August 9th, 7:00am
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- 866
- Changes
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- Sections
- 11
- Sources
- 3
Guide Application
The Guide Application is now back up at http://guideapp.everquest.com. If you are over 18 years of age, have a good customer-oriented attitude, enjoy helping your fellow player, and are interested in joining the Guide Program, we will be pleased to review your application.
Kunark Users
A new file, emeraldjungle_chr.s3d, is included as part of today's patch. This patch adds additional displayable NPCs to the Emerald Jungle. Please run the "Kunark Patch" by pressing the "Kunark Patch" button on the bottom of the patch program UI prior to entering EverQuest.
Patch Day
Greetings everyone! Today's patch contains some exciting new changes.
General Enhancements
- Text messages that wrap will be indented on subsequent lines. This means that if a person or NPC says something that is more than one line long, all subsequent lines will be indented a few spaces. This should make it a lot easier to pick out separate messages.
- The spells "United Resolve" and "Heroic Bond" had their levels transposed accidentally. Rather than putting them back as intended, United Resolve has been changed to Heroic Bond, which means you might have two copies of that spell in your spellbook. Feel free to move one to the back. Clerics get a new group spell at 58 to compensate.
- The Wurmslayer is now a one-handed slashing weapon.
- The /help command will now list all /-commands available to you.
- Rangers, Paladins, and SKs now have mana equivalent to that of a pure caster with the same stats. This will give those hybrids a good deal more mana, regardless of their stats.
- NORENT items, items that disappear when you log out, will now show a "NORENT" tag when inspecting the item.
- Most summoned items now have the word "summoned" in their name.
Changes/Fixes
- Small Studded Tunic recipe now works
- Scaler recipe now works
- High Elves can now use the Moss Covered Twig and Branch
- Iksar can now wear the Crescent headband.
- The Shintl Lowbrew quest will now work
- The Rusty Rapier now looks like a rapier.
- Elven Wine can now be brewed
- Some pelt-dropping animals were always dropping ruined pelts, rather than pelts of quality. This has been repaired.
- The Guild-invite toggle in display options will now work.
- The faction problems with the Charasis Key Quest have been resolved.
- Many pathing errors have been repaired.
- Repaired a bug that caused some anomalies after being charmed or feared.
- Repaired a bug that kept the Unswerving Hammer of Faith and Flaming Sword of Xuzl from disappearing.
Dragons?
Rumor has it that some new dragons have been spotted in Kunark. It should be noted however that the dragons can be engaged from much further away than is intended. Rather than hold off implementing these dragons for another week, we've decided to implement them now and fix the problem in the next patch. Enjoy :)
New Command For Tracking
New option for those with tracking: /trackplayers. The command will work for all players with the tracking skill. The command has two
settings
- ON: Default setting, same as it is now. Players will show up in the tracking window.
- OFF: Players will not show up in the tracking window.
Client Customizations
Upon starting EverQuest, a new file (EQCLIENT.INI) will be created in your EverQuest directory. This file contains customizable settings for:
- Colors for text messages in the in-game chat window
- Default screen viewing mode
- Default travel speed (run or walk)
The documentation will be included in the online manual in your EverQuest directory once the design is finalized over the next several weeks, but the working document is posted below. We felt that people would rather have access to the customizations right away while we're in the process of building them.
Modifying this file is optional.
EQCLIENT.INI documentation
The [TextColors] section contains entries for various text colors in the client. All colors are to be set with Red, Green, and Blue values, in decimal. Valid settings for each color range between 0 and 255. "Black" (0 red, 0 green, and 0 blue) will be white in overlay mode, and black in normal mode.
Here is a list of user colors to use as a guide when editing the file:
1 - Say 2 - Tell 3 - Group 4 - Guild 5 - OOC 6 - Auction 7 - Shout 8 - Emote 9 - Spells (meming, scribing, casting, etc.) 10 - You hit other 11 - Other hits you 12 - You miss other 13 - Other misses you 14 - Some broadcasts (duels) 15 - Skills (ups, non-combat use, etc.) 18 - Default text and stuff you type 20 - Merchant Offer Price 21 - Merchant Buy/Sell 22 - Your death message 23 - Others death message 24 - Other damage other 25 - Other miss other 26 - /who command
The [Defaults] section contains some default setting for the client.
Here is a list of valid settings
RunMode - TRUE for run, FALSE for walk. ScreenMode - NORMAL for the default window view, FULL for the full view with overlays
- The EverQuest Team
*Guide Application* The Guide Application is now back up at http://guideapp.everquest.com. If you are over 18 years of age, have a good customer-oriented attitude, enjoy helping your fellow player, and are interested in joining the Guide Program, we will be pleased to review your application. *Kunark Users* A new file, emeraldjungle_chr.s3d, is included as part of today's patch. This patch adds additional displayable NPCs to the Emerald Jungle. Please run the "Kunark Patch" by pressing the "Kunark Patch" button on the bottom of the patch program UI prior to entering EverQuest. *Patch Day* Greetings everyone! Today's patch contains some exciting new changes. *General Enhancements* - Text messages that wrap will be indented on subsequent lines. This means that if a person or NPC says something that is more than one line long, all subsequent lines will be indented a few spaces. This should make it a lot easier to pick out separate messages. - The spells "United Resolve" and "Heroic Bond" had their levels transposed accidentally. Rather than putting them back as intended, United Resolve has been changed to Heroic Bond, which means you might have two copies of that spell in your spellbook. Feel free to move one to the back. Clerics get a new group spell at 58 to compensate. - The Wurmslayer is now a one-handed slashing weapon. - The /help command will now list all /-commands available to you. - Rangers, Paladins, and SKs now have mana equivalent to that of a pure caster with the same stats. This will give those hybrids a good deal more mana, regardless of their stats. - NORENT items, items that disappear when you log out, will now show a "NORENT" tag when inspecting the item. - Most summoned items now have the word "summoned" in their name. *Changes/Fixes* - Small Studded Tunic recipe now works - Scaler recipe now works - High Elves can now use the Moss Covered Twig and Branch - Iksar can now wear the Crescent headband. - The Shintl Lowbrew quest will now work - The Rusty Rapier now looks like a rapier. - Elven Wine can now be brewed - Some pelt-dropping animals were always dropping ruined pelts, rather than pelts of quality. This has been repaired. - The Guild-invite toggle in display options will now work. - The faction problems with the Charasis Key Quest have been resolved. - Many pathing errors have been repaired. - Repaired a bug that caused some anomalies after being charmed or feared. - Repaired a bug that kept the Unswerving Hammer of Faith and Flaming Sword of Xuzl from disappearing. *Dragons?* Rumor has it that some new dragons have been spotted in Kunark. It should be noted however that the dragons can be engaged from much further away than is intended. Rather than hold off implementing these dragons for another week, we've decided to implement them now and fix the problem in the next patch. Enjoy :) *New Command For Tracking* New option for those with tracking: /trackplayers. The command will work for all players with the tracking skill. The command has two settings: - ON: Default setting, same as it is now. Players will show up in the tracking window. - OFF: Players will not show up in the tracking window. *Client Customizations* Upon starting EverQuest, a new file (EQCLIENT.INI) will be created in your EverQuest directory. This file contains customizable settings for: - Colors for text messages in the in-game chat window - Default screen viewing mode - Default travel speed (run or walk) The documentation will be included in the online manual in your EverQuest directory once the design is finalized over the next several weeks, but the working document is posted below. We felt that people would rather have access to the customizations right away while we're in the process of building them. Modifying this file is optional. *EQCLIENT.INI documentation* The [TextColors] section contains entries for various text colors in the client. All colors are to be set with Red, Green, and Blue values, in decimal. Valid settings for each color range between 0 and 255. "Black" (0 red, 0 green, and 0 blue) will be white in overlay mode, and black in normal mode. Here is a list of user colors to use as a guide when editing the file: 1 - Say 2 - Tell 3 - Group 4 - Guild 5 - OOC 6 - Auction 7 - Shout 8 - Emote 9 - Spells (meming, scribing, casting, etc.) 10 - You hit other 11 - Other hits you 12 - You miss other 13 - Other misses you 14 - Some broadcasts (duels) 15 - Skills (ups, non-combat use, etc.) 18 - Default text and stuff you type 20 - Merchant Offer Price 21 - Merchant Buy/Sell 22 - Your death message 23 - Others death message 24 - Other damage other 25 - Other miss other 26 - /who command The [Defaults] section contains some default setting for the client. Here is a list of valid settings: RunMode - TRUE for run, FALSE for walk. ScreenMode - NORMAL for the default window view, FULL for the full view with overlays - The EverQuest Team
Record provenance
SHA-256 2d2e10937eecded5cefbf3c7c74c5d4abb4aee212523a078c9271b9261bdace4
3 source occurrences retained across 3 unique files.
June 29, 2000 7:00 am
Patch Day*** Though today's patch is primarily comprised of fixes to various bugs that have been reported by the players, we're also pleased to announce a few enhancements: Ranger spell "Jolt" now has a lesser casting time. Many new recipes for the "Make Poison" skill are now in game. Features…
June 22, 2000 9:00 am
Today's Updates*** The Hole* We are pleased to announce the opening of The Hole, a high-level dungeon on the continent of Odus. The Hole is a complementary addition to EverQuest, available to all subscribers regardless of their Kunark status. The files necessary to enter The Hole are available via…
June 6, 2000 8:00 am
Patch Day* Greetings! The live servers have been updated to reflect the newest data on the Test Server: General* Some new spells are available for the hybrid classes. Check your Kunark spell vendors. Found and corrected a problem causing people to fall to their deaths upon zoning. The majority of…
May 25, 2000 8:00 am
Patch Day* Greetings all! The following changes have been implemented on the Live servers: Spells/Songs* Voltaic Draught, a high level wizard direct damage spell was improperly saving versus resistance to cold. It now appropriately saves versus magic. The higher level bard song by Brusco was…