Game Update Notes: July 13, 2016
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Highlights
- The new Quarm Event Server is now available for all All-Access members! All members who create a character and log on to Quarm before July 27th at 11PM PDT get two Bottles of Shared Adventure III to claim! One can be claimed on Quarm and one can be claimed on any other server.
Items
- Corrected a bug that prevented items that grant passive AA abilities from functioning as intended.
Quests & Events
- Emollious (Raid) - Emollious' various forms will now be more consistently neutralized by Jerill's traps.
- Fixed an issue that prevented Eron Nurwistle from allowing you to reset your progress on his tasks if you misplaced your jewelry.
Spells
- Bard - Corrected an issue that caused the Lively Crescendo line of songs to be focused for duration.
- Druid - Nurturing Growth will now tick down in non-combat zones, and will display a message when it wears off.
- Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets.
- Cleric - Added a new direct heal, Healing Light, at level 45. The scroll is now available on any Cleric vendor that sells Superior Healing.
- Druid - Added two new direct heals: Nature's Renewal at level 39, and Forest's Renewal at level 49. These scrolls are now available on any Druid vendor that sells Superior Healing.
- Druid - Lowered the minimum casting level of Healing Water from 44 to 34.
- Paladin - Lowered the minimum casting level of Superior Healing from 57 to 48.
- Ranger - Lowered the minimum casting level of Light Healing from 21 to 20.
- Ranger - Lowered the minimum casting level of Healing from 38 to 32.
- Ranger - Lowered the minimum casting level of Greater Healing from 57 to 44.
- Shaman - Added two new direct heals: Spirit Salve at level 40, and Kragg's Salve at level 50. These scrolls are now available on any Shaman vendor that sells Superior Healing.
NPC
- Corrected the appearance of Gargoyles in the Ocean of Tears.
AA
- Berserker - Corrected an issue that prevented several ranks of Cry of Battle from being purchasable.
- Magician - Corrected an issue that prevented Conjurer's Efficiency from functioning as intended.
- Magician - Renamed the ability line 'Shifting Elements' to 'Hastened Heart of the Elements'.
- Warrior - Corrected an issue with all ranks of Quickened Howl of the Warlord that prevented it from functioning as intended.
- Wizard - The abilities Force of Will, Force of Flame, and Force of Ice will no longer consume counters on focus abilities.
Progression Servers
- Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets. See the spells section above for details.
- Spell: Strength of Nature will now become available when Scars of Velious has unlocked on the server, instead of Shadows of Luclin.
Miscellaneous
- Added a general world performance improvement when loading characters. In rare cases, when first entering character select your characters may take up to a few minutes to load. They will automatically appear when they're ready to enter the world.
- The EverQuest Team
*** Highlights *** - The new Quarm Event Server is now available for all All-Access members! All members who create a character and log on to Quarm before July 27th at 11PM PDT get two Bottles of Shared Adventure III to claim! One can be claimed on Quarm and one can be claimed on any other server. *** Items *** - Corrected a bug that prevented items that grant passive AA abilities from functioning as intended. *** Quests & Events *** - Emollious (Raid) - Emollious' various forms will now be more consistently neutralized by Jerill's traps. - Fixed an issue that prevented Eron Nurwistle from allowing you to reset your progress on his tasks if you misplaced your jewelry. *** Spells *** - Bard - Corrected an issue that caused the Lively Crescendo line of songs to be focused for duration. - Druid - Nurturing Growth will now tick down in non-combat zones, and will display a message when it wears off. - Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets. - - Cleric - Added a new direct heal, Healing Light, at level 45. The scroll is now available on any Cleric vendor that sells Superior Healing. - - Druid - Added two new direct heals: Nature's Renewal at level 39, and Forest's Renewal at level 49. These scrolls are now available on any Druid vendor that sells Superior Healing. - - Druid - Lowered the minimum casting level of Healing Water from 44 to 34. - - Paladin - Lowered the minimum casting level of Superior Healing from 57 to 48. - - Ranger - Lowered the minimum casting level of Light Healing from 21 to 20. - - Ranger - Lowered the minimum casting level of Healing from 38 to 32. - - Ranger - Lowered the minimum casting level of Greater Healing from 57 to 44. - - Shaman - Added two new direct heals: Spirit Salve at level 40, and Kragg's Salve at level 50. These scrolls are now available on any Shaman vendor that sells Superior Healing. *** NPC *** - Corrected the appearance of Gargoyles in the Ocean of Tears. *** AA *** - Berserker - Corrected an issue that prevented several ranks of Cry of Battle from being purchasable. - Magician - Corrected an issue that prevented Conjurer's Efficiency from functioning as intended. - Magician - Renamed the ability line 'Shifting Elements' to 'Hastened Heart of the Elements'. - Warrior - Corrected an issue with all ranks of Quickened Howl of the Warlord that prevented it from functioning as intended. - Wizard - The abilities Force of Will, Force of Flame, and Force of Ice will no longer consume counters on focus abilities. *** Progression Servers *** - Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets. See the spells section above for details. - Spell: Strength of Nature will now become available when Scars of Velious has unlocked on the server, instead of Shadows of Luclin. *** Miscellaneous *** - Added a general world performance improvement when loading characters. In rare cases, when first entering character select your characters may take up to a few minutes to load. They will automatically appear when they're ready to enter the world. - The EverQuest Team
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