July 10, 2001 3:00 am
- Words
- 361
- Changes
- 19
- Sections
- 3
- Sources
- 3
Bug Fixes
- The "NPC unerringly sticks on pet" AI bug implemented in the last patch has been fixed. This resolves a bug that occurred a short while ago that would cause pets to be the focus for most attacks by NPCs.
- Fixed the animation problem where an animation played on the upper body would get stuck. This could be seen by starting to cast a spell and then walking forward while it was playing the casting animation.
- Fixed a bug that wouldn't allow a player to target an invisible PC or NPC with the F7 or F8 keys even if they had See Invisible up.
- Stacking issues with 'change form' type spells have been corrected. Lich and Clarity will no longer stack, nor will Spirit of Wolf and Wolf Form.
- The bug with screenshots that some people experienced when using 32- bit color mode should be fixed.
Item and Vendor Adjustments
- Changed the forged Antonian Javelins to be stackable.
- Gnome Skin Sleeves are now droppable and rentable.
- Spiderling and Spider Silks are now stackable
- Spider Legs are now stackable.
- Tarnished weapons worth slightly more to the vendors than the rusty ones.
- Reduced the weight of the monk only Black Pantherskin armor.
- All Sheets of metal and Folded Sheets of metal are now stackable.
- Rangers will now be able to wear Girdle of Reflection
- There is now a vendor in Felwithe that sells the Enchant Ores series of enchanter spells.
Zone and Quest Changes
- The Crazed Ghouls should be less of a problem in Unrest.
- The Monk red headband quest should now be available again.
- We've added a few more Yew Leaf spawns.
- Reevaluated the values of the various fish fillets. All fish vendors should return to normal, but they won't be paying as well for certain fishy items. This resolves a problem that was created with the increased value of player made food items all over Norrath. Some of food items were made too valuable, and merchants were complaining to their union leaders...
- The EverQuest Team
** Bug Fixes ** - The "NPC unerringly sticks on pet" AI bug implemented in the last patch has been fixed. This resolves a bug that occurred a short while ago that would cause pets to be the focus for most attacks by NPCs. - Fixed the animation problem where an animation played on the upper body would get stuck. This could be seen by starting to cast a spell and then walking forward while it was playing the casting animation. - Fixed a bug that wouldn't allow a player to target an invisible PC or NPC with the F7 or F8 keys even if they had See Invisible up. - Stacking issues with 'change form' type spells have been corrected. Lich and Clarity will no longer stack, nor will Spirit of Wolf and Wolf Form. - The bug with screenshots that some people experienced when using 32- bit color mode should be fixed. ** Item and Vendor Adjustments ** - Changed the forged Antonian Javelins to be stackable. - Gnome Skin Sleeves are now droppable and rentable. - Spiderling and Spider Silks are now stackable - Spider Legs are now stackable. - Tarnished weapons worth slightly more to the vendors than the rusty ones. - Reduced the weight of the monk only Black Pantherskin armor. - All Sheets of metal and Folded Sheets of metal are now stackable. - Rangers will now be able to wear Girdle of Reflection - There is now a vendor in Felwithe that sells the Enchant Ores series of enchanter spells. ** Zone and Quest Changes ** - The Crazed Ghouls should be less of a problem in Unrest. - The Monk red headband quest should now be available again. - We've added a few more Yew Leaf spawns. - Reevaluated the values of the various fish fillets. All fish vendors should return to normal, but they won't be paying as well for certain fishy items. This resolves a problem that was created with the increased value of player made food items all over Norrath. Some of food items were made too valuable, and merchants were complaining to their union leaders... - The EverQuest Team
Record provenance
SHA-256 7bd0868dabbe9b5dc7b2313344a1de0028f529f1c787396d8b3be63d471e7031
3 source occurrences retained across 3 unique files.
May 30, 2001
Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also…
May 8, 2001 3:00 am
PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will…
September 11, 2001 3:00 am
Spell Changes ** Changed all enchanter mesmerization spells so that they overwrite Screaming Terror Changed Shaman epic effect (Curse of the Spirits) so that it would not conflict with certain Damage over Time spells. The Emissary of Thule Necromancer pet is now immune to fear Beneficial buffs that…
September 25, 2001 3:00 am
Spell Changes ** We have removed the changes to bard song stacking that were made with the recent emergency patch. We will be reviewing those changes for possible update in a future patch. Item Changes ** The Shaman Epic effect has been returned to its previous effect (and it should conflict with…