{"schema_version":1,"generated_at":"2026-08-22T22:19:03.958Z","title":"EverQuest Historical Patch Archive","description":"A searchable normalization of every distinct patch, beta, hotfix, and news entry in the supplied corpus, with a complete manifest of supporting artifacts.","record_count":11,"filters":{"year":2001,"expansion":"the-shadows-of-luclin","scope":"all","sort":"newest","view":"cards","per_page":24},"coverage":{"first_patch":"1998-07-07","last_patch":"2026-06-24","patch_count":682,"source_file_count":56,"source_bytes":5914451,"years":{"1998":28,"1999":41,"2000":45,"2001":49,"2002":32,"2003":36,"2004":30,"2005":22,"2006":24,"2007":21,"2008":27,"2009":22,"2010":27,"2011":23,"2012":18,"2013":16,"2014":33,"2015":30,"2016":28,"2017":28,"2018":26,"2019":24,"2020":19,"2021":22,"2022":3,"2025":4,"2026":4},"kinds":{"beta":33,"hotfix":101,"live":542,"news":6},"categories":{"audio-graphics":154,"beta":33,"bug-fixes":458,"classes":346,"expansions":340,"items":454,"pvp":61,"quests-events":457,"servers":342,"spells-aa":419,"tradeskills":212,"ui":323,"zones-npcs":471}},"provenance":{"supplied_directory_name":"patcheq","config_sha256":"30b1d69f81b63d9a64cd2047ea3d905ed6ead76f64947f3c7f58d6e6689185c9","note":"Files are recursively inventoried. 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Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM"},{"character_count":1417,"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM"},{"character_count":1440,"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM"},{"character_count":1439,"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM"},{"character_count":1271,"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM"},{"character_count":1343,"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM"},{"character_count":1242,"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM"},{"character_count":1475,"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM"},{"character_count":1370,"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM"},{"character_count":1205,"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM"},{"character_count":1291,"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM"},{"character_count":1403,"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM"},{"character_count":1373,"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM"},{"character_count":1155,"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM"},{"character_count":294,"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 PM"}],"status":"text","text_character_count":18812},"semantic_extraction":{"schema_version":1,"source_filename":"Patch_Summaries.pdf","source_sha256":"4ede7d6378cc5aa1ea1d7dee496df7464387700497f925969c8f16cfe80bdbdc","title":"ZAM EverQuest Patch Highlights","coverage_note":"Curated highlights spanning April 1999 through June 2007; supplemental to the canonical patch records.","page_count":15,"pages":[{"page":1,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\neverquest.allakhazam.com\nPatch History :: EverQuest :: ZAM\n16-20 minutes\nNote: Patches from 2007 and later can be found in the News\nArchives\nAre we missing an earlier patch? Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM","character_count":1066},{"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM","character_count":1417},{"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM","character_count":1440},{"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM","character_count":1439},{"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM","character_count":1271},{"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM","character_count":1343},{"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM","character_count":1242},{"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM","character_count":1475},{"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM","character_count":1370},{"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM","character_count":1205},{"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM","character_count":1291},{"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM","character_count":1403},{"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM","character_count":1373},{"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM","character_count":1155},{"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 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text","warnings":[],"role":"supporting archive material","description":"The supplied corpus README, retained even though its stated end date predates files present in the archive.","adapter_metadata":null,"corroborating_unmatched_occurrences":0}]},"patches":[{"patch_date":"2001-12-28","effective_date":"2001-12-28","display_date":"December 28, 2001","title":"December 28, 2001","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"}],"sections":[],"change_count":2,"word_count":32,"summary":"Some spots in ToV no longer safe to camp out due to New Drakes and Wurm spawns being added. A bug allowing multiple pets to be summoned has been fixed.","content":"- Some spots in ToV no longer safe to camp out due to New Drakes and \nWurm spawns being added.\n- A bug allowing multiple pets to be summoned has been fixed.","content_hash":"b8bbb0c447e759f801d5b72c7ab0e979ae7eb62f1d95e885df06b3cb2ce69f92","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 28, 2001"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"d5d7b43c5c00deff3ce60fb333630ac8f908c7d4d4c624269ca982159182ebd8","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":268812,"item_index":null,"heading":"December 28, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"b9b6b4aac61009c26cecffdda7bcdbed87c016156f907b22b0b41c7a8fea499a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":278540,"item_index":null,"heading":"December 28, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"33bd271dfc0c33f4a8c2e3f4689d51c43cac697f7e359ecda36cfa911a74b439","filename":"patches-2001-2.txt","adapter":"text","source_offset":70612,"item_index":null,"heading":"December 28, 2001","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-28-1","id":"2001-12-28-1"},{"patch_date":"2001-12-20","effective_date":"2001-12-20","display_date":"December 20, 2001 3:00 am","title":"December 20, 2001 3:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Bug Fixes","Item Changes","Trade Skill Changes","Localization Information","Soulbinders"],"change_count":14,"word_count":359,"summary":"Bug Fixes * Fixed a bug with sleeves not showing properly when wearing robes Item Changes * Aqualung charges should now work properly Trade Skill Changes * Regular, medium quality, high quality, mithril, brellium and adamantite rings, as well as their enchanted versions are now stackable. Added a…","content":"* Bug Fixes *\n\n- Fixed a bug with sleeves not showing properly when wearing robes\n\n* Item Changes * \n\n- Aqualung charges should now work properly\n\n* Trade Skill Changes *\n\n- Regular, medium quality, high quality, mithril, brellium and \nadamantite rings, as well as their enchanted versions are now \nstackable.\n- Added a few trade skill vendors to Ak'Anon\n- Added ore, clay, pottery sketch, baking, and brewing vendors to \nFelwithe to round out the tradeskill supplies available in Felwithe and \nKelethin.\n- Crafted fishing flies, special fishing poles and special baits now \nadd a fishing skill bonus.\n- Made all Bait and flies equipable in the Ammo slot.\n- Added clay, ore and brewing supply vendors to Halas.\n- Added several trade skill vendors to Oggok.\n\n* Localization Information *\n\nLocalization on the EverQuest login/chat server has been fixed so that \nusers can once again select French and German. Japanese and Korean have \nalso been added.\n\nTo obtain the text files which enable a language, go to the Advanced \nOptions screen in the patcher and click on the appropriate language box \nbefore clicking on \"Download\".\n\n* Soulbinders *\n\nA new group has appeared in Norrath (and on Luclin as well). Rumor has \nit that these 'Soulbinders' have dedicated themselves to research on \nthe power and essence of our inner being. Some call them fanatics, as \nthey claim that knowledge of the spirit that dwells within will lead \nthem to an understanding of the whole of existence. Citizens often \ntreat them with the same respect and distance that they treat the \nPriests of Discord. However, these Soulbinders have dedicated \nthemselves to public service, and for them that service falls along \ntheir lines of specialty...\n\nThe next time you find yourself far away from home, you might seek the \nservices of a Soulbinder.\n\n/ooc: We've added these \"Soulbinder\" NPCs to all cities that player \ncharacters can start in, as well as Firiona Vie, The Overthere, \nShadowhaven and Iceclad at the request of players. It is our hope that \nthese new NPCs will help players by reducing the time it takes to find \na bind from another player character.","content_hash":"f2426522fa211c7facd6c1c32c2b73f7634d59171f1822beb4dc78272eaf69e8","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 20, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"50f721318b1c36c8f9eceece7bfa6467c27b34c9de7fa197a65266576f0fbdf6","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":266610,"item_index":null,"heading":"December 20, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"6d47166bf247199fdc17c1adc6bbedd11703591c51424336412488c580d0a9fc","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":276241,"item_index":null,"heading":"December 20, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"861b70cf669954e71076407cc026010a1c3c068c13821b7fedbaca20f662db82","filename":"patches-2001-2.txt","adapter":"text","source_offset":68313,"item_index":null,"heading":"December 20, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-20-1","id":"2001-12-20-1"},{"patch_date":"2001-12-18","effective_date":"2001-12-18","display_date":"December 18, 2001 3:00 am","title":"December 18, 2001 3:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Changes","Note about upcoming changes to the Temple of Veeshan","NOTICE TO CONSUMERS -- WINDOWS 95 EVERQUEST PLAYERS"],"change_count":12,"word_count":434,"summary":"Patch Changes ** Added tools to help us track serverside zone issues that have come up since the release of Luclin in an effort to solve some continuing problems. Orb of Lost Souls will now have a casting time. Geomantic Focus has had its effect changed. Fixed a problem that prevented Barbarian…","content":"** Patch Changes **\n\n- Added tools to help us track serverside zone issues that have come up \nsince the release of Luclin in an effort to solve some continuing \nproblems.\n- Orb of Lost Souls will now have a casting time.\n- Geomantic Focus has had its effect changed.\n- Fixed a problem that prevented Barbarian custom Velium helms from \nbeing visible to other PCs.\n- Corrected a problem with horse acceleration and deceleration in \nextremely low framerate situations. Acceleration and deceleration now \nseem the same at high and low framerates.\n- Fonts should display correctly, regardless of desktop settings.\n- Hoober and his pet have returned. Yes, we used the singular... only \none pet.\n- The wind instruments \"ivory horn\" and \"ivory flawless horn\" can now \nbe equipped.\n- Added Beastlord Guildmasters to Firiona Vie and The Overthere\n- Added several merchants to Freeport (North and East) to round out the \navailability of trade supplies there.\n\n** Note about upcoming changes to the Temple of Veeshan **\n\nIn the next patch, we are making a few changes to the monster \npopulation in Temple of Veeshan. Places that were previously safe to \ncamp, may not be any longer. Please be sure to not camp deep within the \nTemple of Veeshan on Wednesday night, or you may be unpleasantly \nsurprised following the patch.\n\n** NOTICE TO CONSUMERS -- WINDOWS 95 EVERQUEST PLAYERS **\n\nWe very much regret that the dramatic upgrades to EverQuest on December \n4, 2001 has made EverQuest and all expansions incompatible with Windows \n95.\n\nIf you are running under the Windows 95 operating system and, \ntherefore, can no longer play EverQuest, and your account was in good \nstanding as of December 3, 2001, you may be entitled to receive a \nrefund of the purchase price for the EverQuest product(s) you recently \nbought and any subscription money paid for the period December 4, 2001 \nonward.\n\nIn order to obtain a refund, you may do any of the following:\n\n(1) Call (858) 537-0898 M-F, 8:30 a.m. to 5:30 p.m. PST (this is NOT a \ntoll free call)\nor\n(2) Send an email to refunds@soe.sony.com\nor\n(3) Send a written request for a refund to:\n\nEQ Refunds\n8928 Terman Court\nSan Diego, CA 92121\n\nPlease include in your email or written request your name, address, \ntelephone number, email address and station name (but NOT your \npassword).\n\nYou will be asked for information verifying your request and, upon the \nissuance of a refund, your account and characters will be permanently \nremoved from EverQuest. Please allow four to six weeks for processing.\n\n- The EverQuest team","content_hash":"15bcd4ac0aaa281151918195e88847f63dda81b4f1dbf5d62474bc2b5981f6c0","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 18, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"7cad2a1b6096b5cb9e8ea1cd1ae22725515a94a817a6ab5ba4660d89f32c690c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":263992,"item_index":null,"heading":"December 18, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"516fe4529e3d4f30afbb1adc407e2a71fcdcfd763cb0b9dfde6bfdbb1bb6fb9d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":273526,"item_index":null,"heading":"December 18, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9d2dc72ab5f61fbdb716af526623ff7518853f8a1a63157cc059831a74229c25","filename":"patches-2001-2.txt","adapter":"text","source_offset":65598,"item_index":null,"heading":"December 18, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-18-1","id":"2001-12-18-1"},{"patch_date":"2001-12-14","effective_date":"2001-12-14","display_date":"December 14, 2001 3:00 am","title":"December 14, 2001 3:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":14,"word_count":224,"summary":"Removing or killing your familiar will no longer have the possibility of killing you directly. It can, however, take you down to very few hit points... Skyshrine key is soulbound once again Custom Velious helms should now be visible Plate helmets should now be visible on Vah Shir Female humans…","content":"- Removing or killing your familiar will no longer have the possibility \nof killing you directly. It can, however, take you down to very few hit \npoints...\n- Skyshrine key is soulbound once again\n- Custom Velious helms should now be visible\n- Plate helmets should now be visible on Vah Shir\n- Female humans should no longer see the inside of their heads when \nfiring a bow\n- Using the ESC key to exit the /facepick menu should no longer lock \nthe right mouse button\n- Fixed an issue with several transparencies, including Vox and Nagafen \nspots, Kael giants helms, halfling helm and old dark elf model hair\n- The Kneel and Grovel emotes are no longer switched\n- The BACK and NEXT buttons on the last page of the keyboard options \nnow work properly.\n- The 'ALT' pop-up for spells memorized will no longer show up if the \nmemorized spells window is not open\n- Removed the mipmap setting from in-game Options-->Display menu. The \nmipmap setting found at the options menu before log in is now the valid \nway to change mipmapping settings\n- Improved the pathing in Echo Caverns\n- Staff of Living Sand and Skull-Shaped Sacrificial Hammer should no \nlonger say that they are out of charges.\n- The Ruthless Bracer is now a wrist item, not a shoulder item","content_hash":"f8f7eea1024591817cb1fb3cd2519915fb5188812b8294ac42623d775da29730","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 14, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"39f1a50aa795a12a38d4f0e79b3218078ee21a1d4ae3cd8894efa0b84c7bc23b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":262680,"item_index":null,"heading":"December 14, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"df09c74b9b8f2ffef9ef380558e37a9742054cade8f611421ca1489d1dc08e12","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":272117,"item_index":null,"heading":"December 14, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6e9e7183fcba69058d22b8f94c6cf4fcc63034110d366e2e7fcb5603285d5919","filename":"patches-2001-2.txt","adapter":"text","source_offset":64189,"item_index":null,"heading":"December 14, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-14-1","id":"2001-12-14-1"},{"patch_date":"2001-12-13","effective_date":"2001-12-13","display_date":"December 13, 2001 12:00 am","title":"December 13, 2001 12:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Texture Cache","Patch Changes"],"change_count":5,"word_count":681,"summary":"Texture Cache ** In an effort to improve loading and zoning times, we've added the ability to cache textures to your hard drive. One of the things that your computer is doing when you load up the game or change zones is building textures and putting them into RAM on your computer. Each time you log…","content":"** Texture Cache **\n\nIn an effort to improve loading and zoning times, we've added the \nability to cache textures to your hard drive. One of the things that \nyour computer is doing when you load up the game or change zones is \nbuilding textures and putting them into RAM on your computer. Each time \nyou log in or zone the game has to create the textures you need and put \nthem into RAM for use during gameplay.\n\nThis, obviously, takes a little time.\n\nWe have added an option that allows you to save that information to \nyour hard drive rather than creating it each time you log in or zone.\n\nThis does have a few drawbacks. It will require a lot of hard drive \nspace to store these textures. In the most extreme case it could use up \nas much as 1.5 GB of hard drive space, though this would be the \nextreme. It could, however, easily use 500 MB of space on your hard \ndrive. And because writing all this data to your hard drive takes a \nlittle time, the first time you use this feature it will take a bit \nlonger to log in.\n\nThe game will never allow you to fall below 500 MB of space on your \nhard drive when creating the texture cache. This is to prevent any \nproblems with a shortage of space on your hard drive. But it also means \nthat you will need to have plenty of hard drive space free to use this \noption; 500 MB plus the amount needed for the texture cache.\n\nAlso, if you change any of your setting for graphics {like changing the \ntexture quality) it will have to rewrite these files, meaning that your \nfirst log in after making such a change will take longer than usual as \nit writes these files to your hard drive.\n\nThe benefits is that once you have allocated the hard drive space and \nlogged in to create the needed files, the game can then read that \ninformation directly into RAM from your hard drive rather than creating \nthem each time you log in or zone.\n\nWhat this feature does not allow you to do is to increase the settings \nabove those that are recommended. If the game suggests that you only \nuse ten models, turning on the Texture Cache will not make it a good \nidea to turn on more models. This feature will not change that. Those \nrecommendations are based on the amount of RAM you have available and \nyour video card. The hard drive cache does not effectively add RAM to \nyour machine, it just allows the game to save time creating the \ntextures that your existing RAM and video card use.\n\nThere are two ways to activate this feature. You can check the 'Texture \nCache' box in the Options screen, or you can turn it on from within the \neqclient.ini file. To activate it, add the following line to the \neqclient.ini file:\n\nTextureCache=TRUE\n\nThis could improve load times dramatically depending on your settings. \nThe more models and graphics features you have turned on, the greater \nthe potential decrease in loading times you will see using the Texture \nCache.\n\nRemember: This will require a lot of hard drive space, so be certain \nthat you have a lot of free hard drive space if you turn this option \non. The more stuff you enable (models, texture quality, etc.) the more \nspace you will need.\n\nWe expect this to be of greatest benefit to folks with 256 megs of RAM \nand a lot of hard drive space. The more RAM your system has, the less \nbenefit you should expect to see by using the texture cache.\n\n* Patch Changes *\n\n- Fixed a pathing problem in the waters of Acrylia Caverns\n- More fixes for face and hair issues: Most notably a bug with Erudite \nmale hair color arrows changing the hair style instead of the color.\n- Fixed a problem that was causing the % to crash some people when \nusing in tells.\n- Addressed several potential crash bugs.","content_hash":"0c3b0f73dba885521aec08173ec442a46f8c50cb1ea576eb5d306ce09acb94e3","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 13, 2001 12:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"13a64aa7759e224f518b4aa8ddaa22f87a9d70606202ce320bc00d03f210e29c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":258936,"item_index":null,"heading":"December 13, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"458f2b170fbafe639c0a1371b0358cf8e38a8224ad6dfe378a2926bab025c1cf","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":268276,"item_index":null,"heading":"December 13, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"21af52729f97bc7bec3c4bd13102b3d7b8d0507e9b536ad4b0b31ad7c968d564","filename":"patches-2001-2.txt","adapter":"text","source_offset":60348,"item_index":null,"heading":"December 13, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-13-1","id":"2001-12-13-1"},{"patch_date":"2001-12-12","effective_date":"2001-12-12","display_date":"December 12, 2001 12:00 am","title":"December 12, 2001 12:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Changes"],"change_count":17,"word_count":293,"summary":"Patch Changes * Several changes to hair functionality: Expanded beard color choices for Erudite males, pushed back the camera a bit for human males when making hair selections (so they can see themselves) and fixed it so that the camera will no longer rotate around Erudites while in hair selection…","content":"* Patch Changes *\n\n- Several changes to hair functionality: Expanded beard color choices \nfor Erudite males, pushed back the camera a bit for human males when \nmaking hair selections (so they can see themselves) and fixed it so \nthat the camera will no longer rotate around Erudites while in hair \nselection mode of character creation. Also fixed a bug with the left \nselection arrow sometimes not changing hair color.\n- Fixed the \"Entering Luclin\" message bug. This was only an errant text \nmessage, it was not causing any crashes or keeping anyone out of the \ngame.\n- Fixed a bug where Vah Shir with an intelligence over a certain amount \ncould not be created.\n- Fixed a bug with faction-affecting items: They were giving a bonus to \nall factions instead of just the intended faction\n- Fixed a problem with arrows and quivers that would result in the \nperson being logged out.\n- Adjusted the cost of Combine Platemail to be inline with its stats \nand other armor available within game.\n- Made several gameplay changes to The Grey. A single group having the \nability to simultaneously engage and prevail against 35+ experience-\ngiving creatures is not in line with the desire for risk vs. reward and \nthe promotion of balanced groups.\n- Removed some bad NPCs in Chardok.\n- Tuned encounters in The Fungus Grove, Maiden's Eye, and Dawnshroud \nPeaks.\n- Clarified some quest dialog in Sanctus Seru.\n- Tuned The Deep, also improved the variety of drops.\n- Improved pathing in The Temple of Ssraeshza\n- Improved pathing in Sanctus Seru\n- Improved pathing in Echo Caverns\n- Added some newbie beastlord quests in the old world.\n- Removed the \"Lore\" tag from the \"Darkened Knight's Bracer\"\n\nThe EverQuest Team","content_hash":"dff5727368d192ec1e11b8935fe0b072f1b63c712d189da131164030806fb25b","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 12, 2001 12:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"1665fa0a5e5c4c2af36740d25fc7a133b540ea84f69833b3d01b1c2cc39ab893","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":257168,"item_index":null,"heading":"December 12, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"aef514c7d90efd23c8104f6c8466303adf8ef2f90772ae26711fab4bb98494f3","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":266411,"item_index":null,"heading":"December 12, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"94485f21936867709a5c66b9547dd6c4ff480b6d5ed964cbefcf8dcc17862d68","filename":"patches-2001-2.txt","adapter":"text","source_offset":58483,"item_index":null,"heading":"December 12, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-12-1","id":"2001-12-12-1"},{"patch_date":"2001-12-11","effective_date":"2001-12-11","display_date":"December 11, 2001 12:00 am","title":"December 11, 2001 12:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Changes"],"change_count":7,"word_count":87,"summary":"Patch Changes* Fixed a memory leak that was causing excessive swapping when moving between outdoor Luclin zones. Implemented some changes to zoning that should improve times, especially for modem users. Fixed several potential crash bugs. You can now only have 100 unused points in your alternate…","content":"*Patch Changes*\n\n- Fixed a memory leak that was causing excessive swapping when moving \nbetween outdoor Luclin zones.\n- Implemented some changes to zoning that should improve times, \nespecially for modem users.\n- Fixed several potential crash bugs.\n- You can now only have 100 unused points in your alternate advancement \npool.\n- Fixed the bug that prevented non-Luclin subscribers from seeing the \nVah Shir model.\n- Addressed many content-related problems. We appreciate the reports \nwe've received. \n- Continued optimizations of the 3D engine.\n\nThe EverQuest Team","content_hash":"5d2675f642b08b66f861f4fef02aeaa5cd04b439ff4818e1345ffb4f1d5ccfab","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 11, 2001 12:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"33f901811739387229ae35b888bc7eb60fef50f7f93850315e7d83677b674aeb","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":256536,"item_index":null,"heading":"December 11, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"d2e2fa54218d9ed0b1cb0ce0e5d374dba23d1fbe1ba5918e5864d805adf1564b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":265682,"item_index":null,"heading":"December 11, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"35e71012c6de93f1866b23cbe9adec39b4413827b0c83a947deb30a2d0abab05","filename":"patches-2001-2.txt","adapter":"text","source_offset":57754,"item_index":null,"heading":"December 11, 2001 12:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-11-1","id":"2001-12-11-1"},{"patch_date":"2001-12-10","effective_date":"2001-12-10","display_date":"December 10, 2001 3:00 am","title":"December 10, 2001 3:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Changes","Luclin Install","Continued Plans"],"change_count":15,"word_count":403,"summary":"Patch Changes* Fixed a problem that resulted in excessive swapping for people with particles turned off. Fear spells should again be working correctly. AoE fear spells will no longer work versus players on PvP Servers. Fixed a crash caused by a familiar dying. Fixed a bug with the \"Alternate…","content":"*Patch Changes*\n\n- Fixed a problem that resulted in excessive swapping for people with \nparticles turned off.\n\n- Fear spells should again be working correctly.\n\n- AoE fear spells will no longer work versus players on PvP Servers.\n\n- Fixed a crash caused by a familiar dying.\n\n- Fixed a bug with the \"Alternate Advancement\" system. An artifact from \nthe removal of the class-based experience penalty several months ago \nresulted in hybrids gaining AAXP much faster than they should, and \nwarriors and rogues gaining it slower. AA-point cost was designed to be \nthe same regardless of class.\n\n- Increased the experience cost per AA-point overall after analysis of \npoint accruals accross the game. \n\n- Corrected several zone-crashes. Also implemented a workaround to \nprevent the Hollowshade crash while we investigate the problem further.\n\n- Fixed several miscellaneous bugs that were causing crashes or had the \npotential to cause crashes on varied systems. \n\n- Fixed a bug that caused some people to crash when reentering the game \nafter exiting.\n\n- Addressed a good number of content-related issues (quest problems, \nbad items, etc).\n\n*Luclin Install*\n\n- We found that the default install directory for Luclin may be wrong \nfor some people, specifically those who have copied their EverQuest \nfiles into a directory different from their initial installation. \n\n- Also, we've received a number of calls from Luclin subscribers who've \ntried logging in to their character on a friends computer that does not \nhave an install of Luclin on it. This will not work as the files \nnecessary for you to view Luclin content are not present unless Luclin \nhas been installed. \n\n- We've added code to point out both of these cases in the future.\n\n*Continued Plans*\n\n- As we wrap up the technology-related issues over the course of this \nweek, making sure that everyone who wants to play EverQuest can play \nEverQuest, the programming team will shift their focus to aesthetic \nissues such as animation speed/timing, armor tinting, face-picker \noperation, etc. We do indeed plan on getting to all of these issues in \nthe very short term.\n\n- The content-team, however, is hard at work on content-related issues \nright now, and stands ready to address any broken quests, items, \nencounter-imbalances, etc., that you may run across in your adventures. \nPlease feel free to visit our forums off of www.everquestlive.com and \nsubmit a comment through the Developer's Corner.\n\nThank you for your patronage,\n\n-The EverQuest Team","content_hash":"ca89bf480a82b26bcbd9b8218d8fbec6c61cb24b8f0fc53599e607b24604dace","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 10, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"0230c03f750a3570f35ec7244b11f097a797c1cc7bf54e5f78571c8a0643d0c3","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":253961,"item_index":null,"heading":"December 10, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"b324af7346807adfe6dcb015a05be6f09277a9f8fb89bb2ac1a215f5c9823589","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":263010,"item_index":null,"heading":"December 10, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ff446fea69f0ab64959686f299f240dc89e3da4defb3eac0942cc554e5b31012","filename":"patches-2001-2.txt","adapter":"text","source_offset":55082,"item_index":null,"heading":"December 10, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-10-1","id":"2001-12-10-1"},{"patch_date":"2001-12-07","effective_date":"2001-12-07","display_date":"December 7, 2001 3:00 am","title":"December 7, 2001 3:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"expansions","label":"Expansions"}],"sections":["Fixes"],"change_count":7,"word_count":70,"summary":"Fixes* Shaved 10 seconds of zoning for every subscriber. Made it so familiars don't get agroed on. Fixed several zone crash bugs Changed a paladin spell - a design error in the spell trivialized several aspects of the high-end game. Fixed several item and content problems. Fixed several faction…","content":"*Fixes*\n\n- Shaved 10 seconds of zoning for every subscriber.\n- Made it so familiars don't get agroed on.\n- Fixed several zone crash bugs\n- Changed a paladin spell - a design error in the spell trivialized \nseveral aspects of the high-end game.\n- Fixed several item and content problems.\n- Fixed several faction issues - some faction information released with \nLuclin deviated from norm.\n\n- The EverQuest Team","content_hash":"2def93d04754c09ae1f4861dbbdaef65044defbb8734353e70fc1f439e78d22a","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 7, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c86a15f263870e3af6ab4d385f62119c9fd62efcdcc909a2f9dcba4cf4a01ade","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":253488,"item_index":null,"heading":"December 7, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"7999382bb29273b19e00eb6d0069c14fce98f4f723f603d0a6f0e80206d09307","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":262440,"item_index":null,"heading":"December 7, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6c45c159769687ddf45069657b4a77a663e0807dba359784d2cdd00f91e5dc73","filename":"patches-2001-2.txt","adapter":"text","source_offset":54512,"item_index":null,"heading":"December 7, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-07-1","id":"2001-12-07-1"},{"patch_date":"2001-12-06","effective_date":"2001-12-06","display_date":"December 6, 2001 3:00 am","title":"December 6, 2001 3:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Fixed Bugs","issues"],"change_count":15,"word_count":302,"summary":"Fixed Bugs* Fixed a bug that was preventing characters from being bald (those that were allowed to). Halved the speed of the new Skeleton walk and run animations because they were playing about twice as fast as they should have been. Fixed a bug that was causing all of the facial features (hair,…","content":"*Fixed Bugs*\n\n- Fixed a bug that was preventing characters from being bald (those \nthat were allowed to).\n- Halved the speed of the new Skeleton walk and run animations because \nthey were playing about twice as fast as they should have been.\n- Fixed a bug that was causing all of the facial features (hair, beard, \netc...) to switch back to default in certain cases when you switched \nfrom one face to another (faces with special eyes, like the faces with \neye patches and white eye).\n- Fixed a crash bug with /follow. \n- Found and Fixed the crash bug with soldungb and everfrost and other \nplaces.\n- Fixed transparency code with i810 display adapters\n- Fixed a problem introduced into the sound engine that causes \nframerate problems and sound stutter in some places.\n- Fixed a crash bug that had to do with dying from your familiar \neffect.\n- Research the group buff bug and fixed it.\n- Fixed a crash bug with root and gate.\n- Various item and content fixes.\n\n*Hot Items* (The items we're considering top priority)\n\n- Bard issues: We're working to correct the problems bards have been \nexperiencing with their songs.\n- K6 Processors: We're working to fix, or provide a work-around for \nproblems AMD K6 users are experiencing when entering some zones. \n- Armor layer tinting (e.g. tinting your armor without tinting your \nskin)\n\nWe are reviewing the issues sent to us as they are sent in and will be \ndoing daily patches as necessary to get everything working to your and \nour satisfaction as quickly as possible. Please remember that EverQuest \nusers need to have DirectX 8.1 and the appropriate drivers for their \nvideo card. Visit our tech support center first if you are having \nissues: \n\nhttp://everquest.station.sony.com/support/luclin/index.jsp\n\nThank you,\n\n- The EverQuest Team","content_hash":"5c36010b9f062e849b4659a75bd414b7b6f5597c893ae9d6f983ca6725e0d824","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 6, 2001 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"b90536f5b9d597c81ca7bd1e856cc20e7f8c92481ee0e3a0249949a2c1f9c8ea","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":251637,"item_index":null,"heading":"December 6, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"63dff987626af340fa364c91a3011cc913b91af4296ce7cd3a5b69bea567f57f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":260492,"item_index":null,"heading":"December 6, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3a092e06006baa69a09e42fd4485062dc1086066e9cebe49a0bab714116bf963","filename":"patches-2001-2.txt","adapter":"text","source_offset":52564,"item_index":null,"heading":"December 6, 2001 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-06-1","id":"2001-12-06-1"},{"patch_date":"2001-12-04","effective_date":"2001-12-04","display_date":"December 4, 2001 6:00 am","title":"December 4, 2001 6:00 am","year":2001,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Welcome to Luclin","Notes for Shadows of Luclin customers","Other Changes with this Patch","we have made a few other changes with this patch","Gameplay Changes","PvP Changes","Spell Changes","New Commands","Some new things you'll see","Note on New Features","Note on Impending Features","the very near future"],"change_count":20,"word_count":1657,"summary":"Welcome to Luclin *** \"As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also…","content":"*** Welcome to Luclin *** \n\n\"As you know, youngster, we of the League of Antonican Bards have made \nit our primary goal to travel to places before others. It is our duty \nto see what hasn't yet been seen and to make song of it when we return. \nWe carry news, song and spirit to all of Norrath. We have also taken it \nupon ourselves to carry personal news in the form of letters wherever \npossible. And that's what I've called you here to talk about. \n\n... \n\nNo, I am not assigning you the duty of establishing a mail route into \nGrobb. We've lost far too many young bards trying to do that. \nRecruitment of smart young lads and lasses is nearly impossible when \nthey all think that we plan to send them out to become bard fillet. \nWe've only been able to recruit youngsters that no other guild wanted \nbecause they were so... \n\n... \n\nNo, of course I don't mean you. \n\nNow stop interrupting. \n\nI have a job for you. You know, don't you, that Al'Kabor has once again \nbeen clomping about using his powerful magics without much regard for \nconsequences, don't you? \n\n... \n\n/em sighs. \n\nOk, your FIRST task is to read up on current events! () \n\nYour second task is to find out if the rumors about his recent \nexperiments are true. They say (and \"they\" are pretty reliable) that \nthings such as noble-looking Kerrans calling themselves the Vah Shir, \nstrange beasts of burden and new spells and songs have started showing \nup on Antonica. They also say that this is all due to the experiments \nof that Erudite Wizard Al'Kabor. You are to head out to one of the \ngreat wizard spires and investigate. If you can, interview one of these \ncat people and bring us back one of these horses they talk about... \n\n... \n\nMaybe you should talk to my assistant about things like directions out \nof the city and where you can find some shoes more appropriate for \ntravel.\" \n\nAll this you overhear as you wait outside for your turn to talk to the \nloremasters of the League of Antonican Bards. \n\nThe door opens and you see a dejected and confused looking young bard \nstep out. Following him out the door you hear a bellow, \n\n\"I also expect you to let everyone know that we are NO LONGER trying to \nestablish mail routes to Grobb! Trolls can't read very well anyway.\" \n\nShadows of Luclin opens up new adventures and new challenges, as well \nas new rewards for those with a spirit of adventure. \n\nAre you up to the challenge? \n\n*** Notes for Shadows of Luclin customers *** \n\nIMPORTANT: do not lose your Shadows of Luclin CDs. Because of the \nimmense amount of data on the three Shadows of Luclin CDs, you will not \nbe able to just copy the executable file into a new directory and \ndownload the rest of the expansion. We have placed restrictions on the \namount of data that customers can download from our patcher so that \nmassive patching as a replacement for reinstalling from the disk will \nnot impact our other customers. So if you have a hard drive problem or \nyou wish to install EverQuest on a new computer, you will need to have \nyour CD to do so. \n\nTECH SUPPORT: Please visit our Tech Support Center at if you have any \nproblems with your Luclin installation. \n\n/facepick - this new command will allow those of you with Shadows of \nLuclin to change your characters face. It will only work for characters \nusing the new models. If you've turned off Gnomes and your character is \na Gnome, you will not be able to use this command on that character. \nAnd it will, obviously, only work for those with Shadows of Luclin \ninstalled. \n\n/dismount - This command allows your character to dismount from a horse \nif for some reason he has lost the ability to do so using the bridle. \nThere is no /mount command, only the bridle will allow you to mount a \nhorse. \n\n*** Other Changes with this Patch *** \n\nAlong with our preparations for the introduction of Shadows of Luclin, \nwe have made a few other changes with this patch: \n\n** Gameplay Changes ** \n\n- Increased the amount of mana given by high Intelligence and Wisdom \nscores, as well as that granted by items and spells. \n\n- Fixed a bug that was causing rogues to critical with every use of a \nthrown weapon. \n\n- Fixed a bug that caused the experience bar to displaying incorrectly \nafter leveling. This also seemed to cause a crash in certain cases when \nin F10 view. \n\n** PvP Changes ** \n\n- PVP looting will now display to the group. \n\n- Empty corpses will no longer disappear when looted by an enemy \nplayer, they will decay at the normal rate for empty corpses. \n\n- Guards in 'guard zones', such as cities, will continue to protect \ncharacters that they find the least offensive (the one with the highest \nfaction). But guards in outdoor zones will be less likely to join in a \nfight. They will only come to the aid of people that they like. \nOtherwise they will not get involved in PvP combat. \n\n- Etched Peridot of Nature will be removed from all locations, \nincluding those held by players on their characters or in their banks. \nThis item was not intended to be available until Shadows of Luclin went \nlive, and then only in Luclin zones. \n\n** Spell Changes ** \n\n- Spells that heal less than 10 points of damage will not generate a \nmessage to the player. \n\n- Velious portal teeth (Great Divide, Wakening Lands and Cobalt Scar) \nare no longer required to teleport to those locations. These items are \nalso no longer soul bound. \n\n- Fixed a bug with the Bard Song of Occlusion \n\n** New Commands ** \n\n- /stand now implemented. We've added this command because not everyone \nspeaks programmer and would think that the logical reverse of /sit \nwould be /sit off. :) \n\n- /particledensity command - Switches particle density on the fly \nwithout having to click it in the menus and exit the game. \n\n** Some new things you'll see ** \n\n- We now have the ability to flag an NPC as non-targetable. This in \neffect renders the NPC non-attackable as well. Clicking on one of these \nNPCs will cause your current target selection to clear. This \nfunctionality is used primarily for the presentation of content. For \ninstance, if we want an NPC to spawn and tell you a story, he can tell \nhis story without being attacked mid-sentance by other players. It also \nopens up some pretty interesting content avenues. As an example, we can \nmake NPCs unharmable until you do a quest \"stripping them of their \npower\". \n\n- There are several new item classes (types) in the world. For example, \nthere are weapons that do enhanced damage versus certain races (e.g. \nPerhaps you'll find a +2 vs froglok sword, or a +4 vs Bear club. In \naddition we can do the same type of thing with types of creatures (+3 \nvs humanoid, +1 vs Undaed). We've also added elemental modifiers (e.g. \na +4 Fire sword). The bonus value is calculated as and increased DMG \nstat on the weapon, except that the elemental portion is run through \nthe resistance system before calculating the strength of your hit. \nThere are some items out there with bonuses to some more interesting \nstats, but we'll leave it to you to figure them out :) \n\n- There's a lot more out there. Be prepared to reevaluate your \nassumptions and redefine the way you approach the world. Proposed \nsolutions to situations and quests that you might have previously \nwritten off saying, \"They can't do that in EverQuest\", might be exactly \nthe way you need to approach the problem at hand. As fellow gamers, we \nenvy you as you approach Luclin and find everything fresh, new, and \nwaiting to be solved. And to those of you who aren't first to solve the \nquests or adventure in the new areas, we urge you to do so with your \nfriends, and leave the spoiler sites out of it. Good luck on your \njournies. \n\n** Note on New Features ** \n\nEverQuest: The Shadows of Luclin contains many new features which have \nyet to stand up to the scrutiny of 400,000 experienced players. Without \ndoubt there will be some situations where we need to reevaluate the \ngameplay-impact of some of those features and adjust them accordingly \nto maintain game integrity. As an example, we think that they might \naccelerate and decelerate too quickly, but will have to wait until we \nsee them used by a broad spectrum of players before we can make a final \ndetermination. We thank you for your patience in these matters. \n\n** Note on Impending Features **\n\nAs we approached our launch date we found that several features which \nare planned are also not yet ready for prime-time. We're currently \nworking on the following items, many of which will be implemented in \nthe very near future: \n\n- Extra flora in outdoor zones. Sprigs of grass, small bushes, flowers, \netc. \n\n- A robuste merchantile system in the bazaar that lets you flag \nyourself as a merchant, set prices, and conduct business without having \nto conduct business manually with each buyer and seller. \n\n- We will be polishing up issues regarding tinted items in game. In \nother words, things that shouldn't tint with a tinted item (e.g. your \nskin) won't tint when the feature is complete. \n\n- Light beards on high elves, dark elves, half elves, and dwarf females \nwill be tintable along with the hair color. We are going to leave in \nthe ability for you to change your appearance until after we've added \nmore customization options. \n\nWe thank you for your patience and patronage as we implement these \nfeatures. Good luck with your adventures on Luclin! \n\n- The EverQuest Team","content_hash":"d420a5786affeb7ffda9aeed627b7d68aa383cea2371d7fdcd8da6bf2b208f3d","source_files":["patches-2001-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 4, 2001 6:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"68e4addaac61eca337f712591563175c7e7c6f18c24b61bc73d24b5fb20b3958","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":242198,"item_index":null,"heading":"December 4, 2001 6:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"35825f242c19df9acb5727dfdc271a90b5d778ed0e5198134f0b9a69ff0ccf80","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":250956,"item_index":null,"heading":"December 4, 2001 6:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7589879d2ed1debb836c30621f5a7aa19e2832beee670d2246a7451a46eb6a23","filename":"patches-2001-2.txt","adapter":"text","source_offset":43028,"item_index":null,"heading":"December 4, 2001 6:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2001-12-04-1","id":"2001-12-04-1"}]}
