{"schema_version":1,"generated_at":"2026-08-22T22:19:03.958Z","title":"EverQuest Historical Patch Archive","description":"A searchable normalization of every distinct patch, beta, hotfix, and news entry in the supplied corpus, with a complete manifest of supporting artifacts.","record_count":23,"filters":{"year":2003,"expansion":"the-legacy-of-ykesha","scope":"all","sort":"newest","view":"cards","per_page":24},"coverage":{"first_patch":"1998-07-07","last_patch":"2026-06-24","patch_count":682,"source_file_count":56,"source_bytes":5914451,"years":{"1998":28,"1999":41,"2000":45,"2001":49,"2002":32,"2003":36,"2004":30,"2005":22,"2006":24,"2007":21,"2008":27,"2009":22,"2010":27,"2011":23,"2012":18,"2013":16,"2014":33,"2015":30,"2016":28,"2017":28,"2018":26,"2019":24,"2020":19,"2021":22,"2022":3,"2025":4,"2026":4},"kinds":{"beta":33,"hotfix":101,"live":542,"news":6},"categories":{"audio-graphics":154,"beta":33,"bug-fixes":458,"classes":346,"expansions":340,"items":454,"pvp":61,"quests-events":457,"servers":342,"spells-aa":419,"tradeskills":212,"ui":323,"zones-npcs":471}},"provenance":{"supplied_directory_name":"patcheq","config_sha256":"30b1d69f81b63d9a64cd2047ea3d905ed6ead76f64947f3c7f58d6e6689185c9","note":"Files are recursively inventoried. 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Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM"},{"character_count":1417,"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM"},{"character_count":1440,"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM"},{"character_count":1439,"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM"},{"character_count":1271,"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM"},{"character_count":1343,"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM"},{"character_count":1242,"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM"},{"character_count":1475,"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM"},{"character_count":1370,"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM"},{"character_count":1205,"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM"},{"character_count":1291,"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM"},{"character_count":1403,"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM"},{"character_count":1373,"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM"},{"character_count":1155,"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM"},{"character_count":294,"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 PM"}],"status":"text","text_character_count":18812},"semantic_extraction":{"schema_version":1,"source_filename":"Patch_Summaries.pdf","source_sha256":"4ede7d6378cc5aa1ea1d7dee496df7464387700497f925969c8f16cfe80bdbdc","title":"ZAM EverQuest Patch Highlights","coverage_note":"Curated highlights spanning April 1999 through June 2007; supplemental to the canonical patch records.","page_count":15,"pages":[{"page":1,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\neverquest.allakhazam.com\nPatch History :: EverQuest :: ZAM\n16-20 minutes\nNote: Patches from 2007 and later can be found in the News\nArchives\nAre we missing an earlier patch? Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM","character_count":1066},{"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM","character_count":1417},{"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM","character_count":1440},{"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM","character_count":1439},{"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM","character_count":1271},{"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM","character_count":1343},{"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM","character_count":1242},{"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM","character_count":1475},{"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM","character_count":1370},{"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM","character_count":1205},{"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM","character_count":1291},{"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM","character_count":1403},{"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM","character_count":1373},{"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM","character_count":1155},{"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 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text","warnings":[],"role":"supporting archive material","description":"The supplied corpus README, retained even though its stated end date predates files present in the archive.","adapter_metadata":null,"corroborating_unmatched_occurrences":0}]},"patches":[{"patch_date":"2003-08-28","effective_date":"2003-08-28","display_date":"August 28, 2003","title":"August 28, 2003","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"}],"sections":[],"change_count":7,"word_count":165,"summary":"Two Bastion of Thunder keys and one key in the Plane of Air that were supposed to open up a location for your entire group were only taking the key holder. We have fixed that problem. Also, the Enchanted Ring of Torden will now attach to your key ring the next time you use it. The \"base\" population…","content":"- Two Bastion of Thunder keys and one key in the Plane of Air that were \nsupposed to open up a location for your entire group were only taking \nthe key holder. We have fixed that problem. Also, the Enchanted Ring of \nTorden will now attach to your key ring the next time you use it. \n\n- The \"base\" population in the Tower of Solusek Ro now has the ability \nto summon. Please be aware of this the next time you enter the tower of \nthe god of flame. \n\n- We have corrected a pathing issue in South Karana that was causing \nthe NPCs to all travel to the same point. \n\n- Cloth caps will no longer drop off NPCs in Siren's Grotto. \n\n- We have reduced the number of characters in a raid required to access \nthe Plane of Time from 40 to 18. \n\n- The Burrower has been modified back to its original difficulty. \n\n- A tether has been added to Fennin Ro.","content_hash":"1694e2887fd934d5c1933039d82c2472707f337246cd20d4f2e65a99f679ca28","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 28, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"2f0fc81dc690d64e8ab81f4a1acc050f478b294cd6b0e7a41cc311567902292e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":529692,"item_index":null,"heading":"August 28, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"921fd1cb329e702cdf503f9a99deed23cf2736f8ac61117ee5a6502a6306c70e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":545739,"item_index":null,"heading":"August 28, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"58a4bc6d8422a0eb3e831fe30f9b9d4e9c2a8d50af3481350afe8cabc16a5bab","filename":"patches-2003-2.txt","adapter":"text","source_offset":28413,"item_index":null,"heading":"August 28, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-08-28-1","id":"2003-08-28-1"},{"patch_date":"2003-08-26","effective_date":"2003-08-26","display_date":"August 26, 2003","title":"August 26, 2003","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Zone Revamps","Interface","Alternate Advancement","Spells","Zones and Quests","New Player Improvements","Misc","UI Files","Changed","New","Removed"],"change_count":50,"word_count":1428,"summary":"Zone Revamps ** The Deep, Charasis (Howling Stones), Dragon Necropolis, Siren's Grotto, The Hole, The City of Mist, and The Accursed Temple of Cazic- Thule have been partially revamped. Gameplay in these zones has been improved, based on feedback from players and careful review of the content. The…","content":"** Zone Revamps ** \n\n- The Deep, Charasis (Howling Stones), Dragon Necropolis, Siren's \nGrotto, The Hole, The City of Mist, and The Accursed Temple of Cazic-\nThule have been partially revamped. Gameplay in these zones has been \nimproved, based on feedback from players and careful review of the \ncontent. The changes are not dramatic, but make these zones more \nentertaining to play in. \n\n- The Plane of Mischief, home of the trickster Bristlebane, has \nundergone an extensive revamp. As one of the most unusual places to \nvisit in EverQuest, this zone is a very interesting challenge, if you \nhave a sturdy funny bone. The improved zone is now available on \nStormhammer. \n\n- The Greig's End revamp is now available on the Live servers. The \nredesign includes new encounters, items, traps, and events that make \nthe zone a challenge for the experience group, with plenty of events \nfor a raid group. \n\n** Interface ** \n\n- /memspellset # - Using this command memorizes one of your saved spell \nsets. # is the number or name (or shortened name) of the spell set you \nwish to memorize. Note that if you use a shortened version of the spell \nset name, it will match the first spell set that has those characters, \nso /memspellset Dots will find your \"Dots and Charms\", or \"Dots\", or \n\"Dotsandstuff\" - whichever shows up first on your list. \n\n- A Platinum slot has been added to the shared bank to make \ntransactions between characters on the same account more convenient. \n\n- Clip Plane - The clip plane slider should work more reliably now. \nWhere before it may not have done anything until lowered to a very low \npercentage, now the slider should have an effect at any setting. \n\n- Filters for your own pet's messages have been added. Your own pet's \nattacks are no longer subject to the Other Attacks/Misses filters. On \nthe options screen there is now a separate button for filtering YOUR \nPet attack messages. Also, the ability to redirect your pet attack \nmessages to any chat window has been added to the chat window context \nmenus. \n\n- /random messages can now be sent to any chat window you'd like. There \nis no option to filter these messages, however, to prevent any loss of \nthe information in cases where it is needed (meaning, people can't \nclaim that they didn't see the /random that they lost just to force a \nre-roll). \n\n- The Journal Window has been changed to make it easier to use and \nunderstand. We've merged the the two information windows into a single \nwindow. \n\n- Fixed a bug in the Looking for Group window. The Get Matches button \nshould no longer grey out at inappropriate times. \n\n- The Bad Word Filter now filters chat channel text as well as other \ngame text. \n\n- To make things a little more logical, the /inspect command will allow \ncharacters to inspect interactive objects for LDoN, and /toggleinspect \nallows you to toggle on or off the ability to inspect other player \ncharacters using the mouse. \n\n** Alternate Advancement ** \n\n- Purify Soul reuse time reduced from 72 minutes to 30 minutes. \n\n- Divine Resurrection reuse time reduced from 36 hours to 18 hours. \n\n- Celestial Regeneration reuse timer reduced from 72 minutes to 15 \nminutes. We have increased the duration from 24 seconds to 48 seconds, \nadjusted the amount healed, and made this a group effect. \n\n- Celestial Renewal duration increased from 24 seconds to 48 seconds, \nadjusted the amount healed, and this has become a group effect. \n\n- Harmtouch has been fixed. There was a problem with the timer for \nHarmtouch that would make it appear to reset when the character was \nlogged out, even though it does not reset until the appropriate amount \nof time has passed. \n\n- Summon Death Charger and Summon Holy Steed have been fixed. We fixed \na bug that caused these abilities to fail until the character zoned or \nlogged out. \n\n- Endless Quiver no longer grants an endless supply of thrown weapons, \nonly arrows. \n\n** Spells ** \n\n- Unswerving Hammer of Faith has had its mana cost reduced from 250 to \n175. \n\n- Divine Barrier no longer has a damage shield component and has gained \nthree times the healing effect. \n\n- Celestial Remedy has had its mana cost lowered from 190 to 150. \n\n- A targeting issue with pets is now fixed. There was a bug that caused \npets to be untargetable with the F1 key and with pet spells that target \nthe pet automatically. This was happening only if a pet was summoned \nand then a mount was summoned. \n\n- AE Rain Spells were resisted 100% of the time when an NPC was above \nlevel 20 and had less than 10% of its hit points left. This will no \nlonger happen. \n\n- Eye of Zomm would cause a player's pet to kill itself if that pet was \ncommanded to kill the owner's Eye. This has been corrected. Also, the \nEye no longer moves at incredible speed under water, but they can now \nswim up and down in water. \n\n- PBAoE Songs no longer prevent a bard from singing if used while the \nbard has himself targeted. \n\n- Illusions can once again be cast on others while the caster is on a \nmount. \n\n- When Invisibility drops due to looting a corpse, the player will be \ninformed that their invisibility has dropped. \n\n- Pets no longer break enthrall. \n\n- Armor of the Zealot will no longer be overwritten by Focus of Soul \nand Focus of the Seventh. Blessed Armor of the Risen and Ancient: High \nPriest's Bulwark will no longer be overwritten by Focus of Spirit or \nKhura's Focusing. Also, Pact of Hate and Call of Darkness should stack \nproperly (meaning that they won't stack). \n\n- Illusion: Guktan was fixed on all servers a little while ago. We just \nwanted you to be aware that the spell will make the target look like a \nGuktan, not a male human. \n\n** Zones and Quests ** \n\n- Bazaar - We have increased the limit on the number of traders in the \nbazaar. We fixed an issue that would cause the \"Begin Trader\" button to \nbe disabled if a player tried to use it when the maximum number of \ntraders was reached. And the \"Held\" slot option was removed from the \nsearch, since it is not a valid option. \n\n- The Coirnav Encounter has been modified to respawn faster when the \nencounter is failed badly (if the attempt fails to reach a certain \ndepth in the encounter). \n\n- The Illusion: Guktan quest had some issues. We have addressed them. \n\n** New Player Improvements ** \n\n- After creating a new character, that character is the default \nselection on the character select screen. \n\n- At character creation, left-clicking on an attribute displays text \nthat explains what that attribute is important for. Right-clicking \nallocates the maximum possible points to that attribute. \n\n- To help reduce clutter for the new player, the Story window no longer \npops up when a player first logs in. \n\n- When a context Tip window pops up, if the Tip of the Day is still \nopen, the Tip of the Day window will close. Again, this is to help \nreduce the clutter. \n\n- We've change the name of the \"Camp\" button in the Actions window to \n\"Camp (Exit)\" for clarity. \n\n- The Inventory Tip window now explains how to read books and notes, \nhow to give/trade items with NPC's, and how to scribe spells. \n\n- We've added a text message on the screen to inform players when they \nare loading a zone, and what zone they are about to enter. \n\n- Added numeric background to buttons in the Hot Button window to make \nit easier to tell which button corresponds to which number key. \n\n- The Mousewheel zoom is now enabled by default. \n\n- New installations of EverQuest will default to 1024x768 resolution. \n\n** Misc ** \n\n- Fixed a bug that caused some equipment to be invisible on characters \ncreated recently (since our update on August 6th). \n\n- Luclin elemental models will now display if selected, regardless of \nother settings for Luclin models. You can turn these models on with no \nother Luclin models active, and you will see the Luclin elemental. \n\n- Hitting cancel on a trade window or using the /consent or /deny \ncommands will now only send you one message, not two. \n\n** UI Files ** \n\n* Changed * \n\nEQUI_BankWnd.xml \nEQUI_BigBankWnd.xml \nEQUI_OptionsWindow.xml \nEQUI_ActionsWindow.xml \nEQUI_JournalNPCWnd.xml \nSIDL.xml \nEQUI_Animations.xml \nEQUI_HotButtonWnd.xml \nEQUI.xml \n\ndragitem26.tga \n\n* New * \n\ndragitem27.tga \nwindow_pieces06.tga \nwindow_pieces07.tga \n\n* Removed * \n\nEQUI_JournalTextWnd.xml","content_hash":"f561c8b2bf09bde27ed9f0dba082f99ffd0ab724f7684939b23bbcda3d6faead","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 26, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8ffc0fe84009e649bd07ed5ceaf0558a8f0fae3fa49307f01dbee98beb83e687","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":521343,"item_index":null,"heading":"August 26, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d75e30a74267ff0feb624d1c18352dce28ab8c8a9aacda2c5cf148747f24a895","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":537293,"item_index":null,"heading":"August 26, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6c110efffbf22ffb9235169311dd4355066446f24fb7840e7161089b93881c4a","filename":"patches-2003-2.txt","adapter":"text","source_offset":19967,"item_index":null,"heading":"August 26, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-08-26-1","id":"2003-08-26-1"},{"patch_date":"2003-08-19","effective_date":"2003-08-19","display_date":"August 19, 2003 10:00 pm","title":"August 19, 2003 10:00 pm","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"expansions","label":"Expansions"}],"sections":["Lost Dungeons of Norrath Downloads","the files in a few easy steps"],"change_count":6,"word_count":307,"summary":"Lost Dungeons of Norrath Downloads ** If you ever plan on ordering or buying Lost Dungeons, we recommend starting the downloads now. You can start downloading files *before* you make any decision to pre- order the expansion! We have been introducing the LDoN files in small bits for several days…","content":"** Lost Dungeons of Norrath Downloads ** \n\nIf you ever plan on ordering or buying Lost Dungeons, we recommend \nstarting the downloads now. \n\nYou can start downloading files *before* you make any decision to pre-\norder the expansion! \n\nWe have been introducing the LDoN files in small bits for several days \nnow. This is the most convenient way for you to get the files you'll \nneed for the new expansion. \n\nWhether you plan on ordering the expansion online, or buying it in the \nstore, or are even thinking that you might buy it sometime later on, \nyou'll have a much easier time if you get the downloading out of the \nway in our daily LDoN pre-downloads. \n\nAs with all expansion releases, the downloaders will likely be very \nbusy on the first day. Even if you buy the CD, you'll still need to \nwait through a small download on launch day. \n\nWe recommend beating the launch-day rush and downloading as much as you \ncan, as early as you can. It will get you online and into the game that \nmuch faster. \n\nThe easiest way to begin downloading the files is to click yes when the \ndialogue box pops up asking you if you'd like to incrementally download \nLDoN. \n\nIf you've already told that dialogue never to appear again, you can get \nthe files in a few easy steps: \n\n- Run EverQuest from your Start menu or Desktop shortcut as normal. \n- Click the Advanced button \n- Click the checkbox next to Lost Dungeons of Norrath \n- Click Save \n- Click Download \n\nThis will catch you up on the downloads you have missed, and will \nupdate you as we continue to add files. This will make your download \nmuch smaller the day LDoN launches, or the day you purchase the digital \nversion of the expansion. \n\n\n- The EverQuest Team","content_hash":"e92045683fb93ed849a82aec835e50fc66bd38f55f2d213d3cce95b02237f2c0","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 19, 2003 10:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"dca131ee2f4efd04f983d2f9cad00c1dfbf2e93f36faf41fe918960ece9cbbbc","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":519568,"item_index":null,"heading":"August 19, 2003 10:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"2c83167a002a9da37d25e9f0cf4ffec83b83ac36402d905840f69d13024efbb7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":535422,"item_index":null,"heading":"August 19, 2003 10:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"4e5e75af29baa8b1a143bb7191438270b44cb1d0a39b036e6bd28bc4f08a01a4","filename":"patches-2003-2.txt","adapter":"text","source_offset":18096,"item_index":null,"heading":"August 19, 2003 10:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-08-19-1","id":"2003-08-19-1"},{"patch_date":"2003-08-07","effective_date":"2003-08-07","display_date":"August 7, 2003 7:30 pm","title":"August 7, 2003 7:30 pm","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Lost Dungeons of Norrath Adventures"],"change_count":0,"word_count":478,"summary":"Lost Dungeons of Norrath Adventures ** The Lost Dungeons of Norrath is our largest expansion to-date, featuring the most content ever delivered in an EverQuest expansion. The Lost Dungeons expansion features 48 new dungeons that span the old world of Norrath, focusing on several long lost…","content":"** Lost Dungeons of Norrath Adventures ** \n\nThe Lost Dungeons of Norrath is our largest expansion to-date, \nfeaturing the most content ever delivered in an EverQuest expansion. \nThe Lost Dungeons expansion features 48 new dungeons that span the old \nworld of Norrath, focusing on several long lost locations, including \nthe Rujarkian Hills and Deepest Guk. Encounter never before seen \nmonsters that prowl the halls of these dungeons, waiting to challenge \nany explorer brave enough to venture in. \n\nIn this expansion, players are introduced to several exciting new \nconcepts in adventuring through the world of EverQuest. After joining \nthe Wayfarers Brotherhood, you and your group undertake perilous new \nadventures into the recently unearthed Lost Dungeons of Norrath. These \nnew adventures offer many benefits, including a clearly defined goal, \nthe ability to play and make progress in a couple hours per adventure, \nand the confidence that you can set a time to meet your friends and \nhave a dungeon fully available for you right away - no competition and \nno waiting! \n\nAdditionally, one of the most important gameplay improvements we've \nmade in Lost Dungeons of Norrath is the introduction of personalized \ndungeon adventures for single groups. When you and your group receive \nan adventure, you're provided with a full dungeon exclusively for your \nown use. There's no need to worry that you're competing against others \nto reach the same goal, or that someone might already be camping there. \nAll the focus is on having fun, which allows you to get lost in the \nadventuring and fighting to accomplish your objective. The challenge is \nthe dungeons themselves - if you can best the Lost Dungeons, you \ndeserve the rewards. \n\nLost Dungeons of Norrath breaks the mold of traditional zones by \nallowing every zone in the expansion to provide adventures for all \ngroups between levels 20 and 65. Each time you embark on a new \nadventure, you're sent to one of 48 distinct dungeon zones, each \ncustomized with challenging monsters and traps tailored to the level of \nyour group. This means, as long as you're over level 20, you'll have 48 \nchallenging new dungeons to explore and conquer! \n\nBeyond the hundreds of single-group adventures in the Lost Dungeons \nexpansion, you can also join up to 36 of your friends for powerful raid \nencounters! Take part in several new raids that you can do on your own \nschedule, with no competition or racing against other guilds. Set up \nraiding times that are convenient for you and your friends, with the \nknowledge that the dungeon will be there waiting for you when you log \nin! \n\nThe Lost Dungeons of Norrath expansion will redefine EverQuest by \nproviding an enormous amount of adventuring possibilities, with the \naddition of massive amounts of content to the game - far more than any \nprevious expansion. \n\nPre-order yours today by pressing Pre-order at the server select \nscreen, or at https://store.station.sony.com!","content_hash":"6cc696151a56bca3e06e6ae852c676ad3603fc808ebc849dbc3ae997158021f3","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 7, 2003 7:30 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"9ef1077ca042b5cab03d99e51efed27c9e39409f3ad048357da15d9e8dc1efe5","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":516536,"item_index":null,"heading":"August 7, 2003 7:30 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e291c791ee49a0ee5d3a76ec34927890b201723ae1740b6f0b27266ba478201b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":532293,"item_index":null,"heading":"August 7, 2003 7:30 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a3becf49f10b2da8aea8a8db170ef92b17ba86746db6cd0d5917c193d9b47de4","filename":"patches-2003-2.txt","adapter":"text","source_offset":14967,"item_index":null,"heading":"August 7, 2003 7:30 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2003-08-07-2","id":"2003-08-07-2"},{"patch_date":"2003-08-07","effective_date":"2003-08-07","display_date":"August 7, 2003 3:00 am","title":"August 7, 2003 3:00 am","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"}],"sections":["Items","Events"],"change_count":4,"word_count":59,"summary":"Items ** Ghaib's Flame-Forged Longsword will no longer give an out of charges message. Shinai of the Ancients has had its delay lowered to 20. Elemental and bane damage weapons are once again working correctly. Events ** Caverns of Exile - An event NPC who was doing too much damage has been…","content":"** Items ** \n\n- Ghaib's Flame-Forged Longsword will no longer give an out of charges \nmessage. \n\n- Shinai of the Ancients has had its delay lowered to 20. \n\n- Elemental and bane damage weapons are once again working correctly. \n\n** Events ** \n\n- Caverns of Exile - An event NPC who was doing too much damage has \nbeen corrected.","content_hash":"ebdc22365b350f76b0cd171deca582732a1e1f92fa95449b4f3f051449069ff0","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 7, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"177027ff0631e20e363df4bf16a2c31c0ced83b657bcd1db58698a39e3b10c77","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":516145,"item_index":null,"heading":"August 7, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"b3dac96bca31eff3ee447652edc6a7325eb48c97d44bce2ebd60f062612dc384","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":531805,"item_index":null,"heading":"August 7, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"22f24f616ce7707e1d0680bf891050199117ae8e1986be1a04a41f47b8334ad3","filename":"patches-2003-2.txt","adapter":"text","source_offset":14479,"item_index":null,"heading":"August 7, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-08-07-1","id":"2003-08-07-1"},{"patch_date":"2003-08-06","effective_date":"2003-08-06","display_date":"August 6, 2003 3:00 am","title":"August 6, 2003 3:00 am","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["New Adventure in Lavastorm!","Spells","Items","Trade Skills","Quests and Zones","Miscellaneous","Fan Faire"],"change_count":18,"word_count":728,"summary":"Note: Some internal data restructuring created a delay in the introduction of the new platinum slot in the shared bank and the new text filters. We will bring those to the Live servers as soon as we can. New Adventure in Lavastorm! ** In the depths of the Lavastorm Mountains there is only one…","content":"Note: Some internal data restructuring created a delay in the \nintroduction of the new platinum slot in the shared bank and the new \ntext filters. We will bring those to the Live servers as soon as we \ncan. \n\n** New Adventure in Lavastorm! ** \n\nIn the depths of the Lavastorm Mountains there is only one ruler. But \neven his burning breath and power have their limits. Rumor has it that \nthere is wealth and danger in locations even further below the boiling \nlands than Lord Nagafen can reach. These tales have been spreading like \nripples on a calm lake, and their point of origin appears to be an \nupstart barbarian named Morden. Some say that he's already delved these \nfabled caverns and taken what there was of value. Other say that he \ncouldn't have carried it all off by himself. But most say that he's a \nrogue, a teller of tales, and not to be trusted. Will you discover the \ntruth and brave the heat, or will you sit beside your cozy campfire and \nlisten to stories? \n\nThis new adventure zone will only be around for a while, so you may \nwant to visit soon. \n\n** Spells ** \n\n- Summoned Burning Affliction focus items added - Mages have four new \nspells, Summon Wooden Bracelet, Summon Stone Bracelet, Summon Iron \nBracelet, and Summon Steel Bracelet. The bracelets summoned provide the \nBurning Affliction effect for DoT spells. \n- Summoned container spells updated - The Quiver of Marr, Bandoleer of \nLuclin and the Pouch of Quellious now appear filled with the \nappropriate item (for example, the Quiver of Marr now appears with six \nstacks of arrows). Also, these items should all be exactly the same, so \nthe quiver function should work properly. \n- Mass Enchant spells corrected - The mass enchant spells for \nAdamantite, Brellium, Mithril and Steel now create the 5 enchanted \nblocks that they should. \n- Illusion: Guktan is available - This is an illusion spell for the new \nFroglok models. \n- Illusion: Scaled Wolf is available - This is an illusion spell for \nthe Scaled Wolf seen in Kunark. \n- Tiny Companion - The spell scroll for this spell is no longer No \nDrop. \n- Dooming Darkness no longer overwrites Cascading Darkness. \n\n** Items ** \n\n- Moss Covered Hood - This item can now be equipped by all classes. \n- Silk String - This item is now stackable. \n\n** Trade Skills ** \n\n- New Fletching recipes added - We've added several new Karana-only \nfletching recipes to help round out that skill. \n\n** Quests and Zones ** \n\n- Halls of Betrayal - Corrected an error with some of the quest item \ndrops in this zone. \n- Plane of Time - The events in Plane of Time B now remember the \nprogress your raid has made through the zone when you leave and will \nrestore you to the same state when you return. \n- Kagazz will respond when you ask him about fasteners. \n- Experience in city zones updated - Some time around the release of \nPlanes of Power we reduced the experience gain in some city zones. The \nexperience gained from quests in those zone has been increased. \n- Ogre newbie quests - Added a weapon quest for young ogres. \n- Iksar Necromancer Spell Vendors - The Iksar necromancer spell vendors \nhave moved and are a lot closer to the necromancer guild. This should \nmake it easier for new necromancers to find these vendors and will \nhopefully boost their sales. \n\n** Miscellaneous ** \n\n- Spell book bug - Corrected a bug that was causing characters to be \nrandomly forced to stand up when in their spell book. \n- Client crash information - If your game crashes on the client side, a \ndialogue box will come up asking if you'd like to send us the \ninformation about the crash. This information may help us pinpoint \nproblems and make it easier to fix them. Only information relevant to \nthe crash, your character name, server name and the zone you were in \nwill be sent. \n\n** Fan Faire ** \n\nChicago Fan Faire is sneaking up on us! The Chicago event will be held \nSeptember 26-28th, and the last day to guarantee your spot at the event \nby pre-registering is September 8th. To reserve your spot and pre-\nregister, or to simply get more information, please go to \nwww.everquest.com/fanfaire. See you in Chicago!","content_hash":"43430add3f4d25d91abccc8a478b5b586c86afe109342705a6016217e79d15c6","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 6, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"9e828d59b748d97be68f31ca44bea7d0c9f629749d1d00a9f74d6821ad476134","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":511435,"item_index":null,"heading":"August 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"2bbb723db717c6498adb4deeb28dc5ef65a4f093fbbc573e4dd6af78cc41d2d4","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":526901,"item_index":null,"heading":"August 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1dd97747eb7300a69bc922e70dcbb38c7c5daca593d77b93a9b781062690b9d3","filename":"patches-2003-2.txt","adapter":"text","source_offset":9575,"item_index":null,"heading":"August 6, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2003-08-06-2","id":"2003-08-06-2"},{"patch_date":"2003-08-06","effective_date":"2003-08-06","display_date":"August 6, 2003 12:00 pm","title":"August 6, 2003 12:00 pm","year":2003,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"}],"sections":["Live Update Addendum"],"change_count":2,"word_count":82,"summary":"Live Update Addendum ** Just a brief update, as we'd like to get the word out quickly. Two issues with items being sent to the live servers have been discovered. Both will be fixed in another update at 3:00am. Weapons that have \"special\" types of damage, such as elemental and bane damage, are not…","content":"** Live Update Addendum ** \n\nJust a brief update, as we'd like to get the word out quickly. Two \nissues with items being sent to the live servers have been discovered. \nBoth will be fixed in another update at 3:00am. \n\n- Weapons that have \"special\" types of damage, such as elemental and \nbane damage, are not working properly. \n\n- A planned upgrade to the Shinai of the Ancients that is presently on \nthe Test Server did not make it live as intended.","content_hash":"3a78f8de514a5268d8162f155916d6baebb92ad637ba6bb656e01d81f6cbd5a1","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 6, 2003 12:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0663541e74e112aa0f0a5bba74c9ef6d305121fc228b1b0ef5faee4108c4cc01","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":515630,"item_index":null,"heading":"August 6, 2003 12:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d0b2f03ea2dd6634b076b155b0a30948d8a45d28a6a3327dcb6b62db9bf05cfc","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":531193,"item_index":null,"heading":"August 6, 2003 12:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f5c317161fa22bc1b2fc5ccf05b651cfc75e48aa22d9ae44026bacf3680b9d73","filename":"patches-2003-2.txt","adapter":"text","source_offset":13867,"item_index":null,"heading":"August 6, 2003 12:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-08-06-1","id":"2003-08-06-1"},{"patch_date":"2003-07-10","effective_date":"2003-07-10","display_date":"July 10, 2003","title":"July 10, 2003","year":2003,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Information Gathering","Zones","Tradeskills","Spells","Items","Quests","Alternate Advancement","Skills","Interface","Miscellaneous","changed"],"change_count":45,"word_count":1519,"summary":"Information Gathering ** You will soon notice a new dialogue box appear when you log in (it appears after logging in three times to prevent spam for new players). We are asking you to let us gather a bit of information about your computer that will help us build the future of EverQuest. The…","content":"** Information Gathering ** \n\nYou will soon notice a new dialogue box appear when you log in (it \nappears after logging in three times to prevent spam for new players). \nWe are asking you to let us gather a bit of information about your \ncomputer that will help us build the future of EverQuest. \n\nThe important thing here is that you can say no and we won't gather any \ninformation. \n\nIf you do accept, we'll gather CPU, RAM and video card information to \nhelp us evaluate and improve EverQuest. If you agree and then change \nyour mind later, you can disable the feature under the Options tab \n(Alt-O) and then the General tab in game. \n\nSo when you see the new dialogue box appear, please read it over \ncarefully and click whichever answer you feel most comfortable with. \n\nThanks. \n\n** Zones ** \n\n- Droga and Nurga moving to Live servers - These zones were revamped \nand sent to Legends, and now they are moving to the Live servers. This \nis a great chance to revisit these zones. \n\n- Chardok - Treachery and lies are not uncommon in the court of the \nOverking. But there are some unusual rumors being told by some unusual \nadventurers. Some say that there is strife within the council of the \nOverking, and that heroes may find adventure there while that strife \nlasts. OOC: We're introducing a new zone and a new zone type. The Halls \nof Betrayal is a \"pocket zone\", and new type of zone for EverQuest. It \nwill exist for a short time to be part of the storyline, and then will \nbe gone. So if you're going to see it, now is the time. \n\n- Grieg's End revamp going to Legends - The redesign includes new \nencounters, items, traps, and events that make the zone a challenge for \nthe experience group, with plenty of events for a raid group. \n\n- Plane of Earth B - we have removed the Call of the Hero restrictions \nin this zone. \n\n- Rallos Zek - the Warlord will now kick anyone out of the zone that is \non his hate list and is not in a valid raid greater then 20 people in \nsize. This should prevent single players being able to attack him and \ngrief other players who are making a valid attempt at him. This is in \naddition to the previous limitations of having only one raid allowed to \nattack him at any given time. \n\n- Increased Experience - We have increased the experience modifier in \nthe Tower of Solusek Ro, Halls of Honor, The Temple of Marr, and the \nLair of Terris Thule. \n\n- Bastion of Thunder - The mini-bosses in Bastion of Thunder no longer \nspawn immediately after the zone comes up. \n\n** Tradeskills ** \n\n- Tradeskill chance of failures changed - The higher your skill is over \nthe trivial of the combine, the less likely you are to fail with a \ncombine. This is a reduction on the chance to always fail. \n\n- Stackable - Ice Burrower Silk, Pie Tins and Muffin Tins are now \nstackable. \n\n** Spells ** \n\n- New Imbue, Enchant, and Thicken spells - New Imbue, Enchant, and \nThicken spells have been added that create five magical items rather \nthan just one. These spells require five components and take longer to \ncast and use more mana. \n\n- Damage Over Time Spell Foci - Extended Affliction has been changed to \nBurning Affliction, which causes DoT spells to do more damage instead \nof having a longer duration. \n\n- Enthrall spells - Enthrall spells will not un-stun the target when \nthey wear off if there are other enthrall spells on that target. Also, \nwhen an enthrall spell breaks due to damage it will now remove all \nEnthrall spells, not just the first one it finds. \n\n- Ferocity - We have removed the component requirement for Ferocity. \n\n- Kindle - We have added a new Magician spell to the game called \nKindle. \n\n- Force of Akera - We have added a new Paladin spell to the game called \nForce of Akera. \n\n- Burnout V - this spell should now stack with the Shielding line of \nspells. \n\n- New Spell levels for Clarity line - Boon of the Clear Mind is now a \nlevel 44 spell, Clarity II is now a level 52 spell and Gift of Pure \nThought is now level 56. \n\n- Area of Effect spells - AoE spells that do not affect your group in \nPvP no longer affect your Raid in PvP either. \n\n- Direct Damage spell messages - Striking the killing blow with a \ndirect damage spell will no longer show a double cast on the spell \nmessage. \n\n- Target Group Buff - TGB will no longer work with any illusions. \n\n- Illusion - With Permanent Illusion, Levitation effects will no longer \nbe stripped when zoning and gnome enchanters with a large-size illusion \nwill no longer return to gnome size after zoning. In general, \ncharacters that are under the effect of a size-changing illusion should \nbe seen properly by everyone. \n\n- Song Spam - Bards should see less spam when they hit low level PCs \nwith their high level songs. \n\n- Treeform - This spell should now work in Luclin outdoor zones. \n\n- Draught of Lightning - We have added a new Wizard spell to the game \ncalled Draught of Lightning. \n\n** Items ** \n\n- Bards Using Components - Bards using right-click items with a casting \ntime greater than 0 will now expend any required components. \n\n- Ornate Armor Molds - These molds are more readily available. \n\n- Spellshield - Spellshield items now reduces spell damage by a \npercentage rather than a fixed amount. \n\n- Strikethrough and Stun Resist - You will now receive a message when \nStrikethrough and Stun Resist work. \n\n** Quests ** \n\n- Newbie Quests - Erudites, Trolls, Ogres and Barbarians now have \nquests in their newbie areas similar to those implemented for all other \nraces. This completes the updated newbie quests for all races. \n\n- Seana and Stefan Marsinger - These two will be clearer when giving \ntheir quest requests, and will return them if you hand them to the \nwrong Marsinger. \n\n- Bors Wharhammer - He will be checking level instead of flags as a \nrequirement for his quests to bring him in-line with the flag removals \nfor the lower tier planes. \n\n** Alternate Advancement ** \n\n- Frenzied Burnout - this ability has been changed to better stack with \nthe Burnout spells. The attack speed portion of the spell has been \nreduced in percentage (it hastes the pet much less), but changed to a \n\"bard\" haste which will stack with Burnout V. The strength bonus has \nalso been decreased but made to stack with that of Burnout V. \n\n** Skills ** \n\n- Sneak - Sneak will now work under water. \n\n- Instill Doubt - Instill Doubt will now work if the Monk is using his \nother skills. Previously, use of other skills such as a kick would \ncause Instill Doubt to fail. \n\n** Interface ** \n\n- Camera - We have added the ability to bind cameras to keys. This will \nallow players to hit one key to switch to a desired camera rather than \nhaving to cycle through the F9 camera chain. This can be changed in the \nOptions window (Alt-O) under the Keyboard tab (select \"camera\" from the \nlist). \n\n- Auto-inventory - Items right-clicked off your corpse will now be \nplace into your inventory in the correct order. \n\n- Spell Favorites - Creating a spell favorite name that matches a name \nthat already exists will cause the new favorite to be saved over the \nold (whereas before it would create a second list with the same name). \n\n- Random name generator - Asking for a name should no longer result in \na name that will be rejected due to duplication. Note: names can still \nbe rejected by GM's. \n\n- Bow Graphics - Bows that have been autoequipped will now display a \ngraphic. \n\n- Raids - The creation of a group will now work from inside a raid. \n\n- New Filters - We've added a Melee Warnings filter. It will filter out \n\"cannot see your target\" and \"cannot hit them from here\" messages, \nalong with other such melee warnings. \n\n- Spell category lists - We moved a few of the Necromancer spells \naround on the category lists (from right-clicking spell gems) to make \nmore sense. \n\n** Miscellaneous ** \n\n- Updated character creation descriptions - Right-clicking the class, \nrace or statistic buttons while in the character creation screen will \ndisplay a detailed explanation of the item clicked. \n\n- Clicking on corpses - Right-clicking on a PC corpse other than your \nown will no longer make a character visible. \n\n- Mounts - Fixed a bug with mounts showing up with incorrect Luclin \nmodel settings. Mounts should now only show up when the Luclin models \nfor the character race of the rider AND mounts/elementals are both on. \n\nAlso, as a heads up to players that have created their own user \ninterfaces for EverQuest, these are the interface files that we have \nchanged: \n\nEQUI_Optionswnd.xml \nEQUI.xml \nEQUI_charactercreate.xml","content_hash":"85bb488d73aa0267bd4310c3ab34249082685497fac8bbfb95875897e01a5c19","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 10, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a4331cc926160ba9a6f3bf3fcf7d99fd8da34452520b7deb61470389492bb71b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":502844,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3b409984e17af4f294935b53c17b5b726475785353c4537c948bf565a6474f3f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":518213,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2f1a54ba498007926cddf2299ac3fdfd97c34ca5d5e4297a1344a096fc7e028f","filename":"patches-2003-2.txt","adapter":"text","source_offset":887,"item_index":null,"heading":"July 10, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-07-10-1","id":"2003-07-10-1"},{"patch_date":"2003-07-01","effective_date":"2003-07-01","display_date":"July 1, 2003","title":"July 1, 2003","year":2003,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[],"sections":[],"change_count":0,"word_count":96,"summary":"Effective immediately, customers who reside within the European Union will be charged VAT equal to 17.5% of their subscription fees. To comply with changes in the law in the European Union, EverQuest subscribers who are residents of EU countries will be charged VAT equal to 17.5% of the…","content":"Effective immediately, customers who reside within the European Union \nwill be charged VAT equal to 17.5% of their subscription fees. \n\nTo comply with changes in the law in the European Union, EverQuest \nsubscribers who are residents of EU countries will be charged VAT equal \nto 17.5% of the subscription fees. These changes require that digital \nservices be taxed at the point of consumption , i.e. in your country of \nresidence. The countries currently covered by this policy are Austria, \nBelgium, Denmark, Finland, France, Germany, Greece, Ireland, Italy, \nLuxembourg, The Netherlands, Portugal, Spain, Sweden, and United \nKingdom.","content_hash":"008266133ea2f5b9e357f90e1f9c15a41506f8226eebb9fefe0c4f4336da3d27","source_files":["patches-2003-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 1, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"61d547c4b5172ad176f927df2e9a4c1091f6f263369c49309c3fbc1a9a418e77","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":502156,"item_index":null,"heading":"July 1, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c0a6720abdb61d18764bc6464d30c28dd778ba1e267c0a73caefd49469dd6bcd","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":517428,"item_index":null,"heading":"July 1, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"d06420dcae26e7b329006b02d39bf484ab52a0926ded69dedd5e96003375cdec","filename":"patches-2003-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"July 1, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-07-01-1","id":"2003-07-01-1"},{"patch_date":"2003-06-24","effective_date":"2003-06-24","display_date":"June 24, 2003","title":"June 24, 2003","year":2003,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":0,"word_count":64,"summary":"Stability - we have made some changes that should increase server stability. Pathing issues - Corrected some issues with pathing that were causing warping in the Halls of Honor and allowing NPCs to teleport to places that they shouldn't have (in Highkeep, for example). Also, creatures should no…","content":"Stability - we have made some changes that should increase server \nstability. \n\nPathing issues - Corrected some issues with pathing that were causing \nwarping in the Halls of Honor and allowing NPCs to teleport to places \nthat they shouldn't have (in Highkeep, for example). Also, creatures \nshould no longer spin after returning to their spawn points (this was \nmost noticeable with dragons and wurms).","content_hash":"f8e3e7777c1f3284c325ed62d64038824078e795d9218b436490a334606c3757","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 24, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"322701b3f0af65ca908c3843505769b650b2eff32bf9b071ddcec43f6ff107d0","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":501700,"item_index":null,"heading":"June 24, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"40fdd0016f6e7069a267036a4560e12f7bc96d46ab6f3247d62b5d67746f40c4","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":516806,"item_index":null,"heading":"June 24, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3972eac2b72827f6aa74ea8ea67a7edf31c0ba256a963c23a3e319af85b008c6","filename":"patches-2003-1.txt","adapter":"text","source_offset":107725,"item_index":null,"heading":"June 24, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-06-24-1","id":"2003-06-24-1"},{"patch_date":"2003-06-17","effective_date":"2003-06-17","display_date":"June 17, 2003","title":"June 17, 2003","year":2003,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":0,"word_count":41,"summary":"We have updated the Run, Walk and Turn animations for the Luclin models. As you can tell, new animations require a lot of data. We're sorry for the size of the update, but we think you'll like the changes. Thank you.","content":"We have updated the Run, Walk and Turn animations for the Luclin \nmodels. As you can tell, new animations require a lot of data. We're \nsorry for the size of the update, but we think you'll like the changes. \n\nThank you.","content_hash":"8820676930c86804e5cf86717c0e7e1344995d7758284f5ad946b8858a9c2c9b","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 17, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"39a467cc94d633bcb5477d5f288179a088db9ad412ab06243bf5ff3bfd9ff73e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":501427,"item_index":null,"heading":"June 17, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5938791335ecd5036898da0c789b3f9b44bf44d322a0de290f063781b0838608","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":516436,"item_index":null,"heading":"June 17, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"aedc6fec2cc22e8c836e1b40aca733737a1c76606660d0499183253e870f8c52","filename":"patches-2003-1.txt","adapter":"text","source_offset":107355,"item_index":null,"heading":"June 17, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-06-17-1","id":"2003-06-17-1"},{"patch_date":"2003-06-11","effective_date":"2003-06-11","display_date":"June 11, 2003","title":"June 11, 2003","year":2003,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Experience System Change - Grouping","Experience System Change - Level 60+","Interface","Spells","Zones","Items","Alternate Advancement","Quests and Tradeskills","Changes for New Characters","Miscellaneous","UI File Changes"],"change_count":56,"word_count":2931,"summary":"Experience System Change - Grouping ** We've made some improvements to the way experience is rewarded in EverQuest. These improvements are aimed at positively reinforcing the act of grouping. After all, this is a Massively Multiplayer game. Prior to this update groups gained a 2% to 20% experience…","content":"** Experience System Change - Grouping **\n\nWe've made some improvements to the way experience is rewarded in EverQuest. \nThese improvements are aimed at positively reinforcing the \nact of grouping. After all, this is a Massively Multiplayer game.\n\nPrior to this update groups gained a 2% to 20% experience bonus for \nhaving two to six members.\n\nAs of today this bonus has increased to range from 20% to 80% for \nhaving two to five members. When a group adds a sixth member, the 80% \nbonus remains, but the experience gained is only divided by 5 before \nbeing distributed. The sixth group member no longer causes the \nexperience gain to be divided by 6.\n\nPlanes of Power zones had an increased experience award above and \nbeyond those of most other zones. Because of these new dramatic \nimprovements to group experience gains, we will be reducing the zone-\nspecific experience bonus for Planes of Power zones a bit. As long as \ncharacter is grouped with at least one other in these zones, they will \nsee an improvement in experience gain over the old system. The one down \nside to the new system is that there will be a small decrease in \nexperience for those who do not group, and only for those who do so in \nPlanes of Power zones.\n\n** Experience System Change - Level 60+ **\n\nIn addition to the above changes, we have increased the range of NPC \nlevels that give a character experience after they reach level 60. This \nwill open up many of the \"old world\" zones to players previously \nrestricted to Planes of Power zones for experience gain. The range of \nNPCs that will be \"blue\" to a level 65 character has been increased as \nfar as level 50, with the \"light blue\" range extending to level 45. The \nbest experience gains, however, are still for fighting things around \nand above your level. This should open up areas for high level \ncharacters in groups and solo.\n\n** Interface **\n\n- Shared Bank Vault - We've added two shared bank slots to the \ninterface. These extra bank slots can be accessed by any character on \nthe same account and server. No-Drop and No Rent items can't be placed \nin these bank slots, and only one of any specific Lore item can exist \nin the shared bank at any time.\n\n- Spell Context Menus - This is a new interface menu that will make \nmemorizing spells less tedious. To access the spell menu, just right-\nclick an empty spell gem. This will open a list of spell categories. \nPoint your mouse at a category and a list of spells will be displayed. \nSelect a spell from that list to memorize it in that slot. Your \ncharacter will sit down, memorize the spell and stand back up.\n\n- Spell Favorites - Spell favorites are an easy way to memorize a full \nset of eight spells without the tedious book searching. Right-clicking \non the spellbook icon in your spell window will open up the spell \nfavorites menu. You will be able to save your current spell lineup as a \nfavorite, delete a favorite or memorize all the spells in one of your \nalready saved spell sets. You can save as many as ten sets of spell \nfavorites. As with the new spell context menus mentioned above, this \nwill not replace the spellbook, it is meant to make memorizing large \nnumbers of spells more convenient.\n\n- Spell Descriptions - We have expanded the spell description window. \nAlong with the information that has always been available, we have \nadded an explanation about what the spell does in general that includes \ndamage and duration when appropriate. You can see these new \ndescriptions by right-clicking and holding on the spell scroll, the \nspell gem in your Spells window, or the spell icon in your spellbook.\n\n- New Camera - We've added a new camera mode to the game. Lovingly \ndubbed the EQ Cam, it uses the mouse wheel to allow you to zoom away \nfrom your character into a \"chase\" camera. This only works from first \nperson mode (the default view). Using the mouse wheel you can determine \nthe distance of the camera from your character, or to zoom back into \nfirst person mode. When in the chase mode, mouselook turns the \ncharacter and camera together and you can change the pitch of the \ncamera using the mouse.\n\n- NPC Names - Many NPCs will be displaying additional titles to make it \nclearer what their job is. For example, an NPC that sells tailoring \nsupplies may have the title [Tailor Supplies] under their name. This \nwill help folks find the proper merchant. It's analogous to them \nhanging out their shingle.\n\n- Rare Character Select Crash - Using the arrow keys to try to change \nthe selected character at the character select screen when there were \nno characters on the account was causing people to crash out of the \ngame. That's fixed now.\n\n- Guild Message of the Day - Using certain HTML codes when setting up a \nGuild Message of the Day was causing all members of the guild to crash. \nWhile this may have been amusing for pranks on your guild, we still \ndecided to fix it.\n\n** Spells **\n\n- Spell level limits now enforced - Some high level spells cannot be \ncast on characters under a certain level. In the past a caster could \nget around this level restriction when casting a group version of a \nspell by targeting a higher level group member, and the spell would \ntake effect on the whole group, regardless of their level. That \nloophole has been closed. We're sorry if you have grown accustomed to \nthe system working this way, but those level restrictions are important \nto the integrity of lower level gameplay.\n\n- Incineration and Conglaciation of Bones - Both of these spells should \nnow crit and stack (when cast by different casters).\n\n- Divine Intervention - This spell should now be reporting the amount \nof healing it delivers.\n\n- Healing Messages - The target of a healing spell will now get a \nmessage telling them the caster's name and the amount of healing they \nreceive.\n\n- Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will \nnow be reported to the caster every time it does damage. These messages \ncan be filtered in the Options window.\n\n- Boon of the Garou - The level restriction for this spell has been \nremoved. We have also fixed a bug with the spell that would prevent it \nfrom being cast on target that are not on a horse if the enchanter is \non horseback (spell still cannot affect those on horseback).\n\n- Wake of Karana - To improve the usefulness of this spell, we have \nlowered the recast time from 90 seconds to 15 seconds.\n\n- Beastlord Warders - Beastlords will once again be able to summon \ntheir warders in the Plane of Sky. Sorry for the delay in getting this \none fixed properly.\n\n- Familiars - Familiars will no longer attempt to equip items. This was \ncausing them to try to wear weapons inside their heads, which probably \nisn't a good thing for them to do.\n\n- Spirit spell line - We have added +75 dexterity to the effects of \nSpirit of Flame, Spirit of Rellic, and Spirit of Snow.\n\n- Spell stacking and blocking - Changed the following spell lines to \ncause them to bounce off of each other. Each line should block \neverything from the other line, but still be overwritten by spells of \nthe same line.\n\nSpiritual Strength\nSpiritual Brawn\nSpiritual Vigor\n\nStrength of Tunare\nStrength of Nature\n\nBrell's Mountainous Barrier\nBrell's Stalwart Shield\nBrell's Steadfast Aegis\n\n- Translocation spells - Fixed a bug with translocation spells. If a \nsecond translocation spell was cast on a character before he had \naccepted the first, both would fail.\n\n- Spell casting pets - In the past, pets were restricted to casting \nspells of level 20 and below. We have given them access to higher level \nspells. You may want to be careful with them until you get used to \ntheir new abilities. \n\n- Drunken Riders - We fixed an odd bug that allowed people who were \nextremely drunk to cast spells without mana cost while on a horse. Yes, \ncrazy bugs like that actually happen. :)\n\n** Zones **\n\n- Droga and Nurga - The mines of Nurga have been inhabited by crafty \nGoblins and stolid Burynai for many long years, digging and slaving \naway under the earth. It's time to shake them up! The redesign for \nthese zones are now on the Legends server, Stormhammer. The mines of \nNurga are a fun zone for characters of levels about 40 to 55. The \nTemple of Droga accommodates characters around 50th to 65th level. Both \nzones will have some new events and quest, while retaining the distinct \nfeel of the zones.\n\n- Veksar - Since the rediscovery of the lands of Kunark, there have \nbeen rumors springing from the ancient lore of the Iksar. Most of those \nrumors remain unfounded, as gaining access to the lore of the insular \nIksar is no easy task. One of the most persistent legends is about a \ncity that lies buried under the Lake of Ill Omen. That city was called \nVeksar, and it is up to you to discover the tale of its fate.\n\n- Planes of Power access - Planes of Power has provided us with \nvaluable insight into the group and guild dynamics that are involved in \nlarge scale games. The way that we had expected guilds to advance \nthrough the story of Planes of Power has become a problem for some \nguilds as some members have fallen behind and found it difficult to \ncatch up. Obviously this was not our intention. We want people to play \nwith their friends and guild mates.\n\nTo correct this issue, we will be allowing characters to enter the \nfollowing Planes of Power zones by meeting a simple level requirement:\n\nLevel 55 and over\nPlane of Storms\nPlane of Torment\nPlane of Valor\nCrypt of Decay\n\nLevel 62 and over\nBastion of Thunder\nHalls of Honor\n\nCharacters that don't meet the level requirement may still enter these \nzones using the existing flags, and raids may still bring additional \nunflagged or lower level characters with them. All other planes with \nflag or story requirements for entry will still require those flags, \nand those flags can still be obtained as they always have.\n\nThis will make the majority of Planes of Power zones available to \ncharacters over the minimum level, and will allow their guilds to \ntravel and adventure together in the planes. We understand that those \nthat have already earned the entry flags for these zones have put some \neffort into that accomplishment. We will be giving a reward to those \nthat have done so, though you'll have to wait to see what that reward \nis.\n\nIf you have completed the requirements for flags for these zones, you \nmay wish to visit Gram Dunnar. Part of the reward for gaining entry \nflags is in the form of experience. \n\n+++ Before speaking to Gram Dunnar, be sure you have your experience \ndistribution set as you'd like it between standard and alternate advancement experience. +++\n\n- Great Divide - The Plane of Knowledge portal in the Great Divide will \nnow be available when the Ring War is in progress.\n\n- Bastion of Thunder - We have upgraded the loot available from many of \nthe mini-bosses in the Bastion of Thunder to make the reward more \ninline with the risk.\n\n- Sol Ro's Tower - They look like frogs, hop like frogs and now they \neven react to spells like frogs. Flame Frogs are now flagged as \nanimals.\n\n- Rallos Zek encounter - Rallos Zek will remove anyone from the zone \nthat attacks him if they are not part of the raid that has him engaged. \nEven in war, there are rules to be followed.\n\n** Items **\n\n- Tradeskill item flag - There is a new flag on items. When viewing the \ninformation about an item, if you see that it has a Tradeskill flag, it \nis an item that can be used in a tradeskill recipe. This isn't to \nclearly spell out every item that is used in every tradeskill recipe. \nThe intent is to assist those who are finding items that do not already \nhave an obvious use, by letting them know that the item is used in a \ntradeskill recipe, somewhere.\n\n- LoY \"Fine Steel\" - Many of the more commonly dropped weapons in the \nLegacy of Ykesha zones were a bit too powerful for the ease and level \nneeded to get them. Some of the most out of line items were the \nHarpoon, Luggald Trident, and Luggald Dagger. We've decided that it is \nnecessary to tune them down a bit.\n\n- The Hollow Acrylia Obelisk - This is the old Acrylia key. It has been \nchanged into a charm. This charm can be used by anyone, not just those \nthat own LoY.\n\n- Bows - The Longbow of the Grimlings and the Bow of Gloaming have both \nbeen given ranges. They can now be used properly.\n\n- The Burning Flame Shield - This item had the wrong resist modifiers. \nIt now has a +30 fire resistance and a -10 cold resistance.\n\n- Bazaar Search - Non-instrument items with instrument modifiers will \nnow show up in instrument type searches in the Bazaar.\n\n- Ornate Stone Medicine Totem - This item can now be equipped.\n\n- Storm Reaper Thorn Machete - This newbie Halfling quest weapon is now \nflagged as magical.\n\n- Charm of the Brotherhood - This item will now give a bonus when \ngrouped with others of either the same class or race.\n\n- Dagger of Distraction - This item can no longer be used by Monks.\n\n- Edge of Eternity - Beastlords and monks can no longer use this item.\n\n- Veil of Lost Hopes and Orb of Clinging Death - The casting times on \nboth of these items has been lowered.\n\n- Magi`Kot's Pants of Convergence - The effect on this item has been \nchanged to summon a Rod of Mystical Transvergance.\n\n- Cloak of the Falling Skies - The focus effect this item has changed \nto Preservation of Solusek\n\n- The Wristguard of Keen Vision - This item is now useable by int. \ncasters.\n\n- The Mask of Conceptual Energy - This item is now useable by priests.\n\n** Alternate Advancement **\n\n- Lifeburn - This ability would cause an undue amount of aggro to be \ngenerated because it would bring the caster to an extremely low number \nof hit points, making them look like tasty targets to enemies nearby. \nTo lessen this problem, Lifeburn will no longer reduce the caster to 10 \nhit points, but to about one fourth of the caster's hit points. This \nshould prevent the additional agro generated while retaining the risk \nfor using the ability.\n\n- Feigned Minion - The Child of Bertoxxulous pet will no longer cast \nbuff spells to break his feign when under the Feigned Minion effect.\n\n** Quests and Tradeskills **\n\n- Bankers - There were a few quests that required giving an item to a \nbanker. When we recently removed the ability for characters to give \nitems to bankers to help prevent mistakenly losing items, those quests \nbecame unavailable. We have moved those quests to new NPCs. If you see \nany other quests that ask you to give something to a banker, please use \n/bug and report it to us.\n\n- Newly Stackable Items - Valor Crystals, Ceramic Linings, Holgresh Fur \nand Casks are now stackable. Also, Valor Crystals can be sold to \nvendors. \n\n- Sewer Catfish - These unappetizing fish have begun to appear in \nCabilis.\n\n- Klok Foob - Will now accept a Catfish Croak Sandwich.\n\n** Changes for New Characters **\n\n- Newbie Starting Locations - We've modified all locations where new \ncharacters start to make them a bit more convenient for the new player. \nThey should all start very near their guild masters.\n\n- Nudging - New characters will be given a text message to encourage \nthem to hand in their newbie note to their guild master. For new \nplayers, this is one of the key things to get them involved in \ngameplay, and one of the easiest to overlook.\n\n- Guild Masters - To help guide new characters, Guild Masters now take \na more active role in helping out new recruits by directing them to \nsome starting points for quests.\n\n- Quests - There are even more quests in the newbie zones, most of them \nrevolving around the pests that seem to inhabit even the grandest \ncities.\n\n** Miscellaneous **\n\n- We are working on an update to the Luclin player character model \nanimations. This will not be a complete revamp of all the animations, \nbut will address some of the most common concerns. However, in the mean \ntime you may see some unusual animations, particularly when shorter PCs \nare running.\n\n** UI File Changes **\n\nNOTE: In order to see the new Shared Bank slots, you will need to use \nthe default bank window, or modify your custom bank window to include \nthe new slots.\n\nEQUI_Optionswnd.xml\nEQUIhelpwnd.xml\nBankwnd.xml\nBigBankwnd.xml\nHelp.html\n\nNoted Later: The reward for planar progression has been added. If you \nhave completed the requirements for flags for the newly opened Planes \nof Power zones, you may wish to visit Gram Dunnar in the Plane of \nKnowledge.","content_hash":"e86042e47beddb28f80434efb1425997fd5b4c07a348f257f9b147cc5e4b2e56","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 11, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"044f3bc70c21eab7458e052658a4884ff2fef3adf986551b10f8036331093e42","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":483519,"item_index":null,"heading":"June 11, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"785d56b282a6b454779c29de0d9a44f0a18a3c8a8be9efcc507d5d8bc12a8401","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":498334,"item_index":null,"heading":"June 11, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7c5ec79071830ab00e0f6415dfc019fda13d8a998d500de4f92cd6dce66665f9","filename":"patches-2003-1.txt","adapter":"text","source_offset":89253,"item_index":null,"heading":"June 11, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-06-11-1","id":"2003-06-11-1"},{"patch_date":"2003-06-02","effective_date":"2003-06-02","display_date":"June 2, 2003","title":"June 2, 2003","year":2003,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"}],"sections":[],"change_count":1,"word_count":102,"summary":"We are looking for some help solving an issue with Linksys BEFSR41 routers. If you have a Linksys BEFSR41 router at home, are using it as a NAT device (where multiple computers share a single connection), live in the San Diego area, and you are experiencing frequent and easily repeated disconnects…","content":"We are looking for some help solving an issue with Linksys BEFSR41 \nrouters. \n\nIf you have a Linksys BEFSR41 router at home, are using it as a NAT \ndevice (where multiple computers share a single connection), live in \nthe San Diego area, and you are experiencing frequent and easily \nrepeated disconnects while playing any of our games, please contact us. \n\nWe know that our games are having issues with some versions of this \nhardware, and we'd like to get it fixed.\n\nSend us an email at: eqtesting@soe.sony.com \n\nSubject: Linksys BEFSR41 Assistance Request \n\nWe appreciate your help. Thank you. \n\n- The EverQuest Team","content_hash":"70c4fcad32665b9b7beb4787b7272053af574cad4d62bad314dedfd354e54838","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 2, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"e15f32ff29ed2c39b93e4280eca998c7f6f79e832e04b27e79a94d19722d2dcb","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":482848,"item_index":null,"heading":"June 2, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"8e13d8d0450d20a86478480d0e85705d91bae6ae175ae8f9496acb7d18e0ab5b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":497566,"item_index":null,"heading":"June 2, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ccea856d5bc3b42232f9c32e40d7db2815ccd2b3edc34c6dff21918f90b14004","filename":"patches-2003-1.txt","adapter":"text","source_offset":88485,"item_index":null,"heading":"June 2, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-06-02-1","id":"2003-06-02-1"},{"patch_date":"2003-05-27","effective_date":"2003-05-27","display_date":"May 27, 2003","title":"May 27, 2003","year":2003,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Experience System Change - Grouping","Experience System Change - Level 60+"],"change_count":0,"word_count":555,"summary":"Experience System Change - Grouping ** We've made some improvements to the way experience is rewarded in all of EverQuest. At its core, the idea is to positively reinforce grouping. There should never be any penalty to adding \"that sixth person over there,\" whatever class they may be, into your…","content":"** Experience System Change - Grouping **\n\nWe've made some improvements to the way experience is rewarded in all \nof EverQuest. At its core, the idea is to positively reinforce \ngrouping. There should never be any penalty to adding \"that sixth \nperson over there,\" whatever class they may be, into your group. That \nis exactly the type of behavior that should be rewarded.\n\nIn a massively multi-player game, any mechanic that penalizes those who \ngroup is one that we need to take a serious look at. While there are \ndefinite benefits to forming \"well balanced\" groups in terms of damage, \ntanking, healing, and support, there shouldn't be an active penalty to \nthose who cannot find groups of \"optimal\" balance.\n\nAs it stands in EverQuest, groups gain a 2% to 20% experience bonus, \nwhich we refer to as the \"group bonus\", for having two to six members. \nIn practice, however, this has never been much of a bonus, even in the \ncase of a full group, given that the experience was already being \ndivided six ways.\n\nIn the past, we had also attempted to reward people for adventuring in \nthe more challenging Planes of Power zones by making those zones give a \nbetter rate of experience.\n\nAs of this update, groups now gain 20% to 80% \"group bonus\" experience \nfor having two to five members. \n\nFull, six-person, groups now see an additional bonus. Their experience \nis only divided five ways, yet they still gain the 80% \"group bonus.\" \nFor those who think in terms of pie charts, it amounts to a larger \npiece of a larger pie.\n\nAccordingly, the bonus inherent to Planes of Power zones will be \ndecreased slightly. However, as long as person is grouped with at least \none other, they will see an improvement in experience gain over the old \nsystem. The one down side to the new system is that there will be a \nslight decrease in experience for those who do not group, and only for \nthose who do so in Planes of Power zones.\n\nWe realize that we are, essentially, \"manufacturing\" a new type of \nexperience after a kill. As players, we also understand it is the \npeople who spend time in full groups who have to deal with the most \ninterruptions and setup time caused by organizing the extra people. It \nsimply makes sense to reward that extra time, especially if it means \nbringing more people together. After all, that's the whole point.\n\nWe look forward to seeing how these changes play out on Test Server.\n\n** Experience System Change - Level 60+ **\n\nIn addition to the above changes, we have increased the range of NPC \nlevels that give a person experience after they reach level 60. The \n\"blue to 65\" range has been increased as far as level 50, with the \n\"light blue\" range extending to level 45. The best benefits, however, \nare still for fighting things around and above your level. \n\nThe world of EverQuest, at this point in its history, is truly immense \nand full of the best and most interesting content and visuals out \nthere. Ideally, when a person logs on they should have a wide array of \nplaces in which to adventure. The addition of new content shouldn't \nentirely obsolete what already exists. Hopefully these changes will \nonce again make that the case.","content_hash":"842fd7fe3d33a9026e21c52f8997360ba4bcf3f16283f8e2c7f2b73ec8f3afda","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 27, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"4ce0291f0d4541fa7f7467406a4116e8bd7aa84dbebd9db4b99d4fa6a06951bc","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":479627,"item_index":null,"heading":"May 27, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1acf78a9982a70bae93dec0f556d515d5076634a2c80915eb3270e714844efbb","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":494248,"item_index":null,"heading":"May 27, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f88af3b9fc0f0a3e6a9367c8bd5d5c4a3186e2d0a70586e87547ffb99883f86c","filename":"patches-2003-1.txt","adapter":"text","source_offset":85167,"item_index":null,"heading":"May 27, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-05-27-1","id":"2003-05-27-1"},{"patch_date":"2003-05-22","effective_date":"2003-05-22","display_date":"May 22, 2003","title":"May 22, 2003","year":2003,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"}],"sections":[],"change_count":0,"word_count":27,"summary":"Paladin AA Act of Valor Fixed a problem with Act of Valor. Use of this AA ability was causing zones to crash. That shouldn't happen any more.","content":"Paladin AA Act of Valor\n\nFixed a problem with Act of Valor. Use of this AA ability was causing \nzones to crash. That shouldn't happen any more.","content_hash":"0f11d018ed85c1c5c07b39c75a16baaedf01c93f78868c918ff8b9f86aa69a40","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 22, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a6744ae328683b458098c39f66e2826482aea472cd4aba12e3a3a928df9db4fc","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":479432,"item_index":null,"heading":"May 22, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"b2c30d8bbc19ae5d8e6c69c529ecde31dc89e220d72cb63329d35dc67ff09255","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":493956,"item_index":null,"heading":"May 22, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"11ea957047b3ae8a83982f7f24e979bbf5a3202ab8bc40a3606a324fe766f32a","filename":"patches-2003-1.txt","adapter":"text","source_offset":84875,"item_index":null,"heading":"May 22, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-05-22-1","id":"2003-05-22-1"},{"patch_date":"2003-05-14","effective_date":"2003-05-14","display_date":"May 14, 2003 3:00 am","title":"May 14, 2003 3:00 am","year":2003,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Hate Plane","Veksar","Changes for New Players","Spells","Items","NPCs","Zones","Quests","Alternate Advancement","Miscellaneous","Interface","Interface File Changes"],"change_count":57,"word_count":2625,"summary":"Hate Plane ** The new Plane of Hate is now available on all servers! The Plane of Hate is an old favorite of many players, and we were careful to retain as much of its old charm as possible (and all of its old quests). At the same time we created all new geometry for the zone using our newer tools…","content":"** Hate Plane **\n\nThe new Plane of Hate is now available on all servers!\n\nThe Plane of Hate is an old favorite of many players, and we were \ncareful to retain as much of its old charm as possible (and all of its \nold quests).  At the same time we created all new geometry for the zone \nusing our newer tools and newer design ideas.  Old and new players \nshould find this zone to be a lot of fun and a fair challenge.  \nRemember, the price for the Fuligan Soulstone of Innoruuk has been cut \nin half.\n\n** Veksar **\n\nVeksar opens on Stormhammer!\n\nYes, the long-lost ancient city of the Iksar has been discovered.  If \nyou're brave enough, foolish enough, and if you can hold your breath, \nyou may be the right hero to explore Veksar.  Good luck!\n\n** Changes for New Players **\n\n- Maps for Newbie Zones for all Players - One of the biggest hurdles \nthat a new player has to overcome is learning their way around.  For \nthose of you that may have started your first character in Neriak, \nyoull know what that was like.  In order to help out the new player, \nweve enabled the Map window to make it available to all players if they \nare in a \"newbie zone.\n\n- Context Tips - In order to provide helpful information at the time a \nplayer needs it, we have added several context tips.  These tips will \npop up when a player uses a certain feature or a specific event occurs.  \nWe hope this will help our new players to more easily understand the \ngameplay and controls for EverQuest.  These tips may even be useful to \nlong time players.  However, if you wish, you can choose to turn off \nany specific tip, or turn off all of the tips using the check boxes in \nthe Context Tips window.  \n\n- Improved Help Information - The in game help files have been \nimproved.  They now contain much more information.  Hopefully most \nquestions you have about the game can be answered using help.\n\n- All New Characters now start with a weapon skill - In order to help \nthe new player that might forget to train with their weapon before \nheading out to defeat their first enemy (and even for those of us that \nhave been playing a while and still forget to do this), all new \ncharacters now start off with a skill of 5 in their primary weapon.\n\n- Taunt no longer requires training - Similarly, Taunt now works \nwithout being trained.  Characters still start out with a skill of 0, \nbut the skill can increase with use.\n\n- Packet Loss Meter is now Off by default - Due to the fact that the \npacket loss meter is often confusing to new players, it will be off by \ndefault.  You can toggle the packet loss meter using the F11 key.\n\n- New Message to prompt new players about the Help button - Weve added \na chat message that appears when a level 1 through 10 character logs in \nthat tells them to click the \"?\" button on the Window Selection toolbar \nif they need help.\n\n** Spells **\n\n- Divine Intervention Fix - Players have been reporting that Divine \nIntervention was not updating the hit points for the character every \ntime when cast, causing characters to die even though the spell seemed \nto have saved them.  We have been unable to reproduce the issue \nspecifically, but we have made some changes that should fix the \nproblem.  Please use /bug with details of the incident if you continue \nto see this problem.\n\n- Bard Epic Animations - Bards will no longer play instrument \nanimations when they have their epic equipped. No more stabbing \nyourselves in the head with your sword instead of playing a flute.\n\n- Healing Messages now include the name of the healer - In order to \nmake it clearer who has healed you, we have changed the message that \nyou receive when healed.  It will now include the name of the character \ncasting the healing spell:  \"Bob has healed you for 300 points of \ndamage.\n\n- Call of the Hero works in PoW - We have removed the restrictions to \nCall of the Hero in the Plane of Water.  In this particular zone we \ndont believe that the use of this spell needs to be restricted.\n\n- Fear Spell bug fix - Players have reported that when a player \ncharacter was affected by a Fear spell cast by an NPC, they would see \nthe character running away but the person affected would not actually \nflee.\n\n- Snare Line bug fix - Fixed an issue that was causing the Snare line \nof spells to fail on an NPC that is under the effects of a Fear spell.\n\n- Tricksters Augmentation group only - We changed Trickster's \nAugmentation to be group only to prevent folks from using it to grief \nother players.\n\n- LD Enchanters no longer cast Mem Blur - Enchanters that go linkdead \nwere sometimes casting Memory Blur and similar spells on their enemies.  \nThis could cause rather unpleasant results for his group or raid when \nthe NPC suddenly had a fresh hate list.  Linkdead enchanters will no \nlonger cast Memory Blur spells.\n \n- Blizzard animation fix - Blizzard was causing a casting animation to \ngo off with every wave, even if the caster was sitting.  Now Blizzard \nworks like most rain spells, and only triggers a casting animation when \nfirst cast.\n\n- Locked Spell Gem fix - We fixed a bug that was causing the use of a \nright-click item to refresh the spell gem in the first slot instantly, \nbut if that spell had a long recast it would render it useless until \nthe spell was forgotten and memorized again.\n\n- Mark of Kings upgrade - In order to make this spell more appealing \nthen its lower level counterpart, Mark of Karn, we have: increased the \nduration from 3.5 to 4 minutes, reduced the casting time from 3 to 2 \nseconds, reduced the mana cost from 170 to 75 and made the spell \nslightly less resistible.\n\n- Gravel Rain can now be cured - With its very long duration (30 \nminutes) it was a bit difficult that this spell could not be removed \nbefore the duration was over.  This is now a curse and can be cured.\n\n- Summoning a horse in bear form no longer causes you to lose the \nability to cast spells for a while.\n\n- Rathes Son - The innate ability of the focused version of this pet is \nnow less resistible.\n\n- Child of Bertoxxulous - This 65th level Necromancer pet has been \ngiven a boost.  Its offense has been increased to be in-line with that \nof the Legacy of Zek, and it now has the ability to use a power that is \nessentially the same as the spell Banshee Aura.\n\n- Spirit Call - These pets were running away from enemies when at low \nhealth. Pets should be far more loyal and willing to risk themselves \nfor their Shaman friends, so weve fixed it so that Shaman pets will no \nlonger run away.\n\n- Vampiric Embrace - Weve corrected a bug with this spell that would \nprevent the character from casting for a couple of seconds after the \nproc went off.\n\n- Stun Spells - The message on many stun-type spells have been changed \nto more accurately portray their effect on stun immune creatures.\n\n- Mana from Buffs - we have increased the maximum amount of mana that \ncan be gained through the use of buff spells.\n\n** Items **\n\n- Zoning and losing your buffs - There has been a long-standing problem \nthat could cause all of the buffs to be stripped from a character if \nthey zoned with fewer hit points than they had bonus hit points granted \nby items.  For example, if your character had only 10 hit points left \nwhen zoning, and had an item that granted +15 hit points, all of your \ncharacters buffs may have been stripped when you completed zoning.  We \nhave fixed this bug.  You should now retain your buffs in this \nsituation.\n\n- GM Baking Spoon - On Firiona Vie, the Grandmasters Baking Spoon was \nnot no-drop.  This allowed players to give out an unlimited number of \n100% weight reduction bags.  This obviously was not the intention for \nthat item, so we have made the Grandmasters Baking Spoon no drop on \nFiriona Vie.\n\n- Wooden Medicine Totem - This item can now be equipped.  It couldnt \nbefore.\n\n- Adjutant Saber - We removed the secondary notation on the item, since \nit was only usable by Shadowknights and Paladins, who couldnt use it in \ntheir secondary slot anyhow.\n\n- Cloak of the Dar Khura Hero - The effect on this item was listed in \nthe database as the wrong effect type.  The effect is now permanent.\n\n** NPCs **\n\n- NPCs returning bags empty - NPCs that return items that they do not \nneed were returning all containers empty, regardless of what was inside \nthe container. NPCs that refuse unusable items will now also return \nbags with their contents intact.\n\n- NPCs returning multiple items - If a character gave an NPC multiples \nof the same item, the NPC would only give back one of them if he did \nnot want them.  We have fixed this so that now those items will be \nreturned.  Such items will be stacked on your cursor.  Just click the \nitem that is on your cursor into your inventory and the next one will \nappear on your cursor.  Keep clicking them into your inventory until \nyou have them all back.  BE WARNED that any of these items that you \nhave not returned to your inventory will be lost if you zone or go \nlinkdead before you get them back into your inventory.\n\n- The Spirit of Rage - This undead gorilla is now flagged as undead.\n\n- Solusek Ros Guards - These guards will be much more attentive to \ntheir lord and will aid in his defense.\n\n- NPCs healing too much - We have corrected a bug that was causing some \nNPCs to regain hit points when they turned to run away.  The affected \nNPCs will be of all sorts and in many zones.\n\n- Giant Yellow Jackets - The chance to find a thorax on the corpses of \nthese creatures seemed too low, so we have increased it.\n\n** Zones **\n\n- Veeshans Peak - We have changed this zone to make it more appealing, \nparticularly for those playing with one or two groups.  We have removed \nthe restriction against using gate in this zone and modified the zone \npopulation.  Over all, the zone will be better to play in.\n\n- Acrylia Caverns - We have fixed an issue with the first two seals \nthat was causing the door to the 3rd seal to open without the 3rd seal \nspawning, and without the events being completed correctly.  Now the \ndoor will only open under proper win conditions, and whenever the door \nopens the 3rd seal should be available.\n\n- Plane of Nightmare - We have changed the logic for entry to the \nThelin Poxbourne event in Plane of Nightmare. When you talk to Thelin, \nhe will now remember your raid and only allow those of the same raid \ninto your maze. Only three groups maximum will be allowed through the \nportal into any one maze. If your group is not in a raid, he will allow \nthree non-raided groups through into the same maze. If there are three \nnon-raided groups in the maze and you try and get a fourth through, he \nwill act as any other raid would and tell you that he has already let \nenough people in the maze.\n\n- Planes of Water and Fire - We have changed some of the spells used by \nthe mini-bosses in these two zones.  They should be a little easier to \nresist now.\n\n- Halls of Honor - We have removed a recently added summoning ability \nfrom NPCs. We have introduced a less intrusive method of preventing the \nability to use area of effect abilities on huge groups of NPCs in the \nzone.\n\n- Bastion of Thunder - The tower bosses will now be dropping some loot \nevery time (rather than sometimes not dropping any) like the other \nPlanes of Power bosses.\n\n** Quests **\n\n- Added Honey Mush Bread to Cabilis Vendors - This is an item needed \nfor a quest that was unavailable.\n\n- Officers Cloak - If you have combined your Officer's Cloak in the \nSecurity Satchel or you wish to upgrade to the new Officer's Cloak of \nService, speak with Scout Derrin in Grimling Forest.\n\n-The Skull of Torment quest - This quest, in Kurn's Tower, should now \nwork.\n\n** Alternate Advancement **\n\n- Elemental Form - In order to make the Magician Elemental Form \nabilities a bit more useable, weve reduced the reuse time from 72 \nminutes to 15 minutes.\n\n- Alternate Advancement timers - We fixed a bug that allowed AA timers \nto be reset early.\n\n- Mass Group Buff - We have made this ability available to Beastlords.\n\n** Miscellaneous **\n\n- Characters getting stuck in the world - We have fixed a bug that \nwould cause a character to stay in game for extended periods of time \nafter going linkdead.  This bug was causing people to receive a 1018 \nerror because their character was still in the world and could prevent \nthem from logging back in for a long period of time.\n\n- Big Dwarves - Fixed a bug that was causing Dwarves that had their \nsize increased twice to start to see the insides of their faces while \nattacking.  This was making even the stoutest Dwarves a bit \nuncomfortable and self-conscious.\n \n- Tread water animation fix - We corrected a bug that would \noccasionally cause the treading water animation to stop animating.\n\n** Interface **\n\n- Hit Point percentages display in windows - The Target window, Player \nwindow and Group window now display hit point percentages.  This is \nsomething that many player created interfaces use and, considering the \npopularity of this feature, we've decided to add it to the default \ninterface.  In the Target and Group windows, the hit point percentages \nwill disappear if the appropriate target/groupmate does not exist\n\n- /report - We updated the text message given when you use the /report \nfeature to better reflect what text is actually attached to the report.\n\n- More Tips of the Day added - Weve updated the Tips of the Day with \nmore tips and cleaned up a few spelling errors with the existing tips.\n\n- Combining Stacks of items - Attempting to combine stacked items in a \ncontainer will no longer work.  The items must be separated first.  \nThis change will prevent items from being lost due to accidentally \ncombining with them stacked.  A dialogue will pop up, warning the \nplayer to separate the objects.\n\n- Bankers no longer take items - In order to help prevent people from \nlosing items by giving them to their banker instead of putting them \ninto their bank, players can no longer attempt to trade with bankers.  \nA message will tell you to right-click the banker if you wish use your \nbank.\n\n- Guild Management - The Guild Management window will now take your \nsetting for \"show offline\" into account when first displaying the \nwindow.  The delimiter used in the file created when the \"Dump\" button \nis pressed has been changed to a [Tab] from a comma, as commas were \ncausing confusion when used in the public and private notes.\n\n** Interface File Changes **\n\nTargetwindow.xml\nPlayerwindow.xml\nGroupwindow.xml","content_hash":"b8ad9b438430cc0a1e7b132bfc498b681d6fa34aa7b7d690e0b0c69f958e2afa","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 14, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"afeaeeb48e2389284260b76316e4f3dc599f837769609d45a5f4dba3936bc786","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":464919,"item_index":null,"heading":"May 14, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"97dab07a994ab854b3cd82d98d1ec730e4be15443b102f4d1b871a326dfe97a2","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":479346,"item_index":null,"heading":"May 14, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"062798d0905604689ed4ff789da32eaddb93bf07dcd88bd2278eb84ac9162e13","filename":"patches-2003-1.txt","adapter":"text","source_offset":70265,"item_index":null,"heading":"May 14, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-05-14-1","id":"2003-05-14-1"},{"patch_date":"2003-04-30","effective_date":"2003-04-30","display_date":"April 30, 2003","title":"April 30, 2003","year":2003,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"servers","label":"Servers"}],"sections":[],"change_count":2,"word_count":58,"summary":"We've taken the opportunity while the servers are unavailable for maintenance to update a couple of things. Increased the difficulty of the mini-bosses in the Planes of Fire and Water to bring them in line with the reward they give. Added a 12% backstab modifier to the Reinforced Mephit Talon and…","content":"We've taken the opportunity while the servers are unavailable for \nmaintenance to update a couple of things. \n\n- Increased the difficulty of the mini-bosses in the Planes of Fire and \nWater to bring them in line with the reward they give. \n\n- Added a 12% backstab modifier to the Reinforced Mephit Talon and the \nGold Runed Mithril Knife.","content_hash":"fa63b8eadcc18f7d9494736f41c49b82825023a9415b8f3be19e41d41be7a245","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 30, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"ac416622bb3148bc0aa57a3ed810876b2df59ce865ee3db8d4bd410e4960340d","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":464527,"item_index":null,"heading":"April 30, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"becf7d48d972e3a40089b437e39b8180e0eef3bac53898a5db5d6596cd4b812a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":478857,"item_index":null,"heading":"April 30, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2d87738788b5d530c5484a2fa5b12a927d9fac89f6bcaa913621053aebc3a213","filename":"patches-2003-1.txt","adapter":"text","source_offset":69776,"item_index":null,"heading":"April 30, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-04-30-1","id":"2003-04-30-1"},{"patch_date":"2003-04-23","effective_date":"2003-04-23","display_date":"April 23, 2003","title":"April 23, 2003","year":2003,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Tip of the Day","Gameplay","Spells","Zones","The Hollow Acrylia Obelisk","Items","NPCs","Quests","Alternate Advancement Abilities","Miscellaneous","UI File Changes"],"change_count":58,"word_count":1255,"summary":"Tip of the Day ** When you first log in you will be presented with a Tip of the Day window. We've added this window to provide helpful insight to new players, and perhaps a few tips for experienced players as well. Gameplay ** Any character 10th level and under that attempts to attack a 'red' /con…","content":"** Tip of the Day ** \n\nWhen you first log in you will be presented with a Tip of the Day \nwindow. We've added this window to provide helpful insight to new \nplayers, and perhaps a few tips for experienced players as well. \n\n** Gameplay ** \n\n- Any character 10th level and under that attempts to attack a \n'red' /con NPC will receive a warning about the danger of such an \naction. \n- Low level characters now memorize and scribe spells much faster. \n- Guards in Steamfont, Misty Thicket, Butcherblock, Nektulos, East \nFreeport and West Freeport should be less likely to run through the \nnewbie zone destroying the wildlife \n- Improved the respawn rate for monsters in Steamfont, Misty Thicket, \nButcherblock, Nektulos, East Freeport and West Freeport. In these zones \nthey were respawning less frequently than in all other newbie zones. \n- Added food and bag merchants to the newbie yards of Steamfont, East \nFreeport, West Freeport, Butcherblock and Nektulos. \n\n** Spells ** \n\n- Fixed a bug that was causing damage shields to assign the credit for \ntheir damage to the wrong person. \n- Fixed a bug that caused a short delay in the hit point updates from \nhealing spells. \n- Removed Beastlords from the list of classes that can use Strength of \nStone. They were never intended to get it, as they have a better spell \nof the same type at the same level (Furious strength). \n- Pets will no longer disappear when the pet owner casts a cancel magic \ntype spell on the PC that the pet is attacking. \n- Fixed a bug that would allow PC's to be attacked by PC controlled \npets (in non-PvP situations). \n- Talisman of Alacrity now works on the group and not just the caster. \nIt also has the proper icons now. \n- Modified the text messages on many stun spells to prevent some \nconfusion with their effect on stun immune mobs. The message has been \nchanged from \"You have been stunned\" to \"You are struck by a sudden \nforce.\" \n- Torment of Argli no longer overwrites Torment of Scio. \n- The Lich series no longer conflicts with other DoT effects. This \naffects Dark Pact, Allure of Death, Call of Bones, Lich, Demi Lich, \nArch Lich, Deathly Temptation, Pact of Hate, Ancient: Master of Death \nand Seduction of Saryrn. \n- The Flame Lick line of spells no longer overwrites hit point buffs \nsuch as Valor and Skin like diamond. This affects Flame Lick, \nImmolation, Breath of Ro and Immolation of Ro. \n- Changed the name of the druid spell Fury of Ro to Immolation of Ro to \navoid confusion with the focus effect Fury of Ro. \n- Changed the icon for Kragg's Mending to a heart icon to match other \nHeal spells. \n- Froglok illusion now changes the character's perspective to the \nproper height. \n- Night's Dark Terror has regained its Scarecrow illusion. \n- Added sounds to several spells that were lacking them. \n- The cost of the Fuligan Soulstone of Innoruuk has been cut in half. \n\n** Zones ** \n\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest have been \nrevamped. We have updated the content in these zones to more accurately \nrepresent their design intentions and to address concerns voiced by \nplayers. \n- If you have had an issue with your Plane of Earth B keys, please \nspeak with Muzzrap again and he should be able to straighten things \nout. Please make sure that you have the raid group that you want to get \nkeyed set up and by your side when you do this. \n- The Trial of Fire event will be much less likely to damage people not \nactually in the trial. \n- We've made a pretty extensive pathing update to the Lake of Ill Omen \nand Beholder, along with several fixes to specific cases in several \nzones. \n- Fixed a bug with the Xegony encounter in Plane of Air. \n- The spires in the Dreadlands are once again sending folks to Luclin. \n- Protectors of Growth now actually protect the Plane of Growth again. \nBeware. \n\n** The Hollow Acrylia Obelisk ** \n\nDo not destroy the Hollow Acrylia Obelisk! Due to the revamp of the \nAcrylia Caverns, this key will no longer serve its original purpose. We \ndo understand the difficulty of obtaining this key, and we don't want \nto see that effort lost. We will be looking into a way to allow this \nkey to retain its value, so don't destroy it. \n\n** Items ** \n\n- Items with recommended levels now display any reduced AC component \nvalue in red. \n- Changed the usable race to Froglok on several of the Shin initiates \narmor quest intermediate pieces. \n- Giant Field Rat whiskers are about twice as common as they were. \n- The Ivory Hilted Cleaver can now be used in the secondary slot (for \nthose that can dual-wield). \n- The Ornate Broadsword is no longer listed as usable in the secondary \nslot, since it is Paladin only and can't actually be used there. \n- These items can no longer be worn by Frogloks (they were never \nintended for use by Frogloks): Fright Forged Helm, Mundane Helm, \nMundane Shield, Mundane Mask, Dread Forged Shield and Terror Forged \nMask \n- Murph's Minin' Pick no longer lists Clerics as a class that can use \nit, since they could not. \n- Bone Bladed Scimitar no longer lists Beastlords as a class that can \nuse it. \n- Cracked Bone Shinguards now have a visible graphic when worn. \n- Sharkbone Plated Shoulderpads effect is now \"worn\" rather than \n\"combat\". \n- Stone Etched Mace now displays +135 mana instead of 1135 mana \n- Extended Affliction III now works on spells with a 30 second duration \n(lowered from 36 seconds), so it now functions with Sermon of \nPenitence. \n- Fireworks have casting sounds and Gnomish fireworks will no longer \ncause zones to crash. \n- Compasses once again display the direction you are facing when you \nright-click and hold. \n- The Hammer of Exoneration can now be used by Erudites and Dark Elves. \n\n** NPCs ** \n\n- Half-Elf bandits are no longer treated as merchants (so they will now \nleave corpses). \n- A Feral Amalgam is now a plant. \n- Now only one Natasha Whitewaters can exist at a time. \n- Bloodmaw is a little more attentive to his surroundings. \n- Pets no longer attack Tylis Newleaf when he teleports your group. \n- Corrected a bug with AE rampage that caused it to not attack everyone \nit should. \n\n** Quests ** \n\n- Fixed the drops for the Comatose spell quest. \n- The Planar Projections for Bertoxxulous and Terris should no longer \nbe able spawn in a location where they can't be reached. \n- Fixed several issues with the 8th cudgel quest. \n- Increased the drop rate on some quest items in Hate's Fury. \n\n** Alternate Advancement Abilities ** \n\n- Made the Servant of Ro AA pet much more potent. \n\n** Miscellaneous ** \n\n- Hit points gained from items are now display with the right value, \nand should help to prevent a few deaths from Cannibalization \n- Bind Wounds no longer uses up a bandage for attempting to use the \nskill when it is not available. \n- Fixed a bug that was not allowing players to link to containers \nunless they linked to something else first. \n- /book with no arguments again closes the spellbook as it should. \n\nNote: We have also made several spelling and grammar corrections and \nfixed a door here and there. \n\n** UI File Changes ** \n\nEQUI.xml \nEQUI_TipWnd.xml \nEQUI_HelpWnd.xml \nEQUI_OptionsWindow.xml","content_hash":"59648a443670e773738dde5b75a27ef460ea80cf419014279f518fe71b7a6285","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 23, 2003"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"31c997f81e7b6b086e235ab89f1fef298f44535dc48f568651ef49ef45e53114","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":457337,"item_index":null,"heading":"April 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d08f5863500ef68af63dffdc8c3c7a063bf6cef784ec62c3354ac1a71cd21c32","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":471570,"item_index":null,"heading":"April 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"895114f692554b832210c6c878c7025109ddf29fb53f2fd224d909a0a8487850","filename":"patches-2003-1.txt","adapter":"text","source_offset":62489,"item_index":null,"heading":"April 23, 2003","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-04-23-1","id":"2003-04-23-1"},{"patch_date":"2003-04-14","effective_date":"2003-04-14","display_date":"April 14, 2003 1:00 pm","title":"April 14, 2003 1:00 pm","year":2003,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[],"sections":[],"change_count":0,"word_count":19,"summary":"We have removed some communications debug code that inadvertently went Live on the 11th. Our apologies for the downtime.","content":"We have removed some communications debug code that inadvertently went \nLive on the 11th. Our apologies for the downtime.","content_hash":"e360918b4d982bad5863a44870356ac9b588a80ef8ff48de648e4fb30153f0dd","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 14, 2003 1:00 pm"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0c613fcf2260a6ed17d7f074f3ecc2caeac8991e5c42b42e00c0383747a63dd9","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":457153,"item_index":null,"heading":"April 14, 2003 1:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3d78da43085add3ae4d79a0c68e32964abb6b49f377da60d9d594fa114ac5e07","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":471289,"item_index":null,"heading":"April 14, 2003 1:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"26c71afe14c3572c71a8b2958758a137ed3fe6505ccebacecc320a202eba020f","filename":"patches-2003-1.txt","adapter":"text","source_offset":62208,"item_index":null,"heading":"April 14, 2003 1:00 pm","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-04-14-1","id":"2003-04-14-1"},{"patch_date":"2003-04-11","effective_date":"2003-04-11","display_date":"April 11, 2003 3:00 am","title":"April 11, 2003 3:00 am","year":2003,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"}],"sections":[],"change_count":5,"word_count":107,"summary":"Fixed a problem with \"burst\" damage causing too much aggro. Attacks that do a lot of damage in a short time no longer cause more aggro than they should. Feign Death has been restored to the functionality it had before the patch. Fixed an issue that caused aggro from damage shields to be assigned…","content":"- Fixed a problem with \"burst\" damage causing too much aggro. Attacks \nthat do a lot of damage in a short time no longer cause more aggro than \nthey should.\n\n- Feign Death has been restored to the functionality it had before the \npatch.\n\n- Fixed an issue that caused aggro from damage shields to be assigned \nincorrectly.\n\n- Removed a bug that could cause certain types of encounters, such as \nthe Rallos Zek encounter in the Plane of Tactics, to crash a zone.\n\n- Fixed a bug that could cause a crash when you tried to bring up the \nitem display window for bags and notes.","content_hash":"1ec7285800ad84b650416e1c8accc9e436dd8115b22f277d72ab452ac7a133e6","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 11, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a9472120570c8e9da349d18f3fe763813f1047ed444b0de378817e554de36162","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":456518,"item_index":null,"heading":"April 11, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"a23bfe3123f5ba7d87c3858bd5f64c54da1f6b771d49e65dfc8ef40e844b8cba","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":470557,"item_index":null,"heading":"April 11, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"62dc6e8db56c6fc413742c9e21c2d900c096cbbeecc5ef68615b051655b6e461","filename":"patches-2003-1.txt","adapter":"text","source_offset":61476,"item_index":null,"heading":"April 11, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-04-11-1","id":"2003-04-11-1"},{"patch_date":"2003-04-08","effective_date":"2003-04-08","display_date":"April 8, 2003 3:00 am","title":"April 8, 2003 3:00 am","year":2003,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["So You Want to Design Games?","New Plane of Hate","Mitigation Change","Pathing Update","Charm Changes","Windowed Mode for the EverQuest front end","Spells","Illusions/Shape Change","PvP","Alternate Advancement","Interface","NPCs","Items","Miscellaneous","INTERFACE FILE CHANGES"],"change_count":122,"word_count":2884,"summary":"So You Want to Design Games? ** The EverQuest team is expanding and we currently have openings for experienced game designers. If you have professional game design experience, at least one level 60+ character and regularly play EverQuest, then we'd love to see your resume. Please go to…","content":"** So You Want to Design Games? ** \n\nThe EverQuest team is expanding and we currently have openings for \nexperienced game designers. If you have professional game design \nexperience, at least one level 60+ character and regularly play \nEverQuest, then we'd love to see your resume. Please go to \nhttp://soe.sony.com/corp/employment.jsp and submit your resume online. \nPlease include information about your current characters and your level \nof knowledge concerning EverQuest.\n\nThanks,\n\n- The EverQuest Team\n\n** New Plane of Hate **\n\nThe new Plane of Hate is now available on Stormhammer. Enjoy!\n\n** Mitigation Change **\n\nWe have evaluated the mitigation abilities of cloth and leather \nclasses, and have made changes as appropriate. For the most part, this \nchange is a reasonable improvement to the ability of monks to absorb \ndamage. At some point in the future we may re-examine the mitigation \nabilities of chain and plate classes. At this time, and with this final \nround of changes to cloth and leather classes, we believe that \nsomething very close to the appropriate balance is in place.\n\n** Pathing Update **\n\nThe first part of our work to update the pathing system for EverQuest \nis complete. NPC and pet pathing should be much improved.\n\n** Charm Changes **\n\n- Healing a charmed pet now generates an appropriate amount of hate for \nthe healer.\n- Charmed pets now take up to one third of the experience for each NPC \nkilled. This amount scales down based on the percentage of damage to \nthe target that the pet does. Dire charm pets still take the same \nexperience they always have.\n- Charmed pets are no longer selected as a monster's preferred target \nif there are many players available for the monster to attack instead.\n- ALSO (we forgot to mention this before), the resist modifiers on \nseveral charm spells (such as Beckon, Call of the Arch Mage, Command of \nDruzil and Word of Terris) have been removed, making them a bit easier \nto resist.\n\n** Windowed Mode for the EverQuest front end **\n\nThis patch introduces the ability for players to enter windowed mode at \nthe EverQuest front end (from the time you log in until you get into \nthe game). With this addition, players will be able to run EverQuest in \na window from the moment they click on the EverQuest icon to the moment \nthey log out.\n\nIn order to switch to windowed mode on the front end, just hit Alt-\nEnter. Note that there are no settings in the eqclint.ini file for \nthis, you just have to hit Alt-Enter.\n\nUse Alt-R to release the mouse from the EverQuest window (note that \nonce in the game, you need to use Alt-Shift-R to release the mouse).\n\nAnd, obviously, Alt-Tab will switch between open programs.\n\nWe have also added a Tech button that will take you to our Tech Chat. \nThis only works in windowed mode, as it opens up a new window to \ndisplay the chat.\n\n** Spells **\n\n- Stoicism now follows the same restrictions as Torpor.\n- Trickster's Augmentation and Boon of the Garou can now be cast by \ncharacters on horseback.\n- Fixed a bug that was causing spells with levitation effects to lose \nlevitation if cast over a spell that also had a levitation effect.\n- Bards now receive their first level song at creation.\n- Changed the spelling of \"Corpal Empathy\" to \"Corporeal Empathy\".\n- Changed the hit by message for Torrent of Fatigue recourse to \"Your \nvitality grows.\"\n- Changed the wear off message for Song of Sustenance to \"Your hunger \nreturns.\"\n- Adjusted the shaman spell Disinfecting Aura to be in line with Pure \nBlood.\n- The Necromancer line of heal-over-time spells should no longer \noverwrite Transon's Phantasmal Protection.\n- Augment now overwrites Augmentation.\n- Brell's Stalwart Shield now has a casting time of 4 seconds.\n- Spiritual Vigor now has a casting time of 5 seconds.\n- Resurrection no longer gives the \"Your strength returns\" message two \ntimes when the negative effects wear off.\n- Fixed a bug that would cause other players to see a character with \ndefault face/hair for their race when they turned off an illusion.\n- Fixed bug that could cause beards to fail to reappear when an \nillusion wears off. This may also fix some other appearance bugs as \nwell.\n\n** Illusions/Shape Change **\n\nWe have changed the way that Illusions and Shape Changes work with \nrespect to faction. The new system is a lot easier to understand than \nthe old one, so we'll just explain the new one. When changed into the \nform of a playable race, characters are treated as if they were a \nmember of that race. When changed into a non-playable race, characters \nretain their own racial factions.\n\n** PvP **\n\n- If a player is moving when using archery against a PvP target, they \nhave a reduced chance to hit their target.\n- Archery in Player vs. Player combat in now reduced to 66% damage.\n- Direct Damage spells in Player vs. Player combat can only do up to \n75% damage of the target's maximum hit points in a single hit. This \nmodification is done before resists are taken into account. For \nexample, if a player has 1000 hit points when fully healed, no single \ndirect damage spell will do more than 750 damage to him in a single \nhit.\n\n** Alternate Advancement **\n\n- Alternate Advancement abilities that grant Stamina gains should now \nupdate the character's hit points automatically when trained.\n- Dire Charm isno longer \"used\" when trying to affect an NPC under the \npower of a Dictate spell. It will not work, and the power is not \nexpended.\n\n** Interface **\n\n- Using the \"/book\" command with no page argument now closes the \nspellbook if it's already open.\n- Added a \"Dump\" button to Guild Management window. Pressing it creates \na text file in the EQ directory containing a comma-delimited text dump \nof the Guild Management window. The file name will be the guild name \nwith _ instead of spaces, so a guild named \"Legacy of Ykesha\" would be \na file called Legacy_of_Ykesha.txt.\n- Cross-server tells are now filtered under the \"tells\" filter like \nsame-server tells, and in the same colors.\n- Music Player volume no longer decreases when zoning.\n- The Journal window and Journal Categories window now close when \nhitting Escape.\n- The Map window no longer pops up after zoning if you used Escape to \nclose it in the previous zone.\n- Hot button names are once again restricted to eight characters. Being \nable to make them longer was a bug, and was causing issues with \ndisplaying more than eight characters.\n- The scrollbar for the Notes window should now update properly when \nthe window is resized.\n- Added multi-select capability to the Friends List, Music, Journal \nNPC, Journal Text and Journal Category windows. Shift-click selects \ngroups of items, Control-Click selects individual items.\n- Fixed a bug that was causing the Journal window to lose all \ninformation since the last save when logging was turned off.\n- Confirmation Dialog window now remembers its position.\n- The third person camera view #3 no longer resets when zoning or using \nthe armor tinting feature.\n- Fixed an uncommon crash caused by the Music Player window.\n- The LFG button in the Group window now toggles the LFG window.\n- Fixed a bug that prevented the attack button from working properly \nwhen a Centi Warspear was equipped.\n- The dialog box for confirmation of a change in video modes now \nremains open for 30 seconds instead of 15 seconds.\n- Added a \"Show Offline\" button to the Guild Management window. This \ndetermines whether or not you want to show offline people in the \nwindow, and the setting is remembered when you log out.\n- If you sort by anything other than Name in the Guild Management \nwindow, the window will sub-sort your list by name.\n- Changed the promote button in the Guild Management window to only be \nenabled when eligible guild member is targeted (not just selected in \nwindow).\n- Fixed a problem that caused a few people to have the spell particle \ndensity revert to default off when they logged off.\n-Fixed the Map window to remove a method of avoiding the map \nrestrictions in certain zones. \n- Added /getguildmotd. This command allows you to see your guild \nmessage of the day at any time.\n- /guildmotd now sets or clears the guild message of the day. If used \nwith no text, it clears the existing message of the day. Only leaders \nand officers can use this command\n- Fixed a bug that could cause a crash when pressing the U key while in \nexplore mode.\n- When under the effects of invisibility, a character that hides and \nthen moves and breaks their hide also breaks their invisibility. The \ninvisibility icon will now disappear under this circumstance so that \nthe player knows he is no longer invisible.\n- Closing the AA window no longer causes the resurrection notification \nbox to disappear.\n- Updated the category lists in the Bazaar window to be alphabetical.\n- Characters will no longer be prevented from being a trader if you \nquickly click on Begin/End Trader.\n- Fixed a bug with the LFG tool that may have been causing some people \nto crash when zoning.\n- New colors should no longer be moving from the armor dye column to \nthe item tint column when a character is saved.\n- Hand to hand weapons now \"greys out\" the melee attack button.\n- For those that type quickly, typing %t1 now has the same effect as \ntyping %t 1.\n- Fixed a bug that prevented you from purchasing a lore item if you \nhave just purchased that item and destroyed it.\n- Setting loot split color now changes the text color when others loot \nand autosplit, as well as when the player loots.\n- Language skills now update in the skills window immediately, and the \nmessage given upon skill up includes the name of the language improved.\n- Default chat channels should now be saved properly.\n\n** NPCs **\n\n- Corrected an issue with trainers that sometimes caused them to kick a \ncharacter out of the game.\n- Tin Soldiers no longer give stun immune messages to color flux when \nthey are already stunned.\n- Sollari Bekines now asks for two vials of Gnoll blood instead of one. \nShe has always wanted two for her quest.\n- Corrected some text errors for Avir Sterbla.\n- Fixed a spelling error in Paralin Notion's text. \"Other\" now reads \n\"Others\".\n- Corrected a spelling error in the Stonefist Clansman's death text. \nDeafening was spelled incorrectly.\n- Fixed a problem that may have been causing various Brutes to spawn \nunder the world in Warsliks Woods.\n- Corrected an issue that could cause multiple NPCs related to the ring \nwar event to appear in Eastern Wastes.\n- Also corrected an issue with the ring war that was causing some of \nthe NPCs to disappear too early.\n- Undead Sebilisian Lich is now undead. He just didn't realize it \nbefore. Feel free to send cards and flowers.\n- So is the Fading Specter in Tox.\n- As is the Failed Apprentice.\n- Lifestealer Mosquitoes no longer give a message that makes them \nappear to be drinking their own blood.\n- NPCs in Stonebrunt won't be wandering into the ocean and getting \nlost.\n- Merchants no longer sell containers to any character that have no \nmain inventory slots free.\n- Corrected a spelling error (changed \"to\" to \"too\") in Morgalanth \nTal`Raeloen's text.\n- Aid Garuuk now knows that Bregna has moved out of Grobb.\n- Oracle Balek and Grave Lord Vizurik now speak the appropriate text.\n- Coriante Verisue should no longer talk about Miragul all the time.\n- Cobi Frostbeard should no longer refer to himself as \"she\".\n- A ghoul in Neriak shouldn't be banging his head on a wall due to a \npathing error. If he does it now, it's out of frustration about the way \nhis Dark Elven masters let stinky Trolls into their city.\n- Corrected a spelling error in Elial Brook's text.\n- Frist Furtun now accepts all Upheaval scrolls for his quest.\n- The invisible, untargetable NPCs in the elemental planes that were \nattacking people have been evicted. Absor is now using them as avatars \nin PlanetSide, and his scores have gone way up.\n- Corrected a spelling error in the agro text of an Enthralled \nUnderbulk (changed \"lungs\" to \"lunges\").\n- Corrected a grammatical error in the text of Animist Poren (added the \nword \"you\" where it as needed).\n- Corrected a spelling error in the text of Elder Animist Dumul \n(replaced \"lose\" with \"loose\").\n- The new Tailor in Neriak now asks what you [want], not [what] you \nwant.\n- Raewyth Velanor now knows the difference between viscous and vicious.\n- Corrected the text for Wevek Redforge, changed \"were\" to \"we're\".\n- Corrected the punctuation of a Grimling Prisoner. Changed \n\"scuttle's\" to \"scuttles\".\n- Corrected the spelling of the word \"privilege\" for Tax Collector \nKhugra.\n- Corrected the spelling of Incantator Stevak. Changed \"and\" to \"any\".\n- Quartermaster Grik in Gukta now responds appropriately when \nconfronted about the list for the Tavern NPCs.\n- The Ranger trainer Warder Elwysaie now trains Disarm.\n- Fixed several errors in text on Guard Aerryn.\n\n** Items **\n\n- Added a Brass Instrument modifier to the Horn of Shadows.\n- Made Saltwater Seaweed stackable.\n- Due to a drop table error, all existing instances of the Market \nSignet have been changed to have no stats. If you received one \nlegitimately through the quest, you can give the old item to Aid Grimel \nfor a new one with all the correct stats. If you do not meet the \nrequirements, Aid Grimel will not reimburse you.\n- Changed the spelling from Mythril to Mithril on Mithril Knuckles and \nMithril Edged Skull Splitter.\n- Removed the ability to be used in the secondary slot from Club of the \nSecretive. This is a Cleric, Druid, Shaman only item.\n- Removed Bards from being able to equip a Combine Acrylia Halberd and \nCombine Acrylia Two Handed Sword. These weapons are two-handed slash.\n- The name of the Holy Order of Mithanial has been correctly spelled.\n- Darksight Dagger is no longer listed as being equipable in the \nsecondary hand. It is a caster only item.\n- Barbed Rubicite Coif has had its name change to Barbed Rubicite \nPauldrons, since it is a shoulder item, not a head item.\n- Kagazz's Box now combines four scorpion legs to create a Box of \nScorpion Legs.\n- Removed Bards and Rogues from the list of classes on Greatstaff of \nthe Four Winds, since they could not use the item.\n- Sample Chest is no longer No Rent.\n- Mushroom Bread now looks like bread in inventory rather than a bowl.\n- Corrected the spelling of venomous on a few items.\n\n** Miscellaneous **\n\n- Modified checklist flags to make them a little easier to understand \n(checklist flags are the flags that you obtain for doing PoP events out \nof order that allow you to complete the final flag quest by gathering \nall the checklist flags and talking to a Seer). Now when you receive a \nchecklist flag you get a different message than the one that you get \nwhen you receive a normal flag. Ask the seer to unlock memories and she \nwill tell you which checklist flags you have. \n- Corrected a problem that was causing PoP raid flag mobs to not give \nout flags to anyone if the associated boss was killed by someone not in \nthe raid group. Now if someone not in a raid gets the kill, only people \nnot in a raid can get flagged. This means that people may have to leave \na raid to get flagged, but it means that raids should no longer miss \nflags if someone outside the raid gets the kill.\n- Modified several of the Planes of Power alternate entry quests to \nmake completing them faster. Also, all of these quests will now give a \n\"key\" to everyone in the group of the person that completes it.\n- Corrected a spelling error in the text message given when you can no \nlonger add unflagged people to your raid (\"to\" is now \"too\").\n- Fixed a bug that would sometimes cause helmets to seem to disappear \noff a character that was dealing with a merchant or casting an \nillusion.\n- /Consent no longer gives both a success and fail message to player \nconsented.\n- Frogloks wearing robes no longer lose the color on the bottom portion \nof their robes when they zone.\n- Fixed some issues with alchemy not combining into dose potions.\n- Fixed a bug that could cause invalid and unchangeable numbers to \nappear in spell-casting specialization skills if the skill was trained \nup after level 50.\n- Merchants no longer claim that they will pay 1 copper for newbie \nitems that they can't actually buy.\n- The player's first person perspective now changes correctly if the \nheight of their Froglok is changed. \n- Removed an unneeded door in High Keep.\n\n** INTERFACE FILE CHANGES **\n\nGuildManagementWnd.xml\nBugReportWnd.xml\nSpellsnew.eff\nSpellsnew.edd","content_hash":"8f11ddf62bc93e36f29415c9635959436de0092718c93584556f67d907c60555","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 8, 2003 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"554964459a4eac8e3a0900b59e1b71e4b9009934908901fe190364d4657c3979","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":440004,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e9cf7bfb991846c06ca80e6f74dec53d0e2f5f45c2d5b20e3e6b63e35bc68e51","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":453946,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"14ba22df3cc34cefba3c12bc7842e2c2e9510cc54394f1c66a91edf5ad4713a3","filename":"patches-2003-1.txt","adapter":"text","source_offset":44865,"item_index":null,"heading":"April 8, 2003 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-04-08-1","id":"2003-04-08-1"},{"patch_date":"2003-03-13","effective_date":"2003-03-13","display_date":"March 13, 2003 4:00 am","title":"March 13, 2003 4:00 am","year":2003,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Spells","Items","Alternate Advancement","Quests","Interface","NPCs","Zones","Miscellaneous","Special Deals","Become a Guide!"],"change_count":114,"word_count":2298,"summary":"Spells ** Added the ability for any caster to research dropped priest spells using the research books found in Gunthak. The research notes for these spells can be found in the Plane of Knowledge. Wizards, Enchanter, Magician, and Necromancers are able to create any of the researchable priest…","content":"** Spells **\n\n- Added the ability for any caster to research dropped priest spells \nusing the research books found in Gunthak. The research notes for these \nspells can be found in the Plane of Knowledge. Wizards, Enchanter, \nMagician, and Necromancers are able to create any of the researchable \npriest spells.\n- The recipe to create Familiar Enhancement will now actually create \nFamiliar Enhancement instead of Firetree's Familiar Augment.\n- Beastlord pets can now be summoned in the Plane of Sky.\n- Changed the recipe for Form of the Great Bear, both in text and in \npractice. Please read the appropriate research book for the new recipe.\n- Removed the chance to fail on the two combines for the Pureblood \nquest.\n- Modified the Pureblood quest to return Blood of Nadox for Shaman \ncharacters. In addition, any Shaman who has previously done the quest \nand received Pure Blood will be able to obtain the Blood of Nadox \nscroll simply by hailing the quest NPC.\n- Increased the drop rate significantly on the quest items for the \nShadowKnight and Necromancer Legacy of Ykesha spells.\n- Added an NPC to the list of monsters that can be summoned by \nMagicians in the Torgiran mines.\n- Force Shield will now stack with the Spiritual Purity line no matter \nwhat order they are cast in.\n- O'Keil's Levity will no longer be overwritten by other damage \nshields.\n- O'Keil's Levity will no longer claim to be piercing people with \nthorns.\n- Shaman of Mithaniel Marr will now be able to scribe the Imbue: \nDiamond spell\n- Changed Strength of the Diaku to a single target strength and \ndexterity buff.\n- Changed Talisman of the Diaku to a group strength and dexterity buff. \n- Replaced the shaman spell Aim of the Ginda with Talisman of Alacrity, \nwhich is a group haste spell.\n- Replaced the shaman spell Talisman of the Gindan with Tiny Terror, \nwhich is a group shrink spell.\n- The Darkness line of spells should now have their sounds back.\n- Winged Death now has its particle effects back.\n- Song of the Deep Seas now says: \"The fury of the deep sea fills your \narms\" when sung (changed \"see\" to \"sea\").\n- Changed the spelling of Malise to Malaise.\n- Boneshear spell messages changed to make more sense.\n- Iceflame of E`Ci now gives a message when it wears off.\n\n** Items **\n\n- The Potion of Corpse Retrieval is now NO DROP.\n- Added required level to many Legacy of Ykesha items.\n- Lowered the damage on Swampblade of the Dar to make it more \nappropriate as a newbie sword.\n- Frogloks can now use the Frostweaver's Shield.\n- Frogloks can no longer use Scaled Hierophant armor, Scaled Mystic \narmor and Spiritstone of Cabilis.\n- Corrected an issue with foldable medicine bags and foldable bearskin \npotion bags. Items should now combine properly.\n- Clockwork Observer legs and boots should now recharge.\n- Class 3 Wood Point Arrows now have a range of 5 instead of 0.\n- Changed Blessed Scout Arrows, Blessed Warrior Arrows, Mithril Scout \nArrows, Mithril Warrior Arrows, Mithril Champion Arrows and Blessed \nChampion Arrows to be ammo instead of ranged.\n- These pottery sketches are now stackable: Barbarian Template, Gnome \nTemplate, Troll Template and Animal Template.\n- Rune Smudged Bone Spear now looks like a spear in inventory rather \nthan a rapier.\n- Totemic Gauntlets, Dull Metallic Gloves and Black Wolf Leg Plates can \nno longer be worn around the neck.\n- Added Shaman to all small patchwork and tattered pieces.\n- Frogloks can now use the Jaundiced Bone Boots.\n- The Black Handeled Bonebreaker has been renamed to Black Handled \nBonebreaker\n- The Ivory Horn now increases wind skill instead of singing.\n- Corrected the recipes for Journeyman Rune Beza\n- Fixed bugs in the text of Toharon's Memoirs.\n- Hope Fire Opals will no longer appear to be Baling Hooks.\n- Chunk of Unidentifyable Bile is now Chunk of Unidentifiable Bile.\n- Corrected the spelling of Robe of the Primoridal Ritualist.\n- Corrected the recipe for Tae Ew Chain Bracer to use a Bracer \nSectional Mold instead of a Plate Bracer Mold.\n- Smithed Silver Weapons will sell to merchants at a lower price.\n- Corrected spelling errors in the names of Ultor's Gauntlets of Faith \nand Tranquilius' Tempest Ward.\n- Changed the inventory icon for the Fier'Dal Fletching Kit and Knuckle \nDusters.\n- Swirling Shadows are no longer NO RENT.\n- The Taskmaster's pouch should be dropping normally again in \nSsraeshza.\n\n** Alternate Advancement **\n\n- Purify Soul now removes a larger number of poison, disease and curse \ncounters.\n- Changed Frenzy of Spirit to stack better with haste spells.\n\n** Quests **\n\n- Performed surgery on Ragefire to remove his extraneous heart.\n- Verina and Drozlin will also only be dropping one set of items.\n- Omat Vastsea will now summon Jhassad Oceanson if hailed by a \ncharacter in possession of the Orb of Vapor. He will summon the Avatar \nof Water if the character has the Orb of the Triumvirate. But he will \nnot summon either if one of them is already around.\n- Corrected issues with Shaman quest for Stoicism. The impassive sea \nspirit was giving out the wrong item. \n- Brohan Ironforge's search for his daughter can now be completed.\n- Gimlik Cogbobble should now be more reliable.\n- Sentry Rotiart now enacts his role in his quest properly.\n- Tilbok Furrunner will now recharge the Mask of Espionage.\n- Firiona Drixies now have a chance to drop Firiona Drixie Dust.\n- Heretic Drahur no longer gives out Greater Immobilize for a Spectral \nParchment, only for an Ethereal Parchment.\n\n** Interface **\n\n- Added a command to allow you to toggle your target between your two \nlast targets (unlike Tab which toggles between your character and your \nlast target). To set the key that activates this feature, just open \nyour options window and select the Keyboard Tab. If you select all \ncategories, the entry will be the last one on the list, called Toggle \nlast two targets. This was actually added with our last patch.\n\n** NPCs **\n\n- Undead will begin to spawn again at night in Kithicor.\n- Shin Master Grubbus in Gukta will now be more selective about who he \nallows to do tasks for him, and he'll be speaking directly to folks \n(using /tell). His chatty nature was raising the volume in Gukta to \nlevels that were considered unacceptable. He will also be a bit clearer \nabout what he wants.\n- Shar Vahl guards will now defend their city against Loda Kai \npoachers.\n- A Grimy Owl Bear Cub in Paludal now \"screeches\", not \"screetches\".\n- Eirod Haerod in Mistmoore will no longer have a square showing in the \nword \"don't\" in her text.\n- Mangler will no longer spawn on top of a table.\n- Porra, one of the Enchanter spell vendors in Felwithe, will no longer \nspawn inside of a wall. This was hurting her business.\n- Hutyn L`Lozz will now appear in his place of business and be less \nlikely to leave to go sightseeing in Neriak.\n- Cleet Miller Jr. will now emote \"Grumbles and looks up at you\" \ninstead of saying it.\n- The Goblins in Solusek's Eye are no longer wearing cloth armor.\n- Junth McMannus will now be properly affected by movement reducing \nspells.\n- You should only see one Rodrick Tardock, his clones have been dealt \nwith.\n- Duplicate Brenzl McMannus's (McManni?) have also been removed.\n- Waltor Felligan of Halas will now cast the spells he says he will \ncast.\n- Xlixinar Arcut and Drixiv Arcut will now respond properly to their \nquest texts.\n- Corrected some text errors for Jortreva and Grendish the Crusaders as \nwell as Sage Xelrin, Sulgar, Warlord Gligoth, Bryce McFadden, Serna \nTasknon, Welno Tanlonikan, Lorekeeper_Einar and Master of Elements.\n- These NPCs will now be asking for the correct items for their quests: \nGazoon Noihzog, Liteema Agner and Bolli Hillfoot.\n- Kodiaks in the Rathe Mountains should be friendlier to Druids and \nRangers.\n- Undead Frogloks and Skeletons in Sebilis no longer have an extreme \ndislike for each other.\n- Groflah Steadirt's corpse will no longer disappear when he is killed. \nHowever, he is also no longer a merchant.\n- Moved the Planar Projection for Rallos Zek so it can't be interfered \nwith by the zone exit.\n- Corrected the spawn times for the Minotaur Hero.\n- Half elven female bandits will now give experience, leave corpses and \nbe aided by other bandits.\n- A Coerced Iiksar will now be known as A Coerced Iksar.\n- Merchant Nora in Felwithe will once again sell her jewelry supplies.\n- Equestrielle the Corrupted will no longer be able to sense and get \nangry with people all the way on the other side of the zone.\n- Niola Impholder now teaches Brewing, Begging and Alcohol Tolerance.\n- Jusean will now give the proper quest reward when given the proper \nitem(s).\n- Plaguebone Thieves no longer flee.\n\n** Zones **\n\n- Fixed some broken doors in West Freeport that were opening \nincorrectly.\n- Fixed a door that was opening into a wall in Highkeep.\n- Fixed some doors in Kaesora that were opening the wrong way.\n- Fixed a door that would not open in Solusek's Eye.\n- Removed the ability for characters to consume more than one key given \nfor access to the lower parts of the Crypt of Decay.\n- Added new sounds to Shadowhaven.\n- Removed safe spots in Katta, Solusek's Eye, High Keep, Echo Caverns, \nPaludal Caverns, Crystal Caverns, Siren's Grotto, Plane of Valor, Plane \nof Torment and Plane of Water.\n- Fixed a pathing problem in Gunthak that was causing Shaman pets (and \nperhaps others) to disappear.\n- Entrance to Bertoxxulous's lair is now restricted to those that have \nthe proper flag.\n- The pylons on the end of the pier in Timorous deep no longer rotate \nlike doors when you left click them.\n- Placed rocks over a spot in Western Wastes that characters could get \nstuck in.\n- Updated some of the pathing in Torgiran Mines to reduce the chances \nthat NPCs will \"poof\" in that zone.\n- Removed a box out in the middle of Skyfire that turned when clicked \nbut had no real purpose.\n- Fixed a place in Burning Woods and the Plane of Knowledge where NPCs \nwould get stuck while wandering around.\n- Also fixed a place in Erud's Crossing where sharks were getting \nstuck.\n- The Veeshan's Peak zone in from Skyfire can no longer be triggered \nfrom above.\n- Moved the Koada'Dal Forge so that it does not extend into the hallway \non the second floor of the building.\n- The teleporter from the Great Divide to the Plane of Knowledge will \nnow work during Coldain Ring War.\n- The exit from the Plane of Justice to the Plane of Tranquility has \nbeen moved to place characters next to the Plane of Justice entrance.\n- A black ravenger should no longer be spawning right next to the \nCabilis entrance in the Swamp of No Hope.\n- Trying to enter the Qeynos sewers will no longer take you to Ak'Anon. \nWe hope the citizens of Ak'Anon can forgive the mess...\n- Fixed a problem in the Warrens that was causing the Kobolds to gather \nunder the water near the river source.\n\n** Miscellaneous **\n\n- Corrected a spelling error (\"hass\" instead of \"has\") in the text \ngiven for adding the Ring of Marr to the keyring.\n\n** Special Deals **\n\nPrices at the Station.com Store have been cut on a whole trove of \nEverQuest treasures in our Hot Specials! Plus, we've bundled some of \nthe best software, guides and posters into great packages for players. \nThere's never been a better time to upgrade to that next expansion. And \nthere's more available right now at the Station.com Store \n(https://store.station.sony.com/). Stop in and see!\n\n** Become a Guide! **\n\nGreetings citizens of Norrath,\n\nHear Ye, Hear Ye, for we bring before you news of great importance!\n\nHave you ever scoured the lands in search of adventure? Do you still \nyearn to discover new places and new people in the Lands of Norrath?\n\nIf so, then we have for you perhaps the greatest adventure the Lands of \nNorrath could ever offer. It is a mission of great proportions, and the \njourney will be a challenge to even the bravest adventurers in the \nrealm. But hear me friends when I say that the rewards are well worth \nthe perils of the journey.\n\nThe path is that of the volunteer EverQuest Guide Program. If you are \nstrong of will, kind of heart, have a positive attitude, and are at \nleast eighteen years of age, the volunteer EverQuest Guide Program may \nbe for you.\n\nThe members of the Guide Program provide front line customer support \nand service to the players of EverQuest. The Program offers a unique \nopportunity for you to become a part of the behind the scenes action, \nand to be a direct contributor to the greatness of EverQuest. As a \nGuide you will interact as a representative of both the Program, and of \nSony Online Entertainment by delivering critical help and assistance to \nthe players on your assigned server. Your role as a Guide will also \nprovide you with the opportunity to present a variety of creative \ndynamic content (Quests) and events.\n\nIf you feel that the EverQuest Guide Program community is something you \nwish to be a part of, then we heartily invite you to point your browser \nto: https://guide.everquest.com/guideapp/\n\nCome one, come all - help us to make the lands of Norrath better than \nthey already are... come be a part of something great!","content_hash":"236554cdb3a86ce6133ddba26e3c9ac5c90b6cababcabc17e32a34c01187182f","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 13, 2003 4:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"980cb3010b757e95e72747dff82c1550553081535fb7b8b0316674229cce853c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":426858,"item_index":null,"heading":"March 13, 2003 4:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d985c0e32aceb8cb0c80a09caaee520598f5f2fac52fdf8b69da218288f664ec","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":440703,"item_index":null,"heading":"March 13, 2003 4:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"e6d0f7ddf51407e95cbc692bcf222777ef3915ea5b590bef488af07a58e4a1bf","filename":"patches-2003-1.txt","adapter":"text","source_offset":31622,"item_index":null,"heading":"March 13, 2003 4:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2003-03-13-1","id":"2003-03-13-1"},{"patch_date":"2003-02-26","effective_date":"2003-02-26","display_date":"February 26, 2003 12:00 pm","title":"February 26, 2003 12:00 pm","year":2003,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Legacy of Ykesha","expansion_code":"the-legacy-of-ykesha","categories":[],"sections":[],"change_count":1,"word_count":14,"summary":"Corrected a problem that occurred with Charms. They should be working properly now.","content":"- Corrected a problem that occurred with Charms. 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