Patch History

Norrath Chronicle 1998-07-07 — 2026-06-24

Every era. Every fix. One searchable history.

Explore the complete supplied EverQuest beta and Live patch archive, safely formatted and cross-indexed by era, expansion, topic, date, and source.

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682
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28 records

1998
Beta

10/17/98 7:23pm

Bards should now be able to sing their songs and fight at the same time (Bards are the only ones though).

21 words 0 changes 1 source
Beta

10/6/98 2:21pm

Anyone playing the game with a Diamond Viper V330 videocard should go to Diamond's webpage (www.diamondmm.com) and get the latest drivers. Their newest drivers fix some crash bugs (like walking from one zone to another, and some random crashes) and should make EverQuest much more stable. With perhaps a few exception…

76 words 0 changes 1 source
Beta

10/1/98 2:00pm

A new command has been added: /Random <#> <#> - This will give you a random number from # to # (i.g. "/Random 1 10" would give you a random number from 1 to 10 inclusive). If you only specify one number (i.e. "/Random 5") it assumes 0 to the number you supplied. The "/Who" command now has an additional option: "corp…

79 words 0 changes 1 source
Beta

9/30/98 5:17pm

The "Bind Wounds"/Bandage skill will now only work on people who have fifty hitpoints or less remaining. The "Meditate" skill has been improved in regards to Mana regeneration times.

29 words 0 changes 1 source
Beta

9/28/98 4:00pm

We have recently added a bug discussion and entry forum, which can be found at "www.sonyinteractive.com/eqbugs/". This forum can be accessed by using your EverQuest login ID and password. Team members will frequent this board often to post responses and updates regarding posted bugs as well as asking for assistance …

76 words 0 changes 1 source
Beta

9/15/98 1:26am

Good morning citizens of Norrath! The world will be expanding over the next few days. Beginning this afternoon, we will be adding two new zones per day, everyday. It would be wise for modem users to connect and patch at least once a day. The majority of the zones which make up Faydwer will be added so elves, dwarves…

111 words 0 changes 1 source
Beta

9/8/98 1:00pm

As you may well know, the player wipe (pwipe) has been performed. There will be no reimbursment of items, weapons, or armor. Character level and gold will be reimbursed to those who registered via the "/feedback" command, as stated in the previous announcement. For those of you that did register your character, use …

65 words 0 changes 1 source
Beta

9/4/98 6:35pm

There will be a player wipe (pwipe) Tuesday morning at approximately 10am pacific. This is in preperation for Phase 2 of the EverQuest beta test, which begins early next week. You may have ONE character's level re-imbursed, and you will be given some gold based upon that character's level. To register one of your ch…

137 words 0 changes 1 source
Beta

9/1/98 5:03pm (IMPORTANT - PLEASE READ)

We are starting to build up the Game Master (GM) infrastructure for EverQuest. If you require assistance in-game, use the /petition <msg> command -- all GMs online will receive your message and you will be helped as soon as possible -- using the /tell command to solicit help from a GM is no longer legal. Note that t…

268 words 0 changes 1 source
Beta

8/31/98 12:41pm

We've added a new command, /feedback. Please use /feedback to leave us feedback and comments and only use /bug for bugs. They are written to two separate files now, which will make it easier for us to get the information to the appropriate people. Thanks.

45 words 0 changes 1 source
Beta

8/22/98 8:00pm

Grobb, Oggok, Rathe Mountains, and Lake Rathetear are online now. We will be starting Trolls and Ogres in their respective hometowns shortly, as well as relocating existing Trolls and Ogres there (ie. Neriak will no longer be your hometown). Also, we've added a new warrior skill called Taunt -- this skill, when succ…

95 words 0 changes 1 source
Beta

8/11/98 5:15pm

South Ro and Oasis are online now -- please do not try to go further south than South Ro, in that that zone isn't up yet. The world will continue to expand in that general direction (south of Freeport), and soon Trolls and Ogres will have their hometowns.

48 words 0 changes 1 source
Beta

8/6/98 8:17pm

We've implemented a new anti-vulch, anti-twink experience system -- he who does the most damage to an NPC gets the exp upon its death (or the group he's in). Let us know how it works. Also, expect some larger downloads short term -- the world of Norrath expandeth.

48 words 0 changes 1 source
Beta

8/5/98 7:34pm

Additional information is now provided when you consider (double-click on) an NPC that will undoubtedly prove useful in the game.

20 words 0 changes 1 source
Beta

8/4/98 5:55pm

Hopefully the Voodoo 1 D3D bug has a workaround -- please let us know if you experience any additional problems. Also, you can start a character (human, half-elf, wood elf, high elf) in Freeport now (in addition to Qeynos) -- give it a try.

44 words 0 changes 1 source
Beta

8/3/98 9:00pm

East Freeport is finally up -- the entire city of Freeport is online now. Also, several of the crash bugs we've had should be fixed now -- let us know if you encounter any more and please attempt to make note of the circumstances and events immediately prior to the crash. Lastly, an assist command has been added -- …

77 words 0 changes 1 source
Beta

8/3/98 5:34pm

There is a bug we've discovered in the latest reference drivers for Voodoo 1 based cards in D3D mode. If you are having severe video problems in-game, we reccomend you revert to either an earlier reference driver or use the card's manufacturer's driver (for example, the Diamond Monster drivers v.1.10 work fine).

52 words 0 changes 1 source
Beta

7/30/98 5:30pm

We've hopefully fixed a nasty bug that was causing a spell casting to crash -- let us know if you are still getting any crash bugs. Also, the newbie zones adjacent to the newer cities are being turned -- both more and a better range of NPCs should be appearing in them over the next week. Also, slowly but surely, mor…

88 words 0 changes 1 source
Beta

7/22/98 1:37pm

Should be more faces in the game, as well as some updated characters -- that's the big file you just received. Also, Glide support is now in the game. Glide is an API from 3dfx that works with their Voodoo cards -- note that EQ uses Glide 3.0, which currently only works on Voodoo 2s, but should soon work on Voodoo 1…

82 words 0 changes 1 source
Beta

7/20/98 5:46pm

That nasty and evil download was brought to you by the dark elves (ie. Neriak is up!). Within the next day or two dark elves, ogres, and trolls will start in Neriak, while dwarves, gnomes, and halflings will start in Rivervale (until all home towns are online). Also, considering an NPC is now more accurate and clear…

98 words 0 changes 1 source
Beta

7/17/98 6:17pm

The player wipe is done. IMPORTANT: When you create your new characters, either choose a fantasy sounding name or use the name generator -- if you are caught with a non-compliant name, you will be warned. Lastly, one or more noticible changes we've made is that spell scrolls now cost more money, depending on their l…

69 words 0 changes 1 source
Beta

7/17/98 11:55am

There will be a player wipe tonight. IF and only if you talk to Generyk the GM before the wipe, you will be reimbursed your level on ONE character, and you will be given 7 gold per level. No other GM will help you in this matter, and this is not something negotiable. PWipes are an unfortunate aspect of beta testing …

77 words 0 changes 1 source
Beta

7/16/98 6:16pm

Barbarians now start in Halas. Neriak, Freeport, and Rivervale will be online soon.

13 words 0 changes 1 source

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