{"schema_version":1,"generated_at":"2026-08-22T22:19:03.958Z","title":"EverQuest Historical Patch Archive","description":"A searchable normalization of every distinct patch, beta, hotfix, and news entry in the supplied corpus, with a complete manifest of supporting artifacts.","record_count":30,"filters":{"year":2004,"scope":"all","sort":"newest","view":"cards","per_page":24},"coverage":{"first_patch":"1998-07-07","last_patch":"2026-06-24","patch_count":682,"source_file_count":56,"source_bytes":5914451,"years":{"1998":28,"1999":41,"2000":45,"2001":49,"2002":32,"2003":36,"2004":30,"2005":22,"2006":24,"2007":21,"2008":27,"2009":22,"2010":27,"2011":23,"2012":18,"2013":16,"2014":33,"2015":30,"2016":28,"2017":28,"2018":26,"2019":24,"2020":19,"2021":22,"2022":3,"2025":4,"2026":4},"kinds":{"beta":33,"hotfix":101,"live":542,"news":6},"categories":{"audio-graphics":154,"beta":33,"bug-fixes":458,"classes":346,"expansions":340,"items":454,"pvp":61,"quests-events":457,"servers":342,"spells-aa":419,"tradeskills":212,"ui":323,"zones-npcs":471}},"provenance":{"supplied_directory_name":"patcheq","config_sha256":"30b1d69f81b63d9a64cd2047ea3d905ed6ead76f64947f3c7f58d6e6689185c9","note":"Files are recursively inventoried. 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Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM"},{"character_count":1417,"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM"},{"character_count":1440,"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM"},{"character_count":1439,"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM"},{"character_count":1271,"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM"},{"character_count":1343,"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM"},{"character_count":1242,"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM"},{"character_count":1475,"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM"},{"character_count":1370,"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM"},{"character_count":1205,"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM"},{"character_count":1291,"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM"},{"character_count":1403,"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM"},{"character_count":1373,"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM"},{"character_count":1155,"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM"},{"character_count":294,"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 PM"}],"status":"text","text_character_count":18812},"semantic_extraction":{"schema_version":1,"source_filename":"Patch_Summaries.pdf","source_sha256":"4ede7d6378cc5aa1ea1d7dee496df7464387700497f925969c8f16cfe80bdbdc","title":"ZAM EverQuest Patch Highlights","coverage_note":"Curated highlights spanning April 1999 through June 2007; supplemental to the canonical patch records.","page_count":15,"pages":[{"page":1,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\neverquest.allakhazam.com\nPatch History :: EverQuest :: ZAM\n16-20 minutes\nNote: Patches from 2007 and later can be found in the News\nArchives\nAre we missing an earlier patch? Email:\neqteam@allakhazam.com\nPatches from January 2007 - June 2007\nStand Out Occurrences:\n- Druid spells Wildskin and Blessing of the Wild are replaced by\nBlistering Sunray and Sunscorch (Jan. 17)\n- Cleric spells Rectitude and Cure Corruption are replaced by\nBlessing of Purpose and Ward of the Dauntless (Jan. 17)\n- Drakkins rejoice as they can now dye their armor (Jan. 17)\n- The Akihiro event in Stillmoon Temple now yields rewards (Jan.\n17)\n- The Buried Sea expansion launches (Feb. 13)\n- In-game mail messages over four months old will be deleted, and\nyou can now \"export\" messages to a text file (Feb. 13)\n- Gates of Discord instances now require the same flags as their\nparent zones (Feb. 13)\n- Epic 1.5 and 2.0 effects now work up to level 75 (Feb. 13)\n1 of 15 2/23/2019, 12:30 PM","character_count":1066},{"page":2,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Max levels of Echo of Misdirection, Spinning into the Void, Color\nCollapse, Dreams of Veldyn, and Wake of Subdual increase 78\n(Feb. 13)\n- Toxxulia Forest is graphically revamped (Feb. 13)\nPatches from July 2006 - December 2006\nStand Out Occurrences:\n- The Serpent's Spine expansion launches (Sep. 19)\n- The Drakkin becomes a playable race (Sep. 19)\n- Characters now \"hover\" over their corpse upon death (Sep. 19)\n- The /con colour system is revamped (grey-green-lightblue-\ndarkblue-white-yellow-red) (Sep. 19)\n- A new out-of-combat regeneration system is introduced (Sep. 19)\n- Highpass Hold receives a graphical revamp (Sep. 19)\n- Group leaders can now \"mentor\" other members of their group for\nleadership experience (Sep. 19)\n- Bards and Beastlords gain the \"Double Attack\" skill at 71 (Sep.\n19)\n- Melee tomes can now be right-clicked, instead of having to turn\nthe into guildmasters (Sep. 19)\n- Players can no longer see a Shroud of Stealth'd rogue (Sep. 19)\n- The fix of the fix of the fix of the Finding Fibblebrap mission goes\nthrough (Sep. 27)\n- AA experience from NPCs is now based on an NPC's level rather\nthan its /con color (Oct. 25)\n- Numerous Frostcrypt giants gain the ability to see invisibility (Oct.\n25)\n- East and West Commonlands receive graphical revamps (Dec. 5)\n2 of 15 2/23/2019, 12:30 PM","character_count":1417},{"page":3,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Most gems now stack to 100 (Dec. 5)\n- Arrows and Bolt spells are no longer affected by height differences\nbetween PC and NPC (Dec. 5)\n- Bard instruments are considered one-handed items regardless of\nwhich hand the instrument is in (Dec. 14)\n- Aggro generated by pet heals is reduced (Dec. 14)\nPatches from January 2006 - June 2006\nStand Out Occurrences:\n- Things get chaotic when Test Server tradeskill vendors are\naccidentally made live; player rollbacks ensue (Jan. 18)\n- Prophecy of Ro launches (Feb. 21)\n- Oasis of Marr and North Freeport are no more; and, East\nFreeport, West Freeport, North Ro, and South Ro receive\nrevamps (Feb. 21)\n- The Wizard AA Mana Burn receives some tweaking (Feb. 21)\n- Rogues and Bards gain the AA Thief's Intuition (Feb. 21)\n- Monster Mission experience receives a long overdue nerf (Feb.\n21)\n- Alchemy undergoes a major revamp (Feb. 21)\n- DirectX 9.0c (2006) becomes a requirement (Jun. 13)\n- 8th Year Veteran AA Throne of Heroes introduced (Jun. 13)\n- Guild Lobby is now available to everyone (Jun. 13)\n- Death penalties now begin at level 6 (Jun. 13)\n- Experience needed to level evolving items is reduced; Cloak of\nthe Spirit Tracker experience is increased (Jun. 13)\n- Taunt changes are made; Paladins, Shadowknights, and Rangers\nhave taunt skill caps raised (Jun. 13)\n3 of 15 2/23/2019, 12:30 PM","character_count":1440},{"page":4,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Lost Dungeons of Norrath raids become expeditions, allowing\ngreater flexibility in additions/removals of players from raid (Jun. 13)\n- The Illusion Werewolf spell now uses Depths of Darkhollow\nmodel (Jun. 13)\n- Many NPC character models are updated throughout the world.\nSay goodbye to the old werewolves, zombies, and snakes, among\nmany others (Jun. 13)\nPatches from July 2005 - December 2005\nStand Out Occurrences:\n- War develops between the Ykeshan army and Gukta-supporters\n(July 13)\n- An SOS'd Rogue can now tell if a mob sees invis (July 13)\n- Pet focus spells get buffed up (July 13)\n- The Trolls regain power of Gukta, forcing the Frogloks into the\nRathe Mountains (Aug. 11)\n- Nektulos Forest is revamped ahead of the Depths of Darkhollow\nexpansion (Sep. 7)\n- Depths of Darkhollow launches along with monster missions,\nevolving and intelligent items, and spirit shrouds (Sep. 13)\n- EverQuest: Escape to Norrath, a free trial, is introduced (Sep. 13)\n- Cleric ability Divine Avatar reuse time is lowered and duration\nincreased (Sep. 13)\n- Lesser Faydark and Castle Mistmoore return to their pre-\nrevamp states (Oct. 12)\n- Worn damage shield cap increases from 15 to 30 (Oct. 12)\n- Cultural pottery charms are introduced (Oct. 12)\n- The \"Escape to Norrath\" UI is introduced as the default UI on live\n4 of 15 2/23/2019, 12:30 PM","character_count":1439},{"page":5,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nservers (Oct. 27)\n- Helms can now be hidden (Oct. 27)\n- EverQuest now uses the computer system's mouse cursor (Oct.\n27)\n- Raid invites can be done across zones (Oct. 27)\n- Audio triggers are introduced (Oct. 27)\n- More than 1000 Darkhollow items receive significant stat\nupgrades (Nov. 16)\nPatches from January 2005 - June 2005\nStand Out Occurrences:\n- Major revamps to Mistmoore and Splitpaw (Jan. 26)\n- Enchanter Epic 1.5 and 2.0 effects no longer aggro NPCs in their\nvicinity (Jan. 26)\n- Dragons of Norrath launches (Feb. 15)\n- The EQ Mail system goes live (Feb. 15)\n- PvP servers Rallos Zek, Tallon Zek, Vallon Zek, and Sullon Zek\nmerge as the single \"Zek Server\" (March)\n- Bazaar and Barter Hall zones merge (Mar. 3)\n- Many pre-DoN tradeskill recipe trivials are lowered from the\nmid-300s to mid-200s (Mar. 3)\n- The 'Return Home' function is introduced (Apr. 12)\n- A stone to The Arena is added in the Plane of Knowledge (Apr.\n12)\n- Class \"re-envisioning\" begins (Apr. 12)\n- Title suffixes are introduced (Apr. 12)\n- Tradeskill hell levels (160 to 190) are softened (Apr. 12)\n- Player pets over 52nd level are immune to fear (Apr. 20)\n5 of 15 2/23/2019, 12:30 PM","character_count":1271},{"page":6,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- New instanced missions are added to North Qeynos, Unrest,\nBefallen, and Hate's Fury (May 11)\n- Casters now receive at least one spell with each level gained\n(May 11)\n- The Type 9 augmentation slot is introduced (May 11)\n- The Essence of Froglok illusion potion is introduced (May 11)\n- Veteran Rewards are introduced (May 13)\n- Plane of Time becomes instanced (June 29)\n- You can now invite players from across zones (June 29)\nPatches from July 2004 - December 2004\nStand Out Occurrences:\n- Veeshan's Peak revamp goes live (July 14)\n- Pets now zone with you (July 14)\n- Siginifcant PVP changes go live (Aug. 11)\n- Raid window allows leader to lock/unlock raid, and put players in\ndifferent groups (Aug. 11)\n- You can now /consent your group, raid, and guild (Aug. 11)\n- Omens of War goes live (Sept. 14)\n- Piercing and 1HBlunt/2HBlunt skills see cap inreases (Sept. 14)\n- Fire Beetle Eyes now stack (Oct. 25)\n- The 85/15 system is introduced for Gates of Discord zones (Dec.\n15)\n- AA costs for Discord abilities see numerous reductions (Dec. 15)\n- Tacvi loot receives hitpoints/mana/endurance and effect upgrades\n(Dec. 15)\n- NO RENT containers no longer poof when you log with them on\nyour character (Dec. 15)\n6 of 15 2/23/2019, 12:30 PM","character_count":1343},{"page":7,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2004 - June 2004\nStand Out Occurrences:\n- Nedaria's Landing goes live (January)\n- Gates of Discord goes live (Feb. 10)\n- The Casino returns (Feb. 10)\n- Tradeskill UI goes live (Feb. 10)\n- EverQuest celebrates its fifth anniversary with numerous ongoing\nevents (Mar. 16)\n- DirectX 9.0 becomes required to play EverQuest (Mar. 23)\n- Player pets receive a boost (Mar. 25)\n- Shadowrest goes live (Apr. 13)\n- Invisibility actually has some use in Ferubi (Apr. 14)\n- Boat gnomes become a permanent fixture (Apr. 24)\n- Hot zones are introduced (Apr. 28)\n- Plane of Knowledge is now open to everyone (Apr. 28)\n- Named NPCs no longer spawn at an expedition's creation point\n(Apr. 28)\n- /surname and /rewind commands introduced (May 5)\n- Only one raid member must have completed Ikkinz trials to get\nplayers into raid trials (May 12)\n- Gunthak stone is added to the Plane of Knowledge (June 16)\n- You can now port to the Plane of Hate from the Plane of\nTranquility (June 16)\nPatches from July 2003 - December 2003\nStand Out Occurrences:\n- European players get dinged with VAT equal to 17.5% of their\n7 of 15 2/23/2019, 12:30 PM","character_count":1242},{"page":8,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nsubscription fees (July 1)\n- Temple of Droga and Mines of Nurga receive revamps (July 10)\n- Chardok \"B\" The Halls of Betrayal goes live (July 10)\n- Mass Enchant, Imbue, and Thicken spells are introduced (July\n10)\n- Solusek \"C\" The Caverns of Exile goes live (Aug. 6)\n- Scaled Wolf and Guktan illusions go live (Aug. 6)\n- The Plane of Time \"B\" now remembers your progress in the\nzone and no longer resets (Aug. 6)\n- Revamps to Grieg's, The Deep, Charasis, Necropolis, Siren's,\nThe Hole, City of Mist, and Cazic-Thule (Aug 26)\n- Platinum slot added to the shared bank (Aug. 26)\n- Divine Ressurection recast time cut in half (36 hours to 18) (Aug.\n26)\n- Plane of Time raids now only require 18 people present instead\nof 40 (Aug. 28)\n- Lost Dungeons of Norrath goes live (Sept. 9)\n- Plane of Mischief receives a significant revamp (Oct. 9)\n- The auto-attack key now defaults to Q (Oct. 9)\n- The \"Find\" feature is added (Oct. 9)\n- Number of players required for LDON adventures is now 3 instead\nof 4 (Nov. 5)\n- 3D Target Ring introduced (Nov. 5)\n- You can now buy and sell containers in The Bazaar (Dec. 18)\n- Most Invigor effect items are replaced with sight-enhancers (Dec.\n18)\n- Endurance is added as a stat; melees receive disciplines as\ntomes (Dec. 18)\n- The Shadowhaven Casino goes live (Dec. 18)\n- The Shaodwhaven Casino shuts down (Dec. 19)\n8 of 15 2/23/2019, 12:30 PM","character_count":1475},{"page":9,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from January 2003 - June 2003\nStand Out Occurrences:\n- Classic & Velious user interfaces become extinct (Jan. 9)\n- You can now window out of EverQuest (Jan. 9)\n- Song buff window added (Jan. 9)\n- Wraith of a Shissar is no longer attacked by other Fear\ninhabitants (Feb. 4)\n- Rallos Zek is now tethered to the Tactics arena pit (Feb. 4)\n- Legacy of Ykesha goes live (Feb. 24)\n- The \"85% rule\" is introduced, making raid flag requirements much\neasier on guilds (Feb. 24)\n- Charm sees significant nerfs (Apr. 8)\n- Acrylia Caverns, Hollowshade Moor and Grimling Forest\nreceive major revamps (Apr. 23)\n- Plane of Hate \"B\" goes live (May 14)\n- Call of the Hero works in the Plane of Water (May 14)\n- Gravel Rain is now cureable (if you've ever fought Glykus, you\nare quite thankful (May 14)\n- You can now gate out of Veeshan's Peak (May 14)\n- Bankers no longer take items (May 14)\n- Shared bank slots, spell descriptions, spell menus, and NPC job\ntitles are added (June 11)\n- High level spells no longer affect low level characters under any\ncircumstances (June 11)\n- Flag restrictions in the Planes of Power are relaxed in Tiers 1 and\n2 (June 11)\n- The Prexus Server goes through one of the worst server crashes\nin EQ history (June 12)\n9 of 15 2/23/2019, 12:30 PM","character_count":1370},{"page":10,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nPatches from July 2002 - December 2002\nStand Out Occurrences:\n- New interface goes live (July 24)\n- The Bazaar is introduced (July 24)\n- Lifetappers no longer say \"Ahhh... I feel much better now!\" with\nevery spell (July 24)\n- Players are no longer susceptible to other players' fears and\ncharms (July 24)\n- /makeleader command introduced & LD group member no longer\nbugs the group (July 24)\n- You can now view and/or delete your own petitions (Sept. 4)\n- Hell levels are eliminated (Sept. 4)\n- DoT spells cast by different players on an NPC now stack (Sept.\n4)\n- Clerics gain the Bash ability (Sept. 4)\n- Merchant inventories grow to 80 (Sept. 4)\n- Items are now linked in the \"... has looted an X\" messages (Sept.\n26)\n- Recast times are added to Rods of Mystical Transvergence\n(Sept. 26)\n- Rods of Mystical Transvergence no longer kill you if your max-\nhitpoints are lower than the conversion (Oct. 17)\n- /shield is introduced (Oct. 17)\n- Planes of Power goes live (Oct. 21)\n- Planes of Power flags can be done out of order (Dec. 19)\nPatches from January 2002 - June 2002\n10 of 15 2/23/2019, 12:30 PM","character_count":1205},{"page":11,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\nStand Out Occurrences:\n- /ttell and /shownames commands introduced (Jan. 8)\n- The Nexus becomes bindable (Jan. 8)\n- Ragefire is moved out of Nagafen's Lair (Jan. 23)\n- Pets stop pacing (Feb. 13)\n- Levitation buffs get stripped upon entering a no-lev zone (Mar. 7)\n- If you die while below 11th level, you respawn with items and keep\nyour experience (Mar. 19)\n- Lower level rez, evac, and corpse summon spells become\navailable (Mar. 19)\n- /hitsmode command introduced (Mar. 19)\n- EverQuest monthly prices increase to $12.95 per month (Apr. 9)\n- Non-pet NPCs stop accepting non-quest items given to them (Apr.\n9)\n- The item, White Dragon Hide is introduced (June 6)\n- NPCs are now bound by casting range limits (June 12)\n- Magic Clay becomes stackable (June 12)\nPatches from July 2001 - December 2001\nStand Out Occurrences:\n- Spider and Spiderling Silk become stackable (July 10)\n- Folded Sheets and regular Sheets of Metal become stackable\n(July 10)\n- Stonebrunt goes live (Aug. 29)\n- Server population counts become hidden (Sept. 11)\n- The September 11th, 2001 terrorist attacks hit close to home for\nSony\n- Graphic upgrades are announced for Luclin (Oct. 5)\n11 of 15 2/23/2019, 12:30 PM","character_count":1291},{"page":12,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- The Firiona Vie (roleplay) Server goes live (Oct. 8)\n- Flayed Barbarian Hide Mask gets Illusion: Barbarian added to\nit (Oct. 8)\n- High level NPCs develop immunities to certain spell types, and\nare no longer outright magic immune (Oct. 8)\n- The short-lived \"Project M\" is introduced, where players can\nspawn as monsters (Nov. 7)\n- /targetgroupbuff is introduced (Nov. 7)\n- \"Light Blue\" /consider is introduced (Nov. 7)\n- DirectX 8.0 is now required to play EverQuest (Nov. 28)\n- Luclin goes live, but not without its problems (Dec. 4)\n- Non-targettable NPCs are introduced (Dec. 4)\n- Option for Texture Cache is introduced, making load times a little\nquicker (Dec. 13)\n- Windows 95 no longer functions with EverQuest (Dec. 18)\n- Soulbinders are introduced (Dec. 20)\nPatches from January 2001 - June 2001\nStand Out Occurrences:\n- /lootnodrop command added (Jan. 9)\n- Root and Snare are now seperate effects (Jan. 9)\n- NPC Aggro is significantly retuned (Feb. 21)\n- Rangers can now sort and filter tracking system (Feb. 21)\n- Taunt now affects NPCs above the player's level (Mar. 6)\n- EQGems is introduced (Mar. 6)\n- E'ci and The Rathe servers split to Zebuxoruk (March)\n- The Warrens is introduced (Mar. 14)\n- Hate and Fear planes receive revamps: New minibosses, better\n12 of 15 2/23/2019, 12:30 PM","character_count":1403},{"page":13,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\ngod loot (Mar. 14)\n- Food items get durations (Apr. 17)\n- Characters now say \"Hail Playername\" instead of just \"Hail\" (Apr.\n17)\n- /charinfo command introduced (Apr. 17)\n- NO RENT items adopt the 30-minute rule (Apr. 17)\n- Shadows of Luclin expansion announced (Apr. 18)\n- Players no longer get stunned while invulnerable (May 8)\n- Items can be moved inside containers while in bank (May 8)\n- \"Regards you as an ally\" is added as a new /consider (May 8)\nPatches from July 2000 - December 2000\nStand Out Occurrences:\n- Karana splits into two servers, the other being Terris Thule (June\n& July)\n- NPCs stop saying \"hit by non-melee for XX points\" (July 19)\n- /hidecorpse and /fastdrop commands introduced (July 19 & Aug.\n1)\n- Wurmslayer becomes a one-hand slasher (Aug. 9)\n- NO RENT tags are added to NO RENT items (Aug. 9)\n- Epic quests are introduced (Sept. 19)\n- Players are now able to exceed 200 in one tradeskill (Sept. 19)\n- Corpses of NPCs 55th level or higher get 30-minute decay timers\n(Sept. 28)\n- Tholuxe Paells introduced as a new server (Sept. 28)\n- Mithaniel Marr and Tunare servers split to Drinal (Sept. 28)\n- Pauses are added to socials, /camp command added (Sept. 28)\n- DirectX 7 becomes required to play EverQuest (Nov. 15)\n13 of 15 2/23/2019, 12:30 PM","character_count":1373},{"page":14,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Povar and Tarew Marr servers split to Xev (Nov. 21)\n- Velious goes live (Dec. 6)\n- NPCs gain RAMPAGE and FLURRY abilities (Velious Release)\n- Solusek Ro, Karana, and Cazic-Thule servers split to Ayonae Ro\n(December)\nPatches from January 2000 - June 2000\nStand Out Occurrences:\n- Plane of Sky is introduced (Jan.)\n- Casters respawn with no mana after being killed by a player (Feb.\n3)\n- City of Paineel is introduced (Feb. 17)\n- Erudites can now be Shadowknights (Feb. 17)\n- Rogues get the Evade ability (Feb. 17)\n- Deity-specific items are introduced (Apr. 10)\n- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)\n- Kunark goes live with a new level cap of 60 (Apr. 21)\n- Newbie guards get buffed to their current levels (May)\n- The Hole is introduced (June 22)\n- Lady Vox and Lord Nagafen are no longer attackable by players\nover 52nd level\nPatches from April 1999 - December 1999\nStand Out Occurrences:\n- Original patch information (April)\n- PvP Melee/Caster balance (Sept. 13)\n- Rez timers set (Sept. 28)\n14 of 15 2/23/2019, 12:30 PM","character_count":1155},{"page":15,"text":"Patch History :: EverQuest :: ZAM about:reader?url=http://everquest.allakhazam.com/history/patches.html\n- Temple of Solusek Ro added as an optional zone (Oct. 13)\n- Journeyman Boots become quested (Oct. 13)\n- Press release details upcoming Kunark expansion (Nov. 1)\n15 of 15 2/23/2019, 12:30 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Our coders and designers have worked tirelessly through the night to come up with tonight's update which should resolve the backflagging solution issues. We have also identified a few other issues and added corrections for…","content":"We apologize for the recent issues with our attempt to ease \nbackflagging. Our coders and designers have worked tirelessly through \nthe night to come up with tonight's update which should resolve the \nbackflagging solution issues. We have also identified a few other \nissues and added corrections for them as well. \n\n- Backflagging issues have been resolved. \n- Raids can again enter Anguish. \n- Huntress / High Priestess titles should now display correctly based \nupon gender. \n- An itemization issue in South Karana and Splitpaw has been corrected. \n- The debuff in the Muramite Trial of Efficiency will not cast as \noften. \n- The mirrors in the Tower of Frozen Shadow should once again function \nproperly. \n- The Monk AA Hastened Purification of the Body has been corrected to \nbe 10% of the newly reduced reuse time for Purify Body. \n- Added the spell Tranquility of the Glade to the ranger's repertoire, \nwhich rangers can recieve by turning in a rune. \n- The berserker ability Crippling Strike should now have a fixed \nduration \n\n-- The EverQuest Team","content_hash":"c2faa45f34a1072809bc1cb9ad7d45b1760db20b2a2c3adabe5cf75e7703f7f5","source_files":["patches-2004-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["December 17, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"02d9283886fa963b6bd381d536fc293bf1b09a5adbcac5c27b1d7c5d2ac046bc","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":668241,"item_index":null,"heading":"December 17, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"4184cf3a76c1c3740bc1e9c113484dae670084867eccda6bae9bbd890b67f1b3","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":687016,"item_index":null,"heading":"December 17, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ffe1ce5f002da8096a88817386ce8600bcdba47e023460b640d69aea555ea9e0","filename":"patches-2004-2.txt","adapter":"text","source_offset":59182,"item_index":null,"heading":"December 17, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-12-17-1","id":"2004-12-17-1"},{"patch_date":"2004-12-15","effective_date":"2004-12-15","display_date":"December 15, 2004","title":"December 15, 2004","year":2004,"month":12,"kind":"live","era":"EverQuest Live","expansion":"Omens of War","expansion_code":"omens-of-war","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Update Headlines","are those with the following in the item name"],"change_count":129,"word_count":3717,"summary":"Update Headlines *** ___________________________ Backflagging Gates AA point refunding New Hot Spots Mistmoore Backflagging * ___________________________ As you know, when a guild gains or loses members, they often find themselves dedicating a large amount of time re-playing content that they have…","content":"*** Update Headlines *** \n___________________________\n\n* Backflagging \n* Gates AA point refunding \n* New Hot Spots \n* Mistmoore \n\nBackflagging * \n___________________________\n\nAs you know, when a guild gains or loses members, they often find \nthemselves dedicating a large amount of time re-playing content that \nthey have long since completed in order to gain access to zones for \nnewer members. During our Community Summit this last summer, and in \nmany subsequent discussions, we have heard the recurring desire to find \na way to ease the frustrations associated with this backflagging. \n\nWhile the issue is not as simple as removing flags altogether (we feel \nflags are necessary for the zones they are currently attached to), we \nhave looked into ways that we can reduce the frustrations of \nbackflagging and feel that we have arrived at a fair and equitable \nsolution, which is detailed below. \n\n- A new implementation of the 85/15 rule has been introduced into \nPlanes of Power zones including the Plane of Time. This should resolve \nthe outstanding problems that occur from time to time with the current \n85/15 implementation. \n\n- The new 85/15 has also been introduced for the locked zones in Gates \nof Discord. \n\n- An alternate means of flagging guild mates for locked content in \nPlanes of Power and Gates of Discord has been implemented that will \nallow you to flag raid members for the zone you are in by completing \nraid content within that zone. \n\nThe implementation varies slightly from zone to zone to fit the story \nand nature of the zone, but in general will involve killing a raid \ntarget within that zone, looting an item, and completing a single group \nquest to change that item into a zone flag. This only applies to zones \nthat don't already have a single group task or system to gain access. \n\nAA Changes \n___________________________\n\n- Reduced the cost of many Gates AAs. Players will receive a refund \nequal to the difference on AAs that now have a lower cost. * \n\n- Changed the monk AA Crippling Strike to an activated ability that \ndoes an eagle strike attack as well as a snare. \n\n- Changed the monk AA Stunning Kick to an activated ability that does a \nround kick attack as well as a stun. \n\n- Changed the monk AA Eye Gouge to an activated ability that does a \ntiger claw attack as well as reduces the targets offensive ability. \n\n- Due to major changes in how these work, AA points for Crippling \nStrike, Stunning Kick, and Eye Gouge have been refunded. \n\n- Reduced the reuse time of the Ranger AAs Frost Arrow and Flame Arrow \nto 3 minutes. * \n\n- Hobble of Spirits will now stack with the Beastlord's proc buffs. * \n\n- Fixed problem with the Beastlord AA Bestial Alignment where if you \nhad maxed buffs this AA would not reset if it did not take. \n\n- Duration enhancement focuses and AAs should now increase the duration \nof pet buffs. \n\n- If your stored AA's go above 30, they will no longer be set to 30 \nwhen you zone. However, you should still not be able to gain more than \n30 unless you get a refund, get the AA from a GM, or get an AA from a \nscript. * \n\n- Fixed an issue with Half Elf Paladins of Tunare and the Origin AA. * \n\n- If your character was created before EQ started storing starting \nlocation data, when you log into the game you will now be prompted to \nchoose your home city from a list of valid starting locations for your \ncharacter. You will only need to do this once and once this has been \nset, it cannot be changed. This will correct the problems with the \nOrigin AA not returning some characters to their expected home city. \n\nZone and NPC Changes \n___________________________ \n\n- Hot Spots have been moved (level ranges are approximate): * \nShadeweaver’’s Thicket 1-30 \nKurn’s Tower 10-25 \nUnrest 15-30 \nCrystal Caverns 25-35 \nSolusek’s Eye 25-45 \nKatta Castellum 30-60 \nLower Guk 35-55 \nNagafen’s Lair 40-55 \nUmbral Plains 50-60 \n\n- Respawn time for the bosses in Tacvi has been increased from 3 to 5 \ndays. \n\n- Some Tacvi loot has been upgraded. Bosses now drop more items per \nkill and some all new items have been added to the zone. * \n\n- An alternate entrance into Tacvi has been added in Txevu that will \nallow guilds to bypass the Zun’Muram after they have defeated him at \nleast once. Guilds that have previously defeated the Zun’Muram will \nneed to do so at least once more before they can use the new entrance. * \n\n- Gilipus of Ak`Anon has joined the Beta Neutral Faction. You will now \nbe able to complete his quest without having to raise Gem Choppers \nFaction. \n\n- The 3 Tormentors in the Jelvan event now share hatelist when idle or \naggro. Anyone that is on one Tormentor's hatelist, but not on the other \n2 Tormentor's hatelist will be added. This should make it difficult (if \nnot impossible) to avoid AOEs. \n\n- Modified the Warden Hanvar event, all guards should appear in their \nappointed places. \n\n- Fixed a bug in Anguish that could make Warden Hanvar unkillable. \n\n- Clicking on the door to Anguish while having the Seal: Mastery of All \non your person will now prompt red text indicating your flag has been \ngranted. \n\n- The respawn of Globes of Discordant Energy are now tracked on the \nevent timer for Anguish. The method for obtaining the Globes has not \nchanged. \n\n- The pile of stones that was used as a secondary zone between Dranik \nand Bloodfields has been removed. There is now an actual zoneline \nthere. \n\n- Plane of Justice - previously, you could not click the red teleports \nto leave the Seventh Hammer's room unless the Seventh Hammer was dead \n(or not up). This has been changed so you can leave the room as long as \nit is not aggro. If you click on a portal while he is aggro, you should \nget a message and remain in the room. \n\n- Grennet Stormhand in North Qeynos is no longer a task master since he \nis part of a quest. His task master job has been taken over by Jorren \nBoxmover. \n\n- Increased the maximum duration for all Labyrinth Trials from 1 hour \nto 2 hours. When an event is successfully completed, the instance will \nshut down in 30 minutes. If it is failed, the instance will shut down \nin 5 minutes. \n\n- Changed the reclusive Girplan event in Bloodfields so that each NPC \nin the sequence stays up for 15 minutes instead of 3 minutes before \ndepopping. \n\n- Elemental NPCs are once again Charmable in Bastion of Thunder. \n\nEpic Alterations \n___________________________\n\n- Updated some text to clarify what is needed for the bard epic 2.0. * \n\n- Part of the rogue epic that could be skipped has been repaired as \nthis was not intended to be possible. \n\n- The zonewide shout that occurs when killing base pop NPCs in the \nspecial instance of Vxed for the paladin epic has now been removed. \n\n- Added another check to the monk epic to make sure that the monk \nlooting the item also has the Mark of Justice needed to access the 7th \nHammer's area. \n\n- More details regarding the combine for the Beastlord Epic 2.0 have \nbeen added to the text. * \n\n- Fixed the hand in to Uisima for the Ranger Epic 1.5. \n\n- Added a hint to the Druid Epic 2. * \n\n- In the Hider Event in Frontier Mountains for the Druid Epic 1.5, the \ngoblins should teleport a bit less frequently. * \n\n- Additional lore has been added to the rogue epic 2.0. * \n\n- Moved the Dark Huntress from Mistmoore to the Tower of Frozen Shadow. \n\n- Changed a few of Lirprin's dialogues to hint at where the last few \nsteps are that players are missing. * \n\n- Arly Golyeck in Paludal caverns will now accept bribes from half-\nelves, or those that are in half-elven illusion while also wearing a \nBurnoose of the Halfbreed. \n\nTradeskill Changes \n___________________________ \n\n- The Tradeskill window will now allow up to 500 favorites (up from \n100). * \n\n- The drop rate of spiderling silk has been increased, as there are \nmany new combines that require this item as a component. * \n\n- The Rune of Zephyr should now drop off of the appropriate level of \nNPC’s. * \n\n- Several Tradeskill recipes have had their missing ingredients added \nto the game. These items will now drop off of appropriate NPC’s. * \n\n- Increased the drop rate of Tae Ew Scales. * \n\n- Increased the drop rate of Putrescent Blood. * \n\n- Made several quest-related combines \"Learnable\". * \n\n- Fixed a few grammatical issues with the \"Forge of Icewell Arms\" book. \n\n- Fixed an issue with one of the Abysmal Sea tradeskill books (The \nBeauty of a Simple Stone). It should now be able to be read. \n\n- Fixed the recipe for the Imbued Northman Kite Shield (Rallos). \n\n- Fixed the research recipe for Malosini, it should now combine \nproperly. \n\n- Fixed the recipe for Tuna Rice Surprise, it will now return the Wok \non success. \n\n- Fixed the Large Sandblasted Steel Girth, it is now usable by the \nappropriate races. \n\n- Fixed the Sandblasted Ringmail Bracelet, it is now usable by the \nappropriate races. \n\n- Fixed the multiple-recipes for Vegetable Oil, they will now return \nthe correct yields. \n\n- Fixed the disparity in between the cast-times on the various \"Greater \nElixir of Concentration\" potions. \n\n- Added the Blood Treated Kaniz Hide to the game. \n\n- Added a recipe for players to create a package of vegetables. * \n\n- Added a \"Fully Charged Gnomish Vanishing Device\" to the game. * \n\n- Added LDoN Foraged items to the Interactive Objects in all LDoN zones \n(this includes the foraged alchemy components). * \n\n- Removed the lore tag from the Smithing Chisel. * \n\n- Taught Barbarians how to make Large Leather Gorgets and Pants. * \n\n- Evaluated the PoP Smithing disparity between plate and chain. * \n1. One block of ore will now yield two sheets of metal. * \n2. Removed the Chain Jointing requirement from the combine. It now \nrequires one Superb Leather Padding instead. * \n\nItem, Spell, Discipline and Skill Changes \n___________________________ \n\n- Auto range attack implemented, no longer will it be necessary to \nrange attack manually - /autofire is a toggle command that will fire \nyour ranged weapon until you run out of ammunition, turn on autoattack \nto switch to melee combat, or use the /autofire command again. * \n\n- /melody ability implemented for bards - To use /melody, type /melody \n. The numbers are the same numbers you would use for the /cast command. \nThe melody will repeat the songs in the specified order until a note is \nmissed due to an interruption. * \n\n- Modified Mirrored Mask, so it is no longer no rent and poof on death, \nhowever the click effect only works inside Anguish. \n\n- Increased the chance on the Cleave effects to affect DPS as they were \noriginally intended. \n\n- Fixed a bug with the Frenzy of Conquest benefit. \n\n- No-rent containers no longer poof on login if they contain items. \nThey instead change into an unenchanted container with the same number \nof slots, and a chat message notifies the player. * \n\n- Changed the Mark of Justice to take the player's group instead of \njust the player when attempting to engage The 7th Hammer. * \n\n- Cryston, Staff of the Riftnow has the focus of Quickening of the \nIkaav. \n\n- Dragorn Head Statue Piece and Dragorn Torso Statue Piece are now very \nlarge and can fit in bags. \n\n- Clear Rock and A Large Rock are now very large and can fit in bags. \n\n- Polished Stone of Renewal can now be used by berserkers. * \n\n- Berserker: Hastened War Cry has been fixed. \n\n- Bards will stop playing songs when feign death effects hit them (some \nNPC encounters do this). \n\n- Players are no longer able to have Form of the Great Bear and a mount \non at the same time. \n\n- Holyforge will now increase your chance to slay undead, and if you \nhave the Slay Undead AA you will have an even greater chance of a slay \nwith Holyforge. * \n\n- The spell Nature's Blight was not increasing the damage as stated and \nshould be working as intended now. * \n\n- Fixed a bug with haste items and haste augments. Their effects were \nstacking when they shouldn't have. It will now only take the greatest \nhaste effect from the item including augments. \n\n- When combining the aegis of chaotic worship with the soul temper and \na flask of water, you will receive the temper and the aegis of chaotic \nworship back if you don't have the correct flags instead of just the \naegis back. \n\n- The Monk's feign death success rate has been improved. It was \npreviously capped at 95% at 100 skill and now it ramps up the success \nrate for higher skill levels. * \n\n- Fixed several inconsistencies with pets affected by focus items. \n\n- Increased the mana regen gained by Elemental Simulacrum. \n\n- Touch of the Devourer was changed to allow partial damage when it is \nresisted. This is an increase in the overall damage of the spell. \n\n- New items are available on the PvP point merchants. * \n\n- Might of the Wild Spirits and Savage Wildcaller's Blessing should now \nstack better. \n\n- The effect on the Wristband of Secrets no longer works on other \nplayers. \n\n- Increased the focus % of the following effects: \nHastening of the Ikaav \nQuickening of the Ikaav \nAlacrity of the Ikaav \n\n- Increased the potency of Pure Spirit. \n\n- Nature's Balance should now only remove beneficial spells from the \ntarget. \n\n- Removed the scaling focus mods from the following spells: \nForce of Ikkibi \nOrder of Trushar \nSylvan Anger \nTaelosian Geomancy \nBurning Night \nAnger of Taelosia \nSylvan Kindle \nClear Fire \n\n- The the class-specific quest chest armors from Omens of War now have \na .8 second cast time. \n\n- The pre-nerf LDoN armor sets can now be sold back to the merchants, \nlike other LDoN items. They are the versions with two type 2 slots and \none type 3 slot (instead of one each of types 1, 2, and 3). These items \nare those with the following in the item name: \nRoyal Attendant * of Sand \nIncorporeal * of the Specter \nMucus-Drenched * \nImmortal's Bloodied * \n\nMiscellaneous \n___________________________\n\n- Multiple procs on a pet are now working properly. * \n\n- A resource leak in the graphics engine was corrected and we have seen \na measurable improvement in client stability as a result. \n\n- The sky system now influences the ambient lighting. \n\n- Animated traps such as the ones in soldunga/b are now detected by the \ncollision system and will cause a small amount of damage. \n\n- You can once again target things on the other side of a water surface \nand other passable surfaces. \n\n- Added code to check and validate specialization skills. If the values \nare not legal, the player will be informed why they are not legal and \nthey are reset. \n\n- Added popup confirmation dialog when you attempt to give an augmented \nitem to an NPC. * \n\n- Added optional parameters to /book command -- /book open, /book \nclose. * \n\n- Fixed bug where a player who had more than 2 million plat in his \ninventory was unable to purchase anything from a vendor or trader. \n\n- /yell messages are no longer displayed if the yelling player is in \nyour ignore list. * \n\n- Some models that were scaled dramatically could cause the collision \nsystem to fail, resulting in warps to ceiling and other strange side \neffects. For example the vases in dranikcatacombsa at 1000,-1011, 0 \nwould always cause players to be pinned to the ceiling due to this bug. \n\n- Players standing on the lip of an edge should now slide down off them \nmore smoothly. \n\n- There have been some optimizations to the collision system. You \nshould see improved performance in zones with very large stationary \nobjects (potimea, bloodfields, etc). \n\n- Fixed a number of small bugs in the zoom camera behavior. These fixes \ninclude removing the possibility of having the first mousewheel click \ncausing the camera to bounce back into first person, a bug that could \ncause the camera to get stuck “one click” out of first person, as well \nas smoothing out the camera motion a bit. \n\n- Scrolling to third person and tabbing to another window should no \nlonger cause the screen to bounce back and forth. \n\n- Summoning mounts in certain places should no longer cause players to \nfall through geometry. \n\n- Getting out of water should be much easier to do. * \n\n- Mounts are no longer dismissed when zoning. * \n\n- Spell scribe timers (putting a new spell into the spell book) now \ntake only 1 second. \n\n- Players should no longer experience 20k falls when standing on cliff \nedges while suffering from low frame rate. \n\n- The bounding radius for small races was too tall, preventing them \nfrom accessing some areas. For example, gnomes couldn't enter the small \nhuts in Steamfont. This was a global problem that is now fixed; that is \njust one example. \n\n- Weather effects are now working properly when the Wake of Karana \nspell is used. Additionally, sounds related to starting \n\n- /who commands now display both class title and base class name for \nplayers over level 50, e.g. \"Bedazzler (Enchanter)\" * \n\n- Fixed a bug that caused a lot of writing to the dbg.txt file during a \nraid. \n\nZone Revamps - Mistmoore (Legends) \n___________________________\n\nIn Mistmoore's Catacombs, the servants of the Trueborn, a sect of \nvampires with Mayong Mistmoore's blood flowing through their veins, \ngrew tired of their masters throwing them into the fray against the \nNorrathian intruders. They came to desire more power for themselves. \n\nIt was not long before the first words of dissension crept through the \ncatacombs on the will of whispers. The Trueborn servants congregated in \ndark, musty halls away from the eyes of their masters and over time \ntheir numbers grew along with their ambitions. Their time had come and \nsoon they would rise up to claim their rightful place in Mistmoore \nCastle, gaining accolades from Lord Mayong Mistmoore himself for their \nbrilliance and bravery -- or so they supposed. \n\nOver several months, the Trueborn traitors recruited an army to their \ncause. On a black night as the moon was swallowed by a thick veil over \nFaydwer, they struck, killing their masters and leading their army \ntoward Mistmoore Castle. They slaughtered all in their path and many \nmasters of the Scions sect, the Trueborn's rival blood-children of \nMayong, were destroyed that night. \n\nThe fierce wave of the lesser Trueborn rushed into the cellars of \nMistmoore Castle without detection. Unbeknownst to all but the \nservants, Norrath's adventurers had uncovered winding caves beneath the \nsurface that bypassed the castle’s defenses. In a matter of hours, the \ncastle was overrun and the servants of the Trueborn declared themselves \nthe true Children of Mistmoore. \n\nSince taking control of the castle, many Children have busied \nthemselves repairing the damage from the battle while others continue \nto seek the magical ore that was uncovered in the catacombs. \n\nThey all prepare, waiting for the day their master returns to grant \nthem glory. \n\n\nZone Revamps - Splitpaw (Legends) \n___________________________ \n\nFarsoth Mal, son of the Ishva Mal, leader of the Verishe Mal tribe, sat \nby his father’s side watching him rule his minions in Splitpaw Lair. \nHis father may have conquered this lair some years ago, but Farsoth \nbelieved they should rule far more than just one underground kingdom. \nHe grew to despise his father for his lack of ambition and many hours \nwere spent in bitter arguments between the two. The Ishva Mal grew \ntired and angry at the ceaseless challenges to his authority, gaining \nas much contempt for his son as his son had for him. \n\nDuring a particularly heated argument of growls and grisly barks, the \nIshva Mal reminded his willful son that his power was absolute and that \nhe shared his throne with no one. With one quick motion, the Ishva Mal \nbrandished his spear and sliced off his son's paw, determined that he \nwould finally win the respect he deserved from his son. But the Ishva \nMal's cruel methods would prove to be his downfall. \n\nThe Ishva Mal grew to be a greater tyrant each day, so much so that the \nVerishe Mal mages and warriors secretly formed the Council of Nine to \nchallenge his rule. Farsoth saw the plans the Verishe Mal had in store \nfor his father, but did nothing to stop them and instead chose to use \nthem to his advantage. \n\nFarsoth learned much from the council's mages and became obsessed with \nthe summoning arts they practiced. His fascination eventually led to a \nplan that would secure the throne . . . for him. \n\nThrough all he'd learned from the Verishe Mal mages, he believed he \ncould summon a powerful entity from the Plane of Fire itself. Farsoth \nthought with such power at his side, nothing could stop him from ruling \nthe Splitpaw Lair and any lands he desired. \n\nHe prepared for weeks, researching and gathering the reagents he \nrequired and finally he set to work to summon a terrible beast to bring \nan end to his father's rule. \n\nFarsoth was distracted by his own anger, forgetting vital components as \nhe wove the spell and the unthinkable happened. Flames shot out of the \nportal that Farsoth opened and, at the same time, rocks rained down \nupon the inhabitants of the lair. Then, the portal shifted its focus \nand water flooded into the corridors, extinguishing the flames and \nwashing away the rocks. The portal shimmered once more and waves of all \ntypes of elementals poured into Splitpaw. \n\nFarsoth certainly attained part of his goal. His father was killed, but \nso to were most of the gnolls he wished to lead to greatness. \n\nNow he is a prisoner to the swarms of enraged elementals that have made \nSplitpaw Lair their new home. \n\n* Denotes a change requested by the community. \n\n- The EverQuest Team","content_hash":"cdbbb0b82e23f74b4fef7afc138b4fadea7be9899bbb10b8db0a0980ac51dc0c","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["December 15, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"30e6ce390015754869b381f8204bf8b3bf2fb9bb0a6e02623bef462135480bb6","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":665455,"item_index":null,"heading":"December 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ab3c8b9aaf1083410c9f3715cd6961138c8bf90e115ae7fd5a4a78a362c32817","filename":"patches-2004-2.txt","adapter":"text","source_offset":37621,"item_index":null,"heading":"December 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-12-15-1","id":"2004-12-15-1"},{"patch_date":"2004-10-25","effective_date":"2004-10-25","display_date":"October 25, 2004","title":"October 25, 2004","year":2004,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Omens of War","expansion_code":"omens-of-war","categories":[{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":9,"word_count":156,"summary":"Headlines! Items for Anguish! New Storybook entry. Omens of War ________________ Due to a database error, itemization of the Anguish zone was lost. We have re-itemized the zone and wish you luck in uncovering its riches. Tradeskills ________________ Fire Beetle Eyes now stack. The Smithing Chisel…","content":"Headlines! \n\nItems for Anguish! \nNew Storybook entry. \n\nOmens of War \n________________ \nDue to a database error, itemization of the Anguish zone was lost. We \nhave re-itemized the zone and wish you luck in uncovering its riches. \n\nTradeskills \n________________ \n- Fire Beetle Eyes now stack. \n- The Smithing Chisel is no longer flagged Lore. \n- Lightning Core is now stackable. \n- Changed the name of the Gnomish Vanishing Device to Half Capacity \nGnomish Vanishing Device. \n- Golanda Nuts now stack. \n- The Beauty of a Simple Stone should now have text. \n- The Sandblasted Ringmail Bracelet and Large Sandblasted Steel Girth \nshould now fit the appropriate-sized races. \n- Caerlyna should no longer be dispensing no-drop bag tokens. \n- The cast time on the 5 and 10 dose Greater Elixir's of Concentration \nshould now have the same cast time as the single-dose version. \n\nBerserkers \n________________ \nWarcry and Hastened Warcry should now work as intended. \n\n\n-- The EverQuest Team","content_hash":"99f22b938da758e9eb04c4ba6b6e99d8ede5e6cb0d35c243f4240b32f88aa1f3","source_files":["patches-2004-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["October 25, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"662a2d5dca0b6ec3f2b0e34b5f8b5ea30e81e3acb51805d979b4b00ede355604","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":645677,"item_index":null,"heading":"October 25, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"7be118f3999bc8ab161c6f321aa88c1ae357d4492746ca852a116190eaa7c1db","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":664320,"item_index":null,"heading":"October 25, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"ebae2dcd1f71efc47e3675b2c249de849b19d0a5c6582f37e30b026529811785","filename":"patches-2004-2.txt","adapter":"text","source_offset":36486,"item_index":null,"heading":"October 25, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-10-25-1","id":"2004-10-25-1"},{"patch_date":"2004-10-13","effective_date":"2004-10-13","display_date":"October 13, 2004","title":"October 13, 2004","year":2004,"month":10,"kind":"live","era":"EverQuest Live","expansion":"Omens of War","expansion_code":"omens-of-war","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":48,"word_count":762,"summary":"Summoned pets no longer vanish when their owner turns invisible Froglok animations are now fixed, seriously, no really we mean it this time. Continue the Adventure! Read the first in the new series of EQ Novels. Warrior Epic ______________________ Modified the way Decaying Lord Galuk Drek is…","content":"- Summoned pets no longer vanish when their owner turns invisible\n- Froglok animations are now fixed, seriously, no really we mean it \nthis time.\n- Continue the Adventure! Read the first in the new series of EQ \nNovels. \n\nWarrior Epic\n______________________\n- Modified the way Decaying Lord Galuk Drek is spawned in Veksar. He \nshould now be more approachable and less of a bottleneck for those \nwarriors at this step.\n- Lowered the respawn time of the Dragorn Champion in Wall of Slaughter \nsignificantly. We have also lowered his aggro and help radius. \n\nBard Epic\n______________________\n- Corrected an issue in the Dragons Necropolis that caused more NPCs to \nbe present than was planned for.\n- The Kithicor Forest encounter should now reset properly.\n\nRanger Epic\n______________________\n- Rangers triggering the Senvial, Grinbik and Uisima events for their \nEpic quest will need to have the trigger item on their person.\n- It should no longer be possible for a ranger with Senvial’s Blessing \nto get the reward for the Senvial event.\n\nDruid Epic\n______________________\n- Corrected an issue with the Coven spawn in South Karana.\n- The Blackened Dryad event in Kithicor should now respawn correctly \nafter a failed attempt.\n- Only the druid who initiates the Goblin Hide and Seek event will be \nallowed to the loot the bag upon completion.\n- More than one Druid can now summon and talk to the Compelled Spirit.\n- We have increased the drop rate of the carved Prexus totem.\n\nMagician Epic\n______________________\n- The Path for finding the air essence should last a bit longer.\n- Magicians will now receive a message when the air essence is not \navailable.\n\nGates of Discord\n______________________\nThere’s a new NPC in Natimbi that will make traveling to Qvic much \neasier. Speak with her for a small teleport.\n\nTradeskills\n______________________\n- Alchemists can now create Amber Resin.\n- The Feran Glove and Boot recipes will now combine and return their \nintended items.\n- The recipe for the 56th level Necromancer spell, Servant of Bones, \nshould now combine correctly.\n- The Dagger Blade Mold, used in Gates smithing recipes, has been \nrenamed to a Knife Blade Mold.\n\nItems\n______________________\n- Seething Fists of Slaughter- Previously this item had no equipped \nslots. This now has primary and secondary equippable slots \n- Fangs of the Serpent- Previously this item had no equipped slots. \nThis now has primary and secondary equippable slots.\n- Bone Plated Sledge - This item now has 36% haste instead of +36 atk.\n- Boots of Shifting Time - Previously these boots had a worn leather \ngraphic. They are now a worn plate graphic instead.\n- Zulaqua's Cloak - Added 30 AC to this item \n- Crystal Dagger - This item now has a +12% backstab mod.\n- Tome of New Beginnings - Berserkers now can equip this item.\n- Lambent Stone of Focus - This item is now a type 7 and type 8 \naugmentation.\n- Crystal Mail Sleeves - This item now has berserkers as usable \nclasses. We have removed Beastlords from this items usable classes. \n\nAAs\n______________________\nAltered Spell Casting Reinforcement and Spell Casting Reinforcement \nMastery so they will no longer increase the duration of the following \nspells.\n- Flame of Redemption\n- Hawk Strike\n- Fateseer’s Boon\n- Protection of the Eye\n- Savage Wildcaller’s Blessing\n- Flames of the Valiant\n- Falcon Strike\n- Prophet’s Gift of the Ruchu\n- Aegis of Abstraction\n- Might of the Wild Spirits\nAltered Healing Adept, Advanced Healing Adept, and Healing Adept \nMastery so they will no longer increase the healing of the following \nspells. \n- Harmonic Balance\n- Divine Balance\n\nMisc\n______________________\n- Added a new option to turn off the loading screen when zoning. You \nwill still see the progress bar.\n- Added a new shadow command to allow you to turn off the shadows in \nyour text bar. The command is /shadow\n- Changed the Dynamic Zone window to show player status in the member \nlist. Online players are yellow, Link Dead players are red, Offline \nplayers are blue. \n- Hide / Sneak will now remain active across zone lines.\n- All NPCs in Omens of War expedition zones are now KOS. Beware!\n- Summoned pets will no longer vanish when their owner uses \ninvisibility! Rejoice!\n- Vallon Zek should no longer assist Tallon Zek.\n\nThe Rogues Hour!\n______________________\nRA Salvatore presents a brand new series of EverQuest fantasy novels. \nExplore the ever-expanding world of Norrath in the first book, \nEverQuest: The Rogue’s Hour, available in stores soon.\n\n-- The EverQuest Team","content_hash":"44549f6cc377b84c0ab03cfeb68bc6113a2f04a61231014f39ea1fb4bfc92fad","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["October 13, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"673c28c5e0a8f0eedb39348222fa0f23d49ec4d42b2639c3bc6fdee56c733747","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":659647,"item_index":null,"heading":"October 13, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"06a39dd21b1b238c7e96583dd55388e4325b86025ad3286ad25e3f40beacf5de","filename":"patches-2004-2.txt","adapter":"text","source_offset":31813,"item_index":null,"heading":"October 13, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-10-13-1","id":"2004-10-13-1"},{"patch_date":"2004-09-23","effective_date":"2004-09-23","display_date":"September 23, 2004","title":"September 23, 2004","year":2004,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Omens of War","expansion_code":"omens-of-war","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"}],"sections":[],"change_count":8,"word_count":136,"summary":"Monk Epic Speaking to certain monk epic mobs will no longer reset the monk's progression. Monks that turned in their letters will now be able to continue the quest from where they currently are. Monks should have an easier time locating the lost Disciple. Guild Tribute Players with Gates, but not…","content":"Monk Epic \n- Speaking to certain monk epic mobs will no longer reset the monk's \nprogression. \n- Monks that turned in their letters will now be able to continue the \nquest from where they currently are. \n- Monks should have an easier time locating the lost Disciple. \n\nGuild Tribute \n- Players with Gates, but not Omens, should now be able to open the \nGuild Tribute Master to both opt-in and donate for Guild Tribute \nBenefits. \n- Suspended pets will no longer vanish when their owner turns \ninvisible. \n- Skies will now show correctly for Windows 98/ME users. \n- Warriors will be reimbursed for their Press the Attack AA. They can \nbuy the ability with its new range if they wish. \n- Salvage will no longer return items that would be returned normally. \n\n\n-- The EverQuest Team","content_hash":"6cdd077f8865bc9c0fcffc5852bb6db845e64ee96c867e2a54fe07c2fc4df819","source_files":["patches-2004-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["September 23, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"fbc515956e35719aa9f2348029df04c3aeb96fcacaa148caca863b66b78b0ca5","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":640202,"item_index":null,"heading":"September 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"22c875070d622cb9ce4374674be9250a54fd3c43c6e9dc11f3fbf900866b0abd","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":658713,"item_index":null,"heading":"September 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"6ae35afd21699aab67ab5c6ab582268ac5d56e6f4d0b916d62a3e91831963309","filename":"patches-2004-2.txt","adapter":"text","source_offset":30879,"item_index":null,"heading":"September 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-09-23-1","id":"2004-09-23-1"},{"patch_date":"2004-09-14","effective_date":"2004-09-14","display_date":"September 14, 2004","title":"September 14, 2004","year":2004,"month":9,"kind":"live","era":"EverQuest Live","expansion":"Omens of War","expansion_code":"omens-of-war","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["The following XML files are new or have been modified"],"change_count":42,"word_count":1542,"summary":"Headlines ___________________ Omens of War is live! New Teleportation Spells to Barindu. Just me and my shadooooow! Reflective Water? Register now for the New Orleans Fan Faire. Omens of War ___________________ Explore the war torn lands of Kuua and reap the benefits of new AAs, spells and items…","content":"Headlines \n___________________\nOmens of War is live! \nNew Teleportation Spells to Barindu. \nJust me and my shadooooow! \nReflective Water? \nRegister now for the New Orleans Fan Faire. \n\nOmens of War \n___________________ \nExplore the war torn lands of Kuua and reap the benefits of new AAs, \nspells and items including the new, powerful, Epic 2.0. Lush new areas, \nfilled with beautiful creatures and vibrant, living landscapes await \nyou at every turn. We hope you enjoy all that EverQuest: Omens of War \nbrings to the game. \n\nTravel to the Omens Zones \n___________________ \nThe Priests of Discord in Norrath believe they have been granted a \ngift. A unique knowledge has been bestowed upon them which they believe \nwas granted as a reward for preaching the way of Discord. That gift, \nthey claim, is the knowledge of a way to a world that is enveloped by \nDiscord itself -- an ethereal poison that wreaks havoc and strife upon \nall it touches. \n\nSpeak to a Priest of Discord to learn how to enter the World of Kuua. \n\nThe Task System \n___________________ \nOnly have a short time to play or are you waiting for a group or raid? \nImmerse yourself in a Task. You can find Task Masters all over Norrath. \nThey can be found in most home cities as well as in places like the \nEast Commonlands, the Butcherblock Mountains, Toxxulia Forest and the \nSwamp of No Hope. For the more daring individuals, the most challenging \ntasks can be found by speaking with Task Masters in the Dreadlands and \nthe Overthere. \n\nYou can open the task window by hitting Alt+Q and start enjoying this \nnew game-play style and enhancement to the EverQuest experience. \n\nBe mindful of turning in task items in stacks, as with all quests in \nEQ, please seperate the items before turning them in for a reward. \n\nEpic Weapons 2.0 \n___________________ \nWill you be the first of your class to earn these powerful new items? \n\nGuild Tribute \n___________________ \nOmens of War expansion brings a new Guild Tribute system. This system \nwill allow guild members to donate items/cash for Tribute points, and \nallow officers to select benefits that the entire guild will receive, \ndeducting the cost from the guild’’s tribute pool. \n\nGuild Tribute is an extension of the tribute system introduced in Gates \nof Discord and purchasers of either expansion, will be able to reap the \nnew benefits. \n\nRetail Claim Item \n___________________ \nThose of you who purchased the retail version of EverQuest: Omens of \nWar will need to use the /claim command in-game to receive your in-game \nitems. Enjoy! \n\nSelect your title \n___________________ \nYou can hit Shift+T to bring up the new Title selection UI which will \nallow you to choose from the titles you have earned, through AAs, \nlevels or accomplishments, to be shown with your character name in-\ngame. \n\nVoice Macros \n___________________ \nUsing Ctrl+V will bring up the new Voice Macro UI. There you will see a \nlist of available voice macros as well as the options of Play, Tell, \nGroup and Raid. Selecting a macro and play will play the macro for you \nonly. Selecting a macro and using one of the other options will send \nthe voice macro to either a tell (using the person you have targeted as \nthe recipient), group or raid. \n\nTo create your own voice macros, make a sound file using the same name \nas one of the existing voice macros, which can be found in your \nEverQuest>Voice>Default directory and place it in your EverQuest>Voice>\nUser directory. \n\nYou can create hot keys of your favorite Voice Macros by selecting the \nmacro you would like and clicking and holding on the Tell, Raid or \nGroup button until the icon appears on your cursor. \n\nWe hope you enjoy this new way to immerse yourself into the EverQuest \nexperience. \n\nNew Spell Slot \n___________________ \nFor the first time in EQ, you can open up a new spell slot by learning \nthe Mnemonic Retention AA ability. 9 Spell slots! Wow, Why I remember \nin the early days of EQ, we only had 8 spell slots and we liked it. We \ncast spells all day, going uphill both ways. You whippersnappers have \nit easy =) \n\nMore Buff Slots \n___________________ \nIf you find that you need more room for beneficial buffs on your \ncharacter, activate the Mystical Attuning AA and open up more room in \nyour buff slot window. \n\nImproved Customization for Graphics \n___________________\n-There are now 3 sets of options (Spell, Environment, and Actor). All 3 \nsets have similar options that affect each type of particle. These \noptions allow for more customization when setting up your display and \nfilters. \n\n-An \"advanced\" button has been added under the display tab in the \noptions window. This will allow you to toggle some of the new settings, \nfor our new customizable graphics and effects. You will most likely \nneed to expand the options window to see the new Advanced button. \n\n- Shadows; Toggles the new dynamic shadows. \n- Water Swap*: Switches between old style water, and new reflective \nwater the next time you zone. \n- 2.X Pixel Shaders: Toggles the use of pixel shaders 2.0. \n- 1.X Pixel Shaders: Toggles the use of pixel shaders 1.0. \n- Vertex Shaders: Toggles the use of vertex shaders. \n- Sky Reflection Type*: Set to Static to use a preset reflection or \nDynamic to have the sky reflected on the water. \n- Dynamic Update Interval: Control the CPU costs of the dynamic \nreflection by adjusting how often to update the reflection texture \n- Dynamic Sky Reflection Size*: Allows you to control how large the \nreflection texture is. \n(The * indicates a setting that will take effect next time you zone). \n\n\n- You can now see real time shadows within the world of Norrath. Use \nthe shadows option in options>Display>advanced to turn them off and on. \nNow, even when soloing, you will never be alone. Those of you with \nolder video cards may have some performance issues when attempting to \nuse shadows. If your machine does not meet the recommended system \nspecifications, we suggest that you play with shadows off. \n\n- Enjoy sunsets and moonrises viewed above EverQuest's new reflective \nwater which is available for everyone, wherever there is static water, \ne.g. Oceans, seas and lakes. You can toggle the new water shaders on \nand off using the Water Swap button, under options>display>advanced. \n\nZoning Screen \n___________________\nWhen zoning, you will now see the loading splash screen. You have not \ncrashed, do not be alarmed. \n\nNew Improved Particles \n___________________\n-You will now be affected by the environment around you, be sure to \ncheck out these effects especially under water, in frigid weather, dry \nclimates and upon death. \n\nSpells \n___________________\n- Clerics Symbol and Aegolism spell lines no longer require reagents. \n- Necromancer pets will no longer require peridots. \n- The beastlord spell, Tureptan Spirit, now has a healing component. \n- New transportation spells are available in the Abysmal Sea. Check \nwith your transportation spell contact for more information. \n- Bard PBAoE spells will no longer damage targets that are moving, \nhowever any other spell effects from the PBAoE spell will still be \napplied to the targets as usual. \n- Beneficial spells can now be used in the EverQuest tutorial. \n\nSkill Cap Changes \n___________________ \n- Piercing now caps at 250 at level 60 for warriors, rangers and \nbeastlords. \n- 1h Blunt and 2h Blunt now cap at 250 at level 60 for beastlords \n\nItems \n___________________\n- The Timespinner pet will no longer cast spells. \n- The Dagger of Death has had its AC value reduced. \n- Some of the new Omens of War items will now display an \"Attunable\" \nattribute, which means that they can be traded freely until they are \nequipped or augmented. Attunable augments will become no-drop flagged \nwhen added to an augment slot, attunable items will become no-drop when \nequipped. You will not be able to auto-equip an attunable item that has \nnot been attuned to your character. Please be mindful of the new \nAttunable flag before equipping or augmenting new items. \n\nAlternate Advancement Abilities \n___________________ \n- Berserkers have received some new AAs. This should bring their AA \nselection up to par with comparable melee classes. \n- Added the ability for shadow knights to train the Gates of Discord \nability Improved Theft of Life and the Planes of Power ability \nSuspended Minion. \n- The healing wards that priests can summon using their Gates of \nDiscord AAs are now immune to most spells. \n- Lowered the reuse time on the Magician ability Host of the Elements \nto 15 minutes. \n- Added the ability to train Quick Damage to Magicians as a Luclin \nClass ability. \n- Increased the critical hit chance for the Wizard Gates of Discord AA \nFrenzied Devastation. \n\nFan Faire \n___________________\nWe are proud to announce the Halloween, New Orleans Fan Faire! The \nevent dates are October 28-30, 2004, and space is going fast! The last \nday to guarantee your spot by pre-registering is October 11th. For more \ninformation, please go to http://everquest.station.sony.com/fanfaire/ \nSee you in New Orleans! \n\n\n\nUI Changes \n___________________\nThe following XML files are new or have been modified: \n\n- EQUI_Animations.xml \n- EQUI_BuffWindow.xml \n- EQUI_CastSpellWnd.xml \n- EQUI_DynamicZoneWnd.xml \n- EQUI_GuildManagementWnd.xml \n- EQUI_GuildTributeMasterWnd.xml \n- EQUI_OptionsWindow.xml \n- EQUI_TaskSelectWnd.xml \n- EQUI_TaskWnd.xml \n- EQUI_TitleWnd.xml \n- EQUI_TributeBenefitWnd.xml \n- EQUI_VoiceMacroWnd.xml \n- EQUI.xml \n- EQUI_AAWindow.xml \n- EQUI_AdvancedDisplayOptionsWnd.xml","content_hash":"ffb92096f9c6a3becef382bfd63e175cb43b0d91e2661597ca9b973ae443b58c","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["September 14, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"e0c334943c47a2e6a38d6530c51f4d0d0b9f9cf804c8397c4a3fecbce191f85e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":649041,"item_index":null,"heading":"September 14, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"03c682a2fdd4d4bd848a35ea440f30a5d97caeeec9dd149d5ac63c8b17a5a406","filename":"patches-2004-2.txt","adapter":"text","source_offset":21207,"item_index":null,"heading":"September 14, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-09-14-1","id":"2004-09-14-1"},{"patch_date":"2004-08-11","effective_date":"2004-08-11","display_date":"August 11, 2004","title":"August 11, 2004","year":2004,"month":8,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"pvp","label":"PvP"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["The Watch List","three things","Example"],"change_count":73,"word_count":2425,"summary":"Headlines! _____________________ New PVP System goes live * Raid Leaders can set up and change groups from the Raid Window * Special Skies are back! New Hot Zones EQ will now be more friendly in Windowed mode All New PVP System for PVP Servers * _____________________ The Watch List: Safe Zones:…","content":"Headlines! \n_____________________ \n\nNew PVP System goes live * \nRaid Leaders can set up and change groups from the Raid Window * \nSpecial Skies are back! \nNew Hot Zones \nEQ will now be more friendly in Windowed mode \n\n\nAll New PVP System for PVP Servers * \n_____________________ \n\nThe Watch List: \n- Safe Zones: We’’re still looking into a better solution for the \nproblem of safe zones. Expect some kind of change in the future. \n- Point System: There are still concerns of potential exploits with the \npoint system at this time. Therefore the selection of PvP items \navailable on the merchants will be limited to consumable items for now. \nWe’ll monitor the accumulation of points after this update. If all goes \nwell, we will add a selection of equipment to the merchants in the near \nfuture. \n- Sullon Tokens: As a secondary concern with the point system, we are \ndelaying the addition of the turn-in quest for Sullon Zek tokens. If \nthere’s a potential problem with the point system that eventually \nrequires us to make adjustments to the way points are awarded, we don’t \nwant players to end up with less than full credit for these tokens. \nOnce the point system has had any potential issues ironed out we will \nadd a quest to turn in your tokens for PvP points. \n\nPvP Changes \n- Melee attacks have a 50% increased range. This does not affect thrown \nweapons or archery. \n- All safe zones have been removed save Shadowrest and the Bazaar. \n- The maximum damage any one spell can do is now capped at 40% of the \ntarget’s total hit points, down from 75%. \n- Archery damage has been increased to 80% of its base damage in PvP, \nup from 66%. \n- Being stunned while on a horse will now cause the horse to disappear. \nThis only applies to stuns caused by other players. \n- Lowered player melee mitigation, effectively lowering Armor Class by \n20%. This will increase the damage potential of melee weapons in PvP. \nOriginally the targets full armor class was considered. \n- Player spells now have a separate duration field for PvP. Individual spells will continue to be tuned during beta. \n- Player spells now have a PvP specific resist mod. Spell lines with \nresist mods differing from their normal adjusts initially include: \nMovement Rate \nRoot \nEnthrall \nMana Drain \nStuns \nDirect Damage \nDamage over Time \nPet procs/innates \n- Added higher level snare spells for rangers/druids with increased \nresists mods. This should allow them to land snare spells with similar \nfrequency to other snare spells. These spells are available on the PvP \nmerchants for 1 point each. \n- Necro and Mage pets have had their PvP resists increased to closer \nmatch the existing Beastlord pet resists. \n- Lowered the duration of most snare, Enthrall, and Root spells and \nabilities. \n- Berserker snare is no longer unresistable. \n- Added a set of pumice stones to the PvP merchants that will cast \nvarious forms of dispel magic with a 1.5 second cast, 12 second cast \ntime. \n- Arena deaths will now place you at your bind point, and not in \nshadowrest. \n- PvP Resurrection effects now last 5 minutes + 1 minute/negative \nvitality point. The Max duration is now 15 minutes instead of 25. \n- Made further changes to prevent hill ghosting. Please test this and \ngive feedback. \n- Ranged weapons are no longer restricted by the Z axis, allowing \ngreater freedom of use on varied terrain. \n- Snare will now properly slow mounts. The mount will still be faster \nthen normal running while snared, but will considerably decrease their \nmovement rate. \n- Spells now have a minimum chance of landing of 5%, up from 2%. \n- Water will no longer cause you to be immune to people outside of \nwater and vice versa. \n- Zoning with low health will no longer set your hit points equal to \nthe amount of +HP gear you are wearing. \n- Players killed in PvP combat will now spawn in Shadowrest with full \nequipment. A naked corpse will remain in the location they died for 3 \nhours. Note that this effectively removes item loot from Rallos Zek. \nWith the addition of no drop augments it became rather trivial to \neffectively remove item loot from the server anyway, and we felt the \nbenefits of the new death system outweigh the benefits of an item loot \nsystem. \n- Players who are killed in PvP combat will respawn with special \nresurrection effects on them. The duration of these effects is variable \ndependant on how frequently they die. \n- Summon Corpse Potions are now usable by any class/race. \n- A system to score PvP kills has been implemented. For more \ninformation see below. \n\nScoring System \n\nThe new scoring system will award points to any player who kills \nanother player. If the player is grouped the points will be split \nbetween the players in the group. The points awarded will be based on \nthree things: \n1. Level of the killer \n2. Scoring Modifier \na. Level Difference \nb. Infamy Difference \nc. Vitality score \n3. Time since the victim was last killed by the same player. \n1. Level of the killer \nEach kill has a base point cost determined by the level of the killer. All subsequent \nmodifiers apply to this base number. \n2. Scoring modifier \nThe scoring modifier is based on three things. Each of these factors results in a score \nthat is then applied in whole to the point value of \nthe kill. \n\na. Level Difference \nFor each level the killer is above or below the victim, the scoring \nmodifier increase by one point. If you kill some one who is higher \nlevel than you, you’ll gain more points then you will for a lower level \ncharacter. You will also subtract points from your modifier for killing \na player lower level than you. \n\nHigher level characters are more powerful, and should be worth more \npoints. A victim must be at least level 20 to awards points. \n\nb. Infamy Difference \nEach time you kill another player, points are added to your infamy \npool. At certain thresholds a player will gain an infamy level. When a \nplayer is killed, the infamy levels are compared and the killer gains a \nscoring modifier point for each infamy level his victim is above him. \nHe can also lose scoring modifier points for killing someone who is of \nlower infamy. Infamy will gradually deteriorate while the player is \nonline. \n\nPlayers who regularly PvP are generally of higher skill level then \nthose that do not. This encourages players to kill other players who \nare of more equivalent skill. \n\nc. Vitality \nWhen a player is killed their vitality is set to –10. For each 5 \nminutes they are alive, they will gain back two points of vitality. \nThis vitality total is added directly to the scoring modifier. \n\nA player who dies very frequently is worth less points then one who \nstays alive longer. \n\nd. Group bonus \nGroups of 4 or more will receive a bonus % of points for each kill. \n4/10%, 5/15%, 6/20%. \nExample: \nFrizznik kills Rytan. Frizznik is level 60, while Rytan is level 62 for \na level difference of 2. Frizznik has an infamy level of 5, while Rytan \nhas an infamy level of 2, which results in infamy difference of –3. \nRytan has not recently been killed, so his vitality is 0. Level \nDifference + Infamy Difference + Vitality = Scoring Point Modifier or 2 \n+ (-3) + 0. \nEach scoring modifier point adds or subtracts 5% to the base score. \nNormally Frizznik would gain 100 points for killing Rytan, but because \nof the scoring point modifier he will gain 95 points instead. \n3. Time since the killer has killed the same victim \nPlayers that repeatedly kill the same player will see a steep decrease \nin the amount of points a player is worth. They will gain half the \npoints for the kill they normally would for each time they kill that \nplayer in a 24 hour period. After the score has dropped below 1 point, \nthey will begin to lose points for killing the same player. \n\nLeader Board \n\nThe leader board tracks the players with the most total PvP. A number \nof other useful statistics will be available in the leader board. \n\nPoint Rewards \n\nPlayers will be able to redeem their points for equipment via a Lost \nDungeons of Norrath style adventure merchant interface. These rewards \nwill span from level 20 on up to 65 and include some pieces that are of \nelemental quality and possibly beyond. \n\nA player’s point total is capped based on their level. They cannot gain \nmore points once they hit that cap, although they can gain more infamy. \nThere will be a number of consumable PvP items that will be focused on \nPvP combat, and will only function against other players. \n\nWindowed Mode * \n_____________________ \nThe EverQuest process is now more friendly. Alt+tab'ing to other \nwindows should be much more responsive.You can also choose to adjust \nyour maximum Frames Per Second(FPS) in the Options Window under display \nsettings. The valid range for the slider is 10 to 100. The default is \n100 which means EverQuest will not throttle your FPS. Lowering your \nsetting will cap your FPS at that value and free up the CPU for other \ntasks. \n\nRaid Window Additions \n_____________________ \n- The raid window contains a new row of buttons which the raid leader \ncan use to organize the raid members into groups. \n- Lock/Unlock: The raid must be locked before the raid leader may use \nany of the new buttons. \n- RemLeader: Removes the 'Group Leader' flag from the selected player \nfrom the 'Players Not in a Group' list. (Only 12 players may be Group \nLeaders, so this may be necessary to allow creation of a new group with \na new leader). \n- NoGroup: Removes the selected player from their current group and put \nthem into the 'Players Not in a Group' list. \n- 1,2,3,4,5,6,7,8,9,10,11,12: Moves the selected player into the \nnumbered group. \n\nHot Zones have changed! * \n_____________________ \n\nHunt for greater XP rewards in the new Hot Spots. Make your way to the \nfollowing zones. \n\n60-65 Plane of Torment \n55-60 Chardok \n50-55 Grieg's End \n45-50 Nurga \n40-45 City of Mist \n35-40 Kaesora \n30-35 Dalnir \n25-30 Hollowshade Moor \n20-25 Runnyeye \n\nKill a few goblins for me. Oh, and that Grieg guy. \n\nAA Changes \n_____________________ \n- The cleric AA Touch of the Divine has had its healing power \nincreased. The original ability has been refunded, so players who wish \nto retain the ability will need to purchase it again. The portion of \nthe AA that will remove detrimental effects, when it goes off, will not \nbe going in with this update. \n- The necromancer AA Swarm of Decay has been refunded. \n- The shaman AA Call of the Ancients has had its description changed to \nreflect the fact that the summoned ward casts healing spells, not \nendurance regen spells. The ability has been refunded because of this \nconfusion. \n- The rogue ability Seized Opportunity has had its chance to work \nsignificantly increased. \n- The druid ability Viscid Roots was increasing the chance for roots to \nbreak, not decreasing it. This has been corrected. \n- The paladin ability Hastened Piety now affects the reuse time for \nboth Hand of Piety and its upgrade, Pious Supplication. Previously, it \nwasn’t affecting Pious Supplication. \n- When an AA is an upgrade of another AA and both are triggered \nabilities, players can make a hotkey and use either one, but will only \nget the upgraded effect if they use the hotkey for the upgraded \nability. \n- The Mass Group Buff AA will now reset if you duck to cancel the \nspell. \n- The double attack AA now works with secondary hand attacks. \n\nConsent Changes * \n_____________________ \n\nThere are some new consent commands available for groups and raids. \n\n- /consent group -- flags your current corpses so they can be dragged \nby all of your current group members \n- /consent raid -- flags your current corpses so they can be dragged by \nanyone in your raid (including people who join the raid later) \n- /consent guild -- flags your current corpses so they can be dragged \nby anyone in your guild \n- /deny group -- removes the flag \n- /deny raid -- removes the flag \n- /deny guild -- removes the flag \n\nTacvi Changes \n_____________________ \n- Tacvi will no longer give lockout timers. Instead, when you beat an \nencounter there, you will gain a timer for that specific event. Then, \nwhen you come back to the zone, if that timer hasn’t expired yet that \nparticular event won’t be up, but other events in the zone will be if \nit has been long enough since the last time they were defeated. \n- Loot in Tacvi has been given a thorough audit. Many changes were made \nincluding changes to the statistics of the items, changing item names, \nchanging where the items drop, and over a dozen new items were added to \nthe zone. \n- The Tacvi zone timer was increased from 6 hours to 12 hours. \n\nMisc. \n_____________________ \n- Diamond Dust will now drop more frequently in permafrost and can now \nalso be found in SolusekB * \n- Names will now scale with character they’re associated with. So a \ngiant will have a much larger name than a Halfling will while retaining \nits much smaller brain. \n- Names for larger characters will be visible from a greater distance \nthan the names for smaller characters are. They will also scale up \nslightly as you increase your distance from a character, making them \nmore readable from a greater distance. \n- Tinting should now work properly again on Robes, let the Fluorescent \nPink tinting begin! \n- We have added Tooltips for your status bars.* \n- We have made some changes to the fonts EQ uses so that they are more \nclear and visible. \n- Pets will no longer attacks NPCs after their owner has COH'd \n- The Fiery Defenders particles should no longer blink \n- If your Minor Illusion fails, you will be able to use another \nillusion on yourself without zoning. \n- Instant cast combat abilities can once again be used when you have a \ndiscipline up. \n- Augments now fit into multiple slot types. \n- Zoning pets will now save their taunt toggle settings. \n- Spell damage done to yourself will no longer display to others. \n- Pets will no longer poof when you are Call of Hero'd. \n- Weapon Augments will now proc properly. \n\n*denotes a community requested change","content_hash":"006cacfe19b9d322ee4683fbda82c4816affcbb2539eb22b35a685f553098ee6","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["August 11, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"b299338bdfbb109113ce18285df80853719bb2c61f721d9a22746dfa4155388b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":634890,"item_index":null,"heading":"August 11, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"f33b579ee3027ebbdf8ca01769b746ee3dab2e96d9d502d48b79227fa919aec5","filename":"patches-2004-2.txt","adapter":"text","source_offset":7056,"item_index":null,"heading":"August 11, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-08-11-1","id":"2004-08-11-1"},{"patch_date":"2004-07-15","effective_date":"2004-07-15","display_date":"July 15, 2004","title":"July 15, 2004","year":2004,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["following Robe Graphic items for Tunic Graphic items"],"change_count":17,"word_count":219,"summary":"Issues for shaman and druids with the Healing Adept AA have been corrected. Finishing Blow will correctly be capped by level. Kick Mastery, Vicious Smash and Strengthened Strike no longer increase the damage on all melee attacks. They now only apply to their intended attacks. You will again have to…","content":"- Issues for shaman and druids with the Healing Adept AA have been \ncorrected. \n\n- Finishing Blow will correctly be capped by level. \n\n- Kick Mastery, Vicious Smash and Strengthened Strike no longer \nincrease the damage on all melee attacks. They now only apply to their \nintended attacks. \n\n- You will again have to hide to use your rogue Sneak Attack abilities. \n\n- Item recast timers should display correctly. \n\n- Planar Durability will now add the correct amount of hit points. \n\n- You now will be able to see mana displayed numerically on the default \nUI. To see the mana value, you will need to view the mana bar on your \ninventory screen. \n\n- A casting time has been added to the Demi Lich Skullcap. \n\n- Some clickable items from the new Veeshan's Peak have been modified. \n\n- Berserkers who had purchased the AA, Fury of Ages, are being refunded \nthe purchase points in order to fix a data error. You will be able to \nre-purchase the AA for the same cost. \n\nClarification \n- Malcohm Thimbleton, in the Plane of Knowledge will now swap out the \nfollowing Robe Graphic items for Tunic Graphic items: \n- Guardian Robe \n- Shade Silk Robe \n- Shainai's Nightie \n- Bile Stained Robes \n- Cured Shade Silk Robe \n- Robe of the Azure Sky","content_hash":"150e8c69339ae0ed3554181ceb0de64ceb5b2c5c5eae86da5e04f468fd345b72","source_files":["patches-2004-2.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["July 15, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"75cb1c52159a6a09a032024c4e3924a6b3af1cf4bb82b5adebd9eaf89d1f46aa","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":615193,"item_index":null,"heading":"July 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"807c0a9a27bc761e56871118d8b515facabcde27067c454cf8ad4a1715362f5f","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":633506,"item_index":null,"heading":"July 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"0c8ab9d4f602e8c288c392279de2403f4e1bcb33e1f857e8f26c3cabb154ade5","filename":"patches-2004-2.txt","adapter":"text","source_offset":5672,"item_index":null,"heading":"July 15, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-07-15-1","id":"2004-07-15-1"},{"patch_date":"2004-07-14","effective_date":"2004-07-14","display_date":"July 14, 2004","title":"July 14, 2004","year":2004,"month":7,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":32,"word_count":929,"summary":"Headlines! Veeshan's Peak has been re-worked. Enjoy the new challenge. A new Adventure Zone appears on Stormhammer. You can now remove augments without losing them. Veeshan's Peak! With this revamp we have Updated the level and NPC list for the zone: Please note that this zone is now an elemental…","content":"Headlines! \n\nVeeshan's Peak has been re-worked. Enjoy the new challenge. \nA new Adventure Zone appears on Stormhammer. \nYou can now remove augments without losing them. \n\nVeeshan's Peak! \nWith this revamp we have Updated the level and NPC list for the zone: \nPlease note that this zone is now an elemental level zone! The entry \nquest to Veeshan’’s Peak has been changed. The original key quest has \nnot been modified. However, the new entry quest uses the old key and \noffers an alternate quest to do instead of the original key quest. \n\n- Items in the zone are now of elemental planes quality. \n- Faction now matters: Dragons in Veeshan’s Peak will now speak to \nplayers if you have the correct faction and can understand them. \n- New quests and lore: The dragons in Veeshan’s Peak will now give \nplayers the option to acquire items through questing for them. \n- The zone is now an exp zone as well: Hunting in the areas before the \ndragons yields experience and loot. \n\nNew Adventure Zone for Stormhammer \nStormhammer gains a new adventure zone. This is a 2 group adventure \nzone for characters of level 65. \n\nCan you help the Eldritch Collective find and rescue Professor Bartleby \nBeckelbracker? Search the Desert of Ro for the whereabouts of Bartleby \nand his assistant Bomo and try to save them from the steel clutches of \ntheir enemies. \n\n\nAugment Removal * \n- You can now purchase special \"distillers\" that will remove \naugmentations without destroying them. These distillers are sold by a \nmerchant in Butcherblock. The item inspect window for an augmentation \nwill tell you which distiller is required to remove it. \n- The existing solvents can still be used to destroy an augmentation if \nyou don't want to keep it. You no longer need a different solvent for \neach augmentation slot. The interface will allow you to select which \naugmentation you wish to delete. \n- For those with custom UI's, you will need to update your \nEQ_Container.xml file in order to use the new augment window. \n\nPets * \n- Zoning pets are in. Persistent pet data includes: Items, Spell \nEffects, hit points, mana, name, height, and mana cost to summon them. \nAll PC summoned pets should zone with you in all instances except for \nwhen you die. Pets will also follow the same rules as no rent items if \nyou log with a pet. \n- Pets can be shrunk again. Please wash them in only Cold water to \nprevent inadvertently reducing their size. \n\nTribute Changes * \n- Some items have had their favor value lowered. \n- Players will now \"Pre-pay\" for tribute benefits. When benefits are \nactivated, the player will immediately be charged for those benefits \nfrom their Favor pool. After that, the player will be charged every 10 \nminutes for the next 10 minutes of benefit. If benefits are deactivated \nbefore the timer is depleted, no refund is given for the time \nremaining. \n- Players now have the ability to activate/deactivate the tribute \nbenefits they've selected (as a whole) whenever they like using a \nbutton on the Tribute Benefit Window. However, every time the player \nactivates his benefits, he will be \"Pre-pay\" (see above). The ability \nto change selected benefits (downgrade) away from the Tribute Master \nhas been removed. \n- When visiting a Tribute Master, the player's benefits will \ndeactivate. Players may re-organize their selected benefit load, but \nwill not be able to \"preview\" the benefits (seeing the effect on their \ncharacter when the benefit is selected). Benefit descriptions should \ngive the player a good indication of what the benefit will do when \nactivated. \n- The EQ Label that shows the Tribute Benefit Timer will now show green \nwhen benefits are active and gray when they are not. \n\nItem Changes \n- Manastones will no longer work in Forgotten Halls. It was not \nintended for the item to be used there and some naughty folks were \ntaking advantage of the zone. \n- Malcohm Thimbleton, in the Plane of Knowledge will now swap out some \nRobe Graphic items for Tunic Graphics. * \n- The Staff of Revealed Secrets now has a 2hb weapon model instead of \nthe little stick it had before. Enjoy your bigger stick. \n\nUI Changes \n- It is now possible to display your mana as a numeric value on your \ninventory screen. * \n- By mousing over your buff icons, you will now be able to see the \nbuffs remaining duration. * \n\nBerserkers \n- Berserkers now have innate crits beginning at level 12. \n- Tainted Axe of Hatred now comes in stacks of 20. \n\nAdditional Notes \n- You now have the ability to sell back LDoN items and augments to the \nadventure merchants for a percentage of their original cost. * \n- We have increased the number of NPC debuff slots from 30 to 50. \nNecromancers rejoice. * \n- The Doppleganger AA's re-use timer has been reduced to 30 minutes. * \n- Sprint and Planeswalk have had their movement rate increased. * \n- Beware! Many named mobs in Gates will now summon. \n- The Hide all traders option, for the Bazaar, will no longer need to \nbe reset each time you enter the zone. * \n- /stopspellcast will no longer give spells recast delays. \n- Leadership: Group/Raid mark npc should now update for people that are \nadded to the group or raid. \n- Main assist will no longer clear if the main assist zones. \n- Bards should once again play the stringed instrument animation when \nplaying a stringed instrument song. \n- Hynid fleshrippers, tide feasters, and shore stonemites in Natimbi no \nlonger hit so hard.","content_hash":"7d9eefee19b4448db13bfc95b794d639f8e9b901e8025ec4548be594b1dd909c","source_files":["patches-2004-2.txt","patches_1999-2010_combined.txt"],"source_titles":["July 14, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"93d12edbe1ef0cdc1650abfa53f791bc58df5f0b4ac33877ed1b73de4bdf8dc0","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":627936,"item_index":null,"heading":"July 14, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"79c92c3f8f8115a69fef04e4e77ef136209a11e657cfccc93dab83b45c63ab07","filename":"patches-2004-2.txt","adapter":"text","source_offset":102,"item_index":null,"heading":"July 14, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-07-14-1","id":"2004-07-14-1"},{"patch_date":"2004-06-30","effective_date":"2004-06-30","display_date":"June 30, 2004","title":"June 30, 2004","year":2004,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"quests-events","label":"Quests & Events"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":0,"word_count":164,"summary":"Headlines Download EQ Trilogy and play for 30 days free! EverQuest: Platinum offers EQ and all 7 expansions in one box. The Guide Program is looking for volunteers. EQ Trilogy. Have friends interested in EQ? Have them try the new EQ Trilogy download. You can now download EQ Trilogy and try out an…","content":"Headlines \n\nDownload EQ Trilogy and play for 30 days free! \n\nEverQuest: Platinum offers EQ and all 7 expansions in one box. \n\nThe Guide Program is looking for volunteers. \n\nEQ Trilogy. \nHave friends interested in EQ? Have them try the new EQ Trilogy download. You can now download EQ Trilogy and try out \nan EQ account for 30 days free. See www.everquest.com for more on this exciting offer. \n\nEverQuest: Platinum \nEverQuest: Platinum is the most comprehensive collection of EverQuest expansions yet! It includes Classic EverQuest \nand all seven expansion packs! Go to www.everquest.com for details on the complete EQ collection. \n\nThe Guide Program is looking for volunteers \nA new era dawns for the EverQuest Guide Program! Magic and fun shall be spread throughout the world like you have \nnever seen before. The EverQuest Guide Program has a new focus creating and participating in dynamic content such \nas quests, events, and other role-playing activities. Are you prepared to join us? \nVisit https://guide.everquest.com/guideapp/ for your application today!","content_hash":"5a17cbd46435e0b167a26525649cc8531b04002e00993cb244b00277b3f7ee84","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 30, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"69a9101e1c9ab3704e7d17812c70b79c538b70df798e9735f1b6bfda6cf0a076","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":608539,"item_index":null,"heading":"June 30, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"2ff5543fc463992715b0246778c61b307483070a2d6cb6b900c85f3cb0739eab","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":626654,"item_index":null,"heading":"June 30, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"17557d2b539dc89a23410b71b45033b0526d2e3ebd7c927ae5d66d4dfbee8a99","filename":"patches-2004-1.txt","adapter":"text","source_offset":43603,"item_index":null,"heading":"June 30, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-06-30-1","id":"2004-06-30-1"},{"patch_date":"2004-06-16","effective_date":"2004-06-16","display_date":"June 16, 2004","title":"June 16, 2004","year":2004,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":["Increased the regeneration rate on the following spells"],"change_count":1,"word_count":1004,"summary":"Headlines! -Collision sees more improvements. -A portal to Gunthak has been added to the Plane of Knowledge. -/guidehelp is now available! -Gates of Discord sees more changes. Collision Updates Many remaining collision issues have been fixed. -Floating NPCs in the Plane of Disease should be more…","content":"Headlines! \n\n-Collision sees more improvements. \n-A portal to Gunthak has been added to the Plane of Knowledge. \n-/guidehelp is now available! \n-Gates of Discord sees more changes. \n\n\nCollision Updates \nMany remaining collision issues have been fixed. \n-Floating NPCs in the Plane of Disease should be more down to earth. \n-NPC warping should be reduced. \n-The Emerald Jungle should no longer have NPCs below the world \n-You should once again collide with the dock in Natimbi. \n-The entrance to Najena should be easier to navigate. \n\nGunthak Portal \n-We have added a tome to the Plane of Knowledge to allow for faster travel to and from Gunthak. Enjoy. * \n\nGates of Discord \n-Increased the drop rate of quest items, for the Breakdown in Communication quest, in the sewers and mountain passes \nand Ikkinz. * \n-Increased the number of items that drop from the Qinimi and Barindu events for the Breakdown in Communication quest. * \n-Increased the drop rate of Breakdown in Communication quest items off the Yxtta bosses as well as making it possible \nto get them off other NPCs in the zone. \n-The Ikkinz Chamber of Might and Tipt boss mobs will now behave a little smarter when facing a strong defense. Beware! \n-Some tuning changes have been made to the Ikkinz single group trials and Tipt. \n-Changed the NPCs that guard Txevu so they are a longer re-spawn allowing you to get stragglers thru the zone much \neasier once you kill them. \n-Pathing in Txevu should be better. * \n-The bonus reward at the end of Inktu`ta will spawn in a chest instead of being handed directly to the player that \ntriggers the dialogue. \n-Gates NPCs that dropped spells will now drop a token, which can be turned in for a class appropriate spell. * \n\nThe Plane of Time \n-We have made changes to the scripting for the Plane of Time, which will allow the server to shut down unused instances \nof the zone. This will remove the problem of waiting for an instance that another group has finished to shut down, \nbefore you can start your attempt. * \n\nThe Plane of Hate \nYou can now access the Plane of Hate by talking to Relm M'Loch in the Plane of Tranquility and handing her a Fuligan \nSoulstone. * \n\nItems \n----------------------- \n-The Tainted Axe of Hatred has had its damage increased. \n-Many Gates items have had their weight reduced. * \n-The Muramite Death Shroud is now equipable by beastlords and has a wind instrument modifier. * \n-The Onyx Ring of Prayer now has a stringed instrument modifier. * \n-The drop rate has been increased for the following items in the Plane of Hate * \nThe Shattered Emerald of Corruption \nDecrepit Hide \nStaff of Elemental Mastery: Earth \nEssence of Vampire \nEye of Innoruuk \n-The Diamond Tipped War Javelin should now look more javelin like. * \n\nBerserkers \n-Berserker snare now has a set duration. * \n-Berserkers should no longer get stuck during their epic quest. \n-The following effects now lower hate instantly rather than over time: * \nDiversive Strike \nDistracting Strike \nConfusing Strike \n\nGuidehelp \n-The \"/guidehelp\" command is now available. The /guidehelp command is for quest/event feedback, wedding requests \nand questions regarding quests/events. Please be aware that all Customer Service issues must go through /petition \nfor resolution. There may only be 1 request in the guidehelp queue at a time for each player. \n\nRaid Management \n-Raid leaders now have the ability to add notes to the raid window. There is now a tabbed window in the Raid window, \nclicking on the Notes tab will show all the raid members in a single list, with notes next to their name. The Raid \nleader can click on a player, and change that player's note in the edit box below the list. The note will show on \nall raid members' raid windows. * \n\n-Added an MOTD to Raid Window. On the Notes tab there is a window for an MOTD at the bottom. The Raid leader can \nedit this MOTD, and the new text will show on all Raid members' Raid windows. * \n-The escape key will now close your Raid Window. \n-Raid Leaders can now remove members from the raid, even across zones. * \n\nTradeskills \n-There have been several upgrades to Gates Tradeskilled items. * \n-Gates smithed weapons have been adjusted. * \n-Gates fletched arrows have had their damage increased and are now magical. * \n-Tradeskill drinks from Gates of Discord have had their duration enhanced. * \n\nStopcasting \nWe have added a /stopcast command -- This command will not work when riding a horse. * \n\nUndead Pets \nPets no longer go away after their master has feigned death for more than 2 minutes. * \n\nLay on Hands and Harm Touch \nLay on Hands and Harm Touch will no longer affect corpses. * \n\nCorpse Dragging \nWe have increased the range of the /corpse command * \n\nSpells \nMany damage shields have had their damage and duration increased. * \nIncreased the regeneration rate on the following spells: \n-Regrowth of the Dar Khura \n-Regrowth of the Grove \n-Regrowth \n-Replenishment \n-Blessing of Replenishment \n\nModified the heal rate for the following spells: * \n-Supernal Elixir \n-Quiescence \n-Holy Elixir \n-Breath of Trushar \n-Supernal Cleansing \n\nLowered the mana cost on the following spells: * \n-Black Steel \n-Ancient: Chaos Vortex \n-Sun Vortex \n\nIncreased the duration and mana cost on the following spells. * \n-Falcon Eye \n-Eagle Eye \n-Hawk Eye \n\nBards \nBards should no longer use instrument animations when wielding items other than instruments. (No more stabbing \nyourselves in the head with your Epic!) \n\nCharacter Creation \nThe character creation process now has Voice Over to guide you through new character creation. \n\nMouselook \nMouselook is much smoother and variable via a slider in the options window. If you use mouselook, make certain \nyou adjust the new settings. \n\nTutorial \nAll characters should start with the tutorial bank items. \n\n\nFilters \n-The Focus effect should now filter haste messages. * \n-The Damage Shield filter should now work correctly. \n\n-- The EverQuest Team \n\n* Denotes an item that was requested by the EverQuest community.","content_hash":"8280fc9f0ab0d9291f2aff01f1629161eb398e90ee4a828a57dee17f8fe7193b","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 16, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"cf95cd24557955123bba4f651c5e3c0a58c3b1659631698121ba24275e2b2586","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":602440,"item_index":null,"heading":"June 16, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"7860c66d6a56d65def2b85ca8296716704d6381fbdde3a60f5f4b689589f4ae0","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":620489,"item_index":null,"heading":"June 16, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"281f96d85941dd222fd264f5dee29251e9b596d1a944b69d872bf48dc660cf5d","filename":"patches-2004-1.txt","adapter":"text","source_offset":37438,"item_index":null,"heading":"June 16, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-06-16-1","id":"2004-06-16-1"},{"patch_date":"2004-06-02","effective_date":"2004-06-02","display_date":"June 2, 2004","title":"June 2, 2004","year":2004,"month":6,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":7,"word_count":173,"summary":"Collision fixes collide with servers! Collision When you are summoned by NPCs or players smaller than you, the collision system will now scan a limited area near the destination to find a place to put you so that you will not be stuck in the terrain. A problem related to collision data being out of…","content":"Collision fixes collide with servers! \n\n\nCollision \n- When you are summoned by NPCs or players smaller than you, the collision system will now scan a limited area near \nthe destination to find a place to put you so that you will not be stuck in the terrain. \n\n- A problem related to collision data being out of sync on the client and server has been corrected and should solve \nthe problems many of you have been seeing with NPCs being pushed into walls. \n\n- The sunken NPC and character problem has been much improved. You will still find the occasional NPC at a spawn point \nthat is sunk or elevated slightly, but the NPC should move normally once engaged. \n\n\nCabilis Quests \n- The Battle plans from Dalnir should be a little easier to obtain. \n- The loyal follower in Dreadlands should no longer be a merchant with an empty inventory. \n- The traitor necromancers seek should be a little easier to find. \n- Wyzith's belongings should now combine correctly. \n\n-- The EverQuest Team","content_hash":"9f7232d1c9dec10ac946205c6dc379f8611931a7120b36d2edd14db282a6dacd","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["June 2, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8c2a9cc418917d14547ada59d4e474735fa0b206ff3c23c9d977f10917e16f12","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":601373,"item_index":null,"heading":"June 2, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"28c4003a305e4d58acd10e91338b8486beeaf90abfddc905c06ff0ec1608c424","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":619356,"item_index":null,"heading":"June 2, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"5d78231f9236c4ee00d0b6fcedbacdfc7f6b389f43d4afbe6f9a24e6ad48b584","filename":"patches-2004-1.txt","adapter":"text","source_offset":36305,"item_index":null,"heading":"June 2, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-06-02-1","id":"2004-06-02-1"},{"patch_date":"2004-05-27","effective_date":"2004-05-27","display_date":"May 27, 2004","title":"May 27, 2004","year":2004,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":21,"word_count":609,"summary":"Omens of War has a new expected live date of August 31, 2004. We appreciate your pre-order and if you wish to leave it in place, you do not need to do anything. We will not charge your credit card until the day the expansion actually goes live. If you wish to cancel your pre-order you may follow…","content":"Omens of War has a new expected live date of August 31, 2004. We appreciate your pre-order and if you wish to \nleave it in place, you do not need to do anything. We will not charge your credit card until the day the expansion \nactually goes live. \n\nIf you wish to cancel your pre-order you may follow the steps below. You may cancel your pre-order at any time prior \nto the live date. \n\nDirections to Cancel Pre-Order \n1. Visit Station Store https://store.station.sony.com/index.jsp \n2. Go to Billing Info and sign in \n3. View Current pre-orders \n4. Click Cancel button; you will receive a cancellation email \n5. Return to Station Store and re-purchase this product using the most up to date information. \n\nThank you! \n\n\nHeadlines! \nExclusive in-game Shield in July 2004 issue of PC Gamer \nNew Tutorial now live! \nCS Assist allows use of Knowledge Base in-game \n\n\nExclusive Shield from PC Gamer \nAttention EverQuest Players! Exclusive in-game EQ Shield in the July 2004 issue of PC Gamer! \nYou can now claim this special shield by picking up the July issue of PC Gamer. Go to the box on page 33 and use \nthe TOP code to redeem your special shield. To claim this prize, simply log into EverQuest, click on accounts, \nclick the special button and then enter the shield code in the space provided. \n\nTutorial \n- Does your significant other find EQ too hard to learn? Our new Tutorial is Live and ready to teach them to play. \nCreating a new character will give you the option to go through the new tutorial. You can choose to leave the tutorial \nat anytime and can return until your character reaches level 5. The tutorial will walk you through gameplay with easy \nto follow instructions in text and voice. \n- Hybrids will now receive mana at level 1 as they now receive a spell in the tutorial. \n\nCS Assist \nA new CS tool is available for use and should provide you with a better interface when petitioning. You can also \naccess our self help option through the knowledge base. You can bring up the new window by pressing the 'P' key, \ntyping /petition, or clicking the \"Customer Service\" button from the help window. \n\nCabalis Quests \nIksar Warriors and Necromancers have some quests to finish! \nIksar Beastlords have a new quest. \n\n\nUI Changes \n- There's a new button in the Options->Display tab to toggle between full screen and windowed mode. \n- Presto Change-O! There's a new button on the bazaar window to hide all traders. Clicking a trader in the search \nwindow will make them appear (limited to the last trader you clicked) \n- New text filters have been added for Pet Crits, Pet Rampage/Flurry, System Messages, Focus Effects, Exp Messages, \nand Who list. \n- The Guild Management window should be better organized. \n- There's a new /outputfile command to allow creation of text-file dumps of your Guild, Raid, Inventory and spell books. \n\n\nImproved Collisions \n- Most collision issues should now be resolved. \n- Collision system improvements have made elevators much safer. \n- Getting out of water should be a little easier for short races. We wouldn't want all those Halflings to drown, now \nwould we? \n- Rogues should be able to more easily exit water while sneaking, although I think it would be hard to sneak with wet \ntrousers. \n\nMisc. \n- You now have the ability to \"AutoBank\" in the Bank Window. \n- Casting a spell while sitting will stand you up. \n- Camping while standing will sit you down automatically. \n- NPC's will not begin regenerating immediately if fleeing or combat ends. \n- Improved the Iqthinxa Karnkvi event in Qvic","content_hash":"211525b78d1c537cd0a72ff265038c6711f88e80be2519bce239765fb35e7f8f","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 27, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"5f729eb58f211557bcda1a8df737179c27e9c76e5153f8b09d6fb4830d7af337","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":597745,"item_index":null,"heading":"May 27, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"17f499a5243b6fcbb969ec728b7cc2f0ba2ee78988342856c9c8f2c7cd0788cd","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":615662,"item_index":null,"heading":"May 27, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"cd91f64d5553c4dd9e3e5c810e115c6274dd5f0c1be8f2fd16075c4c2e8066b1","filename":"patches-2004-1.txt","adapter":"text","source_offset":32611,"item_index":null,"heading":"May 27, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-05-27-1","id":"2004-05-27-1"},{"patch_date":"2004-05-12","effective_date":"2004-05-12","display_date":"May 12, 2004","title":"May 12, 2004","year":2004,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":10,"word_count":225,"summary":"Headlines! Gates of Discord content retuned! Gates of Discord Zone experience modifiers were increased in all zones from Tipt/Vxed and beyond. Natimbi, Qinimi, Barindu, Riwwi, and Ferubi should be tuned more appropriately for their intended level ranges. NPCs will no longer hit for max damage as…","content":"Headlines! \nGates of Discord content retuned! \n\nGates of Discord \n- Zone experience modifiers were increased in all zones from Tipt/Vxed and beyond. \n- Natimbi, Qinimi, Barindu, Riwwi, and Ferubi should be tuned more appropriately for their intended level ranges. \n- NPCs will no longer hit for max damage as often. Knights in particular should find it easier to tank the NPCs \nthey previously had difficulty with. \n- Ikkinz -- Guilds no longer have to flag every member in order to complete the Ikkinz trials. Only one person needs \nto complete all events/raids to start the seventh Ikkinz trial. At that point, all players who complete the seventh \ntrial will get full credit for the zone. \n- NPC innates have been adjusted to behave a little more reasonably. \n- Zone travel has been made easier. Animal aggression was lowered by changing their faction and See Invis percentages \nwere reduced on several NPCs. \n- Spell drops have been increased. \n- Increased the rate of cash drops. \n- The mini bosses in Qvic now have a more appropriate respawn rate. Their item drop rate has been increased to \ncompensate for this. \n- Breakdown in Communication quest now has improved rewards! \n\nCollision \nMore improvements to the collision system should make it a lot more difficult to get stuck. \n\nMisc. \nThe Eye of Zomm will once again open closed doors.","content_hash":"d8914bd8ce039dcb6a3cf6a342920abd976c0b53ac6b907d24b8ba6c62e58e38","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 12, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"05bb97826b0f441d62a38f2133f109acdf8552c2f516dd51a8c3fcb1b34e5765","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":596315,"item_index":null,"heading":"May 12, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"46a88991d43216c605a57844fd283be2a0a6bf1dc7741fd79e293f736b47bd23","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":614166,"item_index":null,"heading":"May 12, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"322f4a4565a0154fbd592a525bc0857d283df2b5b746455ac49a0ccdbcfaf44f","filename":"patches-2004-1.txt","adapter":"text","source_offset":31115,"item_index":null,"heading":"May 12, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-05-12-1","id":"2004-05-12-1"},{"patch_date":"2004-05-05","effective_date":"2004-05-05","display_date":"May 5, 2004","title":"May 5, 2004","year":2004,"month":5,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"spells-aa","label":"Spells & AA"}],"sections":[],"change_count":7,"word_count":325,"summary":"Happy Cinco De Mayo! EverQuest 2 Beta Sign Ups are now open! Make sure you sign up for the exciting EverQuest 2 beta! Join the folks who have already added their name to the rapidly growing list for this amazing beta opportunity. Go to www.everquest2.com and click on the beta link to get your…","content":"Happy Cinco De Mayo! \n\nEverQuest 2 Beta Sign Ups are now open! \n\nMake sure you sign up for the exciting EverQuest 2 beta! Join the folks who have already added their name to the \nrapidly growing list for this amazing beta opportunity. \n\nGo to www.everquest2.com and click on the beta link to get your chance at a beta slot! I hope to see you in the beta! \n\nSign up now, tomorrow may be too late. \n\n\nHeadlines! \n- You now have the ability to remove your own surname! \n- All characters will regen HP faster when sitting! \n- /rewind is back and ready for action! \n\n\nSurnames \nYou can now use the /surname command to remove your own surname and add a new one. Please remember to read the \nnaming policy as listed on EQlive.station.sony.com as it applies to both first names and surnames. You will still \nneed to ask for CS assistance if you wish to have a name with double capitals or special characters. Please note \nthat this command can only be used to remove or change your surname once per week. \n\nHP Regen \n- All characters should now regenerate HP faster when sitting. The longer you sit, the faster you regenerate! \n- You will not receive increased regen while under the effects of a DOT or while feigned. \n- You can now bandage yourself up to 70% of your HP. Folks with the appropriate AA abilities can bandage above 70%. \n- You can now bandage while sitting. \n\n\n/rewind \n/rewind is back and should help if you find yourself stuck. This is not an automatic rewind, you will have to \nexecute the command. We are continuing to work on other collision issues and hope to no longer need /rewind in the \nnear future. This command is only able to be used once every 30 seconds, and in order to make use of it, your character\nwill need to be stationary for at least 30 seconds.","content_hash":"4fe6156a3c7a2a1082cb05b77e39d9b63f68ea1cf0559511ffadda0ffcf32383","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["May 5, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"8903d73f77af2505088b7f540a2d13b229e61b491774c946517b3d9b8bba27db","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":594455,"item_index":null,"heading":"May 5, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"3bb47d3d9d955d0a7cea6ae3392c57856ac86579b90b9b94e3bd162d0b96ca13","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":612240,"item_index":null,"heading":"May 5, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"8034c7e52e91c3f3fe944956452fdd161a6f76cc6ffa20d58ba6fbf8e7e92ab0","filename":"patches-2004-1.txt","adapter":"text","source_offset":29189,"item_index":null,"heading":"May 5, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-05-05-1","id":"2004-05-05-1"},{"patch_date":"2004-04-28","effective_date":"2004-04-28","display_date":"April 28, 2004","title":"April 28, 2004","year":2004,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":25,"word_count":527,"summary":"Headlines! A new storybook has arrived! Make sure you read it to find out what Tondal is up to now. A new adventure zone is live on Stormhammer! A new adventure zone has moved from Stormhammer to Live! What are the \"HOT SPOTS\"? Plane of Knowledge open to everyone! New Adventure Zone goes to…","content":"Headlines! \n\n- A new storybook has arrived! Make sure you read it to find out what Tondal is up to now. \n- A new adventure zone is live on Stormhammer! \n- A new adventure zone has moved from Stormhammer to Live! \n- What are the \"HOT SPOTS\"? \n- Plane of Knowledge open to everyone! \n\nNew Adventure Zone goes to Stormhammer \n- We have added a new adventure zone which should be a challenge for 2 groups of about 50th level. \nA party of adventurers is missing and was last seen working with the undead. Will you brave the catacombs to find them? \n\nNew Adventure Zone moves to Live \n- The adventure zone currently on Stormhammer will move to live servers. You can visit the Lost Pyramid of Galuuk Korr. \nThis midlevel adventure zone will allow you to explore a monument from the lost elvish city of Takish Hiz! Now you \nmust find what was left beneath the sands. Good luck. \n\nHot Spots \nTry out the new Hot Spot zones which give a boost to Experience while adventuring in them, in a similar manner to \nPaludal Caverns. The current Hot Spots are: \n\n- The Castle of Mistmoore (20th to 30th level) \n- The Lair of the Splitpaw (35th to 45th level) \n- Dulak's Harbor (40th to 45th level) \n- The Tower of Frozen Shadow (30th to 35th level) \n- The Gulf of Gunthak (35th to 40th level) \n- Hate's Fury (55th to 60th level) \n- The Crypt of Nadox (50th to 55th level) \n- The Torgiran Mines (45th to 50th level) \n\nThese Hot Spot zones are generally aimed at characters level 20 to 51. The Hot Spot zones will shift from time to \ntime, so watch for messages giving clues as to where the new ones may be. \n\nPlane of Knowledge \nAll EQ characters can now access the Plane of Knowledge whether they have purchased Planes of Power or not! \n\nGeneral \n- We have decreased load times when zoning. \n\nGates Sewers and Vxed \n- Rare NPCs in the Gates sewers and Vxed will not spawn at the creation of the expedition zone. They will now \nspawn after the zone has been occupied for some time. \n\nItems \n- Skill percent-mods now work for Ammo slot items. \n- Grand Tunic of the Oracle and the Grand Robe of the Oracle have had a type 7 augmentation slot added to them. \n- Lungi of the Forbidden will display a robe graphic once again. Monks and Beastlords will be able to swap the \nrobe in for a leather looking BP with the same stats by visiting Garath the Trader in East Wastes. You will be able \nto swap the items back and forth with Garath for your desired look. (Lungi? Lungi? What is a Lungi?) \n\nSpells \n- Characters in illusion form can again be targeted. \n- Bull Rush is now a magical resist. Please do not use in a china shop. \n- Balance of the Nihil has had its Mana and Slow percentage increased. \n\nTracking \n- More NPC's in Qinimi now leave tracks for trackers to find. \n\nFiriona Vie \n- The Shuriken of Eternity and Ton Po's Mystical Pouch are now no-drop.","content_hash":"f724341e7b7fce2c1fee3397c2f33501a9dcee6d25450a3e06d0948eca5918b4","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 28, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"c612fef64f037049d362954e14db14b11b6e9f5a2f2c21eb2fec4e6438beb75b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":591534,"item_index":null,"heading":"April 28, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"cf28c803c3e34108e4cece71e20fb4a299214f907e8f370d35ae3e19642f0c50","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":609253,"item_index":null,"heading":"April 28, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"98a3756542142766411a6807b22d7afcc280c9b2111d19f371928dd2f1dd0780","filename":"patches-2004-1.txt","adapter":"text","source_offset":26202,"item_index":null,"heading":"April 28, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-04-28-1","id":"2004-04-28-1"},{"patch_date":"2004-04-21","effective_date":"2004-04-21","display_date":"April 21, 2004","title":"April 21, 2004","year":2004,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[],"sections":[],"change_count":2,"word_count":68,"summary":"Headlines! Boat Gnomes are now available all the time. (and I thought gnomes were only good as appetizers) A new edition of the newspaper is available in your home town. Come and get it! Boat Gnomes The boat gnomes and other alternate means of travel are now available. During this period of gnome…","content":"Headlines! \n- Boat Gnomes are now available all the time. (and I thought gnomes were only good as appetizers) \n- A new edition of the newspaper is available in your home town. Come and get it! \n\nBoat Gnomes \nThe boat gnomes and other alternate means of travel are now available. During this period of gnome servitude, the \nboats will be in drydock and receiving some much needed repairs","content_hash":"59695c8f4355a48474413e85487f51b357a5d8eae3f261587fee8a0bbba7bd35","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 21, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"2fb5940c7107a78d348facd4dcba7de19c96040b34cb0b09082e9535a3a084bd","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":591062,"item_index":null,"heading":"April 21, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"eb043cd99832295ad69c2976bbc73b45b5ecad64fb8b1c75d23ed6ef4a77119b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":608715,"item_index":null,"heading":"April 21, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"18883213cd8d75beefb566d525151ecc8b7feba655e7918ca197380bc9885ee9","filename":"patches-2004-1.txt","adapter":"text","source_offset":25664,"item_index":null,"heading":"April 21, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-04-21-1","id":"2004-04-21-1"},{"patch_date":"2004-04-14","effective_date":"2004-04-14","display_date":"April 14, 2004","title":"April 14, 2004","year":2004,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"}],"sections":[],"change_count":11,"word_count":222,"summary":"Headlines! You can now set hot keys to cycle through targets! Collision and Targeting We have improved Collision. We have improved targeting. Auto-rewind has been disabled. Auto-rewind has been disabled. Auto-rewind has been disabled. Short races should be able to manage steps and slopes more…","content":"Headlines! \n- You can now set hot keys to cycle through targets! \n\nCollision and Targeting \n- We have improved Collision. \n- We have improved targeting. \n- Auto-rewind has been disabled. Auto-rewind has been disabled. Auto-rewind has been disabled. \n- Short races should be able to manage steps and slopes more easily, so gnomes and halflings will again be under foot. \n- Arrows should no longer make NPCs look like porcupines. Please note that we have nothing against porcupines and \nconsider them a fine animal. \n\nYou will now have the option to bind cycle through PC and NPC targets to a hot key of your choice. You can hit your \nselect nearest target key at any time, during cycling, to reset the cycle. \n\nQuests \nSome changes have been made to the \"Breakdown in Communication\" quest. Drops should be more plentiful but may come \nfrom different NPCs. \n\nHide and Invisibility \n- There are now fewer mobs that can see through invisibility and detect rogues in Ferubi and Barindu. Go rogues! \n- Smith Rondo should ignore players that are invisible or hidden. \n\nLost Information from previous updates \n- 60+ focused mage pets are now summoned with a full set of phantom plate equipped. \n- Guildmasters and Merchants in Knowledge are now findable. \n- The Succor point in Ferubi has been moved to the Qinimi zoneline.","content_hash":"c4aff3500f2418545346efb6b2d69f1073fb2230a8aa2406c9aec10def1c6ed9","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 14, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"947bace6f6ba5b9e71270de33e68c7b4eee9e57daf242fedd40fc056faf87e40","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":589660,"item_index":null,"heading":"April 14, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"7e003e0227eeb12c67d9425db8ddedeeccdc826ee6ac8c4e81143f3b0b09ee4b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":607247,"item_index":null,"heading":"April 14, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"b824237bbf93dcc7e07c441c34be23dc1f49146a21ed89e70b120b7288f223ce","filename":"patches-2004-1.txt","adapter":"text","source_offset":24196,"item_index":null,"heading":"April 14, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-04-14-1","id":"2004-04-14-1"},{"patch_date":"2004-04-13","effective_date":"2004-04-13","display_date":"April 13, 2004","title":"April 13, 2004","year":2004,"month":4,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"}],"sections":[],"change_count":0,"word_count":89,"summary":"The Graveyard zone, Shadowrest, is now live! We have introduced the new graveyard zone, Shadowrest, to the live servers. The zone will allow adventurers whose corpse has decayed, after 7 days, to retrieve it. They will merely have to greet the appropriate NPC in one of the following zones to…","content":"The Graveyard zone, Shadowrest, is now live!\n\nWe have introduced the new graveyard zone, Shadowrest, to the live servers. The zone will allow adventurers whose \ncorpse has decayed, after 7 days, to retrieve it. They will merely have to greet the appropriate NPC in one of the \nfollowing zones to activate their transport to Shadowrest;\n\nEast Commonlands\nThe Plane of Knowledge\nToxxulia Forest\nQeynos Hills\nThe Feerrott\nButcherblock Mountains\nThe Field of Bone\nShadeweavers Thicket\nMisty Thicket\n\nWe hope you enjoy this new addition to EverQuest!\n\nThe EverQuest Team","content_hash":"b00ed5ff44f2ef4156fa2727339a0f8229556d588779c982496c781ce4aad396","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["April 13, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"40f47e2bceca6e1eecbc3f1d22d40b240c2f5af2b201deb505bb9b107ee94426","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":589009,"item_index":null,"heading":"April 13, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"a7318e3e75c16f4636c0ccfec048b2af6bebc5d573f927fb7ffb77bb2474503b","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":606530,"item_index":null,"heading":"April 13, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"af4163ea3e5092634fd612e84dd2d08432d587a6fb87aa9c4b7d133dba54c799","filename":"patches-2004-1.txt","adapter":"text","source_offset":23479,"item_index":null,"heading":"April 13, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-04-13-1","id":"2004-04-13-1"},{"patch_date":"2004-03-25","effective_date":"2004-03-25","display_date":"March 25, 2004","title":"March 25, 2004","year":2004,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":["in pet stats are in the following aspects"],"change_count":0,"word_count":485,"summary":"Headlines -Refining some DX9 functionality. -Some adjustments have been made to pets. -Some general bug fixes. -Added a new rogue discipline line, Assassins Strike. The tomes can be found in the East Commonlands and the Plane of Knowledge. DirectX 9 -The center of collision for all players -We have…","content":"Headlines \n\n-Refining some DX9 functionality. \n\n-Some adjustments have been made to pets. \n\n-Some general bug fixes. \n\n-Added a new rogue discipline line, Assassins Strike. The tomes can be found in the East Commonlands and the \nPlane of Knowledge. \n\n\nDirectX 9 \n-The center of collision for all players \n-We have made improvements to position processing which should alleviate some of the problems related to getting \nstuck in geometry. \n-Improved collision and movement when near overhangs. \n-The auto-duck mechanism is now an user-enabled option. It can be set in the General tab of the options window. \nThis feature forces your character to duck automatically to get into small places. If set to off, you will need \nto manually duck to enter those places. It is \"on\" by default. \n-Warping of very small NPCs (e.g., giant rats in Qeynos) has been resolved. \n-Rain now has visible weather. \n\n\nPets \n60+ player pets have been improved in a number of ways. Most notably, the effects of pet foci will be more \ndramatic as a player progresses with more powerful equipment. There have also been a number of inconsistencies \nbetween different tiers of pet foci that have been fixed. All of the existing foci should never show a power \ndecrease in any aspect when upgrading from a lower tier foci to a higher tier foci. The most dramatic changes \nin pet stats are in the following aspects: \n\nLevel - Most tiers of Foci will add one level to the pet. \n\nMax HP - Most tiers of foci will add max hit points to the pet, some tiers are more dramatic than others and follow \na similar rate of progression to player characters as they gain equipment equivalent to the pet focus items. \n\nMitigation (AC, Agility) -- Most tiers of foci will add mitigation to the pet. Some tiers are more dramatic than \nothers and follow a similar rate of progression to player characters as they gain equipment equivalent to the pet \nfocus items. \n\nDamage Output - Generally the pets did not receive a significant change in their damage output, although there are \ncertain pets that have had their max hit and offense increased. \n\nOverall, the player pets have received a significant boost. There are instances where you will see no change in a \nspecific aspect of a specific pet. For example, the Rathe’’s Son pet summoned with Minion of Eternity has not received \nan improvement in max hit points, but it has received a significant mitigation improvement. \n\nThese changes affect the pets summoned by the following spells: \n\nWard of Xegony \nChild of Ro \nServant of Marr \nRathe’s Son \nLegacy of Zek \nSaryrn’s Companion \nChild of Bertoxxulous \nSpirit of Sorsha \nSpirit of Arag \n\nThe most profound changes were made to the magician pets as they were most in need of improvement to maintain class \nbalance. Beastlord and necromancer pets also received upgrades, but not of the same magnitude. \n\n-- The EverQuest Team","content_hash":"465dc2d33fb7ea197f8358944174b3449c818b02416a9ad5b31b75adc5e80ac6","source_files":["patches-2004-1.txt","patches_1999-2010_combined.txt"],"source_titles":["March 25, 2004"],"source_url":null,"source_urls":[],"occurrence_count":2,"source_occurrences":[{"occurrence_id":"2f9ecb8b5f9e798fdf8ba02110f1c6916313f4e1130c0e42317cf632f1650e30","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":603493,"item_index":null,"heading":"March 25, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"1638225033be407d78393a777579dde2948ee5027e74af2dc73aecdb1bcb5686","filename":"patches-2004-1.txt","adapter":"text","source_offset":20442,"item_index":null,"heading":"March 25, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-03-25-1","id":"2004-03-25-1"},{"patch_date":"2004-03-23","effective_date":"2004-03-23","display_date":"March 23, 2004","title":"March 23, 2004","year":2004,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"}],"sections":[],"change_count":0,"word_count":343,"summary":"Headlines DirectX 9 is now REQUIRED to play on all SOE EverQuest servers and Venril Sathir! Stormhammer received a new adventure zone. Another story for you to peruse in your storybook. Screenshots in .JPG? What will they think of next! More Grammar changes (no not Grandma, Grammar) DirectX 9 -We…","content":"Headlines\nDirectX 9 is now REQUIRED to play on all SOE EverQuest servers and Venril Sathir!\nStormhammer received a new adventure zone. \nAnother story for you to peruse in your storybook.\nScreenshots in .JPG? What will they think of next!\nMore Grammar changes (no not Grandma, Grammar)\n\n\nDirectX 9\n-We have added more detail to the gamma correction slider, which means you may need to adjust your gamma settings \nwhich are located under video options\n-All zones will temporarily have the same sky while we refine DirectX 9 functionality.\n-Corpses should now be easier to target.\n-We have added a new command, /rewind, which should free your character if they become stuck in geometry.\n-There are now independent window resolutions for full screen and windowed mode.\n\n\n\nStormhammer\nIf you are a Legends subscriber you can visit the Lost Pyramid of Galuuk Korr. This midlevel adventure zone will \nallow you to explore a monument from the lost elvish city of Takish Hiz!\n\nNow you must find what was left beneath the sands. Good luck.\n\n\nScreenshots\n-Screenshots will now save to a \"Screenshot\" folder in your EQ directory\n-You can now change the format your screenshots are saved in by adding the \"ScreenshotType=\" line in your eqclient.ini \nfile, which is in your EverQuest directory. To save in jpg format you would change or add the line to read \n\"ScreenshotType=jpg\". Supported formats are bmp, jpg, tga, dds and png. Screenshots will continue to save in bmp \nformat unless this line is added.\n\n\nItems\n-More items have had endurance added to them.\n-Some Fabled items have been tweaked a bit.\n-Added recommended levels to some fabled items.\n-You will now need to be of at least the 50th level to complete the beastlord epic.\n\nNPC\n-Guards in Everfrost Peaks will once again help those in trouble.\n-Soulbinders should now show in the Find window.\n-Fabled NPC's will now appropriately reflect their difficulty.\n\nSpells\n-Elemental Draw will no longer Crit on your pets.\n\nMiscellaneous\n-Uqua should be a bit more playable now.\n-Ikkinz raids have been upgraded slightly.","content_hash":"d02457da822aaed8ff199c45bc6733a7cc880de985ae23b2c28d805ce4d808ff","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 23, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"39ba8e5cea0b1aab0f607352fbd55df3634a231bd806102a212aa3d740eceeaf","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":583889,"item_index":null,"heading":"March 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"211a94a101431d8411d4b735a66ef6fbb4a3d75534b8a0d48964eb1453a02877","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":601278,"item_index":null,"heading":"March 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"b81751b5305c9324e9256f0a7a3dc73f87752bafd5881e0d4e059ade5b264b84","filename":"patches-2004-1.txt","adapter":"text","source_offset":18227,"item_index":null,"heading":"March 23, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-03-23-1","id":"2004-03-23-1"},{"patch_date":"2004-03-16","effective_date":"2004-03-16","display_date":"March 16, 2004","title":"March 16, 2004","year":2004,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"}],"sections":["Highlights","It's Back! (Again)","Spells"],"change_count":0,"word_count":129,"summary":"Highlights* EverQuest 5th Anniversary Return of the Casino (Again) Check with the Town Criers for the latest edition of the Norrath newspaper! EverQuest Celebrates Five Years. Join us for the 5th Anniversary in-game celebrations for EverQuest. Over the course of the next few weeks you will be able…","content":"*Highlights*\n\nEverQuest 5th Anniversary \nReturn of the Casino (Again) \nCheck with the Town Criers for the latest edition of the Norrath newspaper! \n\nEverQuest Celebrates Five Years. Join us for the 5th Anniversary in-game celebrations for EverQuest. Over the \ncourse of the next few weeks you will be able to join in a massive scavenger hunt, battle fabled NPCs with upgraded \nloot, experience enormous firework displays and defend your city against armies of skeletons. \n\n*It's Back! (Again)*\n\nThe Casino is back and ready for you to try your luck. You can check it out in Shadowhaven. Good luck! \n\n*Spells*\n\nAdded a new magician spell, Elemental Draw, which is available in the East Commonlands. \n\nChanged the following shaman healing spells. \n-Daluda's Mending - previously Plague of Daluda \n-Breath of Trushar \n-Quiescence","content_hash":"a08898dcac1814210c10a7c6997ae13da1a30ff35ce336853bde4bba451907aa","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 16, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"216a85f99e25f459d469e6dcdf653bbb037dd5795bfe6a3a75b095e65d1d3a4e","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":582976,"item_index":null,"heading":"March 16, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"5db41815e6e5570ccfb2dcaf383a92bddca2a67131abdb32fcc83f1359032e3e","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":600299,"item_index":null,"heading":"March 16, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"cb791767098639bf8b5d78705958b7cea3f7d142021bd4fad41e1182e3b2840a","filename":"patches-2004-1.txt","adapter":"text","source_offset":17248,"item_index":null,"heading":"March 16, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-03-16-1","id":"2004-03-16-1"},{"patch_date":"2004-03-10","effective_date":"2004-03-10","display_date":"March 10, 2004","title":"March 10, 2004","year":2004,"month":3,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":10,"word_count":954,"summary":"Headlines ------------------------ Combines work again! Melee Part II! A new story has been added to your storybook! The grammar police have invaded EQ and they have made many minor spell, item and quest text fixes that are too numerous to list here. We'd like to thank all of the players that took…","content":"Headlines \n------------------------ \nCombines work again! \nMelee Part II! \nA new story has been added to your storybook! \n\n\nThe grammar police have invaded EQ and they have made many minor spell, item and quest text fixes that are too \nnumerous to list here. \n\nWe'd like to thank all of the players that took time to provide feedback regarding the melee changes. We'd also \nlike to send a special thanks to all of the players that helped us test the additions on the Test and Beta servers. \nAll of the input we received helped to shape the improvements you've seen in the melee classes. \n\nPlease continue to give your feedback on the melee system or anything else that you feel requires attention. \nIt does make a difference. \n\nOver the last several months there have been several new additions to EverQuest aimed at increasing the desirability \nand relative power of pure melee classes. \n\n- Discipline timers were revamped, allowing greater freedom and frequency of use. \n- Endurance bar was added as a limited resource to power melee abilities and disciplines. \n- Warriors received an innate 5 percent increase in their ability to absorb damage. \n- Warriors received the Incite line of abilities, giving them a new tool for aggro management. \n- Monks received the Phantom Call line of abilities, giving them a new tool for pulling. \n- Several new disciplines were introduced for all three classes. \n\nThe endurance system and the separation of the discipline timers have provided us with new tools to add interesting \nand powerful abilities in the future for melee classes. You can count on seeing new disciplines and abilities as the \ngame progresses and as situations arise that require new abilities to effectively balance class power. We will \ncontinue to evaluate the melee system for both balance and enjoyment. \n\nWe will also continue to review and make changes to each individual class as needed. Class balance is an important \npart of any multiplayer game and requires constant attention. \n\nThanks for helping make EverQuest a great game. \n\n\nItems \n------------------------ \nWe have replaced the spell-like effects on items which produced the following effects: Attack, HP Regen, Mana Regen, \nHaste and Damage Shield with actual statistics. The effects on the item have not changed they are just set up in a \nnew way that we hope will allow for more item functionality in the future. \n\nSeveral Gates smithed weapons have had their damage and delay adjusted to be more in line with the difficulty in \ncrafting them.\n \nThe Copper Hammer of Striking will no longer proc for wielders below level 50. \n\nThe Wailing Coral Staff is now two handed blunt. \n\nBolas are now one-handed projectile rather than ammo. \n\nBola ranges have been adjusted slightly. \n\nAll bolas that can proc will now do so. \n\nAll items that had the \"Cleave\" series of effects removed, have had them returned. \n\nThe drop rate for the following Epic Quest items has been increased slightly: \n\n- Essence of a Vampire \n- Decrepit Hide \n- Staff of Elemental Mastery (earth) \n\n\nExpedition zones \n------------------------- \nYou will now have to wait 5 minutes before you are able to accept another expedition zone. \n\n\nTradeskills \n------------------------- \nIn order to correct many of the issues with the new tradeskill interface it was necessary to remove all learned and \nfavorite recipes. However the system should now work better overall. \n\nThe sell prices for Saltwater Tuna and Saltwater crab, as well as the price for any item made from them, have been \nreduced. \n\nRainbow Trout should now be tradeable. \n\nIf you are not a gnome, you should no longer be able to tinker with a deluxe toolkit kit. If you are a gnome, \nplease tinker away. \n\nYou should now be able to properly search for recipes. \n\nThe trivial level for brewing Fish Wine has been adjusted. \n\n\nBerserkers \n------------------------- \nSome berserker abilities have had their endurance cost changed. \nThe duration of Confusing Strike has been reduced. \nBerserkers should no longer be told that they can bash at level 6. \nThe berserker guildmaster in the Plane of Knowledge has been taught throwing and parry and is ready to train \nberserkers in their use. \n\n\nSpells \n------------------------- \nSome Gates of Discord spells should now drop a little more often. \nSeveral heal spells for Gates of Discord have been modified slightly. \nThe shadow knight Ancient Spell: Bite of Chaos should now work as intended. \n\n\nNPC's \n------------------------- \nHierophant Granix should now give the correct text in Cabilis. \nTrimdet Trueheart in Abysmal Sea is less of a snob and should now speak with you correctly. \nIf you tell Brevik Kalaner in Abysmal what items you [need back], he will return to you any items you've just given him. \n\n\nTribute \n------------------------- \nA few items have had their tribute value adjusted. \nGift of the Enchanters should now work correctly. \nYou should no longer be able to donate containers with items inside for favor. \nPersistent Boon should now give the proper effect. \n\n\nAlternate Advancement \n------------------------- \nDire Charm will no longer reset after being resisted as the ability was successfully initiated. \nDire Charm should now reset when used on an NPC that is too high in level. \n\n\nMiscellaneous \n------------------------- \nCorrected a faction issue with the wizard epic. \n\nThe monk \"Phantom\" line of abilities should no longer be resisted in the level 65 \"hard\" LDoN Adventures. \n\nThe rogue's \"Assassin's Strike\" skill line ability will be re-introduced with the next update. \n\nThe Shining Bloodstone will now be restricted to 2-handed weapons. Any who have placed this augmentation in a \n1-handed weapon will find the augmentation on their cursor when they log in. If you find that you have no practical \nuse for the 2-handed augmentation, please petition and a suitable 1-handed replacement will be made available to you. \n\n\n- The EverQuest Team","content_hash":"d359b272e499d9db3d6a222a5edec7a67d42f96d42853f8b58e81b659eda22d7","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["March 10, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"bc897e708078d7d1abdb55900de7b8a5c35cd3094898b35349a971dc0d61accb","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":576962,"item_index":null,"heading":"March 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"b94daac66b84d098952b406e01816eea9a020d8eabbb86658170c5814d38d293","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":594219,"item_index":null,"heading":"March 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"16534b4e18bc0a962c1677d3e01f9ad6213bbe575e66a96b1cf7f47e7ca44897","filename":"patches-2004-1.txt","adapter":"text","source_offset":11168,"item_index":null,"heading":"March 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-03-10-1","id":"2004-03-10-1"},{"patch_date":"2004-02-18","effective_date":"2004-02-18","display_date":"February 18, 2004","title":"February 18, 2004","year":2004,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"}],"sections":[],"change_count":0,"word_count":73,"summary":"We found a bit of code that was, occasionally, causing random zone crashes and corrected it. We are still working on the second part of the 1017 problem and hope that many of you found some relief in the changes we made last night. Thanks again for your patience. We're working hard to solve the…","content":"We found a bit of code that was, occasionally, causing random zone crashes and corrected it. We are still working \non the second part of the 1017 problem and hope that many of you found some relief in the changes we made last night. \nThanks again for your patience. We're working hard to solve the problem. \n\nMonks once again irresistible. (Phantom abilities should no longer be resisted.) \n\nSmall change to berserker epic text.","content_hash":"4d625df9dabe640f893423404b3a750d2cb039b8f1666d61b169e10a0ce61f46","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 18, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"04a3f08e27e6e2396193cb23f0c72306597116582b8c05ec18c4e5ba64d2c04c","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":576444,"item_index":null,"heading":"February 18, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"499e23eae80a391c3fbf02a1c217f949c5e8b410be0c473358402cb26e33d519","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":593635,"item_index":null,"heading":"February 18, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"69570953f9a5ab90c5d287f9214713df6ead21f647007cf2842b489e8ebbe33d","filename":"patches-2004-1.txt","adapter":"text","source_offset":10584,"item_index":null,"heading":"February 18, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-02-18-1","id":"2004-02-18-1"},{"patch_date":"2004-02-12","effective_date":"2004-02-12","display_date":"February 12, 2004","title":"February 12, 2004","year":2004,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"items","label":"Items"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"expansions","label":"Expansions"}],"sections":["The following changes have been made today"],"change_count":2,"word_count":212,"summary":"Tribute Update The Tribute system as it was released has caused a greater variance in favor distribution than was intended. In order to make the system more healthy, fair, and balanced, there will be changes made over two updates -- one today and one next week. The following changes have been made…","content":"Tribute Update\n\nThe Tribute system as it was released has caused a greater variance in favor distribution than was intended. \nIn order to make the system more healthy, fair, and balanced, there will be changes made over two updates -- \none today and one next week.\n\nThe following changes have been made today:\n\n- Favor Maximum: There will be a maximum limit of 200,000 favor that a player character can have available at \nany time. If a player has accumulated more than 200,000 favor at the time of this change, the character will \nretain its favor, but will not be able to add to it until it falls below 200,000.\n\n- Favor Value Adjustments to Items: Some items have had their favor value adjusted to be more appropriate. For \nthis update, this will not affect the favor amount that a player has gained by handing in items that have had \ntheir favor values adjusted.\n\nFor next week's update, we will be adjusting each character's favor amounts based on any items that were handed in \nto Tribute Masters that have had their favor values adjusted.\n\nWe hope you continue to enjoy the benefits of the Tribute system and Gates of Discord.\n\nIn other words: Play, raid and be merry, for tomorrow we nerf.","content_hash":"57a4be7649fcb6fb0407e63e2b7662d203ab3bd5c9271898c11c7fd02f5cb3b5","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 12, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"253e488d239a3c46d48d33c7084769020734577840e195929774c9d7161c4af1","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":575158,"item_index":null,"heading":"February 12, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"4ed8761feb4ee0fb2c4a74658729e8197b3187a8b82a18f95a2fc77956d053e0","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":592283,"item_index":null,"heading":"February 12, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"073acfa54317290d1c2ed703de80963694c38ead99e5276b1e06be8ff18b90a4","filename":"patches-2004-1.txt","adapter":"text","source_offset":9232,"item_index":null,"heading":"February 12, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-02-12-1","id":"2004-02-12-1"},{"patch_date":"2004-02-11","effective_date":"2004-02-11","display_date":"February 11, 2004","title":"February 11, 2004","year":2004,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"zones-npcs","label":"Zones & NPCs"}],"sections":[],"change_count":0,"word_count":30,"summary":"-Corrected an issue with Qinimi that would not allow characters lower than 60th level to enter the zone. -Addendum to 2/10/2004: No change was made to the Chaotic Stab ability.","content":"-Corrected an issue with Qinimi that would not allow characters lower than 60th level to enter the zone. \n\n-Addendum to 2/10/2004: No change was made to the Chaotic Stab ability.","content_hash":"3405b2fb2d9f7dced117eea13679b4ac614ba4041e9a51bf2b6c24a9fdd71f83","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 11, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"aba43d12d511c751d9c577838c4385aaf2f8c25b14a49a861d0a4652fc2088ad","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":574891,"item_index":null,"heading":"February 11, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"9f64017e660fb3bccf43cf339ea1ef23df86e74a1e6963c3bd8141d2203c38c1","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":591950,"item_index":null,"heading":"February 11, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"0d98554e9266eac031c21f8034cba54f287782974d30d6915ac8a4c798b92838","filename":"patches-2004-1.txt","adapter":"text","source_offset":8899,"item_index":null,"heading":"February 11, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-02-11-1","id":"2004-02-11-1"},{"patch_date":"2004-02-10","effective_date":"2004-02-10","display_date":"February 10, 2004","title":"February 10, 2004","year":2004,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Gates of Discord","expansion_code":"gates-of-discord","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"ui","label":"UI"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Highlights for today's update","Play King's Court in Shadowhaven!"],"change_count":18,"word_count":585,"summary":"Greetings Norrath, Highlights for today's update: EverQuest: Gates of Discord goes live! The Casino is back and waiting for you high rollers. Go to Shadowhaven to try your luck. Tradeskillers rejoice, the new UI is here! Nedaria's landing has evolved further. Gates of Discord Launches!…","content":"Greetings Norrath, \n\nHighlights for today's update: \n\n* EverQuest: Gates of Discord goes live! \n* The Casino is back and waiting for you high rollers. Go to Shadowhaven to try your luck. \n* Tradeskillers rejoice, the new UI is here! \n* Nedaria's landing has evolved further. \n\nGates of Discord Launches! \n------------------------- \n\nEverQuest: Gates of Discord Available Now! \n\nEpic adventures now await you in EverQuest: Gates of Discord, the seventh expansion pack now available for EverQuest. \nDiscover the lost continent of Taelosia and come face-to-face with invaders from the realm of chaos. Join armies of \nadventurers on their quest to unearth long-hidden artifacts of power from temple ruins, secret catacombs, dank sewers \nand vast marshlands. Should you fail, Norrath, its inhabitants, and its gods may fall under control of the forces \nof Discord! \n\nGain Entry into the Gates of Discord! \nDownload now direct from the Station Store \nPurchase at your local retailer (retail boxed version includes special in-box and in-game item, while supplies last) \n\nExciting New Features! \n100 new AA abilities \n20 new zones with all-new NPCs \nNew Tribute System and Leadership Experience \nRavage your enemies with the Berserker \n\nPurchase EverQuest: Gates of Discord now and receive great discount offers from Creative Labs and Kingston. \nSpecial restrictions apply. (visit www.everquest.com for more details) \n\nReturn of the Casino \n------------------------ \n\n** Play King's Court in Shadowhaven! ** \n\nShandeling's Roost in Shadowhaven again houses a game of chance. To play you will need to buy a King's Court Token. \nYou then take this token and turn it in to any of the dealers. Based on what your hand turns out to be, you will be \nawarded a prize. The highest hands will return a gold ticket as the prize. This Ticket can be turned in to win \nprizes such as a Guise of the Deceiver, Fungus Covered Great Staff, or Holgresh Elder Beads. Good luck to all that play! \n\nTradeskill UI now live \n------------------------ \n\nOpening a tradeskill container will now open a new user interface. In the window you will find an area that has \nall recipes that are currently available to you. This includes recipes that are at your skill level as well as \nsome above it. Clicking on a recipe will display what items are necessary for its completion. Clicking the \"combine\" \nbutton will extract those required items from the player's inventory, and perform the recipe combine, placing the \nresults on the player's cursor. The new system is nice and neat, with no dragging and dropping unless you want to \ntry a combine that is way out of your league, which uses the old style of combination. \n\nItem Changes \n------------------------ \n- The name of Berserker armor has been changed to Bladesmans armor. \n- The beastlord epic weapon will no longer \"proc\" for wielders below the 46th level. \n- Many text changes in item descriptions. \n\nGeneral Bug Fixes \n------------------------ \n- A Tormentors hoof is now flagged as a tradeskill item. \n- Chaotic Stab, a rogue AA, will no longer cause full damage on frontal attacks. \n- Altered some NPC factions in the Plane of Tactics arena to prevent a problem with charm. \n\nCombat Abilities \n------------------------ \n- Fixed some text on the Focus Will Discipline. \n- Assassins Strike should now work correctly. \n- Sneak Attack should now work correctly. \n- Thief's Vengeance is now working correctly. \n- Indirection should now work as intended. \n\nSpells \n------------------------ \n- Corrected a few spell descriptions. \n- Corrected some spell sound effects. \n- Arachnae Venom and Fellspine should now stack with the warriors provoke abilities.","content_hash":"a84c857732e1fbec83ced3a679002929b55d7e72e72158f49054e21dda3758d9","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 10, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"a118c964e495ef08a1a3a4b41e7e3421f0f33612d26d3af91094b3ba0a9eb654","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":571129,"item_index":null,"heading":"February 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"312ba9a014f63442f9f2ac18baf52a5ad84a2bbb50bbd5bcffb631307bc3b48d","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":588122,"item_index":null,"heading":"February 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"375d3bccb7d3916c3c34d06989bf5b41e966f5e4e90a3030e862d69485c3fd4a","filename":"patches-2004-1.txt","adapter":"text","source_offset":5071,"item_index":null,"heading":"February 10, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-02-10-1","id":"2004-02-10-1"},{"patch_date":"2004-02-03","effective_date":"2004-02-03","display_date":"February 3, 2004","title":"February 3, 2004","year":2004,"month":2,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":0,"word_count":52,"summary":"LIVE CHAT with the EQ Development Team Tonight, February 3rd 6PM PST, the EQ Dev team will be holding an EverQuest: Gates of Discord live chat. Go to EQlive.station.sony.com for details. One week left to Pre-order EverQuest: Gates of Discord, the next exciting expansion for EverQuest. Make sure you…","content":"LIVE CHAT with the EQ Development Team \n\nTonight, February 3rd 6PM PST, the EQ Dev team will be holding an EverQuest: Gates of Discord live chat. Go \nto EQlive.station.sony.com for details. \n\nOne week left to Pre-order EverQuest: Gates of Discord, the next exciting expansion for EverQuest. Make sure you \ncheck it out.","content_hash":"f6dc4ff8433796706a5794532deb52b61e848c8f717ec9db246a08e3324924de","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["February 3, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"7044954018d5252f43ddfa26a763384a7689137455080881a0c7a7de1f90c08b","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":570721,"item_index":null,"heading":"February 3, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"941a27408eefeb64eafc8e689445c1006cefa15f03e753004f25e198b81378d0","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":587648,"item_index":null,"heading":"February 3, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"77f8d66bac806b6574cd9177e29f6f61c1cb7f779b79efde44a7184ef7834165","filename":"patches-2004-1.txt","adapter":"text","source_offset":4597,"item_index":null,"heading":"February 3, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-02-03-1","id":"2004-02-03-1"},{"patch_date":"2004-01-30","effective_date":"2004-01-30","display_date":"January 30, 2004","title":"January 30, 2004","year":2004,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"servers","label":"Servers"},{"slug":"expansions","label":"Expansions"}],"sections":[],"change_count":3,"word_count":136,"summary":"Tonight we have a small update to fix some general bugs. We are again changing charm (in exactly the way we thought we had last week) No this is not deja vu. You should also look for changes in that evolving zone of Nedaria's Landing. I wonder what is going on there? An update to the zone,…","content":"Tonight we have a small update to fix some general bugs. We are again changing charm (in exactly the way we thought \nwe had last week) No this is not deja vu. You should also look for changes in that evolving zone of Nedaria's Landing. \nI wonder what is going on there? \n\n- An update to the zone, Nedaria's Landing. Make sure you check it out. \n\n- Charm spell change: If an NPC is in the middle of casting a spell when charm is broken, it will interrupt the spell. \n\n- Some general bug fixes. \n\nMake sure you log onto the Test server to see what other changes we are cooking up. Our next Scheduled update is \nplanned for February 10th. \n\nRemember Gates of Discord is coming soon. Go to www.gatesofdiscord.com or EQlive.station.sony.com for more information.","content_hash":"530977ce31854d9502d9fa745ea295efcbde4db9881937aa56b8f5bf731d2182","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 30, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"e6e999dc3447021de6479d941219db46090bd247ddb8fe47e5766bac234e8276","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":569875,"item_index":null,"heading":"January 30, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"eb484303761216e4205529698ce98f406624dc492fa812a147cad74200ba142c","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":586736,"item_index":null,"heading":"January 30, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"25f7de3b244055a1935b6eacf606f602c49a4fb718d8fb48633b0276731b7d7d","filename":"patches-2004-1.txt","adapter":"text","source_offset":3685,"item_index":null,"heading":"January 30, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-01-30-1","id":"2004-01-30-1"},{"patch_date":"2004-01-22","effective_date":"2004-01-22","display_date":"January 22, 2004","title":"January 22, 2004","year":2004,"month":1,"kind":"live","era":"EverQuest Live","expansion":"Lost Dungeons of Norrath","expansion_code":"lost-dungeons-of-norrath","categories":[{"slug":"bug-fixes","label":"Bug Fixes"},{"slug":"classes","label":"Classes"},{"slug":"spells-aa","label":"Spells & AA"},{"slug":"items","label":"Items"},{"slug":"zones-npcs","label":"Zones & NPCs"},{"slug":"quests-events","label":"Quests & Events"},{"slug":"tradeskills","label":"Tradeskills"},{"slug":"servers","label":"Servers"},{"slug":"audio-graphics","label":"Audio & Graphics"},{"slug":"expansions","label":"Expansions"}],"sections":["Gates of Discord","Incremental Download for Gates of Discord"],"change_count":8,"word_count":574,"summary":"We have made a few changes to remove some exploits in our continuing effort to remove any loopholes in EverQuest. In this update we have removed the charm exploit in Plane of Tactics by changing the way that charm works. This change should not affect those who use charm in the manner for which it…","content":"We have made a few changes to remove some exploits in our continuing effort to remove any loopholes in EverQuest. \nIn this update we have removed the charm exploit in Plane of Tactics by changing the way that charm works. This \nchange should not affect those who use charm in the manner for which it was intended. We have also changed the \nprofit margin of many tradeskill items when sold to NPC vendors. It is our hope that these changes and your \ncontinued community efforts will help to put a stop to those who do not wish to play fairly. \n\n- Changed Charm spells so that NPCs spell use will now be interrupted once the charm has expired. \n\n- We have modified the sell back value on many tradeskill items to prevent excessive profit. \n\n- Please note that many items will now show as being usable by berserkers. This does not necessarily mean the items \nwill be equippable by berserkers when Gates of Discord launches. \n\n\n** Gates of Discord ** \nwww.gatesofdiscord.com \nThe latest expansion to EverQuest - Gates of Discord - is available for pre-order and incremental download! \nBe the first in your guild to pre-order Gates and begin the incremental download now! This new expansion boasts: \n-100 new Alternate Advancement abilities. \n-Leadership experience to unlock many group- and raid-enhancing tools. \n-20 new zones -- 10 new instanced zones and 10 new traditional zones, including a huge ship city zone to gather \nyour party and launch expeditions. The new combat zones are for characters level 50 and over. \n-New Berserker class -- ravage your enemies with two-handed axes or by hurling large objects. \n-Discover the newly found continent of Taelosia and discover the secrets of Norrath's future! \n-20 all-new NPC models make for hundreds of challenging encounters unlike anything seen before in EverQuest. \n-New Tribute System to enhance gameplay with beneficial attributes, skills, or effects. \n-Dozens of new and exciting story-driven quests and content for the hardy adventurer. \n-New tradeskill recipes to produce hundreds of new items. \n-Unearth arcane spells, mighty weapons, and other hidden treasures! \n\nPre-order yours today by pressing Pre-order at the server select screen, or at https://store.station.sony.com! \n\n** Incremental Download for Gates of Discord ** \nWe have begun introducing the Gates files in small bits. This is the most convenient way for you to get the files \nyou'll need for the new expansion. It is a lot easier to download these files in smaller chunks than to download \nthem all on the day of release. \nYou can get the files incrementally from the EverQuest updater. The obvious way to begin downloading the files is \nto click \"yes\" when the dialogue box pops up asking you if you'd like to incrementally download Gates. If you've \nalready told that dialogue never to appear again, you can get the files in a few easy steps: \n- Run the EverQuest Updater \n- Click the Advanced button \n- Click the checkbox next to Gates of Discord \n- Click Save \n- Click Download. \nThis will catch you up on the downloads you have missed and will update you as we add files to the updater. \nThis will make your download much smaller the day Gates launches, or the day you purchase the digital version \nof the expansion. \n\nThe anticipated release date -- February 10th, 2004 -- is subject to change. If the anticipated release date \nchanges, we will announce a revised release date via a patch message.","content_hash":"0afbeadc583b7d4192641bf2129e859f3a3a41f069abc0078664c42cfb54e3ef","source_files":["patches-2004-1.txt","patches_1999-2008_combined.md","patches_1999-2010_combined.txt"],"source_titles":["January 22, 2004"],"source_url":null,"source_urls":[],"occurrence_count":3,"source_occurrences":[{"occurrence_id":"662e145f29c2597a68ee5011be4088096f6294a126ef3a1d13a0e1b2b8f5a989","filename":"patches_1999-2008_combined.md","adapter":"markdown","source_offset":566359,"item_index":null,"heading":"January 22, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"markdown","excerpt":false,"year_inferred":false},{"occurrence_id":"4ff68480fa2e0f622acd9268ba5468e24d047cacb3fbec299efd2e6ac4b94fa7","filename":"patches_1999-2010_combined.txt","adapter":"text","source_offset":583154,"item_index":null,"heading":"January 22, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false},{"occurrence_id":"aa077312991fe2eadffd18f9c37d74c9e137a14157596d28b15e01212db6ad4f","filename":"patches-2004-1.txt","adapter":"text","source_offset":103,"item_index":null,"heading":"January 22, 2004","source_url":null,"source_url_raw":null,"published":null,"source_kind":"text","excerpt":false,"year_inferred":false}],"year_inferred":false,"sequence":1,"slug":"2004-01-22-1","id":"2004-01-22-1"}]}
