October 25, 2002 3:00 am
- Words
- 213
- Changes
- 9
- Sections
- 1
- Sources
- 3
Patch notes
- Added a toggle command for combat music called /combatmusic
- Sounds that fade out will just fade back in if restarted (instead of fading out and starting over as before). This should make combat mode toggling much more pleasant
- Added /mixahead command. You should only use this command if you are experiencing sounds skipping. The default value for this command is 8. Basically, this command tells the sound engine how far ahead to pre-mix your sound. The larger the number the further ahead it mixes. So if you are experiencing skipping, you may want to try increasing the mixahead value in small increments (increase it by 2 or 4 at a time). A setting of about 16 is probably as large as you should need, greater than that will cause your sounds to be noticeably delayed.
- Swarm and Reanimation-type pets no longer give exp when killed
- Swarm and Reanimation-type pets now properly credit their leader when they kill an NPC
- Fixed an issue with /raid that was causing some folks to crash
- Fixed a bug that was allowing players without Planes of Power to be invited to /raids
- Added minimum and maximum price search parameters for the Bazaar
- Fixed a stability issue on the servers
- Added a toggle command for combat music called /combatmusic - Sounds that fade out will just fade back in if restarted (instead of fading out and starting over as before). This should make combat mode toggling much more pleasant - Added /mixahead command. You should only use this command if you are experiencing sounds skipping. The default value for this command is 8. Basically, this command tells the sound engine how far ahead to pre-mix your sound. The larger the number the further ahead it mixes. So if you are experiencing skipping, you may want to try increasing the mixahead value in small increments (increase it by 2 or 4 at a time). A setting of about 16 is probably as large as you should need, greater than that will cause your sounds to be noticeably delayed. - Swarm and Reanimation-type pets no longer give exp when killed - Swarm and Reanimation-type pets now properly credit their leader when they kill an NPC - Fixed an issue with /raid that was causing some folks to crash - Fixed a bug that was allowing players without Planes of Power to be invited to /raids - Added minimum and maximum price search parameters for the Bazaar - Fixed a stability issue on the servers
Record provenance
SHA-256 8ab21ada4cbb48052590b760d63bfb42c5237557d6bd1039ac5365f7ceb80872
3 source occurrences retained across 3 unique files.
July 24, 2002
New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window,…
March 19, 2002
We wanted to start by letting everyone know how grateful we are for all of the suggestions for improvements that we've received both in EMail and on the various class and server boards. We appreciate all the help you've provided us. Changes for Low Level Characters ** Characters no longer lose…
February 13, 2002 3:00 am
General ** Improved sound for many users. Should eliminate a lot of the "choppy" sound issues Fixed one of the link-death-while-zoning bugs Characters who disconnect while zoning shouldn't be 'stuck' for an inordinate amount of time Renamed all will-o-wisps and will o' wisps to Fred. Reconsidered…
October 16, 2002 4:30 am
Odd New Objects in the Land ** Folks across Norrath and on Luclin have reported seeing odd new objects in various locations. They appear to be some sort of magical portal, though local spell casters have yet to discover how they arrived or exactly what their purpose is. They have determined,…