Game Update Notes: July 17, 2019
- Words
- 932
- Changes
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- Sections
- 9
- Sources
- 1
Items
- Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs.
- Wooden Wand of Whispers is now usable by healers and casters.
- Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare.
- Changed the way procs on items work to reduce the number of spells used.
- Items that scale the power of their activated spells will now list the 'effective' level of the spell when inspecting that item.
- The spell's description, when viewed in the item display window, will now take into account the item's 'effective' level when reporting the effects of the spell.
Quests And Events
- Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.
- Mechamatic Whirlrender (Raid and Group) - Made the following changes:
- Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.
- Added a message when an NPC tethers.
- Unfettered Emerald Excellence - Made the following changes:
- Fixed the bug that caused raid achievements to always be rewarded.
- Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects.
- Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
- Added a chat message when a wave of mephits spawns.
Spells
- Accepting a resurrection will now break charm.
- Call of the Hero will now break charm.
- Fixed the bug that would result in a caster's spells not being focused after taking a resurrection.
- Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.
- Berserker - Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended.
NPCs
- Restored some missing rare spawns in The Bloodfields.
- Fang, a rare in Dranik's Scar, will now drop loot.
Collections
- Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas
- Reduced the respawn rate.
- Increased the number of spawns that can be up simultaneously.
Progression Servers
- Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.
- Either Essence of Concealment or Philter of Concealment can be used to craft Nexona's Poison Vial.
Miscellaneous
- Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.
- Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.
- Guild tags in chat will now properly write to your client's log file.
- Faction messages in chat will now be properly cleaned when writing to your client's log file.
- Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.
- Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.
- Players should no longer be able to attack mercenaries of other players who are in corpse hover mode.
UI
- When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.
- Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.
- Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash.
- Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.
- Added a Loot Messages chat filter. This filter contains messages related to advanced loot settings, items looted by players, and looting / splitting coin.
- Added corpse names to loot messages.
- Split messages for receiving 0 copper will no longer be displayed.
- Damage and healing will now properly report to the caster even if they are out of range.
- Added an error message when you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader.
- When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.
- When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.
- Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.
- This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section.
- Changed - EQUI_AdvancedDisplayOptionsWnd.xml
Previously Updated
- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.
- The EverQuest Team
*** Items *** - Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs. - Wooden Wand of Whispers is now usable by healers and casters. - Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare. - Changed the way procs on items work to reduce the number of spells used. - Items that scale the power of their activated spells will now list the 'effective' level of the spell when inspecting that item. - - The spell's description, when viewed in the item display window, will now take into account the item's 'effective' level when reporting the effects of the spell. *** Quests And Events *** - Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes. - Mechamatic Whirlrender (Raid and Group) - Made the following changes: - - Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases. - - Added a message when an NPC tethers. - Unfettered Emerald Excellence - Made the following changes: - - Fixed the bug that caused raid achievements to always be rewarded. - - Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects. - - Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility. - - Added a chat message when a wave of mephits spawns. *** Spells *** - Accepting a resurrection will now break charm. - Call of the Hero will now break charm. - Fixed the bug that would result in a caster's spells not being focused after taking a resurrection. - Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group. - Berserker - Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended. *** NPCs *** - Restored some missing rare spawns in The Bloodfields. - Fang, a rare in Dranik's Scar, will now drop loot. *** Collections *** - Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas - - Reduced the respawn rate. - - Increased the number of spawns that can be up simultaneously. *** Progression Servers *** - Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change. - Either Essence of Concealment or Philter of Concealment can be used to craft Nexona's Poison Vial. *** Miscellaneous *** - Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected. - Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC. - Guild tags in chat will now properly write to your client's log file. - Faction messages in chat will now be properly cleaned when writing to your client's log file. - Fixed a bug that could cause your helmet to display incorrectly after removing an illusion. - Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide. - Players should no longer be able to attack mercenaries of other players who are in corpse hover mode. *** UI *** - When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message. - - Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line. - Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash. - Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly. - Added a Loot Messages chat filter. This filter contains messages related to advanced loot settings, items looted by players, and looting / splitting coin. - - Added corpse names to loot messages. - - Split messages for receiving 0 copper will no longer be displayed. - Damage and healing will now properly report to the caster even if they are out of range. - Added an error message when you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader. - When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one. - When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window. - Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders. - - This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section. - Changed - EQUI_AdvancedDisplayOptionsWnd.xml *** Previously Updated *** - Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone. - The EverQuest Team
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