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Today's Patch
Today we modified the EverQuest client to implement the following
changes
- Corrected a bug that would cause players to crash if they entered the game, exited to the server selection screen, and tried to reenter the game.
- Corrected a bug that caused delays when switching between UI modes due to the text wrapping change implemented last week.
- The /book command (/book #) now accepts pages 1 through 50, and will switch to the proper page.
- Opening your spellbook will automatically cause you to begin meditating providing that you have the skill.
- Removed the /meditate command since it is no longer necessary.
- You can now activate a hotkey while the spellbook is open by pressing the corresponding number-key.
- The "/target [name]" command can be used to target other players by name. Please note that this ability is subject to the range to the target.
- EverQuest will now write the original default colors when creating the EQCLIENT.INI file, rather than the new colors that were put in a few weeks ago.
- The @-character can be used in emotes to indicate a target. For instance, if you target "a gnoll" and type "/emote laughs cruelly at @", the output will be, "Playername laughs cruelly at a gnoll".
- People with the /LFG (Looking for Group) flag set will now have their over-head name prefixed with an asterisk. Remember that you can search for people looking for a group by using the "/who" and "/who all" commands. Typing "/who all ranger 40 50 lfg" will return a list of all rangers between 40 and 50 that are looking for a group.
- The "Sense" series (Undead, Animal, and Summoned) will no longer point you towards people's pets.
Note on Voice Recognition
Last week we implemented voice recognition technology in EverQuest. To use this new feature, please refer to the EQROKManualSupplement.doc file in your EverQuest directory. Please note that you must already have a voice recognition engine that is compliant with the Microsoft Speech API (SAPI), version 4.0. The voice recognition technology was tested with Dragon NaturallySpeaking(r) v4.0. Check with the developer of your software to find out if it is SAPI 4.0 compliant.
- The EverQuest Team
*Today's Patch* Today we modified the EverQuest client to implement the following changes: - Corrected a bug that would cause players to crash if they entered the game, exited to the server selection screen, and tried to reenter the game. - Corrected a bug that caused delays when switching between UI modes due to the text wrapping change implemented last week. - The /book command (/book #) now accepts pages 1 through 50, and will switch to the proper page. - Opening your spellbook will automatically cause you to begin meditating providing that you have the skill. - Removed the /meditate command since it is no longer necessary. - You can now activate a hotkey while the spellbook is open by pressing the corresponding number-key. - The "/target [name]" command can be used to target other players by name. Please note that this ability is subject to the range to the target. - EverQuest will now write the original default colors when creating the EQCLIENT.INI file, rather than the new colors that were put in a few weeks ago. - The @-character can be used in emotes to indicate a target. For instance, if you target "a gnoll" and type "/emote laughs cruelly at @", the output will be, "Playername laughs cruelly at a gnoll". - People with the /LFG (Looking for Group) flag set will now have their over-head name prefixed with an asterisk. Remember that you can search for people looking for a group by using the "/who" and "/who all" commands. Typing "/who all ranger 40 50 lfg" will return a list of all rangers between 40 and 50 that are looking for a group. - The "Sense" series (Undead, Animal, and Summoned) will no longer point you towards people's pets. *Note on Voice Recognition* Last week we implemented voice recognition technology in EverQuest. To use this new feature, please refer to the EQROKManualSupplement.doc file in your EverQuest directory. Please note that you must already have a voice recognition engine that is compliant with the Microsoft Speech API (SAPI), version 4.0. The voice recognition technology was tested with Dragon NaturallySpeaking(r) v4.0. Check with the developer of your software to find out if it is SAPI 4.0 compliant. - The EverQuest Team
Record provenance
SHA-256 0fe011306e2ee3037cf7e1f76467a0b863dd4f732c167f76f9b30228c4679ff0
3 source occurrences retained across 3 unique files.
November 15, 2000 3:00 am
Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for…
November 21, 2000 3:00 am
Patch Day* Today's patch addresses a few problems noted by customers since last week's big patch. The following changes were made: Fixed some problems with sound volume being set above the maximum or below the minimum. Fixed a problem that caused sound volume to be reset regardless of the slider…
November 29, 2000 3:00 am
Patch Day* Today's patch includes updates to the client to address some problems reported by people in regards to the DX7 update, as well as other gameplay issues: Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its…
May 25, 2000 8:00 am
Patch Day* Greetings all! The following changes have been implemented on the Live servers: Spells/Songs* Voltaic Draught, a high level wizard direct damage spell was improperly saving versus resistance to cold. It now appropriately saves versus magic. The higher level bard song by Brusco was…