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Patch notes
Today's patch consisted only of server-side data, and does not contain anything that would normally be announced.
- The EverQuest Team
Today's patch consisted only of server-side data, and does not contain anything that would normally be announced. - The EverQuest Team
Record provenance
SHA-256 d02da2d12bac92a5b776ad1b7ca9ad9c46e1cfcdc60793236d4fbe8bd88c80c1
3 source occurrences retained across 3 unique files.
May 31, 2001 2:00 am
Patch Addendum *** This evening we put in another patch to correct some issues that arose with the patch yesterday. The changes implemented include some that weren't announced previously: Resist-debuffs will do 1.5 times their normal value for PvP encounters. In other words, if the spell did -60MR…
May 30, 2001
Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also…
June 27, 2001 3:00 am
Gameplay Changes ** Aggro Changes: We've made an adjustment to the way that NPCs choose their targets. It's a rather simple change, one that makes a lot of sense. But we want you to be aware of it so that it won't surprise you too much, and so that you won't think that it is a bug. NPCs are now…
May 8, 2001 3:00 am
PvP changes ** We have made the first of our upcoming changes to the PvP aspects of EverQuest: Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will…