* Bug Fixes * - Fixed a bug with sleeves not showing properly when wearing robes * Item Changes * - Aqualung charges should now work properly * Trade Skill Changes * - Regular, medium quality, high quality, mithril, brellium and adamantite rings, as well as their enchanted versions are now stackable. - Added a few t…
- Removing or killing your familiar will no longer have the possibility of killing you directly. It can, however, take you down to very few hit points... - Skyshrine key is soulbound once again - Custom Velious helms should now be visible - Plate helmets should now be visible on Vah Shir - Female humans should no lo…
* Patch Changes * - Several changes to hair functionality: Expanded beard color choices for Erudite males, pushed back the camera a bit for human males when making hair selections (so they can see themselves) and fixed it so that the camera will no longer rotate around Erudites while in hair selection mode of charac…
*Patch Changes* - Fixed a problem that resulted in excessive swapping for people with particles turned off. - Fear spells should again be working correctly. - AoE fear spells will no longer work versus players on PvP Servers. - Fixed a crash caused by a familiar dying. - Fixed a bug with the "Alternate Advancement" …
*Fixes* - Shaved 10 seconds of zoning for every subscriber. - Made it so familiars don't get agroed on. - Fixed several zone crash bugs - Changed a paladin spell - a design error in the spell trivialized several aspects of the high-end game. - Fixed several item and content problems. - Fixed several faction issues -…
*Fixed Bugs* - Fixed a bug that was preventing characters from being bald (those that were allowed to). - Halved the speed of the new Skeleton walk and run animations because they were playing about twice as fast as they should have been. - Fixed a bug that was causing all of the facial features (hair, beard, etc...…
** Follow-up Patch ** We had a couple of bugs pop up in yesterday's patch. Rather than having everyone wait to see them fixed we've elected to roll them in now: Bards lost the ability to use item effects while moving. This has been fixed. Monks can now train mend again. Fixed a collision problem that caused people t…
** Project M Implemented ** Tonight we have patched something to the PvP servers that many players have been waiting for. The ability to play that gnoll, orc, or the cute and fuzzy rat. On your character select screen you will notice another button in the upper right part of your screen called "Monster". Clicking th…
*** Item Changes *** - Increased the duration on Song of the Deep Seas (the proc on a bardic weapon) dramatically. - Modified the effect of Feast of Blood (weapon proc) it is now a DoT lifetap - Added a texture to Flayed Barbarian Skin Leggings. - Added Illusion: Barbarian to the Flayed Barbarian Hide Mask. *** Misc…
Firiona Vie server is available on Test now: Or it will be very shortly... You can get to this server by running testeverquest.exe from your EverQuest directory. Please read the Test Server disclaimer (available in the Test Server patch message) carefully before playing on the Test Server. Here is part of the messag…
** Spell Changes ** - We have removed the changes to bard song stacking that were made with the recent emergency patch. We will be reviewing those changes for possible update in a future patch. ** Item Changes ** - The Shaman Epic effect has been returned to its previous effect (and it should conflict with fewer Dam…
** Spell Changes ** - Changed all enchanter mesmerization spells so that they overwrite Screaming Terror - Changed Shaman epic effect (Curse of the Spirits) so that it would not conflict with certain Damage over Time spells. - The Emissary of Thule Necromancer pet is now immune to fear - Beneficial buffs that don't …