*Fixed Bugs* - Fixed a bug that was preventing characters from being bald (those that were allowed to). - Halved the speed of the new Skeleton walk and run animations because they were playing about twice as fast as they should have been. - Fixed a bug that was causing all of the facial features (hair, beard, etc...…
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*** Welcome to Luclin *** "As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also taken it upon o…
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*** Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also important to …
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** PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: - Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will show as 'white/b…
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** Food Changes ** - Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before. ** Bug Fixes ** - We THINK we've fixed the problem with the Dusty Werebat. This fellow has been steadfastly re…
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***Patch Day*** *General Changes* -- Doubled the chance gain skill points in skills that are above 200. -- Fixed a bug that disallowed casting of the Donal's Breatplate on others once casted upon yourself. -- The spell scrolls for Grim Aura should now all reflect usability by SKs -- Fixed a bug that would allow mele…
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