Game Update Notes: May 28, 2015
- Words
- 311
- Changes
- 11
- Sections
- 8
- Sources
- 1
Patch notes
https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-28-2015.222685/
Highlights
- Many more zones will spin up new instanced versions when they are populated by enough adventurers.
Spells
- Druids - All spells in the Winter's Flame line have been changed to work like Winter's Wildflame. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.
- Rangers - All spells in the Summer's Dew line have been changed to work like Summer's Cyclone. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.
NPC
- Soulbinders have discovered how to reliably bind the soul of all adventurers, even in non-city zones.
Progression Servers
- Forged Firebrand weapon creation will be disabled on Progression Servers until Brunnel Kegstander appears to teach their recipes to the world.
- Kaxon Frennor should now appear on all Progression Servers, but will not offer his newbie weapon quest until the appropriate time.
Quests & Events
Fixed the Deepwater Harpoon quest. The missing sentries have returned to West Freeport, and Sentry Xyrin will again attack the nearby spectres on the island when inspired to do so.
Miscellaneous
- Fixed an issue where items intended for Ragefire were appearing on other servers.
- Corrected the navigation of boats through the Ocean of Tears. They should spend much more of their time in the water now.
UI
- Changed /pickzone so that it will show all of the available instances instead of just the first 10.
- Changed the messaging if you are in a login queue to signify you were already in the queue.
- The EverQuest Team
https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-28-2015.222685/
*** Highlights ***
- Many more zones will spin up new instanced versions when they are populated by enough adventurers.
*** Spells ***
- Druids - All spells in the Winter's Flame line have been changed to work like Winter's Wildflame. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.
- Rangers - All spells in the Summer's Dew line have been changed to work like Summer's Cyclone. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.
*** NPC ***
- Soulbinders have discovered how to reliably bind the soul of all adventurers, even in non-city zones.
*** AA ***
*** Progression Servers ***
- Forged Firebrand weapon creation will be disabled on Progression Servers until Brunnel Kegstander appears to teach their recipes to the world.
- Kaxon Frennor should now appear on all Progression Servers, but will not offer his newbie weapon quest until the appropriate time.
*** Quests & Events ***
Fixed the Deepwater Harpoon quest. The missing sentries have returned to West Freeport, and Sentry Xyrin will again attack the nearby spectres on the island when inspired to do so.
*** Miscellaneous ***
- Fixed an issue where items intended for Ragefire were appearing on other servers.
- Corrected the navigation of boats through the Ocean of Tears. They should spend much more of their time in the water now.
*** UI ***
- Changed /pickzone so that it will show all of the available instances instead of just the first 10.
- Changed the messaging if you are in a login queue to signify you were already in the queue.
- The EverQuest Team
Record provenance
SHA-256 f689d021bfd5d4df3a7858f8e14011fa07dd3302b704a24c1f7de8fa3e770276
1 source occurrence retained across 1 unique file.
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