- Words
- 415
- Changes
- 19
- Sections
- 7
- Sources
- 3
Spell Changes
- Celestial Tranquility and Call of Earth will now stack
- Some stacking issues with Torpor have been corrected.
- Celestial Cleansing will fizzle less now
- Cannibalize should fizzle slightly less often now
Zone Changes
- Updated some pathing in Runnyeye, Paineel, Siren's Grotto and Kedge.
- The Drowned Citizens are back, for sure this time.
- Fixed a bug that was not allowing some NPCs in Kael to see invisible creatures as they should.
- Restored "charmability" of most NPCs (merchants will remain uncharmable) in Kael due to fix of combat AI bug listed bellow under Miscellaneous Changes.
Item Changes
- The Giant Tree Flayer is now Large instead of Tiny.
- Staff of Temperate Flux has been changed to main hand only.
- Ring of Frost Spiders can now be worn.
- Robe of the Seacaller should now be equipable.
Trade Skill Changes
- Imbued Field Plate Boots should be working properly now.
Sullon Zek Changes
- Changed the way resists are calculated when a Player Character casts a spell on another Player Character on Sullon Zek. Resist modifiers based on level will now be more smoothly distributed and will allow lower level characters a slightly better chance to land spells on higher level characters. At the same time giving lower level characters a slightly better chance to resist spells cast on them by higher level characters.
- Characters below 6th level cannot be pick pocketed in any zone.
- Guards have a better chance of aggro'ing a rogue that fails at picking pockets near guards.
Miscellaneous Changes
- Fixed a recently introduced combat AI bug that caused NPCs to focus unduly on attacking pets rather than PCs
- Added a few crowns to the list of items that can be traded in for new crowns with new textures. The same NPCs that were interested in trading out your helms will now trade your crowns. Please keep in mind that they will not be trading them back to you. Once you get the new look it's yours to keep, even if it clashes with your favorite eye shadow.
NOTE
Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their hometowns.
- The EverQuest Team
** Spell Changes ** - Celestial Tranquility and Call of Earth will now stack - Some stacking issues with Torpor have been corrected. - Celestial Cleansing will fizzle less now - Cannibalize should fizzle slightly less often now ** Zone Changes ** - Updated some pathing in Runnyeye, Paineel, Siren's Grotto and Kedge. - The Drowned Citizens are back, for sure this time. - Fixed a bug that was not allowing some NPCs in Kael to see invisible creatures as they should. - Restored "charmability" of most NPCs (merchants will remain uncharmable) in Kael due to fix of combat AI bug listed bellow under Miscellaneous Changes. ** Item Changes ** - The Giant Tree Flayer is now Large instead of Tiny. - Staff of Temperate Flux has been changed to main hand only. - Ring of Frost Spiders can now be worn. - Robe of the Seacaller should now be equipable. ** Trade Skill Changes ** - Imbued Field Plate Boots should be working properly now. ** Sullon Zek Changes ** - Changed the way resists are calculated when a Player Character casts a spell on another Player Character on Sullon Zek. Resist modifiers based on level will now be more smoothly distributed and will allow lower level characters a slightly better chance to land spells on higher level characters. At the same time giving lower level characters a slightly better chance to resist spells cast on them by higher level characters. - Characters below 6th level cannot be pick pocketed in any zone. - Guards have a better chance of aggro'ing a rogue that fails at picking pockets near guards. ** Miscellaneous Changes ** - Fixed a recently introduced combat AI bug that caused NPCs to focus unduly on attacking pets rather than PCs - Added a few crowns to the list of items that can be traded in for new crowns with new textures. The same NPCs that were interested in trading out your helms will now trade your crowns. Please keep in mind that they will not be trading them back to you. Once you get the new look it's yours to keep, even if it clashes with your favorite eye shadow. ** NOTE ** Boisterous shouts can be heard across the lands as carriers herald the arrival of the latest volume of their city's newspapers. Citizens rush to get a copy of these publications to read the featured articles, latest gossip, and community news for their hometowns. - The EverQuest Team
Record provenance
SHA-256 9e927e2faab113c071fa0012a1ee5ecd604ee2af22f327ea1c592fca3a780d55
3 source occurrences retained across 3 unique files.
September 11, 2001 3:00 am
Spell Changes ** Changed all enchanter mesmerization spells so that they overwrite Screaming Terror Changed Shaman epic effect (Curse of the Spirits) so that it would not conflict with certain Damage over Time spells. The Emissary of Thule Necromancer pet is now immune to fear Beneficial buffs that…
July 10, 2001 3:00 am
Bug Fixes ** The "NPC unerringly sticks on pet" AI bug implemented in the last patch has been fixed. This resolves a bug that occurred a short while ago that would cause pets to be the focus for most attacks by NPCs. Fixed the animation problem where an animation played on the upper body would get…
September 25, 2001 3:00 am
Spell Changes ** We have removed the changes to bard song stacking that were made with the recent emergency patch. We will be reviewing those changes for possible update in a future patch. Item Changes ** The Shaman Epic effect has been returned to its previous effect (and it should conflict with…
May 30, 2001
Important Reminder *** Due to some of the things we are going to be doing, there is a small chance that some corpses might disappear during the patch. GMs will have the ability to verify any corpses that are lost. That means that they can help you get them back if you do indeed lose one. It is also…