{"schema_version":1,"generated_at":"2026-08-22T22:19:03.958Z","title":"EverQuest Historical Patch Archive","description":"A searchable normalization of every distinct patch, beta, hotfix, and news entry in the supplied corpus, with a complete manifest of supporting artifacts.","record_count":32,"filters":{"year":2002,"scope":"all","sort":"newest","view":"cards","per_page":24},"coverage":{"first_patch":"1998-07-07","last_patch":"2026-06-24","patch_count":682,"source_file_count":56,"source_bytes":5914451,"years":{"1998":28,"1999":41,"2000":45,"2001":49,"2002":32,"2003":36,"2004":30,"2005":22,"2006":24,"2007":21,"2008":27,"2009":22,"2010":27,"2011":23,"2012":18,"2013":16,"2014":33,"2015":30,"2016":28,"2017":28,"2018":26,"2019":24,"2020":19,"2021":22,"2022":3,"2025":4,"2026":4},"kinds":{"beta":33,"hotfix":101,"live":542,"news":6},"categories":{"audio-graphics":154,"beta":33,"bug-fixes":458,"classes":346,"expansions":340,"items":454,"pvp":61,"quests-events":457,"servers":342,"spells-aa":419,"tradeskills":212,"ui":323,"zones-npcs":471}},"provenance":{"supplied_directory_name":"patcheq","config_sha256":"30b1d69f81b63d9a64cd2047ea3d905ed6ead76f64947f3c7f58d6e6689185c9","note":"Files are recursively inventoried. 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Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM"},{"character_count":1417,"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM"},{"character_count":1440,"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM"},{"character_count":1439,"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM"},{"character_count":1271,"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM"},{"character_count":1343,"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM"},{"character_count":1242,"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM"},{"character_count":1475,"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM"},{"character_count":1370,"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM"},{"character_count":1205,"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM"},{"character_count":1291,"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM"},{"character_count":1403,"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM"},{"character_count":1373,"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM"},{"character_count":1155,"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM"},{"character_count":294,"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 PM"}],"status":"text","text_character_count":18812},"semantic_extraction":{"schema_version":1,"source_filename":"Patch_Summaries.pdf","source_sha256":"4ede7d6378cc5aa1ea1d7dee496df7464387700497f925969c8f16cfe80bdbdc","title":"ZAM EverQuest Patch Highlights","coverage_note":"Curated highlights spanning April 1999 through June 2007; supplemental to the canonical patch records.","page_count":15,"pages":[{"page":1,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\neverquest.allakhazam.com\nPatch History :: EverQuest :: ZAM\n16-20 minutes\nNote: Patches from 2007 and later can be found in the News\nArchives\nAre we missing an earlier patch? Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM","character_count":1066},{"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM","character_count":1417},{"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM","character_count":1440},{"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM","character_count":1439},{"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM","character_count":1271},{"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM","character_count":1343},{"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM","character_count":1242},{"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM","character_count":1475},{"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM","character_count":1370},{"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM","character_count":1205},{"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM","character_count":1291},{"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM","character_count":1403},{"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM","character_count":1373},{"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM","character_count":1155},{"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 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text","warnings":[],"role":"supporting archive material","description":"The supplied corpus README, retained even though its stated end date predates files present in the archive.","adapter_metadata":null,"corroborating_unmatched_occurrences":0}]},"patches":[{"patch_date":"2002-12-19","effective_date":"2002-12-19","display_date":"December 19, 2002","title":"December 19, 2002","year":2002,"month":12,"kind":"live","era":"EverQuest Live","expansion":"The Planes of Power","expansion_code":"the-planes-of-power","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"expansions","label":"Expansions"}],"sections":["Zones","Planes of Power Zone Progression"],"change_count":6,"word_count":284,"summary":"Zones ** Spectral Parchments, Ethereal Parchments, and Glyphed Rune word drops have been increased significantly in the third tier Planes of Power zones. The trials within the Halls of Honor have been changed slightly. Please proceed with caution. Several Planes of Power NPCs are no longer angered…","content":"** Zones ** \n\n- Spectral Parchments, Ethereal Parchments, and Glyphed Rune word drops \nhave been increased significantly in the third tier Planes of Power \nzones. \n- The trials within the Halls of Honor have been changed slightly. \nPlease proceed with caution. \n- Several Planes of Power NPCs are no longer angered quite as badly \nwhen they notice a healing spell being cast on a player they are angry \nwith. \n- Made improvements to the Planes of Power quest armors. \n- Assorted quest, item, and dialogue fixes. \n\n** Planes of Power Zone Progression ** \n\nAs most know, progressing through Planes of Power zones requires that \ncertain tasks be performed. In many cases, one of the tasks required \ninvolves being on a raid that defeats a particularly powerful foe. \n\nOne side effect of this progress is that if the tasks were not \naccomplished in a particular order, a person on a raid may not gain the \nflag for completing the event, as they did not complete the \nprerequisite tasks. \n\nThe majority of \"zone boss\" style encounters in the first three tiers \nof Planes of Power zones have been changed to allieviate this problem \nof completing tasks out of order. \n\nAs of today, if you defeat one of these foes and do not have all of the \nprerequisites completed to receive the flag at the end of the event, \nyou will be able to go back and complete the tasks that you have not \nyet performed. \n\nOnce you've done that, you may speak with the Seer in the Plane of \nKnowledge who will make sure that you are then able to progress as if \nyou had performed the tasks in their proper order. \n\n\n- The EverQuest Team","content_hash":"c60b47f6dbd6b4fb93a48a105fd0b6889a6bd230a055eab96e5b39d92d8daf2b","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 19, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"5ce2ddb4d420c8f6242fac7e0bc2e4c0954ef60f373584c83d0c1f21505e7c39","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":394452,"item_index":null,"heading":"December 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e88323dd00ace9736967ac2790c59ca76876f8c80acaa066278ef792c150ce2f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":407354,"item_index":null,"heading":"December 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f551a05ce9ee39586710203943af922b09cb0658c0d4d621e2aef253b3f5d7c8","filename":"patches-2002-2.txt","adapter":"text","source_offset":56626,"item_index":null,"heading":"December 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-12-19-1","id":"2002-12-19-1"},{"patch_date":"2002-11-14","effective_date":"2002-11-14","display_date":"November 14, 2002","title":"November 14, 2002","year":2002,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Planes of Power","expansion_code":"the-planes-of-power","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":5,"word_count":79,"summary":"Addressed an issue with the Vallon Zek encounter. A certain Ogre in Drunder now returns a vial of blood under the correct circumstances. The Ring of Torden should now function correctly. Experience rewards have been increased in Plane of Storms to bring the zone more in line with the effort…","content":"- Addressed an issue with the Vallon Zek encounter.\n- A certain Ogre in Drunder now returns a vial of blood under the \ncorrect circumstances.\n- The Ring of Torden should now function correctly.\n- Experience rewards have been increased in Plane of Storms to bring \nthe zone more in line with the effort required, and also more in line \nwith other planes of the same tier.\n- The servers were not reset for this update.\n\nThe EverQuest Team","content_hash":"40ad424c104c054f03d7d8203bc0edb0a34ecf598ea6d121e324b86204e70e73","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 14, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"782e78a23171e030da9c951a60ef9381f30374d93d918d9ddd1ae764817ac19f","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":393959,"item_index":null,"heading":"November 14, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c221a84929b43689bd2fa6c834359eed20ab709b53eb79722995d8db4f03524a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":406764,"item_index":null,"heading":"November 14, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f283be1b17b992d47276566f62e91872454d6bc58dec77ecd5c8b5ee37001cce","filename":"patches-2002-2.txt","adapter":"text","source_offset":56036,"item_index":null,"heading":"November 14, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-11-14-1","id":"2002-11-14-1"},{"patch_date":"2002-11-05","effective_date":"2002-11-05","display_date":"November 5, 2002","title":"November 5, 2002","year":2002,"month":11,"kind":"live","era":"EverQuest Live","expansion":"The Planes of Power","expansion_code":"the-planes-of-power","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"}],"sections":[],"change_count":5,"word_count":72,"summary":"Monk fists as hand-to-hand weapons now scale to 15 damage/20 delay at level 65. Corrected a bug with a few spells that were group or ranged but would only work on the caster. Corrected faction issues with some form changes (illusions). Fixed the Magic and Stealth manual quests in Plane of…","content":"- Monk fists as hand-to-hand weapons now scale to 15 damage/20 delay at \nlevel 65. \n\n- Corrected a bug with a few spells that were group or ranged but would \nonly work on the caster. \n\n- Corrected faction issues with some form changes (illusions). \n\n- Fixed the Magic and Stealth manual quests in Plane of Knowledge. \n\n- Changed how Force Shield, Barrier of Force and Manaskin interact with \nBeastlord mana regeneration spells.","content_hash":"80653ce071792db6c859f7da67e5eb0c50bc9e7c22ebc12a51b5dfe6e7cfb692","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["November 5, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"aee7c5106fabefa5fbb1fbf83305c68e40aaa30667653a420815603c61a01787","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":393476,"item_index":null,"heading":"November 5, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"76486823b78ba665cd6867d42f1cc0e4cc0519ce85e01764276f21266b83fde0","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":406184,"item_index":null,"heading":"November 5, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9ad805bf7f0d28cc06441fd67e73343db3f059b1a079b2db86c36fe961e51f04","filename":"patches-2002-2.txt","adapter":"text","source_offset":55456,"item_index":null,"heading":"November 5, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-11-05-1","id":"2002-11-05-1"},{"patch_date":"2002-10-25","effective_date":"2002-10-25","display_date":"October 25, 2002 3:00 am","title":"October 25, 2002 3:00 am","year":2002,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":9,"word_count":213,"summary":"Added a toggle command for combat music called /combatmusic Sounds that fade out will just fade back in if restarted (instead of fading out and starting over as before). This should make combat mode toggling much more pleasant Added /mixahead command. You should only use this command if you are…","content":"- Added a toggle command for combat music called /combatmusic \n- Sounds that fade out will just fade back in if restarted (instead of \nfading out and starting over as before). This should make combat mode \ntoggling much more pleasant \n- Added /mixahead command. You should only use this command if you are \nexperiencing sounds skipping. The default value for this command is 8. \nBasically, this command tells the sound engine how far ahead to pre-mix \nyour sound. The larger the number the further ahead it mixes. So if you \nare experiencing skipping, you may want to try increasing the mixahead \nvalue in small increments (increase it by 2 or 4 at a time). A setting \nof about 16 is probably as large as you should need, greater than that \nwill cause your sounds to be noticeably delayed. \n- Swarm and Reanimation-type pets no longer give exp when killed \n- Swarm and Reanimation-type pets now properly credit their leader when \nthey kill an NPC \n- Fixed an issue with /raid that was causing some folks to crash \n- Fixed a bug that was allowing players without Planes of Power to be \ninvited to /raids \n- Added minimum and maximum price search parameters for the Bazaar \n- Fixed a stability issue on the servers","content_hash":"8ab21ada4cbb48052590b760d63bfb42c5237557d6bd1039ac5365f7ceb80872","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 25, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"5aa1bd092293220e3d0381ab1599d0543cfaf0314d1cdc0c21b580fc7954ef34","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":392199,"item_index":null,"heading":"October 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"72138322087a4efceb3c3b3d4dc6d265eff127d1afe192a78fcc7a86deee23fe","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":404810,"item_index":null,"heading":"October 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6629b93f5f756d23a77bf50097e4e65e526127e701f05bb87951fa6b1505d502","filename":"patches-2002-2.txt","adapter":"text","source_offset":54082,"item_index":null,"heading":"October 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-10-25-1","id":"2002-10-25-1"},{"patch_date":"2002-10-23","effective_date":"2002-10-23","display_date":"October 23, 2002","title":"October 23, 2002","year":2002,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Patch Information"],"change_count":6,"word_count":115,"summary":"Patch Information ** Fixed a number of bugs associated with the new sound system. If you were having troubles yesterday and disabled sound and music, please feel free to give it another try today. NPC sounds should no longer clip out too fast. The Sound Realism slider in the Options window is once…","content":"** Patch Information ** \n\n- Fixed a number of bugs associated with the new sound system. If you \nwere having troubles yesterday and disabled sound and music, please \nfeel free to give it another try today. \n\n- NPC sounds should no longer clip out too fast. \n\n- The Sound Realism slider in the Options window is once again working. \nTurning it all the way off will disable Reverb, as the old /reverb \ncommand used to. \n\n- Quieted down people's personal sounds (sounds that you hear yourself \nmaking) a few notches. \n\n- In minor updates throughout yesterday, also addressed a number of \nspells whose effects were no longer making their usual noises. \n\n- Assorted content tweaks.","content_hash":"0eb0601b587f86c10110d199807ef7d9fb572f271c32ea6a126d40fca271c649","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 23, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a3b52bb557802c046cb7ea2128724047afcb82a1f5f09e1d6f5ea16c54cbc016","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":391467,"item_index":null,"heading":"October 23, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"2d0a3fdf6cb2ad187f4ef986d1bc1bc6780c10ef1579a3e6da8f5c4bb03288ac","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":403981,"item_index":null,"heading":"October 23, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"947fc0940f56b2fe00baf39bb343bc014b92406febe0726cd20c4425cdaad1b4","filename":"patches-2002-2.txt","adapter":"text","source_offset":53253,"item_index":null,"heading":"October 23, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-10-23-1","id":"2002-10-23-1"},{"patch_date":"2002-10-21","effective_date":"2002-10-21","display_date":"October 21, 2002 Press Release - Planes of Power Live","title":"October 21, 2002 Press Release - Planes of Power Live","year":2002,"month":10,"kind":"news","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":0,"word_count":470,"summary":"SAN DIEGO, CA – October 21, 2002– Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online gaming, announced today that EverQuest®: The Planes of Power™ will be available in retail stores tomorrow. The Planes of Power introduces high-level EverQuest gamers to an…","content":"SAN DIEGO, CA – October 21, 2002– Sony Online Entertainment Inc. (SOE), \na worldwide leader in massively multiplayer online gaming, announced \ntoday that EverQuest®: The Planes of Power™ will be available in retail \nstores tomorrow. The Planes of Power introduces high-level EverQuest \ngamers to an arching storyline and takes players on an adventure of \nepic proportions with hundreds of powerful new weapons, spells and \ncreatures, 20 action-packed zones and an increased level cap maximum to \n65 allowing players to become more powerful than ever before. \n\n“EverQuest fans have been waiting for an expansion that reveals more of \nthe lore and history of Norrath,” said Scott McDaniel, vice president \nof marketing, Sony Online Entertainment. “The development team has \nworked hard to deliver an expansion pack that is incredibly rich in \ncontent and rewards our veteran players. We’re confident EverQuest \nplayers will find The Planes of Power an exciting addition.” \n\nIn The Planes of Power, a portal has been unveiled and now travelers \ncan experience a world unlike anything they have ever seen. Players can \nshare in the knowledge of this extraordinary discovery as they fight \nthe most powerful deities to bring justice to Norrath. Players will \nfiercely battle the minions of Rallos Zek in the Plane of Tactics, join \narms with Karana to regain control of the Plane of Storms, and overcome \nvile pestilence in the Plane of Disease in their quest to unlock the \nmysteries of the Planes. \n\nEverQuest: The Planes of Power Features List: \n\n• More than 20 new action-packed “planes” challenging players and \npushing teamwork abilities to the limit \n\n• Enormous planar city, the Plane of Knowledge, provides a hub for easy \ntravel and player interaction \n\n• A new cast of visually stunning non-player characters including \nClockwork Golems, Mephits, and Elemental Guardians for earth, wind, air \nand fire \n\n• Challenging new quest system that allows unprecedented depths of \ngameplay \n\n• Over 50 new monsters, hundreds of new items and spells, and expanded \ntrade skill system, and hundreds of new items \n\n• All-new raid system that allows up to 60 players to share exciting \nadventures and gain experience \n\n• Increased level cap to 65 including new spells and abilities \n\n• A central storyline links the content from every zone into one epic \nquest \n\nEverQuest players looking for a helpful tool to navigate Norrath and \nbeyond will find valuable insight in the EverQuest Atlas. With over 150 \ndetailed maps, the EverQuest Atlas is the most comprehensive collection \nof maps available for EverQuest and expansions: The Ruins of Kunark™, \nThe Scars of Velious®, The Shadows of Luclin™ and The Planes of Power™. \nEach map offers valuable insight into the quests, monsters, riches and \ndangers of each location. EverQuest Atlas is available now in retail \nstores across the U.S. \n\nFor more information please visit the official Planes of Power Website \nat www.planesofpower.com.","content_hash":"6d08c3663040b6e1dec8e62142848f3ab4d01b27ac878b976d9f8617545463cb","source_files":["patches-2002-2.txt","patches_1999-2010_combined.txt"],"source_titles":["October 21, 2002 Press Release - Planes of Power Live"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"53928a9a14c656feb7d078d18b3f45085fe9225199dcb6c4cea90823aeb3ca5e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":400810,"item_index":null,"heading":"October 21, 2002 Press Release - Planes of Power Live","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"0fc6ef166884fbc932272b3cf3ed056d5a4d2f9b2e8eab3ce1ebb5a40864896f","filename":"patches-2002-2.txt","adapter":"text","source_offset":50082,"item_index":null,"heading":"October 21, 2002 Press Release - Planes of Power Live","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-10-21-1","id":"2002-10-21-1"},{"patch_date":"2002-10-17","effective_date":"2002-10-17","display_date":"October 17, 2002 3:00 am","title":"October 17, 2002 3:00 am","year":2002,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"}],"sections":[],"change_count":7,"word_count":288,"summary":"Some NPCs were unable to cast Area Effect spells and other innate abilities. This would have caused many of the recently retuned NPCs to be considerably easier than intended. Updated the range on the Magician spell Rod of Mystical Transvergence. Rods of Transvergence and Modulation Rods can no…","content":"- Some NPCs were unable to cast Area Effect spells and other innate \nabilities. This would have caused many of the recently retuned NPCs to \nbe considerably easier than intended. \n\n- Updated the range on the Magician spell Rod of Mystical \nTransvergence. \n\n- Rods of Transvergence and Modulation Rods can no longer be used by \nthose who do not have enough maximum hit points to survive the mana \nconversion. Please note: That is MAXIMUM hit points! It is still \npossible for appropriate level characters to rod themselves to death. \n\n- Barbarian Beastlords will once again return to summoning their own \ndogs. Not someone else's. If you were summoning a dog that didn't \nappear familiar, please do not worry. Your own dog has returned. He \nmissed you. Please feed him. \n\n- Altered the stacking for the Shaman spell Voice of the Berserker to \nmatch the other spells in its line. \n\n- Aura of White Petals has been updated to have its strength as it was \nprior to its stacking changes. \n\n- In the original patch yesterday morning, /SHIELD was added as an \ninnate ability that all Warriors now gain at level 35. Warriors may now \nchoose to take a portion of melee damage that is intended for another. \nWarriors, please type /SHIELD for a full description of this ability. \nYou may find that it assists you greatly in your groups. \n\nCorrespondingly, NPCs and Pets over level 30 who are Warriors were \ngranted this ability as well. Certain NPCs and Pets may choose to \nprotect beings that they have an affinity for, if they believe that it \nwill benefit the shielded being. For now, however, there is not yet a \nway to manually cause or prevent this behavior in pets.","content_hash":"0d9ba445013b4621e010df2c7ce57a0be726dc5be3c81bfc4b21c0d3279aa42a","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 17, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"51c2dc8ad6f8d66a373416eeef51610cb030cc54c2d2d1253238c5a821145b8c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":386667,"item_index":null,"heading":"October 17, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"9b3bf65c3a18bfe0c96b2581a52a6895d6487d5f74d4f8e909c015ad8cf96c7d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":398987,"item_index":null,"heading":"October 17, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6f1e7b76759f3e2770701bd70bebceb0bdb41ce6f8f9717d91f2d07b4fe13242","filename":"patches-2002-2.txt","adapter":"text","source_offset":48259,"item_index":null,"heading":"October 17, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-10-17-1","id":"2002-10-17-1"},{"patch_date":"2002-10-16","effective_date":"2002-10-16","display_date":"October 16, 2002 4:30 am","title":"October 16, 2002 4:30 am","year":2002,"month":10,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Odd New Objects in the Land","Important Notice Regarding Alternate Advancement Reimbursement","abilities","Alternate Advancement","Defensive Changes","Spells","Encounters","Interface","Beastlords","Items","Trade Skills","Miscellaneous","List of UI files updated or added with this patch","Fan Faire"],"change_count":44,"word_count":1530,"summary":"Odd New Objects in the Land ** Folks across Norrath and on Luclin have reported seeing odd new objects in various locations. They appear to be some sort of magical portal, though local spell casters have yet to discover how they arrived or exactly what their purpose is. They have determined,…","content":"** Odd New Objects in the Land **\n\nFolks across Norrath and on Luclin have reported seeing odd new objects \nin various locations. They appear to be some sort of magical portal, \nthough local spell casters have yet to discover how they arrived or \nexactly what their purpose is. They have determined, however, that \nthese objects are slowly building in power. Attempting to use these \nportals at this time can have unexpected results. Experts recommend \nthat adventurers avoid these objects until they know more. For more \ninformation on these odd devices, visit www.planesofpower.com\n\n** Important Notice Regarding Alternate Advancement Reimbursement **\n\nDue to the changes made to Manaburn, Rods of Mystical Transvergence and \na previous change to Innate Regeneration, we are reimbursing several \nAlternate Advancement (AA) abilities. \n\nOnce you log in today, if you have any of these abilities, please check \nyour AA window immediately! If you have more than 30 unspent points, IT \nIS VERY IMPORTANT that you make certain that your character has 30 or \nfewer AA points before The Planes of Power launches on October 21st! \nThe return of these AA points may put your total number of unspent \npoints over the 30 point maximum. Your pool will be reduced to 30 the \nfirst time you log in after the launch of Planes of Power on October \n21st. \n\nWe will be refunding all Alternate Advancement points in the following \nabilities: \n\nInnate Regeneration\nManaburn\nMental Clarity\nQuick Summoning \n\nRefunded Alternate Advancement points may be spent in any way you \nchoose. None of these abilities is being removed, and of them only \nManaburn is changing.\n\nNOTE: Cannibalization, Gather Mana, and Mind and Body Rejuvenation will \nnot function if you do not have the necessary prerequisite, Mental \nClarity 3.\n\n** Alternate Advancement **\n\n- Mana Burn will only land any given target only once every minute. If \na cast of Mana Burn is unable to land, the timer will not be used.\n- Spell Casting Mastery once again works in the same manner that it did \nbefore the previous patch\n- Spell Casting Fury and Soul Abrasion will now stack\n- Illusion Tree and Minor Illusion will no longer be affected by \nPermanent Illusion\n- Fixed Purify Soul. It should now cure poison, disease, damage over \ntime spells as initially intended\n- Reduced the reuse timer on Divine Resurrection from 72 hours to 36 \nhours\n- Reduced the reuse timer on Mend Companion from 144 minutes to 36 \nminutes\n- Reduced the reuse timer of Warcry from 72 minutes to 36 minutes. \nIncreased its duration from 5 seconds per rank of the ability to 10 \nseconds per rank of the ability\n\n** Defensive Changes **\n\n- Decreased Monks' ability to mitigate damage (please see the \nDeveloper's Update on www.everquestlive.com for more details)\n- Improved the ability of Paladins, Shadowknights, Warriors and Bards \nto mitigate damage in some situations\n- Upgraded Warrior dodge cap to 190\n- Upgraded Paladin, Shadowknight and Bard dodge cap to 170\n- Upgraded Ranger and Beastlord dodge to 170 and defense to 240\n\n** Spells **\n\n- Complete Healing will now heal a maximum of 7,500 hit points\n- The Rod of Mystical Transvergence spell has been altered. The spell \nhas been renamed to \"Mass Mystical Transvergence\". When cast, this \nspell summons a Rod of Mystical Transvergence for everyone within 300 \nfeet. This rod is no drop and contains 3 charges of Mystical \nTransvergence. Each charge restores 360 mana at the cost of 450 health. \nA player may only use a charge from the rod once every 5 minutes.\n- Additionally, there is a new \"Rod of Mystical Transvergence\" spell \nfor sale in the Bazaar. This is a single target spell that summons a \nrod with 3 charges of Mystical Transvergence. This rod has the same \nabilities and restrictions listed above. This spell is a targeted \nsummon that costs 400 points of mana to cast.\n- Changed the way Focus stacks with other strength and dexterity buffs\n- Circle of Seasons will overwrite Resist Cold\n- Dance of the Blade should now stack with McVaxius's Rousing Rondo\n- Harness of Spirit and Rage should now stack properly\n- Fufil's Curtailing Chant should now stack with Occlusion of Sound\n- Protection of the Glades should now overwrite Blessed Armor of the \nRisen\n- Blessed Armor of the Risen should now stack with Lunar Whispers\n- Fixed a bug that was causing some applications of spells and ranged \nattacks from great distance to go unnoticed by NPCs\n- Contact Innates (such as Boon of the Garou) should now be working for \nbards\n- Fixed a bug that would sometimes cause helmets and sometimes hair to \ndisappear after an illusion was cast\n- Bard songs should now blink on recipients other than the bard\n\n** Encounters **\n\nDue to the number of Luclin encounters requiring original Rods of \nTransvergence to be defeated by a reasonably sized force, a number of \nthose encounters have been be re-tuned to shorten their duration.\n\n** Interface **\n\n- New Alarm feature added. When you first log in you will see a pop up \nasking if you wish to set an alarm and if so for how long. There is \nalso an option to choose to never see that pop up again. If you choose \nthis option you will need to set ShowAlarmWindow=TRUE in your \neqclient.ini file in order to see the pop up again. The alarm will \ntrigger after the time you set has elapsed, no matter what character \nyou are playing on whatever server, up until the moment you log out.\n- /played now displays how long you have been playing this session and, \nif an alarm has been set, how long until that alarm sounds.\n- /pet sit down should now work on charmed NPCs\n- Added 3 new context menu options for chat windows: Reply To, Tell a \nfriend, Tell a Raidmember (for future use). Each of which has a submenu \ncontaining the list of Reply targets, Friends, or Raidmembers, as \nappropriate. Clicking on the player's name will place \"/tell \" on the \nchat entry line, and move the focus there, closing the menu.\n- Changed /loadskin. It now brings up a window that will allow you to \nselect a skin from a list, determine whether to use the INI or not, \nthen load the skin.\n\n** Beastlords **\n\nIn order to allow us to better tune warders, we have made changes to \nthe way that these pets work. Previously a Beastlord would summon a pet \nusing an ability button and then use level-appropriate buff spells to \nincrease the pet's level. Because of the way this mechanic works, it \nwas very difficult to tune these pets. Hopefully this will have the \nside benefit of making things a little easier on Beastlords by reducing \nthe number of steps required to cast the pet.\n\nBeastlords will now summon their pets using spells rather than an \nability. The series of spells that was previously used to buff the pets \nwill now simply summon the appropriate pet.\n\nUnfortunately, these pets will no longer zone with the Beastlord, and \nwill need to be resummoned (instead of rebuffed) after zoning.\n\nWe have made some adjustments to these pets already. \n\n- Added the casting time reduction that is already in place for \nPaladins, Rangers and Shadowknights to Beastlords\n\n** Items **\n\n- Merchants now highly value the Staff of Forbidden Rites and will only \nsell them at an extremely high price.\n- Dance of the Blade should once again stack with Nature's Melody and \nSong of the Deep Seas\n\n** Trade Skills **\n\n- Made it slightly easier to get skill increases while doing Tailoring, \nTinkering, Smithing, Baking, Brewing and Alchemy. Made it slightly more \ndifficult to get skill increases with Pottery and Fletching\n\n\n** Miscellaneous **\n\n- Fixed an issue that was causing zones to crash in some circumstances\n- Fixed an issue that was causing merchants to behave erratically while \nhandling certain quantities of items\n- Player Character corpses with no items will decay in 3 real life \nhours, not 7 days\n- Fixed a bug that was causing Lay Hands to not heal enough damage\n- Zoning while on a horse on a boat will no longer cause you to appear \non the other side in the water\n- /face (face picker) will no longer work while under the effects of an \nillusion\n- Taunt should be more effective and more dependent on the level of the \nTaunt skill for PC's and NPC's below level 60.\n- Levitation can no longer be cast on Traders in the Bazaar\n\n** List of UI files updated or added with this patch **\n\nUPDATED\n\nEQUI.xml\nEQUI_Animations.xml\nEQUI_FriendsWnd.xml\nEQUI_PetInfoWindow.xml\nEQUI_OptionsWindow.xml\n\nNEW FILES\n\nEQUI_LoadskinWnd.xml\nEQUI_AlarmWnd\n\n\n** Fan Faire **\n\nGreetings Norrathians! The portal to the San Francisco Fan Faire has \nbeen updated to include a full schedule, forums, hotel information and \nmore. Registration is still open but the reservations are going fast. \nIf wish to join the fun, teleport over to: \nhttp://everquest.station.sony.com/fanfaire/ to reserve your spot and \nsee what's new! Those of you who have already registered, we'll see you \non the weekend of November 8th in San Francisco!","content_hash":"1b5fbdabcfda438715d7d7e91d3d0aa483423835be4b140670137098f82fd0ab","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 16, 2002 4:30 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"096d471609806fc5db4a871acd11c39f25a43eaee4740f16187738b91942bd81","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":377682,"item_index":null,"heading":"October 16, 2002 4:30 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"614627625ef0d45d406878a0d6c9e92a9101266b6498310ec74f64dbb1da347c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":389905,"item_index":null,"heading":"October 16, 2002 4:30 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7e4bc10a3fe380ee31ffc0b2420a32be1e208aa67d75dfd7fb2aa1cc9079a8d5","filename":"patches-2002-2.txt","adapter":"text","source_offset":39177,"item_index":null,"heading":"October 16, 2002 4:30 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-10-16-1","id":"2002-10-16-1"},{"patch_date":"2002-09-27","effective_date":"2002-09-27","display_date":"September 27, 2002 1:00 am","title":"September 27, 2002 1:00 am","year":2002,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"}],"sections":[],"change_count":7,"word_count":90,"summary":"This patch fixes a number of issues that first arose in yesterday's patch. We apologise for the additional Scheduled Downtime Page. Zones should be considerably more stable. Item links no longer cause display lockups. NPCs once again choose their targets properly. Gravity Flux-type spells again…","content":"This patch fixes a number of issues that first arose in yesterday's \npatch. We apologise for the additional Scheduled Downtime Page. \n\n- Zones should be considerably more stable.\n\n- Item links no longer cause display lockups.\n\n- NPCs once again choose their targets properly.\n\n- Gravity Flux-type spells again function properly.\n\n- The Guildmasters of Sanctus Seru are no longer quite as mean as they \nwere previously.\n\n- Ring of Flamewarding is again wearable by Wizards. \n\nThank you for your patience, and have a good weekend!\n\n- The EverQuest Team","content_hash":"9e7a99b8a170183e491f77655fbc1ac1b98b6a8afcbe06a46a7566e691121ea6","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 27, 2002 1:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"4979b6a7cff8d00cd9e0ad016c12506a156dcabc0f9b1569e6096594d90770ce","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":377065,"item_index":null,"heading":"September 27, 2002 1:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"933a73fd18a08ab3dc0edac6ce0a7be3ce5a4a04aa4af92b6c7ecc67e4112b0e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":389191,"item_index":null,"heading":"September 27, 2002 1:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"b4a26994e8fbdd20bcafbfc16fc7dfb164cba2205713c222bbd380d21abb720d","filename":"patches-2002-2.txt","adapter":"text","source_offset":38463,"item_index":null,"heading":"September 27, 2002 1:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-09-27-1","id":"2002-09-27-1"},{"patch_date":"2002-09-26","effective_date":"2002-09-26","display_date":"September 26, 2002 3:00 am","title":"September 26, 2002 3:00 am","year":2002,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Planes of Power Pre-Order Bonus","Important Notice about Alternate Advancement","message stating","New Spell Effects","Alternate Advancement","Spells","Items","PvP Servers and Gameplay","Pets","Horses","Zone Specific","The Following User Interface Files have been changed with this patch","Updated","New","User Interface","Miscellaneous","An Ancient Arises"],"change_count":48,"word_count":1712,"summary":"Planes of Power Pre-Order Bonus ** If you pre-order the PoP expansion you will be able to purchase the Planes of Power original soundtrack CD for just an additional $4.95. Important Notice about Alternate Advancement *** When a character has 30 or more AA points, they will receive a red message…","content":"** Planes of Power Pre-Order Bonus **\n\nIf you pre-order the PoP expansion you will be able to purchase the \nPlanes of Power original soundtrack CD for just an additional $4.95.\n\n*** Important Notice about Alternate Advancement ***\n\n- When a character has 30 or more AA points, they will receive a red \nmessage stating:\n\nWarning: You are currently over the earned Advancement point limit of \n30. Please spend some of your stored AA points. You will not be able to \nearn further AA points until you have fewer than 30. On October 21, \n2002, all points over 30 in your AA pool will be deleted.\n\nIt seems appropriate that Advancement points earned prior to the \nrelease of Planes of Power be used for abilities from earlier \nexpansions. In addition, many of the Luclin abilities are pre-\nrequisites for Planes of Power abilities. When the servers come up on \nOctober 21st, all unused Alternate Advancement point pools over 30 will \nbe wiped.\n\n** New Spell Effects **\n\nWe are implementing a few new spell effects using our new particle \neffects engine with this patch as a way of easing into the new system. \nThe new effects are faster and give you more control over how they \nlook. We have changed the Display Options menu to accommodate these new \noptions.\n\nOn the Display tab of the options window you will now find four options \nregarding particle effects. The first three, listed under Spell \nParticles are Near Clip Plane, Density and Opacity. These are the \noptions for controlling the new particle effects. They will not change \nthe old particle effects. The old particles are controlled using the \nOther Particles option.\n\nNote on Near Clip Plane: This option chooses how close to you particles \ncease to be visible. So Near allows particles to be seen right up to \nthe character. Farthest will clip out particles near the character and \nonly show those at the 'farthest' distance.\n\nNote on Opacity: This feature works at all settings for cards that \nsupport TnL. For other cards setting Opacity to 0% will turn off the \neffects and any other setting will show them fully.\n\nWe'll leave it up to you to discover which spells have the new \nparticles...\n\n** Alternate Advancement **\n\n- Beastlords now have access to the Mend Companion ability.\n- Beastlords now have access to three unique class alternate \nadvancements.\n- Permanent Illusion used with Wolf Form should no longer result in a \nwolf tinted by the Enchanter's robe.\n- Updated Finishing Blow - \n\"This ability gives you a chance to finish off an NPC that is below 10 \npercent health and fleeing with a single blow. The first level works on \nNPC's below 50, the second on NPC's below 52, and the third on NPC's \nbelow 54. (Non-Warriors must first train one level of Combat Fury to \nuse this ability.) \"\n- Improved Combat Fury for non-warriors to give more value to the \npoints spent after level 1.\n\n** Spells **\n\n- New Druid and Shaman heal spells are available.\n- The \"Your XXX Spell Has Worn Off\" messages for DoT spells will now go \nto the right character.\n- Illusions that are of a character type that can't wear armor, such as \nwerewolf, will no longer cause the character to be naked when the \nillusion drops.\n- Fixed the Illusion wolf form swimming animation.\n- Shaman and Beastlord Shrink spell has had its location restriction \nremoved.\n- The outcasts of Echo Caverns have deciphered new magics that allow \nDark Knights to channel the essence of terror into their enemies minds. \nWhile their initial findings have proven very powerful, rumors exist of \neven greater magics that might channel the nightmares of Terris Thule \nherself into the minds of mortals. Where that power might be found is \nnot yet known.\n\n** Items **\n\n- Items that grant bonuses to bandage skill should be working now.\n- Guise of the Hunter no longer makes the user appear to be naked.\n- Validus Custodus Battle Axe no longer looks like a bard mandolin when \nequipped by a pet. \n\n** PvP Servers and Gameplay **\n\n- The recent resist changes have been adjusted for PvP. They will not \nbe exactly as they were prior to the resist change, but they should be \nreasonable now. Please let us know if you feel they need further \nadjustment.\n- Player characters will no longer lose experience in the Arena areas \non the Sullon Zek server.\n- A player character can no longer tell his pet to attack another \nplayer's horse when not on a PvP area or in a duel.\n- Kael, Skyshrine, and Thurgadin on Sullon Zek no longer have the \nnewbie protection code active.\n- Players should once again be able to use level-restricted clickable \nbuffs on the Sullon Zek server.\n\n** Pets **\n\n- Improved Beastlord pets to scale more reasonably with the level of \nthe Beastlord after level 40. This also puts them into line with the \nlast round of pet balancing, which did not improve beastlord pets at \nthe time.\n\n** Horses **\n\n- Locate corpse songs/spells should now work on horseback.\n- Detect traps should also now work on horseback.\n- Fixed a bug that was preventing manipulation of inventory items if a \ncharacter died with coins on the cursor.\n- Invisibility on horseback should now make your horse invisible to \nNPCs as it does the rider.\n- Zoning with Levitate/Levitation and horse no longer causes the \nlevitation to fail.\n- Fixed a bug that would cause the horse 'buff' to disappear when \nzoning in some zones. \n- Player characters on horseback can now be hit by various missiles, \nsuch as arrows, thrown weapons or the various bolt spells from PCs and \nNPCs.\n- Call of the Hero should no longer put people under the world when the \ncaster is on horseback.\n- Dragging a corpse while on a horse will no longer cause the corpse \nfall under the world.\n- You can now right click on spells to arrange your spell book when on \na horse.\n\n** Zone Specific **\n\n- We believe that we fixed the major source of lockups caused for \nplayers in certain zones such as the Great Divide and Shadowhaven.\n- Hierophant Oxyn in East Cabilis will be showing up again.\n\n*** The Following User Interface Files have been changed with this patch ***\n\nUpdated:\nequi.xml\nequi_aawindow.xml\nequi_optionswindow.xml\n\nNew:\nequi_gemsgamewnd.xml\n\n\n** User Interface **\n\n- The New User Interface will default to ON. Officially, it is now just \nThe User Interface and the other interface is now the Old User \nInterface. :)\n- The Fade to Transparency option should now affect all bags.\n- PC/NPC name on/off settings will now be saved when leaving the game. \n- CTRL key being pressed while looking up or down no longer creates a \ncycle of constant panning up or down of the camera.\n- Wrapping in the middle of the first word in an Item Tag no longer \ncauses all text from then on being included in the tag. \n- Fixed bug with Item Tags for items that contain comma's in their \nname. \n- Pet sit button will now change to stand button if the pet is already \nsitting.\n- Added Item Tags to list of buttons in the Chat Options page, you can \nnow change the color of the tags.\n- Item Tags now appear as part of the standard \"You have looted an X\" \nmessages.\n- Hair should no longer disappear in Character Creation of Female Ogre \nwith Luclin models on.\n- The Tracking window selection color is no longer the same as a yellow \ncon mob.\n\n** Miscellaneous **\n\n- Fixed a bug with /hidecorpse making corpses invisible, but still be \ntargetable.\n- /Gems is now available in both User Interfaces.\n\n\n** An Ancient Arises **\n\nDeep within the recesses of a cave yet unknown to the world at large, a \ndark, menacing figure parts with the slumber that has kept him silent \nfor ages. The eyes of a magnificently ominous beast pierce through the \ndarkness, his memories flowing freely once more. In the depths of this \nbeast's mind sparks the knowledge that his prophetic savior has been \nreleased from the ancient magiks of time, let loose upon an \nunsuspecting world where the kin shall once again reign supreme.\n\n\"My master's shackles have been trounced, and so it is written that in \nthis world that has been so deftly overrun by pitiful mortals, he shall \nbring power back to those of the scale.\" The deep rumbling voice of the \nbeast lingers throughout the cavernous hideaway, the barely \ndistinguishable figure of a mighty lizard moves through the stone and \ndirt and dust as if to leave the gloomy surroundings and find his place \nonce again upon Norrath proper.\n\n\"For far too long have I been a prisoner to the overwhelming might that \nkept me in a state of secluded sleep; for far too long have I been \nvictim to the ancestral elemental forces keeping my master at bay. Now \nI awaken and bring life back to the disciples; now shall the lifeblood \nof the Four once again spread the word of prophecy!\" The footsteps of \nthis great beast are slow but sure, moving through the depths of the \ngaping mountain retreat towards the surface. Along the walls, pebbles \nand stones that have remained dormant for years crumble and crack, \nfalling to the ground as the immense beast walks past.\n\nA maze of dead ends and broken paths twists and turns in the expanse \nbeyond the figure's resting place. The skeletons of those who had tried \n- and failed - to make their way to him in the years he spent in forced \nslumber remain, tumbled landmarks of heroes long lost. Slowly he moves, \nhis reptilian eyes darting back and forth looking for any meager meals \nthat may still be available. As he proceeds, he steps atop a mighty \nechelon, overlooking the bodies that could not defy the magical \nproperties of the cave; fools of mortal thought, incapable of fathoming \nthe power that lay beyond them. \"Time has been good to you, my faithful \nwarren... let us both pray that I no longer need you. The time for the \nrevival is at hand.\"","content_hash":"0a8d6a612a5e7f4d8e6f45524ef9339ae39c98ebb04f7761d9ee5e1d9fc91dc6","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 26, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"cf085de6b24fdd0637999f7825ca0e7faf914899d82839fe171f7f99cbeb856e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":367311,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"fca077ade65cd6822e418954cf4e13a810810ad628698d57cc0ed2aa10376f7b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":379340,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"51edb6b73cee22e95f874567a4ef623414cdb5b69fe628777a31bc58497f2e61","filename":"patches-2002-2.txt","adapter":"text","source_offset":28612,"item_index":null,"heading":"September 26, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-09-26-1","id":"2002-09-26-1"},{"patch_date":"2002-09-04","effective_date":"2002-09-04","display_date":"September 4, 2002 3:00 am","title":"September 4, 2002 3:00 am","year":2002,"month":9,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Petitions","Keyrings","Experience Changes","Spells","Spell Stacking Changes","Resistance Changes","Important things to note about the new resistance system","Line of Sight Changes","Priest Changes","Sound and Music","Items","Pets","User Interface","Bazaar","Alternate Advancement","Quests","Miscellaneous"],"change_count":83,"word_count":2746,"summary":"Please note: there are a lot of changes going into the game with today's patch. Some of these changes (such as the changes to resistances and spell stacking) will change aspects of the game that may make gameplay different. Keep this in mind when you log in. With system-wide changes like these it…","content":"Please note: there are a lot of changes going into the game with \ntoday's patch. Some of these changes (such as the changes to \nresistances and spell stacking) will change aspects of the game that \nmay make gameplay different. Keep this in mind when you log in. With \nsystem-wide changes like these it is entirely possible that there are \nstill bugs. Please report these bugs using /bug, and know that we will \nwork to fix them as fast as we can. But also note that some intended \nchanges might appear as bugs (perhaps a spell no longer stacks with \nanother spell). Feel free to report these as bugs if you are unsure. \nBut please keep in mind the changes listed here as well.\n\n** Petitions **\n\n- /viewpetition displays the petition you have in the queue, if any.\n- /deletepetition deletes the petition you have in the queue, if any \n(unless that petition is currently being viewed by CS staff).\n\n** Keyrings **\n\nWe will be resetting all keyrings with this patch. This will mean that \nall existing keys in the keyrings will be removed. You will need to \nplace keys back onto the keyrings. Keys are added to the keyring by \nusing the key. The keyring is a part of the character, not a space in \ninventory. To find out what keys you have just type /key and the game \nwill give you a list. If you have recently deleted a key, please \ncontact your GM for a replacement.\n\n** Experience Changes **\n\n- We have smoothed out level progression from 50-60. This should \nmitigate the \"penalty effect\" that occurs in levels 51, 54 and 59. Note \nthat it will cost the same experience to level from 50 to 60 as it did \nbefore. Also, death experience loss will appear different in some \nlevels. This is an unfortunate side effect that must remain to prevent \nsome experience exploits.\n- We have rebalanced the rewards for killing NPCs for characters over \nlevel 50. NPCs that are considerably weaker than you will give you less \nexperience. NPCs give more experience the higher level they are, and \nfor the best results you should fight the most challenging monsters you \ncan reasonably manage. \n\n** Spells **\n\n- Fixed the \"You have been healed for X damage\" message. It once again \nreports the actual amount of damage healed.\n- Added a message telling the caster when NPC can't be charmed.\n- Fixed a bug with duration boosting Alternate Advancement abilities \nand foci that was only allowing the first 12 buff slots to be modified \nas opposed to all 15.\n- Fixed a bug that was allowing focused and Alternate Advancement \nability enhanced damage spells to do more damage than they should \n(meaning that both the Alternate Advancement and the Focus improve the \nbase damage. The focus damage was never supposed to compound with the \nadded AA damage.)\n- Enchanter spells that have a hit point component and a stun component \ncan now be partially resisted.\n-The Enchanter \"visage\" series has had their recast time reduced to \nmake them more useful.\n-Shadowknight and Necromancer Drain type spells can now be clicked off \nby the recipient of the beneficial portion of the spell. For example; \nShadowknights and their group members can now click off the effects of \nspells such as Torrent of Hate. While the target of spells such as \nShadowbond can click it off if they so choose. \n-Torrent of Hate should no longer overwrite Call of the Predator\n\n- Repaired some problems with Beastlord stat buffs - specifically that \nthe higher level ones weren't always better than the lower level ones.\n- Furious Strength made available to Beastlords at Level 54\n- Dexterity made available to Beastlords at Level 57\n- Stamina made available to Beastlords at Level 57\n- Divine aura is now available to Paladins at level 51, instead of \nlevel 55.\n- Harmshield made available to Shadowknights at level 51\n- Augment Death made available to Shadow Knights at Level 60\n- Death Peace made available to Necromancers at level 60\n- Flaming Sword of Xuzl has casting time reduced from 6 to 2.5 seconds, \nrecast increased from 2.5 to 60 seconds and mana cost lowered from 600 \nto 250.\n- Unswerving Hammer of Faith has casting time reduced from 6 to 2.5 \nseconds, recast increased from 2.5 to 60 seconds and mana cost lowered \nfrom 600 to 250.\n-Added a new line of spells for Shadowknights, Voice of Darkness. \nMerchants in Echo Caverns have been able to appropriate many of these \nnew spells, but Voice of Terris has so far eluded them.\n-Added two new Mesmerize type spells for Bards, one at level 40, and \none at level 58. Rumor has it that Serilia Whistlewind has recovered \nthe melody written by Sionachie, but has been unable to locate the \ntranscript for the Dreams of Ayonae.\n-Whispers in the taverns of Katta Castellum speak of recently \ndiscovered Ancient melodies. Brave adventurers search far and wide for \nthe song of the ancient combine empire, and the Lullaby of Shadows.\n\n- Higher level PCs will be more resistant to lower level NPCs' spells.\n- Increased the number of spells that can be in effect on a given NPC \nto 30.\n\n** Spell Stacking Changes **\n\nWe've made two changes to the way spells stack.\n\nDamage Over Time (DoT) spells are spells that linger on the target \ndoing damage. Until today two different characters could not have the \nsame DoT spell on the same target. As long as one copy of the spell was \nactive any new version of the spell would not take hold. After today \nthe same DoT spell cast by different casters can affect the same target \nat the same time. Also, if you cast a DoT spell on a target and you \nalready have that spell active on it, the spell will refresh. (Note: It \nwill not be possible to stack Lifeburn).\n\nThis does not allow for inferior spells to stack along with superior \nspells. (Example: Two Necromancers can both land Boil Blood on the same \ntarget. However, Heat Blood, being an inferior spell, will still not \nstack.)\n\nSeveral DoT spells that have debuff components such as Tuyen's Chant of \nFrost and Breath of Ro will not stack due to the balance issues of \nhaving several hundred points of Resistance debuffs on a single NPC.\n\nWe've also rewritten the way that spells stack with other spells with \nthe same benefits (for example, to spells that give bonus hit points). \nGenerally speaking spells may now 'bounce' off each other (neither \noverwriting the other) and stacking issues should now be easier to \nresolve. In specific:\n\n- Warder's Protection should have considerably fewer stacking and \noverwrite issues. Thanks to the folks at the Ranger's Glade for all of \ntheir help in 'tracking' this down. \n- Druid Damage Shields should now all stack in the correct order. \n- Druid HP buffs are no longer overwriting stronger cleric HP buffs. \n- Harness of Spirit and Visions of Grandeur should interact a bit more \nsanely. \n- Existing effects should no longer be stripped off when the incoming \nspell isn't going to take hold. \n- Boon of Garou and other illusions now interact the right way.\n- Spells that have both group and single target versions (and no \nspecial coding to tell them otherwise) now mutually overwrite each \nother.\n\n** Resistance Changes **\n\nWe've made some fairly drastic changes to the way the spell resistance \nsystem works. Previously, there was only the smallest benefit to having \nresists over a certain value. We've reworked resistance in its \nentirety, completely replacing the old system with one that is more \nlogical.\n\nThe idea behind the changes is pretty simple: Resists should matter in \na way that makes sense.\n\nImportant things to note about the new resistance system:\n\n- Resists matter more for PCs. There are now tangible differences \nbetween having 50, 150, and 250 in a given resistance, for example. \nResistance buffs, bard songs, and resist gear have actual value, all \nthe way up the line.\n\n- Conversely, resistances also matter more for NPCs. Some NPCs became \nmore vulnerable to things they have always been vulnerable to, other \nNPCs became more resistant to things that they were inclined to be \nsomewhat resistant to. \n\n- Resistance debuffs should also have more value, all the way up the \nline. For the first time, resistance debuffs now have the ability to \nbring NPCs that were lure-style only down into the range of being hit \nby normal spells.\n\n- The hard level limit involving players casting on NPCs has been \nremoved. This used to be referred to in EQ folklore as the \"Six Level \nLimit\" (It was actually 1.25 times the caster's level, but more people \nlikely thought about it the other way.) This means that in the vast \nmajority of cases, there is at least a small chance that a person will \nbe able to connect a spell with an NPC, even if they are out of that \nNPC's traditional level range.\n\n- Overall, against NPCs that have medium-to-high resistances of a given \ntype, expect to see more full hits, fewer partials, but more full \nresists in the new system. Taken over time, the damage done by PC \ncasters to semi-high resistance NPCs should be approximately the same, \nbut will definitely improve when the proper debuffs are applied (we \nwanted to make sure that this did not turn into a universal nerf of \ncasters).\n\nWe look forward to seeing how these changes play out in front of a \nlarger audience. \n\n** Line of Sight Changes **\n\n- For spells that require Line of Sight (LoS), the LoS check is now at \nthe beginning of the spellcast, not the end.\n- Spells that require but do not have of LoS will now fail immediately.\n- Harmful spells require LoS.\n- Most Beneficial spells still do not require LoS.\n- Bind Sight type spells do not require LoS.\n- Any beneficial spell containing a Cancel Magic component requires \nLoS.\n\n** Priest Changes **\n\n- Clerics gain the Bash skill beginning at level 25. They will have a \nmaximum skill of 125 at level 50, 165 at level 60.\n- Clerics gain Hammer of Judgement - a level 56 summoned hammer with a \npowerful and frequent proc effect\n- Clerics gain Yaulp V - a level 56 self-only melee and mana regen buff \nthat adds haste, dexterity, mana regeneration and stamina regeneration.\n- Clerics gain Ethereal Elixir - a level 60 group version of Celestial \nElixir, the heal-over-time spell.\n- Clerics gain Ethereal Light - a level 58 upgrade of Divine Light, the \nsingle target heal spell.\n- Clerics gain Ethereal Remedy - a level 59 upgrade of Remedy, the \nsingle target heal spell.\n\n** Sound and Music **\n\n- We've started work on the sound and music engine. If you used to have \nsound/music bugs, the first upgrade today might help a bit. This is the \nfirst step down a long road. If your particular sound/music issue isn't \nfixed, please be patient. There's no need to re-report existing \nsound/music bugs.\n\n** Items **\n\n- Items now display level-restricted statistics besides armor class and \ndamage as a red number with the unrestricted value in parentheses.\n- Duration focus items now give focus message when a group spell lands \non caster.\n- Blessed Coldain Prayer Shawl has been given a minor upgrade.\n- Small Cloth Sandals are no longer wearable by large races.\n- Fixed the Plane of Mischief boxes.\n\n\n** Pets **\n\n- Changed Specter pets so they're able to equip items and armor.\n- Pet-only buffs now automatically attempt to target your pet if you \ncast them with the wrong target or no target at all.\n- Fixed a bug that would prevent the creation of Familiars and Warders \nif the caster had created more than 99 in the same zone during the \ncurrent game session.\n- The limit on the amount of haste that can be applied to a pet has \nbeen changed (aka. The Pet Haste Cap). The amount of haste that can be \nplaced on a pet now scales with the level of its owner. The scaling \noccurs in a way that is consistent with how much haste a given caster \ncan place on his own pet (using a Level 56 Magician as an example: The \nidea is that both Burnout IV and Muzzle of Mardu should be useful).\n\n** User Interface **\n\n- Deleting Spells from Spellbook: Storebought spells can be deleted \nfrom your spellbook. To delete a spell just right-click it to highlight \nit and tap the DELETE key. Please note: This does not convert the spell \nback into a scroll. You will have to buy a new scroll if you wish to \nre-scribe the spell. No reimbursements will be made for deleted spells.\n- Item Links: When you inspect an item with Alt-Left-Click, the item \ninspect window stays up. To paste a \"link\" to the item you're looking \nat into your chat bar, click on the item's graphic. That will \"speak\" a \nlink that others can click on to see the stats of the item, as if they \nwere inspecting it themselves.\n- Updated the /note window. The old /note command still works as it \nalways has. But you can now use /note without additional text to \nproduce a text window for entering note text. The /note command window \nshould not break existing skins.\n- Fixed a bug with the tracking window that was showing the sorting set \nfor something other than normal for non-rangers (this was just a visual \nbug).\n- Fixed a bug that sometimes caused a crash when zoning with the corpse \nwindow open.\n- Added UI Label type #74 = Player Title\n- \"Reply to\" will properly prepend a ;tell in front of names that are \nfrom other servers.\n- Extended the \"reply to\" queue to 50 names.\n- Fixed some aesthetics with labels. Percentages will never show above \n100 now (even during a heal). Corpse HP will always show 0.\n- There will now be sound when banking coins.\n\n** Bazaar **\n\n- Added Focus Effect search parameter to the Bazaar.\n- Items that are no-drop on other servers but tradable on Firiona Vie \nshould now show up in Bazaar searches on that server.\n\n** Alternate Advancement **\n\n- Frenzied Burnout no longer makes the pet suicide after the buff's \nduration ends.\n- Fixed a bug that would cause the Dire Charm ability not to reset if \nan enchanter used it when he already had a pet.\n- Fixed a bug that was causing Dire Charm to not give the \"this mob \ncannot be Dire Charmed\" message or reset the timer in Cazic-Thule.\n- Added the Quest Completion sound to AA point dings.\n\n** Quests **\n\n- There is a fellow named Moltak in Sol Temple. Killing him gives a \nnegative faction adjustment with the True Spirit faction. BUT, if you \nhave a very, very bad faction with True Spirit, killing him will also \nreset your faction to a more tolerable level. So don't mess with this \nfellow unless folks on the True Spirit faction are willing to kill you \non sight.\n- Made some modifications to the faction effects of the Wizard Epic \nquest.\n- A powerful warder has been seen in the Skyfire Mountains. Those who \nseek retribution against Ragefire would be wise to speak to her, she \nmay be able to provide information about his whereabouts.\n\n** Miscellaneous **\n\n- Merchants now display up to 80 items in their inventory. There should \nalso be less delay when opening up merchant windows.\n- The Help window will now be displayed on startup. This will happen \nonly if it has never been seen before (since this change).\n- Sirens should have female voices.\n- Bloodgill Goblins should now sound like goblins.\n- Several spell caster guild masters are now teaching magic skills. In \nShadowhaven: Palomidiar Allakhaji, Loewnsaz_Waldalon and Lamukas \nKaesoanls. In Echo Caverns: Kelador, Celerik, Wirgus and Yurian.\n- Erudites of Prexus now start at the proper location. \n- Bards singing songs should no longer prevent group members from \n/split'ting coins. Only teleportation spells being cast in group will \nprevent /split'ting. This change was required to keep coin from \ndisappearing if a /split occurred while a person was in the process of \nleaving a zone.\n- Leather Padding can now be made from Rockhopper Hides.\n\n- The EverQuest Team","content_hash":"528aefcabc5506cfaebc723b66663fdd96d102e0e2152382b69d4047cf9bcf06","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 4, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"b605cf01d72fd38905604031ee2356fba1fd91049a40ffeb1167f8dcc77ce3fd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":351653,"item_index":null,"heading":"September 4, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1f07945cddeb27a1c534de41c24895a974a8cfa7d9953f26ee87e2cfa2266c1e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":363585,"item_index":null,"heading":"September 4, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"2fb35ed2198361e2b59653c080b7c22e84c9595873d12b6efb97d2000fd524fe","filename":"patches-2002-2.txt","adapter":"text","source_offset":12857,"item_index":null,"heading":"September 4, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-09-04-1","id":"2002-09-04-1"},{"patch_date":"2002-08-14","effective_date":"2002-08-14","display_date":"August 14, 2002","title":"August 14, 2002","year":2002,"month":8,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":4,"word_count":35,"summary":"New Luclin Port Spells for Druids & Wizards. Luclin Port Spells now usable from anywhere. New AA abilities added to Intelligence Casters and Priests. New Graphical Compass added to new UI.","content":"- New Luclin Port Spells for Druids & Wizards. \n- Luclin Port Spells now usable from anywhere. \n- New AA abilities added to Intelligence Casters and Priests. \n- New Graphical Compass added to new UI.","content_hash":"4c590195d9f74e48b2be1ac679a1204fe26a80853cdf2b5c6c3b5f71507b7155","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["August 14, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"4be25712fdca35f5d5e5345e51e9dbf41d443c38eebb691adde45d4986f0abc6","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":351399,"item_index":null,"heading":"August 14, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"7163bbf5389f2ccd0f4859c588e0ac6b29f09d27cdad74e63cce89c02be4c816","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":363233,"item_index":null,"heading":"August 14, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"084b70873eaa59430b91feec2221d02f2c503a1eb04dcd9fb24ec5921fa10e3f","filename":"patches-2002-2.txt","adapter":"text","source_offset":12505,"item_index":null,"heading":"August 14, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-08-14-1","id":"2002-08-14-1"},{"patch_date":"2002-07-27","effective_date":"2002-07-27","display_date":"July 27, 2002 3:00 am","title":"July 27, 2002 3:00 am","year":2002,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"items","label":"Items"}],"sections":["Items fixed over the last few days or with this patch"],"change_count":4,"word_count":67,"summary":"Items fixed over the last few days or with this patch: Pets summons are now working correctly. We've fixed the error with their maximum hit scores, along with giving some increases in offensive skills to allow them to hit more accurately. Improved Singing Mastery to match the values given by…","content":"Items fixed over the last few days or with this patch:\n\n- Pets summons are now working correctly. We've fixed the error with \ntheir maximum hit scores, along with giving some increases in offensive \nskills to allow them to hit more accurately.\n- Improved Singing Mastery to match the values given by Instrument \nMastery\n- Corrected an issue with bard charm songs\n- Various other fixes. :)","content_hash":"e1725fe36c3f2a6ef14d9a229d5483f6a45e281900dd6cf085ff2e4151cfcf80","source_files":["patches-2002-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 27, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8622b78cbe7ec36165e2bed12b61b0f61928af49703ea7da1f849faba86cdce7","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":350949,"item_index":null,"heading":"July 27, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"1137cd119ceab566bf202dc2f6677f3dbec190b088f249ed0b7366ebd820e51b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":362686,"item_index":null,"heading":"July 27, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f59ffcbcb240a6fd737d8f219c11375d5fbb675a7d836d1793c77eb91b20460b","filename":"patches-2002-2.txt","adapter":"text","source_offset":11958,"item_index":null,"heading":"July 27, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-07-27-1","id":"2002-07-27-1"},{"patch_date":"2002-07-24","effective_date":"2002-07-24","display_date":"July 24, 2002","title":"July 24, 2002","year":2002,"month":7,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["New Interface Available","To activate the new interface","Bazaar Now Available","ViewPort","New Vah Shir Models","Spells","Pets","PvP","Alternate Advancement","Zone Specific","Horses","Quests","Items","Dialogues","Miscellaneous","Grouping","News from Faydwer","Call to Arms"],"change_count":46,"word_count":2061,"summary":"New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window,…","content":"*** New Interface Available *** \n\nThe new EverQuest user interface is now available for use on Live \nservers. Many of you will find that it runs faster than the old \ninterface. It is extremely customizable, and offers all sorts of \nfeatures including resizable windows, fading windows, a pet control \nwindow, and flexibility through the XML files. We decided to offer it \nfor optional use as a sort of Beta II for folks on the Live servers \nthat haven't had the chance to try it out on the Test server. \n\nTo activate the new interface: \n\n* Log into the game. \n* Type /newui into the chat bar and hit enter. \n* Log out and exit to your desktop and then log back in. \n\nor \n\n* Before you log in: \n* Open the EQclient.ini file in your EverQuest folder with a text \neditor (notepad works fine) \n* Find the [Defaults] section of the file \n* Add a line that reads: NewUI=TRUE \n* Log in \n\nWe want to thank all the folks that have helped us test the interface \nand have offered a wide variety of useful ideas. \n\nEnjoy the interface! \n\n*** Bazaar Now Available *** \n\nThose of you that own Shadows of Luclin now have access to the /bazaar \nand /trader functions. These functions only work in the Bazaar. You can \nfind the Bazaar on Luclin, adjacent to the Nexus and Shadowhaven. \n\n/bazaar opens up the Bazaar Search Window, which allows you to easily \nlocate specific items for sale by Traders in the Bazaar. /trader opens \nup the Bazaar Vendor window, which allows you to make items available \nfor sale to others in the Bazaar. \n\nYou can only use the Bazaar if you have the new interface turned on. \nSee the message above for details. \n\nAgain we'd like to thank the folks that helped us test this feature. \nAnd we'd like to apologize for the delay in delivery of the Bazaar. \n\nWe think that you'll find the finished product to be a good one. \n\n** ViewPort ** \n\nOne of the new commands available only with the new interface is \n/viewport. You can use this command to change the size of the gameplay \narea. \n\n/viewport [distance from left, distance from top, width, height] \n\nAll of the distances and numbers for the viewport command are in the \nsame measure as your screen resolution numbers. \n\nFor Example: Let's say you are running in 800 x 600 video mode and you \nwant to create view the game only in the top half of your screen (not \nthat you would). You would type: \n\n/viewport 0 0 800 300 \n\nThe top left of your screen is 0 and 0. 800 is the width of your \nscreen, and the 300 is one half of the height of the screen. \n\n/viewport reset - will reset the viewport to the default setting. \n\n\n** New Vah Shir Models ** \n\nWe have developed new models for the Vah Shir for use with the old \nworld. You may now choose to turn off the Luclin version of the Vah \nShir models and use these new models if you wish. These new Vah Shir \nmodels require less memory and you may want to use them in place of the \nLuclin models to improve system performance. \n\n** Spells ** \n\n- Fixed a bug with the bard songs Warsong and Battlecry of the Vah Shir \nthat caused them to slow you down when used without other haste \ncomponents. - Fixed a bug with bolt spells that caused double hits due \nto elevation. Sorry Mages. \n- Removed the \"Ahhh... I feel much better now!\" message from certain \nspells when the caster is over level 35. \n-Removed the reduction in damage to Damage over Time spells when used \non NPCs that are moving. \n- Mind Wrack will now consider the z-axis when calculating the maximum \ndistance group members can receive the beneficial affects of the spell. \n- Song of Sustenance should prevent unnecessary hungry and thirsty \nmessages. \n- Bind Affinity can no longer be cast on any ungrouped player in \narenas. \n- The caster of Voice Graft will once again see what is being said. \n- Spells that transfer hit points over time from the caster to a target \nwill no longer take effect on the target (the hit point gainer) if the \ncaster (the hit point giver) isn't also affected by the spell. \n- Added a spell effect message to Magician epic. \n- Beastlords now get Endure Disease at level 24 and Resist Disease at \n51 \n\n** Pets ** \n\n- Pet Resistance Changes: Pets will now use their master's level and \nresistances when saving against spells cast by NPCs (against PCs pets \nwill use their own resistances and level as they always have) - unless \nthe pet has special resistances, in which case it will use that \nresistance. \n- Altered pet summoning spells so that they always summon the most \npowerful pet possible, instead of pets within a 5 level range. \n- /pet report health now uses the same user defined color as spell \ntext. \n- /pet report health will now display a list of the effects on the pet. \n- Mage fire pets should now cast their damage shields more often. \n- Wizard, Druid and Cleric pets and familiars can now be buffed by \ncharacters other than their owner. \n\n** PvP ** \n\n- Fixed a bug on Tallon and Vallon Zek that made player characters in \nnon-human illusions immune to ranged attacks. \n- It is no longer possible for PC's to fear other PC's at all on any \nserver. The same was also done for charm. \n- Pets can no longer be affected by charm spells. This should fix the \nissue that caused charm spells to make pets disappear. \n- NPCs who are pets of players and call for help from other NPCs will \nhave their cries fall on deaf ears. \n\n** Alternate Advancement ** \n\n- Dire Charm will now send a message to inform the caster that the \ncharm has broken by Feign Death. \n- Spell Casting Subtlety should work properly for all levels of the \nability. \n\n** Zone Specific ** \n\n- Corrected a problem with a treasure table in Marus Seru. \n- The drakes in SkyShrine should no longer be dropping cloth caps. They \nshould now be producing Drake Eggs. The drakes are very happy about \nthis. \n- The mountain lions in Steamfont now have jawbones. They are happier \nabout this than the Drakes are about their eggs. \n- Hoshkar should no longer appear as a bag, qualifying him as the \nhappiest of them all. \n\n** Horses ** \n\n- Fixed a bug that was allowing characters to change into illegal forms \nwhile on horseback, causing some unusual displacement problems. \nCharacters will no longer be able to turn into those illegal forms \n(elementals, for example) while on a horse. \n\n** Quests ** \n\n- Corrected an issue with the Proudfoot Greaves recipe. \n- The Vex Thal key quest has been changed slightly. Celestial Rifts \nwill no longer be used to create the key - a new item replaces them \ncalled a Planar Rift. Planar Rifts are acquired by defeating the same \ncreature as before, however all future Rifts are going to be No-Drop. \n\nA Celestial Rift can be placed in a forge by itself and 'combined' to \ncreate a Planar Rift. Please be aware that the new Planar Rifts are No-\nDrop, and should only be converted in a forge by the intended owner. \nOld-style Celestial Rifts may be converted into the new Planar Rifts \nfor a period of one month from this patch. If you have any rifts \ncurrently, be sure to convert them to the new style within 30 days. \n\nThis change is not intended to make it more difficult or time consuming \nto acquire your Vex Thal key. Many players had brought forth concerns \nregarding the ability to hoard Celestial Rifts, which had the potential \nof causing some long-term issues. This fix addresses those concerns, \nand does not add any difficulty for players currently working on this \nquest. \n\n** Items ** \n\n- Shissar-bane bows should be working. \n- Irontoes Tipped Beer Stein should now look like a stein rather than a \nbag when equipped. \n- The Intricate Shield can now be used by Dwarves, High Elves, Iksar, \nVah Shir, Barbarians and Half Elves. \n- Imbued Steelsilk Helms now have plate graphics. \n- Large Fine Plate Boots can now be worn by Bards. \n- Crustacean Shell Helm now has a graphic. \n- Pickbringer's Chainmail Boots are now wearable by Gnomes. \n- Forged Firebrand Halberd now has a halberd graphic rather than an axe \ngraphic. Also, because it is a two-handed slashing weapon, it can no \nlonger be used by Bards. \n\n** Dialogues ** \n\nThere were a few NPCs that were not responding properly to their quest \ntext. This has been fixed for the following NPCs: Wizard Schrock, \nSeamey Whirewhisker, Oglard, Morgalanth Tal`Raeloen, Verona Rankin, \nGunex, Waltor Felligan, Nallar Q`Tentu, Lord Nethryn and Cilin \nSpellsinger. \n\n** Miscellaneous ** \n\n- NPCs no longer have a chance to break root when being healed or \nbuffed. \n- /split no longer has a chance to cause a loss of coins if done while \na group member is gating. \n\n** Grouping ** \n\nWe have revamped the grouping system. This is a major rewrite of the \nsystem that should have little effect on gameplay, with the exception \nof removing the bugs with the old system. Players should no longer have \nissues with their group due to the link-death of any member (including \nthe leader), zoning and other such issues. There is also a new command \navailable. \n\n/makeleader - The leader of the group can now reassign who the leader \nof the group is by use of this command. \n\n*** News from Faydwer *** \n\nIt is rumored that the major cities of Faydwer have announced a call to \narms for all young adventurers. News of mysterious bloodthirsty goblins \nto the west setting up encampments has prompted all residents of \nKaladim, Kelethin and Felwithe to all begin preparing themselves for \nwhat they think may be a momentous battle. Intelligence originating \nfrom the Scouts of Kaladim and Kelethin has informed their respective \nleaders of a possible alliance between a mysterious aqua goblin tribe \nand the Orcs of Clan Crushbone. Due to the possibility of an attack by \neither or both of these powerful tribes, guildmasters of all cities \nhave begun the training of young soldiers brave enough to heed the call \nto defend their homeland against all unknown creatures and new \ninhabitants. \n\n*** Call to Arms *** \n\nTarlain moved along through the tunnel at a brisk pace, a wistful smile \npainting his weathered features. His arm reached out from under his \ntravel stained greatcloak so that his hand could traced the side wall \nof granite while his mind recalled the many times he had passed through \nthis tunnel in his youth. It had been many years since and the memories \nof his training in the woodland ways within the environs of Surefall \nglade filled him with a peaceful nostalgia. \n\nThis nostalgia all but vanished as Tarlain rounded the final curve and \nbroke into the tree filtered sunlight of Surefall Glade and beheld a \nmost unexpected sight - a line of Qeynos foot soldiers marching past \nthe Ranger hall and on toward the far end of the Glade. What could \nbring the forces of Qeynos here? Knowing this could not bode well, \nTarlain strode quickly to the Ranger hall, his eyes on the receding \nbacks of the footmen. \n\nReaching the main hall entrance, Tarlain's sight latched on to a \nproclamation inked in the flowing hand of a Qeynos scribe and bearing \nthe seal of Antonius IV. It outlined the rising threat of Blackburrow \nGnolls invading and despoiling the previously sequestered Jaggedpine \nForest. Because of this danger Antonius has lifted his father's ruling \nto protect those forests and now calls for able-bodied men and militia \nto join in quelling the expansion of the vile Gnolls. Gritting his \nteeth at the thought of Gnolls invading the pristine woodlands, Tarlain \nturned and with a hand on his longsword, set off to catch up with the \nguardsmen and throw in his lot against the dogs of Blackburrow. \n\n(Note: Jaggedpine Forest is only available by using the optional files \ndownload option in the advanced section of the EverQuest patcher. Be \naware that the download required for this new zone is relatively \nlarge.)","content_hash":"15130324e89cd35ed6523ab7ba72a1364ac2e5fc188f926071903d02e4e00fcf","source_files":["patches-2002-2.txt","patches_1999-2010_combined.txt"],"source_titles":["July 24, 2002"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"af0291837d3da0a39d502e0d28652f201cabbb0ca4a0d9e827b642fd156225d2","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":350830,"item_index":null,"heading":"July 24, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3d6b430b503668a159699000031d9da20c8c05b6f3c338abf2879316040982c6","filename":"patches-2002-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"July 24, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-07-24-1","id":"2002-07-24-1"},{"patch_date":"2002-06-12","effective_date":"2002-06-12","display_date":"June 12, 2002 News Story: Prexus Server Crashes Entirely","title":"June 12, 2002 News Story: Prexus Server Crashes Entirely","year":2002,"month":6,"kind":"news","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"items","label":"Items"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":0,"word_count":246,"summary":"Last night at about 1:00 in the morning Prexus had a severe breakdown. Our Operations team has been working to get it restored and back into service. Our hope is that we'll have it back up and running some time this evening. That's the bad news. The worse news is that we will have to recreate all…","content":"Last night at about 1:00 in the morning Prexus had a severe breakdown. \nOur Operations team has been working to get it restored and back into \nservice. Our hope is that we'll have it back up and running some time \nthis evening. \n\nThat's the bad news. The worse news is that we will have to recreate \nall of the characters on the server from backups that are perhaps more \nthan 24 hours old. Anything those characters have earned in the last \nday or so will be lost. Unfortunately, we will not be able to restore \nitems or experience lost to the roll back. \n\nThere is some potential good news, though. If you have deleted a \ncharacter in the last year or so, that character may return. So if you \nsee a character that you deleted a few months ago on your character \nselect screen, that's why. \n\nImportant Note: The restoration of these characters may leave you with more \nthan eight characters on Prexus. In cases like this, the character \nselect screen will list your characters in alphabetical order, and only \nshow you the first eight of those characters. This may make some of \nyour characters appear to be missing. They are not missing. All you \nneed to do is delete one or more of the visible characters in order to \nsee the ones that are not shown. \n\nWe are extremely sorry that this has happened. We are doing everything \nwe can to restore the server.\n\nAlan","content_hash":"d3b088343cd2ba55e8134bf85ab041e86066420f3a5faf14794e3e70d48c0f71","source_files":["patches-2003-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 12, 2002 News Story: Prexus Server Crashes Entirely"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"807d06112e8adf60a558420e87fda08a096f6e6ea0534f025185623f0019a48e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":499966,"item_index":null,"heading":"June 12, 2002 News Story: Prexus Server Crashes Entirely","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"628ac4702908aa667868f4fad00d244ca1c89a89c54b6b75ed20563d8abf93d7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":514878,"item_index":null,"heading":"June 12, 2002 News Story: Prexus Server Crashes Entirely","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f4e9ff432de1f266f5533ee476d500b91bfcfeb4b34c25aa82a3daae110ca84c","filename":"patches-2003-1.txt","adapter":"text","source_offset":105797,"item_index":null,"heading":"June 12, 2002 News Story: Prexus Server Crashes Entirely","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":2,"slug":"2002-06-12-2","id":"2002-06-12-2"},{"patch_date":"2002-06-12","effective_date":"2002-06-12","display_date":"June 12, 2002","title":"June 12, 2002","year":2002,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"}],"sections":["NPC Spell Caster Changes","Spells","Items","Pets","Quests","Trade Skills","Miscellaneous"],"change_count":45,"word_count":613,"summary":"NPC Spell Caster Changes ** NPCs are now bound by spell casting distance rules, meaning that an NPC's spell will no longer connect from halfway across the zone NPCs now have a chance to be interrupted by normal combat when casting newer spells NPCs that are much lower level than their target have…","content":"** NPC Spell Caster Changes **\n\n- NPCs are now bound by spell casting distance rules, meaning that an \nNPC's spell will no longer connect from halfway across the zone \n- NPCs now have a chance to be interrupted by normal combat when \ncasting newer spells\n- NPCs that are much lower level than their target have had their \npotential casting damage reduced using a similar mechanic to the one \nthat player characters' level differences use\n- NPC Wizards no longer have an inherent bonus to their fire and cold \nbased spells \n- Most NPCs that had previously had their spellcasting level inflated \nto make up for poor spell selection have been brought back into line \nwith their actual level\n- NPCs no longer automatically get free access to rarely dropped \nspells, such as Garrison's Superior Sundering and Funeral Pyre of \nKelador.\n\n** Spells **\n\n- True North now works while on horseback\n- \"Harmonize\" songs should now last 12 minutes\n- PC Enchanters will always resist their own single-target \nmesmerization spells.\n- Player characters will no longer use mana on targeted spell casts \nthat do not connect due to Line of Sight\n- The Bind/Cast Sight line of spells now works as it used to. You do \nnot need to have line of sight to your target to use this spell.\n- The sight effects granted by illusions should now remain when someone \nwith permanent illusion zones\n\n** Items **\n\n- Stanos' Pouch has had its charges increased to 20\n- Blessed Knight's Mask is now tradable\n- Mask of the Grimling Hunter is now wearable\n- Faun Flute is now usable by Vah Shir\n- Shrouded Boots are now magical\n- Pickbringers Chainmail is now usable by Gnomes\n- Acrylia Reinforced Armor is now usable by short races\n- Crystal Chitin Leggings can now be used by rogues\n- Sacred Grimling Fishing Spear can now be used by all rogue races and \ncan no longer be used by bards\n- Dark Animist Gloves can now be used by Vah Shir\n- Kylong Chestplate can now be used by Rangers, Dwarves, Halflings and \nGnomes\n- All Kylong armor is now usable by Vah Shir, Barbarians, Trolls and \nOgres\n- Marr's Sustenance should provide the proper effect now\n- Shadowhaven Faction Amulet should be more useful now\n- Wind Spirits armor can now be worn by Half Elf bards\n\n** Pets **\n\n- Familiars and Warders will once again disappear when their buff is \nclicked off\n- Restored the range limit on /pet attack\n- '/pet notaunt' and '/pet no taunt' turn taunt off\n- '/pet taunt off' turns it off as well\n- '/pet taunt on' turns taunt on instead of toggling it\nNOTE: '/pet taunt' still toggles taunt as it did before\n- '/pet health report' reports a pet's health\n- '/pet health' also reports a pet's health\n- '/pet stand' causes the pet to stand up\n- '/pet sit' causes the pet to sit down\n\n** Quests **\n\n- Loremaster Borannin should be responding properly again\n\n** Trade Skills **\n\n- Improved many of the smithed Acrylia items\n- Large Blocks, Blocks, and Small Blocks of Magic Clay are now \nstackable\n- Brick of Deathsteel Ore is now stackable\n- Several blacksmithed cultural armor set pieces have received a slight \nimprovement to their armor class.\n- Tarnished and Fine Steel Weapons may now be recycled into ore by \nplacing them into a forge with a water flask.\n\n** Miscellaneous **\n\n- Resurrection timers have been fixed, they count down as normal\n- NPCs that began regenerating too fast after the last patch have been \nfixed\n\n\n- The EverQuest Live Team","content_hash":"575348ac36a4999bf1b2452292cdd356761b2a4d54559fbf40cdb3fd90a08322","source_files":["patches-2002-1.txt","patches_1999-2010_combined.txt"],"source_titles":["June 12, 2002"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"26100f39ad59a7883fec12222a3a9cd876e7c0802761043041ccc1dfd71c9495","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":347209,"item_index":null,"heading":"June 12, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"abb356383ffd55cc2d799f99b37e253671bed844cabf9d7a6fe9b2b41b69982f","filename":"patches-2002-1.txt","adapter":"text","source_offset":68392,"item_index":null,"heading":"June 12, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-06-12-1","id":"2002-06-12-1"},{"patch_date":"2002-06-06","effective_date":"2002-06-06","display_date":"June 6, 2002 3:00 am","title":"June 6, 2002 3:00 am","year":2002,"month":6,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":["Gameplay","Focus Items","Firiona Vie","Chat Channels"],"change_count":11,"word_count":323,"summary":"Gameplay ** In hopes of providing more things for more people to do, certain raid level encounters in the world now return to existence a small amount faster than they used to. This was actually included in lastnight's patch but was not mentioned. To address the competition between epic-seeking…","content":"** Gameplay **\n\n- In hopes of providing more things for more people to do, certain raid \nlevel encounters in the world now return to existence a small amount \nfaster than they used to. This was actually included in lastnight's \npatch but was not mentioned.\n\n- To address the competition between epic-seeking bards and other \nclasses, the infamous White Dragon Scale is no longer used in the quest \ngiven by Karam Dragonforge in Rathe Mountains. The quest now requires a \nWhite Dragon Hide. We did not reduce the rate at which White Dragon \nScales enter the world, but rather added new potential for the new \nWhite Dragon Hide to be found.\n\n** Focus Items **\n\n- Spell casting time foci should report their new casting time \nproperly.\n\n- Spell duration foci designed to affect DoTs (the Affliction line) \nshould now work reliably.\n\n- Spell duration foci affecting beneficial spells are no longer random. \nThey now always extend the affected buffs for their maximum. (We never \nwanted to make it harder to time your buffs.)\n\n- The Affliction focus line should now only be affecting spells that do \ndamage.\n\n- Bards should no longer get focus item messages that weren't actually \naffecting them.\n\n- We've re-assigned quite a few of the focus items to have their \noriginally intended effect. \n\nAll of the same items have focus effects. However, as many people \nnoticed, quite a few effects were mis-assigned due to a tools error. \n(Common, mid level items were frequently being assigned high level \neffects, and vice versa.) \n\nThis situation has been fixed, and the items now have the effects that \nwe originally planned for them.\n\n** Firiona Vie **\n\n- Your server should once again have Trivial Loot Code enabled. Sorry \nfor changing the rules on you.\n\n** Chat Channels **\n\n- Should once again work reliably for people who are using NAT or IP \nMasquerading via certain networking devices.\n\n\n- The EverQuest Team","content_hash":"f8244226a58d95b7cbe6a0841dd2e55649372999940fbc972cdd543d415ae0af","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 6, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"18e7ae75886550320c2b1b41540fb8ad1f437afbc3f440ccca607199c9e08c6a","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":333797,"item_index":null,"heading":"June 6, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"aacb2bc46865171b79d12534404ca029891ee67a030c5513a05d49d20a66cc04","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":345144,"item_index":null,"heading":"June 6, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"4dc283eec5c13f6ce60003b0187beaf99714b6dcfd4a7ab7567c9079ddc01156","filename":"patches-2002-1.txt","adapter":"text","source_offset":66327,"item_index":null,"heading":"June 6, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-06-06-1","id":"2002-06-06-1"},{"patch_date":"2002-05-10","effective_date":"2002-05-10","display_date":"May 10, 2002 2:00 am","title":"May 10, 2002 2:00 am","year":2002,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"classes","label":"Classes"},{"slug":"tradeskills","label":"Tradeskills"}],"sections":[],"change_count":2,"word_count":25,"summary":"Bard instruments should once again improve the effects of their songs. Corrected issues with a few of the recently added trade skill recipes.","content":"- Bard instruments should once again improve the effects of their \nsongs.\n- Corrected issues with a few of the recently added trade skill \nrecipes.","content_hash":"be9c82d7539ca27c82b1de4367496da9df7bf8f2fb14b4763ddd61fbb294d4b1","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 10, 2002 2:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"23cb2ea6f12b48de7d29c100b620af93f39aa632df8c66fa332891e72d263044","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":333589,"item_index":null,"heading":"May 10, 2002 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"538e9a2d5be0baa6bc0cbe8dc173a6e4298c24bd74eada62bef5b0511441751c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":344839,"item_index":null,"heading":"May 10, 2002 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"7fa9f6a2eca131f5c494041cc1371b6dabeafd477c8b2d17b65c4357e27faedc","filename":"patches-2002-1.txt","adapter":"text","source_offset":66022,"item_index":null,"heading":"May 10, 2002 2:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-05-10-1","id":"2002-05-10-1"},{"patch_date":"2002-05-08","effective_date":"2002-05-08","display_date":"May 8, 2002 3:00 am","title":"May 8, 2002 3:00 am","year":2002,"month":5,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Spells","Spell Filters","Spell Stacking","Alternate Advancement","Skills","Zones","Quests","Tradeskills","Guilds","Pets","Chat Channels","Horses","Miscellaneous","Sullon Zek Rules Change","Firiona Vie Rules Changes","We will be keeping the following rules intact"],"change_count":118,"word_count":2510,"summary":"Items ** We've made some changes that will cause a few proccing items to be out of charges after the patch. Players with such items will need to petition and ask a GM to swap the item out with a new one Focus items using the \"Naki's Pernicity\" effects should now be working as intended Focus items…","content":"** Items **\n\n- We've made some changes that will cause a few proccing items to be \nout of charges after the patch. Players with such items will need to \npetition and ask a GM to swap the item out with a new one\n- Focus items using the \"Naki's Pernicity\" effects should now be \nworking as intended\n- Focus items that affect a spell's duration should now work for \nclickable items\n- It should be impossible to equip an item that will reduce your hit \npoints by more than your maximum hit points. Also, hit point reduction \nitems should not lower hit points below 1\n- Tinkered Compass now adds the appropriate bonus to the sense heading \nskill\n- Hit point bonuses on food items should be working\n\n** Spells **\n\n- Higher level familiars should once again survive when their masters \ngo invisible, Abscond or Evac\n- Fixed a bug that was preventing the Lesser Familiar mana regeneration \ncomponent from working\n- Familiars no longer cause damage to their master upon death\n- Familiar buff remains after the caster uses the /pet get lost command \nto remove the visual representation\n- Torrent of Fatigue should be working properly now\n- Allure of the Wild has had its level cap raised to make it a useful \nupgrade \n- Umbra has been improved to give a slightly higher AC benefit \n- A character can no longer trade with an NPC when invisible. Character \nmust turn visible before starting the trade\n- Characters can no longer scribe a scroll that they can't cast due to \ndeity restrictions\n- Invisibility should now remain after a link death\n- Theft of Thought will no longer give mana when cast on PC classes \nthat do not have mana (in PvP or in a duel)\n- Drain/Share spells can no longer be cast on players on blue servers, \nand can no longer be cast on group members on PvP servers. Spells \nAffected: Succession of Shadows, Crippling Claudication, Mind Wrack, \nDegeneration, Zevfeer's Theft of Vitae, Torrent of Hate, Torrent of \nFatigue, Torrent of Pain\n- Spirit Armor scroll no longer lists Shadowknights as a class that can \nuse it (they couldn't anyway)\n- Bard AE songs now have vertical limit of 50 feet. This is also the \ncase for Mass Group Buff\n- Gating and porting while in tree form should no longer cause crashes\n- Removed all \"Begins to cast X spell\" text from procs\n- Resurrection request box will now reset if you open another window \nwhile it is up, preventing a problem where a character is unable to be \nresurrected if he has the res box up and he loots a mob or opens a \ntrade window\n- Fixed a bug with lifetaps that would cause people around a lifetap to \nsee, \"You feel drained...\" instead of \"Fippy feels drained...\"\n- Issues with Healing seeming to be delayed have been fixed (see Spell \nFilters)\n- Fixed a bug that was causing \"soandso's song ends\" to show up as \n\"he's song ends\" if the bard was targeted, \"it's song ends\" if not \ntargeted \n- Divine Glory received a small upgrade to make it more in line with \nthe spell series\n\n** Spell Filters **\n\n- Issues with healing seeming to be delayed should be fixed. The \nproblem was with filters that allowed players to ignore spells that \nwere hitting them. The following changes were needed to fix this issue\n- Player characters will now always see spells that hit them and spells \nthey cast\n- Players with the Group option set for PC spells will see the start \nspell casting messages for people in their group and they will also see \nwhen member of their group are hit with spells\n- Players with the ALL option will still see all PC spells and spell \nhits\n\n** Spell Stacking **\n\nGeneral stacking changes: Some buffs were not being allowed to stack \nwhich now will stack, and other buffs were being allowed to stack which \nshould not have. \n\nFor example, many stacking problems with spells that have a See \nInvisible or Levitate component are now gone (e.g. Dead Man Floating), \nwhile a number of stacking exploits that granted too much regeneration, \ntoo much offense (ATK), too large of a damage shield, or too many hit \npoints have been fixed. Here are some of the details:\n\n- Vision abilities (natural or spell-granted) should no longer cause \nspells to fail to take hold\n- Bard songs should in general overwrite fewer spells\n\n- Harness of Spirit no longer stacks with spells that grant Strength or \nDexterity boosts. It was never intended to do so\n- Harness of Spirit and Avatar should now stack properly\n- Call of the Predator and Warder's Protection should no longer stack\n- Arch Lich should no longer overwrite innate racial vision abilities\n- Levitate and Dead Man Floating should no longer conflict\n- Dead Man Floating should no longer conflict with any vision abilities \n(natural or spell granted)\n- Spirit of Eagle should no longer cancel Levitation/Levitate spells\n- Fixed a stacking exploit with Armor of Protection and Armor of the \nRisen\n- Focus of Spirit should no longer overwrite Visions of Grandeur\n- Focus of Spirit should now stack with the Whistling Fists effect\n- \"Circle of\" Druid spells should no longer stack with their Resist \ncounterparts. \n- Shroud of Spirits and the Cloak of the Akheva should stack properly \nnow\n- Cantata of Soothing should no longer overwrite Clarity spells\n- Cantata and Chorus of Replenishment should no longer overwrite Acumen\n- Bladecoat no longer overwrites Clarity II\n- Lower level druid group buffs should now be less likely to overwrite \nhigher level buffs\n- Avatar and Force of Nature will no longer stack\n- Ancient Feral Avatar should now stack properly\n\n** Alternate Advancement **\n\n- Improved Familiar should now be better than Greater Familiar\n- Fixed a bug with Permanent Illusion that was causing the caster to \nsee his illusions drop when zoning, even if others continued to see the \nillusion\n- Trolls and Iksar no longer receive double regeneration ability from \nAA abilities\n- The Archetype skill Casting Deftness will no longer supercede the \nClass specific Quick Buff casting time reducing skill. Note that at \nthis time there is a maximum benefit to casting time bonuses of a 50% \nreduction\n- Casting deftness was changed to reflect the increases presented by \nthe in-game help (5, 15 and 25%)\n- Turn Summoned should now work on all summoned creatures, not just \npets. The text should correctly say that there is only one level for \nthis ability\n- Improved Reclaim Energy now works with the epic pet\n- Fixed a crash bug caused by Call Corpse\n- Alternate Advancement abilities that affect a spell's duration should \nnow work for clickable items\n- Quick Summon should now work for Call of the Hero and Manifest \nElements\n- Quick Summon also changed to match the benefits presented by the in-\ngame help\n\n** Skills **\n\n- Increased the velocity tolerance for the Hide skill. This may \nslightly improve the functionality of the Evade skill\n- Poison should no longer be interrupted\n- Sneak only breaks when a character is hit, not when he hits someone\n- Fixed a bug that was causing a problem when Pick Pockets was used \nbefore Beg had refreshed. Beg and Pick Pocket use the same timer, so \nnow using Beg or Pick Pocket will cause both buttons to gray out\n- A message is now displayed and skills are properly reset when a rogue \nbreaks sneak and/or hide because he is looting a corpse\n- Beastlords should function like other hybrids when casting in melee\n\n** Zones **\n\n- The Hole now uses Kunark-level Mez/Charm/Taunt rules\n- Petrified humerus should now be available\n- Zones where mounts cannot be summoned will now remove mounts when \nthey enter the zone\n- High level NPCs can now be taunted in Cazic Thule\n- Random frame lag in Guktop and Oasis should be fixed\n- Fixed a pathing problem in Tenebrous Mountains\n- Fixed a pathing bug in Paludal Caverns\n- Fixed pathing exploits in Chardok\n- Fixed a pathing exploit in Cazic Thule\n- Fixed a pathing exploit in Acrylia\n- Fixed a pathing bug in the Tower of Frozen Shadow\n- Fixed a pathing bug in Fungus Grove\n- Fixed a spot where characters could get stuck in Twilight Sea\n- Moved the Permafrost 'safe point' closer to the zone line\n- Addressed an issue with an aggressive NPC that appeared outside of \nthe Arx Building in Sanctus Seru\n-Modified the Vyzh`dra the Cursed spawn trigger to make the various \nincarnations more accessible\n-Modified several NPCs in the temple of Ssraeshza to address the \ndisparity between melee and caster effectiveness in the zone\n\n** Quests **\n\n- Adjustments have been made to the 8th Coldain Prayer Shawl quest\n- High Priestess Alexandriana should be working properly now\n\n** Tradeskills **\n\n- Added over 1,000 new tradeskill recipes for all levels of skill, \nalong with many recipe books. A few of the vendors of Norrath might be \nable to get you started on your way \n- Added Mortar and Pestle to a Thurgadin merchant\n- Rubbing Alcohol is now available from a vendor in Thurgadin\n\n** Guilds **\n\n- Fixed many bugs with the guild system, for example: GMs can now \nrename guilds without the need to destroy and recreate them, guilds can \nhave names that share the first 15 characters with another guild (they \ncouldn't before) and people should no longer experience random guild \nkickouts when a guild on their server is deleted/reformed.\n\n** Pets **\n\n- A character may now have a horse, a pet and an Eye of Zomm at the \nsame time\n- /pet attack range has been limited to prevent its use as a targeting \ntool. Asking pets to attack targets outside the range will generate a \n\"not a legal target\" message\n- Pets will once again tell you who they are attacking by sending its \nmaster a /tell\n- Pet attack animations should now be working for all pets\n\n** Chat Channels **\n\n- Players can specify a chat channel as their default channel using the \n/channel commands (e.g. /channel chat mychannel)\n- The 'old' method for setting the default channel is also now saved in \nthe INI file\n- Kick and Invite should be working for chat channels\n\n** Horses **\n\n- Potions now work while on a horse\n- Skeletons can now ride horses (meaning: PCs should be able to mount \nand ride horses while changed into a skeleton)\n\n** Miscellaneous **\n\n- Fixed a bug that was causing the AFK flag to sometimes not be visible \nto players entering a zone after it was turned on\n- Made some adjustments to factions to make Beastlords, Druids and \nRangers (as well as small adjustments for Vah Shir) a little better \nliked by animals (those that don't adhere to a faction)\n- No updates are sent when the player character is not moving, saving \nresources. We've also increased the rate that position updates are made \nby moving player characters, using up some of those saved resources but \nmaking movement a bit smoother\n- Stationary NPCs should no longer warp when they aggro/summon\n- NPCs who shout names while they Death Touch should be fixed\n- Teleports arriving in some zones should spread the arrivals out a bit \nmore. Affected zones are Nexus, Skyfire, Emerald Jungle, Butcherblock \nMountains, South Ro, Greater Faydark, Tox, North Karana, West Commons \nand Lavastorm\n- Fixed the bug that was preventing players from seeing the \"your spell \nis interrupted\" or the NPCs spell interruption message\n- Fixed the issue with boats depositing players at the safe point of \nthe zone after zoning\n- Fixed the strange floating NPC bug (seeing NPCs floating in the air \nafter zoning)\n- /cry is now working\n- /consent %t should allow the consented character to drag your corpse\n- Target Nearest NPC (F8 by default) has been fixed.\n\n** Sullon Zek Rules Change **\n\nWe have increased the number of character that can be created on an \naccount to three. These characters, however, must be on the same team\n\n** Firiona Vie Rules Changes **\n\nSince the launch of Firiona Vie we have had tremendous support for this \nspecial server from players who want a very roleplaying immersive \nenvironment. Players have made numerous suggestions to tweak the \nruleset a little more. We have taken many of those suggestions and made \nchanges accordingly. \n\nWe will be keeping the following rules intact: \n\n* /ooc will remain unavailable to remind people that acting in \ncharacter is strongly recommended. \n* The Common language will remain out, to help maintain the feeling of \nrace-based community and to allow people to continue to roleplay \nsomeone with a native tongue. \n* The Trivial Loot Code and all of the special rules for no-drop items \nwill remain. This has worked out nicely for the sense of community on \nthe server. \n* The one character per account restriction will remain.\n\nHowever, we will be removing the following restrictions:\n\n* Anonymous/roleplay flags will no longer be required. They will remain \navailable, but forcing anonymity on characters was causing undue \nproblems finding groups and other such things that are essential to \nenjoyable gameplay. \n* The language learning limit/speed restrictions will be removed. While \nthe idea of limited languages seemed like a good idea, this is another \nitem that was just making it too hard to actually play the game. \nRoleplayers that don't want their characters to be overly literate \nalways have the option to play their characters that way. \n* /shout and /auction have returned to unrestricted use to allow easier \ngrouping and selling. People are welcome to filter those channels if \nthey prefer not to see them, but the benefits of having them availabe \nis just too great. /ooc will remain disabled on this server. Obviously, \nacting in character on any channel is strongly recommended. \n* Alignment restrictions has been removed. Forced restrictions for \ngrouping make playing the game too much of a chore. Characters, \nhowever, may always decide who they wish to group with based on any \nfactors the character perceives. If your Dark Elf won't group with a \npaladin, he doesn't have to (and shouldn't). If your cleric of \nQuellious wants to heal a necromancer because healing people is the \nright thing to do for him, then you should be able to do so. But not \nallowing these things is a restriction on your ability to play that \ncharacter 'in-character', and a real hindrance to general gameplay.\n\nAgain, it's important to understand that this is still a roleplaying \npreferred server. The rules that we are changing were often as much of \na restriction to one's ability to roleplay as they were a help. And the \nartificial barriers to grouping, especially the trouble created in just \nfinding a group, needed to be removed to allow people to actually play \nthe game.","content_hash":"2f5c68b00512a5d734b3cd638b10e93048c44eed64198d875ae129917be08729","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 8, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"14bacc856c88ec78606eee4dd73684e76247fb85bdfc6335d44df8ea36e0ffdd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":319135,"item_index":null,"heading":"May 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"e776b30e558ee6c5345d26cbc4378a5aec9b5dfaebad0fe4352f03de8226b6db","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":330288,"item_index":null,"heading":"May 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"3a18771cd8596ae1f631ac04eceb54e35bf74d648e046340a653af79314666fb","filename":"patches-2002-1.txt","adapter":"text","source_offset":51471,"item_index":null,"heading":"May 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-05-08-1","id":"2002-05-08-1"},{"patch_date":"2002-04-23","effective_date":"2002-04-23","display_date":"April 23, 2002 3:00 am","title":"April 23, 2002 3:00 am","year":2002,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"}],"sections":["Items","Spells","Trade Skills","Quests"],"change_count":23,"word_count":353,"summary":"NOTE: We are unable to patch \"code\" right now because we are in the middle of making some changes to the basic structure of the game. This will delay fixes for system bugs and updates (such as Alternate Advancement Abilities and /commands). Please be patient until we can get these much-needed…","content":"NOTE: We are unable to patch \"code\" right now because we are in the \nmiddle of making some changes to the basic structure of the game. This \nwill delay fixes for system bugs and updates (such as Alternate \nAdvancement Abilities and /commands). Please be patient until we can \nget these much-needed changes finished. Because these changes affect \nthings such as the database that stores player characters, we're taking \ncare to make these changes the right way.\n\n** Items **\n\n- Faun hooves are now stackable\n- Storm Reaper Initiate Scimitar is now magic\n- Moss Toe Bracer is no longer Lore\n- Bracer of the Stoutdeacon is no longer Lore\n- Infected Rat Livers are no longer No-Drop\n- Shadowsong Cloak now also grants a hit point bonus\n- Sambata Boulder now has a range value and can be thrown\n- Spear of Foresight no longer has a range value (it is primary hand \nonly)\n- Rod of Identification now has 20 charges\n- Patriarch Claws can now be used by Beastlords\n- Crystalline Silk Threads are now stackable.\n\n** Spells **\n\n- Casters of slow spells recently given a disease component (such as \nShiftless Deeds and Turgur's Insects) should no longer attract undue \nattention to themselves. \n- Raised the price to purchase Phantom Plate scroll to be more in line \nwith others of that spell line\n- The following Spells are now usable by Beastlords: Serpent Sight(19), \nEnduring Breath(29), Levitate(39) and Talisman of Tnarg(53)\n- Changed the way Circle of Summer stacks with other spells\n- Changed Torrent of Fatigue so that it actually replenishes stamina \nfor the caster instead of taking it away\n- Cure Blindness should work now\n- Changed Koadic's Heightened Focus to better stack with other mana \nregeneration spells \n\n** Trade Skills **\n\n- Cazic Thule tradeskill items are no longer No Drop \n\n** Quests **\n\n- Halfling Toes should now be available\n- The Dark Elven Cleric Guild Summons should show the proper text now\n- The Dark Elf Wizard Guild Summons should show the proper text now\n- Unholy Silk Bracer recipe should be correct now","content_hash":"2824fb1293581e2577c32ec544b858f2df9eef1980d116114da783f6292cdcdc","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 23, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"4ef55f6aa62720de7f73c9ace8969a3839860c2b3731f698a4d10b9ddb98a9a8","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":317041,"item_index":null,"heading":"April 23, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"27d4a29e83a82f0307c939b452ba53ae4974bda6071765162a2baf543e2e9a19","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":328097,"item_index":null,"heading":"April 23, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"0a94d288350184dba85602bd25395ae85f16c76d33461a3ba8298e5c51f0659e","filename":"patches-2002-1.txt","adapter":"text","source_offset":49280,"item_index":null,"heading":"April 23, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-04-23-1","id":"2002-04-23-1"},{"patch_date":"2002-04-09","effective_date":"2002-04-09","display_date":"April 9, 2002","title":"April 9, 2002","year":2002,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["EverQuest Pricing Increase","great savings off of the new rates","NPCs and Items","Spells","Items","Zones","Trade skills","Miscellaneous","News from the Vale"],"change_count":46,"word_count":1118,"summary":"EverQuest Pricing Increase ** Due to the increased costs of running the EverQuest game service, we will be increasing our subscription rates in April. Effective April 25, the new monthly subscription rate will be $12.95/month. We will continue to offer discounts from the new rate plan on multi-…","content":"** EverQuest Pricing Increase **\nDue to the increased costs of running the EverQuest game service, we \nwill be increasing our subscription rates in April. Effective April 25, \nthe new monthly subscription rate will be $12.95/month. \n\nWe will continue to offer discounts from the new rate plan on multi-\nmonth subscriptions. The new price for a 3-month subscription will be \n$35.85 and a 6-month subscription will now be $65.70. \n\nYou don't have to do a thing; you will automatically be migrated to the \nnew billing structure under your current subscription plan when your \ncurrent subscription plan expires.\n\nHOWEVER, for a limited time only (from April 10 through April 24, \n2002), you may extend your current subscription for an additional 12 or \n24 months by signing up for the new EQ 12 or 24 month plan - and reap \ngreat savings off of the new rates:\n\n* Extend for 12 months for $109 US - and get a 30% discount off of the new monthly rates!\n\n* Extend for 24 months for $190 US - and get a 39% discount off of the \nnew monthly rates!\n\nNow is the time to lock in these rates, so don't miss out.\n\nFor more information visit www.everquest.com/rates\n\n** NPCs and Items **\n\n- Non-pet NPCs will start to return items they don't care about. This \nwill occur over time as zones are updated. \n\n** Spells **\n\n- Pet healing spells now have a Cure Disease effect\n- Cancel Magic is now available to Beastlords\n- Fixed the research recipe for Nullify Magic to match that listed in \nLore Malignancy\n- Spell icon for Mental Corruption is now yellow (self only)\n- Spell icon for Valor of Marr is now yellow (self only)\n- Spell icon for Bonds of Tunare is now green (AoE)\n- Spell icon for Engorging Roots is now red (consistent with other \ndruid root spells)\n- Omakin's Alacrity now shows a spell message when cast\n- Chilling Embrace should now be 'curable' with spells that cure poison\n- Druid Ancient Spell scrolls should now scribe the correct spells in \nyour spellbook\n\n** Items **\n\n- Tarmok Battlestaff now looks like a staff in inventory\n- Shield of Mental Fortitude should now have a visible graphic\n- Aqualung has been changed. It should have 20 charges, and it \nshouldn't suddenly drop to one charge. If you have one of the broken \naqualungs, you may contact your GM for a replacement\n- Sathir's Wand should be working\n- Tishan's Kilt is wizard usable only (it was never intended to be used \nby druids)\n- Shield of Auras should now stack with Clarity and will no longer \nrequire a component. It should also be usable by Iksar\n- Venomous Axe of the Velium Brood proc effect is now level restricted\n- Necrasaur Hide Boots and Petrified Wood Great Staff have had some \nstat modifiers changed, previous modifiers were invalid values\n- Spider Silk Whip and Spider Silk Handwraps are now primary and \nsecondary equippable\n- Sigil Earring of Veracity effect is now a right-click effect\n- Flute of Eternal Night is now usable by the Vah Shir\n- Deepcarver Plate Bracer can now be equipped\n- Pearl of Dread should no longer look like a bag when equipped\n- Twisted Bone Earring can now be used by Gnomes, Dwarves and Half \nElves\n- Everriculum can now be used by Barbarians\n- Changed the name of the scroll for Bond of Death to match the name of \nthe spell\n- Changed the name of the scroll for Renewal to match the name of the \nspell\n- Shield of the Creator can now be used by Iksar and Dark Elves\n- Rod of Identification should be working now\n- Tribal War Mask and Boots should be usable by the same races and \nclasses that can use the rest of the armor\n\n** Zones **\n\n- Warders and Familiars should now be able to zone from the Bazaar to \nthe Nexus\n- Fixed a 'safe spot' in Paludal Caverns\n- Fixed a few pathing issues in Sebilis\n- Fixed a 'safe spot' in Chardok\n- Fixed a pathing issue in Tenebrous\n- NPCs in Sanctus Seru no longer show fear (or are affected by such \nspells)\n- You should now be able to zone from Marus Seru to Mons Letalis while \non your horse\n- Familiars should be able to zone from the Qeynos catacombs to the \ncity with their master.\n- Delival in Shar Vahl should be a lot less violent\n\n** Trade skills **\n\n- Gnomish spirits are now available in Shadowhaven\n- Added a few trade skill vendors to Rivervale\n\n\n** Miscellaneous **\n\n- Skiffs were fixed with an earlier patch and should be working now\n\n- The EverQuest Team\n\n\n*** News from the Vale ***\n\nClan Death Fist has long had a minor presence in the Misty Thicket, \npreying on the Halfling farmers and tradesmen. Recently the Death Fist \nClans numbers in the thicket have increased and the Orcs are cutting \ndown trees and mining the rock of the nearby mountains. Reports have \ncome in to Rivervale that the Orcs are shipping the lumber and ore to \nthe commonlands and stockpiling it for an unknown purpose. Whatever the \nDeathfists agenda, their increased presence has made the thicket a more \ndangerous place beyond the protective wall. \n\nNot far from the tunnel that leads from the Misty Thicket to Rivervale \nlie mysterious cursed ruins. All that remains of what once stood at \nthese sites are fragments of walls that are presumed to have been \nconstructed around the same time as the nearby ruined tower. An ancient \nmagical scarecrow stands at the center of one of these ruins and warns \npassers by that the place is cursed. It is a popular belief among the \nhalflings of Rivervale that the crumbled walls once surrounded \nbeautiful and fruitful gardens that were cursed when their owner and \ncaretaker offended the Gods. Whether or not this story is true, the \nscarecrows warning is true as the gardens are host to diseased vermin \nand the animated corpses of fallen halflings who were brought to the \nthere and buried after their death by an unknown evil.\n\nWith the Goblin Clan Pickclaws now occupying a portion of Runnyeye \nCitadel the number of Goblins now residing in the Misty Thicket has \ngrown. These somewhat exiled Runnyeye Goblins have been mining Crude \nIron Ore from the nearby mountains and are most likely attempting to \nforge weapons and armor to use in a goblin revolt to reclaim all of \nRunnyeye Citadel from the Pickclaws. With enemies to all sides these \nsemi-exiled goblins are being far less troublesome than they have the \npotential to be.","content_hash":"95f5263d71b0155b75be13c3ca55a839798f92543213bed2bccf62b694e18d6a","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 9, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"4e6742ca8acf41f6441cea9a88bf1449c61fbf3ad7c973bebf39ca1c16b052a2","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":310762,"item_index":null,"heading":"April 9, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"287dffc44db14d46c417066d9dd0b557405bb3d58d769ccf9f4488e1a7f7c36a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":321721,"item_index":null,"heading":"April 9, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"17ba605c89691058ef152227e0b68301837f32a4c91f2104dc6c0c0fc3eb033b","filename":"patches-2002-1.txt","adapter":"text","source_offset":42904,"item_index":null,"heading":"April 9, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-04-09-1","id":"2002-04-09-1"},{"patch_date":"2002-04-05","effective_date":"2002-04-05","display_date":"April 5, 2002 3:00 am","title":"April 5, 2002 3:00 am","year":2002,"month":4,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["Graphics Engine Update"],"change_count":2,"word_count":37,"summary":"Graphics Engine Update ** S3 video cards: We've worked around a shortcoming in the S3 drivers that fixes the overlapping or \"cutout\" looking interface graphics. All Hardware TnL cards: More optimizations and performance increases.","content":"** Graphics Engine Update **\n\n- S3 video cards: We've worked around a shortcoming in the S3 drivers \nthat fixes the overlapping or \"cutout\" looking interface graphics.\n\n- All Hardware TnL cards: More optimizations and performance increases.","content_hash":"a173348e3ac6aecb169cef4fb96a648cc32248a110bba7b17a7e6741331c6c6e","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 5, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"ba86f9a66f86faeb4b27d55227a2870d0f8314ca22ca4b0266a3b52b8143a7de","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":310460,"item_index":null,"heading":"April 5, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"f8aaa56e8a202974af29cfaad838892891682ce07ce06e27485db36e9e8c9cda","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":321322,"item_index":null,"heading":"April 5, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"c9d61bf506ec68aeed9e1093e7cf1ca50ca6764c11a17d67815259666b423214","filename":"patches-2002-1.txt","adapter":"text","source_offset":42505,"item_index":null,"heading":"April 5, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-04-05-1","id":"2002-04-05-1"},{"patch_date":"2002-03-21","effective_date":"2002-03-21","display_date":"March 21, 2002 3:00 am","title":"March 21, 2002 3:00 am","year":2002,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"}],"sections":[],"change_count":6,"word_count":145,"summary":"Contact buffs have once again been disabled for bards to prevent songs from locking up Fixed a bug that was causing the \"Soandso begins to cast a spell\" message to not display Fixed the bug that was causing the last hit message for another player to be displayed even if you had other's hits off…","content":"Contact buffs have once again been disabled for bards to prevent songs \nfrom locking up \n\n- Fixed a bug that was causing the \"Soandso begins to cast a spell\" \nmessage to not display \n\n- Fixed the bug that was causing the last hit message for another \nplayer to be displayed even if you had other's hits off \n\n- Added more info to the /hitsmode help \n\n- Added another option to the /hitsmode command to allow users to force \nthe windows to be displayed even if empty \n\nNew Hitsmode Usage: /hitsmode    \n   \n    \n\nWhere:  is 1 to force the window to draw even if empty. \n\n- Changed it so hitsmode windows do NOT draw when in \"normal\" old UI \nmode (e.g. spellbook) \n\n- Fixed a bug that was giving bards an error message related to \n/targetgroupbuff every time they zone. (\"This ability does not work \nwith bard songs.\")","content_hash":"c1b6baec4f1c71326940328a406b30d401e4f2bc0552ecbe1b8be77e4d073d6d","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 21, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"d4ef5c135bc990a133d2b9de4b2de8bc1e19836ad0d3cc89954ae98430c17cd8","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":309581,"item_index":null,"heading":"March 21, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3b8a20f80721c7c0d6b31599f3d98e2b676632936c2260a3d48229456ab51681","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":320346,"item_index":null,"heading":"March 21, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"753fc4954780b9e42efcbb8845e01f54c03be757c8be95f42c8965497a196005","filename":"patches-2002-1.txt","adapter":"text","source_offset":41529,"item_index":null,"heading":"March 21, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-03-21-1","id":"2002-03-21-1"},{"patch_date":"2002-03-19","effective_date":"2002-03-19","display_date":"March 19, 2002","title":"March 19, 2002","year":2002,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Changes for Low Level Characters","Alternate Advancement Abilities","Spells/Songs","Zones","Items","Combat","Client/Interface","Pathing","Miscellaneous"],"change_count":84,"word_count":1768,"summary":"We wanted to start by letting everyone know how grateful we are for all of the suggestions for improvements that we've received both in EMail and on the various class and server boards. We appreciate all the help you've provided us. Changes for Low Level Characters ** Characters no longer lose…","content":"We wanted to start by letting everyone know how grateful we are for all \nof the suggestions for improvements that we've received both in EMail \nand on the various class and server boards. We appreciate all the help \nyou've provided us. \n\n** Changes for Low Level Characters ** \n\n- Characters no longer lose experience for death below level 11 \n- Characters now begin first level with a stack of 20 food and drink \n- Items no longer appear on a corpse if you are below level 10, they \nreappear with the character \n- When a character \"dings\" level 10 you will be informed that your \nitems will now be on your corpse \n- Characters will no longer appear with a Tome of Discord. They must \nget one from the Priest of Discord \n- New resurrection, evacuate and corpse summoning spells have been \nadded at lower levels \n- We've moved the newbie bind points closer to where characters first \nstart out, not outside in their newbie areas \n- Halflings and Gnomes have new classes available to them: Halfling \nRangers and Paladins as well as Gnome ShadowKnights and Paladins. All \nof the necessary NPCs and items should be available for these new \nclasses \n\n** Alternate Advancement Abilities ** \n\n- Divine Stun is now an activated ability on a 30 second reuse timer \nwith a chance to interrupt NPCs up to level 60 \n- Most targeting issues with Alternate Advancement abilities should be \nfixed \n- Rampage should now consider all viable targets, including PvP targets \n- Metabolism should be working properly now \n- Scribble Notes should reduce memorization times to an even greater \nextent than it did before \n\n** Spells/Songs ** \n\n- Fixed a bard lockup bug that would occur randomly with during cast \ntime \n- Fixed a song bug that was causing songs to be stuck on, triggered by \ncontact proc buffs procs (such as Boon of the Garou) \n- The new Cleric and Paladin Resurrection line of spells are now \navailable on vendors \n- The new corpse summoning spell is now available on vendors, as are the appropriate coffins \n- The new Evacuate spells are now available on vendors \n- Memory Blur, Mind Wipe, Blanket of Forgetfulness, Memory Flux, \nGlamour of Kintaz and Rapture have been given a greater chance of \nclearing the 'hate list' \n- Glamour of Kintaz and Rapture also have longer durations \n- Egress and Abscond have a reduced mana cost and a lesser chance to \nfizzle \n- Judgement has been improved to make it a better upgrade from the \nprevious spell in the spell line \n- Shaman group buff spells (Tumultuous Strength and the Talisman \nspells - Cat, Brute, Rhino, and Raptor) have been improved to be more in line \nwith the single target versions of those spells. \n- Added a new line of spells for Magicians that summons focus items \n- /pet get lost will now kill the buff as well as the familiar \n- Marzin's Mark now stack with Protection of the Glades \n- Improved the way that Abolish Disease/Poison and Counteract \nDisease/Poison work \n- Fixed it so that whenever a player loses the chance to click on a \nresurrection dialogue box (such as entering the inventory screen), the \ngame will react as if the user had clicked \"no\". This should prevent \ncases where the player can not be resurrected unless they logged out \n- \"Sense\" spells should now work while on a horse \n- Shield of Auras effect has had a stacking issue with Clarity fixed \nand the component removed \n- Skin of Shadow has had its night only restriction removed \n- Demi Lich is now a level 56 spell \n- Arch Lich has been improved \n- Translocate spells no longer require that the target be grouped with \nthe caster. Also, the dialog box for this spell will remain longer \n- Added Sicken and Tainted Breath to a merchant in Shar Vahl \n- Levitation spells now check to see if you have a second Levitation \ntype spell when it wears off before hurling you to the ground \n- Eye of Tallon has a longer duration \n- Spell memorization speed should now take +Meditate% skill items into \naccount \n- Bard song memorization time should now be faster and is affected by \nattributes \n\n** Zones ** \n\n- Changed safe spot in Kedge Keep to actually be a safe spot \n- The Beastlord trainer in Firiona Vie is now more friendly to \nBeastlords of all types \n- Vyzh`dra the Cursed has been adjusted to help balance the risk versus \nreward associated with the encounter \n\n** Items ** \n\n- Sleeper's Tomb Key is now Soulbound \n- Wand of Casual Blessings is not longer usable by Half-Elves, and is \nusable by Dark Elves and Gnomes. It also now looks like a staff and not \na bag \n- Corrected some of the Velious quest helm graphics. All helms of this \ntype are no longer displaying a graphic (as intended) and the \n'customized' plate helms should all now have graphics (also as \nintended) \n- Custom Malevolent Crown should now be the same color as the rest of \nthe armor set \n- The Beastlord Epic item has been changed to be more in line with \nother epic items \n- Grimling Tribal Headdress is now a \"head\" item and should be \nequippable \n- Thexian Loop has had its Haste increased \n- Headband of Many Visions now grants Deadeye instead of See Invisible \n- Shield of the Swamp should now have a graphic \n- Shield of Auras should now have a graphic \n\n** Combat ** \n\n- Pets are now more likely to avoid NPC ripostes \n- Wizards now have an inherent chance to score a critical blast with \ntheir damage spells after 11th level. This ability does not lessen the \nchance of scoring a critical hit with Alternate Experience abilities \nthat grant criticals \n\n** Client/Interface ** \n\n- Added /dopropertinting command. This command allows you to turn on \nand off the \"DoProperTinting\" option in the eqclient.ini file. \nActivating this command should correct most tinting issues (such as \narmor tint also tinting the character's skin). But if it causes issues \nyou can toggle it off by using /dopropertinting off \n- Added /chat commands, that allow players to create their own chat \nchannels. Please read the eqmanual_supplement.doc in your EverQuest \ndirectory for more information \n- Added /hitsmode command. This command allows you to more finely \ncontrol how you see hits, including seeing them in a window other than \nyour chat window. Please see the eqmanual_supplement.doc for more \ndetails \n- Added /clearhits to clear the current hits in the M2-M5 modes of the \n/hitsmode command. Again, please see the eqmanual_supplement for more \ninformation \n- Added /showgrass command. This toggles the radial flora (Luclin only) \non and off \n- Added options in the Options screen (under Chat Filter) for filtering \nout Melee and Spell criticals. Options are All/Me/Off. These can also \nbe activated using the /filter command, and will affect critical hit, \ncritical blast, exceptional heal, and crippling blow messages \n- Changed /filter to allow you to toggle the various chat filter \nsettings (still also lets you toggle the badwords filter) \n- Changed /channel to allow you to set your default chat channel. It \nalso now saves this setting in the INI file \n- Changed the /targetgroupbuff command to be 'persistent'. The state of \nthe switch will be stored in the eqclient.ini file and will be \nremembered when you log out or zone \n- Fixed the double messages received when \"Soandso's song ends\" \n- Mend should be working properly. \"Can not use Mend for x seconds\" can \nstill appear, but you now should be able to use mend at the appropriate \ntime \n- Fixed bug in the client that caused a \"You are out of Ammo message\" \neven when you still had ammo \n- Messages should no longer be lost while you are zoning \n- Corpses that are made to appear at the \"safe spot\" of a zone for any \nreason can now be moved using /corpse as long as the person using the \ncommand has /consent for that corpse \n- Added \"AllLuclinPcModelsOff\" line to the eqclient.ini file which, if \nset to TRUE, will skip the loading of all of the Luclin PC models \n(except the Vah Shir, which always gets loaded no matter what this is \nset to). This should allow players to set the loading of each race and \nsex individually for their normal game play, but then quickly turn all \nmodels off for a raid or other such circumstances \n- Added /rtarget function (can be used as /rt). This function targets \nthe last character to send you a /tell. It follows all of the rules for \n/target \n- Messages sent to you while you are zoning should be saved and sent to \nyou when you reach the other side of the zone. Messages should no \nlonger be lost while zoning (unless zoning takes more than about 10 \nminutes for any reason) \n- You should be able to keep typing whatever you were in the middle of \ntyping when you zoned... but it might not be processed till you're in \nthe new zone \n- If someone is on your ignore list and they do a /random, you \nshouldn't see it anymore \n\n** Pathing ** \n\n- Corrected some pathing in Ak'Anon that was preventing some NPCs from \nreaching certain areas \n- Corrected some pathing issues in Acrylia Caverns \n- Corrected a problem with the entrance from Hollowshade Moor into \nPaludal Caverns that was preventing Beastlord Warders from entering the \nzone \n\n** Miscellaneous ** \n\n- Many cases where characters would stab themselves with their weapons \nwhen sitting should have been eliminated.\n- Player characters no longer broadcast their location when they are \nstationary. This should reduce the resources used and improve gameplay.\n- Fixed a problem that was causing some users to see blocky, unblended \nterrain where terrain types meet.\n- Critical hit messages from spells now take into account PvP damage \ncalculations. The actual damage was calculated correctly, it was just \ndisplaying wrong on the critical message.\n- Fixed canoes, they should move forward and backwards normally again.\n- We have been working to prevent characters from being stuck in the \ngame after link death in such a way that prevents the player from \nlogging back in. Players should be able to log back in no more than 5 \nminutes after going link dead in all situations.\n- Added Sharvahl as a \"home zone\" for Vahshir when taking PvP racial \nfaction hits into account .\n- We have fixed the ATI flashing problem that some players with certain \ncards were having when inventory window was up.","content_hash":"18ddbfc9011bf93e70d2ff7d6d604c30a29d7fd30b6f67a09c5db0f0cd286450","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 19, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"57ee0499f2dff7cd8cf4f4353ae35e0e006ba15cf7bf5096cc2dd29e3ccd25da","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":299359,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5116cdd9d73309ba069ca8c59705ebeb33d653b243b3ab687e4e910f3b1b64b3","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":310027,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ec72135a7857ada18c68106c374e23d9f6c1dc32032a4f4c9302081833e46f61","filename":"patches-2002-1.txt","adapter":"text","source_offset":31210,"item_index":null,"heading":"March 19, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-03-19-1","id":"2002-03-19-1"},{"patch_date":"2002-03-07","effective_date":"2002-03-07","display_date":"March 7, 2002","title":"March 7, 2002","year":2002,"month":3,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"}],"sections":["Patch Information","A Tale","Another Tale"],"change_count":13,"word_count":559,"summary":"Patch Information *** Fixed a problem with Alternate Advancement ability Combat Fury that was causing rangers using archery and rogues using throwing to have a lesser chance to critical than normal. This did not affect warriors We think we've fixed many of the issues that were causing 1018 errors.…","content":"** Patch Information ***\n\n- Fixed a problem with Alternate Advancement ability Combat Fury that \nwas causing rangers using archery and rogues using throwing to have a \nlesser chance to critical than normal. This did not affect warriors\n\n- We think we've fixed many of the issues that were causing 1018 \nerrors. At the very worst players should be able to log back in faster \nnow \n\n- Fixed a problem that was causing quests to give no Alternate \nExperience to a character when that character had all experience going \ninto their Alternate Experience pool\n\n- Fixed a bug that was causing Claw of the Savage Spirit, Earthen Band \nand Breastplate of Day to show a negative statistic modifier\n\n- Fixed an issue with some ATI-based video cards that was causing the \ninventory screen to flash\n\n- All Levitation spells will now be stripped when entering a no-\nlevitation zone. There was a bug that caused the game to only strip the \nfirst Levitation spell found\n\n- Earrings of Endless Speed are now no-drop\n\n- Fixed a bug that was displaying erroneous and duplicate faction \nmessages\n\n- Also added some Tradeskill recipes for items dropping in Akheva and \nMaidens eye\n\n- Tradeskills (including Alchemy and poison) now take %skill modifying \nitems and buffs into consideration\n\n- Scallywag's Arm Plates (Legends Only) are now wearable in the arms \nslot (was errantly flagged for the chest slot)\n\n- All soft wicker pieces are now wearable by Beastlords\n\n** A Tale **\n\nPrime Heirophant Vek leaned over and looked into the jeweled case \nsilently. The young mystic behind him nervously fingered the cudgel \nhanging from his belt. He knew what was coming. The hold of the \nfaceless had firmly taken hold of his heart and was beginning to \nsqueeze.\n\nVek turned to him quietly and simply said, \"Find them.\" He then walked \nsilently out of the room.\n\nHierophant Zand turned to the young Mystic, \"Do as he has asked. Do not \nreturn until you have the skulls of the ancients in your possession.\" \nThe young Mystic stumbled as he ran out of the room, visibly shaking.\n\nZand looked down into the empty skull case. Something glittered softly \nin the corner of the case. Zand reached in and picked up a small \nearring, emblazoned with the symbol of the Kunzar.\n\nZand walked quietly out of the room, and somewhere the soul of a dead \nemperor laughed with unholy malice.\n\n** Another Tale **\n\nHalor slashed frantically at the creature before him. He swung down \nhard, cleaving the great worm in two. Unfortunately there were many \nmore were that came from. Bauric climbed over a rock and stood next to \nHalor, fighting off another of the worms.\n\nHalor suddenly felt a sharp pain in his right heel and spun violently \naround, causing his journals to fly out of his pack and onto the hard \nstone floor. He swung at the worm larva with his sword knocking it \naway, but too late. The worm had wounded him badly, he could no longer \nhold himself up on the wounded ankle and he fell to the floor with a \ncrash. Bauric cried out in pain as one of the larger worms bit into his \narm. That was the last thing Halor saw before the horde of worms \nsquirmed across the stones and overcame them.\n\n- The EverQuest Team","content_hash":"2277263158a9774a5da63af8b149da92905800b3f187cf1559b2193044de3520","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 7, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c1aa5affe5264a67f217fb9b62d5687ff2c2265edcaeed8903029ffaf315a368","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":296128,"item_index":null,"heading":"March 7, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"bde98972927115874180c2d72bfd536b16a2f4da3a4634337022c448e239e536","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":306699,"item_index":null,"heading":"March 7, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"9218c9440e9e427dc4eb2c5411393d3d7647a259f2ec6cc16609b7e7d2935b78","filename":"patches-2002-1.txt","adapter":"text","source_offset":27882,"item_index":null,"heading":"March 7, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-03-07-1","id":"2002-03-07-1"},{"patch_date":"2002-02-25","effective_date":"2002-02-25","display_date":"February 25, 2002 3:00 am","title":"February 25, 2002 3:00 am","year":2002,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"}],"sections":["Fan Faire Registration is Open"],"change_count":7,"word_count":199,"summary":"Fixed a problem with the Gnome sitting animation Fixed a bug that was causing some people to crash when repeatedly right-clicking spell gems Made adjustments for Quellious monks attempting to do Iksar Shackle quests Fixed a bug in the way that Alternate Experience was being distributed. Extra…","content":"- Fixed a problem with the Gnome sitting animation\n\n- Fixed a bug that was causing some people to crash when repeatedly \nright-clicking spell gems\n\n- Made adjustments for Quellious monks attempting to do Iksar Shackle \nquests\n\n- Fixed a bug in the way that Alternate Experience was being \ndistributed. Extra experience was being generated for an ungrouped \ncharacter with all experience going to the Alternate Experience pool. \nToo little experience was going into the Alternate Experience pool for \npeople grouped that were applying less than 100% of their experience to \nthe Alternate Experience pool.\n\n- Fixed stacking issues with Circle of Seasons and Talisman of \nEpuration\n\n- Wild Lord's armor effects are now level restricted\n\n- Fixed a bug with necromancer pets that was preventing them from \ngaining the healing benefit of lifetaps. It turns out that this was \naffecting all NPCs. It should now be working properly for both pets and \nNPCs.\n\n*** Fan Faire Registration is Open ***\n\nRegistration has opened for the Seattle Fan Faire! We will be at the \nDoubletree Seattle Airport Hotel on April 19-20. Register early and \njoin us for a great time! Visit \nhttp://everquest.station.sony.com/fanfaire/en/index.jsp for \nregistration and all of the details!","content_hash":"188dc8c9b576c4b3915626b640c1f3a125ebebb57fca51acef8556956b00bd49","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 25, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"628cebfac4c1a7a633812cf1d3f38629a489c723e425be91ede3a6f96ab7b7ff","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":294803,"item_index":null,"heading":"February 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"29bdbeedf5abcba17e9e70f74dfe7857c1f7d81cdd84e7ed3dd055822d0a315a","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":305277,"item_index":null,"heading":"February 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a8c95bd4aab0c43824806c09918d794aff0922baa4cf4d41c47076673abac3b8","filename":"patches-2002-1.txt","adapter":"text","source_offset":26460,"item_index":null,"heading":"February 25, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-02-25-1","id":"2002-02-25-1"},{"patch_date":"2002-02-17","effective_date":"2002-02-17","display_date":"February 17, 2002 3:00 am","title":"February 17, 2002 3:00 am","year":2002,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":5,"word_count":59,"summary":"Increased the drop rate on some 55-60th level Kunark spells that were overly rare. Added water and high quality ore to vendors in the Bazaar, as promised in the Feb 13 patch. Fixed a spawn problem in north Temple of Veeshan. Fixed a few minor issues with the Whistling Fists quest. The EverQuest Team","content":"- Increased the drop rate on some 55-60th level Kunark spells that were \noverly rare. \n- Added water and high quality ore to vendors in the Bazaar, as \npromised in the Feb 13 patch. \n- Fixed a spawn problem in north Temple of Veeshan. \n- Fixed a few minor issues with the Whistling Fists quest. \n\n- The EverQuest Team","content_hash":"b8d507a5e64b3b938eba75a98b85c7dee3dafeec5bc763bd3c9146892dcc9eff","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 17, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"4f07f1bc19de36448c19a095ce8a0aeed2876f04aba5203916549da38025f294","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":294420,"item_index":null,"heading":"February 17, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"db8f88a67fd68b6484ab81f26cbf2b8bdc7c4d16dbf515f967ae9b0e1e867db7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":304797,"item_index":null,"heading":"February 17, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"e405acd507ecf62e49517552d397856b4b2750f02c56b827b45262fd02e745ac","filename":"patches-2002-1.txt","adapter":"text","source_offset":25980,"item_index":null,"heading":"February 17, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-02-17-1","id":"2002-02-17-1"},{"patch_date":"2002-02-13","effective_date":"2002-02-13","display_date":"February 13, 2002 3:00 am","title":"February 13, 2002 3:00 am","year":2002,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["General","Gameplay Related","Trade Skill Related","Quest Related","Spell Related","Zone Related","Alternate Advancement Related","Discipline Related","Item Related","Firiona Vie","Tales","A Call to Arms!"],"change_count":74,"word_count":1505,"summary":"General ** Improved sound for many users. Should eliminate a lot of the \"choppy\" sound issues Fixed one of the link-death-while-zoning bugs Characters who disconnect while zoning shouldn't be 'stuck' for an inordinate amount of time Renamed all will-o-wisps and will o' wisps to Fred. Reconsidered…","content":"** General **\n\n- Improved sound for many users. Should eliminate a lot of the \n\"choppy\" sound issues\n- Fixed one of the link-death-while-zoning bugs\n- Characters who disconnect while zoning shouldn't be 'stuck' for an \ninordinate amount of time\n- Renamed all will-o-wisps and will o' wisps to Fred. \n- Reconsidered and changed Fred to willowisp.\n- Pets no longer pace. Pets will now, when close to you, STOP.\n- Many higher level NPCs now have a random delay before they initially \nspawn. This means that they will appear at a more random time interval \nafter servers or zones are brought up. This is designed to provide a \nfairer distribution of these NPCs across all time zones\n- If you right click to auto-inventory an item that you are looting and \nit will not fit into your inventory, the item will simply appear on \nyour cursor as if you had left clicked on it\n\n** Gameplay Related **\n\n- NPC and PC corpses can now be /considered to find out how long until \nthey decay, and PC corpses additionally tell you how long you have to \nresurrect them\n- The timer for corpses is now seven days for any corpse over level \nfive, whether the player is on-line or off-line or any combination of \nthe two\n- Characters below level eight will no longer see light blue cons\n- Spires will no longer try to teleport you to Luclin if you do not own \nthe expansion, and therefore will no longer move you to the 'safe \npoint' in the zone when it can't take you to the Nexus\n- Pets can now be targeted by typing their full name after the /target \ncommand (or at least enough of it to distinguish it from the owner)\n- Knockback now works correctly when on a horse\n- Summoning a horse in Plane of Sky will no longer allow you to \nlevitate\n- Gating when in the same zone that you are bound no longer causes \nproblems\n- Horses will no longer disappear when a character is moved to the \n'safe point'\n\n\n** Trade Skill Related **\n\n- Added several trade skill items to Grobb; including a brewing supply \nvendor, a brew barrel, a baking vendor, a standard forge, a pottery \ncooking mold vendor, a kiln, a pottery wheel, and a sketch vendor.\n- Added water flasks to two merchants in the Bazaar\n- Added high quality ore vendors to Bazaar, Kaladim, and Qeynos that \nsell a limited supply of HQ Ore\n- Fixed an inconsistency with the armor class of Enchanted Imbued \nDwarven Plate compared to the armor class of other Dwarven-smithed \nplate armor\n- Batwing Pie, Bug Bites and Deadly Medley now exist\n- Repaired the recipe for Superior Gnomish Spirits\\Gnomish Cleaning \nSubstance\n- Increased the drop rates of cultural armor temper components\n- Added hilt mold vendors to more cities\n\n\n** Quest Related **\n\n- Made adjustments to the Whistling Fists quest\n- Reduced the spawn time of the Zordak Ragefire in SoldungB. He will \nnow reappear every 24 hours\n- Repaired some problems with the Luclin Owlbear Dart and Vah Shir \nRuned Totem quests\n\n\n** Spell Related **\n\n- Eye of Zomm and Eye of Tallon are now non-KoS in a fashion similar to \nfamiliars\n- Koadic's Endless Intellect stacking has been fixed. If a player has \nKoadic's Endless Intellect on them and anyone casts Breeze, Clarity, \nClarity 2, Boon of the Clear Mind, Gathering of the Mind, or Gift of \nPure Thought on them, it will fail and the Koadic's will remain.\n- Mind Wrack gives mana instead of taking mana away\n- Charm is immediately removed from charmed NPC's when the character \nthat charmed them casts invisibility\n- Made some small improvements to Marzin's Mark\n- Corrected some stacking issues with Nature's Recovery\n- Blast of Frost scroll has been made available for Beastlords\n- Self-only level 51+ spells will no longer fail to cast if the caster \nhas a lower level character targeted. \n- Egress should once again force a 'zone' to clear aggro\n- The damage component of Elnerick's Entombment of Ice no longer causes \nthe spell to have a chance at breaking its root component\n- Snakes in Lavastorm and Paineel are now animals\n- Hammerheads are now animals\n- Treants in the Plane of Growth are now plants\n- Timorous Deep gators, fish, and raptors are now animals\n- Rock Hoppers in Hollowshade Moor, Shar Vahl and Shadeweavers are now \nanimals\n- Paludal and Fungusgrove Wetfang Minnows are now animals\n- Underbulks and Shik`Nar in Fungusgrove are now insects\n- Rhino Beetles in Shadeweavers Thicket and Hollowshade Moor are now \ninsects\n- Shrooms in Fungusgrove are now plants\n- Lightcrawlers in Mons Seru are now insects\n\n** Zone Related **\n\n- Fixed some of the pathing issues in Maiden's Eye\n- Dawnshroud Rockhoppers are now giving the proper faction hits\n- Fixed a pathing bug in Paludal Caverns that prevented NPCs from \npursuing characters up cavern walls\n- Fixed a bug with the clipping plane in outdoor Luclin zones\n- The Oggok guards will be less friendly to Marsh Bears\n- Fixed some bugs in the Umbral Planes that were causing NPCs to get \nstuck\n- Added content in the Umbral Planes to make it more... entertaining\n\n** Alternate Advancement Related **\n\n- Act of Valor should now work properly\n- Re-implemented the Improved Familiar ability. It will now summon an \nimproved familiar that is better then the greater familiar and is very \nresistant to all spells. It is not immune to spells though, just \nextremely resistant.\n- Warcry should now work properly\n- Life Burn now considers hit points from items and should no longer be \ninterrupted\n- Area Taunt should be no longer affect creatures on heights or floors \nabove and below the warrior\n\n** Discipline Related **\n\n- Added the following /disciplines for Beastlords: \nLevel 51: The Discipline of Resistant\nLevel 54: The Discipline of Fearless\nLevel 55: The Discipline of Protective Spirit\nLevel 60: The Discipline of Bestial Rage\n\n** Item Related **\n\n- Expendable items no longer use mana when 'casting' a spell\n- Extra damage from either elemental or bane damage should now work for \nspecial attacks like backstab\n- Shield of Auras can now be used by Necromancers\n- All pieces of Black Pantherskin Armor are now Beastlord useable\n- Steelsilk Helm should now be visible when using the new models\n- Windspeeder's haste is now a permanent effect\n- Shield of Mental Fortitude is now actually a shield and also has a \ndifferent graphic\n- Drape of the Deep Thinker now has a robe texture when equipped\n- Orb of Lost Souls can no longer be \"Held\"\n- Dark Cloak of the Sky from 'worn to activate' to 'Race/Class to \nactivate'. The previous change that made it 'worn to activate' was an \nerror. \n- Items that add bonuses to the Lock Pick skill should function \nproperly now\n\n** Firiona Vie **\n\n- The Trivial Loot Code present on the Roleplaying server will no \nlonger affect items that are marked solely with the No-Drop flag. No-\nDrop items that are also Magic or Lore will continue to behave as they \ndid prior to this patch.\n\n- The EverQuest Team\n\n** Tales **\n\nGrand Master Glox sat silently staring into the black waters of the \nCabilis aqueducts, his thoughts tracing and retracing the recent \nvisions that had upset his nights. The Lord Cazic was trying to tell \nhim something, but he could not yet decipher what it was. The hand on \nhis shoulder startled him and he turned quickly, striking the intruder \nwith a quick blow to the chest. The figure crumpled to the cold ground.\n\nGlox stood over him with a look of horror, it was one of his own pupils \nhe had struck. He lay bloodied and bruised at Glox's feet breathing \nheavily with much effort, he was obviously dying. The pupil reached up \ntoward Glox with something in his hand. Glox took the items from his \nhand and peered at them intently. There were two items, one was a \nglistening serpentine scale, the other an ancient stone symbol. Glox \nrecognized the symbol almost immediately with horror. It was the symbol \nof the Soriz, the ancient Iksar tribe that had been the slaves of the \nShissar empire. Glox looked down at his pupil again. \"Where did you get \nthis?\" The dying Iksar used his last ounce of energy to point up toward \nthe night sky and the moon of Luclin. \"sSs... Ssraeshza... has... \nreturned...\"\n\n** A Call to Arms! **\n\nHave you long dreamed of aiding your fellow adventurer? Do you enjoy \ntravelling the world and meeting new and interesting people? Are you \nover the age of 18 with an EverQuest account in good standing and some \nfree time? If so, then the EverQuest Guide Program may be for you! If \nyou feel compelled to join our ranks, point your web browser to \nhttps://guide.everquest.com/guideapp/ and fill out an application!","content_hash":"7271ade2d9716797ac28d345a2ba55e19d7b0ba754165668ea51276c15be1828","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 13, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"f80d3a2c750242a7e4866f2c97cf2c676c236ef35921522aa658f80080310b72","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":285849,"item_index":null,"heading":"February 13, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"03d401ea30154f3037905c54baacdbc9f34a008194e9a9fdc1d33e58e179204c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":296130,"item_index":null,"heading":"February 13, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1594ab2382f4c745a55f06c6832a6c721a87d717f3b842f59293b789aba868d8","filename":"patches-2002-1.txt","adapter":"text","source_offset":17313,"item_index":null,"heading":"February 13, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-02-13-1","id":"2002-02-13-1"},{"patch_date":"2002-02-01","effective_date":"2002-02-01","display_date":"February 1, 2002","title":"February 1, 2002","year":2002,"month":2,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"}],"sections":["Patch Message Addendum"],"change_count":2,"word_count":403,"summary":"On Monday the 5th we'll be making a change to the way our Live and Test patching works. A little while ago we combined our Test patcher with our Live patcher. The intent was to remove the confusion that having two patchers can cause and to encourage more people to play on Test. Well, we're going…","content":"On Monday the 5th we'll be making a change to the way our Live and Test \npatching works.\n\nA little while ago we combined our Test patcher with our Live patcher. \nThe intent was to remove the confusion that having two patchers can \ncause and to encourage more people to play on Test.\n\nWell, we're going back to the old way. We are going to split the Test \npatcher and the Live patcher back into two separate programs.\n\nThis means that in order to access the Test Server you will need to run \nTestEverQuest.exe, which you will find in your EverQuest directory. To \nplay on the Live Servers just start EverQuest as you always have.\n\nThere are a few advantages to separating the two patchers. Splitting \nthem up makes it a little easier, as a player, to be sure that you are \nheaded to the right server when you double click the icon. It's also a \nlittle more intuitive for those that want to run the game in two \ndirectories.\n\nUsing two directories for EverQuest does use up a lot of hard drive \nspace. However, for those with enough space that play regularly on both \nTest and on Live servers, this is a safer and faster way to work. Using \nthe same directory means that each time you change servers (Live to \nTest or Test to Live) you will have to patch. The data on the Test \nServer is very rarely the same as that on Live servers.\n\nAnd for us internally it makes it easier to test new patchers. It gives \nus one more step for testing. Now we can push a patcher to the Test \nServer and try it out there after internal testing and before it goes \nto the Live servers.\n\nIn any case, we've decided to move back to the old way. Starting on \nMonday, February 5th, 2002 you will need to run TestEverQuest.exe to \npatch and play on the Test server, and Everquest.exe to patch and play \non the Live servers.\n\n* Patch Message Addendum *\n\nThe command line argument \"/test\" should no longer be used to play on \nthe Test Server. Anyone using this should remove this argument from \ntheir shortcut. Please manually select \"TestServer\" from the Advanced \nOptions window to use the Test Server. On Monday, February 05, \nTestEverQuest.exe will once again be used to patch and play on the Test \nServer.\n\n\n- The EverQuest Team","content_hash":"30fd9c1803542c47455c044b071309235a21b8614c6abdcba4ec9bf6e43077d4","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 1, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c533a7a3fdc380cf3b622e72ac44ba2a099a64e9763bd8fd2b3761ef11b7db08","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":283585,"item_index":null,"heading":"February 1, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"8e86f617483bf9e6d94c42a9e88b837cb1e9f4030cd4da80e54ada7348e04f08","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":293770,"item_index":null,"heading":"February 1, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"69bb67c0c4367406f4ec79dacd2fdb410db9c3361e3b21f9369f8e97d2513435","filename":"patches-2002-1.txt","adapter":"text","source_offset":14953,"item_index":null,"heading":"February 1, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-02-01-1","id":"2002-02-01-1"},{"patch_date":"2002-01-23","effective_date":"2002-01-23","display_date":"January 23, 2002 3:00 am","title":"January 23, 2002 3:00 am","year":2002,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Information","Quests","Items","Zones","Horses","Spells","Visual Issues","Performance Issues","New Features","PvP","Alternate Advancement Abilities","Do you want to join us?","Fan Faire News","Congratulations to Union of Power!","Walk-ins"],"change_count":83,"word_count":1679,"summary":"Patch Information *** Quests ** Ragefire portion of the Cleric Epic quest has been changed. Please see the Developer's Corner on our web site for more details Added Quest NPCs to Thurgadin, Kael and Skyshrine for Beastlord quest armor Gravel leaf tea will now fit in the combine container for the…","content":"*** Patch Information ***\n\n\n** Quests **\n\n- Ragefire portion of the Cleric Epic quest has been changed. Please \nsee the Developer's Corner on our web site for more details\n- Added Quest NPCs to Thurgadin, Kael and Skyshrine for Beastlord quest \narmor\n- Gravel leaf tea will now fit in the combine container for the \nassociated quest\n- Grimling Blood should now be dropping\n- Idia in the bard guild in Kelethin was telling you to turn in a quest \nitem to the incorrect NPC. Changed quest text to reflect the correct \nNPC to hand the item to\n- In Iceclad, Keref Spiritspear won't be so unreasonable when you \ncomplete the task that he asks of you\n- Citizens in skyshrine no longer defend the 'vermin' spiders\n- Increased the drop rate of the Staff of Elemental Mastery: Earth\n- Bloody Shak Dratha Hearts should now be dropping\n- Quest of Nobility should now be working properly\n- Increased the spawn rate of Brother Qwinn tenfold\n\n\n** Items **\n\n- Adjusted statistics on equipment that was dropping in the Umbral \nPlains. Many of the items had AC that was inconsistent with the armor \ntypes of the classes. The AC has been reduced on some pieces and raised \non others. In all instances where the AC was dropped a different \nstatistic was raised. Several items received a significant upgrade \nwhile others were downgraded\n- Also in regards to Umbral Plains armor, Ranger has been removed from \nthe plate class armor that was dropping and have been added to the \nusable classes on the chain equivalent. Bards have been added to the \nplate equipment list. This might mean that some Rangers will have armor \nthat they can't use. Our Customer Service personnel will trade out that \narmor for the chain equivalent\n- Ghoulbane is now No-Drop\n- SoulFire charges can only be used by Paladins (though they can be \nused from inventory)\n- Raised the armor value on many Beastlord specific armor pieces\n- Added effects to a few of the Wild Lord's armor pieces\n- Added Vah Shir to Imbrued Plate Mail useable races\n- Rhino Hide armor is now Druid and Monk usable\n- The Crustacean Shell Shield is now magic\n- Scroll of Knowledge can now be equipped in the primary, secondary, \nand range slots\n- Scroll of Enlightenment can now be equipped in the primary, \nsecondary, and range slots\n- Thought Horror Fangs can now be thrown\n- Iron Scroll of War must now be worn to activate\n- Cloak of Thorns right click effect should work now\n- Runed Bone Fork is now equippable primary, secondary and ranged. The \n\"range\" value has been removed to prevent people from accidentally \nthrowing them\n- Spider Fur Collar has been given weight 0.0 to be consistent with \nother pieces\n- Dark Cloak of the Sky must now be worn to activate\n- Sage's Crown is now No-Drop to match every other Velious quest armor\n- Icicle Circlet is now No-Drop to match every other Velious quest \narmor\n- Bone Collar of the Possessed should no longer cause players to crash \nwhen inventory is opened\n- Idol of Rallos Zek can now be used by ShadowKnights\n- Helm of Grim Blessings can now be used by Wood Elves\n- Flayed Skin Bracer is no longer a Lore item\n- Greaves of Avoidance can now be used by all races\n- Steel Threaded Wrist Wraps are no longer lore\n- Bravado's Breastplate now grants a larger Hit Point bonus\n- Guise of the Hunter can now also be worn by human bards and rogues \n- Primal Cudgel now has the proper effect\n- Added \"Recommended Level\" equal to the current item use level for the \nseveral items. All of these items require the player to be level 51+ to \nequip them and/or use their effects. Setting the \"Recommended Level\" \nfield like this just lets the player know what level they need to be to \nuse the item. The actual utility of the item was not affected in any \nway, this change is purely informational\n- Several items have been changed to be not useable by Iksar. They had \nbeen erroneously set as Iksar useable in the last item patch. These \nwere primarily items that were usable by Beastlords (and were therefore \nchanged to allow all Beastlord races to use them), but that had been \nspecifically restricted from use by Iksar due to their inherent armor \nvalue\n\n** Zones **\n\n- Shades in Umbral, Maiden's Eye and Vex Thall are now considered \nundead\n- Placed portals to and from Great Divide and Nexus\n- Added many new items to better round out the rewards for high-level \nLuclin encounters\n\n** Horses **\n\n- Implemented horse trade in quests. There are now four stable hands \nwho will buy back specific colored bridles located in the stables in \nthe Bazaar\n- Being stunned will now stop players on horses. Not stopping them when \nstunned was causing warping and other bad things\n- Knockback spells, and spells that throw you into the air, now affect \npeople on horses properly\n- Horses now levitate when their rider should.\n- Fixed a bug that was causing the client to crash when attempting to \nfollow someone while on a horse. /follow should also now work when the \nperson you are following is on a horse\n\n** Spells **\n\n- Wizard Familiar spell scrolls will now increase in purchase cost with \nthe spell level\n- Several spells will no longer be interrupted, spells such as the \n'proc' generated by Instrument of Nife\n- Several spells that were not functioning in the planes have been \nfixed and now work in the planes \n- Bards should now gain singing skill when singing and should no longer \ngain skill in an instrument when they are not using one.\n- Characters are no longer damaged by damage shields when using \nthrowing weapons\n- Atol's Spectral Shackles has had its casting difficulty reduced\n- Made some changes to Nature's Recovery to make it more stackable\n\n** Visual Issues **\n\n- Wolves and warders should no longer appear to be very small\n- Characters no longer lose their hair or beard when their illusions \nwear off\n- Weapons should now appear properly (sometimes they wouldn't show up \nat all) when a player zoned in\n- Characters in wolf or bear form (or other races that aren't player \nraces) should no longer have parts of them tinted based on the armor \nthe player was wearing\n- Bear form should now look correct to people that zoned in after the \nspell was cast on them\n- May have fixed the problem with extra mouse cursor showing in game\n- Fixed a problem with NPCs, PCs and some objects not being visible in \nsome zones (Wakening Lands, Plane of Growth, Emerald Jungle and Swamp \nof No Hope)\n\n** Performance Issues **\n\n- More work on reducing zone times for Luclin city zones\n- \"Hitch\" created when player characters enter a zone should be gone \nnow\n- Fixed a bug that could cause the client to crash in some cases where \na character tried to purchase an item from a vendor but didn't have \nenough money\n- Characters with pets that zone (horses, familiars and warders) should \nnow be able to zone from North Qeynos to Qeynos Hills\n\n** New Features **\n\n- Holding shift while clicking the resolution in the options in game \nwill reduce the resolution. If you are already in 640x480 though, this \ndoes nothing. Normal click increases the resolution as it always has \nand still wraps back to 640 after the highest resolution your machine \nsupports.\n- Using 1280x1024 and 1600x1200 resolutions, the /wincolor command, and \ngetting the inventory window in fullview mode are now available to all \nEverQuest players (these features were restricted only to Velious \nowners) \n\n** PvP **\n\n- It is no longer possible to bandage others of the opposing deity team \non Sullon Zek\n\n** Alternate Advancement Abilities **\n\n- Lowered the reuse time on Rampage AA ability from 15 minutes to 10 \nminutes\n- Rampage is now fixed. Previously was only hitting one target\n- Mass Group Buff button should work properly when zoning\n- Casting Reinforcement should now work on all buffs cast, not just \nthose cast on yourself\n- The Discipline Duelist should now be doing the correct damage when \nusing Chaotic Stab\n- LifeBurn should now reset properly after being interrupted\n- Dire Charm should now reset properly after being interrupted\n- Fixed the Quick Buff ability to work as described\n- Leech Touch should refresh properly now\n- Exodus and Nexus Gate now have a casting time of 1/10th of a second\n\n*** Do you want to join us? ***\n\nSo you got your Epic weapon... and now spend your free time holding \nweekly sight seeing tours to the Temple Veeshan, along with nightly \nLuclin lunar dinners. If on top of all this you know the name of more \nDragons than relatives, we would like to invite you to apply to join \nour San Diego EverQuest QA Team! For more info please go to our Job \nEmployment site ( http://www.station.sony.com ) to read up on all the \njuicy details. If you're interested please submit a resume, including \nyour EQ playtime and information on characters owned.\n\n- The EverQuest Quality Assurance Team\n\n*** Fan Faire News ***\n\n* Congratulations to Union of Power! *\n\nThe guild Union of Power has the most pre-registered players attending \nthe Fan Faire! This means that they will be given a two hour slot from \n5-7:00 p.m. on Saturday in the Intel Arm Yourself for Adventure Game \nRoom! Everyone else will be limited to an hour of play time.\n\n* Walk-ins *\n\nRegistration is closed, but we will be accepting walk-ins at the Dallas \nFan Faire! However, there is a limited number of spaces left! \nRegistration will be at 6:00 p.m. The cost for walk-in registration is \n$95 to be paid at the door.\n\nCindy Archuleta\nCommunity Relations Manager\nSony Online Entertainment","content_hash":"444a1d64d8dab5699d39941e84b0ef62db9b81580b75424107666b910600c89f","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 23, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"fe6b00082c2ac37f57cfb84b9c87ea801e2692fd478ad8fcafaad600b06c2e55","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":274085,"item_index":null,"heading":"January 23, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"6a30792716a181f4b28433512302275ad13799c05a83a018c4803635f9a5e2b5","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":284173,"item_index":null,"heading":"January 23, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"30f37ca294756b7819e1694580390efd56bfd38150a37a940c6bdbe1daf3c30c","filename":"patches-2002-1.txt","adapter":"text","source_offset":5356,"item_index":null,"heading":"January 23, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-01-23-1","id":"2002-01-23-1"},{"patch_date":"2002-01-17","effective_date":"2002-01-17","display_date":"January 17, 2002","title":"January 17, 2002","year":2002,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Patch Update","following"],"change_count":6,"word_count":129,"summary":"Patch Update ** Today we are sending you a couple of new DLL files that should do the following: May improve performance in indoor Luclin zones Should improve zoning time in many cases, especially in zones with many objects/trees. May also reduce the \"hitch\" when other players zone in, though it…","content":"** Patch Update **\n\nToday we are sending you a couple of new DLL files that should do the \nfollowing:\n\n- May improve performance in indoor Luclin zones\n\n- Should improve zoning time in many cases, especially in zones with \nmany objects/trees. May also reduce the \"hitch\" when other players zone \nin, though it probably won't remove it completely\n\n- May reduce the cases where some players experience a performance \nreduction after being in a zone for a while\n\n- Fixed a bug that was causing some portions of spell effects and the \n\"bolts\" in bolts spells to not show up.\n\n- Generally improve stability.\n\nHow these changes affect individuals will vary, but we hope that this \nwill improve game performance a bit over all.\n\n- The EverQuest Team","content_hash":"894bfcdd71ab81102123db32c4286884f0c53551194dfa12013fa276a1281b91","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 17, 2002"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"3cf1637013ca27a882be1eefda7c760ca85ffc05bc193278bd114e0f88e0cb9c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":273287,"item_index":null,"heading":"January 17, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"c48a94b8d9c8254fd6bc7d37bc00d2d96378fc1a5bd46d81293baa452cbb023d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":283278,"item_index":null,"heading":"January 17, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"a1fa7b0ce94a2e907d47365afea113164109b541a5dd42433453041eee2009a1","filename":"patches-2002-1.txt","adapter":"text","source_offset":4461,"item_index":null,"heading":"January 17, 2002","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-01-17-1","id":"2002-01-17-1"},{"patch_date":"2002-01-08","effective_date":"2002-01-08","display_date":"January 8, 2002 3:00 am","title":"January 8, 2002 3:00 am","year":2002,"month":1,"kind":"live","era":"EverQuest Live","expansion":"The Shadows of Luclin","expansion_code":"the-shadows-of-luclin","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"expansions","label":"Expansions"}],"sections":["Items","Interface","Spells","Zones","Alternate Advancement","Miscellaneous"],"change_count":36,"word_count":736,"summary":"Items ** All beastlord-usable items are now useable by their requisite races Regular, medium quality, high quality, mithril, brellium and adamantite rings, as well as their enchanted versions are now stackable. (this time we mean it) Made Rune Encrusted Short Sword rentable (was No Rent, should not…","content":"** Items **\n\n- All beastlord-usable items are now useable by their requisite races\n- Regular, medium quality, high quality, mithril, brellium and \nadamantite rings, as well as their enchanted versions are now \nstackable. (this time we mean it)\n- Made Rune Encrusted Short Sword rentable (was No Rent, should not \nhave been)\n- Fixed Shadowscream and all related recipes so that they return the \ncorrect mallet\n- Reduced the price of the Fuligan Soulstone of Innoruuk and Cloudy \nStone of Veeshan\n- Reduced the price of the first two keys for the Plane of Air\n- Coterie Mask of the Dead has been retroactively changed to have 5 \ncharges as originally intended\n- Gauntlets of the Blood Fiend - Warrior has been removed from the \nwearable classes\n- Shiny Trinket of Speed - An appropriate level of haste has been added \nto this item\n\n** Interface **\n\n- Added /tgb as a short version of /targetgroupbuff\n\n- /shownames now works with the following parameters:\nno parameter = display the current setting.\noff = don't show player names over their heads\n1 = show only first names of players\n2 = show First and Last Name\n3 = show First, Last, and Guild (if any)\n4 = show Title (if any), First, Last, and Guild (if any)\n\nAlso, the LFG, AFK and LD tags will always show if names are not off. \nThere will no longer be brackets around them, and LFG will now appear \nat the end of the name with the AFK and LD tags (instead of being a * \nat the beginning)\n\n- A player character will always have a name over its head, even if \nthey are skeletons (unless /shownames is off), with the exception of \nsome rare cases when players are turned into certain NPCs \n- Added /ttell. This will send a tell to the player character that is \ncurrently your target. The command will also allow corpses as a valid \ntarget. /ttell'ing a player's corpse will auto-tell that player (this \nwas actually patched earlier along with an emergency patch)\n- Added IRC style '/me' as a synonym for /emote (this was actually \npatched earlier along with an emergency patch)\n- Added '/send' as a synonym for /tell (this was actually patched \nearlier along with an emergency patch)\n\n** Spells **\n\n- Necromancer Group spells should now be working, they were only \naffecting the caster. This includes spells such as: Degeneration, \nSuccession of Shadows, Crippling Claudication, and Zavfeer's Theft of \nVitae. These spells have also had their duration increased. Mind Wrack \nwill be fixed soon.\n- Shadowknight \"Torrent\" spells have also been fixed and have had their \nduration increased as well\n- Flowing Thought effects will now stack\n- Meditating on a horse occurs only while not in combat\n- Mark of Retribution should work as intended\n- The Decession spell now requires you to be in the same group\n- Levitation can no longer be used in The Deep\n- Fixed a problem that was still allowing people to Cast Eye of Zomm in \nSsra Temple\n- Fixed a problem that was still allowing people to cast Call of the \nHero in Ssra Temple\n- NPCs that cannot be stunned will once again take damage from damaging \nstun spells (this was actually patched earlier along with an emergency \npatch)\n- Critical heals and nukes now display damage numbers (this was \nactually patched earlier along with an emergency patch)\n\n** Zones **\n\n- Characters will no longer take falling damage when in the Bazaar\n- Characters can now bind in the Nexus\n\n** Alternate Advancement **\n\n- Made it so the percentages of Spell Casting Fury Mastery scale a bit \nmore\n- Fixed Soul Abrasion to work with a few spells that it didn't work \nwith before\n- Dire Charm *should* no longer break (this was actually patched \nearlier along with an emergency patch)\n- Mental Clarity and Body/Mind Rejuvenation now give mana regeneration \nboth when standing and medding, as intended\n\n** Miscellaneous **\n\n- Added a few new socials: /nudge, /pat, /flex, /fidget, /purr and \n/smack\n- Changed the automatic targeting code so that it won't automatically \ntarget someone that cast a beneficial spell on you\n- Adjusted the timing of the Luclin Spire activations to more closely \nmatch the announcements by the Scions. This has the net effect of \nreducing the time between portal activations\n\n- The EverQuest Team","content_hash":"2728ba949ddf9d05331e2fd4a0cb6958611f47f5341e8577c79e453acbbc0f5f","source_files":["patches-2002-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 8, 2002 3:00 am"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"e493537697824d87a8619f5c93e9c624c9c0fcb1c798d5ae79236d9bf69e5872","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":269025,"item_index":null,"heading":"January 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"2a93afd2cae0583226b74dda927a183039e3ed96ea8e279d5653bbf54c3ed308","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":278919,"item_index":null,"heading":"January 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ca8ac873631b18099c3abf214104fc495726820015faa2c6f57a64242c4d961f","filename":"patches-2002-1.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"January 8, 2002 3:00 am","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2002-01-08-1","id":"2002-01-08-1"}]}
