October 13, 1999
- Words
- 325
- Changes
- 14
- Sections
- 1
- Sources
- 3
Patch notes
Optional Patch
- A new zone, The Temple of Solusek Ro, is now available via the optional patch.
General Enhancements
- Experience and looting rights are now awarded for group aggregate damage. This is now true for ALL servers. We still consider this change in 'TEST' and will conduct a poll as to whether it positively addresses the kill stealing situation in approximately 2 weeks.
- As mentioned on Saturday, Rubicite armor will no longer spawn. The new class specific quests to obtain the new armor are now in for each class that could wear Rubicite.
- Journeyman's Boots will no longer spawn where they did but rather are the products of a quest.
- To address trade fraud (players removing items/money immediately prior to trading to deceive the other player), items/money may only be removed by clicking on the "Cancel" button.
- When receiving a text message from either an NPC or PC speaking in a language other than "Common Tongue", if the user's language skill is high enough, the language being spoken will be noted preceding the text.
- The fishing pole will now appear in the player's hand whenever the fishing skill is used.
- A number of quests were both added and enhanced throughout the zones.
Trade Skills
- A number of new items have been added to Blacksmithing.
Spell Enhancements
- Some of the Items that Magicians summon with their spells have been made better or had their effects increased.
- Fufil's Curtailing Chant, Tuyen's Chant of Flame and Tuyen's Chant of Frost have all had their effects slightly increased.
- The Burnout Series has had the negative HP component reduced (improvement) and the stat buff increased (improvement). Because of this, the spells are no longer permanent. They now have a 15 minute duration. Burnout III has also had its casting cost reduced.
- Illusion: Werewolf attack speed component now works as intended.
- Insipid Weakness will research as intended.
Optional Patch - A new zone, The Temple of Solusek Ro, is now available via the optional patch. General Enhancements - Experience and looting rights are now awarded for group aggregate damage. This is now true for ALL servers. We still consider this change in 'TEST' and will conduct a poll as to whether it positively addresses the kill stealing situation in approximately 2 weeks. - As mentioned on Saturday, Rubicite armor will no longer spawn. The new class specific quests to obtain the new armor are now in for each class that could wear Rubicite. - Journeyman's Boots will no longer spawn where they did but rather are the products of a quest. - To address trade fraud (players removing items/money immediately prior to trading to deceive the other player), items/money may only be removed by clicking on the "Cancel" button. - When receiving a text message from either an NPC or PC speaking in a language other than "Common Tongue", if the user's language skill is high enough, the language being spoken will be noted preceding the text. - The fishing pole will now appear in the player's hand whenever the fishing skill is used. - A number of quests were both added and enhanced throughout the zones. Trade Skills - A number of new items have been added to Blacksmithing. Spell Enhancements - Some of the Items that Magicians summon with their spells have been made better or had their effects increased. - Fufil's Curtailing Chant, Tuyen's Chant of Flame and Tuyen's Chant of Frost have all had their effects slightly increased. - The Burnout Series has had the negative HP component reduced (improvement) and the stat buff increased (improvement). Because of this, the spells are no longer permanent. They now have a 15 minute duration. Burnout III has also had its casting cost reduced. - Illusion: Werewolf attack speed component now works as intended. - Insipid Weakness will research as intended.
Record provenance
SHA-256 88ec67750192336fc1537d216bed468fc06d8a2c968f38d9d14a8b55d87b5da1
3 source occurrences retained across 3 unique files.
July 27, 1999
The EverQuest servers will be coming down at 7:00 AM Pacific, tomorrow morning for an update. The estimated downtime is approximately 2 hours. This update will require a minor client-side download. The following enhancements and new features will be activated once the update is complete. General…
June 8th, 1999
The EverQuest servers will be coming down tonight at Midnight PDT for a client and server-side update. Listed below are the newly implemented features and bug fixes which will be updated. General Changes Scrolls are no longer lore items - this means that you can have more than one. Research…
May 25th, 1999
The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made. Players will no longer crash when an extremely long group message is received. Added the ability to pull one item "charge" from a stack by holding down the "Control" key when…
May 19th, 1999
We will be updating the servers tonight at Midnight PDT, which will require a minor client side update. A few of the notable changes are listed below. While taking part in a guild war, if killed, members of the opposing guild may only loot one item off the corpse. A crash bug related to removing…