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Patch notes
*Important System Configuration Announcement*. As many of you know, over the past couple of months we've made numerous enhancements to the EverQuest client. In addition to things such as new /-commands and other changes of that nature, we've enhanced the UI itself to allow moveable and resizable windows, among other things. At the same time we've been working on a brand new sound engine, and have been further concentrating on optimizing and expanding the capabilities of the EverQuest client.
For most applications, the feature set of a version of DirectX is limited to the lowest common denominator between the version that the software is compiled under, and the version running on the client. This means that though you may be running DirectX 7.0a already, and are receiving advantages associated with the more advanced code, the feature-set of DirectX used when in EverQuest is limited to version 5.2.
This limits the type and breadth of enhancements that can be made to the client. Given that we feel that EverQuest players would enjoy continuing to see new enhancements for the client, we will soon begin compiling the client under DirectX 7.0a, and implementing the feature- set available within that version. When we do this, everyone will need DirectX 7.0a (or higher) to play EverQuest.
Here are some of the possible benefits from DirectX 7.0a
- Better performance (Graphics and Sound)
- Gamma Correction working in D3D
- Proper Mip-Mapping in D3D
- Fixes fogging on some cards. (Some cards have no fogging at all and look pretty bad)
- Allows us to use newer interfaces to support such features as full- screen anti-aliasing, and alternate Z-buffering methods, which tend to look better.
Changing to DX7 does have a potential downside. Those using older or discontinued video or sound cards that do not have DX7 compatible drivers may need to upgrade to continue playing. However, we feel that the benefits that will come from upgrading to this newer version of DirectX outweigh the potential problems.
We plan to begin requiring DirectX7.0a when the EverQuest client is next patched, in two or three weeks. We wanted to be sure to give everyone enough time to check their version of DirectX and install the newest version. You can run DXDIAG.EXE in your Windows\System directory to check your DirectX version and get the newest version of DirectX from here if it is needed.
Please keep an eye on the patch message for further information regarding the planned implementation of DX7.
Epic Quests
Due to some difficulties regarding the Epic Quests implemented two patches ago, the epic quests for the Monk, Wizard, and Druid will not be completable until the next patch. While we would like to have implemented updates right away for these issues, we are mid-way in our conversion to support the DirectX changes that have been announced.
We appreciate your patience.
- The EverQuest Team
*Important System Configuration Announcement*. As many of you know, over the past couple of months we've made numerous enhancements to the EverQuest client. In addition to things such as new /-commands and other changes of that nature, we've enhanced the UI itself to allow moveable and resizable windows, among other things. At the same time we've been working on a brand new sound engine, and have been further concentrating on optimizing and expanding the capabilities of the EverQuest client. For most applications, the feature set of a version of DirectX is limited to the lowest common denominator between the version that the software is compiled under, and the version running on the client. This means that though you may be running DirectX 7.0a already, and are receiving advantages associated with the more advanced code, the feature-set of DirectX used when in EverQuest is limited to version 5.2. This limits the type and breadth of enhancements that can be made to the client. Given that we feel that EverQuest players would enjoy continuing to see new enhancements for the client, we will soon begin compiling the client under DirectX 7.0a, and implementing the feature- set available within that version. When we do this, everyone will need DirectX 7.0a (or higher) to play EverQuest. Here are some of the possible benefits from DirectX 7.0a: - Better performance (Graphics and Sound) - Gamma Correction working in D3D - Proper Mip-Mapping in D3D - Fixes fogging on some cards. (Some cards have no fogging at all and look pretty bad) - Allows us to use newer interfaces to support such features as full- screen anti-aliasing, and alternate Z-buffering methods, which tend to look better. Changing to DX7 does have a potential downside. Those using older or discontinued video or sound cards that do not have DX7 compatible drivers may need to upgrade to continue playing. However, we feel that the benefits that will come from upgrading to this newer version of DirectX outweigh the potential problems. We plan to begin requiring DirectX7.0a when the EverQuest client is next patched, in two or three weeks. We wanted to be sure to give everyone enough time to check their version of DirectX and install the newest version. You can run DXDIAG.EXE in your Windows\System directory to check your DirectX version and get the newest version of DirectX from here if it is needed. Please keep an eye on the patch message for further information regarding the planned implementation of DX7. *Epic Quests* Due to some difficulties regarding the Epic Quests implemented two patches ago, the epic quests for the Monk, Wizard, and Druid will not be completable until the next patch. While we would like to have implemented updates right away for these issues, we are mid-way in our conversion to support the DirectX changes that have been announced. We appreciate your patience. - The EverQuest Team
Record provenance
SHA-256 9f7725f2b9af82a3a4e9c861931ac8af394a8f710a74d108d58d14a931e41090
3 source occurrences retained across 3 unique files.
September 19, 2000 7:00 am
Level 1 Character Purge* The Level 1 character purge announced several weeks ago will take place on Wednesday, September 27, 2000, at 7:00am PST (GMT-7). Any level 1 characters that haven't been played within the previous 30 days will be deleted. If you wish to keep any level 1 characters that you…
November 15, 2000 3:00 am
Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for…
November 21, 2000 3:00 am
Patch Day* Today's patch addresses a few problems noted by customers since last week's big patch. The following changes were made: Fixed some problems with sound volume being set above the maximum or below the minimum. Fixed a problem that caused sound volume to be reset regardless of the slider…
November 29, 2000 3:00 am
Patch Day* Today's patch includes updates to the client to address some problems reported by people in regards to the DX7 update, as well as other gameplay issues: Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its…