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Server Outage for Shadows of Luclin Launch
In order to update our server for the launch of EverQuest: Shadows of Luclin, all servers will be taken down starting at noon on Monday, December 3rd. They will be brought back up again on Tuesday, December 4th at 8 am (Pacific Time - which is -8:00 GMT).
We regret the down time that setting up the new expansion requires. Shadows of Luclin offers some exciting new content as well as a fantastic new graphics engine. We hope that you'll agree with us that Shadows of Luclin is well worth the extended patch time.
Thanks for your patience.
DirectX 8.0 or higher Required for EverQuest
When we update the servers on December 3rd for Shadows of Luclin, we will also be updating a lot of the code for the existing game. This code is written specifically for use with DirectX 8.0 and higher, and should provide better performance to most of our customers. The improvement will be most noticeable for people using newer hardware.
This will require that all EverQuest players update their DirectX to version 8.0 or better to play EverQuest. We will be providing an instructional page to help people with this upgrade in the very near future at www.everquestlive.com. If you want to test your DirectX 8 configuration and drivers sooner rather than later, you can do so by running "TestEverQuest.exe" in your EverQuest directory and logging on to the Test Server. Please view the patch message there for information should you have any problems logging in.
- The EverQuest Team
** Server Outage for Shadows of Luclin Launch ** In order to update our server for the launch of EverQuest: Shadows of Luclin, all servers will be taken down starting at noon on Monday, December 3rd. They will be brought back up again on Tuesday, December 4th at 8 am (Pacific Time - which is -8:00 GMT). We regret the down time that setting up the new expansion requires. Shadows of Luclin offers some exciting new content as well as a fantastic new graphics engine. We hope that you'll agree with us that Shadows of Luclin is well worth the extended patch time. Thanks for your patience. ** DirectX 8.0 or higher Required for EverQuest ** When we update the servers on December 3rd for Shadows of Luclin, we will also be updating a lot of the code for the existing game. This code is written specifically for use with DirectX 8.0 and higher, and should provide better performance to most of our customers. The improvement will be most noticeable for people using newer hardware. This will require that all EverQuest players update their DirectX to version 8.0 or better to play EverQuest. We will be providing an instructional page to help people with this upgrade in the very near future at www.everquestlive.com. If you want to test your DirectX 8 configuration and drivers sooner rather than later, you can do so by running "TestEverQuest.exe" in your EverQuest directory and logging on to the Test Server. Please view the patch message there for information should you have any problems logging in. - The EverQuest Team
Record provenance
SHA-256 51161e6f45723cf5cd3c8190bf477310aa5fb5b3caa5bd1385065c27841c85b9
3 source occurrences retained across 3 unique files.
May 30, 2001
Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also…
May 8, 2001 3:00 am
PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will…
April 17, 2001 3:00 am
Food Changes ** Food items now have a 'duration'. This means that some food items will not sustain a character as long as others, and some items will sustain your character longer than they did before. Bug Fixes ** We THINK we've fixed the problem with the Dusty Werebat. This fellow has been…
April 4, 2001 3:00 am
New and Changed Features ** Guild Message of the Day. Guild Officers and Leaders will be able to type /guildmotd to set up a Guild Message of the Day (GMotD). From then on any time a member of that guild logs in they will see the message with the name of the message sender added at the front, so…