August 22, 2001 3:00 am
- Words
- 187
- Changes
- 7
- Sections
- 5
- Sources
- 3
Crashing Bug Fixes
- Fixed the problem that was causing zones to crash in some instances.
- Corrected a bug that would cause some people to hang up while waiting for a sound event between the splash and character-select screens.
Item Change
- The Green Flower should be working again.
Spell Change
- Fixed a stacking bug that allowed multiple Levitation buffs to stack.
Sullon Zek Changes
- The Resist code changes we made with the last patch should be working
properly now. Here is the text about that change
"Changed the way resists are calculated when a Player Character casts a spell on another Player Character on Sullon Zek. Resist modifiers based on level will now be more smoothly distributed and will allow lower level characters a slightly better chance to land spells on higher level characters. At the same time giving lower level characters a slightly better chance to resist spells cast on them by higher level characters."
- Cancel Magic spells should now work across teams.
- Characters should no longer disappear when Mesmerized or stunned.
** Crashing Bug Fixes ** - Fixed the problem that was causing zones to crash in some instances. - Corrected a bug that would cause some people to hang up while waiting for a sound event between the splash and character-select screens. ** Item Change ** - The Green Flower should be working again. ** Spell Change ** - Fixed a stacking bug that allowed multiple Levitation buffs to stack. ** Sullon Zek Changes ** - The Resist code changes we made with the last patch should be working properly now. Here is the text about that change: "Changed the way resists are calculated when a Player Character casts a spell on another Player Character on Sullon Zek. Resist modifiers based on level will now be more smoothly distributed and will allow lower level characters a slightly better chance to land spells on higher level characters. At the same time giving lower level characters a slightly better chance to resist spells cast on them by higher level characters." - Cancel Magic spells should now work across teams. - Characters should no longer disappear when Mesmerized or stunned.
Record provenance
SHA-256 97dea2f10a0ee48ff8bfbb0c985a8320206f3648abf849325ddc8a8e904580dc
3 source occurrences retained across 3 unique files.
May 30, 2001
Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also…
May 8, 2001 3:00 am
PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will…
April 17, 2001 3:00 am
Food Changes ** Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before. Bug Fixes ** We THINK we've fixed the problem with the Dusty Werebat. This fellow has been…
December 4, 2001 6:00 am
Welcome to Luclin *** "As you know, youngster, we of the League of Antonican Bards have made it our primary goal to travel to places before others. It is our duty to see what hasn't yet been seen and to make song of it when we return. We carry news, song and spirit to all of Norrath. We have also…