{"schema_version":1,"generated_at":"2026-08-22T22:19:03.958Z","title":"EverQuest Historical Patch Archive","description":"A searchable normalization of every distinct patch, beta, hotfix, and news entry in the supplied corpus, with a complete manifest of supporting artifacts.","record_count":10,"filters":{"year":2000,"expansion":"original-everquest","scope":"all","sort":"newest","view":"cards","per_page":24},"coverage":{"first_patch":"1998-07-07","last_patch":"2026-06-24","patch_count":682,"source_file_count":56,"source_bytes":5914451,"years":{"1998":28,"1999":41,"2000":45,"2001":49,"2002":32,"2003":36,"2004":30,"2005":22,"2006":24,"2007":21,"2008":27,"2009":22,"2010":27,"2011":23,"2012":18,"2013":16,"2014":33,"2015":30,"2016":28,"2017":28,"2018":26,"2019":24,"2020":19,"2021":22,"2022":3,"2025":4,"2026":4},"kinds":{"beta":33,"hotfix":101,"live":542,"news":6},"categories":{"audio-graphics":154,"beta":33,"bug-fixes":458,"classes":346,"expansions":340,"items":454,"pvp":61,"quests-events":457,"servers":342,"spells-aa":419,"tradeskills":212,"ui":323,"zones-npcs":471}},"provenance":{"supplied_directory_name":"patcheq","config_sha256":"30b1d69f81b63d9a64cd2047ea3d905ed6ead76f64947f3c7f58d6e6689185c9","note":"Files are recursively inventoried. 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Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM"},{"character_count":1417,"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM"},{"character_count":1440,"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM"},{"character_count":1439,"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM"},{"character_count":1271,"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM"},{"character_count":1343,"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM"},{"character_count":1242,"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM"},{"character_count":1475,"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM"},{"character_count":1370,"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM"},{"character_count":1205,"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM"},{"character_count":1291,"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM"},{"character_count":1403,"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM"},{"character_count":1373,"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM"},{"character_count":1155,"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM"},{"character_count":294,"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 PM"}],"status":"text","text_character_count":18812},"semantic_extraction":{"schema_version":1,"source_filename":"Patch_Summaries.pdf","source_sha256":"4ede7d6378cc5aa1ea1d7dee496df7464387700497f925969c8f16cfe80bdbdc","title":"ZAM EverQuest Patch Highlights","coverage_note":"Curated highlights spanning April 1999 through June 2007; supplemental to the canonical patch records.","page_count":15,"pages":[{"page":1,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\neverquest.allakhazam.com\nPatch History :: EverQuest :: ZAM\n16-20 minutes\nNote: Patches from 2007 and later can be found in the News\nArchives\nAre we missing an earlier patch? Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM","character_count":1066},{"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM","character_count":1417},{"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM","character_count":1440},{"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM","character_count":1439},{"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM","character_count":1271},{"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM","character_count":1343},{"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM","character_count":1242},{"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM","character_count":1475},{"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM","character_count":1370},{"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM","character_count":1205},{"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM","character_count":1291},{"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM","character_count":1403},{"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM","character_count":1373},{"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM","character_count":1155},{"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 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text","warnings":[],"role":"supporting archive material","description":"The supplied corpus README, retained even though its stated end date predates files present in the archive.","adapter_metadata":null,"corroborating_unmatched_occurrences":0}]},"patches":[{"patch_date":"2000-04-21","effective_date":"2000-04-21","display_date":"April 21, 2000 7:00 am","title":"April 21, 2000 7:00 am","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":1,"word_count":191,"summary":"Greetings everyone! This morning's update is one of the final updates necessary for the EverQuest: The Ruins of Kunark launch scheduled to take place on Monday. As part of this update, a new EverQuest Patch Program was sent to your system. For those who have installed the Ruins of Kunark, this…","content":"Greetings everyone! \n\nThis morning's update is one of the final updates necessary for the \nEverQuest: The Ruins of Kunark launch scheduled to take place on \nMonday. \n\nAs part of this update, a new EverQuest Patch Program was sent to your \nsystem. For those who have installed the Ruins of Kunark, this update \nhas added a button labeled \"K-Patch\" to the patch program control \npanel. Within these patch messages, Ruins of Kunark players may be \nasked from time to time to press the \"K-Patch\" button following the \ndownload of the regular patch. This will allow them to download Kunark-\nrelated updates when they are required. \n\nIf you have not installed EverQuest: The Ruins of Kunark, you will not \nsee a \"K-Patch\" button. \n\nIn addition to the Kunark-related changes made today, a bug that \nlowered the maximum damage of two-handed weapons that was introduced \nearlier this week in the Emergency Update was also corrected. Finally, \nthe art update yesterday implemented a solution that we've been \npromising: Male barbarians can now see their shields.\n\nWe continue to appreciate everyone's patience while we get the servers \nready for Kunark. \n\nThank you.\n\n- The EverQuest Team","content_hash":"8d3f5e542be7abc1d645505d499b032d70860fff40869b75ca6d3ef88d687992","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 21, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0ec147f6db9790c26847640a5b2331210b5f15ba2818028c776e636326f029e7","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":35519,"item_index":null,"heading":"April 21, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1d65a598217da380e20f59ab08e6f89f77a9d2723998d65e0aad256fb99c3326","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":37154,"item_index":null,"heading":"April 21, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"217ae3f9ee2776decb6314535132672d4fa84c1cb1d15a3acd82b1ba367d1951","filename":"patches-2000-1.txt","adapter":"text","source_offset":32191,"item_index":null,"heading":"April 21, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-21-1","id":"2000-04-21-1"},{"patch_date":"2000-04-19","effective_date":"2000-04-19","display_date":"April 19, 2000 4:00 pm","title":"April 19, 2000 4:00 pm","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"items","label":"Items"}],"sections":[],"change_count":0,"word_count":121,"summary":"As part of the emergency update completed last night, a change was implemented that increases the amount of damage done by someone wielding a 2 handed weapon. This change was made due to a statistical imbalance in the way that damage is calculated at the mid-to-upper levels. A person wielding a…","content":"As part of the emergency update completed last night, a change was \nimplemented that increases the amount of damage done by someone \nwielding a 2 handed weapon. \n\nThis change was made due to a statistical imbalance in the way that \ndamage is calculated at the mid-to-upper levels. A person wielding a \none-handed weapon of a given ratio was able to do more damage than when \nwielding a two-handed weapon of the same ratio. \n\nWe would like to stress that no change has been made to the amount of \ndamage done by people wielding one-handed weapons. The net result of \nthis change is that people choosing to wield two-handed weapons will \nnow do more damage than they did before. \n\n-The EverQuest Team","content_hash":"22f7616c5109691ab4ec8b9c2b5f08bbac2b476e64ea9e8fd0e546a069cad090","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 19, 2000 4:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"91d2aa95cf490992bd0c3596a35a4484b40ca671ce23a0d73c852884a510a492","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":34756,"item_index":null,"heading":"April 19, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"9decb7ce0985841902e918f4bec83fba2b95061b7c2ee5230c1afe41f086306d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":36293,"item_index":null,"heading":"April 19, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f27adf437fe07d4c1fb399b2425f08bdcc5d9ea3808dbb800d8da49193df5313","filename":"patches-2000-1.txt","adapter":"text","source_offset":31330,"item_index":null,"heading":"April 19, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-19-1","id":"2000-04-19-1"},{"patch_date":"2000-04-17","effective_date":"2000-04-17","display_date":"April 17, 2000 4:00 pm","title":"April 17, 2000 4:00 pm","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"expansions","label":"Expansions"}],"sections":["Today's Patch"],"change_count":4,"word_count":197,"summary":"EverQuest: The Ruins of Kunark (upgrade) should now be arriving on doorsteps around the world. Please note that attempting to create an Iksar character will not work until the expansion zones are officially opened within the next week. We ask that if you attempt to create an Iksar character out of…","content":"EverQuest: The Ruins of Kunark (upgrade) should now be arriving on \ndoorsteps around the world. Please note that attempting to create an \nIksar character will not work until the expansion zones are officially \nopened within the next week.\n\nWe ask that if you attempt to create an Iksar character out of \ncuriosity that you do not proceed past the \"History\" page (the page \nthat speaks of your lifestyle) in the character creation process. Once \nat this page, please use the \"Back\" button to get back to the character \ncreation screen. Pressing \"Next\" on this screen will cause the name you \nhave selected to go into the \"used name\" list, making it unavailable \nfor future use.\n\nWe appreciate your cooperation.\n\n- The EverQuest Team\n\n*Today's Patch*\n\nToday's patch consisted of preparations for the launch of Kunark, as \nwell as some new art. The following spell changes were also included:\n\n- Corrected a bug with a new bard song that allowed them to charm \nanything, such as deities and dragons.\n- Added a lesser included wisdom effect with \"Brilliance\" as well as a \nlesser included intelligence effect with \"Insight\". These spells will \nno longer stack.\n\n- The EverQuest Team","content_hash":"a570dcbf1d1f785321f0dbd9cf2fc1cad99e8c2df89a70c8a5cf1acae71370c4","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 17, 2000 4:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"3af16d4773e1f5d3f1936e6043f433abc45dd5abedf0e2d9cb75344aaed86b5d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":33512,"item_index":null,"heading":"April 17, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"114fa93e7469f1cff355003b8893fb9e7afec06695042ae84c9fa519d4487994","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":34952,"item_index":null,"heading":"April 17, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"110a9a1e3b2243e6d4ada7c2251d5fea23934805029e81a52ff022fbdc4338eb","filename":"patches-2000-1.txt","adapter":"text","source_offset":29989,"item_index":null,"heading":"April 17, 2000 4:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-17-1","id":"2000-04-17-1"},{"patch_date":"2000-04-10","effective_date":"2000-04-10","display_date":"April 10, 2000","title":"April 10, 2000","year":2000,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Patch Day","EverQuest servers today","Spells","General Changes/Fixes","Kerra Ridge","Paw","The Plane of Hate"],"change_count":18,"word_count":444,"summary":"Patch Day*** The following is a list of changes that were implemented on the Live EverQuest servers today: Spells* You will now receive a message when attempting to mesmerize a creature that is immune to that type of spell. You can now right-click-and-hold on bard songs to determine what instrument…","content":"***Patch Day***\n\nThe following is a list of changes that were implemented on the Live \nEverQuest servers today:\n\n*Spells*\n- You will now receive a message when attempting to mesmerize a \ncreature that is immune to that type of spell.\n- You can now right-click-and-hold on bard songs to determine what \ninstrument skill is used by the spell.\n- Dyn's Dizzying Draught has had its casting time lowered \nsignificantly.\n- Corrected a bug in the Druid root + damage spells (Enveloping roots \nseries) that caused the spell's damage to have a chance of breaking the \nspell. They work much better now.\n- The Magicians Phantom Armor series now grants HP regeneration.\n- The Druid spell, dance of the fireflies, has been changed from \n\"Outdoor only\" to \"Night only\". It may now be cast in dungeons.\n- Corrected a typographical error that allowed high level magicians to \ninscribe the Malosi spell. It was not intended for magicians under \nlevel 50.\n\n*General Changes/Fixes*\n- Items have gained the ability to be restricted by Deity. If a deity \nrestriction is placed upon an item, it will show when you right-click-\nand-hold on the item.\n- The AC on the mid-level cleric quest armor has been increased.\n- The Terror Mask will now cast \"Fear\" instead of \"Call of Bones\" as \npreviously announced. The \"Call of Bones\" effect was placed on this \nitem by mistake.\n- The Mempo of Likato now grants AC.\n- The Quest for the Short Sword of Morin has been fixed.\n- Some spawn-time problems in Mistmoore have been repaired.\n- Five spawn-time problems were identified in regards to the Armor of \nRo (Paladin) quests. They have been fixed and Paladins should have a \nmuch easier time of obtaining their armor.\n- Pets should now attack Willowisps on command.\n- Many spell-gems and icons have been changed to reflect the \nappropriate action of the spell. Be sure to reacquaint yourself with \nyour spell line-up.\n- Fixed a bug that caused targetable bard songs to ignore the \ninstrument in use.\n\n*Kerra Ridge*\nKerra Ridge has been completely revamped. The target level-range for \nthe zone has been slightly increased. In addition, many new quests have \nbeen added to the zone. The faction for Kerrans has been changed so \nthat those who killed them indiscriminately before today's update can \ntake part. Be warned that the Kerrans still do not like everyone.\n\n*Paw*\nPaw has received another minor difficulty adjustment. In addition, item \ndrop percentages have been increased.\n\n*The Plane of Hate*\nThe Plane of Hate has received an item-drop/spawn-time revamp. Take \ncare in your exploration of this zone as many things have changed.\n\n- The EverQuest Team","content_hash":"78146cc24c48a44ede6c5b03a2830bb8a94705d32f8103c319bac607248f924c","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 10, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"41326efa35b7cf9b58f738677b19ea4d7e0a60d51958d3066043dcda9b556071","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":30824,"item_index":null,"heading":"April 10, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e07a31bcfdddd9bcbff1d0fcaae366f6603727995763b14238d1ffb314a78278","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":32173,"item_index":null,"heading":"April 10, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"eebef797b2c8ad0e7908b4b84c40fb3f1d152a43823c02faf1d495017a40ee89","filename":"patches-2000-1.txt","adapter":"text","source_offset":27210,"item_index":null,"heading":"April 10, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-04-10-1","id":"2000-04-10-1"},{"patch_date":"2000-03-29","effective_date":"2000-03-29","display_date":"March 29, 2000","title":"March 29, 2000","year":2000,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":1,"word_count":112,"summary":"This morning's update consisted primarily of server-side changes to improve performance of the game engine in general. No items, spawns, spells (with the exceptions below), etc., were changed as a result of this patch. Area Effect \"Fear\" spells will no longer work in PvP. This affects a bard song,…","content":"This morning's update consisted primarily of server-side changes to \nimprove performance of the game engine in general. No items, spawns, \nspells (with the exceptions below), etc., were changed as a result of \nthis patch.\n\nArea Effect \"Fear\" spells will no longer work in PvP. This affects a \nbard song, as well as the Cleric \"Wave of Fear\" spell. \n\nCorrected a bug with some of the Resurrection spells that caused them \nto return too little experience.\n\nWe plan on publishing data and item changes next week if all goes well \non the Test server. We apologize to those who are inconvenienced by \nhaving to wait for the expected changes.\n\n- The EverQuest Team","content_hash":"334dbc39e58f0b21156db0fe35e9cf995379294fb381ff2d27e7fb22e8a5e248","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 29, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f8dd343150236ee1468b478b6dc927f78e5ff44975a38b08aa85a3689b00b98e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":30111,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"44630f39c6d5719a35b2ca5d1693a20662b2e8d0f8abe638350449f91838ba57","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":31362,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6c98c6fa4155ddc7e3508f780138263dc5b2ba4770d11d6f10554c6848f24920","filename":"patches-2000-1.txt","adapter":"text","source_offset":26399,"item_index":null,"heading":"March 29, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-03-29-1","id":"2000-03-29-1"},{"patch_date":"2000-02-23","effective_date":"2000-02-23","display_date":"February 23, 2000","title":"February 23, 2000","year":2000,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":2,"word_count":88,"summary":"Today's patch was primarily comprised of server-side changes in preparation for the release of EverQuest: The Ruins of Kunark. Only one gameplay-affecting issue was updated as a result of this patch: Being killed by another player in a duel will now cause you to re- spawn with zero mana. This…","content":"Today's patch was primarily comprised of server-side changes in \npreparation for the release of EverQuest: The Ruins of Kunark. Only one \ngameplay-affecting issue was updated as a result of this patch: \n\n- Being killed by another player in a duel will now cause you to re-\nspawn with zero mana. \n\nThis change was implemented to counter a strategy used by casters where \nthey would duel to reduce downtime between fights, thus allowing groups \nto engage creatures that they normally would not be able to. \n\n- The EverQuest Team","content_hash":"aca012f438d3fa32057cb167ccd61aeb188486d17556e37818553569aade7e03","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 23, 2000"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"80146e472c977eb916e3b9730498b89d8dfcc1047aab938ec9495a82192bc2cd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":29527,"item_index":null,"heading":"February 23, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"379c5aaa99cd52be7709613c1f224c36cb2dc1f1a2bac4bffc58853f00fa2dc9","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":30680,"item_index":null,"heading":"February 23, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3f7d82e43a77264a6cb33be65446961786e0779def118321f548ace8efa94b6b","filename":"patches-2000-1.txt","adapter":"text","source_offset":25717,"item_index":null,"heading":"February 23, 2000","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-02-23-1","id":"2000-02-23-1"},{"patch_date":"2000-02-17","effective_date":"2000-02-17","display_date":"February 17, 2000 7:00 am","title":"February 17, 2000 7:00 am","year":2000,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Announcements","Spell Changes","General Changes/Fixes","Corpse Looting Exploit","Rogue Enhancements","Rogues received several enhancements as part of this patch","Mistwalker","Class-Specific Armor Quests","Tallon Zek","Plane Changes","patch","Loot Messages","Fiery Avenger"],"change_count":22,"word_count":1219,"summary":"Announcements*** The City of Paineel, home to the infamous Heretics of Erudin, is now available via the Optional Patch. In addition, Erudites may now also be Shadowknights in addition to the other classes available to them. All Erudite Necromancers, Shadowknights, and Clerics who worship the God of…","content":"***Announcements***\n\nThe City of Paineel, home to the infamous Heretics of Erudin, is now \navailable via the Optional Patch. In addition, Erudites may now also be \nShadowknights in addition to the other classes available to them. All \nErudite Necromancers, Shadowknights, and Clerics who worship the God of \nFear, Cazic-Thule, now start in the City of Paineel. As such, if you \nwish to create a character of this type from this point forward, you \n*must* download the Paineel zone-files via the Optional Patch.\n\nPlease note that if you downloaded the Paineel zone files recently, you \nmust run the Optional Patch again to insure you have the correct \nversion of the files.\n\nIn related news, all of the entrances to the Qeynos Catacombs have been \nfixed.\n\nEnjoy!\n\nThe following changes have been implemented on the live servers:\n\n*Spell Changes*\n\n- The recast delay for many of the Shaman buff-spells have been \nreduced.\n- \"Reoccurring Amnesia\" has had its casting time reduced.\n- \"Yaulp\" and \"Augmentation\" should now stack.\n- \"Solidarity of Vision\" has had its duration increased.\n- The Druid spell, \"Skin Like Nature\", has been returned to its former \nstatus due to popular opinion. As such, the damage-shield component has \nbeen removed and the regeneration component has been re-applied.\n- \"Sense Magic\" has been replaced in all cases by the \"True North\" \nspell. If you have already inscribed the \"Sense Magic\" spell, the spell \nicon will now automatically reflect \"True North\".\n- A bug that existed with several damage-shield spells, causing their \ndamage to be subtracted rather than added when stacked, has been \ncorrected. The spells will now stack properly.\n- The \"Feign Death\" spell, when cast by a Necromancer, will now have a \nfixed duration. The Necromancer will receive several warnings prior to \nthe spell wearing off. This change was necessary because some \nNecromancers found a way to gain experience through their pet while \nbeing AFK for an extended duration, such as being in bed for the night. \nNote: This does not affect Shadowknights or Monks.\n- New Necromancer spells are now in game. Check your spell vendors.\n- Alchemy has been revamped. Check with your local Shaman.\n- DOT (Damage Over Time) spells will no longer hinder camping.\n\n*General Changes/Fixes*\n\n- The dungeon of Paw has again received a minor update to slightly \nreduce the difficulty of the zone.\n\n- All known issues with the SBLive soundcard have been corrected.\n\n- From this point forward, deleting a character will cause all corpses \nbelonging to that character to likewise be deleted. This change was \nmade primarily to stop a no-drop transfer bug. It also has the added \neffect of cleaning up corpses for characters that people no longer \nintend to play.\n\n- Crippling Blows will now display the correct damage in the \"You have \nscored a Crippling Blow (###)\" line.\n\n*Corpse Looting Exploit*\n\nRecently, an exploit was discovered that allowed certain unsavory \nindividuals to loot the corpses of other players without their consent. \nThe precise symptom of this is that the owner would find their corpse \nstripped of everything except for no-drop items, and items in a bag \nwith no-drop items. This exploit was fixed in this patch.\n\nIf you were affected by this exploit recently, you are entitled to a \nreimbursement of your lost items assuming that we still have a record \nof what you had. Please contact a GM in-game to arrange for an \ninvestigation.\n\nDuring the course of the investigation, people who have exploited this \nbug will be subject to disciplinary action by our GM staff up to and \nincluding item wipes, suspension, and/or banishment.\n\n*Rogue Enhancements*\n\nRogues received several enhancements as part of this patch:\n\n- The chance to score a critical hit with a throwing weapon has been \nincreased significantly.\n\n- When throwing a weapon from behind the NPC in question, a rogue now \nhas a chance to score a \"Deadly Strike\", for enhanced damage above and \nbeyond that of a critical hit.\n\n- A new rogue-specific ability has been added to the \"Hide\" skill. It \nis called \"Evade\". This skill has the effect of lowering the amount \nthat the targeted NPC hates the rogue, and has the potential of making \nthe engaged NPC switch to another target (preferably a tank) within the \nrogue's group. It is essentially a \"reverse taunt\". This ability helps \nmitigate the negative effects of the rogue's exceedingly high damage-\noutput potential. It also will in-turn help the rogue do even more \ndamage as the NPC is much more likely to expose its back. It is engaged \nby targeting the NPC you wish to \"Evade\" and pressing the \"Hide\" \nbutton. As a note, you must not be in combat mode in order to use this \nability.\n\n*Mistwalker*\n\nThe Mistwalker will once again cast its spell as often as it used to \nprior to the last patch. However, the resulting pet will now \nautomatically \"dissipate\" after one combat round. The change that \nreduced the \"proc\" percentage on the weapon was made due to an \nunintended interaction between the pet and the target when several \nusers of this weapon were attacking the same target. Since the new pet \nnow automatically dissipates after one round, the reduced \"proc\" \npercentage was no longer necessary.\n\n*Class-Specific Armor Quests*\n\nClass-Specific armor quests, especially those belonging to Clerics, \nPaladins, and Shadowknights, have been reduced in terms of how long it \nwill take the average person to acquire the armor. These classes, and \nothers that found particular pieces of their armor exceedingly \ndifficult to obtain should find it much easier now.\n\nIn addition, a bug that hindered completion of the Bracer of Ro quest \nfor some races has been corrected.\n\n*Tallon Zek*\n\nLoot rules for PvP deaths on the PvP-Teams server, Tallon Zek, have \nbeen changed from \"Coin + 1 item\" to \"Coin Only\". This change was made \nto study the impact of loot-rules upon server population in reference \nto the loot/efficiency disparity between caster and melee characters. \nThis change is a test, and may or may not be retained or rolled out \nacross the other PvP servers, pending the results of the server \npopulation study over the next few weeks.\n\n*Plane Changes*\n\nSeveral changes have been implemented in the Planes as part of this \npatch:\n\n- Characters will now lose all enchantments upon entering the Plane of \nSky.\n\n- Due to the fact that the levitate-series no longer works within the \nPlane of Sky, a teleporter has been placed to allow entrance into the \nquest room.\n\n- A teleporter has been placed within the Plane of Hate in order to \ngive non-casters a way out of the zone besides death, potion, or group \nteleport.\n\n*Loot Messages*\n\nMessages indicating what has been looted from a corpse will now be \nbroadcast to everyone within the looters group. This change was made \ndue to public request and to encourage trust within the group. We may, \nin the future, employ filters to allow people to choose whether or not \nthey wish to receive loot messages.\n\n*Fiery Avenger*\n\nThe greatly anticipated defining blade of the Paladin, the \"Fiery \nAvenger\", is again available within game via a quest. The *first* \ndevout Paladin to wield this blade and be validated by a GM in-game \nwill be publicly congratulated within a patch message and on the \nOfficial EverQuest web-site at www.everquest.com.\n\n- The EverQuest Team","content_hash":"0e5ab2da488fb0bd067a7445c9f4c3f0eed895c9ee9163b026a11075c7a43405","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 17, 2000 7:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"66ea600e6e4f996e49b3f93e5822470db1cd8e1fc9270e1de29d983a824adf4c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":22115,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"32ca854e4a523a39bca6221aa12bd8c8467b802b29a4e376e70792fc12346587","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":23170,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"34e4db21dfb0cdfaf27cdc0cf47b82f210b2486741f6cdbcf0a8d25e4d5cfcd3","filename":"patches-2000-1.txt","adapter":"text","source_offset":18207,"item_index":null,"heading":"February 17, 2000 7:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-02-17-1","id":"2000-02-17-1"},{"patch_date":"2000-02-03","effective_date":"2000-02-03","display_date":"February 3, 2000 8:00 am","title":"February 3, 2000 8:00 am","year":2000,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"}],"sections":["Spells","Songs","radius","PvP-Teams Change","The Plane of Sky"],"change_count":13,"word_count":335,"summary":"The following changes have been implemented on the live servers: Spells* Lay On Hands: Enhanced to heal more hitpoints per level. Enveloping Roots: Casting time reduced to match Immobilize Skin Like Nature: Small Damage Shield added. This will stack with other shields. Insidious Fever: Casting time…","content":"The following changes have been implemented on the live servers:\n\n*Spells*\n\n- Lay On Hands: Enhanced to heal more hitpoints per level.\n- Enveloping Roots: Casting time reduced to match Immobilize\n- Skin Like Nature: Small Damage Shield added. This will stack with \nother shields.\n- Insidious Fever: Casting time reduced.\n- Insidious Malady: Casting time Reduced.\n- Burnout series: Negative HP component removed to bring it in line \nwith the Necromancer's Intensify/Augment death series.\n\n*Songs*\n\n- Syvelian's Anti-magic Aura: Potency increased.\n- Shauri's Sonorous Clouding: Now also grants See Invisible. Party \nmembers can now see each other while under the effect of this song.\n\nAdditionally, the following songs have been given a slightly larger \nradius:\n\n- Selo's Accelerando\n- Agilmente's Aria of Eagles\n- Shauri's Sonorous Clouding\n- Tarew's Aquatic Ayre\n\n*PvP-Teams Change*\n\nCustomers on the PvP-Teams servers have been plagued by a tactic known \nas \"Bind Rushing\". Casters would bind themselves in a hostile area or \ndungeon, and attack everyone of an opposing race in the area. Sooner or \nlater the caster would die. They would then respawn, memorize a few \nspells, then jump back in to attack their wounded opponents.\n\nAs a first step in combating this practice and improving life for those \non the PvP-Servers, casters will now respawn with zero mana after being \nkilled by another player in a duel or open combat.\n\nThis code is new for those on Tallon and Vallon Zek. It has been in \nplace for some time on Rallos Zek and works very well there.\n\n*The Plane of Sky*\n\nAll spells that grant levitation will no longer function in the Plane \nof Sky. This affects spells cast by Wizards, Enchanters, Shamans, \nDruids, Necromancers, and Bards. The Plane of Sky is designed to be \ncompleted in certain fashion, and the existence of these spells allowed \nthe islands to be completed out-of-order.\n\nA teleporter will be placed on the first island in the next patch to \nallow people access to the room below.\n\n- The EverQuest Team","content_hash":"dcf0c33de212c29f86e8b2ff6da6dc1d7dad59f0598bfd9be9ab558de116aa0e","source_files":["patches-2000-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 3, 2000 8:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"6885b13e0172fa56abcf090ea3659ce150315183ba9aed249b641d8752f588b5","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":20010,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c335829a56ce5946444ddc8e1468a9bc516f0e8f26e1076373f09f02d19f975b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":20975,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a79c8f1abf5235a5d5572f00cf191e75f7a98dcdf000ec95c05859390f3a4660","filename":"patches-2000-1.txt","adapter":"text","source_offset":16012,"item_index":null,"heading":"February 3, 2000 8:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2000-02-03-1","id":"2000-02-03-1"},{"patch_date":"2000-01-28","effective_date":"2000-01-28","display_date":"January 28th, 7:00pm Emergency Patch","title":"January 28th, 7:00pm Emergency Patch","year":2000,"month":1,"kind":"hotfix","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":["Changes in Current Patch","Warriors","Magicians and Necromancers"],"change_count":1,"word_count":530,"summary":"The servers are currently being brought down individually for an emergency update. This update is being done to correct a bug in the server code that led to the instability that the servers have experienced over the past week. We apologize for the inconvenience. Included with this patch are several…","content":"The servers are currently being brought down individually for an emergency update.\nThis update is being done to correct a bug in the server code that led to the instability\nthat the servers have experienced over the past week. We apologize for the inconvenience.\n\nIncluded with this patch are several changes that were not supposed to occur until the \nregular patch next week. These changes are inseparable from the changes required to fix \nthe network problems, and as such are being implemented a little earlier than we would like. \nThere will be additional changes in the next patch that we wanted to include with the current \nchanges, however to reduce overall downtime and customer inconvenience, they are being postponed \nuntil next week.\n\n*Changes in Current Patch*\n\n*Warriors*\n\nWarriors now have a chance to strike a \"Crippling Blow\" when berserk. \"Crippling Blow\" is much the \nsame as a \"Critical Hit\" with increased damage and an integral stun.\n\n*Magicians and Necromancers*\n\nWe discovered a bug whereby all NPCs will not utilize their \"Dual Wield\" skill unless they have a weapon \nequipped in their off-hand. This bug would not allow magician and necromancer pets to use their \"Dual Wield\" \nskill unless handed two weapons by their masters. Since magician pets could not wield weapons at all, they \nnever used their \"dual wield\" skill.\n\nCorrecting this bug would cause all NPCs above the mid-20s to suddenly begin using their \"dual wield\" skill to\nattack players with their off-hand. This would cause a drastic shift to game balance, as most non-pet NPCs are\ngenerally considered balanced.\n\nMagicians may now equip their pets with weapons. This will allow their pets to utilize their \"dual wield\" skill, \nthus increasing the number of attacks that the pet can make per round.\n\nSince magician pets can now wield weapons, an ability previously reserved for necromancers, high level necromancer \nsummons (44 or above) will now randomly cast spell effects upon the creatures they fight.\n\nAn additional change has been made to make it easier for necromancers and magicians to equip their pets. Previously, \nnecromancers had to equip their pets with two *different* weapons in order enable them to \"dual wield\". This change \nallows magicians and necromancers alike to hand their pet two *identical* weapons, thus making it easier for them to \nget their pet to \"dual wield\".\n\nThese changes drew our attention to the disparity that exists between melee characters and caster pets. Both of these \npets, after the initial round of changes, could wield certain weapons that would significantly increase their attack \nspeed. We acknowledge that necromancers always had this ability, and apologize for our delay in addressing it, but \nweapons will no longer increase the attack speed (lower the attack delay) of a pet.\n\nIn the near future, several new spells are planned for necromancers of level 12 and above, including a new type of \nnecromancer-only spell that is very group-friendly. We were planning to include these new spells with the changes in \npet/weapon interaction, but those additions require downtime best restricted to the planned update schedule. We expect \nto implement the new spell effects in the next patch, tentatively scheduled for next week.\n\n- The EverQuest Team","content_hash":"a1162c0fc7990a24c7d812699d5894b03cc6807dc7e345a46c431f22e28ea766","source_files":["patches-2000-1.txt"],"source_titles":["January 28th, 7:00pm Emergency Patch"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"95bab9c927876f1aa038563fb1dce5cf008bf02a2540c1794e98a45ac7297ade","filename":"patches-2000-1.txt","adapter":"text","source_offset":12565,"item_index":null,"heading":"January 28th, 7:00pm Emergency Patch","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"2000-01-28-1","id":"2000-01-28-1"},{"patch_date":"2000-01-20","effective_date":"2000-01-20","display_date":"January 20th, 7:00am","title":"January 20th, 7:00am","year":2000,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Original EverQuest","expansion_code":"original-everquest","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Announcements","following changes","General Changes / Fixes","Additional Bug Fixes","Spell Changes","Levitation Changed","Quests and Items","Fletching Update","Paw","The Plane of Fear","The Plane of Hate","Monk Enhancement","Paladin/Shadowknight Enhancement","Rogue Enhancement","Wizard Enhancement","Bard Enhancement","Druid Enhancement","Feign Death and Pets","Manastone Changed"],"change_count":29,"word_count":2100,"summary":"Announcements* The Plane of Sky is now open!!! As a reminder to our customers, the alternate planes of reality do not necessarily follow the same physical or ethereal rules as Norrath proper. Enjoy! Today is patch day! The EverQuest servers have been patched with the following changes: General…","content":"*Announcements*\n\nThe Plane of Sky is now open!!! As a reminder to our customers, the\nalternate planes of reality do not necessarily follow the same\nphysical or ethereal rules as Norrath proper. Enjoy!\n\nToday is patch day! The EverQuest servers have been patched with the\nfollowing changes:\n\n*General Changes / Fixes*\n\n- Some changes have been made to the exit of Nagafen's Lair into the\nLavastorm Mountains. This will hopefully reduce if not solve the bug\nthat causes people to fall into lava when exiting Nagafen's Lair.\nPlease let us know how this goes.\n\n- Due to feedback received from the customers concerning the density\nof fog during rainstorms, visibility has been increased.\n\n- All drops of steel weapons have been replaced with higher quality\nfine-steel weapons of the same type. This change was made to reduce\nthe amount of new currency coming into the world at the mid-to-upper\nlevels. The fine-steel weapons are in all cases superior to the steel\nweapons that were dropping, they just sell to vendors for less money.\n\n- Casting times have been implemented on several activatable items.\nThis was done to correct issues that could arise from people\nchain-casting these items.\n\n- The safe-point (the point which you return if you fall below the\nworld) in Kithicor has been moved near the entrance to Rivervale, a\nsafer part of the zone.\n\n- Corrected a bug that caused AC to be improperly displayed for higher\nlevel characters. Your AC should now reflect all of your items.\n\nAdditional Bug Fixes:\n\n- Corrected a bug in the client that could cause a crash if you were\nspammed with emotes by someone on your /ignore list.\n- Corrected a bug that allowed ships to move faster when disarmed\n- Corrected a bug that caused the Aqualung to lose its charges if\ndropped on the ground.\n- Fire Giants in Nagafen's Lair should now recover properly when stuck\nin lava. Consider yourself warned.\n- The Instill Doubt skill has been disabled on the PvP servers.\n\n*Spell Changes*\n\n- Shadow Vortex is now a \"drain\" spell.\n- Siphon Strength will now stack with strength buffs and debuffs\n- Panic the Dead cast and recast delays have been reduced. In\naddition, the spell is less resistable.\n- Angstlich's Appalling Screech had its radius increased slightly.\n- All Wizard AoE damage and stun spells have had their radius slightly\nincreased\n- Yonder will now interact better with levitate.\n- Form of the Great Wolf had its speed component increased.\n- Terrorize Animal had its casting time reduced and is less\nresistable.\n- New magician's spells have been added. Check your spell vendors.\n- Reoccurring Amnesia has been made more effective.\n- NPCs will now treat the \"Cancel Magic\" series of spells as hostile.\nPreviously, NPCs did not mind if players dispelled all of their buffs\nbefore attacking. Now they will. - The Fear and Charm series of spells\nnow properly notify the caster when they break. No, seriously, we're\ncertain this time.\n- Harmtouch now does more damage beginning at level 41.\n\n*Levitation Changed*\n\nDue to the implementation of casting times on activatable items, the\ncode that disallowed refreshing of the Levitation spell while it was\nactive is no longer necessary and has been backed out. The Levitate\nspell may now be refreshed while the spell is in use.\n\n*Quests and Items*\n\n- The Armor of Ro should be more obtainable. We will continue to\nevaluate and adjust the rarity of other class-specific armor\ncomponents to make the pieces obtainable in a reasonable amount of\ntime.\n\n- We have changed the reward of a newbie quest in the Qeynos area from\na level 49 scroll to a level 1 scroll. The issuance of a level 49\nscroll was a typo in the quest data, allowing new characters to amass\nan abnormally large amount of currency.\n\n- The stats on the reward for the Rogue Redemption quest have been\nincreased to make it better than the favorite dropped-weapon for the\nlevel range.\n\n- Ravenscale boots will now drop as frequently as other Ravenscale\nitems.\n\n- The Mask of Deception may now be equipped by the appropriate races.\n\n*Fletching Update*\n\nAll arrows created with the new Silver-Tipped Arrowhead (formerly the\nBladed Arrowhead) are now magical in nature, and may be used versus\nmagical creatures. All existing items in your possession will\nautomatically morph into the new magical items. Additionally, each\nsuccessful attempt to create magical arrows will yield 10 arrows\ninstead of the previous 5. As such, the vendor buy-back value has been\ndecreased accordingly.\n\n*Paw*\n\nThe difficulty of Paw has been decreased. We found that many of the\ngnolls in the new Paw had too many hitpoints, making the dungeon more\ndifficult than it should have been for the desired level target.\nPlease let us know how this change affects the viability of the\ndungeon.\n\n*The Plane of Fear*\n\nThe item-drop percentages in the Plane of Fear have been increased.\nThis change was supposed to have occurred in the last patch, however\nthe data was not exported. It has been tested and equipment drops are\nnow occurring at a much higher rate.\n\n*The Plane of Hate*\n\nThe item-drop percentages on roaming and fast-spawning NPCs in the\nPlane of Hate have been decreased. Previously, these NPCs used the\nsame drop-percentages as the slow-spawning NPCs, causing overall drop\npercentages to be extremely high.\n\nAlso, the inhabitants of the Plane of Hate no longer fall for\nillusions, and tend to \"Hate\" everyone.\n\n*Monk Enhancement*\n\nA monk's speed in hand-to-hand combat will now improve with level,\nbeginning in the high 20s. This will result in higher level monks\ndoing substantially more damage in a given time-frame.\n\nThough this change does increase the power of the average monk, it\nshould be stressed that the monk is now even more in need of true tank\nclasses who have the ability to taunt upset creatures off them. We\nwant to stress that the \"taunt factor\" of a monks fist has NOT been\nincreased, though it may appear so due to your increased damage.\n\n*Paladin/Shadowknight Enhancement*\n\nPaladins and Shadowknights now have a higher hitpoints and higher\nskill caps on Bash and Taunt.\n\nThe additional hitpoints will be noticeable for Paladins and SKs over\nlevel 25. This was done because the Paladins, SKs, and Rangers had the\nsame HP base, which upon further consideration is not compatible with\nour vision of those classes' roles. This change will basically put\nPaladin and SK HPs midway (in terms of Hit Points) between rangers and\nwarriors of the same race.\n\nThe taunt skill was increased because SKs, and in particular, Paladins\nhad difficulty taunting opponents off of Rangers, Monks, Rogues, and\nWarriors due to their lower damage output. Though the Paladin and SK\nwill never equal the warrior in their ability to taunt, this change in\naddition to some of the taunting spells should help them become more\neffective tanks.\n\nBash was increased because Paladins typically aren't switching to\ntwo-handed weapons, choosing instead to continue using the bash skill.\nMost warriors, being ogres, trolls, or barbarians for the most part,\ndo not worry about bash and instead opt for slam, which uses the same\nskill. Paladins are typically the only characters who use a shield\nthroughout their lives.\n\n*Rogue Enhancement*\n\nWhenever a rogue is invisible, whether by spell, potion, or skill,\nthey are now also invisible to undead.\n\nThis change was made to add a definite class-advantage to the rogue,\nallowing them to do something that no other class could do. It is the\nfirst step in a multi-step process to improve the rogue class.\n\n*Wizard Enhancement*\n\nLevel 35 or above wizards will find that their spells (Magic, Cold, or\nFire) much less likely to be resisted. This effect stacks with the\nStaff of Temperate Flux and enchanter, shaman, and magician resistance\ndebuffs.\n\nThis change was made to increase the effectiveness of wizards at about\nthe level that all spell-casting classes start seeing their resistance\nrates go up. Wizards specialize in direct magical damage. It makes\nsense that they should be better at causing that damage than the other\nclasses.\n\n*Bard Enhancement*\n\nBards will now receive the Meditate skill at 10th level. This skill\nwill be granted automatically the first time a bard zones after\nreaching 10th level, and cannot be trained further. It will have the\neffect of decreasing the amount of time that it takes a Bard to\nmemorize their songs. Previously, it would take 50th level bards\nupwards of 2 minutes to memorize a song. Now it is much faster.\n\n*Druid Enhancement*\n\nThe skill cap on a Druid's tracking skill has been increased. This\nchange was implemented based upon general public opinion that the\nformer cap was far too low for the skill to be even marginally viable.\n\n\n*Feign Death and Pets*\n\nAfter a serious discussion regarding the Necromancer's Feign Death\ntactic, as well as reviewing public opinion on the matter, we have\nimplemented a change. As we would like everyone to understand why we\nfeel this change was necessary, here is a summary of the issue:\n\nProblem: Feign death allows you to become an invalid target in all\ncircumstances, providing offensive tactics that are abusive. For this\nability to remain balanced, the pet should follow the same rules as\ninvisibility. Offensive tactics used by other classes involve the\ncreature getting a saving throw verses the effect. Since creatures do\nNOT get a direct save verses feign death (as you cast it on yourself),\nand since you can retry the combat once you have feigned death, there\nis very little risk to necromancer himself. As this tactic involves\ncharming an NPC and turning it against another NPC, which could be\npart of the same spawn, it allows for Necromancers to solo MUCH bigger\nrooms than any other class could. This situation is well beyond what\nwould preserve game balance for any other class (soloing the\nBloodthirsty Ghoul room and Ghoul Lord room, for example).\n\nExample: While there are many examples of how the Necromancer Feign\nDeath tactic is abusive, one of the most egregious occurs in the Ghoul\nLord room of Lower Guk. The room consists of 2 Bok Ghoul Guards and\nthe Ghoul Lord himself. Using the current system, a level 50 Necro can\neasily solo the room at virtually no risk to himself. The Necro can\nget into the room quite easily with Invis To Undead. To clear the room\nhe uses Screaming Terror on one Bok and Charms the other. When the\nGhoul Lord rushes him, he feigns. The Lord then turns on the charmed\nBok and kills it, taking considerable damage during the fight. The\nNecromancer waits until the Ghoul Lord returns to its spawn point.\nWhen the necromancer gets back up, he is in no danger of being\nattacked due to the way Feign Death works now. He then charms the 2nd\nBok and Feigns again. The fight goes on and the 2nd Bok is killed.\nWhen the Necromancer gets back up he has a VERY wounded Ghoul Lord AND\nnearly full mana. The Lord is now an easy kill, and the Necro collects\nhis special items.\n\nSolution: Ideally, Feign Death should work like Invisibility, where\nsummoned pets suicide and the charmed ones break Charm. We do not\nwant, however, to adversely affect lower level Necromancers to such a\nlarge degree. What we do recognize is the need to prevent higher level\nNecro's from exploiting key spawn points. Hence, when you Feign Death,\nany charmed NPC will immediately break Charm. However, summoned NPCs\n(pets) will NOT be affected. While this still allows the use of the\nFeign Death tactic with your summoned pet, it does not imbalance the\ngame and many dungeon spawns to the degree that charming an NPC does.\n\n*Manastone Changed*\n\nThe players have raised many concerns about the power of the\nManastone, which no longer drops. They cite that people without a\nManastone are not as welcome in expeditions to the outer planes and\nother areas as people with them. Since dropping additional Manastones\nvia quest or removing them from the existing populace is not\ndesirable, we've decided to make it so that the Manastone will no\nlonger function in the alternate planes. Furthermore, it will not\nfunction in any of the zones included with the Kunark Expansion.\n\nWe apologize to those adversely affected by this change. Our general\ngoal is to avoid making changes to items in peoples' possession,\nhowever we felt this change was, all things considered, warranted and\nfor the benefit of the game as a whole.\n\n- The EverQuest Team","content_hash":"f5dca1b1d54ad7becd2cc387d5ebc91cf6d66e040ddb4b19ae5d61e79cb3b1d1","source_files":["patches-2000-1.txt"],"source_titles":["January 20th, 7:00am"],"source_url":null,"source_urls":[],"occurrence_count":1,"source_occurrences":[{"occurrence_id":"82cbff67cb659737150b4c1b14be5cd4e01caefc70fdd17dc6199217ab16253c","filename":"patches-2000-1.txt","adapter":"text","source_offset":91,"item_index":null,"heading":"January 20th, 7:00am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":true}],"year_inferred":true,"sequence":1,"slug":"2000-01-20-1","id":"2000-01-20-1"}]}
