December 11, 2001 12:00 am

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Patch Changes

  • Fixed a memory leak that was causing excessive swapping when moving between outdoor Luclin zones.
  • Implemented some changes to zoning that should improve times, especially for modem users.
  • Fixed several potential crash bugs.
  • You can now only have 100 unused points in your alternate advancement pool.
  • Fixed the bug that prevented non-Luclin subscribers from seeing the Vah Shir model.
  • Addressed many content-related problems. We appreciate the reports we've received.
  • Continued optimizations of the 3D engine.

The EverQuest Team

*Patch Changes*

- Fixed a memory leak that was causing excessive swapping when moving 
between outdoor Luclin zones.
- Implemented some changes to zoning that should improve times, 
especially for modem users.
- Fixed several potential crash bugs.
- You can now only have 100 unused points in your alternate advancement 
pool.
- Fixed the bug that prevented non-Luclin subscribers from seeing the 
Vah Shir model.
- Addressed many content-related problems. We appreciate the reports 
we've received. 
- Continued optimizations of the 3D engine.

The EverQuest Team

Record provenance

SHA-256 5d2675f642b08b66f861f4fef02aeaa5cd04b439ff4818e1345ffb4f1d5ccfab

3 source occurrences retained across 3 unique files.

patches-2001-2.txt patches_1999-2008_combined.md patches_1999-2010_combined.txt
Related patches

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