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Patch notes
The login difficulties that you may have been encountering over the past 1.5 hours have been resolved. We were able to pinpoint and fix a major bug which has been plaguing the login procedure for quite some time. Now that this problem has been addressed, the login process should be carried out much more swiftly. We apologize for the inaccessibility of the EverQuest servers for this short time, however, this fix should insure future stability.
We have included a revised version of the EverQuest Manual in this patch which includes an amendment to various skills, spells and other game play releated features. The section briefly outlines the modification, introduction, and removal of various features found in EverQuest. This information may also be found at www.everquest.com in the "In Development" section located in "Features". Both of these will be updated on a regular basis.
- The EverQuest Team
The login difficulties that you may have been encountering over the past 1.5 hours have been resolved. We were able to pinpoint and fix a major bug which has been plaguing the login procedure for quite some time. Now that this problem has been addressed, the login process should be carried out much more swiftly. We apologize for the inaccessibility of the EverQuest servers for this short time, however, this fix should insure future stability. We have included a revised version of the EverQuest Manual in this patch which includes an amendment to various skills, spells and other game play releated features. The section briefly outlines the modification, introduction, and removal of various features found in EverQuest. This information may also be found at www.everquest.com in the "In Development" section located in "Features". Both of these will be updated on a regular basis. - The EverQuest Team
Record provenance
SHA-256 5f0a2c72bb5dfc93728c9a8d565fc309678080d30fda83ff00c6a327c8df4515
1 source occurrence retained across 1 unique file.
May 19th, 1999
We will be updating the servers tonight at Midnight PDT, which will require a minor client side update. A few of the notable changes are listed below. While taking part in a guild war, if killed, members of the opposing guild may only loot one item off the corpse. A crash bug related to removing…
April 14th, Noon
Two server side zone related crashes have been resolved. A bug with the charm spell which caused players to be killed. A small number of players were having their characters become corrupt -- additional safeguards have been implemented to prevent against this occurring, however, we feel that the…
May 25th, 1999
The servers will be coming down as scheduled tonight at Midnight PDT. The following changes/bug fixes have been made. Players will no longer crash when an extremely long group message is received. Added the ability to pull one item "charge" from a stack by holding down the "Control" key when…
April 6, 1999
We will be opening up a new section on the EverQuest website solely dedicated to the Test Server. Once the Test Server section is available, changes and bug fixes made to the Test Server will be documented, so that you may help us test the changes. As for server updates, from this day forward, we…