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Patch notes
Be careful! NPCs now use their skills properly if they have them, so you might just get kicked or bashed. Only humanoid type NPCs (like Gnolls) use skills.
Changes
Bash no longer guarantees that something will be stunned, which means it is more difficult to keep an NPC bashed, but the NPCs will also have a harder time keeping YOU bashed.
The "N" key (Target nearest NPC) will no longer target NPC corpses, only living NPCs.
Two new commands were added
/split - Split a specified amount of money amongst your group members. Format: /split <plat> <gold> <silver> <copper> Example: /split 0 0 0 15 would split 15 copper amongst your group members. which means split 0 plat, 0 gold, 0 silver, 15 copper. /split 1 5 would split 1 platinum, 5 gold, so trailing zeros are not necessary, but the preceeding zeros ARE necessary. /autosplit - Toggle automatic splitting of money looted with your group ON and OFF.
A few bugs were fixed
Arrows will no longer become "supercharged" in damage over time. "Shield of Brambles" type spells will no longer damage the thing they are protecting. Spells like "Disease Cloud" no longer have unlimited range.
Be careful! NPCs now use their skills properly if they have them, so you might just get
kicked or bashed. Only humanoid type NPCs (like Gnolls) use skills.
Changes:
Bash no longer guarantees that something will be stunned, which means it is more
difficult to keep an NPC bashed, but the NPCs will also have a harder time keeping
YOU bashed.
The "N" key (Target nearest NPC) will no longer target NPC corpses, only living NPCs.
Two new commands were added:
/split - Split a specified amount of money amongst your group members.
Format: /split <plat> <gold> <silver> <copper>
Example: /split 0 0 0 15 would split 15 copper amongst your group members.
which means split 0 plat, 0 gold, 0 silver, 15 copper. /split 1 5
would split 1 platinum, 5 gold, so trailing zeros are not necessary,
but the preceeding zeros ARE necessary.
/autosplit - Toggle automatic splitting of money looted with your group ON and OFF.
A few bugs were fixed:
Arrows will no longer become "supercharged" in damage over time.
"Shield of Brambles" type spells will no longer damage the thing they are protecting.
Spells like "Disease Cloud" no longer have unlimited range.
Record provenance
SHA-256 fad04073a78ab8248d20db25f74ca01f5e45ccb20d683d52f532dd4fa93c2fe1
1 source occurrence retained across 1 unique file.
7/30/98 5:30pm
We've hopefully fixed a nasty bug that was causing a spell casting to crash -- let us know if you are still getting any crash bugs. Also, the newbie zones adjacent to the newer cities are being turned -- both more and a better range of NPCs should be appearing in them over the next week. Also,…
7/7/98 5:02PM
New keyboard shortcuts: (These work when the chatbar is NOT up, just like "Z" now) "T" = Target nearest entity (Player or NPC), "N" = Target nearest NPC, "U" = Use center of view, which is just like a double-left click at the center of the 3dview. Which has many uses, such as opening a door,…
8/3/98 9:00pm
East Freeport is finally up -- the entire city of Freeport is online now. Also, several of the crash bugs we've had should be fixed now -- let us know if you encounter any more and please attempt to make note of the circumstances and events immediately prior to the crash. Lastly, an assist command…
9/1/98 5:03pm (IMPORTANT - PLEASE READ)
We are starting to build up the Game Master (GM) infrastructure for EverQuest. If you require assistance in-game, use the /petition <msg> command -- all GMs online will receive your message and you will be helped as soon as possible -- using the /tell command to solicit help from a GM is no longer…