, Drogan Goblin, and Succulent familiars into a common spell stacking group.\n- Changed the proc on Hornscale Blade, Grittooth, Lizard Slayer, Skypiercer, and Shark's Tooth Club to the Highest EoK single hand version of the proc.\n- Collectible items now have links in the Lore tab to their associated achievement.\n\n\n*** Quests And Events ***\n\n- Fixed an error with lockout reduction events that caused some players to get full lockouts.\n- Atrebe's Vault (Raid) - The fire and stone dervishes will now wait for 10 seconds before activating their auras. Their auras will pulse half as often. The stone dervish's aura will now work correctly.\n- Frostfell - Saving Santug - Gifts are dropping again in Blackburrow, Everfrost, and Permafrost during phase 1.\n- Frostfell phase 1 was extended and now runs until the end of the day on 12/20. Frostfell phase 2 picks up on 12/21.\n\n\n*** Spells ***\n\n- Corrected an issue that prevented detrimental effects from triggering when runes expired (such as in Polyrefractive Rune).\n- Spells that stun or increase/decrease hate with your target will now be more likely to stack.\n- - This should prevent abilities such as Hallowed Lodestar or spells like Impose for Honor from conflicting when used by multiple casters.\n- Paladin - The Preservation of Tunare line of spells will now increase all hatred you generate while active.\n- Magician - Increased the base cast time of Monster Summoning VI and later to 8 seconds.\n\n\n*** AA ***\n\n- Bard, Enchanter - Fierce Eye can no longer be activated while Illusions of Grandeur is active and all ranks of Illusions of Grandeur now prevent Fierce Eye from overwriting it.\n- Bard - Changed all ranks of Boastful Bellow to deal more damage initially and significantly more damage after 18 seconds. Scaled down the resist debuff component and added an endurance cost commensurate with the increased damage.\n- Bard - Changed all ranks of Vainglorious Shout to function as a multi-target version of Boastful Bellow. This ability now shares a timer with Boastful Bellow.\n- Bard - A new ability line named Sonic Disturbance has been created to augment the functionality changes to Boastful Bellow.\n- Bard - Adjusted the stacking on Bladewhirl (the debuff triggered from Dance of Blades) to better coexist with other debuffs.\n- Bard - Rallying Solo and Rallying Call (for bard targets) now function the same as Rallying Call for non-bard targets, increasing mana regeneration for the duration rather than restoring mana when the ability is first cast. Increased the amount of mana restored by Rallying Solo and Rallying Call (for bard targets). Adjusted the amount of mana and endurance Rallying Call consumes to be 50% of the amount restored.\n- Beastlord - Made the following changes to Feral Swipe, Bite of the Asp, Raven's Claw, Gorilla Smash, Frenzied Swipe, and Hastened Feral Attacks:\n- - Round kick can now be used starting at level 65; Feral Swipe is now a passive ability that adds an additional skill attack when using Round Kick.\n- - Eagle Strike can now be used starting at level 70; Bite of the Asp is now a passive ability that triggers damage over time when using Eagle Strike.\n- - Tiger Claw can now be used starting at level 70; Raven's Claw is now a passive ability that triggers an additional skill attack and attack debuff when using Tiger Claw.\n- - Dragon Punch (or Tail Rake) can now be used starting at level 70; Gorilla Smash is now a passive ability that triggers an additional skill attack and stun when using Dragon Punch (or Tail Rake).\n- - Added additional ranks to Feral Swipe, Bite of the Asp, Raven's Claw, and Gorilla Smash that increase the effectiveness of each ability in place of the hastening previously offered by Hastened Feral Attacks.\n- - Frenzied Swipe now reduces the reuse time of Round Kick by 3 seconds.\n- Beastlord - Veteran's Wrath now modifies the critical damage of strike and kick attacks. This ability line was refunded with this change.\n- Beastlord - Destructive Cascade is now available to be trained.\n- Berserker - All ranks of Distraction Attack have been changed to passive abilities that can be toggled.\n- Enchanter - Consolidated Edict of Command to be ranks of Dire Charm. Targets charmed by ranks 2+ of this ability that are level 46 or lower will now be permanently charmed.\n- Enchanter - Consolidated Illusory Ally to be ranks of Doppelganger. Pets summoned by Doppelganger have gained the ability to cast any single target direct damage or stun spell that their owner currently has memorized. Starting at rank 20 Doppelganger will summon 3 pets.\n- Enchanter - Ranks 4-6 of Soothing Words now reduce the reuse time by 10 minutes per rank, rank 13 by 1 minute, bringing the final reuse time down from 20 minutes to 5 minutes.\n- Enchanter - Reduced the armor class debuff on Waking Nightmares, the debuff component of Noctambulate, to better reflect NPC armor class values.\n- Enchanter - Increased the range on Tashan's Lingering Cry to ensure it lands at the maximum range that Tashan can be cast.\n- Magician - Heart of Flames is no longer restricted to fire-based spells.\n- Magician - Increased the duration of Heart of Flames, Vapor, Ice, and Stone as you purchase some ranks.\n- Magician - Modified the damage focus component of Elemental Union to stack with Heart of Flames and reduced the damage focus percentage. Increased the duration of the ability at some ranks, added a critical chance increase for all ranks, and added a base mana cost increase component to the ability.\n- Magician - Consolidated Elemental Ward to be ranks of Shield of the Elements. Reduced the initial reuse time of the ability, extended its duration, improved its stacking to better coexist with other spell and melee guard buffs, and scaled back the elemental damage reduction.\n- Magician - Renamed Mana Reserve to Elemental Conversion. Removed the restriction that you must be below 20% mana to activate the ability. The ability now consumes health from your summoned companion in order to restore your mana.\n- Monk - Increased the duration of ranks 3-13 of Destructive Force and Focused Destructive Force by 6 seconds.\n- Monk - Reduced the initial reuse time of Imitate Death by 30 seconds.\n- Monk - Added additional ranks to Distant Strike which can now be obtained starting at level 65.\n- Necromancer - Reduced reuse time of Death Bloom from 10 minutes to 6 minutes, increased the health/mana values of ranks 4 and 6, and refunded Death Blossom.\n- Necromancer - Consolidated Overpower Undead to be ranks of Dead Mesmerization.\n- Necromancer - Hand of Death now focuses damage over time spells with a minimum duration of 12 seconds rather than 24 seconds.\n- Ranger - Reduced the mana cost for rank 10 of Poison Arrows from 1036 to 900.\n- Ranger - Destructive Cascade is now available to be trained.\n- Shaman - Consolidated Armor of Ancestral Spirits to be ranks of Ancestral Guard.\n- Wizard - Arcomancy, Cryomancy, and Pyromancy now share a 2 minute recast timer.\n\n\n*** NPCs ***\n\n- All NPC Guildmasters can now train players in all skills available to the class.\n\n\n*** Mercenaries ***\n\n- Players who are only grouped with a mercenary no longer have to confirm before merging with another group.\n- Added the mercenary AA ability Essence of the Dragon. It can be purchased for 0 points once you have obtained the Special Progression AA ability Essence of the Dragon.\n\n\n*** Progression Servers ***\n\n- Level 52 and 58 fire pets will no longer cast wizard spells in addition to their intended Fire Elemental Bolts.\n\n\n*** Miscellaneous ***\n\n- Made the following adjustments to the Intimidation skill:\n- - Corrected a longstanding bug that prevented the attacker from playing the cry animation after failed Intimidation attempts.\n- - Increased the reuse time of this skill to 30 seconds.\n- - Increased the skill-up rate for Intimidation by approximately 300%.\n- - Increased the chance that Intimidation will succeed and introduced a bonus for being a higher level than your target.\n- Fixed a periodic zone crash that could occur when leveling up while having a mercenary casting multi-target spells.\n- Fixed an issue that caused errors when dismounting if 'Hidecorpse Always' was enabled.\n\n\n*** UI ***\n\n- The Merchant Window cost column is now right justified.\n- Added a default text color for the UI.\n- Addressed some button color inconsistencies throughout the UI.\n- Right-clicking and holding on any item in the merchant window will now bring up a temporary inspect window.\n- Merchant quantities will now correctly update when a player purchases stackable items.\n- Fixed an issue that caused Adventure merchants to charge an incorrect price for items.\n- Fixed an issue where shared loot was not being properly removed from the Advanced Loot Window when a group joined a raid.\n- Fixed an issue where players joining a raid could not see pre-existing items in the Advanced Loot Window.\n- Added a new label type for spell gem 13 (414).\n- Added support for an additional spell gem.\n- Added 20 additional pages to the spellbook.\n- You will no longer see a message when deleting an empty bandolier set.\n- Corrected an issue that would truncate item names in the message displayed when destroying them.\n- Fixed an issue that could cause the client to crash if the description of a combat ability exceeded 512 characters.\n- Added the ability to scroll and resize the description area of the Combat Skills window.\n- Added more information to the server select screen message when multiple sessions are detected on your account.\n- Clicking a spell link in the spell description window will now properly open a spell description window instead of adding a link to the spell in chat.\n\n\n- Changed -\nEQUI_CastSpellWnd.xml\nEQUI_CharacterCreate.xml\nEQUI_CombatSkillsSelectWindow.xml\nEQUI_DragItems.xml\nEQUI_ItemDisplay.xml\nEQUI_MercenaryManageWnd.xml\nEQUI_MerchantWnd.xml","content_hash":"684ac200896d0f5f7aa2a2b914cebd2187ce895127aabd1e4c1cd193a77f77f5","source_files":["patches-2017-2.txt"],"source_titles":["Game Update Notes: December 12, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-12-2017.245792/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-12-2017.245792/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"449ca52af94e13cdf55089e8b96955e48b41c3d5b604fdc8806f602d3712b302","filename":"patches-2017-2.txt","adapter":"text","source_offset":61324,"item_index":null,"heading":"Game Update Notes: December 12, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-12-2017.245792/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-12-2017.245792/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-12-12-1","id":"2017-12-12-1"},{"patch_date":"2017-11-15","effective_date":"2017-11-15","display_date":"Game Update Notes: November 15, 2017","title":"Game Update Notes: November 15, 2017","year":2017,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","AA","Mercenaries","Progression Servers","Miscellaneous","UI"],"change_count":54,"word_count":1067,"summary":"Highlights *** Updated the way all merchant windows function and added a search function. See the UI section below for details. Delayed the votes for Gates of Discord on Lockjaw and Ragefire by two weeks. Ragefire voting will begin December 25th, and Lockjaw will begin December 27th. Items ***…","content":"*** Highlights ***\n\n- Updated the way all merchant windows function and added a search function. See the UI section below for details.\n- Delayed the votes for Gates of Discord on Lockjaw and Ragefire by two weeks. Ragefire voting will begin December 25th, and Lockjaw will begin December 27th.\n\n\n*** Items ***\n\n- Added the intended functionality to several Ring of Scale items that were able to be claimed early:\n- - Goblet of Adventure II and Shared Goblet of Adventure II will function as intended.\n- - The Devourer Familiar can now be summoned.\n- - The Guise of the Iron-Toothed Earthdigger can now be used.\n- - The Herald Telcha familiar can now be summoned.\n- - The Contract of the Skorpikis can now be used if Seeds of Destruction is open on your server.\n- - The Fierce Cockatrice Mount, Bridle of the Balefire Wyvern, Gorowyn teleport items, and Ring of Scale Painting will remain disabled until Ring of Scale launches.\n\n\n*** AA ***\n\n- The majority of activated AA abilities that buff your group can no longer be cast on your target's group using /TGB, with the following exceptions: Group Perfected Levitation, Flight of Eagles, Perfected Dead Men Floating, Communion of the Cheetah, and Talisman of Celerity I. This change does not impact which abilities can be modified by Mass Group Buff.\n- Beastlord, Paladin, Ranger, Shadowknight - Spell Casting Reinforcement no longer extends the duration of disciplines.\n- Bard - Increased the base attack and accuracy bonuses of all ranks of Quick Time and adjusted the spells so that they are no longer modified by instrument multipliers.\n- Bard - Increased the base damage, armor class reduction, and slow components of all ranks of Bladewhirl. Reduced the resistance debuff components of the spells and removed the ability for instruments to modify them.\n- Bard - Increased the damage granted by Troubadour's Synergy.\n- Bard - Consolidated Troubadour's Slashing, Piercing, and Crushing Mastery into a single ability line Troubadour's Weapon Mastery. The ability lines were refunded with this change.\n- Bard - Modified Focus: Fjilnauk's Insult to also increase the effectiveness of Kaficus' Insult and refunded Focus: Kaficus' Insult.\n- Bard - Modified Focus: Tsaph's Insult to also increase the effectiveness of Garath's Insult and refunded Focus: Garath's Insult.\n- Beastlord - Adjusted the stacking on Protection of the Warder to better coexist with other melee guard buffs.\n- Beastlord - Consolidated Focus of Animus and Focus of the Frozen North into a single ability line named Primalist's Focus. The ability lines were refunded with this change.\n- Beastlord - Modified Focus: Kromtus Lance to also increase the effectiveness of Kromrif Lance and refunded Focus: Kromrif Lance.\n- Berserker - Adjusted the stacking on Bloodshield and Uncanny Resilience to better coexist with other melee guard buffs.\n- Druid - Fixed a bug that prevented ranks 2-4 of Focus: Chill of the Copsetender from functioning.\n- Enchanter - Reduced the proc rate of all ranks of Color Shock.\n- Magician - Corrected an issue that caused the taunt ability of Companion of Necessity to only hit a single target rather than all targets around it.\n- Monk - Modified the additional buff granted by ranks 25-27 of Zan Fi's Whistle to trigger extra damage strikes from Eagle Strike and Dragon Punch (or Tail Rake) in addition to Tiger Claw.\n- Monk - Increased the chance for Thunderfoot to trigger on flying kick attacks for ranks 5-8.\n- Monk - Fixed a bug that prevented Focus: Dragon's Balance from functioning.\n- Ranger - Consolidated Scout's Mastery of Slashing, Piercing, and Crushing into a single ability line named Scout's Weapon Mastery. The ability lines were refunded with this change.\n- Rogue - Consolidated Assassin's Mastery of Slashing, Piercing, and Crushing into a single ability line named Assassin's Weapon Mastery. The ability lines were refunded with this change.\n- Rogue - Increased the effectiveness of Bladeshield by 3% per rank.\n- Shadowknight - Increased the per hit damage absorption of Cascading Theft of Defense so that the sum now equals the total damage absorption of the buff.\n- Shaman - Corrected an issue that caused the taunt ability of Spirit of Urgency to only hit a single target rather than all targets around it.\n- Shaman - Adjusted the stacking on Rabid Bear's Protection to better coexist with other melee guard buffs.\n- Warrior - Adjusted the stacking on Imperator's Command to better coexist with other HP and AC buffs.\n- Warrior - Moved the mana and endurance regeneration components of Imperator's Command to Imperator's Charge.\n- Warrior - Adjusted the focus effectiveness of Imperator's Precision and removed the restriction that prevented its use on raid targets.\n\n\n*** Mercenaries ***\n\n- Fixed an issue that prevented mercenaries from triple attacking as intended.\n\n\n*** Progression Servers ***\n\n- Delayed the votes for Gates of Discord on Lockjaw and Ragefire by two weeks. Ragefire voting will begin December 25th, and Lockjaw will begin December 27th.\n- An Epic Request (Rogue) - Fixed an issue that made the Toy Chest puzzle nearly impossible at lower levels.\n- Fire pets between levels 51 and 60 will cast lower-damage spells until Planes of Power is unlocked to better match the damage done by other pets in those eras.\n\n*** Miscellaneous ***\n\n- You will now be able to see the name of spells being cast by other players and NPCs regardless of your level difference.\n- Fixed a client crash that could occur in the Advanced Loot Window.\n\n*** UI ***\n\n- Fixed a typo in the comment for filigree UI borders.\n- Updated all merchants to use the same UI window.\n- - The price has been moved into a single cost column regardless of currency type.\n- - There is now a note for the current amount of currency that you have in your inventory.\n- - Added a search bar to the merchant window.\n- Spell icons will no longer overlap the description text in inspection windows.\n- Fixed text formatting in the purchase window.\n- Added target type and resist type to the spell description window.\n- Corrected an issue where raid member names were duplicated in the Give to: and Set all to: lists in the advanced loot window.\n\n- Changed -\nEQUI.xml\nEQUI_Animations.xml\nEQUI_MarketplaceWnd.xml\nEQUI_MerchantWnd.xml\nEQUI_PurchaseWnd.xml\n\n- Removed -\nEQUI_NewPointMerchantWnd.xml\nEQUI_PointMerchantWnd.xml\n\n\n\n- The EverQuest Team","content_hash":"8b9206d203a39f7561a62b09f92e8676cb8d2fcf61540236b2199edc1b3f8c33","source_files":["patches-2017-2.txt"],"source_titles":["Game Update Notes: November 15, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-15-2017.245183/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-15-2017.245183/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"7ec893f130ab1377a1c1f12860332d42c0060b2445d3a3049af30fa6a1fead4d","filename":"patches-2017-2.txt","adapter":"text","source_offset":54189,"item_index":null,"heading":"Game Update Notes: November 15, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-15-2017.245183/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-15-2017.245183/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-11-15-1","id":"2017-11-15-1"},{"patch_date":"2017-10-18","effective_date":"2017-10-18","display_date":"Game Update Notes: October 18, 2017","title":"Game Update Notes: October 18, 2017","year":2017,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","Miscellaneous","UI","Previously Updated"],"change_count":87,"word_count":1698,"summary":"Highlights *** Stored AA points greater than 3 times your level will now be removed after logging out. The earned-limit remains 2 times your level. See the AA section below for details. Items *** Added kick skill damage to Darkened Cobalt Breastplate, Darkened Tolan's Darkwood Breastplate, and…","content":"*** Highlights ***\n\n- Stored AA points greater than 3 times your level will now be removed after logging out. The earned-limit remains 2 times your level. See the AA section below for details.\n\n\n*** Items ***\n\n- Added kick skill damage to Darkened Cobalt Breastplate, Darkened Tolan's Darkwood Breastplate, and Darkened Wild Lord's Tunic. Added Tiger Claw skill damage to Darkened Wild Lord's Tunic.\n\n\n*** Tradeskills ***\n\n- Restored the Brew Barrel, Jewelry Table, Kiln, Oven, and Pottery Wheel to the neighborhood.\n- Corrected an issue that restricted the spell research table in the Plane of Knowledge to casters only.\n\n\n*** Quests And Events ***\n\n- Doorstep of War (Raid & Mission) - Fixed a bug that could cause the 'You Be The Hero' achievement to fail if enemies are killed by certain spell effects.\n- In Defense of Health - Fixed a text error that could mislead people into trying to kill things out of order in the Vile Brutes version.\n- Edmuund's Plight - Icecore will now spawn in Frostcrypt.\n- Key to Charasis - Reduced the chance for Chancellor of Di`Zok to spawn.\n\n\n*** Spells ***\n\n- Paladin - Modified the recourse from the Challenge for Honor line so that it will absorb incoming melee damage even if there is a Vie effect on you.\n- Shaman - Extended the range for the healing portion of all ranks of the Healing Counterbias line to 300.\n- Made the following improvements to the amount of aggro generated by spells:\n- - Fixed an issue that prevented abilities like Spell Casting Subtlety and Bold Attacks from improving the aggro of your first spell against a target.\n- - Fixed an issue that prevented abilities like Bold Attacks from improving the aggro generated by hate-over-time spells (Ex: Impose for Honor).\n- - Fixed an issue that prevented abilities like Spell Casting Subtlety from reducing the aggro generated by damage-over-time spells.\n\n\n*** AA ***\n\n- Stored AA points greater than 3 times your level will now be removed after logging out. The earned-limit remains 2 times your level.\n- - You will now be prompted to purchase any available AA abilities prior to camping if you are over the stored-limit.\n- - Free-to-play members who exceed the stored-limit will be allowed to purchase abilities until their stored AA total is below the stored-limit.\n- Added a 'Buy All' button to the Alternate Advancement Window which allows you to purchase as many ranks of an AA ability as you can afford.\n- All - Moved Item Effect abilities from the General to the Special tab.\n- All - Fixed a bug that prevented abilities that grant resistance to specific effects, such as Mental Fortitude, from working. Reduced the effective percentage of these lines now that the abilities function.\n- Multiple - Consolidated Shielding Resistance, Sinister Strikes, and Slippery Attacks to be ranks of Ambidexterity.\n- Multiple - Consolidated Quicker Damage to be additional ranks of Quick Damage.\n- Multiple - Consolidated Body and Mind Rejuvenation to be rank 4 of Mental Clarity and an equivalent rank 7 of Innate Regeneration. The ability lines were refunded with this change.\n- Multiple - Consolidated Natural Healing to be ranks 4-6 of Innate Regeneration. The ability lines were refunded with this change.\n- Multiple - The ability line Tactical Mastery has been renamed Strikethrough.\n- Multiple - Consolidated Fortify Companion and Companion's Agility, Blessing, Durability, and Sturdiness into a single ability, Companion's Fortification.\n- - The ability retains the passive benefits of all the consolidated lines.\n- - Activating the ability triggers Fortify Companion and Companion's Blessing.\n- - Companion's Blessing now serves as a preemptive buff that will trigger its healing and mitigation effects if your pet drops below 40% health.\n- Multiple - Consolidated Companion's Aggression, Alacrity, Fury, and Wrath into a single ability, Companion's Fury. The ability lines were refunded with this change.\n- Multiple - Renamed Companion's Divine Aura to Companion's Intervening Divine Aura and changed its functionality. The ability now places a buff on your pet that will trigger invulnerability should its health drop below 20%.\n- Multiple - Consolidated Pet Affinity to be a rank of Suspended Minion and renamed the line Companion's Suspension.\n- Multiple - Consolidated Pet Discipline and Companion's Relocation into a single line, Companion's Discipline.\n- Bard, Rogue - Consolidated Advanced Trap Negotiation to be ranks of Thief's Intuition.\n- Berserker, Warrior - Consolidated Ferocity, Flurry, and Punishing Blade to be ranks of Burst of Power.\n- Cleric, Shaman - Refunded Extended Elixirs and reduced the level required to purchase ranks 1-3 of Prolonged Salve.\n- Druid, Wizard - Refunded Hastened Recall and added 6 additional ranks to the Secondary Recall and Tertiary Recall abilities that offer hastening.\n- Necromancer, Shadowknight - Consolidated Feigned Minion to be ranks of Companion's Discipline. The ability lines were refunded with this change.\n- Necromancer, Shadowknight - Consolidated Deathly Pact and Intrinsic Efficiency to a single line, Embalmer's Efficiency. The ability lines were refunded with this change.\n- Paladin, Shadowknight - Consolidated Flurry, Knight's Advantage, and Speed of the Knight to be ranks of Burst of Power.\n- Paladin, Shadowknight, Warrior - Fixed an issue that prevented the buffs triggered by Weapon Stances from taking effect immediately upon changing weapons.\n- Bard - Staunch Recovery will now restore mana for bards.\n- Bard - Consolidated Allegretto of Battle, Flurry, Harmonious Attack, and Vivace of Conflict to be ranks of Burst of Power. The ability lines were refunded with this change.\n- Bard - Consolidated Total Domination to be ranks of Domination Mastery.\n- Beastlord - Consolidated Bestial Frenzy and Primal Fury to be ranks of Burst of Power.\n- Beastlord - Consolidated Bestial Bloodrage to be ranks of Companion's Fury.\n- Cleric - The ability line Righteous Zeal has been renamed Burst of Power.\n- Druid - Consolidated Mastery of Nature to be ranks of Dire Charm.\n- Enchanter - Consolidated Animation Empathy and Companion's Relocation to be ranks of Companion's Discipline. The ability lines were refunded with this change.\n- Enchanter - Consolidated Forceful Banishment to be ranks of Beguiler's Banishment and Beguiler's Directed Banishment.\n- Enchanter - Ability: Enchant Planar Alloy and Ability: Mass Enchant Planar Alloy will now activate at level 85 and 86 respectively.\n- Magician - Refunded Hastened Heart of the Elements and added 7 additional ranks to Heart of Flames, Ice, Stone, and Vapor that offer hastening.\n- Magician - Consolidated Frenzied Burnout to be ranks of Companion's Fury. Reduced the number of counters on Virulent Talon and increased the amount of damage done by Virulent Talon Strike.\n- Magician - Consolidated Quick Summoning, Improved Reclaim Energy, and Intrinsic Efficiency to be ranks of Conjurer's Efficiency.\n- Monk - Consolidated Ferocity, Punishing Blade, and Rapid Strikes to be ranks of Burst of Power. The ability lines were refunded with this change.\n- Monk - Consolidated Tactical Mastery to be ranks of Strikethrough. The ability lines were refunded with this change.\n- Monk - Consolidated Critical Mend and Hastened Mend into a single line, Improved Mend.\n- Necromancer - Consolidated Frenzy of the Dead to be ranks of Companion's Fury.\n- Ranger - Consolidated Ferocity, Lightning Strikes, and Punishing Blade to be ranks of Burst of Power. The ability lines were refunded with this change.\n- Ranger - The ability line Keen Blade has been renamed Strikethrough.\n- Rogue - Consolidated Flurry to be ranks of Burst of Power.\n- Shaman - Fixed a bug that prevented Focus: Regenerating Counterbias from functioning.\n- Shaman - The ability line Double Attack has been renamed Burst of Power.\n- Shaman - Consolidated Pathosis and Extended Pathosis to be ranks of Malosinete.\n- Shaman - Consolidated Wind of Pathosis to be ranks of Wind of Malosinete.\n- Warrior - Fixed a bug that prevented Hastened Flash of Anger from functioning.\n- Wizard - Consolidated Sustained Devastation and Hastened Devastation to be ranks of Frenzied Devastation.\n- Wizard - Consolidated Hastened Fury of the Gods and Fury of Druzzil, E`ci, Kerafyrm, and Ro into a single line, Fury of the Gods.\n- - All ranks of this ability will now focus all direct-damage spells, abilities, and effects.\n- - The damage focus now scales from 75 at rank 1 to 3600 at rank 53.\n- - All ranks now increase base-damage rather than ranks 1-7 increasing total-damage and 8+ increasing base-damage.\n- - Reduced the hastening ranks from 3 to 2 minutes per rank and reduced the duration to 4 minutes.\n\n\n*** Miscellaneous ***\n\n- Added the /run command to make your character run if it isn't. This command is not toggleable (i.e. /run will never make you walk).\n\n\n*** UI ***\n\n- Fixed a crash related to the Find Item Window and custom UIs.\n- Added a new message to the server select screen that indicates when the server is too busy to process your login request.\n- Fixed a crash related to the /pick window and custom UIs.\n- Updated the spell information window so that it shows more consistent information when you inspect buffs or debuffs.\n- - Added the ability for spell descriptions to display links to other spells.\n- - Clicking on a spell icon from the spell description will generate a new link in your chat window. Press enter to share the spell in a clickable link.\n- - You can also right-click on any of your buffs and choose the option 'Link spell to chat' to generate a spell link.\n- Corrected an issue where the advanced loot window sometimes wouldn't list group members in the Give to: and Set all to: fields.\n- Corrected an issue where loot filters in the loot filters window could have duplicate item entries.\n\n- Changed -\n\nEQUI_AAWindow.xml\n\n\n*** Previously Updated ***\n\n- Corrected an issue that allowed flagged players to exist in Anguish but not enter it.\n- Access to Anguish (Quest) - It is no longer necessary to get a hidden 7th flag in order to loot items within Anguish.\n- Access to Anguish (Quest) - Fixed a problem with 85/15 access not working for Anguish.\n\n\n\n- The EverQuest Team","content_hash":"1dcdad919d089f349daf1d3ed844f623ad37aaa2063f0e71a5507fdc1dc06cc1","source_files":["patches-2017-2.txt"],"source_titles":["Game Update Notes: October 18, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-18-2017.244451/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-18-2017.244451/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a067f39b55a510d9a63706615e563c08009dbfe74734bfb526127d4e103f5530","filename":"patches-2017-2.txt","adapter":"text","source_offset":43727,"item_index":null,"heading":"Game Update Notes: October 18, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-18-2017.244451/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-18-2017.244451/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-10-18-1","id":"2017-10-18-1"},{"patch_date":"2017-09-20","effective_date":"2017-09-20","display_date":"Game Update Notes: September 20, 2017","title":"Game Update Notes: September 20, 2017","year":2017,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":162,"word_count":3933,"summary":"Highlights *** Added the Find Item Window which allows you to search your inventory. See UI section for details. Pick Zone Improvement: The ability to /pick as a group has been added. See Miscellaneous section for details. Illusion Benefit buffs now persist through death. Items *** Stats granted by…","content":"*** Highlights ***\n\n- Added the Find Item Window which allows you to search your inventory. See UI section for details.\n- Pick Zone Improvement: The ability to /pick as a group has been added. See Miscellaneous section for details.\n- Illusion Benefit buffs now persist through death.\n\n\n*** Items ***\n\n- Stats granted by food and drink will now obey required and recommended levels.\n- Modified the focus effects on all versions of Brell's Shawl items and augments so that their benefits will no longer be activated by triggered spells.\n- - Ex: Previously, casting Unity of the Doomscale would attempt to trigger Brell's Sacred Soothing Wave 5 times, now it will only attempt to trigger once.\n- The kick skill damage modifier has been added to appropriate bard usable items.\n- The Relife Adornment augment usable by Warriors, Rangers, and Beastlords can now be used by Bards. The Relife Adornment augment currently usable by Bards can now be converted to the version with the kick skill damage modifier.\n- Bards can now use Struck Quartzite augments.\n- Corrected an issue that allowed the teleport spells on Zueria Slide to be cast without standing or while moving.\n- Corrected an issue that prevented the recast timer on Gyrospire Relocation Device from being set as expected.\n- Nimbuses that had 'aura' in the name have had their names changed, since the word 'aura' implies that the spell would behave as an aura.\n- Fixed a bug with the Bridle of the Ursus Antonicus that allowed it to be used indoors.\n- Reverted the names and icons of the items used to create the Hand of Glory.\n- Horse Bridles that can be sold back to Galic Amondson in The Bazaar will now have description text indicating this fact:\n- - Creatures that previously dropped Silken Bridles will now instead drop Ornate Silken Bridles.\n- - Ornate Silken Bridles are equivalent to Silken Bridles with the exception that they cannot be sold back to Galic Amondson, are lore, and cannot be used in Roboboar, Worg, or Ornate Barding combines.\n\n\n*** Tradeskills ***\n\n- A spell research table is now available in the Plane of Knowledge near the Rasumus clan.\n\n\n*** Quests And Events ***\n\n- Hunter of The Plane of Valor - The rare creature previously named 'a Lumbering Beast' is now named 'an Ungainly Beast' to better differentiate it from the non-rare creatures that were also named 'a Lumbering Beast'.\n- Lost Dungeons of Norrath hostages will no longer warp to the person they're following if the leader gets too far away. Instead, they will stop moving and wait for their leader to get closer.\n- Access to Asylum of Anguish (Quest) - A Shrewd Dragorn no longer has a placeholder and is now guaranteed to spawn (in new locations) in all versions of the Dranik's Hollows instances. He now carries six signets but will not respawn in the same instance.\n- Celestial Fists (Quest) - Gwan should more reliably leave a corpse when slain.\n- The Rescue (Quest) - Hailing Agilica will now properly cause the two Darkvine guard NPCs to spawn.\n- Key to Veeshan's Peak (Quest) - Quest hand-ins can no longer be multiquested.\n- Fatestealer (Quest) - Moved a few of the potential spawn points for the Shapely Vegetation in Fungus Grove. The bad spawn points were inaccessible when the vegetation appeared underneath a fern.\n- Access to Anguish (Quest) - The achievement Seal: Mastery of All will now complete reliably when all six Muramite Proving Grounds trials have been completed. It is no longer necessary to get a hidden 7th flag in order to get Anguish access.\n- Key to Charasis (Quest) - Chancellor of Di`Zok now has a small chance to spawn anywhere in the Sarnak Fort in the Lake of Ill Omen. The throne spawn location for the Chancellor now spawns much more frequently, but is no longer guaranteed to be the Chancellor of Di`Zok.\n- Relm M`Loch's Delivery Service (Quest) - Relm M`Loch now casts Alter Plane: Sky instead of Alter Plane: Hate when teleporting an adventurer to the Plane of Sky.\n- Mastery of Hatred Trial (Raid) - Voracious Ferans will not respawn during and after the event.\n- Mastery of Endurance Trial (Raid) - The Ancients will not respawn during and after the event.\n- Queen Velazul Di`Zok (Raid) - The warcasters once again cast Enveloping Smoke simultaneously. They now cast Electric Blast at staggered intervals.\n- Kor-Sha Laboratory (Raid) - Fixed an issue that caused Aura of Kor-Sha to be applied (and then resisted) every minute on characters who had completed the Essence of the Dragon II achievement.\n- The Summoning of Droga (Raid & Mission) - Droga will no longer count down towards consuming one of his priests unless there are actually priests up. This should make it easier and more reliable to earn the No Priests for You achievement.\n\n\n*** Spells ***\n\n- Illusion Benefit buffs now persist through death.\n- Fixed a bug that caused the healing effects of lifetap spells to expend counters on buffs that fade after being hit by detrimental spells.\n- Berserker - Corrected an issue that prevented several abilities (the Volley line and Dichotomic Rage) from properly checking for the reagent they were flagged to require.\n- Paladin - Increased the cost of Harmonious Blessing and reduced the number of counters to 40. Reduced the hate added by Harmonious Illumination. Reduced the heal granted by Harmonious Light.\n- Ranger - Reduced the amount of ATK added by Strength of Tunare to 60 to account for the innate amount of ATK that is granted by AA at level 62.\n- Shadowknight - Increased the cost of Harmonious Disruption and reduced the number of counters to 40. Reduced the damage dealt by Precise Disruption. Reduced the range and healing amount of Disruptive Recourse. Reduced the hate added by Precise Disruption and Expansive Distraction.\n- Warrior - Converted Flash of Anger so that it no longer has to buff you with a second 'Flash of Anger Effect' spell. Because two-handed stance negates the parry buff from this ability, you are now prevented from activating Flash of Anger while you are in that stance.\n- Warrior - Increased the cost of Harmonious Expanse. Reduced the number of counters on Harmonious Expanse Effect to 40. Greatly reduced the hate added by Expansive Disharmony.\n- Warrior - Increased the cost of Harmonious Precision. Reduced the number of counters on Harmonious Precision Effect to 40. Greatly reduced the hate added and damage done by Precise Disharmony. Greatly reduced the healing done by Harmonious Vigor.\n- Warrior - Wade In to Battle will now fade after triggering 24 shouts, and the shouts will now incite less hatred in your foes.\n\n\n*** AA ***\n\n- All - Corrected a bug that caused the achievement Call of the Forsaken Master Scavenger to not grant ranks 3 or 4 of Trophy Collector. Any affected characters should be fixed the next time they log in.\n- All - Increased the base mitigation AC soft cap by 6% at level 85 up to 26% at level 105 for all classes.\n- All - The following ability lines have been consolidated or modified which may result in the need for some classes to repurchase some abilities. Enabling auto-grant should correct the majority of these issues:\n- - Bard - Removed ranks 2-11 of Lure of the Siren's Song and consolidated Hastened Lure of the Siren's Song to be ranks 2-7.\n- - Berserker - Removed ranks 2-15 and 17-21 of Self Preservation and consolidated Hastened Self Preservation to be ranks 2-6 and 8-11.\n- - Cleric - Removed ranks 2-15 of Divine Peace.\n- - Druid - Removed ranks 2-11 of Veil of the Underbrush.\n- - Enchanter - Removed ranks 2-31 of Friendly Stasis.\n- - Enchanter - Removed ranks 3-33 of Self Stasis and consolidated Hastened Self Stasis to be ranks 3-11.\n- - Magician - Removed ranks 2-21 of Drape of Shadows and consolidated Hastened Drape of Shadows to be ranks 2-14.\n- - Monk - Removed ranks 2-35 of Imitate Death and consolidated ranks 1-7 of Hastened Imitate Death to be ranks 2-8.\n- - Monk - Removed ranks 2-11 of Moving Mountains.\n- - Necromancer - Removed ranks 2-21 of Death's Effigy and consolidated Hastened Death's Effigy to be ranks 2-4.\n- - Paladin - Removed ranks 2-20 of Balefire Burst.\n- - Paladin - Removed ranks 2-10 of Divine Call, consolidated Hastened Divine Call to be ranks 2-4 and 6-9, and consolidated Extended Divine Call to be rank 5.\n- - Ranger - Removed ranks 4-23 of Cover Tracks and consolidated Hastened Cover Tracks to be ranks 4-15.\n- - Rogue - Removed ranks 4-36 of Escape and consolidated Hastened Escape to be ranks 3-7 and 9-12.\n- - Pet Classes - Removed ranks 3, 5, and 7-22 of Summon Companion. Extended the summoning range of ranks 2+ of Summon Companion to 10,000.\n- - Shadowknight - Removed ranks 2-21 of Death's Effigy.\n- - Shadowknight - Removed ranks 4-8, 10, 12, and 14-23 of Hate's Attraction and consolidated Hastened Hate's Attraction to be ranks 4-6 and 10-13.\n- - Shaman - Removed ranks 2-5 and 7-21 of Inconspicuous Totem and consolidated Hastened Inconspicuous Totem to be ranks 2-4 and 6-13. Totemic Form now fades when Inconspicuous Totem fades or is removed.\n- - Warrior - Removed ranks 2-15 of Howl of the Warlord and consolidated Quickened Howl of the Warlord to be ranks 2-4.\n- - Warrior - Removed ranks 2-5 of Warlord's Grasp.\n- - Wizard - Removed ranks 2-11 of A Hole in Space.\n- Multiple - Consolidated Group Perfected Levitation to be rank 2 of Perfected Levitation.\n- Mana Users - Spell Casting Mastery no longer reduces the mana cost of AA abilities that have a mana cost.\n- Magician, Shaman - Slightly reduced the effectiveness of ranks 19-25 of Malosinete and ranks 4-10 of Wind of Malosinete so that the appropriate level Malo spells will overwrite the AA ability debuff.\n- Necromancer, Shadowknight - Consolidated Bony Grasp of Death to be ranks 11 and 15 of Encroaching Darkness. These additional ranks are now available to Necromancers. Starting at rank 11, Encroaching Darkness will now be nearly unresistable against undead targets.\n- Paladin, Shadowknight - Changed Helix from an activated ability to a passive ability that is triggered when casting hate over time spells. Ranks 1-7 of Helix of the Undying have been consolidated into Improved Demand For Honor for Paladins and Improved Demand for Power for Shadowknights.\n- Paladin, Shadowknight, Warrior - Made the following adjustments to Weapon Stances:\n- - Defensive Proficiency: Reduced the defensive percentage on this stance from 20% to 12% and the shield block percentage from 15% to 10%.\n- - Dual-Wielding Proficiency: Reduced the defensive percentage on this stance from 15% to 6% and added the 20% proc chance bonus (equivalent to Defensive Proficiency).\n- - Two-Handed Proficiency: This stance now suppresses the effects of Combat Stability, reducing your effective armor class.\n- Bard - Bards now gain the kick skill at level 17:\n- - Changed Selo's Kick to be a passive ability that will add an additional Kick attack to your Kick skill button presses.\n- - Changed Frenzied Kicks to reduce the reuse timer of the Kick skill.\n- - Changed the skill of the extra attack granted by Furious Refrain from Frenzy to Kick.\n- Bard - Consolidated Sionachie's Crescendo to be rank 7 of Reaching Notes and made all ranks of Reaching Notes into a toggled passive ability.\n- Bard - Moved the attack enhancement component of Quick Time to prevent stacking conflicts with several other buffs.\n- Bard - Rallying Call now consumes 75% of the mana and endurance restored by this ability. The reuse time for this ability has been increased to 10 minutes. The target requirements have been adjusted so that melee classes must be below 30% endurance and classes that use mana must be below 30% mana rather than any class being below 30% of either.\n- Bard - Added a new self-targeted ability, Rallying Solo, which shares a timer with Rallying Call, but allows the bard to restore their own mana/endurance if they are below 30% mana.\n- Bard - Fixed an issue that prevented Lure of the Siren's Song from activating if your current target was immune to its effects.\n- Beastlord - Corrected an issue that caused Group Bestial Alignment to be blocked if Group Bestial Alignment Form was blocked.\n- Berserker - Removed the restrictions that prevented Blood Sustenance and Furious Rampage/Focused Furious Rampage from coexisting.\n- Cleric - Consolidated Smite the Wicked to be ranks 30 and 34 of Turn Undead.\n- Cleric - Quiet Miracle has been renamed Quiet Prayer and now consumes mana equal to the health/mana restored to the target. The ability now shares a timer with Veturika's Perseverance. The amount of health/mana restored by Veturika's Perseverance has been increased to 30,000. The reuse time of these abilities has been increased to 20 minutes.\n- Cleric, Necromancer, Paladin - Refunded Sense the Dead.\n- Druid - Consolidated Flight of Eagles to be rank 2 of Spirit of Eagle.\n- Enchanter - Changed Project Illusion into a toggled passive ability.\n- Enchanter - Rune of Banishment can no longer be focused for duration. Banishing Force, the defensive proc from Rune of Banishment, will now only push targets that are lower level than the caster.\n- Enchanter - Scintillating Beam has been removed and its ranks consolidated into Beam of Slumber. These ranks will now cause Beam of Slumber to trigger increasing ranks of Somnolence and Scintillating Beam Root on each of the targets hit by Beam of Slumber.\n- Enchanter - Removed the snare component from all ranks of Waking Nightmare, the recourse component of Noctambulate.\n- Magician - Increased the HP:Mana return of Giant Modulation Shard from 30,000:10,000 to 37,500:12,500.\n- Magician - Improved Reclaim Energy will now cause Reclaim Energy to return a percentage of the pet spell's base mana cost rather than a percentage of the amount of mana used to summon the pet, which accounts for mana preservation.\n- Magician - Extended the range of the pet fade component of Drape of Shadows from 350 to 10,000.\n- Magician - Consolidated Virulent Talon to be ranks 23, 29-32, and 38-41 of Frenzied Burnout. Activating Frenzied Burnout now triggers the additional Virulent Talon buff. Adjusted the number of strikes triggered by Virulent Talon to account for the reduced reuse time.\n- Monk - Made a number of significant changes to the following AA lines: Crippling Strike, Eye Gouge, Gouging Claws of the Jade Tiger, Master's Hastened Combination, and Stunning Kick:\n- - Eye Gouge has been changed into a passive ability named Resonant Strikes that will add an additional Tiger Claw attack to your Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) skill button presses.\n- - Stunning Kick has been changed into a passive ability named Resonant Kicks that will add an additional Flying Kick attack to your Kick, Round Kick, or Flying Kick skill button presses.\n- - Crippling Strike has been changed into a passive ability named Sweeping Kick that allows your Kick skill button presses to snare your target for 6 seconds.\n- - Gouging Claws of the Jade Tiger has had additional ranks added to it and will now allow your Tiger Claw skill button presses to trigger an attack debuff equivalent to Eye Gouge.\n- - Master's Hastened Combination has had additional ranks added and has been renamed to Stunning Round Kick. It will now allow your Round Kick skill button presses to stun your target for up to 1.5 seconds.\n- Necromancer - Consolidated Death's Malaise to be ranks 8-9 and 12-13 of Scent of Terris. Undead targets will now be slowed in addition to having their resistances debuffed.\n- Necromancer - Consolidated Perfected Dead Men Floating to be rank 3 of Dead Man Floating.\n- Necromancer - Consolidated Lingering Nightmares to be ranks 3-7 of Frenzy of the Dead. Activating Frenzy of the Dead now triggers the additional Lingering Nightmares buff. Increased the duration of Frenzy of the Dead by 6 seconds. Increased the reuse time by 100 seconds. Increased the damage and number of the lifetaps triggered by Lingering Nightmares.\n- Necromancer - Consolidated Smoldering Fury, Inner Fire, and Soul Fire into a single buff named Funeral Pyre.\n- Necromancer - Added a 100 hit limit to both ranks of Embalmer's Carapace and increased the damage dealt by rank 2 of Embalmer's Curse from 1,500 every 6 seconds to 4,500 every 6 seconds.\n- Necromancer - Made the following adjustments to Reluctant Benevolence:\n- - All ranks of Reluctant Benevolence are now toggled passive.\n- - The amount of healing offered by each rank of Reluctant Lifeshare has been adjusted to account for the change to a permanent duration, scaling from 28% at rank 1 to 116% at rank 12.\n- - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 10 levels of the AA ability level will trigger Reluctant Lifeshare.\n- Ranger - Scout's Mastery of the Elements, Scout's Mastery of Fire, and Scout's Mastery of Ice will no longer increase the damage of weapon procs.\n- Ranger - Improved the resist rate of Ferocious Kicks.\n- Shadowknight - Moved the melee damage enhancement component of Visage of Death to prevent stacking conflicts with Unholy Guardian Discipline. Note: The melee damage reduction of Unholy Guardian Discipline will still preclude the effects of Visage of Death's enhancement.\n- Shadowknight - Thought Leech is now exempt from the twincast chance granted by Twintap.\n- Shadowknight - Made the following adjustments to Soul Flay:\n- - All ranks of Soul Flay are now toggled passive.\n- - The amount of mana restored by each rank of Soul Flay has been adjusted to account for the change to a permanent duration, scaling from 51% at rank 1 to 60% at rank 9.\n- - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 6 levels of the AA ability level will trigger Soul Flay.\n- Shaman - Fleeting Spirit has been changed to now double the effectiveness of 5 at rank 1 to 10 at max rank. Reduced the duration of the ability for damage over time spells to 2 minutes and heal over time spells to 4 minutes.\n- Shaman - Extended Spirit of the Puma will no longer extend the duration of Roar of the Lion.\n- Shaman - Refunded Paralytic Spores and Paralytic Spray. Changed Spiritual Rebuke to be a knock back that triggers a root effect (similar to Paralytic Spray) and added additional ranks.\n- Warrior - Refunded War Stomp as it is less effective than Battle Leap.\n- Wizard - Consolidated Druzzil's, E'ci's, Improved, Kerafyrm's, and Ro's Familiar abilities to be a single line.\n- Wizard - Reduced the fire debuff of Pyromantic Ignition for ranks 13-24 of Pyromancy to 50 to match Cryomancy and Arcomancy. \n\n*** NPCs ***\n\n- Beast Domain - Slightly raised the default location of Yahnoa due to reports of him being under the ground. NOTE: He is up on a branch, so make sure to look up.\n\n\n*** Progression Servers ***\n\n- Assist Silverwing (Quest) - The Inscribable Words that are ground spawns in Plane of Valor and Karnor's Castle are now restricted to the unlocking of Gates of Discord.\n- Rellix in Rivervale is now available when Gates of Discord unlocks.\n- Clan RunnyEye drops that were added mid-2001 are now restricted to the unlocking of Velious. NPCs that drop Blackened Alloy items will drop Blackened Iron until Velious has unlocked.\n\n\n*** Miscellaneous ***\n\n- Pick Zone Improvement: The ability to /pick as a group has been added.\n- - The Multiple Instance Choice window now has the option to pick as a group that the group leader can toggle.\n- - You must be in the same pick instance as the group leader, be out of combat, and have no pick timer to pick as a group.\n- Fixed a graphics bug that could cause the game to lock up and become non-responsive. This bug was most commonly encountered during the mission 'A Rotten Heart' in the Tower of Rot.\n- Added a message at character select if characters are taking a long time to load.\n- Players can now correctly invite others to password protected chat channels again.\n- Secalna Galnor in the Plane of Knowledge will again send low level adventurers to the Mines of Gloomingdeep.\n- Arias in the Mines of Gloomingdeep now has a dialogue that helps explain how to use /pick.\n\n\n*** UI ***\n\n- Added the Find Item Window which allows you to search your inventory:\n- - The window can be toggled with /finditem as well as through buttons found in the inventory window, bank window, and EQ menu.\n- - You can search for specific item names with /finditem Itemname.\n- - The window allows you to search for any item or augment in your immediate possession, bank, shared bank, mercenary slot, key ring, or in a real estate that you own.\n- - The window allows you to directly grab items from your inventory (hold left-click) or offers the ability to highlight the location/bag where the item is located (right-click).\n- Fixed the display of drop down lists in multiple UI windows so the text in the list will no longer be cut off.\n- Added a new chat filter to show/hide 'begin casting' messages for proc spells. By default these messages will now be hidden.\n- The achievement category icons for recent expansions are now a bit brighter.\n- The /pickzone window now displays the number of group members in each instance of your current zone.\n- Addressed an issue that caused some events to not properly appear in the calendar.\n- Added the ability to export data, one month at a time, from the in-game calendar to an iCal format file which can then be imported to most calendars, including Google and Outlook.\n- Removed the veteran reward reminder when logging in on servers that do not allow veteran rewards to be claimed.\n- Added PrependText and AppendText fields to the label UI type:\n- - This will allow for UI modders to define the prepend text and / or the append text to a label with the dynamic text controlled by the game team.\n- - This is currently demonstrated with the parcel tab in the merchant window.\n- - Leading and trailing whitespace in UI text fields will now be correctly displayed.\n- Added a chat message and corresponding chat filter for when items are destroyed.\n\n\n- Added -\nEQUI_FindItemWnd.xml\n\n- Changed -\nEQUI.xml\nEQUI_AAWindow.xml\nEQUI_Animations.xml\nEQUI_AudioTriggersWindow.xml\nEQUI_BankWnd.xml\nEQUI_BazaarSearchWnd.xml\nEQUI_BigBankWnd.xml\nEQUI_EventCalendarWnd.xml\nEQUI_FellowshipWnd.xml\nEQUI_GuildManagementWnd.xml\nEQUI_Inventory.xml\nEQUI_ItemSearchWnd.xml\nEQUI_LFGuildWnd.xml\nEQUI_MapViewWnd.xml\nEQUI_MercenaryMerchantWnd.xml\nEQUI_MerchantWnd.xml\nEQUI_MIZoneSelectWnd.xml\nEQUI_MusicPlayerWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_Templates.xml\n\n\n*** Previously Updated ***\n\n- Fixed an issue preventing players from being able to join more than one password protected chat channel at a time.\n- The Agent of Change in Feerrott now gives out the pre-revamp version of Plane of Fear if Velious has not yet launched.\n- Added the Alternate Ability Cap Increase, Spell Rank Cap Increase, and Task Cap Increase to the Marketplace.","content_hash":"16604f09d4aa0474e9c3a6c788c6dd4814120ab0db82c17641566a0dc5b63a36","source_files":["patches-2017-2.txt"],"source_titles":["Game Update Notes: September 20, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-20-2017.243910/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-20-2017.243910/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"98ee9cc2b78b2d3e0d50019c2ffd24bee9ee3f707d690be9357a8f4545eb248b","filename":"patches-2017-2.txt","adapter":"text","source_offset":20576,"item_index":null,"heading":"Game Update Notes: September 20, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-20-2017.243910/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-20-2017.243910/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-09-20-1","id":"2017-09-20-1"},{"patch_date":"2017-08-16","effective_date":"2017-08-16","display_date":"Game Update Notes: August 16, 2017","title":"Game Update Notes: August 16, 2017","year":2017,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":81,"word_count":1658,"summary":"Highlights *** Look to the marketplace August 16th for the Ayr`Dal Heritage Crate. See details below. Pick zones with grouping have been improved. See details below. Items *** The Scimitar of the Mistwalker pet now attacks its target before disappearing. Enraged Goblin Beads no longer have an…","content":"*** Highlights ***\n\n- Look to the marketplace August 16th for the Ayr`Dal Heritage Crate. See details below.\n- Pick zones with grouping have been improved. See details below.\n\n\n*** Items ***\n\n- The Scimitar of the Mistwalker pet now attacks its target before disappearing.\n- Enraged Goblin Beads no longer have an augment slot.\n- Updated the icons on many mount items.\n- No-rent items will now be removed from key ring slots after logging out for 30+ minutes in the same fashion that no-rent items are removed from standard inventory slots.\n- Returned the original bard song to Darkened Breath of Harmony.\n- Many item based proc effects for recent expansions now have a different spell particle.\n- Wand of Everlasting Water will only summon 20 water.\n- Increased the stack size of fishing bait items to 1000.\n- Added the heirloom flag to most 12+ slot, lore, no-drop containers.\n- Fixed a number of miscellaneous book/note items that were not displaying the correct text.\n- Fixed a number of lore group items that were missing the name of their lore group.\n- Removed the placeable flag from a number of shroud/monster mission items.\n- Removed the ability to place Ghostly Bridle, Samhain Costume, and Burning Dead Robes in key rings as temporary items were not intended to fit into the key ring.\n- Fixed a number of cases where the level required to activate the effect on an item did not match the level required to wear the item.\n- Changed bard items that grant Amplification effects (Bloodfiend`s Throat Gem, Phosphorescent Rapier of Light, Shadowsong Cloak, and Voice of the Serpent) to unlock a passive AA ability which grants the same effects. The buff triggered by these items is now a shadow buff similar to other items that unlock passive AA abilities.\n- Changed Bloodmetal Inlaid Gnollish Totem to unlock a passive AA ability which grants AC rather than applying a buff that grants AC. The illusion benefit is now a shadow buff similar to other items that unlock passive AA abilities.\n- Changed how Gunthak Grit is applied when using Gunthak Swabby's Eyepatch to function like standard illusion benefit buffs.\n- Fixed the typo in Rarundel's Memory Stone.\n- The following items will now fit into the Illusion Key Ring: Bloodmetal Inlaid Gnollish Totem, Guise of the Ancient Gods, Gunthak Swabby's Eyepatch, Shroud of the Council, and Visage of the Daft Trickster.\n- Look to the marketplace August 16th for the Ayr`Dal Heritage Crate. Each crate contains a random item. Trade these Ayr`Dal Heritage items to your friends or collect them all yourself!\n- Adjusted the buff stacking of mount and illusion benefits that increase maximum HP:\n- - Mount and illusion buffs that previously used slot 11 to increase maximum HP have been moved to slot 13 to allow AA abilities such as Pact of the Wurine or Pact of the Wolf to coexist with these buffs.\n- - Mount and illusion benefits that previously triggered a second 'Fortitude' component have had the HP component consolidated into the primary buff.\n\n\n*** Tradeskills ***\n\n- The scroll for Focus Mass Runed Spellcaster's Essence can now be researched using Runic Charta Arcanum.\n- Increased the chance to forage tradeskill components rather than food in Gates of Discord zones.\n\n\n*** Quests And Events ***\n\n- Queen Velazul Di`zok (Raid) - The Queen will no longer summon the same captain that she has just killed.\n- Queen Velazul Di`zok (Raid) - Modified the Queen event so that the warcasters no longer cast Enveloping Smoke all at the same time. They are also a LOT more vulnerable to area of effect spells.\n- Uqua (Raid) - The door puzzle messages now use the Event Messages filter. The keys on the bench now look like keys instead of bags.\n- Harmony of the Soul (Quest) - Killing Muramites in Barindu near where the Kyv Runner died will now indicate when they could have dropped the Encrypted Note but did not. The message indicating the Muramite had the note will now always display.\n- Lady Vox (Raid) - Lady Vox should no longer proc a huge damage nuke when she has the Scimitar of the Mistwalker equipped.\n- Alternate Access: Qvic (Quest) - The Vial of Foul Toxins is now a right-clickable item that must be used near the water source in Yxtta. This change should help address problems with lag in Yxtta.\n- Beastlord - An Epic Request - Corrected a bug that prevented your warder from being recognized during the event.\n- Mistmoore Catacombs: Scion Lair of Fury - Fixed a bug where the lockout timer was not given on success.\n- Hunter of Dulak's Harbor - Added several missing rare targets.\n- Hunter of The Crypt of Nadox - Added a missing rare target.\n- Hunter of The Crypt of Decay - Assassin Kakoo will now correctly update this achievement.\n- Hunter of The Dawnshroud Peaks - An Age Old Rockhopper will now more consistently update this achievement.\n- Conqueror of The Rujarkian Hills - Hidden Vale of Deceit and War March of Imal Ojun will now correctly update this achievement.\n- Conqueror of Takish-Hiz - The Palace Grounds will now correctly update this achievement.\n- Fixed a bug where the following achievements had overlapping requirements: Conqueror of The Prison of the Forsaken, Conqueror of The Reef of Coirnav, Hunter of Torment, the Plane of Pain, Hunter of The Plane of Storms, Hunter of Drunder, the Fortress of Zek, and Hunter of Eryslai, the Kingdom of Wind.\n- Many of the raid bosses in The Broken Mirror will now leave corpses on raid success.\n- Fixed a bug where one or more of the possible bosses for these Lost Dungeons of Norrath adventures were broken:\n- - Deepest Guk: Drowning Crypt - Jinta Savant Grisk, Madakan, and Oime Ugun\n- - Miragul's Menagerie: Frosted Halls - The Dream Defiler\n- - Mistmoore's Catacombs: Ritualistic Summoning Grounds - Dierdri the Raven\n- - Takish-Hiz: Balancing Chamber - Chancellor Etometh, Lord Pasreet, and Shadow Assassin Juni\n- - Takish-Hiz: Sunken Library - Master Architect Naida\n\n\n*** Spells ***\n\n- Gift of Xev will only summon 20 pods of water.\n- Corrected an issue where a number of long duration buffs would display a heal over time message every 6 seconds.\n- Fixed a number of combat abilities that were not listed in the right-click menu when creating a hotkey in the combat abilities window.\n- Fixed a bug that prevented undead summoned minions from being treated as undead creatures.\n- Wizard - Corrected the icon on Chaos Scintillation.\n\n\n*** NPCs ***\n\n- Reduced the respawn time of The Sleep Walker in Plane of Valor.\n- Corrected an issue where a number of NPCs were missing the rare creature designation. Ex: Tarris Ellarn, Shardwing, Elishia Blackguard, and Zed Sticklebush.\n- Corrected an issue where a number of raid NPCs were missing the correct difficulty designations. Ex: Faydedar, Phinigel Autropos, and Venril Sathir.\n- Corrected the consider message for a number of creatures that were not correctly reporting that 'This creature looks relatively weak.'\n- Many NPCs treated as bosses are now immune to memory blur and highsun effects and will exhibit boss pet tanking behavior. This change mostly affected bosses in Cazic-Thule 2.0 and Gates of Discord zones.\n- Many NPCs in classic zones like Qeynos and Neriak are now wearing their robes and other chest items instead of merely carrying them.\n- Lord Elgnub's spawn time has been reduced to what it was in classic.\n\n\n*** Progression Servers ***\n\n- The tutorial will now unlock when Gates of Discord unlocks.\n- Fippy, Vulak, Ragefire, and Lockjaw will now open at approximately 2pm Pacific time the Monday after a completed vote if the vote is successful.\n- The Veeshan's Peak revamp will open with Omens of War.\n\n\n*** Miscellaneous ***\n\n- Chests, boxes, and other containers in Lost Dungeons of Norrath adventures now have a chance to drop Adventure Points.\n- When a chat channel is full, new channels will now properly spin up and add new players as needed.\n- Pick zones with grouping have been improved.\n- - When entering a zone, if you do not have a pick zone timer, you will be placed in the zone where all of your group members are and get a timer.\n- - If your group members are not all in the same instance of the zone, you will be placed in the default zone and you will not get a timer.\n- The command /outputfile missingspells should no longer list spells that cannot be scribed. Ex: Recourse spells triggered by spells that can be scribed.\n- The commands /outputfile 'spellbook' and 'missingspells' have been updated:\n- - These commands will now list combat abilities in addition to spells\n- - Entries are now sorted by level and then alphabetically by spell name\n- - Missingspells will now list the lowest rank you do not have. Ex: If you do not have any rank it will only list rank 1, if you have rank 2 it will only list rank 3.\n\n\n*** UI ***\n\n- Fixed an issue that caused events that are not available on your current server to be displayed in the calendar window.\n- The member list in the expedition window can now be sorted by clicking on the column headings. Column width can also now be adjusted.\n\n\n*** Previously Updated ***\n\n- Lady Vox (Raid) - Lady Vox will no longer wield her drops.\n- Berserker Epic: Kerasian Axe of Ire (Quest) - The Handful of Prism Grains is now restricted to Gates of Discord instead of Omens of War.\n- The Rathe Council (Raid) - Added logic to prevent the Rathe Council members from respawning instantly when slain.\n- Load balanced versions of Kod'Taz, Broken Trial Grounds will have normal population.\n\n\n- The EverQuest Team","content_hash":"6f3cd8d012de7f92f2990376585e2d1167e7abb2bfb2b141783f970ad8dfa4b5","source_files":["patches-2017-2.txt"],"source_titles":["Game Update Notes: August 16, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-16-2017.243261/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-16-2017.243261/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"4b8d871244261ca95be1300fc9fa09eb99d57b0343a2ff9a13bb6487bc868547","filename":"patches-2017-2.txt","adapter":"text","source_offset":10319,"item_index":null,"heading":"Game Update Notes: August 16, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-16-2017.243261/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-16-2017.243261/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-08-16-1","id":"2017-08-16-1"},{"patch_date":"2017-07-19","effective_date":"2017-07-19","display_date":"Game Update Notes: July 19, 2017","title":"Game Update Notes: July 19, 2017","year":2017,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","NPCs","Progression Servers","Miscellaneous","UI"],"change_count":91,"word_count":1561,"summary":"Highlights *** Increased the maximum stack size of most tradeskill components up to 1000. The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed. Items *** Spell casting bar and chat now displays the name of the spell being cast from an item.…","content":"*** Highlights ***\n\n- Increased the maximum stack size of most tradeskill components up to 1000.\n- The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed.\n\n\n*** Items ***\n\n- Spell casting bar and chat now displays the name of the spell being cast from an item.\n- All weapon ornamentation augments (Type 20) are no longer magic.\n- The following purity augments can no longer be removed by standard Augmentation Distillers: Extra Planar Potential Shard and Purity of Chastity.\n- Fixed the item descriptions for the Eye of Life and Eye of Decay. These items will now correctly list which achievement is required to progress the eye to the next rank.\n- The crafted mounted head furniture from Veil of Alaris is no longer no-trade.\n- Spellshielding Generator, Belt of the Guardian, Battle Soother's Belt, Darkened Sebilite Scale Belt, and Darkened Sludged Girdle now grant an additional potion belt slot.\n- Increased the maximum stack size of most tradeskill components up to 1000.\n- Made changes to various Hardcore Heritage Sebilis items:\n- - The Hardcore Heritage Sebilis Raid chest items now have purity of 75.\n- - Darkened Trakanon's Femur - Added a Type 5 slot, altered its resists to the maximum and increased some of the other stats.\n- - Darkened Trakanon's Tooth - Increased the HP it offers.\n- - Darkened Trakanon's Malleus: Increased Heal amount, reduced the weapon damage to the proper damage ratio for priest weapons of that tier, and lowered Spell Damage.\n- - Darkened Poisoned Mantle - Increased HP and AC.\n- - Darkened Cloak of Piety - Increased HP, Mana, END, AC, and added backstab skill damage.\n- Improved the potential power of the Artisan's Prize:\n- - Reduced the initial percentage of stats granted by this augment from 75% to 40%.\n- - The augment will now grant an increased percentage of its stats for every 7 points of extended tradeskill specialization completed rather than for every 18 points.\n\n\n*** Quests And Events ***\n\n- There are now Hunter and Raid achievements for Lost Dungeons of Norrath.\n- Added additional NPCs to Scars of Velious, Shadows of Luclin, and Planes of Power Hunter and Conquerer achievements.\n- Updated the hunter achievements from the Seeds of Destruction through the Call of the Forsaken expansions to consistently award credit to the hunter's whole party.\n- A few long lost quests in Velious have been restored!\n- A heavy mist has returned to Surefall Glade.\n- Many dialogues have been fixed or tweaked on Gurrin Nitestorm, Lerian Wyndrunner, Jhaya Wyndrunner, and Cheyloh Greenwood.\n- Jaggedpine Druid Boots (Quest) - It is no longer necessary to bring Lerian Wyndrunner Shadowjade Fern Seeds for him to create the Shadowjade Hide. He still needs the Shadowjade Fern Leaves and Jaggedpine Panther Hide though!\n- Bonus: Fate Rewards the Bold (Quest) - Fixed a bug that was causing Clayton Teek to send players to Karth Punox rather than Tarl Punox.\n- The spelling of potamides is now consistent with the mythical creature.\n- Fixed the following achievements:\n- - Conquerer of the Hole - Echo of Nortlav is now the target.\n- - Hunter of the Plane of Hate - An ashenbone drake will now update.\n- - Hunter of Eastern Wastes - Chief Ry'Gorr will now update.\n- - Hunter of The Tower of Frozen Shadow - Xalgoti will now update.\n- Mithril Coldain Insignia Ring (Quest) - Made several fixes and improvements to this quest:\n- - Turning in the Obsidian Coldain Insignia Ring to Korrigain will no longer cause a fire goblin to spawn elsewhere in Eastern Wastes.\n- - Korrigain will tell his story correctly again.\n- - The escortable Icefang will no longer repeatedly despawn and respawn.\n- - The escortable Icefang runs slightly faster.\n- - The escortable Icefang is now player friendly.\n- Plane of Earth: Dust Ring (Raid) - Multiple improvements and changes to this event.\n- - The event should now respawn more reliably.\n- - It should no longer be possible to get the event in a bad state by killing the boss too quickly or killing the elementals out of order.\n- - The event should clean up completely on success or failure.\n- Updated several Planes of Power hunter and conqueror achievements:\n- - Drunder, the Fortress of Zek - Added several missing raid targets.\n- - Conqueror of Eryslai, the Kingdom of Wind - Replaced several raid targets and added a number of missing targets to this event.\n- - Conqueror of The Halls of Honor - Fixed a bug that prevented the trials from awarding credit.\n- - Conqueror of The Plane of Disease - Added a missing raid target.\n- - Conqueror of The Plane of Nightmare - Added several missing raid targets.\n- - Conqueror of The Plane of Storms - Added several missing raid targets.\n- - Conqueror of The Plane of Valor - Added a missing raid target.\n- - Conqueror of The Prison of the Forsaken - Sorted the raid targets in this zone by event phase.\n- - Conqueror of The Reef of Coirnav - Added some missing raid targets.\n- - Conqueror of The Ruins of Lxanvom - Replaced Spectre of Corruption with High Priest Ultor Szanvon.\n- - Conqueror of Solusek Ro's Tower - Replaced Guardian of Dresolik with The Protector of Dresolik.\n- - Conqueror of Torden, the Bastion of Thunder - Added several missing raid targets.\n- - Hunter of Drunder, the Fortress of Zek - Added a missing rare target.\n- - Hunter of Eryslai, the Kingdom of Wind - Added several missing rare targets.\n- - Hunter of The Plane of Storms - Added a missing rare target.\n- - Hunter of The Ruins of Lxanvom - Added a missing rare target.\n- - Hunter of The Reef of Coirnav - Added a missing rare target.\n- - Hunter of Torment, the Plane of Pain - Added several missing rare targets.\n\n\n*** Spells ***\n\n- Changed all Mount Blessing buffs to no longer be dispellable.\n\n\n*** NPCs ***\n\n- King Dronan now spawns within the caves of Droga instead of deep inside the walls.\n- Torden, Bastion of Thunder - The rare creature named Eindride Icestorm has been renamed Finvakur Icemantle to better differentiate him from the raid difficulty creature that shared the same name.\n- Reduced the respawn time for Grieg Veneficus to closer match other equivalent raid encounters on Luclin.\n- A concerned citizen in Lceanium will stop moving when hailed.\n- Harpies in Steamfont Mountains have been reverted to their classic appearance.\n- Made the spelling consistent in the name of Te`Anara, Druid Guildmaster in Surefall Glade.\n- Qomber Roblen, a vendor in Surefall Glade, no longer faces the corner. Nobody puts Qomber in the corner.\n- Arias in the tutorial has regrown his hair and healed his wounded eye.\n- Hunter of The Swamp of No Hope - Improved the chance to encounter the various rare creatures in this zone.\n\n\n*** Progression Servers ***\n\n- Many MORE quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server.\n- Shadowknight epic 1.5 and 2.0 pieces will no longer drop until Omens of War has unlocked on the server.\n- Reduced the amount of broadcast messages for killing raid targets on progression servers.\n\n\n*** Miscellaneous ***\n\n- Fixed a bug that was causing some corpses to take a very long time to go back to the base zone from the pick zones when they shut down. Note that it will still take about 15-20 minutes once the zone has locked.\n- - As a side effect of this change, resurrecting a corpse in a locked pickzone will send the player into the base pick.\n- Fixed a bug that could cause some elevators (such at the lifts in Kelethin) to move without moving the players standing on them.\n- Fixed a bug that prevented the Priests of Discord from releasing characters from the chains of order on non-PVP servers.\n- Increased the distance that environmental particle effects (smoke, torches, etc) will render.\n- When a chat channel is full, new channels will now properly spin up and add new players as needed.\n- Fixed a bug that was allowing PVP combat in Dead Hills instances.\n- Lowered the bloom intensity dramatically in the Miragul's Menagerie themed Lost Dungeons of Norrath zones.\n- The tranquil pool of water in the Temple of Marr in West Freeport will now be more tranquil.\n\n\n*** UI ***\n\n- The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed.\n- The Target's Target, Extended Target, and Window Selector UI elements are now disabled in the solo Tutorial.\n- Achievements previously located in the EverQuest->Special and EverQuest->Collection categories have been moved to a new Events category.\n- The achievement category for Quarm has been removed from the achievements window.\n- Limited the maximum number of items that can be purchased in a single merchant window transaction to 100 (if the item being purchased has a stack size greater than 100).\n\n- Changed -\nEQUI_Animations.xml\n\n- The EverQuest Team","content_hash":"088e9a0c4e56a0d2fa75e343bc9d4131a59dc47469213552d1dcd9e9c2f00f1b","source_files":["patches-2017-2.txt"],"source_titles":["Game Update Notes: July 19, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"40e664b758eb452d1974431e004cbe5ebe8ba8a83791beeb4e23af750aff4134","filename":"patches-2017-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: July 19, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-19-2017.242705/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-07-19-1","id":"2017-07-19-1"},{"patch_date":"2017-06-21","effective_date":"2017-06-21","display_date":"Game Update Notes: June 21, 2017","title":"Game Update Notes: June 21, 2017","year":2017,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":89,"word_count":1843,"summary":"Highlights *** Updated many items in Hardcore Heritage Sebillis (see Items section). Items *** Serisaria's Pearl Stud: Fixed the unprintable character in the lore text. Added cleave to Darkened Sebilite Scale Vambraces . Added ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale…","content":"*** Highlights ***\n\n- Updated many items in Hardcore Heritage Sebillis (see Items section).\n\n\n*** Items ***\n\n- Serisaria's Pearl Stud: Fixed the unprintable character in the lore text.\n- Added cleave to Darkened Sebilite Scale Vambraces .\n- Added ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings.\n- Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage.\n- The spell on Darkened Breath of Harmony should no longer break Melody.\n- Runed Helm of Strategy now has 41% haste.\n- Collection items for Medal from the Living will now drop from humanoid undead in Sul Vius: Demiplane of Decay instead of NPCs in Arx Mentis and Plane of Sky.\n- The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm.\n- Darkened Trakanon's Malleus, Darkened Trakanon's Claw, and Darkened Trakanon's Femur now have raid level damage ratios.\n- Reduced the cast time on many of the Sebilis Hardcore Heritage items. In many cases, this also entailed adding a recast timer to prevent spamming.\n- Tendon Slice, a worn effect on some items, now has block as a trigger skill in addition to parry.\n\n\n*** Quests And Events ***\n\n- There are now Hunter and Raid achievements for Scars of Velious, Shadows of Luclin, Planes of Power, and Legacy of Ykesha.\n- Updated the Hunter and Raid achievements for Ruins of Kunark zones.\n- The guild tutorial quest will now properly add you to 'Novices of Brekt' on the Brekt server.\n- Access to Asylum of Anguish - A Cunning Dragorn in the Sewers of Dranik and the Insidious Dragorn in the Dranik Catacombs no longer have placeholders and are now guaranteed to spawn in all three versions of these instances. They now carry six signets, but will not respawn.\n- Taskmistress Krisz (Raid) - Taskmistress Krisz no longer waits for 30 minutes between each leg of her journey around Riwwi.\n- Taskmistress Krisz (Raid) - The dialogues on Pixtt Uxnikk and Pixtt Kekken now indicate that you need one group to spawn Taskmistress Krisz, not three.\n- Reef of Coirnav (Plane of Water) - Addressed the following issues with the Fishlord Craiyk/Lezom events:\n- - Fixed a bug that caused various anglerfish to get stuck and prevent the event from progressing as intended.\n- - Increased the chance that fierce, ferocious, or furious anglerfish will spawn.\n- - Reduced the time between anglerfish spawns from 2 minutes to 30 seconds.\n- Made the following adjustments and fixes to Hunter and Conqueror achievements:\n- - Conquerer of the Hole - Added an achievement for slaying Nortlav the Scalekeeper. This achievement will become available when the achievement for slaying Master Yael is no longer available.\n- - Hunter of The Castle Mistmoore - Renamed a specific 'a werewolf' to 'a werewolf gypsy' and updated the achievement label to reflect this change.\n- - Hunter of Feerrott - Fixed a typo where the 'Tae Ew Archon' and 'Tae Ew Templar' were swapped.\n- - Hunter of Freeport Sewers - Will now be hidden until Prophecy of Ro unlocks on progression servers.\n- - Hunter of Jaggedpine Forest - Two of the three versions of 'A Potameid Matriarch' have been renamed 'A Potameid Dame' and 'A Potameid Matron'. These creatures have been added to the achievement.\n- - Hunter of The Plane of Hate - Added 'an ashenbone broodmaster' and 'thought destroyer' to this achievement.\n- - Hunter of Timorous Deep - Removed Captain Crag, Captain Velinos, Chartsman Longneck, Chartsman Tallbones, First Mate Daggerfist, and First Mate Morgan from this achievement.\n- - Hunter of The Warsliks Woods - Removed 'Gibold Goblin Stomper' from this achievement.\n- - Ruinslayer - Renamed the 'Veteran Hunter of Kunark' achievement to 'Ruinslayer' and corrected an issue with the 'Hunter of Kurn's Tower' component.\n- Hardcore Heritage - The Trakanon raid will again use the spell Ennui of the Dead instead of Mire of Crimson Mists II and Oppression of Thule.\n- Hardcore Heritage - The zone experience modifier in hardcore Sebilis has been increased.\n\n\n*** Spells ***\n\n- Song: Saryrn's Scream of Pain is now available on Minstrel Silnon when Planes of Power unlocks.\n- Berserker - Reduced the effectiveness of Disconcerting Discipline so that it better fits its intended role as an enhancement for sustained damage rather than being the best discipline to use under most situations.\n\n\n*** AA ***\n\n- Shadowknight - Fixed a bug that caused ranks 4, 6, 13, and 26 of Leech Touch to deal rank 1 damage rather than the intended amount of damage.\n\n\n*** NPCs ***\n\n- Considering an NPC will now indicate if that NPC is 'Rare'.\n- NPC names are now automatically capitalized at the beginning of sentences. This applies to consider messages, aggro, death, victory texts, all combat messages, and more.\n- Efreeti Lord Djarn in Nagafen's Lair has returned to his fire appearance. The fire djinn look is so hot right now.\n- Fixed a bug that was preventing some Kod`Taz NPCs from summoning as they should.\n- Corrected an issue where some NPCs in Old Commonlands and Crypt of Sul appeared as default humans.\n- Rare and boss NPCs in Charasis can no longer be charmed.\n- Chardok: The Halls of Betrayal - The three different rare creatures named 'a rabid chokidai' have been given unique names.\n- Dalnir - The three different rare creatures named 'a kly imprecator' have been given unique names.\n- Kurn's Tower - The three different rare creatures named 'thick boned skeleton' have been given unique names.\n- The two different rare creatures named 'Velketor's Experiment' and 'Failed Experiment' in Velketor's Labyrinth have been given unique names.\n- Fixed a bug where Nintal in Western Wastes would drop Bufa's Talisman rather than his own talisman.\n\n\n*** Progression Servers ***\n\n- Alerts for Hot Zones will not display until The Serpent's Spine has unlocked.\n- Phylactery Will Get You Nowhere (Quest) - The Ghoul of Takish-Hiz is now restricted to the unlock of Lost Dungeons of Norrath.\n- Many quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server.\n- Raster of Guk is no longer restricted to the unlocking of Kunark.\n- The achievement 'Hunter of Veeshan's Peak (Enhanced)' will now replace the non-enhanced achievement with Dragons of Norrath instead of Lost Dungeons of Norrath. Note: If the non-enhanced achievement is completed before Dragons of Norrath launches, it will remain visible.\n- Plane of Sky - The Hand of Veeshan and Overseer of Air will no longer spawn when the instance of this zone starts up. This will prevent multiple spawns of The Hand of Veeshan.\n\n\n*** Miscellaneous ***\n\n- Servers that require membership will now be visible to all players regardless of membership status.\n- Achievements that require you to have certain items will now properly check items stored in key rings.\n- Many Gates of Discord zones now have load balancing enabled.\n- The allowable distance for targeted emotes has been increased dramatically. Now you can /point at that aviak on the horizon like you've always wanted!\n- Fixed a crash that could occur while the computer is locked with the client running.\n- Removed unprintable characters from some Neighborhood names. These changes will only be visible if these names were chosen by your server.\n\n\n*** UI ***\n\n- The advanced loot window has a new setting, 'Show on new items only'.\n- - This will prevent the advanced loot window from popping up if an item drops that is already filtered.\n- - This is off by default.\n- - The window will always show if something is in your personal loot list.\n- - For Master Looter, the window will still pop up unless you have already marked all of the items in the list as auto ask/roll.\n- The reminders for claim items and veteran rewards displayed when logging in will now only display once per week and only for level 5 or higher characters.\n- - Note: The ability to claim items and veteran rewards remains unchanged. These changes only impact the messages displayed when logging in.\n- Fixed a bug that prevented the player name left-click context menu from working correctly if chat timestamps were enabled.\n- Added the option 'missingSpells' to the /outputfile command.\n- - Running this command will output a list of any spells usable by your class up to your current level that you haven't yet scribed in your spellbook.\n- The Claim window will now display information about the highlighted claim. Generally this will describe where the claim came from. However, in a few cases the information will also indicate what servers the item can be claimed on, if that item has server restrictions.\n\n\n- Changed -\nEQUI_LootSettingsWnd.xml\n\n\n*** Previously Updated ***\n\n- Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll.\n- Fixed a potential zone crash in Skyshrine and Icewell Keep.\n- Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement.\n- Wandering low level NPCs in the western section of Everfrost will respawn much more quickly.\n- Low level spawns have returned near the entrance to Neriak in Nektulos Forest.\n- Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power's vote was successful.\n- The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day.\n- The Reinforced Lair of Trakanon (Raid) - The debuff Ennui of the Dead has been temporarily replaced.\n- The Reinforced Lair of Trakanon (Raid) - Fixed a bug that caused the chest at the end of the raid to not contain loot.\n- Fixed a bug where the hotzone experience bonus would not work with global experience bonuses.\n- Hardcore Heritage - Load balanced versions of Hardcore Heritage zones should change to or from the Hardcore version correctly when the Hardcore Heritage event activates or deactivates.\n- Hardcore Heritage - The exits from Sebilis will now work correctly in the zone's Hardcore Heritage version.\n- Hardcore Heritage - Trakanon will no longer spawn in the base Hardcore Heritage version of Sebilis.\n- Hardcore Heritage - The Trakanon raid chest will be a bit easier to see and find and will no longer face away from the raid.\n- Hardcore Heritage - The Trakanon raid success lockout has been reduced from 4.5 days to 2.5 days.\n- Hardcore Heritage - The Trakanon raid should now clean up completely on success or failure.\n\n\n- The EverQuest Team","content_hash":"7f2978ca2877ce55178cff8b48f751b38d55abdcf9039bb859b4b71c55ce7d10","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: June 21, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-21-2017.242045/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-21-2017.242045/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"842b24b9ff5845a0836eeefd67c28fb2cd450ddfdc8d40d20c5c77deef40b749","filename":"patches-2017-1.txt","adapter":"text","source_offset":61966,"item_index":null,"heading":"Game Update Notes: June 21, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-21-2017.242045/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-21-2017.242045/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-06-21-1","id":"2017-06-21-1"},{"patch_date":"2017-06-02","effective_date":"2017-06-02","display_date":"Hotfix Notes: June 2, 2017","title":"June 2, 2017","year":2017,"month":6,"kind":"hotfix","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Hotfix"],"change_count":3,"word_count":71,"summary":"Hotfix *** Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power's vote was successful. The population of Kithicor Forest will again transition between relatively high level undead at night and…","content":"*** Hotfix ***\n\n- Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power's vote was successful.\n- The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day.\n- Kithicor NPCs should swap states between the night and day versions more reliably.","content_hash":"9fe544fbd8d4a4be3e45fe6873263cb9f73ff2b6c32e7509debfae7f1fc06a04","source_files":["patches-2017-1.txt"],"source_titles":["Hotfix Notes: June 2, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-june-2-2017.241529/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-june-2-2017.241529/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a44e6367889cce9627a91993b52f394fdd48866bd3a2e2c889d01a433fea022c","filename":"patches-2017-1.txt","adapter":"text","source_offset":59684,"item_index":null,"heading":"Hotfix Notes: June 2, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-june-2-2017.241529/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-june-2-2017.241529/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-06-02-1","id":"2017-06-02-1"},{"patch_date":"2017-05-18","effective_date":"2017-05-18","display_date":"Game Update Notes: May 18, 2017","title":"Game Update Notes: May 18, 2017","year":2017,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","AA","NPCs","Progression Servers","Miscellaneous"],"change_count":13,"word_count":233,"summary":"Items *** The Reassuring Strike II spell on Darkened Mrylokar's Helm now only requires level 105. Darkened Bracer of Wrath now fits on wrists instead of heads. Quests & Events *** Kar'zok (Raid) - Added safeguards for the functionality of the frost sphere so that if it can't find a valid target it…","content":"*** Items ***\n\n- The Reassuring Strike II spell on Darkened Mrylokar's Helm now only requires level 105.\n- Darkened Bracer of Wrath now fits on wrists instead of heads.\n\n\n*** Quests & Events ***\n\n- Kar'zok (Raid) - Added safeguards for the functionality of the frost sphere so that if it can't find a valid target it will move to the center of the cave.\n- Maria Starforge in the Loping Plains no longer gives out a Rain of Fear task.\n- Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement.\n\n\n*** AA ***\n\n- Bard - Fixed a bug where rank 2 of Flurry of Notes was not extending the duration of the ability as intended.\n\n\n*** NPCs ***\n\n- Basilisk NPCs that had an alligator head now have a basilisk head.\n- Guardian Adew no longer spawns in the Arena.\n- Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll.\n\n\n*** Progression Servers ***\n\n- Plane of War - Gorod's Medallion will once again spawn in Frostcrypt.\n\n\n*** Miscellaneous ***\n\n- Fixed an error that caused many scripts in the game to fail to run correctly.\n- Fixed a potential zone crash in Skyshrine and Icewell Keep.\n\n\n- The EverQuest Team","content_hash":"6d84c605fc3e2b79661cad4307258599dab0a8ddaa0ff978d6780e9771dc5a60","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: May 18, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2017.240587/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2017.240587/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"61002e5ad6c8764808f5f1b8699420cd3577683bb0540733bce7dbb10925e713","filename":"patches-2017-1.txt","adapter":"text","source_offset":57661,"item_index":null,"heading":"Game Update Notes: May 18, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2017.240587/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2017.240587/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-05-18-1","id":"2017-05-18-1"},{"patch_date":"2017-05-17","effective_date":"2017-05-17","display_date":"Game Update Notes: May 17, 2017","title":"Game Update Notes: May 17, 2017","year":2017,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Tradeskills","Quests & Events","Spells","NPCs","Mercenaries","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":54,"word_count":1250,"summary":"Items *** Corrected a bug where some types of throwing items could not be placed in bandolier containers. - Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks. - The 'Bandoleer of Luclin' has been renamed…","content":"*** Items ***\n\n- Corrected a bug where some types of throwing items could not be placed in bandolier containers.\n- - Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks.\n- - The 'Bandoleer of Luclin' has been renamed 'Bandolier of Luclin' and has had its weight reduction reduced from 100% to 10%.\n- Corrected a bug where 'Darkened Blackburrow Trinket' could only reach 98% of its potential power.\n- In classic zones (Velious and earlier), many weapons, shields, and other held items have reverted to their classic appearance.\n\n\n*** Tradeskills ***\n\n- Non-Progression servers can now create Imbued Black Sapphire Silver Necklaces.\n\n\n*** Quests & Events ***\n\n- Fixed an issue where a number of achievements (primarily those from The Rain of Fear expansion) would not complete as expected.\n- Atrebe (Raid) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four Haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before.\n- Atrebe (Mission) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. So to get the achievement you must allow them all to be animated by Atrebe. As a minor fix, the haulers will visibly pick up their burdens rather than just making them disappear.\n- The anniversary decorations in the Plane of Knowledge will take no more than one minute to populate or depopulate when the anniversary has started or ended.\n- Demi Lich Skullcap (Quest) - It is no longer possible to have quest or dialogue interactions with Ixpacan or Harbinger Glosk related to this quest until you have handed in the Necromancer Skullcap to Ixpacan.\n- All Necromancer Skullcap (Quests) - Quest steps that require handing in a skullcap can no longer be multiquested.\n- The details and dates of many seasonal, anniversary, and other special events have been changed. See the in-game calendar for details under EQ->Alerts->Event Calendar or by using the /calendar command.\n- - Nights of the Dead events will now run for four weeks instead of two. The festivities begin two weeks earlier and end at the same time.\n- - Hardcore Heritage events have been consolidated. The newest zone runs for four weeks and the eight pre-existing Hardcore Heritage events run for two weeks in two distinct phases.\n- - Living Legacy has been consolidated into a single event.\n- - Stone Cold Summer has been consolidated into a single event.\n- - Hardcore Heritage, Brew Day, Living Legacy, Stone Cold Summer, Death Death Death!, Nights of the Dead, Raid Raid Raid!, and Bristlebane Day now end on a Tuesday instead of a Wednesday.\n- - Hardcore Heritage events now begin on June 7th.\n- Bane of Decay (Mission) - The skulls will no longer have a massive amount of hit points.\n\n\n*** Spells ***\n\n- Most lower level Druid and Shaman DoT spells now do as much or slightly more damage as the equivalent spell plus the two spells before it when the spells originally stacked. Mana costs of these spells have increased accordingly.\n- - These changes apply to the shaman Curse, Blood of Saryrn, and Breath of Ultor lines and the druid Sunscorch and Stinging Swarm lines.\n- Corrected a bug that prevented some combat abilities that trigger a short-duration buff on the caster from being usable while a discipline was running. Ex: The Monk ability 'Drunken Monkey Style' or 'Breather'.\n- The Fulmination components of Empires of Kunark Alliance spells have been adjusted to generate less aggro.\n- Monk - The Doom component of Curse of the Thirteen Fingers has been adjusted to generate less aggro.\n- Berserker - Frenzied Resolve has been changed to function as a discipline and has been renamed 'Frenzied Resolve Discipline'.\n- Necromancer - Converted Chaotic Contagion, Corruption, and Liquefaction to cast the highest ranks you know of the component spells. Ranks 2 and 3 now have higher chances to cast both DoTs in addition to the base debuffs.\n\n\n*** NPCs ***\n\n- Fixed a kobold that was spawning outside the world in Nagafen's Lair.\n- Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: skeleton, bat, rat, snake, spider, drake, orc, goblin, puma, lion, kobold, zombie, mummy, basilisk/alligator, spectre, and wolf.\n\n\n*** Mercenaries ***\n\n- Mercenaries will now automatically get suspended if you join a raid.\n\n\n*** Progression Servers ***\n\n- The Enchanter spell Apathy is now available when Planes of Power unlocks.\n- Agents of Change on the Agnarr server will take on a more thematically appropriate appearance.\n- Calendar events on the Phinigel and Agnarr servers will show when future expansions will unlock.\n- Maestro of Rancor (Raid) - Pre and post revamp versions of Maestro will now have Mitigation of the Mighty and can use Mark of the Old Ways.\n- Innoruuk (Raid) - The post revamp version of Innoruuk can use Mark of the Old Ways.\n\n\n*** Miscellaneous ***\n\n- Addressed an issue where Replay Timers were sometimes improperly increased.\n- Addressed an issue that could cause Real Estate Anchors to not properly function.\n- Hunter and Raid achievements have been added for original EverQuest and Ruins of Kunark zones.\n\n\n*** UI ***\n\n- Added an event calendar that displays all of the event alerts for the year:\n- - The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu.\n- - The event calendar lists all active events with beginning and end dates.\n- - The event calendar displays your localized start and end time for each event.\n- You can now toggle the potion belt UI on and off using the EQ menu.\n- Added the following commands to the menu that is displayed when left clicking a player's name in the chat window: Send tell, invite to group, invite to raid, task add, and add to dynamic zone.\n- Setting a custom chat timestamp color will now automatically cause timestamps in that chat window to display in that color, rather than also requiring you to disable the 'Match Chat Color' setting.\n- Made a number of adjustments to heroic stat labels in the item display window:\n- - Corrected a bug that prevented items that have negative heroic stats from displaying these stats.\n- - Heroic stats increased or decreased by power sources will now display their value in green/red the same way that base stats do.\n- - Adjusted the spacing of base stat and heroic stat labels to better support items with 3 digit heroic stat values.\n- Fixed an issue where newly created characters weren't properly loading their default Hot Buttons.\n\n\n- Changed -\n\nEQUI.xml\nEQUI_Animations.xml\nEQUI_EventCalendarWnd.xml\n\n\n*** Previously Updated ***\n\n- Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed.\n- Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6.\n\n\n- The EverQuest Team","content_hash":"1fd2d24a4ab3d7007250207e2c8d7208c463b7fa31439ac8c4cf86f854cd2209","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: May 17, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-17-2017.240500/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-17-2017.240500/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"aac790d442b4229ec8c3f478e5e125900fb56379731f84cfb20af9b3dfdf293d","filename":"patches-2017-1.txt","adapter":"text","source_offset":50059,"item_index":null,"heading":"Game Update Notes: May 17, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-17-2017.240500/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-17-2017.240500/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-05-17-1","id":"2017-05-17-1"},{"patch_date":"2017-04-25","effective_date":"2017-04-25","display_date":"Game Update Notes: April 25, 2017","title":"Game Update Notes: April 25, 2017","year":2017,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":["Miscellaneous"],"change_count":4,"word_count":75,"summary":"Miscellaneous *** The dynamic zone disconnects issue has been addressed. We will continue to monitor the affected zone systems for additional problems. Server transfers should now work as they did before. The item will be available again on the marketplace within the next 12 hours. Guildhall…","content":"*** Miscellaneous ***\n- The dynamic zone disconnects issue has been addressed. We will continue to monitor the affected zone systems for additional problems.\n- Server transfers should now work as they did before. The item will be available again on the marketplace within the next 12 hours.\n- Guildhall anchors: We have published a speculative fix for this and continue to need your reports if anchors are not functioning correctly.\n\n\n- The EverQuest Team","content_hash":"0fd4d491d0fa27c267b632dbb1cbac1178cf91297a060e28648d0334edb02a7c","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: April 25, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-25-2017.239984/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-25-2017.239984/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"2970a5b1e833cd243fc8665dee0bc05ad71453679057df059cd49f4d17fb2370","filename":"patches-2017-1.txt","adapter":"text","source_offset":49330,"item_index":null,"heading":"Game Update Notes: April 25, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-25-2017.239984/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-25-2017.239984/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-04-25-1","id":"2017-04-25-1"},{"patch_date":"2017-04-19","effective_date":"2017-04-19","display_date":"Game Update Notes: April 19, 2017","title":"Game Update Notes: April 19, 2017","year":2017,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":106,"word_count":2256,"summary":"Highlights *** Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details. Fixed an issue that caused boats to stop following their intended sailing paths. Items…","content":"*** Highlights ***\n\n- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details.\n- Fixed an issue that caused boats to stop following their intended sailing paths.\n\n\n*** Items ***\n\n- Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window.\n- The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items.\n- Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement.\n- Corrected the lore text on Giant Dire Wolf Skin.\n- Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set.\n- Music Box: Neriak can now be placed in housing. It is possible to hear the song by interacting with the Music Box item and selecting the \"Wind the Music Box\" option.\n\n\n*** Quests And Events ***\n\n- Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the \"You Be The Hero\" achievement if one of the invaders was killed by a mercenary.\n- Prince Selrach Di'Zok (Raid) - It should now be possible to get the Maximum Anger Achievement.\n- Kor-Sha: The Kar'Zok (Raid) - Adds should no longer spawn after an event reset.\n- Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs.\n- Valdoon Paladin Epic 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6.\n- Wither and Decay (Raid) - The achievement \"The Crazy Eight\" should no longer have the chance to auto-fail immediately when the raid has begun.\n- Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently.\n- Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players.\n- Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now.\n- Jail Break! (Quest) - It is no longer possible to aggro Arias.\n- Fixed a problem that was preventing some Frostfell, Bristlebane Day, and anniversary NPCs from spawning during those events.\n- Plane of Health Heroic Adventures - Lowered the level of the weapon racks in Plane of Health heroic adventures so they can be killed at a reasonable pace by lower level characters.\n- Icons for alerts on many events will now show properly instead of displaying the hand reaching towards the heart spell icon.\n\n\n*** Spells ***\n\n- Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.\n- Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.\n- Magician - Firebound Alliance now focuses bolt target type spells in addition to single target type spells.\n- Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed.\n- Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier.\n- Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player.\n- Updated the description on all Empires of Kunark 'Alliance' spells to include more information about their 'Fulmination' effects.\n- Updated Empires of Kunark 'Alliance' spells to have stacking groups to correct a bug where multiple ranks of the same spell line could be placed on a target.\n- Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected.\n\n\n*** AA ***\n\n- Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell.\n- Rewrote the description for Stoicism to more clearly explain its effect.\n- Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target.\n- - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally', or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders.\n- Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself.\n- Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66% to 53-70%.\n- Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks.\n- Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency from 30% to 20%.\n- Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120% to 100%.\n- Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120% to 80-90%.\n- Made a number of adjustments to buffs that increase the damage of critical melee attacks.\n- - A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage.\n- - Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect.\n- - The following abilities and buffs have been modified to use this new effect:\n- - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills.\n- - - Bard - Thousand Blades now grants a non-cumulative increase.\n- - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the Berserker's health when the effect wears off.\n- - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed.\n- - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect.\n- - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase.\n\n\n*** NPCs ***\n\n- The feigned bone golems in Miragul's Menagerie adventures that can act as a short term pet should now work more reliably.\n\n\n*** Progression Servers ***\n\n- Temple of Veeshan (Raid) - Fixed some errors with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now.\n- Temple of Veeshan (Raid) - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ.\n- 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror.\n- 14th Anniversary NPCs now have descriptions under their names that are consistent with other Player Designed Mission quest givers.\n- Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha.\n- Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist.\n- Several Planes of Power era quests that were restricted to Lost Dungeons of Norrath have been changed so that they are restricted to Planes of Power. Some examples include the Restock High Quality Ore quests, the Storm Reaper Initiate Scimitar quest, and the Mace of the Stoutdeacon quest.\n- Progression servers will now automatically wipe all corpses from the game when an expansion that includes a level increase is opened. This is not retroactive for already unlocked expansions on existing progression servers but will activate going forward on existing progression servers and for all applicable expansions on new progression servers.\n- - This will happen when the following expansions unlock: The Ruins of Kunark, The Planes of Power, Omens of War, The Serpent's Spine, Secrets of Faydwer, Seeds of Destruction, House of Thule, Veil of Alaris, Rain of Fear, The Darkened Sea, and future expansions that include a level increase.\n- We've updated the expansion unlock required for many seasonal and anniversary events to run on progression servers. Most of these changes will result in events occurring on progression servers earlier than they were before, particularly the 5th-13th anniversary events. The current breakdown, roughly in calendar order:\n- - New Year - Omens of War\n- - Erollisi Day - Seeds of Destruction\n- - Brew Day - no restriction\n- - Bristlebane Day - Seeds of Destruction\n- - 5th anniversary fabled (NPCs in original EverQuest) - Gates of Discord\n- - 6th anniversary fabled (NPCs in Ruins of Kunark) - Dragons of Norrath\n- - 7th anniversary fabled (NPCs in Scars of Velious) - Prophecy of Ro\n- - 8th anniversary fabled (NPCs in Shadows of Luclin) - The Buried Sea\n- - 9th anniversary fabled (NPCs in Planes of Power) - Secrets of Faydwer\n- - 14th-18th anniversary Player Designed Missions - Rain of Fear\n- - 17th anniversary Faydwer Gnome Race - no restriction\n- - 17th anniversary Hate's Fury - The Broken Mirror\n- - 18th anniversary Tsaph's Day Off - Empires of Kunark\n- - Stomples Day - Planes of Power\n- - Hardcore Heritage Blackburrow - Secrets of Faydwer\n- - Hardcore Heritage Cazic-Thule - Secrets of Faydwer\n- - Hardcore Heritage Old Guk - Seeds of Destruction\n- - Hardcore Heritage Unrest - Seeds of Destruction\n- - Hardcore Heritage Crushbone - House of Thule\n- - Hardcore Heritage Permafrost - House of Thule\n- - Hardcore Heritage Mistmoore - Rain of Fear\n- - Hardcore Heritage Nagafen's Lair - Rain of Fear\n- - Hardcore Heritage NEW - Empires of Kunark\n- - Death, Death, Death! - Scars of Velious\n- - Living Legacy - Seeds of Destruction\n- - Stone Cold Summer - Veil of Alaris\n- - Nights of the Dead - Omens of War\n- - Raid, Raid, Raid! - Seeds of Destruction\n- - Frostfell - The Serpent's Spine\n\n\n*** Miscellaneous ***\n\n- Pickzones that lock will no longer suspend mercenaries.\n- Fixed an issue that caused boats to stop following their intended sailing paths.\n- In an effort to reduce the frustration caused by watery environments, melee attacks will no longer cause push back if the defender is in water. This applies to both PCs and NPCs.\n- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking:\n- - The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills.\n- - The slash command /autoskill can also be used to toggle the automatic activation of these skills.\n- Fixed several grammatical errors related to tells and emotes.\n- Fixed an issue with purchasing Key Ring Slots.\n- Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue.\n\n\n*** UI ***\n\n- Added chat color and filtering options for 'You can't use that command' messages.\n- Added chat color and filtering options for combat ability and AA ability reuse time messages.\n\n\n*** Previously Updated ***\n\n- On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens.\n- Fippy's Revenge (Group) - Removed the despawn behavior from the NPCs in the instance.\n- Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced.\n- Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find.\n\n\n- The EverQuest Team","content_hash":"4e228638b68b689aee1f06d137652cf5ea47c5380fc82878aea70966dd7e5cd3","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: April 19, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-19-2017.239817/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-19-2017.239817/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5f0715491011ad11ed89108f7965ca0d4450a44ebca2cf6671bf31dfdb526f59","filename":"patches-2017-1.txt","adapter":"text","source_offset":35527,"item_index":null,"heading":"Game Update Notes: April 19, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-19-2017.239817/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-19-2017.239817/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-04-19-1","id":"2017-04-19-1"},{"patch_date":"2017-03-15","effective_date":"2017-03-15","display_date":"Game Update Notes: March 15, 2017","title":"Game Update Notes: March 15, 2017","year":2017,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests And Events","Spells","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":57,"word_count":1282,"summary":"Highlights *** We’ve finished two Player Designed Missions that groups of players created with the development team during SOE Live 2014. “Fippy’s Further Revenge” and “Delving into Frostcrypt” are new tasks for the 18th Anniversary, starting Thursday, March 16, 2017. In addition to this, explore…","content":"*** Highlights ***\n\n- We’ve finished two Player Designed Missions that groups of players created with the development team during SOE Live 2014. “Fippy’s Further Revenge” and “Delving into Frostcrypt” are new tasks for the 18th Anniversary, starting Thursday, March 16, 2017. In addition to this, explore Norrath through the anniversary quest “Tsaph’s Day Off.”\n- - There are also NEW rewards available on jubilant merchants for Commemorative Coins! Look for them in the Special Celebratory Goods section of your Find window in the Plane of Knowledge!\n\n\n*** Items ***\n\n- Corrected the spelling of Hero's Band.\n- Extruded Underfoot Diamond now stacks to 100.\n- Added Brass Resonance to Circlet of Umbra and the Invested Circlet of Umbra.\n- Corrected the description on a number of items that are no longer used in tradeskills but do not have an item conversion option.\n\n\n*** Tradeskills ***\n\n- Jewelers can now select their cutting or setting tool using the convert item button as well as their jewelry bag.\n- The tradeskill trainers in Crescent Reach will train you in their recipes if you are above the skill that the training offers.\n- The merchants in Abysmal Sea that offer free tradeskill quests will now train you in prerequisite recipes when accepting the quest, once you have earned the refinement ability for that tradeskill.\n\n\n*** Quests And Events ***\n\n- Run, You Fools! (Group) - Fixed an issue that could cause the completion of the \"By The Power of Dead Skulls\" achievement in this mission to be unreliable. It should be more reliable now. If you let Taros get the final hit on enough targets, you should get the achievement.\n- On Behest of the Emperor and Others' Things (Heroic Adventures) - These no longer share a replay timer.\n- The Prince (Raid) - Added a specific message when the Prince has become fully enraged.\n- Unstable Creation (Raid) - This no longer requires 18 players to trigger once House of Thule has been open on that server for 3 months or more.\n- The Blade of Sirrik (Quest) - The Gleaming Serrated Blade can now drop from any black reaver in the City of Mist.\n- Three new missions have been added for EverQuest's 18th Anniversary:\n- - Fippy is restless again. Find a sloshed gnoll in the Plane of Knowledge to give Fippy a hand.\n- - Help Firiona Vie stop Lanys T'Vyl's quest to dominate Norrath! Find her associate, Sionachie Heartsinger in the Plane of Knowledge.\n- - Accompany Tsaph Katta himself as he tours the many ancient spires and dragon circles of Norrath!\n- Lowered the level of the ballista in one of the Plane of Health errands to make it so they can be killed at a reasonable pace by lower level characters.\n- Wanderer Astobin in the Plane of Knowledge now offers the Spell: Instinctual Panic as one of the rewards for an Ethereal Parchment.\n- Thin Strands of Golden Silk should now drop on non-progression servers.\n- Lost Dungeons of Norrath reward points have been increased for more difficult adventure types.\n- - Kill count type adventures have not changed.\n- - Collect type adventures now reward 20% more points.\n- - Boss type adventures now reward 50% more points.\n- - Hostage rescue type adventures now reward 75% more points.\n\n\n*** Spells ***\n\n- Fixed an issue where pets summoned with certain levels of Enhanced Minion had incorrect Cloaks of Enhancement equipped:\n- - Beastlord, Magician, and Necromancer pets between level 86 and 105 with Enhanced Minion XV and XVI\n- - Beastlord, Magician, and Necromancer pets between level 81 and 85 using Enhanced Minion VII - XII\n- - Magician and Beastlord pets between level 71 and 75 using Enhanced Minion I and II\n- Druid - Reduced the efficiency of some Damage over Time spells that were combined in last month's update.\n- Druid - Lowered the damage dealt by all spells in the Chill of the Natureward line.\n- Shaman - Converted Falhotep's Malosenia and Livio's Malosenia to cast the highest rank you know of their component spells. You will now be charged the correct cost for the DoT they use. Higher ranks of these spells have lower recast times.\n- Shaman - DoT spells that were consolidated in the last update are now less efficient and will do less damage than before. They will still do substantially more damage than before they were consolidated.\n- Shaman - Corrected a problem that made Sephry's Malady (and earlier spells in the line) do less damage per tick than Breath of Hemocoraxius (and earlier spells in that line).\n\n\n*** NPCs ***\n\n- It is no longer possible to spawn infinite black reaver NPCs in City of Mist by setting up a situation where the encounter cannot spawn the unique NPC because it's already up.\n\n\n*** Progression Servers ***\n\n- Event NPCs in The Halls of Betrayal (ChardokB), The Caverns of Exile (SoldungC), The Plane of Mischief, and Veksar will be treated as bosses.\n\n\n*** Miscellaneous ***\n\n- Players can now get onto the floating ruins of Atrebe's Lab while in the non-instance version of Kor-Sha (not applicable for raids).\n- Veksar, The Halls of Betrayal (ChardokB), and The Caverns of Exile (SoldungC) now have load balancing enabled.\n- All Legacy of Ykesha zones have load balancing enabled.\n- The number of characters necessary to trigger a new load balanced zone (pickzone) has been adjusted to better reflect the amount of combatable population in each zone. In the vast majority of cases, the threshold has been lowered, meaning it will be easier to trigger the new pickzone, requiring fewer characters in a zone to do so than before the update.\n- Additionally, when a pickzone's population drops below the threshold, it may lock. Players will be alerted when a pickzone locks and will have 15 minutes to leave the zone before it closes. If players do not leave, they will get teleported to the main zone after the time expires.\n- Fixed an issue that could cause Address Book files with invalid filenames to get generated in the client directory.\n- Fixed an issue where the Looking For Players information wouldn't properly display for the guild that is looking for players. Search Guilds was unaffected and would still show the guild in the search results.\n- Changed the chat color description for 'Membership Restriction Messages' to 'System Messages' to properly reflect what they're actually used for. This aligns with the Chat Filter 'System Messages'.\n\n\n*** UI ***\n\n- Added the item overflow window available through /itemoverflow. This window will be utilized in the future.\n- Fixed a bug that could cause an item description to not properly appear for some abilities.\n- Added the ability to enable the display of timestamps in your chat windows.\n- - The display of timestamps defaults to off but can be customized per window.\n- - Available formats are hh:mm:ss, hh:mm, or mm:ss.\n- - The default color of timestamp text matches the color of the chat channel it corresponds to. This setting can be toggled, and the timestamps can instead display in a uniform custom color per window.\n- - Tell windows can also have their timestamp settings customized like normal chat windows.\n- Fixed a crash issue when a character had too many zone lockouts.\n\n\n*** Previously Updated ***\n\n- Some spells that should be available when Planes of Power opens are now available when this expansion opens on progression servers.\n- Phinigel - Fixed an issue that was causing an inability to access to Plane of Hate instance.\n\n\n- Changed -\n\nEQUI.xml\nEQUI_ItemOverflowWnd.xml\n\n\n- The EverQuest Team","content_hash":"0b14589cc7182186d8d63cc656393e4585dc9e7017a49cf059851cd98c8b4195","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: March 15, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-15-2017.238973/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-15-2017.238973/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"9cef0205c3bc4c0c19bf0d8e52fcabfb883b3d7f8763f4402d182cc4ec06ba62","filename":"patches-2017-1.txt","adapter":"text","source_offset":27368,"item_index":null,"heading":"Game Update Notes: March 15, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-15-2017.238973/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-15-2017.238973/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-03-15-1","id":"2017-03-15-1"},{"patch_date":"2017-02-21","effective_date":"2017-02-21","display_date":"Hotfix Notes: February 21, 2017","title":"February 21, 2017","year":2017,"month":2,"kind":"hotfix","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Hotfix"],"change_count":5,"word_count":112,"summary":"This happened on Tuesday, 2/21/17. Hotfix *** Chardok - Fixed an error with the experience setting in the new Chardok for Empires of Kunark. Experience gain should return to previous, higher, values. Some spells that should be available when Planes of Power opens are now available when Planes of…","content":"This happened on Tuesday, 2/21/17.\n\n*** Hotfix ***\n\n- Chardok - Fixed an error with the experience setting in the new Chardok for Empires of Kunark. Experience gain should return to previous, higher, values.\n- Some spells that should be available when Planes of Power opens are now available when Planes of Power opens on progression servers.\n- Nureya will always return the Orb of Night from her quest instead of being stingy and giving it only rarely.\n- Dajrool Waggletongue is now indifferent so there can be no faction difficulties when attempting to speak to him or complete his quests.\n- Thin Strands of Golden Silk should drop on non-progression servers.","content_hash":"9c7a8d3bb71b2c6330443d78301fcadccf30c18215aba933d76102beb0ebac5d","source_files":["patches-2017-1.txt"],"source_titles":["Hotfix Notes: February 21, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-february-21-2017.238707/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-february-21-2017.238707/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"6692b53f4f32c9b33082382f3de6f50b6a1b31e7c28a073b6a9f5102aaf610a7","filename":"patches-2017-1.txt","adapter":"text","source_offset":26047,"item_index":null,"heading":"Hotfix Notes: February 21, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-february-21-2017.238707/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-february-21-2017.238707/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-02-21-1","id":"2017-02-21-1"},{"patch_date":"2017-02-15","effective_date":"2017-02-15","display_date":"Game Update Notes: February 15, 2017","title":"Game Update Notes: February 15, 2017","year":2017,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","AA","NPCs","Mercenaries","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":116,"word_count":2464,"summary":"Highlights *** Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests. The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been…","content":"*** Highlights ***\n\n- Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.\n- The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved.\n- Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible).\n- Shaman - All DoT lines have been increased in damage and efficiency but can no longer stack with earlier spells in their lines.\n- Mercenary equipment has been simplified and improved.\n- Level 100+ mercenaries have had their base stats improved.\n- Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold.\n\n\n*** Items ***\n\n- Several items with typos in the names no longer have typos.\n- The charms Burnt Effigy of Tsaph Katta and King's Key will now include group currency in their calculations as intended.\n- Fixed an issue with the Empires of Kunark progression based charms (Stone Feather, Star Plate Charm, White Dragon's Tooth, and Petrified Egg) where the Droga mission \"The Summoning of Droga\" was not counting towards the charms' stats. Additionally, Petrified Egg will now give more weight to group content than raid content, though raid content is still required for maximum potential.\n- Bag tokens are now convertible items. Click the convert button to turn it into a bag. This is a one-way conversion.\n\n\n*** Quests And Events ***\n\n- The Kar'Zok (Raid) - Beetles and frost spheres should no longer hang around after successfully defeating the Kar'Zok raid in Kor-Sha. When the Kar'Zok event resets, the on-screen message will now be correct.\n- The Kar'Zok (Raid) - Fixed an issue that was causing the Unstable Potion to not work properly.\n- Completing Kor-Sha raids will now activate the next available raid correctly.\n- Erollisi Day (Event) - Corrected the placement on three collection spawn locations that became inaccessible behind a locked door in Halas.\n- Crusader's Test of the Lord(Quest) - The elusive goblin penkeeper has returned to the Frontier Mountains.\n- Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.\n- Fixed issues with the Substance Delivery Device used for quests in Droga.\n- The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved:\n- - Guard Hamarn has been relieved of his duties. These bonus tasks are now offered by Clayton Teek in the Plane of Knowledge. You will be able to find him next to his brother Franklin Teek near the door to the Guild Lobby.\n- - Clayton Teek has the ability to directly teleport you to the quest giver of any Heroic Adventure for which you have the daily bonus task to complete.\n- - The amount of experience rewarded by the bonus tasks has been increased by an average of 300%. The bonus task now offers approximately the same amount of experience as just completing the Heroic Adventure.\n- - The bonus now additionally rewards 50% of the experience needed to complete a Mercenary AA ability point as well as approximately the same amount of matching currency of completing the Heroic Adventure.\n- - Heroic Adventures from The Darkened Sea, The Broken Mirror, and Empires of Kunark are now included in the list of possible adventures that bonuses are granted for.\n- - The bonuses for the tasks 'Into the Hills', 'Scouting Ahead', and 'Disrupting the Ritual' have been removed from the list of possible adventures that bonuses are granted for.\n- - The number of daily bonus tasks offered per day has been reduced from four to two.\n- Lost Dungeons of Norrath changes:\n- - Hostages will be less likely to be stopped by nearby monsters as they are fleeing, unless the monsters are very close by.\n- - Hostage movement speed has been increased.\n- - Hostages will not be stopped by most non-combat NPCs.\n- - The kill percentage necessary to trigger the boss in boss adventures or to allow the hostage to escape in hostage adventures has been lowered slightly.\n- - Collection adventure items will no longer be seeded on NPCs that do not leave a corpse.\n- - The \"bad luck\" item seeding script will more accurately determine the location nearest to the adventuring party when seeding an additional collection item during an adventure.\n- - The \"bad luck\" item seeding script will no longer seed additional collection items when no one is in the zone or when NPCs aren't being actively killed.\n\n\n*** Spells ***\n\n- Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target.\n- - This change prevents ripostes made on creatures that aren't your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil.\n- Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible).\n- The following lines were consolidated:\n- - Sunscorch (Vengeance of the Wild to Sunflash)\n- - Stinging Swarm (to Horde of Aculeids)\n- - Flame Lick (to Consuming Sunray)\n- - Nature's Blazing Wrath (to Nature's Fiery Wrath)\n- - Gelid Moonbeam (to Argent Moonbeam)\n- - Chill of the Natureward (to Chill of the Copsetender)\n- Enchanter - Rune spells at and above level 86 now have a recast time of 2.5 seconds.\n- Enchanter - Modified \"Unity\" rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer's Unity) in the following ways:\n- - All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer's Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer's Unity.\n- - All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time.\n- - All spells had the additional hate modifier removed.\n- - All spells now have their own mana cost in addition to the base mana costs of the triggered spells.\n- Shaman - All DoT lines have been increased in damage and efficiency but can no longer stack with earlier spells in their lines.\n- Shaman - Removed the recast time from the Undaleen's Venom line of fast DoTs. This line will now deal the same damage to all targets, but does not stack with the Blood of Saryrn line of DoTs.\n- Shaman - Removed the recast time from the Nargul's Malady line of fast DoTs. This line will now deal the same damage to all targets, but does not stack with the Breath of Ultor line of DoTs.\n- Shaman - Vengeance of Sholoth, Vengeance of Anguish, and Vengeance of Woe have been extended to four ticks rather than two.\n- Added an innate defensive effect that reduces incoming damage to all pets focused with Enhanced Minion I or higher. This effect will increase in power with greater ranks of focus.\n\n\n*** AA ***\n\n- Necromancer & Shadowknight - Fixed a bug that caused the pet feign death command to stop working consistently with the release of Empires of Kunark.\n- Beastlord - Fixed an issue with Feral Swipe that caused its accuracy bonus to function as an accuracy penalty.\n- Enchanter - Chromatic Haze and the effect of Gift of Hazy Thoughts will now increase the base damage of direct-damage spells that have a damage-over-time component; either increasing the initial direct-damage of a spell cast or increasing the base damage of the next damage-over-time tick of a qualifying spell.\n\n\n*** NPCs ***\n\n- The Emissaries of Shadowrest are retiring now that Shadowrest is no longer a repository for forgotten bodies, with one exception: the Emissary in Plane of Knowledge is still available should adventurers wish to visit Shadowrest and reminisce about the olden days.\n- A goblin in Nurga was spawning outside the world. He is now back at home.\n- Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values.\n\n\n*** Mercenaries ***\n\n- Mercenary equipment has been simplified and improved:\n- - All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now 'Faded' items that can be converted to newer equivalent level and archetype items.\n- - Vendors that sell mercenary equipment now sell the newer items.\n- - The stats for all levels of mercenary equipment have been improved significantly.\n- - There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer.\n- - Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment.\n- - Two new sets of mercenary equipment have been created for Empires of Kunark. One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures.\n- Level 100+ mercenaries have had their base stats improved:\n- - Increased the total HP and evasion of tank mercenaries\n- - Increased the evasion of healer mercenaries\n- - Increased the evasion, offense, and HP of melee damage mercenaries\n- - Increased the evasion of spell damage mercenaries\n- Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item.\n- Healer and damage caster mercenaries will now update their target when casting spells. This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary.\n- Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This effect will increase in power with each tier.\n- Additional ranks of Mercenary Alternate Advancement abilities have been added for levels 101-105. Additionally, the following Mercenary Alternate Advancement abilities have been improved:\n- - Increased the effectiveness of Furious Wrath from 1% to 2% per rank\n- - Increased the effectiveness of Subtle Magic from 2% to 3% per rank\n\n\n*** Progression Servers ***\n\n- Pride of the Legion - A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal.\n- Trooper's Pike - The froglok outlander that drops the \"Barsh\" Froglok Head has returned to the Swamp of No Hope.\n- Demi Lich Skullcap - Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era.\n- Small Bricks of Titanium are now available on progression servers when Velious unlocks.\n- Loren Thu'Leth's purchasable items are now restricted to the expansions in which they should be unlocked.\n- Fixed a bug where Agents of Change in pickzones would fail to send you to an instance.\n- Hateplane 2.0's Agent of Change instance will become available when LDoN unlocks on the server.\n- Bite of the Shissar items have been restricted to the unlocking of Underfoot.\n\n\n*** Miscellaneous ***\n\n- Guild Looking for Player and Player Looking for Guild should now again persist across world restarts.\n- Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. A locked zone will:\n- - Transfer any player corpses to the base zone and any new corpses created when you release from hover mode will get moved to the base zone immediately.\n- - Block entry and will be removed the from the /pick options.\n- - Start despawning mercenaries.\n- You will now see the mount and illusion key ring features as active immediately after purchasing, without the need to zone or relog.\n- Invalid reward sets should no longer display in your list of pending rewards.\n- Corrected some default text that contained duplicated punctuation.\n- Corrected an issue that could cause a player to get stuck in an instance if entering from a pickzone. This addresses the issue with Agents of Change in the Plane of Tranquility.\n- The Plane of Tranquility now has load balancing enabled.\n- When there is a world experience modifier in effect, experience messages will now reflect a bonus.\n\n\n*** UI ***\n\n- Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab.\n- - Additionally, Mercenary Armor Class and Attack will now display their component parts, and a mercenary's heroic stats are now displayed.\n- Completing certain achievements will no longer automatically generate messages if you have enabled social sharing.\n- - Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages.\n- - A button to quickly access the social sharing window has been added to the EQ button command list.\n- When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command.\n\n\n- Changed -\nEQUI_Inventory.xml\n\n\n*** Previously Updated ***\n\n- Queen Velazul Di'Zok (Raid) - The popup message for Queen Velazul Di'Zok's Doomlight ability will now take precedence over her Reflective Scales ability.\n- The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken'tlar.\n- Plane of Time NPCs will now use the Mitigation of the Mighty buff.\n- Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.\n- The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.\n- Warrior Epic 2.0 changes:\n- - A chat message will indicate when Larnik the Recluse spawns.\n- - The messages showing the direction of Larnik the Recluse will occur twice as frequently.\n- - The messages showing the direction of the Blackfall Borer will occur twice as frequently.\n- Corrected an issue that caused the tunnels to The Broodlands in Lavastorm to be blocked even after the launch of Dragons of Norrath.\n\n\n- The EverQuest Team \n\nAt the moment, the in-game patch notes are a slightly older version. This version here on the forums is the most up to date.","content_hash":"12ad29790fa179baf769d1913427256d476ae23a86ffa2b176ec4ba644f66171","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: February 15, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-15-2017.238466/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-15-2017.238466/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"e792dff18ce136f4c8835374a6d13540d69cdea901faea97a5036967e364d570","filename":"patches-2017-1.txt","adapter":"text","source_offset":11380,"item_index":null,"heading":"Game Update Notes: February 15, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-15-2017.238466/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-15-2017.238466/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-02-15-1","id":"2017-02-15-1"},{"patch_date":"2017-01-18","effective_date":"2017-01-18","display_date":"Game Update Notes: January 18, 2017","title":"Game Update Notes: January 18, 2017","year":2017,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":81,"word_count":1910,"summary":"Highlights *** Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion': - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations (see below for more details). Items…","content":"*** Highlights ***\n\n- Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':\n- - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations (see below for more details).\n\n\n*** Items ***\n\n- Increased the spell damage on some pieces of Selrach's armor so there is not a downgrade on the set between it and Cohort's armor.\n- Corrected the name of the focus effect on Velazul's Soulrender Breastplate to be 'Deflection Discipline Duration' rather than 'Focused Arrowrain Fury'.\n- Corrected a bug that prevented a number of Empires of Kunark items with activated spells from unlocking the correct passive Alternate Advancement ability.\n- Mana of the Sarnak Compressor is now an eight slot container, allowing it to be used as an alternative for players without skills in tradeskills.\n\n\n*** Quests And Events ***\n\n- Atrebe's Vault (Raid and Group) - It should no longer be possible for the event to spawn NPCs when the raid is not in progress, for example shortly after a success or reset.\n- Maestro of Rancor (PoP Era, Hateplaneb) (Raid) - Damaging Maestro will no longer prevent him from using his mechanics. For example, the accompanists will spawn at the organ even if he was reduced from 100% to 70% health in one tick.\n- Innoruuk (PoP Era, Hateplaneb) (Raid) - It is no longer possible to kill the large version of Innoruuk without also killing the Evangelist of Hate first. This will prevent the raid from getting into a state where the untargetable Evangelist of Hate would spawn adds indefinitely.\n- Atrebe Sathir (Raid) - Ultimate Siphon Pulse now drains mana and endurance instead of endurance and endurance.\n- The Crystal Bloom (Group) - Wary ol' Krange, wary though he may be, has returned to the Korascian Warrens.\n- Karana the Rainkeeper (Raid) - Restored a dialog that was intended to take place between Askr the Lost and Karana at the conclusion of this event.\n- Drogan Toes - The first step will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar.\n- Drogan Toes - Fixed the hand-in of Drogan toes to Vasyryx in Frontier Mountains.\n- Queen Velazul Di`Zok (Raid) - Queen Velazul in the Chardok raid event will now make it very clear when she casts Reflective Scales.\n- The quest Guilds and the Guild Lobby again work correctly.\n- Faldor Hendrys has returned from an over-a-decade-long vacation and can again be found in North Qeynos.\n- Fixed some dialogue errors with Ralla Merow'shu in Chardok. She should now properly give out the quest Their Own Medicine.\n- Removed dozens of bad LDoN adventure definitions that could send you to kill a low level Miragul's Menagerie spider in a high level Balancing Chambers Takish-Hiz dungeon.\n- The brazier teleporters in Solusek Ro's Tower will no longer give a character a flag if they already have one. This should reduce lag and confusion.\n- The items necessary to spawn Captain Krasnok in Hate's Fury can now be acquired much more easily.\n- Fixed some issues with the Avatar of Wind, Avatar of Dust, Spider and 'Turkeybee' events in Plane of Air.\n- Fixed an issue that was causing the Unstable Potion in the first Kor'Sha raid to not work properly.\n\n\n*** Spells ***\n\n- Improved messaging when a spell that you have cast has been overwritten:\n- - Two new filterable chat colors have been created for beneficial and detrimental spells being overwritten.\n- - The message 'Your Spellname spell on Target has been overwritten.' replaces the message 'Your Spellname spell has worn off of Target.' when your spell is overwritten by another spell.\n- - This message will not display when a spell that you cast on yourself is overwritten by yourself.\n- Bard - Increased the damage dealt by all four 'Chant' DoT/Debuff lines of spells.\n- Bard - Added a cast time and duration to Soothing Psalm of the Sunrise so it will now work like most other songs.\n- Wizard - Corrected an issue that caused the Vortex Effect debuff triggered from the Shocking Vortex line of spells to fade earlier than intended.\n\n\n*** AA ***\n\n- Fixed a bug with rank 4 of Trophy Collector that prevented it from functioning.\n\n\n*** NPCs ***\n\n- Many of the nobles in Kael Drakkel have shed their cumbersome armor and waxed their mustaches to return to the refined appearance they had pre-2005.\n\n\n*** Progression Servers ***\n\n- Fixed issue that could cause triggered bosses in Velious raid instances to spawn on zone up. Now they should not.\n- Fixed several instances that would cause characters to be teleported to base zones instead of the instance, such as in Planes of Nightmare and Torment.\n- Respawns should no longer happen in Phinigel progression server instances, except where they are important to boss fights.\n- Vulak, Avatar of War, and Bazzt Zzzt in Phinigel progression server instances will no longer be up on zone startup and will have to be triggered using the expected method.\n- Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones.\n- - The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens.\n- - The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers.\n- - The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it.\n- - Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens.\n- - The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers.\n- - The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers.\n- - The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones.\n- Many Spell Research recipes are now restricted to an expansion at least three expansions after the spell itself is available.\n\n\n*** Miscellaneous ***\n\n- Enabled the free trade ruleset for items on Brekt.\n- Enabled character transfers to Brekt, except from Firiona Vie.\n- Made an adjustment to how NPCs on flight paths animate in order to reduce unnecessary pitching as they traverse through the air.\n- Updated attack messaging for a number of NPCs races so that some creatures will 'sting, slice, maul, or claw' rather than 'hit'.\n- Fixed an issue with fear spells that would often result in a zone crash. Occurred most commonly in the Revisited Plane of Fear.\n- Made various fixes to punctuation and spelling:\n- - Added missing direct address comma to many NPC phrases.\n- - Added missing comma to set off speaker's tag for say and shout.\n- - Corrected several misspellings of Cazic-Thule.\n- - Added terminating punctuation to /yell texts.\n- Many Planes of Power zones now have load balancing enabled.\n- Addressed an issue where fellowship leaders were sometimes randomly changing when a world was restarted.\n- Addressed an issue that was causing standard guild halls to not properly spawn.\n- Fixed a typo in the faction name Drusella Sathir.\n- Mitigation armor class granted from buffs will now function the same for players, player summoned pets, and mercenaries in that it will be subject to the armor class 'soft cap'.\n- - This corrects an issue seen on the test server where player summoned pets and mercenaries had their total mitigation AC impacted by the soft cap.\n\n\n*** UI ***\n\n- Added a velocity label to the stats page of the inventory window which will display your current movement speed.\n- Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities.\n- Changed the display of the 'Attack' statistic to show its component parts: 'Offense' and 'Accuracy':\n- - The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent's Mitigation stat.\n- - The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent's Evasion stat.\n- Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':\n- - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations.\n- - The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent's Offense stat.\n- - The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent's Accuracy stat.\n- - Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value.\n- Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a 'Blessing' rather than a 'Focus Effect'.\n- - Inspecting an item with an activated effect that requires you to be able to equip the item to use will display 'Can Equip' before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting.\n- Fixed an issue with the advanced loot window when looting a no drop item. This occurred only the first time after zoning when no drop confirmation was on.\n\n\n- Changed -\nEQUI_AAWindow.xml\nEQUI_Inventory.xml\n\n\n*** Previously Updated ***\n\n- Fixed an issue that was preventing the Lceanium raid from working.\n- Atrebe's Vault (Raid) - All NPCs in the event will now tether if pulled outside of the main room.\n- Queen Velazul Di`Zok (Raid) - The event cleanup on success or failure should more reliably remove all adds in the event by not spawning adds as the event is resetting.\n- The Last Grove - The Majestic Water Bucket can now be used in load balanced versions of Scorched Woods.\n- The Vex Thal instance on progression servers will again spawn the Vex Thal bosses.\n\n\n- The EverQuest Team","content_hash":"8fe707c2f7b11d2178e48a51d4e01bfe6808689b6d15196df16f11f2ea35c639","source_files":["patches-2017-1.txt"],"source_titles":["Game Update Notes: January 18, 2017"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-18-2017.237833/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-18-2017.237833/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"0e2f2448245c28a74e016dbf02b8176cc8a8e297f04cf5f58803b51f240d5400","filename":"patches-2017-1.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"Game Update Notes: January 18, 2017","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-18-2017.237833/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-18-2017.237833/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2017-01-18-1","id":"2017-01-18-1"},{"patch_date":"2016-12-14","effective_date":"2016-12-14","display_date":"Game Update Notes: December 14, 2016","title":"Game Update Notes: December 14, 2016","year":2016,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","AA","NPCs","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":56,"word_count":1231,"summary":"Highlights *** Look to the marketplace this December for the Frostfell Familiar in a Box! Items *** Look to the marketplace this December for the Frostfell Familiar in a Box. Each one contains a random adoptable familiar. Trade them to your friends or collect them all yourself, and keep an eye out…","content":"*** Highlights ***\n\n- Look to the marketplace this December for the Frostfell Familiar in a Box!\n\n\n*** Items ***\n\n- Look to the marketplace this December for the Frostfell Familiar in a Box. Each one contains a random adoptable familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique Frostfell familiars!\n- Removed backstab from the various Sulstones of the Thoughtful as these are caster only augments and are not usable by Rogues. Similarly, removed backstab from the various Sulstones of the Fighter as these are slashing only augments, and backstab requires piercing weapons.\n- Corrected the description for the Visage of the Hideous Harpy.\n- Icesprite Familiar will now summon a familiar and fit in the keyring.\n- Master's Token of Command will properly scale as you kill rare NPCs in Empires of Kunark.\n- Sathir Trade Gems and Ancient Sebilisian Coins are now Tradable on the Firiona Vie server.\n- Duffel of the Di`Zok is now Heirloom and No-Destroy.\n- Bridle of Queen Velazul's Sokokar is now Heirloom.\n- Petamorph Wand items can now summon a familiar if you do not have a pet or change your pet's visual if you do have a pet.\n- Some missing Empires of Kunark items are now dropping on the appropriate NPCs and chests. Some items are now available only from the intended channels instead of also dropping from specific NPCs.\n- Invested Small Manisi Branch will now convert if you are a Cleric, Druid, or Shaman.\n- Crackjaw and Mad Researcher now drop Selrach's armor instead of Cohorts.\n\n\n*** Tradeskills ***\n\n- Corrected a bug that prevented ranks 4-13 of Brewing Mastery from functioning as intended.\n\n\n*** Quests & Events ***\n\n- Atrebe's Vault (Raid and Group Mission) - The spells used in these events now have appropriate descriptions.\n- Of Pirates and Men (Task) - The compass will again be granted for completing the first three steps to kill pirates and open crates in the ship's cargo hold.\n- Captain Krasnok (Seventeenth Anniversary) - Made several changes to the 17th Anniversary Event:\n- - Krasnok and the Fists of Hate summon only after they have been damaged, rather than immediately.\n- - Fixed a bug with the spell Hate's Furies: increased recast time from 7.6 seconds to 46 seconds.\n- - Sweeping Scimitar radius reduced from 150 to 120. Two more people can stand safely inside each bubble. Bubbles should always appear inside the playable area. Added a decal to the bubbles to make them a bit more visible.\n- Kod'Taz Summoner Ring (Event) - Repaired a bug that could cause the event to fail when deranged golems would spawn under the world.\n- Curing the Cure (Group) - Fixed an issue that would prevent the final step from working in any zone.\n- S.H.I.P. Workshop (Group) - Fixed an issue that could cause The Mechalossus to die and not give task credit.\n- Ring of Fear (Solo) - The ring event in Cazic-Thule should now respawn properly (every 6 days).\n- The Cost of Balance (Mission) - Fixed this mission in Arx Mentis. Now the key generators can be picked or fought to be destroyed.\n- Other's Things (Group) - Fixed the lack of crystals in this adventure.\n- Fixed a bug that allowed Aura of the Kar`Zok to land on pets and mercenaries.\n- Emollious (Raid) - Fixed an issue with the Half Traps achievement. It was possible to fail the achievement by using the same trap multiple times. It was counting each use of any trap, rather than whether or not you used two distinct traps.\n- Rivervale - Fixed a dialogue problem with Kizzie Mintopp.\n- Hunting Leather Leggings (Solo) - This quest for saurek scales in Shadeweaver's Thicket can now be completed.\n\n\n*** Spells ***\n\n- Fixed an issue that prevented invisibility from breaking charm spells if a player had a familiar buff active.\n- Druid - Sharp Eyes and Eyes of the Winter Hawk can now allow you to see invisible level 3.\n- Magician - Worlu's Prying Eyes now allow the user to see invisible level 3.\n- Magician and Wizard - Aspect of Zomm will allow you to see invisible level 3.\n- Ranger - Skylight Sagacity will allow you to see invisible level 3.\n- Enchanter - Removed incorrect references to damage risk on Perilous Disorientation Reprisal and Perilous Bafflement Reprisal.\n- Magician - Corrected Chaotic Fire Jolt so that it will correctly lower your opponent's hatred for you.\n- Enchanter - Spells in the Strangle line and the Baffling Constriction line will now do less initial damage than before since that initial damage can now hit for critical values.\n- Beastlord - Lowered the amount of initial damage dealt by the Scorpion Venom and Edoth's Chill spell lines since they can now hit for critical damage.\n- The following spells now have casting text: Summon Armored Frontier Rhinoceros, Wurmslayer's Guard, Scale Gnashing, Obulous Strike, Obulous Soothing, Gather Umbra, Binding Leaf, Manisi Balm, Woven Thorns, and Summon Golden Frontier Rhinoceros.\n\n\n*** AA ***\n\n- Fixed an error with Essence of the Dragon that prevented it from working for Bards, Monks, Rogues, and Warriors.\n\n\n*** NPCs ***\n\n- Boss spawn times in Vex Thal are now persistent for all servers. There is no longer an initial delay after the zone comes up before the bosses will spawn.\n- Male Dark Elf guards in Neriak - Fourth Gate will no longer vocalize as if they were undead.\n\n\n*** Progression Servers ***\n\n- Bosses in Vex Thal will spawn twice as often, on average, for Progression Servers.\n\n\n*** Miscellaneous ***\n\n- Fixed a typo that still stated in the error message that you need The Darkened Sea to use the stat slot for the mount key ring instead of stating the need of the mount key ring feature.\n- Addressed an issue that caused Guild Looking for Players to no longer function.\n- Addressed an issue where some high-hitpoint NPCs were giving no experience when they were supposed to give more than the previously current cap of experience in one kill.\n\n\n*** UI ***\n\n- Fixed an issue with advanced looting that was causing the wrong items to be left on the corpse since the previous patch.\n- - This also fixes an old issue that would rarely cause one of the never marked items to not 'leave on corpse.'\n- Dynamic zone replay times not associated to a particular event will now display 'Replay Timer' in the Event Name column of the expedition window rather than a blank space.\n- Sorted the entries in the EQ-button menu alphabetically and created a new category for the 10 hotkey windows.\n- Added a 'Print Items' button to the Item Display window which will print the names of items inside housing crates to the chat window. Note that this button will only show up if an item contains real estate items.\n\n\n- Changed -\nEQUI_ItemDisplay.xml\n\n\n*** Previously Updated ***\n\n- The Summoning of Droga (Raid) - The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect.\n- On Behest of the Emperor (Group Mission) - Fixed a problem that prevented Dread Overseer Akalod and Royal Guard Kakator from leaving corpses.\n\n\n- The EverQuest Team","content_hash":"14b54748a9712b3b59b21f3cf65770725658029ab7f6e3664f442b3529b7b768","source_files":["patches-2016-2.txt"],"source_titles":["Game Update Notes: December 14, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-14-2016.237218/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-14-2016.237218/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"7c2a078d5a0676630c9bd58e995df7c6cefddfa2c8301ab99362b61265d89cc6","filename":"patches-2016-2.txt","adapter":"text","source_offset":71991,"item_index":null,"heading":"Game Update Notes: December 14, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-14-2016.237218/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-14-2016.237218/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-12-14-1","id":"2016-12-14-1"},{"patch_date":"2016-11-16","effective_date":"2016-11-16","display_date":"Game Update Notes: November 16, 2016","title":"Game Update Notes: November 16, 2016","year":2016,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Empires of Kunark","expansion_code":"empires-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Spells","NPC","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":62,"word_count":1643,"summary":"After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire. With the former glorious capital of his nation rebuilt in the treacherous lands of Kunark, Tsaph Katta vows to cement his place in the annals of history as The Great Unifier. Not all are ready to bend to…","content":"After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire. With the former glorious capital of his nation rebuilt in the treacherous lands of Kunark, Tsaph Katta vows to cement his place in the annals of history as The Great Unifier. Not all are ready to bend to the will of Katta and his allies, least of all the current inhabitants of Kunark.\n\nMake haste and return to the ruins of Kunark to play your part in the coming turmoil!\n\n\n*** Highlights ***\n\n- EverQuest's 23rd expansion, \"Empires of Kunark\" is out now!\n- With the expansion comes an exciting new feature - the Familiar Key Ring!\n- Added the Task Overlay Window.\n\n\n*** Items ***\n\n- Added the Familiar Key Ring feature.\n- - The Familiar Key Ring provides 10 slots for you to store your familiar friends! Familiars can be added or removed from the Key Ring at any time, making it easy to organize the companions you want to have in your pack. In addition to freeing up precious bag space, the Familiar Key Ring also provides you with the ability to apply the stats of one familiar to the appearance of another, giving you more ways to customize your companion in-game.\n- - In addition to this, pet classes that previously had to decide between having a familiar or a combat pet specific to their class can now have BOTH out at the same time!\n- - Each character on your account will be granted a Familiar Key Ring with 10 slots. Need even more room than that? To unlock additional slots on your Key Ring, you can purchase them in the Marketplace or get them by upgrading your expansion to the Collector’s Edition or Premium Edition.\n- Inspecting a recipe book will now display 'Scribed' if you have learned all of the recipes the book is able to teach you and 'Not Scribed' if scribing the book would teach you new recipes.\n\n\n*** Spells ***\n\n- If you own the Familiar Key Ring feature, any illusion spells on summoned pets will persist when you zone.\n- Corrected a number of visual issues related to height and illusion spells:\n- - Applying and removing an illusion after having your height modified should now consistently return you to your adjusted height. Previously some illusion spells would return you to your racial default height rather than your shrunk/grown height.\n- - Players under the effects of an illusion should now consistently appear to be the correct height to other players. This should reduce the likelihood of seeing 6-foot-tall gnomes.\n- The initial damage or healing on certain spells that have a duration can now land critically. Previously, spells that healed a target or dealt damage when they landed but also had a duration would not roll a critical chance.\n- Improved how buffs stack when checking spell effects that modify particular skills. If two buffs use the same spell effect in the same slot but impact different skills, they will now be allowed to stack.\n- - Example: Previously, if a Monk had activated Steelfist Discipline (which increases Round Kick damage by 270% in slot 5) and a Beastlord activated Group Bestial Alignment (which increases all melee damage by 30% in slot 5) the Beastlord's effect would not have taken hold on the Monk. Under the new rules, the abilities are allowed to coexist because they are modifying different skills.\n- Added the ability for Warlowe Rida in the Plane of Tranquility to help you [remember] your progressive spell progress and make sure you have the highest rank available. If you have lost ranks of these abilities due to race changes or other errors, please consult her.\n- Increased the base accuracy of all pets summoned by spells between levels 101 and 105. This should help them hit NPCs, particularly raid targets, much more often.\n- Ranked pets in these levels now gain much more accuracy per rank than they did before.\n- Boosted the base accuracy of all unfocused pets.\n- Boosted the rate of accuracy gain per focus level for focused pets.\n- Several buffs that increase the damage of a limited number of spells have been adjusted so that they will only focus spells that deal more than 100 points of damage. This should prevent cases like the Magician Rampaging Servant line of spells from consuming charges from Flames of Power.\n- Changed all healing spells that formerly would have given additional bonus healing under certain conditions to now heal for either their base amount or a larger bonus amount. The following spells were changed:\n- - All Cleric spells that gave bonus healing for targets at low health\n- Changed all damage spells that formerly would have dealt additional bonus damage under certain conditions. They will now deal a base amount of damage or a larger amount of damage with bonuses. These bonuses were increased over their former amounts of damage to account for the loss of additional spell damage effects on each \"line.\" The following spells were changed:\n- - All Cleric/Paladin/Druid spells that dealt additional damage to undead or summoned creatures\n- - All Shadowknight/Necromancer spells that dealt additional damage to plants\n- - All Magician spells that would hit multiple times based on the number of pets active on the target's hatelist\n- Beastlord - Removed push from the Envenomed Breath line of DoT spells.\n- Berserker - Moved Dichotomic Rage from timer 18 to timer 21.\n- Druid - Changed Nurturing Growth so it will function correctly if you have a familiar or pet active when you cast it.\n\n\n*** NPC ***\n\n- Added the ability to rename your familiars. To bring up the familiar name change window, use the command \"/changefamiliar.\" This will require the new item Potion of Familiar's Amnesia on the marketplace. Familiars will now also have a tag under their name to indicate their owner if their names have been changed.\n- Beastlord warders who have their names changed will now display their owners' names.\n- A Grimling Hero in Acrylia will now despawn if he's been up and idle for several minutes.\n\n\n*** Progression Servers ***\n\n- Karam Dragonforge will spawn correctly on servers that have not yet unlocked Secrets of Faydwer. Like Praetorian Myral, he also has returned from his beard grooming appointment.\n\n\n*** Miscellaneous ***\n\n- You may now have a pet and a familiar summoned at the same time. The familiar has been removed from the pet window and the command \"/pet leave\" will no longer function for familiars.\n- Added a slash command \"/familiar leave\" to tell the familiar to go away. Also added a button to the Familiar tab in the Key Rings window to tell the familiar to leave as well.\n- Corrected a visual bug that could cause some Luclin PC models to appear to be standing up rather than riding when running while mounted.\n- Statistic buffs have been split from familiar buffs and dismissing a familiar will now also remove the 'Summon Familiar' buff.\n- Fixed an issue where players did not receive a reduced lockout timer when they were invited to an expedition that had reduced lockout timers.\n- Addressed an issue that would cause fellowship leaders to sometimes change randomly.\n- Fixed an issue that would sometimes block completion of task elements in Heroic Adventures when they required completing the element multiple times.\n\n\n*** UI ***\n\n- Added the task overlay window. This window is on by default and its behavior is slightly different from other windows in the UI:\n- - It defaults to 0% opacity. This can be changed using the right click menu.\n- - It defaults to allowing clicks through. This can also be disabled using the right click menu.\n- - The window is locked by default, preventing accidental moves.\n- - You can click on task names to pop up and hide the full quest window.\n- - In addition to \"/taskoverlay,\" you can show/hide the window using the EQ button or via a hotkey.\n- - Mouse scroll is active on the window to allow you to quickly scroll through your active and shown quests.\n- - Tasks can be shown and hidden easily using the new checkboxes in the quest window.\n- Added some options for the task overlay window:\n- - Automatically add new tasks to task overlay (defaulted to on).\n- - Show only open steps for the task (defaulted to on).\n- - Add most recent task to top (defaulted to off).\n- Added an \"Auto Leave\" toggle to the Familiars tab of the Key Rings window to make most familiars automatically leave when you are summoning a familiar or when zoning. This will not affect any buffs that a familiar will provide. Note that certain familiars will not be automatically dismissed even if this is checked (for example, the banker).\n- Fixed an issue where the pet window will show a pet's corpse name when zoning.\n- Added a new map for the Empires of Kunark, accessible through the main Atlas map under \"Empires of Kunark\".\n- - The continent of Kunark in the main Atlas map has been split up so that clicking on the top portion of the Kunark continent will bring up the old Ruins of Kunark map, while clicking on the bottom will bring up the new Empires of Kunark map.\n- - Added a new link from the Luclin Underground map to the new Empires of Kunark map.\n\n\n- Added -\nEQUI_TaskOverlayWnd.xml\n\n\n- Changed -\nEQUI.xml\nEQUI_Animations.xml\nEQUI_ItemDisplay.xml\nEQUI_KeyRingWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_TaskWnd.xml\n\n\n*** Previously Updated ***\n\n- Resolved some issues with Felwithe, Nagafen's Lair, and other zones that would cause the NPCs to be the wrong size, untargetable, and other random issues.\n\n\n- The EverQuest Team","content_hash":"fba06c5db4a584de555d66ee717455ada4c204459b88471b8967b03f45d9250c","source_files":["patches-2016-2.txt"],"source_titles":["Game Update Notes: November 16, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-16-2016.236577/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-16-2016.236577/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"42661c23f856b430c2468f81fd21c9080f327d5948ffc9b7f8bdc0f3ca669aa9","filename":"patches-2016-2.txt","adapter":"text","source_offset":61752,"item_index":null,"heading":"Game Update Notes: November 16, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-16-2016.236577/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-16-2016.236577/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-11-16-1","id":"2016-11-16-1"},{"patch_date":"2016-10-19","effective_date":"2016-10-19","display_date":"Game Update Notes: October 19, 2016","title":"Game Update Notes: October 19, 2016","year":2016,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":40,"word_count":964,"summary":"Highlights *** Modified NPC pathing logic when an NPC is in combat against a PC. See NPC section for details. Items *** Increased the rank of Form of Endurance on Mask of Immortal End and Hardened Mask of Immortal End from 25 to 30. Placing Jade Tiger in your real estate will no longer place…","content":"*** Highlights ***\n\n- Modified NPC pathing logic when an NPC is in combat against a PC. See NPC section for details.\n\n\n*** Items ***\n\n- Increased the rank of Form of Endurance on Mask of Immortal End and Hardened Mask of Immortal End from 25 to 30.\n- Placing Jade Tiger in your real estate will no longer place Schrodinger and vice versa.\n\n\n*** Quests & Events ***\n\n- Karam Dragonforge's quests should now work correctly and not eat valid items. His dialogues will indicate which items he needs.\n- - On servers that have unlocked Secrets of Faydwer, Karam Dragonforge will require \"Square Cut Black Sapphire\", \"Marquise Cut Alexandrite\", \"Platinum Trio Ring\", and \"White Dragon Hide\" in order to create a White Dragonscale Cloak.\n- - On servers that have not yet unlocked Secrets of Faydwer, Karam Dragonforge will require \"Platinum Diamond Wedding Ring\", \"Black Sapphire Platinum Necklace\", and \"White Dragon Hide\" in order to create a White Dragonscale Cloak.\n- Deaths of the Unliving - Made some changes to this task in Sul Vius: Life that might prevent it from being broken at the \"examine the body\" step. Internally this has never been reproduced, so please let us know if you still encounter issues.\n- It should no longer be possible to spawn multiple versions of the Caller event NPCs in Fungus Grove by force-feeding the trigger dozens of Blargrot beverages. In addition, the event versions of the Caller NPCs are now PC friendly.\n\n\n*** Spells ***\n\n- Necromancer - Moved Dichotomic Paroxysm from timer 18 to timer 20.\n- Bard - Lowered the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, and changed the HP, Mana, and Endurance return amounts to match the proportions granted by Crescendo songs.\n- Casting Call of the Hero in Acrylia will again summon A Grimling Hero.\n\n\n*** NPC ***\n\n- Modified NPC pathing logic when an NPC is in combat against a PC.\n- - NPCs will now be less inclined to stop short of a moving target, which should result in high speed NPCs more consistently catching and attacking PCs.\n- - Fixed a visual bug where an NPC moving toward a player would move, then teleport forward a short distance a second later.\n\n\n*** Progression Servers ***\n\n- Bartering will now unlock when the Shadows of Luclin unlocks instead of waiting until Dragons of Norrath.\n- In the instanced version of the Accursed Temple of Cazic-Thule, the bosses will now correctly use Mitigation of the Mighty IV.\n- Darrisa Nyny in West Freeport and Celni Pawfoot in Commonlands will begin spawning when the Shadows of Luclin has unlocked. They offer Beastlord discipline tomes. Darrisa Nyny is also another source of hybrid discipline tomes.\n- The shissar wraiths that spawn after Emperor Ssraeshza's death in Ssraeshza Temple instances will no longer be subject to the loot lockout for the basepop, but instead will be linked to the lockout for the emperor himself.\n- Praetorian Myral's extensive beard grooming appointment has completed. He will again spawn in Grieg's End.\n\n\n*** Miscellaneous ***\n\n- Fixed a few bugs with the advanced looting system.\n- - Zones which have been repopped will now properly work with advanced looting.\n- - Fixed a crash which could happen when items are removed from the personal loot list.\n- - Fixed a problem with multiple of the same item dropping on an npc/chest.\n- Fixed the excessive vertical camera bounce that occurred for Frogloks introduced in the last update.\n- Fixed an issue that would disable entire accounts from logging in if one of the characters on an account is corrupted. The non-corrupted characters will appear roughly 10 minutes after login if this is the case. Players experiencing this should contact Customer Support to get the corrupted characters removed or fixed.\n- Fixed a client crash when the total number of Traders in the bazaar is more than 600.\n- Upgraded some internal graphics libraries. Please let us know if you can no longer reach character select.\n- Reduced the number of Alternate Advancement Point achievements. Achievements are granted for every 500 points spent between 5000 and 10000 and for every 1000 points spent between 10000 and 20000.\n- Characters will no longer receive the achievement \"Whispers of Kunark.\"\n\n\n*** UI ***\n\n- Corrected issues with the reward selection window that would cause rewards to fail to preview and sort correctly.\n- Fixed an issue where Pet Rename reminders were not properly being disabled.\n- Paste from clipboard will now default to Ctrl-V.\n- Removed the allowing / disallowing of Pixel Shaders 1.1 and Pixel Shaders 1.4. The Pixel Shaders 2.0 control will now handle allowing / disallowing of those because all pre-2.0 Pixel Shaders are now treated as 2.0 Shaders.\n\n\n- Changed -\n\nEQUI_AdvancedDisplayOptionsWnd.xml\n\n\n*** Previously Updated ***\n\n- Zones that have areas with restrictions on corpse summoning, Call of the Hero, Bind Affinity, or similar effects, will work the same way in the instance as the base zone. The Emperor's Room in Ssraeshza Temple is one example.\n- Sage Vindillar will no longer attempt to send live test subjects to a place that doesn't exist yet. He will return when Planes of Power is unlocked.\n- Locked doors and portals inside Ssraeshza Temple and Vex Thal will now work correctly inside the Phinigel instance.\n- All teleportation stones except for the stone to Qeynos in the Plane of Knowledge will be disabled until the Planes of Power launches.\n- Being in the Emperor's room in Ssraeshza Temple without the key will kick you back to the Nexus. The key requirement for Emperor's room is removed once Gates of Discord has unlocked on the server.\n\n\n- The EverQuest Team","content_hash":"5ba6a46dd93b2bf70e7aed09698cdf2d35705293c9332ba534270053763456fd","source_files":["patches-2016-2.txt"],"source_titles":["Game Update Notes: October 19, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-19-2016.235819/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-19-2016.235819/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"ba0a11f03323eacfa2930c7ba5dc003a7b0676e921802fb136a2fbe2b6470515","filename":"patches-2016-2.txt","adapter":"text","source_offset":55376,"item_index":null,"heading":"Game Update Notes: October 19, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-19-2016.235819/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-19-2016.235819/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-10-19-1","id":"2016-10-19-1"},{"patch_date":"2016-09-21","effective_date":"2016-09-21","display_date":"Game Update Notes: September 21, 2016","title":"Game Update Notes: September 21, 2016","year":2016,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPCs","Tradeskills","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":88,"word_count":2180,"summary":"Highlights *** Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars! The Mount Key Ring will now be accessible on…","content":"*** Highlights ***\n\n- Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars!\n- The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.\n- - The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.\n\n\n*** Items ***\n\n- The particles on the weapons Dawn and The Warder have been adjusted.\n- Fixed a bug that caused the particles on the Battle Cat Mounts to not display.\n- Vergalid Slave Manacles now stack up to 20. They now can not be worn.\n- Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars!\n\n\n*** Quests & Events ***\n\n- Raid 6 in Discord Tower now has a more appropriate name: Brekt's Throne Room.\n- Berserker Epic 1.5 Quest - You will no longer need to be in a raid to get credit for testing all the axes against An Ancient Sebilite Protector in Sebilis. You do still have to kill the Ancient Sebilite Protector to get credit and you still have to kill his buddies first.\n- The Achievement description for \"Finish What You Started\" now has 0 typos instead of 2.\n- The Save the Scout event in Qinimi will correctly teleport you into the virtual area when the event starts if you are attempting the event solo.\n\n\n*** Spells ***\n\n- Buffs will no longer slow you down if you have a higher run-speed AA ability effect.\n- Spells and abilities that trigger effects when you block will now function with Staff Block and Shield Block.\n- Fixed an issue where a number of spells and abilities that return health, mana, or endurance based on the amount of damage done were not properly capped.\n- Corrected an issue that prevented Bard songs from costing endurance.\n- Bard - Raised the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, increased the amount it heals, and lowered the amount of mana and endurance that is restored.\n- Enchanter - Increased the mana cost and spell damage added by Dichotomic Reinforcement. Lowered the amount of mana returned to the group when it is cast.\n- Paladin - Changed Holy Guardian Effect so that it can now properly cast Holy Guardian Heal on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.\n- Shadowknight - Changed Unholy Guardian Effect so that it can now properly cast Unholy Guardian Lifetap on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.\n- The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.\n\n\n*** NPCs ***\n\n- Fixed the consider message for Marnek Jaull so that he will properly return your /con difference. Also fixed other NPCs that were previously returning 'NULL'.\n\n\n*** Tradeskills ***\n\n- The Aloe Tip will now show up on merchants even if the \"Show only items I can use\" box is checked.\n\n\n*** AA ***\n\n- AA abilities that allow your melee attacks to trigger spells will no longer report spell casting failures if either you or your target does not meet the requirements for the spell.\n- - Ex: Strike of Ire as triggered from the Warrior ability Infused by Rage 21 will no longer periodically display 'Your spell is interrupted.'\n- All - Several 'Hastened' abilities have been renamed to 'Improved' and several ability descriptions have been updated in preparation for Empires of Kunark.\n- Bard - Consolidated Hastened Deftdance Discipline to be ranks 2-8 of Extended Deftdance Discipline and renamed the line Improved Deftdance.\n- Bard - Consolidated Extended Thousand Blades Discipline to be rank 5 of Hastened Thousand Blades Discipline and renamed the line Improved Thousand Blades Discipline.\n- Bard - Consolidated Quickened Requiem of Time to be ranks 1-3 of Improved Requiem of Time.\n- Berserker - Furious Rampage will no longer reduce the damage of the 1-4 hits triggered by the Rampage activated ability.\n- Berserker - Furious Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.\n- Berserker - Consolidated Extended Berserking to be ranks 4-5 of Hastened Berserking Discipline and renamed the line Improved Berserking Discipline.\n- Cleric - Consolidated Hastened Bestow Divine Auras to be ranks 2-6 of Bestow Divine Aura Azia.\n- Cleric - Reduced the initial reuse time of Bestow Divine Aura Beza to match the hastening previously provided by rank 3 of Hastened Bestow Divine Auras. Added new ranks 3-4 to Bestow Divine Aura Beza to match the hastening previously provided by ranks 4-5 of Hastened Bestow Divine Auras.\n- Cleric - Consolidated Hastened Sanctuary to be ranks 2-7 and 9 of Sanctuary (Improved).\n- Cleric - Reduced the initial reuse time of Blessing of Sanctuary to match the hastening previously provided by rank 6 of Hastened Sanctuary. Added a new rank 2 to Blessing of Sanctuary to match the hastening previously provided by rank 7 of Hastened Sanctuary.\n- Cleric - Consolidated Hastened Wards to be ranks 9-13 of Exquisite Benediction.\n- Cleric - Added new ranks 13-17 of Ward of Purity to match the hastening previously provided by Hastened Wards.\n- Druid - Removed ranks 1-2 of Hastened Entrap and granted access to ranks 1-3 of the Ranger Hastened Entrap line that has been consolidated to be ranks 3-5 of Entrap.\n- Druid - Consolidated Hastened Spirit of the Wood to be ranks 19-24 of Spirit of the Wood.\n- Druid - Added new ranks 19-24 of Peaceful Spirit of the Wood to match the hastening previously provided by Hastened Spirit of the Wood.\n- Druid - Consolidated Extended Spirit of the Wood to be ranks 28 and 35 of Spirit of the Wood.\n- Druid - Added new ranks 28 and 35 to Peaceful Spirit of the Wood to match the extension previously provided by Extended Spirit of the Wood.\n- Druid - Consolidated Hastened Lycan Soul to be ranks 3-6 and 10 of Spirit of the White Wolf.\n- Druid - Added new ranks 3-6 and 10 of Spirit of the Black Wolf to match the hastening previously provided by Hastened Lycan Soul.\n- Druid - Reduced the initial reuse time of Group Spirit of the White Wolf and Group Spirit of the Black Wolf and adjusted rank 3 of each line to require rank 10 of the self-only line.\n- Druid - Consolidated Hastened Storms to be ranks 13-18 and 25 of Storm Strike.\n- Druid - Reduced the initial reuse time of Fire Storm to match the hastening previously provided by Hastened Storms.\n- Druid - Consolidated Hastened Convergence of Spirits to be ranks 13-18 and 29 and Extended Convergence of Spirits to be ranks 22 and 30 of Convergence of Spirits.\n- Druid - Added new ranks 13-18, 22, and 29-30 to Peaceful Convergence of Spirits to match the extension and hastening previously offered by Hastened Convergence of Spirits and Extended Convergence of Spirits.\n- Monk - Consolidated Hastened Scaledfist Discipline to be ranks 2-6 of Extended Scaledfist Discipline and renamed the line Improved Scaledfist Discipline.\n- Monk - Consolidated Hastened Speed Focus Discpline to be ranks 3-8 of Extended Speed Focus Discipline and renamed the line Improved Speed Focus Discipline.\n- Monk - Renamed Hastened Synergy to Improved Synergy and added the ability lines Improved Step Pattern and Improved Sting of the Wasp.\n- Monk - Consolidated Hastened Destructive Force to be ranks 4-12 of Destructive Force.\n- Monk - Added new ranks 4-12 to Focused Destructive Force to match the hastening previously offered by Hastened Destructive Force.\n- Monk - Destructive Force will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.\n- Paladin - Consolidated Hastened Divine Stuns to be ranks 2-4 of Divine Stun.\n- Paladin - Reduced the initial reuse time of Force of Disruption and Disruptive Persecution to match the hastening previously provided by rank 3 of Hastened Divine Stuns.\n- Paladin - Consolidated Hastened Lay on Hands to be ranks 14-16, 20, and 25 of Lay on Hands.\n- Paladin - Reduced the initial reuse time of Gift of Life to match the hastening previously provided by rank 4 of Hastened Lay on Hands. Added a new rank 2 of Gift of Life to match the hastening previously provided by rank 5 of Hastened Lay on Hands.\n- Paladin - Consolidated Hastened Purification to be ranks 2-9 of Purification.\n- Paladin - Reduced the initial reuse time of Blessing of Purification to match the hastening previously provided by rank 8 of Hastened Purification.\n- Paladin - Renamed Hastened Sanctification Discipline to 'Improved Sanctification Discipline' and consolidated Extended Sanctification Discipline to be rank 6 of this line.\n- Ranger - Consolidated Hastened Entrap to be ranks 3-5 of Entrap.\n- Rogue - Consolidated Extended Frenzied Stabbing Discipline to be rank 1 of Hastened Frenzied Stabbing Discipline and renamed the line Improved Frenzied Stabbing Discipline.\n- Rogue - Rake's Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.\n- Shadowknight - Consolidated Touch of the Wicked to be ranks 14-16, 22, and 25 of Harm Touch. Added new ranks 2, 4, 6, 13, and 26 to Leech Touch to match the hastening previously provided by Touch of the Wicked.\n- Shadowknight - Consolidated Hastened Explosion of Hatred to be ranks 3-4 of Explosion of Hatred. Added new ranks 2-4 of Explosion of Spite to match the hastening previously provided by Hastened Explosion of Hatred.\n- Shadowknight - Consolidated Quickened Demand for Power to be ranks 1-3 of Extended Provocation for Power and renamed the combined line 'Improved Demand For Power'.\n- Shaman - Adjusted the stacking on Pathosis and Wind of Pathosis so that it will better coexist with the Shadowknight Blight line of DoTs.\n\n\n*** Progression Servers ***\n\n- The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.\n- - The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.\n- Scribe Zikett will begin selling his wares in the Plane of Knowledge once Call of the Forsaken has unlocked on the server.\n- The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.\n\n\n*** Miscellaneous ***\n\n- Added an option to the display tab of the options window that allows you to see pre-Luclin PC characters on mounts. The ability to summon and ride mounts is no longer disabled on pre-Luclin PC character models.\n- Non-melee damage dealt by player pets will now display to all players around the victim, rather than just the pet's owner.\n- Fixed an issue where fellowship vitality would drop to 0 when you logged out if you had a high raw vitality number stored on the character.\n- Fixed a client crash with shrouds when opening a merchant with spell scrolls.\n- Addressed an issue where LDoN leaderboards would show the same person multiple times in the list.\n- Fixed an issue where bandoliers with empty sets would break any sets following the empty set.\n- Fixed an issue that prevented Drogmor mounts from functioning.\n\n\n*** UI ***\n\n- Added a third pane to the claim window that contains additional information about a claim (if there is any).\n- Fixed a tab title typo in the credits section on the login server.\n- Disabled the Welcome Screen and removed the ability to open it.\n- Added the ability to opt in or out of Guild Trophy Tribute when not currently in a guild hall.\n- Modified the Actions window so it can support nested controls in custom UIs. The controls were originally only working on the top level tabs in the Actions window.\n\n\n- Changed -\nEQUI_ClaimWnd.xml\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n- Moved one of the collection locations in Sul Vius: Life and Sul Vius: Decay to prevent them from appearing out of reach.\n\n\n- The EverQuest Team","content_hash":"8301b9f5c2355d08f37086e716efd2407b01bb4151f7504ca1438b559f6d2381","source_files":["patches-2016-2.txt"],"source_titles":["Game Update Notes: September 21, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-21-2016.235002/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-21-2016.235002/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"26ef71c13433efbcd2df3890484b17d539deb51bb8a45666c4f2bc20c8d0a7d9","filename":"patches-2016-2.txt","adapter":"text","source_offset":42568,"item_index":null,"heading":"Game Update Notes: September 21, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-21-2016.235002/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-21-2016.235002/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-09-21-1","id":"2016-09-21-1"},{"patch_date":"2016-08-17","effective_date":"2016-08-17","display_date":"Game Update Notes: August 17, 2016","title":"Game Update Notes: August 17, 2016","year":2016,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPCs","AA","Progression Servers","Miscellaneous","UI"],"change_count":70,"word_count":4112,"summary":"Highlights *** Corrected several issues with the pet window. Existing pet command hotkeys will need to be recreated. See UI section for additional information. Many AA consolidations. See AA section for additional information. Items *** Items that adjust their stats under particular conditions…","content":"*** Highlights ***\n\n- Corrected several issues with the pet window. Existing pet command hotkeys will need to be recreated. See UI section for additional information.\n- Many AA consolidations. See AA section for additional information.\n\n\n*** Items ***\n\n- Items that adjust their stats under particular conditions (typically charm item mechanics) will now display spell effects when inspected.\n- The item conversion feature now requires the base item to be free of augments before attempting the conversion process.\n- The auras Circle of Power, Circle of Life, Circle of Mana, and Guardian Circle found on a number of rare items can now be activated and maintained regardless of other auras that you may have active.\n- Augmentations that only fit in 1H Piercing weapons now refer to 1H Piercing rather than \"Piercing.\"\n- The Beastlord ornamentation 'The Warder' has had its Lore flag removed.\n- Corrected a problem that caused the Metamorph Totem: Murkglider to appear to be an ankylosaurus when previewed or placed in a house or yard.\n- Beastlords - Corrected an issue with the focus effect Frozen Miasma Fury found on Anthemion Jerkin, Crypt-Hunter's Dragonbrood Tunic, and Deathseeker's Dragonbrood Tunic that caused it to focus a number of spells and abilities that it was not intended to.\n- The foraged item Golanda Nut can now be traded.\n- The focus effect Sympathetic Remote Healing Surge XV is now a focus effect and the proc Remote Healing Surge XV is now a proc on the item Demagogue's Crutch.\n- The Quarm-Touched Feran Bridle now shows the correct version of the mount on preview.\n- Changed all items marked as Bard instruments so that they can be equipped in either the primary or secondary hand. Note that it intended that you are still only able to equip one instrument at a time.\n- Keliss Arden, the Hero's Forge Merchant in the Plane of Knowledge, now sells his Hero's Forge ornament offerings as full suits instead of individual pieces.\n\n\n*** Quests & Events ***\n\n- Grannus (Raid) - Grannus will stop sharing his pain with players once his hit points are below 5%. This should prevent uncontrollable failures of the Non-Transferable achievement.\n- Emollious (Raid) - Fixed an issue with All Must Fall in the Emollious event that caused it to be very hard to get.\n- Essence Lens (Group) - The quest rewards can now be cycled from the convert button on the item itself instead of handing it to the quest NPC.\n- The Hedge Event (Raid) - The Plane of Nightmare hedge maze escort has been improved.\n- - Thelin Poxbourne is now player friendly. He can be buffed and healed and is safe from accidental (or purposeful) attacks that would disrupt the escort.\n- - Saying \"ready\" to the character outside the maze with an ungrouped character will now teleport that single character into the maze instead of having no effect yet consuming a group count.\n- - All dialogue triggers are now [bracketed].\n- Nitram's Collection (Raid) - The Plane of Innovation gnome escort has been improved.\n- - Nitram Anizok is now player friendly. He can be buffed and healed and is safe from accidental (or purposeful) attacks that would disrupt the escort.\n- - All dialogue triggers are now [bracketed].\n- Corrected a potential bug where a player could fail to get their Quarm rewards if they were dead when earning the achievement. If this has happened to you, please contact Customer Service and they can grant you the item to flag your account for the prize.\n- Items that are delivered as part of classic quests that were not flagged as 'Quest' items have had their quest flag corrected.\n- Raid events from Planes of Power, Gates of Discord, and Omens of War will have their anti-exploit mechanic disabled once the server has unlocked Prophecy of Ro. With modern offensive and defensive capabilities, these often throw a false positive.\n\n\n*** Spells ***\n\n- Enchanter - Corrected a stacking issue that prevented more than one Enchanter from using the Baffling Constriction line of damage-over-time spells on a single target.\n- Beastlord - Made some adjustments to low-level healing spells:\n- - Light Healing is now available at level 18 rather than 20.\n- - Healing is now available at level 28 rather than 36.\n- - Greater Healing is now available at level 38 rather than 57.\n- - Spirit Salve is now usable by Beastlords at level 48 and is available where Greater Healing is available.\n- - Chloroplast is now available at level 59 rather than 62.\n- Cleric - Removed the requirement for targets of Healing Light to be in your group and in line of sight.\n- Druid - Removed the requirement for targets of Nature's Renewal and Forest's Renewal to be in your group and in line of sight.\n- Shaman - Removed the requirement for targets of Spirit Salve and Kragg's Salve to be in your group and in line of sight.\n- Bard - The Lively Crescendo line of songs will no longer be focused for duration. This corrects an issue where they were taking longer than intended to trigger Crescendo Effect on the bard's group.\n\n\n*** NPCs ***\n\n- Re-Labeled many merchants in Freeport so that their wares can be found more easily.\n- The \"In Irons\" banish spell used by the Praesertums in Sanctus Seru will now teleport the affected character to the jail in the same zone, not the base version of the zone. \n*** AA ***\n\nAll - A large number of ability lines have been moved from the Class AA window category to either the Archetype or Focus category.\nAll - Consolidated Bandage Wound to be ranks 4-13 (4-18 for Berserkers and Warriors) of First Aid.\nAll - Ranks 1-15 of the 5 general Innate Resist AA abilities have been consolidated into a single line that impacts the 5 basic resist types named Innate Spell Resistance. Consolidated Innate Corruption Protection to be ranks 16-20 of this combined line.\nAll - Ranks 1-15 of the 7 general Innate Statistic AA abilities have been consolidated to a single line that impacts all 7 statistics named Innate Eminence. Ranks 16-55 of these abilities have been consolidated to be ranks 21-60 of Planar Power.\nAll - Made the following adjustments to the First, Second, and Third Spire lines:\n- The Fundament line that was previously required to purchase the first rank of each Spire has had its cost and effects consolidated into the first rank of each Spire.\n- Classes that had a Spire hastening line for each spire have had these abilities consolidated to be ranks 4-8 of each spire.\n- Classes that had a Spire hastening line that applied to all three spires have had these abilities split and consolidated to be ranks 4-8 (5-9 for Rogues) of each spire.\nMultiple - Consolidated Elemental Agility to be ranks 1-3 of Companion's Agility, these ranks are now available to all classes that have access to Companion's Agility.\nMultiple - Consolidated Elemental Durability to be ranks 1-3 of Companion's Durability, these ranks are now available to all classes that have access to Companion's Durability.\nMultiple - Consolidated Hastened Forceful Rejuvenation to be ranks 2-10 of Forceful Rejuvenation.\nMultiple - Consolidated Hastened Improved Twincast to be ranks 5-12 of Improved Twincast.\nMultiple - Consolidated Planar Durability to be ranks 5-7 of Natural Durability. The portion of Physical Enhancement (and Improved Physical Enhancement for Rogues) that increases base hit-points by a percentage has been moved to be new ranks 4 and 11 (and 12) of Natural Durability.\nMultiple - Consolidated Spell Casting Fury to be ranks 1-3 of Destructive Fury and Fury of Magic. Moved the component of ranks 16+ of Fury of Magic that increased the damage of critical direct-damage spells to Destructive Fury so that all ranks of Fury of Magic impact only the critical direct-damage chance and all ranks of Destructive Fury impact only the critical direct-damage damage-multiplier.\nMultiple - Renamed Divine Companion Aura to Companion's Divine Aura.\nMultiple - Renamed Sturdy Companion to Companion's Sturdiness.\nBard - Consolidated Hastened Shield of Notes to be ranks 16, 20, 24, and 28 of Shield of Notes.\nBard - Consolidated Selo's Enduring Cadence to be ranks 6-8 of Innate Run Speed.\nBeastlord - Consolidated Warder's Alacrity to be ranks 1-14 and 18-26 of Companion's Alacrity.\nBeastlord - Consolidated Warder's Fury to be ranks 1-15, 19-23, and 27-29 of Companion's Fury.\nBerserker - Consolidated Hastened Binding Axe to be ranks 3, 5, and 7 of Binding Axe.\nBerserker - Consolidated Undaunted Fury to be rank 4 of Fear Resistance.\nBerserker - Renamed the ability 'Juggernaut's Proficiency' to 'Juggernaut's Weapon Mastery'.\nBerserker - Renamed the ability 'Two Hands, No Mercy' to 'Weapon Proficiency'.\nBerserker, Monk, Rogue - Reduced the amount of damage done by attacks triggered from Destructive Force, Rake's Rampage, and Furious Rampage.\nBerserker, Warrior - Consolidated Dauntless Perseverance to be rank 4 of Stalwart Endurance and made this rank available to Berserkers.\nBerserker, Warrior - Consolidated Hastened Rampage to be ranks 2-8 of Rampage.\nBerserker, Warrior - Consolidated Hastened Vehement Rage to be ranks 4-6 and 10-11 of Vehement Rage.\nCleric - Consolidated Extended Healing Frenzy to be rank 7 of Healing Frenzy.\nCleric - Consolidated Extended Shield of Reverence to be rank 4 and Hastened Shield of Reverence to be ranks 5-11 of Shield of Reverence.\nCleric - Consolidated Hastened Blessing of Resurrection to be ranks 2-4 and Quickened Blessing of Resurrection to be ranks 5-7 of Blessing of Resurrection. Added a 600 point mana cost to this ability to match Reviviscence.\nCleric - Consolidated Hastened Celestial Hammer to be ranks 16-21 of Celestial Hammer.\nCleric - Consolidated Hastened Celestial Regeneration to be ranks 19-21 and 28-29 of Celestial Regeneration.\nCleric - Consolidated Hastened Channeling the Divine to be ranks 2-6 of Channeling the Divine. Additionally, combined the effects of Price of Divinity into Channeling the Divine so that this ability will no longer take two buff slots.\nCleric - Consolidated Hastened Divine Avatar to be ranks 10-15 and 22-24 of Divine Avatar.\nCleric - Consolidated Hastened Divine Guardian to be ranks 6-8 and 10-11 of Divine Guardian.\nCleric - Consolidated Hastened Divine Resurrection to be ranks 2-6 of Divine Resurrection.\nCleric - Consolidated Hastened Divine Retribution to be ranks 7-9 and 13-15 of Divine Retribution.\nCleric - Consolidated Hastened Focused Celestial Regeneration to be ranks 13-17 of Focused Celestial Regeneration.\nCleric - Consolidated Hastened Group Purify Soul to be ranks 2-6 of Group Purify Soul.\nCleric - Consolidated Hastened Purification of the Soul to be ranks 2-8 and 10-11 of Purify Soul.\nCleric - Consolidated Hastened Turn Undead to be ranks 9-17 and 25 and Quickened Turn Undead to be ranks 20-22, 26, and 33 of Turn Undead.\nCleric - Consolidated Quickened Call of the Herald to be ranks 2-5 of Call of the Herald.\nCleric, Druid, Shaman - Consolidated Cascade of Life to be ranks 6, 12, 18, and 24 of Abundant Healing.\nCleric, Druid, Shaman - Consolidated Hastened Curing to be ranks 4-6, 13-15, and 21 and Quickened Radiant Cure to be ranks 16-20 of Radiant Cure.\nCleric, Paladin - Consolidated Extended Yaulp to be rank 4 of Yaulp (Lesser).\nDruid - Consolidated Hastened Nature's Boon to be ranks 15, 19, and 23-25 of Nature's Boon.\nDruid - Consolidated Hastened Swarm of Fireflies to be ranks 5-9 of Swarm of Fireflies.\nDruid - Reduced the base reuse time of Protection of Direwood from 15 to 2 minutes. Extended the duration from 18 seconds to 30 seconds.\nDruid, Ranger, Shaman - Consolidated Fortified Foraging to be ranks 2-4 of Foraging.\nDruid, Shaman - Consolidated Affliction Mastery to be ranks 7-15 and 19-27 of Critical Affliction.\nEnchanter - Consolidated Hastened Reactive Rune to be ranks 7-11 of Reactive Rune.\nEnchanter - Consolidated Hastened Soothing Words to be ranks 4-6 and 13 of Soothing Words.\nEnchanter - Ethereal Manipulation has been renamed Tashan's Lingering Cry and will now cause single target Tashani spells cast by the enchanter to trigger a debuff which increases the damage of direct-damage and damage-over-time spells that land on the target.\nEnchanter - Phantasmic Reflex will now only trigger on level 110 and lower spells.\nEnchanter - The various Enchant Metal abilities have been moved from the class category to the Special category of the AA ability window.\nEnchanter, Magician, Necromancer, Wizard - Intelligence casters have been given access to ranks 1-6 of Twinproc.\nEnchanter, Magician, Wizard - Consolidated Hastened Arcane Whisper to be ranks 8-12 of Arcane Whisper.\nMagician - Consolidated Elemental Alacrity to be ranks 1-14 and 18-37 of Companion's Alacrity.\nMagician - Consolidated Elemental Fury to be ranks 1-15, 19-38, and 42-46 of Companion's Fury.\nMagician - Consolidated Hastened Second Wind Ward to be ranks 4-8 of Second Wind Ward.\nMonk - Consolidated Weightless Steps to be ranks 6-8 of Innate Run Speed.\nMonk - The passive ability Dragon Punch has been changed to an activated ability named Dragon Force. Rather than augmenting your existing Dragon Punch skill to trigger a knockback effect on your opponent it will directly trigger the knockback effect when activated.\nNecromancer - Added 3 ranks of Fear Resistance to which Dread Incarnate is now rank 4.\nNecromancer - Consolidated Death's Fury to be ranks 1-5 and Death's Wrath to be ranks 6-15, 19-40, and 44-46 of Companion's Fury.\nNecromancer - Consolidated Greater Blood Tithe to be ranks 13-15 and 18-20 and Affliction Mastery to be ranks 7-12, 16-17, 21, and 25-33 of Critical Affliction.\nNecromancer - Consolidated Hastened Dead Mesmerization to be ranks 2-4, 6, 8, 10, 12, 14-15, and 17 of Dead Mesmerization.\nNecromancer - Consolidated Quickening of Death to be ranks 1-10 and 14-23 of Companion's Alacrity.\nPaladin - Consolidated Divine Fury to be ranks 12-14 of Divine Stun.\nPaladin - Consolidated Extended Blessing of the Faithful to be ranks 7-9 of Blessing of the Faithful.\nPaladin - Consolidated Extended Speed of the Savior to be ranks 2 and 7 and Hastened Speed of the Savior to be ranks 3-6 of Speed of the Savior.\nPaladin - Consolidated Hastened Armor of the Inquisitor to be ranks 16-18 of Armor of the Inquisitor.\nPaladin - Consolidated Hastened Beacon of the Righteous to be ranks 4-8, 12, and 17 and Extended Beacon to be ranks 13-14 of Beacon of the Righteous.\nPaladin - Consolidated Hastened Gift of Resurrection to be ranks 2-4 and Quickened Gift of Resurrection to be ranks 5-8 of Gift of Resurrection. Added a 700 point mana cost to this ability to match Resurrection.\nPaladin - Consolidated Hastened Hand of Piety to be ranks 7-9, 25-26, and 39-40 of Hand of Piety.\nPaladin - Consolidated Hastened Leap of Faith to be ranks 3-7 of Leap of Faith.\nPaladin - Consolidated Hastened Marr's Salvation to be ranks 2-6 and 8-9 of Marr's Salvation.\nPaladin - Consolidated Hastened Projection of Piety to be ranks 3-7 of Projection of Piety.\nPaladin - Consolidated Hastened Shield of Brilliance to be ranks 7-9 and 15-18 and Extended Shield of Brilliance to be rank 10 of Shield of Brilliance.\nPaladin - Consolidated Quickened Force of Disruption to be ranks 15-17 of Force of Disruption.\nPaladin - Consolidated Quickened Radiant Cure to be ranks 7-11 of Radiant Cure.\nPaladin - Reduced the base reuse time of Thunder of Karana to 9 minutes to match the reduction previously offered by Hastened Armor of the Inquisitor.\nPaladin, Shadowknight - Consolidated Fearless to be rank 4 of Fear Resistance.\nPaladin, Shadowknight - Consolidated Hastened Ageless Enmity to be ranks 4-8 of Ageless Enmity.\nPaladin, Shadowknight - Consolidated Quickened Helix of the Undying to be ranks 3-7 of Helix of the Undying.\nPaladin, Shadowknight - Reduced the effectiveness of Knight's Sedulity from 5% to 4%.\nPaladin, Shadowknight - The various Summon Mount abilities have been moved from the class category to the Special category of the AA ability window.\nPaladin, Shadowknight - Made a number of modifications to Shield Specialist:\n- Ranks 1-5 of Shield Specialist are now ranks 1-5 of Knight's Weapon Mastery, which increases the base damage of all weapon types wielded by the knight regardless of wearing a shield.\n- Added a 6th rank and increased the effectiveness of all ranks of this ability.\nRanger - Consolidated Hastened Auspice of the Hunter to be ranks 13-15 and 30-32 and Quickened Auspice of the Hunter to be ranks 22-26 of Auspice of the Hunter.\nRanger - Consolidated Hastened Grasp of Sylvan Spirits to be ranks 2-7 of Grasp of Sylvan Spirits.\nRanger - Consolidated Hastened Group Guardian of the Forest to be ranks 4-6 and 13 of Group Guardian of the Forest.\nRanger - Consolidated Hastened Guardian of the Forest to be ranks 16-20 and 29 of Guardian of the Forest.\nRanger - Consolidated Hastened Harmonious Arrow to be ranks 2-4 of Harmonious Arrow.\nRanger - Consolidated Hastened Imbued Ferocity to be ranks 2-7 of Imbued Ferocity.\nRanger - Consolidated Hastened Outrider's Accuracy to be ranks 10-14 of Outrider's Accuracy.\nRanger - Consolidated Hastened Outrider's Attack to be ranks 3-8 and 13 and Extended Outrider's Attack to be ranks 10-12 and 16 of Outrider's Attack.\nRanger - Consolidated Hastened Outrider's Evasion to be ranks 3-5 of Outrider's Evasion.\nRanger - Consolidated Hastened Protection of the Spirit Wolf to be ranks 13-17 and 24-26 of Protection of the Spirit Wolf.\nRanger - Consolidated Pathfinder's Grace to be ranks 6-8 of Innate Run Speed.\nRanger - Increased the critical chance for archery attacks granted by Combat Fury to equal the critical chance for melee attacks (~6% increase).\nRogue - Consolidated Extended Thief's Eyes to be ranks 1-2 of Enhanced Thief's Eyes.\nRogue - Consolidated Improved Physical Enhancement to be rank 3 of Physical Enhancement.\nRogue - Consolidated Massive Strike Recurrence to be ranks 7, 12, and 18-19 and Flurry of Daggers to be ranks 8, 13, and 20-21 of Massive Strike.\nRogue - Consolidated Speed of the Scoundrel to be rank 6 of Innate Run Speed.\nRogue - Increased the critical chance for throwing attacks granted by Combat Fury to equal the critical chance for melee attacks (~13% increase).\nRogue - The various Cunning Disguise abilities have been moved from the class category to the Special category of the AA ability window.\nShadowknight - Consolidated Death's Fury to be ranks 1-5 and Death's Revenge to be ranks 9-21 and 25-27 of Companion's Fury.\nShadowknight - Consolidated Hastened Hate Step to be ranks 2-4 and 6-7 of Hate Step.\nShadowknight - Consolidated Hastened Projection of Doom to be ranks 3-7 of Projection of Doom.\nShadowknight - Consolidated Hastened TVyl's Resolve to be ranks 3-7 of TVyl's Resolve. Reduced the incoming damage modifier of T`Vyl's Weakness I-III from 15, 30, 35% to 15, 17, 20% and removed the 1500 hit limit restriction on the ability.\nShadowknight - Consolidated Hastened Thought Leech to be ranks 5-7 of Thought Leech.\nShadowknight - Consolidated Hastened Visage of Death to be ranks 4-9 and 13-15 of Visage of Death.\nShadowknight - Consolidated Hastened Visage of Decay to be ranks 4-6 of Visage of Decay.\nShaman - Consolidated Hastened Call of the Ancients to be ranks 9-13 of Call of the Ancients.\nShaman - Consolidated Hastened Spirit Guardian to be ranks 8-12 of Spirit Guardian.\nWarrior - Consolidated Extended Resplendent Glory to be ranks 6-9 of Resplendent Glory.\nWarrior - Consolidated Hastened Ageless Enmity to be ranks 4-6 of Ageless Enmity.\nWarrior - Consolidated Hastened Area Taunt to be ranks 2-7 and 9 of Area Taunt.\nWarrior - Consolidated Hastened Blast of Anger to be ranks 4-12 and 20-22 of Blast of Anger.\nWarrior - Consolidated Hastened Gut Punch to be ranks 4-8, 11-13, and 19-22 of Gut Punch.\nWarrior - Consolidated Hastened Mark of the Mage Hunter to be ranks 7-9 and 13-14 of Mark of the Mage Hunter.\nWarrior - Consolidated Hastened Press the Attack to be ranks 5-12 of Press the Attack.\nWarrior - Consolidated Hastened Projection of Fury to be ranks 2-4 and 6-9 of Projection of Fury.\nWarrior - Consolidated Hastened Rage of Rallos Zek to be ranks 2-6 of Rage of Rallos Zek.\nWarrior - Consolidated Hastened War Cry to be ranks 7-12 of War Cry.\nWarrior - Consolidated Hastened Warlord's Tenacity to be ranks 7-11, 21-23, and 31 of Warlord's Tenacity.\nWarrior - Consolidated Hastened Wars Sheol's Heroic Blade to be ranks 3-7 of Wars Sheol's Heroic Blade.\nWarrior - Consolidated Lasting Bravery to be ranks 2-4 and 11-13 and Hastened Warlord's Bravery to be ranks 7-9 and 14-18 of Warlord's Bravery.\nWarrior - Consolidated Mass, Affected to be ranks 11-13 of Sturdiness.\nWarrior - Consolidated Warlord's Resolve to be rank 4 of Fear Resistance.\nWarrior - Made a number of modifications to Shield Specialist and Improved Shield Specialist:\n- Ranks 1-13 of Shield Specialist and ranks 1-3 of Improved Shield Specialist are now ranks 1-16 of Warlord's Weapon Mastery, which increases the base damage of all weapon types wielded by the warrior regardless of wearing a shield.\n- The chance to trigger Strike of Ire when attacking that was previously granted by ranks 1-3 of Improved Shield Specialist is now granted by ranks 10-12+ of Infused by Rage.\n- Strike of Ire can now trigger when wielding either a shield or a weapon in your offhand.\n- The bonus chance to trigger weapon effects that was previously granted by ranks 1-3 of Improved Shield Specialist is now granted by the Defensive Proficiency buff triggered by using a shield with Weapon Stances activated.\nWizard - Consolidated Hastened Ward of Destruction to be ranks 6-7, 13, and 15-16 of Ward of Destruction.\nWizard - Corrected an issue where the swords summoned by ranks 21-23 of Call of Xuzl didn't take as much damage as was intended when they were the direct target of melee or spell attacks. The swords will retain their enhanced durability when hit by rampage or AE spells.\n\n\n*** Progression Servers ***\n\n- Phinigel - Added an instance of Howling Stones. You'll have to speak with the Agent of Change inside Howling Stones to get it.\n- The Plane of Mischief castle will no longer appear in Great Divide during the 10th Ring War, at least until LDoN has unlocked on the server (seriously this time).\n\n\n*** Miscellaneous ***\n\n- The way that spells and abilities that protect against a percentage of incoming spell or melee damage has been adjusted to more accurately calculate the amount of damage each buff will protect you from and select the best option.\n- - Previously, the buff with the highest percentage was always considered better, but this behavior did not account for the amount of damage being done by the hit relative to the maximum per-hit protection that these buffs offered.\n- Corrected an issue where spells that modify the body type of their target would cause problems with subsequent spells with the same effect.\n- Corrected a longstanding issue where killing a creature with a riposte would cause that creature's corpse to remain targeted.\n- Corrected an issue that caused abilities that increase your chance to riposte your opponent to negate your opponent's chance to riposte your attacks.\n- - Coinciding with this change, the damage that non-pet NPCs deal with riposte attacks has been globally reduced.\n- Fixed an issue with character deletion where the currently selected character would get deleted instead of the character that was prompted for if the selection changed while the prompt window was open.\n\n\n*** UI ***\n\n- Corrected an issue where the AA window would display Timer 0 for some passive AA abilities.\n- Adjusted the ornamentation label in the item display window so that visible ornaments do not cause the window to stretch horizontally.\n- Corrected several issues with hotkeys created from the pet window:\n- - NOTE: Hotkeys previously created from the Pet Info Window hotkeys will need to be recreated to be fixed.\n- - Hotkeys created from pet window command keys will now function if that command is no longer active in the pet window.\n- - Hotkeys created from pet window command keys will no longer change function if the slot they were created from changes function.\n- - Hotkeys created from pet window commands can be renamed and will now continue to function.\n- - Hotkeys can now be created without an active pet.\n- - Pet window command keys can now be changed without an active pet.\n- Fixed some pop up messages that used the color grey instead of the color selected in 'Event Messages' in the Options->Chat tab.\n\n\n- Changed -\n\nEQUI_ItemDisplay.xml\n\n\n- The EverQuest Team","content_hash":"f47060f57e521d2934d30cb97c197293653a99c4b6c8843a519101fb15d62ca1","source_files":["patches-2016-2.txt"],"source_titles":["Game Update Notes: August 17, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-17-2016.234531/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-17-2016.234531/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"2cb9ec0ba04b724c62a61a68ef5a4563fd7b7f991bf0919143c3231b17707781","filename":"patches-2016-2.txt","adapter":"text","source_offset":17827,"item_index":null,"heading":"Game Update Notes: August 17, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-17-2016.234531/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-17-2016.234531/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-08-17-1","id":"2016-08-17-1"},{"patch_date":"2016-07-13","effective_date":"2016-07-13","display_date":"Game Update Notes: July 13, 2016","title":"Game Update Notes: July 13, 2016","year":2016,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Progression Servers","Miscellaneous"],"change_count":25,"word_count":572,"summary":"Highlights *** The new Quarm Event Server is now available for all All-Access members! All members who create a character and log on to Quarm before July 27th at 11PM PDT get two Bottles of Shared Adventure III to claim! One can be claimed on Quarm and one can be claimed on any other server. Items…","content":"*** Highlights ***\n\n- The new Quarm Event Server is now available for all All-Access members! All members who create a character and log on to Quarm before July 27th at 11PM PDT get two Bottles of Shared Adventure III to claim! One can be claimed on Quarm and one can be claimed on any other server.\n\n\n*** Items ***\n\n- Corrected a bug that prevented items that grant passive AA abilities from functioning as intended.\n\n\n*** Quests & Events ***\n\n- Emollious (Raid) - Emollious' various forms will now be more consistently neutralized by Jerill's traps.\n- Fixed an issue that prevented Eron Nurwistle from allowing you to reset your progress on his tasks if you misplaced your jewelry.\n\n\n*** Spells ***\n\n- Bard - Corrected an issue that caused the Lively Crescendo line of songs to be focused for duration.\n- Druid - Nurturing Growth will now tick down in non-combat zones, and will display a message when it wears off.\n- Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets.\n- - Cleric - Added a new direct heal, Healing Light, at level 45. The scroll is now available on any Cleric vendor that sells Superior Healing.\n- - Druid - Added two new direct heals: Nature's Renewal at level 39, and Forest's Renewal at level 49. These scrolls are now available on any Druid vendor that sells Superior Healing.\n- - Druid - Lowered the minimum casting level of Healing Water from 44 to 34.\n- - Paladin - Lowered the minimum casting level of Superior Healing from 57 to 48.\n- - Ranger - Lowered the minimum casting level of Light Healing from 21 to 20.\n- - Ranger - Lowered the minimum casting level of Healing from 38 to 32.\n- - Ranger - Lowered the minimum casting level of Greater Healing from 57 to 44.\n- - Shaman - Added two new direct heals: Spirit Salve at level 40, and Kragg's Salve at level 50. These scrolls are now available on any Shaman vendor that sells Superior Healing.\n\n\n*** NPC ***\n\n- Corrected the appearance of Gargoyles in the Ocean of Tears.\n\n\n*** AA ***\n\n- Berserker - Corrected an issue that prevented several ranks of Cry of Battle from being purchasable.\n- Magician - Corrected an issue that prevented Conjurer's Efficiency from functioning as intended.\n- Magician - Renamed the ability line 'Shifting Elements' to 'Hastened Heart of the Elements'.\n- Warrior - Corrected an issue with all ranks of Quickened Howl of the Warlord that prevented it from functioning as intended.\n- Wizard - The abilities Force of Will, Force of Flame, and Force of Ice will no longer consume counters on focus abilities.\n\n\n*** Progression Servers ***\n\n- Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets. See the spells section above for details.\n- Spell: Strength of Nature will now become available when Scars of Velious has unlocked on the server, instead of Shadows of Luclin.\n\n\n*** Miscellaneous ***\n\n- Added a general world performance improvement when loading characters. In rare cases, when first entering character select your characters may take up to a few minutes to load. They will automatically appear when they're ready to enter the world.\n\n\n- The EverQuest Team","content_hash":"bb1af3b8850f92f461c89d6fa7da785f8276bb1ec5b01b1d059a527498939bd8","source_files":["patches-2016-2.txt"],"source_titles":["Game Update Notes: July 13, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-13-2016.234063/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-13-2016.234063/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"6666e5fa77ad91958fdfd83c276b2787c289a30b75d274f1bc152ba02b5a9c33","filename":"patches-2016-2.txt","adapter":"text","source_offset":13620,"item_index":null,"heading":"Game Update Notes: July 13, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-13-2016.234063/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-13-2016.234063/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-07-13-1","id":"2016-07-13-1"},{"patch_date":"2016-07-06","effective_date":"2016-07-06","display_date":"Game Update Notes: July 6, 2016","title":"Game Update Notes: July 6, 2016","year":2016,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","NPCs","AA","Progression Servers","Miscellaneous","Tradeskills","UI"],"change_count":110,"word_count":2227,"summary":"Highlights *** Look to the marketplace this July for the Bird in a Cage. Each one contains a random adoptable bird familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feathered familiars! Lynea the pet collector in the Commonlands will…","content":"*** Highlights ***\n\n- Look to the marketplace this July for the Bird in a Cage. Each one contains a random adoptable bird familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feathered familiars!\n- Lynea the pet collector in the Commonlands will purchase your excess adoptable pets for a unique currency. You can buy a random discontinued pet from her using this currency.\n\n\n*** Items ***\n\n- Corrected an issue with the Unwritten Glyph item that would allow the selection of invalid reward options.\n- Corrected the graphic of Confluence.\n- Corrected the graphic on several Player Studio robes.\n- Filthy Ape Livers no longer stack.\n\n\n*** Quests & Events ***\n\n- Eron Nurwistle will now allow you to start his series of quests over if you have somehow misplaced your jewelry.\n- An Epic Request - The Castle Mistmoore step of An Epic Request can now be completed if the Hardcore Heritage version of Castle Mistmoore is active.\n- The Ring War event in Great Divide should work more reliably.\n- Corrected a couple Hot Zone targets in the Resplendent Temple.\n\n\n*** NPCs ***\n\n- Corrected an issue that caused some NPC races to have smaller than intended melee ranges, most notably the dracoliche.\n\n\n*** AA ***\n\n- Bard - Adjusted ranks 1-6 of Extended Ingenuity so that spells with a mana cost can now be extended.\n- Beastlord - Consolidated Extended Bestial Bloodrage to be ranks 5-9 of Bestial Bloodrage and increased the amount of health drained from the warder while this ability is active. Beastlord - Consolidated Quickened Consumption of Spirit to be ranks 3-5 of Consumption of Spirit.\n- Beastlord - Consolidated Extended Bloodlust to be rank 2 of Bloodlust. Extended the base duration of the ability to be equal to the impact that Spell Casting Reinforcement has on the line and flagged the line as non-focusable.\n- Beastlord - Consolidated Extended Group Bestial Alignment to be ranks 2-6 of Group Bestial Alignment.\n- Beastlord - Consolidated Hastened Bestial Alignment to be ranks 4-7 and 12 of Bestial Alignment.\n- Beastlord - Consolidated Hastened Bite of the Asp to be ranks 3 and 9-10 of Bite of the Asp.\n- Beastlord - Consolidated Hastened Companion's Sacrifice to be ranks 4-6 of Companion's Sacrifice.\n- Beastlord - Consolidated Hastened Focused Paragon of Spirit to be ranks 4-6 and 16-18 and Quickened Focused Paragon of Spirit to be ranks 25-29 of Focused Paragon of Spirit. Additionally, ranks 13+ now offer endurance regeneration.\n- Beastlord - Consolidated Hastened Gorilla Smash to be ranks 2 and 9-10 of Gorilla Smash.\n- Beastlord - Consolidated Hastened Paragon of Spirit to be ranks 11-13, 23-25, and 38 and Quickened Paragon of Spirit to be ranks 26-28 of Paragon of Spirit.\n- Beastlord - Consolidated Hastened Possum to be ranks 2-6 and 10-11 of Playing Possum.\n- Beastlord - Consolidated Hastened Raven's Claw to be ranks 2 and 9-10 of Raven's claw.\n- Beastlord - Consolidated Hastened Thunder to be ranks 4-8 and 12-13 of Roar of Thunder. Additionally, increased the hate reduction for all ranks of Roar of Thunder.\n- Beastlord - Consolidated Hastened Warder's Gift to be ranks 7-9 of Warder's Gift and adjusted the amount of health absorbed from the warder to be a scaling percentage rather than a flat value.\n- Beastlord - Consolidated Quickened Nature's Salve to be ranks 7-10 of Nature's Salve.\n- Berserker - Consolidated Extended Tireless Sprint to be ranks 4-6 and Hastened Tireless Sprint to be ranks 10-15 of Tireless Sprint.\n- Berserker - Consolidated Hastened Absolution to be ranks 2-9 of Agony of Absolution.\n- Berserker - Consolidated Hastened Blood Pact to be ranks 16-18 and 28-29 of Blood Pact.\n- Berserker - Consolidated Hastened Cry of Battle to be ranks 2-10 of Cry of Battle.\n- Berserker - Consolidated Hastened Distraction Attack to be ranks 4-8 of Distraction Attack.\n- Berserker - Consolidated Hastened Juggernaut Surge to be ranks 7-14 of Juggernaut Surge.\n- Berserker - Consolidated Hastened Reckless Abandon to be ranks 4-12 of Reckless Abandon.\n- Berserker - Consolidated Hastened Resilience to be ranks 19-21 and 28-31 of Uncanny Resilience.\n- Berserker - Consolidated Hastened Savage Spirit to be ranks 7-18 of Savage Spirit.\n- Berserker - Consolidated Hastened Untamed Rage to be ranks 14-20 of Untamed Rage.\n- Berserker - Consolidated Hastened War Cry to be ranks 1-3 and Echoing Cries to be ranks 4-6 of a combined ability line named 'Improved War Cry'.\n- Berserker - Decapitation can now trigger off of Frenzy skill button presses.\n- Berserker - Increased the effectiveness of ranks 10-18 of Throwing Mastery.\n- Berserker - Moved the minimum damage effects of Two Hands, No Mercy to Juggernaut's Proficiency. Ranks 1-6 of Juggernaut's Proficiency are now ranks 12-17 with newly created ranks 1-11 becoming available at equivalent times that ranks 1-11 of Two Hands, No Mercy became available.\n- Berserker - Renamed the ability line 'Conservation' to 'Axemaker's Efficiency'.\n- Berserker - Renamed the ability line 'Frenzied Defense' to 'Frenzied Return Strike'.\n- Berserker - The ability 'Dying Blow' has been replaced with 'Death's Refusal' which provides 2% chance per rank to return to life with Touch of the Divine.\n- Cleric - Renamed the ability line 'Improved Atone' to 'Enhanced Forgetfulness'.\n- Enchanter - Consolidated Extended Dreary Deeds to be ranks 2-4 and 6-7 of Dreary Deeds. Additionally, added a mana cost to the ability line.\n- Enchanter - Consolidated Hastened Beam of Slumber to be ranks 5-7 of Beam of Slumber.\n- Enchanter - Consolidated Hastened Calculated Insanity to be ranks 7-11 and 21-22 of Calculated Insanity.\n- Enchanter - Consolidated Hastened Crippling Aurora to be ranks 3-5 and 8 of Crippling Aurora.\n- Enchanter - Consolidated Hastened Doppelganger to be ranks 4-6 of Doppelganger.\n- Enchanter - Consolidated Hastened Edict of Command to be ranks 7-12, 19-21, and 28-32 of Edict of Command.\n- Enchanter - Consolidated Hastened Eldritch Rune to be ranks 21-23 of Eldritch Rune.\n- Enchanter - Consolidated Hastened Gather Mana to be ranks 2-4 and 9-14 of Gather Mana.\n- Enchanter - Consolidated Hastened Glyph Spray to be ranks 3-8 of Glyph Spray.\n- Enchanter - Consolidated Hastened Illusions of Grandeur to be ranks 2-5 of Illusions of Grandeur.\n- Enchanter - Consolidated Hastened Mental Contortion to be ranks 3-8 of Mental Contortion.\n- Enchanter - Consolidated Hastened Mind Over Matter to be ranks 4-7 of Mind Over Matter.\n- Enchanter - Consolidated Hastened Phantasmal Opponent to be ranks 2-7 of Phantasmal Opponent.\n- Enchanter - Consolidated Hastened Veil of Mindshadow to be ranks 10-18 and 37 of Veil of Mindshadow.\n- Enchanter - Consolidated Pet Discipline to be rank 4 of Animation Empathy.\n- Enchanter - Consolidated Quickened Stasis to be ranks 16-18 and Hastened Stasis to be ranks 22-26 and 33 of Stasis. Additionally, the ability line has been renamed 'Noctambulate' in order to better differentiate it from the 'Self Stasis' and 'Friendly Stasis' ability lines.\n- Enchanter - Corrected an error that caused the 4th rank of Quick Damage not to be displayed.\n- Enchanter - Reduced the damage absorption percentage and hit limit on ranks 11-26 of Mind Over Matter.\n- Enchanter - Reduced the damage absorption percentage on all ranks of Veil of Mindshadow.\n- Enchanter - Renamed the ability line 'Mana Overburn' to 'Hastened Mana Flare'.\n- Magician - Consolidated Extended Frenzied Burnout to be ranks 2-7 and 9-11, Hastened Frenzied Burnout to be ranks 14-18, Quickened Frenzied Burnout to be ranks 22-26, and Reaching Frenzied Burnout to be ranks 28-32 of Frenzied Burnout.\n- Magician - Consolidated Extended Heart of Flames to be ranks 11-16 of Heart of Flames.\n- Magician - Consolidated Extended Heart of Ice to be ranks 8-13 of Heart of Ice.\n- Magician - Consolidated Extended Heart of Stone to be ranks 11-16 of Heart of Stone.\n- Magician - Consolidated Extended Heart of Vapor to be ranks 13-18 of Heart of Vapor.\n- Magician - Consolidated Extended Raging Servant to be rank 4 of Extended Swarm as the 9 second extension was not additive with the effects of Extended Swarm.\n- Magician - Consolidated Hastened Elemental Union to be ranks 4-6 and 16-19 of Elemental Union.\n- Magician - Consolidated Hastened Host of Elements to be ranks 16-20 and Quickened Host of the Elements to be ranks 21-25 of Host of the Elements.\n- Magician - Consolidated Hastened Virulent Talon to be ranks 3-8 of Virulent Talon.\n- Magician - Consolidated Quickened Call Hither to be ranks 4-5 of Call Hither.\n- Magician - Consolidated Reaching Shared Health to be ranks 6-8 of Shared Health.\n- Magician - Consolidated Summoner's Beckon to be rank 2 of Elemental Pact and renamed the ability line 'Conjurer's Efficiency'.\n- Magician - Corrected the implementation of the 'Bolt of Molten Shieldstone', 'Renewal of Calix', and 'Spear of Molten Shieldstone' focus lines to improve the base damage/healing of the spells by 2% per rank rather than add a flat amount of damage/healing.\n- Magician - Improved the damage of all ranks Steel Vengeance.\n- Magician - Renamed the ability line 'Companion's Gift' to 'Healing Gift' and moved the line to the Archetype tab.\n- Multiple - Consolidated Hastened Mass Group to be ranks 2-9 of Mass Group Buff (ranks 2-10 for Enchanters).\n- Necromancer - Consolidated Extended Gift of Deathly Resolve to be rank 2 of Gift of Deathly Resolve.\n- Necromancer - Consolidated Hastened Dying Grasp to be ranks 3-7 and 9 of Dying Grasp.\n- Necromancer - Consolidated Hastened Embrace The Decay to be ranks 3-6 of Embrace the Decay.\n- Necromancer - Consolidated Hastened Swarm of Decay to be ranks 7-11 and 15-16 of Swarm of Decay.\n- Necromancer - Consolidated Hastened Whisperwind to be ranks 2-6 of Whisperwind.\n- Necromancer - Consolidated Quickened Levant to be ranks 2-6 of Levant.\n- Necromancer - Increased the number of damage-over-time spells that Deathly Resolve (the effect triggered by Gift of Deathly Resolve) will twincast from 1 to 2.\n- Wizard - Added mana costs to Force of Will, Force of Flame, and Force of Ice.\n- Wizard - Consolidated Hastened Arcane Fury to be ranks 4-8 of Arcane Fury.\n- Wizard - Consolidated Hastened Beam of Displacement to be ranks 2-4 of Beam of Displacement.\n- Wizard - Consolidated Hastened Call of Xuzl to be ranks 9-14 of Call of Xuzl.\n- Wizard - Consolidated Hastened Force of Will to be ranks 4-8 and 15-17 of Force of Will.\n- Wizard - Consolidated Hastened Manaburn to be ranks 10-15 of Mana Burn.\n- Wizard - Consolidated Hastened Nexus Gate to be ranks 2-9 of Nexus Gate.\n- Wizard - Consolidated Hastened Strong Root to be ranks 2-11 of Strong Root. The component of ranks 4-6 of Hastened Strong root that reduced the likelihood that your target will break free from your root spells has been moved to newly created ranks 1-3 of Fortified Entanglement. Existing ranks of Fortified Entanglement are now ranks 4-9 of the line.\n- Wizard - Consolidated Quickened Harvest of Druzzil to be ranks 3-6 and Hastened Harvest of Druzzil to be ranks 10-12 and 16 of Harvest of Druzzil.\n- Wizard - Removed E'ci's Icy Blessing, Ro's Fiery Blessing, Druzzil's Mystical Blessing, and the 3 ranks of Kerafyrm's Favor. Kerafyrm's Prismatic Familiar now requires rank 5 of Ro's Flaming Familiar, E'ci's Icy Familiar, and Druzzil's Mystical Familiar. Each of the 4 ranks of Kerafyrm's Prismatic Familiar have had their cost increased by 3 AA points to match the removal of the Blessing lines.\n- Wizard - Renamed the ability line 'Spell Casting Fury Mastery' to 'Fury of Magic' and moved the line to the Archetype tab.\nMultiple - Reverted the consolidation of expendable Glyph AA abilities. 0Abilities that were previously consolidated have been renamed to convey their role as ranks in a line when sorted. Additionally, the hotkey names for these abilities have been adjusted to improve readability.\n\n\n*** Progression Servers ***\n\n- Removed the requirement of Rain of Fear to go into Offline Mode when selling things in the Bazaar.\n- The Spell: The Zephyr: Stonebrunt should not be available for purchase until Legacy of Ykesha has unlocked on the server.\n- The Spell: Hammer of Divinity is researchable in Luclin and later.\n- Melalafen will return to Western Wastes when the Planes of Power has unlocked and the Sleeper is awoken. He will depart once Lost Dungeons of Norrath has unlocked.\n\n\n*** Miscellaneous ***\n\n- Ah, Anguish. Is it a Citadel, an Asylum, or a Fallen Palace? The name will be handled more consistently now.\n\n\n*** Tradeskills ***\n\n- Corrected several research tradeskill recipes that required the use of defunct class specific lexicons. These recipes can now be completed in a standard research lexicon.\n\n\n*** UI ***\n\n- Corrected a typo in the description of the Charisma stat tooltip in the stats page of the inventory window.\n- Corrected an issue that caused the expedition window to pop up when a shared task spawned a dynamic zone.\n- Added an 'Activate All' button to the barter UI to allow you to attempt to activate all of your buy lines.\n- Added more icon sheets.\n\n\n- Changed -\nEQUI_Animations.xml\nEQUI_BarterWnd.xml\nEQUI_DragItems.xml\nEQUI_Inventory.xml\n\n\n- The EverQuest Team","content_hash":"2f631456da1d5c181282c46fb4eaa854937eae2550242e95d21e97df38741efd","source_files":["patches-2016-2.txt"],"source_titles":["Game Update Notes: July 6, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-6-2016.233847/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-6-2016.233847/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"abc000166e46665e155f727a7574e4fe80fdece307e81a4cb38b720195fd3df6","filename":"patches-2016-2.txt","adapter":"text","source_offset":151,"item_index":null,"heading":"Game Update Notes: July 6, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-6-2016.233847/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-6-2016.233847/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-07-06-1","id":"2016-07-06-1"},{"patch_date":"2016-06-22","effective_date":"2016-06-22","display_date":"Game Update Notes: June 22, 2016","title":"Game Update Notes: June 22, 2016","year":2016,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","NPCs","Progression Servers","Tradeskills"],"change_count":27,"word_count":565,"summary":"Items *** Activated items with unlimited charges that cure your target of disease, corruption, curse, or poison counters have been modified to cure the caster if the caster's target is not a valid recipient of the cure spell. The Shield of the Immaculate has had its cast time returned to…","content":"*** Items ***\n\n- Activated items with unlimited charges that cure your target of disease, corruption, curse, or poison counters have been modified to cure the caster if the caster's target is not a valid recipient of the cure spell.\n- The Shield of the Immaculate has had its cast time returned to instantaneous but now has a 1 second recast time.\n\n\n*** Quests & Events ***\n\n- The 5th Anniversary Scavenger Hunt items will now drop in the Hardcore Heritage version of Lower Guk.\n- Added achievements to track progression toward access to Anguish, the Fallen Palace.\n- Added an achievement for completing the Eron's Jewelry quest line.\n- Phinigel players now have access to the instance of the post-Sleeper version of Sleeper's Tomb.\n- Warden Hanvar's adds will not cease spawning until he is killable.\n- Corrected a bug that caused 'An Epic Retelling' to award the wrong items.\n- Damsel of Decay (Group and Raid) - Made several tuning adjustments to the raid and mission:\n- - The bokon believers are no longer immune to fling and gravitate effects.\n- - The bokon believers in the raid event have had their level reduced from 105 to 104.\n- - The bokon believers are now much less likely to break free from root effects.\n- - Increased the periodic damage timer of the Tendrils of Pestilence traps from 1 second to 2 seconds.\n- - Modified the Withering mechanic such that plate tank classes (warriors, paladins, and shadowknights) will not be hit with Withering Physicality as their first debuff, though they are still susceptible if Withering Faith is cured.\n\n\n*** NPCs ***\n\n- Fixed a problem that could cause rares in Velketor's Labyrinth and Dragon Necropolis to drop twice their intended loot at certain points in progression.\n\n\n*** Progression Servers ***\n\n- Essence of Sunlight now drops from the appropriate NPCs when Velious unlocks.\n- The Improved Invisibility spell is researchable in Velious and later. Everlasting Breath, Yaulp V, and Circle of Seasons are researchable in Luclin and later.\n- It is now possible to bind affinity to the Plane of Mischief until it converts to the revamped version.\n- The Great Divide instance for the Ring War is now available on Phinigel.\n- Made changes to cultural tradeskills to allow most of the cultural available in Velious to be made in Velious on progression servers. Note: The troll made weapons were not available until Luclin and will continue to be locked until then.\n- It should now be possible to spawn Dain Frostreaver IV by handing Chamberlain Krystorf your Runed Coldain Prayer Shawl.\n- Trakanon will now drop Undead Dragongut Strings. The Undead Bard will no longer spawn.\n- Bosses in the Plane of Fear 2.0 instance will now correctly get Mitigation of the Mighty III instead of Mitigation of the Mighty I.\n\n\n*** Tradeskills ***\n\n- Corrected an issue with a tradeskill achievement.\n- Items that were flagged as usable in tradeskills that were not part of any active recipe have had their tradeskill flag removed. This does not impact tradeskill containers or tradeskill trophies which are flagged in this manner in order to fit inside of tradeskill component containers.\n- Infected Rat Livers, Tundra Kodiak Meat, and Filthy Ape Liver now stack to 20. Filthy Ape Liver and Beautiful Tiger Hide are now flagged as tradeskill.\n\n\n- The EverQuest Team","content_hash":"aa2c34a815f2918fd7516a854169cd8b1535ddff80ad485ff980b006b8e11c43","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: June 22, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-22-2016.233542/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-22-2016.233542/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"f6ee040816b3532312a3ee2f07afd63f16922a8117d93e6c8c0224e70b53e93f","filename":"patches-2016-1.txt","adapter":"text","source_offset":92375,"item_index":null,"heading":"Game Update Notes: June 22, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-22-2016.233542/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-22-2016.233542/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-06-22-1","id":"2016-06-22-1"},{"patch_date":"2016-06-15","effective_date":"2016-06-15","display_date":"Game Update Notes: June 15, 2016","title":"Game Update Notes: June 15, 2016","year":2016,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","Spells","NPCs","Tradeskills","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":45,"word_count":1079,"summary":"Items *** Fixed an issue where merchants with 255 or more items would sometimes not allow for purchase of a specific item. Items that previously had Cleave VII - 26 (Scaling), Cleave VII - 27 (Scaling), Ferocity X (Scaling), and Ferocity XI (Scaling) now use the non-scaling versions of these worn…","content":"*** Items ***\n\n- Fixed an issue where merchants with 255 or more items would sometimes not allow for purchase of a specific item.\n- Items that previously had Cleave VII - 26 (Scaling), Cleave VII - 27 (Scaling), Ferocity X (Scaling), and Ferocity XI (Scaling) now use the non-scaling versions of these worn effects, as the scaling did not work correctly. They may be changed to scaling effects in the future when this scaling functionality is worked out.\n- The Lucid Shards used to make the Unadorned Scepter of Shadows for entry into Vex Thal are now 'no destroy'. The Priest of Discord, however, will still take these items as tribute.\n- The Mirrored Mask that drops in Asylum of Anguish is now 'no destroy'. The Priest of Discord, however, will still take this item as tribute.\n- The Mirrored Mask no longer has an augment slot.\n\n\n*** Quests & Events ***\n\n- 5th Anniversary (Staff of Endless Adventure) - Corrected an issue that prevented Collector's Mistmoore Granite from dropping from gargoyles in Castle Mistmoore.\n- Overlord Mata Muram (Raid) - Overlord Mata Muram now grants a title upon his defeat. He will also grant a server-first title on those servers where he has not yet been defeated.\n- Corrected an issue with an achievement in the class tab.\n- Added achievements for crafting Xanthe's Earring of Nature (or having an Earring of the Solstice) as well as completing the Signet of the Arcane (or the Signet of Might).\n- Plane of Fear: Revisited: Terror (Raid) - The totems that Terror periodically spawns now have a 5 second delay between the totem spawning and the Aura of Terror being cast on those around it.\n- Terror (Raid) - Moved the DoT component of Aura of Terror to a separate spell: Aura of Terror Strike.\n- Terror (Raid) - Reduced the frequency that Terror will trigger the spell Displacing Terror on its most hated target but corrected a bug that prevented the spell from causing Terror to find a new, most hated target.\n- Plane of Fear: Revisited - Attempted to adjust the zone-in location to match that of the original Plane of Fear, again, for real this time.\n- Anguish, the Fallen Palace (Raids) - All chat messages for these events will now use the Event Messages color and filter.\n- Muramite Proving Ground (Raids and Group Events) - All chat messages for these events will now use the Event Messages color and filter.\n\n\n*** Spells ***\n\n- Enchanter - Corrected an issue that prevented more than one Enchanter from applying a DoT from the Mind Shatter line of spells on a single target.\n\n\n*** NPCs ***\n\n- Lord Kreizenn will resume casting his Wave of Flame AE. Lord Kreizenn's Wave of Flame AE now checks against fire instead of cold.\n- Killing Yelinak in Skyshrine will result in a much higher faction hit.\n\n\n*** Tradeskills ***\n\n- Systematic spell research combines that were previously limited to specific class archetypes can now be created in any research container.\n- The majority of non-quest related tradeskill combines that previously required a Planar crafting container can now be crafted using any container appropriate to that skill.\n- The majority of tailoring combines that previously required the use of a Coldain Tanners Kit can now be crafted using any appropriate tailoring container.\n\n\n*** Progression Servers ***\n\n- The Great Divide instance should be available again on Phinigel.\n- The Sleeper's Tomb instance should be available again on Phinigel.\n- Peachy D'Vicci will now spawn correctly in Plane of Mischief on Progression servers.\n- The Plane of Mischief castle will no longer appear in Great Divide during the 10th Ring War, at least until LDoN has unlocked on the server.\n- Harla Dar in Western Wastes will now be treated as a Velious boss.\n- Items added to Siren's Grotto, Velketor's Labyrinth, City of Mist, Dragon Necropolis, and the Hole in 2003 revamps will no longer drop until Lost Dungeons of Norrath has been unlocked on the server.\n\n\n*** Miscellaneous ***\n\n- Many Omens of War zones will spin up new instanced versions when they are populated by enough adventurers.\n- Raid events will not spawn in Omens of War load balanced zones.\n- The login server will now reflect all of the expansions that are being given for free instead of just what the account is actually flagged for.\n\n\n*** UI ***\n\n- Tradeskill containers that require a specific race, class, or deity to perform tradeskill combines in will now display these requirements when inspecting those containers.\n- Increased the number of deleted items available in the Recover window from 100 to 150.\n- Increased the max barter buy limit from 200 to 300.\n- Modified the 'Buy Lines' section of the 'Barter Buyer Window' so that adding, modifying, toggling, and removing items from a buy line no longer causes the window to automatically go to the top.\n- Added a toggle to the Options Window that lets you turn off Trophy tribute when logging out.\n- Changed the 'Flagged' status on the Expedition Window so that it initially displays a Pending status instead of blank and then changes to 'Yes' or 'No'.\n- - Expedition zones that have no requirements to enter will now default to 'Yes' instead of blank.\n- Fixed an issue in the Alternate Currency window where the 'Max Items in one stack' overlapped with 'Show currencies that you don't have'.\n- Fixed an issue with Personal Trophy Tribute where the most recently added tribute benefit did not show up until you zoned.\n\n\n- Changed -\nEQUI_Inventory.xml\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n\n- On Progression Servers, the Deluxe Toolbox will now be available when Velious has unlocked. It can be purchased from Adinal Jailbar in Iceclad Ocean or Rylin Coil in Ak`Anon.\n- On Progression Servers, Thylex of Veeshan, who indicates whether Vulak`Aerr can be spawned, will spawn twice as quickly, on average, compared to Live servers.\n- On Progression Servers, Lendel Deeppockets, the great assassin of Rivervale, has returned to the Fool's Gold to accept your newbie note and discuss entry level tradeskilling.\n- 16th Anniversary (Cleansing the Grounds) - It is again possible to receive the hidden Cleansing Rod bonus item in this anniversary mission.\n\n\n\n- The EverQuest Team\n\n\nThe downtime for Trakanon will be 24 hours long due to internal maintenance.\nEdit: The Trakanon server maintenance has completed and we have unlocked the server.","content_hash":"2744295f3796987658024bac3cb894f53ef9e9760487c8c7b958101054f6463e","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: June 15, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-15-2016.233363/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-15-2016.233363/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"e01334ec97a0e3c306b6b8d760711603f48547bb7b9e85697a81adac7a126dab","filename":"patches-2016-1.txt","adapter":"text","source_offset":85783,"item_index":null,"heading":"Game Update Notes: June 15, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-15-2016.233363/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-june-15-2016.233363/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-06-15-1","id":"2016-06-15-1"},{"patch_date":"2016-05-26","effective_date":"2016-05-26","display_date":"Hotfix Notes: May 26, 2016","title":"May 26, 2016","year":2016,"month":5,"kind":"hotfix","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Hotfix"],"change_count":6,"word_count":169,"summary":"Hotfix *** Access to the Great Divide instance for the 10th Ring War has been removed due to its failure to actually work properly. This is to prevent people from getting lockouts for an instance that does not work. We have no estimate about when or if it will return. In the anniversary mission…","content":"*** Hotfix ***\n\n- Access to the Great Divide instance for the 10th Ring War has been removed due to its failure to actually work properly. This is to prevent people from getting lockouts for an instance that does not work. We have no estimate about when or if it will return.\n- In the anniversary mission \"Cleansing the Grounds\", it is again possible to receive the hidden Cleansing Rod bonus item.\n- Thylex of Veeshan, who indicates whether Vulak`Aerr can be spawned, will spawn twice as quickly on Progression servers, on average, compared to Live servers.\n- Players on Phinigel can now be sent to the updated Plane of Fear instance.\n- On Progression servers, Lendel Deeppockets, the great assassin of Rivervale, has returned to the Fool's Gold to accept your newbie note and discuss entry level tradeskilling.\n- On Progression servers, the Deluxe Toolbox will now be available when Velious has unlocked. It can be purchased from Adinal Jailbar in Iceclad Ocean or Rylin Coil in Ak`Anon.","content_hash":"838ff70ad08867d036031dba6fa333004aaccce681275752ef429174b5211d65","source_files":["patches-2016-1.txt"],"source_titles":["Hotfix Notes: May 26, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-may-26-2016.232942/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-may-26-2016.232942/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"4555a235c9b825d1e9de40cb1862b63608113f520c9abbef7ccab6a37dee8515","filename":"patches-2016-1.txt","adapter":"text","source_offset":84536,"item_index":null,"heading":"Hotfix Notes: May 26, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-may-26-2016.232942/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-may-26-2016.232942/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-05-26-1","id":"2016-05-26-1"},{"patch_date":"2016-05-18","effective_date":"2016-05-18","display_date":"Game Update Notes: May 18, 2016","title":"Game Update Notes: May 18, 2016","year":2016,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":180,"word_count":3592,"summary":"Highlights *** Numerous AAs have had their effects consolidated into their main lines. We’ve simplified many item mods so that they’re now calculated using Heroic Stats. Items *** The following item mods have been converted to 'Heroic Mods' and will now be calculated as a function of a player's…","content":"*** Highlights ***\n\n- Numerous AAs have had their effects consolidated into their main lines.\n- We’ve simplified many item mods so that they’re now calculated using Heroic Stats.\n\n\n*** Items ***\n\n- The following item mods have been converted to 'Heroic Mods' and will now be calculated as a function of a player's total Heroic Statistics:\n- - Accuracy: 4 points per point of Heroic Dexterity up to 150 accuracy.\n- - Avoidance: 3 points per point of Heroic Agility up to 100 avoidance.\n- - Combat Effects: 3 points per point of Heroic Dexterity up to 100 combat effects.\n- - Damage Shield: 1 point per point of Heroic Strength up to 35 points of damage shield.\n- - Damage Shield Mitigation: 1 point per point of Heroic Strength up to 25 points of damage shield mitigation.\n- - DoT Shielding: 1% per point of Heroic Wisdom or Heroic Intelligence (whichever total is higher) up to 35% DoT Shielding.\n- - Shielding: 1% per point of Heroic Stamina up to 35% Shielding.\n- - Spell Shielding: 1% per point of Heroic Wisdom or Heroic Intelligence (whichever total is higher) up to 35% Spell Shielding.\n- - Strikethrough: 1% per point of Heroic Agility up to 35% Strikethrough.\n- - Stun Resist: 1% per point of Heroic Stamina up to 35% Stun Resist.\n- The caps on Heroic Mods have been extended once the player's corresponding Heroic Statistic reaches 400 points. The increased caps and the amount of Heroic Statistics required to increase Heroic Mods beyond their initial caps can be viewed as tooltips in the Stats page of the inventory window.\n- Removed the restriction that required Secrets of Faydwer to be unlocked on the server and owned by the player in order to utilize the effects of Heroic Statistics.\n- Coinciding with the conversion of numerous 'Item Mods' to 'Heroic Mods', all items that previously had mod values that are now 'Heroic Mods' have had their values converted into Heroic Statistics. If the existing Heroic Statistic on an item was already greater than the conversion value, then it has been left unchanged. Due to the fact that each Heroic Statistic (besides Heroic Charisma) now impacts two Heroic Mods, the conversion ratio has been scaled as follows:\n- - Accuracy: 1-3 points is now 1 Heroic Dexterity, 4+ points is now 1 + total/8 rounded up.\n- - Avoidance: 1-2 points is now 1 Heroic Agility, 3+ points is now 1 + total/6 rounded up.\n- - Combat Effects: 1-2 points is now 1 Heroic Dexterity, 3+ points is now 1 + total/6 rounded up.\n- - Damage Shield: 1-3 points is now 1 Heroic Strength, 4+ points is now 3 + total/2 rounded up.\n- - Damage Shield Mitigation: 1-3 points is now 1 Heroic Strength, 4+ points is now 3 + total/2 rounded up.\n- - DoT Shielding: 1-3 points is now 1 Heroic Intelligence and/or Heroic Wisdom, 4+ points is now 3 + total/2 rounded up.\n- - Shielding: 1-3 points is now 1 Heroic Stamina, 4+ points is now 3 + total/2 rounded up.\n- - Spell Shielding: 1-3 points is now 1 Heroic Intelligence and/or Heroic Wisdom, 4+ points is now 3 + total/2 rounded up.\n- - Strikethrough: 1-3 points is now 1 Heroic Agility, 4+ points is now 3 + total/2 rounded up.\n- - Stun Resist: 1-3 points is now 1 Heroic Stamina, 4+ points is now 3 + total/2 rounded up.\n- Bottles of Replenishment and Spirit can no longer be dispelled.\n- Frozen Orb of the Fabled King can now cycle through its 5 variations using the item conversion button.\n- Stone of the Crystal Circle can now cycle through its 3 variations using the item conversion button.\n- The stats on Jenniy's Two-ton Cuirass will again give you something you can hold on to.\n- The spell descriptions for Seething Fury on the Rogue epic, Ragebringer, and Rage of Tallon on the Warrior epic, Blade of Tactics, are now correct. The attack and haste components of the buffs on these epics were moved to the items' stats long ago.\n\n\n*** Quests & Events ***\n\n- Velishan (Raid) - Velishan will now correctly cast the AE Frozen Limbs periodically while in ice form.\n- Velishan (Raid) - Velishan's Targeted AE while in ice form, Frost Shock, now has a much lower impact radius.\n- Sleeper's Tomb - This will now automatically switch to the post-awakened version after Kerafyrm has been awakened instead of requiring developer intervention.\n- Brew Day - Corrected a scheduling error that turned Brew Day into Brew Year.\n\n\n*** Spells ***\n\n- Enchanter - The Mind Shatter line will now return mana at a lower rate. It will still return more mana than it did before damage was increased.\n- Enchanter - Added hate modifiers to the Mind Shatter, Strangle, and Baffling Constriction lines so they generate less hate when they land.\n- Ranger - Increased damage and efficiency of the Locust Swarm line of DoTs, but one character will no longer be able to stack multiple spells from the same line on the same target.\n- Ranger - Added a negative hate modifier to the Locust Swarm line of DoTs so it will not generate as much extra hatred as the increased damage would otherwise cause.\n- Ranger - Renamed Cloud of Wasps to Wasp Swarm and Horde of Hornets to Hornet Swarm so that those two spell names now fit better in their line.\n\n\n*** NPC ***\n\n- NPCs handle snare immunity and root immunity independently now. The message displayed when a snare or root spell fails to land on an NPC due to their immunity will indicate this.\n- Gargoyles across Norrath, celebrate by flapping your granite wings! In classic zones, Gargoyles have reverted to their classic appearance.\n\n\n*** AA ***\n\n- Druid & Shaman - Reduced the success rate of Covenant of Spirit.\n- Multiple - Reduced the effectiveness of Staff Block for Enchanters, Magicians, Monks, Necromancers, and Wizards.\n- Pet Users - The expansion requirements for what was previously Quickened Fortify Companion have been lowered to better follow the natural progression of the ability.\n- Bard - Refunded Extended Quick Time as the bonus conferred by this ability did not extend Quick Time more than Extended Ingenuity.\n- Berserker - Corrected an issue where Blood Pact Strike was not reflecting Blood Pact Penance.\n- Cleric - Reduced the success rate of Touch of the Divine.\n- Cleric - Renamed the ability 'Powerful Elixirs' to 'Extended Elixirs' and corrected an issue that caused it to extend the duration of spells outside of the single target and group target Elixir spell lines.\n- Monk - Adjusted Kick Mastery to work on all 3 kick special attack types.\n- Monk - Adjusted Punch Mastery to include more ranks and more closely match the bonuses offered by Kick Mastery.\n- Monk - Adjusted the proc rate of Fists of Steel, ranks 9-10 reduced by 1-2%, ranks 12-15 increased by 1-4%.\n- Monk - Corrected an issue where Five Point Palm was not correctly reflecting Five Point Palm Focusing.\n- Monk - Pressure Points has been updated to increase the accuracy of all 6 monk special attack types.\n- Monk - Renamed Heel of Brithrax to Focusing of Brithrax and adjusted the damage multiplier to function on all 6 monk special attack types.\n- Monk - Renamed the ability line Way of the Katori to Disciple of the Katori.\n- Necromancer - Corrected data errors for Scent of Terris that caused the line to reduce the target's magic and corruption resistances for less than the intended amounts.\n- Necromancer - Modified Hand of Death to directly apply the effects of Death's Grip when the ability is activated rather than requiring the caster to have their health reduced to 80% to trigger the effect.\n- Necromancer - Reduced the expansion requirements on ranks 2 and 3 of Life Burn to better align with the consolidation.\n- Necromancer - Refunded Quickened Death Bloom as it did not function in its current form and added 4 additional ranks to Death Bloom and Death Blossom to correctly shorten the cast time of these abilities.\n- Paladin - Corrected an issue that prevented 'Extended Divine Call' from functioning as intended.\n- Paladin - Removed the restriction that prevented Divine Stun from triggering the effects of the Healing Light ability.\n- Paladin - Renamed the ability 'Fervent Blessing' to 'Hastened Lay on Hands'.\n- Paladin - Renamed the ability 'Hastened Piety' to 'Hastened Hand of Piety'.\n- Paladin - Renamed the ability 'Rush to Judgment' to 'Hastened Divine Stun'.\n- Ranger - Corrected ranks 1-13 of Scout's Mastery of Piercing to include 2-handed piercing weapons.\n- Ranger - Corrected the description and implementation of Nature's Reprieve.\n- Ranger - Increased the effectiveness of ranks 10-17 Ranged Finesse by 1-3%.\n- Ranger - Refunded ranks 1-3 of Blessing of the Hunter as the mana return offered by this ability was included in ranks 13-15 of Hunter's Fury.\n- Ranger - Refunded ranks 1-3 of Quickened Cover Tracks.\n- Ranger - Renamed Scout's Mastery of Blunt Weapons to Scout's Mastery of Crushing.\n- Shadowknight - Corrected an issue where Vicious Bite of Chaos was not reflecting Vicious Bite of Chaos Recourse.\n- Shaman - Corrected a data error that caused rank 10 of Rabid Bear to heal for less than rank 9.\n- Consolidated Hastened Mending to be ranks 2-4 of Mend Companion.\n- Multiple - Consolidated Blood Tithe to be ranks 4-9 of Affliction Mastery for Druids, Shamans, and Necromancers.\n- Multiple - Consolidated Hastened Silent Casting to be ranks 6-13, Quickened Silent Casting to be ranks 15-17, and Extended Silent Casting to be ranks 18-22 of Silent Casting for Enchanters, Magicians, Necromancers, and Wizards.\n- Multiple - Consolidated Spell Casting Expertise to be ranks 1-3 of Mastery of the Past for Bards, Enchanters, Magicians, Necromancers, Shadowknights, and Wizards.\n- Multiple - Consolidated Vengeful Spirits to be various ranks of Destructive Cascade for Druids, Enchanters, Necromancers, Shadowknights, and Shamans.\n- Pet Users - Consolidated Advanced Pet Discipline to be ranks 2-3 of Pet Discipline.\n- Pet Users - Consolidated Hastened Companion's Blessing to be ranks 10-12 of Companion's Blessing.\n- Pet Users - Consolidated Hastened Companion's Relocation to be ranks 2-4 of Companion's Relocation.\n- Pet Users - Consolidated Hastened Divine Companion Aura to be ranks 2-6 of Divine Companion Aura.\n- Pet Users - Consolidated Hastened Fortify Companion to be ranks 5-7 and 12-14 and Quickened Fortify Companion to be ranks 3, 10, 15, 19, and 23 of Fortify Companion.\n- Pet Users - Consolidated Persistent Minion to be rank 3 of Suspended Minion and Quickened Suspended Minion ranks 1-3 to be ranks 4-6 of Suspended Minion.\n- Pet Users - Consolidated Quickened Companion's Aegis to be ranks 2-4 of Companion's Aegis.\n- Druid & Shaman - Consolidated Hastened Call of the Wild to be ranks 2-5 and Quickened Call of the Wild to be ranks 6-8 of Call of the Wild.\n- Druid & Shaman - Consolidated Hastened Paralytic Spores to be ranks 3-8 of Paralytic Spores.\n- Druid & Shaman - Consolidated Hastened Paralytic Spray to be ranks 3-5 and 7-8 of Paralytic Spray.\n- Druid & Wizard - Consolidated Hastened Exodus to be ranks 2-9 of Exodus.\n- Magicians & Shamans - Consolidated Hastened Malosinete to be ranks 13-18 and 21, Extended Malosinete to be ranks 7-11 and 23-25, and Quickened Malosinete to be ranks 2-6 of Malosinete.\n- Magicians & Shamans - Consolidated Hastened Wind of Malosinete to be ranks 5-10 of Wind of Malosinete.\n- Monk & Warrior - Consolidated Hastened Grappling Strike to be ranks 2-9 of Grappling Strike.\n- Bard - Consolidated Extended Fierce Eye to be rank 2 and Hastened Fierce Eye to be ranks 3-9 of Fierce Eye.\n- Bard - Consolidated Hasted Bellow to be ranks 27-29 of Boastful Bellow.\n- Bard - Consolidated Hastened Bladed Song to be ranks 10-12 of Bladed Song.\n- Bard - Consolidated Hastened Blades to be ranks 4-6, 16-18, and 34-35 and Extended Dance of Blades to be ranks 25, 32-33 of Dance of Blades.\n- Bard - Consolidated Hastened Cacophony to be ranks 10-15, 22-24, and 34-36 of Cacophony.\n- Bard - Consolidated Hastened Dirge of the Sleepwalker to be ranks 4-6 and 25-26 and Reaching Dirge of the Sleepwalker to be ranks 10-12 and 19-21 of Dirge of the Sleepwalker.\n- Bard - Consolidated Hastened Funeral Dirge to be ranks 7-12 and 28 of Funeral Dirge.\n- Bard - Consolidated Hastened Hymn of the Last Stand to be ranks 16-18 of Hymn of the Last Stand.\n- Bard - Consolidated Hastened Lyre Leap to be ranks 2-4 of Lyre Leap.\n- Bard - Consolidated Hastened Quick Time to be ranks 3-5 and 9-15 of Quick Time.\n- Bard - Consolidated Hastened Selo's Kick to be ranks 4-5 of Selo's Kick.\n- Bard - Consolidated Hastened Song of Stone to be ranks 10-15 and 23-24 of Song of Stone.\n- Bard - Consolidated Hastened Tune In Your Head to be ranks 2-8 of Tune Stuck In Your Head.\n- Druid - Consolidated the buff Nature's Fury Effect into the primary Nature's Fury buff.\n- Druid - Consolidated Extended Nature's Blessing to be ranks 7-9 of Nature's Blessing.\n- Druid - Consolidated Hastened Nature's Fury to be ranks 4-11 of Nature's Fury.\n- Druid - Consolidated Hastened Nature's Guardian to be ranks 13-18 of Nature's Guardian.\n- Druid - Consolidated Hastened Spirit of the Bear to be ranks 2-4 of Spirit of the Bear.\n- Druid - Consolidated Hastened Wall of Wind to be ranks 5-10 of Wall of Wind.\n- Druid - Consolidated Hastened Wrath of the Wild to be ranks 7-11, 15-19, and 30-31 of Wrath of the Wild.\n- Druid - Consolidated Viscid Roots to be ranks 2-4 of Enhanced Root.\n- Monk - Consolidated Hastened Eye Gouge to be ranks 22-24 and 28-29 of Eye Gouge.\n- Monk - Consolidated Hastened Five Point Palm to be ranks 7-11 of Five Point Palm.\n- Monk - Consolidated Hastened Purification of the Body to be ranks 2-11 of Purify Body.\n- Monk - Consolidated Hastened Stunning Kick to be ranks 16-18 and 25-27 of Stunning Kick.\n- Monk - Consolidated Hastened Thunder to be ranks 3-5 of Infusion of Thunder.\n- Monk - Consolidated Hastened Zan Fi's Whistle to be ranks 10-12 and Extended Zan Fi's Whistle to be ranks 13-15 and 23-24 of Zan Fi's Whistle.\n- Monk - Consolidated Stonefoot into Kick Mastery and adjusted the minimum damage bonus to work on all 3 kick special attack types.\n- Monk - Consolidated the 2-hand blunt minimum damage component of Disciple of the Tonfa into Way of the Katori.\n- Monk - Consolidated the hand to hand and 1-hand blunt minimum damage components of Fists of Steel and Punch Mastery into Disciple of the Tonfa.\n- Monk - Consolidated the minimum damage component of Heel of Brithrax into Kick Mastery.\n- Necromancer - Consolidated Hastened Blood Magic to be ranks 3-8 of Blood Magic.\n- Necromancer - Consolidated Hastened Hand of Death to be ranks 4-6 and Quickened Hand of Death to be ranks 7-9 of Hand of Death.\n- Necromancer - Consolidated Hastened Mercurial Torment to be ranks 2-4 and and 6-8 of Mercurial Torment.\n- Necromancer - Consolidated Hastened Pestilent Paralysis to be ranks 4-7 and 10 of Pestilent Paralysis.\n- Necromancer - Consolidated Hastened Scent of Terris to be ranks 3-7 of Scent of Terris.\n- Necromancer - Consolidated Hastened Wake the Dead to be ranks 7-9 and 16-18 and Quickened Wake the Dead to be ranks 25-27 of Wake the Dead.\n- Necromancer - Consolidated Soul Seeker to be ranks 2-4, 6-11, and 13-16 of Life Burn.\n- Rogue - Consolidated Extended Envenomed Blades to be ranks 13-18 of Envenomed Blades.\n- Rogue - Consolidated Hastened Getaway to be ranks 2-6 of Stealthy Getaway.\n- Rogue - Consolidated Hastened Ligament Slice to be ranks 4-9 and Expertise of Blades to be ranks 10-12 of Ligament Slice.\n- Rogue - Consolidated Hastened Purification to be ranks 2-11 of Purge Poison.\n- Rogue - Consolidated Hastened Tumble to be ranks 3-5 of Tumble.\n- Rogue - Consolidated Seized Opportunity to be ranks 2-16 of Chaotic Stab.\n- Shadowknight & Necromancer - Consolidated Hastened Harmshield to be ranks 2-4 of Harmshield.\n- Shadowknight - Consolidated Consumption of the Soul 1-26 to be ranks 2-21, 30-35, and 37 of Leech touch and Hastened Leech Touch to be ranks 22-29 and 36 of Leech Touch.\n- Shadowknight - Consolidated Quickened Scourge Skin to be ranks 2-4 of Scourge Skin.\n- Shaman - Consolidated Extended Spiritual Blessing to be ranks 7 and 16-17 of Spiritual Blessing.\n- Shaman - Consolidated Hastened Ancestral Aid to be ranks 16-18 and 25-26 of Ancestral Aid.\n- Shaman - Consolidated Hastened Cannibalization to be ranks 6-8, 12, and 15-16 of Cannibalization.\n- Shaman - Consolidated Hastened Crippling Spirit to be ranks 3-5 of Crippling Spirit.\n- Shaman - Consolidated Hastened Dampen Resistance to be ranks 2, 4, 6, 8, and 10 of Dampen Resistance.\n- Shaman - Consolidated Hastened Rabidity to be ranks 2-4 and 12-14 of Rabid Bear.\n- Shaman - Consolidated Hastened Spirit Call to be ranks 12-21 and Quickened Spirit Calling to be ranks 31-33 of Spirit Call.\n- Shaman - Consolidated Hastened Spiritual Channeling to be ranks 2-9 of Spiritual Channeling.\n- Shaman - Consolidated Hastened Turgur's Swarm to be ranks 3-5 of Turgur's Swarm.\n- Shaman - Consolidated Hastened Union of Spirits to be ranks 13-15 and 26-27 of Union of Spirits.\n- Shaman - Consolidated Hastened Virulent Paralysis to be ranks 10-18 of Virulent Paralysis. \n\n*** Progression Servers ***\n\n- Sleeper's Tomb - This will now automatically switch to the post-awakened version after Kerafyrm has been awakened instead of requiring developer intervention.\n- Chloroblast and Nature's Touch are available for purchase from Rushka Deklamoor in the Commonlands tunnel and Quelolista Samautia in West Freeport when Velious has unlocked.\n- The Presence of the Mighty aura effect will no longer aggro pets, break invisibility, or break feign death.\n- Thylex will no longer respawn shortly after Vulak has spawned. There is now a random variance on Thylex's respawn time.\n- Secrets of Faydwer tradeskill items will no longer drop on Progression Servers until the expansion is unlocked.\n- The named drakes in the Halls of Testing in Temple of Veeshan now have Mitigation of the Mighty and will spawn twice as frequently, on average.\n- Jortreva the Crusader, Grendish the Crusader, Susarrak the Crusader, and Charayan the Crusader in Skyshrine are restricted until Planes of Power has been unlocked.\n- The rocks blocking the entrance to The Nest from Broodlands and Broodlands from Lavastorm should be removed more reliably when access to these areas has been unlocked.\n\n\n*** Miscellaneous ***\n\n- It should no longer be necessary to zone after adding a key to your keyring before you can enter a zone that requires that key.\n- Corrected some Hot Zone targets in Sarith and Atiiki.\n\n\n*** UI ***\n\n- Fixed an issue that caused problems with the advanced loot window and raids when an NPC/chest would drop more than one of an item.\n- - This only occurred when the raid loot mode was set to 'Entire Raid'.\n- Added a save confirmation for saving over existing spell sets, hot button sets, and extended target sets.\n- The current and maximum labels for Heroic Mods in the Stats page of the inventory window will now display the total corresponding Heroic Statistic necessary to increase that modifier in the tooltip when hovering over the label.\n- The item display window no longer displays values for mods that have been changed to Heroic Mods.\n- Adjusted the spacing, layout, and groupings of the stat labels in the Stats page of the inventory window.\n- Changed the expedition window to report whether players meet the requirements needed to participate in an expedition.\n- - Note that requirements for dynamic zones are calculated when it starts up, so there will be a delay before the flagging status is updated on your client.\n- - Additionally, some expeditions are set up in special ways so the Status window may display as blank for these cases.\n- Fixed a bug in the expedition window which caused it to show with status 'unknown' when adding members to an expedition.\n- Changed the raid window to report whether players meet the requirements needed to participate in an expedition.\n- - Flag status can be sorted.\n- - The Dump command in the raid window has been modified to include the Expedition Missing, Task Missing, and Flagged status.\n\n\n- Changed -\nEQUI_DynamicZoneWnd.xml\nEQUI_Inventory.xml\nEQUI_OptionsWindow.xml\nEQUI_RaidWindow.xml\n\n\n*** Previously Updated ***\n\n- Liquid Courage - Corrected an issue with the bonus objective where player pets and mercenaries would not increment the bonus counter.\n- Liquid Courage - Corrected a bug that could prevent the Golden Helm of Rallos Zek from being awarded to a qualifying player. Additionally reduced the number of enemies needed to be killed to award this bonus item.\n- Fixed a crash with custom UIs and inspecting items.\n- Fixed an issue with the AA cost column not sorting properly.\n- Fixed an issue where the default UI would report invalid errors in UIErrors.txt when inspecting an item.\n\n\n- The EverQuest Team","content_hash":"db8e8dbc62990d3d8b9b41c11341bcf35e4483b9949e0b09b4bf5a90e0ac4d11","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: May 18, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2016.232719/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2016.232719/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"3e7e89f01507aaf9332b6223e23bc2138766c66fabf83d453be7a825932a3e91","filename":"patches-2016-1.txt","adapter":"text","source_offset":62365,"item_index":null,"heading":"Game Update Notes: May 18, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2016.232719/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-18-2016.232719/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-05-18-1","id":"2016-05-18-1"},{"patch_date":"2016-04-22","effective_date":"2016-04-22","display_date":"Hotfix Notes: April 22, 2016","title":"April 22, 2016","year":2016,"month":4,"kind":"hotfix","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Hotfix"],"change_count":3,"word_count":68,"summary":"Hotfix *** Liquid Courage - Corrected a problem that would not count NPCs towards the kill total for this quest if they were killed by mercenaries or pets. Corrected a problem that was preventing Vulak`Aerr from spawning correctly in some cases on Progression Servers. Prismatic Selyrahs in…","content":"*** Hotfix ***\n\n- Liquid Courage - Corrected a problem that would not count NPCs towards the kill total for this quest if they were killed by mercenaries or pets.\n- Corrected a problem that was preventing Vulak`Aerr from spawning correctly in some cases on Progression Servers.\n- Prismatic Selyrahs in Resplendent Temple will no longer tell you about Task Element Completion Scripts, even if you ask nicely.","content_hash":"5456a28c071ed19b54c05d98138dd183f6eead1c40b2cddaf5ee2310f23bdd2a","source_files":["patches-2016-1.txt"],"source_titles":["Hotfix Notes: April 22, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-april-22-2016.232223/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-april-22-2016.232223/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"ac90eeca769bd38c04e273e493bd21a48cadb31e485c7d886494ce753cc38d85","filename":"patches-2016-1.txt","adapter":"text","source_offset":61696,"item_index":null,"heading":"Hotfix Notes: April 22, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-april-22-2016.232223/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-april-22-2016.232223/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2016-04-22-2","id":"2016-04-22-2"},{"patch_date":"2016-04-22","effective_date":"2016-04-22","display_date":"Game Update Notes: April 22, 2016","title":"Game Update Notes: April 22, 2016","year":2016,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Items","Quests & Events","UI","Previously Updated"],"change_count":9,"word_count":162,"summary":"Items *** Corrected several problems with augments that drop from new hotzones: - All races and classes can use them. - They now correctly fit in equipment augment slots 7 or 7 and 8 as applicable. - Lowered the augment distiller requirements to match those of other hot zone augments. Quests &…","content":"*** Items ***\n\n- Corrected several problems with augments that drop from new hotzones:\n- - All races and classes can use them.\n- - They now correctly fit in equipment augment slots 7 or 7 and 8 as applicable.\n- - Lowered the augment distiller requirements to match those of other hot zone augments.\n\n\n*** Quests & Events ***\n\n- Fixed the spelling of the Hot Zone task that asks you to kill Boogyman(men). It now appropriately asks you to kill Boogeyman(men).\n\n\n*** UI ***\n\n- Fixed a crash with custom UIs and inspecting items.\n- Fixed an issue where the default UI would report invalid errors in UIErrors.txt when inspecting an item.\n\n\n*** Previously Updated ***\n\n- Fixed a problem that allowed some hot zone augments to drop in zones that were not currently flagged as hot zones due to rotations or due to them being on Progression Servers that have not unlocked hot zones yet.\n\n\n\n- The EverQuest Team","content_hash":"1f84e7b52259989d86e37a48775e3e1a11ff8ae97235d40ff368159650b55928","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: April 22, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2016.232195/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2016.232195/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"c78280f19c17deb82d74ade3dbf5c633339211286f876ec5fe570d008a06cbd6","filename":"patches-2016-1.txt","adapter":"text","source_offset":60522,"item_index":null,"heading":"Game Update Notes: April 22, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2016.232195/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2016.232195/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-04-22-1","id":"2016-04-22-1"},{"patch_date":"2016-04-20","effective_date":"2016-04-20","display_date":"Game Update Notes: April 20, 2016","title":"Game Update Notes: April 20, 2016","year":2016,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","AA","Progression Servers","Collections","Miscellaneous","UI","Previously Updated"],"change_count":95,"word_count":2114,"summary":"Highlights *** Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months. Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience! Items *** Changed the parcel system so that when…","content":"*** Highlights ***\n\n- Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months. Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience!\n\n\n*** Items ***\n\n- Changed the parcel system so that when sending items with LORE augmentations they are checked on the recipient to ensure they don't already have the augmentation. The item and its attached augmentation will be parceled back to the sender in these situations.\n- Vander's Bane can now summon imps at full power every four seconds. Any imps summoned within the next four seconds will be lower level and smaller.\n- All visual ornaments will now change the icon of the item they modify into the icon of the ornament.\n- It's now possible to complete the achievement for wearing a set of the Golden Hero Hero's Forge ornaments, regardless of how the character acquired that set.\n\n\n*** Quests & Events ***\n\n- Ancient Heroes - Lady Vox - Corrected a bug that prevented the task from updating when opening Lady Vox's Hoard.\n- Made the medallion pieces used for entry into Veeshan's Peak 'no destroy'. The Priest of Discord, however, will still accept these items if you want to be rid of them.\n- Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - Bimbly Ironstein can help you to [leave] the instance and return to the static version of Sul Vius: Demiplane of Decay.\n- Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - All chat messages for these events will now use the Event Messages color and filter.\n- Anashti Sul, Damsel of Decay (Raid and Group) - Gift of Endless Life and Gift of Living Death now block Gifts of Anashti Sul. This should prevent being struck by the damage component of Gift of Living Death multiple times within the same volley.\n- Anashti Sul, Damsel of Decay (Raid) - Being inside the area of effect of a Tendrils of Pestilence aura will now change the screen color to indicate the imminent danger. Make sure to enable post effects if you wish to see this visual warning.\n- Anashti Sul, Damsel of Decay (Raid) - The Tendrils of Pestilence hazards will despawn after a few minutes.\n- Anashti Sul, Damsel of Decay (Raid) - *Entering* the Tendrils of Pestilence aura will no longer result in damage, though standing in one still will. This should prevent being struck by the Tendrils of Pestilence multiple times within the same second.\n- Anashti Sul, Lady of Life (Raid) - Curse of Health will now block the effects of most healing spells triggered by passive AA abilities. This applies to: Recourse of Life, Healing Light, Cascading Theft of Life, Tunare's Grace, and Vehement Recompense.\n- Wither and Decay (Raid) - The titular bosses, Wither and Decay, have had their health lowered by 10%.\n\n\n*** Spells ***\n\n- Added special messaging so that spells which fail due to a caster or target requirement check will now tell you why in most cases.\n- Enchanter - The Mind Shatter line of DoTs has been increased in power and efficiency. Levels 80 and above now return mana via resource tap rather than a separate buff.\n- Enchanter - The Strangle line of DoTs has been increased in power and efficiency. It will no longer stack with itself above level 62 when cast by the same caster.\n- Enchanter - The Baffling Constriction line of DoTs has been increased in power and efficiency. It will no longer stack with itself when cast by the same caster.\n- Cleric - Increased the damage dealt by the Sermon of the Righteous line significantly. Spells in this line will no longer stack on a single target when cast by the same caster.\n\n\n*** AA ***\n\n- Corrected an issue where spells that deal damage as a percentage of the target's health as well as Mana Burn spells were not reporting the damage dealt to anyone but the caster.\n- All fade abilities will now make the caster the last possible target of their attackers' rampage attacks regardless of whether the caster successfully escapes from combat.\n- Consolidated the purchased versions of the following glyph AA abilities to be the second rank of the previous tier glyph to which they logically upgrade:\n- - Glyph of the Master is now rank 2 of Glyph of Dragon Scales\n- - Glyph of Lost Secrets is now rank 2 of Glyph of Arcane Secrets\n- - Glyph of Genari Might is now rank 2 of Glyph of Draconic Potential\n- - Glyph of the Cataclysm is now rank 2 of Glyph of Destruction\n- Consolidated the 5 Dragons of Norrath progression AA abilities to a single line with 5 ranks.\n- Wizard - Adjusted ranks 13-16 of Mana Burn so that the damage added to incoming spells is applied as a static amount.\n\n\n*** Progression Servers ***\n\n- Corrected an issue that was causing NPC Harm Touch to deal more damage than is intended.\n- Chloroblast and Nature's Touch are available for purchase from Rushka Deklamoor in the Commonlands tunnel and Srendon Gladetender in Greater Faydark when Velious has unlocked.\n- Hybrid discipline tomes are available for purchase from Bakrav Uramis in Commonlands when Velious has unlocked.\n- Pathing for Veeshan's Peak 1.0 has been restored to its original version. This should prevent the wandering NPCs from all piling up in a bad location.\n- Derakor the Vindicator is no longer visiting Skyshrine on progression servers. This guy no longer thinks he owns the place.\n- The classic version of Plane of Mischief has been repopulated by many inhabitants that had previously gone missing.\n- Nortlav the Scalekeeper can be found in the Hole once Velious has been unlocked. He uses the Velious version of Mitigation of the Mighty.\n- Buffed bosses that use spells now have an aura that applies the Presence of the Mighty effect. Presence of the Mighty increases damage from spells. The damage increase from their spells should roughly match the increase from their melee max hit.\n- All buffed bosses will regenerate less health in combat.\n- Velious era buffed bosses will mitigate less incoming damage.\n- The object from Skyshrine that leads to Cobalt Scar will now display a message if you attempt to use it and do not have the key.\n\n\n*** Collections ***\n\n- Moved an inaccessible collection location in Fate Rewards the Bold.\n\n\n*** Miscellaneous ***\n\n- Hot Zones now randomly rotate between three possible zones for each level range and are currently set to rotate every 3 months. Talk to Franklin Teek in the Plane of Knowledge to find your Hot Zone and earn bonus loot and experience!\n- A number of adjustments have been made to the Alcohol Tolerance skill:\n- - A higher Alcohol Tolerance skill will now have a bigger impact on how intoxicating a drink will be.\n- - A higher Alcohol Tolerance skill will now result in a quicker recovery from the effects of intoxicating drinks or spells.\n- - Alcoholic drinks now have varying degrees of potency that can be viewed when inspecting an item.\n- In the spirit of the anniversary we've applied a bit of polish to the merchant/banker theme music.\n- Group chat, raid chat, and fellowship chat messages are now queued for display while zoning similar to tell messages and guild chat.\n- Reduced the rate that NPCs hit by melee combat will emit sound.\n- Adjusted the animation system so that attack animations take priority over taking damage animations.\n- Improved the message displayed to group and raid leaders when a member of their party requests an instance while a member of that party already belongs to an instance.\n- Corrected an issue where buffs that have an endurance upkeep cost but are not a combat ability would not fade when the caster ran out of endurance.\n- Many Luclin zones will spin up new instanced versions when they are populated by enough adventurers.\n- Velious zones with open raids no longer have a maximum player limitation.\n- Temple of Veeshan will no longer load balance.\n- Removed the embedded Legends of Norrath (LoN) client from the EverQuest client. If you wish to continue playing LoN, please download and use the standalone client available at www.legendsofnorrath.com.\n- Corrected an issue that prevented the Plane of Knowledge book in Blightfire Moors from showing up on the find list.\n- Made a number of adjustments to the classic Dracoliche model to improve targeting and melee combat with these NPCs.\n- Addressed an issue that was causing some parts of the Hero's Forge Tipsy Gnomework armor sets to not properly appear.\n\n\n*** UI ***\n\n- The AA window now has a sort-able timer column.\n- There is a new setting in the raid options window for the raid leader that, when checked, will automatically fill people into groups.\n- You can now save over existing hot button sets, spell sets, and extended target sets by selecting them in the save menu.\n- - This new menu works like load and delete.\n- - The new save menu has an option 'Add New Set', which works as before.\n- Fixed a graphical UI bug which would happen when you have multiples of the same illusion in your key ring and one is removed.\n- Made room for heroic stats to show numbers greater than 999.\n- Added a Collected / Not Collected status on collectible items. This will show as Not Collected if any of your achievements can be incremented or completed by collecting the item.\n- The Parcels tab will now properly sort chronologically instead of alphabetically when sorting by Sent date.\n- Alerts associated to events will now disappear when the event has ended.\n- Cleaned up some missed references to EQ Players when support was removed for it.\n- Converted the options window to have its General tab layout its elements using a vertical layout box to ease adding / removing options.\n- Added an option called 'Auto Show Rewards' that will control whether or not the rewards window will appear when you've been granted a reward or when logging in with pending quest rewards. Please note that if you have pending rewards over the cap, it will still show the rewards window regardless of the setting.\n- Added a 'Clear Note' button to the Parcels window.\n- Added an option to the 'General' tab to control whether or not to randomize the selection of the loading screen music. The default setting is randomized.\n\n\n- Changed -\n\nEQUI.xml\nEQUI_AAWindow.xml\nEQUI_Inventory.xml\nEQUI_ItemDisplay.xml\nEQUI_MerchantWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_RaidOptionsWindow.xml\nEQUI_TCGStartupWnd.xml\nEQUI_TCGWnd.xml\n\n\n*** Previously Updated ***\n\n- Corrected Shield of the Dark Waters to function as a shield.\n- Corrected the descriptions for collection items found in Crypt of Sul to properly match their achievement names.\n- Enchanter - The icon for Dichotomic Reinforcement has been changed to help differentiate it from other spell effects.\n- Shadowknight - Corrected a timer conflict with Mindless Hatred and Reaver's Bargain.\n- Captain Krasnok (Raid) - Corrected an issue that would prevent you from entering Krasnok's chambers after he is defeated.\n- Captain Krasnok (Raid) - Corrected an issue where Krasnok would not reset properly after defeating unworthy raiding parties.\n- We have reduced the time needed to gather the keys to Veeshan's Peak in the following ways:\n- - Reduced the respawn timer on the Top Shard of the Jarsath Medallion by half.\n- - An ancient Jarsath is now about three times as likely to spawn rather than a placeholder.\n- - The bloodgill marauder will respawn twice as fast.\n- - Verix Kylox's Remains is now almost twice as likely to spawn rather than a placeholder.\n- - The shard of the Kylong medallion that spawns in the Kaesora library will respawn twice as fast.\n- - The rotting skeleton has had its chance to spawn instead of a placeholder slightly increased.\n- - The pained soul has had its chance to spawn instead of a placeholder slightly increased.\n- The broadcasts for the tipsy gnome run that occur before midnight PST will now occur on the correct days.\n- Corrected the issue that prevented the Agent of Change from functioning properly in /pick zones.\n- Blumblum Swigwater can now be found in Cobalt Scar.\n- Yelinak can now be found in Skyshrine.\n- Narandi will now spawn correctly at the end of the 10th Ring War in Great Divide.\n\n\n- The EverQuest Team","content_hash":"c6c1437fc8f850788ca24d75bf56dc6a0439d1466bd30a45a31294cd2f9cd883","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: April 20, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2016.232137/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2016.232137/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"7517c87196b4d75425d20461ee817fd8bd858fe08512a01659dd82ddaeff5361","filename":"patches-2016-1.txt","adapter":"text","source_offset":48154,"item_index":null,"heading":"Game Update Notes: April 20, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2016.232137/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-20-2016.232137/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-04-20-1","id":"2016-04-20-1"},{"patch_date":"2016-03-28","effective_date":"2016-03-28","display_date":"Hotfix Notes: March 28, 2016","title":"March 28, 2016","year":2016,"month":3,"kind":"hotfix","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Hotfix","All servers","Progression servers"],"change_count":6,"word_count":118,"summary":"Hotfix *** All servers: Reduced the respawn timer on the Top Shard of the Jarsath Medallion in the Swamp of No Hope by half. Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - Bimbly Ironstein can help you to [leave] the instance and return to the static version of Sul Vius:…","content":"*** Hotfix ***\n\nAll servers:\n- Reduced the respawn timer on the Top Shard of the Jarsath Medallion in the Swamp of No Hope by half.\n- Wither and Decay and Anashti Sul, Damsel of Decay (Raid and Group) - Bimbly Ironstein can help you to [leave] the instance and return to the static version of Sul Vius: Demiplane of Decay.\n- The broadcasts for the tipsy gnome run that occur before midnight PST will now occur on the correct days.\n\nProgression servers:\n- Blumblum Swigwater can now be found in Cobalt Scar.\n- Yelinak can now be found in Skyshrine.\n- Narandi will now spawn correctly at the end of the 10th Ring War in Great Divide.","content_hash":"f0d55d674b5189e22f421124ce1b382a9eb8d1c5af73a5a2fe32d8c580006564","source_files":["patches-2016-1.txt"],"source_titles":["Hotfix Notes: March 28, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-march-28-2016.231763/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-march-28-2016.231763/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"f92c89a8d7e91e63004b2b9552af44984ba0568599d095e898af58493d349343","filename":"patches-2016-1.txt","adapter":"text","source_offset":47261,"item_index":null,"heading":"Hotfix Notes: March 28, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-march-28-2016.231763/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-march-28-2016.231763/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-03-28-1","id":"2016-03-28-1"},{"patch_date":"2016-03-16","effective_date":"2016-03-16","display_date":"Game Update Notes: March 16, 2016","title":"Game Update Notes: March 16, 2016","year":2016,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPCs","Progression Servers","Tradeskills","Miscellaneous","UI","Previously Updated"],"change_count":63,"word_count":1380,"summary":"Highlights *** The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events! New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of…","content":"*** Highlights ***\n\n- The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!\n- New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!\n\n\n*** Items ***\n\n- Corrected an error that allowed some items to ignore recast timers when they were placed in a key ring.\n- Fixed an issue with the Dragonscale Skystrider Scales familiar that allowed more than one of these to be summoned at a time.\n- Corrected the spells attached to the Fabled Ball of Golem Clay so that it stacks better and obeys the recast timer.\n- Transmogrification Scroll is now named Race Change Scroll. Hero's Forge Armor Crate is now named Hero's Forge Suit Consolidator.\n- A lore conflict has been resolved with augs inside of key ring items and the parcel system.\n- The Bottles of Adventure that are offered when claiming your monthly membership bonus are now Heirloom items.\n\n\n*** Quests & Events ***\n\n- The Mechanical Fortune Teller in the Plane of Knowledge has information for you regarding the 17th Anniversary events!\n- Keep an eye out for the 17th Anniversary tipsy newbie gnome race across Faydwer!\n- New rewards are available on a jubilant merchant for Commemorative Coins! Look for her in the Special Celebratory Goods section of your find window in the Plane of Knowledge!\n- Anashti Sul, Lady of Life (Raid) - Corrected some typos in the names of the achievements.\n- Anashti Sul, Enslaver of Souls (Group & Raid) - The Dance Dance Retribution achievement can now be failed if a member of the raid is struck with Mortal Decay.\n- Wither and Decay - The All Retch and No Vomit achievement will no longer be failed if a pet enters a vomit aura.\n- Wither and Decay - The Third Time's a Charm achievement can now be acquired.\n\n\n*** Spells ***\n\n- Fixed a bug with the Shadow line of no effect spells being overridden by spells with AC in the first slot.\n- Beastlord - Changed Scorpion Venom, Turepta Blood, Chimera Blood, Diregriffon's Bite, Malaria, Festering Malady, and Fever Spike to instant cast like the rest of their spell lines.\n- Beastlord - Converted poison DoT lines (Scorpion Venom), disease DoT lines (Malaria), and cold DoT lines (Edoth's Chill) to a new system. All spells will now do more damage per tick, but a single caster can no longer stack other spells in the same line on the target. This change will increase DoT damage overall while using fewer debuff slots.\n- Druid - Changed the particle effects on the Frostfell Aura and Wildfire Aura lines so that they no longer make a sound when applied.\n- Enchanter - Changed the particle effect on the Mana Reiteration line so that it no longer makes a sound when it is applied.\n- Monk - Increased the skill damage percentage and minimum damage amount added by Eye of the Storm.\n- Monk - Increased the damage amount added to attacks by Dichotomic Form.\n\n\n*** NPCs ***\n\n- The Keeper of Lost Things in Shadowrest has retired, permanently.\n- Fungusmen across Norrath, celebrate by squishing your hands together! In original and Kunark zones, Fungusmen have reverted to their classic appearance.\n\n\n*** Progression Servers ***\n\n- After some historical review, we have changed the expansion at which the Temple of Cazic-Thule becomes the Accursed Temple of Cazic-Thule from Velious to Luclin.\n- Removed the requirement to wake the Sleeper in order to start the countdown to open the Shadows of Luclin.\n- The version of Mitigation of the Mighty on Kunark bosses will have a less severe Spell Threshold damage reduction. The version of Mitigation of the Mighty on Velious bosses will have no Spell Threshold damage reduction.\n- Bosses on progression servers will now regenerate more health, especially while idle.\n\n\n*** Tradeskills ***\n\n- Tharkis' Select Reserve Catnip will no longer consume two items from the stack when used.\n\n\n*** Miscellaneous ***\n\n- PvP is now disabled in most instances on the Zek server.\n- In raids, you can now set all items to automatically be marked as free grab when using the advanced looting system.\n- - This is done by setting the loot type in the raid options window to 'Entire Raid'.\n- - The other settings in this window are currently ignored when using advanced looting.\n- Added the 'Increase Windowed Gamma' option to the advanced display options window. This setting is off by default.\n- - This setting will apply dramatically increased brightness when the client is in windowed mode with 'Windowed Gamma' disabled.\n- - This is intended to correct the brightness of the game for desktops with relatively dark default settings.\n- The music that plays between launching the game and entering the world from character select is now randomly selected and will change each time you return to character select.\n- The following sound settings will now be saved on a per character basis. If a character does not yet have their settings saved they will default to the values already set by the last character that was logged in:\n- - Sound Volume\n- - Music Volume\n- - Sound Realism\n- - Combat Music Enabled\n- - Environmental Sounds Enabled\n- Cleaned up how all INI files are handled in the client to use a more efficient method.\n- Corrected a zone crash that could occur when players were under the effects of Fear.\n- Unusual precipitation isn't just for the Plane of Fear any more. You may notice strange rain in other zones as well.\n- Found and corrected many zones that had never had their experience modifiers reset from when they were Hot Zones. The following zones have had their Zone Experience Modifier lowered to match other zones in their era: Acrylia Caverns, The Burning Woods, Crypt of Dalnir, Dragon Necropolis, Dreadspire Keep, The Great Divide, Iceclad Ocean, Mons Letalis, Nagafen's Lair, The Overthere, Ssraeshza Temple, Stonebrunt Mountains, Valdeholm, Wall of Slaughter\n- The following zones have had their Zone Experience Modifier increased to match other zones in their era: The Temple of Cazic Thule (both versions), Chardok, Dranik's Scar, Frontier Mountains, Grieg's End, Kurn's Tower, Najena, Riwwi, Coliseum of Games, The Ruins of Sebilis, Solusek's Eye, The Estate of Unrest, Velketor's Labyrinth\n\n\n*** UI ***\n\n- You can now opt out of the automatic master looter calculation for grouping and raiding in /advloot's loot settings window.\n- - This will not prevent you from being designated the master looter by the group or raid leader.\n- - If everyone in your group or raid deselects the master looter candidate check box, the master looter will be chosen as if everyone has the candidate checked.\n- When a zone repops due to a scripted event, items in the advanced loot window will now properly clear out instead of remaining until they expire.\n- The color and filters tabs of the options window have been replaced with a single Chat Settings tab which can now be sorted and filtered.\n- Removed support and UI for the old EQ Players service.\n- The Max Results Per Trader field in the bazaar window will no longer reset itself between opening and closing the window.\n- Fixed an issue causing Drakkin player characters of any heritage other than Atathus the Red to show as that heritage to other player clients.\n\n\n- Changed -\n\nEQUI_AdvancedDisplayOptionsWnd.xml\nEQUI_KeyRingWnd.xml\nEQUI_LootSettingsWnd.xml\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n\n- Anashti Sul, Enslaver of Souls (Group & Raid) - Added messaging to the Aura of Pain mechanic. The characters struck by the auras will see a custom message and a raid-wide message will also indicate which two characters were targeted.\n- Anashti Sul, Enslaver of Souls (Raid) - The event will now reset properly.\n- Anashti Sul, Enslaver of Souls (Raid) - Corrected a bug that would cause Anashti Sul's corpse to vanish on success, again, for real.\n- Corrected an issue that caused some early-game raid bosses to spawn without their loot.\n- Bosses in Phinigel instances have regained their Mitigation of the Mighty buff.\n\n\n- The EverQuest Team","content_hash":"78c1c44841d2ecd005c167da1583b5adae13b4c16462698387b83173301abe47","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: March 16, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a9dab6064ed3b2cf6397f478b86d65410f68d65ef3bc7ebc43d48759acf0d411","filename":"patches-2016-1.txt","adapter":"text","source_offset":38375,"item_index":null,"heading":"Game Update Notes: March 16, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-mar-16-2016.231371/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-03-16-1","id":"2016-03-16-1"},{"patch_date":"2016-02-17","effective_date":"2016-02-17","display_date":"Game Update Notes: February 17, 2016","title":"Game Update Notes: February 17, 2016","year":2016,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests And Events","Spells","NPCs","AA","Progression Servers","Tradeskills","Miscellaneous","UI","Previously Updated"],"change_count":99,"word_count":2205,"summary":"Highlights *** A new Legends of Norrath prize pack will be available March 1st! Look for Legend of the Dragonbrood in March for your last chance to buy Legend of the Storm Break, which is only available through February 29th! Type 9 armor augmentations found in The Broken Mirror now fit into range…","content":"*** Highlights ***\n\n- A new Legends of Norrath prize pack will be available March 1st! Look for Legend of the Dragonbrood in March for your last chance to buy Legend of the Storm Break, which is only available through February 29th!\n- Type 9 armor augmentations found in The Broken Mirror now fit into range and charm slot items as intended.\n- Changed how AA Weapon Stances work, and created a new version of the ability for Shadowknights and Paladins.\n\n\n*** Items ***\n\n- Corrected a bug that prevented Boon of the Seeress from functioning on Emblazoned Belt of Boromas.\n- A new Legends of Norrath prize pack will be available March 1st! Legend of the Dragonbrood contains prizes from the Legends of Norrath sets Dragonbrood - The Anarchs, Legacies, and Priestess of the Anarchs.\n- Don't miss your last chance to buy Legend of the Storm Break, which is only available through February 29th!\n- Corrected an error with the Legend of the Storm Break that would cause it to require a re-roll in very rare cases.\n- Increased the backstab damage on Tarantella from Maestro of Rancor in Plane of Hate: Revisited to its intended value.\n- Type 9 armor augmentations found in The Broken Mirror now fit into range and charm slot items as intended.\n- Corrected the missing 43% haste on the following belts: Feral Tatters, Lordship Belt, and Sash of Triumphant Return.\n- Deathseeker's Loremaster Breastplate now has the same version of Ionian Arpeggio as the Darkwater Loremaster Breastplate.\n- The Dualities of Life and Decay, the Quintessences of Health and Decay, and the Synthesis of Sul can now be destroyed if you do not need to use them.\n- The shoulder equipment Leatherfoot Sandals has been renamed Leatherfoot Mantle.\n- Made the following adjustments to the stats on items found in The Broken Mirror:\n- - Armor sets with alternate wrist armor have been updated so that the bracers have matching stats.\n- - Added missing mana to Anthemion Wristguard, Gloves, Boots; Umbral Platemail Helm, Vambraces, Greaves, and Breastplate; Vermiculated Bracelet, Gloves, and Boots; Imbrued Platemail Bracers, Gauntlets, and Boots; Insidious Halo, Sleeves, Pantaloons, and Robe.\n- - Increased the AC on the Deathseeker's Mindlock armor set to provide the intended increase over the previous tier of armor.\n- - Removed the endurance stat from visible armor for clerics, druids, shaman, necromancers, wizards, magicians, and enchanters.\n- - Reduced the variance in resist stats for all equipment.\n- - Increased the base stats, heroic stats, hit points, mana and endurance on two-handed type 9 augments to provide the intended increase over previous tier items.\n- - Normalized the base stats on visible armor by tier and class.\n- - Increased the stats on Mask of Immortal End and Hardened Mask of Immortal End.\n- - Increased the AC on non-visible gear by approximately 10% for raid items and approximately 25% for non-scaling group items.\n- - Increased the AC on bows to more closely match other range slot items.\n- - Corrected the modifiers on raid armor and gear so that they provide the intended increase over the previous tier.\n- Corrected an issue where some ranks of Illusionary Spikes did not have permanent duration.\n\n\n*** Quests And Events ***\n\n- In Defense of Health - Fixed an issue that was causing enemies not to spawn in one of the versions of this Heroic Adventure.\n- Fate Rewards the Bold - Fixed the issue that prevented the third element in these adventures from displaying correctly.\n- Wither and Decay (Raid) - The progressive Withering debuffs will now be applied, increased, and removed in a way that is easier to understand.\n- Wither and Decay (Raid) - The Withering Limbs debuff should no longer have stacking issues with beneficial effects and is less severe at ranks 1-4.\n- Wither and Decay (Raid) - Wither and Decay will no longer auto-aggro players upon resurrection or zone in, though you will still receive Wither's debuffs for arriving while the raid is in progress.\n- Anashti Sul, Enslaver of Souls (Group & Raid) - If Anashti Sul initiates a Mortal Decay warning in her phase 2 and transitions to phase 3 before it fires, she will no longer cast the Mortal Decay spell. If she's enraged, however, she'll Mortal Decay all she wants.\n- Anashti Sul, Enslaver of Souls (Group & Raid) - The doomed Explosion of Pain effects cast by Aura Doom should now cast and land correctly.\n- Anashti Sul, Enslaver of Souls (Group) - Spell damage and self-healing values have been toned down dramatically.\n- Anashti Sul, Enslaver of Souls (Group) - Anashti Sul will use Poison Blast half as often.\n- The Triune God (Raid & Group) - Fixed a zone crash when a certain combination of debuffs were placed on an NPC.\n- In Defense of Health - Removed an entry for an unknown zone from the find window.\n- Defense of the Village - Handing in trap making materials to a Kirathas Hunter will no longer update the task multiple times and reimburse some of the components.\n- Lowered the volume of the sound effect that plays when completing a quest.\n\n\n*** Spells ***\n\n- Reworked how spell effects are attached to spells to allow for greater flexibility in the number of effects and also how they stack.\n- Corrected an issue that prevented damage over time spells that increase in severity over their duration from landing if their target had regeneration effects in the same slot.\n- The spell Alter Plane: Sky will no longer remove all its targets' buffs when it lands.\n- Corrected an issue where spells that have a hate override value and deal damage were unintentionally generating twice the expected hatred.\n- - Spells that were intentionally designed to generate the owner more hatred have had their hatred values doubled in order to maintain consistent hatred generation for those classes.\n- - The net result of this fix should be that non-tank focused damage dealing classes should generate less hatred with some of their spells.\n- - Corrected an issue where spells that deal a percentage of the target's health or spells with mana burn effects were not generating hatred equal to the base damage value of the spell.\n- Necromancer - The Call Skeleton line of spells have been placed on a shared recast timer. Corrected messaging errors in some early ranks of the line.\n\n\n*** NPCs ***\n\n- Most Necromancer NPCs will no longer cast the 'Scent of' line of spells.\n\n\n*** AA ***\n\n- Fixed an issue that caused ranks 2-3 of the wizard AA abilities Translocate and Teleport to send their targets to invalid locations.\n- Made the following adjustments to the hatred generated by pets dealing melee damage:\n- - Removed the alternate abilities Companion's Calm Demeanor and Companion's Provocative Demeanor and instead adjusted the amount of hatred that a pet generates via its melee attacks to be dependent upon whether pet taunt is enabled.\n- - Enabling taunt for your summoned pet will cause its melee attacks to generate more hatred than they would if taunt were disabled.\n- - Charmed pets and temporary (swarm) pets such as the Magician Rampaging Servant line will generate hatred equivalent to the rate they would if taunt were enabled.\n- Added a new passive AA ability for Paladins and Shadowknights named Knight's Sedulity that is granted at level 85 with the release of Underfoot. This ability provides a reduction to incoming melee damage.\n- Made the following adjustments to the Weapon Stances offered by the AA ability Combat Proficiency:\n- - The abilities 2-Handed Weapon Proficiency, Dual-Wielded Weapon Proficiency, and Defensive Proficiency have been removed and are now defunct. You will need to set up new hotkeys for Combat Proficiency.\n- - The base ability Combat Proficiency has been renamed Weapon Stances and has been changed to a toggled AA ability similar to Bold Attacks.\n- - Enabling Weapon Stances will allow your weapon configuration to determine which stance buff to apply.\n- - Changing the weapons in your primary and secondary slots will now automatically apply the correct stance buff.\n- - Disabling Weapon Stances will remove any active stance buff.\n- - Adjusted the spell stacking of the three stance buffs to reduce conflicts with other spells. The primary impact of this change is that activating a defensive ability will no longer cause Defensive Proficiency to be removed.\n- - A knight specific version of the Weapon Stances ability is now available for purchase for Paladins and Shadowknights.\n- Corrected an issue where the AA abilities Bind Sight, Mindless Hatred, and Preincarnation were conflicting with the reuse timer for Companion's Aegis.\n- Necromancer - Adjusted the minimum mana focus restriction on Gift of Deathly Resolve and Deathly Resolve from 10 to 100 points.\n- Wizard - Corrected an implementation error with ranks 13-16 of Mana Burn that allowed the debuff to increase the damage of non-instant duration spells.\n- Lowered the volume of the sound effect that plays when earning a new AA point.\n\n\n*** Progression Servers ***\n\n- Increased the experience multiplier on Phinigel, Lockjaw, and Ragefire.\n- Server specific experience multipliers on Phinigel, Lockjaw, and Ragefire will now impact the experience granted from completing tasks and quests.\n- Removed a non-functioning sword from the Progression instances of the Plane of Hate.\n\n\n*** Tradeskills ***\n\n- Changed the dodge effect granted by Enchanted Sugar Cakes to match other effects from the era.\n\n\n*** Miscellaneous ***\n\n- A number of changes have been made to the Taunt skill:\n- - Corrected a longstanding bug with pet taunt which resulted in pets having a 0% chance to successfully taunt their target.\n- - Corrected a bug that could result in Warriors failing to taunt their target if the taunt button was used too rapidly.\n- - Increased the overall success rate of taunt, most notably reducing the rate that taunt will fail against higher level targets.\n- - Increased the total hatred granted by a successful taunt to 2% more hatred than the most hated target.\n- - Added a 2% chance for a successful taunt to result in 10% more hatred than the most hated target.\n- - Modified the result of a failed taunt attempt to give the taunter a chance of adding more hatred.\n- - Adjusted the success rate of pet taunt to match the same logic that player taunt uses.\n- - Added messaging for both player and pet taunt to more clearly inform the user to what degree they or their pet succeeded or failed.\n- Players, pets, and mercenaries will no longer emit idle sound effects. This should reduce the cacophony caused by a number of relatively boisterous illusions.\n- The music that plays when you die will no longer loop while you are in hover mode.\n- Many Velious zones will spin up new instanced versions when they are populated by enough adventurers.\n- Name changes that fail will now include more details about why they failed.\n- Removed the ability for pets to attack invisible event controllers on purpose or by accident.\n- Plane of Hate: Revisited and Plane of Fear: Revisited - These zones will now allow you to place and teleport to guild banners as well as place but not teleport to fellowship campfires.\n- Plane of Hate: Revisited - Adjusted the aggro-pathing in an effort to alleviate the likelihood that denizens of the plane will opt to use rooftops to reach their target.\n\n\n*** UI ***\n\n- When using advanced looting and right clicking on a corpse you have access to, it will now open the advanced loot window.\n- Auto crouch is now disabled by default.\n- Added an Event Messages chat filter. It is not fully utilized yet, but future event messages will be placed in this chat filter.\n- Attempting to camp while over the parcel limit will now prompt you to retrieve the parcels. You can turn this confirmation box off in the options window.\n- Massaged some typos and bad grammar out of the game.\n- In the Bazaar, the default for the Max Results per Trader field is now 20 from 200.\n- Fixed an issue in the claim window which caused it to lock up when attempting to claim a lore item that you already owned.\n- Fixed an item preview issue for Drakkin models so that it now correctly matches the color and tattoo settings of the player character.\n- Changed the auto-attack on assist setting so that it persists per character instead of per client. New and existing characters will have this toggled on by default. Please use the command /assist on or /assist off to toggle this setting for each individual character going forward.\n\n\n- Changed -\nEQUI_OptionsWindow.xml\n\n\n*** Previously Updated ***\n\n- High Bokon Boromas (Raid) - High Bokon Boromas will no longer lock his health immediately on engage.\n- Anashti Sul, Enslaver of Souls (Raid and Group) - Removed the corpse cleanup functionality from these events in order to prevent situations where Anashti Sul's corpse could not be looted.\n\n\n- The EverQuest Team","content_hash":"b2f3bb800a78fe631d31cf8631b21074f9c0da87a269c0429cb674b1ddf46e62","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: February 17, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-feb-17-2016.230797/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-feb-17-2016.230797/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"590b14e7a5c59ae759b721e3a977b6a756428c6258b9867f70138afd389846ae","filename":"patches-2016-1.txt","adapter":"text","source_offset":24927,"item_index":null,"heading":"Game Update Notes: February 17, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-feb-17-2016.230797/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-feb-17-2016.230797/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-02-17-1","id":"2016-02-17-1"},{"patch_date":"2016-01-22","effective_date":"2016-01-22","display_date":"Game Update Notes: January 22, 2016","title":"Game Update Notes: January 22, 2016","year":2016,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":["Highlights","Previously Updated"],"change_count":3,"word_count":26,"summary":"Highlights *** Addressed a zone stability issue. Previously Updated *** Corrected the rewards given for TBS Champion achievements. The EverQuest Team","content":"*** Highlights ***\n\n- Addressed a zone stability issue.\n\n\n*** Previously Updated ***\n\n- Corrected the rewards given for TBS Champion achievements.\n\n\n- The EverQuest Team","content_hash":"6cd347ca0795ac2c9026ed3a8a90898de0151ef8e55cb8893c3efeda14e3ac53","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: January 22, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-22-2016.230290/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-22-2016.230290/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"e874818bea65606283e98b4171b729f6a4a00c713252a3276b800743fb64a2d9","filename":"patches-2016-1.txt","adapter":"text","source_offset":23242,"item_index":null,"heading":"Game Update Notes: January 22, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-22-2016.230290/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-22-2016.230290/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-01-22-1","id":"2016-01-22-1"},{"patch_date":"2016-01-20","effective_date":"2016-01-20","display_date":"Game Update Notes: January 20, 2016","title":"Game Update Notes: January 20, 2016","year":2016,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPCs","AA","Progression Servers","Collections","Miscellaneous","UI","Previously Updated"],"change_count":191,"word_count":3961,"summary":"Highlights *** Made many fixes to The Broken Mirror (TBM) items and Phinigel raid instances. See the Items and Progression Servers sections below. Corrected a bug that prevented the items that advance progressive spell ranks from being awarded when you complete TBM progression achievements. If you…","content":"*** Highlights ***\n\n- Made many fixes to The Broken Mirror (TBM) items and Phinigel raid instances. See the Items and Progression Servers sections below.\n- Corrected a bug that prevented the items that advance progressive spell ranks from being awarded when you complete TBM progression achievements. If you have already completed these achievements, you will be awarded these items the next time you log on. Using any item will grant you the maximum rank you have earned.\n- Corpses in Shadowrest are being removed and items will be parceled to players with some restrictions. See the Miscellaneous section below for details.\n\n\n*** Items ***\n\n- Wither and Decay Hero's Forge Ornaments will no longer display as the wrong armor type.\n- TBM non-bow ranged items no longer have a type 21 ornament slot.\n- Updated all TBM level 100+ items' procs and focus effects to be higher level.\n- TBM Warrior, Cleric, Paladin, and Shadowknight armors now have bash skill damage bonuses.\n- TBM Rogue armor now has backstab skill damage bonuses.\n- TBM belts now grant a +1 potion belt slot.\n- Removed the type 9 augmentation slot from the Shield of Dreams. The type 9 slot is intended to be used for scaling equipment and its inclusion on this item was an error.\n- Removed the type 21 armor ornamentation slots from a number of non-visible armor pieces that errantly contained them.\n- Updated the highest ranks of passive AA effects activated via items found in TBM, such as Expanding Mind, Knowledge of the Past, etc, to function.\n- Type 5 augmentations found in TBM now fit into primary, secondary, range, and charm slots.\n- Added a type 5 augmentation slot to non-progressive two-handed weapons usable by melee classes found in TBM, in addition to their existing type 4 or type 8 slot. Removed their type 3 augmentation slot.\n- Changed non-progressive two-handed blunt weapons usable by casters and/or priests in TBM to consistently have augmentation slot types 3, 5, 8, and 8 for raid weapons and types 3, 4, 5, and 7 for group weapons.\n- Increased the armor class values of non-progressive shields found in TBM by approximately 20%.\n- Added a type 5 augmentation slot to raid shields found in TBM.\n- Changed raid Bard instruments found in TBM to consistently have augmentation slot types 3, 5, and 8.\n- Changed non-progressive bows found in TBM to consistently have type 3, 4, 5, and 7 or 8 augmentation slots.\n- Renamed Rotbow of the High Bokon to Totem of the High Bokon and changed its graphic and icon to reflect the fact that it is intended to be a ranged armor item and not a bow.\n- Added intended modifiers for backstab damage and skill to Rogue usable daggers found in TBM.\n- Fixed helmets found in TBM to function as light sources, and fixed helmets (such as the Crypt-Hunter's) that previously lacked Faerune.\n- Fulcrum and Vengeful type 9 augmentations found in TBM now have 42% haste added for Elegant and Stalwart (level 75 and 85) tiers and 43% for Extravagant (level 90) and higher tiers.\n- Renamed several painting housing items to be more consistent.\n- Corrected Berserker usable gloves found in TBM that did not have throwing damage focus.\n- Corrected items found in TBM that were missing proper skill damage modifiers.\n- Changed the sympathetic focus of The Staff of Undead Legions to Strike of Flames.\n- Added missing focus effects to TBM caster and priest raid weapons.\n- Fixed typos of several items that misspelled Vermilion or Desiccated.\n- TBM group belts now have 43% haste instead of 37% haste.\n- TBM items with visuals can now be placed in real estates.\n- Many TBM weapons and held items have had their visuals changed to a more modern, appropriate look.\n- Added Illusion Benefit Water Breathing to all items with Illusion: Water Elemental on them.\n- Deathseeker's Warmonger Gauntlets now has Battlerager's Strength\n- Modified the spell effects of the following items found in TBM:\n- - Removed proc and focus effect spells from all progressive weapons (items that contain type 6 and type 9 augmentation slots), excluding Improved Dodge on bows. Added proc spells, and in some cases focus effects, to type 6 augmentations, in order to provide better scaling.\n- - Created new variants of some type 6 weapon augmentations specifically for priests and casters. Weapon augmentations with archetype specific variants can be cycled through the various archetypes via the item conversion feature.\n- - Stalker's Guillotine proc changed from Force of Magic IX to Vampiric Strike IX.\n- - Scepter of Dark Dedication proc changed from Hand of Holy Vengeance IX to Alleviating Burst IX, focus effect changed from Sympathetic Force of Magic XIII to Sympathetic Force of Magic XI.\n- - High Priestess' Purifier proc changed from Force of Magic XII to Force of Magic XI, focus effect changed from Sympathetic Strike of Flames XIII to Sympathetic Alleviating Burst IX.\n- - Beater of the Teeth proc changed from Calming Strike XII to Force of Magic XIII, focus effect changed from Sympathetic Calming Strike X to Sympathetic Force of Magic XIII.\n- - Removed the focus effect Sympathetic Strike of Venom XIV from Bureaucracy Cleaver and fixed the proc Strike of Venom XII.\n- - Removed the focus effect Sympathetic Force of Magic XIV from Adan's Reach and fixed the proc Force of Magic XII.\n- - Added Improved Dodge V to Bow of Hope, Armsman's Bow, Pestilent Shortbow, and Festering Fusillader.\n- - Six Note Blade proc changed from Healing Burst IX to Vampiric Strike X.\n- - Blood Fire proc changed from Strike of Flames IX to Strike of Flames X.\n- - Spined Dragon Claws proc changed from Force of Corruption IX to Force of Corruption X.\n- - Tarantella proc changed from Strike of Venom IX to Strike of Venom X.\n- - Bone Razor proc changed from Force of Magic IX to Vampiric Strike X.\n- - Interrogator's Pestle proc changed from Force of Anger VIII to Blessed Rune XI.\n- - Likato Fistwraps proc changed from Blessed Rune VII to Vampiric Strike X.\n- - Dark Feral Ravagers proc changed from Strike of Flames IX to Strike of Flames X.\n- - Removed the focus effect Sympathetic Vampiric Strike XII from Soul Leech, Dark Sword of Blood and changed the proc from Vampiric Strike X to Vampiric Strike XIII.\n- - Removed the focus effect Sympathetic Strike of Flames XII from Monsoon, Sword of the Swiftwind and changed the proc from Strike of Flames X to Strike of Flames XIII.\n- - Removed the focus effect Sympathetic Burst of Ice XII from Frigid Pike of Isolation and changed the proc from Burst of Ice X to Burst of Ice XIII.\n- - Removed the focus effect Sympathetic Force of Magic XII from Curtaincaller and changed the proc from Force of Magic X to Force of Magic XIII.\n- - Barbarian Spiritist`s Hammer proc changed from Force of Corruption XII to Force of Corruption XIV, focus effect changed from Sympathetic Force of Corruption XII to Sympathetic Force of Corruption XIV.\n- - Staff of the Earthcrafter proc changed from Burst of Ice XII to Burst of Ice XIV, focus effect changed from Sympathetic Burst of Ice XII to Sympathetic Burst of Ice XIV.\n- - Withered Totem of Widdershins proc changed from Healing Burst XII to Remote Healing Surge XIV, focus effect changed from Sympathetic Hand of Soothing IX to Sympathetic Remote Healing Surge XIV.\n- - Terror Condenser of the Faceless proc changed from Strike of Flames XII to Strike of Flames XIV, focus effect changed from Sympathetic Strike of Flames XII to Sympathetic Strike of Flames XIV.\n- - Trepidus Evocator proc changed from Strike of Venom XII to Strike of Venom XIV, focus effect changed from Sympathetic Strike of Venom XII to Sympathetic Strike of Venom XIV.\n- - Added Improved Dodge VII to Gilded Prodigal Harrier, P rick of Fear, Poignant Pestulator, and Imperial Messenger.\n- - Truesight Hammer proc changed from Banish Summoned to Banish Soulless XII, focus effect changed from Sympathetic Burst of Ice XIV to Sympathetic Alleviating Burst X.\n- - DawnFire, Morning Star of Light proc changed from Banish Undead to Banish Soulless XII, focus effect changed from Sympathetic Strike of Flames XIV to Sympathetic Invigorating Burst X.\n- - Staff of Undead Legions proc changed from Banish Undead to Banish Soulless XIV, focus effect changed from Sympathetic Invigorating Burst VII to Sympathetic Strike of Flames XIV.\n- - Evensong proc changed from Calming Strike IX to Burst of Ice X.\n- - Increased the proc rank of the following items from X to XI: Feather of the Lady, Sharpened Scale of Emollious, Spike of Lasting Vapor, Feverpitch Martel, Celestial Rotwarder, Shimmering Quill of the Lady, Pallid Billowing Defiler, Sliver of Emollious, and Steaming Mitts of Grannus.\n- - Crusty Club of Emollious proc changed from Burst of Ice X to Vampiric Strike XI.\n- - Peacock Feather of the Lady proc changed from Strike of Flames X to Vampiric Strike XI.\n- - Skinflayer of Boromas proc changed from Blessed Rune XI to Blessed Rune XII.\n- - The Incorruptible proc changed from Calming Strike X to Burst of Ice XI.\n- - Removed the focus effect Sympathetic Force of Magic XIII from Grannus' Grumblecruncher and changed the proc from Force of Magic XI to Force of Magic XIV.\n- - Removed the focus effect Sympathetic Strike of Venom XIII from Echo of the First Schism and changed the proc from Strike of Venom XI to Strike of Venom XIV.\n- - Removed the focus effect Sympathetic Force of Corruption XIII from Malintent and changed the proc from Force of Corruption XI to Force of Corruption XIV.\n- - Removed the focus effect Sympathetic Strike of Disease XIII from Blightforger and changed the proc from Strike of Disease XI to Strike of Disease XIV.\n- - Removed the focus effect Sympathetic Vampiric Strike XIV from Zealator's Ambition and changed the proc from Vampiric Strike XII to Vampiric Strike XV.\n- - High Bokon Mangling Staff proc changed from Force of Magic XIII to Force of Magic XV, focus effect changed from Sympathetic Remote Healing Surge XII to Sympathetic Force of Magic XV.\n- - Grannus' Steamcleaner proc changed from Hand of Holy Vengeance X to Remote Healing Surge XIII, focus effect changed from Sympathetic Invigorating Burst XIV to Sympathetic Invigorating Burst XI.\n- - Removed the focus effect Sympathetic Vampiric Strike XIII from The Shattering Maw and changed the proc from Force of Corruption XI to Force of Corruption XIV.\n- - Fleshburner of Boromas proc changed from Strike of Flames XII to Strike of Flames XIII, focus effect changed from Sympathetic Alleviating Burst XIV to Sympathetic Strike of Flames XIII.\n- - Excommunicator proc changed from Force of Magic XII to Alleviating Burst XI, focus effect changed from Sympathetic Surge of Corruption XIV to Sympathetic Alleviating Burst XI.\n- - Demagogue's Crutch proc changed from Hand of Holy Vengeance X to Remote Healing Surge XV, focus effect changed from Sympathetic Invigorating Burst X to Sympathetic Remote Healing Surge XV.\n- - Added Sharpshooting VII and Tiny Companion to Blackmarrow Hooks, Oozing Bone Spike, and Shade's Phase (replaces Knowledge of the Past XVIII).\n- - Replaced Knowledge of the Past XVIII on Exalted Earring with Geomantra XVII.\n- - Replaced Knowledge of the Past XXII on Trophy of the Scapegoat with Geomantra XXI.\n- - Added Sharpshooting IX to Soulcatcher Earhoop and replaced Knowledge of the Past XXIII with Tiny Companion.\n- - Replaced Knowledge of the Past XXIII on Sensitizing Thought Orb with Soothing Breath XX.\n- - Added Brass Resonance 26 to Preserving Protector's Helm.\n- - Increased the ranks of Form of Endurance on raid masks from XX-XXII to XXII-XXIII.\n- - Increased the rank of Form of Endurance on Mask of Immortal End from XXII to XXV and Echo of Anger V on Hardened Mask of Immortal End to VI.\n- - Removed right click effects from neck armor. Added Taelosian Guard to Strifetorn Necklace. Added Ancestral Memories III to Tallow-smeared Locket and Deadeye Matrix.\n- - Replaced all right click effects on shoulder armor with appropriate ranks of Myrmidon's Skill.\n- - Added String Resonance 26 to Preserving Protector's Vambraces.\n- - Added Cleave VII - 26 (Scaling) to Imbrued Platemail Vambraces and Crypt-Hunter's Loremaster Vambraces.\n- - Removed Cleave from Necromancer, Wizard, Magician, and Enchanter arm armor.\n- - Increased the ranks of Illusionary Spikes on raid cloaks from XVIII-XIX to XIX-XX.\n- - Replaced all right click effects on range armor and weapons with appropriate ranks of Prismatic Ward.\n- - Added Percussion Resonance 26 to Preserving Protector's Gauntlets.\n- - Added Finesse II and Instrumental Combat focuses to Kelins Seven Stringed Lute, Marrow's Song and Lyssas Darkwood Piccolo.\n- - Added the following activated effects to the corresponding instruments. All three instruments share recast timer 3 on a 90 second timer:\n- - - Kelin`s Seven Stringed Lute - Ervaj's Defensive Refrain Rk. III\n- - - Marrow's Song - Aria of Absolution Rk. III\n- - - Lyssa`s Darkwood Piccolo - Fermata of Preservation Rk. III\n- - Replaced all right click effects on rings with appropriate ranks of Form of Defense or Knowledge of the Past.\n- - Added Fortitude Discipline Duration to Indicolite Breastplate.\n- - Added Deflection Discipline Duration to Valorium Chestplate.\n- - Reduced the focus Deflection Discipline Duration from raid tier to group tier for Crypt-Hunter's Soulrender Breastplate.\n- - Added Wolf Spirit Duration to Vermiculated Tunic.\n- - Added Impenetrable Discipline Quickening and Earthforce Discipline Quickening to Shiverback-hide Jerkin.\n- - Added Thousand Blades Quickening to Imbrued Platemail Breastplate.\n- - Added Executioner Discipline Quickening to Woven Shadow Chestplate.\n- - Added Brutal Discipline Quickening to Shadow Rage Tunic.\n- - Added Ferocity XI (Scaling) to Imbrued Platemail Greaves and Crypt-Hunter's Loremaster Greaves.\n- - Removed Ferocity from Necromancer, Wizard, Magician and Enchanter leg armor.\n- - Increased the rank of Ferocity on raid leg armor from XII to XIII.\n- - Added Secretion of the Mamba to Woven Shadow Greaves, Crypt-Hunter's Shadowscale Leggings, and Deathseeker's Shadowscale Leggings.\n- - Added Singing Resonance 26 to Preserving Protector's Boots.\n- - Replaced all right click effects on belts with appropriate ranks of Expanding Mind.\n- - Special worn effects have been added to tier 2 raid belts:\n- - - Runed Belt of Boromas - Sympathetic Force of Corruption X\n- - - Emblazoned Belt of Boromas - Boon of the Seeress\n- - - Bolstered Belt of Boromas - Tendon Slice\n- - - Cured Flesh Sash of Boromas - Overdrive Punch\n- - Added Healing Burst X to Runed Flesh Shield of Boromas.\n\n\n*** Quests & Events ***\n\n- A Rotten Heart - Tweaked a script in attempt to prevent some player clients from freezing when Adana takes cover at the beginning of Phase 3 of her combat.\n- Vanquisher of Anashti Sul, Damsel of Decay - The first and third achievement components are no longer reversed.\n- Bindral Argaff is now interested in many illusion items that he was not previously.\n- Made several changes and improvements to the star-crossed lovers quest lines in Hills of Shade.\n- - Lumber Run - Lumberjacks and Paul are now PC-friendly while the lumberjack ring event is in progress.\n- - Lumber Run - Fixed bug in Paul's dialogue where he'd say the wrong thing while the lumberjack ring event is in progress.\n- - Lumber Run - Paul will no longer despawn if the lumberjack ring event is successful.\n- - Save the Child - Texts are more clear to indicate where Fendel is waiting for the player.\n- - Testing the Invaders - Added more information explaining where each scouting location is located in the town to the quest text.\n- - A mysterious stranger will now correctly tell you which half of the star-crossed Hills of Shade storyline you're missing if you have completed one half but not the other.\n- - The Firebrand item will no longer have a cooldown if used in the wrong location.\n- - Defense of the Village - You can now hand in trap components multiple times to the same Kirathas hunter in Hills of Shade.\n- Tuned the tasks We Make Our Own Rewards, Fate Rewards the Bold, To the Brave, Go the Spoils!, Lxanvom Labors, and In Defense of Health. Most are changes to reduce the time needed to complete them.\n- Anashti Sul, Enslaver of Souls (Raid) - The Enraged Guardian of Sul will no longer spawn along with the three aspects.\n- Anashti Sul, Enslaver of Souls (Raid and Group) - The aura doom mechanic will now work properly even if one or both of the targets already have an aura.\n- Crypt of Sul (Raid and Group) - The boss corpses will no longer remove themselves when the event is successfully completed.\n- Crypt of Sul (Raid and Group) - The cleanup on a success or failure should more reliably remove any existing NPCs associated with the event.\n- Anashti Sul, Enslaver of Souls (Raid and Group) - Player corpses will no longer be moved outside and above the world after a successful attempt.\n- Plane of Fear: Revisited - The adds from the bosses will now despawn when the events reset.\n- TBM instance rares should now announce their presence.\n- Fixed the error that was causing the First Impressions Only Happen Once achievement to always be given when defeating Grummus in the group version of the fight.\n- In Defense of Health - The chest in one of the tasks was spawning far away from the task's conclusion location. It has been moved closer.\n- Deadline - The enemies will no longer be aggressive to people way, way out of their line of sight.\n- To The Brave, Go The Spoils! - Fixed a locked door in one of the adventures that prevented completion of the task.\n- High Bokon Boromas (Raid) - This raid is now more challenging.\n- High Bokon Boromas (Raid) - The raid achievements now spell High Bokon Boromas's name correctly.\n- High Bokon Boromas (Raid) - It is now possible to get the A Quick Death is a Good Death achievement.\n- High Bokon Boromas (Raid) - The raid messages will now be broadcast zonewide.\n- All Heroic Adventures in TBM that scale now have experience and coin rewards attached. These rewards will not be visible until completion due to the fact that they could scale up or down during the adventure itself.\n- Increased the coin and experience rewards for some TBM missions that have been taking players longer to complete than anticipated.\n- In the Anashti Sul, Enslaver of Souls raid, the three Aspect minibosses and the Enraged Guardian of Sul are now more challenging. \n\n*** Spells ***\n\n- Berserker - Split the skill damage from Dichotomic Rage into three separate attacks so that no individual hit will exceed the limit for melee damage in one strike. Total damage should remain the same.\n- Ranger - Fixed a bug that caused Copsestalker's Enrichment to fail to affect Berserker abilities.\n- Shadowknight - Corrected spell messaging for Dichotomic Fang.\n- Warrior - Adjusted Last Stand Discipline so that it will not be overwritten by Night's Endless Terror.\n- Corrected an issue that prevented damage over time spells that increase in severity over their duration from landing if their target had regeneration effects in the same slot.\n- Corrected an issue that would sometimes cause group recourse spells to fail to hit members of your group at certain ranges.\n- Rabies, everyone's favorite long-duration low level DoT, will no longer interfere with OOC regen.\n\n\n*** NPCs ***\n\n- Corrected a spell data problem that made some NPC Shadowknights deal extra damage with Harm Touch.\n- Akkapan Adan will no longer summon.\n- Merchant NPCs in Sul Vius: Demiplane of Decay heroic adventures are now combatable.\n- Lyndalin Delwadamain, Kamiowe Ordup, and their allies now have something to say about their purpose.\n- Bosses with the Mitigation of the Mighty buff can no longer be charmed.\n\n\n*** AA ***\n\n- Bard - Corrected an issue that prevented Shauri's Levitation from hitting members of the Bard's group when using rank 2 of Shauri's Sonorous Clouding.\n- Enchanter - Removed the maximum level that the pet summoned by your Illusory Ally can attempt to taunt.\n- Magician - Removed the maximum level that the pet summoned by your Companion of Necessity can attempt to taunt.\n- Shaman - Removed the maximum level that the pet summoned by your Spirit of Urgency can attempt to taunt.\n- Wizard - Corrected an issue where rank 2 of Beam of Displacement would always be resisted.\n- Wizard - In order to provide a better balance between group and raid content, the initial damage of ranks 13-16 of Mana Burn have been adjusted to deal a maximum of 25% of the target's health, up to the existing damage values.\n\n\n*** Progression Servers ***\n\n- On Phinigel, characters with loot lockouts longer than 6.5 days should have those reduced to 6.5 days upon logging in. Please log in any affected characters as soon as possible. This fix will need to be removed in a month or two.\n- Fixed an edge case that could cause characters to get multiple loot lockouts for the same instanced raid on Phinigel. This seems to only happen in an instance that spawned with no basepop lockout if your first basepop kill included multiple basepop NPCs at once.\n- The Agent of Change will no longer send you under the world when you leave the battle with Lord Nagafen.\n- The bosses in the Plane of Sky instance will now be the same difficulty as the bosses in the static zone on progression servers.\n- Fixed a problem that prevented Master Yael from spawning in his proper instance.\n\n\n*** Collections ***\n\n- Items for the An Ounce of Fetid Flesh collection in the Crypt of Sul should be much more common. Items for the Putrid Poisons collection in the Crypt of Decay should spawn properly.\n- TBM collection items in errands will no longer respawn.\n\n\n*** Miscellaneous ***\n\n- If you have old stored corpses, go to Shadowrest and loot your items from your corpses now.\n- - All remaining items will be parceled to you after this time runs out, but duplicate lore items will vanish. Also, there is a cap of 50 total items in your parcels. Anything above the cap will be erased after you log out.\n- You will now again be able to see your current DBC at character select.\n- Reduced the amount of aggro that summoned player pets generate via melee swings. A new AA ability named Companion's Provocative Demeanor has been added to allow summoned companions to generate more than their baseline aggro to coincide with this change.\n- Pathing has been updated for Crescent Reach.\n\n\n*** UI ***\n\n- Changed the claim system so it no longer requires an open top level inventory slot.\n- Increased the limit from 30 to 40 for player and pet blocked spells.\n\n\n- Changed -\nEQUI_BlockedBuffWnd.xml\nEQUI_BlockedPetBuffWnd.xml\n\n\n*** Previously Updated ***\n\n- The vendors in Sul Vius: Demiplane of Decay are now combatable while at home and non-combatable while at work.\n- Crusader's Test of the Lord - Goblin Penmaster and Enslaved Iksar are now spawning again in the Frontier Mountains.\n\n\n- The EverQuest Team","content_hash":"ff29e9a245f3e06a9f879d81cf6970419b7e29f3bb9eb272bb50ea5f42337c45","source_files":["patches-2016-1.txt"],"source_titles":["Game Update Notes: January 20, 2016"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-20-2016.230187/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-20-2016.230187/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"960342b251b0d990c3f5abb59a35eab8123e6fa1df380ac21161cc94bf115c91","filename":"patches-2016-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"Game Update Notes: January 20, 2016","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-20-2016.230187/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-jan-20-2016.230187/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2016-01-20-1","id":"2016-01-20-1"},{"patch_date":"2015-12-16","effective_date":"2015-12-16","display_date":"Game Update Notes: December 16, 2015","title":"Game Update Notes: December 16, 2015","year":2015,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Items","Quests & Events","Achievements","NPCs","Progression Servers"],"change_count":25,"word_count":371,"summary":"Items *** TBM items now have guild tribute values. Fixed items that had unintentional negative resist stats. TBM bows, shields, and weapons now have the correct ornamentation slot 20. Added focus effects to Deathseeker's Loremaster Greaves and Vambraces. Swapped the focus effects on several raid…","content":"*** Items ***\n\n- TBM items now have guild tribute values.\n- Fixed items that had unintentional negative resist stats.\n- TBM bows, shields, and weapons now have the correct ornamentation slot 20.\n- Added focus effects to Deathseeker's Loremaster Greaves and Vambraces.\n- Swapped the focus effects on several raid arms and legs items. Arms should have Cleave and Legs should have Ferocity.\n- TBM raid gear now has 75 purity.\n- Fixed the descriptions on Form of Endurance focus effects.\n- Fixed the description on Prismatic Ward focus effects.\n- Deathseeker's Soulrender Breastplate now has the Deflection Discipline Bonus focus effect.\n- Fixed the description on Knowledge of the Past XXII focus effect.\n- Fixed errors on several focus effects that were either backwards and/or more powerful than raid gear.\n- Fixed the descriptions on focus effects: Geomantra, Expanding Mind, Form of Defense, and Soothing Breath.\n- Sell back values for TBM raid items have been reduced.\n- Wither and Decay Hero's Forge Ornaments will no longer display as the wrong armor type.\n- TBM Deathseeker's helms now have Faerune.\n- TBM non-bow ranged items no longer have a type 21 ornament slot.\n\n\n*** Quests & Events ***\n\n- Grannus no longer tells you that his spell resistance has dropped when it has not.\n\n\n*** Achievements ***\n\n- The achievements for wearing Vim and Vigor chain and leather sets now show the correct text in the achievement element descriptions.\n- The challenge achievements for Wither and Decay now refer to them by their correct names, and not \"Death and Decay.\"\n- Credit will now be given properly for the \"Three for One\" and \"Seven at One Blow\" achievements.\n- The first and third achievement components in Vanquisher of Anashti Sul, Damsel of Decay are no longer reversed.\n\n\n*** NPCs ***\n\n- The vendors in Sul Vius: Demiplane of Decay are now combatable while at home and non-combatable while at work.\n- Pathing in Sul Vius: Demiplane of Decay and Sul Vius: Demiplane of Life should be improved.\n\n\n*** Progression Servers ***\n\n- Corrected an issue where the level 1 necromancer pet Cavorting Bones would immediately generate low hp aggro with any attacker at full health.\n\n\n- The EverQuest Team","content_hash":"a10499673e7f75be2682eac7e1d0a39deab90c38c1f4df25103b56258021e017","source_files":["patches-2015-2.txt"],"source_titles":["Game Update Notes: December 16, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-dec-16-2015.229410/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-dec-16-2015.229410/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"54ed30bfff6ba11f258d69f8108613acccd521ba2c38ccc1e0a6d7059f0c98e5","filename":"patches-2015-2.txt","adapter":"text","source_offset":91407,"item_index":null,"heading":"Game Update Notes: December 16, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-dec-16-2015.229410/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-dec-16-2015.229410/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-12-16-1","id":"2015-12-16-1"},{"patch_date":"2015-12-09","effective_date":"2015-12-09","display_date":"Game Update Notes: December 9, 2015","title":"Game Update Notes: December 9, 2015","year":2015,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","Mercenaries","Achievements","NPC","AA","Progression Servers","Collections","Miscellaneous","UI"],"change_count":59,"word_count":1467,"summary":"Highlights *** Look to the marketplace this December! From the makers of Cat in the Bag comes Dog in a Crate. Each crate contains a random adoptable dog familiar. Trade them to your friends or collect them all yourself. Nothing evokes the true spirit of Frostfell like the gift of puppies! Two new…","content":"*** Highlights ***\n\n- Look to the marketplace this December! From the makers of Cat in the Bag comes Dog in a Crate. Each crate contains a random adoptable dog familiar. Trade them to your friends or collect them all yourself. Nothing evokes the true spirit of Frostfell like the gift of puppies!\n- Two new sets of Frostfell-themed Hero's Forge armor are now available! You can find one in the Marketplace, while the other can be acquired by completing certain Frostfell quests.\n- New and returning festive Frostfell items are available in the marketplace, starting on December 9th, at 11am Pacific!\n\n\n*** Items ***\n\n- Added \"standard\" right-click buffs to all non-scaling items from TBM.\n- Corrected tribute values for all TBM items.\n- Increased the number of guaranteed item drops in all TBM raid chests.\n- Added The Incomplete Face of Life and Decay container to merchant: Lyppsenfon Qeyton. Combining the appropriate items from Anashti Sul will result in something wonderful!\n- Corrected augmentations with recommended level 110 to recommended level 105.\n- Corrected the augment slots for all TBM bows, shields and caster 2-hand weapons.\n- All type 5, 7, and 9 augs should now fit properly where they belong.\n- Added stats to the Emblem of Antipathy, Mottled Gorgon Feather, Revolting Thought Spur, Mark of Unfeeling Flesh, Phased Distillate of Intolerance, and the Pupil of Stolen Light.\n- Players without the Darkened Sea expansion and The Broken Mirror expansion should now again be able to receive stat buffs on their mounts/illusions, if the item has an associated stat buff.\n- Fixed flagging on TBM items that were not able to be traded on Firiona Vie.\n- Two new sets of Frostfell-themed Hero's Forge armor are now available! You can find one in the Marketplace, while the other can be acquired by completing certain Frostfell quests.\n- Haste has been added to some TBM type 9 augmentations.\n- New and returning festive Frostfell items are available in the marketplace, starting on December 9th, at 11am Pacific!\n\n\n*** Quests & Events ***\n\n- Kerath in Sul Vius: Demiplane of Life can once again be attacked.\n- Lyndalin Delwadamain, Kamiowe Ordup, and their allies now have something to say about their purpose.\n- Grubbonion's Locked Tower - The Healing Ward can be used to kill Korinth the Crusher even after you've completed the step to kill him. However, you must still be on the task and at least on the step to kill him in order to use the item.\n- Grubbonion's Locked Tower - The optional step is truly optional this time. We swear. Healing Ward and Decay Spike items should both work properly whether the optional step is completed or not. Added a small reward for completing this step.\n- The creatures inhabiting the Crypt of Sul during the Into the Temple adventure are no longer friendly.\n- Reduced the cooldown on the Shard of Healing used in the quest The Lost Lexicon Explorers Expedition.\n- After Depths of Darkhollow has unlocked on a server, the Qinimi court event can be requested with 1 player.\n- Fixed an issue that prevented some rewards, like keys, from being given for Plane of Health raids.\n- Added a corpse and PC location reset for Plane of Health and Sul Vius: Demiplane of Life raids.\n- Bhaly Adan now has the proper chance to show up in the Bane of Decay adventure.\n- In the Sul Vius: Demiplane of Decay raid as well as the group mission version, Anashti Sul, Damsel of Decay is less likely to get into a position where she is out of line of sight after teleporting between floors.\n- Killing rares in the Plane of Fear: Revisited will no longer give credit for killing Maestro and Innoruuk in Plane of Hate: Revisited.\n- Corrected a bug that prevented achievement credit being applied for killing bosses in The Broken Mirror raid zone Plane of Fear.\n- Fixed a zone crash because NPCs don't have chat filters and can't filter their chat. This was causing The Triunity in the Sepulcher Event 5 to crash the zone.\n\n\n*** Spells ***\n\n- Modulation and cannibalization spells can no longer be cast if the damage dealt by the spell is greater than your maximum health. This functionality previously only applied to the items Summoned: Modulating Rod and Rod of Mystical Transvergence.\n\n\n*** Mercenaries ***\n\n- Removed Woeful mercenaries from the tab-target list.\n\n\n*** Achievements ***\n\n- Hunter of the Plane of Hate and Hunter of the Plane of Fear achievements now have half as many \"the\".\n- Corrected text error in the descriptions for the Defenders of the Faith and Bane of Decay Toughness and Time Trial achievement descriptions.\n- Removed all achievements related to Bard's Casting Proficiency as they were all redundant with reaching level 10.\n\n\n*** NPC ***\n\n- In the Plane of Fear: Revisited, the lockouts for nightmares and thought bleeders are no longer reversed. Previously, having a lockout for thought bleeders would prevent nightmares from spawning, and vice versa.\n- Several boss NPCs in Argin-Hiz and Arx Mentis now summon: Arc Facultas Ingens, Efreeti Lord Aresh, High Keeper Arieal, High Keeper Jahar, Mayor Livio, Praetor Captain Tita Aragus, Principal Quastori Numicia, Arc Auctus Ingens, Calix Quirinus, Lanys T`Vyl, Principal Indagator Gordianus, a keeper of the flame, and a libre vitala.\n- Lord of Ire has returned from his vacation and can be found in the Plane of Hate: Revisited.\n- Adjusted how NPCs choose a melee target in relation to player pets:\n- - It is now possible for a pet to be the target of an NPC's melee attacks if it has the highest aggro with other players in range.\n- - This behavior can be adjusted on a per NPC basis and will currently be disabled for all current and previous raid difficulty NPCs.\n- - It is additionally possible for some NPCs to ignore the hatred generated by pets and instead attribute a portion of that hatred toward the owner. This behavior will be in play on raid targets on progression servers.\n- Adjusted how NPCs choose a melee target when they are rooted: NPCs will now choose to hit the target that they hate the most that is within melee range. Previously NPCs would simply hit the nearest hated target.\n\n\n*** AA ***\n\n- Monk - Corrected an issue that caused all three ranks of Thunderfoot to trigger 6% of the time rather than 6, 9, and 12% of the time.\n- Updated the description on all ranks of Companion's Wrath to clarify the functionality of the ability.\n- Shaman - Corrected a bug with rank 11 of Group Pact of the Wolf that prevented it from extending the duration of the ability as expected.\n- Shaman - Corrected the target type of Wind of Pathosis so that it will properly function when triggered by Wind of Malosinete.\n- Druid - Added a spell landed message to all ranks of Spirit of the Black Wolf.\n\n\n*** Progression Servers ***\n\n- Made further adjustments to the power curve of pets prior to the release of the Shadows of Luclin expansion.\n- Restricted the creation of Gnome Paladins and Shadowknights and Halfling Paladins and Rangers to Luclin so that their availability matches the availability of their guildmasters and supporting vendors. Any existing characters with this combination will be unaffected.\n- Crusaders of Greenmist - The Goblin Penmaster and Enslaved Iksar now spawn in the Frontier Mountains on Progression Servers.\n\n\n*** Collections ***\n\n- The Shard of Cabilisian Diamond should now show up in the Crypt of Sul.\n\n\n*** Miscellaneous ***\n\n- Corrected an issue where the message that reports what zone the guildhall teleportation device is set to was not displaying when zoning into neighborhood guildhalls.\n- Applying the heroic character upgrade to an existing character will no longer reset your casting specialization skills.\n- Look to the marketplace this December! From the makers of Cat in the Bag comes Dog in a Crate. Each crate contains a random adoptable dog familiar. Trade them to your friends or collect them all yourself. Nothing evokes the true spirit of Frostfell like the gift of puppies!\n\n\n*** UI ***\n\n- Adjusted the default gamma behavior of the game in windowed mode. By default, opening the game will no longer adjust the brightness of your desktop as it should no longer be necessary to increase the gamma slider in order to achieve reasonable in-game visibility. The option to revert to legacy functionality has been included in the advanced display options window with the button 'Enable Windowed Gamma'.\n- Removing a stat mount or illusion from the key ring stat slot will now properly remove it.\n\n\n- Changed -\nEQUI_AdvancedDisplayOptionsWnd.xml\nEQUI_OptionsWindow.xml\n\n\n- The EverQuest Team","content_hash":"79f77f85362a40ed85416dd792707a71291425babecf9c2d51070cf9edd427f8","source_files":["patches-2015-2.txt"],"source_titles":["Game Update Notes: December 9, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-dec-9-2015.229025/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-dec-9-2015.229025/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"533ab60c2cbfa73077d12a6845682a25b3eb0de9bdcbd1334d57d3517db538a9","filename":"patches-2015-2.txt","adapter":"text","source_offset":82587,"item_index":null,"heading":"Game Update Notes: December 9, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-dec-9-2015.229025/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-dec-9-2015.229025/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-12-09-1","id":"2015-12-09-1"},{"patch_date":"2015-11-18","effective_date":"2015-11-18","display_date":"Game Update Notes: November 18, 2015 [The Broken Mirror]","title":"Game Update Notes: November 18, 2015 [The Broken Mirror]","year":2015,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Broken Mirror","expansion_code":"the-broken-mirror","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Spells","NPC","AA","Mercenaries","Miscellaneous","UI","Previously Updated"],"change_count":104,"word_count":2765,"summary":"A goddess wakes and gazes into a looking glass. The reflection of her true nature fractures and breaks. Even as the looking glass shatters and the world around her dissolves, Anashti Sul only looks deeper still into the fragments as they drift away. When her fractured mind glimpses her…","content":"A goddess wakes and gazes into a looking glass. The reflection of her true nature fractures and breaks.\n\nEven as the looking glass shatters and the world around her dissolves, Anashti Sul only looks deeper still into the fragments as they drift away. When her fractured mind glimpses her surroundings, she discovers that she is adrift in an unknown time and place where gods and goddesses maintain direct influence over Norrath. A hunger for power wells within her, having passed many an age with no power at all and an upstart sitting in her place. With a whole new realm before her, she resolves to rule again!\n\n\n*** Highlights ***\n\n- EverQuest's 22nd expansion, \"The Broken Mirror\" is out now!\n- Added the illusion key ring.\n- Moved the mount key ring to the new key rings window. You can get to the mount key ring by clicking the Key Rings button in the bottom left corner of the inventory window or in the EQ Button.\n- Claiming your monthly 500 DBC membership reward while in game (logged in to a character) will present you a limited time offer to purchase an item for a discount or an exclusive item not available in the Marketplace.\n\n\n*** Items ***\n\n- The ornament packs from the Legend of the Storm Break should now contain their original items.\n\n\n*** Spells ***\n\n- Spells that only hit PC or NPC targets but are not 'targeted spells' can now be cast if your current target does not match the restriction on the spell.\n- - For example, the enchanter AA Scintillating Beam can now be cast if you have yourself targeted.\n- Spells that target your pet will no longer change your target to your pet, similar to how items that cast spells on your pet do not change your target to your pet.\n- Buffs that increase the damage dealt by critical melee hits now function on summoned pets.\n\n\n*** NPC ***\n\n- Heroic Adventure level-scaling NPCs have been re-tuned to better scale against player power.\n\n\n*** AA ***\n\n- Corrected an issue that prevented some beneficial spells from being cast if you had yourself targeted.\n- - Corrected an error that prevented Spell Casting Subtlety, Bold Attacks, Sneering Grin, Combat Subtlety, and subtle Blows from being auto-granted at the appropriate expansion unlocks.\n- Renamed Aegis of Kildrukaun to Companion's Aegis. Added a substantial mana cost to the ability, and it is now available to Beastlords, Enchanters, Shaman and Shadowknights. Similarly adjusted Quickened Aegis of Kildrukaun.\n- Druid & Shaman - Refunded the shaman version of Communion of the Cheetah, and you are now able to buy the Druid / Shaman version of the ability at a lower level. Increased the ability's range from 50 feet to 100 feet.\n- - Ranks 1-5 of the shaman ability Extended Communion of the Cheetah are now ranks 2-6 of Communion of the Cheetah and are now available to both classes. Removed Hidden Communion of the Cheetah, and lowered the required level to purchase for the Shaman ability Group Silent Presence from 86 to 85 and reduced its casting time from 0.5 seconds to instant.\n- Priests and intelligence casters - Reduced ranks 5 and 6 of Silent Casting from 100% and 120% aggro reduction on all spells to 85% and 90%.\n- Necromancer & Shadowknight - Quickened, Hastened, Extended and Reaching Encroaching Darkness are now ranks 2-13 of Encroaching Darkness.\n- Shaman & Magician - Improved the resist modifier on ranks 2-4 of Wind of Malosinete so that each rank is less likely to be resisted. Additionally, ranks 2-4 now increase the number of targets that the spell will hit by 1 per rank.\n- Enchanter, Magician & Wizard - Substantially increased the aggro reduction for ranks 1-7 of Arcane Whisper and moderately increased their hate over time reduction values. These abilities now additionally lower your hatred with the target by 1% of your total hatred every 6 seconds.\n- - Reduced the duration of all ranks to 24 seconds and changed the spell to allow multiple casters to stack the effect on a single target. Reduced the base reuse time of the ability from 30 minutes to 20 minutes.\n- Enchanter, Magician & Wizard - Reduced the shadowstep ranged for ranks 1-2 of Dimensional Shield from 100 feet to 25 feet, and it will now reduce the hatred that the attacker that strikes you has for you by 20 and 25%, in addition to reducing the hatred that all of your enemies have for you by a flat amount.\n- Corrected the description for ranks 1-12 of Extended Swarm and modified the ability so that both Rangers and Bards can now purchase this line.\n- Moved all ranks of Quick Damage from the Class to the Archetype tab of the AA window.\n- Lowered the required level to purchase ranks 1-6 of Companion's Fury.\n- Added a focus level cap to the following spells and abilities: Funeral Pyre, Flames of Power & Weakness, Elemental Flames, Reinforced Malaise, Chromatic Haze & Gift of Chromatic Haze, Visage of Decay, and Arcane Fury.\n- Bard - Extended Bladewhirl is now rank 2 of Extended Dance of Blades.\n- Bard - Removed the levitation component on the buff cast by rank 2 of Shauri's Sonorous Clouding. A secondary levitation buff is now triggered when the base song is cast.\n- Beastlord - All ranks of Hobble of Spirits now have a permanent duration and no reuse timer.\n- Beastlord - All ranks of Taste of Blood now have a permanent duration and no reuse timer.\n- Beastlord - Increased the attack bonus granted by all ranks of Third Spire of the Savage Lord.\n- Beastlord - Corrected the appearance of pets summoned by Attack of the Warders when used by Wood Elf Beastlords.\n- Beastlord - Taste of Blood can now trigger Blood Frenzy on your warder if either you or it are credited with the killing blow on a non-trivial NPC.\n- Berserker - Increased duration, maximum damage per hit and total damage absorption for all ranks of Uncanny Resilience.\n- Berserker - Juggernaut's Resolve will now reduce the damage dealt by flurry in addition to the other melee skills it currently reduces.\n- Berserker - Adjusted War Cry of the Braxi to conflict with fewer similar abilities, additionally, the effect will now fade after 30 successful hits rather than 30 attempted hits.\n- Berserker - Can now purchase ranks 1-3 of Hastened Vehement Rage.\n- Berserker - Corrected ranks 1-3 of Blinding Fury to trigger Blinded instead of having the blind effect be a part of the 'Blinded by Fury' buff.\n- - Made the following changes to the 'Blinded' portion of this ability: the duration of Blinded has been lowered from 18 seconds to 6 seconds, Blinded can no longer be focused for duration, Blinded can no longer be removed.\n- Berserker - All ranks of Distraction Attack now reduce your target's hatred toward you by 1% of their total hatred for you, in addition to the flat hate reduction value per proc.\n- Berserker - Binding Axe can now deal damage to targets that are immune to the runspeed debuff portion of the ability.\n- Druid - Extended Peaceful Spirit of the Wood and Peaceful Convergence of Spirits to have an equal number of ranks as their non-peaceful counterparts. Each rank of the Peaceful abilities now cost 1 point but require you to have purchased the corresponding rank of the non-peaceful ability to be available.\n- Druid - Corrected a bug with rank 2 of Extended Spirit of the Wood that prevented it from focusing Peaceful Spirit of the Wood.\n- Druid - Reduced the casting time of Blessing of Tunare and Season's Wrath from 2.5 to 1 second.\n- Druid - Reduced the casting time of ranks 1-2 of Protection of the Direwood from 1 second to instant.\n- Enchanter - Mental Contortion no longer reflects Mind Twist Recourse I when cast.\n- Enchanter - Color Shock now functions as a toggled passive ability.\n- Enchanter - Changed the functionality of Ethereal Manipulation. This ability now augments your single target Tashina spells to trigger the additional debuff.\n- Enchanter - Modified all ranks of Calculated Insanity to function more similarly to Frenzied Devastation, which allows mana preservation effects to function while under the effects of Calculated Insanity. The number of charges for all ranks of the ability has been increased by 50% but the increased mana cost has been retuned to be significantly more costly for ranks 5-15.\n- Enchanter - Combined Hastened Mass Group Buff with Beguiler's Hastened Mass Group Buff into a single 9 rank line named 'Hastened Mass Group Buff'. Any ranks in the AA line previously named 'Hastened Mass Group Buff' have been refunded.\n- Magician - Improved the total health of the pets summoned by all ranks of Servant of Ro.\n- Magician - Corrected an issue that prevented ranks 3-4 of Companion of Necessity from functioning.\n- Magician - Improved the pets summoned by ranks 4-18 of Host of the Elements.\n- Magician - Can now purchase ranks 1-5 of Quickened Malosinete.\n- Magician - Reduced the aggro reduction percentage on ranks 2-13 of Heart of Vapor to 60% at the highest.\n- Magician - Corrected an issue that prevented Elemental Form spells from landing if the illusion component was buff-blocked.\n- Monk - Ranks 1-2 of Extended Impenetrable Discipline now extend the duration of Earthforce Discipline in addition to Impenetrable Discipline.\n- Monk - Corrected an issue with Thunderfoot that caused this ability to trigger its effect less often than was intended.\n- Necromancer - Cascade of Decay now functions as a toggled passive ability. Additionally, lowered the minimum duration restriction on the ability from 24 seconds to 12 seconds.\n- Paladin - Ranks 1-3 of Hastened Armor of the Inquisitor now also lower the re-use time of Thunder of Karana.\n- Ranger - Improved the pets summoned by all ranks of Pack Hunt.\n- Ranger - Ferocious Kick has been changed from an activated ability to a passive ability that will trigger when you use your standard kick skill. Adjusted the damage and chance to trigger Fury of the Forest to align with the faster reuse time of the standard kick skill.\n- - Ranks 1-3 of Hastened Ferocious Kick are now ranks 4-6 of Ferocious Kick. All ranks of Ferocious Kick now improve your accuracy with your kick skill to 100%.\n- Ranger - Can now purchase a new toggled passive ability, Ferocious Kick Subtlety, after purchasing rank 1 of Ferocious Kick. This ability reduces the amount of hatred generated by your Ferocious Kick ability.\n- Rogue - Seized Opportunity now increases the chance that your double (and by extension triple) backstab rolls can succeed from any angle.\n- Rogue - Ranks 1-3 of Extended Trickery are now ranks 7-9 of Sleight of Hand.\n- Rogue - Corrected an issue with Mrylokar's Rigor and Massive Strike that caused these abilities to trigger their effects less often than was intended.\n- Shadowknight - Improved the pets summoned by all ranks of Chattering Bones.\n- Shadowknight - Soul Touch is now rank 3 of Thought Leech. Ranks 3 and 4 of Thought Leech now returns both mana and endurance when striking your target.\n- Shadowknight - Hastened Summon Remains ranks 1-3 are now ranks 2-4 of Summon Remains.\n- Shadowknight - Changed the functionality of Reinforced Malaise; it now increases the base damage and mana cost of damage over time spells cast during its duration.\n- Shadowknight - Four ranks of Lingering Death are now available for purchase.\n- Shadowknight - Renamed Ragged Bite of Agony to 'Focused Bites' and changed its functionality; it is now a passive ability that will trigger when you cast a bite spell or use your Vicious Bite of Chaos ability.\n- Shadowknight - Combined the 3 effects of Gift of the Quick Spear into a single buff, and it no longer requires a non-spear direct damage spell in order to trigger the twincast component of the ability.\n- Shadowknight - Improved the scaling on ranks 10-17 of Innate Darkblade.\n- Shaman - Improved the pets summoned by all ranks of Spirit Call.\n- Shaman - Corrected an issue that prevented Spirit of Urgency from functioning.\n- Shaman - Ranks 1-3 of Extended Languid Bite are now ranks 4, 6 and 8 of Languid Bite.\n- Shaman - Changed the functionality of Wind of Pathosis. This ability now augments your Wind of Malosinete ability to trigger an additional disease debuff.\n- Shaman - Changed the functionality of Pathosis. This ability now augments your single target Malo spells to trigger an additional disease debuff.\n- Shaman - Ranks 1-3 of Extended Pestilence are now passive abilities that do not need to be activated.\n- Shaman - Corrected the accuracy component of Third Spire to enhance all weapon types. Previously, it was only improving accuracy with 1-handed blunt weapons.\n- Warrior - Adjusted the resist rate of ranks 1-3 of Call of Challenge so that the ability will have a dramatically improved chance to land on your target.\n- Warrior - Adjusted the endurance regeneration component on rank 3 of Imperator's Command to no longer conflict with the Beastlord ability Paragon of Spirit.\n- Wizard - Improved the pets summoned by all ranks of Call of Xuzl.\n- Wizard - Adjusted the stacking of Lower Element so that it will no longer conflict with the Druid Moonbeam spell line.\n- Wizard - Changed Arcane Destruction to function more similarly to Frenzied Devastation. Increased the number of counters for all ranks, and the ability can now coexist with mana preservation effects.\n- Wizard - Concussive Intuition ranks 1-2 now reduce your target's hatred for you by 1% per rank when cast and can no longer be resisted when cast.\n- - The recourse buffs offered by this ability now reduce hatred of the next three spells of a particular resist type by 85%. Changed the recourse chance's weighting so that it now provides a 40% chance for fire or magic spells to be focused and a 20% chance for ice spells to be focused.\n\n\n*** Mercenaries ***\n\n- Fixed an issue that caused mercenaries to continually heal you if your HP was limited to less than 100% of normal. They should still heal you when you are damaged below that amount.\n\n\n*** Miscellaneous ***\n\n- Monk - Increased the skill caps for Kick and Flying Kick by 5 points for all levels. Additionally, increased the monk skills Dragon Punch, Eagle Strike, Round Kick and Tiger Claw caps to match the skill cap values of Kick and Flying Kick and Kick.\n- Claiming your monthly 500 DBC membership reward while in game (logged in to a character) will present you a limited time offer to purchase an item for a discount or an exclusive item not available in the Marketplace.\n- Mounts and Illusions that do not have a stat buff can no longer be placed in the stat buff slot and will give an error message.\n- Corrected an issue when attempting to gate to your bind point if you were in an instance that matched the geometry of your bind point.\n- Corrected an issue in the Arx Mentis raid that could cause players to get stuck in the floor when they try to enter an area of the zone that they are not flagged for.\n\n\n*** UI ***\n\n- Added the illusion key ring.\n- Moved the mount key ring to the new key rings window. You can get to the mount key ring by clicking the Key Rings button in the bottom left corner of the inventory window or in the EQ Button.\n- Purchasing a character slot, mercenary slot, appearance slot or heroic character slot will now take you to the new purchase window without requiring that you open the entire marketplace.\n- Added a new atlas map for The Broken Mirror. The new area is called 'Anashti's Influence'.\n- Changed EQUI_DragItems.xml to add the new drag item icons.\n\n\n- Changed -\nEQUI.xml\nEQUI_Animations.xml\nEQUI_DragItems.xml\nEQUI_Inventory.xml\nEQUI_KeyRingWnd.xml\nEQUI_PurchaseGroupWnd.xml\n\n\n*** Previously Updated ***\n\n- Addressed an issue where certain switches stopped working. For example, the cell door in the tutorial would not properly open.\n- Corrected a zone stability issue related to fling when a target is immune to fling.\n- Fixed a bug that was causing some people to crash when zoning.\n\n\n- The EverQuest Team","content_hash":"c6a94fd72e17ea3173da2c0b002deb2f2271125e71fabfbbdb8eb242e040b09d","source_files":["patches-2015-2.txt"],"source_titles":["Game Update Notes: November 18, 2015 [The Broken Mirror]"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-nov-18-2015-the-broken-mirror.228194/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-nov-18-2015-the-broken-mirror.228194/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1a8e0559f56d263b56eb419d6a75f73f67e09f7e009378b683e24866aa077662","filename":"patches-2015-2.txt","adapter":"text","source_offset":59388,"item_index":null,"heading":"Game Update Notes: November 18, 2015 [The Broken Mirror]","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-nov-18-2015-the-broken-mirror.228194/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-nov-18-2015-the-broken-mirror.228194/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-11-18-1","id":"2015-11-18-1"},{"patch_date":"2015-10-21","effective_date":"2015-10-21","display_date":"Game Update Notes: October 21, 2015","title":"Game Update Notes: October 21, 2015","year":2015,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Tradeskills","Miscellaneous","Previously Updated"],"change_count":60,"word_count":1574,"summary":"Highlights *** Passive AA abilities that can be toggled off can now be toggled back on by pressing the same hotkey. Items *** Look for the new Legend of the Storm Break item in the Marketplace, featuring prized items from Storm Break, Travelers, Vengeful Gods, and Doom of the Ancient Ones! Dead…","content":"*** Highlights ***\n\n    - Passive AA abilities that can be toggled off can now be toggled back on by pressing the same hotkey.\n\n\n    *** Items ***\n\n    - Look for the new Legend of the Storm Break item in the Marketplace, featuring prized items from Storm Break, Travelers, Vengeful Gods, and Doom of the Ancient Ones!\n    - Dead Hills and Bixie Warfront collectibles now show their zone name in the item's lore tab.\n\n\n    *** Quests & Events ***\n\n    - Burden of the Past - The 'attendees' encountered in this Degmar mission are once again susceptible to mesmerization.\n\n\n    *** Spells ***\n\n    - Levitate, Levitation, Perfected Levitation, and Group Perfected Levitation now share a stacking group with ranks sorted by duration. The highest ranked spell will now overwrite lower ranked spells.\n    - Berserker - Corrected the 2hp modifiers on Reflected Bloodlust, Reflected Brutality, and Reflected Savagery to match 2hb and 2hs values.\n    - Berserker - Increased the damage modifiers for all weapons affected by Reflected Cruelty.\n\n    *** NPC ***\n\n    - Alerynril the Loyal in the Plane of Knowledge will no longer proudly display brown garbage bags on her hands. The derelicte look is so not hot right now.\n    - Cats are now more domesticated and will meow, hiss, and purr. They will no longer roar like a lion.\n    - Fixed an issue where NPCs in Heroic Adventures wouldn't always cast their appropriate level spells.\n\n\n    *** AA ***\n\n    - Passive AA abilities that can be toggled off can now be toggled back on by pressing the same hotkey. This improves upon the previous implementation that required you to open the AA window and repurchase the ability to activate it. This change applies to Spell Casting Subtlety, Bold Attacks, Sneering Grin, Combat Subtlety, and Subtle Blows.\n    - Corrected an issue with a number of bard ability spells that were not behaving as intended. A notable example of the fix is that 'Selo's Kick' will once again be usable while under the effects of 'Frenzied Kicks'.\n    - Restored the missing rank 2 of the shaman AA ability 'Shrink' and made rank 2 available to beastlords.\n    - The buffs offered by the ranks of Gift of Mana have been renamed to list only the highest level spell that they will function on.\n    - Bard - Increased the accuracy component of Ranks 22-24 of Dance of Blades.\n    - Beastlord - Corrected an issue with all ranks of Taste of Blood that prevented Blood Frenzy from improving your warder's chance to flurry.\n    - Beastlord - Correct issues with all ranks of Bestial Bloodrage that prevented the flurry chance, hatred reduction, and accuracy components from functioning.\n    - Cleric - Ranks 1-6 of Improved Beacon of Life are now ranks 4-9 of Beacon of Life.\n    - Cleric - Ranks 1-19 of Improved Burst of Life are now ranks 2-20 of Burst of Life.\n    - Cleric - Corrected the amount of hate given by Quiet Miracle and Veturika's Perseverance.\n    - Cleric - Significantly increased the potential bonus damage of Turn Undead ranks 11 and up. Ranks 11-15 of Turn Undead now have a chance to trigger Infusion of Light III, ranks 16-18 now have a chance to trigger Infusion of Light IV.\n    - Cleric - Renamed Bestow Divine Aura to Bestow Divine Aura Azia and Cascading Divine Aura to Bestow Divine Aura Beza in order to simplify the categorization of the abilities.\n    - Cleric - Adjusted ranks 10-12 of Ward of Purity so that these abilities provide an improvement over rank 9.\n    - Druid - All forms of Flight of Eagles and Spirit of Eagle now offer up to a 70% run speed increase.\n    - Druid - Hastened Storm Strike has been renamed Hastened Storms and will now reduce the reuse time of both Storm Strike and Fire Storm.\n    - Druid - Third Spire of Nature will now include a previously removed damage shield component.\n    - Druid - Extended Spirit of the Bear will now correctly function on rank 2 of Spirit of the Bear.\n    - Druid - Fixation of Ro has been changed to Rank 1 of Blessing of Ro, ranks 1-5 of Blessing of Ro are now ranks 2-6. The combined Blessing of Ro ability will now cast both Blessing of Ro and Fixation of Ro spells in a single button press. Blessing of Ro II-V and Vortex of Ro will no longer block attack debuffs that stack in the same line as Fixation of Ro.\n    - Enchanter - Modified the re-use timer for 'Beguiler's Banishment' and 'Beguiler's Directed Banishment' to be 8 seconds.\n    - Enchanter - Corrected a bug with ranks 1-3 of Rune of Banishment that caused it to absorb more damage than was intended.\n    - Magician - Corrected a bug with ranks 9-11 of Shared Health that caused it to heal the pet less than it should have.\n    - Necromancer - All forms of Dead Man Floating and Dead Men Floating will no longer conflict with other lines of levitation such as Group Perfected Levitation or Flight of Eagles.\n    - Necromancer - Cascading Decay is now properly limited to trigger on damage over time spells rather than all detrimental spells with a duration.\n    - Paladin - Divine Call will now increase your target's hatred for you even if the pull portion of the ability fails to land.\n    - Paladin - Corrected the amount of hate given by Marr's Gift.\n    - Paladin - Adjusted the way that Disruptive Persecution generates aggro, total hate per cast is unchanged.\n    - Paladin - Increased the mana cost for all ranks of Disruptive Persecution to better coincide with the damage dealt by the ability.\n    - Shadowknight - Hate's Attraction will now increase your target's hatred for you even if the fling portion of the ability fails to land.\n    - Shadowknight - Quickened Scourge Skin will now correctly function on rank 3 of Scourge Skin.\n    - Shadowknight - Veil of Darkness has had its description improved to better reflect its functionality. Additionally, the accuracy component of this ability has been adjusted to better coexist with other spells such as Somnolence.\n    - Shadowknight - Removed the hate override value on ranks 11-25 of Harm Touch. NPCs will now find this attack significantly more infuriating than before.\n    - Shadowknight - Corrected an oversight with ranks 9-25 of Harm Touch that prevented the damage over time portion of the ability from functioning on NPCs on progression servers after Gates of Discord has opened.\n    - Shadowknight - The duration of the debuff cast by T`Vyl's Resolve has been extended from 12 to 60 seconds but will now fade after 1500 melee attacks have landed on the target.\n    - Shadowknight - Removed the melee damage reduction component of Visage of Decay and changed both Visage of Decay and Visage of Death to not stack. Only one visage buff may be active at a time.\n    - Shaman - Lowered the maximum level of spell that ranks 6-10 of Dampen Resistance will focus and created two new ranks at level 100 and 105 to properly extend the line. Additionally, all ranks of Dampen Resistance have been substantially improved.\n    - Warrior - Corrected two bugs from the previous patch with Warlord's Tenacity. The ability will now count down in buff held zones and will once again have its duration focused.\n    - Warrior - Changed the hit limit on Impact Guard, the defensive buff triggered by Brace For Impact, to 12 hits up from 3. Note: The inclusion of a hit limit on this ability was erroneously excluded from the previous patch message.\n    - Warrior - Corrected the name displayed on hotkeys created for the abilities Imperator's Charge and Imperator's Precision.\n    - Warrior - Fixed Quickened Howl of the Warlord to correctly apply its spell haste to all ranks of 'Howl of the Warlord'.\n    - Warrior - Fixed ranks 2 and 3 of Merciless Blade to function on 2-handed slashing weapons. Previously it would only function on 2-handed blunt and 2-handed piercing weapons. Updated its description and renamed it to 'Merciless Grip' in order to better reflect its ability to increase the damage of all 2-handed weapon types.\n    - Warrior - Corrected a bug with Combatant's Pact that prevented it from having any effect. Updated the description to reflect its actual functionality; it will now increase the amount of health healed by promised heal triggers.\n    - Warrior - Updated Hastened Unbroken Attention to also function on the level 102 skill Unflinching Attention.\n    - Warrior - Phantom Aggressor will now lower its target's hate for itself in addition to generating additional aggro for its owner.\n    - Wizard - Corrected the amount of hate given by Arcane Fusion.\n    - Wizard - Adjusted rank 2 of Concussive Intuition so that it no longer has a 30% chance to not return a Concussive hatred reduction buff.\n\n\n    *** Tradeskills ***\n\n    - The Brewing Barrel tradeskill stations found Freeport, Crescent Reach, and several other places can no longer be picked up.\n\n\n    *** Miscellaneous ***\n\n    - Bags and items will no longer temporarily disappear on the client if you retrieve them from the shared bank and have a lore item conflict with your Parcels.\n    - Corrected a bug that would cause your bind point to be reset if you entered an instance that matched the base zone that you were bound in.\n\n\n\n    *** Previously Updated ***\n\n    - Items introduced with the 2003 revamp of Veeshan's Peak will no longer drop on progression servers, until Legacy of Ykesha has unlocked.\n\n\n    - The EverQuest Team","content_hash":"b3bdd578d883a99e2ec6c2dcbe9a3be70a051078b0edc98ab4cdb2b61657ff65","source_files":["patches-2015-2.txt"],"source_titles":["Game Update Notes: October 21, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-21-2015.227424/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-21-2015.227424/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"12ecec3bd9c46d376c0a59d7e2d7c3a9e0111b13af296830a73da641c66faa65","filename":"patches-2015-2.txt","adapter":"text","source_offset":49805,"item_index":null,"heading":"Game Update Notes: October 21, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-21-2015.227424/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-october-21-2015.227424/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-10-21-1","id":"2015-10-21-1"},{"patch_date":"2015-09-24","effective_date":"2015-09-24","display_date":"Game Update Notes: September 24, 2015","title":"Game Update Notes: September 24, 2015","year":2015,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Spells","AA","Progression Servers"],"change_count":16,"word_count":479,"summary":"Items *** Adjusted the weapon damage bonus formula to scale more gracefully for low damage weapons. This should result in damage bonus values that are more in line with the old formula for older items. Spells *** Fixed a bug that caused spells with a recourse component to cause triggered spells to…","content":"*** Items ***\n\n- Adjusted the weapon damage bonus formula to scale more gracefully for low damage weapons. This should result in damage bonus values that are more in line with the old formula for older items.\n\n\n*** Spells ***\n\n- Fixed a bug that caused spells with a recourse component to cause triggered spells to hit the caster rather than the caster's target. This is most notable in the case where the wizard claw line of spells would cause effects such as Pyromancy to harm the wizard rather than the wizard's target.\n- Bard - Corrected an issue with a number of spells that were not behaving as intended. A notable example of the fix is that Selo's Kick will once again be usable while under the effects of Frenzied Kicks.\n\n\n*** AA ***\n\n- Beastlord - Made rank 2 of Shrink available to Beastlords.\n- Cleric - Bestow Divine Aura has been renamed Bestow Divine Aura Azia and Cascading Divine Aura has been renamed Bestow Divine Aura Beza to simplify the categorization of the abilities.\n- Cleric - Adjusted ranks 10-12 of Ward of Purity so that these abilities provide an improvement over rank 9.\n- Shaman - Restored the missing rank 2 of Shrink.\n- Warrior - Quickened Howl of the Warlord has been fixed to correctly apply its spell haste to all ranks of Howl of the Warlord.\n- Warrior - Ranks 2 and 3 of Merciless Blade have been fixed to function on 2-handed slashing weapons. Previously it would only function on 2-handed blunt and 2-handed piercing weapons. Renamed this ability to Merciless Grip to better reflect its ability to increase the damage of all 2-handed weapon types and updated the description.\n- Warrior - Corrected a bug with Combatant's Pact that prevented it from having any effect and updated its description. It will now increase the amount of health healed by promised heal triggers.\n- Warrior - Updated Hastened Unbroken Attention to also function on the level 102 skill Unflinching Attention.\n- Wizard - Changed the way Frenzied and Sustained Devastation consume limited use charges. Charges will now be consumed based on the number of spells cast and not the number of targets hit. This corrects an issue where spells that hit multiple targets would consume as many charges as there were targets hit by the single spell.\n- Wizard - Spells that meet the Frenzied and Sustained Devastation focus criteria that are triggered from twincast or from spell triggers (such as the second spell from Ethereal Weave) will consume a limited use charge.\n- Wizard - Removed the mana preservation suppression component from all ranks of Frenzied Devastation and Sustained Devastation.\n\n\n*** Progression Servers ***\n\n- Items introduced with the 2003 revamp of Veeshan's Peak will no longer drop on Progression Servers until Legacy of Ykesha has unlocked.\n\n\n- The EverQuest Team","content_hash":"cdcf0f98be5a1df1eb3c13013760df3fe453bd1dfbd5f8f3549cf7c17967b2c9","source_files":["patches-2015-2.txt"],"source_titles":["Game Update Notes: September 24, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-24-2015.226826/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-24-2015.226826/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1c435bd85f799420cb18d6162f6438f44c4ace511c354d5cf57b8c95963c2f84","filename":"patches-2015-2.txt","adapter":"text","source_offset":46732,"item_index":null,"heading":"Game Update Notes: September 24, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-24-2015.226826/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-24-2015.226826/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-09-24-1","id":"2015-09-24-1"},{"patch_date":"2015-09-23","effective_date":"2015-09-23","display_date":"Game Update Notes: September 23, 2015","title":"Game Update Notes: September 23, 2015","year":2015,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":136,"word_count":4052,"summary":"Highlights *** Modified the way that a weapons damage bonus is calculated. This should result in increased weapon damage bonuses, especially for two-handed weapons. Most clickable buff items will now grant you a passive AA ability with a permanent effect! See the Items section for details. Look out…","content":"*** Highlights ***\n\n- Modified the way that a weapons damage bonus is calculated. This should result in increased weapon damage bonuses, especially for two-handed weapons.\n- Most clickable buff items will now grant you a passive AA ability with a permanent effect! See the Items section for details.\n- Look out for new Nights of the Dead items available in the Marketplace, beginning October first!\n- Made several changes to the way Fading Memories and other escape abilities work. Please see the AA section for details.\n\n\n*** Items ***\n\n- Keep an eye on the Marketplace starting in October for new and returning Nights of the Dead items! You'll be delighted to find sinister mounts like the Dark Direhound, horrifying weapon visuals like the Nightmare ornaments, fiendish familiars like the Cat in a Bag, Player Studio offerings, and much much more!\n- Updated the way that the alternate advancement ability Sinister Strikes functions. The ability now grants weapons wielded in your offhand a percentage of your weapons damage bonus. This change allows the ability to grant an effect for weapons with a delay lower than 30 and will better scale to higher damage weapons.\n- Fixed an issue that would cause items to be deleted if you tried to send them to a player that doesn't exist.\n- The server is no longer alcohol powered and no longer requires a sacrifice of an alcoholic beverage when you drink an alcoholic beverage.\n- Changed the following buff lines that result from activating items so that their effects grant the bearer passive AA abilities: Ancestral Memories, Aura of Battle, Breath of Atathus, Expanding Mind, Form of Defense, Form of Endurance, Form of Protection, Form of Rejuvenation, Grim Aura, Knowledge of the Past / Soothing Breath, Might of Stone, Myrmidons Skill, and Prismatic Ward.\n- - Activating an item with one of these spells grants you a passive AA ability at a rank that matches the power of the buff. (Activating an item with a weaker buff will not lower your passive AA ability rank.)\n- - Activating an item with one of these spells now casts a shadow spell named for the buff line. These shadow spells have no effects but are permanent duration and are intended to allow you to retain the use of these items as a means to reduce the impact of incoming dispel attacks.\n- - When you are granted a rank of one of these passive AA abilities you are now also granted an activated ability called Item: Disable Item Abilities. This ability will clear all of your item-granted abilities and allow you to start fresh.\n- Extended the spell durations of the following item buff lines: Aura of the Void, Essence of Ruaabri, Gnoll Reaver Fortitude, Gunthak Grit / Fortitude, Illusionary Spikes, and Thorny Shield. They all have a permanent duration and persist through death.\n- Fixed a problem that could cause some items to be lost when unpacking a suit of Hero's Forge armor.\n\n\n*** Quests & Events ***\n\n- Look to the marketplace this October for the Cat in a Bag. Each one contains a random adoptable cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for the easily terrified Scaredy Cat familiar and always agitated Cranky Cat familiar!\n\n\n*** Spells ***\n\n- Spells can now have more than one focus effect at a time, similar to AAs.\n- Melee skills that apply buffs to the caster no longer require a target in order to work.\n- Shadowknight - Adjusted the hatred multiplier for the gift recourse from the line of Touch spells to be as good or better than the highest rank of the AA ability Voice of Thule that is available at each level range.\n- Spells that allow you to gravitate your target toward your location have been modified so that they only function on targets up to level 100. This applies to Compliant Lurch and Forceful Attraction.\n\n\n*** NPC ***\n\n- Reviewed the majority of enemies in Call of the Forsaken and The Darkened Sea zones with regards to immunity to runspeed changes, mesmerization, stun, lull, charm, and fear, and removed or relaxed restrictions on most NPCs.\n- Fixed some enemies that were immune to fling and gravitate effects but would allow players to attempt to cast on them. These spell now fail immediately upon casting on these immune enemies rather than upon landing. This applies primarily to raid encounters and encounters in the Plane of War.\n\n\n*** AA ***\n\n- Passive AA abilities that modify the amount of hatred generated by the player's actions can now be toggled on and off. This change means these abilities can now be auto-granted to all classes, and allowed us to refund the activated AA ability Negation of Subtlety.\n- The AA abilities Knowledge of Alaran Culture and Advanced Knowledge of Alaran Culture have been removed. All Veil of Alaris AA abilities that required the purchase of Advanced Knowledge of Alaran Culture have had that restriction removed.\n- Consolidated All bind-wound-related AA ability lines (Bandage Wound, Mithaniel's Binding, Field Dressing, and Combat Medic) into a single general line called Bandage Wounds.\n- Consolidated the general innate statistic lines (Innate Strength, Innate Agility, etc) and the statistic cap lines (Planar Strength, Planar Agility, etc) into single ability lines in order to reduce UI clutter in the AA window. For example: Planar Strength is now rank 16 of Innate Strength.\n- Glyph of the Indeterminable Reward and Glyph of Unfathomable Reward no longer share a re-use timer with the other Glyph AA abilities.\n- Corrected an issue with the Ageless Enmity and Area Taunt AA abilities that prevented them from adding the intended amount of hatred over the previously most hated target.\n- The passive AA ability Spell Casting Reinforcement no longer extends the duration of invulnerability spells.\n- Unobtainable ranks of Hero's Vitality, Hero's Fortitude, and Hero's Resolution no longer display in the Special tab of the AA window. Newer ranks of the ability are displayed as they become available as rewards for completing content.\n- Beastlord - Renamed the AA ability line Extended Feralgia to Extended Moongrowl and corrected it to work on level 105 spells.\n- Beastlord - Corrected an issue with the AA Extended Bloodlust that prevented it from extending the duration of the second rank of the Bloodlust ability.\n- Beastlord - Renamed the AA ability line Spell Casting Subtlety to Combat Subtlety and updated its description to better reflect the fact that hatred generated by both spells and melee combat is affected by this line.\n- Beastlord - Corrected a bug with the passive AA ability Extended Moongrowl that prevented it from extending the duration of the Growl of the Leopard and Feralgia lines of spells as intended.\n- Beastlord - Adjusted the required level, expansion and costs for the Shaman and Beastlord versions of the AA abilities Shrink and Group Shrink. This corrects an issue that prevented the beastlord version of the AA ability Shrink from displaying.\n- Berserker - Renamed the AA ability line Echoing Cries to Extended War Cry.\n- Berserker - Removed the ability for the self-damage component of the AA ability Agony of Absolution to apply critical damage.\n- Berserker - Updated the AA ability line Axe of Rallos to function with the level 105 skill Axe of Numicia.\n- Berserker - Renamed the AA ability line Extended Havoc to Extended Cry Havoc and it now functions on the ability Cry Carnage.\n- Berserker - The AA ability line Decapitate no longer reports \"Your target does not meet the spell requirements\" when melee attacking targets that are above the level in which the ability can trigger. Instead, the decapitating blow will deal 0 damage to targets that are too high of a level for this ability.\n- Berserker - Furious Rampage now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.\n- Berserker - Created Focused Furious Rampage, a new AA ability that allows you the same number of additional combat rounds on a single target.\n- Enchanter - Changed the re-use times of all enchant material AA abilities from 1 to 8 hours to 10 to 60 seconds. These abilities now share two re-use timers (one for mass and one for single use).\n- Monk - Destructive Force now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.\n- Monk - Extra melee rounds granted from Destructive Force now have the ability to trigger additional hits from double attack, etc.\n- Monk - Created Focused Destructive Force, a new AA ability that allows you the same number of additional combat rounds on a single target.\n- Monk - Updated the AA ability Hastened Destructive Force to function on both Destructive Force and Focused Destructive Force.\n- Rogue - Rakes Rampage now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.\n- Rogue - Created Focused Rakes Rampage, a new AA ability that allows you the same number of additional combat rounds on a single target.\n- Paladin - Modified the AA ability Beacon of the Righteous so that it will now impart its instantaneous hatred component even if the stun and hatred over time components of the ability are resisted.\n- Paladin - Changed the resist modifier for Divine Call to be more in line with other gravitate and fling abilities.\n- Paladin and Shadowknight - Added a new passive ability line, Bold Attacks, that increases the amount of hatred generated by your actions. Reduced the effective hate percentages for the activated AA abilities Voice of Thule and Marr's Salvation so that maximum hate generation is close to the same amount.\n- Warrior - Added more ranks to the passive AA ability line Bold Attacks and extended the line to lower levels to match the levels that the Paladin and Shadowknight version of this AA ability line become available.\n- Warrior - The buff applied when using Rage of the Forsaken has had its duration and aggro multiplier reduced to better reflect intended values with the recent changes to Bold Attacks.\n- Warrior - Renamed the AA ability line Hastened Defiance to Hastened Warlords Tenacity and re-ordered the ranks to reflect their proper power growth.\n- Warrior - All ranks of the AA ability Warlords Tenacity now count down in buff-frozen zones.\n- Warrior - Modified Warlord's Grasp so that the improved taunt portion of the ability will continue to function even if the target is immune to the gravity portion of the ability.\n- Warrior - Sneering Grin ranks 1-3 have been changed to be a toggled passive ability.\n- Wizard - Modified the AA abilities Frenzied Devastation and Sustained Devastation so that only the spells focused by these abilities will use charges and receive the focus effect.\n- - Adjusted the mana cost component of these abilities to make them less mana efficient.\n- - Improved the number of charges slightly for Frenzied Devastation and substantially for Sustained Devastation.\n- - Improved the chance to critically cast granted by Sustained Devastation.\n- - Created two additional ranks of Sustained Devastation to better match the available ranks of Frenzied Devastation\n- Made a number of changes to AA abilities that allow players to escape from combat:\n- - Corrected a bug that ignored any chance to escape from combat that was set below 100% on spells that did not have a duration.\n- - Changed the invisibility component of abilities that allow you to escape. Now, upon successfully rolling your escape chance, if you are at least 30 feet away from all targets that have you high (top 10) on their hatelist, you will have a spell cast on you. In most cases this spell is an invisibility buff.\n- - Modified the Cleric ability Divine Peace, the Paladin ability Balefire Burst, the Warrior ability Howl of the Warlord, and the Berserker ability Self Preservation to apply a sanctuary buff upon a successful escape rather than invisibility.\n- - The distance restriction for the added spell component of these abilities does not apply to the hatelist removal functionality. There is no minimum distance for removing yourself from the hatelists of qualifying NPCs.\n- - Put level restrictions in place on all escape abilities. Starting at level 75 most classes are only able to immediately escape combat from NPCs that are yellow con (player level +3) or lower. Exceptions to this are Rogues, Bards, Monks, Shadowknights and Rangers who can escape from NPCs that are up to 5 levels higher. AA abilities available prior to level 71 now work on creatures up to level 75.\n- - All classes with escape AA abilities now have new 0 cost ranks available at each level increase that they did not previously have purchasable ranks. These 0 cost ranks increase the maximum level that the abilities will function on.\n- - Bard - Increased mana cost for higher level ranks of the AA ability Fading Memories by approximately 3% per player level.\n- - Ranger - Removed mana cost for the AA ability Cover Tracks and increased its success rate from 50-70-85% to 60-75-90%.\n- - Magician - Combined the AA abilities Drape of Shadows and Cloak of Shadows into a single ability line Drape of Shadows which provides a chance for the Magician to escape from combat and a guaranteed chance for their pet to escape from combat. The combined ability does not require the Magician's pet to be up for the Magician to escape from combat. Merged the Magician passive abilities Hastened Drape of Shadows and Hastened Cloak of Shadows into a single line which provides a 4.5 minute reduction to the reuse time of the combined ability at max rank.\n- - Shadowknight - The spell Rigor Mortis will be modified in a later patch to correctly cap the level of targets that it functions on and Last Gasp, Last Breath, Final Gasp and Terminal Breath will be updated with similar functionality to Rigor Mortis. For now, Rigor Mortis is capped at level 109.\n\n- Modified all AA abilities that allow you to fling or gravitate your target to your location so they function only on NPC targets below your current level. Added new 0 cost ranks at every level to increase the level range that the abilities will function on. This applies to Lure of the Siren's Song, Divine Call, Moving Mountains, Warlord's Grasp, and Hate's Attraction.\n\n- Combined the following activated AA abilities into single lines:\n- - Acute Focus of Arcanum, Enlightened Focus of Arcanum and Empowered Focus of Arcanum are now ranks 2-5 of Focus of Arcanum.\n- - Replenish Companion ranks 1-21 are now ranks 2-22 of Mend Companion.\n- - Berserker - Cascading Rage ranks 1-10 are now ranks 4-13 of Untamed Rage. Hastened Cascading Rage has been renamed Hastened Untamed Rage and has been updated to function on all ranks of the combined ability line.\n- - Berserker - Stomping Leap is now rank 3 of Battle Leap. Battle Leap rank 3 is now rank 4. Rank 3 of Battle Leap now stuns targets up to level 85 in addition to conferring a melee bonus to the caster, rank 4 now stuns targets up to level 90 as well as conferring an improved melee bonus.\n- - Cleric - Improved Sanctuary is now rank 2 of Sanctuary.\n- - Druid - Hand of Ro is now rank 1 of Blessing of Ro, ranks 2-5 of Blessing of Ro are equivalent to what were previously ranks 1-4.\n- - Enchanter - Improved Reactive Rune ranks 1-3 are now ranks 3-6 of Reactive Rune.\n- - Magician - Small Modulation Shard, Medium Modulation Shard, and Large Modulation Shard are now ranks 1-3 of a combined line: Summon Modulation Shard.\n- - Magician - Fire Core ranks 1-10 are now ranks 2-11 of Heart of Flames. Extended Fire Core has been renamed Extended Heart of Flames and has been updated to work on all ranks of Heart of Flames.\n- - Magician - Vapor Core ranks 1-12 are now ranks 2-13 of Heart of Vapor. Extended Vapor Core has been renamed Extended Heart of Vapor and has been updated to work on all ranks of Heart of Vapor.\n- - Magician - Ice Core ranks 1-7 are now ranks 2-8 of Heart of Ice. Extended Ice Core has been renamed Extended Heart of Ice and has been updated to work on all ranks of Heart of Ice.\n- - Magician - Stone Core ranks 1-10 are now ranks 2-11 of Heart of Stone. Extended Stone Core has been renamed Extended Heart of Stone and has been updated to work on all ranks of Heart of Stone.\n- - Necromancer - Army of the Dead ranks 1-27 are now ranks 4-30 of Wake the Dead. Graverobbing has been renamed Hastened Wake the Dead and has been updated to function on all ranks of the combined ability line. Quickened Army of the Dead has been renamed Quickened Wake the Dead and has been updated to function on all ranks of the combined ability line.\n- - Necromancer - Improved Death Peace is now rank 3 of Death Peace.\n- - Necromancer - Perfected Dead Man Floating is now rank 2 of Dead Man Floating.\n- - Paladin - Hand of Disruption is now rank 1 of Force of Disruption, ranks 2-15 of Force of Disruption are equivalent to what were previously ranks 1-14.\n- - Shadowknight - Improved Death Peace is now rank 3 of Death Peace.\n- - Shadowknight - Improved Explosion of Hatred is now rank 3 of Explosion of Hatred. All ranks have been made no-resist.\n- - Shadowknight - Improved Explosion of Spite is now rank 2 of Explosion of Spite. All ranks have been made no-resist.\n- - Warrior - Enhanced Area Taunt is now rank 2 of Area Taunt. Hastened Instigation has been renamed Hastened Area Taunt and has been updated to function on all ranks of the combined ability.\n- - Warrior - Stomping Leap is now rank 3 of Battle Leap. Battle Leap rank 3 is now rank 4. Rank 3 of Battle Leap now stuns targets up to level 85 in addition to conferring a melee bonus to the caster, rank 4 now stuns targets up to level 90 as well as conferring an improved melee bonus.\n- - Wizard - Mana Blast, Mana Blaze and Volatile Mana Blaze are now ranks 2-12 of Mana Burn. Hastened Manaburn has been updated to function on all ranks of the combined ability line.\n- - Wizard - Prolonged Destruction ranks 1-15 are now ranks 4-18 of Frenzied Devastation. Sustained Destruction has been renamed Sustained Devastation. Improved Sustained Destruction is now rank 7 of Sustained Devastation. Hastened Prolonged Destruction has been renamed Hastened Devastation and has been updated to function on all ranks of both Frenzied Devastation and Sustained Devastation.\n- - Wizard - Frenzied Devastation and Sustained Devastation have been modified so that only the spells focused by these abilities will use charges and receive the focus effect. The mana cost component of these abilities has been adjusted to make them intentionally less mana efficient. The number of charges has been improved slightly for Frenzied Devastation and substantially for Sustained Devastation. The chance to critically cast granted by 'Sustained Devastation' has been improved. Two additional ranks of Sustained Devastation have been created to better match the available ranks of Frenzied Devastation.\n- - Wizard - Atol's Unresistable Shackles is now rank 2 of Atol's Shackles.\n\n- Modified the timer data for the following activated AA abilities so that they should no longer conflict:\n- - Berserker - Furious Leap with Battle Leap and Battle Stomp.\n- - Berserker - Savage Spirit with Identify.\n- - Cleric - Call of the Herald with Harmonic Dissonance.\n- - Cleric - Blessed Chains with Drakkin racial breath abilities.\n- - Cleric - Innate Invis to Undead with Celestial Regeneration.\n- - Enchanter - Beguiler's Banishment and Beguiler's Directed Banishment with Drakkin racial breath abilities.\n- - Necromancer - Self-Sacrifice with Banestrike.\n- - Necromancer - Encroaching Darkness with Bind Affinity.\n- - Necromancer - Cloak of Shadows and Innate Invis to Undead with Death Peace.\n- - Necromancer - Scent of Terris with Identify.\n- - Paladin - Radiant Cure with Heroic Leap.\n- - Shadowknight - Bobbing Corpse with Bony Grasp of Death.\n- - Shadowknight - Cloak of Shadows with Death Peace.\n- - Warrior - Furious Leap with Battle Leap.\n- - Wizard - Translocate with Summon Clockwork Banker.\n\n- Corrected the following issues with the AA abilities Projection of Doom, Projection of Fury, and Projection of Piety:\n- - Multiple projections can now be used on a single target. Previously, if multiple projections were used on the same target only the most recently summoned pet would transfer aggro to the caster.\n- - Corrected a bug where the caster would have their aggro value with the target set to the amount of hate generated by the pet rather than increased by the amount of hate generated by the pet. Previously, if the ability was used late into a fight, it could result in a net loss of hate with the target.\n\n*** Progression Servers ***\n\n- Removed the maximum player limit for the following Kunark zones: Karnor's Castle, The Dreadlands, Skyfire Mountains, The Ruins of Sebilis, The Emerald Jungle, Timorous Deep, and Howling Stones.\n- The Plane of Fear and the Plane of Hate now load balance when populated by enough adventurers. Raid targets will only spawn in the base version of the zone.\n- Increased the intensity of the effects of Mark of the Old Ways, which is applied to Magician and Necromancer pets that are engaged in combat with raid bosses, to values that are more in line with intended tuning.\n\n\n*** Miscellaneous ***\n\n- If you are currently bound in a zone that no longer allows Bind Affinity to function, that bind point will be reset to your starting location the next time you enter your current bind zone.\n- Monk - The skills Eagle Strike and Dragon Punch (or Tail Rake) now share the same timer as Tiger Claw so that they will no longer conflict with the reuse timer for Kick, Round Kick and Flying Kick.\n- The auto-follow command no longer requires you to be grouped with your targeted player.\n- Corrected a bug that prevented the Add Funds function in the Marketplace window from working.\n- Bags and items will no longer temporarily disappear on the client if you retrieve them from the shared bank and have a lore item conflict with your Parcels.\n\n\n*** UI ***\n\n- In a future release, marketplace purchases will be able to complete directly without having to open the Marketplace window. Created a new window that contains only information about the specific marketplace item to support this.\n- Corrected a bug where NPC wild rampage messages were being filtered as pet wild rampage messages and vice versa.\n\n\n- Changed -\n\nEQUI.xml\nEQUI_PurchaseWnd.xml\n\n\n*** Previously Updated ***\n\n- Trakanon in Sebilis will drop additional Veeshan's Peak key pieces (Trakanon's Tooth) on progression servers.\n- a dracoliche in pre-revamp Plane of Fear is no longer teeny tiny. He is three times his previous size, and the same size as his post-revamp version. a dracoliche in pre-revamp Plane of Fear now has a 100% chance to drop an item, up from 30%.\n- The experience rewards for all bone chip quests have been retuned. Half of the bone chip quests had their reward increased dramatically. However, with the current ease of collecting bone chips in the modern game, the reward was very high in some cases, and so those quests have had the reward reduced.\n- The Keg of Vox Tail Ale is now available for purchase from various merchants across Norrath.\n- An Undead Bard will only spawn in the base version of Old Sebilis.\n\n\n- The EverQuest Team","content_hash":"3d04c2444fcbbd87a3484771992ca016c5d38a53217dc42e098ad239a8750dc0","source_files":["patches-2015-2.txt"],"source_titles":["Game Update Notes: September 23, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-23-2015.226759/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-23-2015.226759/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"e87d7be70caa9550e5ba2b55e42c80d67d35e2109fab686d527794d7a2a9fa7b","filename":"patches-2015-2.txt","adapter":"text","source_offset":23240,"item_index":null,"heading":"Game Update Notes: September 23, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-23-2015.226759/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-23-2015.226759/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-09-23-1","id":"2015-09-23-1"},{"patch_date":"2015-08-19","effective_date":"2015-08-19","display_date":"Game Update Notes: August 19, 2015","title":"Game Update Notes: August 19, 2015","year":2015,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":63,"word_count":1550,"summary":"Highlights *** Fixed an issue with turbo processors causing players to run very fast/very slow. All non-caster classes have gained a set of innate AAs that increase skill damage at all times. Some burn disciplines have had power reduced. See the Spell and AA sections for details. Added an AA…","content":"*** Highlights ***\n\n- Fixed an issue with turbo processors causing players to run very fast/very slow.\n- All non-caster classes have gained a set of innate AAs that increase skill damage at all times. Some burn disciplines have had power reduced. See the Spell and AA sections for details.\n- Added an AA ability for all pet classes that reduces the amount of hate your pet will generate.\n- Fixed several issues with the Frenzied Burnout AA line for Magicians.\n- Magician and Necromancer pets are now weaker in large numbers against some raid targets on Progression Servers. See that section below for details.\n\n\n*** Items ***\n\n- Added augmentation slots to a handful of miscellaneous armor and weapons that did not previously have them.\n- Magician - Corrected the following issues with the Obedient Companion line of spells cast by magician robes:\n- - Renamed these spells to follow a simpler standardization.\n- - Robes obtained in The Darkened Sea (excluding Castaway Robe of the Conjuror) will now focus Bolt of Molten Shieldstone rather than Bolt of Molten Magma.\n- - Increased the amount of focus damage that TDS robes will add to Bolt of Molten Shieldstone.\n- - The Companion's Strikes triggered by the TDS robes can now be cast when your pet backstabs in addition to when it bashes. This gives the water pet the ability to utilize this buff.\n- - Corrected several inconsistencies where some robes in the series were casting a lower level version of the bolt focus spell than they should have been.\n- The Doljonijiarnimorinar axe now has a positive weight instead of a negative weight.\n\n\n*** Quests & Events ***\n\n- A cold wind blows through the caverns below the spires that sit at the center of Luclin's deadliest mountains. Practitioners of the dark arts may be interested in seeking this out.\n- Plane of Sky - The Djinn quest givers that inhabit the halls below the first island have had their respawn time reduced from 2.4 hours to 20 minutes.\n- Alerts have been created for Living Legacy and Brew Day events!\n- Alerts for recurring events should show up again if you had dismissed them in years past.\n\n\n*** Spells ***\n\n- Damage dealt by a defender to their attacker as a result of a damage shield will no longer display two lines of text when this damage is dealt.\n- Implemented a new timer ID (-1) for melee abilities that allows them to be used independently.\n- Beastlord - Reduced the skill damage modifier on the caster's portion of Bestial Fury Discipline and Empathic Fury by 50, Savage Fury by 13-16, and Savage Rage by 10-16 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.\n- Berserker - Moved all axe summoning abilities from timer 7 to timer -1.\n- Berserker - All abilities that summon multiple axes now have a 4 second cast time and 12 second recast time.\n- Berserker - Reduced the skill damage modifier by 50 on Blind Rage Discipline and Berserking Discipline, Sundering Discipline by 33, and Brutal Discipline by 30 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.\n- Monk - Moved the Echo of Misdirection line from timer 6 to timer -1.\n- Monk - Moved the Phantom/Apparition line from timer 9 to timer -1.\n- Monk - Moved Vigorous Shuriken from timer 14 to timer -1.\n- Monk - Moved Drunken Monkey Style from timer 14 to timer -1.\n- Monk - Reduced the skill damage modifier on Innerflame Discipline and its upgrades (Crystalpalm, Diamondpalm, Terrorpalm) by 50 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.\n- Rogue - Moved the Blinding Flash line from timer 8 to timer -1.\n- Rogue - Reduced the skill damage modifier on Duelist Discipline and its upgrades (Assassin, Eradicator, Executioner) by 50 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.\n- Warrior - Moved the Bracing Defense line from timer 6 to timer -1.\n- Warrior - Moved Throat Jab from timer 9 to timer -1.\n- Warrior - Moved Commanding Voice from timer 9 to timer -1.\n- Warrior - Moved Champion's Aura and Myrmidon's Aura from timer 10 to timer -1.\n- Warrior - Moved the Field Armorer line from timer 10 to timer -1.\n- Warrior - Moved Lionhearted Rally-Cry from timer 12 to timer -1.\n- Warrior - Reduced the skill damage modifier on Fellstrike Discipline by 50 due to innate AA increases. This is designed to keep melee burns the same (or higher) while increasing damage at all other times.\n\n\n*** AA ***\n\n- Implemented the following changes in an effort to create an overall increase in damage over time while leaving the damage dealt under the effects of short duration (burn) disciplines at least what it was previously.\n- - Starting at level 40 and extending to level 105, all non-caster classes will be granted ranks in a passive AA ability line that increases overall melee damage dealt with all skill types. The percentage increase starts at 10% and increases to 50% by level 65 for all classes. For levels 70 through 105 the percentage increase scales differently per class.\n- Ranger - Created a new AA ability called Gladestrider's Leap. It is available starting at level 85 from the Underfoot expansion.\n- Ranger - All ranks of the Journeyman's Speed ability now reduce the re-use time for Gladestrider's Leap.\n- All pet classes now have an activated AA ability called Companion's Calm Demeanor. This ability, when activated, will reduce the hatred generated by your summoned pets by 40%.\n- Enchanter - Renamed the ability Deep Sleep to Projected Somnolence.\n- Enchanter - Projected Somnolence retains the chance to trigger Deep Sleep on a mesmerized target, but now also has a 100% chance to trigger Somnolence when the enchanter casts a level 65 or higher cripple spell.\n- - Each rank of Somnolence is an equivalent accuracy debuff to each rank of Deep Sleep but does not offer the attack speed debuff (Deep Sleep's Malaise) imparted by rank 6 and higher of Deep Sleep.\n- Magician - Fixed the following issues with the line \"Frenzied Burnout\":\n- - Ranks 1-9 now have a functioning flurry chance. This chance is additive with the owner's passive pet flurry chance AA abilities. (The flurry chance on Ranks 7-9 previously did not function for pets.)\n- - Ranks 1-9 now have a defined rampage chance. Note: a pet's rampage attacks will not break mesmerization. (Previously, only rank 1 of this AA line and no other had a special case that caused the magician's pet alternate flurry chance and rampage chance. This special case for rank 1 has been removed and now ranks 1-9 have a defined rampage chance.)\n- Warrior - Corrected a bug that prevented the ability Dual-Wielding Proficiency from being activated if the warrior had a piercing weapon in their primary hand and a one-handed blunt weapon in their secondary hand.\n\n\n*** Progression Servers ***\n\n- Increased the maximum number of adventurers that can be in any load balanced version of the Commonlands.\n- Many of the bosses in the Ruins of Kunark will provide more of a challenge on Progression Servers. Bosses in the Ruins of Kunark will only spawn in the base version of their zone.\n- Returned the defensive skill values of level 1-65 magician and necromancer pets to match what they were in the Planes of Power era. This will only affect Progression Servers until LDoN unlocks on the server. These changes have no impact on other live servers.\n- Raid targets that were previously increased in power on Progression Servers now have the ability Mark of the Old Ways. This will reduce the resistances and melee damage output and increase incoming melee damage of Magician and Necromancer pets with increasing severity based on the total number of those pets that are attacking the raid target.\n- Progression raid targets have had their difficulty reduced, particularly in the Plane of Sky.\n\n\n*** Miscellaneous ***\n\n- Link-dead (LD) players will no longer be immediately removed from the world.\n- /quit now works like /exit.\n- Fixed a bug that caused certain raid bosses to stop appearing in instances on live servers. This primarily impacted Lady Vox and Lord Nagafen in Old Man McKenzie's Ancient Heroes missions.\n\n\n*** UI ***\n\n- Extended target slots set to display targets that don't exist will now not render a lifebar rather than displaying an empty lifebar with the name \"------\".\n\n\n- Changed -\n\n\n*** Previously Updated ***\n\n- Addressed some world stability issues related to spam filtering.\n- You will no longer crash when trying to \"View Mine\" for an achievement that you cannot view.\n- Lowered the AC values of many NPCs in the Arx Mentis raids by up to 45 percent. This should allow melee hits to land for higher damage against these targets.\n\n\n- The EverQuest Team","content_hash":"b925adab93c0c14131ddabf1531f8f796b3d8003077cb4e7f8145ae3a9d5245e","source_files":["patches-2015-2.txt"],"source_titles":["Game Update Notes: August 19, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-19-2015.226057/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-19-2015.226057/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"2d5972b9a096ba9a8d9e7ffc095b9f1b6569bb75c4a114b48efa5a8c68e47ec2","filename":"patches-2015-2.txt","adapter":"text","source_offset":14117,"item_index":null,"heading":"Game Update Notes: August 19, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-19-2015.226057/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-august-19-2015.226057/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-08-19-1","id":"2015-08-19-1"},{"patch_date":"2015-07-22","effective_date":"2015-07-22","display_date":"Game Update Notes: July 22, 2015","title":"Game Update Notes: July 22, 2015","year":2015,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Spells","AA","Progression Servers","Miscellaneous","UI"],"change_count":53,"word_count":1572,"summary":"Highlights *** Proc effect stacking - Multiple procs can now trigger from the same triggering action. Each proc effect that is active will be processed independently. See the Spells section for details. Damage shields now report the damage that they do in all cases and can be directed to chat…","content":"*** Highlights ***\n\n    - Proc effect stacking - Multiple procs can now trigger from the same triggering action. Each proc effect that is active will be processed independently. See the Spells section for details.\n    - Damage shields now report the damage that they do in all cases and can be directed to chat filters.\n    - Spells that do not take hold will now relay a more accurate description as to why they did not take hold.\n    - A new item, the Legend of the Oathbreaker, is available with prizes from the Legends of Norrath sets Oathbreaker, Ethernauts, and Against the Void.\n    - Journeyman's Rucksacks and Journeyman's Pocketed Rucksacks are now available for purchase year-round on all servers that have Omens of War unlocked.\n\n\n    *** Spells ***\n\n    - Beastlord - The Nature's Fury line of spells will now correctly reduce offhand damage from damage shields, instead of increasing it.\n    - Magician - Summon spells such as Call of the Hero no longer cause their target to dismount, unless the location that the target is being summoned to is too small of an area for that target to have summoned a mount.\n    - Spells that do not take hold will now relay a more accurate description as to why they did not take hold.\n    - Reduced the critical chance for all rain spells level 96 and above.\n    - The Spell Critical Chance spell effect has been split into separate Critical Chance and Critical Damage effects. Spells that affected one or the other have been changed to have equivalent effects.\n    - Proc effect stacking - Changed how buffs that trigger effects when spells and skills are used (\"procs\") interact with each other. All procs now have the ability to cast concurrently. This changes previous behavior that only allowed one proc spell to be cast at a time.\n    - - Example one: For a player using the Bone Staff of Wickedness and the buff Spirit of the Puma, it is now possible for both effects to proc independently each melee round. Under the previous rules, players could only cast one or the other spell per melee round.\n    - - Example two: For a player wielding Kyzer's Ritual Dagger augmented with The Murderer's Heart, it is now possible for both effects to proc independently each time that player casts an appropriate detrimental spell. Under the previous rules, players could only cast one or the other spell per appropriate detrimental spell cast.\n    - Spells can now be defined as belonging to a Spell Stacking Group. Inspecting a spell that belongs to a Spell Stacking Group will list the name of that group and the rank of that spell within the group in the spell inspection window.\n    - Assigned Spell Stacking Groups to buffs that trigger effects when casting spells or using skills in order to support the fact that you can now have multiple buffs with these effects active at the same time.\n    - - Examples: Mana Reiteration Rk. III (which is now rank 22 of the \"Mana Flare\" stacking group) will now be overwritten by Mana Reciprocation Rk. III (which is now rank 40 of the \"Mana Flare\" stacking group).\n    - - Mana Reciprocation Rk. III will *not* be overwritten by Ancient Hedgewizard Brew because Ancient Hedgewizard Brew is part of the stacking group \"Resonant Tonics\".\n    - Damage shield damage is now considered magical non-melee damage; this means that melee guard and melee threshold guard spell effects will no longer negate damage shield damage. Rune, spell guard, spell threshold guard, and spells that allow you to absorb damage as mana will continue to block damage shield damage.\n    - Taking damage from a damage shield is now an action that can decrement the use counter on some limited use spells.\n    - A number of changes have been implemented regarding damage shield and environmental damage messages:\n    - - Changed damage shield message filters from \"Show All/Hide All\" to \"Show All/Show Mine/Hide All.\"\n    - - Added the ability to filter environmental damage messages for other players as \"Show All/Hide All.\"\n    - - Added the ability to set individual colors for incoming, outgoing and others' damage shield messages, and to filter them to separate windows.\n    - - Damage shield messages will now display the amount of damage dealt by a defender to an attacker. Damage assignment has not changed; damage from damage shields is still not assigned to an owner.\n    - - Damage shield messages will now display the correct message if the amount of damage being taken was negated by spell effects such as rune or spell guard.\n    - - Changed the filter for spell effects that cause the bearer to take damage when they attack (such as the cleric \"Mark\" line of spells) so they are reported as damage shield damage. These spell effects now message the amount of damage the attacker takes.\n    - - Changed the filter for spell effects that cause the caster of a detrimental spell to take damage (\"feedback\" spells) so they are reported as damage shield damage. These spell effects now message the amount of damage the caster takes.\n    - - Created new filters and assignable colors for environmental damage messages (such as burning in lava, drowning, suffocating, freezing in ice, falling, or being hit by a trap). They are no longer filtered as if they were damage shield messages.\n    - Adjusted the spell names and the 'spell landed' and 'spell wore off' messages on a number of spells to reduce the cases where dissimilar spell lines shared the same messages or where multiple spells shared the same name.\n\n\n    *** AA ***\n\n    - Corrected a display issue that could occur when two existing AA lines were consolidated into a single line.\n    - Activated AA abilities that have their timer refunded because their spell failed to take hold or affect a target can no longer trigger spell procs.\n    - Enchanter - Retuned Gift of Hazy Thoughts to grant a more consistent but lower damage increase. Gift of Hazy Thoughts now triggers Gift of Chromatic Haze rather than Chromatic Haze VI, and can now be triggered by casting damage over time or stun spells in addition to direct damage spells. Gift of Chromatic Haze has a much lower damage focus than Chromatic Haze VI.\n    - Enchanter - Ranks 1-21 of the AA ability line Nightmare Stasis have been consolidated into ranks 4-24 of the Stasis AA ability line. The /alt act number for Nightmare Stasis (previously 748) is now 409. The functionality of Waking Nightmares, triggered when ranks 4-24 of Stasis breaks, remains unchanged.\n    - Enchanter - Fixed a bug that prevented the AA ability line Quickened Stasis from shortening the cast time of ranks 4-24 of Stasis.\n    - Enchanter - The AA ability line Hastened Nightmare Stasis has been renamed Hastened Stasis.\n    - Enchanter - Fixed a bug with the AA ability line Profound Visage. The ability line now multiplies the base effectiveness of the visage buffs by 20% per rank. (Ex. Rank 6 now allows the bearer of Horrifying Visage to generate 22% more aggro, up from its base 10%.)\n    - Enchanter - The AA ability line Surreality has been renamed Hastened Mind Over Matter.\n    - Enchanter - The AA ability line Doppelganger's Beckon has been renamed Hastened Doppelganger.\n    - Enchanter - The buff triggered by the AA ability Gracious Gift of Mana has been renamed Gracious Gift of Mana 96 to 105 and has had its messages updated to more closely match other \"Gift of Mana\" spells.\n    - Enchanter - Corrected a bug with the AA ability Hastened Mesmerization that prevented it from functioning on level 86 through 89 and level 100 to 105 spells.\n    - Enchanter - Ranks 1-6 of the AA ability line Mana Draw have been consolidated into ranks 2-7 of Gather Mana. The AA ability line Hastened Gathering has been renamed Hastened Gather Mana. Ranks 1-3 of the AA ability line Hastened Mana Draw have been consolidated into ranks 3-5 of Hastened Gather Mana.\n    - Enchanter - Corrected a bug with the AA ability line Forceful Banishment that prevented it from working on ranks 2-4 of Beguiler's Banishment.\n\n\n    *** Progression Servers ***\n\n    - Hunting zones in The Ruins of Kunark will spin up new load balancing versions when they are populated by enough adventurers.\n    - Many of the bosses in the Plane of Sky, the Plane of Hate, and the Plane of Fear will provide more of a challenge on Progression Servers.\n    - Antonican Traveler's Bags and Antonican Traveler's Rucksacks are now available for purchase year-round on Progression Servers.\n\n\n    *** Miscellaneous ***\n\n    - Added /pickzone fewestplayers to automatically pick the zone with the lowest number of players.\n    - Fixed a bug that would very occasionally cause you to appear unconscious even though you were full health after a divine save.\n    - NPCs that are in combat and are pushed by spells with a knockback component should no longer teleport directly to their most hated target if their most hated target remains stationary.\n    - NPCs that are pushed by spells with a knockback component should appear in their new location more quickly than before.\n\n\n    *** UI ***\n\n    - When viewing achievements from chat you will now see the category and sub-category that the achievement is from in the Achievements window.\n    - Added the ability to open an achievement in the achievements window when viewing an achievement from chat by clicking \"View Mine\".\n\n    - Changed -\n    EQUI_AchievementWnd.xml\n\n\n    - The EverQuest Team","content_hash":"b6fbd0777a607ef803421beae0f1a7cfcd2a40cc179672b4177e9ed121e7ae91","source_files":["patches-2015-2.txt"],"source_titles":["Game Update Notes: July 22, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-22-2015.225121/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-22-2015.225121/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"c8c90656035a56e77384793e8381a8d3bb8c3dbdaa6f11a41a200b71d68b7cd6","filename":"patches-2015-2.txt","adapter":"text","source_offset":4025,"item_index":null,"heading":"Game Update Notes: July 22, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-22-2015.225121/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-22-2015.225121/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-07-22-1","id":"2015-07-22-1"},{"patch_date":"2015-07-01","effective_date":"2015-07-01","display_date":"Game Update Notes: July 1, 2015","title":"Game Update Notes: July 1, 2015","year":2015,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":21,"word_count":614,"summary":"Highlights *** Big bags are returning to Norrath for a limited time! Special larger bags will be available on the Marketplace starting at noon (PDT) on July 2nd. Act quickly, as they will disappear after July 6th! Items *** Girdle of the Weaponmaster - The focus effect Boon of the Seeress has been…","content":"*** Highlights ***\n\n    - Big bags are returning to Norrath for a limited time! Special larger bags will be available on the Marketplace starting at noon (PDT) on July 2nd. Act quickly, as they will disappear after July 6th!\n\n\n    *** Items ***\n\n    - Girdle of the Weaponmaster - The focus effect Boon of the Seeress has been adjusted to include the number of spells that it previously focused, prior to a number of data changes to AA spells.\n\n\n    *** Quests & Events ***\n\n    - Aranaea the Cleaver - Fixed an issue with the use of the Arcanist's Ignitor in the Plane of War. Burn it all down!\n    - Seductive Subterfuge - The task step to \"Banish the skeletons, spirits, and banshees\" in this Caverns of Endless Song heroic adventure now requires 9 kills instead of 10.\n\n\n    *** Spells ***\n\n    - Enchanter - Corrected an issue with the way that damage shield damage from items is calculated in order to fix a problem with the Ward line of spells. Damage shield damage from items will now only be added to your total damage shield amount if your effective Damage Shield total is greater than 0.\n    - Corrected an issue with player cast spells that trigger an additional spell when the first spell fades. The second spell will now properly use the original caster's focus effects and send damage messages to the correct person.\n    - AoE resurrection abilities will now properly land on corpses in hover mode.\n\n\n    *** NPC ***\n\n    - Original EQ bosses are now immune to memory blur effects.\n    - Most clockworks throughout Norrath now have a chance to carry saltpeter.\n\n\n    *** AA ***\n\n    Magician - Updated Theft of Essence to include the three ranks of the level 103 summoned bane damage spell \"Eradicate the Unnatural\" as a possible trigger for the \"Theft of Essence\" pet buff.\n    Magician - Corrected a bug that caused rank 6 of Extended Fire Core to extend the duration of all spells by 36 seconds rather than extending the duration of just the \"Fire Core\" AA spells.\n\n\n    *** Progression Servers ***\n\n    - The Hole, Kedge Keep, Permafrost Keep, and Nagafen's Lair will spin up new load balanced versions when they are populated by enough adventurers. There is no hard limit to the number of adventurers that can be in any particular version of these zones. Raid NPCs will only spawn in the base instance of these zones.\n    - The Commonlands can now support many more simultaneous adventurers before it is full.\n    - Raid bosses will provide more of a challenge on progression servers. They will also spawn more frequently but with more randomization between spawn times.\n    - The residents of the Plane of Hate and Plane of Fear will spawn more frequently.\n\n\n    *** Miscellaneous ***\n\n    - /outputfile will now tell you it's complete in chat. Also if you use /outputfile with an invalid option, it will output the usage message.\n    - Shadowrest - Corrected an issue that could potentially result in a player becoming stuck in Shadowrest. If the location from which you entered has been cleared, you will now be sent to your original starting location rather than your bind point.\n\n\n    *** UI ***\n\n    - Merc AAs - Made the cost column display nothing when the max rank has been purchased.\n    - Added the current count of players in your current /pickzone instance to the window.\n    - When a player is in a load balanced zone (/pickzone) they will now display their instance number in /who.\n\n\n    - Changed -\n\n    *** Previously Updated ***\n\n    - Corrected an issue that would cause a zone to crash if a player died from a limited use doom effect.\n\n\n    - The EverQuest Team","content_hash":"c489100dedd58b68d18de981bb5193ad7914e033f29b2bd647e36f5701555f38","source_files":["patches-2015-2.txt"],"source_titles":["Game Update Notes: July 1, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-1-2015.224468/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-1-2015.224468/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"c61fdb0384480fa83a70985543175e4ee7ead4dd018ccbaa91ec515467bcddbf","filename":"patches-2015-2.txt","adapter":"text","source_offset":151,"item_index":null,"heading":"Game Update Notes: July 1, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-1-2015.224468/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-1-2015.224468/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-07-01-1","id":"2015-07-01-1"},{"patch_date":"2015-06-17","effective_date":"2015-06-17","display_date":"Game Update Notes: June 17, 2015","title":"Game Update Notes: June 17, 2015","year":2015,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":34,"word_count":831,"summary":"Highlights *** Fixed an issue where a player could crash after logging back into a load-balanced zone (/pickzone) or gating to a point in a load-balanced zone when that particular instance had closed. Corrected an issue causing players entering mission instances of some zones to be teleported to…","content":"*** Highlights ***\n\n    - Fixed an issue where a player could crash after logging back into a load-balanced zone (/pickzone) or gating to a point in a load-balanced zone when that particular instance had closed.\n    - Corrected an issue causing players entering mission instances of some zones to be teleported to the non-instanced versions.\n    - Fixed an issue regarding binding in a load-balanced zone; you should now properly be sent to an available zone when gating or returning to your bind point.\n    - Fixed an issue with the leave on corpse option in the manage loot window that could cause crashes.\n    - All Noble Exchange merchants can now be used to send or receive parcels. These merchants are available in every starting city, the Plane of Knowledge, the Bazaar, and other zones throughout Norrath.\n\n\n    *** Items ***\n\n    - Bard - Reduced the casting time of the Arpeggio spells on certain breastplates from 0.3s to instant.\n\n\n    *** Quests & Events ***\n\n    - Arx Mentis raids - Glowing Essences of the Citadel now have a small chance to drop in Tier 2 Arx Mentis raids and drop more commonly from Calix Quirinus.\n    - All Arx Mentis progression raids - Now drop exactly six Essences of the Citadel rather than between four and eight.\n    - Anniversary - The 5th-13th Anniversary events have been extended to run until July 15th.\n    - Heritage - The Crushbone and Permafrost Hardcore Heritage events have been extended by a week and will now end on 7/1.\n\n\n    *** Spells ***\n\n    - Buffs with limited charges that are consumed when their focus effect is applied now continue to apply their remaining effects until the spell that was focused by that buff is finished resolving. This corrects a problem where the critical chance portion of spells (like Chromatic Haze and Frenzied Devastation) was never applied during the buff's final charge, because the buff was removed after the focus effect was applied but before the critical chance modifier was checked.\n\n\n    *** NPC ***\n\n    - All Noble Exchange merchants can now be used to send or receive parcels. These merchants are available in every starting city, the Plane of Knowledge, the Bazaar, and other zones throughout Norrath.\n    - Added factions to many NPCs in newbie zones that did not have them before, causing guards to hate them once again.\n\n\n    *** AA ***\n\n    - Bard - Restored the doppelganger effect and removed the shadowstep component on the AA line \"Lyrical Prankster\".\n    - Beastlord - Corrected a bug with ranks 4-6 of the AA line \"Nature's Salve\" that caused them to cast the spell associated to rank 3 of the ability. Ranks 4-6 should now increase in power and trigger the effect on your warder as originally intended.\n    - Rogue - Corrected an issue that caused rank 6 of AA Extended Envenomed Blades to not function.\n    - Rogue - Corrected an issue that prevented all ranks of the AA Enduring Vision from working.\n    - Wizard - Arcane Fusion no longer deals damage to non-NPC targets. This should ensure that wizards who fail their Bucolic Gambit are slightly less likely to annihilate themselves.\n    - Corrected a typo in the description of the buff cast by the AA \"Glyph of the Cataclysm\".\n    - Corrected several inconsistencies with the casting level of AA abilities.\n\n\n    *** Progression Servers ***\n\n    - Restored the spell merchant Gadallion to the Southern Desert of Ro in all eras.\n    - The Wizard spell Rend is now available on Progression Servers in all eras.\n    - The Potion of Companion's Amnesia is now available for purchase in the marketplace on all Progression Servers.\n    - \"an old froglok\" in Upper Guk no longer spawns on Progression Servers until the Planes of Power expansion is unlocked.\n    - Luminescent Weapon Grade Ore is no longer be available for purchase on Progression Servers until Rain of Fear has unlocked.\n    - Some cookie molds that were not available at launch are no longer available on Progression Servers.\n    - Recipes that call for Thalium Ore are no longer visible on Progression Servers until Dragons of Norrath.\n\n\n    *** Miscellaneous ***\n\n    - Steamfont Mountains will now correctly use load balancing as intended.\n    - Corrected an oversight that prevented players that were created on the Vox server from being able to select the suffix \"of Vox\".\n\n\n    *** UI ***\n\n    - There is now a chat message of how much time you have before you can run /pickzone again, if you have a timer remaining.\n    - You now get a message in chat with what instance you are in when you run /pickzone in a load-balanced zone. This will only appear when it is possible for the window to open, meaning any circumstance where /pickzone won't function (such as combat) will prevent this message from appearing.\n\n\n    - Changed -\n\n    *** Previously Updated ***\n\n    - Fixed the Deepwater Harpoon quest. Returned the missing sentries to West Freeport, and Sentry Xyrin will again attack the nearby spectres on the island when inspired to do so.\n\n\n    - The EverQuest Team","content_hash":"f223360e0febfd762a4e6c2e42f5794c09611a459671520ef9bd088e1bbc8299","source_files":["patches-2015-1.txt"],"source_titles":["Game Update Notes: June 17, 2015"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8d6ab0d50c819a87659fefcc0b2c4abca76fee3e4cdd9c953cdb6820e2d9fa37","filename":"patches-2015-1.txt","adapter":"text","source_offset":43334,"item_index":null,"heading":"Game Update Notes: June 17, 2015","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-06-17-1","id":"2015-06-17-1"},{"patch_date":"2015-05-28","effective_date":"2015-05-28","display_date":"Game Update Notes: May 28, 2015","title":"Game Update Notes: May 28, 2015","year":2015,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"}],"sections":["Highlights","Spells","NPC","AA","Progression Servers","Quests & Events","Miscellaneous","UI"],"change_count":11,"word_count":311,"summary":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-28-2015.222685/ Highlights *** Many more zones will spin up new instanced versions when they are populated by enough adventurers. Spells *** Druids - All spells in the Winter's Flame line have been changed to work like…","content":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-28-2015.222685/\n\n    *** Highlights ***\n\n    - Many more zones will spin up new instanced versions when they are populated by enough adventurers.\n\n\n    *** Spells ***\n\n    - Druids - All spells in the Winter's Flame line have been changed to work like Winter's Wildflame. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.\n    - Rangers - All spells in the Summer's Dew line have been changed to work like Summer's Cyclone. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.\n\n\n    *** NPC ***\n\n    - Soulbinders have discovered how to reliably bind the soul of all adventurers, even in non-city zones.\n\n\n    *** AA ***\n\n    *** Progression Servers ***\n\n    - Forged Firebrand weapon creation will be disabled on Progression Servers until Brunnel Kegstander appears to teach their recipes to the world.\n    - Kaxon Frennor should now appear on all Progression Servers, but will not offer his newbie weapon quest until the appropriate time.\n\n    *** Quests & Events ***\n\n    Fixed the Deepwater Harpoon quest. The missing sentries have returned to West Freeport, and Sentry Xyrin will again attack the nearby spectres on the island when inspired to do so.\n\n    *** Miscellaneous ***\n\n    - Fixed an issue where items intended for Ragefire were appearing on other servers.\n    - Corrected the navigation of boats through the Ocean of Tears. They should spend much more of their time in the water now.\n\n\n    *** UI ***\n\n    - Changed /pickzone so that it will show all of the available instances instead of just the first 10.\n    - Changed the messaging if you are in a login queue to signify you were already in the queue.\n\n\n    - The EverQuest Team","content_hash":"f689d021bfd5d4df3a7858f8e14011fa07dd3302b704a24c1f7de8fa3e770276","source_files":["patches-2015-1.txt"],"source_titles":["Game Update Notes: May 28, 2015"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"c0cb018af98cdb69a5595ea1c17b95947a21c08c85581a4cfca9f0be9c454637","filename":"patches-2015-1.txt","adapter":"text","source_offset":41210,"item_index":null,"heading":"Game Update Notes: May 28, 2015","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-05-28-1","id":"2015-05-28-1"},{"patch_date":"2015-05-19","effective_date":"2015-05-19","display_date":"Game Update Notes: May 19, 2015","title":"Game Update Notes: May 19, 2015","year":2015,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Quests & Events","Spells","NPC","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":30,"word_count":841,"summary":"Highlights *** Added a search function for advanced loot filters. Improved the load speed of characters into the world and when reloading UI. Moved the advanced loot settings from the Edit Filters window into a new window. Corrected a problem that caused some events that take place in instanced…","content":"*** Highlights ***\n\n    - Added a search function for advanced loot filters.\n    - Improved the load speed of characters into the world and when reloading UI.\n    - Moved the advanced loot settings from the Edit Filters window into a new window.\n    - Corrected a problem that caused some events that take place in instanced zones, such as the Arcane Fair for the Wizard step of \"An Epic Request\", to stop working.\n\n\n    *** Quests & Events ***\n\n    - Calix Quirinus (Raid) - Corrected a bug that caused messaging about Lanys' Area of Effect attack to fail. Cut the radius of her targeted Area of Effect knockback in half.\n    - Calix Quirinus (Raid) - Corrected a bug that caused Arc Worker adds to change targets every 5 seconds instead of every 20 seconds as intended.\n\n\n    *** Spells ***\n\n    - Corrected a bug that caused adjustments to critical chance to also affect critical amount.\n    - Spells with 'doom' effects, such as Promised heals and Kron's Maelstrom, should now stack more intelligently.\n\n\n    *** NPC ***\n\n    - All translocators can now see you if you are hiding or invisible.\n\n\n    *** AA ***\n\n    - AA abilities that place a 'doomed' effect on their target will now stack properly.\n    - Fixed a bug that allowed Enchanters to gain full control over summoned animations without purchasing the Animation Empathy AAs.\n    - Adjusted the way that the Eyes Wide Open line of AA abilities are granted to be more consistent between ranks. You will no longer be required to purchase any rank at a 0 cost. Additionally, all shrouds and template characters will have Eyes Wide Open granted to them innately so that all slots in the extended target window behave as expected, even in template form.\n    - Enchanter - Made the following adjustments to Gift of Hazy Thoughts:\n    -- 1. Increased the proc chance from 5 to 8 percent.\n    -- 2. The version of Chromatic Haze that is cast by Gift of Hazy Thoughts is now equivalent to rank 6 of the Chromatic Haze instead of rank 1.\n    -- 3. The spell can now only be triggered when casting 0-duration direct damage spells with a non-zero cast time, minimum level of 85, and a mana cost.\n    - Enchanter - Adjusted Sanguine Mind Crystal and Azure Mind Crystal in the following ways:\n    -- 1. Summoning a Mind Crystal now has a 1 second cast time.\n    -- 2. Summoning a Sanguine Mind Crystal now has a 5 minute recast timer.\n    -- 3. Summoning an Azure Mind Crystal now has a 5 minute recast timer.\n    -- 4. The Sanguine Mind Crystals summoned by the AA now share a lore group and 5 minute recast time.\n    -- 5. The Azure Mind Crystals summoned by the AA now share a lore group and a 5 minute recast timer.\n    -- 6. The mana cost for summoning a mind crystal is now twice the amount of hit points or mana returned by that crystal. In the case of rank 1 this is a mana cost reduction; for ranks 2-4 this is a mana cost increase.\n    -- 7. Corrected a typo in the description for the amount of mana returned by Azure Mind Crystals.\n    - Monk - Restored the knockback on the spell Dragon Force. The monk skill Dragon's Balance will now prevent Dragon Force from being cast while Dragon's Balance Effect is active.\n    - Shaman - Corrected Extended Languid Bite so that it now functions as described.\n    - Wizard - The critical chance reduction on Arcane Fusion no longer reduces the critical damage as well.\n\n\n    *** Progression Servers ***\n\n    - The new Plane of Knowledge vendors that consolidate all tradeskill items have been restricted to The Darkened Sea or later.\n\n\n    *** Miscellaneous ***\n\n    - If you die in a load balanced instance of a zone that you are bound in, you will now respawn in your former instance instead of respawning in the base instance.\n    - Grouped players who are feared when an NPC that drops loot dies will now correctly see the items without having to re-login or re-zone.\n    - Fixed a bug with advanced looting occasionally not updating the window properly for non-master looters when an item is given to a player with many items in their shared list.\n    - Removed the 0.2 second weapon delay associated with using the /autofire command.\n    - Fixed an error that caused multiple polls to be listed in the incorrect order.\n\n\n    *** UI ***\n\n    - Fixed a crash with check boxes in the advanced loot system.\n    - Fixed a client crash involving reloading the UI and changing race.\n    - Replaced a few logos and text references to reflect our new company name.\n\n\n    - Changed -\n    EQUI.xml\n    EQUI_AdvancedLootWnd.xml\n    EQUI_Animations.xml\n    EQUI_CharacterListWnd.xml\n    EQUI_EQMainWnd.xml\n    EQUI_LootFiltersWnd.xml\n    EQUI_LootSettingsWnd.xml\n    EQUI_MarketplaceWnd.xml\n\n\n    *** Previously Updated ***\n\n    - Spider's Bite - The additional spiders in Dreadlands no longer leave a corpse, and there is now a limit to how many can spawn simultaneously.\n    - Corrected an issue that caused mercenaries to remain in their passive state when attempting to set them to other states.\n\n\n\n    - The EverQuest Team","content_hash":"ed9cbe306eb43b45ee330941d8afec253679b722b8ef606c746095c8b2be8c91","source_files":["patches-2015-1.txt"],"source_titles":["Game Update Notes: May 19, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-19-2015.220667/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-19-2015.220667/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"7fc920149ff40d9e8dc70d8e6578a9af9cfcc6c99c6330fda9bbff2c87acc2d6","filename":"patches-2015-1.txt","adapter":"text","source_offset":35916,"item_index":null,"heading":"Game Update Notes: May 19, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-19-2015.220667/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-19-2015.220667/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-05-19-1","id":"2015-05-19-1"},{"patch_date":"2015-04-22","effective_date":"2015-04-22","display_date":"Game Update Notes: April 22, 2015","title":"Game Update Notes: April 22, 2015","year":2015,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Quests & Events","Spells","NPC","Mercenaries","Miscellaneous","UI","Previously Updated"],"change_count":31,"word_count":676,"summary":"Highlights *** Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never). Spells with resource tap components will now stack with each other as intended. When you invite a non-grouped character to the raid it should now put them in \"not in a…","content":"*** Highlights ***\n\n- Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).\n- Spells with resource tap components will now stack with each other as intended.\n- When you invite a non-grouped character to the raid it should now put them in \"not in a group\" and not as a group leader.\n\n\n*** Quests & Events ***\n\n- Cleansing the Grounds - Heavily modified this Heroic Adventure to make it a bit easier and more rewarding.\n- Principal Quastori Numicia - Fixed an error that prevented players from obtaining the Balance of Power achievement in this raid.\n- In Kedge Keep, a harbinger of the seas can help adventurers get their epic 1.0 pieces that would normally drop from Phinigel Autropos.\n- In Dreadlands, a harbinger of frost can help adventurers get their epic 1.0 pieces that would normally drop from Gorenaire.\n- In Skyfire Mountains, a harbinger of flame can help adventurers get their epic 1.0 pieces that would normally drop from Talendor.\n- All item drops from these harbingers (including those added in earlier updates) must now be converted via a right-click before they can be handed to the quest NPC.\n- These harbingers will not appear on Progression servers until House of Thule is unlocked.\n\n\n*** Spells ***\n\n- Spells that are triggered by doom effects will now check for stacking conflicts before they are applied.\n- Spells with resource tap components will now stack with each other as intended.\n\n\n*** NPC ***\n\n- Warrior guards in Neriak Commons and Third Gate are no longer flagged as Noble exchange merchants. Guard W`Selo by the bank will still be happy to take your business.\n\n\n*** Mercenaries ***\n\n- Fixed a problem that caused the game to repeatedly send messages in load balanced zones about suspending mercenaries even when there were no mercenaries to suspend.\n\n\n*** Miscellaneous ***\n\n- Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).\n- Fixed a bug that wasn't allowing /autobank to put empty containers in containers in your bank.\n- Fixed a misleading message given to players when they attempted to create fellowship camps when three players weren't close enough to the camp.\n- When you invite a non-grouped character to the raid it should now put them in \"not in a group\" and not as a group leader.\n- Removed an errant text message when you enter an expedition (not an adventure) that launches with an LDoN switch.\n- Created new option for players to switch instances in load-balanced zones with the new /pickzone command. Once a flagged zone reaches a threshold of players, it will start another instance of of the zone which you will be able to go to. The goal of this functionality is to help reduce congestion in starting areas.\n- Corrected the order in which the current Progression Server poll questions appear.\n\n\n*** UI ***\n\n- If load balancing has created a new instance of a zone, you will see the ID of the instance you zone in to. It will also now appear at the top of the /pickzone window.\n- Convertible items now have an item link in the description window to show you what the item will be transformed into.\n- Fixed some confirmation popup windows that were asking for incorrect or irrelevant information. Deleting spell sets was one such example.\n- Made the Audio Triggers list window resizable.\n\n- Changed -\n\nEQUI_ItemDisplay.xml\nEQUI_MIZoneSelectWnd.xml\n\n\n*** Previously Updated ***\n\n- The triggered version of the Iksar broodling in the Plane of Fear that's spawned via the harbinger of Fear will now properly drop the Child's Tear instead of a citizenship token.\n- Several epic 1.0 quest turn-ins which were multi-questable until the most recent update are now multi-questable again.\n- Korucust's Royal Pain - Lowered the difficulty of NPCs in this mission.\n- Liquid Courage - Fixed an issue that was causing the bonus objective to be awarded to the incorrect person (or nobody).\n\n\n- The EverQuest Team","content_hash":"a6119067d44d38735203f69c23b69fb7032b5265e6cf268b863bc514504e0be9","source_files":["patches-2015-1.txt"],"source_titles":["Game Update Notes: April 22, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2015.219770/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2015.219770/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8f8fe7ce9bb17ce5c4d372e7c5420f71bbd3d9d3729cd08102b4ca18bf4e6b78","filename":"patches-2015-1.txt","adapter":"text","source_offset":31246,"item_index":null,"heading":"Game Update Notes: April 22, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2015.219770/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-22-2015.219770/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-04-22-1","id":"2015-04-22-1"},{"patch_date":"2015-03-25","effective_date":"2015-03-25","display_date":"Game Update Notes: March 25, 2015","title":"Game Update Notes: March 25, 2015","year":2015,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Advanced Loot System","Quests & Events","Spells","NPC","AA","Miscellaneous","UI","Previously Updated"],"change_count":66,"word_count":1573,"summary":"Highlights *** The Advanced Loot System is here! See the section below for details. Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button. Most vendors from the Plane of Knowledge have returned from hiatus. They feel…","content":"*** Highlights ***\n\n    - The Advanced Loot System is here! See the section below for details.\n    - Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.\n    - Most vendors from the Plane of Knowledge have returned from hiatus. They feel as though they can still compete with all-in-one vendors.\n\n\n    *** Advanced Loot System ***\n\n    - Please note that there are extensive help files available in the /advloot window. The following is an overview to help you get started.\n    - If you wish to disable the Advanced Loot System, type /advloot, click on the \"Edit Filters\" button, and then uncheck the \"Use Advanced Looting\" option there.\n\n    - When you are solo, any loot from NPCs you kill will appear in your Personal Loot List. You have these options with things that appear on this list:\n    - - Loot: Click the green check mark and this item will be placed in your inventory immediately.\n    - - Leave: Click on the red X and the item will be left on the NPC's corpse.\n    - - AN (Always Need): Check this box to say you always \"need\" this item. While solo you will always loot this item automatically (if you have Apply Filters checked).\n    - - AG (Always Greed): Check this box to say you always \"want\" this item. While solo you will always loot this item automatically (if you have Apply Filters checked).\n    - - Never: Click on this red X and the item will be added to your \"never\" filter, meaning it will never be added to your personal loot list again (if you have Apply Filters checked).\n    - - Loot All: If you choose this button, the system will attempt to move everything in your Personal Loot List in to your inventory.\n\n    - When you are in a group, the Master Looter's name will appear in the loot window, and the following options now appear in your Shared Loot List:\n    - - ND (Need): Indicate that this item will benefit you directly.\n    - - GD (Greed): Indicate that you would like this item.\n    - - NO: Indicate that you do not want this item.\n    - - AN (Always Need): If you select this, you will always roll \"Need\" for this item.\n    - - AG (Always Greed): If you select this, you will always roll \"Greed\" for this item.\n    - - NV (Never): Indicate that you never want this item.\n\n    - If you are the Master Looter, you have the following additional options:\n    - - Action: This is an icon that shows the current status of the item. It defaults to \"Ask\" (Question Mark) which will ask your group to speak up for the item. If you click this button, it will change to \"Stop\" (Red octagon), which will stop all action relating to the item.\n    - - Manage: If you click the gear icon, you open the Manage window. From this window you can choose the following:\n    - - - Leave On Corpse will leave the item on the corpse. Once the corpse unlocks, anyone is free to loot it.\n    - - - You can also choose a player in your group from the drop-down menu and click \"Give.\" This will award the item to that player directly.\n    - - - If you check \"Auto Roll,\" an automated random roll will occur whenever this item is seen again, awarding the item directly to the winner.\n    - - Roll: Check this box to initiate a roll for the item.\n    - - You can also right-click on the item for the following options:\n    - - - Free Grab: The first person to express interest in this item (by checking ND, GD, AN, or AG) will get it.\n    - - - Leave on Corpse: The item is removed from the Shared Loot List and anyone can loot it from the corpse.\n    - - - Give to: This option lets you give the item directly to a specific person in your group.\n\n\n    *** Quests & Events ***\n\n    - Artifacts of Great Importance - Made eating mushrooms a bit easier in this Heroic Adventure, and fixed a bug that could prevent the task from progressing if you ate the mushrooms too quickly. You no longer need to target yourself when using the Living Fungi (but if you want to, go for it).\n    - Liquid Courage - A Flask of Fire Water no longer incorrectly sends messages regarding a bonus objective. The real method to obtain the objective does not involve this item.\n    - Korucust's Royal Pain - Corrected a problem that could allow players to complete some task elements out of order and get stuck.\n    - Korucust's Royal Pain - Removed the requirement to have the key on your cursor when opening locked doors. It can merely be in your inventory.\n    - Korucust's Royal Pain - Reduced the number of kills necessary to complete those steps of the mission so you no longer have to track down everything in the zone.\n    - Korucust's Royal Pain - Changed the Key Teeth icon to use something more key-like than the salt and pepper shaker icon.\n    - Korucust's Royal Pain - Enemies in this Heroic Adventure now scale down in level more fairly.\n    - Pirates of Timorous Deep - Pirates you encounter in this mission will no longer enrage at low health.\n    - Pirates of Timorous Deep - Fixed a bug that could cause the buried treasure to not spawn in very rare circumstances.\n    - Pirates of Timorous Deep - Enemies in this Heroic Adventure now scale down in level more fairly.\n    - Cleansing the Ground - Fixed a bug that could cause far too many infected and hosts to spawn in this task.\n    - In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.\n\n\n    *** Spells ***\n\n    - Druids - All spells in the Winter's Flame line have been changed to work like Winter's Wildflame. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.\n    - Magicians - Added \"No Twincast\" effects to all levels of Rampaging Servant. This allows the pet to be focused but prevents the single point of damage on this spell from using Twincast charges.\n    - Rangers - All spells in the Summer's Dew line have been changed to work like Summer's Cyclone. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.\n    - Spells that burn mana or endurance (such as the Tears of Qandieal line or Ignite Energy line) can now stack with each other on the same target.\n\n\n    *** NPC ***\n\n    - Brasse's beard has been located and returned to the correct location.\n    - Most vendors from the Plane of Knowledge have returned from hiatus. They feel as though they can still compete with all-in-one vendors.\n\n\n    *** AA ***\n\n    - Monk - Removed the knockback effect from Dragon Punch AA procs. Additionally removed the option to create an activation button for this ability because it is a passive effect.\n\n\n    *** Miscellaneous ***\n\n    - Changed the default file format for screenshots to JPG instead of BMP. You can change your screenshot format back to BMP or to PNG by placing the line \"ScreenshotType=PNG\" in the [Defaults] section of your eqclient.ini file.\n    - Disabled the force pop-up of the expansion at the login screen when you don't have the expansion.\n    - Removed the force pop-up of the Welcome Screen when logging in.\n    - Opening the petition window in your default browser should no longer point to an invalid page.\n    - /hidecorpse options: always, looted, listed and listedunlocked will now persist when zoning and logging off.\n    - Optimized the processing of long merchant lists. They should open more quickly now.\n\n\n    *** UI ***\n\n    - Added the new /autobank command. This will attempt to place any item on your cursor in your bank.\n    - The voice chat window is no longer active by default.\n    - /clearchat and /clearallchat now function while in hover mode.\n    - Fixed an issue with the Find window where scrolling to the bottom wouldn't stay there if you were in a group with 'show group' enabled.\n    - Added the ability for coin and point crystals to update when custom UIs move them to the alternate currencies tab.\n    - Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.\n\n    - Many UI files have been changed. If you are unable to log in to a character with a custom UI, be sure to check the \"Reset UI to Default\" option just below \"Enter World\" on the Character Select screen.\n\n    - Added -\n    EQUI_AdvancedLootWnd.xml\n    EQUI_LootFiltersCopyWnd.xml\n    EQUI_LootFiltersWnd.xml\n    EQUI_ManageLootWnd.xml\n\n    - Changed -\n    EQUI_Templates.xml\n    EQUI_Animations.xml\n    EQUI_OptionsWindow.xml\n    EQUI_RaidWindow.xml\n    EQUI_Templates.xml\n    EQUI_TextEntryWnd.xml\n    EQUI.xml\n\n    *** Previously Updated ***\n\n    - Cleansing the Ground - Greatly reduced the number of infection hosts that spawn after the boss is defeated and lowered their levels by 5 to allow them to be dispatched more easily.\n\n\n\n    - The EverQuest Team","content_hash":"1448909e3d31a469d25d36fb37f94d470ea24c8011e08a85c6c4d0d6ce19b9ef","source_files":["patches-2015-1.txt"],"source_titles":["Game Update Notes: March 25, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-25-2015.218967/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-25-2015.218967/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"4fca35e779a4f6c5c0b2d503dd350cc017182db41b76ca9036fa3e67fe9f8346","filename":"patches-2015-1.txt","adapter":"text","source_offset":21138,"item_index":null,"heading":"Game Update Notes: March 25, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-25-2015.218967/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-25-2015.218967/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-03-25-1","id":"2015-03-25-1"},{"patch_date":"2015-02-25","effective_date":"2015-02-25","display_date":"Game Update Notes: February 25, 2015","title":"Game Update Notes: February 25, 2015","year":2015,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":63,"word_count":1312,"summary":"Highlights *** EverQuest's 16th anniversary is approaching soon! Look for new and old celebration events appearing in the Plane of Knowledge starting on March 16th! As always, the Mechanical Fortune Teller can direct you to events that are available. As requested at SOE Live 2014, a new item has…","content":"*** Highlights ***\n\n- EverQuest's 16th anniversary is approaching soon! Look for new and old celebration events appearing in the Plane of Knowledge starting on March 16th! As always, the Mechanical Fortune Teller can direct you to events that are available.\n- As requested at SOE Live 2014, a new item has been added to the marketplace: Hero's Forge Armor Crate! Combine a full matching suit of Hero's Forge Armor (Helm, Chest, Arms, Wrist, Hands, Legs, Feet) in the Hero's Forge Armor Crate to receive a single, stackable item. The Hero's Forge Armor Crate can only be used once.\n- Tricorne hats are now available for participation in The Darkened Sea beta. The hat can be converted into an ornament if you have Hero's Forge.\n\n\n*** Items ***\n\n- As requested at SOE Live 2014, a new item has been added to the marketplace: Hero's Forge Armor Crate! Combine a full matching suit of Hero's Forge Armor (Helm, Chest, Arms, Wrist, Hands, Legs, Feet) in the Hero's Forge Armor Crate to receive a single, stackable item. The Hero's Forge Armor Crate can only be used once.\n- Bayle Marks can now be traded.\n- August Bounder armor now has a required level of 101 and a recommended level of 105.\n- Tricorne hats are now available for participation in The Darkened Sea beta. The hat can be converted into an ornament if you have Hero's Forge.\n- Greatly increased the drop rates of Briny Essences from rare NPCs and mission chests.\n- Greatly increased the drop rates of Castaway, Tideworn, and Highwater armor pieces.\n- Made the following modifications to the Decorative Dummies sold by Brent Harnak in Sunrise Hills:\n- - The Combat Dummies can now be placed inside personal housing in addition to guildhalls.\n- - The Combat Dummies can now have their level, armor class and body type modified.\n- - Three new ranks of Combat Dummies that coincide with the most recent difficulty types of NPCs (Rena, Sana, Taza) are now for sale.\n- - All ranks of Combat Dummies now have lore text that should better describe their intended level of power.\n- Replaced all Call of the Forsaken gemstone drops with Rain of Fear gemstones in the Heart of Fear zone.\n- Moved the Spell Guard component of the Geomantra line to slot 7 so that it will stack with other Spell Guard effects.\n- Corrected an error that prevented Bags of Doubloons from being opened.\n\n\n*** Tradeskills ***\n\n- August Bounder armor now has a required level of 101 and a recommended level of 105.\n- AC on The Darkened Sea cloth cultural armor and seals is now more consistent.\n- Consolidated most of the tradeskill vendors in the Plane of Knowledge. All of the items that were sold are still present, just on fewer vendors.\n\n\n*** Quests & Events ***\n\n- Captain Tita's Ghost (Raid) - Fixed a bug that was causing the Phasmia Ledalus to do considerably more melee damage than was intended.\n- Captain Tita's Ghost (Raid) - Adjusted Tita's melee damage increase to occur more quickly only if the majority of her reinforcements are \"Annoyed\" rather than just \"Bored.\"\n- Captain Tita's Ghost (Raid) - Adjusted the Phasmia Vitali so that their use of Pillar of Claws more closely matches their behavior in raid 1.\n- Defense of the City (Raid) - This raid will no longer drop spell essences other than Minor Essence of the Citadel.\n- Principal Vicarium Noma (Raid) - Fixed a problem that could cause this event to reset if it was successfully beaten very close to the hard reset timer (45 minutes).\n- All progression raids in Arx Mentis now drop four to eight Essences of the Citadel.\n- A Cunning Plan (Raid) - Mephit minions in this Lichen Creep raid now send their target a message when using their Clawed Swipe ability from afar.\n- Corrected an issue with the achievement 'The Tavern at the End of Norrath (Raid).' It now correctly checks for the completion of 'Field of Scale - Confrontation.'\n- Those seeking the elusive sphinx Isilisinisusurpa should inquire with Noble Sivrn as to her whereabouts.\n\n\n*** Spells ***\n\n- Added an additional restriction to all Twincast effects that allows specific spells to be fully damage focused but not Twincast. Existing abilities were not changed except where noted below.\n- Druid - Winter's Wildflame Frostbite and Burn can now be fully focused, but excluded them from being Twincast individually. The base spell can still be Twincast.\n- Magician - Added a restriction that prevents Remorseless Servant and Remote Remorseless Servant from using Twincast counters.\n- Ranger - Flusterbolt and Blusterbolt now scale their resistance modifiers as you level. High level mobs should no longer resist these abilities as often.\n- Ranger - Summer's Cyclone Burn and Splash can now be focused fully but will not be Twincast individually (Summer's Cyclone can still be Twincast).\n- Shaman - Renamed the version of Mammoth's Force and Preeminent Foresight given by all ranks of Unity of the Doomscale to Mammoth's Force III and Preeminent Foresight III to signify that the buffs given by all three ranks are equivalent and at maximum effectiveness.\n- Wizard - Modified Wildflash Barrage subcomponents so that only the base spell will use Twincast counters.\n\n\n*** NPC ***\n\n- Researcher Orbiana will now sell all Essences of the Citadel if you have completed the raids they drop from.\n- Vendors around Norrath have agreed to accept less profit when selling Nobles to adventurers. You can now purchase them for a closer amount to their selling price than before.\n- A Priest of Discord has taken residence in the northwestern section of the Guild Lobby. All Priests of Discord have readopted their old habit of destroying items that are handed to them.\n- The Animated Tomes in the Dreadspire library will now respawn much more quickly.\n- Corrected the appearance of Raveners in Kaesora.\n\n\n*** AA ***\n\n- Beastlord - Modified Bestial Alignment to change wood elf characters into treants instead of wolves.\n- Enchanter - Mana Overburn will now work on Mana Repercussion, Mana Reverberation, and Mana Reciprocation.\n\n\n*** Progression Servers ***\n\n- Extra mercenary slots can now be purchased on Progression servers.\n\n\n*** Miscellaneous ***\n\n- If a player picks up a lore ground spawn item they already own, they can now again see the item without requiring that the player change zones or log out and back in.\n- Fixed a building in Nedaria's Landing which had missing geometry.\n- Fixed various links inside the help and petition system to point to daybreakgamecompany.com instead of SOE.com.\n- Changed some of the references to Sony Online Entertainment to Daybreak Game Company and from SOE to DBG.\n- Summoned wolves will now run instead of slide.\n- Removed the restriction on opening help windows within the Tutorial zone.\n\n\n*** UI ***\n\n- Fixed an issue with popup windows where the text on buttons and window heading text was sometimes displaying old data.\n- Fixed a grammatical issue in the race change window from \"and your bind location to be changed\" to \"and your bind location will be changed\".\n- The dynamic zone and guild management window minimum sizes can now be changed in the xml files.\n- Fixed an issue with list windows when clicking column headers when not scrolled to the top of the list.\n- Fixed a bug where some text could overlap in the item window.\n- Fixed social integration sync.\n- The Looking for Guild window will now use total assigned AA points rather than the total number of AA points spent.\n\n\n- Changed -\n\n- EQUI_DynamicZoneWnd.xml\n- EQUI_GuildManagementWnd.xml\n- EQUI_RaceChangeWnd.xml\n\n\n*** Previously Updated ***\n\n- Fixed an issue where some NPC models were showing up as default humans instead of their intended appearance.\n\n\n- The EverQuest Team","content_hash":"7c79c088e45ec184fea08d3c7296ef4c834a2604118d6aa78d25ebd8a8888ee2","source_files":["patches-2015-1.txt"],"source_titles":["Game Update Notes: February 25, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-25-2015.218059/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-25-2015.218059/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"19bf0278334a15ca46953447608e73e5789d1615cfda5ea672d9abd89025e651","filename":"patches-2015-1.txt","adapter":"text","source_offset":10672,"item_index":null,"heading":"Game Update Notes: February 25, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-25-2015.218059/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-25-2015.218059/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-02-25-1","id":"2015-02-25-1"},{"patch_date":"2015-01-21","effective_date":"2015-01-21","display_date":"Game Update Notes: January 21, 2015","title":"Game Update Notes: January 21, 2015","year":2015,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","Previously Updated"],"change_count":60,"word_count":1260,"summary":"Highlights *** If you give an item to your pet that it can't equip, the item will now be returned to you. Further lowered resist modifiers for all melee abilities from The Darkened Sea. They should land more reliably now. Increased the HP on mercenaries of level 101 and above by 10 percent. Arx…","content":"*** Highlights ***\n\n    - If you give an item to your pet that it can't equip, the item will now be returned to you.\n    - Further lowered resist modifiers for all melee abilities from The Darkened Sea. They should land more reliably now.\n    - Increased the HP on mercenaries of level 101 and above by 10 percent.\n    - Arx Mentis Hero's Forge Ornaments now drop from raid chests in Arx mentis. Prices on most pieces from Researcher Orbiana have been reduced.\n    - Focus effects on early The Darkened Sea group items now cap at 103 instead of 100.\n    - Made an adjustment to the way that NPC character models created prior to the Omens of War expansion are loaded and displayed. This change coincides with a number of graphical updates and fixes to these models.\n    - The bag opening sound effects have had their volume reduced significantly.\n    - Sound effects for treading water, entering water, leaving water, and being underwater have been improved.\n\n\n    *** Items ***\n\n    - The Empowered Dragonscale Skystrider Saddle now correctly grants an additional mount slot.\n    - Focus effects on early The Darkened Sea group items now cap at 103 instead of 100.\n    - Bags of Silver and Gold Tokens are now available from Alerynril in Plane of Knowledge. On progression servers, Rain of Fear must be open to purchase these bags.\n    - Corrected several issues with The Darkened Sea cultural armor stats.\n    - August Bounder armor now has a required level of 101 and a recommended level of 105.\n    - Cultural charms now increase in power wearing August cultural armor.\n    - August Cultural armor pieces have had their Emblem slots removed.\n    - Corrected an issue that prevented the Trophy of the Seafarer from granting its intended stats.\n    - Arx Mentis Hero's Forge Ornaments now drop from raid chests in Arx Mentis. Prices on most pieces from Researcher Orbiana have been reduced.\n\n\n    *** Tradeskills ***\n\n    - Blackwort is now flagged as a tradeskill item.\n    - Master's Preservation bonus now decays on spells over level 105.\n    - A text error in the book \"Adventures in Woodworking\" has been fixed.\n    - Boundless Reaching Symbols for jewelcraft are now properly scribed from the Boundless Jewelcraft Weapon Augments book.\n    - Additional clarifying text for the tradeskill \"Test\" trophy quests has been added.\n    - Mariner's Alacrity bonus now decays on spells over level 105.\n    - Energized Clay Goo Pot now improves the pottery trophy when crafted.\n    - The August Lorekeeper Sleeves recipe is now labeled as such instead of as \"August Lorekeeper Robes.\"\n\n\n    *** Quests & Events ***\n\n    - Castle Relic - This Heroic Adventure is now more lenient about giving the key bit to players. Players outside the zone will now receive the key. Also, even if you do not have the key, if you are in the Heroic Adventure instance and have defeated Commander Degmar, the safe room will allow you entry. Note: As part of this change, this task will now lock when the Commander runs from players after their first engagement with him.\n    - Fixed a bug in Arx Mentis raids that could cause the chest to be removed when the event cleans up.\n    - They're Everywhere - Reduced the number of injured bixies you need to revive from 15 to 10.\n    - The Avalanche raid in Icefall Glacier can now be triggered by one person. On progression servers, Seeds of Destruction must be unlocked before it can be triggered solo.\n    - LDoN quest messages will no longer be sent to players after the Omens of War expansion is enabled on a server.\n\n\n    *** Spells ***\n\n    - Multiple Classes - Further lowered resist modifiers for all melee abilities from The Darkened Sea. They should land more reliably now.\n\n\n    *** NPC ***\n\n    - Made an adjustment to the way that NPC character models created prior to the Omens of War expansion are loaded and displayed. This change coincides with a number of graphical updates and fixes to these models.\n    - Reduced the agro and assist radii on most NPCs within Combine Dredge and the Combine Dredge Heroic Adventure. As part of this change, also marked the NPCs in the quarry as \"indoor\" so they will have further decreased agro and assist radii.\n    - Haunted Jack and Spooky Sally will no longer spawn in cities unless the Nights of the Dead event is active.\n    - Increased the HP on mercenaries of level 101 and above by 10 percent.\n\n\n    *** AA ***\n\n    - Wizard - Quick Damage will now work on Ethereal Fuse.\n    - Wizard - The description on Quick Damage now indicates the cast time bonus for ranks 4 and 5.\n    - Wizard - Ethereal Manipulation will now work on the latest ethereal spells: Ethereal Flash, Ethereal Rimeblast, and Ethereal Skyblaze.\n\n\n    *** Achievements ***\n\n    - Frostfell: Missing Gifts - Fixed the two incorrect references to Elba Straw. The achievement now references the appropriate NPCs: Cordys Leaflighter and Rellith Akkanar.\n    - Frostfell: Lost Toymakers - Changed the references of Dreadlands to the proper zone of The Great Divide.\n    - Frostfell: Gathering Jollies - Fixed the typo of \"Knopwledge\" to \"Knowledge.\"\n    - New Years: Frostbeard - Fixed the issue with the tasks from M.C. Tinkerton not being flagged as completed, preventing this achievement from completing.\n    - Upon login, characters will receive achievement credit for the Frostfell tasks \"Saving Santug\" or \"Searching for Clues\" if these tasks were previously completed.\n    - Corrected an issue that prevented Halius Goldenthorn from selling the Statue of Silisia to players that had completed the achievement \"Cavern Collectibles.\"\n\n\n    *** Miscellaneous ***\n\n    - NPC pathing in Bixie Warfront should be more reliable.\n    - The bag opening sound effects have had their volume reduced significantly.\n    - Sound effects for treading water, entering water, leaving water, and being underwater have been improved.\n    - If you give an item to your pet that it can't equip, the item will now be returned to you.\n    - Fixed a crash that could occur sometimes when going to character selection.\n    - Fixed an issue that was causing some sounds to ignore your sound volume settings in the Options window.\n\n\n    *** Previously Updated ***\n\n    - The Cost of Balance - When entering the instance, you will no longer appear under the world.\n    - All Rivers Lead to the Sea - You can no longer spawn multiple copies of Holmein by spam-hailing the Unseen, Unheard Helper.\n    - In Combine Dredge, moved Pria the Penitent and her placeholders down the ramp, away from Amlis the Torturer. This will make it safer for players trying to speak with Amlis. Additionally, NPCs on Pria's encounter will be less observant and not see as far.\n    - Kedge Counterblow - The rare NPC High Guard Vnayyanye or its placeholder, \"a restive guard,\" will no longer spawn early in this Heroic Adventure.\n    - Argin-Hiz - Burn Out (Raid and Mission) - The Balance and Unbalance achievements are given out appropriately now.\n    - Changed the way success is granted in the Arx Mentis progression raids, hoping to prevent false wins.\n    - Fixed a bug in the final raid in Arx Mentis that would allow Firiona and Galeth to tank for the players. Now if no players engage, the event will reset if Calix can't find a player character to beat up.\n    - Entering Plane of Knowledge while on the last step of M.C. Tinkerton's tasks or with a reward from M.C. Tinkerton's tasks will update the achievement to complete that task.\n    - The NPCs related to M.C. Tinkerton's events will now spawn for the duration of the New Year's events.\n\n\n\n    - The EverQuest Team","content_hash":"0739bae0921eff2eab893d761a5d1bf137e9b9cec67bd3fb9807bc77b19c985f","source_files":["patches-2015-1.txt"],"source_titles":["Game Update Notes: January 21, 2015"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-21-2015.217248/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-21-2015.217248/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1cf3f2122a4a87c860f5e3d65c2685997f59200530a0822c7ff2f59ce62bbca4","filename":"patches-2015-1.txt","adapter":"text","source_offset":1297,"item_index":null,"heading":"Game Update Notes: January 21, 2015","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-21-2015.217248/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-21-2015.217248/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2015-01-21-1","id":"2015-01-21-1"},{"patch_date":"2014-11-19","effective_date":"2014-11-19","display_date":"Game Update Notes: November 19, 2014","title":"Game Update Notes: November 19, 2014","year":2014,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Darkened Sea","expansion_code":"the-darkened-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Tradeskills","Spells","NPC","AA","Progression Servers","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":153,"word_count":3059,"summary":"Highlights *** Guard Hamarn in Ethernere Tainted West Karana would like tales to tell of heroic adventures. Each day he will offer you bonus experience if you do any of four Heroic Adventures from Call of the Forsaken for him. New Frostfell and New Year's achievements are available! These…","content":"*** Highlights ***\n\n- Guard Hamarn in Ethernere Tainted West Karana would like tales to tell of heroic adventures. Each day he will offer you bonus experience if you do any of four Heroic Adventures from Call of the Forsaken for him.\n- New Frostfell and New Year's achievements are available! These achievements cover two years of New Year's events and five years of Frostfell events.\n- Rewards on Heroic Adventures have been updated to better reflect the time it takes to complete them.\n- Experience gains from killing NPCs in Heroic Adventures has changed. The total experience is about the same, but a much smaller amount is granted on their death, while the remaining amount will be granted when the Heroic Adventure is completed.\n- Lockout timers for Heroic Adventures have been reduced by half.\n- Level minimums for Call of the Forsaken Heroic Adventures have been lowered to 75.\n- Global drop raid gear in Call of the Forsaken can once again be found in Heroic Adventures and missions.\n- The experience modifier in all of The Darkened Sea zones has been increased.\n- Physical resistances on The Darkened Sea NPCs have been reduced.\n- Casters may now bind themselves in Brother Island, Thuliasaur Island, and the Tempest Temple.\n- Fixed an issue with zone XP scaling. Kill experience will now be scaled to your individual level rather than the level of the person in your group who had primary kill credit.\n- Increased the experience modifiers on numerous NPCs throughout the game that had high HP combined with a low experience modifier.\n- Caster DPS mercenaries will now attempt to move closer to your group if they are out of spell range during a battle.\n- Caster DPS mercenaries, when set to the Burn stance, will now attack an enemy NPC regardless of that NPC's current HP.\n\n\n*** Items ***\n\n- Items from Plane of War now have level 103 focus effects.\n- The focus effects on Legatus, Centurio, and Magister items from Call of the Forsaken now extend to level 103.\n- New healing distillates are for sale on the potion merchant in the Plane of Knowledge for players at level 105.\n- Horse bridles summoned by Paladin and Shadowknight AAs will now be able to be activated from inside bags on Progression Servers when in a potion belt and will no longer take a slot in the Mount Key Ring.\n- Added tribute values to Alfred's Stolen Spear, Neplin's Blade, Dagger of Sinister Waters, and pirate-themed global drop raid gear.\n- Changed the icon on the Combine Armor Matrix to something more appropriate.\n- Pet Illusion: Ankylosaurus is now a bit larger.\n- Fixed issues with swapping certain bandolier items that could result in errors.\n- Ranged weapons now properly respect their level requirements.\n- Global drop raid gear in Call of the Forsaken can once again be found in Heroic Adventures and missions.\n- Pirate-themed global drop raid gear is now attunable and no longer lore.\n- Fixed an issue with using ctrl+left click to fill one bag with the items from another bag.\n- The Potion of Binding's spell description now accurately states that it can only bind the person using the potion and not their target.\n- Pink Diamonds no longer drop. They are not used and can be sold to any merchant for a reasonable sum.\n\n\n*** Quests & Events ***\n\n- Guard Hamarn in Ethernere Tainted West Karana would like tales to tell of heroic adventures. Each day he will offer you bonus experience if you do any of four Heroic Adventures from Call of the Forsaken for him.\n- Rewards on Heroic Adventures have been updated to better reflect the time it takes to complete them.\n- Experience gains from killing NPCs in Heroic Adventures has changed. The total experience is about the same, but a much smaller amount is granted on their death, while the remaining amount will be granted when the Heroic Adventure is completed.\n- A Cunning Plan - Looting a key in this Lichen Creep raid should give you immediate access to the virtual areas to battle the Architect and Monarch.\n- Clearer Skies - Zoning into the instance via Ognit's dialogs will now put you next to Ognit instead of in the middle of the volcano.\n- Crying for the Dead - The recipe for the Memorial Announcements will now consume the inkwell and quill when you create the announcement.\n- Crying for the Dead - You can now craft the Memorial Announcements and Full Degmar Inkwell in any zone and get credit for doing so.\n- Loyal is the Heart - Removed two of the sirens inside the coral formation, near the sword thief, making it less difficult to defeat this NPC.\n- Two Sides of the Shield - Brother Visius is now inside the entrance to the instance. You can hail him to get out of the instance.\n- Principal Indagatrix Lucia - In the fourth Arx Mentis raid, Principal Indagatrix Lucia will be more intent on her target when she chooses to fight someone new.\n- Principal Indagatrix Lucia - In the fourth Arx Mentis raid, the Magio that is protected when at low HP now clears all buffs.\n- Research Wrecks - Captain Mewes in Combine Dredge will now talk to himself while he is reading the papers, and he will speak with you about it when he is done.\n- The Pirate and the Pea - Clarified a few points and fixed a few text errors. Captain Mewes now asks to have the bucket returned to him.\n- Kedge Counterblow - Made numerous adjustments to this Heroic Adventure in Combine Dredge:\n-- NPCs that were removed in the base zone were also removed in this instance.\n-- NPCs not vital to the task only have a 20 percent chance to spawn, greatly reducing the population in the zone.\n-- The 45 NPCs that required for the kill elements have a 100 percent spawn rate.\n-- Though not vital, the group of regrua and Doomscale fighting will continue to spawn at 100 percent.\n-- The agro and help radii now match the base zone: The fighting and sleeping NPCs have the same small radii. Indoor NPCs doubled their radii. Outdoor NPCs quadrupled their radii.\n-- Adjusted the spawn rate of the elementals at the beginning of the errand from 90 seconds to 60 seconds.\n- Castle Relic - Made several changes to Commander Alast Degmar and Sergeant Knotlest in this Degmar Heroic Adventure:\n-- Reduced their health by approximately 28 percent.\n-- Changed their XP multiplier to 5x from 1x.\n- A Friend in Need - Orson will give you another doubloon if you need one during his quest, but he won't be happy about it.\n- A Friend in Need - Edmund and Charles both reappear much more quickly.\n- Oh, Julia - Captain Janesworth will now only drop as many chains as players that have the quest when he is killed.\n- Just Recompense - You no longer have to forage for Mash Tubers and Saltweed on Brother Island. These items can be found as ground spawns.\n- The Darkened Sea Progression Quests - Changes were made to help prevent gating issues related to hailing NPCs. When hailing NPCs in group missions, each player in the group will now see the hail text.\n- Lockout timers for Heroic Adventures have been reduced by half.\n- Level minimums for Call of the Forsaken Heroic Adventures have been lowered to 75.\n- Dark elves in Neriak - Fourth Gate Heroic Adventures will no longer lose their outfits when they are slain.\n- Krag in the Dead Hills will no longer occasionally be referred to as Karg. Krag appreciates it when people don't confuse him with the barbarian, Karg Icebear.\n- The Hills Are Alive - The moldy boxes and barrels in this Heroic Adventure are no longer so aggressive that they will fight back when attacked. They can now be opened, though you still must kill the nearby creatures beforehand.\n- The Pellarus Satum is now spelled consistently.\n- Gnoll With the Punches - It is no longer possible to kill Parrmug prematurely and break the quest.\n- Going Postal - The Feerrott to Freeport dialogues, [Freeport] or [deliver], are now clickable.\n- Digging Their Graves - This Nights of the Dead quest now works above level 100.\n- Digging Their Graves - It is no longer possible to bypass the shovel cooldown timer.\n- Digging Their Graves - The shovel item now has an appropriate, but slightly less funny, cast description.\n- Players over level 100 can now turn in Small Glowing Fear Shards to Magus Burlshin.\n- Facing Your Fear - This task can now be obtained by adventurers over level 100.\n\n\n*** Tradeskills ***\n\n- The Black Powder Bomb can only be equipped in Ranged and Ammo slots.\n- New cultural waters, Raid Elder Water and Solo Elder Water, are sold by Artisan Antemm in Katta Castrum: Deluge and Culturist Devari in the Plane of Knowledge.\n- The recipe for Pure Mana Alcohol in the book \"Enchanting Beverages\" no longer lists \"bottle\" twice.\n- New crafted Rank 2 spells for research are now able to be traded.\n- Fixed multiple issues with level 91-95 research recipes using Orphic Cards and Martial Treatises producing the wrong results.\n- Fixed issues with the books \"August Weapon Tailoring\" and \"August Weapon Smithing\" showing incorrect text.\n- Mixing bowl tradeskill containers that only held 4 items can now hold 10.\n- August Brambleborn cultural armor is now usable by Beastlords.\n- Alchemy recipes are available for the new healing distillates. You can discover the recipes by manually combining the required items, or the recipes can be scribed via the book \"Lost Alchemical Formulas.\"\n- Cultural seals of the Berserker from The Darkened Sea now have the correct version of Ferocity.\n- Boundless Penetrating Symbols now have backstab damage bonuses.\n- A few crafted items missing level restrictions have been fixed.\n\n\n*** Spells ***\n\n- Berserker - Tendon Tear, Vicious Cyclone, Demolishing Axe Throw, Temple Demolish, Amplified Frenzy Strike, Jarring Smite, Stormwild Frenzy Strike, and Axe of Numicia Stun Effect will be avoided much less often now.\n- Druid - Transportation spells to Tempest Temple will now be found properly under the Odus category.\n- Druid - Increased the damage shield amount on Daggerspur Bulwark and Legacy of Daggerspurs.\n- Magician - Increased the damage dealt by Flameweave Coat and Circle of Flameweaving.\n- Magician - Increased the damage dealt by Coronal Skin.\n- Monk - Echo of Deceit will be avoided much less often now.\n- Ranger - Increased the amount of healing from Cloudfont as it did not receive the standard upgrade.\n- Ranger - Increased the damage shield amount on Shield of Nettlespears, Nettlespear Coat, and Protection of the Forest.\n- Ranger - Increased the amount of healing from Kromtus Balm as it did not receive the standard upgrade.\n- Ranger - Heartsplit will be avoided much less often now.\n- Rogue - Surprise Attack, Wide-Eyed Mark, Jugular Hack, Exuberant Dagger-Throw, Hack, and Smokeshade Effect will be avoided much less often now.\n- Shadowknight - Increased the HP and damage shield amount on Drape of the Wrathforged.\n- Wizard - Tempest Temple portal spells can now be found properly under the Odus category.\n- Wizard - Corrected the spelling of Aegis of Satum and increased the damage it absorbs.\n- Wizard - Increased the damage absorbed by Armor of the Codex.\n- Wizard - Increased the damage absorbed by Darkmist Guard.\n- Fixed issues with some counter-based spell effects that would not decrement their counters properly.\n- The proc from the Oathbound Hammer is now a Qeynosian guard ghost swarm pet.\n- The Illusion: Cursed Siren and Illusion: Thaell Ew spells will now display correctly.\n\n\n*** NPC ***\n\n- Indagatrix Materia and Indagator Materia in Arx Mentis will be less likely to cast Bewildering Flash.\n- Damton Silverhammer in Degmar will now respond to [Neckchi].\n- Most NPCs in the Combine Dredge are now more aware of intruders. Sleeping NPCs are still sleeping; they will only aggro if you stand on their feet. Other indoor NPCs doubled their aggro and help radii. Outdoor NPCs quadrupled their aggro and help radii. Groups of NPCs fighting each other did not have their radii changed.\n- The caster NPCs in Combine Dredge that fight other NPCs will no longer draw their enemies onto them.\n- The Combine within the Combine Dredge now wield weapons from Arx Mentis, their home.\n- Shissar Necromancers in Katta Castrum: Deluge now appear more frequently, and will appear in the library area.\n- Slightly increased the chance of rare spawns in Katta Castrum: Deluge.\n- Many NPCs that appeared as human males will now display their models correctly.\n- Physical resistances on The Darkened Sea NPCs have been reduced.\n- Many NPCs that took on an odd sickly color, like the lorekeepers in Valdeholm, are feeling much better now.\n- Fixed an issue causing Marcia Attamilgad to occasionally forget to rotate her stock of valuables.\n- Caster DPS mercenaries will now attempt to move closer to your group if they are out of spell range during a battle.\n- Caster DPS mercenaries, when set to Burn stance, will now attack an enemy NPC regardless of that NPC's current HP.\n- Fixed issues with NPC pathing in certain dynamic zones that could cause trains.\n- Fixed some NPCs in Degmar that were not intended to see through invisiblity. This includes Degmar guards and determined diggers. Degmar guardians and Degmar archers continue to see through invisibility, as intended.\n- Jimble Woodentoe can now be found in the New Commonlands.\n- Increased the experience modifiers on numerous NPCs throughout the game that had high HP combined with a low experience modifier.\n\n\n*** AA ***\n\n- Berserker - Extended Berserking - Added Brutal Discipline to the supported abilities.\n- Berserker - Screaming Axes - Improved Hundred Hands effect, as well as proc rate.\n- Druid - Hastened Recall - Added tertiary recall ranks 4, 5, and 6.\n- Enchanter - Enchanters can now train Eradicate Magic.\n- Magician - Added 3 new ranks of Destructive Fury.\n- Magician - Magicians can now train Eradicate Magic.\n- Necromancer - Necromancers can now train Eradicate Magic.\n- Necromancer - Cascade of Decay - Increased the proc range to 200 units.\n- Necromancer - Death's Malaise - Fixed effect cap on the slow effect. Added Strength, Dexterity, Agility, dual-wield and AC debuff.\n- Necromancer - Added Self Sacrifice, a new AA which heals your pet while consuming your own health in the process.\n- Paladin - Thunder of Karana duration was increased to 60 seconds.\n- Paladin - Hand of Tunare silence effect has been reduced to 18 seconds.\n- Paladin - Hand of Tunare's counters will now decrease when using the same spell repeatedly.\n- Ranger - Created a new AA: Blessing of the Hunter. This is a passive kill shot proc effect that returns a small amount of mana.\n- Ranger - Guardian of the Forest has received an increase in attack power and skill damage mod.\n- Ranger - Bow Mastery ranks 17, 18, and 19 have been increased slightly to match increases for previous ranks.\n- Shadowknight - Mindless Hatred level cap has been increased to 108.\n- Warrior - Phalanx of One has been refunded. In its place is a new passive defensive proc, Phalanx of Fury.\n- Warrior - Dual-Wield Proficiency now has increased skill damage.\n- Warrior - Two-Hand Proficiency now has increased skill damage.\n- Wizard - Fixed an issue where Claw of the Oceanlord could overwrite Improved Twincast.\n- Wizard - Wizards now have access to the Hastened Recall line of abilities.\n- Mounts summoned via AAs can now be activated from the potion belt.\n- When your experience to AA is set to 0 you won't see a message when you are at or above the AA cap any more.\n- When a spell is cast while Improved Twincast is on, the spell will now properly consume counters.\n\n\n*** Progression Servers ***\n\n- Added event tracking for Progression servers through The Darkened Sea.\n- The Emissaries that give out the \"Dragons, Dragons, Dragons!\" and \"Giants, Giants, Giants!\" events will now spawn on the progression servers when the appropriate expansions are unlocked (Secrets of Faydwer and Seeds of Destruction, respectively).\n\n\n*** Achievements ***\n\n- New Frostfell and New Year's achievements are available! These achievements cover two years of New Year's events and five years of Frostfell events.\n\n\n*** Miscellaneous ***\n\n- Achievements that award titles upon completion will now have those titles listed in the description.\n- Casters may now bind themselves in Brother Island, Thuliasaur Island, and the Tempest Temple.\n- The experience modifier in all TDS zones has been increased.\n- If you are out of range, the extended target slots will no longer be set to an empty target.\n- Fixed an issue with zone XP scaling. Kill experience will now be scaled to your individual level rather than the level of the person in your group who had primary kill credit.\n- Focus AAs will now properly count in the total assigned AAs amount.\n- Pathing for small areas in Caverns of Endless Song has been improved.\n\n\n*** UI ***\n\n- Added a check for the aggro meter hate label so that custom UIs could not accidentally crash the client.\n- Added an option to set a chat window to default to speak in \"Fellowship\" chat.\n- Fixed the missing '>' next to \"Chat Channel\" in the chat filter sub-menu.\n- Fixed an issue that was causing item hot buttons to disappear when moving that item from the inventory to the Mount Key Ring.\n\n- Changed -\nEQUI_Inventory.xml\n\n\n*** Previously Updated ***\n\n- Raids for The Darkened Sea can now be obtained from Firiona in Katta Casturm: Deluge as well as from Arx Mentis.\n- Updated the Heroic Adventure \"Castle Relic\" in Degmar. Added a few more safeguards to potentially keep players from getting the Commander into an odd state.\n- Corrected the issue that could cause event 1 in Arx Mentis to mistakenly give success.\n\n\n\n- The EverQuest Team","content_hash":"fb247d94e601160b5b2ad04fdceeb38c0a98502518d200cdf3411333c0f48124","source_files":["patches-2014-2.txt"],"source_titles":["Game Update Notes: November 19, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-19-2014.215265/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-19-2014.215265/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"e9f3fddbe91bb36788969ac25663a2d929fce2ba87e6437445b4602cc48f0392","filename":"patches-2014-2.txt","adapter":"text","source_offset":38639,"item_index":null,"heading":"Game Update Notes: November 19, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-19-2014.215265/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-november-19-2014.215265/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-11-19-1","id":"2014-11-19-1"},{"patch_date":"2014-07-16","effective_date":"2014-07-16","display_date":"Game Update Notes: July 16, 2014","title":"Game Update Notes: July 16, 2014","year":2014,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Call of the Forsaken: Argin-Hiz","Highlights","Marketplace","Quests & Events","Spells","NPC","AA","Tradeskills","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":45,"word_count":1325,"summary":"-We deeply regret the recent service interruption that is currently impacting all SOE games. As a thank you for your patience, we will add two days of membership time to all members’ accounts. Thank you for playing EverQuest! Call of the Forsaken: Argin-Hiz *** Call of the Forsaken: Argin-Hiz has…","content":"-We deeply regret the recent service interruption that is currently impacting all SOE games. As a thank you for your patience, we will add two days of membership time to all members’ accounts. Thank you for playing EverQuest!\n\n*** Call of the Forsaken: Argin-Hiz ***\n\n- Call of the Forsaken: Argin-Hiz has been released! The hot ash winds blowing from portals in Ethernere-Tainted West Karana and the Southern Desert of Ro have dissipated, opening the way to the city of Argin-Hiz. The final relic needed to send Lady Lendiniara home lies within the city walls!\n- Finish the final chapter of Call of the Forsaken in the all-new zone, Argin-Hiz!\n\n\n*** Highlights ***\n\n- The time draws near to send Lady Lendiniara back to her world. Retrieve the final relic from Argin-Hiz, stay alert, and heed the call!\n- \"Death, Death, Death!\", previously only available as an SOE Live event, is coming to Live servers for a limited time! See the \"Quests & Events\" section for more details.\n- A number of improvements have been made to mounts. See the \"NPC\" section for more details.\n- Made several changes to the quests and NPCs in the Argin-Hiz launch event. See the \"Quests & Events\" section for more details.\n\n\n*** Marketplace ***\n\n- New Worg mounts will be arriving soon on the Marketplace.\n\n\n*** Quests & Events ***\n\n- The time draws near to send Lady Lendiniara back to her world. Retrieve the final relic from Argin-Hiz, stay alert, and heed the call!\n- \"Death, Death, Death!\", previously only available as an SOE Live event, is coming to Live servers for a limited time! Tudasali, Emissary of Thurgadin, will need your help to defeat the enemies of his people. Starting July 30th, seek out Tudasali in the Great Divide to offer your assistance. This is a \"monster mission\" that pits adventurers in classic gear against many old world raid targets under a tight time limit!\n- Made several changes to the quests and NPCs in the Argin-Hiz launch event:\n-- Most quest mobs have had their aggro and assist distances lowered. Ash giants and corpseseeker ashes now have greatly reduced assist distances.\n-- The drop rates of all quest items have been increased to 100 percent.\n-- The corpse-seeking ashes, ash giants, the Ash Hurricane, and most quest NPCs have had reductions to their HP and/or AC.\n-- Lowered some attack stats for all launch event NPCs.\n-- Forlorn ash NPCs can now be hailed for the task \"Sympathy for the Forlorn\" after 90 seconds have passed.\n-- All of the tasks now award coins and XP.\n-- Forlorn ashes, flameseeker ashes, flame elementals, ash giants, and cinder mates can now be snared.\n-- Increased the XP gained from forlorn ashes, flameseeker ashes, flame elementals, ash giants, and the Ash Hurricane.\n- The Brothers Zek (Plane of War) - The currency reward for this raid has been upgraded to Fists of Bayle, and the amount given has increased to 20.\n\n\n*** Spells ***\n\n- Bard - Corrected an error that prevented Largo's Assonant Binding from being cast while in combat.\n- Bard - Ryken's Reckless Renewal and Ruaabri's Reckless Renewal will no longer take full modification from instrument effects.\n- Beastlord - Ensnaring Bite has been renamed to Fatiguing Bite, which will allow your pet's procs to restore some endurance to your group.\n- Increased the number of saved spell sets to 30.\n\n\n*** NPC ***\n\n- A number of improvements have been made to mounts:\n-- Mounts that previously offered stat bonuses as part of the mount spell will now cast a separate buff spell so that you can ride whichever mount you like best without having to worry about buff stacking conflicts.\n-- When right clicking the bridle of the mount you are currently riding, you will now be automatically dismounted. This functionality does not apply to the Bridle of the Flying Imperial Sokokar.\n-- When right clicking the bridle of a different mount than the one you are currently riding, you will be automatically dismounted, and the new mount will be summoned.\n-- Paladins and Shadowknights: When right clicking a non-expendable bridle, your mount will be summoned instantly, matching the functionality of the mounts summoned by your AA abilities.\n- Being much higher or lower than the chessboard for the Grandmaster fight in Plane of War is no longer a viable strategy to avoid the chess pieces or out-of-bounds penalties.\n\n\n*** AA ***\n\n- Shadowknight – Visage of Decay was not applying the melee skill damage reduction as originally intended. This has been fixed.\n\n\n*** Tradeskills ***\n\n- Soloist Planar Seals now have better instrument modifiers than Soloist Ascension Seals.\n\n\n*** Achievements ***\n\n- Hero of the Tower of Rot - Completing the task \"A Rotten Heart\" will now update that step of the this achievement.\n- Slayer achievements will now properly update for group and raid members if the final blow to an NPC is done by a member that doesn't have the Rain of Fear expansion.\n\n\n*** Progression Servers ***\n\n- Corrected a problem that prevented Thach Jerden from spawning on Progression Servers at the appropriate time.\n\n\n*** Miscellaneous ***\n\n- Corrected the messaging when starting trader mode in the Bazaar.\n- Corrected an issue that would cause some zones to stop responding and disconnect all of the players in the zone.\n- Heroic Characters can now be copied to test using /testcopy.\n- Increased the maximum FPS cap.\n\n\n*** UI ***\n\n- Enabled number pad key input on edit controls. This includes the chat window.\n- Autorun has no default key binding now.\n- Moved the icon definitions from the EQUI_Animations.xml file to their own file: EQUI_DragItems.xml. This will reduce the need for custom UI modders to update their UIs when new icon sheets are added.\n\n- Added -\n\nEQUI_DragItems.xml\n\n- Changed -\n\nEQUI.xml\nEQUI_Animations.xml\n\n\n\n*** Previously Updated ***\n\n- The Brothers Zek - Plane of War - Lowered the damage done by the Zek Brothers slightly, and lowered AE rampage damage.\n- The Brothers Zek - Plane of War - Lowered the HP and damage values of the adds in this event.\n- The Brothers Zek - Plane of War - Increased bonus spell damage to adds and increased how quickly it scales up, but the bonus will only apply to the first hit every second.\n- The Brothers Zek - Plane of War - Rallosian Priests now have a bigger bonus to melee damage, but will lose health over time while charmed.\n- The Brothers Zek - Plane of War - Adds that are weak to fire now take more damage from hand-to-hand attacks. Adds that are weak to cold now take more damage from piercing attacks. Adds that are weak to stuns now take more damage from blunt attacks. Adds that are weak to snares now take more damage from slashing attacks.\n- Lord Kyle Bayle - Raid - The table and chairs in the center of Lord Kyle Bayle's room will turn to ash when the fight begins.\n- Lord Kyle Bayle - Raid - Kyle Bayle will no longer regenerate hit points while invulnerable.\n- Lord Kyle Bayle - Raid - Kyle Bayle's royal guards will now respawn every 45 seconds instead of 30.\n- Lord Kyle Bayle - Raid - Kyle Bayle's fallen guards will now spawn every 75 seconds instead of 45.\n- Lord Kyle Bayle - Raid - Only one fallen advisor can now be active at once.\n- Lord Kyle Bayle - Mission - The table and chairs in the center of Lord Kyle Bayle's room will turn to ash when the fight begins.\n- A Rotten Heart - Fixed a bug that could cause Adana Baxter to reset her health to full.\n- An Epic Request - Corrected a problem that could prevent the completion of the Northern Desert of Ro step of the shadowknight instance.\n\n\n\n- The EverQuest Team","content_hash":"bbcb4e2a96c570b7bb0de3da735ba0d39c5a747a33e663ce9614d21e9df876e3","source_files":["patches-2014-2.txt"],"source_titles":["Game Update Notes: July 16, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-16-2014.212189/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-16-2014.212189/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"aeeee2b4dff49d1849d08a57a4f5e517b3707c97a1b753d77418b467df9d5bbd","filename":"patches-2014-2.txt","adapter":"text","source_offset":2183,"item_index":null,"heading":"Game Update Notes: July 16, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-16-2014.212189/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-july-16-2014.212189/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-07-16-1","id":"2014-07-16-1"},{"patch_date":"2014-05-21","effective_date":"2014-05-21","display_date":"May 21, 2014","title":"May 21, 2014","year":2014,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Call of the Forsaken: The Tower of Rot","Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Miscellaneous","UI"],"change_count":48,"word_count":1090,"summary":"Call of the Forsaken: The Tower of Rot *** Call of the Forsaken: The Tower of Rot has been released! A mysterious tower looms over the Dead Hills, and a long-forgotten presence comes to life within its walls. As cultists and treasure hunters seek the source of rot within the tower, will you arrive…","content":"*** Call of the Forsaken: The Tower of Rot ***\n\n- Call of the Forsaken: The Tower of Rot has been released! A mysterious tower looms over the Dead Hills, and a long-forgotten presence comes to life within its walls. As cultists and treasure hunters seek the source of rot within the tower, will you arrive in time to claim a powerful artifact that can help send Lady Lendiniara back to her world?\n- Continue your adventures through Call of the Forsaken in the all-new zone, Tower of Rot!\n\n\n*** Highlights ***\n\n- The Plane of War raid is now a permanent addition to the Plane of War.\n\n\n*** Items ***\n\n- Weapon drops from rare NPCs in Plane of War now have a type 4 slot instead of type 7.\n- Items available in the \"War Games\" mission in Plane of War now have a required level of 10.\n- The Bloodmetal Inlaid Gnollish Totem is now No Trade and Lore.\n\n\n*** Tradeskills ***\n\n- The \"Make All\" interval has been increased to prevent the process from prematurely stopping due to a server throttling check.\n\n\n*** Quests & Events ***\n\n- The Brothers Zek - The Plane of War raid is now a permanent addition to the Plane of War.\n- Beyond the Barrier - NPCs involved in this quest in Dead Hills will no longer ignore pets or mercenaries.\n- Hate Rising - Mission - The mission now properly requires Call of the Forsaken to participate.\n- Sprucing up Shakey - The Enchanted Crystal Harvester will now disappear when it breaks during the task.\n- Sprucing up Shakey - The Crystal Harvester recipe can no longer be failed.\n- Sprucing up Shakey - The ingredients needed to make a Crystal Harvester are now tradable.\n- Plane of War - Completing the final task in Castle Tamriel will now properly flag you for Tower access if you have completed all tasks in Castle Rulnavis.\n- Plane of War - Players who have completed all required tasks will be flagged for Tower access when entering the zone.\n- Plane of War - Krepp's Tagging Marker now works properly.\n- War Games - This anniversary mission now awards Commemorative Coins.\n- Magically Delicious - The reward for completing the task is now 20 coins, up from 5.\n- Magically Delicious - 5 pages are required per zone, down from 8, and they are now guaranteed drops.\n- Magically Delicious - If a character is in a state where they do not have Jimothy Junior but can no longer spawn the \"hidden\" fight to acquire it, they will be able to trigger the fight again upon starting a new \"Magically Delicious\" task.\n\n\n*** Spells ***\n\n- Beastlord - Salve of Sevna, Yubai, and Blezon now heal for more and are more efficient.\n- Enchanter - Spectral, Arcane, and Phantasmal Unity will no longer generate as much hatred as before. In addition, they now have a shorter casting time but a much longer recast time.\n- Enchanter - Polyspectral, Polyarcanic, and Polyiridescent Runes are slightly less effective and cost slightly more mana. Unity spell costs were also adjusted to match this change.\n- Magician - Renewal of Volark, Sirqo, and Hererra now heal for more and are more efficient.\n- Magician - Weapons summoned by Grant Spectral Armaments, Grant Manaforged Armaments, and Grant Frightforged Armaments have changed:\n-- Damage procs have increased in power and have had a small hate override added.\n-- Angering procs now add a percentage of hate instead of a flat amount.\n-- Jolting procs now subtract a percentage of hate instead of a flat amount.\n- Necromancer - Gelid, Chilled, and Algid Mending now heal for more and are more efficient.\n- Paladin - Splash of Sanctification and Splash of Purification now have a much lower chance to cure detrimental spells that are not cured by removing counters. Splash of Cleansing has had this chance added to it.\n- Offensive cast proc spells now have a range of 300.\n- Updated all spells which use Remove Detrimental and Cancel Beneficial spell effects to use a new method. The chances for those spells to affect their targets have not changed unless otherwise noted.\n- Weave of Recovery and Weave of Reclamation now restore mana over time.\n\n\n*** NPC ***\n\n- In Plane of War, the Judicator's debuff, Weakened Defenses, now appears in the short buff window.\n- In Zhisza, Zott will now update the \"Search for Bram Bandyboot\" quest when you agree to [try to find him].\n- Bjorak Stonefist, the Blood Flower merchant in Kael Drakkel, can no longer be attacked.\n\n\n*** AA ***\n\n- Wizard - Arcane Fusion's crit chance has been reduced due to the spell landing for critical damage more than intended.\n\n\n*** Miscellaneous ***\n\n- When using Ctrl-Left Click to transfer items from one bag to another, or Ctrl-Right Click to swap contents between bags, the item moving process will now try to fill or swap as many items as possible. Previously, the moving process would fail if there were more items in the transferring bag than the receiving bag could hold. This new filling process also applies to type-specific bags such as your bandolier, which will now receive appropriate type-specific items from a transferring bag that may contain an assortment of item types.\n- The commands /assist main, /assist group and /assist raid now function at larger distances, similar to regular /assist.\n- The command /stopcast now works while mounted. Additionally, ducking while mounted will now stop your casting.\n- Screen gamma is now correctly restored when entering offline mode or using /exit.\n- Receiving a title longer than 31 characters will no longer crash the client.\n- Fixed an issue that was causing various zones to be overpopulated with NPCs.\n- Fixed an issue causing the lines of data within map files to reverse their order every time the files were saved.\n- Illusioned AFK players will no longer display as male humans when the Hide AFK option is turned on.\n\n\n*** UI ***\n\n- You will no longer see one-time alerts displayed each time a character logs in. Alert history can be reviewed in the Alert History window (Alt-H).\n- The Quest Journal's \"zone\" column now correctly sorts by zone name.\n- Added label type 360, which can display the percentage of power remaining for the currently equipped power source.\n- The Retrieve All button was added to parcel merchants.\n\n- Changed -\nEQUI_Animations.xml\nEQUI_MerchantWnd.xml\ndragitem193.dds\ndragitem194.dds\n\n\n\n- The EverQuest Team","content_hash":"6d6b4513ce7f4eb6de29940071a4fc25a7a852d7ab127aba0257ff30da915341","source_files":["patches-2014-1.txt"],"source_titles":["May 21, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-21-2014.210874/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-21-2014.210874/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"f8c682b4bea659a4766e489d3ff231b6bef7d9a93f409fa9908cbf98319606e6","filename":"patches-2014-1.txt","adapter":"text","source_offset":54771,"item_index":null,"heading":"May 21, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-21-2014.210874/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-21-2014.210874/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-05-21-1","id":"2014-05-21-1"},{"patch_date":"2014-04-29","effective_date":"2014-04-29","display_date":"Hotfix for April 29, 2014","title":"Hotfix for April 29, 2014","year":2014,"month":4,"kind":"hotfix","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Heroic Characters","Items","Tradeskills","Quests & Events","Achievements","Spells","NPC","Progression Servers","Miscellaneous","UI"],"change_count":75,"word_count":1505,"summary":"Highlights *** SOE All Access is coming to EverQuest! Please see http://www.everquest.com/membership for details. A Make All toggle has been added to the tradeskill window. Please see the Tradeskills section below for details. All characters can now participate in the Heroic Character quest…","content":"*** Highlights ***\n\n- SOE All Access is coming to EverQuest! Please see http://www.everquest.com/membership for details.\n- A Make All toggle has been added to the tradeskill window. Please see the Tradeskills section below for details.\n- All characters can now participate in the Heroic Character quest granting access to Journeyman Tier 5 mercenaries. Please see the Quests and Events section below for details.\n- Auto-Granted AA are now available on Time-Locked Progression Servers. See the Progression Server section below for details.\n- New player-designed missions are now active! The mechanical fortune teller in the Plane of Knowledge will tell you which ones are available and where to get them.\n\n\n*** Heroic Characters ***\n\n- Characters who were above level 85 when they upgraded to Heroic Characters should return to the Plane of Knowledge to update any skills that might not have been increased at the time they upgraded.\n\n\n*** Items ***\n\n- Added heroic stats to all weapons from Tier 2, Tier 3, and Tier 4 Rain of Fear.\n- Plane of War equipment now has tribute value.\n- The Hobby Horse will once again be stationary.\n- Particle effects from nimbus items will now correctly be removed when zoning.\n- Items that have Circle of Power I or II effects will now correctly modify spell critical chance.\n- When viewing the Item Display Window, unequipped items will now default to Unmodified and equipped items will default to Modified.\n- Charms now use the Modified/Unmodified toggle in the Item Display Window. Unmodified charms display their values at 100 percent, which is usually (but not always) their maximum value.\n\n\n*** Tradeskills ***\n\n- A Make All toggle has been added to the tradeskill window. When toggled, clicking Combine will craft the current recipe until components or inventory space runs out.\n\n\n*** Quests & Events ***\n\n- The Mechanical Fortune Teller in the Plane of Knowledge now knows of a fifteenth celebration that is in progress.\n- The chance to successfully mine iron ore within the Mines of Narikor in the Plane of War has increased, especially when your mining activities anger nearby miners.\n- The chance to successfully harvest wood within the Field of Blood in the Plane of War has increased, especially when your woodcutting activities anger the Yendan.\n- Slaver captains in the Mines of Narikor in the Plane of War are now more likely to drop their rings.\n- Shamanic crystals in the Plane of War now respawn at a slower rate before all of them are destroyed.\n- Hate Rising - Raid - Reduced the total number of Liches and Shades from 18 to 12 each.\n- Hate Rising - Raid - Reduced the total number of Banshees from 8 to 6.\n- The Doomscale Horde - Raid - Reduced Deathmaster Sarenth's total hit points.\n- The Doomscale Horde - Raid - Commander Galenth will now correctly respond to requests for him to 'engage' the enemy or 'hold' his ground.\n- The Legacy of Bayle - Raid - Slightly reduced Captain Kanteer's melee damage.\n- The Legacy of Bayle - Raid - Reduced the frequency that Captain Kanteer and Sergeant Larenzo use the spell Protection of Bayle.\n- Xulous Prime - Raid - Relaxed the tethering restrictions on the clouds of disease.\n- Xulous Prime - Raid - Adjusted the time between the warning emote and the spawning of a cloud of disease.\n- Saving Jacyll - Raid - Bixie battlemasters, enthrallers and compellers will no longer use lure on their target.\n- Saving Jacyll - Raid - Reduced the duration of weakness from 3 to 2 minutes.\n- Saving Jacyll - Raid - Reduced the total hit points of enemies encountered in the raid.\n- Rare NPCs in Heroic Adventures will now drop items commensurate with their level when scaled down.\n- Jacyll's Jailbreak - Added some extra Honey Tipped Arrows to this Heroic Adventure.\n- All characters can now participate in the Heroic Character quest granting access to Journeyman Tier 5 mercenaries. Speak to Investigator Drolmer in Feerrott, the Dream to receive this quest, \"No Heroism Without Fear.\" Note that account access restrictions still apply and you will need to have an All Access account to use the highest tier mercenaries.\n- The Dark Disciple Master is a bit more sturdy now. It will no longer be possible to accidentally kill him while working on the Cleric Epic: Harmony of the Soul.\n- The Elemental Essence of Fire in the Plane of Tactics will no longer leave Tagrin's forge before becoming combatable for the Magician Epic 1.5 quest.\n\n\n*** Achievements ***\n\n- Added new Achievements for the Plane of War.\n- The Doomscale Horde - Raid - Renamed \"The Doomscale Horde: Challenge of Toughness (Raid)\" achievement to \"Deathless Deathmaster\" and adjusted its success requirements.\n- The Defense of Lendiniara - Raid - Adjusted the success requirements for the \"Outlast, Outfight!\" achievement.\n- The Defense of Lendiniara - Raid - Renamed the \"King of the Hill\" achievement to \"In Defense of M'lady\" and adjusted its success requirements.\n- Houses of Thex - Raid - Renamed the \"And Both Shall Fall\" achievement to \"Voraciousness\" and adjusted its success requirements.\n- Xulous Prime - Raid - Adjusted the success requirements for the \"Disease Ease\" achievement.\n- Xulous Prime - Raid - Adjusted the success requirements for the \"Bad Breath\" achievement.\n- Saving Jacyll - Raid - Renamed the \"Don't Skip a Beat\" achievement to \"Spelling Bee\" and adjusted its success requirements.\n- Saving Jacyll - Raid - Renamed the \"Defying the Drum\" achievement to \"Honey Don't\" and adjusted its success requirements.\n- Saving Jacyll - Raid - Adjusted the success requirements for the \"Drum Solo\" achievement.\n- Completing the Vanquisher achievements in Call of the Forsaken will now unlock items that can be purchased from Requisitioner Sheon in Ethernere Tainted West Karana.\n\n\n*** Spells ***\n\n- The Plaguebringer illusion now correctly displays to other players after zoning or when other players zone to the illusioned player.\n- Wizard - Corrected the description for teleportation spells to Ethernere-Tainted West Karana.\n\n\n*** NPC ***\n\n- Fixed Commander Gannar Dolm's spell Dangerous Benefits so that it only triggers from casting cure spells as originally intended.\n- Moved Commander Gannar Dolm's spells Dangerous Benefits and Sanctimonious Silence to the bard buff window.\n- Commander Gannar Dolm's spell Sanctimonious Silence will now be properly removed when you step out of his aura.\n- Gyrup, the Caller's charging boars are now more fragile and will die when they have run into their targets.\n- The Grandmaster in the Plane of War will now correctly apply the White Piece and Black Piece effects to characters who challenge him at the chess board.\n- Dark elves wearing fancy armor in Neriak - Fourth Gate will no longer strip down to their newbie clothing when they are defeated.\n- Several NPCs that wear decorative colored armor will no longer drop that armor when they are defeated.\n- Several NPCs that visibly wield epic weapons will no longer drop 'broken' versions of these epic weapons when they are defeated.\n- Rare NPCs in Heroic Adventures will now drop items commensurate with their level when scaled down.\n- A geyser elemental in Sunderock Springs that had been hiding underground has been returned to the surface.\n- When a fish returns an item they are not interested in, they will no longer politely decline it in perfect common.\n\n\n*** Progression Servers ***\n\n- Corrected a problem that was preventing some Progression event triggers from being recorded.\n- Auto-Granted AA are now available on Time-Locked Progression Servers. These AA will be granted similarly to regular servers with one exception. The following expansions will not count towards the \"4 expansions previous\" requirement, and will not unlock any new AA as they did not have any new AA released with them:\n- - Legacy of Ykesha\n- - Lost Dungeons of Norrath\n- - Dragons of Norrath\n- - Prophecy of Ro\n- - The Buried Sea\n\n\n*** Miscellaneous ***\n\n- Added the ability to throttle log writes instead of opening the file and writing every line each time. The command is /loginterval [seconds]. When set it to 0 it will not throttle at all. By default this is set to one second.\n- Auto-AFK functionality has been added and can be configured in General Options. Options include Auto Turn On AFK, Auto Turn Off AFK, Auto Merc Passive and Hide AFK Players.\n- Warriors can now use the /shield command while under defensive-type effects.\n- Corrected a texture error in the Anniversary banners in the Plane of Knowledge.\n\n\n*** UI ***\n\n- The Mercenary window \"Dismiss\" button has had its color changed to red to match the rage the mercenary will experience by finding it no longer has a job.\n- A \"Your Flurry\" filter has been added to Melee Filters.\n- Faction messages now display a value for the amount of faction lost or gained.\n\n- Changed -\nEQUI_MarketplaceWnd.xml\nEQUI_TradeskillWnd.xml\nEQUI_OptionsWindow.xml\n\n\n\n- The EverQuest Team","content_hash":"19ddc9b352fed6d3b60bcfb50a8df72ce40b737e910f40aa839ba0b7336709a5","source_files":["patches-2014-1.txt"],"source_titles":["Hotfix for April 29, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-29-2014.210265/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-29-2014.210265/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1f8394823b87c82eb4061b1a6eafcda1524d5470f68f2a964aabf8402e27c5a0","filename":"patches-2014-1.txt","adapter":"text","source_offset":45623,"item_index":null,"heading":"Hotfix for April 29, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-29-2014.210265/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-april-29-2014.210265/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-04-29-1","id":"2014-04-29-1"},{"patch_date":"2014-03-18","effective_date":"2014-03-18","display_date":"Hotfix for March 18, 2014","title":"Hotfix for March 18, 2014","year":2014,"month":3,"kind":"hotfix","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["A hotfix was put out to live servers this afternoon","Hotfix"],"change_count":2,"word_count":116,"summary":"A hotfix was put out to live servers this afternoon: Hotfix *** The new rare global drops have been disabled in Heroic Adventures and Missions for the time being. Karl Kranigan is a bit more sturdy now. It will no longer be possible to accidentally kill him while working on the 11th anniversary…","content":"A hotfix was put out to live servers this afternoon:\n\n    *** Hotfix ***\n\n    * The new rare global drops have been disabled in Heroic Adventures and Missions for the time being.\n    * Karl Kranigan is a bit more sturdy now. It will no longer be possible to accidentally kill him while working on the 11th anniversary task \"Stealing My Life Back.\"\n\nThis means the recently added Rain of Fear raid-equivalent random rare drops recently added to Call of the Forsaken content will no longer drop in instanced zones for the time being. \nMost likely, this is in response to reports of certain NPCs in heroic adventures dropping the items at a much higher rate than intended.","content_hash":"40073d4b85f8a03331b7a0ed5e18e3b571a069328f00b660b6622ee7cbebf154","source_files":["patches-2014-1.txt"],"source_titles":["Hotfix for March 18, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-march-18-2014.209275/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-march-18-2014.209275/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"d99e0c33ddd18de22a967099bd2130e5199c344ea20c4e2333922e27e0b0e2b9","filename":"patches-2014-1.txt","adapter":"text","source_offset":39215,"item_index":null,"heading":"Hotfix for March 18, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-march-18-2014.209275/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/hotfix-notes-march-18-2014.209275/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-03-18-1","id":"2014-03-18-1"},{"patch_date":"2014-03-12","effective_date":"2014-03-12","display_date":"March 12, 2014","title":"March 12, 2014","year":2014,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":53,"word_count":1073,"summary":"Highlights *** Heroic Characters are now available! You can choose to upgrade an existing character or to create a new Heroic Character from scratch. Please see https://www.everquest.com/news/heroic-character-faq for details. Wood Elf Beastlords and Froglok Monks are now available for creation once…","content":"*** Highlights ***\n\n    - Heroic Characters are now available! You can choose to upgrade an existing character or to create a new Heroic Character from scratch. Please see https://www.everquest.com/news/heroic-character-faq for details.\n    - Wood Elf Beastlords and Froglok Monks are now available for creation once House of Thule is open.\n    - Sealed Pure Energeian Orbs can now be opened by anyone if the Underfoot expansion has launched on your server.\n\n    *** Items ***\n\n    - Added many new items that drop randomly in Call of the Forsaken zones. These items are very rare, but can be traded if you do not desire them for your own use.\n    - Tradable Rank II spells should now drop randomly in Heroic Adventures.\n    - Increased the starting power pool on Xorbb's Caged Hatred to 3.5 million. This is about three times the amount in a Pure Energeian Orb.\n    - Slightly increased the stats on Call of the Forsaken raid charms.\n    - Cleric Breastplates from Call of the Forsaken can now be used when targeting yourself.\n    - Preservation of the Ancestors on Shaman breastplates from Call of the Forsaken will now correctly heal your entire group.\n    - Freedom of Spirit now has a Tiger Claw skill mod.\n    - Added a corruption focus to the Longbow of the Royal Court and Blued Steelforce Longbow.\n    - The Steed of War, Umbral Selyrah, Highland Cragslither, and Ornate Flying Carpet mounts will now properly summon their faster versions if you have used a raid speed mount.\n    - Sealed Pure Energeian Orbs can now be opened by anyone if the Underfoot expansion has launched on your server.\n    - Fixed the typos in Qeynos Templar armor.\n    - Several Roboboars that were Collapsable are now Collapsible.\n\n    *** Tradeskills ***\n\n    - New recipes for cultural armor are available! These recipes have come around through the hard work of the New Tanaan Merchant Alliance and have removed the subcombines. You can purchase the Compendiums from Culturalist Devari in the Plane of Knowledge. You can also get more information from Instructor Tenn. Please note all old recipes still currently function.\n    - Due to the increase of froglok martial arts enthusiasts, there is new leather cultural armor for frogloks. This armor only comes in the new cultural recipes.\n\n    *** Quests & Events ***\n\n    - The Defense of Lendiniara - Raid - Commander Galenth's damage has been slightly reduced. He's still quite... grouchy.\n    - Breaking Mirrors - Corrected a problem that was preventing the mirrors in this Anniversary task from being updated.\n    - The Hills Are Alive - The Rescue Udwoona's Bunnies step of this Heroic Adventure should update properly if the nearby undead have been defeated.\n    - The Thunder Gun Escape - Prison Escapees in this Heroic Adventure no longer leave corpses.\n    - Menace, Doom and Horror - Mission - Fixed a problem that could prevent one of the eponymous NPCs from spawning correctly.\n    - Sarith, City of Tides - Players can now repeat all of the quests given by Solphius instead of just the first.\n    - Saving Jacyll - Raid and Mission - The exit location for these events are now closer to Frislo in the base zone.\n    - Lost Comrades [68+] - Fixed a problem that prevented Shargone, the Ice Drake from spawning.\n    - Many low hit point adds in Zhisza missions no longer leave corpses.\n    - A new quest is available for Heroic Characters in the dream version of Feerrott! Speak with Investigator Drolmer and help him with his mercenary problems.\n\n    *** Spells ***\n\n    - Tradable Rank II spells should now drop randomly in Heroic Adventures.\n    - Beastlords of specific levels can now summon loftier pets in the Plane of Sky.\n    - Rogue - Fixed an issue that could cause the Phantom Assassin to lower its target's hatred for its owner by too much, leading to unpredictable behavior.\n\n    *** NPC ***\n\n    - Sugal the Fist and Ulno the Peaceful have begun training young Frogloks in the ways of the monk in Rathe Mountains.\n    - Gwelian Wyn now keeps an eye on orc camps in Greater Faydark and will train aspiring Beastlords that seek her out.\n    - The dream version of Feerrott now has a safe area in the ogre village, protected by wielders of flaming shields. No harmful entity can pass their wall. Many new merchants and other services are now available in this area.\n    - The snakes in the dream version of Feerrott have become substantially weaker and more melee-friendly.\n    - Mob hitpoints and attack power in first two tiers of zones in House of Thule have been reduced.\n    - Ulno the Peaceful and Gwelian Wyn will offer books that tell their stories to interested adventurers.\n    - Dragorns will no longer hold their weapons backwards.\n    - Korascian Warrens - Mauk Peskysnout should no longer fall under the world.\n\n    *** AA ***\n\n    - Shaman - Pathosis spell icon changed to something less confusing with other beneficial abilities.\n    - Warrior - Phalanx of Fury's aggro generation is now instantly applied instead of over time.\n    - The Glyph of Indeterminable Reward is now available at level 51 and no longer requires the Alaran language.\n    - Entering Muramite Proving Grounds or the Plane of Knowledge will synch up your Trials of Mata Muram resist bonus AAs and grant any you may be eligible for.\n\n    *** Achievements ***\n\n    - Corrected a problem with several of the traveler achievements in Dragons of Norrath.\n\n    *** Miscellaneous ***\n\n    - Restructured how races and classes are stored throughout the game.\n    - All players can now be bound in Feerrott - The Dream.\n    - The Oggok stone in the Plane of Knowledge will now allow you to choose whether you wish to visit the original Feerrott or Feerrott, the Dream when you activate it.\n\n    *** UI ***\n\n    - Modified various windows in support of Heroic Characters.\n    - Added in the ability for custom UIs to set tint for the color of buttons when they have been disabled. See DisabledBackgroundTextureTint for details.\n\n    - Changed -\n\n    SIDL.xml\n    EQUI_Animations.xml\n    EQUI_CharacterCreate.xml\n    EQUI_CharacterListWnd.xml\n    EQUI_Inventory.xml\n\n    *** Previously Updated ***\n\n    - Disrupting the Ritual - Fixed a problem that was causing campfires and boxes to bounce around during this mission.\n    - Saving Jacyll - Raid - The achievement \"Drum Solo\" should now award properly when you defeat the event with no one in your raid playing the drum more than once.\n    - Anniversary NPCs in the Plane of Knowledge should be more reliable about showing up to work on time.\n\n    - The EverQuest Team","content_hash":"066a20ef1911ac8a7431177d733057361cd92ec44d58cf86428a35606fad6d9e","source_files":["patches-2014-1.txt"],"source_titles":["March 12, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-12-2014.208913/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-12-2014.208913/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"d9dadd624c44400200aa662138ab2e2e864799ee396740c931d9b898e952ed9c","filename":"patches-2014-1.txt","adapter":"text","source_offset":32403,"item_index":null,"heading":"March 12, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-12-2014.208913/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-12-2014.208913/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-03-12-1","id":"2014-03-12-1"},{"patch_date":"2014-02-19","effective_date":"2014-02-19","display_date":"February 19, 2014","title":"February 19, 2014","year":2014,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Here are the patch notes as posted by Roshen on the EQ Forums","Highlights","Items","Quests & Events","Spells","NPC","AA","Progression Servers","Collections","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":91,"word_count":3087,"summary":"EverQuest servers are scheduled to be taken down for a game update at 4:00 A.M. Pacific Time tomorrow (Wednesday). Downtime is expected to last for approximately four hours. Here are the patch notes as posted by Roshen on the EQ Forums: Highlights *** Alternate Advancement Ability Auto-Granting: AA…","content":"EverQuest servers are scheduled to be taken down for a game update at 4:00 A.M. Pacific Time tomorrow (Wednesday). Downtime is expected to last for approximately four hours.\n\nHere are the patch notes as posted by Roshen on the EQ Forums:\n\n    *** Highlights ***\n\n    - Alternate Advancement Ability Auto-Granting: AA abilities are now auto-granted for Gold players who check the opt-in box on the \"Alternate Advancement\" window. Abilities up to and including level 85 and Underfoot are auto-granted. See the \"AA\" section below for more details and exceptions.\n    - Leadership AAs have been converted to standard abilities. You no longer need to earn separate leadership experience to obtain these abilities. To learn more about the change, you can press 'L' in-game. See the \"UI\" section below for additional details.\n    - Many spells and AA abilities related to fighting multiple NPCs at once have been altered. See the \"Spells\" and \"AA\" sections below.\n    - Heroic Adventure Rares - Many problematic spells used by rares inside of Heroic Adventures have been changed, and target selection for all of their spells improved. See the \"NPC\" section below for more details.\n    - Heroic Adventures no longer lock, so players can be added to them at any time. Request timers are unchanged.\n    - Increased the spawn chance for all rare NPCs in House of Thule.\n    - Progression servers have a new poll available regarding the implementation of Alternate Advancement Ability Auto-Granting. You must be level 60 and on a progression server to vote.\n    - Perfected Augmentation Distillers are now being sold on the Marketplace.\n\n\n    *** Items ***\n\n    - The Breakdown in Communication gemstones are now on a lore group. Previously, you could have more than one, though wearing multiples would zero out their stats without giving a message as to why. If you find yourself in a situation where you don't have the highest BiC augment for which you are eligible, delete all your BiC augments and hail Fezbin Fizzles in Abysmal Sea to receive the correct replacement.\n    - Increased the drop rate for Xorbb's Caged Hatred from 1 percent to 5 percent.\n    - Slightly improved the damage done by the Revenge effect on the Ring of Revenge.\n    - The Orb of Calm Tides has gained the ability to clear away stormy skies if it is raining in addition to its original power of calling forth rain showers during clear weather.\n    - Reaper Strike and its Recourse, as well as Lich Sting and its Recourse, now fade after their owners deal 800 hits.\n    - Leeching Embrace now fades after its owner deals 360 melee hits.\n    - Leeching Touch now fades after its owner deals 180 melee hits.\n    - Cultural molds, patterns, symbol patterns, and crafting tools are now available for sale from Culturist Devari in the Plane of Knowledge.\n    - Fixed an issue where some item ornaments weren't rendering properly.\n    - The Ceremonial Elixir of Scholarship has been renamed Dusty Ceremonial Elixir of Scholarship. It will remain tradable on Firiona Vie for now. Sarvil Amberstone now awards a new Ceremonial Elixir of Scholarship, which is not tradable on Firiona Vie. If in the future the Dusty Ceremonial Elixir of Scholarship becomes no-trade, the community will receive advanced notice.\n    - Perfected Augmentation Distillers are now being sold on the Marketplace.\n\n\n    *** Quests & Events ***\n\n    - Heroic Adventures no longer lock, so players can be added to them at any time. Request timers are unchanged.\n    - Hate Rising - Raid - Corrected a text error that appears when players are struck with the Spear Throw ability.\n    - Hate Rising - Raid - Banshees now properly remove charm from their victims when defeated.\n    - Hate Rising - Mission and Raid - Treasure chests no longer spawn in inaccessible areas.\n    - Endless War - The cliknar bombers in this Heroic Adventure now stop their attack runs after the fourth step, like other, similar effects.\n    - Endless War - The cliknar bombers in this Heroic Adventure now deal roughly half their previous damage, and their damage isn't inadvertently increased by players' AAs.\n    - Ritual of Terror - Raid - The duration on the silence component of the Confusing Mists debuff has been reduced to 1 tick.\n    - Working Overtime - Nibbling Moles in this Heroic Adventure will no longer leave corpses.\n    - Espionage Starts at Home - Fleeing Witnesses in this Heroic Adventure will no longer leave corpses.\n    - Dark elves killed during Neriak - Fourth Gate Heroic Adventures now have a chance to drop dark elf Hero's Forge armor ornaments.\n    - Ancient Heroes - The raids offered by Old Man McKenzie now allow up to 6 of the same class template to be chosen. Previously, these raids only allowed one of each class to be chosen.\n    - Ancient Heroes - The missions and raids offered by Old Man McKenzie now reward a small amount of experience upon completion.\n    - All reward sets that grant experience now list an approximate value of the amount of experience given.\n\n\n    *** Spells ***\n\n    - Greatly increased the proc rate of Life Drain Poison and Soul Drain Poison.\n    - The Ire of Marr and Wrath of Marr effects now last for 5 minutes.\n    - Beastlord - Corrected effect caps that caused Sha's Reprisal to have unintended results.\n    - Cleric - Made several changes to how the Shining Rampart line of spells works:\n    -- All ranks now trigger-cast a separate damage absorption buff called Shining Defense, which absorbs 10 percent of incoming melee damage up to a total of 3200 hits.\n    -- The Shining Rampart buffs themselves now have a limit of 72 defensive procs before they fall, and will proc less often on creatures that are below the level of the spells.\n    -- All ranks of the Shining Rampart spells have had their mana costs increased a bit to be more equitable with the other two priests' lines of spells.\n    - Cleric - Added a proc limit of 120 to the Ward of the Divine line of spells.\n    - Cleric - Anticipated Interposition should now have a more distinctive icon.\n    - Cleric and Shaman - Corrected an issue that could prevent Free or Silver players from properly casting the Preincarnation spell.\n    - Druid - Made several changes to the Skin of the Reptile line of spells:\n    -- All ranks now last the same base amount of time: 4.5 minutes.\n    -- Mana costs are now lower and scale more smoothly.\n    -- All ranks have had their proc limit increased to 72 procs.\n    - Enchanter - Corrected effect caps that caused Dreary Deeds to have unintended results.\n    - Magician - Changed the early ranks of the Burning Aura line of spells to be limited to 48 procs, rather than 240 incoming attacks, to match later spells in the line.\n    - Magician - Hulking Bodyguard now fades after 48 hits like later spells in the line.\n    - Magician - Added a target limit of 12 to all beam spells.\n    - Necromancer - Corrected effect caps that caused Death's Malaise to have unintended results.\n    - Paladin - Increased the proc limit on the Ward of Tunare line of spells to 32.\n    - Paladin and Shadowknight - Corrected effect caps that caused Helix of the Undying to have unintended results.\n    - Shadowknight - Leechcurse Discipline now has a hit limit of 350 incoming hits.\n    - Shaman - Made several changes to the Lingering Sloth line of spells:\n    -- All ranks now have a limit of 240 defensive procs before they fall.\n    -- All ranks now increase in mana cost as their levels increase.\n    -- Increased the chances for ranks 1 and 2 of Lassitude and later to cast a healing spell from 30/40/50 percent to 45/47/49 percent.\n    - Wizard - Increased the target limit on all beam spells to 12.\n    - Wizard - Increased the target limit on the Funnel of Frost line from 8 to 12.\n\n\n    *** NPC ***\n\n    - Increased the spawn chance for all rare NPCs in House of Thule.\n    - Fellowship campfires are no longer targetable and will now be listed in the \"Find\" window as \"Fellowship Campfire - Player Name's Fellowship.\"\n    - Heroic Adventure Rares - All Rares inside of Heroic Adventures now appear in the \"Find\" window.\n    - Heroic Adventure Rares - Messages now appear in the chat window and in pop-up text whenever a rare is spawned inside of a Heroic Adventure.\n    - Heroic Adventure Rares - Many problematic spells used by rares inside of Heroic Adventures have been changed, and target selection for all of their spells improved:\n    -- Guard Captain N'Mar - The Shield of Foolishness buff now lasts for approximately 2 ticks.\n    -- Guard Captain N'Mar - The Punitive Measures debuff is now only cast on one player at a time, and now lasts for approximately 2 ticks. It also has a longer recast timer.\n    -- Guard Captain N'Mar - Greater Evocation now only hits one target, instead of all targets in an area, and won't be cast on the main tank in a group.\n    -- Firesting - Blazing Venom won't be cast on the main tank in a group, lasts for one more tick before casting Spontaneous Combustion, and deals less damage each tick.\n    -- Firesting - Spontaneous Combustion damage was halved, and is no longer inadvertently modified by player AAs.\n    -- An Enraged Bixie Drone - Brutal Strike is now only cast when the drone is below 50 percent health. The spell deals slightly less damage and will not be cast on the main tank in a group.\n    -- Tleroth the Mistress of the Web - The messaging for the Webstorm spell has been improved.\n    -- Princess Honeywing - Scent of the Future Queen had its description revised to better reflect its effects.\n    -- Princess Honeywing - Bixie drones spawn less often, drop no loot, and are capped at a maximum of 10 up at a time.\n    -- Monarch Deathwing - Monarch's Retribution now lasts for approximately 2 ticks, has a longer recast timer, and cannot remove players, pets, or mercs from the Monarch's hatelist.\n    -- Monarch Deathwing - Debilitating Fumes now lasts for approximately 3 ticks.\n    -- Gellwing, the Corpse Looter - Brutal Strike is now only cast when Gellwing is below 50 percent health, deals slightly less damage, and will not be cast on the main tank in a group.\n    -- Gellwing, the Corpse Looter - Empowered Blade's damage has been reduced to 25 percent of previous damage.\n    -- Bloodsucker - Life Leech deals one-third its previous damage, but now heals the caster for damage dealt. It now only lasts approximately 3 ticks, and has appropriate descriptions.\n    -- Bloodsucker - Base attack speed has been slowed by 20 percent.\n    -- Oozoroze - Prismatic Ooze now only lasts approximately 3 ticks, and its damage scales with the Oozoroze's level.\n    -- Oozoroze - Creeping Ooze's damage has been reduced by approximately 50 percent.\n    -- Vorovelze - Fungal Cloud now lasts approximately 3 ticks.\n    -- Lieutenant Robert Ward - Panic has been renamed to Crippling Panic and no longer has a fear effect.\n    -- Jattius Rattican - Infectious Agony now lasts for approximately 4 ticks.\n    -- Spirit of the Hills - Crushing Fist's damage was reduced slightly.\n    -- Squire Gordon Flock - Panic has been renamed to Crippling Panic and no longer has a fear effect.\n    -- Squire Alan Wells - Crippling Blade now silences its victim instead of inflicting a fear effect.\n    -- Evoker K`Lexor - The Shield of Foolishness buff now lasts for approximately 2 ticks.\n    -- Evoker K`Lexor - The Punitive Measures debuff is now only cast on one player at a time. It lasts for approximately 2 ticks and has a longer recast timer.\n    -- Evoker K`Lexor - Greater Evocation now only hits one target, instead of all targets in an area, and won't be cast on the main tank in a group.\n    -- Rilen D`Tradis - Resentment now lasts for approximately 5 ticks, and Rilen selects his target randomly from his hatelist.\n    -- Rilen D`Tradis - Messaging has been added to clarify the interaction between his spells.\n    -- Bloody Tome - Shared Insight now has a cap on the amount of mana an individual character loses.\n    -- Plague Bringer - Caustic Cloud now only lasts for approximately 3 ticks.\n    -- Plague Bringer - Has a new ability called Plaguetouch.\n    - Fixed issue where some NPCs were not scaling to the appropriate player's level in Heroic Adventures.\n    - Fixed an issue where some NPCs were not dropping certain loot in Heroic Adventures.\n\n\n    *** AA ***\n\n    - Leadership AAs have been converted to standard abilities. You no longer need to earn separate leadership experience to obtain these abilities. To learn more about the change, you can press 'L' in-game. See the \"UI\" section below for additional details.\n    - Auto-Granting of AAs for Gold Subscribers:\n    -- A checkbox has been added to the AA window which will allow players to choose if they wish to participate in the auto-granting of AA abilities when they meet the requirements for those abilities.\n    -- For Time-Locked Progression Servers, the Call of the Forsaken expansion must be open before auto-granting becomes available.\n    -- All AA abilities up to and including level 85 and the Underfoot expansion, except those noted below, are auto-granted.\n    --- Excluded AA from auto-grant:\n    ---- Alchemy Mastery\n    ---- Arcane Tongues\n    ---- Baking Mastery\n    ---- Blacksmithing Mastery\n    ---- Fletching Mastery\n    ---- Fletching/Bowyer Mastery\n    ---- Jewel Craft Mastery (Enchanter)\n    ---- Jewel Craft Mastery (Non-Enchanter)\n    ---- Poison Mastery\n    ---- Pottery Mastery\n    ---- Tailoring Mastery\n    ---- Tinkering Mastery\n    ---- Spell Casting Subtlety\n    ----- Spell Casting Subtlety has been removed as a requirement for other \"Silent Casting\" abilities so players may choose to purchase them as desired.\n    - Berserker - Decapitation - Changed all levels of this ability to function on enemies at the purchase level minus 1. Reduced the proc rate to approximately 2 per minute for a raid geared player.\n    - Berserker - Decapitation - Created 3 new ranks of this ability to bring its maximum effective level up to 99.\n    - Cleric - Divine Retribution will now fade after 40 procs.\n    - Enchanter - Changed the buff icon for Deep Sleep to avoid confusion with mesmerization effects.\n    - Enchanter - the First Spire of Enchantment now has a proc limit of 24.\n    - Ranger - Headshot - Changed all levels of this ability to function on enemies at the purchase level minus 1. Reduced the proc rate to approximately 2 per minute for a raid geared player.\n    - Ranger - Headshot - Created 3 new ranks of this ability to bring its maximum effective level up to 99.\n    - Rogue - Anatomy (Assassinate) - Changed all levels of this ability to function on enemies at the purchase level minus 1. Reduced the proc rate to approximately 2 per minute for a raid geared player.\n    - Rogue - Anatomy - Created 3 new ranks of this ability to bring its maximum effective level up to 99.\n    - Shadowknight - Mortal Coil now has a hit limit of 1320 incoming hits and will trigger Mortal Residue more often. Mortal Residue's duration has been extended.\n\n\n    *** Progression Servers ***\n\n    - Progression servers have a new poll available regarding the implementation of Alternate Ability Auto-Granting. You must be level 60 and on a progression server to vote.\n    - Hero's Journey achievements that award armor or weapons are now restricted on progression servers.\n\n\n    *** Collections ***\n\n    - All Heroic Adventures now spawn 4 Collection items every run. That number was previously randomized in some adventures.\n\n\n    *** Achievements ***\n\n    - The Underfoot requirement for opening the \"Achievements\" window has been removed.\n\n\n    *** Miscellaneous ***\n\n    - The doors leading from Lower to Upper House of Thule now appear in the \"Find\" window and no longer prevent players from entering. On progression servers, Call of the Forsaken must be active on the server for at least one month for the restriction to be removed.\n    - The doors leading from Upper to Lower House of Thule now appear in the \"Find\" window.\n    - The zone line leading from Upper House of Thule to Morell's Castle now appears in the \"Find\" window and no longer prevents players from entering. On progression servers, Call of the Forsaken must be active on the server for at least one month for the restriction to be removed.\n\n\n    *** UI ***\n\n    - \"EQ\" buttons can now be made into hotbuttons. Click and hold any \"EQ\" button to create a hot button that can be used in any hotbar.\n    - In the \"Edit Social\" window and chat windows, putting a '#' symbol before a command will now ignore the rest of that command. This can be used in socials for \"commenting\" or for ignoring a line without needing to clear the line.\n    - Right clicking on AA hot buttons will now take you to the correct AA in the \"Alternate Advancement\" window.\n    - Leadership abilities were removed from the \"Leadership AA\" window. The abilities are now built into normal game function and are available without having to spend points.\n    -- The Leadership abilities window has been removed.\n    -- Any hotbuttons that were made for these abilities retain their functionality.\n    -- Leadership abilities are now available without having to spend Leadership AA points.\n    -- Removed the \"Fast LA Purchase\" checkbox from the General options.\n    -- Press 'L' in-game to read a description of the new functionality and to see where to access the abilities.\n    - Fixed the positioning of the \"Player Studio\" icon and \"Created By\" label to properly anchor to the bottom of the preview window when the \"Marketplace\" window is resized.\n\n    - Changed -\n\n    EQUI.xml\n    EQUI_AAWindow.xml\n    EQUI_Animations.xml\n    EQUI_EQMainWnd.xml\n    EQUI_FindLocationWnd.xml\n    EQUI_GroupWindow.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_OptionsWindow.xml\n    EQUI_PlayerWindow.xml\n\n    - Removed -\n    EQUI_GroupMentorWnd.xml\n    EQUI_LeadershipWnd.xml\n\n\n    *** Previously Updated ***\n\n    - In the Heroic Adventure \"Royal Access,” the bookcase within the parlor will now disappear when clicked.\n    - The ornate chest within the Heroic Adventure \"Royal Access\" now contains either a key or a note when opened.\n    - The Heroic Adventure \"Life After Death\" will no longer become gated if you give Brother Estle more than 3 items of Bear Bile, Sapling Resin, or Sapling Charcoal.\n    - Player corpses in the Dead Hills raid \"The Legacy of Bayle\" will now collect near Adana Baxter if Bayle's troops regroup.\n    - Defeating Brood Mother Visziaj in Crystallos will now also unlock credit for and items belonging to Chief Researcher Entharr, as long as he remains... absent.\n    - Corrected an issue that prevented players from obtaining the bonus reward for the Erollisi Day quest \"The Perfect Companion.\"\n\n\n    - The EverQuest Team","content_hash":"d5ba78004b810f8d876204f1a26bd00ac2ad3e0115f52b8f04e390a5b4b97faf","source_files":["patches-2014-1.txt"],"source_titles":["February 19, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-19-2014.208298/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-19-2014.208298/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"0b17908cf03e874e678d82ced24a1c2fcbdf950351c24eebea6a21d2a8de5279","filename":"patches-2014-1.txt","adapter":"text","source_offset":12890,"item_index":null,"heading":"February 19, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-19-2014.208298/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-19-2014.208298/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-02-19-1","id":"2014-02-19-1"},{"patch_date":"2014-01-22","effective_date":"2014-01-22","display_date":"January 22, 2014","title":"January 22, 2014","year":2014,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Here are the patch notes","Call of the Forsaken: Hate Rising","Highlights","Items","Quests & Events","Spells","NPC","AA","Tradeskills","Collections","Miscellaneous","UI","Previously Updated"],"change_count":70,"word_count":1612,"summary":"Today's EverQuest game update features the release of Hate Rising, the first extension to the Call of the Forsaken expansion. Here are the patch notes: Call of the Forsaken: Hate Rising *** Call of the Forsaken: Hate Rising has been released! As adventurers continue to collect the artifacts that…","content":"Today's EverQuest game update features the release of Hate Rising, the first extension to the Call of the Forsaken expansion.\n\nHere are the patch notes:\n\n    *** Call of the Forsaken: Hate Rising ***\n\n    - Call of the Forsaken: Hate Rising has been released! As adventurers continue to collect the artifacts that Zebuxoruk says will send Lady Lendiniara back to her world, a familiar face returns to suggest that the Forsaken may not be all that he seems.\n    - Seek out new Heroic Adventures in Ethernere-Tainted West Karana, Neriak 4th Gate, and the Bixie Warfront!\n    - Discover new raids and missions, each revealing a new aspect of the puzzle surrounding the Ethernere incursion in Norrath.\n\n    *** Highlights ***\n\n    - Heroic Adventures can now be attempted by players level 85 and up. The difficulty (and rewards) will automatically scale based on the highest level player in the Adventure.\n    - Increased the level spread for most shared tasks so that any group that can share experience can enter the same task.\n    - Increased the experience, coin, and currency rewards for many existing segments of Heroic Adventures based on the actual time players were taking to complete them.\n    - Fixed an issue that prevented especially large melee attacks, usually backstabs or flying kicks, from dealing critical damage.\n\n    *** Items ***\n\n    - Increased the stats on all types of Mercenary gear.\n    - Mercenary gear is now all/all.\n    - The finishing kick from recent monk chest armor has been reduced to a single kick.\n    - The Cerebral debuff line of Enchanter robe clicks now properly runs out of charges, and no longer works on spells with no mana cost.\n    - The Tears of Alaris can now be converted to and from augment form.\n    - The Rallosian Spear Ornamentation has been renamed to Rallosian Greatsword Ornamentation.\n    - The Blima Ornament, Kingslayer Ornament, and Warpower Ornament can now be used with hand-to-hand weapons.\n    - Yew Leaves found in the Wakening Lands should be easier to spot now.\n    - Hero's Sigil of the Council can now be equipped in the ammo slot.\n    - Adjusted the effect from the item Rod of Dark Rites so that its use charges are only consumed by spells that cost mana.\n    - Removed particle effects from all items and spells that summon mounts.\n    - Several items that were tradable on normal servers but not on Firiona Vie have been fixed.\n\n    *** Quests & Events ***\n\n    - Increased the level spread for most shared tasks so that any group that can share experience can enter the same task. Please use /bug to inform us of cases where this is not true.\n    - Minimum and maximum level requirements on tasks no longer take the average of the group but instead require that each person meet the requirements.\n    - Modified shared task names on those tasks that are split in to multiple level groups to indicate the approximate average level it was built for.\n    - - Example: Lavaspinner Hunting [65] versus Lavaspinner Hunting [68+].\n    - Increased the experience, coin, and currency rewards for many existing segments of Heroic Adventures based on the actual time players were taking to complete them.\n    - Some Heroic Adventures can now display a line on the compass leading to the mission entrance.\n    - Excavating an Answer - Reduced the number of guardians needed to be slain during one possible step of this Heroic Adventure from 20 to 14.\n    - Excavating an Answer - Adjusted the spawn location of the awakened creatures that result from attacking the fragile barrier in this Heroic Adventure to alleviate some targeting issues.\n    - Sarnak Recovery - Escaped Sarnaks will properly update these quests.\n    - The Long Lost Puppet - The Resplendent Rose needed for this task should be easier to spot.\n    - Freedom! - Fixed an issue where Grohlok the Tyrant would be immortal if certain conditions were met.\n    - Removed the level 99 cap on receiving rewards from 10th Anniversary reward sets.\n    - Chamberlain Krystorf, Seneschal Aldikar, and the Dain's Servant Girl will now present you with the Protection of the Dain if you present your Ring of Dain Frostreaver IV to them.\n    - The Plane of Sky key previously known as \"Veeshan's Key (Key of Misfortune)\" that grants access to the quest halls within island 1 has been renamed \"Efreeti's Key\" and is now saved on your key ring when used.\n    - The keys required to progress from island 1 to island 9 in the Plane of Sky are now saved on your key ring when used in order to travel from island to island. You must use each key at least once, in order, before using the next key in order for them to be saved on your key ring.\n    - Removed all faction hits to the Inhabitants of Sky faction. If your reputation with this faction is below neutral, it will be reset to neutral upon entering the Plane of Sky.\n    - Corrected several issues that could cause Ambersnout to die without leaving a corpse.\n\n    *** Spells ***\n\n    - Cleric - Increased target limits on all AE versions of Reviviscence by roughly 25 percent to account for the presence of invalid targets in the area.\n    - Berserker - Open Wound Effect now increases your chance to dodge and riposte rather than riposte and avoid ripostes.\n    - Magician - Corrected the description of Circle of Fireskin.\n    - Magician - Fire pets should once again gain a Frenzied Elemental Bolt when using the level 100 version of Frenzied Burnout.\n    - Warrior - Changed the way No Time to Bleed Effect absorbs damage. It still absorbs the same amount of damage from spells or melee hits, but will no longer block other detrimental effects from landing. The duration of this effect can no longer be extended via AAs.\n    - Removed particle effects from all items and spells that summon mounts.\n\n    *** NPC ***\n\n    - The Dread Lord previously known as Dizok Tolax in Neriak - Fourth Gate is now known as Javis Tolax. His namesake cloak has been similarly renamed.\n    - The rare spawn rates in Sarith, City of Tides for the Kraken, Sea Ranger Huren, Tidalmage Narens, and Primal Mage Mollens have been improved.\n    - Several citizens of Shar Vahl have returned to wearing their proper attire.\n    - Several NPCs spawned via items such as tiny spiders, ants and sheep are no longer targetable.\n    - Sirran the Lunatic has calmed down a bit (just a bit) and will no longer assist other inhabitants of the Plane of Sky.\n    - Fixed an issue causing some NPCs to deal more damage than they should when scaling to some levels.\n\n    *** AA ***\n\n    - Alt Activation codes are now correctly listed in the ability descriptions and only for activated abilities.\n\n    *** Tradeskills ***\n\n    - All one-handed Call of the Forsaken crafted weapons that were primary only are now also able to be equipped in the secondary slot (if they are usable by dual-wield classes).\n    - The Chronomagic Blast proc bestowed by the Chronomage's Tonic will no longer push affected mobs.\n\n    *** Collections ***\n\n    - Adjusted where collection items spawn during the heroic adventures \"The Hills Are Alive\" and \"Artifacts of Great Importance\" in Dead Hills to prevent inaccessible items.\n\n    *** Miscellaneous ***\n\n    - Fixed an issue that prevented especially large melee attacks, usually backstabs or flying kicks, from dealing critical damage.\n    - Modified our crash reporting system so that data can be better categorized. This should have no visible changes, however if you are not getting the prompt for more information, please report it using /bug.\n    - Removed the 15 minute delay between uses of the guildhall teleporter to the guild banner.\n    - Corrected an error that prevented players from using their guildhall teleporter to teleport to their guild banner if another player who tried to teleport to their guild banner failed to do so and was still standing on the teleport pad.\n    - Aldo, Hiklo, and Wendal Amondson in the Bazaar have retired from their jobs of exchanging horse bridles for bags of platinum and left the work to their brother Galic who will now directly exchange platinum for your unwanted rope, leather, silk or chain horse bridles of any color.\n    - Olden, Osborne and Vailin in the Gulf of Gunthak have retired from their jobs of exchanging drogmor drums for bags of platinum and left the work to their brother Hoyt who will now directly exchange platinum for your unwanted small, standard, large or giant drogmor drums of any color.\n    - Made a slight adjustment to the invisible walls in the north-eastern section of the Southern Desert of Ro to prevent players from becoming stuck when zoning to the Northern Desert of Ro.\n    - The default map for Neriak Third Gate now lists the zoneline to Neriak Fourth Gate.\n    - Fixed a pottery wheel in East Freeport that was non-functional.\n    - Fixed a Marketplace crash caused by item refreshes, typically during flash sales.\n    - Players who have used /setstartcity should now see the correct city when using /charinfo.\n\n    *** UI ***\n\n    - Added new dragitem icons.\n\n    - Changed -\n    EQUI_Animations.xml\n\n    *** Previously Updated ***\n\n    - Frostfell Events - Zott will now update the Search for Bram Bandyboot quest when you agree to [try to find him].\n    - Freedom! - Grohlok in the quest will now appear when he should, as will the helpers he summons when fighting him.\n    - Safe Passage - Scout Fathim will once again send you into this mission.\n    - Destroy the Imposter - Small races will no longer need to jump or levitate to receive the update for going to the tree east of the Tainorith House for this task.\n\n\n    - The EverQuest Team","content_hash":"1583445eb6364c35fb8f99073031ad13ad740be6bfabb47760d2bc08aa332821","source_files":["patches-2014-1.txt"],"source_titles":["January 22, 2014"],"source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-22-2014.206898/","source_urls":["https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-22-2014.206898/"],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"146c49c39c7f1d26990ad480324afe11e07402cd9064fbcd18a1060297e5cb7c","filename":"patches-2014-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 22, 2014","source_url":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-22-2014.206898/","source_url_raw":"https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-january-22-2014.206898/","published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2014-01-22-1","id":"2014-01-22-1"},{"patch_date":"2013-12-11","effective_date":"2013-12-11","display_date":"December 11, 2013","title":"December 11, 2013","year":2013,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Miscellaneous","UI","Previously Updated"],"change_count":57,"word_count":2542,"summary":"Here are the patch notes from this morning's game update (taken from the patcher): Highlights *** Frostfell celebrations are happening all across Norrath! Participate in your favorite holiday quests until January 8th! New Frostfell items have been delivered to the Marketplace. Catch a ride on a…","content":"Here are the patch notes from this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Frostfell celebrations are happening all across Norrath! Participate in your favorite holiday quests until January 8th!\n    - New Frostfell items have been delivered to the Marketplace. Catch a ride on a reindeer mount, or decorate your home with festive paintings!\n    - Many playability changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries. For a complete description of the changes, see the \"Quests & Events\" section below.\n    - Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.\n    - Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.\n    - Players can now scribe a spell scroll by right-clicking on it.\n    - Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.\n\n\n    *** Items ***\n\n    - All Spinneret Fluids are now properly marked as tradeskill items.\n    - Removed Spinneret Fluids that were no longer useful from global drop tables.\n    - Unexpanded Tailored Transcendent Pack now uses Ethernere Essence as intended.\n    - Recipes \"Opal Slush\" and \"Dristilate\" can now be combined in any alchemy tradeskill container.\n    - Tradeskill drops have been normalized across the board. For lower levels, this means fewer will be dropping overall, which should reduce clutter. There is a slight increase to drops at higher levels for certain items.\n    - Ethernere Essence now drops regularly in Call of the Forsaken Heroic Adventures.\n    - The Figurine Collector's Chest: Denizens no longer drops.\n    - Moved the dodge mod on the Myrmidon's Skill line and Party Popper nimbus to Slot 6 to prevent stacking issues with Commanding Voice and Guardian Circle effects.\n    - Purity augments are now available as rare drops in Call of the Forsaken.\n    - Paragon weapons from the Hero's Journey are no longer labeled as Prestige, and can be placed in housing.\n    - Distorting Guard, Refraction Tower Shield, and Petrified Wood Shield have had their stats adjusted to be in line with their intended classes.\n    - Delectable Dragon Pate can now be placed in your bank.\n    - Many rogue-only daggers with Heroic Dexterity have had this stat changed to Heroic Strength.\n    - Tick Tock throwing weapons are now classified as Range/Ammo slot only.\n    - Blood Drinker's Coating now has a 10-minute recast time, a 3-minute duration, and a description of what the effect does.\n    - The Dimensional Warrior Belt now has a Type 7 socket instead of Type 13 and Type 21 sockets.\n    - The Decorative Augmentation Sealer can now be placed in personal real estate.\n    - Many quest items from Veil of Alaris and Rain of Fear are now storable in your bank.\n    - Necromancer breastplate spells Corrupting Power, Malignant Power, Desecrating Power, and Defiling Power have had their damage doubled due to that damage now being added post-crit.\n\n\n    *** Quests & Events ***\n\n    - A Step in the Wrong Direction - quest updates are now granted to anyone in the group who needs them.\n    - Xulous Prime - Templar Gemma no longer disappears once the raid has been defeated.\n    - The Brothers Zek - Tallon and Vallon Zek can no longer accidentally die during this event.\n    - Eriak's Downfall - Eriak Zek can no longer accidentally die during this event.\n    - Tani N`Mar in Neriak: Third Gate will now correctly respawn at 7 p.m. game time.\n    - Many changes were made to the Seeds of Destruction tasks that unlock journeyman mercenaries:\n    -- Man the Defenses - Lowered the respawn time on Magus Wentior.\n    -- Stop the Contamination - Lowered the required number of players to 1.\n    -- Stop the Contamination - All guards and villagers are now player-friendly. They can be healed but not injured by players.\n    -- Stop the Contamination - A new wave of enemies will spawn shortly after the current wave has been defeated, or after some time has passed.\n    -- Stop the Contamination - A warning is now displayed when supplies are being poisoned.\n    -- A Dread Challenger - Lowered the required number of players to 1.\n    -- A Dread Challenger - All guards and villagers are now player-friendly. They can be healed but not injured by players.\n    -- A Dread Challenger - Guards and villagers now shout for help when they are being attacked.\n    -- Freedom! - Lowered the aggro and assist ranges on slavers.\n    -- Freedom! - Grohlok no longer regenerates while idle. He will regain full HP if the event resets, though.\n    -- Beat the Blackburrow Boss - A single Blackburrow Runestone can now lower the barrier.\n    -- Beat the Blackburrow Boss - Raxtor Darkpaw only requires one Blackburrow Runestone at the end of the quest.\n    -- Beat the Blackburrow Boss - Clan Chief Vel`tix will HP lock at 10 percent to prevent accidental death.\n    -- Invading the Invaders - Lowered the number of enraged gnolls required to 12.\n    -- Invading the Invaders - Lowered the number of insignias required to 2.\n    -- Summary Execution - Lowered the number of Wrext Mal elites required to 3.\n    -- Summary Execution - Lowered the number of Blackburrow gnolls required to 10.\n    -- Send the Message - Lowered the number of Blackburrow gnolls required to 10.\n    -- Rain of Ruin - It is now easier to get the update for exploring the Dragonheart Regiment camp.\n    -- Rain of Ruin - Reduced the number of axes required to 4.\n    -- Rain of Ruin - Weapon racks now contain 2 axes.\n    -- Rain of Ruin - Lowered the respawn time on weapon racks.\n    -- Rain of Ruin - All weapon racks are now located in the Dragonheart Regiment camp or the nearby camp to the northwest.\n    -- Rain of Ruin - For step 11, Pyrrdan now gives your entire group the quest update when hailing him.\n    -- Rain of Ruin - You can no longer spawn multiple groups of ambushers when hailing Pyrrdan.\n    -- Rain of Ruin - Pyrrdan is now player-friendly. He can be healed but not injured by players.\n    -- Rain of Ruin - If Pyrrdan is killed by ambushers, and you speak to him to spawn more ambushers, they now will only spawn once instead of repeatedly.\n    -- Rain of Ruin - The ambushers' HP and damage have been lowered slightly.\n    -- Rain of Ruin - Reduced the number of supply chests required to 5.\n    -- Destroy the Impostor - Fixed the quest summary so the correct descriptions are given for the current step.\n    -- Safe Passage - Lowered the required number of players to 1.\n    -- Safe Passage - Refugees and guards are now player-friendly. They can be healed but not injured by players.\n    -- Safe Passage - Animals empowered by the Obliteration summoners are no longer aggressive toward players.\n    -- Safe Passage - The quest will update correctly when Colonel Thalan reaches the passage to Bloody Kithicor.\n    -- Safe Passage - Refugees and guards move 50 percent faster.\n    -- Safe Passage - The Obliteration ambushers' HP and damage have been lowered slightly.\n    -- Safe Passage - Refugees and guards now shout for help when they are being attacked.\n    -- Safe Passage - Removed the camp of Obliteration summoners through which the refugees were travelling.\n    -- Safe Passage - Refugees now walk single file to hide their numbers.\n    -- Safe Passage - The mission now ends at the passage to Bloody Kithicor. A relief column from the Army of Light will escort the refugees the rest of the way.\n    -- Safe Passage - Colonel Thalan will send you back to Firiona Vie if you tell him you want to [return].\n    -- Bitter Victuals - Lowered the required number of players to 1.\n    -- Bitter Victuals - The great black spiders now spawn near the Commonlands tunnel instead of on the other side of the zone.\n    -- Bitter Victuals - Removed the Obliteration Army NPCs from the Murkwater camp.\n    -- Bitter Victuals - Selkith Wyndvale will send you back to Firiona Vie if you tell him you want to [return].\n    -- Vengeance and Deliverance - The Obliteration agents' HP and damage have been lowered slightly.\n    -- A Sebilisian messenger - This NPC now drops both of the sealed messages which start a quest. These are now the only items this NPC drops.\n    -- Lost and Found - Each dragonslayer will drop 2 Darkblade Longswords.\n    -- Lost and Found - Dragonslayers no longer camp your corpse if they kill you.\n    -- Lost and Found - Dragonslayers will despawn after 15 minutes.\n    -- Parley with Ganak - Increased the drop rate of blood and bones to 100 percent.\n    -- Parley with Ganak - Removed and repositioned NPCs in the throne room and chapel to make pulling easier.\n    -- Parley with Ganak - The Royal guards' HP and damage have been lowered slightly.\n    -- Food Supplies - Increased carcass drop rates to 100 percent.\n    -- Food Supplies - Increased the weight of the Chokidai Carcass to 8.\n    -- Food Supplies - Reduced the total weight of meat required to 40.\n    -- Sarnak Recovery - All - Lowered the respawn time of Sebilisian trackers.\n    -- Sarnak Recovery - All - Lowered the respawn time of escaped sarnaks.\n    -- Sarnak Recovery - All - The escaped sarnaks' HP locks at 10 percent to prevent accidental death. They can be killed if they refuse to surrender or no one is on the quest.\n    -- Sarnak Recovery - All - Increased the chance for escaped sarnaks to confess to 50 percent.\n    -- Sarnak Recovery - All - Escaped sarnaks will now give quest updates even if the tank fighting them is a pet or mercenary.\n    -- Sarnak Recovery - Kurn's Tower - Patrol leaders will now give quest updates even if the tank fighting them is a pet or mercenary.\n    -- Raising Cabilis - The bonetroopers guarding the crypt have been spread out so they are easier to pull.\n    -- Audience with the Warmaster - Thinned out the population on the top two floors.\n    -- The Brood of an Emperor - Thinned out the population in the egg chambers.\n    -- The Brood of an Emperor - The rear guard juggernauts' HP and damage have been lowered slightly.\n    -- The Brood of an Emperor - Guard Captain Teszk's HP has been lowered.\n    -- The Price of Knowledge - The corrupt scholars are now HP locked at 10 percent to prevent accidental death. They will unlock their HP after emoting that they are weak.\n    -- The Price of Knowledge - A successful mind reading will take no more than 4 attempts.\n    -- The Price of Knowledge - Coercer Gordak will now spawn even if the last beguiler is killed too fast.\n    -- The Price of Knowledge - Prismatic Radiance now has a 1 tick duration.\n    -- An Impenetrable Shield - Joralus the Relentless's HP and damage have been lowered slightly.\n    -- An Impenetrable Shield - Nalasztya Voxenak, Zoffler the Drakeslayer, Sheleszka Voxenak, and Joralus the Relentless no longer aggro players in strange ways. They now see through invis, and they aggro normally.\n    -- Korascian Warrens - Zone - Removed a significant amount of the zone population, as it was overly dense. Aggro and assist ranges are lower as well.\n    -- Find Your Allies - Lowered the respawn time on the ground spawn items.\n    -- Disrupt the Siege - The quest now refers to \"catapult operators\" instead of \"catapult tenders.\"\n    -- Disrupt the Siege - Lowered the number of shocktroopers required to 2\n    -- Disrupt the Siege - Lowered the number of marauders required to 3.\n    -- Disrupt the Siege - Lowered the number of scouts required to 3.\n    -- Champions No More - Lowered the number of Rallosians required to 10.\n    -- Whom Frogs Destroy - Lowered the respawn time on thralls.\n    -- Whom Frogs Destroy - Hailing thralls will no longer aggro any nearby creatures.\n    -- Whom Frogs Destroy - Killing aggro thralls will now also grant an update.\n    -- Murdunk's Last Stand - Lowered the number of reinforcements required to 25.\n    -- Murdunk's Last Stand - Once you complete the mission, reinforcements stop spawning.\n\n\n    *** Spells ***\n\n    - Beastlord - The reward set that grants Reflexive Rending and Nak's Maelstrom now correctly lists Nak's Maelstrom in its name instead of Natural Cooperation.\n    - Monk - Phantom Partisan has had its recast time and behavior changed to be a better match for and upgrade to Cloud of Fists.\n    - Rogue - Knifeplay Discipline now affects all melee skills rather than just Backstab.\n    - Pets summoned by NPCs no longer leave corpses.\n\n\n    *** NPC ***\n\n    - The brown hair and bowl cut is so 1999! Player race NPCs now have a lot more visual variety. Hair is colorfully coiffed. Erudites have decorated their domes with jeweled headbands and the occasional tasteful piercing. Some Barbarians have dipped into a bucket of face paint.\n    - The Jokester model now displays names above its head where intended. Additionally, players in the Jokester illusion no longer have their cameras reset to invalid locations when melee attacking in first-person view.\n    - Updated textures on raptor mounts.\n    - NPCs in Crescent Reach and Blightfire Moors will drop significantly fewer rusty weapons and cloth armor pieces.\n    - Oozoroze in the Dead Hills Heroic Adventures no longer tries to kill itself.\n\n\n    *** AA ***\n\n    - Druid and Shaman - Lowered the effectiveness of Preincarnation 2 to 40 percent. The Preincarnation buff will now remove itself when it is triggered.\n    - Magician and Shaman - Reduced the effectiveness of the single-target AA version of Malosinete so the spell version can overwrite it.\n    - If a player de-levels, the player will now be able to use AAs at the highest rank that their new level permits.\n\n\n    *** Miscellaneous ***\n\n    - The zone line to the Sepulcher of Order in Shard's Landing is now listed in the Find window. Additionally, the fall to the zone line is slightly less deadly under heavy server lag.\n    - The doors in Veeshan's Peak are no longer doubled.\n    - Players can now camp or quit immediately in non-combat zones, and the character will be removed from the world immediately.\n\n\n    *** UI ***\n\n    - Removed confirmation dialog for self-only anchor teleports.\n    - When a player that is currently invited to a group has zoned, the \"follow\" and \"disband\" buttons will now remain active.\n    - Players can now apply a poison from within a container.\n    - Players can now scribe a spell scroll by right-clicking on it.\n    - The Alternate Ability ID number is now displayed before the Alternate Ability description.\n\n\n    *** Previously Updated ***\n\n    - Alternate Ability Cap Increases in the Marketplace can now be purchased for values up to 20,000. This replaces the previous cap of 5,000.\n    - All EverQuest players who have purchased an EverQuest Next Landmark Founder's Pack now have access to special flag items in EverQuest's Marketplace and EverQuest 2.\n    - Fixed an issue that could cause some dynamic zones to hang instead of shut down when they needed to.\n    - The Universal Chat Service will no longer force players to reconnect upon zoning.\n\n\n    - The EverQuest Team","content_hash":"cb50c672ac8e191ab46f27c3a8b037db8e1b0785870bb929eca4a4dd6d40bf22","source_files":["patches-2013-2.txt"],"source_titles":["December 11, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"3d686dff92352cc5743ff277d081a09b1897b1829823986081baf527e2e2dc12","filename":"patches-2013-2.txt","adapter":"text","source_offset":40702,"item_index":null,"heading":"December 11, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-12-11-1","id":"2013-12-11-1"},{"patch_date":"2013-11-06","effective_date":"2013-11-06","display_date":"November 6, 2013","title":"November 6, 2013","year":2013,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Tradeskills","Achievements","Collections","Miscellaneous","UI","Previously Updated"],"change_count":99,"word_count":1980,"summary":"Here are the patch notes for this morning's game update (taken from the patcher): Highlights *** Corrected an issue where some objects were not properly activating or deactivating in older missions, which could cause players to get stuck. Corrected an issue that caused pre-crit DoT focus damage to…","content":"Here are the patch notes for this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Corrected an issue where some objects were not properly activating or deactivating in older missions, which could cause players to get stuck.\n    - Corrected an issue that caused pre-crit DoT focus damage to only be applied post-crit calculation.\n    - The majority of rare NPCs in Call of the Forsaken have been tuned to bring them in line with intended difficulty.  You may find them to be more challenging than before.  Experience rewards have been increased on these NPCs.\n    - Necromancers now have a new ability called Death Blossom, which is a group/solo oriented version of Death Bloom. This ability can only be triggered while in full out-of-combat regen mode and does not stack with Death Bloom.\n    - Adjusted collection spawn points in Ethernere Tainted West Karana and Neriak - Fourth Gate so that they should no longer spawn in inaccessible locations.\n    - Made many adjustments and fixes in Heroic Adventures.  See the Quests and Events section for details.\n\n    *** Items ***\n\n    - Uncursed shoulders no longer have Mana or Endurance if your class does not use that stat.\n    - Items that previously looked like a brown bag when equipped will now have a more appropriate visual. Additionally, these items are now placeable in real estates.\n    - Fixed an issue that caused the Gunthak Swabby's Eyepatch to cast an unintended spell.\n    - Corrected tribute values on Call of the Forsaken spell scrolls and tomes.\n\n    *** Quests & Events ***\n\n    - Testing the Invaders - Burning the boats with the Firebrand will no longer require you to target yourself.\n    - Testing the Invaders - Significantly reduced the amount of time it takes for the boat to burn.\n    - Jacyll's Jailbreak - Corrected an error in the task description.\n    - They've Gone Too Far - All spiderlings will correctly flee when their guardian is killed during this Heroic Adventure.\n    - Houses of Thex (mission and raid) - Evacuation spells will now return you to the correct locations when used in these zones.\n    - An Epic Request - Lady Carolline of Thex should now be less picky about how you phrase your willingness to tell her an [interesting tale] for this task.\n    - An Epic Request - Fixed an issue that could have caused some players to be given an invalid reward set after completing the task.\n    - Rallos Returns (normal and hard version) - This chest no longer requires 12 people to be in the zone to open if Veil of Alaris has been open on the server for at least one month.\n    - Field of Scale - Final Confrontation (normal and hard version) - This chest no longer requires 12 people to be in the zone to open if Veil of Alaris has been open on the server for at least one month.\n    - Terror of Illis Taberish - Killing the distorted souls in the Firiona Vie zone will once again update this task.\n    - Grinbik the Fertile is a bit more sturdy now.  It will no longer be possible to accidentally kill him while trying to get \"Grinbik’s Blessing\" for the ranger epic.\n    - Loremaster Solstrin will now give back the Runed Coldain Prayer Shawl that can be used to spawn the Dain when you hand it to him to receive the Empty Coldain Issue Kit.\n    - Corrected an issue where some objects were not properly activating or deactivating in older missions, which could cause players to get stuck.\n\n    *** Spells ***\n\n    - Bard - Fixed an issue that prevented Free players from casting the secondary debuffs that are part of all ranks of Chant-style DoT songs.\n    - Druid - Remote Moonfire now is correctly resisted by cold.\n    - Enchanter - Fixed an issue that prevented Free players from scribing or casting the spell Ward of Bewilderment.  Ward of Bewilderment will no longer cause Ward of Bedazzlement to be overwritten.\n    - Enchanter - Mental Appropriation is now on timer 11.\n    - Magician - Monster Summoning VI and Summon Elemental Ore can now be scribed and cast by Free or Silver members.\n    - Monk - Sting of the Wasp will now affect players as well as NPCs.\n    - Monk - Phantom Apparition has changed names to Phantom Partisan.\n    - Ranger - Corrected the icons for Bosquetender's Unity and Shout of the Bosquetender.\n    - Shaman - Spiritual Surge has had its mana cost and effectiveness reduced.\n    - Removed player levels and spell groups from several NPC-only spells.\n    - Alaran Cantrips and Periapts now have a note that tells you where to take them.\n    - Corrected an issue that caused pre-crit DoT focus damage to only be applied post-crit calculation.\n    - Houses of Thex (mission and raid) - Evacuation spells will now return you to the correct locations when used in these zones.\n\n    *** NPC ***\n\n    - The majority of rare NPCs in Call of the Forsaken have been tuned to bring them in line with intended difficulty.  You may find them to be more challenging than before.  Experience rewards have been increased on these NPCs.\n    - Fixed an issue that would prevent players from receiving credit for killing Dreadmole if he was submerged when he died.\n    - Prince Tarant Thex in Neriak - Fourth Gate can now be found using the find window.\n    - Friendly forces in Ethernere Tainted West Karana can no longer be attacked or buffed.\n    - Population in Vergalid Mines is less crowded.\n    - Bone golems in Vergalid Mines are now constructs instead of undead, and as such they will no longer see through invisibility.\n    - The Keepers of the Western Spire in Sunderock will no longer hide underground.\n    - High level Shadow Knight NPCs should no longer use the abilities Crimson Blade or Scarlet Blade.\n    - Level 65-80 Ranger NPCs will no longer use the incorrect versions of Hail of Arrows.\n\n    *** AA ***\n\n    - The timer for the alternate ability Mark of Travel should no longer conflict with timer for Teleport Bind.\n    - The timer for the alternate ability Tertiary Recall should no longer conflict with the timer for Silent Casting.\n    - Quickened Scourge Skin will now correctly improve the casting time of the second rank of Scourge Skin.\n    - The buff granted by the wizard ability Arcane Destruction should now correctly list the benefits it offers.\n    - The Shroud of the Miracle effect triggered by Quiet Miracle now goes into a standard buff slot rather than the short duration effects window.\n    - The AC component of the warrior ability Imperator's Command has been changed to improve the buff's stacking with other abilities.\n    - Necromancers now have a new ability called Death Blossom, which is a group/solo oriented version of Death Bloom. This ability can only be triggered while in full out-of-combat regen mode and does not stack with Death Bloom.\n     \n    *** Tradeskills ***\n\n    - The Enchant Feymetal scroll now gives the correct error message when your level is too low to learn it.\n    - A number of items from the Equipment of the Ethernere tradeskill book that were set as not tradable on the Firiona Vie server are now fixed.\n    - Scribe Zikett now sells the Guide to Transcendent Bags.\n    - Brewmaster Berina now sells corks and water flasks.\n    - Poisons created from Ethernere Essence are now more effective.\n    - Chronomage's Tonic should now work properly with damage spells.\n\n    *** Achievements ***\n\n    - The achievement Hunter of Bixie Warfront will no longer require you to kill Firesting and Gellwing Bladeslinger.\n    - Corrected the achievements for Houses of Thex (mission and raid).\n    - Created achievements for Bixie and Dark Elf Hero's Forge armor sets.\n    - Created an achievement for completing all of the Hero's Journey.\n    - Added a new set of Hero's Journey equipment. They are available as rewards from Seeds of Destruction Hero's Journey achievements.\n    - Lowered the recommended level to 75 on existing Hero's gear from the Hero's Journey achievements.\n\n    *** Collections ***\n\n    - Adjusted spawn points in Ethernere Tainted West Karana and Neriak - Fourth Gate so that they should no longer spawn in inaccessible locations.\n    - The Severed Hand collectable from Bixie Warfront has been renamed to Partially Eaten Hand.\n\n    *** Miscellaneous ***\n\n    - The Zone Connection chart has been updated with many fixes and improvements.\n    - Improved pathing inside the Water Cavern area of Bixie Warfront.  This should improve gameplay within the Heroic Adventure \"They're Everywhere!\" as well.\n    - The waterfalls in Tipt and Vxed are no longer deafening.  What?\n    - The launcher in Dragonscale Hills will no longer remove levitation effects when transporting you to Fortress Mechanotus.\n    - Julaea Zimero should now be easier to find in the Ethernere Tainted West Karana.\n    - House pets are now ambulatory inside the Hive of the Bixie.\n    - The Hive of the Bixie will now correctly hold 600 items.\n    - Corrected an error that prevented some zone music from being played unless environmental sounds were also enabled.\n    - Corrected an issue that could cause a crash when attempting to earn Mercenary AA experience below level 20.\n    - Fixed an issue where Drakkin couldn't train in languages from their Guild Master.\n    - Corrected an issue with gaining AA experience from the completion of Heroic Adventures.\n    - Addressed an issue that was causing the Universal Chat Service to not properly re-connect.\n\n    *** UI ***\n\n    - Added more item icons.\n    - Removed the confirmation box from self only real estate anchor teleports.\n    - Fixed an issue where the Follow or Disband buttons would become grayed out if you were invited to a group before zoning.\n\n    - Changed -\n    EQUI_Animations.xml\n\n    *** Previously Updated ***\n     \n    - Glimpse, the Unseen - Corrected a problem that prevented this raid from completing successfully.\n    - Glimpse, the Unseen - Corrected a problem that caused some NPCs in this raid to attack entities that were not players or pets.\n    - Entrancer R`Ker in Neriak - Fourth Gate will no longer crash the zone when she reaches low health.\n    - They're Everywhere! - The dialogue in the combat report for this Heroic Adventure has been adjusted to more clearly reflect the status of the bixie guards.\n    - They're Everywhere! - Enemy NPCs converted to fight for the players' side have had their logic improved, and should no longer betray the players.\n    - They're Everywhere! - Bixiefoot no longer has a chance to spawn during the event that has invaders come from all 4 routes.\n    - They're Everywhere! - Hatching Matriarchs now spawn adds based on their current health, not time passed.\n    - They're Everywhere! - Friendly NPCs in this Heroic Adventure do less damage, have more hit points, and will no longer prevent the player getting credit for kills.\n    - They're Everywhere! - The enemy NPCs that invade from all four routes at once have more health, but deal less damage. This should make it harder for friendly NPCs to kill them without player assistance, which could prevent the players from completing the task.\n    - They're Everywhere! - The number of enemy NPCs that invade from all four routes at once has increased by two. This should allow more time for groups struggling on this step to kill the required amount of enemy NPCs.\n    - They're Everywhere! - Enemy NPCs in this Heroic Adventure should no longer spawn at inappropriate times.\n    - They're Everywhere! - The Queen and her Advisor can no longer be knocked unconscious, and should never disappear during the mission.     \n    - Bixie Warfront - Plant parts no longer emote during combat.\n    - Jacyll's Jailbreak - Sneaky Eavesdropper should always give up the quest item after he is defeated now.\n    - Espionage Starts at Home - The loot and XP rewards for Fleeing Witnesses in this Heroic Adventure have been severely reduced.\n    - An End to Fear - Raid and Mission - Xaric will no longer cast his Lifepool spell after reappearing.\n\n    - The EverQuest Team","content_hash":"7c90d9216ade067909da56d8a8d96192a60eefff6fe9b04be32e86c06ef232ff","source_files":["patches-2013-2.txt"],"source_titles":["November 6, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a7e77256ac4b9d11edc7aed9db20273b3b265a4b8a3177bbc23ab3b7a6be33f1","filename":"patches-2013-2.txt","adapter":"text","source_offset":28612,"item_index":null,"heading":"November 6, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-11-06-1","id":"2013-11-06-1"},{"patch_date":"2013-10-10","effective_date":"2013-10-10","display_date":"October 10, 2013","title":"October 10, 2013","year":2013,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Achievements","Mercenaries","Collections","Miscellaneous"],"change_count":30,"word_count":522,"summary":"Here are the patch notes from this morning's game update (taken from the patcher): Highlights *** Corrected an error that prevented some players from receiving raid currency if they were dead when the raid was completed. Shadowknight - Rank I abilities are now available from Julaea Zimero in…","content":"Here are the patch notes from this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Corrected an error that prevented some players from receiving raid currency if they were dead when the raid was completed.\n    - Shadowknight - Rank I abilities are now available from Julaea Zimero in Ethernere-Tainted Plains of Karana.\n    - Caster mercenaries have regained their lost power.\n    - Fixed an issue where day and night spawns could get reversed or otherwise confused.\n    - Fixed several possible zone and server crashes related to Heroic Adventures.\n    - Fixed a possible zone crash in the barter system.\n\n    *** Items ***\n\n    - All ranks of Bloodstained Shoulders now share a lore group.\n    - Fixed a problem with The Bellikos Eye that caused it to incorrectly appear to have charges.\n\n    *** Quests & Events ***\n\n    - Corrected an error that prevented some players from receiving raid currency if they were dead when the raid was completed.\n    - They're Everywhere (Heroic Adventure) - The number of required Healing Honey Flasks for step six has been reduced to 10.  Added task text to make it more clear that you need to loot them.\n    - They're Everywhere (Heroic Adventure) - Spider Matriarchs will now spawn adds much less frequently.\n    - Ryshon Huntsi in West Karana will again offer the note to Kanbuk if you follow his dialogues.\n    - Holwin in the Plane of Sky will again offer books if you follow his dialogues.  His trigger phrases are now less restrictive and bracketed.\n\n    *** Spells ***\n\n    - Shadowknight - Rank I abilities are now available from Julaea Zimero in Ethernere-Tainted Plains of Karana.\n\n    *** NPC ***\n\n    - Fixed an issue where day and night spawns could get reversed or otherwise confused.\n    - Dark Elves in Neriak Fourth Gate now have their full complement of Dark Elf Parts.\n    - Julaea Zimero has quietly and yet fairly located a new source of spells and now sells Shadowknight scrolls.  This is a normal business transaction and no one needs to investigate it any further.\n    - New Bixie NPCs will no longer continue to play their movement sound after they have stopped moving.\n\n    *** AA ***\n\n    - Mercenaries - Subtle Strikes and Subtle Magic should now reduce melee and spell hate as described.\n    - Wizard and Druid - Fixed the hotkey text for Tertiary Recall.\n    - Shaman - Wind of Malosinete and Union of Spirits no longer share a timer.\n    - Arcane Destruction and Arcane Whisper no longer have conflicting timers.\n\n    *** Achievements ***\n\n    - Fixed the errant checkboxes on the Call of the Forsaken Master Scavenger achievement.\n\n    *** Mercenaries ***\n\n    - Caster mercenaries have regained their lost power.\n\n    *** Collections ***\n\n    - Fixed a handful of misspelled words in collection item names and descriptions.\n\n    *** Miscellaneous ***\n\n    - Fixed several possible zone and server crashes related to Heroic Adventures.\n    - Fixed a possible zone crash in the barter system.\n    - Fixed an issue that caused the new NPC bracketed text to add incorrect characters to player log files.\n    - The sounds in the new loading screen should be quieter now and occur less often.\n\n\n    - The EverQuest Team","content_hash":"a0d6f5c00290fe50e427fc4b3fedb26ac99aebd9578940dedd433838eec34588","source_files":["patches-2013-2.txt"],"source_titles":["October 10, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"dc86b06c907813cdd25086d086b67eeec823dcae57f958ac2b59506c92e5c0f1","filename":"patches-2013-2.txt","adapter":"text","source_offset":25243,"item_index":null,"heading":"October 10, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-10-10-1","id":"2013-10-10-1"},{"patch_date":"2013-10-08","effective_date":"2013-10-08","display_date":"October 8, 2013","title":"October 8, 2013","year":2013,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Call of the Forsaken","expansion_code":"call-of-the-forsaken","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Expansion Features","Items","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","UI"],"change_count":80,"word_count":1707,"summary":"Here are the patch notes as EverQuest launches its 20th expansion, Call of the Forsaken: (Note: Servers are expected to come back up at around 10:00 A.M. Pacific Time.) Highlights *** EverQuest's 20th expansion, Call of the Forsaken, has launched! A cataclysm has befallen the Western Plains of…","content":"Here are the patch notes as EverQuest launches its 20th expansion, Call of the Forsaken:\n\n(Note: Servers are expected to come back up at around 10:00 A.M. Pacific Time.)\n\n    *** Highlights ***\n\n    - EverQuest's 20th expansion, Call of the Forsaken, has launched!  A cataclysm has befallen the Western Plains of Karana, where a great dragon calling herself Lady Lendiniara has appeared.  Is she here to help the people of Norrath, or to destroy them?  What connection does this event have to Zebuxoruk, the mad immortal who was forsaken by the gods? Will you be the first to discover the truth in this ongoing saga?\n\n\n    *** Expansion Features ***\n\n    All purchasers of Call of the Forsaken gain access to the following:\n    - Access to four new zones: Ethernere Tainted West Karana, the Dead Hills, Bixie Warfront, and Neriak - Fourth Gate\n    - Heroic Adventures, a new type of mission that can change each time you play them\n    - New spells and AAs for every class\n    - Two additional shared bank slots\n    - New collections and achievements\n    - New items and tradeskill recipes\n    - New raids\n    - Enhance your Mercenary's power with new mercenary-only items\n    - Strengthen and customize your mercenary as they earn their own alternate advancement skills\n\n\n    *** Items ***\n\n    - The cleave effect on Fearlinked Leather Chest Seal of the Warchief and Fearlinked Silk Chest Seal of the Warchief will now function.\n    - The farming implements in Crescent Reach are no longer flagged as tradeskill items.  While they are tools of a trade, they cannot be used in conventional tradeskills.\n    - The Chunk of Bronze and Chunk of Iron in Gloomingdeep now have lore in the description indicating Absor could forge the metal into weapons.\n    - Several items that could be used by all races except Drakkin (Hard Bone Chips, for example) are now usable by all races.\n\n\n    *** Quests & Events ***\n\n    - Corrected an issue with the Scaled Curskins quest from Klok Mugruk in East Cabalis.\n    - Yama Twerik's inactive clockwork recharging event should work correctly.\n\n\n    *** Spells ***\n\n    - Increased the number of spell sets that you can save to 20.\n    - Fixed a bug that caused post-crit foci to apply to DoT spells before critical damage was applied.\n    - Berserker - Lowered the min damage modifier of Brutal Discipline.\n    - Berserker - Lowered the damage amount that Reflected Viciousness adds to two-hand piercing to match the other two-hand weapon skills it improves.\n    - Magician - The Shard of Fire pet should now cast the correct rank of Frenzied Elemental Bolt when under the effects of Frenzied Burnout.\n    - Magician - Lowered the damage dealt by Salvo of Many with the maximum number of pets on the target's hatelist.  Lower \"waves\" were not affected.\n    - Ranger - Increased the duration of Bosquestalker's Discipline, lowered the endurance upkeep, and increased the damage added to melee strikes.\n    - Rogue - Increased resist modifiers for Beset, Gullible Mark, Jugular Lacerate, Gash, Pinpoint Deficiencies, and Smokecloud Effect.  They should land much more reliably now.\n    - Rogue - Increased the skill damage and min damage modifiers of Executioner Discipline.\n    - Wizard - Ethereal spells no longer deal different amounts of damage to higher-difficulty creatures.\n\n\n    *** NPC ***\n\n    - Drill Master Vygan in East Cabilis will again let you progress through his dialogues to get the Pincer Satchel.\n\n\n    *** AA ***\n\n    - Fixed an issue where some AA recast timers could get in a bad state and report a recast time of over 1 million hours.\n    - Fixed an bug where Trap Circumvention was not properly applying the chance to not trigger a trap.\n    - Cleric - Quiet Miracle now leaves a residual effect called Shroud of the Miracle on your target preventing the use of Quiet Miracle on the same target for 5 minutes.\n    - Necromancer - Death Bloom's reuse timer has been increased to 10 minutes.\n    - Rogue - Hastened Purge Poison has been refunded. You now have 3 new ranks of Hastened Purification which brings the Purge Poison timer down to where we want it.\n\n\n    *** Achievements ***\n\n    - A number of existing achievements have been modified:\n    - - The achievements for completing all of the raids in an expansion are now called \"Conqueror\" achievements rather than \"Vanquisher\" achievements.\n    - - The achievements for completing all of the raid challenges in an expansion are now called \"Vanquisher\" achievements rather than \"Conqueror\" achievements.\n    - - New achievements have been created for completing all of the raid challenges in a particular raid. These are referred to as \"Vanquisher of Raidname\" achievements.\n    - - The ability to purchase the rare items from Rain of Fear raids from currency merchants is now tied to individual raid \"Vanquisher\" achievements rather than the achievements for completing all of the raid challenges in the expansion.\n\n    - For multi-part expansions like the Rain of Fear, Shadow of Fear, Heart of Fear trilogy, over-arching achievements have been better broken up to reflect individual completion of each release.\n    - Several over-arching achievements from the Rain of Fear expansion have had optional elements from the Shadow of Fear and Heart of Fear removed and have been renamed.\n    - - The completion date for those achievements should not have changed, but their name has. For example, the achievement previously titled \"Explorer of Rain of Fear\" is now called \"Lesser Explorer of Rain of Fear\" but will still show the date you completed it under its previous title.\n\n    - A number of over-arching achievements have been moved from the general category into their relevant sub-categories. This includes hunter achievements, savior achievements and vanquisher achievements.\n    - The order in which achievements are displayed within their sub-categories has been standardized across all expansions.\n    - A number of achievement types have had their icons changed and standardized across all expansions.\n    - The achievements \"Fearless Vindicator\" (group and raid) are now called \"Legend of Fear\" (group and raid).\n    - The new achievement \"Challenger of the Heart of Fear\" will give access to the reward set that contains the Signet of the Crystal Circle.\n    - - This is an alternate means for group level players to obtain this item. Raid level players that have completed both this achievement and the achievement \"Vanquisher of the Heart of Fear\" will not gain any benefit from this duplicate reward set. This is intended.\n\n    - Modified the achievement \"Hunter of Chelsith Reborn\" to make \"The Undefeated Blade\" and \"A Huge Mistake\" optional encounters for the achievement's completion.\n    - Modified the achievement \"Shatter the Veil\" to not display unless you qualify for its completion.\n    - Modified the achievement \"In the Absence of Fear\" to not display unless you qualify for its completion.\n    - Achievements from the Seeds of Destruction, Underfoot, and House of Thule expansions are now listed in progression order.\n    - The achievements \"Adept Hunter of the Void\", \"Veteran Hunter of the Void\" and \"Expert Hunter of the Void\" have had their components changed to better reflect an increase in difficulty from one tier to another.\n\n\n    *** Miscellaneous ***\n\n    - Increased the number of plots that a character can own to 3 from 2.\n    - Addressed a number of animation issues.\n    - Added \"/target group #\" to allow for targeting a group member.  This behaves just like pressing F1 - F6.\n    - Fixed a bug where players would be unable to train skills if they had too much money in their inventory. Also addressed a number of other locations where having too much money could potentially cause unforeseen issues.\n    - Corrected an issue where buy lines could be setup for multiple items without having the proper monetary compensation on hand.\n    - The treasure chest ground spawn in South Ro now looks like a treasure chest instead of a bag.  How did it fit into that tiny bag, anyway?\n    - The hay ground spawn in West Karana now looks like a pile of hay instead of a bag.\n    - Addressed a client hang when trying to move items from a 32 slot bag to a 36 slot bag all at once.\n    - Increased the range of sensitivity for mouse-driven camera controls.\n    - Fixed some capitalization issues with character names in the Universal Chat system.\n    - When renaming a character, you should no longer lose your friends list nor your e-mail.\n    - Healer mercenaries will no longer incorrectly attempt to cast spells immediately after zoning when they are in the passive stance.\n\n\n    *** UI ***\n\n    - Made the claim window sortable.\n    - Added a total parcels count to the tab as well as to the header of the parcels tab.\n    - Removed the \"Update EQPlayers\" and the \"My EQPlayer Page\" buttons from the EQ -> Character button.\n    - Added multiple usable dragitem icons.\n    - Converted game credits to a two tab system.\n    - Split up the controls for mouse sensitivity into X and Y sliders and uncapped turning speed.\n    - Fixed an issue where the Mercenary Manage window was not properly persisting between /loadskin, zoning, or logouts.\n    - Revamped the character select screen.\n    - Slowed down and smoothed the rotation on the character select screen.\n    - Added to character select and character creation the ability to control the camera rotation using the left and right keyboard buttons.\n    - Changed \"Nature\" to \"Growth\" for the Plane of Growth in the atlas.\n    - Added some new elements to and modified the AA window to display Mercenary AA information.\n    - Added new EQTypes for the Mercenary AA Experience gauge (150), experience percent label (335), AA points label (336), AA points spent label (337).\n    - Modified the inventory window to support the display of mercenary statistics and items.\n    - Added the following EQTypes for mercenary stat labels:\n    --- MERCENARY_HP = 338\n    --- MERCENARY_MAX_HP = 339\n    --- MERCENARY_MANA = 340\n    --- MERCENARY_MAX_MANA = 341\n    --- MERCENARY_ENDURANCE = 342\n    --- MERCENARY_MAX_ENDURANCE = 343\n    --- MERCENARY_ARMOR_CLASS = 344\n    --- MERCENARY_ATTACK = 345\n    --- MERCENARY_HASTE_PERCENT = 346\n    --- MERCENARY_STRENGTH = 347\n    --- MERCENARY_STAMINA = 348\n    --- MERCENARY_INTELLIGENCE = 349\n    --- MERCENARY_WISDOM = 350\n    --- MERCENARY_AGILITY = 351\n    --- MERCENARY_DEXTERITY = 352\n    --- MERCENARY_CHARISMA = 353\n    --- MERCENARY_COMBAT_HP_REGEN = 354\n    --- MERCENARY_COMBAT_MANA_REGEN = 355\n    --- MERCENARY_COMBAT_ENDURANCE_REGEN = 356\n    --- MERCENARY_HEAL_AMOUNT = 357\n    --- MERCENARY_SPELL_DAMAGE = 358\n\n    - Changed -\n    EQUI_AAWindow.xml\n    EQUI_Animations.xml\n    EQUI_BigBankWnd.xml\n    EQUI_Inventory.xml\n    EQUI_OptionsWindow.xml\n    EQUI_MerchantWnd.xml\n\n\n    - The EverQuest Team","content_hash":"3e9d96fc04e26ee8192e3285bea6d779e220edd254cf3ee5f89f62f8cd172dd9","source_files":["patches-2013-2.txt"],"source_titles":["October 8, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"ce9ba0ebf3d4eb43690c668d2242dd6a1df7bfcb01c47596e02c8b8749c45542","filename":"patches-2013-2.txt","adapter":"text","source_offset":14240,"item_index":null,"heading":"October 8, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-10-08-1","id":"2013-10-08-1"},{"patch_date":"2013-08-21","effective_date":"2013-08-21","display_date":"August 21, 2013","title":"August 21, 2013","year":2013,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Rain of Fear","expansion_code":"rain-of-fear","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Progression Servers","Collections","Miscellaneous","UI","Previously Updated"],"change_count":54,"word_count":1202,"summary":"Here are the patch notes for this morning's game update (taken from the patcher): Highlights *** New Hero's Forge robes have arrived! You can change existing Hero's Forge robes between the new and old versions by right-clicking them. New robes will be available in the same places the old robes were…","content":"Here are the patch notes for this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - New Hero's Forge robes have arrived! You can change existing Hero's Forge robes between the new and old versions by right-clicking them. New robes will be available in the same places the old robes were found. The Noble Cloth Robe Ornament can be purchased from Keliss Arden for those who have completed the requisite achievement.\n    - Hero's Forge Sets are now available for purchase in the Marketplace, with additional sets arriving weekly. Keep an eye out for your favorite sets! Note: All sets require the Hero's Forge Feature.\n    - Looking for a challenge? The Hardcore Heritage zones of Crushbone and The Permafrost Caverns are available until August 26th. Nagafen's Lair and The Castle of Mistmoore will be available from August 23rd to September 16th.\n    - Rewards for attending SOE Live 2013 are now available. Check your /claim window for the Shiliskin Contract and Globe of Remembrance.\n    - All Rain of Fear weapons, shields, and equipment with appearances can now be placed in housing.\n    - [Bracketed] text can now be clicked to say the highlighted words to an NPC. NPCs will still respond to typed out messages, if you wish to respond in this fashion. The color of the bracketed text can be changed in the Options window under the Colors tab.\n\n\n    *** Items ***\n\n    - New Hero's Forge robes have arrived! You can change existing Hero's Forge robes between the new and old versions by right-clicking them. New robes will be available in the same places the old robes were found. The Noble Cloth Robe Ornament can be purchased from Keliss Arden for those who have completed the requisite achievement.\n    - Hero's Forge Sets are now available for purchase in the Marketplace, with additional sets arriving weekly. Keep an eye out for your favorite sets! Note: All sets require the Hero's Forge Feature.\n    - Rewards for attending SOE Live 2013 are now available. Check your /claim window for the Shiliskin Contract and Globe of Remembrance.\n    - All Rain of Fear weapons, shields, and equipment with appearances can now be placed in housing.\n    - Ethereal Destroyer Ornament now can be slotted on all one-handed weapons.\n    - Felwithe Decimator Ornament now can be slotted on two-handed weapons.\n    - Progression charms in Heart of Fear now calculate their stats properly.\n    - Uncursed Freedom helms have had their health, mana, endurance, and AC slightly increased.\n    - Freedom of the Wild now has a kick modifier.\n\n\n    *** Quests & Events ***\n\n    - Looking for a challenge? The Hardcore Heritage zones of Crushbone and The Permafrost Caverns are available until August 26th. Nagafen's Lair and The Castle of Mistmoore will be available from August 23rd to September 16th.\n    - Lord Nagafen has moved deeper within his lair. If you wish to face him, speak to the Stoic Imp which now resides within his chambers.\n    - Starting a Muramite Proving Ground group trial will no longer apply a two-hour lockout to all Muramite Proving Ground group trials.\n    - Facing Your Fear - The task now has a six-hour replay timer.\n    - Reworked the Taskmaster XVII event in Corathus Creep. Among other benefits, these changes will prevent untargetable Creep Reaper toilers from wreaking havoc in the zone.\n\n\n    *** Spells ***\n\n    - Enchanter - Amplifying Aura Effect will now properly apply to all caster, priest, and hybrid classes. It previously did not affect Beastlords.\n    - Reflective Skin is now a short duration buff.\n    - Tomekeeper Kerkaz has discovered a way to turn higher-level spell motes into lower-level spell motes. Dreadmotes will remain Dreadmotes, and Terrormotes will remain Terrormotes.\n\n\n    *** NPC ***\n\n    - All instances of \"Swinetaur\" have been changed to the correct name, \"Swinetor.\"\n    - Lirit T`Prakk has located a steady supply for Scroll: Smoldering Darkness and will carry it regularly now.\n    - The heads of old mummies will no longer look like zombie heads.\n    - Zixial the Scaremonger in Heart of Fear: The Rebirth should no longer spawn behind a zone line.\n    - Augmentation Sealer objects have been removed from zones.\n\n\n    *** AA ***\n\n    - Gift of Mana lines have been consolidated into a single line. The ability still functions the same way it did before.\n    - All of the Stat Cap AA lines have been consolidated into a single line per stat under the Planar name: Planar Strength, Stamina, Agility, Dexterity, Wisdom, Intelligence, and Charisma.\n\n\n    *** Progression Servers ***\n\n    - Earring Molds are now available after Prophecy of Ro unlocks.\n\n\n    *** Collections ***\n\n    - Zone names have been added to the titles and advanced lore descriptions for all Collection items that did not already have them.\n    - Collection items can now be found in the Hardcore Heritage zones of Nagafen's Lair and The Castle of Mistmoore.\n\n\n    *** Miscellaneous ***\n\n    - Corrected the horse riding animation for Elven races so that shields no longer twist into their bodies.\n    - Corrected the missing textures on Dark Elf males that caused their elbows to turn red while wearing plate armor.\n    - Dialogue phrases in many older zones will be more forgiving and easier to follow.\n    - Upgraded a number of internal systems for performance improvements.\n    - You can now camp out while mounted.\n    - Druids and Bards can now sort targets in the tracking window.\n    - [Bracketed] text can now be clicked to say the highlighted words to an NPC. NPCs will still respond to typed out messages, if you wish to respond in this fashion. The color of the bracketed text can be changed in the Options window under the Colors tab.\n    - When receiving a Krono through the parcel system, the Krono is automatically credited to your account. The parcel you actually receive is only a receipt for the Krono. A message will now appear when retrieving a Krono parcel in order to explain this fact.\n    - Fixed an issue that was causing mercenaries to suspend themselves in certain locations in The Bloodfields.\n    - Fixed an armor appearance issue related to illusions.\n    - Fixed an issue related to animation blending. Animations now transition more smoothly.\n    - Fixed an issue that could cause crashing in Plane of Shadow when using the Tracking skill.\n\n\n    *** UI ***\n\n    - Converted the buttons on the character select screen to use art images instead of plain text.\n    - Fixed some issues that would cause the Bank and Mercenary windows to get in a strange state if you reloaded the UI skin while these windows were open.\n    - Increased the maximum number of open item display windows to 6.\n\n    - Changed -\n    EQUI_CharacterListWnd.xml\n    EQUI_ItemDisplay.xml\n    EQUI_RespawnWnd.xml\n\n\n    *** Previously Updated ***\n\n    - Collection spawn points located behind zone lines in Heart of Fear: The Rebirth have been removed.\n    - An End to Fear - Mission - saying 'kill' to Harbinger Glask will now grant credit for the first step in the task, preventing the possibility of being unable to open the chest after Xaric is killed.\n    - Channeling Cazic - The first element of the quest should now update for all nearby group members.\n    - Newly formed fear creatures in Heart of Fear zones should no longer linger indefinitely at the gestation crystals that spawned them.\n\n\n    - The EverQuest Team","content_hash":"6fd98f95fb6a7ca80dc29cf7e4dac9ace241c7f7fca7818201e002618a932c75","source_files":["patches-2013-2.txt"],"source_titles":["August 21, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"2936837437b05a1509d29447dc85343ac4444288ba85fc5d13f2643137e67a08","filename":"patches-2013-2.txt","adapter":"text","source_offset":4402,"item_index":null,"heading":"August 21, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-08-21-1","id":"2013-08-21-1"},{"patch_date":"2013-04-17","effective_date":"2013-04-17","display_date":"April 17, 2013","title":"April 17, 2013","year":2013,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Rain of Fear","expansion_code":"rain-of-fear","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Housing Improvements","Items","Tradeskills","Quests & Events","Spells","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":98,"word_count":1941,"summary":"Here are the patch notes for Wednesday's game update (as posted by Piestro on the EQ Forums): Highlights *** Shadow of Fear, the second chapter in Rain of Fear, is now available to everyone who has Rain of Fear! - Explore two new zones: Chelsith Reborn, and the mysterious Plane of Shadow, with new…","content":"Here are the patch notes for Wednesday's game update (as posted by Piestro on the EQ Forums):\n\n    *** Highlights ***\n\n    - Shadow of Fear, the second chapter in Rain of Fear, is now available to everyone who has Rain of Fear!\n    - - Explore two new zones: Chelsith Reborn, and the mysterious Plane of Shadow, with new quests, missions, and raids!\n    - - Every class has new Alternate Advancement abilities, spells, or disciplines available!\n\n    - All weapon and shield ornamentations that are purely cosmetic (augments that do not offer stats or spell effects) no longer require a solvent to remove.\n    - Hero's Forge robe augments can now be used on any leather armor.\n    - Created a new skill, Two-Handed Piercing, and renamed the existing Piercing skill to One-Handed Piercing. All existing characters will be granted equivalent skills in both types of piercing (where applicable to their class.\n\n\n    *** Housing Improvements ***\n\n    - House yards and interiors can now hold more items.\n    - - All yards have had their capacity increased by 30.\n    - - All one room houses can now hold 300 items.\n    - - All three room houses can now hold 500 items.\n    - - The Hermit's Hideaway now holds 400 items.\n    - - Evantil's Abode now holds 600 items.\n    - Greatly reduced the size and weight of houses when placed in your inventory.\n    - Added a /leaverealestate command that will exit a real estate zone. This is also available in the EQ Menu under Real Estate.\n    - Keep an eye on the Marketplace for new updates to housing items. Many of them will be changing quantities (increasing) and prices (decreasing) soon!\n\n\n    *** Items ***\n\n    - All weapon and shield ornamentations that are purely cosmetic (augments that do not offer stats or spell effects) no longer require a solvent to remove.\n    - The mana recourse effects on all of Brell's prayer shawls have been increased in power, but now should only benefit the caster once per spell.\n    - Rust-Tinged Box of Fear now states what class it is for in the Lore tab description.\n    - Removed Berserkers from Warden's Stone of Enhancement since they can't use 1h weapons.\n    - Freedom of Dexterity now has added backstab damage.\n    - Fear Fruit now properly causes damage when eating it.\n    - Hero's Forge robe augments can now be used on any leather armor.\n    - Increased the mana, spell damage, and clairvoyance on caster 2h weapons from Rain of Fear. Removed attack, combat effects, and strikethrough from caster 1h and 2h weapons.\n    - Changed the way the berserker breastplate clicks Chaotic Frenzy and Boundless Frenzy work. The procs are now much harder to resist, but they have a limit of 10 procs as they were originally intended to and occur less often.\n    - Added labels to many existing items that were part of lore groups but did not indicate so, such as Drops of Focused Sunlight and Stones of Power.\n    - Fixed a spelling error in the \"Title Pack: Animal Lover\" item.\n    - 2-handed piercing bonuses have been added to Cleave. Beginning with Cleave VII, 2-handed piercing has replaced Kick when Cleave has a damage added bonus. This is a short-term fix. We are working on a long term resolution for a future release.\n    - Corrected several items that could sometimes fail to activate their spell effects due to timer sharing. Examples include the 'Vicious Rabbit' and the potion 'Kilva's Blistering Flesh'.\n    - Clarified the tribute description for the 'Trophy of the Garden Path'.\n    - Yunaizarn's Fang can now stun enemies up to level 100.\n\n\n    *** Tradeskills ***\n\n    - Kerst Frostrift and his companions have created what they call the \"New Tanaan Merchant Alliance\" in the Plane of Knowledge. He might have some particularly interesting news for you if you have completed a certain shawl...\n    - The book \"Fear Powered Fletching\" now lists how to create Terror Crossbows and Terror Crossbow Bolts.\n\n\n    *** Quests & Events ***\n\n    - Piestro's Day Off - Made significant tuning changes to the mission:\n    - - Enemies will no longer repop in the mission.\n    - - Removed most passive abilities from the template characters and replaced them with activated abilities.\n    - - Lowered the recast timers of several very long abilities so they can be used much more often.\n    - - Increased template character power relevant to the template class. Warriors now have higher defense and AC. Monks and Rogues have higher melee damage output and avoidance. Casters have larger mana pools and regenerate mana faster.\n    - - Added a dagger to the rogue template so that they can properly backstab.\n    - - Most NPCs can now be snared, mesmerized, and otherwise crowd controlled.\n    - - Reduced the HP, damage, and maximum level of many NPCs that could previously overwhelm the party.\n    - - Reduced the spell resistance for all NPCs.\n    - - Changed the maximum number of any particular template character to 1. Each player must now play a different class.\n    - - Removed the ability to bring Mercenaries into the instance.\n    - The Dynamic Zones for Grelleth's Palace and Shard's Landing will now allow players to be added after the raid event has been won.\n    - Guardian of the Gate - Modified the event so its difficulty is closer to other events in its tier:\n    - - Reduced the amount of damage Findlewill and Mordaur do.\n    - - Findlewill will only choose one target to cast a fireball on.\n    - - Fireballs move a bit more slowly now, giving you a better chance to run away!\n    - The Return of King Xorbb - Raid and Mission - Several changes were made to prevent potential zone crashes: Brantun no longer has the power to crystallize his opponents, and the Soul Stealer no longer uses an aura to steal power.\n    - Sheriff Knotter Botter is continuing his hiatus while the \"Big Gnomes, Big Problems\" mission is addressed. Access to all 14th Anniversary missions has been extended to June 26th.\n\n\n    *** Spells ***\n\n    - All player spells and abilities that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate.\n    - Ranger - Flusterbolt and Blusterbolt are now physical resist abilities and should land far more reliably.\n    - Spells that cure detrimental effects, such as Splash of Sanctification and Radiant Cure, will no longer remove charm from pets owned by players.\n    - Beastlord, Magician, and Necromancer pets (level 96-100) have had their base HP and AC reduced slightly. Reduced the AC and HP advantage given to pets with the most basic focus (Enhanced Minion VII) and adjusted the later ranks accordingly.\n    - All existing player-castable pet block buffs have had damage caps added to them. These values should easily exceed damage from group content of the appropriate eras:\n    - - Set a damage cap per hit on Ward of Calliav of 11747.\n    - - Set a damage cap per hit on Guard of Calliav of 12922.\n    - - Set a damage cap per hit on Protection of Calliav of 14214.\n    - - Set a damage cap per hit on Bulwark of Calliav and Feral Guard of 15635.\n    - - Set a damage cap per hit on Mammoth-Hide Guard of 17198.\n    - - Set a damage cap per hit on Aegis of Calliav of 17198.\n    - - Set a damage cap per hit on Dragonscale Guard of 18918.\n    - - Set a damage cap per hit on Bulwark of Tri'Qaras of 18017/18467/18929.\n    - - Set a damage cap per hit on Aegis of Kildrukaun of 18918.\n    - - Set a damage cap per hit on Spectral Rampart of 19580.\n    - - Set a damage cap per hit on Beastwood Rampart of 20265.\n    - - Set a damage cap per hit on Beastwood Ward of 22902.\n\n\n    *** AA ***\n\n    - All AAs that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate.\n    - Fixed an issue where using a Glyph AA would cause your current HP to get out of synch with the server.\n    - AAs such as Mystical Shield that allow you to innately resist spells will no longer block beneficial spells.\n    - Nature's Bounty will now allow for a proper second forage in zones where there are scripted forage events.\n    - Berserker - Dying Blow will now correctly trigger when you die.\n    - Cleric - Corrected an issue with Touch of the Divine which could have prevented it from properly healing the player it landed on.\n    - Monk - Techniques of Master Wu will now execute only the skill that triggered it, and can now chain a few extra times.\n\n\n    *** Achievements ***\n\n    - Existing Rain of Fear Collection Achievements have been moved underneath the Rain of Fear expansion header in the Achievements window. This should not affect player progression on those achievements.\n\n\n    *** Miscellaneous ***\n\n    - It is now possible to forage while on a mount.\n    - Added the 2H Piercing skill to the game, and renamed Piercing to 1H Piercing.\n    - Fixed an issue that would cause certain archery attacks to miss when accuracy was too high.\n    - Fixed multiple instances of abilities and spells with a percent chance to happen missing out on 1% of that chance.\n    - Adjusted the difficulty of learning Begging, Intimidate, and Disarm. They should be much easier to learn.\n    - - Intimidate can now gain skill on a success or a failure.\n    - - Disarm can now be attempted on enemies that are not holding weapons.\n    - Fixed an issue where ground spawns (such as collection items) could spawn in the air.\n\n\n    *** UI ***\n\n    - Added more appropriate minimum sizes to some of the windows.\n    - Added the ability to pull up the bazaar search (Shift+Ctrl+Left Click) and barter search (Shift+Alt+Left Click) windows from multiple different locations like inventory slots or item links.\n    - Changed the selections in the Loot Nodrop confirmation pulldown. \"Sometimes\" is now named \"Not Usable\". Additionally, updated /lootnodrop to now accept \"usable\".\n    - Added check boxes to filter mercenaries and pets in the Tracking Window that tie in to the existing All, Group or None filters.\n    - Converted all of the dragitem TGA files to the DDS format to reduce memory requirements. If you maintain a UI that uses custom images, we suggest you define these images in another XML file and add the name of that file to EQUI.xml instead of adding them directly to EQUI_Animations.xml.\n    - Corrected many icons that previously bled into each other.\n    - Added many more usable icons to the game.\n    - Converted the location of where we define a window as \"Escapable\" from the code to the XML for that window. There is now a new XML tag that we recognize \"Escapable\". By default, all windows that don't have this tag will default to closing when pressing 'Esc'.\n    - Added the ability to set \"'Esc' to Close\" to the default context menu for all windows.\n    - Changed defaults.ini to force many windows to not be escapable by default to address clients using custom UI's that haven't been updated.\n    - The SC icon will now flash and broadcast a message when an item goes on a flash sale. Clicking the SC button will take you to that item.\n\n    - Changed -\n    EQUI_ActionsWindow.xml\n    EQUI_AggroMeterWnd.xml\n    EQUI_AlertStackWnd.xml\n    EQUI_Animations.xml\n    EQUI_AuraWnd.xml\n    EQUI_BreathWindow.xml\n    EQUI_BuffWindow.xml\n    EQUI_CastingWindow.xml\n    EQUI_CastSpellWnd.xml\n    EQUI_ChatWindow.xml\n    EQUI_CombatAbilityWnd.xml\n    EQUI_CompassWnd.xml\n    EQUI_EQMainWnd.xml\n    EQUI_ExtendedTargetWindow.xml\n    EQUI_GroupMentorWnd.xml\n    EQUI_GroupWindow.xml\n    EQUI_HotButtonWnd.xml\n    EQUI_LargeDialogWnd.xml\n    EQUI_MailCompositionWindow.xml\n    EQUI_MercenaryManageWnd.xml\n    EQUI_MusicPlayerWnd.xml\n    EQUI_OptionsWindow.xml\n    EQUI_PetInfoWindow.xml\n    EQUI_PlayerWindow.xml\n    EQUI_PotionBeltWnd.xml\n    EQUI_ShortDurationBuffWindow.xml\n    EQUI_TargetOfTargetWindow.xml\n    EQUI_TargetWindow.xml\n    EQUI_Templates.xml\n    EQUI_TrackingWnd.xml\n    SIDL.xml\n\n    *** Previously Updated ***\n\n    - Gearbie Gogglenoggin will now offer the \"Infiltrating the Guardian (Level 90)\" mission to adventurers level 95 or higher.\n    - Assistant Gerta will now offer the \"Short Circuit (Level 90)\" quest to adventurers level 95 or higher.\n\n\n    - The EverQuest Team","content_hash":"43fa221549d84704b3e70d96b8c36235c3a05ab095dbca05686f63f543f2c7b7","source_files":["patches-2013-1.txt"],"source_titles":["April 17, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"044763c2921fcf69a59b667ec7e03f7f355fa3b8414f2b9b8b3d450c00df3ef4","filename":"patches-2013-1.txt","adapter":"text","source_offset":31201,"item_index":null,"heading":"April 17, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-04-17-1","id":"2013-04-17-1"},{"patch_date":"2013-03-13","effective_date":"2013-03-13","display_date":"March 13, 2013","title":"March 13, 2013","year":2013,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Rain of Fear","expansion_code":"rain-of-fear","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Veteran Rewards","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Progression Servers","Zones","Miscellaneous","UI","Previously Updated"],"change_count":90,"word_count":1737,"summary":"Here the patch notes for Wednesday's game update (as posted by Piestro on the EQ Forums): Highlights *** Celebrate 14 years of EverQuest with our classic anniversary events, starting March 15th, 2013 and running until April 26th! New missions, many created with your help at SOE Live 2012, are…","content":"Here the patch notes for Wednesday's game update (as posted by Piestro on the EQ Forums):\n\n    *** Highlights ***\n\n    - Celebrate 14 years of EverQuest with our classic anniversary events, starting March 15th, 2013 and running until April 26th!\n    - New missions, many created with your help at SOE Live 2012, are available starting March 15th, 2013, and lasting an additional month, through May 26th! The Mechanical Fortune Teller in the Plane of Knowledge will be happy to help players locate quest givers for these new missions.\n    - Lady Carolline of Thex, located above the entrance gates in the city of Felwithe, can send you on a new adventure related to your existing epic items starting March 15th, 2013. She will be available year-round following this date.\n    - NPC melee combat will no longer cause other NPCs to move. Players can still move NPCs and NPCs can still move players.\n    - EverQuest has extended the benefits available to Free and Silver level players! See http://www.everquest.com/free for details!\n\n\n    *** Veteran Rewards ***\n\n    - Bristlebane's Jester has leveled up!\n    - - Bristlebane's Gift will again fill up a health bar.\n    - - Bristlebane's Surprise will again fill up mana and endurance bars.\n    - - The Jester's Shape Change effect will no longer remove the target from their mount.\n    - - The Jester will no longer hand out a stack of his bread or wine to players that already have bread or wine.\n    - - The Jester will not offer his bread or wine to players who are in a raid.\n    - - The Jester has learned some new jokes.\n    - Staunch Recovery has leveled up!\n    - - The effect of Staunch Recovery will again fill mana, hit point, and endurance bars.\n    - The Steadfast Servant has leveled up!\n    - - The Steadfast Servant's available buffs now scale to max level.\n    - - - Buffs are roughly one tier below spells available to an equivalent level player, and last 15 minutes.\n    - - The Steadfast Servant will no longer cast buffs on you if you already have a buff with that effect active.\n\n\n    *** Items ***\n\n    - Increased damage on many two-handed weapons from Rain of Fear.\n    - Many items that were lacking the placeable flag can now be placed in housing as intended.\n    - Many placeable items, including the paintings sold by Claire Nybright in Sunrise Hills, are now usable by all classes and races so they will no longer default to being hidden when browsing merchant lists.\n    - A number of mounts, illusions and familiars that were unintentionally unable to be cast during combat have been fixed (Notable examples include the Dragorn War Mask, Party Popper Nimbus, and Doll's Mask).\n    - The Gluttonous Spoon now has a more appropriate icon.\n    - The Dioptase Fragment is no longer Prestige.\n    - The Box of Chocolate will now always grant a treat, unlike life.\n    - All races will now be able to display hair while wearing a pointy hat.\n    - Updated the pointy hats to fit Vah Shir and Troll Females and Barbarian Males better.\n\n\n    *** Tradeskills ***\n\n    - New types of animal-themed helmets are available for crafting! Seek out the Matricks in the Plane of Knowledge for details, and animals throughout Norrath for materials.\n    - The research recipes for Enchant Planar Alloy and Mass Enchant Planar Alloy should now use Runic Numen Plaque and Fine Runic Numen Plaque in their combines respectively.\n\n\n    *** Quests & Events ***\n\n    - Ritual of Terror - The spell Gorilla Roar has been returned to its intended duration.\n    - The Corrupted Temple of Veeshan - Cekenar's Chain Lightning spell will no longer do extra damage to classes who can critically cast DoTs.\n    - The Return of King Xorbb - The mission and raid no longer reset if players are outside of the encounter area.\n    - The Return of King Xorbb (raid) - Saying \"next battle\" to Thistlebrush when you have already completed the first two raids in the zone will now teleport you to the proper location.\n    - Danela's Stand (Mission) - The Ry`Gorr miners in this mission should now be a bit easier to kill.\n    - Plans Gone Awry - Grolak's vision has improved slightly. He will now insist that there be a golem in front of him before he attempts the ceremony to raise it.\n    - Be on the lookout for some new emerald-colored hats that will be available from March 17th to March 31st.\n    - April 1st is Bristlebane Day! Keep an eye out for an Emissary of Bristlebane in the Plane of Knowledge, who will have a task for adventurers level 55 and up starting on March 31st.\n    - The Mechanical Fortune Teller in the Plane of Knowledge will be happy to help players locate quest givers for the new 14th Anniversary quests.\n    - Lady Carolline of Thex, located above the entrance gates in the city of Felwithe, can send you on a new adventure related to your existing epic items starting March 15th, 2013.\n\n\n    *** Spells ***\n\n    - Fixed many spells, such as Drakkin breath abilities and Remorseless Demeanor, which were incorrectly flagged to be unusable in the Plane of Sky, Kedge Keep, and Plane of Fear.\n    - Ranger - Changed Flusterbolt/Blusterbolt to be Alteration spells to resolve an issue where they might proc one of the specialized arrows.\n    - Rogue - Corrected Tome: Pinpoint Deficiencies so that it can be used to memorize the ability again.\n\n\n    *** NPC ***\n\n    - The fey swarm in Kael Drakkel: The King's Madness now spawns more frequently.\n    - The black wolves in Al'Kabor's Nightmare now match their name.\n\n\n    *** AA ***\n\n    - Beastlord - Fixed a timer issue with Cheetah's Pounce causing conflict with Summon Banker.\n    - Berserker - Reckless Abandon will now correctly trigger the chance spells after Recourse 2 fades.\n    - Cleric - Fixed an issue with Touch of the Divine causing it not to work.\n    - Cleric - Rebalanced the healing power of Touch of the Divine across all ranks.\n    - Magician - Fixed an issue with Theft of Essence that was causing bane spells above level 83 to not work.\n    - Necromancer - Removed mana regeneration from Blood Magic to resolve a conflict with Beastlord regeneration spells.\n    - Paladin - Hand of Piety can now crit again.\n    - Warrior - Phalanx of One's Proc is no longer interruptable\n    - Warrior - Blast of Anger is now an instant ability to resolve a conflict with the Bazu Roar line. Hate values have been increased to compensate.\n    - Wizard - Kerafyrm's Prismatic Familiar Rank 3 now has the correct description.\n\n\n    *** Achievements ***\n\n    - The Secrets of Faydwer achievement category has been removed for the time being. It will make its appearance again when the SoF achievements are ready.\n    - Some rare items from event chests are now available on the raid merchants in Shard's Landing for those who complete the Conqueror of Rain of Fear achievement.\n    - Achievements have been added for collecting Hero's Forge hat ornaments.\n\n\n    *** Progression Servers ***\n\n    - Rhenium Ore should now be dropping on Progression servers after Depths of Darkhollow is unlocked.\n\n\n    *** Zones ***\n\n    - The following non-combat zones have been changed so that buff timers are suspended and fall damage is negated: Nexus, Shadowrest, all neighborhoods and housing interiors, The Bazaar, The Plane of Knowledge, The Plane of Tranquility, and the Wedding Chapel.\n    - Many changes were made to creatures in Chapterhouse of the Fallen to make the zone more playable.\n    - - Wandering NPCs will be less restless.\n    - - Researcher Vespra, rats, and timeworn servants are no longer aggressive towards players.\n    - - The undead in the caverns have been moved around and their aggro ranges have been reduced.\n    - - Reduced the aggro range on all oozles and beetles.\n    - - Removed several NPCs from the caverns to create some safe areas.\n    - Parts for new animal-based hat ornaments can be foraged in zones where those animals live. A particularly elusive example is rumored to live in and near the Jaggedpine Forest. Be wary, as foraging too long in one zone will spook the animals that live there.\n\n\n    *** Miscellaneous ***\n\n    - An unreachable Collection item spawn point in Chapterhouse of the Fallen has been moved.\n    - An unreachable Collection item spawn point in Valley of King Xorbb has been moved.\n    - The Evantil's Abode house has had its interior item capacity increased from 200 to 300 items.\n    - Corrected an issue which caused the window on kilns and ovens to display as gray rather than transparent.\n    - Added a \"Sent\" column to the Merchant window \"Parcel\" tab to display the date that a parcel was sent.\n    - Fixed a grammatical typo in the item display window when inspecting real estate trophies.\n    - Added the slash command /clearallchat. This functions just like /clearchat except that it clears the chat from all of your chat windows.\n    - The quest reward message will no longer incorrectly display twice when only giving one reward.\n    - Removed NPC on NPC melee \"push\". NPCs can still move players and players can still move NPCs.\n    - Fixed an issue where /autoinventory was not properly updating the item icon when there were multiple items on your cursor.\n    - Corrected an issue that was not allowing unflagged players to access Underfoot zones as intended.\n\n\n    *** UI ***\n\n    - Added some minimum sizes to some windows to prevent overlap and the accidental hiding of information.\n    - Removed some unused UI XML files.\n    - The bandolier window will now close when 'Esc' is pressed and it is the active window.\n    - The \"Player Studio\" Marketplace category has been moved to be above \"All Items\".\n    - Player Studio items will now appear side-by-side with SOE created items.\n    - Added an option to the Options window to allow for the toggling of No Drop loot confirmations. This behaves exactly like the previously added /lootnodrop command.\n\n    - Changed -\n    EQUI_Animations.xml\n    EQUI_JournalNPCWnd.xml\n    EQUI_MerchantWnd.xml\n    EQUI_OptionsWindow.xml\n    EQUI_PetInfoWindow.xml\n    EQUI_ProgressionSelectionWnd.xml\n    EQUI_TaskSelectWnd.xml\n    EQUI_TaskTemplateSelectWnd.xml\n    EQUI_TaskWnd.xml\n    EQUI_TributeBenefitWnd.xml\n    EQUI_TributeMasterWnd.xml\n\n    - Removed -\n    EQUI_MeleeBuffWindow.xml\n    EQUI_NewUserWalkthroughWnd.xml\n    EQUI_Screens.xml\n\n\n    *** Previously Updated ***\n\n    - Corrected several warrior tomes that had been broken and could not be memorized.\n    - Corrected an issue that was causing free-target heals to fail to cast.\n    - Corrected an issue that could cause some players' arms to disappear when wearing Hero's Forge plate armor.\n    - The new Warrior ability Heroic Blade should now affect all skills as intended.\n\n\n    - The EverQuest Team","content_hash":"c311d264cff2cd7fd1be65a1ce8479d6909247dd6fb0766389e3050305811669","source_files":["patches-2013-1.txt"],"source_titles":["March 13, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"84740d28cc655e2a7acc40391fad028001047f0a41457ec4515de659f388753d","filename":"patches-2013-1.txt","adapter":"text","source_offset":19721,"item_index":null,"heading":"March 13, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-03-13-1","id":"2013-03-13-1"},{"patch_date":"2013-02-13","effective_date":"2013-02-13","display_date":"February 13, 2013","title":"February 13, 2013","year":2013,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Rain of Fear","expansion_code":"rain-of-fear","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":79,"word_count":1590,"summary":"Here are the patch notes for this morning's game update (taken from the patcher): Highlights *** Erollisi Day is coming! To get you in the mood, appropriately-themed items are available now on the Marketplace. Erollisi Day hats compatible with the Hero's Forge feature are also dropping from mobs…","content":"Here are the patch notes for this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Erollisi Day is coming! To get you in the mood, appropriately-themed items are available now on the Marketplace. Erollisi Day hats compatible with the Hero's Forge feature are also dropping from mobs throughout Norrath.\n    - New Hero's Forge wizard hat ornaments are now available! One can be purchased from Keliss Arden in Plane of Knowledge, and five more are available as drops.\n    - Warriors have a new Heroic Blade activated AA available. Respect!\n    - Many spawn locations for Collection items in Rain of Fear zones have been moved. This should resolve previous problems with unreachable or bugged locations.\n    - Mercenaries level 90 and above now regenerate hit points faster when out of combat.\n\n\n    *** Items ***\n\n    - The duration of the new Thorny Shield is now 30 minutes.\n    - Adjusted all stats on cultural weapons from Rain of Fear. Two handed weapons have received a noticeable increase.\n    - Players are no longer awarded raid currency while in a template (shroud). If you leave the template and remain in the zone, the currency will be granted to you shortly.\n    - The Ancient Wisdom of Dagarn focus now works on Damage over Time spells.\n    - Lowered the damage on Meljeldin, Bane of Giants, as it was higher than intended.\n    - Added descriptions to Rain of Fear all/all items stating the classes which might find the gear most useful.\n    - Changed the focus spells on Silver Dagger of Destruction and Staff of the Silent Star to Sympathetic Alleviating Burst VI.\n    - Removed the backstab damage from Nevederia's Horn, as it's secondary only.\n    - Increased spell damage on the Rain of Fear all/all gear intended for Wizards and Magicians.\n    - Terrormotes can now be purchased from Armorer Jean Wenlaris and Ilana Sunmire in Shard's Landing.\n    - Terrormotes now have a chance to drop from dragons in Temple of Fear's Fall.\n    - Lowered the amount of coin being dropped by the lesser dragons in Temple of Fear's Fall.\n    - The Refurbished Puppet familiar should now have stats similar to other familiars. You can also place it in your house.\n    - Banded Feather Streak and Taeinus' Fury Bands now have a fire focus.\n    - Ancient Wurm Hide Greaves in Temple of Fear's Fall now have more appropriate stats for the classes that can wear them.\n    - Shield-Like Remains can now be used by all priests and casters.\n    - The Soulstones used by the Priests of Shadow in the Guild Lobby to summon your corpse have had their recommended and required levels adjusted to reflect their intended level ranges.\n    - Slightly increased the drop rates for Oath of Marr and Xorbb's Caged Hatred.\n    - Vulak'Aerr in Temple of Fear's Fall now awards Crystallized Fear when defeated.\n    - The Caged Aggressive Rat is now heirloom.\n\n\n    *** Quests & Events ***\n\n    - Danela's Stand (Raid) - The spell Instilled Fear now works as originally intended.\n    - Temple of Fear's Fall - Reduced the frequency and damage of Vulak'Aerr's rampage and AE rampage.\n    - Guardian of the Gate - Increased the time it takes one of the executioners to get to the chopping block.  All of them now take more than 110 seconds to get to their destination.\n    - Guardian of the Gate - Increased the time between executions to reduce possible overlap.  Increase was from 65 seconds to 130 seconds.\n    - Guardian of the Gate - Added a short stun and feign to the target of the execution to ensure that they stop moving so that they do not accidentally break their executioner's mark.\n    - Guardian of the Gate - Added a personal message to the target of Findlewill's fireballs to give another way for the target to know they are in danger.\n    - Delivering artifacts to Librarian Hemfar in Crescent Reach for the Serpent Seeker's Charm of Lore should no longer result in reward sets that do not have titles.\n    - Gouzah Safari - Players will no longer be kicked out of their instance early.\n    - Evil Afoot - Killing the Iksar Masters guarding the remains of Master Tynn will no longer halt your progress.\n\n\n    *** Spells ***\n\n    - Viral spells will no longer improperly affect campsites and guild banners.\n    - Rain spells will no longer improperly use up their max target count on non-combat NPCs.\n    - Fixed an issue where short-term debuffs were not being removed when players were resurrected.\n\n\n    *** NPC ***\n\n    - Chief Administrator Grigano has retired from patrolling the Ship Workshop and will now only make appearances during the mission 'Administrative Assassination.'\n    - A wayward elemental in Katta Castrum has been taught to avoid appearing inside of stone walls.\n\n\n    *** AA ***\n\n    - Cleric - Burst of Life and Beacon of Life no longer share an ability timer.\n    - Cleric - Blessed Chains has been moved to a new timer.\n    - Enchanter - Moved Eldritch Rune to a new timer to resolve a conflict with Veil of Mindshadow.\n    - Ranger - Removed the spell shield component of Third Spire of the Pathfinder to prevent the ability from fading prematurely.\n    - Warrior - Warriors have a new Heroic Blade activated AA available. Respect!\n    - Fixed an issue that was preventing Berserkers from being able to achieve their max AA cap achievement.\n\n\n    *** Achievements ***\n\n    - I'm a People Person! - The achievement now clearly states that you must slay Guktans rather than Frogloks to complete the achievement.\n    - A new achievement has been added: Fearspeaker.\n    - The Fearspeaker and Rain of Fear Challenger achievements now grant a reward.\n\n\n    *** Progression Servers ***\n\n    - Savil Tranquilsong now spawns when Dragons of Norrath is unlocked.\n\n\n    *** Miscellaneous ***\n\n    - Returned the caps on these skills to their previous values: backstab, dragon punch, tail rake, round kick, tiger claw, and eagle strike.\n    - Many spawn locations for Collection items in Rain of Fear zones have been moved. This should resolve previous problems with unreachable or bugged locations.\n    - Mercenaries level 90 and above will now regenerate hit points faster when out of combat.\n    - Logging into the game while in a monster shroud no longer results in a message saying that you have been granted the Summon Tome of the Hero's Journey AA.\n    - Zoning from the dream version of Feerrott to Rathe Mountains should now point you in a more intuitive direction, rather than facing you toward the Feerrott zone line.\n    - Fixed an issue that prevented the sale of Krono during bartering transactions when the seller only had one Krono.\n    - Fixed an issue where players were not able to send money via parcels immediately after they had retrieved a parcel.\n    - Fixed a rare client crash related to edit boxes.\n    - Fixed a client crash related to reloading the UI while certain dialog windows were open.\n    - Tweaked the texture loading logic when in the Guild Lobby or the Bazaar to prevent out-of-memory crashes. The functionality should be unchanged in other zones.\n    - Fixed an issue where hair and head gear would disappear when zoning or when wearing robes at the character select screen.\n    - Fixed an issue where Erudites' helms would not be visible if they swapped between old and new style robes.\n    - The relative percentage of hate will now be properly calculated when NPCs assist on a pet tank.\n    - Corrected an issue in Innothule Swamp and North Ro that prevented your compass from pointing you in the direction of the entrance to your LDON adventure.\n\n\n    *** UI ***\n\n    - Added the ability to filter items in the Bazaar based on prestige status.\n    - Added the ability to filter augments in the Bazaar by slot type.\n    - The audio trigger 'Enabled' checkboxes were not being set correctly when items were moved up and down in the list. The checkboxes are now being properly set.\n    - The Guild Window will now properly update members' last login dates and levels when the members log in and when they experience level changes.\n\n    - Changed -\n    EQUI_BazaarSearchWnd.xml\n\n\n    *** Previously Updated ***\n\n    - Widened the platinum column in the Bazaar search window, the Bazaar confirmation window, and the merchant window, so that platinum values in the single digit millions will not be cut off.\n    - Resolved an issue where some players were shown incorrect 'Gold Days Left' values when they were Silver members and appeared to get incorrect days added when they consumed a Krono.\n    - Many spawn locations for Collection items have been moved in Shard's Landing.\n    - The algae-covered stones in Goru`kar Mesa, required for the Serpent Seeker's Charm of Lore, will no longer appear under the world.\n    - Corrected an issue with the spell Instilled Fear within the Danela's Stand raid.\n    - Fixed an issue with not getting the dagger in the Shard's Landing mission and raid.\n    - The ring event in South Ro should now work properly, allowing players to progress on the Paladin 2.0 Epic quest.\n    - The fight with Durunal in Wall of Slaughter should now work properly, allowing players to progress on the Paladin 1.5 Epic quest.\n    - Fixed a bug in the Evantil raid that could cause the aggressive ants to become non-attackable if too many are allowed to remain up when the boss is killed.\n    - Several merchants in Shard's Landing have received new spells to sell:\n    -- Gilbert Songcryer stocks Song: Slaunk's Chant of Poison.\n    -- Lirit T'Prakk stocks Scroll: Wuran's Decay and Scroll: Clutching Darkness.\n    -- Varille Alyrinshar stocks Scroll: Slaunk's Spear of Venom.\n\n\n\n    - The EverQuest Team","content_hash":"90460be34072c16d339ccc8e6c573b4f12fdb86909ec7846e516a33ce092619e","source_files":["patches-2013-1.txt"],"source_titles":["February 13, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"ebdd9b677b01bc5a68b121130e7f136b25cb5b9ee391e7d6df9576de150bdf5a","filename":"patches-2013-1.txt","adapter":"text","source_offset":9321,"item_index":null,"heading":"February 13, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-02-13-1","id":"2013-02-13-1"},{"patch_date":"2013-01-16","effective_date":"2013-01-16","display_date":"January 16, 2013","title":"January 16, 2013","year":2013,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Rain of Fear","expansion_code":"rain-of-fear","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Progression Servers","Player Housing","Miscellaneous","UI","Previously Updated"],"change_count":70,"word_count":1490,"summary":"Here are the patch notes for today's game update (taken from the patcher): Highlights *** Krono has come to EverQuest! A Krono is an item that can be bought from a link in the Marketplace and consumed for 30 days of Gold membership time. You can trade, barter, buy or sell in the bazaar, and even…","content":"Here are the patch notes for today's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Krono has come to EverQuest! A Krono is an item that can be bought from a link in the Marketplace and consumed for 30 days of Gold membership time. You can trade, barter, buy or sell in the bazaar, and even mail Krono to another player through the parcel system, just like any other tradeable item. You now have a new inventory slot that displays your current Krono balance.\n    - Wizard hat ornaments are now available! One can be purchased from Keliss Arden in Plane of Knowledge, and six more are available as global drops.\n    - Platinum caps for Free and Silver members have been removed.\n    - The method for calculating and displaying aggro on the Aggro Meter has changed. See the Miscellaneous section below for more details.\n    - The Potion of Shared Adventure II-III and the Potion of Adventure II-III are now available in the Marketplace on progression servers.\n    - Code changes have been made to improve stability and reduce instances of crashing. See the Miscellaneous section below for more details.\n\n\n    *** Items ***\n\n    - Krono has come to EverQuest! A Krono is an item that can be bought from a link in the Marketplace and consumed for 30 days of Gold membership time. You can trade, barter, buy or sell in the bazaar, and even mail Krono to another player through the parcel system, just like any other tradeable item. You now have a new inventory slot that displays your current Krono balance.\n    - Wizard hat ornaments are now available! One can be purchased from Keliss Arden in Plane of Knowledge, and six more are available as global drops.\n    - Marketplace Player Studio housing building items have had their stack size increased. The walls now stack to 10, the cubes and tiles to 100, and the stairs to 10.\n    - Charm of the Crystal Circle now properly checks faction.\n    - The Ornate Flying Carpet now correctly grants AC instead of fire resist.\n    - Temple of Fear's Fall items now have type 20 sockets.\n    - Fixed an issue with the Stone of the Landing which prevented it from reaching maximum stats.\n    - Removed errant stats from the Spirit Shield Ornament.\n    - The Sliver of Fear can now be obtained if you have the Frozen Orb of the Fabled King.\n    - The Sliver of Fear can now be placed in armor.\n    - The Strength of Legions sword now has a proc effect.\n    - Increased the duration of the new Thorny Shield spell to 30 minutes.\n    - Gelid Soulrender and Apocryphal Soulrender Wristbands now have Bash skill mods as intended.\n    - Corrected an issue causing some dragons to drop incorrect loot in Temple of Fear's Fall.\n    - Player Studio - Changed the name of the stucco and plaster walls to match the artist's original intent.\n    - Trophies obtained through Veil of Alaris raids have been given a guild tribute value. The trophies that do not offer any tribute effects have been renamed to reflect the fact that they are powerless.\n    - Fixed an issue that was causing many of the collection item spawns to disappear when you went to click on them.\n\n\n    *** Quests & Events ***\n\n    - Delectable Dragon Pate - Increased the chance that you'll find livers when killing elder dragons in the Breeding Grounds.\n\n\n    *** Spells ***\n\n    - Druid and Ranger - Vinelash Cascade and Vinelash Assault now share a timer.\n    - Enchanter - Mastermind's Echo should now behave like an echo and stay where you cast it.\n    - Enchanter - Fixed several grammatical issues with Mastermind's Aura and Mastermind's Echo.\n    - Enchanter - Mastermind's Echo, Echo of Temptation, and Issuance of Mana Reverberation should now have visible indications of their center.\n    - Magician - Fixed a problem that prevented the spell Summon Cauldron of Many Things from being scribed or cast at all membership levels.\n    - Vendors across Norrath will now give players 1/10 the value for Rank II and III spells from the House of Thule, Veil of Alaris and Rain of Fear expansion.\n    - Fixed a bug where extra hate was being generated from spells that have conditional components that don't always land.\n\n\n    *** NPC ***\n\n    - Corrected errors that caused some NPCs at levels 95 and above to cast the wrong spells.\n    - Made the spells Misleading Flash and Baffling Flash cast by most basepop NPCs a bit easier to resist.\n    - Dragon eggs within the Breeding Grounds should no longer hatch when anything other than a player gets within proximity.\n    - Some giants and creatures in Kael Drakkel: The King's Madness are now less susceptible to the effects of slowing magic.\n\n\n    *** AA ***\n\n    - Druid - Spirit of the Bear casting range has been increased to a range of 200.\n    - Warrior - Phalanx of One ranks 6-10 will now correctly proc Phalanx of Fury when you are being attacked.\n    - Warrior - Ridicule has been added to the Hastened Scowl line.\n\n\n    *** Progression Servers ***\n\n    - The Potion of Shared Adventure II-III and the Potion of Adventure II-III are now available in the Marketplace on progression servers.\n    - Fixed an issue with polls that caused them to fail to display the proper options.\n\n\n    *** Player Housing ***\n\n    - The upkeep cost on Evantil's Abode has been significantly decreased.\n\n\n    *** Miscellaneous ***\n\n    - Changed how the aggro percentage is displayed and calculated in relation to an NPC's current target. The percentage is now calculated in relation to the target the NPC is currently attacking, rather than the target it hates the most. The aggro percentage displayed on the aggro meter is also now capped at 999 percent. For instance, if a player is the NPC's current target, the player will have 100 percent aggro.  If there is a pet also taunting the NPC, and the pet's aggro amount exceeds the player's aggro level by four times, the aggro percentage for the pet will be 400 percent.\n    - Removed the Platinum caps for Free and Silver members.\n    - You can now send money though the Parcel system if the receiving player is offline.\n    - Tweaked the values in memory.ini for Minimum, Balanced, and Maximum memory modes to reduce crashing.\n    - Fixed a crash related to the Preview window and zoning.\n    - Improved the handling for texture loading. Downsampling and upsampling of textures is now more flexible and responsive to available memory levels.\n    - Optimized how memory for text is handled to reduce the total memory footprint of EQ.\n    - Restored the /particledensity command and hooked it up to sync with the particle density options in the options window.\n    - Fixed an issue related to precipitation that was causing crashes when switching between servers.\n    - Fixed a bug that caused Drakkin hair to disappear when using the Frostfell ornaments.\n    - Fixed an issue with where Hero's Forge head ornaments wouldn't display with some Erudite robes that have hoods.\n    - Fixed an issue with polls that caused them to fail to display the proper options.\n\n\n    *** UI ***\n\n    - Added a new InvSlot type to the inventory window: inventory/Krono.  This new slot is like any other slot and can be hot keyed in a hot button bar, inspected (using right-click hold or alt-left click), consumed (by right clicking), or even temporarily moved to bag slots.\n    - Added a button to consume Krono in the inventory window.\n    - Made some changes to UI processing to reduce the loading and reloading time.\n    - Added a label to the inventory window that now displays your remaining Gold days left on your subscription (if you have one).\n    - Fixed some minor UI XML typos.\n    - Added \"Container\" as a searchable type in the bazaar.\n    - Made the mod2 stats (Bash, Flying Kick, etc.) searchable in the bazaar.\n\n    - Changed -\n    EQUI_Animations.xml\n    EQUI_BodyTintWnd.xml\n    EQUI_Inventory.xml\n    EQUI_MapViewWnd.xml\n    EQUI_PvPStatsWnd.xml\n    EQUI_RealEstateManageWnd.xml\n\n\n    *** Previously Updated ***\n\n    - Walruses and manatees in Siren's Grotto now update the correct slayer achievements.\n    - Fixed a collection spawn point in Kael Drakkel: The King’s Madness that was previously trapped inside furniture.\n    - The Wheel of Fists needed for the task \"Our Lost Brother, A Cloudy Crystal\" should no longer disappear unexpectedly.\n    - There are now more snow bunnies in East Wastes: Zeixshi-kar's Awakening.\n    - Stylized Sealed Poison Vial, Bite of the Shissar XVIII, and Distilled Grade A Mamba Venom/Choresine Sample/Taipan Venom have been added to Craftkeeper Irus Tindlefoot in Shard's Landing. To make room for the new inventory, Craftkeeper Bobus Tindlefoot is now holding the pottery ornament sketches.\n    - In the Valley of King Xorbb quest \"The Minotaur Smasher,\" the smasher golem no longer continuously goes on a rampage after it dies.\n    - The Breeding Grounds quest \"Eggs as Bait\" will now update properly.\n    - Spiders and orcs will now be easier to charm with a dart during the quest \"Subdued Subjects\" in Crystal Caverns: Fragment of Fear.\n\n\n\n    - The EverQuest Team","content_hash":"b2f9e165a29194e819202424971945afbee79774c52acb02fbb2f2b076ef7f7d","source_files":["patches-2013-1.txt"],"source_titles":["January 16, 2013"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"76f12d391af11d0ba20256f5fc755d32ee2141f43137cc07abced7902c0da174","filename":"patches-2013-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 16, 2013","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2013-01-16-1","id":"2013-01-16-1"},{"patch_date":"2012-11-30","effective_date":"2012-11-30","display_date":"November 30, 2012","title":"November 30, 2012","year":2012,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Rain of Fear","expansion_code":"rain-of-fear","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Mercenaries","Items","Spells","AA","Progression Servers","Previously Updated"],"change_count":7,"word_count":138,"summary":"It was a small game update today, but an important one if you use healer mercenaries! Here are the patch notes (from the patcher): Mercenaries *** Healer mercenaries above level 95 will now cast heals of appropriate power. Items *** Weapons which could not be equipped in the secondary slot have had…","content":"It was a small game update today, but an important one if you use healer mercenaries! Here are the patch notes (from the patcher):\n\n    *** Mercenaries ***\n\n    - Healer mercenaries above level 95 will now cast heals of appropriate power.\n\n    *** Items ***\n\n    - Weapons which could not be equipped in the secondary slot have had the Secondary tag removed.\n\n    *** Spells ***\n\n    - New tribute effects should now be working correctly.\n\n    *** AA ***\n\n    - Magician - Rank 10 of Force of Elements should now be working properly.\n\n    *** Progression Servers ***\n\n    - Restricted Rain of Fear claimable items to only be available once that expansion is unlocked on the progression servers.\n\n    *** Previously Updated ***\n\n    - Fixed an issue where the Shard's Landing raid was not accessible due to a zone filter.\n\n\n    - The EverQuest Team","content_hash":"e71d7978164877c621cc8c1796cf4cbe9b8e52d80728bd41b8718e1a7e646683","source_files":["patches-2012-2.txt"],"source_titles":["November 30, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"b49eff9dac1dbbc0f6dcee8b165dca1e27efe3a0042cd24d44637b211f669a2e","filename":"patches-2012-2.txt","adapter":"text","source_offset":41717,"item_index":null,"heading":"November 30, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-11-30-1","id":"2012-11-30-1"},{"patch_date":"2012-11-27","effective_date":"2012-11-27","display_date":"November 27, 2012","title":"November 27, 2012","year":2012,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["EverQuest: Rain of Fear","Highlights","Slayer / Collect Achievements","Aggro Meter","Autonomous Brokering","Items","Tradeskills","Quests & Events","Spells","AA","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":71,"word_count":1610,"summary":"EverQuest: Rain of Fear, EQ's 19th expansion, is all set to launch! As of this posting, servers are expected to be down until around 10:00 A.M. Pacific Time (1:00 P.M. Eastern Time). (We all know that could be +/- a few hours, of course.) In the meantime, you may want to check out some tips for…","content":"EverQuest: Rain of Fear, EQ's 19th expansion, is all set to launch!\n\nAs of this posting, servers are expected to be down until around 10:00 A.M. Pacific Time (1:00 P.M. Eastern Time). (We all know that could be +/- a few hours, of course.)\n\nIn the meantime, you may want to check out some tips for getting started in Rain of Fear (with links to our posted guides) and read over the game update notes posted below here (these are taken from the patcher):\n\n    *** EverQuest: Rain of Fear ***\n\n    - The power of Fear, captured from its home plane by the Alarans and now freed from the grasp of the Triumvirate, is falling back to Norrath's surface in crystallized form.  The largest fragment of this power crashed on Alaris, very near to Erillion, the City of Bronze, but other powerful shards are falling elsewhere across the continents.  A new pathway is open outside of Erillion that leads to Shard's Landing, where followers of Cazic-Thule vie with other power-seekers in an attempt to restore their god.  Norrath's heroes are called into this conflict to prevent the rise of an even greater danger than the Triumvirate.\n\n    *** Highlights ***\n\n    - EverQuest's 19th expansion, Rain of Fear, has launched!  You can reach Shard's Landing by traveling through Erillion, the City of Bronze, or seek out new lands that other crystal impacts have revealed around the globe!\n    - Rain of Fear raises the level cap to 100.\n    - Added Slayer and Collection Achievements.  Slayer achievements will update when you kill the listed NPC.  Collection achievements will update when you right click the item.\n    - Added the Aggro Meter to display your current aggro rating in comparison to the most hated on an NPC.\n\n    *** Slayer / Collect Achievements ***\n\n    - When killing an NPC that is part of a Slayer achievement, you'll automatically get updated and your current kill counts can be viewed in the achievement window.\n    - A collectible item will have the \"Collectible\" tag in the item display window.\n    - To collect an item, right click on the item. When collecting an item you'll receive a notification message.\n    - Added \"Collectible\" as a filter option for \"Select by Type\" in the bazaar window and also alphabetized the type list.\n\n    *** Aggro Meter ***\n\n    - The new Aggro Meter displays your current percentage of hate compared to the entity that is most hated by the NPC that is the focus of the meter.  By default, this shows your current target, but the current aggro target can also be locked so that it won't change when you change your current target.\n    - The meter can be toggled open and closed using the EQ button, /aggrometer, or by assigning a key binding to it.\n    - Aggro meter displays can be toggled in the Player, Group, Target, and Extended Target Window using the right click menu for each window.\n    - Added the ability to set the low, warning, and most hated colors for the aggro ratings.  By default they are green, yellow, and red for low, warning, and most hated.\n    - Added the slash command /aggrolock that functions just like \"Set Aggro Target\" on the Aggro Meter.\n\n    *** Autonomous Brokering ***\n\n    - You will now be able to purchase items from a bazaar trader directly from the Bazaar Search Window if you own Rain of Fear.\n    - You will now be able to barter using the Barter Search Window if you own Rain of Fear.\n    - You will now be able to open The Bazaar Search and Barter Search windows using key bindings, EQ button commands, and the slash commands from any zone.\n    - You can now enter Offline Mode when in buyer or trader mode using the slash command or the \"Offline Mode\" button in the UI.  This will allow you to remain in this mode while EverQuest is not running.\n    - Offline transactions for each purchase / sale will output when you return from offline mode.\n    - Added in a confirmation for going into Offline Mode.  You can turn off this confirmation in the Options window.\n    - Added in key bindings, EQ button commands, and removed UI restrictions on opening the Bazaar / Trader Search window.\n    - Each trader item will now appear as the stack size that is for sale.  Previously the search results would return the total count of all of that item for sale in one line in the window.\n    - Implemented a max results per trader filter in the Bazaar Search window.\n    - Made some changes to the Bazaar Search window to make it look more like the Merchant window.\n     - - Added a \"Preview\" button.\n     - - Shortened \"Inspect Item\" to \"Inspect\" and put it at the top of the window.\n     - - Quantity is now its own column.\n     - - Added icons to the display (and made them follow the preview / inspect rules for right / left click).\n     - - The cost display now uses coin columns.\n     - - Made the \"Find Trader\" button only work when the highlighted item is being sold from a trader in the zone you are currently in.\n     - - Alt-left clicking the item line will now bring up the item inspect window for that line.\n    - Made some changes to the Barter Search window to make it look more like the Merchant window.\n     - - Added a \"Preview\" button.\n     - - Changed \"View Item\" to \"Inspect\" and put it at the top for compensation items.\n     - - Added an \"Inspect\" button for buy lines.\n     - - Quantity is now its own column.\n     - - Made the \"Find Buyer\" button only work when the highlighted item is being bought from a buyer in the zone you are currently in.\n     - - Made the icons follow the preview / inspect rules for right / left click.\n\n    *** Items ***\n\n    - Additional Hero's Forge robes have arrived! They are now available for the Ebon, Viridian, Violet, Beryl, and Auburn armor sets.\n    - Removed erroneous text from some augments which stated a solvent was required to remove them.\n\n    *** Tradeskills ***\n\n    - Hero's Forge violet cloth robes are now able to be crafted.\n    - Recipes that require a container as a component will now allow for auto-combine when the required container is in any container.\n\n    *** Quests & Events ***\n\n    - Increased the drop rate of the fear shards collected by Magus Burlshin.\n    - The Chaotic Vortex used in the Agnarr event in the Bastion of Thunder should once again teleport you when you right click it.\n    - Frostfell events will run from December 7th, 2012 to January 8th, 2013.\n\n    *** Spells ***\n\n    - Created hundreds of upgraded spells from level 96 to 100.  Rank I spells can be found on merchants in Shard's Landing, while higher ranks can be obtained from Tomekeeper Kirkaz, who is also in Shard's Landing.\n    - Beastlord - Corrected the spell description for Focus of Klar.\n    - Beastlord - Corrected the spell description for Spirit of Bale.\n    - Necromancer - Changed all \"Scent of X\" debuffs to match the icons and particle effects of Scent of Terris.\n    - Ranger - Corrected the spell icons for the \"Swarm of X\" DoT and Damage Shield spells.\n    - Wizard - Updated the fiery sword created by Burnmaster's Pyroblade.\n\n    *** AA ***\n\n    - Hundreds of Alternate Advancement upgrades are now available for levels 96 to 100.\n    - Warrior \"Gut Punch\" has had the accuracy debuff reduced in power for all ranks.\n    - Finishing Blow no longer requires the NPC to be visibly fleeing to activate.\n\n    *** Achievements ***\n\n    - Added Slayer and Collection Achievements.  Slayer achievements will update when you kill the listed NPC.  Collection achievements will update when you right click the item.\n\n    *** Progression Servers ***\n\n    - Fixed a problem that could cause an expansion to open without a vote.\n\n    *** Miscellaneous ***\n\n    - Fixed an issue where if you tried to go into full screen mode on a resolution that your monitor didn't support, it would previously crash the game.\n    - /log will now persist across logins.\n    - Added new tribute upgrades for level 96 to 100.  Some tribute types had new lines added to extend them past 10 ranks.\n\n    *** UI ***\n\n    - Added artwork for the Slayer and Collection buttons.\n    - Created new label EQTypes for the primary aggro rating, secondary aggro name, and secondary aggro rating.  They are:\n       AGGRO_TARGET_NAME    302\n       AGGRO_MOST_HATED_NAME    303\n       AGGRO_MOST_HATED_NAME_NO_LOCK    304\n       AGGRO_MY_HATE_PCT    305\n       AGGRO_MY_HATE_PCT_NO_LOCK    306\n       AGGRO_MOST_HATED_HATE_PCT    307\n       AGGRO_MOST_HATED_HATE_PCT_NO_LOCK    308\n       AGGRO_GROUP1_HATE_PCT    309\n       AGGRO_GROUP2_HATE_PCT    310\n       AGGRO_GROUP3_HATE_PCT    311\n       AGGRO_GROUP4_HATE_PCT    312\n       AGGRO_GROUP5_HATE_PCT    313\n       AGGRO_EXT_TARGET1_HATE_PCT    314\n       AGGRO_EXT_TARGET2_HATE_PCT    315\n       AGGRO_EXT_TARGET3_HATE_PCT    316\n       AGGRO_EXT_TARGET4_HATE_PCT    317\n       AGGRO_EXT_TARGET5_HATE_PCT    318\n       AGGRO_EXT_TARGET6_HATE_PCT    319\n       AGGRO_EXT_TARGET7_HATE_PCT    320\n       AGGRO_EXT_TARGET8_HATE_PCT    321\n       AGGRO_EXT_TARGET9_HATE_PCT    322\n       AGGRO_EXT_TARGET10_HATE_PCT    323\n       AGGRO_EXT_TARGET11_HATE_PCT    324\n       AGGRO_EXT_TARGET12_HATE_PCT    325\n       AGGRO_EXT_TARGET13_HATE_PCT    326\n       AGGRO_EXT_TARGET14_HATE_PCT    327\n       AGGRO_EXT_TARGET15_HATE_PCT    328\n       AGGRO_EXT_TARGET16_HATE_PCT    329\n       AGGRO_EXT_TARGET17_HATE_PCT    330\n       AGGRO_EXT_TARGET18_HATE_PCT    331\n       AGGRO_EXT_TARGET19_HATE_PCT    332\n       AGGRO_EXT_TARGET20_HATE_PCT    333\n    - Created a new gauge EQType(149) for the aggro gauge.\n    - Fixed an issue where automatic vertical scroll bars were sometimes overlapping text.\n    - Changed the Note window to automatically scroll if the text is too long.\n    - Changed the buttons in the Achievements window from plain blue to stylized versions.\n    - Fixed a bug with Merchant windows where the quantity window for purchase would always default to max stack even if the merchant didn't have that many available.\n    - Added a way to reset the your current UI to the default UI in the Character Select Screen.\n\n    - Added -\n    EQUI_AggroMeterWnd.xml\n    EQUI_BazaarConfirmationWnd.xml\n\n    - Changed -\n    EQUI.xml\n    EQUI_AchievementsWnd.xml\n    EQUI_AchievementWnd.xml\n    EQUI_Animations.xml\n    EQUI_BarterWnd.xml\n    EQUI_BarterSearchWnd.xml\n    EQUI_BazaarWnd.xml\n    EQUI_BazaarSearchWnd.xml\n    EQUI_CharacterListWnd.xml\n    EQUI_ExtendedTargetWindow.xml\n    EQUI_GroupWindow.xml\n    EQUI_LFGuildWnd.xml\n    EQUI_NoteWindow.xml\n    EQUI_OptionsWindow.xml\n    EQUI_PlayerWindow.xml\n    EQUI_TargetWindow.xml\n\n    *** Previously Updated ***\n\n    - Corrected a bug that prevented some players with older processors from launching the game.\n\n    - The EverQuest Team","content_hash":"c8709ee9ec83522cc76ca7cb1505e23519b76fb9e90dec4ee77f0854b5716ce6","source_files":["patches-2012-2.txt"],"source_titles":["November 27, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"0a6ed55cb495c3309e277f0a12b4c3c56a81011741f3464436bf2435fb815bd1","filename":"patches-2012-2.txt","adapter":"text","source_offset":30907,"item_index":null,"heading":"November 27, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-11-27-1","id":"2012-11-27-1"},{"patch_date":"2012-11-07","effective_date":"2012-11-07","display_date":"November 7, 2012","title":"November 7, 2012","year":2012,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Miscellaneous","UI"],"change_count":18,"word_count":296,"summary":"Here are the patch notes for this morning's game update (taken from the patcher): Miscellaneous *** Made several changes to the way EverQuest is compiled. Please keep an eye out for any strange behavior. If you see any, please use /bug, or leave feedback in the update thread posted in the Developer…","content":"Here are the patch notes for this morning's game update (taken from the patcher):\n\n    *** Miscellaneous ***\n\n    - Made several changes to the way EverQuest is compiled. Please keep an eye out for any strange behavior. If you see any, please use /bug, or leave feedback in the update thread posted in the Developer Roundtable at http://forums.station.sony.com/eq.\n    - Increased the length of a friend's name that could be added using /friends.\n    - The command /language will now display the current language for the chat window.\n    - Petamorph wands now work on familiars.\n    - Fixed an issue with the in-game mailbox that was preventing the display of more than 10 characters.\n    - The \"/outputfile spellbook\" command will now properly output all spells in your spell book.\n\n    *** UI ***\n\n    - Added the ability to add friends from other servers in the Friends Window.\n    - Also made it so that the contact button in the Friends Window will operate for friends on other servers.\n    - Fixed a hot button text cut-off issue for Reprieve Rk. III. This also fixes some AAs with a similar issue.\n    - Fixed a comment typo in EQUI_Inventory.xml.\n    - The states of toggled buttons in the Pet Window will now persist through pet or player death.\n    - Added a \"required level\" column to the Merchant Window.\n    - Changed several key mapping names from \"toggle (windowfunction) window\" to \"(windowfunction) window toggle.\" For example, \"Toggle Party window\" will now be \"Party window toggle.\"\n    - Added a checkbox for audio triggers so that players may turn them off and on without deleting them.\n    - Fixed a visual bug with the \"Hunter\" button in the Achievements Window.\n    - Fixed a text clipping issue in note windows.\n\n    - Changed -\n    EQUI_Animations.xml\n    EQUI_AudioTriggersWindow.xml\n    EQUI_Inventory.xml\n    EQUI_MerchantWnd.xml\n    EQUI_NoteWindow.xml\n\n    - The EverQuest Team","content_hash":"b50a3b8b32ebd6c2443125bfa42cbd15ba197023756e6b3562d2682c40daf28d","source_files":["patches-2012-2.txt"],"source_titles":["November 7, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8ddd4a8aeb312d9fcaf931e723a8054d54ad91940404d7cdb240d3cee80ed9be","filename":"patches-2012-2.txt","adapter":"text","source_offset":28845,"item_index":null,"heading":"November 7, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-11-07-1","id":"2012-11-07-1"},{"patch_date":"2012-09-25","effective_date":"2012-09-25","display_date":"September 25, 2012","title":"September 25, 2012","year":2012,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Spells","AA","Progression Servers","Miscellaneous"],"change_count":8,"word_count":166,"summary":"Here is the patch message for this morning's game update (taken from the patcher): Spells *** Enchanter - Removed the sound effect and particle effects from Twincast Aura. AA *** Necromancer - Reluctant Benevolence has been changed to self-only for the buff while retaining the group target for the…","content":"Here is the patch message for this morning's game update (taken from the patcher):\n\n    *** Spells ***\n\n    - Enchanter - Removed the sound effect and particle effects from Twincast Aura.\n\n    *** AA ***\n\n    - Necromancer - Reluctant Benevolence has been changed to self-only for the buff while retaining the group target for the effects.\n\n    *** Progression Servers ***\n\n    - Pathfinder Arelat is now available on Progression Servers when Omens of War is unlocked.\n    - Grand Librarian Maelin now accepts the Gelatinous Murkglider Egg on Progression Servers when Omens of War is unlocked.\n    - Treanik Ireblade is now available on Progression Servers when Kunark is unlocked.\n    - Fine Potion Vial is now available on Progression Servers when Omens of War is unlocked.\n\n    *** Miscellaneous ***\n\n    - Fixed an issue where turning in a stack of items on tasks would only take half of the items at once.  It will now properly take the full amount and return the rest if there are extras.\n\n    - The EverQuest Team","content_hash":"cae0eee1d9b8d6fbc494bc642a21b26dcd3aefd5b52f89ff271cf3252083576b","source_files":["patches-2012-2.txt"],"source_titles":["September 25, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"62964f397930050f3102ee7bdd0600d27a9b745de7842b08f8e882b12e677f83","filename":"patches-2012-2.txt","adapter":"text","source_offset":23309,"item_index":null,"heading":"September 25, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-09-25-1","id":"2012-09-25-1"},{"patch_date":"2012-09-19","effective_date":"2012-09-19","display_date":"September 19, 2012","title":"September 19, 2012","year":2012,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Zones","Progression Servers","Miscellaneous","UI"],"change_count":96,"word_count":1845,"summary":"Here are the patch notes for this morning's game update (taken from the patcher): Highlights *** Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments. Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn…","content":"Here are the patch notes for this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.\n    - Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.\n    - Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.\n    - The Hero's Forge Leather Chest Ornaments can now be used on robes.\n    - Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.\n    - Level 91+ players on non-progression servers who have not received the Knowledge of Alaran Culture - Advanced alternate ability will now receive it automatically upon entering the game.\n    - Players who have not yet received the Hero's Journey book and alternate ability will receive both upon entering the game.\n    - Added the ability to turn in stacks of items to NPCs.\n    - Players who are dead or in the process of zoning when their raiding party completes a raid will now receive credit for the completion.\n\n\n    *** Items ***\n\n    - Three new Hero's Forge armor sets are now available! Keep an eye out for Sylvan, Insidious, and Eternal Grove ornaments.\n    - Cloth ornaments are now available for Ebon, Viridian, Violet, Beryl, and Auburn Hero's Forge armor sets.\n    - Beryl Hero's Forge ornaments can now be obtained from light-blue or higher difficulty NPCs in Hot Zones.\n    - The Hero's Forge Leather Chest Ornaments can now be used on robes.\n    - Alligator Egg, a summoned item, no longer has a coin value.\n    - The Which Came First snake item now looks like a snake.\n    - Grizznot's Claws, Polished Obsidian Claws, Claws of the Huntress, Patriarch Claws, Stormclaws, Claws of the Disciple, and Pale Platinum Inlaid Claws now curve the correct direction in both hands.\n    - The Golden Ticket now explains where to go to use it.\n    - Augments that do not have a solvent listed can now be removed only by using Perfected Augmentation Distillers.\n\n\n    *** Tradeskills ***\n\n    - Resin is now recognized as a tradeskill item.\n\n\n    *** Quests & Events ***\n\n    - The Order of Three (Mission) - The debuffs cast by the mini-bosses in will not trigger the raid-level out-of-combat timer.\n    - The Order of Three (Raid) - Moderately reduced the power of the large towers.\n    - Morell Ascendant (Mission) - It is no longer possible to accidentally kill Morell Thule.\n    - A Death Sentence - Handing in items while surrounded by hostile NPCs will no longer cause those items to disappear.\n    - No Freedom in Death - The lost souls will now begin going insane after 35 minutes.\n    - Dissolution of Reason - Vorga will now respawn near the lake if you lose your Profane Heart and are unable to defeat him.\n    - The Gardener - The zone-out point now places you next to the mission giver.\n    - Have Note Will Travel - The letter-collecting step is now easier to understand.\n    - Screw Loose - This task in Mechanotus now requires a fifteen minute wait before getting the task again after completion.\n    - Clearing the Vermin Nests - This task in Gloomingdeep no longer gives updates for killing more vermin nests than required.\n    - Spider's Eye - For evil factions, you now have to turn in the stones to Pericolo instead of Gordish.\n    - Rain of Ruin - The task can be completed now if Pyrrdan dies before the ambushers are killed.  You will have to wait for him to come back before trying again.\n    - Bile From Below - Corrected an issue that occasionally caused the quest to become gated.\n    - Players who are dead or in the process of zoning when their raiding party completes a raid will now receive credit for the raid completion.\n\n\n    *** Spells ***\n\n    - Bard - Moved the song Chant of Battle to the Statistic Buffs -> Armor Class right-click category.\n    - Beastlord - Empathic Fury has been updated to behave like Savage Fury.  It no longer requires targeting your warder.\n    - Druid - Corrected spell descriptions for the healing portions of Bracing Breath and Encompassing Breath.\n    - Enchanter - Twincast Aura will now refresh itself if the effect is overwritten.\n    - Magician - Updated the spell descriptions for Kindle and Blazing Stance to indicate which fire pets they can affect.\n    - Paladin - Corrected the spell descriptions for Purify and Cleanse to reflect that they are group cures.\n    - Shadowknight - Cloak of Discord will now properly overwrite Cloak of Luclin.\n    - Shaman - Corrected the cast/recast times of Fury, Rage, and Voice of the Berserker so they don't lock out other spells.\n    - Warrior - Corrected the spell descriptions for Bracing Defense and Staunch Defense.\n    - Wizard - Corrected the spell descriptions for Blazing Beam Refraction and Beam of Rime Crystals Feedback.\n    - Wizard - Corrected a problem that caused Concussive spells to enhance only two spells rather than three.\n    - Updated the descriptions of all PC spells that are restricted by zone type to indicate what zones they can be used in.\n    - In multiple spell descriptions, corrected the misspelling \"firey\" with \"fiery.\"\n    - Visage of the Hideous Harpy and Visage of the Siren Enticer no longer overwrite Familiar of the Emerald Jungle.\n    - The Little Black Book and Solusek Ro Puppet familiars now leave when their buffs are removed, though they might remain an extra few seconds before leaving.\n    - The spells Morell's Compulsion and Vision Jolt no longer leave a particle on the player when the effect ends.\n    - Pets that have Divine Aura or similar spells on them can no longer attack.\n\n\n    *** NPC ***\n\n    - Broodmother can now be triggered and made active.\n    - Vergalid can now be triggered and made active.\n    - Queen Klaknak's placeholder guard no longer spawns under the world in Al`kabor's Nightmare.\n    - Alchemist Krizzia in Stone Hive now returns to her spawn location if she's not attacking anyone.\n    - The looters in Argath now give a small amount of experience when killed.\n    - Merchants in Lavastorm Mountains are now findable.\n    - Bella Straw is significantly harder to harm than she was.\n    - Armsmaster Vohlen in Old Kithicor no longer responds positively to players that do not have the proper faction.\n    - The guildhall merchant Yenny Werlikanin will now be able to help you send and receive parcels.\n\n\n    *** AA ***\n\n    - Enchanter - Enchant Feymetal now has the correct level requirement of 80.\n    - Paladin - Divine Stun AA will no longer trigger Healing Light procs. This change is temporary until an exploit can be resolved in code.\n    - Wizard - Fixed the spell description of Kerafyrm's Prismatic Familiar Rank 2 to correctly reflect its effects.\n    - Fixed a bug with Companion's Blessing Ranks 14 & 15 that was causing these ranks to be shorter duration than previous ranks.\n    - Summon Resupply Agent, Clockwork Banker, Permutation Peddler, and Tribute Master veteran rewards now have their reuse timers properly reduced by Blessing of the Devoted.\n    - Level 91+ players on non-progression servers who have not received the Knowledge of Alaran Culture - Advanced alternate ability will now receive it automatically.\n\n\n    *** Achievements ***\n\n    - Activating the new social integration feature will automatically display many of your in-game achievements on Twitter and Facebook.\n    - Players who have not yet received the Hero's Journey book and alternate ability will receive both upon entering the game.\n    - Players will now receive credit for non-repeatable tasks they completed before beginning the Hero's Journey.\n    - Fixed a bug in \"The Triune God\" mission preventing the Divine Charm achievement from being completed.\n\n\n    *** Zones ***\n\n    - The evacuation point in Fear Itself is now safer than it was before.\n    - House of Thule, Upper Floors is now considered an \"indoor\" zone.\n\n\n    *** Progression Servers ***\n\n    - The Harm Touch ability will now function similarly to the ability on standard servers once Gates of Discord has opened.\n\n\n    *** Miscellaneous ***\n\n    - Dragons and other various NPCs will no longer \"bounce\" when moving. This also fixes issues where some NPCs and their events could not be activated by player proximity.\n    - Added the ability to turn in stacks of items to NPCs.\n    - When wearing visible wrist armor, the right wrist is now the only wrist slot that affects appearance.\n    - Players who possess a large number of items when they unshroud will no longer crash.\n    - Players will no longer be dropped from the \"General\" chat channel when leveling from 90 to 91.\n    - Casting Path of Tunare while under certain illusions will no longer cause the caster or nearby players to crash.\n    - In the Map window, if editing mode hasn't been entered, the map will no longer be saved to disk unnecessarily.\n    - Real estate plot layouts are now automatically saved whenever you place an item in your plot.\n    - In the bazaar, you can no longer set up buy lines if your inventory is full. If you have buy lines active when your inventory becomes full, the lines will be deactivated.\n    - Renamed the \"Gukta Portal\" label on the Plane of Knowledge map to \"Grobb Portal.\"\n    - Players with both Dragons of Norrath factions above the point where the factions grant alternate abilities will now have their factions adjusted, if they have not been adjusted already.\n    - Corrected an issue where pre-Luclin human and half elf helmets no longer had transparencies on their visors.\n    - Corrected an issue where a number of pre-Luclin character models were incorrectly displaying black textures or splotches of black on their otherwise working textures. This was most noticeable on dark elf and halfling breastplates, and on nearly every model's boots.\n    - Corrected an issue where the Eye of Zomm had been changed from white to black.\n\n\n    *** UI ***\n\n    - Changed tooltips for augment slots to show hints on adding, removing, and purchasing ornamentations.\n    - Added logic preventing players from entering the game from the character select screen, or remaining in-game, if they have removed portions of any of the alert windows from their UI. This change also prevents some cases of crashing when logging out of the game.\n    - Corrected a problem where the Achievement window would display the wrong achievements as having been completed until the window was closed and reopened.\n    - Removed an extra newline character in the skill mod string of the item display window.\n    - Added dragitem115.tga to the animations file.\n    - Augments that do not have a solvent listed now display text indicating they can only be removed using Perfected Augmentation Distillers.\n    - Added text that displays plot expiration times at the bottom of the real estate management and purchase windows, indicating that plots will expire after a certain number of days.\n    - Changed the default buy quantity for spells/songs from the max stack size to 1. This should prevent accidentally purchasing 20 copies of a spell when the intent was 1.\n\n\n    - Changed -\n    EQUI_Animations.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_RealEstateManageWnd.xml\n    EQUI_RealEstatePurchaseWnd.xml\n\n\n    - The EverQuest Team","content_hash":"d9723a8300ab298cc9867499db7cf36d9e223e19288bac360a43d19c5ab67d16","source_files":["patches-2012-2.txt"],"source_titles":["September 19, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"bbd027ed3f36b0a8b156ada15b8d51896e11c00c1e26ed3e9bb1eac118cb43c5","filename":"patches-2012-2.txt","adapter":"text","source_offset":11815,"item_index":null,"heading":"September 19, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-09-19-1","id":"2012-09-19-1"},{"patch_date":"2012-08-15","effective_date":"2012-08-15","display_date":"August 15, 2012","title":"August 15, 2012","year":2012,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":34,"word_count":856,"summary":"Here are the patch notes for this morning's game update (as posted by Dexella over on the EQ Forums): Highlights *** The Hero's Forge is now live! Players who purchase the Hero's Forge armor feature will be able to equip new armor ornaments that are found throughout Norrath. All augmentations can…","content":"Here are the patch notes for this morning's game update (as posted by Dexella over on the EQ Forums):\n\n    *** Highlights ***\n\n    - The Hero's Forge is now live!  Players who purchase the Hero's Forge armor feature will be able to equip new armor ornaments that are found throughout Norrath.\n\n    - All augmentations can now be added to or removed from items directly from the item window now, without the use of an Augmentation Sealer.  You will still need to have augmentation distillers or solvents in your inventory to remove those augments that require them.\n\n    - Players can now choose to post updates to Facebook or Twitter from within EverQuest!  You can enable this option in the Share tab of the Options window.\n\n\n    *** Items ***\n\n    - Reduced the cost of all Augmentation Distillers. \n\n    - Several potions that grant a bonus to experience gain have had their effects changed to persist through death. \n\n    - Augments can now be directly swapped in a piece of armor by clicking on an inserted augment with another augment on your cursor.  Distiller requirements will still apply.\n\n    - Fixed the missing spell descriptions on the Glob of Oil, Handful of Coal, and Burning Ember quest items used in and around the Gyrospires. \n\n    - Corrected the name of Keremar's Wand to Keramar's Wand. \n\n    - Keramar's Crystal-Chain Belt is now using a more appropriate icon. \n\n     \n\n    *** Quests & Events ***\n\n    - The Order of Three (Raid) - Corpses left on the roof should be teleported out to the starting area on reset.\n\n    - The Order of Three (Raid) - Archers on the roof should no longer be attackable until the fight at the city hall has started.\n\n    - Time and Tides (Mission and Raid) - Fixed an issue where High Priest Xalziks would sometimes not spawn. \n\n    - Time and Tides (mission) - the Whirlpool spell effect is now a single-target effect and should now only strike players who are inside the whirlpool aura.\n\n    - Defeating the Triunity will now have a visible impact within the Sepulcher. \n\n    - Updated the augmentation tutorial to reflect the new changes to augments. \n\n    - Hill giants in The Steppes should now drop an Ancient Parchment more frequently.\n\n    - A Book for Toegnasher - Ancient Parchments required for this quest should now be easier to acquire.\n\n     \n\n    *** Spells ***\n\n    - Druid - Added new Zephyr spells to Lavastorm, Dawnshroud Peaks, Plane of Knowledge, Wall of Slaughter, Undershore, and Arcstone.  These spells are available alongside their personal and group versions. \n\n     \n\n    *** Achievements ***\n\n    - Added savior achievements for Underfoot and Seeds of Destruction content for better organization of tasks in these expansions. \n\n    - Included achievements to help track the collection of Hero's Forge armor. These new achievements will be displayed under the General -> Class tab if you have purchased access to the Hero's Forge feature.\n\n    - The achievement \"The Hitchhiker's Guide to the Past\" should now update properly when \"Audience with the Warmaster\" is completed. \n\n    - Removed the erroneous achievement \"The Precipice of War Traveler.\" \n\n     \n\n    *** Progression Servers ***\n\n    -  Handful of Prism Grains will be available on Progression Servers on the normal merchants when Omens of War is unlocked. \n\n     \n\n    *** Miscellaneous ***\n\n    - Fixed a problem that was causing some characters on Free or Silver accounts to die when using the /quit or /exit commands.\n\n    - Added code to prevent several apparent freezes when zoning or entering the game in Windows 7.\n\n    - Added more server side performance enhancements to better mitigate usage spikes.\n\n     \n\n    *** UI ***\n\n    - All augmentations can now be added to or removed from items directly from the item window now, without the use of an Augmentation Sealer.  You will still need to have augmentation distillers or solvents in your inventory to remove those augments that require them. \n\n    --- To add an augment to a piece of equipment, pick up the augment on your cursor and click on the desired augment slot.\n\n    --- To remove an augment from a piece of equipment, left click on it.  If the augment requires a solvent to remove, it will ask you for confirmation before removing it.\n\n    --- To destroy a non-removable augment that is in a piece of equipment, right click on the augment and select the Destroy option.\n\n    - Added the ability to set the visibility level of new armor in the Display Tab of the Options Window.  You can choose to have it on for everyone (default), your raid, your group, yourself, or no one at all.\n\n    - Added the ability to enable Facebook or Twitter updates from within EverQuest.  These are enabled via the Share tab of the Options Window and can be accessed by the EQ -> Players -> Social Sharing button or with the following commands:\n\n    --- /tweet\n\n    --- /twitter\n\n    --- /facebook\n\n    --- /fb\n\n    --- /share\n\n     \n\n    - Added -\n\n    EQUI_ShareWnd.xml\n\n     \n\n    - Changed -\n\n    EQUI.xml\n\n    EQUI_Container.xml\n\n    EQUI_Inventory.xml\n\n    EQUI_ItemDisplay.xml\n\n    EQUI_OptionsWindow.xml\n\n     \n\n    *** Previously Updated ***\n\n    -  All players who are level 91 or higher will receive Knowledge of Alaran Culture - Advanced automatically upon entering any Veil of Alaris base zone. \n\n    - Fixed a problem that was causing server performance issues.\n\n     \n\n     - The EverQuest Team","content_hash":"f3c55831a52d3dea93d7c8d8a3cd90d92900541b9a077189ade8155f88f17e3b","source_files":["patches-2012-2.txt"],"source_titles":["August 15, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"9912789dee0d6f9a69058592bb0e93c13b179e559447f813a8e9bc28fde02c84","filename":"patches-2012-2.txt","adapter":"text","source_offset":3861,"item_index":null,"heading":"August 15, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-08-15-1","id":"2012-08-15-1"},{"patch_date":"2012-08-03","effective_date":"2012-08-03","display_date":"August 3, 2012","title":"August 3, 2012","year":2012,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Emergency Update","Previously Updated"],"change_count":3,"word_count":86,"summary":"It was just a small patch message for this morning's game update, but hopefully it corrects some lag problems in game (posted by Piestro over on the EQ Forums): Emergency Update *** Corrected an issue that was causing server CPU use to spike and adversely affect game performance. Previously Updated…","content":"It was just a small patch message for this morning's game update, but hopefully it corrects some lag problems in game (posted by Piestro over on the EQ Forums):\n\n    *** Emergency Update ***\n\n    - Corrected an issue that was causing server CPU use to spike and adversely affect game performance.\n\n\n    *** Previously Updated ***\n\n    - All players who are level 91 or above will be granted Knowledge of Alaran Culture - Advanced upon zoning in to any Veil of Alaris base zone.\n\n    - The EverQuest Team","content_hash":"a9c340903ea7d79ff2fec87de9ac2ca8543261621970f9f3096a4fcb48f20726","source_files":["patches-2012-2.txt"],"source_titles":["August 3, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"c060cee69566d4db5d2d2192e8678228fad3afb5052d2ecbea95714e14dd7e43","filename":"patches-2012-2.txt","adapter":"text","source_offset":3207,"item_index":null,"heading":"August 3, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-08-03-1","id":"2012-08-03-1"},{"patch_date":"2012-07-18","effective_date":"2012-07-18","display_date":"July 18, 2012","title":"July 18, 2012","year":2012,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","AA","Progression Servers","Miscellaneous","Previously Updated"],"change_count":23,"word_count":486,"summary":"Here are the patch notes for this morning's game update (from the patcher): Highlights *** Changed the \"Return Home\" time to 18 minutes since the last time you logged in. Previously you had to wait 6 hours to use this button. Now it's set to the same time as Origin without any use of the hastened…","content":"Here are the patch notes for this morning's game update (from the patcher):\n\n    *** Highlights ***\n\n    - Changed the \"Return Home\" time to 18 minutes since the last time you logged in.  Previously you had to wait 6 hours to use this button.  Now it's set to the same time as Origin without any use of the hastened AAs.\n\n    *** Items ***\n\n    - Fixed an issue that was causing the tiger raptor to load textures that were not on it before.\n\n    *** Quests & Events ***\n\n    - Corrected several script errors that had been causing the Grimling War in Grimling Forest to fail.\n    - Corrected a door script in Thundercrest Island that had not been functioning.\n    - Order of Three (Raid) - Reduced the mana drain effects of Mindshock and Bonds of Guilt.\n    - Order of Three (Raid and Group) - Corrected a problem with Procedural Failure and Peerless Procedural Failure that was causing daggers to be summoned when casting with those effects.  The intended effect is... less pleasant.\n\n    *** Spells ***\n\n    - Bard - Adjusted values on bard overhaste songs to match the values at which they are actually capped by code.\n    - Ranger - Corrected a scaling error in Sand Wasp Swarm that made this component of Swarm of Sand Wasps deal less damage than its predecessor.\n\n    *** AA ***\n\n    - Enchanter - Moved the root effect of Beguiler's Banishment Root from slot 3 to slot 12 to avoid conflicts.\n\n    *** Progression Servers ***\n\n    -  Tribute masters should now be available at the appropriate time.\n\n    *** Miscellaneous ***\n\n    - The teleportation crystal at the outpost in Jaggedpine Forest should now send you back to Surefall Glade.\n    - Changed the \"Return Home\" time to 18 minutes since the last time you logged in.  Previously you had to wait 6 hours to use this button.  Now it's set to the same time as Origin without any use of the hastened AAs.\n    - Fixed an error that was causing certain plate armor types to appear as chain. They should now correctly appear as plate.\n    - Fixed some display problems on armor with Velious textures.\n    - Heroic Dexterity will no longer incorrectly affect all damage types.  It should now affect ranged damage only.\n    - Fixed several sources of client crashes.\n    - Improved our internal logging for client crashes.  Players can now choose to add additional information about what they were doing when they crashed.\n    - Character transfers that fail will now inform you of the reason why they failed in most cases.\n\n    *** Previously Updated ***\n\n    - Corrected a broken particle that was causing blue effects to appear over players in auras, causing performance issues.\n    - Corrected the appearance of the Animated Armor mercenaries.\n    - Corrected a problem that caused many objects to fail to load when a player changed servers.\n    - The restless wraith in Txevu will now properly summon the Vrex Invokers.\n\n    - The EverQuest Team","content_hash":"9191535ac1246598684ddb197cb7b281856eb82808cb94db434953e8f5859619","source_files":["patches-2012-2.txt"],"source_titles":["July 18, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"64c9092db5d4b904014ef3857ec0b8c58e856ace647ee5df434618a69819c0bc","filename":"patches-2012-2.txt","adapter":"text","source_offset":151,"item_index":null,"heading":"July 18, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-07-18-1","id":"2012-07-18-1"},{"patch_date":"2012-06-27","effective_date":"2012-06-27","display_date":"June 27, 2012","title":"June 27, 2012","year":2012,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":41,"word_count":874,"summary":"Here are the patch notes for this morning's game update (as posted by Piestro over on the EQ Forums): Highlights *** Modified how we handle memory management to help reduce our memory footprint. This affects all of the models and animations for everything in the game. This will also help with…","content":"Here are the patch notes for this morning's game update (as posted by Piestro over on the EQ Forums):\n\n    *** Highlights ***\n\n    - Modified how we handle memory management to help reduce our memory footprint.  This affects all of the models and animations for everything in the game.  This will also help with current systems that are currently crashing due to out of memory issues.\n\n    - Changed the AA experience boost for low AA counts from 2500 to 4000 AA.  The bonus now tapers linearly from 1000% to normal experience over this new range.  Progression servers will not get this bonus until Veil of Alaris is unlocked.\n\n    - Fixed a bug that could cause some fast bows to lose speed when at maximum haste and using a haste quiver.\n\n \n\n    *** Items ***\n\n    - Most beds now offer the ability for you to take a nap on them when placed in real estate zones.\n\n    - The Ethereal Dreamweave Satchel and Dreamweave Satchel are no longer tradable on Firiona Vie.\n\n    - Tweaked the archery minimum delay regarding quivers.\n\n    - Prescient Fleeting Quiver is once again 90% weight reduction. \n\n     \n\n    *** Tradeskills ***\n\n    - Improved the healing focus on all Veiled Seals of the Healer. \n\n    - Added the tradeskill useable flag to a large number of items, such as non-placeable tradeskill containers, items that modify your skill levels, and tradeskill tools. \n\n     \n\n    *** Quests & Events ***\n\n    - Xanuusus should be more responsive to multiple rangers attempting to demonstrate an act of faith as part of their epic 1.5 pre-task. \n\n    - Bristlebane has been shuffling his Deck of Spontaneous Generation and has thrown in a few new tricks. (Five previously unobtainable items that resulted from combinations of mischief cards can now be created.) \n\n    - A previously unobtainable item that Einhorst McMannus has been after for many years can now be found. \n\n    - The shadows in Innothule Swamp have come alive once again.  Ssynthi in Castle Mistmoore might be interested in this. \n\n    - Two Sides of the Stone (Raid) - Reduced the detrimental effect of many spells within the raid. \n\n    - Two Sides of the Stone (Raid) - \"Blobs\" now wait a small amount of time before doing damage. \n\n    - Two Sides of the Stone (Raid) - Reduced how often adds spawn during the Avatar fight. \n\n    - Two Sides of the Stone (Raid) - The amount of recovery time allowed between split phases has been increased. \n\n    - The Triune God (Raid) - The Triunity will no longer choose pets as targets when casting Erasure or Mind Strip. \n\n     \n\n    *** Spells ***\n\n    - Fixed a problem that was causing all rune spells (or spell shields) on an entity to break when any one broke.\n\n    - Fixed a problem that was causing unexpected effects when some spells were cured, such as creating throwing daggers.\n\n     \n\n    *** NPC ***\n\n    - Alinai Kaneriti in Butcherblock Mountains should now have a more appropriate title. \n\n    - Corrected an outstanding issue with the appearance of mountain giants in Kunark and Basilisks in Jaggedpine Forest. \n\n    - Sylisa Cogsworthy and Gaelsori Heriseron in the Bazaar are now happy to help you with delivering and receiving parcels. \n\n     \n\n    *** AA ***\n\n    - Changed the AA experience boost for low AA counts from 2500 to 4000 AA.  The bonus now tapers linearly from 1000% to normal experience over this new range.  Progression servers will not get this bonus until Veil of Alaris is unlocked.\n\n     \n\n    *** Achievements ***\n\n    - Corrected an issue that prevented the \"Hero of Bloody Kithicor\" achievement from being completed. \n\n    - Added a list of tasks to the Alaran Language Master achievement that shows the language points for completion of various task groups.  You may need to close and re-open your Achievements window after completing a task to force an update.\n\n     \n\n    *** Progression Servers ***\n\n    - Corrected an erroneous \"vote failed\" message that could appear midway through a voting cycle.\n\n    - Improved messaging when a vote to unlock an expansion wins, loses, or ties.\n\n    - Corrected several spells that were not available on the updated Plane of Knowledge vendors at the appropriate time. \n\n    - The neighborhood should no longer be accessible on Progression servers until the House of Thule expansion is unlocked. \n\n     \n\n    *** Miscellaneous ***\n\n    - Fixed a crash that sometimes occurred on a progression server when clicking on the atlas button in the map window.\n\n    - Fixed a graphics engine issue that potentially causes the alt-tab crashes.\n\n    - Reduced the overall memory consumption used when zoning by no longer pre-loading textures that aren't currently in use.\n\n    - Fixed a bug that could cause some fast bows to lose speed when at maximum haste and using a haste quiver.\n\n    - Corrected the path of the Sirensbane through Erud's Crossing.\n\n     \n\n    *** UI ***\n\n    - Added the ability to inspect and preview reward items in the Reward Selection Window both by using the Inspect and Preview buttons and by alt-left and alt-right clicking the item icon in the window.\n\n    - Fixed a bug that could cause the selected reward option to reset to the top option when selecting a reward item for the first time.\n\n     \n\n    - Changed -\n\n    - EQUI_RewardSelectionWnd.xml\n\n     \n\n    *** Previously Updated ***\n\n    - Removed several NPCs from progression servers that should not have been active until much later. \n\n    - The EverQuest Team","content_hash":"9860be8cb0739640790e85ce5bf9e0c6d32edbc1d1ed9eb63614fd6c5d093758","source_files":["patches-2012-1.txt"],"source_titles":["June 27, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"fc25e0232780f82dfec932e5e9bc36620ee9f84c44616a60496ff11b720ceed9","filename":"patches-2012-1.txt","adapter":"text","source_offset":49615,"item_index":null,"heading":"June 27, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-06-27-1","id":"2012-06-27-1"},{"patch_date":"2012-05-09","effective_date":"2012-05-09","display_date":"May 9, 2012","title":"May 9, 2012","year":2012,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","Achievements","Mercenaries","Maps","Miscellaneous","UI","Previously Updated"],"change_count":43,"word_count":995,"summary":"Here are the patch notes (as posted by Piestro on the EQ Forums) for today's game update: Highlights *** Hardcore Heritage zone revamps begin with Blackburrow and the Temple of Cazic Thule on May 11th, 2012! Lower Guk and Unrest will transform on June 1st, and Crushbone and Permafrost will…","content":"Here are the patch notes (as posted by Piestro on the EQ Forums) for today's game update:\n\n    *** Highlights ***\n\n    - Hardcore Heritage zone revamps begin with Blackburrow and the Temple of Cazic Thule on May 11th, 2012! Lower Guk and Unrest will transform on June 1st, and Crushbone and Permafrost will transform on June 22nd.\n    - Existing Lost Dungeons of Norrath adventures can now be obtained and completed by players above level 80. The Wayfarer's Brotherhood has not found any more challenging adventures, however.\n    - A variety of achievements are now available for Seeds of Destruction.\n    - Healer mercenaries level 85 and above can once again cast the Promised and Elixir lines of spells.\n    - Healer mercenaries now regenerate their mana faster in and out of combat.\n    - The first player-generated maps have been added. See below for a list of the included maps.\n\n\n    *** Items ***\n\n    - All Legends of Norrath claim items are now heirloom.\n    - The dropped furniture items found in Sarith City and Pillars of Alra can now be traded.\n\n     \n\n    *** Quests & Events ***\n\n    - The Triune God raid - Corpses of players who die in the third phase will now be teleported to the proper location if the raid resets.\n    - Existing Lost Dungeons of Norrath adventures can now be obtained and completed by players above level 80. The Wayfarer's Brotherhood has not found any more challenging adventures, however.\n    - Hardcore Heritage zone revamps begin with Blackburrow and the Temple of Cazic Thule on May 11th, 2012! Lower Guk and Unrest will transform on June 1st, and Crushbone and Permafrost will transform on June 22nd.\n    - The Triune God mission - The Triunity and its relics will clear themselves of detrimental spells when going invulnerable.\n    - The Triune God mission - The Shard Explosion spell no longer damages Relics or the Triunity.\n\n\n    *** Spells ***\n\n    - Bard - Reduced the amount of flurry chance given by Aria, Aura, and Echo of the Composer and Aria of the Orator.\n    - Bard - Increased the instrument modifier cap on Aria of the Composer and the Orator.\n    - Beastlord - Reduced the amount of flurry chance given by Nature's Fury and Kolos' Fury.\n    - Beastlord - Increased the damage modifier of Bestial Vivisection and Bestial Rending.\n    - Beastlord - Increased the speed of Spirit of Kolos summoned with Enhanced Minion VII through Enhanced Minion XII to match the speed of pets summoned by higher foci.\n    - Berserker - Reduced the amount of flurry chance given by Avenging Flurry Discipline ranks 2 and 3.\n    - Enchanter - Added the effects from Speed of Aransir to Compelling Edict and Enforce. Creatures you charm with these spells will now have all the benefits of a haste spell while under your control, but the haste effects will drop when the charm is broken.\n    - Magician - All level 91-95 non-swarm pets now come equipped with a Summoned: Visor of Vabtik in addition to the other armor and jewelry they already had equipped.\n    - Magician - Increased the innate run speed of all level 91-95 pets that are summoned with an applicable focus.\n    - Magician - Increased the resist modifier and damage dealt by Servant Slay and Minion Slay.\n    - Magician - Increased the damage dealt by all components of Strike of Many.\n    - Necromancer - Level 92 and 95 pets summoned with Enhanced Minion XIII and up have had their proper appearance restored.\n    - Rogue - Smokeblind traps have been set to no longer trigger when touched by mercenaries.\n\n     \n\n    *** Achievements ***\n\n    - A variety of achievements are now available for Seeds of Destruction.\n    - Secalna Galnor now offers the Achievements Tutorial in the Plane of Knowledge.\n\n     \n\n    *** Mercenaries ***\n\n    - Healer mercenaries level 85 and above can once again cast the Promised and Elixir lines of spells.\n    - Healer mercenaries now regenerate their mana faster in and out of combat.\n    - Mercenaries will no longer trigger Smokeblind traps (or other such traps).\n\n     \n\n    *** Maps ***\n\n    - The first player-generated maps have been added:\n    -- Acrylia Caverns map by Cardiac of Drinal\n    -- Al'Kabor's Nightmare map by Cardiac of Drinal\n    -- Ashengate map by Blindheart of Drinal\n    -- Crystallos map by Blindheart of Drinal\n    -- Goru`kar Mesa map by Zigie of Povar\n    -- Harbingers Spire map by Zigie of Povar\n    -- Hills of Shade map by Blindheart of Drinal\n    -- Icefall Glacier map by Zigie of Povar\n    -- Kaesora Library map by Jyve of Antonius Bayle\n    -- Korafax map by Danille of Bristlebane\n    -- The Steppes map by Jyve of Antonius Bayle\n    -- Stone Hive map by Blindheart of Drinal\n    -- Sunderock Springs map by Jyve of Antonius Bayle\n    -- Toskirakk map by Blindheart of Drinal\n\n     \n\n    *** Miscellaneous ***\n\n    - Fixed an issue that caused some players to be unable to remove their shroud forms.\n    - Fixed issue with pets and mercenaries not properly gaining effects from their worn items. This will prevent melee DPS mercenaries from generating too much hate, among other issues.\n    - Fixed a crash issue related to selling items while in a shroud.\n\n     \n\n    *** UI ***\n\n    - Added a tip file for the evolving item XP transfer window.\n    - The item display window will only display its scroll bar on the augmentation section when it needs it now (instead of all the time).\n\n    - Changed -\n    EQUI_ItemDisplayWnd.xml\n\n     \n\n    *** Previously Updated ***\n\n    - Hatching a Plan - Characters should now receive credit for either destroying eggs before they hatch, or killing the hatchlings that hatch from the eggs.\n    - Hatching a Plan - The character who has an Empty Vial should now receive a Blood-Filled vial when all eight creatures have been killed, regardless of who killed the final creature.\n    - A Different Perspective - This mission is now available to all adventurers on non-progression servers regardless of expansions purchased.\n    - The Triune God raid - Prevented players from having a charm aura placed on them without warning.\n\n     \n\n    - The EverQuest Team","content_hash":"9a9f96a458ca3ae779d814ae8deb2521a94ddd897d45f90a81607d5b55d5c24e","source_files":["patches-2012-1.txt"],"source_titles":["May 9, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"cccba9d61568cc9ac2b79adbf5073676ac726d9a5495503c5267b01854bdf2aa","filename":"patches-2012-1.txt","adapter":"text","source_offset":43390,"item_index":null,"heading":"May 9, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-05-09-1","id":"2012-05-09-1"},{"patch_date":"2012-04-11","effective_date":"2012-04-11","display_date":"April 11, 2012","title":"April 11, 2012","year":2012,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Progression Servers","Mercenaries","Miscellaneous","UI","Previously Updated"],"change_count":76,"word_count":1940,"summary":"Here are the patch notes for Wednesday's game update (as posted by Naylie over on the EQ Forums): Highlights *** Destrea Kinmare in the Plane of Knowledge needs your help to stop the cruel experimentation that is underway within The Hatchery. Completing this mission provides a health and mana boost…","content":"Here are the patch notes for Wednesday's game update (as posted by Naylie over on the EQ Forums):\n\n    *** Highlights ***\n\n    - Destrea Kinmare in the Plane of Knowledge needs your help to stop the cruel experimentation that is underway within The Hatchery. Completing this mission provides a health and mana boost to the Dragonscale Skystrider Mount, which can be purchased in the Marketplace.\n    - Modified the functionality of prestige items so that armor or weapons with prestige augments inserted do not become prestige.\n    - Made numerous changes to Tier 3 and Tier 4 Veil of Alaris raids.\n    - Most items with activated spell effects can now be triggered from within your inventory.\n    - Maxed tradeskill trophies now produce a 24 slot tradeskill component bag in addition to the 12 slot general carry-all.\n    - You can now create an Extraplanar Trade Satchel using Extraplanar Silk.\n    - Reduced the number of players required to experience several older raid events.\n    - Secalna Galnor can now send you to the tutorial if you are level 10 or lower.\n    - Corrected an issue where players who had completed non-repeatable tasks in the past were not receiving achievement credit. This should clear up many issues where players were unable to complete the Hero's Journey meta-achievements.\n    - You can now ask Arias to send you to a different instance of the second Tutorial zone, if the initial instance is too full and another one is available.  Just tell him that you [wish] to go.\n\n\n    *** Items ***\n\t\n    - Nearly all items that previously needed to be equipped in order to activate their spell effect should now be useable from your inventory if you are capable of equipping that item. These changes intentionally exclude a number of quest and bane items.\n    - The Rod of Alsa Thel can now be placed in your bank.\n    - The Midnight Veil can no longer be stored in banks or real estates.\n    - The Woodwind Finesse effect on the Twisted Reed Flute will no longer affect PBAE songs.\n\n \n    *** Tradeskills ***\n\n    - Maxed tradeskill trophies now produce a 24 slot tradeskill component bag in addition to the 12 slot general carry-all.\n    - You can now find Extraplanar Silk in Veil of Alaris and House of Thule zones. To find instructions on how to use it to craft an Extraplanar Trade Satchel, visit Bookseller Shoden in Argath or Sherin Matrick in the Plane of Knowledge.\n    - Looted cultural crafting components now have small coin and tribute values.\n    - Added a coin or tribute value to many looted poison and jewelry tradeskilling components.\n\n     \n    *** Quests & Events ***\n\n    - Destrea Kinmare in the Plane of Knowledge needs your help to stop the cruel experimentation that is underway within The Hatchery. Completing this mission provides a health and mana boost to the Dragonscale Skystrider Mount, which can be purchased in the Marketplace.\n    - Time and Tides raid - Lowered the initial DPS of High Priests within the raid. \n    - Time and Tides raid - Those who are currently on top of a High Priest’s hate list should no longer receive a whirlpool emote.\n    - Time and Tides raid - Increased the amount of time characters have to respond to the whirlpool emote.\n    - Time and Tides raid - Decreased the radius of the whirlpool effect.\n    - Two Sides of the Stone raid - Significantly lowered the amount of HP Vision or Decay will heal when a condition is \"failed\".\n    - Two Sides of the Stone raid - Characters who are dead and unable to follow the \"jump\" emote will no longer trigger the fail condition.\n    - Two Sides of the Stone raid - Characters now have a little more time to execute their \"jumps\" and remove \"filth\".\n    - Unearthing Alra raid - Clarified the effect of each tower.\n    - Unearthing Alra raid - Made a number of changes to the messaging to better explain some previously ambiguous mechanics.\n    - Cacophony of Power raid - Decreased the mana drain on Dissonance of Depletion.\n    - Order of Three raid - Removed an unnamed exploit.\n    - Order of Three raid - Decreased the melee damage of all three main bosses.\n    - Order of Three raid and mission- The long-term debuffs (Life Enhancing Light, Coat of Oilflowers, Song for the Sea, and Coat of Roiling Water) no longer prevent out of combat regen.\n    - Order of Three raid and mission - Reduced the radius of Bonds of Guilt and changed the spell's effect from a long snare to a short stun.\n    - Fumerak the Quintessence raid - Fixed a number of bugs, reduced the damage output of Fumerak and its adds, and improved the messaging.\n    - The Triune God raid - Prevented the Blinding Lights from moving in a cluster and affecting avatar pathing.\n    - The Triune God raid - Reduced the sphere of influence sizes for Blinding Lights, Filth Clouds, and personal charm effects. Blinding Lights no longer has a knockback component, and its damage has been reduced. \n    - The Triune God raid - In the first phase, now only 4 of 8 crystal shards need to be destroyed. You also can damage the Triunity for up to 10% of its health, instead of 5%, on each vulnerability window.\n    - The Triune God raid - Charmed avatars will now stay focused on attacking crystal shards.\n    - The Triune God raid - In the second phase, the HP of crystal relics has been reduced by 30%, and their vulnerability window has lengthened.\n    - The Triune God raid - A checkpoint has been added after the second phase.\n    - The Triune God raid - The length of time between several emotes and their consequences has been increased.\n    - The number of players needed to start the following raids has been reduced to 6: Ancient Heroes - Lady Vox, Ancient Heroes - Lord Nagafen, Big Bynn's Return, Crazok Moonfang, Fippy's Revenge, Ralkor's Crystals, The Fanged Moon, and The Soulbleeder Must Bleed.\n    - Reduced from 4 to 1 the number of players required to be at each altar in the \"exiles\" portion of the Inktu'ta, the Unmasked Chapel raid.\n    - The number of players required for the following events has been reduced from 18 to 6: Muramite Proving Ground raid trials, and Erdna the Sleeping Giant in The Steppes.\n    - 13th Anniversary quests - Removed the option for 1 AA point as a reward. The quests now grant a small amount of experience upon completion.\n    - 13th Anniversary quests - Lowered the re-use time of the mining pick used in \"Responsible Mining\".\n    - 13th Anniversary quests - Corrected a few issues with \"Ferocious Feralings\" and \"Rumor Has It...\".\n    - 13th Anniversary quests - Added an achievement related to the missions.\n    - 13th Anniversary mission - The AA reward has been increased to 5 AA points, but may now only be selected once.\n    - 13th Anniversary raid rewards - Players who have already completed the raid should be granted a reward set via their raid achievement. The reward set allows you to select either augmentation that drops from the event. This choice is only granted once. Subsequent victories will allow you to choose between receiving factions or experience.\n    - Quests granting reward sets that offer faction gains will now adjust opposing factions accordingly.\n     \n\n    *** Spells ***\n\n    - Enchanter - Increased the damage on Mana Reiteration Strike and Mana Repercussion strike.\n    - Magician - Exigent Minions and Exigent Servants have discovered a new ability that will only work against certain strong raid targets.\n\n     \n    *** NPC ***\n\n    - Fixxin is in a great mood due to the 13th anniversary and will be more likely to chat with folks that he normally does not like.\n    - Geniveve, the Tribute Master in Crescent Reach, will now accept the tribute of any race, not just Drakkins.\n    - Laurentiu and Marilena in Goru`Kar Mesa are more willing to accept the help of higher level adventurers undertaking the Hero's Journey.\n    - Secalna Galnor can now send you to the tutorial if you are level 10 or lower.\n    - Corrected an issue where Cook Idriak was not accepting the Ripe Bixie Heads for his task \"Heads Above the Rest\".\n\n     \n    *** AA ***\n\n    - Enchanter - Mesmerization Mastery is now restricted to single-target mez spells only. Area-of-effect spells are not extended.\n     \n\n    *** Achievements ***\n\n    - To complete the \"7th Anniversary Tasks\" achievement, you now only need to finish one of the three tasks.\n    - Added a list of tasks to the Alaran Language Master achievement that shows the language points for the completion of various task groups.\n    - Corrected an issue where players who had completed non-repeatable tasks in the past were not receiving achievement credit. This should clear up many issues where players were unable to complete the Hero's Journey meta-achievements.\n     \n\n    *** Progression Servers ***\n\n    - Small Grease Jar Sketches are now available.\n\n     \n    *** Mercenaries ***\n\n    - Bloodbone Skeleton tank mercenaries will now keep the attention of their targets as reliably as other mercenaries.\n    - The following caster DPS mercenaries now cast at the same speed and generate the same amount of hate as other mercenaries - Amygdalan, Aviak, Bloodbone Skeleton, Dragorn, Gingerbread Man, Girplan, Hadal, Marionette, Rallosian Ork, Sarnak, and Swinetor.\n\n     \n\n    *** Miscellaneous ***\n\n    - Added two small signs in the Guild Lobby to signify which door will take you to a standard guild hall and which door will take you to a real estate guild hall.\n    - You can now ask Arias to send you to a different instance of the second Tutorial zone, if the initial instance is too full and another one is available.  Just tell him that you [wish] to go.\n    - Made it so that members that do not have access to prestige items will no longer be able to insert a prestige augmentation into an item.\n    - Modified the functionality of prestige items so that armor or weapons with prestige augments inserted do not become prestige.\n    --- The item slot now appears purple when an item has an augment that is prestige (but the item itself is still enabled).\n    --- When examining the item, the item name will appear purple, and any augments that are disabled as a result of being prestige appear red.\n    --- If the item itself is prestige, and disabled as a result, then prestige augments are factored into the item display stats.\n    --- If the item itself is not prestige, then disabled prestige augments are not factored into the item display stats.\n\n     \n    *** UI ***\n\n    - Made it so that every UI window will have the \"Help\" option in its right click menu.\n    - Fixed an oversight where the \"Style_Qmarkbox\" didn't actually make the window display its \"?\" in the title bar.  Now it will.\n    - Converted all the locations from defining the visibility of the \"?\" in code to the XML file instead.\n    - Added the \"DecalSize\" and \"Location\" properties to the ListboxColumn UI type.  This allows custom UI designers to specify the size and positioning of graphical elements within list boxes.  This has been implemented in the EQUI_MarketplaceWnd.xml for an example.\n     \n\n    - Changed -\n\n    EQUI_AAWindow.xml\n    EQUI_AdventureLeaderboardWnd.xml\n    EQUI_AdventureRequestWnd.xml\n    EQUI_AdventureStatsWnd.xml\n    EQUI_AlertHistoryWnd.xml\n    EQUI_AltStorageWnd.xml\n    EQUI_AudioTriggersWindow.xml\n    EQUI_BandolierWnd.xml\n    EQUI_BankWnd.xml\n    EQUI_BarterMerchantWnd.xml\n    EQUI_BarterSearchWnd.xml\n    EQUI_BarterWnd.xml\n    EQUI_BigBankWnd.xml\n    EQUI_BodyTintWnd.xml\n    EQUI_ClaimWnd.xml\n    EQUI_CombatAbilityWnd.xml\n    EQUI_DynamicZoneWnd.xml\n    EQUI_FellowshipWnd.xml\n    EQUI_FriendsWnd.xml\n    EQUI_GiveWnd.xml\n    EQUI_GuildBankWnd.xml\n    EQUI_GuildManagementWnd.xml\n    EQUI_HotButtonWnd.xml\n    EQUI_Inventory.xml\n    EQUI_ItemExpTransferWnd.xml\n    EQUI_JournalNPCWnd.xml\n    EQUI_LeadershipWnd.xml\n    EQUI_LFGuildWnd.xml\n    EQUI_LootWnd.xml\n    EQUI_MailAddressBookWindow.xml\n    EQUI_MailCompositionWindow.xml\n    EQUI_MailWindow.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_MerchantWnd.xml\n    EQUI_NewPointMerchantWnd.xml\n    EQUI_PetInfoWindow.xml\n    EQUI_PlayerCustomizationWnd.xml\n    EQUI_PointMerchantWnd.xml\n    EQUI_PotionBeltWnd.xml\n    EQUI_PvPLeaderboardWnd.xml\n    EQUI_PvPStatsWnd.xml\n    EQUI_QuantityWnd.xml\n    EQUI_RaidWindow.xml\n    EQUI_RealEstateItemsWnd.xml\n    EQUI_RealEstateLayoutDetailsWnd.xml\n    EQUI_RealEstateManageWnd.xml\n    EQUI_RealEstateNeighborhoodWnd.xml\n    EQUI_RealEstatePlotSearchWnd.xml\n    EQUI_RealEstatePurchaseWnd.xml\n    EQUI_SendMoneyWnd.xml\n    EQUI_SkillsWindow.xml\n    EQUI_SpellBookWnd.xml\n    EQUI_StoryWnd.xml\n    EQUI_TaskSelectWnd.xml\n    EQUI_TaskTemplateSelectWnd.xml\n    EQUI_TaskWnd.xml\n    EQUI_TitleWnd.xml\n    EQUI_TradeskillWnd.xml\n    EQUI_TradeWnd.xml\n    EQUI_TrainWindow.xml\n    EQUI_TributeBenefitWnd.xml\n    EQUI_TributeMasterWnd.xml\n    EQUI_TributeTrophyWnd.xml\n    EQUI_VoiceMacroWnd.xml\n    EQUI_VoteResultsWnd.xml\n    EQUI_VoteWnd.xml\n    EQUI_ZoneGuideWnd.xml\n    EQUI_ZonePathWnd.xml\n    SIDL.xml\n\n     \n\n    *** Previously Updated ***\n\n    - Corrected an issue that could prevent players from requesting Bobo Gleemaker's mission 'This Ain't Right'.\n     \n\n    - The EverQuest Team","content_hash":"b3007713fe745c7fea270fb3620c1e5ee1d6e01f9617537fa27db400b1b61185","source_files":["patches-2012-1.txt"],"source_titles":["April 11, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"52b86782e30fd180b990757fbd7416d55b2d6530f3bb9c4ffd0ba3eef77fda6e","filename":"patches-2012-1.txt","adapter":"text","source_offset":30112,"item_index":null,"heading":"April 11, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-04-11-1","id":"2012-04-11-1"},{"patch_date":"2012-03-22","effective_date":"2012-03-22","display_date":"March 22, 2012","title":"March 22, 2012","year":2012,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Highlights","Items","Quests & Events","Miscellaneous","UI","Previously Updated"],"change_count":28,"word_count":617,"summary":"Here are the patch notes for today's game update (as posted by Zatozia over on the official EQ Forums): Highlights *** Defiant augments are no longer prestige-flagged. Power sources should no longer cause armor to be unusable by Silver or Bronze players. Fixed several issues in 13th Anniversary…","content":"Here are the patch notes for today's game update (as posted by Zatozia over on the official EQ Forums):\n\n    *** Highlights ***\n\n    - Defiant augments are no longer prestige-flagged.\n    - Power sources should no longer cause armor to be unusable by Silver or Bronze players.\n    - Fixed several issues in 13th Anniversary content.  Please see the Quests and Events section for details.\n\n    *** Items ***\n\n    - Corrected an issue with the Polymorph Wand: Lightning Warrior item that could allow people to grow to immense sizes.\n    - Defiant augments are no longer prestige-flagged.\n    - Power sources should no longer cause armor to be unusable by Silver or Bronze players.\n\n    *** Quests & Events ***\n\n    - Corrected a few issues with the Spider's Bite 13th Anniversary quest that could force players to start over or have other issues advancing.\n    - Fixed a problem in the Summoning the Master task that could cause one of the ritual areas to be unreachable.\n    - Changed the 13th anniversary raid to allow teleporting to banners that you place in the Tower of Frozen Shadow instance.\n    - Corrected a problem with the final turn-in for the quest Heads Above the Rest in Blightfire Moors.\n    - Corrected a problem where Valdoon Kel`Novar was instantly wiping out raid forces. He will now be a bit more judicious in who he targets with his AE lifetaps.\n    - Corrected an issue with the mission The Sound of Silence that caused players to get stuck when trying to use the Harmonic Disruptor on the active sentry stones.\n\n\n    *** Miscellaneous ***\n\n    - Modified the notice that players receive when losing inventory slots.  Players will now be referred to a parcel merchant to retrieve their items.\n    - Mail items in parcels no longer expire.\n    - Duplicate lore items are no longer destroyed when in a parcel.\n    - When a player loses access to bag slots, we will now attempt to move the item in the inaccessible bag slots to open bag slots (if they exist).  If they do not, then the items will be mailed back to them, however in the case of special no storage items they will be placed in any open inventory slot or on the cursor if there is no other space.\n    - Removed the ability to redeem head start characters on the Vox server.  Players who have already redeemed head start characters on Vox will have those characters moved to a different server of their choice.\n    - Fixed two separate crashes that could occur when players opened certain merchant windows.\n\n\n    *** UI ***\n\n    - Removed the expiration date on parcels in the parcel merchant window because mailed items no longer expire.\n    - Changed the default behavior for the zone path finder window.  \"Include Bind Zone\" is now off by default.\n\n    - Changed -\n\n    EQUI_MerchantWnd.xml\n\n\n    *** Previously Updated ***\n\n    - Players who fail to zone out of the first section of the tutorial will now be able to attempt to do so again.\n    - Corrected a problem that was allowing players to request the task A Different Perspective without having completed the other 13 anniversary quests.  All players will still be able to join the task once someone with the correct requirements requests it.\n    - Corrected a problem that was causing Grobb to endlessly repop itself on some servers.\n    - Corrected an issue that was activating the 13th Anniversary banners and booths on Progression servers when the 13th Anniversary events are not yet available.\n    - Removed a section of the Guild Lobby that doesn't connect to anything.  You will have to re-run your patcher to see this change.\n    - Corrected an Achievement error that could cause some players to crash when they updated.\n\n     \n\n    - The EverQuest Team","content_hash":"f267922eca561ac6fed52db93697ed8025324627f407e557710e03789ced5249","source_files":["patches-2012-1.txt"],"source_titles":["March 22, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a62faa9bb802623e837ff6eeb0bd0e6b086dceb2b7a04e2111c16a5ff558e024","filename":"patches-2012-1.txt","adapter":"text","source_offset":26259,"item_index":null,"heading":"March 22, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-03-22-1","id":"2012-03-22-1"},{"patch_date":"2012-03-16","effective_date":"2012-03-16","display_date":"March 16, 2012","title":"March 16, 2012","year":2012,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","Achievements","Mercenaries","Progression Servers","Miscellaneous","UI"],"change_count":84,"word_count":2475,"summary":"Here are the patch notes (taken from the patcher) for today's (\"tomorrow's\") game update as EverQuest launches its Free-to-Play program, celebrates its 13th anniversary, and embarks on a Hero's Journey: Note: As of this news posting, servers are still locked. They are not expected to open up until…","content":"Here are the patch notes (taken from the patcher) for today's (\"tomorrow's\") game update as EverQuest launches its Free-to-Play program, celebrates its 13th anniversary, and embarks on a Hero's Journey:\n\nNote: As of this news posting, servers are still locked. They are not expected to open up until midnight Pacific Time tonight.\n\n    *** Highlights ***\n\n    - Begin the Hero's Journey!\n    --- All players are now given a Tome of the Hero's Journey which will guide them with suggested tasks to complete along their journey from 1 to 85.  Many of these tasks have been revamped and rebalanced.\n    --- A set of achievements have been added for the Hero's Journey which will grant rewards along the way.\n\n    - Added and improved a number of features regarding navigation.\n    --- Added a zone guide.  This window is a quick way look up zones in the game by level, zone connections, and other data about the zone.  This is also the starting point for the zone path finder.  The zone path finder generates a path between any chosen zone and any other zone in the world.\n    --- Find tracking is now visible in the map window.  You'll be able to see your find wisp in the map window and it will auto center around the path and zoom in and out so you can see the whole path.\n    --- Maps now support custom map directories.  Previously if a map was one of the patched maps it would get overwritten when patching.  Now we support sub directories in the maps directory for custom maps.  The game will now look for a map in the chosen custom map directory (at the top of the map window) and if it can't find one it will look in the default directory.\n    --- Added label searching.  Now you'll be able to search through all of the labels on the map and select one to mark on the map.\n    --- Added the ability to right click on any point on the map to attempt to bring up a Find Path wisp to it.\n    --- Added zone connections to the Find window.\n\n    - Revamped the tutorial zone and quests within it.  To enter the tutorial, select the \"Tutorial\" button from the character select screen.  Your character must be level ten or below to enter the tutorial.\n    --- New quests have been created to explain important new features such as Mercenaries and Augmentations.\n    --- All existing quests have been updated with new information.\n    --- New rewards have been added to the tutorial quests, which should provide new characters with a much better set of starting armor.\n\n    - Created a new set of tutorials for advanced game concepts such as Alternate Achievements and Guildhalls.  These tutorials are available at level 50 in the Plane of Knowledge.  Seek out Secalna Galnor to begin them.\n\n    - It's EverQuest's 13th Anniversary! Seek out Sam Napth in the Plane of Knowledge for more information.\n\n    - Most Veil of Alaris rares have had their HP reduced by 10% or more. Many overly-difficult rares have had their damage outputs or mechanics altered.\n\n    - There were many changes made to the User Interface.  If you are unable to log in to a character using a custom UI, contact your UI maker for an update or rename your custom UI's folder (in \\EverQuest\\uifiles\\) to force the character to load the default UI again.\n\n\n    *** Items ***\n\n    - Changed the name of Valthon's Shard to Valthun's Shard. Valthun Woodswatcher was upset that people kept getting his name wrong.\n    - Housing anchors are no longer restricted to one per plot.\n\n\n    *** Quests & Events ***\n\n    - It's EverQuest's 13th Anniversary! Seek out Sam Napth in the Plane of Knowledge for more information.\n    - The Mechanical Fortune Teller in the Plane of Knowledge can give you directions on where to find previous anniversary quest givers for your level.\n    - All quest givers for anniversary tasks can now be found via the Find window.\n    - The elusive Iksar Lieutenants in the Field of Scale now have heralds which can be killed in their place in order to satisfy the requirements of Gorenaire's task \"Cutting Off The Arms\".\n    - Corrected a mix-up between the names Tynn and Marthor in Phara Dar's \"Evil Afoot\" task.\n    - Corrected a problem that could cause melee characters to be unable to exit certain Lost Dungeons of Norrath adventures.\n    - Erillion, City of Bronze - The first step of the mission \"The Traitor Revealed\" should now update properly when entering the prison.\n    - Venorin in Skylance may now use his intended knockback effect.\n\n      \n    *** Spells ***\n\n    - Bard - Reduced the focus cap, Triple Attack Chance, and Flurry Chance added by the Arias, Auras, and Echoes of the Composer and the Orator.\n    - Melee classes - Increased the range of Throw Stone to 70 feet.\n    - Melee classes - Added an additional ability at level 5 named Elbow Strike.  This ability is available in the Plane of Knowledge and anywhere else low-level melee tomes are sold.\n    - Player pets will no longer ignore their target's immunities when casting or proccing spells.\n    - The scholars of the Library of Myrist in the Plane of Knowledge have expanded their inventories.  They now carry most spells, tomes, or songs that an adventurer will need.  They do not carry ancient spells or advanced spell ranks.\n\n\n    *** NPC ***\n\n    - Most Veil of Alaris rares have had their HP reduced by 10% or more. Many overly-difficult rares have had their damage outputs or mechanics altered.\n    - Killing the helpless citizens in Argath will be less rewarding than it was before.\n    - The scholars of the Library of Myrist in the Plane of Knowledge have expanded their inventories.  They now carry most spells, tomes, or songs that an adventurer will need.  They do not carry ancient spells or advanced spell ranks.\n    - Merchants will now \"Show Only Items That I Can Use\" by default.  Also spells that the character already has scribed and lower rank spells of the same spell group are now filtered out with the \"Show Only Items That I Can Use\" option.\n\n\n    *** AA ***\n      \n    - Cleric - Corrected an issue with Battle Frenzy that was causing some damage spells to fail to crit.\n    - Enchanter - Unlinked the timers for Glyph Spray and Divine Companion Aura.\n    - Necromancer - Perfected Dead Man Floating will no longer conflict with the Mass Group Buff timer.\n    - Ranger - Corrected a problem that linked the Spirit of Eagle and Volatile Arrow abilities.\n    - Shaman - Restored the DoT proc on Languid Bite ranks 7-9.\n    - Shadowknight - Thought Leech has been changed to share a timer with Leech Touch instead of Harm Touch.\n    - Shadowknight - Explosion of Hatred should no longer affect the caster.\n    - Warrior - Warlord's Tenacity should no longer conflict with Druid HP buffs such as Stonebark Skin.\n    - Cleric, Druid, and Shaman - Corrected the Copious Healing effect of Abundant Healing ranks 21-25.\n    - Druid and Shaman - Silent Casting should no longer interfere with Paralytic Spores.\n    - Fixed many AA descriptions that were out of date.\n    - The next Veteran's Reward has been created.  Blessing of the Devoted, which reduces the reuse time of all other Veteran's Rewards by 25 percent, will be available to players as it is earned.\n    - A new AA ability in the special tab called \"Summon Tome of the Hero's Journey\" has been created. This ability will allow you to summon a book that offers information on what quests you might want to work on.\n         \n\n    *** Achievements ***\n\n    - A new category of Achievements has been created called the Hero's Journey.  Many existing quests have had achievements added to them in this category.\n    - Created a set of Achievements to help you track your progress through the new advanced tutorials given in and around the Plane of Knowledge.\n    - Added a set of Achievements to track progress through our Anniversary quests and events.\n      \n         \n    *** Mercenaries ***\n\n    - The initial price to hire a mercenary has been significantly reduced.\n    - Improved the AI for healer mercenaries.  In certain cases, they will now heal you even if you have heal over time spells or deferred heals on you.\n\n\n    *** Progression Servers ***\n\n    - Speaking to a Priest of Discord should now correctly allow you to change your vote when there is an active poll for expansion unlocks.\n    - Due to the recent unlock of Lost Dungeons of Norrath on Fippy Darkpaw, we have increased the experience modifier on both servers so that it will match standard servers.\n\n\n    *** Miscellaneous ***\n\n    - Right-clicking on an item that you cannot use now gives the specific reason why you cannot use the item (whether it be level, race, class, deity, or membership level).\n    - Changed the default memory management mode to Balanced and removed original memory mode.  This should prevent many of the crashes that were occurring in large zones.\n    - Increased the targeting range on PCs through /target from 70 to 200.\n    - Many in-game help files have been updated with new information.  Even veteran players will probably find something new in the command lists.\n    - Weapons will no longer go through the head of female Vah Shir and Barbarians when previewing them in the preview window.\n    - Players that are zoning when their raid expedition is acquired will now receive credit for completing the raid where appropriate.\n\n\n    *** UI ***\n\n    - There were many changes made to the User Interface.  If you are unable to log in to a character using a custom UI, contact your UI maker for an update or rename your custom UI's folder (in \\EverQuest\\uifiles\\) to force the character to load the default UI again.\n    - Fixed a bug where all two-handed weapons, shields, and augments would have a green name when the equipping player was below the required level, while one-handers and armor had red names. They now all have red names when they are not usable.\n    - Added the ability to buy additional character slots and other account-based features from character select.\n    - Merchants will now \"Show Only Items That I Can Use\" by default.  Also spells that the character already has scribed and lower rank spells of the same spell group are now filtered out with \"Show Only Items...\".\n    - The alarm window is no longer a pop-up.  It is now accessible from the EQ menu button (EQ -> Actions -> Alarm) or the /alarm command.\n    - Added a new set of loading screens which feature helpful tips and concept art.\n    - Added an option to map the \"Toggle Bank Bags\" feature to a key on your keyboard.\n    - Added a new window for Alerts and an Alert History window to show any that you have viewed previously.  The history window is accessible from the EQ button.\n    - Altered the EQ main window (the cascading popup window that opens when you click the EQ button) so that shortcut key combinations appear next to the item commands in the window.\n    - Updated the \"Create Character\" button on the Character Creation screen to read \"Enter World\" instead. The functionality of this button remains the same.\n    - Converted all of the buttons that were individually declaring the exact \"A_BtnNormal\" style to use the common \"BDT_Normal\" template.\n    - Converted all of the buttons that were individually declaring the exact \"A_SmallBtnNormal\" style to use the common \"BDT_SmallNormal\" template.\n    - Converted all of the buttons that were individually declaring the exact \"A_SquareBtnNormal\" style to use the common \"BDT_Square\" template.\n    - Converted all of the buttons that were individually declaring the exact \"A_BigBtnNormal\" style to use the common \"BDT_BigNormal\" template.\n    - Converted all of the arrow buttons to use the common template.\n    - Converted all checkboxes where appropriate.\n    - Added a new template type for buttons that display a color in them such as the tint window, and converted all references to use this style.\n    - Added new template types for buttons that display coin with a recessed button around them such as the inventory display of money, and converted all references to use this style.\n    - Added a new template type for buttons that display items in them such as the container window, and converted all references to use this style.\n    - Removed the Voice Chat Notification window.\n    - The Welcome Screen will no longer open automatically when zoning into the first tutorial instance.\n    - Made it so that the newbie character no longer shows when the player is at the character select screen and has no characters.\n    - Changed the Journal button in the Window Selector window to open the Quest Journal window when clicked.\n    - Greatly increased the 'highlight' area around label points on the map and changed the highlight code so that only the nearest label point will highlight rather than all that fall within the range.\n    - Added the ability to change the color of the player on the map window from black.  The ini for it (MyColor) is found in the [MapViewWnd] section of your character's ini file and defaults to blue.  Additionally, the ability to change the group color, the local player color, and the find path color is now available through the Map Toolbar window.  Added new buttons in this window to allow easy modification of each of the color options.\n    - Modified the map window highlight functionality while the toolbar is active so that either a line or a label will be highlighted but not both.  This should make modifying the map easier since it'll be easier to highlight the one thing that is intended to be modified. \n    - Marked labels no longer show in the map window when the toolbar is not active (this mimics the functionality of marked lines).  Fixed a bug where marked labels were not highlighted while the toolbar was active.\n    - Increased the number of buy lines in the Barter Buyer Window from 50 to 200.\n\n\n\n    - Added -\n    EQUI_AlertStackWnd.xml\n    EQUI_AlertWnd.xml\n    EQUI_AlertHistoryWnd.xml\n    EQUI_HelpWnd.xml\n    EQUI_ZoneGuideWnd.xml\n    EQUI_ZonePathWnd.xml\n\n    - Changed -\n    EQUI.xml\n    EQUI_AAWindow.xml\n    EQUI_ActionsWindow.xml\n    EQUI_AdvancedDisplayOptionsWnd.xml\n    EQUI_AdventureLeaderboardWnd.xml\n    EQUI_AdventureRequestWnd.xml\n    EQUI_AdventureStatsWnd.xml\n    EQUI_AlarmWnd.xml\n    EQUI_AlertWnd.xml\n    EQUI_AltStorageWnd.xml\n    EQUI_Animations.xml\n    EQUI_AudioTriggersWindow.xml\n    EQUI_BandolierWnd.xml\n    EQUI_BankWnd.xml\n    EQUI_BarterMerchantWnd.xml\n    EQUI_BarterSearchWnd.xml\n    EQUI_BarterWnd.xml\n    EQUI_BazaarSearchWnd.xml\n    EQUI_BazaarWnd.xml\n    EQUI_BigBankWnd.xml\n    EQUI_BlockedBuffWnd.xml\n    EQUI_BlockedPetBuffWnd.xml\n    EQUI_BodyTintWnd.xml\n    EQUI_BookWindow.xml\n    EQUI_BuffWindow.xml\n    EQUI_BugReportWnd.xml\n    EQUI_CharacterCreate.xml\n    EQUI_CharacterListWnd.xml\n    EQUI_CharacterSelect.xml\n    EQUI_ChooseZoneWnd.xml\n    EQUI_ClaimWnd.xml\n    EQUI_ColorPickerWnd.xml\n    EQUI_CombatAbilityWnd.xml\n    EQUI_CombatSkillsSelectWindow.xml\n    EQUI_ConfirmationDialog.xml\n    EQUI_Container.xml\n    EQUI_DynamicZoneWnd.xml\n    EQUI_EditLabelWnd.xml\n    EQUI_EQMainWnd.xml\n    EQUI_FeedbackWnd.xml\n    EQUI_FellowshipWnd.xml\n    EQUI_FileSelectionWnd.xml\n    EQUI_FindLocationWnd.xml\n    EQUI_FriendsWnd.xml\n    EQUI_GemsGameWnd.xml\n    EQUI_GiveWnd.xml\n    EQUI_GroupMentorWnd.xml\n    EQUI_GroupSearchWnd.xml\n    EQUI_GroupWindow.xml\n    EQUI_GuildBankWnd.xml\n    EQUI_GuildCreationWnd.xml\n    EQUI_HelpWnd.xml\n    EQUI_HeritageSelectionWnd.xml\n    EQUI_HtmlWnd.xml\n    EQUI_IconSelectionWnd.xml\n    EQUI_InspectWnd.xml\n    EQUI_Inventory.xml\n    EQUI_ItemDisplay.xml\n    EQUI_ItemExpTransferWnd.xml\n    EQUI_JournalCatWnd.xml\n    EQUI_JournalNPCWnd.xml\n    EQUI_LargeDialogWnd.xml\n    EQUI_LeadershipWnd.xml\n    EQUI_LFGuildWnd.xml\n    EQUI_LoadskinWnd.xml\n    EQUI_LootWnd.xml\n    EQUI_MailAddressBookWindow.xml\n    EQUI_MailCompositionWindow.xml\n    EQUI_MailIgnoreListWindow.xml\n    EQUI_MailWindow.xml\n    EQUI_MapToolbarWnd.xml\n    EQUI_MapViewWnd.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_MeleeBuffWindow.xml\n    EQUI_MercenaryMerchantWnd.xml\n    EQUI_MerchantWnd.xml\n    EQUI_MIZoneSelectWnd.xml\n    EQUI_MusicPlayerWnd.xml\n    EQUI_NameChangeMercWnd.xml\n    EQUI_NameChangePetWnd.xml\n    EQUI_NameChangeWnd.xml\n    EQUI_NewPointMerchantWnd.xml\n    EQUI_NewUserWalkthroughWnd.xml\n    EQUI_NoteWindow.xml\n    EQUI_OptionsWindow.xml\n    EQUI_PetInfoWindow.xml\n    EQUI_PlayerCustomizationWnd.xml\n    EQUI_PlayerWindow.xml\n    EQUI_PointMerchantWnd.xml\n    EQUI_ProgressionSelectionWnd.xml\n    EQUI_PvPLeaderboardWnd.xml\n    EQUI_PvPStatsWnd.xml\n    EQUI_QuantityWnd.xml\n    EQUI_RaceChangeWnd.xml\n    EQUI_RaidOptionsWindow.xml\n    EQUI_RaidWindow.xml\n    EQUI_RealEstateItemsWnd.xml\n    EQUI_RealEstateLayoutDetailsWnd.xml\n    EQUI_RealEstateNeighborhoodWnd.xml\n    EQUI_RealEstatePlotSearchWnd.xml\n    EQUI_RespawnWnd.xml\n    EQUI_RewardSelectionWnd.xml\n    EQUI_Screens.xml\n    EQUI_SelectorWnd.xml\n    EQUI_SendMoneyWnd.xml\n    EQUI_ServerListWnd.xml\n    EQUI_ShortDurationBuffWindow.xml\n    EQUI_SkillsWindow.xml\n    EQUI_SocialEditWnd.xml\n    EQUI_SpellBookWnd.xml\n    EQUI_SpellDisplay.xml\n    EQUI_StoryWnd.xml\n    EQUI_TaskSelectWnd.xml\n    EQUI_TaskTemplateSelectWnd.xml\n    EQUI_TaskWnd.xml\n    EQUI_TCGStartupWnd.xml\n    EQUI_Templates.xml\n    EQUI_TemplateSelectWnd.xml\n    EQUI_TextEntryWnd.xml\n    EQUI_TipWnd.xml\n    EQUI_TitleWnd.xml\n    EQUI_TrackingWnd.xml\n    EQUI_TradeskillWnd.xml\n    EQUI_TradeWnd.xml\n    EQUI_TrainWindow.xml\n    EQUI_TributeBenefitWnd.xml\n    EQUI_TributeMasterWnd.xml\n    EQUI_VideoModesWnd.xml\n    EQUI_VoiceActionBarWnd.xml\n    EQUI_VoiceMacroWnd.xml\n    EQUI_VoiceNoticeWnd.xml\n    EQUI_VoteWnd.xml\n    EQUI_ZoneGuideWnd.xml\n\n    - Removed -\n    EQUI_VoiceNoticeWnd.xml\n\n\n\n    - The EverQuest Team","content_hash":"4eb98a7a74b239d6fdbf336d88bc3d4fbf4344e1e13cfb3fb0c78b382136d826","source_files":["patches-2012-1.txt"],"source_titles":["March 16, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"d44ea5c14c05fba10ebbc4709a1646e31662361cedb3c0da5a1cc042d8e6ca86","filename":"patches-2012-1.txt","adapter":"text","source_offset":8428,"item_index":null,"heading":"March 16, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-03-16-1","id":"2012-03-16-1"},{"patch_date":"2012-01-11","effective_date":"2012-01-11","display_date":"January 11, 2012","title":"January 11, 2012","year":2012,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":36,"word_count":757,"summary":"Here are the patch notes for this morning's game update (from the patcher): Highlights *** Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward, if it has not been maxed at 4. See Mercenary Captain Cecille in…","content":"Here are the patch notes for this morning's game update (from the patcher):\n\n    *** Highlights ***\n\n    - Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward, if it has not been maxed at 4. See Mercenary Captain Cecille in the Plane of Knowledge. You must have mastered all basic tradeskills to take this quest.\n    - The achievement \"Master of Alaris\" now grants Hero's Barracks as a reward, which grants an additional mercenary slot, up to the maximum of 4.\n    - Players who participated in Beta can now Claim their reward!\n\n    *** Items ***\n\n    - Vyer's Stud is now usable by beastlords.\n    - Prescient Fleeting Quiver now has 39% haste.\n    - Rustic Coat of Carnage and Modest Warmonger Coat now have Sundering Discipline Quickening.\n    - Rustic Coat of the Assassin and Modest Carnifex Coat now have Eradicator Discipline Quickening.\n    - Empowered Trophies now have their intended graphics.\n    - The Token of Fanfare should now be far less intrusive.\n\n    *** Tradeskills ***\n\n    - Some tradeskilled ornamentations were showing the incorrect icons. These have been fixed.\n    - Soloist Ascension Sleeve Seal of the Warchief now correctly has String Resonance.\n\n    *** Quests & Events ***\n\n    - Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward if it has not been maxed. See Mercenary Captain Cecille in the Plane of Knowledge. You must have mastered all basic tradeskills to take this quest.\n\n    *** Spells ***\n\n    - Scent of Terris should now correctly modify corruption resists instead of counters.\n\n    *** NPC ***\n\n    - Krongar the Enrager may now appear after killing Rallosian defectors in the Valley of Lunanyn.\n    - Prowlers in Beasts' Domain will no longer remain in the same spot where they lose agro.\n\n    *** AA ***\n\n    - Origin is now auto-granted at level 5 to all players. The reuse time has been lowered to 18 minutes.\n    - Hastened Origin has been refunded, as it is no longer relevant.\n\n    *** Achievements ***\n\n    - The achievement \"Master of Alaris\" now grants Hero's Barracks as a reward, which grants an additional mercenary slot, up to the maximum of 4.\n    - The achievement \"Make Haste\" for the mission \"Secrets of the Stones\" now requires the fragment delivery within 15 minutes, as intended, rather than 8 minutes.\n    - Fixed a bug that would prevent the completion of the \"Pillars of Success\" achievement during the mission \"The Growing Threat.\"\n\n    *** Progression Servers ***\n\n    - Sooty Fine Runic Papyrus is now dropping on progression servers.\n    - Unfired Shade Summoning Figurine and Shade Summoning Figurine, for the quest \"Vampyre Troubles,\" can now be combined on progression servers.\n\n    *** Miscellaneous ***\n\n    - Changed the default window size for EQ on a fresh install to default to the current desktop resolution.\n    - Made a change to prevent out-of-memory crashes on 64-bit systems.  On 64-bit operating systems, EverQuest will now use 4GB of address space instead of only 2GB.\n    - Changed the default display for chat filters to automatically hide SPAM marked messages.\n\n    *** UI ***\n\n    - Added the ability to tint any control a certain color from the UI XML.  The new property is called BackgroundTextureTint.\n    - Converted the button tinting from the \"Buy Slot\" button in the Mercenary window to use the new tinting option.\n\n    - Changed -\n    EQUI_MercenaryManageWnd.xml\n    SIDL.xml\n\n    *** Previously Updated ***\n\n    - Corrected a flag that was hiding Veil of Alaris type 3 augment spells on live servers.\n    - Corrected a bug that was causing players to fall through the world in the air maze portion of the East Sepulcher of Order.\n    - Sarith City - Rebel Assault - Experience for most opponents in the mission has been reduced.\n    - Sarith City - Rebel Assault - Riago Barthes no longer summons extra sets of NPCs when spam-hailed.\n    - Resplendent Temple - Two Sides of the Stone - The raid should now reset properly during the second phase.\n    - Resplendent Temple - Two Sides of the Stone - Vision of Splendor should no longer heal itself during the second phase if all players manage to remove the spell “Filth” within the time limit.\n    - Resplendent Temple - Two Sides of the Stone - The split portions of the event (Shadow/Vision) should now reset the raid if they are idle for more than 5 seconds after being aggroed.\n    - Quests - Frostfell - The \"a hungry predator\" mobs will now return to their spawn points when idle.","content_hash":"fa2664d01478b77ef3b596be30712a859611feca3725b5676be0a79cdefbfa0f","source_files":["patches-2012-1.txt"],"source_titles":["January 11, 2012"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"9b6051e9e4f4be00dfb364ebba16adda64fc86b4109cdb44733a90e1441e2543","filename":"patches-2012-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 11, 2012","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2012-01-11-1","id":"2012-01-11-1"},{"patch_date":"2011-11-18","effective_date":"2011-11-18","display_date":"November 18, 2011","title":"November 18, 2011","year":2011,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Veil of Alaris","expansion_code":"veil-of-alaris","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Emergency Patch","Previously Updated"],"change_count":10,"word_count":302,"summary":"Here are the patch notes from this morning's emergency game update (taken from the patcher): Emergency Patch *** Corrected a problem that could cause NPCs to respawn more slowly than intended in zones with heavy server load. Corrected a problem causing the potion belt to be unusable by players who…","content":"Here are the patch notes from this morning's emergency game update (taken from the patcher):\n\n    *** Emergency Patch ***\n\n    - Corrected a problem that could cause NPCs to respawn more slowly than intended in zones with heavy server load.\n    - Corrected a problem causing the potion belt to be unusable by players who do not own Veil of Alaris.\n    - Corrected an issue that was causing increased zoning time for players in large guilds.\n    - Corrected an issue that was causing players to be unable to remove lore items from their shroud bank.\n    - Merchants in the neighborhood zones will no longer sell you guildhall items you can not use if you do not own Veil of Alaris.\n    - All VoA raids - Corrected a problem that was only giving raid progression rewards to 53 people rather than the full 54.\n    - Cleric - Fixed a problem that was causing most rank 1 spells to have the wrong requirements.  There should be many more spells available to purchase with lower requirements now.\n    - Newly-Researchable spells from Seeds of Destruction can now stack to 20.\n\nMore after the jump.\n\n    *** Previously Updated ***\n\n    - Corrected a problem that prevented players from getting enough Alaran language skill to progress past Sarith, City of Tides.  New language requirements are as follows:\n    --- Argath and Valley of Lunanyn missions require 10 Alaran language skill.\n    --- All Sarith tasks and missions require 70 language skill (quests that take place in Rubak have Rubak requirements).\n    --- Beast Domain, Rubak Oseka, and Resplendent Temple tasks and missions require 73 language skill (instead of 75).\n    --- City of Bronze, Pillars of Alra, and Windsong Sanctuary tasks and missions require 81 language skill.\n    --- Sepulcher of Order tasks and missions (all 3 zones) require 88 language skill.\n\n    - The EverQuest Team","content_hash":"9bfeb9e568a7b64c0a7090ecebccbdb81851d021d9c3aaa7f200a04c0fd30cbb","source_files":["patches-2011-2.txt"],"source_titles":["November 18, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"24db2613988a6505564f86fd080ba0a93ca175b40d8d427f1714d551907788ca","filename":"patches-2011-2.txt","adapter":"text","source_offset":21848,"item_index":null,"heading":"November 18, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-11-18-1","id":"2011-11-18-1"},{"patch_date":"2011-10-12","effective_date":"2011-10-12","display_date":"October 12, 2011","title":"October 12, 2011","year":2011,"month":10,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":33,"word_count":694,"summary":"Here are the patch notes from this morning's game update (taken from the patcher): Highlights *** All currently active accounts and some recently lapsed subscriptions will be granted a one-time gift of 250 Station Cash the next time they log in! Items *** Berserker leg armor from House of Thule now…","content":"Here are the patch notes from this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - All currently active accounts and some recently lapsed subscriptions will be granted a one-time gift of 250 Station Cash the next time they log in!\n\n    *** Items ***\n\n    - Berserker leg armor from House of Thule now has the proper Frenzy mods.\n    - The Ancient Text from the Veil of Alaris launch event can now be read. Be sure to read it before the expansion launches!\n    - Fixed an error that was causing Ranger breastplates to no longer focus the effects of the Focused Tempest of Arrows spell line.\n    - The Polished Crystalline Jewel augmentation will now properly fit into armor.\n    - The minimum mana required for spells to trigger focus effects on the Underfoot shawls has been increased.\n    - Rocketeer Boots now share a common cooldown timer.\n\n    *** Tradeskills ***\n\n    - Bile Spines now stack.\n\n    *** Quests & Events ***\n\n    - House of Thule Raid Completion titles have been added, including the server first titles.  They will be available immediately to anyone who has earned them.\n    - Fixed a potential crash that could occur in the mission \"Hippity Hoppity Kill.\"\n\n    *** Spells ***\n\n    - Bard - Added minimal mana costs to Dirge of Dreams and Noira's Song of Suffering to allow them to be used more easily in melodies.\n    - Corrected a data error that was causing fizzled spells to cost an indeterminate amount of mana (but usually 0).\n\n    *** Progression Servers ***\n\n    - The Veil of Alaris launch event NPCs should no longer be present on Progression servers.\n\n    *** Miscellaneous ***\n\n    - Resolved some remaining pathing issues in the upper floors of the House of Thule.\n    - Game cards can now be redeemed in game in the Marketplace for Station Cash.\n    - \"Fellowship MOTD:\" will no longer appear when there isn't a message but you are in a fellowship.\n    - Fixed a crash when leaving certain items in augmentation sealers.\n    - Added a new \"move down\" key with default keyboard binding of the \"END\" button.  Holding this key down while levitating will cause the player to move downward, even while in 3rd person camera modes.\n    - Changed jump button behavior for mounts.  Previously, jump was disabled for players on mounts.  Now if you are mounted the jump button will work.  Mounts, like players, can not jump when they are levitating.\n    - Mounts will no longer be dismissed in very shallow water.  They will still be dismissed if the water is deep enough to allow players to swim.\n    - Corrected the appearance of the Sirensbane in Qeynos.\n\n    *** UI ***\n\n    - Added vitality bars to the experience and alternate experience gauges in the inventory window.  They appear as a green bar at the bottom of the experience bars.  The bars represent the percentage of available vitality compared to the vitality cap.  When they are full of vitality, the bar will be full.  When they have no vitality (or when the max is 0) they will have an empty bar.\n    - Fixed an issue with the Extended Target Window where marking a target slot as My Mercenary's Target was not always displaying the mercenary's target.\n    - Items with a negative faction skill mod will now display as having a faction skill mod in the item display window.\n\n    - Changed -\n    EQUI_Animations.xml\n    EQUI_Inventory.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_RealEstateItemsWnd.xml\n\n    *** Previously Updated ***\n\n    - Fixed several issues with the upcoming launch events that were reported by players on Test.  Thanks for the help!\n    - Fixed a crash bug related to languages.\n    - Fixed an AA experience text bug where it would give unnecessary warnings in certain instances.\n    - Fixed a bug that could display your other characters' guild information when switching characters.\n    - Fixed a crash bug related to some trigger and chance spells.\n    - Emissary Grusal should no longer be on vacation within the Dragons Dragons Dragons zones.\n    - Lowered the purchase price on plots and all real estate upkeep costs by 90 percent.  Houses and other such items have the same purchase price.  The minimum cost of any non coin based currency is still 1.\n\n    - The EverQuest Team","content_hash":"f7848e376ed6cd8cb9b29b23af87da82b2a9bc418151e1a1e7de1908ab72c625","source_files":["patches-2011-2.txt"],"source_titles":["October 12, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"9ec3e8648bf9edc4db69ba651f877bdb4dc3be956d57bd3d8fb9825c24be488d","filename":"patches-2011-2.txt","adapter":"text","source_offset":17473,"item_index":null,"heading":"October 12, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-10-12-1","id":"2011-10-12-1"},{"patch_date":"2011-09-21","effective_date":"2011-09-21","display_date":"September 21, 2011","title":"September 21, 2011","year":2011,"month":9,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Emergency Patch"],"change_count":6,"word_count":94,"summary":"Here are the patch notes from this morning's game update (taken from the patcher): Emergency Patch *** Fixed several issues with the upcoming launch events that were reported by players on Test. Thanks for the help! Fixed a crash bug related to languages. Fixed an AA experience text bug where it…","content":"Here are the patch notes from this morning's game update (taken from the patcher):\n\n    *** Emergency Patch ***\n\n    - Fixed several issues with the upcoming launch events that were reported by players on Test.  Thanks for the help!\n    - Fixed a crash bug related to languages.\n    - Fixed an AA experience text bug where it would give unnecessary warnings in certain instances.\n    - Fixed a bug that could display your other characters guild information when switching characters.\n    - Zlandicar will now appear in the correct time period on progression servers.\n\n\n    - The EverQuest Team","content_hash":"26980810c1911c28b066bcb347211e59229b874193a1101b74b43451859f3eb3","source_files":["patches-2011-2.txt"],"source_titles":["September 21, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"0dba4ae92ab15e1c8ae1c2b81a532665f29d246d4e38a5d468d3f28191d70ea3","filename":"patches-2011-2.txt","adapter":"text","source_offset":16723,"item_index":null,"heading":"September 21, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-09-21-1","id":"2011-09-21-1"},{"patch_date":"2011-09-15","effective_date":"2011-09-15","display_date":"September 15, 2011","title":"September 15, 2011","year":2011,"month":9,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Fellowships","Items","Tradeskills","Quests & Events","Spells","Progression Servers","Miscellaneous","Previously Updated"],"change_count":43,"word_count":873,"summary":"Here are the patch notes from this morning's game update (taken from the patcher): Highlights *** Something is about to happen in Steamfont. Gnomes are running all over the place, babbling about \"the project\". The current method of fellowship experience sharing has changed. See the \"Fellowships\"…","content":"Here are the patch notes from this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Something is about to happen in Steamfont.  Gnomes are running all over the place, babbling about \"the project\".\n    - The current method of fellowship experience sharing has changed. See the \"Fellowships\" section below for more details.\n    - Larger bags can now be found in some House of Thule raid chests. The drop rates of other items in the chests were not reduced in order to add the bags.\n    - The Potion of Adventure will now persist through death.  It continues to be a 30 minute duration potion, so you do need to get back in the action quickly.\n\n\n    *** Fellowships ***\n\n    - The current method of experience sharing has been changed to a vitality system:\n       - Experience splitting for fellowship members that have sharing enabled remains the same. However, rather than going directly into the receiving player's experience, the shared experience goes into two vitality pools, one for regular experience and one for AA experience.\n       - When a player with vitality in their pools plays, they gain regular and AA experience at a significantly increased rate for kills.\n       - The bonus is up to 5x for regular experience and up to 3x for AA experience.  Normal per-kill caps on experience apply.\n       - The vitality pools have caps:  approximately enough for 10 levels of regular experience, and enough to reach your AA cap for AA experience.\n       - When a receiving player's vitality becomes capped, their experience sharing is automatically disabled (this is displayed in the fellowship window).  It automatically re-enables if some of that vitality is used.\n       - Messages about when you receive, use, and deplete your vitality pools are given in chat.  Eventually these will be augmented and/or replaced with visual vitality indicators on your experience bars.\n    - You may now join a fellowship only once every 20 hours.\n\n\n    *** Items ***\n\n    - Larger bags can now be found in some House of Thule raid chests.  With the inclusion of these new bags, the drop rates of other items in the chests have remained the same or increased slightly.\n    - The Potion of Adventure will now persist through death.  It continues to be a 30 minute duration potion, so you do need to get back in the action quickly.\n    - Inviting Ornate Marble Fireplace, Ornate Marble Fireplace, and Chimney Smoke can now be placed indoors as well as outdoors.\n    - The Verdant Selyrah Whistle is now heirloom.\n    - An Ancient Text now has a focus and click effect.\n    - The icons of several House of Thule items and the Polymorph Wand: Simple Gnoll have changed to match their appearances.\n    - All Polymorph Wands can now be equipped in the ranged slot.\n    - Terror Infused Linked Coif and Vambraces now have bard focus effects.\n    - Grak's Crude Stein and Clurg's Prized Stein now require a little more throwing skill to reach maximum stats.\n    - Personal trophies will not be placeable in guildhalls.  Item descriptions on the trophies have been changed to reflect this.\n    - The Ruler Ornamentation will now use the correct icon after transforming a weapon.\n\n\n    *** Tradeskills ***\n\n    - The difficulty of making Nighttime Nostrum has been increased.\n\n\n    *** Quests & Events ***\n\n    - Something is about to happen in Steamfont.  Gnomes are running all over the place, babbling about \"the project\".\n    - \"The Arms of Brell\" and \"Brell's Will Be Done\" - Corrected a problem with the rewards granted by these tasks.\n    - The rogue epic step in Hate Plane can now be started with only one person.\n    - \"Murdunk's Last Stand\" no longer requires three players to trigger the arrival of reinforcements.\n    - Fixed a bug in the \"Terror in the Dark\" raid that prevented adds from spawning.\n\n\n    *** Spells ***\n\n    - Cleric - Adjusted stacking blockers on Reliance and Hand of Reliance so that they will no longer be overwritten by Druid Skin buffs.\n    - Druid - Adjusted stacking blockers on Timbercore Skin and Blessing of the Timbercore so that they will no longer be overwritten by Cleric Aegolism buffs.\n\n\n    *** Progression Servers ***\n\n    - The Sealed Journal now spawns in Nurga on the Progression Servers.\n\n\n    *** Miscellaneous ***\n\n    - Added more precision when when calculating certain numbers.  This fixes a number of graphical issues including flickering in newer zones.\n    - Modified the /testcopy prompt to warn that items in real estates won't be copied.\n    - Fixed an error in the potion belt help window.  The command to remove a potion from the potion belt is not \"/potionbelt remove\". It is \"/potionbelt delete\".\n    - Fixed a server transfer bug with real estates.\n    - Made some NPC enhancements to in-game languages.\n    - Modified in-game notes, books, etc. to support languages.\n\n\n    *** Previously Updated ***\n\n    - Corrected issues encountered with mercenary contracts. Any existing contracts should now work correctly.\n    - Recruit-a-Friend: The recruiter and the recruit now receive the expected experience bonuses when both are logged in at the same time.\n    - Corrected an error in the reward system that was granting lore items to players even if they already had one, which could cause item loss.\n    - Extended the \"Only the Blind Will See\" event until September 6th.\n\n\n    - The EverQuest Team","content_hash":"c4e9c3a16edc3e8a8257ed610e4f0190c237faa70b5381408c8966055078d63d","source_files":["patches-2011-2.txt"],"source_titles":["September 15, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"f645dd477decc8d6842ff3a6dca81c6aa731120dd549e514c966438e8acfa7e7","filename":"patches-2011-2.txt","adapter":"text","source_offset":11190,"item_index":null,"heading":"September 15, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-09-15-1","id":"2011-09-15-1"},{"patch_date":"2011-08-10","effective_date":"2011-08-10","display_date":"August 10, 2011","title":"August 10, 2011","year":2011,"month":8,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Progression Servers","Marketplace","Miscellaneous","Test Server","UI","Previously Updated"],"change_count":33,"word_count":591,"summary":"Here are the patch notes from this morning's game update (taken from the patcher): Highlights *** Seek out Meeka Gharn in the Plane of Knowledge and learn of an ancient book thought to lead to many treasures. Rare NPCs in \"House of Thule\" now drop tradable large bags. The Dwarven Axe, Dwarven…","content":"Here are the patch notes from this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Seek out Meeka Gharn in the Plane of Knowledge and learn of an ancient book thought to lead to many treasures.\n    - Rare NPCs in \"House of Thule\" now drop tradable large bags.\n    - The Dwarven Axe, Dwarven Two-Handed Axe, Bloodruned Mallet, and Fellwinter can now be placed in your house.\n    - The click effects on Shellscale Bone Fetish Necklace, Silbacle's Rosary of Conquest, and Carved Bone of the Nighthowler no longer share a timer with Geomantra click effects.\n\n    *** Items ***\n\n    - The Dwarven Axe, Dwarven Two-Handed Axe, Bloodruned Mallet, and Fellwinter can now be placed in your house.\n    - Rare NPCs in \"House of Thule\" now drop tradable large bags.\n    - The click effects on Shellscale Bone Fetish Necklace, Silbacle's Rosary of Conquest, and Carved Bone of the Nighthowler no longer share a timer with Geomantra click effects.\n    - All items with a Geomantra click effect now share a timer.\n    - The Bard Arpeggio breastplate spells now have a limited number of counters for the melee damage they provide.\n    - Hardcore Heritage chest armor no longer has type 15 augment slots. These were removed because the items do not support emblems.\n    - The Lump of Obsidian's unusable augment slot has been removed.\n    - Fixed a preview window bug that \"locked\" an item into place when the viewing angle was rotated all the way to the top or bottom of the item.\n\n    *** Tradeskills ***\n\n    - Many additional tradeskill components have been marked as ALL/ALL.\n\n    *** Quests & Events ***\n\n    - Seek out Meeka Gharn in the Plane of Knowledge and learn of an ancient book thought to lead to many treasures.\n    - \"Librarian's Nightmare\" - You will no longer have to restart the event if the person carrying the Words of Opening dies before turning it in.\n    - \"At World's End\" - Fixed an issue that would cause the event to to reset improperly if players failed at the ice giant fight.\n\n    *** Progression Servers ***\n\n    - Certain tradeskill research recipes are no longer available too early on Progression Servers.\n\n    *** Marketplace ***\n\n    - Fixed a bug that caused Potion of Companion Amnesia and Potion of Mercenary Amnesia to not function correctly.\n    - Items that are on the marketplace or on sale for a limited time now display a timer.\n\n    *** Miscellaneous ***\n\n    - Fixed a bug that caused large zone lag spikes when doing player trades with large stacks of items.\n    - Pets and mercenaries will no longer try (and fail) to follow you while you are on a boat.  They will wait at the dock until you disembark before teleporting to you.\n    - If you die while on a boat, your corpse will now be moved to the safe point in the zone.\n\n    *** Test Server ***\n\n    - Playing on the test server now grants loyalty crowns over time.  You need to be actively playing to receive loyalty crowns.\n    - The Test server is now set to begin and end events two weeks before they will happen on live servers.\n    - Alternate currency and some disallowed spell components can now be copied when a player uses the /testcopy command.\n\n    *** UI ***\n\n    - Changed -\n    - EQUI_BarterSearchWnd.xml\n    - EQUI_EQMainWnd.xml\n    - EQUI_MarketplaceWnd.xml\n\n    *** Previously Updated ***\n\n    - Fixed an issue with barter search window where it forgets the vertical size of one of the panes and doesn't display it at all.\n\n    - Changed -\n    - EQUI_BarterSearchWnd.xml\n\n\n    - The EverQuest Team","content_hash":"dcb2a82f5f923304225ac7c1aa539c6a5aabd5f416ff5bc8cd6dc9d5aaf62cf2","source_files":["patches-2011-2.txt"],"source_titles":["August 10, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"ac12dd35f41efd63300380b3e745be676b28fc2b6d2e36a13bb804cf94c4c452","filename":"patches-2011-2.txt","adapter":"text","source_offset":6445,"item_index":null,"heading":"August 10, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-08-10-1","id":"2011-08-10-1"},{"patch_date":"2011-07-26","effective_date":"2011-07-26","display_date":"July 26, 2011","title":"July 26, 2011","year":2011,"month":7,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"}],"sections":["Emergency Patch"],"change_count":6,"word_count":97,"summary":"From the patcher, here are the patch notes from this morning's game update: Emergency Patch *** Corrected a script that was sending incorrect messages to players looting items in the Western Wastes. Fixed an issue that unexpectedly shortened a number of beneficial melee abilities for several…","content":"From the patcher, here are the patch notes from this morning's game update:\n\n    *** Emergency Patch ***\n\n    - Corrected a script that was sending incorrect messages to players looting items in the Western Wastes.\n    - Fixed an issue that unexpectedly shortened a number of beneficial melee abilities for several classes.\n    - Druid - Fixed an inadvertent change that caused Convergence of Spirits to stop functioning.\n    - Shadowknight - Corrected an issue with Harm Touch on Live servers.\n    - Shadowknight - Harm Touch damage has been readjusted to account for differences on Progression servers.\n\n    - The EverQuest Team","content_hash":"4a1df3f4be8b1aefced1a25b827cd162f4adb7e1e8f0558edd045e8fff6ca257","source_files":["patches-2011-2.txt"],"source_titles":["July 26, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"034967c3a067ec8699b34a7e5d391b6a5ea2e00aac13e10e29c2885c9c33fc28","filename":"patches-2011-2.txt","adapter":"text","source_offset":5665,"item_index":null,"heading":"July 26, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-07-26-1","id":"2011-07-26-1"},{"patch_date":"2011-07-20","effective_date":"2011-07-20","display_date":"July 20, 2011","title":"July 20, 2011","year":2011,"month":7,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Progression Servers","Misc","UI"],"change_count":35,"word_count":538,"summary":"Here are the patch notes from this morning's game update (taken from the patcher): Highlights *** The Weapon Crate of the Mercenary, Traveler's Rucksack, Journeyman's Rucksack and Journeyman's Pocketed Rucksack now have a chance to drop from rare mobs in House of Thule zones. Items with appearances…","content":"Here are the patch notes from this morning's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - The Weapon Crate of the Mercenary, Traveler's Rucksack, Journeyman's Rucksack and Journeyman's Pocketed Rucksack now have a chance to drop from rare mobs in House of Thule zones.\n    - Items with appearances from the Hardcore Heritage events can now be placed in housing.\n\n    *** Items ***\n\n    - A heal focus has been added to the Neckguard of Earthen Geomancy.\n    - Mercenary crates purchased from the marketplace are now heirloom.\n    - The Weapon Crate of the Mercenary, Traveler's Rucksack, Journeyman's Rucksack and Journeyman's Pocketed Rucksack now have a small chance to drop from rare mobs in the House of Thule.\n    - Stats and focus effects on the Warhammer of Divine Grace and McVaxius` Horn of War from Hardcore Heritage zones have been switched so that the items work as intended.\n    - The Executioner's Crimson Trophy should now be somewhat more forgiving in the distance it allows from healers.\n    - Items with appearances from the Hardcore Heritage events can now be placed in housing.\n\n    *** Tradeskills ***\n\n    - A new recipe to create large blocks of magic clay has been discovered.\n\n    *** Quests & Events ***\n\n    - Crushbone's raid will no longer allow mercenaries.\n    - Wu the Enlightened will now ask for the correct items when giving the Test of Tranquility.\n\n    *** Spells ***\n\n    - Most raid boss NPCs have developed a stronger immunity against fast-acting DoT spells.  Other NPCs (including non-boss raid NPCs) are unaffected and will still take full damage.\n    - Necromancer - Lowered the mana cost for Burlabis' Swift Venom, Ninavero's Swift Deconstruction, Tenak's Flashblaze, Rilfed's Swift Sickness, and Ninavero's Swift Lifedraw.\n    - Shaman - Lowered the mana cost for all ranks of Nargul's Malady and Undaleen's Venom.\n    - Fixed an obscure issue relating to resurrection and spell recast timers.\n\n    *** NPC ***\n\n    - Maldeny Gredlong no longer wanders around Ak'Anon.\n\n    *** AA ***\n\n    - Fixed a bug that was allowing Powerful Elixirs to extend some abilities that it shouldn't have.\n    - Shadowknight - Reduced Harm Touch damage on Progression servers for ranks 3 through 15.  Regular servers are unaffected.\n\n\n    *** Progression Servers ***\n\n    - Spell research merchants in home cities have had their inventories unrestricted.\n    - A number of spell research recipes, including Oil of Vitriol and Celestial Cleanser, are now available.\n    - An Iksar Slave is now available in Frontier Mountains.\n    - Shadowknight - Reduced Harm Touch damage on Progression servers for ranks 3 through 15.  Regular servers are unaffected.\n\n    *** Misc ***\n\n    - Changed the display of the entitled time from just years to years and days.\n    - Optimized some server processing code that could cause lag in highly populated zones.\n\n    *** UI ***\n\n    - Made numerous preview window fixes relating to displaying models.\n    - The preview window will now allow you to shift the object in the display by holding down the right mouse button over the object.\n    - Added buttons to the preview window to shift, zoom in/out, rotate, and reset the image.\n    - Cleaned up some XML in the map window and commonized the arrow buttons.\n\n    - Changed -\n\n    - EQUI_Animations.xml\n    - EQUI_MapViewWnd.xml\n    - EQUI_MarketplaceWnd.xml\n    - EQUI_ObjectPreviewWnd.xml\n    - EQUI_Templates.xml\n\n\n    - The EverQuest Team","content_hash":"3b3a62bf2a37872422d6b44d6542dbc972c8f8791999fea5dbb117cf4e086116","source_files":["patches-2011-2.txt"],"source_titles":["July 20, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"c3ef16e5a1f707925f5e8065ac44b4ee9b0251da0b1e4e4900e7857ead49eb93","filename":"patches-2011-2.txt","adapter":"text","source_offset":2039,"item_index":null,"heading":"July 20, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-07-20-1","id":"2011-07-20-1"},{"patch_date":"2011-06-15","effective_date":"2011-06-15","display_date":"June 15, 2011","title":"June 15, 2011","year":2011,"month":6,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Spells","AA","Miscellaneous","Progression Servers","UI","Previously Updated"],"change_count":42,"word_count":739,"summary":"Here are the patch notes from this morning's game update (as posted by Piestro on the EQ Forums): Highlights *** Mount control has been tightened up considerably. When using a mount you will reach top speed much faster than before, and stop even faster. While in combat, the movement is still…","content":"Here are the patch notes from this morning's game update (as posted by Piestro on the EQ Forums):\n\n    *** Highlights ***\n\n    - Mount control has been tightened up considerably. When using a mount you will reach top speed much faster than before, and stop even faster. While in combat, the movement is still tighter than before, but not as responsive as when out of combat.\n    - All mounts available in the marketplace are now Heirloom. This is retroactive to those already purchased.\n    - Players that go linkdead while part of a raid are now kicked from both the raid and their group.\n\n    *** Items ***\n\n    - Mount control has been tightened up considerably. When using a mount you will reach top speed much faster than before, and stop even faster. While in combat, the movement is still tighter than before, but not as responsive as when out of combat.\n    - All mounts available in the marketplace are now Heirloom. This is retroactive to those already purchased.\n    - The Dragorn War Mask effect can now be buff blocked.\n    - Increased the drop rate of some sought-after items from Karnor's Castle and the Ruins of Old Sebilis.\n\n\n    *** Tradeskills ***\n\n    - The combine to make Spell: Electrical Charge for the wizard epic 1.5 pre-quest can now be completed in the spell research kit.\n\n\n    *** Spells ***\n\n    - Changed gravitate effects so they will no longer affect NPCs that can not move on their own.\n    - Monk - Moved the right-click entries for Flinch and Intercepting Fist to Disciplines-Timer 9 to reflect their true timer.\n    - Monk - Moved the right-click entry for Drunken Monkey Style to Techniques-Offensive.\n    - Monk - Lowered the recast time of Cloud of Fists to 30 seconds. It is now on its own timer.\n    - Monk - Increased the damage dealt by Six-Step Pattern.\n    - Monk - Increased the bonuses given by Ironfist Discipline.\n    - Ranger - Ranks II and III of Bullseye Discipline have been decreased in effectiveness.\n    - Rogue - Increased the damage done by Wound.\n    - Rogue - Increased the bonuses given to backstab damage by Daggerswipe.\n\n\n    *** AA ***\n\n    - Monk - Slightly increased the damage added by Fists of Steel at all ranks.\n    - Monk - Slightly increased the damage added by Stonefoot at all ranks\n\n\n    *** Miscellaneous ***\n\n    - Fixed a problem with texture memory usage when rapidly zoning between zones with lots of players in them that should free up additional extra memory when needed.\n    - Fixed a bug that caused housing upkeep to be incorrectly calculated in some cases when using upkeep reducing items.\n    - Players that go linkdead while part of a raid are now kicked from both the raid and their group.\n    - Removed generation of SSE instructions in a library that was causing very old AMD processors to crash when running the client.\n    - Fixed some problems in the preview window that caused some NPCs to not be displayed properly.\n    - Expansions should now be purchasable on the marketplace by players using their 45 free days.\n    - Corrected an issue where the following tank mercenaries were not generating enough hate - Banshee, Gnome Pirate, Zombie, Dragorn, Amygdalan, Gingerbread Man, and Bazu.\n    - Corrected zone-line requirements for Crystallos.\n\n\n    *** Progression Servers ***\n\n    - Corrected an issue that could cause an invalid poll to appear after a progression server unlocked a new expansion.\n    - The Ashenbone Broodmaster should no longer deal massive amounts of damage on Progression Servers.\n    - Some long-lost items will be available for a limited time in the continent of Kunark on progression servers.\n    - Rallosian, Draconic, and Tunarian weapon ornamentations can now be claimed on progression servers.\n\n\n    *** UI ***\n\n    - Fixed a problems causing some custom UIs to crash the client.\n    - Fixed a bug causing 1H Blunt skill modifiers to be incorrectly displayed for some items.\n    - The default key bindings for new installs have been changed to WASD keys for movement control rather than the number pad. Installations with existing keyboard settings will not be affected.\n    - Fellowships can now be managed anywhere, not only next to Randall of the Fellows in the Plane of Knowledge.\n\n    - Changed -\n\n    - EQUI_HtmlWnd.xml\n    - EQUI_MarketplaceWnd.xml\n    - EQUI_TaskWnd.xml\n\n\n    *** Previously Updated ***\n\n\n    - Removed the requirements for the doors leading in to Meldrath's Mansion (on non-progression servers).\n    - \"Tonic IX\" potions are once again usable at level 90 as intended.\n\n     \n\n    - The EverQuest Team","content_hash":"e0f4174539d3dcb1fc41474d181a0818891313e5812cd56943cf810e2d80949e","source_files":["patches-2011-1.txt"],"source_titles":["June 15, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"d7d3ade88cf9e61eff53be9ee6ac4d9f601173e839216062bd1e15b83fb3bb5b","filename":"patches-2011-1.txt","adapter":"text","source_offset":53254,"item_index":null,"heading":"June 15, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-06-15-1","id":"2011-06-15-1"},{"patch_date":"2011-05-25","effective_date":"2011-05-25","display_date":"May 25, 2011","title":"May 25, 2011","year":2011,"month":5,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Quests & Events","Spells","NPC","Progression Servers","Miscellaneous","UI"],"change_count":62,"word_count":1064,"summary":"Here are the patch notes from this morning's game update (taken from the patcher): Items *** House of Thule Tier 4 group armor AC was a bit lower than it should have been. It has been raised to the proper level. Circle spells such as Guardian Circle I will now only land on players, their pets, and…","content":"Here are the patch notes from this morning's game update (taken from the patcher):\n\n    *** Items ***\n\n    - House of Thule Tier 4 group armor AC was a bit lower than it should have been. It has been raised to the proper level.\n    - Circle spells such as Guardian Circle I will now only land on players, their pets, and mercenaries.\n    - The Vicious Rabbit will no longer benefit from AAs that affect swarm pets.\n    - Changed the focus effect on Recondite Rageblade Gauntlets, Ambiguous Rageblade Gauntlets, and Lucid Rageblade Gauntlets to Bubbling Rage. They were incorrectly using the raid focus effect.\n    - Items that increase skills now have a cap on how much skill they can increase.  For existing items, this cap has been set to be equal to its current effect at maximum level.\n\n\n    *** Quests & Events ***\n\n    - The First Creation - Corrected a problem with the raid that could cause some players to crash and prevent the First Creation from leaving a corpse.\n\n\n    *** Spells ***\n\n    - Bard - Decreased the damage added by Lyrin's Psalm of Potency slightly but added the ability to affect both fire and magic DoT spells.\n    - Beastlord - Lowered each rank of Focus of Emiq by one HP so it will no longer overwrite Exigent Focusing.\n    - Beastlord - The positive and negative effects of Nevir's Aggression and Nevir's Protection have been increased.\n    - Berserker - Shared Bloodlust and Shared Brutality now share a timer.\n    - Magician - Spear of Magma has been increased in damage but will be less efficient.\n    - Monk - Drunken Monkey Style should no longer interfere with other combat abilities.\n    - Necromancer - Moved Ninavero's Swift Lifedraw to its own timer.\n    - Rogue - Increased the backstab damage done by Battery.\n    - Shaman - Idols of Malos are now less intrusive.\n\n\n    *** NPC ***\n\n    - Translocator Narrik should now have better aim if you ask him for assistance in travelling to Butcherblock Mountains.\n    - Bindral Argaff in Plane of Knowledge will now accept the Madness of Stomple item.\n    - Mooto in Al'Kabor's Nightmare should now be less elusive.\n\n\n    - The Summoned Tribute Master is now available to veterans of at least 13 years.\n    - Removed the illusion component of many AA based form changing abilities/buffs.  The stat/effect bonus is unchanged. The illusions are planned to be added as separate triggered spells in an upcoming update.  The affected abilities are:\n    - - Beastlord - Bestial Alignment\n    - - Beastlord - Pact of the Wurine\n    - - Necromancer - Gift of the Grave\n    - - Ranger - Guardian of the Forest\n    - - Ranger - Group Guardian of the Forest\n    - - Shaman - Group Pact of the Wolf\n    - - Shaman - Rabid Bear\n    - - Shadowknight - Visage of Death\n    - Beastlord - Bestial Bloodrage and Divine Companion Aura no longer have a timer conflict.\n    - Beastlord - Reduced the reuse timer on Diminutive Companion to 1 second.\n    - Cleric - Purify Soul no longer shares the timer with Group Purify Soul.\n    - Druid - Fixed a bug with Nature's Fury that was allowing druids to remove the detrimental aspect of the ability.\n    - Enchanter - Mental Contortion should now (correctly) debuff all weapon skills instead of just 1hb.\n    - Enchanter - Phantasmic Reflex should no longer conflict with Cleric's Vie line or Shining Rampart. The damage absorbed has also been increased slightly.\n    - Enchanter - Beguiler's Banishment and Directed Banishment root effects should no longer conflict with Ranger's Flusterbolt line.\n    - Enchanter - Edict of Command's new ranks are now available for purchase.\n    - Magician - Increased the min/max damage bonus for Fire Core starting with Rank 2 scaling up to Rank 5.\n    - Necromancer - Embalmer's Carapace and Dead Man Floating will no longer have conflicting refresh timers.\n    - Rogue - Precision has been restructured to actually function the way it was intended now, noticeably increasing backstab accuracy.  You may begin rejoicing!\n    - Wizard - Cryomantic Snare will no longer bypass run speed immunities.\n    - Wizard - Acute Focus of Arcanum should now correctly focus spells up to level 90.\n    - Wizard - Third Spire of Arcanum Rk 3 should now correctly focus spells up to level 90.\n\n\n    *** Progression Servers ***\n\n    - Iksar-only equipment will not drop in the Plane of Hate on Progression servers until Kunark is available.\n    - Opal H'Rugla in Neriak is now available on Progression servers.\n    - The Bloodsaber Defiler's head will now drop on Progression servers.\n\n\n    *** Miscellaneous ***\n\n    - Fixed a server time out issue with certain container items.\n    - Tweaked server code to better handle load.\n    - Fixed a problem that occurred when transferring a plot to someone already on the access list for the plot (the new owner would be locked out).\n    - Fixed an animation issue when certain mounts were in full gallop.\n    - Fixed an issue where some data was not properly appearing on the Welcome Screen.\n    - The \"My Plot\" search will now only show what you actually own instead of everyone with a similar name as you.\n    - Fixed an issue that caused some textures that had been down-sampled to never be up-sampled again even when they came within the up-sampling distance.\n    - Fixed a problem related to texture time-outs always using the far time timeout value, causing them to timeout much faster than they should have.\n    - Fixed a grouping issue with players changing their names.\n\n\n    *** UI ***\n\n    - The Marketplace now has a preview tab so you can instantly preview the items.\n    - Fixed some crash issues when using a custom UI that doesn't have the \"MKPW_Subwindows\" element in the Marketplace window.\n    - Fixed a bug that was causing certain windows to not properly resize when inside tab windows.\n    - Fixed a bunch of display issues regarding lighting, scaling, and camera angles with the preview window.\n    - Fixed a bug where the item window wasn't properly displaying the skill mod stat for blunt weapons.\n    - Fixed a resizing bug where if a window was resized to smaller than its min size during a single cursor move (or to larger than its max size), then no resizing would be done, rather than it being resized to the min/max size.  It will now be resized to the min/max size in that situation.\n\n    - Changed -\n\n    EQUI_Animations.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_Templates.xml\n\n\n    - The EverQuest Team","content_hash":"e5169916ed4258bfa44c6e9718bfa10130f3cd23a9bbb8f6a26433366b6c7650","source_files":["patches-2011-1.txt"],"source_titles":["May 25, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"31b50d022caa4a156b668aa382e7a82a4ec49bdcb622b952c0afec5a605dd460","filename":"patches-2011-1.txt","adapter":"text","source_offset":46691,"item_index":null,"heading":"May 25, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-05-25-1","id":"2011-05-25-1"},{"patch_date":"2011-04-19","effective_date":"2011-04-19","display_date":"April 19, 2011","title":"April 19, 2011","year":2011,"month":4,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Emergency Update","Items","Quests & Events"],"change_count":6,"word_count":130,"summary":"Here are the patch notes for an emergency game update this morning (from the patcher): Emergency Update *** All EverQuest servers have been brought down for an emergency zone crash fix. We apologize for the inconvenience. Items *** Newbie weapons on Progression servers will now start at 60 percent…","content":"Here are the patch notes for an emergency game update this morning (from the patcher):\n\n    *** Emergency Update ***\n\n    - All EverQuest servers have been brought down for an emergency zone crash fix. We apologize for the inconvenience.\n\n    *** Items ***\n\n    - Newbie weapons on Progression servers will now start at 60 percent of their normal stats and gain 10 percent per unlocked expansion.\n    - The Jagged Orc Slayer Sword will now behave like other newbie weapons on Progression servers.\n    - Merchants have raised their sale prices on many potions that were mistakenly re-priced. They have not changed the price they will pay for them.\n\n    *** Quests & Events ***\n\n    - Fixed tradeskill combines for Felwithe Defender, Pine Scout, and Pine Druid armor on Progression servers.\n\n     - The EverQuest Team","content_hash":"457fd4595910e528d7b3f5256d6c71a5361959c593832d6778ec0bf42dac5eff","source_files":["patches-2011-1.txt"],"source_titles":["April 19, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"debe8f53c68eed9105dcfe9ee7d9f365df29fa0f8947471cd3a75002b73d4b3b","filename":"patches-2011-1.txt","adapter":"text","source_offset":45723,"item_index":null,"heading":"April 19, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-04-19-1","id":"2011-04-19-1"},{"patch_date":"2011-04-13","effective_date":"2011-04-13","display_date":"April 13, 2011","title":"April 13, 2011","year":2011,"month":4,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Progression Servers","Miscellaneous","UI","Previously Updated"],"change_count":113,"word_count":1948,"summary":"Here are the patch notes for Wednesday's game update (taken from the patcher): Highlights *** Corrected an issue that could cause corpses to lock incorrectly. Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick…","content":"Here are the patch notes for Wednesday's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Corrected an issue that could cause corpses to lock incorrectly.\n    - Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick everybody out of the shared task, which results in them also getting booted form the dynamic zone associated with the shared task.  See the Miscellaneous section below for details.\n    - Many problems with boats have been fixed.  See the Miscellaneous section below for details.\n    - The minimum fizzle rates for all classes have been reduced, as well as the amount of mana used by a fizzle.\n    - Zones with key or flag requirements will now unlock themselves automatically when later expansions open (on standard and progression servers). Meldrath's Mansion and Crystallos zones are now unlocked on standard servers.\n    - Keep an eye out for Grundle Cogwelder in the Plane of Knowledge.  He has been hearing some interesting rumors about hares.\n\n    *** Items ***\n\n    - Corrected the lore group on bottles of bleach.\n    - The Portable Forge should no longer spawn on top of the user.\n    - The Which Came First item will create a more limited variety of eggs now.\n    - The Potion of Divinity can not be used as often as it could previously.\n    - Removed the Encompassing Nightmare IV focus from Doll of the Nameless Child and added it to Shiliskin Metamagic Totem, where it would actually be used.\n    - Slightly increased the backstab damage on House of Thule daggers. \n    - Added detrimental haste focus to the all/all legs from House of Thule zones.\n    - The Katta's Signet charm and those like it will now have much more reliable stats.\n    - The Whirligig Flyer now properly grants AC.\n    - Corrected typos on several items.\n    - Corrected several mounts that were not usable in combat.\n\n    *** Tradeskills ***\n\n    - Good Iva's in Paineel now has an oven.\n    - Failing to craft Prepared Dream Meat no longer returns any items.\n    - Older alchemy potions on the Progression Server recipes now stack to 10.\n    - Fire opals are back in stock at their normal vendors.\n\n    *** Quests & Events ***\n\n    - Some missing kobold parts have been restored to Toxxulia.\n    - Wellis Pestule will now ask for the correct item when you are sharpening the Rusty Scourge Knight Saber for him.\n    - Norten Magmaflinger will now speak to characters at maximum level.\n    - Corrected the items that Kugaran asks for in the Troll Shadowknight weapon quest.\n    - Shana Liskia now asks for the correct items in the quest for the Dagger of the Academy.\n    - Corrected the requirement for reforging rhodium into Burning Ash of the Lake.  It now correctly requires completing the Keymaster's event.\n\n    *** Spells ***\n         \n    - The minimum fizzle rates for all classes have been reduced, as well as the amount of mana used by a fizzle.\n    - Players who are under a rabbit illusion will have their viewpoint set much closer to the ground.\n    - The ventriloquism effect works again.\n    - Resurrection spells now issue text messages so players can set an audio trigger.\n    - Fixed an issue with doom spells not working when the target is an NPC.\n    - Bard - Corrected the cap on the damage shield portion of War March of Dagda.\n    - Beastlord - Kron's Maelstrom should no longer interfere with Funeral Dirge.\n    - Cleric and Druid - Increased the strength of Reject Corruption.\n    - Druid and Shaman - Corrected the amount of corruption cured by Chant of the Tae Ew.\n    - Druid - Corrected the cap on the AC reduction of Argent Frost.\n    - Druid - Increased the AE range on Lunamelioration.\n    - Enchanter - Baffling Constriction now reduces accuracy with all melee skills.\n    - Magician - Monster Summoning should now summon local denizens in House of Thule zones.\n    - Necromancer - Scapegoat has had its cost lowered and your scapegoat will now correctly cast spells at your target when summoned.\n    - Necromancer - Rebalanced the Splirt spell to decay faster and deal more damage overall.\n    - Necromancer - Corrected the damage added by the Irae Faycite Shard: Splirt to match the new damage values on Splirt (and corrected its name).\n    - Necromancer - Cascading Deathshield will now properly heal your pet when each bulwark expires.\n    - Ranger - Corrected the cap on the damage shield portion of Quillcoat.\n    - Ranger - Moved Burning Ash to timer 4 so it no longer interferes with Cataclysm Ash.\n    - Ranger - Moved Biting Wind to timer 3 so it no longer interferes with Windwhip Bite.\n    - Rogue - Removed an invalid cast message from Aggravated Bloodlust III. \n    - Shadowknight - Corrected the cap on the AC buff portion of Drape of Fear.\n    - Shadowknight - The snare component of Despairing Darkness will no longer ignore immunities.  It is still very difficult for normal NPCs to resist.\n    - Shadowknight - Corrected the heal cast when Gorgon Mantle Rk. III is broken by melee damage.\n    - Wizard - The Irae Faycite Shard: Brainfreeze Strike will now correctly add damage to Brainfreeze spells.\n\n    *** NPC ***\n\n    - Melee DPS mercenaries obtained via LoN rewards can now be buffed by players.\n    - Fixed some issues when un-suspending a buffed and geared pet that has been suspended across zone lines.\n    - Fixed a crash bug caused by attempting to log in on a character with no corpse.\n\n    *** AA ***\n         \n    - Fixed a problem causing suspended pets to lose gear and buffs when their owner zoned.\n    - Magician - Theft of Essence will now work correctly with the Annihilate the Divergent spell line.\n    - Necromancer - Blood Magic should now behave in a more predictable manner giving full benefit to each rank. Please note, each step for Blood Magic is now shorter than the original.\n    - Paladin - Reduced the critical damage effect of Valorous Rage across all ranks.\n    - Paladin - Fixed the AC component of Blessing of the Faithful.\n\n    *** Achievements ***\n\n    - Epic titles should no longer go away if you place your epic items in your house as long as you have the epic achievement.\n\n    *** Progression Servers ***\n                     \n    - Corrected several recipes that were producing too much money and returned the alchemy vendors that sold the parts for them on progression servers.\n    - The Vial of Pure Water recipe has been made available on Progression servers.\n    - Newbie weapons (and other items from those quests) on Progression servers will now be weaker until more expansions are unlocked.\n    - Barbarian Northern Wolf and White Rose armor quests should now be working on progression servers.\n    - Quests for armor \"of Ro\" can now be completed on progression servers.\n    - Shaman armor quests that produce armor \"of Justice\" can now be completed on progression servers.\n    - Dark Elf quests for Orc Slayer, Bone Mail, and Ashen Bone Mail armors should now be functioning on progression servers.\n    - Druid armor quests that produce \"Moss Toe\" armor can now be completed on progression servers.\n    - Erudite Abattoir Initiate, Fell Blade, and Templar of Fright armor recipes have been enabled on progression servers.\n    - Gnome Plague and Initiate's Watchmen armor recipes have been enabled on progression servers.\n    - Restored some missing gnomish newbie armor quest givers to progression servers.\n    - Half Elf/Wood Elf quests for Emerald Novice armor should now be functioning on progression servers.\n    - Halfling Thorn Mail and Bravefoot armor recipes have been enabled on progression servers.\n    - High Elf Art Keepers and Sylvan Initiate armor can now be created on progression servers.\n    - Human Coalition Trader, Sturdy Workman, Dismal Knight, Scourge Warrior, Scourge Sorcerer, Rage Sorcerer, Songweavers, Pestilence Priest, and Dismal Warrior armor recipes have been enabled on progression servers.\n    - Ogre quests for armors of Protection, Darkness, and War should now be functioning on progression servers.\n    - Troll armor quests for Da Bashers should now be working on progression servers.\n    - Krivn S`Tai has returned to progression servers.\n    - Some missing kobold parts have been restored to Toxxulia.\n    - Returned some creatures that were not spawning properly in the Butcherblock Mountains on progression servers.\n    - Restored some missing NPC spawns in Lavastorm on progression servers.\n    - Gnomes can now complete the quest for the Plague Raiser Mace on progression servers.\n    - Andara C'Luzz has been returned to her post on progression servers.\n    - Brunnel Kegstander is now available on progression servers.\n    - Wendel Deeppockets has returned to progression servers.\n\n    *** Miscellaneous ***\n\n    - Saltpeter is now available in the Lavastorm Mountains.\n    - Increased the size of the obsidian building blocks to match other building block sets.\n    - Added /kickplayers, a new command that allows expedition leaders to kick everybody from the dynamic zone and shared task leaders to kick everybody out of the shared task, which results in them also getting booted form the dynamic zone associated with the shared task.\n    - Usage:\n     - /kickplayers task -- Removes all players from shared task and also removes them from the associated dynamic zone.\n     - /kickplayers exp -- Removes all players from the expedition, including players not currently in the dynamic zone.\n    - Fixed problems with looting rights.\n    - Polls: Implemented the ability to teleport to winners of real estate polls.\n    - Fixed a crash bug when a PvP player's infamy changes and becomes tied with more than 4 other players.\n    - Fixed a few boat bugs that caused players to drop into the water, drop on the boat and take falling damage, disconnects when zoning on a boat, and the \"rubber band\" effect when riding with other players on a boat.\n    - You will no longer need to completely exit out of the game when you get extra character slots.  They will be available to you the next time you enter character select.\n    - Added in Rotate Yard combobox to the Layouts tab of the Real Estate Items window.  This allows you to choose which direction you want a yard facing in when it is loaded.  Also updated the Layout help page with info on the Rotate Yard option.\n    - Fixed some minor memory leaks related to spells.\n\n    *** UI ***\n\n    - Long tool tips will now wrap to multiple lines.\n    - The item display window has been updated to display total skill mod information.\n    - In the real estate items window, if a full stack is moved it will remain selected, or the stack it is combined with will become selected.  However, if only part of the stack is moved, the remaining portion of the stack will remain selected.\n    - Fixed an issue that was not allowing the results of closed non-real estate polls to display.\n\n    - Added -\n    EQUI_NameChangeMercWnd.xml\n    EQUI_NameChangePetWnd.xml\n\n    - Changed -\n    EQUI.xml\n    EQUI_Animations.xml\n    EQUI_CharacterCreate.xml\n\n    *** Previously Updated ***\n\n    - The First Creation - The Creation should leave a corpse more reliably.\n    - The Mechamatic Guardian has a limiter on the number of steamworks it can command at once.  It will no longer process damage if this limit is exceeded.\n    - Reduced the spell resistances and the resistance to combat abilities on the Mechamatic Guardian.  It should also return to where it belongs if pulled or pushed away.\n    - Increased the number of adds that spawn during the 12th Anniversary Mechamatic Guardian event by 25 to 33 percent per wave.\n    - Fixed the bug with the \"Stealing My Life Back\" mission that prevented updates for killing an angry helibot.\n    - Removed NPCs and some quest rewards that were appearing too early on progression servers.\n    - The rare items required for the Hunt for Shards task have been made more common, and more shards will be up at once.\n\n    - The EverQuest Team","content_hash":"048cf2b9e12ca035b8079160b3c8415ef8f174e86ae8788eb2f41cd5be82d7c3","source_files":["patches-2011-1.txt"],"source_titles":["April 13, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"d9e26f3d41438830c741aeb9049c29d0a6fea34126f8c0d4767fda49be850b0d","filename":"patches-2011-1.txt","adapter":"text","source_offset":33609,"item_index":null,"heading":"April 13, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-04-13-1","id":"2011-04-13-1"},{"patch_date":"2011-03-09","effective_date":"2011-03-09","display_date":"March 9, 2011","title":"March 9, 2011","year":2011,"month":3,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Progression Servers","Zek","Miscellaneous","UI","Previously Updated"],"change_count":99,"word_count":1992,"summary":"Here are the patch notes for today's game update (taken from the patcher): Highlights *** The Neighborhood Beautification Board needs you to vote for the best house or yard in the neighborhoods. Go to your favorite house, click on the plot marker, and vote! Items *** Removed haste from the House of…","content":"Here are the patch notes for today's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - The Neighborhood Beautification Board needs you to vote for the best house or yard in the neighborhoods.  Go to your favorite house, click on the plot marker, and vote!\n\n    *** Items ***\n\n    - Removed haste from the House of Thule cultural raid seals. It didn’t stack with other worn haste and didn’t belong on those items.\n    - Corrected a math error that was causing Underfoot cultural charm stats to be too high when used with House of Thule cultural armor. They will once again have the correct stats.\n    - Bard instruments should now face the proper direction when mounting them on the wall in your house.\n    - Most housing items can now be shrunk even smaller when placing them.\n    - The Everlasting Chocolate Bar now correctly says who you are giving chocolate to.\n    - The Everlasting Chocolate Bar and the Box of Chocolate now have a one minute reuse time, and the food they produce will now have stats.\n\n    - The descriptions on Magician class armor have been changed so they no longer cut off in the examine window.\n    - The Profane Runebelt, Patchwork Animal Fur Belt, and Dreamer's Cord now have the appropriate number of potion slots.\n    - Changed the focus effect on the Maculatumite, Hemlock's Poison Band to Projection of Living Knowledge.\n    - The following mounts will now properly match their speed to the owner’s maximum mount speed - Armored Snow Puma Saddle, Sessiloid Saddle, Venomous Raptor Saddle, and Firescale Wrulon Saddle.\n    - The following weapons should now appear properly in the secondary slot - Hunter's Claw, The Alpha's Claw, Mesmerizing Ripper, Majestic Dreamclaws, and Maleg's Claws.\n    - The Ethereal Arrow now more closely resembles an actual arrow.\n    - The Gnomish Lightwave Inhibitor will now properly allow you to adjust the light level in your house. This item requires post effects be enabled to function.\n\n    *** Tradeskills ***\n\n    - The Half Elven cultural storage task now requires a Half Elven book as intended.\n    - Some cultural storage tasks were returning the incorrect book. This has been fixed.\n    - Celestial Solvent is now purchasable from the spell research merchants in starting cities.\n    - Spell hides are now able to be crafted on the progression servers.\n    - Removed some incorrect restrictions on some merchant-bought tradeskill items on Progression Servers.\n\n    *** Quests & Events ***\n\n    - The Eye in the Sky - Corrected a problem that was causing this task to fail with auras, mercenaries, or mounts in the area.\n    - Poison masters will now be more clear about why they refuse to assign quests.\n\n    - Vergalid's End - Goru Uldrock should be more willing to let adventurers test their might against his.\n    - Terror in the Dark - the Sticky Sap spell will no longer be triggered multiple times per Protofission cast.\n    - Terror in the Dark - the failure timer will now function properly.  When it tells you that time has run out, it will actually run out.\n    - At World's End - Slowed the spawn rate of adds slightly.\n    - At World's End - Slowed the spread rate of the Whirling Distemper spell used by the book dervishes.\n    - The Essence of Dreams - Shadow of the Heart's spell Worried Dreams has increased in radius.\n    - The Essence of Dreams - The spells Reverie and Quiet Slumber have had their durations reduced.\n    - The Cages of Testing - Fixed a bug that could cause the event to reset incorrectly.\n    - The Cages of Testing - Players should no longer be stuck in a cage alone.  When the raid changes phases, all players should be teleported back to the boss.\n    - The Cages of Testing - Fixed an issue that was causing some adds in Phase 2 to chain cast.\n    - Morell Ascendant - Wisps will no longer respawn once the event is successfully completed.\n    - Morell Ascendant - Fixed a number of targeting issues with the changing ground.\n    - Morell Ascendant - Fixed an issue that caused double spawns in the second phase of the raid.\n    - Morell Ascendant - Wisps in the second phase have been tuned down and will activate sequentially (as they do in the first phase).\n    - Morell Ascendant - The Nightmare Wisp's portal effect has been changed to be less punitive.\n\n    *** Spells ***\n\n    - Removed the spells Invigor, Extinguish Fatigue, and Jaxan's Jig o' Vigor from merchants.  These spells have no effect on players and can safely be deleted if you have them in your spellbook.\n    - Re-tuned most Type 3 augments that modify House of Thule spells so that they grant their originally intended bonus percentages.  The majority of these effects were increased.\n    - Player abilities that execute skill attacks will now do less damage in PvP combat.  Damage against NPCs should be unchanged.\n    - Cleric - Fintar's Channeled Mark has had its effects and resist modifiers adjusted to match Mark of the Devout.\n    - Necromancer - Changed the Irae Faycite Shard: Splirt to Durus Faycite Shard: Splirt.  Instead of adding damage to the spell it will now extend the duration by one tick.\n    - Necromancer - Scorch Bones will now properly add the Smoldering Bones debuff to your target.\n    - Paladin - Swapped values on Denouncement and Denouncement Heal so that the spell will now heal more than it damages.\n    - Paladin - Increased the refresh time of Righteous Indignation by three minutes.\n    - Paladin - Armor of Courage Strike can now stun enemies up to level 93.\n    - Warrior - Corrected the spell land message for Bazu Roar.\n    - Warrior - Flash of Anger Effect can no longer be affected by buff extension effects.\n    - Wizard - The Irae Faycite Shard: Pure Wildmagic line will no longer affect the Mindfreeze line of spells.\n    - Wizard - Corrected the description of Irae Faycite Shard: Ethereal Empowerment.\n\n    *** NPC ***\n\n    - Action Lashun should no longer have a name-tag above his head.\n    - The denizens of fear are no longer perplexed by Dread, Fright, and Terror's mysterious misshapenness.\n    - Vendors who sell weapon augments in starting cities will also carry the distillers needed to remove those augments.\n    - Fire opals have returned to any vendors that had stopped stocking them.\n    - An artist, Claire Nybright, has moved in to the neighborhood.  She has several paintings available for your home.\n\n    *** AA ***\n\n    - A new ability, Tranquil Blessings, is now available. This AA is a fast-recast version of Mass Group Buff that will help guilds get back into action faster following a failed encounter.  Players must be in 'fast regen' mode in order to cast this ability.\n    - Glyph of the Cataclysm has had its damage bonus reduced from 75% to 60%.\n    - Bard - Lyrical Prankster swarm pets have had their damage increased.\n    - Bard - Song of Stone swarm pets should now bash correctly.\n    - Bard - Increased the effectiveness of Dance of Blades rank 13-15.\n    - Cleric - Hastened Divine Intervention will now function for the upgraded spell Divine Intercession.\n    - Magician - Modulating Shards can now be created while in combat.\n    - Rogue - Hastened Frenzied Stabbing should no longer display duplicate entries in the AA window.\n    - Shadowknight - Increased the damage bonus slightly for Destructive Cascade, Soul Abrasion, Consumption of the Soul, and Harm Touch ranks 18-20.\n    - Shadowknight - All ranks of Mortal Coil should now be moved to the short duration buff window (some ranks were there already).\n    - Shadowknight - The AA version of Bobbing Corpse will no longer cast mana to cast.\n    - Shaman - Shaman now have access to the Extended Wild Growth ability.\n    - Warrior and Berzerker - Hastened Leap has been refunded and replaced with a new version of the ability. Its functionality is unchanged, but you will need to purchase the new version.\n\n    *** Progression Servers ***\n\n    - Removed several quest items that were dropping too early on the Progression servers.\n    - Titles have been added for the Fippy Darkpaw and Vulak'Aerr servers.\n    - Spell hides are now able to be crafted on the progression servers.\n    - Removed some incorrect restrictions on some merchant-bought tradeskill items on Progression Servers.\n    - Added a special poll for allowing corpse runs on Progression servers.  Go to the Polls option on the EQ Button menu to vote!\n\n    *** Zek ***\n\n    - Player abilities that execute skill attacks will now do less damage in PvP combat.  Damage against NPCs should be unchanged.\n\n    *** Miscellaneous ***\n\n    - Erudin Burning - The horizons of Erud's nightmare have faded to a more sullen hue.\n    - Fixed a real estate layout details issue where if the first inventory item of a needed type was in a bag, it was not correctly counted.\n    - Fixed bug that was causing the loading screen progress bar to not show.\n    - Made some small tweaks to improve texture memory management.\n    - Removed several quest items that were dropping too early on the Progression servers.\n    - Titles have been added for the Fippy Darkpaw and Vulak'Aerr servers.\n    - Added in new Swap Houses right click functionality for real estate items.  This is available when the player clicks on a stored house while in a yard they own and they have another house placed in the yard.  The house swap will succeed if all of the items in their placed house can fit in the stored house (following total, archived, and npc item limits).  Also, they cannot have a crate placed in the house or the swap will fail.  If the swap fails they will receive an error message informing them of why.  The previously placed house will be moved to wherever the stored house came from (it can go to the shed, the closet, or the moving crate).\n    - Fixed a bug where the quantity window did not work on merchants while the real estate items window was open.\n    - The slash command /outputfile realestate will now output your real estate items.\n    - The client will no longer crash when using Auto Inventory with an item on the cursor when the same item is also in the Ammo Slot and an Inventory Bag.\n    - Fixed a rare crash bug caused by Cleric Mercenaries.\n      \n    *** UI ***\n\n    - Added a Polls option to the EQ Button menu.\n    - Made modifications to the Real Estate Layout help window.\n    - Changed the tip window so that if a new tip is opened, the scroll bar resets to the top of the window.  If the same window that was previously opened is re-opened, the scroll bar should stay where it was.\n    - Changed the flow of the marketplace interface.\n\n    - Changed -\n    EQUI_Animations.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_RealEstateManageWnd.xml\n    EQUI_VoteResultsWnd.xml\n    EQUI_VoteWnd.xml\n\n    *** Previously Updated ***\n\n    - Fixed an issue causing versions of windows older than XP to no longer run the client.\n    - The Shuddering Fungus and its placeholders will now spawn at the same rate as the rest of the zone.\n    - Returned Ghanlin Skyphire to his rightful position on progression servers.\n    - Bodbin Gimple and Bartle Barnick have decided they are not as scared of the flood of beings to Rivervale and have reappeared.  Some of their goods will not be available until new supply chains open.\n    - Barkeep Clurg is now less apprehensive toward those wishing to form an alliance with him.\n    - Some gnomish translocators were recently caught taking unscheduled vacations. They have been shipped back to their posts and should once again help you in getting to your destination.\n    - Scout Rahjiq has left Progression Servers until it is his time.\n    - Corrected some rare NPCs in Erudin Burning that were not properly resisting slow effects.\n    - Terror in the Dark - The raid has been repaired and should function normally now.\n    - Ritual of Terror - General Grime's Glyph of the Horror will no longer be a possible requirement for defeating the auras of the Tae Ew leaders.","content_hash":"dda8b05d8c35223a41599c4276f3e95fd1100cbe7bbdff238d160229d0182b13","source_files":["patches-2011-1.txt"],"source_titles":["March 9, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"e3ccb68a153ddd9b3bbfc1649d58156c36bf8a442cb862beb9a0f9d6aabad677","filename":"patches-2011-1.txt","adapter":"text","source_offset":20600,"item_index":null,"heading":"March 9, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-03-09-1","id":"2011-03-09-1"},{"patch_date":"2011-02-17","effective_date":"2011-02-17","display_date":"February 17, 2011","title":"February 17, 2011","year":2011,"month":2,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Emergency Update","Progression Servers","Quests & Events","AA"],"change_count":7,"word_count":175,"summary":"Here are the patch notes for this morning's game update (as posted by Piestro over on the EQ Forums): Emergency Update *** Corrected a bug that was causing framerate/lag and texture loading issues. Players on Progression servers should now be able to use automatically-granted AAs (such as Harm…","content":"Here are the patch notes for this morning's game update (as posted by Piestro over on the EQ Forums):\n\n    *** Emergency Update ***\n\n    - Corrected a bug that was causing framerate/lag and texture loading issues.\n\n    - Players on Progression servers should now be able to use automatically-granted AAs (such as Harm Touch and Lay on Hands) before Luclin is unlocked.\n\n    *** Progression Servers ***\n\n    - Translocators will no longer offer to send players to zones that have not been unlocked yet.\n\n    *** Quests & Events ***\n\n    - Terror in the Dark - The raid has been repaired and should function normally now.  All tentacle terrors will need to be killed along with the final boss in order to complete the event.\n\n    - Ritual of Terror - General Grime's Glyph of the Horror will no longer be a possible requirement for defeating the auras of the Tae Ew leaders. \n\n    *** AA ***\n\n    - Shadowknight - Early ranks of the Harm Touch AA have been scaled back in damage on the Progression servers. \n\n    - The EverQuest Team","content_hash":"59192eaae58d4bf9d85724c92a255b8c6bd43d25f833db52dece412349e849d0","source_files":["patches-2011-1.txt"],"source_titles":["February 17, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"0706ac591002c92087e38ce0d6232a17ba583af1550fff9c76902779a192c259","filename":"patches-2011-1.txt","adapter":"text","source_offset":19415,"item_index":null,"heading":"February 17, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-02-17-1","id":"2011-02-17-1"},{"patch_date":"2011-02-09","effective_date":"2011-02-09","display_date":"February 9, 2011","title":"February 9, 2011","year":2011,"month":2,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","There are a number of options available when loading a layout","Zek","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":65,"word_count":1634,"summary":"Here are the patch notes for today's game update (taken from the patcher): Highlights *** Server Transfers You can now transfer your character to Firiona Vie and Zek for free! This is a one-way server transfer and your character will not remain on the original server. Housing Layouts Housing…","content":"Here are the patch notes for today's game update (taken from the patcher):\n\n    *** Highlights ***\n\n    - Server Transfers\n\n    You can now transfer your character to Firiona Vie and Zek for free!  This is a one-way server transfer and your character will not remain on the original server.\n      \n    - Housing Layouts\n\n    Housing layouts allow for the saving and loading of entire sets of placed items.  When you create a look for your yard, your house, or your entire plot that you want to keep, you can save it as a layout.  You are then free to modify the plot's appearance, because at any point in the future you can easily load the layout and all available layout items will be restored to their saved positions.\n\n    There are a number of options available when loading a layout:\n    - You can store all currently placed items that aren't used in the layout or keep them where they are\n    - You can use items from your inventory while loading a layout\n    - You can choose to load only the house or yard portions of a layout. \n\n    Whenever a layout is loaded, an Auto Save layout is created of the plot's placed items right before the load was done, allowing you the ability to undo a mistaken load.  Also, in case you forget the items that went to a particular layout, there is a layout details window.  This window tells you all of the required items for a specific layout and whether or not you have enough of them available to fully load the layout with your desired settings.\n\n    - A New Face in the Neighborhood\n\n    An uneasy tension fills the morning air of Sunrise Hills. Garik, the recipient of five consecutive losses at Orcakar glares around the room irreverently before speaking, 'I don't much care for their kind waltzing into our home and bandying about their authority like they do...'\n\n    Darix, the cynical antagonist, smiles, 'You sound worried, little man. You should keep your focus on the game at hand. He's not a concern to us; let him wander about crafting his knickknacks and going on about his brother...'\n\n    Ragthar slams a small Orc figurine down on to the table and lets loose a roaring laugh, 'Me win again!' The surrounding trio sighs. Perhaps a new face in the neighborhood will introduce a bit of luck in their efforts to best the Ogre savant...\n\n    - Tremors and Premonitions\n\n    The rumors started, as they usually do, with the gnomes.  The Eldritch Collective buzzes with activity, and even the students are excited by something they can feel in the air.  A flurry of messages zips from sage to sage, each returning confirmed - the Order of Three, the Academy of Arcane Scientists, the Keepers of the Art, and even, surreptitiously, the Heretics - they all feel the same subtle change in the fabric of reality.\n\n    The barrier is weakening.\n\n\n    *** Zek ***\n\n    - Zek server - The zoning protection has been changed.  A new spell called Runes of Zek now protects players as they zone.  This spell will last 18 to 24 seconds.  If the player with this spell on them moves more than 1 unit, the spell drops.  The server will not cast this spell on a player if they have already received the buff within the last minute.\n\n\n    *** Items ***\n\n    - Fixed some issues with heirloom items and augments.\n    - Fixed an issue that was not properly showing the description on augments.\n    - Item stacks now work properly in real estates.\n    - Dwerium jewelry now properly and immediately adjusts your stats.\n    - Corrected several items that could mistakenly be traded on the Firiona Vie server.\n\n\n    *** Tradeskills ***\n\n    - Cultural Treasurer Foiwom will now store/retrieve illustrious patterns.\n    - Cultural Treasurer Siofra will now store/retrieve extravagant charm patterns.\n    - Cultural Treasurer Siofra will now offer a cultural book task for illustrious books.\n\n\n    *** Quests & Events ***\n\n    - Cazic's Final Stand - Lowered the damage of several of Cazic's spells.\n    - The Stone Warden - The warden can no longer be stunned with House of Thule spells. You'll now have to resort to charm and good looks.\n\n\n    *** Spells ***\n\n    - Fixed an issue that was causing your mana and endurance to drop when zoning while under the effects of revival sickness.\n    - Ranger - Increased the Tempus Faycite Shard: Heartrend effect and adjusted the description for accuracy.\n    - Rogue - Increased the Tempus Faycite Shard: Pinpoint Flaws effect to match the description.\n\n\n    *** NPC ***\n\n    - NPCs will no longer enrage at 10% life.  Pets are not affected by this change.\n    - Returned the heralds of Druzzil Ro to their rightful places.\n    - Straggling New Years NPCs should no longer be spawning and attacking unsuspecting travelers.\n\n         \n    *** AA ***\n\n    - Shadowknight - Removed the spell casting restriction on Visage of Death.\n    - There are significant changes to the way Headshot, Anatomy, and Finishing Blow function:\n    - - Assassinate, Headshot, and Finishing Blow now increase the damage delivered with each new rank.\n    - - Anatomy and Headshot now increase the maximum level of NPCs affected by 2 per rank.\n    - - Headshot has 3 new levels to bring it equal with Assassinate to 19 ranks total.\n\n\n    *** Achievements ***\n\n    - Underfoot meta achievements now list the correct achievements you need to complete in order to earn them.\n\n      \n    *** Miscellaneous ***\n\n    - Corrected Randall of the Fellows' misconceptions about the new fellowship size.\n    - Pagus Nonad has joined the other merchants in Sunrise Hills.\n    - Increased the number of objects you can place in your real estate plots by 50 percent.\n    - Modified the real estate zones so that players not owning House of Thule are now allowed to enter them but not own or manipulate them.\n    - The Loyalist merchants have changed their inventory.  They no longer sell Surefall Satchels and now they sell some 3 room houses with a 300 item limit, 200 of that vault space, and no continuing upkeep.  These will also only be available for a limited time.\n    - Matched the hail range for NPCs to the same distance as the say range and corrected several visual errors with the distance check:\n    - - You will no longer get a \"too far away\" message if the NPC did not have a hail task step for you to complete.\n    - - Hailing outside of 100 feet only prevents task step completion. It does not affect normal hail responses.\n    - - The error message now uses the proper formatting of the name.\n    - You can now use SMS and Paypal to purchase Station Cash through the EQ UI.\n    - Fixed a couple of issues where if a player equipped or unequipped a primary or secondary item slot and then camped, used /exit, or /quit, the character select screen would show the wrong weapons equipped for the character.  If the slot was previously equipped and had become unequipped, when entering the game, a ghost item would appear in the character's hand initially.  These issues should no longer occur.\n    - Fixed a server disconnect that could occur when entering the tutorial with a newly-created character.\n    - If you have no credit cards on file in the Marketplace the credit card on file button is now disabled with a tool tip explaining how to add a credit card.  Also fixed a bug that could cause your credit cards on file to be inaccessible.\n      \n\n    *** UI ***\n\n    - Added the ability for buttons to have a custom \"text on pressed\" color. See the Real Estate Items window for usage.\n    - Implemented custom text colors on buttons in the Real Estate Items window.\n    - Added a button template for blue buttons.\n    - Added the ability to use a defined template for the ButtonDrawTemplate instead of needing to define the template in the button.  See the Actions window for usage.\n    - Implemented the button templates in the following windows: AA, Achievements, Actions, Marketplace and Real Estate Manage.\n    - Fixed multiple issues that occasionally caused text clipping and resizing issues for windows using horizontal or vertical layout boxes.\n    - The PvP stats window will now remember that it was closed if the done button was used to close it.\n    - Added a layout tab to the Real Estate Items window to allow for layout management.\n    - Converted the EQ button menu to read from the CascadeMenu.txt file in the UI folder.\n    - Added Placeable option to \"select by type\" menu of bazaar's search window.\n    - Clicking arrange left in the Extended Target window now works properly.\n    - Fixed a bug that was causing valid claim items to disable the claim button when selected in the claim window.   Also fixed a bug that caused the claim button to be enabled the first time you opened the claim window even if the first claim item was not valid.\n\n\n    - Added -\n    EQUI_RealEstateLayoutDetailsWnd.xml\n    EQUI_VoteResultsWnd.xml\n    EQUI_VoteWnd.xml\n\n    - Changed -\n    EQUI.xml\n    EQUI_AAWindow.xml\n    EQUI_AchievementsWnd.xml\n    EQUI_ActionsWindow.xml\n    EQUI_Animations.xml\n    EQUI_MailAddressBookWindow.xml\n    EQUI_MarketplaceWnd.xml\n    EQUI_RealEstateItemsWnd.xml\n    EQUI_RealEstateManageWnd.xml\n    EQUI_RealEstateNeighborhood.xml\n    EQUI_RealEstatePurchaseWnd.xml\n    EQUI_ServerListWnd.xml\n    EQUI_Templates.xml\n    SIDL.xml\n\n\n    *** Previously Updated ***\n\n    - Changed the various new wisps in multiple zones to a model that pets will not ignore.\n    - Cazic's Final Stand - Cazic will no longer overlap his elemental spell casts.\n    - Cazic's Final Stand - Players will have more time to avoid Cazic's Quailing Spirit and Fearful Awareness spells.\n    - Cazic's Final Stand - Cazic no longer becomes invulnerable when the adventurers successfully attack him.\n    - Cazic's Final Stand - Cazic will no longer increase his attack power over time and will no longer use his AE melee ability.\n    - Cazic's Final Stand - Corrected bugs that introduced a \"hard timer\" and caused some players to go linkdead when feared.\n    - Cazic's Final Stand - Cazic's commands should no longer target the main tank.\n\n\n\n    - The EverQuest Team","content_hash":"3940e17630e57913524f46dc2b1b70532fb15ef8cbb68c3f2c503bed45751d41","source_files":["patches-2011-1.txt"],"source_titles":["February 9, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1a7f606dcf12abc33cc52d431c2e0be8e1b5236596667b3fd15214228f4f10d3","filename":"patches-2011-1.txt","adapter":"text","source_offset":9235,"item_index":null,"heading":"February 9, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-02-09-1","id":"2011-02-09-1"},{"patch_date":"2011-01-13","effective_date":"2011-01-13","display_date":"January 13, 2011","title":"January 13, 2011","year":2011,"month":1,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Zek","Firiona Vie","Miscellaneous","UI","Previously Updated"],"change_count":82,"word_count":1506,"summary":"Here are the patch notes for Thursday's game update as posted by Piestro (EverQuest's new Community Relations Manager) over on the EQ Forums: Highlights *** Fellowships can now have up to 12 members. Several enhancements were made to the Firiona and Zek rule sets. Please see the details below.…","content":"Here are the patch notes for Thursday's game update as posted by Piestro (EverQuest's new Community Relations Manager) over on the EQ Forums:\n\n    *** Highlights ***\n\n    - Fellowships can now have up to 12 members.\n    - Several enhancements were made to the Firiona and Zek rule sets. Please see the details below.\n\n    *** Items ***\n\n    - Tradeskill trophies can now be rotated on any axis when placing them in your house.\n    - Tradeskill trophies will now default to a standing position when initially placing them on your property.\n    - The Gold Trimmed Tree With Lights and Globes and the Red Trimmed Tree With Lights and Globes will now have the correct appearance when placed on your property.\n\n    - Corrected a timer issue with several items that have Guardian Circle and Geomantra effects.\n    - The Child's Play Cardboard Tube can now be used by Berserkers.\n    - The Gift: Child's Play Cardboard Tube Ornamentation can now be traded and will grant the correct item.\n    - Legacy class-specific spell research kits (Tomes and Grimoires) now function as regular containers.\n    - The Obsidian Scale Bow Ornamentation now correctly names the weapon types it can be applied to.\n    - The Worn Old Rabbit's Foot effect can now be used in combat.\n    - The focus effects on the Plaguescale Rod have been changed to be more useful to all casters.\n    - The entire Terror Infused armor set is now attunable.\n    - The Doll of Character will now be returned to you if it fails to grant its reward.\n    - The focus effects on Esoteric Sleeves of the Thaumaterge, Enigmatic Gloves of the Sorcerer, and Esoteric Wristguard of Finality are now correctly named.\n    - The Esoteric Wristguard of Finality and Esoteric Sleeves of the Thaumaterge now have a level 90 focus instead of level 85.\n    - The Ribbon of Bleached Shark Teeth has a new charm effect which is more reliable than the previous one.\n    - Brightforce is now usable in the primary hand only.\n    - Distillate of Clarity XIV and XV now have the proper effects attached. The benefit from Distillate of Clarity XV is significantly improved.\n    - Ferocity X now has a triple attack bonus and a minimum damage bonus of 200% to match the previous effects in that line.\n\n    *** Tradeskills ***\n\n    - Baking and brewing recipes for House of Thule should now produce items with effects.\n    - Removed the lore tag from Dream Seals that had it.\n    - The crafted portable tradeskill stations are now unusable once they reach zero charges. They may still be recharged.\n    - Lower level spell research hide components now drop on rats in addition to their existing sources.\n    - New spell research merchants are available in starting cities.\n    - Corrected an issue that prevented melee classes from researching their Secrets of Faydwer tomes.\n\n    *** Quests & Events ***\n\n    - All shared tasks with unlimited durations have been set to a maximum of six hours, which is the maximum amount of time a task instance will remain active.\n    - Curse of Rot, Curse of Fire, Curse of Poison, and Curse of Frost in the Welcome to My Nightmare mission can now land on mercenaries and pets.\n    - Corrected the spawn point of an undead shadowknight in the Miragul's Vendetta mission. This should make the Bone Breaker achievement possible.\n    - The Suspiciously Sweet Treats quest should no longer become gated if players die before filling the jug with water.\n    - Abandoning the Miragul's Vendetta mission should now eject players normally.\n\n    - Cazic's Final Stand - Cazic will properly name the individual he intends to make suffer.\n    - The Essence of Dreams - Shadow of the Heart's out of combat regeneration has increased substantially.\n    - The Essence of Dreams - Raid will completely reset if left idle for a period of time.\n    - Elements of a Dream - Avenger Essences have developed a dangerous interaction with some other spells.\n\n    *** Spells ***\n\n    - Druid - Corrected the spelling of Nature's Incinerating Wrath. It's not nice to misspell Mother Nature.\n    - Druid/Shaman - Added an attack increase to Mammoth's Force to allow it to completely supersede Champion and increased the mana cost.\n    - Enchanter - Illusion: Polka Dot Bunny can now be used in combat.\n    - Enchanter - Corrected the name of the Mana Reiteration scrolls and spell rewards. Renamed Mana Recursion Aura to Mana Reiteration aura.\n    - Enchanter - Corrected an issue that was causing enchant (metal) spells to not be able to be memorized if you had different enchantments memorized.\n    - Magician - Lowered the recast time of Bolt of Rhyolite.\n    - Magician - Lowered the casting time and increased the recast time of Strike of Sand.\n    - Magician - Lowered the casting time and recast time of Fickle Flare.\n    - Magician - Lowered the casting time and mana cost of Ruinous Servant and increased the recast time slightly.\n    - Paladin - Reworked Righteous Indignation into a skill attack buff to serve as more of a burn ability. It now will add more skill attacks for a brief period with a longer refresh time.\n    - Paladin - Righteous Indignation should no longer interfere with Ageless Emnity.\n    - Ranger - Corrected the AC cap values on Protection of the Vale. It should now give the same amount of AC as Cloak of Quills.\n    - Ranger - Reworked Called Shots so that the debuff portion of all three ranks can be used on the same target. Lowered the innate attack damage and debuff values (for ranks II and III) slightly.\n    - Necromancer - The Night Orb summoned by Dunkelnacht Orb is no longer lore.\n    - Warrior - The Weapon Affiliation and Flash of Anger abilities should no longer prevent memorizing each other.\n\n    *** NPC ***\n\n    - A new bag is available from Alerynril the Loyal.\n    - Alerynril the Loyal will now also display the marketplace if you speak with her. She still offers loyalty items if you click on her as before.\n    - Choleric unicorns in the Morell Ascendant mission will now give experience when killed.\n    - Players should now be able to break the seal protecting Khati Sha's inner sanctum and hold audience with the elusive demigod.\n\n    *** AA ***\n\n    - Rangers - Headshot now only affects your current target.\n\n    *** Achievements ***\n\n    - New achievements have been added to track the usage of the Rusty Gate Key, Tremulous Key, and Sanctum Key.\n\n    *** Zek ***\n\n    - Players will now receive a divine aura effect whenever they zone on a PvP server.\n    - Removed forced respawn in Shadowrest when killed in PvP (or due to a DoT in PvE) on PvP rulesets.\n    - Fixed an issue with PvP leaderboards not appearing.\n    - Added in a system of PvP event announcements with their own channel, text color, and filter.\n    - The player or players (if there's a tie) with the highest infamy currently online is broadcast to all players. If someone logs in with a higher infamy than the current highest, it will be broadcast. Likewise if the highest infamy player logs out, the next highest is broadcast.\n    - Player kills are broadcast to all players. This includes an indication of whether the kill was solo, solo with merc, group, or group with merc.\n    - Killing sprees of multiples of 5 kills or more are broadcast. When a killing spree of more than 5 is ended (by the player being killed) it is broadcast.\n    - Death streaks of multiples of 5 deaths or more are broadcast.\n    - Increased infamy gain slightly.\n    - Infamy decays 5 times more slowly than it did before.\n    - Fixed a bug that caused the PvP stats window to not remember that it was closed if the done button was used to close it.\n\n    *** Firiona Vie ***\n\n    - Removed the special bind restrictions from the roleplaying ruleset.\n\n    *** Miscellaneous ***\n\n    - Fellowships can now have up to 12 members.\n    - Fixed several memory leaks that can occur when switching from full screen to windowed mode (or vice versa).\n    - Fixed a bug that caused flickering ground textures in some zones when in least memory mode and client memory usage is high.\n    - Fixed an issue that could cause the client to run out of memory while zoning.\n    - /assist group will now properly auto-attack if the option is set.\n    - The \"Plot Launcher\" will now function properly if the user is under the effects of a levitate spell.\n    - Corrected an issue causing auras to affect pets differently than their owners.\n\n    *** UI ***\n\n    - Added Placeable option to \"select by type\" menu of the bazaar's search window.\n\n    - Changed -\n    EQUI_Animations.xml\n\n    *** Previously Updated ***\n\n    - Sig can now send you inside Miragul's Phylactery whenever you are [ready].\n    - Terror in the Dark - The number of spider adds in The Well raid have been reduced.\n    - Elements of a Dream - Enemies will stop spawning after their respective puzzles have been solved.\n    - The Mature Juniper Tree will no longer appear as a black box when placed.\n\n\n    - The EverQuest Team","content_hash":"a686c6f31c5e48138cd0028382fe509b42874ca4015d56786f35951a68af5831","source_files":["patches-2011-1.txt"],"source_titles":["January 13, 2011"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"501199f6e2dce6d1e89ff47e5f3638d361de3c1b3aa2c2b2b7a8cf578f0d0928","filename":"patches-2011-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 13, 2011","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2011-01-13-1","id":"2011-01-13-1"},{"patch_date":"2010-12-08","effective_date":"2010-12-08","display_date":"December 8, 2010","title":"December 8, 2010","year":2010,"month":12,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Special Ruleset Server Changes","Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":131,"word_count":2263,"summary":"Here is a preview of the patch notes for Wednesday's game update (as posted by Aristo over on the EQ Forums): Special Ruleset Server Changes *** The first round of changes for our special ruleset servers are complete - stay tuned for more to come: Firiona Vie This server will have a permanent 50%…","content":"Here is a preview of the patch notes for Wednesday's game update (as posted by Aristo over on the EQ Forums):\n\n    *** Special Ruleset Server Changes ***\n\n    - The first round of changes for our special ruleset servers are complete - stay tuned for more to come:\n\n    Firiona Vie\n    - This server will have a permanent 50% experience bonus.\n    - We have removed the character slot limit - you are now allowed the same number of characters on this server as you are on standard servers.\n\n    Zek\n    - This server will have a permanent 50% experience bonus.\n       \n    *** Highlights ***\n\n    - A new set of Hot Zones have been created.  Visit the zones below for additional experience and items.  Franklin Teek and Skal Nethus in the Plane of Knowledge will have new tasks for you as well.\n\n    - - The City of Guk\n    - - Solusek's Eye\n    - - The Crystal Caverns\n    - - Kaesora\n    - - The Ruins of Old Guk\n    - - The Howling Stones\n    - - The Crypt of Nadox\n    - - Ssraeshza Temple\n    - - Bastion of Thunder\n    - - Drunder, the Fortress of Zek\n    - - Vergalid Mines\n    - - Zhisza, the Shissar Sanctuary\n    - - Toskirakk\n    - - Kaesora Library\n          \n\n    *** Items ***\n\n    - Fixed an issue where items added to the limbo buffer as a result of a canceled trade were having their contained items destroyed.\n    - Corrected errors in several item names.\n    - Quentin's Outfit has a more appropriate icon.\n    - Cosgrove Powder and Dream Dust are now flagged as all/all.\n    - Antheia Bloom Seed is now flagged as all/all.\n    - High Priest's Leggings, Soulmage's Leathers, Warden's Vest, Chestplate of the Manipulator, and Guardian's Greaves now have focus effects.\n    - Corrected the focus effect description on mage robes in House of Thule.\n    - Changed the name of Isabeaux' Ring of Dark Tidings to Isabeaux' Loop of Dark Tidings.\n    - Hardened Dragon's Tear, Chipped Shard of Appeasement, Shard of the Deep Blue Sea, and Venomous Shards of the Damned should now fit in bows as intended.\n    - Tier 1 caster armor for House of Thule had its AC lowered to bring it in line with the intended values.\n    - Cultural Charms in House of Thule should now have the appropriate sockets and grant stats for wearing cultural armor.\n    - House of Thule raid shields now have type 3 augmentation slots.\n    - The majority of mounts and familiars are now placeable as house pets.\n    - Most belts from House of Thule will now increase potion slots.\n    - Enigmatic Gloves of the Sorcerer now have the proper cold damage focus.\n    - Some House of Thule Soloist seals have had their focus effects properly updated to level 90.\n    - The Perfected Augmentation Distiller should now be available to all classes when using the \"Show only items I can use\" filter while browsing Alerynril the Loyal's wares.\n    - The Nighttime Nostrum drink now has an effect associated with consuming it.\n    - Corrected the damage bonuses on the Death and Decay Nimbus and the Path of Fire Nimbus.\n    - Abstruse Stealthinfused Leggings and Enigmatic Leggings of the Swift will now properly summon Consigned Bite of the Shissar XV.\n    - Removed the deprecated tradeskill flag from Desiccated Dust.\n    - Added the tradeskill flag to Goblin Parts.  Many parts are useful.  \n    - Ferocity VIII and IX have had an additional triple attack chance added to their normal effects.\n    - Items with limited charges that summon pets will no longer use a charge if you have a pet when you attempt to use the item.\n    - Added a cap of level 86 to some Underfoot mana proc augments that were missed earlier.\n          \n\n    *** Tradeskills ***\n\n    - The Unexpanded Tailored Legendary Backpack is now a large size item instead of giant.\n    - Spell Research: Added in the ability for players to craft Charta Arcanum Solutions.\n    - Tradeskill trophies can now be placed in real estates as tribute-trophies. They will grant you the option of activating a tribute effect equal to the power of the placed trophy.\n\n\n    *** Quests & Events ***\n\n    - Fixed a bug where players were only receiving experience and not the full task reward if they leveled up when they claimed their reward.\n    - Corrected text errors in several House of Thule quests.\n    - Noble Sivrn in Atiiki will be more honest in his approval of your ability to speak the names of the mighty Sphinxes.\n    - Corrected the entry requirements on the missions Catastrophic Power, Redemption, and Miragul's Vendetta to check for No Freedom in Death instead of What Lies Below.\n    - Skeletons will no longer ambush you on the quest The Fallen Citadel.   The update for finding Translocator Enila will trigger more easily.\n    - Khalis' guards are now normal spawns with a quick respawn time.  To speak to Khalis you must first dispose of his guards.\n    - The chest in The Gardener mission can now be looted immediately after opening.\n    - Garden bandits, outlaws, and hooligans will no longer stay around forever after spawning.  They will now ambush the players they were intended to ambush during the Dissolution of Reason quest.\n    - Playful Alyss should no longer despawn without updating the Hippity Hoppity Kill mission.\n    - Alyss, an unknown entity, and Piper Nasscul should no longer assist other NPCs in the Hippity Hoppity Kill mission.\n    - Players should now correctly receive a quest update even if they all die after Matilda dies in the Stuff of Dreams mission.\n\n    - Terror in the Dark - Raiders may find the denizens are a bit more aggressive than in the past.\n    - The Force of Eternity - Fixed an issue with the reset mechanism not triggering properly when fighting the split Miragul.\n    - The Force of Eternity - Corrected an issue causing one of the raid auras to fail to respawn when the raid reset.\n    - The Force of Eternity - It is no longer possible to transport into the heart of the Phylactery during an event reset.  You will have to defeat the events to move on.\n    - Guardian of the House - Fogweaver should no longer aggro through a door during the fight with Spineslicer.\n    - Implemented the correct progression requirements for the raids in Morell’s Castle and Sanctum Somnium.  Note that the Cloudgate Key is no longer needed and will no longer drop.\n    - Raid-specific auras in the Torches of Truth, Ritual of Terror, and Cazic's Final Stand events will now be visible to players who have auras turned off otherwise.\n\n\n    *** Spells ***\n\n    - Fixed an issue with DoT stacking that would cause the second DoT to have the incorrect duration.\n    - Cone spells with hit limits will no longer count invalid targets towards that limit.\n    - Corrected grammar errors in several House of Thule spells.\n    - Corrected a typo in the reward description for Shaman spells in the Median Nebulous Dream Fragments quest.\n    - The Sympathetic Alleviation spell line now has a maximum level of 86.\n    - By request, Respite will now tick down in zones with frozen spell timers.\n    - Bard - Moved Lyrin's Spiteful Lyric to the Short Duration Buff Box.\n    - Necromancer - Moved Cascading Deathshield to the Pet-Block memorization category.\n    - Necromancer - Moved Call Skeleton Swarm and Call Skeleton Crush to the Pet-Sum: Swarm memorization category.\n    - Necromancer - Corrected the recourse of Dunkelnacht Orb so that it will create the correct item.\n    - Paladin - Remorse for the Fallen will now focus two heals as described.\n    - Ranger - Added Spell: Summer's Storm to Gonop's list of wares.\n    - Shaman - Moved Undaleen's Venom to the Damage Over Time-Poison memorization category.\n    - Warrior - Flash of Anger's mechanics have been changed.  It now a 1-tick self buff rather than a 1-tick discipline.\n    - Fixed and issue with timers on stuns and PvP combat.\n\n\n    *** NPC ***\n\n    - Odium in Fear Itself should no longer drop players out of combat.\n    - Braelin Arden in Morell's Castle can no longer attack or be attacked.\n\n\n    *** AA ***\n\n    - Paladin/Shadowknight/Ranger - Mastery of the Past should now properly affect fizzles up to and including the level indicated in the AA.\n    - Warrior - Warlord's Tenacity Rk 15 should no longer overwrite Clerics' Reliance buff.\n\n\n    *** Achievements ***\n\n    - The Challenge of Toughness achievement in the Morell Ascendant mission can now be completed.\n    - The Challenge of Toughness achievement in The Gardener mission will correctly fail if players have died.\n    - The 1H Blunt skill should now be visible in the Weapon Proficiency Level 90 achievement for all classes who can use it.\n    - The Fast Talker achievement should update more reliably now.\n    - You can now get the Arachnophobia achievement when you kill more than 5 spiders.  Overachiever.\n    - For consistency, many of the Underfoot achievement names and icons were changed to match those in House of Thule.\n    - Corrected many minor spelling errors in Achievements.\n       \n             \n    *** Miscellaneous ***\n\n    - Fixed issue where too much text sent to a minimized chat window would cause a client crash.\n    - Fixed a problem where textures would become temporarily corrupted after logging out to server select, then logging back into the game.\n    - Fixed an issue where the targeting ring would occasionally turn into a gray disc.\n    - The /outputfile command will now properly list the information stored in the 9th and 10th inventory slots.\n    - The inspect window will now show the final stage of evolving items when clicking on an item link.\n    - Tribute effects are now factored in when determining the item skill mod for a player's skill.\n    - Fixed a couple of small memory leaks and one large memory leak that occurs while zoning.\n    - Fixed some issues regarding character transfers.\n    - Trees should now allow you to place them with their branches overhanging the edge of a plot as long as the trunk is within the plot boundary.  They should also default to placing with the roots below ground.  Note that the aged grand elm does not do this.  This is an art bug that should be addressed soon.\n    - Modified world containers so that only empty containers can be added to them (world containers now function like containers in the inventory in this regard).\n    - Fixed bug with placeable npc items that were equippable in the primary, secondary, or ranged slot having odd rotations while being placed.\n    - Fixed an issue causing some NPCs with many loot items to not have their full inventory available when killed.\n    - Legendary Illusionist Bindral Argaff in the library of New Tanaan is looking for enchanters who may have an excess of illusionary items to help him search for a cure to his curse (Enchanters can now obtain spell versions for many illusion item effects they possess).\n    - Restored several doors in Howling Stones that had been moved inadvertently.\n    - The moving crates should now be returned to the merchant house in the Neighborhood zone.\n    - Alerynril has stocked a few Frostfell items.\n    - Fixed several container bugs that resulted in items in containers disappearing.\n    - Implemented some server optimizations to help address lag issues (not a complete fix).\n    - Updated to the latest voice chat SDK which fixes some voice chat issues that were occurring.\n    - When /assist is on, it will auto attack the group's main assist when using /assist group.\n    - Improved the zoning code when you first log in.\n\n\n    *** UI ***\n\n    - Fixed a bug where only a max of 80 items were showing for buyers in the bazaar.\n    - Fixed a bug where if the Set Price was pressed for a bazaar item, but the item was not changed, previously the item would appear as not for sale anymore and the \"Unable to add item to bazaar list\" error would appear.\n    - Custom UIs will now be able to use Label EQTypes 570 through 579 to display the buff name for blocked buffs.\n    - The guild bank list will no longer spring to the top when other people add/remove items.\n    - The Extended Target Window will now stay off upon zoning or logging.\n    - Pressing \"Escape\" to clear the target window will no longer also close the Bandolier window.\n    - Corrected a bug that was showing the title screen in some cases when zoning when the loading screen option was turned off.  It should now only appear when logging in.\n\n\n    - Changed -\n    EQUI_Animations.xml\n\n\n    *** Previously Updated ***\n\n    - Fixed issue where housing item trees were appearing as black boxes.\n    - Ritual of Terror - Fixed an issue that could cause the raid to reset if players don't engage the mini bosses fast enough.\n    - Ritual of Terror - The runes looted from the raid will no longer be deleted from players zoning in once they can be legitimately looted in the event.\n    - The Librarian's Nightmare - Fixed an issue that was causing the Librarian's book adds to spawn repeatedly.\n    - Creatures in the Hippity Hoppity Kill mission will no longer summon at 100% health.\n    - Creepy Alyss should no longer despawn if she's left idle too long.\n    - Zonoraz in The Grounds will no longer heal herself or wipe her hatelist if you damage her too quickly.\n    - Kyluc in the Feerrott has added Spell: Protection of the Vale to her list of wares.\n    - Some of the inhabitants of Morell's Castle and Sanctum Somnium have become more resistant to slows.\n    - Added key drops to the Fear Itself raid that will be needed for further raid access in the House of Thule expansion.\n\n\n    - The EverQuest Team","content_hash":"09b07725cf58f86aebfbe4eb45dd22ce0dba50807eed798eb653570b3a3e4bd6","source_files":["patches-2010-2.txt","patches_1999-2010_combined.txt"],"source_titles":["December 8, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"5248dd1d174913fbe7d31cba58d81e5ae42bb7305fb38c3255c3a632f9ca7fb3","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1323785,"item_index":null,"heading":"December 8, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9546061b32025524e83968aca96d867b26494c3166b0ca991479ed4115c7cb5a","filename":"patches-2010-2.txt","adapter":"text","source_offset":43307,"item_index":null,"heading":"December 8, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-12-08-1","id":"2010-12-08-1"},{"patch_date":"2010-10-21","effective_date":"2010-10-21","display_date":"October 21, 2010","title":"October 21, 2010","year":2010,"month":10,"kind":"live","era":"EverQuest Live","expansion":"House of Thule","expansion_code":"house-of-thule","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":0,"word_count":1298,"summary":"Here are the patch notes from this morning's game update (from the patcher): Items *** Lowered the prices of many older Guild Hall teleport stones. The Doll of Character is no longer tradable. Corrected the AC values on Abstruse Soulreaper Robe and Lucid Soulreaper Robe. Ranger breastplates from…","content":"Here are the patch notes from this morning's game update (from the patcher):\n\n    *** Items ***\n\n        Lowered the prices of many older Guild Hall teleport stones.\n        The Doll of Character is no longer tradable.\n        Corrected the AC values on Abstruse Soulreaper Robe and Lucid Soulreaper Robe.\n        Ranger breastplates from House of Thule should now grant the correct amount of damage from their click effects.\n        Changed the focus names on several HoT raid rings to reflect the actual focus present on the items.\n        Coin weight reduction bags have had their capacity increased.\n        Corrected the descriptions on the Hedgerow Leaf items so they correctly describe the mount they summon.\n        Claiming the Slashing or Crushing Emerald Dragon Ornament should now grant the correct item.\n        Mixing Bowl, Ice Cream Churn, and Fly Making Bench are now purchasable from the furniture crafting supplies vendor in the neighborhoods.\n        Corrected several typographical errors in item names.\n        Corrected several typographical errors in the new housing items.\n        Changed the name of several stone housing items to reflect what they actually look like.\n        The Sword of Truth is now placeable in real estates.\n\n    *** Tradeskills ***\n\n        Tradeskill crafted furniture had incorrect sellback values. They have been corrected.\n\n    *** Quests & Events ***\n\n        The Research Assistant quest will now accept all custodians.\n        Blood Mad The task should now require two Fetid Blood to be turned in, instead of four. The listless madwoman should also no longer be referenced as a \"he\" in the quest text.\n        Corrected text errors in The Last One, It Only Gets Worse, and A Tearable Fear.\n        The Gardener Fixed an instance where Deceiver Aeriht could depop and not allow the mission to be completed.\n        By the Stones! Fixed several issues with the task.\n        Tick Tock Lowered the damage of the living armor adds.\n        Torches of Truth Corrected a bug with the Elimination of Nightmares spell.\n        Ritual of Terror Corrected bugs with Forced Displacement and Shin Kick.\n        The Force of Eternity Corrected the Synarcana's protection from physical damage.\n        Islands of Sand Corrected the 'time out' message.\n        Enemies in some of the hard missions have become more challenging.\n\n    *** Spells ***\n\n        Casters Increased the HP, AC, and magic resist granted by Shield of Dreams.\n        Beastlord Increased the damage modifier on the pet buff portion of Incomparable Velocity.\n        Beastlord Increased the attack and HP granted by Spiritual Valor.\n        Beastlord Corrected the duration of Callous Ferocity to 12 minutes.\n        Cleric Increased the damage and mana cost of Rebuke.\n        Cleric Removed the distance modifiers on Celestial Contravention. Increased the damage on Celestial Contravention Strike and increased mana cost slightly.\n        Cleric/Druid Increased the damage and mana cost of Tectonic Shock.\n        Druid Corrected the damage cap on Remote Sunflare.\n        Enchanter Spectral Unity can now be modified by Quick Buff.\n        Enchanter Added the triple attack chance from Speed of Novak to Hastening of Novak.\n        Enchanter Increased the radius of Bucolic Aura.\n        Enchanter Adjusted Curtailing Helix to be able to overwrite Splintered Consciousness.\n        Magician Increased the damage modifier on Burnout IX.\n        Magician Corrected the proc from the Jolting Mindblade to reduce hate as it was intended.\n        Magician Fire pets above level 50 will now properly restore their extra damage spell if they zone or are suspended with Frenzied Burnout on them.\n        Paladin Blessing of Light will now properly be triggered from Earnest Fury Strike. Gift of Mana will not.\n        Shadowknight Corrected the duration base of Banshee Skin so that it will last for a base of an hour as intended.\n        Shaman Reduced the healing on Ascendant's Intervention to match Survival of the Propitious.\n        Ranger Increased the AC and damage shield on Quillcoat.\n        Ranger Increased the HP regenerated by Stalker's Vigor.\n        Ranger Increased the damage shield on Protection of the Vale.\n\n    *** NPC ***\n\n        Corrected a typo in Rupkerr’s hail dialog.\n        Corrected typos in dialogue in The Grounds.\n        Corrected the appearance of leprechauns in Sanctum Somnium missions.\n        Corrected some graphical errors on the new Centaur models.\n        The Compendium of Nightmares' spell Time of Death will no longer reapply itself if it is cured.\n        Ardull the Watcher in the Library will no longer go no-combat when you are fighting him. He will also leave a corpse.\n        Arenrhaed in the Grounds will no longer try to infinitely cast his buff spell on himself.\n        Beget Cube in the Grounds will no longer reflect proc spells back at players.\n        Gilibus the Unseen will no longer reset himself when in combat.\n        The powers of rares in the Grounds and Library have been weakened.\n        Moved a terror guard away from the entrance to the Library in the House of Thule zone.\n        Removed some errant NPC spawns in the Feerrott that should only have been triggered via the Protecting the Weak (Minded) quest.\n\n    *** AA ***\n\n        The minimum level for all Dreamlike stat AAs has been increased to level 85. All levels of each stat are now purchasable at level 85 as well.\n        Bard Cacophony now has the correct number of ranks available.\n        Bard Extended Ingenuity will no longer extend songs.\n        Beastlord Rank 1 of Beastial Bloodrage should now work on your warder.\n        Cleric Bestow Divine Aura is castable again.\n        Druid Survival of the Felicitous AA has been refunded and removed. It was never intended to be live.\n        Magician Refunded all ranks of Elemental Spell Fury since they don’t do anything. Sorry.\n        Rogue Created 3 new ranks of Hasty Exit.\n\n    *** Achievements ***\n\n        Corrected the achievement \"It's Dangerous to Go Alone (Group)\" so No Freedom in Death updates it when completed.\n        Corrected a typo in the 'Savior of' achievement descriptions.\n        Some Ranger Specialized Proficiency achievements were removed as they were redundant. Sneak was the only skill in these achievements, and it was capped at a low level.\n\n    *** Miscellaneous ***\n\n        Rotharran Radhelm will now properly acknowledge No Freedom in Death as part of progression and offer his wares accordingly.\n        Some future use poison components were dropping from NPCs. The correct components should now be dropping.\n        Removed Distillate of Alacrity XV from Ralkor Stoneclaw because it doesn't work and wasn't intended to be live.\n        Tinkering Tables, Ice Cream Churns, Fly Making Benches, and Mixing Bowls are now available for use at the neighborhood community center building.\n        Fixed an issue causing items within houses to be lost when transferring characters between servers.\n        Changed a check that was causing items that were only tradable on Firiona Vie to not be movable by other players in housing plots.\n        Corrected some crashes and other issues when selling more than 80 items in the Bazaar.\n        Fixed a potential client crash with computers that can not use pixel shader 2.0.\n        Fixed an issue that required players to zone before they could place housing items purchased from the marketplace.\n        Placeable items that are also equippable (swords, shields, bows, etc) can now be dropped by clicking on the ground in a non-real estate zone.\n        Placeable items that are also equippable can now be dropped in real estate zones by holding ctrl when clicking on the ground.\n        Lowered the intensity of the bloom effect in Everfrost, Relic, Kernagir, and the Guild Lobby.\n        Fixed some issues with the /who command involving people in housing zones.\n        Fixed some issues with post processing effects and bloom lighting.\n\n    *** UI ***\n\n        Fixed some resizing and default window size issues for container windows.\n\n    Changed\n\n        EQUI_BazaarWnd.xml\n        EQUI_Container.xml\n\n    *** Previously Updated ***\n\n        Rend in the Grounds will no longer become permanently invulnerable.\n        Fallen Soul in the Well should no longer be attackable.\n        Corrected the appearance of the dead NPCs in the Pit of All Fears mission.\n        Ritual of Terror Fixed a bug that could cause the raid to stop working once Kerchak was killed.\n        Zeflmin will now tell you which zone the Guild Hall portal is aligned to when you enter your Guild Hall.\n        The Lost One Weaver's Bodyguards will now spawn correctly on live servers.\n\n    The EverQuest Team","content_hash":"e4a8afdbd55f806860d57c13f6070ba26e40318f7d6e94c2de326f5db6efc04f","source_files":["patches-2010-2.txt","patches_1999-2010_combined.txt"],"source_titles":["October 21, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"040f336135c560c54a7a66e250534c27a2a76dfef2bdcaef0ad21831973ff97e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1301636,"item_index":null,"heading":"October 21, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"4fc3f30f338532b048ba2e36361084ad0b82c99c62bac3d8329bbb592592e097","filename":"patches-2010-2.txt","adapter":"text","source_offset":21158,"item_index":null,"heading":"October 21, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-10-21-1","id":"2010-10-21-1"},{"patch_date":"2010-09-08","effective_date":"2010-09-08","display_date":"September 8, 2010","title":"September 8, 2010","year":2010,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Underfoot","expansion_code":"underfoot","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Loyalists of EverQuest","Items","Quests & Events","Spells","Miscellaneous","UI","Previously Updated"],"change_count":0,"word_count":492,"summary":"Here are the patch notes from this morning's game update as posted by Kiara on the EQ Forums: Highlights *** Norrathians are losing sleep. Fear is losing its hold over people. Keep your eyes open for events happening throughout Norrath. The Loyalists of EverQuest program is now live! All…","content":"Here are the patch notes from this morning's game update as posted by Kiara on the EQ Forums:\n\n    *** Highlights ***\n\n        Norrathians are losing sleep. Fear is losing its hold over people. Keep your eyes open for events happening throughout Norrath.\n        The Loyalists of EverQuest program is now live! All subscribers will get weekly rewards for having an active subscription see the special section below for details.\n        We are continuing to implement requests we received at Fan Faire. These are marked with asterisks below.\n\n    *** Loyalists of EverQuest ***\n\n        Loyalists of EverQuest is a program for our loyal EverQuest customers. For simply continuing to subscribe to our game you will gain a special currency (crowns) every week that can be spent on items to improve your game play. There is no additional charge for the items you find on this vendor. You will not need to spend station cash, nor buy Legends of Norrath packs to gain these items. Simply continue to play our game. Seek out Alerynril the Loyal in Plane of Knowledge for the current loyalty items.\n        The amount of crowns you gain each week will increase for every month that you have a continued subscription to EverQuest. This increase in points per week caps out after 12 months. This is the \"Velocity\" you see on the welcome screen. The specific method of subscription is not important, as long as you continue to stay subscribed each month. Additionally, long term subscribers will gain an initial bonus of crowns, depending upon the duration of their subscription. For each month your subscription lapses, you will lose three months of velocity.\n        NOTE: Loyalty points are shared across all your characters on all servers. Choose which character gets the rewards carefully!\n\n    *** Items ***\n\n        Several Underfoot Cosgrove raid seals have had their focus effects increased to bring them in line with the rest of the raid seals.\n        Whirlwind now has a level cap on its stun component.\n\n    *** Quests & Events ***\n\n        Trial of Creation Lowered the radius on the Jeweled Golem's AE spell by 33 percent.*\n        Unstable Creation Corrected errors in the challenge mode transition for this event. Restored the second chest when it is defeated in challenge mode.\n        The First Creation The First Creation has had his wild rampage damage reduced. His normal rampage damage was not changed.*\n        The First Creation Once the healing phase of his event begins, The First Creation will summon skirmishers less often.*\n\n    *** Spells ***\n\n    Paladin\n\n        The Aurora line of spells will now generate a minimal amount of hate when used. They should be otherwise unaffected.\n\n    Shaman\n\n        Feralization will now reduce target accuracy for all melee skills rather than just one hand blunt.\n\n    *** Miscellaneous ***\n\n        Improved the pathing in Discord to help reduce warping issues with Pallorax and other NPCs in the zone.*\n\n    *** UI ***\n\n        Updated icon files.\n        Changed\n            EQUI_Animations.xml\n\n    *** Previously Updated ***\n\n        Changed several Underfoot raids to make them easier*.\n\n\n    The EverQuest Team","content_hash":"28bc7b7ee5326c80b3c34b522565b63b22a6710e696cec65a020910fa58d322a","source_files":["patches-2010-2.txt","patches_1999-2010_combined.txt"],"source_titles":["September 8, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"a1f098b4f900aeefd856a699a49f340bc2d5ace784ae1f962e3138e64aa415b0","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1297163,"item_index":null,"heading":"September 8, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"77ad8ae9a4a56911d285bac66b12e364d185836dc7e205176416fbfffc83092d","filename":"patches-2010-2.txt","adapter":"text","source_offset":16685,"item_index":null,"heading":"September 8, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-09-08-1","id":"2010-09-08-1"},{"patch_date":"2010-05-21","effective_date":"2010-05-21","display_date":"May 21, 2010","title":"May 21, 2010","year":2010,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Underfoot","expansion_code":"underfoot","categories":[{"slug":"servers","label":"Servers"}],"sections":["Hotfix"],"change_count":3,"word_count":63,"summary":"A hotfix was patched to the servers this morning. From the patcher: Hotfix *** The Unburrowing - No adds will spawn once the Protauris starts attacking. The Unburrowing - Added more time between when the Magrix attack and the Protauris attacks. The Unburrowing - Added 5 minutes to the time that…","content":"A hotfix was patched to the servers this morning. From the patcher:\n\n    *** Hotfix ***\n\n    - The Unburrowing - No adds will spawn once the Protauris starts attacking.\n\n    - The Unburrowing - Added more time between when the Magrix attack and the Protauris attacks.\n\n    - The Unburrowing - Added 5 minutes to the time that must pass before the Protauris increases his damage.","content_hash":"235d84a5c766251cc55f5f6ffb69e85e069054265d513801b15fe2cfdd38d99a","source_files":["patches-2010-1.txt","patches_1999-2010_combined.txt"],"source_titles":["May 21, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"1e4a310705aaaa38e9c1aaf50526d28d2743b853bd97469f040c392eba3e2236","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1273872,"item_index":null,"heading":"May 21, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"5db43cf40853f4b2bf95d176aff9d24461f3d61620597c1dee129ddbfaba78a6","filename":"patches-2010-1.txt","adapter":"text","source_offset":48271,"item_index":null,"heading":"May 21, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-05-21-1","id":"2010-05-21-1"},{"patch_date":"2010-04-17","effective_date":"2010-04-17","display_date":"April 17, 2010","title":"April 17, 2010","year":2010,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Underfoot","expansion_code":"underfoot","categories":[{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Hotfix"],"change_count":0,"word_count":43,"summary":"Following on the heels of the Fippy Darkpaw fix, another hotfix has been pushed to live servers, this one fixing the Pellucid Grotto raid (from the patcher): Hotfix *** Altered The Unburrowing to lessen difficulty in the final fight with the boss.","content":"Following on the heels of the Fippy Darkpaw fix, another hotfix has been pushed to live servers, this one fixing the Pellucid Grotto raid (from the patcher):\n\n    *** Hotfix ***\n    Altered The Unburrowing to lessen difficulty in the final fight with the boss.","content_hash":"39dca96a25d9b8dc4ff3ed9102b19c0768720fd323939d439beee542cc9b3988","source_files":["patches-2010-1.txt","patches_1999-2010_combined.txt"],"source_titles":["April 17, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"2b33897789f0b85fa1af6ace557a59e7bd36af1eba00b2b8b0ea6b2804d07852","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1264799,"item_index":null,"heading":"April 17, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2ec395e503d363914c04443ca887c094a7da9c45225b29c8c0b114a6a3c27e0b","filename":"patches-2010-1.txt","adapter":"text","source_offset":39198,"item_index":null,"heading":"April 17, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-04-17-1","id":"2010-04-17-1"},{"patch_date":"2010-03-10","effective_date":"2010-03-10","display_date":"March 10, 2010","title":"March 10, 2010","year":2010,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Underfoot","expansion_code":"underfoot","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","Mercenaries","AA","Miscellaneous","UI","Previously Updated"],"change_count":110,"word_count":2319,"summary":"Here is the \"sneak peek\" version (subject to change) of Wednesday's patch notes, as found on the patcher: Highlights *** The Convorteum and the First Creation: The Convorteum is a secluded area of the Underfoot that is the home of the First Creation and the heart of the conspiracy against Brell. It…","content":"Here is the \"sneak peek\" version (subject to change) of Wednesday's patch notes, as found on the patcher:\n\n*** Highlights ***\n\n- The Convorteum and the First Creation:\n\nThe Convorteum is a secluded area of the Underfoot that is the home of the First Creation and the heart of the conspiracy against Brell.  It is a massive, inverted pyramidal structure sprouting from the ceiling of a huge, lava-filled chamber. Those that have been converted to the Faith of Self come to the Convorteum at times to show their loyalty to the First Creation and to show that they accept the tenets of the Faith of Self - place oneself above all others. This creates confusion in the minds of some, mixed messages that have lead to much sadness, loss and even madness.\n\nThe First Creation was the first and most loyal creation of Brell Serilis, and the very first sentient form he ever created. The First Creation chose to rebel against Brell. His tampering with the design of new races is subtle but in powerful ways, causing them to turn along paths that lead to destruction and harm to the Underfoot.\n\nThe First has done something to distract Brell, to turn his attention away from the Underfoot.  Brell's loyal servants are not usually ones to question his actions or decisions, and few of them have even tried to discover what is wrong, or even understand that anything is wrong.  But a few have, and the intrusion of upworlders gives the loyalists more options, more tools, to further their understanding of the problems in Underfoot.\n\n- Many of the rare creatures in Underfoot have been moved to consolidate their spawn locations.  Be on the lookout for new places to find them.\n\n- Most Underfoot raids have had significant tuning changes made in order to make them more surmountable.  Please see the \"Quests and Events\" section for details.\n\n- There is a new stats pane on the inventory panel that displays many stats not aggregated elsewhere.\n\n*** Items ***\n\n- The focus on the Ranger Breastplate has changed to Focused Storm of Arrows Fury which increases damage from Focused Storm of Arrows.  The amount is equivalent to the increase in damage other damage increasing breastplates get over existing foci.\n- The Underfoot berserker breastplate effects should now stack with Shared Bloodlust.\n- Changed the augment slot on the Magmatic Deflector from type 4 to type 7.\n- Added an augment slot to the Eyepiece of the Fancy Tinker.\n\n*** Tradeskills ***\n\n- Three more ranks of the Salvage Alternate Ability have been created.  Each rank offers an additional 5% of salvage ability.  You must own the Underfoot expansion in order to purchase these new ranks.\n- Added bag tokens for the new tradeskilled ornaments.\n- Added Faerune to Cosgrove Arcanist Seals and Cosgrove head seals, as long as they did not already have a worn focus.\n- Tradeskill Treasurer NPCs will always give molds to dwarves, even if they are asked for patterns.  They will no longer offer a quest for armor patterns.  Any Dwarven books turned in as patterns are unavailable for now, but are not lost.  We will continue to work on a better solution.\n- Increased the direct damage of the Tallon and Vallon tactic poisons by an additional 50%.  This portion can hit for critical damage.  Doubled the synchronous damage done by these poisons.  This portion will not hit for critical damage.  The duration of the debuff has been increased to 12 ticks.\n  \n*** Quests & Events ***\n\n- Fippy the Destroyer's power up damage and frequency has been reduced.\n- Reduced the damage on Fippy the Destroyer's Shadow Strike ability.\n- Add numbers have been reduced in all phases of Fippy the Destroyer's event, except between the first and second phases.\n- Reduced combat values on all non-unique Burynai in the Masked Invaders event.\n- All Burynai in the Masked Invaders event should be a bit more manageable in general.\n- Slightly increased the time between power-ups for the Brutale in the Masked Invaders event.\n- The Burynai Destroyer has been made slightly more difficult.\n- Reduced damage output from the bosses in Grunkuck's event.\n- Increased the interval between add spawns in Grunkuck's event.\n- Grunkuck's mate will now spawn near Grunkuck in order to help keep her safe.\n- Brath's damage when his regeneration ability is removed has been slightly reduced.\n- The Arcane Shards of Brath will not immediately split if the one they hate the most is too far away.  You now have 15 seconds to engage them before they get angry and split in two.\n- The Icy Shards of Brath will now correctly reset the Strike of Brell timer when they are hit by six cold spells.\n- Reduced the number of 'food' aphids in the Guardians of the Hive event from 15 to 10.\n- Increased the time between possible aphid wave spawns in the Guardians of the Hive event.\n- Slightly reduced the HP of each of the boss Klik'nar in the Guardians of the Hive event.\n- Increased the time before the healing mushrooms cast their spells in the Guardians of the Hive event.\n- Fixed a bug with the young queens in the Cliknar Queen event.  They had taken on too many of their progenitor's powers due to overenthusiastic genetic material.  They have returned to their proper status.\n- Corrected combat settings for the Death Beetle event.\n- The Living Legacy event rewards for 2010 and later will no longer be dependent on your server's best score.  Any event completion from this point forward will be able to grant its reward immediately.  You still will receive the best augment if your 2008 or 2009 scores were better.\n- Added some in-mission reward chests to Underfoot missions in Cooling Chamber, Brell's Rest, Underquarry, Foundation, Pellucid Grotto, Arthicrex and Shining City.  Rewards for the other missions are forthcoming in the next update.\n- The Shade of Darott will no longer immediately send you out of his mission if you accidentally hail him twice.\n\n*** Spells ***\n\n- Beastlord - Steeltrap Jaws, Lockfang Jaws, and Fellgrip Jaws have been reworked to only be limited by their own triggered effects and not other spells cast by the pet.\n- Beastlord - Friendly pet is now a contact ability that shares a stacking slot with steeltrap jaws and other similar spells.  It will fire up to 6 times per cast and has an increased chance to proc.\n- Berserker - Reflected Bloodlust will now also effect piercing weapons for the berserker.\n- Berserker - Axe of Rallos Dread effect will now increase the damage the target takes from the next 50 melee hits by 5%.\n- Berserker - Axe of Rallos and its attributable effects are now harder to resist.\n- Cleric - Aquifer Splash now has a wear off message.\n- Cleric - Blessed Aquifer should now disappear when all the charges are used.\n- Druid - Removed the recast time of Blessing of the Heartwood.\n- Druid - Sundew Blessing's description now matches its functionality.\n- Necromancer - Necrotize ally no longer does damage to the caster's pet.  The stun has been increased to 12 seconds up from 10.\n- Paladin - Protective Confession's melee guard effect is now in slot 1.\n- Paladin/Shadowknight - Withstand Blow's melee guard effect is now in slot 9.\n- Ranger - Increased the range of Jolting Frontkicks from 30 to 50.\n- Rogue - Increased the range of Assault to 50 up from 30.\n- Rogue - Assault aggro has been lowered to approximately 2/3 of the original value.\n- Rogue - Twisted Chance Discipline is now on Timer 3.\n- Shadowknight - Malarian Skin's Melee guard effect is now in slot 6.\n- Warrior - Added cast messages back on to all ranks of Field Armorer.\n- Warrior - Field Armorer can now be used regardless of what you have targeted.\n- Warrior - Field Armorer now has a 1.5 second recast and shares a timer with Champion's Aura, Commanding Voice, and Myrmidon's Aura.\n- Wizard - Self-Immolation will now trigger a DoT effect on the caster instead of a DD effect.\n- Wizard - Self-Immolation is now listed under the Direct Damage -> Fire category.\n- Wizard - Malediction of Havoc can now be found in the Direct Damage -> Fire memorization category.\n- Wizard - Malediction of Havoc now has a -50 resist modifier.\n- Wizard - Removed the cast messages from the Malediction of Havoc Reflection Spells\n- Wizard - The \"Syllable of fire/ice/magic/mastery\" effects now grant a damage bonus to the next spell of their respective types.  The mastery syllable will grant bonus damage to any spell.  They also cause damage to the caster while they remain unused.\n- Fixed a bug in spells that vary with distance that was causing incorrect values when damage was reduced to 0.\n           \n*** NPC ***\n\n- Many of the rare creatures in Underfoot have been moved to consolidate their spawn locations. Be on the lookout for new places to find them.\n- The hive in Arthicrex and the tunnels of Volska's Husk have had their population thinned out a bit.\n- Lowered the damage and HP of NPCs in Brell's Rest, the Cooling Chamber, and Pellucid Grotto slightly.\n- Cliknar in Underquarry should be less observant of what's happening to other nearby Cliknar.\n- Removed the humanoid property from Cliknar that do not stand upright.\n- Enforcer Stoutspore's Sweeping Blow ability will no longer affect or aggro NPCs.\n- Underquarry - genati ancients, iron golems, burynai tricksters and welterwizards, and cliknar adepts no longer see invisibility.\n- Arthicrex - cliknar adepts, cliknar arcanists, cliknar auxilioids, cliknar seers, and bellikos recruiters no longer see invisibility.\n- The Hive Nurse in Arthicrex should now be less resilient.\n- Corrected some text errors in Volska's Husk.\n- Changed the repop times (and rare spawn percentages) in the following zones:\n-- Fungal Forest - 17 minutes\n-- Underquarry - 22 minutes\n-- Cooling Chamber - 22 minutes\n-- Shining City - 17 minutes\n-- Arthicrex - 17 minutes outside the hive ascent, 22 minutes for everything on the ascent and up into the hive\n-- Foundation - 17 minutes\n-- Pellucid Grotto - 17 minutes\n-- Volska's Husk - 22 minutes\n\n*** Mercenaries ***\n\n- Mercenaries can now be maintained with Bayle Marks (an alternate currency).  These can be purchased on the marketplace as an alternate payment method to platinum.  Platinum is still accepted by all mercenaries, but Bayle Marks will be consumed first if they are available.\n- Fixed a bug that allowed mercenaries to continue attacking even when invulnerable.\n\n*** AA ***\n\n- Bard - The Selo's Kick ability should now be instant with no mysterious duration component.\n- Bard - Selo's Kick no longer checks against physical resist in order to land.  It can however still be dodged/parried/etc.\n- Berserker - Precise Blow has been increased in effectiveness.\n- Druid - Egress should now work as intended.\n- Druid - The Spirits of Nature ability has had its damage increased slightly.\n- Druid - Wall of Wind will now only hit NPC targets and should be constricted by line of sight.\n- Enchanter - Forceful Banishment has been made more... forceful.\n- Monk - Stunning Kick has been revamped and should now work as described.\n- Monk - Infusion of Thunder will now stack correctly with Heel of Kanji.\n- Monk - Eye Gouge and Crippling Strike have had their resist modifiers adjusted to function properly at their higher ranks.\n- Paladin - Blessing of Light will now correctly focus Silvered Fury.\n- Ranger - Mobs under the effect of Harmonious Arrow's harmony spell now have their awareness range reduced to 15 rather than 18.\n- Shadowknight - Hate's Attraction will no longer affect players.\n\n*** Miscellaneous ***\n\n- Updated pathing in Volska's Husk and Underquarry.\n- Corrected an issue that previously prevented NPCs from correctly calling for help when taking very low amounts of damage.\n- Fixed several grammar issues in Underquarry, Foundation, and Lichen Creep.\n- Fixed several resource leaks.\n- Fixed a thread-safety issue with non-\"original\" graphics memory modes.  If you are running in \"original\" mode, you will be automatically switched back to \"most memory\" mode.  The eventual goal is to remove the need for \"original' mode. You can still switch it back to \"original\" if you encounter problems (please post about any issues you have).  NOTE:  This has nothing to do with \"West bug\" like symptoms in Field of Scale, etc.  That's a totally separate issue.  This may address the problems reported with corrupted textures when the memory optimized modes were introduced.\n- Fixed a problem with twinheal when triggered from an item.  It now does the twin-heal and consumes the twinheal charge.  Previously the charge was consumed but no twinheal occurred.\n- Fixed a rare zone crash associated with achievement links.\n- Made some hardware changes to address the spell and ability timer issue some zones on Povar were experiencing.\n\n*** UI ***\n\n- Added a new stats pane on the inventory panel that displays many stats not aggregated elsewhere.\n- Fixed several issues with the extended target window having phantom empty entries during raids.\n\n- Changed -\n\n- EQUI_Animations.xml\n- EQUI_Inventory.xml\n- EQUI_MercenaryInfoWnd.xml\n- EQUI_MercenaryMerchantWnd.xml\n\n*** Previously Updated ***\n\n- Envoy Therma now drops the correct tier of armor pieces.\n- Immature Sporali will now correctly despawn if their creator dies.\n- Corrected an issue with the Guardians of the Hive reset.\n- Added spell runes to the chests in the Underfoot Raids in place of some of the purity augments.\n- Reduced the difficulty of the undead and rares in Cooling Chamber.\n- A Darkhollow Sporkin in Arthicrex only needs one mushroom. He will no longer reward you for more.\n\n\n- The EverQuest Team","content_hash":"2a351be34bd33857022050a72161f41e67026cc7bb7cf6fa58890be30994e9fd","source_files":["patches-2010-1.txt","patches_1999-2010_combined.txt"],"source_titles":["March 10, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"bfbfcf0f4a39c702c0769ca21118d36af7290a885c2287d7028ecfaf7e64ff15","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1237778,"item_index":null,"heading":"March 10, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"706b9fd2595dc342e0db85182e1e40e4bc1c8df7f1926921b474593c2bc683c5","filename":"patches-2010-1.txt","adapter":"text","source_offset":12177,"item_index":null,"heading":"March 10, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-03-10-1","id":"2010-03-10-1"},{"patch_date":"2010-01-13","effective_date":"2010-01-13","display_date":"January 13, 2010","title":"January 13, 2010","year":2010,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Underfoot","expansion_code":"underfoot","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Here are the patch notes from today's patch","Items","Tradeskills","Quests & Events","Spells","AA","Achievements","Miscellaneous","UI","Previously Updated"],"change_count":48,"word_count":782,"summary":"Here are the patch notes from today's patch: Items *** The tradeskill made ceramic and Black Acrylia ornaments can now be traded on normal and Firiona Vie servers. Removed the errant tradeskill flag from Living Underfoot Diamond. Corrected the AC on the Eyepiece of the Fancy Tinker. The higher…","content":"Here are the patch notes from today's patch:\n\n*** Items ***\n\n- The tradeskill made ceramic and Black Acrylia ornaments can now be traded on normal and Firiona Vie servers.\n- Removed the errant tradeskill flag from Living Underfoot Diamond.\n- Corrected the AC on the Eyepiece of the Fancy Tinker.\n- The higher levels of the monk evolving weapon have been reduced in ratio to match the intended tier for the weapon.\n- Corrected many weapons that were not usable by dual-wield classes but could be equipped in the secondary hand.\n- Added standard worn and click effects to Stalwart Bows.\n- Increased instrument modifiers on Underfoot instruments and added them where they were missing.\n- Made several two-hand augments primary-only to reduce confusion.\n- Increased the duration of the Orb of Suspension's effect to a base of one hour and made it self-only. \n\n*** Tradeskills ***\n\n- Significantly increased the damage Tallon and Vallon Tactic poisons deliver.\n- Bounty Coffee now uses the more common generic coffee beans.\n- Removed the lore tag from the Soloist Seals.\n- Changed the Cosgrove Soloist Seals to recommended 85 required 81.\n\n*** Quests & Events ***\n\n- Fippy the Immortal's Army should now be more manageable.\n- Corrected an issue that could cause corpses to be lost when the Brell's Rest raid instance closes.\n- Greph will now be available to show the way out of the Foundation raid area.\n- Corrected an issue that would prevent you from receiving a White Dragon Scale if you looted it from the chest in the Vox classic mission.\n- Players entering the instance of the Search for Saunk mission in the Foundation will no longer be immediately swarmed by shade NPCs.\n- Fixed grammar errors in the Search for Saunk mission.\n- All undead should now see invisibility in the Cooling Chamber Mission zone.\n- Moved Darott and Greph in the foundation to a safer location away from their more curmudgeonly brethren.\n- Adjusted rank 1 spell rewards to ensure that all spells are available via current mission rewards.\n- Adjusted rank 1 spell rewards so that no class will have more than one spell on any given mission.\n- Fixed an issue that would cause familiars to agro NPCs in the Search for Illsarus mission.\n\n*** Spells ***\n\n- Increased the number of charges granted by the Mana Reiterate aura to 6.\n- The pets summoned by blast of hypergrowth have had their damage increased.\n- The latest rank of Bestial Alignment will now properly change to the appropriate warder race.\n\n\n*** AA ***\n\n- Self-Stasis, Friendly Stasis, and Inconspicuous Totem will now count down normally within the Guild Hall and other timerless zones.\n- Shadowknight - Quickened Encroaching Darkness will now only affect Encroaching Darkness.\n- Enchanter - Mana Overburn should now correctly focus your Mana Resurgence line of spells.\n- The useful range on Burst of Life has been extended to 200 to match other similar abilities.\n- Fixed an issue with the new version of bestial alignment so that it changes the beastlord into a warder of the correct race.\n\n\n*** Achievements ***\n\n- Fixed an issue with the Burn the Heretics achievement for the Silent Schism mission in Shining City.\n\n\n*** Miscellaneous ***\n\n- Global tradeskill and Defiant loot will no longer drop from mobs flagged with raid timers.\n- Many underfoot zones that did not allow campsite or banner teleportation have been changed to allow teleportation.\n- Added an Underfoot auto-join channel.\n- Fixed an issue with the extended target window that allowed players to target entities that they should not normally be able to target.\n- Fixed a problem that occurred when a player disbanded from a group while another player in the group was being feared or charmed.  The group UI would become non-functional.\n\n\n*** UI ***\n\n- Fixed a problem that caused achievements with sub-components to not display properly in the single achievement pop-up window.\n\n- Changed Files -\n\nEQUI_AchievementWnd.xml\nEQUI_AchievementsWnd.xml\nSIDL.xml\n\n\n*** Previously Updated ***\n\n- Reset a master soldier's loot table in Underquarry to the correct tier.\n- Removed rare spawns from instances of Arthicrex.\n- Made some peripheral changes to The Brothers Zek raid to fix some unintended loopholes.\n- Fixed a issue that would cause shades to attack Saunk the Shaman.\n- Made some changes to scoring in Brell's Arena.\n- Fixed a issue that could cause the Unburrowing event to reset when it should not.\n- Fixed a couple of unintended side effects with the Beast event in the Cooling Chamber.  Also made the event a little easier by reducing the effective damage done by the boss.\n\n\n- The EverQuest Team","content_hash":"41b848359e5bb13c520032a3f2857212c931083c623c495e03bb0226ce136047","source_files":["patches-2010-1.txt","patches_1999-2010_combined.txt"],"source_titles":["January 13, 2010"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"9ac16c847ab641ddeec75d47bea901e17d59d4c5a3cbc963b84666083eea62b0","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1225751,"item_index":null,"heading":"January 13, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"af0fcc6b5fe9f749cb0bf5169f33c7fb45da093b44db5b661195534b56afa5f4","filename":"patches-2010-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 13, 2010","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2010-01-13-1","id":"2010-01-13-1"},{"patch_date":"2009-12-15","effective_date":"2009-12-15","display_date":"December 15, 2009","title":"December 15, 2009","year":2009,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Underfoot","expansion_code":"underfoot","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Underfoot","Highlights","Items","Tradeskills","Quests & Events","Spells","NPC","AA","Achievements","Miscellaneous","Previously Updated"],"change_count":93,"word_count":2038,"summary":"Here are the patch notes for the official launch of EverQuest Underfoot (from the patcher): Underfoot *** Welcome to EverQuest Underfoot, the 16th expansion for EverQuest! The Underfoot centers around the Heart of the World. This is the vast magma ball that floats in the center of a hollow sphere…","content":"Here are the patch notes for the official launch of EverQuest Underfoot (from the patcher):\n\n*** Underfoot ***\n\nWelcome to EverQuest Underfoot, the 16th expansion for EverQuest!\n\nThe Underfoot centers around the Heart of the World. This is the vast magma ball that floats in the center of a hollow sphere that stretches across a great distance. Standing on any open interior portion of the sphere, adventurers can look up to see the massive, blazing ball of living lava. The sphere is large enough that while individual areas may have a \"bowl\" shape it is very minor. Lava flows into and out of the Heart of the World from volcanoes, lava tubes and crevasses all around the hollow sphere, like blood into and out of a heart.\n\nThe Plane of Underfoot is ruled by a curious being known as Brell Serilis, the Duke of Below. It consists of an elaborate system of caves and tunnels and is inhabited by all sorts of creatures, both good and evil, that normally dwell underground.\n\nIn his temple at the top of the tallest volcano, Brell spends his days making new races. Most he destroys, returning them to their primal clay. Some he makes into his servants. Recently things have changed. Conflict exists in the Underfoot. There are those who continue to worship Brell Serilis and those who feel abandoned by him.  Brell's presence is no longer felt in the plane, and in his absence much of the machinery that serves Norrath and other worlds is breaking down.\n\nIt is into this troubled realm that adventurers can now travel.\n\n- New Content: New areas for adventurers to explore including Brell's Rest, Pellucid Grotto, The Underquarry, Brell's Arena, The Foundation, The Cooling Chamber, Arthicrex, Lichen Creep, Kernagir the Shining City, Fungal Forest, Volska's Husk, and Brell's Temple. Travel to the Underfoot solo, with a group, or in raids to complete new quests, tasks, and events to acquire new items, spells, tradeskill recipes, and abilities.\n\n- Extended Target Window: Track friends and foes with greater accuracy. The target window now lets you assign people or group roles to specific locations on the window for easy re-targeting.  You can track main tank, raid tanks, main target, main assist, puller, etc., or just put a specific player or NPC in the window.\n\n- New Achievement System: Display and manage your progress through the world of Norrath. The achievement system allows players to track various categories of their advancement such as levels, Alternate Advancements, quest completions, and other progression tracking events. At the launch of Underfoot, players can track their General, Tradeskill and Underfoot progression Achievements. \n\n    Open displays achievements you haven't completed yet.\n    Complete lets you toggle the display of achievements you have already completed.\n    Locked toggles the achievements you aren't quite ready to work on just yet. As an example, if you are level 30, you should be focusing on obtaining level 40 instead of level 50.  In some cases, like quest lines, you may be able to complete locked achievements. This helps direct the players to content they should be focused on for their level and progression stage.\n\n- Master Tradeskilling: Create powerful new weapons, armor, food and drink items, poisons and more.\n\n\n*** Highlights ***\n\n- EverQuest Underfoot is now open to everyone who has purchased it!  We hope those of you who qualified enjoyed the preview.\n\n- Many existing achievements have been reevaluated, possibly causing a change in your total number of achievements.  Please see the description for your achievements as well as the list of changes below for details.\n\n- There have been many changes to spells and AAs.  Please see their sections below for details.\n\n\n*** Items ***\n\n- Corrected an issue with the Sympathetic Alleviation line of spell procs that was preventing them from restoring mana to the caster.\n- The Turn-In Gems for Underfoot spells are now stackable and display the level and class of the spell they will grant.\n- Some of the items from Brell's Arena sold for gold tokens can no longer be traded on the Firiona Vie server.\n- Gem of Life, Gem of Structure, Gem of Pain, Gem of Resilience, and the Gem of Destruction should no longer be Drakkin equippable or share a lore group.\n- Corrected the AC and summon spell on the Many-Pocketed Pouch.\n- Placed the proper cast proc of Sympathetic Alleviation VII on Transcendent Fungus.\n- All Celestrium Deathwatch armor is now wearable by Drakkin.\n    \n\n*** Tradeskills ***\n\n- Cosgrove Powder should now be dropping in expansion zones.\n- Altered the recipe for Sothgar's Flame Rk. II to add a Chronal Resonance Dust to differentiate it from Spell: Etheral Conflageration Rk. II.\n- Corrected an issue with the stats for the new tradeskill made bows with the underfoot.\n- Added Steely Ore to appropriate vendors in home cities.\n- Vallon and Tallon Tactical poisons should now offer increased damage when both are used on the same NPC.\n- Set the underfoot cultural armor to the proper recommended and required level.\n\n\n*** Quests & Events ***\n  \n- Fixed some grammatical issues in many Underfoot quests.\n- Shining City mission \"The Silent Schism\" no longer locks immediately upon accepting it.\n- Fixed a repetitive dialogue on Gihbra in Volska's Husk.\n- The frail gnoll reavers for the Brell's Rest quest Gnoll with the Punches are actually frail now.\n- The description of the spell cast by the Gnoll Disguise item now correctly identifies your disguise.\n- The Vile Ooze in the Pellucid quest \"A Most Foul Encounter\" now spawns at the proper step in the quest.\n- Mithril Clockwork helpers in the Volska’s Husk quest \"Brell's Will Be Done\" no longer attack players.\n- Two Volska’s Husk quest givers, Bitelock the Quartermaster and Stoutanvil the Crafter, have been moved closer to the main zone tunnel for easier access.\n- In the Volska’s Husk quest \"The Arms of Brell\" dwarves will no longer return Somnolent Beer to you if the quest successfully updates when you give it to them.\n- Bartel in Brell’s Rest should now respond correctly if you have the \"Nogol and the Bandits\" task active.\n- Fixed several faction issues with the Mithril Clockworks for the \"Brell's Will Be Done\" task.  They should be much more reliable assistants now.\n- Brell's Rest raid - The Destroyer should no longer become permanently un-attackable when drawn outside the raid area.\n- Fixed a bug that could prevent players from opening the reward chests in the Final Confrontation event in Field of Scale.\n- Made a few changes to the Rallos Returns raid to reduce the ability to exploit the design intention of the raid.\n- In the Pellucid Quest \"A Most Foul Encounter,\" The Vile Ooze should now spawn properly when you’ve killed 9 Crystalline Hulks. If you lose track of the Ooze, you can talk to Soldys Falfenaar and try again.\n- Fixed an issue that could cause the Arthicrex task \"A Desperate Deed\" to become locked if it was not assigned to a group properly.\n\n\n*** Spells ***\n\n- All three ranks of warrior discipline tomes of Final Stand will now scribe correctly.\n- Spell descriptions for Hypnotic Stare enchanter spell line have been updated to reflect current functionality.\n- Spell descriptions for Chaotic Befuddling enchanter spell line have been updated to reflect current functionality.\n- Spell descriptions for Bestow Undeath necromancer spell line have been updated to reflect current functionality.\n- Duration of the Free Action random component of Malediction of Havoc has been set to 2 ticks.\n- Sundew Blessing can now be scribed alongside Summer Solstice.\n- Modified the following abilities to prevent them from being removed by Splash of Sanctification and other similar effects.\n- - Warlord's Tenacity\n- - Savage Spirit Recourse\n- - Cascading Rage\n- - Blood Magic\n- - Blood Frenzy\n- - Blinded by Fury\n- - Overwhelming Rage\n- - Battle Leap Effect\n- - Juggernaut Surge\n- - Self Stasis\n- - Inconspicuous Totem\n \n\n*** NPC ***\n\n- Fixed grammatical issues in many NPC dialogs.\n- The scaled wolves in the Field of Scale will no longer summon.\n- Spineblooms in Brell's Rest will no longer be assisted by other NPCs in the zone.\n- Made the rare NPCs in Volska's Husk no longer mezzable and set them to now enrage.\n- Dwekvard Gravelpick and Holdegar Bairdun in Brell's Rest no longer have merchant functionality, but will still trade runestone or spell gem items in exchange for Rank II and III versions of Underfoot spells.\n- Dwekvard Gravelpick and Holdegar Bairdun in Brell's Rest have had hail dialogues added to help explain their purpose to the curious.\n- Kut Kollus in Pellucid Grotto has decided he likes the name Kronk Kollus better.\n- Modified the rare (named) NPCs in Foundation to be immune to mesmerization.\n- Rare NPCs in Arthicrex and Brell's Temple will no longer summon at full life.\n- Fixed a problem that caused players to receive no experience for killing NPCs in certain older zones.\n\n  \n*** AA ***\n\n- Edited the descriptions of several Underfoot abilities for clarity.\n- Swarm of Decay ranks 10, 11, and 12 should now summon the correct army of skeletal archers to your side.\n- Shield of Notes ranks 13 through 15 should now correctly increase the total damage cap mitigated.\n- Bard - Vainglorious Shout has been changed from a free targeted ability to a 120 degree frontal cone ability.\n- Enchanter - Self Stasis and Friendly Stasis have had their reuse time increased to 15 minutes to match other classes with the same type of abilities.\n- Enchanter - The effects of the Azure Crystal have been altered slightly to prevent unintended mana gains.\n- Shaman - Inconspicuous Totem’s reuse timer has been increased to 15 minutes to match other classes with the same type of ability.\n- Rogue - AA Escape has had its base reuse timer reduced to 24 minutes.\n- Quickened Radiant Cure 6 has been removed and the cost refunded to those who have purchased it.\n  \n\n*** Achievements ***\n\n- Increased the amount of time allowed for the \"Search for Saunk Time Trial\" conquest achievement to 40 minutes from 30 minutes.\n- Modified the \"Shades of Extremism\" conquest achievement to include all of the shades in the mission.\n- All of the shades in the Search for Saunk mission should now be attackable.\n- Fixed various typos in achievement titles and descriptions.\n- Fixed discrepancies with some achievement descriptions to avoid potential confusion.\n- Fixed an issue where the \"Search for Saunk\" conquest achievements were not updating properly.\n- Fixed an issue where some quests were incorrectly placed in the kill/normal quest achievement category.\n- Changed the name of the \"Kill Em All\" conquest achievement to \"Golem Hooky\" to better reflect what the achievement is asking you to do.\n- The \"Alphabet Goop\" conquest achievement should now check for the first name of the bosses within the mission.\n- Due to some background adjustments your achievements will be reevaluated. This may result in you no longer having an achievement you had before this patch. If this is the case please note the description of the achievement as it should be updated with the new requirements.\n- The Gem Collector conquest achievement should now update properly.\n- Fixed an issue that caused players to not receive 1.5 epic achievement credit even though they had the 2.0 epic.\n- Fixed issue that would result in players receiving achievement credit for their shroud's class epic.\n- Changed the name of the Mark of Brell progression achievement to Coin of Brell to avoid confusion with the pre-order item.\n- Reduced the range on achievement notifications from nearby players from 400 to 75.\n- Raw achievement links will no longer show up in logs.\n \n\n*** Miscellaneous ***\n  \n- Intro music has been added to certain Underfoot zones.\n- You can now use assign empty, auto hater and current targets via the /xtarget command (along with the items you could previously specify).\n\n\n*** Previously Updated ***\n\n- Corrected an issue that was causing some NPCs in some zones to give more experience than they should have.\n\n - The EverQuest Team","content_hash":"d1b30fb2d6ee5bb4a2aa92bf2a99dfcd6622e78e101d73188e27d1268e852916","source_files":["patches-2009-2.txt","patches_1999-2010_combined.txt"],"source_titles":["December 15, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"4dc3c837f61886222cb9737269383599572247b25695cd95151a69e942c5e280","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1213442,"item_index":null,"heading":"December 15, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"54c16e29deb3347dad31c0167b8b23530f268f32e0157645fa2c4de1242f4eb0","filename":"patches-2009-2.txt","adapter":"text","source_offset":38716,"item_index":null,"heading":"December 15, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-12-15-1","id":"2009-12-15-1"},{"patch_date":"2009-09-15","effective_date":"2009-09-15","display_date":"September 15, 2009","title":"September 15, 2009","year":2009,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","AA","Miscellaneous","UI"],"change_count":29,"word_count":1079,"summary":"Here is the sneak peek version of today's patch (from the patcher): Ancient Heroes Game Update Highlights *** Ancient Heroes: Old Man McKenzie, a frequent patron of the taverns in the Plane of Knowledge, thinks you adventurers have it too easy these days! Back in his day they didn't have all this…","content":"Here is the sneak peek version of today's patch (from the patcher):\n\nAncient Heroes Game Update\n\n*** Highlights ***\n\n- Ancient Heroes: Old Man McKenzie, a frequent patron of the taverns in the Plane of Knowledge, thinks you adventurers have it too easy these days! Back in his day they didn't have all this fancy armor and magical weaponry, they relied on their wits and not a little luck to survive! Think you've got what it takes to survive in McKenzie's Gold era? Now's your chance to prove it! Enter McKenzie's world and take on the denizens of Nagafen's Lair, Permafrost, and Guk as they were originally meant to be played, at level 50!\n\nTransform yourself into a character built to mimic the classic EQ experience before even the lands of Kunark had been discovered. Prove your mettle by besting the Undead Frogloks of Guk or the Kobolds of Nagafen's Lair, with up to 5 friends. Or if you're feeling especially gallant, gather a raid force and take down Lord Nagafen or Lady Vox! With all new rewards you'll want to conquer them all!\n\nBelow level 80? Seek out Franklin Teek who's hiring adventurers to slay creatures in the 'Hot Zones' of Norrath. Some say he is a 'fixer' for some unknown party, while others think he seeks to live vicariously through the escapades of others. All we know for sure is he always seems to have work for those in need, and he's willing to pay well to have it done! Completion of any one of Franklin’s ‘Hot Zone’ quests by December 1, 2009 will qualify you for the Ancient Heroes Road to Underfoot event. Get to the Plane of Knowledge to see if he has work for you!\n\nParticipate* in all three of the Road to Underfoot events and pre-order and purchase the expansion by December 1, 2009 and you'll be one of the first to experience EverQuest® Underfoot™!\n\n- Giants Giants Giants!: Haven't participated in the Giants, Giants, Giants even yet? Don't fret, you now have a little while longer to fight against the greatest \"big\" foes of Norrath. Seek out Tzudani, Emissary of Veeshan in the Plane of Knowledge and heed the call while there's still time. Good Hunting!\n\n- Character Transformations Potions on the Marketplace: We've added two new potions and a combo pack to the marketplace that permit you to transform your characters.\n\n    *Potion of Amnesia - Using this item will allow you to change your character's name. Once you change your name the change is permanent.\n    *Potion of Disgenderment - Using this item will immediately change your character's gender to the opposite of what it currently is.  This is a permanent change.\n    *Witness Protection Pack - This pack contains a Potion of Amnesia and Potion of Disgenderment. Using the Potion of Amnesia will allow you to change your character's name.  Once you change your name the change is permanent. Using the Potion of Disgenderment will immediately change your character's gender to the opposite of what it currently is.  This is a permanent change.\n\n- Norrath's Timeless Heroes Winners:  Tomeseeker Salkien in Plane of Knowledge has a new book with some interesting recipes celebrating Norrath's Timeless Heroes - Tharkis (Luclin), Acceber (The 7th Hammer), Jyve (Antonius Bayle), Merlu (Maelin Starpyre), Oriaas (The Tribunal), Rouan (The Tribunal), Souldor (Erollisi Marr), Straha (The 7th Hammer), Terminat (Maelin Starpyre), and Tnexus (Prexus).\n\n\n*** Items ***\n  \n- Existing poisons from Chalandria's Fang will start rotting.  The new poisons it creates will last longer.\n- Changed the icons on poisons to differentiate them from potions and inks.\n- Obliteration ornamentations sold in the marketplace now have a particle effect.  This will affect items you currently own with that ornamentation.\n- The wedding bands from the wedding pack can now be traded on the Firiona server.\n- Tomeseeker Salkien in Plane of Knowledge has a new book with some interesting recipes.\n- The reward augmentations from the Giants, Giants, Giants event have been rebalanced to have a smoother progression curve and to allow for a more usable group-level reward.  - At low levels the augment has lost power, but it now ramps up much more quickly.  The end reward for the raid remains the same.\n- Geomantra effects are now usable by non-mana using classes.\n\n\n*** Quests & Events ***\n\n- Fixed an issue with the Tainted Beast that was causing it to despawn too quickly.\n- The groups of Ritualist NPCs in the War of Bloody Kithicor raid will no longer wither the storyline NPCs so long as all the NPCs in that group have aggro on players.\n\n\n*** Spells ***\n  \n- All spells, disciplines, and AA's that buff a player or pet with invulnerability effects will now count down in the guild hall and guild lobby.\n- Divine Barrier has been returned to the normal buff window pending further review.\n- Corrected an issue that was preventing Magicians from using Promised Recovery scrolls.\n- Bard DoT chants have had their debuff portions split into a separate spell that is automatically triggered when the chant is cast.  Multiple instances of the base DoT from different casters will now stack, but the debuff portion will not.\n\n\n*** AA ***\n\n- The spell \"Blood Pact\" can no longer be added to the blocked buffs list.\n\n\n*** Miscellaneous ***\n\n- Fixed an issue where removing an item from a trader's satchel did not update on the trader's merchant window.\n- Fixed an issue that was preventing the raid window from saving its settings.\n- Removed restrictions on using general channels when dead and in hover mode (again).\n- Fixed an issue that was preventing NPC height changes from working properly.\n- Fixed an issue that could cause a player to become \"ghosted\" in their guild (in the guild, but not in the guild, and not removable from the guild by player or GM).\n- Fixed an issue that caused your LFG tag to drop if you zoned with a mercenary.\n- Fixed an issue causing non-attuned attunable items to not be sold to a someone with a buy line open on them.\n\n\n*** UI ***\n\n- Buffs with limited procs now display the number of charges remaining on the buff icon.\n- Fixed a problem that caused buff icons and labels to get out of sync. The buff timer display is now more accurate as well.\n\n- Changed Files -\n\nEQUI.xml\nEQUI_Animations.xml\nEQUI_CastSpellWnd.xml\nEQUI_NameChangeWnd.xml\nEQUI_OptionsWnd.xml\nEQUI_VoiceActionBarWnd.xml\nSIDL.xml\n\n\n- The EverQuest Team","content_hash":"dace3a11065684530f9a25312f1a651675d0806698b3a0c7a3118660cfa0d990","source_files":["patches-2009-2.txt","patches_1999-2010_combined.txt"],"source_titles":["September 15, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"c8b3fae41c2f7350b6477e9c69c828fa34bada70e638574a39252e7a237d7690","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1189502,"item_index":null,"heading":"September 15, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"0462b50b29cb76a83caa94a85272038677413bc2e892f6cf22d40d4c59521729","filename":"patches-2009-2.txt","adapter":"text","source_offset":14776,"item_index":null,"heading":"September 15, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-09-15-1","id":"2009-09-15-1"},{"patch_date":"2009-08-12","effective_date":"2009-08-12","display_date":"August 12, 2009","title":"August 12, 2009","year":2009,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["From the patcher"],"change_count":62,"word_count":1356,"summary":"From the patcher: Here's a sneak peek at the Game Update notes for Wednesday, August 12, 2009. Please note that these notes may be updated before the update goes live! * Highlights * * * Giants Giants Giants: Angered by Norrathian adventurers' blatant disregard for Dragonkind, Tzudani, Emissary of…","content":"From the patcher:\n\nHere's a sneak peek at the Game Update notes for Wednesday, August 12, 2009.  Please note that these notes may be updated before the update goes live! \n\n* * * Highlights * * *\n\n- Giants Giants Giants: Angered by Norrathian adventurers' blatant disregard for Dragonkind, Tzudani, Emissary of Veeshan, has called adventurers to battle Norrath's greatest and largest foes. Amongst these behemoths there are the giants themselves, foes of the children of Veeshan and one-time rulers of Norrath. Standing in your path will also be massive constructs built by some to protect their homes and by others to destroy the world. Regardless of their origin and purpose, these giants stand ready, unafraid of your tiny blades and feeble magic. Challenge them with your raid force or fight them with but a single group if you are feeling truly brave. Fight against the greatest \"big\" foes of Norrath, from the Ancient Cyclops to the powerful Lord Brekt. Seek out Tzudani, Emissary of Veeshan in the Plane of Knowledge and heed the call.\n\n- New Spam Filter: Added server-side SPAM filtering to reduce or eliminate bothersome noise in chat and in-game mail.\n\n- Poison Component Drops: Poison component drops have been increased, mostly at the higher levels. At the higher levels it has been doubled, and the NPCs have been given a chance to drop 1 or 2 components. Humanoid rogues will drop 1 to 4.\n\n- Client Memory Optimizations: The client now uses less memory and has several new modes of operation to allow you to configure memory usage versus performance.\n\n* * * Items * * *\n\n- Removed the Echo of Anger effect from the Discordling War Mask.\n- Increased the AC on the tier 4.5 shields from the hard mode raids.\n- Put the correct sharpshooting focus on the items with sharpshooting from the hard mode raids.\n- Many items with Geomantra have had a shared recast timer added to them.\n- The Aspect of the Brood item should now work more consistently.\n\n* * * Quests & Events * * *\n\n- Fixed a problem that could cause one of the chests in the Korafax raids to be killed by NPCs and therefore disappear.\n- The gold abacus will now reward players who defeated any number of dragons during the Dragons, Dragons, Dragons event. Players who defeated all 20 dragons should remove their current Gold Plated Contact Spring and obtain a new abacus from the Distribution Facilitator in the Plane of Knowledge, as the rewards are now likely to be better. \n\n* * * Spells * * *\n\n- Removed regeneration messages from several recently added buffs.\n- Prolonged Destruction \"charges\" will no longer be consumed by spell procs or melee procs.\n- Promised Recuperation will no longer be overwritten by inferior promised healing spells.\n- The cast times on the Pure Wildmagic spells triggered by Wildmagic Strike will now match the cast times of Wildmagic Strike.\n- The pets summoned by Rank II and III of Minion of Sebilis will now come equipped with the appropriate mod items.\n- Changed the name of some of the common click effects to make the upgrade path clearer.\n- Circle of Life and Circle of Mana effects have had their level decay removed.\n- The Messenger Bane poisons have been given an extra tick of duration to make them more reliable. They still will not be perfect if you get a bad run. \n\n* * * Tradeskills * * *\n\n- Poison component drops have been increased, mostly at the higher levels. At the higher levels it has been doubled, and the NPCs have been given a chance to drop 1 or 2 components. Humanoid rogues will drop 1 to 4.\n- The Messenger Bane poisons have been given an extra tick of duration to make them more reliable. They still will not be perfect if you get a bad run.\n- The Rogue vendor only poisons are now easier to make.\n- The refining steps in the make poison skill are now easier. \n\n* * * AA * * *\n\n- Resolved several conflicts with the Monk's Third Spire of the Sensei abilities.\n- The description for the Shadow Knight AA Mortal Coil has changed to accurately reflect how the ability functions. \n\n* * * Mercenaries * * *\n\n- Corrected an issue with the minotaur mercenaries that was causing them to spawn with 0 endurance.\n- Corrected an issue with the Siren Mercenaries that was causing them to be less effecient then other healer mercs. \n\n* * * Spam Filter * * *\n\n- We've added a SPAM filtering for chat.\n- Messages flagged as spam will appear as \"Soandso tells you, (SPAM)\". Clicking the word (SPAM) in the chat window will display the filtered message.\n- You may also completely disable the display of SPAM flagged messages in your Options->Filters page.\n- Clicking someone's name in the chat window will bring up a menu that allows you to report what they said as either spam or not spam (in case the message was mis-flagged as spam). The information reported is used to refine the SPAM filter (it does not take effect immediately).\n- In-game Mail can also be filtered for SPAM. Mail flagged as SPAM will have its subject replaced by \"SPAM\". Buttons have been added to the mail window to report emails as spam or not spam (in case they are mis-flagged as spam).\n\n * * * Client Memory Optimizations * * *\n\n- The client now uses less memory and has several new modes of operation to allow you to configure memory usage versus performance.\n- There are four modes of operation selectable in the Options->Display->Advanced window:\n\n    Least memory usage--This is the most aggressive mode. It only loads graphical assets on demand (at the time they are needed) and is aggressive about unloading assets when memory usage goes up. In this mode you may see gray textures as things load.\n    Balanced memory usage--This mode tries to minimize the visibility of gray textures while still being fairly aggressive about unloading assents when memory usage goes up.\n    Most memory usage--This is the default mode. This mode loads all assets needed for a zone while you are zoning, but only loads what is needed for what is currently in the zone. This mode still consumed less than we used before the optimizations.\n    Original--Loads all assets as before the optimizations. This mode should only be used as a fallback in case of problems with the other three modes. This mode will eventually be phased out.\n\n* * * UI * * *\n\n- Added a few new icons.\n- Added in functionality to support the new Spam Filter system.\n\n- Changed -\n\nEQUI.xml\nEQUI_AdvancedDisplayOptionsWnd.xml\nEQUI_Animations.xml\nEQUI_MailWindow.xml\nEQUI_NameChangeWnd.xml\nEQUI_ServerListWnd.xml \n\n* * * Miscellaneous * * *\n\n- You can now map the mouse buttons 3-8 to in game commands in the Options->Keys menu.\n- Fixed a problem where the train button was available for AAs that you could not afford to buy.\n- Fixed a problem with bandoliers and attunable items.\n- Fixed a problem in the bazaar where having separate versions of the same item with different charges and price caused the bazaar to only use the newer price..\n- Updated to latest voice SDK.\n- Fixed a problem with the right click effect on Vibrating Gauntlets of Infuse.\n- Fixed a client crash when inspecting certain buffs.\n- Fixed an issue that caused the welcome screen to take longer than necessary to come up. \n\n* * * Previously Updated * * *\n\n- The algorithm used to generate rewards from the Living Legacy abaci has been changed. If you were one of the affected people, please obtain a new abacus in the Plane of Knowledge and re-click.\n- Fixed a problem that could cause one of the chests in the Korafax raids to be killed by NPCs and therefore disappear.\n- Fixed a bug that caused Pallorax not to spawn when he should.\n- The Kurn's Tower Hard raid will now drop the appropriate chest.\n\n \n\n- The EverQuest Team","content_hash":"dfdccc32c9e336fc437731081516501fa23d2e1bfbf9889aef615180a0561b7a","source_files":["patches-2009-2.txt","patches_1999-2010_combined.txt"],"source_titles":["August 12, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"6573739f1e8da587ed5780be58c476887ba8ddaec5b48846806cac77656c6c9f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1179665,"item_index":null,"heading":"August 12, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"bb0414a0020d12dd8faf5eae245687f5e2689c4e93bccb6340a5d5fcc0fdf88e","filename":"patches-2009-2.txt","adapter":"text","source_offset":4939,"item_index":null,"heading":"August 12, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-08-12-1","id":"2009-08-12-1"},{"patch_date":"2009-07-15","effective_date":"2009-07-15","display_date":"July 15, 2009","title":"July 15, 2009","year":2009,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Spells","Quests & Events","AA","Miscellaneous","UI"],"change_count":20,"word_count":816,"summary":"Here is the \"sneak peek\" version of today's patch message (from the patcher): Highlights *** New Hot Zones are now available!: Hot Zones offer an increase in normal adventure experience for the zone and have the additional bonus of some new content. Franklin Teek in the Plane of Knowledge will be…","content":"Here is the \"sneak peek\" version of today's patch message (from the patcher):\n\n*** Highlights ***\n\n- New Hot Zones are now available!: Hot Zones offer an increase in normal adventure experience for the zone and have the additional bonus of some new content. Franklin Teek in the Plane of Knowledge will be happy to point you to the current location of a Hot Zone appropriate for your level. Franklin also has a series of tasks that can be done in each of the current Hot Zones. Each task can only be completed one time each day. The following zones are now Hot Zones:\n\nEverfrost\nPermafrost Keep\nIceclad Ocean\nTower of Frozen Shadow\nGreat Divide\nEastern Wastes\nVelketor's Labyrinth\nKael Drakkal\nWestern Wastes\nThe Ascent\nIcefall Glacier\nValdeholm\nFrostcrypt\n\n- Hard Mode: All Seeds of Destruction raid events should now have a more challenging version available with a lower population cap. The \"hard mode\" versions of the raids are the same as the original raids but have a maximum character limit of 36. There are new reward items for completion of these raids.\n\n- Anniversary Augments: This year's reward augments have been added to the abaci from the 10th Anniversary raid events. Each abacus will compare the reward from last year to the reward from this year and give you the better of the two results. Rewards for the Dragons, Dragons, Dragons event are currently only being given for players who defeated all 20 dragons. A progressive reward for defeating each individual dragon will be added with our next items update.\n\n*** Items ***\n\n- Removed the NO TRANSFER flag from 51/50 server starting gear that prevented augments from being inserted into it.\n\n*** Spells ***\n\n- Arcane Blade Strike now has a higher multiplier cap for higher rank versions of the song.\n\n*** Quests & Events ***\n\n- All Seeds of Destruction raid events should now have a more challenging version available with a lower population cap. The \"hard mode\" versions of the raids are the same as the original raids but have a maximum character limit of 36. There are new reward items for completion of these raids.\n- This year's reward augments have been added to the abaci from the 10th Anniversary raid events. Each abacus will compare the reward from last year to the reward from this year and give you the better of the two results. Rewards for the Dragons, Dragons, Dragons event are currently only being given for players who defeated all 20 dragons. A progressive reward for defeating each individual dragon will be added with our next items update.\n- The Automated Vending Unit II in Dragonscale Hills will now sell un-cored templates for achievements in Crystallos as well as Meldrath's Mansion.\n- Players on the Mayong server will now be able to get a secondary set of titles from killing certain marquee encounters from each of the encounters. These titles will be awarded on any kill after the server first.\n\n*** AA ***\n\n- The Beastlord AA Ability Group Shrink will no longer interfere with your Summon Clockwork Banker veteran reward ability.\n\n*** Miscellaneous ***\n\n- Seeds of Destruction Beta Rewards are now available for anyone who met the correct qualifications. The Beta reward is available on your account via the claim window. In order to claim the reward, log on to the character you wish to claim the reward on and open the claim window by using /claim. Once you have claimed the reward, you will receive a Mercenary Conscription Authorization. Click on the Conscription Authorization and you will be granted access to purchase 2 new mercenaries from Facesmasher Brog in the Plane of Knowledge – a Siren cleric and a Minotaur warrior. Once you /claim the item on a character you will not be able to claim it on another character so please be sure you log on to the correct character before accepting the claim. You do not need to log on to the Beta server to claim the reward.\n- Made some behind the scenes changes to the marketplace. Let us know if you have any issues adding funds to your wallet.\n- Fixed a bug that caused certain rogue poisons to use the user's level rather than the poison's level.\n- /who all <guild name> will now return the members of that guild, as well as any guilds whose names begin with <guild name>.\n- /who all <name> where the name is shared by a guild, class, or race should now return all matches.\n- The state of /announce is now persisted across logins.\n- Fixed a bug that could occur if you redeemed a LoN card when you had more than one of the same cards in your inventory.\n\n*** UI ***\n\n- Added some new drag icons and bitmaps to the animations file.\n\n- Changed -\n\nEQUI_Animations.xml\n\n- The EverQuest Team","content_hash":"efb51f8272f196c1b6fdb3282d86c572d5065afe7811549661f1d3f7a4bda7d2","source_files":["patches-2009-2.txt","patches_1999-2010_combined.txt"],"source_titles":["July 15, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"6b07c315ed752979386a6c120edcf606ef052790e0449521bdb363239712ac4c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1174877,"item_index":null,"heading":"July 15, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"d4b661e9f5eb93b8937b49c573cbe5a346cb2449f27391b799a1ad5717f390b9","filename":"patches-2009-2.txt","adapter":"text","source_offset":151,"item_index":null,"heading":"July 15, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-07-15-1","id":"2009-07-15-1"},{"patch_date":"2009-05-14","effective_date":"2009-05-14","display_date":"May 14, 2009","title":"May 14, 2009","year":2009,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Highlights","Items","Spells","AAs","Raids","Tradeskills","Pets","Miscellaneous"],"change_count":27,"word_count":726,"summary":"Here is today's patch message (from the patcher): Highlights *** EQ’s 10th Anniversary celebrations continues. All the raid events will remain until May 25th. Lower Guk and Unrest group encounters kicked off on the 11th and end on the 25th as well. Enjoy the rest of the celebrations! Items ***…","content":"Here is today's patch message (from the patcher):\n\n*** Highlights ***\n\n- EQ’s 10th Anniversary celebrations continues. All the raid events will remain until May 25th. Lower Guk and Unrest group encounters kicked off on the 11th and end on the 25th as well. Enjoy the rest of the celebrations!\n\n*** Items ***\n\n- Added a missing heal focus to the Protective Gorget of the Deep.\n- Added Improved Parry/Block to several neck items that were missing it.\n- Applied new icons to the Beastlord epic 1.0 (Claws of the Savage Spirit).\n- Changed the displayed solvent on many destroyable augments to make it clear that they can be dissolved by the Augmentation Solvent.\n- Irae Faycite Shard: Ethereal Enhancement, Irae Faycite Shard: Klixcxyk's and Icesheet Casc., Irae Faycite Shard: Ethereal Burn and Irae Faycite Shard: Inizen's and Glacial Collapse should now properly focus the intended spells. A change has been made to all similar foci that should prevent a similar problem in the future.\n\n*** Spells ***\n\n- Triggered PC spells with large dummy values in cast time have had that time reduced or removed.\n\n*** AAs ***\n\n- The Berserker AAs Blur of Axes and Precision of Axes have been increased in power.\n- The Shadow Knight AA \"Cascading Theft of Life\" has been renamed \"Cascading Theft of Defense\" to better fit its function.\n- Harmonious arrow now correctly assigns hate to its user.\n\n*** Raids ***\n\n- Added Fractured Coeval Luminessence and Fractured Coeval Incandessence as a chance to drop from the chest that the mini bosses in discord tower drop. This also reduces the chance for stat and weapon augments from this chest.\n\n*** Tradeskills ***\n\n- The first set of changes to poison have been made. Strike of Ssraeshza poisons have a 10 second recast on them. Bite of the Shissar, Strike of the Shissar, Solusek's Burn and E'ci's Lament Poison remove about half the hate they give on each strike. Quellious' Trauma removes about half the hate it did before. Quellious' Trauma, Myrmidon's Sloth, Messenger's Bane, Fighter's Bane, Warlord's Bane, Archer's Bane and Monk's Bane have had their \"proc count\" increased so they last longer.\n- Messenger's Bane poisons will properly snare their target rather than giving them a speed boost.\n- The recipe for Thundering Blades Rk. II has been disabled. It should not yet be able to be created.\n\n*** Pets ***\n\n- Fixed some typos in the pet help window.\n- Fixed some problems with hot-keyed commands not displaying their state correctly.\n- A new \"regroup\" command has been added. This command is very similar to \"stop\" except when using \"regroup\" the pet will not only stop attacking, but will revert to either follow or guard depending on what is selected. This essentially mimics the old \"hold\" behavior. \"Regroup\" and \"stop\" are mutually exclusive. If you use \"regroup\" both sit and stop should turn off. If you use \"stop\" then \"regroup\" should turn off.\n\n*** Miscellaneous ***\n\n- Campfire summoning has been turned on for the following zones (note that all usual restrictions apply): Crystallos, Mansion, Qinimi, and Tipt.\n- Guild Banner summoning has been turned on for the following zones (note that all usual restrictions apply): Uqua, Tacvi, Qinimi, Tipt, Anguish, Demiplane of Blood, Deathknell - Tower of Dissonance, Crystallos (both normal and raid), Mansion (both normal and raid), Discord Raid and Discord Tower Raid.\n- Fixed a problem that was causing voice chat volume sliders to get stuck on the screen.\n- Revamped the way guild information is stored on the server to get around limitations on the maximum number of guilds. Some servers were hitting the max.\n- Fixed a problem with raid dumps that were made when the raid window was not visible.\n- The voice chat bar is now visible on login if your voice chat is active.\n- Fixed a problem with bard focuses that caused Singing and Instrument mastery to not work if the song was otherwise not focused by any item or effect.\n- Fixed a problem with guild creation that was causing it to fail when you tried to create a guild with a name whose beginning was a subset of an existing guild (e.g. creating \"Killer\" when \"Killers in the Mist\" already existed).\n- Fixed an issue with displayed ordering of marketplace items.\n\n- The EverQuest Team","content_hash":"c86d6cc6d1cc7c73600d1c9f358dbd36dba80d9a14c3d4cf2ad1dd11eeacfca0","source_files":["patches-2009-1.txt","patches_1999-2010_combined.txt"],"source_titles":["May 14, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"33784ce36bd2e0b918b3766c11f584570456ff513ba07dc819dcf56ca854f63f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1164125,"item_index":null,"heading":"May 14, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"255577a073b6f946ae1990cdbc15862e788e64400174eb93f114ad8f085a5609","filename":"patches-2009-1.txt","adapter":"text","source_offset":36406,"item_index":null,"heading":"May 14, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-05-14-1","id":"2009-05-14-1"},{"patch_date":"2009-03-19","effective_date":"2009-03-19","display_date":"March 19, 2009","title":"March 19, 2009","year":2009,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Highlights","Quests & Events","NPC","Tradeskills","Pets","UI","Previously Updated"],"change_count":24,"word_count":647,"summary":"There was some emergency server downtime earlier today. Also included was this hotfix (from the patcher): Highlights *** Pet hold can now be used with charmed pets again (as long as the owner has the AA). Put separators back into raid window. Separators will now appear between sorting groups for…","content":"There was some emergency server downtime earlier today. Also included was this hotfix (from the patcher):\n\n*** Highlights ***\n\n- Pet hold can now be used with charmed pets again (as long as the owner has the AA).\n- Put separators back into raid window. Separators will now appear between sorting groups for all sorting criteria except for \"by name.\"\n\n*** Quests & Events ***\n\n- Added a check to make sure there are miscreants in Shadow Haven when they are supposed to be there.\n- Bristlebane's party will now show up in, er, minitab as expected.\n- Added a default \"Hail\" dialog to each kill target in the Justice of the Tribunal 10th Anniversary task that will let you re-engage if you already hailed that NPC but failed to kill him.\n\n*** NPC ***\n\n- Modified the spawn rates of several NPCs in Fabled PoP that drop the \"Swarm Pet\" Weapons to normalize the rate that they appear. Most spawn rates were increased but some were reduced that were appearing too frequently.\n\n*** Tradeskills ***\n\n- Fixed the broken coffin poison bottle. Now it can make any NORMAL poison combine as well as the original coffin bottle combines.\n- The following spell research recipes now create a duplicate (tradable) scroll instead of the original (no-drop) scroll. For real this time! Skill: Champion's Aura, Skill: Poison Spikes Trap, Skill: Master's Aura, Skill: Bloodlust Aura, Spell: Blessed Aura, Spell: Decrepit Skin, Spell: Aura of the Muse, Spell: Elddar's Grasp, Spell: Puratus, Spell: Moonshadow, Spell: Ghost of Renewal, Spell: Mind Shatter, Spell: Chaos Flame, Spell: Iceflame Guard, Spell: Mind Flay, and Spell: Spirit of Oroshar.\n\n*** Pets ***\n- Pet hold can now be used with charmed pets again (as long as the owner has the AA).\n- Now only PC pets will display their owner's name under them.\n- Telling your pet to attack another target when focus is turned on will now cause it to switch targets and focus exclusively on the new target.\n- Fixed a bug where telling your pet to attack a new target when focus is turned on would fail if the pet hated the new target the most already (even if the new target was not already its target).\n- Casting swarm pets or familiars should no longer disrupt the state of the buttons on your pet window when you already have a normal pet up.\n- Pet target hit points are now updated even if you are not targeting the pet's target.\n- Fixed several other bugs that were causing the buttons in the pet window to become out of sync with the server or to reset upon zoning.\n- Qattack will now only change the pet's target if the pet did not already have a target. This is contrasted with the regular attack command which will force the pet to change targets (if focused or not). Qattack now simply adds the target NPC to the pet's hate list, so that it will attack that target at a later time when its other targets are dead.\n\n*** UI ***\n\n- Put separators back into raid window. Separators will now appear between sorting groups for all sorting criteria except for \"by name.\"\n- When sorting by group, empty slots should always be shown after filled slots for each group. Also group leaders should always be at the top of each group.\n- When sorting by anything but group, all the empty slots are removed and not displayed.\n\n- Changed -\n\nSIDL.xml\n\n*** Previously Updated ***\n- Fixed a problem with Atler Flamejabber. He should now reappear in his correct location after someone has completed his quest.\n- Nettle Higglesbury should now correctly gather some rabble rousers around him once he's finished his pie.\n- Fixed an issue with Bristlebane's parties not showing up as expected after 20 hours.\n\n- The EverQuest Team","content_hash":"1592f3958be21f2442891c9bf51ec0657c2f4254887c4fdad9c07de60856fa0e","source_files":["patches-2009-1.txt","patches_1999-2010_combined.txt"],"source_titles":["March 19, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"d21fc4bbac399245c9b4d8f8e8d2fadeb77eafc17a3a95cfb69201e2f666750c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1152539,"item_index":null,"heading":"March 19, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"0255bbf0a4ad1394166233127356ae2c1dca88fc19742ea9b4de13fe33538cd8","filename":"patches-2009-1.txt","adapter":"text","source_offset":24820,"item_index":null,"heading":"March 19, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-03-19-1","id":"2009-03-19-1"},{"patch_date":"2009-03-12","effective_date":"2009-03-12","display_date":"March 12, 2009","title":"March 12, 2009","year":2009,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Here is the patch message from today","Highlights","Items","Spells","Tradeskills","NPCs","AA","Miscellaneous","UI: General","UI: Enhanced Raid Window","UI: Pet Window Improvements"],"change_count":58,"word_count":1379,"summary":"Here is the patch message from today: Highlights *** Guild Creation Tool: Players can now get their guilds created in-game by using the Guild Management window. When opening the Guild Management Window (Alt + G) when you are not in a guild, you will be asked if you would like to create one. All…","content":"Here is the patch message from today:\n\n*** Highlights ***\n\n- Guild Creation Tool: Players can now get their guilds created in-game by using the Guild Management window. When opening the Guild Management Window (Alt + G) when you are not in a guild, you will be asked if you would like to create one. All existing guild naming rules still apply. Only one guild is permitted per server per account. Guilds cannot be created while in a shroud.\n\n- Pet Window Improvements: The functionality of the Pet Window has been improved by allowing players to customize each button individually. These changes also allow players to add commands that they pick up via AAs. We've also added some new commands including a pet hold command. (See UI: Pet Window Improvements below)\n\n- Enhanced Raid Window: We've updated the raid management window to allow for sorting and expedition / shared task management improvements. Also added AFK, dead, and out of zone status. (See UI: Enhanced Raid Window below)\n\n*** Items ***\n\n- Nakk's Enduring Bauble now looks just like the gem from a ring, instead of a ring.\n- The Durus Faycite Shard: Gorenaire's Chant of Frost, and Durus Faycite Shard: Talendor's Chant of Flame now increase the duration of their respective songs by 1 tick instead of increasing the damage.\n\n*** Spells ***\n\n- Cantata of Rodcet now increases HP and Mana regen by 61/70/75 and 50/58/62 for Ranks 1/2/3, up from 51/60/65 and 42/50/54\n- Fixed a problem with Performance resonance that was causing it to focus a number of effects that it shouldn't have.\n- Lowered the endurance cost on Wheel of Fists to 253/288/307 down from 316/360/384.\n- Lowered the endurance cost on Whorl of Fists to 308/351/374 down from 385/439/468.\n- Modified the stacking order of the Calanin's Synergy discipline to better stack with other similar abilities including the effect from Deceivers Blight Strike and other spells that use the same effect.\n- Talisman of the Stalwart scrolls can now be scribed by druids.\n- The combat proc granted by Arcane Arietta will now cause additional damage for bards based on their wind instrument mods. This only effects the procs for the bard herself, and not the rest of the group.\n- The endurance cost for Calanin's Synergy has been increased to 385/439/468 up from 308/351/374. The duration in the effect has been increased by 6 seconds.\n- The Twincast Self Buff spells are no longer focused by duration extension focuses.\n\n*** Tradeskills ***\n\n- Fixed a bug with the Pure sealed power-sources made via tradeskills. They were opening one tier behind where they should (so the Tier 1 took Tier 2 raid to open.) They should now open properly with the proper tier of content.\n- Fixed an issue with Dull, Murky and Foggy Sealed Energeian Orbs that could prevent them from opening properly.\n- The following spells created by spell research now create a duplicate scroll instead of the original scroll. The original scrolls are now no trade. This does mean that you may have a no trade version currently, unfortunately there is no reasonable solution for a refund that is not able to allow players to create infinite scrolls. This change is intended to prevent players from creating infinite scrolls for free. Skill: Champion's Aura, Skill: Poison Spikes Trap, Skill: Master's Aura, Skill: Bloodlust Aura, Spell: Blessed Aura, Spell: Decrepit Skin, Spell: Aura of the Muse, Spell: Elddar's Grasp, Spell: Puratus, Spell: Moonshadow, Spell: Ghost of Renewal, Spell: Mind Shatter, Spell: Chaos Flame, Spell: Iceflame Guard, Spell: Mind Flay, and Spell: Spirit of Oroshar.\n- The research spell Odium can now be researched by priests as intended.\n\n*** NPCs ***\n\n- Dragorn Muramites should be providing a normal amount of experience again.\n- Fenden Helter has decided to mark down many of his items.\n- Additional items have been added to Fenden Helter in Dragonscale and are available for purchase.\n\n*** AA ***\n\n- Modified how the AAs Animation Empathy and Advanced Pet Discipline function to support the new Pet changes to the User Interface and Pet controls.\n- Replaced the Skill Cap adjustments on Third Spire of Ancestors and Third Spire of the Savage Lord with a bonus to minimum damage to avoid certain stacking conflicts.\n- Adjusted the stacking order on Rogue's Fury to better stack with various Rogue disciplines, including Deadeye and Deadly Precision.\n\n*** Miscellaneous ***\n\n- Made various zone stability improvements.\n\n*** UI: General ***\n\n- Enhanced the Raid Window. (See UI: Enhanced Raid Window)\n- The Pet Window has received a revamp! (See UI: Pet Window Improvements)\n- Added chat window text output for users being invited to raids even when the raid confirmation popup is turned on.\n- Added a button in the options general tab that toggles display of pet owner names on pets.\n- Fixed a bug that sometimes caused two players to appear to share ownership of the same mercenary when they zoned simultaneously with unsuspended mercenaries.\n- You should no longer be spammed with focus effect messages when you have an active mercenary .\n- For custom UI creators, ListboxColumns can now have their own tooltips instead of just the Listbox.\n\n*** UI: Enhanced Raid Window ***\n\n- Updated the raid management window to allow for sorting and expedition / shared task management improvements. Also added AFK, dead, and out of zone status.\n- Created the /comparetaskraid (Shared Task - Raid) and /compareexpedraid (Expedition - Raid) commands to list the players that are not in both lists.\n- Updated the expedition window to allow for simplified raid and shared task invitations.\n- Updated the shared task window to allow for simplified raid and expedition invitations.\n- The group numbers in the raid window are now color coded in order to better differentiate between groups when sorting by group.\n- Column headers now each have their own tool tip.\n\n*** UI: Pet Window Improvements ***\n\n- You can now assign buttons to all pet commands in the pet window.\n- Pet target will be displayed under your pets hp bar so you will always know who your pet is attacking.\n- Added toggleable buttons throughout the pet UI for sit/stand, follow/guard, focus, hold, taunt, and spell hold.\n- Added new pet text based commands. You will now be able to toggle all states off or on, or simply toggle the state with a pet text based command. For example, /pet focus on, /pet focus off, and /pet focus.\n- Added a new pet attack command to switch your pet to attack the new target regardless of AA's or level; great for new and low level players. The old command will still exist as qattack.\n- Added a pet hold functionality.\n- New pet focus + pet hold functionality (call this pet state \"pet convergence\" ). Now, when you turn on both the focus and hold states, your pet will attack SPECIFICALLY what you want it to and when finished won't attack or aggro or do anything else.\n- Improved /pet back off. Fully clears the hate list and stops your pet from doing whatever it was doing before.\n- Pet follow is now on by default when entering zones.\n- Added the pet owner's name below the pet name text (i.e., \"Soandso's pet\").\n- When right clicking a pet button, commands not available to you are filtered out.\n- Added messages your pet will say when issued different commands to clarify the intended behavior.\n- The state of all pet buttons are now persisted across zoning and logging (except sit and follow that default to their appropriate settings when zoning).\n- The UI layout of the pet window is now stored across zoning and logging.\n- Integrated pet help has now been implemented and put into the EverQuest pet info window. Click the question mark next to the pet close box to access the pet help dialog.\n- When enchanter pets are summoned, they properly only have the Get Lost command, unless they have the special grant pet command SPA/AA.\n- Pet spell hold is now available as a command in the pet window.\n\n- New -\n\nEQUI_GuildCreationWindow.xml\n\n- Changed -\n\nEQUI.xml\nEQUI_DynamicZoneWnd.xml\nEQUI_HotButtonWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_RaidWindow.xml\nEQUI_TaskWnd.xml\nSIDL.xml\n\n- The EverQuest Team","content_hash":"8eb51ee6df363732662032d5a160007117e208f1adb317f9e7378c626830962a","source_files":["patches-2009-1.txt","patches_1999-2010_combined.txt"],"source_titles":["March 12, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"94ac7002da258fc88dcf1c1bf5c427af5b873b1a29cb626c56bb1d1b137c7219","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1144287,"item_index":null,"heading":"March 12, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a7c9a18211677f441de7dd8717bc849f07c22f3e91ee717515cf6f3ed017a3d2","filename":"patches-2009-1.txt","adapter":"text","source_offset":16568,"item_index":null,"heading":"March 12, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-03-12-1","id":"2009-03-12-1"},{"patch_date":"2009-02-26","effective_date":"2009-02-26","display_date":"February 26, 2009","title":"February 26, 2009","year":2009,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["A hotfix from the patcher","Hotfix","Notice"],"change_count":6,"word_count":154,"summary":"A hotfix from the patcher: Hotfix *** Addressed reset issues in Discord Tower events 4 and 5. Fixed an issue in Discord Tower that could cause the doors to raid 6 to fail to unlock when raid 5 has been successfully completed. Corrected an issue with the Rallos Returns raid that could cause the…","content":"A hotfix from the patcher:\n\n*** Hotfix ***\n\n- Addressed reset issues in Discord Tower events 4 and 5.\n- Fixed an issue in Discord Tower that could cause the doors to raid 6 to fail to unlock when raid 5 has been successfully completed.\n- Corrected an issue with the Rallos Returns raid that could cause the event to reset when any player died rather than one particular player.\n- The Rathe Councilmembers must again be protected during the Rallos Returns raid.\n- Several warnings regarding failure during the Rallos Returns raid have been restored.\n\n*** Notice ***\n\nThere are upcoming changes to the way that the pet window and raid window function. These are currently available on the Test server. If you use a custom UI or just want to have a look at the new functionality, please log in to the Test server and try it out!\n\n- The EverQuest Team","content_hash":"d2cf4ce3365e1173ac9ea5285708bd3ba3263eeb74c333bba70e02bc82bbf6da","source_files":["patches-2009-1.txt","patches_1999-2010_combined.txt"],"source_titles":["February 26, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"a4bb083aaa40bac8040b1e4345918ba908c36c29b888df0c5b0d509ad8487910","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1143286,"item_index":null,"heading":"February 26, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"130eba4a333570becbc609950caa20193d66896128874d1248733280c8365031","filename":"patches-2009-1.txt","adapter":"text","source_offset":15567,"item_index":null,"heading":"February 26, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-02-26-1","id":"2009-02-26-1"},{"patch_date":"2009-02-11","effective_date":"2009-02-11","display_date":"February 11, 2009","title":"February 11, 2009","year":2009,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["From the patcher","Highlights","Items","Spells","AA","NPCs","Quests","Raids","Tradeskills","Zones","Mercenaries","Miscellaneous","UI"],"change_count":49,"word_count":1467,"summary":"From the patcher: Highlights *** Buffs that have a levitation effect are no longer stripped when you enter zones marked as no-levitate. When you enter a no-levitate zone, you will receive a message that the levitation effect has been disabled. Additional effects provided by the buffs (if any) will…","content":"From the patcher:\n\n*** Highlights ***\n\n- Buffs that have a levitation effect are no longer stripped when you enter zones marked as no-levitate. When you enter a no-levitate zone, you will receive a message that the levitation effect has been disabled. Additional effects provided by the buffs (if any) will remain enabled. This means that levitation buffs that have other effects connected to them (i.e. Spirit of the Eagle's speed boost effect) can now be used in a no-levitate zone.\n\n- The armor sets for Seeds of Destruction have been modified to improve the balance of stats for the individual pieces while adding more consistency within the sets. Some of the changes include an improved consistency between chaos\" and \"order\" sets, the addition of Focus Effects to Tier 3 Raid breastplates, the addition of Slot 15 to Tier 3 and 4 for group and raid armor, and the improvement of the Heroic stats.\n\n- Tradeskilled Pure Powersources can now be unlocked with many of the flagging SoF and SoD raids. Past kills will work to unlock these items.\n\n*** Items ***\n\n- Added a potion slot to appropriate SoD belts.\n- Added Backstab Skill mod to Inured, Elegant and Stalwart Daggers and Short Spears.\n- The armor sets for Seeds of Destruction have been modified to improve the balance of stats for the individual pieces while adding more consistency within the sets. Some of the changes include an improved consistency between chaos\" and \"order\" sets, the addition of Focus Effects to Tier 3 Raid breastplates, the addition of Slot 15 to Tier 3 and 4 for group and raid armor, and the improvement of the Heroic stats.\n- Added the correct parry/block effect to the Attendant's Collar.\n- Altered the merchant price of the Class XIV Distillates sold by NPCs.\n- Armor Emblems will now increase with SoD armor as you have more armor of the same tier, instead of same set.\n- Fixed the level limit on the focus and click spells on the SoD breastplates that were set too low.\n- Raised the bard focus on the Concordant and Discordant boots and helm.\n\n*** Spells ***\n\n- Cast times on enchanter and cleric nuke Spells have been reduced, and their recast times have been increased.\n\n*** AA ***\n\n- Adjusted the stacking order on Combat Frenzy and Battle Frenzy to better stack with other spells, specifically certain Shaman spells.\n- The AA Vehement Rage now has an instant cast time.\n- Added 1 additional rank to the Extended Ingenuity AA.\n\n*** NPCs ***\n\n- Borskar might show up while you are dealing with the Hiding in Plain Sight mission.\n- Eliowie Dawnheart and Groomb Mystseer will be guarding their respective camps in Bloody Kithicor.\n- Fracture will now have a limit to how many times he can fracture. He will also now drop some loot if you break him up enough.\n- Merchants that sell class XIV Distillates now also sell Distillate of Spirituality XIV and Distillate of Replenishment XIV.\n- The Bear Denmother will now show up in Oceangreen Hills to avenge the death of her kin.\n- The creatures called Malign and The Blight Wisp can now show up at night near the Village of Oceangreen.\n- Veltarik has been seen roaming the halls of Korafax.\n\n*** Quests ***\n\n- Ostorm in the Temple of Solusek Ro will properly reset your specializations regardless of how high your skill is.\n\n*** Raids ***\n\n- Discord Raids no longer require discord missions to participate, only the requester must do the missions.\n\n*** Tradeskills ***\n\n- Added a recipe for making Timeless Hunter’s Sausage that uses Rock Salt instead of Coarse Salt.\n- Created research recipes for the following missing spells, tomes and songs: Song: Denon's Dirge of Destruction Rk. II, Song: Fermata of Preservation Rk. II, Song: Staccato Rhythms Rk. II, Spell: Challenge for Honor Rk. II, Spell: Challenge for Power Rk. II, Spell: Claw of Selay Rk. II, Spell: Concussive Blast Rk. II, Spell: Consumed by the Hunt Rk. II, Spell: Demand for Blood Rk. II, Spell: Ethereal Conflagration Rk. II, Spell: Eyes of the Owl Rk. II, Spell: Malis Rk. II, Spell: Mass Elemental Transvergence Rk. II, Spell: Patient Harvest Rk. II, Spell: Potameid Salve Rk. II, Spell: Promised Renewal Rk. II, Spell: Remorse for the Fallen Rk. II, Spell: Remorseless Demeanor Rk. II, Spell: Spinning into the Void Rk. II, Spell: Talisman of the Panther Rk. II, Spell: Thundering Blades Rk. II, Spell: Bloodcurdling Shriek Rk. II, Spell: Wilting Foliage Rk. II, Tome of Assassin Discipline Rk. II, Tome of Berserking Discipline Rk. II, Tome of Blinding Flash Rk. II, Tome of Clawstriker's Flurry Rk. II, Tome of Final Stand Discipline Rk. II, Tome of Guide of Toxicity Rk. II, Tome of Impenetrable Discipline Rk. II, Tome of Jolting Kicks Rk. II, Tome of Last Breath Rk. II, Tome of Lithe Discipline Rk. II, Tome of Moment of Calm Rk. II, Tome of Scowl Rk. II, Tome of Unsettling Scream Rk. II, and Tome of Vortex Blade Rk. II.\n- Tradeskilled Pure Powersources can now be unlocked with many of the flagging SoF and SoD raids. Past kills will work to unlock these items.\n\n*** Zones ***\n\n- Banners can no longer be used to teleport into Discord Raids. They can still be placed for stats.\n\n*** Mercenaries ***\n\n- Fixed a problem with the tank merc AI that caused the merc (when set to main tank) to get in a loop trying to bazu bellow its target, - when a number of other targets nearby are mezzed cause it to not actually attack.\n- Mercenary healers will now be much more interested in healing you when you are out of combat.\n\n*** Miscellaneous ***\n\n- Bard instrument mods are now using the focus system. All bard instruments now have a focus effect that amounts to the same bonus the instrument was getting previously. The display is somewhat different. As an example, prior to this change, a percussion mod of 28 was a 2.8x multiplier on effects. This will now be displayed as a focus effect like \"Percussion Resonance 18\" that gives a 180% boost to percussion. This is equivalent to the original 2.8x multiplier.\n- Bard songs can now be capped individually and a system has been put in place to allow much better scaling of bard song effects and focuses in the future.\n- Fixed an issue where players were getting kill credit even though they did not out-damage NPCs that were attacking the mob.\n- Eye of Zomm can now be cast while on a mount.\n- Fixed some issues with players being unable to get out of water when they have low swimming skill.\n- Recast shader should now be visible in the potion belt window.\n- Fixed a few bugs dealing with corpse targeting using the group window.\n- Added a hover over \"percentage\" tooltip to the AA Exp bar in the inventory window.\n- Made some changes to the code introduced in the last live update that reset your spell timers when a spell fails to land.\n- Fixed an issue where pet buffs would appear to be counting down while in the guild lobby.\n- Some versions of Zebuxoruk will now sell Temporal Polymorphic Cells. These cells will transform a Luminescence to an Incandescence and vice versa.\n- Tavid Dennant in the guild lobby has a limited amount of items that players can use to alter their Seeds of Destruction Armor. He does not sell these like the quest items he holds, but will give them to you if you talk to him about [items].\n- Zebuxoruk now sells purity augments for chronobines.\n- Fixed a problem with shared banks that caused items to be lost on the Firiona Vie server (mostly).\n- Buffs that have a levitation effect are no longer stripped when you enter zones marked as no-levitate. When you enter a no\n-levitate zone, you will receive a message that the levitation effect has been disabled. Additional effects provided by the buffs (if any) will remain enabled. This means that levitation buffs that have other effects connected to them (i.e. Spirit of the Eagle's speed boost effect) can now be used in a no-levitate zone.\n- Fixed a problem with reagent preservation focuses that cause them to only preserve one reagent instead of preserving all the reagents requires for the spell if it required more than one. This specifically fixes the problem with Axe of the Eradicator.\n\n*** UI ***\n\n- Made some significant changes to the way buffs are sent to the client to fix a slew of bugs and commonize things with the target buff window.\n\n- Changed -\n\nEQUI.xml\nEQUI_CastSpellWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_PetInfoWindow.xml\nEQUI_RewardSelectionWnd.xml\nEQUI_TargetWindow.xml\n\n- The EverQuest Team","content_hash":"8355baddcfb12548c4bf9d85b0db5a0ba191236ee6031d5b7791c85b7512a230","source_files":["patches-2009-1.txt","patches_1999-2010_combined.txt"],"source_titles":["February 11, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"a6a2152e08e45a2b1f70872525c3554dc5395d637d0ea894650abd2166ad8f32","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1134770,"item_index":null,"heading":"February 11, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"e653b2f9c7bf378a8c2c0084d612d783014f5cf68f5e22eda57a5809e007387e","filename":"patches-2009-1.txt","adapter":"text","source_offset":7051,"item_index":null,"heading":"February 11, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-02-11-1","id":"2009-02-11-1"},{"patch_date":"2009-01-20","effective_date":"2009-01-20","display_date":"January 20, 2009","title":"January 20, 2009","year":2009,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Here is the patch message from today","Items","Spells","Quests","Raids","AAs","Mercenaries","Miscellaneous","Login","UI"],"change_count":52,"word_count":1195,"summary":"Here is the patch message from today: Items *** Created new stat and weapon augments for tier 4 and 5 as well as purity augments for all tiers of SoD. Effects have been added to appropriate breastplates and robes from the SoD expansion. There are now global rare drop augments in the earth and…","content":"Here is the patch message from today:\n\n*** Items ***\n\n- Created new stat and weapon augments for tier 4 and 5 as well as purity augments for all tiers of SoD.\n- Effects have been added to appropriate breastplates and robes from the SoD expansion.\n- There are now global rare drop augments in the earth and discord themes.\n- Fixed an issue with the slot 15 emblems. They should now work with Seeds of Destruction armor.\n\n*** Spells ***\n\n- A new Monk discipline has been implemented named Calanin's Synergy.\n- Fixed a bug that would cause some disciplines to lock out certain AAs. An example of this is the Rogue ability Bleed locking out the Rogue AA Escape.\n- Aurora of Morrow and similar effects will no longer count corpses of dead group members.\n\n*** Quests ***\n\n- In the Field of Scale, The Grand Illusion and all sub-quests have been changed to be non-repeatable.\n- Nedsin in Korascian Warrens will now deliver all of his tasks.\n\n*** Raids ***\n\n- Added titles for completing the final events in Discord Tower.\n- In order to receive the reward for defeating Crazok in Bloodmoon, you will now have to complete the entire task.\n- Made some tuning changes to Tower of Discord Raids 4 and 5.\n- Slightly modified the tether box for the Crystalline Tyranont.\n- The chest in the Old Blackburrow raid should now display properly.\n- The Ikaav Entrancement spell will be slower to spread, easier to resist and have a smaller infectious radius, as well as a shorter duration.\n\n*** AAs ***\n\n- Added a wear off message to the Heal over Time component of the higher level ranks of Lay on Hands.\n- Adjusted the slot order for the AA effect Third Spire of Nature Effect to resolve a stacking issue.\n- Corrected an issue with the last 3 ranks of Army of the Dead AA (Necro) that had removed several melee skills from the newest ranks of swarm pets.\n- Corrected an issue with the last 3 ranks of the Swarm of Decay AA (Necro) that was causing the wrong spell to be cast by the NPCs.\n- Modified the Slot order on the AAs Third Spire of Ancestors and Third Spire of the Savage Lord to resolve some stacking issues.\n- Several AAs that used the Skill Damage Amount bonus, specifically from the \"Spire\" lines, have had the values retuned to better match the intended damage returns from these abilities.\n\n*** Mercenaries ***\n\n- Mercenaries will no longer charge you if you have had them in passive stance for a complete billing period and you zone.\n- Mercenaries will now be taken into consideration for player counting in dynamic zones if mercenaries are allowed into these dynamic zones.\n- Fixed some problems that caused mercenaries to incorrectly think they were still in combat.\n- Healer mercs will now retry a resurrect more quickly if the initial resurrect fails while the target player is zoning.\n- Added timed mercenary debug logging. If you submit a /bug with type Mercenaries or use /merclog, the next 20 seconds of actions and decisions made by your mercenary will be logged. Please use /bug to describe what you perceive the problem is, so we can determine what we're looking at with the log.\n- Changed PvP calculations so that mercenaries being hit from PCs or other mercenaries take full damage with no mitigation, avoidance or resist checks. They also no longer resist stuns from PCs or other mercenaries.\n- Fixed a bug that was causing corpses to poof with no experience if a mercenary whose owner was dead in hover mode was the first on the hate list (it didn't necessarily have to do the most damage).\n\n*** Miscellaneous ***\n\n- Enabled the environmental sound toggle on ambient sounds in the following zones: Abysmal Sea, Ashengate, Direwind, Dreadspire (and Demi-Plane of Blood), Ikkinz, Lavastorm Mountains, Kod'Taz, Tipt, and Vxed. The Master still commands his orchestra, however.\n- The gnomes have made an adjustment to their cannons in Dragonscale Hills that should hopefully make them a bit more reliable.\n- Possible fix for a zone crash related to NPCs with linked aggro in the Discord Tower raids.\n- Characters on mounts can now use the Dragonscale Hills cannon.\n- Twincast will no longer fire on detrimental spells used on another player (PvP).\n- Players will no longer receive diagnostic messages about loading database strings when first logging in.\n- Fixed a bug with experience gained while in a group with a shrouded member. Under certain conditions, experience could be either way too high for the shrouded player, or way too low for the unshrouded player.\n- When inviting another player to a raid, if the player rejects your invitation, you will now receive a message stating that your invitation was rejected.\n- Added a popup confirmation dialog (that can be switched off in the options menu) when you are invited to a raid.\n- If auto stand is active, drinking a potion will now make you stand.\n- Increased the sizes settable by the /chatfontsize command up to size 10 to make reading easier on high resolution displays.\n- Fixed a bug that left pets in the world when you kicked yourself off when logging in.\n- Your LFG flag will no longer drop when you change your group role with a mercenary in the group.\n- Spell recast timers should now be fixed in most cases. After this change, if your spell does not land or gets interrupted for any reason, you will be able to immediately cast the spell again.\n- AA points banked are now limited to 30 even when you are shrouded.\n\n** Login ***\n\n- Fixed an issue that was causing the kick request prompt to disappear after 5 seconds and default to accept the kick request of a player logging in with the same account.\n- Added an option in the general options page to allow a player to set their client to automatically accept kick requests from others logging in with the same account. This is helpful for those that might frequently play from two locations. They can set their clients to automatically accept their kick request (without this option set, your client will default to denying the request).\n\n*** UI ***\n\n- Added a toggle to turn off the new left click camera functionality.\n- Fixed a bug that caused potions to not grey out when they had a recast timer under certain circumstances.\n- Fixed an issue with the left-button getting stuck when in 3rd person camera mode. This could happen if you cast a spell with a hotkey while rotating the camera using the left mouse button.\n- The third person camera will now always turn the character when in mouse walk mode. (Formerly going into mouse walk mode from the left button behaved differently than going into mouse walk mode from the right button.)\n- Fixed issue with third person camera not resetting to behind the head when changing from first person.\n\n- Changed -\nEQUI_Animations.xml\nEQUI_OptionsWindow.xml\n\n- The EverQuest Team","content_hash":"aa4f4ce33a8f7c2ce9dfbf9bf3d1868b049fdf9592c2b14477f7226a1bdf9e2e","source_files":["patches-2009-1.txt","patches_1999-2010_combined.txt"],"source_titles":["January 20, 2009"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"9d799fc1e6077c69ec0c534a489b9a2709a16472b035a4aefd1ad0c65af07e38","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1127869,"item_index":null,"heading":"January 20, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a21e9c2e193b82deb7bba8c943013c40bf541195d40a0d2ca6fbd97f5a5ae4c1","filename":"patches-2009-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 20, 2009","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2009-01-20-1","id":"2009-01-20-1"},{"patch_date":"2008-12-23","effective_date":"2008-12-23","display_date":"December 23, 2008","title":"December 23, 2008","year":2008,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Spells","NPCs","Quests","Raids","AA","Mercenaries","Miscellaneous","UI"],"change_count":1,"word_count":1558,"summary":"Here is the patch message from today (as outlined by Jourdian on the EQ Forums): Highlights *** Happy Holidays from the EverQuest Team! A Frosty Experience Bonus: To help them celebrate the season of Frostfell, adventurers will be surrounded by a frosty bonus experience increase of twenty-five…","content":"Here is the patch message from today (as outlined by Jourdian on the EQ Forums):\n\n*** Highlights ***\n\nHappy Holidays from the EverQuest Team!\n\nA Frosty Experience Bonus: To help them celebrate the season of Frostfell, adventurers will be surrounded by a frosty bonus experience increase of twenty-five percent starting with Tuesday, December 23, 2008. The frosty bonus experience will remain until the end of Frostfell, Tuesday January 6, 2009. Enjoy the holidays!\nFan Faire Workshop Quests: At the 2008 SOE Fan Faire in Las Vegas, several EverQuest players got a chance to participate in a Quest Workshop where members of the EQ Development team walked them through the quest creation process. The following quests have been implemented this update:\nGyrospire Relocator: Researcher Stripcog has unearthed a device that will allow a being to teleport to the top of each of the gyrospires. Unfortunately, he needs the assistance of others to help get the device working again. This quest was implemented with the assistance of Shadowkiller of Stromm, Ledau of Prexus, and Brasse, Cheremoya, Palarran, Starrla, Xapp, Sumdaye and Numayre from The Tribunal.\nKicking Tail: Scribe Choone’s party, attempting to help Choone research a story for Gimblefixx, was ambushed and nearly wiped out, save Scribe Choone himself. Choone wants the players to thin out the minotaur warriors enough for his mission to continue, and especially to kill the big mean taskmaster known as Higoren. See Scribe Choone in Dragonscale Hills to find out more. This quest was implemented with the assistance of Hellbent of Firiona Vie, Nizgog, Aroraskie, Indico, and Rigss of Erollisi Marr, and Hulkling of The Tribunal.\nImproved linkdead Recovery: We've decreased the amount of time linkdead players will have to wait to log back in because of a stuck character.\nImproved camera control: We added the ability to rotate the 3rd person camera (the one you get when you use the mousewheel) using the left mouse button. This allows you to move the camera around your character without rotating the character.  This is very similar to the way 3rd person cameras work in many other games.\nHot Zone Tasks: In addition to reminding players about the current Hot Zones, Franklin Teek in Plane of Knowledge now offers tasks for the most recent Hot Zones.\nTSS Flag Requirements Removed: Removed the flag requirements for The Serpent Spine (TSS) expansion raids to enter the raid zones as long as you are level 74 or higher. The person requesting the raids will still be required to have the proper flags to request the raid.\nSoF Crystal Drops Increased: Increased the number of Oil Stained Crystals that are dropped at the conclusion of the final event in Meldrath’s Mansion from six to twelve. \nLesson of the Devoted Improved: The Veteran AA Lesson of the Devoted will no longer be removed by death.\nBard Type 3 Augments: Added Bard type 3 augments to SoF and SoD faction vendors.\nWeapon Ratio Changes: Some of the Seeds of Destruction (SoD) group weapons had their ratios further tweaked. This is a completion of some previous changes that didn’t quite make last Update.\nNew Icons for the Original Epics: With the newly discovered old set of icons, we gave the original epic 1.0s their intended art (for the original 1.0 epics that had one made).\nPhysical Resist Changes:  Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now.\n*** Items ***\n\nAdded Bard type 3 augments to SoF and SoD faction vendors.\nSome of the SoD group weapons had their ratios further tweaked. This is a completion of some previous changes that didn’t quite make last Update.\nWith the newly discovered old set of icons, we gave the original epic 1.0s their intended art (for the original 1.0 epics that had one made).\nThe Master Artisan Satchel should no longer display haste effect information when a haste item is placed inside it.\n*** Spells ***\n\nMade more tradeskill-created spells tradable on Firiona Vie.\nSwapped the Earthen Embrace and Serpent Vines spells back to their proper items.\nThe effect from the Aura of Rodcet will now pulse every 6 seconds instead of being a persistent effect, allowing its effect to stack with Lich and Clarity lines.\nThe mana boost from the Aura of Rodcet now mimics the effect of Cantata / Chorus of Rodcet.\nPuratus, Fulkitcher Weave, and Cantata of Courage spells should now work properly.\nBards will no longer have their mana drained by the spell Mana Ignite, though they should still take damage from the spell.\n*** NPCs ***\n\nAdded some of the special resistances, like mez and stun, on the rare/named NPCs in Korafax, Field of Scale and Old Bloodfield.\nFixed an issue that was causing some mobs in Old Bloodfield to despawn unexpectedly.\nPhysical Resist Changes: Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now.\nRathework Guardians are now a good deal faster than they were before.\n*** Quests ***\n\nImplemented the Fan Faire quest \"Kicking Tail.\" See Scribe Choone in Dragonscale Hills to find out more.\nThe Fan Faire quest Gyrospire Relocation has been implemented. Find Researcher Stripcog in Mechanotus for more information.\nIn addition to reminding players about the current Hot Zones, Franklin Teek in Plane of Knowledge is pleased to once again offer tasks that take place in these zones.\nThe Old Bloodfields quest called \"Deliver the Message\" is now a shared task. We also fixed issues that could cause it to fail to update.\nSlowed down the respawn rate in the Permafrost Frostfell mission.\n*** Raids ***\n\nIncreased the number of Oil Stained Crystals that are dropped at the conclusion of the final event in Meldrath’s Mansion from six to twelve. \nRemoved the flag requirements for TSS raids to enter the raid zones as long as you are level 74 or higher. The person requesting the raids will still be required to have the proper flags to request the raid.\nThe Stasis room raid reset should no longer get stuck in a loop.\nThe Kaesora raid will now reset after 15 minutes or if all council members are idle.\nThe Ritualists in the second phase of the Kithicor raid will no longer damage the storyline NPCs while they are idle.  It should still be necessary to engage the correct group of ritualists shortly after the message: “A dark energy begins to build to the *direction* of the combatants.”  However, it should no longer be necessary to engage all of them simultaneously.\nThe area near the entrance doorway will no longer be a safe spot during the Mindblight raid.\n*** AA ***\n\nThe Veteran AA Lesson of the Devoted will no longer be removed by death.\nThe Enchanter AA Self Stasis should be more reliable at removing players from combat as they enter stasis.\n*** Mercenaries ***\n\nAdded a new /merclog command that logs information for the player's mercenary (if they have one) to MercenaryAILog.txt. This command can only be executed once per minute. Also, added a new \"mercenaries\" bug type to the /bug window. Any bugs submitted with this type also generates the MercenaryAILog.txt file (if the player owns a merc and the merc is not dead/suspended).\nUnshrouding should no longer require an upgrade cost in cases where you have not gained a level.\nFixed an issue that caused a healer mercenary not to heal you if you temporarily interrupted the incoming damage (say, with weapon shield). \n*** Miscellaneous ***\n\nImproved linkdead recovery: We've decreased the amount of time linkdead players will have to wait to log back in because of a stuck character.\nIf you attempt to login to the world when that account is already logged in, you will now be prompted as to whether you wish to kick off the currently logged in player.   The logged in player (if it is truly logged in and not link dead) will be prompted whether they wish to allow themselves to be kicked off.\nWhen going linkdead in combat, a 30 second delay is enforced before the kick is executed.\nWhen going linkdead while out of combat a 5 second delay is enforced before the kick is executed.\nImproved camera control: We added the ability to rotate the 3rd person camera (the one you get when you use the mousewheel) using the left mouse button. This allows you to move the camera around your character without rotating the character.  This is very similar to the way 3rd person cameras work in many other games.\nCorrected an issue that prevented further purchases after opening a Consigned Armor Bundle in the marketplace.\nCorrected an error message if an account does not have a credit card on file for the marketplace.\nModifications have been made to messaging in order to remove the redundancy of messages popping up for funding the wallet.\n*** UI ***\n\nBuff icons from effects that are not removed by death should no longer disappear after receiving a resurrection.\nFixed an issue preventing targeting players or entities by clicking on their HP gauges.\nChanging the volume in the in-game music player should now work correctly again.\n \n\n- Changed -\n\nEQUI_Animations.xml\nEQUI_GroupWindow.xml\nEQUI_MusicPlayerWnd.xml\nEQUI_PlayerWindow.xml\nEQUI_TargetOfTargetWindow.xml\n\n~ The EverQuest Team","content_hash":"966e3b207137e8474bf6892a77ef2c31b29ee15b63ac60b2c14f2f4af0414d9e","source_files":["patches-2008-2.txt","patches_1999-2010_combined.txt"],"source_titles":["December 23, 2008"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"33a87538827957faf32229f405a69395ecfc497836adfdfab26ecb5fc6f52a6a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1118276,"item_index":null,"heading":"December 23, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6c28e9ffc8504aba97d8406f1d188c55c3d4174e47b280b2ca88e188d7e9d786","filename":"patches-2008-2.txt","adapter":"text","source_offset":76751,"item_index":null,"heading":"December 23, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-12-23-1","id":"2008-12-23-1"},{"patch_date":"2008-12-09","effective_date":"2008-12-09","display_date":"December 9, 2008","title":"December 9, 2008","year":2008,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Spells","Quests","Raids","NPCs","Tradeskills","AA","Zones","Mercenaries","Miscellaneous","Previously Hotfixed","UI"],"change_count":162,"word_count":3793,"summary":"Here is the patch message from this morning. It's a big one, so get settled: Highlights *** Frostfell: As the air starts to chill and the frost begins to cover the ground, the season of Frostfell begins. No holiday season is perfect though and a couple of your fellow Norrathians need your help to…","content":"Here is the patch message from this morning. It's a big one, so get settled:\n\n*** Highlights *** \n\n- Frostfell: As the air starts to chill and the frost begins to cover the ground, the season of Frostfell begins. No holiday season is perfect though and a couple of your fellow Norrathians need your help to make Frostfell a merry holiday for all! Visit your favorite major city and the Plane of Knowledge to find out how you can help. The season of Frostfell will embrace Norrath from December 9th through January 8th. Various events new and old will be available at different intervals throughout the season. So make sure you join in the fun before Frostfell is over for another year. \n\n- New Hot zones: The following Zones are now \"Hot\" with additional experience and item rewards. Additionally Franklin Teek in Plane of Knowledge will be happy to remind you of the current Hot Zones! \n\nLevel 20: Stonebrunt Mountains \nLevel 25: Crystal Caverns \nLevel 30: The Overthere \nLevel 35: Mons Letalis \nLevel 40: Great Divide \nLevel 45: Nagafens Lair \nLevel 50: Plane of Innovation \nLevel 55: Sshraeshza Temple \nLevel 60: Crypt of Decay \nLevel 65: Stoneroot Falls \nLevel 70: Valdeholm \nLevel 75: Dreadspire Keep\n\n*** Items *** \n\n- Added backstab skill modifiers to Seeds of Destruction Piercing weapons. \n- Adjusted the nomenclature for some SoF items with corruption damage foci. The focus percentages did not change, only the names. \n- Altered the required level for the procs on the \"fine weapons\" to match the required level of the symbol instead of the recommended level. The exceptions to this are the Blessed symbols which require level 11. \n- Changed the appearance of the player-crafted \"fine\" long hammers. \n- Changed the focus effect on the Gleaming Ursine Fang to match the focus on the base item. \n- Class-specific armor for Clerics, Druids, and Shaman has had healing foci added to match the SoD armor. Clerics and Shaman will now have healing foci on their arms, while Druids will have healing foci on their wrists. \n- Druadic Frostlinked Leggings and Necrotic Chillsteel Greaves have had a detrimental spell haste focus added to match the other elemental leggings. \n- Fixed an issue with the Familiar of the Emerald Jungle that was causing it to behave differently from other familiars. \n- Many Elaborate Defiant weapons have been upgraded slightly to follow the group item changes. \n- Many SoF and all SoD group weapons have received a damage upgrade. Please be aware that some of these items are still being adjusted and may change further in a subsequent patch. \n- SoD weapons with elemental damage did not all have the element that was intended. These have been changed to the intended element. \n- The Bloodreaper has changed appearance and effect. \n- The click effect on Darkened Shining Metallic Robes now uses its own recast timer and will not interfere with other effects. \n- The Crystal Dewdrop will now have some benefit even when it is not raining or snowing. \n- The Dagger of Darkflaying's appearance has changed. \n- A new set of Defiant armor has appeared. \n\n*** Spells *** \n\n- Corrected an issue that was causing the focused versions of pets summoned by the beastlord spell \"Spirit of Hoshkar\" to take more melee damage than they were intended to. \n- Dropdown category for Spell Damage and Haste combination songs is now \"Haste/Spell Focus\" instead of either or both. \n- Paladin and Shadowknight damage reduction disciplines should now stack with all other spells that use the same effect. This change applies to the \"Armor of \" and \" Carapace\" lines. \n- Range on Rogue targeted abilities has been increased. \n- Range on the Necromancer's Withering Decay and Enchanter's Dominating Aura effects has been increased. \n- Tempest Blade is now an aura named Aura of Rodcet that mimics the functionality of the Cantata of Rodcet. \n- The damaging proc effect from Bard's Tempest Blade song has been consolidated with Arcane Arietta. \n- The global cooldown for spells previously set between 1.5 to 2.5s has been reduced to 1.5s. \n- The hate reduction effect from Mindfreeze should no longer have stacking issues with other effects. \n- The Malo and Tash lines should no longer interfere with out of combat regeneration. \n- The Mindfreeze hate reduction effect will now stack with the Bazu Bellow line. \n- The Necromancer SoF robe clicky now spawns a short duration pet instead of bestowing casting haste. Higher tier versions of the click increase the pet's lifespan. \n- The Rogue SoF breastplate clicky has had its average damage increased slightly. Higher tier versions of the effect now increase the damage done per proc, instead of the increasing the effect's duration. The duration on both versions is now 2 minutes. \n- The Wizard SoF robe clicky will now work on higher level spells, albeit at a reduced effectiveness. \n- Type 3 augmentation bonuses should no longer benefit additional spells. For example: Icesheet Cascade / Klixcxyk's Fire improving the damage of Ethereal Conflagration. \n\n*** Quests *** \n- Addressed some faction issues that were causing NPCs in the Safe Passage mission to assist the wrong group. \n- Fixed a bug with Captain Tillin in Oceangreen Hills. He will now always give out his tasks in order. \n- Fixed the reset issues with the task in Old Bloodfields called Supply Interruption. If the task is not completed within 20 minutes of the flags being placed, the event will clean up and the task is failed. \n- Guards in missions in Toskirakk and Kaesora will not be so easily fooled by hiding from them. \n- Heralds in each of Seeds of Destruction's five eras will now offer a new quest. Each day the heralds will select one mission and grant players a bonus for completing that mission, as long as they have accepted the new quest from the Heralds. \n- Killing Silliv` Host will now properly update the task \"The Cabilisian Trade Route.\" \n- Malaurin V`Kon will now reset much more quickly after a failure of the Disruptive Influences task. \n- Modified the quest Favors of the Hopelost in City of Dranik to remove unwarranted faction hits. \n- Navrn K`Val, Thaliv T`Kysh and Vyntal Zintha now carry the false orders. \n- People on the \"Let my people go\" task must now complete the first two elements before speaking with Lymrit again to complete the task. \n- Reduced the number of Army of Light Longswords needed to complete the Take Everything task in Bloody Kithicor. \n- Reduced the number of Poachers that need to be killed for Poach the Poachers in Oceangreen Hills to 4. \n- The necromancers in the Drake Scourge task will update the group's task more reliably now. \n- The quest \"Disruptive Influences\" is now much less likely to get out of sync, so should be much easier to complete. Malaurin V`Kon will also only wait for a quest update for 20 minutes at a time. If this time elapses Malaurin V`Kon will go home, resetting the task. \n- The Seeds of Destruction Quest buy back merchant now uses Chronobines instead of Doubloons. He will also buy any of his quest items from you for 1 Chronobine. \n\n*** Raids *** \n\n- Added an additional reward to the Field of Scale raid \"Jaled`Dar's Sacrifice\" \n- Emperor Ganak has decided to try a new tactic for using his spells during the Jaled`Dar's Sacrifice raid. \n- Fixed an issue that would not allow players to get the second Rathe Council raid. \n- Upon completion, the Fall of Toskirakk event should now show \"The Fall of Toskirakk\" as the lockout name instead of \"Unknown Event\". \n\n*** NPCs *** \n\n- Adjusted the spawn rate for rare NPCs in the Rathe Council Chambers. \n- Rathework guardians have moved out of the inner sanctum of the Rathe Council Chambers. \n- Removed the remaining unkillable NPCs from the Safe Passage mission. \n- The Dragorn defending Dranik have become strangely weaker. It appears the Muramite forces may have gained the upper hand. \n\n*** Tradeskills *** \n\n- \"Fine\" Inured one handed, non-piercing weapons, and Exalted Nimble symbols had a change in their damage to fix an upgrade path issue. The damage will be very close to what it currently is, just distributed differently. \n- Added Paladins and Shadow Knights to the \"Fine\" maces made via tradeskills. \n- All \"fine\" elegant and stalwart weapons, along with their corresponding sublime and venerable symbols, received an upgrade in overall damage. \n- All spells and tomes that are tradable on regular servers should now be tradable on the Firiona Vie server. \n- Altered the recipes for Wishka's Favor Rk. II and Tome of Aura of Draconic Runes Rk. II. \n- Baublie Diggs, outside of West Freeport, now will give a quest to any researcher, no matter their class. \n- Changed Faceted Blue Diamond to Mounted Blue Diamond in the recipe for Fizzlesprocket's Forceful Discharging Apparatus. \n- Chronal Resonance Dust has become more common. \n- Created a new instruction book for research that can be found on some research vendors. \n- Immaculate Silk is now tradable on Firiona Vie. \n- Made appropriate changes to the following research recipes: Spell: Aura of the Grove, Tome of Crippling Strike, Spell: Summon Aenda's Trinkets, Spell: Summon Plate of the Elements, Spell: Summon Elemental Armaments, Spell: Nectar of Pain, Spell: Spear of Ro, Spell: Rathe's Strength, Spell: Grave Pact, Spell: Death Rune, Spell: Dark Rune, Spell: Spirit of the Stoic One Rk. II, Spell: Ancestral Bargain Rk. II, Spell: Blacktalon Bite Rk. II, Spell: Terror of Vergalid Rk. II, Spell: Venin Rk. II, Spell: Elemental Symbiosis Rk. II, Spell: Shield of the Crystalwing Rk. II, Tome of Tendon Cleave Rk. II, Spell: Silent Piety, and Pack Shrew (added prayer writing kit to shaman version) \n- Modified the recipe for \"Spell: Tortugone's Drowse Rk. II\" to make it more properly fit the spell research system. \n- Some \"fine\" simple weapons received an upgrade in damage. \n- The Drink of Timeless Energy is now made with simmering fairy drake dust, and can also be made with any of the elemental spirit dusts (earth, air, fire, water). \n- The level 69 Dragons of Norrath spells and tomes created through research are now tradable on all servers. \n- The Researcher Charm can now be used by all classes. \n- The slot 12 seals from Crystallos have been made to fit in the seven visible armor slots, and are no longer agnostic only. \n\n*** AA *** \n\n- A new AA has been added to the Seeds of Destruction List for Bards - Sionachie's Crescendo. \n- Adjusted the slot order on the Ranger AA Group Guardian of the Forest to prevent a stacking conflict with other spells that have a Chance Spell. \n- Adjusted the spell casting range of Fog of Memories (Enchanter AA). \n- Adjusted the stacking of Second Spire of Enchantment (Enchanter AA). \n- Re-enabled the SoD AA Extended Ingenuity. Bards, Monks, Warriors, Rogues and Berserkers will now be able to purchase this AA. \n- The AA Fortified Entanglement (Wizard) now requires the purchase of Hastened Root 4 to resolve a conflict between these two AAs, making your roots less reliable if you had not purchased both. \n- The heal over time component of the highest ranks of Lay on Hands will now go to the short buff window. \n- The Ranger AA Hastened Trueshot will now focus the Sureshot Discipline. \n- The Rogue AA Sleight of Hand should now stack with the Envenomed Blades AA. \n- Veil of Mindshadow spells will now have a wear off message. \n\n*** Zones *** \n\n- Replaced the missing door on the merchant vs. merchant ship instances in the Buried Sea. \n- Savet Ironstove now properly advertises what he sells. \n\n*** Mercenaries *** \n\n- Healer mercenaries will give less priority to healing shamen that are not flagged as the main tank role and that are not being directly attacked. This should allow them to be a bit friendlier with regards to cannibalize. \n- Mercenaries should be friendlier to feign splitting techniques. If the puller feigns in camp before the merc has a chance to react, the merc will not attack the mobs hostile only to the puller. \n- Mercenaries will no longer attack enemies that are currently engaging targets outside their group (or group's pets). \n- The camp radius now scales somewhat dynamically in that if your group is widely spaced, the radius around the group's center considered \"in camp\" to the AI is increased to avoid a situation where you've pulled an NPC past one of the group's members, but the AI still does not react to it. The minimum camp radius from group center is still 50feet as it was before. \n- Healer mercenaries will no longer cast heal spells on themselves that have an invulnerability component, as the AI was never tuned to do this at the right time, and it leads to problems with the mercs appearing to be unresponsive. \n- Increased the timer for how often a merc will attempt to resurrect a corpse when the res is not accepted from 2 minutes to 5 minutes. \n- The ability to suspend/un-suspend a mercenaries is now locked when in combat and when the player still has a cool-down timer on PvP servers. For standard rule servers, the cool-down timer still does not factor into this, suspend/un-suspend can be done immediately after the hatelist is cleared. \n- Tank mercenaries will now default to following their owner (or group) when there are no melee targets even when in combat. \n- Mercenary Clerics should no longer cast their spell haste buff on classes that have no mana. \n- Mercenaries now appear with a ':' before their name in the tracking window, similar to pets. \n- Fixed a bug that allowed a mercenary to keep the effects of an aura permanently after the aura was no longer present. \n- Fixed a problem that caused some players that zoned slowly to not be able to unsuspend their mercenary after they zoned. \n- Mercenary healers will now only dispel buffs on enemies when in aggressive stance. Since aggressive stance isn't currently in the game (though it may return at some point) healer mercs will no longer be dispelling for now. \n- Mercenaries should no longer become bald after various illusions. \n- Added a new \"Assist\" stance for Journeyman and above tank mercs that allows them to operate in essentially a DPS mode. If the tank merc is in Assist stance and not designated the main tank it will not use any off-tanking behavior like it does when in Aggressive stance. It will attack whatever the main assist is targeting (or whatever it last attacked it there is no main assist) and continue to do so until the main assist switches targets. If in Assist mode and designated the main tank the tank merc should behave the same as it does in Aggressive stance. \n- Fixed a problem where if you had maxed out your buff slots, healer mercenaries would no longer heal you. \n- Fixed a problem that caused the AI to be blind to damage taken from certain spells like Blood Magic or Divine Arbitration. \n- Fixed a problem where mercenaries were counting toward the hit limit for rain type spells, causing them to have fewer pulses when in the area of effect. \n- Merc healers will no longer cure charmed pets. \n- Mercenary \"in camp\" radius is no longer a sphere. It is now more of a disc to help with problems of mercs healing, etc. when a puller is on a floor above or below. \n- Merc healer AI will no longer cast cure spells if somone in the group is at lower than 50% health. \n- Mercs will no longer move out of melee range of their target if they are casting a beneficial spells (heals, buffs). This should cut down on a fair amount of unnecessary movement. \n- Mercs should no longer run off to follow someone across the zone when their owner is set as puller. They will only follow another group member other than their owner if that other group member is within their awareness radius (about 200 ft.). \n- Fixed an issue with out of combat healing AI doing a lot of over healing. \n- PvP spell resist and duration values are now used when hostile spells are exchanged between a merc and a PC (for non PvP servers this only applies to the Arena). \n- Fixed an issue with merc suspend timers counting down too fast if a custom UI had multiple instances of the timer display. \n- Fixed a problem where mercenaries would go bald when removing an illusion and zoning. \n- After carefully watching mercenaries since SoD launch some balance changes are being made: \n-- You will no longer be able to suspend or unsuspend your mercenary while you are in combat. \n-- Journeyman mercenaries will now cast 96% resurrection. Apprentice mercenaries are limited to 90% res. \n-- Increased the stats of the Tank Mercenaries starting at the Journeyman tier. The values are tuned to be less than what an equivalently geared player would be but is higher than previous values for various mitigation and avoidance stats useful for a tank. \n\n*** Miscellaneous *** \n\n- Corrected a few Stability issues. \n- Implemented new Hot Zones! Franklin Teek in Plane of Knowledge will be happy to remind you of the current Hot Zones. \n- Modified the pathing in the old commons zone. \n- Fixed a bug that was causing power sources to only be drained when out of combat. Now they only drain while in combat instead. \n- The NPC buy/sell/bank window will no longer disappear when the game client is re-sized. \n- Made tuning adjustments (downward) on many NPCs that had higher-than-expected resistances to Physical Attacks (Such as the Monk Eye Gouge attack). These attacks should be much more reliable now. \n- Rathework guardians have moved out of the inner sanctum of the Rathe Council Chambers. \n- Guards in missions in Toskirakk and Kaesora will not be so easily fooled by hiding from them. \n- Players can now decline a group invite when they own a mercenary. \n- Fixed a problem that caused player traps (e.g., fadelure, fire rune, bonestitch fetish) to trigger on pets/mounts/mercs, causing all kinds of havoc. \n- The incorrect boosts to HP/mana/endurance have been brought back in line with what they should have been. Please see other posts on this subject for more information. \n- Fixed a bug that caused stun effects to wear off the moment mez effects did. This meant that if you stunned a mezzed mob, it would wake up immediately. Now it will not wake up until the stun wears off. \n- Fixed a bug that caused certain spells that triggered casting of more spells (like Spectralside and Unity of Spirits) to overwrite each other even though that was not intended. \n- Power sources will once again change the color of the affected stats in that slot. \n- The potion belt now conveys the cool down timers on potions. \n- The Emerald Sokokar will now behave like other familiars. \n- NPC Strikethrough will no longer penetrate defensive disciplines like Weapon Shield, Deflection, Deftdance, etc. \n- Fixed a client crash for the quest Arachnophobia. \n- Fixed an issue with proximity aggro. \n- Fixed a problem with certain AAs with illusion components that allowed them to be used with no reuse timer if you had another illusion on you. \n- Fixed a client crash when your pet got more than 30 effects on it. \n- Corrected an issue that caused guilded characters to be forcably placed in the guild voice channel upon zoning. \n- Changed the way charges are deducted from consumable click items. Now, if the spell on the item is beneficial and it does not land, the charge will not be consumed. \n- Drakkin should now revert to a walk/run animation after dismounting. \n\n*** Previously Hotfixed *** \n\n- Added the rank XIV potions to the appropriate vendors. \n- The Dragorn in Kuua have become strangely weaker. It appears the Muramite forces may have gained the upper hand. \n- Fixed the ability for many NPCs in Korafax, both mission and base zone, to allow them to summon as intended. \n- Ganak's advisors will now assist each other in a manner that does not alert as many of their allies. \n- Increased the spawn rate of many rare NPCs in Kuua. \n- Most rare (\"named\") NPCs in Seeds of Destruction zones will now summon players they hate. \n- Corrupted Beguilers in the \"The Price of Knowledge\" mission will now chose the most hated player to update the task instead of the most hated entity, which might have been a pet or a mercenary. \n- The \"Holding the Fort\" mission will now not spawn the attack until you first speak with General Vurig. \n- The tormentors in the task \"Inside information\" take longer to arrive once their numbers begin increasing. \n- Pallorax in discord will now start over if the players take too long to engage him after he moves between portals. \n- The adds in the \"Showdown at the Crystal Core\" raid will now spawn a bit more quickly. This is to raise the difficulty to be closer to the intended difficulty. \n- The dwarves in the Showdown at the Crystal Core raid now insist on staying near their post and will no longer chase players too far from their camps. \n- The Venomlord's event will now start over if players fail to engage him again within one minute of him becoming idle. \n- Merchant Woad now carries the new energeian supplies. \n- Replaced Broken Battle Blades with Sundered Blade Shards on forage tables. \n- Fixed an issue that prevented some items from being placed in the potion belt. \n\n*** UI *** \n\n- The target window should now align with bottom of the player window. \n- The font combobox in the options window should no longer be overlapped by the label \"Confirmations\". \n- Added Style_Tooltip to SIDL.xml this now allows for turning on or off the tooltip window for certain UI elements. \n- Alt + Left clicking buff icons should now display the information correctly. \n- Buff icons should now tile correctly in the Buff Window. \n- Added the ability for scroll bars to automatically hide when not needed (See Style_AutoVScroll and Style_AutoHScroll) \n- Tabs can now be hidden on tab boxes. \n- Added \"TileLayoutBox\" which allows for automatically laying out components in both the vertical and horizontal directions at the same time. This is similar to the Horizontal and Vertical layout boxes. \n\n- Changed - \n\nEQUI.xml \nEQUI_Animations.xml \nEQUI_BodyTintWnd.xml \nEQUI_BuffWindow.xml \nEQUI_OptionsWindow.xml \nEQUI_PetInfoWindow.xml \nEQUI_PotionBeltWnd.xml \nEQUI_SelectorWnd.xml \nEQUI_ShortDurationBuffWindow.xml \nEQUI_TargetWindow.xml \nEQUI_Templates.xml \nSIDL.xml \n\n~ The EverQuest Team","content_hash":"2525eec0d1feaf9cdd06e248f2634fb41ffae532787e006318914d03053401bc","source_files":["patches-2008-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 9, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"fa783c2003a7d2510d1d502dfbae3d9bcf25fed7452ae70f91ecda00a595ca13","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1070575,"item_index":null,"heading":"December 9, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"21341fa1093c46999a42077323ca5f489bb7f0ac0b4e42c8cb6bd44759cd4fd9","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1096012,"item_index":null,"heading":"December 9, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"814aac0a902fd31171c8dca8b6ae86fcabd4b2e02a19b0d8791c9e3377ad5145","filename":"patches-2008-2.txt","adapter":"text","source_offset":54487,"item_index":null,"heading":"December 9, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-12-09-1","id":"2008-12-09-1"},{"patch_date":"2008-11-21","effective_date":"2008-11-21","display_date":"November 21, 2008","title":"November 21, 2008","year":2008,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Hotfix","Quests","Test Server","Live Servers"],"change_count":11,"word_count":354,"summary":"Hotfix *** Quests *** Corrected an issue with the task Beat the Blackburrow Boss that could cause some players to not get task updates. Corrupted Beguilers in the “The Price of Knowledge” mission will now chose the most hated player to update the task instead of the most hated entity, which might…","content":"*** Hotfix *** \n\n*** Quests *** \n- Corrected an issue with the task Beat the Blackburrow Boss that could cause some players to not get task updates. \n- Corrupted Beguilers in the “The Price of Knowledge” mission will now chose the most hated player to update the task instead of the most hated entity, which might have been a pet or a mercenary. \n- The tormentors in the task “Inside information” take longer to arrive once their numbers begin increasing. \n- Ganak's advisors will now assist each other in a manner that does not alert as many of their allies. \n- Added the rank XIV potions to the appropriate vendors. \n- Fixed a bug with Captain Tillin in Oceangreen Hills. He will now always give out his tasks in order. \n- The necromancers in the Drake Scourge task will update the group's task more reliably now.\n\n~ The EverQuest Team \n\n11/20/2008 \n\n*** Test Server *** \n\n- HP, Mana, and Endurance calculations have been adjusted to address a few unintended inconsistencies. \n\nWe've identified the unintended inconsistencies in the HP/Mana/Endurance formulae that were causing inflated values. We've readjusted the values to be more in line with expectations and to help prevent problems like this in the future. \n\nThe net result of these adjustments will be that everyone should see a benefit Over the values present at the launch of Seeds of Destruction, although you will notice a drop from the most recent values if you're level 81+. \n\nThis change is now available for testing over on the Test Server. You can use /testcopy on the live servers to get your character copied to the Test Server to check out the changes. \n\n*** Live Servers *** \n\n*** Hotfix *** \n\n- The Dragorn in Kuua have become strangely weaker. It appears the Muramite forces may have gained the upper hand. \n- The Venomlord's event will now start over if players fail to engage him again within one minute of him becoming idle. \n- Pallorax in discord will now start over if the players take too long to engage him after he moves between portals. \n\n~ The EverQuest Team","content_hash":"aa89225868a30e810630a0e03347860f7be6d26de90c2a2126ba4af2a5846207","source_files":["patches-2008-2.txt","patches_1999-2010_combined.txt"],"source_titles":["November 21, 2008"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"ae7dcf10a118216712e1d8b7a2b427a28decc2ad338cbe18e3bfd1ed5b760575","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1093815,"item_index":null,"heading":"November 21, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3384bd538adc5bc2caa35bbf28ef6b7e6556d85ce3cca2a46bc3d31e4298d059","filename":"patches-2008-2.txt","adapter":"text","source_offset":52290,"item_index":null,"heading":"November 21, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-11-21-1","id":"2008-11-21-1"},{"patch_date":"2008-10-29","effective_date":"2008-10-29","display_date":"October 29, 2008","title":"October 29, 2008","year":2008,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Spells","NPCs","Quest & Events","Tribute","Tradeskills","Zones","AA","Mercenaries","Miscellaneous","UI","Previously Hotfixed"],"change_count":61,"word_count":1071,"summary":"Highlights *** The Haunting of Norrath continues until Novemeber 7th. October 31st marks All Hallows' Eve, the night when spirits rise at night and the begging for treats is deemed appropriate. Whether you celebrate this spooky holiday or not, it is the perfect excuse for dressing up in strange…","content":"*** Highlights *** \n\nThe Haunting of Norrath continues until Novemeber 7th. \n\nOctober 31st marks All Hallows' Eve, the night when spirits rise at night and the begging for treats is deemed appropriate. Whether you celebrate this spooky holiday or not, it is the perfect excuse for dressing up in strange clothing, telling scary stories, decorating your house, bobbing for apples, and eating lots and lots of yummy candy. \n\nHere are the Halloween Activities you can participate for EverQuest this season! \n\n*** Items *** \n\n- Fixed an issue that was preventing many players from redeeming their SoD claimable bonus items. All claimable items should now be available upon logging in a character. \n- Altered the merchant value of the unfired and sealed Energeian Orbs. \n- The Geerlok Automated Quill can now be used by all classes. \n- Fixed the compartmented jewelry to properly give the stats to the gems inserted into each slot. \n- Seal of Captured Fire, Seal of Captured Ice, Seal of Captured Earth, Seal of Captured Air and Seal of Prismatic Power are now slot 12 augments as intended. \n- Corrected a spell description error with the Ornate Gnoll Hide Lariat. The proc had been labeled incorrectly as a DoT.\n\n*** Spells *** \n\n- Spells purchased from the Void are no longer tradable. \n- Several enhancements to spell lines have been retroactively applied to Secrets of Faydwer spells. \n- - Global spell recast timers for these lines have been reduced from 2.25 seconds to 1.5 seconds. \n- - Druid heals, Shaman heals, and Paladin group heal yield and efficiency have been increased. \n- - Many DoT spells have had their cast time reduced and some had a recast time increased. \n- - Many DD spells have had their cast time reduced and their recast time increased. \n- - Some regeneration effects (Hit points and Mana) were increased. \n\n*** NPCs *** \n\n- Fixed a requirements issue with type 3 augments. \n- Changed the power of several rare NPCs in SoD to properly match the intended difficulty for each rare. \n- Added Brimstone Coal and Faysilk Filament to the appropriate merchants throughout the world of Norrath. \n- Flavin Deeppockets is loafing about in the Guild Lobby ready to hold on to your Seeds of Destruction component items... for a small fee. \n- Added Balanced Axe Components to the Veteran Reward merchant. \n- Fixed some rare NPCs in Toskirakk that were spawning far too often. \n- Fixed some rare NPCs in Kuua and the Korascian Warrens that were not spawning often enough. \n- Corrected a faction issue that was causing some rares to be killed if they spawned in the wrong spot. \n\n*** Quest & Events *** \n\n- The quest \"Rain of Ruin\" should be worded a bit more clearly now. \n- Requesting the Bloody Kithicor raid will now result in the proper instance. \n\n*** Tribute *** \n\n- The personal benefit Aura of Clarity Tier 7 now costs the appropriate 86pp. \n\n*** Tradeskills *** \n- The Research Trophies and Ethereal Quill can now be equipped by all classes. \n- Fixed an error in the book \"The Drink of Timeless Energy.\" \n- Made a minor change to the text in the book \"Clockwork Protection Volume I.\" \n- Changed the recipe for Vow of Valor Rk. II to use inks of Pain, Tunare, and Zek rather than two Inks of Pain. \n- Changed the recipe for Moonshadow to use mitigating thickener instead of talisman thickener. \n- Burning Aura now uses Invigorating Thickener. \n- Aura of Life now uses Ink of Tunare as well as Ink of Bertoxxulous. \n- Added the level 69 DoD spells and the TSS Magician item summoning spells to research. \n- Fixed some errors in the note “Spiced Wind Willow Acorn Recipe.” \n\n*** Zones *** \n\n- Increased the Zone Experience Modifier of most SoD zones. \n- Fixed a few zone stability issues. \n- Fixed a pathing bug in West Karana that was causing scarecrows to be far too scarce. \n** AA *** \n\n- Corrected an AA timer conflict with Phantasmal Opponent (Enchanter) and Companion’s Blessing AAs. \n- Corrected an AA timer conflict with the AA Teleport Bind (Druid) and Call of the Wild (Druid). \n- Adjusted several activated AAs to resolve stacking conflicts. \n\n*** Mercenaries *** \n\n- Mercenaries should no longer break mez when using their AE offensive abilities. \n- Mercenaries are now allowed in Qeynos Catacombs. \n- Fixed an issue that caused healer mercenaries to react incorrectly if a familiar they were buffing was summoned. \n- Casting a spell on a mercenary will now give a downtime timer. This is based on the difficulty of the most difficult NPC on the mercenary is engaged with. Spells cast on the mercenary when not in combat should not generate a downtime timer. \n- NPCs fighting a mercenary should now correctly call for help from their friends. \n- Damage from mercenaries is, like pet damage, no longer considered as \"NPC damage\" for purposes of calculating if an NPC did more damage than PC groups \n- They will no longer steal credit for your kill! \n\n*** Miscellaneous *** \n\n- A dead player's corpse will no longer steal the credit for a kill due to DoT spells of the player in hover mode. \n\n*** UI *** \n\n- Clicking on the Bloodfields and Commonlands on the Atlas while on the \"The Void\" map should now bring up the correct zone maps. \n- Highpass Hold should now be listed correctly on the Atlas. \n- While in windowed mode, changing to another application (clicking or alt-tabbing) should no longer cause the target to clear or change. \n- Fixed an issue with toggling between the last two targets. \n- Escaping the loot window while looting should no longer cause the client to crash. \n- Clicking an empty spell gem slot should no longer cause the client to crash. \n- Fixed issue with not selecting the correct target when clicking on the group gauges. \n\n- Changed - \n\nEQUI_CastSpellWnd.xml \nVoid.xml \nVoid01.tga \n\n*** Previously Hotfixed *** \n\n- Corrected an issue where base population in Field of Scale was not respawning. \n- Merchant Woad now carries the four new Energeian sketches. \n- Added Brimstone Coal and Faysilk Filament to the appropriate merchants in Plane of Knowledge. \n- The Queen Malarion raid should now properly apply its success bit and when completed. \n- Corrected a faction issue with Rongol and Anderia that was preventing some races from getting their quests. \n\n- The EverQuest Team","content_hash":"e6465fa7c22c059034415aafd9b70d7ea4fce9ccb603a1a81b89f47055952cdf","source_files":["patches-2008-2.txt","patches_1999-2010_combined.txt"],"source_titles":["October 29, 2008"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"75108734abfc5ebb0f2ac2c5c3423443864dd1a828e27c181f65c6bec2d11e40","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1086314,"item_index":null,"heading":"October 29, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7576ee119b0d49fabe7d35574b2b3f4b1ee7d9b057be38cf538e528c5eec01e4","filename":"patches-2008-2.txt","adapter":"text","source_offset":44789,"item_index":null,"heading":"October 29, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-10-29-1","id":"2008-10-29-1"},{"patch_date":"2008-10-21","effective_date":"2008-10-21","display_date":"October 21, 2008","title":"October 21, 2008","year":2008,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Seeds of Destruction","expansion_code":"seeds-of-destruction","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Seeds of Destruction","Live Highlights","Items","AA","NPCs","Tradeskills","Miscellaneous","UI","Previously Updated through Hotfixes"],"change_count":31,"word_count":1274,"summary":"A sneak peek of the patch message to go with the launch of Seeds of Destruction: Note this message will probably receive a few additions before the Game Update goes live. Highlights *** Seeds of Destruction *** Welcome to EverQuest Seeds of Destruction, the 15th expansion for EverQuest! A new rift…","content":"A sneak peek of the patch message to go with the launch of Seeds of Destruction: Note this message will probably receive a few additions before the Game Update goes live. \n\n*** Highlights *** \n\n*** Seeds of Destruction *** \n\nWelcome to EverQuest Seeds of Destruction, the 15th expansion for EverQuest! \n\nA new rift has opened in the Plane of Time. This rift leads to a bleak prophecy of the end of existence. The world of Norrath lies in ruins. The planet has shattered into millions of shards, spinning in a silent void around the rapidly blackening star of Ro.\n\nIn the wreckage on a small shard of the world, a lone figure sits quietly tending a small seedling growing between the rocks. The lone figure is none other than the fallen god Zebuxoruk. \n\nZebuxoruk is certainly insane, but has a unique insight into the current state of the world and possibly might hold the knowledge to guide adventurers in the quest to prevent the destruction of Norrath. Only he can direct adventurers towards specific moments in time where the armies of Discord were able to disrupt the timeline. \n\nIf they are able to stop the forces of Discord, the destruction in The Void will slowly be repaired. If not, all hope will be lost. \n\n- Level Cap Increase: Players can now achieve level 85. New high level item sets, new Alternate Advancement ability lines, new spells, and new skill caps come with this increase. \n\n- New Content: New themed realms for adventurers to explore including Oceangreen, Bloody Kithicor, Field of Bone, Invasion of Earth, Kuua, and Discord. Travel through the rift in Time solo, with a group, or in raids to complete new quests, tasks, and events to acquire new items, spells, tradeskill recipes, and abilities. \n\n- Mercenaries: Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. They are designed for extra support or extra muscle in PvE encounters. \n\nUnlike player pets, these NPCs are not directly controllable by players, though the player can give them general orders, but rather function like a normal party member including taking up a group slot and taking a share of the experience. \n\nMercenary Liaisons can be found in all starting cities and will allow you to hire mercenaries based on their race. The Liaisons within the Plane of Knowledge and Oceangreen Village will allow you to hire mercenaries of any player race. These merchants can be found using the Find ability. \n\nBefore purchasing a mercenary be sure to read the descriptions, cost value, and restrictions. There are different levels and tiers available. Some mercenaries may not available until you have completed certain content but there are some apprentice and journeyman ones available to all. \n\nThere are two classes of Mercenaries available - Tank and Healer. \n\nHealer Mercenary: Healer mercenaries prefer to heal their owner and others in the group rather than engage directly in combat. These mercenaries can also resurrect players upon death. \n\nTank Mercenary: Tank mercenaries prefer to melee. They will taunt if it is set to the main tank role. Though it will still attack and behave as a secondary tank if it is not set as main tank. \n\nMercenaries can be suspended like a pet. There are some zones that will automatically suspend your mercenaries upon entering the zone. \n\n*** Live Highlights *** \n\n- New Statue in Guild Hall: As a part of SOE's EverQuest and EverQuest II Living Legacy celebration that took place this summer, SOE and the Legends of Norrath team searched for two enthusiastic players who have what it takes to be immortalized in their favorite MMOs! Everyone was invited to submit their photos for this special contest. Out of all the submissions, Khyandys Aramyndan of the Altruistic Valorians guild on the Erollisi Marr server was selected as the winner for EverQuest! Her photo was transformed to a Legends of Norrath card and a statue of her character was placed within the Guild Hall in EverQuest! Congratulations Khyandys! \n\n*** Items *** \n\n- Altered the merchant value of the unfired and sealed Energeian Orbs. \n\n*** AA *** \n\n- The \"Elemental Form\" AA lines have had their reuse delay reduced to 30 seconds. \n- Added Cleric, Paladin, Druid, Beastlord and Ranger to the Quick Buff line. \n- Changed Spell Casting Deftness to a 10%, 25% and 50% cast time haste to match Quick Buff. \n- Focused Paragon of Spirit now requires players to purchase rank 3 of Paragon of Spirit before they can purchase the Focused Version. This will not impact anyone who currently has Focused Paragon. \n\n*** NPCs *** \n\n- Citizens of Shadowhaven now proudly advertise the services they offer. \n- Raid NPCs are now immune to Song of the Highsun. \n- All guildmasters will now train research to skill 20 if the player is the appropriate level to gain the research skill. \n\n*** Tradeskills *** \n\nA few new sets of items and recipes have been created for Tradeskills along with a few standard upgrades. \n\n- Alchemy potions have been upgraded to level 85 and a few more illusion potions have been added. \n- Baking received a new meat, with recipes to go along with it. \n- Absinthe and another high-powered drink have been added in for Brewing. \n- Jewelcraft received a new metal for the next power level of jewelry. There is also a new type of base jewelry for gold and up. \n- Jewelcrafting, fletching, and pottery now play a major support role for smithing and tailoring. \n- All Energeian power sources can now be made with pottery, including the raid power sources. \n- New weapon recipes have been added for Smithing and Tailoring. These weapons are similar to cultural armor, but without the race/deity restrictions. \n- A few new recipes have been added for Tinkerers to create some handy devices. \n- Many spells have been added for Research, up to TSS Rank 2. \n- Tome research has been implemented, which means that melee classes will be able to research tomes. All classes now have access to the research skill. \n-- Int caster classes will still be able to research all spells and songs for all classes. They are not able to research melee tomes. \n-- Pure melee classes will be able to research all tomes for all classes. \n-- Priest classes will be able to research spells that are usable by any priest class. \n-- Hybrid classes will be able to research any spell or tome that can be used by any hybrid class. \n-- Bards will be able to research any spell, tome, or song that can be used by any hybrid class. \n\n*** Miscellaneous *** \n\n- Corpses will now automatically decay after you receive an experience-granting resurrection while in hover mode. \n- Corrected an issue that caused NPCs to not receive full damage when multiple projectiles hit them at the exact same time. \n\n*** UI *** \n\n- Things that shouldn't have a con color (corpses, boats, etc.) will no longer display with a white con in the target window. \n- Re-arranged the General Options tab to allow for more options. \n\n- Changed - \n\nEQUI_OptionsWindow.xml \nEQUI_GroupWindow.xml \nEQUI_ConfirmationDialog.xml \n\n*** Previously Updated through Hotfixes *** \n\n- The Darkpaw quest givers in Oceangreen Hills are now marked as such. \n- Oceangreen Hills: Fixed an issue with Captain Hiran Tillin where players could do his quests out of order and potentially cause progression problems with their characters. \n- Apothecary Cadmael in Oceangreen Village no longer stocks Black Pearls, Black Sapphires, Diamonds or Quintessences of Knowledge. \n\n- The EverQuest Team","content_hash":"faee69ef9fc132416c3ef5103b45e55a0ad57c0a58201183e9fed22368ee9c6a","source_files":["patches-2008-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 21, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c5b196115a6dbb2a228fb6063e4df856d777e2e8707e395b39b17a27d9b64d03","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1053418,"item_index":null,"heading":"October 21, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"6b4314a355455a6a56239b88d777b67ba50e860f70c1c168b5ebafea213cf417","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1078591,"item_index":null,"heading":"October 21, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"65037ac19f0585aa53183b7898f478fe637d4d494ee82ec1444ad556f87ee93c","filename":"patches-2008-2.txt","adapter":"text","source_offset":37066,"item_index":null,"heading":"October 21, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-10-21-1","id":"2008-10-21-1"},{"patch_date":"2008-10-07","effective_date":"2008-10-07","display_date":"October 7, 2008","title":"October 7, 2008","year":2008,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Fan Faire Requests","Spells","AA","Quest & Events","Miscellaneous","Voice Chat","UI"],"change_count":43,"word_count":1522,"summary":"Highlights *** Seeds of Destruction Zone Sneak Preview: All active EverQuest subscribers with accounts in good standing will be able to experience all new EverQuest Seeds of Destruction zones two week before commercial release! During this special event players can participate in quest lines and…","content":"*** Highlights ***\n\n- Seeds of Destruction Zone Sneak Preview: All active EverQuest subscribers with accounts in good standing will be able to experience all new EverQuest Seeds of Destruction zones two week before commercial release! During this special event players can participate in quest lines and group encounters as they assist Antonius Bayle and preserve the future of Qeynos! Zones include the eerie devastation of the Void, the lush wilderness of Oceangreen and the perilous Temple of Bertoxxulous. Beginning October 7, 2008 seek out the herald of Druzzil Ro in the Plane of Knowledge to be transported to a time rift that leads to the preview content!\n\n- Group Merge Ability: Looking to fill the last few spaces of your group? Groups now have the ability to merge with each other without disbanding from their own group! With this new feature, the group leader of one group can invite the group leader of another group to join his/her group. If the invitation is accepted, the two groups will merge together to form one group. This change merely allows groups to merge without having to make everyone drop out of their current group. All other group functionality should work as it did in the past. It does not increase the six person group maximum for groups.\n\n- Group Window Enhancements: The following changes have been made to improve the Group Window - We've added mana and endurance gauges for group members. We've added a Group Roles infrastructure. When right-clicking on a member of the group, a leader will now have the roles sub-menu for role administration. If currently the leader of a group, right-clicking the player's health / mana / stamina window will also show the same role administration menu. We also added in the /grouproles command. A group role indicator was also added to the Player Info window.\n\n- Target Window Enhancements: The following changes have been made to improve the Target Window - The target window will now display the buffs on target players, pets, and in the future mercenaries. The Inspect Buffs leadership ability is still needed to view NPC buffs. The target's buff timers displays in hours, minutes, seconds. We've added the ability to remove buffs from yourself, your pet, and in the future mercenaries from the target window. The ability to block buffs on you and your pet has also been added to the target window. The Target Window is now resizable.\n\n- More Firiona Vie Character Slots: We've extended the amount of character slots available on the Firiona Vie server to 3 characters.\n\n- Message to Custom UI Users: Due to the amount of changes being made to the user interface with this game update, custom UI users are advised to switch to the default before attempting to log in or if you experience difficulties when logging in.\n\n\n*** Fan Faire Requests ***\nThese changes were made due to some of the feedback received at the 2008 Las Vegas Fan Faire.\n\n-Added the ability for players to target nearest corpse and cycle through the nearest corpses via hotkeys. These will need to be set in the options menu to be used. \n-Increased the range of emotes to match the range of say. \n-Fixed an issue with damage shield mitigation on items. \n-/target will now target the player instead of their familiar, as long as the player is within a reasonable distance of their familiar. \n- We now display all bind points for a player when using /charinfo.\n\n\n*** Spells ***\n\n- A new resurrection spell has been added for Druids and Shaman. Wanderer Astobin and Mystic Abomin in the Plane of Knowledge library have the scroll for sale. The spell returns 90% of a player's lost experience and can only be used while out of combat.\n\n\n*** AA ***\n\n- Removed the group leadership AA Designate Main Assist since this functionality is given to all groups through the new Group Role system. Leadership AAs spent on this ability have been refunded in the form of regular AAs.\n- Certain AA's that added extra riposte chances will no longer cause your non-rogue enemies to backstab you.\n\n\n*** Quest & Events ***\n\n- Monks should no longer get left behind after completing the Seventh Hammer portion of their Epic quest.\n- Paladins should no longer get left behind after completing the Mujaki the Devourer event for their Epic quest.\n\n\n*** Miscellaneous ***\n\n- Items and coin are no longer left on a corpse upon death. The items will remain equipped and in their respective containers.\n- Spells will now remain memorized on a character upon death.\n- Players should now be able to equip items for which they don't meet the required level. In the inventory window, the item will be highlighted in yellow if the required level is not met. No benefits will be granted from this item other than being able to equip it.\n- Added the concept of revive effects. When you respawn, you will receive negative effects for a while to compensate for having all your equipment and spells still memorized.\n- /target will now choose PCs over NPCs when using a partial name.\n- If you have a familiar buff but no familiar, it should no longer destroy any other pets you have when you remove the buff.\n- All classes now keep their familiar buffs when the familiar is killed or dismissed, not just wizards.\n- Fixed a problem with familiars for pet classes. If you have a pet, then summon a familiar, then zone, it will now keep your pet properly with only the familiar buff.\n- Fixed some problems with the muted friends list for voice chat.\n- Corrected a few issues with group and raid management functions.\n- Groups are now somewhat persistent. If you log out and log back in you will still be in your group. Offline players should still be able to be kicked out of groups.\n- Fixed a problem with /hidecorpse looted where the client and zone could get out of sync and keep you from looting for a while after that.\n- Added /hidecorpse npc which works just like /hidecorpse all except it only hides NPC corpses.\n- Drakkin rogues will now sneak at the correct speed when over level 50.\n- Added in Group Roles infrastructure. When right-clicking on a member of the group, a leader will now have the roles sub-menu for role administration. If currently the leader of a group, right-clicking the player's health / mana / stamina window will also show the same role administration menu. Also, added in the /grouproles command. A group role indicator was also added to the Player Info window.\n- Group members in other zones will now be notified when their group member (that previously logged off) logs back in (grey when they're offline, white when they're online). Their name in the group window changes color as indicated for online/offline status.\n\n\n*** Voice Chat ***\n\n- Slash versions of the commands are effective on playername for the channel you are in and only if you are the moderator (raid/guild/group leader)\n- Unban only works via slash command since there the banned player is no longer in the channel and therefore no longer available to click on.\n- /voicechat unban playername\n-Unban only works to unban playername in the channel you are currently in, and only if you are the moderator (raid/guild/group leader)\n\n\n*** UI ***\n\nSeveral changes have been made regarding the design of user interface windows. Some of the changes are noted below:\n\n- The group leader will now be displayed in a different color in the group window and player window. This will work in addition to /groupleader to find out who the group leader is.\n- Updated the pet window to display timers in hours, minutes, seconds like the buff window.\n- \"Caster:\" in the buff info window will now display the user name. Also, if there is no caster information available, the \"Caster:\" line should not appear.\n- Added the ability to click on a group member and target out of zone / link dead group members. Using the function keys by default should also bring up the players in the target window.\n- Invite, follow and disband/decline buttons are no longer required in the group window.\n- Modified the spell gem window to auto-resize based on the number of spell gems activated via Mnemonic Retention.\n- Added the ability when using custom UI's to target out-of-zone group members by clicking on their EQType's gauge.\n- Fixed a bug seen in custom UI's where the spell name in the buff and short term buff windows would be \"Unknown Spell\" when there was no buff in that slot.\n- In the group window, the gauge size can now be used by custom UI modifiers to set the size for gauges instead of having to change the background size.\n\n- New -\n\nEQUI_MercenaryManageWnd.xml\nEQUI_MercenaryInfoWnd.xml\nEQUI_MercenaryMerchantWnd.xml\nEQUI_TopLevelScreens.xml\n\n- Changed -\n\nEQUI.xml\nEQUI_Animations.xml\nEQUI_FriendsWnd.xml\nEQUI_GroupWindow.xml\nEQUI_GuildManagementWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_PlayerWindow.xml\nEQUI_RaidWindow.xml\nEQUI_TargetWindow.xml\nEQUI_BreathWindow.xml\nEQUI_CastingWindow.xml\nEQUI_CombatAbilityWnd.xml\nEQUI_EQMainWnd.xml\nEQUI_CompassWnd.xml\nEQUI_HotButtonWnd.xml\nEQUI_LeadershipWnd.xml\nEQUI_PetInfoWindow.xml\nEQUI_TrainWindow.xml\nEQUI_Inventory.xml\n\n\n- The EverQuest Team","content_hash":"27ade6288903da8300c2d7fb60f4cb6c37ee1ccd25fd4905943555ef06d3e396","source_files":["patches-2008-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 7, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f4a307eba191366d68f14cbc1fd1c41409ba6846d85e82a9e9cf33bccd08147f","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1044261,"item_index":null,"heading":"October 7, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"844cfc3beb8851d4b4b75da2ddeac7956394d88e895bbc19ed14d8df8f0686d8","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1069368,"item_index":null,"heading":"October 7, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"4958f9108a5dc968b799b68561a5d1a50449faa268cdcf7a44e1cc85c58eccad","filename":"patches-2008-2.txt","adapter":"text","source_offset":27843,"item_index":null,"heading":"October 7, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-10-07-1","id":"2008-10-07-1"},{"patch_date":"2008-09-30","effective_date":"2008-09-30","display_date":"September 30, 2008","title":"September 30, 2008","year":2008,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Items","Spells","Upcoming UI Changes"],"change_count":5,"word_count":435,"summary":"The Tides of Anachronism All across Norrath and beyond, the boundaries between past and present and between parallel realities seem to be fraying. Within the normally peaceful Plane of Knowledge, three heralds of Druzzil Ro entered the realm; bringing warnings of troubled and dangerous times ahead.…","content":"The Tides of Anachronism\n\nAll across Norrath and beyond, the boundaries between past and present and between parallel realities seem to be fraying. \n\nWithin the normally peaceful Plane of Knowledge, three heralds of Druzzil Ro entered the realm; bringing warnings of troubled and dangerous times ahead.\n\n\"Danger has arrived! Our time is very short! Time is ticking and our doom may have arrived! As it passes, time takes with it portions of our lives. Well, your lives. And now it threatens to take all of our lives. Powers of chaos and destruction are taking their time, taking our time! Go quickly, time is so very short.\"\n\nMeanwhile, over in the Dreadlands, a retired scholar named Deckarn Mystglade is seeking someone to help keep him from losing his mind.\n\nA few years back when the Plane of Time was first breached by Norrathian adventurers, Deckarn warned his fellow scholars that interfering with the realm of time would only lead to disaster. After continuously trying to prophesize his unproven theories, he was forcibly requested to retire. Since then, Deckarn has been a bit unsure of anything around him.\n\nOver the past few weeks, Deckarn has been feeling a strange shift in time and began to have visions of epic battles, re-building, corruption, decay, and war. Uncertain of himself, he needs someone to investigate the mysterious occurrences in his visions to confirm that he isn't going insane.\n\nCurious adventurers begin to travel to the Plane of Knowledge and the Dreadlands to hear the rumors first hand.\n\n\n*** Items ***\n\n- The Raging Taelosian Alloy Axe and the Vengeful Taelosian Blood Axe have been modified. The Strike of Savagery effect will no longer have a chance to proc itself. Instead, the duration of the effect has been increased to 1 minute.\n- The tribute value of the mass enchant spells has been adjusted. It is not intended that infinitely purchasable items have a tribute value greater than their platinum cost.\n\n\n*** Spells ***\n\n- Tears of Qandieal and similar spells can now only be cast on NPCs to address a stability issue. The ability to use it against players will return with our next code update.\n\n\n*** Upcoming UI Changes ***\n\n- Message to custom UI users: With the next Game Update, we will be releasing several extensive changes to the User Interface (UI). Some of these changes can currently be found on the Test Server and additional changes may be released throughout the week. Please take a moment to visit the Test Server so that you can prepare ahead of time for these changes.\n\n \n\n- The EverQuest Team","content_hash":"b349698d568cb4a73d8735b011bd72d54c22bbceb6f1f63bbfb14fd953a6215c","source_files":["patches-2008-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 30, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"843b62a34273d046eac67e8582f557d867b291c95826e64b59956d1790ec998b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1041616,"item_index":null,"heading":"September 30, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3f11c2f1fb6833bd1801f1228e7099c1b43c2b989006a9df3af82ae7b6bc8aab","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1066657,"item_index":null,"heading":"September 30, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"112df45f590aa3143a41d631ebffa99ab74c143f7e04b141e9d99f7cdb41a979","filename":"patches-2008-2.txt","adapter":"text","source_offset":25132,"item_index":null,"heading":"September 30, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-09-30-1","id":"2008-09-30-1"},{"patch_date":"2008-09-03","effective_date":"2008-09-03","display_date":"September 3, 2008","title":"September 3, 2008","year":2008,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Highlights","Features at Launch in EverQuest include","Items","Spells","NPC","Quest & Events","Miscellaneous","UI","The /voicechat command offers the following options"],"change_count":19,"word_count":1150,"summary":"Highlights *** Station Voice: Station Voice is a voice chat service powered by Vivox and included with certain SOE game subscriptions. Station Voice allows players to talk person-to-person in-game at no additional cost. Players can go far beyond basic real-time chat with the usual headset and…","content":"*** Highlights ***\n\n- Station Voice: Station Voice is a voice chat service powered by Vivox and included with certain SOE game subscriptions. Station Voice allows players to talk person-to-person in-game at no additional cost. Players can go far beyond basic real-time chat with the usual headset and microphone setup that is commonly used today, and will be able to access a suite of voice communication tools.\n\nUpcoming features are scheduled to include voice mail, the ability to receive external calls, and voice fonts to synthesize player voices into in-game character voices. Station Voice will be hosted and managed on the Vivox Network. Game software and headsets sold separately. Station Voice is also present in EverQuest II and Star Wars Galaxies.\n\nFeatures at Launch in EverQuest include:\n\n-- Talk person-to-person in game with any microphone and headset combo. \n-- Chat with your party, guild or any other group in game. \n-- Create automatic channels for guilds, raids and groups. \n-- Play and communicate without worry of a significant increase in game lag. \n-- Manage group/user participation with moderator controls. \n-- Individually mute and set volume per user Create automatic channels for guilds, raids and groups. \n-- Set up easily without the need for separate software, accounts or registration.\n\n(For details on Station Voice see below under the UI changes.)\n\n- Group Merge Ability: Looking to fill the last few spaces of your group? Groups now have the ability to merge with each other without disbanding from their own group!\n\nWith this new feature, the group leader of one group can invite the group leader of another group to join his/her group. If the invitation is accepted, the two groups will merge together to form one group.\n\nThis change merely allows groups to merge without having to make everyone drop out of their current group. All other group functionality should work as it did in the past. It does not increase the six person group maximum for groups.\n\n- Weightless Coinage: Coinage no longer adds to the weight of player characters. Adventurers all across Norrath rejoice... especially monks!\n\n\n*** Items ***\n\n- The spirit of Dain Frostreaver will be very angry if the Ancient Frostreaver or Ancient Longhandled Frostreaver are used by anyone else.\n- The Skullstepper should be usable by any race that includes the classes on it. Really.\n\n*** Spells ***\n\n- Tears of Qandieal returns to its changed state. It now destroys the target's mana and inflicts damage based on the mana destroyed.\n\n\n*** NPC ***\n\n- A recast timer has been placed on the NPC version of Lay on Hands. The player version of this spell is not affected by this change.\n\n\n*** Quest & Events ***\n\n- The Demi-Plane version of Mayong's swipe attack will now properly ignore the top player of his hatelist.\n- The lockout from Bimbalicus the Soulbleeder's event will be 4.5 days from now on.\n\n\n*** Miscellaneous ***\n\n- Guild Banners will again be sustainable with only one guild member in the zone.\n- Weightless Coinage: Coinage no longer adds to the weight of player characters. Adventurers all across Norrath rejoice... especially monks!\n- The timer for returning to the game after going linkdead with a character has been reduced from 3 minutes to 1 minute.\n\n\n*** UI ***\n\n- Station Voice Comes to EverQuest!\n\n- How does it work in EverQuest? -\nTo begin using voice chat, verify the feature is enabled by opening the Option window (Alt+O) and navigating to the Voice tab. This feature will be turned off by default.\n\nDevices: Once Voice Chat is enabled EverQuest will attempt to connect to the correct hardware.\n\nPush-to-talk key: Initially the voice chat system uses Ctrl+Tab as the push-to-talk key. This can be reconfigured to any available key from the Options window, Keys tab.\n\nOutput volume: Master volume for all incoming Voice Chat traffic. This setting is independent of music and sound effect volume settings. Setting this to high results in distortion of incoming speech.\n\nInput volume: The relative sensitivity of your microphone. Turning it up means your microphone picks up quieter sounds. Setting this to high results in distortion of your outgoing speech. The sound indicator gives an estimate of the distortion. Red signifies high distortion, yellow medium distortion and green low distortion.\n\nTesting your setup with Echo channel: The echo channel allows you to get an idea of your settings by broadcasting what you say back to you after a short delay. \n\n- The Voice Bar -\nOnce Voice Chat is enabled and has successfully connected the Voice Bar will automatically be shown. The Voice Bar by default will remain active as long as voice chat is enabled. A hot key may be mapped to open and close the Voice Bar.\n\nThe Voice Bar offers a push to talk button, a list of users of the current channel, what channels are available, a link to Options, and indication of who is currently talking.\n\nThe Talk button is simply a push-to-talk button that is mouse activated instead of keypress activated. \nThe Voice Users button presents a list of the users of the current channel. Clicking on the speaker by any user allows you to adjust the volume of that player relative to your master volume. A particularly loud player can be turned down relative to other voice chat traffic Moderators for a channel are given additional options of muting a player for the entire channel, banning a player from the channel and kicking a player from the channel.\n\nThe channel button pulls down a menu of channels available to you. The currently selected one is shown in green if connected. Red if the connection has failed. Unselected but available channels are shown in white. \n\nVoice chat has been integrated into some other interfaces in the game. Speaker icons show up for players that have voice chat active. The speaker icons behave as they do in the Voice Users window, giving access to Voice Chat options specific to that player.\n\nThere is currently an issue with leaving a private channel making you unable to invite someone to a new private channel. We are working on resolving this issue, but until then, logging out and back in should clear your channel status.\n\n- Using the /voicechat Command -\nThe /voicechat command offers the following options:\n\n-- on: activate voice chat (ex. /voicechat on) \n-- off: deactivate voice chat \n-- Moderator Controls: \n-Mute <player> - mutes a player for everyone in the current channel\n-Unmute <player>- unmutes a player for everyone in the current channel\n-Kick <player>- kicks a player form the current channel\n-Ban <player> - bans a player from the current channel and kicks them if they are present\n-Unban <player> - unbans a player from current channel\n\n\n- New -\n\nEQUI_VoiceActionBarWnd.xml\nEQUI_VoiceNoticeWnd.xml\nEQUI_TopLevelScreens.xml\nVChat.tga\n\n- Changed -\n\nEQUI.xml\nEQUI_Animations.xml\nEQUI_FriendsWnd.xml\nEQUI_GroupWindow.xml\nEQUI_GuildManagementWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_PlayerWindow.xml\nEQUI_RaidWindow.xml\nSIDL.xml\n\n\n- The EverQuest Team","content_hash":"54b11bc89f66338ebd56db7cc7531898a4b5604bbbb969d7f440f2f894030c28","source_files":["patches-2008-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 3, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"be1a1db450f15f70d539c765c4c89e8f0cb92d8f5064aaeb8afe4f4f9429dd3a","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1034519,"item_index":null,"heading":"September 3, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"ec5cf8aa90c3c1cc785e8153cf6664adc5fdefb070951767ebd7d35c3152f073","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1059494,"item_index":null,"heading":"September 3, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"8e6c29676f8128e3ea8c0a74fd14756f238ceed8e9cdfd467f0657e122337f64","filename":"patches-2008-2.txt","adapter":"text","source_offset":17969,"item_index":null,"heading":"September 3, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-09-03-1","id":"2008-09-03-1"},{"patch_date":"2008-05-29","effective_date":"2008-05-29","display_date":"May 29, 2008","title":"May 29, 2008","year":2008,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","AA","Miscellaneous"],"change_count":6,"word_count":170,"summary":"Here's a peek at the Game Update notes for Thursday, May 29, 2008 Highlights *** Summer is coming. Keep watch on the EQPlayers website and the LaunchPad over the next couple of weeks for news about some exciting activities. The experience gained formulas have been modified to present players with a…","content":"Here's a peek at the Game Update notes for Thursday, May 29, 2008\n\n*** Highlights ***\n\n- Summer is coming.  Keep watch on the EQPlayers website and the LaunchPad over the next couple of weeks for news about some exciting activities.\n\n- The experience gained formulas have been modified to present players with a much smoother increase in the number of kills required to progress through a level as they gain more levels. This change has the side effect of reducing the number of kills required to gain a level in certain scenarios between levels 50 and 75.\n\n\n\n*** AA ***\n\n- Rank 4 of Divine Stun is now available as a Secrets of Faydwer AA.\n\n*** Miscellaneous ***\n\n- Improvements have been made to load balancing for instance servers that should improve peak-time performance of instances.\n- Corpses should once again disappear immediately rather than fading away slowly after looting when using /hidecorpse looted even if all the items have been removed from the corpse.\n\n- The EverQuest Team","content_hash":"aa6bbe924073842947d6b4c2c09c2517798297610c75ac9b5f78001b5b896db4","source_files":["patches-2008-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 29, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"dcf625c2a5f0cd48a4f009cc4fae8348905a5b7292279fd71b0ecfebc755cddf","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1011904,"item_index":null,"heading":"May 29, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"614b27facaa22fce897d5f62f089d40e99642b916de718e3821f361e0b9199bb","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1036351,"item_index":null,"heading":"May 29, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"b23f161e2814e58bb90463e5c22f6029e74bca8164ff3112ce7ceb1c0da9db6b","filename":"patches-2008-1.txt","adapter":"text","source_offset":41203,"item_index":null,"heading":"May 29, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-05-29-1","id":"2008-05-29-1"},{"patch_date":"2008-05-22","effective_date":"2008-05-22","display_date":"May 22, 2008","title":"May 22, 2008","year":2008,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"}],"sections":["Highlights","Items","Spells","Quests & Events","NPC","Tradeskills","Miscellaneous"],"change_count":23,"word_count":546,"summary":"Here's a peek at the Game Update notes for Thursday, May 22, 2008 Highlights *** The EQPlayers database has received an upgrade to improve performance. We have enabled player proximity again. The proximity algorithms have been improved and tuned. Bandwidth usage has been reduced and both client and…","content":"Here's a peek at the Game Update notes for Thursday, May 22, 2008\n\n*** Highlights ***\n\n- The EQPlayers database has received an upgrade to improve performance.\n\n- We have enabled player proximity again.  The proximity algorithms have been improved and tuned.  Bandwidth usage has been reduced and both client and server performance have been improved.  In addition, the delay upon first zoning in should be largely eliminated as any NPCs in your proximity on zone-in are sent by the server before you are officially in the zone (while the zoning screen is still up).\n\n\n\n\n*** Items ***\n\n- The worn effect on the following breastplates is now a reuse time reduction of Thousand Blades: Osh`vir`s Dreamponder Breastplate, Singing Energeiac Plate Breastplate, Chromasteel Breastplate of the Dream, Prismatic Skaldsong Breastplate, and Dauntless Minstrel's Hardened Breastplate.\n- All types of Modulating Rods are now usable in the potion belt.\n\n\n*** Spells ***\n\n- Unholy Aura Discipline now increases the damage done by direct damage Lifetap spells.\n\n\n*** Quests & Events ***\n\n- Relm M`Loch has found another destination that she enjoys almost as much as the Plane of Hate.\n- Noble's Causeway - Ferans will no longer spawn or fight inside some objects near the dead Bazu.\n- Katta Castellum - Shield of Bane Warding Quest: The opening of the Sealed Runed Iron Bound Chest will now correctly spawn the reanimated Vah Shir.\n- Barren Coast - Killing Maybell the Dark Flower will update her quest correctly once again.\n- The Soulbleeder raid will no longer spawn if the raid has a lockout timer for successfully completing it.\n- The Soulbleeder raid will now reset properly.\n- Mayong's slash ability should no longer hit the player tanking him.\n- Lethar's conical breath ability should always be directed at the player tanking him.\n\n\n*** NPC *** \n\n- Zeflmin Werlikanin in the Guild Hall has found new geodes for travel. \n- Denizens of the Loping Plains are no longer stealing clockwork modulators.\n\n\n*** Tradeskills ***\n\n- Murky and Foggy energeian orbs have become less expensive to create.  Additionally, Foggy energeian orbs have become less difficult to make.\n- Player-made powersources will now result in \"sealed\" orbs which can be right-clicked to create the actual powersources.  This will guarantee that players will get a fully-charged powersource, and allow for multiple yields on the tradeskill combine as originally intended.\n\n\n*** Miscellaneous ***\n\n- The Locker of Lupine Linking can now be used to separate an older mount from the SoF Claim item 'Mottled Worg Mount' if they have been previously combined.\n- Players who worship Karana should no longer be KOS to some mobs in monster missions.\n- We have enabled player proximity again.  The proximity algorithms have been improved and tuned.  Bandwidth usage has been reduced and both client and server performance have been improved.  In addition, the delay upon first zoning in should be largely eliminated as any NPCs in your proximity on zone-in are sent by the server before you are officially in the zone (while the zoning screen is still up).\n- Fixed an issue that could cause players with /hidecorpse looted active to be unable to loot+.\n- Fixed an issue that was causing players to go linkdead when accepting a resurrection.\n\n\n- The EverQuest Team","content_hash":"69fa1320c2e97972cb3edcb6c18a5f32176be5ad3446d4f6b20e8e5f081da497","source_files":["patches-2008-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 22, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"42774c9be386adaa5e58b6ce7245711d5af2f9a6da6296a3d1b19004318bbb03","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1008510,"item_index":null,"heading":"May 22, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"f088744554959bf6571982114d3cb7110c7f99b4c8f48d95c2d999a20e6f33b7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1032891,"item_index":null,"heading":"May 22, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7dd632071ea7a8e7705b63b654db1daff7a743699cc0fde6e6497b084017577a","filename":"patches-2008-1.txt","adapter":"text","source_offset":37743,"item_index":null,"heading":"May 22, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-05-22-1","id":"2008-05-22-1"},{"patch_date":"2008-04-24","effective_date":"2008-04-24","display_date":"April 24, 2008","title":"April 24, 2008","year":2008,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Here is the patch message from today","Highlights","Items","Spells","AA","Miscellaneous","Previously Updated"],"change_count":32,"word_count":550,"summary":"Here is the patch message from today: Highlights *** Reduced experience requirements and increased bane damage on SoF evolving bane weapons. Several speed and stability changes have been made to address issues with proximity loading. Critical heals should be calculating their effectiveness…","content":"Here is the patch message from today:\n\n*** Highlights ***\n\n - Reduced experience requirements and increased bane damage on SoF evolving bane weapons.\n - Several speed and stability changes have been made to address issues with proximity loading.\n - Critical heals should be calculating their effectiveness correctly again.\n - Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server.\n\n\n\n*** Items ***\n\n - The Guardian Expediators are no longer so fragile (they are no longer temporary items).\n - Added bard mods to the melee centric slot 12 augments.\n - Reduced experience requirements and increased bane damage on SoF evolving bane weapons.\n - Changed Intricate Snowborn armor to use malleable ore as it should.\n\n*** Spells ***\n\n - Spells should once again display their cast messages when they land.\n - Critical heals should be calculating their effectiveness correctly again.\n\n*** AA ***\n\n - If the Summon Resupply Agent AA fails to cast, the refresh timer will reset itself.\n - AAs that reduce spell recast timers (Such as Fortified Intervention and Fortified Survival) should now properly reduce their timers.\n - AA experience should now be split properly again.\n\n*** Miscellaneous ***\n\n - Leadership AAs should work more reliably with mobs that come from outside of the group's awareness range.\n - Several speed and stability changes have been made to address issues with proximity loading.\n - The client will now load more information upon initial zone-in to make later movement smoother.  There will be a performance hit when first zoning in, however.\n - The tracking window updates have been optimized and should be somewhat faster now.\n - Fixed issues where /guildstatus and /guildinvite were not working on players outside of proximity range.\n - The corpses of group members who die outside of proximity range should once again be targetable by clicking their name and should show on the map.\n - Fixed several issues with the /hidecorpse command:\n - - You can now hide corpses after being resurrected from hover mode.\n - - Corpses of group members not in zone will no longer be hidden with /hidecorpse allbutgroup.\n - - /hidecorpse looted will not hide your own corpse.\n - The /who guild command should now return players in the zone who are in /roleplay mode.\n - The /who count command will again work for all players in the zone.\n - Using the center view key after moving downward on a mount will no longer cause your view angle and movement angle to be out of sync.\n - Right clicking a player's name in the bazaar window will again face you towards them and generate a path.\n - Due to issues with NPCs summoning players below the world, NPCs will once again summon to their exact position.  The change will be returned once the issues are resolved.\n - Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server.\n - Fixed a problem with access to Theatre of Blood.  You should now be able to enter Theatre of Blood at level 68.\n\n*** Previously Updated ***\n\n - As of 4/16/2008, enemies will forget about feigned players after one minute rather than two.\n\n\n- The EverQuest Team","content_hash":"01ea35af69f904c8689649d6cb44efc5a1c7dd57d6134572ff782b2bd35aaddc","source_files":["patches-2008-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 24, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"9de18f4d7f96d0cb11b1f51cc64f568c2d9dc8590e23896f37b8ec4871aec49e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1001620,"item_index":null,"heading":"April 24, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"83a55f19db4d51a8671f19beac1896024f78e479cd468022584df52693be3be7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1025803,"item_index":null,"heading":"April 24, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"4726cf5b5e7109d4f3ef16a92e2d767219f5adf0b0068c60b818880bf1048389","filename":"patches-2008-1.txt","adapter":"text","source_offset":30655,"item_index":null,"heading":"April 24, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-04-24-1","id":"2008-04-24-1"},{"patch_date":"2008-04-17","effective_date":"2008-04-17","display_date":"April 17, 2008","title":"April 17, 2008","year":2008,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Quests & Events","Spells","NPC","AA","UI","Miscellaneous","Previously Updated"],"change_count":56,"word_count":1228,"summary":"Here are the patch notes from today's patch (this is the 'sneak peek' version, subject to change). Highlights *** The 10th Veteran Reward, Summon Resupply Agent, is now available! Alternate Advancement experience has been accelerated significantly for those with fewer AAs spent and will scale back…","content":"Here are the patch notes from today's patch (this is the 'sneak peek' version, subject to change). \n\n*** Highlights ***\n\n- The 10th Veteran Reward, Summon Resupply Agent, is now available! \n\n- Alternate Advancement experience has been accelerated significantly for those with fewer AAs spent and will scale back down to the normal rate as more AAs are earned.\n\n- Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified.  All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones.  The zones and minimum level requirements are as follows:\n\n- Required Level 46 -\nThe Howling Stones\nOld Sebilis\nSkyshrine to Cobalt Scar\n\n- Required Level 55 -\nSleeper's Tomb\nVeeshan's Peak\nVex Thal\nLocked areas of the Temple of Ssraeshza\n\n- Required level 57 -\nBastion of Thunder\nHalls of Honor\nThe Temple of Marr\nTower of Solusek Ro\nDrunder, The Fortress of Zek\n\n- Required Level 60 -\nPlane of Water\nPlane of Air\nPlane of Fire\nPlane of Earth\nIkkinz\nUqua\nYxtta\nKodtaz\n\n- Required Level 62 -\nPlane of Time\nInktuta\nQvic\n\n- Required Level 65 -\nTxevu\nTacvi\n\n- Required Level 68 -\nAnquish\n\n- Required Level 70 -\nDreadspire\nDemiplane of Blood\n\n- Required Level 72 -\nTheater of Blood\nDeathknell\n\n- The Season of the Fabled has come to an end. The Fabled NPCs have packed up their camps and are riding off into the sunset for another year.\n\n\n*** Items ***\n\n- Added new spell drops to Meldrath's Majestic Mansion.\n- Increased the drop rate slightly for some spells in Crystallos.\n- Added recommended and required levels to some trade skill drops to help clarify their use. This does not change their actual use as trade skill containers do not pay attention to the recommended and required levels of items put in them.\n- Added a set of new vendors that sell many of the spell research components. The cost of these have been adjusted so that they sell to an NPC closer to the price it cost to make them, but merchants will sell them at a premium.  This means that you can save money while gaining skill. Also when you make spell combines you can choose between saving money, or saving time. You save money by making the sub-combines yourself, you save time by buying them.\n- Chromatic focus is now available for slot 12 augments for Cultural armor.\n- The engineer steamworks that work within the guardian have developed devices that help them move within the beast.  Fortunately for adventurers they can be a bit absent minded about them and adventurers can find them lying about.\n- A vial of raging heartblood is not as vile as it was previously.\n\n\n*** Quests & Events ***\n\n- Rylin Coil will now show and give all three tinkering mastery books for the tinkering mastery quest.\n\n\n*** Spells ***\n\n- The Shadowknight spells Touch of Kildrukaun and Touch of Severan that were linked together to share the reuse timer with a previous Game Update have been unlinked.\n- Secrets of Faydwer's Talisman of the Puma has been renamed to Talisman of the Cougar.\n- Cast time on Quellious' Word of Tranquility has been reduced from 4 to 2 seconds.\n- The Adrenal Boost focus effect has been changed to Life Line, which is a mana cost reduction on Pure Life.\n- The Closefisted Claw focus effect has been changed to Ethereal Breath, which is a damage increase on Ethereal Conflagration.\n- Breastplate worn effects that enhanced one rank of a spell or discipline now enhance all three ranks.\n- Reuse time reduction bonus on Assassin's Efficacy, Impenetrable Body, and Fit of Berserking Rage have been set to 25%.\n- The Rage of Tri'Qaras effect triggered from Bulwark of Tri'Qaras is now a damage bonus that stacks with other effects.\n- The recourse from the Challenge for Honor line will now appear in the bard buff box.\n- The Vinelash Ensnare effect triggered from Vinelash Cascade will no longer overwrite the highest version of Entrap.\n- The efficiency of Secrets of Faydwer direct damage spells now scales up on higher ranks of the same spell.\n- Improved Block and Improved Parry have been merged.  Any item that previously had Improved Block or Improved Parry will now have Improved Parry / Block.\n\n\n*** NPC ***\n\n- Halima in Crescent Reach can now be found in the find window.\n- Henrik O'Danos no longer sells Hypericum twice.\n- Ralfin in Bloodmoon keep will now cast his heal spell less frequently.\n\n\n*** AA ***\n\n- Added Rangers to the Critical Affliction line of AAs.\n- Increased the range of the Wrath of the Wild AA line to match other Damage Shield spells that Druids have.\n- Increased the hitpoints and resists of all \"Wards\" for all classes to make them better able to resist ambient damage.\n\n\n*** UI ***\n\n- The tracking window can now be sorted alphabetically and reverse-alphabetically.  Also, there is now a check box to set whether you want the tracking window to auto-update every six seconds.\n- Our UI xml schema has changed. If you are using a custom UI you may need to update this file in your custom UI directory.\n\n- Changed -\n\nSIDL.xml\nEQUI_FindLocationWnd\nEQUI_TrackingWnd.xml\n\n\n*** Miscellaneous ***\n\n- Situation where double length timer was given on events has been fixed. This occurred specifically to people who dropped out of the expedition and hadn't been kicked out of the zone yet.\n- Changes have been made to the way the client is notified about other entities (players, NPCs, etc.) in the zone.\n- Changed NPC summon behavior to summon the player right in front of their current heading at 1/2 their melee range.  Calculations used to determine when the NPC should summon have been made a bit more accurate.\n- Iksar and Wood Elves should be able to increase their forage skill caps after purchasing the forage AA.\n- Corrected a problem with hate generation from skill attack abilities such as Hail of Arrows and Decimator's Volley.  They were generating considerably more hate than they should and have been returned to their previous, lower hate generation.\n- Zone-wide /who commands now use a similar code path to server wide /who all commands.  Note that this will impose a similar time limit to how often it can be used.\n- The bobbing effect of levitation has been removed.  A new effect that pushes you off the ground about a foot and a half has been introduced.\n- Fixed an issue with the \"Public if Usable\" permission in the guild bank.\n- Fixed an issue that could place levitated players below the world when entering certain zones.\n- Fixed an issue that would cause levitate to fail if a player's mount was hit by a spell (usually an aura).\n- Stacks of two items in the guild bank can now be split.\n\n\n*** Previously Updated ***\n\n- Fixed an issue with the reset of the Kildrukaun event in Crystallos.\n- Lockout timers linked on many similar long-reuse spells of the same line.\n\n \n\n- The EverQuest Team","content_hash":"02ad7766e0862f5222f26b57b99eb407429946234d8be42a89e18138c08538d1","source_files":["patches-2008-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 17, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c76319604cd3ee001e697b14f0aea7ac95440a6beb3ea26f87ed44205bc850ca","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":994579,"item_index":null,"heading":"April 17, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"a17d5b396b6db845a4deb41a27b226508c8527e23f12aed890104be494ef7598","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1018696,"item_index":null,"heading":"April 17, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"e0c94cecbb0b5e692f539748ee0db32d33c80324372b5885c5acfa25a6898a1c","filename":"patches-2008-1.txt","adapter":"text","source_offset":23548,"item_index":null,"heading":"April 17, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-04-17-1","id":"2008-04-17-1"},{"patch_date":"2008-04-01","effective_date":"2008-04-01","display_date":"April 1, 2008","title":"April 1, 2008","year":2008,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":["From the patcher","Highlights"],"change_count":1,"word_count":462,"summary":"From the patcher: Highlights *** EverQuest is pleased to announce the introduction of a new service that will allow you to permanently change the gender or race of your characters. This is something that has been requested by players since the inception of the game, but has only recently become…","content":"From the patcher:\n\n** Highlights ***\n\nEverQuest is pleased to announce the introduction of a new service that will allow you to permanently change the gender or race of your characters.  This is something that has been requested by players since the inception of the game, but has only recently become possible due to changes that have been made in how characters are stored.\n\n\n\nIn order to make the use of this feature as simple as possible and to allow you to request this service without leaving the game, we have added NPCs to every static (non-instanced) zone in the game that listen for the key phrase “I want to be a ”.  All you have to do is shout your request to the zone and when the NPC hears the key phrase, they will add your request to the processing queue.  The NPCs do not currently have a way to respond to requests via the shout command, so you won’t get a response to your request.   This is something we plan to add to the system later, but we didn’t want to hold up the release of this service.\n\nFor example, if you have a female character and want to request a change to a male character, you would issue the following command:\n\n“/shout I want to be a man”  (note: “I want to be a boy” and “I want to be a male” will also work)\n\nThe service can take compound requests which include a change to both your race and gender.  If you wanted to change your character into a female iksar, for instance, you would issue the following command:\n\n“/shout I want to be a female iksar”\n\nBecause we are anticipating a large amount of interest in this feature and wish to prevent possible performance problems that might occur, the servers are being limited to processing only a certain number of requests at a time and each character will only be allowed to change one time.  Once your character has been changed, subsequent requests will be ignored.  During heavy request times, it may take up to 24 hours before your request is processed.  If your request hasn’t been processed within 24 hours, please reissue the command, ensure you are in a static, non-instanced, zone, and make sure that you have spelled the name of the race/gender properly when you do so.\n\nImportant Note:  Once the service has been requested, it cannot be altered and the change to your character is permanent.  GMs are not able to assist with reversals, so please be absolutely sure about your decision before requesting the change.  Changes to your race may alter your faction standings, so please be careful when exploring the world right after a race change.\n\nEnjoy,\n\n\n- The EverQuest Team","content_hash":"0de87393a91983bab4a9605cb803ba8b13277f2137dc4512e03642c8e3566009","source_files":["patches-2008-1.txt","patches_1999-2010_combined.txt"],"source_titles":["April 1, 2008"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"aa8529647e529ae65f166272de229ae7e4071ff66e4e01db5929885da099d7ea","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1015970,"item_index":null,"heading":"April 1, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"00142b5699c5423a04a9680fb2c346e875ca604ed6ba0dc6d3e54da879a85054","filename":"patches-2008-1.txt","adapter":"text","source_offset":20822,"item_index":null,"heading":"April 1, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-04-01-1","id":"2008-04-01-1"},{"patch_date":"2008-02-28","effective_date":"2008-02-28","display_date":"February 28, 2008","title":"February 28, 2008","year":2008,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Here are the patch notes from today's patch","Highlights","Items","Spells","NPC","Tradekills","AA","Zones","UI","Miscellaneous","Previously Updated"],"change_count":27,"word_count":699,"summary":"Here are the patch notes from today's patch: Highlights *** Hot Zones: New Hot Zones have been created! Be on the lookout for new items and content in the following zones: Level 20 North/South Ro Level 25 Solusek's Eye Level 30 Blightfire Moors Level 35 Stone Hive Level 40 Dulak's Harbor Level 45…","content":"Here are the patch notes from today's patch:\n\n*** Highlights ***\n- Hot Zones: New Hot Zones have been created! Be on the lookout for new items and content in the following zones:\n\nLevel 20 North/South Ro\nLevel 25 Solusek's Eye\nLevel 30 Blightfire Moors\nLevel 35 Stone Hive\nLevel 40 Dulak's Harbor\nLevel 45 Skyshrine\nLevel 50 Akheva Ruins\nLevel 55 Crypt of Nadox\nLevel 60 Riwwi, Coliseum of Games\nLevel 65 Torden, Bastion of Thunder\nLevel 70 Ruins of Illsalin\n\n- The 9th Anniversary is approaching. The Fabled Planes of Power will be active starting March 16th!\n\n- Fan Faire Requests: At the 2007 Fan Faire, attendees got a chance to discuss their suggestions directly with the development teams. After the launch of Secrets of Faydwer, the EQ team started working on the list of suggestions and feedback they were given. Below are two of the most recent changes based on that feedback:\n\n- Guild Bank items and deposits now sort after the contents have been changed.\n\n- The Adventure window now includes the ability to sort entries by the properties of each adventure entry.\n\n\n*** Items ***\n\n- Added recommended levels to some SoF bracers that did not have them before.\n- Changed the additive in Monster Summoning IV spell research recipe to Ink Additive of the Nameless.\n- Ranthock Roots now have the tradeskill flag.\n\n\n*** Spells ***\n\n- Corrected all instances of Fear Spells that were bypassing the Fear Immunity granted by the Fearless AA.\n\n\n*** NPC ***\n\n- Mercia has set up shop in the Plane of Knowledge to sell some of the odd jewelry supplies.\n- Added Thraynis, Vetiver Root, and Sea spirit to the alchemy merchants that carry the larger sized herbs.\n\n\n*** Tradekills ***\n\n- Cultural Charms made with pottery now require only one rare component. More information can be found in the scrolls. Additionally you can learn the new recipes by scribing the scroll, or just experiment as usual.\n- Reduced the casting time of the bag summoning for the final stage of the tradeskill trophies.\n- Fixed omissions in systematic spell research books where peridot was added to some recipes, but the books did not include the changes.\n- Alchemist will want to look for a note from an alchemist that has made a few discoveries about potions.\n- Made contraption parts tradeable.\n- Added Intricate Claviger Sleeves to the Intricate Human Cultural Smithing book.\n- Added tribute to cultural charms.\n- Tools to alter steam cores and gyro cores have been created by the Ak'Anon Strike gnomes. If you prove yourself worthy they will sell them too you.\n- Added Class XIX Augmentation Distiller, Class XX Augmentation Distiller and Class XXI Augmentation Distiller to the appropriate bazaar and guildhall merchants.\n- Augmentation distillers can now be traded between players and sold back to NPC vendors for a small loss.\n\n\n*** AA ***\n\n- Several AAs that provided timer reductions to other AAs have had their requirements fixed. The changed AAs include: Hastened Ligament Slice, Hastened Cacophony, Hastened Funeral Dirge.\n\nThese AAs will now require you to purchase the first rank of the ability they focus before you can purchase these AAs.\n\n\n*** Zones ***\n\n- Additional Augments have been added to all parts of Crystallos.\n- Old Man Thorren on the Beta server is now able to take tokens from multiple characters on the same account. If you used multiple characters to turn in tokens, simply ask Thorren to [combine] your tokens. He'll keep track of how many tokens are on your character and ask you to log in other characters on the same account that have also turned in tokens. You can repeat this as many times as needed to accumulate enough tokens total to earn a beta reward for your account.\n\n\n*** UI ***\n\n- Changed -\n\nEQUI_DynamicZoneWnd\n\n\n*** Miscellaneous ***\n\n- Added default height sizes to many of the illusions in the game. This should cause illusions of creatures that are typically non-human heights to grow or shrink the user as appropriate when they change into that illusion.\n\n\n*** Previously Updated ***\n\n- Slightly lowered the damage done by the four Squires of Crystallos.","content_hash":"84fff7638329eab5152bb87e94a067627e4f6268270c2cb979656ff31632784d","source_files":["patches-2008-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 28, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"55c85681bed883edd6e0d136b2055939fdaf40b5ea782f9d8ca25ea7f5613256","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":984325,"item_index":null,"heading":"February 28, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"a90b0dcd1d45e3aa8df24e1825d6fa5ef63cbfaca7b581495686c25677f65512","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1008178,"item_index":null,"heading":"February 28, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"8849c1b1b3b4693488841f4c44412b88996fff767585b6257d0d0ee38207ed54","filename":"patches-2008-1.txt","adapter":"text","source_offset":13030,"item_index":null,"heading":"February 28, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-02-28-1","id":"2008-02-28-1"},{"patch_date":"2008-02-06","effective_date":"2008-02-06","display_date":"February 6, 2008","title":"February 6, 2008","year":2008,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Highlights","Items","Spells","Quests & Events","NPC","Tasks","AA","Zones","Previously Updated"],"change_count":30,"word_count":647,"summary":"Highlights *** We've made improvements to increase the stability of the servers. Items *** Added the ability to wear the Spiritlight Earring in what do you know... the ear. Fixed the drag icon of the new clarity potions, and changed the drag icon of the spirituality and replenishment potions.…","content":"*** Highlights ***\n- We've made improvements to increase the stability of the servers.\n\n*** Items ***\n\n- Added the ability to wear the Spiritlight Earring in what do you know... the ear.\n- Fixed the drag icon of the new clarity potions, and changed the drag icon of the spirituality and replenishment potions.\n- Increased the maximum stack size on a small selection of tradeskill component items.\n- Removed the no-trade flag from the LoY vendor sold ribbons.\n\n- Altered the casting time on all of the Eron's jewelry pieces that have a click effect to 4 seconds from 5 seconds.\n- Changed the icon of The Basics of Jewelcrafting to a book instead of a scroll.\n- Added Required levels to the Enchant Palladium and Enchant Dwerium scrolls.  This does not alter how they work, it just clarifies the abilities.\n- Moved recommended level from the gems to the metals in the new jewelry. With this change, moving the expensive gems to other metals will yield better results if you are below the recommended level.\n- Fixed the spelling of Runed Scroll of Pestilence.\n- Changed the weight of the spell research kit to 4.0.\n- Removed fire focus effects from SoF Shadowknight armor and cold focus effects from SoF Necromancer armor due to their limited utility for those classes.\n- The clockwork key is no longer tradable on the Firiona Vie server.\n*** Spells ***\n\n- Wearing an item with the Servitor of Scale focus will now work correctly while also wearing an item with the Spire Servant focus.\n\n*** Quests & Events ***\n\n- Made a change to the Bargangle fight that should prevent him from staying hidden inside his bedroom. Called him a coward a few times, that seems to have riled him up.\n- Slightly changed the way Breakneck spawns in Meldrath's Mansion. He spawns off different doors. These doors are less spread out across the zone. Areas where he can't be spawned and that have no bearing on the raids in the zone have been locked off.\n- Charming Tiny Tops now stunts their growth. But they become resistant to charm much younger these days.\n- A humongous ice golem named Avalanche has been spotted in Icefall, terrorizing the Wraithguard.\n\n*** NPC ***\n\n- The casino now gives out the new stackable illusion potions. Additionally the elixir will now stack.\n- The Wyvern trios in Crystallos will now summon when they are low on health.\n- Increased the experience given by the Golems in Crystallos.\n- Slowed down the re-spawn in Gyrospire Zeka 11%, and Gyrospire Beza 22%.\n\n*** Tasks ***\n\n- The \"Gathering the Essence\" lines in Crystallos have been changed so you can collect the items before you accept the task and still get credit for them.\n- Altered a few of the tradeskill trophy tasks to use some slightly less annoying steps. Pottery will make Fine Shaped Potion Vial's instead of Bola Weights.  Tailoring will replace Etched Scale Stock Whip with Rough Leather Gorget Template, Concussive Bola with Pristine Leather Tunic Template, and Robe of Haunted Dreams with Fine Silk Robe Template. Tinkering will also replace the Steam-Powered Piston with a Collapsed Gnomish Recharge Kit.\n\n*** AA ***\n\n- Added additional ranks to Elemental Fury (Magician) and Quickening of Death (Necromancer) AA lines.\n\n*** Zones ***\n\n- Elevator music now plays in the Mansion elevators. The sound soothes the inhabitants and they should be less likely to attack folks that are just riding up or down.\n\n*** Previously Updated ***\n\n- Realnyna in Crescent reach will now respond to hails.\n- Fixed a bug that could cause the Last Stand Into Eternity task to fail to trigger properly.\n- It is no longer necessary to be in a raid to get the chest to drop off of the \"Breaking Walls\" events in Devastation.\n\n\n\n- The EverQuest Team","content_hash":"cec7f68b92e4ad2cb431e96ba5b7b88ac01ebc43d0fdfb606069d36cfb75fb67","source_files":["patches-2008-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 6, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"4977fc16025fdf70a0032deae275bdf7ac17915ffb14a045413697f3fc4f0028","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":980537,"item_index":null,"heading":"February 6, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"268eee3ef1ff87118ee92f32922a56c7cefc304d9b04d72a6d6503ce016de315","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1004324,"item_index":null,"heading":"February 6, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"90ae94e2dfa40b5598b401d5449d3e6cc10f5ee6ab3705aa709f3edc51075912","filename":"patches-2008-1.txt","adapter":"text","source_offset":9176,"item_index":null,"heading":"February 6, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-02-06-1","id":"2008-02-06-1"},{"patch_date":"2008-01-16","effective_date":"2008-01-16","display_date":"January 16, 2008","title":"January 16, 2008","year":2008,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Today's patch message","Highlights","Items","Quests & Events","Spells","NPC","Tradekills","Tasks","AA","Miscellaneous","Previously Updated"],"change_count":78,"word_count":1544,"summary":"Today's patch message: Loot All has been changed to help resolve some client disconnect/corpse loss issues. This will cause the loot all to be slower than it was previously. When stability is improved, we will take a look at speeding it back up again. Highlights *** The beta reward item for players…","content":"Today's patch message:\n\nLoot All has been changed to help resolve some client disconnect/corpse loss issues. This will cause the loot all to be slower than it was previously. When stability is improved, we will take a look at speeding it back up again. \n\n*** Highlights ***\n- The beta reward item for players who participated in the Secrets of Faydwer beta test is now available.  Anyone who turned in at least 50 beta tokens (or a single raid token) can speak to Old Man Thorren in Plane of Knowledge on the beta server and request your reward.  This will then allow you to use the /claim system to claim the reward item, the Golden Mask of the Goblin King, on the character and server of your choice.\n\n*** Items ***\n\n- Made some slight changes to the rare group items in SoF.\n- Changed the recast group on items with Geomantra to avoid interference with items that have no recast timer.\n- Added a required level to the Bulwark of Many Portals.\n- Added Augment Sockets to Elegant Crystalskin Sleeves.\n- Changed the name of the Moray Eel from the Buried Sea to Barren Moray Eel.\n- Cultural augments (seals and symbols) will now only fit in armor.\n- Elegant Charms have had an additional upgrade in their stats.\n- Many potions that had a different required level than the required level for the spell have been changed to have the item required level match the spell required level. This will not change the functioning of the potion in any way, it will just reduce confusion as to the intended level for the potion.\n- Spider Food Poison and Worg Food Poison are no longer temporary.\n- Raid loot drop tables have been increased.\n\n*** Quests & Events ***\n\n- The final two steps of the \"Repairing the Spiritlight Earring\" quest have been changed so that they can be completed in any zone.\n- If your Spiritvoid Earring should have become a Damaged Spiritlight Earring but has not, hand it to Acolyte Emyria in Bloodmoon Keep and she will replace it.\n- Selay will no longer be fooled into leaving Lethar.\n- The Griffon Master event in Ashengate has been made a bit less difficult.\n- Fixed a bug with the Dyn'leth raid that allowed players to avoid one of the mechanics.  Also gave the poor fellow a few more hit points.\n- It is no longer possible to levitate near Veldyn.\n- Fixed an issue that was causing the Operations Manager to spawn multiple times.\n- Reduced the lockout timers on all Mansion and Crystallos raids to four and a half days.  This will not affect existing timers, only newly acquired timers.\n\n*** Spells ***\n\n- Heal over time spells or buffs with a heal over time component now go to the short-duration buff window.\n- All three ranks of the level 78 Magician and Druid anti-summoned spell Annihilate the Aberrant are now available.\n- All three ranks of the level 76 Paladin anti-undead spell Benediction are now available.\n- The damage and efficiency on the Enchanter's Thin Air line has been rebalanced.\n- The damage bonus from the recourses on the Wizard's Flashfires and Cold Snap lines now scales with the rank of the spell.\n- The feedback damage from the recourses on the Wizard's Flashfires and Cold Snap lines is now applied as a damage over time instead of direct damage.\n- Cleric nuke spells from Secrets of Faydwer will do additional damage versus undead and/or summoned targets.\n- Improved the stacking on Spirit of Keikolin, Spirit of the Shrouded, Spirit of Venesh, and Spirit of Earth.\n- Improved the stacking on Rage of Tri'Qaras.\n- Improved the stacking on Hungry Flames.\n- Rebalanced Hungry Flames to follow a progression similar to other short-duration damage shields.\n- The Magician's Raging Servant line and the Beastlord's Bestial Empathy line now assign a point of damage to their target to break mesmerization effects and / or trigger Gift of Mana.\n- The word \"Dispell\" in spell memorization menus has been changed to \"Dispel\".\n- Mana Recursion buffs will work on damage over time spells.\n- Skeleton and specter form effects on the Necromancer's Lich line have been split off to a separate buff.  The caster can drop the illusion and still benefit from the mana regeneration effect.\n- The attack benefit bestowed by Strength of the Hunter and Strength of the Forest Stalker has been reduced to appropriate values after the ranger innate attack boost was moved to AAs instead.\n- Regeneration spells should no longer display a healed per tick message.\n- Removed the maximum spell level restriction from the enchanter Mana Flare line. \n- The proc from the Beastlord spell Lockfang Jaws now has a damage over time component.\n- Cast times on the Wizard summoned sword pet line and the Cleric summoned hammer pet line have been reduced to half a second.\n- The selections of Rank III rare spells should now match the associated faction camp's available Rank II rare spells.\n\n*** NPC ***\n\n- Some of the NPCs in Crystallos will now summon players when the NPC is low on health.\n- Grom's dialogues should be less confusing.\n- Raelnyna in crescent reach will now offer the same bag exchange services that Caerlyna in the bazaar offers.\n- Increased the chances to find Fishing Nets and Springy Young Branches in Hills of Shade. \n- The clockwork spiders in Dragonscale Hills have been changed to their correct faction.\n- Drake and elementals in the fire and ice wings of Crystallos should not be as stingy with their essences anymore.\n\n*** Tradekills ***\n\n- Intricate Frostwarded armor now requires Malleable Northman Ore.\n- Secrets to making Pure Enchanted Velium Bars have been discovered and it is now less difficult to make it.\n- Distillate Potions that can be purchased from merchants and made by Alchemists have been updated to include effects up to level 80.  The Distillate of Alacrity is the exception, and will receive no further upgrades past the level 65 version.  Additionally two new distillates have been found, one that acts like the spiritualism spell line and one that acts like the regeneration spell line.\n- The spell scroll for paralyzing earth created by spell research can now also be used by necromancers and wizards.\n- Enabled the recipe to make the Enchant Dwerium Scroll.\n- Changed the thickener for Koadic's Endless Intellect to the proper thickener.\n- Reduced the difficulty of making the Infusion of Spirit spell.\n\n*** Tasks ***\n\n- The Master Jeweler Test has had step 10 and 20 changed to be Pear Cut Rubellite instead of the Silver Conduit Cylinder.\n- Judge Marion Teld`mare has decided that she no longer wants to taste Beer-Braised Nest Drake Soup.  Instead she would like Grilled Treant Vegetable Pie for the tradeskill trophy tasks where the soup was required.\n- The reward list for the final step in Eron's series of quests is now less confusing and only offers the jewelry.\n- Apprentice Researcher Test has had two of its elements changed.\n- The counting shadows step of the tradeskill task now requires that you make the arrows before you continue.\n\n*** AA ***\n\n- Resolved a timer conflict with the Enchant Dwerium AAs.\n- Reduced the level requirement for all 4 ranks of the AA Hastened Call of the Wild to level 70.\n\n*** Miscellaneous ***\n\n- Bazaar traders can now resume selling stacks of items at higher cost again.\n- The Hungry Flames spell gem should now be red.\n- Corrected a Typo in the Veteran Reward approval message.\n- Submitting an in-game mail with a blank \"To\" field should no longer crash the game client for the sender.\n- The spell Illusion Iksar should no longer change characters heritage from Mysaphar the White to Atathus the Red.\n- Froglok and Vah Shir should now match head and body type when changing facial features when under illusions.\n- Environment sounds should now stop when they are turned off in Blightfire Moors.\n- Selling worn items to vendors should no longer remove all model attachments from chest.\n- The graphical appearance of a player's helmet should no longer disappear if the Pact of Hate spell effect is removed.\n- Corrected a few Atlas connection links for Field of Bone, Erud's Crossing, and Takish-Hiz.\n- Agent Quigbell in S.H.I.P. Workshop is giving more detailed sabotage information for players helping with Spy Reports.\n\n*** Previously Updated ***\n\n- Increased the difficulty of the Squire rare NPCs in Crystallos to better match their rewards.\n- Respawn timers of the base population in Steam Factory and Meldrath's Majestic Mansion have been increased to 22 minutes.\n- Karam Dragonforge in Rathe Mountains now wants different items for his fiancée. Additionally he will only reward people who give him all items.  He will still accept the original items if you still have them, but he will not specifically ask for them.\n- Additional NPCs in Crystallos are now immune to run speed changes.\n- The zoneline from Steam Factory to Meldrath's Majestic Mansion should be safer.\n- Modified the DPS values of some Secrets of Faydwer raid Bosses.\n\n\n- The EverQuest Team","content_hash":"12dcdec4bcc4c7bec1b00bbfd99b6c6e5c2f82053cb38ca34212734209d8bbff","source_files":["patches-2008-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 16, 2008"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"92768c2fb509c87cc0b6c50d935f88b9be0eee5aed4b5f8a724c07ee94523d52","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":971577,"item_index":null,"heading":"January 16, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"0b7bcd7ec2a768ee6c2adf8c7ee3ef0b6de7ce4150c00af7617ef22ef7258545","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":995298,"item_index":null,"heading":"January 16, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"c6ab3c3a348f7ea57cae72c5142e2e5278dc2705c89583319b02c007f095d187","filename":"patches-2008-1.txt","adapter":"text","source_offset":150,"item_index":null,"heading":"January 16, 2008","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2008-01-16-1","id":"2008-01-16-1"},{"patch_date":"2007-12-12","effective_date":"2007-12-12","display_date":"December 12, 2007","title":"December 12, 2007","year":2007,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["From the patcher","Items","Quests & Events","NPC","Tradeskills","Tasks","AA"],"change_count":35,"word_count":714,"summary":"From the patcher: The Season of Frostfell Being Celebrated in EverQuest December 9th - January 6th: Frostfell will be celebrated all across Norrath and beyond once again. Frostfell begins with all of the adventures that return from years past. A new Frostfell adventure will begin later in the…","content":"From the patcher:\n\nThe Season of Frostfell\nBeing Celebrated in EverQuest December 9th - January 6th: Frostfell will be celebrated all across Norrath and beyond once again. Frostfell begins with all of the adventures that return from years past. A new Frostfell adventure will begin later in the season, bringing new treasures to acquire. The Season of Frostfell! \n*** Items ***\n\n- Retuned portions of the \"Tinmyn's Oil Can\" task to be more in line with the reward.\n- The enchant Palladium and Dwerium scrolls will do more checks before allowing you to scribe them.\n- Increased the drop rates of the \"global\" Rank 2 spell drops in Secrets of Faydwer zones.\n- Removed parry focus from several items when no classes could use it. It will remain on any items where some classes can use the effect.\n\n*** Quests & Events ***\n\n- Fixed an issue with the Golems in Crystallos that would sometimes have them hitting too hard.\n- Increased the number of items that drop from the raids in Meldrath's Progression Quest from 6 to 12.\n- Gridbar Galund will no longer eat items given to him allowing warriors to continue along their epic quest line.\n- Fixed an issue with the Shaman Epic in West Freeport. Talking to the greater spirit should work now.\n\n*** NPC ***\n\n- The respawn time on Shei Vinitras has been changed to be persistent through server downs instead of having her spawn up to a day after the zone comes up.\n- Increased the respawn time of Meldrath's Majestic Mansion's base population.\n- The shadows created for the tradeskill quest in hills of shade should now be less dangerous to the rest of the zone.\n- Increased the respawn time (time between NPC respawns) in many SoF zones.\n- Merchant Sele has set up shop in Shar Vahl and sells some tailoring supplies found in other home cities.\n- Increased the power of the pets summoned by the beastlord spell Howl at the Moon.\n\n*** Tradeskills ***\n\n- Cultural metal drops have been adjusted to drop in the proper content now.\n- The level 60 to 64 spell parchments should now be properly dropping.\n- Legacy Shimmering Nihilite will no longer twist the tools when it is cut.\n- Eron now give the rewards for his quest in a less confusing manner.\n- Elegant charms have had some mod effects added.\n- Fixed a bug with the Elegant charm that prevented it from gaining stats properly from elegant armor.\n- Fixed the naming issue with Legacy Pale Nihilite Recipes.\n- The new shimmering Nihilite can now be used to make the old weapon components.\n- Legacy pale nihilite can be cut the same way as crimson nihilite. This gemstone will undergo an odd transition from the cutting and turn crimson in color.\n- The thickener needed to make enchant metal spells via spell research has been changed to invigorating thickener.\n- High level humanoids no longer value tin and ruined pelts. Instead they value titanium and flawless animal pelts like they should have.\n\n*** Tasks ***\n\n- The quest to save the scout clockwork in the guardian has been updated to update the whole group. Because of this, the scout will now only repop at the rate of other NPC's in the zone, instead of the five minute repop he was on.\n\n*** AA ***\n\n- Removed the Mana cost from the Call Hither AA.\n- Additional ranks of the Druid AA Nature's Boon should increase in healing as the description states.\n- Origin and Silent Presence are no longer on the same timer.\n- Fixed a number of text and description issues.\n- Set all ranks of Steady Hands and Burst of Power to ignore delevel (IE: You keep the value of the AA if you lose the level you need to purchase the AA) to be consistent with other AAs that raise skill caps.\n- Shaman were incorrectly left off the AA Hastened Call of the Wild and this has been fixed.\n- The AA Foraging will now not be revoked if you fall below the level needed to purchase the AA.\n- Modified the timers for Arcane Whisper and Fortify Companion so that they do not conflict.\n\n\n- The EverQuest Team","content_hash":"542e732c4bbebe91f4922d5dec9f702fcd86beaa57dbd3dfed56ff43f5983535","source_files":["patches-2007-2.txt","patches_1999-2010_combined.txt"],"source_titles":["December 12, 2007"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"28424df5e17d1b9277d1a5f7915f7ae783f1e5cb1c3484f03b6716f3e3c5dd36","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":991170,"item_index":null,"heading":"December 12, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2c834e7e22c8c573739e2a2d436433dfb8ba6696fd76dae815b68a7586b169d8","filename":"patches-2007-2.txt","adapter":"text","source_offset":50101,"item_index":null,"heading":"December 12, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-12-12-1","id":"2007-12-12-1"},{"patch_date":"2007-12-05","effective_date":"2007-12-05","display_date":"December 5, 2007","title":"December 5, 2007","year":2007,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["From the patcher","Items","Quests & Events","Spells","NPC","Tradeskills","AA","Zones","Miscellaneous"],"change_count":61,"word_count":1216,"summary":"From the patcher: Here's a sneak peek at the Game Update Notes for Wednesday December 5th (Please note that these notes may or may not be changed before the servers open back up): Items *** Removed the scarecrow effect from the cash loot that was never intended to have the scarecrow effect.…","content":"From the patcher:\n\nHere's a sneak peek at the Game Update Notes for Wednesday December 5th (Please note that these notes may or may not be changed before the servers open back up):\n*** Items ***\n\n- Removed the scarecrow effect from the cash loot that was never intended to have the scarecrow effect.\n- Modified the weapon ratio on Sparking Short Sword of Magma.\n- Added new global rare items to SoF instances.\n- An Ornamentation Stripping Tool to remove ornamentations is now available from Magus Alaria in the Guild Lobby and Dashelo Dalroshan in the Bazaar.  Please note that this will only revert the item, not return the ornamentation.\n- Modifed the ratio on Twisted Staff of Temporal Paradox.\n\n\n*** Quests & Events ***\n\n- Gurtrude will now return items if she does not need them or if she does not trust you enough to take them.\n- The crystals that Big Bynn consumes can no longer be \"/open\"ed.\n- The Big Bynn raid will now reset properly and completely on failure.\n- Fixed an issue with the Burn Their Boats portion of the Testing the Invaders quest.  Character death will not fail to update the task (though the character must be in the zone when the fires are done burning).\n- Defeating Wegar's Ghost will now update the appropriate task element for the task Vrald's Lost Brother.\n- The Illegible Diary of Lorekeeper Baeldon can now also be found inside Frostcrypt in the hands of one of the ancient lorekeepers.\n- The quest \"The Dark Crystals\" should now properly reset after a failed attempt at detonating the explosives.\n- The event for the Disable the Recycler quest should reset properly now.  Also, the Director has been training in Meldrath's mechanomagical weight room.\n- Removed the expansion restriction from the Exalted Impressions task.\n- Dwindlix has had a change of heart and will not accept the items he originally asked for.\n- Clockwork Warmarshal will now trust players again enough to assign them the task to Explore the Mansion if they have lost it in anyway.\n- The quest called Supplies for Spies will now update for each group member that completes the final stage.\n- Fixed some issues with the Vrald's Lost Brother task.  It should be much harder to find yourself in a position to be unable to complete this quest.\n- Fixed some issues with the Screw Loose task in Fortress Mechanotus.\n- Overseer Deepscar will no longer reset in certain cases where he is unable to path to his target during his charge attack.\n- Overseer Deepscar's minions will now automatically assist him when they spawn.\n- Overseer Deepscar will now continue to summon golems throughout the fight in all cases.\n\n\n*** Spells ***\n\n- Many persistent, beneficial bard songs no longer have a chance to \"miss a note\".\n- The functionality of the Monk Echo of Deception ability now mimics Echo of Misdirection.\n- Echo of Misdirection now has an improved resistance modifier.\n- Tranquil Harvest and Patient Harvest can no longer have their duration focused.\n- Tranquil Harvest and Patient Harvest will no longer be suspended while in the guild hall.\n- Durations of the Rime Snap Chill and Flashflames Singe recourses have been extended to two ticks.\n- Spectralside and Grim Covenant will no longer display their conversion effect as DoT damage.\n- The invisibility effect on Aspect of Zomm will no longer wear off prematurely.\n- All faction vendor spells are now lore and no-trade.\n\n\n*** NPC ***\n\n- More merchants now carry template patterns for armor templates made with tradeskills.\n- Increased the respawn time for most NPCs in Bloodmoon Keep to allow groups a bit more leeway when clearing into the zone.\n- Increased the maximum hit points of the pets summoned by the necromancer spell Noxious Servant.\n- Octa is no longer the only creature collecting interesting items in Mechanotus.\n- Aiden Silverwing has taken up residence within the Plane of Knowledge just outside the Guild Lobby.\n\n\n*** Tradeskills ***\n\n- Cutting Nihilite gems will no longer twist your tools.\n- Gravity Flux and Extinguish Fatigue spell research recipes now return the more useful version of the scroll.\n- Altered Infusion of Spirit to more properly match the systematic spell research system.\n- Drop rates on template items have been adjusted.  Ore will drop 15% more often, leather 5% less often and silk 10% less often on humanoids.  Cultural drops themselves have also been adjusted to more closely match player population in each type of armor when it drops from humanoids.  Finally the level 75 cultural drops (not template drops) have had their drop rate reduced as they were coming into the world too quickly.  We will watch it and readjust it as necessary, either direction as necessary.\n- Fixed Seduction of Saryrn, Pact of Hate, Dark Possession, Flight of Eagles, Illusion: Froglok and Night's Dark Terror systematic spell research spells to more closely match the systematic spell research system.\n\n\n*** AA ***\n\n- Changed the timer of the AA Companion's Relocation to avoid conflicts with other abilities.\n- Blast of Anger will no longer be resistable.\n- The innate attack bonus that Rangers get from level 55 onward has been converted into an AA that will be automatically available for zero cost each level starting at level 55. You will not need to purchase this AA and it will contain the same attack increase that was previously given out innately.  The attack boost that was added to ranger spells previously has been reverted.\n\n\n*** Zones ***\n\n- Rares will not be quite so \"frequent\" within the Guardian zone.\n- Venturing into the areas directly above Vergalid's lair will no longer eject you back to the zone-in of Vergalid Mines.\n- The Guardian instance will now last as long as the task that opens it.\n- Moved the \"safe point\" in Meldrath's Mansion a little closer to the front door to make it a little safer.\n- Tuned down the rare NPCs in Mechanotus.  This is a first pass, and other changes to the difficulty of these and other such NPCs may happen in the near future.\n- Corrected an issue with the final raid in Solteris that prevented the event from resetting properly.\n- The Deepest Guk LDoN raid adventures can once again be accessed through the fallen log in Innothule.\n- Reaver Lebanezer will now properly assign the raid task to kill the Soulbleeder.\n- Corrected an issue with spell drops in the Guardian zone. Spells should now drop at the appropriate rate in this zone.\n\n\n*** Miscellaneous ***\n\n- Double fogging has been eliminated and now all in game objects should fog correctly.\n- Dragon Heritage/Tattoos should no longer randomly change when using 'face' function in the inventory window.\n- Fixed a few graphic issues with removing an illusion buff.\n- Ranged attacks should no longer register incorrectly.\n- Fixed a couple of text filtering issues.  NPC death text should now appear in the Other filter. Other NPC say messages now appear in Say filter. Cast on Other messages should now filter correctly.\n- Fixed a few zone and server stability issues.\n- Fixed collision issues that caused problems for shorter characters and characters on mounts.\n\n\n\n- The EverQuest Team","content_hash":"b0fbfcea0f61a53651851f5bdea2b55b6b7eea9229410bda6692e6f58ea7249f","source_files":["patches-2007-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 5, 2007"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"89de4a0256922407b75a9c914d01569c9d4b93bf90a1eaa0916f0f68447b55b4","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":960352,"item_index":null,"heading":"December 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"572f67db0d62b56a2490922cb5d1fbf9d281b1d8c92c202229137442e89aa2e8","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":983941,"item_index":null,"heading":"December 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2b2e538d27759ef1121e6e25c66c19868896b9b04210aff187870bc7d745ce00","filename":"patches-2007-2.txt","adapter":"text","source_offset":42872,"item_index":null,"heading":"December 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-12-05-1","id":"2007-12-05-1"},{"patch_date":"2007-11-13","effective_date":"2007-11-13","display_date":"November 13, 2007","title":"November 13, 2007","year":2007,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Secrets of Faydwer","expansion_code":"secrets-of-faydwer","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Secrets of Faydwer","Live Highlights","Recently Reported Issues","Items","Spells","Tradeskills","AA","Zones","UI","Miscellaneous"],"change_count":44,"word_count":1856,"summary":"Here's a sneak peek at the update notes for Tuesday. Please note that this may or may not be modified before the servers officially open back up on Launch Day. Secrets of Faydwer *** Welcome to EverQuest Secrets of Faydwer, the 14th expansion for EverQuest! The clockwork armies of the evil gnomish…","content":"Here's a sneak peek at the update notes for Tuesday.  Please note that this may or may not be modified before the servers officially open back up on Launch Day.\n*** Secrets of Faydwer ***\n\nWelcome to EverQuest Secrets of Faydwer, the 14th expansion for EverQuest!\n\nThe clockwork armies of the evil gnomish necromancer Meldrath the Malignant gather in the Steamfont Mountains, awaiting his order to invade the kingdom of Ak'Anon. The launch of his great air fortress Mechanotus has torn open the earth, exposing new paths into unexplored regions of the ancient continent of Faydwer.\n\nRediscover Faydwer as you adventure in the nearby Loping Plains, home to the soul eating wereorcs of Bloodmoon Keep. Strive to end the torment of humans and elves cursed for centuries in the Hills of Shade. All the while, an ancient menace stirs east of the Dragonscale Hills, where the prismatic dragon Kerafyrm the Awakened plans his revenge.\n\n- Level Cap Increase: Players can now achieve level 80. New high level item sets, new Alternate Advancement ability lines, and new spells will come with this increase, including a new AA that grants a new spell slot.\n\n- Heroic Items: One aspect of player power is based on the seven physical and mental attributes of their characters: Agility, Charisma, Dexterity, Intelligence, Stamina, Strength, and Wisdom.  For player characters that have reached the maximums for these attributes, equipping normal items with increased attributes offers no benefit.  Heroic Items feature particular stats that allow players to go beyond those maximums.  For each point in a heroic stat, the player gains one point in the statistic and the maximum on that statistic is increased by one point.  In addition, heroic stats offer benefits beyond the normal statistics.\n- Heroic Intelligence: Increases mana pool, mana regen, and the maximum amount of mana regen a character can have.\n- Heroic Strength: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.  Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield.\n- Heroic Stamina: Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have.  Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.\n- Heroic Agility: Increases endurance pool, endurance regen, and the maximum amount of  endurance regen a character can have.  Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.\n- Heroic Dexterity: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.  Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks.\n- Heroic Charisma: Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted.\n\n- New Content: There are 15 new realms for adventurers to explore including Meldrath's maniacal Fortress Mechanotus, the Dragonscale Hills, the Loping Plains, and Kerafyrm's Lair: Crystallos. Travel through Faydwer solo or with groups to complete new quests, tasks, events, and raids and to acquire new items, spells, tradeskill recipes, abilities, and more.\n\n\n*** Live Highlights ***\n\n- Book of Legends: The Book of Legends, a tome that holds the record of those who have come together to celebrate EverQuest at the SOE Fan Faires, now lives in the library within Plane of Knowledge.\n\n- New Loot All Options: \"Loot All\" functionality has been added to corpses. This includes a \"Loot All\" button on the loot window and the ability to shift-right-click loot a corpse.\n\n- AC Mitigation Improvements: We modified the AC Caps and over-cap returns for mitigation for all classes to bring them more in line with their intended ability to mitigate damage. Warriors, Paladins, Shadowknights, Clerics, and Monks received a minor increase in their mitigation ability. Rangers, Bards, Rogues, Shaman, Beastlords, and Berserkers received a moderate increase in their mitigation ability. Druids, Necromancers, Wizards, Enchanters, and Magicians received a considerable increase in their mitigation ability.\n\n- Fog Rendering System Enhancements: An entirely new fog rendering system has been implemented in the EverQuest graphics engine. This new system is used in all zones that currently have fog.\n\n- Multi-core CPU Support: If you have a Multi-core CPU you no longer have to manually set their processor affinity! EverQuest will automatically assign itself to an available core. If you run multiple copies of the client, each new copy running will assign itself to the next available core. Those interested in customizing which core or cores EverQuest clients run on, check the forums.\n\n\n*** Recently Reported Issues ***\n\nWhile some of the other issues that were resolved in this update were reported via bug reports, here are a few we'd like to highlight.\n\nIssue: West Display Bug\nSummary: When you face west the video geometry disappears except the UI and the Sky. When you face another direction the issue goes away. Normally this is only fixed by doing a reboot of your PC or reloading EQ.\nStatus:  We have made a change that should reduce the chances of the \"west bug\" occurring; unfortunately the change requires us to turn off some optimizations. If you want to disable this workaround, please add the following line to your eqclient.ini: DisableWestBugFix=1 (The EQ team would like to thank Community Member Strommmm for his feedback on helping us with this issue.)\n\nIssue: Solteris Instability\nSummary: Some people have reported that the Solteris raid zone continuously crashes during raids.\nStatus: Optimizations have been put in place to improve stability. We will continue to monitor the status of this zone and other instanced zones.\n\n\n*** Items ***\n\n- Prestidigitase, Staurolite, Harmonagate and Taaffeite have been modified to work in the new jewelcraft system. They will also continue to work in their original fashion if you prefer the jewelry made that way.\n\n\n*** Spells ***\n\n- Lesser Summon Corpse, Summon Corpse, Conjure Corpse, and Exhumer's Call have had their scribe-levels lowered for shadowknights.\n- The Bewilderment line now has an improved resistance modifier.\n- Player animations when using various AE spells and combat abilities now display properly.\n- The protection granted from Shielding Thunder now stacks with Weapon Shield Discipline.\n- The Consecrate Ground line now has a chance to root undead NPCs that enter the aura's area of effect.\n- Recast timers on many mage summon item spells such as the Phantom Armor line, Aenda's Trinkets line, and Armaments line were removed.\n- Necromancer pet haste now bestows strength and a damage mod.  Upgrades to the line should be improvements under all situations.\n- NPC casters will no longer auto-learn Dispel-type player spells.  \n- The Decrepit Skin, Ward of Tunare, and Skin of the Reptile lines are now limited by the number of heals / runes bestowed to the buffed player instead of number of hits scored against the buffed player.  The number of \"procs\" should be relatively the same, but no longer random.  These spells will scale down in effectiveness against lower level NPCs.\n- AE spells that use conical or beam areas of effect now have a hit limit of 8 targets.\n- The cleric group complete healing spell \"Word of Redemption\" now mimics Complete Heal in that it heals for 7500 and cannot be focused.\n- Single-target fire, ice, and magic instant cast spells from TSS and SoF now share the same recast timer.  The recast delay on Cloudburst has been decreased so it can be chained.  The Cloudburst line is now more damaging but less efficient than the - Flashfires and Cold Snap lines.  Recourses from these instant cast spells now bestow a short-duration buff that applies a damage increase to the next spell with a 3 second cast time or more.  Most other wizard direct damage spells have had their cast times nearly halved and had this time applied to the reuse delay, allowing the use of 2-3 direct damage spells in the time that would previously be required to cast one.\n\n\n*** Tradeskills ***\n\n- There is a new level 80 cultural armor set for all races and level 75 and 80 cultural symbol sets. New quests can be found for level 75 and level 80 quests.  Additionally there are new cultural raid augments to go with the cultural armor for the Serpent's Spine, the Buried Sea, and Secrets of Faydwer.\n- Jewelry Making has evolved to a new method. Now jewelry makers will make base pieces of jewelry and gems that can be put in this jewelry for different effects.  This will allow people to get jewelry customized for their needs. \n- Practitioners of spell research will no longer need to use runes, words and pages.  Instead, they can use the systematic spell research system to make all spells previously made with these materials.\n- Within one of the newly discovered areas of Faydwer you will be able to find a gnome who wants a measure of revenge.\n- A discovery has been made and now Gem Studded Chains are less difficult to make.\n\n\n*** AA ***\n\n- Harm Touch and Lay on Hands have been reworked. Changes to how these abilities work will enable us to more easily adjust and tune these abilities. The primary change you will notice is that both of these abilities have been changed from innate skills to the AA system. For the first 10 ranks of these new AAs you will automatically gain the next rank as you level up - you won't need to purchase the AAs. Starting at level 51 you can continue to increase the power of your ability by purchasing new ranks of AAs. These roughly correspond to some of the previous AAs that existed for either ability.\n\nAll previous functionality for these abilities has been turned off. All AAs based on focusing these abilities have either been refunded and replaced with new AAs or have been modified to work with the new abilities.\n\n- Refunded the Harm Touch AAs as part of the changes to how Harm Touch operates.\n- Refunded the AA \"Improved Lay on Hands\" as part of the changes to how Lay on Hands functions.\n- Corrected an issue with the Flurry line of AA's that was causing them to trigger up to 94 percent of the time on a successful triple-attack, instead of up to the intended 30 percent.\n\n\n*** Zones ***\n\n- Fixed an issue with Halls of Honor where NPCs were dropping the incorrect item for the Hot Zone quests.\n\n\n*** UI ***\n\n- Corrected a few typos and errors with a few of the UI windows.\n- Added \"Claims\" option to the EQ menu button which toggles the Claim Window.\n- Made a few minor adjustments to the claims window.\n- Added a slider/ctrl to loot slots with stacks. Shift-/Ctrl- semantics work with this functionality.\n\n- Changed -\n\nEQUI.xml\nEQUI_LayoutCopyWnd.xml\nEQUI_ClaimWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_MailWindow.xml\nEQUI_LootWnd.xml\nEQUI_LeadershipWnd.xml\nEQUI_GuildManagementWnd.xml\nEQUI_TributeBenefitWnd.xml\nEQUI_Animations.xml\nEQUI_VideoModesWnd.xml\n\n\n*** Miscellaneous ***\n\n- Zoning to Toxxulia no longer puts player in Antonica chat channel.\n\n\n\n- The EverQuest Team","content_hash":"c9ae78d5049bff878068d59f10d56759987a750d26ef9a28cab500474b213886","source_files":["patches-2007-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 13, 2007"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"d6bed7c8751b95985f35a9f79d0c986b98cd30f9c4e5eb8944d567046512c783","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":946749,"item_index":null,"heading":"November 13, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"ea67676abe3b17b08e6c154fa8513cde0751f203ce1d44a9c0e26a99fd57a637","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":970206,"item_index":null,"heading":"November 13, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"c97c3effd3b4ffb07caaced84a2c08c597cdea0b1084da30916f431263ae0399","filename":"patches-2007-2.txt","adapter":"text","source_offset":29137,"item_index":null,"heading":"November 13, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-11-13-1","id":"2007-11-13-1"},{"patch_date":"2007-10-30","effective_date":"2007-10-30","display_date":"October 30, 2007","title":"October 30, 2007","year":2007,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Buried Sea","expansion_code":"the-buried-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Previously Updated"],"change_count":15,"word_count":372,"summary":"Highlights *** Steamfont Revamp: The sounds of gnomish cheers and clockwork gears echo across the continent of Faydwer as the Steamfont Mountains transforms its appearance. Halloween Events: Citizens and denizens of Norrath and beyond will encounter new and old ghoulish tasks and fiends as the…","content":"*** Highlights ***\n- Steamfont Revamp: The sounds of gnomish cheers and clockwork gears echo across the continent of Faydwer as the Steamfont Mountains transforms its appearance.\n\n- Halloween Events: Citizens and denizens of Norrath and beyond will encounter new and old ghoulish tasks and fiends as the spirit of Halloween takes over EverQuest this eerie season. Visit the EQPlayers website for more information about the Haunted Activities.\n\n- Hot Zones: New Hot Zones have been created! Be on the lookout for new items and content in the following zones:\n\nLevel 20 The Castle of Mistmoore\nLevel 25 The Permafrost Caverns\nLevel 30 Trakanon's Teeth\nLevel 35 The Warsliks Woods\nLevel 40 The Dawnshroud Peaks\nLevel 45 Velketor's Labyrinth\nLevel 50 The Deep\nLevel 55 The Temple of Droga\nLevel 60 Nobles' Causeway\nLevel 65 The Halls of Honor\n\n\n*** Items ***\n\n- Improved several Rogue usable 1HP weapons from TSS and TBS.\n- The last stage of the smithing trophy has become easier to evolve.\n- The cultural and template books are now also not tradable on the Firiona Vie server.\n- Cultural items should now have a tribute value.\n- The Elegant Ogre Cultural Smithing books now include the Warborn armor recipes.\n\n\n*** Tradeskills ***\n\n- The clockwork tailor near the loom in Ak'Anon should now be carrying the proper items. Additionally the high elf and wood elf merchants have fixed the problem with their deliveries and are now carrying their own items instead of each others.\n- Some secrets to making Mistletoe Cutting Sickles and the Inferno Scepter have been discovered and they have become less difficult to make.\n- Disabled the water of terror recipes, the rest had already been disabled.\n- Duskwoven armor now uses the correct thread.\n\n\n*** Previously Updated ***\n\n- Gretamog in Ogguk, and Zok Drup and Zok Gleeup in Rathe Mountains should now be carrying the proper items. Additionally, the Tanner family in Freeport welcomes their daughter Josephine to their business. She offers the human and half elven cultural threads.\n- Gralbug and Puglala in Ogguk, Frankle Ironhair in Rivervale, Draan N'Ryt in Neriak 3rd Gate, and Garren D'Vek in Neriak Commons should now be carrying their cultural items.\n\n\n\n- The EverQuest Team","content_hash":"36d707a1e15390d8f4ff74887e2c3a9a6ff6e0957c6eefa79fe88766aaffc74b","source_files":["patches-2007-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 30, 2007"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"ebb9b6784f132998f64767aeabf101898f867641df5f0316fda6adb64be071ae","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":944437,"item_index":null,"heading":"October 30, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"f33b92ff3d21f710c5fe0a3fb119e1b9687e95e622a035c986b92231a6f1bd27","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":967828,"item_index":null,"heading":"October 30, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"24f8feca5c2acfff882303cfb9077b57bdd14e0461b0222c7e6a2ce75d1e6708","filename":"patches-2007-2.txt","adapter":"text","source_offset":26759,"item_index":null,"heading":"October 30, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-10-30-1","id":"2007-10-30-1"},{"patch_date":"2007-09-06","effective_date":"2007-09-06","display_date":"September 6, 2007","title":"September 6, 2007","year":2007,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Buried Sea","expansion_code":"the-buried-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":5,"word_count":209,"summary":"There were a few technical issues that we addressed today that require a server update and some downtime. We are sure for those affected they will welcome the fixes and for everyone else, thank you for your understanding. Legends of Norrath crash related to the 8000 series NVidia cards This has…","content":"There were a few technical issues that we addressed today that require a server update and some downtime. We are sure for those affected they will welcome the fixes and for everyone else, thank you for your understanding.\n\nLegends of Norrath crash related to the 8000 series NVidia cards\n- This has been addressed and now the crash and gameplay problems should be addressed and working as intended.\n\nLegends of Norrath Global Loot Drop\n- The loot drop percentage has been fixed and now you will be able to obtain LoN loot from NPC's in game.\n\nCustom UI's being scrambled when tabbed out to other windows\n- We are aware of the problems players are having with custom UI’s and we are looking into the issue. In the meantime on of our developers has started a post called UI Problems and Workarounds and it is sticky’d on the forums. Please refer to that post while we do some work on our end.\n\nNew human NPCs loading into global memory\n- This has been addressed and the standard Human models have replaced the models from the Test server.\n\nWeapons with procs not working correctly\n- This has been addressed and the weapons that were affected are now working as intended.","content_hash":"d605836cdb6f0f4ece9e9b08ba0b3332d397ec55f2320f18593d974d255928d3","source_files":["patches-2007-2.txt","patches_1999-2010_combined.txt"],"source_titles":["September 6, 2007"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"d73c9e3881fc1f33d9681d0f2d0cad5c95585ffa38fddccbf541232c29af7385","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":966506,"item_index":null,"heading":"September 6, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1d26dab249efef3e7b77d5fd799be37c67c0e571cb2c39c2eac4b69df6935016","filename":"patches-2007-2.txt","adapter":"text","source_offset":25437,"item_index":null,"heading":"September 6, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-09-06-1","id":"2007-09-06-1"},{"patch_date":"2007-05-16","effective_date":"2007-05-16","display_date":"May 16, 2007","title":"May 16, 2007","year":2007,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Buried Sea","expansion_code":"the-buried-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Recently Reported Issues","Items","Spells","NPC","Tradeskills","Missions","Tasks","AA","Miscellaneous","User Interface Changes","Previously Updated","Future Tradeskill Changes"],"change_count":41,"word_count":1362,"summary":"Highlights *** Jardel's Hook Mission: Long ago, a holy war brewed between the Redfeather aviaks and the Suncrest goblins. Using a blessed artifact of the ocean god, Prexus, the Suncrest goblins shaped the tide in the Buried Sea. The aviaks, fearful of the power the goblins possessed countered with…","content":"*** Highlights ***\n\n- Jardel's Hook Mission: Long ago, a holy war brewed between the Redfeather aviaks and the Suncrest goblins. Using a blessed artifact of the ocean god, Prexus, the Suncrest goblins shaped the tide in the Buried Sea. The aviaks, fearful of the power the goblins possessed countered with their own artifact blessed by Karana, the god of storms, which created monsoons and heavy rain. This era in the Buried Sea became known as the Time of Storms. Many years after it began, the war ended abruptly when a powerful siren stole both artifacts and hid them somewhere in the vast expanse of the Buried Sea. Find out what happened to these powerful artifacts in a new mission in the Buried Sea! \n\n- Ocean of Tears: The Ocean of Tears has a new look. Sail over to check it out and to experience the return of the boats!\n\n- A new integrated web browser has been added to EverQuest. This web browser will be accessible from either the help menu or the /petition command. From this point forward, all problems related to switching to an external browser will be eliminated because this browser will pull up in an in-game window.\n\n- Congratulations to the winners of EverQuest's \"The Fabled Adventurer\" Video Contest. The First Place winner was Quarken of the Maelin Starpyre server. You can view the winning video on EQPlayers.station.sony.com.\n\n\n*** Recently Reported Issues ***\n\nFirst of all, we want to thank everyone for their assistance with reporting bugs in the game. Your effort helps us pinpoint the source of bugs so that they can be resolved as quickly as possible. Our main source of reports on bugs comes from the in-game submitted /bug reports but we also get verification from /petitions and forum posts. \n\nIn order to make sure everyone knows what we are currently aware of and working on, we will be frequently posting a List of Recently Reported Issues that have been addressed. The following is a list of the Recently Reported issues that have been resolved in this update:\n\nIssue: Tartons Wheel (A Rod)\nSummary: Players are unable to combine Staff of the Wheel in A Glowing Chest. The recipe that players must combine in order to get the Staff of the Wheel and Star of Eyes, eventually leading to the Ice Comet spell, is currently not useable. \nStatus: The combine works properly again.\n\nIssue: Elder Longshadow #4 Trailing Longshadow.\nSummary: Players can port into the instance before completing the first element of the quest. The player is ported into the instance with no way to update element 0 of the task.\nStatus: You can no longer enter the instance before you have updated the first element of the quest.\n\nIssue: Shaman spell 'Protection of Wishka' when scribed becomes 'Wishka's Favor'.\nSummary: Name and description of item do not match the spell that is scribed from.\nStatus: The spell scrolls have been changed to the proper spell name.\n\nIssue: NPC 'a goblin headmaster' in the 'Ocean of Tears' zone is not spawning.\nSummary: The Goblin Headmaster is no longer spawning in the Oot zone.\nStatus: The Goblin Headmaster is spawning again in the new version of Ocean of Tears. \n\nIssue: EQPlayers site not updating character profiles.\nSummary: People are reporting that their character profiles are still not updating.\nStatus: With this update, work will be done on the EQPlayers database. The hardware will be upgraded. We believe that this will help prevent the database from becoming overloaded which is what was causing many people not to get updated. There are some other changes that they will be making as well in regards to the flow of information. Once the upgrade is done and the changes are made we will be able to track the situation closer to determine exactly what is causing the problem if it occurs again.\n\nIssue: Vah Shir Illusion makes Rogues naked.\nSummary: Armor doesn't show up correctly when under illusion.\nStatus: The illusion should no longer hide the armor.\n\n\n*** Items ***\n\n- Guardian Blade is no longer useable by Paladins, Shadowknights, or Rangers as they can't actually obtain it.\n- Improved Silver-Wrapped Turquoise Earring.\n- Changed the icon for Ink of Terris Thule.\n- The Bucket of Slop used in the Meek Shall What? task is now Lore.\n- Fixed backstab issues with Eye of the Onyx Guardian and Rogue Epic 2.5.\n- Added a worn effect to Venesh's Evergreen Gauntlets.\n- Improved Jagged Blood, Iron Ring, Scorched Froststeel Ring, and Ice Enameled Gorget of Battle.\n- TBS pet class items are now useable by Frogloks.\n- Added Pelzia's Replenishment to Keikolin's Forcephase Sandals.\n\n\n*** Quests \n\n- Fixed a bug with Bloodeye's event. He will now cast his curse less often.\n\n\n*** Spells ***\n\n- Dawn's Sunlight now works on Burst of Sunlight Rk. II.\n- Mana Flare and Mana Recursion have been changed so that DoT spells can now also trigger the damage effect.\n- Reduced the reuse timer on the Unholy Aura Shadow Knight Discipline to 36 minutes.\n\n\n*** NPC ***\n\n- Caerlyna has decided she is willing to hold brown handmade backpacks.\n- Temporarily deactivated the \"Avalanche\" event in Icefall for performance reasons.\n\n\n*** Tradeskills ***\n\n- Changed the recipe of the Yttrium-Imbued Oak Bow to return the Planing Tool.\n- Altered the recipe \"Summon Heatstone\" to use Breath of Solusek instead of \"Summon Element Scroll.\"\n- Added recipes for Spell: Summoning: Earth and Spell: Conjuration: Fire.\n\n\n*** Missions ***\n\n- There's an exciting new quest and mission series in the Barren Coast. Speak to Farwhendle Higglespout in The Barren Coast for more details.\n\n\n*** Tasks ***\n\n- Changed the cultural tasks to be available at the required level of the items they make not the recommended level.\n- In shared tasks if the leader disconnects, the leadership is passed to another active member of the shared task.\n\n\n*** AA ***\n\n- All Shadow Steps from the Wizard AA \"Dimensional Instability\" should now have the same range. \n- The Silent Casting AA ability will now appear in the \"Short Buff\" window. \n- The AA Glyph of Destruction will now increase the damage of all Damage over Time spells when active.\n\n\n*** Miscellaneous ***\n\n- Armor of Experience should now display the correct absorption messages.\n- Mipmapping has been setup so that it is turned in every model when the mipmapping option has been selected. Mipmapping allows for a clearer view of the models as distances change.\n- When you cast a Heal Over Time spell on another player you can see how many hit points you've healed that player. This can be filtered using the Heal Over Time filter in your Options Window under Filters.\n- The Tribute Benefits window is now closed whenever the player changes to or from shroud character form.\n- Fixed a message error with throwing weapons.\n- Corrected an inconsistency with the purchase messages of player merchants.\n- Corrected an issue with the /corpsedrag command.\n- Added two new commands /booklearn and /bookunlearn that take a single argument (the item # to be learned/unlearned.)\n- Characters with non-weapons equipped should not longer get error messages when they autoattack.\n\n\n*** User Interface Changes ***\n\n- Changed -\n\nEQUI.xml\nSIDL.xml\nEQUI_NoteWindow.xml\nEQUI_BookWindow.xml\n\n- New -\n\nEQUI_HtmlWnd.xml\n\n\n*** Previously Updated ***\n\n- Increased the experience gains in the Dragon Necropolis and Wall of Slaughter Hot Zones slightly.\n\n\n*** Future Tradeskill Changes ***\n\nWe will be making a change to the cultural armor that will nullify the usage of all existing drops in the cultural armor and symbol crafting process. For the slot 12 raid augments, only the drops for the seals will be changing, the rest of the drops required for the various steps of the slot 12 raid augments will be staying the same. Those of you who have stockpiles will want to make use of them as best and quickly as possible, as once the changes go in, the currently existing cultural recipes will no longer work.\n\nFor more detailed information please see the \"Upcoming Cultural Changes\" sticky thread in the Artisans Way forum of the official EverQuest forums.\n\n\n\n\n- The EverQuest Team","content_hash":"70c114bfb6387c84451d0200d48d886b882f58096767537a91399f76735ec21e","source_files":["patches-2007-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 16, 2007"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c8bacd4aa47744bd225e59cca2619a50f38981e4778d0628536a2ab45fa32b83","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":908689,"item_index":null,"heading":"May 16, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"763464f379d2afcb1c020d509d120d3418218ddb1b4e554fe864a28a31389095","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":931552,"item_index":null,"heading":"May 16, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ee27f5487f1aaf0ed5f169de984b8da4b88834884dda2ec10c3ff58da53deb35","filename":"patches-2007-1.txt","adapter":"text","source_offset":33052,"item_index":null,"heading":"May 16, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-05-16-1","id":"2007-05-16-1"},{"patch_date":"2007-04-05","effective_date":"2007-04-05","display_date":"April 5, 2007","title":"April 5, 2007","year":2007,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Buried Sea","expansion_code":"the-buried-sea","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","NPC","Miscellaneous"],"change_count":13,"word_count":306,"summary":"Highlights *** The Anniversary scavenger hunts and fabled NPCs will continue to be available until April 16, 2007. Is your EverQuest character a great traveler, a community leader, or do you have a fabled tale to tell? Want a chance to get an item named after your character? Are you \"The Fabled…","content":"*** Highlights ***\n\nThe Anniversary scavenger hunts and fabled NPCs will continue to be available until April 16, 2007.\n\nIs your EverQuest character a great traveler, a community leader, or do you have a fabled tale to tell? Want a chance to get an item named after your character? Are you \"The Fabled Adventurer\"? Then show us the tale of your character. Read about The Fabled Adventurer Video Contest on the EQPlayers website.\n\n\n*** Items ***\n\n- Changed the name of the fine silk that is used to make the seals for cultural raid augments to fine silk swatch.\n- Changed the name of the human robes that have the name \"cuirass\" instead of robe.\n\n\n*** NPC ***\n\n- Spell caster skeletons in the Buried Sea should now give the correct aggro message.\n\n\n*** Miscellaneous ***\n\n- Autojoin now works up to level 75 in The Buried Sea zones and Darkhollow zones.\n- Fixed a server crash that could occur when a member was added to a raid. This only happened with very large raids.\n- Players are now able to see how much damage they are taking from a DoT when it does its damage. This is also filterable in the Options Windows under Filters under My Damage Over Time.\n- Players with pets will no longer get stuck in combat when charmed. The pet's hatelist is cleared when owner is uncharmed.\n- Campfires will now despawn if the leader removes himself (as the last member).\n- Banners should display the correct guild name when targeted.\n- The tribute timer should no longer go away when zoning. \n- You can now filter the guild banners even when the \"Show all\" button is not checked in the guild banners management window.\n- Fixed crash bug when trying to display a multi-socketed item.\n\n\n- The EverQuest Team","content_hash":"235617dc9344204ecb2ff1a95889ea88b26187d0b4a7b94beaa058a000924b9a","source_files":["patches-2007-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 5, 2007"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a85a71af4249205dd469b8665ea4b49ae1ac8a7fffc43e265ad2e73fd2c44343","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":898953,"item_index":null,"heading":"April 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"8360570bb5df8112c1ec48e5719b4da4b54b9594b3ce9a03ee5c46c40cdb010b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":921618,"item_index":null,"heading":"April 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"16558c8de3ed274559022b1843d021be189691283ab8fc2e2751580ac0ae2094","filename":"patches-2007-1.txt","adapter":"text","source_offset":23118,"item_index":null,"heading":"April 5, 2007","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2007-04-05-1","id":"2007-04-05-1"},{"patch_date":"2006-12-13","effective_date":"2006-12-13","display_date":"December 13, 2006","title":"December 13, 2006","year":2006,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Serpent's Spine","expansion_code":"the-serpents-spine","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"servers","label":"Servers"}],"sections":["Warping Fixes","Titles"],"change_count":4,"word_count":44,"summary":"Warping Fixes *** Fixed the Eye of Zomm warping bug. Fixed a warping bug while being charmed/feared. Titles *** Corrected an issue that prevented server-based suffixes for the Cazic Thule server from being displayed properly. The EverQuest Team","content":"*** Warping Fixes *** \n\n- Fixed the Eye of Zomm warping bug. \n- Fixed a warping bug while being charmed/feared. \n\n\n*** Titles *** \n\n- Corrected an issue that prevented server-based suffixes for the Cazic Thule server from \nbeing displayed properly. \n\n- The EverQuest Team","content_hash":"635cf63dbd3d989f929c5b23ffab739537a71211c93c87fe5e1f197076fe15e9","source_files":["patches-2005-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 13, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"bac3810022a5b43ab49c476bd5b1b0e2887986a1613c0d7d5689797068b67d5e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":787885,"item_index":null,"heading":"December 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"fd0a7549a70ca804f183d798edea9ae1eda963ded3b1c9c3ab5ad315c972cedc","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":808244,"item_index":null,"heading":"December 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"e909d34234030ab6389f87f36a3a2ddb235dd6a222431d59994855e4f29f50e8","filename":"patches-2005-2.txt","adapter":"text","source_offset":45116,"item_index":null,"heading":"December 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-12-13-1","id":"2006-12-13-1"},{"patch_date":"2006-12-05","effective_date":"2006-12-05","display_date":"December 5, 2006","title":"December 5, 2006","year":2006,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Serpent's Spine","expansion_code":"the-serpents-spine","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Headlines","Hot Zones","The new hot zones are","AAs","Items","NPCs","Spells","Quests","Tasks","Tradeskills"],"change_count":40,"word_count":1051,"summary":"Headlines *** East and West Commons have been combined and graphically updated to form a newly revamped Commonlands zone! Hot Zones *** New Hot Zones! Some new zones and some familiar stomping grounds make up this set of Hot Zones. Included in these zones will be some new encounters and new items…","content":"*** Headlines ***\n\nEast and West Commons have been combined and graphically updated to form a newly revamped Commonlands \nzone!\n\n\n*** Hot Zones ***\n\nNew Hot Zones! Some new zones and some familiar stomping grounds make up this set of Hot Zones. \nIncluded in these zones will be some new encounters and new items for you to enjoy.\n\nThe new hot zones are:\n\n20 Kurn's Tower\n25 Unrest\n30 Tower of Frozen Shadow\n35 Lower Guk\n40 The Hole\n45 Chardok\n50 Sebilis\n55 Grieg's End \n60 Cazic Thule\n65 Splitpaw\n\n\n*** AAs ***\n\n- Corrected an issue with the AA - Petrified Roots that was incorrectly increasing the chance for an \nNPC to break root. This ability should now correctly reduce the chance an NPC has to break root.\n- Modified the Serpent Spine Expendable AA abilities to be more powerful for the same cost. \n- Added Spell Critical chance increases to the Expendable AA Glyph of Destruction and opened it up \nfor use by casters.\n- Deep Sleep will now work on mesmerization spells over level 70.\n\n\n*** Items ***\n\n- The weapon delay restrictions have been removed from the Mossy Tundra Stone and Everlasting Forge \nCoal.\n- Several high level TSS shields now have their appropriate augmentation slots.\n- The proc rate on Brightflame, Pride of the Lifebringer has been increased to a more appropriate \nlevel.\n- With the exception of diseased forages, the forages from The Serpents Spine zones have been given a \nsmall vendor value.\n- Changed most of the gems in the game to stack to 100.\n- Dyn'leth's Spy Glass has been improved to work more effectively.\n- Keikolin's Mindhaze Sleeves now have a chromatic damage focus effect instead of a magic damage focus \neffect.\n- The swarm pet from the Savage Platinum Fists functions correctly again.\n\n\n*** NPCs ***\n\n- NPCs can now potentially drop more than 8 items. Also, stackable items will be dropped as stacks \ninstead of as several single items.\n- Added cash loot to some NPCs in Sunderock that had none.\n- Butcher Redloe now correctly describes how to make Blood Sausage.\n- Termun in Crescent Reach is a bit more forgiving of foreigners.\n- Lowered the poison effect on the lower half of snakes in the mesa.\n- Removed some errant drops from the base Thundercrest zone.\n- Increased the drop rates for the Powersources in Ashengate and Frostcrypt that are used for various \narmor tasks in Crescent Reach.\n\n\n*** Spells ***\n\n- Fixed an issue with casting spells as soon as spell gems started to become available, where the user \nwould get a \"Spell recovery time not yet met\" error.\n- Players will now always be able to see themselves and their group members who are invisible or hiding.\n- Bolt spells should now function more appropriately. Arrows and bolt spells should now work regardless \nof height differences between you and your target, as long as you have line of sight.\n- The recourse effects from Doppelganger and Dimensional Instability can no longer be buff blocked. \n- Necklace of Warportal Fragments effect now requires vendor bought Small Portal Fragments as a reagent \ninstead of Portal Fragments.\n\n\n*** Quests ***\n\n- Fixed a pathing issue that would cause the pilgrims on the Altar Escort task to warp through Icefall.\n- The Evidence of Corruption task has been modified slightly. Zhureni will no longer want Igneous Cairn \nStones, Lava Ooze Glands, or the Vial of Burning Liquid until you have collected them all.\n\n\n*** Tasks ***\n\n- Changed an error in the text of Dorina's Quest in the Mesa.\n- Corrected an issue with the following Grandmaster Cultural Symbol quests: \"Thundercrest Expedition\", \n\"The Latest in Clockworks!\", and \"A Bit of Spider, a Bit of Drake\". If you are a Dwarf, High Elf, or \nGnome, have the quest from before this update but haven't completed it, and the task has less than 6 \nsteps including hidden ones marked with a \"???\", there are some special steps you can take to update \nyour quest to include these changes while keeping your current progress. NOTE: These steps are not \nrequired and your task can be completed without going through this, but your task may not display updates \nproperly. \n1)Go to the Artisan in your home town that gave out the task. Be sure that you have a few minutes and \ndo not zone or log out until you have completed all steps.\n2) Say \"Broken\" to the Artisan and it will start a new dialog tree.\n3) Read everything carefully and respond appropriately. There will be text in brackets. Be sure to say \nexactly what is in the brackets. You will be asked to remove tasks at certain steps. Be very certain \nyou have the correct task highlighted before you hit the remove button. Take your time and follow the \ndirections carefully.\n4) Following these steps properly will give you the updated the task and preserve the progress you have \nmade on the old version.\n\n\n*** Tradeskills ***\n\n- Some of the grandmaster cultural symbol tasks have been made easier by being less specific about the \nNPCs that are needed for the kill step. For example, if the kill step was \"kill 120 Isle Drakes\" it will \nnow be \"Kill 120 Isle Creatures\". Additionally, the kill steps will only be able to be completed in the \nbase zone, or instance of the base zone that is mentioned in the task text. The loot step will still \nonly be on the specific creatures, and only in instances.\n- Metal Bits now stack more efficiently.\n- Changed the name of the three old cultural sewing kits and their tokens to make them stand out. They \nwill continue to work for basic tailoring as they have for a while, and they will continue to not work \nfor cultural tailoring, as they have not for a while.\n- Added fish from The Serpents Spine to the Bait Dispenser.\n- Fixed a misspelling of the recipe name for Feir'Dal Sewing Kit and Teir'Dal Sewing Kit.\n- Removed the tradeskill flag from Onyx Ring.\n- More of the \"Blue Diamond Cultural\" was set for Luclin release on progression servers.\n- Crystalwing Sewing Kit and Crescent Essence recipes can now be learned.\n- Crescent Essence can now be traded.","content_hash":"f24012a83593450bc724e24262eceb9fdaf72c97772f308700b5d6eb106ad893","source_files":["patches-2006-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 5, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"5ed4dd9bce047667ce87bafb93a796ba78a8727f0125ef7e28338ae197611ad3","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":869098,"item_index":null,"heading":"December 5, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"0c4a2caf5e7fb4cb2bcd5d4b7ce0c7e6428922b8c9e722fcb5711915d6d8f19c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":891169,"item_index":null,"heading":"December 5, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"c9dce296160909f4e071b369359af983a37442d8a140eb693bc766ae926cf334","filename":"patches-2006-2.txt","adapter":"text","source_offset":24747,"item_index":null,"heading":"December 5, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-12-05-1","id":"2006-12-05-1"},{"patch_date":"2006-10-25","effective_date":"2006-10-25","display_date":"October 25, 2006","title":"October 25, 2006","year":2006,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Serpent's Spine","expansion_code":"the-serpents-spine","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights","Items","Tradeskills","Events","Quests","Raids","NPCs","AAs"],"change_count":28,"word_count":723,"summary":"Highlights *** The way that AA experience is granted within each con range has been adjusted. NPCs that are higher level within the con range will now give more AA experience than NPCs that are lower level, but con the same. In order for Sony Online Entertainment to provide you with the best…","content":"*** Highlights ***\n\n- The way that AA experience is granted within each con range has been adjusted. NPCs that \nare higher level within the con range will now give more AA experience than NPCs that are \nlower level, but con the same.\n- In order for Sony Online Entertainment to provide you with the best possible customer service \nwe will be integrating a new SOE Customer Service interface into EverQuest which will allow us \nto provide you with a Unified Front of customer support where all forms of service will have the \nsame general look and feel in a centralized location. You'll also be able to view support and \nservice requests in an archived history regardless of how you contacted us or what game you \ncontacted us about! For more information on this change please read the announcement in \"The \nTown Crier\" on the EverQuest forums at http://eqforums.station.sony.com. \n\n\n*** Items ***\n\n- Warweaver has been corrected to be a Paladin / Shadowknight only weapon. Players who looted \nthe item before the patch have had the item exchanged for a different weapon: Warsorrow. \n- The damage ratios of several high-end TSS weapons have been retuned.\n- The Cartographer's Loadstone has been modified so that stat increases are better spread over \nthe quest's progression. The final stats are now achieved at the final step of the quest instead \nof the preceding step.\n\n\n*** Tradeskills *** \n\n- The recipe names for some of the poisons that use sketches have been made clearer.\n- Some poison-making components have had their stack sizes adjusted.\n- Fixed a misspelling in the title of Brodder's Lost Diaries.\n- Enabled Fierce Heraldic for a more appropriate expansion on the progression servers.\n- Crow in North Qeynos has decided to use the same supplier as the ones in Abysmal Sea and now \nhas a full stock of his brew.\n- Smith Gyasi in Crescent Reach should now properly get more supplies when you offer him a \ncompleted ore shipment.\n- Halima and Baker Kosey now carry a supply of beans.\n- Rylin Coil will now give players any missing Tinkering Mastery books if they have already \ncompleted the task.\n\n\n*** Events ***\n\n- The Muramite Proving Ground trials will properly flag everyone currently in the zone when a raid \nis successfully completed.\n- The Stitch event should now spawn properly after the ambush event is completed.\n- The Cursebearers in Inktu`ta should no longer warp shortly after spawning.\n\n\n*** Quests ***\n\n- Many of the Ashengate faction quests should take less time to complete.\n- Fixed the combine for the Flowers for Veldyn task.\n- Shryyn's Quest \"A Fair Trade\" is now repeatable. Since this is now repeatable the experience \ngiven upon completion has been reduced. Additionally the quest item is now lore.\n\n\n*** Raids ***\n\n- Made some fixes to the King Odeen raid in Valdeholm. He will take a little longer to escape and \nwill give warnings if you have almost given him enough time to escape. When he does escape the \nmission will fail outright. Also corrected some errors with the Commander Clanghor (his assistants \nwon't run off without him) and with the High Keepers. You will now have to defeat them before \nmoving on to the next part of the event and their ability to heal has been removed.\n\n\n*** NPCs***\n\n- The inhabitants of Frostcrypt will be more likely to see invisible individuals than they did previously.\n- Reduced the level of Expin in Greater Faydark so he can be successfully pick pocketed again.\n- Mesa Snakes have a bit less poison than they used to have, though the effectiveness of the poison \nis the same.\n- Librarian Hemfar in Crescent Reach should now be willing to offer you the charm reward for turning \nin artifacts. If you did not receive the offered reward, hail him again.\n- The swarm pet from the Savage Platinum Fists now functions correctly.\n\n\n*** AAs ***\n\n- Corrected the description of Mercy Kill so it properly reflects that it works on NPCs below levels \n66, 68, and 70.\n- Adjusted the way that AA experience is granted within each con range. NPCs that are higher level \nwithin the con range will now give more AA experience than NPCs that are lower level, but con the same.\n\n- The EverQuest Team","content_hash":"6c95c736be4af7483772fd3ca0b56828032c88a9092a6fc7f192cdbf21e17c35","source_files":["patches-2006-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 25, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"ffa2c59a8678bfbc13c6c51b05eceb67a865719262245809bc3b7eedafb26ab0","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":864147,"item_index":null,"heading":"October 25, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"72917550ab1e9df0e7ddfe1e13e7be0f80bdf27872ba086f251b22ddd80e5399","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":886086,"item_index":null,"heading":"October 25, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"79cd11e7c3c7d32a4760f8a09b22dbab9f02236c6939c6ea88793e7dfc7a279f","filename":"patches-2006-2.txt","adapter":"text","source_offset":19664,"item_index":null,"heading":"October 25, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-10-25-1","id":"2006-10-25-1"},{"patch_date":"2006-10-04","effective_date":"2006-10-04","display_date":"October 4, 2006","title":"October 4, 2006","year":2006,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Serpent's Spine","expansion_code":"the-serpents-spine","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["NPCS","Quests","Tradeskills","AAs","Missions","Combat","Miscellaneous"],"change_count":18,"word_count":511,"summary":"NPCS *** Added level 10 to 25 spell and melee tome merchants to Crescent Reach near the Master's Hall. Artisan Moswin decided that she disliked being confused for the bakers assistant Moswen. She has decided to go by her other name Irisi. Quests *** Scout Zryan will no longer award the final item…","content":"*** NPCS ***\n\n- Added level 10 to 25 spell and melee tome merchants to Crescent Reach near the Master's Hall.\n- Artisan Moswin decided that she disliked being confused for the bakers assistant Moswen. She has \ndecided to go by her other name Irisi. \n\n\n*** Quests ***\n\n- Scout Zryan will no longer award the final item awards for his mission arc after each mission in \nthe arc. \n- Wanderlust Guild: Crypt Delving no longer requires you to enter the Shade King's chambers.\n- In Icefall the Nightmoon and Coldeye clans will be more pleased with you than they were before if \nyou kill their enemies. However, the quest givers for these two clans will not deal with you unless \nyou are at least tolerated among the clan itself.\n- Nerissa Clothspinner has realized that she will need money to continue the search for her sister. \nShe will now continue to sell her wares when she is on the move.\n\n\n*** Tradeskills ***\n\n- Yew Leaves now look like leaves.\n- Some secrets to making the single unfired tradeskill charms have gotten out and they are now easier \nto make. The unfired artisan charm and the firing of the charms is still a difficult process.\n- Some spell research items and a few poison making items stack better.\n- Acids used in spell research are now sold by NPC vendors. These vendors do not like handling \nsuch items so they charge a hefty premium for carrying them. You will save money making them yourself, \nbut you can save time by buying them.\n- Fixed a misspelling in the spell recipe for Elemental Simulacrum.\n- Made changes to the following list of spell recipes to more closely match the systematic spell \nresearch system. If you already learned to make these spells your recipe book will automatically \nupdate to match. The Spells changed are: Feral Form, Virtue, Hand of Virtue, Maelstrom of Ro, \nRathe's Son, Elemental Siphon, Elemental Simulacrum, Symbol of Kazad, Flameshield of Ro, Ward of\nXegony, Servant of Marr, Xegony's Phantasmal Guard, Kazad`s Mark, Armor of the Zealot, Cry of Thunder, \nStar Scream, Faith, Pacification, Ward of Nife, Pious Might, Aura of the Crusader, Cloak of Luclin, \nCrusader's Purity, Serene Command, Placate, Zevfeer's Bite and Touch of the Devourer.\n- The task \"Thundercrest Expedition\" for Dwarven grandmaster cultural charms now requires the \ncorrect item in the second stage (Stone Necklace).\n\n\n*** AAs ***\n\n- AA experience now mimics the way leveling experience splits within a group made up of players \nof very different levels.\n\n\n*** Missions ***\n\n- If you are in the death limbo state (hover mode) when the mission completes and the rewards are \ngranted, you will now get your reward.\n\n\n*** Combat ***\n\n- If you logout with an active combat timer, when you login again you will now see the correct \ntimer.\n- Bolt spells and ranged weapons should no longer fire straight up.\n\n\n*** Miscellaneous ***\n\n- Corrected a problem that was causing some beneficial melee disciplines to not show up in the \nbuff windows.","content_hash":"81dca2c0243be49c3a8f24ab96753c7b976d926068418873a1c6b387a43aba32","source_files":["patches-2006-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 4, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6a4946e8b385254ade7b28fe205828569c690ceb9ce5a2da00060144733203ee","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":860743,"item_index":null,"heading":"October 4, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d224a436dab47b6b0e2bb841af85ebb3a0a1c3e78d29f70fbc14cf57f8fece20","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":882550,"item_index":null,"heading":"October 4, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3968a5b299ff6d5e3e46183a1fd1b606d1c011dbb19cd756a9829a4c611d7683","filename":"patches-2006-2.txt","adapter":"text","source_offset":16128,"item_index":null,"heading":"October 4, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-10-04-1","id":"2006-10-04-1"},{"patch_date":"2006-09-19","effective_date":"2006-09-19","display_date":"September 19, 2006","title":"September 19, 2006","year":2006,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Serpent's Spine","expansion_code":"the-serpents-spine","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"servers","label":"Servers"}],"sections":["Please Read"],"change_count":3,"word_count":101,"summary":"Please Read **** Due to issues with granting the extra two character slots to Station Access subscribers we will be temporarily granting these slots to all players. If you are not a Station Access subscriber then these slots WILL be taken away when the issue is fixed. Please do not make characters…","content":"*** Please Read ****\n\nDue to issues with granting the extra two character slots to Station Access subscribers we will \nbe temporarily granting these slots to all players. If you are not a Station Access subscriber then \nthese slots WILL be taken away when the issue is fixed. Please do not make characters using these \nslots unless you are a Station Access subscriber.\n\n- Fixed issue with AA experience while grouping.\n- Server stability addressed.\n- Non-TSS players will no longer get stuck in the Tutorial.\n\nWe are sorry for the inconvenience this has caused you. Thank you for your patience.","content_hash":"2c06633ec08cd8a79be0c45aab86eed8169ea6b6d4c0e1fde15366ed48251d31","source_files":["patches-2006-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 19, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"fe441a935f4052e4146d6010699b64dd8ea9adbfec902284e090c77edaeb15b0","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":857908,"item_index":null,"heading":"September 19, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"2ca464b71ed071cc3e5b39382d76fe539ad9d966cc1961d6064c7e785a2f10f2","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":879583,"item_index":null,"heading":"September 19, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3444a338b326c352d320a3c5b327919defdc7a0f721521300cafc3380c718b75","filename":"patches-2006-2.txt","adapter":"text","source_offset":13161,"item_index":null,"heading":"September 19, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-09-19-1","id":"2006-09-19-1"},{"patch_date":"2006-06-13","effective_date":"2006-06-13","display_date":"June 13, 2006","title":"June 13, 2006","year":2006,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Prophecy of Ro","expansion_code":"prophecy-of-ro","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Headlines","We've now upgraded to DirectX 9.0c!","Make sure you","Spells","AAS","Items","Skills","Tradeskills","Quests","Events","Missions","Zones","NPCs","Maps","UI","Miscellaneous"],"change_count":131,"word_count":2958,"summary":"Headlines *** We've now upgraded to DirectX 9.0c! *** Continuing our efforts to keep pace with current technology, EverQuest will be upgrading to DirectX9.0c to allow us to take advantage of many of the new features and fixes since our last upgrade in the middle of 2003. You will need to be sure…","content":"*** Headlines *** \n\n*** We've now upgraded to DirectX 9.0c! *** \n\n- Continuing our efforts to keep pace with current technology, EverQuest will be upgrading \nto DirectX9.0c to allow us to take advantage of many of the new features and fixes since \nour last upgrade in the middle of 2003. You will need to be sure that you are currently \nrunning DirectX9.0C . If not you will need to download it. This can be done by simply going \nto http://go.microsoft.com/fwlink/?linkid=56513. \n\nMake sure you: \n\n1. Get the April 2006 DirectX 9.0C redistributable version (Caution: Download is about 52 MB)\nat: http://www.microsoft.com/downloads/details.aspx?FamilyID=fb73d860-5af1-45e5-bac0-9bc7a5254203. \n\n2. Run directx_apr2006_redist.exe. Extract the files to an easily identifiable directory. \n\n3. Go to the directory the files were extracted to in step 2. Run \"DXSETUP.EXE\" from \nthat directory. \n\n4. Accept the license agreement. Allow the installer to update the DirectX components. \n\n- Nektulos Forest got a face lift! Check out the amazing new look. \n\n- The Guild Lobby is now available to everyone. \n\n- The 8th-year veteran reward Throne of Heroes, a gate ability that transports veterans \nto the throne room in the guild lobby, is now available to those who are eligible. \n\n- The map window now has an option to display your group mates. \n\n- To help smooth the transition to incurring death penalties for new players (losing \nexperience and leaving a corpse), the level when you start to incur death penalties has \nbeen lowered from level 11 to level 6 and the amount of experience you lose when you die \nnow starts at a very small amount at level 6 and slowly ramps up from there. We've added \na corpse summoner to the tutorial who will summon corpses for free for anyone who is \nlevel 10 or under. \n\n- New Hot Zones! With this patch the old hot zones have been reverted to their previous \nvalues and a new set of hot zones has been selected! The following zones are now the \"Hot Zones\"! \n\nLevel 20: Swamp of No Hope \nLevel 25: Overthere \nLevel 30: Timorous Deep \nLevel 35: Emerald Jungle \nLevel 40: Dreadlands \nLevel 45: City of Mist \nLevel 50: Skyfire \nLevel 55: Karnor's Castle \nLevel 60: Veksar \n\n\n*** Spells *** \n\n- Fire pets should now regenerate mana appropriately. \n- Pet spells and weapon procs now report to the owner and can be filtered appropriately. \n- The refresh time on Spirit of Bih`Li has been reduced. \n- The damage on Bloodpyre and Heartblaze have been increased. \n- The effect from your aura will no longer be removed if you use an illusion. \n- Having an aura up should no longer cause targeting issues while you are under illusions. \n- Illusion: Werewolf now uses the new werewolf model. This applies to enchanter spells and \nitem effects. \n- Bard songs will now stop pulsing when an NPC forces the bard to feign death. \n- You can now turn off messages generated by bard songs affecting your pet. \n- Buffs that increase run speed will no longer overwrite AA run speed increases that are \nbetter than the buff. \n- You can now specify beneficial spells to block by name using the Blocked Buff window. This \nwill allow you to block spells that don't have a buff icon without editing a file. \n- Attempting to gate or teleport to a zone that isn't currently running will no longer result \nin your spell bar being locked up. \n- Several spell texts which were gender-specific have been changed to something more gender-neutral. \n- Added a wear-off message to Elddar's Grasp, Puratus, Harmony of Nature, and Mind Shatter. \n- Short duration buff icons should now be a consistent size. \n- Eyes of Zomm have been sedated and should no longer decide to attack their owners from \ntime to time. \n- Sitting while levitation wears off will no longer leave your character looking like he's \nfalling until you stand up again. \n\n\n*** AAS *** \n\n- Added the 8-year veteran reward Throne of Heroes, a gate ability that transports veterans \nto throne room in the guild lobby. \n- Pious Supplication has been renamed to Improved Hand of Piety. \n\n\n*** Items *** \n\n- Increased the amount of experience that evolving items gain when you kill an NPC. In addition, \nyou will now gain more experience toward your evolving item when you are in a group, similar \nto how normal experience works. \n- Reduced the amount of experience required to level up intelligent items. If your items now \nhave more experience than is required to level, they will evolve the next time they gain experience. \n- Due to the changes to how fast you gain item XP, the amount of XP required to evolve the \nCloak of the Spirit Tracker has been increased. \n- Evolving an item should no longer cause occasional crashes. \n- The aura effects from Prophecy of Ro \"clicky\" items are no longer restricted to only \nhitting your group. In addition, they will no longer recast their effect every 6 seconds, \nbut instead will remain on a character for as long as they are within range of the aura. \n- Throwing axes should now pull from ammo/inventory appropriately. \n- Lowered the duration on the spin stun on Peace of the Disciple Strike and One Hundred \nBlows while in PvP. \n- Bane of Muram and Curse of Muram now last 18 and 36 seconds respectively. \n-Modified the Battleworn Symbol of Rage. The charm was calculating values higher than \nintended and now should be on par with other Demiplane of Blood level charms. \n- Changed all four of the Furious Bash Augments from DoD that use Ambleshift's Amazing Automated \nAmalgamator to Improved Block. Additionally the names of the Chronal, Discordant and Bazu \nseals have been changed appropriately. \n- Altered the Favorable Breezes line of augments from DoD that use Ambleshift's Amazing \nAutomated Amalgamator. They now give a different progression of effect. \n- Increased the level required to equip the following augments to 45 to match the level \nthat their effect is able to be used: Carnivorous Coral, Deepwood Hunter's Stone. \n- Increased the level required to equip the following augments to 60 to match the level that \ntheir effect is able to be used: Green Fire Phosphorous, Frozen Malachite, Jagged Dragon Scale, \nTurquoise Lifetap Sieve. \n- Increased the level required to use the following augments to 65 to match the level that \ntheir effect is able to be used: Volcanic Sink Geode, Deep Crust Frozen Malachite, Vein Sap \nMineral, Ethereal Sky Stone, Faerie Luck Stone. \n- The Mystical Aptitude effect will now last its full 20 minutes. \n- Vibrating Gauntlets of Infuse and Vibrating Hammer of Infuse are now lore to each other. \nThis is to prevent players from getting into an odd state that could cause a crash. \n- Barbarians can now use Naturalist's Leather Arm Wraps. \n- Roleplayer's Jester now looks like a doll rather than a bag. \n- The Burning Affliction focus effect on The Skull of Torture should now work properly. \n- Increased the stats on the Wrought Blade of Hiz. \n- Bravefoot Short Sword is now considered a one-handed slashing weapon instead of one-handed blunt. \n- The Cracked Stone of Savagery now has the proc effect of Lifesap I. \n- The Shard of Crystallized Rage now has the proc effect of Fiery Strike II. \n\n\n*** Skills *** \n\n- Made changes to the taunt formula at high levels. A level 60 character taunting an even con \nor higher level NPC will now use the character's taunt skill to determine success rate, similar \nto what occurs below level 60. The chance to taunt is roughly the same. In addition, the \nreduction in your chance to taunt creatures higher level than yourself now occurs at a \nslower rate and the minimum chance to taunt an NPC is higher. Also, you will now gain a \nbonus to your chance to taunt NPCs that are lower level than yourself. To go along with \nthe change to use a character's taunt skill after level 60, paladins and shadowknights have \nhad their taunt caps increased to match warriors and ranger's skill cap has been increased to 200. \n- Taunts that fail because of distance will no longer cause you to have to wait the cool down \nperiod before attempting to taunt again. \n- Ranged combat should behave much more consistently now. \n- Increased the sense and disarm range on many traps throughout the world. \n- /con will now properly report whether an NPC can see you sneaky rogues. \n\n\n*** Tradeskills *** \n\n- Increased the amount of mobs that can drop exceptional shissar blood. \n- The tradeskill recipes for Dreary Deeds and Infusion of Spirit have finally been discovered. \n- Merchants across the world realized that they were selling small pieces of ore at a loss. \nThey have mutually agreed on a price increase. \n- The poisons from the Omens of War era will no longer magically create a vial; they now require \ntwo of the appropriate poison vial. \n- You will no longer be able to combine ingredients that you have up for sale in the bazaar. \n- The Antonican forge has moved to outside of Armor by Ikthar. \n- Failing to create Frost Bunny Stew will now return your pot to you. \n- Fixed the bug to the evolution of the tradeskill trophies for players using lower than master \ncertificates while having a 300 skill. \n- Bristlebane's Challenge and Bristlebane's Challenge Meats have changed to No Drop. \n- Fixed a bug in the wording of the Grandmaster's Book of Barbarian Culture. \n- Expanded the shark skins that can be used to make advanced poison vials. There are two shark \nskin items, both with the same name. \n- Seeping Haze poisons will now properly bestow the Seeping Haze proc effect. \n- Bitter feedback poisons will not properly bestow the Bitter Feedback proc effect. \n\n\n*** Quests *** \n\n- Removed the \"Loot 4\" requirement from all of the \"Bring Me Their Heads\" quests in Devastation \nand Stronghold of Rage. This should make these quests more accessible by allowing characters \nto collect the items needed, then get the quest and hand them in to complete it. \n- Added an experience reward for the \"Bring Me Their Heads\" and \"Engines of Destruction\" \ntasks in the Devastation and Stronghold of Rage. \n- Fixed a problem with the Shaman epic 2.0 Elder Spirit of Enlightenment in West Freeport. \nSeemed he wanted to enlighten himself by wandering where he shouldn't. He should now happily \nlead shamans from the Jade Tiger Inn into the courtyard for the ritual. \n- The drop rate of the Twilight Sea armor quest gems has been increased significantly. In an \neffort to keep the amount of money entering the world from those gems roughly the same, the \nvalue of the gems has been reduced as a result. \n- Shalowen the Pure will now return The Chalice of Life if you have completed the single group \nmissions in his arc in order and turning in the chalice of life drop from the Corruption of Ro raid. \n- Exploring the Valley of Xanzerok for the Arcstone quests should now work correctly when \nlevitating. \n\n\n*** Events *** \n\n- The LDoN raids have been switched over to use the expedition system. This means you can \nadd new players to the raid at any time, and the lockout occurs at the end after a success \ninstead of at the beginning when the raid is launched. Also, the maximum player limit has \nbeen increased from 36 to 54, and all death count failure mechanics have been removed. \n- The events in Deathknell, Tower of Dissonance now have individual lockout timers instead \nof applying a lockout to the entire zone. \n- Made some tuning changes to the first raid event in Deathknell. \n- The Deathknell Enforcers will no longer use Immobilizing Stone. \n- Added a tether to Maestro Tan`Lor in Theater of Blood. \n- The lava spout traps have been removed from the Tirranun encounter. \n- The traps in the Inktu`ta raid should fire off much less often, as well as be easier to \nlocate and disarm. \n- Mayong will now teleport back to his spawn point if he wanders too far from his room. \n- Fixed a crash bug that could occur in the Demi-Plane of Blood during the Performer event. \n- Drekish the Enforcer of Ro will now properly reset in the event of a failure in the \nCorruption of Ro raid. \n- You now only need one flagged player to initiate the 18-man Kunark Monster Mission raid: Fall of an Empire. \n- The invaders that breach the walls into the Stronghold of Rage will be a bit less easy \nto split. \n\n\n*** Missions *** \n\n- Increased the distance that the Dwarf armies must be from basecamp in The Defense of Thurgadin \nmonster mission before they return to full combat potential. Units moving to forward locations \nare guaranteed to be back in combat states when they reach their destinations but may still be \nthinking of resting while they are in transit. \n- Dain`s Historian Duggans will now review with you which of his missions you have completed and \nturned in a seal for that mission. Simply ask him to \"Review\" the Coldain History you have studied. \n- Corrected an issue that could cause you to not get credit for finishing the mission \"Train\" \nif you were charmed when it completed. \n- Corrected an issue that could cause the mission \"Creepy Concerto\" to not update properly if \nthere were pets or auras in the mission. \n\n\n*** Zones *** \n\n- The Guild Lobby is now available to everyone, whether they own Dragons of Norrath or not. \n- Added a guild hall port stone to Arcstone. \n- Added an Augment Sealer Pool to Arcstone. \n- Fixed a number of crashes that could occur with older graphics cards in Anguish and Muramite \nProving Grounds. \n- The portal out of Veeshan's Peak will now take you to the proper version of Freeport. \n- Fixed a problem that was causing NPCs to fall under the world in Dawnshroud Peaks. \n- Creatures in Devastation now travel in smaller packs and are slightly weaker than before. \n- The portal to Dranik's Scar from East Freeport has a visual effect again. \n- The entrances to Paineel and The Hole can be lock picked once again. \n- The Hunter/Forager cycle in Trakanon's Teeth should no longer spawn multiple copies of the same \ncreatures. \n- Corrected an issue that could cause several non-targetable creatures to attack you in Halls of \nHonor. \n- Casting Succor in Grimling Forest will no longer put you under the world. \n- Fixed a problem with the Guild Hall Portal that could cause the teleport confirmation window to \ndisplay the incorrect target zone. \n- Fixed an issue in Illsalin that was causing groups of arena combatants not to despawn after the \nevent. \n- You should no longer get stuck behind the grate leading into Dranik Sewers. \n- Kerra Ridge should now be much friendlier to lower level adventurers. \n\n\n*** NPCs *** \n\n- Updated the character models for many NPCs throughout the world. This includes changing \nIllusion: Werewolf to use the new werewolf model. \n- The corpse summoners in the guild lobby are no longer fooled by shrouding down to lower \nlevels before handing in a soul stone. \n- Creatures without legs have lost the ability to kick. \n- The treants in Theater of Blood that have been shedding hooves and horse meat will no longer \ndo so. \n- Lowered the hit points and increased the respawn time of the door that leads from Devastation \ninto Stronghold of Rage to make access to Stronghold of Rage easier. \n- The angry and hurt Faydedar that Dolgin helps people bait no longer has any viable meat on \nhim. \n-Terrorantula's children should no longer warp across the desert. \n- Summoning a horse should no longer upset nearby NPCs. \n\n\n*** Maps *** \n\n- Cartographers have been very busy. Numerous map fixes made. \n- The map window now has an option to display your group mates. \n\n\n*** UI *** \n\n- The default size for the barter and bazaar windows has been increased. \n- You can now filter the barter window by seller name. \n- The guild window should now display information properly for guilds with over 999 members. \n\n\n*** Miscellaneous *** \n\n- We've now upgraded to DirectX 9.0c! \n- Many pathing issues have been resolved. Monsters rejoice! \n- The Universal Chat system will replace the old Channel Server for all channel operations. \nAll player-owned channels will be moved over automatically and using channels in the new system \nis the same as before, so you should not notice any difference. One of the primary benefits of \nthis change is that channels now support cross-server and cross-game functionality. EQIM will no \nlonger work with this change however we do intend to remedy this situation if possible in the future. \n- Luclin character models are now available to everyone, whether they own Shadows of Luclin or not. \n- Increased the amount of experience you gain toward your shroud progression when you kill an \nNPC as a shroud. In addition, you will now gain more experience toward your evolving item when \nyou are in a group, similar to how normal experience works. This does not affect the evolving\ntradeskill trophies, which don't gain experience from killing creatures. \n- Fixed a number of rendering anomalies that could occur throughout the game. \n- Targeting corpses should now be much easier and much less confusing. \n- Item links can now be sent across Universal Chat channels! \n- Ogre females using voice emotes for Agree and Disagree will now play the proper voices. \n- Player and NPC names should now be rendering correctly at all times when they are overlapping. \n\n\n\n\n\n- The EverQuest Team","content_hash":"2c4e48b3a9afe0dd1fe0f158ce9ae9ef44be4aa67fd2b239125f139b23c8a52b","source_files":["patches-2006-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 13, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6d8e5ad9104e6d5f53fa976ff7f26c16cd6d8cf994f0a10536a4cdaac5df1ff8","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":826691,"item_index":null,"heading":"June 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e182825c84d73559477729596de41f0afae86e204a4cd07e6c610a2ed09df295","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":847974,"item_index":null,"heading":"June 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f091e7cc29436edc2759cb0f0958cc6774a79de57abe3df5b6f4aa25c4cdd71e","filename":"patches-2006-1.txt","adapter":"text","source_offset":38990,"item_index":null,"heading":"June 13, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-06-13-1","id":"2006-06-13-1"},{"patch_date":"2006-03-15","effective_date":"2006-03-15","display_date":"March 15, 2006","title":"March 15, 2006","year":2006,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Prophecy of Ro","expansion_code":"prophecy-of-ro","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Headlines","Anniversary Events","AAs , Spells, and Disciplines","Traps and Auras","Items","NPCs","Tradeskills","Zones","General","Special Notes"],"change_count":81,"word_count":2101,"summary":"Headlines *** EverQuest turns 7! Starting on March 16th, join us for a month long anniversary celebration! We believe we have fixed all issues related to the increased network lag when re-forming groups in a raid. Please let us know if you have any further issues related to this. Anniversary Events…","content":"*** Headlines *** \n\n- EverQuest turns 7! Starting on March 16th, join us for a month long anniversary \ncelebration! \n- We believe we have fixed all issues related to the increased network lag when re-forming \ngroups in a raid. Please let us know if you have any further issues related to this. \n\n\n*** Anniversary Events *** \n\n- Double experience! To kick off the celebration, from 12:00 PM Pacific Time on March 16th \nuntil 12:00 PM Pacific Time on March 20th all normal experience rewards will be doubled! \n- Fabled NPCs have returned! Many of your favorite NPCs from the original EverQuest zones and \nKunark have been upgraded to Fabled versions that are tougher and tote better loot. And for \nthe first time, they are joined by over a hundred NPCs from Velious! \n- New scavenger hunt! NPCs in Thurgadin, Kael, and Skyshrine are looking for help finishing \nup some of their collections. \n\n\n*** Missions, Quests \n\n- Fixed a bug in the Gilded Scroll mission that was not updating the scrolls when they are \nlooted. \n- Five new unusual creatures have been spotted in the Demi-Plane of Blood. \n- The mini bosses in Anguish will now drop augments again. \n- Made some aesthetic changes to the Snowtail and Ghost encounters in Razorthorne. \n- Tailfang in Shar Vahl will now drop his tail on the Firiona Vie server. \n- The mission The Key to the Past should now hand out an appropriate reward. \n- Reduced the difficulty of the Oroshar encounter in Arcstone. Oroshar should now be in line \nwith the other four spirits. \n- Modified the Sundersky encounter in Arcstone. Sundersky is now more powerful, but becomes \nless so after his four summoned winds are destroyed. \n- Collapsed all of the missions on Spirit Hunter Elijo into one mission: Mark of the Spirits. \nAny previously collected spirit marks can still be turned into Spirit Hunter Elijo for task credit. \n- Ao the Fourth Born now gives out a spell scroll reward for completing his mission arc. If \nyou've previously completed all 3 Skylance Missions, then simply hail Ao for your reward. \n- For the quest, Through the Portal, a fix has been made so that crazed scyrkins will drop the \nneeded shards. \n\n\n*** AAs , Spells, and Disciplines *** \n\n- Temporarily removed the AA Abundant Healing. This ability was causing a conflict with the \nability Gift of Mana. As Gift of Mana is generally considered the more useful of the two, \nAbundant Healing has been removed until we can resolve the conflict. Any points spent in \nAbundant Healing will be refunded \n- Dispel spells can no longer be blocked using buff blocking. \n- Harmonic Dissonance now has a 15 minute reuse time associated with it. \n- Pets will no longer instantly die when told to attack a trap they are not allowed to attack. \nThe owner will receive notification about why the pet did not attack. \n- You can now remove pet buffs even if they are stacked beyond 4. \n- The buffs in the pet information window will no longer show 0 time left in their tooltip. \n\n\n*** Traps and Auras *** \n \n- We?ve made a change to how aura particles are displayed. You will now only see aura \nparticles for auras that are owned by someone in your group or raid. \n- Most player cast auras will no longer cast their effects every spell tick. Instead, \nthey will work like other spheres of influence and the effect will remain on an affected \nplayer as long as they are within the area of the sphere and be removed from the player \nonly when they leave the sphere. Note that if you remove the effect from yourself by clicking \nit off, you will need to leave the area of the aura and return before it is reapplied. \n-The cleric spells Aura of the Pious and Aura of the Zealot have been changed slightly. \nThey will no longer fade after a certain amount of damage has been taken, but will absorb \nslightly less damage per hit. \n- Traps will now apply the correct amount of damage whether in a pvp setting or not. \n- Corrected a problem that would cause older traps to go off every time someone entered their \narea instead of going off, then being inactive for a time before going off again. \n- You can now try to sense a trap even when you have a PC or NPC targeted. It you are targeting \nan object that could be trapped (such as a chest), you will still attempt to find the trap \non the object rather than searching the area for traps. \n- Using pick, disarm, or inspect while invis will no longer automatically make you visible. \n- Rain spells will no longer count interactive objects, traps, and auras towards the max number \nof NPCs they can hit. \n- Beneficial auras will now properly affect your group and raid members in a pvp setting. \n- The Aura window will not longer close when hitting the escape key. \n\n\n\n*** Items *** \n \n- Fixed the evolving item reward for the Spirit Hunter Missions in Arcstone. If you have a \ncloak that is stuck in the second stage of the evolving item (Cloak of the Spirit Stalker) \nspeak to Spirit Hunter Elijo to receive the final version. \n- Modified the Black Orb of the Scrykin quest. The orbs of the seven dead Scrykin are now \ncalled \"Gray\" orbs and are tradeable. The orbs of the six living scrykin will also drop off \nthe appropriate scrykin (in addition to being the task rewards for completing Or`Sarro's tasks) \n- The Enraged Flesh Armor pieces are now no trade. \n- The Prophecy of Ro tier1/2 cleric breastplate now has the activated effect of Pious Elixir \n- The Prophecy of Ro tier1/2 shaman breastplate now has the activated effect of Ghost of Renewal \n- The Prophecy of Ro tier1/2 enchanter breastplate now has the activated effect of Ethereal Rune \n- The Saga of Skin Translations are now no-trade \n- The Coldain Historical Seal augmentations are now lore to each other \n- Hammer of Shadows now has 300 endurance \n- A number of items from the events in Theater of Blood now have their proper stats \n- Burning Tree Leaf now only returns at max 337 hp and mana and has reduced stats. \n- Pendant of Insurgency, Aelly?s Earring, Prickly Earring, and Mary-Anne?s Ring of Insanity \nnow have monk, beastlord, and berserker as usable classes. \n\n\n*** NPCs *** \n\n- Farwein Windrun has returned to his camp in South Ro. Feel free to stop by and welcome him \nback. \n- Queen Tak`Yaliz in the Desert of North Ro will no longer be missing while you?re looking \nfor her. \n- Ping Fuzzlecutter is now carrying some tasty water! \n- Tak`Valnakor will now properly offer all of his tasks. \n- Boomba the Big has returned to his old stomping grounds near the west gate of Freeport. \n- Vulak`Aerr, High Priest of Veeshan, has returned to the Temple of Veeshan. \n- Gnarlibramble has loot again. \n\n\n*** Tradeskills *** \n\n- Changed the Stunning Bola and Explosive Bola to use the new potions. (Basic Suspension \nof Pestilence IV and Basic Suspension of Flame IV respectively) \n- Increased the yield on the Treant Laminating Adhesive by adding one more Acid Wash to \nthe recipe. \n- The trivials for the Staurolite and Prestigitase recipes have been appropriately altered \nto be more in line with the result. The trivials were on Saurolite are now on Prestigitase, \nand vise versa. \n- Fixed the names of the Prestidigitase items. \n- Fixed the Reinforced medicine bags (normal and foldable) to take large sized items like \nthe medicine bag. \n- The pottery task now makes the combine check on the more difficult of the pottery wheel \ncombine or the kiln combine. You will still need to complete the item (fire it) to hand into \nthe judge. This is to enforce it being a test of the potter?s skill, not the potter?s \nfriend?s skill. \n- Made the new throwing potions stack to 100 as the old ones did. \n- Fixed many of the old alchemy potions that were not casting at the proper level. \n- The trophy certificates will now give the trophy exp to get it to a percentage appropriate \nto your skill within the \"Tier\" in addition to setting the trophy to the appropriate level. \nThis will not exceed 99% though, so do not hold onto the certificate, but use it before you \ngain more skill. \n- Worked Suspension of Slime potions now have the proper range of 90. \n- Drop rates on the Alchemy dropped components for the new items have been increased in \nmost cases. \n- Modified the Distillate of Skinspikes potions to be more in line with the old Kilva's \nseries of damage shield potions. \n- Modified the Distillate of Antidote to cure multiple layers of poison counters, as well \nas more counters overall (44 instead of 36). \n- Modified the Distillate of Immunization to cure multiple layers of disease counters, as \nwell as more counters overall (44 instead of 36). \n- Added some NPC?s to various zones to help consolidate some of the alchemy herb inventory. \n- Updated many of the trophy tasks to remove items that were too rare and items that were \nonly in zones that required keys. Ngreth is open to further debate on additional items and \nitems he may have missed. Please feel free to post about it on the forums. \n- The composite treant bows have been altered. Those that had the \"calmed\" versions will \nget a version similar to the bows they had, but it will have gained a slot 7 augments slot, \nin addition to the slot 4 it already had. The calmed compound version has had a slight \nadjustment DOWN in the stats, but slight increase in the damage and range. The rest of the \ncalmed versions got an increase to their overall stats, though there may be some shuffle. \nThose that had the version of the bow with the proc will get a significant upgrade to their\nbow, but these bows no longer have an innate proc. Instead they have a slot 4 and a slot 7, \nand the players will be able to choose to add a proc via slot 4, or not. These bows have also \nchanged to attunable. The recipes to make the bows have changed, and the in game book includes \nthe changes. \n- Altered the recipe for the Grandmaster's Medicine bag. Please see Jolum for the new requirement. \n\n\n*** Zones *** \n\n- Veeshan's Peak should now be in the appropriate state. \n- Guild lobby fog issues should be resolved now. \n- You should be able to bind in North and South Ro again. \n\n\n*** General *** \n\n- Windows Sticky Keys functionality on Windows 98 and ME is fixed. \n- The Auto-Bank feature now works for everyone. \n- Procs and clickable items will no longer cause spell gems to refresh randomly. \n- You can now open up to 34 bags at once. \n- Autofire will properly turn off when a destructible object is destroyed. \n- The Defense of Thurgadin. Dwarves at Base Camp will now be more focused on recovery \nthan combat and will be less effective in battle. They will refocus on Combat when they \nmove away from basecamp \n- The Defense of Thurgadin. The Giant Captains will now strengthen their soldiers that \nare nearby in combat. \n- The Defense of Thurgadin. Added additional failsafes to prevent the Kromzek General \nfrom failing to leave a corpse \n\n\n*** Special Notes *** \n\n- We have made really good progress on the reported issues of increased zoning times. \nWe would like to thank all those that have helped with this by providing detailed information. \nWe know what the issues are and we are in the process of implementing our solution. We hope to \nhave a fix that can be tested on our Test Server within the next week or so. \n- Just in the last couple of days we were able to find the line of sight issue that some of \nyou have been reporting. Given how close we were to our next live update, we felt that there \nwas not a sufficient amount of time to properly test this change. For this reason the line \nof sight fix will not be in this update, but will go to our Test Server this week so that we \ncan have the proper amount of testing time to ensure that our fix actually fixes the problem \nand does not create any others. Thank you for your understanding.","content_hash":"2b0100d4b2ab7c837724999ba9e8187b0cd0678da2a857fe524220ba896a40e2","source_files":["patches-2006-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 15, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8a5f2e61e684c482b40caa117e59b8379c87bf32f7365a9b1e6beacdca8c287d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":806585,"item_index":null,"heading":"March 15, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"44f43029289de0afb2d00f21100c6a640e2371c806fb2f76a5936d2c5c8c94f5","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":827538,"item_index":null,"heading":"March 15, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"b68c95e2026de62e926afea614aebd26daadb986c1df65782c187eaf0cede235","filename":"patches-2006-1.txt","adapter":"text","source_offset":18554,"item_index":null,"heading":"March 15, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-03-15-1","id":"2006-03-15-1"},{"patch_date":"2006-02-23","effective_date":"2006-02-23","display_date":"February 23, 2006","title":"February 23, 2006","year":2006,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Prophecy of Ro","expansion_code":"prophecy-of-ro","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":13,"word_count":240,"summary":"The Guild Hall is still not available. We apologize for the inconvenience. Fixed another stability issue The Key to the Past and The Burning Prince should now hand out an appropriate reward. Exiting LDoN zones in North and South Ro should no longer leave you quite so close to the zone in locations.…","content":"- The Guild Hall is still not available. We apologize for the inconvenience. \n- Fixed another stability issue \n- The Key to the Past and The Burning Prince should now hand out an appropriate reward. \n- Exiting LDoN zones in North and South Ro should no longer leave you quite so close \nto the zone in locations. \n- Changed the starting location for some Paladins in Freeport West to be closer to a \nGuild Master. \n- Corrected several issues with LDoN NPCs in the Revamped Freeport and Desert of Ro zones. \n- Made the new throwing potions stack to 100 as the old ones did. \n- Fearchar in shadowhaven has decided not to stand on his brother and has moved over a \nfew feet. \n- The pottery task now makes the combine check on the more difficult of the pottery \nwheel combine or the kiln combine. You will still need to compete the item (fire it) to \nhand into the judge. This is to enforce it being a test of the potter's skill, not the \npotter's friend's skill. \n- Some of the PoR items were missing their lore flags and have had them added. \n- Corrected a problem that was making the guild lobby look foggy and larger than normal. \n- Porthio the Second Born will offer a more challenging fight. \n- You will no longer trigger your own trap if set while on a mount. \n\n-- The EverQuest Team","content_hash":"161badf641f3baee200534dd0c03f5333a2df5199fe168cc0a0c350723125061","source_files":["patches-2006-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 23, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a507b4d6f62dda7ee2629ff6bc972acd8d3644849dd01d3c25b02fc74469743e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":804285,"item_index":null,"heading":"February 23, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1f5f62e590fb4abad027f57269d19f522f26bf7b6c4a8cf078e1266a2952474f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":825106,"item_index":null,"heading":"February 23, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"196c3cb39097b8c31c9fcb595c345ce8c0f23e86811c603d9604916b3ff3cb27","filename":"patches-2006-1.txt","adapter":"text","source_offset":16122,"item_index":null,"heading":"February 23, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-02-23-1","id":"2006-02-23-1"},{"patch_date":"2006-02-22","effective_date":"2006-02-22","display_date":"February 22, 2006","title":"February 22, 2006","year":2006,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Prophecy of Ro","expansion_code":"prophecy-of-ro","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":3,"word_count":85,"summary":"Fixed server stability issues. Please accept our apologies if you were on one of the unstable servers. Fixed the old alchemy potions that were not casting at the proper level. Corrected an issue that was preventing Elixir of the Avian from stacking with Elixir of the Beast. These should now stack…","content":"- Fixed server stability issues. Please accept our apologies if you were on one of \nthe unstable servers. \n- Fixed the old alchemy potions that were not casting at the proper level. \n- Corrected an issue that was preventing Elixir of the Avian from stacking with \nElixir of the Beast. These should now stack properly. \n*Please note: We are still investigating the issue with items disappearing from the \nGuild Bank. The Guild Hall zone will be unavailable while this investigation continues. \n\n-- The EverQuest Team","content_hash":"aa867f637d5827f3c14c53d99c7c311519be5b8d1d5865e75d940e9a481219d0","source_files":["patches-2006-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 22, 2006"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"553f616c874cc9baf26bf86386d507845461aa317a30467f06af2b555988b3ef","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":803681,"item_index":null,"heading":"February 22, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"b52f482edbe87a37fedabd1686cbf2813f019a8e5e2a6a2e588c342f4412bf1b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":824436,"item_index":null,"heading":"February 22, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"e381b51c0d64fac69b96b35800640fa62a1e960d41c44a28bd70a661e7ee2f85","filename":"patches-2006-1.txt","adapter":"text","source_offset":15452,"item_index":null,"heading":"February 22, 2006","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2006-02-22-1","id":"2006-02-22-1"},{"patch_date":"2005-10-27","effective_date":"2005-10-27","display_date":"October 27, 2005","title":"October 27, 2005","year":2005,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Depths of Darkhollow","expansion_code":"depths-of-darkhollow","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Headliners","New Default UI Skin","Events and Seasonal Festivities","Community Summit Related Items","Audio Triggers","The other controls include","Notes on customizing Audio Triggers","Shrouds/Monster Missions","Items","Tradeskills","NPCs","Quests","UI","Miscellaneous","Chat","Pets","Regen","PvP","Evolving Items","Spells","Skills"],"change_count":65,"word_count":1836,"summary":"Headliners *** New Default UI Skin *** We have updated the default UI skin with new art and icons! This is the same artwork that has been on display on our Escape to Norrath server (www.escapetonorrath.com) and our test server. For those of you that prefer to use the old default UI Skin, you can…","content":"*** Headliners *** \n\n\n*** New Default UI Skin *** \n\n- We have updated the default UI skin with new art and icons! This is the same artwork \nthat has been on display on our Escape to Norrath server (www.escapetonorrath.com) \nand our test server. For those of you that prefer to use the old default UI Skin, \nyou can type /loadskin default_old in your chat window and it will allow you to use \nthe old default UI. \n\n\n*** Events and Seasonal Festivities *** \n\n- Zigan Ribshard in the Plane of Knowledge has a few friends he?d like you to meet. \nSpeak with him for more information regarding seasonal festivities. \n\n\nCommunity Summit Related Items: \n\n- There is a new filter option on the guild bank to narrow your search. \n- Added a \"guildbank\" argument to /outputfile, allowing a player to dump the guild \nbank to disk. NOTE: This can only be used in the Guild Hall. \n- Players should now be able to withdraw items from the Guild Bank deposit area (if \nthey're a Guild Banker). \n- Added Stun and Strikethrough filters/color selectors. \n- Players now have an option in the options window to determine whether or not they \nwant other players to see them with their helm. \"Show My Helm\" \n- EverQuest now uses the system mouse. While in windowed mode you can freely move \nthe mouse around as you can with any other application running in a window. \nMouse pointer customization can be done on a UISkin level. Just make your own .cur \nfiles with the appropriate names. (Please see the default directory for the .cur names.) \n- There's a new command to launch a web browser from the chat window. Just type /www \nand check it out. Also for additional flexibility, /url is available. \n- There's a new command to launch an application. Check out /system for usage. \n\n\nNew arena zone headed to Stormhammer! \n\n- Please be aware that if you login to Stormhammer and download the new arena.eqg, \nthat file will need to be deleted if you want to login to a server other than Stormhammer. \nThis file is located in your EverQuest root directory. \n\n- Raid invites can now be done across zones via \"/raidinvite name\" \n- Bandaging other players will appear to give a healing effect again. \n\n\n*** Audio Triggers *** \n\nAudio triggers are sound effects that are played when certain patterns appear in the \nchat window. You can make audio triggers to play any sound you want when something \nyou want to be sure not to miss appears in the chat window. This might be /tells from \nspecific friends, certain buffs fading, or any other event you can think of that has a \ntext message associated with it. The window used to configure your Audio Triggers can \nbe accessed via the EQ button -> Actions -> Audio Triggers. \n\nThere are a couple key ideas that make up Audio Triggers. \n\nAudio Triggers are a collection of text patterns associated with a sound effect. \nThe window shows a list of all active audio triggers. They are sorted by priority \nso that the first pattern that matches text in the chat window will be the one and \nonly sound that is played. This allows patterns to be made, for example, \"tells you\" \nand \"yourbuddy tells you\" that may have different sound effects. The \"Move Up\" and \n\"Move Down\" commands allow you to control which patterns will be tested first. \n\nCreating a new trigger is a simple matter of typing text in the \"Pattern\" field, \nselecting a sound in the \"Sound\" control, and pressing \"Create\". \n\nThe other controls include: \n\n* Apply - changes the sound selected for the current pattern. Note that changing a \npattern requires a new pattern to be made. \n* Play - plays the currently selected sound again. \n* Delete - delete the currently selected trigger. \n\nTrigger Sets \n\nTrigger Sets are similar to choosing a UI skin. Each trigger set represents a set of \npatterns associated with sounds that is stored on a per-character basis. You can \nswitch trigger sets by selecting the drop-down control and selecting among the listed \noptions. Unless you have installed custom Audio Trigger sets, you will only see the \n\"default\" entry. \n\nEach trigger set is stored as a folder in the AudioTrigger folder in your EverQuest \ndirectory which can contain .wav files unique to that trigger set. The goal here is \nto provide a way for the player community to create and share their own Audio Trigger \nsets that people find useful for different classes or play styles, much like they have \ndone for custom UI skins. \n\nAn example of a useful trigger set may be a set of patterns \nThere are many possibilities. Due to the differences in play styles, there is no \nway to predict what settings people might prefer so the default settings are empty. \nWe encourage players to discover and share ways to make this a fun part of their \ngameplay. \n\nNotes on customizing Audio Triggers: \n\n* Any .wav files found in the folder .\\AudioTriggers\\shared will be made available \nto all Audio Trigger sets in the Sound selection control. You will probably want to \nput most of your custom sounds in this folder, unless you are making custom Audio \nTrigger sets. \n* Creating a new Audio Trigger set is similar to making a new UI skin. It's not \ncomplicated but it's not built into the UI. Create a folder in \n.\\AudioTriggers\\NewTriggerSetName and put any .wav files specific to this trigger \nset in there, and you will be able to start using the new trigger set the next time \nthe program is started. \n* User settings for each Audio Trigger set can be found in \n.\\userdata\\AT_TriggerSetName_CharacterName_ServerName.ini. You can copy these \nfiles to other characters as needed. You will probably want to include a sample\nof this if you make an Audio Trigger set that you plan to share because this is \nwhat contains all the details on each specific trigger pattern and sound. \n\nThe above instructions are available in-game via the help button on the audio \ntriggers window. \n\n\n*** Shrouds/Monster Missions *** \n\n- Tribute will now be properly disabled when in shrouded form. \n- GuildTribute is now properly disabled when in shrouded form. \n- You cannot guild invite someone who is shrouded. \n- Adjusted the power scaling of Spirit Shrouds level 55 and above. As you unlock \nhigher tier shrouds you will see a larger difference in their power level. \n\n\n*** Items *** \n\n- Light Amphibian Hide Slippers now have the effect \"Form of Protection\" \n- Cultural Charms will now be able to receive augments. \n- Whisps of Potameid Hair will now drop occasionally from some of the Potameids in Jagged Pine. \n- The experience required on many of the intelligent items has been reduced significantly \nto bring them more in line with evolving items. \n\n\n*** Tradeskills *** \n\n- Charm Patterns now stack better! \n- Players will now be able to make journeyman?s charm patterns instead of cloth caps! \n- The spells Night Stalker and Night's Beckon now use the proper thickener. \n- Saltpeter and Crystallized Sulfur should drop about 10 times as often as they did \nin the past. \n- Pan Seared Orange Tuna will no longer magically transform your non stick frying pan \ninto a stew pot if you make a mistake while making it. \n- Radiant Titanite of Quickening and Pure Quickening can now be made by rogues. \n- Scribe Rikik in Rathe Mountains found the inventory that he had lost during the \nmove from Gukta. \n- The spell Light of Order will now use the proper ink. \n- The Darkhollow Geode task changed. Only Artisans will accept the Geode. \n\n\n*** NPCs *** \n\n- Cartographer Slipgear is reviewing his notes and discovered that some of his maps \nare not properly accredited. Speak with him if you have provided him with a map but \nnot received credit for it. \n- The Knight of the Dread Sun will now make his appearance more often. \n- Atheling Plague has decided that heights aren't to his tastes, so he has left his tower. \n\n\n*** Quests *** \n\n- Added a new quest to reward players for completing the mission story arcs in \nDarkhollow. Speak with the old shiliskin fortune teller in Undershore for details. \n\n\n*** UI *** \n\n- There is now a button on the Options/Display page to \"turn off\" your helm?s graphic. \n- You will now see all text color options. \n- If you cancel a coin selection and then attempt to select crystals instead, the \ncrystals will now appear on your cursor and not the coin. \n\n\n*** Miscellaneous *** \n\n- You will now be able to remove gold from your shared bank or regular bank if you \ndie with an item on your cursor. \n- When using Find to find the Fishing Supply merchant you will no longer lock up. \n- Seru's animations are now fixed. \n- If a character dies while LD, Charmed or Feared the corpse can will be able to be \ndragged by the appropriate people. \n- We have fixed any remaining issues with setting a portion of your experience to go \nto AAs and then losing regular experience. \n- Client stability fix. This specifically happened while raiding with many many \ndifferent types of particle clouds being used. \n- The issue involving the loss of a portion of a player's mana, hitpoints, and \nendurance after zoning is now fixed. \n- We have fixed the issue involved with the loss of half a player's mana, hitpoints, \nand endurance after zoning from a death. \n- Added some additional logging and error-checking to the Plane of Time. These changes \nshould address the issue where an instance would not progress past Phase 1 in some \ncircumstances. \n- Numerous raid management systems fixes have been made. \n\n\n*** Chat *** \n\n- Players in shrouded form will not auto-join class chat channels. \n\n\n*** Pets *** \n\n- Pets will once again receive HP from their items. \n\n\n*** Regen *** \n\n- Regen will work properly after becoming your main character after being a shroud. \nIksars rejoice. \n\n\n*** PvP *** \n\n- You can no longer loot an item from someone else's corpse if you kill them in an \narena. \n\n\n*** Evolving Items *** \n\n- You can now see the final result after adding an augment to an item. \n\n\n*** Spells *** \n\n- Detrimental spells will not be marked as used if used in a non-combat zone like PoK. \n- Several Ranger spells have been modified once again: \n* Ward of the Hunter - Replaced the ATK bonus, lowered the double attack bonus to 3%. \n* Howl of the Predator - Replaced the ATK bonus, lowered the double attack bonus to 3%. \n* Strength of the Hunter - Replaced the ATK bonus, removed the double attack bonus. \n- Greater Familiar is no longer an instant cast spell. \n\n\n*** Skills *** \n\n- Berserker axe throwing skills have had their timers modified. The stun and snare \ntype abilities will now be on one timer, and the jolt and volley sets will be on another.","content_hash":"94ff0b179099f7cdf4df04825f6e93a608f0d162782b8617d58e798b0f2d036d","source_files":["patches-2005-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 27, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f26102ee2a78b105584871d2c1f7962c7f728635d712ec84a497f04179d8b75c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":770334,"item_index":null,"heading":"October 27, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"30537855575ca4bbeba2e81010162053fd339c521609186a50713bc2ab330169","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":790495,"item_index":null,"heading":"October 27, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"10a687f902188f28414cf5ecf4d61258acd10ee6daf6eb031e47bcfec949e7f9","filename":"patches-2005-2.txt","adapter":"text","source_offset":27367,"item_index":null,"heading":"October 27, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-10-27-1","id":"2005-10-27-1"},{"patch_date":"2005-09-15","effective_date":"2005-09-15","display_date":"September 15, 2005","title":"September 15, 2005","year":2005,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Depths of Darkhollow","expansion_code":"depths-of-darkhollow","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Spells","Items","Miscellaneous"],"change_count":7,"word_count":136,"summary":"Spells ** Modified Abundant Healing so it should no longer have stacking problems with other regeneration effects. Items ** Placeholder items inside Monster missions will now display the highest level reward for reference. New tradeskilled javelins in Depths of Darkhollow now have required levels.…","content":"** Spells ** \n\n- Modified Abundant Healing so it should no longer have stacking problems with other \nregeneration effects. \n\n** Items ** \n\n- Placeholder items inside Monster missions will now display the highest level reward \nfor reference. \n\n- New tradeskilled javelins in Depths of Darkhollow now have required levels. Some of \nthem are now flagged as beastlord usable. \n\n- Slipgear's Gem will now properly calculate its stats based on the tasks you've \ncompleted for Cartographer Slipgear. \n\n\n** Miscellaneous ** \n\n- Fixed general login related issues. \n\n- Fixed an issue that prevented Lore and Magic items from dropping on Monster Missions \non Firiona Vie. \n\n- Fixed an issue that caused quest and tradeskill recipes that resulted in an item of \nthe same lore group as a component of the recipe from combining properly. \n\n-- The EverQuest Team","content_hash":"7cddc2b26f5b2f8a819f9c9c1db9db6f839f0c64d659914d66013c8ef6042604","source_files":["patches-2005-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 15, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"e688a3456c8c49e0ab11b081d74acd258118b97783c9f1492ae0160ea2e053e5","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":761836,"item_index":null,"heading":"September 15, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3511b423d2e3e7a0fa062973d5048a4264a5256d32e6de59f497998ca5c66607","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":781733,"item_index":null,"heading":"September 15, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"169b1b9b922883c60d5f2bcc4303fa73614b43a686bfe00b5134fe503a734d06","filename":"patches-2005-2.txt","adapter":"text","source_offset":18605,"item_index":null,"heading":"September 15, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-09-15-1","id":"2005-09-15-1"},{"patch_date":"2005-09-13","effective_date":"2005-09-13","display_date":"September 13, 2005","title":"September 13, 2005","year":2005,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Depths of Darkhollow","expansion_code":"depths-of-darkhollow","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Monster Missions","Spirit Shrouds","Evolving Items","Intelligent Items","Tradeskills","AAs","Spells","There are several ways to play Escape to Norrath","[EQ] Menu Button","NPCs","Quests","Items","Tutorial","UI","Miscellaneous","Special Thanks"],"change_count":46,"word_count":1853,"summary":"Welcome to EverQuest: Depths of Darkhollow! As Lanys T'Vyl and Firiona Vie crossed blades in Nektulos Forest, a failed curse exploded that shook the lands from sky to stone. When all settled, for a time there was no sound. Firiona, Lanys, their armies, all the beasts and creatures had vanished from…","content":"Welcome to EverQuest: Depths of Darkhollow! \n\nAs Lanys T'Vyl and Firiona Vie crossed blades in Nektulos Forest, a failed curse \nexploded that shook the lands from sky to stone. When all settled, for a time there \nwas no sound. Firiona, Lanys, their armies, all the beasts and creatures had vanished \nfrom the grove where the curse was bound. But down at the end of the forest river \nwhere it ducked under loose stone, a way into darkness was revealed -- passage into \na subterranean world called Darkhollow. \n\nFor more details on what befell those in Nektulos Forest, see today's story entry! \n\n\n~** Depths of Darkhollow Highlights **~ \n\n** Monster Missions ** \n\n- Have you ever wondered what it must be like to be a monster in Norrath? Now you \ncan find out! Through Monster Missions, you are able to enter the bodies of a \nvariety of characters and be transported into a different time to re-enact the \npast or play a critical role in Norrath's future. These missions are found in \nDarkhollow and other areas around Norrath, like Nektulos Forest and Butcherblock. \n- While you play in a monster mission, your main character earns experience and, \nquite often, rewards! The rewards you gain from monster missions appear in the \ninventory of your main character when the mission is successfully completed. \n\n\n** Spirit Shrouds ** \n\n- Shroudkeepers have learned to channel spirits in the ethereal world. They are found \nin the Plane of Knowledge and can offer you the form of one of Norrath's creatures \nthrough a Spirit Shroud! The Shroudkeepers can transform you into creatures in various \ncategories, like Undead or Animal. The Spirit Shroud itself changes your form and \ngives you a specific set of abilities, like a fighter or healer, depending on the \nshroud you picked. Once you've selected a shroud type, you can choose to play a \ncreature of that type of any available level less than or equal to your own level. \n- While you adventure with a Spirit Shroud, you will gain experience for your main \ncharacter. When you remove your shroud, the items you collected will appear in your \nShroud Storage which is accessed at a banker. Also, as you use the Spirit Shrouds in \na particular category you will gain enough knowledge and experience to unlock new forms. \n\n\n** Evolving Items ** \n\n- As you adventure and advance in Norrath, you may find new items that will learn \nand grow right along with you! These Evolving Items change over time the more you \nuse them, including their names and statistics. These weapons and worn items are \nmarked as Evolving and will show their status in a percentage upon inspecting them.\nYou can watch that status grow as you kill monsters! When it reaches 100 percent, \npresto, you will have the next level of your item! \n\n\n** Intelligent Items ** \n\n- Imagine what some of your gear might say to you if it could talk. Now some will! \nIntelligent items, much like evolving items, are now found in Norrath and will show \ntheir status when inspected. As they grow, they change their statistics and even what \nthey say. They can talk to you and, sometimes, people around you (you can customize \nthese chat options). These items usually have something to say about your actions, \nso keep your eyes open! \n\n\n** Tradeskills ** \n\n- The gnomes of Corathus have amassed a collection of new tradeskill items. You will \nfind some vendors with books detailing javelins, food and drink, and new ways of doing \nspell research. Merchants who frequently traffic in high quality ore have been taking \na keen interest in the new ores and minerals of Darkhollow and often have surplus \navailable for purchase by others. \n- The new spell research is a totally different system that covers a large majority \nof spells that were found in Planes of Power, and Gates of Discord, though not all \nof them. The new system may seem more complex than the way you are used to doing spells, \nbut is much more systematic than the previous system and will be more consistent. \n- Additionally, there are new highly powerful augments for cultural armor? One of the \nGnomeworks is a bit damaged and if you have something of interest to him, he may be \nwilling to help you with a way to make them. Good luck! \n\n\n** AAs ** \n\n- New AAs are now available to players who own Depths of Darkhollow. \n\n\n** Spells ** \n\n- New Spells are now available to players who own Depths of Darkhollow \n\n\n~** EverQuest: Escape to Norrath **~ \n\nAre your friends bored now that the summer is coming to an end? Has their work, \nschool, or in-laws plain taken the fun out of their days? If this is the case, \ninvite your friends to Escape To Norrath to join you in your adventures throughout \nthe world of Norrath. Our new tutorial, EverQuest: Escape To Norrath, is a FREE \nstand alone experience tailored around a fun and easy to learn introduction to the \nworld of Norrath. \n\nThere are several ways to play Escape to Norrath: \n\n- Invite your friends to play EverQuest with you by using the disk included with \nyour Depths of Darkhollow box. Feel free to share this disk! \n- Our new EverQuest: Escape To Norrath website has a full download available, along \nwith instructions on how to obtain account keys: http://escapetonorrath.station.sony.com/index.vm \n- Existing EverQuest players can play on the Escape To Norrath server by using the \nEscapeToNorrath.exe in their EverQuest directory. Join your friends and relive the \nexperience of discovering the magic of EverQuest! \n\n\n~** Other Update News **~ \n\n** [EQ] Menu Button ** \n\n- We have added new functionality to the UI. The window selector is no longer available. \nThe functionality is now neatly folded and tucked away in the [EQ] Button. Clicking on \nthe [EQ] button will extend a menu that includes the most vital and commonly used \nscreens in the game. \n\n\n** AAs ** \n\n- Based on player feedback, we?ve changed the way that Turn Undead and Turn Summoned \nwork to make it more useful in normal grouping situations. Both abilities have been \nrefunded and new versions are available for purchase. The new versions are 5-minute \nreuse, single-target DoTs that have a chance to do a massive amount of damage to the \ntargeted creature when they land, likely destroying it in one hit. The core abilities \nare still level 59 class abilities and upgrades are available at level 65 for Planes \nof Power and level 70 with Depths of Darkhollow. \n- Due to the changes to Turn Summoned and Turn Undead, the AAs that decreased their \nreuse times are no longer applicable so they have been removed and refunded. \n- The duration of Divine Avatar has been increased to 3 minutes and the reuse time \nhas been lowered to 36 minutes. \n- The reuse time on Rabid Bear has been reduced to 36 minutes. As part of this change, \nthe ability will no longer have its duration increased by focus effects. Hastened \nRabidity has been changed to lower the reuse on Rabid Bear by 4 minutes per rank. \n- Reduced the casting time on Wake the Dead and Army of the Dead. \n- Rhythmic Reflexes and Superior Rhythmic Reflexes had their double attack values \nswitched. This has now been corrected. \n\n\n** Tradeskills ** \n\n- Added some recipes to create Soy Sauce for the Chef Chowderly quest. \n- Modified the stats on numerous pieces of the Cultural Tradeskill armor. \n- The Salvage bug when using world containers has been fixed. \n- Tradeskill recipes that result in a LORE item that you already have and is not \na tool will now block with a message. \n\n\n** NPCs ** \n\n- High quality ore vendors will no longer fall for your tricks. \n- Volkara will now appear as a spider rather than a 20-foot human male. \n- NPC's in Halls of Honor should no longer gate home when there are too many pets in \nthe nearby vicinity. \n- Made a minor modification to the Mata Muram script to fix a loophole in the gaze \nlist logic. \n\n\n** Missions \n\n- Volkara will no longer grow in power if she is outside of her lair. Her encounter \nwill now be the same no matter where she is fought. \n- Kessdona's manashard guardian adds should now activate correctly and in sequence. \n- Changed the required count for the kill and loot elements on the Dragons of Norrath \nmission ?Diseased Pumas?. This change was to fix a discrepancy between the number \nof items required for task completion compared to the number of kills and items \nlooted that the task said you needed. \n\n\n** Quests ** \n\n- The Ancient Sebilite Protector in Sebilis should no longer double-spawn his helper-golems, \nand the event should despawn / reset normally again. \n\n\n** Items ** \n\n- All arrows and throwing items now are max stack size of 100. \n- All spell scrolls should now be stackable. Please note that if you try to scribe \nmore than one spell scroll at one time by using a stack of spell scrolls, that you \nwill receive an error message. You must use only one spell scroll to scribe a spell. \n\n\n** Spells ** \n\n- Modified Intensity of the Resolute so it won?t be overwritten by other, lesser \nabilities. \n\n\n** Tutorial ** \n\n- In case you missed it above, the tutorial has changed. Not only have we added new \ncontent and made it more user friendly and streamlined, we actually made it a standalone \nexperience you can give to your friends to learn how to play EverQuest. Please refer to \nthe EverQuest: Escape To Norrath website for more details: http://escapetonorrath.station.sony.com/index.vm \n\n\n** UI ** \n\n- There are now 4 Hotbutton windows that can be visible at the same time. Use the Options \nwindow to set keys for showing/hiding the windows, as well as setting keys for the \nindividual Hotbuttons in them. Note to skinners, your old skin should work for the \nsingle Hotbutton window contained in it, but you'll need to update to see more than 1. \n- Item Links have changed format. \n- Bazaar search results, when the item is viewed, should now show the correct number of \ncharges for charged items. \n- The Task Select window now autoselects the first task in the list. \n- The Guild Management Window level display bug should be fixed. \n- Changing video modes should no longer clear the Find window list. \n- The Find Window now generates a Find path once a target is selected. \n\n\n** Miscellaneous ** \n\n- Added new level gained text for lower level characters. \n- A fully looted corpse will remain in the game as long as there is experience that \ncan be regained through an experience rez or until the experience rez timer has expired. \n\n\n***Special Thanks*** \n\nThe EverQuest Team would like to warmly thank all the people who participated in the \nDepths of Darkhollow Beta. All your feedback, patience and good spirits have been \nreally invaluable to us and the EverQuest community as a whole. Without your efforts, \nDepths of Darkhollow would not be possible.","content_hash":"0f7c71efc46fb3bb6b2db08b3b24f0cb09d286228a24ec7a76011a912aca55b6","source_files":["patches-2005-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 13, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c15781214cef1153febb35ff044757507fe576a1d560797915a8102a428e51a7","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":751041,"item_index":null,"heading":"September 13, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"65c1c11de94094a5b2996f5c601e73c2cfcc61179a00cc2961ae6202e47a5802","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":770872,"item_index":null,"heading":"September 13, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"fd41ef1138c5d8dbdb41e59f35d1522daf23a5716ecd8a393bebb7e15f4c1707","filename":"patches-2005-2.txt","adapter":"text","source_offset":7744,"item_index":null,"heading":"September 13, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-09-13-1","id":"2005-09-13-1"},{"patch_date":"2005-05-11","effective_date":"2005-05-11","display_date":"May 11, 2005","title":"May 11, 2005","year":2005,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Dragons of Norrath","expansion_code":"dragons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Headlines","Spells & Skills","Items","Quests & Events","Tradeskills","Missions","User Interface","Miscellaneous","E-Mail Features"],"change_count":0,"word_count":1870,"summary":"Headlines *** -Many quests in city zones that give XP as a reward now give significantly more. -Four new missions are available that take you back to Qeynos, Unrest, Befallen, and Hate's Fury. -Veteran's Rewards will be available on May 13th. You can find out more details about these rewards here.…","content":"*** Headlines *** \n\n-Many quests in city zones that give XP as a reward now give significantly more. \n-Four new missions are available that take you back to Qeynos, Unrest, Befallen, \nand Hate's Fury. \n-Veteran's Rewards will be available on May 13th. You can find out more details about \nthese rewards here. \n-The required levels on many spells level 50 and below have been changed so that all \ncasting classes will now receive at least 1 new spell every level. \n-Great new functionality has been added to the mail system. Some of the major features \nare listed below, but also check the bottom of the patch message for details. \n-Multiple recipients, including a dynamically generated guild mailing list. \n-EverQuest mail forwarding. You can now have your EverQuest mail forwarded to the e-mail \naddress registered with the station account of the character you are playing. NOTE: you \ncannot reply to the forwarded mail. \n-New Address Book. You can now setup mailing lists on your client and store your friend's \naddresses in your address book. \n\n*** Spells & Skills *** \n\n-Players who only have the first two ranks of the Spell Casting Fury AAs will now do double \ndamage on a successful spell crit, the same as if they had the third rank. \n-Players who only have the first two ranks of the Ingenuity AA will now do double damage \non a successful spell crit, the same as if they had the third rank. \n-DoT spells for nearly all classes have been adjusted to scale better as players gain \nlevels. Additionally, most of these spells have had their casting time significantly \nreduced. A number of additional changes have been made. Please see in game descriptions \nfor updated information. \n-Pet heals are now generally more efficient, have shorter cast times, and will remove \npoison and curse effects in addition to disease effects. \n-Frost Guard now has a 1 hour duration. \n-Rangers now gain the ability to triple attack starting at level 60. \n-Berserker's Frenzy skill now has a minimum damage cap starting at level 51. \n-The return on AC over the cap has been increased for monks, paladin, and shadowknights \nof level 50 and higher. \n-Based on player feedback, we have removed the notification to the caster that occurred \nwhenever a heal-over-time spell made an exceptional heal and added new functionality to \nlet the caster know when their spell has worn off. \n-All caster, priest, and hybrid classes now learn Meditation at level 1. \n-All priest and hybrid classes now learn Channeling at level 1. \n-All detrimental spells that have a duration will now notify their caster when they wear \noff. \n-All hybrid classes now learn Abjuration, Alteration, Conjuration, Divination, and \nEvocation at level 1. \n-All buffs that last at least 24 seconds and do not go to the short buff window will \nnow notify their caster when they wear off. \n-Share Wolf Form will no longer have its buff timer decremented in the Guild Hall. \n-Shield of Notes and Dance of Blades will now properly reset if they fail to take hold. \n-Lich Sting and Reaper Strike now grant a buff to the group as well as the Shadow Knight \ntriggering the effect. The benefit for the Shadow Knight will be significantly larger \nthen the benefit to the rest of the group. \n-Kessadona's Flash of Insight is now known as Kessadona's Roar and has been changed to be a \ndirect damage cold based spell. \n\n*** Items *** \n\n-Seal: Mastery of All is now no-drop on the Firiona Vie server. \n-A Gem-Etched Key was dropping off of common crocodiles in Plane of Earth. This erroneous \ndrop has been removed. \n-The Rod of Shaded Wrath has been slightly upgraded. \n-Many items with over 165 hps were given type 8 slots instead of type 7 slots. \n-The Tainted Heartstone and Charm of Exotic Speech will now properly give full stats when \nall uncommon languages are mastered. \n-All flowers of functionality are now inventory clickable. \n-All armor and weaponry on the Dragons of Norrath vendors now have an additional type \n9 augmentation slot. \n-New type 9 augments can now be found on the Dragons of Norrath vendors. \n-Some additional weapons on the Dragons of Norrath vendors are now rogue usable. \n-Blightbringer's Pants of the Grave now has the focus effect Venom of Anguish. \n-Improved the damage/delay ratio of some of the weapons on the Dragons of Norrath vendors. \n-Beaded Hoop of Demise now has +10 combat effects and +5 strikethrough. \n-Chains of Anguish now has the focus effect Avariciousness of the Ikaav. \n-Shroud of the Surging Storm now has the focus effect Avariciousness of the Ikaav. \n-Ring of Deterrence now has the focus effect Avariciousness of the Ikaav. \n\n*** Quests & Events *** \n\n-When Brevik Kalaner combines the high temple pieces to form the Cipher of Txevu, the \nplayer will now also receive Qvic access if they do not already have it. \n-When zoning into Kod`taz, if a player has the Inktu`ta high temple piece as well as Qvic \naccess, they will now receive any other high temple pieces they may be missing. \n-Removed the large particle effects from King Gelaqua's room in Riftseekers. This should \nhelp with reported visual lag issues in that area. \n-Fixed a spawn issue in Firiona Vie involving Hero Goxnok and a Drachnid spy. \n-Guttertusk the Cruel has been spotted wandering the city of Dranik. \n-Raids in Gates of Discord dynamic zones now require a minimum of 12 people to start. \n-Corrected a problem that was causing the Kunark dragons to not drop their spells or, in \nthe case of Trakanon, his teeth. \n-Vyril Nightfire in Mistmoore is seeking adventurers to help destroy the new inhabitants \nof the castle. \n\n*** Tradeskills *** \n\n-Added a new alchemy recipe to create Essence of Froglok. It can be made in much the same \nway as the other essences. \n\n*** Missions *** \n\n-We have made improvements to how mission rewards are given in situations where the mission \nwas completed while a member was zoning, charmed, feared, or dead. \n-Your mission token or any item you receive at the completion of your mission will now \nautomatically go into an open slot in your inventory. You will not see it on your cursor \nanymore. If your inventory is full then the token or item will be attached to your cursor \nthe next time you zone. \n-Savil Tranquilsong has made an important breakthrough in his work uncovering the history \nof Unrest and is looking for adventurers around levels 55 to 70 to assist him. Seek him \nout in the Butcherblock Mountains if you are interested in helping. \n-Rumors have been circulating of increased activity around Hate's Fury and a growing discontent \namong the merchants of the Broken Skull Clan. A merchant in the Crypt of Nadox is looking \nto hire a few hearty souls around levels 55 to 70 to help keep the Clan in check. \n-Guard Freklin in Qeynos Hills has gotten himself into hot water after being caught sleeping \non the job and is now stuck on gnoll watch. He is looking for adventurers around levels 15 \nto 35 to help him get back into the good graces of the guard. \n-The ancient necromancer Marnek Jaull has returned to the dark halls of Befallen and \nkidnapped the daughter of a paladin of Prexus for use in his evil rituals. Derin Mausrel, \nuncle of the kidnapped girl, has traveled to West Commons in search of adventurers around \nlevels 30 to 40 to help him rescue his niece and destroy the necromancer once and for all. \n\n*** User Interface *** \n\n-There is a completely new interface for the chat filter. \n-The Bandolier \"auto swap\" will now maintain its state through relog. \n-There is a new Merchant Interface window. Items are now displayed in more intuitive list. \n\n*** Miscellaneous *** \n\n-Added Label EQType 134 - Currently Casting spell. Added it to Casting window. \n-Bug fix for entering the game by walking through the arch in explorer mode of character \nselection. If you were logged out in an instanced zone, you will not see multiple of each \ncharacter if that zone was not up. \n-For servers that have movelog command enabled, players will now see what servers have \ntheir current name in use already. - We have changed the text description of certain flags \non the item inspection window. NO DROP is now NO TRADE and NO RENT is now TEMPORARY. \n-Names above players/NPCs should now be visible at twice the distance they were before. \n\n*** E-Mail Features *** \n\nAudio and text notifications of new mail. \n\nMail Window \n-New Options and Address Book buttons. \n-The Options button brings up the options window (with the Mail tab selected). \n-The Address Book button brings up the address book window. \n-New \"Reply All\" button. \n-New \"TO\" field visible in the view pane (where you read your email). It shows all recipients, \nexcept those that are BCC. \n\nMail Composition Window \n-New \"From\" field that shows you who you are when sending an email.(Useful now that you can \nquickly switch between the mailboxes of your different characters on the current server). \n-You can now send to multiple recipients at once, by separating them with comas. You can also \nuse an address book entry name. \n-When pressing \"Reply All\" from the Mail Window, the lists found to match exactly (both name \nand addresses) with an entry in your address book are compacted to the name only, other \nentries are written in full. \n-The Sync button is there to synchronize your TO field with your address book. This is mainly \nuseful when replying to all: it helps you add new entries to your address book or update old \nones. In the latter case, you will be notified of the differences: name differs by case, \naddresses removed, addresses added. The note field is preserved during the update. \n\nAddress Book Window \n-New window to edit your address book. \n-Fields for name, addresses and note. \n-Checkbox to make the entry name private, which means that during address expansion, the addresses \nwill be written as if you had selected them individually, not in the mailing list format. \n-Automatic update of the \"Guild\" entry. [Transient (not saved) and read-only.] If you leave the \nguild, the entry disappears. If someone is added/removed from the guild, your address book is updated. \n\nNew Options Tab for the Mail System \n-Address book filename, configurable per character. \n-If you select an existing address book file, it loads it. \n-If you select a new filename, it creates it with the current in-memory address book state. \n-The address book can be edited by hand, or copied between installations. \n\nMail Forwarding Option. \n-When turned on, incoming email is forwarded to the email address you registered in your Station \nAccount. \n\nRevised Command-Line Syntax for Sending Mail \n-More than one recipient is now allowed. Use the comma to separate them. \n-If you need a space, for an example if you are sending to a mailing list that contains a space \nin its name, then you need to enclose the whole list of recipients between double-quotes. \n-To make a recipient BCC, precede it with a -. \n-Addresses written in the command-line are expanded according to the address book rules. \n\n-- The EverQuest Team","content_hash":"cab23e799bf2d80cb2c127ce4193740837688d8f2c7ce5cea848a19f6d44a666","source_files":["patches-2005-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 11, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c83e152140f3e18c4d72ef424b175f0fb5e49c5d8d824c18a5b3f58243b7d8e8","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":719824,"item_index":null,"heading":"May 11, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e6f75dee7dda40b3cac98092e1b557d373846db3ead36bdb1dfbf41c5852b8bf","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":739193,"item_index":null,"heading":"May 11, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1ab46fc2ec5d2a1a15662a8a6be40182e7e9d913a2316078e5edc437a47bcb86","filename":"patches-2005-1.txt","adapter":"text","source_offset":50999,"item_index":null,"heading":"May 11, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-05-11-1","id":"2005-05-11-1"},{"patch_date":"2005-04-12","effective_date":"2005-04-12","display_date":"April 12, 2005","title":"April 12, 2005","year":2005,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Dragons of Norrath","expansion_code":"dragons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Headlines","Re-envisioning Specifics","Spells, Skills & AAs","Items","Missions, Quests & Events","NPCs","Tradeskills","more details please see the post here","Server stability","Chat filtering","Mail System","Title Suffixes","Guild Hall (Guilds)","Bazaar/Barter","UI","Miscellaneous"],"change_count":107,"word_count":2970,"summary":"Headlines *** ------------------------------------ A new button has been added to character select: Return Home. If a character has not been played in the past 6 hours, this button is enabled and pressing it will log the character into the game in their starting city. If a character is logged out…","content":"*** Headlines *** \n------------------------------------ \n- A new button has been added to character select: Return Home. If a character \nhas not been played in the past 6 hours, this button is enabled and pressing it \nwill log the character into the game in their starting city. \n- If a character is logged out for more than an hour, full health, mana, and endurance \nwill be granted upon logging in. This is still a bit under development. You may not be \nquite at 100% but very close. \n- Re-envisioning has begun! \n- Over 600 Spell modifications. \n- New zone art for the character select screen and character creation. Crossing the \nbridge while in Explore mode will allow you to enter the world. Note that all characters \nare in the same area now. There are no longer class specific areas. \n- New Hot Spots!* \nThe Warrens \nNetherbian Lair \nEcho Caverns \nThe Scarlet Desert \nThe Tower of Frozen Shadow \nThe Hole \nThe Grey \nHowling Stones \nThe Halls of Betrayal (Chardok B) \n- There are 2 new keyboard shortcuts in the Command section in the Options menu, Open \nInventory Bags and Close Inventory Bags. Setting these, then using them will open/close \nall your general inventory slot bags (bag1-bag8). \n- Added a teleportation stone to Arena in Plane of Knowledge.* \n\n\n*** Re-envisioning Specifics *** \n------------------------------------ \n- Many modifications have been made to the cast times, recast times, mana costs, and \ndamage potential of many single target direct damage spells. The largest changes have \nbeen in level 1-50 spells, but many 50+ spells have been adjusted as well. These changes \nhave caused the damage-per-second potential and/or the damage-per-mana values of these \nspells to be increased and should benefit the classes who use these spells in nearly \nall cases. Note that this also includes special purpose spells such as undead and \nsummoned direct damage spells. Please check the in game descriptions for specific \nchanges.* \n- The 750 cap on mana increase spells has been removed.* \n- The hard-coded level 52 NPC cap on Fear spells has been removed. We will be adding \nnew fear spells in the near future which will allow players to fear higher level NPCs.* \n- Assassin’s Feint will now work on NPCs level 60 and higher.* \n- Spells with poison counters no longer have innate agro added. The spells themselves \nstill generate aggro based on their other properities, but you will see a reduction \nin the amount of aggro generated in many cases.* \n- NPC’s innate 20% resistance against rain spells has been removed.* \n- You will now receive messages in your chat window when you are healed by any \nheal-over-time spell. This includes both short term HOT spells as well as long term \nregen spells. You will receive the message if the spell actually gave you health back, \nso will not receive messages when at full health. These messages can be turned off \nthrough a new filter in the options window.* \n- Ranger, Beastlord, and Paladin heals have been upgraded. See the spell descriptions \nin game for details.* \n- The AC cap and percentage return on AC over the cap for monks has been increased.* \n- Increased the knock back effect on the Warrior AA Press the Attack. \n- Theft of Thought will no longer return only partial mana from NPCs over level 52. \nIn addition, the spell was changed so that it will only return as much mana as the NPC \nhas if that is less than the amount that the spell is trying to steal. So it will \nsteal 400 mana from an NPC that has 1000 mana, but it will only steal 100 mana from \na NPC that has 100 mana.* \n\n\n*** Spells, Skills & AAs *** \n------------------------------------ \n- Increased the effectiveness and decreased the casting time of the Ranger AA \nAuspice of the Hunter.* \n- Increased the amount of damage absorbed by the Bard AA Shield of Notes.* \n- Increased the damage done while using the Bard AA Dance of Blades.* \n- Added a negative resistance mod to the Shaman AA Virulent Paralysis so it is \nmore likely to land on NPCs now.* \n- Modified the proc chance on spell Lightning Channeling and Storm Channeling. \nBoth of these spells now have an increased proc chance. \n- Sound of Divinity and Sound of Might will now use their own separate shared spell \ntimer. \n- The spell enhanced learning can no longer have its duration increased by Alternate \nadvancement skills and/or focus effects. \n- Flames of the Valiant and Flames of Redemption should now proc more often and be \nresisted much less often. \n- Protection of the Wild should no longer be overwritten by Strength of the Hunter.* \n- Spirit of the Panther and Spirit of the Leopard have been modified. NPCs were \nable to trigger the effects of these spells at a much higher rate then players. \nThe rate of NPCs triggering these effects has been lowered to match PCs. Additionally, \nthe base damage of the effect has been lowered, and the spell will now only land on \nPCs and pets that are a part of your group. \n- Removed the focus effect limiters from Persuasive Gaze, the focus effect found on \nthe enchanter epic 1.5. It now works on any detrimental spells up to level 70 the \nsame way the focus effect on the enchanter epic 2.0 does.* \n- Fixed a problem with focus effects that reduce hate. It was not using the highest \neffect if more than one focus effect was worn. \n- Dragon Fang and Leopard Claw will now generate less hate. \n\n\n*** Items *** \n------------------------------------ \n- Items that have a combat or clickable spell effect that was changed due to the spell \nchanges in this patch have either had their proc rate adjusted to compensate or use a \nnew spell to maintain their damage potential. \n- The Anguish chest pieces now have additional worn mods and a new spell focus effect. \n- The Anguish wrist pieces now have additional worn mods. \n- Mirrored Mask will no longer conflict with other recast timer based items such as the \nSoul Orb. \n- Hammer of Rancorous Thoughts is now a 39/25 weapon with a 225pt proc. \n- Dragonkiller is now a 34 (+2 magic)/21 weapon. \n- Mace of Grim Tidings is a 32/22 weapon. \n- Broken Mandible of the Broodqueen is now a 12/18 weapon and has a +5% mod to backstab. \n- Fang of Kessdona now has +12% mod to backstab. \n- Crescent Palemoon now has the focus Aneuk Glare. It also has +15 avoid, +4 spell \nrune and +4 regen. \n- Aegis of the Amber Moon now has +3 shielding, +4 dot rune, +6 regen. \n- Bladewhisper Chain Gloves of Journeys now has Cleave V as the worn effect. \n- Bladewhisper Chain Legguards of Journeys now has the focus of Alacrity of the Ikaav. \n- Summoned: Burning Shank should proc more often. \n- Eye of Yar`Lir is now called “Oculus of Yar`Lir”. \n- Bracelet of the Corrupter now has +2 mana regen. \n- Wristband of Spectral Corruption now has +2 mana regen and +20 attack. \n- Bracer of Corrupted Souls now has +2 mana regen and +20 attack. \n- Bracer of the Debauched now has +2 mana regen and +20 attack. \n\n\n*** Missions, Quests & Events *** \n------------------------------------ \n- Added the following new Dragons of Norrath missions \nHouse of the Autumn Rose (Norrath's Keepers Only) \nPlunder the Hoard (Dark Reign Only) \nA Goblin's Escort \nHalfling's Treasure Map \nSignal Fires \nSudden Tremors \nThese will show up on the usual mission givers once you have enough faction. \n- Modified the shards awarded for many of the Dragons of Norrath missions to better \nreflect how long they are taking to complete. \n- Changed the adventure “The Gilded Scroll” to fix some situations that could cause \nplayers to be unable to finish the mission. Now the Noble Kirin Scholar will not \nspawn before the real scroll is found. We also fixed a problem that could, in very \nrare cases, cause the real scroll not to be placed on an NPC. \n- The corrupted drake adds in the Vishimtar encounter will now respawn correctly \nafter a failure. \n- Made a change to Burning Woods that should reduce the number of NPCs that get \nstuck under the world . This should make the hornets easier to find. \n- Increased the drop rate for the Collector's Fire Hornet Wing and Collector's Iksar \nWitch Doll. \n- We've extended the 6th anniversary scavenger hunt so that it will be available \nthrough Sunday, the 17th. \n- Changes were made to all Muramite Proving Ground trials. The major changes are: \nAdaptation is slightly easier, the trial of Ingenuity was significantly changed, \nand NPC resists in all single group trials were lowered. \n- Corrected a problem that was causing some NPCs in the Muramite Proving Grounds to \nshow up in the wrong part of the zone. \n- In the Citadel of Anguish it's no longer possible to fight Arch Mage Vangl without \ncompleting the Keldovan, Jelvan, and Hanvar events first. \n- The Warden Hanvar encounter has been made more challenging; you may wish to bring \nsome extra allies with you. \n- Beware, if you are too close to a wall the swarm adds in the Mata Muram encounter \nwill spawn directly on top of you. \n- Increased the drop rate for the Tongue of the Zun’muram off Zun’Murum Tkarish Zyk \nin Txevu. \n- Changed the quest that gives alternative access to Txevu. When you hail the golem \nat the end of Inktu`ta it will check your items and flags and do the following: \nIf you do not yet have a Qvic flag, the golem will give you the Splinter of the High \nTemple. \nIf you do have a Qvic flag, the golem will give you whichever High Temple pieces you \nare missing. \nIf you already have a Txevu flag, the Cipher of Txevu item, or all three fragments of \nthe High Temple, the golem will ignore you. \nLikewise, when you complete the Qvic backflag, if you have the Splinter of the High \nTemple from completing Inktu`ta you will automatically receive whichever High Temple \npieces you are missing. \nThis change allows the combination of Inktu`ta and the Qvic backflag quest to count \nfor Txevu access and the two can be completed in any order. This change is not retroactive. \n- A bug was fixed so that Alkron Wyrmsong will no longer give bards a cloth cap when \nan error is made during the quest for Epic 2.0 \n\n\n*** NPCs *** \n------------------------------------ \n- Modified King Xorbb in Beholder. He will now drop Slime Crystal Staff 100% of the time. \n- Players can no longer attempt to give stacks of items to NPCs. The NPC would treat the \nstack as one item and you would lose the rest. There is now a check to help with people \nputting in a stack of items and losing them. \n- Items given to an NPC by a PC will no longer count as a Task item when looted. \n- NPC pathing code has been reviewed and some changes have been made which should \nprevent NPCs from becoming stuck and eventually becoming invisible. Please let us know \nif you see this happen any more. \n- The Cube Fragments in the Gates of Discord Sewer trials will no longer get stuck in \nthe geometry. \n- The Soulbinder at the Firiona Vie outpost is now able to bind you to that area. \n\n*** Tradeskills *** \n------------------------------------ \nWe have changed the chance to gain a skill up when using tradeskills. Previously there \nwas a large increase in the average number of combines needed for a skill increase for \nskill values of 160 through 190. This made sense when 200 was the skill cap. We have \nchanged the algorithm to remove the harsh spike in combines required for skill ups \nfrom 160 to 190, making it a more reasonable to increase all the way up to 300. For \nmore details please see the post here: \nhttp://eqforums.station.sony.com/eq/board/message?board.id=Trade&message.id=5800 \n- Alabaster Beak and Ivory Stormrider Canine are now marked as usable in tradeskills. \n- Dragons of Norrath brewing items now drop off NPCs. They were only available through \nforaging before. \n- Added the race name to the Unfired Cookie Cutters. New item names are: Unfired \nBarbarian Cookie Cutter, Unfired Gnome Cookie Cutter, Unfired Troll Cookie Cutter \nand Unfired Animal Cookie Cutter. \n- Added the recipes for four cookie cutters for Luclin beasties. The sketches and \nmolds should be easily found on vendors. \n- Added the appropriate effects to Dragons of Norrath potions. \n- The recipe for dough made from Rock Hopper Egg now uses Rockhopper Egg. It turns \nout that there were two items with similar names, but the one used in the recipe \ndoesn't drop in game. \n- Removed the recipe for chain jointing that was used in Planes of Power armor. This \nrecipe was removed because the jointing is no longer used in any recipes. \n- You will now only need to collect half the number of items for the level 65+ Vah \nShir racial armor pattern book quest. \n\n\n*** Server stability *** \n------------------------------------ \n- We believe we have corrected the problem with the excessive server lag that has \nbeen happening in most raid zones. A guild from one of our live servers was willing \nto come over to our test server and verify the raid in pofire was working properly \nwithout causing the zone to lag out. They were able to complete many of the stages\nof the raid successfully and even multiple times without issue. There was one instance \nof a mob warping after getting in a bad location, but we have made vast improvements \nfrom its current state. We have also improved our logging code to better detect similar \nproblems should they occur again in the future. Please let us know if you experience \nany problems related to this. \n- The memory leak problems that have recently been affecting the world servers has had \nmuch progress. Several memory leaks related to the previous update have been corrected, \nand server stability has improved measurably as a result. We will continue to monitor \nthe servers closely for memory leak issues. \n- A zone crash in Chardokb related to the Korucust encounter has been fixed. \n- A zone crash related to guild tribute being toggled while a player was being charmed \nor feared has been fixed. \n\n\n*** Chat filtering *** \n------------------------------------ \n- Pet responses to commands (except for /pet leader) are no longer broadcast, but go \nonly to the owner of the pet.* \n- Pet responses to commands can now have a selected color and be redirected to any chat \nwindow.* \n- Pet spell-casting messages can now have a selected color, be redirected to any chat \nwindow, and be filtered to not show at all.* \n- Assassinate, Deadly Strike, Slay Undead, and Finishing Blow messages will now be \ndisplayed in the Melee Critical message color and redirect/filter as other crits.* \n\n\n*** Mail System *** \n------------------------------------ \n- You now have quick access to all of your character mailboxes on the current server \nfrom any of your characters. \n\n\n*** Title Suffixes *** \n------------------------------------ \n- The title system now supports title suffixes. The first use of this new feature are \nthe server titles. \n\n\n*** Guild Hall (Guilds) *** \n------------------------------------ \n- Added a guild tribute master to the guild hall. \n- The guild bank no longer accepts NORENT items. \n- Fixed a bug that allowed players with out the proper flags to remove items from the \nGuild bank. \n- Using any Eye of Zomm type spells in a guild hall will no longer take the client to \nserver select. \n\n\n*** Bazaar/Barter *** \n------------------------------------ \n- Added and Augment pool and Augment Solvent Merchant in the Bazaar. \n- Added new search criteria to the Bazaar search: min level, max level. Any items \nwhich match all other search criteria, yet have a rec or req level outside the boundaries \nset in the new fields will not be returned by the search. \n- The barter UI code has been improved. There were some issues related to keeping the \nclient properly synchronized with the server which have been fixed. It now more \naccurately tracks changes in inventory when multiple players are interacting with a \nbuyer. Also, if a buyer has a LORE item, any buy-lines that require the LORE item will \nnow automatically disable because the buyer would not be able to complete the \ntransaction (because it would result in two lore items on the buyer). Previously \nthis was causing a client-server sync issue that would result in a player being \ndisconnected. \n- Barter Search Window: Right-clicking on the item sought by Buyers found in a search \nwill display that item. You now have to right click on the Buyer's name to get the \nsearch path. \n\n\n*** UI *** \n------------------------------------ \n- Fixed an issue causing custom UIs to show bad data in unused buff slots. \n- The Task display now properly displays tasks with a large number of elements. \n- On character select, if you want to go back into the tutorial, just click the \ntutorial button below the list of characters. It is no longer a toggle button. \n\n\n*** Miscellaneous *** \n------------------------------------ \n- Increased the maximum level range spread for LDoN adventures from 7 to 10 so \nyou can now group with someone 10 levels above or below you. \n- Critical heals now produce a message similar to other spells that crit. \n- Fixed corpse looting bugs for corpses that have been summoned or moved out of \ndynamic zones. \n- Closing multiple bags while using the bank no longer causes the client to crash. \n- The raid locking system had various bugs which are now fixed. Please let us know \nif you encounter any problems with the raid tool. \n\n\n* Denotes a community request. \n\n\n-- The EverQuest Team","content_hash":"8207f7ae4ded569506f6d2688a97347b49c28989e1aac242c71f23e0b133b23c","source_files":["patches-2005-1.txt","patches_1999-2010_combined.txt"],"source_titles":["April 12, 2005"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"48db1ed0a1e87aa28327757ea205ec8ad33621b91b0741bbf1da30498e52e95a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":718910,"item_index":null,"heading":"April 12, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f33508c7d9c6172aa52d283708f0031a8c1e79e79cc979ff0425a267458a5a43","filename":"patches-2005-1.txt","adapter":"text","source_offset":30716,"item_index":null,"heading":"April 12, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-04-12-1","id":"2005-04-12-1"},{"patch_date":"2005-03-17","effective_date":"2005-03-17","display_date":"March 17, 2005","title":"March 17, 2005","year":2005,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Dragons of Norrath","expansion_code":"dragons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Missions","Tradeskills","Ranger Epic","Fabled Item Changes"],"change_count":25,"word_count":643,"summary":"Missions *** ---------------------------------- Added the ability to see invisible to some of the NPCs in The Nest instances. Set some of the boss NPCs in Dragons of Norrath missions to summon. Being kited was making them sad. Removed a bug in the Rivals mission in The Nest that allowed groups to…","content":"*** Missions ***\n---------------------------------- \n\n- Added the ability to see invisible to some of the NPCs in The Nest instances. \n- Set some of the boss NPCs in Dragons of Norrath missions to summon. Being kited \nwas making them sad. \n- Removed a bug in the Rivals mission in The Nest that allowed groups to complete \nthe mission more than once without speaking to the quest-giver again. \n\n*** Tradeskills ***\n----------------------------------\n- Added some missing Troll cultural items to vendors in Neriak. \n- Added a book to outline the creation of the new cultural sewing kits. \n- All of the new cultural sewing kits can now be traded in to Caerlyna in the Bazaar \nfor tokens. \n- Meeka Diggs in Rivervale no longer sells Iron Thread and should now sell the three \nsizes of Mercurium Thread. \n- Changed the text on Culturally Inspired Armor - part 3 to accurately reflect the \npelts used for Half Elven cultural tailored armors. \n- There was a new \"Chunk of Ice\" created for the Dragons of Norrath expansion. This \nnew \"Chunk of Ice\" has been removed and replaced with the old \"Chunk of Ice\" on the \nforage tables for all Dragons of Norrath zones. They should also now drop off some \nof the colder dervishes. All of the new Dragons of Norrath drink recipes that used \n\"Chunk of Ice\" (Curdled Cream, Iced Coffee, Iced Tea and Iced Mountain Tea) now use \nthe old \"Chunk of Ice\".\n- Fixed a bug with the recipe for creating Barbarian cultural leather swatches. The \nrecipes were mistakenly using the \"Norrathian Needle\" instead of the \"Northman Needle\".\n- Fixed a bug in the recipe for creating the Dragons of Norrath cultural armor patterns \nthat could allow a player to recover their ruined book with a successful salvage. Sorry, \nthat was unintentional. \n- Removed the Erudite Sewing Kit from vendors. The new kit is created by players and \nshould replace the old kit. \n- Fixed the Feir'Dal Fletching Kit. Really, we did. \n- Fixed the Surefall Fletching Kit. (This was actually fixed with the last update). \n- Fixed the Reinforced Jeweler's Kit. (This was actually fixed with the last update). \n- Changed the Dragons of Norrath cultural recipes that used \"Quill\" to now use \"A Quill\" \n(used in research recipes). \"A Quill\" is also now sold on the appropriate vendors. (This \nwas actually changed with the last update). \n\n*** Ranger Epic ***\n----------------------------------\n- Modified the encounter with Grinbik in Bloodfields for the Ranger epic slightly. Previously \nhe could respond with the phrase \"I wish to speak with the one that freed me.\" when he was \nnot actually free (for example, if the Marshal was still alive). Now he will not give that \nresponse until he has actually been freed. Hopefully this will remove some confusion from \nthe event. \n- A Ranger at the proper stage of the quest will now only trigger the Herrian Warfrost \nencounter if he or she goes down the corridor near where he hangs out and is at the proper \nstage of the quest with the necessary item on them. (This change actually went in with our \nlast update). \n\n*** Fabled Item Changes ***\n----------------------------------\n- The Fabled Mrylokar's Bracer has been made lore. \n- Several Fabled NPC's have had their difficulty modified. \n- The Fabled Glowing Kunzar Amulet will now be equippable in the neck slot. \n- The Fabled Incarnadine Breastplate has had Iksar added to the race-usability list. \n- Several Fabled Items have been returned to their previously tradable status on the \nFiriona Vie server. \n- The following items have had their stats modified: \n\nFabled Jaundiced Bone Greaves\nFabled Insignia Protector\nBracelet of the Corrupter\nWristband of Spectral Corruption\nBracer of Corrupted Souls\nBracer of the Debauched \n\n- The following items have had recommended levels added to them: \n\nFabled Necklace of Superiority\nFabled Rod of Mourning","content_hash":"48d9bab655369ab38fbc2835b016a8baf9328bca3dc6ecd08ea2c169bdfb9917","source_files":["patches-2005-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 17, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"63d53932d0925a89c421d765f038300faa8b99cdf1416239211606d482b448f7","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":695747,"item_index":null,"heading":"March 17, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"aca7f979e6bafafa14452b8672a2f1d68490ac70b5e3eb6acac7c39ae1da0a76","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":714918,"item_index":null,"heading":"March 17, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"d4dc414d476d5100d76997a95bb33871037aa035cd9100565ab1a7a7c76d1e3c","filename":"patches-2005-1.txt","adapter":"text","source_offset":26724,"item_index":null,"heading":"March 17, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-03-17-1","id":"2005-03-17-1"},{"patch_date":"2005-03-03","effective_date":"2005-03-03","display_date":"March 3, 2005","title":"March 3, 2005","year":2005,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Dragons of Norrath","expansion_code":"dragons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Bazaar & Barter Zone","Spell & Skill Changes","Item changes","Quests, Missions & Events","Tradeskills","Email","Guild Hall","Miscellaneous"],"change_count":47,"word_count":1404,"summary":"Bazaar & Barter Zone *** --------------------------------- We have made the Bazaar zone free for everyone. In addition to this, we have consolidated the Barter zone and the Bazaar zone into one hybrid zone, which uses the existing Bazaar zone. You will now be able to activate both the /buyer…","content":"*** Bazaar & Barter Zone *** \n--------------------------------- \n\nWe have made the Bazaar zone free for everyone. \n\nIn addition to this, we have consolidated the Barter zone and the Bazaar \nzone into one hybrid zone, which uses the existing Bazaar zone. You will \nnow be able to activate both the /buyer commands and the /trader commands \nin the Bazaar zone. In addition to this change, we have made a few other \nchanges for your convenience. \n\n- Removed the zone line from the Bazaar to the Barter zone. \n- Added a zone-line from the Bazaar to the Plane of Knowledge. \n- The Barter zone entrance in the Plane of Knowledge will now teleport \nyou to the Bazaar zone. \n- Barter search on Firiona should not filter the NODROP items that aren't \nNODROP on Firiona. \n- Right-clicking on a merchant-name in the UI will now create a find-path \nto the merchant. \n- Right-click in the Bazaar / Barter search now closes your current find \npath, and if the timer has expired, generates a new find path to the \nBuyer / Trader indicated on the line which was right-clicked. \n- The map has been updated with more information, specifically which areas \nof the zone allow you to be a /buyer and which allow you to be a /trader. \n\nThe Barter zone is still active, so those of you who are camped out in the \nzone will be able to log in just fine, though you will want to migrate to \nthe Bazaar in order to set up your buyer. Please make sure that you are not \nweighed down with coin and items before leaving the zone, or you may find \nyourself unable to move. \n\n*** Spell & Skill Changes *** \n--------------------------------- \n\n- Moved the contact abilities on spells Spirit of the Leopard and Spirit of \nthe Panther to avoid a stacking conflict with the berserker epic effect. \n- Monk Return Kick and Double Riposte AAs can now be triggered on the same attack. \n- Combat abilities will now always hit creatures that require magical weapons. \n- The Berserker ability Rage of Volley has been modified so that it will hit \nmagic required NPCs regardless of the axe that's equipped. \n- Increased the charges on the items summoned by Molten Orb and Lava Orb from \n3 to 10, and increased the mana cost on the spells that summon them. \n- Summoned Lava Orbs, Molten Orbs, Shadow Orbs, and Soul Orbs are now no drop \non the Firiona Vie server. \n- The recourse effect of the shadow knight epic 1.5 and 2.0 effects should now go \nto the short duration buff box. \n- The monk 1.5 and 2.0 effects will now heal for approximately as many hit points \nas the buff adds to your maximum hit points. \n\n*** Item changes *** \n--------------------------------- \n- The following items have been made No-Drop: \n\n\nPotted Dark Lady \nAncient Tooth of Archanalia \nScrap of Dark Cloth \nDeformed Dragon Embryo \nSilvery Dragon Scale Fragments \nGolden Dragon Scale Fragments \nMetallic Dragon Shell Fragments \nRuined Dragon egg \nDesiccated Drake Corpse \nShattered Draconic Symbol \nDark Dragon Scale \nCracked Lavaspinner Egg \nFragments of Zebeker's Bone Chips \nBlack Wing Drake Talons \nEgg of a Saved Clutch \nFrothing Drake Blood \nMottled Goblin Meat \nLavaspinner's Silk \n\n- The crystals used as points for Norrath's Keepers and Dark Reign are once \nagain tradeable on all servers. \n- Hammer of Delusions effect has been changed to Euphoria. \n- Shadow Orb can now be in a stack of 5. \n- Chests in Skyfire for the Veeshan's Peak access quests should now be available \nfor 30 minutes after being dropped by the defeated NPC. \n- Harbinger Spire Blueprints now drop more often. \n- Stone of Marking will no longer be used if a player can not bind in that area. \n\n*** Quests, Missions & Events *** \n--------------------------------- \n- Added a quest to Corrigan Hawthorne in the Bazaar to award PvP points for \nlegacy Sullon Zek insignias. \n- Decreased difficulty of the Megalodon encounter in Lake Rathe. \n- NPCs will now offer you missions based on your average group level rather than \nthe level of the player requesting the mission. \n- Added a fix for the problem of a player in the process of zoning when the \nmission is completed not being given the reward; when finished zoning he will \nthen receive the reward. \n- We've changed the way that corpse lock works when an NPC is killed by someone \nin a shared task. You should no longer see corpses locked to a shared task when \nyou are killing NPCs not related to a shared task. \n\n*** Tradeskills *** \n--------------------------------- \n- The trivial values of many tradeskill recipes have been modified, please make \nsure to check your recipe lists. \n- The Dragons of Norrath Tradeskill Quest NPC's will now accurately recognize \nyour ability to wear the armor they're helping you craft. \n\n*** Email *** \n--------------------------------- \n- We will now be using the mail system to send players notifications. The first \nuse of this is with the messages you get when you reach certain levels. \n- Mail composition window gives focus to the first empty field (To, Subject, Msg, \nin that order). \n- The delete action now reselects the position of the first item in the deleted \nselection. Same for undelete. \n- Players may now map a key to toggle the display of the mail window. \n\n*** Guild Hall *** \n--------------------------------- \n- You can now assign guild banker status even if the guild member is not online. \n- The merchant music will stop when you close the guild bank window now. \n- Guild bank lists are now sortable (note that the permissions field sorts by \npermission type from most public to least public and vice versa, not alphabetically) \n- If you logged out in the guild hall, it will no longer send you to last your \nadventure/expedition zone in point. \n\n*** Miscellaneous *** \n--------------------------------- \n- Guild masters will once again allow to you get started with your training in \nResearch, Alchemy, Poison Making, and Tinkering. \n- Hastening of the Aneuk had a typo in the name. Anuek has been changed to Aneuk. \n- The boats in East Cabilis should look like boats again. \n- The Bandolier and Potion Belt window shortcuts/binding will now save properly. \n- The map window will properly tint the map area again on the map tab. \n- We've made significant changes to the fog and rain settings in all original \nEverQuest zones. Visibility should be greatly improved in many of these zones \nand rain will generally be more infrequent. Seasonal changes from rain to snow \nhave also been incorporated into these zones as appropriate. In addition, we've \nincreased the visibility in all zones when it is raining or snowing. \n- Added a new command, /tasktimers, which will display a list of shared tasks \nand how long you must wait before you can undertake that shared task again. This \nwill be incorporated into the task window in the near future but we wanted to make \nthe functionality available to players as soon as possible. \n- Fixed the bug where players would appear with someone else's pet after zoning. \n- Fixed an issue where a Link Dead player is killed, the killer will no longer be \nable to loot an item. \n- Zek players will now be able to begin the process of selecting a new server to \nhave all characters on their account moved to. \n\nThose Zek players who have already executed the /movelog command will be moved to \nthe server they chose, unless that server was Solusek Ro or Kane Bayle. Zek players \nwho chose either of these servers will need to execute the command again, choosing \na new server. \n\nIf you have changed your mind as to which server you would like to move to, the \n/movelog UI (after Thursdays update) will have a disregard button. Using the \ndisregard button will cancel any pending movelog requests and allow you to execute \na new movelog request. \n\nWe will begin processing the movelog requests on Friday night (March 4th) and \nwill continue nightly for a period of 30 days. Any accounts that have executed \nthe movelog request will need to make certain they have no corpses in the world. \nIf you have a shared bank already in use on your destination server, you will need \nto empty either shared bank out as only one will be available after the movelog \nis complete. \n\n-- The EverQuest Team","content_hash":"9ca90786a3deeeca6080b807b55b5c9bd6e809a54a532139ea283d2d84cae96e","source_files":["patches-2005-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 3, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"787e1563a28f8319f56e5a1973795f1a3dc4df995ea56e2bd6357d989d233105","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":685132,"item_index":null,"heading":"March 3, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3503eabefc1e14681f7510f4ceb5815f511668502c8dea749e33ad37cfff25c6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":704171,"item_index":null,"heading":"March 3, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ff9be1e7760aae7e2e7d73749587c02930c0d2d25824cf653cd79cd87857183b","filename":"patches-2005-1.txt","adapter":"text","source_offset":15977,"item_index":null,"heading":"March 3, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-03-03-1","id":"2005-03-03-1"},{"patch_date":"2005-01-26","effective_date":"2005-01-26","display_date":"January 26, 2005","title":"January 26, 2005","year":2005,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Omens of War","expansion_code":"omens-of-war","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":33,"word_count":600,"summary":"Mistmoore and SplitPaw revamps live for all servers New and improved Lavastorm! Item Changes ________________________ Many Epic 2.0 effects have been modified. Please see the EQforums at Eqforums.station.sony.com for details. These items are now primary and secondary slot usable: Totem of Shattered…","content":"Mistmoore and SplitPaw revamps live for all servers\nNew and improved Lavastorm!\n\nItem Changes\n________________________ \n\n- Many Epic 2.0 effects have been modified. Please see the EQforums at \nEqforums.station.sony.com for details.\n- These items are now primary and secondary slot usable:\nTotem of Shattered Hope \nWand of Twisted Fate \nInfernal Staff of Fiery Fate \nBazu Claw Hammer\n\n- Increased the drop rates on some items from Planes of Power zones \nthat were too rare.\n- The ending effect (casts when the rune wears off) of the Enchanter \n1.5 and 2.0 epics has been changed so that it won't cause initial aggro \non surrounding NPCs. It will only lower the enchanter's hate on NPCs in \nthe area of effect that are already aggro on him/her.\n- Mace of Grim Tidings is now No-Drop \n- Added a Globe of Discordant Energy drop to Anguish.\n- Fixed the combine for the cleric epic 1.5, AA points should now be \nrewarded. People who missed their AAs can hail Tavon to receive their \nAAs, if they have spoken to Natvil already.\n- Revised the various Anguish armor sets. Some pieces now have effects \nadded. \n- Earring of Eternal Flame - This item now has the focus effect of \nFlame of the Lightbringer \n- Anuek Dagger of Eye Gouging - This item now has a +12% mod to \nbackstab. \n- Upgraded the +damage augments from Tacvi\n\nSpell, Discipline & AA Changes\n________________________\n\n- The skills windows will now show the modified skill of the player, \nincluding buffs/item mods, etc.\n- Added a negative resist modifier to Crippling Strike, Stunning Kick, \nand Eye Gouge.\n- Modified Hastened Purification of the Body to reduce the base time.\n- The spell, Elemental Simulacrum Recourse, should no longer be removed \nwhen the recipient is hit in melee.\n- Hide will work while levitated again.\n- Tiny companion will again switch target to the pet correctly.\n- An exploit with Lifeburn has been corrected.\n- /stopsong, /cast, and anything starting a song other than /melody now \nclears the /melody buffer as intended.\n- Bard Chants should once again generate the correct amount of hate.\n- Fixed problem with the Ranger AA Guardian of the Forest where if you \nhad maxed buffs this AA would not reset if it did not take.\n- High level shaman pet should now automatically dual wield.\n- Modified the effect slots for Hobble of Spirits so that it will stack \nwith other contact innates.\n\nCode Changes\n________________________\n\n- Players will now receive a message when they are too close for ranged \nweapons to be used when /autofire is being used.\n- Ranged weapons are no longer subject to additional z-distance limit \nchecks.\n- Server side collision fixes have corrected various problems in \ncertain areas in new zones such as the ramp entering Abysmal that was \ncausing warping problems for NPCs.\n\nEvent Changes\n________________________\n\n- Players can now select a type of LDoN Adventure (Rescue, etc.) when \nrequesting one from the Recruiter.\n- Lowered combat regeneration of the Dragorn and Bazu forms in the \nTrial of Adaptation.\n- Modified the spawn timer on the Tyrant of Nightmare in the Plane of \nNightmare and the Decaying Lightcrawler in the Plane of Disease. Both \nshould make more frequent appearances.\n- Lowered spell resists significantly in all MPG Raid and Single Group \ntrials.\n- Fixed some oddness that happened sometimes when Memblurring Hanvar.\n- The non-loot dropping version of Arch Magus Vangl will be easier than \nthe loot dropping version.\n\nMiscellaneous\n________________________\n- Changed the level 70 bard /who title from Performer to Harold, er, \nHerald.\n\n-- The EverQuest Team","content_hash":"68e0f15832e7eac0ca11be9630b5cdf04ac4edb747144d97810366399e3fd6c1","source_files":["patches-2005-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 26, 2005"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"71f74950da189b09c0d440159b37155dd2aec45bccfe8799c5847b49d3663776","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":669389,"item_index":null,"heading":"January 26, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"9e9a12157ab809bd6ea8d4f289a302a2453ea0d462ecc87e524dbd8af4e73053","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":688296,"item_index":null,"heading":"January 26, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"0f244ee53a424cd54d11df7cb28f075a89ebca871acf1d5a6000ade2a3f28616","filename":"patches-2005-1.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"January 26, 2005","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2005-01-26-1","id":"2005-01-26-1"},{"patch_date":"2004-12-15","effective_date":"2004-12-15","display_date":"December 15, 2004","title":"December 15, 2004","year":2004,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Omens of War","expansion_code":"omens-of-war","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Update Headlines","are those with the following in the item name"],"change_count":129,"word_count":3717,"summary":"Update Headlines *** ___________________________ Backflagging Gates AA point refunding New Hot Spots Mistmoore Backflagging * ___________________________ As you know, when a guild gains or loses members, they often find themselves dedicating a large amount of time re-playing content that they have…","content":"*** Update Headlines *** \n___________________________\n\n* Backflagging \n* Gates AA point refunding \n* New Hot Spots \n* Mistmoore \n\nBackflagging * \n___________________________\n\nAs you know, when a guild gains or loses members, they often find \nthemselves dedicating a large amount of time re-playing content that \nthey have long since completed in order to gain access to zones for \nnewer members. During our Community Summit this last summer, and in \nmany subsequent discussions, we have heard the recurring desire to find \na way to ease the frustrations associated with this backflagging. \n\nWhile the issue is not as simple as removing flags altogether (we feel \nflags are necessary for the zones they are currently attached to), we \nhave looked into ways that we can reduce the frustrations of \nbackflagging and feel that we have arrived at a fair and equitable \nsolution, which is detailed below. \n\n- A new implementation of the 85/15 rule has been introduced into \nPlanes of Power zones including the Plane of Time. This should resolve \nthe outstanding problems that occur from time to time with the current \n85/15 implementation. \n\n- The new 85/15 has also been introduced for the locked zones in Gates \nof Discord. \n\n- An alternate means of flagging guild mates for locked content in \nPlanes of Power and Gates of Discord has been implemented that will \nallow you to flag raid members for the zone you are in by completing \nraid content within that zone. \n\nThe implementation varies slightly from zone to zone to fit the story \nand nature of the zone, but in general will involve killing a raid \ntarget within that zone, looting an item, and completing a single group \nquest to change that item into a zone flag. This only applies to zones \nthat don't already have a single group task or system to gain access. \n\nAA Changes \n___________________________\n\n- Reduced the cost of many Gates AAs. Players will receive a refund \nequal to the difference on AAs that now have a lower cost. * \n\n- Changed the monk AA Crippling Strike to an activated ability that \ndoes an eagle strike attack as well as a snare. \n\n- Changed the monk AA Stunning Kick to an activated ability that does a \nround kick attack as well as a stun. \n\n- Changed the monk AA Eye Gouge to an activated ability that does a \ntiger claw attack as well as reduces the targets offensive ability. \n\n- Due to major changes in how these work, AA points for Crippling \nStrike, Stunning Kick, and Eye Gouge have been refunded. \n\n- Reduced the reuse time of the Ranger AAs Frost Arrow and Flame Arrow \nto 3 minutes. * \n\n- Hobble of Spirits will now stack with the Beastlord's proc buffs. * \n\n- Fixed problem with the Beastlord AA Bestial Alignment where if you \nhad maxed buffs this AA would not reset if it did not take. \n\n- Duration enhancement focuses and AAs should now increase the duration \nof pet buffs. \n\n- If your stored AA's go above 30, they will no longer be set to 30 \nwhen you zone. However, you should still not be able to gain more than \n30 unless you get a refund, get the AA from a GM, or get an AA from a \nscript. * \n\n- Fixed an issue with Half Elf Paladins of Tunare and the Origin AA. * \n\n- If your character was created before EQ started storing starting \nlocation data, when you log into the game you will now be prompted to \nchoose your home city from a list of valid starting locations for your \ncharacter. You will only need to do this once and once this has been \nset, it cannot be changed. This will correct the problems with the \nOrigin AA not returning some characters to their expected home city. \n\nZone and NPC Changes \n___________________________ \n\n- Hot Spots have been moved (level ranges are approximate): * \nShadeweaver’’s Thicket 1-30 \nKurn’s Tower 10-25 \nUnrest 15-30 \nCrystal Caverns 25-35 \nSolusek’s Eye 25-45 \nKatta Castellum 30-60 \nLower Guk 35-55 \nNagafen’s Lair 40-55 \nUmbral Plains 50-60 \n\n- Respawn time for the bosses in Tacvi has been increased from 3 to 5 \ndays. \n\n- Some Tacvi loot has been upgraded. Bosses now drop more items per \nkill and some all new items have been added to the zone. * \n\n- An alternate entrance into Tacvi has been added in Txevu that will \nallow guilds to bypass the Zun’Muram after they have defeated him at \nleast once. Guilds that have previously defeated the Zun’Muram will \nneed to do so at least once more before they can use the new entrance. * \n\n- Gilipus of Ak`Anon has joined the Beta Neutral Faction. You will now \nbe able to complete his quest without having to raise Gem Choppers \nFaction. \n\n- The 3 Tormentors in the Jelvan event now share hatelist when idle or \naggro. Anyone that is on one Tormentor's hatelist, but not on the other \n2 Tormentor's hatelist will be added. This should make it difficult (if \nnot impossible) to avoid AOEs. \n\n- Modified the Warden Hanvar event, all guards should appear in their \nappointed places. \n\n- Fixed a bug in Anguish that could make Warden Hanvar unkillable. \n\n- Clicking on the door to Anguish while having the Seal: Mastery of All \non your person will now prompt red text indicating your flag has been \ngranted. \n\n- The respawn of Globes of Discordant Energy are now tracked on the \nevent timer for Anguish. The method for obtaining the Globes has not \nchanged. \n\n- The pile of stones that was used as a secondary zone between Dranik \nand Bloodfields has been removed. There is now an actual zoneline \nthere. \n\n- Plane of Justice - previously, you could not click the red teleports \nto leave the Seventh Hammer's room unless the Seventh Hammer was dead \n(or not up). This has been changed so you can leave the room as long as \nit is not aggro. If you click on a portal while he is aggro, you should \nget a message and remain in the room. \n\n- Grennet Stormhand in North Qeynos is no longer a task master since he \nis part of a quest. His task master job has been taken over by Jorren \nBoxmover. \n\n- Increased the maximum duration for all Labyrinth Trials from 1 hour \nto 2 hours. When an event is successfully completed, the instance will \nshut down in 30 minutes. If it is failed, the instance will shut down \nin 5 minutes. \n\n- Changed the reclusive Girplan event in Bloodfields so that each NPC \nin the sequence stays up for 15 minutes instead of 3 minutes before \ndepopping. \n\n- Elemental NPCs are once again Charmable in Bastion of Thunder. \n\nEpic Alterations \n___________________________\n\n- Updated some text to clarify what is needed for the bard epic 2.0. * \n\n- Part of the rogue epic that could be skipped has been repaired as \nthis was not intended to be possible. \n\n- The zonewide shout that occurs when killing base pop NPCs in the \nspecial instance of Vxed for the paladin epic has now been removed. \n\n- Added another check to the monk epic to make sure that the monk \nlooting the item also has the Mark of Justice needed to access the 7th \nHammer's area. \n\n- More details regarding the combine for the Beastlord Epic 2.0 have \nbeen added to the text. * \n\n- Fixed the hand in to Uisima for the Ranger Epic 1.5. \n\n- Added a hint to the Druid Epic 2. * \n\n- In the Hider Event in Frontier Mountains for the Druid Epic 1.5, the \ngoblins should teleport a bit less frequently. * \n\n- Additional lore has been added to the rogue epic 2.0. * \n\n- Moved the Dark Huntress from Mistmoore to the Tower of Frozen Shadow. \n\n- Changed a few of Lirprin's dialogues to hint at where the last few \nsteps are that players are missing. * \n\n- Arly Golyeck in Paludal caverns will now accept bribes from half-\nelves, or those that are in half-elven illusion while also wearing a \nBurnoose of the Halfbreed. \n\nTradeskill Changes \n___________________________ \n\n- The Tradeskill window will now allow up to 500 favorites (up from \n100). * \n\n- The drop rate of spiderling silk has been increased, as there are \nmany new combines that require this item as a component. * \n\n- The Rune of Zephyr should now drop off of the appropriate level of \nNPC’s. * \n\n- Several Tradeskill recipes have had their missing ingredients added \nto the game. These items will now drop off of appropriate NPC’s. * \n\n- Increased the drop rate of Tae Ew Scales. * \n\n- Increased the drop rate of Putrescent Blood. * \n\n- Made several quest-related combines \"Learnable\". * \n\n- Fixed a few grammatical issues with the \"Forge of Icewell Arms\" book. \n\n- Fixed an issue with one of the Abysmal Sea tradeskill books (The \nBeauty of a Simple Stone). It should now be able to be read. \n\n- Fixed the recipe for the Imbued Northman Kite Shield (Rallos). \n\n- Fixed the research recipe for Malosini, it should now combine \nproperly. \n\n- Fixed the recipe for Tuna Rice Surprise, it will now return the Wok \non success. \n\n- Fixed the Large Sandblasted Steel Girth, it is now usable by the \nappropriate races. \n\n- Fixed the Sandblasted Ringmail Bracelet, it is now usable by the \nappropriate races. \n\n- Fixed the multiple-recipes for Vegetable Oil, they will now return \nthe correct yields. \n\n- Fixed the disparity in between the cast-times on the various \"Greater \nElixir of Concentration\" potions. \n\n- Added the Blood Treated Kaniz Hide to the game. \n\n- Added a recipe for players to create a package of vegetables. * \n\n- Added a \"Fully Charged Gnomish Vanishing Device\" to the game. * \n\n- Added LDoN Foraged items to the Interactive Objects in all LDoN zones \n(this includes the foraged alchemy components). * \n\n- Removed the lore tag from the Smithing Chisel. * \n\n- Taught Barbarians how to make Large Leather Gorgets and Pants. * \n\n- Evaluated the PoP Smithing disparity between plate and chain. * \n1. One block of ore will now yield two sheets of metal. * \n2. Removed the Chain Jointing requirement from the combine. It now \nrequires one Superb Leather Padding instead. * \n\nItem, Spell, Discipline and Skill Changes \n___________________________ \n\n- Auto range attack implemented, no longer will it be necessary to \nrange attack manually - /autofire is a toggle command that will fire \nyour ranged weapon until you run out of ammunition, turn on autoattack \nto switch to melee combat, or use the /autofire command again. * \n\n- /melody ability implemented for bards - To use /melody, type /melody \n. The numbers are the same numbers you would use for the /cast command. \nThe melody will repeat the songs in the specified order until a note is \nmissed due to an interruption. * \n\n- Modified Mirrored Mask, so it is no longer no rent and poof on death, \nhowever the click effect only works inside Anguish. \n\n- Increased the chance on the Cleave effects to affect DPS as they were \noriginally intended. \n\n- Fixed a bug with the Frenzy of Conquest benefit. \n\n- No-rent containers no longer poof on login if they contain items. \nThey instead change into an unenchanted container with the same number \nof slots, and a chat message notifies the player. * \n\n- Changed the Mark of Justice to take the player's group instead of \njust the player when attempting to engage The 7th Hammer. * \n\n- Cryston, Staff of the Riftnow has the focus of Quickening of the \nIkaav. \n\n- Dragorn Head Statue Piece and Dragorn Torso Statue Piece are now very \nlarge and can fit in bags. \n\n- Clear Rock and A Large Rock are now very large and can fit in bags. \n\n- Polished Stone of Renewal can now be used by berserkers. * \n\n- Berserker: Hastened War Cry has been fixed. \n\n- Bards will stop playing songs when feign death effects hit them (some \nNPC encounters do this). \n\n- Players are no longer able to have Form of the Great Bear and a mount \non at the same time. \n\n- Holyforge will now increase your chance to slay undead, and if you \nhave the Slay Undead AA you will have an even greater chance of a slay \nwith Holyforge. * \n\n- The spell Nature's Blight was not increasing the damage as stated and \nshould be working as intended now. * \n\n- Fixed a bug with haste items and haste augments. Their effects were \nstacking when they shouldn't have. It will now only take the greatest \nhaste effect from the item including augments. \n\n- When combining the aegis of chaotic worship with the soul temper and \na flask of water, you will receive the temper and the aegis of chaotic \nworship back if you don't have the correct flags instead of just the \naegis back. \n\n- The Monk's feign death success rate has been improved. It was \npreviously capped at 95% at 100 skill and now it ramps up the success \nrate for higher skill levels. * \n\n- Fixed several inconsistencies with pets affected by focus items. \n\n- Increased the mana regen gained by Elemental Simulacrum. \n\n- Touch of the Devourer was changed to allow partial damage when it is \nresisted. This is an increase in the overall damage of the spell. \n\n- New items are available on the PvP point merchants. * \n\n- Might of the Wild Spirits and Savage Wildcaller's Blessing should now \nstack better. \n\n- The effect on the Wristband of Secrets no longer works on other \nplayers. \n\n- Increased the focus % of the following effects: \nHastening of the Ikaav \nQuickening of the Ikaav \nAlacrity of the Ikaav \n\n- Increased the potency of Pure Spirit. \n\n- Nature's Balance should now only remove beneficial spells from the \ntarget. \n\n- Removed the scaling focus mods from the following spells: \nForce of Ikkibi \nOrder of Trushar \nSylvan Anger \nTaelosian Geomancy \nBurning Night \nAnger of Taelosia \nSylvan Kindle \nClear Fire \n\n- The the class-specific quest chest armors from Omens of War now have \na .8 second cast time. \n\n- The pre-nerf LDoN armor sets can now be sold back to the merchants, \nlike other LDoN items. They are the versions with two type 2 slots and \none type 3 slot (instead of one each of types 1, 2, and 3). These items \nare those with the following in the item name: \nRoyal Attendant * of Sand \nIncorporeal * of the Specter \nMucus-Drenched * \nImmortal's Bloodied * \n\nMiscellaneous \n___________________________\n\n- Multiple procs on a pet are now working properly. * \n\n- A resource leak in the graphics engine was corrected and we have seen \na measurable improvement in client stability as a result. \n\n- The sky system now influences the ambient lighting. \n\n- Animated traps such as the ones in soldunga/b are now detected by the \ncollision system and will cause a small amount of damage. \n\n- You can once again target things on the other side of a water surface \nand other passable surfaces. \n\n- Added code to check and validate specialization skills. If the values \nare not legal, the player will be informed why they are not legal and \nthey are reset. \n\n- Added popup confirmation dialog when you attempt to give an augmented \nitem to an NPC. * \n\n- Added optional parameters to /book command -- /book open, /book \nclose. * \n\n- Fixed bug where a player who had more than 2 million plat in his \ninventory was unable to purchase anything from a vendor or trader. \n\n- /yell messages are no longer displayed if the yelling player is in \nyour ignore list. * \n\n- Some models that were scaled dramatically could cause the collision \nsystem to fail, resulting in warps to ceiling and other strange side \neffects. For example the vases in dranikcatacombsa at 1000,-1011, 0 \nwould always cause players to be pinned to the ceiling due to this bug. \n\n- Players standing on the lip of an edge should now slide down off them \nmore smoothly. \n\n- There have been some optimizations to the collision system. You \nshould see improved performance in zones with very large stationary \nobjects (potimea, bloodfields, etc). \n\n- Fixed a number of small bugs in the zoom camera behavior. These fixes \ninclude removing the possibility of having the first mousewheel click \ncausing the camera to bounce back into first person, a bug that could \ncause the camera to get stuck “one click” out of first person, as well \nas smoothing out the camera motion a bit. \n\n- Scrolling to third person and tabbing to another window should no \nlonger cause the screen to bounce back and forth. \n\n- Summoning mounts in certain places should no longer cause players to \nfall through geometry. \n\n- Getting out of water should be much easier to do. * \n\n- Mounts are no longer dismissed when zoning. * \n\n- Spell scribe timers (putting a new spell into the spell book) now \ntake only 1 second. \n\n- Players should no longer experience 20k falls when standing on cliff \nedges while suffering from low frame rate. \n\n- The bounding radius for small races was too tall, preventing them \nfrom accessing some areas. For example, gnomes couldn't enter the small \nhuts in Steamfont. This was a global problem that is now fixed; that is \njust one example. \n\n- Weather effects are now working properly when the Wake of Karana \nspell is used. Additionally, sounds related to starting \n\n- /who commands now display both class title and base class name for \nplayers over level 50, e.g. \"Bedazzler (Enchanter)\" * \n\n- Fixed a bug that caused a lot of writing to the dbg.txt file during a \nraid. \n\nZone Revamps - Mistmoore (Legends) \n___________________________\n\nIn Mistmoore's Catacombs, the servants of the Trueborn, a sect of \nvampires with Mayong Mistmoore's blood flowing through their veins, \ngrew tired of their masters throwing them into the fray against the \nNorrathian intruders. They came to desire more power for themselves. \n\nIt was not long before the first words of dissension crept through the \ncatacombs on the will of whispers. The Trueborn servants congregated in \ndark, musty halls away from the eyes of their masters and over time \ntheir numbers grew along with their ambitions. Their time had come and \nsoon they would rise up to claim their rightful place in Mistmoore \nCastle, gaining accolades from Lord Mayong Mistmoore himself for their \nbrilliance and bravery -- or so they supposed. \n\nOver several months, the Trueborn traitors recruited an army to their \ncause. On a black night as the moon was swallowed by a thick veil over \nFaydwer, they struck, killing their masters and leading their army \ntoward Mistmoore Castle. They slaughtered all in their path and many \nmasters of the Scions sect, the Trueborn's rival blood-children of \nMayong, were destroyed that night. \n\nThe fierce wave of the lesser Trueborn rushed into the cellars of \nMistmoore Castle without detection. Unbeknownst to all but the \nservants, Norrath's adventurers had uncovered winding caves beneath the \nsurface that bypassed the castle’s defenses. In a matter of hours, the \ncastle was overrun and the servants of the Trueborn declared themselves \nthe true Children of Mistmoore. \n\nSince taking control of the castle, many Children have busied \nthemselves repairing the damage from the battle while others continue \nto seek the magical ore that was uncovered in the catacombs. \n\nThey all prepare, waiting for the day their master returns to grant \nthem glory. \n\n\nZone Revamps - Splitpaw (Legends) \n___________________________ \n\nFarsoth Mal, son of the Ishva Mal, leader of the Verishe Mal tribe, sat \nby his father’s side watching him rule his minions in Splitpaw Lair. \nHis father may have conquered this lair some years ago, but Farsoth \nbelieved they should rule far more than just one underground kingdom. \nHe grew to despise his father for his lack of ambition and many hours \nwere spent in bitter arguments between the two. The Ishva Mal grew \ntired and angry at the ceaseless challenges to his authority, gaining \nas much contempt for his son as his son had for him. \n\nDuring a particularly heated argument of growls and grisly barks, the \nIshva Mal reminded his willful son that his power was absolute and that \nhe shared his throne with no one. With one quick motion, the Ishva Mal \nbrandished his spear and sliced off his son's paw, determined that he \nwould finally win the respect he deserved from his son. But the Ishva \nMal's cruel methods would prove to be his downfall. \n\nThe Ishva Mal grew to be a greater tyrant each day, so much so that the \nVerishe Mal mages and warriors secretly formed the Council of Nine to \nchallenge his rule. Farsoth saw the plans the Verishe Mal had in store \nfor his father, but did nothing to stop them and instead chose to use \nthem to his advantage. \n\nFarsoth learned much from the council's mages and became obsessed with \nthe summoning arts they practiced. His fascination eventually led to a \nplan that would secure the throne . . . for him. \n\nThrough all he'd learned from the Verishe Mal mages, he believed he \ncould summon a powerful entity from the Plane of Fire itself. Farsoth \nthought with such power at his side, nothing could stop him from ruling \nthe Splitpaw Lair and any lands he desired. \n\nHe prepared for weeks, researching and gathering the reagents he \nrequired and finally he set to work to summon a terrible beast to bring \nan end to his father's rule. \n\nFarsoth was distracted by his own anger, forgetting vital components as \nhe wove the spell and the unthinkable happened. Flames shot out of the \nportal that Farsoth opened and, at the same time, rocks rained down \nupon the inhabitants of the lair. Then, the portal shifted its focus \nand water flooded into the corridors, extinguishing the flames and \nwashing away the rocks. The portal shimmered once more and waves of all \ntypes of elementals poured into Splitpaw. \n\nFarsoth certainly attained part of his goal. His father was killed, but \nso to were most of the gnolls he wished to lead to greatness. \n\nNow he is a prisoner to the swarms of enraged elementals that have made \nSplitpaw Lair their new home. \n\n* Denotes a change requested by the community. \n\n- The EverQuest Team","content_hash":"cdbbb0b82e23f74b4fef7afc138b4fadea7be9899bbb10b8db0a0980ac51dc0c","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["December 15, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"30e6ce390015754869b381f8204bf8b3bf2fb9bb0a6e02623bef462135480bb6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":665455,"item_index":null,"heading":"December 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ab3c8b9aaf1083410c9f3715cd6961138c8bf90e115ae7fd5a4a78a362c32817","filename":"patches-2004-2.txt","adapter":"text","source_offset":37621,"item_index":null,"heading":"December 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-12-15-1","id":"2004-12-15-1"},{"patch_date":"2004-08-11","effective_date":"2004-08-11","display_date":"August 11, 2004","title":"August 11, 2004","year":2004,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["The Watch List","three things","Example"],"change_count":73,"word_count":2425,"summary":"Headlines! _____________________ New PVP System goes live * Raid Leaders can set up and change groups from the Raid Window * Special Skies are back! New Hot Zones EQ will now be more friendly in Windowed mode All New PVP System for PVP Servers * _____________________ The Watch List: Safe Zones:…","content":"Headlines! \n_____________________ \n\nNew PVP System goes live * \nRaid Leaders can set up and change groups from the Raid Window * \nSpecial Skies are back! \nNew Hot Zones \nEQ will now be more friendly in Windowed mode \n\n\nAll New PVP System for PVP Servers * \n_____________________ \n\nThe Watch List: \n- Safe Zones: We’’re still looking into a better solution for the \nproblem of safe zones. Expect some kind of change in the future. \n- Point System: There are still concerns of potential exploits with the \npoint system at this time. Therefore the selection of PvP items \navailable on the merchants will be limited to consumable items for now. \nWe’ll monitor the accumulation of points after this update. If all goes \nwell, we will add a selection of equipment to the merchants in the near \nfuture. \n- Sullon Tokens: As a secondary concern with the point system, we are \ndelaying the addition of the turn-in quest for Sullon Zek tokens. If \nthere’s a potential problem with the point system that eventually \nrequires us to make adjustments to the way points are awarded, we don’t \nwant players to end up with less than full credit for these tokens. \nOnce the point system has had any potential issues ironed out we will \nadd a quest to turn in your tokens for PvP points. \n\nPvP Changes \n- Melee attacks have a 50% increased range. This does not affect thrown \nweapons or archery. \n- All safe zones have been removed save Shadowrest and the Bazaar. \n- The maximum damage any one spell can do is now capped at 40% of the \ntarget’s total hit points, down from 75%. \n- Archery damage has been increased to 80% of its base damage in PvP, \nup from 66%. \n- Being stunned while on a horse will now cause the horse to disappear. \nThis only applies to stuns caused by other players. \n- Lowered player melee mitigation, effectively lowering Armor Class by \n20%. This will increase the damage potential of melee weapons in PvP. \nOriginally the targets full armor class was considered. \n- Player spells now have a separate duration field for PvP. Individual spells will continue to be tuned during beta. \n- Player spells now have a PvP specific resist mod. Spell lines with \nresist mods differing from their normal adjusts initially include: \nMovement Rate \nRoot \nEnthrall \nMana Drain \nStuns \nDirect Damage \nDamage over Time \nPet procs/innates \n- Added higher level snare spells for rangers/druids with increased \nresists mods. This should allow them to land snare spells with similar \nfrequency to other snare spells. These spells are available on the PvP \nmerchants for 1 point each. \n- Necro and Mage pets have had their PvP resists increased to closer \nmatch the existing Beastlord pet resists. \n- Lowered the duration of most snare, Enthrall, and Root spells and \nabilities. \n- Berserker snare is no longer unresistable. \n- Added a set of pumice stones to the PvP merchants that will cast \nvarious forms of dispel magic with a 1.5 second cast, 12 second cast \ntime. \n- Arena deaths will now place you at your bind point, and not in \nshadowrest. \n- PvP Resurrection effects now last 5 minutes + 1 minute/negative \nvitality point. The Max duration is now 15 minutes instead of 25. \n- Made further changes to prevent hill ghosting. Please test this and \ngive feedback. \n- Ranged weapons are no longer restricted by the Z axis, allowing \ngreater freedom of use on varied terrain. \n- Snare will now properly slow mounts. The mount will still be faster \nthen normal running while snared, but will considerably decrease their \nmovement rate. \n- Spells now have a minimum chance of landing of 5%, up from 2%. \n- Water will no longer cause you to be immune to people outside of \nwater and vice versa. \n- Zoning with low health will no longer set your hit points equal to \nthe amount of +HP gear you are wearing. \n- Players killed in PvP combat will now spawn in Shadowrest with full \nequipment. A naked corpse will remain in the location they died for 3 \nhours. Note that this effectively removes item loot from Rallos Zek. \nWith the addition of no drop augments it became rather trivial to \neffectively remove item loot from the server anyway, and we felt the \nbenefits of the new death system outweigh the benefits of an item loot \nsystem. \n- Players who are killed in PvP combat will respawn with special \nresurrection effects on them. The duration of these effects is variable \ndependant on how frequently they die. \n- Summon Corpse Potions are now usable by any class/race. \n- A system to score PvP kills has been implemented. For more \ninformation see below. \n\nScoring System \n\nThe new scoring system will award points to any player who kills \nanother player. If the player is grouped the points will be split \nbetween the players in the group. The points awarded will be based on \nthree things: \n1. Level of the killer \n2. Scoring Modifier \na. Level Difference \nb. Infamy Difference \nc. Vitality score \n3. Time since the victim was last killed by the same player. \n1. Level of the killer \nEach kill has a base point cost determined by the level of the killer. All subsequent \nmodifiers apply to this base number. \n2. Scoring modifier \nThe scoring modifier is based on three things. Each of these factors results in a score \nthat is then applied in whole to the point value of \nthe kill. \n\na. Level Difference \nFor each level the killer is above or below the victim, the scoring \nmodifier increase by one point. If you kill some one who is higher \nlevel than you, you’ll gain more points then you will for a lower level \ncharacter. You will also subtract points from your modifier for killing \na player lower level than you. \n\nHigher level characters are more powerful, and should be worth more \npoints. A victim must be at least level 20 to awards points. \n\nb. Infamy Difference \nEach time you kill another player, points are added to your infamy \npool. At certain thresholds a player will gain an infamy level. When a \nplayer is killed, the infamy levels are compared and the killer gains a \nscoring modifier point for each infamy level his victim is above him. \nHe can also lose scoring modifier points for killing someone who is of \nlower infamy. Infamy will gradually deteriorate while the player is \nonline. \n\nPlayers who regularly PvP are generally of higher skill level then \nthose that do not. This encourages players to kill other players who \nare of more equivalent skill. \n\nc. Vitality \nWhen a player is killed their vitality is set to –10. For each 5 \nminutes they are alive, they will gain back two points of vitality. \nThis vitality total is added directly to the scoring modifier. \n\nA player who dies very frequently is worth less points then one who \nstays alive longer. \n\nd. Group bonus \nGroups of 4 or more will receive a bonus % of points for each kill. \n4/10%, 5/15%, 6/20%. \nExample: \nFrizznik kills Rytan. Frizznik is level 60, while Rytan is level 62 for \na level difference of 2. Frizznik has an infamy level of 5, while Rytan \nhas an infamy level of 2, which results in infamy difference of –3. \nRytan has not recently been killed, so his vitality is 0. Level \nDifference + Infamy Difference + Vitality = Scoring Point Modifier or 2 \n+ (-3) + 0. \nEach scoring modifier point adds or subtracts 5% to the base score. \nNormally Frizznik would gain 100 points for killing Rytan, but because \nof the scoring point modifier he will gain 95 points instead. \n3. Time since the killer has killed the same victim \nPlayers that repeatedly kill the same player will see a steep decrease \nin the amount of points a player is worth. They will gain half the \npoints for the kill they normally would for each time they kill that \nplayer in a 24 hour period. After the score has dropped below 1 point, \nthey will begin to lose points for killing the same player. \n\nLeader Board \n\nThe leader board tracks the players with the most total PvP. A number \nof other useful statistics will be available in the leader board. \n\nPoint Rewards \n\nPlayers will be able to redeem their points for equipment via a Lost \nDungeons of Norrath style adventure merchant interface. These rewards \nwill span from level 20 on up to 65 and include some pieces that are of \nelemental quality and possibly beyond. \n\nA player’s point total is capped based on their level. They cannot gain \nmore points once they hit that cap, although they can gain more infamy. \nThere will be a number of consumable PvP items that will be focused on \nPvP combat, and will only function against other players. \n\nWindowed Mode * \n_____________________ \nThe EverQuest process is now more friendly. Alt+tab'ing to other \nwindows should be much more responsive.You can also choose to adjust \nyour maximum Frames Per Second(FPS) in the Options Window under display \nsettings. The valid range for the slider is 10 to 100. The default is \n100 which means EverQuest will not throttle your FPS. Lowering your \nsetting will cap your FPS at that value and free up the CPU for other \ntasks. \n\nRaid Window Additions \n_____________________ \n- The raid window contains a new row of buttons which the raid leader \ncan use to organize the raid members into groups. \n- Lock/Unlock: The raid must be locked before the raid leader may use \nany of the new buttons. \n- RemLeader: Removes the 'Group Leader' flag from the selected player \nfrom the 'Players Not in a Group' list. (Only 12 players may be Group \nLeaders, so this may be necessary to allow creation of a new group with \na new leader). \n- NoGroup: Removes the selected player from their current group and put \nthem into the 'Players Not in a Group' list. \n- 1,2,3,4,5,6,7,8,9,10,11,12: Moves the selected player into the \nnumbered group. \n\nHot Zones have changed! * \n_____________________ \n\nHunt for greater XP rewards in the new Hot Spots. Make your way to the \nfollowing zones. \n\n60-65 Plane of Torment \n55-60 Chardok \n50-55 Grieg's End \n45-50 Nurga \n40-45 City of Mist \n35-40 Kaesora \n30-35 Dalnir \n25-30 Hollowshade Moor \n20-25 Runnyeye \n\nKill a few goblins for me. Oh, and that Grieg guy. \n\nAA Changes \n_____________________ \n- The cleric AA Touch of the Divine has had its healing power \nincreased. The original ability has been refunded, so players who wish \nto retain the ability will need to purchase it again. The portion of \nthe AA that will remove detrimental effects, when it goes off, will not \nbe going in with this update. \n- The necromancer AA Swarm of Decay has been refunded. \n- The shaman AA Call of the Ancients has had its description changed to \nreflect the fact that the summoned ward casts healing spells, not \nendurance regen spells. The ability has been refunded because of this \nconfusion. \n- The rogue ability Seized Opportunity has had its chance to work \nsignificantly increased. \n- The druid ability Viscid Roots was increasing the chance for roots to \nbreak, not decreasing it. This has been corrected. \n- The paladin ability Hastened Piety now affects the reuse time for \nboth Hand of Piety and its upgrade, Pious Supplication. Previously, it \nwasn’t affecting Pious Supplication. \n- When an AA is an upgrade of another AA and both are triggered \nabilities, players can make a hotkey and use either one, but will only \nget the upgraded effect if they use the hotkey for the upgraded \nability. \n- The Mass Group Buff AA will now reset if you duck to cancel the \nspell. \n- The double attack AA now works with secondary hand attacks. \n\nConsent Changes * \n_____________________ \n\nThere are some new consent commands available for groups and raids. \n\n- /consent group -- flags your current corpses so they can be dragged \nby all of your current group members \n- /consent raid -- flags your current corpses so they can be dragged by \nanyone in your raid (including people who join the raid later) \n- /consent guild -- flags your current corpses so they can be dragged \nby anyone in your guild \n- /deny group -- removes the flag \n- /deny raid -- removes the flag \n- /deny guild -- removes the flag \n\nTacvi Changes \n_____________________ \n- Tacvi will no longer give lockout timers. Instead, when you beat an \nencounter there, you will gain a timer for that specific event. Then, \nwhen you come back to the zone, if that timer hasn’t expired yet that \nparticular event won’t be up, but other events in the zone will be if \nit has been long enough since the last time they were defeated. \n- Loot in Tacvi has been given a thorough audit. Many changes were made \nincluding changes to the statistics of the items, changing item names, \nchanging where the items drop, and over a dozen new items were added to \nthe zone. \n- The Tacvi zone timer was increased from 6 hours to 12 hours. \n\nMisc. \n_____________________ \n- Diamond Dust will now drop more frequently in permafrost and can now \nalso be found in SolusekB * \n- Names will now scale with character they’re associated with. So a \ngiant will have a much larger name than a Halfling will while retaining \nits much smaller brain. \n- Names for larger characters will be visible from a greater distance \nthan the names for smaller characters are. They will also scale up \nslightly as you increase your distance from a character, making them \nmore readable from a greater distance. \n- Tinting should now work properly again on Robes, let the Fluorescent \nPink tinting begin! \n- We have added Tooltips for your status bars.* \n- We have made some changes to the fonts EQ uses so that they are more \nclear and visible. \n- Pets will no longer attacks NPCs after their owner has COH'd \n- The Fiery Defenders particles should no longer blink \n- If your Minor Illusion fails, you will be able to use another \nillusion on yourself without zoning. \n- Instant cast combat abilities can once again be used when you have a \ndiscipline up. \n- Augments now fit into multiple slot types. \n- Zoning pets will now save their taunt toggle settings. \n- Spell damage done to yourself will no longer display to others. \n- Pets will no longer poof when you are Call of Hero'd. \n- Weapon Augments will now proc properly. \n\n*denotes a community requested change","content_hash":"006cacfe19b9d322ee4683fbda82c4816affcbb2539eb22b35a685f553098ee6","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["August 11, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"b299338bdfbb109113ce18285df80853719bb2c61f721d9a22746dfa4155388b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":634890,"item_index":null,"heading":"August 11, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f33b579ee3027ebbdf8ca01769b746ee3dab2e96d9d502d48b79227fa919aec5","filename":"patches-2004-2.txt","adapter":"text","source_offset":7056,"item_index":null,"heading":"August 11, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-08-11-1","id":"2004-08-11-1"},{"patch_date":"2004-06-16","effective_date":"2004-06-16","display_date":"June 16, 2004","title":"June 16, 2004","year":2004,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Increased the regeneration rate on the following spells"],"change_count":1,"word_count":1004,"summary":"Headlines! -Collision sees more improvements. -A portal to Gunthak has been added to the Plane of Knowledge. -/guidehelp is now available! -Gates of Discord sees more changes. Collision Updates Many remaining collision issues have been fixed. -Floating NPCs in the Plane of Disease should be more…","content":"Headlines! \n\n-Collision sees more improvements. \n-A portal to Gunthak has been added to the Plane of Knowledge. \n-/guidehelp is now available! \n-Gates of Discord sees more changes. \n\n\nCollision Updates \nMany remaining collision issues have been fixed. \n-Floating NPCs in the Plane of Disease should be more down to earth. \n-NPC warping should be reduced. \n-The Emerald Jungle should no longer have NPCs below the world \n-You should once again collide with the dock in Natimbi. \n-The entrance to Najena should be easier to navigate. \n\nGunthak Portal \n-We have added a tome to the Plane of Knowledge to allow for faster travel to and from Gunthak. Enjoy. * \n\nGates of Discord \n-Increased the drop rate of quest items, for the Breakdown in Communication quest, in the sewers and mountain passes \nand Ikkinz. * \n-Increased the number of items that drop from the Qinimi and Barindu events for the Breakdown in Communication quest. * \n-Increased the drop rate of Breakdown in Communication quest items off the Yxtta bosses as well as making it possible \nto get them off other NPCs in the zone. \n-The Ikkinz Chamber of Might and Tipt boss mobs will now behave a little smarter when facing a strong defense. Beware! \n-Some tuning changes have been made to the Ikkinz single group trials and Tipt. \n-Changed the NPCs that guard Txevu so they are a longer re-spawn allowing you to get stragglers thru the zone much \neasier once you kill them. \n-Pathing in Txevu should be better. * \n-The bonus reward at the end of Inktu`ta will spawn in a chest instead of being handed directly to the player that \ntriggers the dialogue. \n-Gates NPCs that dropped spells will now drop a token, which can be turned in for a class appropriate spell. * \n\nThe Plane of Time \n-We have made changes to the scripting for the Plane of Time, which will allow the server to shut down unused instances \nof the zone. This will remove the problem of waiting for an instance that another group has finished to shut down, \nbefore you can start your attempt. * \n\nThe Plane of Hate \nYou can now access the Plane of Hate by talking to Relm M'Loch in the Plane of Tranquility and handing her a Fuligan \nSoulstone. * \n\nItems \n----------------------- \n-The Tainted Axe of Hatred has had its damage increased. \n-Many Gates items have had their weight reduced. * \n-The Muramite Death Shroud is now equipable by beastlords and has a wind instrument modifier. * \n-The Onyx Ring of Prayer now has a stringed instrument modifier. * \n-The drop rate has been increased for the following items in the Plane of Hate * \nThe Shattered Emerald of Corruption \nDecrepit Hide \nStaff of Elemental Mastery: Earth \nEssence of Vampire \nEye of Innoruuk \n-The Diamond Tipped War Javelin should now look more javelin like. * \n\nBerserkers \n-Berserker snare now has a set duration. * \n-Berserkers should no longer get stuck during their epic quest. \n-The following effects now lower hate instantly rather than over time: * \nDiversive Strike \nDistracting Strike \nConfusing Strike \n\nGuidehelp \n-The \"/guidehelp\" command is now available. The /guidehelp command is for quest/event feedback, wedding requests \nand questions regarding quests/events. Please be aware that all Customer Service issues must go through /petition \nfor resolution. There may only be 1 request in the guidehelp queue at a time for each player. \n\nRaid Management \n-Raid leaders now have the ability to add notes to the raid window. There is now a tabbed window in the Raid window, \nclicking on the Notes tab will show all the raid members in a single list, with notes next to their name. The Raid \nleader can click on a player, and change that player's note in the edit box below the list. The note will show on \nall raid members' raid windows. * \n\n-Added an MOTD to Raid Window. On the Notes tab there is a window for an MOTD at the bottom. The Raid leader can \nedit this MOTD, and the new text will show on all Raid members' Raid windows. * \n-The escape key will now close your Raid Window. \n-Raid Leaders can now remove members from the raid, even across zones. * \n\nTradeskills \n-There have been several upgrades to Gates Tradeskilled items. * \n-Gates smithed weapons have been adjusted. * \n-Gates fletched arrows have had their damage increased and are now magical. * \n-Tradeskill drinks from Gates of Discord have had their duration enhanced. * \n\nStopcasting \nWe have added a /stopcast command -- This command will not work when riding a horse. * \n\nUndead Pets \nPets no longer go away after their master has feigned death for more than 2 minutes. * \n\nLay on Hands and Harm Touch \nLay on Hands and Harm Touch will no longer affect corpses. * \n\nCorpse Dragging \nWe have increased the range of the /corpse command * \n\nSpells \nMany damage shields have had their damage and duration increased. * \nIncreased the regeneration rate on the following spells: \n-Regrowth of the Dar Khura \n-Regrowth of the Grove \n-Regrowth \n-Replenishment \n-Blessing of Replenishment \n\nModified the heal rate for the following spells: * \n-Supernal Elixir \n-Quiescence \n-Holy Elixir \n-Breath of Trushar \n-Supernal Cleansing \n\nLowered the mana cost on the following spells: * \n-Black Steel \n-Ancient: Chaos Vortex \n-Sun Vortex \n\nIncreased the duration and mana cost on the following spells. * \n-Falcon Eye \n-Eagle Eye \n-Hawk Eye \n\nBards \nBards should no longer use instrument animations when wielding items other than instruments. (No more stabbing \nyourselves in the head with your Epic!) \n\nCharacter Creation \nThe character creation process now has Voice Over to guide you through new character creation. \n\nMouselook \nMouselook is much smoother and variable via a slider in the options window. If you use mouselook, make certain \nyou adjust the new settings. \n\nTutorial \nAll characters should start with the tutorial bank items. \n\n\nFilters \n-The Focus effect should now filter haste messages. * \n-The Damage Shield filter should now work correctly. \n\n-- The EverQuest Team \n\n* Denotes an item that was requested by the EverQuest community.","content_hash":"8280fc9f0ab0d9291f2aff01f1629161eb398e90ee4a828a57dee17f8fe7193b","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 16, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"cf95cd24557955123bba4f651c5e3c0a58c3b1659631698121ba24275e2b2586","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":602440,"item_index":null,"heading":"June 16, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"7860c66d6a56d65def2b85ca8296716704d6381fbdde3a60f5f4b689589f4ae0","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":620489,"item_index":null,"heading":"June 16, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"281f96d85941dd222fd264f5dee29251e9b596d1a944b69d872bf48dc660cf5d","filename":"patches-2004-1.txt","adapter":"text","source_offset":37438,"item_index":null,"heading":"June 16, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-06-16-1","id":"2004-06-16-1"},{"patch_date":"2004-06-02","effective_date":"2004-06-02","display_date":"June 2, 2004","title":"June 2, 2004","year":2004,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":7,"word_count":173,"summary":"Collision fixes collide with servers! Collision When you are summoned by NPCs or players smaller than you, the collision system will now scan a limited area near the destination to find a place to put you so that you will not be stuck in the terrain. A problem related to collision data being out of…","content":"Collision fixes collide with servers! \n\n\nCollision \n- When you are summoned by NPCs or players smaller than you, the collision system will now scan a limited area near \nthe destination to find a place to put you so that you will not be stuck in the terrain. \n\n- A problem related to collision data being out of sync on the client and server has been corrected and should solve \nthe problems many of you have been seeing with NPCs being pushed into walls. \n\n- The sunken NPC and character problem has been much improved. You will still find the occasional NPC at a spawn point \nthat is sunk or elevated slightly, but the NPC should move normally once engaged. \n\n\nCabilis Quests \n- The Battle plans from Dalnir should be a little easier to obtain. \n- The loyal follower in Dreadlands should no longer be a merchant with an empty inventory. \n- The traitor necromancers seek should be a little easier to find. \n- Wyzith's belongings should now combine correctly. \n\n-- The EverQuest Team","content_hash":"9f7232d1c9dec10ac946205c6dc379f8611931a7120b36d2edd14db282a6dacd","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 2, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8c2a9cc418917d14547ada59d4e474735fa0b206ff3c23c9d977f10917e16f12","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":601373,"item_index":null,"heading":"June 2, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"28c4003a305e4d58acd10e91338b8486beeaf90abfddc905c06ff0ec1608c424","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":619356,"item_index":null,"heading":"June 2, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"5d78231f9236c4ee00d0b6fcedbacdfc7f6b389f43d4afbe6f9a24e6ad48b584","filename":"patches-2004-1.txt","adapter":"text","source_offset":36305,"item_index":null,"heading":"June 2, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-06-02-1","id":"2004-06-02-1"},{"patch_date":"2004-04-28","effective_date":"2004-04-28","display_date":"April 28, 2004","title":"April 28, 2004","year":2004,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":25,"word_count":527,"summary":"Headlines! A new storybook has arrived! Make sure you read it to find out what Tondal is up to now. A new adventure zone is live on Stormhammer! A new adventure zone has moved from Stormhammer to Live! What are the \"HOT SPOTS\"? Plane of Knowledge open to everyone! New Adventure Zone goes to…","content":"Headlines! \n\n- A new storybook has arrived! Make sure you read it to find out what Tondal is up to now. \n- A new adventure zone is live on Stormhammer! \n- A new adventure zone has moved from Stormhammer to Live! \n- What are the \"HOT SPOTS\"? \n- Plane of Knowledge open to everyone! \n\nNew Adventure Zone goes to Stormhammer \n- We have added a new adventure zone which should be a challenge for 2 groups of about 50th level. \nA party of adventurers is missing and was last seen working with the undead. Will you brave the catacombs to find them? \n\nNew Adventure Zone moves to Live \n- The adventure zone currently on Stormhammer will move to live servers. You can visit the Lost Pyramid of Galuuk Korr. \nThis midlevel adventure zone will allow you to explore a monument from the lost elvish city of Takish Hiz! Now you \nmust find what was left beneath the sands. Good luck. \n\nHot Spots \nTry out the new Hot Spot zones which give a boost to Experience while adventuring in them, in a similar manner to \nPaludal Caverns. The current Hot Spots are: \n\n- The Castle of Mistmoore (20th to 30th level) \n- The Lair of the Splitpaw (35th to 45th level) \n- Dulak's Harbor (40th to 45th level) \n- The Tower of Frozen Shadow (30th to 35th level) \n- The Gulf of Gunthak (35th to 40th level) \n- Hate's Fury (55th to 60th level) \n- The Crypt of Nadox (50th to 55th level) \n- The Torgiran Mines (45th to 50th level) \n\nThese Hot Spot zones are generally aimed at characters level 20 to 51. The Hot Spot zones will shift from time to \ntime, so watch for messages giving clues as to where the new ones may be. \n\nPlane of Knowledge \nAll EQ characters can now access the Plane of Knowledge whether they have purchased Planes of Power or not! \n\nGeneral \n- We have decreased load times when zoning. \n\nGates Sewers and Vxed \n- Rare NPCs in the Gates sewers and Vxed will not spawn at the creation of the expedition zone. They will now \nspawn after the zone has been occupied for some time. \n\nItems \n- Skill percent-mods now work for Ammo slot items. \n- Grand Tunic of the Oracle and the Grand Robe of the Oracle have had a type 7 augmentation slot added to them. \n- Lungi of the Forbidden will display a robe graphic once again. Monks and Beastlords will be able to swap the \nrobe in for a leather looking BP with the same stats by visiting Garath the Trader in East Wastes. You will be able \nto swap the items back and forth with Garath for your desired look. (Lungi? Lungi? What is a Lungi?) \n\nSpells \n- Characters in illusion form can again be targeted. \n- Bull Rush is now a magical resist. Please do not use in a china shop. \n- Balance of the Nihil has had its Mana and Slow percentage increased. \n\nTracking \n- More NPC's in Qinimi now leave tracks for trackers to find. \n\nFiriona Vie \n- The Shuriken of Eternity and Ton Po's Mystical Pouch are now no-drop.","content_hash":"f724341e7b7fce2c1fee3397c2f33501a9dcee6d25450a3e06d0948eca5918b4","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 28, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c612fef64f037049d362954e14db14b11b6e9f5a2f2c21eb2fec4e6438beb75b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":591534,"item_index":null,"heading":"April 28, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"cf28c803c3e34108e4cece71e20fb4a299214f907e8f370d35ae3e19642f0c50","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":609253,"item_index":null,"heading":"April 28, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"98a3756542142766411a6807b22d7afcc280c9b2111d19f371928dd2f1dd0780","filename":"patches-2004-1.txt","adapter":"text","source_offset":26202,"item_index":null,"heading":"April 28, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-04-28-1","id":"2004-04-28-1"},{"patch_date":"2004-04-13","effective_date":"2004-04-13","display_date":"April 13, 2004","title":"April 13, 2004","year":2004,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":0,"word_count":89,"summary":"The Graveyard zone, Shadowrest, is now live! We have introduced the new graveyard zone, Shadowrest, to the live servers. The zone will allow adventurers whose corpse has decayed, after 7 days, to retrieve it. They will merely have to greet the appropriate NPC in one of the following zones to…","content":"The Graveyard zone, Shadowrest, is now live!\n\nWe have introduced the new graveyard zone, Shadowrest, to the live servers. The zone will allow adventurers whose \ncorpse has decayed, after 7 days, to retrieve it. They will merely have to greet the appropriate NPC in one of the \nfollowing zones to activate their transport to Shadowrest;\n\nEast Commonlands\nThe Plane of Knowledge\nToxxulia Forest\nQeynos Hills\nThe Feerrott\nButcherblock Mountains\nThe Field of Bone\nShadeweavers Thicket\nMisty Thicket\n\nWe hope you enjoy this new addition to EverQuest!\n\nThe EverQuest Team","content_hash":"b00ed5ff44f2ef4156fa2727339a0f8229556d588779c982496c781ce4aad396","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 13, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"40f47e2bceca6e1eecbc3f1d22d40b240c2f5af2b201deb505bb9b107ee94426","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":589009,"item_index":null,"heading":"April 13, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"a7318e3e75c16f4636c0ccfec048b2af6bebc5d573f927fb7ffb77bb2474503b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":606530,"item_index":null,"heading":"April 13, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"af4163ea3e5092634fd612e84dd2d08432d587a6fb87aa9c4b7d133dba54c799","filename":"patches-2004-1.txt","adapter":"text","source_offset":23479,"item_index":null,"heading":"April 13, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-04-13-1","id":"2004-04-13-1"},{"patch_date":"2004-03-23","effective_date":"2004-03-23","display_date":"March 23, 2004","title":"March 23, 2004","year":2004,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":0,"word_count":343,"summary":"Headlines DirectX 9 is now REQUIRED to play on all SOE EverQuest servers and Venril Sathir! Stormhammer received a new adventure zone. Another story for you to peruse in your storybook. Screenshots in .JPG? What will they think of next! More Grammar changes (no not Grandma, Grammar) DirectX 9 -We…","content":"Headlines\nDirectX 9 is now REQUIRED to play on all SOE EverQuest servers and Venril Sathir!\nStormhammer received a new adventure zone. \nAnother story for you to peruse in your storybook.\nScreenshots in .JPG? What will they think of next!\nMore Grammar changes (no not Grandma, Grammar)\n\n\nDirectX 9\n-We have added more detail to the gamma correction slider, which means you may need to adjust your gamma settings \nwhich are located under video options\n-All zones will temporarily have the same sky while we refine DirectX 9 functionality.\n-Corpses should now be easier to target.\n-We have added a new command, /rewind, which should free your character if they become stuck in geometry.\n-There are now independent window resolutions for full screen and windowed mode.\n\n\n\nStormhammer\nIf you are a Legends subscriber you can visit the Lost Pyramid of Galuuk Korr. This midlevel adventure zone will \nallow you to explore a monument from the lost elvish city of Takish Hiz!\n\nNow you must find what was left beneath the sands. Good luck.\n\n\nScreenshots\n-Screenshots will now save to a \"Screenshot\" folder in your EQ directory\n-You can now change the format your screenshots are saved in by adding the \"ScreenshotType=\" line in your eqclient.ini \nfile, which is in your EverQuest directory. To save in jpg format you would change or add the line to read \n\"ScreenshotType=jpg\". Supported formats are bmp, jpg, tga, dds and png. Screenshots will continue to save in bmp \nformat unless this line is added.\n\n\nItems\n-More items have had endurance added to them.\n-Some Fabled items have been tweaked a bit.\n-Added recommended levels to some fabled items.\n-You will now need to be of at least the 50th level to complete the beastlord epic.\n\nNPC\n-Guards in Everfrost Peaks will once again help those in trouble.\n-Soulbinders should now show in the Find window.\n-Fabled NPC's will now appropriately reflect their difficulty.\n\nSpells\n-Elemental Draw will no longer Crit on your pets.\n\nMiscellaneous\n-Uqua should be a bit more playable now.\n-Ikkinz raids have been upgraded slightly.","content_hash":"d02457da822aaed8ff199c45bc6733a7cc880de985ae23b2c28d805ce4d808ff","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 23, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"39ba8e5cea0b1aab0f607352fbd55df3634a231bd806102a212aa3d740eceeaf","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":583889,"item_index":null,"heading":"March 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"211a94a101431d8411d4b735a66ef6fbb4a3d75534b8a0d48964eb1453a02877","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":601278,"item_index":null,"heading":"March 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"b81751b5305c9324e9256f0a7a3dc73f87752bafd5881e0d4e059ade5b264b84","filename":"patches-2004-1.txt","adapter":"text","source_offset":18227,"item_index":null,"heading":"March 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-03-23-1","id":"2004-03-23-1"},{"patch_date":"2004-03-10","effective_date":"2004-03-10","display_date":"March 10, 2004","title":"March 10, 2004","year":2004,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":10,"word_count":954,"summary":"Headlines ------------------------ Combines work again! Melee Part II! A new story has been added to your storybook! The grammar police have invaded EQ and they have made many minor spell, item and quest text fixes that are too numerous to list here. We'd like to thank all of the players that took…","content":"Headlines \n------------------------ \nCombines work again! \nMelee Part II! \nA new story has been added to your storybook! \n\n\nThe grammar police have invaded EQ and they have made many minor spell, item and quest text fixes that are too \nnumerous to list here. \n\nWe'd like to thank all of the players that took time to provide feedback regarding the melee changes. We'd also \nlike to send a special thanks to all of the players that helped us test the additions on the Test and Beta servers. \nAll of the input we received helped to shape the improvements you've seen in the melee classes. \n\nPlease continue to give your feedback on the melee system or anything else that you feel requires attention. \nIt does make a difference. \n\nOver the last several months there have been several new additions to EverQuest aimed at increasing the desirability \nand relative power of pure melee classes. \n\n- Discipline timers were revamped, allowing greater freedom and frequency of use. \n- Endurance bar was added as a limited resource to power melee abilities and disciplines. \n- Warriors received an innate 5 percent increase in their ability to absorb damage. \n- Warriors received the Incite line of abilities, giving them a new tool for aggro management. \n- Monks received the Phantom Call line of abilities, giving them a new tool for pulling. \n- Several new disciplines were introduced for all three classes. \n\nThe endurance system and the separation of the discipline timers have provided us with new tools to add interesting \nand powerful abilities in the future for melee classes. You can count on seeing new disciplines and abilities as the \ngame progresses and as situations arise that require new abilities to effectively balance class power. We will \ncontinue to evaluate the melee system for both balance and enjoyment. \n\nWe will also continue to review and make changes to each individual class as needed. Class balance is an important \npart of any multiplayer game and requires constant attention. \n\nThanks for helping make EverQuest a great game. \n\n\nItems \n------------------------ \nWe have replaced the spell-like effects on items which produced the following effects: Attack, HP Regen, Mana Regen, \nHaste and Damage Shield with actual statistics. The effects on the item have not changed they are just set up in a \nnew way that we hope will allow for more item functionality in the future. \n\nSeveral Gates smithed weapons have had their damage and delay adjusted to be more in line with the difficulty in \ncrafting them.\n \nThe Copper Hammer of Striking will no longer proc for wielders below level 50. \n\nThe Wailing Coral Staff is now two handed blunt. \n\nBolas are now one-handed projectile rather than ammo. \n\nBola ranges have been adjusted slightly. \n\nAll bolas that can proc will now do so. \n\nAll items that had the \"Cleave\" series of effects removed, have had them returned. \n\nThe drop rate for the following Epic Quest items has been increased slightly: \n\n- Essence of a Vampire \n- Decrepit Hide \n- Staff of Elemental Mastery (earth) \n\n\nExpedition zones \n------------------------- \nYou will now have to wait 5 minutes before you are able to accept another expedition zone. \n\n\nTradeskills \n------------------------- \nIn order to correct many of the issues with the new tradeskill interface it was necessary to remove all learned and \nfavorite recipes. However the system should now work better overall. \n\nThe sell prices for Saltwater Tuna and Saltwater crab, as well as the price for any item made from them, have been \nreduced. \n\nRainbow Trout should now be tradeable. \n\nIf you are not a gnome, you should no longer be able to tinker with a deluxe toolkit kit. If you are a gnome, \nplease tinker away. \n\nYou should now be able to properly search for recipes. \n\nThe trivial level for brewing Fish Wine has been adjusted. \n\n\nBerserkers \n------------------------- \nSome berserker abilities have had their endurance cost changed. \nThe duration of Confusing Strike has been reduced. \nBerserkers should no longer be told that they can bash at level 6. \nThe berserker guildmaster in the Plane of Knowledge has been taught throwing and parry and is ready to train \nberserkers in their use. \n\n\nSpells \n------------------------- \nSome Gates of Discord spells should now drop a little more often. \nSeveral heal spells for Gates of Discord have been modified slightly. \nThe shadow knight Ancient Spell: Bite of Chaos should now work as intended. \n\n\nNPC's \n------------------------- \nHierophant Granix should now give the correct text in Cabilis. \nTrimdet Trueheart in Abysmal Sea is less of a snob and should now speak with you correctly. \nIf you tell Brevik Kalaner in Abysmal what items you [need back], he will return to you any items you've just given him. \n\n\nTribute \n------------------------- \nA few items have had their tribute value adjusted. \nGift of the Enchanters should now work correctly. \nYou should no longer be able to donate containers with items inside for favor. \nPersistent Boon should now give the proper effect. \n\n\nAlternate Advancement \n------------------------- \nDire Charm will no longer reset after being resisted as the ability was successfully initiated. \nDire Charm should now reset when used on an NPC that is too high in level. \n\n\nMiscellaneous \n------------------------- \nCorrected a faction issue with the wizard epic. \n\nThe monk \"Phantom\" line of abilities should no longer be resisted in the level 65 \"hard\" LDoN Adventures. \n\nThe rogue's \"Assassin's Strike\" skill line ability will be re-introduced with the next update. \n\nThe Shining Bloodstone will now be restricted to 2-handed weapons. Any who have placed this augmentation in a \n1-handed weapon will find the augmentation on their cursor when they log in. If you find that you have no practical \nuse for the 2-handed augmentation, please petition and a suitable 1-handed replacement will be made available to you. \n\n\n- The EverQuest Team","content_hash":"d359b272e499d9db3d6a222a5edec7a67d42f96d42853f8b58e81b659eda22d7","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 10, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"bc897e708078d7d1abdb55900de7b8a5c35cd3094898b35349a971dc0d61accb","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":576962,"item_index":null,"heading":"March 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"b94daac66b84d098952b406e01816eea9a020d8eabbb86658170c5814d38d293","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":594219,"item_index":null,"heading":"March 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"16534b4e18bc0a962c1677d3e01f9ad6213bbe575e66a96b1cf7f47e7ca44897","filename":"patches-2004-1.txt","adapter":"text","source_offset":11168,"item_index":null,"heading":"March 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-03-10-1","id":"2004-03-10-1"},{"patch_date":"2004-01-30","effective_date":"2004-01-30","display_date":"January 30, 2004","title":"January 30, 2004","year":2004,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":3,"word_count":136,"summary":"Tonight we have a small update to fix some general bugs. We are again changing charm (in exactly the way we thought we had last week) No this is not deja vu. You should also look for changes in that evolving zone of Nedaria's Landing. I wonder what is going on there? An update to the zone,…","content":"Tonight we have a small update to fix some general bugs. We are again changing charm (in exactly the way we thought \nwe had last week) No this is not deja vu. You should also look for changes in that evolving zone of Nedaria's Landing. \nI wonder what is going on there? \n\n- An update to the zone, Nedaria's Landing. Make sure you check it out. \n\n- Charm spell change: If an NPC is in the middle of casting a spell when charm is broken, it will interrupt the spell. \n\n- Some general bug fixes. \n\nMake sure you log onto the Test server to see what other changes we are cooking up. Our next Scheduled update is \nplanned for February 10th. \n\nRemember Gates of Discord is coming soon. Go to www.gatesofdiscord.com or EQlive.station.sony.com for more information.","content_hash":"530977ce31854d9502d9fa745ea295efcbde4db9881937aa56b8f5bf731d2182","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 30, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"e6e999dc3447021de6479d941219db46090bd247ddb8fe47e5766bac234e8276","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":569875,"item_index":null,"heading":"January 30, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"eb484303761216e4205529698ce98f406624dc492fa812a147cad74200ba142c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":586736,"item_index":null,"heading":"January 30, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"25f7de3b244055a1935b6eacf606f602c49a4fb718d8fb48633b0276731b7d7d","filename":"patches-2004-1.txt","adapter":"text","source_offset":3685,"item_index":null,"heading":"January 30, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-01-30-1","id":"2004-01-30-1"},{"patch_date":"2004-01-22","effective_date":"2004-01-22","display_date":"January 22, 2004","title":"January 22, 2004","year":2004,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Gates of Discord","Incremental Download for Gates of Discord"],"change_count":8,"word_count":574,"summary":"We have made a few changes to remove some exploits in our continuing effort to remove any loopholes in EverQuest. In this update we have removed the charm exploit in Plane of Tactics by changing the way that charm works. This change should not affect those who use charm in the manner for which it…","content":"We have made a few changes to remove some exploits in our continuing effort to remove any loopholes in EverQuest. \nIn this update we have removed the charm exploit in Plane of Tactics by changing the way that charm works. This \nchange should not affect those who use charm in the manner for which it was intended. We have also changed the \nprofit margin of many tradeskill items when sold to NPC vendors. It is our hope that these changes and your \ncontinued community efforts will help to put a stop to those who do not wish to play fairly. \n\n- Changed Charm spells so that NPCs spell use will now be interrupted once the charm has expired. \n\n- We have modified the sell back value on many tradeskill items to prevent excessive profit. \n\n- Please note that many items will now show as being usable by berserkers. This does not necessarily mean the items \nwill be equippable by berserkers when Gates of Discord launches. \n\n\n** Gates of Discord ** \nwww.gatesofdiscord.com \nThe latest expansion to EverQuest - Gates of Discord - is available for pre-order and incremental download! \nBe the first in your guild to pre-order Gates and begin the incremental download now! This new expansion boasts: \n-100 new Alternate Advancement abilities. \n-Leadership experience to unlock many group- and raid-enhancing tools. \n-20 new zones -- 10 new instanced zones and 10 new traditional zones, including a huge ship city zone to gather \nyour party and launch expeditions. The new combat zones are for characters level 50 and over. \n-New Berserker class -- ravage your enemies with two-handed axes or by hurling large objects. \n-Discover the newly found continent of Taelosia and discover the secrets of Norrath's future! \n-20 all-new NPC models make for hundreds of challenging encounters unlike anything seen before in EverQuest. \n-New Tribute System to enhance gameplay with beneficial attributes, skills, or effects. \n-Dozens of new and exciting story-driven quests and content for the hardy adventurer. \n-New tradeskill recipes to produce hundreds of new items. \n-Unearth arcane spells, mighty weapons, and other hidden treasures! \n\nPre-order yours today by pressing Pre-order at the server select screen, or at https://store.station.sony.com! \n\n** Incremental Download for Gates of Discord ** \nWe have begun introducing the Gates files in small bits. This is the most convenient way for you to get the files \nyou'll need for the new expansion. It is a lot easier to download these files in smaller chunks than to download \nthem all on the day of release. \nYou can get the files incrementally from the EverQuest updater. The obvious way to begin downloading the files is \nto click \"yes\" when the dialogue box pops up asking you if you'd like to incrementally download Gates. If you've \nalready told that dialogue never to appear again, you can get the files in a few easy steps: \n- Run the EverQuest Updater \n- Click the Advanced button \n- Click the checkbox next to Gates of Discord \n- Click Save \n- Click Download. \nThis will catch you up on the downloads you have missed and will update you as we add files to the updater. \nThis will make your download much smaller the day Gates launches, or the day you purchase the digital version \nof the expansion. \n\nThe anticipated release date -- February 10th, 2004 -- is subject to change. If the anticipated release date \nchanges, we will announce a revised release date via a patch message.","content_hash":"0afbeadc583b7d4192641bf2129e859f3a3a41f069abc0078664c42cfb54e3ef","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 22, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"662e145f29c2597a68ee5011be4088096f6294a126ef3a1d13a0e1b2b8f5a989","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":566359,"item_index":null,"heading":"January 22, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"4ff68480fa2e0f622acd9268ba5468e24d047cacb3fbec299efd2e6ac4b94fa7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":583154,"item_index":null,"heading":"January 22, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"aa077312991fe2eadffd18f9c37d74c9e137a14157596d28b15e01212db6ad4f","filename":"patches-2004-1.txt","adapter":"text","source_offset":103,"item_index":null,"heading":"January 22, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-01-22-1","id":"2004-01-22-1"},{"patch_date":"2003-12-23","effective_date":"2003-12-23","display_date":"December 23, 2003","title":"December 23, 2003","year":2003,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"servers","label":"Servers"}],"sections":["Stability Issues"],"change_count":0,"word_count":86,"summary":"Stability Issues ** The team here at the EQ Lab has isolated a memory leak which was causing server instability after 10 to 12 hours of uptime (which we are sure you have noticed) We hope to have this issue resolved during tonight's update. We would like to thank you all for your patience and…","content":"** Stability Issues ** \n\nThe team here at the EQ Lab has isolated a memory leak which was \ncausing server instability after 10 to 12 hours of uptime (which we are \nsure you have noticed) We hope to have this issue resolved during \ntonight's update. We would like to thank you all for your patience and \nunderstanding during these last few trying days and wish you the best \nof luck this holiday season. \n\nThanks for your time and thank you for being a part of Norrath.","content_hash":"17710c9147f0b5ad142d3398ad6c55e8393c012957b147466f8090ea59da9288","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 23, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"4a684f95a0f5f83f88181fa55ecec7ab96934cb5243d3140a9ab3dc62b8039f7","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":565833,"item_index":null,"heading":"December 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c9770223387e7b30eb22f13afc689425ffef726e4711d5edd8ad6ca60a890799","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":582462,"item_index":null,"heading":"December 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"672340d0e45d7e1845d3f81335f86a65c6cdb7a84b46534c5cc2e8db57081379","filename":"patches-2003-2.txt","adapter":"text","source_offset":65136,"item_index":null,"heading":"December 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-12-23-1","id":"2003-12-23-1"},{"patch_date":"2003-12-19","effective_date":"2003-12-19","display_date":"December 19, 2003","title":"December 19, 2003","year":2003,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":["Shadowhaven Casino goes on vacation","Other Changes"],"change_count":6,"word_count":150,"summary":"Shadowhaven Casino goes on vacation ** We're sorry to have to say this, but the new casino has become too popular. The huge number of players gambling at the casino is causing issues with the servers, and has been responsible for a few zone crashes. Unfortunately, this means that we have had to…","content":"** Shadowhaven Casino goes on vacation ** \n\nWe're sorry to have to say this, but the new casino has become too \npopular. The huge number of players gambling at the casino is causing \nissues with the servers, and has been responsible for a few zone \ncrashes. Unfortunately, this means that we have had to remove the \ncasino NPCs until after the New Year arrives. \n\n* Other Changes * \n\n- Cancel magic will no longer remove disciplines or melee abilities. \n\n- Fixed a bug that was causing the party to be unable to see hit point \nupdates for the last person to join their group. \n\n- Healing Will and Focused Will now stack with most other hit point \nregeneration effects. \n\n- Corrected a bug that was causing AAs to increase the duration of \ncombat abilities. \n\n- We have reorganized the context menu for Disciplines to make it a bit \nmore logical.","content_hash":"f7eff10ae8980069ac679f9c22ae9637eabbb360fa161a69c4a3c6be2411a6be","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 19, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"b402d6cc65ddb9c55942d62dc667183e6a663a7588d4a7852ba770448fcdf593","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":564931,"item_index":null,"heading":"December 19, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"fd39494e63b218cfffc3e11979239e71a78ffed39f8bbb09dbdc0c8a000606c6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":581463,"item_index":null,"heading":"December 19, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"14575f2954e8c845c068f527425ff96d39e5327693a81c0dfe38cef3da04ac93","filename":"patches-2003-2.txt","adapter":"text","source_offset":64137,"item_index":null,"heading":"December 19, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-12-19-1","id":"2003-12-19-1"},{"patch_date":"2003-10-09","effective_date":"2003-10-09","display_date":"October 9, 2003","title":"October 9, 2003","year":2003,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Zones and NPCs","Adventures","Items and Objects","For the New Player","Interface","Spells","Tradeskills","Alternate Advancement","UI Files","Changed","New","New Labels"],"change_count":86,"word_count":2231,"summary":"Zones and NPCs ** Two new raid zones have been added to the Lost Dungeons on the Legends server. These are Guk-themed raids, one for Elemental Plane and one for Time Plane capable raiders. The revamped Plane of Mischief is now available on all Live servers. There were some situations where the…","content":"* Zones and NPCs **\n\n- Two new raid zones have been added to the Lost Dungeons on the \nLegends server. These are Guk-themed raids, one for Elemental Plane and \none for Time Plane capable raiders.\n\n- The revamped Plane of Mischief is now available on all Live servers.\n\n- There were some situations where the warders in Vex Thal could be up, \nbut the bosses needed to kill them would not be available. That \nshouldn't happen anymore.\n\n- Shrunk the giant wolves that appeared in the lands. \n\n- The Coirnav encounter has been changed. Be much more careful if you \nhave been relying on stuns to deal with this encounter.\n\n- Corrected an issue with the Filth Gorgers that was causing them to \nremain around with they were supposed to despawn.\n\n- Soldiers of Madness in Grieg's End will no longer be so unbelievably \nnumerous.\n\n- Zoning into the Plane of Fire will no longer cause characters to \noccasionally take 20k points of damage.\n\n- The Froglok Hunter and Forager will no longer be killed by the \ninhabitants of Trakanon's Teeth, so they should be easier to find.\n\n- When Mithaniel Marr is killed, his planar projection now spawns in \nthe middle of his room rather than at the point of death. This fixes a \nproblem that could cause the projection to appear out of reach.\n\n- The Qeynos investigator is now taking \"follow me\" orders again.\n\n** Adventures **\n\n- Every character that successfully completes an adventure will now get \nat least one point as a reward. This is also true for the \n\"consolation\" rewards.\n\n- Completing Hard adventures will yield more points.\n\n- Several trap spells on interactive objects have had their severity \nreduced.\n\n- Added some new type 7 and type 8 augmentations to various adventure \nmerchants.\n\n- It will be clearer now which raids are \"hard\" and which are \"normal\". \nHard raids are intended for Time capable guilds. They are very hard.\n\n- All raid recruiters now properly check to be sure that you have \ncompleted two adventures in their respective themes before they will \ngive out the raid.\n\n- Fixed an issue in a Mistmoore's Catacomb raid that was preventing \nplayers from accessing an interactive object they had earned for \nkilling Sfisithik.\n\n- Removed the ability to see through Shroud of Stealth from some of the \nNPCs that appear in LDoN Raids.\n\n- There was a misconception about the behavior of goblins in some \nRujarkian Hills adventures. Goblins that are fleeing because they are \nunwilling to die or are seeking help will make it clear that they are \ndoing so. We also corrected an issue that could cause these goblins to \n\"ping pong\" in some cases.\n\n- All of the \"flavor\" NPCs in dungeons (usually those that are lying \ndown, nearly dead) will display full health to make it impossible to \ntell what kind of NPC they are (friend or foe) simply by looking at \ntheir health level.\n\n- Hostages will no longer be attacked by their captors.\n\n- We thinned out the population in the Grand Library and a few other \nMiragul's Menagerie themed zones to bring the challenge in line.\n\n- Rats in Mistmoore's Catacombs are now animals, shadows are now \nsummoned.\n\n** Items and Objects **\n\n- Corrected a bug that allowed players to buy multiple lore \naugmentations if they were in a bag (which also caused issues when \ntrying to loot corpses with those items). If you had multiple lore \nitems, the extra items will be removed. A refund for the points spent \non those items will be made when they are deleted.\n\n- Broken Chunk of Coal, Cracked Ruby, and Charred Pebble are no longer \nvalid augmentations. If you had these augmentations bonded to an item, \nyou will find them on your cursor. You can take those items to Dible \nHedledrap in South Ro and he will restore your adventure points.\n\n- Perfect Garnet of Constitution, Pristine Garnet of Constitution, \nPerfect Sapphire of Insight, and Pristine Sapphire of Insight can be \nturned in to Dible Heldedrap in South Ro. He will replace them with \ntype 8 versions of the same items.\n\n- Changed pre-LDoN items to have a single slot of type 7 instead of 1. \nSome LDoN items which had a slot type 1 were also changed to type 7.\n\n- Fixed a bug with the Adventurer's Stone that would sometimes cause it \nto not display its bonuses.\n\n- Interactive objects will now only appear on LDoN raids when the main \nboss has been killed. This change was done to prevent an exploit, and \nis a temporary change.\n\n- We have improved the types of rewards that can be found in \ninteractive objects to improve the reward given for the risk taken by \nopening them.\n\n- Fixed a bug that prevented augments with no deity restrictions from \ncombining with deity-restricted items.\n\n- Added a message that should make it clearer when a character is \nunable to loot an interactive object because they are on an NPC's hate \nlist.\n\n- Hand-to-hand weapons are now part of the one-handed restriction on \naugmentations. So augmentations that say they can be used with one-\nhanded items will also work with hand-to-hand items.\n\n- Geomancer's Crown of Reformation now fits in the head slot and the \neffect is worn instead of right clicked.\n\n- Gravestone of Dire Melodies and the Limestone Shard of Battle Cries \nwill now properly modify instrument skills.\n\n- All of Royal Attendant Armor will now show up as plate armor.\n\n- Rogue pets focused with Summoner's Boon should no longer lose the \nability to backstab.\n\n- Shard of Shrunken Bone was changed from Shield of Pain III to Shield \nof Pain II.\n\n- Changed many of the new Lost Dungeons \"shields\" to make them useable \nas shields (they can be used to bash now).\n\n- Removed augmentation slots from the following items: Primal Velium \nKnight's Sword, Divine Hammer of Consternation, Breezeboot's Frigid \nGnasher, Primal Velium Fist Wraps, Primal Velium Battlehammer, Primal \nVelium Spear, Primal Velium Claidhmore, Primal Velium Brawl Stick, \nPrimal Velium War Lance, Primal Velium Reinforced Bow, Primal Velium \nBattle Axe, Primal Velium Warsword, Ancient Prismatic Bow, Ancient \nPrismatic Lance, Ancient Prismatic Spear, Ancient Prismatic Claymore, \nAncient Prismatic Brawl Stick, Ancient Prismatic Battlehammer, Ancient \nPrismatic Warsword, Ancient Prismatic Axe, Ancient Prismatic Fist \nWraps, Ancient Prismatic Staff, Ancient Prismatic Stiletto, and Ancient \nPrismatic Mace.\n\n- Changed some weapons dropped from rare NPC's in LDoN zones to have \nslot type 4 instead of 1.\n\n- Changed Pristine Limestone of Hatred to Vengeance IV.\n\n- The hp/mana augmentations that dropped in adventures as slot 1 items \nwill no longer drop. They have been replaced with similar items that \nfit into slot 7.\n\n- Made changes to various stats and effects on Plane of Time items.\n\n- Changed the level required to use the right-click effect on Wild Lord \nArmor to 45, to match all other Kunark armor.\n\n- Corrected a bug with mounts that would sometimes leave the horse buff \nup without the actual mount. Also corrected a problem that could cause \na player to be unable to summon a mount.\n\n- Fixed the haste on Spiritbound Mystic's Torch \n\n- Altered the damage and delay on the Delightful Orb of Forgotten Magic \nto be more appropriate for where it drops\n\n\n** For the New Player **\n\n- Find Feature added. This will create a mystical indication of the \npath to take to find certain people. This feature works in the Bazaar \nand in newbie zones and cities. In the Bazaar you just click on the \nmerchant you seek in the Bazaar window and click the Find Trader \nbutton. For all other uses, just hit CTRL+F to open the window, select \nsomeone on the list and click the Find button. This will locate any \nBazaar trader or any NPC with an alternate name, such as (Spell \nVendor). The exception is that it will not locate NPCs in the \nWayfarer's Camps.\n\n- The auto-attack key now defaults to Q (not A). \n\n- New characters start with their weapons and armor equipped.\n\n- New characters start with their spells scribed and memorized.\n\n- When a caster reaches the level required for one of the first two \nrings of new spells, they will get a message informing them that new \nspells are available. \n\n- New characters will begin with a stack of bandages. These bandages \ncannot be sold or traded.\n\n- When a character trains in a hotbutton-able skill that he did not \npreviously have skill in, a hotbutton for that skill is created on the \ncursor.\n\n- New characters will have a page of hotbuttons set for them based on \nthe skills given to them by their class and race.\n\n** Interface **\n\n- Merchants now separate items with different charges in their list. \nFor example, 9 dose and 10 dose potions will show up as separate items \non the merchant's list. Items with the same amount of charges will be \nstacked. NOTE: This will remove the ability to \"recharge\" items by \nselling them to a vendor and buying them back.\n\n- The Bazaar now supports selling different charged items. For example, \na 10 dose potion with 9 charges can be sold for 90 plat., while a 10 \ndose version of the same potion can be sold for 100 plat. NOTE: All \ncurrently priced charged items will no longer have a price attached and \nwill need to be reset by the trader.\n\n- Pet buffs are now visible in the pet window. A small icon will \ndisplay for each buff on the pet (up to 30 - you may need to resize the \npet window). You can hover your mouse over the icon to see the spell \nname. Alt left-click or right-click and hold for spell info box (which \nonly contains name and icon).\n\n- Improved the functionality of the ESC key. Windows close in the \nopposite order that they were opened.\n\n- Swarm pet damage is filtered under \"pet damage\" rather than \"others \nhits\".\n\n- When World Containers (ovens, kilns, augmentation sealers and similar \nitems) are closed, No Drop items in those containers will be placed in \nthe character's inventory. If it will not fit there, it will appear on \ntheir cursor.\n\n- The \"Only show items I can use\" option in the Adventure Merchant \nwindow will be saved when you log out.\n\n- Hotbuttons created using the Abilities and Combat skill lists are no \nlonger connected to the buttons in the Actions window. This means that \nyou can create a button on the Abilities or Combat section of the \nactions window, drag that button to the hotbutton window, then change \nthe button on the Abilities or Combat section, and the hotbutton you \nmade will not change. This allows you to create hotbuttons for ALL of \nyour character's skills, not just the ones that can fit in the Actions \nwindow.\n\n- You can now use the (`) key to \"Target nearest NPC\", in addition to \nF8. \n\n- Shared bank slots will no longer accept rentable containers with no-\nrent items in them.\n\n- A new system for the leaderboard has been implemented to track \nadventures by their difficulty. You can sort by normal/hard/all \ndifficulty. Not only will this display the stats for the leaders, but \nyou will also be able to see your own successes and failures at the \nbottom, based on the sorting you chose for the leaderboard. So, for \nexample, if you filter the leaderboard by Miragul's Wins and choose \nHard, you will not only see the leaders for Hard adventures in that \ntheme, you will see your own statistics for Hard Miragul's adventures. \nNOTE: Because this tracking is new, it will only be able to \ndifferentiate hard and normal adventures from the time of this update \nonward. Past adventures will be treated as if they were normal \ndifficulty. \n\n- /autojoin is not saved per character, not for all characters.\n\n- The Open and Inspect buttons are no longer \"grayed-out\" when Lay on \nHands or Harm Touch are used.\n\n- Merchant inventories will refresh properly after a character \npurchases the last of an item in inventory.\n\n** Spells **\n\n- Casting Grow on an unshrunk shaman pet will no longer shrink the pet.\n\n- Remove Minor Curse cures 2 curse counters instead of 3-4.\n\n- Lich and Pact of Hate now use different colored skeleton models.\n\n- Monster Summoning will summon the correct models, not just earth \nelementals.\n\n- Frostreaver's Blessing will no longer block the bard song Wind of \nMarr. We realize there are still some stacking issues with these \nspells, and we hope to resolve them soon.\n\n** Tradeskills **\n\n- The Blessed Steel Arrowheads recipe will return the file.\n\n- NPC Merchants will now pay less for Steel Hunter Arrows, Steel \nArrowshafts, and Steel Fletch.\n\n- The Muckskipper Chowder recipe no longer returns a pot on a failure \nor success, since the recipe does not require a pot at all.\n\n- The recipe for the \"Lemming Fur Backpack\" now requires an \nEmbroidering Needle instead of a Sewing Needle.\n\n** Alternate Advancement **\n\n- Jewelcraft Mastery works properly now.\n\n- Frenzied Burnout will no longer last indefinitely on a charmed pet.\n\n** UI Files **\n\n* Changed *\n\nEQUI.xml\nEQUI_ActionsWindow.xml\nEQUI_AdventureLeaderboardWnd.xml\nEQUI_BazaarSearchWnd.xml\nEQUI_LootWnd.xml\nEQUI_OptionsWindow.xml\nEQUI_PetInfoWindow.xml\nEQUI_RaidWindow.xml\n\n* New *\n\nEQUI_FindLocationWnd.xml\n\n* New Labels *\n\n86-115 for the pet buff names.","content_hash":"2abee9d036b3a96d05b281b289048c5873e0a63510187ceeb46efc29cb74ddc1","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 9, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"3d38085760648e91aab94102021cb06b39d231f4f98c4742b8684d8da0a33a82","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":537044,"item_index":null,"heading":"October 9, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"894e9c9fe0030f7205f1e7a7c9c442bd453466664681a3a724d65c7a33cad255","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":553285,"item_index":null,"heading":"October 9, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9900e94678b954ccbd7157da78cd02cf054d5df6f076a4d23028270ac4ac2756","filename":"patches-2003-2.txt","adapter":"text","source_offset":35959,"item_index":null,"heading":"October 9, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-10-09-1","id":"2003-10-09-1"},{"patch_date":"2003-08-26","effective_date":"2003-08-26","display_date":"August 26, 2003","title":"August 26, 2003","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Zone Revamps","Interface","Alternate Advancement","Spells","Zones and Quests","New Player Improvements","Misc","UI Files","Changed","New","Removed"],"change_count":50,"word_count":1428,"summary":"Zone Revamps ** The Deep, Charasis (Howling Stones), Dragon Necropolis, Siren's Grotto, The Hole, The City of Mist, and The Accursed Temple of Cazic- Thule have been partially revamped. Gameplay in these zones has been improved, based on feedback from players and careful review of the content. The…","content":"** Zone Revamps ** \n\n- The Deep, Charasis (Howling Stones), Dragon Necropolis, Siren's \nGrotto, The Hole, The City of Mist, and The Accursed Temple of Cazic-\nThule have been partially revamped. Gameplay in these zones has been \nimproved, based on feedback from players and careful review of the \ncontent. The changes are not dramatic, but make these zones more \nentertaining to play in. \n\n- The Plane of Mischief, home of the trickster Bristlebane, has \nundergone an extensive revamp. As one of the most unusual places to \nvisit in EverQuest, this zone is a very interesting challenge, if you \nhave a sturdy funny bone. The improved zone is now available on \nStormhammer. \n\n- The Greig's End revamp is now available on the Live servers. The \nredesign includes new encounters, items, traps, and events that make \nthe zone a challenge for the experience group, with plenty of events \nfor a raid group. \n\n** Interface ** \n\n- /memspellset # - Using this command memorizes one of your saved spell \nsets. # is the number or name (or shortened name) of the spell set you \nwish to memorize. Note that if you use a shortened version of the spell \nset name, it will match the first spell set that has those characters, \nso /memspellset Dots will find your \"Dots and Charms\", or \"Dots\", or \n\"Dotsandstuff\" - whichever shows up first on your list. \n\n- A Platinum slot has been added to the shared bank to make \ntransactions between characters on the same account more convenient. \n\n- Clip Plane - The clip plane slider should work more reliably now. \nWhere before it may not have done anything until lowered to a very low \npercentage, now the slider should have an effect at any setting. \n\n- Filters for your own pet's messages have been added. Your own pet's \nattacks are no longer subject to the Other Attacks/Misses filters. On \nthe options screen there is now a separate button for filtering YOUR \nPet attack messages. Also, the ability to redirect your pet attack \nmessages to any chat window has been added to the chat window context \nmenus. \n\n- /random messages can now be sent to any chat window you'd like. There \nis no option to filter these messages, however, to prevent any loss of \nthe information in cases where it is needed (meaning, people can't \nclaim that they didn't see the /random that they lost just to force a \nre-roll). \n\n- The Journal Window has been changed to make it easier to use and \nunderstand. We've merged the the two information windows into a single \nwindow. \n\n- Fixed a bug in the Looking for Group window. The Get Matches button \nshould no longer grey out at inappropriate times. \n\n- The Bad Word Filter now filters chat channel text as well as other \ngame text. \n\n- To make things a little more logical, the /inspect command will allow \ncharacters to inspect interactive objects for LDoN, and /toggleinspect \nallows you to toggle on or off the ability to inspect other player \ncharacters using the mouse. \n\n** Alternate Advancement ** \n\n- Purify Soul reuse time reduced from 72 minutes to 30 minutes. \n\n- Divine Resurrection reuse time reduced from 36 hours to 18 hours. \n\n- Celestial Regeneration reuse timer reduced from 72 minutes to 15 \nminutes. We have increased the duration from 24 seconds to 48 seconds, \nadjusted the amount healed, and made this a group effect. \n\n- Celestial Renewal duration increased from 24 seconds to 48 seconds, \nadjusted the amount healed, and this has become a group effect. \n\n- Harmtouch has been fixed. There was a problem with the timer for \nHarmtouch that would make it appear to reset when the character was \nlogged out, even though it does not reset until the appropriate amount \nof time has passed. \n\n- Summon Death Charger and Summon Holy Steed have been fixed. We fixed \na bug that caused these abilities to fail until the character zoned or \nlogged out. \n\n- Endless Quiver no longer grants an endless supply of thrown weapons, \nonly arrows. \n\n** Spells ** \n\n- Unswerving Hammer of Faith has had its mana cost reduced from 250 to \n175. \n\n- Divine Barrier no longer has a damage shield component and has gained \nthree times the healing effect. \n\n- Celestial Remedy has had its mana cost lowered from 190 to 150. \n\n- A targeting issue with pets is now fixed. There was a bug that caused \npets to be untargetable with the F1 key and with pet spells that target \nthe pet automatically. This was happening only if a pet was summoned \nand then a mount was summoned. \n\n- AE Rain Spells were resisted 100% of the time when an NPC was above \nlevel 20 and had less than 10% of its hit points left. This will no \nlonger happen. \n\n- Eye of Zomm would cause a player's pet to kill itself if that pet was \ncommanded to kill the owner's Eye. This has been corrected. Also, the \nEye no longer moves at incredible speed under water, but they can now \nswim up and down in water. \n\n- PBAoE Songs no longer prevent a bard from singing if used while the \nbard has himself targeted. \n\n- Illusions can once again be cast on others while the caster is on a \nmount. \n\n- When Invisibility drops due to looting a corpse, the player will be \ninformed that their invisibility has dropped. \n\n- Pets no longer break enthrall. \n\n- Armor of the Zealot will no longer be overwritten by Focus of Soul \nand Focus of the Seventh. Blessed Armor of the Risen and Ancient: High \nPriest's Bulwark will no longer be overwritten by Focus of Spirit or \nKhura's Focusing. Also, Pact of Hate and Call of Darkness should stack \nproperly (meaning that they won't stack). \n\n- Illusion: Guktan was fixed on all servers a little while ago. We just \nwanted you to be aware that the spell will make the target look like a \nGuktan, not a male human. \n\n** Zones and Quests ** \n\n- Bazaar - We have increased the limit on the number of traders in the \nbazaar. We fixed an issue that would cause the \"Begin Trader\" button to \nbe disabled if a player tried to use it when the maximum number of \ntraders was reached. And the \"Held\" slot option was removed from the \nsearch, since it is not a valid option. \n\n- The Coirnav Encounter has been modified to respawn faster when the \nencounter is failed badly (if the attempt fails to reach a certain \ndepth in the encounter). \n\n- The Illusion: Guktan quest had some issues. We have addressed them. \n\n** New Player Improvements ** \n\n- After creating a new character, that character is the default \nselection on the character select screen. \n\n- At character creation, left-clicking on an attribute displays text \nthat explains what that attribute is important for. Right-clicking \nallocates the maximum possible points to that attribute. \n\n- To help reduce clutter for the new player, the Story window no longer \npops up when a player first logs in. \n\n- When a context Tip window pops up, if the Tip of the Day is still \nopen, the Tip of the Day window will close. Again, this is to help \nreduce the clutter. \n\n- We've change the name of the \"Camp\" button in the Actions window to \n\"Camp (Exit)\" for clarity. \n\n- The Inventory Tip window now explains how to read books and notes, \nhow to give/trade items with NPC's, and how to scribe spells. \n\n- We've added a text message on the screen to inform players when they \nare loading a zone, and what zone they are about to enter. \n\n- Added numeric background to buttons in the Hot Button window to make \nit easier to tell which button corresponds to which number key. \n\n- The Mousewheel zoom is now enabled by default. \n\n- New installations of EverQuest will default to 1024x768 resolution. \n\n** Misc ** \n\n- Fixed a bug that caused some equipment to be invisible on characters \ncreated recently (since our update on August 6th). \n\n- Luclin elemental models will now display if selected, regardless of \nother settings for Luclin models. You can turn these models on with no \nother Luclin models active, and you will see the Luclin elemental. \n\n- Hitting cancel on a trade window or using the /consent or /deny \ncommands will now only send you one message, not two. \n\n** UI Files ** \n\n* Changed * \n\nEQUI_BankWnd.xml \nEQUI_BigBankWnd.xml \nEQUI_OptionsWindow.xml \nEQUI_ActionsWindow.xml \nEQUI_JournalNPCWnd.xml \nSIDL.xml \nEQUI_Animations.xml \nEQUI_HotButtonWnd.xml \nEQUI.xml \n\ndragitem26.tga \n\n* New * \n\ndragitem27.tga \nwindow_pieces06.tga \nwindow_pieces07.tga \n\n* Removed * \n\nEQUI_JournalTextWnd.xml","content_hash":"f561c8b2bf09bde27ed9f0dba082f99ffd0ab724f7684939b23bbcda3d6faead","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 26, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8ffc0fe84009e649bd07ed5ceaf0558a8f0fae3fa49307f01dbee98beb83e687","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":521343,"item_index":null,"heading":"August 26, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d75e30a74267ff0feb624d1c18352dce28ab8c8a9aacda2c5cf148747f24a895","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":537293,"item_index":null,"heading":"August 26, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6c110efffbf22ffb9235169311dd4355066446f24fb7840e7161089b93881c4a","filename":"patches-2003-2.txt","adapter":"text","source_offset":19967,"item_index":null,"heading":"August 26, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-08-26-1","id":"2003-08-26-1"},{"patch_date":"2003-08-07","effective_date":"2003-08-07","display_date":"August 7, 2003 7:30 pm","title":"August 7, 2003 7:30 pm","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Lost Dungeons of Norrath Adventures"],"change_count":0,"word_count":478,"summary":"Lost Dungeons of Norrath Adventures ** The Lost Dungeons of Norrath is our largest expansion to-date, featuring the most content ever delivered in an EverQuest expansion. The Lost Dungeons expansion features 48 new dungeons that span the old world of Norrath, focusing on several long lost…","content":"** Lost Dungeons of Norrath Adventures ** \n\nThe Lost Dungeons of Norrath is our largest expansion to-date, \nfeaturing the most content ever delivered in an EverQuest expansion. \nThe Lost Dungeons expansion features 48 new dungeons that span the old \nworld of Norrath, focusing on several long lost locations, including \nthe Rujarkian Hills and Deepest Guk. Encounter never before seen \nmonsters that prowl the halls of these dungeons, waiting to challenge \nany explorer brave enough to venture in. \n\nIn this expansion, players are introduced to several exciting new \nconcepts in adventuring through the world of EverQuest. After joining \nthe Wayfarers Brotherhood, you and your group undertake perilous new \nadventures into the recently unearthed Lost Dungeons of Norrath. These \nnew adventures offer many benefits, including a clearly defined goal, \nthe ability to play and make progress in a couple hours per adventure, \nand the confidence that you can set a time to meet your friends and \nhave a dungeon fully available for you right away - no competition and \nno waiting! \n\nAdditionally, one of the most important gameplay improvements we've \nmade in Lost Dungeons of Norrath is the introduction of personalized \ndungeon adventures for single groups. When you and your group receive \nan adventure, you're provided with a full dungeon exclusively for your \nown use. There's no need to worry that you're competing against others \nto reach the same goal, or that someone might already be camping there. \nAll the focus is on having fun, which allows you to get lost in the \nadventuring and fighting to accomplish your objective. The challenge is \nthe dungeons themselves - if you can best the Lost Dungeons, you \ndeserve the rewards. \n\nLost Dungeons of Norrath breaks the mold of traditional zones by \nallowing every zone in the expansion to provide adventures for all \ngroups between levels 20 and 65. Each time you embark on a new \nadventure, you're sent to one of 48 distinct dungeon zones, each \ncustomized with challenging monsters and traps tailored to the level of \nyour group. This means, as long as you're over level 20, you'll have 48 \nchallenging new dungeons to explore and conquer! \n\nBeyond the hundreds of single-group adventures in the Lost Dungeons \nexpansion, you can also join up to 36 of your friends for powerful raid \nencounters! Take part in several new raids that you can do on your own \nschedule, with no competition or racing against other guilds. Set up \nraiding times that are convenient for you and your friends, with the \nknowledge that the dungeon will be there waiting for you when you log \nin! \n\nThe Lost Dungeons of Norrath expansion will redefine EverQuest by \nproviding an enormous amount of adventuring possibilities, with the \naddition of massive amounts of content to the game - far more than any \nprevious expansion. \n\nPre-order yours today by pressing Pre-order at the server select \nscreen, or at https://store.station.sony.com!","content_hash":"6cc696151a56bca3e06e6ae852c676ad3603fc808ebc849dbc3ae997158021f3","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 7, 2003 7:30 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"9ef1077ca042b5cab03d99e51efed27c9e39409f3ad048357da15d9e8dc1efe5","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":516536,"item_index":null,"heading":"August 7, 2003 7:30 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e291c791ee49a0ee5d3a76ec34927890b201723ae1740b6f0b27266ba478201b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":532293,"item_index":null,"heading":"August 7, 2003 7:30 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a3becf49f10b2da8aea8a8db170ef92b17ba86746db6cd0d5917c193d9b47de4","filename":"patches-2003-2.txt","adapter":"text","source_offset":14967,"item_index":null,"heading":"August 7, 2003 7:30 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2003-08-07-2","id":"2003-08-07-2"},{"patch_date":"2003-08-06","effective_date":"2003-08-06","display_date":"August 6, 2003 3:00 am","title":"August 6, 2003 3:00 am","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["New Adventure in Lavastorm!","Spells","Items","Trade Skills","Quests and Zones","Miscellaneous","Fan Faire"],"change_count":18,"word_count":728,"summary":"Note: Some internal data restructuring created a delay in the introduction of the new platinum slot in the shared bank and the new text filters. We will bring those to the Live servers as soon as we can. New Adventure in Lavastorm! ** In the depths of the Lavastorm Mountains there is only one…","content":"Note: Some internal data restructuring created a delay in the \nintroduction of the new platinum slot in the shared bank and the new \ntext filters. We will bring those to the Live servers as soon as we \ncan. \n\n** New Adventure in Lavastorm! ** \n\nIn the depths of the Lavastorm Mountains there is only one ruler. But \neven his burning breath and power have their limits. Rumor has it that \nthere is wealth and danger in locations even further below the boiling \nlands than Lord Nagafen can reach. These tales have been spreading like \nripples on a calm lake, and their point of origin appears to be an \nupstart barbarian named Morden. Some say that he's already delved these \nfabled caverns and taken what there was of value. Other say that he \ncouldn't have carried it all off by himself. But most say that he's a \nrogue, a teller of tales, and not to be trusted. Will you discover the \ntruth and brave the heat, or will you sit beside your cozy campfire and \nlisten to stories? \n\nThis new adventure zone will only be around for a while, so you may \nwant to visit soon. \n\n** Spells ** \n\n- Summoned Burning Affliction focus items added - Mages have four new \nspells, Summon Wooden Bracelet, Summon Stone Bracelet, Summon Iron \nBracelet, and Summon Steel Bracelet. The bracelets summoned provide the \nBurning Affliction effect for DoT spells. \n- Summoned container spells updated - The Quiver of Marr, Bandoleer of \nLuclin and the Pouch of Quellious now appear filled with the \nappropriate item (for example, the Quiver of Marr now appears with six \nstacks of arrows). Also, these items should all be exactly the same, so \nthe quiver function should work properly. \n- Mass Enchant spells corrected - The mass enchant spells for \nAdamantite, Brellium, Mithril and Steel now create the 5 enchanted \nblocks that they should. \n- Illusion: Guktan is available - This is an illusion spell for the new \nFroglok models. \n- Illusion: Scaled Wolf is available - This is an illusion spell for \nthe Scaled Wolf seen in Kunark. \n- Tiny Companion - The spell scroll for this spell is no longer No \nDrop. \n- Dooming Darkness no longer overwrites Cascading Darkness. \n\n** Items ** \n\n- Moss Covered Hood - This item can now be equipped by all classes. \n- Silk String - This item is now stackable. \n\n** Trade Skills ** \n\n- New Fletching recipes added - We've added several new Karana-only \nfletching recipes to help round out that skill. \n\n** Quests and Zones ** \n\n- Halls of Betrayal - Corrected an error with some of the quest item \ndrops in this zone. \n- Plane of Time - The events in Plane of Time B now remember the \nprogress your raid has made through the zone when you leave and will \nrestore you to the same state when you return. \n- Kagazz will respond when you ask him about fasteners. \n- Experience in city zones updated - Some time around the release of \nPlanes of Power we reduced the experience gain in some city zones. The \nexperience gained from quests in those zone has been increased. \n- Ogre newbie quests - Added a weapon quest for young ogres. \n- Iksar Necromancer Spell Vendors - The Iksar necromancer spell vendors \nhave moved and are a lot closer to the necromancer guild. This should \nmake it easier for new necromancers to find these vendors and will \nhopefully boost their sales. \n\n** Miscellaneous ** \n\n- Spell book bug - Corrected a bug that was causing characters to be \nrandomly forced to stand up when in their spell book. \n- Client crash information - If your game crashes on the client side, a \ndialogue box will come up asking if you'd like to send us the \ninformation about the crash. This information may help us pinpoint \nproblems and make it easier to fix them. Only information relevant to \nthe crash, your character name, server name and the zone you were in \nwill be sent. \n\n** Fan Faire ** \n\nChicago Fan Faire is sneaking up on us! The Chicago event will be held \nSeptember 26-28th, and the last day to guarantee your spot at the event \nby pre-registering is September 8th. To reserve your spot and pre-\nregister, or to simply get more information, please go to \nwww.everquest.com/fanfaire. See you in Chicago!","content_hash":"43430add3f4d25d91abccc8a478b5b586c86afe109342705a6016217e79d15c6","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 6, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"9e828d59b748d97be68f31ca44bea7d0c9f629749d1d00a9f74d6821ad476134","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":511435,"item_index":null,"heading":"August 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"2bbb723db717c6498adb4deeb28dc5ef65a4f093fbbc573e4dd6af78cc41d2d4","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":526901,"item_index":null,"heading":"August 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1dd97747eb7300a69bc922e70dcbb38c7c5daca593d77b93a9b781062690b9d3","filename":"patches-2003-2.txt","adapter":"text","source_offset":9575,"item_index":null,"heading":"August 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2003-08-06-2","id":"2003-08-06-2"},{"patch_date":"2003-08-06","effective_date":"2003-08-06","display_date":"August 6, 2003 12:00 pm","title":"August 6, 2003 12:00 pm","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"}],"sections":["Live Update Addendum"],"change_count":2,"word_count":82,"summary":"Live Update Addendum ** Just a brief update, as we'd like to get the word out quickly. Two issues with items being sent to the live servers have been discovered. Both will be fixed in another update at 3:00am. Weapons that have \"special\" types of damage, such as elemental and bane damage, are not…","content":"** Live Update Addendum ** \n\nJust a brief update, as we'd like to get the word out quickly. Two \nissues with items being sent to the live servers have been discovered. \nBoth will be fixed in another update at 3:00am. \n\n- Weapons that have \"special\" types of damage, such as elemental and \nbane damage, are not working properly. \n\n- A planned upgrade to the Shinai of the Ancients that is presently on \nthe Test Server did not make it live as intended.","content_hash":"3a78f8de514a5268d8162f155916d6baebb92ad637ba6bb656e01d81f6cbd5a1","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 6, 2003 12:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0663541e74e112aa0f0a5bba74c9ef6d305121fc228b1b0ef5faee4108c4cc01","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":515630,"item_index":null,"heading":"August 6, 2003 12:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d0b2f03ea2dd6634b076b155b0a30948d8a45d28a6a3327dcb6b62db9bf05cfc","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":531193,"item_index":null,"heading":"August 6, 2003 12:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f5c317161fa22bc1b2fc5ccf05b651cfc75e48aa22d9ae44026bacf3680b9d73","filename":"patches-2003-2.txt","adapter":"text","source_offset":13867,"item_index":null,"heading":"August 6, 2003 12:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-08-06-1","id":"2003-08-06-1"},{"patch_date":"2003-07-10","effective_date":"2003-07-10","display_date":"July 10, 2003","title":"July 10, 2003","year":2003,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Information Gathering","Zones","Tradeskills","Spells","Items","Quests","Alternate Advancement","Skills","Interface","Miscellaneous","changed"],"change_count":45,"word_count":1519,"summary":"Information Gathering ** You will soon notice a new dialogue box appear when you log in (it appears after logging in three times to prevent spam for new players). We are asking you to let us gather a bit of information about your computer that will help us build the future of EverQuest. The…","content":"** Information Gathering ** \n\nYou will soon notice a new dialogue box appear when you log in (it \nappears after logging in three times to prevent spam for new players). \nWe are asking you to let us gather a bit of information about your \ncomputer that will help us build the future of EverQuest. \n\nThe important thing here is that you can say no and we won't gather any \ninformation. \n\nIf you do accept, we'll gather CPU, RAM and video card information to \nhelp us evaluate and improve EverQuest. If you agree and then change \nyour mind later, you can disable the feature under the Options tab \n(Alt-O) and then the General tab in game. \n\nSo when you see the new dialogue box appear, please read it over \ncarefully and click whichever answer you feel most comfortable with. \n\nThanks. \n\n** Zones ** \n\n- Droga and Nurga moving to Live servers - These zones were revamped \nand sent to Legends, and now they are moving to the Live servers. This \nis a great chance to revisit these zones. \n\n- Chardok - Treachery and lies are not uncommon in the court of the \nOverking. But there are some unusual rumors being told by some unusual \nadventurers. Some say that there is strife within the council of the \nOverking, and that heroes may find adventure there while that strife \nlasts. OOC: We're introducing a new zone and a new zone type. The Halls \nof Betrayal is a \"pocket zone\", and new type of zone for EverQuest. It \nwill exist for a short time to be part of the storyline, and then will \nbe gone. So if you're going to see it, now is the time. \n\n- Grieg's End revamp going to Legends - The redesign includes new \nencounters, items, traps, and events that make the zone a challenge for \nthe experience group, with plenty of events for a raid group. \n\n- Plane of Earth B - we have removed the Call of the Hero restrictions \nin this zone. \n\n- Rallos Zek - the Warlord will now kick anyone out of the zone that is \non his hate list and is not in a valid raid greater then 20 people in \nsize. This should prevent single players being able to attack him and \ngrief other players who are making a valid attempt at him. This is in \naddition to the previous limitations of having only one raid allowed to \nattack him at any given time. \n\n- Increased Experience - We have increased the experience modifier in \nthe Tower of Solusek Ro, Halls of Honor, The Temple of Marr, and the \nLair of Terris Thule. \n\n- Bastion of Thunder - The mini-bosses in Bastion of Thunder no longer \nspawn immediately after the zone comes up. \n\n** Tradeskills ** \n\n- Tradeskill chance of failures changed - The higher your skill is over \nthe trivial of the combine, the less likely you are to fail with a \ncombine. This is a reduction on the chance to always fail. \n\n- Stackable - Ice Burrower Silk, Pie Tins and Muffin Tins are now \nstackable. \n\n** Spells ** \n\n- New Imbue, Enchant, and Thicken spells - New Imbue, Enchant, and \nThicken spells have been added that create five magical items rather \nthan just one. These spells require five components and take longer to \ncast and use more mana. \n\n- Damage Over Time Spell Foci - Extended Affliction has been changed to \nBurning Affliction, which causes DoT spells to do more damage instead \nof having a longer duration. \n\n- Enthrall spells - Enthrall spells will not un-stun the target when \nthey wear off if there are other enthrall spells on that target. Also, \nwhen an enthrall spell breaks due to damage it will now remove all \nEnthrall spells, not just the first one it finds. \n\n- Ferocity - We have removed the component requirement for Ferocity. \n\n- Kindle - We have added a new Magician spell to the game called \nKindle. \n\n- Force of Akera - We have added a new Paladin spell to the game called \nForce of Akera. \n\n- Burnout V - this spell should now stack with the Shielding line of \nspells. \n\n- New Spell levels for Clarity line - Boon of the Clear Mind is now a \nlevel 44 spell, Clarity II is now a level 52 spell and Gift of Pure \nThought is now level 56. \n\n- Area of Effect spells - AoE spells that do not affect your group in \nPvP no longer affect your Raid in PvP either. \n\n- Direct Damage spell messages - Striking the killing blow with a \ndirect damage spell will no longer show a double cast on the spell \nmessage. \n\n- Target Group Buff - TGB will no longer work with any illusions. \n\n- Illusion - With Permanent Illusion, Levitation effects will no longer \nbe stripped when zoning and gnome enchanters with a large-size illusion \nwill no longer return to gnome size after zoning. In general, \ncharacters that are under the effect of a size-changing illusion should \nbe seen properly by everyone. \n\n- Song Spam - Bards should see less spam when they hit low level PCs \nwith their high level songs. \n\n- Treeform - This spell should now work in Luclin outdoor zones. \n\n- Draught of Lightning - We have added a new Wizard spell to the game \ncalled Draught of Lightning. \n\n** Items ** \n\n- Bards Using Components - Bards using right-click items with a casting \ntime greater than 0 will now expend any required components. \n\n- Ornate Armor Molds - These molds are more readily available. \n\n- Spellshield - Spellshield items now reduces spell damage by a \npercentage rather than a fixed amount. \n\n- Strikethrough and Stun Resist - You will now receive a message when \nStrikethrough and Stun Resist work. \n\n** Quests ** \n\n- Newbie Quests - Erudites, Trolls, Ogres and Barbarians now have \nquests in their newbie areas similar to those implemented for all other \nraces. This completes the updated newbie quests for all races. \n\n- Seana and Stefan Marsinger - These two will be clearer when giving \ntheir quest requests, and will return them if you hand them to the \nwrong Marsinger. \n\n- Bors Wharhammer - He will be checking level instead of flags as a \nrequirement for his quests to bring him in-line with the flag removals \nfor the lower tier planes. \n\n** Alternate Advancement ** \n\n- Frenzied Burnout - this ability has been changed to better stack with \nthe Burnout spells. The attack speed portion of the spell has been \nreduced in percentage (it hastes the pet much less), but changed to a \n\"bard\" haste which will stack with Burnout V. The strength bonus has \nalso been decreased but made to stack with that of Burnout V. \n\n** Skills ** \n\n- Sneak - Sneak will now work under water. \n\n- Instill Doubt - Instill Doubt will now work if the Monk is using his \nother skills. Previously, use of other skills such as a kick would \ncause Instill Doubt to fail. \n\n** Interface ** \n\n- Camera - We have added the ability to bind cameras to keys. This will \nallow players to hit one key to switch to a desired camera rather than \nhaving to cycle through the F9 camera chain. This can be changed in the \nOptions window (Alt-O) under the Keyboard tab (select \"camera\" from the \nlist). \n\n- Auto-inventory - Items right-clicked off your corpse will now be \nplace into your inventory in the correct order. \n\n- Spell Favorites - Creating a spell favorite name that matches a name \nthat already exists will cause the new favorite to be saved over the \nold (whereas before it would create a second list with the same name). \n\n- Random name generator - Asking for a name should no longer result in \na name that will be rejected due to duplication. Note: names can still \nbe rejected by GM's. \n\n- Bow Graphics - Bows that have been autoequipped will now display a \ngraphic. \n\n- Raids - The creation of a group will now work from inside a raid. \n\n- New Filters - We've added a Melee Warnings filter. It will filter out \n\"cannot see your target\" and \"cannot hit them from here\" messages, \nalong with other such melee warnings. \n\n- Spell category lists - We moved a few of the Necromancer spells \naround on the category lists (from right-clicking spell gems) to make \nmore sense. \n\n** Miscellaneous ** \n\n- Updated character creation descriptions - Right-clicking the class, \nrace or statistic buttons while in the character creation screen will \ndisplay a detailed explanation of the item clicked. \n\n- Clicking on corpses - Right-clicking on a PC corpse other than your \nown will no longer make a character visible. \n\n- Mounts - Fixed a bug with mounts showing up with incorrect Luclin \nmodel settings. Mounts should now only show up when the Luclin models \nfor the character race of the rider AND mounts/elementals are both on. \n\nAlso, as a heads up to players that have created their own user \ninterfaces for EverQuest, these are the interface files that we have \nchanged: \n\nEQUI_Optionswnd.xml \nEQUI.xml \nEQUI_charactercreate.xml","content_hash":"85bb488d73aa0267bd4310c3ab34249082685497fac8bbfb95875897e01a5c19","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 10, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a4331cc926160ba9a6f3bf3fcf7d99fd8da34452520b7deb61470389492bb71b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":502844,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3b409984e17af4f294935b53c17b5b726475785353c4537c948bf565a6474f3f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":518213,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2f1a54ba498007926cddf2299ac3fdfd97c34ca5d5e4297a1344a096fc7e028f","filename":"patches-2003-2.txt","adapter":"text","source_offset":887,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-07-10-1","id":"2003-07-10-1"},{"patch_date":"2003-06-24","effective_date":"2003-06-24","display_date":"June 24, 2003","title":"June 24, 2003","year":2003,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":0,"word_count":64,"summary":"Stability - we have made some changes that should increase server stability. Pathing issues - Corrected some issues with pathing that were causing warping in the Halls of Honor and allowing NPCs to teleport to places that they shouldn't have (in Highkeep, for example). Also, creatures should no…","content":"Stability - we have made some changes that should increase server \nstability. \n\nPathing issues - Corrected some issues with pathing that were causing \nwarping in the Halls of Honor and allowing NPCs to teleport to places \nthat they shouldn't have (in Highkeep, for example). Also, creatures \nshould no longer spin after returning to their spawn points (this was \nmost noticeable with dragons and wurms).","content_hash":"f8e3e7777c1f3284c325ed62d64038824078e795d9218b436490a334606c3757","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 24, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"322701b3f0af65ca908c3843505769b650b2eff32bf9b071ddcec43f6ff107d0","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":501700,"item_index":null,"heading":"June 24, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"40fdd0016f6e7069a267036a4560e12f7bc96d46ab6f3247d62b5d67746f40c4","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":516806,"item_index":null,"heading":"June 24, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3972eac2b72827f6aa74ea8ea67a7edf31c0ba256a963c23a3e319af85b008c6","filename":"patches-2003-1.txt","adapter":"text","source_offset":107725,"item_index":null,"heading":"June 24, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-06-24-1","id":"2003-06-24-1"},{"patch_date":"2003-06-11","effective_date":"2003-06-11","display_date":"June 11, 2003","title":"June 11, 2003","year":2003,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Experience System Change - Grouping","Experience System Change - Level 60+","Interface","Spells","Zones","Items","Alternate Advancement","Quests and Tradeskills","Changes for New Characters","Miscellaneous","UI File Changes"],"change_count":56,"word_count":2931,"summary":"Experience System Change - Grouping ** We've made some improvements to the way experience is rewarded in EverQuest. These improvements are aimed at positively reinforcing the act of grouping. After all, this is a Massively Multiplayer game. Prior to this update groups gained a 2% to 20% experience…","content":"** Experience System Change - Grouping **\n\nWe've made some improvements to the way experience is rewarded in EverQuest. \nThese improvements are aimed at positively reinforcing the \nact of grouping. After all, this is a Massively Multiplayer game.\n\nPrior to this update groups gained a 2% to 20% experience bonus for \nhaving two to six members.\n\nAs of today this bonus has increased to range from 20% to 80% for \nhaving two to five members. When a group adds a sixth member, the 80% \nbonus remains, but the experience gained is only divided by 5 before \nbeing distributed. The sixth group member no longer causes the \nexperience gain to be divided by 6.\n\nPlanes of Power zones had an increased experience award above and \nbeyond those of most other zones. Because of these new dramatic \nimprovements to group experience gains, we will be reducing the zone-\nspecific experience bonus for Planes of Power zones a bit. As long as \ncharacter is grouped with at least one other in these zones, they will \nsee an improvement in experience gain over the old system. The one down \nside to the new system is that there will be a small decrease in \nexperience for those who do not group, and only for those who do so in \nPlanes of Power zones.\n\n** Experience System Change - Level 60+ **\n\nIn addition to the above changes, we have increased the range of NPC \nlevels that give a character experience after they reach level 60. This \nwill open up many of the \"old world\" zones to players previously \nrestricted to Planes of Power zones for experience gain. The range of \nNPCs that will be \"blue\" to a level 65 character has been increased as \nfar as level 50, with the \"light blue\" range extending to level 45. The \nbest experience gains, however, are still for fighting things around \nand above your level. This should open up areas for high level \ncharacters in groups and solo.\n\n** Interface **\n\n- Shared Bank Vault - We've added two shared bank slots to the \ninterface. These extra bank slots can be accessed by any character on \nthe same account and server. No-Drop and No Rent items can't be placed \nin these bank slots, and only one of any specific Lore item can exist \nin the shared bank at any time.\n\n- Spell Context Menus - This is a new interface menu that will make \nmemorizing spells less tedious. To access the spell menu, just right-\nclick an empty spell gem. This will open a list of spell categories. \nPoint your mouse at a category and a list of spells will be displayed. \nSelect a spell from that list to memorize it in that slot. Your \ncharacter will sit down, memorize the spell and stand back up.\n\n- Spell Favorites - Spell favorites are an easy way to memorize a full \nset of eight spells without the tedious book searching. Right-clicking \non the spellbook icon in your spell window will open up the spell \nfavorites menu. You will be able to save your current spell lineup as a \nfavorite, delete a favorite or memorize all the spells in one of your \nalready saved spell sets. You can save as many as ten sets of spell \nfavorites. As with the new spell context menus mentioned above, this \nwill not replace the spellbook, it is meant to make memorizing large \nnumbers of spells more convenient.\n\n- Spell Descriptions - We have expanded the spell description window. \nAlong with the information that has always been available, we have \nadded an explanation about what the spell does in general that includes \ndamage and duration when appropriate. You can see these new \ndescriptions by right-clicking and holding on the spell scroll, the \nspell gem in your Spells window, or the spell icon in your spellbook.\n\n- New Camera - We've added a new camera mode to the game. Lovingly \ndubbed the EQ Cam, it uses the mouse wheel to allow you to zoom away \nfrom your character into a \"chase\" camera. This only works from first \nperson mode (the default view). Using the mouse wheel you can determine \nthe distance of the camera from your character, or to zoom back into \nfirst person mode. When in the chase mode, mouselook turns the \ncharacter and camera together and you can change the pitch of the \ncamera using the mouse.\n\n- NPC Names - Many NPCs will be displaying additional titles to make it \nclearer what their job is. For example, an NPC that sells tailoring \nsupplies may have the title [Tailor Supplies] under their name. This \nwill help folks find the proper merchant. It's analogous to them \nhanging out their shingle.\n\n- Rare Character Select Crash - Using the arrow keys to try to change \nthe selected character at the character select screen when there were \nno characters on the account was causing people to crash out of the \ngame. That's fixed now.\n\n- Guild Message of the Day - Using certain HTML codes when setting up a \nGuild Message of the Day was causing all members of the guild to crash. \nWhile this may have been amusing for pranks on your guild, we still \ndecided to fix it.\n\n** Spells **\n\n- Spell level limits now enforced - Some high level spells cannot be \ncast on characters under a certain level. In the past a caster could \nget around this level restriction when casting a group version of a \nspell by targeting a higher level group member, and the spell would \ntake effect on the whole group, regardless of their level. That \nloophole has been closed. We're sorry if you have grown accustomed to \nthe system working this way, but those level restrictions are important \nto the integrity of lower level gameplay.\n\n- Incineration and Conglaciation of Bones - Both of these spells should \nnow crit and stack (when cast by different casters).\n\n- Divine Intervention - This spell should now be reporting the amount \nof healing it delivers.\n\n- Healing Messages - The target of a healing spell will now get a \nmessage telling them the caster's name and the amount of healing they \nreceive.\n\n- Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will \nnow be reported to the caster every time it does damage. These messages \ncan be filtered in the Options window.\n\n- Boon of the Garou - The level restriction for this spell has been \nremoved. We have also fixed a bug with the spell that would prevent it \nfrom being cast on target that are not on a horse if the enchanter is \non horseback (spell still cannot affect those on horseback).\n\n- Wake of Karana - To improve the usefulness of this spell, we have \nlowered the recast time from 90 seconds to 15 seconds.\n\n- Beastlord Warders - Beastlords will once again be able to summon \ntheir warders in the Plane of Sky. Sorry for the delay in getting this \none fixed properly.\n\n- Familiars - Familiars will no longer attempt to equip items. This was \ncausing them to try to wear weapons inside their heads, which probably \nisn't a good thing for them to do.\n\n- Spirit spell line - We have added +75 dexterity to the effects of \nSpirit of Flame, Spirit of Rellic, and Spirit of Snow.\n\n- Spell stacking and blocking - Changed the following spell lines to \ncause them to bounce off of each other. Each line should block \neverything from the other line, but still be overwritten by spells of \nthe same line.\n\nSpiritual Strength\nSpiritual Brawn\nSpiritual Vigor\n\nStrength of Tunare\nStrength of Nature\n\nBrell's Mountainous Barrier\nBrell's Stalwart Shield\nBrell's Steadfast Aegis\n\n- Translocation spells - Fixed a bug with translocation spells. If a \nsecond translocation spell was cast on a character before he had \naccepted the first, both would fail.\n\n- Spell casting pets - In the past, pets were restricted to casting \nspells of level 20 and below. We have given them access to higher level \nspells. You may want to be careful with them until you get used to \ntheir new abilities. \n\n- Drunken Riders - We fixed an odd bug that allowed people who were \nextremely drunk to cast spells without mana cost while on a horse. Yes, \ncrazy bugs like that actually happen. :)\n\n** Zones **\n\n- Droga and Nurga - The mines of Nurga have been inhabited by crafty \nGoblins and stolid Burynai for many long years, digging and slaving \naway under the earth. It's time to shake them up! The redesign for \nthese zones are now on the Legends server, Stormhammer. The mines of \nNurga are a fun zone for characters of levels about 40 to 55. The \nTemple of Droga accommodates characters around 50th to 65th level. Both \nzones will have some new events and quest, while retaining the distinct \nfeel of the zones.\n\n- Veksar - Since the rediscovery of the lands of Kunark, there have \nbeen rumors springing from the ancient lore of the Iksar. Most of those \nrumors remain unfounded, as gaining access to the lore of the insular \nIksar is no easy task. One of the most persistent legends is about a \ncity that lies buried under the Lake of Ill Omen. That city was called \nVeksar, and it is up to you to discover the tale of its fate.\n\n- Planes of Power access - Planes of Power has provided us with \nvaluable insight into the group and guild dynamics that are involved in \nlarge scale games. The way that we had expected guilds to advance \nthrough the story of Planes of Power has become a problem for some \nguilds as some members have fallen behind and found it difficult to \ncatch up. Obviously this was not our intention. We want people to play \nwith their friends and guild mates.\n\nTo correct this issue, we will be allowing characters to enter the \nfollowing Planes of Power zones by meeting a simple level requirement:\n\nLevel 55 and over\nPlane of Storms\nPlane of Torment\nPlane of Valor\nCrypt of Decay\n\nLevel 62 and over\nBastion of Thunder\nHalls of Honor\n\nCharacters that don't meet the level requirement may still enter these \nzones using the existing flags, and raids may still bring additional \nunflagged or lower level characters with them. All other planes with \nflag or story requirements for entry will still require those flags, \nand those flags can still be obtained as they always have.\n\nThis will make the majority of Planes of Power zones available to \ncharacters over the minimum level, and will allow their guilds to \ntravel and adventure together in the planes. We understand that those \nthat have already earned the entry flags for these zones have put some \neffort into that accomplishment. We will be giving a reward to those \nthat have done so, though you'll have to wait to see what that reward \nis.\n\nIf you have completed the requirements for flags for these zones, you \nmay wish to visit Gram Dunnar. Part of the reward for gaining entry \nflags is in the form of experience. \n\n+++ Before speaking to Gram Dunnar, be sure you have your experience \ndistribution set as you'd like it between standard and alternate advancement experience. +++\n\n- Great Divide - The Plane of Knowledge portal in the Great Divide will \nnow be available when the Ring War is in progress.\n\n- Bastion of Thunder - We have upgraded the loot available from many of \nthe mini-bosses in the Bastion of Thunder to make the reward more \ninline with the risk.\n\n- Sol Ro's Tower - They look like frogs, hop like frogs and now they \neven react to spells like frogs. Flame Frogs are now flagged as \nanimals.\n\n- Rallos Zek encounter - Rallos Zek will remove anyone from the zone \nthat attacks him if they are not part of the raid that has him engaged. \nEven in war, there are rules to be followed.\n\n** Items **\n\n- Tradeskill item flag - There is a new flag on items. When viewing the \ninformation about an item, if you see that it has a Tradeskill flag, it \nis an item that can be used in a tradeskill recipe. This isn't to \nclearly spell out every item that is used in every tradeskill recipe. \nThe intent is to assist those who are finding items that do not already \nhave an obvious use, by letting them know that the item is used in a \ntradeskill recipe, somewhere.\n\n- LoY \"Fine Steel\" - Many of the more commonly dropped weapons in the \nLegacy of Ykesha zones were a bit too powerful for the ease and level \nneeded to get them. Some of the most out of line items were the \nHarpoon, Luggald Trident, and Luggald Dagger. We've decided that it is \nnecessary to tune them down a bit.\n\n- The Hollow Acrylia Obelisk - This is the old Acrylia key. It has been \nchanged into a charm. This charm can be used by anyone, not just those \nthat own LoY.\n\n- Bows - The Longbow of the Grimlings and the Bow of Gloaming have both \nbeen given ranges. They can now be used properly.\n\n- The Burning Flame Shield - This item had the wrong resist modifiers. \nIt now has a +30 fire resistance and a -10 cold resistance.\n\n- Bazaar Search - Non-instrument items with instrument modifiers will \nnow show up in instrument type searches in the Bazaar.\n\n- Ornate Stone Medicine Totem - This item can now be equipped.\n\n- Storm Reaper Thorn Machete - This newbie Halfling quest weapon is now \nflagged as magical.\n\n- Charm of the Brotherhood - This item will now give a bonus when \ngrouped with others of either the same class or race.\n\n- Dagger of Distraction - This item can no longer be used by Monks.\n\n- Edge of Eternity - Beastlords and monks can no longer use this item.\n\n- Veil of Lost Hopes and Orb of Clinging Death - The casting times on \nboth of these items has been lowered.\n\n- Magi`Kot's Pants of Convergence - The effect on this item has been \nchanged to summon a Rod of Mystical Transvergance.\n\n- Cloak of the Falling Skies - The focus effect this item has changed \nto Preservation of Solusek\n\n- The Wristguard of Keen Vision - This item is now useable by int. \ncasters.\n\n- The Mask of Conceptual Energy - This item is now useable by priests.\n\n** Alternate Advancement **\n\n- Lifeburn - This ability would cause an undue amount of aggro to be \ngenerated because it would bring the caster to an extremely low number \nof hit points, making them look like tasty targets to enemies nearby. \nTo lessen this problem, Lifeburn will no longer reduce the caster to 10 \nhit points, but to about one fourth of the caster's hit points. This \nshould prevent the additional agro generated while retaining the risk \nfor using the ability.\n\n- Feigned Minion - The Child of Bertoxxulous pet will no longer cast \nbuff spells to break his feign when under the Feigned Minion effect.\n\n** Quests and Tradeskills **\n\n- Bankers - There were a few quests that required giving an item to a \nbanker. When we recently removed the ability for characters to give \nitems to bankers to help prevent mistakenly losing items, those quests \nbecame unavailable. We have moved those quests to new NPCs. If you see \nany other quests that ask you to give something to a banker, please use \n/bug and report it to us.\n\n- Newly Stackable Items - Valor Crystals, Ceramic Linings, Holgresh Fur \nand Casks are now stackable. Also, Valor Crystals can be sold to \nvendors. \n\n- Sewer Catfish - These unappetizing fish have begun to appear in \nCabilis.\n\n- Klok Foob - Will now accept a Catfish Croak Sandwich.\n\n** Changes for New Characters **\n\n- Newbie Starting Locations - We've modified all locations where new \ncharacters start to make them a bit more convenient for the new player. \nThey should all start very near their guild masters.\n\n- Nudging - New characters will be given a text message to encourage \nthem to hand in their newbie note to their guild master. For new \nplayers, this is one of the key things to get them involved in \ngameplay, and one of the easiest to overlook.\n\n- Guild Masters - To help guide new characters, Guild Masters now take \na more active role in helping out new recruits by directing them to \nsome starting points for quests.\n\n- Quests - There are even more quests in the newbie zones, most of them \nrevolving around the pests that seem to inhabit even the grandest \ncities.\n\n** Miscellaneous **\n\n- We are working on an update to the Luclin player character model \nanimations. This will not be a complete revamp of all the animations, \nbut will address some of the most common concerns. However, in the mean \ntime you may see some unusual animations, particularly when shorter PCs \nare running.\n\n** UI File Changes **\n\nNOTE: In order to see the new Shared Bank slots, you will need to use \nthe default bank window, or modify your custom bank window to include \nthe new slots.\n\nEQUI_Optionswnd.xml\nEQUIhelpwnd.xml\nBankwnd.xml\nBigBankwnd.xml\nHelp.html\n\nNoted Later: The reward for planar progression has been added. If you \nhave completed the requirements for flags for the newly opened Planes \nof Power zones, you may wish to visit Gram Dunnar in the Plane of \nKnowledge.","content_hash":"e86042e47beddb28f80434efb1425997fd5b4c07a348f257f9b147cc5e4b2e56","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 11, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"044f3bc70c21eab7458e052658a4884ff2fef3adf986551b10f8036331093e42","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":483519,"item_index":null,"heading":"June 11, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"785d56b282a6b454779c29de0d9a44f0a18a3c8a8be9efcc507d5d8bc12a8401","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":498334,"item_index":null,"heading":"June 11, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7c5ec79071830ab00e0f6415dfc019fda13d8a998d500de4f92cd6dce66665f9","filename":"patches-2003-1.txt","adapter":"text","source_offset":89253,"item_index":null,"heading":"June 11, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-06-11-1","id":"2003-06-11-1"},{"patch_date":"2003-05-27","effective_date":"2003-05-27","display_date":"May 27, 2003","title":"May 27, 2003","year":2003,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Experience System Change - Grouping","Experience System Change - Level 60+"],"change_count":0,"word_count":555,"summary":"Experience System Change - Grouping ** We've made some improvements to the way experience is rewarded in all of EverQuest. At its core, the idea is to positively reinforce grouping. There should never be any penalty to adding \"that sixth person over there,\" whatever class they may be, into your…","content":"** Experience System Change - Grouping **\n\nWe've made some improvements to the way experience is rewarded in all \nof EverQuest. At its core, the idea is to positively reinforce \ngrouping. There should never be any penalty to adding \"that sixth \nperson over there,\" whatever class they may be, into your group. That \nis exactly the type of behavior that should be rewarded.\n\nIn a massively multi-player game, any mechanic that penalizes those who \ngroup is one that we need to take a serious look at. While there are \ndefinite benefits to forming \"well balanced\" groups in terms of damage, \ntanking, healing, and support, there shouldn't be an active penalty to \nthose who cannot find groups of \"optimal\" balance.\n\nAs it stands in EverQuest, groups gain a 2% to 20% experience bonus, \nwhich we refer to as the \"group bonus\", for having two to six members. \nIn practice, however, this has never been much of a bonus, even in the \ncase of a full group, given that the experience was already being \ndivided six ways.\n\nIn the past, we had also attempted to reward people for adventuring in \nthe more challenging Planes of Power zones by making those zones give a \nbetter rate of experience.\n\nAs of this update, groups now gain 20% to 80% \"group bonus\" experience \nfor having two to five members. \n\nFull, six-person, groups now see an additional bonus. Their experience \nis only divided five ways, yet they still gain the 80% \"group bonus.\" \nFor those who think in terms of pie charts, it amounts to a larger \npiece of a larger pie.\n\nAccordingly, the bonus inherent to Planes of Power zones will be \ndecreased slightly. However, as long as person is grouped with at least \none other, they will see an improvement in experience gain over the old \nsystem. The one down side to the new system is that there will be a \nslight decrease in experience for those who do not group, and only for \nthose who do so in Planes of Power zones.\n\nWe realize that we are, essentially, \"manufacturing\" a new type of \nexperience after a kill. As players, we also understand it is the \npeople who spend time in full groups who have to deal with the most \ninterruptions and setup time caused by organizing the extra people. It \nsimply makes sense to reward that extra time, especially if it means \nbringing more people together. After all, that's the whole point.\n\nWe look forward to seeing how these changes play out on Test Server.\n\n** Experience System Change - Level 60+ **\n\nIn addition to the above changes, we have increased the range of NPC \nlevels that give a person experience after they reach level 60. The \n\"blue to 65\" range has been increased as far as level 50, with the \n\"light blue\" range extending to level 45. The best benefits, however, \nare still for fighting things around and above your level. \n\nThe world of EverQuest, at this point in its history, is truly immense \nand full of the best and most interesting content and visuals out \nthere. Ideally, when a person logs on they should have a wide array of \nplaces in which to adventure. The addition of new content shouldn't \nentirely obsolete what already exists. Hopefully these changes will \nonce again make that the case.","content_hash":"842fd7fe3d33a9026e21c52f8997360ba4bcf3f16283f8e2c7f2b73ec8f3afda","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 27, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"4ce0291f0d4541fa7f7467406a4116e8bd7aa84dbebd9db4b99d4fa6a06951bc","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":479627,"item_index":null,"heading":"May 27, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1acf78a9982a70bae93dec0f556d515d5076634a2c80915eb3270e714844efbb","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":494248,"item_index":null,"heading":"May 27, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f88af3b9fc0f0a3e6a9367c8bd5d5c4a3186e2d0a70586e87547ffb99883f86c","filename":"patches-2003-1.txt","adapter":"text","source_offset":85167,"item_index":null,"heading":"May 27, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-05-27-1","id":"2003-05-27-1"},{"patch_date":"2003-05-14","effective_date":"2003-05-14","display_date":"May 14, 2003 3:00 am","title":"May 14, 2003 3:00 am","year":2003,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Hate Plane","Veksar","Changes for New Players","Spells","Items","NPCs","Zones","Quests","Alternate Advancement","Miscellaneous","Interface","Interface File Changes"],"change_count":57,"word_count":2625,"summary":"Hate Plane ** The new Plane of Hate is now available on all servers! The Plane of Hate is an old favorite of many players, and we were careful to retain as much of its old charm as possible (and all of its old quests). At the same time we created all new geometry for the zone using our newer tools…","content":"** Hate Plane **\n\nThe new Plane of Hate is now available on all servers!\n\nThe Plane of Hate is an old favorite of many players, and we were \ncareful to retain as much of its old charm as possible (and all of its \nold quests).  At the same time we created all new geometry for the zone \nusing our newer tools and newer design ideas.  Old and new players \nshould find this zone to be a lot of fun and a fair challenge.  \nRemember, the price for the Fuligan Soulstone of Innoruuk has been cut \nin half.\n\n** Veksar **\n\nVeksar opens on Stormhammer!\n\nYes, the long-lost ancient city of the Iksar has been discovered.  If \nyou're brave enough, foolish enough, and if you can hold your breath, \nyou may be the right hero to explore Veksar.  Good luck!\n\n** Changes for New Players **\n\n- Maps for Newbie Zones for all Players - One of the biggest hurdles \nthat a new player has to overcome is learning their way around.  For \nthose of you that may have started your first character in Neriak, \nyoull know what that was like.  In order to help out the new player, \nweve enabled the Map window to make it available to all players if they \nare in a \"newbie zone.\n\n- Context Tips - In order to provide helpful information at the time a \nplayer needs it, we have added several context tips.  These tips will \npop up when a player uses a certain feature or a specific event occurs.  \nWe hope this will help our new players to more easily understand the \ngameplay and controls for EverQuest.  These tips may even be useful to \nlong time players.  However, if you wish, you can choose to turn off \nany specific tip, or turn off all of the tips using the check boxes in \nthe Context Tips window.  \n\n- Improved Help Information - The in game help files have been \nimproved.  They now contain much more information.  Hopefully most \nquestions you have about the game can be answered using help.\n\n- All New Characters now start with a weapon skill - In order to help \nthe new player that might forget to train with their weapon before \nheading out to defeat their first enemy (and even for those of us that \nhave been playing a while and still forget to do this), all new \ncharacters now start off with a skill of 5 in their primary weapon.\n\n- Taunt no longer requires training - Similarly, Taunt now works \nwithout being trained.  Characters still start out with a skill of 0, \nbut the skill can increase with use.\n\n- Packet Loss Meter is now Off by default - Due to the fact that the \npacket loss meter is often confusing to new players, it will be off by \ndefault.  You can toggle the packet loss meter using the F11 key.\n\n- New Message to prompt new players about the Help button - Weve added \na chat message that appears when a level 1 through 10 character logs in \nthat tells them to click the \"?\" button on the Window Selection toolbar \nif they need help.\n\n** Spells **\n\n- Divine Intervention Fix - Players have been reporting that Divine \nIntervention was not updating the hit points for the character every \ntime when cast, causing characters to die even though the spell seemed \nto have saved them.  We have been unable to reproduce the issue \nspecifically, but we have made some changes that should fix the \nproblem.  Please use /bug with details of the incident if you continue \nto see this problem.\n\n- Bard Epic Animations - Bards will no longer play instrument \nanimations when they have their epic equipped. No more stabbing \nyourselves in the head with your sword instead of playing a flute.\n\n- Healing Messages now include the name of the healer - In order to \nmake it clearer who has healed you, we have changed the message that \nyou receive when healed.  It will now include the name of the character \ncasting the healing spell:  \"Bob has healed you for 300 points of \ndamage.\n\n- Call of the Hero works in PoW - We have removed the restrictions to \nCall of the Hero in the Plane of Water.  In this particular zone we \ndont believe that the use of this spell needs to be restricted.\n\n- Fear Spell bug fix - Players have reported that when a player \ncharacter was affected by a Fear spell cast by an NPC, they would see \nthe character running away but the person affected would not actually \nflee.\n\n- Snare Line bug fix - Fixed an issue that was causing the Snare line \nof spells to fail on an NPC that is under the effects of a Fear spell.\n\n- Tricksters Augmentation group only - We changed Trickster's \nAugmentation to be group only to prevent folks from using it to grief \nother players.\n\n- LD Enchanters no longer cast Mem Blur - Enchanters that go linkdead \nwere sometimes casting Memory Blur and similar spells on their enemies.  \nThis could cause rather unpleasant results for his group or raid when \nthe NPC suddenly had a fresh hate list.  Linkdead enchanters will no \nlonger cast Memory Blur spells.\n \n- Blizzard animation fix - Blizzard was causing a casting animation to \ngo off with every wave, even if the caster was sitting.  Now Blizzard \nworks like most rain spells, and only triggers a casting animation when \nfirst cast.\n\n- Locked Spell Gem fix - We fixed a bug that was causing the use of a \nright-click item to refresh the spell gem in the first slot instantly, \nbut if that spell had a long recast it would render it useless until \nthe spell was forgotten and memorized again.\n\n- Mark of Kings upgrade - In order to make this spell more appealing \nthen its lower level counterpart, Mark of Karn, we have: increased the \nduration from 3.5 to 4 minutes, reduced the casting time from 3 to 2 \nseconds, reduced the mana cost from 170 to 75 and made the spell \nslightly less resistible.\n\n- Gravel Rain can now be cured - With its very long duration (30 \nminutes) it was a bit difficult that this spell could not be removed \nbefore the duration was over.  This is now a curse and can be cured.\n\n- Summoning a horse in bear form no longer causes you to lose the \nability to cast spells for a while.\n\n- Rathes Son - The innate ability of the focused version of this pet is \nnow less resistible.\n\n- Child of Bertoxxulous - This 65th level Necromancer pet has been \ngiven a boost.  Its offense has been increased to be in-line with that \nof the Legacy of Zek, and it now has the ability to use a power that is \nessentially the same as the spell Banshee Aura.\n\n- Spirit Call - These pets were running away from enemies when at low \nhealth. Pets should be far more loyal and willing to risk themselves \nfor their Shaman friends, so weve fixed it so that Shaman pets will no \nlonger run away.\n\n- Vampiric Embrace - Weve corrected a bug with this spell that would \nprevent the character from casting for a couple of seconds after the \nproc went off.\n\n- Stun Spells - The message on many stun-type spells have been changed \nto more accurately portray their effect on stun immune creatures.\n\n- Mana from Buffs - we have increased the maximum amount of mana that \ncan be gained through the use of buff spells.\n\n** Items **\n\n- Zoning and losing your buffs - There has been a long-standing problem \nthat could cause all of the buffs to be stripped from a character if \nthey zoned with fewer hit points than they had bonus hit points granted \nby items.  For example, if your character had only 10 hit points left \nwhen zoning, and had an item that granted +15 hit points, all of your \ncharacters buffs may have been stripped when you completed zoning.  We \nhave fixed this bug.  You should now retain your buffs in this \nsituation.\n\n- GM Baking Spoon - On Firiona Vie, the Grandmasters Baking Spoon was \nnot no-drop.  This allowed players to give out an unlimited number of \n100% weight reduction bags.  This obviously was not the intention for \nthat item, so we have made the Grandmasters Baking Spoon no drop on \nFiriona Vie.\n\n- Wooden Medicine Totem - This item can now be equipped.  It couldnt \nbefore.\n\n- Adjutant Saber - We removed the secondary notation on the item, since \nit was only usable by Shadowknights and Paladins, who couldnt use it in \ntheir secondary slot anyhow.\n\n- Cloak of the Dar Khura Hero - The effect on this item was listed in \nthe database as the wrong effect type.  The effect is now permanent.\n\n** NPCs **\n\n- NPCs returning bags empty - NPCs that return items that they do not \nneed were returning all containers empty, regardless of what was inside \nthe container. NPCs that refuse unusable items will now also return \nbags with their contents intact.\n\n- NPCs returning multiple items - If a character gave an NPC multiples \nof the same item, the NPC would only give back one of them if he did \nnot want them.  We have fixed this so that now those items will be \nreturned.  Such items will be stacked on your cursor.  Just click the \nitem that is on your cursor into your inventory and the next one will \nappear on your cursor.  Keep clicking them into your inventory until \nyou have them all back.  BE WARNED that any of these items that you \nhave not returned to your inventory will be lost if you zone or go \nlinkdead before you get them back into your inventory.\n\n- The Spirit of Rage - This undead gorilla is now flagged as undead.\n\n- Solusek Ros Guards - These guards will be much more attentive to \ntheir lord and will aid in his defense.\n\n- NPCs healing too much - We have corrected a bug that was causing some \nNPCs to regain hit points when they turned to run away.  The affected \nNPCs will be of all sorts and in many zones.\n\n- Giant Yellow Jackets - The chance to find a thorax on the corpses of \nthese creatures seemed too low, so we have increased it.\n\n** Zones **\n\n- Veeshans Peak - We have changed this zone to make it more appealing, \nparticularly for those playing with one or two groups.  We have removed \nthe restriction against using gate in this zone and modified the zone \npopulation.  Over all, the zone will be better to play in.\n\n- Acrylia Caverns - We have fixed an issue with the first two seals \nthat was causing the door to the 3rd seal to open without the 3rd seal \nspawning, and without the events being completed correctly.  Now the \ndoor will only open under proper win conditions, and whenever the door \nopens the 3rd seal should be available.\n\n- Plane of Nightmare - We have changed the logic for entry to the \nThelin Poxbourne event in Plane of Nightmare. When you talk to Thelin, \nhe will now remember your raid and only allow those of the same raid \ninto your maze. Only three groups maximum will be allowed through the \nportal into any one maze. If your group is not in a raid, he will allow \nthree non-raided groups through into the same maze. If there are three \nnon-raided groups in the maze and you try and get a fourth through, he \nwill act as any other raid would and tell you that he has already let \nenough people in the maze.\n\n- Planes of Water and Fire - We have changed some of the spells used by \nthe mini-bosses in these two zones.  They should be a little easier to \nresist now.\n\n- Halls of Honor - We have removed a recently added summoning ability \nfrom NPCs. We have introduced a less intrusive method of preventing the \nability to use area of effect abilities on huge groups of NPCs in the \nzone.\n\n- Bastion of Thunder - The tower bosses will now be dropping some loot \nevery time (rather than sometimes not dropping any) like the other \nPlanes of Power bosses.\n\n** Quests **\n\n- Added Honey Mush Bread to Cabilis Vendors - This is an item needed \nfor a quest that was unavailable.\n\n- Officers Cloak - If you have combined your Officer's Cloak in the \nSecurity Satchel or you wish to upgrade to the new Officer's Cloak of \nService, speak with Scout Derrin in Grimling Forest.\n\n-The Skull of Torment quest - This quest, in Kurn's Tower, should now \nwork.\n\n** Alternate Advancement **\n\n- Elemental Form - In order to make the Magician Elemental Form \nabilities a bit more useable, weve reduced the reuse time from 72 \nminutes to 15 minutes.\n\n- Alternate Advancement timers - We fixed a bug that allowed AA timers \nto be reset early.\n\n- Mass Group Buff - We have made this ability available to Beastlords.\n\n** Miscellaneous **\n\n- Characters getting stuck in the world - We have fixed a bug that \nwould cause a character to stay in game for extended periods of time \nafter going linkdead.  This bug was causing people to receive a 1018 \nerror because their character was still in the world and could prevent \nthem from logging back in for a long period of time.\n\n- Big Dwarves - Fixed a bug that was causing Dwarves that had their \nsize increased twice to start to see the insides of their faces while \nattacking.  This was making even the stoutest Dwarves a bit \nuncomfortable and self-conscious.\n \n- Tread water animation fix - We corrected a bug that would \noccasionally cause the treading water animation to stop animating.\n\n** Interface **\n\n- Hit Point percentages display in windows - The Target window, Player \nwindow and Group window now display hit point percentages.  This is \nsomething that many player created interfaces use and, considering the \npopularity of this feature, we've decided to add it to the default \ninterface.  In the Target and Group windows, the hit point percentages \nwill disappear if the appropriate target/groupmate does not exist\n\n- /report - We updated the text message given when you use the /report \nfeature to better reflect what text is actually attached to the report.\n\n- More Tips of the Day added - Weve updated the Tips of the Day with \nmore tips and cleaned up a few spelling errors with the existing tips.\n\n- Combining Stacks of items - Attempting to combine stacked items in a \ncontainer will no longer work.  The items must be separated first.  \nThis change will prevent items from being lost due to accidentally \ncombining with them stacked.  A dialogue will pop up, warning the \nplayer to separate the objects.\n\n- Bankers no longer take items - In order to help prevent people from \nlosing items by giving them to their banker instead of putting them \ninto their bank, players can no longer attempt to trade with bankers.  \nA message will tell you to right-click the banker if you wish use your \nbank.\n\n- Guild Management - The Guild Management window will now take your \nsetting for \"show offline\" into account when first displaying the \nwindow.  The delimiter used in the file created when the \"Dump\" button \nis pressed has been changed to a [Tab] from a comma, as commas were \ncausing confusion when used in the public and private notes.\n\n** Interface File Changes **\n\nTargetwindow.xml\nPlayerwindow.xml\nGroupwindow.xml","content_hash":"b8ad9b438430cc0a1e7b132bfc498b681d6fa34aa7b7d690e0b0c69f958e2afa","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 14, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"afeaeeb48e2389284260b76316e4f3dc599f837769609d45a5f4dba3936bc786","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":464919,"item_index":null,"heading":"May 14, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"97dab07a994ab854b3cd82d98d1ec730e4be15443b102f4d1b871a326dfe97a2","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":479346,"item_index":null,"heading":"May 14, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"062798d0905604689ed4ff789da32eaddb93bf07dcd88bd2278eb84ac9162e13","filename":"patches-2003-1.txt","adapter":"text","source_offset":70265,"item_index":null,"heading":"May 14, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-05-14-1","id":"2003-05-14-1"},{"patch_date":"2003-04-30","effective_date":"2003-04-30","display_date":"April 30, 2003","title":"April 30, 2003","year":2003,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":2,"word_count":58,"summary":"We've taken the opportunity while the servers are unavailable for maintenance to update a couple of things. Increased the difficulty of the mini-bosses in the Planes of Fire and Water to bring them in line with the reward they give. Added a 12% backstab modifier to the Reinforced Mephit Talon and…","content":"We've taken the opportunity while the servers are unavailable for \nmaintenance to update a couple of things. \n\n- Increased the difficulty of the mini-bosses in the Planes of Fire and \nWater to bring them in line with the reward they give. \n\n- Added a 12% backstab modifier to the Reinforced Mephit Talon and the \nGold Runed Mithril Knife.","content_hash":"fa63b8eadcc18f7d9494736f41c49b82825023a9415b8f3be19e41d41be7a245","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 30, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"ac416622bb3148bc0aa57a3ed810876b2df59ce865ee3db8d4bd410e4960340d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":464527,"item_index":null,"heading":"April 30, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"becf7d48d972e3a40089b437e39b8180e0eef3bac53898a5db5d6596cd4b812a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":478857,"item_index":null,"heading":"April 30, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2d87738788b5d530c5484a2fa5b12a927d9fac89f6bcaa913621053aebc3a213","filename":"patches-2003-1.txt","adapter":"text","source_offset":69776,"item_index":null,"heading":"April 30, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-04-30-1","id":"2003-04-30-1"},{"patch_date":"2003-04-08","effective_date":"2003-04-08","display_date":"April 8, 2003 3:00 am","title":"April 8, 2003 3:00 am","year":2003,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["So You Want to Design Games?","New Plane of Hate","Mitigation Change","Pathing Update","Charm Changes","Windowed Mode for the EverQuest front end","Spells","Illusions/Shape Change","PvP","Alternate Advancement","Interface","NPCs","Items","Miscellaneous","INTERFACE FILE CHANGES"],"change_count":122,"word_count":2884,"summary":"So You Want to Design Games? ** The EverQuest team is expanding and we currently have openings for experienced game designers. If you have professional game design experience, at least one level 60+ character and regularly play EverQuest, then we'd love to see your resume. Please go to…","content":"** So You Want to Design Games? ** \n\nThe EverQuest team is expanding and we currently have openings for \nexperienced game designers. If you have professional game design \nexperience, at least one level 60+ character and regularly play \nEverQuest, then we'd love to see your resume. Please go to \nhttp://soe.sony.com/corp/employment.jsp and submit your resume online. \nPlease include information about your current characters and your level \nof knowledge concerning EverQuest.\n\nThanks,\n\n- The EverQuest Team\n\n** New Plane of Hate **\n\nThe new Plane of Hate is now available on Stormhammer. Enjoy!\n\n** Mitigation Change **\n\nWe have evaluated the mitigation abilities of cloth and leather \nclasses, and have made changes as appropriate. For the most part, this \nchange is a reasonable improvement to the ability of monks to absorb \ndamage. At some point in the future we may re-examine the mitigation \nabilities of chain and plate classes. At this time, and with this final \nround of changes to cloth and leather classes, we believe that \nsomething very close to the appropriate balance is in place.\n\n** Pathing Update **\n\nThe first part of our work to update the pathing system for EverQuest \nis complete. NPC and pet pathing should be much improved.\n\n** Charm Changes **\n\n- Healing a charmed pet now generates an appropriate amount of hate for \nthe healer.\n- Charmed pets now take up to one third of the experience for each NPC \nkilled. This amount scales down based on the percentage of damage to \nthe target that the pet does. Dire charm pets still take the same \nexperience they always have.\n- Charmed pets are no longer selected as a monster's preferred target \nif there are many players available for the monster to attack instead.\n- ALSO (we forgot to mention this before), the resist modifiers on \nseveral charm spells (such as Beckon, Call of the Arch Mage, Command of \nDruzil and Word of Terris) have been removed, making them a bit easier \nto resist.\n\n** Windowed Mode for the EverQuest front end **\n\nThis patch introduces the ability for players to enter windowed mode at \nthe EverQuest front end (from the time you log in until you get into \nthe game). With this addition, players will be able to run EverQuest in \na window from the moment they click on the EverQuest icon to the moment \nthey log out.\n\nIn order to switch to windowed mode on the front end, just hit Alt-\nEnter. Note that there are no settings in the eqclint.ini file for \nthis, you just have to hit Alt-Enter.\n\nUse Alt-R to release the mouse from the EverQuest window (note that \nonce in the game, you need to use Alt-Shift-R to release the mouse).\n\nAnd, obviously, Alt-Tab will switch between open programs.\n\nWe have also added a Tech button that will take you to our Tech Chat. \nThis only works in windowed mode, as it opens up a new window to \ndisplay the chat.\n\n** Spells **\n\n- Stoicism now follows the same restrictions as Torpor.\n- Trickster's Augmentation and Boon of the Garou can now be cast by \ncharacters on horseback.\n- Fixed a bug that was causing spells with levitation effects to lose \nlevitation if cast over a spell that also had a levitation effect.\n- Bards now receive their first level song at creation.\n- Changed the spelling of \"Corpal Empathy\" to \"Corporeal Empathy\".\n- Changed the hit by message for Torrent of Fatigue recourse to \"Your \nvitality grows.\"\n- Changed the wear off message for Song of Sustenance to \"Your hunger \nreturns.\"\n- Adjusted the shaman spell Disinfecting Aura to be in line with Pure \nBlood.\n- The Necromancer line of heal-over-time spells should no longer \noverwrite Transon's Phantasmal Protection.\n- Augment now overwrites Augmentation.\n- Brell's Stalwart Shield now has a casting time of 4 seconds.\n- Spiritual Vigor now has a casting time of 5 seconds.\n- Resurrection no longer gives the \"Your strength returns\" message two \ntimes when the negative effects wear off.\n- Fixed a bug that would cause other players to see a character with \ndefault face/hair for their race when they turned off an illusion.\n- Fixed bug that could cause beards to fail to reappear when an \nillusion wears off. This may also fix some other appearance bugs as \nwell.\n\n** Illusions/Shape Change **\n\nWe have changed the way that Illusions and Shape Changes work with \nrespect to faction. The new system is a lot easier to understand than \nthe old one, so we'll just explain the new one. When changed into the \nform of a playable race, characters are treated as if they were a \nmember of that race. When changed into a non-playable race, characters \nretain their own racial factions.\n\n** PvP **\n\n- If a player is moving when using archery against a PvP target, they \nhave a reduced chance to hit their target.\n- Archery in Player vs. Player combat in now reduced to 66% damage.\n- Direct Damage spells in Player vs. Player combat can only do up to \n75% damage of the target's maximum hit points in a single hit. This \nmodification is done before resists are taken into account. For \nexample, if a player has 1000 hit points when fully healed, no single \ndirect damage spell will do more than 750 damage to him in a single \nhit.\n\n** Alternate Advancement **\n\n- Alternate Advancement abilities that grant Stamina gains should now \nupdate the character's hit points automatically when trained.\n- Dire Charm isno longer \"used\" when trying to affect an NPC under the \npower of a Dictate spell. It will not work, and the power is not \nexpended.\n\n** Interface **\n\n- Using the \"/book\" command with no page argument now closes the \nspellbook if it's already open.\n- Added a \"Dump\" button to Guild Management window. Pressing it creates \na text file in the EQ directory containing a comma-delimited text dump \nof the Guild Management window. The file name will be the guild name \nwith _ instead of spaces, so a guild named \"Legacy of Ykesha\" would be \na file called Legacy_of_Ykesha.txt.\n- Cross-server tells are now filtered under the \"tells\" filter like \nsame-server tells, and in the same colors.\n- Music Player volume no longer decreases when zoning.\n- The Journal window and Journal Categories window now close when \nhitting Escape.\n- The Map window no longer pops up after zoning if you used Escape to \nclose it in the previous zone.\n- Hot button names are once again restricted to eight characters. Being \nable to make them longer was a bug, and was causing issues with \ndisplaying more than eight characters.\n- The scrollbar for the Notes window should now update properly when \nthe window is resized.\n- Added multi-select capability to the Friends List, Music, Journal \nNPC, Journal Text and Journal Category windows. Shift-click selects \ngroups of items, Control-Click selects individual items.\n- Fixed a bug that was causing the Journal window to lose all \ninformation since the last save when logging was turned off.\n- Confirmation Dialog window now remembers its position.\n- The third person camera view #3 no longer resets when zoning or using \nthe armor tinting feature.\n- Fixed an uncommon crash caused by the Music Player window.\n- The LFG button in the Group window now toggles the LFG window.\n- Fixed a bug that prevented the attack button from working properly \nwhen a Centi Warspear was equipped.\n- The dialog box for confirmation of a change in video modes now \nremains open for 30 seconds instead of 15 seconds.\n- Added a \"Show Offline\" button to the Guild Management window. This \ndetermines whether or not you want to show offline people in the \nwindow, and the setting is remembered when you log out.\n- If you sort by anything other than Name in the Guild Management \nwindow, the window will sub-sort your list by name.\n- Changed the promote button in the Guild Management window to only be \nenabled when eligible guild member is targeted (not just selected in \nwindow).\n- Fixed a problem that caused a few people to have the spell particle \ndensity revert to default off when they logged off.\n-Fixed the Map window to remove a method of avoiding the map \nrestrictions in certain zones. \n- Added /getguildmotd. This command allows you to see your guild \nmessage of the day at any time.\n- /guildmotd now sets or clears the guild message of the day. If used \nwith no text, it clears the existing message of the day. Only leaders \nand officers can use this command\n- Fixed a bug that could cause a crash when pressing the U key while in \nexplore mode.\n- When under the effects of invisibility, a character that hides and \nthen moves and breaks their hide also breaks their invisibility. The \ninvisibility icon will now disappear under this circumstance so that \nthe player knows he is no longer invisible.\n- Closing the AA window no longer causes the resurrection notification \nbox to disappear.\n- Updated the category lists in the Bazaar window to be alphabetical.\n- Characters will no longer be prevented from being a trader if you \nquickly click on Begin/End Trader.\n- Fixed a bug with the LFG tool that may have been causing some people \nto crash when zoning.\n- New colors should no longer be moving from the armor dye column to \nthe item tint column when a character is saved.\n- Hand to hand weapons now \"greys out\" the melee attack button.\n- For those that type quickly, typing %t1 now has the same effect as \ntyping %t 1.\n- Fixed a bug that prevented you from purchasing a lore item if you \nhave just purchased that item and destroyed it.\n- Setting loot split color now changes the text color when others loot \nand autosplit, as well as when the player loots.\n- Language skills now update in the skills window immediately, and the \nmessage given upon skill up includes the name of the language improved.\n- Default chat channels should now be saved properly.\n\n** NPCs **\n\n- Corrected an issue with trainers that sometimes caused them to kick a \ncharacter out of the game.\n- Tin Soldiers no longer give stun immune messages to color flux when \nthey are already stunned.\n- Sollari Bekines now asks for two vials of Gnoll blood instead of one. \nShe has always wanted two for her quest.\n- Corrected some text errors for Avir Sterbla.\n- Fixed a spelling error in Paralin Notion's text. \"Other\" now reads \n\"Others\".\n- Corrected a spelling error in the Stonefist Clansman's death text. \nDeafening was spelled incorrectly.\n- Fixed a problem that may have been causing various Brutes to spawn \nunder the world in Warsliks Woods.\n- Corrected an issue that could cause multiple NPCs related to the ring \nwar event to appear in Eastern Wastes.\n- Also corrected an issue with the ring war that was causing some of \nthe NPCs to disappear too early.\n- Undead Sebilisian Lich is now undead. He just didn't realize it \nbefore. Feel free to send cards and flowers.\n- So is the Fading Specter in Tox.\n- As is the Failed Apprentice.\n- Lifestealer Mosquitoes no longer give a message that makes them \nappear to be drinking their own blood.\n- NPCs in Stonebrunt won't be wandering into the ocean and getting \nlost.\n- Merchants no longer sell containers to any character that have no \nmain inventory slots free.\n- Corrected a spelling error (changed \"to\" to \"too\") in Morgalanth \nTal`Raeloen's text.\n- Aid Garuuk now knows that Bregna has moved out of Grobb.\n- Oracle Balek and Grave Lord Vizurik now speak the appropriate text.\n- Coriante Verisue should no longer talk about Miragul all the time.\n- Cobi Frostbeard should no longer refer to himself as \"she\".\n- A ghoul in Neriak shouldn't be banging his head on a wall due to a \npathing error. If he does it now, it's out of frustration about the way \nhis Dark Elven masters let stinky Trolls into their city.\n- Corrected a spelling error in Elial Brook's text.\n- Frist Furtun now accepts all Upheaval scrolls for his quest.\n- The invisible, untargetable NPCs in the elemental planes that were \nattacking people have been evicted. Absor is now using them as avatars \nin PlanetSide, and his scores have gone way up.\n- Corrected a spelling error in the agro text of an Enthralled \nUnderbulk (changed \"lungs\" to \"lunges\").\n- Corrected a grammatical error in the text of Animist Poren (added the \nword \"you\" where it as needed).\n- Corrected a spelling error in the text of Elder Animist Dumul \n(replaced \"lose\" with \"loose\").\n- The new Tailor in Neriak now asks what you [want], not [what] you \nwant.\n- Raewyth Velanor now knows the difference between viscous and vicious.\n- Corrected the text for Wevek Redforge, changed \"were\" to \"we're\".\n- Corrected the punctuation of a Grimling Prisoner. Changed \n\"scuttle's\" to \"scuttles\".\n- Corrected the spelling of the word \"privilege\" for Tax Collector \nKhugra.\n- Corrected the spelling of Incantator Stevak. Changed \"and\" to \"any\".\n- Quartermaster Grik in Gukta now responds appropriately when \nconfronted about the list for the Tavern NPCs.\n- The Ranger trainer Warder Elwysaie now trains Disarm.\n- Fixed several errors in text on Guard Aerryn.\n\n** Items **\n\n- Added a Brass Instrument modifier to the Horn of Shadows.\n- Made Saltwater Seaweed stackable.\n- Due to a drop table error, all existing instances of the Market \nSignet have been changed to have no stats. If you received one \nlegitimately through the quest, you can give the old item to Aid Grimel \nfor a new one with all the correct stats. If you do not meet the \nrequirements, Aid Grimel will not reimburse you.\n- Changed the spelling from Mythril to Mithril on Mithril Knuckles and \nMithril Edged Skull Splitter.\n- Removed the ability to be used in the secondary slot from Club of the \nSecretive. This is a Cleric, Druid, Shaman only item.\n- Removed Bards from being able to equip a Combine Acrylia Halberd and \nCombine Acrylia Two Handed Sword. These weapons are two-handed slash.\n- The name of the Holy Order of Mithanial has been correctly spelled.\n- Darksight Dagger is no longer listed as being equipable in the \nsecondary hand. It is a caster only item.\n- Barbed Rubicite Coif has had its name change to Barbed Rubicite \nPauldrons, since it is a shoulder item, not a head item.\n- Kagazz's Box now combines four scorpion legs to create a Box of \nScorpion Legs.\n- Removed Bards and Rogues from the list of classes on Greatstaff of \nthe Four Winds, since they could not use the item.\n- Sample Chest is no longer No Rent.\n- Mushroom Bread now looks like bread in inventory rather than a bowl.\n- Corrected the spelling of venomous on a few items.\n\n** Miscellaneous **\n\n- Modified checklist flags to make them a little easier to understand \n(checklist flags are the flags that you obtain for doing PoP events out \nof order that allow you to complete the final flag quest by gathering \nall the checklist flags and talking to a Seer). Now when you receive a \nchecklist flag you get a different message than the one that you get \nwhen you receive a normal flag. Ask the seer to unlock memories and she \nwill tell you which checklist flags you have. \n- Corrected a problem that was causing PoP raid flag mobs to not give \nout flags to anyone if the associated boss was killed by someone not in \nthe raid group. Now if someone not in a raid gets the kill, only people \nnot in a raid can get flagged. This means that people may have to leave \na raid to get flagged, but it means that raids should no longer miss \nflags if someone outside the raid gets the kill.\n- Modified several of the Planes of Power alternate entry quests to \nmake completing them faster. Also, all of these quests will now give a \n\"key\" to everyone in the group of the person that completes it.\n- Corrected a spelling error in the text message given when you can no \nlonger add unflagged people to your raid (\"to\" is now \"too\").\n- Fixed a bug that would sometimes cause helmets to seem to disappear \noff a character that was dealing with a merchant or casting an \nillusion.\n- /Consent no longer gives both a success and fail message to player \nconsented.\n- Frogloks wearing robes no longer lose the color on the bottom portion \nof their robes when they zone.\n- Fixed some issues with alchemy not combining into dose potions.\n- Fixed a bug that could cause invalid and unchangeable numbers to \nappear in spell-casting specialization skills if the skill was trained \nup after level 50.\n- Merchants no longer claim that they will pay 1 copper for newbie \nitems that they can't actually buy.\n- The player's first person perspective now changes correctly if the \nheight of their Froglok is changed. \n- Removed an unneeded door in High Keep.\n\n** INTERFACE FILE CHANGES **\n\nGuildManagementWnd.xml\nBugReportWnd.xml\nSpellsnew.eff\nSpellsnew.edd","content_hash":"8f11ddf62bc93e36f29415c9635959436de0092718c93584556f67d907c60555","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 8, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"554964459a4eac8e3a0900b59e1b71e4b9009934908901fe190364d4657c3979","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":440004,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e9cf7bfb991846c06ca80e6f74dec53d0e2f5f45c2d5b20e3e6b63e35bc68e51","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":453946,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"14ba22df3cc34cefba3c12bc7842e2c2e9510cc54394f1c66a91edf5ad4713a3","filename":"patches-2003-1.txt","adapter":"text","source_offset":44865,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-04-08-1","id":"2003-04-08-1"},{"patch_date":"2003-03-13","effective_date":"2003-03-13","display_date":"March 13, 2003 4:00 am","title":"March 13, 2003 4:00 am","year":2003,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Spells","Items","Alternate Advancement","Quests","Interface","NPCs","Zones","Miscellaneous","Special Deals","Become a Guide!"],"change_count":114,"word_count":2298,"summary":"Spells ** Added the ability for any caster to research dropped priest spells using the research books found in Gunthak. The research notes for these spells can be found in the Plane of Knowledge. Wizards, Enchanter, Magician, and Necromancers are able to create any of the researchable priest…","content":"** Spells **\n\n- Added the ability for any caster to research dropped priest spells \nusing the research books found in Gunthak. The research notes for these \nspells can be found in the Plane of Knowledge. Wizards, Enchanter, \nMagician, and Necromancers are able to create any of the researchable \npriest spells.\n- The recipe to create Familiar Enhancement will now actually create \nFamiliar Enhancement instead of Firetree's Familiar Augment.\n- Beastlord pets can now be summoned in the Plane of Sky.\n- Changed the recipe for Form of the Great Bear, both in text and in \npractice. Please read the appropriate research book for the new recipe.\n- Removed the chance to fail on the two combines for the Pureblood \nquest.\n- Modified the Pureblood quest to return Blood of Nadox for Shaman \ncharacters. In addition, any Shaman who has previously done the quest \nand received Pure Blood will be able to obtain the Blood of Nadox \nscroll simply by hailing the quest NPC.\n- Increased the drop rate significantly on the quest items for the \nShadowKnight and Necromancer Legacy of Ykesha spells.\n- Added an NPC to the list of monsters that can be summoned by \nMagicians in the Torgiran mines.\n- Force Shield will now stack with the Spiritual Purity line no matter \nwhat order they are cast in.\n- O'Keil's Levity will no longer be overwritten by other damage \nshields.\n- O'Keil's Levity will no longer claim to be piercing people with \nthorns.\n- Shaman of Mithaniel Marr will now be able to scribe the Imbue: \nDiamond spell\n- Changed Strength of the Diaku to a single target strength and \ndexterity buff.\n- Changed Talisman of the Diaku to a group strength and dexterity buff. \n- Replaced the shaman spell Aim of the Ginda with Talisman of Alacrity, \nwhich is a group haste spell.\n- Replaced the shaman spell Talisman of the Gindan with Tiny Terror, \nwhich is a group shrink spell.\n- The Darkness line of spells should now have their sounds back.\n- Winged Death now has its particle effects back.\n- Song of the Deep Seas now says: \"The fury of the deep sea fills your \narms\" when sung (changed \"see\" to \"sea\").\n- Changed the spelling of Malise to Malaise.\n- Boneshear spell messages changed to make more sense.\n- Iceflame of E`Ci now gives a message when it wears off.\n\n** Items **\n\n- The Potion of Corpse Retrieval is now NO DROP.\n- Added required level to many Legacy of Ykesha items.\n- Lowered the damage on Swampblade of the Dar to make it more \nappropriate as a newbie sword.\n- Frogloks can now use the Frostweaver's Shield.\n- Frogloks can no longer use Scaled Hierophant armor, Scaled Mystic \narmor and Spiritstone of Cabilis.\n- Corrected an issue with foldable medicine bags and foldable bearskin \npotion bags. Items should now combine properly.\n- Clockwork Observer legs and boots should now recharge.\n- Class 3 Wood Point Arrows now have a range of 5 instead of 0.\n- Changed Blessed Scout Arrows, Blessed Warrior Arrows, Mithril Scout \nArrows, Mithril Warrior Arrows, Mithril Champion Arrows and Blessed \nChampion Arrows to be ammo instead of ranged.\n- These pottery sketches are now stackable: Barbarian Template, Gnome \nTemplate, Troll Template and Animal Template.\n- Rune Smudged Bone Spear now looks like a spear in inventory rather \nthan a rapier.\n- Totemic Gauntlets, Dull Metallic Gloves and Black Wolf Leg Plates can \nno longer be worn around the neck.\n- Added Shaman to all small patchwork and tattered pieces.\n- Frogloks can now use the Jaundiced Bone Boots.\n- The Black Handeled Bonebreaker has been renamed to Black Handled \nBonebreaker\n- The Ivory Horn now increases wind skill instead of singing.\n- Corrected the recipes for Journeyman Rune Beza\n- Fixed bugs in the text of Toharon's Memoirs.\n- Hope Fire Opals will no longer appear to be Baling Hooks.\n- Chunk of Unidentifyable Bile is now Chunk of Unidentifiable Bile.\n- Corrected the spelling of Robe of the Primoridal Ritualist.\n- Corrected the recipe for Tae Ew Chain Bracer to use a Bracer \nSectional Mold instead of a Plate Bracer Mold.\n- Smithed Silver Weapons will sell to merchants at a lower price.\n- Corrected spelling errors in the names of Ultor's Gauntlets of Faith \nand Tranquilius' Tempest Ward.\n- Changed the inventory icon for the Fier'Dal Fletching Kit and Knuckle \nDusters.\n- Swirling Shadows are no longer NO RENT.\n- The Taskmaster's pouch should be dropping normally again in \nSsraeshza.\n\n** Alternate Advancement **\n\n- Purify Soul now removes a larger number of poison, disease and curse \ncounters.\n- Changed Frenzy of Spirit to stack better with haste spells.\n\n** Quests **\n\n- Performed surgery on Ragefire to remove his extraneous heart.\n- Verina and Drozlin will also only be dropping one set of items.\n- Omat Vastsea will now summon Jhassad Oceanson if hailed by a \ncharacter in possession of the Orb of Vapor. He will summon the Avatar \nof Water if the character has the Orb of the Triumvirate. But he will \nnot summon either if one of them is already around.\n- Corrected issues with Shaman quest for Stoicism. The impassive sea \nspirit was giving out the wrong item. \n- Brohan Ironforge's search for his daughter can now be completed.\n- Gimlik Cogbobble should now be more reliable.\n- Sentry Rotiart now enacts his role in his quest properly.\n- Tilbok Furrunner will now recharge the Mask of Espionage.\n- Firiona Drixies now have a chance to drop Firiona Drixie Dust.\n- Heretic Drahur no longer gives out Greater Immobilize for a Spectral \nParchment, only for an Ethereal Parchment.\n\n** Interface **\n\n- Added a command to allow you to toggle your target between your two \nlast targets (unlike Tab which toggles between your character and your \nlast target). To set the key that activates this feature, just open \nyour options window and select the Keyboard Tab. If you select all \ncategories, the entry will be the last one on the list, called Toggle \nlast two targets. This was actually added with our last patch.\n\n** NPCs **\n\n- Undead will begin to spawn again at night in Kithicor.\n- Shin Master Grubbus in Gukta will now be more selective about who he \nallows to do tasks for him, and he'll be speaking directly to folks \n(using /tell). His chatty nature was raising the volume in Gukta to \nlevels that were considered unacceptable. He will also be a bit clearer \nabout what he wants.\n- Shar Vahl guards will now defend their city against Loda Kai \npoachers.\n- A Grimy Owl Bear Cub in Paludal now \"screeches\", not \"screetches\".\n- Eirod Haerod in Mistmoore will no longer have a square showing in the \nword \"don't\" in her text.\n- Mangler will no longer spawn on top of a table.\n- Porra, one of the Enchanter spell vendors in Felwithe, will no longer \nspawn inside of a wall. This was hurting her business.\n- Hutyn L`Lozz will now appear in his place of business and be less \nlikely to leave to go sightseeing in Neriak.\n- Cleet Miller Jr. will now emote \"Grumbles and looks up at you\" \ninstead of saying it.\n- The Goblins in Solusek's Eye are no longer wearing cloth armor.\n- Junth McMannus will now be properly affected by movement reducing \nspells.\n- You should only see one Rodrick Tardock, his clones have been dealt \nwith.\n- Duplicate Brenzl McMannus's (McManni?) have also been removed.\n- Waltor Felligan of Halas will now cast the spells he says he will \ncast.\n- Xlixinar Arcut and Drixiv Arcut will now respond properly to their \nquest texts.\n- Corrected some text errors for Jortreva and Grendish the Crusaders as \nwell as Sage Xelrin, Sulgar, Warlord Gligoth, Bryce McFadden, Serna \nTasknon, Welno Tanlonikan, Lorekeeper_Einar and Master of Elements.\n- These NPCs will now be asking for the correct items for their quests: \nGazoon Noihzog, Liteema Agner and Bolli Hillfoot.\n- Kodiaks in the Rathe Mountains should be friendlier to Druids and \nRangers.\n- Undead Frogloks and Skeletons in Sebilis no longer have an extreme \ndislike for each other.\n- Groflah Steadirt's corpse will no longer disappear when he is killed. \nHowever, he is also no longer a merchant.\n- Moved the Planar Projection for Rallos Zek so it can't be interfered \nwith by the zone exit.\n- Corrected the spawn times for the Minotaur Hero.\n- Half elven female bandits will now give experience, leave corpses and \nbe aided by other bandits.\n- A Coerced Iiksar will now be known as A Coerced Iksar.\n- Merchant Nora in Felwithe will once again sell her jewelry supplies.\n- Equestrielle the Corrupted will no longer be able to sense and get \nangry with people all the way on the other side of the zone.\n- Niola Impholder now teaches Brewing, Begging and Alcohol Tolerance.\n- Jusean will now give the proper quest reward when given the proper \nitem(s).\n- Plaguebone Thieves no longer flee.\n\n** Zones **\n\n- Fixed some broken doors in West Freeport that were opening \nincorrectly.\n- Fixed a door that was opening into a wall in Highkeep.\n- Fixed some doors in Kaesora that were opening the wrong way.\n- Fixed a door that would not open in Solusek's Eye.\n- Removed the ability for characters to consume more than one key given \nfor access to the lower parts of the Crypt of Decay.\n- Added new sounds to Shadowhaven.\n- Removed safe spots in Katta, Solusek's Eye, High Keep, Echo Caverns, \nPaludal Caverns, Crystal Caverns, Siren's Grotto, Plane of Valor, Plane \nof Torment and Plane of Water.\n- Fixed a pathing problem in Gunthak that was causing Shaman pets (and \nperhaps others) to disappear.\n- Entrance to Bertoxxulous's lair is now restricted to those that have \nthe proper flag.\n- The pylons on the end of the pier in Timorous deep no longer rotate \nlike doors when you left click them.\n- Placed rocks over a spot in Western Wastes that characters could get \nstuck in.\n- Updated some of the pathing in Torgiran Mines to reduce the chances \nthat NPCs will \"poof\" in that zone.\n- Removed a box out in the middle of Skyfire that turned when clicked \nbut had no real purpose.\n- Fixed a place in Burning Woods and the Plane of Knowledge where NPCs \nwould get stuck while wandering around.\n- Also fixed a place in Erud's Crossing where sharks were getting \nstuck.\n- The Veeshan's Peak zone in from Skyfire can no longer be triggered \nfrom above.\n- Moved the Koada'Dal Forge so that it does not extend into the hallway \non the second floor of the building.\n- The teleporter from the Great Divide to the Plane of Knowledge will \nnow work during Coldain Ring War.\n- The exit from the Plane of Justice to the Plane of Tranquility has \nbeen moved to place characters next to the Plane of Justice entrance.\n- A black ravenger should no longer be spawning right next to the \nCabilis entrance in the Swamp of No Hope.\n- Trying to enter the Qeynos sewers will no longer take you to Ak'Anon. \nWe hope the citizens of Ak'Anon can forgive the mess...\n- Fixed a problem in the Warrens that was causing the Kobolds to gather \nunder the water near the river source.\n\n** Miscellaneous **\n\n- Corrected a spelling error (\"hass\" instead of \"has\") in the text \ngiven for adding the Ring of Marr to the keyring.\n\n** Special Deals **\n\nPrices at the Station.com Store have been cut on a whole trove of \nEverQuest treasures in our Hot Specials! Plus, we've bundled some of \nthe best software, guides and posters into great packages for players. \nThere's never been a better time to upgrade to that next expansion. And \nthere's more available right now at the Station.com Store \n(https://store.station.sony.com/). Stop in and see!\n\n** Become a Guide! **\n\nGreetings citizens of Norrath,\n\nHear Ye, Hear Ye, for we bring before you news of great importance!\n\nHave you ever scoured the lands in search of adventure? Do you still \nyearn to discover new places and new people in the Lands of Norrath?\n\nIf so, then we have for you perhaps the greatest adventure the Lands of \nNorrath could ever offer. It is a mission of great proportions, and the \njourney will be a challenge to even the bravest adventurers in the \nrealm. But hear me friends when I say that the rewards are well worth \nthe perils of the journey.\n\nThe path is that of the volunteer EverQuest Guide Program. If you are \nstrong of will, kind of heart, have a positive attitude, and are at \nleast eighteen years of age, the volunteer EverQuest Guide Program may \nbe for you.\n\nThe members of the Guide Program provide front line customer support \nand service to the players of EverQuest. The Program offers a unique \nopportunity for you to become a part of the behind the scenes action, \nand to be a direct contributor to the greatness of EverQuest. As a \nGuide you will interact as a representative of both the Program, and of \nSony Online Entertainment by delivering critical help and assistance to \nthe players on your assigned server. Your role as a Guide will also \nprovide you with the opportunity to present a variety of creative \ndynamic content (Quests) and events.\n\nIf you feel that the EverQuest Guide Program community is something you \nwish to be a part of, then we heartily invite you to point your browser \nto: https://guide.everquest.com/guideapp/\n\nCome one, come all - help us to make the lands of Norrath better than \nthey already are... come be a part of something great!","content_hash":"236554cdb3a86ce6133ddba26e3c9ac5c90b6cababcabc17e32a34c01187182f","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 13, 2003 4:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"980cb3010b757e95e72747dff82c1550553081535fb7b8b0316674229cce853c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":426858,"item_index":null,"heading":"March 13, 2003 4:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d985c0e32aceb8cb0c80a09caaee520598f5f2fac52fdf8b69da218288f664ec","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":440703,"item_index":null,"heading":"March 13, 2003 4:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"e6d0f7ddf51407e95cbc692bcf222777ef3915ea5b590bef488af07a58e4a1bf","filename":"patches-2003-1.txt","adapter":"text","source_offset":31622,"item_index":null,"heading":"March 13, 2003 4:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-03-13-1","id":"2003-03-13-1"},{"patch_date":"2003-01-15","effective_date":"2003-01-15","display_date":"January 15, 2003","title":"January 15, 2003","year":2003,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Planes of Power","expansion_code":"the-planes-of-power","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Announcing The Legacy of Ykesha","Legacy of Ykesha Features include","Gameplay/Features","Spells","Alternate Advancement/Special Abilities","User Interface","Miscellaneous","New/Changed Interface Files"],"change_count":19,"word_count":543,"summary":"Announcing The Legacy of Ykesha *** The Legacy of Ykesha will be the first download-only extension for EverQuest. This product will not be available in stores. This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60.…","content":"*** Announcing The Legacy of Ykesha *** \n\nThe Legacy of Ykesha will be the first download-only extension for \nEverQuest. This product will not be available in stores. This extension \nwill include some great new gameplay features, as well as new zones for \ncharacters ranging from level 35 up to level 60. \n\nLegacy of Ykesha Features include: \n\nA new playable race: Frogloks \nEnhanced Looking For Group Tool \nNew Cartography System \nNew Magic Item slot: Charms \nArmor Dyes \nDozens of new creatures \nExpanded bank capacity \nNew zones \nNew spells \n\nFor more information, please visit www.legacyofykesha.com \n\n** Gameplay/Features ** \n\n- With our last patch and the patch today, we've significantly reduced \nthe amount of bandwidth that EverQuest needs to use, even in large raid \nor extremely-crowded-zone situations. \n- Fixed a problem with tints not properly updating when armor is \nremoved. \n- Fixed a bug with character faces displaying incorrectly to other \nplayers when you zone in after them. \n- Fixed resurrection timer that was counting down against the 3 hour \nlimit when player was not logged in. \n- Corrected a problem with health and movement updates being delayed. \n\n** Spells ** \n\n- NPCs will now notice Druid and Shaman Percentage Heal spells in a \nmanner similar to traditional healing spells. \n- Removed the chance for slow spells to be reversed from the 17 NPCs \nthat had this ability. \n- Fixed a bug that was preventing Curses, Diseases, and Poisons from \nbeing removed. \n- Raised all recast times below 2.25 seconds up to 2.25 seconds. This \nis a change in the spell data as the first part of a two-part change \nneeded to correct the \"Recast time not met\" problem. More information \nis available at the Developer's Corner at www.everquest.com. \n\n** Alternate Advancement/Special Abilities ** \n\n- The range on the Bard Ability \"Boastful Bellow\" has been increased \nslightly. \n- Fixed a bug with Harm Touch that was not allowing it to increase the \nstandard amount per level over level 60. \n\n** User Interface ** \n\n- Fixed a bug with effects in the Songs window. They were not getting \nremoved on the client when the bard was dispelled. \n- Introduced new Story window. The purpose of this window is to provide \nstory updates in a readily available location. ALT-N toggles the \nwindow. You can select to have the window pop up when new story \nelements are added if you wish. \n- Item Links are once again creatable from Items and from other Item \nLinks. Please do not attempt to \"mine\" the servers for undiscovered \nitems. Links now have a built-in mechanism to prevent those who would \ngo on fishing expeditions by sending up many bad links in an attempt to \ndiscover new items. These invalid links are logged, as are the accounts \nof those who create them. \n- Added an optional confirmation box before spending AA points. To turn \non this confirmation box, please check the Options window. \n\n** Miscellaneous ** \n\n- Sage Quests in Plane of Knowledge have been fixed. \n- The event to fight Bertoxxulous in the Crypt of Decay will reset 4 to \n6 hours after the event is failed. It will respawn normally if the \nevent is won. \n\n** New/Changed Interface Files ** \n\n- EQUI_StoryWnd.xml (actually added with the Jan. 9th patch) \n- EQUI_OptionsWnd.xml","content_hash":"d4fbbb9f36552e8c1a24e07220b66f5d11dc6dbd941a32f7116f1d59400f38da","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 15, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"99421b3246d14a4d6259386d70bd4a20bae0d3eee973e96b21ef8ef09fd0cf65","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":399543,"item_index":null,"heading":"January 15, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c974bc17127a021de35bf36829e7208b2b199a1fcc3f8b800f5306e7e696d856","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":412708,"item_index":null,"heading":"January 15, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"5b3af8a97846d86d80397b28615659e2cf79e777a4d6b73ea95f356dafc41cb8","filename":"patches-2003-1.txt","adapter":"text","source_offset":3627,"item_index":null,"heading":"January 15, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-01-15-1","id":"2003-01-15-1"},{"patch_date":"2003-01-09","effective_date":"2003-01-09","display_date":"January 9, 2003","title":"January 9, 2003","year":2003,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Planes of Power","expansion_code":"the-planes-of-power","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Demise of the Classic/Velious Interface","EQ in a Window","Songs Window","User Interface File Changes"],"change_count":11,"word_count":592,"summary":"Demise of the Classic/Velious Interface ** Over the last six months we have been keeping the Classic EverQuest interface as well as the Velious interface working through all of the features that we have added (built-in MP3 player, item links, compass, enhanced /bug reporting tool, and others).…","content":"** Demise of the Classic/Velious Interface ** \n\nOver the last six months we have been keeping the Classic EverQuest \ninterface as well as the Velious interface working through all of the \nfeatures that we have added (built-in MP3 player, item links, compass, \nenhanced /bug reporting tool, and others). However, with the release of \nsome of the new features in this patch, such as running EQ in a window, \nwe must now say goodbye to the older interfaces. They have been \ndisabled as of today. \n\nThey served us well. \n\n** EQ in a Window ** \n\nEverQuest can now be run in a window. To place EverQuest in a window, \nsimply press Alt-Enter. You can also switch out of EverQuest to another \nprogram by using the familiar Alt-Tab. It is important that you do not \ndo this until you are in-game, do not do this during the login process. \n\nIt is important to note a few things. Running the game in a window may \nreduce game performance a bit. And, as always, the more programs you \nhave running at the same time the more resources they use. \n\nAt this time, due to some changes that need to be made on the front \nend, it is not possible to run two instances of EverQuest. We will be \nworking to make the necessary changes over the next few weeks. \n\n** Songs Window ** \n\nWe have added a new window to the interface along with new game \nfunctionality. The Songs window is a new buff window that holds up to 6 \nbard song buffs. This increases the potential maximum effects that a \ncharacter can have to 21 (15 standard and the 6 new ones). The new \nwindow only holds certain bard songs (generally the 3-tick songs). Only \nbeneficial songs will qualify for the new buff box, and not all of \nthose. Any buff in the new Songs window is considered temporary and \nwill not be saved when you zone. \n\nSongs that qualify to go into the new window will go into that window \nfirst. Any qualifying songs over six will be rerouted to the main \nEffects window. Cancel Magic effects will see these new buff slots as \nbuff slots #16-21. \n\nNote for User Interface skin creators: The Label EQTypes 80-85 are the \nSongs window song names. \n\n- Some magical effects on Planar class armor have been altered. In most \ncases the effects were upgraded, but a few items were given weaker \neffects that were more in line with the difficulty of obtaining them. \n- Fixed a bug that was causing a few Planes of Power NPCs to take too \nlong to respawn. \n- Wu's Attack should now work correctly. \n- Incoming damage now interacts with Wrath of the Wild and other rune-\ntype spells in their proper order. \n- Pact of Shadow and Shadow Compact will once again heal player \ncharacters. \n- Charmed Pets will no longer remain charmed after the owner dies. \n- Sending special characters via EQIM will no longer \nfreeze the game. \n- Hitting Autoattack when in explore mode at Character Select will no \nlonger cause the game to crash. \n- The Loadskin window will now load skins other than the default \nproperly. \n- Fixed and issue that caused some NPC's text to be cut short. \n- Fixed (but did not rename) the Broken Golem. He should no longer be \nhated in Fear, just feared... \n-Lowered the duration of calm-type spells that effect creatures level \n50 and over. \n\n** User Interface File Changes ** \n\nShortDurationBuffwnd.xml - NEW \nEQUI.xml \nBugReportwnd.xml \nLootwnd.xml \nSelectorwnd.xml \nPetInfownd.xml \nWindow_ Pieces04.tga","content_hash":"ab456e785821c7f67d684b58f36f7c1845ec101eaf1b3a59e20e86b9523d02ac","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 9, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"80f9852fc2d0ce7de60cab725702a9d1115723ae0d4972b457793ac67d27090c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":396115,"item_index":null,"heading":"January 9, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"8f6b5ab44860262c97cdd14fbe498848eb02f4616b3441b3725b12a65a573af4","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":409183,"item_index":null,"heading":"January 9, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a7c52f9aaa1fb67ed7b97837af01fd2014b9e1e3ae3171719c33b79be0c270f0","filename":"patches-2003-1.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"January 9, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-01-09-1","id":"2003-01-09-1"},{"patch_date":"2002-11-14","effective_date":"2002-11-14","display_date":"November 14, 2002","title":"November 14, 2002","year":2002,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Planes of Power","expansion_code":"the-planes-of-power","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":5,"word_count":79,"summary":"Addressed an issue with the Vallon Zek encounter. A certain Ogre in Drunder now returns a vial of blood under the correct circumstances. The Ring of Torden should now function correctly. Experience rewards have been increased in Plane of Storms to bring the zone more in line with the effort…","content":"- Addressed an issue with the Vallon Zek encounter.\n- A certain Ogre in Drunder now returns a vial of blood under the \ncorrect circumstances.\n- The Ring of Torden should now function correctly.\n- Experience rewards have been increased in Plane of Storms to bring \nthe zone more in line with the effort required, and also more in line \nwith other planes of the same tier.\n- The servers were not reset for this update.\n\nThe EverQuest Team","content_hash":"40ad424c104c054f03d7d8203bc0edb0a34ecf598ea6d121e324b86204e70e73","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 14, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"782e78a23171e030da9c951a60ef9381f30374d93d918d9ddd1ae764817ac19f","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":393959,"item_index":null,"heading":"November 14, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c221a84929b43689bd2fa6c834359eed20ab709b53eb79722995d8db4f03524a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":406764,"item_index":null,"heading":"November 14, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f283be1b17b992d47276566f62e91872454d6bc58dec77ecd5c8b5ee37001cce","filename":"patches-2002-2.txt","adapter":"text","source_offset":56036,"item_index":null,"heading":"November 14, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-11-14-1","id":"2002-11-14-1"},{"patch_date":"2002-10-25","effective_date":"2002-10-25","display_date":"October 25, 2002 3:00 am","title":"October 25, 2002 3:00 am","year":2002,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":9,"word_count":213,"summary":"Added a toggle command for combat music called /combatmusic Sounds that fade out will just fade back in if restarted (instead of fading out and starting over as before). This should make combat mode toggling much more pleasant Added /mixahead command. You should only use this command if you are…","content":"- Added a toggle command for combat music called /combatmusic \n- Sounds that fade out will just fade back in if restarted (instead of \nfading out and starting over as before). This should make combat mode \ntoggling much more pleasant \n- Added /mixahead command. You should only use this command if you are \nexperiencing sounds skipping. The default value for this command is 8. \nBasically, this command tells the sound engine how far ahead to pre-mix \nyour sound. The larger the number the further ahead it mixes. So if you \nare experiencing skipping, you may want to try increasing the mixahead \nvalue in small increments (increase it by 2 or 4 at a time). A setting \nof about 16 is probably as large as you should need, greater than that \nwill cause your sounds to be noticeably delayed. \n- Swarm and Reanimation-type pets no longer give exp when killed \n- Swarm and Reanimation-type pets now properly credit their leader when \nthey kill an NPC \n- Fixed an issue with /raid that was causing some folks to crash \n- Fixed a bug that was allowing players without Planes of Power to be \ninvited to /raids \n- Added minimum and maximum price search parameters for the Bazaar \n- Fixed a stability issue on the servers","content_hash":"8ab21ada4cbb48052590b760d63bfb42c5237557d6bd1039ac5365f7ceb80872","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 25, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"5aa1bd092293220e3d0381ab1599d0543cfaf0314d1cdc0c21b580fc7954ef34","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":392199,"item_index":null,"heading":"October 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"72138322087a4efceb3c3b3d4dc6d265eff127d1afe192a78fcc7a86deee23fe","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":404810,"item_index":null,"heading":"October 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6629b93f5f756d23a77bf50097e4e65e526127e701f05bb87951fa6b1505d502","filename":"patches-2002-2.txt","adapter":"text","source_offset":54082,"item_index":null,"heading":"October 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-10-25-1","id":"2002-10-25-1"},{"patch_date":"2002-10-16","effective_date":"2002-10-16","display_date":"October 16, 2002 4:30 am","title":"October 16, 2002 4:30 am","year":2002,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Odd New Objects in the Land","Important Notice Regarding Alternate Advancement Reimbursement","abilities","Alternate Advancement","Defensive Changes","Spells","Encounters","Interface","Beastlords","Items","Trade Skills","Miscellaneous","List of UI files updated or added with this patch","Fan Faire"],"change_count":44,"word_count":1530,"summary":"Odd New Objects in the Land ** Folks across Norrath and on Luclin have reported seeing odd new objects in various locations. They appear to be some sort of magical portal, though local spell casters have yet to discover how they arrived or exactly what their purpose is. They have determined,…","content":"** Odd New Objects in the Land **\n\nFolks across Norrath and on Luclin have reported seeing odd new objects \nin various locations. They appear to be some sort of magical portal, \nthough local spell casters have yet to discover how they arrived or \nexactly what their purpose is. They have determined, however, that \nthese objects are slowly building in power. Attempting to use these \nportals at this time can have unexpected results. Experts recommend \nthat adventurers avoid these objects until they know more. For more \ninformation on these odd devices, visit www.planesofpower.com\n\n** Important Notice Regarding Alternate Advancement Reimbursement **\n\nDue to the changes made to Manaburn, Rods of Mystical Transvergence and \na previous change to Innate Regeneration, we are reimbursing several \nAlternate Advancement (AA) abilities. \n\nOnce you log in today, if you have any of these abilities, please check \nyour AA window immediately! If you have more than 30 unspent points, IT \nIS VERY IMPORTANT that you make certain that your character has 30 or \nfewer AA points before The Planes of Power launches on October 21st! \nThe return of these AA points may put your total number of unspent \npoints over the 30 point maximum. Your pool will be reduced to 30 the \nfirst time you log in after the launch of Planes of Power on October \n21st. \n\nWe will be refunding all Alternate Advancement points in the following \nabilities: \n\nInnate Regeneration\nManaburn\nMental Clarity\nQuick Summoning \n\nRefunded Alternate Advancement points may be spent in any way you \nchoose. None of these abilities is being removed, and of them only \nManaburn is changing.\n\nNOTE: Cannibalization, Gather Mana, and Mind and Body Rejuvenation will \nnot function if you do not have the necessary prerequisite, Mental \nClarity 3.\n\n** Alternate Advancement **\n\n- Mana Burn will only land any given target only once every minute. If \na cast of Mana Burn is unable to land, the timer will not be used.\n- Spell Casting Mastery once again works in the same manner that it did \nbefore the previous patch\n- Spell Casting Fury and Soul Abrasion will now stack\n- Illusion Tree and Minor Illusion will no longer be affected by \nPermanent Illusion\n- Fixed Purify Soul. It should now cure poison, disease, damage over \ntime spells as initially intended\n- Reduced the reuse timer on Divine Resurrection from 72 hours to 36 \nhours\n- Reduced the reuse timer on Mend Companion from 144 minutes to 36 \nminutes\n- Reduced the reuse timer of Warcry from 72 minutes to 36 minutes. \nIncreased its duration from 5 seconds per rank of the ability to 10 \nseconds per rank of the ability\n\n** Defensive Changes **\n\n- Decreased Monks' ability to mitigate damage (please see the \nDeveloper's Update on www.everquestlive.com for more details)\n- Improved the ability of Paladins, Shadowknights, Warriors and Bards \nto mitigate damage in some situations\n- Upgraded Warrior dodge cap to 190\n- Upgraded Paladin, Shadowknight and Bard dodge cap to 170\n- Upgraded Ranger and Beastlord dodge to 170 and defense to 240\n\n** Spells **\n\n- Complete Healing will now heal a maximum of 7,500 hit points\n- The Rod of Mystical Transvergence spell has been altered. The spell \nhas been renamed to \"Mass Mystical Transvergence\". When cast, this \nspell summons a Rod of Mystical Transvergence for everyone within 300 \nfeet. This rod is no drop and contains 3 charges of Mystical \nTransvergence. Each charge restores 360 mana at the cost of 450 health. \nA player may only use a charge from the rod once every 5 minutes.\n- Additionally, there is a new \"Rod of Mystical Transvergence\" spell \nfor sale in the Bazaar. This is a single target spell that summons a \nrod with 3 charges of Mystical Transvergence. This rod has the same \nabilities and restrictions listed above. This spell is a targeted \nsummon that costs 400 points of mana to cast.\n- Changed the way Focus stacks with other strength and dexterity buffs\n- Circle of Seasons will overwrite Resist Cold\n- Dance of the Blade should now stack with McVaxius's Rousing Rondo\n- Harness of Spirit and Rage should now stack properly\n- Fufil's Curtailing Chant should now stack with Occlusion of Sound\n- Protection of the Glades should now overwrite Blessed Armor of the \nRisen\n- Blessed Armor of the Risen should now stack with Lunar Whispers\n- Fixed a bug that was causing some applications of spells and ranged \nattacks from great distance to go unnoticed by NPCs\n- Contact Innates (such as Boon of the Garou) should now be working for \nbards\n- Fixed a bug that would sometimes cause helmets and sometimes hair to \ndisappear after an illusion was cast\n- Bard songs should now blink on recipients other than the bard\n\n** Encounters **\n\nDue to the number of Luclin encounters requiring original Rods of \nTransvergence to be defeated by a reasonably sized force, a number of \nthose encounters have been be re-tuned to shorten their duration.\n\n** Interface **\n\n- New Alarm feature added. When you first log in you will see a pop up \nasking if you wish to set an alarm and if so for how long. There is \nalso an option to choose to never see that pop up again. If you choose \nthis option you will need to set ShowAlarmWindow=TRUE in your \neqclient.ini file in order to see the pop up again. The alarm will \ntrigger after the time you set has elapsed, no matter what character \nyou are playing on whatever server, up until the moment you log out.\n- /played now displays how long you have been playing this session and, \nif an alarm has been set, how long until that alarm sounds.\n- /pet sit down should now work on charmed NPCs\n- Added 3 new context menu options for chat windows: Reply To, Tell a \nfriend, Tell a Raidmember (for future use). Each of which has a submenu \ncontaining the list of Reply targets, Friends, or Raidmembers, as \nappropriate. Clicking on the player's name will place \"/tell \" on the \nchat entry line, and move the focus there, closing the menu.\n- Changed /loadskin. It now brings up a window that will allow you to \nselect a skin from a list, determine whether to use the INI or not, \nthen load the skin.\n\n** Beastlords **\n\nIn order to allow us to better tune warders, we have made changes to \nthe way that these pets work. Previously a Beastlord would summon a pet \nusing an ability button and then use level-appropriate buff spells to \nincrease the pet's level. Because of the way this mechanic works, it \nwas very difficult to tune these pets. Hopefully this will have the \nside benefit of making things a little easier on Beastlords by reducing \nthe number of steps required to cast the pet.\n\nBeastlords will now summon their pets using spells rather than an \nability. The series of spells that was previously used to buff the pets \nwill now simply summon the appropriate pet.\n\nUnfortunately, these pets will no longer zone with the Beastlord, and \nwill need to be resummoned (instead of rebuffed) after zoning.\n\nWe have made some adjustments to these pets already. \n\n- Added the casting time reduction that is already in place for \nPaladins, Rangers and Shadowknights to Beastlords\n\n** Items **\n\n- Merchants now highly value the Staff of Forbidden Rites and will only \nsell them at an extremely high price.\n- Dance of the Blade should once again stack with Nature's Melody and \nSong of the Deep Seas\n\n** Trade Skills **\n\n- Made it slightly easier to get skill increases while doing Tailoring, \nTinkering, Smithing, Baking, Brewing and Alchemy. Made it slightly more \ndifficult to get skill increases with Pottery and Fletching\n\n\n** Miscellaneous **\n\n- Fixed an issue that was causing zones to crash in some circumstances\n- Fixed an issue that was causing merchants to behave erratically while \nhandling certain quantities of items\n- Player Character corpses with no items will decay in 3 real life \nhours, not 7 days\n- Fixed a bug that was causing Lay Hands to not heal enough damage\n- Zoning while on a horse on a boat will no longer cause you to appear \non the other side in the water\n- /face (face picker) will no longer work while under the effects of an \nillusion\n- Taunt should be more effective and more dependent on the level of the \nTaunt skill for PC's and NPC's below level 60.\n- Levitation can no longer be cast on Traders in the Bazaar\n\n** List of UI files updated or added with this patch **\n\nUPDATED\n\nEQUI.xml\nEQUI_Animations.xml\nEQUI_FriendsWnd.xml\nEQUI_PetInfoWindow.xml\nEQUI_OptionsWindow.xml\n\nNEW FILES\n\nEQUI_LoadskinWnd.xml\nEQUI_AlarmWnd\n\n\n** Fan Faire **\n\nGreetings Norrathians! The portal to the San Francisco Fan Faire has \nbeen updated to include a full schedule, forums, hotel information and \nmore. Registration is still open but the reservations are going fast. \nIf wish to join the fun, teleport over to: \nhttp://everquest.station.sony.com/fanfaire/ to reserve your spot and \nsee what's new! Those of you who have already registered, we'll see you \non the weekend of November 8th in San Francisco!","content_hash":"1b5fbdabcfda438715d7d7e91d3d0aa483423835be4b140670137098f82fd0ab","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 16, 2002 4:30 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"096d471609806fc5db4a871acd11c39f25a43eaee4740f16187738b91942bd81","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":377682,"item_index":null,"heading":"October 16, 2002 4:30 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"614627625ef0d45d406878a0d6c9e92a9101266b6498310ec74f64dbb1da347c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":389905,"item_index":null,"heading":"October 16, 2002 4:30 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7e4bc10a3fe380ee31ffc0b2420a32be1e208aa67d75dfd7fb2aa1cc9079a8d5","filename":"patches-2002-2.txt","adapter":"text","source_offset":39177,"item_index":null,"heading":"October 16, 2002 4:30 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-10-16-1","id":"2002-10-16-1"},{"patch_date":"2002-09-26","effective_date":"2002-09-26","display_date":"September 26, 2002 3:00 am","title":"September 26, 2002 3:00 am","year":2002,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Planes of Power Pre-Order Bonus","Important Notice about Alternate Advancement","message stating","New Spell Effects","Alternate Advancement","Spells","Items","PvP Servers and Gameplay","Pets","Horses","Zone Specific","The Following User Interface Files have been changed with this patch","Updated","New","User Interface","Miscellaneous","An Ancient Arises"],"change_count":48,"word_count":1712,"summary":"Planes of Power Pre-Order Bonus ** If you pre-order the PoP expansion you will be able to purchase the Planes of Power original soundtrack CD for just an additional $4.95. Important Notice about Alternate Advancement *** When a character has 30 or more AA points, they will receive a red message…","content":"** Planes of Power Pre-Order Bonus **\n\nIf you pre-order the PoP expansion you will be able to purchase the \nPlanes of Power original soundtrack CD for just an additional $4.95.\n\n*** Important Notice about Alternate Advancement ***\n\n- When a character has 30 or more AA points, they will receive a red \nmessage stating:\n\nWarning: You are currently over the earned Advancement point limit of \n30. Please spend some of your stored AA points. You will not be able to \nearn further AA points until you have fewer than 30. On October 21, \n2002, all points over 30 in your AA pool will be deleted.\n\nIt seems appropriate that Advancement points earned prior to the \nrelease of Planes of Power be used for abilities from earlier \nexpansions. In addition, many of the Luclin abilities are pre-\nrequisites for Planes of Power abilities. When the servers come up on \nOctober 21st, all unused Alternate Advancement point pools over 30 will \nbe wiped.\n\n** New Spell Effects **\n\nWe are implementing a few new spell effects using our new particle \neffects engine with this patch as a way of easing into the new system. \nThe new effects are faster and give you more control over how they \nlook. We have changed the Display Options menu to accommodate these new \noptions.\n\nOn the Display tab of the options window you will now find four options \nregarding particle effects. The first three, listed under Spell \nParticles are Near Clip Plane, Density and Opacity. These are the \noptions for controlling the new particle effects. They will not change \nthe old particle effects. The old particles are controlled using the \nOther Particles option.\n\nNote on Near Clip Plane: This option chooses how close to you particles \ncease to be visible. So Near allows particles to be seen right up to \nthe character. Farthest will clip out particles near the character and \nonly show those at the 'farthest' distance.\n\nNote on Opacity: This feature works at all settings for cards that \nsupport TnL. For other cards setting Opacity to 0% will turn off the \neffects and any other setting will show them fully.\n\nWe'll leave it up to you to discover which spells have the new \nparticles...\n\n** Alternate Advancement **\n\n- Beastlords now have access to the Mend Companion ability.\n- Beastlords now have access to three unique class alternate \nadvancements.\n- Permanent Illusion used with Wolf Form should no longer result in a \nwolf tinted by the Enchanter's robe.\n- Updated Finishing Blow - \n\"This ability gives you a chance to finish off an NPC that is below 10 \npercent health and fleeing with a single blow. The first level works on \nNPC's below 50, the second on NPC's below 52, and the third on NPC's \nbelow 54. (Non-Warriors must first train one level of Combat Fury to \nuse this ability.) \"\n- Improved Combat Fury for non-warriors to give more value to the \npoints spent after level 1.\n\n** Spells **\n\n- New Druid and Shaman heal spells are available.\n- The \"Your XXX Spell Has Worn Off\" messages for DoT spells will now go \nto the right character.\n- Illusions that are of a character type that can't wear armor, such as \nwerewolf, will no longer cause the character to be naked when the \nillusion drops.\n- Fixed the Illusion wolf form swimming animation.\n- Shaman and Beastlord Shrink spell has had its location restriction \nremoved.\n- The outcasts of Echo Caverns have deciphered new magics that allow \nDark Knights to channel the essence of terror into their enemies minds. \nWhile their initial findings have proven very powerful, rumors exist of \neven greater magics that might channel the nightmares of Terris Thule \nherself into the minds of mortals. Where that power might be found is \nnot yet known.\n\n** Items **\n\n- Items that grant bonuses to bandage skill should be working now.\n- Guise of the Hunter no longer makes the user appear to be naked.\n- Validus Custodus Battle Axe no longer looks like a bard mandolin when \nequipped by a pet. \n\n** PvP Servers and Gameplay **\n\n- The recent resist changes have been adjusted for PvP. They will not \nbe exactly as they were prior to the resist change, but they should be \nreasonable now. Please let us know if you feel they need further \nadjustment.\n- Player characters will no longer lose experience in the Arena areas \non the Sullon Zek server.\n- A player character can no longer tell his pet to attack another \nplayer's horse when not on a PvP area or in a duel.\n- Kael, Skyshrine, and Thurgadin on Sullon Zek no longer have the \nnewbie protection code active.\n- Players should once again be able to use level-restricted clickable \nbuffs on the Sullon Zek server.\n\n** Pets **\n\n- Improved Beastlord pets to scale more reasonably with the level of \nthe Beastlord after level 40. This also puts them into line with the \nlast round of pet balancing, which did not improve beastlord pets at \nthe time.\n\n** Horses **\n\n- Locate corpse songs/spells should now work on horseback.\n- Detect traps should also now work on horseback.\n- Fixed a bug that was preventing manipulation of inventory items if a \ncharacter died with coins on the cursor.\n- Invisibility on horseback should now make your horse invisible to \nNPCs as it does the rider.\n- Zoning with Levitate/Levitation and horse no longer causes the \nlevitation to fail.\n- Fixed a bug that would cause the horse 'buff' to disappear when \nzoning in some zones. \n- Player characters on horseback can now be hit by various missiles, \nsuch as arrows, thrown weapons or the various bolt spells from PCs and \nNPCs.\n- Call of the Hero should no longer put people under the world when the \ncaster is on horseback.\n- Dragging a corpse while on a horse will no longer cause the corpse \nfall under the world.\n- You can now right click on spells to arrange your spell book when on \na horse.\n\n** Zone Specific **\n\n- We believe that we fixed the major source of lockups caused for \nplayers in certain zones such as the Great Divide and Shadowhaven.\n- Hierophant Oxyn in East Cabilis will be showing up again.\n\n*** The Following User Interface Files have been changed with this patch ***\n\nUpdated:\nequi.xml\nequi_aawindow.xml\nequi_optionswindow.xml\n\nNew:\nequi_gemsgamewnd.xml\n\n\n** User Interface **\n\n- The New User Interface will default to ON. Officially, it is now just \nThe User Interface and the other interface is now the Old User \nInterface. :)\n- The Fade to Transparency option should now affect all bags.\n- PC/NPC name on/off settings will now be saved when leaving the game. \n- CTRL key being pressed while looking up or down no longer creates a \ncycle of constant panning up or down of the camera.\n- Wrapping in the middle of the first word in an Item Tag no longer \ncauses all text from then on being included in the tag. \n- Fixed bug with Item Tags for items that contain comma's in their \nname. \n- Pet sit button will now change to stand button if the pet is already \nsitting.\n- Added Item Tags to list of buttons in the Chat Options page, you can \nnow change the color of the tags.\n- Item Tags now appear as part of the standard \"You have looted an X\" \nmessages.\n- Hair should no longer disappear in Character Creation of Female Ogre \nwith Luclin models on.\n- The Tracking window selection color is no longer the same as a yellow \ncon mob.\n\n** Miscellaneous **\n\n- Fixed a bug with /hidecorpse making corpses invisible, but still be \ntargetable.\n- /Gems is now available in both User Interfaces.\n\n\n** An Ancient Arises **\n\nDeep within the recesses of a cave yet unknown to the world at large, a \ndark, menacing figure parts with the slumber that has kept him silent \nfor ages. The eyes of a magnificently ominous beast pierce through the \ndarkness, his memories flowing freely once more. In the depths of this \nbeast's mind sparks the knowledge that his prophetic savior has been \nreleased from the ancient magiks of time, let loose upon an \nunsuspecting world where the kin shall once again reign supreme.\n\n\"My master's shackles have been trounced, and so it is written that in \nthis world that has been so deftly overrun by pitiful mortals, he shall \nbring power back to those of the scale.\" The deep rumbling voice of the \nbeast lingers throughout the cavernous hideaway, the barely \ndistinguishable figure of a mighty lizard moves through the stone and \ndirt and dust as if to leave the gloomy surroundings and find his place \nonce again upon Norrath proper.\n\n\"For far too long have I been a prisoner to the overwhelming might that \nkept me in a state of secluded sleep; for far too long have I been \nvictim to the ancestral elemental forces keeping my master at bay. Now \nI awaken and bring life back to the disciples; now shall the lifeblood \nof the Four once again spread the word of prophecy!\" The footsteps of \nthis great beast are slow but sure, moving through the depths of the \ngaping mountain retreat towards the surface. Along the walls, pebbles \nand stones that have remained dormant for years crumble and crack, \nfalling to the ground as the immense beast walks past.\n\nA maze of dead ends and broken paths twists and turns in the expanse \nbeyond the figure's resting place. The skeletons of those who had tried \n- and failed - to make their way to him in the years he spent in forced \nslumber remain, tumbled landmarks of heroes long lost. Slowly he moves, \nhis reptilian eyes darting back and forth looking for any meager meals \nthat may still be available. As he proceeds, he steps atop a mighty \nechelon, overlooking the bodies that could not defy the magical \nproperties of the cave; fools of mortal thought, incapable of fathoming \nthe power that lay beyond them. \"Time has been good to you, my faithful \nwarren... let us both pray that I no longer need you. The time for the \nrevival is at hand.\"","content_hash":"0a8d6a612a5e7f4d8e6f45524ef9339ae39c98ebb04f7761d9ee5e1d9fc91dc6","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 26, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"cf085de6b24fdd0637999f7825ca0e7faf914899d82839fe171f7f99cbeb856e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":367311,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"fca077ade65cd6822e418954cf4e13a810810ad628698d57cc0ed2aa10376f7b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":379340,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"51edb6b73cee22e95f874567a4ef623414cdb5b69fe628777a31bc58497f2e61","filename":"patches-2002-2.txt","adapter":"text","source_offset":28612,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-09-26-1","id":"2002-09-26-1"},{"patch_date":"2002-09-04","effective_date":"2002-09-04","display_date":"September 4, 2002 3:00 am","title":"September 4, 2002 3:00 am","year":2002,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Petitions","Keyrings","Experience Changes","Spells","Spell Stacking Changes","Resistance Changes","Important things to note about the new resistance system","Line of Sight Changes","Priest Changes","Sound and Music","Items","Pets","User Interface","Bazaar","Alternate Advancement","Quests","Miscellaneous"],"change_count":83,"word_count":2746,"summary":"Please note: there are a lot of changes going into the game with today's patch. Some of these changes (such as the changes to resistances and spell stacking) will change aspects of the game that may make gameplay different. Keep this in mind when you log in. With system-wide changes like these it…","content":"Please note: there are a lot of changes going into the game with \ntoday's patch. Some of these changes (such as the changes to \nresistances and spell stacking) will change aspects of the game that \nmay make gameplay different. Keep this in mind when you log in. With \nsystem-wide changes like these it is entirely possible that there are \nstill bugs. Please report these bugs using /bug, and know that we will \nwork to fix them as fast as we can. But also note that some intended \nchanges might appear as bugs (perhaps a spell no longer stacks with \nanother spell). Feel free to report these as bugs if you are unsure. \nBut please keep in mind the changes listed here as well.\n\n** Petitions **\n\n- /viewpetition displays the petition you have in the queue, if any.\n- /deletepetition deletes the petition you have in the queue, if any \n(unless that petition is currently being viewed by CS staff).\n\n** Keyrings **\n\nWe will be resetting all keyrings with this patch. This will mean that \nall existing keys in the keyrings will be removed. You will need to \nplace keys back onto the keyrings. Keys are added to the keyring by \nusing the key. The keyring is a part of the character, not a space in \ninventory. To find out what keys you have just type /key and the game \nwill give you a list. If you have recently deleted a key, please \ncontact your GM for a replacement.\n\n** Experience Changes **\n\n- We have smoothed out level progression from 50-60. This should \nmitigate the \"penalty effect\" that occurs in levels 51, 54 and 59. Note \nthat it will cost the same experience to level from 50 to 60 as it did \nbefore. Also, death experience loss will appear different in some \nlevels. This is an unfortunate side effect that must remain to prevent \nsome experience exploits.\n- We have rebalanced the rewards for killing NPCs for characters over \nlevel 50. NPCs that are considerably weaker than you will give you less \nexperience. NPCs give more experience the higher level they are, and \nfor the best results you should fight the most challenging monsters you \ncan reasonably manage. \n\n** Spells **\n\n- Fixed the \"You have been healed for X damage\" message. It once again \nreports the actual amount of damage healed.\n- Added a message telling the caster when NPC can't be charmed.\n- Fixed a bug with duration boosting Alternate Advancement abilities \nand foci that was only allowing the first 12 buff slots to be modified \nas opposed to all 15.\n- Fixed a bug that was allowing focused and Alternate Advancement \nability enhanced damage spells to do more damage than they should \n(meaning that both the Alternate Advancement and the Focus improve the \nbase damage. The focus damage was never supposed to compound with the \nadded AA damage.)\n- Enchanter spells that have a hit point component and a stun component \ncan now be partially resisted.\n-The Enchanter \"visage\" series has had their recast time reduced to \nmake them more useful.\n-Shadowknight and Necromancer Drain type spells can now be clicked off \nby the recipient of the beneficial portion of the spell. For example; \nShadowknights and their group members can now click off the effects of \nspells such as Torrent of Hate. While the target of spells such as \nShadowbond can click it off if they so choose. \n-Torrent of Hate should no longer overwrite Call of the Predator\n\n- Repaired some problems with Beastlord stat buffs - specifically that \nthe higher level ones weren't always better than the lower level ones.\n- Furious Strength made available to Beastlords at Level 54\n- Dexterity made available to Beastlords at Level 57\n- Stamina made available to Beastlords at Level 57\n- Divine aura is now available to Paladins at level 51, instead of \nlevel 55.\n- Harmshield made available to Shadowknights at level 51\n- Augment Death made available to Shadow Knights at Level 60\n- Death Peace made available to Necromancers at level 60\n- Flaming Sword of Xuzl has casting time reduced from 6 to 2.5 seconds, \nrecast increased from 2.5 to 60 seconds and mana cost lowered from 600 \nto 250.\n- Unswerving Hammer of Faith has casting time reduced from 6 to 2.5 \nseconds, recast increased from 2.5 to 60 seconds and mana cost lowered \nfrom 600 to 250.\n-Added a new line of spells for Shadowknights, Voice of Darkness. \nMerchants in Echo Caverns have been able to appropriate many of these \nnew spells, but Voice of Terris has so far eluded them.\n-Added two new Mesmerize type spells for Bards, one at level 40, and \none at level 58. Rumor has it that Serilia Whistlewind has recovered \nthe melody written by Sionachie, but has been unable to locate the \ntranscript for the Dreams of Ayonae.\n-Whispers in the taverns of Katta Castellum speak of recently \ndiscovered Ancient melodies. Brave adventurers search far and wide for \nthe song of the ancient combine empire, and the Lullaby of Shadows.\n\n- Higher level PCs will be more resistant to lower level NPCs' spells.\n- Increased the number of spells that can be in effect on a given NPC \nto 30.\n\n** Spell Stacking Changes **\n\nWe've made two changes to the way spells stack.\n\nDamage Over Time (DoT) spells are spells that linger on the target \ndoing damage. Until today two different characters could not have the \nsame DoT spell on the same target. As long as one copy of the spell was \nactive any new version of the spell would not take hold. After today \nthe same DoT spell cast by different casters can affect the same target \nat the same time. Also, if you cast a DoT spell on a target and you \nalready have that spell active on it, the spell will refresh. (Note: It \nwill not be possible to stack Lifeburn).\n\nThis does not allow for inferior spells to stack along with superior \nspells. (Example: Two Necromancers can both land Boil Blood on the same \ntarget. However, Heat Blood, being an inferior spell, will still not \nstack.)\n\nSeveral DoT spells that have debuff components such as Tuyen's Chant of \nFrost and Breath of Ro will not stack due to the balance issues of \nhaving several hundred points of Resistance debuffs on a single NPC.\n\nWe've also rewritten the way that spells stack with other spells with \nthe same benefits (for example, to spells that give bonus hit points). \nGenerally speaking spells may now 'bounce' off each other (neither \noverwriting the other) and stacking issues should now be easier to \nresolve. In specific:\n\n- Warder's Protection should have considerably fewer stacking and \noverwrite issues. Thanks to the folks at the Ranger's Glade for all of \ntheir help in 'tracking' this down. \n- Druid Damage Shields should now all stack in the correct order. \n- Druid HP buffs are no longer overwriting stronger cleric HP buffs. \n- Harness of Spirit and Visions of Grandeur should interact a bit more \nsanely. \n- Existing effects should no longer be stripped off when the incoming \nspell isn't going to take hold. \n- Boon of Garou and other illusions now interact the right way.\n- Spells that have both group and single target versions (and no \nspecial coding to tell them otherwise) now mutually overwrite each \nother.\n\n** Resistance Changes **\n\nWe've made some fairly drastic changes to the way the spell resistance \nsystem works. Previously, there was only the smallest benefit to having \nresists over a certain value. We've reworked resistance in its \nentirety, completely replacing the old system with one that is more \nlogical.\n\nThe idea behind the changes is pretty simple: Resists should matter in \na way that makes sense.\n\nImportant things to note about the new resistance system:\n\n- Resists matter more for PCs. There are now tangible differences \nbetween having 50, 150, and 250 in a given resistance, for example. \nResistance buffs, bard songs, and resist gear have actual value, all \nthe way up the line.\n\n- Conversely, resistances also matter more for NPCs. Some NPCs became \nmore vulnerable to things they have always been vulnerable to, other \nNPCs became more resistant to things that they were inclined to be \nsomewhat resistant to. \n\n- Resistance debuffs should also have more value, all the way up the \nline. For the first time, resistance debuffs now have the ability to \nbring NPCs that were lure-style only down into the range of being hit \nby normal spells.\n\n- The hard level limit involving players casting on NPCs has been \nremoved. This used to be referred to in EQ folklore as the \"Six Level \nLimit\" (It was actually 1.25 times the caster's level, but more people \nlikely thought about it the other way.) This means that in the vast \nmajority of cases, there is at least a small chance that a person will \nbe able to connect a spell with an NPC, even if they are out of that \nNPC's traditional level range.\n\n- Overall, against NPCs that have medium-to-high resistances of a given \ntype, expect to see more full hits, fewer partials, but more full \nresists in the new system. Taken over time, the damage done by PC \ncasters to semi-high resistance NPCs should be approximately the same, \nbut will definitely improve when the proper debuffs are applied (we \nwanted to make sure that this did not turn into a universal nerf of \ncasters).\n\nWe look forward to seeing how these changes play out in front of a \nlarger audience. \n\n** Line of Sight Changes **\n\n- For spells that require Line of Sight (LoS), the LoS check is now at \nthe beginning of the spellcast, not the end.\n- Spells that require but do not have of LoS will now fail immediately.\n- Harmful spells require LoS.\n- Most Beneficial spells still do not require LoS.\n- Bind Sight type spells do not require LoS.\n- Any beneficial spell containing a Cancel Magic component requires \nLoS.\n\n** Priest Changes **\n\n- Clerics gain the Bash skill beginning at level 25. They will have a \nmaximum skill of 125 at level 50, 165 at level 60.\n- Clerics gain Hammer of Judgement - a level 56 summoned hammer with a \npowerful and frequent proc effect\n- Clerics gain Yaulp V - a level 56 self-only melee and mana regen buff \nthat adds haste, dexterity, mana regeneration and stamina regeneration.\n- Clerics gain Ethereal Elixir - a level 60 group version of Celestial \nElixir, the heal-over-time spell.\n- Clerics gain Ethereal Light - a level 58 upgrade of Divine Light, the \nsingle target heal spell.\n- Clerics gain Ethereal Remedy - a level 59 upgrade of Remedy, the \nsingle target heal spell.\n\n** Sound and Music **\n\n- We've started work on the sound and music engine. If you used to have \nsound/music bugs, the first upgrade today might help a bit. This is the \nfirst step down a long road. If your particular sound/music issue isn't \nfixed, please be patient. There's no need to re-report existing \nsound/music bugs.\n\n** Items **\n\n- Items now display level-restricted statistics besides armor class and \ndamage as a red number with the unrestricted value in parentheses.\n- Duration focus items now give focus message when a group spell lands \non caster.\n- Blessed Coldain Prayer Shawl has been given a minor upgrade.\n- Small Cloth Sandals are no longer wearable by large races.\n- Fixed the Plane of Mischief boxes.\n\n\n** Pets **\n\n- Changed Specter pets so they're able to equip items and armor.\n- Pet-only buffs now automatically attempt to target your pet if you \ncast them with the wrong target or no target at all.\n- Fixed a bug that would prevent the creation of Familiars and Warders \nif the caster had created more than 99 in the same zone during the \ncurrent game session.\n- The limit on the amount of haste that can be applied to a pet has \nbeen changed (aka. The Pet Haste Cap). The amount of haste that can be \nplaced on a pet now scales with the level of its owner. The scaling \noccurs in a way that is consistent with how much haste a given caster \ncan place on his own pet (using a Level 56 Magician as an example: The \nidea is that both Burnout IV and Muzzle of Mardu should be useful).\n\n** User Interface **\n\n- Deleting Spells from Spellbook: Storebought spells can be deleted \nfrom your spellbook. To delete a spell just right-click it to highlight \nit and tap the DELETE key. Please note: This does not convert the spell \nback into a scroll. You will have to buy a new scroll if you wish to \nre-scribe the spell. No reimbursements will be made for deleted spells.\n- Item Links: When you inspect an item with Alt-Left-Click, the item \ninspect window stays up. To paste a \"link\" to the item you're looking \nat into your chat bar, click on the item's graphic. That will \"speak\" a \nlink that others can click on to see the stats of the item, as if they \nwere inspecting it themselves.\n- Updated the /note window. The old /note command still works as it \nalways has. But you can now use /note without additional text to \nproduce a text window for entering note text. The /note command window \nshould not break existing skins.\n- Fixed a bug with the tracking window that was showing the sorting set \nfor something other than normal for non-rangers (this was just a visual \nbug).\n- Fixed a bug that sometimes caused a crash when zoning with the corpse \nwindow open.\n- Added UI Label type #74 = Player Title\n- \"Reply to\" will properly prepend a ;tell in front of names that are \nfrom other servers.\n- Extended the \"reply to\" queue to 50 names.\n- Fixed some aesthetics with labels. Percentages will never show above \n100 now (even during a heal). Corpse HP will always show 0.\n- There will now be sound when banking coins.\n\n** Bazaar **\n\n- Added Focus Effect search parameter to the Bazaar.\n- Items that are no-drop on other servers but tradable on Firiona Vie \nshould now show up in Bazaar searches on that server.\n\n** Alternate Advancement **\n\n- Frenzied Burnout no longer makes the pet suicide after the buff's \nduration ends.\n- Fixed a bug that would cause the Dire Charm ability not to reset if \nan enchanter used it when he already had a pet.\n- Fixed a bug that was causing Dire Charm to not give the \"this mob \ncannot be Dire Charmed\" message or reset the timer in Cazic-Thule.\n- Added the Quest Completion sound to AA point dings.\n\n** Quests **\n\n- There is a fellow named Moltak in Sol Temple. Killing him gives a \nnegative faction adjustment with the True Spirit faction. BUT, if you \nhave a very, very bad faction with True Spirit, killing him will also \nreset your faction to a more tolerable level. So don't mess with this \nfellow unless folks on the True Spirit faction are willing to kill you \non sight.\n- Made some modifications to the faction effects of the Wizard Epic \nquest.\n- A powerful warder has been seen in the Skyfire Mountains. Those who \nseek retribution against Ragefire would be wise to speak to her, she \nmay be able to provide information about his whereabouts.\n\n** Miscellaneous **\n\n- Merchants now display up to 80 items in their inventory. There should \nalso be less delay when opening up merchant windows.\n- The Help window will now be displayed on startup. This will happen \nonly if it has never been seen before (since this change).\n- Sirens should have female voices.\n- Bloodgill Goblins should now sound like goblins.\n- Several spell caster guild masters are now teaching magic skills. In \nShadowhaven: Palomidiar Allakhaji, Loewnsaz_Waldalon and Lamukas \nKaesoanls. In Echo Caverns: Kelador, Celerik, Wirgus and Yurian.\n- Erudites of Prexus now start at the proper location. \n- Bards singing songs should no longer prevent group members from \n/split'ting coins. Only teleportation spells being cast in group will \nprevent /split'ting. This change was required to keep coin from \ndisappearing if a /split occurred while a person was in the process of \nleaving a zone.\n- Leather Padding can now be made from Rockhopper Hides.\n\n- The EverQuest Team","content_hash":"528aefcabc5506cfaebc723b66663fdd96d102e0e2152382b69d4047cf9bcf06","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 4, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"b605cf01d72fd38905604031ee2356fba1fd91049a40ffeb1167f8dcc77ce3fd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":351653,"item_index":null,"heading":"September 4, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1f07945cddeb27a1c534de41c24895a974a8cfa7d9953f26ee87e2cfa2266c1e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":363585,"item_index":null,"heading":"September 4, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2fb35ed2198361e2b59653c080b7c22e84c9595873d12b6efb97d2000fd524fe","filename":"patches-2002-2.txt","adapter":"text","source_offset":12857,"item_index":null,"heading":"September 4, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-09-04-1","id":"2002-09-04-1"},{"patch_date":"2002-07-24","effective_date":"2002-07-24","display_date":"July 24, 2002","title":"July 24, 2002","year":2002,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["New Interface Available","To activate the new interface","Bazaar Now Available","ViewPort","New Vah Shir Models","Spells","Pets","PvP","Alternate Advancement","Zone Specific","Horses","Quests","Items","Dialogues","Miscellaneous","Grouping","News from Faydwer","Call to Arms"],"change_count":46,"word_count":2061,"summary":"New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window,…","content":"*** New Interface Available *** \n\nThe new EverQuest user interface is now available for use on Live \nservers. Many of you will find that it runs faster than the old \ninterface. It is extremely customizable, and offers all sorts of \nfeatures including resizable windows, fading windows, a pet control \nwindow, and flexibility through the XML files. We decided to offer it \nfor optional use as a sort of Beta II for folks on the Live servers \nthat haven't had the chance to try it out on the Test server. \n\nTo activate the new interface: \n\n* Log into the game. \n* Type /newui into the chat bar and hit enter. \n* Log out and exit to your desktop and then log back in. \n\nor \n\n* Before you log in: \n* Open the EQclient.ini file in your EverQuest folder with a text \neditor (notepad works fine) \n* Find the [Defaults] section of the file \n* Add a line that reads: NewUI=TRUE \n* Log in \n\nWe want to thank all the folks that have helped us test the interface \nand have offered a wide variety of useful ideas. \n\nEnjoy the interface! \n\n*** Bazaar Now Available *** \n\nThose of you that own Shadows of Luclin now have access to the /bazaar \nand /trader functions. These functions only work in the Bazaar. You can \nfind the Bazaar on Luclin, adjacent to the Nexus and Shadowhaven. \n\n/bazaar opens up the Bazaar Search Window, which allows you to easily \nlocate specific items for sale by Traders in the Bazaar. /trader opens \nup the Bazaar Vendor window, which allows you to make items available \nfor sale to others in the Bazaar. \n\nYou can only use the Bazaar if you have the new interface turned on. \nSee the message above for details. \n\nAgain we'd like to thank the folks that helped us test this feature. \nAnd we'd like to apologize for the delay in delivery of the Bazaar. \n\nWe think that you'll find the finished product to be a good one. \n\n** ViewPort ** \n\nOne of the new commands available only with the new interface is \n/viewport. You can use this command to change the size of the gameplay \narea. \n\n/viewport [distance from left, distance from top, width, height] \n\nAll of the distances and numbers for the viewport command are in the \nsame measure as your screen resolution numbers. \n\nFor Example: Let's say you are running in 800 x 600 video mode and you \nwant to create view the game only in the top half of your screen (not \nthat you would). You would type: \n\n/viewport 0 0 800 300 \n\nThe top left of your screen is 0 and 0. 800 is the width of your \nscreen, and the 300 is one half of the height of the screen. \n\n/viewport reset - will reset the viewport to the default setting. \n\n\n** New Vah Shir Models ** \n\nWe have developed new models for the Vah Shir for use with the old \nworld. You may now choose to turn off the Luclin version of the Vah \nShir models and use these new models if you wish. These new Vah Shir \nmodels require less memory and you may want to use them in place of the \nLuclin models to improve system performance. \n\n** Spells ** \n\n- Fixed a bug with the bard songs Warsong and Battlecry of the Vah Shir \nthat caused them to slow you down when used without other haste \ncomponents. - Fixed a bug with bolt spells that caused double hits due \nto elevation. Sorry Mages. \n- Removed the \"Ahhh... I feel much better now!\" message from certain \nspells when the caster is over level 35. \n-Removed the reduction in damage to Damage over Time spells when used \non NPCs that are moving. \n- Mind Wrack will now consider the z-axis when calculating the maximum \ndistance group members can receive the beneficial affects of the spell. \n- Song of Sustenance should prevent unnecessary hungry and thirsty \nmessages. \n- Bind Affinity can no longer be cast on any ungrouped player in \narenas. \n- The caster of Voice Graft will once again see what is being said. \n- Spells that transfer hit points over time from the caster to a target \nwill no longer take effect on the target (the hit point gainer) if the \ncaster (the hit point giver) isn't also affected by the spell. \n- Added a spell effect message to Magician epic. \n- Beastlords now get Endure Disease at level 24 and Resist Disease at \n51 \n\n** Pets ** \n\n- Pet Resistance Changes: Pets will now use their master's level and \nresistances when saving against spells cast by NPCs (against PCs pets \nwill use their own resistances and level as they always have) - unless \nthe pet has special resistances, in which case it will use that \nresistance. \n- Altered pet summoning spells so that they always summon the most \npowerful pet possible, instead of pets within a 5 level range. \n- /pet report health now uses the same user defined color as spell \ntext. \n- /pet report health will now display a list of the effects on the pet. \n- Mage fire pets should now cast their damage shields more often. \n- Wizard, Druid and Cleric pets and familiars can now be buffed by \ncharacters other than their owner. \n\n** PvP ** \n\n- Fixed a bug on Tallon and Vallon Zek that made player characters in \nnon-human illusions immune to ranged attacks. \n- It is no longer possible for PC's to fear other PC's at all on any \nserver. The same was also done for charm. \n- Pets can no longer be affected by charm spells. This should fix the \nissue that caused charm spells to make pets disappear. \n- NPCs who are pets of players and call for help from other NPCs will \nhave their cries fall on deaf ears. \n\n** Alternate Advancement ** \n\n- Dire Charm will now send a message to inform the caster that the \ncharm has broken by Feign Death. \n- Spell Casting Subtlety should work properly for all levels of the \nability. \n\n** Zone Specific ** \n\n- Corrected a problem with a treasure table in Marus Seru. \n- The drakes in SkyShrine should no longer be dropping cloth caps. They \nshould now be producing Drake Eggs. The drakes are very happy about \nthis. \n- The mountain lions in Steamfont now have jawbones. They are happier \nabout this than the Drakes are about their eggs. \n- Hoshkar should no longer appear as a bag, qualifying him as the \nhappiest of them all. \n\n** Horses ** \n\n- Fixed a bug that was allowing characters to change into illegal forms \nwhile on horseback, causing some unusual displacement problems. \nCharacters will no longer be able to turn into those illegal forms \n(elementals, for example) while on a horse. \n\n** Quests ** \n\n- Corrected an issue with the Proudfoot Greaves recipe. \n- The Vex Thal key quest has been changed slightly. Celestial Rifts \nwill no longer be used to create the key - a new item replaces them \ncalled a Planar Rift. Planar Rifts are acquired by defeating the same \ncreature as before, however all future Rifts are going to be No-Drop. \n\nA Celestial Rift can be placed in a forge by itself and 'combined' to \ncreate a Planar Rift. Please be aware that the new Planar Rifts are No-\nDrop, and should only be converted in a forge by the intended owner. \nOld-style Celestial Rifts may be converted into the new Planar Rifts \nfor a period of one month from this patch. If you have any rifts \ncurrently, be sure to convert them to the new style within 30 days. \n\nThis change is not intended to make it more difficult or time consuming \nto acquire your Vex Thal key. Many players had brought forth concerns \nregarding the ability to hoard Celestial Rifts, which had the potential \nof causing some long-term issues. This fix addresses those concerns, \nand does not add any difficulty for players currently working on this \nquest. \n\n** Items ** \n\n- Shissar-bane bows should be working. \n- Irontoes Tipped Beer Stein should now look like a stein rather than a \nbag when equipped. \n- The Intricate Shield can now be used by Dwarves, High Elves, Iksar, \nVah Shir, Barbarians and Half Elves. \n- Imbued Steelsilk Helms now have plate graphics. \n- Large Fine Plate Boots can now be worn by Bards. \n- Crustacean Shell Helm now has a graphic. \n- Pickbringer's Chainmail Boots are now wearable by Gnomes. \n- Forged Firebrand Halberd now has a halberd graphic rather than an axe \ngraphic. Also, because it is a two-handed slashing weapon, it can no \nlonger be used by Bards. \n\n** Dialogues ** \n\nThere were a few NPCs that were not responding properly to their quest \ntext. This has been fixed for the following NPCs: Wizard Schrock, \nSeamey Whirewhisker, Oglard, Morgalanth Tal`Raeloen, Verona Rankin, \nGunex, Waltor Felligan, Nallar Q`Tentu, Lord Nethryn and Cilin \nSpellsinger. \n\n** Miscellaneous ** \n\n- NPCs no longer have a chance to break root when being healed or \nbuffed. \n- /split no longer has a chance to cause a loss of coins if done while \na group member is gating. \n\n** Grouping ** \n\nWe have revamped the grouping system. This is a major rewrite of the \nsystem that should have little effect on gameplay, with the exception \nof removing the bugs with the old system. Players should no longer have \nissues with their group due to the link-death of any member (including \nthe leader), zoning and other such issues. There is also a new command \navailable. \n\n/makeleader - The leader of the group can now reassign who the leader \nof the group is by use of this command. \n\n*** News from Faydwer *** \n\nIt is rumored that the major cities of Faydwer have announced a call to \narms for all young adventurers. News of mysterious bloodthirsty goblins \nto the west setting up encampments has prompted all residents of \nKaladim, Kelethin and Felwithe to all begin preparing themselves for \nwhat they think may be a momentous battle. Intelligence originating \nfrom the Scouts of Kaladim and Kelethin has informed their respective \nleaders of a possible alliance between a mysterious aqua goblin tribe \nand the Orcs of Clan Crushbone. Due to the possibility of an attack by \neither or both of these powerful tribes, guildmasters of all cities \nhave begun the training of young soldiers brave enough to heed the call \nto defend their homeland against all unknown creatures and new \ninhabitants. \n\n*** Call to Arms *** \n\nTarlain moved along through the tunnel at a brisk pace, a wistful smile \npainting his weathered features. His arm reached out from under his \ntravel stained greatcloak so that his hand could traced the side wall \nof granite while his mind recalled the many times he had passed through \nthis tunnel in his youth. It had been many years since and the memories \nof his training in the woodland ways within the environs of Surefall \nglade filled him with a peaceful nostalgia. \n\nThis nostalgia all but vanished as Tarlain rounded the final curve and \nbroke into the tree filtered sunlight of Surefall Glade and beheld a \nmost unexpected sight - a line of Qeynos foot soldiers marching past \nthe Ranger hall and on toward the far end of the Glade. What could \nbring the forces of Qeynos here? Knowing this could not bode well, \nTarlain strode quickly to the Ranger hall, his eyes on the receding \nbacks of the footmen. \n\nReaching the main hall entrance, Tarlain's sight latched on to a \nproclamation inked in the flowing hand of a Qeynos scribe and bearing \nthe seal of Antonius IV. It outlined the rising threat of Blackburrow \nGnolls invading and despoiling the previously sequestered Jaggedpine \nForest. Because of this danger Antonius has lifted his father's ruling \nto protect those forests and now calls for able-bodied men and militia \nto join in quelling the expansion of the vile Gnolls. Gritting his \nteeth at the thought of Gnolls invading the pristine woodlands, Tarlain \nturned and with a hand on his longsword, set off to catch up with the \nguardsmen and throw in his lot against the dogs of Blackburrow. \n\n(Note: Jaggedpine Forest is only available by using the optional files \ndownload option in the advanced section of the EverQuest patcher. Be \naware that the download required for this new zone is relatively \nlarge.)","content_hash":"15130324e89cd35ed6523ab7ba72a1364ac2e5fc188f926071903d02e4e00fcf","source_files":["patches-2002-2.txt","patches_1999-2010_combined.txt"],"source_titles":["July 24, 2002"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"af0291837d3da0a39d502e0d28652f201cabbb0ca4a0d9e827b642fd156225d2","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":350830,"item_index":null,"heading":"July 24, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3d6b430b503668a159699000031d9da20c8c05b6f3c338abf2879316040982c6","filename":"patches-2002-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"July 24, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-07-24-1","id":"2002-07-24-1"},{"patch_date":"2002-06-12","effective_date":"2002-06-12","display_date":"June 12, 2002 News Story: Prexus Server Crashes Entirely","title":"June 12, 2002 News Story: Prexus Server Crashes Entirely","year":2002,"month":6,"kind":"news","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":0,"word_count":246,"summary":"Last night at about 1:00 in the morning Prexus had a severe breakdown. Our Operations team has been working to get it restored and back into service. Our hope is that we'll have it back up and running some time this evening. That's the bad news. The worse news is that we will have to recreate all…","content":"Last night at about 1:00 in the morning Prexus had a severe breakdown. \nOur Operations team has been working to get it restored and back into \nservice. Our hope is that we'll have it back up and running some time \nthis evening. \n\nThat's the bad news. The worse news is that we will have to recreate \nall of the characters on the server from backups that are perhaps more \nthan 24 hours old. Anything those characters have earned in the last \nday or so will be lost. Unfortunately, we will not be able to restore \nitems or experience lost to the roll back. \n\nThere is some potential good news, though. If you have deleted a \ncharacter in the last year or so, that character may return. So if you \nsee a character that you deleted a few months ago on your character \nselect screen, that's why. \n\nImportant Note: The restoration of these characters may leave you with more \nthan eight characters on Prexus. In cases like this, the character \nselect screen will list your characters in alphabetical order, and only \nshow you the first eight of those characters. This may make some of \nyour characters appear to be missing. They are not missing. All you \nneed to do is delete one or more of the visible characters in order to \nsee the ones that are not shown. \n\nWe are extremely sorry that this has happened. We are doing everything \nwe can to restore the server.\n\nAlan","content_hash":"d3b088343cd2ba55e8134bf85ab041e86066420f3a5faf14794e3e70d48c0f71","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 12, 2002 News Story: Prexus Server Crashes Entirely"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"807d06112e8adf60a558420e87fda08a096f6e6ea0534f025185623f0019a48e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":499966,"item_index":null,"heading":"June 12, 2002 News Story: Prexus Server Crashes Entirely","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"628ac4702908aa667868f4fad00d244ca1c89a89c54b6b75ed20563d8abf93d7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":514878,"item_index":null,"heading":"June 12, 2002 News Story: Prexus Server Crashes Entirely","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f4e9ff432de1f266f5533ee476d500b91bfcfeb4b34c25aa82a3daae110ca84c","filename":"patches-2003-1.txt","adapter":"text","source_offset":105797,"item_index":null,"heading":"June 12, 2002 News Story: Prexus Server Crashes Entirely","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2002-06-12-2","id":"2002-06-12-2"},{"patch_date":"2002-06-06","effective_date":"2002-06-06","display_date":"June 6, 2002 3:00 am","title":"June 6, 2002 3:00 am","year":2002,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Gameplay","Focus Items","Firiona Vie","Chat Channels"],"change_count":11,"word_count":323,"summary":"Gameplay ** In hopes of providing more things for more people to do, certain raid level encounters in the world now return to existence a small amount faster than they used to. This was actually included in lastnight's patch but was not mentioned. To address the competition between epic-seeking…","content":"** Gameplay **\n\n- In hopes of providing more things for more people to do, certain raid \nlevel encounters in the world now return to existence a small amount \nfaster than they used to. This was actually included in lastnight's \npatch but was not mentioned.\n\n- To address the competition between epic-seeking bards and other \nclasses, the infamous White Dragon Scale is no longer used in the quest \ngiven by Karam Dragonforge in Rathe Mountains. The quest now requires a \nWhite Dragon Hide. We did not reduce the rate at which White Dragon \nScales enter the world, but rather added new potential for the new \nWhite Dragon Hide to be found.\n\n** Focus Items **\n\n- Spell casting time foci should report their new casting time \nproperly.\n\n- Spell duration foci designed to affect DoTs (the Affliction line) \nshould now work reliably.\n\n- Spell duration foci affecting beneficial spells are no longer random. \nThey now always extend the affected buffs for their maximum. (We never \nwanted to make it harder to time your buffs.)\n\n- The Affliction focus line should now only be affecting spells that do \ndamage.\n\n- Bards should no longer get focus item messages that weren't actually \naffecting them.\n\n- We've re-assigned quite a few of the focus items to have their \noriginally intended effect. \n\nAll of the same items have focus effects. However, as many people \nnoticed, quite a few effects were mis-assigned due to a tools error. \n(Common, mid level items were frequently being assigned high level \neffects, and vice versa.) \n\nThis situation has been fixed, and the items now have the effects that \nwe originally planned for them.\n\n** Firiona Vie **\n\n- Your server should once again have Trivial Loot Code enabled. Sorry \nfor changing the rules on you.\n\n** Chat Channels **\n\n- Should once again work reliably for people who are using NAT or IP \nMasquerading via certain networking devices.\n\n\n- The EverQuest Team","content_hash":"f8244226a58d95b7cbe6a0841dd2e55649372999940fbc972cdd543d415ae0af","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 6, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"18e7ae75886550320c2b1b41540fb8ad1f437afbc3f440ccca607199c9e08c6a","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":333797,"item_index":null,"heading":"June 6, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"aacb2bc46865171b79d12534404ca029891ee67a030c5513a05d49d20a66cc04","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":345144,"item_index":null,"heading":"June 6, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"4dc283eec5c13f6ce60003b0187beaf99714b6dcfd4a7ab7567c9079ddc01156","filename":"patches-2002-1.txt","adapter":"text","source_offset":66327,"item_index":null,"heading":"June 6, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-06-06-1","id":"2002-06-06-1"},{"patch_date":"2002-05-08","effective_date":"2002-05-08","display_date":"May 8, 2002 3:00 am","title":"May 8, 2002 3:00 am","year":2002,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Spells","Spell Filters","Spell Stacking","Alternate Advancement","Skills","Zones","Quests","Tradeskills","Guilds","Pets","Chat Channels","Horses","Miscellaneous","Sullon Zek Rules Change","Firiona Vie Rules Changes","We will be keeping the following rules intact"],"change_count":118,"word_count":2510,"summary":"Items ** We've made some changes that will cause a few proccing items to be out of charges after the patch. Players with such items will need to petition and ask a GM to swap the item out with a new one Focus items using the \"Naki's Pernicity\" effects should now be working as intended Focus items…","content":"** Items **\n\n- We've made some changes that will cause a few proccing items to be \nout of charges after the patch. Players with such items will need to \npetition and ask a GM to swap the item out with a new one\n- Focus items using the \"Naki's Pernicity\" effects should now be \nworking as intended\n- Focus items that affect a spell's duration should now work for \nclickable items\n- It should be impossible to equip an item that will reduce your hit \npoints by more than your maximum hit points. Also, hit point reduction \nitems should not lower hit points below 1\n- Tinkered Compass now adds the appropriate bonus to the sense heading \nskill\n- Hit point bonuses on food items should be working\n\n** Spells **\n\n- Higher level familiars should once again survive when their masters \ngo invisible, Abscond or Evac\n- Fixed a bug that was preventing the Lesser Familiar mana regeneration \ncomponent from working\n- Familiars no longer cause damage to their master upon death\n- Familiar buff remains after the caster uses the /pet get lost command \nto remove the visual representation\n- Torrent of Fatigue should be working properly now\n- Allure of the Wild has had its level cap raised to make it a useful \nupgrade \n- Umbra has been improved to give a slightly higher AC benefit \n- A character can no longer trade with an NPC when invisible. Character \nmust turn visible before starting the trade\n- Characters can no longer scribe a scroll that they can't cast due to \ndeity restrictions\n- Invisibility should now remain after a link death\n- Theft of Thought will no longer give mana when cast on PC classes \nthat do not have mana (in PvP or in a duel)\n- Drain/Share spells can no longer be cast on players on blue servers, \nand can no longer be cast on group members on PvP servers. Spells \nAffected: Succession of Shadows, Crippling Claudication, Mind Wrack, \nDegeneration, Zevfeer's Theft of Vitae, Torrent of Hate, Torrent of \nFatigue, Torrent of Pain\n- Spirit Armor scroll no longer lists Shadowknights as a class that can \nuse it (they couldn't anyway)\n- Bard AE songs now have vertical limit of 50 feet. This is also the \ncase for Mass Group Buff\n- Gating and porting while in tree form should no longer cause crashes\n- Removed all \"Begins to cast X spell\" text from procs\n- Resurrection request box will now reset if you open another window \nwhile it is up, preventing a problem where a character is unable to be \nresurrected if he has the res box up and he loots a mob or opens a \ntrade window\n- Fixed a bug with lifetaps that would cause people around a lifetap to \nsee, \"You feel drained...\" instead of \"Fippy feels drained...\"\n- Issues with Healing seeming to be delayed have been fixed (see Spell \nFilters)\n- Fixed a bug that was causing \"soandso's song ends\" to show up as \n\"he's song ends\" if the bard was targeted, \"it's song ends\" if not \ntargeted \n- Divine Glory received a small upgrade to make it more in line with \nthe spell series\n\n** Spell Filters **\n\n- Issues with healing seeming to be delayed should be fixed. The \nproblem was with filters that allowed players to ignore spells that \nwere hitting them. The following changes were needed to fix this issue\n- Player characters will now always see spells that hit them and spells \nthey cast\n- Players with the Group option set for PC spells will see the start \nspell casting messages for people in their group and they will also see \nwhen member of their group are hit with spells\n- Players with the ALL option will still see all PC spells and spell \nhits\n\n** Spell Stacking **\n\nGeneral stacking changes: Some buffs were not being allowed to stack \nwhich now will stack, and other buffs were being allowed to stack which \nshould not have. \n\nFor example, many stacking problems with spells that have a See \nInvisible or Levitate component are now gone (e.g. Dead Man Floating), \nwhile a number of stacking exploits that granted too much regeneration, \ntoo much offense (ATK), too large of a damage shield, or too many hit \npoints have been fixed. Here are some of the details:\n\n- Vision abilities (natural or spell-granted) should no longer cause \nspells to fail to take hold\n- Bard songs should in general overwrite fewer spells\n\n- Harness of Spirit no longer stacks with spells that grant Strength or \nDexterity boosts. It was never intended to do so\n- Harness of Spirit and Avatar should now stack properly\n- Call of the Predator and Warder's Protection should no longer stack\n- Arch Lich should no longer overwrite innate racial vision abilities\n- Levitate and Dead Man Floating should no longer conflict\n- Dead Man Floating should no longer conflict with any vision abilities \n(natural or spell granted)\n- Spirit of Eagle should no longer cancel Levitation/Levitate spells\n- Fixed a stacking exploit with Armor of Protection and Armor of the \nRisen\n- Focus of Spirit should no longer overwrite Visions of Grandeur\n- Focus of Spirit should now stack with the Whistling Fists effect\n- \"Circle of\" Druid spells should no longer stack with their Resist \ncounterparts. \n- Shroud of Spirits and the Cloak of the Akheva should stack properly \nnow\n- Cantata of Soothing should no longer overwrite Clarity spells\n- Cantata and Chorus of Replenishment should no longer overwrite Acumen\n- Bladecoat no longer overwrites Clarity II\n- Lower level druid group buffs should now be less likely to overwrite \nhigher level buffs\n- Avatar and Force of Nature will no longer stack\n- Ancient Feral Avatar should now stack properly\n\n** Alternate Advancement **\n\n- Improved Familiar should now be better than Greater Familiar\n- Fixed a bug with Permanent Illusion that was causing the caster to \nsee his illusions drop when zoning, even if others continued to see the \nillusion\n- Trolls and Iksar no longer receive double regeneration ability from \nAA abilities\n- The Archetype skill Casting Deftness will no longer supercede the \nClass specific Quick Buff casting time reducing skill. Note that at \nthis time there is a maximum benefit to casting time bonuses of a 50% \nreduction\n- Casting deftness was changed to reflect the increases presented by \nthe in-game help (5, 15 and 25%)\n- Turn Summoned should now work on all summoned creatures, not just \npets. The text should correctly say that there is only one level for \nthis ability\n- Improved Reclaim Energy now works with the epic pet\n- Fixed a crash bug caused by Call Corpse\n- Alternate Advancement abilities that affect a spell's duration should \nnow work for clickable items\n- Quick Summon should now work for Call of the Hero and Manifest \nElements\n- Quick Summon also changed to match the benefits presented by the in-\ngame help\n\n** Skills **\n\n- Increased the velocity tolerance for the Hide skill. This may \nslightly improve the functionality of the Evade skill\n- Poison should no longer be interrupted\n- Sneak only breaks when a character is hit, not when he hits someone\n- Fixed a bug that was causing a problem when Pick Pockets was used \nbefore Beg had refreshed. Beg and Pick Pocket use the same timer, so \nnow using Beg or Pick Pocket will cause both buttons to gray out\n- A message is now displayed and skills are properly reset when a rogue \nbreaks sneak and/or hide because he is looting a corpse\n- Beastlords should function like other hybrids when casting in melee\n\n** Zones **\n\n- The Hole now uses Kunark-level Mez/Charm/Taunt rules\n- Petrified humerus should now be available\n- Zones where mounts cannot be summoned will now remove mounts when \nthey enter the zone\n- High level NPCs can now be taunted in Cazic Thule\n- Random frame lag in Guktop and Oasis should be fixed\n- Fixed a pathing problem in Tenebrous Mountains\n- Fixed a pathing bug in Paludal Caverns\n- Fixed pathing exploits in Chardok\n- Fixed a pathing exploit in Cazic Thule\n- Fixed a pathing exploit in Acrylia\n- Fixed a pathing bug in the Tower of Frozen Shadow\n- Fixed a pathing bug in Fungus Grove\n- Fixed a spot where characters could get stuck in Twilight Sea\n- Moved the Permafrost 'safe point' closer to the zone line\n- Addressed an issue with an aggressive NPC that appeared outside of \nthe Arx Building in Sanctus Seru\n-Modified the Vyzh`dra the Cursed spawn trigger to make the various \nincarnations more accessible\n-Modified several NPCs in the temple of Ssraeshza to address the \ndisparity between melee and caster effectiveness in the zone\n\n** Quests **\n\n- Adjustments have been made to the 8th Coldain Prayer Shawl quest\n- High Priestess Alexandriana should be working properly now\n\n** Tradeskills **\n\n- Added over 1,000 new tradeskill recipes for all levels of skill, \nalong with many recipe books. A few of the vendors of Norrath might be \nable to get you started on your way \n- Added Mortar and Pestle to a Thurgadin merchant\n- Rubbing Alcohol is now available from a vendor in Thurgadin\n\n** Guilds **\n\n- Fixed many bugs with the guild system, for example: GMs can now \nrename guilds without the need to destroy and recreate them, guilds can \nhave names that share the first 15 characters with another guild (they \ncouldn't before) and people should no longer experience random guild \nkickouts when a guild on their server is deleted/reformed.\n\n** Pets **\n\n- A character may now have a horse, a pet and an Eye of Zomm at the \nsame time\n- /pet attack range has been limited to prevent its use as a targeting \ntool. Asking pets to attack targets outside the range will generate a \n\"not a legal target\" message\n- Pets will once again tell you who they are attacking by sending its \nmaster a /tell\n- Pet attack animations should now be working for all pets\n\n** Chat Channels **\n\n- Players can specify a chat channel as their default channel using the \n/channel commands (e.g. /channel chat mychannel)\n- The 'old' method for setting the default channel is also now saved in \nthe INI file\n- Kick and Invite should be working for chat channels\n\n** Horses **\n\n- Potions now work while on a horse\n- Skeletons can now ride horses (meaning: PCs should be able to mount \nand ride horses while changed into a skeleton)\n\n** Miscellaneous **\n\n- Fixed a bug that was causing the AFK flag to sometimes not be visible \nto players entering a zone after it was turned on\n- Made some adjustments to factions to make Beastlords, Druids and \nRangers (as well as small adjustments for Vah Shir) a little better \nliked by animals (those that don't adhere to a faction)\n- No updates are sent when the player character is not moving, saving \nresources. We've also increased the rate that position updates are made \nby moving player characters, using up some of those saved resources but \nmaking movement a bit smoother\n- Stationary NPCs should no longer warp when they aggro/summon\n- NPCs who shout names while they Death Touch should be fixed\n- Teleports arriving in some zones should spread the arrivals out a bit \nmore. Affected zones are Nexus, Skyfire, Emerald Jungle, Butcherblock \nMountains, South Ro, Greater Faydark, Tox, North Karana, West Commons \nand Lavastorm\n- Fixed the bug that was preventing players from seeing the \"your spell \nis interrupted\" or the NPCs spell interruption message\n- Fixed the issue with boats depositing players at the safe point of \nthe zone after zoning\n- Fixed the strange floating NPC bug (seeing NPCs floating in the air \nafter zoning)\n- /cry is now working\n- /consent %t should allow the consented character to drag your corpse\n- Target Nearest NPC (F8 by default) has been fixed.\n\n** Sullon Zek Rules Change **\n\nWe have increased the number of character that can be created on an \naccount to three. These characters, however, must be on the same team\n\n** Firiona Vie Rules Changes **\n\nSince the launch of Firiona Vie we have had tremendous support for this \nspecial server from players who want a very roleplaying immersive \nenvironment. Players have made numerous suggestions to tweak the \nruleset a little more. We have taken many of those suggestions and made \nchanges accordingly. \n\nWe will be keeping the following rules intact: \n\n* /ooc will remain unavailable to remind people that acting in \ncharacter is strongly recommended. \n* The Common language will remain out, to help maintain the feeling of \nrace-based community and to allow people to continue to roleplay \nsomeone with a native tongue. \n* The Trivial Loot Code and all of the special rules for no-drop items \nwill remain. This has worked out nicely for the sense of community on \nthe server. \n* The one character per account restriction will remain.\n\nHowever, we will be removing the following restrictions:\n\n* Anonymous/roleplay flags will no longer be required. They will remain \navailable, but forcing anonymity on characters was causing undue \nproblems finding groups and other such things that are essential to \nenjoyable gameplay. \n* The language learning limit/speed restrictions will be removed. While \nthe idea of limited languages seemed like a good idea, this is another \nitem that was just making it too hard to actually play the game. \nRoleplayers that don't want their characters to be overly literate \nalways have the option to play their characters that way. \n* /shout and /auction have returned to unrestricted use to allow easier \ngrouping and selling. People are welcome to filter those channels if \nthey prefer not to see them, but the benefits of having them availabe \nis just too great. /ooc will remain disabled on this server. Obviously, \nacting in character on any channel is strongly recommended. \n* Alignment restrictions has been removed. Forced restrictions for \ngrouping make playing the game too much of a chore. Characters, \nhowever, may always decide who they wish to group with based on any \nfactors the character perceives. If your Dark Elf won't group with a \npaladin, he doesn't have to (and shouldn't). If your cleric of \nQuellious wants to heal a necromancer because healing people is the \nright thing to do for him, then you should be able to do so. But not \nallowing these things is a restriction on your ability to play that \ncharacter 'in-character', and a real hindrance to general gameplay.\n\nAgain, it's important to understand that this is still a roleplaying \npreferred server. The rules that we are changing were often as much of \na restriction to one's ability to roleplay as they were a help. And the \nartificial barriers to grouping, especially the trouble created in just \nfinding a group, needed to be removed to allow people to actually play \nthe game.","content_hash":"2f5c68b00512a5d734b3cd638b10e93048c44eed64198d875ae129917be08729","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 8, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"14bacc856c88ec78606eee4dd73684e76247fb85bdfc6335d44df8ea36e0ffdd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":319135,"item_index":null,"heading":"May 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e776b30e558ee6c5345d26cbc4378a5aec9b5dfaebad0fe4352f03de8226b6db","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":330288,"item_index":null,"heading":"May 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3a18771cd8596ae1f631ac04eceb54e35bf74d648e046340a653af79314666fb","filename":"patches-2002-1.txt","adapter":"text","source_offset":51471,"item_index":null,"heading":"May 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-05-08-1","id":"2002-05-08-1"},{"patch_date":"2002-03-19","effective_date":"2002-03-19","display_date":"March 19, 2002","title":"March 19, 2002","year":2002,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Changes for Low Level Characters","Alternate Advancement Abilities","Spells/Songs","Zones","Items","Combat","Client/Interface","Pathing","Miscellaneous"],"change_count":84,"word_count":1768,"summary":"We wanted to start by letting everyone know how grateful we are for all of the suggestions for improvements that we've received both in EMail and on the various class and server boards. We appreciate all the help you've provided us. Changes for Low Level Characters ** Characters no longer lose…","content":"We wanted to start by letting everyone know how grateful we are for all \nof the suggestions for improvements that we've received both in EMail \nand on the various class and server boards. We appreciate all the help \nyou've provided us. \n\n** Changes for Low Level Characters ** \n\n- Characters no longer lose experience for death below level 11 \n- Characters now begin first level with a stack of 20 food and drink \n- Items no longer appear on a corpse if you are below level 10, they \nreappear with the character \n- When a character \"dings\" level 10 you will be informed that your \nitems will now be on your corpse \n- Characters will no longer appear with a Tome of Discord. They must \nget one from the Priest of Discord \n- New resurrection, evacuate and corpse summoning spells have been \nadded at lower levels \n- We've moved the newbie bind points closer to where characters first \nstart out, not outside in their newbie areas \n- Halflings and Gnomes have new classes available to them: Halfling \nRangers and Paladins as well as Gnome ShadowKnights and Paladins. All \nof the necessary NPCs and items should be available for these new \nclasses \n\n** Alternate Advancement Abilities ** \n\n- Divine Stun is now an activated ability on a 30 second reuse timer \nwith a chance to interrupt NPCs up to level 60 \n- Most targeting issues with Alternate Advancement abilities should be \nfixed \n- Rampage should now consider all viable targets, including PvP targets \n- Metabolism should be working properly now \n- Scribble Notes should reduce memorization times to an even greater \nextent than it did before \n\n** Spells/Songs ** \n\n- Fixed a bard lockup bug that would occur randomly with during cast \ntime \n- Fixed a song bug that was causing songs to be stuck on, triggered by \ncontact proc buffs procs (such as Boon of the Garou) \n- The new Cleric and Paladin Resurrection line of spells are now \navailable on vendors \n- The new corpse summoning spell is now available on vendors, as are the appropriate coffins \n- The new Evacuate spells are now available on vendors \n- Memory Blur, Mind Wipe, Blanket of Forgetfulness, Memory Flux, \nGlamour of Kintaz and Rapture have been given a greater chance of \nclearing the 'hate list' \n- Glamour of Kintaz and Rapture also have longer durations \n- Egress and Abscond have a reduced mana cost and a lesser chance to \nfizzle \n- Judgement has been improved to make it a better upgrade from the \nprevious spell in the spell line \n- Shaman group buff spells (Tumultuous Strength and the Talisman \nspells - Cat, Brute, Rhino, and Raptor) have been improved to be more in line \nwith the single target versions of those spells. \n- Added a new line of spells for Magicians that summons focus items \n- /pet get lost will now kill the buff as well as the familiar \n- Marzin's Mark now stack with Protection of the Glades \n- Improved the way that Abolish Disease/Poison and Counteract \nDisease/Poison work \n- Fixed it so that whenever a player loses the chance to click on a \nresurrection dialogue box (such as entering the inventory screen), the \ngame will react as if the user had clicked \"no\". This should prevent \ncases where the player can not be resurrected unless they logged out \n- \"Sense\" spells should now work while on a horse \n- Shield of Auras effect has had a stacking issue with Clarity fixed \nand the component removed \n- Skin of Shadow has had its night only restriction removed \n- Demi Lich is now a level 56 spell \n- Arch Lich has been improved \n- Translocate spells no longer require that the target be grouped with \nthe caster. Also, the dialog box for this spell will remain longer \n- Added Sicken and Tainted Breath to a merchant in Shar Vahl \n- Levitation spells now check to see if you have a second Levitation \ntype spell when it wears off before hurling you to the ground \n- Eye of Tallon has a longer duration \n- Spell memorization speed should now take +Meditate% skill items into \naccount \n- Bard song memorization time should now be faster and is affected by \nattributes \n\n** Zones ** \n\n- Changed safe spot in Kedge Keep to actually be a safe spot \n- The Beastlord trainer in Firiona Vie is now more friendly to \nBeastlords of all types \n- Vyzh`dra the Cursed has been adjusted to help balance the risk versus \nreward associated with the encounter \n\n** Items ** \n\n- Sleeper's Tomb Key is now Soulbound \n- Wand of Casual Blessings is not longer usable by Half-Elves, and is \nusable by Dark Elves and Gnomes. It also now looks like a staff and not \na bag \n- Corrected some of the Velious quest helm graphics. All helms of this \ntype are no longer displaying a graphic (as intended) and the \n'customized' plate helms should all now have graphics (also as \nintended) \n- Custom Malevolent Crown should now be the same color as the rest of \nthe armor set \n- The Beastlord Epic item has been changed to be more in line with \nother epic items \n- Grimling Tribal Headdress is now a \"head\" item and should be \nequippable \n- Thexian Loop has had its Haste increased \n- Headband of Many Visions now grants Deadeye instead of See Invisible \n- Shield of the Swamp should now have a graphic \n- Shield of Auras should now have a graphic \n\n** Combat ** \n\n- Pets are now more likely to avoid NPC ripostes \n- Wizards now have an inherent chance to score a critical blast with \ntheir damage spells after 11th level. This ability does not lessen the \nchance of scoring a critical hit with Alternate Experience abilities \nthat grant criticals \n\n** Client/Interface ** \n\n- Added /dopropertinting command. This command allows you to turn on \nand off the \"DoProperTinting\" option in the eqclient.ini file. \nActivating this command should correct most tinting issues (such as \narmor tint also tinting the character's skin). But if it causes issues \nyou can toggle it off by using /dopropertinting off \n- Added /chat commands, that allow players to create their own chat \nchannels. Please read the eqmanual_supplement.doc in your EverQuest \ndirectory for more information \n- Added /hitsmode command. This command allows you to more finely \ncontrol how you see hits, including seeing them in a window other than \nyour chat window. Please see the eqmanual_supplement.doc for more \ndetails \n- Added /clearhits to clear the current hits in the M2-M5 modes of the \n/hitsmode command. Again, please see the eqmanual_supplement for more \ninformation \n- Added /showgrass command. This toggles the radial flora (Luclin only) \non and off \n- Added options in the Options screen (under Chat Filter) for filtering \nout Melee and Spell criticals. Options are All/Me/Off. These can also \nbe activated using the /filter command, and will affect critical hit, \ncritical blast, exceptional heal, and crippling blow messages \n- Changed /filter to allow you to toggle the various chat filter \nsettings (still also lets you toggle the badwords filter) \n- Changed /channel to allow you to set your default chat channel. It \nalso now saves this setting in the INI file \n- Changed the /targetgroupbuff command to be 'persistent'. The state of \nthe switch will be stored in the eqclient.ini file and will be \nremembered when you log out or zone \n- Fixed the double messages received when \"Soandso's song ends\" \n- Mend should be working properly. \"Can not use Mend for x seconds\" can \nstill appear, but you now should be able to use mend at the appropriate \ntime \n- Fixed bug in the client that caused a \"You are out of Ammo message\" \neven when you still had ammo \n- Messages should no longer be lost while you are zoning \n- Corpses that are made to appear at the \"safe spot\" of a zone for any \nreason can now be moved using /corpse as long as the person using the \ncommand has /consent for that corpse \n- Added \"AllLuclinPcModelsOff\" line to the eqclient.ini file which, if \nset to TRUE, will skip the loading of all of the Luclin PC models \n(except the Vah Shir, which always gets loaded no matter what this is \nset to). This should allow players to set the loading of each race and \nsex individually for their normal game play, but then quickly turn all \nmodels off for a raid or other such circumstances \n- Added /rtarget function (can be used as /rt). This function targets \nthe last character to send you a /tell. It follows all of the rules for \n/target \n- Messages sent to you while you are zoning should be saved and sent to \nyou when you reach the other side of the zone. Messages should no \nlonger be lost while zoning (unless zoning takes more than about 10 \nminutes for any reason) \n- You should be able to keep typing whatever you were in the middle of \ntyping when you zoned... but it might not be processed till you're in \nthe new zone \n- If someone is on your ignore list and they do a /random, you \nshouldn't see it anymore \n\n** Pathing ** \n\n- Corrected some pathing in Ak'Anon that was preventing some NPCs from \nreaching certain areas \n- Corrected some pathing issues in Acrylia Caverns \n- Corrected a problem with the entrance from Hollowshade Moor into \nPaludal Caverns that was preventing Beastlord Warders from entering the \nzone \n\n** Miscellaneous ** \n\n- Many cases where characters would stab themselves with their weapons \nwhen sitting should have been eliminated.\n- Player characters no longer broadcast their location when they are \nstationary. This should reduce the resources used and improve gameplay.\n- Fixed a problem that was causing some users to see blocky, unblended \nterrain where terrain types meet.\n- Critical hit messages from spells now take into account PvP damage \ncalculations. The actual damage was calculated correctly, it was just \ndisplaying wrong on the critical message.\n- Fixed canoes, they should move forward and backwards normally again.\n- We have been working to prevent characters from being stuck in the \ngame after link death in such a way that prevents the player from \nlogging back in. Players should be able to log back in no more than 5 \nminutes after going link dead in all situations.\n- Added Sharvahl as a \"home zone\" for Vahshir when taking PvP racial \nfaction hits into account .\n- We have fixed the ATI flashing problem that some players with certain \ncards were having when inventory window was up.","content_hash":"18ddbfc9011bf93e70d2ff7d6d604c30a29d7fd30b6f67a09c5db0f0cd286450","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 19, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"57ee0499f2dff7cd8cf4f4353ae35e0e006ba15cf7bf5096cc2dd29e3ccd25da","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":299359,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5116cdd9d73309ba069ca8c59705ebeb33d653b243b3ab687e4e910f3b1b64b3","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":310027,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ec72135a7857ada18c68106c374e23d9f6c1dc32032a4f4c9302081833e46f61","filename":"patches-2002-1.txt","adapter":"text","source_offset":31210,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-03-19-1","id":"2002-03-19-1"},{"patch_date":"2002-02-13","effective_date":"2002-02-13","display_date":"February 13, 2002 3:00 am","title":"February 13, 2002 3:00 am","year":2002,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["General","Gameplay Related","Trade Skill Related","Quest Related","Spell Related","Zone Related","Alternate Advancement Related","Discipline Related","Item Related","Firiona Vie","Tales","A Call to Arms!"],"change_count":74,"word_count":1505,"summary":"General ** Improved sound for many users. Should eliminate a lot of the \"choppy\" sound issues Fixed one of the link-death-while-zoning bugs Characters who disconnect while zoning shouldn't be 'stuck' for an inordinate amount of time Renamed all will-o-wisps and will o' wisps to Fred. Reconsidered…","content":"** General **\n\n- Improved sound for many users. Should eliminate a lot of the \n\"choppy\" sound issues\n- Fixed one of the link-death-while-zoning bugs\n- Characters who disconnect while zoning shouldn't be 'stuck' for an \ninordinate amount of time\n- Renamed all will-o-wisps and will o' wisps to Fred. \n- Reconsidered and changed Fred to willowisp.\n- Pets no longer pace. Pets will now, when close to you, STOP.\n- Many higher level NPCs now have a random delay before they initially \nspawn. This means that they will appear at a more random time interval \nafter servers or zones are brought up. This is designed to provide a \nfairer distribution of these NPCs across all time zones\n- If you right click to auto-inventory an item that you are looting and \nit will not fit into your inventory, the item will simply appear on \nyour cursor as if you had left clicked on it\n\n** Gameplay Related **\n\n- NPC and PC corpses can now be /considered to find out how long until \nthey decay, and PC corpses additionally tell you how long you have to \nresurrect them\n- The timer for corpses is now seven days for any corpse over level \nfive, whether the player is on-line or off-line or any combination of \nthe two\n- Characters below level eight will no longer see light blue cons\n- Spires will no longer try to teleport you to Luclin if you do not own \nthe expansion, and therefore will no longer move you to the 'safe \npoint' in the zone when it can't take you to the Nexus\n- Pets can now be targeted by typing their full name after the /target \ncommand (or at least enough of it to distinguish it from the owner)\n- Knockback now works correctly when on a horse\n- Summoning a horse in Plane of Sky will no longer allow you to \nlevitate\n- Gating when in the same zone that you are bound no longer causes \nproblems\n- Horses will no longer disappear when a character is moved to the \n'safe point'\n\n\n** Trade Skill Related **\n\n- Added several trade skill items to Grobb; including a brewing supply \nvendor, a brew barrel, a baking vendor, a standard forge, a pottery \ncooking mold vendor, a kiln, a pottery wheel, and a sketch vendor.\n- Added water flasks to two merchants in the Bazaar\n- Added high quality ore vendors to Bazaar, Kaladim, and Qeynos that \nsell a limited supply of HQ Ore\n- Fixed an inconsistency with the armor class of Enchanted Imbued \nDwarven Plate compared to the armor class of other Dwarven-smithed \nplate armor\n- Batwing Pie, Bug Bites and Deadly Medley now exist\n- Repaired the recipe for Superior Gnomish Spirits\\Gnomish Cleaning \nSubstance\n- Increased the drop rates of cultural armor temper components\n- Added hilt mold vendors to more cities\n\n\n** Quest Related **\n\n- Made adjustments to the Whistling Fists quest\n- Reduced the spawn time of the Zordak Ragefire in SoldungB. He will \nnow reappear every 24 hours\n- Repaired some problems with the Luclin Owlbear Dart and Vah Shir \nRuned Totem quests\n\n\n** Spell Related **\n\n- Eye of Zomm and Eye of Tallon are now non-KoS in a fashion similar to \nfamiliars\n- Koadic's Endless Intellect stacking has been fixed. If a player has \nKoadic's Endless Intellect on them and anyone casts Breeze, Clarity, \nClarity 2, Boon of the Clear Mind, Gathering of the Mind, or Gift of \nPure Thought on them, it will fail and the Koadic's will remain.\n- Mind Wrack gives mana instead of taking mana away\n- Charm is immediately removed from charmed NPC's when the character \nthat charmed them casts invisibility\n- Made some small improvements to Marzin's Mark\n- Corrected some stacking issues with Nature's Recovery\n- Blast of Frost scroll has been made available for Beastlords\n- Self-only level 51+ spells will no longer fail to cast if the caster \nhas a lower level character targeted. \n- Egress should once again force a 'zone' to clear aggro\n- The damage component of Elnerick's Entombment of Ice no longer causes \nthe spell to have a chance at breaking its root component\n- Snakes in Lavastorm and Paineel are now animals\n- Hammerheads are now animals\n- Treants in the Plane of Growth are now plants\n- Timorous Deep gators, fish, and raptors are now animals\n- Rock Hoppers in Hollowshade Moor, Shar Vahl and Shadeweavers are now \nanimals\n- Paludal and Fungusgrove Wetfang Minnows are now animals\n- Underbulks and Shik`Nar in Fungusgrove are now insects\n- Rhino Beetles in Shadeweavers Thicket and Hollowshade Moor are now \ninsects\n- Shrooms in Fungusgrove are now plants\n- Lightcrawlers in Mons Seru are now insects\n\n** Zone Related **\n\n- Fixed some of the pathing issues in Maiden's Eye\n- Dawnshroud Rockhoppers are now giving the proper faction hits\n- Fixed a pathing bug in Paludal Caverns that prevented NPCs from \npursuing characters up cavern walls\n- Fixed a bug with the clipping plane in outdoor Luclin zones\n- The Oggok guards will be less friendly to Marsh Bears\n- Fixed some bugs in the Umbral Planes that were causing NPCs to get \nstuck\n- Added content in the Umbral Planes to make it more... entertaining\n\n** Alternate Advancement Related **\n\n- Act of Valor should now work properly\n- Re-implemented the Improved Familiar ability. It will now summon an \nimproved familiar that is better then the greater familiar and is very \nresistant to all spells. It is not immune to spells though, just \nextremely resistant.\n- Warcry should now work properly\n- Life Burn now considers hit points from items and should no longer be \ninterrupted\n- Area Taunt should be no longer affect creatures on heights or floors \nabove and below the warrior\n\n** Discipline Related **\n\n- Added the following /disciplines for Beastlords: \nLevel 51: The Discipline of Resistant\nLevel 54: The Discipline of Fearless\nLevel 55: The Discipline of Protective Spirit\nLevel 60: The Discipline of Bestial Rage\n\n** Item Related **\n\n- Expendable items no longer use mana when 'casting' a spell\n- Extra damage from either elemental or bane damage should now work for \nspecial attacks like backstab\n- Shield of Auras can now be used by Necromancers\n- All pieces of Black Pantherskin Armor are now Beastlord useable\n- Steelsilk Helm should now be visible when using the new models\n- Windspeeder's haste is now a permanent effect\n- Shield of Mental Fortitude is now actually a shield and also has a \ndifferent graphic\n- Drape of the Deep Thinker now has a robe texture when equipped\n- Orb of Lost Souls can no longer be \"Held\"\n- Dark Cloak of the Sky from 'worn to activate' to 'Race/Class to \nactivate'. The previous change that made it 'worn to activate' was an \nerror. \n- Items that add bonuses to the Lock Pick skill should function \nproperly now\n\n** Firiona Vie **\n\n- The Trivial Loot Code present on the Roleplaying server will no \nlonger affect items that are marked solely with the No-Drop flag. No-\nDrop items that are also Magic or Lore will continue to behave as they \ndid prior to this patch.\n\n- The EverQuest Team\n\n** Tales **\n\nGrand Master Glox sat silently staring into the black waters of the \nCabilis aqueducts, his thoughts tracing and retracing the recent \nvisions that had upset his nights. The Lord Cazic was trying to tell \nhim something, but he could not yet decipher what it was. The hand on \nhis shoulder startled him and he turned quickly, striking the intruder \nwith a quick blow to the chest. The figure crumpled to the cold ground.\n\nGlox stood over him with a look of horror, it was one of his own pupils \nhe had struck. He lay bloodied and bruised at Glox's feet breathing \nheavily with much effort, he was obviously dying. The pupil reached up \ntoward Glox with something in his hand. Glox took the items from his \nhand and peered at them intently. There were two items, one was a \nglistening serpentine scale, the other an ancient stone symbol. Glox \nrecognized the symbol almost immediately with horror. It was the symbol \nof the Soriz, the ancient Iksar tribe that had been the slaves of the \nShissar empire. Glox looked down at his pupil again. \"Where did you get \nthis?\" The dying Iksar used his last ounce of energy to point up toward \nthe night sky and the moon of Luclin. \"sSs... Ssraeshza... has... \nreturned...\"\n\n** A Call to Arms! **\n\nHave you long dreamed of aiding your fellow adventurer? Do you enjoy \ntravelling the world and meeting new and interesting people? Are you \nover the age of 18 with an EverQuest account in good standing and some \nfree time? If so, then the EverQuest Guide Program may be for you! If \nyou feel compelled to join our ranks, point your web browser to \nhttps://guide.everquest.com/guideapp/ and fill out an application!","content_hash":"7271ade2d9716797ac28d345a2ba55e19d7b0ba754165668ea51276c15be1828","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 13, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f80d3a2c750242a7e4866f2c97cf2c676c236ef35921522aa658f80080310b72","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":285849,"item_index":null,"heading":"February 13, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"03d401ea30154f3037905c54baacdbc9f34a008194e9a9fdc1d33e58e179204c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":296130,"item_index":null,"heading":"February 13, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1594ab2382f4c745a55f06c6832a6c721a87d717f3b842f59293b789aba868d8","filename":"patches-2002-1.txt","adapter":"text","source_offset":17313,"item_index":null,"heading":"February 13, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-02-13-1","id":"2002-02-13-1"},{"patch_date":"2002-02-01","effective_date":"2002-02-01","display_date":"February 1, 2002","title":"February 1, 2002","year":2002,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Patch Message Addendum"],"change_count":2,"word_count":403,"summary":"On Monday the 5th we'll be making a change to the way our Live and Test patching works. A little while ago we combined our Test patcher with our Live patcher. The intent was to remove the confusion that having two patchers can cause and to encourage more people to play on Test. Well, we're going…","content":"On Monday the 5th we'll be making a change to the way our Live and Test \npatching works.\n\nA little while ago we combined our Test patcher with our Live patcher. \nThe intent was to remove the confusion that having two patchers can \ncause and to encourage more people to play on Test.\n\nWell, we're going back to the old way. We are going to split the Test \npatcher and the Live patcher back into two separate programs.\n\nThis means that in order to access the Test Server you will need to run \nTestEverQuest.exe, which you will find in your EverQuest directory. To \nplay on the Live Servers just start EverQuest as you always have.\n\nThere are a few advantages to separating the two patchers. Splitting \nthem up makes it a little easier, as a player, to be sure that you are \nheaded to the right server when you double click the icon. It's also a \nlittle more intuitive for those that want to run the game in two \ndirectories.\n\nUsing two directories for EverQuest does use up a lot of hard drive \nspace. However, for those with enough space that play regularly on both \nTest and on Live servers, this is a safer and faster way to work. Using \nthe same directory means that each time you change servers (Live to \nTest or Test to Live) you will have to patch. The data on the Test \nServer is very rarely the same as that on Live servers.\n\nAnd for us internally it makes it easier to test new patchers. It gives \nus one more step for testing. Now we can push a patcher to the Test \nServer and try it out there after internal testing and before it goes \nto the Live servers.\n\nIn any case, we've decided to move back to the old way. Starting on \nMonday, February 5th, 2002 you will need to run TestEverQuest.exe to \npatch and play on the Test server, and Everquest.exe to patch and play \non the Live servers.\n\n* Patch Message Addendum *\n\nThe command line argument \"/test\" should no longer be used to play on \nthe Test Server. Anyone using this should remove this argument from \ntheir shortcut. Please manually select \"TestServer\" from the Advanced \nOptions window to use the Test Server. On Monday, February 05, \nTestEverQuest.exe will once again be used to patch and play on the Test \nServer.\n\n\n- The EverQuest Team","content_hash":"30fd9c1803542c47455c044b071309235a21b8614c6abdcba4ec9bf6e43077d4","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 1, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c533a7a3fdc380cf3b622e72ac44ba2a099a64e9763bd8fd2b3761ef11b7db08","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":283585,"item_index":null,"heading":"February 1, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"8e86f617483bf9e6d94c42a9e88b837cb1e9f4030cd4da80e54ada7348e04f08","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":293770,"item_index":null,"heading":"February 1, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"69bb67c0c4367406f4ec79dacd2fdb410db9c3361e3b21f9369f8e97d2513435","filename":"patches-2002-1.txt","adapter":"text","source_offset":14953,"item_index":null,"heading":"February 1, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-02-01-1","id":"2002-02-01-1"},{"patch_date":"2002-01-17","effective_date":"2002-01-17","display_date":"January 17, 2002","title":"January 17, 2002","year":2002,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Update","following"],"change_count":6,"word_count":129,"summary":"Patch Update ** Today we are sending you a couple of new DLL files that should do the following: May improve performance in indoor Luclin zones Should improve zoning time in many cases, especially in zones with many objects/trees. May also reduce the \"hitch\" when other players zone in, though it…","content":"** Patch Update **\n\nToday we are sending you a couple of new DLL files that should do the \nfollowing:\n\n- May improve performance in indoor Luclin zones\n\n- Should improve zoning time in many cases, especially in zones with \nmany objects/trees. May also reduce the \"hitch\" when other players zone \nin, though it probably won't remove it completely\n\n- May reduce the cases where some players experience a performance \nreduction after being in a zone for a while\n\n- Fixed a bug that was causing some portions of spell effects and the \n\"bolts\" in bolts spells to not show up.\n\n- Generally improve stability.\n\nHow these changes affect individuals will vary, but we hope that this \nwill improve game performance a bit over all.\n\n- The EverQuest Team","content_hash":"894bfcdd71ab81102123db32c4286884f0c53551194dfa12013fa276a1281b91","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 17, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"3cf1637013ca27a882be1eefda7c760ca85ffc05bc193278bd114e0f88e0cb9c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":273287,"item_index":null,"heading":"January 17, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c48a94b8d9c8254fd6bc7d37bc00d2d96378fc1a5bd46d81293baa452cbb023d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":283278,"item_index":null,"heading":"January 17, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a1fa7b0ce94a2e907d47365afea113164109b541a5dd42433453041eee2009a1","filename":"patches-2002-1.txt","adapter":"text","source_offset":4461,"item_index":null,"heading":"January 17, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-01-17-1","id":"2002-01-17-1"},{"patch_date":"2001-12-20","effective_date":"2001-12-20","display_date":"December 20, 2001 3:00 am","title":"December 20, 2001 3:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Bug Fixes","Item Changes","Trade Skill Changes","Localization Information","Soulbinders"],"change_count":14,"word_count":359,"summary":"Bug Fixes * Fixed a bug with sleeves not showing properly when wearing robes Item Changes * Aqualung charges should now work properly Trade Skill Changes * Regular, medium quality, high quality, mithril, brellium and adamantite rings, as well as their enchanted versions are now stackable. Added a…","content":"* Bug Fixes *\n\n- Fixed a bug with sleeves not showing properly when wearing robes\n\n* Item Changes * \n\n- Aqualung charges should now work properly\n\n* Trade Skill Changes *\n\n- Regular, medium quality, high quality, mithril, brellium and \nadamantite rings, as well as their enchanted versions are now \nstackable.\n- Added a few trade skill vendors to Ak'Anon\n- Added ore, clay, pottery sketch, baking, and brewing vendors to \nFelwithe to round out the tradeskill supplies available in Felwithe and \nKelethin.\n- Crafted fishing flies, special fishing poles and special baits now \nadd a fishing skill bonus.\n- Made all Bait and flies equipable in the Ammo slot.\n- Added clay, ore and brewing supply vendors to Halas.\n- Added several trade skill vendors to Oggok.\n\n* Localization Information *\n\nLocalization on the EverQuest login/chat server has been fixed so that \nusers can once again select French and German. Japanese and Korean have \nalso been added.\n\nTo obtain the text files which enable a language, go to the Advanced \nOptions screen in the patcher and click on the appropriate language box \nbefore clicking on \"Download\".\n\n* Soulbinders *\n\nA new group has appeared in Norrath (and on Luclin as well). Rumor has \nit that these 'Soulbinders' have dedicated themselves to research on \nthe power and essence of our inner being. Some call them fanatics, as \nthey claim that knowledge of the spirit that dwells within will lead \nthem to an understanding of the whole of existence. Citizens often \ntreat them with the same respect and distance that they treat the \nPriests of Discord. However, these Soulbinders have dedicated \nthemselves to public service, and for them that service falls along \ntheir lines of specialty...\n\nThe next time you find yourself far away from home, you might seek the \nservices of a Soulbinder.\n\n/ooc: We've added these \"Soulbinder\" NPCs to all cities that player \ncharacters can start in, as well as Firiona Vie, The Overthere, \nShadowhaven and Iceclad at the request of players. It is our hope that \nthese new NPCs will help players by reducing the time it takes to find \na bind from another player character.","content_hash":"f2426522fa211c7facd6c1c32c2b73f7634d59171f1822beb4dc78272eaf69e8","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 20, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"50f721318b1c36c8f9eceece7bfa6467c27b34c9de7fa197a65266576f0fbdf6","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":266610,"item_index":null,"heading":"December 20, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"6d47166bf247199fdc17c1adc6bbedd11703591c51424336412488c580d0a9fc","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":276241,"item_index":null,"heading":"December 20, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"861b70cf669954e71076407cc026010a1c3c068c13821b7fedbaca20f662db82","filename":"patches-2001-2.txt","adapter":"text","source_offset":68313,"item_index":null,"heading":"December 20, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-20-1","id":"2001-12-20-1"},{"patch_date":"2001-12-10","effective_date":"2001-12-10","display_date":"December 10, 2001 3:00 am","title":"December 10, 2001 3:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Changes","Luclin Install","Continued Plans"],"change_count":15,"word_count":403,"summary":"Patch Changes* Fixed a problem that resulted in excessive swapping for people with particles turned off. Fear spells should again be working correctly. AoE fear spells will no longer work versus players on PvP Servers. Fixed a crash caused by a familiar dying. Fixed a bug with the \"Alternate…","content":"*Patch Changes*\n\n- Fixed a problem that resulted in excessive swapping for people with \nparticles turned off.\n\n- Fear spells should again be working correctly.\n\n- AoE fear spells will no longer work versus players on PvP Servers.\n\n- Fixed a crash caused by a familiar dying.\n\n- Fixed a bug with the \"Alternate Advancement\" system. An artifact from \nthe removal of the class-based experience penalty several months ago \nresulted in hybrids gaining AAXP much faster than they should, and \nwarriors and rogues gaining it slower. AA-point cost was designed to be \nthe same regardless of class.\n\n- Increased the experience cost per AA-point overall after analysis of \npoint accruals accross the game. \n\n- Corrected several zone-crashes. Also implemented a workaround to \nprevent the Hollowshade crash while we investigate the problem further.\n\n- Fixed several miscellaneous bugs that were causing crashes or had the \npotential to cause crashes on varied systems. \n\n- Fixed a bug that caused some people to crash when reentering the game \nafter exiting.\n\n- Addressed a good number of content-related issues (quest problems, \nbad items, etc).\n\n*Luclin Install*\n\n- We found that the default install directory for Luclin may be wrong \nfor some people, specifically those who have copied their EverQuest \nfiles into a directory different from their initial installation. \n\n- Also, we've received a number of calls from Luclin subscribers who've \ntried logging in to their character on a friends computer that does not \nhave an install of Luclin on it. This will not work as the files \nnecessary for you to view Luclin content are not present unless Luclin \nhas been installed. \n\n- We've added code to point out both of these cases in the future.\n\n*Continued Plans*\n\n- As we wrap up the technology-related issues over the course of this \nweek, making sure that everyone who wants to play EverQuest can play \nEverQuest, the programming team will shift their focus to aesthetic \nissues such as animation speed/timing, armor tinting, face-picker \noperation, etc. We do indeed plan on getting to all of these issues in \nthe very short term.\n\n- The content-team, however, is hard at work on content-related issues \nright now, and stands ready to address any broken quests, items, \nencounter-imbalances, etc., that you may run across in your adventures. \nPlease feel free to visit our forums off of www.everquestlive.com and \nsubmit a comment through the Developer's Corner.\n\nThank you for your patronage,\n\n-The EverQuest Team","content_hash":"ca89bf480a82b26bcbd9b8218d8fbec6c61cb24b8f0fc53599e607b24604dace","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 10, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0230c03f750a3570f35ec7244b11f097a797c1cc7bf54e5f78571c8a0643d0c3","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":253961,"item_index":null,"heading":"December 10, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"b324af7346807adfe6dcb015a05be6f09277a9f8fb89bb2ac1a215f5c9823589","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":263010,"item_index":null,"heading":"December 10, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ff446fea69f0ab64959686f299f240dc89e3da4defb3eac0942cc554e5b31012","filename":"patches-2001-2.txt","adapter":"text","source_offset":55082,"item_index":null,"heading":"December 10, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-10-1","id":"2001-12-10-1"},{"patch_date":"2001-12-03","effective_date":"2001-12-03","display_date":"Dcember 3, 2001","title":"Dcember 3, 2001","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["EQClient INI Setting"],"change_count":1,"word_count":132,"summary":"EQClient INI Setting* There's some confusion about the information that's been released on the Test server over the past couple of days, and that confusion is resulting in some people having trouble playing EverQuest. To clear it up: The GraphicsDLL setting in your EQClient.ini file should read…","content":"*EQClient INI Setting*\n\nThere's some confusion about the information that's been released on \nthe Test server over the past couple of days, and that confusion is \nresulting in some people having trouble playing EverQuest. To clear it \nup:\n\nThe GraphicsDLL setting in your EQClient.ini file should read \n\"GraphicsDLL=EQGfx_Dx7.dll\" regardless of what server you are playing \non or what version of DirectX you are running. If you are having \nproblems getting in to EverQuest, specifically, problems crashing prior \nto reaching character select, please check and set this entry in your \nEQClient.ini as necessary.\n\nAlso, as a reminder, all EverQuest subscribers will need to have \nDirectX 8.1 or better installed on their system in order to play \nbeginning Tuesday morning. The latest version of DirectX can be found \nat http://www.microsoft.com/directx.\n\n- The EverQuest Team","content_hash":"6ce3ae50bda184e69ae86549b92e4afe1830fd3d1f6fdd6b1332d806771547b1","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["Dcember 3, 2001","December 3, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"11aad5863b4ca06fe3241fdb394179113dad4d489fc46431a0b81c1b0d8a580e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":241268,"item_index":null,"heading":"December 3, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"03a20df7cd4e68cae6c75ca0f8d6a8f66137e6d428a4a1a57137484fa7e897ef","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":249931,"item_index":null,"heading":"Dcember 3, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9cff223a92a83b419a5b0031f0119b82fee393230e5a69bf09a862422e9b2e61","filename":"patches-2001-2.txt","adapter":"text","source_offset":42003,"item_index":null,"heading":"Dcember 3, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-03-1","id":"2001-12-03-1"},{"patch_date":"2001-11-28","effective_date":"2001-11-28","display_date":"November 28, 2001","title":"November 28, 2001","year":2001,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Server Outage for Shadows of Luclin Launch","DirectX 8.0 or higher Required for EverQuest"],"change_count":1,"word_count":265,"summary":"Server Outage for Shadows of Luclin Launch ** In order to update our server for the launch of EverQuest: Shadows of Luclin, all servers will be taken down starting at noon on Monday, December 3rd. They will be brought back up again on Tuesday, December 4th at 8 am (Pacific Time - which is -8:00…","content":"** Server Outage for Shadows of Luclin Launch **\n\nIn order to update our server for the launch of EverQuest: Shadows of \nLuclin, all servers will be taken down starting at noon on Monday, \nDecember 3rd. They will be brought back up again on Tuesday, December \n4th at 8 am (Pacific Time - which is -8:00 GMT).\n\nWe regret the down time that setting up the new expansion requires. \nShadows of Luclin offers some exciting new content as well as a \nfantastic new graphics engine. We hope that you'll agree with us that \nShadows of Luclin is well worth the extended patch time.\n\nThanks for your patience.\n\n** DirectX 8.0 or higher Required for EverQuest **\n\nWhen we update the servers on December 3rd for Shadows of Luclin, we \nwill also be updating a lot of the code for the existing game. This \ncode is written specifically for use with DirectX 8.0 and higher, and \nshould provide better performance to most of our customers. The \nimprovement will be most noticeable for people using newer hardware.\n\nThis will require that all EverQuest players update their DirectX to \nversion 8.0 or better to play EverQuest. We will be providing an \ninstructional page to help people with this upgrade in the very near \nfuture at www.everquestlive.com. If you want to test your DirectX 8 \nconfiguration and drivers sooner rather than later, you can do so by \nrunning \"TestEverQuest.exe\" in your EverQuest directory and logging on \nto the Test Server. Please view the patch message there for information \nshould you have any problems logging in.\n\n- The EverQuest Team","content_hash":"51161e6f45723cf5cd3c8190bf477310aa5fb5b3caa5bd1385065c27841c85b9","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 28, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0546b3c201d50544c70dd60456f445da4d02fcdca07e91afedc305aeba5fed8e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":239662,"item_index":null,"heading":"November 28, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"52a8524ee125f3b600f9d9cb6ed8dfc7b69c8fed8ca6d5e60f5e33c08c74ab4a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":248228,"item_index":null,"heading":"November 28, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"8042c0fd0ce9c77fa10fbc6d87c39c65f7adc80f96ce483a4c2073ba237a1f89","filename":"patches-2001-2.txt","adapter":"text","source_offset":40300,"item_index":null,"heading":"November 28, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-11-28-1","id":"2001-11-28-1"},{"patch_date":"2001-11-07","effective_date":"2001-11-07","display_date":"November 7, 2001","title":"November 7, 2001","year":2001,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Project M Implemented","PvP Server Related","Zone Specific Changes","Bug Fixes","Item Changes","Gameplay/Interface Changes/Additions","Skill Changes","Norrathian News"],"change_count":21,"word_count":1161,"summary":"Project M Implemented ** Tonight we have patched something to the PvP servers that many players have been waiting for. The ability to play that gnoll, orc, or the cute and fuzzy rat. On your character select screen you will notice another button in the upper right part of your screen called…","content":"** Project M Implemented **\n\nTonight we have patched something to the PvP servers that many players \nhave been waiting for. The ability to play that gnoll, orc, or the cute \nand fuzzy rat. On your character select screen you will notice another \nbutton in the upper right part of your screen called \"Monster\". \nClicking this button will randomly place you in a low-level NPC in a \nrandom zone. You will be given full control of the creature to do with \nit what you like. You may hunt and kill other creatures. You may even \nattack other players.\n\nSome things to remember when playing your own personal monster (NPC).\n\n-You will not be able to interact with players or NPC's other than \nmoving and hitting attack.\n-You cannot speak, trade, sell, or do anything else that a player can \ndo.\n-You will spawn with normal loot for the monster you are playing and \nPlayer Characters will be able to kill you for loot and experience.\n-If you are a spell casting monster you might want to take a moment to \nmemorize some spells.\n-Once you die, you will return to the character select screen where you \nmay choose to return as another NPC or play your normal character.\n-You may gain experience, levels, and skills as this NPC, but once you \ndie, it is all lost. You will need to start over the next time you \nchoose to be a NPC character.\n-You can't zone as a monster.\n-Monster PCs (MPCs) can not loot, sell, or gain items. They only get \nwhat they start out with.\n\nThis ability to play a monster is being implemented for PvP servers \nonly as we have no plans to implement non-consensual PvP on a non PvP \nserver.\n\nHowever, we are still working with this system. We may find other ways \nto implement Project M on the non-PvP servers that are acceptable. We \naren't done looking at the possible uses of this new feature.\n\n** PvP Server Related **\n\n- Guards, when seeing PCs in combat, will now attack the one that they \nlike the least (the one with the lowest appropriate faction). If all \nthe PCs involved are highly regarded (have very high faction) the \nguards will allow them to resolve their own issues without interfering.\n\n- Guards should also refrain from attacking PCs that are attacked by \npets of any sort.\n\n- Sullon Zek now has an across the board experience bonus of 20%, and \nthe experience loss on all deaths on Sullon Zek is now 50% less.\n\n** Zone Specific Changes **\n\n- Kael now has specific bind locations, located only at the entryways. \nThis means that binding will only be possible in those areas.\n\n- Anti-bottom feeding code has been removed from the Stonebrunt \nMountains and the Warrens.\n\n- Added a melee bind location to the dock in Iceclad.\n\n** Bug Fixes **\n\n- Fixed a bug that allowed corpses to exist inside walls. Now if a \ncorpse ends up in a location that is not 'valid' the corpse will be \nmoved to the 'safe coordinates' of the zone. Also, the /corpse command \nwill now summon your own corpse to you anywhere in the zone as long as \nthat corpse is on the safe spot of the zone. This should prevent \ncorpses from being stuck in walls.\n\n- Fixed it so that Critical Hit damage messages match the actual damage done.\n\n- The visible damage bonus modifier on two-handed weapons has been \ncorrected. The value that was displayed was incorrect, no change has \nbeen made to the damage bonus itself.\n\n** Item Changes **\n\n- Fixed an issue with the Bardic Epic weapon. Now if the bard has his \nEpic and an instrument that gives bonuses to songs, the best effect \nwill take precedence, rather than the Epic bonuses always being used.\n\n- Cloak of Imperception should now have charges. You will need to \nexchange your old one for a new one with your GM within the next five \ndays.\n\n- Donal's Chestplate of Mourning has unlimited charges again.\n\n** Gameplay/Interface Changes/Additions **\n\n- We have changed the way the /consider command works. We have added a \n'light blue' area between green and blue. NPCs that used to /consider \ngreen but gave experience will now /consider light blue, as well as \nNPCs of slightly lower level than those greens. You will always get \nexperience for something that is light blue. You will not receive \nexperience for greens. At the same time, by including lower level NPCs \nin the light blue /consider, we have increased the range of lower level \nNPCs that will grant experience. This will be most noticeable for \ncharacters of higher level.\n\n- Added /targetgroupbuff. Type /targetgroupbuff on to activate, off to \nturn it off. When on, all group buff spells you cast will require a \ntarget but will affect everyone grouped (and in range) with that \ntarget, even if it is not your own group. When it is off your group \nbuff spells will act normally. This will only work with group buffs \nthat have a duration, and will not affect heals, portals or change form \nspells.\n\n- Added code that will put one item onto your cursor if it won't fit \ninto your inventory due to a cancelled trade or looting items (and \nother cases). This will only work if there is not already an item on \nthe cursor.\n\n- Added code that prevents player characters from dropping coins on the \nground. This should prevent the loss of coins due to accident or scam.\n\n- Made a modification to the chase camera mouselook code. Moving the \nmouse forward or back in this camera view will make the camera move up \nand down, and the camera also automatically pitches to keep your \ncharacter in view.\n\n- You now see the number of hit points you are healed, and you also now \nsee how many hit points you heal when healing others.\n\n** Skill Changes **\n\n- Bard Piercing cap was raised to 250 at 60th level.\n\n- Foraging and Fishing will now result in a wider variety of items, \nespecially in zones that have unusual items available to forage or fish \n(such as quest items). Quest and unique items were too common in zones \nthat had them, often making it hard to use those skills to obtain items \nsuch as food and drink. These quest and rare items will now actually be \nrarely foraged or fished, as they should have been. Such items will \nstill be available, even to those with low foraging skills, but they \nwill be more easily found by those who have practiced the skills.\n\n*** Norrathian News ***\n\nBoisterous shouts can be heard across the lands as carriers herald the \narrival of the latest volume of their city's newspapers. Citizens rush \nto get a copy of these publications to read the featured articles, \nlatest gossip, and community news for their hometowns.\n\n- The EverQuest Team","content_hash":"89abadf7fc5fcaed654c729b88268e071d9ba7aa17497abc5e2fb2534dc00402","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 7, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"d25826ab3d22331bd67825f56fe1bd1c8220793f83dabe0f2ddf6f47159a750e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":232532,"item_index":null,"heading":"November 7, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"530a0d7bda2174733a5642205375e8328a13533954d3f0adfe919fbab3ca0a43","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":240914,"item_index":null,"heading":"November 7, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"4939ba045cb25033dda8d711c55a17a09559c9219f4c1ab0fc6e48f5b7ccb007","filename":"patches-2001-2.txt","adapter":"text","source_offset":32986,"item_index":null,"heading":"November 7, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-11-07-1","id":"2001-11-07-1"},{"patch_date":"2001-10-31","effective_date":"2001-10-31","display_date":"October 31, 2001","title":"October 31, 2001","year":2001,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":18,"summary":"The scheduled patch is now complete. All servers are now up and operational. The EverQuest Operations Team","content":"The scheduled patch is now complete. All servers are now up and \noperational. \n\n- The EverQuest Operations Team","content_hash":"6c880d82c68a87b07b46bd68746ebfa2a1b1f0d2dcff1b2615ff2ed1c298b828","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 31, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f901922cb37490623ffc32f6ce783b3cb7d5487525acf9ce23e669b3ab8bc940","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":232365,"item_index":null,"heading":"October 31, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"eb79546535ce8907b0f034330e59712505ca57d9879ab349140ccf63c82d990c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":240650,"item_index":null,"heading":"October 31, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"403588955f25f6f7d4ba8b1f19c592231e5a13d719430f4c2455e32ce28e69e2","filename":"patches-2001-2.txt","adapter":"text","source_offset":32722,"item_index":null,"heading":"October 31, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-10-31-1","id":"2001-10-31-1"},{"patch_date":"2001-10-08","effective_date":"2001-10-08","display_date":"October 8, 2001","title":"October 8, 2001","year":2001,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Item Changes","Miscellaneous Changes","Magic System Changes","Melee Changes","Summary of Melee Changes","Firiona Vie (Roleplaying Preferred) server goes Live","Firiona Vie Server Feature List","Trivial Loot Code","NOTE","A Tale from Norrath"],"change_count":38,"word_count":1759,"summary":"Item Changes *** Increased the duration on Song of the Deep Seas (the proc on a bardic weapon) dramatically. Modified the effect of Feast of Blood (weapon proc) it is now a DoT lifetap Added a texture to Flayed Barbarian Skin Leggings. Added Illusion: Barbarian to the Flayed Barbarian Hide Mask.…","content":"*** Item Changes ***\n\n- Increased the duration on Song of the Deep Seas (the proc on a bardic \nweapon) dramatically.\n\n- Modified the effect of Feast of Blood (weapon proc) it is now a DoT \nlifetap\n\n- Added a texture to Flayed Barbarian Skin Leggings.\n\n- Added Illusion: Barbarian to the Flayed Barbarian Hide Mask.\n\n\n*** Miscellaneous Changes ***\n\n- The last language used by your character will be stored in your \neqclient.ini file when you log out. This means that if the last \ncharacter you were playing was speaking Elvish, then when you log back \nin with any character, that character will be speaking Elvish if he \ncan, otherwise it will be set to a default language (most often \nCommon).\n\n*** Magic System Changes ***\n\nThere is a more detailed explanation of these changes posted on our \nDeveloper's Corner. Please visit there for more details (either at \nwww.everquest.com or http://boards.station.sony.com/ubb/everquest/cgi-\nbin/Ultimate.cgi). Here is a summary of the changes:\n\n- The level-based spell resistance bonus inherent in super-high level \nNPCs has been reduced significantly.\n\n- Several NPCs have had their resistances reduced. Each of them was \nexamined carefully, and resistances changed as seemed appropriate. For \nsome of these NPCs other things were changed as well to compensate for \ntheir increased susceptibility to spells, such as armor improvements or \nperhaps greater hit points, if needed for that NPC.\n\n- NPCs that were highly magic resistant in order to make them immune to \ncertain spells can now be given specific immunity to those spells. This \nmeans that they can be made immune to critical spells, as intended, and \nstill be generally less resistant to magic. Players will receive a \nmessage similar to the one that is already given for Mesmerization \nspells when they cast a spell on an NPC that it is specifically immune \nto.\n\nIMPORTANT NOTE: It is very important to note that we have not made any \nNPCs immune to spells that they were not already immune to. Many NPCs \nthat were previously immune to spells due to their high innate \nresistance to magic have had that resistance reduced and specific \nimmunities added. So if you see an immunity message after attempting to \ncast a spell on an NPC that you hadn't seen such a message from before, \nunderstand that the NPC was already immune to that spell before due to \nhigh resistances, and the only difference is that it now has lower \nresistances in general and specific spell immunity (which is why you \nare seeing the message).\n\n*** Melee Changes ***\n\nAfter extensive research, testing, and evaluation we have completed the \nmelee portion of our class balancing. To be clear, these changes apply \njust to the combat aspect of melee classes. Any issues with non-combat \nskills, spell effects, spell selection, or non-combat aspects of \nclasses will be evaluated in the near future. With the completion of \nthe melee combat balancing, we will be moving onto spells and spell \ncasting classes. \n\nDue to the extensive nature of these changes, we can't describe them in \ndetail here. A detailed summary will be available on our Developer's \nCorner message board. Please visit www.everquest.com and our forums for \nmore information.\n\n* Summary of Melee Changes *\n\n- Two-Handed Weapons have been given an increased damage bonus for \ncharacters over level 50. Also, certain post-epic quality two-handers \nhave been improved.\n\n- Warriors have had their taunt skill cap increased to 230 at 60th \nlevel. Also, the Blades of Strategy and Tactics can now be used in \neither hand.\n\n- Rogues, as the primary user of piercing weapons, will benefit from an \nimprovement in the quality of a few existing high-end daggers. At some \nfuture date new piercing weapons will be added to the game to fill gaps \nin equipment availability.\n\n- Monks will now be on an improved combat table at levels 55 and again \nto a better table at 60. Monks now have the ability to Triple Attack at \n60th level. The minimum damage done by Flying Kick will be greatly \nincreased for monks starting at 51st level and scaling up to level 60. \nWe also intend to add more monk weapons in the future to fill equipment \ngaps.\n\n- Rangers have their Double Attack skill cap raised to 245. They have \nalso gained an innate offensive bonus that starts at level 55 and \nincreases until level 60. Ranger's Defense skill cap has been raised to \n220, and their Riposte skill cap has been raised to 185.\n\n- Paladins and Shadowknights, besides the benefits they gain from the \ntwo-handed weapons change mentioned above, have also been moved to the \nsame combat tables as warriors. In the future we intend to examine the \nexisting one-handed weapons useable by knights for possible upgrades. \nWe are also increasing the Taunt skill cap for these two classes to \n220.\n\n- Bards have had their 1h blunt and 1h slash skill caps increased to \n250. Their piercing skill cap has been increased to 240. Their Offense \nskill cap has been raised to 252. Bards are also being moved to the \nsame combat table with all the other melee and hybrid classes (save \nmonks who have separate tables after level 55). Bards Parry skill cap \nhas been raised to 185 as well. Finally, the Singing Shortsword can now \nbe equipped in the off hand and still give full song enhancing \nbenefits.\n\nPlease read the detailed explanation of these changes on our \nDeveloper's Corner message boards at \nhttp://boards.station.sony.com/ubb/everquest/cgi-bin/Ultimate.cgi\n\n*** Firiona Vie (Roleplaying Preferred) server goes Live ***\n\nOur newest special rules server is now available. Firiona Vie is \ndesignated as roleplaying preferred. There are many special rules for \nthis server, please read over them carefully before playing. We will be \nkeeping an updated list of these rules on our web site at \nhttp://everquest.station.sony.com/guidebook/firionavie.jsp .\n\n** Firiona Vie Server Feature List **\n\n- This is a new server, not a split server. Nor will there be any \ntransfers to this server.\n- Characters will be wiped before the server goes Live.\n- This is a PvE (Player vs. Environment) server, NOT a PvP (Player vs. \nPlayer) server. In other words, it's a standard 'blue' server with the \nsame rules and features regarding PvP as the vast majority of our \nservers. It is not one of the 'Zeks'. \n- Auction restricted to city zones: Qeynos, Surefall Glade, Highkeep, \nFreeport, Rivervale, Erudin, Halas, Neriak, Grobb, Oggok, Greater \nFaydark, Ak'Anon, Kaladim, Felwithe, Paineel, Cabilis, Kael and \nThurgadin. \n- Beneficial buff spells will not work on characters 20 levels lower than the caster. \n- Each character will be assigned an \"alignment\" upon creation. This \nalignment will be described in brief on the character creation screen \n(in the same location that their Deity is described).\n- Each character will be able to change their alignment once any time \nafter they reach 10th level if they choose. A character is not required \nto change alignments, but may do so any time after attaining 10th \nlevel. The player will be able to chose from a list of alignments based \non their race, class and deity. \n- A character's alignment will determine whether or not they can group \nwith other characters.\n- A character's alignment will determine an experience bonus or penalty \nwhen grouping with other characters. \n- A character's alignment will determine if they can cast beneficial \nspells on other characters (including resurrections). \n- Language skills will improve only through group chat in the same zone \nand from /say. \n- Languages will only improve 1 point each hour and will be capped at \nlevel*5+5 skill points. \n- Common will not exist. A Human language will be added and only made \neasily available to certain races. \n- One character per account. \n- The Trivial Loot Code will be in effect in all zones. \n- Very few items will be No-Drop. Exceptions will include things such \nas newbie notes and epic weapons.\n- Bind Affinity will be restricted for all characters to locations \nwhere melee characters can bind on other servers. \n- /emote will be language specific \n- All characters will be /roleplay. \n- /alignment will display the alignment of your character and probably \na more detailed description of that alignment. \n\n** Trivial Loot Code **\n\nBriefly, the Trivial Loot Code works like this: If a character kills an \nNPC and that NPC does not give them experience, then the Trivial Loot \nCode takes effect. If any member of a group does not get experience for \na kill, the Trivial Loot Code will take effect. The Trivial Loot Code \nprevents magical, lore and no-drop items from appearing on the corpse. \nNormal items and coins will appear on the corpse in all cases as usual.\n\nFor detailed information about the alignment system on the Firiona Vie \nserver, please visit our web site: \nhttp://everquest.station.sony.com/guidebook/firionavie.jsp\n\n** NOTE **\n\nBoisterous shouts can be heard across the lands as carriers herald the \narrival of the latest volume of their city's newspapers. Citizens rush \nto get a copy of these publications to read the featured articles, \nlatest gossip, and community news for their hometowns.\n\n** A Tale from Norrath **\n\nAdventurers, glory seekers, and plunder-hungry knaves,\n\nA few new tavern tales have been circulating from across the Deep. It \nappears that strife and civil unrest have once again plagued the lands \nof Kunark. Stories of treachery and terror within the ranks of the \nSarnak have spilled forth from the mountain fortress of Chardok.\n\nOnly a few of the most cunning spies have made their way into the \nSarnak hive during this brief time of turmoil, and their reports may \nhave serious implications. The Brood of Di`zok seems to be more \norganized than before. Their leadership is becoming more structured... \nand much more brutal. Production in the mines appears to be increasing \nand soldiers have been amassing in great numbers.\n\nOther tales have come from this mountain fortress as well. Terror \nsquads and interrogators have decimated the ranks of reported Sarnak \ntraitors. These squads have been working under the leadership of one of \nthe Sarnak Collective's newest council members, Korucust. It can only \nbe presumed that this cleansing is another step towards strengthening \nthe foul brood.\n\nThese tales are hard to confirm, since many of your adventurous kind \nare prone to drink and to the occasional mistruth. If these tales are \ntrue, it would only stand to reason that new dangers may reveal new \nwealth and glory. Perhaps it is time for you to gather your best gear, \nfinish your mug of ale, and head out to investigate.\n\nGood luck adventurers.\n\n\n- The EverQuest Team","content_hash":"ca02c5ae0d4a156ef2827154ed9037603838d5f6c3f79c8db0790dad8179e1cd","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 8, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"5150c12109f5fc721ea8b02bc1151ed7a2d7a285dea6ed4557d4111811b3ba2e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":221653,"item_index":null,"heading":"October 8, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d099698d2914f6f0fec855aac63b35527a610ca8a6b9af59ffb7cac6a96b5c70","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":229842,"item_index":null,"heading":"October 8, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a571c66932196eadd94b289bd15bf5977053782a2e0443febfb05429fe8e7c2d","filename":"patches-2001-2.txt","adapter":"text","source_offset":21914,"item_index":null,"heading":"October 8, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-10-08-1","id":"2001-10-08-1"},{"patch_date":"2001-09-30","effective_date":"2001-09-30","display_date":"September 30, 2001","title":"September 30, 2001","year":2001,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Firiona Vie server is available on Test now","Firiona Vie Server","Firiona Vie Server Feature List","Trivial Loot Code"],"change_count":2,"word_count":680,"summary":"Firiona Vie server is available on Test now: Or it will be very shortly... You can get to this server by running testeverquest.exe from your EverQuest directory. Please read the Test Server disclaimer (available in the Test Server patch message) carefully before playing on the Test Server. Here is…","content":"Firiona Vie server is available on Test now:\n\nOr it will be very shortly...\nYou can get to this server by running testeverquest.exe from your \nEverQuest directory. Please read the Test Server disclaimer (available \nin the Test Server patch message) carefully before playing on the Test \nServer.\n\nHere is part of the message from the Test Server.\n\n*** Firiona Vie Server ***\n\nThe new Firiona Vie Server is now available for testing. As usual, \nplease keep in mind that this is a Test server and we will be changing \nthings as time goes by. The Test Server Disclaimer shown above applies \nto this server as well. Please be aware that when the server 'goes \nLive' all existing characters from the beta periods will be removed.\n\nThere are many special rules for this server. We will be keeping an \nupdated list of these rules on our Developer's Corner message board. \nPlease head over to www.everquest.com and head to the message boards \nfor the most recent information about this server.\n\nHere is the preliminary list of rules. To read this information later, \nyou can refer to the testeqnews.txt file in your EverQuest folder.\n\n* Firiona Vie Server Feature List *\n\nThis is a new server, not a split server. Nor will there be any \ntransfers to this server.\n\nCharacters will be wiped before the server goes Live.\n\nThis is a PvE (Player vs. Environment) server, NOT a PvP (Player vs. \nPlayer) server. In other words, it's a standard 'blue' server with the \nsame rules and features regarding PvP as the vast majority of our \nservers. It is not one of the 'Zeks'. \n\nAuction restricted to city zones: Qeynos, Surefall Glade, Highkeep, \nFreeport, Rivervale, Erudin, Halas, Neriak, Grobb, Oggok, Greater \nFaydark, Ak'Anon, Kaladim, Felwithe, Paineel, Cabilis, Kael and \nThurgadin. \n\nBeneficial buff spells will not work on characters 20 levels lower than \nthe caster. \n\nEach character will be assigned an \"alignment\" upon creation. This \nalignment will be described in brief on the character creation screen \n(in the same location the their Deity is described).\n\nEach character will be able to change their alignment once any time \nafter they reach 10th level if they choose. A character is not required \nto change alignments, but may do so any time after attaining 10th \nlevel. The player will be able to chose from a list of alignments based \non their race, class and deity. \n\nA character's alignment will determine whether or not they can group or \nguild with other characters. (Note: The Guild portion of this code has \nnot yet been implemented, and no guilds will be forming on this server \nuntil we can get it working).\n\nA character's alignment will determine an experience bonus or penalty \nwhen grouping with other characters. \n\nA character's alignment will determine if they can cast beneficial \nspells on other characters (including resurrections). \n\nLanguage skills will improve only through group chat in the same zone \nand from /say. \n\nLanguages will only improve 1 point each hour and will be capped at \nlevel*5+5 skill points. \n\nCommon will not exist. A Human language will be added and only made \neasily available to certain races. \n\nOne character per account. \n\nThe Trivial Loot Code will be in effect in all zones. \n\nVery few items will be No-Drop. Exceptions will include things such as \nnewbie notes and epic weapons.\n\nBind Affinity will be restricted for all characters to locations where \nmelee characters can bind on other servers. \n\n/emote will be language specific \n\nAll characters will be /roleplay. \n\n/alignment will display the alignment of your character and probably a \nmore detailed description of that alignment. \n\n* Trivial Loot Code *\n\nBriefly, the Trivial Loot Code works like this: If a character kills an \nNPC and that NPC does not give them experience, then the Trivial Loot \nCode takes effect. If any member of a group does not get experience for \na kill, the Trivial Loot Code will take effect. The Trivial Loot Code \nprevents magical, lore and no-drop items from appearing on the corpse. \nNormal items and coins will appear on the corpse in all cases as usual.","content_hash":"0676237df3896435707086385ef7ab5af5f95fbe38435d49d4f7c338b8fee32e","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 30, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"63be408ea5537310442fef579503cbd7947af37f0b366027530f4d7b729cca6b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":214712,"item_index":null,"heading":"September 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"7d49fc133538b426d77c2b9126b5c961f241903b74f757eecc6bda8a0b89df65","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":222705,"item_index":null,"heading":"September 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1607eeb76356e94da89f5bab8ed861225032ecfdbdb01eaf1b96137fad0cf2e1","filename":"patches-2001-2.txt","adapter":"text","source_offset":14777,"item_index":null,"heading":"September 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-09-30-1","id":"2001-09-30-1"},{"patch_date":"2001-09-11","effective_date":"2001-09-11","display_date":"September 11, 2001 3:00 am","title":"September 11, 2001 3:00 am","year":2001,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Spell Changes","Miscellaneous Updates","Norrathian News","Announcing Test of Tactics III"],"change_count":11,"word_count":436,"summary":"Spell Changes ** Changed all enchanter mesmerization spells so that they overwrite Screaming Terror Changed Shaman epic effect (Curse of the Spirits) so that it would not conflict with certain Damage over Time spells. The Emissary of Thule Necromancer pet is now immune to fear Beneficial buffs that…","content":"** Spell Changes **\n\n- Changed all enchanter mesmerization spells so that they overwrite \nScreaming Terror\n\n- Changed Shaman epic effect (Curse of the Spirits) so that it would \nnot conflict with certain Damage over Time spells.\n\n- The Emissary of Thule Necromancer pet is now immune to fear\n\n- Beneficial buffs that don't have an ability drain component on them \ncan now be clicked off.\n\n** Miscellaneous Updates **\n\n- The server selection screen now only gives information on whether or \nnot a server is up instead of providing player counts. In addition, the \n\"count\" option on the /who command has been restricted to internal \npersonnel. Servers on the server selection screen are still ordered \nfrom least-populated to most populated in order to assist players in \nchoosing the least populated server.\n\n- Harla Dar has been repaired (this happened sometime earlier than \ntoday, but we wanted you to know).\n\n- Reactivated broken zone line between Qeynos to the Sewers. A dead \nhalfling was stuck in the drainpipe and has been removed.\n\n- Fixed a long-standing bug that was causing Feign Death to fail when \nseveral characters were on the NPC's hate list along with the character \nusing Feign Death. We'd like to extend much thanks to the monk \ncommunity who helped us track this one down. Also fixed a problem with \nthe monk's 'Block' skill which inadvertantly was recapped at a lower \nthan normal skill level in recent months. Kudos to \"Faned\" of the \n\"Monkly Business\" bulletin board who brow-beat Gordon with the facts \nuntil he gave in and looked at the code :)\n\n- As announced earlier this week, the Belt of the Cenobite was made \nuseable by some inappropriate classes/races in the last patch. This has \nbeen corrected.\n\n- Several quest components in zones with the Trivial Loot Code will now \nbe lootable regardless of level.\n\n*** Norrathian News ***\n\nBoisterous shouts can be heard across the lands as carriers herald the \narrival of the latest volume of their city's newspapers. Citizens rush \nto get a copy of these publications to read the featured articles, \nlatest gossip, and community news for their hometowns.\n\n*** Announcing Test of Tactics III ***\n\nYes you heard right, Test of Tactics will be making its return to the \nlands of Norrath in October and November. This event will present teams \nof 18 members in a battle to the death. Only the strong of body and \nmind will survive and come out of the arena victorious. For more \ninformation on the event and sign up for please look on Harpy's Head \nTavern at http://everquest.station.sony.com/hht/events/.\n\n- The EverQuest Team","content_hash":"8834cd59f42946e0394cc63323bf67b82b555ed5715795749639541b1f6e13a4","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 11, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"9a2e94eb0d00d93624887a38b822ddcc0836f54411d8dce7515dda41724f581b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":209063,"item_index":null,"heading":"September 11, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"729c1c0119289ca51c5f8ca04270796a3bda155e2a2a38a9c6e0f739e36b8f56","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":216670,"item_index":null,"heading":"September 11, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"0be8a354fb0c02a33143abaa9f66d97aeef5e1f3076f182279c85276bfca1346","filename":"patches-2001-2.txt","adapter":"text","source_offset":8742,"item_index":null,"heading":"September 11, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-09-11-1","id":"2001-09-11-1"},{"patch_date":"2001-06-27","effective_date":"2001-06-27","display_date":"June 27, 2001 3:00 am","title":"June 27, 2001 3:00 am","year":2001,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Gameplay Changes","Spell Changes","Item Changes","Quest Changes","PvP Changes","Miscellaneous","NOTE"],"change_count":38,"word_count":912,"summary":"Gameplay Changes ** Aggro Changes: We've made an adjustment to the way that NPCs choose their targets. It's a rather simple change, one that makes a lot of sense. But we want you to be aware of it so that it won't surprise you too much, and so that you won't think that it is a bug. NPCs are now…","content":"** Gameplay Changes **\n\n- Aggro Changes: We've made an adjustment to the way that NPCs choose \ntheir targets. It's a rather simple change, one that makes a lot of \nsense. But we want you to be aware of it so that it won't surprise you \ntoo much, and so that you won't think that it is a bug. NPCs are now \nmuch more aware of the vulnerability (or, more precisely, the \ninvulnerability) of their targets. NPCs will now be very unlikely to \nwaste their time attacking a target that they can't harm.\n\n- Spell and Item Interruption: Ducking will now interrupt a spell \ninstantly. You will no longer be able to sit while using items or \ncasting spells. This will not affect bard songs, which will still work \nas they always have, but will affect all items, even those with song-\nlike effects.\n\n** Spell Changes **\n\n- Skin Like Nature and Natureskin should stack with more spells now \n(though not with each other).\n\n- Aegolism can now be clicked off.\n\n- Imbue Ivory has had its casting level lowered to 29.\n\n- Shard of the Core will be tradable now.\n\n- Shroud of Hate and Visions of Grandeur should stack properly now.\n\n- Several new Translocation spells have been added.\n\n- Call of the Hero will no longer remove the target from NPCs' \nhatelists if the target is not summoned far enough.\n\n- Egress will now work indoors.\n\n- Wind of the North, Wind of the South, Markar's Relocation and \nTishan's Relocation have had their additional restrictions removed, and \ncan now be cast from any zone where other similar spells can be cast.\n\n- Summon Companion can now be used by Necromancers, Shamans, \nEnchanters, Shadowknights in addition to Magicians.\n\n- Deadeye should now stack with Dead Man Floating, but should not stack \nwith Acumen.\n\n- Plainsight will now stack with Dead Man Floating, but not with \nAcumen.\n\n- The Great Divide portal spells are now 39th level instead of 44th \nlevel.\n\n- Spirit of the Oak will no longer be overwritten by any beneficial \nspells.\n\n- Paralyzing Poison spells should no longer be broken by direct damage \nspells.\n\n- Hsagra's Wrath and Porlos' Fury now have a 5 second recast delay.\n\n** Item Changes **\n\n- The effect on the 10th ring should have fewer stacking conflicts with \nhaste buffs. \n\n- The effect of the Monk epic, Celestial Tranquility, will stack with \nthe higher end haste spells. Keep in mind - the highest haste will \nalways win out. This means that the spells will stack, the haste \ncomponents will not.\n\n- Speed of the Shissar has had its duration increased from 20 minutes \nto 30 minutes. This effect should no longer conflict with Call of \nEarth.\n\n- Bone Ring of Condemnation will no longer be usable in the secondary \nslot, it will only be wearable on the finger.\n\n- Druid Skyshrine Quest armor has had a color change so that it will \nlook more unique.\n\n- Circlet of Shadow will no longer drop in-game. The Circlet of \nShadows, can now be found in its place. This item differs from the \noriginal only in that it has a five-second casting time. Existing \nCirclets of Shadow will retain the same functionality as before, though \nwe may change existing Circlets at some future date.\n\n** Quest Changes **\n\n- King Tormax is now a little more particular about who he gives quests \nto.\n\n- The Iksar Shaman 6th Skull/cudgel quest should be working now. \n\n- Rumor has it that there is a new source for green dragon scales in \nNorrath.\n\n** PvP Changes **\n\n- If you go link dead on a PvP server and are killed you can still be \nlooted.\n\n- When a player becomes invisible (or hides successfully) every other \nplayer that had them targeted will lose their target. This is true for \nall servers, but has the greatest implications on PvP servers. The use \nof spells that allow you to see through invisibility will prevent you \nfrom losing your target if that target hides or goes invisible.\n\n- Faction hits on Rallos Zek: Killing a person in one of his or her \nhome cities will cause a faction hit with residents of that city.\n\n** Miscellaneous **\n\n- We've addressed a lot of spelling and grammatical errors over the \npast few weeks. For example we have corrected all misspellings of \n\"deity\" in messages to the player, changed Cantana to Cantata and \nothers.\n\n- The 'Fab Four' in Dagnor's Cauldron will no longer assist Undertow \nSkeletons.\n\n- Instill Doubt/Intimidation can no longer be used while sitting, and \nsitting after starting it will cancel it.\n\n- Mastery of language skills now occurs at 100, not at 101. This was a \nproblem for masters of a language, since language skills could not go \nover 100.\n\n- The messages for eating and drinking now say \"Chomp... Chomp,\" or \n\"Glug... Glug...\" so that they can't be copied with emotes.\n\n- Helms on Barbarians, Trolls, and Ogres should no longer block the \nfirst person view when in combat. \n\n- Sirens Grotto has been changed a bit. It should be a more interesting \nzone now.\n\n** NOTE **\n\nBoisterous shouts can be heard across the lands as carriers herald the \narrival of the latest volume of their city's newspapers. Citizens rush \nto get a copy of these publications to read the featured articles, \nlatest gossip, and community news for their home town.\n\n- The EverQuest Team","content_hash":"b6fd9d88071f3ff4da6286e3657c4fcd19bdd6cdec049379c5139dce98cff65f","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 27, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"96fcf200b15c0e46a18a8519c9a0ef0fc4acf7264700705fce6e1958d59bedfe","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":195682,"item_index":null,"heading":"June 27, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"183a51f8f756978716a24af8c3b76d907bd7d88a2950ba3e38606b4a37535066","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":202645,"item_index":null,"heading":"June 27, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"b65881d5c4fb2fce78891f4a7b610c80a56fdee7c1a2d9058eecc58bd4205d37","filename":"patches-2001-1.txt","adapter":"text","source_offset":77895,"item_index":null,"heading":"June 27, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-06-27-1","id":"2001-06-27-1"},{"patch_date":"2001-06-04","effective_date":"2001-06-04","display_date":"June 4, 2001 3:00 am","title":"June 4, 2001 3:00 am","year":2001,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":21,"summary":"Today's patch consisted only of server-side data, and does not contain anything that would normally be announced. The EverQuest Team","content":"Today's patch consisted only of server-side data, and does not contain \nanything that would normally be announced.\n\n- The EverQuest Team","content_hash":"d02da2d12bac92a5b776ad1b7ca9ad9c46e1cfcdc60793236d4fbe8bd88c80c1","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 4, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c4a4c277957afa9b46304b09a916cba73adb0b11d5ac798d67b11a693939b186","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":195484,"item_index":null,"heading":"June 4, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"2fff643287410f130a75764eeccf020534e5841005da1499eea1eb43ed9f6b84","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":202351,"item_index":null,"heading":"June 4, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"786fcb15eb27d1a7f829250068fb1ac8673ddf98fa911029182785582f1e2787","filename":"patches-2001-1.txt","adapter":"text","source_offset":77601,"item_index":null,"heading":"June 4, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-06-04-1","id":"2001-06-04-1"},{"patch_date":"2001-05-31","effective_date":"2001-05-31","display_date":"May 31, 2001 2:00 am","title":"May 31, 2001 2:00 am","year":2001,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Patch Addendum","weren't announced previously"],"change_count":5,"word_count":180,"summary":"Patch Addendum *** This evening we put in another patch to correct some issues that arose with the patch yesterday. The changes implemented include some that weren't announced previously: Resist-debuffs will do 1.5 times their normal value for PvP encounters. In other words, if the spell did -60MR…","content":"*** Patch Addendum ***\n\nThis evening we put in another patch to correct some issues that arose \nwith the patch yesterday. The changes implemented include some that \nweren't announced previously:\n\n- Resist-debuffs will do 1.5 times their normal value for PvP \nencounters. In other words, if the spell did -60MR in PvP before, it \ndoes -90MR in PvP now. PvE (combat versus NPCs) remains unaffected.\n- Faction-loss for PvP kills on Vallon and Tallon now only occur \nagainst factions within the hometown of the person killed. In other \nwords, if you kill an Erudite in Erudin, you will only lose faction \nwith the factions in Erudin, not the factions in Paineel.\n- Turning in the Tomb of Order and Discord will have no effect on \nVallon and Tallon.\n- On all PvP servers, only the person who gets the killing-blow in PvP \ncombat will have looting rights. We would prefer to implement some sort \nof \"majority damage\" logic however this should solve most of the issues \nassociated with uninvolved players \"ninja-looting\" the loser in PvP \nencounters.\n\n- The EverQuest Team","content_hash":"55eb634db7e6326c652fcc2a55936592838651047ceae4e724d3b671f7ca8f35","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 31, 2001 2:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8b5e13d828c63abb8eb807235ea18e3905c3a06fbd9406310409d5959356757d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":194356,"item_index":null,"heading":"May 31, 2001 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c6bc872f5cc5682d11e90193fe5695a99711d82ab26c0396710c799dc046d351","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":201127,"item_index":null,"heading":"May 31, 2001 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"d16e79b596a2fa41f1c7ab66f5c180838cd5fee212b9da209e7e8960f300de46","filename":"patches-2001-1.txt","adapter":"text","source_offset":76377,"item_index":null,"heading":"May 31, 2001 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-05-31-1","id":"2001-05-31-1"},{"patch_date":"2001-05-30","effective_date":"2001-05-30","display_date":"May 30, 2001","title":"May 30, 2001","year":2001,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Important Reminder","Patch Message","Zone Changes","Spell and Song Changes and Bug Fixes","Features and Interface Changes","Item Changes","Other Stuff"],"change_count":28,"word_count":1049,"summary":"Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also…","content":"*** Important Reminder ***\n\nDue to some of the things we are going to be doing, there is a small \nchance that some corpses might disappear during the patch. GMs will \nhave the ability to verify any corpses that are lost. That means that \nthey can help you get them back if you do indeed lose one. It is also \nimportant to understand that attempting to scam a GM about a lost \ncorpse could mean banning from EverQuest.\n\n** IT IS IMPORTANT THAT YOU PETITION TO HAVE A MISSING CORPSE PROBLEM \nADDRESSED WITHIN 5 DAYS OF THE PATCH! **\n\nWe will not be recovering corpses that might be lost after that time. \nIn fact, it would be best for you to petition immediately if you have a \nproblem. Don't wait. If you are worried about a corpse that you were \nunable to deal with before the patch, then please log in and check on \nit right away after the patch.\n\nSo please make certain that you have as many of your corpses cleaned up \nas possible before the next patch. We're not expecting a lot of corpses \nto disappear, but the fewer lying around, the less chance of them \ndisappearing.\n\nThanks.\n\n- The EverQuest Team\n\n*** Patch Message ***\n\n** Zone Changes **\n\n- Runnyeye has been changed. Something is up in Goblin land...\n\n\n** Spell and Song Changes and Bug Fixes **\n\n- We've been fixing holes in the spell stacking code. For the most part \nthe changes fix bugs that allowed tricks to get spells to stack that \nwere never intended to stack.\n\n- Increased duration on Bard Charm songs to 18 seconds from 12 seconds.\n\n- Fixed the Spell Scroll for Imbue Amber so that Erudite Clerics of \nCazic Thule can scribe it.\n\n- The casting messages for Necromancer pet summoning spells have been \nchanged to be more appropriate.\n\n** Features and Interface Changes **\n\n- The variable %t will now work with /assist. So you can use /assist %t \nif you wish. Though it should have exactly the same effect as /assist \nwithout the %t.\n\n- %r returns \"corpse\" for corpses and \"NPC\" for targeted NPCs.\n\n- Sense traps failure message text color has been changed to user color \n15 (same as other skill messages). The success message was already set \nto user color 15.\n\n- Ignore Lists now work the same way that the Friends List does. It has \nbeen expanded to 30 names per character per server. The new ignore list \nis stored in the same ini file as the friends list _<#>.ini). The first \ntime a character is created or loaded after the patch their new ignore \nlist will be a copy of the old ignore list, but will from then on be \nunique to the character.\n\n- The Alt key now works in several new situations. It will now show \nitem names when in the trade window. Because the trade items of the \nlocal player and the trading partner are so close together, the item \nnames of the trading partner will always show up unless the player \npositions their mouse pointer over the local player part of the trade \nwindow, which will cause the game to only show the local player's trade \nitem names.\n\n- The Alt key will show item names for items in your bank.\n\n- The Alt key will also pop up names for merchant items and corpse \nitems when you hold it down in merchant mode or loot mode.\n\n- The Alt key will even pop up names for items in open containers when \nheld down and the mouse cursor is over the open container window (they \ndon't show up otherwise).\n\n- The client will now automatically reject a /duel request from any \nplayer that is on your /ignore list. Some players were using this to \nannoy players that had ignored them.\n\n- You also will no longer see /consent messages from people that are on \nyour /ignore list (this was also something people were doing to annoy \npeople that had ignored them).\n\n- /who GUILD (and the GUILD must be in caps) will now show you the \nmembers of your guild in your zone. You can also specify a guild name, \nsuch as /who \"Irontoe Brigade\".\n\n- /safelock command added. /safelock will lock the EverQuest interface \n(mostly just mouse clicks, keyboard commands/movement, and most slash \ncommands) with the password that you supply to the command. You must \nuse this command a second time, supplying the same password, to unlock \nthe interface. Passwords are NOT case-sensitive. So to lock your \ninterface, you would type /safelock password. You would do the same to \nunlock it. REMEMBER: If you forget what password you typed, you will \nneed to reboot your machine.\n\n** Item Changes **\n\n- All the shields in the game that have the Ribcage graphic should now \nalso have the ribcage icon when they are in your inventory.\n\n- Tinkered Watchman helm should show up now.\n\n- Ring of Pureblood is now equipable only on your fingers instead of \nyour waist.\n\n- Grand Master's Leg Wraps and Fists of the Grand Master are now No-\nDrop. They were intended to be No-Drop when they were created. \n\n- Peacekeeper Staff and the Bug Collection box are no longer equipable. \nThere are problems that can arise when containers can be equipped, so \nwe had to disable that for these items.\n\n- Sewing Kits: No existing sewing kits are being changed with this \npatch. But from now on, kits sold on vendors will be somewhat \ndifferent. Large Sewing Kits will have 8 slots. Deluxe Sewing Kits will \nhave 10 slots and weight slightly more than the Large Sewing Kit.\n\n- Changed the color of the Kael SK quest armor from a very pretty blue-\ngreen to a more appropriate reddish-gray.\n\n** Other Stuff **\n\n- Changed the spelling of Troubador to Troubadour for the 55th level \nbard title. :)\n\n- King Tormax's spawn rate has been adjusted to be more in line with \nthat of his counterparts in Velious. This is not the sort of thing that \nwe will usually announce, as spawn times and things of that nature are \npart of the dynamic content of EverQuest. We're announcing this, \nhowever, to help avoid some confusion.\n\n\n- The EverQuest Team","content_hash":"e0a4468516ace3a8a71def3eb5165e0377e979c6521ea641ff2a4ffb6a2ce724","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 30, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6d7db02c65506de433f9d36bdcc1d406374a596ccd7fd925cf8515e00428bd60","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":188507,"item_index":null,"heading":"May 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"32ce6d96d0ff8ca04c3f301776e03236b0823d7305583c650c720c295ba9cc70","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":195180,"item_index":null,"heading":"May 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"00e79d52e4e979ae8f01e06d18649751e03aee4e6b3acc6a1871d6d7f47278b6","filename":"patches-2001-1.txt","adapter":"text","source_offset":70430,"item_index":null,"heading":"May 30, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-05-30-1","id":"2001-05-30-1"},{"patch_date":"2001-05-08","effective_date":"2001-05-08","display_date":"May 8, 2001 4:30 pm","title":"May 8, 2001 4:30 pm","year":2001,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Fan Faire","Guild Wipe for Guilds without enough members"],"change_count":1,"word_count":190,"summary":"Fan Faire ** The Fan Faire in Minneapolis is half way sold out. There are just over two more weeks left to register so don't delay! For each of these events, we get countless e-mails asking if there is any space available after we have sold out... and then it is too late! So don't wait until…","content":"** Fan Faire **\n\nThe Fan Faire in Minneapolis is half way sold out. There are just over \ntwo more weeks left to register so don't delay! For each of these \nevents, we get countless e-mails asking if there is any space available \nafter we have sold out... and then it is too late! So don't wait until \nregistration is closed! Register now and be sure your spot is reserved!\n\n** Guild Wipe for Guilds without enough members **\n\nOn May 15th we will be performing another servers-wide guild wipe for \nany guild with less than ten members. Remember, it is always a \nrequirement to have ten members in your guild. These ten members must \nall be characters from separate accounts (only one member from each \naccount will be counted for the ten member total). So if your guild \ndoes not have ten members on Tuesday, May 15th, it will be deleted.\n\nWe're sorry for being so harsh about this rule, but there is a distinct \nlimit to the number of guilds that we can support, and the rules for \nmaintenance of a guild are clear.\n\n- The EverQuest Team","content_hash":"1b005cc20944cba49c2f38baf0a3f3a660154539a5ec978222a44a423b9a8f40","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 8, 2001 4:30 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"d91d89b6fc6c715edce8151dd78fdcfc1b4e5f2b8f2eb4e786f1c9ecdc862d95","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":185480,"item_index":null,"heading":"May 8, 2001 4:30 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"12a6f90a679014b3dfbd02f2c9fddfac6d33c59929acfee08253d26987db7f12","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":191861,"item_index":null,"heading":"May 8, 2001 4:30 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ca471da13d1b5cfa162bee4b31c01c6a3f96ba506628d9fe865aa831905e1b2e","filename":"patches-2001-1.txt","adapter":"text","source_offset":67111,"item_index":null,"heading":"May 8, 2001 4:30 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2001-05-08-2","id":"2001-05-08-2"},{"patch_date":"2001-05-08","effective_date":"2001-05-08","display_date":"May 8, 2001 3:00 am","title":"May 8, 2001 3:00 am","year":2001,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["PvP changes","EverQuest","Quest Changes","Bug Fixes","Item Changes","Spell Changes and Additions","Feature Additions and Changes"],"change_count":34,"word_count":1250,"summary":"PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will…","content":"** PvP changes **\n\nWe have made the first of our upcoming changes to the PvP aspects of \nEverQuest:\n\n- Consider: /Consider will only have three results when used to \nconsider a Player Character. The character will show as 'green' if he \nis below the range that allows you to attack him. The character will \nshow as 'white/black' if he is within your ability to attack. And the \ncharacter will show as 'red' if he is above your range. This will only \ntake effect on PvP servers.\n\n- Sanctuary Levels: Characters below level six will not be able to \nengage in PvP combat, unless they take part in a Guild War, duel or use \nthe Arena. This will, obviously, only take place on PvP servers.\n\n- De-Leveling: Characters that lose levels will only retain the combat \nskills of a character two levels higher. This means that if a character \nof level 10 somehow loses 5 levels, that character will only have \nskills that would be available to a 7th level character. This change \nwill apply to all servers (it has to, code-wise). So the two level \nbuffer is there to make certain that people that lose levels during \nnormal gameplay will be minimally affected (hopefully not affected at \nall), while those that purposefully lose levels with the intent of \ncausing other players grief will find themselves at no great advantage.\n\nThese are the first of the things that we plan to. We are taking a \ncareful, step-by-step approach to changes whenever we can, and we have \nother changes planned for upcoming patches.\n\n** Quest Changes **\n\n- We've made a change to the Velious armor quests. The folks in Kael \nand in Skyshrine that give out rewards for these quests are now being \nstricter about who they will reward quest items to. You will have to be \nconsidered an 'ally' (see Features section below) by these NPCs in \norder to be able to complete these quests. If you are doing quests for \nthe Coldain, however, they are somewhat less picky, and they only \nrequire that they consider you 'kindly' to reward you for your labors.\n\n- The Black Silk Cape will now drop more frequently.\n\n** Bug Fixes **\n\n- Attacking with a two-handed piercing weapon will now 'gray-out' the \nattack button as it should.\n\n- Text that once read: \"You cannot remove this affect.\" now reads \"You \ncannot remove this effect.\" Changed by popular demand... :)\n\n- Food Emotes: Forcing your character to eat by right clicking food \nwill now properly display the appropriate emote to those in the area.\n\n- Fixed a problem that often made it difficult to loot really large \nNPCs.\n\n\n** Item Changes **\n\n- The Shield of Tsunami can now be equipped in the secondary slot.\n\n- Quivers now reduce the delay time on bows, the better the quiver the \nfaster your bow. We will not be listing the speed increase a quiver \nwill give your bow, but you can tell the good quivers by their ability \nto reduce the weight of your arrows (better-made or magical quivers \nhave this property).\n\n- The Ivory Handled Falchion should now 'proc' without telling you that \nit is out of charges. You may need to contact your GM to replace the \nitem with a new version if it is still acting strangely.\n\n- The Opal Bracelet is now a wrist item, not a finger item. Be aware, \nonce you remove it from your finger, it will not go back onto that \nfinger, it will only fit on your wrists, as it should.\n\n- The Large Dragonbone Shard will no longer appear to be a Staff of the \nGathering.\n\n- The Ring of Levitation will now poof when all the charges are used \nup, and should display the correct number of charges.\n\n- The Priceless Velium Reinforced Bow now has a range of 200 instead of \na range of 0.\n\n- The Refined Mithril Blade should now be equipable in both primary and \nsecondary slots.\n\n- The Unicorn Horn should now have a graphic.\n\n- The Hammer of Flattening has been changed from tiny to large. This \nmight cause you a little reorganization in your inventory.\n\n- Runebranded Stone Buckler is now labeled as a shield and can be used \nto bash.\n\n- The Ring of Pureblood is now a finger item, not a waist item.\n\n** Spell Changes and Additions **\n\n- Translocation spells: Five new Wizard 'push' spells have been added \n(Translocate: Fay, Tox, North, Combine and Group). Translocate spells \nsend the group to the location, while the Wizard remains behind. \nTranslocate Group sends everyone in the group (except the Wizard) to \ntheir own bind points. Translocate Group can be found on NPCs in \nVelious (and they won't give them up easily). The others are available \non an exclusive vendor. All Translocate spells (even the original \nTranslocate) have confirmation boxes that must be accepted before the \ntarget will be sent. And Wizards can no longer Translocate themselves.\n\n- Some lower 39th and 44th level Velious spells have had their drop \nrates increased.\n\n- GM Resurrection has had it's name changed from ResurrectionGM to \nCustomer Service Resurrection so that players will be able to better \ntell when they are getting a resurrection from the GM staff. GM \nresurrection will no longer have Res effects, and will leave the newly \nRessed with full Hit Points and Mana.\n\n- Divine Aura and spells of that type (Divine Aura - cleric, Divine \nBarrier - cleric, Kazumi's Note of Preservation - bard, Harmshield - \nnecromancer, Quivering Veil of Xarn - necromancer) will now prevent the \ncaster from being stunned when hit for their duration.\n\n- The Eye of Zomm series of spells will no longer work in Kedge Keep. \nThis change was made to prevent an exploit.\n\n** Feature Additions and Changes **\n\n- Looting text has been changed. You will now see a -- before and after \nany loot messages. This has been changed primarily to help prevent any \nfake looting messages from being thought of as real.\n\n- When you loot an item, you will receive a text message telling you \nwhat you have just looted.\n\n- Expanded Friends List: The Friends List will now hold 30 character \nnames. And each character has its own friends list. You can find and \nedit this list with a text editor, if you need to, outside the game. \nYou can locate the text files in your EverQuest directory. The files \nwill look like this: _<#>.ini. The default Friends List for existing \nand new characters will be your old Friends List.\n\n- The destroy or drop item confirmation box will now close if you \naccidentally pick up another item while they are open. This should \nprevent accidentally deleting or dropping the wrong item.\n\n- When selling to a merchant, you can no longer sell items that are \ninside a container by having the container selected and clicking the \nsell button. The merchant will tell you that you need to empty the \ncontainer before the merchant will buy it. This should prevent folks \nfrom accidentally selling items that they did not know were in those \ncontainers.\n\n- You can now move items around inside containers that are in the bank.\n\n- There is a new /consider message: \"regards you as an ally\". This is \nthe highest level of friendliness that an NPC will register using the \n/consider command. The faction required to reach this rating is \nsignificantly higher than 'warmly'.\n\n- The EverQuest Team","content_hash":"b2ef35be5eb479c6633240d61c19a30b46033940ae90043e495e0b13f7dacf6b","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 8, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"195151cd69a7502fa6e8f27ab64b598a1091fbbdcfcd32fb2e38589e84823f88","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":178309,"item_index":null,"heading":"May 8, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"33c1fdfda2ad25b9abd722293e1ca6c94c540725fc05b1e7dc8e19095993b9f7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":184594,"item_index":null,"heading":"May 8, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f31e35af253645c6cfb470995726a370fb19ce069807619ff2c667e3966d6e4e","filename":"patches-2001-1.txt","adapter":"text","source_offset":59844,"item_index":null,"heading":"May 8, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-05-08-1","id":"2001-05-08-1"},{"patch_date":"2001-04-17","effective_date":"2001-04-17","display_date":"April 17, 2001 3:00 am","title":"April 17, 2001 3:00 am","year":2001,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Food Changes","Bug Fixes","Zone and Quest Changes","Improved and New Features","Item Changes","Trade Skill Changes","Spell Changes","Class Specific Changes"],"change_count":39,"word_count":2006,"summary":"Food Changes ** Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before. Bug Fixes ** We THINK we've fixed the problem with the Dusty Werebat. This fellow has been…","content":"** Food Changes **\n\n- Food items now have a 'duration'. This means that some food items \nwill not sustain a character as long as others, and some items will \nsustain your character longer than they did before.\n\n** Bug Fixes **\n\n- We THINK we've fixed the problem with the Dusty Werebat. This fellow \nhas been steadfastly refusing to appear where and when we ask him to. \nWe've worked out a deal with his agent, and we think he'll be back to \nwork with this patch.\n\n- Corrected an anomaly with hit point bars that occurred when a \ncharacter was healed or damaged by spells. This could be seen, for \nexample, when a character was healed and the hit point bar would go up \nand then quickly go back down a bit right afterwards. There was no \nerror in the assignment of healing or damage previously, just in the \nway it was being displayed.\n\n- Fixed the visual bracer bug where other people would see a different \nbracer graphic than you would. Now everyone (including the wearer) will \nalways see the same bracer texture. If you have two bracers that have a \ndifferent look (one is leather and one is steel, for example), make \nsure that the one you want to show up graphically is on your right \nwrist inventory slot, because this is the one that the game will choose \nto show for you (unless you take off the left one and put it back on, \nwhich will show the left one, but that is only temporary, and it will \ngo back to showing the right one after you zone or reenter the game).\n\n- Fixed zoning problem in Nurga to Droga that caused characters to be \nfacing the wrong way when they zoned, often causing confusion that lead \nto accidentally zoning back the way they had come. You should be facing \nthe right way when you make that zone transition now.\n\n** Zone and Quest Changes **\n\n- The marauding Tar Goos will no longer be assisted by the Geonids. \nThis should make at least one quest more available.\n\n- Grobb should now have a couple of ovens. Hopefully this will allow \nTroll bakers to keep their fellows full of carbs and ready to fight.\n\n- Fixed a bug that occurred when selling stacks of items. Previously, \nif you had 4 bat wings and sold them one by one to the merchant, the \nmerchant would have 4 bat wings for you to buy, but if you sold all \nfour at once to the merchant he would only have one for you to buy. Now \nhe will have 4 in either case.\n\n- We have increased the spawn rate of Venril Sathir and his skeletal \nremains. Please note that only Rangers and Druids will be able to \ntrigger the spawn for the skeletal remains, and those remains will only \nbe dropping items for those epic quests. Hopefully these changes will \ndramatically reduce the competition and resentment over this spawn.\n\n- We have reduced resistances to some spell types on some NPCs in Sky \nShrine and the Tower of Frozen Shadow. This is the beginning of our \noverview of the resistances of NPCs in Velious.\n\n** Improved and New Features **\n\n- When you /consent someone it will give them the ability to drag all \nof your corpses.\n\n- You can now buy stacks of combinable items (such as rations, water, \netc...) from merchants. It works the same way as sell in that you can \nhold down shift to buy a full stack and control to buy just one item.\n\n- Added the ability to change the color of all windows at one time with \n/wincolor (all windows that can be changed, that is). You can now use \n/wincolor ALL 0 0 100 2, for example, instead of having to set each \nwindow separately.\n\n- Right-clicking items while looting will 'auto-equip' them. This will \nwork just as if you had picked the items up and dropped them onto the \n'auto-equip' area of your character profile. So if there is already a \npiece of equipment on your character in the spot where the looted item \nwould normally go, it will drop into your inventory, if you have room \nfor it.\n\n- The tab key will no longer toggle between you and your last target \nwhen the chat bar is up. When the chat bar is open the tab key will \ntake you through the list of your most recent /tell names or /reply \nnames. When the chat bar is closed the tab key will switch you between \nyourself and your last target.\n\n- /assist has an added parameter. /assist on and /assist off will \ndetermine whether or not your character auto-attacks when you use \n/assist. So if you type /assist off, from that time forward using \n/assist will NOT engage your character's auto-attack. This change will \nbe persistent, so it will remain as you left it when you log out. \n/assist also now has a range of 200 feet.\n\n- The destroy confirmation requestor now shows the name of the item you \nare trying to destroy, or it just says money if you are destroying \ncoins. This should greatly reduce the chance of accidentally deleting \nthe wrong item. PLEASE read the text in the destroy confirmation box to \nbe certain that you are destroying the right item before choosing to \ndestroy it.\n\n- Hailing Player Character will now say 'Hail Playername', rather than \njust 'hail'.\n\n- Added /charinfo command. Currently this command only reports the zone \nwhere the current character is bound. We may add further information as \nthings progress.\n\n- You will now see how much damage your character has taken when he is \nhit by a spell that causes instant damage (DOT damage is not reported).\n\n** Item Changes **\n\n- We've made a change to the Red Scabbard that should relieve most of \nthe problems warriors were having with their epic weapon occasionally \ndisappearing during conversion between the two-handed weapon and the \ntwo one-handed weapons. What will happen now is rather simple. The very \nnext time you use the container to combine the weapons (or break them \napart), the old scabbard will disappear and a new one will replace it.\n\nTHE NEW SCABBARD AND THE SWORDS WILL APPEAR ON YOUR CURSOR, rather than \nin your inventory. So once you have combined them, make sure to place \nthem in your inventory. And don't panic, the items didn't disappear. :) \nBut also MAKE CERTAIN THAT YOU HAVE ROOM IN YOUR INVENTORY FOR ALL \nTHREE ITEMS (the two swords and the scabbard, which is a container and \nneeds to be able to fit into your main inventory). If you end up with a \nNo-Drop container on your cursor with no place to put it in your \ninventory, you will have a problem...\n\nAlso, right now the new scabbard is a little bugged. Right now you \nwon't be able to open the new scabbard until you camp out once after it \nis created. We're working on fixing that bug. We decided to make this \nchange even with this small bug to help relieve everyone of the \nproblems with the old scabbard.\n\nThis new scabbard will have a special ability. It will be able to \nrecreate the epic weapons if you have lost them. Simply place a Sword \nof Runes (summoned by a Magician) into the scabbard and hit the combine \nbutton. The scabbard will convert the temporary power of the Sword of \nRunes into the permanent epic sword.\n\nCustomer Service WILL NOT be replacing the old scabbards with the new \nones. That will be done by the game itself once you have completed the \nquest and combined the swords for the first time.\n\n- Changed the size of the Weighted Axe from Tiny to Large (after all, \nit's a big two-handed axe...). If you have one in a bag now, be aware \nthat it probably won't fit back into that bag again once you take it \nout.\n\n- No Rent Items will no longer be immediately deleted from your \ncharacter inventory upon disconnection with the server. If you are \ndisconnected from the servers, or even if you log out, your No Rent \nitems (such as summoned food and water) will remain on your character \nas long as you log back to that character within 30 minutes. After \nthirty minutes those No Rent items will be deleted. There may be some \nextreme cases beyond our control (such as hardware failures) where No \nRent items will not be on your character even if you log back in within \nthe 30 minute timeframe. No reimbursement will be given for No Rent \nitems lost in this manner.\n\n- Grand Master Wrist Wraps have been fixed and should now create the \n\"Pouch of Quellios\" as intended. If you have one of these items and it \nstill does not work, please contact a GM using /petition and ask them \nto switch yours for a new one.\n\n- Snow Storm Mask should now function properly.\n\n- The Ring of the Frozen Flame should now be working properly.\n\n- The slow effect on the Willsapper proc has been reduced.\n\n- The weight of Skewers has been increase to a weight of 3.\n\n- Velious Monk armor appearances have been changed. If you're wearing \nthese items, you probably already noticed this, but we thought we'd \nannounce it anyway. New textures will be showing on the Plane of Growth \ndropped armors and on the questable armors. Because the Velious \ntextures can be a strain on some systems, the textures for these new \narmors will not be loaded by default by the game. If you want to see \nthe new textures you will have to edit your EQClient.ini and change the \nline LoadArmor23=FALSE (the default) to LoadArmor23=TRUE.\n\n** Trade Skill Changes **\n\n- Bards that worship Sol Ro will now be able to wear the Imbued jewelry \nmade for their god. For those that not only sing around the campfire, \nbut sing about the campfire!\n\n- 'World' Trade Containers (those that are stationary) have been fixed. \nPreviously when a character tried to combine items in a world container \nthat did not match a recipe, the items would seem to disappear. But if \nthe character closed and reopened the container, the items were still \nin it. Those items should no longer seem to disappear.\n\n- The speed of Selo's Song of Travel, the effect of the Singing Steel \nChestplate has been increased a little.\n\n** Spell Changes **\n\n- Removed Gem component from the following spells. They will now only \nrequire the metal components. These are the Enchant spells for making \ncultural armor.\n\nEnchant Velium\nEnchant Mithril\nEnchant Adamantite\nEnchant Steel\nEnchant Brellium\n\n- Changed the spell component for the following Magician spells from \nLapis Lazuli to Malachite. They now use the same reagent as every other \nMagician pet spell.\n\nMinor Summoning: Earth \nMinor Summoning: Water \nMinor Summoning: Fire\nMinor Summoning: Air\nElemental: Earth\nElemental: Water\nElemental: Fire\nElemental: Air\n\n- Added Casting Text to the Following spells (the messages in brackets \nwill now appear upon a successful use of the spell):\n\nPanic Animal (soandso flees in a state of total panic!)\nTerrorize Animal (soandso runs away in terror!)\nRepulse Animal (soandso is utterly repulsed!)\nAcumen (soandso's eyes tingle)\n\n- Cannibalize IV now exists. This spell is now available in Velious.\n\n- Cannibalize II and III have had their effects improved. They now \nreturn more mana to the caster than they did before.\n\n** Class Specific Changes **\n\n- Monk weight allowance has been increased. Every 15 levels monks will \nget an extra 1 stone weight allowance. The post 50 weight allowance has \nalso been increased by 2 stone.\n\nLevel 15, Limit 15\nLevel 30, Limit 16\nLevel 45, Limit 17\nLevel 51, Limit 18\nLevel 55, Limit 20\nLevel 60, Limit 24\n\n- Disarmed traps will remain disarmed for a somewhat longer time than \nbefore to allow larger groups to get past the traps before they go off.","content_hash":"3a988dfa5f1e064a0c8888ed6fbc733c1739a775c4d56639c321c78818040da0","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 17, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"2c1ca2c13beacc7b0d471a64bbebc14dff3e04f034830d80584bf4aba741715c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":164559,"item_index":null,"heading":"April 17, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"cf6bfb1fd3b0baa7b24fef88bd236e3c8be76bd6702371281555d6f41f4ef849","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":170650,"item_index":null,"heading":"April 17, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"af212faecf36971d112d9cf06335352c9e0633d9bbd7c546372a66cea513e5b1","filename":"patches-2001-1.txt","adapter":"text","source_offset":45900,"item_index":null,"heading":"April 17, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-04-17-1","id":"2001-04-17-1"},{"patch_date":"2001-04-04","effective_date":"2001-04-04","display_date":"April 4, 2001 3:00 am","title":"April 4, 2001 3:00 am","year":2001,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["New and Changed Features","Skill Change","Spell Changes","Bug Fix","Item Changes","Miscellaneous Items","'Combine' container changes"],"change_count":15,"word_count":619,"summary":"New and Changed Features ** Guild Message of the Day. Guild Officers and Leaders will be able to type /guildmotd to set up a Guild Message of the Day (GMotD). From then on any time a member of that guild logs in they will see the message with the name of the message sender added at the front, so…","content":"** New and Changed Features **\n\n- Guild Message of the Day. Guild Officers and Leaders will be able to \ntype /guildmotd to set up a Guild Message of the Day (GMotD). From then \non any time a member of that guild logs in they will see the message \nwith the name of the message sender added at the front, so you will \nknow who sent the message. Any guild member will also be able to read \nthe GMotD by typing just /guildmotd and the message will be displayed \nagain. The GMotD will be erased if the server comes down, however. You \nwill have to reset the GMotD when the server comes back up.\n\n- /assist changed and improved. It should be much more reliable now. It \nalso will target whatever the assisted person has targeted. The \nassisted person does not need to have auto-attack on for /assist to \nwork.\n\n- Fixed a problem with /corpse that kept it from working on corpses \nthat were too far above or below you.\n\n** Skill Change **\n\n- Foraging changed so that if you are getting the hungry and thirsty \nmessages, your next successful forage will always be drink or food. We \nhave also decreased the chance of foraging fishing grubs a bit and \nincreased the chance that you will forage water.\n\n** Spell Changes **\n\n- Acumen now overwrites See Invisible.\n\n- Translocate now has the proper spell gem.\n\n** Bug Fix **\n\n- Fixed many crash problems for Windows 2000 users. This fix will most \nlikely also aid some folks that are not using Windows 2000 that are \nhaving problems.\n\n** Item Changes **\n\n- Velious racial plate helm quests have been added that will allow you \nto 'trade in' your existing helms for ones with textures. We have \ndecided to allow the players (or their characters) to chose whether \nthey wish to have the new helmet textures or to continue to use helmets \nthat show no graphics.\n\n- Five and ten charge versions of Potions of the Bone Field have been \nadded.\n\n- Kilva's Skin of Flame potion has been changed. It no longer has the \nsame effect as the Kilva's Blistering Flesh potion.\n\n- Removed the tinting from Dark Forge and Resonant armors. Tinting was \nnever really intended to be on those pieces and, frankly, they look \nbetter without it.\n\n** Miscellaneous Items **\n\n- Reduced the 'bottleneck' for getting Howling Stone keys by increasing \nthe availability of one of the quest items.\n\n- Erudite guards will now be much less friendly to Kobolds.\n\n- Vendors are once again selling the Coldain Tanner's Kit.\n\n** 'Combine' container changes **\n\nWe've made a change to 'combine' containers. In order to prevent people \nfrom accidentally destroying items, all containers with a 'combine' \nbutton will not combine any items that do not form a complete recipe. \nThis will be a huge boon to craftspeople all across Norrath. But this \nremoves the only drawback to using trade containers as backpacks. Their \nreduced weight and often greater carrying capacity made them more \ndesirable as bags, with the compensating risk that you might just lose \nsomething if you made a mistake.\n\nWe will be increasing the weight of portable 'combine' containers \nsomewhat. Where some of these containers weighed under 1 pound, they \nwill now weigh as much as 4 pounds for the largest sewing kit.\n\nAlong with this we are making a change to tailor made backpacks. In \ncase you didn't know, most tailor made packs have a built in weight \nreduction of 5%. We are raising that to 10%. We will also be displaying \nthe weight reduction of all containers with the information shown on a \nright click.\n\n- The EverQuest Team","content_hash":"35946da965218b2a80f1ed8d926fabc30b93c45a984bb02670087f8e74f91019","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 4, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"5902498b6e6ad3089a9c043101816ed95a532ff5524b3b48b86e491f82dc38cc","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":160115,"item_index":null,"heading":"April 4, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"06b1f44390ba23976cc09fd29f761f212eabb255c3e105301c6e2626eeeeb1eb","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":166014,"item_index":null,"heading":"April 4, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"389da1f8b11ba021f1b1d2f813661d82765e6832719512a284dbd2e19b20340e","filename":"patches-2001-1.txt","adapter":"text","source_offset":41264,"item_index":null,"heading":"April 4, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2001-04-04-2","id":"2001-04-04-2"},{"patch_date":"2001-03-27","effective_date":"2001-03-27","display_date":"March 27, 2001 2:00 am","title":"March 27, 2001 2:00 am","year":2001,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Fan Faire Reminder","Patch Day","Spell Changes and Additions","Item Changes","Bug Fixes","Enhancements","Quest"],"change_count":23,"word_count":880,"summary":"Fan Faire Reminder*** Registration for the San Diego Fan Faire closes on Wednesday, March 28th, and we are running out of spaces. Once all the spaces are taken, we will not be accepting any further registrations (or walk-ins). So if you plan to attend sign up before someone else gets your spot.…","content":"***Fan Faire Reminder***\n\nRegistration for the San Diego Fan Faire closes on Wednesday, March \n28th, and we are running out of spaces. Once all the spaces are taken, \nwe will not be accepting any further registrations (or walk-ins). So if \nyou plan to attend sign up before someone else gets your spot. Head \nover to www.everquest.com to register.\n\n*** Patch Day ***\n\n*Spell Changes and Additions*\n\n- A new teleportation spell has been added to the game for both Druids \nand Wizards. These are self-only gate spells to the Dreadlands. These \nspells should be available on the more exclusive spell vendors in \nNorrath.\n\n- Increased the drop rate on some Kunark spells to coincide with the \nnarrowing of the creatures carrying those spells as the game evolves.\n\n- Wizards now have access to a new type of spell that only works on \ncertain types of target. Generically called 'bane' spells, a few are \nnow available in the game. May your quest for such spells be \nsuccessful.\n\n*Item Changes*\n\n- Changed the effects on the Singing Steel Boots and Greaves. After a \nfair amount of concern from players, we have removed the summon food \nand water effects from these items. They have been replaced with \nmodified versions of Aria of the Eagles (boots) and Appalling Screech \n(greaves).\n\n- The Incandescent Bracer can now be worn on the wrist rather than the \nwaist.\n\n- The Incarnadine Breastplate must now be worn to activate.\n\n- Changed spell effects on Pauldrons of the Fearsome and Fearsome \nShield to right click and worn to activate.\n\n*Bug Fixes*\n\n- Fixed a bug that was causing some players to zone into the Warrens at \nthe wrong location.\n\n- Corrected an error with the Bixie Sword Blade, changing its delay \nfrom 6 to 16.\n\n- Fixed a bug where Iskar Monks were unable to Feign Death after \nForaging.\n\n- Kodiaks in the Great Divide are now seen as animals.\n\n- Toxdil, the wandering rogue poison vendor, will now sell to \ncharacters even when he is away from his home.\n\n*Enhancements*\n\n- Fixed a problem that occurred when players mistyped /guild. Typing \n/guildd in the chat window is the shortcut for typing /guilddelete. \n/guildd now has a confirmation box so that such an error should no \nlonger lead to the accidental deletion of a guild. \n\n- Added /showspelleffects. Using this toggle ('on' or 'off') a player \ncan turn on or off the display of particle effects for spells. This \nwill only affect spells, not world effects like waterfalls or weapon \nparticle effects. This should allow you to turn off many of the effects \nthat hamper rendering performance, inducing effects of spells, while \nstill being able to see some of the awesome effects, like those on \ncertain paladin weapons...\n\n- Added server-side filtering for chat and combat messages. This will \nallow you to turn off guild chat, shouts, auctions, oocs, 'my misses', \n'others misses', 'others hits', 'attacker misses me', PC spells (all \noptions), NPC spells and Bard songs (all options) at the server instead \nof at the client. This can reduce that amount of data sent to you over \nyour connection, and can help those with slower connections with better \nperformance and connectivity.\n\n- Ships will now be announcing their arrival in most zones. They will \nalso be announcing their progress to any zone they travel through. Any \nof those zones that they are not currently making announcements in will \nbe added in the next patch or two.\n\n- Shift - Left and Shift - Right will now repeat in the chat window. \nThis means that when editing what you've typed, you can just hold down \nthe Shift and Left Arrow keys and the cursor will move left until it \nreaches the beginning of the line or until you release the keys.\n\n- The spell slot number will now show up in front of the spell name \nwhen you press Alt to cast a spell using the Alt-Spell Number method.\n\n- View perspective in wolf form has been fixed. First-person view will \nnow be on level with the wolf, rather than a few feet above it. At the \nsame time, perceiving other players in wolf form will appear to be \nstanding on the ground instead of floating a few feet above it.\n\n- Trade skill success and failure messages will be sent to the \ncraftsperson's group instead of just the craftsperson, as long as the \ncraftsperson is using the proper ingredients. Failure of the craftsman \nto use the proper ingredients will result in no failure message being \nsent.\n\n- In order to prevent a few trade scams, money can no longer be removed \nfrom a trade window. You will have to cancel the trade and start over \nto adjust the amount of money involved in the trade.\n\n- We're now sending hitpoint updates to the casters of direct damage \nspells no matter how far away they are when the spell lands. This will \nallow those casters that try to stand as far back as possible to get \nupdates even when their range indicates that the messages should be \nsurpressed.\n\n*Quest*\n\nSeveral new quests have been added as well, so don't be afraid to talk \nto the folks of Norrath, they might have new information for you.\n\n- The EverQuest Team","content_hash":"9aed02e93ea0efebaa89e9138e6c8875284b1ff22b807c7287ea348d20ac66af","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 27, 2001 2:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"478d59ba2a27abc04309344e89246ffe44c5159d7af6bec208dc6bcfe6320c54","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":155004,"item_index":null,"heading":"March 27, 2001 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"ea0821cc7f0e9614b344ffb457b6bee145e7d0e4d3d78e49b7175b4527f49c62","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":160805,"item_index":null,"heading":"March 27, 2001 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3a0fc49a26e8647f340ef322a746584b469e0cecd88496e3936c49a28c457cf2","filename":"patches-2001-1.txt","adapter":"text","source_offset":36055,"item_index":null,"heading":"March 27, 2001 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-03-27-1","id":"2001-03-27-1"},{"patch_date":"2001-03-14","effective_date":"2001-03-14","display_date":"March 14, 2001 3:00 am","title":"March 14, 2001 3:00 am","year":2001,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["EverQuest Turns Two","Ever Changing, Evolving, Expanding","The Warrens","The Planes","Epic Quests","Patch Day","A Message From Customer Service"],"change_count":13,"word_count":1129,"summary":"EverQuest Turns Two*** Two years ago this Friday, EverQuest was launched, forever changing the course of online gaming. Today EverQuest boasts nearly 360,000 active subscribers, and a two-year retention rate of 65%. Peak usage tops 89,000 simultaneous users with average peak usage at roughly…","content":"***EverQuest Turns Two***\n\nTwo years ago this Friday, EverQuest was launched, forever changing the \ncourse of online gaming. Today EverQuest boasts nearly 360,000 active \nsubscribers, and a two-year retention rate of 65%. Peak usage tops \n89,000 simultaneous users with average peak usage at roughly 87,000. \nThe EverQuest community continues to grow daily. \n\nWe've put up a page on the EverQuest website to help celebrate \nEverQuest's achievement and to thank our loyal fans. Over the next \ncouple of days we will be posting interesting content from EverQuest's \nhumble beginnings, as well as a few surprises. Check it out! \nhttp://everquest.station.sony.com/2ndanniversary/index.jsp\n\n*Ever Changing, Evolving, Expanding*\n\nThe Warrens:\n\nAs part of our two-year celebration, we're pleased to announce the \nrelease of \"The Warrens\", a free expansion zone located on Odus. \"The \nWarrens\" is a low-to-mid level dungeon and the home of the Kobolds on \nOdus. You can patch the Warrens by running the \"Optional Patch\". \n\nIn addition to filling-out the continent of Odus, \"the Warrens\" will \nalso serve as a platform to try out some of the new ideas brought forth \nby members of the team and the public aimed at addressing some common \ngameplay issues. We would like to see what options might be open to and \nenjoyed by the players in the future.\n\nThe first issue addressed in the Warrens is the problem of higher level \ncharacters competing with lower level characters for loot on lower \nlevel creatures. To address this issue, in the Warrens, a group that \n\"outclasses\" a particular foe will not receive any loot that is MAGIC, \nLORE, or NODROP. All other loot will drop. \"Outclassing\" a foe is \ndefined as having a group makeup such that no one in your group \nreceives experience from the kill. This can happen if, for instance, \nthe foe is \"green\" to all group members, or if the group makeup is of \nsuch a wide level range that the system determines the fight was \nunbalanced using regular experience rules.\n\nAny time that an NPC would have dropped special loot and does not due \nto it being outclassed, a message indicating that the combat was \n\"trivial\" will be displayed to the group. \n\nAs time goes on, we will be implementing new gameplay subsets and \nadjustements in the Warrens. Please be sure to let us know what you \nthink!\n\nThe Planes:\n\nThe Planes of Fear and Hate have been updated as part of our two-year \ncelebration. Adventurers in the Plane of Fear will notice that some \nhigh-level foes are now available. Rewards for former \"boss npcs\" have \nbeen moved down to underlings that are roughly as powerful as the old \nbosses were.\n\nThe Plane of Hate has also received a large update, but this one also \nincludes the opening of a previously undiscovered part of the zone, now \nfull high-level expansion-oriented content. Much as with Fear, rewards \nfrom bosses have been moved. \n\nEpic Quests:\n\nAs part of the Plane updates, we've made several adjustments to Epic \nquests for a number of classes. Previously, questers of many classes \nwere put in direct competition with regular non-questing adventurers \nfor a few coveted spawns. In these cases, a new step has been added to \nseparate the \"Epic Encounter\" NPCs from the \"Epic Quest\" NPCs. \n\nFor those who are mid-quest, all quest requirements have remained the \nsame. In other words, if you turn the same items into the same NPC, the \nsame reward applies. What has changed is that some components may be in \na different location from where you expect them. It is recommended that \nyou check with the last NPC in line or other adventurers to find where \nyou need to go next.\n\n***Patch Day***\n\nAlong with the big announcements above, today was a patch day as well:\n\n- Fixed a bug that allowed exploitation of the period of time between \ncharacter control being established and loading of character faction \ntables.\n- Fixed the Dagger of Frost. Its special item flags were improperly \nremoved in the last patch.\n- The spell, Mark of Karn, has been enhanced to heal more per hit.\n- The effect on the Celestial Elixir Breastplates has been changed to \nthe enhanced Mark of Karn. The casting time on these items has also \nbeen changed to 9 seconds.\n- NPCs in Thurgadin will no longer stop traveling when you /hail them.\n- Fixed a problem present in Nagafen's Lair and the Plane of Hate that \ncaused framerate to drop over time.\n- Shift-clicking on a stack of items will cause you to pick up the \nwhole stack. This is in addition to CTRL-clicking on a stack, which \nwill cause you to pick up one. These both also work for coins now as \nwell as items.\n- In addition to the above, holding down the shift key while clicking \nthe \"Sell\" button in the vendor screen will cause you to sell the \nentire stack of items if a stack is selected. For example, you can sell \n20 peridots by selecting the stack, and shift-clicking \"Sell\". I'd \nrecommend though that you give them to your neighborhood cleric first \nthough :) The ability to buy stacks is on the list for implementation \nin the near future.\n- There are a ton of new recipies for trade skill users out there. \nCheck your books. \n- There are a bunch of new quests as well.\n- It appears that we fixed a bug with the Mend skill that caused it to \nbe unavailable for a few seconds after it was supposed to be ready for \nuse. Let us know if there are any further problems.\n- Foraging items will now yield a message giving you some idea of what you've foraged.\n\nPlease remember that the /movelog for the Rathe and E'ci is scheduled \nfor this weekend. Please read the message below for details on the \n/movelog.\n\n*A Message From Customer Service*\n\nWe regularly receive requests from customers that want their characters \nmoved from one server to another, or from one account to another. \nUnfortunately, due to the EverQuest EULA, the number of requests that \nwe receive, the desire to maintain stable server communities and \neconomies, and other problems associated with character moves, we can \nnot move characters across servers or accounts. \n\nIt is important for the integrity of the server that items from a \nserver remain on that server. We also feel that it is important that \ncharacters that have built up a reputation, good or bad, have to live \nwith the consequences of their decisions, and are not allowed to \nretreat from that reputation by changing servers.\n\nThe only exception to this rule is when we open a Movelog for moving a \nlarge number of characters to new servers. At no other time will we \nmove a character in such a fashion.\n\n- The EverQuest Team","content_hash":"947603b7e3c7d1204191651d04e5fee9b04afdc2400913150b588da325440fe3","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 14, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"2f85018cf293b4e6d98893d371d653ac48e06307da5ea25972599f2c3ece0d11","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":148376,"item_index":null,"heading":"March 14, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"72232f7a06d4912e653ce311b6687e39fc93406d2f06d241870d8f7e3fbac0c7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":154081,"item_index":null,"heading":"March 14, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"5e757bdbf98698d11bf807b89b78ee44ef2a65b4019df55105f66e2efa44d502","filename":"patches-2001-1.txt","adapter":"text","source_offset":29331,"item_index":null,"heading":"March 14, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-03-14-1","id":"2001-03-14-1"},{"patch_date":"2001-03-09","effective_date":"2001-03-09","display_date":"March 9, 2001 12:00 am","title":"March 9, 2001 12:00 am","year":2001,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"items","label":"Items"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["E'ci and The Rathe Movelog"],"change_count":1,"word_count":486,"summary":"E'ci and The Rathe Movelog* We will be opening a new server and moving characters from the E'ci and The Rathe servers to this new server upon the request of the customer. If you choose to move your characters to the new server, please be aware that all of your characters on the old server will be…","content":"*E'ci and The Rathe Movelog*\n\nWe will be opening a new server and moving characters from the E'ci and \nThe Rathe servers to this new server upon the request of the customer. \nIf you choose to move your characters to the new server, please be \naware that all of your characters on the old server will be moved to \nthe new server.\n\nTo request to have your characters moved to the new server, all you \nneed to do is type \"/movelog yes\" into the chat window while playing a \ncharacter on that server during the time that the move log is open.\n\nWe will be opening the move log for these two servers on Friday, March \n16th, 2001 at 6:00 pm. PST (which is Saturday morning at 2:00 am GMT). \nWe will be closing the move log on Sunday, March 18th, 2001 at 11:59 pm \nPST (7:59 am on Monday the 19th GMT). The new, yet unnamed, server \nshould be opened some time during the week of March 19th. We'll \nannounce the exact date as soon as we can.\n\nThere are a few things to keep in mind when choosing to move your \ncharacters to the new server. The most important thing to keep in mind \nis that character corpses will not be moved with the characters. So it \nis important to make certain that you have looted all of the corpses \nthat you want to loot before the characters are moved.\n\nAlso, characters names are unique on the new server. Because characters \nwill be moving from two separate servers onto the new one, there may be \ncases where two characters with the same name are created on the new \nserver. Because character names must be unique, one of the two \ncharacters will be chosen at random and have an 'x' added to the end of \ntheir name. If you find that one of your characters has had an 'x' \ntacked onto their name after the move and you would rather have a new \nname, please contact your GM by using the /petition function. The GM \nwill help you to change the name of your character.\n\nGuild structures do not follow the characters to the new server. We \nwill be unable to reestablish guilds until at least a week has passed \nafter the split. On any day after the new server has been up for eight \ndays, the guild leader can /petition for a GM to help them reestablish \nthe guild. Please do not petition for this before seven days have \npassed, we will not be able to set up your guild before then.\n\nWe will not be moving characters back to the old server, so make \ncertain that you want to move your characters before you type \"/movelog \nyes\". And we will not be moving characters for those that fail to \nexecute the movelog command during the stated window of opportunity. \n\n- The EverQuest Team","content_hash":"050d3b585d8731beb1a23c2e5716a3935fa55279c7592466df76d29f059d7acc","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 9, 2001 12:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"d7eac9e749c6e3ce08df3062be4398bf34ea8ce38d02f3ecc8a9368e86feb6fd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":145715,"item_index":null,"heading":"March 9, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"31a910935cc7d6fd73298cee2e7b9f1525880f09c60472672c8063612a979965","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":151323,"item_index":null,"heading":"March 9, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"5d85d152c5fa9b74d860f04b413d0ec8478759d9630a02204414c109d718f883","filename":"patches-2001-1.txt","adapter":"text","source_offset":26573,"item_index":null,"heading":"March 9, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-03-09-1","id":"2001-03-09-1"},{"patch_date":"2001-02-21","effective_date":"2001-02-21","display_date":"February 21, 2001 3:00 am","title":"February 21, 2001 3:00 am","year":2001,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","Spell and Skill Changes","Paladins","Shadowknights","Rangers","Bards","Magicians","Enchanters","Bug Fixes","Misc Changes","Item Changes","Trades and Crafts","NPC AI - Hate","Tracking","The following options have been put in for Rangers only","Hybrid Casting"],"change_count":1,"word_count":2090,"summary":"Patch Day* Today's patch contains a wide variety of enhancements and changes. Due to the number of changes being made, this list is primarily a summary. Extended descriptions of the changes and the reasoning behind them can be solicited on the EverQuest Message Boards. Spell and Skill Changes*…","content":"*Patch Day*\n\nToday's patch contains a wide variety of enhancements and changes. Due \nto the number of changes being made, this list is primarily a summary. \nExtended descriptions of the changes and the reasoning behind them can \nbe solicited on the EverQuest Message Boards.\n\n*Spell and Skill Changes*\n\nDruids, Shaman, and Clerics:\n--- Superior Healing moved to level 51 for shamans and druids. \n--- Casting difficulty of Superior Heal reduced (less fizzles)\n--- New level 55 Druid and shaman spell, Chloroblast, similar to remedy \nfor clerics.\n--- New Druid spell at level 60, upgrade to superior healing, Natures \nTouch.\n--- Created a new spell effect for Celestial Healing, Celestial Elixir, \nand Torpor. This will allow them to stack with all other spells, save \nspells of the same type (Heal over time). Prior to this, all heal-over-\ntime spells followed the same rules as regeneration spells.\n--- Reduced the casting difficulty of Remedy.\n--- Lowered recast time on Wake of Karana\n\nPaladins:\n--- Added Endure Magic spell at level 30\n--- Added Resist Magic at 55\n--- Moved Guard spell from 49 to 39\n--- Moved Armor of Faith from 53 to 49\n--- Added New level 53 paladin spell: Divine Glory\n--- Added New level 59 spell: Celestial Cleansing \n--- Defense skill cap made exactly same as warriors\n--- Added Yaulp 4 at 60 and enhanced.\n\nShadowknights:\n--- Removed artificially inflated mana cost for pre level 50 lifetap \nspells. Please note that post-50 lifetap spells never had an inflated \nmana cost.\n--- Moved Spirit Tap to level 55\n--- Moved Drain Spirit to level 57\n--- Added Drain Soul at level 60\n--- Grim Aura added at level 22 and enhanced\n--- Moved Shieldskin to level 34\n--- Pet buff added at 29\n--- Added Diamondskin spell at 59\n--- Defense skill cap made exactly same as warriors\n--- Due to the recent improvements to \"Harmtouch\", it is doing much \nmore damage than it would before and unbalances PvP. As such it will \nnow do less damage in PvP (68% of PvE, down from 80%). In addition, \nShadowknights on the PvP servers were routinely killing themselves via \nnon-XP losing means and attacking other players with Harmtouch \nimmediately upon respawn. In order to address this situation, Harmtouch \nis no longer automatically \"recharged\" by death on the PvP Servers.\n--- The \"Lifeleech\" discipline now increases hit probability in \naddition to its other effects.\n\n\nRangers:\n--- Added Endure Cold at 22\n--- Added Skin Like Nature at 59\n--- Added FireFist at 22\n--- Moved Bramblecoat from 49 to 39\n--- Added Spikecoat at 49\n--- Added resist cold at 55\n--- Added Panic Animal at 22\n--- Moved Jolt to 51\n--- Moved Spirt of Wolf from 39 to 30\n--- Added Cinder Jolt (fire-based Jolt spell) at 55.\n--- Offense and weapons skill made identical to warriors\n--- Added See Invisible at 39\n\nBards:\n--- Added new level 20 Bard Song: Cassindra`s Chant of Clarity\n--- Bards defensive skill made exactly the same as a warriors\n--- Changed it so that the bard spell Denon's Desperate Dirge to \nincrease damge by 10pts per level over 45. Also made it so the spell \ndoes 20% more damage using the Puretone discipline.\n\nMagicians:\n--- Added new level 59 spell: Valiant Companion\n--- Added new level 39 spell: Summon Companion\n--- Rain spells no longer count pets against total number of entities \nthey can damage (all rain spells)\n--- Added level 29 spell for Mages: Expedience\n\nEnchanters: \n--- Lowered recast time on Visions of Grandeur\n\n*Bug Fixes*\n\n--- Aggressive and Defensive disciplines have been fixed. Before they \nwould only affect damage taken and not affect damage dealt out. Now \nthey affect both as designed.\n--- Fixed the bug with going to the spellbook when the inventory window \nwas up in fullview mode. It should work now. Also, fixed a minor bug \nwhere if you were in normal mode and tried to go to the spellbook from \ninventory via /book or the keymapped key it would not go, and it would \nmake the done button not work properly for the inventory mode.\n--- Fixed NPC melee ranges to be the same as for player characters. In \nother words, if you can hit the NPC, he can hit you. This bug was a \nproblem with one dragon that could be hit, but could not hit back.\n--- Fixed a bug that made it impossible to \"Call of the Hero\" someone \nout of water or lava.\n--- Fixed the proc on the Chilled Scythe. Owners of this item will need \nto swap it out with a GM.\n--- The Kromzek Surveyor Scope now fits in the \"Ranged\" slot rather \nthan the \"Ammo\" slot as before.\n--- Fixed a bug that caused the two single-target bard snare songs to \nbreak too soon in some cases.\n--- Fixed a bug whereby NPCs would consider the race of a player prior \nto the loading of the faction table upon zoning or logging in. This \nwould cause people to be attacked by things that normally like them. \n--- Players should now be properly removed from the group regardless of \nhow they exit the game.\n\n*Misc Changes*\n\n--- Added text labels to the fullview inventory window \"body\" slots \n(Available only to Velious Subscribers)\n--- Added the ability to toggle those labels on and off. Use \n/invwinlabels [on/off] (or no arguments to toggle). This is saved in \nthe eqclient.ini file in the [Defaults] section with the key \nInvWinLabels=[TRUE/FALSE]\n--- Increased the pre-50 bind-wounds cap for rogues and warriors.\n--- Pickpocket now works to a max of 5 levels below you, or level \n45...whichever is greater... You can pickpocket NPC up to level 55 if \nyou are level 60. \n--- The mouse pointer will now move at a multiple of its normal speed \nwhen you adjust the MousePointerSpeedMod setting in the eqclient.ini \nfile. You can set that multiple on-the-fly with the /mousespeed \ncommand.\n--- The \"AutoHelp\" feature that can be set under the options menu has \nbeen enhanced. Spell casters in particular might want to turn it on and \ntry depressing the ALT key. It's perfect for refreshing your memory in \nregards to your spell lineup.\n--- If you are interrupted while trying to cast a spell that uses a \ncomponent, you will no longer use that component. Jewelers should be \nvery pleased with this change.\n--- Reduced the casting difficulty (fizzle rate) of all spells over \nlevel 56. Spells have always previously been set up so that it's \nusually more efficient to use a spell from a previous circle than the \ncurrent one. The formula did not take into account the fact that \neveryone stops at 60.\n--- Changed it so that players will now lose experience when they die \nin the Arena in Kael Drakkel. It seems that people were fighting giants \nin that arena in order to avoid the death penalty.\n--- Naked PC corpses that have experience and are above level 30 will \nnow last 3 hours instead of 3 minutes.\n--- Avatar and Focus of Spirit should now stack\n--- Raised the pre and post 50 bind wounds cap for paladins, clerics, \ndruids, and shaman.\n\n*Item Changes*\n\n--- The effect on the \"Frost Giant Beard\" can now be used at 35th level \nrather than level 50.\n--- The Wurmslayer will now fit in a bag. \n--- Iksar can now use the Ashenbone Shield\n--- Chandged Crystallized Shadow leggings to rentable\n--- Changed Gorilla Hide Leggings to show up as leather, was cloth \nbefore\n--- Changed Envy from a piercing weapon to a shield so players could \nBash with it. Envy is a parrying dagger.\n--- The Shralok Pack is now LORE. It was set to pending-lore some time \nago.\n--- The Guardian and Sentry Armor bracers are no longer LORE.\n--- Donal's Breastplate can now only be used on any individual target \nonce every 7.5 minutes. This addresses some of the balance issues that \nbecame apparent given the existence of a mana-free complete heal.\n\n*Trades and Crafts*\n\n--- Fixed the Gator Roll baking recipe.\n--- Repaired the notetext instructions for creating a Mixing Bowl with \npottery. \n--- Repaired Holgresh Fur Cap and Holgresh Fur Moccasins tailoring \nrecipes.\n--- Made it so that the file is returned in addition to the hammer when \na character fails to forge any of the various chain jointings.\n--- Repaired Recipe for Enchanted Tier`Dal Adamantite Bracelet\n--- Made it so that the Dwarven Smithy Hammer is returned on a failure \nto forge Brellium Chain Jointing.\n--- Repaired Field Plate Boots smithing recipe\n--- Changed the name of the smithed Enchanted Cabilis Scale armor to \nImbued Cabilis Scale armor for naming convention reasons.\n--- Repaired the recipe for converting 3 Enchanted Large Adamantite \nBricks into 1 Enchanted Block of Adamantite in the Tier`Dal Forge, it \nwas previously only possible in the Oggok Forge.\n--- Made it so that the Bread Tin is returned upon a failure to bake \nbread.\n--- Mithril and Velium Bonings will be stackable.\n--- Mithril Studs will be stackable.\n\n*NPC AI - Hate*\n\nWe've made a number of changes to NPC AI, specifically to the section \ndealing with target-selection, or what's commonly referred to as \n\"Hate\". It is not so much that NPCs react differently to hate now than \nbefore, but that we've changed the way that hate is awarded. \n\n--- We reduced the amount of hate that can be caused by a proc. Due to \nthe high proc rates at upper levels, the amount of hate generated from \nprocs, and the spells that were selected for those procs, made keeping \nthe attention of the creature much too easy a task for the tank. \nSimply, it nearly eliminated the challenge of keeping a foes attention \nat levels above 50.\n\n--- We've capped the amount of hate that can be awarded to most \ncasters, specifically for debuff-type spells like the Malo and Tash \nseries. The hate calculation for these spells takes into account the \nnumber of hitpoints of the NPC and did not \"play nice\" with the \nincreased HP limit of Velious. It explains why Enchanters, for \ninstance, would complain that casting a Tash spell would lead to near-\ninstant death.\n\n--- We've redressed the amount of hate generated by heal spells. \nPreviously, and *partly* due to a bug, the high level heal spells such \nas superior heal or complete heal would generate no more hate than \ngreater heal. In fact, so little hate was generated by these spells \nthat it made controlling NPC aggression trivial. Heal spells will now \ngenerate an amount of hate more in line with the number of hitpoints \nactually healed. Due to our desire to leave the lower level game more \nor less untouched, two separate caps have been placed for targets level \n50 or below, and 51 or above. Heal spells will generate significantly \nless hate for targets below level 51 than those at or above that level.\n\n--- We've also re-evaluated ways that players have to reduce their own \nhate. While spells in place to allow this are OK, the Evade skill \n(possessed by rogues) let them out of their damage too easily. A rogue \nthat successfully evaded would immediately drop to a level of hate \nlower than someone who was in the awareness range, but hadn't done \nanything to really upset the creature such as damage it or heal its \nfoe. This problem was exacerbated by the increase of the size of the \nhate list implemented with Velious. \n\n*Tracking*\n\nTracking now works in full view for all classes that can use it, and \nsports a nifty scroll bar that allows players to see everything on the \nlist. In addition, the /trackplayer setting is now saved to the \neqclient.ini file.\n\nThe following options have been put in for Rangers only:\n\n--- /tracksort \n--- /trackfilter \n\n*/tracksort options beginning with R are reverse order\n\n*Hybrid Casting*\n\nHybrids that cast spells in combat were taking double penalties at \nhigher levels. The casting times of their spells went up, and the \namount of melee damage they do per second went up. This results is \nhaving to take longer to cast spells, and losing more damage/second for \neach second taken in casting. To help offset this, Rangers, Paladins \nand Shadowknights casting non-beneficial spells that have casting times \ngreater than or equal to 3 seconds, now get a 3 % reduction in casting \ntime for each level over 50. 3% at 51, 6% at 52, etc., to 30% at 60. \nAgain, this applies only to non-beneficial spells. \n\n- The EverQuest Team","content_hash":"ef65d9b679a4d99eb5fa33d4228a636adf6fcb1a588618c6f84ec783e7dee5e9","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 21, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"67f17767bd4ff6721404e09ccf48ee3a8c4d4c3db9aa08b49b4db7b372d32efb","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":130019,"item_index":null,"heading":"February 21, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"fb66da13fe6e64299a6e02b7963735b0c1c341bd60e0a7d6eea070549b30e1ff","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":135231,"item_index":null,"heading":"February 21, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"8c81fb4682872f591287684c835364798c97592371b57fdb79ba4b6968ec3f17","filename":"patches-2001-1.txt","adapter":"text","source_offset":10481,"item_index":null,"heading":"February 21, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-02-21-1","id":"2001-02-21-1"},{"patch_date":"2001-01-24","effective_date":"2001-01-24","display_date":"January 24, 2001","title":"January 24, 2001","year":2001,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["QA Openings","Small Patch"],"change_count":1,"word_count":180,"summary":"QA Openings* Our Quality Assurance department is looking for some AVID EQ gamers to join us as testers at the San Diego branch. If you would like more information please visit www.verant.com or mail your resume to resume@station.sony.com with \"QA Openings\" as the Subject. Applicants should include…","content":"*QA Openings* \n\nOur Quality Assurance department is looking for some AVID EQ gamers to \njoin us as testers at the San Diego branch. If you would like more \ninformation please visit www.verant.com or mail your resume to \nresume@station.sony.com with \"QA Openings\" as the Subject. \n\nApplicants should include their time playing EverQuest, and their \nnumber of characters and their respective classes and levels as part of \ntheir resume. \n\n*Small Patch* \n\nThe EverQuest Team is currently hard at work evaluating, planning, and \ndocumenting our project plans for the current year. As such, we did not \nplan game updates during this period, forecasted to last a few weeks. \n\nHowever, given today's server maintenance being performed by our \nOperations Team, we were able to include a few small updates. These \ninclude some minor polishing on the Plane of Mischief, as well as the \nplacement of the wizard's Velious teleport spells on merchants. \n\nVery soon, we'll be back to our continual plans to enhance the game \nworld. We'll be sure to let you know what we have planned as we can. \n\n- The EverQuest Team","content_hash":"25a5cc28c5cba01d6ec03dfb917279bc236c4f58bb55b2ed348dd5d279605618","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 24, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"46adc51234d2809a9fa109752a98a579eebde0b8558ea8b72a9ad4736c30282f","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":128676,"item_index":null,"heading":"January 24, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"40da8b0ceb2a262ac038220a365c6710d7c8fbbecd0e1de49ed0c19a87371158","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":133694,"item_index":null,"heading":"January 24, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"77b67dc3bfecdc18ffaa2b240f6b843583f5967aafc44688ba9025fd1958ff60","filename":"patches-2001-1.txt","adapter":"text","source_offset":8944,"item_index":null,"heading":"January 24, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-01-24-1","id":"2001-01-24-1"},{"patch_date":"2001-01-09","effective_date":"2001-01-09","display_date":"January 9, 2001 3:00 am","title":"January 9, 2001 3:00 am","year":2001,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"}],"sections":["Patch Day","Disciplines","Spells","Miscellaneous","Root and Snare","Looting NODROP Items"],"change_count":20,"word_count":683,"summary":"Patch Day*** We're happy to present today's patch, which focuses primarily on addressing issues that have been brought forth by EverQuest players. We appreciate the opportunity to spend some time focusing on specific issues important to you. Today's patch includes the following: Disciplines* The…","content":"***Patch Day***\n\nWe're happy to present today's patch, which focuses primarily on \naddressing issues that have been brought forth by EverQuest players. We \nappreciate the opportunity to spend some time focusing on specific \nissues important to you. Today's patch includes the following:\n\n*Disciplines*\n\n- The \"Resistant\" Discipline now lasts 5 minutes instead of the \nprevious 1.\n- The \"Holy Forge\" Discipline now lasts 5 minutes instead of the \nprevious 2.\n- The \"Weaponshield\" Discipline now lasts 20 seconds instead of the \nprevious 15.\n- The \"Leechcurse\" Discipline now lasts 20 seconds instead of the \nprevious 15.\n- The \"Deftdance\" Discipline now lasts 15 seconds instead of the \nprevious 10.\n- The \"Puretone\" Discipline now lasts 4 minutes instead of the previous \n2.\n- The \"Sanctification\" discipline now lasts 15 seconds instead of the \nprevious 10.\n- The \"Unholy Aura\" Discipline now gives a 50% bonus to Harmtouch \n(compared with the previous 25%) and causes it to save versus disease, \nwhich should result in even fewer resists in most high-level \nencounters.\n\n*Spells*\n\n- \"Lay on Hands\" has been improved starting at 40th level.\n- The \"Summon Corpse\" spell is now available to Shadowknights.\n- Corrected a bug that was causing damage while using the \"Trueshot\" \nDiscipline to be the same regardless of the quality of your bow.\n- The spells \"Focus of Spirit\" and \"Visions of Grandeur\" now stack.\n- \"Harmtouch\" is now resisted as if it were a \"Lifetap\" spell, meaning \nthat it is all-or-nothing, and nearly unresistable with exception to \nencounters that are immune to magic or out of the acceptable level \nrange. In addition, maximum damage for Harmtouch has been increased \nstarting at 40th level.\n- We fixed a bug that caused \"Lure\" type spells (Wizards) to be \nresisted more than they should have been in certain types of \nencounters.\n- Melee attack timers will no longer be reset when a SK, Paladin, or \nRanger cast a spell. Previously these classes had to wait a full attack \ndelay after casting before they would attack via melee again. \n\n*Miscellaneous*\n\n- You may now adjust the clipping plane in the Hole. Previously, the \nclipping plane was fixed. Many people requested the ability to bring \nthe clipping plane closer to allow them to improve their client's \nperformance.\n- Fixed several problems with trade-skill components that were not \ndropping. Also added some new recipes.\n- Fixed the Iksar \"Shackle of Steel\" quest. \n- The additional options for /camp (/camp server, /camp desktop) have \nbeen implemented. /camp server will take you to the server-selection \nscreen. /camp desktop will cause EverQuest to terminate and take you to \nthe desktop.\n\n*Root and Snare*\n\nRoot-type spells and \"snare\" type spells now use a separate spell \neffect. \n\nPreviously, \"Root\" spells would overwrite any snare effect upon the \ntarget. When the root would wear off, the target began moving at full \nspeed. With this change, when root wears off, snare will still be in \neffect. This has a few added effects on the other end. \n\nFor instance, root will no longer cancel SoW or Journeyman's Boots \neffects. It also allowed us to correct a long-standing bug that was \nallowing bards to cancel root on themselves by playing Selo's \nAccelerando if Selo's was in effect at the time that the bard was \nrooted. As mentioned in a previous patch where the first part of this \nbug was fixed, this was not the intended effect.\n\n*Looting NODROP Items*\n\nA new command is now available to EverQuest players. \n\nIn order to prevent the accidental looting of NODROP items, the \n/lootnodrop command has been added to the client. The command supports \nthree options: ALWAYS (Default) - You will be presented with a yes/no \nconfirmation box when attempting to loot any NODROP item. SOMETIMES - \nYou will be presented with a yes/no confirmation box when attempting to \nloot any NODROP items that your race and/or class cannot use. NEVER - \nNODROP items will be looted without confirmation. \n\nIt is highly recommended that you DO NOT CHANGE this from the default \noption, as the GM staff cannot assist in cases of accidental looting.\n\n\n- The EverQuest Team","content_hash":"2d5ec3478d8b4028787269e369274687f9f70378c6ddaaddb3e30de2bf258b09","source_files":["patches-2001-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 9, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0a9df7a489e25f3c14ddfded366d18b1f52e814fd0faadbda2b0cdecefad34a9","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":120027,"item_index":null,"heading":"January 9, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"4e33007fabd7da742ea4fbb41668cb0d07529989d5460e03c7818302fefa3b41","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":124852,"item_index":null,"heading":"January 9, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"e30e396a0fbbb55d0dfcbf30a0c41773b8758c5f7538f9a5f6bf88e4e5765e0c","filename":"patches-2001-1.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"January 9, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-01-09-1","id":"2001-01-09-1"},{"patch_date":"2000-12-19","effective_date":"2000-12-19","display_date":"December 19, 2000 3:00 am","title":"December 19, 2000 3:00 am","year":2000,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","been implemented on the Live servers"],"change_count":11,"word_count":342,"summary":"Patch Day* Today's patch primarily consists of tuning of Velious zones as well as content and other additions. In addition, the following changes have been implemented on the Live servers: High-end items that have a activatable (right-click) healing effect have in several cases had their casting…","content":"*Patch Day*\n\nToday's patch primarily consists of tuning of Velious zones as well as \ncontent and other additions. In addition, the following changes have \nbeen implemented on the Live servers:\n\n- High-end items that have a activatable (right-click) healing effect \nhave in several cases had their casting times increased. \n- Factions for some of the higher end encounters in Velious have \nreceived some adjustments. Basically, \"bad acts\" receive more weight \nthan \"good acts\". For instance, if \"A\" hates \"B\" and \"B\" hates \"A\", \nkilling \"A\" will hurt your faction with \"A\" more than it will help your \nfaction with \"B\".\n- The stamina reduction with \"Resurrection Effects\" has been replaced \nby a slight attack-speed debuff.\n- The Ranger's Trueshot discipline now works correctly. It was \npreviously only working versus other player characters.\n- The Shadow Knight's \"Unholy Aura\" discipline has received an \nenhancement. When in use, harmtouch resistances will be checked versus \ndisease instead of magic. In addition, harmtouch will resist in the \nsame fashion as lifetap spells, meaning that unless the creature is \nimmune to disease, you should get full damage most of the time.\n- The spell attached to the \"Fiery Defender\" can now be partially \nresisted instead of being \"all or nothing\". The net result is that the \naverage damage will be higher.\n- The Paladin \"Holy Forge\" discipline will now give paladins triple the \nnormal chance of scoring a critical hit. Each critical hit has a \npercent chance to be scored as a critical blow.\n- Added parameters to the /camp command (the command that will cause \nyou to camp out if you are already sitting). \"/camp server\" will take \nyou back to the server selection screen. \"/camp desktop\" will take you \nout to the desktop following a successful camp. Despite popular \nrequest, \"/camp spawn\" will not be implemented.\n- Walruses now indeed sound like they should.\n- Added the /chatfontsize [0 to 5] (default is 1) command. This command \nwill allow players to adjust the size of the font in the chat window.\n\n\n- The EverQuest Team","content_hash":"94388054c120281b484e17fcf96556e12576c3f7992b00787e985d10b7fba744","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 19, 2000 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"83ce417d86aef0d52e15e6becf1fa076b87d8c22b810445be5a27327976f27d1","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":117886,"item_index":null,"heading":"December 19, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"65002e56b41ace9cb1cf4ea0cd0e39ea8ce0a6983f13efe10cfccbc7a247d7a6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":122545,"item_index":null,"heading":"December 19, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"d88f96a234a695a53fa0e40001d9e6d1541b08e27887863d53ba4dc528ff2a21","filename":"patches-2000-2.txt","adapter":"text","source_offset":60869,"item_index":null,"heading":"December 19, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-12-19-1","id":"2000-12-19-1"},{"patch_date":"2000-12-16","effective_date":"2000-12-16","display_date":"December 16, 2000 12:00 am","title":"December 16, 2000 12:00 am","year":2000,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"servers","label":"Servers"}],"sections":["Movelog Reminder"],"change_count":2,"word_count":82,"summary":"Movelog Reminder* We want to remind players on Solusek Ro, Karana, and Cazic-Thule that registration for move to the new split-server will open 10am PST (GMT- today and will remain open until 12:00am Monday. To register all of your characters on those servers for the move, you must type \"/movelog…","content":"*Movelog Reminder*\n\nWe want to remind players on Solusek Ro, Karana, and Cazic-Thule that \nregistration for move to the new split-server will open 10am PST (GMT-\n8) today and will remain open until 12:00am Monday. \n\nTo register all of your characters on those servers for the move, you \nmust type \"/movelog yes\" while in-game. Again, you only have to type \nthe command while logged in to *one* character. It counts for all \ncharacters on that account and server.\n\n- The EverQuest Team","content_hash":"e9f6b905c48a5ee020c7c7f79cf8253a16215f15f783a47803baab97cb3dd8cd","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 16, 2000 12:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"e485f40c6053280c5378c22c8e9165a78eb42207bcdf73acc45c5bfed33307a7","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":117335,"item_index":null,"heading":"December 16, 2000 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"2f697c5587e303c4962c480e47beafe1afd34eb2939a115f09d6c0b9a015c568","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":121896,"item_index":null,"heading":"December 16, 2000 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"5c412b6eb9e00f40d6d21ce4b2d49eb976a3085127363fe9300c9c04c50cbc4c","filename":"patches-2000-2.txt","adapter":"text","source_offset":60220,"item_index":null,"heading":"December 16, 2000 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-12-16-1","id":"2000-12-16-1"},{"patch_date":"2000-12-12","effective_date":"2000-12-12","display_date":"December 12, 2000 2:00 pm","title":"December 12, 2000 2:00 pm","year":2000,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["New Velious Subscribers","New Server"],"change_count":1,"word_count":251,"summary":"New Velious Subscribers* Please don't forget to run the \"Velious Patch\" off of the patch program. New Server* We have a new server that will be coming up next week before the holidays. It will be a split server for Solusek Ro, Karana, and Cazic- Thule. Solusek Ro (which had about 200 people moved…","content":"*New Velious Subscribers*\n\nPlease don't forget to run the \"Velious Patch\" off of the patch \nprogram.\n\n*New Server*\n\nWe have a new server that will be coming up next week before the \nholidays. It will be a split server for Solusek Ro, Karana, and Cazic-\nThule. Solusek Ro (which had about 200 people moved off about 9 months \nago) and Karana (whose last split about 6 months ago did not go very \nwell) will be split again with Cazic-Thule. \n\nThough the population of Solusek Ro and Karana at peak usage times is \nnot excessive, those two servers actually peak about 6 hours before the \nother servers due to a large overseas population. This is why they are \nbeing split as opposed to other servers.\n\n/movelog registration for the three servers being moved will open this \nSaturday at 10am (GMT-8). It will remain open through 12 AM Monday, a \ntotal of 38 hours. We apologize for the short notice but to delay the \nmove any longer would mean putting it off until well after the \nHolidays. \n\nBy typing \"/movelog yes\" within the registration window, you indicate \nthat you would like all characters on the existing account moved to the \nnew server. The moves themselves will take place on Tuesday of next \nweek.\n\nWe also have a new non-split server planned for the very near future as \nwell. It will most likely not go up until after the Holidays. If that \nchanges, we'll be sure to let everyone know.\n\n- The EverQuest Team","content_hash":"741e3224e452587c5ca564777bc599d070f3d992955d2335cf448dffd5290535","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 12, 2000 2:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"76f0728b7b197e5f8c59631449acb87681d525ec0b52f2ee1301f0698e622bb3","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":115849,"item_index":null,"heading":"December 12, 2000 2:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"ebd7668f2517fac5abd79ac41bb357ed8234b0445c09458fa50fee241dd4a4b8","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":120312,"item_index":null,"heading":"December 12, 2000 2:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"265647b334bc89b78fcb4d3fc893a0ab0a7b51bdd063fcddd62e87b58fb65e50","filename":"patches-2000-2.txt","adapter":"text","source_offset":58636,"item_index":null,"heading":"December 12, 2000 2:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-12-12-1","id":"2000-12-12-1"},{"patch_date":"2000-12-07","effective_date":"2000-12-07","display_date":"December 7, 2000 4:00 am","title":"December 7, 2000 4:00 am","year":2000,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Scars of Velious","expansion_code":"the-scars-of-velious","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","last several days"],"change_count":11,"word_count":269,"summary":"Patch Day* Today's patch addresses a few issues brought up by players over the last several days: Fixed an issue with /split that would cause people to go linkdead in the event that they used the command in quick succession. Fixed a bug where you could not edit socials or skills (via the hotbutton…","content":"*Patch Day*\n\nToday's patch addresses a few issues brought up by players over the \nlast several days:\n\n- Fixed an issue with /split that would cause people to go linkdead in \nthe event that they used the command in quick succession.\n- Fixed a bug where you could not edit socials or skills (via the \nhotbutton window right click) in fullview mode if you had hidden your \n\"MainMenu\" window.\n- Fixed a bug where you would not see hotbuttons in \"normal\" mode if \nyou had hidden that window in fullview mode.\n- Fixed it so you can't use hotbuttons when looting, trading, banking, \nor using a merchant in fullview mode (which is how it is in normal \nmode, but with the inventory working in fullview mode now it wasn't \nblocked properly for that).\n- Fixed the message for the /dynamiclights command to report properly.\n- Fixed a problem where INI setting were not being read properly if you \nhad camped or went LD to server select then reentered the game. This \nwas causing various UI problems with window positions and colors being \nwrong.\n- Fixed a problem with Sirens Grotto - Some people entering the zone \nwere getting stuck.\n- Fixed a problem with passage from Skyshrine to Cobalt Scar. Travel in \nthat direction was supposed to require a key.\n- We believe we fixed a problem where NPCs sometimes would hit a pet-\nowner no matter how far away the owner was from the pet and the NPC. \n- Corrected loot drops in Thurgadin.\n\nWe again appreciate patience while we stabilize following Velious \nlaunch.\n\n- The EverQuest Team","content_hash":"56ae59d6b835337e40b13a0825e4c7f62dae24e509b58081a85fe5b05cac0c08","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 7, 2000 4:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"3085979e53d5282a1793c09376d6b46a0b2ce8880335085dfbefec8f53040400","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":113182,"item_index":null,"heading":"December 7, 2000 4:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"712ad3cef0b0c31632cea82617ad9fd1f2649ef54e913bee6b7c92b25f60c4a0","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":117450,"item_index":null,"heading":"December 7, 2000 4:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"862b6d03623ebd94c10e8e01317893e2bf01df0c1ca3df2084a33b04595b7464","filename":"patches-2000-2.txt","adapter":"text","source_offset":55774,"item_index":null,"heading":"December 7, 2000 4:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-12-07-1","id":"2000-12-07-1"},{"patch_date":"2000-11-29","effective_date":"2000-11-29","display_date":"November 29, 2000 3:00 am","title":"November 29, 2000 3:00 am","year":2000,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","gameplay issues"],"change_count":13,"word_count":546,"summary":"Patch Day* Today's patch includes updates to the client to address some problems reported by people in regards to the DX7 update, as well as other gameplay issues: Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its…","content":"*Patch Day*\n\nToday's patch includes updates to the client to address some problems \nreported by people in regards to the DX7 update, as well as other \ngameplay issues:\n\n- Corrected an older bug that would cause people to stop gaining or \nlosing faction with associates when the primary faction was at its \nmaximum or minimum. Players will now be able to further modify \nassociate factions in the appropriate direction.\n\n- Random-effects on weapons carried by pets will now behave as if the \npet is a player character rather than an NPC. The change last patch \nreduced them to a rate below player characters. As part of this patch, \ntarget-specific random effects will only work if the target is the \nintended type. For instance, a weapon that processes \"Dismiss Summoned\" \nwill only \"go off\" on a summoned NPC instead of everything. \n\n- Added some code that should address if not eliminate a problem \nreported by people whereas the client would \"freeze\" for a second or \ntwo every few minutes. For those who do not have IRQ sharing and/or \ndriver problems, this should address the issue.\n\n- Made final positive modifications to several Epic Quest rewards. \nIncluded in these changes: the SK weapon will now allow you to bash \nwhile carrying it. \n\n- Fixed a problem that gave people problems when exiting the game and \nattempting to get back in.\n\n- Added some code to address reports from people who find exiting from \nthe character-select screen back to the server-select screen rather \nslow when mip-mapping is enabled. Most of this problem is due to \nroutines in DX required to release resources consumed by mip-mapping \nand may not be addressable until the next version of DirectX is \nadopted.\n\n- Changed customizable key mappings so that the ESC key will clear the \n\"NOKEY\" setting instead of the \"Backspace\". This means that you can now \nassign \"Backspace\" to a function in game.\n\n- Corrected a sound problem that would cause certain sounds to be \nplayed \"rapid-fire\" under some circumstances. There is still a \npotential for this to happen with some other sounds that will be \naddressed in a patch in the near future.\n\n- Corrected a problem in Kedge Keep that made the top encounter more \ndifficult than intended after the server had been up for a while.\n\n- Higher level Magician, Necromancer, and Shadowknight pets now have \nthe ability to dual-wield without being handed weapons. The calculation \nused to determine whether or not this ability exists takes several \nthings into account, but for the most part 39th level and above summons \n(higher for the Shadowknight) will have this ability. It is possible \nthat you could get a \"good\" 34th level pet that will, or a \"bad\" 39th \nlevel pet that will not have this ability. \n\n- Bards of the land, hark unto me: The notes have been scribed on \ntattered parchment, two score and nine, for you they are meant. Abandon \nyour mates, though they may fume, and follow the call of the seafarer's \ntune.\n\n- The Monk's hand-to-hand skill cap has been raised to a level equal to \ntheir one-handed blunt skill.\n\nRemember! Only a few days left until the launch of EverQuest: The Scars \nof Velious. Reserve your copy at your local retailer today!\n\n\n- The EverQuest Team","content_hash":"c05cfab79c149dd4fe22b0cc656845103bbb4595c74dbf60e0e807684f80fe33","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 29, 2000 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"517e8a558d4f191d9fd468f3645aaaf53942fc0a21c0b138e4c757b7fcff8736","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":106833,"item_index":null,"heading":"November 29, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e667732f70613ce46bf3e0210db3800ce0d3f4a5c630ea2f91ccdaec28e34e89","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":110809,"item_index":null,"heading":"November 29, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"d5b06f2cbcc592cf8296e328bcb77107e34d84f85c47b668389274ee2210ed06","filename":"patches-2000-2.txt","adapter":"text","source_offset":49133,"item_index":null,"heading":"November 29, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-11-29-1","id":"2000-11-29-1"},{"patch_date":"2000-11-21","effective_date":"2000-11-21","display_date":"November 21, 2000 3:00 am","title":"November 21, 2000 3:00 am","year":2000,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Patch Day"],"change_count":10,"word_count":247,"summary":"Patch Day* Today's patch addresses a few problems noted by customers since last week's big patch. The following changes were made: Fixed some problems with sound volume being set above the maximum or below the minimum. Fixed a problem that caused sound volume to be reset regardless of the slider…","content":"*Patch Day*\n\nToday's patch addresses a few problems noted by customers since last \nweek's big patch. The following changes were made:\n\n- Fixed some problems with sound volume being set above the maximum or \nbelow the minimum.\n- Fixed a problem that caused sound volume to be reset regardless of \nthe slider setting upon zoning or entering game.\n- Fixed a bug that would cause some sounds to be unduly amplified \nwhenever the volume slider was moved.\n- Fixed a bug causing pink fringes to show on whiskers in association \nwith mipmapping.\n- Fixed a bug with /usercolor causing settings to be saved in the wrong \nslot.\n- Fixed weapon scaling problems with off-hand weapons and those carried \nby dwarves. \n- Fixed a bug that caused the client to display an amount of experience \nin slight disagreement with the server.\n- Fixed the Paladin Epic Quest reward, which was procing a spell that \nwould do around one million points of damage if left to its own \ndevices.\n- Fixed a faction problem that made some quests designed to be doable \nby anyone, regardless of race or class, undoable. \n\nIn other news, the Tarew/Povar split server, Xev, will be up following \nthe patch today. Xev is named for Xev Bristlebane, the god of fortune. \nWe would have named the new server under its full name if not for an \nattempt to avoid confusion between the existing \"Bristlebane\" server \n(named for Fizzlethorpe Bristlebane) and Xev.\n\n- The EverQuest Team","content_hash":"80527fa69e1b9e58b7b2301b87ff040b54265459c97b79a328d7d40ca3c86068","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 21, 2000 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8119af3e864c564c99c70053073e408ffc4bf52bc957655e3eb3b6b4079cc613","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":105331,"item_index":null,"heading":"November 21, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"97dd2103e19c4c93cacaa077ebc3475e0462a9ee6788519d18f7aa681982c3ef","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":109210,"item_index":null,"heading":"November 21, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3d58dc1d81e26b8b4376550e19837dd37474d38483db4a839358fd364ecf3ebc","filename":"patches-2000-2.txt","adapter":"text","source_offset":47534,"item_index":null,"heading":"November 21, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-11-21-1","id":"2000-11-21-1"},{"patch_date":"2000-11-15","effective_date":"2000-11-15","display_date":"November 15, 2000 3:00 am","title":"November 15, 2000 3:00 am","year":2000,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Patch Day","Movelog for Povar and Tarew Marr","Spell Changes","General Fixes/Changes","Client Enhancements"],"change_count":1,"word_count":1079,"summary":"Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for…","content":"***Patch Day***\n\nToday's patch includes the announced code-updates to use technology \nincluded with DirectX 7. You MUST have DirectX 7 or higher installed in \norder to play EverQuest. Please refer to \nhttp://everquest.station.sony.com/f_requirements.shtml prior to \ncontacting technical support for procedures prior to contacting \ntechnical support.\n\nToday's patch also includes the new \"Sound Engine\" that we've been \nspeaking about for some time. The new sound engine supports additional \nEAX features and should address the concerns of SBLive users that have \nbeen posted in the past.\n\n*Movelog for Povar and Tarew Marr*\n\nThe /movelog window will be opened for Povar and Tarew Marr on Saturday \n11/18 and Sunday 11/19 from 6PM PST (GMT-8) to Midnight. All players \nwishing to have all of their characters moved (on a per-account basis) \nfrom those servers to the new split-server should execute \"/movelog \nyes\" during the windows.\n\nThe physical character move will take place next week on Tuesday or \nWednesday. Please check the scheduled downtime page of \nwww.everquest.com for a firm time when it is decided. Remember that \ncorpses will not follow you to the new server, so anyone deciding to \nmove will want to be sure that all corpses are looted prior to the time \nof the actual move. \n\nAs this patch features new /movelog logic to eliminate problems with \npeople being left behind, players should not count on customer-service \nintervention after the physical move if they were unable to execute the \ncommand during the window. You will need to be present and execute the \ncommand in order to move.\n\n*Spell Changes*\n\n-- Pixie Strike: Made it less resistible by reducing the secondary \nresist.\n-- Song of Twilight: Increased duration. Made less resistible by \nremoving the secondary resist. Allowed it to be cast at any time of \nday.\n-- Fixed the effect on the Necromancer Epic Quest Item. The effect was \nchecking resist on each tick instead of running full course.\n-- Increased the duration of the effect on the Enchanter Epic Quest \nItem.\n-- Fixed the \"Modulating Rod\" so that it can be used by the appropriate \nraces.\n-- Fixed the Lost Staff of the Scorned\n-- Maniacal Strength will now correctly overwrite the level 49 strength \nspell.\n-- The Death Pact and Divine Intervention spells will now stack \nappropriately with other spells that have similar effects.\n\n-- Modified the \"Jonathan's\" line of songs to remove the \"skin\" effect \nin order to allow bards to use them more effectively in combat. In \naddition, we made them \"Self Only\" spells rather than \"Single Target\" \nspells in order to allow bards to remain in combat while singing them.\n\n*General Fixes/Changes*\n\n-- Fixed a bug that caused an NPC on \"Sister's Isle\" to attack people \nwho were fighting pirates.\n-- Removed Paladins as an authorized class for piercing weapons in game \nsince they do not have the piercing skill.\n-- The \"Belt of the River\" quest should now work correctly.\n-- Fixed all known problems with the class-specific epic quests.\n-- Implemented some new race-specific quests for Iksar.\n-- Positively modified most Epic Quest Items. Please check your items \nto see your changes. Note: Not all changes will be evident by looking \nat the item.\n-- Fixed the NPC bosses in the Plane of Sky that were not dropping the \ncorrect loot.\n-- Your bread tin will now be returned when baking bread.\n-- Fixed the Wellford Fargin keyword problem in Firiona Vie.\n-- Made the \"Gravebinder\" a magic weapon.\n\n-- Repaired the Forager Bag. It was causing people to lose weight when \nplacing items in the bag. It is supposed to have a weight reduction \ncomponent, but was not supposed to cause weight loss.\n\n-- Taunt: Increased effectiveness above level 50. Previously, creatures \nabove level 50 could not be taunted by means of the taunt skill. Now, \nmost creatures below the character's level can now be successfully \ntaunted. As a note, the chance to taunt a creature above 50th level is \nsmaller than that of a creature below 50th.\n\n\n*Client Enhancements*\n\n-- You now have 10 pages of 10 hotboxes each when in full screen mode.\n-- You can now customize 10 pages of 12 socials each, increasing the \ntotal number of available socials by 108.\n-- Fixed a bug with the keyboard.txt file causing some keys to \ntranslate incorrectly.\n-- Fixed a bug that caused some window positions to save improperly at \nhigher resolutions.\n-- All key mappings are now stored in the EQCLIENT.INI file.\n\n-- Fixed all known problems with the clipping plane slider. Users \nshould now see differences for the entire range of adjustment in zones \nthat support an adjustable clipping plane.\n\n-- Players on PvP servers will no longer show \"[LD]\" over their heads \nwhen linkdead. In addition, these same players will no longer show as \n\"LinkDead\" in the /who list.\n\n-- Players can now set custom text colors while in game. /usercolor: \nUsage \"/usercolor UserColorNumber R G B\" where \"UserColorNumber is the \nnumber of the color as indicated in the EQCLIENT.INI file, and R, G, \nand B are red, green and blue respectively. All changes will be \nautomatically saved to your EQCLIENT.INI file.\n\n-- OPT files in your EverQuest directory now have a number after the \ncharacter name indicating the server number. As such, you will now be \nable to have characters of the same name on two separate servers with \ndifferent custom options.\n\n-- The eqlog.txt file now has a name that includes the server number \nand character name. For instance, if your character is named \"Bobb\", \nand you are on Server 1, your log text file name would be \neqlog_01_Bobb.txt.\n\n-- Added two new entries to the \"Defaults\" section of the EQCLIENT.INI \nfile: AttackOnAssist=TRUE|FALSE - Sets whether or not your autoattack \nturns on automatically when assisting. Defaults to \"TRUE\". \nShowInspectMessage=TRUE|FALSE - Sets whether or not you see the \n\"Soandso is inspecting you\" message. Defaults to \"TRUE\".\n\n-- Custom key mappings have been greatly enhanced. You can now set two \nkeys, a primary and an alternate, for each function in game. In \naddition, things that were previously not customizable can now be set \nto a key of your preference. Left-click on the key identifier to set \nthe primary key, right-click to set the secondary.\n\n-- Added the /note command. /note will append the following text to a \nfile called \"notes.txt\" in your EverQuest directory. For instance, \ntyping \"/note This is a note\" will put \"This is a note\" on the next \nline in the notes.txt file.\n\n- The EverQuest Team","content_hash":"ba00eaf874da8c1483023a6b5b04b89807643f078ef3048815a994ccab1cdded","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 15, 2000 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c7aba9445f9bff4a0981d8f6eec3c74237a733db4fee450a4839440d2cb77699","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":97657,"item_index":null,"heading":"November 15, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"0bf45e4a31422b852de62d908f82d9251cb60ec483991b7899851b3dc8de4049","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":101307,"item_index":null,"heading":"November 15, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"089b8023faf6941beb9328edcf516b2ec02b17391703a30934b1de3ab153bad9","filename":"patches-2000-2.txt","adapter":"text","source_offset":39631,"item_index":null,"heading":"November 15, 2000 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-11-15-1","id":"2000-11-15-1"},{"patch_date":"2000-10-03","effective_date":"2000-10-03","display_date":"October 3, 2000 4:00 pm","title":"October 3, 2000 4:00 pm","year":2000,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Today's Patch"],"change_count":1,"word_count":56,"summary":"Today's Patch* Today's patch consisted mostly of server-side changes, additions, and fixes regarding NPCs and quests. The only item of public note is that the Ragebringer can no longer be equipped in the ranged slot. A data entry error caused it to be initially allowed it to be equipped in that…","content":"*Today's Patch*\n\nToday's patch consisted mostly of server-side changes, additions, and \nfixes regarding NPCs and quests. The only item of public note is that \nthe Ragebringer can no longer be equipped in the ranged slot. A data \nentry error caused it to be initially allowed it to be equipped in that \nslot.\n\n- The EverQuest Team","content_hash":"8e0495f09a112f6b916a49c25f6d96738d0076f383b700c77858ed10e6ac4690","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 3, 2000 4:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"84dca826223466fd546f5d7fa40da9899e56311824f00e9cd4fba4439d13ae86","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":94244,"item_index":null,"heading":"October 3, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"bb04bd801fd20034efe9c52e6c3df030bebfb899ef047f58b7820dbeccdb35e1","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":97699,"item_index":null,"heading":"October 3, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"8ba9214f055b664e1a504c6d84861c6da6b8dfc3c66815958a487cc2efc58b6b","filename":"patches-2000-2.txt","adapter":"text","source_offset":36023,"item_index":null,"heading":"October 3, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-10-03-1","id":"2000-10-03-1"},{"patch_date":"2000-09-28","effective_date":"2000-09-28","display_date":"September 28, 2000 7:00 am","title":"September 28, 2000 7:00 am","year":2000,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Patch Day","as part of today's patch","General Changes","Fleeing NPCs","Level 1 Character Purge","New Server Active","User Interface Changes","Many UI enhancements were made in today's patch","Moving and Resizing Windows","Bugs with Several Commands Fixed","Miscellaneous Additions","Added the following /-commands","In addition","Pauses in Socials","For example","Emote Codes"],"change_count":13,"word_count":956,"summary":"Patch Day*** The following changes have been implemented on the production servers as part of today's patch: General Changes* NPC corpses level 55 or over will now last 30 minutes before decaying. This should help those on large multi-group encounters who need some prep-time before looting items.…","content":"***Patch Day*** \n\nThe following changes have been implemented on the production servers \nas part of today's patch: \n\n*General Changes* \n\n- NPC corpses level 55 or over will now last 30 minutes before \ndecaying. This should help those on large multi-group encounters who \nneed some prep-time before looting items.\n- The item \"Woe\" has been repaired. If you receive the \"Item out of \ncharges\" message when your \"Woe\" attempts to fire its spell, please \ncontact a GM to trade out the item.\n- The spell \"Mark of Karn\" has been changed. The recast-time has been \nreduced significantly and the Hitpoint-return is now scaled inversely \nbased upon the delay of the weapon. In addition, a hitpoint return will \nonly take place when the target is hit with a primary melee weapon, or \nthe primary hand if you are unarmed.\n- Some more tradeskill component vendors have been placed within the \nworld to make certain tradeskills easier to use in your home town.\n- \"AFK\" and \"LD\" status will now be reported above player's heads. \n\n*Fleeing NPCs* \n\nLast week's patch caused NPCs to flee more than before due to a bug \nthat was fixed. After evaluating the situation, we decided to reduce \nthe chance to flee, but not to the extent that it was reduced before. \nNPCs were previously much more \"brave\" than they should have been. \n\nAs part of the same change, charmed NPCs also began fleeing when low on \nhealth. We've determined that this is not a good situation for the \nplayers. As such, we have stopped charmed creatures from fleeing per \nplayer request. \n\n*Level 1 Character Purge* \n\nThe Level 1 character purge has been completed. All level 1 characters \nthat have not been played within the past 30 days have been deleted. \n\n*New Server Active* \n\nTholuxe Paells, a new server open to new characters only, is now active \nand ready for play. Enjoy! As a reminder, /movelog registration will \ntake place on Mithaniel Marr and Tunare Friday evening from 6PM to \nMidnight (PDT: GMT-7). \nRegistered characters will be moved to a second new server, Drinal, \nearly next week. \n\n***User Interface Changes*** \n\nMany UI enhancements were made in today's patch: \n\n*Moving and Resizing Windows* \n\nThe data windows in the full screen \"HUD\" mode may now be moved by \nclicking in the upper left-hand corner, moving them to where you want, \nthen clicking again. The \"spell effect\" and \"chat\" windows can be \nresized by clicking on the lower right-hand corner, dragging to the \nappropriate size, and then clicking again. Coordinates for window \nlocations in each resolution are stored in the EQCLIENT.INI file. \n\n*Bugs with Several Commands Fixed* \n\nWe fixed a problem with /book, /sit, and /doability that allowed them \nto be executed at inappropriate times, such as while charmed or feared. \nThey should now only function when the native button would have \nfunctioned if pressed. \n\n*Miscellaneous Additions* \n\nAdded the following /-commands: \n\n- /camp: Causes your character to camp out. You must be sitting to use \n/camp.\n- /disband: Will disband you from your current group, or turn down an \ninvitation to join another group.\n- /invite: Will invite the target into a group, or accept an invitation \nif one is pending.\n- /attack: Will toggle the state of \"Auto-attack\". You may also add a \nparameter of \"on\" or \"off\" to explicitly set the state. \n\nIn addition: \n\n- CTRL-1 through CTRL-8 will cast the spell in the specified spell-\nslot.\n- \":\" (colon: Short for /emote) and \"'\" (apostrophe: Short for /say) \nwill now bring up the chat line in the same fashion as the /-key and \nENTER.\n- The \"R\" key (by default) takes you into reply-mode as always, \nbringing up a reply to the last person sending you a /tell. However, \nyou can now TAB and SHIFT-TAB to cycle through the last 10 people that \nhave sent you /tells. \n\n*Pauses in Socials* \n\nYou may now enter pauses in social batches with the /pause command. \n/pause takes an argument from 1 to 600, with the value being equal to \nthe number of tenths of seconds (i.e. /pause 100 will yield a 10 second \npause). \n\nFor example, a social consisting of: \n/sit off /cast 1 /pause 100 /sit on \n\n...would cause you to stand up, cast the spell in slot 1, wait 10 \nseconds after you've STARTED casting the spell, and sit down. \n\nFurthermore, you can also use the /pause command on the same line as \nanother social by separating the commands with a comma. Even though the \npause command is specified first, it is executed AFTER the command on \nthe same line. \n\nFor example: \n/sit off /pause 100,/cast 1 /sit on \n\n...would have the same effect as the example above. It is important to \nnote that the comma can only be used to separate a /pause command from \nanother, and MUST be specified first on the line. \n\n*Emote Codes* \n\nThe @ symbol has been replaced with a series of %-codes that expand \ninto various pieces of information, and now works in ALL chat channels \n(emote, say, shout, ooc, auction, group, guild). \n\nThe new %-codes are: \n%T - Returns the current target.\n%S - Returns the subjective gender-specific pronoun for the target (He, She, It).\n%O - Returns the objective gender-specific pronoun for the target (Him, Her, It).\n%P - Returns the posessive gender-specific pronoun for the target (His, Her, Its).\n%R - Returns the race of the target (only works on Player characters).\n\nFor example, if you have a target of \"a gnoll\", the following emote: \n/point say points at %T indicating that he is ready to kill %O. \n\n...Your character will execute the \"point\" animation with a text output \nof \"CharacterName points at a gnoll indicating that he is ready to kill \nit.\" \n\n- The EverQuest Team","content_hash":"a3b2b6244e3b141ca86575523be469d0ed6a7793714b65b1cc50d6997a9efd07","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 28, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"559a30095d85241a5b6eedae58b897d9aef6c67bf67adb6b58ed6027db9fa81d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":88566,"item_index":null,"heading":"September 28, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5deb879ac61e7575ff282822d89be5d250a0bbb250f1b8bc4b063d154fbbb191","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":91923,"item_index":null,"heading":"September 28, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"b0270fef64251b7150ac4847b8b37052e60deeac19bc696f0f47fdfabaea940e","filename":"patches-2000-2.txt","adapter":"text","source_offset":30247,"item_index":null,"heading":"September 28, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-09-28-1","id":"2000-09-28-1"},{"patch_date":"2000-09-19","effective_date":"2000-09-19","display_date":"September 19, 2000 7:00 am","title":"September 19, 2000 7:00 am","year":2000,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Level 1 Character Purge","Patch Day","New Epic Quests","Class Issues","Rangers","Monks","Cleric","Fungal Regrowth","Attack Speed Buffs","High-Level Dungeon Balancing","Low-Delay Weapons and Damage Bonus Changes","Server Selection Screen","Custom Emotes and AFK","For instance","Skill Gain","Trade Skills Enhanced"],"change_count":10,"word_count":1047,"summary":"Level 1 Character Purge* The Level 1 character purge announced several weeks ago will take place on Wednesday, September 27, 2000, at 7:00am PST (GMT-7). Any level 1 characters that haven't been played within the previous 30 days will be deleted. If you wish to keep any level 1 characters that you…","content":"*Level 1 Character Purge*\n\nThe Level 1 character purge announced several weeks ago will take place \non Wednesday, September 27, 2000, at 7:00am PST (GMT-7). Any level 1 \ncharacters that haven't been played within the previous 30 days will be \ndeleted. If you wish to keep any level 1 characters that you may have, \nplease log in and play them between now and 9/27. \n\n***Patch Day***\n\nAs a testament to our on-going goal to constantly provide more content \nfor EverQuest players, today's patch primarily consists of *many* \ncontent-additions to the game. \n\n*New Epic Quests*\n\nWe are pleased to announce that we have implemented new \"Fiery Avenger\" \nstyle quests for every class in the game (including paladins). The \nultimate reward for each quest boasts a custom model with unique \nparticle effects. We think that you will be pleased.\n\nGood luck to everyone on your quest.\n\n*Class Issues*\n\nRangers:\n\nLast week we completed in-depth testing of melee and defensive skills \nfor all melee-centric classes. In the course of these tests we \ndetermined that the ranger class was not performing to its intended \nlevel, and have made the following changes:\n\n- The \"Jolt\" spell has had its casting time reduced.\n- The Skillcap on Dodge and Parry has been increased.\n\nMonks:\n\nHigh-level monks can now carry increased weight without penalty. The \nadditional allowance is granted at levels 55 and 60.\n\nCleric:\n\nCelestial Elixir was failing due to multi-tick cure components that are \nincompatible with that configuration. We have therefore removed the \ncure components and increased the healing provided by this spell.\n\nAfter a great deal of consideration, we have concluded that the Mark of \nKarn spell is imbalanced and requires correction. This spell's current \nfunction makes melee classes without dual-wield far less desirable \nmembers of the group. As such, the spell has had its duration \ndecreased, its recast-time increased, and its \"heal per hit\" value \ndecreased. \n\n\n*Fungal Regrowth*\n\n\"Fungal Regrowth\" is now a self-only spell. It was being used as an \noffensive spell by virtue of its \"snare\" effect upon the target. \nFurthermore, we ruled out making it \"group only\" as with other spells \nthat have this issue, due to a class-balance concern. The spell was \nreducing the group's desire for classes capable of casting regenerative \nmagic.\n\n*Attack Speed Buffs*\n\nIn this patch we corrected a bug that would cause any \"Haste\" item \ncombined with any \"Haste\" spell to automatically yield maximum haste, \nregardless of the level of \"Haste\" granted by each individual \ncomponent. This fix increases the usefulness of better \"Haste\" \nequipment and spells. The downside to this is that those who usually \nhave both items and spells active will see a reduced attack-speed \nunless outfitted with the best equipment and spells.\n\n*High-Level Dungeon Balancing*\n\nVeehshan's Peak and Sebilis have received loot adjustments in order to \naddress disparities in risk and reward. For the most part, the quality \nof the \"common\" loot in Veeshan's Peak is at least as good as the \n\"rares\" from Sebilis.\n\n*Low-Delay Weapons and Damage Bonus Changes*\n\nIn accordance with our announcement several weeks ago, two low-delay \nweapons can now only be equipped in the off-hand. Included in this \nchange are the Mosscovered Twig and the Barbed Scale Whip. The delay on \nthese weapons and the associated damage bonus to weapons in the primary \nhand made these weapons much too powerful for their availability and \nthe risk associated with their acquisition.\n\nIn addition, two-handed weapons have had their damage-bonus modified. \nThe damage-bonus for low-delay two-handed weapons (27 or below) created \na problem similar to the weapons above and has been reduced. The \ndamage-bonus has not changed for normal-delay (28-39) two-handed \nweapons. The damage bonus for high-delay two-handed weapons (40+) has \nbeen increased.\n\n\n*Server Selection Screen*\n\nIt has come to our attention that new players often think that the \nhigh-population servers are better, based upon the logic that if \neveryone else is there, it must be a good server. However, in \nMassively-Multiplayer games, less populated servers are often \nconsidered superior for gameplay. Therefore we have marked servers that \nwould benefit from new characters as preferred servers, listing them in \n\"green\" in the server selection window. The preferred servers have \npopulations such that an influx of new people would benefit the server \nrather than cause overpopulation.\n\n\n*Custom Emotes and AFK*\n\nAnimations with custom emotes have been implemented. Current canned \nemotes such as /point allow a target other than the current target to \nbe specified. That will continue to work. So if you type \"/point \nBaobob\", the usual text will come up. However, you can add custom text \nto the emote, but you must specify the target as \"say\" as the target. \nFor instance: \n\n/point say points at a gnoll, indicating that he is ready to kill it. \n\n...your character will execute the /point animation, and the text \noutput will be: \"CharacterName points at a gnoll, indicating that he is \nready to kill it.\" \n\nFinally, you can now set a custom message for when you are /AFK. Type \n\"/AFK \" (without the brackets) to set your custom AFK message. For \ninstance, if you type \"/afk Grabbing a snack\", you will reply with \n\"Grabbing a snack\" when someone sends you a /tell.\n\n*Skill Gain*\n\nThe skill-gain rate of many skills is now further modified by character \nstats. This will allow those with natural affinities towards certain \nskills to improve at a greater rate.\n\n*Trade Skills Enhanced*\n\nMany of the trade skills in game have received massive enhancements, \nincluding dozens of new craftable items, new fishing and foraging \nitems, and other things to be discovered once in game. \n\nIn addition, trade-skill specialization has been implemented. Players \nwill be able to exceed 200 points of skill in ONE of the generally \navailable tradeskills. This includes: \n\n- Baking\n- Blacksmithing\n- Brewing\n- Jewelcraft\n- Tailoring\n- Fletching\n- Pottery \n\nOnce above 200 points in one of these skills, no other skill will be \nable to exceed 200. Specialization restrictions do not include class or \nrace-specific trade skills such as Alchemy, Make Poison, and Tinkering. \nPlayers with race or class-specific trade skills will be able to exceed \n200 points of skill in that skill, PLUS any generally available trade \nskill. \n\nThe enhancement of trade skills is an on-going project. Further \nenhancements will be made in the coming weeks.\n\n- The EverQuest Team","content_hash":"7fee1c96ca64044ac52175acd44c36a1aac5ec0174ef6fdad2e2a4728b8dc40e","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 19, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"3226d1247d81f39e123e329cca4d5b4691b0c26019f84a25f83a3e6ac0316692","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":81901,"item_index":null,"heading":"September 19, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"31d838d01f8b85634e73bc1efd2e3a7717f10f564fb0218ce490bc257e2f7f08","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":85193,"item_index":null,"heading":"September 19, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9a8ba53bc60b711c535d389b3b84ddc55e3242f0f378fdf7514e635260a4cf11","filename":"patches-2000-2.txt","adapter":"text","source_offset":23517,"item_index":null,"heading":"September 19, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-09-19-1","id":"2000-09-19-1"},{"patch_date":"2000-09-12","effective_date":"2000-09-12","display_date":"September 12, 2000 3:00 pm","title":"September 12, 2000 3:00 pm","year":2000,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"servers","label":"Servers"}],"sections":["Guild Maintenance"],"change_count":1,"word_count":144,"summary":"Guild Maintenance* We are in the process of preparing to do maintenance on the guild database. To that end, guild creation and activation will be on hold for the next three weeks. After that time, we may be running a process to remove inactive or under-subscribed guilds from the system. We would…","content":"*Guild Maintenance*\n\nWe are in the process of preparing to do maintenance on the guild \ndatabase. To that end, guild creation and activation will be on hold \nfor the next three weeks. After that time, we may be running a process \nto remove inactive or under-subscribed guilds from the system. We would \nask and recommend that those in guilds with under 10 separate members \n(on separate accounts) consider merging and deleting the under-\nsubscribed guild. \n\nIn addition, it's apparently become common practice for people wishing \nto register a guild to enter the chat server and advertise there for \nhelp creating the guild. This will no longer be permitted. People \nwishing to submit a guild must organize prior to entering the chat \nserver. Advertising for assistance within the chat server could result \nin a short-term (24 hour) suspension for the account.\n\n- The EverQuest Team","content_hash":"83a8e2e19a1f93842ce5e80d70ff34a8f4c5d0c02fcbc6452146847c7e0dfb21","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 12, 2000 3:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6855b37db856792214c61a75aa99fdf6f9b58d8bf2afcf6fc105e2586deb0c98","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":80952,"item_index":null,"heading":"September 12, 2000 3:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e24eed3794a1755a2dda569a90fe6225d8094eab3ce89f6438d282df5b906b5d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":84146,"item_index":null,"heading":"September 12, 2000 3:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"8c0e72335b359c82266afc25ede21759e6cd13ae1f69eb446ef75c20cba785a8","filename":"patches-2000-2.txt","adapter":"text","source_offset":22470,"item_index":null,"heading":"September 12, 2000 3:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-09-12-1","id":"2000-09-12-1"},{"patch_date":"2000-08-30","effective_date":"2000-08-30","display_date":"August 30, 2000 8:00 am","title":"August 30, 2000 8:00 am","year":2000,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"servers","label":"Servers"}],"sections":["Today's Patch","changes","Note on Voice Recognition"],"change_count":12,"word_count":374,"summary":"Today's Patch* Today we modified the EverQuest client to implement the following changes: Corrected a bug that would cause players to crash if they entered the game, exited to the server selection screen, and tried to reenter the game. Corrected a bug that caused delays when switching between UI…","content":"*Today's Patch*\n\nToday we modified the EverQuest client to implement the following \nchanges:\n\n- Corrected a bug that would cause players to crash if they entered the \ngame, exited to the server selection screen, and tried to reenter the \ngame.\n- Corrected a bug that caused delays when switching between UI modes \ndue to the text wrapping change implemented last week.\n- The /book command (/book #) now accepts pages 1 through 50, and will \nswitch to the proper page.\n- Opening your spellbook will automatically cause you to begin \nmeditating providing that you have the skill.\n- Removed the /meditate command since it is no longer necessary.\n- You can now activate a hotkey while the spellbook is open by pressing \nthe corresponding number-key.\n- The \"/target [name]\" command can be used to target other players by \nname. Please note that this ability is subject to the range to the \ntarget.\n- EverQuest will now write the original default colors when creating \nthe EQCLIENT.INI file, rather than the new colors that were put in a \nfew weeks ago.\n- The @-character can be used in emotes to indicate a target. For \ninstance, if you target \"a gnoll\" and type \"/emote laughs cruelly at \n@\", the output will be, \"Playername laughs cruelly at a gnoll\".\n- People with the /LFG (Looking for Group) flag set will now have their \nover-head name prefixed with an asterisk. Remember that you can search \nfor people looking for a group by using the \"/who\" and \"/who all\" \ncommands. Typing \"/who all ranger 40 50 lfg\" will return a list of all \nrangers between 40 and 50 that are looking for a group.\n- The \"Sense\" series (Undead, Animal, and Summoned) will no longer \npoint you towards people's pets.\n\n*Note on Voice Recognition*\n\nLast week we implemented voice recognition technology in EverQuest. To \nuse this new feature, please refer to the EQROKManualSupplement.doc \nfile in your EverQuest directory. Please note that you must already \nhave a voice recognition engine that is compliant with the Microsoft \nSpeech API (SAPI), version 4.0. The voice recognition technology was \ntested with Dragon NaturallySpeaking(r) v4.0. Check with the developer \nof your software to find out if it is SAPI 4.0 compliant.\n\n\n- The EverQuest Team","content_hash":"0fe011306e2ee3037cf7e1f76467a0b863dd4f732c167f76f9b30228c4679ff0","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 30, 2000 8:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"57d814ea205cf2fdc4462ecfb5e66f6d609a51845358b8e3b7fe4f31f8105d6a","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":78665,"item_index":null,"heading":"August 30, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"61d239666e88117b9b67a235b02a4b0cb1f6f25adaf2783876a2ba072dfa4050","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":81761,"item_index":null,"heading":"August 30, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3094cc39ddb5ea920591056cf9505a9a274e1d5f6a41f8951354cb903cded426","filename":"patches-2000-2.txt","adapter":"text","source_offset":20085,"item_index":null,"heading":"August 30, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-08-30-1","id":"2000-08-30-1"},{"patch_date":"2000-08-16","effective_date":"2000-08-16","display_date":"August 16, 2000 7:00 am","title":"August 16, 2000 7:00 am","year":2000,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["File Patched"],"change_count":3,"word_count":61,"summary":"File Patched* This patch contains eqmain.dll, which is used by the EverQuest login/chat frontend. The following changes have been implemented: #help now accepts arguments. #help #command will return help for the requested command. Errors issued within the chat/login server frontend now display an…","content":"*File Patched*\n\nThis patch contains eqmain.dll, which is used by the EverQuest \nlogin/chat frontend. The following changes have been implemented:\n\n- #help now accepts arguments. #help #command will return help for the \nrequested command.\n- Errors issued within the chat/login server frontend now display an \n\"Error Number\". Please have this error number ready when requesting \ntechnical assistance.\n\n- The EverQuest Team","content_hash":"f5a0aefaef5bbb864667f59398656fffaeb2c4e66cb8123dd872dabfa2596038","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 16, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"18d363ef35a21e350252c76e945e97c193b141d869b62b19119416c2545c5319","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":76085,"item_index":null,"heading":"August 16, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"f5c8c5885f13e213f3ae463881daf388ab8f014ac2bf668d3c0ed17bb2493757","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":79128,"item_index":null,"heading":"August 16, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"303a96993a0a405c66b726bf62b789244d878aae1f81ebec1a94695438b1e3ca","filename":"patches-2000-2.txt","adapter":"text","source_offset":17452,"item_index":null,"heading":"August 16, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-08-16-1","id":"2000-08-16-1"},{"patch_date":"2000-08-09","effective_date":"2000-08-09","display_date":"August 9, 2000","title":"August 9, 2000","year":2000,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"servers","label":"Servers"}],"sections":["Character Purge"],"change_count":1,"word_count":87,"summary":"Character Purge*** Time has come to do some cleanup on character data across the servers. On August 23rd (Pacific), we will be doing a system-wide cleanup of level 1 characters. All level 1 characters that have not been played within 30 days from the date of the purge will be deleted. As GMs will…","content":"***Character Purge***\n\nTime has come to do some cleanup on character data across the servers. \nOn August 23rd (Pacific), we will be doing a system-wide cleanup of \nlevel 1 characters. All level 1 characters that have not been played \nwithin 30 days from the date of the purge will be deleted. As GMs will \nnot be able to restore any characters that are deleted, please be \ncertain to log in any level 1 characters that you wish to keep prior to \nthe purge.\n\n- The EverQuest Team","content_hash":"83a885d8bed106771bfcb5615bbd8e3a62961843f83cff8bcaa49295e84e3657","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 9, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"faaab8d3dbfca23e625932a7e52bbcc55442ad18a85cc299f02764a57c6edbba","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":70491,"item_index":null,"heading":"August 9, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"efca9e68fe918de5c46f6273a105f3ceffad14274274e450cebf7966a7ae8815","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":73437,"item_index":null,"heading":"August 9, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"881d0d52648c73272615e87c45cc3c47ad69958b59089d3d81915867983626d3","filename":"patches-2000-2.txt","adapter":"text","source_offset":11761,"item_index":null,"heading":"August 9, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-08-09-1","id":"2000-08-09-1"},{"patch_date":"2000-07-26","effective_date":"2000-07-26","display_date":"July 26, 2000 12:00 pm","title":"July 26, 2000 12:00 pm","year":2000,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Chat and Login"],"change_count":7,"word_count":133,"summary":"Chat and Login* Today's patch contains some new features for the EverQuest chat and login servers. In addition, it enables support for some international keyboard layouts. Tab again switches between fields in login and registration. #time will display a time/date stamp. #reply will send a private…","content":"*Chat and Login*\n\nToday's patch contains some new features for the EverQuest chat and \nlogin servers. In addition, it enables support for some international \nkeyboard layouts. \n\n- Tab again switches between fields in login and registration.\n- #time will display a time/date stamp.\n- #reply will send a private message to the last person to message you.\n- Tab will cycle through the last few people to send you a private \nmessage.\n- Rooms may now be closed by staff members. These rooms are in gray, \nand no one will be able to enter them until a staff member opens them. \nAttempting to enter a closed room will display a message.\n- EverQuest, including Chat and Login, now supports some international \nkeyboard layouts. Information can be found at \nhttp://everquest.station.sony.com/s_keyboard.html. \n\n- The EverQuest Team","content_hash":"65d522e298c4ec1dac64c25206d0fccd7ef6baf0595a60eecdb4ff35d2f3b228","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 26, 2000 12:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"1fab5e732f240f9d9ba7cdc3e39a1590b57f02a073e5c56cbe5b6b591c1847e9","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":67893,"item_index":null,"heading":"July 26, 2000 12:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"0b84ee8cf942a33aa7d13aa3abad2a04a0e079c176b4656200ff5b5ba3d7f603","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":70642,"item_index":null,"heading":"July 26, 2000 12:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f7605296631d936e02f132e233b0b825803daf14f4664d3075984b150c41dcb2","filename":"patches-2000-2.txt","adapter":"text","source_offset":8966,"item_index":null,"heading":"July 26, 2000 12:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-07-26-1","id":"2000-07-26-1"},{"patch_date":"2000-07-20","effective_date":"2000-07-20","display_date":"July 20, 2000","title":"July 20, 2000","year":2000,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":0,"word_count":224,"summary":"Emergency Patch Due to the problems encountered in yesterday's patch, some additional data has been moved to the live servers today. As part of this patch, three new changes are included: /Consent no longer gives other players permission to loot your corpse. Instead, it only gives them the ability…","content":"Emergency Patch\n\nDue to the problems encountered in yesterday's patch, some additional data has been moved to the live servers today. As part of this patch, three new changes are included:\n\n    /Consent no longer gives other players permission to loot your corpse. Instead, it only gives them the ability to drag your corpse using the /corpse command. This change is due to player request stemming from number of customer service issues raised by some players who were using /consent as a way to steal the belongings of other players. The change will eliminate those concerns and make the game more enjoyable for all of those involved.\n    Yesterday's patch changed the way spell-damage messages are reported to the caster. The new text was dark blue, making it hard to distinguish from the background when in HUD mode. The text color has been changed to \"yellow\" due to player request.\n    Duel messages will no longer be broadcast to the world unless the winner of the duel is over 10th level. This should greatly reduce the number of duels with inappropriate names that have been occurring in the game. \n\nWe would like to apologize to everyone for the problems stemming from yesterday's patch, and let you know that we have taken steps to greatly reduce the possibility that something of that nature could happen in the future.","content_hash":"92e8f58ff1ddf151792fb3f23aa05cc528fba316204d2aba453c0ad179b18423","source_files":["patches-2000-2.txt"],"source_titles":["July 20, 2000"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5bf8d219361f18013c17fa4dc3007fe36917c79a281cb23668b140cf62782f6a","filename":"patches-2000-2.txt","adapter":"text","source_offset":7556,"item_index":null,"heading":"July 20, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-07-20-1","id":"2000-07-20-1"},{"patch_date":"2000-07-12","effective_date":"2000-07-12","display_date":"July 12, 2000 5:00 pm","title":"July 12, 2000 5:00 pm","year":2000,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"servers","label":"Servers"}],"sections":["Karana Secondary Split","Notes"],"change_count":5,"word_count":273,"summary":"Karana Secondary Split* Hello all, In light of our plans to further balance prime-time population on the servers, we're going to allow another group of players from Karana to split off to Terris-Thule. This Friday we will again open /movelog registration on Karana sometime around 7pm PDT (GMT-8).…","content":"*Karana Secondary Split*\n\nHello all,\n\nIn light of our plans to further balance prime-time population on the \nservers, we're going to allow another group of players from Karana to \nsplit off to Terris-Thule. \n\nThis Friday we will again open /movelog registration on Karana sometime \naround 7pm PDT (GMT-8). The GMs will broadcast when registration is \nopen, and we will continue taking /movelog requests for 24 hours. \nPlayers wishing to have their characters moved to the new split server \nwill need to run the command \"/movelog yes\" after registration is \nopened. As we have identified a minor problem with the hundreds of \nsimultaneous uses of the /movelog command, it is recommended that you \nwait a few minutes after registration is opened using it.\n\nNotes:\n\n- /movelog only needs to be run from ONE character, and will count for \nall characters on that server on that account. \n- Players who have requested a move should make sure all of their \ncorpses are looted by the time the server is brought down the following \nTuesday morning. Corpses will not be duplicated in the new world, and \nanything left on a corpse left behind by anyone who moves will be lost.\n- We may or may not be able to move everyone who requests this action, \nbased upon the number of total requests that we receive. \n- The GM/Guide staff will not be able to tell you whether or not you \nhave been selected until after the move is actually completed.\n- Karana and Terris-Thule will be down for several additional hours on \nTuesday, the day of the next patch. Updates will be given at that time.","content_hash":"56c8594911e9e5440aa6bfc16545c7dd7cf2593c5acdea54840323eb93b346ea","source_files":["patches-2000-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 12, 2000 5:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"7bad3ed02454cf80583a464a8f26296674205a46124695e9399a74c3b8445ca1","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":60635,"item_index":null,"heading":"July 12, 2000 5:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"44c1244a4627a97c5ae31d87c15cb789db76dd96e0b9531c3d124958395020a6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":63187,"item_index":null,"heading":"July 12, 2000 5:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"02e58e4097ac28de285bf94fc6838e7452a3141ec52f6355468a4eb9162d93b2","filename":"patches-2000-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"July 12, 2000 5:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-07-12-1","id":"2000-07-12-1"},{"patch_date":"2000-06-15","effective_date":"2000-06-15","display_date":"June 15, 2000 8:00 am","title":"June 15, 2000 8:00 am","year":2000,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Patch Day","changes are in regards to quests","A few items have also been changed this week","Casting Times on Staff and Rod","Gunthak Harpoon","Chat / Login Process"],"change_count":9,"word_count":428,"summary":"Patch Day* Hello everyone, Over the past few weeks, a portion of the EQ team has been working on The Hole, in preparation of its release in the near future. Even so, a number of changes and additions were made in today's patch. Most of the changes are in regards to quests: The \"Fleshy Orb\" quest…","content":"*Patch Day*\n\nHello everyone,\n\nOver the past few weeks, a portion of the EQ team has been working on\nThe Hole, in preparation of its release in the near future. Even so, a\nnumber of changes and additions were made in today's patch. Most of the\nchanges are in regards to quests:\n\n- The \"Fleshy Orb\" quest has been completed\n- We've received word that \"Fabian\" has been spotted somewhere on\nNorrath.\n- Froglok Foragers and Hunters should been seen more regularly.\n- Lord Grimrot should be seen more frequently.\n- Skill in tailoring is no longer required to craft The Robe of the \nLost Circle.\n\nA few items have also been changed this week:\n\n- The Robe of the Lost Circle has been enhanced.\n- The Staff of Temperate Flux and the Rod of Insidious Glamour now have\na short casting time associated with their activatable effect (See\nBelow).\n- The Gunthak Harpoon is again NORENT, meaning that it will disappear\nwhen you log off (See Below.)\n\n\n*Casting Times on Staff and Rod*\n\nWe received word a few weeks ago that some people were using these \nitems to \"spam\" other players with their spell-effect messages, causing \nthem to disconnect. Though /ignore will allow you to filter out text\nmessages caused by people on your /ignore list, it will not allow you \nto filter out spell-effect messages for spells cast upon you.\n\nThe short casting time should prevent the problems associated with the\ntargetable and activatable effect on these weapons, however you will\nhave to stand still to use them now.\n\n*Gunthak Harpoon*\n\nIn the last item patch, we made the mistake of making this weapon\n\"rentable\", meaning that it does not disappear upon logoff. Basically,\none of our game designers heard that the weapon was NORENT, concluded\nthat it must be a bug, and took the initiative to fix it.\nUnfortunately, the stats on this weapon, despite its disadvantages of\nweight and its non-magical composition, make it much too powerful for\nits location and difficulty in obtaining it.\n\nFor these reasons, the weapon is once again NORENT, and will disappear\nthe next time that you log out. This is a retroactive change and will\naffect weapons already in possession. We do apologize to those who\nacquired it within the last week expecting that it would be a permanent\nweapon.\n\n*Chat / Login Process*\n\nThe Chat and Login server components are now completely separate,\nmeaning that players will no longer have difficulty logging in due to \nan excess of people in the chat server.\n\n\n- The EverQuest Team","content_hash":"27e4020e1ab72c6816ea909add5a3b2edb21c418452188b23001fb1f5f7cf267","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 15, 2000 8:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"9ddaa3beb80d9cef89505dee78f4b2a07bf4ea5a3dcd7e16cc864c041fb2c03e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":50197,"item_index":null,"heading":"June 15, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"81b63fe9b154b694c62940bc91e70ce7cb652906360e780341145741e6906900","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":52388,"item_index":null,"heading":"June 15, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9590ad9c0e2dd32c21d1dee01d4d44992493cca1f7a40a092419e10b63cd01c1","filename":"patches-2000-1.txt","adapter":"text","source_offset":49310,"item_index":null,"heading":"June 15, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-06-15-1","id":"2000-06-15-1"},{"patch_date":"2000-06-06","effective_date":"2000-06-06","display_date":"June 6, 2000 8:00 am","title":"June 6, 2000 8:00 am","year":2000,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","data on the Test Server","General","Items","PvP Teams Servers (VZ/TZ) and Illusions","Risk and Reward","PvP Teams (VZ/TZ) Character Transfers","Updates Not Included in This Patch Message"],"change_count":17,"word_count":852,"summary":"Patch Day* Greetings! The live servers have been updated to reflect the newest data on the Test Server: General* Some new spells are available for the hybrid classes. Check your Kunark spell vendors. Found and corrected a problem causing people to fall to their deaths upon zoning. The majority of…","content":"*Patch Day*\n\nGreetings! The live servers have been updated to reflect the newest \ndata on the Test Server:\n\n*General*\n\n- Some new spells are available for the hybrid classes. Check your \nKunark spell vendors.\n- Found and corrected a problem causing people to fall to their deaths \nupon zoning. The majority of these issues should no longer occur.\n- Corrected outstanding issues with several quests, including the Brain \nBite, Shackle of Rock, and the Barnal Flamehands quest.\n- Increased treasure in many Kunark zones including The Emerald Jungle, \nSebilis, and the Frontier Mountains.\n- Upon review we've increased the drop-rate of level 51+ spells in \nKunark. They should be more plentiful now. \n- Updated pathing information in many zones, making it easier for pets \nand other NPCs to get around the zones.\n\n*Items*\n\n- A problem with the spell effect for the Luminary Two-Handed Sword. \nCurrent owners of this weapon will need to contact a GM to trade their \nsword out for a working one.\n- The Gunthak Harpoon is now rentable. It will remain in your \npossession when you leave the game.\n- A couple pieces of Blood Ember armor have been reduced in weight.\n- Reduced the weight on several Monk weapons found in Kunark.\n\n*PvP Teams Servers (VZ/TZ) and Illusions*\n\nDue to an outstanding bug that allowed a player to permanently \nmesmerize or stun opposing team members when coupled with an illusion, \nillusions will now automatically cancel when the person wearing the \nillusion casts an offensive spell upon any player-character. Players \nshould keep this in mind before attacking with spells in an area where \ntheir faction standing is less than desirable. \n\nIllusions are defined as any spell that makes a character look \ndifferent than they actually are. This includes all racial illusions, \nas well as other illusions such as Treeform, Wolfform, and the Call of \nBones series. \n\n*Risk and Reward*\n\nThe concept of risk and reward is very important to the game of \nEverQuest. Ideally, situations that provide a greater reward should \nalso provide substantial risk. Over the past several weeks, we've been \nidentifying areas in game where risk and reward are at a disparity, and \nmaking necessary adjustments. \n\nIn most cases, those adjustments are in favor of increasing the reward \nfor a specific action. For example, we recently increased the \nexperience awarded in many Kunark zones to offset the sometimes-\nconsiderable risk associated with adventuring there. We also do this \nquite frequently by increasing the reward associated with a quest by \nenhancing the item, as we did last week with the Burning Rapier quest. \n\nHowever, in some cases there are instances where reward is far in \nexcess of the risk involved, and we will be correcting these issues \nlike those above as we come across them. For example, there are many \ncases where a solitary and stationary outdoor creature has a \"fast \nspawn\", yielding the reward of fast experience-gain without the \ncommensurate risk. \n\nThough it is not our policy to announce changes to individual NPCs, we \ndid want to let you know that you will see risk/reward disparities \ncorrected over the next several weeks.\n\n*PvP Teams (VZ/TZ) Character Transfers*\n\nAs many people playing upon the PvP-Teams servers are aware, Vallon Zek \nand Tallon Zek have different rules regarding looting rights from PvP \ncombat. Vallon Zek allows the victor to loot all coin plus one item \nfrom the fallen, whereas Tallon Zek allows only coin-loot with no right to loot items.\n\nDue to the fact that the looting rules were changed on Tallon Zek post-\nproduction, we've decided to allow characters on both servers a one-\ntime character-move. Registration for the move will open at 6:00pm PDT \non Friday, June 9th, 2000, on both servers, and will be open through \n12:00pm PDT on Monday, June 12th, 2000. You can register for the move \nby executing the \"/movelog yes\" command during the registration window. \nThere is no limit to the number of people that we will allow to move \nbetween Tallon and Vallon Zek, so there is no reason to rush to enter \nthe command.\n\nPlease remember that once you register for the move, your decision can \nnot be rescinded. The actual character-move will take place sometime \nnext week, at a time to be announced later. Please keep in mind that \ncorpses are not moved in a character-move, so we'd recommend against \nleaving unclaimed corpses around after Monday of next week if you've \nasked to be moved. \n\nQuestions about the move process will be addressed in the Gameplay \nMessage Forum available via www.everquest.com.\n\n\n- The EverQuest Team\n\nUpdates Not Included in This Patch Message:\n\n* Banshee Aura has had its duration increased.\n* Scale of Wolf and Spirit of Scale will no longer be canceled by being \nthe target of a melee attack. Ranged attacks and spells will still \ncancel the spell.\n* Shaman can now cast Charm Animal\n* Some enchanter and shaman spells have had their casting times/mana \ncosts altered.\n* Augment, Glamour of Kintaz, Rapture, and Clarity II have had their \nmana cost lowered.\n* Root spells that cause damage (Druid roots, Hungry Earth) now work \nproperly.","content_hash":"882f99c85ab929f6106a3459f7a8fa51d61fb16791f97ea1f0f14a51ee544991","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 6, 2000 8:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"30937437ac02b33b2c6e614f4d2611602eb58fe00a1b5f3f1b267926bde1dd4d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":44994,"item_index":null,"heading":"June 6, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"6c3428707439dd3677bcab4a3b1484e51fac89b1d40161006e05326348b8df7d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":47088,"item_index":null,"heading":"June 6, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"10a41c21084d3aae5a5c3753ee91f88a7bd047656e6b4d49de76a40f627cd66c","filename":"patches-2000-1.txt","adapter":"text","source_offset":44010,"item_index":null,"heading":"June 6, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-06-06-1","id":"2000-06-06-1"},{"patch_date":"2000-05-25","effective_date":"2000-05-25","display_date":"May 25, 2000 8:00 am","title":"May 25, 2000 8:00 am","year":2000,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Day","servers","Spells/Songs","Items","General Changes"],"change_count":12,"word_count":567,"summary":"Patch Day* Greetings all! The following changes have been implemented on the Live servers: Spells/Songs* Voltaic Draught, a high level wizard direct damage spell was improperly saving versus resistance to cold. It now appropriately saves versus magic. The higher level bard song by Brusco was…","content":"*Patch Day*\n\nGreetings all! The following changes have been implemented on the Live \nservers:\n\n*Spells/Songs*\n\n- Voltaic Draught, a high level wizard direct damage spell was \nimproperly saving versus resistance to cold. It now appropriately saves \nversus magic.\n- The higher level bard song by Brusco was improperly healing the \ntarget instead of damaging it. This has been corrected.\n\n*Items*\n\nThe Shadowknight class-specific quest armor, Darkforge armor, has had \nits weight decreased substantially.\n\nThe Runed Fighter's Staff, previously useable by Monks and Warriors, \nhas been restricted to Monks only. The statistics on this staff are \nmuch more powerful than normally allowed for warriors. This change is \nretroactive and will be reflected on items currently in inventory. \nThough we strive to avoid negatively adjusting items after they have \nbeen earned, this item presented a balance issue, making the change \nnecessary. We apologize to warriors that currently own this weapon.\n\nA data error with the Symphonic Saber, causing it to report \"Item out \nof charges\", has been corrected. Due to the dynamics of this particular \nissue, current owners will need to contact a GM to trade this item out \nfor a new, properly working version of the item.\n\nThe Burning Rapier (rogue weapon) has been enhanced. In addition to an \nincrease in statistics, it received a stronger spell effect. The \nlightsource effect on the weapon has been removed due to an aesthetic \nrogue desire to be \"sneaky\" :)\n\nThe effect on the Hangman's Noose will now work properly.\n\n*General Changes*\n\n- Some NPCs in Dalnir were casting spells much too powerful for their \nlevel. They have been adjusted.\n- Pathing information has been updated in Highkeep. NPCs and pets \nshould have a much easier time of navigating the zone.\n- Some Quest-NPCs were not spawning properly in Rathe Mountains. These \nissues have been corrected.\n- A handful of problems reported with research practice via the \nConcordance of Research have been corrected. All practice-rune recipes \nshould now work correctly.\n- Gorilla's in Burning Wood now have a new texture set that properly \nreflects their undead status.\n- Fishing should now work properly in Kunark zones.\n- /yell now reports the proper direction to people hearing the yell.\n- Corrected a bug that gave some races the impression that they were \nallowed to start their character in Cabalis. They were never actually \nallowed to create the character there, however the indication that they \ncould has been fixed.\n- Corrected sound issues that were causing some crashes to the desktop \nin certain cases.\n\nWe are in the process of patching music files (*.XMI) for zones in \nwhich music does not currently work. There are 55 small files (around \n2K each) that will be patched over the next couple of days to enable \nmusic in all of the affected zones. \n\nThe zone of Timorous Deep has been tuned and itemized. Certain aspects \nof the changes have made certain areas of the zone more dangerous, but \nthe reward should be well worth the risk. Feel free to visit this zone \nand search out its treasures at your leisure. Note: These changes went \nin on Monday.\n\nUpon investigation, we discovered a deficiency with the amount of \nexperience being rewarded in many Kunark zones (mostly dungeons). The \naffected zones have been updated, and adventurers should notice the \ngreater experience reward in return for the increased risk and \nchallenge associated with these zones.\n\n- The EverQuest Team","content_hash":"418d38d830a4896d8ec2a15999c6ee04480a132f2081efc0f7bfb7394a0eaa02","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 25, 2000 8:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"1225721cba70fc0df8ccf58089ad69ea4b3c0a6dbefb48679dc3cb2080439d10","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":41440,"item_index":null,"heading":"May 25, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3fae4f1997eb9dc7e5c7375b95b02f138a779e3c74f701c9f6a5b5b6efd02155","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":43437,"item_index":null,"heading":"May 25, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"694ac592b15edb5bd5314002878abf09d1ba1c5ea1096ff892b9284cdb6ef8ea","filename":"patches-2000-1.txt","adapter":"text","source_offset":40359,"item_index":null,"heading":"May 25, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-05-25-1","id":"2000-05-25-1"},{"patch_date":"2000-04-28","effective_date":"2000-04-28","display_date":"April 28, 2000","title":"April 28, 2000","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Spells","Binding in Timorous Deep","Iksar Quests","Iksar Factions","Server Splits"],"change_count":3,"word_count":291,"summary":"Spells* \"Scale of Wolf\" is now group-only. You must be grouped with the target in order to cast this spell upon them. This change was made due to the fact that Scale of Wolf overwrites Spirit of Wolf , which may be more desirable in some situations. The \"Cannibalize II\" spell has been enhanced.…","content":"*Spells*\n- \"Scale of Wolf\" is now group-only. You must be grouped with the target in order to cast this spell upon them. This change was made due to the fact that Scale of Wolf  overwrites Spirit of Wolf , which may be more desirable in some situations.\n- The \"Cannibalize II\" spell has been enhanced.\n- Corrected a bug with \"Song of the Sirens\" that caused an unintended level-cap to affect the spell. Bards should now be able to charm everything that they once could with this spell.\n\n*Binding in Timorous Deep*\nDue to a feature within the zone, players can no longer bind within Timorous Deep. This functionality was intended in the zone prior to launch, as binding presents a possible balance issue. Players who are already bound in this zone will retain their binding location until they bind someplace else.\n\n*Iksar Quests*\nA few items associated with the Iksar newbie warrior quests have been repaired. The EverQuest team would like to extend thanks to those who reported the problems.\n\n*Iksar Factions*\nAs announced in the patch server message yesterday, this morning we corrected a bug in Iksar faction that allowed them to travel outside Kunark without fear of being attacked by most things. In the event that any young Iksar find themselves in a bind/death loop, please /quit, log in another character, and /petition for assistance.\n\n*Server Splits*\nThe recently announced server splits will be completed roughly two hours after the other servers come up from this patch. Movelog registered accounts from Veeshan and Bristlebane will be moved to Saryrn, and Xegony and Bertox to The Seventh Hammer. As requests to move were very strong, we were not able to move everyone who requested. We appreciate everyone's understanding.","content_hash":"843c2609d85af78afa1bae05cec98fafc83b1662cfe436fba8c3b53a5aaf1c6c","source_files":["patches-2000-1.txt"],"source_titles":["April 28, 2000"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"4dc0fd1c16770060805f65e82ec821b9ca1c6f87a4e3350055e43eab939989de","filename":"patches-2000-1.txt","adapter":"text","source_offset":35538,"item_index":null,"heading":"April 28, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-28-1","id":"2000-04-28-1"},{"patch_date":"2000-04-27","effective_date":"2000-04-27","display_date":"April 27, 2000","title":"April 27, 2000","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Ruins of Kunark","expansion_code":"the-ruins-of-kunark","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":0,"word_count":114,"summary":"Hello all, I wasn't able to get this in the patch message this evening, but I'd hope you'd help spread it around. I'm also having new /MOTD's put on the servers to be sure that people get the word. /movelog registered accounts from Veeshan and Bristlebane will be moving to Saryrn, Xegony and Bertox…","content":"Hello all,\n\nI wasn't able to get this in the patch message this evening, but I'd \nhope you'd help spread it around. I'm also having new /MOTD's put on \nthe servers to be sure that people get the word.\n\n/movelog registered accounts from Veeshan and Bristlebane will be \nmoving to Saryrn, Xegony and Bertox to The Seventh Hammer.\n\nI'd like to remind everything that corpses will not follow the account, \nso everyone will want to make sure that there corpses are looted, or \nthey will be lost. I'd also like to note that more people requested the \nmove than we will be able to accommodate, and we appreciate everyone's \nunderstanding in this matter.\n\n-Gordon","content_hash":"f366b37087c7e82980d47726839ff8bb408fe7c29296e154eb9e447c504a0573","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 27, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"b2bcc3c620798856db39d6e21add21ba268cbe1120e6f7e8c21568718398d3a2","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":37864,"item_index":null,"heading":"April 27, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"36a3ff26a08bc0f583f55157e3597daf1a1343abb5260f7298a608d0223b59e8","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":39695,"item_index":null,"heading":"April 27, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"e055102d8683f67b909a3525ba8ba3f880f781c37a938a0ef9697be3a2577684","filename":"patches-2000-1.txt","adapter":"text","source_offset":34732,"item_index":null,"heading":"April 27, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-27-1","id":"2000-04-27-1"},{"patch_date":"2000-04-21","effective_date":"2000-04-21","display_date":"April 21, 2000 7:00 am","title":"April 21, 2000 7:00 am","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":1,"word_count":191,"summary":"Greetings everyone! This morning's update is one of the final updates necessary for the EverQuest: The Ruins of Kunark launch scheduled to take place on Monday. As part of this update, a new EverQuest Patch Program was sent to your system. For those who have installed the Ruins of Kunark, this…","content":"Greetings everyone! \n\nThis morning's update is one of the final updates necessary for the \nEverQuest: The Ruins of Kunark launch scheduled to take place on \nMonday. \n\nAs part of this update, a new EverQuest Patch Program was sent to your \nsystem. For those who have installed the Ruins of Kunark, this update \nhas added a button labeled \"K-Patch\" to the patch program control \npanel. Within these patch messages, Ruins of Kunark players may be \nasked from time to time to press the \"K-Patch\" button following the \ndownload of the regular patch. This will allow them to download Kunark-\nrelated updates when they are required. \n\nIf you have not installed EverQuest: The Ruins of Kunark, you will not \nsee a \"K-Patch\" button. \n\nIn addition to the Kunark-related changes made today, a bug that \nlowered the maximum damage of two-handed weapons that was introduced \nearlier this week in the Emergency Update was also corrected. Finally, \nthe art update yesterday implemented a solution that we've been \npromising: Male barbarians can now see their shields.\n\nWe continue to appreciate everyone's patience while we get the servers \nready for Kunark. \n\nThank you.\n\n- The EverQuest Team","content_hash":"8d3f5e542be7abc1d645505d499b032d70860fff40869b75ca6d3ef88d687992","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 21, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0ec147f6db9790c26847640a5b2331210b5f15ba2818028c776e636326f029e7","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":35519,"item_index":null,"heading":"April 21, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1d65a598217da380e20f59ab08e6f89f77a9d2723998d65e0aad256fb99c3326","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":37154,"item_index":null,"heading":"April 21, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"217ae3f9ee2776decb6314535132672d4fa84c1cb1d15a3acd82b1ba367d1951","filename":"patches-2000-1.txt","adapter":"text","source_offset":32191,"item_index":null,"heading":"April 21, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-21-1","id":"2000-04-21-1"},{"patch_date":"2000-04-10","effective_date":"2000-04-10","display_date":"April 10, 2000","title":"April 10, 2000","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Patch Day","EverQuest servers today","Spells","General Changes/Fixes","Kerra Ridge","Paw","The Plane of Hate"],"change_count":18,"word_count":444,"summary":"Patch Day*** The following is a list of changes that were implemented on the Live EverQuest servers today: Spells* You will now receive a message when attempting to mesmerize a creature that is immune to that type of spell. You can now right-click-and-hold on bard songs to determine what instrument…","content":"***Patch Day***\n\nThe following is a list of changes that were implemented on the Live \nEverQuest servers today:\n\n*Spells*\n- You will now receive a message when attempting to mesmerize a \ncreature that is immune to that type of spell.\n- You can now right-click-and-hold on bard songs to determine what \ninstrument skill is used by the spell.\n- Dyn's Dizzying Draught has had its casting time lowered \nsignificantly.\n- Corrected a bug in the Druid root + damage spells (Enveloping roots \nseries) that caused the spell's damage to have a chance of breaking the \nspell. They work much better now.\n- The Magicians Phantom Armor series now grants HP regeneration.\n- The Druid spell, dance of the fireflies, has been changed from \n\"Outdoor only\" to \"Night only\". It may now be cast in dungeons.\n- Corrected a typographical error that allowed high level magicians to \ninscribe the Malosi spell. It was not intended for magicians under \nlevel 50.\n\n*General Changes/Fixes*\n- Items have gained the ability to be restricted by Deity. If a deity \nrestriction is placed upon an item, it will show when you right-click-\nand-hold on the item.\n- The AC on the mid-level cleric quest armor has been increased.\n- The Terror Mask will now cast \"Fear\" instead of \"Call of Bones\" as \npreviously announced. The \"Call of Bones\" effect was placed on this \nitem by mistake.\n- The Mempo of Likato now grants AC.\n- The Quest for the Short Sword of Morin has been fixed.\n- Some spawn-time problems in Mistmoore have been repaired.\n- Five spawn-time problems were identified in regards to the Armor of \nRo (Paladin) quests. They have been fixed and Paladins should have a \nmuch easier time of obtaining their armor.\n- Pets should now attack Willowisps on command.\n- Many spell-gems and icons have been changed to reflect the \nappropriate action of the spell. Be sure to reacquaint yourself with \nyour spell line-up.\n- Fixed a bug that caused targetable bard songs to ignore the \ninstrument in use.\n\n*Kerra Ridge*\nKerra Ridge has been completely revamped. The target level-range for \nthe zone has been slightly increased. In addition, many new quests have \nbeen added to the zone. The faction for Kerrans has been changed so \nthat those who killed them indiscriminately before today's update can \ntake part. Be warned that the Kerrans still do not like everyone.\n\n*Paw*\nPaw has received another minor difficulty adjustment. In addition, item \ndrop percentages have been increased.\n\n*The Plane of Hate*\nThe Plane of Hate has received an item-drop/spawn-time revamp. Take \ncare in your exploration of this zone as many things have changed.\n\n- The EverQuest Team","content_hash":"78146cc24c48a44ede6c5b03a2830bb8a94705d32f8103c319bac607248f924c","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 10, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"41326efa35b7cf9b58f738677b19ea4d7e0a60d51958d3066043dcda9b556071","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":30824,"item_index":null,"heading":"April 10, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e07a31bcfdddd9bcbff1d0fcaae366f6603727995763b14238d1ffb314a78278","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":32173,"item_index":null,"heading":"April 10, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"eebef797b2c8ad0e7908b4b84c40fb3f1d152a43823c02faf1d495017a40ee89","filename":"patches-2000-1.txt","adapter":"text","source_offset":27210,"item_index":null,"heading":"April 10, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-10-1","id":"2000-04-10-1"},{"patch_date":"2000-03-29","effective_date":"2000-03-29","display_date":"March 29, 2000","title":"March 29, 2000","year":2000,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":112,"summary":"This morning's update consisted primarily of server-side changes to improve performance of the game engine in general. No items, spawns, spells (with the exceptions below), etc., were changed as a result of this patch. Area Effect \"Fear\" spells will no longer work in PvP. This affects a bard song,…","content":"This morning's update consisted primarily of server-side changes to \nimprove performance of the game engine in general. No items, spawns, \nspells (with the exceptions below), etc., were changed as a result of \nthis patch.\n\nArea Effect \"Fear\" spells will no longer work in PvP. This affects a \nbard song, as well as the Cleric \"Wave of Fear\" spell. \n\nCorrected a bug with some of the Resurrection spells that caused them \nto return too little experience.\n\nWe plan on publishing data and item changes next week if all goes well \non the Test server. We apologize to those who are inconvenienced by \nhaving to wait for the expected changes.\n\n- The EverQuest Team","content_hash":"334dbc39e58f0b21156db0fe35e9cf995379294fb381ff2d27e7fb22e8a5e248","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 29, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f8dd343150236ee1468b478b6dc927f78e5ff44975a38b08aa85a3689b00b98e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":30111,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"44630f39c6d5719a35b2ca5d1693a20662b2e8d0f8abe638350449f91838ba57","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":31362,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6c98c6fa4155ddc7e3508f780138263dc5b2ba4770d11d6f10554c6848f24920","filename":"patches-2000-1.txt","adapter":"text","source_offset":26399,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-03-29-1","id":"2000-03-29-1"},{"patch_date":"2000-02-23","effective_date":"2000-02-23","display_date":"February 23, 2000","title":"February 23, 2000","year":2000,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":2,"word_count":88,"summary":"Today's patch was primarily comprised of server-side changes in preparation for the release of EverQuest: The Ruins of Kunark. Only one gameplay-affecting issue was updated as a result of this patch: Being killed by another player in a duel will now cause you to re- spawn with zero mana. This…","content":"Today's patch was primarily comprised of server-side changes in \npreparation for the release of EverQuest: The Ruins of Kunark. Only one \ngameplay-affecting issue was updated as a result of this patch: \n\n- Being killed by another player in a duel will now cause you to re-\nspawn with zero mana. \n\nThis change was implemented to counter a strategy used by casters where \nthey would duel to reduce downtime between fights, thus allowing groups \nto engage creatures that they normally would not be able to. \n\n- The EverQuest Team","content_hash":"aca012f438d3fa32057cb167ccd61aeb188486d17556e37818553569aade7e03","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 23, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"80146e472c977eb916e3b9730498b89d8dfcc1047aab938ec9495a82192bc2cd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":29527,"item_index":null,"heading":"February 23, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"379c5aaa99cd52be7709613c1f224c36cb2dc1f1a2bac4bffc58853f00fa2dc9","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":30680,"item_index":null,"heading":"February 23, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3f7d82e43a77264a6cb33be65446961786e0779def118321f548ace8efa94b6b","filename":"patches-2000-1.txt","adapter":"text","source_offset":25717,"item_index":null,"heading":"February 23, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-02-23-1","id":"2000-02-23-1"},{"patch_date":"2000-02-17","effective_date":"2000-02-17","display_date":"February 17, 2000 7:00 am","title":"February 17, 2000 7:00 am","year":2000,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Announcements","Spell Changes","General Changes/Fixes","Corpse Looting Exploit","Rogue Enhancements","Rogues received several enhancements as part of this patch","Mistwalker","Class-Specific Armor Quests","Tallon Zek","Plane Changes","patch","Loot Messages","Fiery Avenger"],"change_count":22,"word_count":1219,"summary":"Announcements*** The City of Paineel, home to the infamous Heretics of Erudin, is now available via the Optional Patch. In addition, Erudites may now also be Shadowknights in addition to the other classes available to them. All Erudite Necromancers, Shadowknights, and Clerics who worship the God of…","content":"***Announcements***\n\nThe City of Paineel, home to the infamous Heretics of Erudin, is now \navailable via the Optional Patch. In addition, Erudites may now also be \nShadowknights in addition to the other classes available to them. All \nErudite Necromancers, Shadowknights, and Clerics who worship the God of \nFear, Cazic-Thule, now start in the City of Paineel. As such, if you \nwish to create a character of this type from this point forward, you \n*must* download the Paineel zone-files via the Optional Patch.\n\nPlease note that if you downloaded the Paineel zone files recently, you \nmust run the Optional Patch again to insure you have the correct \nversion of the files.\n\nIn related news, all of the entrances to the Qeynos Catacombs have been \nfixed.\n\nEnjoy!\n\nThe following changes have been implemented on the live servers:\n\n*Spell Changes*\n\n- The recast delay for many of the Shaman buff-spells have been \nreduced.\n- \"Reoccurring Amnesia\" has had its casting time reduced.\n- \"Yaulp\" and \"Augmentation\" should now stack.\n- \"Solidarity of Vision\" has had its duration increased.\n- The Druid spell, \"Skin Like Nature\", has been returned to its former \nstatus due to popular opinion. As such, the damage-shield component has \nbeen removed and the regeneration component has been re-applied.\n- \"Sense Magic\" has been replaced in all cases by the \"True North\" \nspell. If you have already inscribed the \"Sense Magic\" spell, the spell \nicon will now automatically reflect \"True North\".\n- A bug that existed with several damage-shield spells, causing their \ndamage to be subtracted rather than added when stacked, has been \ncorrected. The spells will now stack properly.\n- The \"Feign Death\" spell, when cast by a Necromancer, will now have a \nfixed duration. The Necromancer will receive several warnings prior to \nthe spell wearing off. This change was necessary because some \nNecromancers found a way to gain experience through their pet while \nbeing AFK for an extended duration, such as being in bed for the night. \nNote: This does not affect Shadowknights or Monks.\n- New Necromancer spells are now in game. Check your spell vendors.\n- Alchemy has been revamped. Check with your local Shaman.\n- DOT (Damage Over Time) spells will no longer hinder camping.\n\n*General Changes/Fixes*\n\n- The dungeon of Paw has again received a minor update to slightly \nreduce the difficulty of the zone.\n\n- All known issues with the SBLive soundcard have been corrected.\n\n- From this point forward, deleting a character will cause all corpses \nbelonging to that character to likewise be deleted. This change was \nmade primarily to stop a no-drop transfer bug. It also has the added \neffect of cleaning up corpses for characters that people no longer \nintend to play.\n\n- Crippling Blows will now display the correct damage in the \"You have \nscored a Crippling Blow (###)\" line.\n\n*Corpse Looting Exploit*\n\nRecently, an exploit was discovered that allowed certain unsavory \nindividuals to loot the corpses of other players without their consent. \nThe precise symptom of this is that the owner would find their corpse \nstripped of everything except for no-drop items, and items in a bag \nwith no-drop items. This exploit was fixed in this patch.\n\nIf you were affected by this exploit recently, you are entitled to a \nreimbursement of your lost items assuming that we still have a record \nof what you had. Please contact a GM in-game to arrange for an \ninvestigation.\n\nDuring the course of the investigation, people who have exploited this \nbug will be subject to disciplinary action by our GM staff up to and \nincluding item wipes, suspension, and/or banishment.\n\n*Rogue Enhancements*\n\nRogues received several enhancements as part of this patch:\n\n- The chance to score a critical hit with a throwing weapon has been \nincreased significantly.\n\n- When throwing a weapon from behind the NPC in question, a rogue now \nhas a chance to score a \"Deadly Strike\", for enhanced damage above and \nbeyond that of a critical hit.\n\n- A new rogue-specific ability has been added to the \"Hide\" skill. It \nis called \"Evade\". This skill has the effect of lowering the amount \nthat the targeted NPC hates the rogue, and has the potential of making \nthe engaged NPC switch to another target (preferably a tank) within the \nrogue's group. It is essentially a \"reverse taunt\". This ability helps \nmitigate the negative effects of the rogue's exceedingly high damage-\noutput potential. It also will in-turn help the rogue do even more \ndamage as the NPC is much more likely to expose its back. It is engaged \nby targeting the NPC you wish to \"Evade\" and pressing the \"Hide\" \nbutton. As a note, you must not be in combat mode in order to use this \nability.\n\n*Mistwalker*\n\nThe Mistwalker will once again cast its spell as often as it used to \nprior to the last patch. However, the resulting pet will now \nautomatically \"dissipate\" after one combat round. The change that \nreduced the \"proc\" percentage on the weapon was made due to an \nunintended interaction between the pet and the target when several \nusers of this weapon were attacking the same target. Since the new pet \nnow automatically dissipates after one round, the reduced \"proc\" \npercentage was no longer necessary.\n\n*Class-Specific Armor Quests*\n\nClass-Specific armor quests, especially those belonging to Clerics, \nPaladins, and Shadowknights, have been reduced in terms of how long it \nwill take the average person to acquire the armor. These classes, and \nothers that found particular pieces of their armor exceedingly \ndifficult to obtain should find it much easier now.\n\nIn addition, a bug that hindered completion of the Bracer of Ro quest \nfor some races has been corrected.\n\n*Tallon Zek*\n\nLoot rules for PvP deaths on the PvP-Teams server, Tallon Zek, have \nbeen changed from \"Coin + 1 item\" to \"Coin Only\". This change was made \nto study the impact of loot-rules upon server population in reference \nto the loot/efficiency disparity between caster and melee characters. \nThis change is a test, and may or may not be retained or rolled out \nacross the other PvP servers, pending the results of the server \npopulation study over the next few weeks.\n\n*Plane Changes*\n\nSeveral changes have been implemented in the Planes as part of this \npatch:\n\n- Characters will now lose all enchantments upon entering the Plane of \nSky.\n\n- Due to the fact that the levitate-series no longer works within the \nPlane of Sky, a teleporter has been placed to allow entrance into the \nquest room.\n\n- A teleporter has been placed within the Plane of Hate in order to \ngive non-casters a way out of the zone besides death, potion, or group \nteleport.\n\n*Loot Messages*\n\nMessages indicating what has been looted from a corpse will now be \nbroadcast to everyone within the looters group. This change was made \ndue to public request and to encourage trust within the group. We may, \nin the future, employ filters to allow people to choose whether or not \nthey wish to receive loot messages.\n\n*Fiery Avenger*\n\nThe greatly anticipated defining blade of the Paladin, the \"Fiery \nAvenger\", is again available within game via a quest. The *first* \ndevout Paladin to wield this blade and be validated by a GM in-game \nwill be publicly congratulated within a patch message and on the \nOfficial EverQuest web-site at www.everquest.com.\n\n- The EverQuest Team","content_hash":"0e5ab2da488fb0bd067a7445c9f4c3f0eed895c9ee9163b026a11075c7a43405","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 17, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"66ea600e6e4f996e49b3f93e5822470db1cd8e1fc9270e1de29d983a824adf4c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":22115,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"32ca854e4a523a39bca6221aa12bd8c8467b802b29a4e376e70792fc12346587","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":23170,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"34e4db21dfb0cdfaf27cdc0cf47b82f210b2486741f6cdbcf0a8d25e4d5cfcd3","filename":"patches-2000-1.txt","adapter":"text","source_offset":18207,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-02-17-1","id":"2000-02-17-1"},{"patch_date":"2000-02-03","effective_date":"2000-02-03","display_date":"February 3, 2000 8:00 am","title":"February 3, 2000 8:00 am","year":2000,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Spells","Songs","radius","PvP-Teams Change","The Plane of Sky"],"change_count":13,"word_count":335,"summary":"The following changes have been implemented on the live servers: Spells* Lay On Hands: Enhanced to heal more hitpoints per level. Enveloping Roots: Casting time reduced to match Immobilize Skin Like Nature: Small Damage Shield added. This will stack with other shields. Insidious Fever: Casting time…","content":"The following changes have been implemented on the live servers:\n\n*Spells*\n\n- Lay On Hands: Enhanced to heal more hitpoints per level.\n- Enveloping Roots: Casting time reduced to match Immobilize\n- Skin Like Nature: Small Damage Shield added. This will stack with \nother shields.\n- Insidious Fever: Casting time reduced.\n- Insidious Malady: Casting time Reduced.\n- Burnout series: Negative HP component removed to bring it in line \nwith the Necromancer's Intensify/Augment death series.\n\n*Songs*\n\n- Syvelian's Anti-magic Aura: Potency increased.\n- Shauri's Sonorous Clouding: Now also grants See Invisible. Party \nmembers can now see each other while under the effect of this song.\n\nAdditionally, the following songs have been given a slightly larger \nradius:\n\n- Selo's Accelerando\n- Agilmente's Aria of Eagles\n- Shauri's Sonorous Clouding\n- Tarew's Aquatic Ayre\n\n*PvP-Teams Change*\n\nCustomers on the PvP-Teams servers have been plagued by a tactic known \nas \"Bind Rushing\". Casters would bind themselves in a hostile area or \ndungeon, and attack everyone of an opposing race in the area. Sooner or \nlater the caster would die. They would then respawn, memorize a few \nspells, then jump back in to attack their wounded opponents.\n\nAs a first step in combating this practice and improving life for those \non the PvP-Servers, casters will now respawn with zero mana after being \nkilled by another player in a duel or open combat.\n\nThis code is new for those on Tallon and Vallon Zek. It has been in \nplace for some time on Rallos Zek and works very well there.\n\n*The Plane of Sky*\n\nAll spells that grant levitation will no longer function in the Plane \nof Sky. This affects spells cast by Wizards, Enchanters, Shamans, \nDruids, Necromancers, and Bards. The Plane of Sky is designed to be \ncompleted in certain fashion, and the existence of these spells allowed \nthe islands to be completed out-of-order.\n\nA teleporter will be placed on the first island in the next patch to \nallow people access to the room below.\n\n- The EverQuest Team","content_hash":"dcf0c33de212c29f86e8b2ff6da6dc1d7dad59f0598bfd9be9ab558de116aa0e","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 3, 2000 8:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6885b13e0172fa56abcf090ea3659ce150315183ba9aed249b641d8752f588b5","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":20010,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c335829a56ce5946444ddc8e1468a9bc516f0e8f26e1076373f09f02d19f975b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":20975,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a79c8f1abf5235a5d5572f00cf191e75f7a98dcdf000ec95c05859390f3a4660","filename":"patches-2000-1.txt","adapter":"text","source_offset":16012,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-02-03-1","id":"2000-02-03-1"},{"patch_date":"2000-01-28","effective_date":"2000-01-28","display_date":"January 28th, 7:00pm Emergency Patch","title":"January 28th, 7:00pm Emergency Patch","year":2000,"month":1,"kind":"hotfix","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":["Changes in Current Patch","Warriors","Magicians and Necromancers"],"change_count":1,"word_count":530,"summary":"The servers are currently being brought down individually for an emergency update. This update is being done to correct a bug in the server code that led to the instability that the servers have experienced over the past week. We apologize for the inconvenience. Included with this patch are several…","content":"The servers are currently being brought down individually for an emergency update.\nThis update is being done to correct a bug in the server code that led to the instability\nthat the servers have experienced over the past week. We apologize for the inconvenience.\n\nIncluded with this patch are several changes that were not supposed to occur until the \nregular patch next week. These changes are inseparable from the changes required to fix \nthe network problems, and as such are being implemented a little earlier than we would like. \nThere will be additional changes in the next patch that we wanted to include with the current \nchanges, however to reduce overall downtime and customer inconvenience, they are being postponed \nuntil next week.\n\n*Changes in Current Patch*\n\n*Warriors*\n\nWarriors now have a chance to strike a \"Crippling Blow\" when berserk. \"Crippling Blow\" is much the \nsame as a \"Critical Hit\" with increased damage and an integral stun.\n\n*Magicians and Necromancers*\n\nWe discovered a bug whereby all NPCs will not utilize their \"Dual Wield\" skill unless they have a weapon \nequipped in their off-hand. This bug would not allow magician and necromancer pets to use their \"Dual Wield\" \nskill unless handed two weapons by their masters. Since magician pets could not wield weapons at all, they \nnever used their \"dual wield\" skill.\n\nCorrecting this bug would cause all NPCs above the mid-20s to suddenly begin using their \"dual wield\" skill to\nattack players with their off-hand. This would cause a drastic shift to game balance, as most non-pet NPCs are\ngenerally considered balanced.\n\nMagicians may now equip their pets with weapons. This will allow their pets to utilize their \"dual wield\" skill, \nthus increasing the number of attacks that the pet can make per round.\n\nSince magician pets can now wield weapons, an ability previously reserved for necromancers, high level necromancer \nsummons (44 or above) will now randomly cast spell effects upon the creatures they fight.\n\nAn additional change has been made to make it easier for necromancers and magicians to equip their pets. Previously, \nnecromancers had to equip their pets with two *different* weapons in order enable them to \"dual wield\". This change \nallows magicians and necromancers alike to hand their pet two *identical* weapons, thus making it easier for them to \nget their pet to \"dual wield\".\n\nThese changes drew our attention to the disparity that exists between melee characters and caster pets. Both of these \npets, after the initial round of changes, could wield certain weapons that would significantly increase their attack \nspeed. We acknowledge that necromancers always had this ability, and apologize for our delay in addressing it, but \nweapons will no longer increase the attack speed (lower the attack delay) of a pet.\n\nIn the near future, several new spells are planned for necromancers of level 12 and above, including a new type of \nnecromancer-only spell that is very group-friendly. We were planning to include these new spells with the changes in \npet/weapon interaction, but those additions require downtime best restricted to the planned update schedule. We expect \nto implement the new spell effects in the next patch, tentatively scheduled for next week.\n\n- The EverQuest Team","content_hash":"a1162c0fc7990a24c7d812699d5894b03cc6807dc7e345a46c431f22e28ea766","source_files":["patches-2000-1.txt"],"source_titles":["January 28th, 7:00pm Emergency Patch"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"95bab9c927876f1aa038563fb1dce5cf008bf02a2540c1794e98a45ac7297ade","filename":"patches-2000-1.txt","adapter":"text","source_offset":12565,"item_index":null,"heading":"January 28th, 7:00pm Emergency Patch","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"2000-01-28-1","id":"2000-01-28-1"},{"patch_date":"2000-01-20","effective_date":"2000-01-20","display_date":"January 20th, 7:00am","title":"January 20th, 7:00am","year":2000,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Announcements","following changes","General Changes / Fixes","Additional Bug Fixes","Spell Changes","Levitation Changed","Quests and Items","Fletching Update","Paw","The Plane of Fear","The Plane of Hate","Monk Enhancement","Paladin/Shadowknight Enhancement","Rogue Enhancement","Wizard Enhancement","Bard Enhancement","Druid Enhancement","Feign Death and Pets","Manastone Changed"],"change_count":29,"word_count":2100,"summary":"Announcements* The Plane of Sky is now open!!! As a reminder to our customers, the alternate planes of reality do not necessarily follow the same physical or ethereal rules as Norrath proper. Enjoy! Today is patch day! The EverQuest servers have been patched with the following changes: General…","content":"*Announcements*\n\nThe Plane of Sky is now open!!! As a reminder to our customers, the\nalternate planes of reality do not necessarily follow the same\nphysical or ethereal rules as Norrath proper. Enjoy!\n\nToday is patch day! The EverQuest servers have been patched with the\nfollowing changes:\n\n*General Changes / Fixes*\n\n- Some changes have been made to the exit of Nagafen's Lair into the\nLavastorm Mountains. This will hopefully reduce if not solve the bug\nthat causes people to fall into lava when exiting Nagafen's Lair.\nPlease let us know how this goes.\n\n- Due to feedback received from the customers concerning the density\nof fog during rainstorms, visibility has been increased.\n\n- All drops of steel weapons have been replaced with higher quality\nfine-steel weapons of the same type. This change was made to reduce\nthe amount of new currency coming into the world at the mid-to-upper\nlevels. The fine-steel weapons are in all cases superior to the steel\nweapons that were dropping, they just sell to vendors for less money.\n\n- Casting times have been implemented on several activatable items.\nThis was done to correct issues that could arise from people\nchain-casting these items.\n\n- The safe-point (the point which you return if you fall below the\nworld) in Kithicor has been moved near the entrance to Rivervale, a\nsafer part of the zone.\n\n- Corrected a bug that caused AC to be improperly displayed for higher\nlevel characters. Your AC should now reflect all of your items.\n\nAdditional Bug Fixes:\n\n- Corrected a bug in the client that could cause a crash if you were\nspammed with emotes by someone on your /ignore list.\n- Corrected a bug that allowed ships to move faster when disarmed\n- Corrected a bug that caused the Aqualung to lose its charges if\ndropped on the ground.\n- Fire Giants in Nagafen's Lair should now recover properly when stuck\nin lava. Consider yourself warned.\n- The Instill Doubt skill has been disabled on the PvP servers.\n\n*Spell Changes*\n\n- Shadow Vortex is now a \"drain\" spell.\n- Siphon Strength will now stack with strength buffs and debuffs\n- Panic the Dead cast and recast delays have been reduced. In\naddition, the spell is less resistable.\n- Angstlich's Appalling Screech had its radius increased slightly.\n- All Wizard AoE damage and stun spells have had their radius slightly\nincreased\n- Yonder will now interact better with levitate.\n- Form of the Great Wolf had its speed component increased.\n- Terrorize Animal had its casting time reduced and is less\nresistable.\n- New magician's spells have been added. Check your spell vendors.\n- Reoccurring Amnesia has been made more effective.\n- NPCs will now treat the \"Cancel Magic\" series of spells as hostile.\nPreviously, NPCs did not mind if players dispelled all of their buffs\nbefore attacking. Now they will. - The Fear and Charm series of spells\nnow properly notify the caster when they break. No, seriously, we're\ncertain this time.\n- Harmtouch now does more damage beginning at level 41.\n\n*Levitation Changed*\n\nDue to the implementation of casting times on activatable items, the\ncode that disallowed refreshing of the Levitation spell while it was\nactive is no longer necessary and has been backed out. The Levitate\nspell may now be refreshed while the spell is in use.\n\n*Quests and Items*\n\n- The Armor of Ro should be more obtainable. We will continue to\nevaluate and adjust the rarity of other class-specific armor\ncomponents to make the pieces obtainable in a reasonable amount of\ntime.\n\n- We have changed the reward of a newbie quest in the Qeynos area from\na level 49 scroll to a level 1 scroll. The issuance of a level 49\nscroll was a typo in the quest data, allowing new characters to amass\nan abnormally large amount of currency.\n\n- The stats on the reward for the Rogue Redemption quest have been\nincreased to make it better than the favorite dropped-weapon for the\nlevel range.\n\n- Ravenscale boots will now drop as frequently as other Ravenscale\nitems.\n\n- The Mask of Deception may now be equipped by the appropriate races.\n\n*Fletching Update*\n\nAll arrows created with the new Silver-Tipped Arrowhead (formerly the\nBladed Arrowhead) are now magical in nature, and may be used versus\nmagical creatures. All existing items in your possession will\nautomatically morph into the new magical items. Additionally, each\nsuccessful attempt to create magical arrows will yield 10 arrows\ninstead of the previous 5. As such, the vendor buy-back value has been\ndecreased accordingly.\n\n*Paw*\n\nThe difficulty of Paw has been decreased. We found that many of the\ngnolls in the new Paw had too many hitpoints, making the dungeon more\ndifficult than it should have been for the desired level target.\nPlease let us know how this change affects the viability of the\ndungeon.\n\n*The Plane of Fear*\n\nThe item-drop percentages in the Plane of Fear have been increased.\nThis change was supposed to have occurred in the last patch, however\nthe data was not exported. It has been tested and equipment drops are\nnow occurring at a much higher rate.\n\n*The Plane of Hate*\n\nThe item-drop percentages on roaming and fast-spawning NPCs in the\nPlane of Hate have been decreased. Previously, these NPCs used the\nsame drop-percentages as the slow-spawning NPCs, causing overall drop\npercentages to be extremely high.\n\nAlso, the inhabitants of the Plane of Hate no longer fall for\nillusions, and tend to \"Hate\" everyone.\n\n*Monk Enhancement*\n\nA monk's speed in hand-to-hand combat will now improve with level,\nbeginning in the high 20s. This will result in higher level monks\ndoing substantially more damage in a given time-frame.\n\nThough this change does increase the power of the average monk, it\nshould be stressed that the monk is now even more in need of true tank\nclasses who have the ability to taunt upset creatures off them. We\nwant to stress that the \"taunt factor\" of a monks fist has NOT been\nincreased, though it may appear so due to your increased damage.\n\n*Paladin/Shadowknight Enhancement*\n\nPaladins and Shadowknights now have a higher hitpoints and higher\nskill caps on Bash and Taunt.\n\nThe additional hitpoints will be noticeable for Paladins and SKs over\nlevel 25. This was done because the Paladins, SKs, and Rangers had the\nsame HP base, which upon further consideration is not compatible with\nour vision of those classes' roles. This change will basically put\nPaladin and SK HPs midway (in terms of Hit Points) between rangers and\nwarriors of the same race.\n\nThe taunt skill was increased because SKs, and in particular, Paladins\nhad difficulty taunting opponents off of Rangers, Monks, Rogues, and\nWarriors due to their lower damage output. Though the Paladin and SK\nwill never equal the warrior in their ability to taunt, this change in\naddition to some of the taunting spells should help them become more\neffective tanks.\n\nBash was increased because Paladins typically aren't switching to\ntwo-handed weapons, choosing instead to continue using the bash skill.\nMost warriors, being ogres, trolls, or barbarians for the most part,\ndo not worry about bash and instead opt for slam, which uses the same\nskill. Paladins are typically the only characters who use a shield\nthroughout their lives.\n\n*Rogue Enhancement*\n\nWhenever a rogue is invisible, whether by spell, potion, or skill,\nthey are now also invisible to undead.\n\nThis change was made to add a definite class-advantage to the rogue,\nallowing them to do something that no other class could do. It is the\nfirst step in a multi-step process to improve the rogue class.\n\n*Wizard Enhancement*\n\nLevel 35 or above wizards will find that their spells (Magic, Cold, or\nFire) much less likely to be resisted. This effect stacks with the\nStaff of Temperate Flux and enchanter, shaman, and magician resistance\ndebuffs.\n\nThis change was made to increase the effectiveness of wizards at about\nthe level that all spell-casting classes start seeing their resistance\nrates go up. Wizards specialize in direct magical damage. It makes\nsense that they should be better at causing that damage than the other\nclasses.\n\n*Bard Enhancement*\n\nBards will now receive the Meditate skill at 10th level. This skill\nwill be granted automatically the first time a bard zones after\nreaching 10th level, and cannot be trained further. It will have the\neffect of decreasing the amount of time that it takes a Bard to\nmemorize their songs. Previously, it would take 50th level bards\nupwards of 2 minutes to memorize a song. Now it is much faster.\n\n*Druid Enhancement*\n\nThe skill cap on a Druid's tracking skill has been increased. This\nchange was implemented based upon general public opinion that the\nformer cap was far too low for the skill to be even marginally viable.\n\n\n*Feign Death and Pets*\n\nAfter a serious discussion regarding the Necromancer's Feign Death\ntactic, as well as reviewing public opinion on the matter, we have\nimplemented a change. As we would like everyone to understand why we\nfeel this change was necessary, here is a summary of the issue:\n\nProblem: Feign death allows you to become an invalid target in all\ncircumstances, providing offensive tactics that are abusive. For this\nability to remain balanced, the pet should follow the same rules as\ninvisibility. Offensive tactics used by other classes involve the\ncreature getting a saving throw verses the effect. Since creatures do\nNOT get a direct save verses feign death (as you cast it on yourself),\nand since you can retry the combat once you have feigned death, there\nis very little risk to necromancer himself. As this tactic involves\ncharming an NPC and turning it against another NPC, which could be\npart of the same spawn, it allows for Necromancers to solo MUCH bigger\nrooms than any other class could. This situation is well beyond what\nwould preserve game balance for any other class (soloing the\nBloodthirsty Ghoul room and Ghoul Lord room, for example).\n\nExample: While there are many examples of how the Necromancer Feign\nDeath tactic is abusive, one of the most egregious occurs in the Ghoul\nLord room of Lower Guk. The room consists of 2 Bok Ghoul Guards and\nthe Ghoul Lord himself. Using the current system, a level 50 Necro can\neasily solo the room at virtually no risk to himself. The Necro can\nget into the room quite easily with Invis To Undead. To clear the room\nhe uses Screaming Terror on one Bok and Charms the other. When the\nGhoul Lord rushes him, he feigns. The Lord then turns on the charmed\nBok and kills it, taking considerable damage during the fight. The\nNecromancer waits until the Ghoul Lord returns to its spawn point.\nWhen the necromancer gets back up, he is in no danger of being\nattacked due to the way Feign Death works now. He then charms the 2nd\nBok and Feigns again. The fight goes on and the 2nd Bok is killed.\nWhen the Necromancer gets back up he has a VERY wounded Ghoul Lord AND\nnearly full mana. The Lord is now an easy kill, and the Necro collects\nhis special items.\n\nSolution: Ideally, Feign Death should work like Invisibility, where\nsummoned pets suicide and the charmed ones break Charm. We do not\nwant, however, to adversely affect lower level Necromancers to such a\nlarge degree. What we do recognize is the need to prevent higher level\nNecro's from exploiting key spawn points. Hence, when you Feign Death,\nany charmed NPC will immediately break Charm. However, summoned NPCs\n(pets) will NOT be affected. While this still allows the use of the\nFeign Death tactic with your summoned pet, it does not imbalance the\ngame and many dungeon spawns to the degree that charming an NPC does.\n\n*Manastone Changed*\n\nThe players have raised many concerns about the power of the\nManastone, which no longer drops. They cite that people without a\nManastone are not as welcome in expeditions to the outer planes and\nother areas as people with them. Since dropping additional Manastones\nvia quest or removing them from the existing populace is not\ndesirable, we've decided to make it so that the Manastone will no\nlonger function in the alternate planes. Furthermore, it will not\nfunction in any of the zones included with the Kunark Expansion.\n\nWe apologize to those adversely affected by this change. Our general\ngoal is to avoid making changes to items in peoples' possession,\nhowever we felt this change was, all things considered, warranted and\nfor the benefit of the game as a whole.\n\n- The EverQuest Team","content_hash":"f5dca1b1d54ad7becd2cc387d5ebc91cf6d66e040ddb4b19ae5d61e79cb3b1d1","source_files":["patches-2000-1.txt"],"source_titles":["January 20th, 7:00am"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"82cbff67cb659737150b4c1b14be5cd4e01caefc70fdd17dc6199217ab16253c","filename":"patches-2000-1.txt","adapter":"text","source_offset":91,"item_index":null,"heading":"January 20th, 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"2000-01-20-1","id":"2000-01-20-1"},{"patch_date":"1999-12-21","effective_date":"1999-12-21","display_date":"December 21, 1999","title":"December 21, 1999","year":1999,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":2,"word_count":75,"summary":"After a week of thorough testing, the Summon Corpse spell is now functioning properly (we promise!), and available on all servers. In addition, it is now possible to cast Cancel Magic on non-grouped players on the PvP and PvP-teams servers. All changes were made on the server-side, therefore no…","content":"After a week of thorough testing, the Summon Corpse spell is now \nfunctioning properly (we promise!), and available on all servers.\n\n- In addition, it is now possible to cast Cancel Magic on non-grouped \nplayers on the PvP and PvP-teams servers.\n- All changes were made on the server-side, therefore no patch is \nrequired.\n\nFrom everyone on the EverQuest team, and Verant Interactive, we would \nlike to wish all of you safe and happy holidays.","content_hash":"3c92f6a959e02f7e5bc10496869a45e2b5bc728a7a4db5584253552882fd2124","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 21, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"351873b56f87ba8b1e8ce7d058f53d33f5dbf1b1b5f160b60159d9375b422a95","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":19510,"item_index":null,"heading":"December 21, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"4b521842970bff9ba72129e8e3259831ec745356e2aae7d9dcd16a04dc39d140","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":20309,"item_index":null,"heading":"December 21, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"618cb1cbac5f4bfb38f9411ce06530ba94ffaf3a56667fd791de6b07e1b931f3","filename":"patches-1999.txt","adapter":"text","source_offset":62959,"item_index":null,"heading":"December 21, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-12-21-1","id":"1999-12-21-1"},{"patch_date":"1999-10-28","effective_date":"1999-10-28","display_date":"October 28th, 7:00am","title":"October 28th, 7:00am","year":1999,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["General Enhancements","Zone Enhancements","Class Enhancements","Shadowknights may now use the following spells","Spell Enhancements","New Emote Animations","The following emotes now have unique animations","Item Enhancements","Trade Skill Enhancements"],"change_count":21,"word_count":582,"summary":"General Enhancements* User Adjustable Clipping-plane We have recently implemented a user adjustable clipping-plane. This will allow players with higher-end hardware to move out the distance at which the 3D world geometry is drawn into view, as well as the ability for players with lower-end hardware…","content":"*General Enhancements*\n\nUser Adjustable Clipping-plane\n\nWe have recently implemented a user adjustable clipping-plane. This will allow players with higher-end hardware to move out the distance at which the 3D world geometry is drawn into view, as well as the ability for players with lower-end hardware to pull this distance in, to further improve frame-rate. To utilize this new feature, you may do so by adjusting the clipping-plane slider bar located in the \"Options\"-\"Display\" directory, in-game. Sliding the bar left will reduce the distance at which the geometry is drawn in to view, whereas sliding the bar to the right will expand this distance. The following rules apply as to which zones the adjustable clipping-plane may be used in:\n\n- The clipping-plane can be pushed back in outdoor zones only.\n- Zones designed with heavy fog (e.g. tox, innothule, etc), the clipping-plane can only be adjusted slightly.\n\n- If the \"Misses\" chat filter is set to \"off\", Dodge, Parry, and Reposte messages will be filtered accordingly.\n\nAdditional chat filters have been added to filter out any unwanted text.\n\n*Zone Enhancements*\n\nKedge Keep has been enhanced with both new items and creatures. Please keep in mind, Kedge Keep was tested thoroughly in-house only, therefore, some additional tuning enhancements may need to be made now that it is available on the live servers.\n\n*Class Enhancements*\n\nWarrior - % increase on critical hits\nRogue - +8 poison resistance\nPaladin - +8 disease resistance\nRanger - +4 Fire +4 Cold resistance\nShadowKnight - +4 Poison +4 Disease resistance\nMonk - +8 Fire resistance\n\nShadowknights may now use the following spells:\n\n- LifeTap may now be cast at level 9.\n- LifeSpike may now be cast at level 15.\n- LifeDraw may now be cast at level 30.\n\nThe LifeTap, LifeSpike, and LifeDraw spell scrolls may be purchased from any ShadowKnight spell vendor.\n\nTo make room for these new spells, the following spells are no longer available for ShadowKnights:\n\n- Reclaim Energy\n- Mend Bones\n- Voice Graft\n\n*Spell Enhancements*\n\n- Level 35+ casters will now automatically meditate while sitting.\n\n- Invoke Fear (Necromancer, Enchanter, SK, and Cleric) has both had it's casting time and mana cost reduced.\n- Charm spells now message the message when they break (Enchanter, Bard, Necromancer, Druid)\n- Magician pets now have new spells.\n- Ensnare (Druid) has had it's casting time reduced.\n- High level Necromancer and Magician pets now look different.\n- Illusions (Enchanter) have had their duration increased.\n- Tishan and Markar's Clash spells (Wizard) have had their casting times reduced.\n- Some in-game Bardic instruments have had their stats increased to appropriate levels. Items effected are the Minotaur horn, Small Brass Trumpet, and the Drum. Some non-magic instruments have been made magic. These are the Mistmoore Battle Drums, the Lute of the Gypsy Princess and Kelin's Practice Lute.\n- Bards with magic gloves and magic instruments may now punch creatures that require magic to damage.\n\n*New Emote Animations*\n\nThe following emotes now have unique animations:\n\n/bored /yawn /agree /amaze\n/boggle /gasp /apologize /plead\n/grovel /applaud /clap /bleed\n/hungry /blush /cackle /chuckle\n/giggle /snicker /cough /burp\n/cringe /duck /curious /puzzled\n/stare /dance /veto /disbelief\n/snarl /glare /peer /whistles\n/drool /kneel /point /shrug\n/ponder /raise /ready /salute\n/shiver /tap /thanks /bow\n\n*Item Enhancements*\n\n- A number of existing high-level weapons models have been replaced with new, much more visually appealing versions.\n\n*Trade Skill Enhancements*\n\nEnhancements have been made to the Tinkering trade skill to facilitate underwater breathing.\n\n- The EverQuest Team","content_hash":"b157df330b07520bd79c16535a401b3d83afa5cad35e7b203eeb582119c8dde8","source_files":["patches-1999.txt"],"source_titles":["October 28th, 7:00am"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"7a2d77bf87118be113bcdd33f96d6e8b25cf6b8678a68e3e7c5f747df6913648","filename":"patches-1999.txt","adapter":"text","source_offset":50636,"item_index":null,"heading":"October 28th, 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-10-28-1","id":"1999-10-28-1"},{"patch_date":"1999-10-14","effective_date":"1999-10-14","display_date":"October 14th, 10:00am","title":"October 14th, 10:00am","year":1999,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":36,"summary":"We will be bringing up a new server at approximately 11:00 am pacific, this morning. The server known as \"The Nameless\" will have a standard server configuration (i.e. not a pvp/pvp-team server). The EverQuest Team","content":"We will be bringing up a new server at approximately 11:00 am pacific, this morning. The server known as \"The Nameless\" will have a standard server configuration (i.e. not a pvp/pvp-team server).\n\n- The EverQuest Team","content_hash":"d1bc2823b3d2c71ac8034d5f81645a4da14874aefcd75a26b2a7deb45b32cb3d","source_files":["patches-1999.txt"],"source_titles":["October 14th, 10:00am"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5d9f236d1078c44ba45dbf1b199e4c90561adea28a10e815b6e03885c796c601","filename":"patches-1999.txt","adapter":"text","source_offset":50262,"item_index":null,"heading":"October 14th, 10:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-10-14-1","id":"1999-10-14-1"},{"patch_date":"1999-10-13","effective_date":"1999-10-13","display_date":"October 13, 1999","title":"October 13, 1999","year":1999,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":14,"word_count":325,"summary":"Optional Patch A new zone, The Temple of Solusek Ro, is now available via the optional patch. General Enhancements Experience and looting rights are now awarded for group aggregate damage. This is now true for ALL servers. We still consider this change in 'TEST' and will conduct a poll as to…","content":"Optional Patch\n\n- A new zone, The Temple of Solusek Ro, is now available via the \noptional patch.\n\nGeneral Enhancements\n- Experience and looting rights are now awarded for group aggregate \ndamage.  This is now true for ALL servers.  We still consider this \nchange in 'TEST' and will conduct a poll as to whether it positively \naddresses the kill stealing situation in approximately 2 weeks.\n- As mentioned on Saturday, Rubicite armor will no longer spawn.  The \nnew class specific quests to obtain the new armor are now in for each \nclass that could wear Rubicite.\n- Journeyman's Boots will no longer spawn where they did but rather are \nthe products of a quest.\n- To address trade fraud (players removing items/money immediately \nprior to trading to deceive the other player), items/money may only be \nremoved by clicking on the \"Cancel\" button.\n- When receiving a text message from either an NPC or PC speaking in a \nlanguage other than \"Common Tongue\", if the user's language skill is \nhigh enough, the language being spoken will be noted preceding the \ntext.\n- The fishing pole will now appear in the player's hand whenever the \nfishing skill is used.\n- A number of quests were both added and enhanced throughout the zones.\n\nTrade Skills\n- A number of new items have been added to Blacksmithing.\n\nSpell Enhancements\n- Some of the Items that Magicians summon with their spells have been \nmade better or had their effects increased.\n- Fufil's Curtailing Chant, Tuyen's Chant of Flame and Tuyen's Chant of \nFrost have all had their effects slightly increased.\n- The Burnout Series has had the negative HP component reduced \n(improvement) and the stat buff increased (improvement).  Because of \nthis, the spells are no longer permanent. They now have a 15 minute \nduration.  Burnout III has also had its casting cost reduced.\n- Illusion: Werewolf attack speed component now works as intended.\n- Insipid Weakness will research as intended.","content_hash":"88ec67750192336fc1537d216bed468fc06d8a2c968f38d9d14a8b55d87b5da1","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 13, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"9d1c448520d7c3573914ea68401f3cf2c9c12fd31f0a230e581d5cdffc9b0b55","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":10880,"item_index":null,"heading":"October 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"83cfae0996aa4f972ce5db8aca49849e28e0b2379f56f465a95e56f2e3105f54","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":11191,"item_index":null,"heading":"October 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"17892e607a52b388acf0541b1035618e03766c249243b713d8c9589e1fdf5306","filename":"patches-1999.txt","adapter":"text","source_offset":48171,"item_index":null,"heading":"October 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-10-13-1","id":"1999-10-13-1"},{"patch_date":"1999-09-28","effective_date":"1999-09-28","display_date":"September 28, 1999","title":"September 28, 1999","year":1999,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":13,"word_count":312,"summary":"The following changes have been implemented with the latest patch, most importantly, changes to corpse resurrection. It should be noted that all corpses generated previous to this patch may not be resurrected, however, all corpses generated from this point forward may be resurrected with the…","content":"The following changes have been implemented with the latest patch, most \nimportantly, changes to corpse resurrection.  It should be noted that \nall corpses generated previous to this patch may not be resurrected, \nhowever, all corpses generated from this point forward may be \nresurrected with the changes listed below applying.\n\n- Corpses that are older than 2 hours cannot be resurrected.\n- Corpses that are produced from a duel cannot be resurrected after 10 \nminutes.\n\nGeneral Enhancements\n- A Yes/No request window is now brought up when ever turning in the PK \nnote to the Priest of Discord.\n- It is now possible to manually reorganize icons within the spell \nbook.  This may be performed by right-clicking on the currently placed \nicon (the icon will then be highlighted), then right-clicking on the \ndesired slot you wish to move it.\n- Pet damage inflicted during PvP combat has been slightly reduced.\n- It is now possible to place items marked as \"No Drop\" in the bank.\n- NPC corpses will only remain for 8 minutes, even while looting.\n- If a party member goes link-dead, the remaining members will be \nnotified.\n- Pets with less than 20 hit points cannot receive hit point buffs.\n- When viewing an invisible PC with See Invisible, the name will be \nshown in parentheses over the character.\n- All beneficial speed spells may be canceled left-clicking on the \nspell icon.\n- We have also made revisions to the /text command section of the \nEverQuest manual.\n\nFennin Ro Specific Enhancements\n- Experience and looting rights is now awarded based on group aggregate \ndamage (i.e. If a group's combined damage if greater than an individual \nplayer, the group members will be given the exp. and looting rights).  \nWe will be gathering the results of this data throughout the day, and \nif need be, incorporate this change on other \"live\" servers.","content_hash":"aa36203ca317d4e9dae6fcc9de4c76fcfde2e2681274bf5b1caa5934dc0f2858","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 28, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"002c02718f5de4611095b918af0d01709d10441237a7001fc2cd39411133f93b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":8965,"item_index":null,"heading":"September 28, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"a9d551c93f56497f782ce53db61dfa7e50536d4e02633dc8207aa84077c36299","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":9189,"item_index":null,"heading":"September 28, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"558fcec2ba661116af00f76f5674df8d662510d1e9b4629baf5e4576ac6bcd22","filename":"patches-1999.txt","adapter":"text","source_offset":46169,"item_index":null,"heading":"September 28, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-09-28-1","id":"1999-09-28-1"},{"patch_date":"1999-09-26","effective_date":"1999-09-26","display_date":"September 26, 1999","title":"September 26, 1999","year":1999,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":101,"summary":"The EverQuest servers will be coming down on Tuesday, September the 28th at 7:00am Pacific. We are estimating that the update process will take approximately 4 hours. A list of changes will be patched the morning of the update. Due to a change with corpse resurrection, it should be noted that once…","content":"The EverQuest servers will be coming down on Tuesday, September the 28th at 7:00am Pacific. We are estimating that the update process will take approximately 4 hours. A list of changes will be patched the morning of the update.\n\nDue to a change with corpse resurrection, it should be noted that once this update is complete, all corpses generated previous to this patch may not be resurrected, however, all corpses generated from that point forward may be resurrected. The enhancements to resurrection are listed on the Test Server patch, and are currently implemented on the Test Server.\n\n- The EverQuest Team","content_hash":"4e6256d07893132251794f04892407a6653903a529e6fd5a44ff33d74f23cf59","source_files":["patches-1999.txt"],"source_titles":["September 26, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"6cfb3dadbc39a900a4157beb4cee890b63472b6181e6327a058cd6e864d01093","filename":"patches-1999.txt","adapter":"text","source_offset":45403,"item_index":null,"heading":"September 26, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-09-26-1","id":"1999-09-26-1"},{"patch_date":"1999-08-31","effective_date":"1999-08-31","display_date":"August 31, 1999","title":"August 31, 1999","year":1999,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["This server side patch contains the following"],"change_count":5,"word_count":111,"summary":"We apologize for the short notice for this Server Update, but it was neccessary to correct some problems that had arisen. This server side patch contains the following: Rangers now get Critical Hits with Bows. Rogues now get Critical Hits with Thrown Weapons. Parry and Dodge Skill Caps for Rangers…","content":"We apologize for the short notice for this Server Update, but it was neccessary to correct some problems that had arisen.\n\nThis server side patch contains the following:\n\n1. Rangers now get Critical Hits with Bows.\n2. Rogues now get Critical Hits with Thrown Weapons.\n3. Parry and Dodge Skill Caps for Rangers have been raised.\n4. The DoT bug realted to not getting experience or a corpse has been fixed.\n5. New PvP rules: You can no longer loot any weapons that the victim had equipped in his primary, secondary, or ranged weapon slots.\n\nPlease note: This patch DOES NOT contain any changes to Necromancer's Pets, OR the Kiting/DoT changes.","content_hash":"2959861c034bc937a3ca570269a7ab6adcf42278d60c8f37aed665ee238ebc8d","source_files":["patches-1999.txt"],"source_titles":["August 31, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"44e5f952e4c40b8d79d553e7435312ecbb1038f0fc366fead2523efd6ff297e0","filename":"patches-1999.txt","adapter":"text","source_offset":37348,"item_index":null,"heading":"August 31, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-08-31-1","id":"1999-08-31-1"},{"patch_date":"1999-07-31","effective_date":"1999-07-31","display_date":"July 31, 1999","title":"July 31, 1999","year":1999,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Tallon Zek Update - Please Read"],"change_count":2,"word_count":161,"summary":"Tallon Zek Update - Please Read * Well, folks, we totally underestimated the number of people wanting to check out the PvP-Teams server and the demand is far too great for one server. Unfortunately, we were forced to bring Tallon Zek down soon after its launch because we had more than 5,000 people…","content":"* Tallon Zek Update - Please Read *\n\nWell, folks, we totally underestimated the number of people wanting to check out the PvP-Teams server and the demand is far too great for one server. Unfortunately, we were forced to bring Tallon Zek down soon after its launch because we had more than 5,000 people online at once. While the servers were still running, there was lag and the areas were simply too crowded - you players deserve a better environment than that. As a result, Tallon Zek will remain down until we can get an additional server (which will take at MINIMUM one week). I apologize for the inconvenience, and I'm sure many of you are frustrated by this. In the end, though, it's better to wait for more resources than to leave Tallon Zek up.\n\nBrad McQuaid\nProducer, EverQuest\nVice President, Verant Interactive\n\nThe Customer Service department will be staffed lightly on Sunday, August the 1st.\n\n- The EverQuest Team","content_hash":"54561a6d6c2fd4ba47c0231ea6f6d8fd5466ab063601dba7408bc09d57bb8f50","source_files":["patches-1999.txt"],"source_titles":["July 31, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a615fde84b311dc9d52270144cea548815d2ff59303b87553a1148db0dc1f06b","filename":"patches-1999.txt","adapter":"text","source_offset":36343,"item_index":null,"heading":"July 31, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-07-31-1","id":"1999-07-31-1"},{"patch_date":"1999-07-27","effective_date":"1999-07-27","display_date":"July 27, 1999","title":"July 27, 1999","year":1999,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["General Announcements","Trade Skill Enhancements","New Features","Game Play Enhancements","Spell Additions and Enhancements"],"change_count":39,"word_count":1017,"summary":"The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete. General…","content":"The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete.\n\n*General Announcements*\n\nWe are currently in the process of finishing up final internal testing for Tallon Zek, the new PvP-Teams server. We expect that it should be coming on-line this week. Once the date nears, a better estimate on the time of launch and further information regarding the Tallon Zek server will be made available.\n\nThe Fear Plane is now on-line. However, before adventuring to the Fear Plane, we advise you to heed the following advice:\n\nTraveling the planes is not like visiting a dungeon. People die in dungeons.\n\nPeople die hard on the planes.\n\nDying on a plane means that you might die in a place where your body may be extremely hard to recover, or in an area that you have no idea how to get back to. Big, nasty monsters will jump you at inopportune times, spells may work differently and once valid tactics might go right out the window.\n\nThe planes are dangerous places to adventure, and massive player slaughter will happen on a regular basis.\n\nWe are not saying this to goad you in to going - this is an honest disclaimer. So don't say we didn't warn you.\n\n*Trade Skill Enhancements*\n\n- Baking Chocolate and Fish Head Soup now work as designed.\n\n- Pottery has been enhanced by new items that can be made through the trade skill that will help the player-driven economy. Additionally, some of the profits of other pottery made items have been adjusted to facilitate this change.\n\n- Make and apply poison is now working in the game. To apply poison a Rogue must sit and click a piercing weapon on a poison to apply it. When the Rogue attacks there is a chance the creature will become poisoned. The poison will need to be reapplied if the player changes zones.\n\n*New Features*\n\n- The ability to report player whom are harassing has been implemented. This is done by typing \"/report\" - the previous 10 lines of text will be saved to the server for Customer Support representatives to review. This command may only be performed once while on-line, you must then log out and back in to use it again.\n\n- The \"r\" key will now initiate a reply to the last player whom sent the user a tell.\n\n- The /surname command has been added, which allows a player of 20th level or greater to issue his or her character a last name.\n\n- When a player consumes alcohol, a message will be given to players within the area.\n\n*Game Play Enhancements*\n\n- If a character is knocked unconscious, and has no stamina, the player will still regain consciousness.\n\n- Players are no longer able to cast Shadowstep next to a zone point and teleport to an area past the teleport region, which is inaccessible to other characters.\n\n- If a player is too far from a corpse while attempting to perform the /loot command, a message will now be given.\n\n- If the user was under the effect of either Treeform or Minor Illusion, then had Spirit of Wolf cast on them,\nthe player would be able to move in their altered state - This is no longer possible.\n\n- If the Eye of Zomm makes contact with a zone-point, the spell will immediately wear off.\n\n- Players may now target Drakes much easier.\n\n- Several \"Safe Zones\" have been Fixed.\n\n- A number of quests have been both enhanced and added.\n\n- Helmet colors are now displayed properly on Barbarians.\n\n- If a character is blinded, the chat box will no longer flash.\n\n- If a shuriken or throwing knife is equipped, then unequipped, the weapon will no longer remain on the character model.\n\n- Monk trainers will now train Instill Doubt.\n\n*Spell Additions and Enhancements*\n\n- The Eye of Zomm now allows the caster to travel up and down.\n\n- When player dispels minor illusion, the character's weapons will no longer disappear from the character model.\n\n- Some 44th and 49th Damage spells have had slight modifications made to them:\n\n- Gasping Embrace (Enchanter) has been re-tuned in the style of other DoT spells to make it more party friendly.\n\n- Retribution (Cleric) has had a typo fixed, and does about ten percent less damage now.\n\n- Ice (Druid) has had its damage lowered by a few points to match the damage done by Starfire.\n\n- Rend (Wizard) is now available on certain Wizard vendors (lvl 49 spell)\n\n- Shock of Swords (Magician) now does more damage.\n\n- Succor's (DRUID) casting cost has been raised to match the casting cost of the Circle, Evacuate and Portal spells.\n\n- Wizard Portal and Evac spells have had their AoE radius range upped to match Druid Circle spells.\n\n- Necromancer research components that did not previously stack should now stack.\n\n- The Bug that allowed Screaming Terror to work Outdoors has been fixed.\n\n- Vampiric Curse (NECROMANCER) damage has been upped.\n\n- Share Wolf Form (DRUID) has had its Area Effect Radius reduced. This means that party members who want to be turned into wolves should stand near the caster, while those that do not should stand further away.\n\n- Hitting F1 twice, or /pet target will now target your pet.\n\n- The Duration on Pack Regeneration (DRUID) has been increased.\n\n- Shrink (SHAMAN) has been put in to the game. It is a Level 19 spell, and available in all Shaman starting cities. This spell will only be castable in dungeons. It will not leave an icon on your screen - Shrink will last until you zone.\n\n- A Quest for Ice Comet has been added.\n\n- A Quest to help casters with research has been added. Good aligned races should check North Karana, while those with a more malign disposition should check South Ro.\n\n- The EverQuest Team","content_hash":"61653c8fa04d994a3737e44f3332a43c28062550b0740d1d812774a374fabde8","source_files":["patches-1999.txt"],"source_titles":["July 27, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8f439d488101ecb5c88845e86d0bb25149d181713bc8bc7eeeca6822912fa2f3","filename":"patches-1999.txt","adapter":"text","source_offset":30478,"item_index":null,"heading":"July 27, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-07-27-1","id":"1999-07-27-1"},{"patch_date":"1999-07-22","effective_date":"1999-07-22","display_date":"July 22nd, 1999","title":"July 22nd, 1999","year":1999,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":61,"summary":"We have just activated the Guild submission forms in the EverQuest login server. For more information regarding the new guild submission process, please go to \"Guilds\" located in the \"Players Guide\" section of the official EverQuest web page (www.everquest.com). In addition to activating the new…","content":"We have just activated the Guild submission forms in the EverQuest login server. For more information regarding the new guild submission process, please go to \"Guilds\" located in the \"Players Guide\" section of the official EverQuest web page (www.everquest.com).\n\nIn addition to activating the new guild submission form, we have brought up a new server, Brell Serilis.\n\n- The EverQuest Team","content_hash":"8947a44a1938d9fe8ab9b9ce3e40e9481592c80a42f21a91d143dbcace92ecc9","source_files":["patches-1999.txt"],"source_titles":["July 22nd, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"ba74363e0d1705855bec4013ee5aa2c384f2092857c3c83f1c62821ffde1fca6","filename":"patches-1999.txt","adapter":"text","source_offset":29936,"item_index":null,"heading":"July 22nd, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-07-22-1","id":"1999-07-22-1"},{"patch_date":"1999-07-13","effective_date":"1999-07-13","display_date":"July 13th, 1999","title":"July 13th, 1999","year":1999,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":526,"summary":"The Test Server will be down between the hours of 6pm and 6am PDT for internal testing purposes. This schedule for the Test Server will only occur for approximately 1 week, after that the Test Server will remain on-line 24 hours a day. UUnet will be performing maintenance at 3:00 AM, on July the…","content":"The Test Server will be down between the hours of 6pm and 6am PDT for internal testing purposes. This schedule for the Test Server will only occur for approximately 1 week, after that the Test Server will remain on-line 24 hours a day.\n\nUUnet will be performing maintenance at 3:00 AM, on July the 13th, which will result in players losing connection to the servers. Since this maintenance will be taking place, we have moved our regularly scheduled update time from 7:00am to 3:00am for tomorrow only. UUnet has given us an approximate downtime of 3 hours. A list of game play enhancements is listed below.\n\nRoot spells will now overwrite spells with both positive and negative movement components in a more consistent pattern.\n\nBanish Undead and Banish Summoned (LVL 49 CLERIC, NECROMANCER, MAGICIAN, DRUID, etc.) have been changed from All or Nothing saving throws to a regular saving throws. This will make them easier to use against high level creatures.\n\nMagician summoning spells that produce multiple items have been changed to summon more items as the Magician's level increases.\n\nAll Poison and Disease DOT spells have received tuning.\n\nDruid DOT's (stinging swarm series) has been adjusted to do more damage over a shorter period of time.\n\nImmolate (DRUID) now does more damage, but has a shorter duration.\n\nMesmerization (ENCHANTER) has been changed to a straight AOE radius spell - it will no longer hang in the area. The AOE radius has been increased, as has the range.\n\nIce (LVL 49 DRUID) has been changed from an AOE spell to a single target DD spell.\n\nRage (SHAMAN) has been upgraded to a LVL 49 spell - Fury remains level 34.\n\nInvisibility spells (Invisibility, Gather Shadows, Camouflage, etc.) will now blink before they wears off.\n\nHitting F1 twice, or /pet target will now target your pet.The Duration on Pack Regeneration (DRUID) has been increased.\n\nShield of Lava (MAGICIAN) has had its mana cost reduced.\n\nThe Research entries for Intensify Death and Hungry Earth (NECROMANCER) have been updated.\n\nNew high level Necromancer spells have been added to vendors.\n\nA new Wizard spell Chill Sight has been added to the Wizard vendors.\n\nThe Magician's Summon Heatstone and Summon Coldstone spells will now work as long as the Stone is held or worn (the spell effect will never wear off).\n\nThe Insight spell (ENCHANTER) now adds Wisdom, not Intelligence. Brilliance still adds Intelligence.\n\nThe Tashan series (ENCHANTER) has had the recasting time reduced.\n\nResearch for higher level spells has been made a bit easier.\n\nSpells that Add HP now work better on pets.\n\nThe Necromancer's replacement spell for Charm (Screaming Terror) is on the vendors. Play with this spell - it is different from any other spell of this type that you have ever seen.\n\nShrink (SHAMAN) has been put in to the game. It is a Level 19 spell, and available in all Shaman starting cities. This spell will only be castable in dungeons. It will not leave an icon on your screen - Shrink will last until you zone.\n\nHigh level Bard song (LVL 40+) will be slightly easier to sing (less missed notes).\n\n- The EverQuest Team","content_hash":"5e2fb8d05e52b6e5a7f841a8d678e5694418eebbb38656e8830cf004d5fc8392","source_files":["patches-1999.txt"],"source_titles":["July 13th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1aa681d1782bfec1ceaa31a03f1a566d9d75235ef1b58fa9e263d8730caa03a1","filename":"patches-1999.txt","adapter":"text","source_offset":26674,"item_index":null,"heading":"July 13th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-07-13-1","id":"1999-07-13-1"},{"patch_date":"1999-06-27","effective_date":"1999-06-27","display_date":"June 27th, 1999","title":"June 27th, 1999","year":1999,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":4,"word_count":374,"summary":"Due to the situation which occurred on the CerfNet servers on Tuesday and Thursday night, we have had to place most of our resources towards rectifying the problem on the live servers. However, we were able to make a few various changes to the Test server, some of which will be propagated to the…","content":"Due to the situation which occurred on the CerfNet servers on Tuesday and Thursday night, we have had to place most of our resources towards rectifying the problem on the live servers. However, we were able to make a few various changes to the Test server, some of which will be propagated to the live servers on Monday. The features and bug fixes are listed below.\n- Currently, when a character dies, they return with 25% of their Mana and Health, in addition, they have a massive hit to their stats. - This will NOT remain true, and we will be removing it next week.\n\n- Nagafen's Lair and Permafrost have been revamped with new treasure, items, etc. In addition, changes have been made to NPC spawning to the them.\n\n- A number of fixes were made to Research.\n\nThe following fixes have been made to spells.\n\nVampiric Curse / Bond of Death (formerly Circle of Death) now work with their new effects\n\nFufil's Curtailing Chant (BARD) now works on monsters\n\nMagician pet attack spells have been slightly increased.\n\nIncapacitate now works for Enchanters (lvl 44 spell)\n\nWizard \"Casting Times\" for damage spells have been slightly reduced\n\nNecromancer poison spells have had their damage doubled and their duration cut in half. They will do EXACTLY the same amount of damage, but in half the pervious amount of time.\n\nNecromancer and Shaman disease spells have had their duration reduced. Their damage has been upped to compensate.\n\nHungry Earth (Necromancer) is now researchable - check your book\n\nResearch for Thunderclap (Wizard) is now correct - check your book\n\nResearch for Fire Spiral of Al'Kabor (Wizard) is now correct - check your book\n\nThe Magician Burnout series has been made a bit better.\n\nThe reagent for Burnout III has been removed (Magician) Tuyen's Songs (Bard) have had their damage increased.\n\nNew Bard Songs have been added to vendors.\n\nNew Wizard Spell \"Bonds of Force\" on Wizard vendors.\n\nMana Sieve (Enchanter) has been changed. It is now an instant spell (instead of a DOT) and costs less mana (with less effect).\n\nIf all of the changes prove effective, we will be updating the live servers with this data on Tuesday morning of the 29th.\n\n- The EverQuest Team","content_hash":"9a385b76baff23603e30842341f5e1dbfbaed0801962a95690bd93d100b9e1e3","source_files":["patches-1999.txt"],"source_titles":["June 27th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"13722e79f83307f01b7d1a489785dfff45a5797dffbefa475afa0b8f9e3867a4","filename":"patches-1999.txt","adapter":"text","source_offset":24340,"item_index":null,"heading":"June 27th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-06-27-1","id":"1999-06-27-1"},{"patch_date":"1999-06-25","effective_date":"1999-06-25","display_date":"June 25th, 1999","title":"June 25th, 1999","year":1999,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":35,"summary":"To support the additional number of new users, a new server was brought on-line at approximately 9pm on Wednesday the 23rd. The \"Quellious\" server is named after the god of tranquillity. The EverQuest Team","content":"To support the additional number of new users, a new server was brought on-line at approximately 9pm on Wednesday the 23rd. The \"Quellious\" server is named after the god of tranquillity.\n\n- The EverQuest Team","content_hash":"baa8b53bedb44cf19b69aa74cf1542603c12270abf3697df4904c1ed648db0f1","source_files":["patches-1999.txt"],"source_titles":["June 25th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"48d2db372c8b0c89621a11800b3d4d007a8307f9fad2f62e0e8a10d8808f99b3","filename":"patches-1999.txt","adapter":"text","source_offset":23979,"item_index":null,"heading":"June 25th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-06-25-1","id":"1999-06-25-1"},{"patch_date":"1999-06-08","effective_date":"1999-06-08","display_date":"June 8th, 1999","title":"June 8th, 1999","year":1999,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Example"],"change_count":36,"word_count":904,"summary":"The EverQuest servers will be coming down tonight at Midnight PDT for a client and server-side update. Listed below are the newly implemented features and bug fixes which will be updated. General Changes Scrolls are no longer lore items - this means that you can have more than one. Research…","content":"The EverQuest servers will be coming down tonight at Midnight PDT for a client and server-side update. Listed below are the newly implemented features and bug fixes which will be updated.\n\n\nGeneral Changes\n\n- Scrolls are no longer lore items - this means that you can have more than one.\n- Research components were made more accessible on higher level mobs\n- Several items will now appear as \"Pending Lore\" and will become \"Lore\" in a subsequent update. The servers will only allow ONE 'Lore' item in a character's inventory (that includes the bank) - please make note of any items you own that are 'Pending Lore' - it is YOUR responsibility to have those items sold or traded by the time (approximately one week) we change them to 'Lore.' We will not be responsible for items lost when this change is made.\n\nZone Enhancements\n\n- Additional treasure has been added to Permafrost Keep, and some of the items already there have been enhanced - now is the time to plan that Permafrost excursion!\n- The bandits of West Karana are increasing their presence! You'll find more bandit camps there, as well as bandits traveling between those camps and elsewhere.\n- The spawn rates in many outdoor areas has been increased - this should make it easier to find things to kill.\n\nBug fixes and newly implemented features\n\n- Charmed and Feared characters can no longer use skills.\n- The appropriate text message is given while attempting to attack while charmed.\n- 'Procing' (items that cast spells) weapons no longer break Bard's singing.\n- Players vision will now return to normal if killed while drunk.\n- Tree Form spells will change the caster into a human male in a zone without trees.\n- Red and Blue armor will now appear the proper color for AMD users.\n- While accessing the /bug screen, the in-game chat bar will no longer remain active.\n- If the inventory window is up and the spell book is open, the user will not remove items from their inventory when clicking on the spell book.\n- A number of quests were fixed as well as implemented.\n- A Bad language filter has been implemented. Typing \"/filter\" will toggle it on and off.\n- Pets that have been commanded to sit will no longer to appear to stand up while they are supposed to be seated.\n- While in the full screen view, users may now toggle the translucent overlay backgrounds on and off by pressing the \"~\" key.\n- Players may now loot corpses in shallow water or lava by typing \"/loot\" while the corpse is targeted.\n- We have implemented an Auto-follow command. To auto-follow another player, target the character, then type \"/follow\". You must be grouped with the character in order to successfully carry out the command.\n- A Role Playing switched has been added so that players may identify other characters who wish to make known they are Role Playing. To activate the Role Playing switch, target your character and type \"/roleplay\", if the character is +PvP, the name tag above their head will appear as a darker shade of Red, whereas a non-PvP players name will appear purple.\n- If the user drops a backpack containing spells on the ground, the spells will no longer disappear.\n- Medicine Bags, when dropped on the ground, will no longer vanish.\n- The proper text is given when a trade window is canceled between players.\n- Arrows will now be drawn from the quiver is the ammo slot is empty.\n\nSpell Changes\n\n- The Bard spell \"Denon's Desperate Dirge\" will now require the use of Mana.\n- No spell or effect that accelerates the process of mana regeneration will work on a Bard.\n- '/pet report health' will now have your pet message you with a health report.\n- Lightning Blast (Druid) has been modified to its intended form of finishing the Invoke Lightning series.\n- When you fizzle, you will lose a less mana then before. The fizzle rate has NOT changed.\n- There is now a CAP on the amount of mana lost from any single fizzle.\n- Spell Scrolls are no longer lore items. This means you can hold more than one.\n- Tuyen's Songs now have range.\n- Eye of Zomm will no longer work in conjunction with pets - you can now have one or the other. Sorry.\n- Wave of Enfeeblement (now Vampiric Curse) and Circle of Death (both Necromancer) will not work for the next week or so while we make a fix on them.\n\nTrade Skill Changes\n\nJewel Craft - All of the jewelry has had increased magical properties (pre-existing jewelry items remain unchanged).\nFletching - When fletching arrows, they will be produced in sets of 5, instead of 1.\nBaking, Blacksmithing, Brewing, and Pottery have been changed to either return items on failure and be able to produce multiple items and quantities on success.\nExample:\nBaking muffins, success means the player will receive three muffins and retaining the muffin tin, however, when unsuccessful, the player will still get the muffin tin back and lose all other components. Another example would be if a player wishes to sharpen a rusty short sword. If the player succeeds, they will receive a tarnished short sword, however, failure will result in retaining the rusty weapon but losing the sharpening stone.\n\n\n- The EverQuest Team","content_hash":"e8d397bb881f6520fb74f383e2b5f3b5de8da4ddb0164c99a958a39e4409ed5e","source_files":["patches-1999.txt"],"source_titles":["June 8th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8ea4e0c31396e22010e5a35b3f95d390cc719aff6640cece095d766440f0e45a","filename":"patches-1999.txt","adapter":"text","source_offset":18724,"item_index":null,"heading":"June 8th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-06-08-1","id":"1999-06-08-1"},{"patch_date":"1999-05-25","effective_date":"1999-05-25","display_date":"May 25th, 1999","title":"May 25th, 1999","year":1999,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":28,"word_count":388,"summary":"The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made. Players will no longer crash when an extremely long group message is received. Added the ability to pull one item \"charge\" from a stack by holding down the \"Control\" key when…","content":"The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made.\n\n- Players will no longer crash when an extremely long group message is received.\n- Added the ability to pull one item \"charge\" from a stack by holding down the \"Control\" key when left-clicking on the stack.\n- After casting a spell at an NPC, if the target were lost before the spell made contact, the caster would crash.\n- The \"/ignore\" command will now ignore emotes also.\n- The chat command \"/e\" will trigger \"/emote\" instead of exiting to the character selection screen.\n- We have added new sound tracks to the Planes, Crushbone, Guk, Mistmoore, Steamfont, and the Estate of Unrest.\n- We have reduced the amount of experience lost when dying by 50%.\n- A number of new quests have been added to various zones.\n- Magician pets (elemental) will now cast minor spells (to make up for their lack of kick)\n- New Magician spells on vendors and some Magician spells have moved to different vendors\n- New Magician weapons for Summon Fang & Spear of Warding & Dagger of Symbols\n- New enchanter whirl spell (check the vendors)\n- Whirl now works on MOBS better than it did on the last patch.\n- The saving throw against Memory Blur and Atone was reduced (harder to save against) from the last patch.\n- AC added to the Rune Series (Enchanter)\n- Alliance series works better (Enchanter)\n- Enchanter Attack Speed spells now have longer durations (Quickness, Alacrity, etc.)\n- Tashan (the entire Enchanter series) is now quicker to cast, costs less mana, and is harder to save against.\n- New bard songs have been added to the vendors\n- Paladins lose the spell Bravery, and gain the spell Valor\n- ShadowKnights and Necromancers gain the Word of Spirit spell (replacing Word of Shadow for the ShadowKnight)\n- ShadowKnights lose Haunting Corpse and gain Summon Dead\n- Necromancers and ShadowKnights get a new spell - Shadow Vortex.\n- ShadowKnights lose Intensify Death (replaced by Shadow Vortex)\n- Rangers lose Shield of Barbs and gain Shield of Brambles\n- Shorter stun effects will no longer remove longer stun effects (Bash won't get rid of whirl, for example)\n- Spell components are now stackable\n\n- The EverQuest Team","content_hash":"f414f653968bfa85052a89e942339f4201fcca402b8fd58a71292afbaa884fc2","source_files":["patches-1999.txt"],"source_titles":["May 25th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"54af0edb8dce0ee118e40ed3c25f465835ff164aedeb91e88029df39b42d474d","filename":"patches-1999.txt","adapter":"text","source_offset":16348,"item_index":null,"heading":"May 25th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-05-25-1","id":"1999-05-25-1"},{"patch_date":"1999-05-19","effective_date":"1999-05-19","display_date":"May 19th, 1999","title":"May 19th, 1999","year":1999,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["The follow changes have been made to spells","Spell names changed"],"change_count":4,"word_count":188,"summary":"We will be updating the servers tonight at Midnight PDT, which will require a minor client side update. A few of the notable changes are listed below. While taking part in a guild war, if killed, members of the opposing guild may only loot one item off the corpse. A crash bug related to removing…","content":"We will be updating the servers tonight at Midnight PDT, which will require a minor client side update. A few of the notable changes are listed below.\n\n2) While taking part in a guild war, if killed, members of the opposing guild may only loot one item off the corpse.\n3) A crash bug related to removing guild members was fixed.\n4) A number of new items and quests have been implemented.\n\nThe follow changes have been made to spells:\n\nThe Effect of Vampiric Embrace (necromancer and shadowknight) effect has been increased.\n\nSpell names changed:\n\nSummon Blade to Summon Fang\nSummon Spear to Spear of Warding\nSummon Mystic Dagger to Dagger of Symbols\n\nYou can no longer be charmed or feared while invulnerable (divine aura)\n\nHammer of Requital (Cleric & Paladin) now summons a Hammer of Requital\n\nHigh level creatures get a better save vs. Memory Blur (Enchanter) and Atone (Cleric) spells\n\nMagician pets will no longer run away from combat.\n\nCrission's Pixie Strike (Bard Song) works better now.\n\nSelo's Accelerando and Spirit of Wolf will no longer leave ghost icons of each other.\n\n- The EverQuest Team","content_hash":"871821733f1728959a53136c60788e439305a5b15a2e5537e40db33f83ede554","source_files":["patches-1999.txt"],"source_titles":["May 19th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8d3b868c676e4ee788dca24c4e4a2942a0b189de94f44a2a74ff3455e9fc2148","filename":"patches-1999.txt","adapter":"text","source_offset":15092,"item_index":null,"heading":"May 19th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-05-19-1","id":"1999-05-19-1"},{"patch_date":"1999-05-04","effective_date":"1999-05-04","display_date":"May 4th, 8:30pm","title":"May 4th, 8:30pm","year":1999,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":147,"summary":"The login difficulties that you may have been encountering over the past 1.5 hours have been resolved. We were able to pinpoint and fix a major bug which has been plaguing the login procedure for quite some time. Now that this problem has been addressed, the login process should be carried out much…","content":"The login difficulties that you may have been encountering over the past 1.5 hours have been resolved. We were able to pinpoint and fix\na major bug which has been plaguing the login procedure for quite some time. Now that this problem has been addressed, the login\nprocess should be carried out much more swiftly. We apologize for the inaccessibility of the EverQuest servers for this short time,\nhowever, this fix should insure future stability.\n\nWe have included a revised version of the EverQuest Manual in this patch which includes an amendment to various skills, spells and other game play releated features. The section briefly outlines the modification, introduction, and removal of various features found in EverQuest. This information may also be found at www.everquest.com in the \"In Development\" section located in \"Features\". Both of these will be updated on a regular basis.\n\n- The EverQuest Team","content_hash":"5f0a2c72bb5dfc93728c9a8d565fc309678080d30fda83ff00c6a327c8df4515","source_files":["patches-1999.txt"],"source_titles":["May 4th, 8:30pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1b828e8852b0f4d3cdf115848c44eb5832fe74776e3f089c036d206d21627236","filename":"patches-1999.txt","adapter":"text","source_offset":14031,"item_index":null,"heading":"May 4th, 8:30pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-05-04-1","id":"1999-05-04-1"},{"patch_date":"1999-04-29","effective_date":"1999-04-29","display_date":"April 29th, 4:00pm","title":"April 29th, 4:00pm","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":7,"word_count":141,"summary":"As posted yesterday, we will be bringing down all of the servers at midnight tonight PDT, for a server-side update. Our estimated downtime is should be less than two hours. The fixes/changes are listed below. Traveling by boat should be much more stable. A few various zone crashes. The corpse class…","content":"As posted yesterday, we will be bringing down all of the servers at midnight tonight PDT, for a server-side update. Our estimated downtime is should be less than two hours. The fixes/changes are listed below.\n\n1) Traveling by boat should be much more stable.\n2) A few various zone crashes.\n3) The corpse class tag will not be listed as \"Unknown\".\n4) Players will be given text messages for items that they cannot obtain while looting a corpse, instead of the item disappearing.\n5) A number of quests and combat related exploits were fixed.\n6) Characters are no longer able to use the disarm command while using feign death.\n\nWe will also be putting up a new client patch on Monday at Midnight as well. A list of the client-side changes will be posted on Monday morning.\n\n- The EverQuest Team","content_hash":"b12fae1f4a7341bf6d7cd90edadb5a738d1848007323aba7a0df06c18add7fe9","source_files":["patches-1999.txt"],"source_titles":["April 29th, 4:00pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"384c2f1c9f0ceddce18226b7d5c4d3a60d7715297757f11640c0fecfcd599733","filename":"patches-1999.txt","adapter":"text","source_offset":9839,"item_index":null,"heading":"April 29th, 4:00pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":2,"slug":"1999-04-29-2","id":"1999-04-29-2"},{"patch_date":"1999-04-29","effective_date":"1999-04-29","display_date":"April 29, 1999 News Bit from John Smedley","title":"April 29, 1999 News Bit from John Smedley","year":1999,"month":4,"kind":"news","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":4,"word_count":233,"summary":"Here's a summary of what was done in the last 2 days We did a major hardware upgrade to our primary router here in San Diego. We worked with CERFnet to do a router upgrade to their facility here in San Diego. We moved Karana over to CERFnet We brought up Rodcet Nife I think you will find now that…","content":"Here's a summary of what was done in the last 2 days\n\n1) We did a major hardware upgrade to our primary router here in San \nDiego.\n2) We worked with CERFnet to do a router upgrade to their facility here \nin San Diego.\n3) We moved Karana over to CERFnet\n4) We brought up Rodcet Nife\n\nI think you will find now that the packet loss should be basically \ngone... at least on our end. We were definetely causing some of the \nloss before (only when we hit major numbers) but now things are very, \nvery clean running and that is with 23,582 people on just as I write \nthis (a new record).\n\nDoes this mean that EVERYONE'S Packet Loss is gone? Absolutely not. \nBUT, I did some surveys in most of the worlds and about 750f the people \ntold me their Packet Loss was great. If you are having problems now, do \na traceroute to chat.everquest.com and send it to the email address \ntraceroute@verant.com and we will take a look. We take our customers \nconnections very seriously, and if a whole lot of people on one network \nare having a problem we will do our best to look into it. It doesn't \nmean we can always get the reaction we want (some networks are just \nplain bad) but many times we can help find a legitimate problem and \nhelp correct it.","content_hash":"a8cb25a3d29087a64a8f2b42efb412086382bbec17920202e8219f6ee7abeeec","source_files":["patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 29, 1999 News Bit from John Smedley"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"2b16e9c25d96fce5fd744473ed5b46e84c7f2eb67e8beef61d193c13365125f9","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1478,"item_index":null,"heading":"April 29, 1999 News Bit from John Smedley","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"91222971bd64fd79920a0cbf249135d2a10c0ec06d58efeb10beaeddba218e61","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1490,"item_index":null,"heading":"April 29, 1999 News Bit from John Smedley","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-04-29-1","id":"1999-04-29-1"},{"patch_date":"1999-04-28","effective_date":"1999-04-28","display_date":"April 28th, 1999","title":"April 28th, 1999","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Other fixes and changes include"],"change_count":9,"word_count":276,"summary":"Citizens of Norrath, We are pleased to announce that the hardware upgrade that was performed on our router this morning has appeared to resolve the severe packet loss problems that many players were encountering over the past week. We have been, and will continue to monitor the load on the new…","content":"Citizens of Norrath,\n\nWe are pleased to announce that the hardware upgrade that was performed on our router this morning has appeared to resolve the severe packet loss problems that many players were encountering over the past week. We have been, and will continue to monitor the load on the new hardware to assure that the packet-loss problems will no longer occur on our end. During the router upgrade we transported the Karana server farm to the AT&T CerfNet facility to further reduce the load on our router. Also, the new \"Rodcet Nife\" server was just brought up to accommodate the additional users that have joined over the past few weeks.\n\nAfter thoroughly testing changes made only for Rallos Zek (PK server), we have activated the new code for the PK server ONLY. The changes include the following;\n\n1) Pets will no longer kill themselves if their master has invisibility cast on them.\n2) Pets will no longer attack other players while they are in guard mode if their master goes link-dead.\n3) Pets will now attack opposing combatants while their master is dueling.\n4) NPCs will no longer respond to invisible PCs.\n\nOther fixes and changes include:\n\n1) The corpse class tag will not be listed as \"Unknown\".\n2) Players will be given text messages for items that they cannot obtain while looting a corpse, instead of the item disappearing.\n3) A number of quests and combat related exploits were fixed.\n4) Characters are no longer able to use the disarm command while using feign death.\n\nAt Midnight, on Wednesday the 28th, the servers will be brought down for an update.\n\n- The EverQuest Team","content_hash":"f8c4d98b492bbf56d8da921657233213c92bb971bf28911fd7ab2d8d2a91e637","source_files":["patches-1999.txt"],"source_titles":["April 28th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"9b55b9b52dcfda964534507e603cce5ee6375db0b8a4b69a860378b165af3b19","filename":"patches-1999.txt","adapter":"text","source_offset":8087,"item_index":null,"heading":"April 28th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-04-28-1","id":"1999-04-28-1"},{"patch_date":"1999-04-27","effective_date":"1999-04-27","display_date":"April 27, 1999","title":"April 27, 1999","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":4,"word_count":385,"summary":"Hello All, I waited until it was 7:30pm pst tonight to write this update. I wanted to make sure things were stable before I wrote this. Lately every time I give an update something bad happened right after I sent it. Here's a summary of what was done in the last 2 days We did a major hardware…","content":"Hello All,\n\nI waited until it was 7:30pm pst tonight to write this update. I wanted to make sure things were stable before I wrote this. Lately every time I give an update something bad happened right after I sent it.\n\nHere's a summary of what was done in the last 2 days\n\n1) We did a major hardware upgrade to our primary router here in San \nDiego.\n2) We worked with CERFnet to do a router upgrade to their facility here \nin San Diego.\n3) We moved Karana over to CERFnet\n4) We brought up Rodcet Nife\n\nI think you will find now that the packet loss should be basically \ngone... at least on our end. We were definetely causing some of the \nloss before (only when we hit major numbers) but now things are very, \nvery clean running and that is with 23,582 people on just as I write \nthis (a new record).\n\nDoes this mean that EVERYONE'S Packet Loss is gone? Absolutely not. \nBUT, I did some surveys in most of the worlds and about 750f the people \ntold me their Packet Loss was great. If you are having problems now, do \na traceroute to chat.everquest.com and send it to the email address \ntraceroute@verant.com and we will take a look. We take our customers \nconnections very seriously, and if a whole lot of people on one network \nare having a problem we will do our best to look into it. It doesn't \nmean we can always get the reaction we want (some networks are just \nplain bad) but many times we can help find a legitimate problem and \nhelp correct it.\n\nSome of you may also not realize what the network statistics we have in game actually are for:\n\nThe left hand number is your ping to the server in milliseconds.\n\nThe left-middle number (percentage) is your packet loss to the server.\nThe right-middle number (percentage) is your packet loss from the server.\nThe right hand number is the data rate. THIS IS NOT THE PING. - I love hearing about the \"terrible\" pings in game of 3000.\nIt is my strong belief (forgive me for this rant) that EVERY online game should have this type of meter so that you are getting real feedback about the network status.\n\nJohn Smedley\n\nThanks!","content_hash":"cc1923865638fd1f39596391e698ba7159d367fe27ec566fb52f45e02bbb70ed","source_files":["patches-1999.txt"],"source_titles":["April 27, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"95fab319acbc7330be3239b24d9280704f645261c6c98565e8de4478453ee590","filename":"patches-1999.txt","adapter":"text","source_offset":5861,"item_index":null,"heading":"April 27, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-04-27-1","id":"1999-04-27-1"},{"patch_date":"1999-04-15","effective_date":"1999-04-15","display_date":"April 15th, 5:00pm","title":"April 15th, 5:00pm","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":82,"summary":"The server update last night went flawlessly, and has appeared to resolve a zone crash problem which was occurring. Our next server update is scheduled to take place on Tuesday, April 20th at midnight Pacific Daylight Time. An updated list of changes and bug fixes will be posted on the EverQuest…","content":"The server update last night went flawlessly, and has appeared to resolve a zone crash problem which was occurring. Our next server update is scheduled to take place on Tuesday, April 20th at midnight Pacific Daylight Time. An updated list of changes and bug fixes will be posted on the EverQuest news section on the login server.\n\nUUnet has informed us that they will be performing an upgrade to their San Diego router at 3:00am on April 20th.\n\n- The EverQuest Team","content_hash":"d503ee75b0d12261dadd9af1dd35497a5694db4502fc65a27974a6dc9970418f","source_files":["patches-1999.txt"],"source_titles":["April 15th, 5:00pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"62e302e7c33fde07b7e652b4929672e3ff99aebc5ee8df4c71adb81a994bc80b","filename":"patches-1999.txt","adapter":"text","source_offset":5240,"item_index":null,"heading":"April 15th, 5:00pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-04-15-1","id":"1999-04-15-1"},{"patch_date":"1999-04-14","effective_date":"1999-04-14","display_date":"April 14th, Noon","title":"April 14th, Noon","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":5,"word_count":71,"summary":"Two server side zone related crashes have been resolved. A bug with the charm spell which caused players to be killed. A small number of players were having their characters become corrupt -- additional safeguards have been implemented to prevent against this occurring, however, we feel that the…","content":"1) Two server side zone related crashes have been resolved.\n\n2) A bug with the charm spell which caused players to be killed.\n3) A small number of players were having their characters become corrupt -- additional safeguards have been implemented to prevent against this occurring, however, we feel that the changes made eliminated the problem.\n4) A few minor NPC combat related exploits have been rectified.\n\n- The EverQuest Team","content_hash":"e4ef5fb29d14f9bfbc4750125526270824f6c920b4e611783dd852418715b9a2","source_files":["patches-1999.txt"],"source_titles":["April 14th, Noon"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"3ca0635019b4ccddb207eb1e23e27ae6e8206443abc7e23c6eec3723cec7db7a","filename":"patches-1999.txt","adapter":"text","source_offset":4658,"item_index":null,"heading":"April 14th, Noon","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-04-14-1","id":"1999-04-14-1"},{"patch_date":"1999-04-12","effective_date":"1999-04-12","display_date":"April 12th, 7:00pm","title":"April 12th, 7:00pm","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["The following changes were made"],"change_count":9,"word_count":131,"summary":"We will be updating the servers at 3:00am Pacific Standard Time on Tuesday, April 13th. A patch is required. The following changes were made: The proper model will appear while selecting a previously created character in the Character Selection screen. Players will be properly notified when…","content":"We will be updating the servers at 3:00am Pacific Standard Time on Tuesday, April 13th. A patch is required.\nThe following changes were made:\n\n1) The proper model will appear while selecting a previously created character in the Character Selection screen.\n2) Players will be properly notified when entering a PK(Player Kill) region.\n3) Users should no longer fall through the world.\n4) The Sun and Moon are now visually back.\n5) Glide 3 has been enabled for use with Banshee boards (please note that the 3dfx Glide drivers required can be found at www.everquest.com).\n6) Character corpses should no longer abruptly disappear or decay extremely quickly.\n7) Player's corpses should now appear at the feet of the NPC that dealt the deathblow.\n8) Various crash bugs.\n\n- The EverQuest Team","content_hash":"2186e6119fd9fa944273d99b42762f7b2b82ddcd0ee8cd018e4248a03765ebc3","source_files":["patches-1999.txt"],"source_titles":["April 12th, 7:00pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"71724aba4bc8221587b5c2e1d7791d629634d09f566954abf7e609402ce38a60","filename":"patches-1999.txt","adapter":"text","source_offset":3718,"item_index":null,"heading":"April 12th, 7:00pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-04-12-1","id":"1999-04-12-1"},{"patch_date":"1999-04-06","effective_date":"1999-04-06","display_date":"April 6, 1999 News Bit from John Smedley","title":"April 6, 1999 News Bit from John Smedley","year":1999,"month":4,"kind":"news","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":1,"word_count":226,"summary":"Music works on all sound cards. If you still aren't getting music, double check to make sure that music is turned on in-game. In addition, you may not have correct drivers, and/or you may not have it set properly. In any case, either call our tech support or go to the tech support area in chat.…","content":"Music works on all sound cards. If you still aren't getting music, \ndouble check to make sure that music is turned on in-game. In addition, \nyou may not have correct drivers, and/or you may not have it set \nproperly. In any case, either call our tech support or go to the tech \nsupport area in chat. Please be advised that music DOES have a \nperformance impact on the game, although it is a small one.\n\nFrame Rate Speedup - Our resident graphics genius sped up the game a \nfair amount. Those of you in areas like Greater Faydark should see some \nreal improvements.\n\nCorpse Bug - We've been tracking a nasty little bug that would make \ncorpses disappear. I'm sure many of you know firsthand about this one. \nWe finally nailed it and it should be safe to die again ;)\n\nThere's a whole bunch of other stuff that has been fixed as well and is \nlisted in the patch message.\n\nJust as an FYI we did find a server-side bug that's been fixed and we \nwill probably have to down the servers one at a time to update since \nthis bug is one that really needs to be fixed.\n\nOne final Item: Yes, glide on banshee's is coming back. It should be in \nlater this week.\n\n- John Smedley, President and CEO: Verant Interactive, Inc.","content_hash":"10df39c6b2fe913908f0af9bbe5ecdb6dcc0db2e750978413c4f727ba790b88c","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 6, 1999","April 6, 1999 News Bit from John Smedley"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"37ceadc132d08ba3d43e94d666e04f6456e8baec91fb9b66277240659abb035d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":18,"item_index":null,"heading":"April 6, 1999 News Bit from John Smedley","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5ff7c73a2b7af2c6eaa158fa5b60197c91e93c6355301d2ec78da82457fcfade","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"April 6, 1999 News Bit from John Smedley","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"766dea3f284a654d6092a0949adb48e059dae8a21ee4237385ca33de307cb8df","filename":"patches-1999.txt","adapter":"text","source_offset":2359,"item_index":null,"heading":"April 6, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"1999-04-06-2","id":"1999-04-06-2"},{"patch_date":"1999-04-06","effective_date":"1999-04-06","display_date":"April 6, 1999","title":"April 6, 1999","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":21,"word_count":351,"summary":"We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes. As for server updates, from this day forward, we…","content":"We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes.\nAs for server updates, from this day forward, we will be updating the regular EverQuest servers every Tuesday morning at 3:00am Pacific Standard Time.\n\nWe will be performing a patch and server update at 3:00am Pacific Standard Time on Tuesday, April 6th. The patch contains the following additions and fixes;\n\n1. Crashing while giving newbie items to NPCs.\n2. Going link-dead would cause the character to regenerate extremely quickly.\n3. Various sound related crashes were fixed.\n4. Created items disappearing from characters after zoning.\n5. Characters able to use skills, which are not allowed for their specific class.\n6. A limit to the successful hit and spell messages has been implemented that should reduce the number of unneeded messages sent to the players.\n7. After slaying a creature, the player will receive a proper faction hit.\n8. Occasionally, after being disconnected, users would crash upon re-logging into the server.\n9. The DLS sound system is now enabled.\n10. A new text command, \"/reply \" has been implemented. This will allow players to reply to the last character that sent a private tell message.\n11. Many adjustments to the faction system were made.\n12. Multiple quest-related bugs were fixed.\n13. A slew of quests were added.\n14. A number of new music tracks were added to various zones.\n15. Occasionally, sound settings would reset to default, while graphically, the slider bars appeared to be correct.\n16. Various safe zones were eliminated to prevent exploitation.\n17. Some equipped weapons and items would draw into the user interface overlays, which would result in the client crashing.\n18. It was possible to strafe at normal speed while rooted or sneaking.\n19. All hybrid classes now receive meditate at level 12.\n20. Experience over level 30 will now be reflected properly on the user's experience bar.\n- The EverQuest Team","content_hash":"d6f7d9fba0bc6418c25af5ca3892212d2a5064da1449faf073ba1146f1a6885c","source_files":["patches-1999.txt"],"source_titles":["April 6, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"19cde34ceed7caa07ec5493f66ee5d635d64ef1f8fb063bf5296a2bb6083f41d","filename":"patches-1999.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"April 6, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-04-06-1","id":"1999-04-06-1"},{"patch_date":"1999-03-11","effective_date":"1999-03-11","display_date":"Thursday, March 11 1999","title":"Thursday, March 11 1999","year":1999,"month":3,"kind":"beta","era":"EverQuest Beta","expansion":"EverQuest Beta","expansion_code":"everquest-beta","categories":[{"slug":"beta","label":"Beta"},{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Other bug fixes"],"change_count":7,"word_count":310,"summary":"Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below; The next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it…","content":"Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below;\n\nThe next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it much longer for corpses to rot if the player's account is not logged into North. If you don't mind losing a body due to this change, don't log out or let your character head to a place where you're at risk of dying. When you get a new patch, sacrifice your newly created and current characters to test this change.\n\nThe fix is as follows;\n\nLevel 1 corpses remain for an hour if they are not logged in with that account.\n\nLevel 2-5 corpses remain for only 8 hours if they are not logged in with that account.\n\nLevel 6 or higher corpses remain for only 7 days if they are not logged in with that account.\n\nThe numbers above are related to the corpse and the items that remain, and do not include the item as needed. While the corpse's account is logged in, the decay time is as before.\n\nOther bug fixes:\n\n    * Fixed a bug where the connection would be lost after death and return to the character selection screen.\n    * Fixed a crash when switching zones.\n    * Fixed a lot of issues related to quests and NPC words.\n    * Fixed an issue where removing items from the trade window would not disappear.\n    * Fixed an issue where new characters could not get guild tunics for a class.\n    * Fixed an issue where creatures jumping over water would swim on the ground.\n    * Fixed an issue where characters would fly somewhere if they lost their mind when There was no food or water in Inventory.","content_hash":"76ac635377209a75cc0630a53ca60e677340b52df09790e89c12c991aa20e18a","source_files":["patches-phase4beta.txt"],"source_titles":["Thursday, March 11 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"3539f227bb29917a15b15001300a81b108118ceef5996a50e6494c208341143c","filename":"patches-phase4beta.txt","adapter":"text","source_offset":5306,"item_index":null,"heading":"Thursday, March 11 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-03-11-1","id":"1999-03-11-1"},{"patch_date":"1999-03-09","effective_date":"1999-03-09","display_date":"Tuesday, March 9, 1999","title":"Tuesday, March 9, 1999","year":1999,"month":3,"kind":"beta","era":"EverQuest Beta","expansion":"EverQuest Beta","expansion_code":"everquest-beta","categories":[{"slug":"beta","label":"Beta"},{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":["Patch server message"],"change_count":9,"word_count":194,"summary":"Patch server message: Ladies and gentlemen of Norrath, it's coming to an end! EverQust Phase 4 beta testing ends Friday, Friday 12th at midnight. Last night's patch lag and line disconnection are likely to have been mitigated in this patch. Here are some fixes: Players can now change the direction…","content":"Patch server message:\n\nLadies and gentlemen of Norrath, it's coming to an end!\n\nEverQust Phase 4 beta testing ends Friday, Friday 12th at midnight.\n\nLast night's patch lag and line disconnection are likely to have been mitigated in this patch. Here are some fixes:\n\n    1. Players can now change the direction of the empty while root is no longer working.\n    2. Fixed an issue where the wizard could not see the magic on the target in a message.\n    3. Fixed an issue where eye of zomm magic would disappear when entering the water.\n    4. Fixed an issue where players who received the message would see extra characters when executing the /shout, /tell, /group command and typing 16 characters in a row (without spaces).\n    5. Fixed an issue where the food raised could not be stacked.\n    6. Fixed an issue where \"Opal Sycthe\" could not be caught from NPC corpses.\n    7. Fixed a dark issue with Diamond Viper V550 when the screen brightness changed to gamma settings.\n    8. Fixed an issue where stunned characters could be in that state forever.\n    9. Fixed an issue where players could not move when minor illustrator magic was hanging.","content_hash":"c68a345049e3a017faa3a6eff9a75b1c5dd3de3bc40c42b51b31659852751dc0","source_files":["patches-phase4beta.txt"],"source_titles":["Tuesday, March 9, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"84b102bf97412a83f12853120df610f498b3f7ad0a4040ddd9b092be839b96c0","filename":"patches-phase4beta.txt","adapter":"text","source_offset":4117,"item_index":null,"heading":"Tuesday, March 9, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-03-09-1","id":"1999-03-09-1"},{"patch_date":"1999-03-08","effective_date":"1999-03-08","display_date":"Monday, March 8, 1999","title":"Monday, March 8, 1999","year":1999,"month":3,"kind":"beta","era":"EverQuest Beta","expansion":"EverQuest Beta","expansion_code":"everquest-beta","categories":[{"slug":"beta","label":"Beta"},{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Patch server message","The following fixes are in the latest patch"],"change_count":8,"word_count":142,"summary":"Patch server message: The following fixes are in the latest patch: Fixed an issue where a Dwarf man would look unusually large when holding a weapon in his left hand. Gamma settings have been fixed and tested, and the in-game options menu can now be set again. Fixed an issue where keys (Combat,…","content":"Patch server message:\n\nThe following fixes are in the latest patch:\n\n    1. Fixed an issue where a Dwarf man would look unusually large when holding a weapon in his left hand.\n    2. Gamma settings have been fixed and tested, and the in-game options menu can now be set again.\n    3. Fixed an issue where keys (Combat, Social, etc.) on the right side of the screen would sometimes crash.\n    4. Fixed an issue where accessing the options menu and dragging the mouse icon over it would appear in the graphic.\n    5. If you leave it in inventory, certain items that appear on your corpse will now disappear from Inventory.\n    6. Fixed an issue where the fruit would look the same as a Muffin.\n    7. Fixed an issue where an item would disappear when placed on the ground.\n    8. Various \"safe zones\" are gone.","content_hash":"d4e6c426f17e41344e016810188ec31efce939dc350aabcfce37de8b38c5761f","source_files":["patches-phase4beta.txt"],"source_titles":["Monday, March 8, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"43b75ff71d679032142766d5a03f1f164532bf8d88e7221e39b7de38494c28dc","filename":"patches-phase4beta.txt","adapter":"text","source_offset":3267,"item_index":null,"heading":"Monday, March 8, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-03-08-1","id":"1999-03-08-1"},{"patch_date":"1999-03-06","effective_date":"1999-03-06","display_date":"Saturday, March 6, 1999","title":"Saturday, March 6, 1999","year":1999,"month":3,"kind":"beta","era":"EverQuest Beta","expansion":"EverQuest Beta","expansion_code":"everquest-beta","categories":[{"slug":"beta","label":"Beta"},{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Patch server message","Several Test server bugs have been fixed in this update"],"change_count":20,"word_count":385,"summary":"Patch server message: Several Test server bugs have been fixed in this update: The bow pulls a line on the interface and sometimes crashes occur. The line goes down when using the \"/corpse\" command. Mesmerize's effect on Beard and Enchanter has been fixed and works as planned. When you go out of…","content":"Patch server message:\n\nSeveral Test server bugs have been fixed in this update:\n\n    * The bow pulls a line on the interface and sometimes crashes occur.\n    * The line goes down when using the \"/corpse\" command.\n    * Mesmerize's effect on Beard and Enchanter has been fixed and works as planned.\n    * When you go out of the character or server selection screen and press the \"Play EverQuest\" button, an illegal process occurs.\n    * If the HomePoint is down when the character dies, the user crashes. This time, you can now return to the character selection screen instead of crashing until HomePoint is back online.\n    * The equipped flying gear cannot be seen on the character's appearance until you set it up.\n    * Texts could spam a user's chat bar when giving instructions to a pet.\n    * If you jump into the water with Torch and remove it and have it again, the torch will not disappear even underwater.\n    * When using the magic of \"Eye of Zomm\", the eyes (*summoned by magic) turn only in a certain direction.\n    * If you receive a message that the Fishing pole is broken while fishing, it will not actually be damaged.\n    * If you buy more than one of the same magic scrolls, inventory will show only one scroll.\n    * When you give other players the right to secure their inventory from their corpses in the /content, they will be asked to use the \"You are given permission to loop corp.\" I get a message.\n    * When I get on the boat, I can't hear the sound effects of the sea.\n    * Display mode settings are not saved.\n    * Text overlaps when the Spell book and options menu are open.\n    * Hotkeys cannot be used during Meditation.\n    * When a player has an option menu open in Anonymous (anonymous mode), the character is not actually anonymous.\n    * When using the Autosplit feature, when a party member recovers his or her items from his or her corpse, the money in the corpse is distributed.\n    * Various grammatic changes to the description of the race and class in the character selection screen.\n    * When you place an item that is \"stacked\" on the trade screen, the number of items is not displayed correctly on the screen on the receiving side.","content_hash":"72d5d73ce25021c811ab8682f52d716c2cfa50764be71862b7a722e60ef21311","source_files":["patches-phase4beta.txt"],"source_titles":["Saturday, March 6, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"96b8fc57f417d50e07b6e1e3b2f127e02499e001c9401731edefc0486d26df0a","filename":"patches-phase4beta.txt","adapter":"text","source_offset":1041,"item_index":null,"heading":"Saturday, March 6, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-03-06-1","id":"1999-03-06-1"},{"patch_date":"1999-03-05","effective_date":"1999-03-05","display_date":"Friday, March 5, 1999","title":"Friday, March 5, 1999","year":1999,"month":3,"kind":"beta","era":"EverQuest Beta","expansion":"EverQuest Beta","expansion_code":"everquest-beta","categories":[{"slug":"beta","label":"Beta"},{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"}],"sections":["Patch server message"],"change_count":3,"word_count":126,"summary":"Patch server message: With March 16 approaching, the EQ team is fixing various bugs and improving the game with fire cars throughout the night. A new \"/corpse\" command has been introduced to recover your items from corpses. You can use this command with a radius of 50' for your corpse to attract…","content":"Patch server message:\n\nWith March 16 approaching, the EQ team is fixing various bugs and improving the game with fire cars throughout the night. A new \"/corpse\" command has been introduced to recover your items from corpses. You can use this command with a radius of 50' for your corpse to attract the corpse. However, the /corpse command cannot recover corpses from lava. In addition, we added a friends list and random number commands. Both of EverQuest_Manual.txt described in the file. The bugs that have been fixed are as follows:\n\n    * Minor Illusion magic now works normally. It becomes visible as the object that the person changed his appearance.\n    * Various modifications to boat travel.\n    * You will need food and drinks to recover From Stamina.","content_hash":"921bdeaa0f6f30fde1b646cfdf449aef3dd6fa869cc694f922a19c96e76b64f7","source_files":["patches-phase4beta.txt"],"source_titles":["Friday, March 5, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"f3992f89f4e302fe4b9d0a0f544c7c00490c91fbae19fdb3ad108e42bdbd65c6","filename":"patches-phase4beta.txt","adapter":"text","source_offset":239,"item_index":null,"heading":"Friday, March 5, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-03-05-1","id":"1999-03-05-1"},{"patch_date":"1998-09-28","effective_date":"1998-09-28","display_date":"9/28/98 4:00pm","title":"9/28/98 4:00pm","year":1998,"month":9,"kind":"beta","era":"EverQuest Beta","expansion":"EverQuest Beta","expansion_code":"everquest-beta","categories":[{"slug":"beta","label":"Beta"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":0,"word_count":76,"summary":"We have recently added a bug discussion and entry forum, which can be found at \"www.sonyinteractive.com/eqbugs/\". This forum can be accessed by using your EverQuest login ID and password. Team members will frequent this board often to post responses and updates regarding posted bugs as well as…","content":"We have recently added a bug discussion and entry forum, which can be found at \"www.sonyinteractive.com/eqbugs/\".  This forum can be accessed by using your EverQuest login ID and password.\nTeam members will frequent this board often to post responses and updates regarding posted bugs as well as asking for assistance with specific bug and balance issues.  Also, in-depth game\ninformation, such as the \"faction\" explanation which was posted this weekend, will be available through the site.","content_hash":"99e82c8754ad97f4259055f5f0d15bc32ab2ea293fddd312b5534e076711f6ad","source_files":["patches-phase3beta-eqnews.txt"],"source_titles":["9/28/98 4:00pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"0feaffd8df7fc2c048e4e9f4fecc008e9f272bde261e7f7da821a379bb2e125a","filename":"patches-phase3beta-eqnews.txt","adapter":"text","source_offset":5116,"item_index":null,"heading":"9/28/98 4:00pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1998-09-28-1","id":"1998-09-28-1"},{"patch_date":"1998-09-01","effective_date":"1998-09-01","display_date":"9/1/98 5:03pm (IMPORTANT - PLEASE READ)","title":"9/1/98 5:03pm (IMPORTANT - PLEASE READ)","year":1998,"month":9,"kind":"beta","era":"EverQuest Beta","expansion":"EverQuest Beta","expansion_code":"everquest-beta","categories":[{"slug":"beta","label":"Beta"},{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":["SOME NEW POLICIES"],"change_count":0,"word_count":268,"summary":"We are starting to build up the Game Master (GM) infrastructure for EverQuest. If you require assistance in-game, use the /petition <msg> command -- all GMs online will receive your message and you will be helped as soon as possible -- using the /tell command to solicit help from a GM is no longer…","content":"We are starting to build up the Game Master (GM) infrastructure for EverQuest.  If you require assistance in-game, use the /petition <msg> command -- all GMs online will receive your message\nand you will be helped as soon as possible -- using the /tell command to solicit help from a GM is no longer legal.  Note that there are serveral kinds of GMs you might encounter in-game, but\nthere are only two kinds responsible for helping testers -- GUIDES, and GM-Admin GMs.  Other GMs (coders, areas, etc.) are development team members and are not there to help you (sorry -- but\nthey need to finish the game).  GUIDES are external (non-Sony) GMs who are there to help you and answer questions, but their power is limited (meaning they will often refer you to a GM-Admin).\nOur plan is to have GM-Admins in-game most of the time, all week, but it may take some time for this coverage to become complete.\n\nSOME NEW POLICIES:\n-- NO reimbursals of lost items, money, or experience will be made (sorry, but this is a BETA).\n-- Using the /tell command to solicit help from a GM is no longer legal -- use the /petition command.\n-- Using 'safe' areas (ie. areas where NPCs can't or won't go, even though it makes sense they could) is illegal.  Fighting NPCs, or using those areas to rest and heal, is not allowed.  An example would\nbe areas near zone transition sections.  These problem areas are being fixed as quickly as possible, but in the meantime, testers caught abusing these areas won't be testers for long.","content_hash":"ecc6fae116597cfb13c32352288f8134d12b29d0d42de6ccb68e3eb0335dfcb8","source_files":["patches-phase3beta-eqnews.txt"],"source_titles":["9/1/98 5:03pm (IMPORTANT - PLEASE READ)"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"9d8c59573497b8c41452eeef2ee72ccd8d217a40e0154b8601048d71b7d3ef7a","filename":"patches-phase3beta-eqnews.txt","adapter":"text","source_offset":1617,"item_index":null,"heading":"9/1/98 5:03pm (IMPORTANT - PLEASE READ)","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1998-09-01-1","id":"1998-09-01-1"},{"patch_date":"1998-07-15","effective_date":"1998-07-15","display_date":"7/15/98 7:32pm","title":"7/15/98 7:32pm","year":1998,"month":7,"kind":"beta","era":"EverQuest Beta","expansion":"EverQuest Beta","expansion_code":"everquest-beta","categories":[{"slug":"beta","label":"Beta"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":0,"word_count":20,"summary":"Added Halas (the Barbarian hometown) to the patch server -- new barbarians will start there within the next few days.","content":"Added Halas (the Barbarian hometown) to the patch server -- new barbarians will start there within the next few days.","content_hash":"36db1e48c5ba71f73a3ad3f6ede8564d98688fe715ac3c7cce29a722f7dc612c","source_files":["patches-phase3beta-revisions.txt"],"source_titles":["7/15/98 7:32pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"23a94c41db71c1277ac2ae030b6a2e925c093b3db96d325413d30d5dfb454c71","filename":"patches-phase3beta-revisions.txt","adapter":"text","source_offset":3132,"item_index":null,"heading":"7/15/98 7:32pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1998-07-15-1","id":"1998-07-15-1"}]}
