May 16, 2000 10:00 am
- Words
- 473
- Changes
- 18
- Sections
- 2
- Sources
- 3
General Changes
- Sounds have been updated for NPCs in Kunark. Your Iksar should no longer sound like humans.
- Dark Elven worshipers of Solusek Ro and Bristlebane will no longer be natively KOS to the outpost in the Overthere. Take care that if you have taken actions allowing you to be judged sufficiently by your deeds, you may still find yourself KOS.
- Increased the number of frightfingers in the Plane of Fear. Previously only 3 frightfingers would pop per respawn.
- Several problems with the guards that were buffed up last week have been addressed. Some guards that should not have been buffed have been fixed. In addition, due to the level of the new guards, they all gained the ability to innately see-invisible. The level of those guards has been reduced so that they no longer automatically get this ability, making it a bit easier to sneak by them.
- Many quests have been updated and/or fixed, both in terms of ease of completion and reward.
Item Updates
- Corrected a typo that had the Canyoneer's Pike marked as NO RENT, causing it to disappear on logout.
- Corrected the model for the Axe of the Iron Back. It was showing as a 2H sword when equipped.
- The Halcyon Broadsword was mistakenly marked as an artifact. This has been corrected.
- Corrected item icons for various pieces of Burynai Hide Armor. It was displaying improperly in the inventory slots.
- The Skull Mask of Innervation has been changed so that it must be worn to activate its effect.
- Corrected a problem with the Scourgetail Whip whereby the damage and delay figures were transposed yielding a 30 damage, 5 delay weapon.
- The "Illusion: Iksar" spell scroll is now droppable/tradeable.
- The Goblin Eye Poker now looks like a dagger instead of a small sack.
- The Cone of Mystics, which incidentally also looked like a small sack, now looks as intended.
- Corrected a typo that had the Goblin Skull Crusher's effect set to the "Lull" spell, which is not appropriate for a melee weapon. The "Lull" effect has been replaced with an appropriate effect.
- The Pouch of Mistletoe Powder will now impart its effect on the targeted character.
- Mosquito Wings are available in game once again.
- Many items had incorrect usage restrictions, and have been repaired.
As always, we strive to avoid making negative changes to items that already exist in game. However, there are cases where a particularly unbalancing error has been made, such as with the Scourgetail Whip mentioned above, where the item in question must be fixed in interest of maintaining game balance.
We will continue to repair problems, add content, and enhance gameplay in both Kunark and EQ proper. We appreciate everyone's support.
Thank you,
The EverQuest Team
***Patch Day*** *General Changes* - Sounds have been updated for NPCs in Kunark. Your Iksar should no longer sound like humans. - Dark Elven worshipers of Solusek Ro and Bristlebane will no longer be natively KOS to the outpost in the Overthere. Take care that if you have taken actions allowing you to be judged sufficiently by your deeds, you may still find yourself KOS. - Increased the number of frightfingers in the Plane of Fear. Previously only 3 frightfingers would pop per respawn. - Several problems with the guards that were buffed up last week have been addressed. Some guards that should not have been buffed have been fixed. In addition, due to the level of the new guards, they all gained the ability to innately see-invisible. The level of those guards has been reduced so that they no longer automatically get this ability, making it a bit easier to sneak by them. - Many quests have been updated and/or fixed, both in terms of ease of completion and reward. *Item Updates* - Corrected a typo that had the Canyoneer's Pike marked as NO RENT, causing it to disappear on logout. - Corrected the model for the Axe of the Iron Back. It was showing as a 2H sword when equipped. - The Halcyon Broadsword was mistakenly marked as an artifact. This has been corrected. - Corrected item icons for various pieces of Burynai Hide Armor. It was displaying improperly in the inventory slots. - The Skull Mask of Innervation has been changed so that it must be worn to activate its effect. - Corrected a problem with the Scourgetail Whip whereby the damage and delay figures were transposed yielding a 30 damage, 5 delay weapon. - The "Illusion: Iksar" spell scroll is now droppable/tradeable. - The Goblin Eye Poker now looks like a dagger instead of a small sack. - The Cone of Mystics, which incidentally also looked like a small sack, now looks as intended. - Corrected a typo that had the Goblin Skull Crusher's effect set to the "Lull" spell, which is not appropriate for a melee weapon. The "Lull" effect has been replaced with an appropriate effect. - The Pouch of Mistletoe Powder will now impart its effect on the targeted character. - Mosquito Wings are available in game once again. - Many items had incorrect usage restrictions, and have been repaired. As always, we strive to avoid making negative changes to items that already exist in game. However, there are cases where a particularly unbalancing error has been made, such as with the Scourgetail Whip mentioned above, where the item in question must be fixed in interest of maintaining game balance. We will continue to repair problems, add content, and enhance gameplay in both Kunark and EQ proper. We appreciate everyone's support. Thank you, The EverQuest Team
Record provenance
SHA-256 85a1c3e9b408f61d41c4f9964a3f2102370c6bb3cd27cc054e4b5e166d2f3e42
3 source occurrences retained across 3 unique files.
May 25, 2000 8:00 am
Patch Day* Greetings all! The following changes have been implemented on the Live servers: Spells/Songs* Voltaic Draught, a high level wizard direct damage spell was improperly saving versus resistance to cold. It now appropriately saves versus magic. The higher level bard song by Brusco was…
June 29, 2000 7:00 am
Patch Day*** Though today's patch is primarily comprised of fixes to various bugs that have been reported by the players, we're also pleased to announce a few enhancements: Ranger spell "Jolt" now has a lesser casting time. Many new recipes for the "Make Poison" skill are now in game. Features…
November 15, 2000 3:00 am
Patch Day*** Today's patch includes the announced code-updates to use technology included with DirectX 7. You MUST have DirectX 7 or higher installed in order to play EverQuest. Please refer to http://everquest.station.sony.com/f_requirements.shtml prior to contacting technical support for…
November 29, 2000 3:00 am
Patch Day* Today's patch includes updates to the client to address some problems reported by people in regards to the DX7 update, as well as other gameplay issues: Corrected an older bug that would cause people to stop gaining or losing faction with associates when the primary faction was at its…