November 21, 2000 3:00 am
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Patch Day
Today's patch addresses a few problems noted by customers since last
week's big patch. The following changes were made
- Fixed some problems with sound volume being set above the maximum or below the minimum.
- Fixed a problem that caused sound volume to be reset regardless of the slider setting upon zoning or entering game.
- Fixed a bug that would cause some sounds to be unduly amplified whenever the volume slider was moved.
- Fixed a bug causing pink fringes to show on whiskers in association with mipmapping.
- Fixed a bug with /usercolor causing settings to be saved in the wrong slot.
- Fixed weapon scaling problems with off-hand weapons and those carried by dwarves.
- Fixed a bug that caused the client to display an amount of experience in slight disagreement with the server.
- Fixed the Paladin Epic Quest reward, which was procing a spell that would do around one million points of damage if left to its own devices.
- Fixed a faction problem that made some quests designed to be doable by anyone, regardless of race or class, undoable.
In other news, the Tarew/Povar split server, Xev, will be up following the patch today. Xev is named for Xev Bristlebane, the god of fortune. We would have named the new server under its full name if not for an attempt to avoid confusion between the existing "Bristlebane" server (named for Fizzlethorpe Bristlebane) and Xev.
- The EverQuest Team
*Patch Day* Today's patch addresses a few problems noted by customers since last week's big patch. The following changes were made: - Fixed some problems with sound volume being set above the maximum or below the minimum. - Fixed a problem that caused sound volume to be reset regardless of the slider setting upon zoning or entering game. - Fixed a bug that would cause some sounds to be unduly amplified whenever the volume slider was moved. - Fixed a bug causing pink fringes to show on whiskers in association with mipmapping. - Fixed a bug with /usercolor causing settings to be saved in the wrong slot. - Fixed weapon scaling problems with off-hand weapons and those carried by dwarves. - Fixed a bug that caused the client to display an amount of experience in slight disagreement with the server. - Fixed the Paladin Epic Quest reward, which was procing a spell that would do around one million points of damage if left to its own devices. - Fixed a faction problem that made some quests designed to be doable by anyone, regardless of race or class, undoable. In other news, the Tarew/Povar split server, Xev, will be up following the patch today. Xev is named for Xev Bristlebane, the god of fortune. We would have named the new server under its full name if not for an attempt to avoid confusion between the existing "Bristlebane" server (named for Fizzlethorpe Bristlebane) and Xev. - The EverQuest Team
Record provenance
SHA-256 80527fa69e1b9e58b7b2301b87ff040b54265459c97b79a328d7d40ca3c86068
3 source occurrences retained across 3 unique files.
November 15, 2000 3:00 am
Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for…
September 19, 2000 7:00 am
Level 1 Character Purge* The Level 1 character purge announced several weeks ago will take place on Wednesday, September 27, 2000, at 7:00am PST (GMT-7). Any level 1 characters that haven't been played within the previous 30 days will be deleted. If you wish to keep any level 1 characters that you…
May 25, 2000 8:00 am
Patch Day* Greetings all! The following changes have been implemented on the Live servers: Spells/Songs* Voltaic Draught, a high level wizard direct damage spell was improperly saving versus resistance to cold. It now appropriately saves versus magic. The higher level bard song by Brusco was…
April 17, 2001 3:00 am
Food Changes ** Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before. Bug Fixes ** We THINK we've fixed the problem with the Dusty Werebat. This fellow has been…