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Patch Addendum
This evening we put in another patch to correct some issues that arose with the patch yesterday. The changes implemented include some that
weren't announced previously
- Resist-debuffs will do 1.5 times their normal value for PvP encounters. In other words, if the spell did -60MR in PvP before, it does -90MR in PvP now. PvE (combat versus NPCs) remains unaffected.
- Faction-loss for PvP kills on Vallon and Tallon now only occur against factions within the hometown of the person killed. In other words, if you kill an Erudite in Erudin, you will only lose faction with the factions in Erudin, not the factions in Paineel.
- Turning in the Tomb of Order and Discord will have no effect on Vallon and Tallon.
- On all PvP servers, only the person who gets the killing-blow in PvP combat will have looting rights. We would prefer to implement some sort of "majority damage" logic however this should solve most of the issues associated with uninvolved players "ninja-looting" the loser in PvP encounters.
- The EverQuest Team
*** Patch Addendum *** This evening we put in another patch to correct some issues that arose with the patch yesterday. The changes implemented include some that weren't announced previously: - Resist-debuffs will do 1.5 times their normal value for PvP encounters. In other words, if the spell did -60MR in PvP before, it does -90MR in PvP now. PvE (combat versus NPCs) remains unaffected. - Faction-loss for PvP kills on Vallon and Tallon now only occur against factions within the hometown of the person killed. In other words, if you kill an Erudite in Erudin, you will only lose faction with the factions in Erudin, not the factions in Paineel. - Turning in the Tomb of Order and Discord will have no effect on Vallon and Tallon. - On all PvP servers, only the person who gets the killing-blow in PvP combat will have looting rights. We would prefer to implement some sort of "majority damage" logic however this should solve most of the issues associated with uninvolved players "ninja-looting" the loser in PvP encounters. - The EverQuest Team
Record provenance
SHA-256 55eb634db7e6326c652fcc2a55936592838651047ceae4e724d3b671f7ca8f35
3 source occurrences retained across 3 unique files.
May 8, 2001 3:00 am
PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will…
June 27, 2001 3:00 am
Gameplay Changes ** Aggro Changes: We've made an adjustment to the way that NPCs choose their targets. It's a rather simple change, one that makes a lot of sense. But we want you to be aware of it so that it won't surprise you too much, and so that you won't think that it is a bug. NPCs are now…
February 21, 2001 3:00 am
Patch Day* Today's patch contains a wide variety of enhancements and changes. Due to the number of changes being made, this list is primarily a summary. Extended descriptions of the changes and the reasoning behind them can be solicited on the EverQuest Message Boards. Spell and Skill Changes*…
September 30, 2001
Firiona Vie server is available on Test now: Or it will be very shortly... You can get to this server by running testeverquest.exe from your EverQuest directory. Please read the Test Server disclaimer (available in the Test Server patch message) carefully before playing on the Test Server. Here is…