Patch History

Norrath Chronicle 1998-07-07 — 2026-06-24

Every era. Every fix. One searchable history.

Explore the complete supplied EverQuest beta and Live patch archive, safely formatted and cross-indexed by era, expansion, topic, date, and source.

Records
682
Years
27
Documented changes
17,449
Source files
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25 records

2002
Live

December 19, 2002

** Zones ** - Spectral Parchments, Ethereal Parchments, and Glyphed Rune word drops have been increased significantly in the third tier Planes of Power zones. - The trials within the Halls of Honor have been changed slightly. Please proceed with caution. - Several Planes of Power NPCs are no longer angered quite as …

284 words 6 changes 3 sources
Live

November 5, 2002

- Monk fists as hand-to-hand weapons now scale to 15 damage/20 delay at level 65. - Corrected a bug with a few spells that were group or ranged but would only work on the caster. - Corrected faction issues with some form changes (illusions). - Fixed the Magic and Stealth manual quests in Plane of Knowledge. - Change…

72 words 5 changes 3 sources
Live

October 23, 2002

** Patch Information ** - Fixed a number of bugs associated with the new sound system. If you were having troubles yesterday and disabled sound and music, please feel free to give it another try today. - NPC sounds should no longer clip out too fast. - The Sound Realism slider in the Options window is once again wor…

115 words 6 changes 3 sources
Live

October 17, 2002 3:00 am

- Some NPCs were unable to cast Area Effect spells and other innate abilities. This would have caused many of the recently retuned NPCs to be considerably easier than intended. - Updated the range on the Magician spell Rod of Mystical Transvergence. - Rods of Transvergence and Modulation Rods can no longer be used b…

288 words 7 changes 3 sources
Live

October 16, 2002 4:30 am

** Odd New Objects in the Land ** Folks across Norrath and on Luclin have reported seeing odd new objects in various locations. They appear to be some sort of magical portal, though local spell casters have yet to discover how they arrived or exactly what their purpose is. They have determined, however, that these o…

1,530 words 44 changes 3 sources
Live

September 27, 2002 1:00 am

This patch fixes a number of issues that first arose in yesterday's patch. We apologise for the additional Scheduled Downtime Page. - Zones should be considerably more stable. - Item links no longer cause display lockups. - NPCs once again choose their targets properly. - Gravity Flux-type spells again function prop…

90 words 7 changes 3 sources
Live

September 26, 2002 3:00 am

** Planes of Power Pre-Order Bonus ** If you pre-order the PoP expansion you will be able to purchase the Planes of Power original soundtrack CD for just an additional $4.95. *** Important Notice about Alternate Advancement *** - When a character has 30 or more AA points, they will receive a red message stating: War…

1,712 words 48 changes 3 sources
Live

September 4, 2002 3:00 am

Please note: there are a lot of changes going into the game with today's patch. Some of these changes (such as the changes to resistances and spell stacking) will change aspects of the game that may make gameplay different. Keep this in mind when you log in. With system-wide changes like these it is entirely possibl…

2,746 words 83 changes 3 sources
Live

August 14, 2002

- New Luclin Port Spells for Druids & Wizards. - Luclin Port Spells now usable from anywhere. - New AA abilities added to Intelligence Casters and Priests. - New Graphical Compass added to new UI.

35 words 4 changes 3 sources
Live

July 24, 2002

*** New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window, and flexibilit…

2,061 words 46 changes 2 sources
Live

June 12, 2002

** NPC Spell Caster Changes ** - NPCs are now bound by spell casting distance rules, meaning that an NPC's spell will no longer connect from halfway across the zone - NPCs now have a chance to be interrupted by normal combat when casting newer spells - NPCs that are much lower level than their target have had their …

613 words 45 changes 2 sources
Live

June 6, 2002 3:00 am

** Gameplay ** - In hopes of providing more things for more people to do, certain raid level encounters in the world now return to existence a small amount faster than they used to. This was actually included in lastnight's patch but was not mentioned. - To address the competition between epic-seeking bards and othe…

323 words 11 changes 3 sources
Live

May 8, 2002 3:00 am

** Items ** - We've made some changes that will cause a few proccing items to be out of charges after the patch. Players with such items will need to petition and ask a GM to swap the item out with a new one - Focus items using the "Naki's Pernicity" effects should now be working as intended - Focus items that affec…

2,510 words 118 changes 3 sources
Live

April 23, 2002 3:00 am

NOTE: We are unable to patch "code" right now because we are in the middle of making some changes to the basic structure of the game. This will delay fixes for system bugs and updates (such as Alternate Advancement Abilities and /commands). Please be patient until we can get these much-needed changes finished. Becau…

353 words 23 changes 3 sources
Live

April 9, 2002

** EverQuest Pricing Increase ** Due to the increased costs of running the EverQuest game service, we will be increasing our subscription rates in April. Effective April 25, the new monthly subscription rate will be $12.95/month. We will continue to offer discounts from the new rate plan on multi- month subscription…

1,118 words 46 changes 3 sources
Live

March 21, 2002 3:00 am

Contact buffs have once again been disabled for bards to prevent songs from locking up - Fixed a bug that was causing the "Soandso begins to cast a spell" message to not display - Fixed the bug that was causing the last hit message for another player to be displayed even if you had other's hits off - Added more info…

145 words 6 changes 3 sources
Live

March 19, 2002

We wanted to start by letting everyone know how grateful we are for all of the suggestions for improvements that we've received both in EMail and on the various class and server boards. We appreciate all the help you've provided us. ** Changes for Low Level Characters ** - Characters no longer lose experience for de…

1,768 words 84 changes 3 sources
Live

March 7, 2002

** Patch Information *** - Fixed a problem with Alternate Advancement ability Combat Fury that was causing rangers using archery and rogues using throwing to have a lesser chance to critical than normal. This did not affect warriors - We think we've fixed many of the issues that were causing 1018 errors. At the very…

559 words 13 changes 3 sources
Live

February 25, 2002 3:00 am

- Fixed a problem with the Gnome sitting animation - Fixed a bug that was causing some people to crash when repeatedly right-clicking spell gems - Made adjustments for Quellious monks attempting to do Iksar Shackle quests - Fixed a bug in the way that Alternate Experience was being distributed. Extra experience was …

199 words 7 changes 3 sources
Live

February 13, 2002 3:00 am

** General ** - Improved sound for many users. Should eliminate a lot of the "choppy" sound issues - Fixed one of the link-death-while-zoning bugs - Characters who disconnect while zoning shouldn't be 'stuck' for an inordinate amount of time - Renamed all will-o-wisps and will o' wisps to Fred. - Reconsidered and ch…

1,505 words 74 changes 3 sources
Live

January 23, 2002 3:00 am

*** Patch Information *** ** Quests ** - Ragefire portion of the Cleric Epic quest has been changed. Please see the Developer's Corner on our web site for more details - Added Quest NPCs to Thurgadin, Kael and Skyshrine for Beastlord quest armor - Gravel leaf tea will now fit in the combine container for the associa…

1,679 words 83 changes 3 sources
Live

January 17, 2002

** Patch Update ** Today we are sending you a couple of new DLL files that should do the following: - May improve performance in indoor Luclin zones - Should improve zoning time in many cases, especially in zones with many objects/trees. May also reduce the "hitch" when other players zone in, though it probably won'…

129 words 6 changes 3 sources

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