Thursday, March 11 1999
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Patch notes
Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below;
The next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it much longer for corpses to rot if the player's account is not logged into North. If you don't mind losing a body due to this change, don't log out or let your character head to a place where you're at risk of dying. When you get a new patch, sacrifice your newly created and current characters to test this change.
The fix is as follows;
Level 1 corpses remain for an hour if they are not logged in with that account.
Level 2-5 corpses remain for only 8 hours if they are not logged in with that account.
Level 6 or higher corpses remain for only 7 days if they are not logged in with that account.
The numbers above are related to the corpse and the items that remain, and do not include the item as needed. While the corpse's account is logged in, the decay time is as before.
Other bug fixes
- Fixed a bug where the connection would be lost after death and return to the character selection screen.
- Fixed a crash when switching zones.
- Fixed a lot of issues related to quests and NPC words.
- Fixed an issue where removing items from the trade window would not disappear.
- Fixed an issue where new characters could not get guild tunics for a class.
- Fixed an issue where creatures jumping over water would swim on the ground.
- Fixed an issue where characters would fly somewhere if they lost their mind when There was no food or water in Inventory.
Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below;
The next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it much longer for corpses to rot if the player's account is not logged into North. If you don't mind losing a body due to this change, don't log out or let your character head to a place where you're at risk of dying. When you get a new patch, sacrifice your newly created and current characters to test this change.
The fix is as follows;
Level 1 corpses remain for an hour if they are not logged in with that account.
Level 2-5 corpses remain for only 8 hours if they are not logged in with that account.
Level 6 or higher corpses remain for only 7 days if they are not logged in with that account.
The numbers above are related to the corpse and the items that remain, and do not include the item as needed. While the corpse's account is logged in, the decay time is as before.
Other bug fixes:
* Fixed a bug where the connection would be lost after death and return to the character selection screen.
* Fixed a crash when switching zones.
* Fixed a lot of issues related to quests and NPC words.
* Fixed an issue where removing items from the trade window would not disappear.
* Fixed an issue where new characters could not get guild tunics for a class.
* Fixed an issue where creatures jumping over water would swim on the ground.
* Fixed an issue where characters would fly somewhere if they lost their mind when There was no food or water in Inventory.
Record provenance
SHA-256 76ac635377209a75cc0630a53ca60e677340b52df09790e89c12c991aa20e18a
1 source occurrence retained across 1 unique file.
April 6, 1999
We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes. As for server updates, from this day forward, we…
July 27, 1999
The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete. General…
Monday, March 8, 1999
Patch server message: The following fixes are in the latest patch: Fixed an issue where a Dwarf man would look unusually large when holding a weapon in his left hand. Gamma settings have been fixed and tested, and the in-game options menu can now be set again. Fixed an issue where keys (Combat,…
Saturday, March 6, 1999
Patch server message: Several Test server bugs have been fixed in this update: The bow pulls a line on the interface and sometimes crashes occur. The line goes down when using the "/corpse" command. Mesmerize's effect on Beard and Enchanter has been fixed and works as planned. When you go out of…