May 10, 2002 2:00 am
- Bard instruments should once again improve the effects of their songs. - Corrected issues with a few of the recently added trade skill recipes.
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- Bard instruments should once again improve the effects of their songs. - Corrected issues with a few of the recently added trade skill recipes.
** Items ** - We've made some changes that will cause a few proccing items to be out of charges after the patch. Players with such items will need to petition and ask a GM to swap the item out with a new one - Focus items using the "Naki's Pernicity" effects should now be working as intended - Focus items that affec…
NOTE: We are unable to patch "code" right now because we are in the middle of making some changes to the basic structure of the game. This will delay fixes for system bugs and updates (such as Alternate Advancement Abilities and /commands). Please be patient until we can get these much-needed changes finished. Becau…
** EverQuest Pricing Increase ** Due to the increased costs of running the EverQuest game service, we will be increasing our subscription rates in April. Effective April 25, the new monthly subscription rate will be $12.95/month. We will continue to offer discounts from the new rate plan on multi- month subscription…
** Graphics Engine Update ** - S3 video cards: We've worked around a shortcoming in the S3 drivers that fixes the overlapping or "cutout" looking interface graphics. - All Hardware TnL cards: More optimizations and performance increases.
Contact buffs have once again been disabled for bards to prevent songs from locking up - Fixed a bug that was causing the "Soandso begins to cast a spell" message to not display - Fixed the bug that was causing the last hit message for another player to be displayed even if you had other's hits off - Added more info…
We wanted to start by letting everyone know how grateful we are for all of the suggestions for improvements that we've received both in EMail and on the various class and server boards. We appreciate all the help you've provided us. ** Changes for Low Level Characters ** - Characters no longer lose experience for de…
** Patch Information *** - Fixed a problem with Alternate Advancement ability Combat Fury that was causing rangers using archery and rogues using throwing to have a lesser chance to critical than normal. This did not affect warriors - We think we've fixed many of the issues that were causing 1018 errors. At the very…
- Fixed a problem with the Gnome sitting animation - Fixed a bug that was causing some people to crash when repeatedly right-clicking spell gems - Made adjustments for Quellious monks attempting to do Iksar Shackle quests - Fixed a bug in the way that Alternate Experience was being distributed. Extra experience was …
- Increased the drop rate on some 55-60th level Kunark spells that were overly rare. - Added water and high quality ore to vendors in the Bazaar, as promised in the Feb 13 patch. - Fixed a spawn problem in north Temple of Veeshan. - Fixed a few minor issues with the Whistling Fists quest. - The EverQuest Team
** General ** - Improved sound for many users. Should eliminate a lot of the "choppy" sound issues - Fixed one of the link-death-while-zoning bugs - Characters who disconnect while zoning shouldn't be 'stuck' for an inordinate amount of time - Renamed all will-o-wisps and will o' wisps to Fred. - Reconsidered and ch…
On Monday the 5th we'll be making a change to the way our Live and Test patching works. A little while ago we combined our Test patcher with our Live patcher. The intent was to remove the confusion that having two patchers can cause and to encourage more people to play on Test. Well, we're going back to the old way.…
*** Patch Information *** ** Quests ** - Ragefire portion of the Cleric Epic quest has been changed. Please see the Developer's Corner on our web site for more details - Added Quest NPCs to Thurgadin, Kael and Skyshrine for Beastlord quest armor - Gravel leaf tea will now fit in the combine container for the associa…
** Patch Update ** Today we are sending you a couple of new DLL files that should do the following: - May improve performance in indoor Luclin zones - Should improve zoning time in many cases, especially in zones with many objects/trees. May also reduce the "hitch" when other players zone in, though it probably won'…
** Items ** - All beastlord-usable items are now useable by their requisite races - Regular, medium quality, high quality, mithril, brellium and adamantite rings, as well as their enchanted versions are now stackable. (this time we mean it) - Made Rune Encrusted Short Sword rentable (was No Rent, should not have bee…
- Some spots in ToV no longer safe to camp out due to New Drakes and Wurm spawns being added. - A bug allowing multiple pets to be summoned has been fixed.
* Bug Fixes * - Fixed a bug with sleeves not showing properly when wearing robes * Item Changes * - Aqualung charges should now work properly * Trade Skill Changes * - Regular, medium quality, high quality, mithril, brellium and adamantite rings, as well as their enchanted versions are now stackable. - Added a few t…
** Patch Changes ** - Added tools to help us track serverside zone issues that have come up since the release of Luclin in an effort to solve some continuing problems. - Orb of Lost Souls will now have a casting time. - Geomantic Focus has had its effect changed. - Fixed a problem that prevented Barbarian custom Vel…
- Removing or killing your familiar will no longer have the possibility of killing you directly. It can, however, take you down to very few hit points... - Skyshrine key is soulbound once again - Custom Velious helms should now be visible - Plate helmets should now be visible on Vah Shir - Female humans should no lo…
** Texture Cache ** In an effort to improve loading and zoning times, we've added the ability to cache textures to your hard drive. One of the things that your computer is doing when you load up the game or change zones is building textures and putting them into RAM on your computer. Each time you log in or zone the…
* Patch Changes * - Several changes to hair functionality: Expanded beard color choices for Erudite males, pushed back the camera a bit for human males when making hair selections (so they can see themselves) and fixed it so that the camera will no longer rotate around Erudites while in hair selection mode of charac…
*Patch Changes* - Fixed a memory leak that was causing excessive swapping when moving between outdoor Luclin zones. - Implemented some changes to zoning that should improve times, especially for modem users. - Fixed several potential crash bugs. - You can now only have 100 unused points in your alternate advancement…
*Patch Changes* - Fixed a problem that resulted in excessive swapping for people with particles turned off. - Fear spells should again be working correctly. - AoE fear spells will no longer work versus players on PvP Servers. - Fixed a crash caused by a familiar dying. - Fixed a bug with the "Alternate Advancement" …
*Fixes* - Shaved 10 seconds of zoning for every subscriber. - Made it so familiars don't get agroed on. - Fixed several zone crash bugs - Changed a paladin spell - a design error in the spell trivialized several aspects of the high-end game. - Fixed several item and content problems. - Fixed several faction issues -…
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