- Words
- 96
- Changes
- 0
- Sections
- 1
- Sources
- 3
Patch notes
Effective immediately, customers who reside within the European Union will be charged VAT equal to 17.5% of their subscription fees.
To comply with changes in the law in the European Union, EverQuest subscribers who are residents of EU countries will be charged VAT equal to 17.5% of the subscription fees. These changes require that digital services be taxed at the point of consumption , i.e. in your country of residence. The countries currently covered by this policy are Austria, Belgium, Denmark, Finland, France, Germany, Greece, Ireland, Italy, Luxembourg, The Netherlands, Portugal, Spain, Sweden, and United Kingdom.
Effective immediately, customers who reside within the European Union will be charged VAT equal to 17.5% of their subscription fees. To comply with changes in the law in the European Union, EverQuest subscribers who are residents of EU countries will be charged VAT equal to 17.5% of the subscription fees. These changes require that digital services be taxed at the point of consumption , i.e. in your country of residence. The countries currently covered by this policy are Austria, Belgium, Denmark, Finland, France, Germany, Greece, Ireland, Italy, Luxembourg, The Netherlands, Portugal, Spain, Sweden, and United Kingdom.
Record provenance
SHA-256 008266133ea2f5b9e357f90e1f9c15a41506f8226eebb9fefe0c4f4336da3d27
3 source occurrences retained across 3 unique files.
June 24, 2003
Stability - we have made some changes that should increase server stability. Pathing issues - Corrected some issues with pathing that were causing warping in the Halls of Honor and allowing NPCs to teleport to places that they shouldn't have (in Highkeep, for example). Also, creatures should no…
July 10, 2003
Information Gathering ** You will soon notice a new dialogue box appear when you log in (it appears after logging in three times to prevent spam for new players). We are asking you to let us gather a bit of information about your computer that will help us build the future of EverQuest. The…
June 17, 2003
We have updated the Run, Walk and Turn animations for the Luclin models. As you can tell, new animations require a lot of data. We're sorry for the size of the update, but we think you'll like the changes. Thank you.
June 11, 2003
Experience System Change - Grouping ** We've made some improvements to the way experience is rewarded in EverQuest. These improvements are aimed at positively reinforcing the act of grouping. After all, this is a Massively Multiplayer game. Prior to this update groups gained a 2% to 20% experience…