{"schema_version":1,"generated_at":"2026-08-22T22:19:03.958Z","title":"EverQuest Historical Patch Archive","description":"A searchable normalization of every distinct patch, beta, hotfix, and news entry in the supplied corpus, with a complete manifest of supporting artifacts.","record_count":46,"filters":{"expansion":"original-everquest","scope":"all","sort":"newest","view":"cards","per_page":24},"coverage":{"first_patch":"1998-07-07","last_patch":"2026-06-24","patch_count":682,"source_file_count":56,"source_bytes":5914451,"years":{"1998":28,"1999":41,"2000":45,"2001":49,"2002":32,"2003":36,"2004":30,"2005":22,"2006":24,"2007":21,"2008":27,"2009":22,"2010":27,"2011":23,"2012":18,"2013":16,"2014":33,"2015":30,"2016":28,"2017":28,"2018":26,"2019":24,"2020":19,"2021":22,"2022":3,"2025":4,"2026":4},"kinds":{"beta":33,"hotfix":101,"live":542,"news":6},"categories":{"audio-graphics":154,"beta":33,"bug-fixes":458,"classes":346,"expansions":340,"items":454,"pvp":61,"quests-events":457,"servers":342,"spells-aa":419,"tradeskills":212,"ui":323,"zones-npcs":471}},"provenance":{"supplied_directory_name":"patcheq","config_sha256":"30b1d69f81b63d9a64cd2047ea3d905ed6ead76f64947f3c7f58d6e6689185c9","note":"Files are recursively inventoried. 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Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM"},{"character_count":1417,"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM"},{"character_count":1440,"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM"},{"character_count":1439,"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM"},{"character_count":1271,"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM"},{"character_count":1343,"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM"},{"character_count":1242,"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM"},{"character_count":1475,"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM"},{"character_count":1370,"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM"},{"character_count":1205,"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM"},{"character_count":1291,"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM"},{"character_count":1403,"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM"},{"character_count":1373,"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM"},{"character_count":1155,"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM"},{"character_count":294,"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 PM"}],"status":"text","text_character_count":18812},"semantic_extraction":{"schema_version":1,"source_filename":"Patch_Summaries.pdf","source_sha256":"4ede7d6378cc5aa1ea1d7dee496df7464387700497f925969c8f16cfe80bdbdc","title":"ZAM EverQuest Patch Highlights","coverage_note":"Curated highlights spanning April 1999 through June 2007; supplemental to the canonical patch records.","page_count":15,"pages":[{"page":1,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\neverquest.allakhazam.com\nPatch History :: EverQuest :: ZAM\n16-20 minutes\nNote: Patches from 2007 and later can be found in the News\nArchives\nAre we missing an earlier patch? Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM","character_count":1066},{"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM","character_count":1417},{"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM","character_count":1440},{"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM","character_count":1439},{"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM","character_count":1271},{"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM","character_count":1343},{"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM","character_count":1242},{"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM","character_count":1475},{"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM","character_count":1370},{"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM","character_count":1205},{"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM","character_count":1291},{"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM","character_count":1403},{"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM","character_count":1373},{"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM","character_count":1155},{"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 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text","warnings":[],"role":"supporting archive material","description":"The supplied corpus README, retained even though its stated end date predates files present in the archive.","adapter_metadata":null,"corroborating_unmatched_occurrences":0}]},"patches":[{"patch_date":"2000-04-21","effective_date":"2000-04-21","display_date":"April 21, 2000 7:00 am","title":"April 21, 2000 7:00 am","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":1,"word_count":191,"summary":"Greetings everyone! This morning's update is one of the final updates necessary for the EverQuest: The Ruins of Kunark launch scheduled to take place on Monday. As part of this update, a new EverQuest Patch Program was sent to your system. For those who have installed the Ruins of Kunark, this…","content":"Greetings everyone! \n\nThis morning's update is one of the final updates necessary for the \nEverQuest: The Ruins of Kunark launch scheduled to take place on \nMonday. \n\nAs part of this update, a new EverQuest Patch Program was sent to your \nsystem. For those who have installed the Ruins of Kunark, this update \nhas added a button labeled \"K-Patch\" to the patch program control \npanel. Within these patch messages, Ruins of Kunark players may be \nasked from time to time to press the \"K-Patch\" button following the \ndownload of the regular patch. This will allow them to download Kunark-\nrelated updates when they are required. \n\nIf you have not installed EverQuest: The Ruins of Kunark, you will not \nsee a \"K-Patch\" button. \n\nIn addition to the Kunark-related changes made today, a bug that \nlowered the maximum damage of two-handed weapons that was introduced \nearlier this week in the Emergency Update was also corrected. Finally, \nthe art update yesterday implemented a solution that we've been \npromising: Male barbarians can now see their shields.\n\nWe continue to appreciate everyone's patience while we get the servers \nready for Kunark. \n\nThank you.\n\n- The EverQuest Team","content_hash":"8d3f5e542be7abc1d645505d499b032d70860fff40869b75ca6d3ef88d687992","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 21, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0ec147f6db9790c26847640a5b2331210b5f15ba2818028c776e636326f029e7","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":35519,"item_index":null,"heading":"April 21, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1d65a598217da380e20f59ab08e6f89f77a9d2723998d65e0aad256fb99c3326","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":37154,"item_index":null,"heading":"April 21, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"217ae3f9ee2776decb6314535132672d4fa84c1cb1d15a3acd82b1ba367d1951","filename":"patches-2000-1.txt","adapter":"text","source_offset":32191,"item_index":null,"heading":"April 21, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-21-1","id":"2000-04-21-1"},{"patch_date":"2000-04-19","effective_date":"2000-04-19","display_date":"April 19, 2000 4:00 pm","title":"April 19, 2000 4:00 pm","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"items","label":"Items"}],"sections":[],"change_count":0,"word_count":121,"summary":"As part of the emergency update completed last night, a change was implemented that increases the amount of damage done by someone wielding a 2 handed weapon. This change was made due to a statistical imbalance in the way that damage is calculated at the mid-to-upper levels. A person wielding a…","content":"As part of the emergency update completed last night, a change was \nimplemented that increases the amount of damage done by someone \nwielding a 2 handed weapon. \n\nThis change was made due to a statistical imbalance in the way that \ndamage is calculated at the mid-to-upper levels. A person wielding a \none-handed weapon of a given ratio was able to do more damage than when \nwielding a two-handed weapon of the same ratio. \n\nWe would like to stress that no change has been made to the amount of \ndamage done by people wielding one-handed weapons. The net result of \nthis change is that people choosing to wield two-handed weapons will \nnow do more damage than they did before. \n\n-The EverQuest Team","content_hash":"22f7616c5109691ab4ec8b9c2b5f08bbac2b476e64ea9e8fd0e546a069cad090","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 19, 2000 4:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"91d2aa95cf490992bd0c3596a35a4484b40ca671ce23a0d73c852884a510a492","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":34756,"item_index":null,"heading":"April 19, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"9decb7ce0985841902e918f4bec83fba2b95061b7c2ee5230c1afe41f086306d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":36293,"item_index":null,"heading":"April 19, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f27adf437fe07d4c1fb399b2425f08bdcc5d9ea3808dbb800d8da49193df5313","filename":"patches-2000-1.txt","adapter":"text","source_offset":31330,"item_index":null,"heading":"April 19, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-19-1","id":"2000-04-19-1"},{"patch_date":"2000-04-17","effective_date":"2000-04-17","display_date":"April 17, 2000 4:00 pm","title":"April 17, 2000 4:00 pm","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"expansions","label":"Expansions"}],"sections":["Today's Patch"],"change_count":4,"word_count":197,"summary":"EverQuest: The Ruins of Kunark (upgrade) should now be arriving on doorsteps around the world. Please note that attempting to create an Iksar character will not work until the expansion zones are officially opened within the next week. We ask that if you attempt to create an Iksar character out of…","content":"EverQuest: The Ruins of Kunark (upgrade) should now be arriving on \ndoorsteps around the world. Please note that attempting to create an \nIksar character will not work until the expansion zones are officially \nopened within the next week.\n\nWe ask that if you attempt to create an Iksar character out of \ncuriosity that you do not proceed past the \"History\" page (the page \nthat speaks of your lifestyle) in the character creation process. Once \nat this page, please use the \"Back\" button to get back to the character \ncreation screen. Pressing \"Next\" on this screen will cause the name you \nhave selected to go into the \"used name\" list, making it unavailable \nfor future use.\n\nWe appreciate your cooperation.\n\n- The EverQuest Team\n\n*Today's Patch*\n\nToday's patch consisted of preparations for the launch of Kunark, as \nwell as some new art. The following spell changes were also included:\n\n- Corrected a bug with a new bard song that allowed them to charm \nanything, such as deities and dragons.\n- Added a lesser included wisdom effect with \"Brilliance\" as well as a \nlesser included intelligence effect with \"Insight\". These spells will \nno longer stack.\n\n- The EverQuest Team","content_hash":"a570dcbf1d1f785321f0dbd9cf2fc1cad99e8c2df89a70c8a5cf1acae71370c4","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 17, 2000 4:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"3af16d4773e1f5d3f1936e6043f433abc45dd5abedf0e2d9cb75344aaed86b5d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":33512,"item_index":null,"heading":"April 17, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"114fa93e7469f1cff355003b8893fb9e7afec06695042ae84c9fa519d4487994","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":34952,"item_index":null,"heading":"April 17, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"110a9a1e3b2243e6d4ada7c2251d5fea23934805029e81a52ff022fbdc4338eb","filename":"patches-2000-1.txt","adapter":"text","source_offset":29989,"item_index":null,"heading":"April 17, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-17-1","id":"2000-04-17-1"},{"patch_date":"2000-04-10","effective_date":"2000-04-10","display_date":"April 10, 2000","title":"April 10, 2000","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Patch Day","EverQuest servers today","Spells","General Changes/Fixes","Kerra Ridge","Paw","The Plane of Hate"],"change_count":18,"word_count":444,"summary":"Patch Day*** The following is a list of changes that were implemented on the Live EverQuest servers today: Spells* You will now receive a message when attempting to mesmerize a creature that is immune to that type of spell. You can now right-click-and-hold on bard songs to determine what instrument…","content":"***Patch Day***\n\nThe following is a list of changes that were implemented on the Live \nEverQuest servers today:\n\n*Spells*\n- You will now receive a message when attempting to mesmerize a \ncreature that is immune to that type of spell.\n- You can now right-click-and-hold on bard songs to determine what \ninstrument skill is used by the spell.\n- Dyn's Dizzying Draught has had its casting time lowered \nsignificantly.\n- Corrected a bug in the Druid root + damage spells (Enveloping roots \nseries) that caused the spell's damage to have a chance of breaking the \nspell. They work much better now.\n- The Magicians Phantom Armor series now grants HP regeneration.\n- The Druid spell, dance of the fireflies, has been changed from \n\"Outdoor only\" to \"Night only\". It may now be cast in dungeons.\n- Corrected a typographical error that allowed high level magicians to \ninscribe the Malosi spell. It was not intended for magicians under \nlevel 50.\n\n*General Changes/Fixes*\n- Items have gained the ability to be restricted by Deity. If a deity \nrestriction is placed upon an item, it will show when you right-click-\nand-hold on the item.\n- The AC on the mid-level cleric quest armor has been increased.\n- The Terror Mask will now cast \"Fear\" instead of \"Call of Bones\" as \npreviously announced. The \"Call of Bones\" effect was placed on this \nitem by mistake.\n- The Mempo of Likato now grants AC.\n- The Quest for the Short Sword of Morin has been fixed.\n- Some spawn-time problems in Mistmoore have been repaired.\n- Five spawn-time problems were identified in regards to the Armor of \nRo (Paladin) quests. They have been fixed and Paladins should have a \nmuch easier time of obtaining their armor.\n- Pets should now attack Willowisps on command.\n- Many spell-gems and icons have been changed to reflect the \nappropriate action of the spell. Be sure to reacquaint yourself with \nyour spell line-up.\n- Fixed a bug that caused targetable bard songs to ignore the \ninstrument in use.\n\n*Kerra Ridge*\nKerra Ridge has been completely revamped. The target level-range for \nthe zone has been slightly increased. In addition, many new quests have \nbeen added to the zone. The faction for Kerrans has been changed so \nthat those who killed them indiscriminately before today's update can \ntake part. Be warned that the Kerrans still do not like everyone.\n\n*Paw*\nPaw has received another minor difficulty adjustment. In addition, item \ndrop percentages have been increased.\n\n*The Plane of Hate*\nThe Plane of Hate has received an item-drop/spawn-time revamp. Take \ncare in your exploration of this zone as many things have changed.\n\n- The EverQuest Team","content_hash":"78146cc24c48a44ede6c5b03a2830bb8a94705d32f8103c319bac607248f924c","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 10, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"41326efa35b7cf9b58f738677b19ea4d7e0a60d51958d3066043dcda9b556071","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":30824,"item_index":null,"heading":"April 10, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e07a31bcfdddd9bcbff1d0fcaae366f6603727995763b14238d1ffb314a78278","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":32173,"item_index":null,"heading":"April 10, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"eebef797b2c8ad0e7908b4b84c40fb3f1d152a43823c02faf1d495017a40ee89","filename":"patches-2000-1.txt","adapter":"text","source_offset":27210,"item_index":null,"heading":"April 10, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-10-1","id":"2000-04-10-1"},{"patch_date":"2000-03-29","effective_date":"2000-03-29","display_date":"March 29, 2000","title":"March 29, 2000","year":2000,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":112,"summary":"This morning's update consisted primarily of server-side changes to improve performance of the game engine in general. No items, spawns, spells (with the exceptions below), etc., were changed as a result of this patch. Area Effect \"Fear\" spells will no longer work in PvP. This affects a bard song,…","content":"This morning's update consisted primarily of server-side changes to \nimprove performance of the game engine in general. No items, spawns, \nspells (with the exceptions below), etc., were changed as a result of \nthis patch.\n\nArea Effect \"Fear\" spells will no longer work in PvP. This affects a \nbard song, as well as the Cleric \"Wave of Fear\" spell. \n\nCorrected a bug with some of the Resurrection spells that caused them \nto return too little experience.\n\nWe plan on publishing data and item changes next week if all goes well \non the Test server. We apologize to those who are inconvenienced by \nhaving to wait for the expected changes.\n\n- The EverQuest Team","content_hash":"334dbc39e58f0b21156db0fe35e9cf995379294fb381ff2d27e7fb22e8a5e248","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 29, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f8dd343150236ee1468b478b6dc927f78e5ff44975a38b08aa85a3689b00b98e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":30111,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"44630f39c6d5719a35b2ca5d1693a20662b2e8d0f8abe638350449f91838ba57","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":31362,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6c98c6fa4155ddc7e3508f780138263dc5b2ba4770d11d6f10554c6848f24920","filename":"patches-2000-1.txt","adapter":"text","source_offset":26399,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-03-29-1","id":"2000-03-29-1"},{"patch_date":"2000-02-23","effective_date":"2000-02-23","display_date":"February 23, 2000","title":"February 23, 2000","year":2000,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":2,"word_count":88,"summary":"Today's patch was primarily comprised of server-side changes in preparation for the release of EverQuest: The Ruins of Kunark. Only one gameplay-affecting issue was updated as a result of this patch: Being killed by another player in a duel will now cause you to re- spawn with zero mana. This…","content":"Today's patch was primarily comprised of server-side changes in \npreparation for the release of EverQuest: The Ruins of Kunark. Only one \ngameplay-affecting issue was updated as a result of this patch: \n\n- Being killed by another player in a duel will now cause you to re-\nspawn with zero mana. \n\nThis change was implemented to counter a strategy used by casters where \nthey would duel to reduce downtime between fights, thus allowing groups \nto engage creatures that they normally would not be able to. \n\n- The EverQuest Team","content_hash":"aca012f438d3fa32057cb167ccd61aeb188486d17556e37818553569aade7e03","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 23, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"80146e472c977eb916e3b9730498b89d8dfcc1047aab938ec9495a82192bc2cd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":29527,"item_index":null,"heading":"February 23, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"379c5aaa99cd52be7709613c1f224c36cb2dc1f1a2bac4bffc58853f00fa2dc9","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":30680,"item_index":null,"heading":"February 23, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3f7d82e43a77264a6cb33be65446961786e0779def118321f548ace8efa94b6b","filename":"patches-2000-1.txt","adapter":"text","source_offset":25717,"item_index":null,"heading":"February 23, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-02-23-1","id":"2000-02-23-1"},{"patch_date":"2000-02-17","effective_date":"2000-02-17","display_date":"February 17, 2000 7:00 am","title":"February 17, 2000 7:00 am","year":2000,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Announcements","Spell Changes","General Changes/Fixes","Corpse Looting Exploit","Rogue Enhancements","Rogues received several enhancements as part of this patch","Mistwalker","Class-Specific Armor Quests","Tallon Zek","Plane Changes","patch","Loot Messages","Fiery Avenger"],"change_count":22,"word_count":1219,"summary":"Announcements*** The City of Paineel, home to the infamous Heretics of Erudin, is now available via the Optional Patch. In addition, Erudites may now also be Shadowknights in addition to the other classes available to them. All Erudite Necromancers, Shadowknights, and Clerics who worship the God of…","content":"***Announcements***\n\nThe City of Paineel, home to the infamous Heretics of Erudin, is now \navailable via the Optional Patch. In addition, Erudites may now also be \nShadowknights in addition to the other classes available to them. All \nErudite Necromancers, Shadowknights, and Clerics who worship the God of \nFear, Cazic-Thule, now start in the City of Paineel. As such, if you \nwish to create a character of this type from this point forward, you \n*must* download the Paineel zone-files via the Optional Patch.\n\nPlease note that if you downloaded the Paineel zone files recently, you \nmust run the Optional Patch again to insure you have the correct \nversion of the files.\n\nIn related news, all of the entrances to the Qeynos Catacombs have been \nfixed.\n\nEnjoy!\n\nThe following changes have been implemented on the live servers:\n\n*Spell Changes*\n\n- The recast delay for many of the Shaman buff-spells have been \nreduced.\n- \"Reoccurring Amnesia\" has had its casting time reduced.\n- \"Yaulp\" and \"Augmentation\" should now stack.\n- \"Solidarity of Vision\" has had its duration increased.\n- The Druid spell, \"Skin Like Nature\", has been returned to its former \nstatus due to popular opinion. As such, the damage-shield component has \nbeen removed and the regeneration component has been re-applied.\n- \"Sense Magic\" has been replaced in all cases by the \"True North\" \nspell. If you have already inscribed the \"Sense Magic\" spell, the spell \nicon will now automatically reflect \"True North\".\n- A bug that existed with several damage-shield spells, causing their \ndamage to be subtracted rather than added when stacked, has been \ncorrected. The spells will now stack properly.\n- The \"Feign Death\" spell, when cast by a Necromancer, will now have a \nfixed duration. The Necromancer will receive several warnings prior to \nthe spell wearing off. This change was necessary because some \nNecromancers found a way to gain experience through their pet while \nbeing AFK for an extended duration, such as being in bed for the night. \nNote: This does not affect Shadowknights or Monks.\n- New Necromancer spells are now in game. Check your spell vendors.\n- Alchemy has been revamped. Check with your local Shaman.\n- DOT (Damage Over Time) spells will no longer hinder camping.\n\n*General Changes/Fixes*\n\n- The dungeon of Paw has again received a minor update to slightly \nreduce the difficulty of the zone.\n\n- All known issues with the SBLive soundcard have been corrected.\n\n- From this point forward, deleting a character will cause all corpses \nbelonging to that character to likewise be deleted. This change was \nmade primarily to stop a no-drop transfer bug. It also has the added \neffect of cleaning up corpses for characters that people no longer \nintend to play.\n\n- Crippling Blows will now display the correct damage in the \"You have \nscored a Crippling Blow (###)\" line.\n\n*Corpse Looting Exploit*\n\nRecently, an exploit was discovered that allowed certain unsavory \nindividuals to loot the corpses of other players without their consent. \nThe precise symptom of this is that the owner would find their corpse \nstripped of everything except for no-drop items, and items in a bag \nwith no-drop items. This exploit was fixed in this patch.\n\nIf you were affected by this exploit recently, you are entitled to a \nreimbursement of your lost items assuming that we still have a record \nof what you had. Please contact a GM in-game to arrange for an \ninvestigation.\n\nDuring the course of the investigation, people who have exploited this \nbug will be subject to disciplinary action by our GM staff up to and \nincluding item wipes, suspension, and/or banishment.\n\n*Rogue Enhancements*\n\nRogues received several enhancements as part of this patch:\n\n- The chance to score a critical hit with a throwing weapon has been \nincreased significantly.\n\n- When throwing a weapon from behind the NPC in question, a rogue now \nhas a chance to score a \"Deadly Strike\", for enhanced damage above and \nbeyond that of a critical hit.\n\n- A new rogue-specific ability has been added to the \"Hide\" skill. It \nis called \"Evade\". This skill has the effect of lowering the amount \nthat the targeted NPC hates the rogue, and has the potential of making \nthe engaged NPC switch to another target (preferably a tank) within the \nrogue's group. It is essentially a \"reverse taunt\". This ability helps \nmitigate the negative effects of the rogue's exceedingly high damage-\noutput potential. It also will in-turn help the rogue do even more \ndamage as the NPC is much more likely to expose its back. It is engaged \nby targeting the NPC you wish to \"Evade\" and pressing the \"Hide\" \nbutton. As a note, you must not be in combat mode in order to use this \nability.\n\n*Mistwalker*\n\nThe Mistwalker will once again cast its spell as often as it used to \nprior to the last patch. However, the resulting pet will now \nautomatically \"dissipate\" after one combat round. The change that \nreduced the \"proc\" percentage on the weapon was made due to an \nunintended interaction between the pet and the target when several \nusers of this weapon were attacking the same target. Since the new pet \nnow automatically dissipates after one round, the reduced \"proc\" \npercentage was no longer necessary.\n\n*Class-Specific Armor Quests*\n\nClass-Specific armor quests, especially those belonging to Clerics, \nPaladins, and Shadowknights, have been reduced in terms of how long it \nwill take the average person to acquire the armor. These classes, and \nothers that found particular pieces of their armor exceedingly \ndifficult to obtain should find it much easier now.\n\nIn addition, a bug that hindered completion of the Bracer of Ro quest \nfor some races has been corrected.\n\n*Tallon Zek*\n\nLoot rules for PvP deaths on the PvP-Teams server, Tallon Zek, have \nbeen changed from \"Coin + 1 item\" to \"Coin Only\". This change was made \nto study the impact of loot-rules upon server population in reference \nto the loot/efficiency disparity between caster and melee characters. \nThis change is a test, and may or may not be retained or rolled out \nacross the other PvP servers, pending the results of the server \npopulation study over the next few weeks.\n\n*Plane Changes*\n\nSeveral changes have been implemented in the Planes as part of this \npatch:\n\n- Characters will now lose all enchantments upon entering the Plane of \nSky.\n\n- Due to the fact that the levitate-series no longer works within the \nPlane of Sky, a teleporter has been placed to allow entrance into the \nquest room.\n\n- A teleporter has been placed within the Plane of Hate in order to \ngive non-casters a way out of the zone besides death, potion, or group \nteleport.\n\n*Loot Messages*\n\nMessages indicating what has been looted from a corpse will now be \nbroadcast to everyone within the looters group. This change was made \ndue to public request and to encourage trust within the group. We may, \nin the future, employ filters to allow people to choose whether or not \nthey wish to receive loot messages.\n\n*Fiery Avenger*\n\nThe greatly anticipated defining blade of the Paladin, the \"Fiery \nAvenger\", is again available within game via a quest. The *first* \ndevout Paladin to wield this blade and be validated by a GM in-game \nwill be publicly congratulated within a patch message and on the \nOfficial EverQuest web-site at www.everquest.com.\n\n- The EverQuest Team","content_hash":"0e5ab2da488fb0bd067a7445c9f4c3f0eed895c9ee9163b026a11075c7a43405","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 17, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"66ea600e6e4f996e49b3f93e5822470db1cd8e1fc9270e1de29d983a824adf4c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":22115,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"32ca854e4a523a39bca6221aa12bd8c8467b802b29a4e376e70792fc12346587","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":23170,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"34e4db21dfb0cdfaf27cdc0cf47b82f210b2486741f6cdbcf0a8d25e4d5cfcd3","filename":"patches-2000-1.txt","adapter":"text","source_offset":18207,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-02-17-1","id":"2000-02-17-1"},{"patch_date":"2000-02-03","effective_date":"2000-02-03","display_date":"February 3, 2000 8:00 am","title":"February 3, 2000 8:00 am","year":2000,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Spells","Songs","radius","PvP-Teams Change","The Plane of Sky"],"change_count":13,"word_count":335,"summary":"The following changes have been implemented on the live servers: Spells* Lay On Hands: Enhanced to heal more hitpoints per level. Enveloping Roots: Casting time reduced to match Immobilize Skin Like Nature: Small Damage Shield added. This will stack with other shields. Insidious Fever: Casting time…","content":"The following changes have been implemented on the live servers:\n\n*Spells*\n\n- Lay On Hands: Enhanced to heal more hitpoints per level.\n- Enveloping Roots: Casting time reduced to match Immobilize\n- Skin Like Nature: Small Damage Shield added. This will stack with \nother shields.\n- Insidious Fever: Casting time reduced.\n- Insidious Malady: Casting time Reduced.\n- Burnout series: Negative HP component removed to bring it in line \nwith the Necromancer's Intensify/Augment death series.\n\n*Songs*\n\n- Syvelian's Anti-magic Aura: Potency increased.\n- Shauri's Sonorous Clouding: Now also grants See Invisible. Party \nmembers can now see each other while under the effect of this song.\n\nAdditionally, the following songs have been given a slightly larger \nradius:\n\n- Selo's Accelerando\n- Agilmente's Aria of Eagles\n- Shauri's Sonorous Clouding\n- Tarew's Aquatic Ayre\n\n*PvP-Teams Change*\n\nCustomers on the PvP-Teams servers have been plagued by a tactic known \nas \"Bind Rushing\". Casters would bind themselves in a hostile area or \ndungeon, and attack everyone of an opposing race in the area. Sooner or \nlater the caster would die. They would then respawn, memorize a few \nspells, then jump back in to attack their wounded opponents.\n\nAs a first step in combating this practice and improving life for those \non the PvP-Servers, casters will now respawn with zero mana after being \nkilled by another player in a duel or open combat.\n\nThis code is new for those on Tallon and Vallon Zek. It has been in \nplace for some time on Rallos Zek and works very well there.\n\n*The Plane of Sky*\n\nAll spells that grant levitation will no longer function in the Plane \nof Sky. This affects spells cast by Wizards, Enchanters, Shamans, \nDruids, Necromancers, and Bards. The Plane of Sky is designed to be \ncompleted in certain fashion, and the existence of these spells allowed \nthe islands to be completed out-of-order.\n\nA teleporter will be placed on the first island in the next patch to \nallow people access to the room below.\n\n- The EverQuest Team","content_hash":"dcf0c33de212c29f86e8b2ff6da6dc1d7dad59f0598bfd9be9ab558de116aa0e","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 3, 2000 8:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6885b13e0172fa56abcf090ea3659ce150315183ba9aed249b641d8752f588b5","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":20010,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c335829a56ce5946444ddc8e1468a9bc516f0e8f26e1076373f09f02d19f975b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":20975,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a79c8f1abf5235a5d5572f00cf191e75f7a98dcdf000ec95c05859390f3a4660","filename":"patches-2000-1.txt","adapter":"text","source_offset":16012,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-02-03-1","id":"2000-02-03-1"},{"patch_date":"2000-01-28","effective_date":"2000-01-28","display_date":"January 28th, 7:00pm Emergency Patch","title":"January 28th, 7:00pm Emergency Patch","year":2000,"month":1,"kind":"hotfix","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":["Changes in Current Patch","Warriors","Magicians and Necromancers"],"change_count":1,"word_count":530,"summary":"The servers are currently being brought down individually for an emergency update. This update is being done to correct a bug in the server code that led to the instability that the servers have experienced over the past week. We apologize for the inconvenience. Included with this patch are several…","content":"The servers are currently being brought down individually for an emergency update.\nThis update is being done to correct a bug in the server code that led to the instability\nthat the servers have experienced over the past week. We apologize for the inconvenience.\n\nIncluded with this patch are several changes that were not supposed to occur until the \nregular patch next week. These changes are inseparable from the changes required to fix \nthe network problems, and as such are being implemented a little earlier than we would like. \nThere will be additional changes in the next patch that we wanted to include with the current \nchanges, however to reduce overall downtime and customer inconvenience, they are being postponed \nuntil next week.\n\n*Changes in Current Patch*\n\n*Warriors*\n\nWarriors now have a chance to strike a \"Crippling Blow\" when berserk. \"Crippling Blow\" is much the \nsame as a \"Critical Hit\" with increased damage and an integral stun.\n\n*Magicians and Necromancers*\n\nWe discovered a bug whereby all NPCs will not utilize their \"Dual Wield\" skill unless they have a weapon \nequipped in their off-hand. This bug would not allow magician and necromancer pets to use their \"Dual Wield\" \nskill unless handed two weapons by their masters. Since magician pets could not wield weapons at all, they \nnever used their \"dual wield\" skill.\n\nCorrecting this bug would cause all NPCs above the mid-20s to suddenly begin using their \"dual wield\" skill to\nattack players with their off-hand. This would cause a drastic shift to game balance, as most non-pet NPCs are\ngenerally considered balanced.\n\nMagicians may now equip their pets with weapons. This will allow their pets to utilize their \"dual wield\" skill, \nthus increasing the number of attacks that the pet can make per round.\n\nSince magician pets can now wield weapons, an ability previously reserved for necromancers, high level necromancer \nsummons (44 or above) will now randomly cast spell effects upon the creatures they fight.\n\nAn additional change has been made to make it easier for necromancers and magicians to equip their pets. Previously, \nnecromancers had to equip their pets with two *different* weapons in order enable them to \"dual wield\". This change \nallows magicians and necromancers alike to hand their pet two *identical* weapons, thus making it easier for them to \nget their pet to \"dual wield\".\n\nThese changes drew our attention to the disparity that exists between melee characters and caster pets. Both of these \npets, after the initial round of changes, could wield certain weapons that would significantly increase their attack \nspeed. We acknowledge that necromancers always had this ability, and apologize for our delay in addressing it, but \nweapons will no longer increase the attack speed (lower the attack delay) of a pet.\n\nIn the near future, several new spells are planned for necromancers of level 12 and above, including a new type of \nnecromancer-only spell that is very group-friendly. We were planning to include these new spells with the changes in \npet/weapon interaction, but those additions require downtime best restricted to the planned update schedule. We expect \nto implement the new spell effects in the next patch, tentatively scheduled for next week.\n\n- The EverQuest Team","content_hash":"a1162c0fc7990a24c7d812699d5894b03cc6807dc7e345a46c431f22e28ea766","source_files":["patches-2000-1.txt"],"source_titles":["January 28th, 7:00pm Emergency Patch"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"95bab9c927876f1aa038563fb1dce5cf008bf02a2540c1794e98a45ac7297ade","filename":"patches-2000-1.txt","adapter":"text","source_offset":12565,"item_index":null,"heading":"January 28th, 7:00pm Emergency Patch","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"2000-01-28-1","id":"2000-01-28-1"},{"patch_date":"2000-01-20","effective_date":"2000-01-20","display_date":"January 20th, 7:00am","title":"January 20th, 7:00am","year":2000,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Announcements","following changes","General Changes / Fixes","Additional Bug Fixes","Spell Changes","Levitation Changed","Quests and Items","Fletching Update","Paw","The Plane of Fear","The Plane of Hate","Monk Enhancement","Paladin/Shadowknight Enhancement","Rogue Enhancement","Wizard Enhancement","Bard Enhancement","Druid Enhancement","Feign Death and Pets","Manastone Changed"],"change_count":29,"word_count":2100,"summary":"Announcements* The Plane of Sky is now open!!! As a reminder to our customers, the alternate planes of reality do not necessarily follow the same physical or ethereal rules as Norrath proper. Enjoy! Today is patch day! The EverQuest servers have been patched with the following changes: General…","content":"*Announcements*\n\nThe Plane of Sky is now open!!! As a reminder to our customers, the\nalternate planes of reality do not necessarily follow the same\nphysical or ethereal rules as Norrath proper. Enjoy!\n\nToday is patch day! The EverQuest servers have been patched with the\nfollowing changes:\n\n*General Changes / Fixes*\n\n- Some changes have been made to the exit of Nagafen's Lair into the\nLavastorm Mountains. This will hopefully reduce if not solve the bug\nthat causes people to fall into lava when exiting Nagafen's Lair.\nPlease let us know how this goes.\n\n- Due to feedback received from the customers concerning the density\nof fog during rainstorms, visibility has been increased.\n\n- All drops of steel weapons have been replaced with higher quality\nfine-steel weapons of the same type. This change was made to reduce\nthe amount of new currency coming into the world at the mid-to-upper\nlevels. The fine-steel weapons are in all cases superior to the steel\nweapons that were dropping, they just sell to vendors for less money.\n\n- Casting times have been implemented on several activatable items.\nThis was done to correct issues that could arise from people\nchain-casting these items.\n\n- The safe-point (the point which you return if you fall below the\nworld) in Kithicor has been moved near the entrance to Rivervale, a\nsafer part of the zone.\n\n- Corrected a bug that caused AC to be improperly displayed for higher\nlevel characters. Your AC should now reflect all of your items.\n\nAdditional Bug Fixes:\n\n- Corrected a bug in the client that could cause a crash if you were\nspammed with emotes by someone on your /ignore list.\n- Corrected a bug that allowed ships to move faster when disarmed\n- Corrected a bug that caused the Aqualung to lose its charges if\ndropped on the ground.\n- Fire Giants in Nagafen's Lair should now recover properly when stuck\nin lava. Consider yourself warned.\n- The Instill Doubt skill has been disabled on the PvP servers.\n\n*Spell Changes*\n\n- Shadow Vortex is now a \"drain\" spell.\n- Siphon Strength will now stack with strength buffs and debuffs\n- Panic the Dead cast and recast delays have been reduced. In\naddition, the spell is less resistable.\n- Angstlich's Appalling Screech had its radius increased slightly.\n- All Wizard AoE damage and stun spells have had their radius slightly\nincreased\n- Yonder will now interact better with levitate.\n- Form of the Great Wolf had its speed component increased.\n- Terrorize Animal had its casting time reduced and is less\nresistable.\n- New magician's spells have been added. Check your spell vendors.\n- Reoccurring Amnesia has been made more effective.\n- NPCs will now treat the \"Cancel Magic\" series of spells as hostile.\nPreviously, NPCs did not mind if players dispelled all of their buffs\nbefore attacking. Now they will. - The Fear and Charm series of spells\nnow properly notify the caster when they break. No, seriously, we're\ncertain this time.\n- Harmtouch now does more damage beginning at level 41.\n\n*Levitation Changed*\n\nDue to the implementation of casting times on activatable items, the\ncode that disallowed refreshing of the Levitation spell while it was\nactive is no longer necessary and has been backed out. The Levitate\nspell may now be refreshed while the spell is in use.\n\n*Quests and Items*\n\n- The Armor of Ro should be more obtainable. We will continue to\nevaluate and adjust the rarity of other class-specific armor\ncomponents to make the pieces obtainable in a reasonable amount of\ntime.\n\n- We have changed the reward of a newbie quest in the Qeynos area from\na level 49 scroll to a level 1 scroll. The issuance of a level 49\nscroll was a typo in the quest data, allowing new characters to amass\nan abnormally large amount of currency.\n\n- The stats on the reward for the Rogue Redemption quest have been\nincreased to make it better than the favorite dropped-weapon for the\nlevel range.\n\n- Ravenscale boots will now drop as frequently as other Ravenscale\nitems.\n\n- The Mask of Deception may now be equipped by the appropriate races.\n\n*Fletching Update*\n\nAll arrows created with the new Silver-Tipped Arrowhead (formerly the\nBladed Arrowhead) are now magical in nature, and may be used versus\nmagical creatures. All existing items in your possession will\nautomatically morph into the new magical items. Additionally, each\nsuccessful attempt to create magical arrows will yield 10 arrows\ninstead of the previous 5. As such, the vendor buy-back value has been\ndecreased accordingly.\n\n*Paw*\n\nThe difficulty of Paw has been decreased. We found that many of the\ngnolls in the new Paw had too many hitpoints, making the dungeon more\ndifficult than it should have been for the desired level target.\nPlease let us know how this change affects the viability of the\ndungeon.\n\n*The Plane of Fear*\n\nThe item-drop percentages in the Plane of Fear have been increased.\nThis change was supposed to have occurred in the last patch, however\nthe data was not exported. It has been tested and equipment drops are\nnow occurring at a much higher rate.\n\n*The Plane of Hate*\n\nThe item-drop percentages on roaming and fast-spawning NPCs in the\nPlane of Hate have been decreased. Previously, these NPCs used the\nsame drop-percentages as the slow-spawning NPCs, causing overall drop\npercentages to be extremely high.\n\nAlso, the inhabitants of the Plane of Hate no longer fall for\nillusions, and tend to \"Hate\" everyone.\n\n*Monk Enhancement*\n\nA monk's speed in hand-to-hand combat will now improve with level,\nbeginning in the high 20s. This will result in higher level monks\ndoing substantially more damage in a given time-frame.\n\nThough this change does increase the power of the average monk, it\nshould be stressed that the monk is now even more in need of true tank\nclasses who have the ability to taunt upset creatures off them. We\nwant to stress that the \"taunt factor\" of a monks fist has NOT been\nincreased, though it may appear so due to your increased damage.\n\n*Paladin/Shadowknight Enhancement*\n\nPaladins and Shadowknights now have a higher hitpoints and higher\nskill caps on Bash and Taunt.\n\nThe additional hitpoints will be noticeable for Paladins and SKs over\nlevel 25. This was done because the Paladins, SKs, and Rangers had the\nsame HP base, which upon further consideration is not compatible with\nour vision of those classes' roles. This change will basically put\nPaladin and SK HPs midway (in terms of Hit Points) between rangers and\nwarriors of the same race.\n\nThe taunt skill was increased because SKs, and in particular, Paladins\nhad difficulty taunting opponents off of Rangers, Monks, Rogues, and\nWarriors due to their lower damage output. Though the Paladin and SK\nwill never equal the warrior in their ability to taunt, this change in\naddition to some of the taunting spells should help them become more\neffective tanks.\n\nBash was increased because Paladins typically aren't switching to\ntwo-handed weapons, choosing instead to continue using the bash skill.\nMost warriors, being ogres, trolls, or barbarians for the most part,\ndo not worry about bash and instead opt for slam, which uses the same\nskill. Paladins are typically the only characters who use a shield\nthroughout their lives.\n\n*Rogue Enhancement*\n\nWhenever a rogue is invisible, whether by spell, potion, or skill,\nthey are now also invisible to undead.\n\nThis change was made to add a definite class-advantage to the rogue,\nallowing them to do something that no other class could do. It is the\nfirst step in a multi-step process to improve the rogue class.\n\n*Wizard Enhancement*\n\nLevel 35 or above wizards will find that their spells (Magic, Cold, or\nFire) much less likely to be resisted. This effect stacks with the\nStaff of Temperate Flux and enchanter, shaman, and magician resistance\ndebuffs.\n\nThis change was made to increase the effectiveness of wizards at about\nthe level that all spell-casting classes start seeing their resistance\nrates go up. Wizards specialize in direct magical damage. It makes\nsense that they should be better at causing that damage than the other\nclasses.\n\n*Bard Enhancement*\n\nBards will now receive the Meditate skill at 10th level. This skill\nwill be granted automatically the first time a bard zones after\nreaching 10th level, and cannot be trained further. It will have the\neffect of decreasing the amount of time that it takes a Bard to\nmemorize their songs. Previously, it would take 50th level bards\nupwards of 2 minutes to memorize a song. Now it is much faster.\n\n*Druid Enhancement*\n\nThe skill cap on a Druid's tracking skill has been increased. This\nchange was implemented based upon general public opinion that the\nformer cap was far too low for the skill to be even marginally viable.\n\n\n*Feign Death and Pets*\n\nAfter a serious discussion regarding the Necromancer's Feign Death\ntactic, as well as reviewing public opinion on the matter, we have\nimplemented a change. As we would like everyone to understand why we\nfeel this change was necessary, here is a summary of the issue:\n\nProblem: Feign death allows you to become an invalid target in all\ncircumstances, providing offensive tactics that are abusive. For this\nability to remain balanced, the pet should follow the same rules as\ninvisibility. Offensive tactics used by other classes involve the\ncreature getting a saving throw verses the effect. Since creatures do\nNOT get a direct save verses feign death (as you cast it on yourself),\nand since you can retry the combat once you have feigned death, there\nis very little risk to necromancer himself. As this tactic involves\ncharming an NPC and turning it against another NPC, which could be\npart of the same spawn, it allows for Necromancers to solo MUCH bigger\nrooms than any other class could. This situation is well beyond what\nwould preserve game balance for any other class (soloing the\nBloodthirsty Ghoul room and Ghoul Lord room, for example).\n\nExample: While there are many examples of how the Necromancer Feign\nDeath tactic is abusive, one of the most egregious occurs in the Ghoul\nLord room of Lower Guk. The room consists of 2 Bok Ghoul Guards and\nthe Ghoul Lord himself. Using the current system, a level 50 Necro can\neasily solo the room at virtually no risk to himself. The Necro can\nget into the room quite easily with Invis To Undead. To clear the room\nhe uses Screaming Terror on one Bok and Charms the other. When the\nGhoul Lord rushes him, he feigns. The Lord then turns on the charmed\nBok and kills it, taking considerable damage during the fight. The\nNecromancer waits until the Ghoul Lord returns to its spawn point.\nWhen the necromancer gets back up, he is in no danger of being\nattacked due to the way Feign Death works now. He then charms the 2nd\nBok and Feigns again. The fight goes on and the 2nd Bok is killed.\nWhen the Necromancer gets back up he has a VERY wounded Ghoul Lord AND\nnearly full mana. The Lord is now an easy kill, and the Necro collects\nhis special items.\n\nSolution: Ideally, Feign Death should work like Invisibility, where\nsummoned pets suicide and the charmed ones break Charm. We do not\nwant, however, to adversely affect lower level Necromancers to such a\nlarge degree. What we do recognize is the need to prevent higher level\nNecro's from exploiting key spawn points. Hence, when you Feign Death,\nany charmed NPC will immediately break Charm. However, summoned NPCs\n(pets) will NOT be affected. While this still allows the use of the\nFeign Death tactic with your summoned pet, it does not imbalance the\ngame and many dungeon spawns to the degree that charming an NPC does.\n\n*Manastone Changed*\n\nThe players have raised many concerns about the power of the\nManastone, which no longer drops. They cite that people without a\nManastone are not as welcome in expeditions to the outer planes and\nother areas as people with them. Since dropping additional Manastones\nvia quest or removing them from the existing populace is not\ndesirable, we've decided to make it so that the Manastone will no\nlonger function in the alternate planes. Furthermore, it will not\nfunction in any of the zones included with the Kunark Expansion.\n\nWe apologize to those adversely affected by this change. Our general\ngoal is to avoid making changes to items in peoples' possession,\nhowever we felt this change was, all things considered, warranted and\nfor the benefit of the game as a whole.\n\n- The EverQuest Team","content_hash":"f5dca1b1d54ad7becd2cc387d5ebc91cf6d66e040ddb4b19ae5d61e79cb3b1d1","source_files":["patches-2000-1.txt"],"source_titles":["January 20th, 7:00am"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"82cbff67cb659737150b4c1b14be5cd4e01caefc70fdd17dc6199217ab16253c","filename":"patches-2000-1.txt","adapter":"text","source_offset":91,"item_index":null,"heading":"January 20th, 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"2000-01-20-1","id":"2000-01-20-1"},{"patch_date":"1999-12-21","effective_date":"1999-12-21","display_date":"December 21, 1999","title":"December 21, 1999","year":1999,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":2,"word_count":75,"summary":"After a week of thorough testing, the Summon Corpse spell is now functioning properly (we promise!), and available on all servers. In addition, it is now possible to cast Cancel Magic on non-grouped players on the PvP and PvP-teams servers. All changes were made on the server-side, therefore no…","content":"After a week of thorough testing, the Summon Corpse spell is now \nfunctioning properly (we promise!), and available on all servers.\n\n- In addition, it is now possible to cast Cancel Magic on non-grouped \nplayers on the PvP and PvP-teams servers.\n- All changes were made on the server-side, therefore no patch is \nrequired.\n\nFrom everyone on the EverQuest team, and Verant Interactive, we would \nlike to wish all of you safe and happy holidays.","content_hash":"3c92f6a959e02f7e5bc10496869a45e2b5bc728a7a4db5584253552882fd2124","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 21, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"351873b56f87ba8b1e8ce7d058f53d33f5dbf1b1b5f160b60159d9375b422a95","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":19510,"item_index":null,"heading":"December 21, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"4b521842970bff9ba72129e8e3259831ec745356e2aae7d9dcd16a04dc39d140","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":20309,"item_index":null,"heading":"December 21, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"618cb1cbac5f4bfb38f9411ce06530ba94ffaf3a56667fd791de6b07e1b931f3","filename":"patches-1999.txt","adapter":"text","source_offset":62959,"item_index":null,"heading":"December 21, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-12-21-1","id":"1999-12-21-1"},{"patch_date":"1999-12-14","effective_date":"1999-12-14","display_date":"December 14, 1999","title":"December 14, 1999","year":1999,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"}],"sections":[],"change_count":2,"word_count":32,"summary":"A revision was made to a bug with Dragons, which was introduced with the patch last week. The new Necromancer spell, Summon Corpse, is now live and functioning as intended.","content":"- A revision was made to a bug with Dragons, which was introduced with \nthe patch last week.\n- The new Necromancer spell, Summon Corpse, is now live and functioning \nas intended.","content_hash":"757adb2a7c6e6e3511bbdd8280e8088e90afe7282bd0c4f279dcbdd7e4f296ca","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 14, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"76484f4030938b0ee98a80842a0908805759cb03ec3c8e190252301829bf311e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":19274,"item_index":null,"heading":"December 14, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"089be65e0ab6a6268e029e3a2aeeef98a1288347f1d0868fc82a3c90a3e0d857","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":19975,"item_index":null,"heading":"December 14, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"615c31a55a3efe9d7e328179aa0381bef345b39022c96d4e92ec919d59860fe1","filename":"patches-1999.txt","adapter":"text","source_offset":62625,"item_index":null,"heading":"December 14, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-12-14-1","id":"1999-12-14-1"},{"patch_date":"1999-12-08","effective_date":"1999-12-08","display_date":"December 8, 1999 7:00am","title":"December 8, 1999 7:00am","year":1999,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"}],"sections":["Zone Specific Enhancements","Race Enhancements"],"change_count":7,"word_count":126,"summary":"The following general enhancements have been introduced with this patch. /Pet No Taunt and /pet taunt now works Bard Levitation is now working as intended. A number of spears are now available to the Shaman class. Dazzle and Entrance (enchanter) have had their casting times reduced. A number of NPC…","content":"The following general enhancements have been introduced with this \npatch.\n\n- /Pet No Taunt and /pet taunt now works\n- Bard Levitation is now working as intended.\n- A number of spears are now available to the Shaman class.\n- Dazzle and Entrance (enchanter) have had their casting times reduced.\n- A number of NPC guards have received an increase in stats.\n- Screaming Terror is now functioning as intended.\n\n*Zone Specific Enhancements*\n\nAs previously mentioned, Paw becoming a mid-level dungeon is imminent. \nSo heed our earlier warning!\n\nBoth Fear and Hate planes have been enhanced, in terms of how often \nloot is dropped by NPCs.\n\n*Race Enhancements*\n\nBarbarians, Ogres and Trolls may now slam magic mobs when equipped with \nmagic shoulders.\n\n- The EverQuest Team","content_hash":"4a484aabbc57128e99327c6424cd8d2166baba54b1f3ee3798d0bdc304af2b37","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 8, 1999 7:00am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"fff16a42a06e9c7c94450bf9030afee4e9b215252c8097bb94b47943943ef7dd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":18442,"item_index":null,"heading":"December 8, 1999 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"23faa0f708d28a1a6735720ceed520087d94203c5162ae2171fa80b74d5a5fc5","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":19046,"item_index":null,"heading":"December 8, 1999 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"210131a68118640004786f14afd86a5ec92a344bfd85a9d17bc14f3b4bcb3bed","filename":"patches-1999.txt","adapter":"text","source_offset":61696,"item_index":null,"heading":"December 8, 1999 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-12-08-1","id":"1999-12-08-1"},{"patch_date":"1999-12-01","effective_date":"1999-12-01","display_date":"December 1, 1999 7:00am","title":"December 1, 1999 7:00am","year":1999,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"}],"sections":["latest patch","Monk Enhancements","Spell Enhancements"],"change_count":1,"word_count":132,"summary":"The following changes and enhancements have been introduced with the latest patch: Monk Enhancements* -The Feign Death changes which were mentioned on November 16th are now live. Spell Enhancements* -Tishan (Enchanter) and Malise (Magician/Shaman) spells now stack. -The Pet bug (where if you have a…","content":"The following changes and enhancements have been introduced with the \nlatest patch: \n\n*Monk Enhancements*\n-The Feign Death changes which were mentioned on November 16th are now \nlive.\n\n*Spell Enhancements*\n-Tishan (Enchanter) and Malise (Magician/Shaman) spells now stack.\n-The Pet bug (where if you have a pet, certain monsters can attack its \nowner anywhere in the zone) has been fixed.\n-Alenia`s Disenchanting Melody (Bard) should now work.\n-Screaming Terror (Necromancer) has changed. It is no longer a \"Run \nAway\" Fear spell - instead the targeted creature will cower in terror \nuntil it takes damage (similar to the Enchanter's Mesmerize spell). \n-The Environment limit (Dungeons only) has been removed.\n-Pact of Shadow (Necromancer) now has a 12 second recast time\n-Summon Waterstone (Magician) has been added to the game.\n\n- The EverQuest Team\n*********************************************","content_hash":"b4da478088d90e6719880dad1c3dd33bc33e6cdcb80d3910c062e5f6412475cd","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 1, 1999 7:00am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"2da4b35829f6c206a05dd08ec4449f2248aac5102a4d596c17d0d477b60241ea","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":17514,"item_index":null,"heading":"December 1, 1999 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"def35ba23f6fbbf192a514524d668cf28eec3a56d27ffa8040f94496164fad1c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":17985,"item_index":null,"heading":"December 1, 1999 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3742fe3a3e2b66b939252d7b32211200778e8eca7714cf16bd7b804436c860fd","filename":"patches-1999.txt","adapter":"text","source_offset":60635,"item_index":null,"heading":"December 1, 1999 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-12-01-1","id":"1999-12-01-1"},{"patch_date":"1999-11-03","effective_date":"1999-11-03","display_date":"November 3rd, 7:00am","title":"November 3rd, 7:00am","year":1999,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"}],"sections":["Item Enhancements","Class Enhancements","Zone Enhancements"],"change_count":3,"word_count":133,"summary":"Listed below are the enhancements introduced in this patch. Item Enhancements* The entire set of the Armor or Ro (Paladin class specific armor) and Darkforge (ShadowKnight class armor) has received an increase in AC. Class Enhancements* Rogue Specific The minimum backstab damage is now same as…","content":"Listed below are the enhancements introduced in this patch.\n\n*Item Enhancements*\n\nThe entire set of the Armor or Ro (Paladin class specific armor) and Darkforge (ShadowKnight class armor) has received an increase in AC.\n\n*Class Enhancements*\n\nRogue Specific\n\n- The minimum backstab damage is now same as their level.\n- Rogue poison now procs on first chance after it is applied - it is no longer random.\n\n*Zone Enhancements*\n\nFollowing the Halloween event which took place on Sunday night, the Plane of Hate was officially opened with new unique armor, weapons, and items.\n\nIn addition, the EverQuest patch program has been altered such that there is no longer a seperate \"Optional Patch\" request window. The Optional patch may now be selected via a button on the standard patch window.\n\n- The EverQuest Team","content_hash":"c9abde4570e00e624481a7ed56a273be361dcb1c2a939d59dca63c6aed60d995","source_files":["patches-1999.txt"],"source_titles":["November 3rd, 7:00am"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"53eacc51d21f4c294bf84e96a3cd660b46759996f3d6a66123fe8940fe194b9b","filename":"patches-1999.txt","adapter":"text","source_offset":59670,"item_index":null,"heading":"November 3rd, 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-11-03-1","id":"1999-11-03-1"},{"patch_date":"1999-11-01","effective_date":"1999-11-01","display_date":"November 1, 1999","title":"November 1, 1999","year":1999,"month":11,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":2,"word_count":673,"summary":"[Kunark News Release] EVERQUEST POSITIONED TO AGAIN CONQUER ONLINE WORLD WITH EVERQUEST: THE RUINS OF KUNARK EXPANSION PACK Expansion Pack Features All-New Continent, More Than 20 New Adventure Zones and an Enhanced 3D Engine - FOSTER CITY, Calif., November 1, 1999 - 989 Studios, a Sony Computer…","content":"[Kunark News Release]\n\nEVERQUEST POSITIONED TO AGAIN CONQUER ONLINE WORLD WITH EVERQUEST: THE \nRUINS OF KUNARK EXPANSION PACK \n- Expansion Pack Features All-New Continent, More Than 20 New Adventure \nZones and an Enhanced 3D Engine -\nFOSTER CITY, Calif., November 1, 1999 -\n\n989 Studios, a Sony Computer Entertainment Group Company, announced \ntoday that its highly anticipated EverQuest®: The Ruins of Kunark™ \nexpansion pack, which is an add-on to the most successful online role \nplaying game ever released - EverQuest -will be available in March \n2000. The expansion pack will provide the more than 225,000 current \nEverQuest gamers with an all-new continent, more than 20 new adventure \nzones, numerous characters, an additional playable race and an enhanced \n3D engine.\n\n\"EverQuest has a wildly devoted fan base who are constantly craving new \nchallenges and experiences in the massive world of EverQuest,\" said \nJeffrey Fox, vice president, marketing, 989 Studios. \"EverQuest: The \nRuins of Kunark continues the legacy of EverQuest and takes it many \nsteps further with a more detailed world that offers 40 percent more \ngameplay and breathtaking graphics.\" \n\nEverQuest: The Ruins of Kunark takes players on a mystical quest to the \ncontinent of Kunark, home of the Iksar race. On the continent, players \nface all-new challenges and rewards in their quest for dominance and \nsurvival. EverQuest fans can get more information and an early look at \nEverQuest: The Ruins of Kunark by visiting the exclusive expansion pack \nweb site at www.everquest.com/kunark.\n\nExisting EverQuest players will be able to purchase the expansion pack \ndirectly online; pricing information is currently under discussion. New \nplayers will be able to purchase a retail version, which will include \nall aspects of the original EverQuest, along with the increased \nfeatures included in the expansion pack EverQuest: The Ruins of Kunark. \n\n989 Studios - EverQuest: The Ruins of Kunark\n\nEverQuest: The Ruins of Kunark Key Features\n\nNew continent \"Kunark,\" located south of Faydwer\nMore than 20 new adventure zones featuring both beginner and advanced \nzones including: lakes, jungles, crypts, caves, dungeons, ancient \ntowers and underground castles\nNew playable race, the Iksar (Lizardman) \nA new cast of visually stunning non-player characters; grey dragons, \nreptilian monsters, giant scorpions, man-eating plants and more\nMore object animations featured throughout Kunark that include \nearthquakes and other violent natural phenomena \nA highly detailed world with three times the amount of polygons and \nlarger textures than the EverQuest world \nAll-new ships that will sail from both Antonica and Faydwer to Kunark\nNewly created art by famous fantasy artist Keith Parkinson\nIncreased level difficulty range allows players to advance further in \nthe game. \n\nThe most successful online role-playing game ever released, EverQuest \nfeatures a multitude of adventures and quests with an interactive \nstoryline that evolves according to a player's individual decisions. \nPlayers can choose to begin the game in any of the three continents, \nwith more than 90 adventure zones and 13 cities. Each of these \ncontinents feature: diverse species, economic systems, alliances and \npolitics. Throughout this adventure, players form groups, strategic \nalliances and gather magical artifacts in their perilous and exciting \nquest to conquer the world of Norrath. \n\nThe Station@sony.com is the official provider of EverQuest, with \nsoftware updates and news about the game, message boards and other \ncommunity features, as well as an easy-to-use billing system for \nEverQuest's monthly subscription fee of $9.89. \n\nVerant Interactive is an independent development studio that develops \ncutting-edge online games. Based in San Diego, California, Verant \nInteractive has a staff of over 70 employees who consist of the \ndevelopment teams responsible for the online games Tanarus and \nEverQuest. \n\n989 Studios, a Sony Computer Entertainment Group Company, is a wholly-\nowned division of Sony Computer Entertainment America Inc. and is the \nthird-largest PlayStation® software publisher in North America. \nHeadquartered in Foster City, California, with additional development \nstudios in San Diego and Santa Monica, 989 Studios develops software \nfor the PlayStation game console and online markets. 989 Studios is a \nrecognized leader in the entertainment software industry, with top \nfranchise titles such as NFL GameDay™, Twisted Metal®, Jet Moto®, Cool \nBoarders® and EverQuest™.","content_hash":"a0498334583721f2352af076568463a6d55d9adb649ccf79f1b98e904b7784dc","source_files":["patches-1999.txt","patches_1999-2010_combined.txt"],"source_titles":["November 1, 1999"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"20e2773e2171d0cada6135ea4ccf67b4181a51cd75ed6a982a9ec1fc59aa58ff","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":13282,"item_index":null,"heading":"November 1, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"0074bdfeff30a1b954eb86f327545e6c06acace58e27e301bc92310ac2bed453","filename":"patches-1999.txt","adapter":"text","source_offset":54968,"item_index":null,"heading":"November 1, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-11-01-1","id":"1999-11-01-1"},{"patch_date":"1999-10-29","effective_date":"1999-10-29","display_date":"October 29th, 3:30pm","title":"October 29th, 3:30pm","year":1999,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[],"sections":[],"change_count":1,"word_count":56,"summary":"Today several people were banned for using \"Hack\" programs and attempting to cheat in EverQuest. This sort of activity will not be tolerated in EverQuest. We won't have mercy on people who try and cheat. There will be no exceptions. When you are caught, you will be banned on the first offense. The…","content":"Today several people were banned for using \"Hack\" programs and attempting to cheat in EverQuest. This sort of activity will not be tolerated in EverQuest. We won't have mercy on people who try and cheat. There will be no exceptions. When you are caught, you will be banned on the first offense.\n\n- The EverQuest Team","content_hash":"7e8cc571d1b5f164344c7d58798d21c69f77210fef4c011414736197f72c0f3e","source_files":["patches-1999.txt"],"source_titles":["October 29th, 3:30pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"f6ad079c72ef78ae22e466afcfb9992d9f18e42963440fd30ee21bf33d94315f","filename":"patches-1999.txt","adapter":"text","source_offset":54496,"item_index":null,"heading":"October 29th, 3:30pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-10-29-1","id":"1999-10-29-1"},{"patch_date":"1999-10-28","effective_date":"1999-10-28","display_date":"October 28th, 7:00am","title":"October 28th, 7:00am","year":1999,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["General Enhancements","Zone Enhancements","Class Enhancements","Shadowknights may now use the following spells","Spell Enhancements","New Emote Animations","The following emotes now have unique animations","Item Enhancements","Trade Skill Enhancements"],"change_count":21,"word_count":582,"summary":"General Enhancements* User Adjustable Clipping-plane We have recently implemented a user adjustable clipping-plane. This will allow players with higher-end hardware to move out the distance at which the 3D world geometry is drawn into view, as well as the ability for players with lower-end hardware…","content":"*General Enhancements*\n\nUser Adjustable Clipping-plane\n\nWe have recently implemented a user adjustable clipping-plane. This will allow players with higher-end hardware to move out the distance at which the 3D world geometry is drawn into view, as well as the ability for players with lower-end hardware to pull this distance in, to further improve frame-rate. To utilize this new feature, you may do so by adjusting the clipping-plane slider bar located in the \"Options\"-\"Display\" directory, in-game. Sliding the bar left will reduce the distance at which the geometry is drawn in to view, whereas sliding the bar to the right will expand this distance. The following rules apply as to which zones the adjustable clipping-plane may be used in:\n\n- The clipping-plane can be pushed back in outdoor zones only.\n- Zones designed with heavy fog (e.g. tox, innothule, etc), the clipping-plane can only be adjusted slightly.\n\n- If the \"Misses\" chat filter is set to \"off\", Dodge, Parry, and Reposte messages will be filtered accordingly.\n\nAdditional chat filters have been added to filter out any unwanted text.\n\n*Zone Enhancements*\n\nKedge Keep has been enhanced with both new items and creatures. Please keep in mind, Kedge Keep was tested thoroughly in-house only, therefore, some additional tuning enhancements may need to be made now that it is available on the live servers.\n\n*Class Enhancements*\n\nWarrior - % increase on critical hits\nRogue - +8 poison resistance\nPaladin - +8 disease resistance\nRanger - +4 Fire +4 Cold resistance\nShadowKnight - +4 Poison +4 Disease resistance\nMonk - +8 Fire resistance\n\nShadowknights may now use the following spells:\n\n- LifeTap may now be cast at level 9.\n- LifeSpike may now be cast at level 15.\n- LifeDraw may now be cast at level 30.\n\nThe LifeTap, LifeSpike, and LifeDraw spell scrolls may be purchased from any ShadowKnight spell vendor.\n\nTo make room for these new spells, the following spells are no longer available for ShadowKnights:\n\n- Reclaim Energy\n- Mend Bones\n- Voice Graft\n\n*Spell Enhancements*\n\n- Level 35+ casters will now automatically meditate while sitting.\n\n- Invoke Fear (Necromancer, Enchanter, SK, and Cleric) has both had it's casting time and mana cost reduced.\n- Charm spells now message the message when they break (Enchanter, Bard, Necromancer, Druid)\n- Magician pets now have new spells.\n- Ensnare (Druid) has had it's casting time reduced.\n- High level Necromancer and Magician pets now look different.\n- Illusions (Enchanter) have had their duration increased.\n- Tishan and Markar's Clash spells (Wizard) have had their casting times reduced.\n- Some in-game Bardic instruments have had their stats increased to appropriate levels. Items effected are the Minotaur horn, Small Brass Trumpet, and the Drum. Some non-magic instruments have been made magic. These are the Mistmoore Battle Drums, the Lute of the Gypsy Princess and Kelin's Practice Lute.\n- Bards with magic gloves and magic instruments may now punch creatures that require magic to damage.\n\n*New Emote Animations*\n\nThe following emotes now have unique animations:\n\n/bored /yawn /agree /amaze\n/boggle /gasp /apologize /plead\n/grovel /applaud /clap /bleed\n/hungry /blush /cackle /chuckle\n/giggle /snicker /cough /burp\n/cringe /duck /curious /puzzled\n/stare /dance /veto /disbelief\n/snarl /glare /peer /whistles\n/drool /kneel /point /shrug\n/ponder /raise /ready /salute\n/shiver /tap /thanks /bow\n\n*Item Enhancements*\n\n- A number of existing high-level weapons models have been replaced with new, much more visually appealing versions.\n\n*Trade Skill Enhancements*\n\nEnhancements have been made to the Tinkering trade skill to facilitate underwater breathing.\n\n- The EverQuest Team","content_hash":"b157df330b07520bd79c16535a401b3d83afa5cad35e7b203eeb582119c8dde8","source_files":["patches-1999.txt"],"source_titles":["October 28th, 7:00am"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"7a2d77bf87118be113bcdd33f96d6e8b25cf6b8678a68e3e7c5f747df6913648","filename":"patches-1999.txt","adapter":"text","source_offset":50636,"item_index":null,"heading":"October 28th, 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-10-28-1","id":"1999-10-28-1"},{"patch_date":"1999-10-14","effective_date":"1999-10-14","display_date":"October 14th, 10:00am","title":"October 14th, 10:00am","year":1999,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":36,"summary":"We will be bringing up a new server at approximately 11:00 am pacific, this morning. The server known as \"The Nameless\" will have a standard server configuration (i.e. not a pvp/pvp-team server). The EverQuest Team","content":"We will be bringing up a new server at approximately 11:00 am pacific, this morning. The server known as \"The Nameless\" will have a standard server configuration (i.e. not a pvp/pvp-team server).\n\n- The EverQuest Team","content_hash":"d1bc2823b3d2c71ac8034d5f81645a4da14874aefcd75a26b2a7deb45b32cb3d","source_files":["patches-1999.txt"],"source_titles":["October 14th, 10:00am"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"5d9f236d1078c44ba45dbf1b199e4c90561adea28a10e815b6e03885c796c601","filename":"patches-1999.txt","adapter":"text","source_offset":50262,"item_index":null,"heading":"October 14th, 10:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-10-14-1","id":"1999-10-14-1"},{"patch_date":"1999-10-13","effective_date":"1999-10-13","display_date":"October 13, 1999","title":"October 13, 1999","year":1999,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":14,"word_count":325,"summary":"Optional Patch A new zone, The Temple of Solusek Ro, is now available via the optional patch. General Enhancements Experience and looting rights are now awarded for group aggregate damage. This is now true for ALL servers. We still consider this change in 'TEST' and will conduct a poll as to…","content":"Optional Patch\n\n- A new zone, The Temple of Solusek Ro, is now available via the \noptional patch.\n\nGeneral Enhancements\n- Experience and looting rights are now awarded for group aggregate \ndamage.  This is now true for ALL servers.  We still consider this \nchange in 'TEST' and will conduct a poll as to whether it positively \naddresses the kill stealing situation in approximately 2 weeks.\n- As mentioned on Saturday, Rubicite armor will no longer spawn.  The \nnew class specific quests to obtain the new armor are now in for each \nclass that could wear Rubicite.\n- Journeyman's Boots will no longer spawn where they did but rather are \nthe products of a quest.\n- To address trade fraud (players removing items/money immediately \nprior to trading to deceive the other player), items/money may only be \nremoved by clicking on the \"Cancel\" button.\n- When receiving a text message from either an NPC or PC speaking in a \nlanguage other than \"Common Tongue\", if the user's language skill is \nhigh enough, the language being spoken will be noted preceding the \ntext.\n- The fishing pole will now appear in the player's hand whenever the \nfishing skill is used.\n- A number of quests were both added and enhanced throughout the zones.\n\nTrade Skills\n- A number of new items have been added to Blacksmithing.\n\nSpell Enhancements\n- Some of the Items that Magicians summon with their spells have been \nmade better or had their effects increased.\n- Fufil's Curtailing Chant, Tuyen's Chant of Flame and Tuyen's Chant of \nFrost have all had their effects slightly increased.\n- The Burnout Series has had the negative HP component reduced \n(improvement) and the stat buff increased (improvement).  Because of \nthis, the spells are no longer permanent. They now have a 15 minute \nduration.  Burnout III has also had its casting cost reduced.\n- Illusion: Werewolf attack speed component now works as intended.\n- Insipid Weakness will research as intended.","content_hash":"88ec67750192336fc1537d216bed468fc06d8a2c968f38d9d14a8b55d87b5da1","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 13, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"9d1c448520d7c3573914ea68401f3cf2c9c12fd31f0a230e581d5cdffc9b0b55","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":10880,"item_index":null,"heading":"October 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"83cfae0996aa4f972ce5db8aca49849e28e0b2379f56f465a95e56f2e3105f54","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":11191,"item_index":null,"heading":"October 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"17892e607a52b388acf0541b1035618e03766c249243b713d8c9589e1fdf5306","filename":"patches-1999.txt","adapter":"text","source_offset":48171,"item_index":null,"heading":"October 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-10-13-1","id":"1999-10-13-1"},{"patch_date":"1999-09-28","effective_date":"1999-09-28","display_date":"September 28, 1999","title":"September 28, 1999","year":1999,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":13,"word_count":312,"summary":"The following changes have been implemented with the latest patch, most importantly, changes to corpse resurrection. It should be noted that all corpses generated previous to this patch may not be resurrected, however, all corpses generated from this point forward may be resurrected with the…","content":"The following changes have been implemented with the latest patch, most \nimportantly, changes to corpse resurrection.  It should be noted that \nall corpses generated previous to this patch may not be resurrected, \nhowever, all corpses generated from this point forward may be \nresurrected with the changes listed below applying.\n\n- Corpses that are older than 2 hours cannot be resurrected.\n- Corpses that are produced from a duel cannot be resurrected after 10 \nminutes.\n\nGeneral Enhancements\n- A Yes/No request window is now brought up when ever turning in the PK \nnote to the Priest of Discord.\n- It is now possible to manually reorganize icons within the spell \nbook.  This may be performed by right-clicking on the currently placed \nicon (the icon will then be highlighted), then right-clicking on the \ndesired slot you wish to move it.\n- Pet damage inflicted during PvP combat has been slightly reduced.\n- It is now possible to place items marked as \"No Drop\" in the bank.\n- NPC corpses will only remain for 8 minutes, even while looting.\n- If a party member goes link-dead, the remaining members will be \nnotified.\n- Pets with less than 20 hit points cannot receive hit point buffs.\n- When viewing an invisible PC with See Invisible, the name will be \nshown in parentheses over the character.\n- All beneficial speed spells may be canceled left-clicking on the \nspell icon.\n- We have also made revisions to the /text command section of the \nEverQuest manual.\n\nFennin Ro Specific Enhancements\n- Experience and looting rights is now awarded based on group aggregate \ndamage (i.e. If a group's combined damage if greater than an individual \nplayer, the group members will be given the exp. and looting rights).  \nWe will be gathering the results of this data throughout the day, and \nif need be, incorporate this change on other \"live\" servers.","content_hash":"aa36203ca317d4e9dae6fcc9de4c76fcfde2e2681274bf5b1caa5934dc0f2858","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 28, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"002c02718f5de4611095b918af0d01709d10441237a7001fc2cd39411133f93b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":8965,"item_index":null,"heading":"September 28, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"a9d551c93f56497f782ce53db61dfa7e50536d4e02633dc8207aa84077c36299","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":9189,"item_index":null,"heading":"September 28, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"558fcec2ba661116af00f76f5674df8d662510d1e9b4629baf5e4576ac6bcd22","filename":"patches-1999.txt","adapter":"text","source_offset":46169,"item_index":null,"heading":"September 28, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-09-28-1","id":"1999-09-28-1"},{"patch_date":"1999-09-26","effective_date":"1999-09-26","display_date":"September 26, 1999","title":"September 26, 1999","year":1999,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":101,"summary":"The EverQuest servers will be coming down on Tuesday, September the 28th at 7:00am Pacific. We are estimating that the update process will take approximately 4 hours. A list of changes will be patched the morning of the update. Due to a change with corpse resurrection, it should be noted that once…","content":"The EverQuest servers will be coming down on Tuesday, September the 28th at 7:00am Pacific. We are estimating that the update process will take approximately 4 hours. A list of changes will be patched the morning of the update.\n\nDue to a change with corpse resurrection, it should be noted that once this update is complete, all corpses generated previous to this patch may not be resurrected, however, all corpses generated from that point forward may be resurrected. The enhancements to resurrection are listed on the Test Server patch, and are currently implemented on the Test Server.\n\n- The EverQuest Team","content_hash":"4e6256d07893132251794f04892407a6653903a529e6fd5a44ff33d74f23cf59","source_files":["patches-1999.txt"],"source_titles":["September 26, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"6cfb3dadbc39a900a4157beb4cee890b63472b6181e6327a058cd6e864d01093","filename":"patches-1999.txt","adapter":"text","source_offset":45403,"item_index":null,"heading":"September 26, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-09-26-1","id":"1999-09-26-1"},{"patch_date":"1999-09-24","effective_date":"1999-09-24","display_date":"September 24, 1999","title":"September 24, 1999","year":1999,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"}],"sections":[],"change_count":7,"word_count":140,"summary":"The following changes have been implemented with the latest patch, most importantly, changes to corpse resurrection. It should be noted that all corpses generated previous to this patch may not be resurrected, however, all corpses generated from this point forward may be resurrected with the…","content":"The following changes have been implemented with the latest patch, most importantly, changes to corpse resurrection. It should be noted that all corpses generated previous to this patch may not be resurrected, however, all corpses generated from this point forward may be resurrected with the changes listed below applying.\n\n- Corpses that are older than 2 hours cannot be resurrected.\n- Corpses that are produced from a duel cannot be resurrected after 10 minutes.\n\nGeneral Enhancements\n\n- A Yes/No request window is now brought up when ever turning in the PK note to the Priest of Discord.\n- It is now possible to manually reorganize icons within the spell book.\n- Pet damage inflicted during PvP combat has been slightly reduced.\n- It is now possible to place items marked as \"No Drop\" in the bank.\n\n- The EverQuest Team","content_hash":"e0f4e6ba700ae727158b03a186bc35eaaccb5dce86fc1b6d44c44e47a417006e","source_files":["patches-1999.txt"],"source_titles":["September 24, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"21a36051b16fda4006af321e7481dfa3b224123ff609948ff4a939096d531a7e","filename":"patches-1999.txt","adapter":"text","source_offset":44426,"item_index":null,"heading":"September 24, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-09-24-1","id":"1999-09-24-1"},{"patch_date":"1999-09-22","effective_date":"1999-09-22","display_date":"September 22, 1999","title":"September 22, 1999","year":1999,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"}],"sections":["Magic","General"],"change_count":12,"word_count":152,"summary":"Magic: Illusion: Werewolf (enchanter) now stacks with other attack speed spells. Casting times on the higher level Ward series (Cleric, Magician, Necromancer & Druid) have been slightly lowered. The Lich (Necromancer) spell will now provide more mana. Surge of Enfeeblement (Necromancer) should now…","content":"Magic:\n- Illusion: Werewolf (enchanter) now stacks with other attack speed \nspells.\n- Casting times on the higher level Ward series (Cleric, Magician, \nNecromancer & Druid) have been slightly lowered.\n- The Lich (Necromancer) spell will now provide more mana.\n- Surge of Enfeeblement (Necromancer) should now work consistently.\n- Enchanter Wolf Illusion is now Outdoors only.\n- Paralyzing Earth can now be scribed by Necromancers.\n- Thicken and Crystallize Mana now produce their proper potions.\n- All research quest combinations should now work.\n- Eyes of the Cat now provides infravision as the description states.\n\nGeneral:\n- Summoned food and water will now disappear when the user logs out.\n- If the player is under the effect of Minor Illusion, and exits the \ngame, upon reentry to the game, the Minor Illusion icon will remain.\n- Summoned items will no longer remain indefinitely when placed within \na bag in the bank.","content_hash":"8dcd7b7a05d5e0a0af1176759d1baf26dbc1d753bcf1bfd09ff9e2eb8f4f71ab","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 22, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"259e6e07fd3426a8ecaf9fc60416fb83cd489dcb0a544c5be9b04b193faa201d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":7961,"item_index":null,"heading":"September 22, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"dc24ba7c42173b67d94068ee979392855b795921152345c5cc1801b7b0638363","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":8107,"item_index":null,"heading":"September 22, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"23d2019398217ebd6b38e259c9f3d4f61579164597b68549cb8f8ef38c716e9b","filename":"patches-1999.txt","adapter":"text","source_offset":43346,"item_index":null,"heading":"September 22, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-09-22-1","id":"1999-09-22-1"},{"patch_date":"1999-09-13","effective_date":"1999-09-13","display_date":"September 13, 1999","title":"September 13, 1999","year":1999,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"}],"sections":["Bug Fixes","New emotes","PVP Changes","Spell Changes","Pets","DoT Changes"],"change_count":44,"word_count":883,"summary":"Bug Fixes: Players levitating should be easier for other PCs to see. When charmed/feared and killed players should not be returned to the character selection screen. Lore items in containers that are dropped should not be destroyed. Charged items, such as the Staff of the Observers, should…","content":"Bug Fixes:\n- Players levitating should be easier for other PCs to see.\n- When charmed/feared and killed players should not be returned to the \ncharacter selection screen.\n- Lore items in containers that are dropped should not be destroyed.\n- Charged items, such as the Staff of the Observers, should correctly \nreport the number of charges remaining after zoning.\n- Corpses should remain lootable even if a player goes linkdead while \nlooting\n- A player under the effect of charm or fear can no longer open their \nspellbook or sit in order to escape the effects of these spells.\n- A player using online help should no longer be locked into the help \nscreen if another party initiates a trade.\n- Non-melee items equipped in weapon slots should no longer mutate if \nthe pc is charmed.\n- Extremely large NPCs, ie Vox, should not suicide when stuck.\n\nNew emotes:\n- Here is a list of new emotes that have been added to the game: agree, \namaze, apologize, applaud, plead, bite, bleed, blink, blush, boggle, \nbonk, bored, brb, burp, bye, cackle, calm, clap, comfort, congratulate, \ncough, cringe, curious, dance, drool, duck, eye, gasp, giggle, glare, \ngrin, groan, grovel, happy, hungry, introduce, jk (just kidding), \nkneel, lost, massage, moan, mourn, peer, point, ponder, puzzle, raise, \nready, roar, salute, shiver, shrug, sigh, smirk, snarl, snicker, stare, \ntap, tease, thank, thirsty, veto, welcome, whine, whistle, yawn.\n\nPVP Changes:\n- In order to make PVP combat between spellcasters and melee types more \nviable some changes to PVP spell effects have been made. All damage \nspells cast in PVP combat will do less damage to the PC than the same \nspell would do to an NPC. When a PC is under the effect of a root-type \nspell there is a 20% chance that they will break free when a direct \ndamage spell is cast upon them.\n\nSpell Changes:\n- Levitate: All players may now cancel this effect.\n- Paralyzing Earth now Wizard and Necromancer useable.\n- The Mana cost on some Magician damage shields has been slightly \nreduced.\n- Alter Plane: Hate and Alter Plane: Sky have been changed into higher \nlevel spells.\n- Succor: Ro (Druid) is now a level 39 spell (previously a typo as a \nlevel 49 spell.\n- Curse of the Simple Mind (Enchanter) now lowers both Int AND Wis.\n- Selo`s Consonant Chain (Bard) should now work better.\n- Shadow Vortex (Necro) is more effective.\n- Screaming Terror is now an all or nothing save. This should stop the \n'train' problems that it was causing.\n- Gravity Flux will now research correctly for Wizards.\n- Lich and Bond of Death are now researchable for Necromancers check \nyour tomes.\n- The different types of Words of Collection and Words of Acquisition \nare now more easily identifiable.\n- Dead Man Walking (Necromancer) has been renamed Dead Man Floating.\n- Ignite Bones (Necromancer) has had the movement component removed.  \nThis means that it will no longer break root and snare spells, and that \nit will now stack with the darkness line.\n- Syvelian`s Anti-Magic Aria (Bard) has been fixed.\n- A bug in some of the AoE code has been fixed.  AoE spells will now \neffect more monsters.\n- Some Magician Summoned items are now lore items.  Items that have \nturned lore have had other small benefits added to them.\n- Dance of the Fireflies (Druid) has been changed from Divination to \nConjuration.\n- Rangers have gained the spell Dance of the Fireflies (level 15)\n- High Level Enchanter Illusion spells have had the remainder of their \neffects implemented.\n- Magi research components have been added to more monsters throughout \nthe world.\n- There is a new pet command: /pet taunt and /pet notaunt. Pets default \nto /pet taunt\n- The Rods for the Ice Comet quests will now pop much more often.\n- Envenomed Breath (Shaman) has had its damage raised slightly.\n- Scourge (Necromancer and Shaman) has had its damage raised slightly.\n- Enchantment of Light and Enchantment of Brilliance (Enchanter) have \nbeen replaced by new enchantment spells.  These spells have been added \nto a hidden vendor somewhere in the game.\n- New quests for Necromancers to research their pets have been added.\n\nPets:\n- High level pets (44th and 49th lvl spells) do less damage\n- Pets will now navigate some outdoor and dungeon areas better\n\nDoT Changes:\n- If the monster is in melee with you, there is no change to how a DoT \nspell works.\n- If the monster is running away from you (fear, wounded, etc.), there \nis no change to how a DoT spell works.\n- If the monster is moving when the damage from the DoT is applied \n(happens every few seconds), it will take 66% of the damage that it \nwould have taken.\n- DoT spells have all had their duration slightly increased.  If the \nmonster moves for 18 seconds during a fight, it will take as much \ndamage from the DoT as it would before the patch.  If the monster moves \nfor less then 18 seconds during a fight, your DoT will do more damage \nthen it would have done before the patch.  If the monster moves more \nthen 18 seconds during the fight, it will take less damage then it \nwould have before the patch.","content_hash":"17dacbbb21c00e632af8f0dbe0bffeb123f8473d04ea46d2566fcce8483cfa2b","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 13, 1999"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"df29dfadc053cb87f3cede005ac97ce11711ce7a018266734125af71a5161b35","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":2794,"item_index":null,"heading":"September 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c36aec7b3762b967240695b6cfeb10e0e0d287191f5e538f48dd800b3e243a8e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":2903,"item_index":null,"heading":"September 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ab1be99c358ca5c80aae44ca276b2dd739c1ddd9278e93b391e95f12e4d6120b","filename":"patches-1999.txt","adapter":"text","source_offset":38142,"item_index":null,"heading":"September 13, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-09-13-1","id":"1999-09-13-1"},{"patch_date":"1999-08-31","effective_date":"1999-08-31","display_date":"August 31, 1999","title":"August 31, 1999","year":1999,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["This server side patch contains the following"],"change_count":5,"word_count":111,"summary":"We apologize for the short notice for this Server Update, but it was neccessary to correct some problems that had arisen. This server side patch contains the following: Rangers now get Critical Hits with Bows. Rogues now get Critical Hits with Thrown Weapons. Parry and Dodge Skill Caps for Rangers…","content":"We apologize for the short notice for this Server Update, but it was neccessary to correct some problems that had arisen.\n\nThis server side patch contains the following:\n\n1. Rangers now get Critical Hits with Bows.\n2. Rogues now get Critical Hits with Thrown Weapons.\n3. Parry and Dodge Skill Caps for Rangers have been raised.\n4. The DoT bug realted to not getting experience or a corpse has been fixed.\n5. New PvP rules: You can no longer loot any weapons that the victim had equipped in his primary, secondary, or ranged weapon slots.\n\nPlease note: This patch DOES NOT contain any changes to Necromancer's Pets, OR the Kiting/DoT changes.","content_hash":"2959861c034bc937a3ca570269a7ab6adcf42278d60c8f37aed665ee238ebc8d","source_files":["patches-1999.txt"],"source_titles":["August 31, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"44e5f952e4c40b8d79d553e7435312ecbb1038f0fc366fead2523efd6ff297e0","filename":"patches-1999.txt","adapter":"text","source_offset":37348,"item_index":null,"heading":"August 31, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-08-31-1","id":"1999-08-31-1"},{"patch_date":"1999-07-31","effective_date":"1999-07-31","display_date":"July 31, 1999","title":"July 31, 1999","year":1999,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Tallon Zek Update - Please Read"],"change_count":2,"word_count":161,"summary":"Tallon Zek Update - Please Read * Well, folks, we totally underestimated the number of people wanting to check out the PvP-Teams server and the demand is far too great for one server. Unfortunately, we were forced to bring Tallon Zek down soon after its launch because we had more than 5,000 people…","content":"* Tallon Zek Update - Please Read *\n\nWell, folks, we totally underestimated the number of people wanting to check out the PvP-Teams server and the demand is far too great for one server. Unfortunately, we were forced to bring Tallon Zek down soon after its launch because we had more than 5,000 people online at once. While the servers were still running, there was lag and the areas were simply too crowded - you players deserve a better environment than that. As a result, Tallon Zek will remain down until we can get an additional server (which will take at MINIMUM one week). I apologize for the inconvenience, and I'm sure many of you are frustrated by this. In the end, though, it's better to wait for more resources than to leave Tallon Zek up.\n\nBrad McQuaid\nProducer, EverQuest\nVice President, Verant Interactive\n\nThe Customer Service department will be staffed lightly on Sunday, August the 1st.\n\n- The EverQuest Team","content_hash":"54561a6d6c2fd4ba47c0231ea6f6d8fd5466ab063601dba7408bc09d57bb8f50","source_files":["patches-1999.txt"],"source_titles":["July 31, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"a615fde84b311dc9d52270144cea548815d2ff59303b87553a1148db0dc1f06b","filename":"patches-1999.txt","adapter":"text","source_offset":36343,"item_index":null,"heading":"July 31, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-07-31-1","id":"1999-07-31-1"},{"patch_date":"1999-07-27","effective_date":"1999-07-27","display_date":"July 27, 1999","title":"July 27, 1999","year":1999,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["General Announcements","Trade Skill Enhancements","New Features","Game Play Enhancements","Spell Additions and Enhancements"],"change_count":39,"word_count":1017,"summary":"The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete. General…","content":"The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete.\n\n*General Announcements*\n\nWe are currently in the process of finishing up final internal testing for Tallon Zek, the new PvP-Teams server. We expect that it should be coming on-line this week. Once the date nears, a better estimate on the time of launch and further information regarding the Tallon Zek server will be made available.\n\nThe Fear Plane is now on-line. However, before adventuring to the Fear Plane, we advise you to heed the following advice:\n\nTraveling the planes is not like visiting a dungeon. People die in dungeons.\n\nPeople die hard on the planes.\n\nDying on a plane means that you might die in a place where your body may be extremely hard to recover, or in an area that you have no idea how to get back to. Big, nasty monsters will jump you at inopportune times, spells may work differently and once valid tactics might go right out the window.\n\nThe planes are dangerous places to adventure, and massive player slaughter will happen on a regular basis.\n\nWe are not saying this to goad you in to going - this is an honest disclaimer. So don't say we didn't warn you.\n\n*Trade Skill Enhancements*\n\n- Baking Chocolate and Fish Head Soup now work as designed.\n\n- Pottery has been enhanced by new items that can be made through the trade skill that will help the player-driven economy. Additionally, some of the profits of other pottery made items have been adjusted to facilitate this change.\n\n- Make and apply poison is now working in the game. To apply poison a Rogue must sit and click a piercing weapon on a poison to apply it. When the Rogue attacks there is a chance the creature will become poisoned. The poison will need to be reapplied if the player changes zones.\n\n*New Features*\n\n- The ability to report player whom are harassing has been implemented. This is done by typing \"/report\" - the previous 10 lines of text will be saved to the server for Customer Support representatives to review. This command may only be performed once while on-line, you must then log out and back in to use it again.\n\n- The \"r\" key will now initiate a reply to the last player whom sent the user a tell.\n\n- The /surname command has been added, which allows a player of 20th level or greater to issue his or her character a last name.\n\n- When a player consumes alcohol, a message will be given to players within the area.\n\n*Game Play Enhancements*\n\n- If a character is knocked unconscious, and has no stamina, the player will still regain consciousness.\n\n- Players are no longer able to cast Shadowstep next to a zone point and teleport to an area past the teleport region, which is inaccessible to other characters.\n\n- If a player is too far from a corpse while attempting to perform the /loot command, a message will now be given.\n\n- If the user was under the effect of either Treeform or Minor Illusion, then had Spirit of Wolf cast on them,\nthe player would be able to move in their altered state - This is no longer possible.\n\n- If the Eye of Zomm makes contact with a zone-point, the spell will immediately wear off.\n\n- Players may now target Drakes much easier.\n\n- Several \"Safe Zones\" have been Fixed.\n\n- A number of quests have been both enhanced and added.\n\n- Helmet colors are now displayed properly on Barbarians.\n\n- If a character is blinded, the chat box will no longer flash.\n\n- If a shuriken or throwing knife is equipped, then unequipped, the weapon will no longer remain on the character model.\n\n- Monk trainers will now train Instill Doubt.\n\n*Spell Additions and Enhancements*\n\n- The Eye of Zomm now allows the caster to travel up and down.\n\n- When player dispels minor illusion, the character's weapons will no longer disappear from the character model.\n\n- Some 44th and 49th Damage spells have had slight modifications made to them:\n\n- Gasping Embrace (Enchanter) has been re-tuned in the style of other DoT spells to make it more party friendly.\n\n- Retribution (Cleric) has had a typo fixed, and does about ten percent less damage now.\n\n- Ice (Druid) has had its damage lowered by a few points to match the damage done by Starfire.\n\n- Rend (Wizard) is now available on certain Wizard vendors (lvl 49 spell)\n\n- Shock of Swords (Magician) now does more damage.\n\n- Succor's (DRUID) casting cost has been raised to match the casting cost of the Circle, Evacuate and Portal spells.\n\n- Wizard Portal and Evac spells have had their AoE radius range upped to match Druid Circle spells.\n\n- Necromancer research components that did not previously stack should now stack.\n\n- The Bug that allowed Screaming Terror to work Outdoors has been fixed.\n\n- Vampiric Curse (NECROMANCER) damage has been upped.\n\n- Share Wolf Form (DRUID) has had its Area Effect Radius reduced. This means that party members who want to be turned into wolves should stand near the caster, while those that do not should stand further away.\n\n- Hitting F1 twice, or /pet target will now target your pet.\n\n- The Duration on Pack Regeneration (DRUID) has been increased.\n\n- Shrink (SHAMAN) has been put in to the game. It is a Level 19 spell, and available in all Shaman starting cities. This spell will only be castable in dungeons. It will not leave an icon on your screen - Shrink will last until you zone.\n\n- A Quest for Ice Comet has been added.\n\n- A Quest to help casters with research has been added. Good aligned races should check North Karana, while those with a more malign disposition should check South Ro.\n\n- The EverQuest Team","content_hash":"61653c8fa04d994a3737e44f3332a43c28062550b0740d1d812774a374fabde8","source_files":["patches-1999.txt"],"source_titles":["July 27, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8f439d488101ecb5c88845e86d0bb25149d181713bc8bc7eeeca6822912fa2f3","filename":"patches-1999.txt","adapter":"text","source_offset":30478,"item_index":null,"heading":"July 27, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-07-27-1","id":"1999-07-27-1"},{"patch_date":"1999-07-22","effective_date":"1999-07-22","display_date":"July 22nd, 1999","title":"July 22nd, 1999","year":1999,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":61,"summary":"We have just activated the Guild submission forms in the EverQuest login server. For more information regarding the new guild submission process, please go to \"Guilds\" located in the \"Players Guide\" section of the official EverQuest web page (www.everquest.com). In addition to activating the new…","content":"We have just activated the Guild submission forms in the EverQuest login server. For more information regarding the new guild submission process, please go to \"Guilds\" located in the \"Players Guide\" section of the official EverQuest web page (www.everquest.com).\n\nIn addition to activating the new guild submission form, we have brought up a new server, Brell Serilis.\n\n- The EverQuest Team","content_hash":"8947a44a1938d9fe8ab9b9ce3e40e9481592c80a42f21a91d143dbcace92ecc9","source_files":["patches-1999.txt"],"source_titles":["July 22nd, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"ba74363e0d1705855bec4013ee5aa2c384f2092857c3c83f1c62821ffde1fca6","filename":"patches-1999.txt","adapter":"text","source_offset":29936,"item_index":null,"heading":"July 22nd, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-07-22-1","id":"1999-07-22-1"},{"patch_date":"1999-07-13","effective_date":"1999-07-13","display_date":"July 13th, 1999","title":"July 13th, 1999","year":1999,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":526,"summary":"The Test Server will be down between the hours of 6pm and 6am PDT for internal testing purposes. This schedule for the Test Server will only occur for approximately 1 week, after that the Test Server will remain on-line 24 hours a day. UUnet will be performing maintenance at 3:00 AM, on July the…","content":"The Test Server will be down between the hours of 6pm and 6am PDT for internal testing purposes. This schedule for the Test Server will only occur for approximately 1 week, after that the Test Server will remain on-line 24 hours a day.\n\nUUnet will be performing maintenance at 3:00 AM, on July the 13th, which will result in players losing connection to the servers. Since this maintenance will be taking place, we have moved our regularly scheduled update time from 7:00am to 3:00am for tomorrow only. UUnet has given us an approximate downtime of 3 hours. A list of game play enhancements is listed below.\n\nRoot spells will now overwrite spells with both positive and negative movement components in a more consistent pattern.\n\nBanish Undead and Banish Summoned (LVL 49 CLERIC, NECROMANCER, MAGICIAN, DRUID, etc.) have been changed from All or Nothing saving throws to a regular saving throws. This will make them easier to use against high level creatures.\n\nMagician summoning spells that produce multiple items have been changed to summon more items as the Magician's level increases.\n\nAll Poison and Disease DOT spells have received tuning.\n\nDruid DOT's (stinging swarm series) has been adjusted to do more damage over a shorter period of time.\n\nImmolate (DRUID) now does more damage, but has a shorter duration.\n\nMesmerization (ENCHANTER) has been changed to a straight AOE radius spell - it will no longer hang in the area. The AOE radius has been increased, as has the range.\n\nIce (LVL 49 DRUID) has been changed from an AOE spell to a single target DD spell.\n\nRage (SHAMAN) has been upgraded to a LVL 49 spell - Fury remains level 34.\n\nInvisibility spells (Invisibility, Gather Shadows, Camouflage, etc.) will now blink before they wears off.\n\nHitting F1 twice, or /pet target will now target your pet.The Duration on Pack Regeneration (DRUID) has been increased.\n\nShield of Lava (MAGICIAN) has had its mana cost reduced.\n\nThe Research entries for Intensify Death and Hungry Earth (NECROMANCER) have been updated.\n\nNew high level Necromancer spells have been added to vendors.\n\nA new Wizard spell Chill Sight has been added to the Wizard vendors.\n\nThe Magician's Summon Heatstone and Summon Coldstone spells will now work as long as the Stone is held or worn (the spell effect will never wear off).\n\nThe Insight spell (ENCHANTER) now adds Wisdom, not Intelligence. Brilliance still adds Intelligence.\n\nThe Tashan series (ENCHANTER) has had the recasting time reduced.\n\nResearch for higher level spells has been made a bit easier.\n\nSpells that Add HP now work better on pets.\n\nThe Necromancer's replacement spell for Charm (Screaming Terror) is on the vendors. Play with this spell - it is different from any other spell of this type that you have ever seen.\n\nShrink (SHAMAN) has been put in to the game. It is a Level 19 spell, and available in all Shaman starting cities. This spell will only be castable in dungeons. It will not leave an icon on your screen - Shrink will last until you zone.\n\nHigh level Bard song (LVL 40+) will be slightly easier to sing (less missed notes).\n\n- The EverQuest Team","content_hash":"5e2fb8d05e52b6e5a7f841a8d678e5694418eebbb38656e8830cf004d5fc8392","source_files":["patches-1999.txt"],"source_titles":["July 13th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1aa681d1782bfec1ceaa31a03f1a566d9d75235ef1b58fa9e263d8730caa03a1","filename":"patches-1999.txt","adapter":"text","source_offset":26674,"item_index":null,"heading":"July 13th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-07-13-1","id":"1999-07-13-1"},{"patch_date":"1999-06-27","effective_date":"1999-06-27","display_date":"June 27th, 1999","title":"June 27th, 1999","year":1999,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":4,"word_count":374,"summary":"Due to the situation which occurred on the CerfNet servers on Tuesday and Thursday night, we have had to place most of our resources towards rectifying the problem on the live servers. However, we were able to make a few various changes to the Test server, some of which will be propagated to the…","content":"Due to the situation which occurred on the CerfNet servers on Tuesday and Thursday night, we have had to place most of our resources towards rectifying the problem on the live servers. However, we were able to make a few various changes to the Test server, some of which will be propagated to the live servers on Monday. The features and bug fixes are listed below.\n- Currently, when a character dies, they return with 25% of their Mana and Health, in addition, they have a massive hit to their stats. - This will NOT remain true, and we will be removing it next week.\n\n- Nagafen's Lair and Permafrost have been revamped with new treasure, items, etc. In addition, changes have been made to NPC spawning to the them.\n\n- A number of fixes were made to Research.\n\nThe following fixes have been made to spells.\n\nVampiric Curse / Bond of Death (formerly Circle of Death) now work with their new effects\n\nFufil's Curtailing Chant (BARD) now works on monsters\n\nMagician pet attack spells have been slightly increased.\n\nIncapacitate now works for Enchanters (lvl 44 spell)\n\nWizard \"Casting Times\" for damage spells have been slightly reduced\n\nNecromancer poison spells have had their damage doubled and their duration cut in half. They will do EXACTLY the same amount of damage, but in half the pervious amount of time.\n\nNecromancer and Shaman disease spells have had their duration reduced. Their damage has been upped to compensate.\n\nHungry Earth (Necromancer) is now researchable - check your book\n\nResearch for Thunderclap (Wizard) is now correct - check your book\n\nResearch for Fire Spiral of Al'Kabor (Wizard) is now correct - check your book\n\nThe Magician Burnout series has been made a bit better.\n\nThe reagent for Burnout III has been removed (Magician) Tuyen's Songs (Bard) have had their damage increased.\n\nNew Bard Songs have been added to vendors.\n\nNew Wizard Spell \"Bonds of Force\" on Wizard vendors.\n\nMana Sieve (Enchanter) has been changed. It is now an instant spell (instead of a DOT) and costs less mana (with less effect).\n\nIf all of the changes prove effective, we will be updating the live servers with this data on Tuesday morning of the 29th.\n\n- The EverQuest Team","content_hash":"9a385b76baff23603e30842341f5e1dbfbaed0801962a95690bd93d100b9e1e3","source_files":["patches-1999.txt"],"source_titles":["June 27th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"13722e79f83307f01b7d1a489785dfff45a5797dffbefa475afa0b8f9e3867a4","filename":"patches-1999.txt","adapter":"text","source_offset":24340,"item_index":null,"heading":"June 27th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-06-27-1","id":"1999-06-27-1"},{"patch_date":"1999-06-25","effective_date":"1999-06-25","display_date":"June 25th, 1999","title":"June 25th, 1999","year":1999,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":35,"summary":"To support the additional number of new users, a new server was brought on-line at approximately 9pm on Wednesday the 23rd. The \"Quellious\" server is named after the god of tranquillity. The EverQuest Team","content":"To support the additional number of new users, a new server was brought on-line at approximately 9pm on Wednesday the 23rd. The \"Quellious\" server is named after the god of tranquillity.\n\n- The EverQuest Team","content_hash":"baa8b53bedb44cf19b69aa74cf1542603c12270abf3697df4904c1ed648db0f1","source_files":["patches-1999.txt"],"source_titles":["June 25th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"48d2db372c8b0c89621a11800b3d4d007a8307f9fad2f62e0e8a10d8808f99b3","filename":"patches-1999.txt","adapter":"text","source_offset":23979,"item_index":null,"heading":"June 25th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-06-25-1","id":"1999-06-25-1"},{"patch_date":"1999-06-08","effective_date":"1999-06-08","display_date":"June 8th, 1999","title":"June 8th, 1999","year":1999,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Example"],"change_count":36,"word_count":904,"summary":"The EverQuest servers will be coming down tonight at Midnight PDT for a client and server-side update. Listed below are the newly implemented features and bug fixes which will be updated. General Changes Scrolls are no longer lore items - this means that you can have more than one. Research…","content":"The EverQuest servers will be coming down tonight at Midnight PDT for a client and server-side update. Listed below are the newly implemented features and bug fixes which will be updated.\n\n\nGeneral Changes\n\n- Scrolls are no longer lore items - this means that you can have more than one.\n- Research components were made more accessible on higher level mobs\n- Several items will now appear as \"Pending Lore\" and will become \"Lore\" in a subsequent update. The servers will only allow ONE 'Lore' item in a character's inventory (that includes the bank) - please make note of any items you own that are 'Pending Lore' - it is YOUR responsibility to have those items sold or traded by the time (approximately one week) we change them to 'Lore.' We will not be responsible for items lost when this change is made.\n\nZone Enhancements\n\n- Additional treasure has been added to Permafrost Keep, and some of the items already there have been enhanced - now is the time to plan that Permafrost excursion!\n- The bandits of West Karana are increasing their presence! You'll find more bandit camps there, as well as bandits traveling between those camps and elsewhere.\n- The spawn rates in many outdoor areas has been increased - this should make it easier to find things to kill.\n\nBug fixes and newly implemented features\n\n- Charmed and Feared characters can no longer use skills.\n- The appropriate text message is given while attempting to attack while charmed.\n- 'Procing' (items that cast spells) weapons no longer break Bard's singing.\n- Players vision will now return to normal if killed while drunk.\n- Tree Form spells will change the caster into a human male in a zone without trees.\n- Red and Blue armor will now appear the proper color for AMD users.\n- While accessing the /bug screen, the in-game chat bar will no longer remain active.\n- If the inventory window is up and the spell book is open, the user will not remove items from their inventory when clicking on the spell book.\n- A number of quests were fixed as well as implemented.\n- A Bad language filter has been implemented. Typing \"/filter\" will toggle it on and off.\n- Pets that have been commanded to sit will no longer to appear to stand up while they are supposed to be seated.\n- While in the full screen view, users may now toggle the translucent overlay backgrounds on and off by pressing the \"~\" key.\n- Players may now loot corpses in shallow water or lava by typing \"/loot\" while the corpse is targeted.\n- We have implemented an Auto-follow command. To auto-follow another player, target the character, then type \"/follow\". You must be grouped with the character in order to successfully carry out the command.\n- A Role Playing switched has been added so that players may identify other characters who wish to make known they are Role Playing. To activate the Role Playing switch, target your character and type \"/roleplay\", if the character is +PvP, the name tag above their head will appear as a darker shade of Red, whereas a non-PvP players name will appear purple.\n- If the user drops a backpack containing spells on the ground, the spells will no longer disappear.\n- Medicine Bags, when dropped on the ground, will no longer vanish.\n- The proper text is given when a trade window is canceled between players.\n- Arrows will now be drawn from the quiver is the ammo slot is empty.\n\nSpell Changes\n\n- The Bard spell \"Denon's Desperate Dirge\" will now require the use of Mana.\n- No spell or effect that accelerates the process of mana regeneration will work on a Bard.\n- '/pet report health' will now have your pet message you with a health report.\n- Lightning Blast (Druid) has been modified to its intended form of finishing the Invoke Lightning series.\n- When you fizzle, you will lose a less mana then before. The fizzle rate has NOT changed.\n- There is now a CAP on the amount of mana lost from any single fizzle.\n- Spell Scrolls are no longer lore items. This means you can hold more than one.\n- Tuyen's Songs now have range.\n- Eye of Zomm will no longer work in conjunction with pets - you can now have one or the other. Sorry.\n- Wave of Enfeeblement (now Vampiric Curse) and Circle of Death (both Necromancer) will not work for the next week or so while we make a fix on them.\n\nTrade Skill Changes\n\nJewel Craft - All of the jewelry has had increased magical properties (pre-existing jewelry items remain unchanged).\nFletching - When fletching arrows, they will be produced in sets of 5, instead of 1.\nBaking, Blacksmithing, Brewing, and Pottery have been changed to either return items on failure and be able to produce multiple items and quantities on success.\nExample:\nBaking muffins, success means the player will receive three muffins and retaining the muffin tin, however, when unsuccessful, the player will still get the muffin tin back and lose all other components. Another example would be if a player wishes to sharpen a rusty short sword. If the player succeeds, they will receive a tarnished short sword, however, failure will result in retaining the rusty weapon but losing the sharpening stone.\n\n\n- The EverQuest Team","content_hash":"e8d397bb881f6520fb74f383e2b5f3b5de8da4ddb0164c99a958a39e4409ed5e","source_files":["patches-1999.txt"],"source_titles":["June 8th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8ea4e0c31396e22010e5a35b3f95d390cc719aff6640cece095d766440f0e45a","filename":"patches-1999.txt","adapter":"text","source_offset":18724,"item_index":null,"heading":"June 8th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-06-08-1","id":"1999-06-08-1"},{"patch_date":"1999-05-25","effective_date":"1999-05-25","display_date":"May 25th, 1999","title":"May 25th, 1999","year":1999,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":28,"word_count":388,"summary":"The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made. Players will no longer crash when an extremely long group message is received. Added the ability to pull one item \"charge\" from a stack by holding down the \"Control\" key when…","content":"The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made.\n\n- Players will no longer crash when an extremely long group message is received.\n- Added the ability to pull one item \"charge\" from a stack by holding down the \"Control\" key when left-clicking on the stack.\n- After casting a spell at an NPC, if the target were lost before the spell made contact, the caster would crash.\n- The \"/ignore\" command will now ignore emotes also.\n- The chat command \"/e\" will trigger \"/emote\" instead of exiting to the character selection screen.\n- We have added new sound tracks to the Planes, Crushbone, Guk, Mistmoore, Steamfont, and the Estate of Unrest.\n- We have reduced the amount of experience lost when dying by 50%.\n- A number of new quests have been added to various zones.\n- Magician pets (elemental) will now cast minor spells (to make up for their lack of kick)\n- New Magician spells on vendors and some Magician spells have moved to different vendors\n- New Magician weapons for Summon Fang & Spear of Warding & Dagger of Symbols\n- New enchanter whirl spell (check the vendors)\n- Whirl now works on MOBS better than it did on the last patch.\n- The saving throw against Memory Blur and Atone was reduced (harder to save against) from the last patch.\n- AC added to the Rune Series (Enchanter)\n- Alliance series works better (Enchanter)\n- Enchanter Attack Speed spells now have longer durations (Quickness, Alacrity, etc.)\n- Tashan (the entire Enchanter series) is now quicker to cast, costs less mana, and is harder to save against.\n- New bard songs have been added to the vendors\n- Paladins lose the spell Bravery, and gain the spell Valor\n- ShadowKnights and Necromancers gain the Word of Spirit spell (replacing Word of Shadow for the ShadowKnight)\n- ShadowKnights lose Haunting Corpse and gain Summon Dead\n- Necromancers and ShadowKnights get a new spell - Shadow Vortex.\n- ShadowKnights lose Intensify Death (replaced by Shadow Vortex)\n- Rangers lose Shield of Barbs and gain Shield of Brambles\n- Shorter stun effects will no longer remove longer stun effects (Bash won't get rid of whirl, for example)\n- Spell components are now stackable\n\n- The EverQuest Team","content_hash":"f414f653968bfa85052a89e942339f4201fcca402b8fd58a71292afbaa884fc2","source_files":["patches-1999.txt"],"source_titles":["May 25th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"54af0edb8dce0ee118e40ed3c25f465835ff164aedeb91e88029df39b42d474d","filename":"patches-1999.txt","adapter":"text","source_offset":16348,"item_index":null,"heading":"May 25th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-05-25-1","id":"1999-05-25-1"},{"patch_date":"1999-05-19","effective_date":"1999-05-19","display_date":"May 19th, 1999","title":"May 19th, 1999","year":1999,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["The follow changes have been made to spells","Spell names changed"],"change_count":4,"word_count":188,"summary":"We will be updating the servers tonight at Midnight PDT, which will require a minor client side update. A few of the notable changes are listed below. While taking part in a guild war, if killed, members of the opposing guild may only loot one item off the corpse. A crash bug related to removing…","content":"We will be updating the servers tonight at Midnight PDT, which will require a minor client side update. A few of the notable changes are listed below.\n\n2) While taking part in a guild war, if killed, members of the opposing guild may only loot one item off the corpse.\n3) A crash bug related to removing guild members was fixed.\n4) A number of new items and quests have been implemented.\n\nThe follow changes have been made to spells:\n\nThe Effect of Vampiric Embrace (necromancer and shadowknight) effect has been increased.\n\nSpell names changed:\n\nSummon Blade to Summon Fang\nSummon Spear to Spear of Warding\nSummon Mystic Dagger to Dagger of Symbols\n\nYou can no longer be charmed or feared while invulnerable (divine aura)\n\nHammer of Requital (Cleric & Paladin) now summons a Hammer of Requital\n\nHigh level creatures get a better save vs. Memory Blur (Enchanter) and Atone (Cleric) spells\n\nMagician pets will no longer run away from combat.\n\nCrission's Pixie Strike (Bard Song) works better now.\n\nSelo's Accelerando and Spirit of Wolf will no longer leave ghost icons of each other.\n\n- The EverQuest Team","content_hash":"871821733f1728959a53136c60788e439305a5b15a2e5537e40db33f83ede554","source_files":["patches-1999.txt"],"source_titles":["May 19th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"8d3b868c676e4ee788dca24c4e4a2942a0b189de94f44a2a74ff3455e9fc2148","filename":"patches-1999.txt","adapter":"text","source_offset":15092,"item_index":null,"heading":"May 19th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-05-19-1","id":"1999-05-19-1"},{"patch_date":"1999-05-04","effective_date":"1999-05-04","display_date":"May 4th, 8:30pm","title":"May 4th, 8:30pm","year":1999,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":147,"summary":"The login difficulties that you may have been encountering over the past 1.5 hours have been resolved. We were able to pinpoint and fix a major bug which has been plaguing the login procedure for quite some time. Now that this problem has been addressed, the login process should be carried out much…","content":"The login difficulties that you may have been encountering over the past 1.5 hours have been resolved. We were able to pinpoint and fix\na major bug which has been plaguing the login procedure for quite some time. Now that this problem has been addressed, the login\nprocess should be carried out much more swiftly. We apologize for the inaccessibility of the EverQuest servers for this short time,\nhowever, this fix should insure future stability.\n\nWe have included a revised version of the EverQuest Manual in this patch which includes an amendment to various skills, spells and other game play releated features. The section briefly outlines the modification, introduction, and removal of various features found in EverQuest. This information may also be found at www.everquest.com in the \"In Development\" section located in \"Features\". Both of these will be updated on a regular basis.\n\n- The EverQuest Team","content_hash":"5f0a2c72bb5dfc93728c9a8d565fc309678080d30fda83ff00c6a327c8df4515","source_files":["patches-1999.txt"],"source_titles":["May 4th, 8:30pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"1b828e8852b0f4d3cdf115848c44eb5832fe74776e3f089c036d206d21627236","filename":"patches-1999.txt","adapter":"text","source_offset":14031,"item_index":null,"heading":"May 4th, 8:30pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-05-04-1","id":"1999-05-04-1"},{"patch_date":"1999-05-03","effective_date":"1999-05-03","display_date":"May 3rd, 5:00pm","title":"May 3rd, 5:00pm","year":1999,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"}],"sections":[],"change_count":11,"word_count":248,"summary":"We will be patching a new version of the EverQuest client executable tonight at Midnight PDT. One of the significant additions is the option to utilize auto mip-mapping in Glide mode. Mip-mapping may be activated in the Display menu, located within the Options directory. In addition, we have made…","content":"We will be patching a new version of the EverQuest client executable tonight at Midnight PDT. One of the significant additions is the option to utilize auto mip-mapping in Glide mode. Mip-mapping may be activated in the Display menu, located within the Options directory. In addition, we have made numerous bug fixes and game play adjustments, of which are listed below.\n\n1) If you have participated in a fight against an NPC, you will take a faction hit.\n2) Players may no longer disarm an NPC that has a magical weapon armed.\n3) Safe-fall is now working as intended, however, damage from falling is required to advance in the skill.\n4) Players should not see other characters \"popping\" around while riding the boats.\n5) Trades will properly cancel out when the characters involved walk away.\n6) The Friend's List is now functioning as intended.\n7) A few crash bugs related to failed font calls have been resolved.\n8) Creature and Player corpses should no longer draw into the overlays.\n9) Vampiric Embrace has been modified from it's original design to improve game play.\n10) A number of quest were implemented.\n\nIncluded in tonight's update is a major enhancement to the populations of both Solusek's Eye and Mistmoore.\n\nTomorrow night, a revised version of the EverQuest Manual will be patched. The revision will include a new section which outlines the spells and skills that have been modified from their original design to enhance game play.\n\n- The EverQuest Team","content_hash":"4509a5136794f3a8f010ecf9c427c22d42593cb958a72b91c430edf2f65271ae","source_files":["patches-1999.txt"],"source_titles":["May 3rd, 5:00pm"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"429a31ff0d1d0623cd9a9deb07ac534064eca4ed4675cf3768067227c5887bdf","filename":"patches-1999.txt","adapter":"text","source_offset":10785,"item_index":null,"heading":"May 3rd, 5:00pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true},{"occurrence_id":"96132a136b2fb8f4faf4ac7c55626ecb9e7d5cec3eabda54ac744f9e8babab03","filename":"patches-1999.txt","adapter":"text","source_offset":12408,"item_index":null,"heading":"May 3rd, 5:00pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-05-03-1","id":"1999-05-03-1"},{"patch_date":"1999-04-29","effective_date":"1999-04-29","display_date":"April 29th, 4:00pm","title":"April 29th, 4:00pm","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":7,"word_count":141,"summary":"As posted yesterday, we will be bringing down all of the servers at midnight tonight PDT, for a server-side update. Our estimated downtime is should be less than two hours. The fixes/changes are listed below. Traveling by boat should be much more stable. A few various zone crashes. The corpse class…","content":"As posted yesterday, we will be bringing down all of the servers at midnight tonight PDT, for a server-side update. Our estimated downtime is should be less than two hours. The fixes/changes are listed below.\n\n1) Traveling by boat should be much more stable.\n2) A few various zone crashes.\n3) The corpse class tag will not be listed as \"Unknown\".\n4) Players will be given text messages for items that they cannot obtain while looting a corpse, instead of the item disappearing.\n5) A number of quests and combat related exploits were fixed.\n6) Characters are no longer able to use the disarm command while using feign death.\n\nWe will also be putting up a new client patch on Monday at Midnight as well. A list of the client-side changes will be posted on Monday morning.\n\n- The EverQuest Team","content_hash":"b12fae1f4a7341bf6d7cd90edadb5a738d1848007323aba7a0df06c18add7fe9","source_files":["patches-1999.txt"],"source_titles":["April 29th, 4:00pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"384c2f1c9f0ceddce18226b7d5c4d3a60d7715297757f11640c0fecfcd599733","filename":"patches-1999.txt","adapter":"text","source_offset":9839,"item_index":null,"heading":"April 29th, 4:00pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":2,"slug":"1999-04-29-2","id":"1999-04-29-2"},{"patch_date":"1999-04-29","effective_date":"1999-04-29","display_date":"April 29, 1999 News Bit from John Smedley","title":"April 29, 1999 News Bit from John Smedley","year":1999,"month":4,"kind":"news","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":4,"word_count":233,"summary":"Here's a summary of what was done in the last 2 days We did a major hardware upgrade to our primary router here in San Diego. We worked with CERFnet to do a router upgrade to their facility here in San Diego. We moved Karana over to CERFnet We brought up Rodcet Nife I think you will find now that…","content":"Here's a summary of what was done in the last 2 days\n\n1) We did a major hardware upgrade to our primary router here in San \nDiego.\n2) We worked with CERFnet to do a router upgrade to their facility here \nin San Diego.\n3) We moved Karana over to CERFnet\n4) We brought up Rodcet Nife\n\nI think you will find now that the packet loss should be basically \ngone... at least on our end. We were definetely causing some of the \nloss before (only when we hit major numbers) but now things are very, \nvery clean running and that is with 23,582 people on just as I write \nthis (a new record).\n\nDoes this mean that EVERYONE'S Packet Loss is gone? Absolutely not. \nBUT, I did some surveys in most of the worlds and about 750f the people \ntold me their Packet Loss was great. If you are having problems now, do \na traceroute to chat.everquest.com and send it to the email address \ntraceroute@verant.com and we will take a look. We take our customers \nconnections very seriously, and if a whole lot of people on one network \nare having a problem we will do our best to look into it. It doesn't \nmean we can always get the reaction we want (some networks are just \nplain bad) but many times we can help find a legitimate problem and \nhelp correct it.","content_hash":"a8cb25a3d29087a64a8f2b42efb412086382bbec17920202e8219f6ee7abeeec","source_files":["patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 29, 1999 News Bit from John Smedley"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"2b16e9c25d96fce5fd744473ed5b46e84c7f2eb67e8beef61d193c13365125f9","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":1478,"item_index":null,"heading":"April 29, 1999 News Bit from John Smedley","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"91222971bd64fd79920a0cbf249135d2a10c0ec06d58efeb10beaeddba218e61","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":1490,"item_index":null,"heading":"April 29, 1999 News Bit from John Smedley","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-04-29-1","id":"1999-04-29-1"},{"patch_date":"1999-04-28","effective_date":"1999-04-28","display_date":"April 28th, 1999","title":"April 28th, 1999","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Other fixes and changes include"],"change_count":9,"word_count":276,"summary":"Citizens of Norrath, We are pleased to announce that the hardware upgrade that was performed on our router this morning has appeared to resolve the severe packet loss problems that many players were encountering over the past week. We have been, and will continue to monitor the load on the new…","content":"Citizens of Norrath,\n\nWe are pleased to announce that the hardware upgrade that was performed on our router this morning has appeared to resolve the severe packet loss problems that many players were encountering over the past week. We have been, and will continue to monitor the load on the new hardware to assure that the packet-loss problems will no longer occur on our end. During the router upgrade we transported the Karana server farm to the AT&T CerfNet facility to further reduce the load on our router. Also, the new \"Rodcet Nife\" server was just brought up to accommodate the additional users that have joined over the past few weeks.\n\nAfter thoroughly testing changes made only for Rallos Zek (PK server), we have activated the new code for the PK server ONLY. The changes include the following;\n\n1) Pets will no longer kill themselves if their master has invisibility cast on them.\n2) Pets will no longer attack other players while they are in guard mode if their master goes link-dead.\n3) Pets will now attack opposing combatants while their master is dueling.\n4) NPCs will no longer respond to invisible PCs.\n\nOther fixes and changes include:\n\n1) The corpse class tag will not be listed as \"Unknown\".\n2) Players will be given text messages for items that they cannot obtain while looting a corpse, instead of the item disappearing.\n3) A number of quests and combat related exploits were fixed.\n4) Characters are no longer able to use the disarm command while using feign death.\n\nAt Midnight, on Wednesday the 28th, the servers will be brought down for an update.\n\n- The EverQuest Team","content_hash":"f8c4d98b492bbf56d8da921657233213c92bb971bf28911fd7ab2d8d2a91e637","source_files":["patches-1999.txt"],"source_titles":["April 28th, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"9b55b9b52dcfda964534507e603cce5ee6375db0b8a4b69a860378b165af3b19","filename":"patches-1999.txt","adapter":"text","source_offset":8087,"item_index":null,"heading":"April 28th, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-04-28-1","id":"1999-04-28-1"},{"patch_date":"1999-04-27","effective_date":"1999-04-27","display_date":"April 27, 1999","title":"April 27, 1999","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":4,"word_count":385,"summary":"Hello All, I waited until it was 7:30pm pst tonight to write this update. I wanted to make sure things were stable before I wrote this. Lately every time I give an update something bad happened right after I sent it. Here's a summary of what was done in the last 2 days We did a major hardware…","content":"Hello All,\n\nI waited until it was 7:30pm pst tonight to write this update. I wanted to make sure things were stable before I wrote this. Lately every time I give an update something bad happened right after I sent it.\n\nHere's a summary of what was done in the last 2 days\n\n1) We did a major hardware upgrade to our primary router here in San \nDiego.\n2) We worked with CERFnet to do a router upgrade to their facility here \nin San Diego.\n3) We moved Karana over to CERFnet\n4) We brought up Rodcet Nife\n\nI think you will find now that the packet loss should be basically \ngone... at least on our end. We were definetely causing some of the \nloss before (only when we hit major numbers) but now things are very, \nvery clean running and that is with 23,582 people on just as I write \nthis (a new record).\n\nDoes this mean that EVERYONE'S Packet Loss is gone? Absolutely not. \nBUT, I did some surveys in most of the worlds and about 750f the people \ntold me their Packet Loss was great. If you are having problems now, do \na traceroute to chat.everquest.com and send it to the email address \ntraceroute@verant.com and we will take a look. We take our customers \nconnections very seriously, and if a whole lot of people on one network \nare having a problem we will do our best to look into it. It doesn't \nmean we can always get the reaction we want (some networks are just \nplain bad) but many times we can help find a legitimate problem and \nhelp correct it.\n\nSome of you may also not realize what the network statistics we have in game actually are for:\n\nThe left hand number is your ping to the server in milliseconds.\n\nThe left-middle number (percentage) is your packet loss to the server.\nThe right-middle number (percentage) is your packet loss from the server.\nThe right hand number is the data rate. THIS IS NOT THE PING. - I love hearing about the \"terrible\" pings in game of 3000.\nIt is my strong belief (forgive me for this rant) that EVERY online game should have this type of meter so that you are getting real feedback about the network status.\n\nJohn Smedley\n\nThanks!","content_hash":"cc1923865638fd1f39596391e698ba7159d367fe27ec566fb52f45e02bbb70ed","source_files":["patches-1999.txt"],"source_titles":["April 27, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"95fab319acbc7330be3239b24d9280704f645261c6c98565e8de4478453ee590","filename":"patches-1999.txt","adapter":"text","source_offset":5861,"item_index":null,"heading":"April 27, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-04-27-1","id":"1999-04-27-1"},{"patch_date":"1999-04-15","effective_date":"1999-04-15","display_date":"April 15th, 5:00pm","title":"April 15th, 5:00pm","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":82,"summary":"The server update last night went flawlessly, and has appeared to resolve a zone crash problem which was occurring. Our next server update is scheduled to take place on Tuesday, April 20th at midnight Pacific Daylight Time. An updated list of changes and bug fixes will be posted on the EverQuest…","content":"The server update last night went flawlessly, and has appeared to resolve a zone crash problem which was occurring. Our next server update is scheduled to take place on Tuesday, April 20th at midnight Pacific Daylight Time. An updated list of changes and bug fixes will be posted on the EverQuest news section on the login server.\n\nUUnet has informed us that they will be performing an upgrade to their San Diego router at 3:00am on April 20th.\n\n- The EverQuest Team","content_hash":"d503ee75b0d12261dadd9af1dd35497a5694db4502fc65a27974a6dc9970418f","source_files":["patches-1999.txt"],"source_titles":["April 15th, 5:00pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"62e302e7c33fde07b7e652b4929672e3ff99aebc5ee8df4c71adb81a994bc80b","filename":"patches-1999.txt","adapter":"text","source_offset":5240,"item_index":null,"heading":"April 15th, 5:00pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-04-15-1","id":"1999-04-15-1"},{"patch_date":"1999-04-14","effective_date":"1999-04-14","display_date":"April 14th, Noon","title":"April 14th, Noon","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":5,"word_count":71,"summary":"Two server side zone related crashes have been resolved. A bug with the charm spell which caused players to be killed. A small number of players were having their characters become corrupt -- additional safeguards have been implemented to prevent against this occurring, however, we feel that the…","content":"1) Two server side zone related crashes have been resolved.\n\n2) A bug with the charm spell which caused players to be killed.\n3) A small number of players were having their characters become corrupt -- additional safeguards have been implemented to prevent against this occurring, however, we feel that the changes made eliminated the problem.\n4) A few minor NPC combat related exploits have been rectified.\n\n- The EverQuest Team","content_hash":"e4ef5fb29d14f9bfbc4750125526270824f6c920b4e611783dd852418715b9a2","source_files":["patches-1999.txt"],"source_titles":["April 14th, Noon"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"3ca0635019b4ccddb207eb1e23e27ae6e8206443abc7e23c6eec3723cec7db7a","filename":"patches-1999.txt","adapter":"text","source_offset":4658,"item_index":null,"heading":"April 14th, Noon","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-04-14-1","id":"1999-04-14-1"},{"patch_date":"1999-04-12","effective_date":"1999-04-12","display_date":"April 12th, 7:00pm","title":"April 12th, 7:00pm","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["The following changes were made"],"change_count":9,"word_count":131,"summary":"We will be updating the servers at 3:00am Pacific Standard Time on Tuesday, April 13th. A patch is required. The following changes were made: The proper model will appear while selecting a previously created character in the Character Selection screen. Players will be properly notified when…","content":"We will be updating the servers at 3:00am Pacific Standard Time on Tuesday, April 13th. A patch is required.\nThe following changes were made:\n\n1) The proper model will appear while selecting a previously created character in the Character Selection screen.\n2) Players will be properly notified when entering a PK(Player Kill) region.\n3) Users should no longer fall through the world.\n4) The Sun and Moon are now visually back.\n5) Glide 3 has been enabled for use with Banshee boards (please note that the 3dfx Glide drivers required can be found at www.everquest.com).\n6) Character corpses should no longer abruptly disappear or decay extremely quickly.\n7) Player's corpses should now appear at the feet of the NPC that dealt the deathblow.\n8) Various crash bugs.\n\n- The EverQuest Team","content_hash":"2186e6119fd9fa944273d99b42762f7b2b82ddcd0ee8cd018e4248a03765ebc3","source_files":["patches-1999.txt"],"source_titles":["April 12th, 7:00pm"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"71724aba4bc8221587b5c2e1d7791d629634d09f566954abf7e609402ce38a60","filename":"patches-1999.txt","adapter":"text","source_offset":3718,"item_index":null,"heading":"April 12th, 7:00pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"1999-04-12-1","id":"1999-04-12-1"},{"patch_date":"1999-04-06","effective_date":"1999-04-06","display_date":"April 6, 1999 News Bit from John Smedley","title":"April 6, 1999 News Bit from John Smedley","year":1999,"month":4,"kind":"news","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":1,"word_count":226,"summary":"Music works on all sound cards. If you still aren't getting music, double check to make sure that music is turned on in-game. In addition, you may not have correct drivers, and/or you may not have it set properly. In any case, either call our tech support or go to the tech support area in chat.…","content":"Music works on all sound cards. If you still aren't getting music, \ndouble check to make sure that music is turned on in-game. In addition, \nyou may not have correct drivers, and/or you may not have it set \nproperly. In any case, either call our tech support or go to the tech \nsupport area in chat. Please be advised that music DOES have a \nperformance impact on the game, although it is a small one.\n\nFrame Rate Speedup - Our resident graphics genius sped up the game a \nfair amount. Those of you in areas like Greater Faydark should see some \nreal improvements.\n\nCorpse Bug - We've been tracking a nasty little bug that would make \ncorpses disappear. I'm sure many of you know firsthand about this one. \nWe finally nailed it and it should be safe to die again ;)\n\nThere's a whole bunch of other stuff that has been fixed as well and is \nlisted in the patch message.\n\nJust as an FYI we did find a server-side bug that's been fixed and we \nwill probably have to down the servers one at a time to update since \nthis bug is one that really needs to be fixed.\n\nOne final Item: Yes, glide on banshee's is coming back. It should be in \nlater this week.\n\n- John Smedley, President and CEO: Verant Interactive, Inc.","content_hash":"10df39c6b2fe913908f0af9bbe5ecdb6dcc0db2e750978413c4f727ba790b88c","source_files":["patches-1999.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 6, 1999","April 6, 1999 News Bit from John Smedley"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"37ceadc132d08ba3d43e94d666e04f6456e8baec91fb9b66277240659abb035d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":18,"item_index":null,"heading":"April 6, 1999 News Bit from John Smedley","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5ff7c73a2b7af2c6eaa158fa5b60197c91e93c6355301d2ec78da82457fcfade","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"April 6, 1999 News Bit from John Smedley","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"766dea3f284a654d6092a0949adb48e059dae8a21ee4237385ca33de307cb8df","filename":"patches-1999.txt","adapter":"text","source_offset":2359,"item_index":null,"heading":"April 6, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"1999-04-06-2","id":"1999-04-06-2"},{"patch_date":"1999-04-06","effective_date":"1999-04-06","display_date":"April 6, 1999","title":"April 6, 1999","year":1999,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":21,"word_count":351,"summary":"We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes. As for server updates, from this day forward, we…","content":"We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes.\nAs for server updates, from this day forward, we will be updating the regular EverQuest servers every Tuesday morning at 3:00am Pacific Standard Time.\n\nWe will be performing a patch and server update at 3:00am Pacific Standard Time on Tuesday, April 6th. The patch contains the following additions and fixes;\n\n1. Crashing while giving newbie items to NPCs.\n2. Going link-dead would cause the character to regenerate extremely quickly.\n3. Various sound related crashes were fixed.\n4. Created items disappearing from characters after zoning.\n5. Characters able to use skills, which are not allowed for their specific class.\n6. A limit to the successful hit and spell messages has been implemented that should reduce the number of unneeded messages sent to the players.\n7. After slaying a creature, the player will receive a proper faction hit.\n8. Occasionally, after being disconnected, users would crash upon re-logging into the server.\n9. The DLS sound system is now enabled.\n10. A new text command, \"/reply \" has been implemented. This will allow players to reply to the last character that sent a private tell message.\n11. Many adjustments to the faction system were made.\n12. Multiple quest-related bugs were fixed.\n13. A slew of quests were added.\n14. A number of new music tracks were added to various zones.\n15. Occasionally, sound settings would reset to default, while graphically, the slider bars appeared to be correct.\n16. Various safe zones were eliminated to prevent exploitation.\n17. Some equipped weapons and items would draw into the user interface overlays, which would result in the client crashing.\n18. It was possible to strafe at normal speed while rooted or sneaking.\n19. All hybrid classes now receive meditate at level 12.\n20. Experience over level 30 will now be reflected properly on the user's experience bar.\n- The EverQuest Team","content_hash":"d6f7d9fba0bc6418c25af5ca3892212d2a5064da1449faf073ba1146f1a6885c","source_files":["patches-1999.txt"],"source_titles":["April 6, 1999"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"19cde34ceed7caa07ec5493f66ee5d635d64ef1f8fb063bf5296a2bb6083f41d","filename":"patches-1999.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"April 6, 1999","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"1999-04-06-1","id":"1999-04-06-1"}]}
