- Words
- 194
- Changes
- 9
- Sections
- 1
- Sources
- 1
Patch server message
Ladies and gentlemen of Norrath, it's coming to an end!
EverQust Phase 4 beta testing ends Friday, Friday 12th at midnight.
Last night's patch lag and line disconnection are likely to have been mitigated in this patch. Here are some fixes:
- Players can now change the direction of the empty while root is no longer working.
- Fixed an issue where the wizard could not see the magic on the target in a message.
- Fixed an issue where eye of zomm magic would disappear when entering the water.
- Fixed an issue where players who received the message would see extra characters when executing the /shout, /tell, /group command and typing 16 characters in a row (without spaces).
- Fixed an issue where the food raised could not be stacked.
- Fixed an issue where "Opal Sycthe" could not be caught from NPC corpses.
- Fixed a dark issue with Diamond Viper V550 when the screen brightness changed to gamma settings.
- Fixed an issue where stunned characters could be in that state forever.
- Fixed an issue where players could not move when minor illustrator magic was hanging.
Patch server message:
Ladies and gentlemen of Norrath, it's coming to an end!
EverQust Phase 4 beta testing ends Friday, Friday 12th at midnight.
Last night's patch lag and line disconnection are likely to have been mitigated in this patch. Here are some fixes:
1. Players can now change the direction of the empty while root is no longer working.
2. Fixed an issue where the wizard could not see the magic on the target in a message.
3. Fixed an issue where eye of zomm magic would disappear when entering the water.
4. Fixed an issue where players who received the message would see extra characters when executing the /shout, /tell, /group command and typing 16 characters in a row (without spaces).
5. Fixed an issue where the food raised could not be stacked.
6. Fixed an issue where "Opal Sycthe" could not be caught from NPC corpses.
7. Fixed a dark issue with Diamond Viper V550 when the screen brightness changed to gamma settings.
8. Fixed an issue where stunned characters could be in that state forever.
9. Fixed an issue where players could not move when minor illustrator magic was hanging.
Record provenance
SHA-256 c68a345049e3a017faa3a6eff9a75b1c5dd3de3bc40c42b51b31659852751dc0
1 source occurrence retained across 1 unique file.
Monday, March 8, 1999
Patch server message: The following fixes are in the latest patch: Fixed an issue where a Dwarf man would look unusually large when holding a weapon in his left hand. Gamma settings have been fixed and tested, and the in-game options menu can now be set again. Fixed an issue where keys (Combat,…
Thursday, March 11 1999
Fixed some major bugs related to sound and crashes. In addition, changes have been made to the decay system of corpses, which are described below; The next patch will be introduced immediately. It includes changes to the decay of corpses, and all corpses on the Test server are erased. This makes it…
Saturday, March 6, 1999
Patch server message: Several Test server bugs have been fixed in this update: The bow pulls a line on the interface and sometimes crashes occur. The line goes down when using the "/corpse" command. Mesmerize's effect on Beard and Enchanter has been fixed and works as planned. When you go out of…
9/1/98 5:03pm (IMPORTANT - PLEASE READ)
We are starting to build up the Game Master (GM) infrastructure for EverQuest. If you require assistance in-game, use the /petition <msg> command -- all GMs online will receive your message and you will be helped as soon as possible -- using the /tell command to solicit help from a GM is no longer…