- Words
- 222
- Changes
- 11
- Sections
- 1
- Sources
- 3
Patch notes
Headlines!
- You can now set hot keys to cycle through targets!
Collision and Targeting
- We have improved Collision.
- We have improved targeting.
- Auto-rewind has been disabled. Auto-rewind has been disabled. Auto-rewind has been disabled.
- Short races should be able to manage steps and slopes more easily, so gnomes and halflings will again be under foot.
- Arrows should no longer make NPCs look like porcupines. Please note that we have nothing against porcupines and consider them a fine animal.
You will now have the option to bind cycle through PC and NPC targets to a hot key of your choice. You can hit your select nearest target key at any time, during cycling, to reset the cycle.
Quests Some changes have been made to the "Breakdown in Communication" quest. Drops should be more plentiful but may come from different NPCs.
Hide and Invisibility
- There are now fewer mobs that can see through invisibility and detect rogues in Ferubi and Barindu. Go rogues!
- Smith Rondo should ignore players that are invisible or hidden.
Lost Information from previous updates
- 60+ focused mage pets are now summoned with a full set of phantom plate equipped.
- Guildmasters and Merchants in Knowledge are now findable.
- The Succor point in Ferubi has been moved to the Qinimi zoneline.
Headlines! - You can now set hot keys to cycle through targets! Collision and Targeting - We have improved Collision. - We have improved targeting. - Auto-rewind has been disabled. Auto-rewind has been disabled. Auto-rewind has been disabled. - Short races should be able to manage steps and slopes more easily, so gnomes and halflings will again be under foot. - Arrows should no longer make NPCs look like porcupines. Please note that we have nothing against porcupines and consider them a fine animal. You will now have the option to bind cycle through PC and NPC targets to a hot key of your choice. You can hit your select nearest target key at any time, during cycling, to reset the cycle. Quests Some changes have been made to the "Breakdown in Communication" quest. Drops should be more plentiful but may come from different NPCs. Hide and Invisibility - There are now fewer mobs that can see through invisibility and detect rogues in Ferubi and Barindu. Go rogues! - Smith Rondo should ignore players that are invisible or hidden. Lost Information from previous updates - 60+ focused mage pets are now summoned with a full set of phantom plate equipped. - Guildmasters and Merchants in Knowledge are now findable. - The Succor point in Ferubi has been moved to the Qinimi zoneline.
Record provenance
SHA-256 c4aff3500f2418545346efb6b2d69f1073fb2230a8aa2406c9aec10def1c6ed9
3 source occurrences retained across 3 unique files.
March 23, 2004
Headlines DirectX 9 is now REQUIRED to play on all SOE EverQuest servers and Venril Sathir! Stormhammer received a new adventure zone. Another story for you to peruse in your storybook. Screenshots in .JPG? What will they think of next! More Grammar changes (no not Grandma, Grammar) DirectX 9 -We…
May 12, 2004
Headlines! Gates of Discord content retuned! Gates of Discord Zone experience modifiers were increased in all zones from Tipt/Vxed and beyond. Natimbi, Qinimi, Barindu, Riwwi, and Ferubi should be tuned more appropriately for their intended level ranges. NPCs will no longer hit for max damage as…
March 16, 2004
Highlights* EverQuest 5th Anniversary Return of the Casino (Again) Check with the Town Criers for the latest edition of the Norrath newspaper! EverQuest Celebrates Five Years. Join us for the 5th Anniversary in-game celebrations for EverQuest. Over the course of the next few weeks you will be able…
March 10, 2004
Headlines ------------------------ Combines work again! Melee Part II! A new story has been added to your storybook! The grammar police have invaded EQ and they have made many minor spell, item and quest text fixes that are too numerous to list here. We'd like to thank all of the players that took…