- Added a toggle command for combat music called /combatmusic - Sounds that fade out will just fade back in if restarted (instead of fading out and starting over as before). This should make combat mode toggling much more pleasant - Added /mixahead command. You should only use this command if you are experiencing so…
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** Patch Information ** - Fixed a number of bugs associated with the new sound system. If you were having troubles yesterday and disabled sound and music, please feel free to give it another try today. - NPC sounds should no longer clip out too fast. - The Sound Realism slider in the Options window is once again wor…
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SAN DIEGO, CA – October 21, 2002– Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online gaming, announced today that EverQuest®: The Planes of Power™ will be available in retail stores tomorrow. The Planes of Power introduces high-level EverQuest gamers to an arching storyline and …
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- Some NPCs were unable to cast Area Effect spells and other innate abilities. This would have caused many of the recently retuned NPCs to be considerably easier than intended. - Updated the range on the Magician spell Rod of Mystical Transvergence. - Rods of Transvergence and Modulation Rods can no longer be used b…
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** Odd New Objects in the Land ** Folks across Norrath and on Luclin have reported seeing odd new objects in various locations. They appear to be some sort of magical portal, though local spell casters have yet to discover how they arrived or exactly what their purpose is. They have determined, however, that these o…
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This patch fixes a number of issues that first arose in yesterday's patch. We apologise for the additional Scheduled Downtime Page. - Zones should be considerably more stable. - Item links no longer cause display lockups. - NPCs once again choose their targets properly. - Gravity Flux-type spells again function prop…
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** Planes of Power Pre-Order Bonus ** If you pre-order the PoP expansion you will be able to purchase the Planes of Power original soundtrack CD for just an additional $4.95. *** Important Notice about Alternate Advancement *** - When a character has 30 or more AA points, they will receive a red message stating: War…
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Please note: there are a lot of changes going into the game with today's patch. Some of these changes (such as the changes to resistances and spell stacking) will change aspects of the game that may make gameplay different. Keep this in mind when you log in. With system-wide changes like these it is entirely possibl…
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- New Luclin Port Spells for Druids & Wizards. - Luclin Port Spells now usable from anywhere. - New AA abilities added to Intelligence Casters and Priests. - New Graphical Compass added to new UI.
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Items fixed over the last few days or with this patch: - Pets summons are now working correctly. We've fixed the error with their maximum hit scores, along with giving some increases in offensive skills to allow them to hit more accurately. - Improved Singing Mastery to match the values given by Instrument Mastery -…
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*** New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window, and flexibilit…
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Last night at about 1:00 in the morning Prexus had a severe breakdown. Our Operations team has been working to get it restored and back into service. Our hope is that we'll have it back up and running some time this evening. That's the bad news. The worse news is that we will have to recreate all of the characters o…
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** NPC Spell Caster Changes ** - NPCs are now bound by spell casting distance rules, meaning that an NPC's spell will no longer connect from halfway across the zone - NPCs now have a chance to be interrupted by normal combat when casting newer spells - NPCs that are much lower level than their target have had their …
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** Gameplay ** - In hopes of providing more things for more people to do, certain raid level encounters in the world now return to existence a small amount faster than they used to. This was actually included in lastnight's patch but was not mentioned. - To address the competition between epic-seeking bards and othe…
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- Bard instruments should once again improve the effects of their songs. - Corrected issues with a few of the recently added trade skill recipes.
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** Items ** - We've made some changes that will cause a few proccing items to be out of charges after the patch. Players with such items will need to petition and ask a GM to swap the item out with a new one - Focus items using the "Naki's Pernicity" effects should now be working as intended - Focus items that affec…
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NOTE: We are unable to patch "code" right now because we are in the middle of making some changes to the basic structure of the game. This will delay fixes for system bugs and updates (such as Alternate Advancement Abilities and /commands). Please be patient until we can get these much-needed changes finished. Becau…
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** EverQuest Pricing Increase ** Due to the increased costs of running the EverQuest game service, we will be increasing our subscription rates in April. Effective April 25, the new monthly subscription rate will be $12.95/month. We will continue to offer discounts from the new rate plan on multi- month subscription…
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** Graphics Engine Update ** - S3 video cards: We've worked around a shortcoming in the S3 drivers that fixes the overlapping or "cutout" looking interface graphics. - All Hardware TnL cards: More optimizations and performance increases.
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Contact buffs have once again been disabled for bards to prevent songs from locking up - Fixed a bug that was causing the "Soandso begins to cast a spell" message to not display - Fixed the bug that was causing the last hit message for another player to be displayed even if you had other's hits off - Added more info…
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We wanted to start by letting everyone know how grateful we are for all of the suggestions for improvements that we've received both in EMail and on the various class and server boards. We appreciate all the help you've provided us. ** Changes for Low Level Characters ** - Characters no longer lose experience for de…
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** Patch Information *** - Fixed a problem with Alternate Advancement ability Combat Fury that was causing rangers using archery and rogues using throwing to have a lesser chance to critical than normal. This did not affect warriors - We think we've fixed many of the issues that were causing 1018 errors. At the very…
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- Fixed a problem with the Gnome sitting animation - Fixed a bug that was causing some people to crash when repeatedly right-clicking spell gems - Made adjustments for Quellious monks attempting to do Iksar Shackle quests - Fixed a bug in the way that Alternate Experience was being distributed. Extra experience was …
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- Increased the drop rate on some 55-60th level Kunark spells that were overly rare. - Added water and high quality ore to vendors in the Bazaar, as promised in the Feb 13 patch. - Fixed a spawn problem in north Temple of Veeshan. - Fixed a few minor issues with the Whistling Fists quest. - The EverQuest Team
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