Patch History

Norrath Chronicle 1998-07-07 — 2026-06-24

Every era. Every fix. One searchable history.

Explore the complete supplied EverQuest beta and Live patch archive, safely formatted and cross-indexed by era, expansion, topic, date, and source.

Records
682
Years
27
Documented changes
17,449
Source files
56
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12 records

Live

August 26, 2003

** Zone Revamps ** - The Deep, Charasis (Howling Stones), Dragon Necropolis, Siren's Grotto, The Hole, The City of Mist, and The Accursed Temple of Cazic- Thule have been partially revamped. Gameplay in these zones has been improved, based on feedback from players and careful review of the content. The changes are n…

1,428 words 50 changes 3 sources
Live

August 7, 2003 7:30 pm

** Lost Dungeons of Norrath Adventures ** The Lost Dungeons of Norrath is our largest expansion to-date, featuring the most content ever delivered in an EverQuest expansion. The Lost Dungeons expansion features 48 new dungeons that span the old world of Norrath, focusing on several long lost locations, including the…

478 words 0 changes 3 sources
Live

August 6, 2003 3:00 am

Note: Some internal data restructuring created a delay in the introduction of the new platinum slot in the shared bank and the new text filters. We will bring those to the Live servers as soon as we can. ** New Adventure in Lavastorm! ** In the depths of the Lavastorm Mountains there is only one ruler. But even his …

728 words 18 changes 3 sources
Live

August 6, 2003 12:00 pm

** Live Update Addendum ** Just a brief update, as we'd like to get the word out quickly. Two issues with items being sent to the live servers have been discovered. Both will be fixed in another update at 3:00am. - Weapons that have "special" types of damage, such as elemental and bane damage, are not working proper…

82 words 2 changes 3 sources
Live

July 10, 2003

** Information Gathering ** You will soon notice a new dialogue box appear when you log in (it appears after logging in three times to prevent spam for new players). We are asking you to let us gather a bit of information about your computer that will help us build the future of EverQuest. The important thing here i…

1,519 words 45 changes 3 sources
Live

June 24, 2003

Stability - we have made some changes that should increase server stability. Pathing issues - Corrected some issues with pathing that were causing warping in the Halls of Honor and allowing NPCs to teleport to places that they shouldn't have (in Highkeep, for example). Also, creatures should no longer spin after ret…

64 words 0 changes 3 sources
Live

June 11, 2003

** Experience System Change - Grouping ** We've made some improvements to the way experience is rewarded in EverQuest. These improvements are aimed at positively reinforcing the act of grouping. After all, this is a Massively Multiplayer game. Prior to this update groups gained a 2% to 20% experience bonus for havin…

2,931 words 56 changes 3 sources
Live

May 27, 2003

** Experience System Change - Grouping ** We've made some improvements to the way experience is rewarded in all of EverQuest. At its core, the idea is to positively reinforce grouping. There should never be any penalty to adding "that sixth person over there," whatever class they may be, into your group. That is exa…

555 words 0 changes 3 sources
Live

May 14, 2003 3:00 am

** Hate Plane ** The new Plane of Hate is now available on all servers! The Plane of Hate is an old favorite of many players, and we were careful to retain as much of its old charm as possible (and all of its old quests). At the same time we created all new geometry for the zone using our newer tools and newer desig…

2,625 words 57 changes 3 sources
Live

April 30, 2003

We've taken the opportunity while the servers are unavailable for maintenance to update a couple of things. - Increased the difficulty of the mini-bosses in the Planes of Fire and Water to bring them in line with the reward they give. - Added a 12% backstab modifier to the Reinforced Mephit Talon and the Gold Runed …

58 words 2 changes 3 sources
Live

April 8, 2003 3:00 am

** So You Want to Design Games? ** The EverQuest team is expanding and we currently have openings for experienced game designers. If you have professional game design experience, at least one level 60+ character and regularly play EverQuest, then we'd love to see your resume. Please go to http://soe.sony.com/corp/em…

2,884 words 122 changes 3 sources
Live

March 13, 2003 4:00 am

** Spells ** - Added the ability for any caster to research dropped priest spells using the research books found in Gunthak. The research notes for these spells can be found in the Plane of Knowledge. Wizards, Enchanter, Magician, and Necromancers are able to create any of the researchable priest spells. - The recip…

2,298 words 114 changes 3 sources

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