December 7, 2000 4:00 am
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Patch Day
Today's patch addresses a few issues brought up by players over the
last several days
- Fixed an issue with /split that would cause people to go linkdead in the event that they used the command in quick succession.
- Fixed a bug where you could not edit socials or skills (via the hotbutton window right click) in fullview mode if you had hidden your "MainMenu" window.
- Fixed a bug where you would not see hotbuttons in "normal" mode if you had hidden that window in fullview mode.
- Fixed it so you can't use hotbuttons when looting, trading, banking, or using a merchant in fullview mode (which is how it is in normal mode, but with the inventory working in fullview mode now it wasn't blocked properly for that).
- Fixed the message for the /dynamiclights command to report properly.
- Fixed a problem where INI setting were not being read properly if you had camped or went LD to server select then reentered the game. This was causing various UI problems with window positions and colors being wrong.
- Fixed a problem with Sirens Grotto - Some people entering the zone were getting stuck.
- Fixed a problem with passage from Skyshrine to Cobalt Scar. Travel in that direction was supposed to require a key.
- We believe we fixed a problem where NPCs sometimes would hit a pet- owner no matter how far away the owner was from the pet and the NPC.
- Corrected loot drops in Thurgadin.
We again appreciate patience while we stabilize following Velious launch.
- The EverQuest Team
*Patch Day* Today's patch addresses a few issues brought up by players over the last several days: - Fixed an issue with /split that would cause people to go linkdead in the event that they used the command in quick succession. - Fixed a bug where you could not edit socials or skills (via the hotbutton window right click) in fullview mode if you had hidden your "MainMenu" window. - Fixed a bug where you would not see hotbuttons in "normal" mode if you had hidden that window in fullview mode. - Fixed it so you can't use hotbuttons when looting, trading, banking, or using a merchant in fullview mode (which is how it is in normal mode, but with the inventory working in fullview mode now it wasn't blocked properly for that). - Fixed the message for the /dynamiclights command to report properly. - Fixed a problem where INI setting were not being read properly if you had camped or went LD to server select then reentered the game. This was causing various UI problems with window positions and colors being wrong. - Fixed a problem with Sirens Grotto - Some people entering the zone were getting stuck. - Fixed a problem with passage from Skyshrine to Cobalt Scar. Travel in that direction was supposed to require a key. - We believe we fixed a problem where NPCs sometimes would hit a pet- owner no matter how far away the owner was from the pet and the NPC. - Corrected loot drops in Thurgadin. We again appreciate patience while we stabilize following Velious launch. - The EverQuest Team
Record provenance
SHA-256 56ae59d6b835337e40b13a0825e4c7f62dae24e509b58081a85fe5b05cac0c08
3 source occurrences retained across 3 unique files.
March 27, 2001 2:00 am
Fan Faire Reminder*** Registration for the San Diego Fan Faire closes on Wednesday, March 28th, and we are running out of spaces. Once all the spaces are taken, we will not be accepting any further registrations (or walk-ins). So if you plan to attend sign up before someone else gets your spot.…
April 17, 2001 3:00 am
Food Changes ** Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before. Bug Fixes ** We THINK we've fixed the problem with the Dusty Werebat. This fellow has been…
May 8, 2001 3:00 am
PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will…
May 30, 2001
Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also…