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Live Update Addendum
Just a brief update, as we'd like to get the word out quickly. Two issues with items being sent to the live servers have been discovered. Both will be fixed in another update at 3:00am.
- Weapons that have "special" types of damage, such as elemental and bane damage, are not working properly.
- A planned upgrade to the Shinai of the Ancients that is presently on the Test Server did not make it live as intended.
** Live Update Addendum ** Just a brief update, as we'd like to get the word out quickly. Two issues with items being sent to the live servers have been discovered. Both will be fixed in another update at 3:00am. - Weapons that have "special" types of damage, such as elemental and bane damage, are not working properly. - A planned upgrade to the Shinai of the Ancients that is presently on the Test Server did not make it live as intended.
Record provenance
SHA-256 3a78f8de514a5268d8162f155916d6baebb92ad637ba6bb656e01d81f6cbd5a1
3 source occurrences retained across 3 unique files.
August 6, 2003 3:00 am
Note: Some internal data restructuring created a delay in the introduction of the new platinum slot in the shared bank and the new text filters. We will bring those to the Live servers as soon as we can. New Adventure in Lavastorm! ** In the depths of the Lavastorm Mountains there is only one…
August 26, 2003
Zone Revamps ** The Deep, Charasis (Howling Stones), Dragon Necropolis, Siren's Grotto, The Hole, The City of Mist, and The Accursed Temple of Cazic- Thule have been partially revamped. Gameplay in these zones has been improved, based on feedback from players and careful review of the content. The…
July 10, 2003
Information Gathering ** You will soon notice a new dialogue box appear when you log in (it appears after logging in three times to prevent spam for new players). We are asking you to let us gather a bit of information about your computer that will help us build the future of EverQuest. The…
June 11, 2003
Experience System Change - Grouping ** We've made some improvements to the way experience is rewarded in EverQuest. These improvements are aimed at positively reinforcing the act of grouping. After all, this is a Massively Multiplayer game. Prior to this update groups gained a 2% to 20% experience…