January 9, 2003
- Words
- 592
- Changes
- 11
- Sections
- 4
- Sources
- 3
Demise of the Classic/Velious Interface
Over the last six months we have been keeping the Classic EverQuest interface as well as the Velious interface working through all of the features that we have added (built-in MP3 player, item links, compass, enhanced /bug reporting tool, and others). However, with the release of some of the new features in this patch, such as running EQ in a window, we must now say goodbye to the older interfaces. They have been disabled as of today.
They served us well.
EQ in a Window
EverQuest can now be run in a window. To place EverQuest in a window, simply press Alt-Enter. You can also switch out of EverQuest to another program by using the familiar Alt-Tab. It is important that you do not do this until you are in-game, do not do this during the login process.
It is important to note a few things. Running the game in a window may reduce game performance a bit. And, as always, the more programs you have running at the same time the more resources they use.
At this time, due to some changes that need to be made on the front end, it is not possible to run two instances of EverQuest. We will be working to make the necessary changes over the next few weeks.
Songs Window
We have added a new window to the interface along with new game functionality. The Songs window is a new buff window that holds up to 6 bard song buffs. This increases the potential maximum effects that a character can have to 21 (15 standard and the 6 new ones). The new window only holds certain bard songs (generally the 3-tick songs). Only beneficial songs will qualify for the new buff box, and not all of those. Any buff in the new Songs window is considered temporary and will not be saved when you zone.
Songs that qualify to go into the new window will go into that window first. Any qualifying songs over six will be rerouted to the main Effects window. Cancel Magic effects will see these new buff slots as buff slots #16-21.
Note for User Interface skin creators: The Label EQTypes 80-85 are the Songs window song names.
- Some magical effects on Planar class armor have been altered. In most cases the effects were upgraded, but a few items were given weaker effects that were more in line with the difficulty of obtaining them.
- Fixed a bug that was causing a few Planes of Power NPCs to take too long to respawn.
- Wu's Attack should now work correctly.
- Incoming damage now interacts with Wrath of the Wild and other rune- type spells in their proper order.
- Pact of Shadow and Shadow Compact will once again heal player characters.
- Charmed Pets will no longer remain charmed after the owner dies.
- Sending special characters via EQIM will no longer freeze the game.
- Hitting Autoattack when in explore mode at Character Select will no longer cause the game to crash.
- The Loadskin window will now load skins other than the default properly.
- Fixed and issue that caused some NPC's text to be cut short.
- Fixed (but did not rename) the Broken Golem. He should no longer be hated in Fear, just feared... -Lowered the duration of calm-type spells that effect creatures level 50 and over.
User Interface File Changes
ShortDurationBuffwnd.xml - NEW EQUI.xml BugReportwnd.xml Lootwnd.xml Selectorwnd.xml PetInfownd.xml Window_ Pieces04.tga
** Demise of the Classic/Velious Interface ** Over the last six months we have been keeping the Classic EverQuest interface as well as the Velious interface working through all of the features that we have added (built-in MP3 player, item links, compass, enhanced /bug reporting tool, and others). However, with the release of some of the new features in this patch, such as running EQ in a window, we must now say goodbye to the older interfaces. They have been disabled as of today. They served us well. ** EQ in a Window ** EverQuest can now be run in a window. To place EverQuest in a window, simply press Alt-Enter. You can also switch out of EverQuest to another program by using the familiar Alt-Tab. It is important that you do not do this until you are in-game, do not do this during the login process. It is important to note a few things. Running the game in a window may reduce game performance a bit. And, as always, the more programs you have running at the same time the more resources they use. At this time, due to some changes that need to be made on the front end, it is not possible to run two instances of EverQuest. We will be working to make the necessary changes over the next few weeks. ** Songs Window ** We have added a new window to the interface along with new game functionality. The Songs window is a new buff window that holds up to 6 bard song buffs. This increases the potential maximum effects that a character can have to 21 (15 standard and the 6 new ones). The new window only holds certain bard songs (generally the 3-tick songs). Only beneficial songs will qualify for the new buff box, and not all of those. Any buff in the new Songs window is considered temporary and will not be saved when you zone. Songs that qualify to go into the new window will go into that window first. Any qualifying songs over six will be rerouted to the main Effects window. Cancel Magic effects will see these new buff slots as buff slots #16-21. Note for User Interface skin creators: The Label EQTypes 80-85 are the Songs window song names. - Some magical effects on Planar class armor have been altered. In most cases the effects were upgraded, but a few items were given weaker effects that were more in line with the difficulty of obtaining them. - Fixed a bug that was causing a few Planes of Power NPCs to take too long to respawn. - Wu's Attack should now work correctly. - Incoming damage now interacts with Wrath of the Wild and other rune- type spells in their proper order. - Pact of Shadow and Shadow Compact will once again heal player characters. - Charmed Pets will no longer remain charmed after the owner dies. - Sending special characters via EQIM will no longer freeze the game. - Hitting Autoattack when in explore mode at Character Select will no longer cause the game to crash. - The Loadskin window will now load skins other than the default properly. - Fixed and issue that caused some NPC's text to be cut short. - Fixed (but did not rename) the Broken Golem. He should no longer be hated in Fear, just feared... -Lowered the duration of calm-type spells that effect creatures level 50 and over. ** User Interface File Changes ** ShortDurationBuffwnd.xml - NEW EQUI.xml BugReportwnd.xml Lootwnd.xml Selectorwnd.xml PetInfownd.xml Window_ Pieces04.tga
Record provenance
SHA-256 ab456e785821c7f67d684b58f36f7c1845ec101eaf1b3a59e20e86b9523d02ac
3 source occurrences retained across 3 unique files.
January 15, 2003
Announcing The Legacy of Ykesha *** The Legacy of Ykesha will be the first download-only extension for EverQuest. This product will not be available in stores. This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60.…
March 13, 2003 4:00 am
Spells ** Added the ability for any caster to research dropped priest spells using the research books found in Gunthak. The research notes for these spells can be found in the Plane of Knowledge. Wizards, Enchanter, Magician, and Necromancers are able to create any of the researchable priest…
April 8, 2003 3:00 am
So You Want to Design Games? ** The EverQuest team is expanding and we currently have openings for experienced game designers. If you have professional game design experience, at least one level 60+ character and regularly play EverQuest, then we'd love to see your resume. Please go to…
May 14, 2003 3:00 am
Hate Plane ** The new Plane of Hate is now available on all servers! The Plane of Hate is an old favorite of many players, and we were careful to retain as much of its old charm as possible (and all of its old quests). At the same time we created all new geometry for the zone using our newer tools…