May 25th, 1999
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Patch notes
The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made.
- Players will no longer crash when an extremely long group message is received.
- Added the ability to pull one item "charge" from a stack by holding down the "Control" key when left-clicking on the stack.
- After casting a spell at an NPC, if the target were lost before the spell made contact, the caster would crash.
- The "/ignore" command will now ignore emotes also.
- The chat command "/e" will trigger "/emote" instead of exiting to the character selection screen.
- We have added new sound tracks to the Planes, Crushbone, Guk, Mistmoore, Steamfont, and the Estate of Unrest.
- We have reduced the amount of experience lost when dying by 50%.
- A number of new quests have been added to various zones.
- Magician pets (elemental) will now cast minor spells (to make up for their lack of kick)
- New Magician spells on vendors and some Magician spells have moved to different vendors
- New Magician weapons for Summon Fang & Spear of Warding & Dagger of Symbols
- New enchanter whirl spell (check the vendors)
- Whirl now works on MOBS better than it did on the last patch.
- The saving throw against Memory Blur and Atone was reduced (harder to save against) from the last patch.
- AC added to the Rune Series (Enchanter)
- Alliance series works better (Enchanter)
- Enchanter Attack Speed spells now have longer durations (Quickness, Alacrity, etc.)
- Tashan (the entire Enchanter series) is now quicker to cast, costs less mana, and is harder to save against.
- New bard songs have been added to the vendors
- Paladins lose the spell Bravery, and gain the spell Valor
- ShadowKnights and Necromancers gain the Word of Spirit spell (replacing Word of Shadow for the ShadowKnight)
- ShadowKnights lose Haunting Corpse and gain Summon Dead
- Necromancers and ShadowKnights get a new spell - Shadow Vortex.
- ShadowKnights lose Intensify Death (replaced by Shadow Vortex)
- Rangers lose Shield of Barbs and gain Shield of Brambles
- Shorter stun effects will no longer remove longer stun effects (Bash won't get rid of whirl, for example)
- Spell components are now stackable
- The EverQuest Team
The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made. - Players will no longer crash when an extremely long group message is received. - Added the ability to pull one item "charge" from a stack by holding down the "Control" key when left-clicking on the stack. - After casting a spell at an NPC, if the target were lost before the spell made contact, the caster would crash. - The "/ignore" command will now ignore emotes also. - The chat command "/e" will trigger "/emote" instead of exiting to the character selection screen. - We have added new sound tracks to the Planes, Crushbone, Guk, Mistmoore, Steamfont, and the Estate of Unrest. - We have reduced the amount of experience lost when dying by 50%. - A number of new quests have been added to various zones. - Magician pets (elemental) will now cast minor spells (to make up for their lack of kick) - New Magician spells on vendors and some Magician spells have moved to different vendors - New Magician weapons for Summon Fang & Spear of Warding & Dagger of Symbols - New enchanter whirl spell (check the vendors) - Whirl now works on MOBS better than it did on the last patch. - The saving throw against Memory Blur and Atone was reduced (harder to save against) from the last patch. - AC added to the Rune Series (Enchanter) - Alliance series works better (Enchanter) - Enchanter Attack Speed spells now have longer durations (Quickness, Alacrity, etc.) - Tashan (the entire Enchanter series) is now quicker to cast, costs less mana, and is harder to save against. - New bard songs have been added to the vendors - Paladins lose the spell Bravery, and gain the spell Valor - ShadowKnights and Necromancers gain the Word of Spirit spell (replacing Word of Shadow for the ShadowKnight) - ShadowKnights lose Haunting Corpse and gain Summon Dead - Necromancers and ShadowKnights get a new spell - Shadow Vortex. - ShadowKnights lose Intensify Death (replaced by Shadow Vortex) - Rangers lose Shield of Barbs and gain Shield of Brambles - Shorter stun effects will no longer remove longer stun effects (Bash won't get rid of whirl, for example) - Spell components are now stackable - The EverQuest Team
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