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Patch notes
We've hopefully fixed a nasty bug that was causing a spell casting to crash -- let us know if you are still getting any crash bugs. Also, the newbie zones adjacent to the newer cities are being turned -- both more and a better range of NPCs should be appearing in them over the next week. Also, slowly but surely, more and more NPCs will talk and even give quests -- a good way to begin a conversation is to target the NPC, and /say hello <npc's name>.
We've hopefully fixed a nasty bug that was causing a spell casting to crash -- let us know if you are still getting any crash bugs. Also, the newbie zones adjacent to the newer cities are being turned -- both more and a better range of NPCs should be appearing in them over the next week. Also, slowly but surely, more and more NPCs will talk and even give quests -- a good way to begin a conversation is to target the NPC, and /say hello <npc's name>.
Record provenance
SHA-256 8b46b845f73864b56daf65e5dc371e5e631e68a25ec49422639af09e9b8c7717
1 source occurrence retained across 1 unique file.
8/3/98 9:00pm
East Freeport is finally up -- the entire city of Freeport is online now. Also, several of the crash bugs we've had should be fixed now -- let us know if you encounter any more and please attempt to make note of the circumstances and events immediately prior to the crash. Lastly, an assist command…
07/13/98 5:00pm
Be careful! NPCs now use their skills properly if they have them, so you might just get kicked or bashed. Only humanoid type NPCs (like Gnolls) use skills. Changes: Bash no longer guarantees that something will be stunned, which means it is more difficult to keep an NPC bashed, but the NPCs will…
Thursday, March 11 1999
Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below; The next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it…
7/7/98 5:02PM
New keyboard shortcuts: (These work when the chatbar is NOT up, just like "Z" now) "T" = Target nearest entity (Player or NPC), "N" = Target nearest NPC, "U" = Use center of view, which is just like a double-left click at the center of the 3dview. Which has many uses, such as opening a door,…