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- 19
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Patch notes
We have removed some communications debug code that inadvertently went Live on the 11th. Our apologies for the downtime.
We have removed some communications debug code that inadvertently went Live on the 11th. Our apologies for the downtime.
Record provenance
SHA-256 e360918b4d982bad5863a44870356ac9b588a80ef8ff48de648e4fb30153f0dd
3 source occurrences retained across 3 unique files.
April 11, 2003 3:00 am
Fixed a problem with "burst" damage causing too much aggro. Attacks that do a lot of damage in a short time no longer cause more aggro than they should. Feign Death has been restored to the functionality it had before the patch. Fixed an issue that caused aggro from damage shields to be assigned…
April 8, 2003 3:00 am
So You Want to Design Games? ** The EverQuest team is expanding and we currently have openings for experienced game designers. If you have professional game design experience, at least one level 60+ character and regularly play EverQuest, then we'd love to see your resume. Please go to…
April 23, 2003
Tip of the Day ** When you first log in you will be presented with a Tip of the Day window. We've added this window to provide helpful insight to new players, and perhaps a few tips for experienced players as well. Gameplay ** Any character 10th level and under that attempts to attack a 'red' /con…
April 30, 2003
We've taken the opportunity while the servers are unavailable for maintenance to update a couple of things. Increased the difficulty of the mini-bosses in the Planes of Fire and Water to bring them in line with the reward they give. Added a 12% backstab modifier to the Reinforced Mephit Talon and…