December 7, 2000 4:00 am

TXT JSON CSV
Words
269
Changes
11
Sections
2
Sources
3

Patch Day

Today's patch addresses a few issues brought up by players over the

last several days

  • Fixed an issue with /split that would cause people to go linkdead in the event that they used the command in quick succession.
  • Fixed a bug where you could not edit socials or skills (via the hotbutton window right click) in fullview mode if you had hidden your "MainMenu" window.
  • Fixed a bug where you would not see hotbuttons in "normal" mode if you had hidden that window in fullview mode.
  • Fixed it so you can't use hotbuttons when looting, trading, banking, or using a merchant in fullview mode (which is how it is in normal mode, but with the inventory working in fullview mode now it wasn't blocked properly for that).
  • Fixed the message for the /dynamiclights command to report properly.
  • Fixed a problem where INI setting were not being read properly if you had camped or went LD to server select then reentered the game. This was causing various UI problems with window positions and colors being wrong.
  • Fixed a problem with Sirens Grotto - Some people entering the zone were getting stuck.
  • Fixed a problem with passage from Skyshrine to Cobalt Scar. Travel in that direction was supposed to require a key.
  • We believe we fixed a problem where NPCs sometimes would hit a pet- owner no matter how far away the owner was from the pet and the NPC.
  • Corrected loot drops in Thurgadin.

We again appreciate patience while we stabilize following Velious launch.

  • The EverQuest Team
*Patch Day*

Today's patch addresses a few issues brought up by players over the 
last several days:

- Fixed an issue with /split that would cause people to go linkdead in 
the event that they used the command in quick succession.
- Fixed a bug where you could not edit socials or skills (via the 
hotbutton window right click) in fullview mode if you had hidden your 
"MainMenu" window.
- Fixed a bug where you would not see hotbuttons in "normal" mode if 
you had hidden that window in fullview mode.
- Fixed it so you can't use hotbuttons when looting, trading, banking, 
or using a merchant in fullview mode (which is how it is in normal 
mode, but with the inventory working in fullview mode now it wasn't 
blocked properly for that).
- Fixed the message for the /dynamiclights command to report properly.
- Fixed a problem where INI setting were not being read properly if you 
had camped or went LD to server select then reentered the game. This 
was causing various UI problems with window positions and colors being 
wrong.
- Fixed a problem with Sirens Grotto - Some people entering the zone 
were getting stuck.
- Fixed a problem with passage from Skyshrine to Cobalt Scar. Travel in 
that direction was supposed to require a key.
- We believe we fixed a problem where NPCs sometimes would hit a pet-
owner no matter how far away the owner was from the pet and the NPC. 
- Corrected loot drops in Thurgadin.

We again appreciate patience while we stabilize following Velious 
launch.

- The EverQuest Team

Record provenance

SHA-256 56ae59d6b835337e40b13a0825e4c7f62dae24e509b58081a85fe5b05cac0c08

3 source occurrences retained across 3 unique files.

patches-2000-2.txt patches_1999-2008_combined.md patches_1999-2010_combined.txt
Related patches

On this day in Norrath

Modern EQEmu Allaclone
Loot the source on GitHub