April 6, 1999
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Patch notes
We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes. As for server updates, from this day forward, we will be updating the regular EverQuest servers every Tuesday morning at 3:00am Pacific Standard Time.
We will be performing a patch and server update at 3:00am Pacific Standard Time on Tuesday, April 6th. The patch contains the following additions and fixes;
- Crashing while giving newbie items to NPCs.
- Going link-dead would cause the character to regenerate extremely quickly.
- Various sound related crashes were fixed.
- Created items disappearing from characters after zoning.
- Characters able to use skills, which are not allowed for their specific class.
- A limit to the successful hit and spell messages has been implemented that should reduce the number of unneeded messages sent to the players.
- After slaying a creature, the player will receive a proper faction hit.
- Occasionally, after being disconnected, users would crash upon re-logging into the server.
- The DLS sound system is now enabled.
- A new text command, "/reply " has been implemented. This will allow players to reply to the last character that sent a private tell message.
- Many adjustments to the faction system were made.
- Multiple quest-related bugs were fixed.
- A slew of quests were added.
- A number of new music tracks were added to various zones.
- Occasionally, sound settings would reset to default, while graphically, the slider bars appeared to be correct.
- Various safe zones were eliminated to prevent exploitation.
- Some equipped weapons and items would draw into the user interface overlays, which would result in the client crashing.
- It was possible to strafe at normal speed while rooted or sneaking.
- All hybrid classes now receive meditate at level 12.
- Experience over level 30 will now be reflected properly on the user's experience bar.
- The EverQuest Team
We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes. As for server updates, from this day forward, we will be updating the regular EverQuest servers every Tuesday morning at 3:00am Pacific Standard Time. We will be performing a patch and server update at 3:00am Pacific Standard Time on Tuesday, April 6th. The patch contains the following additions and fixes; 1. Crashing while giving newbie items to NPCs. 2. Going link-dead would cause the character to regenerate extremely quickly. 3. Various sound related crashes were fixed. 4. Created items disappearing from characters after zoning. 5. Characters able to use skills, which are not allowed for their specific class. 6. A limit to the successful hit and spell messages has been implemented that should reduce the number of unneeded messages sent to the players. 7. After slaying a creature, the player will receive a proper faction hit. 8. Occasionally, after being disconnected, users would crash upon re-logging into the server. 9. The DLS sound system is now enabled. 10. A new text command, "/reply " has been implemented. This will allow players to reply to the last character that sent a private tell message. 11. Many adjustments to the faction system were made. 12. Multiple quest-related bugs were fixed. 13. A slew of quests were added. 14. A number of new music tracks were added to various zones. 15. Occasionally, sound settings would reset to default, while graphically, the slider bars appeared to be correct. 16. Various safe zones were eliminated to prevent exploitation. 17. Some equipped weapons and items would draw into the user interface overlays, which would result in the client crashing. 18. It was possible to strafe at normal speed while rooted or sneaking. 19. All hybrid classes now receive meditate at level 12. 20. Experience over level 30 will now be reflected properly on the user's experience bar. - The EverQuest Team
Record provenance
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