- Words
- 169
- Changes
- 11
- Sections
- 3
- Sources
- 3
Follow-up Patch
Today's follow-up patch addresses the following issues from yesterday's
patch
- The spell Torpor received an unintentional reduction in effectiveness
- Illumination in game was not as bright as it should have been.
- Pet using classes unintentionally gained the ability to summon multiple pets.
- Bard songs were reacting poorly with invisibility/hide/sneak.
- Hitpoints were being reported incorrectly to clients.
- Changing resolutions would cause some to crash.
In addition, the following changes were left out of yesterday's patch
message
- Fixed a bug that would cause some to not be able to cast after being feared.
- Data for group members and targets will be updated more frequently. This change should reduce complaints of warping and slow hitpoint and other updates.
- Bards received increases in the skill cap for their instrument skills.
- Changed the default combo for casting spells from CTRL-1:8 to ALT- 1:8, as CTRL was interfering with players ability to strafe.
Thank you for your continued patience.
- The EverQuest Team
*Follow-up Patch* Today's follow-up patch addresses the following issues from yesterday's patch: - The spell Torpor received an unintentional reduction in effectiveness - Illumination in game was not as bright as it should have been. - Pet using classes unintentionally gained the ability to summon multiple pets. - Bard songs were reacting poorly with invisibility/hide/sneak. - Hitpoints were being reported incorrectly to clients. - Changing resolutions would cause some to crash. In addition, the following changes were left out of yesterday's patch message: - Fixed a bug that would cause some to not be able to cast after being feared. - Data for group members and targets will be updated more frequently. This change should reduce complaints of warping and slow hitpoint and other updates. - Bards received increases in the skill cap for their instrument skills. - Changed the default combo for casting spells from CTRL-1:8 to ALT- 1:8, as CTRL was interfering with players ability to strafe. Thank you for your continued patience. - The EverQuest Team
Record provenance
SHA-256 fb6f4870d28563765ff1a3b926a8507db7d24693e8c4e3bbb68ed5b8363c0990
3 source occurrences retained across 3 unique files.
November 15, 2000 3:00 am
Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for…
November 21, 2000 3:00 am
Patch Day* Today's patch addresses a few problems noted by customers since last week's big patch. The following changes were made: Fixed some problems with sound volume being set above the maximum or below the minimum. Fixed a problem that caused sound volume to be reset regardless of the slider…
July 19, 2000 7:00 am
Patch Day*** Miscellaneous Changes/Fixes* The "Safe Points" have been moved in Field of Bone and Lake of Ill Omen to someplace "safer". You can no longer cast invisibility on any pet. Foul language issued through /emote will now be handled by the profanity filter. Corrected a bug that allowed…
June 29, 2000 7:00 am
Patch Day*** Though today's patch is primarily comprised of fixes to various bugs that have been reported by the players, we're also pleased to announce a few enhancements: Ranger spell "Jolt" now has a lesser casting time. Many new recipes for the "Make Poison" skill are now in game. Features…